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#include "HydraGame.h"
bool HydraGame::Initialise()
{
// m_angle = 0.01f;
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// m_sun_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
// GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
// GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, 0.0f, 0.0f);
// GetEngine()->ActorManager()->SetPosition(m_sun_light_id, glm::dvec3(0.0f, 4.0f, 10.0f));
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// m_sun_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
// GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
// GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, -0.2f, 0.0f);
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m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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// GetEngine()->ActorManager()->SetOrientation(m_other_light_id, -0.7f, 0.0f, 0.0f);
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GetEngine()->ActorManager()->SetPosition(m_other_light_id, glm::dvec3(0.0f, 4.0f, 5.0f));
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// m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
// GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
// GetEngine()->ActorManager()->SetOrientation(m_other_light_id, 0.4f, 0.5f, 0.0f);
// //1.570796327f
// //3.141592654f
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m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
GetEngine()->ActorManager()->SetPosition(m_cube_actor_id, glm::dvec3(0, 1.0, 0));
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m_plane_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
GetEngine()->ActorManager()->InitialiseActor(m_plane_actor_id);
GetEngine()->ActorManager()->SetPosition(m_plane_actor_id, glm::dvec3(0, 0, 0));
// m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
// GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
// GetEngine()->ActorManager()->SetPosition(m_cube_actor_id, glm::dvec3(0, -2, 0));
// GetEngine()->ActorManager()->SetRelationship(m_plane_actor_id, m_cube_actor_id);
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m_gltf_id = GetEngine()->ActorManager()->LoadActor("c:/Code/HydraV3/Media/AntiqueCamera.glb");
GetEngine()->ActorManager()->InitialiseActor(m_gltf_id);
GetEngine()->ActorManager()->SetPosition(m_gltf_id, glm::dvec3(0, 0, 0));
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// m_gltf_id1 = GetEngine()->ActorManager()->LoadActor("c:/Code/HydraV3/Media/Tree1.glb");
// GetEngine()->ActorManager()->InitialiseActor(m_gltf_id);
// GetEngine()->ActorManager()->SetPosition(m_gltf_id, glm::dvec3(0, 0, 500));
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m_player_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlayerActor>();
GetEngine()->ActorManager()->InitialiseActor(m_player_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 2, 2));
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GetEngine()->PossessPlayer(m_player_actor_id);
GetEngine()->Camera()->AttachToActor(m_player_actor_id);
return false;
}
void HydraGame::Update(float delta_t_seconds)
{
if (GetEngine()->KeyPressed(HYDRA_KEY_CODES::HYDRA_KEY_ESCAPE))
{
GetEngine()->Exit();
}
// GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, m_angle, 0.4, 0.0f);
// if(m_angle > (M_PI) - 0.01)
// {
// m_angle = 0.01;
// }
m_angle += m_diff;
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//GetEngine()->ActorManager()->SetOrientation(m_other_light_id, -0.5f, m_angle, 0);
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// GetEngine()->ActorManager()->SetOrientation(m_gltf_id, 0, m_angle, 0);
// GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0, m_angle, 0);
}