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HydraV3/HydraClient/source/HydraGame.h
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#ifndef HYDRAGAME
#define HYDRAGAME
#include <Hydra.h>
#include <string>
#include <vector>
class HydraGame : public HydraGameProxy
{
private:
HydraID m_plane_actor_id = INVALID_HYDRA_ID;
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HydraID m_plane_actor_id1 = INVALID_HYDRA_ID;
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HydraID m_player_actor_id = INVALID_HYDRA_ID;
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HydraID m_point_light_id = INVALID_HYDRA_ID;
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HydraID m_spawner_id = INVALID_HYDRA_ID;
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HydraID m_cube_actor_id = INVALID_HYDRA_ID;
HydraID m_sun_light_id = INVALID_HYDRA_ID;
HydraID m_other_light_id = INVALID_HYDRA_ID;
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HydraID m_spot_light_id = INVALID_HYDRA_ID;
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HydraID m_gltf_id = INVALID_HYDRA_ID;
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HydraID m_gltf_id1 = INVALID_HYDRA_ID;
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HydraID m_planet_actor_id = INVALID_HYDRA_ID;
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float m_time = 0;
float m_angle = 0;
float m_diff = 0.005;
public:
virtual bool Initialise() override;
virtual void Update(float delta_t_seconds) override;
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virtual void FixedUpdate(float delta_t_seconds) override;
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};
#endif /* HYDRAGAME */
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