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HydraV3/HydraEngine/source/buffer/HydraShadowBuffer.h
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2026-07-28 00:26:04 +01:00
#ifndef HYDRASHADOWBUFFER
#define HYDRASHADOWBUFFER
#include "../engine/HydraEngine.h"
struct HydraShadowBuffer
{
uint32_t entity_id;
uint32_t cascade_count;
uint32_t shadow_texture_id;
uint32_t padding0;
float near_plane[8];
float far_plane[8];
glm::mat4 light_space_proj[6];
glm::mat4 light_space_view[6];
};
#endif /* HYDRASHADOWBUFFER */