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HydraV3/HydraEngine/source/ecs/components/HydraShadowSourceComponent.h
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#ifndef HYDRASOURCECOMPONENT
#define HYDRASOURCECOMPONENT
#include "../../engine/HydraEngine.h"
struct HydraShadowSourceComponent
{
uint32_t entity_id;
uint32_t cascade_count;
uint32_t shadow_texture_id;
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uint32_t frame_buffer_id;
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float near_plane[8];
float far_plane[8];
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glm::mat4 light_space_proj[6];
glm::mat4 light_space_view[6];
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};
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#endif /* HYDRACASTERCOMPONENT */