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HydraV3/HydraEngine/source/pipeline/HydraShaderBinding.hpp
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2026-07-17 15:30:29 +01:00
#ifndef HYDRASHADERBINDING
#define HYDRASHADERBINDING
#include <string>
#include <vector>
struct HydraShaderBinding
{
std::vector<HYDRA_BUFFER_TYPE> buffer_type;
std::vector<std::string> block_name;
std::vector<uint32_t> binding_point;
std::vector<uint32_t> buffer_id;
};
#endif /* HYDRASHADERBINDING */