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HydraV3/HydraEngine/source/pipeline/TextureDebugUBO.hpp
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2026-08-03 22:34:52 +01:00
#ifndef TEXTUREDEBUGUBO
#define TEXTUREDEBUGUBO
#include <GLMIncludes.h>
struct TextureDebugUBO
{
glm::mat4 view;
glm::mat4 proj;
uint32_t shadow_idx;
glm::vec3 padding0;
};
#endif /* TEXTUREDEBUGUBO */