Files
HydraV3/build/HydraEngine/HydraEngine.vcxproj
T

554 lines
46 KiB
XML
Raw Normal View History

2026-07-17 15:30:29 +01:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|x64">
<Configuration>MinSizeRel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|x64">
<Configuration>RelWithDebInfo</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D909DC68-258F-30D6-A03E-4ACF780449F1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<Platform>x64</Platform>
<ProjectName>HydraEngine</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">HydraEngine.dir\Debug\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">HydraEngine</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.dll</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">HydraEngine.dir\Release\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">HydraEngine</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.dll</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\MinSizeRel\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">HydraEngine.dir\MinSizeRel\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">HydraEngine</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">.dll</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\RelWithDebInfo\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">HydraEngine.dir\RelWithDebInfo\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">HydraEngine</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">.dll</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</GenerateManifest>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BufferSecurityCheck></BufferSecurityCheck>
<CallingConvention></CallingConvention>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<FloatingPointModel></FloatingPointModel>
<ForceConformanceInForLoopScope></ForceConformanceInForLoopScope>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<LanguageStandard>stdcpp17</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RemoveUnreferencedCodeData></RemoveUnreferencedCodeData>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="Debug";HydraEngine_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"Debug\";HydraEngine_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<PostBuildEvent>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/Debug "C:/Program Files (x86)/GLFW/bin/glfw3.dll"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
<Link>
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<DataExecutionPrevention></DataExecutionPrevention>
<GenerateDebugInformation>true</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers></ImageHasSafeExceptionHandlers>
<ImportLibrary>C:/Code/HydraV3/build/HydraEngine/Debug/HydraEngine.lib</ImportLibrary>
<LinkErrorReporting></LinkErrorReporting>
<ProgramDataBaseFile>C:/Code/HydraV3/build/HydraEngine/Debug/HydraEngine.pdb</ProgramDataBaseFile>
<RandomizedBaseAddress></RandomizedBaseAddress>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<BufferSecurityCheck></BufferSecurityCheck>
<CallingConvention></CallingConvention>
<ExceptionHandling>Sync</ExceptionHandling>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<FloatingPointModel></FloatingPointModel>
<ForceConformanceInForLoopScope></ForceConformanceInForLoopScope>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<LanguageStandard>stdcpp17</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RemoveUnreferencedCodeData></RemoveUnreferencedCodeData>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="Release";HydraEngine_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat>
</DebugInformationFormat>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"Release\";HydraEngine_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<PostBuildEvent>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/Release "C:/Program Files (x86)/GLFW/bin/glfw3.dll"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
<Link>
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<DataExecutionPrevention></DataExecutionPrevention>
<GenerateDebugInformation>false</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers></ImageHasSafeExceptionHandlers>
<ImportLibrary>C:/Code/HydraV3/build/HydraEngine/Release/HydraEngine.lib</ImportLibrary>
<LinkErrorReporting></LinkErrorReporting>
<ProgramDataBaseFile>C:/Code/HydraV3/build/HydraEngine/Release/HydraEngine.pdb</ProgramDataBaseFile>
<RandomizedBaseAddress></RandomizedBaseAddress>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<BufferSecurityCheck></BufferSecurityCheck>
<CallingConvention></CallingConvention>
<ExceptionHandling>Sync</ExceptionHandling>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<FloatingPointModel></FloatingPointModel>
<ForceConformanceInForLoopScope></ForceConformanceInForLoopScope>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<LanguageStandard>stdcpp17</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MinSpace</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RemoveUnreferencedCodeData></RemoveUnreferencedCodeData>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="MinSizeRel";HydraEngine_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat>
</DebugInformationFormat>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"MinSizeRel\";HydraEngine_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<PostBuildEvent>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/MinSizeRel "C:/Program Files (x86)/GLFW/bin/glfw3.dll"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
<Link>
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<DataExecutionPrevention></DataExecutionPrevention>
<GenerateDebugInformation>false</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers></ImageHasSafeExceptionHandlers>
<ImportLibrary>C:/Code/HydraV3/build/HydraEngine/MinSizeRel/HydraEngine.lib</ImportLibrary>
<LinkErrorReporting></LinkErrorReporting>
<ProgramDataBaseFile>C:/Code/HydraV3/build/HydraEngine/MinSizeRel/HydraEngine.pdb</ProgramDataBaseFile>
<RandomizedBaseAddress></RandomizedBaseAddress>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<BufferSecurityCheck></BufferSecurityCheck>
<CallingConvention></CallingConvention>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<FloatingPointModel></FloatingPointModel>
<ForceConformanceInForLoopScope></ForceConformanceInForLoopScope>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<LanguageStandard>stdcpp17</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RemoveUnreferencedCodeData></RemoveUnreferencedCodeData>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="RelWithDebInfo";HydraEngine_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"RelWithDebInfo\";HydraEngine_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<PostBuildEvent>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/RelWithDebInfo "C:/Program Files (x86)/GLFW/bin/glfw3.dll"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
<Link>
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<DataExecutionPrevention></DataExecutionPrevention>
<GenerateDebugInformation>true</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers></ImageHasSafeExceptionHandlers>
<ImportLibrary>C:/Code/HydraV3/build/HydraEngine/RelWithDebInfo/HydraEngine.lib</ImportLibrary>
<LinkErrorReporting></LinkErrorReporting>
<ProgramDataBaseFile>C:/Code/HydraV3/build/HydraEngine/RelWithDebInfo/HydraEngine.pdb</ProgramDataBaseFile>
<RandomizedBaseAddress></RandomizedBaseAddress>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="C:\Code\HydraV3\HydraEngine\CMakeLists.txt">
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="C:\Code\HydraV3\HydraEngine\build\CMakeFiles\4.3.3\CompilerIdCXX\CMakeCXXCompilerId.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\includes\GLMIncludes.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\includes\Hydra.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\GlewIncludes.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\HydraDefines.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActor.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActorManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActorManager.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraDirectionalLightActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraDirectionalLightActor.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraGLTFActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraGLTFActor.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraOutputActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraOutputActor.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.h" />
2026-07-17 21:06:44 +01:00
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.h" />
2026-07-24 19:03:34 +01:00
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraSpotLightActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraSpotLightActor.h" />
2026-08-03 22:34:52 +01:00
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraTestCubeActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraTestCubeActor.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraTextureDebugActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraTextureDebugActor.h" />
2026-07-17 15:30:29 +01:00
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBuffer.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBuffer.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.h" />
2026-07-28 19:02:45 +01:00
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraShadowBuffer.h" />
2026-07-17 15:30:29 +01:00
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraTextureBufferManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraTextureBufferManager.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraTexureBuffer.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraVertexBuffer.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraVertexBufferManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraVertexBufferManager.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\camera\HydraCamera.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\camera\HydraCamera.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraComponentArray.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraComponentManager.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraECS.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraECS.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraEntity.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraEntityManager.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystem.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystem.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystemManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystemManager.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraLightComponent.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraMaterialComponent.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraMeshComponent.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraPhysicsComponent.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraPositionComponent.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraRenderableComponent.h" />
2026-07-25 16:40:34 +01:00
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraShadowSourceComponent.h" />
2026-07-17 15:30:29 +01:00
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraTextureComponent.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraLightSystem.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraLightSystem.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMaterialSystem.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMaterialSystem.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.h" />
2026-07-25 16:40:34 +01:00
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraShadowSourceSystem.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraShadowSourceSystem.h" />
2026-07-17 15:30:29 +01:00
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTransformSystem.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTransformSystem.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraEngine.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraEngine.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraInputManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraInputManager.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraObject.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraObject.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\fileaccess\HydraGLTFLoader.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\fileaccess\HydraGLTFLoader.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMesh.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\StandardVertex.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraPipeline.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraPipeline.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraRenderStage.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraRenderStage.h" />
2026-07-25 16:40:34 +01:00
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraShadowPipeline.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraShadowPipeline.h" />
2026-07-17 15:30:29 +01:00
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\renderer\HydraRenderer.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\renderer\HydraRenderer.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskBarrier.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskBarrier.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskScheduler.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskScheduler.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraThread.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraThread.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\task\HydraTask.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\HydraTask.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\actor\HydraUpdatePlayerTask.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraRenderSettings.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.h" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="C:\Code\HydraV3\build\ZERO_CHECK.vcxproj">
<Project>{40558594-69D1-3AC3-8C7D-F1754EAB54FD}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>