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HydraV3/HydraEngine/source/buffer/HydraMaterialBuffer.h
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2026-07-17 15:30:29 +01:00
#ifndef HYDRAMATERIALBUFFER
#define HYDRAMATERIALBUFFER
#include "../HydraDefines.h"
#include <GLMIncludes.h>
struct HydraMaterialBuffer
{
glm::vec4 diffuse_colour = {0, 0, 0, 0}; //0 - 16
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glm::vec4 emmissive_metalic_rough = {0, 0, 0, 0}; //28 - 12
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uint32_t diffuse_texture_id = INVALID_HYDRA_ID; //32 - 4
uint32_t metallic_rough_texture_id = INVALID_HYDRA_ID; //36 - 4
uint32_t normal_texture_id = INVALID_HYDRA_ID; //40 - 4
uint32_t padding[1] = {}; //48 - 8
};
#endif /* HYDRAMATERIALBUFFER */