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HydraV3/HydraEngine/source/buffer/HydraShadowBuffer.h
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#ifndef HYDRASHADOWBUFFER
#define HYDRASHADOWBUFFER
#include "../engine/HydraEngine.h"
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#include "../ecs/components/HydraDirectionalShadowSourceComponent.h"
#include "../ecs/components/HydraSpotShadowSourceComponent.h"
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struct HydraShadowBuffer
{
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HydraDirectionalShadowSourceComponent directional_shadows[MAX_DIRECTIONAL_SHADOWS];
HydraSpotShadowSourceComponent spot_shadows[MAX_SPOT_SHADOWS];
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};
#endif /* HYDRASHADOWBUFFER */