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HydraV3/HydraEngine/source/buffer/HydraShadowBufferManager.h
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2026-08-06 21:11:33 +01:00
#ifndef HYDRASHADOWBUFFERMANAGER
#define HYDRASHADOWBUFFERMANAGER
#include "../engine/HydraObject.h"
#include "HydraShadowBuffer.h"
#include "../ecs/components/HydraDirectionalShadowSourceComponent.h"
#include "../ecs/components/HydraSpotShadowSourceComponent.h"
#include <queue>
#include <mutex>
class HydraShadowBufferManager : public HydraObject
{
public:
void Initialise();
void Shutdown();
HydraID AddDirectionalShadow(HydraDirectionalShadowSourceComponent shadow);
HydraID AddSpotShadow(HydraSpotShadowSourceComponent shadow);
void UpdateDirectionalShadow(HydraID shadow_id, HydraDirectionalShadowSourceComponent shadow);
void UpdateSpotShadow(HydraID shadow_id, HydraSpotShadowSourceComponent shadow);
void RemoveDirectionalShadow(HydraID shadow_id);
void RemoveSpotShadow(HydraID shadow_id);
void UpdateShadowBuffer();
private:
std::vector<HydraDirectionalShadowSourceComponent> m_directional_shadow_buffer;
std::vector<HydraSpotShadowSourceComponent> m_spot_shadow_buffer;
std::queue<HydraID> m_available_dir;
std::queue<HydraID> m_available_spot;
uint32_t m_directional_shadow_buffer_id;
uint32_t m_spot_shadow_buffer_id;
std::mutex m_mutex;
};
#endif /* HYDRASHADOWBUFFERMANAGER */