PBR Factored
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@@ -28,8 +28,8 @@ void HydraDirectionalLightActor::InitialiseComponents()
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//light_comp.light_id = GetEngine()->LightBufferManager()->CreateLight(light);
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light_comp.light_colour = glm::vec4(1,1,1,1);
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light_comp.light_intensity = 100.0f;
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light_comp.diffuse = glm::vec4(1,1,1,1);
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light_comp.intensity = 1.0f;
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light_comp.light_type = static_cast<uint32_t>(HYDRA_LIGHT_TYPE::HYDRA_LIGHT_DIRECTIONAL);
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light_comp.entity_id = GetID();
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