Physics working
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@@ -49,6 +49,19 @@ const uint32_t DIRECTIONAL_SHADOW_MAP_SIZE = 4096;
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const uint32_t SPOT_SHADOW_MAP_SIZE = 1024;
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const uint32_t POINT_SHADOW_MAP_SIZE = 1024;
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enum class HYDRA_PHYSICS_TYPE
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{
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HYDRA_RIGID_BODY =0,
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HYDRA_STATIC_BODY = 1,
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HYDRA_INVALID_PHYSICS_TYPE
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};
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enum class HYDRA_PHYSICS_SHAPE
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{
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HYDRA_PHYSICS_BOX = 0,
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HYDRA_PHYSICS_CAPSULE = 1,
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HYDRA_INVALID_PHYSICS_TYPE
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};
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enum class HYDRA_RENDERABLE_TYPE
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{
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HYDRA_COLOUR = 1,
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