Physics working
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@@ -48,6 +48,7 @@ class CLASS_DEFINE HydraActorManager : public HydraObject
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void SetPosition(HydraID actorID, glm::dvec3 position);
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void SetOrientation(HydraID actorID, float x, float y, float z);
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void SetPositionAndOrientation(HydraID actorID, glm::dvec3 position, glm::vec3 euler_angles, bool ignore_physics = false);
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void SetScale(HydraID actor_id, glm::dvec3 scaling);
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void TranslateActor(HydraID actorID, glm::dvec3 translation);
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