Physics working
This commit is contained in:
@@ -91,7 +91,7 @@
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<PropertyGroup />
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@@ -118,10 +118,10 @@
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</ClCompile>
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<ResourceCompile>
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||||
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||||
<Midl>
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||||
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||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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@@ -141,7 +141,7 @@ exit /b %1
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if %errorlevel% neq 0 goto :VCEnd</Command>
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||||
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||||
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@@ -160,7 +160,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
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<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
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||||
@@ -188,10 +188,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
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</ClCompile>
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<ResourceCompile>
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<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<Midl>
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||||
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<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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||||
<HeaderFileName>%(Filename).h</HeaderFileName>
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||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@@ -211,7 +211,7 @@ exit /b %1
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if %errorlevel% neq 0 goto :VCEnd</Command>
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</PostBuildEvent>
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<Link>
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||||
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||||
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;C:\Code\HydraV3\Libraries\box3d\src\Debug\box3dd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
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||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
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||||
<DataExecutionPrevention></DataExecutionPrevention>
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@@ -230,7 +230,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
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||||
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<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
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||||
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||||
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||||
@@ -258,10 +258,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
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||||
<ResourceCompile>
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||||
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|
||||
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||||
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||||
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||||
<Midl>
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||||
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<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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||||
<HeaderFileName>%(Filename).h</HeaderFileName>
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||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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||||
@@ -281,7 +281,7 @@ exit /b %1
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if %errorlevel% neq 0 goto :VCEnd</Command>
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</PostBuildEvent>
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||||
<Link>
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||||
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;C:\Code\HydraV3\Libraries\box3d\src\Debug\box3dd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
|
||||
<DataExecutionPrevention></DataExecutionPrevention>
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||||
@@ -300,7 +300,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
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||||
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
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||||
<ClCompile>
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||||
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|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
@@ -327,10 +327,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
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||||
</ClCompile>
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||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"RelWithDebInfo\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
@@ -350,7 +350,7 @@ exit /b %1
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</PostBuildEvent>
|
||||
<Link>
|
||||
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;C:\Code\HydraV3\Libraries\box3d\src\Debug\box3dd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
|
||||
<DataExecutionPrevention></DataExecutionPrevention>
|
||||
@@ -380,7 +380,7 @@ endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\Internal\CheckCommon.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
@@ -393,7 +393,7 @@ endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\Internal\CheckCommon.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
@@ -406,7 +406,7 @@ endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\Internal\CheckCommon.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
@@ -419,7 +419,7 @@ endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\Internal\CheckCommon.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.4\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
|
||||
</CustomBuild>
|
||||
@@ -461,7 +461,6 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBuffer.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBuffer.h" />
|
||||
@@ -506,6 +505,8 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMaterialSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraPhysicsSystem.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraPhysicsSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraPointShadowSourceSystem.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraPointShadowSourceSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.cpp" />
|
||||
@@ -549,6 +550,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\task\HydraTask.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\HydraTask.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\actor\HydraUpdatePlayerTask.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\physics\HydraDeletePhysicsObjectTask.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraRenderSettings.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.h" />
|
||||
|
||||
Reference in New Issue
Block a user