Light tweeks
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@@ -14,14 +14,14 @@ bool HydraGame::Initialise()
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, -0.2f, 0.0f);
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m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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GetEngine()->ActorManager()->SetPosition(m_other_light_id, glm::dvec3(0.0f, 1.0f, 5.0f));
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// m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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// GetEngine()->ActorManager()->SetPosition(m_other_light_id, glm::dvec3(0.0f, 2.0f, 0.0f));
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m_spot_light_id = GetEngine()->ActorManager()->CreateActor<HydraSpotLightActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_spot_light_id);
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GetEngine()->ActorManager()->SetOrientation(m_spot_light_id, -0.5f, -0.2f, 0.0f);
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GetEngine()->ActorManager()->SetPosition(m_spot_light_id, glm::dvec3(0.0f, 4.0f, 5.0f));
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// m_spot_light_id = GetEngine()->ActorManager()->CreateActor<HydraSpotLightActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_spot_light_id);
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// GetEngine()->ActorManager()->SetOrientation(m_spot_light_id, -0.5f, -0.2f, 0.0f);
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// GetEngine()->ActorManager()->SetPosition(m_spot_light_id, glm::dvec3(0.0f, 4.0f, 5.0f));
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// //1.570796327f
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