Light tweeks
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@@ -44,8 +44,10 @@ const uint32_t MAX_LIGHTS = 500;
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const uint32_t MAX_DIRECTIONAL_SHADOWS = 10;
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const uint32_t MAX_SPOT_SHADOWS = 10;
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const uint32_t MAX_POINT_SHADOWS = 10;
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const uint32_t SHADOW_MAP_SIZE = 1024;
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//const uint32_t SHADOW_MAP_SIZE = 1024;
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const uint32_t DIRECTIONAL_SHADOW_MAP_SIZE = 4096;
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const uint32_t SPOT_SHADOW_MAP_SIZE = 1024;
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const uint32_t POINT_SHADOW_MAP_SIZE = 1024;
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enum class HYDRA_RENDERABLE_TYPE
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{
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