Light tweeks
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@@ -165,7 +165,7 @@ void HydraPlaneActor::_CreateMaterial()
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{
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HydraEngine *engine = GetEngine();
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std::string filename = std::string(texture_base) + std::string("/DesignArea/DesignArea_Albedo.png");
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std::string filename = std::string(texture_base) + std::string("/DesignArea/DesignArea_Albedo_white.png");
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HydraID tex_id = engine->TextureBufferManager()->LoadTexture(filename);
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