Light tweeks
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@@ -150,7 +150,7 @@ HydraID HydraTextureBufferManager::CreateCubemapTexture(std::string texture_name
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for(uint32_t i = 0; i < 6; i++)
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{
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, SHADOW_MAP_SIZE, SHADOW_MAP_SIZE, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, POINT_SHADOW_MAP_SIZE, POINT_SHADOW_MAP_SIZE, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
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}
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