planet
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@@ -8,12 +8,12 @@ bool HydraGame::Initialise()
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GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, -0.2f, 0.0f);
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m_spawner_id = GetEngine()->ActorManager()->CreateActor<HydraLightSpawnerActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_spawner_id);
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GetEngine()->ActorManager()->SetPosition(m_spawner_id, glm::dvec3(0, 1.0, 0));
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HydraLightSpawnerActor* actor = static_cast<HydraLightSpawnerActor*>(GetEngine()->ActorManager()->GetActor(m_spawner_id));
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actor->SpawnSettings(3.0f, glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), 15.0f, 0.0f, 50.0f);
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actor->SetEnabled(true);
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// m_spawner_id = GetEngine()->ActorManager()->CreateActor<HydraLightSpawnerActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_spawner_id);
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// GetEngine()->ActorManager()->SetPosition(m_spawner_id, glm::dvec3(0, 1.0, 0));
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// HydraLightSpawnerActor* actor = static_cast<HydraLightSpawnerActor*>(GetEngine()->ActorManager()->GetActor(m_spawner_id));
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// actor->SpawnSettings(3.0f, glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), 15.0f, 0.0f, 50.0f);
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// actor->SetEnabled(true);
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// m_spot_light_id = GetEngine()->ActorManager()->CreateActor<HydraSpotLightActor>();
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@@ -28,19 +28,19 @@ bool HydraGame::Initialise()
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// //1.570796327f
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// //3.141592654f
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// m_planet_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_planet_actor_id);
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// GetEngine()->ActorManager()->SetPosition(m_planet_actor_id, glm::dvec3(0, 0.0, 0));
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m_planet_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_planet_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_planet_actor_id, glm::dvec3(0, 0.0, 0));
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// m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
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// GetEngine()->ActorManager()->SetPosition(m_cube_actor_id, glm::dvec3(0, 1.0, 0));
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// GetEngine()->ActorManager()->SetLinearVelocity(m_cube_actor_id, glm::vec3(0,20,0));
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m_plane_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_plane_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_plane_actor_id, glm::dvec3(0, 0, 0));
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GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0.0f, 0.0f, 0.0f);
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// m_plane_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_plane_actor_id);
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// GetEngine()->ActorManager()->SetPosition(m_plane_actor_id, glm::dvec3(0, 0, 0));
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// GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0.0f, 0.0f, 0.0f);
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// m_plane_actor_id1 = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
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@@ -62,7 +62,7 @@ bool HydraGame::Initialise()
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m_player_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlayerActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_player_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 2, 4));
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 2, 10000));
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GetEngine()->PossessPlayer(m_player_actor_id);
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GetEngine()->Camera()->AttachToActor(m_player_actor_id);
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