More noise and shadows
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@@ -53,10 +53,12 @@ glm::vec3 HydraPlanetQuadActor::_ProjectSphere(glm::dvec4 vert_in, glm::mat4 tra
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fnl.SetNoiseType(FastNoiseLite::NoiseType::NoiseType_OpenSimplex2);
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fnl.SetFractalType(FastNoiseLite::FractalType::FractalType_Ridged);
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fnl.SetSeed(341411);
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fnl.SetFrequency(0.05);
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fnl.SetFrequency(0.00009);
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fnl.SetFractalOctaves(8);
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float noise = fnl.GetNoise(vert.x, vert.y, vert.z);
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vert = glm::normalize(vert) * ((m_planet_diameter / 2.0) + (noise * 1500.0f));
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vert = glm::normalize(vert) * ((m_planet_diameter / 2.0) + (noise * 500.0f));
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vert = inv_trans * glm::dvec4(vert.x, vert.y, vert.z, 1.0);
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