More noise and shadows

This commit is contained in:
Confideo-IOM
2026-09-07 19:39:32 +01:00
parent 99701363be
commit 1ad59aff2e
9 changed files with 5 additions and 3 deletions
@@ -53,10 +53,12 @@ glm::vec3 HydraPlanetQuadActor::_ProjectSphere(glm::dvec4 vert_in, glm::mat4 tra
fnl.SetNoiseType(FastNoiseLite::NoiseType::NoiseType_OpenSimplex2);
fnl.SetFractalType(FastNoiseLite::FractalType::FractalType_Ridged);
fnl.SetSeed(341411);
fnl.SetFrequency(0.05);
fnl.SetFrequency(0.00009);
fnl.SetFractalOctaves(8);
float noise = fnl.GetNoise(vert.x, vert.y, vert.z);
vert = glm::normalize(vert) * ((m_planet_diameter / 2.0) + (noise * 1500.0f));
vert = glm::normalize(vert) * ((m_planet_diameter / 2.0) + (noise * 500.0f));
vert = inv_trans * glm::dvec4(vert.x, vert.y, vert.z, 1.0);