This commit is contained in:
Confideo-IOM
2026-08-18 16:23:20 +01:00
parent 282243a16b
commit 20c0794d10
66 changed files with 622 additions and 1144 deletions
@@ -128,6 +128,13 @@ const float PI = 3.14159265358979323846;
const float M_INV_PI = 0.31830988618379067153776752674503;
float sqr(float x) { return x*x; }
vec3 GetPositionFromView(mat4 view)
{
mat3 rot_mat = mat3(view);
vec3 d = vec3(view[3]); // Column-major translation column
return -d * rot_mat;
}
// ----------------------------------------------------------------------------
float DistributionGGX(vec3 N, vec3 H, float roughness)
{
@@ -490,7 +497,7 @@ float SampleCubemapShadow(vec3 frag_to_light, float far_plane, float view_distan
);
float shadow = 0.0;
float bias = 0.05;
float bias = 0.0005;
int samples = 20;
@@ -547,7 +554,8 @@ void main()
mat3 rot_mat = GetRotationOnlyMatrix(model);
vec3 light_direction = normalize(rot_mat * vec3(0,0,1));
vec3 light_pos = model[3].xyz;
vec3 light_pos = GetPositionFromView(model);
light_pos = model[3].xyx;
if(lights[i].light_type == HYDRA_LIGHT_DIRECTIONAL)
{
Lo += DirectionalShading(normal, diffuse.xyz, rough, metal, lights[i].intensity, light_direction, light_pos, world_pos, ubo_per_frame.viewer_pos);
@@ -562,10 +570,11 @@ void main()
else if(lights[i].light_type == HYDRA_LIGHT_POINT)
{
float shadow = 0;
if(lights[i].shadow_caster == 1)
{
float view_to_frag = length(light_pos - ubo_per_frame.viewer_pos );
shadow = CalculatePointShadow(world_pos, i, view_to_frag, light_pos);
shadow = CalculatePointShadow(world_pos, lights[i].shadow_map_id, view_to_frag, light_pos);
}
Lo += PointShading(normal,
@@ -579,7 +588,7 @@ void main()
lights[i].quadratic,
world_pos,
ubo_per_frame.viewer_pos,
shadow);
shadow);
}
else if(lights[i].light_type == HYDRA_LIGHT_SPOT)
@@ -609,8 +618,6 @@ void main()
world_pos,
ubo_per_frame.viewer_pos,
shadow) * lights[i].diffuse.xyz;
}
}
+5
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@@ -1,4 +1,9 @@
#include "HydraActor.h"
#include "HydraActorManager.h"
#include "../engine/HydraEngine.h"
#include "../ecs/HydraECS.h"
void HydraActor::Delete()
{
GetEngine()->ECS()->DestroyEntity(GetID());
}
+3 -1
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@@ -16,6 +16,7 @@ class CLASS_DEFINE HydraActor : public HydraObject
std::vector<HydraID> m_children;
std::vector<uint32_t> m_component_types;
uint32_t m_components_waiting = 0;
void Delete();
friend class HydraActorManager;
friend class HydraDeleteActorTask;
protected:
@@ -27,7 +28,8 @@ class CLASS_DEFINE HydraActor : public HydraObject
virtual void DeferredInitialiseComponents() {};
HydraID GetID() {return m_id;}
virtual void FixedTick(float delta_t) {};
virtual void Destroy()= 0;
virtual void _Cleanup(){};
};
@@ -33,7 +33,7 @@ void HydraActorManager::DeleteActor(HydraID actorID)
if(m_actors[actorID] != nullptr)
{
m_actors[actorID]->Destroy();
m_actors[actorID]->Delete();
_SetActorDeleted(actorID);
}
@@ -11,7 +11,7 @@
#include "../ecs/components/HydraDirectionalShadowSourceComponent.h"
#include "../buffer/HydraLightBufferManager.h"
#include "../buffer/HydraLightBuffer.h"
@@ -35,8 +35,3 @@ void HydraDirectionalLightActor::InitialiseComponents()
HydraDirectionalShadowSourceComponent shadow_component = {};
ecs->AddComponent<HydraDirectionalShadowSourceComponent>(GetID(), shadow_component);
}
void HydraDirectionalLightActor::Destroy()
{
}
@@ -10,7 +10,7 @@ class CLASS_DEFINE HydraDirectionalLightActor : public HydraActor
public:
virtual void InitialiseComponents() override;
virtual void Destroy() override;
};
+1 -1
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@@ -11,7 +11,7 @@ class CLASS_DEFINE HydraGLTFActor : public HydraActor
public:
virtual void InitialiseComponents() override {}
virtual void Destroy() override {}
};
@@ -10,7 +10,7 @@
#include "../ecs/components/HydraPointShadowSourceComponent.h"
#include "../ecs/components/HydraLightComponent.h"
#include "../buffer/HydraLightBufferManager.h"
#include "../buffer/HydraLightBuffer.h"
void HydraPointLightActor::InitialiseComponents()
@@ -32,7 +32,3 @@ void HydraPointLightActor::InitialiseComponents()
ecs->AddComponent<HydraPointShadowSourceComponent>(GetID(), shadow_component);
}
void HydraPointLightActor::Destroy()
{
}
@@ -12,7 +12,7 @@ class CLASS_DEFINE HydraPointLightActor : public HydraActor
public:
virtual void InitialiseComponents() override;
virtual void Destroy() override;
};
@@ -11,7 +11,7 @@
#include "../ecs/components/HydraSpotShadowSourceComponent.h"
#include "../buffer/HydraLightBufferManager.h"
#include "../buffer/HydraLightBuffer.h"
@@ -37,7 +37,3 @@ void HydraSpotLightActor::InitialiseComponents()
ecs->AddComponent<HydraSpotShadowSourceComponent>(GetID(), shadow_component);
}
void HydraSpotLightActor::Destroy()
{
}
@@ -11,7 +11,7 @@ class CLASS_DEFINE HydraSpotLightActor : public HydraActor
public:
virtual void InitialiseComponents() override;
virtual void Destroy() override;
};
@@ -1,16 +0,0 @@
#ifndef HYDRALIGHTBUFFER
#define HYDRALIGHTBUFFER
#include <GLMIncludes.h>
struct HydraLightBuffer
{
alignas(16) glm::vec3 light_direction;
alignas(16) glm::vec3 light_colour;
uint32_t light_type;
float light_intensity;
float padding[2];
};
#endif /* HYDRALIGHTBUFFER */
@@ -1,44 +1,99 @@
#include "HydraLightBufferManager.h"
#include "../scheduler/HydraTaskScheduler.h"
#include "../engine/HydraEngine.h"
#include "../task/buffer/HydraCreateGPUBufferTask.hpp"
#include "../task/buffer/HydraDeleteGPUBufferTask.hpp"
#include "../task/buffer/HydraUpdatePartialGPUBufferTask.hpp"
#include "../ecs/components/HydraLightComponent.h"
void HydraLightBufferManager::Initialise()
{
m_light_lookup.resize(MAX_LIGHTS);
m_lights.resize(MAX_LIGHTS);
for(uint32_t i = 0; i < MAX_LIGHTS; i ++)
{
m_available_lights.push(i);
m_light_lookup[i] = INVALID_HYDRA_ID;
}
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
HydraCreateGPUBufferTask *task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
task->Intialise("LightBuffer", 1, MAX_LIGHTS * sizeof(HydraLightComponent), &m_light_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
task_scheduler->WaitForTask(create_gpu_buffer_task_id);
}
void HydraLightBufferManager::Shutdown()
{
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
HydraDeleteGPUBufferTask *task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
task->Intialise(m_light_buffer_id);
task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
}
HydraID HydraLightBufferManager::CreateLight(HydraLightBuffer light_buffer)
void HydraLightBufferManager::UpdateBuffer()
{
void *buffer = static_cast<void *>(m_lights.data());
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID update_buffer_task_id = task_scheduler->CreateTask<HydraUpdatePartialGPUBufferTask>(HydraThreadAffinity::Render);
HydraUpdatePartialGPUBufferTask *task = static_cast<HydraUpdatePartialGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
task->Intialise(m_light_buffer_id, 0, sizeof(HydraLightComponent) * m_lights.size(), buffer);
task_scheduler->WaitForTask(update_buffer_task_id);
}
void HydraLightBufferManager::AddLight(HydraLightComponent light)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(m_available_lights.size() > 0)
if(m_available_lights.size() == 0)
{
HydraID light_id = m_available_lights.front();
m_available_lights.pop();
m_lights[m_light_count] = light_buffer;
m_light_lookup[light_id] = m_light_count;
m_light_count++;
return light_id;
return;
}
return INVALID_HYDRA_ID;
auto it = std::find(m_light_lookup.begin(), m_light_lookup.end(), light.entity_id);
if(it == m_light_lookup.end())
{
//light ID is not the index in the light buffer - this has to stay contiguous
m_lights.push_back(light);
m_light_lookup[m_light_count] = light.entity_id;
m_light_count++;
}
else
{
m_lights[m_light_lookup[*it]] = light;
}
}
HydraLightBuffer *const HydraLightBufferManager::GetLightBufferBase()
//Remove the light from the buffer and shuffle all of the others down to keep
//the light buffer contiguous.
void HydraLightBufferManager::RemoveLight(HydraID entity_id)
{
return &m_lights[0];
}
std::lock_guard<std::mutex> lock(m_mutex);
auto it = std::find(m_light_lookup.begin(), m_light_lookup.end(), entity_id);
if(it != m_light_lookup.end())
{
uint32_t remove_idx = it - m_light_lookup.begin();
//end one - easy
if(remove_idx == m_light_count-1)
{
m_lights.erase(m_lights.end()-1);
m_light_count--;
return;
}
HydraLightBuffer &HydraLightBufferManager::GetLightBuffer(HydraID light_id)
{
HydraID light_idx = m_light_lookup[light_id];
return m_lights[light_idx];
HydraLightComponent light_to_delete = m_lights[remove_idx];
HydraLightComponent light_to_move = m_lights[m_light_count-1];
m_lights[remove_idx] = light_to_move;
m_lights.erase(m_lights.end()-1);
m_light_lookup[m_light_count-1] = INVALID_HYDRA_ID;
m_light_lookup[remove_idx] = light_to_move.entity_id;
m_light_count--;
}
}
uint32_t HydraLightBufferManager::GetLightCount()
@@ -2,7 +2,8 @@
#define HYDRALIGHTBUFFERMANAGER
#include "../engine/HydraObject.h"
#include "HydraLightBuffer.h"
#include "../ecs/components/HydraLightComponent.h"
#include <vector>
#include <queue>
#include <mutex>
@@ -11,17 +12,18 @@ class HydraLightBufferManager : public HydraObject
{
public:
void Initialise();
void Shutdown();
HydraID CreateLight(HydraLightBuffer light_buffer);
HydraLightBuffer* const GetLightBufferBase();
HydraLightBuffer& GetLightBuffer(HydraID light_id);
void Shutdown();
uint32_t GetLightCount();
void UpdateBuffer();
void AddLight(HydraLightComponent light);
void RemoveLight(HydraID entity_id);
private:
std::mutex m_mutex;
uint32_t m_light_count = 0;
std::vector<HydraLightBuffer> m_lights;
std::vector<HydraLightComponent> m_lights;
std::queue<HydraID> m_available_lights;
std::vector<HydraID> m_light_lookup;
HydraID m_light_buffer_id = INVALID_HYDRA_ID;
};
#endif /* HYDRALIGHTBUFFERMANAGER */
@@ -4,7 +4,9 @@
#include "../task/buffer/HydraUpdateWholeGPUBufferTask.hpp"
#include "../task/buffer/HydraUpdatePartialGPUBufferTask.hpp"
#include "../task/buffer/HydraCreateUnBoundTextureTask.hpp"
#include "../task/buffer/HydraDeleteGPUBufferTask.hpp"
#include "../task/renderer/HydraCreateCascadeShadowFrameBuffer.hpp"
#include "../task/renderer/HydraCreateCubemapShadowFrameBuffer.hpp"
#include "../task/renderer/HydraCreateShadowFrameBuffer.hpp"
#include "../task/renderer/HydraDeleteShadowFrameBufferTask.hpp"
#include "../ecs/components/HydraDirectionalShadowSourceComponent.h"
@@ -52,9 +54,24 @@ void HydraShadowBufferManager::Initialise()
}
void HydraShadowBufferManager::Shutdown()
{
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
uint32_t delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
HydraDeleteGPUBufferTask *point_task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
point_task->Intialise(m_point_shadow_buffer_id);
task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
HydraDeleteGPUBufferTask *dir_task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
dir_task->Intialise(m_directional_shadow_buffer_id);
task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
HydraDeleteGPUBufferTask *spot_task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
spot_task->Intialise(m_point_shadow_buffer_id);
task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
}
HydraID HydraShadowBufferManager::AddDirectionalShadow(HydraDirectionalShadowSourceComponent shadow)
HydraID HydraShadowBufferManager::AddDirectionalShadow(HydraDirectionalShadowSourceComponent& shadow)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(m_available_dir.size() == 0)
@@ -65,9 +82,27 @@ HydraID HydraShadowBufferManager::AddDirectionalShadow(HydraDirectionalShadowSou
HydraID shadow_id = m_available_dir.front();
shadow.shadow_id = shadow_id;
m_directional_shadow_buffer[shadow_id] = shadow;
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
uint32_t depth_texture_id = 0;
uint32_t frame_buffer_id = 0;
HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateCascadeShadowFrameBuffer>(HydraThreadAffinity::Render);
HydraCreateCascadeShadowFrameBuffer *fb_task = static_cast<HydraCreateCascadeShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
fb_task->Initialise(&depth_texture_id, &frame_buffer_id);
task_scheduler->WaitForTask(create_framebuffer_task_id);
shadow.shadow_texture_id = depth_texture_id;
shadow.frame_buffer_id = frame_buffer_id;
return shadow_id;
}
HydraID HydraShadowBufferManager::AddSpotShadow(HydraSpotShadowSourceComponent shadow)
HydraID HydraShadowBufferManager::AddSpotShadow(HydraSpotShadowSourceComponent& shadow)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(m_available_spot.size() == 0)
@@ -77,10 +112,26 @@ HydraID HydraShadowBufferManager::AddSpotShadow(HydraSpotShadowSourceComponent s
HydraID shadow_id = m_available_spot.front();
m_spot_shadow_buffer[shadow_id] = shadow;
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
uint32_t depth_texture_id = 0;
uint32_t frame_buffer_id = 0;
HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateShadowFrameBuffer>(HydraThreadAffinity::Render);
HydraCreateShadowFrameBuffer *fb_task = static_cast<HydraCreateShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
fb_task->Initialise(&depth_texture_id, &frame_buffer_id);
task_scheduler->WaitForTask(create_framebuffer_task_id);
shadow.shadow_texture_id = depth_texture_id;
shadow.frame_buffer_id = frame_buffer_id;
return shadow_id;
}
HydraID HydraShadowBufferManager::AddPointShadow(HydraPointShadowSourceComponent shadow)
HydraID HydraShadowBufferManager::AddPointShadow(HydraPointShadowSourceComponent& shadow)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(m_available_point.size() == 0)
@@ -90,6 +141,24 @@ HydraID HydraShadowBufferManager::AddPointShadow(HydraPointShadowSourceComponent
HydraID shadow_id = m_available_point.front();
m_point_shadow_buffer[shadow_id] = shadow;
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
uint32_t depth_texture_id = 0;
uint32_t frame_buffer_id = 0;
HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateCubemapShadowFrameBuffer>(HydraThreadAffinity::Render);
HydraCreateCubemapShadowFrameBuffer *fb_task = static_cast<HydraCreateCubemapShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
fb_task->Initialise( &depth_texture_id, &frame_buffer_id);
task_scheduler->WaitForTask(create_framebuffer_task_id);
shadow.shadow_texture_id = depth_texture_id;
shadow.frame_buffer_id = frame_buffer_id;
return shadow_id;
}
@@ -131,6 +200,7 @@ void HydraShadowBufferManager::DeleteDirectionalShadow(HydraID shadow_id)
fb_task->Initialise(shadow_comp.shadow_texture_id, shadow_comp.frame_buffer_id);
task_scheduler->WaitForTask(delete_frame_buffer_task_id);
m_available_dir.push(shadow_id);
}
void HydraShadowBufferManager::DeleteSpotShadow(HydraID shadow_id)
{
@@ -143,6 +213,7 @@ void HydraShadowBufferManager::DeleteSpotShadow(HydraID shadow_id)
fb_task->Initialise(shadow_comp.shadow_texture_id, shadow_comp.frame_buffer_id);
task_scheduler->WaitForTask(delete_frame_buffer_task_id);
m_available_spot.push(shadow_id);
}
void HydraShadowBufferManager::DeletePointShadow(HydraID shadow_id)
@@ -156,6 +227,7 @@ void HydraShadowBufferManager::DeletePointShadow(HydraID shadow_id)
fb_task->Initialise(shadow_comp.shadow_texture_id, shadow_comp.frame_buffer_id);
task_scheduler->WaitForTask(delete_frame_buffer_task_id);
m_available_point.push(shadow_id);
}
void HydraShadowBufferManager::UpdateShadowBuffer()
@@ -15,9 +15,9 @@ class HydraShadowBufferManager : public HydraObject
public:
void Initialise();
void Shutdown();
HydraID AddDirectionalShadow(HydraDirectionalShadowSourceComponent shadow);
HydraID AddSpotShadow(HydraSpotShadowSourceComponent shadow);
HydraID AddPointShadow(HydraPointShadowSourceComponent shadow);
HydraID AddDirectionalShadow(HydraDirectionalShadowSourceComponent& shadow);
HydraID AddSpotShadow(HydraSpotShadowSourceComponent& shadow);
HydraID AddPointShadow(HydraPointShadowSourceComponent& shadow);
void UpdateDirectionalShadow(HydraID shadow_id, HydraDirectionalShadowSourceComponent shadow);
void UpdateSpotShadow(HydraID shadow_id, HydraSpotShadowSourceComponent shadow);
@@ -29,6 +29,8 @@ class HydraShadowBufferManager : public HydraObject
void UpdateShadowBuffer();
private:
std::vector<HydraDirectionalShadowSourceComponent> m_directional_shadow_buffer;
std::vector<HydraSpotShadowSourceComponent> m_spot_shadow_buffer;
std::vector<HydraPointShadowSourceComponent> m_point_shadow_buffer;
@@ -39,6 +41,7 @@ class HydraShadowBufferManager : public HydraObject
uint32_t m_spot_shadow_buffer_id;
uint32_t m_point_shadow_buffer_id;
std::mutex m_mutex;
};
#endif /* HYDRASHADOWBUFFERMANAGER */
@@ -242,19 +242,15 @@ void HydraTextureBufferManager::BindTexture(HydraID texture_id, uint32_t target)
HydraTextureBuffer texture = m_textures[texture_id];
glBindTexture(target, texture.gl_tex_id);
// glTextureParameteri(texture.gl_tex_id, GL_TEXTURE_WRAP_S, GL_REPEAT);
// glTextureParameteri(texture.gl_tex_id, GL_TEXTURE_WRAP_T, GL_REPEAT);
// glTextureParameteri(texture.gl_tex_id, GL_TEXTURE_MIN_FILTER, texture.min_filter);
// glTextureParameteri(texture.gl_tex_id, GL_TEXTURE_MAG_FILTER, texture.mag_filter);
texture.texture_binding = glGetTextureHandleARB(texture.gl_tex_id);
glMakeTextureHandleResidentARB(texture.texture_binding);
m_bindless_texture_ids[texture_id] = texture.texture_binding;
}
void HydraTextureBufferManager::UnbindTexture(HydraID texture_id)
void HydraTextureBufferManager::UnbindTexture(HydraID gl_texture_id)
{
glMakeTextureHandleNonResidentARB(texture_id);
glMakeTextureHandleNonResidentARB(gl_texture_id);
}
void HydraTextureBufferManager::DeleteTexture(HydraID texture_id)
@@ -262,6 +258,7 @@ void HydraTextureBufferManager::DeleteTexture(HydraID texture_id)
if (m_bindless_texture_ids[texture_id] != 0)
{
UnbindTexture(m_bindless_texture_ids[texture_id]);
m_bindless_texture_ids[texture_id]=0;
}
glDeleteTextures(1, &m_textures[texture_id].gl_tex_id);
}
+5 -9
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@@ -28,7 +28,10 @@ class HydraComponentArray : public IHydraComponentArray
void RemoveComponent(HydraID entity_id)
{
std::lock_guard<std::mutex> lock(m_mutex);
assert(m_entity_to_component.find(entity_id) == m_entity_to_component.end() && "Trying to remove a component that doesnt exist");
if(m_entity_to_component.find(entity_id) == m_entity_to_component.end())
{
return;
}
HydraID component_index = m_entity_to_component[entity_id];
HydraID last_component_index = m_component_count -1;
@@ -80,15 +83,8 @@ class HydraComponentArray : public IHydraComponentArray
void EntityDeleted(HydraID entity_id)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(m_entity_to_component.find(entity_id) != m_entity_to_component.end())
{
RemoveComponent(entity_id);
}
RemoveComponent(entity_id);
}
};
#endif /* HYDRACOMPONENTARRAY */
+1 -2
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@@ -24,9 +24,8 @@ public:
void DestroyEntity(HydraID entity_id)
{
m_system_manager->EntityDeleted(entity_id);
m_entity_manager->DeleteEntity(entity_id);
m_component_manager->EntityDeleted(entity_id);
m_entity_manager->DeleteEntity(entity_id);
}
template <typename T>
@@ -36,13 +36,17 @@ void HydraDirectionalShadowSourceSystem::InitialiseComponent(HydraID entity_id)
HydraDirectionalShadowSourceComponent& shadow_comp = ecs->GetComponent<HydraDirectionalShadowSourceComponent>(entity_id);
//light_comp.shadow_map_id = shadow_id;
light_comp.shadow_caster = 1;
//shadow_comp.shadow_id = shadow_id;
shadow_comp.entity_id = entity_id;
HydraID shadow_id = GetEngine()->ShadowBufferManager()->AddDirectionalShadow(shadow_comp);
assert(shadow_id != INVALID_HYDRA_ID && "Add directional Shadow - out of shadows!");
light_comp.shadow_map_id = shadow_id;
light_comp.shadow_caster = 1;
shadow_comp.shadow_id = shadow_id;
_InitialiseShadowMap(entity_id);
//_InitialiseShadowMap(entity_id);
}
void HydraDirectionalShadowSourceSystem::DestroyComponent(HydraID entity_id)
@@ -50,8 +54,7 @@ void HydraDirectionalShadowSourceSystem::DestroyComponent(HydraID entity_id)
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraDirectionalShadowSourceComponent& shadow_comp = ecs->GetComponent<HydraDirectionalShadowSourceComponent>(entity_id);
GetEngine()->ShadowBufferManager()->DeleteDirectionalShadow(shadow_comp.shadow_id);
GetEngine()->ShadowBufferManager()->DeleteDirectionalShadow(shadow_comp.shadow_id);
}
void HydraDirectionalShadowSourceSystem::UpdateSystem(float delta_t_seconds)
@@ -110,24 +113,3 @@ void HydraDirectionalShadowSourceSystem::_UpdateShadowMap(HydraID entity_id)
}
void HydraDirectionalShadowSourceSystem::_InitialiseShadowMap(HydraID entity_id)
{
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraTextureBufferManager *tex_man = engine->TextureBufferManager();
HydraDirectionalShadowSourceComponent &shad_comp = ecs->GetComponent<HydraDirectionalShadowSourceComponent>(entity_id);
HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
shad_comp.entity_id = entity_id;
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
uint32_t depth_texture_id = 0;
HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateCascadeShadowFrameBuffer>(HydraThreadAffinity::Render);
HydraCreateCascadeShadowFrameBuffer *fb_task = static_cast<HydraCreateCascadeShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
fb_task->Initialise(&depth_texture_id, &shad_comp.frame_buffer_id);
task_scheduler->WaitForTask(create_framebuffer_task_id);
shad_comp.shadow_texture_id = depth_texture_id;
}
@@ -18,8 +18,7 @@ class HydraDirectionalShadowSourceSystem : public HydraSystem
void UpdateSystem(float delta_t_seconds) override;
private:
void _UpdateShadowMap(HydraID entity_id);
void _InitialiseShadowMap(HydraID entity_id);
HydraID m_shadow_actor_id = INVALID_HYDRA_ID;
std::mutex m_mutex;
@@ -4,7 +4,7 @@
#include "../components/HydraLightComponent.h"
#include "../components/HydraPositionComponent.h"
#include "../../buffer/HydraLightBufferManager.h"
#include "../../buffer/HydraLightBuffer.h"
#include "../../scheduler/HydraTaskScheduler.h"
#include "../../task/buffer/HydraCreateGPUBufferTask.hpp"
@@ -15,51 +15,27 @@
void HydraLightSystem::Initialise()
{
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
HydraCreateGPUBufferTask *task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
task->Intialise("LightBuffer", 1, MAX_LIGHTS * sizeof(HydraLightComponent), &m_light_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
task_scheduler->WaitForTask(create_gpu_buffer_task_id);
}
uint32_t HydraLightSystem::GetLightCount()
{
return m_lights.size();
}
void HydraLightSystem::InitialiseComponent(HydraID entity_id)
{
HydraLightBufferManager *light_man = GetEngine()->LightBufferManager();
uint32_t light_count = light_man->GetLightCount();
HydraECS *ecs = GetEngine()->ECS();
HydraPositionComponent &pos_comp = ecs->GetComponent<HydraPositionComponent>(entity_id);
HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
m_lights.push_back(light_comp);
light_man->AddLight(light_comp);
}
void HydraLightSystem::FreeSystemResources()
void HydraLightSystem::DestroyComponent(HydraID actor_id)
{
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
HydraDeleteGPUBufferTask *task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
task->Intialise(m_light_buffer_id);
task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
HydraLightBufferManager *light_man = GetEngine()->LightBufferManager();
light_man->RemoveLight(actor_id);
}
void HydraLightSystem::UpdateSystem(float delta_t_seconds)
{
_WriteToGPU();
HydraLightBufferManager *light_man = GetEngine()->LightBufferManager();
light_man->UpdateBuffer();
}
void HydraLightSystem::_WriteToGPU()
{
void *buffer = static_cast<void *>(m_lights.data());
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID update_buffer_task_id = task_scheduler->CreateTask<HydraUpdatePartialGPUBufferTask>(HydraThreadAffinity::Render);
HydraUpdatePartialGPUBufferTask *task = static_cast<HydraUpdatePartialGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
task->Intialise(m_light_buffer_id, 0, sizeof(HydraLightComponent) * m_lights.size(), buffer);
task_scheduler->WaitForTask(update_buffer_task_id);
}
@@ -14,15 +14,15 @@ class HydraLightSystem : public HydraSystem
{
public:
void Initialise() override;
uint32_t GetLightCount();
//uint32_t GetLightCount();
protected:
void InitialiseComponent(HydraID entity_id) override;
void FreeSystemResources() override;
void DestroyComponent(HydraID actor_id) override;
virtual void UpdateSystem(float delta_t_seconds);
private:
void _WriteToGPU();
HydraID m_light_buffer_id = INVALID_HYDRA_ID;
std::vector<HydraLightComponent> m_lights;
};
#endif /* HYDRALIGHTSYSTEM */
@@ -37,8 +37,9 @@ void HydraPointShadowSourceSystem::InitialiseComponent(HydraID entity_id)
light_comp.shadow_map_id = shadow_id;
light_comp.shadow_caster = 1;
shadow_comp.shadow_id = shadow_id;
_InitialiseShadowMap(entity_id);
shadow_comp.entity_id = entity_id;
//shadow_comp.shadow_id = shadow_id;
//_InitialiseShadowMap(entity_id);
}
void HydraPointShadowSourceSystem::UpdateSystem(float delta_t_seconds)
@@ -51,7 +52,7 @@ void HydraPointShadowSourceSystem::UpdateSystem(float delta_t_seconds)
void HydraPointShadowSourceSystem::DestroyComponent(HydraID entity_id)
{
HydraEngine *engine = GetEngine();
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraPointShadowSourceComponent& shadow_comp = ecs->GetComponent<HydraPointShadowSourceComponent>(entity_id);
GetEngine()->ShadowBufferManager()->DeletePointShadow(shadow_comp.shadow_id);
@@ -85,7 +86,7 @@ void HydraPointShadowSourceSystem::_UpdateShadowMap(HydraID entity_id)
//GL_TEXTURE_CUBE_MAP_NEGATIVE_X - right
shad_comp.light_space_view[1] = glm::lookAt(light_pos, light_pos + glm::vec3(-1.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0.0));
//GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Up
shad_comp.light_space_view[2] = glm::lookAt(light_pos, light_pos + glm::vec3(0.0, 1.0, 0.0), glm::vec3(0.0, 0.0, 1.0));
shad_comp.light_space_view[2] = glm::lookAt(light_pos, light_pos + glm::vec3(0.0, 1.0, 0.0), glm::vec3(0.0, 0.0, -1.0));
//GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - down
shad_comp.light_space_view[3] = glm::lookAt(light_pos, light_pos + glm::vec3(0.0, -1.0, 0.0), glm::vec3(0.0, 0.0, 1.0));
//GL_TEXTURE_CUBE_MAP_POSITIVE_Z - back
@@ -101,22 +102,22 @@ void HydraPointShadowSourceSystem::_UpdateShadowMap(HydraID entity_id)
void HydraPointShadowSourceSystem::_InitialiseShadowMap(HydraID entity_id)
{
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraTextureBufferManager *tex_man = engine->TextureBufferManager();
HydraPointShadowSourceComponent &shad_comp = ecs->GetComponent<HydraPointShadowSourceComponent>(entity_id);
HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
// HydraEngine *engine = GetEngine();
// HydraECS *ecs = engine->ECS();
// HydraTextureBufferManager *tex_man = engine->TextureBufferManager();
// HydraPointShadowSourceComponent &shad_comp = ecs->GetComponent<HydraPointShadowSourceComponent>(entity_id);
// HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
shad_comp.entity_id = entity_id;
// shad_comp.entity_id = entity_id;
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
// HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
uint32_t depth_texture_id = 0;
HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateCubemapShadowFrameBuffer>(HydraThreadAffinity::Render);
HydraCreateCubemapShadowFrameBuffer *fb_task = static_cast<HydraCreateCubemapShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
fb_task->Initialise(&shad_comp.shadow_texture_id, &depth_texture_id, &shad_comp.frame_buffer_id);
// uint32_t depth_texture_id = 0;
// HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateCubemapShadowFrameBuffer>(HydraThreadAffinity::Render);
// HydraCreateCubemapShadowFrameBuffer *fb_task = static_cast<HydraCreateCubemapShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
// fb_task->Initialise(&shad_comp.shadow_texture_id, &depth_texture_id, &shad_comp.frame_buffer_id);
task_scheduler->WaitForTask(create_framebuffer_task_id);
shad_comp.shadow_texture_id = depth_texture_id;
// task_scheduler->WaitForTask(create_framebuffer_task_id);
// shad_comp.shadow_texture_id = depth_texture_id;
}
@@ -39,7 +39,7 @@ void HydraSpotShadowSourceSystem::InitialiseComponent(HydraID entity_id)
light_comp.shadow_map_id = shadow_id;
light_comp.shadow_caster = 1;
shadow_comp.shadow_id = shadow_id;
shadow_comp.entity_id = entity_id;
_InitialiseShadowMap(entity_id);
}
@@ -103,22 +103,22 @@ void HydraSpotShadowSourceSystem::_UpdateShadowMap(HydraID entity_id)
void HydraSpotShadowSourceSystem::_InitialiseShadowMap(HydraID entity_id)
{
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraTextureBufferManager *tex_man = engine->TextureBufferManager();
HydraSpotShadowSourceComponent &shad_comp = ecs->GetComponent<HydraSpotShadowSourceComponent>(entity_id);
HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
// HydraEngine *engine = GetEngine();
// HydraECS *ecs = engine->ECS();
// HydraTextureBufferManager *tex_man = engine->TextureBufferManager();
// HydraSpotShadowSourceComponent &shad_comp = ecs->GetComponent<HydraSpotShadowSourceComponent>(entity_id);
// HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
shad_comp.entity_id = entity_id;
// shad_comp.entity_id = entity_id;
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
// HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
uint32_t depth_texture_id = 0;
HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateShadowFrameBuffer>(HydraThreadAffinity::Render);
HydraCreateShadowFrameBuffer *fb_task = static_cast<HydraCreateShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
fb_task->Initialise(&shad_comp.shadow_texture_id, &depth_texture_id, &shad_comp.frame_buffer_id);
// uint32_t depth_texture_id = 0;
// HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateShadowFrameBuffer>(HydraThreadAffinity::Render);
// HydraCreateShadowFrameBuffer *fb_task = static_cast<HydraCreateShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
// fb_task->Initialise(&shad_comp.shadow_texture_id, &depth_texture_id, &shad_comp.frame_buffer_id);
task_scheduler->WaitForTask(create_framebuffer_task_id);
shad_comp.shadow_texture_id = depth_texture_id;
// task_scheduler->WaitForTask(create_framebuffer_task_id);
// shad_comp.shadow_texture_id = depth_texture_id;
}
+8 -3
View File
@@ -175,7 +175,7 @@ float HydraEngine::GetDeltaT()
uint32_t HydraEngine::GetLightCount()
{
return m_light_system->GetLightCount();
return m_light_buffer_manager->GetLightCount();
}
void HydraEngine::_CreateManagers()
@@ -430,6 +430,9 @@ void HydraEngine::_Shutdown()
{
m_actor_manager->Shutdown();
m_ecs->Shutdown();
m_input_manager->Shutdown();
m_window_manager->Shutdown();
//Shutdown the buffer and vertex buffer managers
@@ -443,14 +446,16 @@ void HydraEngine::_Shutdown()
m_task_scheduler->Shutdown();
delete m_actor_manager;
delete m_ecs;
delete m_input_manager;
delete m_window_manager;
delete m_pipeline;
delete m_task_scheduler;
delete m_buffer_manager;
delete m_vertex_buffer_manager;
delete m_pipeline;
delete m_vertex_buffer_manager;
delete m_texture_buffer_manager;
delete m_material_buffer_manager;
delete m_light_buffer_manager;
@@ -25,7 +25,7 @@ class HydraInputManager : public HydraObject
void ProcessInput();
bool KeyPressed(HYDRA_KEY_CODES key);
glm::vec2 MouseChange() {return m_mouse_change;}
void Shutdown() {}
};
@@ -14,6 +14,11 @@ class HydraShutdownBufferManagerTask : public HydraTask
{
GetEngine()->BufferManager()->Shutdown();
GetEngine()->VertexBufferManager()->Shutdown();
GetEngine()->LightBufferManager()->Shutdown();
GetEngine()->MaterialBufferManager()->Shutdown();
GetEngine()->ShadowBufferManager()->Shutdown();
GetEngine()->TextureBufferManager()->Shutdown();
}
};
#endif /* HYDRASHUTDOWNBUFFERMANAGERTASK */
@@ -11,7 +11,7 @@
class HydraCreateCubemapShadowFrameBuffer : public HydraTask
{
private:
uint32_t *m_texture_id = 0;
uint32_t *m_depth_texture_id = 0;
uint32_t *m_frame_buffer_id = nullptr;
@@ -24,7 +24,7 @@ public:
HydraTextureBufferManager *tex_buffer_manager = engine->TextureBufferManager();
HydraRenderSettings render_settings = engine->RenderSettings();
HydraTextureBuffer texture = tex_buffer_manager->GetTexture(*m_texture_id);
*m_depth_texture_id = tex_buffer_manager->CreateCubemapTexture("shadow_depth_buffer",
POINT_SHADOW_MAP_SIZE, POINT_SHADOW_MAP_SIZE,
@@ -49,9 +49,8 @@ public:
glBindFramebuffer(GL_FRAMEBUFFER, 0);
tex_buffer_manager->BindTexture(*m_depth_texture_id, GL_TEXTURE_CUBE_MAP);
}
void Initialise(uint32_t *texture_id, uint32_t *depth_texture_id, uint32_t *frame_buffer_id)
void Initialise( uint32_t *depth_texture_id, uint32_t *frame_buffer_id)
{
m_texture_id = texture_id;
m_frame_buffer_id = frame_buffer_id;
m_depth_texture_id = depth_texture_id;
}
@@ -12,7 +12,7 @@
class HydraCreateShadowFrameBuffer : public HydraTask
{
private:
uint32_t *m_texture_id = 0;
uint32_t *m_depth_texture_id = 0;
uint32_t *m_frame_buffer_id = nullptr;
@@ -77,9 +77,8 @@ public:
tex_buffer_manager->BindTexture(*m_depth_texture_id, GL_TEXTURE_2D);
}
void Initialise(uint32_t *texture_id, uint32_t *depth_texture_id, uint32_t *frame_buffer_id)
void Initialise(uint32_t *depth_texture_id, uint32_t *frame_buffer_id)
{
m_texture_id = texture_id;
m_frame_buffer_id = frame_buffer_id;
m_depth_texture_id = depth_texture_id;
}
@@ -93,7 +93,7 @@ bool HydraWindowManager::HandleMessages()
void HydraWindowManager::Shutdown()
{
// GetEngine()->UIManager()->ShutdownGUI();
glfwTerminate();
}