Cleanup
This commit is contained in:
@@ -1,16 +0,0 @@
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#ifndef HYDRALIGHTBUFFER
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#define HYDRALIGHTBUFFER
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#include <GLMIncludes.h>
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struct HydraLightBuffer
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{
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alignas(16) glm::vec3 light_direction;
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alignas(16) glm::vec3 light_colour;
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uint32_t light_type;
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float light_intensity;
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float padding[2];
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};
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#endif /* HYDRALIGHTBUFFER */
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@@ -1,44 +1,99 @@
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#include "HydraLightBufferManager.h"
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#include "../scheduler/HydraTaskScheduler.h"
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#include "../engine/HydraEngine.h"
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#include "../task/buffer/HydraCreateGPUBufferTask.hpp"
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#include "../task/buffer/HydraDeleteGPUBufferTask.hpp"
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#include "../task/buffer/HydraUpdatePartialGPUBufferTask.hpp"
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#include "../ecs/components/HydraLightComponent.h"
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void HydraLightBufferManager::Initialise()
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{
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m_light_lookup.resize(MAX_LIGHTS);
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m_lights.resize(MAX_LIGHTS);
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for(uint32_t i = 0; i < MAX_LIGHTS; i ++)
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{
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m_available_lights.push(i);
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m_light_lookup[i] = INVALID_HYDRA_ID;
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}
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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HydraID create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
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HydraCreateGPUBufferTask *task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
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task->Intialise("LightBuffer", 1, MAX_LIGHTS * sizeof(HydraLightComponent), &m_light_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
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task_scheduler->WaitForTask(create_gpu_buffer_task_id);
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}
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void HydraLightBufferManager::Shutdown()
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{
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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HydraID delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
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HydraDeleteGPUBufferTask *task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
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task->Intialise(m_light_buffer_id);
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task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
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}
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HydraID HydraLightBufferManager::CreateLight(HydraLightBuffer light_buffer)
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void HydraLightBufferManager::UpdateBuffer()
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{
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void *buffer = static_cast<void *>(m_lights.data());
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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HydraID update_buffer_task_id = task_scheduler->CreateTask<HydraUpdatePartialGPUBufferTask>(HydraThreadAffinity::Render);
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HydraUpdatePartialGPUBufferTask *task = static_cast<HydraUpdatePartialGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
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task->Intialise(m_light_buffer_id, 0, sizeof(HydraLightComponent) * m_lights.size(), buffer);
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task_scheduler->WaitForTask(update_buffer_task_id);
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}
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void HydraLightBufferManager::AddLight(HydraLightComponent light)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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if(m_available_lights.size() > 0)
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if(m_available_lights.size() == 0)
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{
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HydraID light_id = m_available_lights.front();
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m_available_lights.pop();
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m_lights[m_light_count] = light_buffer;
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m_light_lookup[light_id] = m_light_count;
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m_light_count++;
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return light_id;
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return;
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}
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return INVALID_HYDRA_ID;
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auto it = std::find(m_light_lookup.begin(), m_light_lookup.end(), light.entity_id);
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if(it == m_light_lookup.end())
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{
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//light ID is not the index in the light buffer - this has to stay contiguous
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m_lights.push_back(light);
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m_light_lookup[m_light_count] = light.entity_id;
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m_light_count++;
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}
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else
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{
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m_lights[m_light_lookup[*it]] = light;
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}
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}
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HydraLightBuffer *const HydraLightBufferManager::GetLightBufferBase()
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//Remove the light from the buffer and shuffle all of the others down to keep
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//the light buffer contiguous.
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void HydraLightBufferManager::RemoveLight(HydraID entity_id)
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{
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return &m_lights[0];
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}
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std::lock_guard<std::mutex> lock(m_mutex);
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auto it = std::find(m_light_lookup.begin(), m_light_lookup.end(), entity_id);
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if(it != m_light_lookup.end())
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{
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uint32_t remove_idx = it - m_light_lookup.begin();
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//end one - easy
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if(remove_idx == m_light_count-1)
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{
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m_lights.erase(m_lights.end()-1);
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m_light_count--;
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return;
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}
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HydraLightBuffer &HydraLightBufferManager::GetLightBuffer(HydraID light_id)
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{
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HydraID light_idx = m_light_lookup[light_id];
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return m_lights[light_idx];
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HydraLightComponent light_to_delete = m_lights[remove_idx];
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HydraLightComponent light_to_move = m_lights[m_light_count-1];
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m_lights[remove_idx] = light_to_move;
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m_lights.erase(m_lights.end()-1);
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m_light_lookup[m_light_count-1] = INVALID_HYDRA_ID;
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m_light_lookup[remove_idx] = light_to_move.entity_id;
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m_light_count--;
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}
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}
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uint32_t HydraLightBufferManager::GetLightCount()
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@@ -2,7 +2,8 @@
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#define HYDRALIGHTBUFFERMANAGER
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#include "../engine/HydraObject.h"
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#include "HydraLightBuffer.h"
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#include "../ecs/components/HydraLightComponent.h"
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#include <vector>
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#include <queue>
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#include <mutex>
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@@ -11,17 +12,18 @@ class HydraLightBufferManager : public HydraObject
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{
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public:
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void Initialise();
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void Shutdown();
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HydraID CreateLight(HydraLightBuffer light_buffer);
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HydraLightBuffer* const GetLightBufferBase();
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HydraLightBuffer& GetLightBuffer(HydraID light_id);
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void Shutdown();
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uint32_t GetLightCount();
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void UpdateBuffer();
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void AddLight(HydraLightComponent light);
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void RemoveLight(HydraID entity_id);
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private:
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std::mutex m_mutex;
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uint32_t m_light_count = 0;
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std::vector<HydraLightBuffer> m_lights;
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std::vector<HydraLightComponent> m_lights;
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std::queue<HydraID> m_available_lights;
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std::vector<HydraID> m_light_lookup;
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HydraID m_light_buffer_id = INVALID_HYDRA_ID;
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};
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#endif /* HYDRALIGHTBUFFERMANAGER */
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@@ -4,7 +4,9 @@
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#include "../task/buffer/HydraUpdateWholeGPUBufferTask.hpp"
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#include "../task/buffer/HydraUpdatePartialGPUBufferTask.hpp"
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#include "../task/buffer/HydraCreateUnBoundTextureTask.hpp"
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#include "../task/buffer/HydraDeleteGPUBufferTask.hpp"
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#include "../task/renderer/HydraCreateCascadeShadowFrameBuffer.hpp"
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#include "../task/renderer/HydraCreateCubemapShadowFrameBuffer.hpp"
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#include "../task/renderer/HydraCreateShadowFrameBuffer.hpp"
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#include "../task/renderer/HydraDeleteShadowFrameBufferTask.hpp"
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#include "../ecs/components/HydraDirectionalShadowSourceComponent.h"
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@@ -52,9 +54,24 @@ void HydraShadowBufferManager::Initialise()
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}
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void HydraShadowBufferManager::Shutdown()
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{
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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uint32_t delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
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HydraDeleteGPUBufferTask *point_task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
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point_task->Intialise(m_point_shadow_buffer_id);
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task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
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delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
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HydraDeleteGPUBufferTask *dir_task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
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dir_task->Intialise(m_directional_shadow_buffer_id);
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task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
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delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
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HydraDeleteGPUBufferTask *spot_task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
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spot_task->Intialise(m_point_shadow_buffer_id);
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task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
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}
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HydraID HydraShadowBufferManager::AddDirectionalShadow(HydraDirectionalShadowSourceComponent shadow)
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HydraID HydraShadowBufferManager::AddDirectionalShadow(HydraDirectionalShadowSourceComponent& shadow)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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if(m_available_dir.size() == 0)
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@@ -65,9 +82,27 @@ HydraID HydraShadowBufferManager::AddDirectionalShadow(HydraDirectionalShadowSou
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HydraID shadow_id = m_available_dir.front();
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shadow.shadow_id = shadow_id;
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m_directional_shadow_buffer[shadow_id] = shadow;
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HydraEngine *engine = GetEngine();
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HydraECS *ecs = engine->ECS();
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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uint32_t depth_texture_id = 0;
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uint32_t frame_buffer_id = 0;
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HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateCascadeShadowFrameBuffer>(HydraThreadAffinity::Render);
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HydraCreateCascadeShadowFrameBuffer *fb_task = static_cast<HydraCreateCascadeShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
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fb_task->Initialise(&depth_texture_id, &frame_buffer_id);
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task_scheduler->WaitForTask(create_framebuffer_task_id);
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shadow.shadow_texture_id = depth_texture_id;
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shadow.frame_buffer_id = frame_buffer_id;
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return shadow_id;
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}
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HydraID HydraShadowBufferManager::AddSpotShadow(HydraSpotShadowSourceComponent shadow)
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HydraID HydraShadowBufferManager::AddSpotShadow(HydraSpotShadowSourceComponent& shadow)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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if(m_available_spot.size() == 0)
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@@ -77,10 +112,26 @@ HydraID HydraShadowBufferManager::AddSpotShadow(HydraSpotShadowSourceComponent s
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HydraID shadow_id = m_available_spot.front();
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m_spot_shadow_buffer[shadow_id] = shadow;
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HydraEngine *engine = GetEngine();
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HydraECS *ecs = engine->ECS();
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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uint32_t depth_texture_id = 0;
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uint32_t frame_buffer_id = 0;
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HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateShadowFrameBuffer>(HydraThreadAffinity::Render);
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HydraCreateShadowFrameBuffer *fb_task = static_cast<HydraCreateShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
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fb_task->Initialise(&depth_texture_id, &frame_buffer_id);
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task_scheduler->WaitForTask(create_framebuffer_task_id);
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shadow.shadow_texture_id = depth_texture_id;
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shadow.frame_buffer_id = frame_buffer_id;
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return shadow_id;
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}
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HydraID HydraShadowBufferManager::AddPointShadow(HydraPointShadowSourceComponent shadow)
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HydraID HydraShadowBufferManager::AddPointShadow(HydraPointShadowSourceComponent& shadow)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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if(m_available_point.size() == 0)
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@@ -90,6 +141,24 @@ HydraID HydraShadowBufferManager::AddPointShadow(HydraPointShadowSourceComponent
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HydraID shadow_id = m_available_point.front();
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m_point_shadow_buffer[shadow_id] = shadow;
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HydraEngine *engine = GetEngine();
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HydraECS *ecs = engine->ECS();
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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uint32_t depth_texture_id = 0;
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uint32_t frame_buffer_id = 0;
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HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateCubemapShadowFrameBuffer>(HydraThreadAffinity::Render);
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HydraCreateCubemapShadowFrameBuffer *fb_task = static_cast<HydraCreateCubemapShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
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fb_task->Initialise( &depth_texture_id, &frame_buffer_id);
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task_scheduler->WaitForTask(create_framebuffer_task_id);
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shadow.shadow_texture_id = depth_texture_id;
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shadow.frame_buffer_id = frame_buffer_id;
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return shadow_id;
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}
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@@ -131,6 +200,7 @@ void HydraShadowBufferManager::DeleteDirectionalShadow(HydraID shadow_id)
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fb_task->Initialise(shadow_comp.shadow_texture_id, shadow_comp.frame_buffer_id);
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task_scheduler->WaitForTask(delete_frame_buffer_task_id);
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m_available_dir.push(shadow_id);
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}
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void HydraShadowBufferManager::DeleteSpotShadow(HydraID shadow_id)
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{
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@@ -143,6 +213,7 @@ void HydraShadowBufferManager::DeleteSpotShadow(HydraID shadow_id)
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fb_task->Initialise(shadow_comp.shadow_texture_id, shadow_comp.frame_buffer_id);
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task_scheduler->WaitForTask(delete_frame_buffer_task_id);
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m_available_spot.push(shadow_id);
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}
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void HydraShadowBufferManager::DeletePointShadow(HydraID shadow_id)
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@@ -156,6 +227,7 @@ void HydraShadowBufferManager::DeletePointShadow(HydraID shadow_id)
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fb_task->Initialise(shadow_comp.shadow_texture_id, shadow_comp.frame_buffer_id);
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task_scheduler->WaitForTask(delete_frame_buffer_task_id);
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m_available_point.push(shadow_id);
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}
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void HydraShadowBufferManager::UpdateShadowBuffer()
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@@ -15,9 +15,9 @@ class HydraShadowBufferManager : public HydraObject
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public:
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void Initialise();
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void Shutdown();
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HydraID AddDirectionalShadow(HydraDirectionalShadowSourceComponent shadow);
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HydraID AddSpotShadow(HydraSpotShadowSourceComponent shadow);
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HydraID AddPointShadow(HydraPointShadowSourceComponent shadow);
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HydraID AddDirectionalShadow(HydraDirectionalShadowSourceComponent& shadow);
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HydraID AddSpotShadow(HydraSpotShadowSourceComponent& shadow);
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HydraID AddPointShadow(HydraPointShadowSourceComponent& shadow);
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void UpdateDirectionalShadow(HydraID shadow_id, HydraDirectionalShadowSourceComponent shadow);
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void UpdateSpotShadow(HydraID shadow_id, HydraSpotShadowSourceComponent shadow);
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@@ -29,6 +29,8 @@ class HydraShadowBufferManager : public HydraObject
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void UpdateShadowBuffer();
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private:
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std::vector<HydraDirectionalShadowSourceComponent> m_directional_shadow_buffer;
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std::vector<HydraSpotShadowSourceComponent> m_spot_shadow_buffer;
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std::vector<HydraPointShadowSourceComponent> m_point_shadow_buffer;
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@@ -39,6 +41,7 @@ class HydraShadowBufferManager : public HydraObject
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uint32_t m_spot_shadow_buffer_id;
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uint32_t m_point_shadow_buffer_id;
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std::mutex m_mutex;
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};
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#endif /* HYDRASHADOWBUFFERMANAGER */
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@@ -242,19 +242,15 @@ void HydraTextureBufferManager::BindTexture(HydraID texture_id, uint32_t target)
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HydraTextureBuffer texture = m_textures[texture_id];
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glBindTexture(target, texture.gl_tex_id);
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// glTextureParameteri(texture.gl_tex_id, GL_TEXTURE_WRAP_S, GL_REPEAT);
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// glTextureParameteri(texture.gl_tex_id, GL_TEXTURE_WRAP_T, GL_REPEAT);
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// glTextureParameteri(texture.gl_tex_id, GL_TEXTURE_MIN_FILTER, texture.min_filter);
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// glTextureParameteri(texture.gl_tex_id, GL_TEXTURE_MAG_FILTER, texture.mag_filter);
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texture.texture_binding = glGetTextureHandleARB(texture.gl_tex_id);
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glMakeTextureHandleResidentARB(texture.texture_binding);
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m_bindless_texture_ids[texture_id] = texture.texture_binding;
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}
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void HydraTextureBufferManager::UnbindTexture(HydraID texture_id)
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void HydraTextureBufferManager::UnbindTexture(HydraID gl_texture_id)
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{
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glMakeTextureHandleNonResidentARB(texture_id);
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glMakeTextureHandleNonResidentARB(gl_texture_id);
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}
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void HydraTextureBufferManager::DeleteTexture(HydraID texture_id)
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@@ -262,6 +258,7 @@ void HydraTextureBufferManager::DeleteTexture(HydraID texture_id)
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if (m_bindless_texture_ids[texture_id] != 0)
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{
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UnbindTexture(m_bindless_texture_ids[texture_id]);
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m_bindless_texture_ids[texture_id]=0;
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}
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glDeleteTextures(1, &m_textures[texture_id].gl_tex_id);
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}
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