This commit is contained in:
Confideo-IOM
2026-08-18 16:23:20 +01:00
parent 282243a16b
commit 20c0794d10
66 changed files with 622 additions and 1144 deletions
+5 -9
View File
@@ -28,7 +28,10 @@ class HydraComponentArray : public IHydraComponentArray
void RemoveComponent(HydraID entity_id)
{
std::lock_guard<std::mutex> lock(m_mutex);
assert(m_entity_to_component.find(entity_id) == m_entity_to_component.end() && "Trying to remove a component that doesnt exist");
if(m_entity_to_component.find(entity_id) == m_entity_to_component.end())
{
return;
}
HydraID component_index = m_entity_to_component[entity_id];
HydraID last_component_index = m_component_count -1;
@@ -80,15 +83,8 @@ class HydraComponentArray : public IHydraComponentArray
void EntityDeleted(HydraID entity_id)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(m_entity_to_component.find(entity_id) != m_entity_to_component.end())
{
RemoveComponent(entity_id);
}
RemoveComponent(entity_id);
}
};
#endif /* HYDRACOMPONENTARRAY */
+1 -2
View File
@@ -24,9 +24,8 @@ public:
void DestroyEntity(HydraID entity_id)
{
m_system_manager->EntityDeleted(entity_id);
m_entity_manager->DeleteEntity(entity_id);
m_component_manager->EntityDeleted(entity_id);
m_entity_manager->DeleteEntity(entity_id);
}
template <typename T>
@@ -36,13 +36,17 @@ void HydraDirectionalShadowSourceSystem::InitialiseComponent(HydraID entity_id)
HydraDirectionalShadowSourceComponent& shadow_comp = ecs->GetComponent<HydraDirectionalShadowSourceComponent>(entity_id);
//light_comp.shadow_map_id = shadow_id;
light_comp.shadow_caster = 1;
//shadow_comp.shadow_id = shadow_id;
shadow_comp.entity_id = entity_id;
HydraID shadow_id = GetEngine()->ShadowBufferManager()->AddDirectionalShadow(shadow_comp);
assert(shadow_id != INVALID_HYDRA_ID && "Add directional Shadow - out of shadows!");
light_comp.shadow_map_id = shadow_id;
light_comp.shadow_caster = 1;
shadow_comp.shadow_id = shadow_id;
_InitialiseShadowMap(entity_id);
//_InitialiseShadowMap(entity_id);
}
void HydraDirectionalShadowSourceSystem::DestroyComponent(HydraID entity_id)
@@ -50,8 +54,7 @@ void HydraDirectionalShadowSourceSystem::DestroyComponent(HydraID entity_id)
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraDirectionalShadowSourceComponent& shadow_comp = ecs->GetComponent<HydraDirectionalShadowSourceComponent>(entity_id);
GetEngine()->ShadowBufferManager()->DeleteDirectionalShadow(shadow_comp.shadow_id);
GetEngine()->ShadowBufferManager()->DeleteDirectionalShadow(shadow_comp.shadow_id);
}
void HydraDirectionalShadowSourceSystem::UpdateSystem(float delta_t_seconds)
@@ -110,24 +113,3 @@ void HydraDirectionalShadowSourceSystem::_UpdateShadowMap(HydraID entity_id)
}
void HydraDirectionalShadowSourceSystem::_InitialiseShadowMap(HydraID entity_id)
{
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraTextureBufferManager *tex_man = engine->TextureBufferManager();
HydraDirectionalShadowSourceComponent &shad_comp = ecs->GetComponent<HydraDirectionalShadowSourceComponent>(entity_id);
HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
shad_comp.entity_id = entity_id;
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
uint32_t depth_texture_id = 0;
HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateCascadeShadowFrameBuffer>(HydraThreadAffinity::Render);
HydraCreateCascadeShadowFrameBuffer *fb_task = static_cast<HydraCreateCascadeShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
fb_task->Initialise(&depth_texture_id, &shad_comp.frame_buffer_id);
task_scheduler->WaitForTask(create_framebuffer_task_id);
shad_comp.shadow_texture_id = depth_texture_id;
}
@@ -18,8 +18,7 @@ class HydraDirectionalShadowSourceSystem : public HydraSystem
void UpdateSystem(float delta_t_seconds) override;
private:
void _UpdateShadowMap(HydraID entity_id);
void _InitialiseShadowMap(HydraID entity_id);
HydraID m_shadow_actor_id = INVALID_HYDRA_ID;
std::mutex m_mutex;
@@ -4,7 +4,7 @@
#include "../components/HydraLightComponent.h"
#include "../components/HydraPositionComponent.h"
#include "../../buffer/HydraLightBufferManager.h"
#include "../../buffer/HydraLightBuffer.h"
#include "../../scheduler/HydraTaskScheduler.h"
#include "../../task/buffer/HydraCreateGPUBufferTask.hpp"
@@ -15,51 +15,27 @@
void HydraLightSystem::Initialise()
{
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
HydraCreateGPUBufferTask *task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
task->Intialise("LightBuffer", 1, MAX_LIGHTS * sizeof(HydraLightComponent), &m_light_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
task_scheduler->WaitForTask(create_gpu_buffer_task_id);
}
uint32_t HydraLightSystem::GetLightCount()
{
return m_lights.size();
}
void HydraLightSystem::InitialiseComponent(HydraID entity_id)
{
HydraLightBufferManager *light_man = GetEngine()->LightBufferManager();
uint32_t light_count = light_man->GetLightCount();
HydraECS *ecs = GetEngine()->ECS();
HydraPositionComponent &pos_comp = ecs->GetComponent<HydraPositionComponent>(entity_id);
HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
m_lights.push_back(light_comp);
light_man->AddLight(light_comp);
}
void HydraLightSystem::FreeSystemResources()
void HydraLightSystem::DestroyComponent(HydraID actor_id)
{
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
HydraDeleteGPUBufferTask *task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
task->Intialise(m_light_buffer_id);
task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
HydraLightBufferManager *light_man = GetEngine()->LightBufferManager();
light_man->RemoveLight(actor_id);
}
void HydraLightSystem::UpdateSystem(float delta_t_seconds)
{
_WriteToGPU();
HydraLightBufferManager *light_man = GetEngine()->LightBufferManager();
light_man->UpdateBuffer();
}
void HydraLightSystem::_WriteToGPU()
{
void *buffer = static_cast<void *>(m_lights.data());
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID update_buffer_task_id = task_scheduler->CreateTask<HydraUpdatePartialGPUBufferTask>(HydraThreadAffinity::Render);
HydraUpdatePartialGPUBufferTask *task = static_cast<HydraUpdatePartialGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
task->Intialise(m_light_buffer_id, 0, sizeof(HydraLightComponent) * m_lights.size(), buffer);
task_scheduler->WaitForTask(update_buffer_task_id);
}
@@ -14,15 +14,15 @@ class HydraLightSystem : public HydraSystem
{
public:
void Initialise() override;
uint32_t GetLightCount();
//uint32_t GetLightCount();
protected:
void InitialiseComponent(HydraID entity_id) override;
void FreeSystemResources() override;
void DestroyComponent(HydraID actor_id) override;
virtual void UpdateSystem(float delta_t_seconds);
private:
void _WriteToGPU();
HydraID m_light_buffer_id = INVALID_HYDRA_ID;
std::vector<HydraLightComponent> m_lights;
};
#endif /* HYDRALIGHTSYSTEM */
@@ -37,8 +37,9 @@ void HydraPointShadowSourceSystem::InitialiseComponent(HydraID entity_id)
light_comp.shadow_map_id = shadow_id;
light_comp.shadow_caster = 1;
shadow_comp.shadow_id = shadow_id;
_InitialiseShadowMap(entity_id);
shadow_comp.entity_id = entity_id;
//shadow_comp.shadow_id = shadow_id;
//_InitialiseShadowMap(entity_id);
}
void HydraPointShadowSourceSystem::UpdateSystem(float delta_t_seconds)
@@ -51,7 +52,7 @@ void HydraPointShadowSourceSystem::UpdateSystem(float delta_t_seconds)
void HydraPointShadowSourceSystem::DestroyComponent(HydraID entity_id)
{
HydraEngine *engine = GetEngine();
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraPointShadowSourceComponent& shadow_comp = ecs->GetComponent<HydraPointShadowSourceComponent>(entity_id);
GetEngine()->ShadowBufferManager()->DeletePointShadow(shadow_comp.shadow_id);
@@ -85,7 +86,7 @@ void HydraPointShadowSourceSystem::_UpdateShadowMap(HydraID entity_id)
//GL_TEXTURE_CUBE_MAP_NEGATIVE_X - right
shad_comp.light_space_view[1] = glm::lookAt(light_pos, light_pos + glm::vec3(-1.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0.0));
//GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Up
shad_comp.light_space_view[2] = glm::lookAt(light_pos, light_pos + glm::vec3(0.0, 1.0, 0.0), glm::vec3(0.0, 0.0, 1.0));
shad_comp.light_space_view[2] = glm::lookAt(light_pos, light_pos + glm::vec3(0.0, 1.0, 0.0), glm::vec3(0.0, 0.0, -1.0));
//GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - down
shad_comp.light_space_view[3] = glm::lookAt(light_pos, light_pos + glm::vec3(0.0, -1.0, 0.0), glm::vec3(0.0, 0.0, 1.0));
//GL_TEXTURE_CUBE_MAP_POSITIVE_Z - back
@@ -101,22 +102,22 @@ void HydraPointShadowSourceSystem::_UpdateShadowMap(HydraID entity_id)
void HydraPointShadowSourceSystem::_InitialiseShadowMap(HydraID entity_id)
{
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraTextureBufferManager *tex_man = engine->TextureBufferManager();
HydraPointShadowSourceComponent &shad_comp = ecs->GetComponent<HydraPointShadowSourceComponent>(entity_id);
HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
// HydraEngine *engine = GetEngine();
// HydraECS *ecs = engine->ECS();
// HydraTextureBufferManager *tex_man = engine->TextureBufferManager();
// HydraPointShadowSourceComponent &shad_comp = ecs->GetComponent<HydraPointShadowSourceComponent>(entity_id);
// HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
shad_comp.entity_id = entity_id;
// shad_comp.entity_id = entity_id;
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
// HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
uint32_t depth_texture_id = 0;
HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateCubemapShadowFrameBuffer>(HydraThreadAffinity::Render);
HydraCreateCubemapShadowFrameBuffer *fb_task = static_cast<HydraCreateCubemapShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
fb_task->Initialise(&shad_comp.shadow_texture_id, &depth_texture_id, &shad_comp.frame_buffer_id);
// uint32_t depth_texture_id = 0;
// HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateCubemapShadowFrameBuffer>(HydraThreadAffinity::Render);
// HydraCreateCubemapShadowFrameBuffer *fb_task = static_cast<HydraCreateCubemapShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
// fb_task->Initialise(&shad_comp.shadow_texture_id, &depth_texture_id, &shad_comp.frame_buffer_id);
task_scheduler->WaitForTask(create_framebuffer_task_id);
shad_comp.shadow_texture_id = depth_texture_id;
// task_scheduler->WaitForTask(create_framebuffer_task_id);
// shad_comp.shadow_texture_id = depth_texture_id;
}
@@ -39,7 +39,7 @@ void HydraSpotShadowSourceSystem::InitialiseComponent(HydraID entity_id)
light_comp.shadow_map_id = shadow_id;
light_comp.shadow_caster = 1;
shadow_comp.shadow_id = shadow_id;
shadow_comp.entity_id = entity_id;
_InitialiseShadowMap(entity_id);
}
@@ -103,22 +103,22 @@ void HydraSpotShadowSourceSystem::_UpdateShadowMap(HydraID entity_id)
void HydraSpotShadowSourceSystem::_InitialiseShadowMap(HydraID entity_id)
{
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraTextureBufferManager *tex_man = engine->TextureBufferManager();
HydraSpotShadowSourceComponent &shad_comp = ecs->GetComponent<HydraSpotShadowSourceComponent>(entity_id);
HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
// HydraEngine *engine = GetEngine();
// HydraECS *ecs = engine->ECS();
// HydraTextureBufferManager *tex_man = engine->TextureBufferManager();
// HydraSpotShadowSourceComponent &shad_comp = ecs->GetComponent<HydraSpotShadowSourceComponent>(entity_id);
// HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
shad_comp.entity_id = entity_id;
// shad_comp.entity_id = entity_id;
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
// HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
uint32_t depth_texture_id = 0;
HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateShadowFrameBuffer>(HydraThreadAffinity::Render);
HydraCreateShadowFrameBuffer *fb_task = static_cast<HydraCreateShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
fb_task->Initialise(&shad_comp.shadow_texture_id, &depth_texture_id, &shad_comp.frame_buffer_id);
// uint32_t depth_texture_id = 0;
// HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateShadowFrameBuffer>(HydraThreadAffinity::Render);
// HydraCreateShadowFrameBuffer *fb_task = static_cast<HydraCreateShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
// fb_task->Initialise(&shad_comp.shadow_texture_id, &depth_texture_id, &shad_comp.frame_buffer_id);
task_scheduler->WaitForTask(create_framebuffer_task_id);
shad_comp.shadow_texture_id = depth_texture_id;
// task_scheduler->WaitForTask(create_framebuffer_task_id);
// shad_comp.shadow_texture_id = depth_texture_id;
}