Cleanup
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@@ -14,15 +14,15 @@ class HydraLightSystem : public HydraSystem
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{
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public:
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void Initialise() override;
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uint32_t GetLightCount();
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//uint32_t GetLightCount();
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protected:
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void InitialiseComponent(HydraID entity_id) override;
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void FreeSystemResources() override;
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void DestroyComponent(HydraID actor_id) override;
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virtual void UpdateSystem(float delta_t_seconds);
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private:
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void _WriteToGPU();
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HydraID m_light_buffer_id = INVALID_HYDRA_ID;
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std::vector<HydraLightComponent> m_lights;
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};
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#endif /* HYDRALIGHTSYSTEM */
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