Cleanup
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@@ -14,6 +14,11 @@ class HydraShutdownBufferManagerTask : public HydraTask
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{
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GetEngine()->BufferManager()->Shutdown();
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GetEngine()->VertexBufferManager()->Shutdown();
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GetEngine()->LightBufferManager()->Shutdown();
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GetEngine()->MaterialBufferManager()->Shutdown();
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GetEngine()->ShadowBufferManager()->Shutdown();
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GetEngine()->TextureBufferManager()->Shutdown();
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}
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};
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#endif /* HYDRASHUTDOWNBUFFERMANAGERTASK */
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@@ -11,7 +11,7 @@
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class HydraCreateCubemapShadowFrameBuffer : public HydraTask
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{
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private:
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uint32_t *m_texture_id = 0;
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uint32_t *m_depth_texture_id = 0;
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uint32_t *m_frame_buffer_id = nullptr;
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@@ -24,7 +24,7 @@ public:
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HydraTextureBufferManager *tex_buffer_manager = engine->TextureBufferManager();
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HydraRenderSettings render_settings = engine->RenderSettings();
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HydraTextureBuffer texture = tex_buffer_manager->GetTexture(*m_texture_id);
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*m_depth_texture_id = tex_buffer_manager->CreateCubemapTexture("shadow_depth_buffer",
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POINT_SHADOW_MAP_SIZE, POINT_SHADOW_MAP_SIZE,
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@@ -49,9 +49,8 @@ public:
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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tex_buffer_manager->BindTexture(*m_depth_texture_id, GL_TEXTURE_CUBE_MAP);
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}
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void Initialise(uint32_t *texture_id, uint32_t *depth_texture_id, uint32_t *frame_buffer_id)
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void Initialise( uint32_t *depth_texture_id, uint32_t *frame_buffer_id)
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{
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m_texture_id = texture_id;
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m_frame_buffer_id = frame_buffer_id;
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m_depth_texture_id = depth_texture_id;
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}
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@@ -12,7 +12,7 @@
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class HydraCreateShadowFrameBuffer : public HydraTask
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{
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private:
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uint32_t *m_texture_id = 0;
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uint32_t *m_depth_texture_id = 0;
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uint32_t *m_frame_buffer_id = nullptr;
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@@ -77,9 +77,8 @@ public:
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tex_buffer_manager->BindTexture(*m_depth_texture_id, GL_TEXTURE_2D);
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}
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void Initialise(uint32_t *texture_id, uint32_t *depth_texture_id, uint32_t *frame_buffer_id)
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void Initialise(uint32_t *depth_texture_id, uint32_t *frame_buffer_id)
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{
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m_texture_id = texture_id;
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m_frame_buffer_id = frame_buffer_id;
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m_depth_texture_id = depth_texture_id;
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}
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