Cleanup
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@@ -12,7 +12,7 @@
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class HydraCreateShadowFrameBuffer : public HydraTask
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{
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private:
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uint32_t *m_texture_id = 0;
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uint32_t *m_depth_texture_id = 0;
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uint32_t *m_frame_buffer_id = nullptr;
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@@ -77,9 +77,8 @@ public:
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tex_buffer_manager->BindTexture(*m_depth_texture_id, GL_TEXTURE_2D);
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}
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void Initialise(uint32_t *texture_id, uint32_t *depth_texture_id, uint32_t *frame_buffer_id)
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void Initialise(uint32_t *depth_texture_id, uint32_t *frame_buffer_id)
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{
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m_texture_id = texture_id;
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m_frame_buffer_id = frame_buffer_id;
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m_depth_texture_id = depth_texture_id;
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}
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