Cleaning up shutdown
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@@ -9,14 +9,14 @@ bool HydraGame::Initialise()
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// GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, 0.0f, 0.0f);
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// GetEngine()->ActorManager()->SetPosition(m_sun_light_id, glm::dvec3(0.0f, 4.0f, 10.0f));
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m_sun_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, -0.2f, 0.0f);
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// m_sun_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
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// GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, -0.2f, 0.0f);
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// m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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// GetEngine()->ActorManager()->SetPosition(m_other_light_id, glm::dvec3(0.0f, 2.0f, 0.0f));
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m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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GetEngine()->ActorManager()->SetPosition(m_other_light_id, glm::dvec3(2.0f, 3.0f, 2.0f));
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// m_spot_light_id = GetEngine()->ActorManager()->CreateActor<HydraSpotLightActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_spot_light_id);
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@@ -27,6 +27,10 @@ bool HydraGame::Initialise()
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// //1.570796327f
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// //3.141592654f
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// m_planet_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_planet_actor_id);
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// GetEngine()->ActorManager()->SetPosition(m_planet_actor_id, glm::dvec3(0, 0.0, 0));
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m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_cube_actor_id, glm::dvec3(0, 1.0, 0));
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@@ -44,9 +48,9 @@ bool HydraGame::Initialise()
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// GetEngine()->ActorManager()->SetPosition(m_cube_actor_id, glm::dvec3(0, -2, 0));
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// GetEngine()->ActorManager()->SetRelationship(m_plane_actor_id, m_cube_actor_id);
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m_gltf_id = GetEngine()->ActorManager()->LoadActor("c:/Code/HydraV3/Media/AntiqueCamera.glb");
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GetEngine()->ActorManager()->InitialiseActor(m_gltf_id);
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GetEngine()->ActorManager()->SetPosition(m_gltf_id, glm::dvec3(0, 0, 0));
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// m_gltf_id = GetEngine()->ActorManager()->LoadActor("c:/Code/HydraV3/Media/AntiqueCamera.glb");
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// GetEngine()->ActorManager()->InitialiseActor(m_gltf_id);
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// GetEngine()->ActorManager()->SetPosition(m_gltf_id, glm::dvec3(0, 0, 0));
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// m_gltf_id1 = GetEngine()->ActorManager()->LoadActor("c:/Code/HydraV3/Media/Tree1.glb");
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// GetEngine()->ActorManager()->InitialiseActor(m_gltf_id);
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@@ -54,7 +58,7 @@ bool HydraGame::Initialise()
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m_player_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlayerActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_player_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 2, 2));
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 2, 4));
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GetEngine()->PossessPlayer(m_player_actor_id);
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GetEngine()->Camera()->AttachToActor(m_player_actor_id);
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