Cleaning up shutdown

This commit is contained in:
Confideo-IOM
2026-08-17 21:44:00 +01:00
parent 139fb149b2
commit 282243a16b
89 changed files with 2112 additions and 855 deletions
@@ -490,7 +490,7 @@ float SampleCubemapShadow(vec3 frag_to_light, float far_plane, float view_distan
);
float shadow = 0.0;
float bias = 0.01;
float bias = 0.05;
int samples = 20;
@@ -34,30 +34,20 @@ layout (location=0) in GEOM_OUT
flat uint vsMaterialID;
}geom_out;
layout (location=0) out vec4 output_colour;
void main()
{
MaterialStore mat = materials[geom_out.vsMaterialID];
vec4 diffuse_val = mat.diffuse_colour;
output_colour = vec4(1,0,0,1);
if(mat.diffuse_texture_id != INVALID_HYDRA_ID)
{
output_colour = vec4(0,1,0,1);
uvec2 diffuse_handle = textures[mat.diffuse_texture_id];
diffuse_val = diffuse_val * texture(sampler2D(diffuse_handle), geom_out.vsUV.xy);
if(mat.diffuse_texture_id== 10)
{
output_colour = vec4(0,0,1,1);
}
}
if(diffuse_val[3] < 1.0)
{
discard;
output_colour = vec4(0,1,1,1);
}
}