Cleaning up shutdown
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@@ -15,6 +15,7 @@ class HydraTransformSystem : public HydraSystem
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virtual void UpdateSystem(float delta_t_seconds) override;
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void InitialiseComponent(HydraID actor_id) override;
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void FreeSystemResources() override;
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private:
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void _UpdateChild(HydraID parent_id, HydraID actor_id, glm::mat4 parent_transform);
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void _WriteToGPU();
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