Cleaning up shutdown
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@@ -0,0 +1,36 @@
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#ifndef HYDRADELETESHADOWFRAMEBUFFERTASK
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#define HYDRADELETESHADOWFRAMEBUFFERTASK
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#include "../HydraTask.h"
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#include "../../engine/HydraEngine.h"
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#include "../../renderer/HydraRenderer.h"
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#include <GLMIncludes.h>
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#include "../../GlewIncludes.h"
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#include "../../buffer/HydraTextureBufferManager.h"
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class HydraDeleteShadowFrameBufferTask : public HydraTask
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{
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private:
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uint32_t m_depth_texture_id = 0;
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uint32_t m_frame_buffer_id = 0;
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protected:
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public:
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void Process() override
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{
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HydraEngine *engine = GetEngine();
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HydraTextureBufferManager *tex_buffer_manager = engine->TextureBufferManager();
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tex_buffer_manager->DeleteTexture(m_depth_texture_id);
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glDeleteFramebuffers(0, &m_frame_buffer_id);
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}
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void Initialise( uint32_t depth_texture_id, uint32_t frame_buffer_id)
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{
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m_frame_buffer_id = frame_buffer_id;
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m_depth_texture_id = depth_texture_id;
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}
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};
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#endif /* HYDRADELETESHADOWFRAMEBUFFERTASK */
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