Shadow buffer

This commit is contained in:
Confideo-IOM
2026-07-28 19:02:45 +01:00
parent d48097c645
commit 299ad1d9c7
46 changed files with 693 additions and 603 deletions
@@ -57,7 +57,7 @@ HydraID HydraTextureBufferManager::LoadTexture(std::string texture_filename)
HydraID create_tex_id = scheduler->CreateTask<HydraCreateTextureTask>(HydraThreadAffinity::Render);
HydraCreateTextureTask *create_tex_task = static_cast<HydraCreateTextureTask *>(scheduler->GetTask(create_tex_id));
HydraID tex_id = INVALID_HYDRA_ID;
create_tex_task->Initialise(texture_filename,
create_tex_task->Initialise(texture_filename,
width,
height,
GL_RGBA8,
@@ -107,7 +107,45 @@ HydraID HydraTextureBufferManager::_GetTextureID()
return id;
}
HydraID HydraTextureBufferManager::CreateTexture(std::string texture_name,
HydraID HydraTextureBufferManager::CreateTextureArray(std::string texture_name,
uint32_t width,
uint32_t height,
uint32_t internal_format,
uint32_t min_filter,
uint32_t mag_filter,
uint32_t levels
)
{
uint32_t gl_tex_id = 0;
glCreateTextures(GL_TEXTURE_2D_ARRAY, 1, &gl_tex_id);
glBindTexture(GL_TEXTURE_2D_ARRAY, gl_tex_id);
glTextureStorage3D(gl_tex_id, 1, internal_format, width, height, levels);
glTextureParameteri(gl_tex_id, GL_TEXTURE_MIN_FILTER, min_filter);
glTextureParameteri(gl_tex_id, GL_TEXTURE_MAG_FILTER, mag_filter);
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
HydraTextureBuffer texture_buffer = {};
HydraID texture_id = _GetTextureID();
texture_buffer.texture_id = texture_id;
texture_buffer.format = 0;
texture_buffer.internal_format = internal_format;
texture_buffer.width = width;
texture_buffer.height = height;
texture_buffer.gl_tex_id = gl_tex_id;
texture_buffer.mag_filter = mag_filter;
texture_buffer.min_filter = min_filter;
m_textures[texture_id] = texture_buffer;
m_texture_lookup.insert(std::pair<std::string, HydraID>(texture_name, texture_id));
return texture_id;
}
HydraID HydraTextureBufferManager::CreateTexture(std::string texture_name,
uint32_t width,
uint32_t height,
uint32_t internal_format,
@@ -162,7 +200,7 @@ HydraID HydraTextureBufferManager::CreateTexture(std::string texture_name,
return texture_id;
}
void HydraTextureBufferManager::BindTexture(HydraID texture_id)
void HydraTextureBufferManager::BindTexture(HydraID texture_id, uint32_t target)
{
if (texture_id >= MAX_TEXTURES)
@@ -170,7 +208,7 @@ void HydraTextureBufferManager::BindTexture(HydraID texture_id)
return;
}
HydraTextureBuffer texture = m_textures[texture_id];
glBindTexture(GL_TEXTURE_2D, texture.gl_tex_id);
glBindTexture(target, texture.gl_tex_id);
glTextureParameteri(texture.gl_tex_id, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTextureParameteri(texture.gl_tex_id, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTextureParameteri(texture.gl_tex_id, GL_TEXTURE_MIN_FILTER, texture.min_filter);