Shadow buffer
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@@ -8,7 +8,7 @@ struct HydraShadowSourceComponent
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uint32_t entity_id;
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uint32_t cascade_count;
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uint32_t shadow_texture_id;
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uint32_t padding0;
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uint32_t frame_buffer_id;
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float near_plane[8];
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float far_plane[8];
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glm::mat4 light_space_proj[6];
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