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@@ -52,7 +52,7 @@
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#include "../task/buffer/HydraShutdownBufferManagerTask.hpp"
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#include "../task/buffer/HydraInitialiseTextureManagerTask.hpp"
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#include "../task/actor/HydraUpdatePlayerTask.h"
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#include "../task/renderer/HydraBeginRenderTask.hpp"
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#include "../task/renderer/HydraEndRenderTask.hpp"
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#include "../mesh/HydraMeshManager.h"
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@@ -360,13 +360,7 @@ void HydraEngine::_GameLoop()
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_UpdateSystems();
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// HydraID render_task_id = m_task_scheduler->CreateTask<HydraRenderPipelineTask>(HydraThreadAffinity::Render);
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// HydraRenderPipelineTask* render_task = static_cast<HydraRenderPipelineTask*>(m_task_scheduler->GetTask(render_task_id));
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// render_task->Initialise(m_pipeline);
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// m_task_scheduler->WaitForTask(render_task_id);
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HydraID begin_task_id = m_task_scheduler->CreateTask<HydraBeginRenderTask>(HydraThreadAffinity::Render);
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m_task_scheduler->WaitForTask(begin_task_id);
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HydraID render_shadow_task_id = m_task_scheduler->CreateTask<HydraRenderPipelineTask>(HydraThreadAffinity::Render);
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HydraRenderPipelineTask* render_shadow_task = static_cast<HydraRenderPipelineTask*>(m_task_scheduler->GetTask(render_shadow_task_id));
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