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@@ -31,18 +31,18 @@ void HydraRenderer::Initialise(HydraRenderSettings render_settings)
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}
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}
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void HydraRenderer::BeginFrame()
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{
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// void HydraRenderer::BeginFrame()
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// {
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glViewport(0, 0, m_render_settings.ViewportWidth, m_render_settings.ViewportHeight);
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// glViewport(0, 0, m_render_settings.ViewportWidth, m_render_settings.ViewportHeight);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glClearColor(0.0f, 0.5f, 0.7f, 1.0f);
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// glEnable(GL_BLEND);
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// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// glClearColor(0.0f, 0.5f, 0.7f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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// }
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void HydraRenderer::EndFrame()
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{
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@@ -7,7 +7,7 @@ class HydraRenderer : public HydraObject
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{
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public:
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void Initialise(HydraRenderSettings render_settings);
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void BeginFrame();
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//void BeginFrame();
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void EndFrame();
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