Shadow buffer
This commit is contained in:
@@ -18,6 +18,7 @@ private:
|
||||
uint32_t m_min_filter;
|
||||
uint32_t m_mag_filter;
|
||||
uint32_t m_levels;
|
||||
uint32_t m_target;
|
||||
void *m_data;
|
||||
HydraID *m_texture_id;
|
||||
|
||||
@@ -35,10 +36,10 @@ public:
|
||||
m_data_type,
|
||||
m_mip_levels,
|
||||
m_data);
|
||||
GetEngine()->TextureBufferManager()->BindTexture(*m_texture_id);
|
||||
GetEngine()->TextureBufferManager()->BindTexture(*m_texture_id, GL_TEXTURE_2D);
|
||||
|
||||
}
|
||||
void Initialise(std::string texture_name,
|
||||
void Initialise(std::string texture_name,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t internal_format,
|
||||
|
||||
@@ -37,7 +37,7 @@ public:
|
||||
m_data);
|
||||
|
||||
}
|
||||
void Initialise(std::string texture_name,
|
||||
void Initialise(std::string texture_name,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t internal_format,
|
||||
@@ -51,6 +51,7 @@ public:
|
||||
HydraID *texture_id)
|
||||
{
|
||||
m_texture_name = texture_name;
|
||||
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_internal_format = internal_format;
|
||||
|
||||
Reference in New Issue
Block a user