Shadow buffer
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@@ -37,7 +37,7 @@ public:
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m_data);
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}
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void Initialise(std::string texture_name,
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void Initialise(std::string texture_name,
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uint32_t width,
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uint32_t height,
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uint32_t internal_format,
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@@ -51,6 +51,7 @@ public:
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HydraID *texture_id)
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{
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m_texture_name = texture_name;
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m_width = width;
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m_height = height;
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m_internal_format = internal_format;
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