Name change, but backwards

This commit is contained in:
Confideo-IOM
2026-08-04 18:32:37 +01:00
parent 3e8b8952f7
commit 2b3785e6af
45 changed files with 1079 additions and 498 deletions
+6 -6
View File
@@ -20,14 +20,14 @@
#include "../ecs/systems/HydraRenderSystem.h"
#include "../ecs/systems/HydraMaterialSystem.h"
#include "../ecs/systems/HydraLightSystem.h"
#include "../ecs/systems/HydraShadowSourceSystem.h"
#include "../ecs/systems/HydraDirectionalShadowSourceSystem.h"
#include "../ecs/components/HydraPositionComponent.h"
#include "../ecs/components/HydraMeshComponent.h"
#include "../ecs/components/HydraRenderableComponent.h"
#include "../ecs/components/HydraTextureComponent.h"
#include "../ecs/components/HydraMaterialComponent.h"
#include "../ecs/components/HydraLightComponent.h"
#include "../ecs/components/HydraShadowSourceComponent.h"
#include "../ecs/components/HydraDirectionalShadowSourceComponent.h"
#include "../camera/HydraCamera.h"
@@ -215,14 +215,14 @@ void HydraEngine::_InitialiseSystems()
m_ecs->RegisterComponentType<HydraTextureComponent>();
m_ecs->RegisterComponentType<HydraMaterialComponent>();
m_ecs->RegisterComponentType<HydraLightComponent>();
m_ecs->RegisterComponentType<HydraShadowSourceComponent>();
m_ecs->RegisterComponentType<HydraDirectionalShadowSourceComponent>();
m_mesh_system = m_ecs->RegisterSystem<HydraMeshSystem>();
m_transform_system = m_ecs->RegisterSystem<HydraTransformSystem>();
m_render_system = m_ecs->RegisterSystem<HydraRenderSystem>();
m_material_system = m_ecs->RegisterSystem<HydraMaterialSystem>();
m_light_system = m_ecs->RegisterSystem<HydraLightSystem>();
m_shadow_system = m_ecs->RegisterSystem<HydraShadowSourceSystem>();
m_shadow_system = m_ecs->RegisterSystem<HydraDirectionalShadowSourceSystem>();
HydraSignature mesh_sig;
HydraSignature trans_sig;
@@ -241,14 +241,14 @@ void HydraEngine::_InitialiseSystems()
shadow_sig.set(m_ecs->GetComponentType<HydraLightComponent>(), true);
shadow_sig.set(m_ecs->GetComponentType<HydraPositionComponent>(), true);
shadow_sig.set(m_ecs->GetComponentType<HydraShadowSourceComponent>(), true);
shadow_sig.set(m_ecs->GetComponentType<HydraDirectionalShadowSourceComponent>(), true);
m_ecs->SetSystemSignature<HydraMeshSystem>(mesh_sig);
m_ecs->SetSystemSignature<HydraTransformSystem>(trans_sig);
m_ecs->SetSystemSignature<HydraRenderSystem>(render_sig);
m_ecs->SetSystemSignature<HydraMaterialSystem>(material_sig);
m_ecs->SetSystemSignature<HydraLightSystem>(light_sig);
m_ecs->SetSystemSignature<HydraShadowSourceSystem>(shadow_sig);
m_ecs->SetSystemSignature<HydraDirectionalShadowSourceSystem>(shadow_sig);
}