diff --git a/HydraEngine/source/fileaccess/HydraGLTFLoader.cpp b/HydraEngine/source/fileaccess/HydraGLTFLoader.cpp index 1bed73c..70a95e9 100644 --- a/HydraEngine/source/fileaccess/HydraGLTFLoader.cpp +++ b/HydraEngine/source/fileaccess/HydraGLTFLoader.cpp @@ -146,6 +146,7 @@ void HydraGLTFLoader::_ProcessGLTFMesh(aiScene const *scene, HydraID parent_acto vert.normal[1] = mesh->mNormals[i_verts].y; vert.normal[2] = mesh->mNormals[i_verts].z; } + if(mesh->HasTangentsAndBitangents()) { vert.bitanget[0] = mesh->mBitangents[i_verts].x; diff --git a/Libraries/assimp b/Libraries/assimp new file mode 160000 index 0000000..24bd7ee --- /dev/null +++ b/Libraries/assimp @@ -0,0 +1 @@ +Subproject commit 24bd7ee6f6721b34854dc232b253c71ecc66e457 diff --git a/Libraries/bullet3 b/Libraries/bullet3 new file mode 160000 index 0000000..63c4d67 --- /dev/null +++ b/Libraries/bullet3 @@ -0,0 +1 @@ +Subproject commit 63c4d67e337017f9d8b298c900e9aabdb69296e7 diff --git a/Libraries/glew-2.3.1/LICENSE.txt b/Libraries/glew-2.3.1/LICENSE.txt new file mode 100644 index 0000000..f707804 --- /dev/null +++ b/Libraries/glew-2.3.1/LICENSE.txt @@ -0,0 +1,73 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2002-2007, Milan Ikits +Copyright (C) 2002-2007, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. + + +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/Libraries/glew-2.3.1/Makefile b/Libraries/glew-2.3.1/Makefile new file mode 100644 index 0000000..0ff4e2c --- /dev/null +++ b/Libraries/glew-2.3.1/Makefile @@ -0,0 +1,359 @@ +#!gmake +## The OpenGL Extension Wrangler Library +## Copyright (C) 2002-2008, Milan Ikits +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002, Lev Povalahev +## All rights reserved. +## +## Redistribution and use in source and binary forms, with or without +## modification, are permitted provided that the following conditions are met: +## +## * Redistributions of source code must retain the above copyright notice, +## this list of conditions and the following disclaimer. +## * Redistributions in binary form must reproduce the above copyright notice, +## this list of conditions and the following disclaimer in the documentation +## and/or other materials provided with the distribution. +## * The name of the author may be used to endorse or promote products +## derived from this software without specific prior written permission. +## +## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +## AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +## ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +## LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +## CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +## SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +## INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +## CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +## ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +## THE POSSIBILITY OF SUCH DAMAGE. + +include config/version + +SHELL = /bin/sh +SYSTEM ?= $(shell config/config.guess | cut -d - -f 3 | sed -e 's/\.//g' -e 's/[0-9]\{1,\}.*//') +SYSTEM.SUPPORTED = $(shell test -f config/Makefile.$(SYSTEM) && echo 1) + +ifeq ($(SYSTEM.SUPPORTED), 1) +include config/Makefile.$(SYSTEM) +else +$(error "Platform '$(SYSTEM)' not supported") +endif + +GLEW_PREFIX ?= /usr/local +GLEW_DEST ?= /usr/local +BINDIR ?= $(GLEW_DEST)/bin +LIBDIR ?= $(GLEW_DEST)/lib +INCDIR ?= $(GLEW_DEST)/include/GL +PKGDIR ?= $(GLEW_DEST)/lib/pkgconfig + +ifneq ($(GLEW_NO_GLU), -DGLEW_NO_GLU) +LIBGLU = glu +endif + +DIST_NAME ?= glew-$(GLEW_VERSION) +DIST_SRC_ZIP ?= $(shell pwd)/$(DIST_NAME).zip +DIST_SRC_TGZ ?= $(shell pwd)/$(DIST_NAME).tgz +DIST_WIN32 ?= $(shell pwd)/$(DIST_NAME)-win32.zip + +DIST_DIR := $(shell mktemp -d /tmp/glew.XXXXXX)/$(DIST_NAME) + +# To disable stripping of linked binaries either: +# - use STRIP= on gmake command-line +# - edit this makefile to set STRIP to the empty string +# +# To disable symlinks: +# - use LN= on gmake command-line + +AR ?= ar +ARFLAGS ?= cr +INSTALL ?= install +STRIP ?= strip +RM ?= rm -f +LN ?= ln -sf +UNIX2DOS ?= unix2dos -q +DOS2UNIX ?= dos2unix -q + +ifneq (,$(filter debug,$(MAKECMDGOALS))) +OPT = -g +STRIP := +else +OPT = $(POPT) +endif +INCLUDE = -Iinclude +CFLAGS = $(OPT) $(WARN) $(INCLUDE) $(CFLAGS.EXTRA) + +all debug: glew.lib glew.bin + +# GLEW shared and static libraries + +LIB.LDFLAGS := $(LDFLAGS.EXTRA) $(LDFLAGS.GL) +LIB.LIBS := $(GL_LDFLAGS) +LIB.SHARED.DIR ?= lib + +LIB.SRCS := src/glew.c +LIB.SRCS.NAMES := $(notdir $(LIB.SRCS)) + +LIB.OBJS := $(addprefix tmp/$(SYSTEM)/default/static/,$(LIB.SRCS.NAMES)) +LIB.OBJS := $(LIB.OBJS:.c=.o) +LIB.SOBJS := $(addprefix tmp/$(SYSTEM)/default/shared/,$(LIB.SRCS.NAMES)) +LIB.SOBJS := $(LIB.SOBJS:.c=.o) + +glew.lib: glew.lib.shared glew.lib.static + +glew.lib.shared: lib $(LIB.SHARED.DIR) $(LIB.SHARED.DIR)/$(LIB.SHARED) glew.pc +glew.lib.static: lib lib/$(LIB.STATIC) glew.pc + +.PHONY: glew.lib glew.lib.shared glew.lib.static + +lib: + mkdir lib + +lib/$(LIB.STATIC): $(LIB.OBJS) +ifneq ($(AR),) + $(AR) $(ARFLAGS) $@ $^ +else ifneq ($(LIBTOOL),) + $(LIBTOOL) $@ $^ +endif +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +$(LIB.SHARED.DIR)/$(LIB.SHARED): $(LIB.SOBJS) + $(LD) $(LDFLAGS.SO) -o $@ $^ $(LIB.LDFLAGS) $(LIB.LIBS) +ifneq ($(LN),) + $(LN) $(LIB.SHARED) $(LIB.SHARED.DIR)/$(LIB.SONAME) + $(LN) $(LIB.SHARED) $(LIB.SHARED.DIR)/$(LIB.DEVLNK) +endif +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +tmp/$(SYSTEM)/default/static/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU -DGLEW_STATIC $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +tmp/$(SYSTEM)/default/shared/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU -DGLEW_BUILD $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +# Force re-write of glew.pc, GLEW_DEST can vary + +.PHONY: glew.pc + +glew.pc: glew.pc.in + sed \ + -e "s|@prefix@|$(GLEW_PREFIX)|g" \ + -e "s|@libdir@|$(LIBDIR)|g" \ + -e "s|@exec_prefix@|$(BINDIR)|g" \ + -e "s|@includedir@|$(INCDIR)|g" \ + -e "s|@version@|$(GLEW_VERSION)|g" \ + -e "s|@cflags@||g" \ + -e "s|@libname@|$(NAME)|g" \ + -e "s|@libgl@|$(LDFLAGS.GL)|g" \ + -e "s|@requireslib@|$(LIBGLU)|g" \ + < $< > $@ + +# GLEW utility programs + +BIN.LIBS = -Llib $(LDFLAGS.DYNAMIC) -l$(NAME) $(LDFLAGS.EXTRA) $(LDFLAGS.GL) + +GLEWINFO.BIN := glewinfo$(BIN.SUFFIX) +GLEWINFO.BIN.SRC := src/glewinfo.c +GLEWINFO.BIN.OBJ := $(addprefix tmp/$(SYSTEM)/default/shared/,$(notdir $(GLEWINFO.BIN.SRC))) +GLEWINFO.BIN.OBJ := $(GLEWINFO.BIN.OBJ:.c=.o) + +VISUALINFO.BIN := visualinfo$(BIN.SUFFIX) +VISUALINFO.BIN.SRC := src/visualinfo.c +VISUALINFO.BIN.OBJ := $(addprefix tmp/$(SYSTEM)/default/shared/,$(notdir $(VISUALINFO.BIN.SRC))) +VISUALINFO.BIN.OBJ := $(VISUALINFO.BIN.OBJ:.c=.o) + +# Don't build glewinfo or visualinfo for NaCL, yet. + +ifneq ($(filter nacl%,$(SYSTEM)),) +glew.bin: glew.lib +else +glew.bin: glew.lib bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) +endif + +bin/$(GLEWINFO.BIN): $(GLEWINFO.BIN.OBJ) $(LIB.SHARED.DIR)/$(LIB.SHARED) + @mkdir -p $(dir $@) + $(CC) $(CFLAGS) -o $@ $(GLEWINFO.BIN.OBJ) $(BIN.LIBS) +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +bin/$(VISUALINFO.BIN): $(VISUALINFO.BIN.OBJ) $(LIB.SHARED.DIR)/$(LIB.SHARED) + @mkdir -p $(dir $@) + $(CC) $(CFLAGS) -o $@ $(VISUALINFO.BIN.OBJ) $(BIN.LIBS) +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +$(GLEWINFO.BIN.OBJ): $(GLEWINFO.BIN.SRC) include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +$(VISUALINFO.BIN.OBJ): $(VISUALINFO.BIN.SRC) include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +# Install targets + +install.all: install install.bin + +install: install.include install.lib install.pkgconfig + +install.lib: glew.lib + $(INSTALL) -d -m 0755 "$(DESTDIR)$(LIBDIR)" +# runtime +ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) + $(INSTALL) -d -m 0755 "$(DESTDIR)$(BINDIR)" + $(INSTALL) -m 0755 $(LIB.SHARED.DIR)/$(LIB.SHARED) "$(DESTDIR)$(BINDIR)/" +else + $(INSTALL) -m 0644 $(LIB.SHARED.DIR)/$(LIB.SHARED) "$(DESTDIR)$(LIBDIR)/" +endif +ifneq ($(LN),) + $(LN) $(LIB.SHARED) "$(DESTDIR)$(LIBDIR)/$(LIB.SONAME)" +endif + +# development files +ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) + $(INSTALL) -m 0644 lib/$(LIB.DEVLNK) "$(DESTDIR)$(LIBDIR)/" +endif +ifneq ($(LN),) + $(LN) $(LIB.SHARED) "$(DESTDIR)$(LIBDIR)/$(LIB.DEVLNK)" +endif + $(INSTALL) -m 0644 lib/$(LIB.STATIC) "$(DESTDIR)$(LIBDIR)/" + +install.bin: glew.bin + $(INSTALL) -d -m 0755 "$(DESTDIR)$(BINDIR)" + $(INSTALL) -m 0755 bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) "$(DESTDIR)$(BINDIR)/" + +install.include: + $(INSTALL) -d -m 0755 "$(DESTDIR)$(INCDIR)" + $(INSTALL) -m 0644 include/GL/eglew.h "$(DESTDIR)$(INCDIR)/" + $(INSTALL) -m 0644 include/GL/wglew.h "$(DESTDIR)$(INCDIR)/" + $(INSTALL) -m 0644 include/GL/glew.h "$(DESTDIR)$(INCDIR)/" + $(INSTALL) -m 0644 include/GL/glxew.h "$(DESTDIR)$(INCDIR)/" + $(INSTALL) -m 0644 include/GL/eglew.h "$(DESTDIR)$(INCDIR)/" + +install.pkgconfig: glew.pc + $(INSTALL) -d -m 0755 "$(DESTDIR)$(PKGDIR)" + $(INSTALL) -d -m 0755 "$(DESTDIR)$(PKGDIR)" + $(INSTALL) -m 0644 glew.pc "$(DESTDIR)$(PKGDIR)/" + +uninstall: + $(RM) "$(DESTDIR)$(INCDIR)/eglew.h" + $(RM) "$(DESTDIR)$(INCDIR)/wglew.h" + $(RM) "$(DESTDIR)$(INCDIR)/glew.h" + $(RM) "$(DESTDIR)$(INCDIR)/glxew.h" + $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.DEVLNK)" +ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) + $(RM) "$(DESTDIR)$(BINDIR)/$(LIB.SHARED)" +else + $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.SONAME)" + $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.SHARED)" +endif + $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.STATIC)" + $(RM) "$(DESTDIR)$(BINDIR)/$(GLEWINFO.BIN)" "$(DESTDIR)$(BINDIR)/$(VISUALINFO.BIN)" + +clean: + $(RM) -r tmp/ + $(RM) -r lib/ + $(RM) -r bin/ + $(RM) glew.pc + +distclean: clean + find . -name \*~ | xargs $(RM) + find . -name .\*.sw\? | xargs $(RM) + +# Distributions + +dist-win32: + $(RM) -r $(DIST_DIR) + mkdir -p $(DIST_DIR) + cp -a include $(DIST_DIR) + cp -a doc $(DIST_DIR) + cp -a *.txt $(DIST_DIR) + cp -a bin $(DIST_DIR) + cp -a lib $(DIST_DIR) + $(RM) -f $(DIST_DIR)/bin/*/*/*.pdb $(DIST_DIR)/bin/*/*/*.exp + $(RM) -f $(DIST_DIR)/bin/*/*/glewinfo-*.exe $(DIST_DIR)/bin/*/*/visualinfo-*.exe + $(RM) -f $(DIST_DIR)/lib/*/*/*.pdb $(DIST_DIR)/lib/*/*/*.exp + $(UNIX2DOS) $(DIST_DIR)/include/GL/*.h + $(UNIX2DOS) $(DIST_DIR)/doc/*.txt + $(UNIX2DOS) $(DIST_DIR)/doc/*.html + $(UNIX2DOS) $(DIST_DIR)/*.txt + rm -f $(DIST_WIN32) + cd $(DIST_DIR)/.. && zip -rq9 $(DIST_WIN32) $(DIST_NAME) + $(RM) -r $(DIST_DIR) + +dist-src: + $(RM) -r $(DIST_DIR) + mkdir -p $(DIST_DIR) + mkdir -p $(DIST_DIR)/bin + mkdir -p $(DIST_DIR)/lib + cp -a auto $(DIST_DIR) + $(RM) -Rf $(DIST_DIR)/auto/registry + $(RM) -Rf $(DIST_DIR)/auto/glfixes + $(RM) -Rf $(DIST_DIR)/auto/OpenGL-Registry + $(RM) -Rf $(DIST_DIR)/auto/EGL-Registry + cp -a build $(DIST_DIR) + cp -a config $(DIST_DIR) + cp -a src $(DIST_DIR) + cp -a doc $(DIST_DIR) + cp -a include $(DIST_DIR) + cp -a *.md $(DIST_DIR) + cp -a *.txt $(DIST_DIR) + cp -a Makefile $(DIST_DIR) + cp -a glew.pc.in $(DIST_DIR) + find $(DIST_DIR) -name '*.o' | xargs $(RM) -r + find $(DIST_DIR) -name '*~' | xargs $(RM) -r + find $(DIST_DIR) -name CVS -o -name .cvsignore | xargs $(RM) -r + find $(DIST_DIR) -name .svn | xargs $(RM) -r + find $(DIST_DIR) -name "*.patch" | xargs $(RM) -r + $(DOS2UNIX) $(DIST_DIR)/Makefile + $(DOS2UNIX) $(DIST_DIR)/auto/Makefile + $(DOS2UNIX) $(DIST_DIR)/config/* + $(UNIX2DOS) $(DIST_DIR)/auto/core/* + $(UNIX2DOS) $(DIST_DIR)/auto/extensions/* + find $(DIST_DIR) -name '*.h' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.c' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.md' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.txt' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.html' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.css' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.sh' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.pl' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name 'Makefile' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.in' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.pm' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.rc' | xargs $(UNIX2DOS) + rm -f $(DIST_SRC_ZIP) + cd $(DIST_DIR)/.. && zip -rq9 $(DIST_SRC_ZIP) $(DIST_NAME) + $(DOS2UNIX) $(DIST_DIR)/Makefile + $(DOS2UNIX) $(DIST_DIR)/auto/Makefile + $(DOS2UNIX) $(DIST_DIR)/config/* + $(DOS2UNIX) $(DIST_DIR)/auto/core/* + $(DOS2UNIX) $(DIST_DIR)/auto/extensions/* + find $(DIST_DIR) -name '*.h' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.c' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.md' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.txt' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.html' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.css' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.sh' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.pl' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name 'Makefile' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.in' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.pm' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.rc' | xargs $(DOS2UNIX) + rm -f $(DIST_SRC_TGZ) + cd $(DIST_DIR)/.. && env GZIP=-9 tar czf $(DIST_SRC_TGZ) $(DIST_NAME) + $(RM) -r $(DIST_DIR) + +extensions: + $(MAKE) -C auto + +.PHONY: clean distclean tardist dist-win32 dist-src diff --git a/Libraries/glew-2.3.1/README.md b/Libraries/glew-2.3.1/README.md new file mode 100644 index 0000000..3df1c89 --- /dev/null +++ b/Libraries/glew-2.3.1/README.md @@ -0,0 +1,253 @@ +# GLEW - The OpenGL Extension Wrangler Library + +The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris. + +[![](http://glew.sourceforge.net/glew.png)](https://github.com/nigels-com/glew) + +https://github.com/nigels-com/glew + +[![GitHub Stars](https://img.shields.io/github/stars/nigels-com/glew)](https://github.com/nigels-com/glew) +![Contributors](https://img.shields.io/github/contributors/nigels-com/glew) +[![Commits since release](https://img.shields.io/github/commits-since/nigels-com/glew/latest)](https://github.com/nigels-com/glew/commits/master/) +[![Issues](https://img.shields.io/github/issues/nigels-com/glew)](https://github.com/nigels-com/glew/issues) +[![Pull Requests](https://img.shields.io/github/issues-pr/nigels-com/glew)](https://github.com/nigels-com/glew/pulls) + +[![GitHub Downloads](https://img.shields.io/github/downloads/nigels-com/glew/latest/total)](https://github.com/nigels-com/glew/releases) +[![SourceForge Downloads](https://img.shields.io/sourceforge/dm/glew.svg)](https://sourceforge.net/projects/glew/files/latest/download) +[![Health](https://codebuild.ap-southeast-2.amazonaws.com/badges?uuid=eyJlbmNyeXB0ZWREYXRhIjoiZ0cxMFNORFBPTGQ5Z1MyRUsxRnU5V1ZyOUNUWmZZRFJwNWdBNng5MnNtdFFObGNsTEJkQkxZa0lHYmtMNEZRREZaZmdvMUh2bDMxVjhFc3c2L29odFQ4PSIsIml2UGFyYW1ldGVyU3BlYyI6InhLVlFqWXVaMEZRVFh6c1QiLCJtYXRlcmlhbFNldFNlcmlhbCI6MX0%3D&branch=master)](https://ap-southeast-2.codebuild.aws.amazon.com/project/eyJlbmNyeXB0ZWREYXRhIjoiK3RLWndGOVVkMWthbXRQZCtVTTNOQ0w2dEpxakZ1cVBTNDZ1UldGODdqUERSdkx0U21Nd0RFaGhQL1kycVlmNzh2OXpEYnRKV3hXTVJJdjUvVStCbTl0dkliZm5jRTFsc0VBPSIsIml2UGFyYW1ldGVyU3BlYyI6ImZ0ekRoMkNjaU0rRUt5K2UiLCJtYXRlcmlhbFNldFNlcmlhbCI6MX0%3D) + +## Table of Contents + +* [Downloads](#downloads) +* [Build](#build) + * [Linux and Mac](#linux-and-mac) + * [Using GNU Make](#using-gnu-make) + * [Install build tools](#install-build-tools) + * [Build](#build-1) + * [Linux EGL](#linux-egl) + * [Linux OSMesa](#linux-osmesa) + * [Linux mingw-w64](#linux-mingw-w64) + * [Using cmake](#using-cmake) + * [Install build tools](#install-build-tools-1) + * [Build](#build-2) + * [Windows](#windows) + * [Visual Studio](#visual-studio) + * [MSYS/Mingw](#msysmingw) + * [MSYS2/Mingw-w64](#msys2mingw-w64) +* [glewinfo](#glewinfo) +* [Code Generation](#code-generation) +* [Authors](#authors) +* [Contributions](#contributions) +* [Copyright and Licensing](#copyright-and-licensing) + +## Downloads + +Current release is [2.3.0](https://github.com/nigels-com/glew/releases/tag/glew-2.3.0). +[(Change Log)](http://glew.sourceforge.net/log.html) + +Sources available as +[ZIP](https://github.com/nigels-com/glew/releases/download/glew-2.3.0/glew-2.3.0.zip) or +[TGZ](https://github.com/nigels-com/glew/releases/download/glew-2.3.0/glew-2.3.0.tgz). + +Windows binaries for [32-bit and 64-bit](https://github.com/nigels-com/glew/releases/download/glew-2.3.0/glew-2.3.0-win32.zip). + +## Build + +It is highly recommended to build from a tgz or zip release snapshot. +The code generation workflow is a complex brew of gnu make, perl and python, that works best on Linux or Mac. +The code generation is known to work on Windows using [MSYS2](https://www.msys2.org/). +For most end-users of GLEW the official releases are the best choice, with first class support. + +### Linux and Mac + +#### Using GNU Make + +GNU make is the primary build system for GLEW, historically. +It includes targets for building the sources and headers, for maintenance purposes. + +##### Install build tools + +Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev` + +RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel` + +FreeBSD: `# pkg install xorg lang/gcc git cmake gmake bash python perl5` + +##### Build + + $ make + $ sudo make install + $ make clean + +Targets: `all, glew.lib (sub-targets: glew.lib.shared, glew.lib.static), glew.bin, clean, install, uninstall` + +Variables: `SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=` + +_Note: you may need to call `make` in the **auto** folder first_ + +##### Linux EGL + + $ sudo apt install libegl1-mesa-dev + $ make SYSTEM=linux-egl + +##### Linux OSMesa + + $ sudo apt install libosmesa-dev + $ make SYSTEM=linux-osmesa + +##### Linux mingw-w64 + + $ sudo apt install mingw-w64 + $ make SYSTEM=linux-mingw32 + $ make SYSTEM=linux-mingw64 + +#### Using cmake + +The cmake build is mostly contributor maintained. +Due to the multitude of use cases this is maintained on a _best effort_ basis. +Pull requests are welcome. + +*CMake 3.16 or higher is required.* + +##### Install build tools + +Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev cmake git` + +RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel cmake git` + +##### Build + + $ cd build + $ cmake ./cmake + $ make -j4 + +| Target | Description | +| ---------- | ----------- | +| glew | Build the glew shared library. | +| glew_s | Build the glew static library. | +| glewinfo | Build the `glewinfo` executable (requires `BUILD_UTILS` to be `ON`). | +| visualinfo | Build the `visualinfo` executable (requires `BUILD_UTILS` to be `ON`). | +| install | Install all enabled targets into `CMAKE_INSTALL_PREFIX`. | +| clean | Clean up build artifacts. | +| all | Build all enabled targets (default target). | + +| Variables | Description | +| --------------- | ----------- | +| BUILD_UTILS | Build the `glewinfo` and `visualinfo` executables. | +| GLEW_REGAL | Build in Regal mode. | +| GLEW_OSMESA | Build in off-screen Mesa mode. | +| BUILD_FRAMEWORK | Build as MacOSX Framework. Setting `CMAKE_INSTALL_PREFIX` to `/Library/Frameworks` is recommended. | + +### Windows + +#### Visual Studio + +Use the provided Visual Studio project file in build/vc15/ + +Projects for vc6, vc10, vc12 and vc14 are also provided + +#### MSYS/Mingw + +Available from [Mingw](http://www.mingw.org/) + +Requirements: bash, make, gcc + + $ mingw32-make + $ mingw32-make install + $ mingw32-make install.all + +Alternative toolchain: `SYSTEM=mingw-win32` + +#### MSYS2/Mingw-w64 + +Available from [Msys2](http://msys2.github.io/) and/or [Mingw-w64](http://mingw-w64.org/) + +Requirements: bash, make, gcc + + $ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc + $ make + $ make install + $ make install.all + +Alternative toolchain: `SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64` + +## glewinfo + +`glewinfo` is a command-line tool useful for inspecting the capabilities of an +OpenGL implementation and GLEW support for that. Please include `glewinfo.txt` +with bug reports, as appropriate. + + --------------------------- + GLEW Extension Info + --------------------------- + + GLEW version 2.0.0 + Reporting capabilities of pixelformat 3 + Running on a Intel(R) HD Graphics 3000 from Intel + OpenGL version 3.1.0 - Build 9.17.10.4229 is supported + + GL_VERSION_1_1: OK + --------------- + + GL_VERSION_1_2: OK + --------------- + glCopyTexSubImage3D: OK + glDrawRangeElements: OK + glTexImage3D: OK + glTexSubImage3D: OK + + ... + +## Code Generation + +A Unix or Mac environment is needed for building GLEW from scratch to +include new extensions, or customize the code generation. The extension +data is regenerated from the top level source directory with: + + make extensions + +An alternative to generating the GLEW sources from scratch is to +download a pre-generated (unsupported) snapshot: + +https://sourceforge.net/projects/glew/files/glew/snapshots/ + +## Authors + +GLEW is currently maintained by [Nigel Stewart](https://github.com/nigels-com) +with bug fixes, new OpenGL extension support and new releases. + +GLEW was developed by [Milan Ikits](http://www.cs.utah.edu/~ikits/) +and [Marcelo Magallon](http://wwwvis.informatik.uni-stuttgart.de/~magallon/). +Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also +assisted with the design and debugging process. + +The acronym GLEW originates from Aaron Lefohn. +Pasi Kärkkäinen identified and fixed several problems with +GLX and SDL. Nate Robins created the `wglinfo` utility, to +which modifications were made by Michael Wimmer. + +## Contributions + +GLEW welcomes community contributions. Typically these are co-ordinated +via [Issues](https://github.com/nigels-com/glew/issues) or +[Pull Requests](https://github.com/nigels-com/glew/pulls) in the +GitHub web interface. + +Be sure to mention platform and compiler toolchain details when filing +a bug report. The output of `glewinfo` can be quite useful for discussion +also. + +Generally GLEW is usually released once a year, around the time of the Siggraph +computer graphics conference. If you're not using the current release +version of GLEW, be sure to check if the issue or bug is fixed there. + +## Copyright and Licensing + +GLEW is originally derived from the EXTGL project by Lev Povalahev. +The source code is licensed under the +[Modified BSD License](http://glew.sourceforge.net/glew.txt), the +[Mesa 3-D License](http://glew.sourceforge.net/mesa.txt) (MIT) and the +[Khronos License](http://glew.sourceforge.net/khronos.txt) (MIT). + +The automatic code generation scripts are released under the +[GNU GPL](http://glew.sourceforge.net/gpl.txt). diff --git a/Libraries/glew-2.3.1/auto/Makefile b/Libraries/glew-2.3.1/auto/Makefile new file mode 100644 index 0000000..83e545b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/Makefile @@ -0,0 +1,376 @@ +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +include ../config/version + +#GLEW_SPLIT_SOURCE = yes + +SHELL = bash +PYTHON ?= python + +EXT = extensions/gl +CORE = core/gl + +REPO_OPENGL ?= https://github.com/KhronosGroup/OpenGL-Registry.git +REPO_EGL ?= https://github.com/KhronosGroup/EGL-Registry.git +REPO_GLFIXES ?= https://github.com/nigels-com/glfixes + +BIN = bin +SRC = src +BLACKLIST = blacklist + +GL_CORE_SPEC := $(CORE)/GL_VERSION* +GLX_CORE_SPEC := $(CORE)/GLX_VERSION* +EGL_CORE_SPEC := $(CORE)/EGL_VERSION* +ifeq (custom,$(MAKECMDGOALS)) +#GL_CORE_SPEC := $(shell grep GL_VERSION custom.txt | perl -pi -e "s=^=$(CORE)/=g;") +GL_EXT_SPEC := $(shell grep "^[ \t]*GL_" custom.txt | grep -v GL_VERSION | perl -pi -e "s=^=$(EXT)/=g;") +WGL_EXT_SPEC := $(shell grep "^[ \t]*WGL_" custom.txt | perl -pi -e "s=^=$(EXT)/=g;") +#GLX_CORE_SPEC := $(shell grep GLX_VERSION custom.txt | perl -pi -e "s=^=$(CORE)/=g;") +GLX_EXT_SPEC := $(shell grep "^[ \t]*GLX_" custom.txt | grep -v GLX_VERSION | perl -pi -e "s=^=$(EXT)/=g;") +EGL_EXT_SPEC := $(shell grep "^[ \t]*EGL_" custom.txt | grep -v EGL_VERSION | perl -pi -e "s=^=$(EXT)/=g;") +else +GL_EXT_SPEC := $(EXT)/GL_* +WGL_EXT_SPEC := $(EXT)/WGL_* +GLX_EXT_SPEC := $(EXT)/GLX_* +EGL_EXT_SPEC := $(EXT)/EGL_* +endif + +PARSE_SPEC = parse_spec.pl +SYSTEM = $(strip $(shell uname -s)) + +TOP = .. +I.DEST = $(TOP)/include/GL +S.DEST = $(TOP)/src +D.DEST = $(TOP)/doc +B.DEST = $(TOP)/build + +I.TARGETS = \ + $(I.DEST)/glew.h \ + $(I.DEST)/wglew.h \ + $(I.DEST)/glxew.h \ + $(I.DEST)/eglew.h + +ifeq (yes,$(GLEW_SPLIT_SOURCE)) +S.TARGETS = \ + $(S.DEST)/glew_def.c \ + $(S.DEST)/glew_init.c \ + $(S.DEST)/glew_str.c \ + $(S.DEST)/glewinfo.c +else +S.TARGETS = \ + $(S.DEST)/glew.c \ + $(S.DEST)/glewinfo.c +endif + +D.TARGETS = \ + $(D.DEST)/index.html \ + $(D.DEST)/install.html \ + $(D.DEST)/basic.html \ + $(D.DEST)/advanced.html \ + $(D.DEST)/build.html \ + $(D.DEST)/credits.html \ + $(D.DEST)/log.html \ + $(D.DEST)/glew.html \ + $(D.DEST)/wglew.html \ + $(D.DEST)/glxew.html \ + $(D.DEST)/eglew.html + +B.TARGETS = \ + $(B.DEST)/glew.rc \ + $(B.DEST)/glewinfo.rc \ + $(B.DEST)/visualinfo.rc + +all custom: $(I.TARGETS) $(S.TARGETS) $(D.TARGETS) $(B.TARGETS) + +ext: $(EXT)/.dummy + +OpenGL-Registry/.dummy: + @echo "--------------------------------------------------------------------" + @echo "Downloading OpenGL-Registry" + @echo "--------------------------------------------------------------------" + git clone --depth=1 $(REPO_OPENGL) OpenGL-Registry + git clone --depth=1 --branch glew $(REPO_GLFIXES) glfixes + touch $@ + +EGL-Registry/.dummy: + @echo "--------------------------------------------------------------------" + @echo "Downloading EGL-Registry" + @echo "--------------------------------------------------------------------" + git clone --depth=1 $(REPO_EGL) EGL-Registry + touch $@ + +$(EXT)/.dummy: OpenGL-Registry/.dummy EGL-Registry/.dummy + @echo "--------------------------------------------------------------------" + @echo "OpenGL descriptors" + @echo "--------------------------------------------------------------------" + rm -rf $(EXT) + cp -r glfixes/gl/specs/ANGLE OpenGL-Registry/extensions + cp -r glfixes/gl/specs/REGAL OpenGL-Registry/extensions + $(BIN)/update_ext.sh $(EXT) OpenGL-Registry/extensions $(BLACKLIST) + @echo "--------------------------------------------------------------------" + @echo "WGL descriptors" + @echo "--------------------------------------------------------------------" + rm -f $(EXT)/WGL_* + $(PYTHON) $(BIN)/parse_xml.py OpenGL-Registry/xml/wgl.xml --api wgl --extensions extensions/gl + @echo "--------------------------------------------------------------------" + @echo "GLX descriptors" + @echo "--------------------------------------------------------------------" + rm -f $(EXT)/GLX_* + $(PYTHON) $(BIN)/parse_xml.py OpenGL-Registry/xml/glx.xml --api glx --extensions extensions/gl + @echo "--------------------------------------------------------------------" + @echo "EGL descriptors" + @echo "--------------------------------------------------------------------" + $(PYTHON) $(BIN)/parse_xml.py EGL-Registry/api/egl.xml --api egl --extensions extensions/gl + @echo "--------------------------------------------------------------------" + @echo "filter descriptors" + @echo "--------------------------------------------------------------------" + $(BIN)/filter_gl_ext.sh $(EXT) +ifeq ($(patsubst Darwin%,Darwin,$(SYSTEM)), Darwin) + find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \ + xargs -J % cp % $(EXT) +else + find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \ + xargs -I % -n 1 cp % $(EXT) +endif + touch $@ + +$(I.DEST)/glew.h: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glew.h" + @echo "--------------------------------------------------------------------" + test -d $(I.DEST) || mkdir -p $(I.DEST) + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/mesa_license.h >> $@ + cat $(SRC)/khronos_license.h >> $@ + cat $(SRC)/glew_head.h >> $@ + $(BIN)/make_header.pl GLAPIENTRY GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_header.pl GLAPIENTRY GL $(GL_EXT_SPEC) >> $@ + echo -e "/* ------------------------------------------------------------------------- */\n\n" >> $@ + $(BIN)/make_struct_fun.pl GLEW_FUN_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ + $(BIN)/make_struct_var.pl GLEW_VAR_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ + perl -e "s/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/" -pi $@ + cat $(SRC)/glew_tail.h >> $@ + perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ + perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@ + perl -e "s/GLEW_VERSION_MINOR_STRING/$(GLEW_MINOR)/g" -pi $@ + perl -e "s/GLEW_VERSION_MICRO_STRING/$(GLEW_MICRO)/g" -pi $@ + rm -f $@.bak + +$(I.DEST)/wglew.h: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating wglew.h" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/khronos_license.h >> $@ + cat $(SRC)/wglew_head.h >> $@ + $(BIN)/make_header.pl WINAPI WGL $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/wglew_mid.h >> $@ + $(BIN)/make_struct_fun.pl WGLEW_FUN_EXPORT $(WGL_EXT_SPEC) >> $@ + $(BIN)/make_struct_var.pl WGLEW_VAR_EXPORT $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/wglew_tail.h >> $@ + +$(I.DEST)/glxew.h: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glxew.h" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/mesa_license.h >> $@ + cat $(SRC)/khronos_license.h >> $@ + cat $(SRC)/glxew_head.h >> $@ + $(BIN)/make_header.pl "" GLX $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_header.pl "" GLX $(GLX_EXT_SPEC) >> $@ + cat $(SRC)/glxew_mid.h >> $@ + $(BIN)/make_struct_fun.pl GLXEW_FUN_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ + $(BIN)/make_struct_var.pl GLXEW_VAR_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ + perl -e "s/GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;/GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;/" -pi $@ + cat $(SRC)/glxew_tail.h >> $@ + +$(I.DEST)/eglew.h: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating eglew.h" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/mesa_license.h >> $@ + cat $(SRC)/khronos_license.h >> $@ + cat $(SRC)/eglew_head.h >> $@ + $(BIN)/make_header.pl "" EGL $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_header.pl "" EGL $(EGL_EXT_SPEC) >> $@ + cat $(SRC)/eglew_mid.h >> $@ + $(BIN)/make_struct_fun.pl EGLEW_FUN_EXPORT $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@ + $(BIN)/make_struct_var.pl EGLEW_VAR_EXPORT $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@ + cat $(SRC)/eglew_tail.h >> $@ + +$(S.DEST)/glew.c: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glew.c" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/glew_head.c >> $@ + $(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@ + echo -e "\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@ + $(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@ + echo -e "\nstatic const char * _glewExtensionLookup[] = {" >> $@; + $(BIN)/make_index.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ + echo -e " NULL\n};\n\n" >> $@; + $(BIN)/make_enable_index.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ + $(BIN)/make_initd.pl GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_initd.pl GL $(GL_EXT_SPEC) >> $@ + echo -e "" >> $@; + $(BIN)/make_init.pl GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_init.pl GL $(GL_EXT_SPEC) >> $@ + cat $(SRC)/glew_init_gl.c >> $@ + $(BIN)/make_list.pl $(GL_CORE_SPEC) | grep -v '\"GL_VERSION' >> $@ + $(BIN)/make_list.pl $(GL_EXT_SPEC) >> $@ + $(BIN)/make_list2.pl $(GL_EXT_SPEC) >> $@ + echo -e "\n return GLEW_OK;\n}\n" >> $@ + echo -e "\n#if defined(GLEW_OSMESA)" >> $@ + echo -e "\n#elif defined(GLEW_EGL)" >> $@ + $(BIN)/make_def_fun.pl EGL $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_def_fun.pl EGL $(EGL_EXT_SPEC) >> $@ + $(BIN)/make_def_var.pl EGL $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_def_var.pl EGL $(EGL_EXT_SPEC) >> $@ + $(BIN)/make_init.pl EGL $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_init.pl EGL $(EGL_EXT_SPEC) >> $@ + cat $(SRC)/glew_init_egl.c >> $@ + $(BIN)/make_list.pl $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_list.pl $(EGL_EXT_SPEC) >> $@ + echo -e "\n return GLEW_OK;\n}" >> $@ + echo -e "\n#elif defined(_WIN32)" >> $@ + $(BIN)/make_def_fun.pl WGL $(WGL_EXT_SPEC) >> $@ + $(BIN)/make_def_var.pl WGL $(WGL_EXT_SPEC) >> $@ + $(BIN)/make_init.pl WGL $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/glew_init_wgl.c >> $@ + $(BIN)/make_list.pl $(WGL_EXT_SPEC) >> $@ + echo -e "\n return GLEW_OK;\n}" >> $@; + echo -e "\n#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))" >> $@ + $(BIN)/make_def_fun.pl GLX $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_def_fun.pl GLX $(GLX_EXT_SPEC) >> $@ + echo -e "\nGLboolean __GLXEW_VERSION_1_0 = GL_FALSE;" >> $@ + echo -e "GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;" >> $@ + $(BIN)/make_def_var.pl GLX $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_def_var.pl GLX $(GLX_EXT_SPEC) >> $@ + $(BIN)/make_init.pl GLX $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_init.pl GLX $(GLX_EXT_SPEC) >> $@ + cat $(SRC)/glew_init_glx.c >> $@ + $(BIN)/make_list.pl $(CORE)/GLX_VERSION_1_3 | grep -v '\"GLX_VERSION' >> $@ + $(BIN)/make_list.pl $(GLX_EXT_SPEC) >> $@ + echo -e "\n return GLEW_OK;\n}" >> $@ + echo -e "\n#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */\n" >> $@; + cat $(SRC)/glew_init_tail.c >> $@ + cat $(SRC)/glew_str_head.c >> $@ + $(BIN)/make_str.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ + cat $(SRC)/glew_str_wgl.c >> $@ + $(BIN)/make_str.pl $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/glew_str_glx.c >> $@ + $(BIN)/make_str.pl $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ + cat $(SRC)/glew_str_egl.c >> $@ + $(BIN)/make_str.pl $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@ + cat $(SRC)/glew_str_tail.c >> $@ + perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ + perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@ + perl -e "s/GLEW_VERSION_MINOR_STRING/$(GLEW_MINOR)/g" -pi $@ + perl -e "s/GLEW_VERSION_MICRO_STRING/$(GLEW_MICRO)/g" -pi $@ + perl -e "s/GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader\(\);/{ GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); }/g" -pi $@ + perl -e "s/\(\(glColorSubTable = /((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquation\")) == NULL) || r;\n r = ((glColorSubTable = /g" -pi $@ + rm -f $@.bak + +$(S.DEST)/glewinfo.c: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glewinfo.c" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/glewinfo_head.c >> $@ + $(BIN)/make_info.pl $(GL_CORE_SPEC) >> $@ + $(BIN)/make_info.pl $(GL_EXT_SPEC) >> $@ + echo -e "#if defined(GLEW_EGL)\n" >> $@ + $(BIN)/make_info.pl $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_info.pl $(EGL_EXT_SPEC) >> $@ + echo -e "#elif _WIN32\n" >> $@ + $(BIN)/make_info.pl $(WGL_EXT_SPEC) >> $@ + echo -e "#else /* _UNIX */\n" >> $@ + $(BIN)/make_info.pl $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_info.pl $(GLX_EXT_SPEC) >> $@ + echo -e "#endif /* _WIN32 */\n" >> $@ + + cat $(SRC)/glewinfo_gl.c >> $@ + $(BIN)/make_info_list.pl $(GL_CORE_SPEC) >> $@ + $(BIN)/make_info_list.pl $(GL_EXT_SPEC) >> $@ + cat $(SRC)/glewinfo_wgl.c >> $@ + $(BIN)/make_info_list.pl $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/glewinfo_glx.c >> $@ + $(BIN)/make_info_list.pl $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_info_list.pl $(GLX_EXT_SPEC) >> $@ + cat $(SRC)/glewinfo_egl.c >> $@ + $(BIN)/make_info_list.pl $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_info_list.pl $(EGL_EXT_SPEC) >> $@ + cat $(SRC)/glewinfo_tail.c >> $@ + perl -e 's/"glColorSubTable"/"glBlendEquation", glBlendEquation == NULL);\n glewInfoFunc(fi, "glColorSubTable"/g' -pi $@ + rm -f $@.bak + +# Update documentation + +$(D.DEST)/%.html: doc/%.html + @echo "--------------------------------------------------------------------" + @echo "Creating $(@F)" + @echo "--------------------------------------------------------------------" + cat $(SRC)/header.html $< $(SRC)/footer.html | \ + perl -pe 's#(.*)#\1#' > $@ + +$(D.DEST)/glew.html: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glew.html" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/header.html $@ + echo -e "

Supported OpenGL Extensions

\n" >> $@ + $(BIN)/make_html.pl $(GL_EXT_SPEC) >> $@ + cat $(SRC)/footer.html >> $@ + perl -i -pe 's#(.*)#\1#' $@ + +$(D.DEST)/wglew.html: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating wglew.html" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/header.html $@ + echo -e "

Supported WGL Extensions

\n" >> $@ + $(BIN)/make_html.pl $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/footer.html >> $@ + perl -i -pe 's#(.*)#\1#' $@ + +$(D.DEST)/glxew.html: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glxew.html" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/header.html $@ + echo -e "

Supported GLX Extensions

\n" >> $@ + $(BIN)/make_html.pl $(GLX_EXT_SPEC) >> $@ + cat $(SRC)/footer.html >> $@ + perl -i -pe 's#(.*)#\1#' $@ + +$(D.DEST)/eglew.html: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating eglew.html" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/header.html $@ + echo -e "

Supported EGL Extensions

\n" >> $@ + $(BIN)/make_html.pl $(EGL_EXT_SPEC) >> $@ + cat $(SRC)/footer.html >> $@ + perl -i -pe 's#(.*)#\1#' $@ + +$(B.DEST)/%.rc: src/%.rc $(EXT)/.dummy + perl -e "s/GLEW_MAJOR/$(GLEW_MAJOR)/g;s/GLEW_MINOR/$(GLEW_MINOR)/g;s/GLEW_MICRO/$(GLEW_MICRO)/g;" -p $< > $@ + +clean: + rm -rf $(I.TARGETS) $(S.TARGETS) $(D.TARGETS) $(B.TARGETS) + +clobber: clean + rm -rf $(EXT) + +destroy: clobber + rm -rf registry diff --git a/Libraries/glew-2.3.1/auto/bin/filter_gl_ext.sh b/Libraries/glew-2.3.1/auto/bin/filter_gl_ext.sh new file mode 100644 index 0000000..87bb2c8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/filter_gl_ext.sh @@ -0,0 +1,636 @@ +#!/usr/bin/env bash +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. +## +## Parameters: +## +## $1: Extensions directory + +set -e + +# fix GL_NV_texture_compression_vtc + grep -v EXT $1/GL_NV_texture_compression_vtc > tmp + mv tmp $1/GL_NV_texture_compression_vtc + +# remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program + tail -n +5 $1/GL_ARB_vertex_program > patterns + grep -v -F -f patterns $1/GL_ARB_fragment_program > tmp + mv tmp $1/GL_ARB_fragment_program + +# remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info + tail -n +5 $1/GLX_EXT_visual_info > patterns + grep -v -F -f patterns $1/GLX_EXT_visual_rating > tmp + mv tmp $1/GLX_EXT_visual_rating + +# GL_EXT_draw_buffers2 and GL_EXT_transform_feedback both define glGetBooleanIndexedvEXT but with different parameter names + grep -v glGetBooleanIndexedvEXT $1/GL_EXT_transform_feedback > tmp + mv tmp $1/GL_EXT_transform_feedback + +# GL_EXT_draw_buffers2 and GL_EXT_transform_feedback both define glGetIntegerIndexedvEXT but with different parameter names + grep -v glGetIntegerIndexedvEXT $1/GL_EXT_transform_feedback > tmp + mv tmp $1/GL_EXT_transform_feedback + +# remove duplicates from GL_NV_video_capture and GLX_NV_video_capture + grep -v glX $1/GL_NV_video_capture > tmp + mv tmp $1/GL_NV_video_capture + +# add missing functions to GL_NV_video_capture + cat >> $1/GL_NV_video_capture <> $1/WGL_NV_video_capture <> $1/GLX_NV_video_capture < patterns + grep -v -F -f patterns $1/GL_NV_present_video > tmp + mv tmp $1/GL_NV_present_video + +# fix WGL_NV_present_video + cat >> $1/WGL_NV_present_video <> $1/WGL_NV_video_output < tmp + mv tmp $1/GL_NV_occlusion_query + +# add deprecated constants to GL_ATI_fragment_shader + cat >> $1/GL_ATI_fragment_shader <> $1/GL_NV_texture_shader <> $1/WGL_ATI_pixel_format_float <> $1/WGL_ARB_make_current_read <> $1/WGL_EXT_make_current_read <> $1/GL_ARB_vertex_buffer_object <> $1/GLX_EXT_import_context <> $1/GLX_OML_swap_method <> $1/GLX_SGIX_fbconfig <> $1/GLX_SGIX_pbuffer <> $1/GL_NV_half_float <> $1/WGL_ARB_pbuffer <> $1/WGL_EXT_pbuffer < patterns + grep -v -F -f patterns $1/GL_ARB_fragment_shader > tmp + mv tmp $1/GL_ARB_fragment_shader + grep -v -F -f patterns $1/GL_ARB_vertex_shader > tmp + mv tmp $1/GL_ARB_vertex_shader + +# remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader + tail -n +5 $1/GL_ARB_vertex_program > patterns + grep -v -F -f patterns $1/GL_ARB_vertex_shader > tmp + mv tmp $1/GL_ARB_vertex_shader + +# remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader, +# and GL_ARB_vertex_shader + tail -n +5 $1/GL_ARB_fragment_program > patterns + grep -v -F -f patterns $1/GL_ARB_fragment_shader > tmp + mv tmp $1/GL_ARB_fragment_shader + grep -v -F -f patterns $1/GL_ARB_vertex_shader > tmp + mv tmp $1/GL_ARB_vertex_shader + +# remove duplicates in GL_EXT_direct_state_access + grep -v "glGetBooleanIndexedvEXT" $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + grep -v "glGetIntegerIndexedvEXT" $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + grep -v "glDisableIndexedEXT" $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + grep -v "glEnableIndexedEXT" $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + grep -v "glIsEnabledIndexedEXT" $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + +# remove duplicates in GL_NV_explicit_multisample + grep -v "glGetBooleanIndexedvEXT" $1/GL_NV_explicit_multisample > tmp + mv tmp $1/GL_NV_explicit_multisample + grep -v "glGetIntegerIndexedvEXT" $1/GL_NV_explicit_multisample > tmp + mv tmp $1/GL_NV_explicit_multisample + +# fix bugs in GL_ARB_vertex_shader + grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp + mv tmp $1/GL_ARB_vertex_shader + perl -e 's/handle /GLhandleARB /g' -pi $1/GL_ARB_vertex_shader + +# fix bugs in GL_ARB_shader_objects + grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp + mv tmp $1/GL_ARB_shader_objects + grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp + mv tmp $1/GL_ARB_shader_objects + +# add typedefs to GL_ARB_shader_objects + cat >> $1/GL_ARB_shader_objects <> $1/GL_ARB_transpose_matrix <> $1/GL_EXT_framebuffer_multisample < tmp + mv tmp $1/GL_NV_gpu_program_fp64 + +# Filter glGetUniformui64vNV from GL_NV_shader_buffer_load + grep -v "glGetUniformui64vNV" $1/GL_NV_shader_buffer_load > tmp + mv tmp $1/GL_NV_shader_buffer_load + +# Filter out profile enumerations from GLX_ARB_create_context + grep -v "_PROFILE_" $1/GLX_ARB_create_context > tmp + mv tmp $1/GLX_ARB_create_context + +# Filter only profile related enumerations for GLX_ARB_create_context_profile + head -n4 $1/GLX_ARB_create_context_profile > tmp + grep "_PROFILE_" $1/GLX_ARB_create_context_profile >> tmp + mv tmp $1/GLX_ARB_create_context_profile + +# Filter out profile enumerations from WGL_ARB_create_context + grep -v "_PROFILE_" $1/WGL_ARB_create_context > tmp + mv tmp $1/WGL_ARB_create_context + +# Filter only profile related enumerations for WGL_ARB_create_context_profile + head -n4 $1/WGL_ARB_create_context_profile > tmp + grep "_PROFILE_" $1/WGL_ARB_create_context_profile >> tmp + mv tmp $1/WGL_ARB_create_context_profile + +# add missing function to GLX_NV_copy_image + cat >> $1/GLX_NV_copy_image <> $1/WGL_NV_copy_image < tmp + mv tmp $1/GL_EXT_separate_shader_objects + +# Filter out EXT functions from GL_ARB_viewport_array + grep -v "EXT" $1/GL_ARB_viewport_array > tmp + mv tmp $1/GL_ARB_viewport_array + +# Additional enumerations for GL_NV_vertex_buffer_unified_memory +# These are mentioned in GL_ARB_draw_indirect.txt + + cat >> $1/GL_NV_vertex_buffer_unified_memory < tmp + mv tmp $1/GL_ARB_debug_output + +# Filter glGetPointerv from GL_EXT_vertex_array +# It's part of OpenGL 1.1, after all + + grep -v "glGetPointerv" $1/GL_EXT_vertex_array > tmp + mv tmp $1/GL_EXT_vertex_array + +# add typedef to GL_AMD_debug_output +# parse_spec.pl can't parse typedefs from New Types section, but ought to + cat >> $1/GL_AMD_debug_output <> $1/GL_ARB_debug_output <> $1/GL_KHR_debug < tmp + mv tmp $1/GL_KHR_debug + +# add typedefs to GL_ARB_cl_event +# parse_spec.pl can't parse typedefs from New Types section, but ought to + cat >> $1/GL_ARB_cl_event < tmp + mv tmp $1/GL_ARB_gpu_shader_fp64 + +# add missing functions to GL_EXT_direct_state_access (GL_ARB_gpu_shader_fp64 related) + cat >> $1/GL_EXT_direct_state_access <> $1/GL_EXT_direct_state_access <> $1/GL_EXT_direct_state_access <> $1/GL_EXT_direct_state_access < tmp + mv tmp $1/GL_AMD_performance_monitor + grep -v 'GL_FLOAT ' $1/GL_AMD_performance_monitor > tmp + mv tmp $1/GL_AMD_performance_monitor + +# Filter out GL_STORAGE_CACHED_APPLE and GL_STORAGE_SHARED_APPLE from GL_APPLE_texture_range + grep -v 'GL_STORAGE_CACHED_APPLE ' $1/GL_APPLE_texture_range > tmp + mv tmp $1/GL_APPLE_texture_range + grep -v 'GL_STORAGE_SHARED_APPLE ' $1/GL_APPLE_texture_range > tmp + mv tmp $1/GL_APPLE_texture_range + +# Filter out GL_RED from GL_ARB_texture_rg + grep -v 'GL_RED ' $1/GL_ARB_texture_rg > tmp + mv tmp $1/GL_ARB_texture_rg + +# Filter out _EXT enums from GL_ARB_texture_storage + grep -v '_EXT ' $1/GL_ARB_texture_storage > tmp + mv tmp $1/GL_ARB_texture_storage + +# Filter out TEXTURE_3D enums from GL_EXT_paletted_texture + grep -v 'TEXTURE_3D' $1/GL_EXT_paletted_texture > tmp + mv tmp $1/GL_EXT_paletted_texture + +# Filter out GL_VERSION_1_1 enums from GL_AMD_stencil_operation_extended + grep -v '0x150' $1/GL_AMD_stencil_operation_extended > tmp + mv tmp $1/GL_AMD_stencil_operation_extended + +# Filter out from GL_APPLE_ycbcr_422 + grep -v 'GL_UNSIGNED_SHORT_8_8_APPLE' $1/GL_APPLE_ycbcr_422 > tmp + mv tmp $1/GL_APPLE_ycbcr_422 + grep -v 'GL_UNSIGNED_SHORT_8_8_REV_APPLE' $1/GL_APPLE_ycbcr_422 > tmp + mv tmp $1/GL_APPLE_ycbcr_422 + +# Filter out GL_FRAGMENT_DEPTH_EXT from GL_EXT_light_texture + grep -v 'GL_FRAGMENT_DEPTH_EXT' $1/GL_EXT_light_texture > tmp + mv tmp $1/GL_EXT_light_texture + +# Filter out GL_MULTISAMPLE_BIT_EXT from GL_SGIS_multisample + grep -v 'GL_MULTISAMPLE_BIT_EXT' $1/GL_SGIS_multisample > tmp + mv tmp $1/GL_SGIS_multisample + +# Filter out GL_COMPRESSED_RGB_S3TC_DXT1_EXT from GL_EXT_texture_compression_dxt1 + grep -v 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT' $1/GL_EXT_texture_compression_dxt1 > tmp + mv tmp $1/GL_EXT_texture_compression_dxt1 + +# Filter out GL_COMPRESSED_RGBA_S3TC_DXT1_EXT from GL_EXT_texture_compression_dxt1 + grep -v 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT' $1/GL_EXT_texture_compression_dxt1 > tmp + mv tmp $1/GL_EXT_texture_compression_dxt1 + +# Append GLfixed to GL_ARB_ES2_compatibility +# Probably ought to be explicitly mentioned in the spec language + + cat >> $1/GL_ARB_ES2_compatibility <> $1/GL_REGAL_ES1_0_compatibility <> $1/GL_REGAL_log < GLLOGPROCREGAL + perl -e 's/LOGPROCREGAL/GLLOGPROCREGAL/g' -pi $1/GL_REGAL_log + +# Filter out GL_BYTE from GL_OES_byte_coordinates + grep -v 'GL_BYTE' $1/GL_OES_byte_coordinates > tmp + mv tmp $1/GL_OES_byte_coordinates + +# Filter out fp64 (not widely supported) from GL_EXT_direct_state_access + egrep -v 'glProgramUniform.*[1234]d[v]?EXT' $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + +# Filter out all enums from GL_ANGLE_depth_texture + grep -v '0x' $1/GL_ANGLE_depth_texture > tmp + mv tmp $1/GL_ANGLE_depth_texture + +# Filter out GL_NONE enum from GL_ANGLE_depth_texture + grep -v 'GL_NONE' $1/GL_ANGLE_texture_usage > tmp + mv tmp $1/GL_ANGLE_texture_usage + +# Fixup REGAL and ANGLE urls + + for i in $1/GL_REGAL_*; do perl -e 's#http://www.opengl.org/registry/specs/REGAL/.*#https://github.com/p3/regal/tree/master/doc/extensions#g' -pi $i; done + for i in $1/GL_ANGLE_*; do perl -e 's#http://www.opengl.org/registry/specs/ANGLE/.*#https://code.google.com/p/angleproject/source/browse/\#git%2Fextensions#g' -pi $i; done + +# Filter out GL_NV_blend_equation_advanced_coherent enums and functions + head -n4 $1/GL_NV_blend_equation_advanced_coherent > tmp + mv tmp $1/GL_NV_blend_equation_advanced_coherent + +# Filter out GL_AMD_gpu_shader_int64 enums and functions + head -n4 $1/GL_AMD_gpu_shader_int64 > tmp + mv tmp $1/GL_AMD_gpu_shader_int64 + +# Filter out GL_NO_ERROR enum and glGetGraphicsResetStatus from GL_KHR_robustness + grep -v 'GL_NO_ERROR' $1/GL_KHR_robustness | + grep -v 'glGetGraphicsResetStatus' > tmp + mv tmp $1/GL_KHR_robustness + +# Filter out all enums from GL_KHR_blend_equation_advanced_coherent + grep -v '0x' $1/GL_KHR_blend_equation_advanced_coherent > tmp + mv tmp $1/GL_KHR_blend_equation_advanced_coherent + +# Filter out glBlendBarrierKHR enum from GL_KHR_blend_equation_advanced_coherent + grep -v 'glBlendBarrierKHR' $1/GL_KHR_blend_equation_advanced_coherent > tmp + mv tmp $1/GL_KHR_blend_equation_advanced_coherent + +# Filter out GL_NONE enum from GL_KHR_context_flush_control + grep -v 'GL_NONE' $1/GL_KHR_context_flush_control > tmp + mv tmp $1/GL_KHR_context_flush_control + +# Filter out CoverageModulation from NV_framebuffer_mixed_samples +# Superset of EXT_raster_multisample + + grep -v "CoverageModulation" $1/GL_NV_framebuffer_mixed_samples > tmp + mv tmp $1/GL_NV_framebuffer_mixed_samples + +# Filter out glRasterSamplesEXT from NV_framebuffer_mixed_samples +# Superset of EXT_raster_multisample + + grep -v "RasterSamplesEXT" $1/GL_NV_framebuffer_mixed_samples > tmp + mv tmp $1/GL_NV_framebuffer_mixed_samples + +# Filter out glNamedBufferStorageEXT from GL_ARB_buffer_storage + + grep -v "glNamedBufferStorageEXT" $1/GL_ARB_buffer_storage > tmp + mv tmp $1/GL_ARB_buffer_storage + +# Filter out glFramebufferTextureEXT from GL_EXT_geometry_point_size +# and GL_EXT_geometry_shader + + grep -v "glFramebufferTextureEXT" $1/GL_EXT_geometry_point_size > tmp + mv tmp $1/GL_EXT_geometry_point_size + + grep -v "glFramebufferTextureEXT" $1/GL_EXT_geometry_shader > tmp + mv tmp $1/GL_EXT_geometry_shader + +# Filter out glBindFragDataLocationEXT from GL_EXT_blend_func_extended + + grep -v "glBindFragDataLocationEXT" $1/GL_EXT_blend_func_extended > tmp + mv tmp $1/GL_EXT_blend_func_extended + +# Filter out glDrawArraysInstancedEXT and glDrawElementsInstancedEXT from GL_EXT_blend_func_extended + + grep -v "glDrawArraysInstancedEXT" $1/GL_EXT_instanced_arrays > tmp + mv tmp $1/GL_EXT_instanced_arrays + + grep -v "glDrawElementsInstancedEXT" $1/GL_EXT_instanced_arrays > tmp + mv tmp $1/GL_EXT_instanced_arrays + +# Filter out glRenderbufferStorageMultisampleEXT from GL_EXT_multisampled_render_to_texture + + grep -v "glRenderbufferStorageMultisampleEXT" $1/GL_EXT_multisampled_render_to_texture > tmp + mv tmp $1/GL_EXT_multisampled_render_to_texture + +# Filter out glTexturePageCommitmentEXT from GL_ARB_sparse_texture + + grep -v "glTexturePageCommitmentEXT" $1/GL_ARB_sparse_texture > tmp + mv tmp $1/GL_ARB_sparse_texture + +# Filter out TextureStorage* from GL_ARB_texture_storage + + grep -v "TextureStorage" $1/GL_ARB_texture_storage > tmp + mv tmp $1/GL_ARB_texture_storage + +# Filter out functions from GL_EXT_occlusion_query_boolean + + grep -v "(" $1/GL_EXT_occlusion_query_boolean > tmp + mv tmp $1/GL_EXT_occlusion_query_boolean + +# Filter out duplicate enums from GL_EXT_protected_textures + + cat $1/GL_EXT_protected_textures | grep -v GL_TRUE | grep -v GL_FALSE > tmp + mv tmp $1/GL_EXT_protected_textures + +# Filter out duplicate enums from GL_EXT_robustness + + cat $1/GL_EXT_robustness | grep -v GL_NO_ERROR > tmp + mv tmp $1/GL_EXT_robustness + +# Filter GL_EXT_shader_framebuffer_fetch_non_coherent + + grep -v "FramebufferFetchBarrierEXT" $1/GL_EXT_shader_framebuffer_fetch_non_coherent > tmp + mv tmp $1/GL_EXT_shader_framebuffer_fetch_non_coherent + +# Filter GL_EXT_tessellation_shader + + grep -v "PatchParameteriEXT" $1/GL_EXT_tessellation_shader > tmp + mv tmp $1/GL_EXT_tessellation_shader + +# Filter GL_EXT_texture_buffer + + grep -v "TexBuffer" $1/GL_EXT_texture_buffer > tmp + mv tmp $1/GL_EXT_texture_buffer + +# Filter GL_EXT_texture_border_clamp + + grep -v "TexParameter" $1/GL_EXT_texture_border_clamp > tmp + mv tmp $1/GL_EXT_texture_border_clamp + +# Filter GL_EXT_disjoint_timer_query + + cat $1/GL_EXT_disjoint_timer_query | grep -v GetQueryObjecti64v | grep -v GetQueryObjectui64v > tmp + mv tmp $1/GL_EXT_disjoint_timer_query + +# Filter GL_NV_read_buffer_front + + grep -v "ReadBufferNV" $1/GL_NV_read_buffer_front > tmp + mv tmp $1/GL_NV_read_buffer_front + +# Append GLVULKANPROCNV to GL_NV_draw_vulkan_image +# Probably ought to be explicitly mentioned in the spec language + + cat >> $1/GL_NV_draw_vulkan_image < patterns + grep -v -F -f patterns $1/GL_EXT_fragment_shading_rate_primitive > tmp + mv tmp $1/GL_EXT_fragment_shading_rate_primitive + +# remove duplicates in GL_EXT_fragment_shading_rate and GL_EXT_fragment_shading_rate_attachment + tail -n +5 $1/GL_EXT_fragment_shading_rate_attachment > patterns + grep -v -F -f patterns $1/GL_EXT_fragment_shading_rate_attachment > tmp + mv tmp $1/GL_EXT_fragment_shading_rate_attachment + +# GLU extensions are not relevant here + rm -f $1/GL_GLU_* + +# Not complete + rm -f $1/GL_SGIX_color_type + +# clean up + rm -f patterns $1/*.bak diff --git a/Libraries/glew-2.3.1/auto/bin/filter_gles_ext.sh b/Libraries/glew-2.3.1/auto/bin/filter_gles_ext.sh new file mode 100644 index 0000000..9b882c2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/filter_gles_ext.sh @@ -0,0 +1,20 @@ +#!/usr/bin/env bash +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. +## +## Parameters: +## +## $1: Extensions directory +## $2: Registry directory +## $3: The black list + +set -e + +# clean up + rm -f $1/*.bak diff --git a/Libraries/glew-2.3.1/auto/bin/filter_spec.py b/Libraries/glew-2.3.1/auto/bin/filter_spec.py new file mode 100644 index 0000000..16c2fa9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/filter_spec.py @@ -0,0 +1,38 @@ +#!/usr/bin/python + +import re + +section = re.compile('^(Name|Name Strings?|Contact|Notice|Number|Dependencies|Overview|Issues|IP Status|Status|Version|New Procedures and Functions|New Tokens|Additions to .*|Changes to .*|Modifications to .*|Add new Section .*)\s*$') +token = re.compile('^\s+(([A-Z0-9][A-Z0-9_x]*):?\s+((?:0x)?[0-9A-F]+)([^\?]*))?\s*$') +match = [ 'Name', 'Name String', 'Contact', 'Notice', 'Name Strings', 'Version', 'Number', 'Dependencies', 'New Procedures and Functions', 'New Tokens'] + +if __name__ == '__main__': + + from optparse import OptionParser + import os + + parser = OptionParser('usage: %prog [options] [SOURCES...]') + (options, args) = parser.parse_args() + + for i in args: + lines = open(i).readlines() + f = open(i,'w') + + # Keep track of the current section as we iterate over the input + current = '' + for j in lines: + + # Detect the start of a new section + m = section.match(j) + if m: + current = m.group(1).strip() + if current in match: + print >>f, j, + continue + + if current=='New Tokens': + if token.match(j): + print >>f, j, + elif current in match: + print >>f, j, + diff --git a/Libraries/glew-2.3.1/auto/bin/make.pl b/Libraries/glew-2.3.1/auto/bin/make.pl new file mode 100644 index 0000000..cee16de --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make.pl @@ -0,0 +1,224 @@ +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +my %regex = ( + extname => qr/^[A-Z][A-Za-z0-9_]+$/, + exturl => qr/^http.+$/, + function => qr/^(.+) ([a-z][a-z0-9_]*) \((.*)\)$/i, + token => qr/^([A-Z][A-Za-z0-9_x]*)\s+((?:0x|-)?[0-9A-Fa-f]+(u(ll)?)?|[A-Z][A-Za-z0-9(),_-]*)$/, + type => qr/^typedef\s+(.+)$/, + exact => qr/.*;$/, +); + +# prefix function name with glew +sub prefixname($) +{ + my $name = $_[0]; + $name =~ s/^(.*?)gl/__$1glew/; + return $name; +} + +# prefix function name with glew +sub prefix_varname($) +{ + my $name = $_[0]; + $name =~ s/^(.*?)GL(X*?)EW/__$1GL$2EW/; + return $name; +} + +#--------------------------------------------------------------------------------------- + +sub make_exact($) +{ + my $exact = $_[0]; + $exact =~ s/(; |{)/$1\n/g; + return $exact; +} + +sub make_separator($) +{ + my $extname = $_[0]; + my $l = length $extname; + my $s = (71 - $l)/2; + print "/* "; + my $j = 3; + for (my $i = 0; $i < $s; $i++) + { + print "-"; + $j++; + } + print " $_[0] "; + $j += $l + 2; + while ($j < 76) + { + print "-"; + $j++; + } + print " */\n\n"; +} + +#--------------------------------------------------------------------------------------- + +sub parse_ext($) +{ + my $filename = shift; + my %functions = (); + my %tokens = (); + my @reuse = (); # Extensions to reuse + my @types = (); + my @exacts = (); + my $extname = ""; # Full extension name GL_FOO_extension + my $exturl = ""; # Info URL + my $extstring = ""; # Relevant extension string + + open EXT, "<$filename" or return; + + # As of GLEW 1.14.0 the first four lines _must_ be + # the extension name, the URL and the GL extension + # string (which might be different to the name), + # and the reused extensions + # + # For example GL_NV_geometry_program4 is available + # iff GL_NV_gpu_program4 appears in the extension + # string. + # + # For core OpenGL versions, the third line should + # be blank. + # + # If the URL is unknown, the second line should be + # blank. + + $extname = readline(*EXT); + $exturl = readline(*EXT); + $extstring = readline(*EXT); + @reuse = split(" ", readline(*EXT)); + + chomp($extname); + chomp($exturl); + chomp($extstring); + + while() + { + chomp; + if (s/^\s+//) + { + if (/$regex{exact}/) + { + push @exacts, $_; + } + elsif (/$regex{type}/) + { + push @types, $_; + } + elsif (/$regex{token}/) + { + my ($name, $value) = ($1, $2); + $tokens{$name} = $value; + } + elsif (/$regex{function}/) + { + my ($return, $name, $parms) = ($1, $2, $3); + $functions{$name} = { + rtype => $return, + parms => $parms, + }; + } else { + print STDERR "'$_' matched no regex.\n"; + } + } + } + + close EXT; + + return ($extname, $exturl, $extstring, \@reuse, \@types, \%tokens, \%functions, \@exacts); +} + +sub output_tokens($$) +{ + my ($tbl, $fnc) = @_; + if (keys %{$tbl}) + { + local $, = "\n"; + print "\n"; + print map { &{$fnc}($_, $tbl->{$_}) } sort { + if (${$tbl}{$a} eq ${$tbl}{$b}) { + $a cmp $b + } else { + if (${$tbl}{$a} =~ /_/) { + if (${$tbl}{$b} =~ /_/) { + $a cmp $b + } else { + -1 + } + } else { + if (${$tbl}{$b} =~ /_/) { + 1 + } else { + if (hex ${$tbl}{$a} eq hex ${$tbl}{$b}) { + $a cmp $b + } else { + hex ${$tbl}{$a} <=> hex ${$tbl}{$b} + } + } + } + } + } keys %{$tbl}; + print "\n"; + } else { + print STDERR "no keys in table!\n"; + } +} + +sub output_types($$) +{ + my ($tbl, $fnc) = @_; + if (scalar @{$tbl}) + { + local $, = "\n"; + print "\n"; + print map { &{$fnc}($_) } sort @{$tbl}; + print "\n"; + } +} + +sub output_decls($$) +{ + my ($tbl, $fnc) = @_; + if (keys %{$tbl}) + { + local $, = "\n"; + print "\n"; + print map { &{$fnc}($_, $tbl->{$_}) } sort keys %{$tbl}; + print "\n"; + } +} + +sub output_exacts($$) +{ + my ($tbl, $fnc) = @_; + if (scalar @{$tbl}) + { + local $, = "\n"; + print "\n"; + print map { &{$fnc}($_) } sort @{$tbl}; + print "\n"; + } +} + +sub output_reuse($$) +{ + my ($tbl, $fnc) = @_; + if (scalar @{$tbl}) + { + local $, = "\n"; + print "\n"; + print map { &{$fnc}($_) } sort @{$tbl}; + print "\n"; + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_def_fun.pl b/Libraries/glew-2.3.1/auto/bin/make_def_fun.pl new file mode 100644 index 0000000..62c9d12 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_def_fun.pl @@ -0,0 +1,37 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +# function pointer declaration +sub make_pfn_decl($%) +{ + return "PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . " = NULL;"; +} + +my @extlist = (); +my %extensions = (); + +our $type = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + output_decls($functions, \&make_pfn_decl); + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_def_var.pl b/Libraries/glew-2.3.1/auto/bin/make_def_var.pl new file mode 100644 index 0000000..5da6876 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_def_var.pl @@ -0,0 +1,33 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +my @extlist = (); +my %extensions = (); + +our $type = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + print "GLboolean " . prefix_varname($extvar) . " = GL_FALSE;\n"; + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_enable_index.pl b/Libraries/glew-2.3.1/auto/bin/make_enable_index.pl new file mode 100644 index 0000000..700f662 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_enable_index.pl @@ -0,0 +1,48 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; +use File::Basename; + +use lib '.'; +do 'bin/make.pl'; + +## +## Make Extension-enabled Index +## + +my @extlist = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + print "/* Detected in the extension string or strings */\n"; + print "static GLboolean _glewExtensionString[" . scalar @extlist . "];\n"; + + print "/* Detected via extension string or experimental mode */\n"; + print "static GLboolean* _glewExtensionEnabled[] = {\n";; + + foreach my $ext (sort { basename($a) cmp basename($b) } @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = + parse_ext($ext); + + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + + print "#ifdef $extname\n"; + print " &__$extvar,\n"; + print "#endif\n"; + } + + print " NULL\n};\n\n"; +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_header.pl b/Libraries/glew-2.3.1/auto/bin/make_header.pl new file mode 100644 index 0000000..52b2639 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_header.pl @@ -0,0 +1,73 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +# token +sub make_define($$) +{ + return "#define $_[0] $_[1]" +} + +# type declaration +sub make_type($$) +{ + return "@_;" +} + +# function pointer type declaration +sub make_pfn_type($%) +{ + our $api; + return join(' ', "typedef", $_[1]->{rtype}, + "($api * PFN" . (uc $_[0]) . "PROC)", + "(" . $_[1]->{parms} . ")") . ";"; +} + +# function name alias +sub make_pfn_alias($%) +{ + our $type; + return join(" ", "#define", $_[0], $type . "EW_GET_FUN(" . prefixname($_[0]) . ")") +} + +my @extlist = (); +my %extensions = (); + +our $api = shift; +our $type = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + + make_separator($extname); + print "#ifndef $extname\n#define $extname 1\n"; + output_tokens($tokens, \&make_define); + output_types($types, \&make_type); + output_exacts($exacts, \&make_exact); + output_decls($functions, \&make_pfn_type); + output_decls($functions, \&make_pfn_alias); + + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + + print "\n#define $extvar " . $type . "EW_GET_VAR(" . prefix_varname($extvar) . ")\n"; + print "\n#endif /* $extname */\n\n"; + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_html.pl b/Libraries/glew-2.3.1/auto/bin/make_html.pl new file mode 100644 index 0000000..465b910 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_html.pl @@ -0,0 +1,57 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#--------------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); +my $group = ""; +my $cur_group = ""; + +if (@ARGV) +{ + @extlist = @ARGV; + my $n = 1; + print "\n"; + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + $cur_group = $extname; + $cur_group =~ s/^(?:W?)GL(?:X?)_([A-Z0-9]+?)_.*$/$1/; + $extname =~ s/^(?:W?)GL(?:X?)_(.*)$/$1/; + if ($cur_group ne $group) + { + if ($group ne "") + { + print "\n"; + } + $group = $cur_group; + } + + { + if ($exturl) + { + print "\n"; + } + else + { + print "\n"; + } + $n++; + } + } + print "

$n $extname
$n $extname
\n" +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_index.pl b/Libraries/glew-2.3.1/auto/bin/make_index.pl new file mode 100644 index 0000000..0650e53 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_index.pl @@ -0,0 +1,41 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; +use File::Basename; + +use lib '.'; +do 'bin/make.pl'; + +## +## Make Index +## +## Output sorted array of extension strings for indexing into extension +## enable/disable flags. This provides a way to convert an extension string +## into an integer index. +## + +my @extlist = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort { basename($a) cmp basename($b) } @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = + parse_ext($ext); + + print "#ifdef $extname\n"; + print " \"$extname\",\n"; + print "#endif\n"; + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_info.pl b/Libraries/glew-2.3.1/auto/bin/make_info.pl new file mode 100644 index 0000000..a114310 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_info.pl @@ -0,0 +1,71 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#--------------------------------------------------------------------------------------- + +# function pointer definition +sub make_pfn_info($%) +{ + my $name = $_[0]; + return " glewInfoFunc(fi, \"$_[0]\", $name == NULL);"; +} + +#--------------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + my $extpre = $extname; + $extpre =~ s/(GLX|GLW|GL).*/$1/; + $extpre = lc $extpre; + + #make_separator($extname); + print "#ifdef $extname\n\n"; + print "static void _glewInfo_$extname (void)\n{\n"; + + if (! %$functions) + { + print " "; + } + else + { + print " GLboolean fi = "; + } + + if ($extvar =~ /VERSION/) + { + print "glewPrintExt(\"$extname\", $extvar, $extvar, $extvar);\n"; + } + else + { + print "glewPrintExt(\"$extname\", $extvar, $extpre" . + "ewIsSupported(\"$extname\"), $extpre" . + "ewGetExtension(\"$extstring\"));\n"; + } + output_decls($functions, \&make_pfn_info); + print "}\n\n"; + print "#endif /* $extname */\n\n"; + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_info_list.pl b/Libraries/glew-2.3.1/auto/bin/make_info_list.pl new file mode 100644 index 0000000..6aab4e4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_info_list.pl @@ -0,0 +1,49 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#--------------------------------------------------------------------------------------- + +# function pointer definition +sub make_pfn_def($%) +{ + return "PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . " = NULL;"; +} + +# function pointer definition +sub make_init_call($%) +{ + my $name = prefixname($_[0]); + return " r = r || (" . $name . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress((const GLubyte*)\"" . $name . "\")) == NULL;"; +} + +#--------------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + + print "#ifdef $extname\n"; + print " _glewInfo_$extname();\n"; + print "#endif /* $extname */\n"; + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_init.pl b/Libraries/glew-2.3.1/auto/bin/make_init.pl new file mode 100644 index 0000000..6e7fa4b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_init.pl @@ -0,0 +1,61 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#------------------------------------------------------------------------------- + +# function pointer definition +sub make_pfn_def_init($%) +{ + #my $name = prefixname($_[0]); + return " r = ((" . $_[0] . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress((const GLubyte*)\"" . $_[0] . "\")) == NULL) || r;"; +} + +sub make_reuse_call($%) +{ + return " r = _glewInit_" . $_[0] . "() || r;"; +} + +#------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); + +our $type = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = + parse_ext($ext); + + #make_separator($extname); + my $extvar = $extname; + my $extvardef = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + if (keys %$functions or keys @$reuse) + { + print "#ifdef $extname\n\n"; + print "static GLboolean _glewInit_$extname (void)\n{\n GLboolean r = GL_FALSE;\n"; + output_reuse($reuse, \&make_reuse_call); + output_decls($functions, \&make_pfn_def_init); + print "\n return r;\n}\n\n"; + print "#endif /* $extname */\n\n"; + } + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_initd.pl b/Libraries/glew-2.3.1/auto/bin/make_initd.pl new file mode 100644 index 0000000..3b96b4c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_initd.pl @@ -0,0 +1,45 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +## Output declarations for the _glewInit_[extension] functions defined +## by make_init.pl script. These are necessary for for initializers to +## call each other, such as a core GL 3 context that depends on certain +## extensions. + +#------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); + +our $type = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = + parse_ext($ext); + + #print "#ifdef $extname\n\n"; + if (keys %$functions) + { + print "static GLboolean _glewInit_$extname (void);\n"; + } + #print "#endif /* $extname */\n\n"; + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_list.pl b/Libraries/glew-2.3.1/auto/bin/make_list.pl new file mode 100644 index 0000000..eb8cc40 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_list.pl @@ -0,0 +1,75 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#--------------------------------------------------------------------------------------- + +# function pointer definition +sub make_init_call($%) +{ + my $name = prefixname($_[0]); + return " r = r || (" . $_[0] . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress(\"" . $name . "\")) == NULL;"; +} + +#--------------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + + my $extpre = $extname; + $extpre =~ s/^(W?E?)GL(X?).*$/\l$1gl\l$2ew/; + + #my $pextvar = prefix_varname($extvar); + + if (length($extstring) && $extstring !~ /^GL_/ || keys %$functions) + { + print "#ifdef $extname\n"; + } + + if (length($extstring) && $extstring !~ /^GL_/) + { + print " " . $extvar . " = _glewSearchExtension(\"$extstring\", extStart, extEnd);\n"; + } + + if (keys %$functions) + { + if ($extname =~ /WGL_.*/) + { + print " if (glewExperimental || " . $extvar . "|| crippled) " . $extvar . "= !_glewInit_$extname();\n"; + } + else + { + print " if (glewExperimental || " . $extvar . ") " . $extvar . " = !_glewInit_$extname();\n"; + } + } + + if (length($extstring) && $extstring !~ /^GL_/ || keys %$functions) + { + print "#endif /* $extname */\n"; + } + } + +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_list2.pl b/Libraries/glew-2.3.1/auto/bin/make_list2.pl new file mode 100644 index 0000000..18e0076 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_list2.pl @@ -0,0 +1,46 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#--------------------------------------------------------------------------------------- +# Extensions that depend on others can be enabled once we know +# if the one it depends on, is enabled. + +my @extlist = (); +my %extensions = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + + if ($extname ne $extstring && length($extstring)) + { + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + + my $parent = $extstring; + $parent =~ s/GL(X*)_/GL$1EW_/; + + print "#ifdef $extname\n"; + print " $extvar = $parent;\n"; + print "#endif /* $extname */\n"; + } + } + +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_str.pl b/Libraries/glew-2.3.1/auto/bin/make_str.pl new file mode 100644 index 0000000..d8d2b17 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_str.pl @@ -0,0 +1,55 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +my @extlist = (); +my %extensions = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + my $curexttype = ""; + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + my $exttype = $extname; + $exttype =~ s/(W?E?)GL(X?)_(.*?_)(.*)/$3/; + my $extrem = $extname; + $extrem =~ s/(W?E?)GL(X?)_(.*?_)(.*)/$4/; + my $extvar = $extname; + $extvar =~ s/(W?E?)GL(X?)_/$1GL$2EW_/; + if(!($exttype =~ $curexttype)) + { + if(length($curexttype) > 0) + { + print " }\n"; + } + print " if (_glewStrSame2(&pos, &len, (const GLubyte*)\"$exttype\", " . length($exttype) . "))\n"; + print " {\n"; + $curexttype = $exttype; + } + print "#ifdef $extname\n"; + print " if (_glewStrSame3(&pos, &len, (const GLubyte*)\"$extrem\", ". length($extrem) . "))\n"; + #print " return $extvar;\n"; + print " {\n"; + print " ret = $extvar;\n"; + print " continue;\n"; + print " }\n"; + print "#endif\n"; + } + + print " }\n"; +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_struct_fun.pl b/Libraries/glew-2.3.1/auto/bin/make_struct_fun.pl new file mode 100644 index 0000000..bb7ffb5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_struct_fun.pl @@ -0,0 +1,38 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +# function pointer declaration +sub make_pfn_decl($%) +{ + our $export; + return $export . " PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . ";"; +} + +my @extlist = (); +my %extensions = (); + +our $export = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + output_decls($functions, \&make_pfn_decl); + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/make_struct_var.pl b/Libraries/glew-2.3.1/auto/bin/make_struct_var.pl new file mode 100644 index 0000000..d774fa0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/make_struct_var.pl @@ -0,0 +1,33 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +my @extlist = (); +my %extensions = (); + +our $export = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + print $export . " GLboolean " . prefix_varname($extvar) . ";\n"; + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/parse_spec.pl b/Libraries/glew-2.3.1/auto/bin/parse_spec.pl new file mode 100644 index 0000000..8fd96f2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/parse_spec.pl @@ -0,0 +1,410 @@ +#!/usr/bin/env perl +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +sub compile_regex +{ + my $regex = join('', @_); + return qr/$regex/ +} + +my @sections = ( + "Name", + "Name Strings?", + "New Procedures and Functions", + "New Tokens.*", # Optional (GL/WGL/GLX/...) suffix + "Additions to Chapter.*", +); + +my %typemap = ( + bitfield => "GLbitfield", + boolean => "GLboolean", + # fsck up in EXT_vertex_array + Boolean => "GLboolean", + byte => "GLbyte", + clampd => "GLclampd", + clampf => "GLclampf", + double => "GLdouble", + enum => "GLenum", + # Intel fsck up + Glenum => "GLenum", + float => "GLfloat", + half => "GLhalf", + int => "GLint", + short => "GLshort", + sizei => "GLsizei", + ubyte => "GLubyte", + uint => "GLuint", + ushort => "GLushort", + DMbuffer => "void *", + # Nvidia video output fsck up + int64EXT => "GLint64EXT", + uint64EXT=> "GLuint64EXT", + + # ARB VBO introduces these. + + sizeiptr => "GLsizeiptr", + intptr => "GLintptr", + sizeiptrARB => "GLsizeiptrARB", + intptrARB => "GLintptrARB", + + # ARB shader objects introduces these, charARB is at least 8 bits, + # handleARB is at least 32 bits + charARB => "GLcharARB", + handleARB => "GLhandleARB", + + char => "GLchar", + + # OpenGL 3.2 and GL_ARB_sync + + int64 => "GLint64", + uint64 => "GLuint64", + sync => "GLsync", + + # GL_EXT_EGL_image_storage + + eglImageOES => "GLeglImageOES", + + # AMD_debug_output + + DEBUGPROCAMD => "GLDEBUGPROCAMD", + + # ARB_debug_output + + DEBUGPROCARB => "GLDEBUGPROCARB", + + # KHR_debug + + DEBUGPROC => "GLDEBUGPROC", + + VULKANPROCNV => "GLVULKANPROCNV", + + vdpauSurfaceNV => "GLvdpauSurfaceNV", + + # GLX 1.3 defines new types which might not be available at compile time + + #GLXFBConfig => "void*", + #GLXFBConfigID => "XID", + #GLXContextID => "XID", + #GLXWindow => "XID", + #GLXPbuffer => "XID", + + # Weird stuff to some SGIX extension + + #GLXFBConfigSGIX => "void*", + #GLXFBConfigIDSGIX => "XID", + +); + +my %voidtypemap = ( + void => "GLvoid", +); + +my %taboo_tokens = ( + GL_ZERO => 1, +); + +# list of function definitions to be ignored, unless they are being defined in +# the given spec. This is an ugly hack around the fact that people writing +# spec files seem to shut down all brain activity while they are at this task. +# +# This will be moved to its own file eventually. +# +# (mem, 2003-03-19) + +my %fnc_ignore_list = ( + "BindProgramARB" => "ARB_vertex_program", + "ColorSubTableEXT" => "EXT_color_subtable", + "DeleteProgramsARB" => "ARB_vertex_program", + "GenProgramsARB" => "ARB_vertex_program", + "GetProgramEnvParameterdvARB" => "ARB_vertex_program", + "GetProgramEnvParameterfvARB" => "ARB_vertex_program", + "GetProgramLocalParameterdvARB" => "ARB_vertex_program", + "GetProgramLocalParameterfvARB" => "ARB_vertex_program", + "GetProgramStringARB" => "ARB_vertex_program", + "GetProgramivARB" => "ARB_vertex_program", + "IsProgramARB" => "ARB_vertex_program", + "ProgramEnvParameter4dARB" => "ARB_vertex_program", + "ProgramEnvParameter4dvARB" => "ARB_vertex_program", + "ProgramEnvParameter4fARB" => "ARB_vertex_program", + "ProgramEnvParameter4fvARB" => "ARB_vertex_program", + "ProgramLocalParameter4dARB" => "ARB_vertex_program", + "ProgramLocalParameter4dvARB" => "ARB_vertex_program", + "ProgramLocalParameter4fARB" => "ARB_vertex_program", + "ProgramLocalParameter4fvARB" => "ARB_vertex_program", + "ProgramStringARB" => "ARB_vertex_program", + "EGLImageTargetTexture2DOES" => "OES_EGL_image", + "FramebufferTextureOES" => "GL_OES_geometry_shader", + "PatchParameteriOES" => "GL_OES_tessellation_shader", + "PointSizePointerOES" => "GL_OES_point_size_array", + "LockArraysEXT" => "EXT_compiled_vertex_array", + "UnlockArraysEXT" => "EXT_compiled_vertex_array", + "CoverageMaskNV" => "NV_coverage_sample", + "CoverageOperationNV" => "NV_coverage_sample", + "glXCreateContextAttribsARB" => "ARB_create_context_profile", + "wglCreateContextAttribsARB" => "WGL_ARB_create_context_profile", +); + +my %regex = ( + eofnc => qr/(?:\);?$|^$)/, # )$ | );$ | ^$ + extname => qr/^[A-Z][A-Za-z0-9_]+$/, + none => qr/^\(none\)$/, + function => qr/^(.+) ([a-z][a-z0-9_]*) \((.*)\)$/i, + prefix => qr/^(?:[aw]?gl|glX|egl)/, # gl | agl | wgl | glX + tprefix => qr/^(?:[AW]?GL|GLX|EGL)_/, # GL_ | AGL_ | WGL_ | GLX_ + section => compile_regex('^(', join('|', @sections), ')$'), # sections in spec + token => qr/^([A-Z0-9][A-Z0-9_x]*):?\s+((?:0x)?[0-9A-Fa-f]+(u(ll)?)?)(|\s[^\?]*)$/, # define tokens + types => compile_regex('\b(', join('|', keys %typemap), ')\b'), # var types + voidtype => compile_regex('\b(', keys %voidtypemap, ')\b '), # void type +); + +# reshapes the the function declaration from multiline to single line form +sub normalize_prototype +{ + local $_ = join(" ", @_); + s/\s+/ /g; # multiple whitespace -> single space + s/\<.*\>//g; # remove from direct state access extension + s/\<.*$//g; # remove incomplete from direct state access extension + s#/\*.*\*/##g; # remove /* ... */ comments + s/\s*\(\s*/ \(/; # exactly one space before ( and none after + s/\s*\)\s*/\)/; # no space before or after ) + s/\s*\*([a-zA-Z])/\* $1/; # "* identifier" + s/\*wgl/\* wgl/; # "* wgl" + s/\*glX/\* glX/; # "* glX" + s/\.\.\./void/; # ... -> void + s/;$//; # remove ; at the end of the line + return $_; +} + +# Ugly hack to work around the fact that functions are declared in more +# than one spec file. +sub ignore_function($$) +{ + return exists($fnc_ignore_list{$_[0]}) && $fnc_ignore_list{$_[0]} ne $_[1] +} + +sub parse_spec($) +{ + my $filename = shift; + my $extname = ""; + my $vendortag = ""; + my @extnames = (); + my %functions = (); + my %tokens = (); + + my $section = ""; + my @fnc = (); + + my %proc = ( + "Name" => sub { + if (/^([a-z0-9]+)_([a-z0-9_]+)/i) + { + $extname = "$1_$2"; + $vendortag = $1; + } + }, + + "Name Strings" => sub { + # Add extension name to extension list + + # Initially use $extname if (none) specified + if (/$regex{none}/) + { + $_ = $extname; + } + + if (/$regex{extname}/) + { + # prefix with "GL_" if prefix not present + s/^/GL_/ unless /$regex{tprefix}/o; + # Add extension name to extension list + push @extnames, $_; + } + }, + + "New Procedures and Functions" => sub { + # if line matches end of function + if (/$regex{eofnc}/) + { + # add line to function declaration + push @fnc, $_; + + # if normalized version of function looks like a function + if (normalize_prototype(@fnc) =~ /$regex{function}/) + { + # get return type, name, and arguments from regex + my ($return, $name, $parms) = ($1, $2, $3); + if (!ignore_function($name, $extname)) + { + # prefix with "gl" if prefix not present + $name =~ s/^/gl/ unless $name =~ /$regex{prefix}/; + # is this a pure GL function? + if ($name =~ /^gl/ && $name !~ /^glX/) + { + # apply typemaps + $return =~ s/$regex{types}/$typemap{$1}/og; + $return =~ s/GLvoid/void/og; + $return =~ s/void\*/void */og; + $parms =~ s/$regex{types}/$typemap{$1}/og; + $parms =~ s/$regex{voidtype}/$voidtypemap{$1}/og; + $parms =~ s/GLvoid/void/og; + $parms =~ s/ void\* / void */og; + if ($parms eq "") + { + $parms = "void"; # NVX_progress_fence and others + } + } + # add to functions hash + $functions{$name} = { + rtype => $return, + parms => $parms, + }; + } + } + # reset function declaration + @fnc = (); + } elsif ($_ ne "" and $_ ne "None") { + # if not eof, add line to function declaration + push @fnc, $_ + } + }, + + "New Tokens" => sub { + if (/$regex{token}/) + { + my ($name, $value) = ($1, $2); + # prefix with "GL_" if prefix not present + $name =~ s/^/GL_/ unless $name =~ /$regex{tprefix}/; + # Add (name, value) pair to tokens hash, unless it's taboo + $tokens{$name} = $value unless exists $taboo_tokens{$name}; + } + }, + ); + + # Some people can't read, the template clearly says "Name String_s_" + $proc{"Name String"} = $proc{"Name Strings"}; + + # Open spec file + open SPEC, "<$filename" or return; + + # For each line of SPEC + while() + { + # Delete trailing newline character + chomp; + # Remove trailing white spaces + s/\s+$//; + # If starts with a capital letter, it must be a new section + if (/^[A-Z]/) + { + # Match section name with one of the predefined names + $section = /$regex{section}/o ? $1 : "default"; + } else { + # Line is internal to a section + # Remove leading whitespace + s/^\s+//; + # Call appropriate section processing function if it exists + &{$proc{$section}} if exists $proc{$section}; + } + } + + close SPEC; + + return ($extname, \@extnames, \%tokens, \%functions); +} + +#---------------------------------------------------------------------------------------- + +my @speclist = (); +my %extensions = (); + +my $ext_dir = shift; +my $reg_http = "https://www.khronos.org/registry/OpenGL/extensions/"; + +# Take command line arguments or read list from file +if (@ARGV) +{ + @speclist = @ARGV; +} else { + local $/; #??? + @speclist = split "\n", (<>); +} + +foreach my $spec (sort @speclist) +{ + my ($extname, $extnames, $tokens, $functions) = parse_spec($spec); + + foreach my $ext (@{$extnames}) + { + my $info = "$ext_dir/" . $ext; + open EXT, ">$info"; + print EXT $ext . "\n"; # Extension name + my $specname = $spec; + $specname =~ s/OpenGL-Registry\/extensions\///; + print EXT $reg_http . $specname . "\n"; # Extension info URL + print EXT $ext . "\n"; # Extension string + print EXT "\n"; # Resuses nothing by default + + my $prefix = $ext; + $prefix =~ s/^(.+?)(_.+)$/$1/; + foreach my $token (sort { + if (${$tokens}{$a} eq ${$tokens}{$b}) { + $a cmp $b + } else { + if (${$tokens}{$a} =~ /_/) { + if (${$tokens}{$b} =~ /_/) { + $a cmp $b + } else { + -1 + } + } else { + if (${$tokens}{$b} =~ /_/) { + 1 + } else { + if (${$tokens}{$a} =~ /u(ll)?$/) { + if (${$tokens}{$b} =~ /u(ll)?$/) { + $a cmp $b + } else { + -1 + } + } else { + if (${$tokens}{$b} =~ /u(ll)?$/) { + 1 + } else { + if (hex ${$tokens}{$a} eq hex ${$tokens}{$b}) + { + $a cmp $b + } else { + hex ${$tokens}{$a} <=> hex ${$tokens}{$b} + } + } + } + } + } + } + } keys %{$tokens}) + { + if ($token =~ /^$prefix\_.*/i) + { + print EXT "\t" . $token . " " . ${\%{$tokens}}{$token} . "\n"; + } + } + foreach my $function (sort keys %{$functions}) + { + if ($function =~ /^$prefix.*/i) + { + print EXT "\t" . ${$functions}{$function}{rtype} . " " . $function . " (" . ${$functions}{$function}{parms} . ")" . "\n"; + } + } + close EXT; + } +} diff --git a/Libraries/glew-2.3.1/auto/bin/parse_xml.py b/Libraries/glew-2.3.1/auto/bin/parse_xml.py new file mode 100644 index 0000000..28ecb9f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/parse_xml.py @@ -0,0 +1,145 @@ +#!/usr/bin/env python + +import re +import sys +from xml.dom.minidom import parse, Node + +# +# DOM traversal utility functions +# + +def findChildren(node, path): + result = [] + if len(path)==1: + for i in node.childNodes: + if i.nodeType==Node.ELEMENT_NODE: + if i.tagName==path[0]: + result.append(i) + else: + for i in node.childNodes: + if i.nodeType==Node.ELEMENT_NODE: + if i.tagName==path[0]: + result.extend(findChildren(i, path[1:])) + return result + +def findData(node, path): + return [ i.firstChild.data for i in findChildren(node, path) ] + +isPointer = re.compile('(.*)([ ]+)([*]+)') + +def findParams(node): + n = findData(node, ['name'])[0] + t = '' + for i in node.childNodes: + if i.nodeType==Node.TEXT_NODE: + t += i.data + if i.nodeType==Node.ELEMENT_NODE and i.tagName=='ptype': + t += i.firstChild.data + + t.strip() + m = isPointer.match(t) + if m: + t = ('%s%s'%(m.group(1), m.group(3))).strip() + return ( t, n.strip()) + +def findEnums(dom): + return {i.getAttribute('name'): i.getAttribute('value') for i in findChildren(dom, [ 'registry', 'enums', 'enum' ])} + +def findCommands(dom): + ret = {} + for i in findChildren(dom, [ 'registry', 'commands', 'command' ]): + r,n = findParams(findChildren(i, ['proto'])[0]) + p = [ findParams(j) for j in findChildren(i, ['param'])] + ret[n] = (r, p) + return ret + +def findFeatures(dom): + ret = {} + for i in findChildren(dom, [ 'registry', 'feature' ]): + n = i.getAttribute('name') + e = [j.getAttribute("name") for j in findChildren(i, [ 'require', 'enum' ])] + c = [j.getAttribute("name") for j in findChildren(i, [ 'require', 'command' ])] + ret[n] = (e,c) + return ret + +def findExtensions(dom): + ret = {} + for i in findChildren(dom, [ 'registry', 'extensions', 'extension' ]): + n = i.getAttribute('name') + e = [j.getAttribute("name") for j in findChildren(i, [ 'require', 'enum' ])] + c = [j.getAttribute("name") for j in findChildren(i, [ 'require', 'command' ])] + ret[n] = (e,c) + return ret + +def findApi(dom, name): + enums = findEnums(dom) + commands = findCommands(dom) + features = findFeatures(dom) + extensions = findExtensions(dom) + return (enums, commands, features, extensions) + +# +# +# + +isWGL = re.compile('WGL_([A-Z0-9]+)_.*') + +def writeExtension(f, name, extension, enums, commands): + f.write(('%s\n'%name).encode()) + + url = 'https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf' + + m = isWGL.match(name) + if m: + url = 'https://www.khronos.org/registry/OpenGL/extensions/%s/%s.txt'%(m.group(1), name) + + f.write(('%s\n'%(url)).encode()) + + if name.find('_VERSION_')==-1: + f.write(('%s\n'%name).encode()) + else: + f.write('\n'.encode()) + f.write('\n'.encode()) + + enums = [ (j, enums[j]) for j in extension[0] ] + for e in sorted(enums, key=lambda i: i[1]): + f.write(('\t%s %s\n'%(e[0], e[1])).encode()) + + commands = [ (j, commands[j]) for j in extension[1] ] + for c in sorted(commands): + params = ', '.join( [ '%s %s'%(j[0].strip(), j[1].strip()) for j in c[1][1] ] ) + if len(params)==0: + params = 'void' + f.write(('\t%s %s (%s)\n'%(c[1][0].strip(), c[0].strip(), params)).encode()) + +if __name__ == '__main__': + + from argparse import ArgumentParser + import os + + parser = ArgumentParser(description='usage: %prog [options] [XML specs...]') + parser.add_argument("--core", dest="core", help="location for core outputs", default='') + parser.add_argument("--api", dest="name", help="API name: egl, wgl, glx, etc", default='') + parser.add_argument("--extensions", dest="extensions", help="location for extensions outputs", default='') + + (options, args) = parser.parse_known_args() + options = vars(options) + + for i in args: + + dom = parse(i) + api = findApi(dom, options['name']) + + print('Found {} enums, {} commands, {} features and {} extensions.'.format( + len(api[0]), len(api[1]), len(api[2]), len(api[3]))) + + if len(options['core']): + for i in api[2].keys(): + with open(os.path.join(options['core'], i), 'wb') as f: + writeExtension(f, i, api[2][i], api[0], api[1]) + + if len(options['extensions']): + for i in api[3].keys(): + with open(os.path.join(options['extensions'], i), 'wb') as f: + writeExtension(f, i, api[3][i], api[0], api[1]) + diff --git a/Libraries/glew-2.3.1/auto/bin/update_ext.sh b/Libraries/glew-2.3.1/auto/bin/update_ext.sh new file mode 100644 index 0000000..f5c0d6a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/bin/update_ext.sh @@ -0,0 +1,26 @@ +#!/usr/bin/env bash +## +## Copyright (C) 2008-2025, Nigel Stewart +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. +## +## Parameters: +## +## $1: Extensions directory +## $2: Registry directory +## $3: The black list + +set -e + +if [ ! -d $1 ] ; then + mkdir -p $1 + +# Parse each of the extensions in the registry + find $2 -name doc -type d -prune -o -name "*.txt" -print | \ + grep -v -f $3 | sort | bin/parse_spec.pl $1 + +fi diff --git a/Libraries/glew-2.3.1/auto/blacklist b/Libraries/glew-2.3.1/auto/blacklist new file mode 100644 index 0000000..eccb3ad --- /dev/null +++ b/Libraries/glew-2.3.1/auto/blacklist @@ -0,0 +1,28 @@ +EXT/draw_range_elements.txt +EXT/static_vertex_array.txt +EXT/vertex_array_set.alt.txt +EXT/vertex_array_set.txt +EXT/nurbs_tessellator.txt +EXT/object_space_tess.txt +MESA/MESA_sampler_objects.txt +SGI/filter4_parameters.txt +SGIS/SGIS_texture_color_mask.txt +SGIX/SGIX_dmbuffer.txt +SGIX/SGIX_instruments.txt +SGIX/SGIX_video_source.txt +SGIX/SGIX_hyperpipe_group.txt +OES/OES_fixed_point.txt +OES/OES_query_matrix.txt +IMG/IMG_user_clip_plane.txt +NV/NV_query_resource.txt +NV/EGL_NV_coverage_sample.txt +OES/OES_draw_elements_base_vertex.txt +OES/OES_viewport_array.txt +OES/EGL_KHR_fence_sync.txt +EXT/EXT_texenv_op.txt +EXT/EXT_transform_feedback2.txt +EXT/EXT_vertex_array_set.txt +EXT/EXT_separate_shader_objects.gles.txt +IGLOO/IGLOO_swap_triangle_strip_vertex_pointerXXX.txt +IGLOO/IGLOO_viewport_offsetXXX.txt +IGLOO/IGLOO_toggle_color_and_lightXXX.txt diff --git a/Libraries/glew-2.3.1/auto/core/gl/EGL_EXT_device_base b/Libraries/glew-2.3.1/auto/core/gl/EGL_EXT_device_base new file mode 100644 index 0000000..fa1d2e1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/EGL_EXT_device_base @@ -0,0 +1,7 @@ +EGL_EXT_device_base +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_base + + EGL_BAD_DEVICE_EXT 0x322B + EGL_DEVICE_EXT 0x322C + EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) diff --git a/Libraries/glew-2.3.1/auto/core/gl/EGL_KHR_fence_sync b/Libraries/glew-2.3.1/auto/core/gl/EGL_KHR_fence_sync new file mode 100644 index 0000000..398b292 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/EGL_KHR_fence_sync @@ -0,0 +1,7 @@ +EGL_KHR_fence_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_fence_sync + + EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 + EGL_SYNC_CONDITION_KHR 0x30F8 + EGL_SYNC_FENCE_KHR 0x30F9 diff --git a/Libraries/glew-2.3.1/auto/core/gl/EGL_KHR_image_base b/Libraries/glew-2.3.1/auto/core/gl/EGL_KHR_image_base new file mode 100644 index 0000000..dd38a6c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/EGL_KHR_image_base @@ -0,0 +1,6 @@ +EGL_KHR_image_base +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_image_base + + EGL_IMAGE_PRESERVED_KHR 0x30D2 + EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) diff --git a/Libraries/glew-2.3.1/auto/core/gl/EGL_KHR_lock_surface3 b/Libraries/glew-2.3.1/auto/core/gl/EGL_KHR_lock_surface3 new file mode 100644 index 0000000..4c0e13a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/EGL_KHR_lock_surface3 @@ -0,0 +1,27 @@ +EGL_KHR_lock_surface3 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_lock_surface3 + + EGL_READ_SURFACE_BIT_KHR 0x0001 + EGL_WRITE_SURFACE_BIT_KHR 0x0002 + EGL_LOCK_SURFACE_BIT_KHR 0x0080 + EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 + EGL_MATCH_FORMAT_KHR 0x3043 + EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 + EGL_FORMAT_RGB_565_KHR 0x30C1 + EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 + EGL_FORMAT_RGBA_8888_KHR 0x30C3 + EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 + EGL_LOCK_USAGE_HINT_KHR 0x30C5 + EGL_BITMAP_POINTER_KHR 0x30C6 + EGL_BITMAP_PITCH_KHR 0x30C7 + EGL_BITMAP_ORIGIN_KHR 0x30C8 + EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 + EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA + EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB + EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC + EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD + EGL_LOWER_LEFT_KHR 0x30CE + EGL_UPPER_LEFT_KHR 0x30CF + EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + EGLBoolean eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value) diff --git a/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_0 b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_0 new file mode 100644 index 0000000..ef48e74 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_0 @@ -0,0 +1,86 @@ +EGL_VERSION_1_0 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_FALSE 0 + EGL_PBUFFER_BIT 0x0001 + EGL_PIXMAP_BIT 0x0002 + EGL_WINDOW_BIT 0x0004 + EGL_SUCCESS 0x3000 + EGL_NOT_INITIALIZED 0x3001 + EGL_BAD_ACCESS 0x3002 + EGL_BAD_ALLOC 0x3003 + EGL_BAD_ATTRIBUTE 0x3004 + EGL_BAD_CONFIG 0x3005 + EGL_BAD_CONTEXT 0x3006 + EGL_BAD_CURRENT_SURFACE 0x3007 + EGL_BAD_DISPLAY 0x3008 + EGL_BAD_MATCH 0x3009 + EGL_BAD_NATIVE_PIXMAP 0x300A + EGL_BAD_NATIVE_WINDOW 0x300B + EGL_BAD_PARAMETER 0x300C + EGL_BAD_SURFACE 0x300D + EGL_BUFFER_SIZE 0x3020 + EGL_ALPHA_SIZE 0x3021 + EGL_BLUE_SIZE 0x3022 + EGL_GREEN_SIZE 0x3023 + EGL_RED_SIZE 0x3024 + EGL_DEPTH_SIZE 0x3025 + EGL_STENCIL_SIZE 0x3026 + EGL_CONFIG_CAVEAT 0x3027 + EGL_CONFIG_ID 0x3028 + EGL_LEVEL 0x3029 + EGL_MAX_PBUFFER_HEIGHT 0x302A + EGL_MAX_PBUFFER_PIXELS 0x302B + EGL_MAX_PBUFFER_WIDTH 0x302C + EGL_NATIVE_RENDERABLE 0x302D + EGL_NATIVE_VISUAL_ID 0x302E + EGL_NATIVE_VISUAL_TYPE 0x302F + EGL_SAMPLES 0x3031 + EGL_SAMPLE_BUFFERS 0x3032 + EGL_SURFACE_TYPE 0x3033 + EGL_TRANSPARENT_TYPE 0x3034 + EGL_TRANSPARENT_BLUE_VALUE 0x3035 + EGL_TRANSPARENT_GREEN_VALUE 0x3036 + EGL_TRANSPARENT_RED_VALUE 0x3037 + EGL_NONE 0x3038 + EGL_SLOW_CONFIG 0x3050 + EGL_NON_CONFORMANT_CONFIG 0x3051 + EGL_TRANSPARENT_RGB 0x3052 + EGL_VENDOR 0x3053 + EGL_VERSION 0x3054 + EGL_EXTENSIONS 0x3055 + EGL_HEIGHT 0x3056 + EGL_WIDTH 0x3057 + EGL_LARGEST_PBUFFER 0x3058 + EGL_DRAW 0x3059 + EGL_READ 0x305A + EGL_CORE_NATIVE_ENGINE 0x305B + EGL_TRUE 1 + EGL_NO_CONTEXT EGL_CAST(EGLContext,0) + EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) + EGL_NO_SURFACE EGL_CAST(EGLSurface,0) + EGL_DONT_CARE EGL_CAST(EGLint,-1) + EGLBoolean eglChooseConfig (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config) + EGLBoolean eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) + EGLContext eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list) + EGLSurface eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list) + EGLSurface eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list) + EGLSurface eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list) + EGLBoolean eglDestroyContext (EGLDisplay dpy, EGLContext ctx) + EGLBoolean eglDestroySurface (EGLDisplay dpy, EGLSurface surface) + EGLBoolean eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value) + EGLBoolean eglGetConfigs (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config) + EGLDisplay eglGetCurrentDisplay ( void ) + EGLSurface eglGetCurrentSurface (EGLint readdraw) + EGLDisplay eglGetDisplay (EGLNativeDisplayType display_id) + EGLint eglGetError ( void ) + EGLBoolean eglInitialize (EGLDisplay dpy, EGLint * major, EGLint * minor) + EGLBoolean eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) + EGLBoolean eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value) + const char * eglQueryString (EGLDisplay dpy, EGLint name) + EGLBoolean eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value) + EGLBoolean eglSwapBuffers (EGLDisplay dpy, EGLSurface surface) + EGLBoolean eglTerminate (EGLDisplay dpy) + EGLBoolean eglWaitGL ( void ) + EGLBoolean eglWaitNative (EGLint engine) diff --git a/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_1 b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_1 new file mode 100644 index 0000000..550dc24 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_1 @@ -0,0 +1,22 @@ +EGL_VERSION_1_1 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_CONTEXT_LOST 0x300E + EGL_BIND_TO_TEXTURE_RGB 0x3039 + EGL_BIND_TO_TEXTURE_RGBA 0x303A + EGL_MIN_SWAP_INTERVAL 0x303B + EGL_MAX_SWAP_INTERVAL 0x303C + EGL_NO_TEXTURE 0x305C + EGL_TEXTURE_RGB 0x305D + EGL_TEXTURE_RGBA 0x305E + EGL_TEXTURE_2D 0x305F + EGL_TEXTURE_FORMAT 0x3080 + EGL_TEXTURE_TARGET 0x3081 + EGL_MIPMAP_TEXTURE 0x3082 + EGL_MIPMAP_LEVEL 0x3083 + EGL_BACK_BUFFER 0x3084 + EGLBoolean eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) + EGLBoolean eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) + EGLBoolean eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) + EGLBoolean eglSwapInterval (EGLDisplay dpy, EGLint interval) diff --git a/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_2 b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_2 new file mode 100644 index 0000000..e5a3a38 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_2 @@ -0,0 +1,38 @@ +EGL_VERSION_1_2 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_OPENGL_ES_BIT 0x0001 + EGL_OPENVG_BIT 0x0002 + EGL_LUMINANCE_SIZE 0x303D + EGL_ALPHA_MASK_SIZE 0x303E + EGL_COLOR_BUFFER_TYPE 0x303F + EGL_RENDERABLE_TYPE 0x3040 + EGL_SINGLE_BUFFER 0x3085 + EGL_RENDER_BUFFER 0x3086 + EGL_COLORSPACE 0x3087 + EGL_ALPHA_FORMAT 0x3088 + EGL_COLORSPACE_sRGB 0x3089 + EGL_COLORSPACE_LINEAR 0x308A + EGL_ALPHA_FORMAT_NONPRE 0x308B + EGL_ALPHA_FORMAT_PRE 0x308C + EGL_CLIENT_APIS 0x308D + EGL_RGB_BUFFER 0x308E + EGL_LUMINANCE_BUFFER 0x308F + EGL_HORIZONTAL_RESOLUTION 0x3090 + EGL_VERTICAL_RESOLUTION 0x3091 + EGL_PIXEL_ASPECT_RATIO 0x3092 + EGL_SWAP_BEHAVIOR 0x3093 + EGL_BUFFER_PRESERVED 0x3094 + EGL_BUFFER_DESTROYED 0x3095 + EGL_OPENVG_IMAGE 0x3096 + EGL_CONTEXT_CLIENT_TYPE 0x3097 + EGL_OPENGL_ES_API 0x30A0 + EGL_OPENVG_API 0x30A1 + EGL_DISPLAY_SCALING 10000 + EGL_UNKNOWN EGL_CAST(EGLint,-1) + EGLBoolean eglBindAPI (EGLenum api) + EGLSurface eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list) + EGLenum eglQueryAPI ( void ) + EGLBoolean eglReleaseThread ( void ) + EGLBoolean eglWaitClient ( void ) diff --git a/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_3 b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_3 new file mode 100644 index 0000000..de1d34d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_3 @@ -0,0 +1,16 @@ +EGL_VERSION_1_3 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_OPENGL_ES2_BIT 0x0004 + EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 + EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 + EGL_MATCH_NATIVE_PIXMAP 0x3041 + EGL_CONFORMANT 0x3042 + EGL_VG_COLORSPACE 0x3087 + EGL_VG_ALPHA_FORMAT 0x3088 + EGL_VG_COLORSPACE_sRGB 0x3089 + EGL_VG_COLORSPACE_LINEAR 0x308A + EGL_VG_ALPHA_FORMAT_NONPRE 0x308B + EGL_VG_ALPHA_FORMAT_PRE 0x308C + EGL_CONTEXT_CLIENT_VERSION 0x3098 diff --git a/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_4 b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_4 new file mode 100644 index 0000000..d8c71d3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_4 @@ -0,0 +1,13 @@ +EGL_VERSION_1_4 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_OPENGL_BIT 0x0008 + EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 + EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 + EGL_MULTISAMPLE_RESOLVE 0x3099 + EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A + EGL_MULTISAMPLE_RESOLVE_BOX 0x309B + EGL_OPENGL_API 0x30A2 + EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) + EGLContext eglGetCurrentContext ( void ) diff --git a/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_5 b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_5 new file mode 100644 index 0000000..b436fdf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/EGL_VERSION_1_5 @@ -0,0 +1,59 @@ +EGL_VERSION_1_5 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 + EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 + EGL_OPENGL_ES3_BIT 0x00000040 + EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 + EGL_GL_COLORSPACE_SRGB 0x3089 + EGL_GL_COLORSPACE_LINEAR 0x308A + EGL_CONTEXT_MAJOR_VERSION 0x3098 + EGL_CL_EVENT_HANDLE 0x309C + EGL_GL_COLORSPACE 0x309D + EGL_GL_TEXTURE_2D 0x30B1 + EGL_GL_TEXTURE_3D 0x30B2 + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 + EGL_GL_RENDERBUFFER 0x30B9 + EGL_GL_TEXTURE_LEVEL 0x30BC + EGL_GL_TEXTURE_ZOFFSET 0x30BD + EGL_IMAGE_PRESERVED 0x30D2 + EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 + EGL_SYNC_STATUS 0x30F1 + EGL_SIGNALED 0x30F2 + EGL_UNSIGNALED 0x30F3 + EGL_TIMEOUT_EXPIRED 0x30F5 + EGL_CONDITION_SATISFIED 0x30F6 + EGL_SYNC_TYPE 0x30F7 + EGL_SYNC_CONDITION 0x30F8 + EGL_SYNC_FENCE 0x30F9 + EGL_CONTEXT_MINOR_VERSION 0x30FB + EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD + EGL_SYNC_CL_EVENT 0x30FE + EGL_SYNC_CL_EVENT_COMPLETE 0x30FF + EGL_CONTEXT_OPENGL_DEBUG 0x31B0 + EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 + EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 + EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 + EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD + EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD + EGL_NO_RESET_NOTIFICATION 0x31BE + EGL_LOSE_CONTEXT_ON_RESET 0x31BF + EGL_FOREVER 0xFFFFFFFFFFFFFFFF + EGL_NO_IMAGE EGL_CAST(EGLImage,0) + EGL_NO_SYNC EGL_CAST(EGLSync,0) + EGLint eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) + EGLImage eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list) + EGLSurface eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list) + EGLSurface eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list) + EGLSync eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list) + EGLBoolean eglDestroyImage (EGLDisplay dpy, EGLImage image) + EGLBoolean eglDestroySync (EGLDisplay dpy, EGLSync sync) + EGLDisplay eglGetPlatformDisplay (EGLenum platform, void * native_display, const EGLAttrib * attrib_list) + EGLBoolean eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value) + EGLBoolean eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GLX_ARB_get_proc_address b/Libraries/glew-2.3.1/auto/core/gl/GLX_ARB_get_proc_address new file mode 100644 index 0000000..e2cb2c5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GLX_ARB_get_proc_address @@ -0,0 +1,5 @@ +GLX_ARB_get_proc_address +http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt +GLX_ARB_get_proc_address + + extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); diff --git a/Libraries/glew-2.3.1/auto/core/gl/GLX_ATI_pixel_format_float b/Libraries/glew-2.3.1/auto/core/gl/GLX_ATI_pixel_format_float new file mode 100644 index 0000000..5336da4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GLX_ATI_pixel_format_float @@ -0,0 +1,5 @@ +GLX_ATI_pixel_format_float + +GLX_ATI_pixel_format_float + + GLX_RGBA_FLOAT_ATI_BIT 0x00000100 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GLX_ATI_render_texture b/Libraries/glew-2.3.1/auto/core/gl/GLX_ATI_render_texture new file mode 100644 index 0000000..6b35814 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GLX_ATI_render_texture @@ -0,0 +1,42 @@ +GLX_ATI_render_texture + +GLX_ATI_render_texture + + GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 + GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 + GLX_TEXTURE_FORMAT_ATI 0x9802 + GLX_TEXTURE_TARGET_ATI 0x9803 + GLX_MIPMAP_TEXTURE_ATI 0x9804 + GLX_TEXTURE_RGB_ATI 0x9805 + GLX_TEXTURE_RGBA_ATI 0x9806 + GLX_NO_TEXTURE_ATI 0x9807 + GLX_TEXTURE_CUBE_MAP_ATI 0x9808 + GLX_TEXTURE_1D_ATI 0x9809 + GLX_TEXTURE_2D_ATI 0x980A + GLX_MIPMAP_LEVEL_ATI 0x980B + GLX_CUBE_MAP_FACE_ATI 0x980C + GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D + GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E + GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F + GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 + GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 + GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 + GLX_FRONT_LEFT_ATI 0x9813 + GLX_FRONT_RIGHT_ATI 0x9814 + GLX_BACK_LEFT_ATI 0x9815 + GLX_BACK_RIGHT_ATI 0x9816 + GLX_AUX0_ATI 0x9817 + GLX_AUX1_ATI 0x9818 + GLX_AUX2_ATI 0x9819 + GLX_AUX3_ATI 0x981A + GLX_AUX4_ATI 0x981B + GLX_AUX5_ATI 0x981C + GLX_AUX6_ATI 0x981D + GLX_AUX7_ATI 0x981E + GLX_AUX8_ATI 0x981F + GLX_AUX9_ATI 0x9820 + GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 + GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) + void glXReleaseTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) + void glXDrawableAttribATI (Display *dpy, GLXDrawable draw, const int *attrib_list) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GLX_EXT_scene_marker b/Libraries/glew-2.3.1/auto/core/gl/GLX_EXT_scene_marker new file mode 100644 index 0000000..064caac --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GLX_EXT_scene_marker @@ -0,0 +1,4 @@ +GLX_EXT_scene_marker +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_scene_marker.txt +GLX_EXT_scene_marker + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GLX_NV_vertex_array_range b/Libraries/glew-2.3.1/auto/core/gl/GLX_NV_vertex_array_range new file mode 100644 index 0000000..9250ec2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GLX_NV_vertex_array_range @@ -0,0 +1,6 @@ +GLX_NV_vertex_array_range +http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt +GLX_NV_vertex_array_range + + void * glXAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) + void glXFreeMemoryNV (void *pointer) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GLX_SGIS_color_range b/Libraries/glew-2.3.1/auto/core/gl/GLX_SGIS_color_range new file mode 100644 index 0000000..9286cff --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GLX_SGIS_color_range @@ -0,0 +1,4 @@ +GLX_SGIS_color_range +https://www.khronos.org/registry/OpenGL/extensions/SGIS/GLX_SGIS_color_range.txt +GLX_SGIS_color_range + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GLX_SGIX_hyperpipe b/Libraries/glew-2.3.1/auto/core/gl/GLX_SGIX_hyperpipe new file mode 100644 index 0000000..80fd7d6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GLX_SGIX_hyperpipe @@ -0,0 +1,26 @@ +GLX_SGIX_hyperpipe +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt +GLX_SGIX_hyperpipe + + GLX_HYPERPIPE_ID_SGIX 0x8030 + GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 + GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 + GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 + GLX_PIPE_RECT_SGIX 0x00000001 + GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 + GLX_HYPERPIPE_STEREO_SGIX 0x00000003 + GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 + GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 + GLX_BAD_HYPERPIPE_SGIX 92 + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; + GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes) + int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId) + GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes) + int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId) + int glXBindHyperpipeSGIX (Display *dpy, int hpId) + int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList) + int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList) + int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GLX_SUN_video_resize b/Libraries/glew-2.3.1/auto/core/gl/GLX_SUN_video_resize new file mode 100644 index 0000000..3a5a176 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GLX_SUN_video_resize @@ -0,0 +1,8 @@ +GLX_SUN_video_resize +http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt +GLX_SUN_video_resize + + GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + GLX_VIDEO_RESIZE_SUN 0x8171 + int glXVideoResizeSUN (Display* display, GLXDrawable window, float factor) + int glXGetVideoResizeSUN (Display* display, GLXDrawable window, float* factor) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GLX_VERSION_1_2 b/Libraries/glew-2.3.1/auto/core/gl/GLX_VERSION_1_2 new file mode 100644 index 0000000..8a12e84 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GLX_VERSION_1_2 @@ -0,0 +1,5 @@ +GLX_VERSION_1_2 +http://www.opengl.org/documentation/specs/glx/glx1.2.ps +GLX_VERSION_1_2 + + Display* glXGetCurrentDisplay (void) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GLX_VERSION_1_3 b/Libraries/glew-2.3.1/auto/core/gl/GLX_VERSION_1_3 new file mode 100644 index 0000000..1cf24be --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GLX_VERSION_1_3 @@ -0,0 +1,83 @@ +GLX_VERSION_1_3 +http://www.opengl.org/documentation/specs/glx/glx1.3.pdf +GLX_VERSION_1_3 + + GLX_WINDOW_BIT 0x00000001 + GLX_PIXMAP_BIT 0x00000002 + GLX_PBUFFER_BIT 0x00000004 + GLX_RGBA_BIT 0x00000001 + GLX_COLOR_INDEX_BIT 0x00000002 + GLX_PBUFFER_CLOBBER_MASK 0x08000000 + GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 + GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 + GLX_BACK_LEFT_BUFFER_BIT 0x00000004 + GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 + GLX_AUX_BUFFERS_BIT 0x00000010 + GLX_DEPTH_BUFFER_BIT 0x00000020 + GLX_STENCIL_BUFFER_BIT 0x00000040 + GLX_ACCUM_BUFFER_BIT 0x00000080 + GLX_CONFIG_CAVEAT 0x20 + GLX_X_VISUAL_TYPE 0x22 + GLX_TRANSPARENT_TYPE 0x23 + GLX_TRANSPARENT_INDEX_VALUE 0x24 + GLX_TRANSPARENT_RED_VALUE 0x25 + GLX_TRANSPARENT_GREEN_VALUE 0x26 + GLX_TRANSPARENT_BLUE_VALUE 0x27 + GLX_TRANSPARENT_ALPHA_VALUE 0x28 + GLX_DONT_CARE 0xFFFFFFFF + GLX_NONE 0x8000 + GLX_SLOW_CONFIG 0x8001 + GLX_TRUE_COLOR 0x8002 + GLX_DIRECT_COLOR 0x8003 + GLX_PSEUDO_COLOR 0x8004 + GLX_STATIC_COLOR 0x8005 + GLX_GRAY_SCALE 0x8006 + GLX_STATIC_GRAY 0x8007 + GLX_TRANSPARENT_RGB 0x8008 + GLX_TRANSPARENT_INDEX 0x8009 + GLX_VISUAL_ID 0x800B + GLX_SCREEN 0x800C + GLX_NON_CONFORMANT_CONFIG 0x800D + GLX_DRAWABLE_TYPE 0x8010 + GLX_RENDER_TYPE 0x8011 + GLX_X_RENDERABLE 0x8012 + GLX_FBCONFIG_ID 0x8013 + GLX_RGBA_TYPE 0x8014 + GLX_COLOR_INDEX_TYPE 0x8015 + GLX_MAX_PBUFFER_WIDTH 0x8016 + GLX_MAX_PBUFFER_HEIGHT 0x8017 + GLX_MAX_PBUFFER_PIXELS 0x8018 + GLX_PRESERVED_CONTENTS 0x801B + GLX_LARGEST_PBUFFER 0x801C + GLX_WIDTH 0x801D + GLX_HEIGHT 0x801E + GLX_EVENT_MASK 0x801F + GLX_DAMAGED 0x8020 + GLX_SAVED 0x8021 + GLX_WINDOW 0x8022 + GLX_PBUFFER 0x8023 + GLX_PBUFFER_HEIGHT 0x8040 + GLX_PBUFFER_WIDTH 0x8041 + GLXFBConfig* glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements) + GLXFBConfig* glXGetFBConfigs (Display *dpy, int screen, int *nelements) + XVisualInfo* glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config) + int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value) + GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list) + void glXDestroyWindow (Display *dpy, GLXWindow win) + GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list) + void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap) + GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list) + void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf) + void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value) + GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) + Bool glXMakeContextCurrent (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx) + GLXDrawable glXGetCurrentReadDrawable (void) + int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value) + void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask) + void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask) + typedef XID GLXWindow + typedef XID GLXPbuffer + typedef XID GLXFBConfigID + typedef struct __GLXFBConfigRec *GLXFBConfig + typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent; + typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent; diff --git a/Libraries/glew-2.3.1/auto/core/gl/GLX_VERSION_1_4 b/Libraries/glew-2.3.1/auto/core/gl/GLX_VERSION_1_4 new file mode 100644 index 0000000..9b9de3e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GLX_VERSION_1_4 @@ -0,0 +1,7 @@ +GLX_VERSION_1_4 +http://www.opengl.org/documentation/specs/glx/glx1.4.pdf +GLX_VERSION_1_4 + + GLX_SAMPLE_BUFFERS 100000 + GLX_SAMPLES 100001 + extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_APPLE_float_pixels b/Libraries/glew-2.3.1/auto/core/gl/GL_APPLE_float_pixels new file mode 100644 index 0000000..3eacd42 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_APPLE_float_pixels @@ -0,0 +1,18 @@ +GL_APPLE_float_pixels +http://www.opengl.org/registry/specs/APPLE/float_pixels.txt +GL_APPLE_float_pixels + + GL_HALF_APPLE 0x140B + GL_COLOR_FLOAT_APPLE 0x8A0F + GL_RGBA_FLOAT32_APPLE 0x8814 + GL_RGB_FLOAT32_APPLE 0x8815 + GL_ALPHA_FLOAT32_APPLE 0x8816 + GL_INTENSITY_FLOAT32_APPLE 0x8817 + GL_LUMINANCE_FLOAT32_APPLE 0x8818 + GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 + GL_RGBA_FLOAT16_APPLE 0x881A + GL_RGB_FLOAT16_APPLE 0x881B + GL_ALPHA_FLOAT16_APPLE 0x881C + GL_INTENSITY_FLOAT16_APPLE 0x881D + GL_LUMINANCE_FLOAT16_APPLE 0x881E + GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_APPLE_pixel_buffer b/Libraries/glew-2.3.1/auto/core/gl/GL_APPLE_pixel_buffer new file mode 100644 index 0000000..1a8ad97 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_APPLE_pixel_buffer @@ -0,0 +1,5 @@ +GL_APPLE_pixel_buffer + +GL_APPLE_pixel_buffer + + GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_APPLE_texture_range b/Libraries/glew-2.3.1/auto/core/gl/GL_APPLE_texture_range new file mode 100644 index 0000000..e2bf85c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_APPLE_texture_range @@ -0,0 +1,13 @@ +GL_APPLE_texture_range +http://www.opengl.org/registry/specs/APPLE/texture_range.txt +GL_APPLE_texture_range + + GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC + GL_STORAGE_PRIVATE_APPLE 0x85BD + GL_STORAGE_CACHED_APPLE 0x85BE + GL_STORAGE_SHARED_APPLE 0x85BF + GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 + GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 + void glTextureRangeAPPLE (GLenum target, GLsizei length, void *pointer) + void glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params) + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_draw_instanced b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_draw_instanced new file mode 100644 index 0000000..a730952 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_draw_instanced @@ -0,0 +1,4 @@ +GL_ARB_draw_instanced +http://www.opengl.org/registry/specs/ARB/draw_instanced.txt +GL_ARB_draw_instanced + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_imaging b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_imaging new file mode 100644 index 0000000..727adf0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_imaging @@ -0,0 +1,113 @@ +GL_ARB_imaging + +GL_ARB_imaging + + GL_CONSTANT_COLOR 0x8001 + GL_ONE_MINUS_CONSTANT_COLOR 0x8002 + GL_CONSTANT_ALPHA 0x8003 + GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + GL_BLEND_COLOR 0x8005 + GL_FUNC_ADD 0x8006 + GL_MIN 0x8007 + GL_MAX 0x8008 + GL_BLEND_EQUATION 0x8009 + GL_FUNC_SUBTRACT 0x800A + GL_FUNC_REVERSE_SUBTRACT 0x800B + GL_CONVOLUTION_1D 0x8010 + GL_CONVOLUTION_2D 0x8011 + GL_SEPARABLE_2D 0x8012 + GL_CONVOLUTION_BORDER_MODE 0x8013 + GL_CONVOLUTION_FILTER_SCALE 0x8014 + GL_CONVOLUTION_FILTER_BIAS 0x8015 + GL_REDUCE 0x8016 + GL_CONVOLUTION_FORMAT 0x8017 + GL_CONVOLUTION_WIDTH 0x8018 + GL_CONVOLUTION_HEIGHT 0x8019 + GL_MAX_CONVOLUTION_WIDTH 0x801A + GL_MAX_CONVOLUTION_HEIGHT 0x801B + GL_POST_CONVOLUTION_RED_SCALE 0x801C + GL_POST_CONVOLUTION_GREEN_SCALE 0x801D + GL_POST_CONVOLUTION_BLUE_SCALE 0x801E + GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F + GL_POST_CONVOLUTION_RED_BIAS 0x8020 + GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 + GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 + GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 + GL_HISTOGRAM 0x8024 + GL_PROXY_HISTOGRAM 0x8025 + GL_HISTOGRAM_WIDTH 0x8026 + GL_HISTOGRAM_FORMAT 0x8027 + GL_HISTOGRAM_RED_SIZE 0x8028 + GL_HISTOGRAM_GREEN_SIZE 0x8029 + GL_HISTOGRAM_BLUE_SIZE 0x802A + GL_HISTOGRAM_ALPHA_SIZE 0x802B + GL_HISTOGRAM_LUMINANCE_SIZE 0x802C + GL_HISTOGRAM_SINK 0x802D + GL_MINMAX 0x802E + GL_MINMAX_FORMAT 0x802F + GL_MINMAX_SINK 0x8030 + GL_TABLE_TOO_LARGE 0x8031 + GL_COLOR_MATRIX 0x80B1 + GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 + GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 + GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 + GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 + GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 + GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 + GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 + GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 + GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA + GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB + GL_COLOR_TABLE 0x80D0 + GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 + GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 + GL_PROXY_COLOR_TABLE 0x80D3 + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 + GL_COLOR_TABLE_SCALE 0x80D6 + GL_COLOR_TABLE_BIAS 0x80D7 + GL_COLOR_TABLE_FORMAT 0x80D8 + GL_COLOR_TABLE_WIDTH 0x80D9 + GL_COLOR_TABLE_RED_SIZE 0x80DA + GL_COLOR_TABLE_GREEN_SIZE 0x80DB + GL_COLOR_TABLE_BLUE_SIZE 0x80DC + GL_COLOR_TABLE_ALPHA_SIZE 0x80DD + GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE + GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF + GL_IGNORE_BORDER 0x8150 + GL_CONSTANT_BORDER 0x8151 + GL_WRAP_BORDER 0x8152 + GL_REPLICATE_BORDER 0x8153 + GL_CONVOLUTION_BORDER_COLOR 0x8154 + void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table) + void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) + void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) + void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) + void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) + void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glGetColorTable (GLenum target, GLenum format, GLenum type, void *table) + void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) + void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) + void glResetHistogram (GLenum target) + void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) + void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) + void glMinmax (GLenum target, GLenum internalformat, GLboolean sink) + void glResetMinmax (GLenum target) + void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) + void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image) + void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image) + void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) + void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) + void glConvolutionParameteri (GLenum target, GLenum pname, GLint params) + void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) + void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) + void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image) + void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) + void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column) + void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) + void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_instanced_arrays b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_instanced_arrays new file mode 100644 index 0000000..1487d39 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_instanced_arrays @@ -0,0 +1,8 @@ +GL_ARB_instanced_arrays +http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt +GL_ARB_instanced_arrays + + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + void glVertexAttribDivisorARB (GLuint index, GLuint divisor) + void glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_internalformat_query2 b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_internalformat_query2 new file mode 100644 index 0000000..7af5091 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_internalformat_query2 @@ -0,0 +1,104 @@ +GL_ARB_internalformat_query2 +http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt +GL_ARB_internalformat_query2 + + GL_INTERNALFORMAT_SUPPORTED 0x826F + GL_INTERNALFORMAT_PREFERRED 0x8270 + GL_INTERNALFORMAT_RED_SIZE 0x8271 + GL_INTERNALFORMAT_GREEN_SIZE 0x8272 + GL_INTERNALFORMAT_BLUE_SIZE 0x8273 + GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 + GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 + GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 + GL_INTERNALFORMAT_SHARED_SIZE 0x8277 + GL_INTERNALFORMAT_RED_TYPE 0x8278 + GL_INTERNALFORMAT_GREEN_TYPE 0x8279 + GL_INTERNALFORMAT_BLUE_TYPE 0x827A + GL_INTERNALFORMAT_ALPHA_TYPE 0x827B + GL_INTERNALFORMAT_DEPTH_TYPE 0x827C + GL_INTERNALFORMAT_STENCIL_TYPE 0x827D + GL_MAX_WIDTH 0x827E + GL_MAX_HEIGHT 0x827F + GL_MAX_DEPTH 0x8280 + GL_MAX_LAYERS 0x8281 + GL_MAX_COMBINED_DIMENSIONS 0x8282 + GL_COLOR_COMPONENTS 0x8283 + GL_DEPTH_COMPONENTS 0x8284 + GL_STENCIL_COMPONENTS 0x8285 + GL_COLOR_RENDERABLE 0x8286 + GL_DEPTH_RENDERABLE 0x8287 + GL_STENCIL_RENDERABLE 0x8288 + GL_FRAMEBUFFER_RENDERABLE 0x8289 + GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A + GL_FRAMEBUFFER_BLEND 0x828B + GL_READ_PIXELS 0x828C + GL_READ_PIXELS_FORMAT 0x828D + GL_READ_PIXELS_TYPE 0x828E + GL_TEXTURE_IMAGE_FORMAT 0x828F + GL_TEXTURE_IMAGE_TYPE 0x8290 + GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 + GL_GET_TEXTURE_IMAGE_TYPE 0x8292 + GL_MIPMAP 0x8293 + GL_MANUAL_GENERATE_MIPMAP 0x8294 + GL_AUTO_GENERATE_MIPMAP 0x8295 + GL_COLOR_ENCODING 0x8296 + GL_SRGB_READ 0x8297 + GL_SRGB_WRITE 0x8298 + GL_SRGB_DECODE_ARB 0x8299 + GL_FILTER 0x829A + GL_VERTEX_TEXTURE 0x829B + GL_TESS_CONTROL_TEXTURE 0x829C + GL_TESS_EVALUATION_TEXTURE 0x829D + GL_GEOMETRY_TEXTURE 0x829E + GL_FRAGMENT_TEXTURE 0x829F + GL_COMPUTE_TEXTURE 0x82A0 + GL_TEXTURE_SHADOW 0x82A1 + GL_TEXTURE_GATHER 0x82A2 + GL_TEXTURE_GATHER_SHADOW 0x82A3 + GL_SHADER_IMAGE_LOAD 0x82A4 + GL_SHADER_IMAGE_STORE 0x82A5 + GL_SHADER_IMAGE_ATOMIC 0x82A6 + GL_IMAGE_TEXEL_SIZE 0x82A7 + GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 + GL_IMAGE_PIXEL_FORMAT 0x82A9 + GL_IMAGE_PIXEL_TYPE 0x82AA + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF + GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 + GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 + GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 + GL_CLEAR_BUFFER 0x82B4 + GL_TEXTURE_VIEW 0x82B5 + GL_VIEW_COMPATIBILITY_CLASS 0x82B6 + GL_FULL_SUPPORT 0x82B7 + GL_CAVEAT_SUPPORT 0x82B8 + GL_IMAGE_CLASS_4_X_32 0x82B9 + GL_IMAGE_CLASS_2_X_32 0x82BA + GL_IMAGE_CLASS_1_X_32 0x82BB + GL_IMAGE_CLASS_4_X_16 0x82BC + GL_IMAGE_CLASS_2_X_16 0x82BD + GL_IMAGE_CLASS_1_X_16 0x82BE + GL_IMAGE_CLASS_4_X_8 0x82BF + GL_IMAGE_CLASS_2_X_8 0x82C0 + GL_IMAGE_CLASS_1_X_8 0x82C1 + GL_IMAGE_CLASS_11_11_10 0x82C2 + GL_IMAGE_CLASS_10_10_10_2 0x82C3 + GL_VIEW_CLASS_128_BITS 0x82C4 + GL_VIEW_CLASS_96_BITS 0x82C5 + GL_VIEW_CLASS_64_BITS 0x82C6 + GL_VIEW_CLASS_48_BITS 0x82C7 + GL_VIEW_CLASS_32_BITS 0x82C8 + GL_VIEW_CLASS_24_BITS 0x82C9 + GL_VIEW_CLASS_16_BITS 0x82CA + GL_VIEW_CLASS_8_BITS 0x82CB + GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC + GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD + GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE + GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF + GL_VIEW_CLASS_RGTC1_RED 0x82D0 + GL_VIEW_CLASS_RGTC2_RG 0x82D1 + GL_VIEW_CLASS_BPTC_UNORM 0x82D2 + GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + void glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_matrix_palette b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_matrix_palette new file mode 100644 index 0000000..98b0d0b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_matrix_palette @@ -0,0 +1,19 @@ +GL_ARB_matrix_palette +http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt +GL_ARB_matrix_palette + + GL_MATRIX_PALETTE_ARB 0x8840 + GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 + GL_MAX_PALETTE_MATRICES_ARB 0x8842 + GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 + GL_MATRIX_INDEX_ARRAY_ARB 0x8844 + GL_CURRENT_MATRIX_INDEX_ARB 0x8845 + GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 + GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 + GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 + GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + void glCurrentPaletteMatrixARB (GLint index) + void glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) + void glMatrixIndexubvARB (GLint size, GLubyte *indices) + void glMatrixIndexusvARB (GLint size, GLushort *indices) + void glMatrixIndexuivARB (GLint size, GLuint *indices) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_multitexture b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_multitexture new file mode 100644 index 0000000..46a9546 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_multitexture @@ -0,0 +1,73 @@ +GL_ARB_multitexture +http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt +GL_ARB_multitexture + + GL_TEXTURE0_ARB 0x84C0 + GL_TEXTURE1_ARB 0x84C1 + GL_TEXTURE2_ARB 0x84C2 + GL_TEXTURE3_ARB 0x84C3 + GL_TEXTURE4_ARB 0x84C4 + GL_TEXTURE5_ARB 0x84C5 + GL_TEXTURE6_ARB 0x84C6 + GL_TEXTURE7_ARB 0x84C7 + GL_TEXTURE8_ARB 0x84C8 + GL_TEXTURE9_ARB 0x84C9 + GL_TEXTURE10_ARB 0x84CA + GL_TEXTURE11_ARB 0x84CB + GL_TEXTURE12_ARB 0x84CC + GL_TEXTURE13_ARB 0x84CD + GL_TEXTURE14_ARB 0x84CE + GL_TEXTURE15_ARB 0x84CF + GL_TEXTURE16_ARB 0x84D0 + GL_TEXTURE17_ARB 0x84D1 + GL_TEXTURE18_ARB 0x84D2 + GL_TEXTURE19_ARB 0x84D3 + GL_TEXTURE20_ARB 0x84D4 + GL_TEXTURE21_ARB 0x84D5 + GL_TEXTURE22_ARB 0x84D6 + GL_TEXTURE23_ARB 0x84D7 + GL_TEXTURE24_ARB 0x84D8 + GL_TEXTURE25_ARB 0x84D9 + GL_TEXTURE26_ARB 0x84DA + GL_TEXTURE27_ARB 0x84DB + GL_TEXTURE28_ARB 0x84DC + GL_TEXTURE29_ARB 0x84DD + GL_TEXTURE30_ARB 0x84DE + GL_TEXTURE31_ARB 0x84DF + GL_ACTIVE_TEXTURE_ARB 0x84E0 + GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 + GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + void glActiveTextureARB (GLenum texture) + void glClientActiveTextureARB (GLenum texture) + void glMultiTexCoord1dARB (GLenum target, GLdouble s) + void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord1fARB (GLenum target, GLfloat s) + void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord1iARB (GLenum target, GLint s) + void glMultiTexCoord1ivARB (GLenum target, const GLint *v) + void glMultiTexCoord1sARB (GLenum target, GLshort s) + void glMultiTexCoord1svARB (GLenum target, const GLshort *v) + void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) + void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) + void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) + void glMultiTexCoord2ivARB (GLenum target, const GLint *v) + void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) + void glMultiTexCoord2svARB (GLenum target, const GLshort *v) + void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) + void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) + void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) + void glMultiTexCoord3ivARB (GLenum target, const GLint *v) + void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) + void glMultiTexCoord3svARB (GLenum target, const GLshort *v) + void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) + void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) + void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) + void glMultiTexCoord4ivARB (GLenum target, const GLint *v) + void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) + void glMultiTexCoord4svARB (GLenum target, const GLshort *v) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_robustness b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_robustness new file mode 100644 index 0000000..82d48d8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_robustness @@ -0,0 +1,31 @@ +GL_ARB_robustness +http://www.opengl.org/registry/specs/ARB/robustness.txt +GL_ARB_robustness + + GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 + GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 + GL_GUILTY_CONTEXT_RESET_ARB 0x8253 + GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 + GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 + GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 + GL_NO_RESET_NOTIFICATION_ARB 0x8261 + GLenum glGetGraphicsResetStatusARB (void) + void glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) + void glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void* img) + void glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) + void glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) + void glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) + void glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) + void glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint* v) + void glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) + void glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat* values) + void glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint* values) + void glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort* values) + void glGetnPolygonStippleARB (GLsizei bufSize, GLubyte* pattern) + void glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span) + void glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img) + void glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble* params) + void glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) + void glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint* params) + void glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint* params) + void glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_separate_shader_objects b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_separate_shader_objects new file mode 100644 index 0000000..3d3d869 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_separate_shader_objects @@ -0,0 +1,73 @@ +GL_ARB_separate_shader_objects +http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt +GL_ARB_separate_shader_objects + + GL_VERTEX_SHADER_BIT 0x00000001 + GL_FRAGMENT_SHADER_BIT 0x00000002 + GL_GEOMETRY_SHADER_BIT 0x00000004 + GL_TESS_CONTROL_SHADER_BIT 0x00000008 + GL_TESS_EVALUATION_SHADER_BIT 0x00000010 + GL_PROGRAM_SEPARABLE 0x8258 + GL_ACTIVE_PROGRAM 0x8259 + GL_PROGRAM_PIPELINE_BINDING 0x825A + GL_ALL_SHADER_BITS 0xFFFFFFFF + void glActiveShaderProgram (GLuint pipeline, GLuint program) + void glBindProgramPipeline (GLuint pipeline) + GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar * const * strings) + void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines) + void glGenProgramPipelines (GLsizei n, GLuint* pipelines) + void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog) + void glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params) + GLboolean glIsProgramPipeline (GLuint pipeline) + void glProgramUniform1d (GLuint program, GLint location, GLdouble x) + void glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform1f (GLuint program, GLint location, GLfloat x) + void glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform1i (GLuint program, GLint location, GLint x) + void glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform1ui (GLuint program, GLint location, GLuint x) + void glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform2d (GLuint program, GLint location, GLdouble x, GLdouble y) + void glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform2f (GLuint program, GLint location, GLfloat x, GLfloat y) + void glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform2i (GLuint program, GLint location, GLint x, GLint y) + void glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform2ui (GLuint program, GLint location, GLuint x, GLuint y) + void glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform3d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) + void glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform3f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) + void glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform3i (GLuint program, GLint location, GLint x, GLint y, GLint z) + void glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform3ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z) + void glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform4d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform4f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform4i (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) + void glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform4ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) + void glValidateProgramPipeline (GLuint pipeline) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_vertex_attrib_64bit b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_vertex_attrib_64bit new file mode 100644 index 0000000..68117c5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_vertex_attrib_64bit @@ -0,0 +1,14 @@ +GL_ARB_vertex_attrib_64bit +http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt +GL_ARB_vertex_attrib_64bit + + void glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble* params) + void glVertexAttribL1d (GLuint index, GLdouble x) + void glVertexAttribL1dv (GLuint index, const GLdouble* v) + void glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y) + void glVertexAttribL2dv (GLuint index, const GLdouble* v) + void glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttribL3dv (GLuint index, const GLdouble* v) + void glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttribL4dv (GLuint index, const GLdouble* v) + void glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_vertex_blend b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_vertex_blend new file mode 100644 index 0000000..f4b3f58 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ARB_vertex_blend @@ -0,0 +1,56 @@ +GL_ARB_vertex_blend +http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt +GL_ARB_vertex_blend + + GL_MAX_VERTEX_UNITS_ARB 0x86A4 + GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 + GL_WEIGHT_SUM_UNITY_ARB 0x86A6 + GL_VERTEX_BLEND_ARB 0x86A7 + GL_CURRENT_WEIGHT_ARB 0x86A8 + GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 + GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA + GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB + GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC + GL_WEIGHT_ARRAY_ARB 0x86AD + GL_MODELVIEW0_ARB 0x1700 + GL_MODELVIEW1_ARB 0x850A + GL_MODELVIEW2_ARB 0x8722 + GL_MODELVIEW3_ARB 0x8723 + GL_MODELVIEW4_ARB 0x8724 + GL_MODELVIEW5_ARB 0x8725 + GL_MODELVIEW6_ARB 0x8726 + GL_MODELVIEW7_ARB 0x8727 + GL_MODELVIEW8_ARB 0x8728 + GL_MODELVIEW9_ARB 0x8729 + GL_MODELVIEW10_ARB 0x872A + GL_MODELVIEW11_ARB 0x872B + GL_MODELVIEW12_ARB 0x872C + GL_MODELVIEW13_ARB 0x872D + GL_MODELVIEW14_ARB 0x872E + GL_MODELVIEW15_ARB 0x872F + GL_MODELVIEW16_ARB 0x8730 + GL_MODELVIEW17_ARB 0x8731 + GL_MODELVIEW18_ARB 0x8732 + GL_MODELVIEW19_ARB 0x8733 + GL_MODELVIEW20_ARB 0x8734 + GL_MODELVIEW21_ARB 0x8735 + GL_MODELVIEW22_ARB 0x8736 + GL_MODELVIEW23_ARB 0x8737 + GL_MODELVIEW24_ARB 0x8738 + GL_MODELVIEW25_ARB 0x8739 + GL_MODELVIEW26_ARB 0x873A + GL_MODELVIEW27_ARB 0x873B + GL_MODELVIEW28_ARB 0x873C + GL_MODELVIEW29_ARB 0x873D + GL_MODELVIEW30_ARB 0x873E + GL_MODELVIEW31_ARB 0x873F + void glWeightbvARB (GLint size, GLbyte *weights) + void glWeightsvARB (GLint size, GLshort *weights) + void glWeightivARB (GLint size, GLint *weights) + void glWeightfvARB (GLint size, GLfloat *weights) + void glWeightdvARB (GLint size, GLdouble *weights) + void glWeightubvARB (GLint size, GLubyte *weights) + void glWeightusvARB (GLint size, GLushort *weights) + void glWeightuivARB (GLint size, GLuint *weights) + void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) + void glVertexBlendARB (GLint count) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_point_sprites b/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_point_sprites new file mode 100644 index 0000000..d2434e7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_point_sprites @@ -0,0 +1,10 @@ +GL_ATIX_point_sprites +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_point_sprites + + GL_TEXTURE_POINT_MODE_ATIX 0x60B0 + GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 + GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 + GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 + GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 + GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_texture_env_combine3 b/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_texture_env_combine3 new file mode 100644 index 0000000..77f425d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_texture_env_combine3 @@ -0,0 +1,7 @@ +GL_ATIX_texture_env_combine3 +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_texture_env_combine3 + + GL_MODULATE_ADD_ATIX 0x8744 + GL_MODULATE_SIGNED_ADD_ATIX 0x8745 + GL_MODULATE_SUBTRACT_ATIX 0x8746 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_texture_env_route b/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_texture_env_route new file mode 100644 index 0000000..d972fd1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_texture_env_route @@ -0,0 +1,7 @@ +GL_ATIX_texture_env_route +http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt +GL_ATIX_texture_env_route + + GL_SECONDARY_COLOR_ATIX 0x8747 + GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 + GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_vertex_shader_output_point_size b/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_vertex_shader_output_point_size new file mode 100644 index 0000000..85a6d58 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ATIX_vertex_shader_output_point_size @@ -0,0 +1,5 @@ +GL_ATIX_vertex_shader_output_point_size +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_vertex_shader_output_point_size + + GL_OUTPUT_POINT_SIZE_ATIX 0x610E diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_envmap_bumpmap b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_envmap_bumpmap new file mode 100644 index 0000000..09a4112 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_envmap_bumpmap @@ -0,0 +1,16 @@ +GL_ATI_envmap_bumpmap +http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt +GL_ATI_envmap_bumpmap + + GL_BUMP_ROT_MATRIX_ATI 0x8775 + GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 + GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 + GL_BUMP_TEX_UNITS_ATI 0x8778 + GL_DUDV_ATI 0x8779 + GL_DU8DV8_ATI 0x877A + GL_BUMP_ENVMAP_ATI 0x877B + GL_BUMP_TARGET_ATI 0x877C + void glTexBumpParameterivATI (GLenum pname, GLint *param) + void glTexBumpParameterfvATI (GLenum pname, GLfloat *param) + void glGetTexBumpParameterivATI (GLenum pname, GLint *param) + void glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_map_object_buffer b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_map_object_buffer new file mode 100644 index 0000000..6a683d0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_map_object_buffer @@ -0,0 +1,6 @@ +GL_ATI_map_object_buffer +http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt +GL_ATI_map_object_buffer + + void * glMapObjectBufferATI (GLuint buffer) + void glUnmapObjectBufferATI (GLuint buffer) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_pn_triangles b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_pn_triangles new file mode 100644 index 0000000..ca3923d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_pn_triangles @@ -0,0 +1,15 @@ +GL_ATI_pn_triangles +http://www.opengl.org/registry/specs/ATI/pn_triangles.txt +GL_ATI_pn_triangles + + GL_PN_TRIANGLES_ATI 0x87F0 + GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 + GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 + GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 + GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 + GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 + GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 + GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 + GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + void glPNTrianglesiATI (GLenum pname, GLint param) + void glPNTrianglesfATI (GLenum pname, GLfloat param) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_separate_stencil b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_separate_stencil new file mode 100644 index 0000000..b7237e5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_separate_stencil @@ -0,0 +1,10 @@ +GL_ATI_separate_stencil +http://www.opengl.org/registry/specs/ATI/separate_stencil.txt +GL_ATI_separate_stencil + + GL_STENCIL_BACK_FUNC_ATI 0x8800 + GL_STENCIL_BACK_FAIL_ATI 0x8801 + GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 + GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + void glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) + void glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_shader_texture_lod b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_shader_texture_lod new file mode 100644 index 0000000..e6e6c04 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_shader_texture_lod @@ -0,0 +1,4 @@ +GL_ATI_shader_texture_lod + +GL_ATI_shader_texture_lod + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_texture_compression_3dc b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_texture_compression_3dc new file mode 100644 index 0000000..fc3ee44 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_texture_compression_3dc @@ -0,0 +1,5 @@ +GL_ATI_texture_compression_3dc + +GL_ATI_texture_compression_3dc + + GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_vertex_streams b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_vertex_streams new file mode 100644 index 0000000..f6e64fd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_ATI_vertex_streams @@ -0,0 +1,59 @@ +GL_ATI_vertex_streams +http://www.opengl.org/registry/specs/ATI/vertex_streams.txt +GL_ATI_vertex_streams + + GL_MAX_VERTEX_STREAMS_ATI 0x876B + GL_VERTEX_SOURCE_ATI 0x876C + GL_VERTEX_STREAM0_ATI 0x876D + GL_VERTEX_STREAM1_ATI 0x876E + GL_VERTEX_STREAM2_ATI 0x876F + GL_VERTEX_STREAM3_ATI 0x8770 + GL_VERTEX_STREAM4_ATI 0x8771 + GL_VERTEX_STREAM5_ATI 0x8772 + GL_VERTEX_STREAM6_ATI 0x8773 + GL_VERTEX_STREAM7_ATI 0x8774 + void glClientActiveVertexStreamATI (GLenum stream) + void glVertexBlendEnviATI (GLenum pname, GLint param) + void glVertexBlendEnvfATI (GLenum pname, GLfloat param) + void glVertexStream1sATI (GLenum stream, GLshort x) + void glVertexStream1svATI (GLenum stream, const GLshort *coords) + void glVertexStream1iATI (GLenum stream, GLint x) + void glVertexStream1ivATI (GLenum stream, const GLint *coords) + void glVertexStream1fATI (GLenum stream, GLfloat x) + void glVertexStream1fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream1dATI (GLenum stream, GLdouble x) + void glVertexStream1dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y) + void glVertexStream2svATI (GLenum stream, const GLshort *coords) + void glVertexStream2iATI (GLenum stream, GLint x, GLint y) + void glVertexStream2ivATI (GLenum stream, const GLint *coords) + void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y) + void glVertexStream2fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y) + void glVertexStream2dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) + void glVertexStream3svATI (GLenum stream, const GLshort *coords) + void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z) + void glVertexStream3ivATI (GLenum stream, const GLint *coords) + void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) + void glVertexStream3fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) + void glVertexStream3dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) + void glVertexStream4svATI (GLenum stream, const GLshort *coords) + void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w) + void glVertexStream4ivATI (GLenum stream, const GLint *coords) + void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glVertexStream4fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexStream4dvATI (GLenum stream, const GLdouble *coords) + void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z) + void glNormalStream3bvATI (GLenum stream, const GLbyte *coords) + void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) + void glNormalStream3svATI (GLenum stream, const GLshort *coords) + void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z) + void glNormalStream3ivATI (GLenum stream, const GLint *coords) + void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) + void glNormalStream3fvATI (GLenum stream, const GLfloat *coords) + void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) + void glNormalStream3dvATI (GLenum stream, const GLdouble *coords) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_Cg_shader b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_Cg_shader new file mode 100644 index 0000000..b2df900 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_Cg_shader @@ -0,0 +1,6 @@ +GL_EXT_Cg_shader +http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf +GL_EXT_Cg_shader + + GL_CG_VERTEX_SHADER_EXT 0x890E + GL_CG_FRAGMENT_SHADER_EXT 0x890F diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_bindable_uniform b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_bindable_uniform new file mode 100644 index 0000000..00ec270 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_bindable_uniform @@ -0,0 +1,13 @@ +GL_EXT_bindable_uniform +http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt +GL_EXT_bindable_uniform + + GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 + GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 + GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 + GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED + GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + GL_UNIFORM_BUFFER_EXT 0x8DEE + void glUniformBufferEXT (GLuint program, GLint location, GLuint buffer) + GLint glGetUniformBufferSizeEXT (GLuint program, GLint location) + GLintptr glGetUniformOffsetEXT (GLuint program, GLint location) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_debug_marker b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_debug_marker new file mode 100644 index 0000000..ce9ffe4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_debug_marker @@ -0,0 +1,7 @@ +GL_EXT_debug_marker +http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt +GL_EXT_debug_marker + + void glInsertEventMarkerEXT (GLsizei length, const GLchar* marker) + void glPushGroupMarkerEXT (GLsizei length, const GLchar* marker) + void glPopGroupMarkerEXT (void) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_depth_bounds_test b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_depth_bounds_test new file mode 100644 index 0000000..da2a453 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_depth_bounds_test @@ -0,0 +1,7 @@ +GL_EXT_depth_bounds_test +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt +GL_EXT_depth_bounds_test + + GL_DEPTH_BOUNDS_TEST_EXT 0x8890 + GL_DEPTH_BOUNDS_EXT 0x8891 + void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_draw_instanced b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_draw_instanced new file mode 100644 index 0000000..ca7f17e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_draw_instanced @@ -0,0 +1,6 @@ +GL_EXT_draw_instanced +http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt +GL_EXT_draw_instanced + + void glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_draw_range_elements b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_draw_range_elements new file mode 100644 index 0000000..f5346de --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_draw_range_elements @@ -0,0 +1,7 @@ +GL_EXT_draw_range_elements +http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt +GL_EXT_draw_range_elements + + GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 + GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_external_buffer b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_external_buffer new file mode 100644 index 0000000..25a3ca6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_external_buffer @@ -0,0 +1,7 @@ +GL_EXT_external_buffer +http://www.opengl.org/registry/specs/EXT/external_buffer.txt +GL_EXT_external_buffer + + void glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) + void glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) + typedef void* GLeglClientBufferEXT \ No newline at end of file diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_fog_coord b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_fog_coord new file mode 100644 index 0000000..148866a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_fog_coord @@ -0,0 +1,17 @@ +GL_EXT_fog_coord +http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt +GL_EXT_fog_coord + + GL_FOG_COORDINATE_SOURCE_EXT 0x8450 + GL_FOG_COORDINATE_EXT 0x8451 + GL_FRAGMENT_DEPTH_EXT 0x8452 + GL_CURRENT_FOG_COORDINATE_EXT 0x8453 + GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 + GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 + GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 + GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + void glFogCoordfEXT (GLfloat coord) + void glFogCoordfvEXT (const GLfloat *coord) + void glFogCoorddEXT (GLdouble coord) + void glFogCoorddvEXT (const GLdouble *coord) + void glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_framebuffer_sRGB b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_framebuffer_sRGB new file mode 100644 index 0000000..2f4c6ff --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_framebuffer_sRGB @@ -0,0 +1,6 @@ +GL_EXT_framebuffer_sRGB +http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt +GL_EXT_framebuffer_sRGB + + GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 + GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_geometry_shader4 b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_geometry_shader4 new file mode 100644 index 0000000..a463c4c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_geometry_shader4 @@ -0,0 +1,27 @@ +GL_EXT_geometry_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt +GL_EXT_geometry_shader4 + + GL_GEOMETRY_SHADER_EXT 0x8DD9 + GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD + GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE + GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA + GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB + GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 + GL_LINES_ADJACENCY_EXT 0xA + GL_LINE_STRIP_ADJACENCY_EXT 0xB + GL_TRIANGLES_ADJACENCY_EXT 0xC + GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 + GL_PROGRAM_POINT_SIZE_EXT 0x8642 + void glProgramParameteriEXT (GLuint program, GLenum pname, GLint value) + void glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level) + void glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_gpu_program_parameters b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_gpu_program_parameters new file mode 100644 index 0000000..298bc36 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_gpu_program_parameters @@ -0,0 +1,6 @@ +GL_EXT_gpu_program_parameters +http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt +GL_EXT_gpu_program_parameters + + void glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) + void glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_gpu_shader4 b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_gpu_shader4 new file mode 100644 index 0000000..7e95dbc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_gpu_shader4 @@ -0,0 +1,64 @@ +GL_EXT_gpu_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt +GL_EXT_gpu_shader4 + + GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 + GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 + GL_SAMPLER_BUFFER_EXT 0x8DC2 + GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 + GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 + GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 + GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 + GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 + GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 + GL_INT_SAMPLER_1D_EXT 0x8DC9 + GL_INT_SAMPLER_2D_EXT 0x8DCA + GL_INT_SAMPLER_3D_EXT 0x8DCB + GL_INT_SAMPLER_CUBE_EXT 0x8DCC + GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD + GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE + GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF + GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 + GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 + GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 + GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 + GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 + GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 + GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD + void glGetUniformuivEXT (GLuint program, GLint location, GLuint *params) + void glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name) + GLint glGetFragDataLocationEXT (GLuint program, const GLchar *name) + void glUniform1uiEXT (GLint location, GLuint v0) + void glUniform2uiEXT (GLint location, GLuint v0, GLuint v1) + void glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2) + void glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value) + void glVertexAttribI1iEXT (GLuint index, GLint x) + void glVertexAttribI2iEXT (GLuint index, GLint x, GLint y) + void glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z) + void glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w) + void glVertexAttribI1uiEXT (GLuint index, GLuint x) + void glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y) + void glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z) + void glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glVertexAttribI1ivEXT (GLuint index, const GLint *v) + void glVertexAttribI2ivEXT (GLuint index, const GLint *v) + void glVertexAttribI3ivEXT (GLuint index, const GLint *v) + void glVertexAttribI4ivEXT (GLuint index, const GLint *v) + void glVertexAttribI1uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI2uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI3uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI4uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI4bvEXT (GLuint index, const GLbyte *v) + void glVertexAttribI4svEXT (GLuint index, const GLshort *v) + void glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v) + void glVertexAttribI4usvEXT (GLuint index, const GLushort *v) + void glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) + void glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params) + void glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_memory_object b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_memory_object new file mode 100644 index 0000000..5520422 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_memory_object @@ -0,0 +1,34 @@ +GL_EXT_memory_object +http://www.opengl.org/registry/specs/EXT/external_objects.txt +GL_EXT_memory_object + + GL_UUID_SIZE_EXT 16 + GL_TEXTURE_TILING_EXT 0x9580 + GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 + GL_NUM_TILING_TYPES_EXT 0x9582 + GL_TILING_TYPES_EXT 0x9583 + GL_OPTIMAL_TILING_EXT 0x9584 + GL_LINEAR_TILING_EXT 0x9585 + GL_NUM_DEVICE_UUIDS_EXT 0x9596 + GL_DEVICE_UUID_EXT 0x9597 + GL_DRIVER_UUID_EXT 0x9598 + GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B + void glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) + void glCreateMemoryObjectsEXT (GLsizei n, GLuint* memoryObjects) + void glDeleteMemoryObjectsEXT (GLsizei n, const GLuint* memoryObjects) + void glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint* params) + void glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte* data) + void glGetUnsignedBytevEXT (GLenum pname, GLubyte* data) + GLboolean glIsMemoryObjectEXT (GLuint memoryObject) + void glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint* params) + void glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) + void glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) + void glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) + void glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) + void glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) + void glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) + void glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) + void glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_memory_object_fd b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_memory_object_fd new file mode 100644 index 0000000..38536c0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_memory_object_fd @@ -0,0 +1,6 @@ +GL_EXT_memory_object_fd +http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt +GL_EXT_memory_object_fd + + GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 + void glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_memory_object_win32 b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_memory_object_win32 new file mode 100644 index 0000000..6d36a69 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_memory_object_win32 @@ -0,0 +1,17 @@ +GL_EXT_memory_object_win32 +http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt +GL_EXT_memory_object_win32 + + GL_LUID_SIZE_EXT 8 + GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 + GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 + GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 + GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A + GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B + GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C + GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 + GL_D3D12_FENCE_VALUE_EXT 0x9595 + GL_DEVICE_LUID_EXT 0x9599 + GL_DEVICE_NODE_MASK_EXT 0x959A + void glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle) + void glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_packed_float b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_packed_float new file mode 100644 index 0000000..15ac680 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_packed_float @@ -0,0 +1,7 @@ +GL_EXT_packed_float +http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt +GL_EXT_packed_float + + GL_R11F_G11F_B10F_EXT 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B + GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_pixel_buffer_object b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_pixel_buffer_object new file mode 100644 index 0000000..f685e4c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_pixel_buffer_object @@ -0,0 +1,8 @@ +GL_EXT_pixel_buffer_object +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt +GL_EXT_pixel_buffer_object + + GL_PIXEL_PACK_BUFFER_EXT 0x88EB + GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC + GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED + GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_scene_marker b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_scene_marker new file mode 100644 index 0000000..504efcf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_scene_marker @@ -0,0 +1,6 @@ +GL_EXT_scene_marker +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_scene_marker.txt +GL_EXT_scene_marker + + void glBeginSceneEXT (void) + void glEndSceneEXT (void) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_secondary_color b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_secondary_color new file mode 100644 index 0000000..505761d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_secondary_color @@ -0,0 +1,28 @@ +GL_EXT_secondary_color +http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt +GL_EXT_secondary_color + + GL_COLOR_SUM_EXT 0x8458 + GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 + GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A + GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B + GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C + GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D + GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue) + void glSecondaryColor3bvEXT (const GLbyte *v) + void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue) + void glSecondaryColor3dvEXT (const GLdouble *v) + void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue) + void glSecondaryColor3fvEXT (const GLfloat *v) + void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue) + void glSecondaryColor3ivEXT (const GLint *v) + void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue) + void glSecondaryColor3svEXT (const GLshort *v) + void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue) + void glSecondaryColor3ubvEXT (const GLubyte *v) + void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue) + void glSecondaryColor3uivEXT (const GLuint *v) + void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue) + void glSecondaryColor3usvEXT (const GLushort *v) + void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_semaphore b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_semaphore new file mode 100644 index 0000000..faf18b3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_semaphore @@ -0,0 +1,21 @@ +GL_EXT_semaphore +http://www.opengl.org/registry/specs/EXT/external_objects.txt +GL_EXT_semaphore + + GL_LAYOUT_GENERAL_EXT 0x958D + GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E + GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F + GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 + GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 + GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 + GL_LAYOUT_TRANSFER_DST_EXT 0x9593 + GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 + GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 + + void glDeleteSemaphoresEXT (GLsizei n, const GLuint* semaphores) + void glGenSemaphoresEXT (GLsizei n, GLuint* semaphores) + void glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64* params) + GLboolean glIsSemaphoreEXT (GLuint semaphore) + void glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64* params) + void glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts) + void glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_semaphore_fd b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_semaphore_fd new file mode 100644 index 0000000..e3b2985 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_semaphore_fd @@ -0,0 +1,5 @@ +GL_EXT_semaphore_fd +http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt +GL_EXT_semaphore_fd + + void glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_semaphore_win32 b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_semaphore_win32 new file mode 100644 index 0000000..4854f58 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_semaphore_win32 @@ -0,0 +1,6 @@ +GL_EXT_semaphore_win32 +http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt +GL_EXT_semaphore_win32 + + void glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle) + void glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_array b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_array new file mode 100644 index 0000000..c5c2c9f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_array @@ -0,0 +1,13 @@ +GL_EXT_texture_array +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt +GL_EXT_texture_array + + GL_TEXTURE_1D_ARRAY_EXT 0x8C18 + GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 + GL_TEXTURE_2D_ARRAY_EXT 0x8C1A + GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B + GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C + GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF + GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E + void glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_buffer_object b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_buffer_object new file mode 100644 index 0000000..81b5835 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_buffer_object @@ -0,0 +1,10 @@ +GL_EXT_texture_buffer_object +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt +GL_EXT_texture_buffer_object + + GL_TEXTURE_BUFFER_EXT 0x8C2A + GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B + GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D + GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + void glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_compression_latc b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_compression_latc new file mode 100644 index 0000000..e8fcacc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_compression_latc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_latc +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt +GL_EXT_texture_compression_latc + + GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 + GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 + GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 + GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_compression_rgtc b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_compression_rgtc new file mode 100644 index 0000000..054b7f0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_compression_rgtc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_rgtc +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt +GL_EXT_texture_compression_rgtc + + GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB + GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC + GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD + GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_cube_map b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_cube_map new file mode 100644 index 0000000..73a2c73 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_cube_map @@ -0,0 +1,16 @@ +GL_EXT_texture_cube_map +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt +GL_EXT_texture_cube_map + + GL_NORMAL_MAP_EXT 0x8511 + GL_REFLECTION_MAP_EXT 0x8512 + GL_TEXTURE_CUBE_MAP_EXT 0x8513 + GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A + GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_edge_clamp b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_edge_clamp new file mode 100644 index 0000000..c0b3e2a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_edge_clamp @@ -0,0 +1,5 @@ +GL_EXT_texture_edge_clamp +http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt +GL_EXT_texture_edge_clamp + + GL_CLAMP_TO_EDGE_EXT 0x812F diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_integer b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_integer new file mode 100644 index 0000000..43219cf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_integer @@ -0,0 +1,57 @@ +GL_EXT_texture_integer +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt +GL_EXT_texture_integer + + GL_RGBA32UI_EXT 0x8D70 + GL_RGB32UI_EXT 0x8D71 + GL_ALPHA32UI_EXT 0x8D72 + GL_INTENSITY32UI_EXT 0x8D73 + GL_LUMINANCE32UI_EXT 0x8D74 + GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 + GL_RGBA16UI_EXT 0x8D76 + GL_RGB16UI_EXT 0x8D77 + GL_ALPHA16UI_EXT 0x8D78 + GL_INTENSITY16UI_EXT 0x8D79 + GL_LUMINANCE16UI_EXT 0x8D7A + GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B + GL_RGBA8UI_EXT 0x8D7C + GL_RGB8UI_EXT 0x8D7D + GL_ALPHA8UI_EXT 0x8D7E + GL_INTENSITY8UI_EXT 0x8D7F + GL_LUMINANCE8UI_EXT 0x8D80 + GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 + GL_RGBA32I_EXT 0x8D82 + GL_RGB32I_EXT 0x8D83 + GL_ALPHA32I_EXT 0x8D84 + GL_INTENSITY32I_EXT 0x8D85 + GL_LUMINANCE32I_EXT 0x8D86 + GL_LUMINANCE_ALPHA32I_EXT 0x8D87 + GL_RGBA16I_EXT 0x8D88 + GL_RGB16I_EXT 0x8D89 + GL_ALPHA16I_EXT 0x8D8A + GL_INTENSITY16I_EXT 0x8D8B + GL_LUMINANCE16I_EXT 0x8D8C + GL_LUMINANCE_ALPHA16I_EXT 0x8D8D + GL_RGBA8I_EXT 0x8D8E + GL_RGB8I_EXT 0x8D8F + GL_ALPHA8I_EXT 0x8D90 + GL_INTENSITY8I_EXT 0x8D91 + GL_LUMINANCE8I_EXT 0x8D92 + GL_LUMINANCE_ALPHA8I_EXT 0x8D93 + GL_RED_INTEGER_EXT 0x8D94 + GL_GREEN_INTEGER_EXT 0x8D95 + GL_BLUE_INTEGER_EXT 0x8D96 + GL_ALPHA_INTEGER_EXT 0x8D97 + GL_RGB_INTEGER_EXT 0x8D98 + GL_RGBA_INTEGER_EXT 0x8D99 + GL_BGR_INTEGER_EXT 0x8D9A + GL_BGRA_INTEGER_EXT 0x8D9B + GL_LUMINANCE_INTEGER_EXT 0x8D9C + GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D + GL_RGBA_INTEGER_MODE_EXT 0x8D9E + void glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params) + void glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params) + void glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params) + void glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params) + void glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha) + void glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_rectangle b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_rectangle new file mode 100644 index 0000000..1394311 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_rectangle @@ -0,0 +1,8 @@ +GL_EXT_texture_rectangle +http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html +GL_EXT_texture_rectangle + + GL_TEXTURE_RECTANGLE_EXT 0x84F5 + GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 + GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_shared_exponent b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_shared_exponent new file mode 100644 index 0000000..4c7d461 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_texture_shared_exponent @@ -0,0 +1,7 @@ +GL_EXT_texture_shared_exponent +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt +GL_EXT_texture_shared_exponent + + GL_RGB9_E5_EXT 0x8C3D + GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E + GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_timer_query b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_timer_query new file mode 100644 index 0000000..530ba35 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_timer_query @@ -0,0 +1,7 @@ +GL_EXT_timer_query +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt +GL_EXT_timer_query + + GL_TIME_ELAPSED_EXT 0x88BF + void glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params) + void glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_vertex_shader b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_vertex_shader new file mode 100644 index 0000000..8d3314f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_EXT_vertex_shader @@ -0,0 +1,157 @@ +GL_EXT_vertex_shader +http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt +GL_EXT_vertex_shader + + GL_VERTEX_SHADER_EXT 0x8780 + GL_VERTEX_SHADER_BINDING_EXT 0x8781 + GL_OP_INDEX_EXT 0x8782 + GL_OP_NEGATE_EXT 0x8783 + GL_OP_DOT3_EXT 0x8784 + GL_OP_DOT4_EXT 0x8785 + GL_OP_MUL_EXT 0x8786 + GL_OP_ADD_EXT 0x8787 + GL_OP_MADD_EXT 0x8788 + GL_OP_FRAC_EXT 0x8789 + GL_OP_MAX_EXT 0x878A + GL_OP_MIN_EXT 0x878B + GL_OP_SET_GE_EXT 0x878C + GL_OP_SET_LT_EXT 0x878D + GL_OP_CLAMP_EXT 0x878E + GL_OP_FLOOR_EXT 0x878F + GL_OP_ROUND_EXT 0x8790 + GL_OP_EXP_BASE_2_EXT 0x8791 + GL_OP_LOG_BASE_2_EXT 0x8792 + GL_OP_POWER_EXT 0x8793 + GL_OP_RECIP_EXT 0x8794 + GL_OP_RECIP_SQRT_EXT 0x8795 + GL_OP_SUB_EXT 0x8796 + GL_OP_CROSS_PRODUCT_EXT 0x8797 + GL_OP_MULTIPLY_MATRIX_EXT 0x8798 + GL_OP_MOV_EXT 0x8799 + GL_OUTPUT_VERTEX_EXT 0x879A + GL_OUTPUT_COLOR0_EXT 0x879B + GL_OUTPUT_COLOR1_EXT 0x879C + GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D + GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E + GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F + GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 + GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 + GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 + GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 + GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 + GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 + GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 + GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 + GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 + GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 + GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA + GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB + GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC + GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD + GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE + GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF + GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 + GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 + GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 + GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 + GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 + GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 + GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 + GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 + GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 + GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 + GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA + GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB + GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC + GL_OUTPUT_FOG_EXT 0x87BD + GL_SCALAR_EXT 0x87BE + GL_VECTOR_EXT 0x87BF + GL_MATRIX_EXT 0x87C0 + GL_VARIANT_EXT 0x87C1 + GL_INVARIANT_EXT 0x87C2 + GL_LOCAL_CONSTANT_EXT 0x87C3 + GL_LOCAL_EXT 0x87C4 + GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 + GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 + GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 + GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 + GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 + GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA + GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB + GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE + GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF + GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 + GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 + GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 + GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 + GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 + GL_X_EXT 0x87D5 + GL_Y_EXT 0x87D6 + GL_Z_EXT 0x87D7 + GL_W_EXT 0x87D8 + GL_NEGATIVE_X_EXT 0x87D9 + GL_NEGATIVE_Y_EXT 0x87DA + GL_NEGATIVE_Z_EXT 0x87DB + GL_NEGATIVE_W_EXT 0x87DC + GL_ZERO_EXT 0x87DD + GL_ONE_EXT 0x87DE + GL_NEGATIVE_ONE_EXT 0x87DF + GL_NORMALIZED_RANGE_EXT 0x87E0 + GL_FULL_RANGE_EXT 0x87E1 + GL_CURRENT_VERTEX_EXT 0x87E2 + GL_MVP_MATRIX_EXT 0x87E3 + GL_VARIANT_VALUE_EXT 0x87E4 + GL_VARIANT_DATATYPE_EXT 0x87E5 + GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 + GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 + GL_VARIANT_ARRAY_EXT 0x87E8 + GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 + GL_INVARIANT_VALUE_EXT 0x87EA + GL_INVARIANT_DATATYPE_EXT 0x87EB + GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC + GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + + void glBeginVertexShaderEXT (void) + void glEndVertexShaderEXT (void) + void glBindVertexShaderEXT (GLuint id) + GLuint glGenVertexShadersEXT (GLuint range) + void glDeleteVertexShaderEXT (GLuint id) + void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1) + void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2) + void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) + void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) + void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) + void glInsertComponentEXT (GLuint res, GLuint src, GLuint num) + void glExtractComponentEXT (GLuint res, GLuint src, GLuint num) + GLuint glGenSymbolsEXT (GLenum dataType, GLenum storageType, GLenum range, GLuint components) + void glSetInvariantEXT (GLuint id, GLenum type, void *addr) + void glSetLocalConstantEXT (GLuint id, GLenum type, void *addr) + void glVariantbvEXT (GLuint id, GLbyte *addr) + void glVariantsvEXT (GLuint id, GLshort *addr) + void glVariantivEXT (GLuint id, GLint *addr) + void glVariantfvEXT (GLuint id, GLfloat *addr) + void glVariantdvEXT (GLuint id, GLdouble *addr) + void glVariantubvEXT (GLuint id, GLubyte *addr) + void glVariantusvEXT (GLuint id, GLushort *addr) + void glVariantuivEXT (GLuint id, GLuint *addr) + void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, void *addr) + void glEnableVariantClientStateEXT (GLuint id) + void glDisableVariantClientStateEXT (GLuint id) + GLuint glBindLightParameterEXT (GLenum light, GLenum value) + GLuint glBindMaterialParameterEXT (GLenum face, GLenum value) + GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value) + GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value) + GLuint glBindParameterEXT (GLenum value) + GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap) + void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) + void glGetVariantPointervEXT (GLuint id, GLenum value, void **data) + void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) + void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_KHR_context_flush_control b/Libraries/glew-2.3.1/auto/core/gl/GL_KHR_context_flush_control new file mode 100644 index 0000000..18de5aa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_KHR_context_flush_control @@ -0,0 +1,7 @@ +GL_KHR_context_flush_control +https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_context_flush_control.txt +GL_KHR_context_flush_control + + GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB + GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_KTX_buffer_region b/Libraries/glew-2.3.1/auto/core/gl/GL_KTX_buffer_region new file mode 100644 index 0000000..ef281b1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_KTX_buffer_region @@ -0,0 +1,13 @@ +GL_KTX_buffer_region + +GL_KTX_buffer_region + + GL_KTX_FRONT_REGION 0x0 + GL_KTX_BACK_REGION 0x1 + GL_KTX_Z_REGION 0x2 + GL_KTX_STENCIL_REGION 0x3 + GLuint glBufferRegionEnabled (void) + GLuint glNewBufferRegion (GLenum region) + void glDeleteBufferRegion (GLenum region) + void glReadBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) + void glDrawBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NVX_gpu_memory_info b/Libraries/glew-2.3.1/auto/core/gl/GL_NVX_gpu_memory_info new file mode 100644 index 0000000..a8d97b9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NVX_gpu_memory_info @@ -0,0 +1,9 @@ +GL_NVX_gpu_memory_info +http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt +GL_NVX_gpu_memory_info + + GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 + GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 + GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 + GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A + GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_depth_buffer_float b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_depth_buffer_float new file mode 100644 index 0000000..421d266 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_depth_buffer_float @@ -0,0 +1,11 @@ +GL_NV_depth_buffer_float +http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt +GL_NV_depth_buffer_float + + GL_DEPTH_COMPONENT32F_NV 0x8DAB + GL_DEPTH32F_STENCIL8_NV 0x8DAC + GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD + GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + void glDepthRangedNV (GLdouble zNear, GLdouble zFar) + void glClearDepthdNV (GLdouble depth) + void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_depth_range_unclamped b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_depth_range_unclamped new file mode 100644 index 0000000..b63a0ee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_depth_range_unclamped @@ -0,0 +1,9 @@ +GL_NV_depth_range_unclamped + +GL_NV_depth_range_unclamped + + GL_SAMPLE_COUNT_BITS_NV 0x8864 + GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 + GL_QUERY_RESULT_NV 0x8866 + GL_QUERY_RESULT_AVAILABLE_NV 0x8867 + GL_SAMPLE_COUNT_NV 0x8914 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_fragment_program2 b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_fragment_program2 new file mode 100644 index 0000000..79d4b63 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_fragment_program2 @@ -0,0 +1,9 @@ +GL_NV_fragment_program2 +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt +GL_NV_fragment_program2 + + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 + GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 + GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 + GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_fragment_program4 b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_fragment_program4 new file mode 100644 index 0000000..edd4383 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_fragment_program4 @@ -0,0 +1,4 @@ +GL_NV_fragment_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt +GL_NV_gpu_program4 + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_fragment_program_option b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_fragment_program_option new file mode 100644 index 0000000..01b8ed6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_fragment_program_option @@ -0,0 +1,4 @@ +GL_NV_fragment_program_option +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt +GL_NV_fragment_program_option + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_framebuffer_multisample_coverage b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_framebuffer_multisample_coverage new file mode 100644 index 0000000..526d0f0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_framebuffer_multisample_coverage @@ -0,0 +1,9 @@ +GL_NV_framebuffer_multisample_coverage +http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt +GL_NV_framebuffer_multisample_coverage + + GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB + GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 + GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 + GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + void glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_geometry_program4 b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_geometry_program4 new file mode 100644 index 0000000..a6cb164 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_geometry_program4 @@ -0,0 +1,8 @@ +GL_NV_geometry_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt +GL_NV_gpu_program4 + + GL_GEOMETRY_PROGRAM_NV 0x8C26 + GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 + GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + void glProgramVertexLimitNV (GLenum target, GLint limit) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_geometry_shader4 b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_geometry_shader4 new file mode 100644 index 0000000..1b00429 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_geometry_shader4 @@ -0,0 +1,4 @@ +GL_NV_geometry_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt +GL_NV_geometry_shader4 + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_gpu_program4 b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_gpu_program4 new file mode 100644 index 0000000..19f7169 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_gpu_program4 @@ -0,0 +1,24 @@ +GL_NV_gpu_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt +GL_NV_gpu_program4 + + GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 + GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 + GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 + GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 + GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 + GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 + GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 + GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + void glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) + void glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params) + void glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) + void glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) + void glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) + void glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) + void glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params) + void glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) + void glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) + void glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_gpu_program5 b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_gpu_program5 new file mode 100644 index 0000000..68079f3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_gpu_program5 @@ -0,0 +1,10 @@ +GL_NV_gpu_program5 +http://www.opengl.org/registry/specs/NV/gpu_program5.txt +GL_NV_gpu_program5 + + GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C + GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_parameter_buffer_object b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_parameter_buffer_object new file mode 100644 index 0000000..91494e3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_parameter_buffer_object @@ -0,0 +1,12 @@ +GL_NV_parameter_buffer_object +http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt +GL_NV_parameter_buffer_object + + GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 + GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 + GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 + GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 + void glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params) + void glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params) + void glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_present_video b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_present_video new file mode 100644 index 0000000..1a5b8ce --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_present_video @@ -0,0 +1,16 @@ +GL_NV_present_video +http://www.opengl.org/registry/specs/NV/present_video.txt +GL_NV_present_video + + GL_FRAME_NV 0x8E26 + GL_FIELDS_NV 0x8E27 + GL_CURRENT_TIME_NV 0x8E28 + GL_NUM_FILL_STREAMS_NV 0x8E29 + GL_PRESENT_TIME_NV 0x8E2A + GL_PRESENT_DURATION_NV 0x8E2B + void glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT* params) + void glGetVideoivNV (GLuint video_slot, GLenum pname, GLint* params) + void glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT* params) + void glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint* params) + void glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) + void glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_sample_locations b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_sample_locations new file mode 100644 index 0000000..f3dfc98 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_sample_locations @@ -0,0 +1,15 @@ +GL_NV_sample_locations +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_sample_locations.txt +GL_NV_sample_locations + + GL_SAMPLE_LOCATION_NV 0x8E50 + GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D + GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E + GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F + GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 + GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 + GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 + GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + void glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat* v) + void glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) + void glResolveDepthValuesNV (void) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_tessellation_program5 b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_tessellation_program5 new file mode 100644 index 0000000..75fd3c7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_tessellation_program5 @@ -0,0 +1,9 @@ +GL_NV_tessellation_program5 +http://www.opengl.org/registry/specs/NV/tessellation_program5.txt +GL_NV_gpu_program5 + + GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 + GL_TESS_CONTROL_PROGRAM_NV 0x891E + GL_TESS_EVALUATION_PROGRAM_NV 0x891F + GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 + GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_transform_feedback b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_transform_feedback new file mode 100644 index 0000000..5f1816e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_transform_feedback @@ -0,0 +1,40 @@ +GL_NV_transform_feedback +http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt +GL_NV_transform_feedback + + GL_BACK_PRIMARY_COLOR_NV 0x8C77 + GL_BACK_SECONDARY_COLOR_NV 0x8C78 + GL_TEXTURE_COORD_NV 0x8C79 + GL_CLIP_DISTANCE_NV 0x8C7A + GL_VERTEX_ID_NV 0x8C7B + GL_PRIMITIVE_ID_NV 0x8C7C + GL_GENERIC_ATTRIB_NV 0x8C7D + GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 + GL_ACTIVE_VARYINGS_NV 0x8C81 + GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 + GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 + GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 + GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 + GL_PRIMITIVES_GENERATED_NV 0x8C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 + GL_RASTERIZER_DISCARD_NV 0x8C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B + GL_INTERLEAVED_ATTRIBS_NV 0x8C8C + GL_SEPARATE_ATTRIBS_NV 0x8C8D + GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + void glBeginTransformFeedbackNV (GLenum primitiveMode) + void glEndTransformFeedbackNV (void) + void glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode) + void glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset) + void glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer) + void glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode) + void glActiveVaryingNV (GLuint program, const GLchar *name) + GLint glGetVaryingLocationNV (GLuint program, const GLchar *name) + void glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) + void glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vdpau_interop b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vdpau_interop new file mode 100644 index 0000000..f52949c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vdpau_interop @@ -0,0 +1,19 @@ +GL_NV_vdpau_interop +http://www.opengl.org/registry/specs/NV/vdpau_interop.txt +GL_NV_vdpau_interop + + GL_SURFACE_STATE_NV 0x86EB + GL_SURFACE_REGISTERED_NV 0x86FD + GL_SURFACE_MAPPED_NV 0x8700 + GL_WRITE_DISCARD_NV 0x88BE + void glVDPAUFiniNV (void) + void glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values) + void glVDPAUInitNV (const void* vdpDevice, const void*getProcAddress) + void glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface) + void glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces) + GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) + GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) + void glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access) + void glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces) + void glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface) + typedef GLintptr GLvdpauSurfaceNV diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vertex_program2_option b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vertex_program2_option new file mode 100644 index 0000000..3e3e0b7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vertex_program2_option @@ -0,0 +1,6 @@ +GL_NV_vertex_program2_option +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt +GL_NV_vertex_program2_option + + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 + GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vertex_program3 b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vertex_program3 new file mode 100644 index 0000000..fbd3899 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vertex_program3 @@ -0,0 +1,5 @@ +GL_NV_vertex_program3 +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt +GL_NV_vertex_program3 + + MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vertex_program4 b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vertex_program4 new file mode 100644 index 0000000..b1ff7f8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_NV_vertex_program4 @@ -0,0 +1,5 @@ +GL_NV_vertex_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt +GL_NV_gpu_program4 + + GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_SGIX_shadow b/Libraries/glew-2.3.1/auto/core/gl/GL_SGIX_shadow new file mode 100644 index 0000000..3580721 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_SGIX_shadow @@ -0,0 +1,8 @@ +GL_SGIX_shadow +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt +GL_SGIX_shadow + + GL_TEXTURE_COMPARE_SGIX 0x819A + GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B + GL_TEXTURE_LEQUAL_R_SGIX 0x819C + GL_TEXTURE_GEQUAL_R_SGIX 0x819D diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_SUN_read_video_pixels b/Libraries/glew-2.3.1/auto/core/gl/GL_SUN_read_video_pixels new file mode 100644 index 0000000..871e6f9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_SUN_read_video_pixels @@ -0,0 +1,5 @@ +GL_SUN_read_video_pixels +http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt +GL_SUN_read_video_pixels + + void glReadVideoPixelsSUN (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_2 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_2 new file mode 100644 index 0000000..fe610b6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_2 @@ -0,0 +1,50 @@ +GL_VERSION_1_2 +http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf + + + GL_UNSIGNED_BYTE_3_3_2 0x8032 + GL_UNSIGNED_SHORT_4_4_4_4 0x8033 + GL_UNSIGNED_SHORT_5_5_5_1 0x8034 + GL_UNSIGNED_INT_8_8_8_8 0x8035 + GL_UNSIGNED_INT_10_10_10_2 0x8036 + GL_RESCALE_NORMAL 0x803A + GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 + GL_UNSIGNED_SHORT_5_6_5 0x8363 + GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 + GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 + GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 + GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 + GL_BGR 0x80E0 + GL_BGRA 0x80E1 + GL_MAX_ELEMENTS_VERTICES 0x80E8 + GL_MAX_ELEMENTS_INDICES 0x80E9 + GL_CLAMP_TO_EDGE 0x812F + GL_TEXTURE_MIN_LOD 0x813A + GL_TEXTURE_MAX_LOD 0x813B + GL_TEXTURE_BASE_LEVEL 0x813C + GL_TEXTURE_MAX_LEVEL 0x813D + GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 + GL_SINGLE_COLOR 0x81F9 + GL_SEPARATE_SPECULAR_COLOR 0x81FA + GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 + GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 + GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 + GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 + GL_ALIASED_POINT_SIZE_RANGE 0x846D + GL_ALIASED_LINE_WIDTH_RANGE 0x846E + GL_PACK_SKIP_IMAGES 0x806B + GL_PACK_IMAGE_HEIGHT 0x806C + GL_UNPACK_SKIP_IMAGES 0x806D + GL_UNPACK_IMAGE_HEIGHT 0x806E + GL_TEXTURE_3D 0x806F + GL_PROXY_TEXTURE_3D 0x8070 + GL_TEXTURE_DEPTH 0x8071 + GL_TEXTURE_WRAP_R 0x8072 + GL_MAX_3D_TEXTURE_SIZE 0x8073 + GL_TEXTURE_BINDING_3D 0x806A + GL_MAX_ELEMENTS_VERTICES 0x80E8 + GL_MAX_ELEMENTS_INDICES 0x80E9 + void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) + void glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) + void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) + void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_2_1 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_2_1 new file mode 100644 index 0000000..42634cb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_2_1 @@ -0,0 +1,4 @@ +GL_VERSION_1_2_1 +http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf + + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_3 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_3 new file mode 100644 index 0000000..d6342fa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_3 @@ -0,0 +1,147 @@ +GL_VERSION_1_3 +http://www.opengl.org/documentation/specs/version1.3/glspec13.pdf + + + GL_TEXTURE0 0x84C0 + GL_TEXTURE1 0x84C1 + GL_TEXTURE2 0x84C2 + GL_TEXTURE3 0x84C3 + GL_TEXTURE4 0x84C4 + GL_TEXTURE5 0x84C5 + GL_TEXTURE6 0x84C6 + GL_TEXTURE7 0x84C7 + GL_TEXTURE8 0x84C8 + GL_TEXTURE9 0x84C9 + GL_TEXTURE10 0x84CA + GL_TEXTURE11 0x84CB + GL_TEXTURE12 0x84CC + GL_TEXTURE13 0x84CD + GL_TEXTURE14 0x84CE + GL_TEXTURE15 0x84CF + GL_TEXTURE16 0x84D0 + GL_TEXTURE17 0x84D1 + GL_TEXTURE18 0x84D2 + GL_TEXTURE19 0x84D3 + GL_TEXTURE20 0x84D4 + GL_TEXTURE21 0x84D5 + GL_TEXTURE22 0x84D6 + GL_TEXTURE23 0x84D7 + GL_TEXTURE24 0x84D8 + GL_TEXTURE25 0x84D9 + GL_TEXTURE26 0x84DA + GL_TEXTURE27 0x84DB + GL_TEXTURE28 0x84DC + GL_TEXTURE29 0x84DD + GL_TEXTURE30 0x84DE + GL_TEXTURE31 0x84DF + GL_ACTIVE_TEXTURE 0x84E0 + GL_CLIENT_ACTIVE_TEXTURE 0x84E1 + GL_MAX_TEXTURE_UNITS 0x84E2 + GL_NORMAL_MAP 0x8511 + GL_REFLECTION_MAP 0x8512 + GL_TEXTURE_CUBE_MAP 0x8513 + GL_TEXTURE_BINDING_CUBE_MAP 0x8514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A + GL_PROXY_TEXTURE_CUBE_MAP 0x851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + GL_COMPRESSED_ALPHA 0x84E9 + GL_COMPRESSED_LUMINANCE 0x84EA + GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB + GL_COMPRESSED_INTENSITY 0x84EC + GL_COMPRESSED_RGB 0x84ED + GL_COMPRESSED_RGBA 0x84EE + GL_TEXTURE_COMPRESSION_HINT 0x84EF + GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 + GL_TEXTURE_COMPRESSED 0x86A1 + GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 + GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + GL_MULTISAMPLE 0x809D + GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E + GL_SAMPLE_ALPHA_TO_ONE 0x809F + GL_SAMPLE_COVERAGE 0x80A0 + GL_SAMPLE_BUFFERS 0x80A8 + GL_SAMPLES 0x80A9 + GL_SAMPLE_COVERAGE_VALUE 0x80AA + GL_SAMPLE_COVERAGE_INVERT 0x80AB + GL_MULTISAMPLE_BIT 0x20000000 + GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 + GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 + GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 + GL_TRANSPOSE_COLOR_MATRIX 0x84E6 + GL_COMBINE 0x8570 + GL_COMBINE_RGB 0x8571 + GL_COMBINE_ALPHA 0x8572 + GL_SOURCE0_RGB 0x8580 + GL_SOURCE1_RGB 0x8581 + GL_SOURCE2_RGB 0x8582 + GL_SOURCE0_ALPHA 0x8588 + GL_SOURCE1_ALPHA 0x8589 + GL_SOURCE2_ALPHA 0x858A + GL_OPERAND0_RGB 0x8590 + GL_OPERAND1_RGB 0x8591 + GL_OPERAND2_RGB 0x8592 + GL_OPERAND0_ALPHA 0x8598 + GL_OPERAND1_ALPHA 0x8599 + GL_OPERAND2_ALPHA 0x859A + GL_RGB_SCALE 0x8573 + GL_ADD_SIGNED 0x8574 + GL_INTERPOLATE 0x8575 + GL_SUBTRACT 0x84E7 + GL_CONSTANT 0x8576 + GL_PRIMARY_COLOR 0x8577 + GL_PREVIOUS 0x8578 + GL_DOT3_RGB 0x86AE + GL_DOT3_RGBA 0x86AF + GL_CLAMP_TO_BORDER 0x812D + + void glActiveTexture (GLenum texture) + void glClientActiveTexture (GLenum texture) + void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glGetCompressedTexImage (GLenum target, GLint lod, void *img) + void glLoadTransposeMatrixd (const GLdouble m[16]) + void glLoadTransposeMatrixf (const GLfloat m[16]) + void glMultTransposeMatrixd (const GLdouble m[16]) + void glMultTransposeMatrixf (const GLfloat m[16]) + void glMultiTexCoord1d (GLenum target, GLdouble s) + void glMultiTexCoord1dv (GLenum target, const GLdouble *v) + void glMultiTexCoord1f (GLenum target, GLfloat s) + void glMultiTexCoord1fv (GLenum target, const GLfloat *v) + void glMultiTexCoord1i (GLenum target, GLint s) + void glMultiTexCoord1iv (GLenum target, const GLint *v) + void glMultiTexCoord1s (GLenum target, GLshort s) + void glMultiTexCoord1sv (GLenum target, const GLshort *v) + void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t) + void glMultiTexCoord2dv (GLenum target, const GLdouble *v) + void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t) + void glMultiTexCoord2fv (GLenum target, const GLfloat *v) + void glMultiTexCoord2i (GLenum target, GLint s, GLint t) + void glMultiTexCoord2iv (GLenum target, const GLint *v) + void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t) + void glMultiTexCoord2sv (GLenum target, const GLshort *v) + void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r) + void glMultiTexCoord3dv (GLenum target, const GLdouble *v) + void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r) + void glMultiTexCoord3fv (GLenum target, const GLfloat *v) + void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r) + void glMultiTexCoord3iv (GLenum target, const GLint *v) + void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r) + void glMultiTexCoord3sv (GLenum target, const GLshort *v) + void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) + void glMultiTexCoord4dv (GLenum target, const GLdouble *v) + void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) + void glMultiTexCoord4fv (GLenum target, const GLfloat *v) + void glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q) + void glMultiTexCoord4iv (GLenum target, const GLint *v) + void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) + void glMultiTexCoord4sv (GLenum target, const GLshort *v) + void glSampleCoverage (GLclampf value, GLboolean invert) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_4 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_4 new file mode 100644 index 0000000..8d0724a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_4 @@ -0,0 +1,90 @@ +GL_VERSION_1_4 +http://www.opengl.org/documentation/specs/version1.4/glspec14.pdf + + + GL_GENERATE_MIPMAP 0x8191 + GL_GENERATE_MIPMAP_HINT 0x8192 + GL_DEPTH_COMPONENT16 0x81A5 + GL_DEPTH_COMPONENT24 0x81A6 + GL_DEPTH_COMPONENT32 0x81A7 + GL_TEXTURE_DEPTH_SIZE 0x884A + GL_DEPTH_TEXTURE_MODE 0x884B + GL_TEXTURE_COMPARE_MODE 0x884C + GL_TEXTURE_COMPARE_FUNC 0x884D + GL_COMPARE_R_TO_TEXTURE 0x884E + GL_FOG_COORDINATE_SOURCE 0x8450 + GL_FOG_COORDINATE 0x8451 + GL_FRAGMENT_DEPTH 0x8452 + GL_CURRENT_FOG_COORDINATE 0x8453 + GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 + GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 + GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 + GL_FOG_COORDINATE_ARRAY 0x8457 + GL_POINT_SIZE_MIN 0x8126 + GL_POINT_SIZE_MAX 0x8127 + GL_POINT_FADE_THRESHOLD_SIZE 0x8128 + GL_POINT_DISTANCE_ATTENUATION 0x8129 + GL_COLOR_SUM 0x8458 + GL_CURRENT_SECONDARY_COLOR 0x8459 + GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A + GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B + GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C + GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D + GL_SECONDARY_COLOR_ARRAY 0x845E + GL_BLEND_DST_RGB 0x80C8 + GL_BLEND_SRC_RGB 0x80C9 + GL_BLEND_DST_ALPHA 0x80CA + GL_BLEND_SRC_ALPHA 0x80CB + GL_INCR_WRAP 0x8507 + GL_DECR_WRAP 0x8508 + GL_TEXTURE_FILTER_CONTROL 0x8500 + GL_TEXTURE_LOD_BIAS 0x8501 + GL_MAX_TEXTURE_LOD_BIAS 0x84FD + GL_MIRRORED_REPEAT 0x8370 + void glBlendEquation (GLenum mode) + void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) + void glFogCoordf (GLfloat coord) + void glFogCoordfv (const GLfloat *coord) + void glFogCoordd (GLdouble coord) + void glFogCoorddv (const GLdouble *coord) + void glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer) + void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) + void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount) + void glPointParameteri (GLenum pname, GLint param) + void glPointParameteriv (GLenum pname, const GLint *params) + void glPointParameterf (GLenum pname, GLfloat param) + void glPointParameterfv (GLenum pname, const GLfloat *params) + void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) + void glSecondaryColor3bv (const GLbyte *v) + void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) + void glSecondaryColor3dv (const GLdouble *v) + void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) + void glSecondaryColor3fv (const GLfloat *v) + void glSecondaryColor3i (GLint red, GLint green, GLint blue) + void glSecondaryColor3iv (const GLint *v) + void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) + void glSecondaryColor3sv (const GLshort *v) + void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) + void glSecondaryColor3ubv (const GLubyte *v) + void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) + void glSecondaryColor3uiv (const GLuint *v) + void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) + void glSecondaryColor3usv (const GLushort *v) + void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) + void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) + void glWindowPos2d (GLdouble x, GLdouble y) + void glWindowPos2f (GLfloat x, GLfloat y) + void glWindowPos2i (GLint x, GLint y) + void glWindowPos2s (GLshort x, GLshort y) + void glWindowPos2dv (const GLdouble *p) + void glWindowPos2fv (const GLfloat *p) + void glWindowPos2iv (const GLint *p) + void glWindowPos2sv (const GLshort *p) + void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) + void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) + void glWindowPos3i (GLint x, GLint y, GLint z) + void glWindowPos3s (GLshort x, GLshort y, GLshort z) + void glWindowPos3dv (const GLdouble *p) + void glWindowPos3fv (const GLfloat *p) + void glWindowPos3iv (const GLint *p) + void glWindowPos3sv (const GLshort *p) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_5 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_5 new file mode 100644 index 0000000..439ecb6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_1_5 @@ -0,0 +1,75 @@ +GL_VERSION_1_5 +http://www.opengl.org/documentation/specs/version1.5/glspec15.pdf + + + GL_BUFFER_SIZE 0x8764 + GL_BUFFER_USAGE 0x8765 + GL_QUERY_COUNTER_BITS 0x8864 + GL_CURRENT_QUERY 0x8865 + GL_QUERY_RESULT 0x8866 + GL_QUERY_RESULT_AVAILABLE 0x8867 + GL_ARRAY_BUFFER 0x8892 + GL_ELEMENT_ARRAY_BUFFER 0x8893 + GL_ARRAY_BUFFER_BINDING 0x8894 + GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 + GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 + GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 + GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D + GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + GL_READ_ONLY 0x88B8 + GL_WRITE_ONLY 0x88B9 + GL_READ_WRITE 0x88BA + GL_BUFFER_ACCESS 0x88BB + GL_BUFFER_MAPPED 0x88BC + GL_BUFFER_MAP_POINTER 0x88BD + GL_STREAM_DRAW 0x88E0 + GL_STREAM_READ 0x88E1 + GL_STREAM_COPY 0x88E2 + GL_STATIC_DRAW 0x88E4 + GL_STATIC_READ 0x88E5 + GL_STATIC_COPY 0x88E6 + GL_DYNAMIC_DRAW 0x88E8 + GL_DYNAMIC_READ 0x88E9 + GL_DYNAMIC_COPY 0x88EA + GL_SAMPLES_PASSED 0x8914 + GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE + GL_FOG_COORD GL_FOG_COORDINATE + GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE + GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE + GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE + GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER + GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY + GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING + GL_SRC0_RGB GL_SOURCE0_RGB + GL_SRC1_RGB GL_SOURCE1_RGB + GL_SRC2_RGB GL_SOURCE2_RGB + GL_SRC0_ALPHA GL_SOURCE0_ALPHA + GL_SRC1_ALPHA GL_SOURCE1_ALPHA + GL_SRC2_ALPHA GL_SOURCE2_ALPHA + void glGenQueries (GLsizei n, GLuint* ids) + void glDeleteQueries (GLsizei n, const GLuint* ids) + GLboolean glIsQuery (GLuint id) + void glBeginQuery (GLenum target, GLuint id) + void glEndQuery (GLenum target) + void glGetQueryiv (GLenum target, GLenum pname, GLint* params) + void glGetQueryObjectiv (GLuint id, GLenum pname, GLint* params) + void glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params) + void glBindBuffer (GLenum target, GLuint buffer) + void glDeleteBuffers (GLsizei n, const GLuint* buffers) + void glGenBuffers (GLsizei n, GLuint* buffers) + GLboolean glIsBuffer (GLuint buffer) + void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage) + void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) + void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void* data) + void* glMapBuffer (GLenum target, GLenum access) + GLboolean glUnmapBuffer (GLenum target) + void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params) + void glGetBufferPointerv (GLenum target, GLenum pname, void** params) + typedef ptrdiff_t GLsizeiptr + typedef ptrdiff_t GLintptr diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_2_0 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_2_0 new file mode 100644 index 0000000..e52d96c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_2_0 @@ -0,0 +1,181 @@ +GL_VERSION_2_0 +http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf + + + GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION + GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 + GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 + GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 + GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 + GL_CURRENT_VERTEX_ATTRIB 0x8626 + GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 + GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 + GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 + GL_STENCIL_BACK_FUNC 0x8800 + GL_STENCIL_BACK_FAIL 0x8801 + GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 + GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 + GL_MAX_DRAW_BUFFERS 0x8824 + GL_DRAW_BUFFER0 0x8825 + GL_DRAW_BUFFER1 0x8826 + GL_DRAW_BUFFER2 0x8827 + GL_DRAW_BUFFER3 0x8828 + GL_DRAW_BUFFER4 0x8829 + GL_DRAW_BUFFER5 0x882A + GL_DRAW_BUFFER6 0x882B + GL_DRAW_BUFFER7 0x882C + GL_DRAW_BUFFER8 0x882D + GL_DRAW_BUFFER9 0x882E + GL_DRAW_BUFFER10 0x882F + GL_DRAW_BUFFER11 0x8830 + GL_DRAW_BUFFER12 0x8831 + GL_DRAW_BUFFER13 0x8832 + GL_DRAW_BUFFER14 0x8833 + GL_DRAW_BUFFER15 0x8834 + GL_BLEND_EQUATION_ALPHA 0x883D + GL_POINT_SPRITE 0x8861 + GL_COORD_REPLACE 0x8862 + GL_MAX_VERTEX_ATTRIBS 0x8869 + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A + GL_MAX_TEXTURE_COORDS 0x8871 + GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 + GL_FRAGMENT_SHADER 0x8B30 + GL_VERTEX_SHADER 0x8B31 + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 + GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A + GL_MAX_VARYING_FLOATS 0x8B4B + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D + GL_SHADER_TYPE 0x8B4F + GL_FLOAT_VEC2 0x8B50 + GL_FLOAT_VEC3 0x8B51 + GL_FLOAT_VEC4 0x8B52 + GL_INT_VEC2 0x8B53 + GL_INT_VEC3 0x8B54 + GL_INT_VEC4 0x8B55 + GL_BOOL 0x8B56 + GL_BOOL_VEC2 0x8B57 + GL_BOOL_VEC3 0x8B58 + GL_BOOL_VEC4 0x8B59 + GL_FLOAT_MAT2 0x8B5A + GL_FLOAT_MAT3 0x8B5B + GL_FLOAT_MAT4 0x8B5C + GL_SAMPLER_1D 0x8B5D + GL_SAMPLER_2D 0x8B5E + GL_SAMPLER_3D 0x8B5F + GL_SAMPLER_CUBE 0x8B60 + GL_SAMPLER_1D_SHADOW 0x8B61 + GL_SAMPLER_2D_SHADOW 0x8B62 + GL_DELETE_STATUS 0x8B80 + GL_COMPILE_STATUS 0x8B81 + GL_LINK_STATUS 0x8B82 + GL_VALIDATE_STATUS 0x8B83 + GL_INFO_LOG_LENGTH 0x8B84 + GL_ATTACHED_SHADERS 0x8B85 + GL_ACTIVE_UNIFORMS 0x8B86 + GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 + GL_SHADER_SOURCE_LENGTH 0x8B88 + GL_ACTIVE_ATTRIBUTES 0x8B89 + GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A + GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B + GL_SHADING_LANGUAGE_VERSION 0x8B8C + GL_CURRENT_PROGRAM 0x8B8D + GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 + GL_LOWER_LEFT 0x8CA1 + GL_UPPER_LEFT 0x8CA2 + GL_STENCIL_BACK_REF 0x8CA3 + GL_STENCIL_BACK_VALUE_MASK 0x8CA4 + GL_STENCIL_BACK_WRITEMASK 0x8CA5 + void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) + void glDrawBuffers (GLsizei n, const GLenum* bufs) + void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) + void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) + void glStencilMaskSeparate (GLenum face, GLuint mask) + void glAttachShader (GLuint program, GLuint shader) + void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name) + void glCompileShader (GLuint shader) + GLuint glCreateProgram (void) + GLuint glCreateShader (GLenum type) + void glDeleteProgram (GLuint program) + void glDeleteShader (GLuint shader) + void glDetachShader (GLuint program, GLuint shader) + void glDisableVertexAttribArray (GLuint index) + void glEnableVertexAttribArray (GLuint index) + void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) + void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) + void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) + GLint glGetAttribLocation (GLuint program, const GLchar* name) + void glGetProgramiv (GLuint program, GLenum pname, GLint* param) + void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) + void glGetShaderiv (GLuint shader, GLenum pname, GLint* param) + void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) + void glShaderSource (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length) + GLint glGetUniformLocation (GLuint program, const GLchar* name) + void glGetUniformfv (GLuint program, GLint location, GLfloat* params) + void glGetUniformiv (GLuint program, GLint location, GLint* params) + void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble* params) + void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) + void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params) + void glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer) + GLboolean glIsProgram (GLuint program) + GLboolean glIsShader (GLuint shader) + void glLinkProgram (GLuint program) + void glGetShaderSource (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source) + void glUseProgram (GLuint program) + void glUniform1f (GLint location, GLfloat v0) + void glUniform1fv (GLint location, GLsizei count, const GLfloat* value) + void glUniform1i (GLint location, GLint v0) + void glUniform1iv (GLint location, GLsizei count, const GLint* value) + void glUniform2f (GLint location, GLfloat v0, GLfloat v1) + void glUniform2fv (GLint location, GLsizei count, const GLfloat* value) + void glUniform2i (GLint location, GLint v0, GLint v1) + void glUniform2iv (GLint location, GLsizei count, const GLint* value) + void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) + void glUniform3fv (GLint location, GLsizei count, const GLfloat* value) + void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) + void glUniform3iv (GLint location, GLsizei count, const GLint* value) + void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) + void glUniform4fv (GLint location, GLsizei count, const GLfloat* value) + void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) + void glUniform4iv (GLint location, GLsizei count, const GLint* value) + void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glValidateProgram (GLuint program) + void glVertexAttrib1d (GLuint index, GLdouble x) + void glVertexAttrib1dv (GLuint index, const GLdouble* v) + void glVertexAttrib1f (GLuint index, GLfloat x) + void glVertexAttrib1fv (GLuint index, const GLfloat* v) + void glVertexAttrib1s (GLuint index, GLshort x) + void glVertexAttrib1sv (GLuint index, const GLshort* v) + void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) + void glVertexAttrib2dv (GLuint index, const GLdouble* v) + void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) + void glVertexAttrib2fv (GLuint index, const GLfloat* v) + void glVertexAttrib2s (GLuint index, GLshort x, GLshort y) + void glVertexAttrib2sv (GLuint index, const GLshort* v) + void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttrib3dv (GLuint index, const GLdouble* v) + void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) + void glVertexAttrib3fv (GLuint index, const GLfloat* v) + void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) + void glVertexAttrib3sv (GLuint index, const GLshort* v) + void glVertexAttrib4Nbv (GLuint index, const GLbyte* v) + void glVertexAttrib4Niv (GLuint index, const GLint* v) + void glVertexAttrib4Nsv (GLuint index, const GLshort* v) + void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + void glVertexAttrib4Nubv (GLuint index, const GLubyte* v) + void glVertexAttrib4Nuiv (GLuint index, const GLuint* v) + void glVertexAttrib4Nusv (GLuint index, const GLushort* v) + void glVertexAttrib4bv (GLuint index, const GLbyte* v) + void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttrib4dv (GLuint index, const GLdouble* v) + void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glVertexAttrib4fv (GLuint index, const GLfloat* v) + void glVertexAttrib4iv (GLuint index, const GLint* v) + void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) + void glVertexAttrib4sv (GLuint index, const GLshort* v) + void glVertexAttrib4ubv (GLuint index, const GLubyte* v) + void glVertexAttrib4uiv (GLuint index, const GLuint* v) + void glVertexAttrib4usv (GLuint index, const GLushort* v) + void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_2_1 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_2_1 new file mode 100644 index 0000000..88ecce8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_2_1 @@ -0,0 +1,33 @@ +GL_VERSION_2_1 +http://www.opengl.org/documentation/specs/version2.1/glspec21.pdf + + + GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F + GL_PIXEL_PACK_BUFFER 0x88EB + GL_PIXEL_UNPACK_BUFFER 0x88EC + GL_PIXEL_PACK_BUFFER_BINDING 0x88ED + GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF + GL_FLOAT_MAT2x3 0x8B65 + GL_FLOAT_MAT2x4 0x8B66 + GL_FLOAT_MAT3x2 0x8B67 + GL_FLOAT_MAT3x4 0x8B68 + GL_FLOAT_MAT4x2 0x8B69 + GL_FLOAT_MAT4x3 0x8B6A + GL_SRGB 0x8C40 + GL_SRGB8 0x8C41 + GL_SRGB_ALPHA 0x8C42 + GL_SRGB8_ALPHA8 0x8C43 + GL_SLUMINANCE_ALPHA 0x8C44 + GL_SLUMINANCE8_ALPHA8 0x8C45 + GL_SLUMINANCE 0x8C46 + GL_SLUMINANCE8 0x8C47 + GL_COMPRESSED_SRGB 0x8C48 + GL_COMPRESSED_SRGB_ALPHA 0x8C49 + GL_COMPRESSED_SLUMINANCE 0x8C4A + GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + void glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) + void glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) + void glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) + void glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) + void glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) + void glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_0 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_0 new file mode 100644 index 0000000..4be5db0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_0 @@ -0,0 +1,164 @@ +GL_VERSION_3_0 +https://www.opengl.org/registry/doc/glspec30.20080923.pdf + +GL_ARB_framebuffer_object GL_ARB_map_buffer_range GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object + GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB + GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 + GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 + GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 + GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 + GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 + GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 + GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES + GL_MAJOR_VERSION 0x821B + GL_MINOR_VERSION 0x821C + GL_NUM_EXTENSIONS 0x821D + GL_CONTEXT_FLAGS 0x821E + GL_DEPTH_BUFFER 0x8223 + GL_STENCIL_BUFFER 0x8224 + GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 + GL_RGBA32F 0x8814 + GL_RGB32F 0x8815 + GL_RGBA16F 0x881A + GL_RGB16F 0x881B + GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD + GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF + GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 + GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 + GL_CLAMP_VERTEX_COLOR 0x891A + GL_CLAMP_FRAGMENT_COLOR 0x891B + GL_CLAMP_READ_COLOR 0x891C + GL_FIXED_ONLY 0x891D + GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS + GL_TEXTURE_RED_TYPE 0x8C10 + GL_TEXTURE_GREEN_TYPE 0x8C11 + GL_TEXTURE_BLUE_TYPE 0x8C12 + GL_TEXTURE_ALPHA_TYPE 0x8C13 + GL_TEXTURE_LUMINANCE_TYPE 0x8C14 + GL_TEXTURE_INTENSITY_TYPE 0x8C15 + GL_TEXTURE_DEPTH_TYPE 0x8C16 + GL_TEXTURE_1D_ARRAY 0x8C18 + GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 + GL_TEXTURE_2D_ARRAY 0x8C1A + GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B + GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C + GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D + GL_R11F_G11F_B10F 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + GL_RGB9_E5 0x8C3D + GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E + GL_TEXTURE_SHARED_SIZE 0x8C3F + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 + GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 + GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 + GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 + GL_PRIMITIVES_GENERATED 0x8C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 + GL_RASTERIZER_DISCARD 0x8C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B + GL_INTERLEAVED_ATTRIBS 0x8C8C + GL_SEPARATE_ATTRIBS 0x8C8D + GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F + GL_RGBA32UI 0x8D70 + GL_RGB32UI 0x8D71 + GL_RGBA16UI 0x8D76 + GL_RGB16UI 0x8D77 + GL_RGBA8UI 0x8D7C + GL_RGB8UI 0x8D7D + GL_RGBA32I 0x8D82 + GL_RGB32I 0x8D83 + GL_RGBA16I 0x8D88 + GL_RGB16I 0x8D89 + GL_RGBA8I 0x8D8E + GL_RGB8I 0x8D8F + GL_RED_INTEGER 0x8D94 + GL_GREEN_INTEGER 0x8D95 + GL_BLUE_INTEGER 0x8D96 + GL_ALPHA_INTEGER 0x8D97 + GL_RGB_INTEGER 0x8D98 + GL_RGBA_INTEGER 0x8D99 + GL_BGR_INTEGER 0x8D9A + GL_BGRA_INTEGER 0x8D9B + GL_SAMPLER_1D_ARRAY 0x8DC0 + GL_SAMPLER_2D_ARRAY 0x8DC1 + GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 + GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 + GL_SAMPLER_CUBE_SHADOW 0x8DC5 + GL_UNSIGNED_INT_VEC2 0x8DC6 + GL_UNSIGNED_INT_VEC3 0x8DC7 + GL_UNSIGNED_INT_VEC4 0x8DC8 + GL_INT_SAMPLER_1D 0x8DC9 + GL_INT_SAMPLER_2D 0x8DCA + GL_INT_SAMPLER_3D 0x8DCB + GL_INT_SAMPLER_CUBE 0x8DCC + GL_INT_SAMPLER_1D_ARRAY 0x8DCE + GL_INT_SAMPLER_2D_ARRAY 0x8DCF + GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 + GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 + GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 + GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 + GL_QUERY_WAIT 0x8E13 + GL_QUERY_NO_WAIT 0x8E14 + GL_QUERY_BY_REGION_WAIT 0x8E15 + GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + void glColorMaski (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) + void glGetBooleani_v (GLenum pname, GLuint index, GLboolean* data) + void glEnablei (GLenum cap, GLuint index) + void glDisablei (GLenum cap, GLuint index) + GLboolean glIsEnabledi (GLenum cap, GLuint index) + void glBeginTransformFeedback (GLenum primitiveMode) + void glEndTransformFeedback (void) + void glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) + void glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) + void glClampColor (GLenum target, GLenum clamp) + void glBeginConditionalRender (GLuint id, GLenum mode) + void glEndConditionalRender (void) + void glVertexAttribI1i (GLuint index, GLint v0) + void glVertexAttribI2i (GLuint index, GLint v0, GLint v1) + void glVertexAttribI3i (GLuint index, GLint v0, GLint v1, GLint v2) + void glVertexAttribI4i (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) + void glVertexAttribI1ui (GLuint index, GLuint v0) + void glVertexAttribI2ui (GLuint index, GLuint v0, GLuint v1) + void glVertexAttribI3ui (GLuint index, GLuint v0, GLuint v1, GLuint v2) + void glVertexAttribI4ui (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glVertexAttribI1iv (GLuint index, const GLint* v0) + void glVertexAttribI2iv (GLuint index, const GLint* v0) + void glVertexAttribI3iv (GLuint index, const GLint* v0) + void glVertexAttribI4iv (GLuint index, const GLint* v0) + void glVertexAttribI1uiv (GLuint index, const GLuint* v0) + void glVertexAttribI2uiv (GLuint index, const GLuint* v0) + void glVertexAttribI3uiv (GLuint index, const GLuint* v0) + void glVertexAttribI4uiv (GLuint index, const GLuint* v0) + void glVertexAttribI4bv (GLuint index, const GLbyte* v0) + void glVertexAttribI4sv (GLuint index, const GLshort* v0) + void glVertexAttribI4ubv (GLuint index, const GLubyte* v0) + void glVertexAttribI4usv (GLuint index, const GLushort* v0) + void glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer) + void glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params) + void glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params) + void glGetUniformuiv (GLuint program, GLint location, GLuint* params) + void glBindFragDataLocation (GLuint program, GLuint colorNumber, const GLchar* name) + GLint glGetFragDataLocation (GLuint program, const GLchar* name) + void glUniform1ui (GLint location, GLuint v0) + void glUniform2ui (GLint location, GLuint v0, GLuint v1) + void glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) + void glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glUniform1uiv (GLint location, GLsizei count, const GLuint* value) + void glUniform2uiv (GLint location, GLsizei count, const GLuint* value) + void glUniform3uiv (GLint location, GLsizei count, const GLuint* value) + void glUniform4uiv (GLint location, GLsizei count, const GLuint* value) + void glTexParameterIiv (GLenum target, GLenum pname, const GLint* params) + void glTexParameterIuiv (GLenum target, GLenum pname, const GLuint* params) + void glGetTexParameterIiv (GLenum target, GLenum pname, GLint* params) + void glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint* params) + void glClearBufferiv (GLenum buffer, GLint drawBuffer, const GLint* value) + void glClearBufferuiv (GLenum buffer, GLint drawBuffer, const GLuint* value) + void glClearBufferfv (GLenum buffer, GLint drawBuffer, const GLfloat* value) + void glClearBufferfi (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) + const GLubyte* glGetStringi (GLenum name, GLuint index) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_1 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_1 new file mode 100644 index 0000000..c546704 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_1 @@ -0,0 +1,42 @@ +GL_VERSION_3_1 +https://www.opengl.org/registry/doc/glspec31.20090528.pdf + +GL_ARB_copy_buffer + GL_SAMPLER_2D_RECT 0x8B63 + GL_SAMPLER_2D_RECT_SHADOW 0x8B64 + GL_SAMPLER_BUFFER 0x8DC2 + GL_INT_SAMPLER_2D_RECT 0x8DCD + GL_INT_SAMPLER_BUFFER 0x8DD0 + GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 + GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 + GL_TEXTURE_BUFFER 0x8C2A + GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B + GL_TEXTURE_BINDING_BUFFER 0x8C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D + GL_TEXTURE_BUFFER_FORMAT 0x8C2E + GL_TEXTURE_RECTANGLE 0x84F5 + GL_TEXTURE_BINDING_RECTANGLE 0x84F6 + GL_PROXY_TEXTURE_RECTANGLE 0x84F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 + GL_RED_SNORM 0x8F90 + GL_RG_SNORM 0x8F91 + GL_RGB_SNORM 0x8F92 + GL_RGBA_SNORM 0x8F93 + GL_R8_SNORM 0x8F94 + GL_RG8_SNORM 0x8F95 + GL_RGB8_SNORM 0x8F96 + GL_RGBA8_SNORM 0x8F97 + GL_R16_SNORM 0x8F98 + GL_RG16_SNORM 0x8F99 + GL_RGB16_SNORM 0x8F9A + GL_RGBA16_SNORM 0x8F9B + GL_SIGNED_NORMALIZED 0x8F9C + GL_PRIMITIVE_RESTART 0x8F9D + GL_PRIMITIVE_RESTART_INDEX 0x8F9E + GL_BUFFER_ACCESS_FLAGS 0x911F + GL_BUFFER_MAP_LENGTH 0x9120 + GL_BUFFER_MAP_OFFSET 0x9121 + void glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount) + void glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) + void glTexBuffer (GLenum target, GLenum internalFormat, GLuint buffer) + void glPrimitiveRestartIndex (GLuint buffer) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_2 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_2 new file mode 100644 index 0000000..a987541 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_2 @@ -0,0 +1,29 @@ +GL_VERSION_3_2 +https://www.opengl.org/registry/doc/glspec32.compatibility.20091207.pdf + +GL_ARB_draw_elements_base_vertex GL_ARB_provoking_vertex GL_ARB_sync GL_ARB_texture_multisample + GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 + GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 + GL_LINES_ADJACENCY 0x000A + GL_LINE_STRIP_ADJACENCY 0x000B + GL_TRIANGLES_ADJACENCY 0x000C + GL_TRIANGLE_STRIP_ADJACENCY 0x000D + GL_PROGRAM_POINT_SIZE 0x8642 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 + GL_GEOMETRY_SHADER 0x8DD9 + GL_GEOMETRY_VERTICES_OUT 0x8916 + GL_GEOMETRY_INPUT_TYPE 0x8917 + GL_GEOMETRY_OUTPUT_TYPE 0x8918 + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 + GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 + GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 + GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 + GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 + GL_CONTEXT_PROFILE_MASK 0x9126 + void glGetInteger64i_v (GLenum pname, GLuint index, GLint64 * data) + void glGetBufferParameteri64v (GLenum target, GLenum value, GLint64 * data) + void glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_3 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_3 new file mode 100644 index 0000000..a80dbcc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_3_3 @@ -0,0 +1,7 @@ +GL_VERSION_3_3 +https://www.opengl.org/registry/doc/glspec33.compatibility.20100311.pdf + + + GL_RGB10_A2UI 0x906F + GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE + void glVertexAttribDivisor (GLuint index, GLuint divisor) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_0 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_0 new file mode 100644 index 0000000..3715b40 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_0 @@ -0,0 +1,21 @@ +GL_VERSION_4_0 +https://www.opengl.org/registry/doc/glspec40.compatibility.20100311.pdf + + + GL_SAMPLE_SHADING 0x8C36 + GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F + GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F + GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A + GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B + GL_SAMPLER_CUBE_MAP_ARRAY 0x900C + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D + GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + void glMinSampleShading (GLclampf value) + void glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha) + void glBlendEquationi (GLuint buf, GLenum mode) + void glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) + void glBlendFunci (GLuint buf, GLenum src, GLenum dst) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_1 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_1 new file mode 100644 index 0000000..6153c27 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_1 @@ -0,0 +1,3 @@ +GL_VERSION_4_1 +https://www.opengl.org/registry/doc/glspec41.compatibility.20100725.pdf + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_2 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_2 new file mode 100644 index 0000000..ff12b4c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_2 @@ -0,0 +1,13 @@ +GL_VERSION_4_2 +https://www.opengl.org/registry/doc/glspec42.compatibility.20120427.pdf + + + GL_COPY_READ_BUFFER_BINDING 0x8F36 + GL_COPY_WRITE_BUFFER_BINDING 0x8F37 + GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 + GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 + GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C + GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D + GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E + GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_3 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_3 new file mode 100644 index 0000000..32fc35b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_3 @@ -0,0 +1,6 @@ +GL_VERSION_4_3 +https://www.opengl.org/registry/doc/glspec43.compatibility.20130214.pdf + + + GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_4 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_4 new file mode 100644 index 0000000..cf6416e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_4 @@ -0,0 +1,8 @@ +GL_VERSION_4_4 +https://www.opengl.org/registry/doc/glspec44.compatibility.pdf + + + GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 + GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 + GL_TEXTURE_BUFFER_BINDING 0x8C2A + diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_5 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_5 new file mode 100644 index 0000000..1ecda61 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_5 @@ -0,0 +1,9 @@ +GL_VERSION_4_5 +https://www.opengl.org/registry/doc/glspec45.compatibility.pdf + + + GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 + GLenum glGetGraphicsResetStatus (void) + void glGetnTexImage (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels) + void glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels) + void glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_6 b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_6 new file mode 100644 index 0000000..2efe918 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_VERSION_4_6 @@ -0,0 +1,29 @@ +GL_VERSION_4_6 +https://www.opengl.org/registry/doc/glspec46.compatibility.pdf + + + GL_PARAMETER_BUFFER 0x80EE + GL_PARAMETER_BUFFER_BINDING 0x80EF + GL_VERTICES_SUBMITTED 0x82EE + GL_PRIMITIVES_SUBMITTED 0x82EF + GL_VERTEX_SHADER_INVOCATIONS 0x82F0 + GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 + GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 + GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 + GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 + GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 + GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 + GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 + GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC + GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED + GL_POLYGON_OFFSET_CLAMP 0x8E1B + GL_TEXTURE_MAX_ANISOTROPY 0x84FE + GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF + GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 + GL_SPIR_V_BINARY 0x9552 + GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 + GL_SPIR_V_EXTENSIONS 0x9553 + GL_NUM_SPIR_V_EXTENSIONS 0x9554 + void glMultiDrawArraysIndirectCount (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) + void glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) + void glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue) diff --git a/Libraries/glew-2.3.1/auto/core/gl/GL_WIN_swap_hint b/Libraries/glew-2.3.1/auto/core/gl/GL_WIN_swap_hint new file mode 100644 index 0000000..9bb490b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/GL_WIN_swap_hint @@ -0,0 +1,5 @@ +GL_WIN_swap_hint +http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp +GL_WIN_swap_hint + + void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/core/gl/WGL_NV_gpu_affinity b/Libraries/glew-2.3.1/auto/core/gl/WGL_NV_gpu_affinity new file mode 100644 index 0000000..61ed3f1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/core/gl/WGL_NV_gpu_affinity @@ -0,0 +1,13 @@ +WGL_NV_gpu_affinity +http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt +WGL_NV_gpu_affinity + + WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 + WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + BOOL wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu) + BOOL wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) + HDC wglCreateAffinityDCNV (const HGPUNV *phGpuList) + BOOL wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu) + BOOL wglDeleteDCNV (HDC hdc) + DECLARE_HANDLE(HGPUNV); + typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; diff --git a/Libraries/glew-2.3.1/auto/custom.txt b/Libraries/glew-2.3.1/auto/custom.txt new file mode 100644 index 0000000..b797b95 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/custom.txt @@ -0,0 +1,7 @@ +WGL_ARB_extensions_string +WGL_EXT_extensions_string +WGL_ARB_pixel_format +WGL_ARB_pbuffer +WGL_NV_float_buffer +WGL_ATI_pixel_format_float +WGL_ARB_multisample diff --git a/Libraries/glew-2.3.1/auto/doc/advanced.html b/Libraries/glew-2.3.1/auto/doc/advanced.html new file mode 100644 index 0000000..3e0ad79 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/doc/advanced.html @@ -0,0 +1,130 @@ +

Automatic Code Generation

+ +

+Starting from release 1.1.0, the source code and parts of the +documentation are automatically generated from the extension +specifications in a two-step process. In the first step, +specification files from the OpenGL registry are downloaded and +parsed. Skeleton descriptors are created for each extension. These +descriptors contain all necessary information for creating the source +code and documentation in a simple and compact format, including the +name of the extension, url link to the specification, tokens, function +declarations, typedefs and struct definitions. In the second step, +the header files as well as the library and glewinfo source are +generated from the descriptor files. The code generation scripts are +located in the auto subdirectory. +

+ +

+The code generation scripts require GNU make, wget, and perl. On +Windows, the simplest way to get access to these tools is to install +Cygwin, but make sure that the +root directory is mounted in binary mode. The makefile in the +auto directory provides the following build targets: +

+ + + + + + + + + + + + +
makeCreate the source files from the descriptors.
If the +descriptors do not exist, create them from the spec files.
If the spec +files do not exist, download them from the OpenGL repository.
make cleanDelete the source files.
make clobberDelete the source files and the descriptors.
make destroyDelete the source files, the descriptors, and the spec files.
make customCreate the source files for the extensions +listed in auto/custom.txt.
See "Custom Code +Generation" below for more details.
+ +

Adding a New Extension

+ +

+To add a new extension, create a descriptor file for the extension in +auto/core and rerun the code generation scripts by typing +make clean; make in the auto directory. +

+ +

+The format of the descriptor file is given below. Items in +brackets are optional. +

+ +

+<Extension Name>
+[<URL of Specification File>]
+    [<Token Name> <Token Value>]
+    [<Token Name> <Token Value>]
+    ...
+    [<Typedef>]
+    [<Typedef>]
+    ...
+    [<Function Signature>]
+    [<Function Signature>]
+    ...
+ +

+ + + +

+Take a look at one of the files in auto/core for an +example. Note that typedefs and function signatures should not be +terminated with a semicolon. +

+ +

Custom Code Generation

+

+Starting from GLEW 1.3.0, it is possible to control which extensions +to include in the library by specifying a list in +auto/custom.txt. This is useful when you do not need all the +extensions and would like to reduce the size of the source files. +Type make clean; make custom in the auto directory +to rerun the scripts with the custom list of extensions. +

+ +

+For example, the following is the list of extensions needed to get GLEW and the +utilities to compile. +

+ +

+WGL_ARB_extensions_string
+WGL_ARB_multisample
+WGL_ARB_pixel_format
+WGL_ARB_pbuffer
+WGL_EXT_extensions_string
+WGL_ATI_pixel_format_float
+WGL_NV_float_buffer
+

+ +

Separate Namespace

+ +

+To avoid name clashes when linking with libraries that include the +same symbols, extension entry points are declared in a separate +namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL +function names to their GLEW equivalents. For instance, +glFancyFunction is simply an alias to +glewFancyFunction. The separate namespace does not effect +token and function pointer definitions. +

+ +

Known Issues

+ +

+GLEW requires GLX 1.2 for compatibility with GLUT. +

+ diff --git a/Libraries/glew-2.3.1/auto/doc/basic.html b/Libraries/glew-2.3.1/auto/doc/basic.html new file mode 100644 index 0000000..693575b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/doc/basic.html @@ -0,0 +1,180 @@ +

Initializing GLEW

+

+First you need to create a valid OpenGL rendering context and call +glewInit() to initialize the extension entry points. If +glewInit() returns GLEW_OK, the initialization +succeeded and you can use the available extensions as well as core +OpenGL functionality. For example: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+...
+glutInit(&argc, argv);
+glutCreateWindow("GLEW Test");
+GLenum err = glewInit();
+if (GLEW_OK != err)
+{
+  /* Problem: glewInit failed, something is seriously wrong. */
+  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
+  ...
+}
+fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
+

+ +

Checking for Extensions

+ +

+Starting from GLEW 1.1.0, you can find out if a particular extension +is available on your platform by querying globally defined variables +of the form GLEW_{extension_name}: +

+ +

+if (GLEW_ARB_vertex_program)
+{
+  /* It is safe to use the ARB_vertex_program extension here. */
+  glGenProgramsARB(...);
+}
+

+ +

+In GLEW 1.0.x, a global structure was used for this task. To ensure +binary compatibility between releases, the struct was replaced with a +set of variables. +

+ +

+You can also check for core OpenGL functionality. For example, to +see if OpenGL 1.3 is supported, do the following: +

+ +

+if (GLEW_VERSION_1_3)
+{
+  /* Yay! OpenGL 1.3 is supported! */
+}
+

+ +

+In general, you can check if GLEW_{extension_name} or +GLEW_VERSION_{version} is true or false. +

+ +

+It is also possible to perform extension checks from string +input. Starting from the 1.3.0 release, use glewIsSupported +to check if the required core or extension functionality is +available: +

+ +

+if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
+{
+  /* Great, we have OpenGL 1.4 + point sprites. */
+}
+

+ +

+For extensions only, glewGetExtension provides a slower alternative +(GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release +glewGetExtension was replaced with +glewIsSupported. +

+ +

+if (glewGetExtension("GL_ARB_fragment_program"))
+{
+  /* Looks like ARB_fragment_program is supported. */
+}
+

+ +

Experimental Drivers

+ +

+GLEW obtains information on the supported extensions from the graphics +driver. Experimental or pre-release drivers, however, might not +report every available extension through the standard mechanism, in +which case GLEW will report it unsupported. To circumvent this +situation, the glewExperimental global switch can be turned +on by setting it to GL_TRUE before calling +glewInit(), which ensures that all extensions with valid +entry points will be exposed. +

+ +

Platform Specific Extensions

+ +

+Platform specific extensions are separated into two header files: +wglew.h and glxew.h, which define the available +WGL and GLX extensions. To determine if a certain +extension is supported, query WGLEW_{extension name} or +GLXEW_{extension_name}. For example: +

+ +

+#include <GL/wglew.h>
+
+if (WGLEW_ARB_pbuffer)
+{
+  /* OK, we can use pbuffers. */
+}
+else
+{
+  /* Sorry, pbuffers will not work on this platform. */
+}
+

+ +

+Alternatively, use wglewIsSupported or +glxewIsSupported to check for extensions from a string: +

+ +

+if (wglewIsSupported("WGL_ARB_pbuffer"))
+{
+  /* OK, we can use pbuffers. */
+}
+

+ +

Utilities

+ +

+GLEW provides two command-line utilities: one for creating a list of +available extensions and visuals; and another for verifying extension +entry points. +

+ +

visualinfo: extensions and visuals

+ +

+visualinfo is an extended version of glxinfo. The +Windows version creates a file called visualinfo.txt, which +contains a list of available OpenGL, WGL, and GLU extensions as well +as a table of visuals aka. pixel formats. Pbuffer and MRT capable +visuals are also included. For additional usage information, type +visualinfo -h. +

+ +

glewinfo: extension verification utility

+ +

+glewinfo allows you to verify the entry points for the +extensions supported on your platform. The Windows version +reports the results to a text file called glewinfo.txt. The +Unix version prints the results to stdout. +

+ +

Windows usage:

+
glewinfo [-pf <id>]
+ +

where <id> is the pixel format id for which the +capabilities are displayed.

+ +

Unix usage:

+
glewinfo [-display <dpy>] [-visual <id>]
+ +

where <dpy> is the X11 display and <id> is +the visual id for which the capabilities are displayed.

+ diff --git a/Libraries/glew-2.3.1/auto/doc/build.html b/Libraries/glew-2.3.1/auto/doc/build.html new file mode 100644 index 0000000..467a7f3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/doc/build.html @@ -0,0 +1,49 @@ +

Building GLEW

+ +

Windows

+ +

A MS Visual Studio project is provided in the build/vc6 directory.

+

Pre-built shared and static libraries are also available for download.

+ +

Makefile

+ +

For platforms other than MS Windows, the provided Makefile is used.

+ +

Command-line variables

+ + + + + + +
SYSTEMautoTarget system to build: darwin, linux, solaris, etc.
For a full list of supported targets: ls config/Makefile.*
+config.guess is used to auto detect, as necessary.
GLEW_DEST/usrBase directory for installation.
+ +

Make targets

+ + + + + + + + + + + + +
allBuild everything.
glew.libBuild static and dynamic GLEW libraries.
glew.lib.mxBuild static and dynamic GLEWmx libraries.
glew.binBuild glewinfo and visualinfo utilities.
cleanDelete temporary and built files.
install.allInstall everything.
installInstall GLEW libraries.
install.mxInstall GLEWmx libraries.
install.binInstall glewinfo and visualinfo utilities.
uninstallDelete installed files.
+ +

Requirements

+ +
    +
  • GNU make
  • +
  • perl
  • +
  • wget
  • +
  • GNU sed
  • +
  • gcc compiler
  • +
  • git
  • +
+ +Ubuntu:
sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix git wget
+Fedora:
sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix git wget
diff --git a/Libraries/glew-2.3.1/auto/doc/credits.html b/Libraries/glew-2.3.1/auto/doc/credits.html new file mode 100644 index 0000000..6c36de0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/doc/credits.html @@ -0,0 +1,2 @@ +

+Author, copyright and licensing information on github.

diff --git a/Libraries/glew-2.3.1/auto/doc/index.html b/Libraries/glew-2.3.1/auto/doc/index.html new file mode 100644 index 0000000..b9a90c3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/doc/index.html @@ -0,0 +1,115 @@ +

+The OpenGL Extension Wrangler Library (GLEW) is a cross-platform +open-source C/C++ extension loading library. GLEW provides efficient +run-time mechanisms for determining which OpenGL extensions are +supported on the target platform. OpenGL core and extension +functionality is exposed in a single header file. GLEW has been +tested on a variety of operating systems, including Windows, Linux, +Mac OS X, FreeBSD, Irix, and Solaris. +

+ +

Downloads

+

+GLEW is distributed +as source and precompiled binaries.
+The latest release is +2.3.1[01-10-2026]: +

+

+

+

+ + + +
+ + + + + + + + + + + + + + + +
Source +ZIP |  +TGZ
Binaries +Windows 32-bit and 64-bit +
+
+ +

+

+An up-to-date copy is also available using git: +

+
    +
  • github
    +git clone https://github.com/nigels-com/glew.git glew
     
  • +
+ +

Supported Extensions

+

+The latest release contains support for OpenGL 4.6, compatibility and forward-compatible contexts and the following extensions: +

+ + +

News

+
    +
  • [01-03-2025] GLEW 2.3.1 minor bug fixe
  • +
  • [12-27-2025] GLEW 2.3.0 new extensions and minor bug fixes
  • +
  • [03-15-2020] GLEW 2.2.0 new extensions and minor bug fixes
  • +
  • [07-31-2017] GLEW 2.1.0 adds support for OpenGL 4.6, new extensions and minor bug fixes
  • +
  • [07-24-2016] GLEW 2.0.0 adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes
  • +
  • [08-10-2015] GLEW 1.13.0 adds support for new extensions, fixes minor bugs
  • +
  • [26-01-2015] GLEW 1.12.0 fixes minor bugs and adds new extensions
  • +
  • [08-11-2014] GLEW 1.11.0 adds support for OpenGL 4.5, new extensions
  • +
  • [07-22-2013] GLEW 1.10.0 adds support for OpenGL 4.4, new extensions
  • +
  • [08-06-2012] GLEW 1.9.0 adds support for OpenGL 4.3, new extensions
  • +
  • [07-17-2012] GLEW 1.8.0 fixes minor bugs and adds new extensions
  • +
  • [08-26-2011] GLEW 1.7.0 adds support for OpenGL 4.2, new extensions, fixes bugs
  • +
  • [04-27-2011] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
  • +
  • [01-31-2011] GLEW 1.5.8 fixes minor bugs and adds two new extensions
  • +
  • [11-03-2010] GLEW 1.5.7 fixes minor bugs and adds one new extension
  • +
  • [09-07-2010] GLEW 1.5.6 adds support for OpenGL 4.1, fixes bugs
  • +
  • [07-13-2010] GLEW 1.5.5 fixes minor bugs and adds new extensions
  • +
  • [04-21-2010] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • +
  • [02-28-2010] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • +
  • [12-31-2009] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • +
  • [11-03-2008] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • +
  • [12-27-2007] GLEW 1.5.0 is released under less restrictive licenses
  • +
  • [04-27-2007] GLEW 1.4.0 is released
  • +
  • [03-08-2007] GLEW is included in the NVIDIA OpenGL SDK
  • +
  • [03-04-2007] GLEW 1.3.6 is released
  • +
  • [02-28-2007] Repository is migrated to SVN
  • +
  • [02-25-2007] GLEW is included in the OpenGL SDK
  • +
  • [11-21-2006] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • +
  • [03-04-2006] GLEW 1.3.4 adds support for five new extensions
  • +
  • [05-16-2005] GLEW 1.3.3 is released
  • +
  • [03-16-2005] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • +
  • [02-11-2005] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • +
  • [02-02-2005] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • +
  • [01-04-2005] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • +
  • [12-22-2004] GLEWpy Python wrapper announced
  • +
  • [12-12-2004] Mailing lists created on sourceforge
  • +
  • [12-06-2004] GLEW 1.2.5 adds new extensions and support for FreeBSD
  • +
+ +

Links

+ + diff --git a/Libraries/glew-2.3.1/auto/doc/install.html b/Libraries/glew-2.3.1/auto/doc/install.html new file mode 100644 index 0000000..448aafd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/doc/install.html @@ -0,0 +1,126 @@ +

Installation

+ +

+To use the shared library version of GLEW, you need to copy the +headers and libraries into their destination directories. On Windows +this typically boils down to copying: +

+ + + + + + + + + + +
bin/glew32.dll    to    %SystemRoot%/system32
lib/glew32.lib    to    {VC Root}/Lib
include/GL/glew.h    to    {VC Root}/Include/GL
include/GL/wglew.h    to    {VC Root}/Include/GL
+

+

+ +

+where {VC Root} is the Visual C++ root directory, typically +C:/Program Files/Microsoft Visual Studio/VC98 for Visual +Studio 6.0 or C:/Program Files/Microsoft Visual +Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. +

+ +

+On Unix, typing make install will attempt to install GLEW +into /usr/include/GL and /usr/lib. You can +customize the installation target via the GLEW_DEST +environment variable if you do not have write access to these +directories. +

+ +

Building Your Project with GLEW

+

+There are two ways to build your project with GLEW. +

+

Including the source files / project file

+

+The simpler but less flexible way is to include glew.h and +glew.c into your project. On Windows, you also need to +define the GLEW_STATIC preprocessor token when building a +static library or executable, and the GLEW_BUILD preprocessor +token when building a dll. You also need to replace +<GL/gl.h> and <GL/glu.h> with +<glew.h> in your code and set the appropriate include +flag (-I) to tell the compiler where to look for it. For +example: +

+

+#include <glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+

+Depending on where you put glew.h you may also need to change +the include directives in glew.c. Note that if you are using +GLEW together with GLUT, you have to include glew.h first. +In addition, glew.h includes glu.h, so you do not +need to include it separately. +

+

+On Windows, you also have the option of adding the supplied project +file glew_static.dsp to your workspace (solution) and compile +it together with your other projects. In this case you also need to +change the GLEW_BUILD preprocessor constant to +GLEW_STATIC when building a static library or executable, +otherwise you get build errors. +

+

+Note that GLEW does not use the C +runtime library, so it does not matter which version (single-threaded, +multi-threaded or multi-threaded DLL) it is linked with (without +debugging information). It is, however, always a good idea to compile all +your projects including GLEW with the same C runtime settings. +

+ +

Using GLEW as a shared library

+ +

+Alternatively, you can use the provided project files / makefile to +build a separate shared library you can link your projects with later. +In this case the best practice is to install glew.h, +glew32.lib, and glew32.dll / libGLEW.so to +where the OpenGL equivalents gl.h, opengl32.lib, and +opengl32.dll / libGL.so are located. Note that you +need administrative privileges to do this. If you do not have +administrator access and your system administrator will not do it for +you, you can install GLEW into your own lib and include subdirectories +and tell the compiler where to find it. Then you can just replace +<GL/gl.h> with <GL/glew.h> in your +program: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+ +

+or: +

+ +

+#include <GL/glew.h>
+<gl and glu functionality is available here>
+

+ +

+Remember to link your project with glew32.lib, +glu32.lib, and opengl32.lib on Windows and +libGLEW.so, libGLU.so, and libGL.so on +Unix (-lGLEW -lGLU -lGL). +

+ +

+It is important to keep in mind that glew.h includes neither +windows.h nor gl.h. Also, GLEW will warn you by +issuing a preprocessor error in case you have included gl.h, +glext.h, or glATI.h before glew.h. +

+ diff --git a/Libraries/glew-2.3.1/auto/doc/log.html b/Libraries/glew-2.3.1/auto/doc/log.html new file mode 100644 index 0000000..eeb482a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/doc/log.html @@ -0,0 +1,1457 @@ +

Change Log

+ +
+
    +
  • 2.3.1 [01-24-2026] + + + +
    +
      +
    • 2.3.0 [12-27-2025] + +
        +
      • New extensions: +
          +
        • GL_ARM_shader_core_properties +
        • GL_EXT_EGL_image_storage_compression +
        • GL_EXT_fragment_shading_rate +
        • GL_EXT_framebuffer_blit_layers +
        • GL_EXT_mesh_shader +
        • GL_EXT_separate_depth_stencil +
        • GL_EXT_shader_clock +
        • GL_EXT_shader_realtime_clock +
        • GL_EXT_shader_samples_identical +
        • GL_EXT_shader_texture_samples +
        • GL_EXT_texture_storage_compression +
        • GL_HUAWEI_program_binary +
        • GL_HUAWEI_shader_binary +
        • GL_IMG_pvric_end_to_end_signature +
        • GL_IMG_tile_region_protection +
        • GL_MESA_bgra +
        • GL_MESA_framebuffer_flip_x +
        • GL_MESA_framebuffer_swap_xy +
        • GL_MESA_texture_const_bandwidth +
        • GL_NV_memory_object_sparse +
        • GL_NV_primitive_shading_rate +
        • GL_NV_timeline_semaphore +
        • GL_NV_uniform_buffer_std430_layout +
        • GL_QCOM_frame_extrapolation +
        • GL_QCOM_motion_estimation +
        • GL_QCOM_render_sRGB_R8_RG8 +
        • GL_QCOM_render_shared_exponent +
        • GL_QCOM_shading_rate +
        • GL_QCOM_texture_foveated2 +
        • GL_QCOM_texture_lod_bias +
        • GL_QCOM_ycbcr_degamma +
        • EGL_ANDROID_telemetry_hint +
        • EGL_ANGLE_sync_control_rate +
        • EGL_EXT_config_select_group +
        • EGL_EXT_device_drm_render_node +
        • EGL_EXT_device_persistent_id +
        • EGL_EXT_device_query_name +
        • EGL_EXT_display_alloc +
        • EGL_EXT_explicit_device +
        • EGL_EXT_gl_colorspace_bt2020_hlg +
        • EGL_EXT_platform_xcb +
        • EGL_EXT_present_opaque +
        • EGL_EXT_query_reset_notification_strategy +
        • EGL_EXT_surface_compression +
        • EGL_NV_stream_consumer_eglimage +
        • EGL_NV_stream_consumer_eglimage_use_scanout_attrib +
        • EGL_QNX_image_native_buffer +
        • EGL_QNX_platform_screen +
        • GLX_EXT_get_drawable_type +
        +
      + +
        +
      • Contributors: +
          +
        • Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, Anuraag Agrawal, Ari Pollak, Bertie Wheen, Bertrand Marc, Christian Rauch, Daniel Bernar, Danilo Spinella, Debian Janitor, Dmitry Kalinkin, Fabrizio Regalli, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Helmut Grohne, ibbem, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, luz paz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Ondřej Nový, René Schwaiger, Ross Burton, Ryan Schmidt, SpaceIm, Tim Gates, Vanfanel, Vladimir Vukicevic, Xavier Bonaventura, Yaroslav Halchenko +
        +
      + +
    + +
    +
      +
    • 2.2.0 [03-15-20] + +
        +
      • Bug fixes: +
          +
        • GL_EXT_semaphore constants +
        • Some const pointer fixups in OpenGL API +
        • Correction for GLEW_VERSION_4_5 +
        • Windows build updates and fixes +
        +
      + +
        +
      • New extensions: +
          +
        • GL_AMD_framebuffer_multisample_advanced +
        • GL_AMD_gpu_shader_half_float_fetch +
        • GL_AMD_shader_image_load_store_lod +
        • GL_ARM_texture_unnormalized_coordinates +
        • GL_DMP_program_binary +
        • GL_DMP_shader_binary +
        • GL_EXT_EGL_image_external_wrap_modes +
        • GL_EXT_EGL_image_storage +
        • GL_EXT_EGL_sync +
        • GL_EXT_clip_control +
        • GL_EXT_depth_clamp +
        • GL_EXT_disjoint_timer_query +
        • GL_EXT_draw_transform_feedback +
        • GL_EXT_multiview_tessellation_geometry_shader +
        • GL_EXT_multiview_texture_multisample +
        • GL_EXT_multiview_timer_query +
        • GL_EXT_occlusion_query_boolean +
        • GL_EXT_primitive_bounding_box +
        • GL_EXT_protected_textures +
        • GL_EXT_robustness +
        • GL_EXT_shader_framebuffer_fetch_non_coherent +
        • GL_EXT_static_vertex_array +
        • GL_EXT_tessellation_point_size +
        • GL_EXT_tessellation_shader +
        • GL_EXT_texture_border_clamp +
        • GL_EXT_texture_buffer +
        • GL_EXT_texture_compression_s3tc_srgb +
        • GL_EXT_texture_format_sRGB_override +
        • GL_EXT_texture_mirror_clamp_to_edge +
        • GL_EXT_texture_query_lod +
        • GL_EXT_texture_shadow_lod +
        • GL_FJ_shader_binary_GCCSO +
        • GL_IMG_bindless_texture +
        • GL_IMG_framebuffer_downsample +
        • GL_IMG_multisampled_render_to_texture +
        • GL_IMG_program_binary +
        • GL_IMG_read_format +
        • GL_IMG_shader_binary +
        • GL_IMG_texture_compression_pvrtc +
        • GL_IMG_texture_compression_pvrtc2 +
        • GL_IMG_texture_env_enhanced_fixed_function +
        • GL_IMG_texture_filter_cubic +
        • GL_INTEL_blackhole_render +
        • GL_INTEL_shader_integer_functions2 +
        • GL_KHR_shader_subgroup +
        • GL_MESA_framebuffer_flip_y +
        • GL_MESA_program_binary_formats +
        • GL_MESA_tile_raster_order +
        • GL_NVX_gpu_multicast2 +
        • GL_NVX_progress_fence +
        • GL_NV_compute_shader_derivatives +
        • GL_NV_conservative_raster_pre_snap +
        • GL_NV_conservative_raster_underestimation +
        • GL_NV_depth_nonlinear +
        • GL_NV_fragment_shader_barycentric +
        • GL_NV_memory_attachment +
        • GL_NV_mesh_shader +
        • GL_NV_query_resource_tag +
        • GL_NV_read_buffer +
        • GL_NV_read_buffer_front +
        • GL_NV_representative_fragment_test +
        • GL_NV_scissor_exclusive +
        • GL_NV_shader_subgroup_partitioned +
        • GL_NV_shader_texture_footprint +
        • GL_NV_shading_rate_image +
        • GL_NV_vdpau_interop2 +
        • GL_OES_EGL_image +
        • GL_OES_EGL_image_external +
        • GL_OES_EGL_image_external_essl3 +
        • GL_OES_blend_equation_separate +
        • GL_OES_blend_func_separate +
        • GL_OES_blend_subtract +
        • GL_OES_compressed_ETC1_RGB8_texture +
        • GL_OES_compressed_paletted_texture +
        • GL_OES_copy_image +
        • GL_OES_depth24 +
        • GL_OES_depth32 +
        • GL_OES_depth_texture +
        • GL_OES_depth_texture_cube_map +
        • GL_OES_draw_buffers_indexed +
        • GL_OES_draw_texture +
        • GL_OES_element_index_uint +
        • GL_OES_extended_matrix_palette +
        • GL_OES_fbo_render_mipmap +
        • GL_OES_fragment_precision_high +
        • GL_OES_framebuffer_object +
        • GL_OES_geometry_point_size +
        • GL_OES_geometry_shader +
        • GL_OES_get_program_binary +
        • GL_OES_gpu_shader5 +
        • GL_OES_mapbuffer +
        • GL_OES_matrix_get +
        • GL_OES_matrix_palette +
        • GL_OES_packed_depth_stencil +
        • GL_OES_point_size_array +
        • GL_OES_point_sprite +
        • GL_OES_read_format +
        • GL_OES_required_internalformat +
        • GL_OES_rgb8_rgba8 +
        • GL_OES_sample_shading +
        • GL_OES_sample_variables +
        • GL_OES_shader_image_atomic +
        • GL_OES_shader_io_blocks +
        • GL_OES_shader_multisample_interpolation +
        • GL_OES_single_precision +
        • GL_OES_standard_derivatives +
        • GL_OES_stencil1 +
        • GL_OES_stencil4 +
        • GL_OES_stencil8 +
        • GL_OES_surfaceless_context +
        • GL_OES_tessellation_point_size +
        • GL_OES_tessellation_shader +
        • GL_OES_texture_3D +
        • GL_OES_texture_border_clamp +
        • GL_OES_texture_buffer +
        • GL_OES_texture_compression_astc +
        • GL_OES_texture_cube_map +
        • GL_OES_texture_cube_map_array +
        • GL_OES_texture_env_crossbar +
        • GL_OES_texture_mirrored_repeat +
        • GL_OES_texture_npot +
        • GL_OES_texture_stencil8 +
        • GL_OES_texture_storage_multisample_2d_array +
        • GL_OES_texture_view +
        • GL_OES_vertex_array_object +
        • GL_OES_vertex_half_float +
        • GL_OES_vertex_type_10_10_10_2 +
        • GL_QCOM_YUV_texture_gather +
        • GL_QCOM_shader_framebuffer_fetch_rate +
        • GL_QCOM_texture_foveated +
        • GL_QCOM_texture_foveated_subsampled_layout +
        • GL_VIV_shader_binary +
        • EGL_ANDROID_GLES_layers +
        • EGL_ANDROID_get_frame_timestamps +
        • EGL_ANDROID_get_native_client_buffer +
        • EGL_ARM_image_format +
        • EGL_EXT_bind_to_front +
        • EGL_EXT_client_sync +
        • EGL_EXT_compositor +
        • EGL_EXT_gl_colorspace_display_p3 +
        • EGL_EXT_gl_colorspace_display_p3_linear +
        • EGL_EXT_gl_colorspace_display_p3_passthrough +
        • EGL_EXT_gl_colorspace_scrgb +
        • EGL_EXT_image_gl_colorspace +
        • EGL_EXT_image_implicit_sync_control +
        • EGL_EXT_surface_CTA861_3_metadata +
        • EGL_EXT_sync_reuse +
        • EGL_KHR_display_reference +
        • EGL_MESA_query_driver +
        • EGL_NV_context_priority_realtime +
        • EGL_NV_quadruple_buffer +
        • EGL_NV_stream_dma +
        • EGL_NV_stream_flush +
        • EGL_NV_stream_origin +
        • EGL_NV_triple_buffer +
        • EGL_WL_bind_wayland_display +
        • EGL_WL_create_wayland_buffer_from_image +
        • GLX_EXT_context_priority +
        • GLX_EXT_no_config_context +
        • GLX_NV_multigpu_context +
        • WGL_NV_multigpu_context +
        +
      + +
        +
      • Contributors: +
          +
        • Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, Anuraag Agrawal, Ari Pollak, Bertie Wheen, Bertrand Marc, Christian Rauch, CiriUp, Daniel Bernar, Danilo Spinella, Debian Janitor, Deve, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Helmut Grohne, ibbem, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, luz paz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, Ondřej Nový, Paul Steinbrecher, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, SpaceIm, Stefan Zabka, Steve Robinson, TheVice, Tim Gates, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, wiranoid, Xavier Bonaventura, Yaroslav Halchenko +
        +
      + +
    + +
    +
      +
    • 2.1.0 [07-31-17] +
        +
      • Enhancements: +
          +
        • OpenGL 4.6 support added +
        • Improved Mac OSX build support +
        • Improved cmake build support +
        +
      + +
        +
      • Bug fixes: +
          +
        • Resolved crash when glXGetCurrentDisplay() is NULL +
        • CMake: only install PDB files with MSVC +
        • wglGetProcAddress crash with NOGDI defined +
        • Mac: using -Os rather than -O2 +
        +
      + +
        +
      • New extensions: +
          +
        • GL_AMD_gpu_shader_half_float +
        • GL_AMD_shader_ballot +
        • GL_ARB_gl_spirv +
        • GL_EGL_KHR_context_flush_control +
        • GL_INTEL_conservative_rasterization +
        • GL_MESA_shader_integer_functions +
        • GL_NVX_blend_equation_advanced_multi_draw_buffers +
        • GL_NV_gpu_multicast +
        • EGL_ARM_implicit_external_sync +
        • EGL_EXT_gl_colorspace_bt2020_linear +
        • EGL_EXT_gl_colorspace_bt2020_pq +
        • EGL_EXT_gl_colorspace_scrgb_linear +
        • EGL_EXT_image_dma_buf_import_modifiers +
        • EGL_EXT_pixel_format_float +
        • EGL_EXT_surface_SMPTE2086_metadata +
        • EGL_KHR_context_flush_control +
        • EGL_KHR_no_config_context +
        • EGL_KHR_stream_attrib +
        • EGL_MESA_platform_surfaceless +
        • EGL_NV_stream_cross_display +
        • EGL_NV_stream_cross_object +
        • EGL_NV_stream_cross_partition +
        • EGL_NV_stream_cross_process +
        • EGL_NV_stream_cross_system +
        • EGL_NV_stream_fifo_next +
        • EGL_NV_stream_fifo_synchronous +
        • EGL_NV_stream_frame_limits +
        • EGL_NV_stream_remote +
        • EGL_NV_stream_reset +
        • EGL_NV_stream_socket +
        • EGL_NV_stream_socket_inet +
        • EGL_NV_stream_socket_unix +
        • WGL_EXT_colorspace +
        +
      + +
        +
      • Contributors: +
          +
        • Abdo Roig-Maranges, Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, anatoly techtonik, Anuraag Agrawal, Ari Pollak, Bertie Wheen, Bertrand Marc, Christian Rauch, CiriUp, Claudio, Daniel Bernar, Danilo Margarido, Danilo Spinella, Debian Janitor, Deve, Dillon Cower, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Helmut Grohne, ibbem, jasjuang, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, luz paz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Miguel Vera, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, Ondřej Nový, Paul Steinbrecher, Rashad Kanavath, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, Shanee, SpaceIm, Stefan Zabka, Steve Robinson, Tan Li Boon, TheVice, Tim Gates, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, wiranoid, Xavier Bonaventura, Yaroslav Halchenko +
        +
      + +
    + +
    +
      +
    • 2.0.0 [07-24-16] +
        +
      • Enhancements: +
          +
        • Forward context support added +
        • OSMesa support added +
        • EGL support added +
        • MX support discontinued +
        • Improved cmake build support +
        +
      +
        +
      • New extensions: +
          +
        • GL_AMD_shader_explicit_vertex_parameter +
        • GL_ARB_gl_spirv +
        • GL_EGL_NV_robustness_video_memory_purge +
        • GL_EXT_window_rectangles +
        • GL_INTEL_conservative_rasterization +
        • GL_KHR_texture_compression_astc_sliced_3d +
        • GL_MESA_shader_integer_functions +
        • GL_NVX_blend_equation_advanced_multi_draw_buffers +
        • GL_NVX_linked_gpu_multicast +
        • GL_NV_clip_space_w_scaling +
        • GL_NV_command_list +
        • GL_NV_conservative_raster_pre_snap_triangles +
        • GL_NV_draw_vulkan_image +
        • GL_NV_gpu_multicast +
        • GL_NV_robustness_video_memory_purge +
        • GL_NV_shader_atomic_float64 +
        • GL_NV_stereo_view_rendering +
        • GL_NV_viewport_swizzle +
        • GLX_EXT_libglvnd +
        • GLX_NV_robustness_video_memory_purge +
        +
      + +
        +
      • Contributors: +
          +
        • Abdo Roig-Maranges, Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, anatoly techtonik, Anuraag Agrawal, Ari Pollak, Bertie Wheen, Bertrand Marc, Christian Rauch, CiriUp, Claudio, Daniel Bernar, Danilo Margarido, Danilo Spinella, Debian Janitor, Deve, Dillon Cower, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Gyusun Yeom, Helmut Grohne, ibbem, Icy Defiance, jasjuang, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, Loufis, luz paz, Marcel Metz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Miguel Vera, Mischa Spiegelmock, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, Ondřej Nový, Paul Steinbrecher, Rashad Kanavath, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, Shanee, SpaceIm, Stefan Zabka, Steve Robinson, stopiccot, Tamas Kenez, Tan Li Boon, TheVice, Tim Gates, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, Wes Tarro, wiranoid, Xavier Bonaventura, Yaroslav Halchenko +
        +
      + +
    +
+ +
+
    +
  • 1.13.0 [08-10-2015] +
      +
    • Enhancements: +
        +
      • glxewInit, wglewInit +
      • glewinfo adds support for -version, -profile core|compatibility and -flag debug|forward parameters +
      • Improved cmake build support +
      +
    +
      +
    • New extensions: +
        +
      • GL_ARB_ES3_2_compatibility +
      • GL_ARB_fragment_shader_interlock +
      • GL_ARB_gpu_shader_int64 +
      • GL_ARB_parallel_shader_compile +
      • GL_ARB_post_depth_coverage +
      • GL_ARB_sample_locations +
      • GL_ARB_shader_atomic_counter_ops +
      • GL_ARB_shader_ballot +
      • GL_ARB_shader_clock +
      • GL_ARB_shader_viewport_layer_array +
      • GL_ARB_sparse_texture2 +
      • GL_ARB_sparse_texture_clamp +
      • GL_ARB_texture_filter_minmax +
      • GL_INTEL_framebuffer_CMAA +
      • GL_KHR_no_error +
      • GL_NV_conservative_raster_dilate +
      • GL_OVR_multiview +
      • GL_OVR_multiview2 +
      +
    + + + +
      +
    • Contributors: +
        +
      • Abdo Roig-Maranges, Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, anatoly techtonik, Anuraag Agrawal, Ari Pollak, BastiaanOlij, Bertie Wheen, Bertrand Marc, Christian Rauch, CiriUp, Claudio, Daniel Bernar, Danilo Margarido, Danilo Spinella, Debian Janitor, Deve, Dillon Cower, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Gyusun Yeom, Helmut Grohne, ibbem, Icy Defiance, jasjuang, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, Lauri Nurmi, Loufis, luz paz, Marcel Metz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Miguel Vera, Mischa Spiegelmock, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, Ondřej Nový, Paul Steinbrecher, Rashad Kanavath, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, Shanee, SpaceIm, Stefan Zabka, Steve Robinson, stopiccot, Tamas Kenez, Tan Li Boon, TheVice, Tim Gates, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, Wes Tarro, wiranoid, xantares, Xavier Bonaventura, Yaroslav Halchenko, yy-yyaa +
      +
    + +
+ + +
+
    +
  • 1.12.0 [01-26-2015] +
      +
    • New extensions: +
        +
      • GL_EXT_polygon_offset_clamp +
      • GL_EXT_post_depth_coverage +
      • GL_EXT_raster_multisample +
      • GL_EXT_sparse_texture2 +
      • GL_EXT_texture_filter_minmax +
      • GL_NV_conservative_raster +
      • GL_NV_fill_rectangle +
      • GL_NV_fragment_coverage_to_color +
      • GL_NV_fragment_shader_interlock +
      • GL_NV_framebuffer_mixed_samples +
      • GL_NV_geometry_shader_passthrough +
      • GL_NV_internalformat_sample_query +
      • GL_NV_sample_locations +
      • GL_NV_sample_mask_override_coverage +
      • GL_NV_shader_atomic_fp16_vector +
      • GL_NV_uniform_buffer_unified_memory +
      • GL_NV_viewport_array2 +
      +
    + + + +
      +
    • Contributors: +
        +
      • Abdo Roig-Maranges, Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, anatoly techtonik, Anuraag Agrawal, Ari Pollak, BastiaanOlij, Bertie Wheen, Bertrand Marc, BryceMehring, Carsten Neumann, Christian Rauch, CiriUp, Claudio, Daniel Bernar, Danilo Margarido, Danilo Spinella, Debian Janitor, Deve, Dillon Cower, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Frank Park, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Gyusun Yeom, Helmut Grohne, ibbem, Icy Defiance, jasjuang, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, Lauri Nurmi, Loufis, luz paz, Marcel Metz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Matthias Goldhoorn, Miguel Vera, Mischa Spiegelmock, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, omniavinco, Ondřej Nový, Paul Steinbrecher, Rashad Kanavath, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, Shanee, SpaceIm, Stefan Zabka, Steve Robinson, stopiccot, Tamas Kenez, Tan Li Boon, TheVice, Tim Gates, Togo Nishigaki, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, Wes Tarro, wiranoid, xantares, Xavier Bonaventura, Yaroslav Halchenko, yy-yyaa +
      +
    + +
+ + +
+
    +
  • 1.11.0 [08-11-2014] +
      +
    • New features: +
        +
      • Support for OpenGL 4.5 +
      +
    • New extensions: +
        +
      • GL_AMD_gcn_shader +
      • GL_AMD_gpu_shader_int64 +
      • GL_AMD_occlusion_query_event +
      • GL_AMD_shader_atomic_counter_ops +
      • GL_AMD_shader_stencil_value_export +
      • GL_AMD_transform_feedback4 +
      • GL_ARB_ES3_1_compatibility +
      • GL_ARB_clip_control +
      • GL_ARB_conditional_render_inverted +
      • GL_ARB_cull_distance +
      • GL_ARB_derivative_control +
      • GL_ARB_direct_state_access +
      • GL_ARB_get_texture_sub_image +
      • GL_ARB_pipeline_statistics_query +
      • GL_ARB_shader_texture_image_samples +
      • GL_ARB_sparse_buffer +
      • GL_ARB_texture_barrier +
      • GL_ARB_transform_feedback_overflow_query +
      • GL_EXT_debug_label +
      • GL_EXT_shader_image_load_formatted +
      • GL_EXT_shader_integer_mix +
      • GL_INTEL_fragment_shader_ordering +
      • GL_INTEL_performance_query +
      • GL_KHR_blend_equation_advanced +
      • GL_KHR_blend_equation_advanced_coherent +
      • GL_KHR_context_flush_control +
      • GL_KHR_robust_buffer_access_behavior +
      • GL_KHR_robustness +
      • GL_KHR_texture_compression_astc_hdr +
      • GL_NV_bindless_multi_draw_indirect_count +
      • GL_NV_shader_atomic_int64 +
      • GL_NV_shader_thread_group +
      • GL_NV_shader_thread_shuffle +
      • GL_REGAL_proc_address +
      • GLX_ARB_context_flush_control +
      • GLX_EXT_stereo_tree +
      • GLX_MESA_query_renderer +
      • GLX_NV_copy_buffer +
      • GLX_NV_delay_before_swap +
      • WGL_ARB_context_flush_control +
      • WGL_NV_delay_before_swap +
      +
    + + + +
      +
    • Contributors: +
        +
      • Abdo Roig-Maranges, Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, anatoly techtonik, Anuraag Agrawal, Ari Pollak, BastiaanOlij, Bertie Wheen, Bertrand Marc, BryceMehring, Carsten Neumann, Christian Rauch, CiriUp, Claudio, Daniel Bernar, Danilo Margarido, Danilo Spinella, Dāvis, Debian Janitor, Deve, Dillon Cower, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Frank Park, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Gyusun Yeom, hasufell, Helmut Grohne, ibbem, Icy Defiance, jasjuang, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Keith Rosenberg, Kekschen, Kerby Geffrard, Lauri Nurmi, Loufis, luz paz, Marcel Metz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Matthias Goldhoorn, Miguel Vera, Mischa Spiegelmock, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, omniavinco, Ondřej Nový, Paul Steinbrecher, Rashad Kanavath, rconde, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, Shanee, SpaceIm, Stefan Zabka, Steve Robinson, stopiccot, Tamas Kenez, Tan Li Boon, TheVice, Tim Gates, Togo Nishigaki, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, Wes Tarro, wiranoid, xantares, Xavier Bonaventura, Yaroslav Halchenko, yy-yyaa +
      +
    + +
+ + +
+
    +
  • 1.10.0 [07-22-2013] +
      +
    • New features: +
        +
      • Support for OpenGL 4.4 +
      +
    • New extensions: +
        +
      • GL_AMD_interleaved_elements +
      • GL_AMD_shader_trinary_minmax +
      • GL_AMD_sparse_texture +
      • GL_ANGLE_depth_texture +
      • GL_ANGLE_framebuffer_blit +
      • GL_ANGLE_framebuffer_multisample +
      • GL_ANGLE_instanced_arrays +
      • GL_ANGLE_pack_reverse_row_order +
      • GL_ANGLE_program_binary +
      • GL_ANGLE_texture_compression_dxt1 +
      • GL_ANGLE_texture_compression_dxt3 +
      • GL_ANGLE_texture_compression_dxt5 +
      • GL_ANGLE_texture_usage +
      • GL_ANGLE_timer_query +
      • GL_ANGLE_translated_shader_source +
      • GL_ARB_bindless_texture +
      • GL_ARB_buffer_storage +
      • GL_ARB_clear_texture +
      • GL_ARB_compute_variable_group_size +
      • GL_ARB_enhanced_layouts +
      • GL_ARB_indirect_parameters +
      • GL_ARB_multi_bind +
      • GL_ARB_query_buffer_object +
      • GL_ARB_seamless_cubemap_per_texture +
      • GL_ARB_shader_draw_parameters +
      • GL_ARB_shader_group_vote +
      • GL_ARB_sparse_texture +
      • GL_ARB_texture_mirror_clamp_to_edge +
      • GL_ARB_texture_stencil8 +
      • GL_ARB_vertex_type_10f_11f_11f_rev +
      • GL_INTEL_map_texture +
      • GL_NVX_conditional_render +
      • GL_NV_bindless_multi_draw_indirect +
      • GL_NV_blend_equation_advanced +
      • GL_NV_compute_program5 +
      • GL_NV_deep_texture3D +
      • GL_NV_draw_texture +
      • GL_NV_shader_atomic_counters +
      • GL_NV_shader_storage_buffer_object +
      • GL_REGAL_ES1_0_compatibility +
      • GL_REGAL_ES1_1_compatibility +
      • GL_REGAL_enable +
      • GLX_EXT_buffer_age +
      • WGL_ARB_robustness_application_isolation +
      • WGL_ARB_robustness_share_group_isolation +
      +
    • Bug fixes +
    +
+ +
+
    +
  • 1.9.0 [08-06-2012] +
      +
    • New features: + +
    • New extensions: +
        +
      • GL_ARB_ES3_compatibility +
      • GL_ARB_clear_buffer_object +
      • GL_ARB_compute_shader +
      • GL_ARB_copy_image +
      • GL_ARB_explicit_uniform_location +
      • GL_ARB_fragment_layer_viewport +
      • GL_ARB_framebuffer_no_attachments +
      • GL_ARB_internalformat_query2 +
      • GL_ARB_multi_draw_indirect +
      • GL_ARB_program_interface_query +
      • GL_ARB_robust_buffer_access_behavior +
      • GL_ARB_robustness_application_isolation +
      • GL_ARB_robustness_share_group_isolation +
      • GL_ARB_shader_image_size +
      • GL_ARB_shader_storage_buffer_object +
      • GL_ARB_stencil_texturing +
      • GL_ARB_texture_buffer_range +
      • GL_ARB_texture_query_levels +
      • GL_ARB_texture_storage_multisample +
      • GL_ARB_texture_view +
      • GL_ARB_vertex_attrib_binding +
      • GL_EXT_debug_marker +
      • GL_KHR_debug +
      • GL_REGAL_error_string +
      • GL_REGAL_extension_query +
      • GL_REGAL_log +
      • GLX_ARB_robustness_application_isolation +
      • GLX_ARB_robustness_share_group_isolation +
      • GLX_EXT_create_context_es_profile +
      • WGL_EXT_create_context_es_profile +
      +
    • Bug fixes: +
        +
      • Not using GLU library for Makefile builds. +
      +
    +
+ +
+
    +
  • 1.8.0 [07-17-2012] +
      +
    • New extensions: +
        +
      • GL_AMD_pinned_memory +
      • GL_AMD_query_buffer_object +
      • GL_AMD_stencil_operation_extended +
      • GL_AMD_vertex_shader_layer +
      • GL_AMD_vertex_shader_viewport_index +
      • GL_NV_bindless_texture +
      • GL_NV_shader_atomic_float +
      • GLX_EXT_swap_control_tear +
      • WGL_EXT_swap_control_tear +
      • WGL_NV_DX_interop2 +
      +
    • Bug fixes: +
        +
      • MS Visual Studio 2010 projects added +
      • GLX_NV_video_out replaces GLX_NV_video_output +
      • ANSI C prototype for glewInit +
      • Improved CentOS build support +
      • Improved GL_ARB_gpu_shader_fp64 support +
      • ARB_texture_compression_bptc and ARB_copy_buffer constants +
      • Linux needs to define GLEW_STATIC for static library builds +
      • Custom code generation problem resolved +
      • GLEWAPIENTRY added to glew.h for calling convention customization +
      • Correction for glPathStencilDepthOffsetNV +
      • Resolve OSX gcc warnings +
      • Added build support for NetBSD +
      +
    +
+ +
+
    +
  • 1.7.0 [08-26-2011] +
      +
    • New features: +
        +
      • Support for OpenGL 4.2 +
      +
    • New extensions: +
        +
      • GL_AMD_multi_draw_indirect +
      • GL_ARB_base_instance +
      • GL_ARB_compressed_texture_pixel_storage +
      • GL_ARB_conservative_depth +
      • GL_ARB_internalformat_query +
      • GL_ARB_map_buffer_alignment +
      • GL_ARB_shader_atomic_counters +
      • GL_ARB_shader_image_load_store +
      • GL_ARB_shading_language_420pack +
      • GL_ARB_shading_language_packing +
      • GL_ARB_texture_storage +
      • GL_ARB_transform_feedback_instanced +
      • GL_EXT_framebuffer_multisample_blit_scaled +
      • GL_NV_path_rendering +
      • GL_NV_path_rendering +
      • GLX_MESA_swap_control +
      +
    • Bug fixes: +
        +
      • const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements +
      • Add glGetGraphicsResetStatusARB to GL_ARB_robustness +
      • Remove EXT suffix from GL_KTX_buffer_region entry points +
      • Solaris needs inttypes.h +
      • Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context +
      • Add GLX_MESA_swap_control +
      • Set -install_name for OSX +
      • Add 64-bit darwin build option (SYSTEM=darwin_x86-64) +
      • Add GL_NV_path_rendering +
      +
    +
+ +
+
    +
  • 1.6.0 [04-27-2011] +
      +
    • New extensions: +
        +
      • GL_AMD_blend_minmax_factor +
      • GL_AMD_sample_positions +
      • GL_EXT_x11_sync_object +
      • GL_NV_texture_multisample +
      • GL_NV_video_capture +
      • GLX_NV_video_capture +
      • WGL_NV_DX_interop +
      • WGL_NV_video_capture +
      +
    • Bug fixes: +
        +
      • Define GLEW_NO_GLU for no glu dependency. +
      • mx suffix for GLEW MX libraries, build both libraries by default. +
      • Cygwin build improvements +
      • Soname of GLEWmx shared libraries +
      • Query GL extension string only once +
      • GLX_OML_sync_control no longer requires C99 +
      • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays +
      • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array +
      • Fixes for BSD build +
      +
    +
+ +
+
    +
  • 1.5.8 [01-31-2011] +
      +
    • New extensions: +
        +
      • GL_AMD_depth_clamp_separate +
      • GL_EXT_texture_sRGB_decode +
      +
    • Bug fixes: +
        +
      • Borland C++ fix for __int64 +
      • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0 +
      • Correction to glGetTransformFeedbackVarying +
      • Correction to glSecondaryColorPointer +
      • Corrections to glGetVertexAttribPointerv and glGetShaderSource +
      • Switched code repository from svn to git +
      +
    +
+ +
+
    +
  • 1.5.7 [11-03-2010] +
      +
    • New extension: +
        +
      • GL_NVX_gpu_memory_info +
      +
    • Bug fixes: +
        +
      • Improved mingw32 build support +
      • Improved cygwin build support +
      • glGetPointervEXT fix +
      • Add GLEW_VERSION_1_2_1 +
      +
    +
+ +
+
    +
  • 1.5.6 [09-07-2010] +
      +
    • New features: +
        +
      • Support for OpenGL 4.1 +
      +
    • New extensions: +
        +
      • GL_ARB_ES2_compatibility +
      • GL_ARB_cl_event +
      • GL_ARB_debug_output +
      • GL_ARB_get_program_binary +
      • GL_ARB_robustness +
      • GL_ARB_separate_shader_objects +
      • GL_ARB_shader_precision +
      • GL_ARB_shader_stencil_export +
      • GL_ARB_vertex_attrib_64bit +
      • GL_ARB_viewport_array +
      • GLX_ARB_create_context_robustness +
      • GLX_EXT_create_context_es2_profile +
      • WGL_ARB_create_context_robustness +
      • WGL_EXT_create_context_es2_profile +
      +
    +
+ +
+
    +
  • 1.5.5 [07-13-2010] +
      +
    • New extensions: +
        +
      • GL_AMD_debug_output +
      • GL_AMD_name_gen_delete +
      • GL_AMD_transform_feedback3_lines_triangles +
      • GL_NV_multisample_coverage +
      • GL_NV_vdpau_interop +
      • GLX_AMD_gpu_association +
      • GLX_NV_multisample_coverage +
      • WGL_NV_multisample_coverage +
      +
    • Bug fixes: +
        +
      • Compilation issue with GLX_SGI_video_sync +
      • OpenGL 4.0 double-precision uniform functions added +
      • Constness of glPointParameterfvARB and glPointParameterfvEXT +
      • Added glVertexAttribDivisor +
      • Compilation issue with Nvidia GLX headers +
      +
    +
+ +
+
    +
  • 1.5.4 [04-21-2010] +
      +
    • New features: +
        +
      • Support for OpenGL 3.3 +
      • Support for OpenGL 4.0 +
      +
    • New extensions: +
        +
      • GL_AMD_conservative_depth +
      • GL_ARB_blend_func_extended +
      • GL_ARB_draw_indirect +
      • GL_ARB_explicit_attrib_location +
      • GL_ARB_gpu_shader5 +
      • GL_ARB_gpu_shader_fp64 +
      • GL_ARB_occlusion_query2 +
      • GL_ARB_sampler_objects +
      • GL_ARB_shader_bit_encoding +
      • GL_ARB_shader_subroutine +
      • GL_ARB_shading_language_include +
      • GL_ARB_tessellation_shader +
      • GL_ARB_texture_buffer_object_rgb32 +
      • GL_ARB_texture_compression_bptc +
      • GL_ARB_texture_rgb10_a2ui +
      • GL_ARB_texture_swizzle +
      • GL_ARB_timer_query +
      • GL_ARB_transform_feedback2 +
      • GL_ARB_transform_feedback3 +
      • GL_ARB_vertex_type_2_10_10_10_rev +
      • GL_EXT_shader_image_load_store +
      • GL_EXT_vertex_attrib_64bit +
      • GL_NV_gpu_program5 +
      • GL_NV_gpu_program_fp64 +
      • GL_NV_gpu_shader5 +
      • GL_NV_tessellation_program5 +
      • GL_NV_vertex_attrib_integer_64bit +
      • GLX_ARB_vertex_buffer_object +
      +
    • Bug fixes: +
        +
      • Parameter constness fix for glPointParameteriv and glPointParameterfv +
      +
    +
+ +
+
    +
  • 1.5.3 [02-28-2010] +
      +
    • New extensions: +
        +
      • GLX_INTEL_swap_event +
      • GL_AMD_seamless_cubemap_per_texture +
      • GL_AMD_shader_stencil_export +
      +
    • Bug fixes: +
        +
      • Correct version detection for GL 3.1 and 3.2 +
      • Missing 3.1 enumerants +
      • Add glew.pc +
      +
    +
+ +
+
    +
  • 1.5.2 [12-31-2009] +
      +
    • New features: +
        +
      • Support for OpenGL 3.1 +
      • Support for OpenGL 3.2 +
      +
    • New extensions: +
        +
      • GL_AMD_draw_buffers_blend +
      • GL_AMD_performance_monitor +
      • GL_AMD_texture_texture4 +
      • GL_AMD_vertex_shader_tessellator +
      • GL_APPLE_aux_depth_stencil +
      • GL_APPLE_object_purgeable +
      • GL_APPLE_rgb_422 +
      • GL_APPLE_row_bytes +
      • GL_APPLE_vertex_program_evaluators +
      • GL_ARB_compatibility +
      • GL_ARB_copy_buffer +
      • GL_ARB_depth_clamp +
      • GL_ARB_draw_buffers_blend +
      • GL_ARB_draw_elements_base_vertex +
      • GL_ARB_fragment_coord_conventions +
      • GL_ARB_provoking_vertex +
      • GL_ARB_sample_shading +
      • GL_ARB_seamless_cube_map +
      • GL_ARB_shader_texture_lod +
      • GL_ARB_sync +
      • GL_ARB_texture_cube_map_array +
      • GL_ARB_texture_gather +
      • GL_ARB_texture_multisample +
      • GL_ARB_texture_query_lod +
      • GL_ARB_uniform_buffer_object +
      • GL_ARB_vertex_array_bgra +
      • GL_ATI_meminfo +
      • GL_EXT_provoking_vertex +
      • GL_EXT_separate_shader_objects +
      • GL_EXT_texture_snorm +
      • GL_NV_copy_image +
      • GL_NV_parameter_buffer_object2 +
      • GL_NV_shader_buffer_load +
      • GL_NV_texture_barrier +
      • GL_NV_transform_feedback2 +
      • GL_NV_vertex_buffer_unified_memory +
      • WGL_AMD_gpu_association +
      • WGL_ARB_create_context_profile +
      • WGL_NV_copy_image +
      • GLX_ARB_create_context_profile +
      • GLX_EXT_swap_control +
      • GLX_NV_copy_image +
      +
    • Bug fixes: +
        +
      • DOS line endings for windows .zip archives only. +
      • glTransformFeedbackVaryings arguments. +
      • Resource leak in glewinfo and visualinfo tools. +
      • WIN32_LEAN_AND_MEAN preprocessor pollution. +
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. +
      • MesaGLUT glut.h GLAPIENTRY dependency. +
      • glFramebufferTextureLayer correction. +
      • OSX compiler warnings resolved. +
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL. +
      • SnowLeopard (OSX 10.6) gl.h detection. +
      • Use $(STRIP) consistently. +
      +
    +
+ +
+
    +
  • 1.5.1 [11-03-2008] +
      +
    • New features: +
        +
      • Support for OpenGL 3.0 +
      +
    • New extensions: +
        +
      • GL_ARB_depth_buffer_float +
      • GL_ARB_draw_instance, +
      • GL_ARB_framebuffer_object +
      • GL_ARB_framebuffer_sRGB +
      • GL_ARB_geometry_shader4 +
      • GL_ARB_half_float_pixel +
      • GL_ARB_half_float_vertex +
      • GL_ARB_instanced_arrays +
      • GL_ARB_map_buffer_range +
      • GL_ARB_texture_buffer_object +
      • GL_ARB_texture_compression_rgtc +
      • GL_ARB_vertex_array_object +
      • GL_EXT_direct_state_access +
      • GL_EXT_texture_swizzle +
      • GL_EXT_transform_feedback +
      • GL_EXT_vertex_array_bgra +
      • GL_NV_conditional_render +
      • GL_NV_explicit_multisample +
      • GL_NV_present_video +
      • GL_SGIS_point_line_texgen +
      • GL_SGIX_convolution_accuracy +
      • WGL_ARB_create_context +
      • WGL_ARB_framebuffer_sRGB +
      • WGL_NV_present_video +
      • WGL_NV_swap_group +
      • WGL_NV_video_output +
      • GLX_ARB_create_context +
      • GLX_ARB_framebuffer_sRGB +
      • GLX_NV_present_video +
      • GLX_NV_swap_group +
      • GLX_NV_video_output +
      +
    • Bug fixes: +
        +
      • Licensing issues with documentation +
      • Problems with long long and _MSC_VER on MINGW +
      • Incorrect parameter for glGetUniformLocation +
      • glewGetExtension fails on last entry +
      • Incomplete GL_NV_texture_shader tokens +
      • Scripting problems on Cygwin +
      • Incorrect definition for GLint on OS X +
      +
    +
+ +
+
    +
  • 1.5.0 [12-27-2007] +
      +
    • New features: +
        +
      • Licensing change (BSD, Mesa 3-D, Khronos) +
      • Switch to using registry on www.opengl.org +
      • Support for major and minor version strings +
      +
    • New extensions: +
        +
      • GL_APPLE_flush_buffer_range +
      • GL_GREMEDY_frame_terminator +
      • GLX_EXT_texture_from_pixmap +
      +
    • Bug fixes: +
        +
      • Incorrect 64-bit type definitions +
      • Do not strip static library on install +
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read +
      • Missing tokens in GL_VERSION_2_1 +
      • Missing functions in GL_VERSION_1_4 +
      • Incorrect parameter type for glXCopyContext +
      +
    +
+
+
    +
  • 1.4.0 [04-27-2007] +
      +
    • New features: +
        +
      • Extension variables are declared const to avoid possible +corruption of their values +
      +
    • New extensions: +
        +
      • GL_NV_depth_range_unclamped +
      +
    • Bug fixes: +
        +
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage +
      • Incorrect function names in GL_EXT_gpu_program_parameters +
      • Missing tokens in GL_EXT_framebuffer_multisample +
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string +
      +
    +
+
+
    +
  • 1.3.6 [03-04-2007] +
      +
    • New extensions: +
        +
      • GL_ATI_shader_texture_lod +
      • GL_EXT_gpu_program_parameters +
      • GL_NV_geometry_shader4 +
      • WGL_NV_gpu_affinity +
      • GLX_SGIX_hyperpipe +
      +
    • Bug fixes: +
        +
      • Missing include guards in glxew.h +
      • Makefile and install problems for Cygwin builds +
      • Install problem for Linux AMD64 builds +
      • Incorrect token in GL_ATI_texture_compression_3dc +
      • Missing tokens from GL_ATIX_point_sprites +
      +
    +
+
+
    +
  • 1.3.5 [11-21-2006] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.1 +
      • Debug support for glewIsSupported +
      +
    • New extensions: +
        +
      • GL_EXT_bindable_uniform +
      • GL_EXT_draw_buffers2 +
      • GL_EXT_draw_instanced +
      • GL_EXT_framebuffer_sRGB +
      • GL_EXT_geometry_shader4 +
      • GL_EXT_gpu_shader4 +
      • GL_EXT_packed_float +
      • GL_EXT_texture_array +
      • GL_EXT_texture_buffer_object +
      • GL_EXT_texture_compression_latc +
      • GL_EXT_texture_compression_rgtc +
      • GL_EXT_texture_integer +
      • GL_EXT_texture_shared_exponent +
      • GL_EXT_timer_query +
      • GL_NV_depth_buffer_float +
      • GL_NV_fragment_program4 +
      • GL_NV_framebuffer_multisample_coverage +
      • GL_NV_geometry_program4 +
      • GL_NV_gpu_program4 +
      • GL_NV_parameter_buffer_object +
      • GL_NV_transform_feedback +
      • GL_NV_vertex_program4 +
      • GL_OES_byte_coordinates +
      • GL_OES_compressed_paletted_texture +
      • GL_OES_read_format +
      • GL_OES_single_precision +
      • WGL_EXT_pixel_format_packed_float +
      • WGL_EXT_framebuffer_sRGB +
      • GLX_EXT_fbconfig_packed_float +
      • GLX_EXT_framebuffer_sRGB +
      +
    • Bug fixes: +
        +
      • Wrong GLXContext definition on Solaris +
      • Makefile problem for parallel builds +
      +
    +
+
+
    +
  • 1.3.4 [03-04-2006] +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_blit +
      • GL_EXT_framebuffer_multisample +
      • GL_EXT_packed_depth_stencil +
      • GL_MESAX_texture_stack +
      • WGL_3DL_stereo_control +
      +
    +
      +
    • Bug fixes: +
        +
      • glBlendEquation missing from GL_ARB_imaging +
      • Wrong APIENTRY definition for Cygwin +
      • Incorrect OS X OpenGL types +
      • Unix 64-bit installation patch +
      +
    +
+
+
    +
  • 1.3.3 [05-16-2005] +
      +
    • New feature: +
        +
      • Code generation option to split source into multiple files +
      +
    +
      +
    • Bug fixes: +
        +
      • OpenGL 2.0 core initialization problems +
      • Wrong value for token GL_SHADER_TYPE +
      • Missing tokens in GL_ATI_fragment_shader +
      • Missing entry points in GL_ARB_transpose_matrix +
      +
    +
+
+
    +
  • 1.3.2 [03-16-2005] +
      +
    • New extension: +
        +
      • GL_APPLE_pixel_buffer +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 entry points +
      • Missing tokens in GL_SGIX_shadow +
      • MinGW makefile problem +
      • Check for incorrect OpenGL version string on SiS hardware +
      • Documentation update to meet the HTML 4.01 Transitional specification +
      +
    +
+
+
    +
  • 1.3.1 [02-02-2005] +
      +
    • New features: +
        +
      • Consistent Unix and Windows versioning +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_object +
      • GL_ARB_pixel_buffer_object +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 tokens +
      • Incorrect typedefs (GLhandleARB and GLhalf) +
      • Borland compiler problems +
      +
    +
+
+
    +
  • 1.3.0 [01-04-2005] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.0 +
      • glewIsSupported provides efficient string-based extension checks +
      • Custom code generation from a list of extensions +
      • Makefile changes +
      +
    • New extensions: +
        +
      • WGL_ATI_render_texture_rectangle +
      +
    • Bug fixes: +
        +
      • Incorrect function signature in OpenGL 1.5 core +
      +
    +
+
+
    +
  • 1.2.5 [12-06-2004] +
      +
    • New extensions: +
        +
      • GL_ATI_texture_compression_3dc +
      • GL_EXT_Cg_shader +
      • GL_EXT_draw_range_elements +
      • GL_KTX_buffer_region +
      +
    • Bug fixes: +
        +
      • OpenGL version detection bug +
      • Problems with wxWindows and MinGW compilation +
      • visualinfo compilation problem with GLEW_MX specified +
      • Wrong token name in OpenGL 1.5 core +
      +
    • Support for FreeBSD +
    +
+
+
    +
  • 1.2.4 [09-06-2004] +
      +
    • Added ARB_draw_buffers and ARB_texture_rectangle +
    • Fixed bug in ARB_shader_objects +
    • Replaced wglinfo with visualinfo +
    +
+
+
    +
  • 1.2.3 [06-10-2004] +
      +
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 +
    • Bug fix in GL_ARB_vertex_blend +
    +
+
+
    +
  • 1.2.2 [05-08-2004] +
      +
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array +
    • Fixed GLEW_MX problems +
    • Bug fix in GL_EXT_texture_rectangle and wglinfo +
    +
+
+
    +
  • 1.2.1 [03-18-2004] +
      +
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) +
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader +
    • Added flags on GDI support and multisampling to wglinfo +
    +
+
+
    +
  • 1.2.0 [02-19-2004] +
      +
    • Added full OpenGL 1.5 support +
    • Added support for multiple rendering contexts with different capabilities +
    • Added command line flags to glewinfo for selecting displays and visuals +
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels +
    • Added MinGW/MSYS support +
    • Bug fixes in GL_ARB_shader_objects and the OS X build +
    +
+
+
    +
  • 1.1.4 [12-15-2003] +
      +
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, +GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, +GLX_ATI_pixel_format_float, and GLX_ATI_render_texture +
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader +
    +
+
+
    +
  • 1.1.3 [10-28-2003] +
      +
    • Added Solaris and Darwin support +
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader +
    • Fixed bug in GL_WIN_swap_hint +
    • Removed glewinfo's dependency on GLUT +
    +
+
+
    +
  • 1.1.2 [09-15-2003] +
      +
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards +
    • Added glewGetString for querying the GLEW version string +
    +
+
+
    +
  • 1.1.1 [08-11-2003] +
      +
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two +
    • Fixed bug in GL_ARB_vertex_buffer_object +
    • Minor updates in documentation +
    +
+
+
    +
  • 1.1.0 [07-08-2003] +
      +
    • Added automatic code generation +
    • Added almost every extension in the registry +
    • Added separate namespace +
    • Added Irix support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.7 [06-29-2003] +
      +
    • Added GL_EXT_depth_bounds_test +
    • Fixed typos +
    +
+
+
    +
  • 1.0.6 [05-05-2003] +
      +
    • Added ARB_vertex_buffer_object and NV_half_float +
    • Updated wglinfo +
    • Temporary Linux bug fixes (problems with SDL and MESA) +
    +
+
+
    +
  • 1.0.5 [02-17-2003] +
      +
    • Bug fixes +
    • Added wglinfo +
    • Updated documentation +
    +
+
+
    +
  • 1.0.4 [02-02-2003] +
      +
    • Added NV_texture_expand_normal +
    • Added mingw support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.3 [01-09-2003] +
      +
    • Cleaned up ATI extensions +
    • Changed function prototypes to match glext.h +
    • Added EXT_texture3D +
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers +
    +
+
+
    +
  • 1.0.2 [12-21-2002] +
      +
    • Added list of supported extensions to documentation +
    • Added NV_half_float and NV_texgen_emboss +
    +
+
+
    +
  • 1.0.1 [12-17-2002] +
      +
    • Bug fixes +
    • Added glewGetExtension +
    +
+
+
    +
  • 1.0.0 [12-12-2002] +
      +
    • Initial release +
    +
+
+ diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/.dummy b/Libraries/glew-2.3.1/auto/extensions/gl/.dummy new file mode 100644 index 0000000..e69de29 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_GLES_layers b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_GLES_layers new file mode 100644 index 0000000..b800fe1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_GLES_layers @@ -0,0 +1,4 @@ +EGL_ANDROID_GLES_layers +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_GLES_layers + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_blob_cache b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_blob_cache new file mode 100644 index 0000000..87c9e40 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_blob_cache @@ -0,0 +1,5 @@ +EGL_ANDROID_blob_cache +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_blob_cache + + void eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_create_native_client_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_create_native_client_buffer new file mode 100644 index 0000000..1a519c8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_create_native_client_buffer @@ -0,0 +1,9 @@ +EGL_ANDROID_create_native_client_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_create_native_client_buffer + + EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 + EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 + EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 + EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 + EGLClientBuffer eglCreateNativeClientBufferANDROID (const EGLint* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_framebuffer_target b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_framebuffer_target new file mode 100644 index 0000000..3fdbdaa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_framebuffer_target @@ -0,0 +1,5 @@ +EGL_ANDROID_framebuffer_target +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_framebuffer_target + + EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_front_buffer_auto_refresh b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_front_buffer_auto_refresh new file mode 100644 index 0000000..b49e6f5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_front_buffer_auto_refresh @@ -0,0 +1,5 @@ +EGL_ANDROID_front_buffer_auto_refresh +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_front_buffer_auto_refresh + + EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_get_frame_timestamps b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_get_frame_timestamps new file mode 100644 index 0000000..3585577 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_get_frame_timestamps @@ -0,0 +1,24 @@ +EGL_ANDROID_get_frame_timestamps +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_get_frame_timestamps + + EGL_TIMESTAMPS_ANDROID 0x3430 + EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 + EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 + EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 + EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 + EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 + EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 + EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 + EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 + EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 + EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A + EGL_DEQUEUE_READY_TIME_ANDROID 0x343B + EGL_READS_DONE_TIME_ANDROID 0x343C + EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) + EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) + EGLBoolean eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint* names, EGLnsecsANDROID* values) + EGLBoolean eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name) + EGLBoolean eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp) + EGLBoolean eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint* timestamps, EGLnsecsANDROID* values) + EGLBoolean eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR* frameId) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_get_native_client_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_get_native_client_buffer new file mode 100644 index 0000000..9ffc655 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_get_native_client_buffer @@ -0,0 +1,5 @@ +EGL_ANDROID_get_native_client_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_get_native_client_buffer + + EGLClientBuffer eglGetNativeClientBufferANDROID (const struct AHardwareBuffer* buffer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_image_native_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_image_native_buffer new file mode 100644 index 0000000..fe04035 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_image_native_buffer @@ -0,0 +1,5 @@ +EGL_ANDROID_image_native_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_image_native_buffer + + EGL_NATIVE_BUFFER_ANDROID 0x3140 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_native_fence_sync b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_native_fence_sync new file mode 100644 index 0000000..2c44d34 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_native_fence_sync @@ -0,0 +1,9 @@ +EGL_ANDROID_native_fence_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_native_fence_sync + + EGL_NO_NATIVE_FENCE_FD_ANDROID -1 + EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 + EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 + EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 + EGLint eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_presentation_time b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_presentation_time new file mode 100644 index 0000000..8c5ca58 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_presentation_time @@ -0,0 +1,5 @@ +EGL_ANDROID_presentation_time +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_presentation_time + + EGLBoolean eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_recordable b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_recordable new file mode 100644 index 0000000..17b8c31 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_recordable @@ -0,0 +1,5 @@ +EGL_ANDROID_recordable +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_recordable + + EGL_RECORDABLE_ANDROID 0x3142 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_telemetry_hint b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_telemetry_hint new file mode 100644 index 0000000..aa29294 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANDROID_telemetry_hint @@ -0,0 +1,5 @@ +EGL_ANDROID_telemetry_hint +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_telemetry_hint + + EGL_TELEMETRY_HINT_ANDROID 0x3570 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_d3d_share_handle_client_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_d3d_share_handle_client_buffer new file mode 100644 index 0000000..fa9748e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_d3d_share_handle_client_buffer @@ -0,0 +1,5 @@ +EGL_ANGLE_d3d_share_handle_client_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANGLE_d3d_share_handle_client_buffer + + EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_device_d3d b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_device_d3d new file mode 100644 index 0000000..aad1c1a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_device_d3d @@ -0,0 +1,6 @@ +EGL_ANGLE_device_d3d +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANGLE_device_d3d + + EGL_D3D9_DEVICE_ANGLE 0x33A0 + EGL_D3D11_DEVICE_ANGLE 0x33A1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_query_surface_pointer b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_query_surface_pointer new file mode 100644 index 0000000..0b459e2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_query_surface_pointer @@ -0,0 +1,5 @@ +EGL_ANGLE_query_surface_pointer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANGLE_query_surface_pointer + + EGLBoolean eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void** value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_surface_d3d_texture_2d_share_handle b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_surface_d3d_texture_2d_share_handle new file mode 100644 index 0000000..d5c1696 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_surface_d3d_texture_2d_share_handle @@ -0,0 +1,5 @@ +EGL_ANGLE_surface_d3d_texture_2d_share_handle +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANGLE_surface_d3d_texture_2d_share_handle + + EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_sync_control_rate b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_sync_control_rate new file mode 100644 index 0000000..0db2c2a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_sync_control_rate @@ -0,0 +1,5 @@ +EGL_ANGLE_sync_control_rate +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANGLE_sync_control_rate + + EGLBoolean eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint* numerator, EGLint* denominator) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_window_fixed_size b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_window_fixed_size new file mode 100644 index 0000000..299b6c7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ANGLE_window_fixed_size @@ -0,0 +1,5 @@ +EGL_ANGLE_window_fixed_size +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANGLE_window_fixed_size + + EGL_FIXED_SIZE_ANGLE 0x3201 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ARM_image_format b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ARM_image_format new file mode 100644 index 0000000..06fb809 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ARM_image_format @@ -0,0 +1,6 @@ +EGL_ARM_image_format +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ARM_image_format + + EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 + EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ARM_implicit_external_sync b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ARM_implicit_external_sync new file mode 100644 index 0000000..ec094f2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ARM_implicit_external_sync @@ -0,0 +1,5 @@ +EGL_ARM_implicit_external_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ARM_implicit_external_sync + + EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ARM_pixmap_multisample_discard b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ARM_pixmap_multisample_discard new file mode 100644 index 0000000..5f2b9e7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_ARM_pixmap_multisample_discard @@ -0,0 +1,5 @@ +EGL_ARM_pixmap_multisample_discard +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ARM_pixmap_multisample_discard + + EGL_DISCARD_SAMPLES_ARM 0x3286 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_bind_to_front b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_bind_to_front new file mode 100644 index 0000000..363d502 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_bind_to_front @@ -0,0 +1,5 @@ +EGL_EXT_bind_to_front +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_bind_to_front + + EGL_FRONT_BUFFER_EXT 0x3464 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_buffer_age b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_buffer_age new file mode 100644 index 0000000..4dc18ad --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_buffer_age @@ -0,0 +1,5 @@ +EGL_EXT_buffer_age +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_buffer_age + + EGL_BUFFER_AGE_EXT 0x313D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_client_extensions b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_client_extensions new file mode 100644 index 0000000..8251a19 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_client_extensions @@ -0,0 +1,4 @@ +EGL_EXT_client_extensions +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_client_extensions + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_client_sync b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_client_sync new file mode 100644 index 0000000..fe694ac --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_client_sync @@ -0,0 +1,7 @@ +EGL_EXT_client_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_client_sync + + EGL_SYNC_CLIENT_EXT 0x3364 + EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 + EGLBoolean eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_compositor b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_compositor new file mode 100644 index 0000000..48cb931 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_compositor @@ -0,0 +1,15 @@ +EGL_EXT_compositor +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_compositor + + EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 + EGL_EXTERNAL_REF_ID_EXT 0x3461 + EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 + EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 + EGLBoolean eglCompositorBindTexWindowEXT (EGLint external_win_id) + EGLBoolean eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint* context_attributes, EGLint num_entries) + EGLBoolean eglCompositorSetContextListEXT (const EGLint* external_ref_ids, EGLint num_entries) + EGLBoolean eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height) + EGLBoolean eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint* window_attributes, EGLint num_entries) + EGLBoolean eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint* external_win_ids, EGLint num_entries) + EGLBoolean eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_config_select_group b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_config_select_group new file mode 100644 index 0000000..a3006f4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_config_select_group @@ -0,0 +1,5 @@ +EGL_EXT_config_select_group +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_config_select_group + + EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_create_context_robustness b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_create_context_robustness new file mode 100644 index 0000000..e09b15c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_create_context_robustness @@ -0,0 +1,8 @@ +EGL_EXT_create_context_robustness +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_create_context_robustness + + EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF + EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 + EGL_NO_RESET_NOTIFICATION_EXT 0x31BE + EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_base b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_base new file mode 100644 index 0000000..fa1d2e1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_base @@ -0,0 +1,7 @@ +EGL_EXT_device_base +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_base + + EGL_BAD_DEVICE_EXT 0x322B + EGL_DEVICE_EXT 0x322C + EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_drm b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_drm new file mode 100644 index 0000000..ac10157 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_drm @@ -0,0 +1,6 @@ +EGL_EXT_device_drm +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_drm + + EGL_DRM_DEVICE_FILE_EXT 0x3233 + EGL_DRM_MASTER_FD_EXT 0x333C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_drm_render_node b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_drm_render_node new file mode 100644 index 0000000..70deeb3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_drm_render_node @@ -0,0 +1,5 @@ +EGL_EXT_device_drm_render_node +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_drm_render_node + + EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_enumeration b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_enumeration new file mode 100644 index 0000000..113cd54 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_enumeration @@ -0,0 +1,5 @@ +EGL_EXT_device_enumeration +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_enumeration + + EGLBoolean eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT* devices, EGLint* num_devices) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_openwf b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_openwf new file mode 100644 index 0000000..65a62b0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_openwf @@ -0,0 +1,6 @@ +EGL_EXT_device_openwf +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_openwf + + EGL_OPENWF_DEVICE_ID_EXT 0x3237 + EGL_OPENWF_DEVICE_EXT 0x333D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_persistent_id b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_persistent_id new file mode 100644 index 0000000..825e1c0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_persistent_id @@ -0,0 +1,8 @@ +EGL_EXT_device_persistent_id +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_persistent_id + + EGL_DEVICE_UUID_EXT 0x335C + EGL_DRIVER_UUID_EXT 0x335D + EGL_DRIVER_NAME_EXT 0x335E + EGLBoolean eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void* value, EGLint* size) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_query b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_query new file mode 100644 index 0000000..1263c48 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_query @@ -0,0 +1,10 @@ +EGL_EXT_device_query +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_query + + EGL_BAD_DEVICE_EXT 0x322B + EGL_DEVICE_EXT 0x322C + EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) + EGLBoolean eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib* value) + const char* eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name) + EGLBoolean eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_query_name b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_query_name new file mode 100644 index 0000000..0de8b45 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_device_query_name @@ -0,0 +1,5 @@ +EGL_EXT_device_query_name +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_query_name + + EGL_RENDERER_EXT 0x335F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_display_alloc b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_display_alloc new file mode 100644 index 0000000..cbcfe92 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_display_alloc @@ -0,0 +1,6 @@ +EGL_EXT_display_alloc +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_display_alloc + + EGL_ALLOC_NEW_DISPLAY_EXT 0x3379 + EGLBoolean eglDestroyDisplayEXT (EGLDisplay dpy) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_explicit_device b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_explicit_device new file mode 100644 index 0000000..63d61b2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_explicit_device @@ -0,0 +1,5 @@ +EGL_EXT_explicit_device +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_explicit_device + + EGL_DEVICE_EXT 0x322C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_hlg b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_hlg new file mode 100644 index 0000000..5d69090 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_hlg @@ -0,0 +1,5 @@ +EGL_EXT_gl_colorspace_bt2020_hlg +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_gl_colorspace_bt2020_hlg + + EGL_GL_COLORSPACE_BT2020_HLG_EXT 0x3540 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_linear b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_linear new file mode 100644 index 0000000..72d7df1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_linear @@ -0,0 +1,5 @@ +EGL_EXT_gl_colorspace_bt2020_linear +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_gl_colorspace_bt2020_linear + + EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_pq b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_pq new file mode 100644 index 0000000..99ef504 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_pq @@ -0,0 +1,5 @@ +EGL_EXT_gl_colorspace_bt2020_pq +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_gl_colorspace_bt2020_pq + + EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_display_p3 b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_display_p3 new file mode 100644 index 0000000..32de46d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_display_p3 @@ -0,0 +1,5 @@ +EGL_EXT_gl_colorspace_display_p3 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_gl_colorspace_display_p3 + + EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_display_p3_linear b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_display_p3_linear new file mode 100644 index 0000000..b951618 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_display_p3_linear @@ -0,0 +1,5 @@ +EGL_EXT_gl_colorspace_display_p3_linear +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_gl_colorspace_display_p3_linear + + EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_display_p3_passthrough b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_display_p3_passthrough new file mode 100644 index 0000000..ba9b81c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_display_p3_passthrough @@ -0,0 +1,5 @@ +EGL_EXT_gl_colorspace_display_p3_passthrough +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_gl_colorspace_display_p3_passthrough + + EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_scrgb b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_scrgb new file mode 100644 index 0000000..fc0dff6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_scrgb @@ -0,0 +1,5 @@ +EGL_EXT_gl_colorspace_scrgb +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_gl_colorspace_scrgb + + EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_scrgb_linear b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_scrgb_linear new file mode 100644 index 0000000..dd370cf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_gl_colorspace_scrgb_linear @@ -0,0 +1,5 @@ +EGL_EXT_gl_colorspace_scrgb_linear +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_gl_colorspace_scrgb_linear + + EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_dma_buf_import b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_dma_buf_import new file mode 100644 index 0000000..419eb0f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_dma_buf_import @@ -0,0 +1,26 @@ +EGL_EXT_image_dma_buf_import +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_image_dma_buf_import + + EGL_LINUX_DMA_BUF_EXT 0x3270 + EGL_LINUX_DRM_FOURCC_EXT 0x3271 + EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 + EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 + EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 + EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 + EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 + EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 + EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 + EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 + EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A + EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B + EGL_SAMPLE_RANGE_HINT_EXT 0x327C + EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D + EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E + EGL_ITU_REC601_EXT 0x327F + EGL_ITU_REC709_EXT 0x3280 + EGL_ITU_REC2020_EXT 0x3281 + EGL_YUV_FULL_RANGE_EXT 0x3282 + EGL_YUV_NARROW_RANGE_EXT 0x3283 + EGL_YUV_CHROMA_SITING_0_EXT 0x3284 + EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_dma_buf_import_modifiers b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_dma_buf_import_modifiers new file mode 100644 index 0000000..7a27ee8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_dma_buf_import_modifiers @@ -0,0 +1,17 @@ +EGL_EXT_image_dma_buf_import_modifiers +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_image_dma_buf_import_modifiers + + EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 + EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 + EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 + EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 + EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 + EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 + EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 + EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 + EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 + EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 + EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A + EGLBoolean eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint* formats, EGLint* num_formats) + EGLBoolean eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR* modifiers, EGLBoolean* external_only, EGLint* num_modifiers) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_gl_colorspace b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_gl_colorspace new file mode 100644 index 0000000..131dd70 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_gl_colorspace @@ -0,0 +1,6 @@ +EGL_EXT_image_gl_colorspace +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_image_gl_colorspace + + EGL_GL_COLORSPACE 0x309D + EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_implicit_sync_control b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_implicit_sync_control new file mode 100644 index 0000000..9e188ee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_image_implicit_sync_control @@ -0,0 +1,7 @@ +EGL_EXT_image_implicit_sync_control +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_image_implicit_sync_control + + EGL_IMPORT_SYNC_TYPE_EXT 0x3470 + EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 + EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_multiview_window b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_multiview_window new file mode 100644 index 0000000..4ae0156 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_multiview_window @@ -0,0 +1,5 @@ +EGL_EXT_multiview_window +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_multiview_window + + EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_output_base b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_output_base new file mode 100644 index 0000000..440ac00 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_output_base @@ -0,0 +1,17 @@ +EGL_EXT_output_base +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_output_base + + EGL_BAD_OUTPUT_LAYER_EXT 0x322D + EGL_BAD_OUTPUT_PORT_EXT 0x322E + EGL_SWAP_INTERVAL_EXT 0x322F + EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) + EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) + EGLBoolean eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib* attrib_list, EGLOutputLayerEXT* layers, EGLint max_layers, EGLint* num_layers) + EGLBoolean eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib* attrib_list, EGLOutputPortEXT* ports, EGLint max_ports, EGLint* num_ports) + EGLBoolean eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value) + EGLBoolean eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value) + EGLBoolean eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib* value) + const char* eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name) + EGLBoolean eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib* value) + const char* eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_output_drm b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_output_drm new file mode 100644 index 0000000..4fa74c7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_output_drm @@ -0,0 +1,7 @@ +EGL_EXT_output_drm +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_output_drm + + EGL_DRM_CRTC_EXT 0x3234 + EGL_DRM_PLANE_EXT 0x3235 + EGL_DRM_CONNECTOR_EXT 0x3236 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_output_openwf b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_output_openwf new file mode 100644 index 0000000..5c91d61 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_output_openwf @@ -0,0 +1,6 @@ +EGL_EXT_output_openwf +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_output_openwf + + EGL_OPENWF_PIPELINE_ID_EXT 0x3238 + EGL_OPENWF_PORT_ID_EXT 0x3239 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_pixel_format_float b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_pixel_format_float new file mode 100644 index 0000000..06e9959 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_pixel_format_float @@ -0,0 +1,7 @@ +EGL_EXT_pixel_format_float +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_pixel_format_float + + EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 + EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A + EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_base b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_base new file mode 100644 index 0000000..9dbb7a5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_base @@ -0,0 +1,7 @@ +EGL_EXT_platform_base +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_platform_base + + EGLSurface eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void* native_pixmap, const EGLint* attrib_list) + EGLSurface eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void* native_window, const EGLint* attrib_list) + EGLDisplay eglGetPlatformDisplayEXT (EGLenum platform, void* native_display, const EGLint* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_device b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_device new file mode 100644 index 0000000..c2e8cfe --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_device @@ -0,0 +1,5 @@ +EGL_EXT_platform_device +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_platform_device + + EGL_PLATFORM_DEVICE_EXT 0x313F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_wayland b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_wayland new file mode 100644 index 0000000..d1f0778 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_wayland @@ -0,0 +1,5 @@ +EGL_EXT_platform_wayland +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_platform_wayland + + EGL_PLATFORM_WAYLAND_EXT 0x31D8 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_x11 b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_x11 new file mode 100644 index 0000000..5fb32b1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_x11 @@ -0,0 +1,6 @@ +EGL_EXT_platform_x11 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_platform_x11 + + EGL_PLATFORM_X11_EXT 0x31D5 + EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_xcb b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_xcb new file mode 100644 index 0000000..2cf34c9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_platform_xcb @@ -0,0 +1,6 @@ +EGL_EXT_platform_xcb +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_platform_xcb + + EGL_PLATFORM_XCB_EXT 0x31DC + EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_present_opaque b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_present_opaque new file mode 100644 index 0000000..687c118 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_present_opaque @@ -0,0 +1,5 @@ +EGL_EXT_present_opaque +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_present_opaque + + EGL_PRESENT_OPAQUE_EXT 0x31DF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_protected_content b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_protected_content new file mode 100644 index 0000000..8d274a2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_protected_content @@ -0,0 +1,5 @@ +EGL_EXT_protected_content +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_protected_content + + EGL_PROTECTED_CONTENT_EXT 0x32C0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_protected_surface b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_protected_surface new file mode 100644 index 0000000..b2444bc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_protected_surface @@ -0,0 +1,5 @@ +EGL_EXT_protected_surface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_protected_surface + + EGL_PROTECTED_CONTENT_EXT 0x32C0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_query_reset_notification_strategy b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_query_reset_notification_strategy new file mode 100644 index 0000000..3c10de1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_query_reset_notification_strategy @@ -0,0 +1,4 @@ +EGL_EXT_query_reset_notification_strategy +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_query_reset_notification_strategy + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_stream_consumer_egloutput b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_stream_consumer_egloutput new file mode 100644 index 0000000..ce6e254 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_stream_consumer_egloutput @@ -0,0 +1,5 @@ +EGL_EXT_stream_consumer_egloutput +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_stream_consumer_egloutput + + EGLBoolean eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_surface_CTA861_3_metadata b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_surface_CTA861_3_metadata new file mode 100644 index 0000000..cae27be --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_surface_CTA861_3_metadata @@ -0,0 +1,6 @@ +EGL_EXT_surface_CTA861_3_metadata +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_surface_CTA861_3_metadata + + EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 + EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_surface_SMPTE2086_metadata b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_surface_SMPTE2086_metadata new file mode 100644 index 0000000..f806703 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_surface_SMPTE2086_metadata @@ -0,0 +1,15 @@ +EGL_EXT_surface_SMPTE2086_metadata +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_surface_SMPTE2086_metadata + + EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 + EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 + EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 + EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 + EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 + EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 + EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 + EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 + EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 + EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A + EGL_METADATA_SCALING_EXT 50000 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_surface_compression b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_surface_compression new file mode 100644 index 0000000..9761599 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_surface_compression @@ -0,0 +1,22 @@ +EGL_EXT_surface_compression +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_surface_compression + + EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E + EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F + EGL_SURFACE_COMPRESSION_EXT 0x34B0 + EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 + EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 + EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 + EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 + EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 + EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 + EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 + EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 + EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA + EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB + EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC + EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD + EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE + EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF + EGLBoolean eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib* attrib_list, EGLint* rates, EGLint rate_size, EGLint* num_rates) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_swap_buffers_with_damage b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_swap_buffers_with_damage new file mode 100644 index 0000000..2e4d1a8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_swap_buffers_with_damage @@ -0,0 +1,5 @@ +EGL_EXT_swap_buffers_with_damage +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_swap_buffers_with_damage + + EGLBoolean eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint* rects, EGLint n_rects) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_sync_reuse b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_sync_reuse new file mode 100644 index 0000000..72f9873 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_sync_reuse @@ -0,0 +1,5 @@ +EGL_EXT_sync_reuse +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_sync_reuse + + EGLBoolean eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_yuv_surface b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_yuv_surface new file mode 100644 index 0000000..8c3f86e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_EXT_yuv_surface @@ -0,0 +1,29 @@ +EGL_EXT_yuv_surface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_yuv_surface + + EGL_YUV_BUFFER_EXT 0x3300 + EGL_YUV_ORDER_EXT 0x3301 + EGL_YUV_ORDER_YUV_EXT 0x3302 + EGL_YUV_ORDER_YVU_EXT 0x3303 + EGL_YUV_ORDER_YUYV_EXT 0x3304 + EGL_YUV_ORDER_UYVY_EXT 0x3305 + EGL_YUV_ORDER_YVYU_EXT 0x3306 + EGL_YUV_ORDER_VYUY_EXT 0x3307 + EGL_YUV_ORDER_AYUV_EXT 0x3308 + EGL_YUV_CSC_STANDARD_EXT 0x330A + EGL_YUV_CSC_STANDARD_601_EXT 0x330B + EGL_YUV_CSC_STANDARD_709_EXT 0x330C + EGL_YUV_CSC_STANDARD_2020_EXT 0x330D + EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 + EGL_YUV_SUBSAMPLE_EXT 0x3312 + EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 + EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 + EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 + EGL_YUV_DEPTH_RANGE_EXT 0x3317 + EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 + EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 + EGL_YUV_PLANE_BPP_EXT 0x331A + EGL_YUV_PLANE_BPP_0_EXT 0x331B + EGL_YUV_PLANE_BPP_8_EXT 0x331C + EGL_YUV_PLANE_BPP_10_EXT 0x331D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_HI_clientpixmap b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_HI_clientpixmap new file mode 100644 index 0000000..732252f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_HI_clientpixmap @@ -0,0 +1,6 @@ +EGL_HI_clientpixmap +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_HI_clientpixmap + + EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 + EGLSurface eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_HI_colorformats b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_HI_colorformats new file mode 100644 index 0000000..138a266 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_HI_colorformats @@ -0,0 +1,8 @@ +EGL_HI_colorformats +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_HI_colorformats + + EGL_COLOR_FORMAT_HI 0x8F70 + EGL_COLOR_RGB_HI 0x8F71 + EGL_COLOR_RGBA_HI 0x8F72 + EGL_COLOR_ARGB_HI 0x8F73 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_IMG_context_priority b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_IMG_context_priority new file mode 100644 index 0000000..fce013b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_IMG_context_priority @@ -0,0 +1,8 @@ +EGL_IMG_context_priority +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_IMG_context_priority + + EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 + EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 + EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 + EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_IMG_image_plane_attribs b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_IMG_image_plane_attribs new file mode 100644 index 0000000..80c2c1b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_IMG_image_plane_attribs @@ -0,0 +1,6 @@ +EGL_IMG_image_plane_attribs +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_IMG_image_plane_attribs + + EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 + EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_cl_event b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_cl_event new file mode 100644 index 0000000..1c70d95 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_cl_event @@ -0,0 +1,7 @@ +EGL_KHR_cl_event +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_cl_event + + EGL_CL_EVENT_HANDLE_KHR 0x309C + EGL_SYNC_CL_EVENT_KHR 0x30FE + EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_cl_event2 b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_cl_event2 new file mode 100644 index 0000000..1f03633 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_cl_event2 @@ -0,0 +1,8 @@ +EGL_KHR_cl_event2 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_cl_event2 + + EGL_CL_EVENT_HANDLE_KHR 0x309C + EGL_SYNC_CL_EVENT_KHR 0x30FE + EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + EGLSyncKHR eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_client_get_all_proc_addresses b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_client_get_all_proc_addresses new file mode 100644 index 0000000..3b5e951 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_client_get_all_proc_addresses @@ -0,0 +1,4 @@ +EGL_KHR_client_get_all_proc_addresses +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_client_get_all_proc_addresses + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_config_attribs b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_config_attribs new file mode 100644 index 0000000..31c556a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_config_attribs @@ -0,0 +1,7 @@ +EGL_KHR_config_attribs +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_config_attribs + + EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 + EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 + EGL_CONFORMANT_KHR 0x3042 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_context_flush_control b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_context_flush_control new file mode 100644 index 0000000..9064a7a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_context_flush_control @@ -0,0 +1,7 @@ +EGL_KHR_context_flush_control +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_context_flush_control + + EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 + EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 + EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_create_context b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_create_context new file mode 100644 index 0000000..e79485b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_create_context @@ -0,0 +1,18 @@ +EGL_KHR_create_context +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_create_context + + EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 + EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 + EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 + EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 + EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 + EGL_OPENGL_ES3_BIT 0x00000040 + EGL_OPENGL_ES3_BIT_KHR 0x00000040 + EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 + EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB + EGL_CONTEXT_FLAGS_KHR 0x30FC + EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD + EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD + EGL_NO_RESET_NOTIFICATION_KHR 0x31BE + EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_create_context_no_error b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_create_context_no_error new file mode 100644 index 0000000..72a1928 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_create_context_no_error @@ -0,0 +1,5 @@ +EGL_KHR_create_context_no_error +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_create_context_no_error + + EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_debug b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_debug new file mode 100644 index 0000000..4551fe2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_debug @@ -0,0 +1,19 @@ +EGL_KHR_debug +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_debug + + EGL_OBJECT_THREAD_KHR 0x33B0 + EGL_OBJECT_DISPLAY_KHR 0x33B1 + EGL_OBJECT_CONTEXT_KHR 0x33B2 + EGL_OBJECT_SURFACE_KHR 0x33B3 + EGL_OBJECT_IMAGE_KHR 0x33B4 + EGL_OBJECT_SYNC_KHR 0x33B5 + EGL_OBJECT_STREAM_KHR 0x33B6 + EGL_DEBUG_CALLBACK_KHR 0x33B8 + EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 + EGL_DEBUG_MSG_ERROR_KHR 0x33BA + EGL_DEBUG_MSG_WARN_KHR 0x33BB + EGL_DEBUG_MSG_INFO_KHR 0x33BC + EGLint eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib* attrib_list) + EGLint eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label) + EGLBoolean eglQueryDebugKHR (EGLint attribute, EGLAttrib* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_display_reference b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_display_reference new file mode 100644 index 0000000..eeb09db --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_display_reference @@ -0,0 +1,6 @@ +EGL_KHR_display_reference +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_display_reference + + EGL_TRACK_REFERENCES_KHR 0x3352 + EGLBoolean eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_fence_sync b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_fence_sync new file mode 100644 index 0000000..398b292 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_fence_sync @@ -0,0 +1,7 @@ +EGL_KHR_fence_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_fence_sync + + EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 + EGL_SYNC_CONDITION_KHR 0x30F8 + EGL_SYNC_FENCE_KHR 0x30F9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_get_all_proc_addresses b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_get_all_proc_addresses new file mode 100644 index 0000000..86e3b31 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_get_all_proc_addresses @@ -0,0 +1,4 @@ +EGL_KHR_get_all_proc_addresses +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_get_all_proc_addresses + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_colorspace b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_colorspace new file mode 100644 index 0000000..791e9db --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_colorspace @@ -0,0 +1,7 @@ +EGL_KHR_gl_colorspace +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_gl_colorspace + + EGL_GL_COLORSPACE_SRGB_KHR 0x3089 + EGL_GL_COLORSPACE_LINEAR_KHR 0x308A + EGL_GL_COLORSPACE_KHR 0x309D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_renderbuffer_image b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_renderbuffer_image new file mode 100644 index 0000000..eac2ce6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_renderbuffer_image @@ -0,0 +1,5 @@ +EGL_KHR_gl_renderbuffer_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_gl_renderbuffer_image + + EGL_GL_RENDERBUFFER_KHR 0x30B9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_texture_2D_image b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_texture_2D_image new file mode 100644 index 0000000..68787ee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_texture_2D_image @@ -0,0 +1,6 @@ +EGL_KHR_gl_texture_2D_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_gl_texture_2D_image + + EGL_GL_TEXTURE_2D_KHR 0x30B1 + EGL_GL_TEXTURE_LEVEL_KHR 0x30BC diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_texture_3D_image b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_texture_3D_image new file mode 100644 index 0000000..ced8357 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_texture_3D_image @@ -0,0 +1,6 @@ +EGL_KHR_gl_texture_3D_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_gl_texture_3D_image + + EGL_GL_TEXTURE_3D_KHR 0x30B2 + EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_texture_cubemap_image b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_texture_cubemap_image new file mode 100644 index 0000000..81079d9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_gl_texture_cubemap_image @@ -0,0 +1,10 @@ +EGL_KHR_gl_texture_cubemap_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_gl_texture_cubemap_image + + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_image b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_image new file mode 100644 index 0000000..a378be0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_image @@ -0,0 +1,8 @@ +EGL_KHR_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_image + + EGL_NATIVE_PIXMAP_KHR 0x30B0 + EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) + EGLImageKHR eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list) + EGLBoolean eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_image_base b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_image_base new file mode 100644 index 0000000..dd38a6c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_image_base @@ -0,0 +1,6 @@ +EGL_KHR_image_base +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_image_base + + EGL_IMAGE_PRESERVED_KHR 0x30D2 + EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_image_pixmap b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_image_pixmap new file mode 100644 index 0000000..ab3b243 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_image_pixmap @@ -0,0 +1,5 @@ +EGL_KHR_image_pixmap +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_image_pixmap + + EGL_NATIVE_PIXMAP_KHR 0x30B0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_lock_surface b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_lock_surface new file mode 100644 index 0000000..be43fb4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_lock_surface @@ -0,0 +1,27 @@ +EGL_KHR_lock_surface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_lock_surface + + EGL_READ_SURFACE_BIT_KHR 0x0001 + EGL_WRITE_SURFACE_BIT_KHR 0x0002 + EGL_LOCK_SURFACE_BIT_KHR 0x0080 + EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 + EGL_MATCH_FORMAT_KHR 0x3043 + EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 + EGL_FORMAT_RGB_565_KHR 0x30C1 + EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 + EGL_FORMAT_RGBA_8888_KHR 0x30C3 + EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 + EGL_LOCK_USAGE_HINT_KHR 0x30C5 + EGL_BITMAP_POINTER_KHR 0x30C6 + EGL_BITMAP_PITCH_KHR 0x30C7 + EGL_BITMAP_ORIGIN_KHR 0x30C8 + EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 + EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA + EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB + EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC + EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD + EGL_LOWER_LEFT_KHR 0x30CE + EGL_UPPER_LEFT_KHR 0x30CF + EGLBoolean eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint* attrib_list) + EGLBoolean eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_lock_surface2 b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_lock_surface2 new file mode 100644 index 0000000..0c4fd14 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_lock_surface2 @@ -0,0 +1,5 @@ +EGL_KHR_lock_surface2 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_lock_surface2 + + EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_lock_surface3 b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_lock_surface3 new file mode 100644 index 0000000..4c0e13a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_lock_surface3 @@ -0,0 +1,27 @@ +EGL_KHR_lock_surface3 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_lock_surface3 + + EGL_READ_SURFACE_BIT_KHR 0x0001 + EGL_WRITE_SURFACE_BIT_KHR 0x0002 + EGL_LOCK_SURFACE_BIT_KHR 0x0080 + EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 + EGL_MATCH_FORMAT_KHR 0x3043 + EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 + EGL_FORMAT_RGB_565_KHR 0x30C1 + EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 + EGL_FORMAT_RGBA_8888_KHR 0x30C3 + EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 + EGL_LOCK_USAGE_HINT_KHR 0x30C5 + EGL_BITMAP_POINTER_KHR 0x30C6 + EGL_BITMAP_PITCH_KHR 0x30C7 + EGL_BITMAP_ORIGIN_KHR 0x30C8 + EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 + EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA + EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB + EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC + EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD + EGL_LOWER_LEFT_KHR 0x30CE + EGL_UPPER_LEFT_KHR 0x30CF + EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + EGLBoolean eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_mutable_render_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_mutable_render_buffer new file mode 100644 index 0000000..fefff28 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_mutable_render_buffer @@ -0,0 +1,5 @@ +EGL_KHR_mutable_render_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_mutable_render_buffer + + EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_no_config_context b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_no_config_context new file mode 100644 index 0000000..81fe477 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_no_config_context @@ -0,0 +1,5 @@ +EGL_KHR_no_config_context +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_no_config_context + + EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_partial_update b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_partial_update new file mode 100644 index 0000000..b6c574f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_partial_update @@ -0,0 +1,6 @@ +EGL_KHR_partial_update +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_partial_update + + EGL_BUFFER_AGE_KHR 0x313D + EGLBoolean eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint* rects, EGLint n_rects) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_android b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_android new file mode 100644 index 0000000..b658e3f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_android @@ -0,0 +1,5 @@ +EGL_KHR_platform_android +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_platform_android + + EGL_PLATFORM_ANDROID_KHR 0x3141 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_gbm b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_gbm new file mode 100644 index 0000000..d14df5d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_gbm @@ -0,0 +1,5 @@ +EGL_KHR_platform_gbm +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_platform_gbm + + EGL_PLATFORM_GBM_KHR 0x31D7 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_wayland b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_wayland new file mode 100644 index 0000000..e0d1351 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_wayland @@ -0,0 +1,5 @@ +EGL_KHR_platform_wayland +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_platform_wayland + + EGL_PLATFORM_WAYLAND_KHR 0x31D8 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_x11 b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_x11 new file mode 100644 index 0000000..ec9bd6c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_platform_x11 @@ -0,0 +1,6 @@ +EGL_KHR_platform_x11 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_platform_x11 + + EGL_PLATFORM_X11_KHR 0x31D5 + EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_reusable_sync b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_reusable_sync new file mode 100644 index 0000000..687b7de --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_reusable_sync @@ -0,0 +1,19 @@ +EGL_KHR_reusable_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_reusable_sync + + EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 + EGL_SYNC_STATUS_KHR 0x30F1 + EGL_SIGNALED_KHR 0x30F2 + EGL_UNSIGNALED_KHR 0x30F3 + EGL_TIMEOUT_EXPIRED_KHR 0x30F5 + EGL_CONDITION_SATISFIED_KHR 0x30F6 + EGL_SYNC_TYPE_KHR 0x30F7 + EGL_SYNC_REUSABLE_KHR 0x30FA + EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF + EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) + EGLint eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) + EGLSyncKHR eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint* attrib_list) + EGLBoolean eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync) + EGLBoolean eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint* value) + EGLBoolean eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream new file mode 100644 index 0000000..2717f98 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream @@ -0,0 +1,22 @@ +EGL_KHR_stream +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream + + EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 + EGL_PRODUCER_FRAME_KHR 0x3212 + EGL_CONSUMER_FRAME_KHR 0x3213 + EGL_STREAM_STATE_KHR 0x3214 + EGL_STREAM_STATE_CREATED_KHR 0x3215 + EGL_STREAM_STATE_CONNECTING_KHR 0x3216 + EGL_STREAM_STATE_EMPTY_KHR 0x3217 + EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 + EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 + EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A + EGL_BAD_STREAM_KHR 0x321B + EGL_BAD_STATE_KHR 0x321C + EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) + EGLStreamKHR eglCreateStreamKHR (EGLDisplay dpy, const EGLint* attrib_list) + EGLBoolean eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream) + EGLBoolean eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint* value) + EGLBoolean eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR* value) + EGLBoolean eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_attrib b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_attrib new file mode 100644 index 0000000..dba35a6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_attrib @@ -0,0 +1,13 @@ +EGL_KHR_stream_attrib +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_attrib + + EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 + EGL_STREAM_STATE_KHR 0x3214 + EGL_STREAM_STATE_CREATED_KHR 0x3215 + EGL_STREAM_STATE_CONNECTING_KHR 0x3216 + EGLStreamKHR eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib* attrib_list) + EGLBoolean eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib* value) + EGLBoolean eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value) + EGLBoolean eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list) + EGLBoolean eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_consumer_gltexture b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_consumer_gltexture new file mode 100644 index 0000000..4e56ec3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_consumer_gltexture @@ -0,0 +1,8 @@ +EGL_KHR_stream_consumer_gltexture +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_consumer_gltexture + + EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E + EGLBoolean eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream) + EGLBoolean eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream) + EGLBoolean eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_cross_process_fd b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_cross_process_fd new file mode 100644 index 0000000..2ce3863 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_cross_process_fd @@ -0,0 +1,7 @@ +EGL_KHR_stream_cross_process_fd +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_cross_process_fd + + EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) + EGLStreamKHR eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor) + EGLNativeFileDescriptorKHR eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_fifo b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_fifo new file mode 100644 index 0000000..4918805 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_fifo @@ -0,0 +1,9 @@ +EGL_KHR_stream_fifo +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_fifo + + EGL_STREAM_FIFO_LENGTH_KHR 0x31FC + EGL_STREAM_TIME_NOW_KHR 0x31FD + EGL_STREAM_TIME_CONSUMER_KHR 0x31FE + EGL_STREAM_TIME_PRODUCER_KHR 0x31FF + EGLBoolean eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_producer_aldatalocator b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_producer_aldatalocator new file mode 100644 index 0000000..27d08de --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_producer_aldatalocator @@ -0,0 +1,4 @@ +EGL_KHR_stream_producer_aldatalocator +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_producer_aldatalocator + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_producer_eglsurface b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_producer_eglsurface new file mode 100644 index 0000000..5eb0280 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_stream_producer_eglsurface @@ -0,0 +1,6 @@ +EGL_KHR_stream_producer_eglsurface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_producer_eglsurface + + EGL_STREAM_BIT_KHR 0x0800 + EGLSurface eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_surfaceless_context b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_surfaceless_context new file mode 100644 index 0000000..70ad015 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_surfaceless_context @@ -0,0 +1,4 @@ +EGL_KHR_surfaceless_context +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_surfaceless_context + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_swap_buffers_with_damage b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_swap_buffers_with_damage new file mode 100644 index 0000000..e2d4987 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_swap_buffers_with_damage @@ -0,0 +1,5 @@ +EGL_KHR_swap_buffers_with_damage +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_swap_buffers_with_damage + + EGLBoolean eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint* rects, EGLint n_rects) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_vg_parent_image b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_vg_parent_image new file mode 100644 index 0000000..b2d3e39 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_vg_parent_image @@ -0,0 +1,5 @@ +EGL_KHR_vg_parent_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_vg_parent_image + + EGL_VG_PARENT_IMAGE_KHR 0x30BA diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_wait_sync b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_wait_sync new file mode 100644 index 0000000..573e57b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_KHR_wait_sync @@ -0,0 +1,5 @@ +EGL_KHR_wait_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_wait_sync + + EGLint eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_drm_image b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_drm_image new file mode 100644 index 0000000..6c0d69b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_drm_image @@ -0,0 +1,14 @@ +EGL_MESA_drm_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_MESA_drm_image + + EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 + EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 + EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 + EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 + EGL_DRM_BUFFER_USE_MESA 0x31D1 + EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 + EGL_DRM_BUFFER_MESA 0x31D3 + EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 + EGLImageKHR eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint* attrib_list) + EGLBoolean eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint* name, EGLint* handle, EGLint* stride) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_image_dma_buf_export b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_image_dma_buf_export new file mode 100644 index 0000000..d97ba00 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_image_dma_buf_export @@ -0,0 +1,6 @@ +EGL_MESA_image_dma_buf_export +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_MESA_image_dma_buf_export + + EGLBoolean eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int* fds, EGLint* strides, EGLint* offsets) + EGLBoolean eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int* fourcc, int* num_planes, EGLuint64KHR* modifiers) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_platform_gbm b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_platform_gbm new file mode 100644 index 0000000..c80e4e2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_platform_gbm @@ -0,0 +1,5 @@ +EGL_MESA_platform_gbm +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_MESA_platform_gbm + + EGL_PLATFORM_GBM_MESA 0x31D7 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_platform_surfaceless b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_platform_surfaceless new file mode 100644 index 0000000..88f553f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_platform_surfaceless @@ -0,0 +1,5 @@ +EGL_MESA_platform_surfaceless +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_MESA_platform_surfaceless + + EGL_PLATFORM_SURFACELESS_MESA 0x31DD diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_query_driver b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_query_driver new file mode 100644 index 0000000..4c60b12 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_MESA_query_driver @@ -0,0 +1,6 @@ +EGL_MESA_query_driver +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_MESA_query_driver + + char* eglGetDisplayDriverConfig (EGLDisplay dpy) + const char* eglGetDisplayDriverName (EGLDisplay dpy) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NOK_swap_region b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NOK_swap_region new file mode 100644 index 0000000..f94f987 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NOK_swap_region @@ -0,0 +1,5 @@ +EGL_NOK_swap_region +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NOK_swap_region + + EGLBoolean eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NOK_swap_region2 b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NOK_swap_region2 new file mode 100644 index 0000000..8fe03fb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NOK_swap_region2 @@ -0,0 +1,5 @@ +EGL_NOK_swap_region2 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NOK_swap_region2 + + EGLBoolean eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NOK_texture_from_pixmap b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NOK_texture_from_pixmap new file mode 100644 index 0000000..34b9fa4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NOK_texture_from_pixmap @@ -0,0 +1,5 @@ +EGL_NOK_texture_from_pixmap +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NOK_texture_from_pixmap + + EGL_Y_INVERTED_NOK 0x307F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_3dvision_surface b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_3dvision_surface new file mode 100644 index 0000000..8226538 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_3dvision_surface @@ -0,0 +1,5 @@ +EGL_NV_3dvision_surface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_3dvision_surface + + EGL_AUTO_STEREO_NV 0x3136 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_context_priority_realtime b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_context_priority_realtime new file mode 100644 index 0000000..37e0e55 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_context_priority_realtime @@ -0,0 +1,5 @@ +EGL_NV_context_priority_realtime +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_context_priority_realtime + + EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_coverage_sample b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_coverage_sample new file mode 100644 index 0000000..85bbbe8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_coverage_sample @@ -0,0 +1,6 @@ +EGL_NV_coverage_sample +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_coverage_sample + + EGL_COVERAGE_BUFFERS_NV 0x30E0 + EGL_COVERAGE_SAMPLES_NV 0x30E1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_coverage_sample_resolve b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_coverage_sample_resolve new file mode 100644 index 0000000..04e5345 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_coverage_sample_resolve @@ -0,0 +1,7 @@ +EGL_NV_coverage_sample_resolve +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_coverage_sample_resolve + + EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 + EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 + EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_cuda_event b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_cuda_event new file mode 100644 index 0000000..9ecb5c8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_cuda_event @@ -0,0 +1,7 @@ +EGL_NV_cuda_event +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_cuda_event + + EGL_CUDA_EVENT_HANDLE_NV 0x323B + EGL_SYNC_CUDA_EVENT_NV 0x323C + EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_depth_nonlinear b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_depth_nonlinear new file mode 100644 index 0000000..c870064 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_depth_nonlinear @@ -0,0 +1,7 @@ +EGL_NV_depth_nonlinear +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_depth_nonlinear + + EGL_DEPTH_ENCODING_NONE_NV 0 + EGL_DEPTH_ENCODING_NV 0x30E2 + EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_device_cuda b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_device_cuda new file mode 100644 index 0000000..7be003a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_device_cuda @@ -0,0 +1,5 @@ +EGL_NV_device_cuda +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_device_cuda + + EGL_CUDA_DEVICE_NV 0x323A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_native_query b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_native_query new file mode 100644 index 0000000..e6cd377 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_native_query @@ -0,0 +1,7 @@ +EGL_NV_native_query +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_native_query + + EGLBoolean eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType* display_id) + EGLBoolean eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap) + EGLBoolean eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_post_convert_rounding b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_post_convert_rounding new file mode 100644 index 0000000..2997df3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_post_convert_rounding @@ -0,0 +1,4 @@ +EGL_NV_post_convert_rounding +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_post_convert_rounding + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_post_sub_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_post_sub_buffer new file mode 100644 index 0000000..a15b586 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_post_sub_buffer @@ -0,0 +1,6 @@ +EGL_NV_post_sub_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_post_sub_buffer + + EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE + EGLBoolean eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_quadruple_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_quadruple_buffer new file mode 100644 index 0000000..d820716 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_quadruple_buffer @@ -0,0 +1,5 @@ +EGL_NV_quadruple_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_quadruple_buffer + + EGL_QUADRUPLE_BUFFER_NV 0x3231 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_robustness_video_memory_purge b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_robustness_video_memory_purge new file mode 100644 index 0000000..c069b18 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_robustness_video_memory_purge @@ -0,0 +1,5 @@ +EGL_NV_robustness_video_memory_purge +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_robustness_video_memory_purge + + EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_consumer_eglimage b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_consumer_eglimage new file mode 100644 index 0000000..eaf59ce --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_consumer_eglimage @@ -0,0 +1,12 @@ +EGL_NV_stream_consumer_eglimage +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_consumer_eglimage + + EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 + EGL_STREAM_IMAGE_ADD_NV 0x3374 + EGL_STREAM_IMAGE_REMOVE_NV 0x3375 + EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 + EGLint eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum* event, EGLAttrib* aux) + EGLBoolean eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage* pImage, EGLSync sync) + EGLBoolean eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR* modifiers, const EGLAttrib* attrib_list) + EGLBoolean eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_consumer_eglimage_use_scanout_attrib b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_consumer_eglimage_use_scanout_attrib new file mode 100644 index 0000000..28331b9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_consumer_eglimage_use_scanout_attrib @@ -0,0 +1,5 @@ +EGL_NV_stream_consumer_eglimage_use_scanout_attrib +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_consumer_eglimage_use_scanout_attrib + + EGL_STREAM_CONSUMER_IMAGE_USE_SCANOUT_NV 0x3378 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_consumer_gltexture_yuv b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_consumer_gltexture_yuv new file mode 100644 index 0000000..54d5ce5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_consumer_gltexture_yuv @@ -0,0 +1,10 @@ +EGL_NV_stream_consumer_gltexture_yuv +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_consumer_gltexture_yuv + + EGL_YUV_BUFFER_EXT 0x3300 + EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 + EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C + EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D + EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E + EGLBoolean eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_display b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_display new file mode 100644 index 0000000..0fefcd9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_display @@ -0,0 +1,5 @@ +EGL_NV_stream_cross_display +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_cross_display + + EGL_STREAM_CROSS_DISPLAY_NV 0x334E diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_object b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_object new file mode 100644 index 0000000..3dbc0f5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_object @@ -0,0 +1,5 @@ +EGL_NV_stream_cross_object +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_cross_object + + EGL_STREAM_CROSS_OBJECT_NV 0x334D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_partition b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_partition new file mode 100644 index 0000000..d2ae4bf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_partition @@ -0,0 +1,5 @@ +EGL_NV_stream_cross_partition +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_cross_partition + + EGL_STREAM_CROSS_PARTITION_NV 0x323F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_process b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_process new file mode 100644 index 0000000..93245f2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_process @@ -0,0 +1,5 @@ +EGL_NV_stream_cross_process +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_cross_process + + EGL_STREAM_CROSS_PROCESS_NV 0x3245 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_system b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_system new file mode 100644 index 0000000..1e18048 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_cross_system @@ -0,0 +1,5 @@ +EGL_NV_stream_cross_system +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_cross_system + + EGL_STREAM_CROSS_SYSTEM_NV 0x334F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_dma b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_dma new file mode 100644 index 0000000..13dbe0b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_dma @@ -0,0 +1,6 @@ +EGL_NV_stream_dma +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_dma + + EGL_STREAM_DMA_NV 0x3371 + EGL_STREAM_DMA_SERVER_NV 0x3372 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_fifo_next b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_fifo_next new file mode 100644 index 0000000..a313323 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_fifo_next @@ -0,0 +1,6 @@ +EGL_NV_stream_fifo_next +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_fifo_next + + EGL_PENDING_FRAME_NV 0x3329 + EGL_STREAM_TIME_PENDING_NV 0x332A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_fifo_synchronous b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_fifo_synchronous new file mode 100644 index 0000000..d8631ba --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_fifo_synchronous @@ -0,0 +1,5 @@ +EGL_NV_stream_fifo_synchronous +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_fifo_synchronous + + EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_flush b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_flush new file mode 100644 index 0000000..8f09516 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_flush @@ -0,0 +1,5 @@ +EGL_NV_stream_flush +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_flush + + EGLBoolean eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_frame_limits b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_frame_limits new file mode 100644 index 0000000..2bad6f4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_frame_limits @@ -0,0 +1,6 @@ +EGL_NV_stream_frame_limits +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_frame_limits + + EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 + EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_metadata b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_metadata new file mode 100644 index 0000000..521d2f3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_metadata @@ -0,0 +1,21 @@ +EGL_NV_stream_metadata +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_metadata + + EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 + EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 + EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 + EGL_PRODUCER_METADATA_NV 0x3253 + EGL_CONSUMER_METADATA_NV 0x3254 + EGL_METADATA0_SIZE_NV 0x3255 + EGL_METADATA1_SIZE_NV 0x3256 + EGL_METADATA2_SIZE_NV 0x3257 + EGL_METADATA3_SIZE_NV 0x3258 + EGL_METADATA0_TYPE_NV 0x3259 + EGL_METADATA1_TYPE_NV 0x325A + EGL_METADATA2_TYPE_NV 0x325B + EGL_METADATA3_TYPE_NV 0x325C + EGL_PENDING_METADATA_NV 0x3328 + EGLBoolean eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib* value) + EGLBoolean eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void* data) + EGLBoolean eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void* data) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_origin b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_origin new file mode 100644 index 0000000..8ea1660 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_origin @@ -0,0 +1,15 @@ +EGL_NV_stream_origin +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_origin + + EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 + EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 + EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 + EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 + EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A + EGL_LEFT_NV 0x336B + EGL_RIGHT_NV 0x336C + EGL_TOP_NV 0x336D + EGL_BOTTOM_NV 0x336E + EGL_X_AXIS_NV 0x336F + EGL_Y_AXIS_NV 0x3370 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_remote b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_remote new file mode 100644 index 0000000..9912d75 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_remote @@ -0,0 +1,12 @@ +EGL_NV_stream_remote +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_remote + + EGL_STREAM_STATE_INITIALIZING_NV 0x3240 + EGL_STREAM_TYPE_NV 0x3241 + EGL_STREAM_PROTOCOL_NV 0x3242 + EGL_STREAM_ENDPOINT_NV 0x3243 + EGL_STREAM_LOCAL_NV 0x3244 + EGL_STREAM_PROTOCOL_FD_NV 0x3246 + EGL_STREAM_PRODUCER_NV 0x3247 + EGL_STREAM_CONSUMER_NV 0x3248 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_reset b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_reset new file mode 100644 index 0000000..f137755 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_reset @@ -0,0 +1,7 @@ +EGL_NV_stream_reset +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_reset + + EGL_SUPPORT_RESET_NV 0x3334 + EGL_SUPPORT_REUSE_NV 0x3335 + EGLBoolean eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_socket b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_socket new file mode 100644 index 0000000..878cd9c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_socket @@ -0,0 +1,7 @@ +EGL_NV_stream_socket +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_socket + + EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B + EGL_SOCKET_HANDLE_NV 0x324C + EGL_SOCKET_TYPE_NV 0x324D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_socket_inet b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_socket_inet new file mode 100644 index 0000000..14f69fe --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_socket_inet @@ -0,0 +1,5 @@ +EGL_NV_stream_socket_inet +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_socket_inet + + EGL_SOCKET_TYPE_INET_NV 0x324F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_socket_unix b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_socket_unix new file mode 100644 index 0000000..1291470 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_socket_unix @@ -0,0 +1,5 @@ +EGL_NV_stream_socket_unix +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_socket_unix + + EGL_SOCKET_TYPE_UNIX_NV 0x324E diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_sync b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_sync new file mode 100644 index 0000000..d47a0cd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_stream_sync @@ -0,0 +1,7 @@ +EGL_NV_stream_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_sync + + EGL_SYNC_TYPE_KHR 0x30F7 + EGL_SYNC_NEW_FRAME_NV 0x321F + EGLSyncKHR eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_sync b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_sync new file mode 100644 index 0000000..9c66753 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_sync @@ -0,0 +1,23 @@ +EGL_NV_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_sync + + EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 + EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 + EGL_SYNC_STATUS_NV 0x30E7 + EGL_SIGNALED_NV 0x30E8 + EGL_UNSIGNALED_NV 0x30E9 + EGL_ALREADY_SIGNALED_NV 0x30EA + EGL_TIMEOUT_EXPIRED_NV 0x30EB + EGL_CONDITION_SATISFIED_NV 0x30EC + EGL_SYNC_TYPE_NV 0x30ED + EGL_SYNC_CONDITION_NV 0x30EE + EGL_SYNC_FENCE_NV 0x30EF + EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF + EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) + EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout) + EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint* attrib_list) + EGLBoolean eglDestroySyncNV (EGLSyncNV sync) + EGLBoolean eglFenceNV (EGLSyncNV sync) + EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint* value) + EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_system_time b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_system_time new file mode 100644 index 0000000..94d8239 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_system_time @@ -0,0 +1,6 @@ +EGL_NV_system_time +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_system_time + + EGLuint64NV eglGetSystemTimeFrequencyNV (void) + EGLuint64NV eglGetSystemTimeNV (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_triple_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_triple_buffer new file mode 100644 index 0000000..1ffe970 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_NV_triple_buffer @@ -0,0 +1,5 @@ +EGL_NV_triple_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_triple_buffer + + EGL_TRIPLE_BUFFER_NV 0x3230 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_QNX_image_native_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_QNX_image_native_buffer new file mode 100644 index 0000000..c68fbac --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_QNX_image_native_buffer @@ -0,0 +1,5 @@ +EGL_QNX_image_native_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_QNX_image_native_buffer + + EGL_NATIVE_BUFFER_QNX 0x3551 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_QNX_platform_screen b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_QNX_platform_screen new file mode 100644 index 0000000..97124a3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_QNX_platform_screen @@ -0,0 +1,5 @@ +EGL_QNX_platform_screen +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_QNX_platform_screen + + EGL_PLATFORM_SCREEN_QNX 0x3550 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_TIZEN_image_native_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_TIZEN_image_native_buffer new file mode 100644 index 0000000..eff695d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_TIZEN_image_native_buffer @@ -0,0 +1,5 @@ +EGL_TIZEN_image_native_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_TIZEN_image_native_buffer + + EGL_NATIVE_BUFFER_TIZEN 0x32A0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_TIZEN_image_native_surface b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_TIZEN_image_native_surface new file mode 100644 index 0000000..7d3afbe --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_TIZEN_image_native_surface @@ -0,0 +1,5 @@ +EGL_TIZEN_image_native_surface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_TIZEN_image_native_surface + + EGL_NATIVE_SURFACE_TIZEN 0x32A1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_WL_bind_wayland_display b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_WL_bind_wayland_display new file mode 100644 index 0000000..db6c49f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_WL_bind_wayland_display @@ -0,0 +1,14 @@ +EGL_WL_bind_wayland_display +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_WL_bind_wayland_display + + EGL_WAYLAND_BUFFER_WL 0x31D5 + EGL_WAYLAND_PLANE_WL 0x31D6 + EGL_TEXTURE_Y_U_V_WL 0x31D7 + EGL_TEXTURE_Y_UV_WL 0x31D8 + EGL_TEXTURE_Y_XUXV_WL 0x31D9 + EGL_TEXTURE_EXTERNAL_WL 0x31DA + EGL_WAYLAND_Y_INVERTED_WL 0x31DB + EGLBoolean eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display* display) + EGLBoolean eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource* buffer, EGLint attribute, EGLint* value) + EGLBoolean eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display* display) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/EGL_WL_create_wayland_buffer_from_image b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_WL_create_wayland_buffer_from_image new file mode 100644 index 0000000..f914195 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/EGL_WL_create_wayland_buffer_from_image @@ -0,0 +1,5 @@ +EGL_WL_create_wayland_buffer_from_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_WL_create_wayland_buffer_from_image + + struct wl_buffer* eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_3DFX_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_3DFX_multisample new file mode 100644 index 0000000..66b1748 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_3DFX_multisample @@ -0,0 +1,6 @@ +GLX_3DFX_multisample +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_3DFX_multisample + + GLX_SAMPLE_BUFFERS_3DFX 0x8050 + GLX_SAMPLES_3DFX 0x8051 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_AMD_gpu_association b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_AMD_gpu_association new file mode 100644 index 0000000..e4bdbb4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_AMD_gpu_association @@ -0,0 +1,23 @@ +GLX_AMD_gpu_association +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_AMD_gpu_association + + GLX_GPU_VENDOR_AMD 0x1F00 + GLX_GPU_RENDERER_STRING_AMD 0x1F01 + GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 + GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 + GLX_GPU_RAM_AMD 0x21A3 + GLX_GPU_CLOCK_AMD 0x21A4 + GLX_GPU_NUM_PIPES_AMD 0x21A5 + GLX_GPU_NUM_SIMD_AMD 0x21A6 + GLX_GPU_NUM_RB_AMD 0x21A7 + GLX_GPU_NUM_SPI_AMD 0x21A8 + void glXBlitContextFramebufferAMD (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) + GLXContext glXCreateAssociatedContextAMD (unsigned int id, GLXContext share_list) + GLXContext glXCreateAssociatedContextAttribsAMD (unsigned int id, GLXContext share_context, const int* attribList) + Bool glXDeleteAssociatedContextAMD (GLXContext ctx) + unsigned int glXGetContextGPUIDAMD (GLXContext ctx) + GLXContext glXGetCurrentAssociatedContextAMD (void) + unsigned int glXGetGPUIDsAMD (unsigned int maxCount, unsigned int* ids) + int glXGetGPUInfoAMD (unsigned int id, int property, GLenum dataType, unsigned int size, void* data) + Bool glXMakeAssociatedContextCurrentAMD (GLXContext ctx) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_context_flush_control b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_context_flush_control new file mode 100644 index 0000000..75293a1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_context_flush_control @@ -0,0 +1,7 @@ +GLX_ARB_context_flush_control +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_ARB_context_flush_control + + GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 + GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 + GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context new file mode 100644 index 0000000..9cf87e5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context @@ -0,0 +1,10 @@ +GLX_ARB_create_context +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_ARB_create_context + + GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 + GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 + GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 + GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 + GLX_CONTEXT_FLAGS_ARB 0x2094 + GLXContext glXCreateContextAttribsARB (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context_no_error b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context_no_error new file mode 100644 index 0000000..15f7999 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context_no_error @@ -0,0 +1,5 @@ +GLX_ARB_create_context_no_error +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_ARB_create_context_no_error + + GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context_profile b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context_profile new file mode 100644 index 0000000..e34e492 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context_profile @@ -0,0 +1,7 @@ +GLX_ARB_create_context_profile +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_ARB_create_context_profile + + GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 + GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 + GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context_robustness b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context_robustness new file mode 100644 index 0000000..73bb9c3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_create_context_robustness @@ -0,0 +1,8 @@ +GLX_ARB_create_context_robustness +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_ARB_create_context_robustness + + GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 + GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 + GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 + GLX_NO_RESET_NOTIFICATION_ARB 0x8261 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_fbconfig_float b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_fbconfig_float new file mode 100644 index 0000000..882b4c9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_fbconfig_float @@ -0,0 +1,6 @@ +GLX_ARB_fbconfig_float +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_ARB_fbconfig_float + + GLX_RGBA_FLOAT_BIT_ARB 0x00000004 + GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_framebuffer_sRGB b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_framebuffer_sRGB new file mode 100644 index 0000000..db59d27 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_framebuffer_sRGB @@ -0,0 +1,5 @@ +GLX_ARB_framebuffer_sRGB +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_ARB_framebuffer_sRGB + + GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_get_proc_address b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_get_proc_address new file mode 100644 index 0000000..e2cb2c5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_get_proc_address @@ -0,0 +1,5 @@ +GLX_ARB_get_proc_address +http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt +GLX_ARB_get_proc_address + + extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_multisample new file mode 100644 index 0000000..5469836 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_multisample @@ -0,0 +1,6 @@ +GLX_ARB_multisample +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_ARB_multisample + + GLX_SAMPLE_BUFFERS_ARB 100000 + GLX_SAMPLES_ARB 100001 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_robustness_application_isolation b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_robustness_application_isolation new file mode 100644 index 0000000..5c0987e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_robustness_application_isolation @@ -0,0 +1,5 @@ +GLX_ARB_robustness_application_isolation +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_ARB_robustness_application_isolation + + GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_robustness_share_group_isolation b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_robustness_share_group_isolation new file mode 100644 index 0000000..1c83f27 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_robustness_share_group_isolation @@ -0,0 +1,5 @@ +GLX_ARB_robustness_share_group_isolation +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_ARB_robustness_share_group_isolation + + GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_vertex_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_vertex_buffer_object new file mode 100644 index 0000000..740d0df --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ARB_vertex_buffer_object @@ -0,0 +1,5 @@ +GLX_ARB_vertex_buffer_object +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_ARB_vertex_buffer_object + + GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ATI_pixel_format_float b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ATI_pixel_format_float new file mode 100644 index 0000000..5336da4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ATI_pixel_format_float @@ -0,0 +1,5 @@ +GLX_ATI_pixel_format_float + +GLX_ATI_pixel_format_float + + GLX_RGBA_FLOAT_ATI_BIT 0x00000100 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ATI_render_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ATI_render_texture new file mode 100644 index 0000000..6b35814 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_ATI_render_texture @@ -0,0 +1,42 @@ +GLX_ATI_render_texture + +GLX_ATI_render_texture + + GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 + GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 + GLX_TEXTURE_FORMAT_ATI 0x9802 + GLX_TEXTURE_TARGET_ATI 0x9803 + GLX_MIPMAP_TEXTURE_ATI 0x9804 + GLX_TEXTURE_RGB_ATI 0x9805 + GLX_TEXTURE_RGBA_ATI 0x9806 + GLX_NO_TEXTURE_ATI 0x9807 + GLX_TEXTURE_CUBE_MAP_ATI 0x9808 + GLX_TEXTURE_1D_ATI 0x9809 + GLX_TEXTURE_2D_ATI 0x980A + GLX_MIPMAP_LEVEL_ATI 0x980B + GLX_CUBE_MAP_FACE_ATI 0x980C + GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D + GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E + GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F + GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 + GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 + GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 + GLX_FRONT_LEFT_ATI 0x9813 + GLX_FRONT_RIGHT_ATI 0x9814 + GLX_BACK_LEFT_ATI 0x9815 + GLX_BACK_RIGHT_ATI 0x9816 + GLX_AUX0_ATI 0x9817 + GLX_AUX1_ATI 0x9818 + GLX_AUX2_ATI 0x9819 + GLX_AUX3_ATI 0x981A + GLX_AUX4_ATI 0x981B + GLX_AUX5_ATI 0x981C + GLX_AUX6_ATI 0x981D + GLX_AUX7_ATI 0x981E + GLX_AUX8_ATI 0x981F + GLX_AUX9_ATI 0x9820 + GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 + GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) + void glXReleaseTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) + void glXDrawableAttribATI (Display *dpy, GLXDrawable draw, const int *attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_buffer_age b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_buffer_age new file mode 100644 index 0000000..2dafead --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_buffer_age @@ -0,0 +1,5 @@ +GLX_EXT_buffer_age +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_buffer_age + + GLX_BACK_BUFFER_AGE_EXT 0x20F4 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_context_priority b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_context_priority new file mode 100644 index 0000000..285ca15 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_context_priority @@ -0,0 +1,8 @@ +GLX_EXT_context_priority +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_context_priority + + GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100 + GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101 + GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102 + GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_create_context_es2_profile b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_create_context_es2_profile new file mode 100644 index 0000000..43897f9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_create_context_es2_profile @@ -0,0 +1,5 @@ +GLX_EXT_create_context_es2_profile +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_create_context_es2_profile + + GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_create_context_es_profile b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_create_context_es_profile new file mode 100644 index 0000000..5df31c3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_create_context_es_profile @@ -0,0 +1,5 @@ +GLX_EXT_create_context_es_profile +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_create_context_es_profile + + GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_fbconfig_packed_float b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_fbconfig_packed_float new file mode 100644 index 0000000..d1f36de --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_fbconfig_packed_float @@ -0,0 +1,6 @@ +GLX_EXT_fbconfig_packed_float +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_fbconfig_packed_float + + GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 + GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_framebuffer_sRGB b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_framebuffer_sRGB new file mode 100644 index 0000000..b48f8e4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_framebuffer_sRGB @@ -0,0 +1,5 @@ +GLX_EXT_framebuffer_sRGB +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_framebuffer_sRGB + + GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_get_drawable_type b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_get_drawable_type new file mode 100644 index 0000000..140ab8c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_get_drawable_type @@ -0,0 +1,5 @@ +GLX_EXT_get_drawable_type +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_get_drawable_type + + GLX_DRAWABLE_TYPE 0x8010 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_import_context b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_import_context new file mode 100644 index 0000000..d63ba0e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_import_context @@ -0,0 +1,13 @@ +GLX_EXT_import_context +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_import_context + + GLX_SHARE_CONTEXT_EXT 0x800A + GLX_VISUAL_ID_EXT 0x800B + GLX_SCREEN_EXT 0x800C + void glXFreeContextEXT (Display* dpy, GLXContext context) + GLXContextID glXGetContextIDEXT (const GLXContext context) + Display* glXGetCurrentDisplayEXT (void) + GLXContext glXImportContextEXT (Display* dpy, GLXContextID contextID) + int glXQueryContextInfoEXT (Display* dpy, GLXContext context, int attribute, int* value) + typedef XID GLXContextID diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_libglvnd b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_libglvnd new file mode 100644 index 0000000..5a8d7cd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_libglvnd @@ -0,0 +1,5 @@ +GLX_EXT_libglvnd +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_libglvnd + + GLX_VENDOR_NAMES_EXT 0x20F6 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_no_config_context b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_no_config_context new file mode 100644 index 0000000..1ae9a5f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_no_config_context @@ -0,0 +1,4 @@ +GLX_EXT_no_config_context +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_no_config_context + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_scene_marker b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_scene_marker new file mode 100644 index 0000000..064caac --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_scene_marker @@ -0,0 +1,4 @@ +GLX_EXT_scene_marker +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_scene_marker.txt +GLX_EXT_scene_marker + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_stereo_tree b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_stereo_tree new file mode 100644 index 0000000..e3fbd07 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_stereo_tree @@ -0,0 +1,7 @@ +GLX_EXT_stereo_tree +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_stereo_tree + + GLX_STEREO_NOTIFY_EXT 0x00000000 + GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 + GLX_STEREO_TREE_EXT 0x20F5 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_swap_control b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_swap_control new file mode 100644 index 0000000..fe0ba16 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_swap_control @@ -0,0 +1,7 @@ +GLX_EXT_swap_control +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_swap_control + + GLX_SWAP_INTERVAL_EXT 0x20F1 + GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + void glXSwapIntervalEXT (Display* dpy, GLXDrawable drawable, int interval) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_swap_control_tear b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_swap_control_tear new file mode 100644 index 0000000..1a498aa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_swap_control_tear @@ -0,0 +1,5 @@ +GLX_EXT_swap_control_tear +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_swap_control_tear + + GLX_LATE_SWAPS_TEAR_EXT 0x20F3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_texture_from_pixmap b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_texture_from_pixmap new file mode 100644 index 0000000..773fccf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_texture_from_pixmap @@ -0,0 +1,39 @@ +GLX_EXT_texture_from_pixmap +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_texture_from_pixmap + + GLX_TEXTURE_1D_BIT_EXT 0x00000001 + GLX_TEXTURE_2D_BIT_EXT 0x00000002 + GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 + GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 + GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 + GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 + GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 + GLX_Y_INVERTED_EXT 0x20D4 + GLX_TEXTURE_FORMAT_EXT 0x20D5 + GLX_TEXTURE_TARGET_EXT 0x20D6 + GLX_MIPMAP_TEXTURE_EXT 0x20D7 + GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 + GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 + GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA + GLX_TEXTURE_1D_EXT 0x20DB + GLX_TEXTURE_2D_EXT 0x20DC + GLX_TEXTURE_RECTANGLE_EXT 0x20DD + GLX_FRONT_LEFT_EXT 0x20DE + GLX_FRONT_EXT 0x20DE + GLX_FRONT_RIGHT_EXT 0x20DF + GLX_BACK_LEFT_EXT 0x20E0 + GLX_BACK_EXT 0x20E0 + GLX_BACK_RIGHT_EXT 0x20E1 + GLX_AUX0_EXT 0x20E2 + GLX_AUX1_EXT 0x20E3 + GLX_AUX2_EXT 0x20E4 + GLX_AUX3_EXT 0x20E5 + GLX_AUX4_EXT 0x20E6 + GLX_AUX5_EXT 0x20E7 + GLX_AUX6_EXT 0x20E8 + GLX_AUX7_EXT 0x20E9 + GLX_AUX8_EXT 0x20EA + GLX_AUX9_EXT 0x20EB + void glXBindTexImageEXT (Display* dpy, GLXDrawable drawable, int buffer, const int* attrib_list) + void glXReleaseTexImageEXT (Display* dpy, GLXDrawable drawable, int buffer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_visual_info b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_visual_info new file mode 100644 index 0000000..a057173 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_visual_info @@ -0,0 +1,20 @@ +GLX_EXT_visual_info +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_visual_info + + GLX_X_VISUAL_TYPE_EXT 0x22 + GLX_TRANSPARENT_TYPE_EXT 0x23 + GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 + GLX_TRANSPARENT_RED_VALUE_EXT 0x25 + GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 + GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 + GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 + GLX_NONE_EXT 0x8000 + GLX_TRUE_COLOR_EXT 0x8002 + GLX_DIRECT_COLOR_EXT 0x8003 + GLX_PSEUDO_COLOR_EXT 0x8004 + GLX_STATIC_COLOR_EXT 0x8005 + GLX_GRAY_SCALE_EXT 0x8006 + GLX_STATIC_GRAY_EXT 0x8007 + GLX_TRANSPARENT_RGB_EXT 0x8008 + GLX_TRANSPARENT_INDEX_EXT 0x8009 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_visual_rating b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_visual_rating new file mode 100644 index 0000000..1688cad --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_EXT_visual_rating @@ -0,0 +1,7 @@ +GLX_EXT_visual_rating +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_EXT_visual_rating + + GLX_VISUAL_CAVEAT_EXT 0x20 + GLX_SLOW_VISUAL_EXT 0x8001 + GLX_NON_CONFORMANT_VISUAL_EXT 0x800D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_INTEL_swap_event b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_INTEL_swap_event new file mode 100644 index 0000000..edb6dd0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_INTEL_swap_event @@ -0,0 +1,8 @@ +GLX_INTEL_swap_event +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_INTEL_swap_event + + GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + GLX_EXCHANGE_COMPLETE_INTEL 0x8180 + GLX_COPY_COMPLETE_INTEL 0x8181 + GLX_FLIP_COMPLETE_INTEL 0x8182 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_agp_offset b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_agp_offset new file mode 100644 index 0000000..002527d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_agp_offset @@ -0,0 +1,5 @@ +GLX_MESA_agp_offset +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_MESA_agp_offset + + unsigned int glXGetAGPOffsetMESA (const void* pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_copy_sub_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_copy_sub_buffer new file mode 100644 index 0000000..e0a1d3f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_copy_sub_buffer @@ -0,0 +1,5 @@ +GLX_MESA_copy_sub_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_MESA_copy_sub_buffer + + void glXCopySubBufferMESA (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_pixmap_colormap b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_pixmap_colormap new file mode 100644 index 0000000..240467c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_pixmap_colormap @@ -0,0 +1,5 @@ +GLX_MESA_pixmap_colormap +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_MESA_pixmap_colormap + + GLXPixmap glXCreateGLXPixmapMESA (Display* dpy, XVisualInfo* visual, Pixmap pixmap, Colormap cmap) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_query_renderer b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_query_renderer new file mode 100644 index 0000000..86e667f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_query_renderer @@ -0,0 +1,19 @@ +GLX_MESA_query_renderer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_MESA_query_renderer + + GLX_RENDERER_VENDOR_ID_MESA 0x8183 + GLX_RENDERER_DEVICE_ID_MESA 0x8184 + GLX_RENDERER_VERSION_MESA 0x8185 + GLX_RENDERER_ACCELERATED_MESA 0x8186 + GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 + GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 + GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 + GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A + GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B + GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C + GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D + Bool glXQueryCurrentRendererIntegerMESA (int attribute, unsigned int* value) + const char* glXQueryCurrentRendererStringMESA (int attribute) + Bool glXQueryRendererIntegerMESA (Display* dpy, int screen, int renderer, int attribute, unsigned int* value) + const char* glXQueryRendererStringMESA (Display* dpy, int screen, int renderer, int attribute) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_release_buffers b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_release_buffers new file mode 100644 index 0000000..a8b3efd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_release_buffers @@ -0,0 +1,5 @@ +GLX_MESA_release_buffers +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_MESA_release_buffers + + Bool glXReleaseBuffersMESA (Display* dpy, GLXDrawable drawable) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_set_3dfx_mode b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_set_3dfx_mode new file mode 100644 index 0000000..3b18162 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_set_3dfx_mode @@ -0,0 +1,7 @@ +GLX_MESA_set_3dfx_mode +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_MESA_set_3dfx_mode + + GLX_3DFX_WINDOW_MODE_MESA 0x1 + GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + GLboolean glXSet3DfxModeMESA (GLint mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_swap_control b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_swap_control new file mode 100644 index 0000000..5ad2011 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_MESA_swap_control @@ -0,0 +1,6 @@ +GLX_MESA_swap_control +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_MESA_swap_control + + int glXGetSwapIntervalMESA (void) + int glXSwapIntervalMESA (unsigned int interval) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_copy_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_copy_buffer new file mode 100644 index 0000000..dbaa501 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_copy_buffer @@ -0,0 +1,6 @@ +GLX_NV_copy_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_NV_copy_buffer + + void glXCopyBufferSubDataNV (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) + void glXNamedCopyBufferSubDataNV (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_copy_image b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_copy_image new file mode 100644 index 0000000..9405e37 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_copy_image @@ -0,0 +1,6 @@ +GLX_NV_copy_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_NV_copy_image + + void glXCopyImageSubDataNV (Display* dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) + void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_delay_before_swap b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_delay_before_swap new file mode 100644 index 0000000..02fab8c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_delay_before_swap @@ -0,0 +1,5 @@ +GLX_NV_delay_before_swap +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_NV_delay_before_swap + + Bool glXDelayBeforeSwapNV (Display* dpy, GLXDrawable drawable, GLfloat seconds) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_float_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_float_buffer new file mode 100644 index 0000000..3c1f9e9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_float_buffer @@ -0,0 +1,5 @@ +GLX_NV_float_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_NV_float_buffer + + GLX_FLOAT_COMPONENTS_NV 0x20B0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_multigpu_context b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_multigpu_context new file mode 100644 index 0000000..663f412 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_multigpu_context @@ -0,0 +1,9 @@ +GLX_NV_multigpu_context +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_NV_multigpu_context + + GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA + GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB + GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC + GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD + GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_multisample_coverage b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_multisample_coverage new file mode 100644 index 0000000..896bbc4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_multisample_coverage @@ -0,0 +1,6 @@ +GLX_NV_multisample_coverage +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_NV_multisample_coverage + + GLX_COLOR_SAMPLES_NV 0x20B3 + GLX_COVERAGE_SAMPLES_NV 100001 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_present_video b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_present_video new file mode 100644 index 0000000..2f87fed --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_present_video @@ -0,0 +1,7 @@ +GLX_NV_present_video +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_NV_present_video + + GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + int glXBindVideoDeviceNV (Display* dpy, unsigned int video_slot, unsigned int video_device, const int* attrib_list) + unsigned int* glXEnumerateVideoDevicesNV (Display* dpy, int screen, int* nelements) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_robustness_video_memory_purge b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_robustness_video_memory_purge new file mode 100644 index 0000000..2ff8b91 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_robustness_video_memory_purge @@ -0,0 +1,5 @@ +GLX_NV_robustness_video_memory_purge +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_NV_robustness_video_memory_purge + + GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_swap_group b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_swap_group new file mode 100644 index 0000000..e78acdc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_swap_group @@ -0,0 +1,10 @@ +GLX_NV_swap_group +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_NV_swap_group + + Bool glXBindSwapBarrierNV (Display* dpy, GLuint group, GLuint barrier) + Bool glXJoinSwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint group) + Bool glXQueryFrameCountNV (Display* dpy, int screen, GLuint* count) + Bool glXQueryMaxSwapGroupsNV (Display* dpy, int screen, GLuint* maxGroups, GLuint* maxBarriers) + Bool glXQuerySwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint* group, GLuint* barrier) + Bool glXResetFrameCountNV (Display* dpy, int screen) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_vertex_array_range b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_vertex_array_range new file mode 100644 index 0000000..9250ec2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_vertex_array_range @@ -0,0 +1,6 @@ +GLX_NV_vertex_array_range +http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt +GLX_NV_vertex_array_range + + void * glXAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) + void glXFreeMemoryNV (void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_video_capture b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_video_capture new file mode 100644 index 0000000..4f81c3a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_video_capture @@ -0,0 +1,13 @@ +GLX_NV_video_capture +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_NV_video_capture + + GLX_DEVICE_ID_NV 0x20CD + GLX_UNIQUE_ID_NV 0x20CE + GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + int glXBindVideoCaptureDeviceNV (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device) + GLXVideoCaptureDeviceNV* glXEnumerateVideoCaptureDevicesNV (Display* dpy, int screen, int* nelements) + void glXLockVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device) + int glXQueryVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int* value) + void glXReleaseVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device) + typedef XID GLXVideoCaptureDeviceNV diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_video_out b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_video_out new file mode 100644 index 0000000..75e6235 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_NV_video_out @@ -0,0 +1,20 @@ +GLX_NV_video_out +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_NV_video_out + + GLX_VIDEO_OUT_COLOR_NV 0x20C3 + GLX_VIDEO_OUT_ALPHA_NV 0x20C4 + GLX_VIDEO_OUT_DEPTH_NV 0x20C5 + GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 + GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 + GLX_VIDEO_OUT_FRAME_NV 0x20C8 + GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 + GLX_VIDEO_OUT_FIELD_2_NV 0x20CA + GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB + GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + int glXBindVideoImageNV (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer) + int glXGetVideoDeviceNV (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV* pVideoDevice) + int glXGetVideoInfoNV (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo) + int glXReleaseVideoDeviceNV (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice) + int glXReleaseVideoImageNV (Display* dpy, GLXPbuffer pbuf) + int glXSendPbufferToVideoNV (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long* pulCounterPbuffer, GLboolean bBlock) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_OML_swap_method b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_OML_swap_method new file mode 100644 index 0000000..4834429 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_OML_swap_method @@ -0,0 +1,11 @@ +GLX_OML_swap_method +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_OML_swap_method + + GLX_SWAP_METHOD_OML 0x8060 + GLX_SWAP_EXCHANGE_OML 0x8061 + GLX_SWAP_COPY_OML 0x8062 + GLX_SWAP_UNDEFINED_OML 0x8063 + GLX_SWAP_EXCHANGE_OML 0x8061 + GLX_SWAP_COPY_OML 0x8062 + GLX_SWAP_UNDEFINED_OML 0x8063 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_OML_sync_control b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_OML_sync_control new file mode 100644 index 0000000..0a35acc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_OML_sync_control @@ -0,0 +1,9 @@ +GLX_OML_sync_control +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_OML_sync_control + + Bool glXGetMscRateOML (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator) + Bool glXGetSyncValuesOML (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc) + int64_t glXSwapBuffersMscOML (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) + Bool glXWaitForMscOML (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc) + Bool glXWaitForSbcOML (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_blended_overlay b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_blended_overlay new file mode 100644 index 0000000..25d7d7f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_blended_overlay @@ -0,0 +1,5 @@ +GLX_SGIS_blended_overlay +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGIS_blended_overlay + + GLX_BLENDED_RGBA_SGIS 0x8025 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_color_range b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_color_range new file mode 100644 index 0000000..9286cff --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_color_range @@ -0,0 +1,4 @@ +GLX_SGIS_color_range +https://www.khronos.org/registry/OpenGL/extensions/SGIS/GLX_SGIS_color_range.txt +GLX_SGIS_color_range + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_multisample new file mode 100644 index 0000000..0c746ef --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_multisample @@ -0,0 +1,6 @@ +GLX_SGIS_multisample +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGIS_multisample + + GLX_SAMPLE_BUFFERS_SGIS 100000 + GLX_SAMPLES_SGIS 100001 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_shared_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_shared_multisample new file mode 100644 index 0000000..895b847 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIS_shared_multisample @@ -0,0 +1,6 @@ +GLX_SGIS_shared_multisample +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGIS_shared_multisample + + GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 + GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_fbconfig b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_fbconfig new file mode 100644 index 0000000..86756bb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_fbconfig @@ -0,0 +1,23 @@ +GLX_SGIX_fbconfig +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGIX_fbconfig + + GLX_WINDOW_BIT_SGIX 0x00000001 + GLX_RGBA_BIT_SGIX 0x00000001 + GLX_PIXMAP_BIT_SGIX 0x00000002 + GLX_COLOR_INDEX_BIT_SGIX 0x00000002 + GLX_SCREEN_EXT 0x800C + GLX_DRAWABLE_TYPE_SGIX 0x8010 + GLX_RENDER_TYPE_SGIX 0x8011 + GLX_X_RENDERABLE_SGIX 0x8012 + GLX_FBCONFIG_ID_SGIX 0x8013 + GLX_RGBA_TYPE_SGIX 0x8014 + GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + GLXFBConfigSGIX* glXChooseFBConfigSGIX (Display* dpy, int screen, int* attrib_list, int* nelements) + GLXContext glXCreateContextWithConfigSGIX (Display* dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct) + GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display* dpy, GLXFBConfigSGIX config, Pixmap pixmap) + int glXGetFBConfigAttribSGIX (Display* dpy, GLXFBConfigSGIX config, int attribute, int* value) + GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display* dpy, XVisualInfo* vis) + XVisualInfo* glXGetVisualFromFBConfigSGIX (Display* dpy, GLXFBConfigSGIX config) + typedef XID GLXFBConfigIDSGIX + typedef struct __GLXFBConfigRec *GLXFBConfigSGIX diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_hyperpipe b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_hyperpipe new file mode 100644 index 0000000..80fd7d6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_hyperpipe @@ -0,0 +1,26 @@ +GLX_SGIX_hyperpipe +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt +GLX_SGIX_hyperpipe + + GLX_HYPERPIPE_ID_SGIX 0x8030 + GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 + GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 + GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 + GLX_PIPE_RECT_SGIX 0x00000001 + GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 + GLX_HYPERPIPE_STEREO_SGIX 0x00000003 + GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 + GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 + GLX_BAD_HYPERPIPE_SGIX 92 + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; + GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes) + int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId) + GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes) + int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId) + int glXBindHyperpipeSGIX (Display *dpy, int hpId) + int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList) + int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList) + int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_pbuffer b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_pbuffer new file mode 100644 index 0000000..556c100 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_pbuffer @@ -0,0 +1,36 @@ +GLX_SGIX_pbuffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGIX_pbuffer + + GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 + GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 + GLX_PBUFFER_BIT_SGIX 0x00000004 + GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 + GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 + GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 + GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 + GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 + GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 + GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 + GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 + GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 + GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 + GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 + GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A + GLX_PRESERVED_CONTENTS_SGIX 0x801B + GLX_LARGEST_PBUFFER_SGIX 0x801C + GLX_WIDTH_SGIX 0x801D + GLX_HEIGHT_SGIX 0x801E + GLX_EVENT_MASK_SGIX 0x801F + GLX_DAMAGED_SGIX 0x8020 + GLX_SAVED_SGIX 0x8021 + GLX_WINDOW_SGIX 0x8022 + GLX_PBUFFER_SGIX 0x8023 + GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display* dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int* attrib_list) + void glXDestroyGLXPbufferSGIX (Display* dpy, GLXPbufferSGIX pbuf) + void glXGetSelectedEventSGIX (Display* dpy, GLXDrawable drawable, unsigned long* mask) + void glXQueryGLXPbufferSGIX (Display* dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int* value) + void glXSelectEventSGIX (Display* dpy, GLXDrawable drawable, unsigned long mask) + typedef XID GLXPbufferSGIX + typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_swap_barrier b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_swap_barrier new file mode 100644 index 0000000..61447c6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_swap_barrier @@ -0,0 +1,6 @@ +GLX_SGIX_swap_barrier +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGIX_swap_barrier + + void glXBindSwapBarrierSGIX (Display* dpy, GLXDrawable drawable, int barrier) + Bool glXQueryMaxSwapBarriersSGIX (Display* dpy, int screen, int* max) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_swap_group b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_swap_group new file mode 100644 index 0000000..790ea6b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_swap_group @@ -0,0 +1,5 @@ +GLX_SGIX_swap_group +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGIX_swap_group + + void glXJoinSwapGroupSGIX (Display* dpy, GLXDrawable drawable, GLXDrawable member) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_video_resize b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_video_resize new file mode 100644 index 0000000..fd834bf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_video_resize @@ -0,0 +1,11 @@ +GLX_SGIX_video_resize +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGIX_video_resize + + GLX_SYNC_FRAME_SGIX 0x00000000 + GLX_SYNC_SWAP_SGIX 0x00000001 + int glXBindChannelToWindowSGIX (Display* display, int screen, int channel, Window window) + int glXChannelRectSGIX (Display* display, int screen, int channel, int x, int y, int w, int h) + int glXChannelRectSyncSGIX (Display* display, int screen, int channel, GLenum synctype) + int glXQueryChannelDeltasSGIX (Display* display, int screen, int channel, int* x, int* y, int* w, int* h) + int glXQueryChannelRectSGIX (Display* display, int screen, int channel, int* dx, int* dy, int* dw, int* dh) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_visual_select_group b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_visual_select_group new file mode 100644 index 0000000..6aed22a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGIX_visual_select_group @@ -0,0 +1,5 @@ +GLX_SGIX_visual_select_group +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGIX_visual_select_group + + GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_cushion b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_cushion new file mode 100644 index 0000000..99ab02f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_cushion @@ -0,0 +1,5 @@ +GLX_SGI_cushion +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGI_cushion + + void glXCushionSGI (Display* dpy, Window window, float cushion) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_make_current_read b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_make_current_read new file mode 100644 index 0000000..2a4d8fc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_make_current_read @@ -0,0 +1,6 @@ +GLX_SGI_make_current_read +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGI_make_current_read + + GLXDrawable glXGetCurrentReadDrawableSGI (void) + Bool glXMakeCurrentReadSGI (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_swap_control b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_swap_control new file mode 100644 index 0000000..40032fa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_swap_control @@ -0,0 +1,5 @@ +GLX_SGI_swap_control +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGI_swap_control + + int glXSwapIntervalSGI (int interval) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_video_sync b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_video_sync new file mode 100644 index 0000000..9959651 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SGI_video_sync @@ -0,0 +1,6 @@ +GLX_SGI_video_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SGI_video_sync + + int glXGetVideoSyncSGI (unsigned int* count) + int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int* count) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SUN_get_transparent_index b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SUN_get_transparent_index new file mode 100644 index 0000000..cb52690 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SUN_get_transparent_index @@ -0,0 +1,5 @@ +GLX_SUN_get_transparent_index +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +GLX_SUN_get_transparent_index + + Status glXGetTransparentIndexSUN (Display* dpy, Window overlay, Window underlay, unsigned long* pTransparentIndex) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SUN_video_resize b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SUN_video_resize new file mode 100644 index 0000000..3a5a176 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GLX_SUN_video_resize @@ -0,0 +1,8 @@ +GLX_SUN_video_resize +http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt +GLX_SUN_video_resize + + GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + GLX_VIDEO_RESIZE_SUN 0x8171 + int glXVideoResizeSUN (Display* display, GLXDrawable window, float factor) + int glXGetVideoResizeSUN (Display* display, GLXDrawable window, float* factor) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_3DFX_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_3DFX_multisample new file mode 100644 index 0000000..c7f62ff --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_3DFX_multisample @@ -0,0 +1,8 @@ +GL_3DFX_multisample +https://www.khronos.org/registry/OpenGL/extensions/3DFX/3DFX_multisample.txt +GL_3DFX_multisample + + GL_MULTISAMPLE_3DFX 0x86B2 + GL_SAMPLE_BUFFERS_3DFX 0x86B3 + GL_SAMPLES_3DFX 0x86B4 + GL_MULTISAMPLE_BIT_3DFX 0x20000000 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_3DFX_tbuffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_3DFX_tbuffer new file mode 100644 index 0000000..c4e1074 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_3DFX_tbuffer @@ -0,0 +1,5 @@ +GL_3DFX_tbuffer +https://www.khronos.org/registry/OpenGL/extensions/3DFX/3DFX_tbuffer.txt +GL_3DFX_tbuffer + + void glTbufferMask3DFX (GLuint mask) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_3DFX_texture_compression_FXT1 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_3DFX_texture_compression_FXT1 new file mode 100644 index 0000000..f66e76c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_3DFX_texture_compression_FXT1 @@ -0,0 +1,6 @@ +GL_3DFX_texture_compression_FXT1 +https://www.khronos.org/registry/OpenGL/extensions/3DFX/3DFX_texture_compression_FXT1.txt +GL_3DFX_texture_compression_FXT1 + + GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 + GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_blend_minmax_factor b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_blend_minmax_factor new file mode 100644 index 0000000..b0d67f5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_blend_minmax_factor @@ -0,0 +1,6 @@ +GL_AMD_blend_minmax_factor +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_blend_minmax_factor.txt +GL_AMD_blend_minmax_factor + + GL_FACTOR_MIN_AMD 0x901C + GL_FACTOR_MAX_AMD 0x901D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_compressed_3DC_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_compressed_3DC_texture new file mode 100644 index 0000000..29b87f9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_compressed_3DC_texture @@ -0,0 +1,6 @@ +GL_AMD_compressed_3DC_texture +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_compressed_3DC_texture.txt +GL_AMD_compressed_3DC_texture + + GL_3DC_X_AMD 0x87F9 + GL_3DC_XY_AMD 0x87FA diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_compressed_ATC_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_compressed_ATC_texture new file mode 100644 index 0000000..16e680e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_compressed_ATC_texture @@ -0,0 +1,7 @@ +GL_AMD_compressed_ATC_texture +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_compressed_ATC_texture.txt +GL_AMD_compressed_ATC_texture + + GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE + GL_ATC_RGB_AMD 0x8C92 + GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_conservative_depth b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_conservative_depth new file mode 100644 index 0000000..49008ed --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_conservative_depth @@ -0,0 +1,4 @@ +GL_AMD_conservative_depth +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_conservative_depth.txt +GL_AMD_conservative_depth + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_debug_output b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_debug_output new file mode 100644 index 0000000..9a59231 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_debug_output @@ -0,0 +1,23 @@ +GL_AMD_debug_output +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_debug_output.txt +GL_AMD_debug_output + + GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 + GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 + GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 + GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 + GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 + GL_DEBUG_SEVERITY_LOW_AMD 0x9148 + GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 + GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A + GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B + GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C + GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D + GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E + GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F + GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + void glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam) + void glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) + void glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf) + GLuint glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum* categories, GLenum* severities, GLuint* ids, GLsizei* lengths, GLchar* message) + typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_depth_clamp_separate b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_depth_clamp_separate new file mode 100644 index 0000000..3089342 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_depth_clamp_separate @@ -0,0 +1,6 @@ +GL_AMD_depth_clamp_separate +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_depth_clamp_separate.txt +GL_AMD_depth_clamp_separate + + GL_DEPTH_CLAMP_NEAR_AMD 0x901E + GL_DEPTH_CLAMP_FAR_AMD 0x901F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_draw_buffers_blend b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_draw_buffers_blend new file mode 100644 index 0000000..1564d9d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_draw_buffers_blend @@ -0,0 +1,8 @@ +GL_AMD_draw_buffers_blend +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_draw_buffers_blend.txt +GL_AMD_draw_buffers_blend + + void glBlendEquationIndexedAMD (GLuint buf, GLenum mode) + void glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha) + void glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst) + void glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_framebuffer_multisample_advanced b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_framebuffer_multisample_advanced new file mode 100644 index 0000000..a4d21e6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_framebuffer_multisample_advanced @@ -0,0 +1,12 @@ +GL_AMD_framebuffer_multisample_advanced +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_framebuffer_multisample_advanced.txt +GL_AMD_framebuffer_multisample_advanced + + GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 + GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 + GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 + GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 + GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 + GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 + void glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) + void glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_framebuffer_sample_positions b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_framebuffer_sample_positions new file mode 100644 index 0000000..edb8474 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_framebuffer_sample_positions @@ -0,0 +1,12 @@ +GL_AMD_framebuffer_sample_positions +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_framebuffer_sample_positions.txt +GL_AMD_framebuffer_sample_positions + + GL_SUBSAMPLE_DISTANCE_AMD 0x883F + GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE + GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF + GL_ALL_PIXELS_AMD 0xFFFFFFFF + void glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values) + void glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values) + void glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values) + void glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gcn_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gcn_shader new file mode 100644 index 0000000..9ade26b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gcn_shader @@ -0,0 +1,4 @@ +GL_AMD_gcn_shader +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_gcn_shader.txt +GL_AMD_gcn_shader + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_half_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_half_float new file mode 100644 index 0000000..c15f6f4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_half_float @@ -0,0 +1,17 @@ +GL_AMD_gpu_shader_half_float +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_gpu_shader_half_float.txt +GL_AMD_gpu_shader_half_float + + GL_FLOAT16_NV 0x8FF8 + GL_FLOAT16_VEC2_NV 0x8FF9 + GL_FLOAT16_VEC3_NV 0x8FFA + GL_FLOAT16_VEC4_NV 0x8FFB + GL_FLOAT16_MAT2_AMD 0x91C5 + GL_FLOAT16_MAT3_AMD 0x91C6 + GL_FLOAT16_MAT4_AMD 0x91C7 + GL_FLOAT16_MAT2x3_AMD 0x91C8 + GL_FLOAT16_MAT2x4_AMD 0x91C9 + GL_FLOAT16_MAT3x2_AMD 0x91CA + GL_FLOAT16_MAT3x4_AMD 0x91CB + GL_FLOAT16_MAT4x2_AMD 0x91CC + GL_FLOAT16_MAT4x3_AMD 0x91CD diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_half_float_fetch b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_half_float_fetch new file mode 100644 index 0000000..8cbc117 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_half_float_fetch @@ -0,0 +1,33 @@ +GL_AMD_gpu_shader_half_float_fetch +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_gpu_shader_half_float_fetch.txt +GL_AMD_gpu_shader_half_float_fetch + + GL_FLOAT16_SAMPLER_1D_AMD 0x91CE + GL_FLOAT16_SAMPLER_2D_AMD 0x91CF + GL_FLOAT16_SAMPLER_3D_AMD 0x91D0 + GL_FLOAT16_SAMPLER_CUBE_AMD 0x91D1 + GL_FLOAT16_SAMPLER_2D_RECT_AMD 0x91D2 + GL_FLOAT16_SAMPLER_1D_ARRAY_AMD 0x91D3 + GL_FLOAT16_SAMPLER_2D_ARRAY_AMD 0x91D4 + GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_AMD 0x91D5 + GL_FLOAT16_SAMPLER_BUFFER_AMD 0x91D6 + GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_AMD 0x91D7 + GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_ARRAY_AMD 0x91D8 + GL_FLOAT16_SAMPLER_1D_SHADOW_AMD 0x91D9 + GL_FLOAT16_SAMPLER_2D_SHADOW_AMD 0x91DA + GL_FLOAT16_SAMPLER_2D_RECT_SHADOW_AMD 0x91DB + GL_FLOAT16_SAMPLER_1D_ARRAY_SHADOW_AMD 0x91DC + GL_FLOAT16_SAMPLER_2D_ARRAY_SHADOW_AMD 0x91DD + GL_FLOAT16_SAMPLER_CUBE_SHADOW_AMD 0x91DE + GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_SHADOW_AMD 0x91DF + GL_FLOAT16_IMAGE_1D_AMD 0x91E0 + GL_FLOAT16_IMAGE_2D_AMD 0x91E1 + GL_FLOAT16_IMAGE_3D_AMD 0x91E2 + GL_FLOAT16_IMAGE_2D_RECT_AMD 0x91E3 + GL_FLOAT16_IMAGE_CUBE_AMD 0x91E4 + GL_FLOAT16_IMAGE_1D_ARRAY_AMD 0x91E5 + GL_FLOAT16_IMAGE_2D_ARRAY_AMD 0x91E6 + GL_FLOAT16_IMAGE_CUBE_MAP_ARRAY_AMD 0x91E7 + GL_FLOAT16_IMAGE_BUFFER_AMD 0x91E8 + GL_FLOAT16_IMAGE_2D_MULTISAMPLE_AMD 0x91E9 + GL_FLOAT16_IMAGE_2D_MULTISAMPLE_ARRAY_AMD 0x91EA diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_int16 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_int16 new file mode 100644 index 0000000..6918da0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_int16 @@ -0,0 +1,4 @@ +GL_AMD_gpu_shader_int16 +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_gpu_shader_int16.txt +GL_AMD_gpu_shader_int16 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_int64 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_int64 new file mode 100644 index 0000000..5612dbb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_gpu_shader_int64 @@ -0,0 +1,4 @@ +GL_AMD_gpu_shader_int64 +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_gpu_shader_int64.txt +GL_AMD_gpu_shader_int64 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_interleaved_elements b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_interleaved_elements new file mode 100644 index 0000000..b930ad4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_interleaved_elements @@ -0,0 +1,14 @@ +GL_AMD_interleaved_elements +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_interleaved_elements.txt +GL_AMD_interleaved_elements + + GL_RED 0x1903 + GL_GREEN 0x1904 + GL_BLUE 0x1905 + GL_ALPHA 0x1906 + GL_RG8UI 0x8238 + GL_RG16UI 0x823A + GL_RGBA8UI 0x8D7C + GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 + GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + void glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_multi_draw_indirect b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_multi_draw_indirect new file mode 100644 index 0000000..03efcc2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_multi_draw_indirect @@ -0,0 +1,6 @@ +GL_AMD_multi_draw_indirect +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_multi_draw_indirect.txt +GL_AMD_multi_draw_indirect + + void glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride) + void glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_name_gen_delete b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_name_gen_delete new file mode 100644 index 0000000..f0af15e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_name_gen_delete @@ -0,0 +1,12 @@ +GL_AMD_name_gen_delete +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_name_gen_delete.txt +GL_AMD_name_gen_delete + + GL_DATA_BUFFER_AMD 0x9151 + GL_PERFORMANCE_MONITOR_AMD 0x9152 + GL_QUERY_OBJECT_AMD 0x9153 + GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 + GL_SAMPLER_OBJECT_AMD 0x9155 + void glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint* names) + void glGenNamesAMD (GLenum identifier, GLuint num, GLuint* names) + GLboolean glIsNameAMD (GLenum identifier, GLuint name) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_occlusion_query_event b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_occlusion_query_event new file mode 100644 index 0000000..a33396d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_occlusion_query_event @@ -0,0 +1,11 @@ +GL_AMD_occlusion_query_event +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_occlusion_query_event.txt +GL_AMD_occlusion_query_event + + GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 + GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 + GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 + GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 + GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F + GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF + void glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_performance_monitor b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_performance_monitor new file mode 100644 index 0000000..3b9a996 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_performance_monitor @@ -0,0 +1,22 @@ +GL_AMD_performance_monitor +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_performance_monitor.txt +GL_AMD_performance_monitor + + GL_COUNTER_TYPE_AMD 0x8BC0 + GL_COUNTER_RANGE_AMD 0x8BC1 + GL_UNSIGNED_INT64_AMD 0x8BC2 + GL_PERCENTAGE_AMD 0x8BC3 + GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 + GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 + GL_PERFMON_RESULT_AMD 0x8BC6 + void glBeginPerfMonitorAMD (GLuint monitor) + void glDeletePerfMonitorsAMD (GLsizei n, GLuint* monitors) + void glEndPerfMonitorAMD (GLuint monitor) + void glGenPerfMonitorsAMD (GLsizei n, GLuint* monitors) + void glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten) + void glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data) + void glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString) + void glGetPerfMonitorCountersAMD (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters) + void glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString) + void glGetPerfMonitorGroupsAMD (GLint* numGroups, GLsizei groupsSize, GLuint *groups) + void glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_pinned_memory b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_pinned_memory new file mode 100644 index 0000000..888fbc8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_pinned_memory @@ -0,0 +1,5 @@ +GL_AMD_pinned_memory +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_pinned_memory.txt +GL_AMD_pinned_memory + + GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_program_binary_Z400 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_program_binary_Z400 new file mode 100644 index 0000000..6cedc0f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_program_binary_Z400 @@ -0,0 +1,5 @@ +GL_AMD_program_binary_Z400 +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_program_binary_Z400.txt +GL_AMD_program_binary_Z400 + + GL_Z400_BINARY_AMD 0x8740 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_query_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_query_buffer_object new file mode 100644 index 0000000..f31abc6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_query_buffer_object @@ -0,0 +1,7 @@ +GL_AMD_query_buffer_object +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_query_buffer_object.txt +GL_AMD_query_buffer_object + + GL_QUERY_BUFFER_AMD 0x9192 + GL_QUERY_BUFFER_BINDING_AMD 0x9193 + GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_sample_positions b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_sample_positions new file mode 100644 index 0000000..9d62bb6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_sample_positions @@ -0,0 +1,6 @@ +GL_AMD_sample_positions +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_sample_positions.txt +GL_AMD_sample_positions + + GL_SUBSAMPLE_DISTANCE_AMD 0x883F + void glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat* val) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_seamless_cubemap_per_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_seamless_cubemap_per_texture new file mode 100644 index 0000000..e12e2aa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_seamless_cubemap_per_texture @@ -0,0 +1,5 @@ +GL_AMD_seamless_cubemap_per_texture +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_seamless_cubemap_per_texture.txt +GL_AMD_seamless_cubemap_per_texture + + GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_atomic_counter_ops b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_atomic_counter_ops new file mode 100644 index 0000000..5557a69 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_atomic_counter_ops @@ -0,0 +1,4 @@ +GL_AMD_shader_atomic_counter_ops +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_shader_atomic_counter_ops.txt +GL_AMD_shader_atomic_counter_ops + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_ballot b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_ballot new file mode 100644 index 0000000..53283fd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_ballot @@ -0,0 +1,4 @@ +GL_AMD_shader_ballot +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_shader_ballot.txt +GL_AMD_shader_ballot + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_explicit_vertex_parameter b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_explicit_vertex_parameter new file mode 100644 index 0000000..58d38eb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_explicit_vertex_parameter @@ -0,0 +1,4 @@ +GL_AMD_shader_explicit_vertex_parameter +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_shader_explicit_vertex_parameter.txt +GL_AMD_shader_explicit_vertex_parameter + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_image_load_store_lod b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_image_load_store_lod new file mode 100644 index 0000000..58e4196 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_image_load_store_lod @@ -0,0 +1,4 @@ +GL_AMD_shader_image_load_store_lod +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_shader_image_load_store_lod.txt +GL_AMD_shader_image_load_store_lod + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_stencil_export b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_stencil_export new file mode 100644 index 0000000..b49a254 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_stencil_export @@ -0,0 +1,4 @@ +GL_AMD_shader_stencil_export +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_shader_stencil_export.txt +GL_AMD_shader_stencil_export + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_stencil_value_export b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_stencil_value_export new file mode 100644 index 0000000..4ac4b1f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_stencil_value_export @@ -0,0 +1,4 @@ +GL_AMD_shader_stencil_value_export +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_shader_stencil_value_export.txt +GL_AMD_shader_stencil_value_export + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_trinary_minmax b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_trinary_minmax new file mode 100644 index 0000000..b9d6e5c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_shader_trinary_minmax @@ -0,0 +1,4 @@ +GL_AMD_shader_trinary_minmax +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_shader_trinary_minmax.txt +GL_AMD_shader_trinary_minmax + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_sparse_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_sparse_texture new file mode 100644 index 0000000..21ff28e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_sparse_texture @@ -0,0 +1,15 @@ +GL_AMD_sparse_texture +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_sparse_texture.txt +GL_AMD_sparse_texture + + GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 + GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 + GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 + GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 + GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 + GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 + GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A + GL_MIN_SPARSE_LEVEL_AMD 0x919B + GL_MIN_LOD_WARNING_AMD 0x919C + void glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) + void glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_stencil_operation_extended b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_stencil_operation_extended new file mode 100644 index 0000000..8aceec1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_stencil_operation_extended @@ -0,0 +1,9 @@ +GL_AMD_stencil_operation_extended +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_stencil_operation_extended.txt +GL_AMD_stencil_operation_extended + + GL_SET_AMD 0x874A + GL_REPLACE_VALUE_AMD 0x874B + GL_STENCIL_OP_VALUE_AMD 0x874C + GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + void glStencilOpValueAMD (GLenum face, GLuint value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_texture_gather_bias_lod b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_texture_gather_bias_lod new file mode 100644 index 0000000..4ef8020 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_texture_gather_bias_lod @@ -0,0 +1,4 @@ +GL_AMD_texture_gather_bias_lod +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_texture_gather_bias_lod.txt +GL_AMD_texture_gather_bias_lod + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_texture_texture4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_texture_texture4 new file mode 100644 index 0000000..bc71132 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_texture_texture4 @@ -0,0 +1,4 @@ +GL_AMD_texture_texture4 +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_texture_texture4.txt +GL_AMD_texture_texture4 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_transform_feedback3_lines_triangles b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_transform_feedback3_lines_triangles new file mode 100644 index 0000000..ff7b54a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_transform_feedback3_lines_triangles @@ -0,0 +1,4 @@ +GL_AMD_transform_feedback3_lines_triangles +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_transform_feedback3_lines_triangles.txt +GL_AMD_transform_feedback3_lines_triangles + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_transform_feedback4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_transform_feedback4 new file mode 100644 index 0000000..baa0b4f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_transform_feedback4 @@ -0,0 +1,5 @@ +GL_AMD_transform_feedback4 +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_transform_feedback4.txt +GL_AMD_transform_feedback4 + + GL_STREAM_RASTERIZATION_AMD 0x91A0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_vertex_shader_layer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_vertex_shader_layer new file mode 100644 index 0000000..c18b26b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_vertex_shader_layer @@ -0,0 +1,4 @@ +GL_AMD_vertex_shader_layer +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_vertex_shader_layer.txt +GL_AMD_vertex_shader_layer + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_vertex_shader_tessellator b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_vertex_shader_tessellator new file mode 100644 index 0000000..d183070 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_vertex_shader_tessellator @@ -0,0 +1,13 @@ +GL_AMD_vertex_shader_tessellator +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_vertex_shader_tessellator.txt +GL_AMD_vertex_shader_tessellator + + GL_SAMPLER_BUFFER_AMD 0x9001 + GL_INT_SAMPLER_BUFFER_AMD 0x9002 + GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 + GL_TESSELLATION_MODE_AMD 0x9004 + GL_TESSELLATION_FACTOR_AMD 0x9005 + GL_DISCRETE_AMD 0x9006 + GL_CONTINUOUS_AMD 0x9007 + void glTessellationFactorAMD (GLfloat factor) + void glTessellationModeAMD (GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_vertex_shader_viewport_index b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_vertex_shader_viewport_index new file mode 100644 index 0000000..a36f42d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_AMD_vertex_shader_viewport_index @@ -0,0 +1,4 @@ +GL_AMD_vertex_shader_viewport_index +https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_vertex_shader_viewport_index.txt +GL_AMD_vertex_shader_viewport_index + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANDROID_extension_pack_es31a b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANDROID_extension_pack_es31a new file mode 100644 index 0000000..c5def68 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANDROID_extension_pack_es31a @@ -0,0 +1,4 @@ +GL_ANDROID_extension_pack_es31a +https://www.khronos.org/registry/OpenGL/extensions/ANDROID/ANDROID_extension_pack_es31a.txt +GL_ANDROID_extension_pack_es31a + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_depth_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_depth_texture new file mode 100644 index 0000000..3849305 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_depth_texture @@ -0,0 +1,4 @@ +GL_ANGLE_depth_texture +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/depth_texture.txt +GL_ANGLE_depth_texture + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_framebuffer_blit b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_framebuffer_blit new file mode 100644 index 0000000..57a7a51 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_framebuffer_blit @@ -0,0 +1,9 @@ +GL_ANGLE_framebuffer_blit +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/framebuffer_blit.txt +GL_ANGLE_framebuffer_blit + + GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 + GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 + GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 + GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + void glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_framebuffer_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_framebuffer_multisample new file mode 100644 index 0000000..857a3ad --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_framebuffer_multisample @@ -0,0 +1,8 @@ +GL_ANGLE_framebuffer_multisample +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/framebuffer_multisample.txt +GL_ANGLE_framebuffer_multisample + + GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 + GL_MAX_SAMPLES_ANGLE 0x8D57 + void glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_instanced_arrays b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_instanced_arrays new file mode 100644 index 0000000..4a4c390 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_instanced_arrays @@ -0,0 +1,8 @@ +GL_ANGLE_instanced_arrays +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/instanced_arrays.txt +GL_ANGLE_instanced_arrays + + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + void glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) + void glVertexAttribDivisorANGLE (GLuint index, GLuint divisor) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_pack_reverse_row_order b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_pack_reverse_row_order new file mode 100644 index 0000000..5c59c51 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_pack_reverse_row_order @@ -0,0 +1,5 @@ +GL_ANGLE_pack_reverse_row_order +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/pack_reverse_row_order.txt +GL_ANGLE_pack_reverse_row_order + + GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_program_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_program_binary new file mode 100644 index 0000000..dec7f06 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_program_binary @@ -0,0 +1,5 @@ +GL_ANGLE_program_binary +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/program_binary.txt +GL_ANGLE_program_binary + + GL_PROGRAM_BINARY_ANGLE 0x93A6 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_compression_dxt1 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_compression_dxt1 new file mode 100644 index 0000000..1c12eb6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_compression_dxt1 @@ -0,0 +1,8 @@ +GL_ANGLE_texture_compression_dxt1 +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/texture_compression_dxt.txt +GL_ANGLE_texture_compression_dxt1 + + GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_compression_dxt3 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_compression_dxt3 new file mode 100644 index 0000000..ccaec40 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_compression_dxt3 @@ -0,0 +1,8 @@ +GL_ANGLE_texture_compression_dxt3 +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/texture_compression_dxt.txt +GL_ANGLE_texture_compression_dxt3 + + GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_compression_dxt5 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_compression_dxt5 new file mode 100644 index 0000000..a0f1720 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_compression_dxt5 @@ -0,0 +1,8 @@ +GL_ANGLE_texture_compression_dxt5 +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/texture_compression_dxt.txt +GL_ANGLE_texture_compression_dxt5 + + GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_usage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_usage new file mode 100644 index 0000000..f902311 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_texture_usage @@ -0,0 +1,6 @@ +GL_ANGLE_texture_usage +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/texture_usage.txt +GL_ANGLE_texture_usage + + GL_TEXTURE_USAGE_ANGLE 0x93A2 + GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_timer_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_timer_query new file mode 100644 index 0000000..8b46da8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_timer_query @@ -0,0 +1,21 @@ +GL_ANGLE_timer_query +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/timer_query.txt +GL_ANGLE_timer_query + + GL_QUERY_COUNTER_BITS_ANGLE 0x8864 + GL_CURRENT_QUERY_ANGLE 0x8865 + GL_QUERY_RESULT_ANGLE 0x8866 + GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 + GL_TIME_ELAPSED_ANGLE 0x88BF + GL_TIMESTAMP_ANGLE 0x8E28 + void glBeginQueryANGLE (GLenum target, GLuint id) + void glDeleteQueriesANGLE (GLsizei n, const GLuint* ids) + void glEndQueryANGLE (GLenum target) + void glGenQueriesANGLE (GLsizei n, GLuint* ids) + void glGetQueryObjecti64vANGLE (GLuint id, GLenum pname, GLint64* params) + void glGetQueryObjectivANGLE (GLuint id, GLenum pname, GLint* params) + void glGetQueryObjectui64vANGLE (GLuint id, GLenum pname, GLuint64* params) + void glGetQueryObjectuivANGLE (GLuint id, GLenum pname, GLuint* params) + void glGetQueryivANGLE (GLenum target, GLenum pname, GLint* params) + GLboolean glIsQueryANGLE (GLuint id) + void glQueryCounterANGLE (GLuint id, GLenum target) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_translated_shader_source b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_translated_shader_source new file mode 100644 index 0000000..dee5768 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ANGLE_translated_shader_source @@ -0,0 +1,6 @@ +GL_ANGLE_translated_shader_source +https://www.khronos.org/registry/OpenGL/extensions/ANGLE/translated_shader_source.txt +GL_ANGLE_translated_shader_source + + GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + void glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_aux_depth_stencil b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_aux_depth_stencil new file mode 100644 index 0000000..19c979b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_aux_depth_stencil @@ -0,0 +1,5 @@ +GL_APPLE_aux_depth_stencil +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_aux_depth_stencil.txt +GL_APPLE_aux_depth_stencil + + GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_client_storage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_client_storage new file mode 100644 index 0000000..fac0225 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_client_storage @@ -0,0 +1,5 @@ +GL_APPLE_client_storage +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_client_storage.txt +GL_APPLE_client_storage + + GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_clip_distance b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_clip_distance new file mode 100644 index 0000000..83c12ca --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_clip_distance @@ -0,0 +1,13 @@ +GL_APPLE_clip_distance +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_clip_distance.txt +GL_APPLE_clip_distance + + GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 + GL_CLIP_DISTANCE0_APPLE 0x3000 + GL_CLIP_DISTANCE1_APPLE 0x3001 + GL_CLIP_DISTANCE2_APPLE 0x3002 + GL_CLIP_DISTANCE3_APPLE 0x3003 + GL_CLIP_DISTANCE4_APPLE 0x3004 + GL_CLIP_DISTANCE5_APPLE 0x3005 + GL_CLIP_DISTANCE6_APPLE 0x3006 + GL_CLIP_DISTANCE7_APPLE 0x3007 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_color_buffer_packed_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_color_buffer_packed_float new file mode 100644 index 0000000..d7bb6b3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_color_buffer_packed_float @@ -0,0 +1,4 @@ +GL_APPLE_color_buffer_packed_float +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_color_buffer_packed_float.txt +GL_APPLE_color_buffer_packed_float + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_copy_texture_levels b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_copy_texture_levels new file mode 100644 index 0000000..ab2b389 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_copy_texture_levels @@ -0,0 +1,5 @@ +GL_APPLE_copy_texture_levels +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_copy_texture_levels.txt +GL_APPLE_copy_texture_levels + + void glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_element_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_element_array new file mode 100644 index 0000000..4db72b9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_element_array @@ -0,0 +1,12 @@ +GL_APPLE_element_array +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_element_array.txt +GL_APPLE_element_array + + GL_ELEMENT_ARRAY_APPLE 0x8A0C + GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D + GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + void glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count) + void glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) + void glElementPointerAPPLE (GLenum type, const void *pointer) + void glMultiDrawElementArrayAPPLE (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount) + void glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_fence b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_fence new file mode 100644 index 0000000..d26a7d7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_fence @@ -0,0 +1,14 @@ +GL_APPLE_fence +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_fence.txt +GL_APPLE_fence + + GL_DRAW_PIXELS_APPLE 0x8A0A + GL_FENCE_APPLE 0x8A0B + void glDeleteFencesAPPLE (GLsizei n, const GLuint* fences) + void glFinishFenceAPPLE (GLuint fence) + void glFinishObjectAPPLE (GLenum object, GLint name) + void glGenFencesAPPLE (GLsizei n, GLuint* fences) + GLboolean glIsFenceAPPLE (GLuint fence) + void glSetFenceAPPLE (GLuint fence) + GLboolean glTestFenceAPPLE (GLuint fence) + GLboolean glTestObjectAPPLE (GLenum object, GLuint name) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_float_pixels b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_float_pixels new file mode 100644 index 0000000..3eacd42 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_float_pixels @@ -0,0 +1,18 @@ +GL_APPLE_float_pixels +http://www.opengl.org/registry/specs/APPLE/float_pixels.txt +GL_APPLE_float_pixels + + GL_HALF_APPLE 0x140B + GL_COLOR_FLOAT_APPLE 0x8A0F + GL_RGBA_FLOAT32_APPLE 0x8814 + GL_RGB_FLOAT32_APPLE 0x8815 + GL_ALPHA_FLOAT32_APPLE 0x8816 + GL_INTENSITY_FLOAT32_APPLE 0x8817 + GL_LUMINANCE_FLOAT32_APPLE 0x8818 + GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 + GL_RGBA_FLOAT16_APPLE 0x881A + GL_RGB_FLOAT16_APPLE 0x881B + GL_ALPHA_FLOAT16_APPLE 0x881C + GL_INTENSITY_FLOAT16_APPLE 0x881D + GL_LUMINANCE_FLOAT16_APPLE 0x881E + GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_flush_buffer_range b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_flush_buffer_range new file mode 100644 index 0000000..df3b385 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_flush_buffer_range @@ -0,0 +1,8 @@ +GL_APPLE_flush_buffer_range +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_flush_buffer_range.txt +GL_APPLE_flush_buffer_range + + GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 + GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + void glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param) + void glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_framebuffer_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_framebuffer_multisample new file mode 100644 index 0000000..ebfd931 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_framebuffer_multisample @@ -0,0 +1,13 @@ +GL_APPLE_framebuffer_multisample +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_framebuffer_multisample.txt +GL_APPLE_framebuffer_multisample + + GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 + GL_READ_FRAMEBUFFER_APPLE 0x8CA8 + GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 + GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA + GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 + GL_MAX_SAMPLES_APPLE 0x8D57 + void glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) + void glResolveMultisampleFramebufferAPPLE (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_object_purgeable b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_object_purgeable new file mode 100644 index 0000000..3d7b4f6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_object_purgeable @@ -0,0 +1,13 @@ +GL_APPLE_object_purgeable +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_object_purgeable.txt +GL_APPLE_object_purgeable + + GL_BUFFER_OBJECT_APPLE 0x85B3 + GL_RELEASED_APPLE 0x8A19 + GL_VOLATILE_APPLE 0x8A1A + GL_RETAINED_APPLE 0x8A1B + GL_UNDEFINED_APPLE 0x8A1C + GL_PURGEABLE_APPLE 0x8A1D + void glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint* params) + GLenum glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option) + GLenum glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_pixel_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_pixel_buffer new file mode 100644 index 0000000..1a8ad97 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_pixel_buffer @@ -0,0 +1,5 @@ +GL_APPLE_pixel_buffer + +GL_APPLE_pixel_buffer + + GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_rgb_422 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_rgb_422 new file mode 100644 index 0000000..d4ae4d6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_rgb_422 @@ -0,0 +1,8 @@ +GL_APPLE_rgb_422 +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_rgb_422.txt +GL_APPLE_rgb_422 + + GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA + GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB + GL_RGB_422_APPLE 0x8A1F + GL_RGB_RAW_422_APPLE 0x8A51 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_row_bytes b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_row_bytes new file mode 100644 index 0000000..674e007 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_row_bytes @@ -0,0 +1,6 @@ +GL_APPLE_row_bytes +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_row_bytes.txt +GL_APPLE_row_bytes + + GL_PACK_ROW_BYTES_APPLE 0x8A15 + GL_UNPACK_ROW_BYTES_APPLE 0x8A16 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_specular_vector b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_specular_vector new file mode 100644 index 0000000..a0f324b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_specular_vector @@ -0,0 +1,5 @@ +GL_APPLE_specular_vector +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_specular_vector.txt +GL_APPLE_specular_vector + + GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_sync b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_sync new file mode 100644 index 0000000..697314c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_sync @@ -0,0 +1,27 @@ +GL_APPLE_sync +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_sync.txt +GL_APPLE_sync + + GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull + GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 + GL_SYNC_OBJECT_APPLE 0x8A53 + GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 + GL_OBJECT_TYPE_APPLE 0x9112 + GL_SYNC_CONDITION_APPLE 0x9113 + GL_SYNC_STATUS_APPLE 0x9114 + GL_SYNC_FLAGS_APPLE 0x9115 + GL_SYNC_FENCE_APPLE 0x9116 + GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 + GL_UNSIGNALED_APPLE 0x9118 + GL_SIGNALED_APPLE 0x9119 + GL_ALREADY_SIGNALED_APPLE 0x911A + GL_TIMEOUT_EXPIRED_APPLE 0x911B + GL_CONDITION_SATISFIED_APPLE 0x911C + GL_WAIT_FAILED_APPLE 0x911D + GLenum glClientWaitSyncAPPLE (GLsync GLsync, GLbitfield flags, GLuint64 timeout) + void glDeleteSyncAPPLE (GLsync GLsync) + GLsync glFenceSyncAPPLE (GLenum condition, GLbitfield flags) + void glGetInteger64vAPPLE (GLenum pname, GLint64* params) + void glGetSyncivAPPLE (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values) + GLboolean glIsSyncAPPLE (GLsync GLsync) + void glWaitSyncAPPLE (GLsync GLsync, GLbitfield flags, GLuint64 timeout) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_2D_limited_npot b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_2D_limited_npot new file mode 100644 index 0000000..18113c2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_2D_limited_npot @@ -0,0 +1,4 @@ +GL_APPLE_texture_2D_limited_npot +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_texture_2D_limited_npot.txt +GL_APPLE_texture_2D_limited_npot + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_format_BGRA8888 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_format_BGRA8888 new file mode 100644 index 0000000..85aa105 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_format_BGRA8888 @@ -0,0 +1,6 @@ +GL_APPLE_texture_format_BGRA8888 +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_texture_format_BGRA8888.txt +GL_APPLE_texture_format_BGRA8888 + + GL_BGRA_EXT 0x80E1 + GL_BGRA8_EXT 0x93A1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_max_level b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_max_level new file mode 100644 index 0000000..284c5dd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_max_level @@ -0,0 +1,5 @@ +GL_APPLE_texture_max_level +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_texture_max_level.txt +GL_APPLE_texture_max_level + + GL_TEXTURE_MAX_LEVEL_APPLE 0x813D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_packed_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_packed_float new file mode 100644 index 0000000..7164955 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_packed_float @@ -0,0 +1,8 @@ +GL_APPLE_texture_packed_float +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_texture_packed_float.txt +GL_APPLE_texture_packed_float + + GL_R11F_G11F_B10F_APPLE 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B + GL_RGB9_E5_APPLE 0x8C3D + GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_range b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_range new file mode 100644 index 0000000..e2bf85c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_texture_range @@ -0,0 +1,13 @@ +GL_APPLE_texture_range +http://www.opengl.org/registry/specs/APPLE/texture_range.txt +GL_APPLE_texture_range + + GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC + GL_STORAGE_PRIVATE_APPLE 0x85BD + GL_STORAGE_CACHED_APPLE 0x85BE + GL_STORAGE_SHARED_APPLE 0x85BF + GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 + GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 + void glTextureRangeAPPLE (GLenum target, GLsizei length, void *pointer) + void glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params) + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_transform_hint b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_transform_hint new file mode 100644 index 0000000..0dc9afe --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_transform_hint @@ -0,0 +1,5 @@ +GL_APPLE_transform_hint +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_transform_hint.txt +GL_APPLE_transform_hint + + GL_TRANSFORM_HINT_APPLE 0x85B1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_vertex_array_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_vertex_array_object new file mode 100644 index 0000000..c53d295 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_vertex_array_object @@ -0,0 +1,9 @@ +GL_APPLE_vertex_array_object +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_vertex_array_object.txt +GL_APPLE_vertex_array_object + + GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + void glBindVertexArrayAPPLE (GLuint array) + void glDeleteVertexArraysAPPLE (GLsizei n, const GLuint* arrays) + void glGenVertexArraysAPPLE (GLsizei n, const GLuint* arrays) + GLboolean glIsVertexArrayAPPLE (GLuint array) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_vertex_array_range b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_vertex_array_range new file mode 100644 index 0000000..6dd751c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_vertex_array_range @@ -0,0 +1,15 @@ +GL_APPLE_vertex_array_range +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_vertex_array_range.txt +GL_APPLE_vertex_array_range + + GL_VERTEX_ARRAY_RANGE_APPLE 0x851D + GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E + GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 + GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 + GL_STORAGE_CLIENT_APPLE 0x85B4 + GL_STORAGE_CACHED_APPLE 0x85BE + GL_STORAGE_SHARED_APPLE 0x85BF + void glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer) + void glVertexArrayParameteriAPPLE (GLenum pname, GLint param) + void glVertexArrayRangeAPPLE (GLsizei length, void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_vertex_program_evaluators b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_vertex_program_evaluators new file mode 100644 index 0000000..253fb14 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_vertex_program_evaluators @@ -0,0 +1,21 @@ +GL_APPLE_vertex_program_evaluators +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_vertex_program_evaluators.txt +GL_APPLE_vertex_program_evaluators + + GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 + GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 + GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 + GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 + GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 + GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 + GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 + GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 + GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 + GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + void glDisableVertexAttribAPPLE (GLuint index, GLenum pname) + void glEnableVertexAttribAPPLE (GLuint index, GLenum pname) + GLboolean glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname) + void glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) + void glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) + void glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) + void glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_ycbcr_422 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_ycbcr_422 new file mode 100644 index 0000000..85bf104 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_APPLE_ycbcr_422 @@ -0,0 +1,5 @@ +GL_APPLE_ycbcr_422 +https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_ycbcr_422.txt +GL_APPLE_ycbcr_422 + + GL_YCBCR_422_APPLE 0x85B9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES2_compatibility b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES2_compatibility new file mode 100644 index 0000000..2789ae9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES2_compatibility @@ -0,0 +1,26 @@ +GL_ARB_ES2_compatibility +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_ES2_compatibility.txt +GL_ARB_ES2_compatibility + + GL_FIXED 0x140C + GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A + GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + GL_RGB565 0x8D62 + GL_LOW_FLOAT 0x8DF0 + GL_MEDIUM_FLOAT 0x8DF1 + GL_HIGH_FLOAT 0x8DF2 + GL_LOW_INT 0x8DF3 + GL_MEDIUM_INT 0x8DF4 + GL_HIGH_INT 0x8DF5 + GL_SHADER_BINARY_FORMATS 0x8DF8 + GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + GL_SHADER_COMPILER 0x8DFA + GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB + GL_MAX_VARYING_VECTORS 0x8DFC + GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + void glClearDepthf (GLclampf d) + void glDepthRangef (GLclampf n, GLclampf f) + void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision) + void glReleaseShaderCompiler (void) + void glShaderBinary (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length) + typedef int GLfixed diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES3_1_compatibility b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES3_1_compatibility new file mode 100644 index 0000000..0974ddf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES3_1_compatibility @@ -0,0 +1,5 @@ +GL_ARB_ES3_1_compatibility +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_ES3_1_compatibility.txt +GL_ARB_ES3_1_compatibility + + void glMemoryBarrierByRegion (GLbitfield barriers) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES3_2_compatibility b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES3_2_compatibility new file mode 100644 index 0000000..d18dbba --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES3_2_compatibility @@ -0,0 +1,8 @@ +GL_ARB_ES3_2_compatibility +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_ES3_2_compatibility.txt +GL_ARB_ES3_2_compatibility + + GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE + GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 + GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 + void glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES3_compatibility b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES3_compatibility new file mode 100644 index 0000000..c0a68d8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_ES3_compatibility @@ -0,0 +1,18 @@ +GL_ARB_ES3_compatibility +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_ES3_compatibility.txt +GL_ARB_ES3_compatibility + + GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 + GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A + GL_MAX_ELEMENT_INDEX 0x8D6B + GL_COMPRESSED_R11_EAC 0x9270 + GL_COMPRESSED_SIGNED_R11_EAC 0x9271 + GL_COMPRESSED_RG11_EAC 0x9272 + GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 + GL_COMPRESSED_RGB8_ETC2 0x9274 + GL_COMPRESSED_SRGB8_ETC2 0x9275 + GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 + GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 + GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 + GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_arrays_of_arrays b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_arrays_of_arrays new file mode 100644 index 0000000..ff858c4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_arrays_of_arrays @@ -0,0 +1,4 @@ +GL_ARB_arrays_of_arrays +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_arrays_of_arrays.txt +GL_ARB_arrays_of_arrays + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_base_instance b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_base_instance new file mode 100644 index 0000000..5d028ea --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_base_instance @@ -0,0 +1,7 @@ +GL_ARB_base_instance +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_base_instance.txt +GL_ARB_base_instance + + void glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance) + void glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance) + void glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_bindless_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_bindless_texture new file mode 100644 index 0000000..b714323 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_bindless_texture @@ -0,0 +1,21 @@ +GL_ARB_bindless_texture +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_bindless_texture.txt +GL_ARB_bindless_texture + + GL_UNSIGNED_INT64_ARB 0x140F + GLuint64 glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) + GLuint64 glGetTextureHandleARB (GLuint texture) + GLuint64 glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler) + void glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT* params) + GLboolean glIsImageHandleResidentARB (GLuint64 handle) + GLboolean glIsTextureHandleResidentARB (GLuint64 handle) + void glMakeImageHandleNonResidentARB (GLuint64 handle) + void glMakeImageHandleResidentARB (GLuint64 handle, GLenum access) + void glMakeTextureHandleNonResidentARB (GLuint64 handle) + void glMakeTextureHandleResidentARB (GLuint64 handle) + void glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value) + void glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* values) + void glUniformHandleui64ARB (GLint location, GLuint64 value) + void glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64* value) + void glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x) + void glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT* v) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_blend_func_extended b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_blend_func_extended new file mode 100644 index 0000000..a70ac09 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_blend_func_extended @@ -0,0 +1,10 @@ +GL_ARB_blend_func_extended +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_blend_func_extended.txt +GL_ARB_blend_func_extended + + GL_SRC1_COLOR 0x88F9 + GL_ONE_MINUS_SRC1_COLOR 0x88FA + GL_ONE_MINUS_SRC1_ALPHA 0x88FB + GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + void glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) + GLint glGetFragDataIndex (GLuint program, const GLchar * name) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_buffer_storage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_buffer_storage new file mode 100644 index 0000000..ba15fff --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_buffer_storage @@ -0,0 +1,14 @@ +GL_ARB_buffer_storage +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_buffer_storage.txt +GL_ARB_buffer_storage + + GL_MAP_READ_BIT 0x0001 + GL_MAP_WRITE_BIT 0x0002 + GL_MAP_PERSISTENT_BIT 0x00000040 + GL_MAP_COHERENT_BIT 0x00000080 + GL_DYNAMIC_STORAGE_BIT 0x0100 + GL_CLIENT_STORAGE_BIT 0x0200 + GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 + GL_BUFFER_IMMUTABLE_STORAGE 0x821F + GL_BUFFER_STORAGE_FLAGS 0x8220 + void glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_cl_event b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_cl_event new file mode 100644 index 0000000..cef176c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_cl_event @@ -0,0 +1,9 @@ +GL_ARB_cl_event +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_cl_event.txt +GL_ARB_cl_event + + GL_SYNC_CL_EVENT_ARB 0x8240 + GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + GLsync glCreateSyncFromCLeventARB (cl_context context, cl_event event, GLbitfield flags) + typedef struct _cl_context *cl_context + typedef struct _cl_event *cl_event diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_clear_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_clear_buffer_object new file mode 100644 index 0000000..ab291ce --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_clear_buffer_object @@ -0,0 +1,8 @@ +GL_ARB_clear_buffer_object +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_clear_buffer_object.txt +GL_ARB_clear_buffer_object + + void glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data) + void glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) + void glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) + void glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_clear_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_clear_texture new file mode 100644 index 0000000..693ee89 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_clear_texture @@ -0,0 +1,7 @@ +GL_ARB_clear_texture +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_clear_texture.txt +GL_ARB_clear_texture + + GL_CLEAR_TEXTURE 0x9365 + void glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data) + void glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_clip_control b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_clip_control new file mode 100644 index 0000000..f765c8c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_clip_control @@ -0,0 +1,11 @@ +GL_ARB_clip_control +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_clip_control.txt +GL_ARB_clip_control + + GL_LOWER_LEFT 0x8CA1 + GL_UPPER_LEFT 0x8CA2 + GL_CLIP_ORIGIN 0x935C + GL_CLIP_DEPTH_MODE 0x935D + GL_NEGATIVE_ONE_TO_ONE 0x935E + GL_ZERO_TO_ONE 0x935F + void glClipControl (GLenum origin, GLenum depth) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_color_buffer_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_color_buffer_float new file mode 100644 index 0000000..cdcc0d0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_color_buffer_float @@ -0,0 +1,10 @@ +GL_ARB_color_buffer_float +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_color_buffer_float.txt +GL_ARB_color_buffer_float + + GL_RGBA_FLOAT_MODE_ARB 0x8820 + GL_CLAMP_VERTEX_COLOR_ARB 0x891A + GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B + GL_CLAMP_READ_COLOR_ARB 0x891C + GL_FIXED_ONLY_ARB 0x891D + void glClampColorARB (GLenum target, GLenum clamp) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compatibility b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compatibility new file mode 100644 index 0000000..b3706e5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compatibility @@ -0,0 +1,4 @@ +GL_ARB_compatibility +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_compatibility.txt +GL_ARB_compatibility + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compressed_texture_pixel_storage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compressed_texture_pixel_storage new file mode 100644 index 0000000..1386992 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compressed_texture_pixel_storage @@ -0,0 +1,12 @@ +GL_ARB_compressed_texture_pixel_storage +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_compressed_texture_pixel_storage.txt +GL_ARB_compressed_texture_pixel_storage + + GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 + GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 + GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 + GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A + GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B + GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C + GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D + GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compute_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compute_shader new file mode 100644 index 0000000..bee5648 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compute_shader @@ -0,0 +1,24 @@ +GL_ARB_compute_shader +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_compute_shader.txt +GL_ARB_compute_shader + + GL_COMPUTE_SHADER_BIT 0x00000020 + GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 + GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 + GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 + GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 + GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 + GL_COMPUTE_WORK_GROUP_SIZE 0x8267 + GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB + GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED + GL_DISPATCH_INDIRECT_BUFFER 0x90EE + GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF + GL_COMPUTE_SHADER 0x91B9 + GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB + GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC + GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD + GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE + GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + void glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) + void glDispatchComputeIndirect (GLintptr indirect) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compute_variable_group_size b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compute_variable_group_size new file mode 100644 index 0000000..ebd1296 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_compute_variable_group_size @@ -0,0 +1,9 @@ +GL_ARB_compute_variable_group_size +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_compute_variable_group_size.txt +GL_ARB_compute_variable_group_size + + GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB + GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF + GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 + GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + void glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_conditional_render_inverted b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_conditional_render_inverted new file mode 100644 index 0000000..e365644 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_conditional_render_inverted @@ -0,0 +1,8 @@ +GL_ARB_conditional_render_inverted +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_conditional_render_inverted.txt +GL_ARB_conditional_render_inverted + + GL_QUERY_WAIT_INVERTED 0x8E17 + GL_QUERY_NO_WAIT_INVERTED 0x8E18 + GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 + GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_conservative_depth b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_conservative_depth new file mode 100644 index 0000000..54a50fb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_conservative_depth @@ -0,0 +1,4 @@ +GL_ARB_conservative_depth +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_conservative_depth.txt +GL_ARB_conservative_depth + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_copy_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_copy_buffer new file mode 100644 index 0000000..75cfece --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_copy_buffer @@ -0,0 +1,7 @@ +GL_ARB_copy_buffer +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_copy_buffer.txt +GL_ARB_copy_buffer + + GL_COPY_READ_BUFFER 0x8F36 + GL_COPY_WRITE_BUFFER 0x8F37 + void glCopyBufferSubData (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_copy_image b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_copy_image new file mode 100644 index 0000000..81fd4d4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_copy_image @@ -0,0 +1,5 @@ +GL_ARB_copy_image +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_copy_image.txt +GL_ARB_copy_image + + void glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_cull_distance b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_cull_distance new file mode 100644 index 0000000..08e716c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_cull_distance @@ -0,0 +1,6 @@ +GL_ARB_cull_distance +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_cull_distance.txt +GL_ARB_cull_distance + + GL_MAX_CULL_DISTANCES 0x82F9 + GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_debug_output b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_debug_output new file mode 100644 index 0000000..3082b90 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_debug_output @@ -0,0 +1,31 @@ +GL_ARB_debug_output +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_debug_output.txt +GL_ARB_debug_output + + GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 + GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 + GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 + GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 + GL_DEBUG_SOURCE_API_ARB 0x8246 + GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 + GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 + GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 + GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A + GL_DEBUG_SOURCE_OTHER_ARB 0x824B + GL_DEBUG_TYPE_ERROR_ARB 0x824C + GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D + GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E + GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F + GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 + GL_DEBUG_TYPE_OTHER_ARB 0x8251 + GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 + GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 + GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 + GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 + GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 + GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + void glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam) + void glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) + void glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) + GLuint glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) + typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_depth_buffer_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_depth_buffer_float new file mode 100644 index 0000000..282ec09 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_depth_buffer_float @@ -0,0 +1,7 @@ +GL_ARB_depth_buffer_float +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_buffer_float.txt +GL_ARB_depth_buffer_float + + GL_DEPTH_COMPONENT32F 0x8CAC + GL_DEPTH32F_STENCIL8 0x8CAD + GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_depth_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_depth_clamp new file mode 100644 index 0000000..c0c0e2f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_depth_clamp @@ -0,0 +1,5 @@ +GL_ARB_depth_clamp +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_clamp.txt +GL_ARB_depth_clamp + + GL_DEPTH_CLAMP 0x864F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_depth_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_depth_texture new file mode 100644 index 0000000..18d7d85 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_depth_texture @@ -0,0 +1,9 @@ +GL_ARB_depth_texture +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_texture.txt +GL_ARB_depth_texture + + GL_DEPTH_COMPONENT16_ARB 0x81A5 + GL_DEPTH_COMPONENT24_ARB 0x81A6 + GL_DEPTH_COMPONENT32_ARB 0x81A7 + GL_TEXTURE_DEPTH_SIZE_ARB 0x884A + GL_DEPTH_TEXTURE_MODE_ARB 0x884B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_derivative_control b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_derivative_control new file mode 100644 index 0000000..b889e71 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_derivative_control @@ -0,0 +1,4 @@ +GL_ARB_derivative_control +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_derivative_control.txt +GL_ARB_derivative_control + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_direct_state_access b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_direct_state_access new file mode 100644 index 0000000..5eeabff --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_direct_state_access @@ -0,0 +1,103 @@ +GL_ARB_direct_state_access +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_direct_state_access.txt +GL_ARB_direct_state_access + + GL_TEXTURE_TARGET 0x1006 + GL_QUERY_TARGET 0x82EA + void glBindTextureUnit (GLuint unit, GLuint texture) + void glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) + GLenum glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target) + void glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) + void glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) + void glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) + void glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) + void glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) + void glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) + void glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) + void glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) + void glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCreateBuffers (GLsizei n, GLuint* buffers) + void glCreateFramebuffers (GLsizei n, GLuint* framebuffers) + void glCreateProgramPipelines (GLsizei n, GLuint* pipelines) + void glCreateQueries (GLenum target, GLsizei n, GLuint* ids) + void glCreateRenderbuffers (GLsizei n, GLuint* renderbuffers) + void glCreateSamplers (GLsizei n, GLuint* samplers) + void glCreateTextures (GLenum target, GLsizei n, GLuint* textures) + void glCreateTransformFeedbacks (GLsizei n, GLuint* ids) + void glCreateVertexArrays (GLsizei n, GLuint* arrays) + void glDisableVertexArrayAttrib (GLuint vaobj, GLuint index) + void glEnableVertexArrayAttrib (GLuint vaobj, GLuint index) + void glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length) + void glGenerateTextureMipmap (GLuint texture) + void glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels) + void glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64* params) + void glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint* params) + void glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void** params) + void glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) + void glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) + void glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint* param) + void glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint* params) + void glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) + void glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) + void glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) + void glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) + void glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) + void glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat* params) + void glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint* params) + void glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint* params) + void glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint* params) + void glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat* params) + void glGetTextureParameteriv (GLuint texture, GLenum pname, GLint* params) + void glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64* param) + void glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint* param) + void glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint* param) + void glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64* param) + void glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint* param) + void glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint* param) + void glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) + void glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) + void * glMapNamedBuffer (GLuint buffer, GLenum access) + void * glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) + void glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) + void glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags) + void glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) + void glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum mode) + void glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum* bufs) + void glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param) + void glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum mode) + void glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) + void glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) + void glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) + void glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) + void glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) + void glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer) + void glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glTextureParameterIiv (GLuint texture, GLenum pname, const GLint* params) + void glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint* params) + void glTextureParameterf (GLuint texture, GLenum pname, GLfloat param) + void glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat* param) + void glTextureParameteri (GLuint texture, GLenum pname, GLint param) + void glTextureParameteriv (GLuint texture, GLenum pname, const GLint* param) + void glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) + void glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) + void glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) + void glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) + void glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) + void glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) + void glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) + void glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) + void glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer) + void glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) + GLboolean glUnmapNamedBuffer (GLuint buffer) + void glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex) + void glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) + void glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor) + void glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer) + void glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) + void glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_buffers b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_buffers new file mode 100644 index 0000000..6ff3de4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_buffers @@ -0,0 +1,22 @@ +GL_ARB_draw_buffers +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_draw_buffers.txt +GL_ARB_draw_buffers + + GL_MAX_DRAW_BUFFERS_ARB 0x8824 + GL_DRAW_BUFFER0_ARB 0x8825 + GL_DRAW_BUFFER1_ARB 0x8826 + GL_DRAW_BUFFER2_ARB 0x8827 + GL_DRAW_BUFFER3_ARB 0x8828 + GL_DRAW_BUFFER4_ARB 0x8829 + GL_DRAW_BUFFER5_ARB 0x882A + GL_DRAW_BUFFER6_ARB 0x882B + GL_DRAW_BUFFER7_ARB 0x882C + GL_DRAW_BUFFER8_ARB 0x882D + GL_DRAW_BUFFER9_ARB 0x882E + GL_DRAW_BUFFER10_ARB 0x882F + GL_DRAW_BUFFER11_ARB 0x8830 + GL_DRAW_BUFFER12_ARB 0x8831 + GL_DRAW_BUFFER13_ARB 0x8832 + GL_DRAW_BUFFER14_ARB 0x8833 + GL_DRAW_BUFFER15_ARB 0x8834 + void glDrawBuffersARB (GLsizei n, const GLenum* bufs) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_buffers_blend b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_buffers_blend new file mode 100644 index 0000000..dcf7831 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_buffers_blend @@ -0,0 +1,8 @@ +GL_ARB_draw_buffers_blend +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_draw_buffers_blend.txt +GL_ARB_draw_buffers_blend + + void glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha) + void glBlendEquationiARB (GLuint buf, GLenum mode) + void glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) + void glBlendFunciARB (GLuint buf, GLenum src, GLenum dst) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_elements_base_vertex b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_elements_base_vertex new file mode 100644 index 0000000..486b86e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_elements_base_vertex @@ -0,0 +1,8 @@ +GL_ARB_draw_elements_base_vertex +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_draw_elements_base_vertex.txt +GL_ARB_draw_elements_base_vertex + + void glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) + void glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) + void glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) + void glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei* count, GLenum type, const void*const *indices, GLsizei drawcount, const GLint *basevertex) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_indirect b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_indirect new file mode 100644 index 0000000..103ab70 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_indirect @@ -0,0 +1,8 @@ +GL_ARB_draw_indirect +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_draw_indirect.txt +GL_ARB_draw_indirect + + GL_DRAW_INDIRECT_BUFFER 0x8F3F + GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + void glDrawArraysIndirect (GLenum mode, const void *indirect) + void glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_instanced b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_instanced new file mode 100644 index 0000000..a730952 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_draw_instanced @@ -0,0 +1,4 @@ +GL_ARB_draw_instanced +http://www.opengl.org/registry/specs/ARB/draw_instanced.txt +GL_ARB_draw_instanced + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_enhanced_layouts b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_enhanced_layouts new file mode 100644 index 0000000..2e31450 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_enhanced_layouts @@ -0,0 +1,7 @@ +GL_ARB_enhanced_layouts +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_enhanced_layouts.txt +GL_ARB_enhanced_layouts + + GL_LOCATION_COMPONENT 0x934A + GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B + GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_explicit_attrib_location b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_explicit_attrib_location new file mode 100644 index 0000000..09beb53 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_explicit_attrib_location @@ -0,0 +1,4 @@ +GL_ARB_explicit_attrib_location +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_explicit_attrib_location.txt +GL_ARB_explicit_attrib_location + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_explicit_uniform_location b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_explicit_uniform_location new file mode 100644 index 0000000..8486347 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_explicit_uniform_location @@ -0,0 +1,5 @@ +GL_ARB_explicit_uniform_location +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_explicit_uniform_location.txt +GL_ARB_explicit_uniform_location + + GL_MAX_UNIFORM_LOCATIONS 0x826E diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_coord_conventions b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_coord_conventions new file mode 100644 index 0000000..6211c50 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_coord_conventions @@ -0,0 +1,4 @@ +GL_ARB_fragment_coord_conventions +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_fragment_coord_conventions.txt +GL_ARB_fragment_coord_conventions + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_layer_viewport b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_layer_viewport new file mode 100644 index 0000000..b6e97b8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_layer_viewport @@ -0,0 +1,4 @@ +GL_ARB_fragment_layer_viewport +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_fragment_layer_viewport.txt +GL_ARB_fragment_layer_viewport + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_program b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_program new file mode 100644 index 0000000..36f47b0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_program @@ -0,0 +1,19 @@ +GL_ARB_fragment_program +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_fragment_program.txt +GL_ARB_fragment_program + + GL_FRAGMENT_PROGRAM_ARB 0x8804 + GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 + GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 + GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 + GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 + GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 + GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A + GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B + GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C + GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D + GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E + GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F + GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 + GL_MAX_TEXTURE_COORDS_ARB 0x8871 + GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_program_shadow b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_program_shadow new file mode 100644 index 0000000..0235b93 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_program_shadow @@ -0,0 +1,4 @@ +GL_ARB_fragment_program_shadow +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_fragment_program_shadow.txt +GL_ARB_fragment_program_shadow + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_shader new file mode 100644 index 0000000..bbb20e1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_shader @@ -0,0 +1,7 @@ +GL_ARB_fragment_shader +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_fragment_shader.txt +GL_ARB_fragment_shader + + GL_FRAGMENT_SHADER_ARB 0x8B30 + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 + GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_shader_interlock b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_shader_interlock new file mode 100644 index 0000000..7180408 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_fragment_shader_interlock @@ -0,0 +1,4 @@ +GL_ARB_fragment_shader_interlock +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_fragment_shader_interlock.txt +GL_ARB_fragment_shader_interlock + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_framebuffer_no_attachments b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_framebuffer_no_attachments new file mode 100644 index 0000000..46ecec1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_framebuffer_no_attachments @@ -0,0 +1,17 @@ +GL_ARB_framebuffer_no_attachments +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_framebuffer_no_attachments.txt +GL_ARB_framebuffer_no_attachments + + GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 + GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 + GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 + GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 + GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 + GL_MAX_FRAMEBUFFER_WIDTH 0x9315 + GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 + GL_MAX_FRAMEBUFFER_LAYERS 0x9317 + GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + void glFramebufferParameteri (GLenum target, GLenum pname, GLint param) + void glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint* params) + void glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint* params) + void glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_framebuffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_framebuffer_object new file mode 100644 index 0000000..c1baf32 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_framebuffer_object @@ -0,0 +1,98 @@ +GL_ARB_framebuffer_object +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_framebuffer_object.txt +GL_ARB_framebuffer_object + + GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 + GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 + GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 + GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 + GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 + GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 + GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 + GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 + GL_FRAMEBUFFER_DEFAULT 0x8218 + GL_FRAMEBUFFER_UNDEFINED 0x8219 + GL_DEPTH_STENCIL_ATTACHMENT 0x821A + GL_INDEX 0x8222 + GL_MAX_RENDERBUFFER_SIZE 0x84E8 + GL_DEPTH_STENCIL 0x84F9 + GL_UNSIGNED_INT_24_8 0x84FA + GL_DEPTH24_STENCIL8 0x88F0 + GL_TEXTURE_STENCIL_SIZE 0x88F1 + GL_UNSIGNED_NORMALIZED 0x8C17 + GL_SRGB 0x8C40 + GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 + GL_FRAMEBUFFER_BINDING 0x8CA6 + GL_RENDERBUFFER_BINDING 0x8CA7 + GL_READ_FRAMEBUFFER 0x8CA8 + GL_DRAW_FRAMEBUFFER 0x8CA9 + GL_READ_FRAMEBUFFER_BINDING 0x8CAA + GL_RENDERBUFFER_SAMPLES 0x8CAB + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 + GL_FRAMEBUFFER_COMPLETE 0x8CD5 + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC + GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + GL_MAX_COLOR_ATTACHMENTS 0x8CDF + GL_COLOR_ATTACHMENT0 0x8CE0 + GL_COLOR_ATTACHMENT1 0x8CE1 + GL_COLOR_ATTACHMENT2 0x8CE2 + GL_COLOR_ATTACHMENT3 0x8CE3 + GL_COLOR_ATTACHMENT4 0x8CE4 + GL_COLOR_ATTACHMENT5 0x8CE5 + GL_COLOR_ATTACHMENT6 0x8CE6 + GL_COLOR_ATTACHMENT7 0x8CE7 + GL_COLOR_ATTACHMENT8 0x8CE8 + GL_COLOR_ATTACHMENT9 0x8CE9 + GL_COLOR_ATTACHMENT10 0x8CEA + GL_COLOR_ATTACHMENT11 0x8CEB + GL_COLOR_ATTACHMENT12 0x8CEC + GL_COLOR_ATTACHMENT13 0x8CED + GL_COLOR_ATTACHMENT14 0x8CEE + GL_COLOR_ATTACHMENT15 0x8CEF + GL_DEPTH_ATTACHMENT 0x8D00 + GL_STENCIL_ATTACHMENT 0x8D20 + GL_FRAMEBUFFER 0x8D40 + GL_RENDERBUFFER 0x8D41 + GL_RENDERBUFFER_WIDTH 0x8D42 + GL_RENDERBUFFER_HEIGHT 0x8D43 + GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 + GL_STENCIL_INDEX1 0x8D46 + GL_STENCIL_INDEX4 0x8D47 + GL_STENCIL_INDEX8 0x8D48 + GL_STENCIL_INDEX16 0x8D49 + GL_RENDERBUFFER_RED_SIZE 0x8D50 + GL_RENDERBUFFER_GREEN_SIZE 0x8D51 + GL_RENDERBUFFER_BLUE_SIZE 0x8D52 + GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 + GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 + GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 + GL_MAX_SAMPLES 0x8D57 + void glBindFramebuffer (GLenum target, GLuint framebuffer) + void glBindRenderbuffer (GLenum target, GLuint renderbuffer) + void glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) + GLenum glCheckFramebufferStatus (GLenum target) + void glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers) + void glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers) + void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) + void glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer) + void glFramebufferTextureLayer (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer) + void glGenFramebuffers (GLsizei n, GLuint* framebuffers) + void glGenRenderbuffers (GLsizei n, GLuint* renderbuffers) + void glGenerateMipmap (GLenum target) + void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) + void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) + GLboolean glIsFramebuffer (GLuint framebuffer) + GLboolean glIsRenderbuffer (GLuint renderbuffer) + void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) + void glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_framebuffer_sRGB b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_framebuffer_sRGB new file mode 100644 index 0000000..e3b2cb0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_framebuffer_sRGB @@ -0,0 +1,5 @@ +GL_ARB_framebuffer_sRGB +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_framebuffer_sRGB.txt +GL_ARB_framebuffer_sRGB + + GL_FRAMEBUFFER_SRGB 0x8DB9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_geometry_shader4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_geometry_shader4 new file mode 100644 index 0000000..17092c4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_geometry_shader4 @@ -0,0 +1,27 @@ +GL_ARB_geometry_shader4 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_geometry_shader4.txt +GL_ARB_geometry_shader4 + + GL_LINES_ADJACENCY_ARB 0xA + GL_LINE_STRIP_ADJACENCY_ARB 0xB + GL_TRIANGLES_ADJACENCY_ARB 0xC + GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD + GL_PROGRAM_POINT_SIZE_ARB 0x8642 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 + GL_GEOMETRY_SHADER_ARB 0x8DD9 + GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA + GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB + GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC + GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD + GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + void glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level) + void glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) + void glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) + void glProgramParameteriARB (GLuint program, GLenum pname, GLint value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_get_program_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_get_program_binary new file mode 100644 index 0000000..78aaeef --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_get_program_binary @@ -0,0 +1,11 @@ +GL_ARB_get_program_binary +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_get_program_binary.txt +GL_ARB_get_program_binary + + GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 + GL_PROGRAM_BINARY_LENGTH 0x8741 + GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE + GL_PROGRAM_BINARY_FORMATS 0x87FF + void glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary) + void glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) + void glProgramParameteri (GLuint program, GLenum pname, GLint value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_get_texture_sub_image b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_get_texture_sub_image new file mode 100644 index 0000000..0860365 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_get_texture_sub_image @@ -0,0 +1,6 @@ +GL_ARB_get_texture_sub_image +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_get_texture_sub_image.txt +GL_ARB_get_texture_sub_image + + void glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) + void glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gl_spirv b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gl_spirv new file mode 100644 index 0000000..ed35630 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gl_spirv @@ -0,0 +1,7 @@ +GL_ARB_gl_spirv +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gl_spirv.txt +GL_ARB_gl_spirv + + GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 + GL_SPIR_V_BINARY_ARB 0x9552 + void glSpecializeShaderARB (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gpu_shader5 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gpu_shader5 new file mode 100644 index 0000000..48a2658 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gpu_shader5 @@ -0,0 +1,10 @@ +GL_ARB_gpu_shader5 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader5.txt +GL_ARB_gpu_shader5 + + GL_GEOMETRY_SHADER_INVOCATIONS 0x887F + GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C + GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D + GL_MAX_VERTEX_STREAMS 0x8E71 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gpu_shader_fp64 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gpu_shader_fp64 new file mode 100644 index 0000000..1a02b5f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gpu_shader_fp64 @@ -0,0 +1,34 @@ +GL_ARB_gpu_shader_fp64 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_fp64.txt +GL_ARB_gpu_shader_fp64 + + GL_DOUBLE_MAT2 0x8F46 + GL_DOUBLE_MAT3 0x8F47 + GL_DOUBLE_MAT4 0x8F48 + GL_DOUBLE_MAT2x3 0x8F49 + GL_DOUBLE_MAT2x4 0x8F4A + GL_DOUBLE_MAT3x2 0x8F4B + GL_DOUBLE_MAT3x4 0x8F4C + GL_DOUBLE_MAT4x2 0x8F4D + GL_DOUBLE_MAT4x3 0x8F4E + GL_DOUBLE_VEC2 0x8FFC + GL_DOUBLE_VEC3 0x8FFD + GL_DOUBLE_VEC4 0x8FFE + void glGetUniformdv (GLuint program, GLint location, GLdouble* params) + void glUniform1d (GLint location, GLdouble x) + void glUniform1dv (GLint location, GLsizei count, const GLdouble* value) + void glUniform2d (GLint location, GLdouble x, GLdouble y) + void glUniform2dv (GLint location, GLsizei count, const GLdouble* value) + void glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z) + void glUniform3dv (GLint location, GLsizei count, const GLdouble* value) + void glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glUniform4dv (GLint location, GLsizei count, const GLdouble* value) + void glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gpu_shader_int64 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gpu_shader_int64 new file mode 100644 index 0000000..27458ca --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_gpu_shader_int64 @@ -0,0 +1,48 @@ +GL_ARB_gpu_shader_int64 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_int64.txt +GL_ARB_gpu_shader_int64 + + GL_INT64_ARB 0x140E + GL_UNSIGNED_INT64_ARB 0x140F + GL_INT64_VEC2_ARB 0x8FE9 + GL_INT64_VEC3_ARB 0x8FEA + GL_INT64_VEC4_ARB 0x8FEB + GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 + GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 + GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 + void glGetUniformi64vARB (GLuint program, GLint location, GLint64* params) + void glGetUniformui64vARB (GLuint program, GLint location, GLuint64* params) + void glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64* params) + void glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64* params) + void glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x) + void glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) + void glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x) + void glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) + void glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y) + void glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) + void glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y) + void glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) + void glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) + void glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) + void glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) + void glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) + void glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) + void glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) + void glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) + void glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) + void glUniform1i64ARB (GLint location, GLint64 x) + void glUniform1i64vARB (GLint location, GLsizei count, const GLint64* value) + void glUniform1ui64ARB (GLint location, GLuint64 x) + void glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64* value) + void glUniform2i64ARB (GLint location, GLint64 x, GLint64 y) + void glUniform2i64vARB (GLint location, GLsizei count, const GLint64* value) + void glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y) + void glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64* value) + void glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z) + void glUniform3i64vARB (GLint location, GLsizei count, const GLint64* value) + void glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z) + void glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64* value) + void glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) + void glUniform4i64vARB (GLint location, GLsizei count, const GLint64* value) + void glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) + void glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_half_float_pixel b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_half_float_pixel new file mode 100644 index 0000000..c83bd91 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_half_float_pixel @@ -0,0 +1,5 @@ +GL_ARB_half_float_pixel +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_half_float_pixel.txt +GL_ARB_half_float_pixel + + GL_HALF_FLOAT_ARB 0x140B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_half_float_vertex b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_half_float_vertex new file mode 100644 index 0000000..0fd85e8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_half_float_vertex @@ -0,0 +1,5 @@ +GL_ARB_half_float_vertex +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_half_float_vertex.txt +GL_ARB_half_float_vertex + + GL_HALF_FLOAT 0x140B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_imaging b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_imaging new file mode 100644 index 0000000..727adf0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_imaging @@ -0,0 +1,113 @@ +GL_ARB_imaging + +GL_ARB_imaging + + GL_CONSTANT_COLOR 0x8001 + GL_ONE_MINUS_CONSTANT_COLOR 0x8002 + GL_CONSTANT_ALPHA 0x8003 + GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + GL_BLEND_COLOR 0x8005 + GL_FUNC_ADD 0x8006 + GL_MIN 0x8007 + GL_MAX 0x8008 + GL_BLEND_EQUATION 0x8009 + GL_FUNC_SUBTRACT 0x800A + GL_FUNC_REVERSE_SUBTRACT 0x800B + GL_CONVOLUTION_1D 0x8010 + GL_CONVOLUTION_2D 0x8011 + GL_SEPARABLE_2D 0x8012 + GL_CONVOLUTION_BORDER_MODE 0x8013 + GL_CONVOLUTION_FILTER_SCALE 0x8014 + GL_CONVOLUTION_FILTER_BIAS 0x8015 + GL_REDUCE 0x8016 + GL_CONVOLUTION_FORMAT 0x8017 + GL_CONVOLUTION_WIDTH 0x8018 + GL_CONVOLUTION_HEIGHT 0x8019 + GL_MAX_CONVOLUTION_WIDTH 0x801A + GL_MAX_CONVOLUTION_HEIGHT 0x801B + GL_POST_CONVOLUTION_RED_SCALE 0x801C + GL_POST_CONVOLUTION_GREEN_SCALE 0x801D + GL_POST_CONVOLUTION_BLUE_SCALE 0x801E + GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F + GL_POST_CONVOLUTION_RED_BIAS 0x8020 + GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 + GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 + GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 + GL_HISTOGRAM 0x8024 + GL_PROXY_HISTOGRAM 0x8025 + GL_HISTOGRAM_WIDTH 0x8026 + GL_HISTOGRAM_FORMAT 0x8027 + GL_HISTOGRAM_RED_SIZE 0x8028 + GL_HISTOGRAM_GREEN_SIZE 0x8029 + GL_HISTOGRAM_BLUE_SIZE 0x802A + GL_HISTOGRAM_ALPHA_SIZE 0x802B + GL_HISTOGRAM_LUMINANCE_SIZE 0x802C + GL_HISTOGRAM_SINK 0x802D + GL_MINMAX 0x802E + GL_MINMAX_FORMAT 0x802F + GL_MINMAX_SINK 0x8030 + GL_TABLE_TOO_LARGE 0x8031 + GL_COLOR_MATRIX 0x80B1 + GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 + GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 + GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 + GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 + GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 + GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 + GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 + GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 + GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA + GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB + GL_COLOR_TABLE 0x80D0 + GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 + GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 + GL_PROXY_COLOR_TABLE 0x80D3 + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 + GL_COLOR_TABLE_SCALE 0x80D6 + GL_COLOR_TABLE_BIAS 0x80D7 + GL_COLOR_TABLE_FORMAT 0x80D8 + GL_COLOR_TABLE_WIDTH 0x80D9 + GL_COLOR_TABLE_RED_SIZE 0x80DA + GL_COLOR_TABLE_GREEN_SIZE 0x80DB + GL_COLOR_TABLE_BLUE_SIZE 0x80DC + GL_COLOR_TABLE_ALPHA_SIZE 0x80DD + GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE + GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF + GL_IGNORE_BORDER 0x8150 + GL_CONSTANT_BORDER 0x8151 + GL_WRAP_BORDER 0x8152 + GL_REPLICATE_BORDER 0x8153 + GL_CONVOLUTION_BORDER_COLOR 0x8154 + void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table) + void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) + void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) + void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) + void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) + void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glGetColorTable (GLenum target, GLenum format, GLenum type, void *table) + void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) + void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) + void glResetHistogram (GLenum target) + void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) + void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) + void glMinmax (GLenum target, GLenum internalformat, GLboolean sink) + void glResetMinmax (GLenum target) + void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) + void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image) + void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image) + void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) + void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) + void glConvolutionParameteri (GLenum target, GLenum pname, GLint params) + void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) + void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) + void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image) + void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) + void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column) + void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) + void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_indirect_parameters b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_indirect_parameters new file mode 100644 index 0000000..2a33cc2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_indirect_parameters @@ -0,0 +1,8 @@ +GL_ARB_indirect_parameters +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_indirect_parameters.txt +GL_ARB_indirect_parameters + + GL_PARAMETER_BUFFER_ARB 0x80EE + GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + void glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) + void glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_instanced_arrays b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_instanced_arrays new file mode 100644 index 0000000..1487d39 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_instanced_arrays @@ -0,0 +1,8 @@ +GL_ARB_instanced_arrays +http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt +GL_ARB_instanced_arrays + + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + void glVertexAttribDivisorARB (GLuint index, GLuint divisor) + void glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_internalformat_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_internalformat_query new file mode 100644 index 0000000..a5e6173 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_internalformat_query @@ -0,0 +1,6 @@ +GL_ARB_internalformat_query +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_internalformat_query.txt +GL_ARB_internalformat_query + + GL_NUM_SAMPLE_COUNTS 0x9380 + void glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_internalformat_query2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_internalformat_query2 new file mode 100644 index 0000000..7af5091 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_internalformat_query2 @@ -0,0 +1,104 @@ +GL_ARB_internalformat_query2 +http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt +GL_ARB_internalformat_query2 + + GL_INTERNALFORMAT_SUPPORTED 0x826F + GL_INTERNALFORMAT_PREFERRED 0x8270 + GL_INTERNALFORMAT_RED_SIZE 0x8271 + GL_INTERNALFORMAT_GREEN_SIZE 0x8272 + GL_INTERNALFORMAT_BLUE_SIZE 0x8273 + GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 + GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 + GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 + GL_INTERNALFORMAT_SHARED_SIZE 0x8277 + GL_INTERNALFORMAT_RED_TYPE 0x8278 + GL_INTERNALFORMAT_GREEN_TYPE 0x8279 + GL_INTERNALFORMAT_BLUE_TYPE 0x827A + GL_INTERNALFORMAT_ALPHA_TYPE 0x827B + GL_INTERNALFORMAT_DEPTH_TYPE 0x827C + GL_INTERNALFORMAT_STENCIL_TYPE 0x827D + GL_MAX_WIDTH 0x827E + GL_MAX_HEIGHT 0x827F + GL_MAX_DEPTH 0x8280 + GL_MAX_LAYERS 0x8281 + GL_MAX_COMBINED_DIMENSIONS 0x8282 + GL_COLOR_COMPONENTS 0x8283 + GL_DEPTH_COMPONENTS 0x8284 + GL_STENCIL_COMPONENTS 0x8285 + GL_COLOR_RENDERABLE 0x8286 + GL_DEPTH_RENDERABLE 0x8287 + GL_STENCIL_RENDERABLE 0x8288 + GL_FRAMEBUFFER_RENDERABLE 0x8289 + GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A + GL_FRAMEBUFFER_BLEND 0x828B + GL_READ_PIXELS 0x828C + GL_READ_PIXELS_FORMAT 0x828D + GL_READ_PIXELS_TYPE 0x828E + GL_TEXTURE_IMAGE_FORMAT 0x828F + GL_TEXTURE_IMAGE_TYPE 0x8290 + GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 + GL_GET_TEXTURE_IMAGE_TYPE 0x8292 + GL_MIPMAP 0x8293 + GL_MANUAL_GENERATE_MIPMAP 0x8294 + GL_AUTO_GENERATE_MIPMAP 0x8295 + GL_COLOR_ENCODING 0x8296 + GL_SRGB_READ 0x8297 + GL_SRGB_WRITE 0x8298 + GL_SRGB_DECODE_ARB 0x8299 + GL_FILTER 0x829A + GL_VERTEX_TEXTURE 0x829B + GL_TESS_CONTROL_TEXTURE 0x829C + GL_TESS_EVALUATION_TEXTURE 0x829D + GL_GEOMETRY_TEXTURE 0x829E + GL_FRAGMENT_TEXTURE 0x829F + GL_COMPUTE_TEXTURE 0x82A0 + GL_TEXTURE_SHADOW 0x82A1 + GL_TEXTURE_GATHER 0x82A2 + GL_TEXTURE_GATHER_SHADOW 0x82A3 + GL_SHADER_IMAGE_LOAD 0x82A4 + GL_SHADER_IMAGE_STORE 0x82A5 + GL_SHADER_IMAGE_ATOMIC 0x82A6 + GL_IMAGE_TEXEL_SIZE 0x82A7 + GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 + GL_IMAGE_PIXEL_FORMAT 0x82A9 + GL_IMAGE_PIXEL_TYPE 0x82AA + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF + GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 + GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 + GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 + GL_CLEAR_BUFFER 0x82B4 + GL_TEXTURE_VIEW 0x82B5 + GL_VIEW_COMPATIBILITY_CLASS 0x82B6 + GL_FULL_SUPPORT 0x82B7 + GL_CAVEAT_SUPPORT 0x82B8 + GL_IMAGE_CLASS_4_X_32 0x82B9 + GL_IMAGE_CLASS_2_X_32 0x82BA + GL_IMAGE_CLASS_1_X_32 0x82BB + GL_IMAGE_CLASS_4_X_16 0x82BC + GL_IMAGE_CLASS_2_X_16 0x82BD + GL_IMAGE_CLASS_1_X_16 0x82BE + GL_IMAGE_CLASS_4_X_8 0x82BF + GL_IMAGE_CLASS_2_X_8 0x82C0 + GL_IMAGE_CLASS_1_X_8 0x82C1 + GL_IMAGE_CLASS_11_11_10 0x82C2 + GL_IMAGE_CLASS_10_10_10_2 0x82C3 + GL_VIEW_CLASS_128_BITS 0x82C4 + GL_VIEW_CLASS_96_BITS 0x82C5 + GL_VIEW_CLASS_64_BITS 0x82C6 + GL_VIEW_CLASS_48_BITS 0x82C7 + GL_VIEW_CLASS_32_BITS 0x82C8 + GL_VIEW_CLASS_24_BITS 0x82C9 + GL_VIEW_CLASS_16_BITS 0x82CA + GL_VIEW_CLASS_8_BITS 0x82CB + GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC + GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD + GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE + GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF + GL_VIEW_CLASS_RGTC1_RED 0x82D0 + GL_VIEW_CLASS_RGTC2_RG 0x82D1 + GL_VIEW_CLASS_BPTC_UNORM 0x82D2 + GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + void glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_invalidate_subdata b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_invalidate_subdata new file mode 100644 index 0000000..fa86405 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_invalidate_subdata @@ -0,0 +1,10 @@ +GL_ARB_invalidate_subdata +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_invalidate_subdata.txt +GL_ARB_invalidate_subdata + + void glInvalidateBufferData (GLuint buffer) + void glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length) + void glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments) + void glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) + void glInvalidateTexImage (GLuint texture, GLint level) + void glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_map_buffer_alignment b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_map_buffer_alignment new file mode 100644 index 0000000..2adc38d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_map_buffer_alignment @@ -0,0 +1,5 @@ +GL_ARB_map_buffer_alignment +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_map_buffer_alignment.txt +GL_ARB_map_buffer_alignment + + GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_map_buffer_range b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_map_buffer_range new file mode 100644 index 0000000..1d9e055 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_map_buffer_range @@ -0,0 +1,12 @@ +GL_ARB_map_buffer_range +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_map_buffer_range.txt +GL_ARB_map_buffer_range + + GL_MAP_READ_BIT 0x0001 + GL_MAP_WRITE_BIT 0x0002 + GL_MAP_INVALIDATE_RANGE_BIT 0x0004 + GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 + GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 + GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + void glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) + void * glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_matrix_palette b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_matrix_palette new file mode 100644 index 0000000..98b0d0b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_matrix_palette @@ -0,0 +1,19 @@ +GL_ARB_matrix_palette +http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt +GL_ARB_matrix_palette + + GL_MATRIX_PALETTE_ARB 0x8840 + GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 + GL_MAX_PALETTE_MATRICES_ARB 0x8842 + GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 + GL_MATRIX_INDEX_ARRAY_ARB 0x8844 + GL_CURRENT_MATRIX_INDEX_ARB 0x8845 + GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 + GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 + GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 + GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + void glCurrentPaletteMatrixARB (GLint index) + void glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) + void glMatrixIndexubvARB (GLint size, GLubyte *indices) + void glMatrixIndexusvARB (GLint size, GLushort *indices) + void glMatrixIndexuivARB (GLint size, GLuint *indices) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multi_bind b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multi_bind new file mode 100644 index 0000000..8914ce0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multi_bind @@ -0,0 +1,10 @@ +GL_ARB_multi_bind +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_multi_bind.txt +GL_ARB_multi_bind + + void glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint* buffers) + void glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes) + void glBindImageTextures (GLuint first, GLsizei count, const GLuint* textures) + void glBindSamplers (GLuint first, GLsizei count, const GLuint* samplers) + void glBindTextures (GLuint first, GLsizei count, const GLuint* textures) + void glBindVertexBuffers (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multi_draw_indirect b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multi_draw_indirect new file mode 100644 index 0000000..f22c91d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multi_draw_indirect @@ -0,0 +1,6 @@ +GL_ARB_multi_draw_indirect +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_multi_draw_indirect.txt +GL_ARB_multi_draw_indirect + + void glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride) + void glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multisample new file mode 100644 index 0000000..12cf292 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multisample @@ -0,0 +1,14 @@ +GL_ARB_multisample +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_multisample.txt +GL_ARB_multisample + + GL_MULTISAMPLE_ARB 0x809D + GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E + GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F + GL_SAMPLE_COVERAGE_ARB 0x80A0 + GL_SAMPLE_BUFFERS_ARB 0x80A8 + GL_SAMPLES_ARB 0x80A9 + GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA + GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB + GL_MULTISAMPLE_BIT_ARB 0x20000000 + void glSampleCoverageARB (GLclampf value, GLboolean invert) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multitexture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multitexture new file mode 100644 index 0000000..46a9546 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_multitexture @@ -0,0 +1,73 @@ +GL_ARB_multitexture +http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt +GL_ARB_multitexture + + GL_TEXTURE0_ARB 0x84C0 + GL_TEXTURE1_ARB 0x84C1 + GL_TEXTURE2_ARB 0x84C2 + GL_TEXTURE3_ARB 0x84C3 + GL_TEXTURE4_ARB 0x84C4 + GL_TEXTURE5_ARB 0x84C5 + GL_TEXTURE6_ARB 0x84C6 + GL_TEXTURE7_ARB 0x84C7 + GL_TEXTURE8_ARB 0x84C8 + GL_TEXTURE9_ARB 0x84C9 + GL_TEXTURE10_ARB 0x84CA + GL_TEXTURE11_ARB 0x84CB + GL_TEXTURE12_ARB 0x84CC + GL_TEXTURE13_ARB 0x84CD + GL_TEXTURE14_ARB 0x84CE + GL_TEXTURE15_ARB 0x84CF + GL_TEXTURE16_ARB 0x84D0 + GL_TEXTURE17_ARB 0x84D1 + GL_TEXTURE18_ARB 0x84D2 + GL_TEXTURE19_ARB 0x84D3 + GL_TEXTURE20_ARB 0x84D4 + GL_TEXTURE21_ARB 0x84D5 + GL_TEXTURE22_ARB 0x84D6 + GL_TEXTURE23_ARB 0x84D7 + GL_TEXTURE24_ARB 0x84D8 + GL_TEXTURE25_ARB 0x84D9 + GL_TEXTURE26_ARB 0x84DA + GL_TEXTURE27_ARB 0x84DB + GL_TEXTURE28_ARB 0x84DC + GL_TEXTURE29_ARB 0x84DD + GL_TEXTURE30_ARB 0x84DE + GL_TEXTURE31_ARB 0x84DF + GL_ACTIVE_TEXTURE_ARB 0x84E0 + GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 + GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + void glActiveTextureARB (GLenum texture) + void glClientActiveTextureARB (GLenum texture) + void glMultiTexCoord1dARB (GLenum target, GLdouble s) + void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord1fARB (GLenum target, GLfloat s) + void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord1iARB (GLenum target, GLint s) + void glMultiTexCoord1ivARB (GLenum target, const GLint *v) + void glMultiTexCoord1sARB (GLenum target, GLshort s) + void glMultiTexCoord1svARB (GLenum target, const GLshort *v) + void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) + void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) + void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) + void glMultiTexCoord2ivARB (GLenum target, const GLint *v) + void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) + void glMultiTexCoord2svARB (GLenum target, const GLshort *v) + void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) + void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) + void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) + void glMultiTexCoord3ivARB (GLenum target, const GLint *v) + void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) + void glMultiTexCoord3svARB (GLenum target, const GLshort *v) + void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) + void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) + void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) + void glMultiTexCoord4ivARB (GLenum target, const GLint *v) + void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) + void glMultiTexCoord4svARB (GLenum target, const GLshort *v) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_occlusion_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_occlusion_query new file mode 100644 index 0000000..3f1f1d4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_occlusion_query @@ -0,0 +1,17 @@ +GL_ARB_occlusion_query +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_occlusion_query.txt +GL_ARB_occlusion_query + + GL_QUERY_COUNTER_BITS_ARB 0x8864 + GL_CURRENT_QUERY_ARB 0x8865 + GL_QUERY_RESULT_ARB 0x8866 + GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 + GL_SAMPLES_PASSED_ARB 0x8914 + void glBeginQueryARB (GLenum target, GLuint id) + void glDeleteQueriesARB (GLsizei n, const GLuint* ids) + void glEndQueryARB (GLenum target) + void glGenQueriesARB (GLsizei n, GLuint* ids) + void glGetQueryObjectivARB (GLuint id, GLenum pname, GLint* params) + void glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint* params) + void glGetQueryivARB (GLenum target, GLenum pname, GLint* params) + GLboolean glIsQueryARB (GLuint id) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_occlusion_query2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_occlusion_query2 new file mode 100644 index 0000000..605e0c1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_occlusion_query2 @@ -0,0 +1,5 @@ +GL_ARB_occlusion_query2 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_occlusion_query2.txt +GL_ARB_occlusion_query2 + + GL_ANY_SAMPLES_PASSED 0x8C2F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_parallel_shader_compile b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_parallel_shader_compile new file mode 100644 index 0000000..04124a3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_parallel_shader_compile @@ -0,0 +1,7 @@ +GL_ARB_parallel_shader_compile +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_parallel_shader_compile.txt +GL_ARB_parallel_shader_compile + + GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 + GL_COMPLETION_STATUS_ARB 0x91B1 + void glMaxShaderCompilerThreadsARB (GLuint count) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_pipeline_statistics_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_pipeline_statistics_query new file mode 100644 index 0000000..9db4e80 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_pipeline_statistics_query @@ -0,0 +1,15 @@ +GL_ARB_pipeline_statistics_query +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_pipeline_statistics_query.txt +GL_ARB_pipeline_statistics_query + + GL_VERTICES_SUBMITTED_ARB 0x82EE + GL_PRIMITIVES_SUBMITTED_ARB 0x82EF + GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 + GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 + GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 + GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 + GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 + GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 + GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 + GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 + GL_GEOMETRY_SHADER_INVOCATIONS 0x887F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_pixel_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_pixel_buffer_object new file mode 100644 index 0000000..89f18e8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_pixel_buffer_object @@ -0,0 +1,8 @@ +GL_ARB_pixel_buffer_object +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_pixel_buffer_object.txt +GL_ARB_pixel_buffer_object + + GL_PIXEL_PACK_BUFFER_ARB 0x88EB + GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC + GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED + GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_point_parameters b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_point_parameters new file mode 100644 index 0000000..3f9ee60 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_point_parameters @@ -0,0 +1,10 @@ +GL_ARB_point_parameters +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_point_parameters.txt +GL_ARB_point_parameters + + GL_POINT_SIZE_MIN_ARB 0x8126 + GL_POINT_SIZE_MAX_ARB 0x8127 + GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 + GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + void glPointParameterfARB (GLenum pname, GLfloat param) + void glPointParameterfvARB (GLenum pname, const GLfloat* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_point_sprite b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_point_sprite new file mode 100644 index 0000000..214f29b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_point_sprite @@ -0,0 +1,6 @@ +GL_ARB_point_sprite +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_point_sprite.txt +GL_ARB_point_sprite + + GL_POINT_SPRITE_ARB 0x8861 + GL_COORD_REPLACE_ARB 0x8862 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_polygon_offset_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_polygon_offset_clamp new file mode 100644 index 0000000..d04e827 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_polygon_offset_clamp @@ -0,0 +1,6 @@ +GL_ARB_polygon_offset_clamp +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_polygon_offset_clamp.txt +GL_ARB_polygon_offset_clamp + + GL_POLYGON_OFFSET_CLAMP 0x8E1B + void glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_post_depth_coverage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_post_depth_coverage new file mode 100644 index 0000000..49a054c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_post_depth_coverage @@ -0,0 +1,4 @@ +GL_ARB_post_depth_coverage +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_post_depth_coverage.txt +GL_ARB_post_depth_coverage + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_program_interface_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_program_interface_query new file mode 100644 index 0000000..5baa676 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_program_interface_query @@ -0,0 +1,57 @@ +GL_ARB_program_interface_query +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_program_interface_query.txt +GL_ARB_program_interface_query + + GL_UNIFORM 0x92E1 + GL_UNIFORM_BLOCK 0x92E2 + GL_PROGRAM_INPUT 0x92E3 + GL_PROGRAM_OUTPUT 0x92E4 + GL_BUFFER_VARIABLE 0x92E5 + GL_SHADER_STORAGE_BLOCK 0x92E6 + GL_IS_PER_PATCH 0x92E7 + GL_VERTEX_SUBROUTINE 0x92E8 + GL_TESS_CONTROL_SUBROUTINE 0x92E9 + GL_TESS_EVALUATION_SUBROUTINE 0x92EA + GL_GEOMETRY_SUBROUTINE 0x92EB + GL_FRAGMENT_SUBROUTINE 0x92EC + GL_COMPUTE_SUBROUTINE 0x92ED + GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE + GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF + GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 + GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 + GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 + GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 + GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 + GL_ACTIVE_RESOURCES 0x92F5 + GL_MAX_NAME_LENGTH 0x92F6 + GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 + GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 + GL_NAME_LENGTH 0x92F9 + GL_TYPE 0x92FA + GL_ARRAY_SIZE 0x92FB + GL_OFFSET 0x92FC + GL_BLOCK_INDEX 0x92FD + GL_ARRAY_STRIDE 0x92FE + GL_MATRIX_STRIDE 0x92FF + GL_IS_ROW_MAJOR 0x9300 + GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 + GL_BUFFER_BINDING 0x9302 + GL_BUFFER_DATA_SIZE 0x9303 + GL_NUM_ACTIVE_VARIABLES 0x9304 + GL_ACTIVE_VARIABLES 0x9305 + GL_REFERENCED_BY_VERTEX_SHADER 0x9306 + GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 + GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 + GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 + GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A + GL_REFERENCED_BY_COMPUTE_SHADER 0x930B + GL_TOP_LEVEL_ARRAY_SIZE 0x930C + GL_TOP_LEVEL_ARRAY_STRIDE 0x930D + GL_LOCATION 0x930E + GL_LOCATION_INDEX 0x930F + void glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint* params) + GLuint glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar* name) + GLint glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar* name) + GLint glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar* name) + void glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name) + void glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_provoking_vertex b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_provoking_vertex new file mode 100644 index 0000000..892c87c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_provoking_vertex @@ -0,0 +1,9 @@ +GL_ARB_provoking_vertex +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_provoking_vertex.txt +GL_ARB_provoking_vertex + + GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C + GL_FIRST_VERTEX_CONVENTION 0x8E4D + GL_LAST_VERTEX_CONVENTION 0x8E4E + GL_PROVOKING_VERTEX 0x8E4F + void glProvokingVertex (GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_query_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_query_buffer_object new file mode 100644 index 0000000..f0dd16f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_query_buffer_object @@ -0,0 +1,8 @@ +GL_ARB_query_buffer_object +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_query_buffer_object.txt +GL_ARB_query_buffer_object + + GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 + GL_QUERY_BUFFER 0x9192 + GL_QUERY_BUFFER_BINDING 0x9193 + GL_QUERY_RESULT_NO_WAIT 0x9194 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robust_buffer_access_behavior b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robust_buffer_access_behavior new file mode 100644 index 0000000..c2e92b6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robust_buffer_access_behavior @@ -0,0 +1,4 @@ +GL_ARB_robust_buffer_access_behavior +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_robust_buffer_access_behavior.txt +GL_ARB_robust_buffer_access_behavior + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robustness b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robustness new file mode 100644 index 0000000..82d48d8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robustness @@ -0,0 +1,31 @@ +GL_ARB_robustness +http://www.opengl.org/registry/specs/ARB/robustness.txt +GL_ARB_robustness + + GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 + GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 + GL_GUILTY_CONTEXT_RESET_ARB 0x8253 + GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 + GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 + GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 + GL_NO_RESET_NOTIFICATION_ARB 0x8261 + GLenum glGetGraphicsResetStatusARB (void) + void glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) + void glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void* img) + void glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) + void glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) + void glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) + void glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) + void glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint* v) + void glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) + void glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat* values) + void glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint* values) + void glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort* values) + void glGetnPolygonStippleARB (GLsizei bufSize, GLubyte* pattern) + void glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span) + void glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img) + void glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble* params) + void glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) + void glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint* params) + void glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint* params) + void glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robustness_application_isolation b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robustness_application_isolation new file mode 100644 index 0000000..b7da8b0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robustness_application_isolation @@ -0,0 +1,4 @@ +GL_ARB_robustness_application_isolation +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_robustness_application_isolation.txt +GL_ARB_robustness_application_isolation + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robustness_share_group_isolation b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robustness_share_group_isolation new file mode 100644 index 0000000..6c22cef --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_robustness_share_group_isolation @@ -0,0 +1,4 @@ +GL_ARB_robustness_share_group_isolation +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_robustness_application_isolation.txt +GL_ARB_robustness_share_group_isolation + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sample_locations b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sample_locations new file mode 100644 index 0000000..d8775f9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sample_locations @@ -0,0 +1,15 @@ +GL_ARB_sample_locations +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sample_locations.txt +GL_ARB_sample_locations + + GL_SAMPLE_LOCATION_ARB 0x8E50 + GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D + GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E + GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F + GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 + GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 + GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 + GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 + void glEvaluateDepthValuesARB (void) + void glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat* v) + void glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sample_shading b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sample_shading new file mode 100644 index 0000000..5b40d4b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sample_shading @@ -0,0 +1,7 @@ +GL_ARB_sample_shading +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sample_shading.txt +GL_ARB_sample_shading + + GL_SAMPLE_SHADING_ARB 0x8C36 + GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + void glMinSampleShadingARB (GLclampf value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sampler_objects b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sampler_objects new file mode 100644 index 0000000..f50b7a2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sampler_objects @@ -0,0 +1,19 @@ +GL_ARB_sampler_objects +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sampler_objects.txt +GL_ARB_sampler_objects + + GL_SAMPLER_BINDING 0x8919 + void glBindSampler (GLuint unit, GLuint sampler) + void glDeleteSamplers (GLsizei count, const GLuint * samplers) + void glGenSamplers (GLsizei count, GLuint* samplers) + void glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint* params) + void glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint* params) + void glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params) + void glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params) + GLboolean glIsSampler (GLuint sampler) + void glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint* params) + void glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint* params) + void glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) + void glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* params) + void glSamplerParameteri (GLuint sampler, GLenum pname, GLint param) + void glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_seamless_cube_map b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_seamless_cube_map new file mode 100644 index 0000000..015d7ee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_seamless_cube_map @@ -0,0 +1,5 @@ +GL_ARB_seamless_cube_map +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_seamless_cube_map.txt +GL_ARB_seamless_cube_map + + GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_seamless_cubemap_per_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_seamless_cubemap_per_texture new file mode 100644 index 0000000..22372d0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_seamless_cubemap_per_texture @@ -0,0 +1,5 @@ +GL_ARB_seamless_cubemap_per_texture +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_seamless_cubemap_per_texture.txt +GL_ARB_seamless_cubemap_per_texture + + GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_separate_shader_objects b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_separate_shader_objects new file mode 100644 index 0000000..3d3d869 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_separate_shader_objects @@ -0,0 +1,73 @@ +GL_ARB_separate_shader_objects +http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt +GL_ARB_separate_shader_objects + + GL_VERTEX_SHADER_BIT 0x00000001 + GL_FRAGMENT_SHADER_BIT 0x00000002 + GL_GEOMETRY_SHADER_BIT 0x00000004 + GL_TESS_CONTROL_SHADER_BIT 0x00000008 + GL_TESS_EVALUATION_SHADER_BIT 0x00000010 + GL_PROGRAM_SEPARABLE 0x8258 + GL_ACTIVE_PROGRAM 0x8259 + GL_PROGRAM_PIPELINE_BINDING 0x825A + GL_ALL_SHADER_BITS 0xFFFFFFFF + void glActiveShaderProgram (GLuint pipeline, GLuint program) + void glBindProgramPipeline (GLuint pipeline) + GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar * const * strings) + void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines) + void glGenProgramPipelines (GLsizei n, GLuint* pipelines) + void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog) + void glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params) + GLboolean glIsProgramPipeline (GLuint pipeline) + void glProgramUniform1d (GLuint program, GLint location, GLdouble x) + void glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform1f (GLuint program, GLint location, GLfloat x) + void glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform1i (GLuint program, GLint location, GLint x) + void glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform1ui (GLuint program, GLint location, GLuint x) + void glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform2d (GLuint program, GLint location, GLdouble x, GLdouble y) + void glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform2f (GLuint program, GLint location, GLfloat x, GLfloat y) + void glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform2i (GLuint program, GLint location, GLint x, GLint y) + void glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform2ui (GLuint program, GLint location, GLuint x, GLuint y) + void glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform3d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) + void glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform3f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) + void glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform3i (GLuint program, GLint location, GLint x, GLint y, GLint z) + void glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform3ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z) + void glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform4d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform4f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform4i (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) + void glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform4ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) + void glValidateProgramPipeline (GLuint pipeline) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_atomic_counter_ops b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_atomic_counter_ops new file mode 100644 index 0000000..7a95862 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_atomic_counter_ops @@ -0,0 +1,4 @@ +GL_ARB_shader_atomic_counter_ops +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_atomic_counter_ops.txt +GL_ARB_shader_atomic_counter_ops + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_atomic_counters b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_atomic_counters new file mode 100644 index 0000000..ef8b9bc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_atomic_counters @@ -0,0 +1,34 @@ +GL_ARB_shader_atomic_counters +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_atomic_counters.txt +GL_ARB_shader_atomic_counters + + GL_ATOMIC_COUNTER_BUFFER 0x92C0 + GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 + GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 + GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 + GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 + GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 + GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB + GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC + GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE + GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF + GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 + GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 + GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 + GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 + GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 + GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 + GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 + GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 + GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 + GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA + GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB + GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + void glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_ballot b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_ballot new file mode 100644 index 0000000..6cb763b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_ballot @@ -0,0 +1,4 @@ +GL_ARB_shader_ballot +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_ballot.txt +GL_ARB_shader_ballot + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_bit_encoding b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_bit_encoding new file mode 100644 index 0000000..44210a9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_bit_encoding @@ -0,0 +1,4 @@ +GL_ARB_shader_bit_encoding +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_bit_encoding.txt +GL_ARB_shader_bit_encoding + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_clock b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_clock new file mode 100644 index 0000000..db57161 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_clock @@ -0,0 +1,4 @@ +GL_ARB_shader_clock +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_clock.txt +GL_ARB_shader_clock + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_draw_parameters b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_draw_parameters new file mode 100644 index 0000000..d92a180 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_draw_parameters @@ -0,0 +1,4 @@ +GL_ARB_shader_draw_parameters +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_draw_parameters.txt +GL_ARB_shader_draw_parameters + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_group_vote b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_group_vote new file mode 100644 index 0000000..0a0a984 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_group_vote @@ -0,0 +1,4 @@ +GL_ARB_shader_group_vote +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_group_vote.txt +GL_ARB_shader_group_vote + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_image_load_store b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_image_load_store new file mode 100644 index 0000000..38e6bf5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_image_load_store @@ -0,0 +1,70 @@ +GL_ARB_shader_image_load_store +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_image_load_store.txt +GL_ARB_shader_image_load_store + + GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 + GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 + GL_UNIFORM_BARRIER_BIT 0x00000004 + GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 + GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 + GL_COMMAND_BARRIER_BIT 0x00000040 + GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 + GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 + GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 + GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 + GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 + GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 + GL_MAX_IMAGE_UNITS 0x8F38 + GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 + GL_IMAGE_BINDING_NAME 0x8F3A + GL_IMAGE_BINDING_LEVEL 0x8F3B + GL_IMAGE_BINDING_LAYERED 0x8F3C + GL_IMAGE_BINDING_LAYER 0x8F3D + GL_IMAGE_BINDING_ACCESS 0x8F3E + GL_IMAGE_1D 0x904C + GL_IMAGE_2D 0x904D + GL_IMAGE_3D 0x904E + GL_IMAGE_2D_RECT 0x904F + GL_IMAGE_CUBE 0x9050 + GL_IMAGE_BUFFER 0x9051 + GL_IMAGE_1D_ARRAY 0x9052 + GL_IMAGE_2D_ARRAY 0x9053 + GL_IMAGE_CUBE_MAP_ARRAY 0x9054 + GL_IMAGE_2D_MULTISAMPLE 0x9055 + GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 + GL_INT_IMAGE_1D 0x9057 + GL_INT_IMAGE_2D 0x9058 + GL_INT_IMAGE_3D 0x9059 + GL_INT_IMAGE_2D_RECT 0x905A + GL_INT_IMAGE_CUBE 0x905B + GL_INT_IMAGE_BUFFER 0x905C + GL_INT_IMAGE_1D_ARRAY 0x905D + GL_INT_IMAGE_2D_ARRAY 0x905E + GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F + GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 + GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 + GL_UNSIGNED_INT_IMAGE_1D 0x9062 + GL_UNSIGNED_INT_IMAGE_2D 0x9063 + GL_UNSIGNED_INT_IMAGE_3D 0x9064 + GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 + GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 + GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 + GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 + GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C + GL_MAX_IMAGE_SAMPLES 0x906D + GL_IMAGE_BINDING_FORMAT 0x906E + GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 + GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 + GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 + GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA + GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB + GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC + GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD + GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE + GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF + GL_ALL_BARRIER_BITS 0xFFFFFFFF + void glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) + void glMemoryBarrier (GLbitfield barriers) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_image_size b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_image_size new file mode 100644 index 0000000..3f2a92f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_image_size @@ -0,0 +1,4 @@ +GL_ARB_shader_image_size +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_image_size.txt +GL_ARB_shader_image_size + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_objects b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_objects new file mode 100644 index 0000000..e384e81 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_objects @@ -0,0 +1,79 @@ +GL_ARB_shader_objects +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_objects.txt +GL_ARB_shader_objects + + GL_PROGRAM_OBJECT_ARB 0x8B40 + GL_SHADER_OBJECT_ARB 0x8B48 + GL_OBJECT_TYPE_ARB 0x8B4E + GL_OBJECT_SUBTYPE_ARB 0x8B4F + GL_FLOAT_VEC2_ARB 0x8B50 + GL_FLOAT_VEC3_ARB 0x8B51 + GL_FLOAT_VEC4_ARB 0x8B52 + GL_INT_VEC2_ARB 0x8B53 + GL_INT_VEC3_ARB 0x8B54 + GL_INT_VEC4_ARB 0x8B55 + GL_BOOL_ARB 0x8B56 + GL_BOOL_VEC2_ARB 0x8B57 + GL_BOOL_VEC3_ARB 0x8B58 + GL_BOOL_VEC4_ARB 0x8B59 + GL_FLOAT_MAT2_ARB 0x8B5A + GL_FLOAT_MAT3_ARB 0x8B5B + GL_FLOAT_MAT4_ARB 0x8B5C + GL_SAMPLER_1D_ARB 0x8B5D + GL_SAMPLER_2D_ARB 0x8B5E + GL_SAMPLER_3D_ARB 0x8B5F + GL_SAMPLER_CUBE_ARB 0x8B60 + GL_SAMPLER_1D_SHADOW_ARB 0x8B61 + GL_SAMPLER_2D_SHADOW_ARB 0x8B62 + GL_SAMPLER_2D_RECT_ARB 0x8B63 + GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + GL_OBJECT_DELETE_STATUS_ARB 0x8B80 + GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 + GL_OBJECT_LINK_STATUS_ARB 0x8B82 + GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 + GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 + GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 + GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 + GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 + GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + void glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) + void glCompileShaderARB (GLhandleARB shaderObj) + GLhandleARB glCreateProgramObjectARB (void) + GLhandleARB glCreateShaderObjectARB (GLenum shaderType) + void glDeleteObjectARB (GLhandleARB obj) + void glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) + void glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name) + void glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj) + GLhandleARB glGetHandleARB (GLenum pname) + void glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog) + void glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat* params) + void glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint* params) + void glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source) + GLint glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB* name) + void glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat* params) + void glGetUniformivARB (GLhandleARB programObj, GLint location, GLint* params) + void glLinkProgramARB (GLhandleARB programObj) + void glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length) + void glUniform1fARB (GLint location, GLfloat v0) + void glUniform1fvARB (GLint location, GLsizei count, const GLfloat* value) + void glUniform1iARB (GLint location, GLint v0) + void glUniform1ivARB (GLint location, GLsizei count, const GLint* value) + void glUniform2fARB (GLint location, GLfloat v0, GLfloat v1) + void glUniform2fvARB (GLint location, GLsizei count, const GLfloat* value) + void glUniform2iARB (GLint location, GLint v0, GLint v1) + void glUniform2ivARB (GLint location, GLsizei count, const GLint* value) + void glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) + void glUniform3fvARB (GLint location, GLsizei count, const GLfloat* value) + void glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) + void glUniform3ivARB (GLint location, GLsizei count, const GLint* value) + void glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) + void glUniform4fvARB (GLint location, GLsizei count, const GLfloat* value) + void glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) + void glUniform4ivARB (GLint location, GLsizei count, const GLint* value) + void glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUseProgramObjectARB (GLhandleARB programObj) + void glValidateProgramARB (GLhandleARB programObj) + typedef char GLcharARB + typedef unsigned int GLhandleARB diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_precision b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_precision new file mode 100644 index 0000000..fb4b8e0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_precision @@ -0,0 +1,4 @@ +GL_ARB_shader_precision +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_precision.txt +GL_ARB_shader_precision + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_stencil_export b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_stencil_export new file mode 100644 index 0000000..3abadc0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_stencil_export @@ -0,0 +1,4 @@ +GL_ARB_shader_stencil_export +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_stencil_export.txt +GL_ARB_shader_stencil_export + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_storage_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_storage_buffer_object new file mode 100644 index 0000000..9c8be2e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_storage_buffer_object @@ -0,0 +1,21 @@ +GL_ARB_shader_storage_buffer_object +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_storage_buffer_object.txt +GL_ARB_shader_storage_buffer_object + + GL_SHADER_STORAGE_BARRIER_BIT 0x2000 + GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 + GL_SHADER_STORAGE_BUFFER 0x90D2 + GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 + GL_SHADER_STORAGE_BUFFER_START 0x90D4 + GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 + GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 + GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 + GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 + GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 + GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA + GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB + GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC + GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD + GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE + GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + void glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_subroutine b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_subroutine new file mode 100644 index 0000000..485d8f0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_subroutine @@ -0,0 +1,21 @@ +GL_ARB_shader_subroutine +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_subroutine.txt +GL_ARB_shader_subroutine + + GL_ACTIVE_SUBROUTINES 0x8DE5 + GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 + GL_MAX_SUBROUTINES 0x8DE7 + GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 + GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 + GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 + GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 + GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A + GL_COMPATIBLE_SUBROUTINES 0x8E4B + void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name) + void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name) + void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) + void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values) + GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name) + GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name) + void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params) + void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_texture_image_samples b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_texture_image_samples new file mode 100644 index 0000000..5da958e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_texture_image_samples @@ -0,0 +1,4 @@ +GL_ARB_shader_texture_image_samples +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_texture_image_samples.txt +GL_ARB_shader_texture_image_samples + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_texture_lod b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_texture_lod new file mode 100644 index 0000000..178e399 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_texture_lod @@ -0,0 +1,4 @@ +GL_ARB_shader_texture_lod +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_texture_lod.txt +GL_ARB_shader_texture_lod + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_viewport_layer_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_viewport_layer_array new file mode 100644 index 0000000..4787e81 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shader_viewport_layer_array @@ -0,0 +1,4 @@ +GL_ARB_shader_viewport_layer_array +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_viewport_layer_array.txt +GL_ARB_shader_viewport_layer_array + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_100 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_100 new file mode 100644 index 0000000..0f5e2b4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_100 @@ -0,0 +1,5 @@ +GL_ARB_shading_language_100 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shading_language_100.txt +GL_ARB_shading_language_100 + + GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_420pack b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_420pack new file mode 100644 index 0000000..ed52b84 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_420pack @@ -0,0 +1,4 @@ +GL_ARB_shading_language_420pack +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shading_language_420pack.txt +GL_ARB_shading_language_420pack + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_include b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_include new file mode 100644 index 0000000..29576ca --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_include @@ -0,0 +1,13 @@ +GL_ARB_shading_language_include +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shading_language_include.txt +GL_ARB_shading_language_include + + GL_SHADER_INCLUDE_ARB 0x8DAE + GL_NAMED_STRING_LENGTH_ARB 0x8DE9 + GL_NAMED_STRING_TYPE_ARB 0x8DEA + void glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length) + void glDeleteNamedStringARB (GLint namelen, const GLchar* name) + void glGetNamedStringARB (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string) + void glGetNamedStringivARB (GLint namelen, const GLchar* name, GLenum pname, GLint *params) + GLboolean glIsNamedStringARB (GLint namelen, const GLchar* name) + void glNamedStringARB (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_packing b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_packing new file mode 100644 index 0000000..f84c68b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shading_language_packing @@ -0,0 +1,4 @@ +GL_ARB_shading_language_packing +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shading_language_packing.txt +GL_ARB_shading_language_packing + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shadow b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shadow new file mode 100644 index 0000000..f606cba --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shadow @@ -0,0 +1,7 @@ +GL_ARB_shadow +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shadow.txt +GL_ARB_shadow + + GL_TEXTURE_COMPARE_MODE_ARB 0x884C + GL_TEXTURE_COMPARE_FUNC_ARB 0x884D + GL_COMPARE_R_TO_TEXTURE_ARB 0x884E diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shadow_ambient b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shadow_ambient new file mode 100644 index 0000000..3ddd334 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_shadow_ambient @@ -0,0 +1,5 @@ +GL_ARB_shadow_ambient +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shadow_ambient.txt +GL_ARB_shadow_ambient + + GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_buffer new file mode 100644 index 0000000..398cf8b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_buffer @@ -0,0 +1,7 @@ +GL_ARB_sparse_buffer +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sparse_buffer.txt +GL_ARB_sparse_buffer + + GL_SPARSE_STORAGE_BIT_ARB 0x0400 + GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 + void glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_texture new file mode 100644 index 0000000..ccd96ce --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_texture @@ -0,0 +1,16 @@ +GL_ARB_sparse_texture +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sparse_texture.txt +GL_ARB_sparse_texture + + GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 + GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 + GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 + GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 + GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 + GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A + GL_TEXTURE_SPARSE_ARB 0x91A6 + GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 + GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 + GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 + GL_NUM_SPARSE_LEVELS_ARB 0x91AA + void glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_texture2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_texture2 new file mode 100644 index 0000000..ceedfb2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_texture2 @@ -0,0 +1,4 @@ +GL_ARB_sparse_texture2 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sparse_texture2.txt +GL_ARB_sparse_texture2 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_texture_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_texture_clamp new file mode 100644 index 0000000..1bf148e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sparse_texture_clamp @@ -0,0 +1,4 @@ +GL_ARB_sparse_texture_clamp +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sparse_texture_clamp.txt +GL_ARB_sparse_texture_clamp + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_spirv_extensions b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_spirv_extensions new file mode 100644 index 0000000..7cdedd6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_spirv_extensions @@ -0,0 +1,6 @@ +GL_ARB_spirv_extensions +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_spirv_extensions.txt +GL_ARB_spirv_extensions + + GL_SPIR_V_EXTENSIONS 0x9553 + GL_NUM_SPIR_V_EXTENSIONS 0x9554 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_stencil_texturing b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_stencil_texturing new file mode 100644 index 0000000..4821ad3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_stencil_texturing @@ -0,0 +1,5 @@ +GL_ARB_stencil_texturing +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_stencil_texturing.txt +GL_ARB_stencil_texturing + + GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sync b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sync new file mode 100644 index 0000000..2131558 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_sync @@ -0,0 +1,26 @@ +GL_ARB_sync +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sync.txt +GL_ARB_sync + + GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull + GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 + GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 + GL_OBJECT_TYPE 0x9112 + GL_SYNC_CONDITION 0x9113 + GL_SYNC_STATUS 0x9114 + GL_SYNC_FLAGS 0x9115 + GL_SYNC_FENCE 0x9116 + GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 + GL_UNSIGNALED 0x9118 + GL_SIGNALED 0x9119 + GL_ALREADY_SIGNALED 0x911A + GL_TIMEOUT_EXPIRED 0x911B + GL_CONDITION_SATISFIED 0x911C + GL_WAIT_FAILED 0x911D + GLenum glClientWaitSync (GLsync GLsync,GLbitfield flags,GLuint64 timeout) + void glDeleteSync (GLsync GLsync) + GLsync glFenceSync (GLenum condition,GLbitfield flags) + void glGetInteger64v (GLenum pname, GLint64* params) + void glGetSynciv (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values) + GLboolean glIsSync (GLsync GLsync) + void glWaitSync (GLsync GLsync,GLbitfield flags,GLuint64 timeout) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_tessellation_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_tessellation_shader new file mode 100644 index 0000000..fb4f525 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_tessellation_shader @@ -0,0 +1,38 @@ +GL_ARB_tessellation_shader +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_tessellation_shader.txt +GL_ARB_tessellation_shader + + GL_PATCHES 0xE + GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 + GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 + GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C + GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D + GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E + GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F + GL_PATCH_VERTICES 0x8E72 + GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 + GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 + GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 + GL_TESS_GEN_MODE 0x8E76 + GL_TESS_GEN_SPACING 0x8E77 + GL_TESS_GEN_VERTEX_ORDER 0x8E78 + GL_TESS_GEN_POINT_MODE 0x8E79 + GL_ISOLINES 0x8E7A + GL_FRACTIONAL_ODD 0x8E7B + GL_FRACTIONAL_EVEN 0x8E7C + GL_MAX_PATCH_VERTICES 0x8E7D + GL_MAX_TESS_GEN_LEVEL 0x8E7E + GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F + GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 + GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 + GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 + GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 + GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 + GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 + GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 + GL_TESS_EVALUATION_SHADER 0x8E87 + GL_TESS_CONTROL_SHADER 0x8E88 + GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 + GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + void glPatchParameterfv (GLenum pname, const GLfloat* values) + void glPatchParameteri (GLenum pname, GLint value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_barrier b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_barrier new file mode 100644 index 0000000..65c7e96 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_barrier @@ -0,0 +1,5 @@ +GL_ARB_texture_barrier +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_barrier.txt +GL_ARB_texture_barrier + + void glTextureBarrier (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_border_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_border_clamp new file mode 100644 index 0000000..da64b38 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_border_clamp @@ -0,0 +1,5 @@ +GL_ARB_texture_border_clamp +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_border_clamp.txt +GL_ARB_texture_border_clamp + + GL_CLAMP_TO_BORDER_ARB 0x812D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_buffer_object new file mode 100644 index 0000000..0a1da59 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_buffer_object @@ -0,0 +1,10 @@ +GL_ARB_texture_buffer_object +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_buffer_object.txt +GL_ARB_texture_buffer_object + + GL_TEXTURE_BUFFER_ARB 0x8C2A + GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B + GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D + GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + void glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_buffer_object_rgb32 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_buffer_object_rgb32 new file mode 100644 index 0000000..572c7e0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_buffer_object_rgb32 @@ -0,0 +1,4 @@ +GL_ARB_texture_buffer_object_rgb32 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_buffer_object_rgb32.txt +GL_ARB_texture_buffer_object_rgb32 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_buffer_range b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_buffer_range new file mode 100644 index 0000000..16fad7f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_buffer_range @@ -0,0 +1,9 @@ +GL_ARB_texture_buffer_range +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_buffer_range.txt +GL_ARB_texture_buffer_range + + GL_TEXTURE_BUFFER_OFFSET 0x919D + GL_TEXTURE_BUFFER_SIZE 0x919E + GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + void glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_compression b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_compression new file mode 100644 index 0000000..d99614e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_compression @@ -0,0 +1,22 @@ +GL_ARB_texture_compression +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_compression.txt +GL_ARB_texture_compression + + GL_COMPRESSED_ALPHA_ARB 0x84E9 + GL_COMPRESSED_LUMINANCE_ARB 0x84EA + GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB + GL_COMPRESSED_INTENSITY_ARB 0x84EC + GL_COMPRESSED_RGB_ARB 0x84ED + GL_COMPRESSED_RGBA_ARB 0x84EE + GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF + GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 + GL_TEXTURE_COMPRESSED_ARB 0x86A1 + GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 + GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + void glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glGetCompressedTexImageARB (GLenum target, GLint lod, void *img) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_compression_bptc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_compression_bptc new file mode 100644 index 0000000..165e712 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_compression_bptc @@ -0,0 +1,8 @@ +GL_ARB_texture_compression_bptc +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_compression_bptc.txt +GL_ARB_texture_compression_bptc + + GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C + GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D + GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E + GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_compression_rgtc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_compression_rgtc new file mode 100644 index 0000000..2ae6f71 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_compression_rgtc @@ -0,0 +1,8 @@ +GL_ARB_texture_compression_rgtc +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_compression_rgtc.txt +GL_ARB_texture_compression_rgtc + + GL_COMPRESSED_RED_RGTC1 0x8DBB + GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC + GL_COMPRESSED_RG_RGTC2 0x8DBD + GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_cube_map b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_cube_map new file mode 100644 index 0000000..ddac875 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_cube_map @@ -0,0 +1,16 @@ +GL_ARB_texture_cube_map +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_cube_map.txt +GL_ARB_texture_cube_map + + GL_NORMAL_MAP_ARB 0x8511 + GL_REFLECTION_MAP_ARB 0x8512 + GL_TEXTURE_CUBE_MAP_ARB 0x8513 + GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A + GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_cube_map_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_cube_map_array new file mode 100644 index 0000000..408257e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_cube_map_array @@ -0,0 +1,11 @@ +GL_ARB_texture_cube_map_array +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_cube_map_array.txt +GL_ARB_texture_cube_map_array + + GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A + GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B + GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D + GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_add b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_add new file mode 100644 index 0000000..67c8e86 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_add @@ -0,0 +1,4 @@ +GL_ARB_texture_env_add +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_env_add.txt +GL_ARB_texture_env_add + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_combine b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_combine new file mode 100644 index 0000000..d253677 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_combine @@ -0,0 +1,26 @@ +GL_ARB_texture_env_combine +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_env_combine.txt +GL_ARB_texture_env_combine + + GL_SUBTRACT_ARB 0x84E7 + GL_COMBINE_ARB 0x8570 + GL_COMBINE_RGB_ARB 0x8571 + GL_COMBINE_ALPHA_ARB 0x8572 + GL_RGB_SCALE_ARB 0x8573 + GL_ADD_SIGNED_ARB 0x8574 + GL_INTERPOLATE_ARB 0x8575 + GL_CONSTANT_ARB 0x8576 + GL_PRIMARY_COLOR_ARB 0x8577 + GL_PREVIOUS_ARB 0x8578 + GL_SOURCE0_RGB_ARB 0x8580 + GL_SOURCE1_RGB_ARB 0x8581 + GL_SOURCE2_RGB_ARB 0x8582 + GL_SOURCE0_ALPHA_ARB 0x8588 + GL_SOURCE1_ALPHA_ARB 0x8589 + GL_SOURCE2_ALPHA_ARB 0x858A + GL_OPERAND0_RGB_ARB 0x8590 + GL_OPERAND1_RGB_ARB 0x8591 + GL_OPERAND2_RGB_ARB 0x8592 + GL_OPERAND0_ALPHA_ARB 0x8598 + GL_OPERAND1_ALPHA_ARB 0x8599 + GL_OPERAND2_ALPHA_ARB 0x859A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_crossbar b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_crossbar new file mode 100644 index 0000000..3447fcb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_crossbar @@ -0,0 +1,4 @@ +GL_ARB_texture_env_crossbar +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_env_crossbar.txt +GL_ARB_texture_env_crossbar + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_dot3 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_dot3 new file mode 100644 index 0000000..7dfd12d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_env_dot3 @@ -0,0 +1,6 @@ +GL_ARB_texture_env_dot3 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_env_dot3.txt +GL_ARB_texture_env_dot3 + + GL_DOT3_RGB_ARB 0x86AE + GL_DOT3_RGBA_ARB 0x86AF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_filter_anisotropic b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_filter_anisotropic new file mode 100644 index 0000000..250b1cd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_filter_anisotropic @@ -0,0 +1,6 @@ +GL_ARB_texture_filter_anisotropic +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_filter_anisotropic.txt +GL_ARB_texture_filter_anisotropic + + GL_TEXTURE_MAX_ANISOTROPY 0x84FE + GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_filter_minmax b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_filter_minmax new file mode 100644 index 0000000..bb57001 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_filter_minmax @@ -0,0 +1,6 @@ +GL_ARB_texture_filter_minmax +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_filter_minmax.txt +GL_ARB_texture_filter_minmax + + GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 + GL_WEIGHTED_AVERAGE_ARB 0x9367 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_float new file mode 100644 index 0000000..548a547 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_float @@ -0,0 +1,24 @@ +GL_ARB_texture_float +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_float.txt +GL_ARB_texture_float + + GL_RGBA32F_ARB 0x8814 + GL_RGB32F_ARB 0x8815 + GL_ALPHA32F_ARB 0x8816 + GL_INTENSITY32F_ARB 0x8817 + GL_LUMINANCE32F_ARB 0x8818 + GL_LUMINANCE_ALPHA32F_ARB 0x8819 + GL_RGBA16F_ARB 0x881A + GL_RGB16F_ARB 0x881B + GL_ALPHA16F_ARB 0x881C + GL_INTENSITY16F_ARB 0x881D + GL_LUMINANCE16F_ARB 0x881E + GL_LUMINANCE_ALPHA16F_ARB 0x881F + GL_TEXTURE_RED_TYPE_ARB 0x8C10 + GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 + GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 + GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 + GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 + GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 + GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 + GL_UNSIGNED_NORMALIZED_ARB 0x8C17 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_gather b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_gather new file mode 100644 index 0000000..fc09414 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_gather @@ -0,0 +1,7 @@ +GL_ARB_texture_gather +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_gather.txt +GL_ARB_texture_gather + + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F + GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_mirror_clamp_to_edge b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_mirror_clamp_to_edge new file mode 100644 index 0000000..31d7343 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_mirror_clamp_to_edge @@ -0,0 +1,5 @@ +GL_ARB_texture_mirror_clamp_to_edge +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_mirror_clamp_to_edge.txt +GL_ARB_texture_mirror_clamp_to_edge + + GL_MIRROR_CLAMP_TO_EDGE 0x8743 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_mirrored_repeat b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_mirrored_repeat new file mode 100644 index 0000000..206a019 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_mirrored_repeat @@ -0,0 +1,5 @@ +GL_ARB_texture_mirrored_repeat +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_mirrored_repeat.txt +GL_ARB_texture_mirrored_repeat + + GL_MIRRORED_REPEAT_ARB 0x8370 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_multisample new file mode 100644 index 0000000..5ce8aae --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_multisample @@ -0,0 +1,29 @@ +GL_ARB_texture_multisample +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_multisample.txt +GL_ARB_texture_multisample + + GL_SAMPLE_POSITION 0x8E50 + GL_SAMPLE_MASK 0x8E51 + GL_SAMPLE_MASK_VALUE 0x8E52 + GL_MAX_SAMPLE_MASK_WORDS 0x8E59 + GL_TEXTURE_2D_MULTISAMPLE 0x9100 + GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 + GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 + GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 + GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 + GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 + GL_TEXTURE_SAMPLES 0x9106 + GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 + GL_SAMPLER_2D_MULTISAMPLE 0x9108 + GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 + GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A + GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B + GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C + GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D + GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E + GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F + GL_MAX_INTEGER_SAMPLES 0x9110 + void glGetMultisamplefv (GLenum pname, GLuint index, GLfloat* val) + void glSampleMaski (GLuint index, GLbitfield mask) + void glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) + void glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_non_power_of_two b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_non_power_of_two new file mode 100644 index 0000000..a4a135d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_non_power_of_two @@ -0,0 +1,4 @@ +GL_ARB_texture_non_power_of_two +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_non_power_of_two.txt +GL_ARB_texture_non_power_of_two + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_query_levels b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_query_levels new file mode 100644 index 0000000..e0f29ee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_query_levels @@ -0,0 +1,4 @@ +GL_ARB_texture_query_levels +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_query_levels.txt +GL_ARB_texture_query_levels + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_query_lod b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_query_lod new file mode 100644 index 0000000..1116c36 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_query_lod @@ -0,0 +1,4 @@ +GL_ARB_texture_query_lod +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_query_lod.txt +GL_ARB_texture_query_lod + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_rectangle b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_rectangle new file mode 100644 index 0000000..102d72c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_rectangle @@ -0,0 +1,10 @@ +GL_ARB_texture_rectangle +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_rectangle.txt +GL_ARB_texture_rectangle + + GL_TEXTURE_RECTANGLE_ARB 0x84F5 + GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 + GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 + GL_SAMPLER_2D_RECT_ARB 0x8B63 + GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_rg b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_rg new file mode 100644 index 0000000..474690c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_rg @@ -0,0 +1,28 @@ +GL_ARB_texture_rg +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_rg.txt +GL_ARB_texture_rg + + GL_COMPRESSED_RED 0x8225 + GL_COMPRESSED_RG 0x8226 + GL_RG 0x8227 + GL_RG_INTEGER 0x8228 + GL_R8 0x8229 + GL_R16 0x822A + GL_RG8 0x822B + GL_RG16 0x822C + GL_R16F 0x822D + GL_R32F 0x822E + GL_RG16F 0x822F + GL_RG32F 0x8230 + GL_R8I 0x8231 + GL_R8UI 0x8232 + GL_R16I 0x8233 + GL_R16UI 0x8234 + GL_R32I 0x8235 + GL_R32UI 0x8236 + GL_RG8I 0x8237 + GL_RG8UI 0x8238 + GL_RG16I 0x8239 + GL_RG16UI 0x823A + GL_RG32I 0x823B + GL_RG32UI 0x823C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_rgb10_a2ui b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_rgb10_a2ui new file mode 100644 index 0000000..0fb67a9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_rgb10_a2ui @@ -0,0 +1,5 @@ +GL_ARB_texture_rgb10_a2ui +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_rgb10_a2ui.txt +GL_ARB_texture_rgb10_a2ui + + GL_RGB10_A2UI 0x906F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_stencil8 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_stencil8 new file mode 100644 index 0000000..87c9a34 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_stencil8 @@ -0,0 +1,6 @@ +GL_ARB_texture_stencil8 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_stencil8.txt +GL_ARB_texture_stencil8 + + GL_STENCIL_INDEX 0x1901 + GL_STENCIL_INDEX8 0x8D48 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_storage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_storage new file mode 100644 index 0000000..f6d82d7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_storage @@ -0,0 +1,8 @@ +GL_ARB_texture_storage +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_storage.txt +GL_ARB_texture_storage + + GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + void glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) + void glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) + void glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_storage_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_storage_multisample new file mode 100644 index 0000000..9d3c1a3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_storage_multisample @@ -0,0 +1,8 @@ +GL_ARB_texture_storage_multisample +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_storage_multisample.txt +GL_ARB_texture_storage_multisample + + void glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) + void glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) + void glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) + void glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_swizzle b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_swizzle new file mode 100644 index 0000000..e663bf2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_swizzle @@ -0,0 +1,9 @@ +GL_ARB_texture_swizzle +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_swizzle.txt +GL_ARB_texture_swizzle + + GL_TEXTURE_SWIZZLE_R 0x8E42 + GL_TEXTURE_SWIZZLE_G 0x8E43 + GL_TEXTURE_SWIZZLE_B 0x8E44 + GL_TEXTURE_SWIZZLE_A 0x8E45 + GL_TEXTURE_SWIZZLE_RGBA 0x8E46 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_view b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_view new file mode 100644 index 0000000..82275e6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_texture_view @@ -0,0 +1,10 @@ +GL_ARB_texture_view +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_view.txt +GL_ARB_texture_view + + GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB + GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC + GL_TEXTURE_VIEW_MIN_LAYER 0x82DD + GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE + GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + void glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_timer_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_timer_query new file mode 100644 index 0000000..9c9bd56 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_timer_query @@ -0,0 +1,9 @@ +GL_ARB_timer_query +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_timer_query.txt +GL_ARB_timer_query + + GL_TIME_ELAPSED 0x88BF + GL_TIMESTAMP 0x8E28 + void glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64* params) + void glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64* params) + void glQueryCounter (GLuint id, GLenum target) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback2 new file mode 100644 index 0000000..fedfe56 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback2 @@ -0,0 +1,15 @@ +GL_ARB_transform_feedback2 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transform_feedback2.txt +GL_ARB_transform_feedback2 + + GL_TRANSFORM_FEEDBACK 0x8E22 + GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 + GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 + GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + void glBindTransformFeedback (GLenum target, GLuint id) + void glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids) + void glDrawTransformFeedback (GLenum mode, GLuint id) + void glGenTransformFeedbacks (GLsizei n, GLuint* ids) + GLboolean glIsTransformFeedback (GLuint id) + void glPauseTransformFeedback (void) + void glResumeTransformFeedback (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback3 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback3 new file mode 100644 index 0000000..66d846a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback3 @@ -0,0 +1,10 @@ +GL_ARB_transform_feedback3 +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transform_feedback3.txt +GL_ARB_transform_feedback3 + + GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 + GL_MAX_VERTEX_STREAMS 0x8E71 + void glBeginQueryIndexed (GLenum target, GLuint index, GLuint id) + void glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream) + void glEndQueryIndexed (GLenum target, GLuint index) + void glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback_instanced b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback_instanced new file mode 100644 index 0000000..bb48fa8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback_instanced @@ -0,0 +1,6 @@ +GL_ARB_transform_feedback_instanced +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transform_feedback_instanced.txt +GL_ARB_transform_feedback_instanced + + void glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount) + void glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback_overflow_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback_overflow_query new file mode 100644 index 0000000..ea06597 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transform_feedback_overflow_query @@ -0,0 +1,6 @@ +GL_ARB_transform_feedback_overflow_query +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transform_feedback_overflow_query.txt +GL_ARB_transform_feedback_overflow_query + + GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC + GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transpose_matrix b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transpose_matrix new file mode 100644 index 0000000..3fcca6c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_transpose_matrix @@ -0,0 +1,12 @@ +GL_ARB_transpose_matrix +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transpose_matrix.txt +GL_ARB_transpose_matrix + + GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 + GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 + GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 + GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + void glLoadTransposeMatrixfARB (GLfloat m[16]) + void glLoadTransposeMatrixdARB (GLdouble m[16]) + void glMultTransposeMatrixfARB (GLfloat m[16]) + void glMultTransposeMatrixdARB (GLdouble m[16]) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_uniform_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_uniform_buffer_object new file mode 100644 index 0000000..8768a82 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_uniform_buffer_object @@ -0,0 +1,47 @@ +GL_ARB_uniform_buffer_object +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_uniform_buffer_object.txt +GL_ARB_uniform_buffer_object + + GL_INVALID_INDEX 0xFFFFFFFFu + GL_UNIFORM_BUFFER 0x8A11 + GL_UNIFORM_BUFFER_BINDING 0x8A28 + GL_UNIFORM_BUFFER_START 0x8A29 + GL_UNIFORM_BUFFER_SIZE 0x8A2A + GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B + GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C + GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D + GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E + GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F + GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 + GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 + GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 + GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 + GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 + GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 + GL_UNIFORM_TYPE 0x8A37 + GL_UNIFORM_SIZE 0x8A38 + GL_UNIFORM_NAME_LENGTH 0x8A39 + GL_UNIFORM_BLOCK_INDEX 0x8A3A + GL_UNIFORM_OFFSET 0x8A3B + GL_UNIFORM_ARRAY_STRIDE 0x8A3C + GL_UNIFORM_MATRIX_STRIDE 0x8A3D + GL_UNIFORM_IS_ROW_MAJOR 0x8A3E + GL_UNIFORM_BLOCK_BINDING 0x8A3F + GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 + GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 + GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 + GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 + GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 + GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 + GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 + void glBindBufferBase (GLenum target, GLuint index, GLuint buffer) + void glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) + void glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) + void glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) + void glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) + void glGetIntegeri_v (GLenum target, GLuint index, GLint* data) + GLuint glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName) + void glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices) + void glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_array_bgra b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_array_bgra new file mode 100644 index 0000000..3b8dd73 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_array_bgra @@ -0,0 +1,5 @@ +GL_ARB_vertex_array_bgra +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_vertex_array_bgra.txt +GL_ARB_vertex_array_bgra + + GL_BGRA 0x80E1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_array_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_array_object new file mode 100644 index 0000000..0ca6030 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_array_object @@ -0,0 +1,9 @@ +GL_ARB_vertex_array_object +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_vertex_array_object.txt +GL_ARB_vertex_array_object + + GL_VERTEX_ARRAY_BINDING 0x85B5 + void glBindVertexArray (GLuint array) + void glDeleteVertexArrays (GLsizei n, const GLuint* arrays) + void glGenVertexArrays (GLsizei n, GLuint* arrays) + GLboolean glIsVertexArray (GLuint array) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_attrib_64bit b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_attrib_64bit new file mode 100644 index 0000000..68117c5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_attrib_64bit @@ -0,0 +1,14 @@ +GL_ARB_vertex_attrib_64bit +http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt +GL_ARB_vertex_attrib_64bit + + void glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble* params) + void glVertexAttribL1d (GLuint index, GLdouble x) + void glVertexAttribL1dv (GLuint index, const GLdouble* v) + void glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y) + void glVertexAttribL2dv (GLuint index, const GLdouble* v) + void glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttribL3dv (GLuint index, const GLdouble* v) + void glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttribL4dv (GLuint index, const GLdouble* v) + void glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_attrib_binding b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_attrib_binding new file mode 100644 index 0000000..2510704 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_attrib_binding @@ -0,0 +1,24 @@ +GL_ARB_vertex_attrib_binding +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_vertex_attrib_binding.txt +GL_ARB_vertex_attrib_binding + + GL_VERTEX_ATTRIB_BINDING 0x82D4 + GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 + GL_VERTEX_BINDING_DIVISOR 0x82D6 + GL_VERTEX_BINDING_OFFSET 0x82D7 + GL_VERTEX_BINDING_STRIDE 0x82D8 + GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 + GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA + GL_VERTEX_BINDING_BUFFER 0x8F4F + void glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) + void glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) + void glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex) + void glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) + void glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor) + void glVertexAttribBinding (GLuint attribindex, GLuint bindingindex) + void glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) + void glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexBindingDivisor (GLuint bindingindex, GLuint divisor) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_blend b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_blend new file mode 100644 index 0000000..f4b3f58 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_blend @@ -0,0 +1,56 @@ +GL_ARB_vertex_blend +http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt +GL_ARB_vertex_blend + + GL_MAX_VERTEX_UNITS_ARB 0x86A4 + GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 + GL_WEIGHT_SUM_UNITY_ARB 0x86A6 + GL_VERTEX_BLEND_ARB 0x86A7 + GL_CURRENT_WEIGHT_ARB 0x86A8 + GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 + GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA + GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB + GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC + GL_WEIGHT_ARRAY_ARB 0x86AD + GL_MODELVIEW0_ARB 0x1700 + GL_MODELVIEW1_ARB 0x850A + GL_MODELVIEW2_ARB 0x8722 + GL_MODELVIEW3_ARB 0x8723 + GL_MODELVIEW4_ARB 0x8724 + GL_MODELVIEW5_ARB 0x8725 + GL_MODELVIEW6_ARB 0x8726 + GL_MODELVIEW7_ARB 0x8727 + GL_MODELVIEW8_ARB 0x8728 + GL_MODELVIEW9_ARB 0x8729 + GL_MODELVIEW10_ARB 0x872A + GL_MODELVIEW11_ARB 0x872B + GL_MODELVIEW12_ARB 0x872C + GL_MODELVIEW13_ARB 0x872D + GL_MODELVIEW14_ARB 0x872E + GL_MODELVIEW15_ARB 0x872F + GL_MODELVIEW16_ARB 0x8730 + GL_MODELVIEW17_ARB 0x8731 + GL_MODELVIEW18_ARB 0x8732 + GL_MODELVIEW19_ARB 0x8733 + GL_MODELVIEW20_ARB 0x8734 + GL_MODELVIEW21_ARB 0x8735 + GL_MODELVIEW22_ARB 0x8736 + GL_MODELVIEW23_ARB 0x8737 + GL_MODELVIEW24_ARB 0x8738 + GL_MODELVIEW25_ARB 0x8739 + GL_MODELVIEW26_ARB 0x873A + GL_MODELVIEW27_ARB 0x873B + GL_MODELVIEW28_ARB 0x873C + GL_MODELVIEW29_ARB 0x873D + GL_MODELVIEW30_ARB 0x873E + GL_MODELVIEW31_ARB 0x873F + void glWeightbvARB (GLint size, GLbyte *weights) + void glWeightsvARB (GLint size, GLshort *weights) + void glWeightivARB (GLint size, GLint *weights) + void glWeightfvARB (GLint size, GLfloat *weights) + void glWeightdvARB (GLint size, GLdouble *weights) + void glWeightubvARB (GLint size, GLubyte *weights) + void glWeightusvARB (GLint size, GLushort *weights) + void glWeightuivARB (GLint size, GLuint *weights) + void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) + void glVertexBlendARB (GLint count) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_buffer_object new file mode 100644 index 0000000..095f23d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_buffer_object @@ -0,0 +1,48 @@ +GL_ARB_vertex_buffer_object +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_vertex_buffer_object.txt +GL_ARB_vertex_buffer_object + + GL_BUFFER_SIZE_ARB 0x8764 + GL_BUFFER_USAGE_ARB 0x8765 + GL_ARRAY_BUFFER_ARB 0x8892 + GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 + GL_ARRAY_BUFFER_BINDING_ARB 0x8894 + GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 + GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 + GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 + GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 + GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D + GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F + GL_READ_ONLY_ARB 0x88B8 + GL_WRITE_ONLY_ARB 0x88B9 + GL_READ_WRITE_ARB 0x88BA + GL_BUFFER_ACCESS_ARB 0x88BB + GL_BUFFER_MAPPED_ARB 0x88BC + GL_BUFFER_MAP_POINTER_ARB 0x88BD + GL_STREAM_DRAW_ARB 0x88E0 + GL_STREAM_READ_ARB 0x88E1 + GL_STREAM_COPY_ARB 0x88E2 + GL_STATIC_DRAW_ARB 0x88E4 + GL_STATIC_READ_ARB 0x88E5 + GL_STATIC_COPY_ARB 0x88E6 + GL_DYNAMIC_DRAW_ARB 0x88E8 + GL_DYNAMIC_READ_ARB 0x88E9 + GL_DYNAMIC_COPY_ARB 0x88EA + void glBindBufferARB (GLenum target, GLuint buffer) + void glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage) + void glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data) + void glDeleteBuffersARB (GLsizei n, const GLuint* buffers) + void glGenBuffersARB (GLsizei n, GLuint* buffers) + void glGetBufferParameterivARB (GLenum target, GLenum pname, GLint* params) + void glGetBufferPointervARB (GLenum target, GLenum pname, void** params) + void glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data) + GLboolean glIsBufferARB (GLuint buffer) + void * glMapBufferARB (GLenum target, GLenum access) + GLboolean glUnmapBufferARB (GLenum target) + typedef ptrdiff_t GLsizeiptrARB + typedef ptrdiff_t GLintptrARB diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_program b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_program new file mode 100644 index 0000000..b930982 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_program @@ -0,0 +1,145 @@ +GL_ARB_vertex_program +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_vertex_program.txt +GL_ARB_vertex_program + + GL_COLOR_SUM_ARB 0x8458 + GL_VERTEX_PROGRAM_ARB 0x8620 + GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 + GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 + GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 + GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 + GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 + GL_PROGRAM_LENGTH_ARB 0x8627 + GL_PROGRAM_STRING_ARB 0x8628 + GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E + GL_MAX_PROGRAM_MATRICES_ARB 0x862F + GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 + GL_CURRENT_MATRIX_ARB 0x8641 + GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 + GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 + GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 + GL_PROGRAM_ERROR_POSITION_ARB 0x864B + GL_PROGRAM_BINDING_ARB 0x8677 + GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A + GL_PROGRAM_ERROR_STRING_ARB 0x8874 + GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 + GL_PROGRAM_FORMAT_ARB 0x8876 + GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 + GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 + GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 + GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 + GL_PROGRAM_TEMPORARIES_ARB 0x88A4 + GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 + GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 + GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 + GL_PROGRAM_PARAMETERS_ARB 0x88A8 + GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 + GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA + GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB + GL_PROGRAM_ATTRIBS_ARB 0x88AC + GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD + GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE + GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF + GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 + GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 + GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 + GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 + GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 + GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 + GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 + GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 + GL_MATRIX0_ARB 0x88C0 + GL_MATRIX1_ARB 0x88C1 + GL_MATRIX2_ARB 0x88C2 + GL_MATRIX3_ARB 0x88C3 + GL_MATRIX4_ARB 0x88C4 + GL_MATRIX5_ARB 0x88C5 + GL_MATRIX6_ARB 0x88C6 + GL_MATRIX7_ARB 0x88C7 + GL_MATRIX8_ARB 0x88C8 + GL_MATRIX9_ARB 0x88C9 + GL_MATRIX10_ARB 0x88CA + GL_MATRIX11_ARB 0x88CB + GL_MATRIX12_ARB 0x88CC + GL_MATRIX13_ARB 0x88CD + GL_MATRIX14_ARB 0x88CE + GL_MATRIX15_ARB 0x88CF + GL_MATRIX16_ARB 0x88D0 + GL_MATRIX17_ARB 0x88D1 + GL_MATRIX18_ARB 0x88D2 + GL_MATRIX19_ARB 0x88D3 + GL_MATRIX20_ARB 0x88D4 + GL_MATRIX21_ARB 0x88D5 + GL_MATRIX22_ARB 0x88D6 + GL_MATRIX23_ARB 0x88D7 + GL_MATRIX24_ARB 0x88D8 + GL_MATRIX25_ARB 0x88D9 + GL_MATRIX26_ARB 0x88DA + GL_MATRIX27_ARB 0x88DB + GL_MATRIX28_ARB 0x88DC + GL_MATRIX29_ARB 0x88DD + GL_MATRIX30_ARB 0x88DE + GL_MATRIX31_ARB 0x88DF + void glBindProgramARB (GLenum target, GLuint program) + void glDeleteProgramsARB (GLsizei n, const GLuint* programs) + void glDisableVertexAttribArrayARB (GLuint index) + void glEnableVertexAttribArrayARB (GLuint index) + void glGenProgramsARB (GLsizei n, GLuint* programs) + void glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble* params) + void glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat* params) + void glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble* params) + void glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat* params) + void glGetProgramStringARB (GLenum target, GLenum pname, void *string) + void glGetProgramivARB (GLenum target, GLenum pname, GLint* params) + void glGetVertexAttribPointervARB (GLuint index, GLenum pname, void** pointer) + void glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble* params) + void glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat* params) + void glGetVertexAttribivARB (GLuint index, GLenum pname, GLint* params) + GLboolean glIsProgramARB (GLuint program) + void glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble* params) + void glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat* params) + void glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble* params) + void glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat* params) + void glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string) + void glVertexAttrib1dARB (GLuint index, GLdouble x) + void glVertexAttrib1dvARB (GLuint index, const GLdouble* v) + void glVertexAttrib1fARB (GLuint index, GLfloat x) + void glVertexAttrib1fvARB (GLuint index, const GLfloat* v) + void glVertexAttrib1sARB (GLuint index, GLshort x) + void glVertexAttrib1svARB (GLuint index, const GLshort* v) + void glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y) + void glVertexAttrib2dvARB (GLuint index, const GLdouble* v) + void glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y) + void glVertexAttrib2fvARB (GLuint index, const GLfloat* v) + void glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y) + void glVertexAttrib2svARB (GLuint index, const GLshort* v) + void glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttrib3dvARB (GLuint index, const GLdouble* v) + void glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z) + void glVertexAttrib3fvARB (GLuint index, const GLfloat* v) + void glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z) + void glVertexAttrib3svARB (GLuint index, const GLshort* v) + void glVertexAttrib4NbvARB (GLuint index, const GLbyte* v) + void glVertexAttrib4NivARB (GLuint index, const GLint* v) + void glVertexAttrib4NsvARB (GLuint index, const GLshort* v) + void glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + void glVertexAttrib4NubvARB (GLuint index, const GLubyte* v) + void glVertexAttrib4NuivARB (GLuint index, const GLuint* v) + void glVertexAttrib4NusvARB (GLuint index, const GLushort* v) + void glVertexAttrib4bvARB (GLuint index, const GLbyte* v) + void glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttrib4dvARB (GLuint index, const GLdouble* v) + void glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glVertexAttrib4fvARB (GLuint index, const GLfloat* v) + void glVertexAttrib4ivARB (GLuint index, const GLint* v) + void glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) + void glVertexAttrib4svARB (GLuint index, const GLshort* v) + void glVertexAttrib4ubvARB (GLuint index, const GLubyte* v) + void glVertexAttrib4uivARB (GLuint index, const GLuint* v) + void glVertexAttrib4usvARB (GLuint index, const GLushort* v) + void glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_shader new file mode 100644 index 0000000..3406911 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_shader @@ -0,0 +1,14 @@ +GL_ARB_vertex_shader +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_vertex_shader.txt +GL_ARB_vertex_shader + + GL_VERTEX_SHADER_ARB 0x8B31 + GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A + GL_MAX_VARYING_FLOATS_ARB 0x8B4B + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D + GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 + GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + void glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB* name) + void glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name) + GLint glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB* name) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_type_10f_11f_11f_rev b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_type_10f_11f_11f_rev new file mode 100644 index 0000000..70bd3bc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_type_10f_11f_11f_rev @@ -0,0 +1,5 @@ +GL_ARB_vertex_type_10f_11f_11f_rev +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_vertex_type_10f_11f_11f_rev.txt +GL_ARB_vertex_type_10f_11f_11f_rev + + GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_type_2_10_10_10_rev b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_type_2_10_10_10_rev new file mode 100644 index 0000000..99e3e34 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_vertex_type_2_10_10_10_rev @@ -0,0 +1,44 @@ +GL_ARB_vertex_type_2_10_10_10_rev +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_vertex_type_2_10_10_10_rev.txt +GL_ARB_vertex_type_2_10_10_10_rev + + GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 + GL_INT_2_10_10_10_REV 0x8D9F + void glColorP3ui (GLenum type, GLuint color) + void glColorP3uiv (GLenum type, const GLuint* color) + void glColorP4ui (GLenum type, GLuint color) + void glColorP4uiv (GLenum type, const GLuint* color) + void glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords) + void glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint* coords) + void glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords) + void glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint* coords) + void glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords) + void glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint* coords) + void glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords) + void glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint* coords) + void glNormalP3ui (GLenum type, GLuint coords) + void glNormalP3uiv (GLenum type, const GLuint* coords) + void glSecondaryColorP3ui (GLenum type, GLuint color) + void glSecondaryColorP3uiv (GLenum type, const GLuint* color) + void glTexCoordP1ui (GLenum type, GLuint coords) + void glTexCoordP1uiv (GLenum type, const GLuint* coords) + void glTexCoordP2ui (GLenum type, GLuint coords) + void glTexCoordP2uiv (GLenum type, const GLuint* coords) + void glTexCoordP3ui (GLenum type, GLuint coords) + void glTexCoordP3uiv (GLenum type, const GLuint* coords) + void glTexCoordP4ui (GLenum type, GLuint coords) + void glTexCoordP4uiv (GLenum type, const GLuint* coords) + void glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) + void glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) + void glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) + void glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) + void glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) + void glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) + void glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) + void glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) + void glVertexP2ui (GLenum type, GLuint value) + void glVertexP2uiv (GLenum type, const GLuint* value) + void glVertexP3ui (GLenum type, GLuint value) + void glVertexP3uiv (GLenum type, const GLuint* value) + void glVertexP4ui (GLenum type, GLuint value) + void glVertexP4uiv (GLenum type, const GLuint* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_viewport_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_viewport_array new file mode 100644 index 0000000..9b07bac --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_viewport_array @@ -0,0 +1,27 @@ +GL_ARB_viewport_array +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_viewport_array.txt +GL_ARB_viewport_array + + GL_DEPTH_RANGE 0x0B70 + GL_VIEWPORT 0x0BA2 + GL_SCISSOR_BOX 0x0C10 + GL_SCISSOR_TEST 0x0C11 + GL_MAX_VIEWPORTS 0x825B + GL_VIEWPORT_SUBPIXEL_BITS 0x825C + GL_VIEWPORT_BOUNDS_RANGE 0x825D + GL_LAYER_PROVOKING_VERTEX 0x825E + GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F + GL_UNDEFINED_VERTEX 0x8260 + GL_FIRST_VERTEX_CONVENTION 0x8E4D + GL_LAST_VERTEX_CONVENTION 0x8E4E + GL_PROVOKING_VERTEX 0x8E4F + void glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd * v) + void glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f) + void glGetDoublei_v (GLenum target, GLuint index, GLdouble* data) + void glGetFloati_v (GLenum target, GLuint index, GLfloat* data) + void glScissorArrayv (GLuint first, GLsizei count, const GLint * v) + void glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) + void glScissorIndexedv (GLuint index, const GLint * v) + void glViewportArrayv (GLuint first, GLsizei count, const GLfloat * v) + void glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) + void glViewportIndexedfv (GLuint index, const GLfloat * v) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_window_pos b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_window_pos new file mode 100644 index 0000000..fecf547 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARB_window_pos @@ -0,0 +1,20 @@ +GL_ARB_window_pos +https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_window_pos.txt +GL_ARB_window_pos + + void glWindowPos2dARB (GLdouble x, GLdouble y) + void glWindowPos2dvARB (const GLdouble* p) + void glWindowPos2fARB (GLfloat x, GLfloat y) + void glWindowPos2fvARB (const GLfloat* p) + void glWindowPos2iARB (GLint x, GLint y) + void glWindowPos2ivARB (const GLint* p) + void glWindowPos2sARB (GLshort x, GLshort y) + void glWindowPos2svARB (const GLshort* p) + void glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z) + void glWindowPos3dvARB (const GLdouble* p) + void glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z) + void glWindowPos3fvARB (const GLfloat* p) + void glWindowPos3iARB (GLint x, GLint y, GLint z) + void glWindowPos3ivARB (const GLint* p) + void glWindowPos3sARB (GLshort x, GLshort y, GLshort z) + void glWindowPos3svARB (const GLshort* p) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_mali_program_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_mali_program_binary new file mode 100644 index 0000000..30ca0e7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_mali_program_binary @@ -0,0 +1,5 @@ +GL_ARM_mali_program_binary +https://www.khronos.org/registry/OpenGL/extensions/ARM/ARM_mali_program_binary.txt +GL_ARM_mali_program_binary + + GL_MALI_PROGRAM_BINARY_ARM 0x8F61 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_mali_shader_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_mali_shader_binary new file mode 100644 index 0000000..0dc7453 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_mali_shader_binary @@ -0,0 +1,5 @@ +GL_ARM_mali_shader_binary +https://www.khronos.org/registry/OpenGL/extensions/ARM/ARM_mali_shader_binary.txt +GL_ARM_mali_shader_binary + + GL_MALI_SHADER_BINARY_ARM 0x8F60 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_rgba8 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_rgba8 new file mode 100644 index 0000000..4bef0d2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_rgba8 @@ -0,0 +1,5 @@ +GL_ARM_rgba8 +https://www.khronos.org/registry/OpenGL/extensions/ARM/ARM_rgba8.txt +GL_ARM_rgba8 + + GL_RGBA8_OES 0x8058 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_shader_core_properties b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_shader_core_properties new file mode 100644 index 0000000..0cbe7e9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_shader_core_properties @@ -0,0 +1,12 @@ +GL_ARM_shader_core_properties +https://www.khronos.org/registry/OpenGL/extensions/ARM/ARM_shader_core_properties.txt +GL_ARM_shader_core_properties + + GL_SHADER_CORE_COUNT_ARM 0x96F0 + GL_SHADER_CORE_ACTIVE_COUNT_ARM 0x96F1 + GL_SHADER_CORE_PRESENT_MASK_ARM 0x96F2 + GL_SHADER_CORE_MAX_WARP_COUNT_ARM 0x96F3 + GL_SHADER_CORE_PIXEL_RATE_ARM 0x96F4 + GL_SHADER_CORE_TEXEL_RATE_ARM 0x96F5 + GL_SHADER_CORE_FMA_RATE_ARM 0x96F6 + void glMaxActiveShaderCoresARM (GLuint count) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch new file mode 100644 index 0000000..e37dc4f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch @@ -0,0 +1,6 @@ +GL_ARM_shader_framebuffer_fetch +https://www.khronos.org/registry/OpenGL/extensions/ARM/ARM_shader_framebuffer_fetch.txt +GL_ARM_shader_framebuffer_fetch + + GL_FETCH_PER_SAMPLE_ARM 0x8F65 + GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch_depth_stencil b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch_depth_stencil new file mode 100644 index 0000000..90c65ac --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch_depth_stencil @@ -0,0 +1,4 @@ +GL_ARM_shader_framebuffer_fetch_depth_stencil +https://www.khronos.org/registry/OpenGL/extensions/ARM/ARM_shader_framebuffer_fetch_depth_stencil.txt +GL_ARM_shader_framebuffer_fetch_depth_stencil + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_texture_unnormalized_coordinates b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_texture_unnormalized_coordinates new file mode 100644 index 0000000..c7fabdd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ARM_texture_unnormalized_coordinates @@ -0,0 +1,5 @@ +GL_ARM_texture_unnormalized_coordinates +https://www.khronos.org/registry/OpenGL/extensions/ARM/ARM_texture_unnormalized_coordinates.txt +GL_ARM_texture_unnormalized_coordinates + + GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_point_sprites b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_point_sprites new file mode 100644 index 0000000..d2434e7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_point_sprites @@ -0,0 +1,10 @@ +GL_ATIX_point_sprites +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_point_sprites + + GL_TEXTURE_POINT_MODE_ATIX 0x60B0 + GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 + GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 + GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 + GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 + GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_texture_env_combine3 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_texture_env_combine3 new file mode 100644 index 0000000..77f425d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_texture_env_combine3 @@ -0,0 +1,7 @@ +GL_ATIX_texture_env_combine3 +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_texture_env_combine3 + + GL_MODULATE_ADD_ATIX 0x8744 + GL_MODULATE_SIGNED_ADD_ATIX 0x8745 + GL_MODULATE_SUBTRACT_ATIX 0x8746 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_texture_env_route b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_texture_env_route new file mode 100644 index 0000000..d972fd1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_texture_env_route @@ -0,0 +1,7 @@ +GL_ATIX_texture_env_route +http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt +GL_ATIX_texture_env_route + + GL_SECONDARY_COLOR_ATIX 0x8747 + GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 + GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_vertex_shader_output_point_size b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_vertex_shader_output_point_size new file mode 100644 index 0000000..85a6d58 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATIX_vertex_shader_output_point_size @@ -0,0 +1,5 @@ +GL_ATIX_vertex_shader_output_point_size +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_vertex_shader_output_point_size + + GL_OUTPUT_POINT_SIZE_ATIX 0x610E diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_draw_buffers b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_draw_buffers new file mode 100644 index 0000000..ee81356 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_draw_buffers @@ -0,0 +1,22 @@ +GL_ATI_draw_buffers +https://www.khronos.org/registry/OpenGL/extensions/ATI/ATI_draw_buffers.txt +GL_ATI_draw_buffers + + GL_MAX_DRAW_BUFFERS_ATI 0x8824 + GL_DRAW_BUFFER0_ATI 0x8825 + GL_DRAW_BUFFER1_ATI 0x8826 + GL_DRAW_BUFFER2_ATI 0x8827 + GL_DRAW_BUFFER3_ATI 0x8828 + GL_DRAW_BUFFER4_ATI 0x8829 + GL_DRAW_BUFFER5_ATI 0x882A + GL_DRAW_BUFFER6_ATI 0x882B + GL_DRAW_BUFFER7_ATI 0x882C + GL_DRAW_BUFFER8_ATI 0x882D + GL_DRAW_BUFFER9_ATI 0x882E + GL_DRAW_BUFFER10_ATI 0x882F + GL_DRAW_BUFFER11_ATI 0x8830 + GL_DRAW_BUFFER12_ATI 0x8831 + GL_DRAW_BUFFER13_ATI 0x8832 + GL_DRAW_BUFFER14_ATI 0x8833 + GL_DRAW_BUFFER15_ATI 0x8834 + void glDrawBuffersATI (GLsizei n, const GLenum* bufs) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_element_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_element_array new file mode 100644 index 0000000..28f6320 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_element_array @@ -0,0 +1,10 @@ +GL_ATI_element_array +https://www.khronos.org/registry/OpenGL/extensions/ATI/ATI_element_array.txt +GL_ATI_element_array + + GL_ELEMENT_ARRAY_ATI 0x8768 + GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 + GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + void glDrawElementArrayATI (GLenum mode, GLsizei count) + void glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count) + void glElementPointerATI (GLenum type, const void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_envmap_bumpmap b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_envmap_bumpmap new file mode 100644 index 0000000..09a4112 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_envmap_bumpmap @@ -0,0 +1,16 @@ +GL_ATI_envmap_bumpmap +http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt +GL_ATI_envmap_bumpmap + + GL_BUMP_ROT_MATRIX_ATI 0x8775 + GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 + GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 + GL_BUMP_TEX_UNITS_ATI 0x8778 + GL_DUDV_ATI 0x8779 + GL_DU8DV8_ATI 0x877A + GL_BUMP_ENVMAP_ATI 0x877B + GL_BUMP_TARGET_ATI 0x877C + void glTexBumpParameterivATI (GLenum pname, GLint *param) + void glTexBumpParameterfvATI (GLenum pname, GLfloat *param) + void glGetTexBumpParameterivATI (GLenum pname, GLint *param) + void glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_fragment_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_fragment_shader new file mode 100644 index 0000000..51b49a5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_fragment_shader @@ -0,0 +1,72 @@ +GL_ATI_fragment_shader +https://www.khronos.org/registry/OpenGL/extensions/ATI/ATI_fragment_shader.txt +GL_ATI_fragment_shader + + GL_2X_BIT_ATI 0x00000001 + GL_RED_BIT_ATI 0x00000001 + GL_4X_BIT_ATI 0x00000002 + GL_COMP_BIT_ATI 0x00000002 + GL_GREEN_BIT_ATI 0x00000002 + GL_8X_BIT_ATI 0x00000004 + GL_BLUE_BIT_ATI 0x00000004 + GL_NEGATE_BIT_ATI 0x00000004 + GL_BIAS_BIT_ATI 0x00000008 + GL_HALF_BIT_ATI 0x00000008 + GL_QUARTER_BIT_ATI 0x00000010 + GL_EIGHTH_BIT_ATI 0x00000020 + GL_SATURATE_BIT_ATI 0x00000040 + GL_FRAGMENT_SHADER_ATI 0x8920 + GL_REG_0_ATI 0x8921 + GL_REG_1_ATI 0x8922 + GL_REG_2_ATI 0x8923 + GL_REG_3_ATI 0x8924 + GL_REG_4_ATI 0x8925 + GL_REG_5_ATI 0x8926 + GL_CON_0_ATI 0x8941 + GL_CON_1_ATI 0x8942 + GL_CON_2_ATI 0x8943 + GL_CON_3_ATI 0x8944 + GL_CON_4_ATI 0x8945 + GL_CON_5_ATI 0x8946 + GL_CON_6_ATI 0x8947 + GL_CON_7_ATI 0x8948 + GL_MOV_ATI 0x8961 + GL_ADD_ATI 0x8963 + GL_MUL_ATI 0x8964 + GL_SUB_ATI 0x8965 + GL_DOT3_ATI 0x8966 + GL_DOT4_ATI 0x8967 + GL_MAD_ATI 0x8968 + GL_LERP_ATI 0x8969 + GL_CND_ATI 0x896A + GL_CND0_ATI 0x896B + GL_DOT2_ADD_ATI 0x896C + GL_SECONDARY_INTERPOLATOR_ATI 0x896D + GL_SWIZZLE_STR_ATI 0x8976 + GL_SWIZZLE_STQ_ATI 0x8977 + GL_SWIZZLE_STR_DR_ATI 0x8978 + GL_SWIZZLE_STQ_DQ_ATI 0x8979 + void glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) + void glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) + void glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) + void glBeginFragmentShaderATI (void) + void glBindFragmentShaderATI (GLuint id) + void glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) + void glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) + void glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) + void glDeleteFragmentShaderATI (GLuint id) + void glEndFragmentShaderATI (void) + GLuint glGenFragmentShadersATI (GLuint range) + void glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle) + void glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle) + void glSetFragmentShaderConstantATI (GLuint dst, const GLfloat* value) + GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E + GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F + GL_NUM_PASSES_ATI 0x8970 + GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 + GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 + GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 + GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 + GL_COLOR_ALPHA_PAIRING_ATI 0x8975 + GL_SWIZZLE_STRQ_ATI 0x897A + GL_SWIZZLE_STRQ_DQ_ATI 0x897B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_map_object_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_map_object_buffer new file mode 100644 index 0000000..6a683d0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_map_object_buffer @@ -0,0 +1,6 @@ +GL_ATI_map_object_buffer +http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt +GL_ATI_map_object_buffer + + void * glMapObjectBufferATI (GLuint buffer) + void glUnmapObjectBufferATI (GLuint buffer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_meminfo b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_meminfo new file mode 100644 index 0000000..e7e6fc2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_meminfo @@ -0,0 +1,7 @@ +GL_ATI_meminfo +https://www.khronos.org/registry/OpenGL/extensions/ATI/ATI_meminfo.txt +GL_ATI_meminfo + + GL_VBO_FREE_MEMORY_ATI 0x87FB + GL_TEXTURE_FREE_MEMORY_ATI 0x87FC + GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_pn_triangles b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_pn_triangles new file mode 100644 index 0000000..ca3923d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_pn_triangles @@ -0,0 +1,15 @@ +GL_ATI_pn_triangles +http://www.opengl.org/registry/specs/ATI/pn_triangles.txt +GL_ATI_pn_triangles + + GL_PN_TRIANGLES_ATI 0x87F0 + GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 + GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 + GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 + GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 + GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 + GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 + GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 + GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + void glPNTrianglesiATI (GLenum pname, GLint param) + void glPNTrianglesfATI (GLenum pname, GLfloat param) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_separate_stencil b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_separate_stencil new file mode 100644 index 0000000..b7237e5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_separate_stencil @@ -0,0 +1,10 @@ +GL_ATI_separate_stencil +http://www.opengl.org/registry/specs/ATI/separate_stencil.txt +GL_ATI_separate_stencil + + GL_STENCIL_BACK_FUNC_ATI 0x8800 + GL_STENCIL_BACK_FAIL_ATI 0x8801 + GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 + GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + void glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) + void glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_shader_texture_lod b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_shader_texture_lod new file mode 100644 index 0000000..e6e6c04 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_shader_texture_lod @@ -0,0 +1,4 @@ +GL_ATI_shader_texture_lod + +GL_ATI_shader_texture_lod + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_text_fragment_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_text_fragment_shader new file mode 100644 index 0000000..b0b93fb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_text_fragment_shader @@ -0,0 +1,5 @@ +GL_ATI_text_fragment_shader +https://www.khronos.org/registry/OpenGL/extensions/ATI/ATI_text_fragment_shader.txt +GL_ATI_text_fragment_shader + + GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_compression_3dc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_compression_3dc new file mode 100644 index 0000000..fc3ee44 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_compression_3dc @@ -0,0 +1,5 @@ +GL_ATI_texture_compression_3dc + +GL_ATI_texture_compression_3dc + + GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_env_combine3 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_env_combine3 new file mode 100644 index 0000000..fc6fc96 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_env_combine3 @@ -0,0 +1,7 @@ +GL_ATI_texture_env_combine3 +https://www.khronos.org/registry/OpenGL/extensions/ATI/ATI_texture_env_combine3.txt +GL_ATI_texture_env_combine3 + + GL_MODULATE_ADD_ATI 0x8744 + GL_MODULATE_SIGNED_ADD_ATI 0x8745 + GL_MODULATE_SUBTRACT_ATI 0x8746 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_float new file mode 100644 index 0000000..aead237 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_float @@ -0,0 +1,16 @@ +GL_ATI_texture_float +https://www.khronos.org/registry/OpenGL/extensions/ATI/ATI_texture_float.txt +GL_ATI_texture_float + + GL_RGBA_FLOAT32_ATI 0x8814 + GL_RGB_FLOAT32_ATI 0x8815 + GL_ALPHA_FLOAT32_ATI 0x8816 + GL_INTENSITY_FLOAT32_ATI 0x8817 + GL_LUMINANCE_FLOAT32_ATI 0x8818 + GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 + GL_RGBA_FLOAT16_ATI 0x881A + GL_RGB_FLOAT16_ATI 0x881B + GL_ALPHA_FLOAT16_ATI 0x881C + GL_INTENSITY_FLOAT16_ATI 0x881D + GL_LUMINANCE_FLOAT16_ATI 0x881E + GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_mirror_once b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_mirror_once new file mode 100644 index 0000000..e7ba761 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_texture_mirror_once @@ -0,0 +1,6 @@ +GL_ATI_texture_mirror_once +https://www.khronos.org/registry/OpenGL/extensions/ATI/ATI_texture_mirror_once.txt +GL_ATI_texture_mirror_once + + GL_MIRROR_CLAMP_ATI 0x8742 + GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_vertex_array_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_vertex_array_object new file mode 100644 index 0000000..f0c01c0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_vertex_array_object @@ -0,0 +1,24 @@ +GL_ATI_vertex_array_object +https://www.khronos.org/registry/OpenGL/extensions/ATI/ATI_vertex_array_object.txt +GL_ATI_vertex_array_object + + GL_STATIC_ATI 0x8760 + GL_DYNAMIC_ATI 0x8761 + GL_PRESERVE_ATI 0x8762 + GL_DISCARD_ATI 0x8763 + GL_OBJECT_BUFFER_SIZE_ATI 0x8764 + GL_OBJECT_BUFFER_USAGE_ATI 0x8765 + GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 + GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + void glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) + void glFreeObjectBufferATI (GLuint buffer) + void glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat* params) + void glGetArrayObjectivATI (GLenum array, GLenum pname, GLint* params) + void glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat* params) + void glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint* params) + void glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat* params) + void glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint* params) + GLboolean glIsObjectBufferATI (GLuint buffer) + GLuint glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage) + void glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve) + void glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_vertex_attrib_array_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_vertex_attrib_array_object new file mode 100644 index 0000000..2659525 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_vertex_attrib_array_object @@ -0,0 +1,7 @@ +GL_ATI_vertex_attrib_array_object +https://www.khronos.org/registry/OpenGL/extensions/ATI/ATI_vertex_attrib_array_object.txt +GL_ATI_vertex_attrib_array_object + + void glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat* params) + void glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint* params) + void glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_vertex_streams b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_vertex_streams new file mode 100644 index 0000000..f6e64fd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_ATI_vertex_streams @@ -0,0 +1,59 @@ +GL_ATI_vertex_streams +http://www.opengl.org/registry/specs/ATI/vertex_streams.txt +GL_ATI_vertex_streams + + GL_MAX_VERTEX_STREAMS_ATI 0x876B + GL_VERTEX_SOURCE_ATI 0x876C + GL_VERTEX_STREAM0_ATI 0x876D + GL_VERTEX_STREAM1_ATI 0x876E + GL_VERTEX_STREAM2_ATI 0x876F + GL_VERTEX_STREAM3_ATI 0x8770 + GL_VERTEX_STREAM4_ATI 0x8771 + GL_VERTEX_STREAM5_ATI 0x8772 + GL_VERTEX_STREAM6_ATI 0x8773 + GL_VERTEX_STREAM7_ATI 0x8774 + void glClientActiveVertexStreamATI (GLenum stream) + void glVertexBlendEnviATI (GLenum pname, GLint param) + void glVertexBlendEnvfATI (GLenum pname, GLfloat param) + void glVertexStream1sATI (GLenum stream, GLshort x) + void glVertexStream1svATI (GLenum stream, const GLshort *coords) + void glVertexStream1iATI (GLenum stream, GLint x) + void glVertexStream1ivATI (GLenum stream, const GLint *coords) + void glVertexStream1fATI (GLenum stream, GLfloat x) + void glVertexStream1fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream1dATI (GLenum stream, GLdouble x) + void glVertexStream1dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y) + void glVertexStream2svATI (GLenum stream, const GLshort *coords) + void glVertexStream2iATI (GLenum stream, GLint x, GLint y) + void glVertexStream2ivATI (GLenum stream, const GLint *coords) + void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y) + void glVertexStream2fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y) + void glVertexStream2dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) + void glVertexStream3svATI (GLenum stream, const GLshort *coords) + void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z) + void glVertexStream3ivATI (GLenum stream, const GLint *coords) + void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) + void glVertexStream3fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) + void glVertexStream3dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) + void glVertexStream4svATI (GLenum stream, const GLshort *coords) + void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w) + void glVertexStream4ivATI (GLenum stream, const GLint *coords) + void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glVertexStream4fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexStream4dvATI (GLenum stream, const GLdouble *coords) + void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z) + void glNormalStream3bvATI (GLenum stream, const GLbyte *coords) + void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) + void glNormalStream3svATI (GLenum stream, const GLshort *coords) + void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z) + void glNormalStream3ivATI (GLenum stream, const GLint *coords) + void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) + void glNormalStream3fvATI (GLenum stream, const GLfloat *coords) + void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) + void glNormalStream3dvATI (GLenum stream, const GLdouble *coords) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_DMP_program_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_DMP_program_binary new file mode 100644 index 0000000..3264cf4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_DMP_program_binary @@ -0,0 +1,7 @@ +GL_DMP_program_binary +https://www.khronos.org/registry/OpenGL/extensions/DMP/DMP_program_binary.txt +GL_DMP_program_binary + + GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 + GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 + GL_DMP_PROGRAM_BINARY_DMP 0x9253 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_DMP_shader_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_DMP_shader_binary new file mode 100644 index 0000000..1b4b03b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_DMP_shader_binary @@ -0,0 +1,5 @@ +GL_DMP_shader_binary +https://www.khronos.org/registry/OpenGL/extensions/DMP/DMP_shader_binary.txt +GL_DMP_shader_binary + + GL_SHADER_BINARY_DMP 0x9250 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_422_pixels b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_422_pixels new file mode 100644 index 0000000..5ac06bc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_422_pixels @@ -0,0 +1,8 @@ +GL_EXT_422_pixels +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_422_pixels.txt +GL_EXT_422_pixels + + GL_422_EXT 0x80CC + GL_422_REV_EXT 0x80CD + GL_422_AVERAGE_EXT 0x80CE + GL_422_REV_AVERAGE_EXT 0x80CF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_Cg_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_Cg_shader new file mode 100644 index 0000000..b2df900 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_Cg_shader @@ -0,0 +1,6 @@ +GL_EXT_Cg_shader +http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf +GL_EXT_Cg_shader + + GL_CG_VERTEX_SHADER_EXT 0x890E + GL_CG_FRAGMENT_SHADER_EXT 0x890F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_array new file mode 100644 index 0000000..a916378 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_array @@ -0,0 +1,4 @@ +GL_EXT_EGL_image_array +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_EGL_image_array.txt +GL_EXT_EGL_image_array + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_external_wrap_modes b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_external_wrap_modes new file mode 100644 index 0000000..9fcae5a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_external_wrap_modes @@ -0,0 +1,4 @@ +GL_EXT_EGL_image_external_wrap_modes +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_EGL_image_external_wrap_modes.txt +GL_EXT_EGL_image_external_wrap_modes + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_storage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_storage new file mode 100644 index 0000000..dfab6b2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_storage @@ -0,0 +1,6 @@ +GL_EXT_EGL_image_storage +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_EGL_image_storage.txt +GL_EXT_EGL_image_storage + + void glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list) + void glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_storage_compression b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_storage_compression new file mode 100644 index 0000000..de64135 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_image_storage_compression @@ -0,0 +1,7 @@ +GL_EXT_EGL_image_storage_compression +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_EGL_image_storage_compression.txt +GL_EXT_EGL_image_storage_compression + + GL_SURFACE_COMPRESSION_EXT 0x96C0 + GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 + GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_sync b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_sync new file mode 100644 index 0000000..37beacc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_EGL_sync @@ -0,0 +1,4 @@ +GL_EXT_EGL_sync +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_EGL_sync.txt +GL_EXT_EGL_sync + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_YUV_target b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_YUV_target new file mode 100644 index 0000000..8123ee7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_YUV_target @@ -0,0 +1,5 @@ +GL_EXT_YUV_target +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_YUV_target.txt +GL_EXT_YUV_target + + GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_abgr b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_abgr new file mode 100644 index 0000000..7954859 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_abgr @@ -0,0 +1,5 @@ +GL_EXT_abgr +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_abgr.txt +GL_EXT_abgr + + GL_ABGR_EXT 0x8000 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_base_instance b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_base_instance new file mode 100644 index 0000000..a4a26ff --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_base_instance @@ -0,0 +1,7 @@ +GL_EXT_base_instance +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_base_instance.txt +GL_EXT_base_instance + + void glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) + void glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) + void glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_bgra b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_bgra new file mode 100644 index 0000000..e80cb8d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_bgra @@ -0,0 +1,6 @@ +GL_EXT_bgra +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_bgra.txt +GL_EXT_bgra + + GL_BGR_EXT 0x80E0 + GL_BGRA_EXT 0x80E1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_bindable_uniform b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_bindable_uniform new file mode 100644 index 0000000..00ec270 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_bindable_uniform @@ -0,0 +1,13 @@ +GL_EXT_bindable_uniform +http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt +GL_EXT_bindable_uniform + + GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 + GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 + GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 + GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED + GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + GL_UNIFORM_BUFFER_EXT 0x8DEE + void glUniformBufferEXT (GLuint program, GLint location, GLuint buffer) + GLint glGetUniformBufferSizeEXT (GLuint program, GLint location) + GLintptr glGetUniformOffsetEXT (GLuint program, GLint location) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_color b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_color new file mode 100644 index 0000000..e70edf6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_color @@ -0,0 +1,10 @@ +GL_EXT_blend_color +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_blend_color.txt +GL_EXT_blend_color + + GL_CONSTANT_COLOR_EXT 0x8001 + GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 + GL_CONSTANT_ALPHA_EXT 0x8003 + GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 + GL_BLEND_COLOR_EXT 0x8005 + void glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_equation_separate b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_equation_separate new file mode 100644 index 0000000..f3417e4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_equation_separate @@ -0,0 +1,7 @@ +GL_EXT_blend_equation_separate +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_blend_equation_separate.txt +GL_EXT_blend_equation_separate + + GL_BLEND_EQUATION_RGB_EXT 0x8009 + GL_BLEND_EQUATION_ALPHA_EXT 0x883D + void glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_func_extended b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_func_extended new file mode 100644 index 0000000..fc28e2f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_func_extended @@ -0,0 +1,14 @@ +GL_EXT_blend_func_extended +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_blend_func_extended.txt +GL_EXT_blend_func_extended + + GL_SRC_ALPHA_SATURATE_EXT 0x0308 + GL_SRC1_ALPHA_EXT 0x8589 + GL_SRC1_COLOR_EXT 0x88F9 + GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA + GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB + GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC + GL_LOCATION_INDEX_EXT 0x930F + void glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) + GLint glGetFragDataIndexEXT (GLuint program, const GLchar * name) + GLint glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar* name) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_func_separate b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_func_separate new file mode 100644 index 0000000..d8db1f1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_func_separate @@ -0,0 +1,9 @@ +GL_EXT_blend_func_separate +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_blend_func_separate.txt +GL_EXT_blend_func_separate + + GL_BLEND_DST_RGB_EXT 0x80C8 + GL_BLEND_SRC_RGB_EXT 0x80C9 + GL_BLEND_DST_ALPHA_EXT 0x80CA + GL_BLEND_SRC_ALPHA_EXT 0x80CB + void glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_logic_op b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_logic_op new file mode 100644 index 0000000..e29e418 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_logic_op @@ -0,0 +1,4 @@ +GL_EXT_blend_logic_op +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_blend_logic_op.txt +GL_EXT_blend_logic_op + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_minmax b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_minmax new file mode 100644 index 0000000..8e33e6f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_minmax @@ -0,0 +1,9 @@ +GL_EXT_blend_minmax +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_blend_minmax.txt +GL_EXT_blend_minmax + + GL_FUNC_ADD_EXT 0x8006 + GL_MIN_EXT 0x8007 + GL_MAX_EXT 0x8008 + GL_BLEND_EQUATION_EXT 0x8009 + void glBlendEquationEXT (GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_subtract b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_subtract new file mode 100644 index 0000000..eb93fba --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_blend_subtract @@ -0,0 +1,6 @@ +GL_EXT_blend_subtract +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_blend_subtract.txt +GL_EXT_blend_subtract + + GL_FUNC_SUBTRACT_EXT 0x800A + GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_buffer_storage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_buffer_storage new file mode 100644 index 0000000..9a4a32d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_buffer_storage @@ -0,0 +1,14 @@ +GL_EXT_buffer_storage +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_buffer_storage.txt +GL_EXT_buffer_storage + + GL_MAP_READ_BIT 0x0001 + GL_MAP_WRITE_BIT 0x0002 + GL_MAP_PERSISTENT_BIT_EXT 0x0040 + GL_MAP_COHERENT_BIT_EXT 0x0080 + GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 + GL_CLIENT_STORAGE_BIT_EXT 0x0200 + GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 + GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F + GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 + void glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clear_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clear_texture new file mode 100644 index 0000000..f575d91 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clear_texture @@ -0,0 +1,6 @@ +GL_EXT_clear_texture +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clear_texture.txt +GL_EXT_clear_texture + + void glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data) + void glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clip_control b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clip_control new file mode 100644 index 0000000..527358c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clip_control @@ -0,0 +1,11 @@ +GL_EXT_clip_control +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clip_control.txt +GL_EXT_clip_control + + GL_LOWER_LEFT_EXT 0x8CA1 + GL_UPPER_LEFT_EXT 0x8CA2 + GL_CLIP_ORIGIN_EXT 0x935C + GL_CLIP_DEPTH_MODE_EXT 0x935D + GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E + GL_ZERO_TO_ONE_EXT 0x935F + void glClipControlEXT (GLenum origin, GLenum depth) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clip_cull_distance b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clip_cull_distance new file mode 100644 index 0000000..ff1f926 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clip_cull_distance @@ -0,0 +1,15 @@ +GL_EXT_clip_cull_distance +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clip_cull_distance.txt +GL_EXT_clip_cull_distance + + GL_MAX_CLIP_DISTANCES_EXT 0x0D32 + GL_CLIP_DISTANCE0_EXT 0x3000 + GL_CLIP_DISTANCE1_EXT 0x3001 + GL_CLIP_DISTANCE2_EXT 0x3002 + GL_CLIP_DISTANCE3_EXT 0x3003 + GL_CLIP_DISTANCE4_EXT 0x3004 + GL_CLIP_DISTANCE5_EXT 0x3005 + GL_CLIP_DISTANCE6_EXT 0x3006 + GL_CLIP_DISTANCE7_EXT 0x3007 + GL_MAX_CULL_DISTANCES_EXT 0x82F9 + GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clip_volume_hint b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clip_volume_hint new file mode 100644 index 0000000..c4bb91b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_clip_volume_hint @@ -0,0 +1,5 @@ +GL_EXT_clip_volume_hint +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clip_volume_hint.txt +GL_EXT_clip_volume_hint + + GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_cmyka b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_cmyka new file mode 100644 index 0000000..18ab3d8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_cmyka @@ -0,0 +1,8 @@ +GL_EXT_cmyka +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_cmyka.txt +GL_EXT_cmyka + + GL_CMYK_EXT 0x800C + GL_CMYKA_EXT 0x800D + GL_PACK_CMYK_HINT_EXT 0x800E + GL_UNPACK_CMYK_HINT_EXT 0x800F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_color_buffer_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_color_buffer_float new file mode 100644 index 0000000..0fa95a3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_color_buffer_float @@ -0,0 +1,4 @@ +GL_EXT_color_buffer_float +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_color_buffer_float.txt +GL_EXT_color_buffer_float + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_color_buffer_half_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_color_buffer_half_float new file mode 100644 index 0000000..3b8d7b2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_color_buffer_half_float @@ -0,0 +1,10 @@ +GL_EXT_color_buffer_half_float +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_color_buffer_half_float.txt +GL_EXT_color_buffer_half_float + + GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 + GL_R16F_EXT 0x822D + GL_RG16F_EXT 0x822F + GL_RGBA16F_EXT 0x881A + GL_RGB16F_EXT 0x881B + GL_UNSIGNED_NORMALIZED_EXT 0x8C17 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_color_subtable b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_color_subtable new file mode 100644 index 0000000..6a42010 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_color_subtable @@ -0,0 +1,6 @@ +GL_EXT_color_subtable +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_color_subtable.txt +GL_EXT_color_subtable + + void glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) + void glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_compiled_vertex_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_compiled_vertex_array new file mode 100644 index 0000000..e801e55 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_compiled_vertex_array @@ -0,0 +1,8 @@ +GL_EXT_compiled_vertex_array +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_compiled_vertex_array.txt +GL_EXT_compiled_vertex_array + + GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 + GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + void glLockArraysEXT (GLint first, GLsizei count) + void glUnlockArraysEXT (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_compressed_ETC1_RGB8_sub_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_compressed_ETC1_RGB8_sub_texture new file mode 100644 index 0000000..a8879af --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_compressed_ETC1_RGB8_sub_texture @@ -0,0 +1,4 @@ +GL_EXT_compressed_ETC1_RGB8_sub_texture +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_compressed_ETC1_RGB8_sub_texture.txt +GL_EXT_compressed_ETC1_RGB8_sub_texture + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_conservative_depth b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_conservative_depth new file mode 100644 index 0000000..dc71faa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_conservative_depth @@ -0,0 +1,4 @@ +GL_EXT_conservative_depth +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_conservative_depth.txt +GL_EXT_conservative_depth + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_convolution b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_convolution new file mode 100644 index 0000000..fdeab52 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_convolution @@ -0,0 +1,37 @@ +GL_EXT_convolution +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_convolution.txt +GL_EXT_convolution + + GL_CONVOLUTION_1D_EXT 0x8010 + GL_CONVOLUTION_2D_EXT 0x8011 + GL_SEPARABLE_2D_EXT 0x8012 + GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 + GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 + GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 + GL_REDUCE_EXT 0x8016 + GL_CONVOLUTION_FORMAT_EXT 0x8017 + GL_CONVOLUTION_WIDTH_EXT 0x8018 + GL_CONVOLUTION_HEIGHT_EXT 0x8019 + GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A + GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B + GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C + GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D + GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E + GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F + GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 + GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 + GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 + GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + void glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image) + void glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image) + void glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat param) + void glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) + void glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint param) + void glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint* params) + void glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) + void glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image) + void glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) + void glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint* params) + void glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) + void glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_coordinate_frame b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_coordinate_frame new file mode 100644 index 0000000..b57c8d7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_coordinate_frame @@ -0,0 +1,20 @@ +GL_EXT_coordinate_frame +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_coordinate_frame.txt +GL_EXT_coordinate_frame + + GL_TANGENT_ARRAY_EXT 0x8439 + GL_BINORMAL_ARRAY_EXT 0x843A + GL_CURRENT_TANGENT_EXT 0x843B + GL_CURRENT_BINORMAL_EXT 0x843C + GL_TANGENT_ARRAY_TYPE_EXT 0x843E + GL_TANGENT_ARRAY_STRIDE_EXT 0x843F + GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 + GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 + GL_TANGENT_ARRAY_POINTER_EXT 0x8442 + GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 + GL_MAP1_TANGENT_EXT 0x8444 + GL_MAP2_TANGENT_EXT 0x8445 + GL_MAP1_BINORMAL_EXT 0x8446 + GL_MAP2_BINORMAL_EXT 0x8447 + void glBinormalPointerEXT (GLenum type, GLsizei stride, void *pointer) + void glTangentPointerEXT (GLenum type, GLsizei stride, void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_copy_image b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_copy_image new file mode 100644 index 0000000..fba0373 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_copy_image @@ -0,0 +1,5 @@ +GL_EXT_copy_image +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_copy_image.txt +GL_EXT_copy_image + + void glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_copy_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_copy_texture new file mode 100644 index 0000000..b1ba382 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_copy_texture @@ -0,0 +1,9 @@ +GL_EXT_copy_texture +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_copy_texture.txt +GL_EXT_copy_texture + + void glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) + void glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) + void glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) + void glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_cull_vertex b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_cull_vertex new file mode 100644 index 0000000..8e82290 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_cull_vertex @@ -0,0 +1,9 @@ +GL_EXT_cull_vertex +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_cull_vertex.txt +GL_EXT_cull_vertex + + GL_CULL_VERTEX_EXT 0x81AA + GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB + GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + void glCullParameterdvEXT (GLenum pname, GLdouble* params) + void glCullParameterfvEXT (GLenum pname, GLfloat* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_debug_label b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_debug_label new file mode 100644 index 0000000..74b8855 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_debug_label @@ -0,0 +1,12 @@ +GL_EXT_debug_label +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_debug_label.txt +GL_EXT_debug_label + + GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F + GL_PROGRAM_OBJECT_EXT 0x8B40 + GL_SHADER_OBJECT_EXT 0x8B48 + GL_BUFFER_OBJECT_EXT 0x9151 + GL_QUERY_OBJECT_EXT 0x9153 + GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 + void glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label) + void glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar* label) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_debug_marker b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_debug_marker new file mode 100644 index 0000000..ce9ffe4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_debug_marker @@ -0,0 +1,7 @@ +GL_EXT_debug_marker +http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt +GL_EXT_debug_marker + + void glInsertEventMarkerEXT (GLsizei length, const GLchar* marker) + void glPushGroupMarkerEXT (GLsizei length, const GLchar* marker) + void glPopGroupMarkerEXT (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_depth_bounds_test b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_depth_bounds_test new file mode 100644 index 0000000..da2a453 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_depth_bounds_test @@ -0,0 +1,7 @@ +GL_EXT_depth_bounds_test +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt +GL_EXT_depth_bounds_test + + GL_DEPTH_BOUNDS_TEST_EXT 0x8890 + GL_DEPTH_BOUNDS_EXT 0x8891 + void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_depth_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_depth_clamp new file mode 100644 index 0000000..2aee70f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_depth_clamp @@ -0,0 +1,5 @@ +GL_EXT_depth_clamp +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_depth_clamp.txt +GL_EXT_depth_clamp + + GL_DEPTH_CLAMP_EXT 0x864F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_direct_state_access b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_direct_state_access new file mode 100644 index 0000000..4293dcd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_direct_state_access @@ -0,0 +1,223 @@ +GL_EXT_direct_state_access +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_direct_state_access.txt +GL_EXT_direct_state_access + + GL_PROGRAM_MATRIX_EXT 0x8E2D + GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E + GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + void glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture) + GLenum glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target) + void glClientAttribDefaultEXT (GLbitfield mask) + void glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) + void glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) + void glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) + void glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) + void glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) + void glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) + void glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) + void glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) + void glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) + void glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) + void glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) + void glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) + void glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) + void glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) + void glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glDisableClientStateIndexedEXT (GLenum array, GLuint index) + void glDisableClientStateiEXT (GLenum array, GLuint index) + void glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index) + void glDisableVertexArrayEXT (GLuint vaobj, GLenum array) + void glEnableClientStateIndexedEXT (GLenum array, GLuint index) + void glEnableClientStateiEXT (GLenum array, GLuint index) + void glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index) + void glEnableVertexArrayEXT (GLuint vaobj, GLenum array) + void glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length) + void glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode) + void glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum* bufs) + void glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode) + void glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target) + void glGenerateTextureMipmapEXT (GLuint texture, GLenum target) + void glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, void *img) + void glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint level, void *img) + void glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble* params) + void glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble* params) + void glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat* params) + void glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat* params) + void glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint* param) + void glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat* params) + void glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) + void glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params) + void glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params) + void glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint* params) + void glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels) + void glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params) + void glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params) + void glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) + void glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint* params) + void glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat* params) + void glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) + void glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint* params) + void glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void** params) + void glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) + void glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) + void glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint* params) + void glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint* params) + void glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble* params) + void glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat* params) + void glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string) + void glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint* params) + void glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint* params) + void glGetPointerIndexedvEXT (GLenum target, GLuint index, void** params) + void glGetPointeri_vEXT (GLenum pname, GLuint index, void** params) + void glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels) + void glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params) + void glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params) + void glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint* params) + void glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint* params) + void glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat* params) + void glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint* params) + void glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint* param) + void glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint* param) + void glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void** param) + void glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void** param) + void * glMapNamedBufferEXT (GLuint buffer, GLenum access) + void * glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) + void glMatrixFrustumEXT (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) + void glMatrixLoadIdentityEXT (GLenum matrixMode) + void glMatrixLoadTransposedEXT (GLenum matrixMode, const GLdouble* m) + void glMatrixLoadTransposefEXT (GLenum matrixMode, const GLfloat* m) + void glMatrixLoaddEXT (GLenum matrixMode, const GLdouble* m) + void glMatrixLoadfEXT (GLenum matrixMode, const GLfloat* m) + void glMatrixMultTransposedEXT (GLenum matrixMode, const GLdouble* m) + void glMatrixMultTransposefEXT (GLenum matrixMode, const GLfloat* m) + void glMatrixMultdEXT (GLenum matrixMode, const GLdouble* m) + void glMatrixMultfEXT (GLenum matrixMode, const GLfloat* m) + void glMatrixOrthoEXT (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) + void glMatrixPopEXT (GLenum matrixMode) + void glMatrixPushEXT (GLenum matrixMode) + void glMatrixRotatedEXT (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) + void glMatrixRotatefEXT (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) + void glMatrixScaledEXT (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) + void glMatrixScalefEXT (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) + void glMatrixTranslatedEXT (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) + void glMatrixTranslatefEXT (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) + void glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) + void glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer) + void glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param) + void glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params) + void glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param) + void glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* params) + void glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param) + void glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params) + void glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param) + void glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params) + void glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param) + void glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint* params) + void glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) + void glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) + void glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) + void glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* params) + void glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint* params) + void glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param) + void glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param) + void glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param) + void glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* param) + void glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer) + void glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) + void glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) + void glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) + void glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) + void glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) + void glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) + void glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) + void glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) + void glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) + void glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) + void glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) + void glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble* params) + void glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat* params) + void glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) + void glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint* params) + void glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint* params) + void glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params) + void glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params) + void glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params) + void glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string) + void glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) + void glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) + void glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) + void glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0) + void glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform1iEXT (GLuint program, GLint location, GLint v0) + void glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0) + void glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1) + void glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1) + void glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1) + void glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) + void glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) + void glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) + void glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) + void glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) + void glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glPushClientAttribDefaultEXT (GLbitfield mask) + void glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) + void glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) + void glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) + void glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) + void glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint* params) + void glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint* params) + void glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param) + void glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat* param) + void glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param) + void glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint* param) + void glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer) + void glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) + void glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) + void glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) + GLboolean glUnmapNamedBufferEXT (GLuint buffer) + void glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) + void glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) + void glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor) + void glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) + void glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_discard_framebuffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_discard_framebuffer new file mode 100644 index 0000000..ddf9f3a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_discard_framebuffer @@ -0,0 +1,8 @@ +GL_EXT_discard_framebuffer +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_discard_framebuffer.txt +GL_EXT_discard_framebuffer + + GL_COLOR_EXT 0x1800 + GL_DEPTH_EXT 0x1801 + GL_STENCIL_EXT 0x1802 + void glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum* attachments) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_disjoint_timer_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_disjoint_timer_query new file mode 100644 index 0000000..b6db945 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_disjoint_timer_query @@ -0,0 +1,21 @@ +GL_EXT_disjoint_timer_query +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_disjoint_timer_query.txt +GL_EXT_disjoint_timer_query + + GL_QUERY_COUNTER_BITS_EXT 0x8864 + GL_CURRENT_QUERY_EXT 0x8865 + GL_QUERY_RESULT_EXT 0x8866 + GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 + GL_TIME_ELAPSED_EXT 0x88BF + GL_TIMESTAMP_EXT 0x8E28 + GL_GPU_DISJOINT_EXT 0x8FBB + void glBeginQueryEXT (GLenum target, GLuint id) + void glDeleteQueriesEXT (GLsizei n, const GLuint* ids) + void glEndQueryEXT (GLenum target) + void glGenQueriesEXT (GLsizei n, GLuint* ids) + void glGetInteger64vEXT (GLenum pname, GLint64* data) + void glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint* params) + void glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint* params) + void glGetQueryivEXT (GLenum target, GLenum pname, GLint* params) + GLboolean glIsQueryEXT (GLuint id) + void glQueryCounterEXT (GLuint id, GLenum target) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_buffers b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_buffers new file mode 100644 index 0000000..eb0a405 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_buffers @@ -0,0 +1,39 @@ +GL_EXT_draw_buffers +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_buffers.txt +GL_EXT_draw_buffers + + GL_MAX_DRAW_BUFFERS_EXT 0x8824 + GL_DRAW_BUFFER0_EXT 0x8825 + GL_DRAW_BUFFER1_EXT 0x8826 + GL_DRAW_BUFFER2_EXT 0x8827 + GL_DRAW_BUFFER3_EXT 0x8828 + GL_DRAW_BUFFER4_EXT 0x8829 + GL_DRAW_BUFFER5_EXT 0x882A + GL_DRAW_BUFFER6_EXT 0x882B + GL_DRAW_BUFFER7_EXT 0x882C + GL_DRAW_BUFFER8_EXT 0x882D + GL_DRAW_BUFFER9_EXT 0x882E + GL_DRAW_BUFFER10_EXT 0x882F + GL_DRAW_BUFFER11_EXT 0x8830 + GL_DRAW_BUFFER12_EXT 0x8831 + GL_DRAW_BUFFER13_EXT 0x8832 + GL_DRAW_BUFFER14_EXT 0x8833 + GL_DRAW_BUFFER15_EXT 0x8834 + GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF + GL_COLOR_ATTACHMENT0_EXT 0x8CE0 + GL_COLOR_ATTACHMENT1_EXT 0x8CE1 + GL_COLOR_ATTACHMENT2_EXT 0x8CE2 + GL_COLOR_ATTACHMENT3_EXT 0x8CE3 + GL_COLOR_ATTACHMENT4_EXT 0x8CE4 + GL_COLOR_ATTACHMENT5_EXT 0x8CE5 + GL_COLOR_ATTACHMENT6_EXT 0x8CE6 + GL_COLOR_ATTACHMENT7_EXT 0x8CE7 + GL_COLOR_ATTACHMENT8_EXT 0x8CE8 + GL_COLOR_ATTACHMENT9_EXT 0x8CE9 + GL_COLOR_ATTACHMENT10_EXT 0x8CEA + GL_COLOR_ATTACHMENT11_EXT 0x8CEB + GL_COLOR_ATTACHMENT12_EXT 0x8CEC + GL_COLOR_ATTACHMENT13_EXT 0x8CED + GL_COLOR_ATTACHMENT14_EXT 0x8CEE + GL_COLOR_ATTACHMENT15_EXT 0x8CEF + void glDrawBuffersEXT (GLsizei n, const GLenum* bufs) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_buffers2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_buffers2 new file mode 100644 index 0000000..02cb158 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_buffers2 @@ -0,0 +1,10 @@ +GL_EXT_draw_buffers2 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_buffers2.txt +GL_EXT_draw_buffers2 + + void glColorMaskIndexedEXT (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) + void glDisableIndexedEXT (GLenum target, GLuint index) + void glEnableIndexedEXT (GLenum target, GLuint index) + void glGetBooleanIndexedvEXT (GLenum value, GLuint index, GLboolean* data) + void glGetIntegerIndexedvEXT (GLenum value, GLuint index, GLint* data) + GLboolean glIsEnabledIndexedEXT (GLenum target, GLuint index) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_buffers_indexed b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_buffers_indexed new file mode 100644 index 0000000..cfaaf0a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_buffers_indexed @@ -0,0 +1,12 @@ +GL_EXT_draw_buffers_indexed +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_buffers_indexed.txt +GL_EXT_draw_buffers_indexed + + void glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha) + void glBlendEquationiEXT (GLuint buf, GLenum mode) + void glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) + void glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst) + void glColorMaskiEXT (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) + void glDisableiEXT (GLenum target, GLuint index) + void glEnableiEXT (GLenum target, GLuint index) + GLboolean glIsEnablediEXT (GLenum target, GLuint index) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_elements_base_vertex b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_elements_base_vertex new file mode 100644 index 0000000..2124d9d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_elements_base_vertex @@ -0,0 +1,8 @@ +GL_EXT_draw_elements_base_vertex +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_elements_base_vertex.txt +GL_EXT_draw_elements_base_vertex + + void glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) + void glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) + void glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) + void glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_instanced b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_instanced new file mode 100644 index 0000000..ca7f17e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_instanced @@ -0,0 +1,6 @@ +GL_EXT_draw_instanced +http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt +GL_EXT_draw_instanced + + void glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_range_elements b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_range_elements new file mode 100644 index 0000000..f5346de --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_range_elements @@ -0,0 +1,7 @@ +GL_EXT_draw_range_elements +http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt +GL_EXT_draw_range_elements + + GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 + GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_transform_feedback b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_transform_feedback new file mode 100644 index 0000000..1bf814a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_draw_transform_feedback @@ -0,0 +1,6 @@ +GL_EXT_draw_transform_feedback +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_transform_feedback.txt +GL_EXT_draw_transform_feedback + + void glDrawTransformFeedbackEXT (GLenum mode, GLuint id) + void glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_external_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_external_buffer new file mode 100644 index 0000000..25a3ca6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_external_buffer @@ -0,0 +1,7 @@ +GL_EXT_external_buffer +http://www.opengl.org/registry/specs/EXT/external_buffer.txt +GL_EXT_external_buffer + + void glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) + void glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) + typedef void* GLeglClientBufferEXT \ No newline at end of file diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_float_blend b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_float_blend new file mode 100644 index 0000000..efed1a9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_float_blend @@ -0,0 +1,4 @@ +GL_EXT_float_blend +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_float_blend.txt +GL_EXT_float_blend + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fog_coord b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fog_coord new file mode 100644 index 0000000..148866a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fog_coord @@ -0,0 +1,17 @@ +GL_EXT_fog_coord +http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt +GL_EXT_fog_coord + + GL_FOG_COORDINATE_SOURCE_EXT 0x8450 + GL_FOG_COORDINATE_EXT 0x8451 + GL_FRAGMENT_DEPTH_EXT 0x8452 + GL_CURRENT_FOG_COORDINATE_EXT 0x8453 + GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 + GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 + GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 + GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + void glFogCoordfEXT (GLfloat coord) + void glFogCoordfvEXT (const GLfloat *coord) + void glFogCoorddEXT (GLdouble coord) + void glFogCoorddvEXT (const GLdouble *coord) + void glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_frag_depth b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_frag_depth new file mode 100644 index 0000000..cb5f316 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_frag_depth @@ -0,0 +1,4 @@ +GL_EXT_frag_depth +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_frag_depth.txt +GL_EXT_frag_depth + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_lighting b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_lighting new file mode 100644 index 0000000..af9491a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_lighting @@ -0,0 +1,36 @@ +GL_EXT_fragment_lighting +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_fragment_lighting.txt +GL_EXT_fragment_lighting + + GL_FRAGMENT_LIGHTING_EXT 0x8400 + GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 + GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 + GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 + GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 + GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 + GL_CURRENT_RASTER_NORMAL_EXT 0x8406 + GL_LIGHT_ENV_MODE_EXT 0x8407 + GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 + GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 + GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A + GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B + GL_FRAGMENT_LIGHT0_EXT 0x840C + GL_FRAGMENT_LIGHT7_EXT 0x8413 + void glFragmentColorMaterialEXT (GLenum face, GLenum mode) + void glFragmentLightModelfEXT (GLenum pname, GLfloat param) + void glFragmentLightModelfvEXT (GLenum pname, GLfloat* params) + void glFragmentLightModeliEXT (GLenum pname, GLint param) + void glFragmentLightModelivEXT (GLenum pname, GLint* params) + void glFragmentLightfEXT (GLenum light, GLenum pname, GLfloat param) + void glFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat* params) + void glFragmentLightiEXT (GLenum light, GLenum pname, GLint param) + void glFragmentLightivEXT (GLenum light, GLenum pname, GLint* params) + void glFragmentMaterialfEXT (GLenum face, GLenum pname, const GLfloat param) + void glFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat* params) + void glFragmentMaterialiEXT (GLenum face, GLenum pname, const GLint param) + void glFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint* params) + void glGetFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat* params) + void glGetFragmentLightivEXT (GLenum light, GLenum pname, GLint* params) + void glGetFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat* params) + void glGetFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint* params) + void glLightEnviEXT (GLenum pname, GLint param) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_shading_rate b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_shading_rate new file mode 100644 index 0000000..a3d1eaa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_shading_rate @@ -0,0 +1,35 @@ +GL_EXT_fragment_shading_rate +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_fragment_shading_rate.txt +GL_EXT_fragment_shading_rate + + GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F + GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 + GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 + GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 + GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 + GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA + GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB + GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC + GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD + GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE + GL_SHADING_RATE_EXT 0x96D0 + GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 + GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 + GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 + GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 + GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 + GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 + GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 + GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 + GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 + GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA + GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB + GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC + GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD + GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE + GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF + GL_FRAGMENT_SHADING_RATE_PRIMITIVE_RATE_WITH_MULTI_VIEWPORT_SUPPORTED_EXT 0x9780 + void glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight) + void glGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei* count, GLenum *shadingRates) + void glShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1) + void glShadingRateEXT (GLenum rate) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_shading_rate_attachment b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_shading_rate_attachment new file mode 100644 index 0000000..eea5412 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_shading_rate_attachment @@ -0,0 +1,4 @@ +GL_EXT_fragment_shading_rate_attachment +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_fragment_shading_rate.txt +GL_EXT_fragment_shading_rate_attachment + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_shading_rate_primitive b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_shading_rate_primitive new file mode 100644 index 0000000..659eed0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_fragment_shading_rate_primitive @@ -0,0 +1,4 @@ +GL_EXT_fragment_shading_rate_primitive +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_fragment_shading_rate.txt +GL_EXT_fragment_shading_rate_primitive + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_blit b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_blit new file mode 100644 index 0000000..24ca853 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_blit @@ -0,0 +1,9 @@ +GL_EXT_framebuffer_blit +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_framebuffer_blit.txt +GL_EXT_framebuffer_blit + + GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 + GL_READ_FRAMEBUFFER_EXT 0x8CA8 + GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 + GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + void glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_blit_layers b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_blit_layers new file mode 100644 index 0000000..67179e1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_blit_layers @@ -0,0 +1,6 @@ +GL_EXT_framebuffer_blit_layers +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_framebuffer_blit_layers.txt +GL_EXT_framebuffer_blit_layers + + void glBlitFramebufferLayerEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter) + void glBlitFramebufferLayersEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_multisample new file mode 100644 index 0000000..2463a1b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_multisample @@ -0,0 +1,10 @@ +GL_EXT_framebuffer_multisample +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_framebuffer_multisample.txt +GL_EXT_framebuffer_multisample + + GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 + GL_MAX_SAMPLES_EXT 0x8D57 + void glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 + GL_MAX_SAMPLES_EXT 0x8D57 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_multisample_blit_scaled b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_multisample_blit_scaled new file mode 100644 index 0000000..947488f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_multisample_blit_scaled @@ -0,0 +1,6 @@ +GL_EXT_framebuffer_multisample_blit_scaled +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_framebuffer_multisample_blit_scaled.txt +GL_EXT_framebuffer_multisample_blit_scaled + + GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA + GL_SCALED_RESOLVE_NICEST_EXT 0x90BB diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_object new file mode 100644 index 0000000..7165eab --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_object @@ -0,0 +1,72 @@ +GL_EXT_framebuffer_object +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_framebuffer_object.txt +GL_EXT_framebuffer_object + + GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 + GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 + GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 + GL_RENDERBUFFER_BINDING_EXT 0x8CA7 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 + GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 + GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 + GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC + GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD + GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF + GL_COLOR_ATTACHMENT0_EXT 0x8CE0 + GL_COLOR_ATTACHMENT1_EXT 0x8CE1 + GL_COLOR_ATTACHMENT2_EXT 0x8CE2 + GL_COLOR_ATTACHMENT3_EXT 0x8CE3 + GL_COLOR_ATTACHMENT4_EXT 0x8CE4 + GL_COLOR_ATTACHMENT5_EXT 0x8CE5 + GL_COLOR_ATTACHMENT6_EXT 0x8CE6 + GL_COLOR_ATTACHMENT7_EXT 0x8CE7 + GL_COLOR_ATTACHMENT8_EXT 0x8CE8 + GL_COLOR_ATTACHMENT9_EXT 0x8CE9 + GL_COLOR_ATTACHMENT10_EXT 0x8CEA + GL_COLOR_ATTACHMENT11_EXT 0x8CEB + GL_COLOR_ATTACHMENT12_EXT 0x8CEC + GL_COLOR_ATTACHMENT13_EXT 0x8CED + GL_COLOR_ATTACHMENT14_EXT 0x8CEE + GL_COLOR_ATTACHMENT15_EXT 0x8CEF + GL_DEPTH_ATTACHMENT_EXT 0x8D00 + GL_STENCIL_ATTACHMENT_EXT 0x8D20 + GL_FRAMEBUFFER_EXT 0x8D40 + GL_RENDERBUFFER_EXT 0x8D41 + GL_RENDERBUFFER_WIDTH_EXT 0x8D42 + GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 + GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 + GL_STENCIL_INDEX1_EXT 0x8D46 + GL_STENCIL_INDEX4_EXT 0x8D47 + GL_STENCIL_INDEX8_EXT 0x8D48 + GL_STENCIL_INDEX16_EXT 0x8D49 + GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 + GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 + GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 + GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 + GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 + GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + void glBindFramebufferEXT (GLenum target, GLuint framebuffer) + void glBindRenderbufferEXT (GLenum target, GLuint renderbuffer) + GLenum glCheckFramebufferStatusEXT (GLenum target) + void glDeleteFramebuffersEXT (GLsizei n, const GLuint* framebuffers) + void glDeleteRenderbuffersEXT (GLsizei n, const GLuint* renderbuffers) + void glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) + void glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) + void glGenFramebuffersEXT (GLsizei n, GLuint* framebuffers) + void glGenRenderbuffersEXT (GLsizei n, GLuint* renderbuffers) + void glGenerateMipmapEXT (GLenum target) + void glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint* params) + void glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint* params) + GLboolean glIsFramebufferEXT (GLuint framebuffer) + GLboolean glIsRenderbufferEXT (GLuint renderbuffer) + void glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_sRGB b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_sRGB new file mode 100644 index 0000000..2f4c6ff --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_framebuffer_sRGB @@ -0,0 +1,6 @@ +GL_EXT_framebuffer_sRGB +http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt +GL_EXT_framebuffer_sRGB + + GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 + GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_geometry_point_size b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_geometry_point_size new file mode 100644 index 0000000..301e21e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_geometry_point_size @@ -0,0 +1,37 @@ +GL_EXT_geometry_point_size +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_geometry_shader.txt +GL_EXT_geometry_point_size + + GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 + GL_LINES_ADJACENCY_EXT 0xA + GL_LINE_STRIP_ADJACENCY_EXT 0xB + GL_TRIANGLES_ADJACENCY_EXT 0xC + GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD + GL_LAYER_PROVOKING_VERTEX_EXT 0x825E + GL_UNDEFINED_VERTEX_EXT 0x8260 + GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F + GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 + GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 + GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 + GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 + GL_PRIMITIVES_GENERATED_EXT 0x8C87 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 + GL_GEOMETRY_SHADER_EXT 0x8DD9 + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D + GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E + GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A + GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD + GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 + GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 + GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 + GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF + GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 + GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 + GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 + GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_geometry_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_geometry_shader new file mode 100644 index 0000000..4838c01 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_geometry_shader @@ -0,0 +1,37 @@ +GL_EXT_geometry_shader +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_geometry_shader.txt +GL_EXT_geometry_shader + + GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 + GL_LINES_ADJACENCY_EXT 0xA + GL_LINE_STRIP_ADJACENCY_EXT 0xB + GL_TRIANGLES_ADJACENCY_EXT 0xC + GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD + GL_LAYER_PROVOKING_VERTEX_EXT 0x825E + GL_UNDEFINED_VERTEX_EXT 0x8260 + GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F + GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 + GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 + GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 + GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 + GL_PRIMITIVES_GENERATED_EXT 0x8C87 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 + GL_GEOMETRY_SHADER_EXT 0x8DD9 + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D + GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E + GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A + GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD + GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 + GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 + GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 + GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF + GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 + GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 + GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 + GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_geometry_shader4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_geometry_shader4 new file mode 100644 index 0000000..a463c4c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_geometry_shader4 @@ -0,0 +1,27 @@ +GL_EXT_geometry_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt +GL_EXT_geometry_shader4 + + GL_GEOMETRY_SHADER_EXT 0x8DD9 + GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD + GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE + GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA + GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB + GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 + GL_LINES_ADJACENCY_EXT 0xA + GL_LINE_STRIP_ADJACENCY_EXT 0xB + GL_TRIANGLES_ADJACENCY_EXT 0xC + GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 + GL_PROGRAM_POINT_SIZE_EXT 0x8642 + void glProgramParameteriEXT (GLuint program, GLenum pname, GLint value) + void glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level) + void glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_gpu_program_parameters b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_gpu_program_parameters new file mode 100644 index 0000000..298bc36 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_gpu_program_parameters @@ -0,0 +1,6 @@ +GL_EXT_gpu_program_parameters +http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt +GL_EXT_gpu_program_parameters + + void glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) + void glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_gpu_shader4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_gpu_shader4 new file mode 100644 index 0000000..7e95dbc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_gpu_shader4 @@ -0,0 +1,64 @@ +GL_EXT_gpu_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt +GL_EXT_gpu_shader4 + + GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 + GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 + GL_SAMPLER_BUFFER_EXT 0x8DC2 + GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 + GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 + GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 + GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 + GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 + GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 + GL_INT_SAMPLER_1D_EXT 0x8DC9 + GL_INT_SAMPLER_2D_EXT 0x8DCA + GL_INT_SAMPLER_3D_EXT 0x8DCB + GL_INT_SAMPLER_CUBE_EXT 0x8DCC + GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD + GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE + GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF + GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 + GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 + GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 + GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 + GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 + GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 + GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD + void glGetUniformuivEXT (GLuint program, GLint location, GLuint *params) + void glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name) + GLint glGetFragDataLocationEXT (GLuint program, const GLchar *name) + void glUniform1uiEXT (GLint location, GLuint v0) + void glUniform2uiEXT (GLint location, GLuint v0, GLuint v1) + void glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2) + void glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value) + void glVertexAttribI1iEXT (GLuint index, GLint x) + void glVertexAttribI2iEXT (GLuint index, GLint x, GLint y) + void glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z) + void glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w) + void glVertexAttribI1uiEXT (GLuint index, GLuint x) + void glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y) + void glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z) + void glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glVertexAttribI1ivEXT (GLuint index, const GLint *v) + void glVertexAttribI2ivEXT (GLuint index, const GLint *v) + void glVertexAttribI3ivEXT (GLuint index, const GLint *v) + void glVertexAttribI4ivEXT (GLuint index, const GLint *v) + void glVertexAttribI1uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI2uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI3uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI4uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI4bvEXT (GLuint index, const GLbyte *v) + void glVertexAttribI4svEXT (GLuint index, const GLshort *v) + void glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v) + void glVertexAttribI4usvEXT (GLuint index, const GLushort *v) + void glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) + void glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params) + void glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_gpu_shader5 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_gpu_shader5 new file mode 100644 index 0000000..72fc0b4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_gpu_shader5 @@ -0,0 +1,4 @@ +GL_EXT_gpu_shader5 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_gpu_shader5.txt +GL_EXT_gpu_shader5 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_histogram b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_histogram new file mode 100644 index 0000000..565d9ae --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_histogram @@ -0,0 +1,27 @@ +GL_EXT_histogram +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_histogram.txt +GL_EXT_histogram + + GL_HISTOGRAM_EXT 0x8024 + GL_PROXY_HISTOGRAM_EXT 0x8025 + GL_HISTOGRAM_WIDTH_EXT 0x8026 + GL_HISTOGRAM_FORMAT_EXT 0x8027 + GL_HISTOGRAM_RED_SIZE_EXT 0x8028 + GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 + GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A + GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B + GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C + GL_HISTOGRAM_SINK_EXT 0x802D + GL_MINMAX_EXT 0x802E + GL_MINMAX_FORMAT_EXT 0x802F + GL_MINMAX_SINK_EXT 0x8030 + void glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) + void glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) + void glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint* params) + void glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) + void glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) + void glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint* params) + void glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) + void glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink) + void glResetHistogramEXT (GLenum target) + void glResetMinmaxEXT (GLenum target) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_array_formats b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_array_formats new file mode 100644 index 0000000..6b772e9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_array_formats @@ -0,0 +1,4 @@ +GL_EXT_index_array_formats +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_index_array_formats.txt +GL_EXT_index_array_formats + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_func b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_func new file mode 100644 index 0000000..7a2b8dd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_func @@ -0,0 +1,5 @@ +GL_EXT_index_func +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_index_func.txt +GL_EXT_index_func + + void glIndexFuncEXT (GLenum func, GLfloat ref) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_material b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_material new file mode 100644 index 0000000..e5a1e07 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_material @@ -0,0 +1,5 @@ +GL_EXT_index_material +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_index_material.txt +GL_EXT_index_material + + void glIndexMaterialEXT (GLenum face, GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_texture new file mode 100644 index 0000000..4157657 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_index_texture @@ -0,0 +1,4 @@ +GL_EXT_index_texture +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_index_texture.txt +GL_EXT_index_texture + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_instanced_arrays b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_instanced_arrays new file mode 100644 index 0000000..da3fb1d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_instanced_arrays @@ -0,0 +1,6 @@ +GL_EXT_instanced_arrays +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_instanced_arrays.txt +GL_EXT_instanced_arrays + + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE + void glVertexAttribDivisorEXT (GLuint index, GLuint divisor) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_light_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_light_texture new file mode 100644 index 0000000..d38f050 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_light_texture @@ -0,0 +1,16 @@ +GL_EXT_light_texture +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_light_texture.txt +GL_EXT_light_texture + + GL_FRAGMENT_MATERIAL_EXT 0x8349 + GL_FRAGMENT_NORMAL_EXT 0x834A + GL_FRAGMENT_COLOR_EXT 0x834C + GL_ATTENUATION_EXT 0x834D + GL_SHADOW_ATTENUATION_EXT 0x834E + GL_TEXTURE_APPLICATION_MODE_EXT 0x834F + GL_TEXTURE_LIGHT_EXT 0x8350 + GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 + GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + void glApplyTextureEXT (GLenum mode) + void glTextureLightEXT (GLenum pname) + void glTextureMaterialEXT (GLenum face, GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_map_buffer_range b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_map_buffer_range new file mode 100644 index 0000000..7f05418 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_map_buffer_range @@ -0,0 +1,12 @@ +GL_EXT_map_buffer_range +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_map_buffer_range.txt +GL_EXT_map_buffer_range + + GL_MAP_READ_BIT_EXT 0x0001 + GL_MAP_WRITE_BIT_EXT 0x0002 + GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 + GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 + GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 + GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 + void glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length) + void * glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_memory_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_memory_object new file mode 100644 index 0000000..5520422 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_memory_object @@ -0,0 +1,34 @@ +GL_EXT_memory_object +http://www.opengl.org/registry/specs/EXT/external_objects.txt +GL_EXT_memory_object + + GL_UUID_SIZE_EXT 16 + GL_TEXTURE_TILING_EXT 0x9580 + GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 + GL_NUM_TILING_TYPES_EXT 0x9582 + GL_TILING_TYPES_EXT 0x9583 + GL_OPTIMAL_TILING_EXT 0x9584 + GL_LINEAR_TILING_EXT 0x9585 + GL_NUM_DEVICE_UUIDS_EXT 0x9596 + GL_DEVICE_UUID_EXT 0x9597 + GL_DRIVER_UUID_EXT 0x9598 + GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B + void glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) + void glCreateMemoryObjectsEXT (GLsizei n, GLuint* memoryObjects) + void glDeleteMemoryObjectsEXT (GLsizei n, const GLuint* memoryObjects) + void glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint* params) + void glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte* data) + void glGetUnsignedBytevEXT (GLenum pname, GLubyte* data) + GLboolean glIsMemoryObjectEXT (GLuint memoryObject) + void glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint* params) + void glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) + void glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) + void glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) + void glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) + void glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) + void glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) + void glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) + void glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_memory_object_fd b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_memory_object_fd new file mode 100644 index 0000000..38536c0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_memory_object_fd @@ -0,0 +1,6 @@ +GL_EXT_memory_object_fd +http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt +GL_EXT_memory_object_fd + + GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 + void glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_memory_object_win32 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_memory_object_win32 new file mode 100644 index 0000000..6d36a69 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_memory_object_win32 @@ -0,0 +1,17 @@ +GL_EXT_memory_object_win32 +http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt +GL_EXT_memory_object_win32 + + GL_LUID_SIZE_EXT 8 + GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 + GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 + GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 + GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A + GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B + GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C + GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 + GL_D3D12_FENCE_VALUE_EXT 0x9595 + GL_DEVICE_LUID_EXT 0x9599 + GL_DEVICE_NODE_MASK_EXT 0x959A + void glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle) + void glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_mesh_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_mesh_shader new file mode 100644 index 0000000..6382364 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_mesh_shader @@ -0,0 +1,74 @@ +GL_EXT_mesh_shader +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_mesh_shader.txt +GL_EXT_mesh_shader + + GL_MESH_SHADER_BIT_EXT 0x00000040 + GL_TASK_SHADER_BIT_EXT 0x00000080 + GL_MAX_MESH_UNIFORM_BLOCKS_EXT 0x8E60 + GL_MAX_MESH_TEXTURE_IMAGE_UNITS_EXT 0x8E61 + GL_MAX_MESH_IMAGE_UNIFORMS_EXT 0x8E62 + GL_MAX_MESH_UNIFORM_COMPONENTS_EXT 0x8E63 + GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_EXT 0x8E64 + GL_MAX_MESH_ATOMIC_COUNTERS_EXT 0x8E65 + GL_MAX_MESH_SHADER_STORAGE_BLOCKS_EXT 0x8E66 + GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_EXT 0x8E67 + GL_MAX_TASK_UNIFORM_BLOCKS_EXT 0x8E68 + GL_MAX_TASK_TEXTURE_IMAGE_UNITS_EXT 0x8E69 + GL_MAX_TASK_IMAGE_UNIFORMS_EXT 0x8E6A + GL_MAX_TASK_UNIFORM_COMPONENTS_EXT 0x8E6B + GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_EXT 0x8E6C + GL_MAX_TASK_ATOMIC_COUNTERS_EXT 0x8E6D + GL_MAX_TASK_SHADER_STORAGE_BLOCKS_EXT 0x8E6E + GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_EXT 0x8E6F + GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_EXT 0x92DF + GL_MAX_MESH_OUTPUT_VERTICES_EXT 0x9538 + GL_MESH_WORK_GROUP_SIZE_EXT 0x953E + GL_TASK_WORK_GROUP_SIZE_EXT 0x953F + GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_EXT 0x9543 + GL_MAX_MESH_MULTIVIEW_VIEW_COUNT_EXT 0x9557 + GL_MESH_SHADER_EXT 0x9559 + GL_TASK_SHADER_EXT 0x955A + GL_MESH_VERTICES_OUT_EXT 0x9579 + GL_MESH_PRIMITIVES_OUT_EXT 0x957A + GL_MESH_OUTPUT_TYPE_EXT 0x957B + GL_MESH_SUBROUTINE_EXT 0x957C + GL_TASK_SUBROUTINE_EXT 0x957D + GL_MESH_SUBROUTINE_UNIFORM_EXT 0x957E + GL_TASK_SUBROUTINE_UNIFORM_EXT 0x957F + GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_EXT 0x959C + GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_EXT 0x959D + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_EXT 0x959E + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_EXT 0x959F + GL_REFERENCED_BY_MESH_SHADER_EXT 0x95A0 + GL_REFERENCED_BY_TASK_SHADER_EXT 0x95A1 + GL_MAX_TASK_WORK_GROUP_TOTAL_COUNT_EXT 0x9740 + GL_MAX_MESH_WORK_GROUP_TOTAL_COUNT_EXT 0x9741 + GL_MAX_TASK_PAYLOAD_SIZE_EXT 0x9742 + GL_MAX_TASK_SHARED_MEMORY_SIZE_EXT 0x9743 + GL_MAX_MESH_SHARED_MEMORY_SIZE_EXT 0x9744 + GL_MAX_TASK_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9745 + GL_MAX_MESH_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9746 + GL_MAX_MESH_OUTPUT_MEMORY_SIZE_EXT 0x9747 + GL_MAX_MESH_PAYLOAD_AND_OUTPUT_MEMORY_SIZE_EXT 0x9748 + GL_MAX_MESH_OUTPUT_COMPONENTS_EXT 0x9749 + GL_MAX_MESH_OUTPUT_LAYERS_EXT 0x974A + GL_MAX_PREFERRED_TASK_WORK_GROUP_INVOCATIONS_EXT 0x974B + GL_MAX_PREFERRED_MESH_WORK_GROUP_INVOCATIONS_EXT 0x974C + GL_MESH_PREFERS_LOCAL_INVOCATION_VERTEX_OUTPUT_EXT 0x974D + GL_MESH_PREFERS_LOCAL_INVOCATION_PRIMITIVE_OUTPUT_EXT 0x974E + GL_MESH_PREFERS_COMPACT_VERTEX_OUTPUT_EXT 0x974F + GL_MESH_PREFERS_COMPACT_PRIMITIVE_OUTPUT_EXT 0x9750 + GL_MAX_TASK_WORK_GROUP_COUNT_EXT 0x9751 + GL_MAX_MESH_WORK_GROUP_COUNT_EXT 0x9752 + GL_TASK_SHADER_INVOCATIONS_EXT 0x9753 + GL_MESH_SHADER_INVOCATIONS_EXT 0x9754 + GL_MESH_PRIMITIVES_GENERATED_EXT 0x9755 + GL_MAX_MESH_OUTPUT_PRIMITIVES_EXT 0x9756 + GL_MAX_MESH_WORK_GROUP_INVOCATIONS_EXT 0x9757 + GL_MAX_MESH_WORK_GROUP_SIZE_EXT 0x9758 + GL_MAX_TASK_WORK_GROUP_INVOCATIONS_EXT 0x9759 + GL_MAX_TASK_WORK_GROUP_SIZE_EXT 0x975A + void glDrawMeshTasksEXT (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) + void glDrawMeshTasksIndirectEXT (GLintptr indirect) + void glMultiDrawMeshTasksIndirectCountEXT (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) + void glMultiDrawMeshTasksIndirectEXT (GLintptr indirect, GLsizei drawcount, GLsizei stride) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_misc_attribute b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_misc_attribute new file mode 100644 index 0000000..5d3f08f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_misc_attribute @@ -0,0 +1,4 @@ +GL_EXT_misc_attribute +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_misc_attribute.txt +GL_EXT_misc_attribute + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multi_draw_arrays b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multi_draw_arrays new file mode 100644 index 0000000..d353608 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multi_draw_arrays @@ -0,0 +1,6 @@ +GL_EXT_multi_draw_arrays +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multi_draw_arrays.txt +GL_EXT_multi_draw_arrays + + void glMultiDrawArraysEXT (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount) + void glMultiDrawElementsEXT (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multi_draw_indirect b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multi_draw_indirect new file mode 100644 index 0000000..e2f5b4e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multi_draw_indirect @@ -0,0 +1,6 @@ +GL_EXT_multi_draw_indirect +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multi_draw_indirect.txt +GL_EXT_multi_draw_indirect + + void glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) + void glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiple_textures b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiple_textures new file mode 100644 index 0000000..17ca419 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiple_textures @@ -0,0 +1,4 @@ +GL_EXT_multiple_textures +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multiple_textures.txt +GL_EXT_multiple_textures + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisample new file mode 100644 index 0000000..96789ec --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisample @@ -0,0 +1,23 @@ +GL_EXT_multisample +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_multisample.txt +GL_EXT_multisample + + GL_MULTISAMPLE_EXT 0x809D + GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E + GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F + GL_SAMPLE_MASK_EXT 0x80A0 + GL_1PASS_EXT 0x80A1 + GL_2PASS_0_EXT 0x80A2 + GL_2PASS_1_EXT 0x80A3 + GL_4PASS_0_EXT 0x80A4 + GL_4PASS_1_EXT 0x80A5 + GL_4PASS_2_EXT 0x80A6 + GL_4PASS_3_EXT 0x80A7 + GL_SAMPLE_BUFFERS_EXT 0x80A8 + GL_SAMPLES_EXT 0x80A9 + GL_SAMPLE_MASK_VALUE_EXT 0x80AA + GL_SAMPLE_MASK_INVERT_EXT 0x80AB + GL_SAMPLE_PATTERN_EXT 0x80AC + GL_MULTISAMPLE_BIT_EXT 0x20000000 + void glSampleMaskEXT (GLclampf value, GLboolean invert) + void glSamplePatternEXT (GLenum pattern) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisample_compatibility b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisample_compatibility new file mode 100644 index 0000000..8c30eca --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisample_compatibility @@ -0,0 +1,6 @@ +GL_EXT_multisample_compatibility +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multisample_compatibility.txt +GL_EXT_multisample_compatibility + + GL_MULTISAMPLE_EXT 0x809D + GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisampled_render_to_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisampled_render_to_texture new file mode 100644 index 0000000..2479ee1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisampled_render_to_texture @@ -0,0 +1,9 @@ +GL_EXT_multisampled_render_to_texture +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multisampled_render_to_texture.txt +GL_EXT_multisampled_render_to_texture + + GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 + GL_MAX_SAMPLES_EXT 0x8D57 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C + void glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisampled_render_to_texture2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisampled_render_to_texture2 new file mode 100644 index 0000000..9970e97 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multisampled_render_to_texture2 @@ -0,0 +1,4 @@ +GL_EXT_multisampled_render_to_texture2 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multisampled_render_to_texture2.txt +GL_EXT_multisampled_render_to_texture2 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_draw_buffers b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_draw_buffers new file mode 100644 index 0000000..8c5fb29 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_draw_buffers @@ -0,0 +1,12 @@ +GL_EXT_multiview_draw_buffers +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multiview_draw_buffers.txt +GL_EXT_multiview_draw_buffers + + GL_DRAW_BUFFER_EXT 0x0C01 + GL_READ_BUFFER_EXT 0x0C02 + GL_COLOR_ATTACHMENT_EXT 0x90F0 + GL_MULTIVIEW_EXT 0x90F1 + GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 + void glDrawBuffersIndexedEXT (GLint n, const GLenum* location, const GLint *indices) + void glGetIntegeri_vEXT (GLenum target, GLuint index, GLint* data) + void glReadBufferIndexedEXT (GLenum src, GLint index) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_tessellation_geometry_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_tessellation_geometry_shader new file mode 100644 index 0000000..48eb94c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_tessellation_geometry_shader @@ -0,0 +1,4 @@ +GL_EXT_multiview_tessellation_geometry_shader +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt +GL_EXT_multiview_tessellation_geometry_shader + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_texture_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_texture_multisample new file mode 100644 index 0000000..4fc847f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_texture_multisample @@ -0,0 +1,4 @@ +GL_EXT_multiview_texture_multisample +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multiview_texture_multisample.txt +GL_EXT_multiview_texture_multisample + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_timer_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_timer_query new file mode 100644 index 0000000..6da6790 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_multiview_timer_query @@ -0,0 +1,4 @@ +GL_EXT_multiview_timer_query +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multiview_timer_query.txt +GL_EXT_multiview_timer_query + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_occlusion_query_boolean b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_occlusion_query_boolean new file mode 100644 index 0000000..e1742e7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_occlusion_query_boolean @@ -0,0 +1,9 @@ +GL_EXT_occlusion_query_boolean +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_occlusion_query_boolean.txt +GL_EXT_occlusion_query_boolean + + GL_CURRENT_QUERY_EXT 0x8865 + GL_QUERY_RESULT_EXT 0x8866 + GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 + GL_ANY_SAMPLES_PASSED_EXT 0x8C2F + GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_packed_depth_stencil b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_packed_depth_stencil new file mode 100644 index 0000000..1b6e0d5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_packed_depth_stencil @@ -0,0 +1,8 @@ +GL_EXT_packed_depth_stencil +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_packed_depth_stencil.txt +GL_EXT_packed_depth_stencil + + GL_DEPTH_STENCIL_EXT 0x84F9 + GL_UNSIGNED_INT_24_8_EXT 0x84FA + GL_DEPTH24_STENCIL8_EXT 0x88F0 + GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_packed_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_packed_float new file mode 100644 index 0000000..15ac680 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_packed_float @@ -0,0 +1,7 @@ +GL_EXT_packed_float +http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt +GL_EXT_packed_float + + GL_R11F_G11F_B10F_EXT 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B + GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_packed_pixels b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_packed_pixels new file mode 100644 index 0000000..fd68a34 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_packed_pixels @@ -0,0 +1,9 @@ +GL_EXT_packed_pixels +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_packed_pixels.txt +GL_EXT_packed_pixels + + GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 + GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 + GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 + GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 + GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_paletted_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_paletted_texture new file mode 100644 index 0000000..25a67e8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_paletted_texture @@ -0,0 +1,29 @@ +GL_EXT_paletted_texture +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_paletted_texture.txt +GL_EXT_paletted_texture + + GL_TEXTURE_1D 0x0DE0 + GL_TEXTURE_2D 0x0DE1 + GL_PROXY_TEXTURE_1D 0x8063 + GL_PROXY_TEXTURE_2D 0x8064 + GL_COLOR_TABLE_FORMAT_EXT 0x80D8 + GL_COLOR_TABLE_WIDTH_EXT 0x80D9 + GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA + GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB + GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC + GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD + GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE + GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF + GL_COLOR_INDEX1_EXT 0x80E2 + GL_COLOR_INDEX2_EXT 0x80E3 + GL_COLOR_INDEX4_EXT 0x80E4 + GL_COLOR_INDEX8_EXT 0x80E5 + GL_COLOR_INDEX12_EXT 0x80E6 + GL_COLOR_INDEX16_EXT 0x80E7 + GL_TEXTURE_INDEX_SIZE_EXT 0x80ED + GL_TEXTURE_CUBE_MAP_ARB 0x8513 + GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + void glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data) + void glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data) + void glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) + void glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pixel_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pixel_buffer_object new file mode 100644 index 0000000..f685e4c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pixel_buffer_object @@ -0,0 +1,8 @@ +GL_EXT_pixel_buffer_object +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt +GL_EXT_pixel_buffer_object + + GL_PIXEL_PACK_BUFFER_EXT 0x88EB + GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC + GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED + GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pixel_transform b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pixel_transform new file mode 100644 index 0000000..e964818 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pixel_transform @@ -0,0 +1,19 @@ +GL_EXT_pixel_transform +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_pixel_transform.txt +GL_EXT_pixel_transform + + GL_PIXEL_TRANSFORM_2D_EXT 0x8330 + GL_PIXEL_MAG_FILTER_EXT 0x8331 + GL_PIXEL_MIN_FILTER_EXT 0x8332 + GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 + GL_CUBIC_EXT 0x8334 + GL_AVERAGE_EXT 0x8335 + GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 + GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 + GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + void glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) + void glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint* params) + void glPixelTransformParameterfEXT (GLenum target, GLenum pname, const GLfloat param) + void glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) + void glPixelTransformParameteriEXT (GLenum target, GLenum pname, const GLint param) + void glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pixel_transform_color_table b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pixel_transform_color_table new file mode 100644 index 0000000..4db533e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pixel_transform_color_table @@ -0,0 +1,4 @@ +GL_EXT_pixel_transform_color_table +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_pixel_transform_color_table.txt +GL_EXT_pixel_transform_color_table + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_point_parameters b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_point_parameters new file mode 100644 index 0000000..25beb16 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_point_parameters @@ -0,0 +1,10 @@ +GL_EXT_point_parameters +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_point_parameters.txt +GL_EXT_point_parameters + + GL_POINT_SIZE_MIN_EXT 0x8126 + GL_POINT_SIZE_MAX_EXT 0x8127 + GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 + GL_DISTANCE_ATTENUATION_EXT 0x8129 + void glPointParameterfEXT (GLenum pname, GLfloat param) + void glPointParameterfvEXT (GLenum pname, const GLfloat* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_polygon_offset b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_polygon_offset new file mode 100644 index 0000000..67f9e89 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_polygon_offset @@ -0,0 +1,8 @@ +GL_EXT_polygon_offset +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_polygon_offset.txt +GL_EXT_polygon_offset + + GL_POLYGON_OFFSET_EXT 0x8037 + GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 + GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + void glPolygonOffsetEXT (GLfloat factor, GLfloat bias) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_polygon_offset_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_polygon_offset_clamp new file mode 100644 index 0000000..93f0577 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_polygon_offset_clamp @@ -0,0 +1,6 @@ +GL_EXT_polygon_offset_clamp +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_polygon_offset_clamp.txt +GL_EXT_polygon_offset_clamp + + GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B + void glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_post_depth_coverage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_post_depth_coverage new file mode 100644 index 0000000..4b2c10f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_post_depth_coverage @@ -0,0 +1,4 @@ +GL_EXT_post_depth_coverage +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_post_depth_coverage.txt +GL_EXT_post_depth_coverage + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_primitive_bounding_box b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_primitive_bounding_box new file mode 100644 index 0000000..0f792d8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_primitive_bounding_box @@ -0,0 +1,6 @@ +GL_EXT_primitive_bounding_box +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_primitive_bounding_box.txt +GL_EXT_primitive_bounding_box + + GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE + void glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_protected_textures b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_protected_textures new file mode 100644 index 0000000..39b8119 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_protected_textures @@ -0,0 +1,6 @@ +GL_EXT_protected_textures +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_protected_textures.txt +GL_EXT_protected_textures + + GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 + GL_TEXTURE_PROTECTED_EXT 0x8BFA diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_provoking_vertex b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_provoking_vertex new file mode 100644 index 0000000..cd8232d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_provoking_vertex @@ -0,0 +1,9 @@ +GL_EXT_provoking_vertex +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_provoking_vertex.txt +GL_EXT_provoking_vertex + + GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C + GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D + GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E + GL_PROVOKING_VERTEX_EXT 0x8E4F + void glProvokingVertexEXT (GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pvrtc_sRGB b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pvrtc_sRGB new file mode 100644 index 0000000..c3d75d1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_pvrtc_sRGB @@ -0,0 +1,8 @@ +GL_EXT_pvrtc_sRGB +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_pvrtc_sRGB.txt +GL_EXT_pvrtc_sRGB + + GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 + GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 + GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 + GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_raster_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_raster_multisample new file mode 100644 index 0000000..d47e504 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_raster_multisample @@ -0,0 +1,22 @@ +GL_EXT_raster_multisample +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_framebuffer_mixed_samples.txt +GL_EXT_raster_multisample + + GL_COLOR_SAMPLES_NV 0x8E20 + GL_RASTER_MULTISAMPLE_EXT 0x9327 + GL_RASTER_SAMPLES_EXT 0x9328 + GL_MAX_RASTER_SAMPLES_EXT 0x9329 + GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A + GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B + GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C + GL_DEPTH_SAMPLES_NV 0x932D + GL_STENCIL_SAMPLES_NV 0x932E + GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F + GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 + GL_COVERAGE_MODULATION_TABLE_NV 0x9331 + GL_COVERAGE_MODULATION_NV 0x9332 + GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + void glCoverageModulationNV (GLenum components) + void glCoverageModulationTableNV (GLsizei n, const GLfloat* v) + void glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat* v) + void glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_read_format_bgra b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_read_format_bgra new file mode 100644 index 0000000..e5d19d7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_read_format_bgra @@ -0,0 +1,7 @@ +GL_EXT_read_format_bgra +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_read_format_bgra.txt +GL_EXT_read_format_bgra + + GL_BGRA_EXT 0x80E1 + GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 + GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_render_snorm b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_render_snorm new file mode 100644 index 0000000..1bd6a0d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_render_snorm @@ -0,0 +1,12 @@ +GL_EXT_render_snorm +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_render_snorm.txt +GL_EXT_render_snorm + + GL_BYTE 0x1400 + GL_SHORT 0x1402 + GL_R8_SNORM 0x8F94 + GL_RG8_SNORM 0x8F95 + GL_RGBA8_SNORM 0x8F97 + GL_R16_SNORM_EXT 0x8F98 + GL_RG16_SNORM_EXT 0x8F99 + GL_RGBA16_SNORM_EXT 0x8F9B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_rescale_normal b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_rescale_normal new file mode 100644 index 0000000..a0b0e8a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_rescale_normal @@ -0,0 +1,5 @@ +GL_EXT_rescale_normal +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_rescale_normal.txt +GL_EXT_rescale_normal + + GL_RESCALE_NORMAL_EXT 0x803A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_robustness b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_robustness new file mode 100644 index 0000000..938bf83 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_robustness @@ -0,0 +1,15 @@ +GL_EXT_robustness +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_robustness.txt +GL_EXT_robustness + + GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 + GL_GUILTY_CONTEXT_RESET_EXT 0x8253 + GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 + GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 + GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 + GL_NO_RESET_NOTIFICATION_EXT 0x8261 + GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 + GLenum glGetGraphicsResetStatusEXT (void) + void glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) + void glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint* params) + void glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sRGB b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sRGB new file mode 100644 index 0000000..f6b3982 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sRGB @@ -0,0 +1,8 @@ +GL_EXT_sRGB +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_sRGB.txt +GL_EXT_sRGB + + GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 + GL_SRGB_EXT 0x8C40 + GL_SRGB_ALPHA_EXT 0x8C42 + GL_SRGB8_ALPHA8_EXT 0x8C43 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sRGB_write_control b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sRGB_write_control new file mode 100644 index 0000000..5e64b8d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sRGB_write_control @@ -0,0 +1,5 @@ +GL_EXT_sRGB_write_control +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_sRGB_write_control.txt +GL_EXT_sRGB_write_control + + GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_scene_marker b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_scene_marker new file mode 100644 index 0000000..504efcf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_scene_marker @@ -0,0 +1,6 @@ +GL_EXT_scene_marker +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_scene_marker.txt +GL_EXT_scene_marker + + void glBeginSceneEXT (void) + void glEndSceneEXT (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_secondary_color b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_secondary_color new file mode 100644 index 0000000..505761d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_secondary_color @@ -0,0 +1,28 @@ +GL_EXT_secondary_color +http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt +GL_EXT_secondary_color + + GL_COLOR_SUM_EXT 0x8458 + GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 + GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A + GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B + GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C + GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D + GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue) + void glSecondaryColor3bvEXT (const GLbyte *v) + void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue) + void glSecondaryColor3dvEXT (const GLdouble *v) + void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue) + void glSecondaryColor3fvEXT (const GLfloat *v) + void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue) + void glSecondaryColor3ivEXT (const GLint *v) + void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue) + void glSecondaryColor3svEXT (const GLshort *v) + void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue) + void glSecondaryColor3ubvEXT (const GLubyte *v) + void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue) + void glSecondaryColor3uivEXT (const GLuint *v) + void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue) + void glSecondaryColor3usvEXT (const GLushort *v) + void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_semaphore b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_semaphore new file mode 100644 index 0000000..faf18b3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_semaphore @@ -0,0 +1,21 @@ +GL_EXT_semaphore +http://www.opengl.org/registry/specs/EXT/external_objects.txt +GL_EXT_semaphore + + GL_LAYOUT_GENERAL_EXT 0x958D + GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E + GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F + GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 + GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 + GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 + GL_LAYOUT_TRANSFER_DST_EXT 0x9593 + GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 + GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 + + void glDeleteSemaphoresEXT (GLsizei n, const GLuint* semaphores) + void glGenSemaphoresEXT (GLsizei n, GLuint* semaphores) + void glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64* params) + GLboolean glIsSemaphoreEXT (GLuint semaphore) + void glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64* params) + void glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts) + void glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_semaphore_fd b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_semaphore_fd new file mode 100644 index 0000000..e3b2985 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_semaphore_fd @@ -0,0 +1,5 @@ +GL_EXT_semaphore_fd +http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt +GL_EXT_semaphore_fd + + void glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_semaphore_win32 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_semaphore_win32 new file mode 100644 index 0000000..4854f58 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_semaphore_win32 @@ -0,0 +1,6 @@ +GL_EXT_semaphore_win32 +http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt +GL_EXT_semaphore_win32 + + void glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle) + void glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_separate_depth_stencil b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_separate_depth_stencil new file mode 100644 index 0000000..08f548e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_separate_depth_stencil @@ -0,0 +1,4 @@ +GL_EXT_separate_depth_stencil +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_separate_depth_stencil.txt +GL_EXT_separate_depth_stencil + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_separate_shader_objects b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_separate_shader_objects new file mode 100644 index 0000000..0886a75 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_separate_shader_objects @@ -0,0 +1,8 @@ +GL_EXT_separate_shader_objects +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_separate_shader_objects.gl.txt +GL_EXT_separate_shader_objects + + GL_ACTIVE_PROGRAM_EXT 0x8B8D + void glActiveProgramEXT (GLuint program) + GLuint glCreateShaderProgramEXT (GLenum type, const GLchar* string) + void glUseShaderProgramEXT (GLenum type, GLuint program) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_separate_specular_color b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_separate_specular_color new file mode 100644 index 0000000..6ee9da7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_separate_specular_color @@ -0,0 +1,7 @@ +GL_EXT_separate_specular_color +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_separate_specular_color.txt +GL_EXT_separate_specular_color + + GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 + GL_SINGLE_COLOR_EXT 0x81F9 + GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_clock b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_clock new file mode 100644 index 0000000..ad3b38d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_clock @@ -0,0 +1,4 @@ +GL_EXT_shader_clock +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_clock.txt +GL_EXT_shader_clock + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_framebuffer_fetch b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_framebuffer_fetch new file mode 100644 index 0000000..51ef160 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_framebuffer_fetch @@ -0,0 +1,6 @@ +GL_EXT_shader_framebuffer_fetch +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_framebuffer_fetch.txt +GL_EXT_shader_framebuffer_fetch + + GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 + void glFramebufferFetchBarrierEXT (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_framebuffer_fetch_non_coherent b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_framebuffer_fetch_non_coherent new file mode 100644 index 0000000..62af709 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_framebuffer_fetch_non_coherent @@ -0,0 +1,5 @@ +GL_EXT_shader_framebuffer_fetch_non_coherent +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_framebuffer_fetch.txt +GL_EXT_shader_framebuffer_fetch_non_coherent + + GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_group_vote b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_group_vote new file mode 100644 index 0000000..a1fd025 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_group_vote @@ -0,0 +1,4 @@ +GL_EXT_shader_group_vote +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_group_vote.txt +GL_EXT_shader_group_vote + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_image_load_formatted b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_image_load_formatted new file mode 100644 index 0000000..0cae7aa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_image_load_formatted @@ -0,0 +1,4 @@ +GL_EXT_shader_image_load_formatted +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_image_load_formatted.txt +GL_EXT_shader_image_load_formatted + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_image_load_store b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_image_load_store new file mode 100644 index 0000000..2f281f8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_image_load_store @@ -0,0 +1,61 @@ +GL_EXT_shader_image_load_store +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_image_load_store.txt +GL_EXT_shader_image_load_store + + GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 + GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 + GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 + GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 + GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 + GL_COMMAND_BARRIER_BIT_EXT 0x00000040 + GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 + GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 + GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 + GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 + GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 + GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 + GL_MAX_IMAGE_UNITS_EXT 0x8F38 + GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 + GL_IMAGE_BINDING_NAME_EXT 0x8F3A + GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B + GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C + GL_IMAGE_BINDING_LAYER_EXT 0x8F3D + GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E + GL_IMAGE_1D_EXT 0x904C + GL_IMAGE_2D_EXT 0x904D + GL_IMAGE_3D_EXT 0x904E + GL_IMAGE_2D_RECT_EXT 0x904F + GL_IMAGE_CUBE_EXT 0x9050 + GL_IMAGE_BUFFER_EXT 0x9051 + GL_IMAGE_1D_ARRAY_EXT 0x9052 + GL_IMAGE_2D_ARRAY_EXT 0x9053 + GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 + GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 + GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 + GL_INT_IMAGE_1D_EXT 0x9057 + GL_INT_IMAGE_2D_EXT 0x9058 + GL_INT_IMAGE_3D_EXT 0x9059 + GL_INT_IMAGE_2D_RECT_EXT 0x905A + GL_INT_IMAGE_CUBE_EXT 0x905B + GL_INT_IMAGE_BUFFER_EXT 0x905C + GL_INT_IMAGE_1D_ARRAY_EXT 0x905D + GL_INT_IMAGE_2D_ARRAY_EXT 0x905E + GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F + GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 + GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 + GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 + GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 + GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 + GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 + GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 + GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 + GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 + GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C + GL_MAX_IMAGE_SAMPLES_EXT 0x906D + GL_IMAGE_BINDING_FORMAT_EXT 0x906E + GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + void glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) + void glMemoryBarrierEXT (GLbitfield barriers) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_implicit_conversions b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_implicit_conversions new file mode 100644 index 0000000..8641350 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_implicit_conversions @@ -0,0 +1,4 @@ +GL_EXT_shader_implicit_conversions +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_implicit_conversions.txt +GL_EXT_shader_implicit_conversions + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_integer_mix b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_integer_mix new file mode 100644 index 0000000..20f77b6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_integer_mix @@ -0,0 +1,4 @@ +GL_EXT_shader_integer_mix +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_integer_mix.txt +GL_EXT_shader_integer_mix + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_io_blocks b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_io_blocks new file mode 100644 index 0000000..199f485 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_io_blocks @@ -0,0 +1,4 @@ +GL_EXT_shader_io_blocks +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_io_blocks.txt +GL_EXT_shader_io_blocks + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_non_constant_global_initializers b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_non_constant_global_initializers new file mode 100644 index 0000000..e183643 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_non_constant_global_initializers @@ -0,0 +1,4 @@ +GL_EXT_shader_non_constant_global_initializers +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_non_constant_global_initializers.txt +GL_EXT_shader_non_constant_global_initializers + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_pixel_local_storage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_pixel_local_storage new file mode 100644 index 0000000..c9f26e7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_pixel_local_storage @@ -0,0 +1,7 @@ +GL_EXT_shader_pixel_local_storage +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_pixel_local_storage.txt +GL_EXT_shader_pixel_local_storage + + GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 + GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 + GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_pixel_local_storage2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_pixel_local_storage2 new file mode 100644 index 0000000..7fb2e85 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_pixel_local_storage2 @@ -0,0 +1,10 @@ +GL_EXT_shader_pixel_local_storage2 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_pixel_local_storage2.txt +GL_EXT_shader_pixel_local_storage2 + + GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 + GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 + GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 + void glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint* values) + void glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size) + GLsizei glGetFramebufferPixelLocalStorageSizeEXT (GLuint target) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_realtime_clock b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_realtime_clock new file mode 100644 index 0000000..dcfc6ed --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_realtime_clock @@ -0,0 +1,4 @@ +GL_EXT_shader_realtime_clock +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_realtime_clock.txt +GL_EXT_shader_realtime_clock + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_samples_identical b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_samples_identical new file mode 100644 index 0000000..97e4e6d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_samples_identical @@ -0,0 +1,4 @@ +GL_EXT_shader_samples_identical +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_samples_identical.txt +GL_EXT_shader_samples_identical + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_texture_lod b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_texture_lod new file mode 100644 index 0000000..4417972 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_texture_lod @@ -0,0 +1,4 @@ +GL_EXT_shader_texture_lod +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt +GL_EXT_shader_texture_lod + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_texture_samples b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_texture_samples new file mode 100644 index 0000000..81146ac --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shader_texture_samples @@ -0,0 +1,4 @@ +GL_EXT_shader_texture_samples +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_samples.txt +GL_EXT_shader_texture_samples + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shadow_funcs b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shadow_funcs new file mode 100644 index 0000000..0aabade --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shadow_funcs @@ -0,0 +1,4 @@ +GL_EXT_shadow_funcs +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shadow_funcs.txt +GL_EXT_shadow_funcs + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shadow_samplers b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shadow_samplers new file mode 100644 index 0000000..634421c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shadow_samplers @@ -0,0 +1,8 @@ +GL_EXT_shadow_samplers +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shadow_samplers.txt +GL_EXT_shadow_samplers + + GL_TEXTURE_COMPARE_MODE_EXT 0x884C + GL_TEXTURE_COMPARE_FUNC_EXT 0x884D + GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E + GL_SAMPLER_2D_SHADOW_EXT 0x8B62 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shared_texture_palette b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shared_texture_palette new file mode 100644 index 0000000..f194758 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_shared_texture_palette @@ -0,0 +1,5 @@ +GL_EXT_shared_texture_palette +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shared_texture_palette.txt +GL_EXT_shared_texture_palette + + GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sparse_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sparse_texture new file mode 100644 index 0000000..57a8c61 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sparse_texture @@ -0,0 +1,21 @@ +GL_EXT_sparse_texture +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_sparse_texture.txt +GL_EXT_sparse_texture + + GL_TEXTURE_2D 0x0DE1 + GL_TEXTURE_3D 0x806F + GL_TEXTURE_CUBE_MAP 0x8513 + GL_TEXTURE_2D_ARRAY 0x8C1A + GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 + GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 + GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 + GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 + GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 + GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 + GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A + GL_TEXTURE_SPARSE_EXT 0x91A6 + GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 + GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 + GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 + GL_NUM_SPARSE_LEVELS_EXT 0x91AA + void glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sparse_texture2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sparse_texture2 new file mode 100644 index 0000000..7b80b53 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_sparse_texture2 @@ -0,0 +1,4 @@ +GL_EXT_sparse_texture2 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_sparse_texture2.txt +GL_EXT_sparse_texture2 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_static_vertex_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_static_vertex_array new file mode 100644 index 0000000..0396fd4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_static_vertex_array @@ -0,0 +1,4 @@ +GL_EXT_static_vertex_array +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_static_vertex_array.txt +GL_EXT_static_vertex_array + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_stencil_clear_tag b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_stencil_clear_tag new file mode 100644 index 0000000..e797fdc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_stencil_clear_tag @@ -0,0 +1,6 @@ +GL_EXT_stencil_clear_tag +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_stencil_clear_tag.txt +GL_EXT_stencil_clear_tag + + GL_STENCIL_TAG_BITS_EXT 0x88F2 + GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_stencil_two_side b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_stencil_two_side new file mode 100644 index 0000000..5e9b990 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_stencil_two_side @@ -0,0 +1,7 @@ +GL_EXT_stencil_two_side +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_stencil_two_side.txt +GL_EXT_stencil_two_side + + GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 + GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + void glActiveStencilFaceEXT (GLenum face) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_stencil_wrap b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_stencil_wrap new file mode 100644 index 0000000..728b988 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_stencil_wrap @@ -0,0 +1,6 @@ +GL_EXT_stencil_wrap +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_stencil_wrap.txt +GL_EXT_stencil_wrap + + GL_INCR_WRAP_EXT 0x8507 + GL_DECR_WRAP_EXT 0x8508 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_subtexture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_subtexture new file mode 100644 index 0000000..987bfc0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_subtexture @@ -0,0 +1,7 @@ +GL_EXT_subtexture +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_subtexture.txt +GL_EXT_subtexture + + void glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) + void glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) + void glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_tessellation_point_size b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_tessellation_point_size new file mode 100644 index 0000000..94ce6f3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_tessellation_point_size @@ -0,0 +1,48 @@ +GL_EXT_tessellation_point_size +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_tessellation_shader.txt +GL_EXT_tessellation_point_size + + GL_QUADS_EXT 0x0007 + GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 + GL_PATCHES_EXT 0xE + GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 + GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 + GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C + GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D + GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E + GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F + GL_PATCH_VERTICES_EXT 0x8E72 + GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 + GL_TESS_GEN_MODE_EXT 0x8E76 + GL_TESS_GEN_SPACING_EXT 0x8E77 + GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 + GL_TESS_GEN_POINT_MODE_EXT 0x8E79 + GL_ISOLINES_EXT 0x8E7A + GL_FRACTIONAL_ODD_EXT 0x8E7B + GL_FRACTIONAL_EVEN_EXT 0x8E7C + GL_MAX_PATCH_VERTICES_EXT 0x8E7D + GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E + GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F + GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 + GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 + GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 + GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 + GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 + GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 + GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 + GL_TESS_EVALUATION_SHADER_EXT 0x8E87 + GL_TESS_CONTROL_SHADER_EXT 0x8E88 + GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 + GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A + GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB + GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC + GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 + GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 + GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE + GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 + GL_IS_PER_PATCH_EXT 0x92E7 + GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 + GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 + void glPatchParameteriEXT (GLenum pname, GLint value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_tessellation_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_tessellation_shader new file mode 100644 index 0000000..8a0b0a7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_tessellation_shader @@ -0,0 +1,47 @@ +GL_EXT_tessellation_shader +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_tessellation_shader.txt +GL_EXT_tessellation_shader + + GL_QUADS_EXT 0x0007 + GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 + GL_PATCHES_EXT 0xE + GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 + GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 + GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C + GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D + GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E + GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F + GL_PATCH_VERTICES_EXT 0x8E72 + GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 + GL_TESS_GEN_MODE_EXT 0x8E76 + GL_TESS_GEN_SPACING_EXT 0x8E77 + GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 + GL_TESS_GEN_POINT_MODE_EXT 0x8E79 + GL_ISOLINES_EXT 0x8E7A + GL_FRACTIONAL_ODD_EXT 0x8E7B + GL_FRACTIONAL_EVEN_EXT 0x8E7C + GL_MAX_PATCH_VERTICES_EXT 0x8E7D + GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E + GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F + GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 + GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 + GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 + GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 + GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 + GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 + GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 + GL_TESS_EVALUATION_SHADER_EXT 0x8E87 + GL_TESS_CONTROL_SHADER_EXT 0x8E88 + GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 + GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A + GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB + GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC + GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 + GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 + GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE + GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 + GL_IS_PER_PATCH_EXT 0x92E7 + GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 + GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture new file mode 100644 index 0000000..246bcee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture @@ -0,0 +1,46 @@ +GL_EXT_texture +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture.txt +GL_EXT_texture + + GL_ALPHA4_EXT 0x803B + GL_ALPHA8_EXT 0x803C + GL_ALPHA12_EXT 0x803D + GL_ALPHA16_EXT 0x803E + GL_LUMINANCE4_EXT 0x803F + GL_LUMINANCE8_EXT 0x8040 + GL_LUMINANCE12_EXT 0x8041 + GL_LUMINANCE16_EXT 0x8042 + GL_LUMINANCE4_ALPHA4_EXT 0x8043 + GL_LUMINANCE6_ALPHA2_EXT 0x8044 + GL_LUMINANCE8_ALPHA8_EXT 0x8045 + GL_LUMINANCE12_ALPHA4_EXT 0x8046 + GL_LUMINANCE12_ALPHA12_EXT 0x8047 + GL_LUMINANCE16_ALPHA16_EXT 0x8048 + GL_INTENSITY_EXT 0x8049 + GL_INTENSITY4_EXT 0x804A + GL_INTENSITY8_EXT 0x804B + GL_INTENSITY12_EXT 0x804C + GL_INTENSITY16_EXT 0x804D + GL_RGB2_EXT 0x804E + GL_RGB4_EXT 0x804F + GL_RGB5_EXT 0x8050 + GL_RGB8_EXT 0x8051 + GL_RGB10_EXT 0x8052 + GL_RGB12_EXT 0x8053 + GL_RGB16_EXT 0x8054 + GL_RGBA2_EXT 0x8055 + GL_RGBA4_EXT 0x8056 + GL_RGB5_A1_EXT 0x8057 + GL_RGBA8_EXT 0x8058 + GL_RGB10_A2_EXT 0x8059 + GL_RGBA12_EXT 0x805A + GL_RGBA16_EXT 0x805B + GL_TEXTURE_RED_SIZE_EXT 0x805C + GL_TEXTURE_GREEN_SIZE_EXT 0x805D + GL_TEXTURE_BLUE_SIZE_EXT 0x805E + GL_TEXTURE_ALPHA_SIZE_EXT 0x805F + GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 + GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 + GL_REPLACE_EXT 0x8062 + GL_PROXY_TEXTURE_1D_EXT 0x8063 + GL_PROXY_TEXTURE_2D_EXT 0x8064 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture3D b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture3D new file mode 100644 index 0000000..c325194 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture3D @@ -0,0 +1,14 @@ +GL_EXT_texture3D +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture3D.txt +GL_EXT_texture3D + + GL_PACK_SKIP_IMAGES_EXT 0x806B + GL_PACK_IMAGE_HEIGHT_EXT 0x806C + GL_UNPACK_SKIP_IMAGES_EXT 0x806D + GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E + GL_TEXTURE_3D_EXT 0x806F + GL_PROXY_TEXTURE_3D_EXT 0x8070 + GL_TEXTURE_DEPTH_EXT 0x8071 + GL_TEXTURE_WRAP_R_EXT 0x8072 + GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + void glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_array new file mode 100644 index 0000000..c5c2c9f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_array @@ -0,0 +1,13 @@ +GL_EXT_texture_array +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt +GL_EXT_texture_array + + GL_TEXTURE_1D_ARRAY_EXT 0x8C18 + GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 + GL_TEXTURE_2D_ARRAY_EXT 0x8C1A + GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B + GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C + GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF + GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E + void glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_border_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_border_clamp new file mode 100644 index 0000000..b347a6e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_border_clamp @@ -0,0 +1,10 @@ +GL_EXT_texture_border_clamp +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_border_clamp.txt +GL_EXT_texture_border_clamp + + GL_TEXTURE_BORDER_COLOR_EXT 0x1004 + GL_CLAMP_TO_BORDER_EXT 0x812D + void glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint* params) + void glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint* params) + void glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint* params) + void glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_buffer new file mode 100644 index 0000000..29a3a78 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_buffer @@ -0,0 +1,18 @@ +GL_EXT_texture_buffer +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_buffer.txt +GL_EXT_texture_buffer + + GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A + GL_TEXTURE_BUFFER_EXT 0x8C2A + GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B + GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D + GL_SAMPLER_BUFFER_EXT 0x8DC2 + GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 + GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + GL_IMAGE_BUFFER_EXT 0x9051 + GL_INT_IMAGE_BUFFER_EXT 0x905C + GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 + GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D + GL_TEXTURE_BUFFER_SIZE_EXT 0x919E + GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_buffer_object new file mode 100644 index 0000000..81b5835 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_buffer_object @@ -0,0 +1,10 @@ +GL_EXT_texture_buffer_object +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt +GL_EXT_texture_buffer_object + + GL_TEXTURE_BUFFER_EXT 0x8C2A + GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B + GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D + GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + void glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode new file mode 100644 index 0000000..7386f59 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode @@ -0,0 +1,5 @@ +GL_EXT_texture_compression_astc_decode_mode +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_compression_astc_decode_mode.txt +GL_EXT_texture_compression_astc_decode_mode + + GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode_rgb9e5 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode_rgb9e5 new file mode 100644 index 0000000..56af888 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode_rgb9e5 @@ -0,0 +1,5 @@ +GL_EXT_texture_compression_astc_decode_mode_rgb9e5 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_compression_astc_decode_mode.txt +GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + + GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_bptc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_bptc new file mode 100644 index 0000000..c2b1931 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_bptc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_bptc +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_compression_bptc.txt +GL_EXT_texture_compression_bptc + + GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C + GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D + GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E + GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_dxt1 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_dxt1 new file mode 100644 index 0000000..c28d47f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_dxt1 @@ -0,0 +1,4 @@ +GL_EXT_texture_compression_dxt1 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_compression_dxt1.txt +GL_EXT_texture_compression_dxt1 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_latc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_latc new file mode 100644 index 0000000..e8fcacc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_latc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_latc +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt +GL_EXT_texture_compression_latc + + GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 + GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 + GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 + GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_rgtc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_rgtc new file mode 100644 index 0000000..054b7f0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_rgtc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_rgtc +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt +GL_EXT_texture_compression_rgtc + + GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB + GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC + GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD + GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_s3tc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_s3tc new file mode 100644 index 0000000..5d039fd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_s3tc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_s3tc +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_compression_s3tc.txt +GL_EXT_texture_compression_s3tc + + GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_s3tc_srgb b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_s3tc_srgb new file mode 100644 index 0000000..92bbadf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_compression_s3tc_srgb @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_s3tc_srgb +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_compression_s3tc_srgb.txt +GL_EXT_texture_compression_s3tc_srgb + + GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_cube_map b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_cube_map new file mode 100644 index 0000000..73a2c73 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_cube_map @@ -0,0 +1,16 @@ +GL_EXT_texture_cube_map +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt +GL_EXT_texture_cube_map + + GL_NORMAL_MAP_EXT 0x8511 + GL_REFLECTION_MAP_EXT 0x8512 + GL_TEXTURE_CUBE_MAP_EXT 0x8513 + GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A + GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_cube_map_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_cube_map_array new file mode 100644 index 0000000..3791aee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_cube_map_array @@ -0,0 +1,13 @@ +GL_EXT_texture_cube_map_array +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_cube_map_array.txt +GL_EXT_texture_cube_map_array + + GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A + GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D + GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F + GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 + GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_edge_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_edge_clamp new file mode 100644 index 0000000..c0b3e2a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_edge_clamp @@ -0,0 +1,5 @@ +GL_EXT_texture_edge_clamp +http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt +GL_EXT_texture_edge_clamp + + GL_CLAMP_TO_EDGE_EXT 0x812F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env new file mode 100644 index 0000000..75275bb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env @@ -0,0 +1,4 @@ +GL_EXT_texture_env +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_env.txt +GL_EXT_texture_env + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env_add b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env_add new file mode 100644 index 0000000..7d48873 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env_add @@ -0,0 +1,4 @@ +GL_EXT_texture_env_add +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_env_add.txt +GL_EXT_texture_env_add + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env_combine b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env_combine new file mode 100644 index 0000000..22fadda --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env_combine @@ -0,0 +1,25 @@ +GL_EXT_texture_env_combine +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_env_combine.txt +GL_EXT_texture_env_combine + + GL_COMBINE_EXT 0x8570 + GL_COMBINE_RGB_EXT 0x8571 + GL_COMBINE_ALPHA_EXT 0x8572 + GL_RGB_SCALE_EXT 0x8573 + GL_ADD_SIGNED_EXT 0x8574 + GL_INTERPOLATE_EXT 0x8575 + GL_CONSTANT_EXT 0x8576 + GL_PRIMARY_COLOR_EXT 0x8577 + GL_PREVIOUS_EXT 0x8578 + GL_SOURCE0_RGB_EXT 0x8580 + GL_SOURCE1_RGB_EXT 0x8581 + GL_SOURCE2_RGB_EXT 0x8582 + GL_SOURCE0_ALPHA_EXT 0x8588 + GL_SOURCE1_ALPHA_EXT 0x8589 + GL_SOURCE2_ALPHA_EXT 0x858A + GL_OPERAND0_RGB_EXT 0x8590 + GL_OPERAND1_RGB_EXT 0x8591 + GL_OPERAND2_RGB_EXT 0x8592 + GL_OPERAND0_ALPHA_EXT 0x8598 + GL_OPERAND1_ALPHA_EXT 0x8599 + GL_OPERAND2_ALPHA_EXT 0x859A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env_dot3 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env_dot3 new file mode 100644 index 0000000..7e65eb6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_env_dot3 @@ -0,0 +1,6 @@ +GL_EXT_texture_env_dot3 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_env_dot3.txt +GL_EXT_texture_env_dot3 + + GL_DOT3_RGB_EXT 0x8740 + GL_DOT3_RGBA_EXT 0x8741 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_filter_anisotropic b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_filter_anisotropic new file mode 100644 index 0000000..6a7508c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_filter_anisotropic @@ -0,0 +1,6 @@ +GL_EXT_texture_filter_anisotropic +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_filter_anisotropic.txt +GL_EXT_texture_filter_anisotropic + + GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE + GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_filter_minmax b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_filter_minmax new file mode 100644 index 0000000..e7fb5d5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_filter_minmax @@ -0,0 +1,6 @@ +GL_EXT_texture_filter_minmax +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_filter_minmax.txt +GL_EXT_texture_filter_minmax + + GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 + GL_WEIGHTED_AVERAGE_EXT 0x9367 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_format_BGRA8888 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_format_BGRA8888 new file mode 100644 index 0000000..5e5a02f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_format_BGRA8888 @@ -0,0 +1,6 @@ +GL_EXT_texture_format_BGRA8888 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_format_BGRA8888.txt +GL_EXT_texture_format_BGRA8888 + + GL_BGRA_EXT 0x80E1 + GL_BGRA8_EXT 0x93A1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_format_sRGB_override b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_format_sRGB_override new file mode 100644 index 0000000..88da490 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_format_sRGB_override @@ -0,0 +1,5 @@ +GL_EXT_texture_format_sRGB_override +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_format_sRGB_override.txt +GL_EXT_texture_format_sRGB_override + + GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_integer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_integer new file mode 100644 index 0000000..43219cf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_integer @@ -0,0 +1,57 @@ +GL_EXT_texture_integer +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt +GL_EXT_texture_integer + + GL_RGBA32UI_EXT 0x8D70 + GL_RGB32UI_EXT 0x8D71 + GL_ALPHA32UI_EXT 0x8D72 + GL_INTENSITY32UI_EXT 0x8D73 + GL_LUMINANCE32UI_EXT 0x8D74 + GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 + GL_RGBA16UI_EXT 0x8D76 + GL_RGB16UI_EXT 0x8D77 + GL_ALPHA16UI_EXT 0x8D78 + GL_INTENSITY16UI_EXT 0x8D79 + GL_LUMINANCE16UI_EXT 0x8D7A + GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B + GL_RGBA8UI_EXT 0x8D7C + GL_RGB8UI_EXT 0x8D7D + GL_ALPHA8UI_EXT 0x8D7E + GL_INTENSITY8UI_EXT 0x8D7F + GL_LUMINANCE8UI_EXT 0x8D80 + GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 + GL_RGBA32I_EXT 0x8D82 + GL_RGB32I_EXT 0x8D83 + GL_ALPHA32I_EXT 0x8D84 + GL_INTENSITY32I_EXT 0x8D85 + GL_LUMINANCE32I_EXT 0x8D86 + GL_LUMINANCE_ALPHA32I_EXT 0x8D87 + GL_RGBA16I_EXT 0x8D88 + GL_RGB16I_EXT 0x8D89 + GL_ALPHA16I_EXT 0x8D8A + GL_INTENSITY16I_EXT 0x8D8B + GL_LUMINANCE16I_EXT 0x8D8C + GL_LUMINANCE_ALPHA16I_EXT 0x8D8D + GL_RGBA8I_EXT 0x8D8E + GL_RGB8I_EXT 0x8D8F + GL_ALPHA8I_EXT 0x8D90 + GL_INTENSITY8I_EXT 0x8D91 + GL_LUMINANCE8I_EXT 0x8D92 + GL_LUMINANCE_ALPHA8I_EXT 0x8D93 + GL_RED_INTEGER_EXT 0x8D94 + GL_GREEN_INTEGER_EXT 0x8D95 + GL_BLUE_INTEGER_EXT 0x8D96 + GL_ALPHA_INTEGER_EXT 0x8D97 + GL_RGB_INTEGER_EXT 0x8D98 + GL_RGBA_INTEGER_EXT 0x8D99 + GL_BGR_INTEGER_EXT 0x8D9A + GL_BGRA_INTEGER_EXT 0x8D9B + GL_LUMINANCE_INTEGER_EXT 0x8D9C + GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D + GL_RGBA_INTEGER_MODE_EXT 0x8D9E + void glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params) + void glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params) + void glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params) + void glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params) + void glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha) + void glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_lod_bias b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_lod_bias new file mode 100644 index 0000000..17d0afc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_lod_bias @@ -0,0 +1,7 @@ +GL_EXT_texture_lod_bias +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_lod_bias.txt +GL_EXT_texture_lod_bias + + GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD + GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 + GL_TEXTURE_LOD_BIAS_EXT 0x8501 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_mirror_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_mirror_clamp new file mode 100644 index 0000000..474192e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_mirror_clamp @@ -0,0 +1,7 @@ +GL_EXT_texture_mirror_clamp +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_mirror_clamp.txt +GL_EXT_texture_mirror_clamp + + GL_MIRROR_CLAMP_EXT 0x8742 + GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 + GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_mirror_clamp_to_edge b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_mirror_clamp_to_edge new file mode 100644 index 0000000..e919399 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_mirror_clamp_to_edge @@ -0,0 +1,5 @@ +GL_EXT_texture_mirror_clamp_to_edge +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_mirror_clamp_to_edge.txt +GL_EXT_texture_mirror_clamp_to_edge + + GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_norm16 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_norm16 new file mode 100644 index 0000000..2d4dc93 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_norm16 @@ -0,0 +1,12 @@ +GL_EXT_texture_norm16 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_norm16.txt +GL_EXT_texture_norm16 + + GL_RGB16_EXT 0x8054 + GL_RGBA16_EXT 0x805B + GL_R16_EXT 0x822A + GL_RG16_EXT 0x822C + GL_R16_SNORM_EXT 0x8F98 + GL_RG16_SNORM_EXT 0x8F99 + GL_RGB16_SNORM_EXT 0x8F9A + GL_RGBA16_SNORM_EXT 0x8F9B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_object new file mode 100644 index 0000000..b87dfbc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_object @@ -0,0 +1,15 @@ +GL_EXT_texture_object +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_object.txt +GL_EXT_texture_object + + GL_TEXTURE_PRIORITY_EXT 0x8066 + GL_TEXTURE_RESIDENT_EXT 0x8067 + GL_TEXTURE_1D_BINDING_EXT 0x8068 + GL_TEXTURE_2D_BINDING_EXT 0x8069 + GL_TEXTURE_3D_BINDING_EXT 0x806A + GLboolean glAreTexturesResidentEXT (GLsizei n, const GLuint* textures, GLboolean* residences) + void glBindTextureEXT (GLenum target, GLuint texture) + void glDeleteTexturesEXT (GLsizei n, const GLuint* textures) + void glGenTexturesEXT (GLsizei n, GLuint* textures) + GLboolean glIsTextureEXT (GLuint texture) + void glPrioritizeTexturesEXT (GLsizei n, const GLuint* textures, const GLclampf* priorities) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_perturb_normal b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_perturb_normal new file mode 100644 index 0000000..73899af --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_perturb_normal @@ -0,0 +1,7 @@ +GL_EXT_texture_perturb_normal +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_perturb_normal.txt +GL_EXT_texture_perturb_normal + + GL_PERTURB_EXT 0x85AE + GL_TEXTURE_NORMAL_EXT 0x85AF + void glTextureNormalEXT (GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_query_lod b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_query_lod new file mode 100644 index 0000000..d556c3b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_query_lod @@ -0,0 +1,4 @@ +GL_EXT_texture_query_lod +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_query_lod.txt +GL_EXT_texture_query_lod + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_rectangle b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_rectangle new file mode 100644 index 0000000..1394311 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_rectangle @@ -0,0 +1,8 @@ +GL_EXT_texture_rectangle +http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html +GL_EXT_texture_rectangle + + GL_TEXTURE_RECTANGLE_EXT 0x84F5 + GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 + GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_rg b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_rg new file mode 100644 index 0000000..4208ff7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_rg @@ -0,0 +1,8 @@ +GL_EXT_texture_rg +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_rg.txt +GL_EXT_texture_rg + + GL_RED_EXT 0x1903 + GL_RG_EXT 0x8227 + GL_R8_EXT 0x8229 + GL_RG8_EXT 0x822B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB new file mode 100644 index 0000000..4808cf0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB @@ -0,0 +1,20 @@ +GL_EXT_texture_sRGB +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_sRGB.txt +GL_EXT_texture_sRGB + + GL_SRGB_EXT 0x8C40 + GL_SRGB8_EXT 0x8C41 + GL_SRGB_ALPHA_EXT 0x8C42 + GL_SRGB8_ALPHA8_EXT 0x8C43 + GL_SLUMINANCE_ALPHA_EXT 0x8C44 + GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 + GL_SLUMINANCE_EXT 0x8C46 + GL_SLUMINANCE8_EXT 0x8C47 + GL_COMPRESSED_SRGB_EXT 0x8C48 + GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 + GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A + GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B + GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB_R8 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB_R8 new file mode 100644 index 0000000..6be7ffc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB_R8 @@ -0,0 +1,5 @@ +GL_EXT_texture_sRGB_R8 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_sRGB_R8.txt +GL_EXT_texture_sRGB_R8 + + GL_SR8_EXT 0x8FBD diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB_RG8 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB_RG8 new file mode 100644 index 0000000..9bd1828 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB_RG8 @@ -0,0 +1,5 @@ +GL_EXT_texture_sRGB_RG8 +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_sRGB_RG8.txt +GL_EXT_texture_sRGB_RG8 + + GL_SRG8_EXT 0x8FBE diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB_decode b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB_decode new file mode 100644 index 0000000..6e8bf70 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_sRGB_decode @@ -0,0 +1,7 @@ +GL_EXT_texture_sRGB_decode +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_sRGB_decode.txt +GL_EXT_texture_sRGB_decode + + GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 + GL_DECODE_EXT 0x8A49 + GL_SKIP_DECODE_EXT 0x8A4A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_shadow_lod b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_shadow_lod new file mode 100644 index 0000000..21c1501 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_shadow_lod @@ -0,0 +1,4 @@ +GL_EXT_texture_shadow_lod +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_shadow_lod.txt +GL_EXT_texture_shadow_lod + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_shared_exponent b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_shared_exponent new file mode 100644 index 0000000..4c7d461 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_shared_exponent @@ -0,0 +1,7 @@ +GL_EXT_texture_shared_exponent +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt +GL_EXT_texture_shared_exponent + + GL_RGB9_E5_EXT 0x8C3D + GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E + GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_snorm b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_snorm new file mode 100644 index 0000000..2a03e33 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_snorm @@ -0,0 +1,29 @@ +GL_EXT_texture_snorm +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_snorm.txt +GL_EXT_texture_snorm + + GL_RED_SNORM 0x8F90 + GL_RG_SNORM 0x8F91 + GL_RGB_SNORM 0x8F92 + GL_RGBA_SNORM 0x8F93 + GL_R8_SNORM 0x8F94 + GL_RG8_SNORM 0x8F95 + GL_RGB8_SNORM 0x8F96 + GL_RGBA8_SNORM 0x8F97 + GL_R16_SNORM 0x8F98 + GL_RG16_SNORM 0x8F99 + GL_RGB16_SNORM 0x8F9A + GL_RGBA16_SNORM 0x8F9B + GL_SIGNED_NORMALIZED 0x8F9C + GL_ALPHA_SNORM 0x9010 + GL_LUMINANCE_SNORM 0x9011 + GL_LUMINANCE_ALPHA_SNORM 0x9012 + GL_INTENSITY_SNORM 0x9013 + GL_ALPHA8_SNORM 0x9014 + GL_LUMINANCE8_SNORM 0x9015 + GL_LUMINANCE8_ALPHA8_SNORM 0x9016 + GL_INTENSITY8_SNORM 0x9017 + GL_ALPHA16_SNORM 0x9018 + GL_LUMINANCE16_SNORM 0x9019 + GL_LUMINANCE16_ALPHA16_SNORM 0x901A + GL_INTENSITY16_SNORM 0x901B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_storage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_storage new file mode 100644 index 0000000..b568cd7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_storage @@ -0,0 +1,34 @@ +GL_EXT_texture_storage +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_storage.txt +GL_EXT_texture_storage + + GL_ALPHA8_EXT 0x803C + GL_LUMINANCE8_EXT 0x8040 + GL_LUMINANCE8_ALPHA8_EXT 0x8045 + GL_RGB10_EXT 0x8052 + GL_RGB10_A2_EXT 0x8059 + GL_R8_EXT 0x8229 + GL_RG8_EXT 0x822B + GL_R16F_EXT 0x822D + GL_R32F_EXT 0x822E + GL_RG16F_EXT 0x822F + GL_RG32F_EXT 0x8230 + GL_RGBA32F_EXT 0x8814 + GL_RGB32F_EXT 0x8815 + GL_ALPHA32F_EXT 0x8816 + GL_LUMINANCE32F_EXT 0x8818 + GL_LUMINANCE_ALPHA32F_EXT 0x8819 + GL_RGBA16F_EXT 0x881A + GL_RGB16F_EXT 0x881B + GL_ALPHA16F_EXT 0x881C + GL_LUMINANCE16F_EXT 0x881E + GL_LUMINANCE_ALPHA16F_EXT 0x881F + GL_RGB_RAW_422_APPLE 0x8A51 + GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F + GL_BGRA8_EXT 0x93A1 + void glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) + void glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) + void glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) + void glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) + void glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) + void glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_storage_compression b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_storage_compression new file mode 100644 index 0000000..5b76928 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_storage_compression @@ -0,0 +1,22 @@ +GL_EXT_texture_storage_compression +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_storage_compression.txt +GL_EXT_texture_storage_compression + + GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E + GL_SURFACE_COMPRESSION_EXT 0x96C0 + GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 + GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 + GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 + GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 + GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 + GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 + GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 + GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 + GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA + GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB + GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC + GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD + GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE + GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF + void glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list) + void glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_swizzle b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_swizzle new file mode 100644 index 0000000..3a2ff6a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_swizzle @@ -0,0 +1,9 @@ +GL_EXT_texture_swizzle +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_swizzle.txt +GL_EXT_texture_swizzle + + GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 + GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 + GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 + GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 + GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_type_2_10_10_10_REV b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_type_2_10_10_10_REV new file mode 100644 index 0000000..82292da --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_type_2_10_10_10_REV @@ -0,0 +1,5 @@ +GL_EXT_texture_type_2_10_10_10_REV +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_type_2_10_10_10_REV.txt +GL_EXT_texture_type_2_10_10_10_REV + + GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_view b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_view new file mode 100644 index 0000000..092ca83 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_texture_view @@ -0,0 +1,10 @@ +GL_EXT_texture_view +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_view.txt +GL_EXT_texture_view + + GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB + GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC + GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD + GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE + GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + void glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_timer_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_timer_query new file mode 100644 index 0000000..530ba35 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_timer_query @@ -0,0 +1,7 @@ +GL_EXT_timer_query +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt +GL_EXT_timer_query + + GL_TIME_ELAPSED_EXT 0x88BF + void glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params) + void glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_transform_feedback b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_transform_feedback new file mode 100644 index 0000000..3b64b20 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_transform_feedback @@ -0,0 +1,26 @@ +GL_EXT_transform_feedback +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_transform_feedback.txt +GL_EXT_transform_feedback + + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 + GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 + GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 + GL_PRIMITIVES_GENERATED_EXT 0x8C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 + GL_RASTERIZER_DISCARD_EXT 0x8C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B + GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C + GL_SEPARATE_ATTRIBS_EXT 0x8C8D + GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + void glBeginTransformFeedbackEXT (GLenum primitiveMode) + void glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer) + void glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset) + void glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glEndTransformFeedbackEXT (void) + void glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name) + void glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_unpack_subimage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_unpack_subimage new file mode 100644 index 0000000..106d1d3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_unpack_subimage @@ -0,0 +1,7 @@ +GL_EXT_unpack_subimage +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_unpack_subimage.txt +GL_EXT_unpack_subimage + + GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 + GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 + GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_array new file mode 100644 index 0000000..5f74e62 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_array @@ -0,0 +1,45 @@ +GL_EXT_vertex_array +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_vertex_array.txt +GL_EXT_vertex_array + + GL_DOUBLE_EXT 0x140A + GL_VERTEX_ARRAY_EXT 0x8074 + GL_NORMAL_ARRAY_EXT 0x8075 + GL_COLOR_ARRAY_EXT 0x8076 + GL_INDEX_ARRAY_EXT 0x8077 + GL_TEXTURE_COORD_ARRAY_EXT 0x8078 + GL_EDGE_FLAG_ARRAY_EXT 0x8079 + GL_VERTEX_ARRAY_SIZE_EXT 0x807A + GL_VERTEX_ARRAY_TYPE_EXT 0x807B + GL_VERTEX_ARRAY_STRIDE_EXT 0x807C + GL_VERTEX_ARRAY_COUNT_EXT 0x807D + GL_NORMAL_ARRAY_TYPE_EXT 0x807E + GL_NORMAL_ARRAY_STRIDE_EXT 0x807F + GL_NORMAL_ARRAY_COUNT_EXT 0x8080 + GL_COLOR_ARRAY_SIZE_EXT 0x8081 + GL_COLOR_ARRAY_TYPE_EXT 0x8082 + GL_COLOR_ARRAY_STRIDE_EXT 0x8083 + GL_COLOR_ARRAY_COUNT_EXT 0x8084 + GL_INDEX_ARRAY_TYPE_EXT 0x8085 + GL_INDEX_ARRAY_STRIDE_EXT 0x8086 + GL_INDEX_ARRAY_COUNT_EXT 0x8087 + GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 + GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A + GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B + GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C + GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D + GL_VERTEX_ARRAY_POINTER_EXT 0x808E + GL_NORMAL_ARRAY_POINTER_EXT 0x808F + GL_COLOR_ARRAY_POINTER_EXT 0x8090 + GL_INDEX_ARRAY_POINTER_EXT 0x8091 + GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 + GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + void glArrayElementEXT (GLint i) + void glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) + void glDrawArraysEXT (GLenum mode, GLint first, GLsizei count) + void glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean* pointer) + void glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer) + void glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer) + void glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) + void glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_array_bgra b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_array_bgra new file mode 100644 index 0000000..59efae8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_array_bgra @@ -0,0 +1,5 @@ +GL_EXT_vertex_array_bgra +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_vertex_array_bgra.txt +GL_EXT_vertex_array_bgra + + GL_BGRA 0x80E1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_array_setXXX b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_array_setXXX new file mode 100644 index 0000000..44636ca --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_array_setXXX @@ -0,0 +1,7 @@ +GL_EXT_vertex_array_setXXX +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_vertex_array_setXXX.txt +GL_EXT_vertex_array_setXXX + + void glBindArraySetEXT (const void *arrayset) + const void * glCreateArraySetExt (void) + void glDeleteArraySetsEXT (GLsizei n, const void *arrayset[]) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_attrib_64bit b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_attrib_64bit new file mode 100644 index 0000000..f8c68eb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_attrib_64bit @@ -0,0 +1,27 @@ +GL_EXT_vertex_attrib_64bit +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_vertex_attrib_64bit.txt +GL_EXT_vertex_attrib_64bit + + GL_DOUBLE_MAT2_EXT 0x8F46 + GL_DOUBLE_MAT3_EXT 0x8F47 + GL_DOUBLE_MAT4_EXT 0x8F48 + GL_DOUBLE_MAT2x3_EXT 0x8F49 + GL_DOUBLE_MAT2x4_EXT 0x8F4A + GL_DOUBLE_MAT3x2_EXT 0x8F4B + GL_DOUBLE_MAT3x4_EXT 0x8F4C + GL_DOUBLE_MAT4x2_EXT 0x8F4D + GL_DOUBLE_MAT4x3_EXT 0x8F4E + GL_DOUBLE_VEC2_EXT 0x8FFC + GL_DOUBLE_VEC3_EXT 0x8FFD + GL_DOUBLE_VEC4_EXT 0x8FFE + void glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble* params) + void glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexAttribL1dEXT (GLuint index, GLdouble x) + void glVertexAttribL1dvEXT (GLuint index, const GLdouble* v) + void glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y) + void glVertexAttribL2dvEXT (GLuint index, const GLdouble* v) + void glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttribL3dvEXT (GLuint index, const GLdouble* v) + void glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttribL4dvEXT (GLuint index, const GLdouble* v) + void glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_shader new file mode 100644 index 0000000..8d3314f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_shader @@ -0,0 +1,157 @@ +GL_EXT_vertex_shader +http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt +GL_EXT_vertex_shader + + GL_VERTEX_SHADER_EXT 0x8780 + GL_VERTEX_SHADER_BINDING_EXT 0x8781 + GL_OP_INDEX_EXT 0x8782 + GL_OP_NEGATE_EXT 0x8783 + GL_OP_DOT3_EXT 0x8784 + GL_OP_DOT4_EXT 0x8785 + GL_OP_MUL_EXT 0x8786 + GL_OP_ADD_EXT 0x8787 + GL_OP_MADD_EXT 0x8788 + GL_OP_FRAC_EXT 0x8789 + GL_OP_MAX_EXT 0x878A + GL_OP_MIN_EXT 0x878B + GL_OP_SET_GE_EXT 0x878C + GL_OP_SET_LT_EXT 0x878D + GL_OP_CLAMP_EXT 0x878E + GL_OP_FLOOR_EXT 0x878F + GL_OP_ROUND_EXT 0x8790 + GL_OP_EXP_BASE_2_EXT 0x8791 + GL_OP_LOG_BASE_2_EXT 0x8792 + GL_OP_POWER_EXT 0x8793 + GL_OP_RECIP_EXT 0x8794 + GL_OP_RECIP_SQRT_EXT 0x8795 + GL_OP_SUB_EXT 0x8796 + GL_OP_CROSS_PRODUCT_EXT 0x8797 + GL_OP_MULTIPLY_MATRIX_EXT 0x8798 + GL_OP_MOV_EXT 0x8799 + GL_OUTPUT_VERTEX_EXT 0x879A + GL_OUTPUT_COLOR0_EXT 0x879B + GL_OUTPUT_COLOR1_EXT 0x879C + GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D + GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E + GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F + GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 + GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 + GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 + GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 + GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 + GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 + GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 + GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 + GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 + GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 + GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA + GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB + GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC + GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD + GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE + GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF + GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 + GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 + GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 + GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 + GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 + GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 + GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 + GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 + GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 + GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 + GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA + GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB + GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC + GL_OUTPUT_FOG_EXT 0x87BD + GL_SCALAR_EXT 0x87BE + GL_VECTOR_EXT 0x87BF + GL_MATRIX_EXT 0x87C0 + GL_VARIANT_EXT 0x87C1 + GL_INVARIANT_EXT 0x87C2 + GL_LOCAL_CONSTANT_EXT 0x87C3 + GL_LOCAL_EXT 0x87C4 + GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 + GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 + GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 + GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 + GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 + GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA + GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB + GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE + GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF + GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 + GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 + GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 + GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 + GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 + GL_X_EXT 0x87D5 + GL_Y_EXT 0x87D6 + GL_Z_EXT 0x87D7 + GL_W_EXT 0x87D8 + GL_NEGATIVE_X_EXT 0x87D9 + GL_NEGATIVE_Y_EXT 0x87DA + GL_NEGATIVE_Z_EXT 0x87DB + GL_NEGATIVE_W_EXT 0x87DC + GL_ZERO_EXT 0x87DD + GL_ONE_EXT 0x87DE + GL_NEGATIVE_ONE_EXT 0x87DF + GL_NORMALIZED_RANGE_EXT 0x87E0 + GL_FULL_RANGE_EXT 0x87E1 + GL_CURRENT_VERTEX_EXT 0x87E2 + GL_MVP_MATRIX_EXT 0x87E3 + GL_VARIANT_VALUE_EXT 0x87E4 + GL_VARIANT_DATATYPE_EXT 0x87E5 + GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 + GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 + GL_VARIANT_ARRAY_EXT 0x87E8 + GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 + GL_INVARIANT_VALUE_EXT 0x87EA + GL_INVARIANT_DATATYPE_EXT 0x87EB + GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC + GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + + void glBeginVertexShaderEXT (void) + void glEndVertexShaderEXT (void) + void glBindVertexShaderEXT (GLuint id) + GLuint glGenVertexShadersEXT (GLuint range) + void glDeleteVertexShaderEXT (GLuint id) + void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1) + void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2) + void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) + void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) + void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) + void glInsertComponentEXT (GLuint res, GLuint src, GLuint num) + void glExtractComponentEXT (GLuint res, GLuint src, GLuint num) + GLuint glGenSymbolsEXT (GLenum dataType, GLenum storageType, GLenum range, GLuint components) + void glSetInvariantEXT (GLuint id, GLenum type, void *addr) + void glSetLocalConstantEXT (GLuint id, GLenum type, void *addr) + void glVariantbvEXT (GLuint id, GLbyte *addr) + void glVariantsvEXT (GLuint id, GLshort *addr) + void glVariantivEXT (GLuint id, GLint *addr) + void glVariantfvEXT (GLuint id, GLfloat *addr) + void glVariantdvEXT (GLuint id, GLdouble *addr) + void glVariantubvEXT (GLuint id, GLubyte *addr) + void glVariantusvEXT (GLuint id, GLushort *addr) + void glVariantuivEXT (GLuint id, GLuint *addr) + void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, void *addr) + void glEnableVariantClientStateEXT (GLuint id) + void glDisableVariantClientStateEXT (GLuint id) + GLuint glBindLightParameterEXT (GLenum light, GLenum value) + GLuint glBindMaterialParameterEXT (GLenum face, GLenum value) + GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value) + GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value) + GLuint glBindParameterEXT (GLenum value) + GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap) + void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) + void glGetVariantPointervEXT (GLuint id, GLenum value, void **data) + void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) + void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_weighting b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_weighting new file mode 100644 index 0000000..3b12240 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_vertex_weighting @@ -0,0 +1,20 @@ +GL_EXT_vertex_weighting +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_vertex_weighting.txt +GL_EXT_vertex_weighting + + GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 + GL_MODELVIEW0_MATRIX_EXT 0x0BA6 + GL_MODELVIEW0_EXT 0x1700 + GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 + GL_MODELVIEW1_MATRIX_EXT 0x8506 + GL_VERTEX_WEIGHTING_EXT 0x8509 + GL_MODELVIEW1_EXT 0x850A + GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B + GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C + GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D + GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E + GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F + GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + void glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, void *pointer) + void glVertexWeightfEXT (GLfloat weight) + void glVertexWeightfvEXT (GLfloat* weight) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_win32_keyed_mutex b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_win32_keyed_mutex new file mode 100644 index 0000000..5d28a88 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_win32_keyed_mutex @@ -0,0 +1,6 @@ +GL_EXT_win32_keyed_mutex +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_win32_keyed_mutex.txt +GL_EXT_win32_keyed_mutex + + GLboolean glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout) + GLboolean glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_window_rectangles b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_window_rectangles new file mode 100644 index 0000000..194bff8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_window_rectangles @@ -0,0 +1,11 @@ +GL_EXT_window_rectangles +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_window_rectangles.txt +GL_EXT_window_rectangles + + GL_INCLUSIVE_EXT 0x8F10 + GL_EXCLUSIVE_EXT 0x8F11 + GL_WINDOW_RECTANGLE_EXT 0x8F12 + GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 + GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 + GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 + void glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint box[]) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_x11_sync_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_x11_sync_object new file mode 100644 index 0000000..30a771c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_EXT_x11_sync_object @@ -0,0 +1,6 @@ +GL_EXT_x11_sync_object +https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_x11_sync_object.txt +GL_EXT_x11_sync_object + + GL_SYNC_X11_FENCE_EXT 0x90E1 + GLsync glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_FJ_shader_binary_GCCSO b/Libraries/glew-2.3.1/auto/extensions/gl/GL_FJ_shader_binary_GCCSO new file mode 100644 index 0000000..bdc37ca --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_FJ_shader_binary_GCCSO @@ -0,0 +1,5 @@ +GL_FJ_shader_binary_GCCSO +https://www.khronos.org/registry/OpenGL/extensions/FJ/FJ_shader_binary_GCCSO.txt +GL_FJ_shader_binary_GCCSO + + GL_GCCSO_SHADER_BINARY_FJ 0x9260 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_GREMEDY_frame_terminator b/Libraries/glew-2.3.1/auto/extensions/gl/GL_GREMEDY_frame_terminator new file mode 100644 index 0000000..74dcecb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_GREMEDY_frame_terminator @@ -0,0 +1,5 @@ +GL_GREMEDY_frame_terminator +https://www.khronos.org/registry/OpenGL/extensions/GREMEDY/GREMEDY_frame_terminator.txt +GL_GREMEDY_frame_terminator + + void glFrameTerminatorGREMEDY (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_GREMEDY_string_marker b/Libraries/glew-2.3.1/auto/extensions/gl/GL_GREMEDY_string_marker new file mode 100644 index 0000000..2ff89d0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_GREMEDY_string_marker @@ -0,0 +1,5 @@ +GL_GREMEDY_string_marker +https://www.khronos.org/registry/OpenGL/extensions/GREMEDY/GREMEDY_string_marker.txt +GL_GREMEDY_string_marker + + void glStringMarkerGREMEDY (GLsizei len, const void *string) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_convolution_border_modes b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_convolution_border_modes new file mode 100644 index 0000000..d1f072c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_convolution_border_modes @@ -0,0 +1,4 @@ +GL_HP_convolution_border_modes +https://www.khronos.org/registry/OpenGL/extensions/HP/HP_convolution_border_modes.txt +GL_HP_convolution_border_modes + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_image_transform b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_image_transform new file mode 100644 index 0000000..c54d05e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_image_transform @@ -0,0 +1,10 @@ +GL_HP_image_transform +https://www.khronos.org/registry/OpenGL/extensions/HP/HP_image_transform.txt +GL_HP_image_transform + + void glGetImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat* params) + void glGetImageTransformParameterivHP (GLenum target, GLenum pname, const GLint* params) + void glImageTransformParameterfHP (GLenum target, GLenum pname, const GLfloat param) + void glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat* params) + void glImageTransformParameteriHP (GLenum target, GLenum pname, const GLint param) + void glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_occlusion_test b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_occlusion_test new file mode 100644 index 0000000..99a70f9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_occlusion_test @@ -0,0 +1,4 @@ +GL_HP_occlusion_test +https://www.khronos.org/registry/OpenGL/extensions/HP/HP_occlusion_test.txt +GL_HP_occlusion_test + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_texture_lighting b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_texture_lighting new file mode 100644 index 0000000..cf26632 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HP_texture_lighting @@ -0,0 +1,4 @@ +GL_HP_texture_lighting +https://www.khronos.org/registry/OpenGL/extensions/HP/HP_texture_lighting.txt +GL_HP_texture_lighting + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_HUAWEI_program_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HUAWEI_program_binary new file mode 100644 index 0000000..7caae0d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HUAWEI_program_binary @@ -0,0 +1,5 @@ +GL_HUAWEI_program_binary +https://www.khronos.org/registry/OpenGL/extensions/HUAWEI/HUAWEI_program_binary.txt +GL_HUAWEI_program_binary + + GL_HUAWEI_PROGRAM_BINARY 0x9771 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_HUAWEI_shader_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HUAWEI_shader_binary new file mode 100644 index 0000000..53df29f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_HUAWEI_shader_binary @@ -0,0 +1,5 @@ +GL_HUAWEI_shader_binary +https://www.khronos.org/registry/OpenGL/extensions/HUAWEI/HUAWEI_shader_binary.txt +GL_HUAWEI_shader_binary + + GL_HUAWEI_SHADER_BINARY 0x9770 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_cull_vertex b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_cull_vertex new file mode 100644 index 0000000..0f75755 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_cull_vertex @@ -0,0 +1,5 @@ +GL_IBM_cull_vertex +https://www.khronos.org/registry/OpenGL/extensions/IBM/IBM_cull_vertex.txt +GL_IBM_cull_vertex + + GL_CULL_VERTEX_IBM 103050 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_multimode_draw_arrays b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_multimode_draw_arrays new file mode 100644 index 0000000..4772ada --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_multimode_draw_arrays @@ -0,0 +1,6 @@ +GL_IBM_multimode_draw_arrays +https://www.khronos.org/registry/OpenGL/extensions/IBM/IBM_multimode_draw_arrays.txt +GL_IBM_multimode_draw_arrays + + void glMultiModeDrawArraysIBM (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride) + void glMultiModeDrawElementsIBM (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_rasterpos_clip b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_rasterpos_clip new file mode 100644 index 0000000..14d19e0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_rasterpos_clip @@ -0,0 +1,5 @@ +GL_IBM_rasterpos_clip +https://www.khronos.org/registry/OpenGL/extensions/IBM/IBM_rasterpos_clip.txt +GL_IBM_rasterpos_clip + + GL_RASTER_POSITION_UNCLIPPED_IBM 103010 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_static_data b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_static_data new file mode 100644 index 0000000..c546be7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_static_data @@ -0,0 +1,6 @@ +GL_IBM_static_data +https://www.khronos.org/registry/OpenGL/extensions/IBM/IBM_static_data.txt +GL_IBM_static_data + + GL_ALL_STATIC_DATA_IBM 103060 + GL_STATIC_VERTEX_ARRAY_IBM 103061 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_texture_mirrored_repeat b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_texture_mirrored_repeat new file mode 100644 index 0000000..8c6011f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_texture_mirrored_repeat @@ -0,0 +1,5 @@ +GL_IBM_texture_mirrored_repeat +https://www.khronos.org/registry/OpenGL/extensions/IBM/IBM_texture_mirrored_repeat.txt +GL_IBM_texture_mirrored_repeat + + GL_MIRRORED_REPEAT_IBM 0x8370 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_vertex_array_lists b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_vertex_array_lists new file mode 100644 index 0000000..edefa1d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IBM_vertex_array_lists @@ -0,0 +1,28 @@ +GL_IBM_vertex_array_lists +https://www.khronos.org/registry/OpenGL/extensions/IBM/IBM_vertex_array_lists.txt +GL_IBM_vertex_array_lists + + GL_VERTEX_ARRAY_LIST_IBM 103070 + GL_NORMAL_ARRAY_LIST_IBM 103071 + GL_COLOR_ARRAY_LIST_IBM 103072 + GL_INDEX_ARRAY_LIST_IBM 103073 + GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 + GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 + GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 + GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 + GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 + GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 + GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 + GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 + GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 + GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 + GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 + GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + void glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glEdgeFlagPointerListIBM (GLint stride, const GLboolean ** pointer, GLint ptrstride) + void glFogCoordPointerListIBM (GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glIndexPointerListIBM (GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glNormalPointerListIBM (GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_bindless_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_bindless_texture new file mode 100644 index 0000000..5cb75fc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_bindless_texture @@ -0,0 +1,10 @@ +GL_IMG_bindless_texture +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_bindless_texture.txt +GL_IMG_bindless_texture + + GLuint64 glGetTextureHandleIMG (GLuint texture) + GLuint64 glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler) + void glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value) + void glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64* values) + void glUniformHandleui64IMG (GLint location, GLuint64 value) + void glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_framebuffer_downsample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_framebuffer_downsample new file mode 100644 index 0000000..b6f9acd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_framebuffer_downsample @@ -0,0 +1,10 @@ +GL_IMG_framebuffer_downsample +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_framebuffer_downsample.txt +GL_IMG_framebuffer_downsample + + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C + GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D + GL_DOWNSAMPLE_SCALES_IMG 0x913E + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F + void glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale) + void glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_multisampled_render_to_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_multisampled_render_to_texture new file mode 100644 index 0000000..03505f0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_multisampled_render_to_texture @@ -0,0 +1,10 @@ +GL_IMG_multisampled_render_to_texture +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_multisampled_render_to_texture.txt +GL_IMG_multisampled_render_to_texture + + GL_RENDERBUFFER_SAMPLES_IMG 0x9133 + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 + GL_MAX_SAMPLES_IMG 0x9135 + GL_TEXTURE_SAMPLES_IMG 0x9136 + void glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) + void glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_program_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_program_binary new file mode 100644 index 0000000..c16eb14 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_program_binary @@ -0,0 +1,5 @@ +GL_IMG_program_binary +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_program_binary.txt +GL_IMG_program_binary + + GL_SGX_PROGRAM_BINARY_IMG 0x9130 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_pvric_end_to_end_signature b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_pvric_end_to_end_signature new file mode 100644 index 0000000..7c69a8d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_pvric_end_to_end_signature @@ -0,0 +1,5 @@ +GL_IMG_pvric_end_to_end_signature +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_pvric_end_to_end_signature.txt +GL_IMG_pvric_end_to_end_signature + + GL_PVRIC_SIGNATURE_MISMATCH_IMG 0x8EA3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_read_format b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_read_format new file mode 100644 index 0000000..1fecf62 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_read_format @@ -0,0 +1,6 @@ +GL_IMG_read_format +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_read_format.txt +GL_IMG_read_format + + GL_BGRA_IMG 0x80E1 + GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_shader_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_shader_binary new file mode 100644 index 0000000..f7c7aec --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_shader_binary @@ -0,0 +1,5 @@ +GL_IMG_shader_binary +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_shader_binary.txt +GL_IMG_shader_binary + + GL_SGX_BINARY_IMG 0x8C0A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_compression_pvrtc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_compression_pvrtc new file mode 100644 index 0000000..338e965 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_compression_pvrtc @@ -0,0 +1,8 @@ +GL_IMG_texture_compression_pvrtc +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt +GL_IMG_texture_compression_pvrtc + + GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 + GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 + GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 + GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_compression_pvrtc2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_compression_pvrtc2 new file mode 100644 index 0000000..81d5447 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_compression_pvrtc2 @@ -0,0 +1,6 @@ +GL_IMG_texture_compression_pvrtc2 +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc2.txt +GL_IMG_texture_compression_pvrtc2 + + GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 + GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_env_enhanced_fixed_function b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_env_enhanced_fixed_function new file mode 100644 index 0000000..80a7ed3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_env_enhanced_fixed_function @@ -0,0 +1,11 @@ +GL_IMG_texture_env_enhanced_fixed_function +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_env_enhanced_fixed_function.txt +GL_IMG_texture_env_enhanced_fixed_function + + GL_DOT3_RGBA_IMG 0x86AF + GL_MODULATE_COLOR_IMG 0x8C04 + GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 + GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 + GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 + GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 + GL_ADD_BLEND_IMG 0x8C09 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_filter_cubic b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_filter_cubic new file mode 100644 index 0000000..df29bee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_texture_filter_cubic @@ -0,0 +1,7 @@ +GL_IMG_texture_filter_cubic +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_filter_cubic.txt +GL_IMG_texture_filter_cubic + + GL_CUBIC_IMG 0x9139 + GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A + GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_tile_region_protection b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_tile_region_protection new file mode 100644 index 0000000..80c0848 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_IMG_tile_region_protection @@ -0,0 +1,7 @@ +GL_IMG_tile_region_protection +https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_tile_region_protection.txt +GL_IMG_tile_region_protection + + GL_TRP_IMG 0x8EA0 + GL_TRP_ERROR_CONTEXT_RESET_IMG 0x8EA1 + GL_TRP_UNSUPPORTED_CONTEXT_IMG 0x8EA2 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_INGR_color_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INGR_color_clamp new file mode 100644 index 0000000..630f82e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INGR_color_clamp @@ -0,0 +1,12 @@ +GL_INGR_color_clamp +https://www.khronos.org/registry/OpenGL/extensions/INGR/INGR_color_clamp.txt +GL_INGR_color_clamp + + GL_RED_MIN_CLAMP_INGR 0x8560 + GL_GREEN_MIN_CLAMP_INGR 0x8561 + GL_BLUE_MIN_CLAMP_INGR 0x8562 + GL_ALPHA_MIN_CLAMP_INGR 0x8563 + GL_RED_MAX_CLAMP_INGR 0x8564 + GL_GREEN_MAX_CLAMP_INGR 0x8565 + GL_BLUE_MAX_CLAMP_INGR 0x8566 + GL_ALPHA_MAX_CLAMP_INGR 0x8567 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_INGR_interlace_read b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INGR_interlace_read new file mode 100644 index 0000000..c9f9aa6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INGR_interlace_read @@ -0,0 +1,5 @@ +GL_INGR_interlace_read +https://www.khronos.org/registry/OpenGL/extensions/INGR/INGR_interlace_read.txt +GL_INGR_interlace_read + + GL_INTERLACE_READ_INGR 0x8568 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_blackhole_render b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_blackhole_render new file mode 100644 index 0000000..787616e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_blackhole_render @@ -0,0 +1,5 @@ +GL_INTEL_blackhole_render +https://www.khronos.org/registry/OpenGL/extensions/INTEL/INTEL_blackhole_render.txt +GL_INTEL_blackhole_render + + GL_BLACKHOLE_RENDER_INTEL 0x83FC diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_conservative_rasterization b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_conservative_rasterization new file mode 100644 index 0000000..f9c61bb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_conservative_rasterization @@ -0,0 +1,5 @@ +GL_INTEL_conservative_rasterization +https://www.khronos.org/registry/OpenGL/extensions/INTEL/INTEL_conservative_rasterization.txt +GL_INTEL_conservative_rasterization + + GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_fragment_shader_ordering b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_fragment_shader_ordering new file mode 100644 index 0000000..acdb8e4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_fragment_shader_ordering @@ -0,0 +1,4 @@ +GL_INTEL_fragment_shader_ordering +https://www.khronos.org/registry/OpenGL/extensions/INTEL/INTEL_fragment_shader_ordering.txt +GL_INTEL_fragment_shader_ordering + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_framebuffer_CMAA b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_framebuffer_CMAA new file mode 100644 index 0000000..38c129c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_framebuffer_CMAA @@ -0,0 +1,5 @@ +GL_INTEL_framebuffer_CMAA +https://www.khronos.org/registry/OpenGL/extensions/INTEL/INTEL_framebuffer_CMAA.txt +GL_INTEL_framebuffer_CMAA + + void glApplyFramebufferAttachmentCMAAINTEL (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_map_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_map_texture new file mode 100644 index 0000000..f497dfa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_map_texture @@ -0,0 +1,11 @@ +GL_INTEL_map_texture +https://www.khronos.org/registry/OpenGL/extensions/INTEL/INTEL_map_texture.txt +GL_INTEL_map_texture + + GL_LAYOUT_DEFAULT_INTEL 0 + GL_LAYOUT_LINEAR_INTEL 1 + GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 + GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + void * glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout) + void glSyncTextureINTEL (GLuint texture) + void glUnmapTexture2DINTEL (GLuint texture, GLint level) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_parallel_arrays b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_parallel_arrays new file mode 100644 index 0000000..2a69604 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_parallel_arrays @@ -0,0 +1,13 @@ +GL_INTEL_parallel_arrays +https://www.khronos.org/registry/OpenGL/extensions/INTEL/INTEL_parallel_arrays.txt +GL_INTEL_parallel_arrays + + GL_PARALLEL_ARRAYS_INTEL 0x83F4 + GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 + GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 + GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 + GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + void glColorPointervINTEL (GLint size, GLenum type, const void** pointer) + void glNormalPointervINTEL (GLenum type, const void** pointer) + void glTexCoordPointervINTEL (GLint size, GLenum type, const void** pointer) + void glVertexPointervINTEL (GLint size, GLenum type, const void** pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_performance_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_performance_query new file mode 100644 index 0000000..88955cd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_performance_query @@ -0,0 +1,34 @@ +GL_INTEL_performance_query +https://www.khronos.org/registry/OpenGL/extensions/INTEL/INTEL_performance_query.txt +GL_INTEL_performance_query + + GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 + GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 + GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 + GL_PERFQUERY_FLUSH_INTEL 0x83FA + GL_PERFQUERY_WAIT_INTEL 0x83FB + GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 + GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 + GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 + GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 + GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 + GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 + GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 + GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 + GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA + GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB + GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC + GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD + GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE + GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF + GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 + void glBeginPerfQueryINTEL (GLuint queryHandle) + void glCreatePerfQueryINTEL (GLuint queryId, GLuint* queryHandle) + void glDeletePerfQueryINTEL (GLuint queryHandle) + void glEndPerfQueryINTEL (GLuint queryHandle) + void glGetFirstPerfQueryIdINTEL (GLuint* queryId) + void glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint* nextQueryId) + void glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue) + void glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten) + void glGetPerfQueryIdByNameINTEL (GLchar* queryName, GLuint *queryId) + void glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_shader_integer_functions2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_shader_integer_functions2 new file mode 100644 index 0000000..647e528 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_shader_integer_functions2 @@ -0,0 +1,4 @@ +GL_INTEL_shader_integer_functions2 +https://www.khronos.org/registry/OpenGL/extensions/INTEL/INTEL_shader_integer_functions2.txt +GL_INTEL_shader_integer_functions2 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_texture_scissor b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_texture_scissor new file mode 100644 index 0000000..04507ef --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_INTEL_texture_scissor @@ -0,0 +1,6 @@ +GL_INTEL_texture_scissor +https://www.khronos.org/registry/OpenGL/extensions/INTEL/INTEL_texture_scissor.txt +GL_INTEL_texture_scissor + + void glTexScissorFuncINTEL (GLenum target, GLenum lfunc, GLenum hfunc) + void glTexScissorINTEL (GLenum target, GLclampf tlow, GLclampf thigh) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_blend_equation_advanced b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_blend_equation_advanced new file mode 100644 index 0000000..0e13ada --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_blend_equation_advanced @@ -0,0 +1,21 @@ +GL_KHR_blend_equation_advanced +https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt +GL_KHR_blend_equation_advanced + + GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 + GL_MULTIPLY_KHR 0x9294 + GL_SCREEN_KHR 0x9295 + GL_OVERLAY_KHR 0x9296 + GL_DARKEN_KHR 0x9297 + GL_LIGHTEN_KHR 0x9298 + GL_COLORDODGE_KHR 0x9299 + GL_COLORBURN_KHR 0x929A + GL_HARDLIGHT_KHR 0x929B + GL_SOFTLIGHT_KHR 0x929C + GL_DIFFERENCE_KHR 0x929E + GL_EXCLUSION_KHR 0x92A0 + GL_HSL_HUE_KHR 0x92AD + GL_HSL_SATURATION_KHR 0x92AE + GL_HSL_COLOR_KHR 0x92AF + GL_HSL_LUMINOSITY_KHR 0x92B0 + void glBlendBarrierKHR (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_blend_equation_advanced_coherent b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_blend_equation_advanced_coherent new file mode 100644 index 0000000..901a886 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_blend_equation_advanced_coherent @@ -0,0 +1,4 @@ +GL_KHR_blend_equation_advanced_coherent +https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt +GL_KHR_blend_equation_advanced_coherent + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_context_flush_control b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_context_flush_control new file mode 100644 index 0000000..18de5aa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_context_flush_control @@ -0,0 +1,7 @@ +GL_KHR_context_flush_control +https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_context_flush_control.txt +GL_KHR_context_flush_control + + GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB + GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_debug b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_debug new file mode 100644 index 0000000..1ffc83a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_debug @@ -0,0 +1,55 @@ +GL_KHR_debug +https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt +GL_KHR_debug + + GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 + GL_STACK_OVERFLOW 0x0503 + GL_STACK_UNDERFLOW 0x0504 + GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 + GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 + GL_DEBUG_CALLBACK_FUNCTION 0x8244 + GL_DEBUG_CALLBACK_USER_PARAM 0x8245 + GL_DEBUG_SOURCE_API 0x8246 + GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 + GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 + GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 + GL_DEBUG_SOURCE_APPLICATION 0x824A + GL_DEBUG_SOURCE_OTHER 0x824B + GL_DEBUG_TYPE_ERROR 0x824C + GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D + GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E + GL_DEBUG_TYPE_PORTABILITY 0x824F + GL_DEBUG_TYPE_PERFORMANCE 0x8250 + GL_DEBUG_TYPE_OTHER 0x8251 + GL_DEBUG_TYPE_MARKER 0x8268 + GL_DEBUG_TYPE_PUSH_GROUP 0x8269 + GL_DEBUG_TYPE_POP_GROUP 0x826A + GL_DEBUG_SEVERITY_NOTIFICATION 0x826B + GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C + GL_DEBUG_GROUP_STACK_DEPTH 0x826D + GL_BUFFER 0x82E0 + GL_SHADER 0x82E1 + GL_PROGRAM 0x82E2 + GL_QUERY 0x82E3 + GL_PROGRAM_PIPELINE 0x82E4 + GL_SAMPLER 0x82E6 + GL_DISPLAY_LIST 0x82E7 + GL_MAX_LABEL_LENGTH 0x82E8 + GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 + GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 + GL_DEBUG_LOGGED_MESSAGES 0x9145 + GL_DEBUG_SEVERITY_HIGH 0x9146 + GL_DEBUG_SEVERITY_MEDIUM 0x9147 + GL_DEBUG_SEVERITY_LOW 0x9148 + GL_DEBUG_OUTPUT 0x92E0 + void glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam) + void glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) + void glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) + GLuint glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) + void glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label) + void glGetObjectPtrLabel (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label) + void glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar* label) + void glObjectPtrLabel (void* ptr, GLsizei length, const GLchar* label) + void glPopDebugGroup (void) + void glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar * message) + typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_no_error b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_no_error new file mode 100644 index 0000000..33da047 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_no_error @@ -0,0 +1,5 @@ +GL_KHR_no_error +https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_no_error.txt +GL_KHR_no_error + + GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_parallel_shader_compile b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_parallel_shader_compile new file mode 100644 index 0000000..da163cd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_parallel_shader_compile @@ -0,0 +1,7 @@ +GL_KHR_parallel_shader_compile +https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_parallel_shader_compile.txt +GL_KHR_parallel_shader_compile + + GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 + GL_COMPLETION_STATUS_KHR 0x91B1 + void glMaxShaderCompilerThreadsKHR (GLuint count) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_robust_buffer_access_behavior b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_robust_buffer_access_behavior new file mode 100644 index 0000000..0b6c582 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_robust_buffer_access_behavior @@ -0,0 +1,4 @@ +GL_KHR_robust_buffer_access_behavior +https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_robust_buffer_access_behavior.txt +GL_KHR_robust_buffer_access_behavior + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_robustness b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_robustness new file mode 100644 index 0000000..c775801 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_robustness @@ -0,0 +1,16 @@ +GL_KHR_robustness +https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_robustness.txt +GL_KHR_robustness + + GL_CONTEXT_LOST 0x0507 + GL_LOSE_CONTEXT_ON_RESET 0x8252 + GL_GUILTY_CONTEXT_RESET 0x8253 + GL_INNOCENT_CONTEXT_RESET 0x8254 + GL_UNKNOWN_CONTEXT_RESET 0x8255 + GL_RESET_NOTIFICATION_STRATEGY 0x8256 + GL_NO_RESET_NOTIFICATION 0x8261 + GL_CONTEXT_ROBUST_ACCESS 0x90F3 + void glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) + void glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint* params) + void glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint* params) + void glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_shader_subgroup b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_shader_subgroup new file mode 100644 index 0000000..da16f58 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_shader_subgroup @@ -0,0 +1,16 @@ +GL_KHR_shader_subgroup +https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_shader_subgroup.txt +GL_KHR_shader_subgroup + + GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 + GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 + GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 + GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 + GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 + GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 + GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 + GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 + GL_SUBGROUP_SIZE_KHR 0x9532 + GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 + GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 + GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_texture_compression_astc_hdr b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_texture_compression_astc_hdr new file mode 100644 index 0000000..a4a2f3e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_texture_compression_astc_hdr @@ -0,0 +1,52 @@ +GL_KHR_texture_compression_astc_hdr +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_compression_astc.txt +GL_KHR_texture_compression_astc_hdr + + GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 + GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 + GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 + GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 + GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 + GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 + GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 + GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 + GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 + GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 + GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA + GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB + GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC + GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD + GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 + GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 + GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 + GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 + GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 + GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 + GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 + GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 + GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 + GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_texture_compression_astc_ldr b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_texture_compression_astc_ldr new file mode 100644 index 0000000..f928aad --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_texture_compression_astc_ldr @@ -0,0 +1,52 @@ +GL_KHR_texture_compression_astc_ldr +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_compression_astc.txt +GL_KHR_texture_compression_astc_ldr + + GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 + GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 + GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 + GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 + GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 + GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 + GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 + GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 + GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 + GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 + GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA + GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB + GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC + GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD + GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 + GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 + GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 + GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 + GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 + GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 + GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 + GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 + GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 + GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_texture_compression_astc_sliced_3d b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_texture_compression_astc_sliced_3d new file mode 100644 index 0000000..06a71aa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KHR_texture_compression_astc_sliced_3d @@ -0,0 +1,4 @@ +GL_KHR_texture_compression_astc_sliced_3d +https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_texture_compression_astc_sliced_3d.txt +GL_KHR_texture_compression_astc_sliced_3d + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_KTX_buffer_region b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KTX_buffer_region new file mode 100644 index 0000000..ef281b1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_KTX_buffer_region @@ -0,0 +1,13 @@ +GL_KTX_buffer_region + +GL_KTX_buffer_region + + GL_KTX_FRONT_REGION 0x0 + GL_KTX_BACK_REGION 0x1 + GL_KTX_Z_REGION 0x2 + GL_KTX_STENCIL_REGION 0x3 + GLuint glBufferRegionEnabled (void) + GLuint glNewBufferRegion (GLenum region) + void glDeleteBufferRegion (GLenum region) + void glReadBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) + void glDrawBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESAX_texture_stack b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESAX_texture_stack new file mode 100644 index 0000000..f4423dc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESAX_texture_stack @@ -0,0 +1,10 @@ +GL_MESAX_texture_stack +https://www.khronos.org/registry/OpenGL/extensions/MESAX/MESAX_texture_stack.txt +GL_MESAX_texture_stack + + GL_TEXTURE_1D_STACK_MESAX 0x8759 + GL_TEXTURE_2D_STACK_MESAX 0x875A + GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B + GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C + GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D + GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_bgra b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_bgra new file mode 100644 index 0000000..e364079 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_bgra @@ -0,0 +1,6 @@ +GL_MESA_bgra +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_bgra.txt +GL_MESA_bgra + + GL_BGR_EXT 0x80E0 + GL_BGRA_EXT 0x80E1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_framebuffer_flip_x b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_framebuffer_flip_x new file mode 100644 index 0000000..d3367ac --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_framebuffer_flip_x @@ -0,0 +1,5 @@ +GL_MESA_framebuffer_flip_x +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_framebuffer_flip_x.txt +GL_MESA_framebuffer_flip_x + + GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_framebuffer_flip_y b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_framebuffer_flip_y new file mode 100644 index 0000000..4f83a5c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_framebuffer_flip_y @@ -0,0 +1,7 @@ +GL_MESA_framebuffer_flip_y +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_framebuffer_flip_y.txt +GL_MESA_framebuffer_flip_y + + GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB + void glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param) + void glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_framebuffer_swap_xy b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_framebuffer_swap_xy new file mode 100644 index 0000000..a42bbb2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_framebuffer_swap_xy @@ -0,0 +1,5 @@ +GL_MESA_framebuffer_swap_xy +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_framebuffer_swap_xy.txt +GL_MESA_framebuffer_swap_xy + + GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_pack_invert b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_pack_invert new file mode 100644 index 0000000..009bdd2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_pack_invert @@ -0,0 +1,5 @@ +GL_MESA_pack_invert +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_pack_invert.txt +GL_MESA_pack_invert + + GL_PACK_INVERT_MESA 0x8758 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_program_binary_formats b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_program_binary_formats new file mode 100644 index 0000000..45e7d18 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_program_binary_formats @@ -0,0 +1,5 @@ +GL_MESA_program_binary_formats +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_program_binary_formats.txt +GL_MESA_program_binary_formats + + GL_PROGRAM_BINARY_FORMAT_MESA 0x875F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_resize_buffers b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_resize_buffers new file mode 100644 index 0000000..d3c332b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_resize_buffers @@ -0,0 +1,5 @@ +GL_MESA_resize_buffers +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_resize_buffers.txt +GL_MESA_resize_buffers + + void glResizeBuffersMESA (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_shader_integer_functions b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_shader_integer_functions new file mode 100644 index 0000000..bc97f8f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_shader_integer_functions @@ -0,0 +1,4 @@ +GL_MESA_shader_integer_functions +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_shader_integer_functions.txt +GL_MESA_shader_integer_functions + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_texture_const_bandwidth b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_texture_const_bandwidth new file mode 100644 index 0000000..78bea13 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_texture_const_bandwidth @@ -0,0 +1,5 @@ +GL_MESA_texture_const_bandwidth +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_texture_const_bandwidth.txt +GL_MESA_texture_const_bandwidth + + GL_CONST_BW_TILING_MESA 0x8BBE diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_tile_raster_order b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_tile_raster_order new file mode 100644 index 0000000..3eb9306 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_tile_raster_order @@ -0,0 +1,4 @@ +GL_MESA_tile_raster_order +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_tile_raster_order.txt +GL_MESA_tile_raster_order + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_window_pos b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_window_pos new file mode 100644 index 0000000..4282ff4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_window_pos @@ -0,0 +1,28 @@ +GL_MESA_window_pos +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_window_pos.txt +GL_MESA_window_pos + + void glWindowPos2dMESA (GLdouble x, GLdouble y) + void glWindowPos2dvMESA (const GLdouble* p) + void glWindowPos2fMESA (GLfloat x, GLfloat y) + void glWindowPos2fvMESA (const GLfloat* p) + void glWindowPos2iMESA (GLint x, GLint y) + void glWindowPos2ivMESA (const GLint* p) + void glWindowPos2sMESA (GLshort x, GLshort y) + void glWindowPos2svMESA (const GLshort* p) + void glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z) + void glWindowPos3dvMESA (const GLdouble* p) + void glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z) + void glWindowPos3fvMESA (const GLfloat* p) + void glWindowPos3iMESA (GLint x, GLint y, GLint z) + void glWindowPos3ivMESA (const GLint* p) + void glWindowPos3sMESA (GLshort x, GLshort y, GLshort z) + void glWindowPos3svMESA (const GLshort* p) + void glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble) + void glWindowPos4dvMESA (const GLdouble* p) + void glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glWindowPos4fvMESA (const GLfloat* p) + void glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w) + void glWindowPos4ivMESA (const GLint* p) + void glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w) + void glWindowPos4svMESA (const GLshort* p) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_ycbcr_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_ycbcr_texture new file mode 100644 index 0000000..b82f635 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_MESA_ycbcr_texture @@ -0,0 +1,7 @@ +GL_MESA_ycbcr_texture +https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_ycbcr_texture.txt +GL_MESA_ycbcr_texture + + GL_UNSIGNED_SHORT_8_8_MESA 0x85BA + GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB + GL_YCBCR_MESA 0x8757 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_blend_equation_advanced_multi_draw_buffers b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_blend_equation_advanced_multi_draw_buffers new file mode 100644 index 0000000..2a88bf9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_blend_equation_advanced_multi_draw_buffers @@ -0,0 +1,4 @@ +GL_NVX_blend_equation_advanced_multi_draw_buffers +https://www.khronos.org/registry/OpenGL/extensions/NVX/NVX_blend_equation_advanced_multi_draw_buffers.txt +GL_NVX_blend_equation_advanced_multi_draw_buffers + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_conditional_render b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_conditional_render new file mode 100644 index 0000000..71b9541 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_conditional_render @@ -0,0 +1,6 @@ +GL_NVX_conditional_render +https://www.khronos.org/registry/OpenGL/extensions/NVX/NVX_conditional_render.txt +GL_NVX_conditional_render + + void glBeginConditionalRenderNVX (GLuint id) + void glEndConditionalRenderNVX (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_gpu_memory_info b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_gpu_memory_info new file mode 100644 index 0000000..a8d97b9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_gpu_memory_info @@ -0,0 +1,9 @@ +GL_NVX_gpu_memory_info +http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt +GL_NVX_gpu_memory_info + + GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 + GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 + GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 + GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A + GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_gpu_multicast2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_gpu_multicast2 new file mode 100644 index 0000000..bc1d221 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_gpu_multicast2 @@ -0,0 +1,11 @@ +GL_NVX_gpu_multicast2 +https://www.khronos.org/registry/OpenGL/extensions/NVX/NVX_gpu_multicast2.txt +GL_NVX_gpu_multicast2 + + GL_UPLOAD_GPU_MASK_NVX 0x954A + GLsync glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray) + GLuint glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray) + void glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint* v) + void glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat* v) + void glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff) + void glUploadGpuMaskNVX (GLbitfield mask) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_linked_gpu_multicast b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_linked_gpu_multicast new file mode 100644 index 0000000..1386279 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_linked_gpu_multicast @@ -0,0 +1,9 @@ +GL_NVX_linked_gpu_multicast +https://www.khronos.org/registry/OpenGL/extensions/NVX/NVX_linked_gpu_multicast.txt +GL_NVX_linked_gpu_multicast + + GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 + GL_MAX_LGPU_GPUS_NVX 0x92BA + void glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) + void glLGPUInterlockNVX (void) + void glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_progress_fence b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_progress_fence new file mode 100644 index 0000000..fb19688 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NVX_progress_fence @@ -0,0 +1,8 @@ +GL_NVX_progress_fence +https://www.khronos.org/registry/OpenGL/extensions/NVX/NVX_progress_fence.txt +GL_NVX_progress_fence + + void glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray) + GLuint glCreateProgressFenceNVX (void) + void glSignalSemaphoreui64NVX (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray) + void glWaitSemaphoreui64NVX (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_3dvision_settings b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_3dvision_settings new file mode 100644 index 0000000..daf8ab7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_3dvision_settings @@ -0,0 +1,13 @@ +GL_NV_3dvision_settings +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_3dvision_settings.txt +GL_NV_3dvision_settings + + GL_3DVISION_STEREO_NV 0x90F4 + GL_STEREO_SEPARATION_NV 0x90F5 + GL_STEREO_CONVERGENCE_NV 0x90F6 + GL_STEREO_CUTOFF_NV 0x90F7 + GL_STEREO_PROJECTION_NV 0x90F8 + GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9 + GL_STEREO_PROJECTION_ORTHO_NV 0x90FA + void glStereoParameterfNV (GLenum pname, GLfloat param) + void glStereoParameteriNV (GLenum pname, GLint param) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_EGL_stream_consumer_external b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_EGL_stream_consumer_external new file mode 100644 index 0000000..0b2e201 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_EGL_stream_consumer_external @@ -0,0 +1,8 @@ +GL_NV_EGL_stream_consumer_external +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_EGL_stream_consumer_external.txt +GL_NV_EGL_stream_consumer_external + + GL_TEXTURE_EXTERNAL_OES 0x8D65 + GL_SAMPLER_EXTERNAL_OES 0x8D66 + GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 + GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_alpha_to_coverage_dither_control b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_alpha_to_coverage_dither_control new file mode 100644 index 0000000..0e836c6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_alpha_to_coverage_dither_control @@ -0,0 +1,9 @@ +GL_NV_alpha_to_coverage_dither_control +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_alpha_to_coverage_dither_control.txt +GL_NV_alpha_to_coverage_dither_control + + GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF + GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D + GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E + GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F + void glAlphaToCoverageDitherControlNV (GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bgr b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bgr new file mode 100644 index 0000000..83a68cf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bgr @@ -0,0 +1,5 @@ +GL_NV_bgr +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_bgr.txt +GL_NV_bgr + + GL_BGR_NV 0x80E0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect new file mode 100644 index 0000000..62119f5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect @@ -0,0 +1,6 @@ +GL_NV_bindless_multi_draw_indirect +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_bindless_multi_draw_indirect.txt +GL_NV_bindless_multi_draw_indirect + + void glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) + void glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect_count b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect_count new file mode 100644 index 0000000..3bf66b2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect_count @@ -0,0 +1,6 @@ +GL_NV_bindless_multi_draw_indirect_count +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_bindless_multi_draw_indirect_count.txt +GL_NV_bindless_multi_draw_indirect_count + + void glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) + void glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bindless_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bindless_texture new file mode 100644 index 0000000..30011fa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_bindless_texture @@ -0,0 +1,17 @@ +GL_NV_bindless_texture +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_bindless_texture.txt +GL_NV_bindless_texture + + GLuint64 glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) + GLuint64 glGetTextureHandleNV (GLuint texture) + GLuint64 glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler) + GLboolean glIsImageHandleResidentNV (GLuint64 handle) + GLboolean glIsTextureHandleResidentNV (GLuint64 handle) + void glMakeImageHandleNonResidentNV (GLuint64 handle) + void glMakeImageHandleResidentNV (GLuint64 handle, GLenum access) + void glMakeTextureHandleNonResidentNV (GLuint64 handle) + void glMakeTextureHandleResidentNV (GLuint64 handle) + void glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value) + void glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64* values) + void glUniformHandleui64NV (GLint location, GLuint64 value) + void glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_equation_advanced b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_equation_advanced new file mode 100644 index 0000000..861c9ce --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_equation_advanced @@ -0,0 +1,56 @@ +GL_NV_blend_equation_advanced +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_blend_equation_advanced.txt +GL_NV_blend_equation_advanced + + GL_XOR_NV 0x1506 + GL_RED_NV 0x1903 + GL_GREEN_NV 0x1904 + GL_BLUE_NV 0x1905 + GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 + GL_BLEND_OVERLAP_NV 0x9281 + GL_UNCORRELATED_NV 0x9282 + GL_DISJOINT_NV 0x9283 + GL_CONJOINT_NV 0x9284 + GL_BLEND_ADVANCED_COHERENT_NV 0x9285 + GL_SRC_NV 0x9286 + GL_DST_NV 0x9287 + GL_SRC_OVER_NV 0x9288 + GL_DST_OVER_NV 0x9289 + GL_SRC_IN_NV 0x928A + GL_DST_IN_NV 0x928B + GL_SRC_OUT_NV 0x928C + GL_DST_OUT_NV 0x928D + GL_SRC_ATOP_NV 0x928E + GL_DST_ATOP_NV 0x928F + GL_PLUS_NV 0x9291 + GL_PLUS_DARKER_NV 0x9292 + GL_MULTIPLY_NV 0x9294 + GL_SCREEN_NV 0x9295 + GL_OVERLAY_NV 0x9296 + GL_DARKEN_NV 0x9297 + GL_LIGHTEN_NV 0x9298 + GL_COLORDODGE_NV 0x9299 + GL_COLORBURN_NV 0x929A + GL_HARDLIGHT_NV 0x929B + GL_SOFTLIGHT_NV 0x929C + GL_DIFFERENCE_NV 0x929E + GL_MINUS_NV 0x929F + GL_EXCLUSION_NV 0x92A0 + GL_CONTRAST_NV 0x92A1 + GL_INVERT_RGB_NV 0x92A3 + GL_LINEARDODGE_NV 0x92A4 + GL_LINEARBURN_NV 0x92A5 + GL_VIVIDLIGHT_NV 0x92A6 + GL_LINEARLIGHT_NV 0x92A7 + GL_PINLIGHT_NV 0x92A8 + GL_HARDMIX_NV 0x92A9 + GL_HSL_HUE_NV 0x92AD + GL_HSL_SATURATION_NV 0x92AE + GL_HSL_COLOR_NV 0x92AF + GL_HSL_LUMINOSITY_NV 0x92B0 + GL_PLUS_CLAMPED_NV 0x92B1 + GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 + GL_MINUS_CLAMPED_NV 0x92B3 + GL_INVERT_OVG_NV 0x92B4 + void glBlendBarrierNV (void) + void glBlendParameteriNV (GLenum pname, GLint value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_equation_advanced_coherent b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_equation_advanced_coherent new file mode 100644 index 0000000..9a041df --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_equation_advanced_coherent @@ -0,0 +1,4 @@ +GL_NV_blend_equation_advanced_coherent +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_blend_equation_advanced.txt +GL_NV_blend_equation_advanced_coherent + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_minmax_factor b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_minmax_factor new file mode 100644 index 0000000..61f39b4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_minmax_factor @@ -0,0 +1,6 @@ +GL_NV_blend_minmax_factor +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_blend_minmax_factor.txt +GL_NV_blend_minmax_factor + + GL_FACTOR_MIN_AMD 0x901C + GL_FACTOR_MAX_AMD 0x901D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_square b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_square new file mode 100644 index 0000000..23d009e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_blend_square @@ -0,0 +1,4 @@ +GL_NV_blend_square +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_blend_square.txt +GL_NV_blend_square + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_clip_space_w_scaling b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_clip_space_w_scaling new file mode 100644 index 0000000..82f272b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_clip_space_w_scaling @@ -0,0 +1,8 @@ +GL_NV_clip_space_w_scaling +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_clip_space_w_scaling.txt +GL_NV_clip_space_w_scaling + + GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C + GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D + GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E + void glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_command_list b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_command_list new file mode 100644 index 0000000..7dc2488 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_command_list @@ -0,0 +1,40 @@ +GL_NV_command_list +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_command_list.txt +GL_NV_command_list + + GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 + GL_NOP_COMMAND_NV 0x0001 + GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 + GL_DRAW_ARRAYS_COMMAND_NV 0x0003 + GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 + GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 + GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 + GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 + GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 + GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 + GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a + GL_BLEND_COLOR_COMMAND_NV 0x000b + GL_STENCIL_REF_COMMAND_NV 0x000c + GL_LINE_WIDTH_COMMAND_NV 0x000d + GL_POLYGON_OFFSET_COMMAND_NV 0x000e + GL_ALPHA_REF_COMMAND_NV 0x000f + GL_VIEWPORT_COMMAND_NV 0x0010 + GL_SCISSOR_COMMAND_NV 0x0011 + GL_FRONT_FACE_COMMAND_NV 0x0012 + void glCallCommandListNV (GLuint list) + void glCommandListSegmentsNV (GLuint list, GLuint segments) + void glCompileCommandListNV (GLuint list) + void glCreateCommandListsNV (GLsizei n, GLuint* lists) + void glCreateStatesNV (GLsizei n, GLuint* states) + void glDeleteCommandListsNV (GLsizei n, const GLuint* lists) + void glDeleteStatesNV (GLsizei n, const GLuint* states) + void glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count) + void glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count) + void glDrawCommandsStatesAddressNV (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) + void glDrawCommandsStatesNV (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) + GLuint glGetCommandHeaderNV (GLenum tokenID, GLuint size) + GLushort glGetStageIndexNV (GLenum shadertype) + GLboolean glIsCommandListNV (GLuint list) + GLboolean glIsStateNV (GLuint state) + void glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) + void glStateCaptureNV (GLuint state, GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_compute_program5 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_compute_program5 new file mode 100644 index 0000000..ddca154 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_compute_program5 @@ -0,0 +1,6 @@ +GL_NV_compute_program5 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_compute_program5.txt +GL_NV_compute_program5 + + GL_COMPUTE_PROGRAM_NV 0x90FB + GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_compute_shader_derivatives b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_compute_shader_derivatives new file mode 100644 index 0000000..7b6886c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_compute_shader_derivatives @@ -0,0 +1,4 @@ +GL_NV_compute_shader_derivatives +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_compute_shader_derivatives.txt +GL_NV_compute_shader_derivatives + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conditional_render b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conditional_render new file mode 100644 index 0000000..62a4e34 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conditional_render @@ -0,0 +1,10 @@ +GL_NV_conditional_render +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_conditional_render.txt +GL_NV_conditional_render + + GL_QUERY_WAIT_NV 0x8E13 + GL_QUERY_NO_WAIT_NV 0x8E14 + GL_QUERY_BY_REGION_WAIT_NV 0x8E15 + GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + void glBeginConditionalRenderNV (GLuint id, GLenum mode) + void glEndConditionalRenderNV (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster new file mode 100644 index 0000000..70afbc0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster @@ -0,0 +1,9 @@ +GL_NV_conservative_raster +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_conservative_raster.txt +GL_NV_conservative_raster + + GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 + GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 + GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 + GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 + void glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_dilate b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_dilate new file mode 100644 index 0000000..394ed9e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_dilate @@ -0,0 +1,8 @@ +GL_NV_conservative_raster_dilate +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_conservative_raster_dilate.txt +GL_NV_conservative_raster_dilate + + GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 + GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A + GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B + void glConservativeRasterParameterfNV (GLenum pname, GLfloat value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_pre_snap b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_pre_snap new file mode 100644 index 0000000..5f361a2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_pre_snap @@ -0,0 +1,5 @@ +GL_NV_conservative_raster_pre_snap +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_conservative_raster_pre_snap.txt +GL_NV_conservative_raster_pre_snap + + GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_pre_snap_triangles b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_pre_snap_triangles new file mode 100644 index 0000000..9dd4457 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_pre_snap_triangles @@ -0,0 +1,8 @@ +GL_NV_conservative_raster_pre_snap_triangles +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_conservative_raster_pre_snap_triangles.txt +GL_NV_conservative_raster_pre_snap_triangles + + GL_CONSERVATIVE_RASTER_MODE_NV 0x954D + GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E + GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F + void glConservativeRasterParameteriNV (GLenum pname, GLint param) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_underestimation b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_underestimation new file mode 100644 index 0000000..900435f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_conservative_raster_underestimation @@ -0,0 +1,4 @@ +GL_NV_conservative_raster_underestimation +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_conservative_raster_underestimation.txt +GL_NV_conservative_raster_underestimation + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_copy_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_copy_buffer new file mode 100644 index 0000000..9cbd6ec --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_copy_buffer @@ -0,0 +1,7 @@ +GL_NV_copy_buffer +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_copy_buffer.txt +GL_NV_copy_buffer + + GL_COPY_READ_BUFFER_NV 0x8F36 + GL_COPY_WRITE_BUFFER_NV 0x8F37 + void glCopyBufferSubDataNV (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_copy_depth_to_color b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_copy_depth_to_color new file mode 100644 index 0000000..c11c4d8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_copy_depth_to_color @@ -0,0 +1,6 @@ +GL_NV_copy_depth_to_color +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_copy_depth_to_color.txt +GL_NV_copy_depth_to_color + + GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E + GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_copy_image b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_copy_image new file mode 100644 index 0000000..8c7b610 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_copy_image @@ -0,0 +1,5 @@ +GL_NV_copy_image +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_copy_image.txt +GL_NV_copy_image + + void glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_deep_texture3D b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_deep_texture3D new file mode 100644 index 0000000..d55fc35 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_deep_texture3D @@ -0,0 +1,6 @@ +GL_NV_deep_texture3D +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_deep_texture3D.txt +GL_NV_deep_texture3D + + GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 + GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_buffer_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_buffer_float new file mode 100644 index 0000000..421d266 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_buffer_float @@ -0,0 +1,11 @@ +GL_NV_depth_buffer_float +http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt +GL_NV_depth_buffer_float + + GL_DEPTH_COMPONENT32F_NV 0x8DAB + GL_DEPTH32F_STENCIL8_NV 0x8DAC + GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD + GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + void glDepthRangedNV (GLdouble zNear, GLdouble zFar) + void glClearDepthdNV (GLdouble depth) + void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_clamp new file mode 100644 index 0000000..df48d4e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_clamp @@ -0,0 +1,5 @@ +GL_NV_depth_clamp +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_depth_clamp.txt +GL_NV_depth_clamp + + GL_DEPTH_CLAMP_NV 0x864F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_nonlinear b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_nonlinear new file mode 100644 index 0000000..b215e77 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_nonlinear @@ -0,0 +1,5 @@ +GL_NV_depth_nonlinear +https://www.khronos.org/registry/OpenGL/extensions/NV/EGL_NV_depth_nonlinear.txt +GL_NV_depth_nonlinear + + GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_range_unclamped b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_range_unclamped new file mode 100644 index 0000000..b63a0ee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_depth_range_unclamped @@ -0,0 +1,9 @@ +GL_NV_depth_range_unclamped + +GL_NV_depth_range_unclamped + + GL_SAMPLE_COUNT_BITS_NV 0x8864 + GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 + GL_QUERY_RESULT_NV 0x8866 + GL_QUERY_RESULT_AVAILABLE_NV 0x8867 + GL_SAMPLE_COUNT_NV 0x8914 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_buffers b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_buffers new file mode 100644 index 0000000..8f664c0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_buffers @@ -0,0 +1,38 @@ +GL_NV_draw_buffers +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_draw_buffers.txt +GL_NV_draw_buffers + + GL_MAX_DRAW_BUFFERS_NV 0x8824 + GL_DRAW_BUFFER0_NV 0x8825 + GL_DRAW_BUFFER1_NV 0x8826 + GL_DRAW_BUFFER2_NV 0x8827 + GL_DRAW_BUFFER3_NV 0x8828 + GL_DRAW_BUFFER4_NV 0x8829 + GL_DRAW_BUFFER5_NV 0x882A + GL_DRAW_BUFFER6_NV 0x882B + GL_DRAW_BUFFER7_NV 0x882C + GL_DRAW_BUFFER8_NV 0x882D + GL_DRAW_BUFFER9_NV 0x882E + GL_DRAW_BUFFER10_NV 0x882F + GL_DRAW_BUFFER11_NV 0x8830 + GL_DRAW_BUFFER12_NV 0x8831 + GL_DRAW_BUFFER13_NV 0x8832 + GL_DRAW_BUFFER14_NV 0x8833 + GL_DRAW_BUFFER15_NV 0x8834 + GL_COLOR_ATTACHMENT0_NV 0x8CE0 + GL_COLOR_ATTACHMENT1_NV 0x8CE1 + GL_COLOR_ATTACHMENT2_NV 0x8CE2 + GL_COLOR_ATTACHMENT3_NV 0x8CE3 + GL_COLOR_ATTACHMENT4_NV 0x8CE4 + GL_COLOR_ATTACHMENT5_NV 0x8CE5 + GL_COLOR_ATTACHMENT6_NV 0x8CE6 + GL_COLOR_ATTACHMENT7_NV 0x8CE7 + GL_COLOR_ATTACHMENT8_NV 0x8CE8 + GL_COLOR_ATTACHMENT9_NV 0x8CE9 + GL_COLOR_ATTACHMENT10_NV 0x8CEA + GL_COLOR_ATTACHMENT11_NV 0x8CEB + GL_COLOR_ATTACHMENT12_NV 0x8CEC + GL_COLOR_ATTACHMENT13_NV 0x8CED + GL_COLOR_ATTACHMENT14_NV 0x8CEE + GL_COLOR_ATTACHMENT15_NV 0x8CEF + void glDrawBuffersNV (GLsizei n, const GLenum* bufs) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_instanced b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_instanced new file mode 100644 index 0000000..0de9a2b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_instanced @@ -0,0 +1,6 @@ +GL_NV_draw_instanced +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_draw_instanced.txt +GL_NV_draw_instanced + + void glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_texture new file mode 100644 index 0000000..a6189ee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_texture @@ -0,0 +1,5 @@ +GL_NV_draw_texture +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_draw_texture.txt +GL_NV_draw_texture + + void glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_vulkan_image b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_vulkan_image new file mode 100644 index 0000000..899e510 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_draw_vulkan_image @@ -0,0 +1,10 @@ +GL_NV_draw_vulkan_image +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_draw_vulkan_image.txt +GL_NV_draw_vulkan_image + + void glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) + GLVULKANPROCNV glGetVkProcAddrNV (const GLchar* name) + void glSignalVkFenceNV (GLuint64 vkFence) + void glSignalVkSemaphoreNV (GLuint64 vkSemaphore) + void glWaitVkSemaphoreNV (GLuint64 vkSemaphore) + typedef void (APIENTRY *GLVULKANPROCNV)(void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_evaluators b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_evaluators new file mode 100644 index 0000000..63bd9bc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_evaluators @@ -0,0 +1,37 @@ +GL_NV_evaluators +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_evaluators.txt +GL_NV_evaluators + + GL_EVAL_2D_NV 0x86C0 + GL_EVAL_TRIANGULAR_2D_NV 0x86C1 + GL_MAP_TESSELLATION_NV 0x86C2 + GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 + GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 + GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 + GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 + GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 + GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 + GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 + GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA + GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB + GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC + GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD + GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE + GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF + GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 + GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 + GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 + GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 + GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 + GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 + GL_MAX_MAP_TESSELLATION_NV 0x86D6 + GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + void glEvalMapsNV (GLenum target, GLenum mode) + void glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat* params) + void glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint* params) + void glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points) + void glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat* params) + void glGetMapParameterivNV (GLenum target, GLenum pname, GLint* params) + void glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points) + void glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat* params) + void glMapParameterivNV (GLenum target, GLenum pname, const GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_explicit_attrib_location b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_explicit_attrib_location new file mode 100644 index 0000000..f5095f7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_explicit_attrib_location @@ -0,0 +1,4 @@ +GL_NV_explicit_attrib_location +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_explicit_attrib_location.txt +GL_NV_explicit_attrib_location + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_explicit_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_explicit_multisample new file mode 100644 index 0000000..243fe3b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_explicit_multisample @@ -0,0 +1,17 @@ +GL_NV_explicit_multisample +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_explicit_multisample.txt +GL_NV_explicit_multisample + + GL_SAMPLE_POSITION_NV 0x8E50 + GL_SAMPLE_MASK_NV 0x8E51 + GL_SAMPLE_MASK_VALUE_NV 0x8E52 + GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 + GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 + GL_TEXTURE_RENDERBUFFER_NV 0x8E55 + GL_SAMPLER_RENDERBUFFER_NV 0x8E56 + GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 + GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 + GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + void glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat* val) + void glSampleMaskIndexedNV (GLuint index, GLbitfield mask) + void glTexRenderbufferNV (GLenum target, GLuint renderbuffer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fbo_color_attachments b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fbo_color_attachments new file mode 100644 index 0000000..fb96200 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fbo_color_attachments @@ -0,0 +1,21 @@ +GL_NV_fbo_color_attachments +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fbo_color_attachments.txt +GL_NV_fbo_color_attachments + + GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF + GL_COLOR_ATTACHMENT0_NV 0x8CE0 + GL_COLOR_ATTACHMENT1_NV 0x8CE1 + GL_COLOR_ATTACHMENT2_NV 0x8CE2 + GL_COLOR_ATTACHMENT3_NV 0x8CE3 + GL_COLOR_ATTACHMENT4_NV 0x8CE4 + GL_COLOR_ATTACHMENT5_NV 0x8CE5 + GL_COLOR_ATTACHMENT6_NV 0x8CE6 + GL_COLOR_ATTACHMENT7_NV 0x8CE7 + GL_COLOR_ATTACHMENT8_NV 0x8CE8 + GL_COLOR_ATTACHMENT9_NV 0x8CE9 + GL_COLOR_ATTACHMENT10_NV 0x8CEA + GL_COLOR_ATTACHMENT11_NV 0x8CEB + GL_COLOR_ATTACHMENT12_NV 0x8CEC + GL_COLOR_ATTACHMENT13_NV 0x8CED + GL_COLOR_ATTACHMENT14_NV 0x8CEE + GL_COLOR_ATTACHMENT15_NV 0x8CEF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fence b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fence new file mode 100644 index 0000000..edd53d0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fence @@ -0,0 +1,14 @@ +GL_NV_fence +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fence.txt +GL_NV_fence + + GL_ALL_COMPLETED_NV 0x84F2 + GL_FENCE_STATUS_NV 0x84F3 + GL_FENCE_CONDITION_NV 0x84F4 + void glDeleteFencesNV (GLsizei n, const GLuint* fences) + void glFinishFenceNV (GLuint fence) + void glGenFencesNV (GLsizei n, GLuint* fences) + void glGetFenceivNV (GLuint fence, GLenum pname, GLint* params) + GLboolean glIsFenceNV (GLuint fence) + void glSetFenceNV (GLuint fence, GLenum condition) + GLboolean glTestFenceNV (GLuint fence) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fill_rectangle b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fill_rectangle new file mode 100644 index 0000000..d008a3a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fill_rectangle @@ -0,0 +1,5 @@ +GL_NV_fill_rectangle +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fill_rectangle.txt +GL_NV_fill_rectangle + + GL_FILL_RECTANGLE_NV 0x933C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_float_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_float_buffer new file mode 100644 index 0000000..5fc2128 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_float_buffer @@ -0,0 +1,19 @@ +GL_NV_float_buffer +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_float_buffer.txt +GL_NV_float_buffer + + GL_FLOAT_R_NV 0x8880 + GL_FLOAT_RG_NV 0x8881 + GL_FLOAT_RGB_NV 0x8882 + GL_FLOAT_RGBA_NV 0x8883 + GL_FLOAT_R16_NV 0x8884 + GL_FLOAT_R32_NV 0x8885 + GL_FLOAT_RG16_NV 0x8886 + GL_FLOAT_RG32_NV 0x8887 + GL_FLOAT_RGB16_NV 0x8888 + GL_FLOAT_RGB32_NV 0x8889 + GL_FLOAT_RGBA16_NV 0x888A + GL_FLOAT_RGBA32_NV 0x888B + GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C + GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D + GL_FLOAT_RGBA_MODE_NV 0x888E diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fog_distance b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fog_distance new file mode 100644 index 0000000..2a1dadb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fog_distance @@ -0,0 +1,7 @@ +GL_NV_fog_distance +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fog_distance.txt +GL_NV_fog_distance + + GL_FOG_DISTANCE_MODE_NV 0x855A + GL_EYE_RADIAL_NV 0x855B + GL_EYE_PLANE_ABSOLUTE_NV 0x855C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_coverage_to_color b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_coverage_to_color new file mode 100644 index 0000000..c3b869b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_coverage_to_color @@ -0,0 +1,7 @@ +GL_NV_fragment_coverage_to_color +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_coverage_to_color.txt +GL_NV_fragment_coverage_to_color + + GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD + GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE + void glFragmentCoverageColorNV (GLuint color) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program new file mode 100644 index 0000000..4421863 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program @@ -0,0 +1,16 @@ +GL_NV_fragment_program +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt +GL_NV_fragment_program + + GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 + GL_FRAGMENT_PROGRAM_NV 0x8870 + GL_MAX_TEXTURE_COORDS_NV 0x8871 + GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 + GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 + GL_PROGRAM_ERROR_STRING_NV 0x8874 + void glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params) + void glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params) + void glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]) + void glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program2 new file mode 100644 index 0000000..79d4b63 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program2 @@ -0,0 +1,9 @@ +GL_NV_fragment_program2 +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt +GL_NV_fragment_program2 + + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 + GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 + GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 + GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program4 new file mode 100644 index 0000000..edd4383 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program4 @@ -0,0 +1,4 @@ +GL_NV_fragment_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt +GL_NV_gpu_program4 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program_option b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program_option new file mode 100644 index 0000000..01b8ed6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_program_option @@ -0,0 +1,4 @@ +GL_NV_fragment_program_option +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt +GL_NV_fragment_program_option + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_shader_barycentric b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_shader_barycentric new file mode 100644 index 0000000..562bee5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_shader_barycentric @@ -0,0 +1,4 @@ +GL_NV_fragment_shader_barycentric +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_shader_barycentric.txt +GL_NV_fragment_shader_barycentric + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_shader_interlock b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_shader_interlock new file mode 100644 index 0000000..87fbfbb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_fragment_shader_interlock @@ -0,0 +1,4 @@ +GL_NV_fragment_shader_interlock +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_shader_interlock.txt +GL_NV_fragment_shader_interlock + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_blit b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_blit new file mode 100644 index 0000000..f27ab32 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_blit @@ -0,0 +1,9 @@ +GL_NV_framebuffer_blit +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_framebuffer_blit.txt +GL_NV_framebuffer_blit + + GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 + GL_READ_FRAMEBUFFER_NV 0x8CA8 + GL_DRAW_FRAMEBUFFER_NV 0x8CA9 + GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA + void glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_mixed_samples b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_mixed_samples new file mode 100644 index 0000000..23e73a1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_mixed_samples @@ -0,0 +1,18 @@ +GL_NV_framebuffer_mixed_samples +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_framebuffer_mixed_samples.txt +GL_NV_framebuffer_mixed_samples + + GL_COLOR_SAMPLES_NV 0x8E20 + GL_RASTER_MULTISAMPLE_EXT 0x9327 + GL_RASTER_SAMPLES_EXT 0x9328 + GL_MAX_RASTER_SAMPLES_EXT 0x9329 + GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A + GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B + GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C + GL_DEPTH_SAMPLES_NV 0x932D + GL_STENCIL_SAMPLES_NV 0x932E + GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F + GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 + GL_COVERAGE_MODULATION_TABLE_NV 0x9331 + GL_COVERAGE_MODULATION_NV 0x9332 + GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_multisample new file mode 100644 index 0000000..7531b93 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_multisample @@ -0,0 +1,8 @@ +GL_NV_framebuffer_multisample +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_framebuffer_multisample.txt +GL_NV_framebuffer_multisample + + GL_RENDERBUFFER_SAMPLES_NV 0x8CAB + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 + GL_MAX_SAMPLES_NV 0x8D57 + void glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_multisample_coverage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_multisample_coverage new file mode 100644 index 0000000..526d0f0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_framebuffer_multisample_coverage @@ -0,0 +1,9 @@ +GL_NV_framebuffer_multisample_coverage +http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt +GL_NV_framebuffer_multisample_coverage + + GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB + GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 + GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 + GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + void glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_generate_mipmap_sRGB b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_generate_mipmap_sRGB new file mode 100644 index 0000000..82e75fe --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_generate_mipmap_sRGB @@ -0,0 +1,4 @@ +GL_NV_generate_mipmap_sRGB +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_generate_mipmap_sRGB.txt +GL_NV_generate_mipmap_sRGB + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_geometry_program4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_geometry_program4 new file mode 100644 index 0000000..a6cb164 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_geometry_program4 @@ -0,0 +1,8 @@ +GL_NV_geometry_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt +GL_NV_gpu_program4 + + GL_GEOMETRY_PROGRAM_NV 0x8C26 + GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 + GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + void glProgramVertexLimitNV (GLenum target, GLint limit) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_geometry_shader4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_geometry_shader4 new file mode 100644 index 0000000..1b00429 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_geometry_shader4 @@ -0,0 +1,4 @@ +GL_NV_geometry_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt +GL_NV_geometry_shader4 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_geometry_shader_passthrough b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_geometry_shader_passthrough new file mode 100644 index 0000000..0aeeee9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_geometry_shader_passthrough @@ -0,0 +1,4 @@ +GL_NV_geometry_shader_passthrough +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_geometry_shader_passthrough.txt +GL_NV_geometry_shader_passthrough + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_multicast b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_multicast new file mode 100644 index 0000000..3e6ee0b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_multicast @@ -0,0 +1,21 @@ +GL_NV_gpu_multicast +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_gpu_multicast.txt +GL_NV_gpu_multicast + + GL_PER_GPU_STORAGE_BIT_NV 0x0800 + GL_MULTICAST_GPUS_NV 0x92BA + GL_PER_GPU_STORAGE_NV 0x9548 + GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 + GL_RENDER_GPU_MASK_NV 0x9558 + void glMulticastBarrierNV (void) + void glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) + void glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) + void glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) + void glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) + void glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) + void glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64* params) + void glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint* params) + void glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64* params) + void glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint* params) + void glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask) + void glRenderGpuMaskNV (GLbitfield mask) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program4 new file mode 100644 index 0000000..19f7169 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program4 @@ -0,0 +1,24 @@ +GL_NV_gpu_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt +GL_NV_gpu_program4 + + GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 + GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 + GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 + GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 + GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 + GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 + GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 + GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + void glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) + void glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params) + void glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) + void glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) + void glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) + void glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) + void glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params) + void glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) + void glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) + void glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program5 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program5 new file mode 100644 index 0000000..68079f3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program5 @@ -0,0 +1,10 @@ +GL_NV_gpu_program5 +http://www.opengl.org/registry/specs/NV/gpu_program5.txt +GL_NV_gpu_program5 + + GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C + GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program5_mem_extended b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program5_mem_extended new file mode 100644 index 0000000..5187acd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program5_mem_extended @@ -0,0 +1,4 @@ +GL_NV_gpu_program5_mem_extended +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_gpu_program5_mem_extended.txt +GL_NV_gpu_program5_mem_extended + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program_fp64 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program_fp64 new file mode 100644 index 0000000..d759d70 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_program_fp64 @@ -0,0 +1,4 @@ +GL_NV_gpu_program_fp64 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_gpu_program5.txt +GL_NV_gpu_program_fp64 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_shader5 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_shader5 new file mode 100644 index 0000000..a68b541 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_gpu_shader5 @@ -0,0 +1,66 @@ +GL_NV_gpu_shader5 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_gpu_shader5.txt +GL_NV_gpu_shader5 + + GL_INT64_NV 0x140E + GL_UNSIGNED_INT64_NV 0x140F + GL_INT8_NV 0x8FE0 + GL_INT8_VEC2_NV 0x8FE1 + GL_INT8_VEC3_NV 0x8FE2 + GL_INT8_VEC4_NV 0x8FE3 + GL_INT16_NV 0x8FE4 + GL_INT16_VEC2_NV 0x8FE5 + GL_INT16_VEC3_NV 0x8FE6 + GL_INT16_VEC4_NV 0x8FE7 + GL_INT64_VEC2_NV 0x8FE9 + GL_INT64_VEC3_NV 0x8FEA + GL_INT64_VEC4_NV 0x8FEB + GL_UNSIGNED_INT8_NV 0x8FEC + GL_UNSIGNED_INT8_VEC2_NV 0x8FED + GL_UNSIGNED_INT8_VEC3_NV 0x8FEE + GL_UNSIGNED_INT8_VEC4_NV 0x8FEF + GL_UNSIGNED_INT16_NV 0x8FF0 + GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 + GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 + GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 + GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 + GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 + GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 + GL_FLOAT16_NV 0x8FF8 + GL_FLOAT16_VEC2_NV 0x8FF9 + GL_FLOAT16_VEC3_NV 0x8FFA + GL_FLOAT16_VEC4_NV 0x8FFB + void glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT* params) + void glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT* params) + void glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x) + void glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) + void glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x) + void glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) + void glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y) + void glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) + void glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) + void glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) + void glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) + void glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) + void glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) + void glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) + void glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) + void glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) + void glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) + void glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) + void glUniform1i64NV (GLint location, GLint64EXT x) + void glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT* value) + void glUniform1ui64NV (GLint location, GLuint64EXT x) + void glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) + void glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y) + void glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT* value) + void glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y) + void glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) + void glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) + void glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT* value) + void glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) + void glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) + void glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) + void glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT* value) + void glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) + void glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_half_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_half_float new file mode 100644 index 0000000..7640902 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_half_float @@ -0,0 +1,52 @@ +GL_NV_half_float +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_half_float.txt +GL_NV_half_float + + GL_HALF_FLOAT_NV 0x140B + void glColor3hNV (GLhalf red, GLhalf green, GLhalf blue) + void glColor3hvNV (const GLhalf* v) + void glColor4hNV (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha) + void glColor4hvNV (const GLhalf* v) + void glFogCoordhNV (GLhalf fog) + void glFogCoordhvNV (const GLhalf* fog) + void glMultiTexCoord1hNV (GLenum target, GLhalf s) + void glMultiTexCoord1hvNV (GLenum target, const GLhalf* v) + void glMultiTexCoord2hNV (GLenum target, GLhalf s, GLhalf t) + void glMultiTexCoord2hvNV (GLenum target, const GLhalf* v) + void glMultiTexCoord3hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r) + void glMultiTexCoord3hvNV (GLenum target, const GLhalf* v) + void glMultiTexCoord4hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q) + void glMultiTexCoord4hvNV (GLenum target, const GLhalf* v) + void glNormal3hNV (GLhalf nx, GLhalf ny, GLhalf nz) + void glNormal3hvNV (const GLhalf* v) + void glSecondaryColor3hNV (GLhalf red, GLhalf green, GLhalf blue) + void glSecondaryColor3hvNV (const GLhalf* v) + void glTexCoord1hNV (GLhalf s) + void glTexCoord1hvNV (const GLhalf* v) + void glTexCoord2hNV (GLhalf s, GLhalf t) + void glTexCoord2hvNV (const GLhalf* v) + void glTexCoord3hNV (GLhalf s, GLhalf t, GLhalf r) + void glTexCoord3hvNV (const GLhalf* v) + void glTexCoord4hNV (GLhalf s, GLhalf t, GLhalf r, GLhalf q) + void glTexCoord4hvNV (const GLhalf* v) + void glVertex2hNV (GLhalf x, GLhalf y) + void glVertex2hvNV (const GLhalf* v) + void glVertex3hNV (GLhalf x, GLhalf y, GLhalf z) + void glVertex3hvNV (const GLhalf* v) + void glVertex4hNV (GLhalf x, GLhalf y, GLhalf z, GLhalf w) + void glVertex4hvNV (const GLhalf* v) + void glVertexAttrib1hNV (GLuint index, GLhalf x) + void glVertexAttrib1hvNV (GLuint index, const GLhalf* v) + void glVertexAttrib2hNV (GLuint index, GLhalf x, GLhalf y) + void glVertexAttrib2hvNV (GLuint index, const GLhalf* v) + void glVertexAttrib3hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z) + void glVertexAttrib3hvNV (GLuint index, const GLhalf* v) + void glVertexAttrib4hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w) + void glVertexAttrib4hvNV (GLuint index, const GLhalf* v) + void glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalf* v) + void glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalf* v) + void glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalf* v) + void glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalf* v) + void glVertexWeighthNV (GLhalf weight) + void glVertexWeighthvNV (const GLhalf* weight) + typedef unsigned short GLhalf diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_image_formats b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_image_formats new file mode 100644 index 0000000..f6d8f97 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_image_formats @@ -0,0 +1,4 @@ +GL_NV_image_formats +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_image_formats.txt +GL_NV_image_formats + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_instanced_arrays b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_instanced_arrays new file mode 100644 index 0000000..a05b1a7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_instanced_arrays @@ -0,0 +1,6 @@ +GL_NV_instanced_arrays +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_instanced_arrays.txt +GL_NV_instanced_arrays + + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE + void glVertexAttribDivisorNV (GLuint index, GLuint divisor) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_internalformat_sample_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_internalformat_sample_query new file mode 100644 index 0000000..d3dc53d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_internalformat_sample_query @@ -0,0 +1,9 @@ +GL_NV_internalformat_sample_query +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_internalformat_sample_query.txt +GL_NV_internalformat_sample_query + + GL_MULTISAMPLES_NV 0x9371 + GL_SUPERSAMPLE_SCALE_X_NV 0x9372 + GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 + GL_CONFORMANT_NV 0x9374 + void glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_light_max_exponent b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_light_max_exponent new file mode 100644 index 0000000..c455a24 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_light_max_exponent @@ -0,0 +1,6 @@ +GL_NV_light_max_exponent +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_light_max_exponent.txt +GL_NV_light_max_exponent + + GL_MAX_SHININESS_NV 0x8504 + GL_MAX_SPOT_EXPONENT_NV 0x8505 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_memory_attachment b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_memory_attachment new file mode 100644 index 0000000..ee54164 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_memory_attachment @@ -0,0 +1,20 @@ +GL_NV_memory_attachment +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_memory_attachment.txt +GL_NV_memory_attachment + + GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 + GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 + GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 + GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 + GL_MEMORY_ATTACHABLE_NV 0x95A8 + GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 + GL_DETACHED_TEXTURES_NV 0x95AA + GL_DETACHED_BUFFERS_NV 0x95AB + GL_MAX_DETACHED_TEXTURES_NV 0x95AC + GL_MAX_DETACHED_BUFFERS_NV 0x95AD + void glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset) + void glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint* params) + void glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset) + void glResetMemoryObjectParameterNV (GLuint memory, GLenum pname) + void glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset) + void glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_memory_object_sparse b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_memory_object_sparse new file mode 100644 index 0000000..7c71774 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_memory_object_sparse @@ -0,0 +1,8 @@ +GL_NV_memory_object_sparse +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_memory_object_sparse.txt +GL_NV_memory_object_sparse + + void glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) + void glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) + void glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) + void glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_mesh_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_mesh_shader new file mode 100644 index 0000000..6254e1f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_mesh_shader @@ -0,0 +1,56 @@ +GL_NV_mesh_shader +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_mesh_shader.txt +GL_NV_mesh_shader + + GL_MESH_SHADER_BIT_NV 0x00000040 + GL_TASK_SHADER_BIT_NV 0x00000080 + GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 + GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 + GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 + GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 + GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 + GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 + GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 + GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 + GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 + GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 + GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A + GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B + GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C + GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D + GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E + GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F + GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF + GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 + GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 + GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 + GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 + GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A + GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B + GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C + GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D + GL_MESH_WORK_GROUP_SIZE_NV 0x953E + GL_TASK_WORK_GROUP_SIZE_NV 0x953F + GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 + GL_MAX_MESH_VIEWS_NV 0x9557 + GL_MESH_SHADER_NV 0x9559 + GL_TASK_SHADER_NV 0x955A + GL_MESH_VERTICES_OUT_NV 0x9579 + GL_MESH_PRIMITIVES_OUT_NV 0x957A + GL_MESH_OUTPUT_TYPE_NV 0x957B + GL_MESH_SUBROUTINE_NV 0x957C + GL_TASK_SUBROUTINE_NV 0x957D + GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E + GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F + GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C + GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F + GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 + GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 + GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 + GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 + void glDrawMeshTasksIndirectNV (GLintptr indirect) + void glDrawMeshTasksNV (GLuint first, GLuint count) + void glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) + void glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_multisample_coverage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_multisample_coverage new file mode 100644 index 0000000..9f2add6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_multisample_coverage @@ -0,0 +1,5 @@ +GL_NV_multisample_coverage +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_multisample_coverage.txt +GL_NV_multisample_coverage + + GL_COLOR_SAMPLES_NV 0x8E20 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_multisample_filter_hint b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_multisample_filter_hint new file mode 100644 index 0000000..b21dba3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_multisample_filter_hint @@ -0,0 +1,5 @@ +GL_NV_multisample_filter_hint +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_multisample_filter_hint.txt +GL_NV_multisample_filter_hint + + GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_non_square_matrices b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_non_square_matrices new file mode 100644 index 0000000..3fd6b78 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_non_square_matrices @@ -0,0 +1,16 @@ +GL_NV_non_square_matrices +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_non_square_matrices.txt +GL_NV_non_square_matrices + + GL_FLOAT_MAT2x3_NV 0x8B65 + GL_FLOAT_MAT2x4_NV 0x8B66 + GL_FLOAT_MAT3x2_NV 0x8B67 + GL_FLOAT_MAT3x4_NV 0x8B68 + GL_FLOAT_MAT4x2_NV 0x8B69 + GL_FLOAT_MAT4x3_NV 0x8B6A + void glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_occlusion_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_occlusion_query new file mode 100644 index 0000000..8ecd77a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_occlusion_query @@ -0,0 +1,15 @@ +GL_NV_occlusion_query +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_occlusion_query.txt +GL_NV_occlusion_query + + GL_PIXEL_COUNTER_BITS_NV 0x8864 + GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 + GL_PIXEL_COUNT_NV 0x8866 + GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + void glBeginOcclusionQueryNV (GLuint id) + void glDeleteOcclusionQueriesNV (GLsizei n, const GLuint* ids) + void glEndOcclusionQueryNV (void) + void glGenOcclusionQueriesNV (GLsizei n, GLuint* ids) + void glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint* params) + void glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint* params) + GLboolean glIsOcclusionQueryNV (GLuint id) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_pack_subimage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_pack_subimage new file mode 100644 index 0000000..2e8488c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_pack_subimage @@ -0,0 +1,7 @@ +GL_NV_pack_subimage +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_pack_subimage.txt +GL_NV_pack_subimage + + GL_PACK_ROW_LENGTH_NV 0x0D02 + GL_PACK_SKIP_ROWS_NV 0x0D03 + GL_PACK_SKIP_PIXELS_NV 0x0D04 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_packed_depth_stencil b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_packed_depth_stencil new file mode 100644 index 0000000..10d567d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_packed_depth_stencil @@ -0,0 +1,6 @@ +GL_NV_packed_depth_stencil +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_packed_depth_stencil.txt +GL_NV_packed_depth_stencil + + GL_DEPTH_STENCIL_NV 0x84F9 + GL_UNSIGNED_INT_24_8_NV 0x84FA diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_packed_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_packed_float new file mode 100644 index 0000000..2cac7d2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_packed_float @@ -0,0 +1,6 @@ +GL_NV_packed_float +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_packed_float.txt +GL_NV_packed_float + + GL_R11F_G11F_B10F_NV 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_packed_float_linear b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_packed_float_linear new file mode 100644 index 0000000..b5bce68 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_packed_float_linear @@ -0,0 +1,6 @@ +GL_NV_packed_float_linear +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_packed_float.txt +GL_NV_packed_float_linear + + GL_R11F_G11F_B10F_NV 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_parameter_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_parameter_buffer_object new file mode 100644 index 0000000..91494e3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_parameter_buffer_object @@ -0,0 +1,12 @@ +GL_NV_parameter_buffer_object +http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt +GL_NV_parameter_buffer_object + + GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 + GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 + GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 + GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 + void glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params) + void glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params) + void glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_parameter_buffer_object2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_parameter_buffer_object2 new file mode 100644 index 0000000..f0cbce2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_parameter_buffer_object2 @@ -0,0 +1,4 @@ +GL_NV_parameter_buffer_object2 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_parameter_buffer_object2.txt +GL_NV_parameter_buffer_object2 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_path_rendering b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_path_rendering new file mode 100644 index 0000000..4fe92a7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_path_rendering @@ -0,0 +1,217 @@ +GL_NV_path_rendering +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_path_rendering.txt +GL_NV_path_rendering + + GL_CLOSE_PATH_NV 0x00 + GL_BOLD_BIT_NV 0x01 + GL_GLYPH_WIDTH_BIT_NV 0x01 + GL_GLYPH_HEIGHT_BIT_NV 0x02 + GL_ITALIC_BIT_NV 0x02 + GL_MOVE_TO_NV 0x02 + GL_RELATIVE_MOVE_TO_NV 0x03 + GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 + GL_LINE_TO_NV 0x04 + GL_RELATIVE_LINE_TO_NV 0x05 + GL_HORIZONTAL_LINE_TO_NV 0x06 + GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 + GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 + GL_VERTICAL_LINE_TO_NV 0x08 + GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 + GL_QUADRATIC_CURVE_TO_NV 0x0A + GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B + GL_CUBIC_CURVE_TO_NV 0x0C + GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D + GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E + GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F + GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 + GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 + GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 + GL_SMALL_CCW_ARC_TO_NV 0x12 + GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 + GL_SMALL_CW_ARC_TO_NV 0x14 + GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 + GL_LARGE_CCW_ARC_TO_NV 0x16 + GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 + GL_LARGE_CW_ARC_TO_NV 0x18 + GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 + GL_CONIC_CURVE_TO_NV 0x1A + GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B + GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 + GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 + GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 + GL_ROUNDED_RECT_NV 0xE8 + GL_RELATIVE_ROUNDED_RECT_NV 0xE9 + GL_ROUNDED_RECT2_NV 0xEA + GL_RELATIVE_ROUNDED_RECT2_NV 0xEB + GL_ROUNDED_RECT4_NV 0xEC + GL_RELATIVE_ROUNDED_RECT4_NV 0xED + GL_ROUNDED_RECT8_NV 0xEE + GL_RELATIVE_ROUNDED_RECT8_NV 0xEF + GL_RESTART_PATH_NV 0xF0 + GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 + GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 + GL_RECT_NV 0xF6 + GL_RELATIVE_RECT_NV 0xF7 + GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 + GL_CIRCULAR_CW_ARC_TO_NV 0xFA + GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC + GL_ARC_TO_NV 0xFE + GL_RELATIVE_ARC_TO_NV 0xFF + GL_GLYPH_HAS_KERNING_BIT_NV 0x100 + GL_PRIMARY_COLOR_NV 0x852C + GL_SECONDARY_COLOR_NV 0x852D + GL_PRIMARY_COLOR 0x8577 + GL_PATH_FORMAT_SVG_NV 0x9070 + GL_PATH_FORMAT_PS_NV 0x9071 + GL_STANDARD_FONT_NAME_NV 0x9072 + GL_SYSTEM_FONT_NAME_NV 0x9073 + GL_FILE_NAME_NV 0x9074 + GL_PATH_STROKE_WIDTH_NV 0x9075 + GL_PATH_END_CAPS_NV 0x9076 + GL_PATH_INITIAL_END_CAP_NV 0x9077 + GL_PATH_TERMINAL_END_CAP_NV 0x9078 + GL_PATH_JOIN_STYLE_NV 0x9079 + GL_PATH_MITER_LIMIT_NV 0x907A + GL_PATH_DASH_CAPS_NV 0x907B + GL_PATH_INITIAL_DASH_CAP_NV 0x907C + GL_PATH_TERMINAL_DASH_CAP_NV 0x907D + GL_PATH_DASH_OFFSET_NV 0x907E + GL_PATH_CLIENT_LENGTH_NV 0x907F + GL_PATH_FILL_MODE_NV 0x9080 + GL_PATH_FILL_MASK_NV 0x9081 + GL_PATH_FILL_COVER_MODE_NV 0x9082 + GL_PATH_STROKE_COVER_MODE_NV 0x9083 + GL_PATH_STROKE_MASK_NV 0x9084 + GL_PATH_STROKE_BOUND_NV 0x9086 + GL_COUNT_UP_NV 0x9088 + GL_COUNT_DOWN_NV 0x9089 + GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A + GL_CONVEX_HULL_NV 0x908B + GL_BOUNDING_BOX_NV 0x908D + GL_TRANSLATE_X_NV 0x908E + GL_TRANSLATE_Y_NV 0x908F + GL_TRANSLATE_2D_NV 0x9090 + GL_TRANSLATE_3D_NV 0x9091 + GL_AFFINE_2D_NV 0x9092 + GL_AFFINE_3D_NV 0x9094 + GL_TRANSPOSE_AFFINE_2D_NV 0x9096 + GL_TRANSPOSE_AFFINE_3D_NV 0x9098 + GL_UTF8_NV 0x909A + GL_UTF16_NV 0x909B + GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C + GL_PATH_COMMAND_COUNT_NV 0x909D + GL_PATH_COORD_COUNT_NV 0x909E + GL_PATH_DASH_ARRAY_COUNT_NV 0x909F + GL_PATH_COMPUTED_LENGTH_NV 0x90A0 + GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 + GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 + GL_SQUARE_NV 0x90A3 + GL_ROUND_NV 0x90A4 + GL_TRIANGULAR_NV 0x90A5 + GL_BEVEL_NV 0x90A6 + GL_MITER_REVERT_NV 0x90A7 + GL_MITER_TRUNCATE_NV 0x90A8 + GL_SKIP_MISSING_GLYPH_NV 0x90A9 + GL_USE_MISSING_GLYPH_NV 0x90AA + GL_PATH_ERROR_POSITION_NV 0x90AB + GL_PATH_FOG_GEN_MODE_NV 0x90AC + GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD + GL_ADJACENT_PAIRS_NV 0x90AE + GL_FIRST_TO_REST_NV 0x90AF + GL_PATH_GEN_MODE_NV 0x90B0 + GL_PATH_GEN_COEFF_NV 0x90B1 + GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 + GL_PATH_GEN_COMPONENTS_NV 0x90B3 + GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 + GL_MOVE_TO_RESETS_NV 0x90B5 + GL_MOVE_TO_CONTINUES_NV 0x90B6 + GL_PATH_STENCIL_FUNC_NV 0x90B7 + GL_PATH_STENCIL_REF_NV 0x90B8 + GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 + GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD + GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE + GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF + GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 + GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 + GL_FONT_UNAVAILABLE_NV 0x936A + GL_FONT_UNINTELLIGIBLE_NV 0x936B + GL_STANDARD_FONT_FORMAT_NV 0x936C + GL_FRAGMENT_INPUT_NV 0x936D + GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 + GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 + GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 + GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 + GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 + GL_FONT_ASCENDER_BIT_NV 0x00200000 + GL_FONT_DESCENDER_BIT_NV 0x00400000 + GL_FONT_HEIGHT_BIT_NV 0x00800000 + GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 + GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 + GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 + GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 + GL_FONT_HAS_KERNING_BIT_NV 0x10000000 + GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 + void glCopyPathNV (GLuint resultPath, GLuint srcPath) + void glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) + void glCoverFillPathNV (GLuint path, GLenum coverMode) + void glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) + void glCoverStrokePathNV (GLuint path, GLenum coverMode) + void glDeletePathsNV (GLuint path, GLsizei range) + GLuint glGenPathsNV (GLsizei range) + void glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat* value) + void glGetPathColorGenivNV (GLenum color, GLenum pname, GLint* value) + void glGetPathCommandsNV (GLuint path, GLubyte* commands) + void glGetPathCoordsNV (GLuint path, GLfloat* coords) + void glGetPathDashArrayNV (GLuint path, GLfloat* dashArray) + GLfloat glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments) + void glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics) + void glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics) + void glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat* value) + void glGetPathParameterivNV (GLuint path, GLenum pname, GLint* value) + void glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing) + void glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat* value) + void glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint* value) + void glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params) + void glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) + GLboolean glIsPathNV (GLuint path) + GLboolean glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y) + GLboolean glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y) + void glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat* m) + void glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat* m) + void glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat* m) + void glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat* m) + void glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat* m) + void glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat* m) + void glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs) + void glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords) + void glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords) + void glPathCoverDepthFuncNV (GLenum zfunc) + void glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat* dashArray) + void glPathFogGenNV (GLenum genMode) + GLenum glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) + GLenum glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint* baseAndCount) + void glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) + void glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) + GLenum glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) + void glPathParameterfNV (GLuint path, GLenum pname, GLfloat value) + void glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat* value) + void glPathParameteriNV (GLuint path, GLenum pname, GLint value) + void glPathParameterivNV (GLuint path, GLenum pname, const GLint* value) + void glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units) + void glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask) + void glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString) + void glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords) + void glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords) + void glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs) + GLboolean glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY) + void glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs) + void glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) + void glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask) + void glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) + void glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask) + void glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) + void glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) + void glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) + void glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode) + void glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues) + void glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_path_rendering_shared_edge b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_path_rendering_shared_edge new file mode 100644 index 0000000..8d38a09 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_path_rendering_shared_edge @@ -0,0 +1,5 @@ +GL_NV_path_rendering_shared_edge +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_path_rendering_shared_edge.txt +GL_NV_path_rendering_shared_edge + + GL_SHARED_EDGE_NV 0xC0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_pixel_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_pixel_buffer_object new file mode 100644 index 0000000..d674a76 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_pixel_buffer_object @@ -0,0 +1,8 @@ +GL_NV_pixel_buffer_object +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_pixel_buffer_object.txt +GL_NV_pixel_buffer_object + + GL_PIXEL_PACK_BUFFER_NV 0x88EB + GL_PIXEL_UNPACK_BUFFER_NV 0x88EC + GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED + GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_pixel_data_range b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_pixel_data_range new file mode 100644 index 0000000..14bcc7a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_pixel_data_range @@ -0,0 +1,12 @@ +GL_NV_pixel_data_range +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_pixel_data_range.txt +GL_NV_pixel_data_range + + GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 + GL_READ_PIXEL_DATA_RANGE_NV 0x8879 + GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A + GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B + GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C + GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + void glFlushPixelDataRangeNV (GLenum target) + void glPixelDataRangeNV (GLenum target, GLsizei length, void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_platform_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_platform_binary new file mode 100644 index 0000000..7c91456 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_platform_binary @@ -0,0 +1,5 @@ +GL_NV_platform_binary +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_platform_binary.txt +GL_NV_platform_binary + + GL_NVIDIA_PLATFORM_BINARY_NV 0x890B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_point_sprite b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_point_sprite new file mode 100644 index 0000000..4cbfde7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_point_sprite @@ -0,0 +1,9 @@ +GL_NV_point_sprite +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_point_sprite.txt +GL_NV_point_sprite + + GL_POINT_SPRITE_NV 0x8861 + GL_COORD_REPLACE_NV 0x8862 + GL_POINT_SPRITE_R_MODE_NV 0x8863 + void glPointParameteriNV (GLenum pname, GLint param) + void glPointParameterivNV (GLenum pname, const GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_polygon_mode b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_polygon_mode new file mode 100644 index 0000000..35c177d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_polygon_mode @@ -0,0 +1,11 @@ +GL_NV_polygon_mode +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_polygon_mode.txt +GL_NV_polygon_mode + + GL_POLYGON_MODE_NV 0x0B40 + GL_POINT_NV 0x1B00 + GL_LINE_NV 0x1B01 + GL_FILL_NV 0x1B02 + GL_POLYGON_OFFSET_POINT_NV 0x2A01 + GL_POLYGON_OFFSET_LINE_NV 0x2A02 + void glPolygonModeNV (GLenum face, GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_present_video b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_present_video new file mode 100644 index 0000000..1a5b8ce --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_present_video @@ -0,0 +1,16 @@ +GL_NV_present_video +http://www.opengl.org/registry/specs/NV/present_video.txt +GL_NV_present_video + + GL_FRAME_NV 0x8E26 + GL_FIELDS_NV 0x8E27 + GL_CURRENT_TIME_NV 0x8E28 + GL_NUM_FILL_STREAMS_NV 0x8E29 + GL_PRESENT_TIME_NV 0x8E2A + GL_PRESENT_DURATION_NV 0x8E2B + void glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT* params) + void glGetVideoivNV (GLuint video_slot, GLenum pname, GLint* params) + void glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT* params) + void glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint* params) + void glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) + void glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_primitive_restart b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_primitive_restart new file mode 100644 index 0000000..aca79ba --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_primitive_restart @@ -0,0 +1,8 @@ +GL_NV_primitive_restart +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_primitive_restart.txt +GL_NV_primitive_restart + + GL_PRIMITIVE_RESTART_NV 0x8558 + GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + void glPrimitiveRestartIndexNV (GLuint index) + void glPrimitiveRestartNV (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_primitive_shading_rate b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_primitive_shading_rate new file mode 100644 index 0000000..c8fec9c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_primitive_shading_rate @@ -0,0 +1,6 @@ +GL_NV_primitive_shading_rate +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_primitive_shading_rate.txt +GL_NV_primitive_shading_rate + + GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 + GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_query_resource_tag b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_query_resource_tag new file mode 100644 index 0000000..b45a02f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_query_resource_tag @@ -0,0 +1,4 @@ +GL_NV_query_resource_tag +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_query_resource_tag.txt +GL_NV_query_resource_tag + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_buffer new file mode 100644 index 0000000..980432a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_buffer @@ -0,0 +1,6 @@ +GL_NV_read_buffer +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_read_buffer.txt +GL_NV_read_buffer + + GL_READ_BUFFER_NV 0x0C02 + void glReadBufferNV (GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_buffer_front b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_buffer_front new file mode 100644 index 0000000..70904f4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_buffer_front @@ -0,0 +1,5 @@ +GL_NV_read_buffer_front +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_read_buffer.txt +GL_NV_read_buffer_front + + GL_READ_BUFFER_NV 0x0C02 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_depth b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_depth new file mode 100644 index 0000000..3dab317 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_depth @@ -0,0 +1,4 @@ +GL_NV_read_depth +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_read_depth_stencil.txt +GL_NV_read_depth + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_depth_stencil b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_depth_stencil new file mode 100644 index 0000000..0f35e80 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_depth_stencil @@ -0,0 +1,4 @@ +GL_NV_read_depth_stencil +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_read_depth_stencil.txt +GL_NV_read_depth_stencil + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_stencil b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_stencil new file mode 100644 index 0000000..4a91298 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_read_stencil @@ -0,0 +1,4 @@ +GL_NV_read_stencil +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_read_depth_stencil.txt +GL_NV_read_stencil + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_register_combiners b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_register_combiners new file mode 100644 index 0000000..4d90284 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_register_combiners @@ -0,0 +1,68 @@ +GL_NV_register_combiners +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_register_combiners.txt +GL_NV_register_combiners + + GL_REGISTER_COMBINERS_NV 0x8522 + GL_VARIABLE_A_NV 0x8523 + GL_VARIABLE_B_NV 0x8524 + GL_VARIABLE_C_NV 0x8525 + GL_VARIABLE_D_NV 0x8526 + GL_VARIABLE_E_NV 0x8527 + GL_VARIABLE_F_NV 0x8528 + GL_VARIABLE_G_NV 0x8529 + GL_CONSTANT_COLOR0_NV 0x852A + GL_CONSTANT_COLOR1_NV 0x852B + GL_PRIMARY_COLOR_NV 0x852C + GL_SECONDARY_COLOR_NV 0x852D + GL_SPARE0_NV 0x852E + GL_SPARE1_NV 0x852F + GL_DISCARD_NV 0x8530 + GL_E_TIMES_F_NV 0x8531 + GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 + GL_UNSIGNED_IDENTITY_NV 0x8536 + GL_UNSIGNED_INVERT_NV 0x8537 + GL_EXPAND_NORMAL_NV 0x8538 + GL_EXPAND_NEGATE_NV 0x8539 + GL_HALF_BIAS_NORMAL_NV 0x853A + GL_HALF_BIAS_NEGATE_NV 0x853B + GL_SIGNED_IDENTITY_NV 0x853C + GL_SIGNED_NEGATE_NV 0x853D + GL_SCALE_BY_TWO_NV 0x853E + GL_SCALE_BY_FOUR_NV 0x853F + GL_SCALE_BY_ONE_HALF_NV 0x8540 + GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 + GL_COMBINER_INPUT_NV 0x8542 + GL_COMBINER_MAPPING_NV 0x8543 + GL_COMBINER_COMPONENT_USAGE_NV 0x8544 + GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 + GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 + GL_COMBINER_MUX_SUM_NV 0x8547 + GL_COMBINER_SCALE_NV 0x8548 + GL_COMBINER_BIAS_NV 0x8549 + GL_COMBINER_AB_OUTPUT_NV 0x854A + GL_COMBINER_CD_OUTPUT_NV 0x854B + GL_COMBINER_SUM_OUTPUT_NV 0x854C + GL_MAX_GENERAL_COMBINERS_NV 0x854D + GL_NUM_GENERAL_COMBINERS_NV 0x854E + GL_COLOR_SUM_CLAMP_NV 0x854F + GL_COMBINER0_NV 0x8550 + GL_COMBINER1_NV 0x8551 + GL_COMBINER2_NV 0x8552 + GL_COMBINER3_NV 0x8553 + GL_COMBINER4_NV 0x8554 + GL_COMBINER5_NV 0x8555 + GL_COMBINER6_NV 0x8556 + GL_COMBINER7_NV 0x8557 + void glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) + void glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) + void glCombinerParameterfNV (GLenum pname, GLfloat param) + void glCombinerParameterfvNV (GLenum pname, const GLfloat* params) + void glCombinerParameteriNV (GLenum pname, GLint param) + void glCombinerParameterivNV (GLenum pname, const GLint* params) + void glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) + void glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params) + void glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params) + void glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat* params) + void glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint* params) + void glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat* params) + void glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_register_combiners2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_register_combiners2 new file mode 100644 index 0000000..9005509 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_register_combiners2 @@ -0,0 +1,7 @@ +GL_NV_register_combiners2 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_register_combiners2.txt +GL_NV_register_combiners2 + + GL_PER_STAGE_CONSTANTS_NV 0x8535 + void glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat* params) + void glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_representative_fragment_test b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_representative_fragment_test new file mode 100644 index 0000000..a7d19db --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_representative_fragment_test @@ -0,0 +1,5 @@ +GL_NV_representative_fragment_test +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_representative_fragment_test.txt +GL_NV_representative_fragment_test + + GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_robustness_video_memory_purge b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_robustness_video_memory_purge new file mode 100644 index 0000000..5766321 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_robustness_video_memory_purge @@ -0,0 +1,5 @@ +GL_NV_robustness_video_memory_purge +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_robustness_video_memory_purge.txt +GL_NV_robustness_video_memory_purge + + GL_PURGED_CONTEXT_RESET_NV 0x92BB diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_sRGB_formats b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_sRGB_formats new file mode 100644 index 0000000..5cd7645 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_sRGB_formats @@ -0,0 +1,14 @@ +GL_NV_sRGB_formats +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_sRGB_formats.txt +GL_NV_sRGB_formats + + GL_ETC1_SRGB8_NV 0x88EE + GL_SRGB8_NV 0x8C41 + GL_SLUMINANCE_ALPHA_NV 0x8C44 + GL_SLUMINANCE8_ALPHA8_NV 0x8C45 + GL_SLUMINANCE_NV 0x8C46 + GL_SLUMINANCE8_NV 0x8C47 + GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_sample_locations b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_sample_locations new file mode 100644 index 0000000..f3dfc98 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_sample_locations @@ -0,0 +1,15 @@ +GL_NV_sample_locations +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_sample_locations.txt +GL_NV_sample_locations + + GL_SAMPLE_LOCATION_NV 0x8E50 + GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D + GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E + GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F + GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 + GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 + GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 + GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + void glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat* v) + void glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) + void glResolveDepthValuesNV (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_sample_mask_override_coverage b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_sample_mask_override_coverage new file mode 100644 index 0000000..4e184a4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_sample_mask_override_coverage @@ -0,0 +1,4 @@ +GL_NV_sample_mask_override_coverage +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_sample_mask_override_coverage.txt +GL_NV_sample_mask_override_coverage + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_scissor_exclusive b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_scissor_exclusive new file mode 100644 index 0000000..dbb486c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_scissor_exclusive @@ -0,0 +1,8 @@ +GL_NV_scissor_exclusive +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_scissor_exclusive.txt +GL_NV_scissor_exclusive + + GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 + GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 + void glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint* v) + void glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_counters b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_counters new file mode 100644 index 0000000..529e319 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_counters @@ -0,0 +1,4 @@ +GL_NV_shader_atomic_counters +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_atomic_counters.txt +GL_NV_shader_atomic_counters + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_float new file mode 100644 index 0000000..2d122dc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_float @@ -0,0 +1,4 @@ +GL_NV_shader_atomic_float +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_atomic_float.txt +GL_NV_shader_atomic_float + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_float64 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_float64 new file mode 100644 index 0000000..f124742 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_float64 @@ -0,0 +1,4 @@ +GL_NV_shader_atomic_float64 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_atomic_float64.txt +GL_NV_shader_atomic_float64 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_fp16_vector b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_fp16_vector new file mode 100644 index 0000000..582d386 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_fp16_vector @@ -0,0 +1,4 @@ +GL_NV_shader_atomic_fp16_vector +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_atomic_fp16_vector.txt +GL_NV_shader_atomic_fp16_vector + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_int64 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_int64 new file mode 100644 index 0000000..4d36748 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_atomic_int64 @@ -0,0 +1,4 @@ +GL_NV_shader_atomic_int64 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_atomic_int64.txt +GL_NV_shader_atomic_int64 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_buffer_load b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_buffer_load new file mode 100644 index 0000000..3b53b6e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_buffer_load @@ -0,0 +1,20 @@ +GL_NV_shader_buffer_load +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_buffer_load.txt +GL_NV_shader_buffer_load + + GL_BUFFER_GPU_ADDRESS_NV 0x8F1D + GL_GPU_ADDRESS_NV 0x8F34 + GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + void glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT* params) + void glGetIntegerui64vNV (GLenum value, GLuint64EXT* result) + void glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT* params) + GLboolean glIsBufferResidentNV (GLenum target) + GLboolean glIsNamedBufferResidentNV (GLuint buffer) + void glMakeBufferNonResidentNV (GLenum target) + void glMakeBufferResidentNV (GLenum target, GLenum access) + void glMakeNamedBufferNonResidentNV (GLuint buffer) + void glMakeNamedBufferResidentNV (GLuint buffer, GLenum access) + void glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value) + void glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) + void glUniformui64NV (GLint location, GLuint64EXT value) + void glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_noperspective_interpolation b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_noperspective_interpolation new file mode 100644 index 0000000..26efc1a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_noperspective_interpolation @@ -0,0 +1,4 @@ +GL_NV_shader_noperspective_interpolation +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_noperspective_interpolation.txt +GL_NV_shader_noperspective_interpolation + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_storage_buffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_storage_buffer_object new file mode 100644 index 0000000..3a04476 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_storage_buffer_object @@ -0,0 +1,4 @@ +GL_NV_shader_storage_buffer_object +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_storage_buffer_object.txt +GL_NV_shader_storage_buffer_object + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_subgroup_partitioned b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_subgroup_partitioned new file mode 100644 index 0000000..71f23df --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_subgroup_partitioned @@ -0,0 +1,5 @@ +GL_NV_shader_subgroup_partitioned +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_subgroup_partitioned.txt +GL_NV_shader_subgroup_partitioned + + GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_texture_footprint b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_texture_footprint new file mode 100644 index 0000000..3ac5d63 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_texture_footprint @@ -0,0 +1,4 @@ +GL_NV_shader_texture_footprint +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_texture_footprint.txt +GL_NV_shader_texture_footprint + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_thread_group b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_thread_group new file mode 100644 index 0000000..788aac5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_thread_group @@ -0,0 +1,7 @@ +GL_NV_shader_thread_group +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt +GL_NV_shader_thread_group + + GL_WARP_SIZE_NV 0x9339 + GL_WARPS_PER_SM_NV 0x933A + GL_SM_COUNT_NV 0x933B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_thread_shuffle b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_thread_shuffle new file mode 100644 index 0000000..fd79f84 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shader_thread_shuffle @@ -0,0 +1,4 @@ +GL_NV_shader_thread_shuffle +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_shuffle.txt +GL_NV_shader_thread_shuffle + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shading_rate_image b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shading_rate_image new file mode 100644 index 0000000..78c61f3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shading_rate_image @@ -0,0 +1,32 @@ +GL_NV_shading_rate_image +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shading_rate_image.txt +GL_NV_shading_rate_image + + GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B + GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C + GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D + GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E + GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F + GL_SHADING_RATE_IMAGE_NV 0x9563 + GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 + GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 + GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 + GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 + GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 + GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 + GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A + GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B + GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C + GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D + GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E + GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F + GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE + GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF + GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 + void glBindShadingRateImageNV (GLuint texture) + void glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum* rate) + void glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint* location) + void glShadingRateImageBarrierNV (GLboolean synchronize) + void glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum* rates) + void glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint* locations) + void glShadingRateSampleOrderNV (GLenum order) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shadow_samplers_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shadow_samplers_array new file mode 100644 index 0000000..a3369b6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shadow_samplers_array @@ -0,0 +1,5 @@ +GL_NV_shadow_samplers_array +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shadow_samplers_array.txt +GL_NV_shadow_samplers_array + + GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shadow_samplers_cube b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shadow_samplers_cube new file mode 100644 index 0000000..74b2447 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_shadow_samplers_cube @@ -0,0 +1,5 @@ +GL_NV_shadow_samplers_cube +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shadow_samplers_cube.txt +GL_NV_shadow_samplers_cube + + GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_stereo_view_rendering b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_stereo_view_rendering new file mode 100644 index 0000000..698b0c2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_stereo_view_rendering @@ -0,0 +1,4 @@ +GL_NV_stereo_view_rendering +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_stereo_view_rendering.txt +GL_NV_stereo_view_rendering + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_tessellation_program5 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_tessellation_program5 new file mode 100644 index 0000000..75fd3c7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_tessellation_program5 @@ -0,0 +1,9 @@ +GL_NV_tessellation_program5 +http://www.opengl.org/registry/specs/NV/tessellation_program5.txt +GL_NV_gpu_program5 + + GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 + GL_TESS_CONTROL_PROGRAM_NV 0x891E + GL_TESS_EVALUATION_PROGRAM_NV 0x891F + GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 + GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texgen_emboss b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texgen_emboss new file mode 100644 index 0000000..1544a24 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texgen_emboss @@ -0,0 +1,7 @@ +GL_NV_texgen_emboss +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texgen_emboss.txt +GL_NV_texgen_emboss + + GL_EMBOSS_LIGHT_NV 0x855D + GL_EMBOSS_CONSTANT_NV 0x855E + GL_EMBOSS_MAP_NV 0x855F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texgen_reflection b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texgen_reflection new file mode 100644 index 0000000..011807b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texgen_reflection @@ -0,0 +1,6 @@ +GL_NV_texgen_reflection +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texgen_reflection.txt +GL_NV_texgen_reflection + + GL_NORMAL_MAP_NV 0x8511 + GL_REFLECTION_MAP_NV 0x8512 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_array new file mode 100644 index 0000000..635ce85 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_array @@ -0,0 +1,17 @@ +GL_NV_texture_array +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_array.txt +GL_NV_texture_array + + GL_UNPACK_SKIP_IMAGES_NV 0x806D + GL_UNPACK_IMAGE_HEIGHT_NV 0x806E + GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF + GL_TEXTURE_2D_ARRAY_NV 0x8C1A + GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4 + GL_SAMPLER_2D_ARRAY_NV 0x8DC1 + void glCompressedTexImage3DNV (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glCopyTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glFramebufferTextureLayerNV (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) + void glTexImage3DNV (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) + void glTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_barrier b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_barrier new file mode 100644 index 0000000..b7028d8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_barrier @@ -0,0 +1,5 @@ +GL_NV_texture_barrier +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_barrier.txt +GL_NV_texture_barrier + + void glTextureBarrierNV (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_border_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_border_clamp new file mode 100644 index 0000000..25c92aa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_border_clamp @@ -0,0 +1,6 @@ +GL_NV_texture_border_clamp +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_border_clamp.txt +GL_NV_texture_border_clamp + + GL_TEXTURE_BORDER_COLOR_NV 0x1004 + GL_CLAMP_TO_BORDER_NV 0x812D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_latc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_latc new file mode 100644 index 0000000..92ff118 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_latc @@ -0,0 +1,8 @@ +GL_NV_texture_compression_latc +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_compression_latc.txt +GL_NV_texture_compression_latc + + GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70 + GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71 + GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72 + GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_s3tc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_s3tc new file mode 100644 index 0000000..036c535 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_s3tc @@ -0,0 +1,8 @@ +GL_NV_texture_compression_s3tc +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_compression_s3tc.txt +GL_NV_texture_compression_s3tc + + GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_s3tc_update b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_s3tc_update new file mode 100644 index 0000000..13e4fd1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_s3tc_update @@ -0,0 +1,4 @@ +GL_NV_texture_compression_s3tc_update +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_compression_s3tc_update.txt +GL_NV_texture_compression_s3tc_update + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_vtc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_vtc new file mode 100644 index 0000000..e41289a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_compression_vtc @@ -0,0 +1,4 @@ +GL_NV_texture_compression_vtc +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_compression_vtc.txt +GL_NV_texture_compression_vtc + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_env_combine4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_env_combine4 new file mode 100644 index 0000000..0175daa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_env_combine4 @@ -0,0 +1,9 @@ +GL_NV_texture_env_combine4 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_env_combine4.txt +GL_NV_texture_env_combine4 + + GL_COMBINE4_NV 0x8503 + GL_SOURCE3_RGB_NV 0x8583 + GL_SOURCE3_ALPHA_NV 0x858B + GL_OPERAND3_RGB_NV 0x8593 + GL_OPERAND3_ALPHA_NV 0x859B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_expand_normal b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_expand_normal new file mode 100644 index 0000000..a708cfe --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_expand_normal @@ -0,0 +1,5 @@ +GL_NV_texture_expand_normal +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_expand_normal.txt +GL_NV_texture_expand_normal + + GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_multisample new file mode 100644 index 0000000..9457b5d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_multisample @@ -0,0 +1,12 @@ +GL_NV_texture_multisample +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_multisample.txt +GL_NV_texture_multisample + + GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 + GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + void glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) + void glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) + void glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) + void glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) + void glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) + void glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_npot_2D_mipmap b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_npot_2D_mipmap new file mode 100644 index 0000000..6e07b17 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_npot_2D_mipmap @@ -0,0 +1,4 @@ +GL_NV_texture_npot_2D_mipmap +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_npot_2D_mipmap.txt +GL_NV_texture_npot_2D_mipmap + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_rectangle b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_rectangle new file mode 100644 index 0000000..43c6afe --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_rectangle @@ -0,0 +1,8 @@ +GL_NV_texture_rectangle +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_rectangle.txt +GL_NV_texture_rectangle + + GL_TEXTURE_RECTANGLE_NV 0x84F5 + GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 + GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_rectangle_compressed b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_rectangle_compressed new file mode 100644 index 0000000..17be6d4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_rectangle_compressed @@ -0,0 +1,4 @@ +GL_NV_texture_rectangle_compressed +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_rectangle_compressed.txt +GL_NV_texture_rectangle_compressed + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_shader new file mode 100644 index 0000000..98a986e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_shader @@ -0,0 +1,77 @@ +GL_NV_texture_shader +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_shader.txt +GL_NV_texture_shader + + GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C + GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D + GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E + GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 + GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA + GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB + GL_DSDT_MAG_INTENSITY_NV 0x86DC + GL_SHADER_CONSISTENT_NV 0x86DD + GL_TEXTURE_SHADER_NV 0x86DE + GL_SHADER_OPERATION_NV 0x86DF + GL_CULL_MODES_NV 0x86E0 + GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 + GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 + GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 + GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 + GL_CONST_EYE_NV 0x86E5 + GL_PASS_THROUGH_NV 0x86E6 + GL_CULL_FRAGMENT_NV 0x86E7 + GL_OFFSET_TEXTURE_2D_NV 0x86E8 + GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 + GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA + GL_DOT_PRODUCT_NV 0x86EC + GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED + GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE + GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 + GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 + GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 + GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 + GL_HILO_NV 0x86F4 + GL_DSDT_NV 0x86F5 + GL_DSDT_MAG_NV 0x86F6 + GL_DSDT_MAG_VIB_NV 0x86F7 + GL_HILO16_NV 0x86F8 + GL_SIGNED_HILO_NV 0x86F9 + GL_SIGNED_HILO16_NV 0x86FA + GL_SIGNED_RGBA_NV 0x86FB + GL_SIGNED_RGBA8_NV 0x86FC + GL_SIGNED_RGB_NV 0x86FE + GL_SIGNED_RGB8_NV 0x86FF + GL_SIGNED_LUMINANCE_NV 0x8701 + GL_SIGNED_LUMINANCE8_NV 0x8702 + GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 + GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 + GL_SIGNED_ALPHA_NV 0x8705 + GL_SIGNED_ALPHA8_NV 0x8706 + GL_SIGNED_INTENSITY_NV 0x8707 + GL_SIGNED_INTENSITY8_NV 0x8708 + GL_DSDT8_NV 0x8709 + GL_DSDT8_MAG8_NV 0x870A + GL_DSDT8_MAG8_INTENSITY8_NV 0x870B + GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C + GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + GL_HI_SCALE_NV 0x870E + GL_LO_SCALE_NV 0x870F + GL_DS_SCALE_NV 0x8710 + GL_DT_SCALE_NV 0x8711 + GL_MAGNITUDE_SCALE_NV 0x8712 + GL_VIBRANCE_SCALE_NV 0x8713 + GL_HI_BIAS_NV 0x8714 + GL_LO_BIAS_NV 0x8715 + GL_DS_BIAS_NV 0x8716 + GL_DT_BIAS_NV 0x8717 + GL_MAGNITUDE_BIAS_NV 0x8718 + GL_VIBRANCE_BIAS_NV 0x8719 + GL_TEXTURE_BORDER_VALUES_NV 0x871A + GL_TEXTURE_HI_SIZE_NV 0x871B + GL_TEXTURE_LO_SIZE_NV 0x871C + GL_TEXTURE_DS_SIZE_NV 0x871D + GL_TEXTURE_DT_SIZE_NV 0x871E + GL_TEXTURE_MAG_SIZE_NV 0x871F + GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 + GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 + GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_shader2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_shader2 new file mode 100644 index 0000000..7f1176e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_shader2 @@ -0,0 +1,32 @@ +GL_NV_texture_shader2 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_shader2.txt +GL_NV_texture_shader2 + + GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA + GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB + GL_DSDT_MAG_INTENSITY_NV 0x86DC + GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF + GL_HILO_NV 0x86F4 + GL_DSDT_NV 0x86F5 + GL_DSDT_MAG_NV 0x86F6 + GL_DSDT_MAG_VIB_NV 0x86F7 + GL_HILO16_NV 0x86F8 + GL_SIGNED_HILO_NV 0x86F9 + GL_SIGNED_HILO16_NV 0x86FA + GL_SIGNED_RGBA_NV 0x86FB + GL_SIGNED_RGBA8_NV 0x86FC + GL_SIGNED_RGB_NV 0x86FE + GL_SIGNED_RGB8_NV 0x86FF + GL_SIGNED_LUMINANCE_NV 0x8701 + GL_SIGNED_LUMINANCE8_NV 0x8702 + GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 + GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 + GL_SIGNED_ALPHA_NV 0x8705 + GL_SIGNED_ALPHA8_NV 0x8706 + GL_SIGNED_INTENSITY_NV 0x8707 + GL_SIGNED_INTENSITY8_NV 0x8708 + GL_DSDT8_NV 0x8709 + GL_DSDT8_MAG8_NV 0x870A + GL_DSDT8_MAG8_INTENSITY8_NV 0x870B + GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C + GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_shader3 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_shader3 new file mode 100644 index 0000000..4f98d77 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_texture_shader3 @@ -0,0 +1,21 @@ +GL_NV_texture_shader3 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_shader3.txt +GL_NV_texture_shader3 + + GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 + GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 + GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 + GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 + GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 + GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 + GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A + GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B + GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C + GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D + GL_HILO8_NV 0x885E + GL_SIGNED_HILO8_NV 0x885F + GL_FORCE_BLUE_TO_ONE_NV 0x8860 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_timeline_semaphore b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_timeline_semaphore new file mode 100644 index 0000000..b6c11be --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_timeline_semaphore @@ -0,0 +1,12 @@ +GL_NV_timeline_semaphore +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_timeline_semaphore.txt +GL_NV_timeline_semaphore + + GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 + GL_SEMAPHORE_TYPE_NV 0x95B3 + GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 + GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 + GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 + void glCreateSemaphoresNV (GLsizei n, GLuint* semaphores) + void glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint* params) + void glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_transform_feedback b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_transform_feedback new file mode 100644 index 0000000..5f1816e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_transform_feedback @@ -0,0 +1,40 @@ +GL_NV_transform_feedback +http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt +GL_NV_transform_feedback + + GL_BACK_PRIMARY_COLOR_NV 0x8C77 + GL_BACK_SECONDARY_COLOR_NV 0x8C78 + GL_TEXTURE_COORD_NV 0x8C79 + GL_CLIP_DISTANCE_NV 0x8C7A + GL_VERTEX_ID_NV 0x8C7B + GL_PRIMITIVE_ID_NV 0x8C7C + GL_GENERIC_ATTRIB_NV 0x8C7D + GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 + GL_ACTIVE_VARYINGS_NV 0x8C81 + GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 + GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 + GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 + GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 + GL_PRIMITIVES_GENERATED_NV 0x8C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 + GL_RASTERIZER_DISCARD_NV 0x8C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B + GL_INTERLEAVED_ATTRIBS_NV 0x8C8C + GL_SEPARATE_ATTRIBS_NV 0x8C8D + GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + void glBeginTransformFeedbackNV (GLenum primitiveMode) + void glEndTransformFeedbackNV (void) + void glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode) + void glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset) + void glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer) + void glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode) + void glActiveVaryingNV (GLuint program, const GLchar *name) + GLint glGetVaryingLocationNV (GLuint program, const GLchar *name) + void glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) + void glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_transform_feedback2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_transform_feedback2 new file mode 100644 index 0000000..540d336 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_transform_feedback2 @@ -0,0 +1,15 @@ +GL_NV_transform_feedback2 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_transform_feedback2.txt +GL_NV_transform_feedback2 + + GL_TRANSFORM_FEEDBACK_NV 0x8E22 + GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 + GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 + GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + void glBindTransformFeedbackNV (GLenum target, GLuint id) + void glDeleteTransformFeedbacksNV (GLsizei n, const GLuint* ids) + void glDrawTransformFeedbackNV (GLenum mode, GLuint id) + void glGenTransformFeedbacksNV (GLsizei n, GLuint* ids) + GLboolean glIsTransformFeedbackNV (GLuint id) + void glPauseTransformFeedbackNV (void) + void glResumeTransformFeedbackNV (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_uniform_buffer_std430_layout b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_uniform_buffer_std430_layout new file mode 100644 index 0000000..df105cb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_uniform_buffer_std430_layout @@ -0,0 +1,4 @@ +GL_NV_uniform_buffer_std430_layout +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_uniform_buffer_std430_layout.txt +GL_NV_uniform_buffer_std430_layout + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_uniform_buffer_unified_memory b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_uniform_buffer_unified_memory new file mode 100644 index 0000000..b398e3b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_uniform_buffer_unified_memory @@ -0,0 +1,7 @@ +GL_NV_uniform_buffer_unified_memory +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_uniform_buffer_unified_memory.txt +GL_NV_uniform_buffer_unified_memory + + GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E + GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F + GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vdpau_interop b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vdpau_interop new file mode 100644 index 0000000..f52949c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vdpau_interop @@ -0,0 +1,19 @@ +GL_NV_vdpau_interop +http://www.opengl.org/registry/specs/NV/vdpau_interop.txt +GL_NV_vdpau_interop + + GL_SURFACE_STATE_NV 0x86EB + GL_SURFACE_REGISTERED_NV 0x86FD + GL_SURFACE_MAPPED_NV 0x8700 + GL_WRITE_DISCARD_NV 0x88BE + void glVDPAUFiniNV (void) + void glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values) + void glVDPAUInitNV (const void* vdpDevice, const void*getProcAddress) + void glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface) + void glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces) + GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) + GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) + void glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access) + void glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces) + void glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface) + typedef GLintptr GLvdpauSurfaceNV diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vdpau_interop2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vdpau_interop2 new file mode 100644 index 0000000..c92a64e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vdpau_interop2 @@ -0,0 +1,5 @@ +GL_NV_vdpau_interop2 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_vdpau_interop2.txt +GL_NV_vdpau_interop2 + + GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_array_range b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_array_range new file mode 100644 index 0000000..c845534 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_array_range @@ -0,0 +1,11 @@ +GL_NV_vertex_array_range +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_vertex_array_range.txt +GL_NV_vertex_array_range + + GL_VERTEX_ARRAY_RANGE_NV 0x851D + GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E + GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 + GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + void glFlushVertexArrayRangeNV (void) + void glVertexArrayRangeNV (GLsizei length, void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_array_range2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_array_range2 new file mode 100644 index 0000000..6ebd4d0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_array_range2 @@ -0,0 +1,5 @@ +GL_NV_vertex_array_range2 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_vertex_array_range2.txt +GL_NV_vertex_array_range2 + + GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_attrib_integer_64bit b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_attrib_integer_64bit new file mode 100644 index 0000000..7d2eaa4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_attrib_integer_64bit @@ -0,0 +1,25 @@ +GL_NV_vertex_attrib_integer_64bit +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_vertex_attrib_integer_64bit.txt +GL_NV_vertex_attrib_integer_64bit + + GL_INT64_NV 0x140E + GL_UNSIGNED_INT64_NV 0x140F + void glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT* params) + void glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT* params) + void glVertexAttribL1i64NV (GLuint index, GLint64EXT x) + void glVertexAttribL1i64vNV (GLuint index, const GLint64EXT* v) + void glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x) + void glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT* v) + void glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y) + void glVertexAttribL2i64vNV (GLuint index, const GLint64EXT* v) + void glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y) + void glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT* v) + void glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) + void glVertexAttribL3i64vNV (GLuint index, const GLint64EXT* v) + void glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) + void glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT* v) + void glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) + void glVertexAttribL4i64vNV (GLuint index, const GLint64EXT* v) + void glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) + void glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT* v) + void glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_buffer_unified_memory b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_buffer_unified_memory new file mode 100644 index 0000000..21e77a9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_buffer_unified_memory @@ -0,0 +1,41 @@ +GL_NV_vertex_buffer_unified_memory +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_vertex_buffer_unified_memory.txt +GL_NV_vertex_buffer_unified_memory + + GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E + GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F + GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 + GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 + GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 + GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 + GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 + GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 + GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 + GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 + GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 + GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 + GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A + GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B + GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C + GL_COLOR_ARRAY_LENGTH_NV 0x8F2D + GL_INDEX_ARRAY_LENGTH_NV 0x8F2E + GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F + GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 + GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 + GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 + GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 + void glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) + void glColorFormatNV (GLint size, GLenum type, GLsizei stride) + void glEdgeFlagFormatNV (GLsizei stride) + void glFogCoordFormatNV (GLenum type, GLsizei stride) + void glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT result[]) + void glIndexFormatNV (GLenum type, GLsizei stride) + void glNormalFormatNV (GLenum type, GLsizei stride) + void glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride) + void glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride) + void glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) + void glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride) + void glVertexFormatNV (GLint size, GLenum type, GLsizei stride) + GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 + GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 + GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program new file mode 100644 index 0000000..861ede0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program @@ -0,0 +1,151 @@ +GL_NV_vertex_program +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_vertex_program.txt +GL_NV_vertex_program + + GL_VERTEX_PROGRAM_NV 0x8620 + GL_VERTEX_STATE_PROGRAM_NV 0x8621 + GL_ATTRIB_ARRAY_SIZE_NV 0x8623 + GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 + GL_ATTRIB_ARRAY_TYPE_NV 0x8625 + GL_CURRENT_ATTRIB_NV 0x8626 + GL_PROGRAM_LENGTH_NV 0x8627 + GL_PROGRAM_STRING_NV 0x8628 + GL_MODELVIEW_PROJECTION_NV 0x8629 + GL_IDENTITY_NV 0x862A + GL_INVERSE_NV 0x862B + GL_TRANSPOSE_NV 0x862C + GL_INVERSE_TRANSPOSE_NV 0x862D + GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E + GL_MAX_TRACK_MATRICES_NV 0x862F + GL_MATRIX0_NV 0x8630 + GL_MATRIX1_NV 0x8631 + GL_MATRIX2_NV 0x8632 + GL_MATRIX3_NV 0x8633 + GL_MATRIX4_NV 0x8634 + GL_MATRIX5_NV 0x8635 + GL_MATRIX6_NV 0x8636 + GL_MATRIX7_NV 0x8637 + GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 + GL_CURRENT_MATRIX_NV 0x8641 + GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 + GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 + GL_PROGRAM_PARAMETER_NV 0x8644 + GL_ATTRIB_ARRAY_POINTER_NV 0x8645 + GL_PROGRAM_TARGET_NV 0x8646 + GL_PROGRAM_RESIDENT_NV 0x8647 + GL_TRACK_MATRIX_NV 0x8648 + GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 + GL_VERTEX_PROGRAM_BINDING_NV 0x864A + GL_PROGRAM_ERROR_POSITION_NV 0x864B + GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 + GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 + GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 + GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 + GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 + GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 + GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 + GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 + GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 + GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 + GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A + GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B + GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C + GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D + GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E + GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F + GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 + GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 + GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 + GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 + GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 + GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 + GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 + GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 + GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 + GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 + GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A + GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B + GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C + GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D + GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E + GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F + GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 + GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 + GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 + GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 + GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 + GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 + GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 + GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 + GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 + GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 + GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A + GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B + GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C + GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D + GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E + GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + GLboolean glAreProgramsResidentNV (GLsizei n, const GLuint* ids, GLboolean *residences) + void glBindProgramNV (GLenum target, GLuint id) + void glDeleteProgramsNV (GLsizei n, const GLuint* ids) + void glExecuteProgramNV (GLenum target, GLuint id, const GLfloat* params) + void glGenProgramsNV (GLsizei n, GLuint* ids) + void glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble* params) + void glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat* params) + void glGetProgramStringNV (GLuint id, GLenum pname, GLubyte* program) + void glGetProgramivNV (GLuint id, GLenum pname, GLint* params) + void glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint* params) + void glGetVertexAttribPointervNV (GLuint index, GLenum pname, void** pointer) + void glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble* params) + void glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat* params) + void glGetVertexAttribivNV (GLuint index, GLenum pname, GLint* params) + GLboolean glIsProgramNV (GLuint id) + void glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte* program) + void glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble* params) + void glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat* params) + void glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei num, const GLdouble* params) + void glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei num, const GLfloat* params) + void glRequestResidentProgramsNV (GLsizei n, GLuint* ids) + void glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform) + void glVertexAttrib1dNV (GLuint index, GLdouble x) + void glVertexAttrib1dvNV (GLuint index, const GLdouble* v) + void glVertexAttrib1fNV (GLuint index, GLfloat x) + void glVertexAttrib1fvNV (GLuint index, const GLfloat* v) + void glVertexAttrib1sNV (GLuint index, GLshort x) + void glVertexAttrib1svNV (GLuint index, const GLshort* v) + void glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y) + void glVertexAttrib2dvNV (GLuint index, const GLdouble* v) + void glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y) + void glVertexAttrib2fvNV (GLuint index, const GLfloat* v) + void glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y) + void glVertexAttrib2svNV (GLuint index, const GLshort* v) + void glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttrib3dvNV (GLuint index, const GLdouble* v) + void glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z) + void glVertexAttrib3fvNV (GLuint index, const GLfloat* v) + void glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z) + void glVertexAttrib3svNV (GLuint index, const GLshort* v) + void glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttrib4dvNV (GLuint index, const GLdouble* v) + void glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glVertexAttrib4fvNV (GLuint index, const GLfloat* v) + void glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) + void glVertexAttrib4svNV (GLuint index, const GLshort* v) + void glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + void glVertexAttrib4ubvNV (GLuint index, const GLubyte* v) + void glVertexAttribPointerNV (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) + void glVertexAttribs1dvNV (GLuint index, GLsizei n, const GLdouble* v) + void glVertexAttribs1fvNV (GLuint index, GLsizei n, const GLfloat* v) + void glVertexAttribs1svNV (GLuint index, GLsizei n, const GLshort* v) + void glVertexAttribs2dvNV (GLuint index, GLsizei n, const GLdouble* v) + void glVertexAttribs2fvNV (GLuint index, GLsizei n, const GLfloat* v) + void glVertexAttribs2svNV (GLuint index, GLsizei n, const GLshort* v) + void glVertexAttribs3dvNV (GLuint index, GLsizei n, const GLdouble* v) + void glVertexAttribs3fvNV (GLuint index, GLsizei n, const GLfloat* v) + void glVertexAttribs3svNV (GLuint index, GLsizei n, const GLshort* v) + void glVertexAttribs4dvNV (GLuint index, GLsizei n, const GLdouble* v) + void glVertexAttribs4fvNV (GLuint index, GLsizei n, const GLfloat* v) + void glVertexAttribs4svNV (GLuint index, GLsizei n, const GLshort* v) + void glVertexAttribs4ubvNV (GLuint index, GLsizei n, const GLubyte* v) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program1_1 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program1_1 new file mode 100644 index 0000000..5a88dd3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program1_1 @@ -0,0 +1,4 @@ +GL_NV_vertex_program1_1 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_vertex_program1_1.txt +GL_NV_vertex_program1_1 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program2 new file mode 100644 index 0000000..e25e47f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program2 @@ -0,0 +1,4 @@ +GL_NV_vertex_program2 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_vertex_program2.txt +GL_NV_vertex_program2 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program2_option b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program2_option new file mode 100644 index 0000000..3e3e0b7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program2_option @@ -0,0 +1,6 @@ +GL_NV_vertex_program2_option +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt +GL_NV_vertex_program2_option + + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 + GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program3 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program3 new file mode 100644 index 0000000..fbd3899 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program3 @@ -0,0 +1,5 @@ +GL_NV_vertex_program3 +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt +GL_NV_vertex_program3 + + MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program4 new file mode 100644 index 0000000..b1ff7f8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_vertex_program4 @@ -0,0 +1,5 @@ +GL_NV_vertex_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt +GL_NV_gpu_program4 + + GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_video_capture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_video_capture new file mode 100644 index 0000000..90a94db --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_video_capture @@ -0,0 +1,45 @@ +GL_NV_video_capture +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_video_capture.txt +GL_NV_video_capture + + GL_VIDEO_BUFFER_NV 0x9020 + GL_VIDEO_BUFFER_BINDING_NV 0x9021 + GL_FIELD_UPPER_NV 0x9022 + GL_FIELD_LOWER_NV 0x9023 + GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 + GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 + GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 + GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 + GL_VIDEO_BUFFER_PITCH_NV 0x9028 + GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 + GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A + GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B + GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C + GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D + GL_PARTIAL_SUCCESS_NV 0x902E + GL_SUCCESS_NV 0x902F + GL_FAILURE_NV 0x9030 + GL_YCBYCR8_422_NV 0x9031 + GL_YCBAYCR8A_4224_NV 0x9032 + GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 + GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 + GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 + GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 + GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 + GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 + GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 + GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A + GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B + GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + void glBeginVideoCaptureNV (GLuint video_capture_slot) + void glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) + void glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) + void glEndVideoCaptureNV (GLuint video_capture_slot) + void glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint* params) + GLenum glVideoCaptureNV (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time) + void glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params) + void glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params) + void glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params) + void glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params) + void glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params) + void glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_viewport_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_viewport_array new file mode 100644 index 0000000..ed49bee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_viewport_array @@ -0,0 +1,24 @@ +GL_NV_viewport_array +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_viewport_array.txt +GL_NV_viewport_array + + GL_DEPTH_RANGE 0x0B70 + GL_VIEWPORT 0x0BA2 + GL_SCISSOR_BOX 0x0C10 + GL_SCISSOR_TEST 0x0C11 + GL_MAX_VIEWPORTS_NV 0x825B + GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C + GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D + GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F + void glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat * v) + void glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f) + void glDisableiNV (GLenum target, GLuint index) + void glEnableiNV (GLenum target, GLuint index) + void glGetFloati_vNV (GLenum target, GLuint index, GLfloat* data) + GLboolean glIsEnablediNV (GLenum target, GLuint index) + void glScissorArrayvNV (GLuint first, GLsizei count, const GLint * v) + void glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) + void glScissorIndexedvNV (GLuint index, const GLint * v) + void glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat * v) + void glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) + void glViewportIndexedfvNV (GLuint index, const GLfloat * v) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_viewport_array2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_viewport_array2 new file mode 100644 index 0000000..233b5f9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_viewport_array2 @@ -0,0 +1,4 @@ +GL_NV_viewport_array2 +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_viewport_array2.txt +GL_NV_viewport_array2 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_viewport_swizzle b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_viewport_swizzle new file mode 100644 index 0000000..bf157f4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_NV_viewport_swizzle @@ -0,0 +1,17 @@ +GL_NV_viewport_swizzle +https://www.khronos.org/registry/OpenGL/extensions/NV/NV_viewport_swizzle.txt +GL_NV_viewport_swizzle + + GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 + GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 + GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 + GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 + GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 + GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 + GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 + GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 + GL_VIEWPORT_SWIZZLE_X_NV 0x9358 + GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 + GL_VIEWPORT_SWIZZLE_Z_NV 0x935A + GL_VIEWPORT_SWIZZLE_W_NV 0x935B + void glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_EGL_image b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_EGL_image new file mode 100644 index 0000000..c602141 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_EGL_image @@ -0,0 +1,6 @@ +GL_OES_EGL_image +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image.txt +GL_OES_EGL_image + + void glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image) + void glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_EGL_image_external b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_EGL_image_external new file mode 100644 index 0000000..6116d73 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_EGL_image_external @@ -0,0 +1,8 @@ +GL_OES_EGL_image_external +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt +GL_OES_EGL_image_external + + GL_TEXTURE_EXTERNAL_OES 0x8D65 + GL_SAMPLER_EXTERNAL_OES 0x8D66 + GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 + GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_EGL_image_external_essl3 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_EGL_image_external_essl3 new file mode 100644 index 0000000..bed4631 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_EGL_image_external_essl3 @@ -0,0 +1,4 @@ +GL_OES_EGL_image_external_essl3 +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external_essl3.txt +GL_OES_EGL_image_external_essl3 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_blend_equation_separate b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_blend_equation_separate new file mode 100644 index 0000000..7cc038c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_blend_equation_separate @@ -0,0 +1,7 @@ +GL_OES_blend_equation_separate +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_blend_equation_separate.txt +GL_OES_blend_equation_separate + + GL_BLEND_EQUATION_RGB_OES 0x8009 + GL_BLEND_EQUATION_ALPHA_OES 0x883D + void glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_blend_func_separate b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_blend_func_separate new file mode 100644 index 0000000..00d2ce3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_blend_func_separate @@ -0,0 +1,9 @@ +GL_OES_blend_func_separate +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_blend_func_separate.txt +GL_OES_blend_func_separate + + GL_BLEND_DST_RGB_OES 0x80C8 + GL_BLEND_SRC_RGB_OES 0x80C9 + GL_BLEND_DST_ALPHA_OES 0x80CA + GL_BLEND_SRC_ALPHA_OES 0x80CB + void glBlendFuncSeparateOES (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_blend_subtract b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_blend_subtract new file mode 100644 index 0000000..4dd7105 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_blend_subtract @@ -0,0 +1,9 @@ +GL_OES_blend_subtract +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_blend_subtract.txt +GL_OES_blend_subtract + + GL_FUNC_ADD_OES 0x8006 + GL_BLEND_EQUATION_OES 0x8009 + GL_FUNC_SUBTRACT_OES 0x800A + GL_FUNC_REVERSE_SUBTRACT_OES 0x800B + void glBlendEquationOES (GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_byte_coordinates b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_byte_coordinates new file mode 100644 index 0000000..446d175 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_byte_coordinates @@ -0,0 +1,4 @@ +GL_OES_byte_coordinates +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_byte_coordinates.txt +GL_OES_byte_coordinates + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_compressed_ETC1_RGB8_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_compressed_ETC1_RGB8_texture new file mode 100644 index 0000000..62f4a41 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_compressed_ETC1_RGB8_texture @@ -0,0 +1,5 @@ +GL_OES_compressed_ETC1_RGB8_texture +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_compressed_ETC1_RGB8_texture.txt +GL_OES_compressed_ETC1_RGB8_texture + + GL_ETC1_RGB8_OES 0x8D64 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_compressed_paletted_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_compressed_paletted_texture new file mode 100644 index 0000000..f50eddc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_compressed_paletted_texture @@ -0,0 +1,14 @@ +GL_OES_compressed_paletted_texture +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_compressed_paletted_texture.txt +GL_OES_compressed_paletted_texture + + GL_PALETTE4_RGB8_OES 0x8B90 + GL_PALETTE4_RGBA8_OES 0x8B91 + GL_PALETTE4_R5_G6_B5_OES 0x8B92 + GL_PALETTE4_RGBA4_OES 0x8B93 + GL_PALETTE4_RGB5_A1_OES 0x8B94 + GL_PALETTE8_RGB8_OES 0x8B95 + GL_PALETTE8_RGBA8_OES 0x8B96 + GL_PALETTE8_R5_G6_B5_OES 0x8B97 + GL_PALETTE8_RGBA4_OES 0x8B98 + GL_PALETTE8_RGB5_A1_OES 0x8B99 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_copy_image b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_copy_image new file mode 100644 index 0000000..1a22b81 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_copy_image @@ -0,0 +1,5 @@ +GL_OES_copy_image +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_copy_image.txt +GL_OES_copy_image + + void glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth24 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth24 new file mode 100644 index 0000000..e23721e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth24 @@ -0,0 +1,5 @@ +GL_OES_depth24 +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_depth24.txt +GL_OES_depth24 + + GL_DEPTH_COMPONENT24_OES 0x81A6 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth32 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth32 new file mode 100644 index 0000000..8c5b78b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth32 @@ -0,0 +1,5 @@ +GL_OES_depth32 +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_depth32.txt +GL_OES_depth32 + + GL_DEPTH_COMPONENT32_OES 0x81A7 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth_texture new file mode 100644 index 0000000..5109bf4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth_texture @@ -0,0 +1,7 @@ +GL_OES_depth_texture +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_depth_texture.txt +GL_OES_depth_texture + + GL_UNSIGNED_SHORT 0x1403 + GL_UNSIGNED_INT 0x1405 + GL_DEPTH_COMPONENT 0x1902 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth_texture_cube_map b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth_texture_cube_map new file mode 100644 index 0000000..f7e9f07 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_depth_texture_cube_map @@ -0,0 +1,9 @@ +GL_OES_depth_texture_cube_map +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_depth_texture_cube_map.txt +GL_OES_depth_texture_cube_map + + GL_UNSIGNED_SHORT 0x1403 + GL_UNSIGNED_INT 0x1405 + GL_DEPTH_COMPONENT 0x1902 + GL_DEPTH_STENCIL_OES 0x84F9 + GL_DEPTH24_STENCIL8_OES 0x88F0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_draw_buffers_indexed b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_draw_buffers_indexed new file mode 100644 index 0000000..5b92ed1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_draw_buffers_indexed @@ -0,0 +1,12 @@ +GL_OES_draw_buffers_indexed +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_draw_buffers_indexed.txt +GL_OES_draw_buffers_indexed + + void glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha) + void glBlendEquationiOES (GLuint buf, GLenum mode) + void glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) + void glBlendFunciOES (GLuint buf, GLenum src, GLenum dst) + void glColorMaskiOES (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) + void glDisableiOES (GLenum target, GLuint index) + void glEnableiOES (GLenum target, GLuint index) + GLboolean glIsEnablediOES (GLenum target, GLuint index) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_draw_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_draw_texture new file mode 100644 index 0000000..f0ee773 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_draw_texture @@ -0,0 +1,5 @@ +GL_OES_draw_texture +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_draw_texture.txt +GL_OES_draw_texture + + GL_TEXTURE_CROP_RECT_OES 0x8B9D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_element_index_uint b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_element_index_uint new file mode 100644 index 0000000..a54cc62 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_element_index_uint @@ -0,0 +1,5 @@ +GL_OES_element_index_uint +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_element_index_uint.txt +GL_OES_element_index_uint + + GL_UNSIGNED_INT 0x1405 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_extended_matrix_palette b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_extended_matrix_palette new file mode 100644 index 0000000..0c4c3b5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_extended_matrix_palette @@ -0,0 +1,4 @@ +GL_OES_extended_matrix_palette +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_extended_matrix_palette.txt +GL_OES_extended_matrix_palette + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_fbo_render_mipmap b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_fbo_render_mipmap new file mode 100644 index 0000000..420c2b9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_fbo_render_mipmap @@ -0,0 +1,4 @@ +GL_OES_fbo_render_mipmap +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_fbo_render_mipmap.txt +GL_OES_fbo_render_mipmap + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_fragment_precision_high b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_fragment_precision_high new file mode 100644 index 0000000..19b6410 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_fragment_precision_high @@ -0,0 +1,4 @@ +GL_OES_fragment_precision_high +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_fragment_precision_high.txt +GL_OES_fragment_precision_high + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_framebuffer_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_framebuffer_object new file mode 100644 index 0000000..bdef4b6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_framebuffer_object @@ -0,0 +1,58 @@ +GL_OES_framebuffer_object +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_framebuffer_object.txt +GL_OES_framebuffer_object + + GL_NONE_OES 0 + GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 + GL_RGBA4_OES 0x8056 + GL_RGB5_A1_OES 0x8057 + GL_DEPTH_COMPONENT16_OES 0x81A5 + GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 + GL_FRAMEBUFFER_BINDING_OES 0x8CA6 + GL_RENDERBUFFER_BINDING_OES 0x8CA7 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 + GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 + GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 + GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC + GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD + GL_COLOR_ATTACHMENT0_OES 0x8CE0 + GL_DEPTH_ATTACHMENT_OES 0x8D00 + GL_STENCIL_ATTACHMENT_OES 0x8D20 + GL_FRAMEBUFFER_OES 0x8D40 + GL_RENDERBUFFER_OES 0x8D41 + GL_RENDERBUFFER_WIDTH_OES 0x8D42 + GL_RENDERBUFFER_HEIGHT_OES 0x8D43 + GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 + GL_STENCIL_INDEX1_OES 0x8D46 + GL_STENCIL_INDEX4_OES 0x8D47 + GL_STENCIL_INDEX8_OES 0x8D48 + GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 + GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 + GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 + GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 + GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 + GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 + GL_RGB565_OES 0x8D62 + void glBindFramebufferOES (GLenum target, GLuint framebuffer) + void glBindRenderbufferOES (GLenum target, GLuint renderbuffer) + GLenum glCheckFramebufferStatusOES (GLenum target) + void glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers) + void glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers) + void glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) + void glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glGenFramebuffersOES (GLsizei n, GLuint* framebuffers) + void glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers) + void glGenerateMipmapOES (GLenum target) + void glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params) + void glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params) + GLboolean glIsFramebufferOES (GLuint framebuffer) + GLboolean glIsRenderbufferOES (GLuint renderbuffer) + void glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_geometry_point_size b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_geometry_point_size new file mode 100644 index 0000000..cdaab67 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_geometry_point_size @@ -0,0 +1,37 @@ +GL_OES_geometry_point_size +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_geometry_shader.txt +GL_OES_geometry_point_size + + GL_GEOMETRY_SHADER_BIT_OES 0x00000004 + GL_LINES_ADJACENCY_OES 0xA + GL_LINE_STRIP_ADJACENCY_OES 0xB + GL_TRIANGLES_ADJACENCY_OES 0xC + GL_TRIANGLE_STRIP_ADJACENCY_OES 0xD + GL_LAYER_PROVOKING_VERTEX_OES 0x825E + GL_UNDEFINED_VERTEX_OES 0x8260 + GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F + GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 + GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 + GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 + GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 + GL_PRIMITIVES_GENERATED_OES 0x8C87 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 + GL_GEOMETRY_SHADER_OES 0x8DD9 + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 + GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D + GL_LAST_VERTEX_CONVENTION_OES 0x8E4E + GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A + GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD + GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 + GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 + GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 + GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF + GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 + GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 + GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 + GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_geometry_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_geometry_shader new file mode 100644 index 0000000..997148b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_geometry_shader @@ -0,0 +1,37 @@ +GL_OES_geometry_shader +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_geometry_shader.txt +GL_OES_geometry_shader + + GL_GEOMETRY_SHADER_BIT_OES 0x00000004 + GL_LINES_ADJACENCY_OES 0xA + GL_LINE_STRIP_ADJACENCY_OES 0xB + GL_TRIANGLES_ADJACENCY_OES 0xC + GL_TRIANGLE_STRIP_ADJACENCY_OES 0xD + GL_LAYER_PROVOKING_VERTEX_OES 0x825E + GL_UNDEFINED_VERTEX_OES 0x8260 + GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F + GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 + GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 + GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 + GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 + GL_PRIMITIVES_GENERATED_OES 0x8C87 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 + GL_GEOMETRY_SHADER_OES 0x8DD9 + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 + GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D + GL_LAST_VERTEX_CONVENTION_OES 0x8E4E + GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A + GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD + GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 + GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 + GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 + GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF + GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 + GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 + GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 + GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_get_program_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_get_program_binary new file mode 100644 index 0000000..7644673 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_get_program_binary @@ -0,0 +1,9 @@ +GL_OES_get_program_binary +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_get_program_binary.txt +GL_OES_get_program_binary + + GL_PROGRAM_BINARY_LENGTH_OES 0x8741 + GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE + GL_PROGRAM_BINARY_FORMATS_OES 0x87FF + void glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary) + void glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_gpu_shader5 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_gpu_shader5 new file mode 100644 index 0000000..714662e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_gpu_shader5 @@ -0,0 +1,4 @@ +GL_OES_gpu_shader5 +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_gpu_shader5.txt +GL_OES_gpu_shader5 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_mapbuffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_mapbuffer new file mode 100644 index 0000000..7738d3d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_mapbuffer @@ -0,0 +1,11 @@ +GL_OES_mapbuffer +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_mapbuffer.txt +GL_OES_mapbuffer + + GL_WRITE_ONLY_OES 0x88B9 + GL_BUFFER_ACCESS_OES 0x88BB + GL_BUFFER_MAPPED_OES 0x88BC + GL_BUFFER_MAP_POINTER_OES 0x88BD + void glGetBufferPointervOES (GLenum target, GLenum pname, void** params) + void * glMapBufferOES (GLenum target, GLenum access) + GLboolean glUnmapBufferOES (GLenum target) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_matrix_get b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_matrix_get new file mode 100644 index 0000000..6fe9301 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_matrix_get @@ -0,0 +1,7 @@ +GL_OES_matrix_get +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_matrix_get.txt +GL_OES_matrix_get + + GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898d + GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898e + GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898f diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_matrix_palette b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_matrix_palette new file mode 100644 index 0000000..d50bdf2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_matrix_palette @@ -0,0 +1,24 @@ +GL_OES_matrix_palette +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_matrix_palette.txt +GL_OES_matrix_palette + + GL_MAX_VERTEX_UNITS_OES 0x86A4 + GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 + GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA + GL_WEIGHT_ARRAY_SIZE_OES 0x86AB + GL_WEIGHT_ARRAY_POINTER_OES 0x86AC + GL_WEIGHT_ARRAY_OES 0x86AD + GL_MATRIX_PALETTE_OES 0x8840 + GL_MAX_PALETTE_MATRICES_OES 0x8842 + GL_CURRENT_PALETTE_MATRIX_OES 0x8843 + GL_MATRIX_INDEX_ARRAY_OES 0x8844 + GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 + GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 + GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 + GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 + GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E + GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E + void glCurrentPaletteMatrixOES (GLuint index) + void glLoadPaletteFromModelViewMatrixOES (void) + void glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, void *pointer) + void glWeightPointerOES (GLint size, GLenum type, GLsizei stride, void *pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_packed_depth_stencil b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_packed_depth_stencil new file mode 100644 index 0000000..89f530c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_packed_depth_stencil @@ -0,0 +1,7 @@ +GL_OES_packed_depth_stencil +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_packed_depth_stencil.txt +GL_OES_packed_depth_stencil + + GL_DEPTH_STENCIL_OES 0x84F9 + GL_UNSIGNED_INT_24_8_OES 0x84FA + GL_DEPTH24_STENCIL8_OES 0x88F0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_point_size_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_point_size_array new file mode 100644 index 0000000..b964a47 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_point_size_array @@ -0,0 +1,9 @@ +GL_OES_point_size_array +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_point_size_array.txt +GL_OES_point_size_array + + GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A + GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B + GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C + GL_POINT_SIZE_ARRAY_OES 0x8B9C + GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_point_sprite b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_point_sprite new file mode 100644 index 0000000..d6f0a65 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_point_sprite @@ -0,0 +1,6 @@ +GL_OES_point_sprite +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_point_sprite.txt +GL_OES_point_sprite + + GL_POINT_SPRITE_OES 0x8861 + GL_COORD_REPLACE_OES 0x8862 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_read_format b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_read_format new file mode 100644 index 0000000..125b9eb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_read_format @@ -0,0 +1,6 @@ +GL_OES_read_format +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_read_format.txt +GL_OES_read_format + + GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A + GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_required_internalformat b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_required_internalformat new file mode 100644 index 0000000..d74084c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_required_internalformat @@ -0,0 +1,19 @@ +GL_OES_required_internalformat +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_required_internalformat.txt +GL_OES_required_internalformat + + GL_ALPHA8_OES 0x803C + GL_LUMINANCE8_OES 0x8040 + GL_LUMINANCE4_ALPHA4_OES 0x8043 + GL_LUMINANCE8_ALPHA8_OES 0x8045 + GL_RGB8_OES 0x8051 + GL_RGB10_EXT 0x8052 + GL_RGBA4_OES 0x8056 + GL_RGB5_A1_OES 0x8057 + GL_RGBA8_OES 0x8058 + GL_RGB10_A2_EXT 0x8059 + GL_DEPTH_COMPONENT16_OES 0x81A5 + GL_DEPTH_COMPONENT24_OES 0x81A6 + GL_DEPTH_COMPONENT32_OES 0x81A7 + GL_DEPTH24_STENCIL8_OES 0x88F0 + GL_RGB565_OES 0x8D62 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_rgb8_rgba8 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_rgb8_rgba8 new file mode 100644 index 0000000..df75ea0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_rgb8_rgba8 @@ -0,0 +1,6 @@ +GL_OES_rgb8_rgba8 +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_rgb8_rgba8.txt +GL_OES_rgb8_rgba8 + + GL_RGB8_OES 0x8051 + GL_RGBA8_OES 0x8058 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_sample_shading b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_sample_shading new file mode 100644 index 0000000..b27dc5b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_sample_shading @@ -0,0 +1,7 @@ +GL_OES_sample_shading +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_sample_shading.txt +GL_OES_sample_shading + + GL_SAMPLE_SHADING_OES 0x8C36 + GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 + void glMinSampleShadingOES (GLfloat value) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_sample_variables b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_sample_variables new file mode 100644 index 0000000..db6fb7f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_sample_variables @@ -0,0 +1,4 @@ +GL_OES_sample_variables +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_sample_variables.txt +GL_OES_sample_variables + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_shader_image_atomic b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_shader_image_atomic new file mode 100644 index 0000000..09ab403 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_shader_image_atomic @@ -0,0 +1,4 @@ +GL_OES_shader_image_atomic +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_shader_image_atomic.txt +GL_OES_shader_image_atomic + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_shader_io_blocks b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_shader_io_blocks new file mode 100644 index 0000000..08b24fa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_shader_io_blocks @@ -0,0 +1,4 @@ +GL_OES_shader_io_blocks +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_shader_io_blocks.txt +GL_OES_shader_io_blocks + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_shader_multisample_interpolation b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_shader_multisample_interpolation new file mode 100644 index 0000000..24b6919 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_shader_multisample_interpolation @@ -0,0 +1,7 @@ +GL_OES_shader_multisample_interpolation +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_shader_multisample_interpolation.txt +GL_OES_shader_multisample_interpolation + + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C + GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_single_precision b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_single_precision new file mode 100644 index 0000000..8dc86ae --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_single_precision @@ -0,0 +1,10 @@ +GL_OES_single_precision +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_single_precision.txt +GL_OES_single_precision + + void glClearDepthfOES (GLclampf depth) + void glClipPlanefOES (GLenum plane, const GLfloat* equation) + void glDepthRangefOES (GLclampf n, GLclampf f) + void glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) + void glGetClipPlanefOES (GLenum plane, GLfloat* equation) + void glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_standard_derivatives b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_standard_derivatives new file mode 100644 index 0000000..7dc1bd2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_standard_derivatives @@ -0,0 +1,5 @@ +GL_OES_standard_derivatives +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_standard_derivatives.txt +GL_OES_standard_derivatives + + GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_stencil1 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_stencil1 new file mode 100644 index 0000000..8464243 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_stencil1 @@ -0,0 +1,5 @@ +GL_OES_stencil1 +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_stencil1.txt +GL_OES_stencil1 + + GL_STENCIL_INDEX1_OES 0x8D46 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_stencil4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_stencil4 new file mode 100644 index 0000000..4ae2518 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_stencil4 @@ -0,0 +1,5 @@ +GL_OES_stencil4 +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_stencil4.txt +GL_OES_stencil4 + + GL_STENCIL_INDEX4_OES 0x8D47 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_stencil8 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_stencil8 new file mode 100644 index 0000000..044da16 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_stencil8 @@ -0,0 +1,5 @@ +GL_OES_stencil8 +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_stencil8.txt +GL_OES_stencil8 + + GL_STENCIL_INDEX8_OES 0x8D48 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_surfaceless_context b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_surfaceless_context new file mode 100644 index 0000000..4085999 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_surfaceless_context @@ -0,0 +1,5 @@ +GL_OES_surfaceless_context +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_surfaceless_context.txt +GL_OES_surfaceless_context + + GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_tessellation_point_size b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_tessellation_point_size new file mode 100644 index 0000000..8cebeae --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_tessellation_point_size @@ -0,0 +1,47 @@ +GL_OES_tessellation_point_size +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_tessellation_shader.txt +GL_OES_tessellation_point_size + + GL_QUADS_OES 0x0007 + GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 + GL_PATCHES_OES 0xE + GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 + GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 + GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C + GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D + GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E + GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F + GL_PATCH_VERTICES_OES 0x8E72 + GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 + GL_TESS_GEN_MODE_OES 0x8E76 + GL_TESS_GEN_SPACING_OES 0x8E77 + GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 + GL_TESS_GEN_POINT_MODE_OES 0x8E79 + GL_ISOLINES_OES 0x8E7A + GL_FRACTIONAL_ODD_OES 0x8E7B + GL_FRACTIONAL_EVEN_OES 0x8E7C + GL_MAX_PATCH_VERTICES_OES 0x8E7D + GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E + GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F + GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 + GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 + GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 + GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 + GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 + GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 + GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 + GL_TESS_EVALUATION_SHADER_OES 0x8E87 + GL_TESS_CONTROL_SHADER_OES 0x8E88 + GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 + GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A + GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB + GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC + GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 + GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 + GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE + GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 + GL_IS_PER_PATCH_OES 0x92E7 + GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 + GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_tessellation_shader b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_tessellation_shader new file mode 100644 index 0000000..461893e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_tessellation_shader @@ -0,0 +1,47 @@ +GL_OES_tessellation_shader +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_tessellation_shader.txt +GL_OES_tessellation_shader + + GL_QUADS_OES 0x0007 + GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 + GL_PATCHES_OES 0xE + GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 + GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 + GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C + GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D + GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E + GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F + GL_PATCH_VERTICES_OES 0x8E72 + GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 + GL_TESS_GEN_MODE_OES 0x8E76 + GL_TESS_GEN_SPACING_OES 0x8E77 + GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 + GL_TESS_GEN_POINT_MODE_OES 0x8E79 + GL_ISOLINES_OES 0x8E7A + GL_FRACTIONAL_ODD_OES 0x8E7B + GL_FRACTIONAL_EVEN_OES 0x8E7C + GL_MAX_PATCH_VERTICES_OES 0x8E7D + GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E + GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F + GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 + GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 + GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 + GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 + GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 + GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 + GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 + GL_TESS_EVALUATION_SHADER_OES 0x8E87 + GL_TESS_CONTROL_SHADER_OES 0x8E88 + GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 + GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A + GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB + GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC + GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 + GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 + GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE + GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 + GL_IS_PER_PATCH_OES 0x92E7 + GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 + GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_3D b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_3D new file mode 100644 index 0000000..4be0473 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_3D @@ -0,0 +1,14 @@ +GL_OES_texture_3D +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_3D.txt +GL_OES_texture_3D + + GL_TEXTURE_BINDING_3D_OES 0x806A + GL_TEXTURE_3D_OES 0x806F + GL_TEXTURE_WRAP_R_OES 0x8072 + GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 + void glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) + void glTexImage3DOES (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) + void glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_border_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_border_clamp new file mode 100644 index 0000000..e642831 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_border_clamp @@ -0,0 +1,14 @@ +GL_OES_texture_border_clamp +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_border_clamp.txt +GL_OES_texture_border_clamp + + GL_TEXTURE_BORDER_COLOR_OES 0x1004 + GL_CLAMP_TO_BORDER_OES 0x812D + void glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint* params) + void glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint* params) + void glGetTexParameterIivOES (GLenum target, GLenum pname, GLint* params) + void glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint* params) + void glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint* params) + void glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint* params) + void glTexParameterIivOES (GLenum target, GLenum pname, const GLint* params) + void glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_buffer new file mode 100644 index 0000000..1dde1a8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_buffer @@ -0,0 +1,20 @@ +GL_OES_texture_buffer +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_buffer.txt +GL_OES_texture_buffer + + GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A + GL_TEXTURE_BUFFER_OES 0x8C2A + GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B + GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D + GL_SAMPLER_BUFFER_OES 0x8DC2 + GL_INT_SAMPLER_BUFFER_OES 0x8DD0 + GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 + GL_IMAGE_BUFFER_OES 0x9051 + GL_INT_IMAGE_BUFFER_OES 0x905C + GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 + GL_TEXTURE_BUFFER_OFFSET_OES 0x919D + GL_TEXTURE_BUFFER_SIZE_OES 0x919E + GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F + void glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer) + void glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_compression_astc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_compression_astc new file mode 100644 index 0000000..c4a49e6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_compression_astc @@ -0,0 +1,52 @@ +GL_OES_texture_compression_astc +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_compression_astc.txt +GL_OES_texture_compression_astc + + GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 + GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 + GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 + GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 + GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 + GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 + GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 + GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 + GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 + GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 + GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA + GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB + GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC + GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD + GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 + GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 + GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 + GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 + GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 + GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 + GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 + GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 + GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 + GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_cube_map b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_cube_map new file mode 100644 index 0000000..b4770b4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_cube_map @@ -0,0 +1,26 @@ +GL_OES_texture_cube_map +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_cube_map.txt +GL_OES_texture_cube_map + + GL_TEXTURE_GEN_MODE_OES 0x2500 + GL_NORMAL_MAP_OES 0x8511 + GL_REFLECTION_MAP_OES 0x8512 + GL_TEXTURE_CUBE_MAP_OES 0x8513 + GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A + GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C + GL_TEXTURE_GEN_STR_OES 0x8D60 + void glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat* params) + void glGetTexGenivOES (GLenum coord, GLenum pname, GLint* params) + void glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed* params) + void glTexGenfOES (GLenum coord, GLenum pname, GLfloat param) + void glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat* params) + void glTexGeniOES (GLenum coord, GLenum pname, GLint param) + void glTexGenivOES (GLenum coord, GLenum pname, const GLint* params) + void glTexGenxOES (GLenum coord, GLenum pname, GLfixed param) + void glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_cube_map_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_cube_map_array new file mode 100644 index 0000000..6f0d225 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_cube_map_array @@ -0,0 +1,13 @@ +GL_OES_texture_cube_map_array +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_cube_map_array.txt +GL_OES_texture_cube_map_array + + GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A + GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D + GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F + GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 + GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_env_crossbar b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_env_crossbar new file mode 100644 index 0000000..11ed8b0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_env_crossbar @@ -0,0 +1,4 @@ +GL_OES_texture_env_crossbar +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_env_crossbar.txt +GL_OES_texture_env_crossbar + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_mirrored_repeat b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_mirrored_repeat new file mode 100644 index 0000000..2375ae7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_mirrored_repeat @@ -0,0 +1,5 @@ +GL_OES_texture_mirrored_repeat +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_mirrored_repeat.txt +GL_OES_texture_mirrored_repeat + + GL_MIRRORED_REPEAT 0x8370 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_npot b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_npot new file mode 100644 index 0000000..76a008d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_npot @@ -0,0 +1,4 @@ +GL_OES_texture_npot +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_npot.txt +GL_OES_texture_npot + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_stencil8 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_stencil8 new file mode 100644 index 0000000..70c4db1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_stencil8 @@ -0,0 +1,6 @@ +GL_OES_texture_stencil8 +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_stencil8.txt +GL_OES_texture_stencil8 + + GL_STENCIL_INDEX 0x1901 + GL_STENCIL_INDEX8 0x8D48 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_storage_multisample_2d_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_storage_multisample_2d_array new file mode 100644 index 0000000..8e6e121 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_storage_multisample_2d_array @@ -0,0 +1,10 @@ +GL_OES_texture_storage_multisample_2d_array +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_storage_multisample_2d_array.txt +GL_OES_texture_storage_multisample_2d_array + + GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 + GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 + GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B + GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C + GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D + void glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_view b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_view new file mode 100644 index 0000000..b6cb050 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_texture_view @@ -0,0 +1,10 @@ +GL_OES_texture_view +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_view.txt +GL_OES_texture_view + + GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB + GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC + GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD + GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE + GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + void glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_vertex_array_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_vertex_array_object new file mode 100644 index 0000000..670ab3a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_vertex_array_object @@ -0,0 +1,9 @@ +GL_OES_vertex_array_object +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_vertex_array_object.txt +GL_OES_vertex_array_object + + GL_VERTEX_ARRAY_BINDING_OES 0x85B5 + void glBindVertexArrayOES (GLuint array) + void glDeleteVertexArraysOES (GLsizei n, const GLuint* arrays) + void glGenVertexArraysOES (GLsizei n, GLuint* arrays) + GLboolean glIsVertexArrayOES (GLuint array) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_vertex_half_float b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_vertex_half_float new file mode 100644 index 0000000..45888ec --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_vertex_half_float @@ -0,0 +1,5 @@ +GL_OES_vertex_half_float +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_vertex_half_float.txt +GL_OES_vertex_half_float + + GL_HALF_FLOAT_OES 0x8D61 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_vertex_type_10_10_10_2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_vertex_type_10_10_10_2 new file mode 100644 index 0000000..9624b2b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OES_vertex_type_10_10_10_2 @@ -0,0 +1,6 @@ +GL_OES_vertex_type_10_10_10_2 +https://www.khronos.org/registry/OpenGL/extensions/OES/OES_vertex_type_10_10_10_2.txt +GL_OES_vertex_type_10_10_10_2 + + GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 + GL_INT_10_10_10_2_OES 0x8DF7 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OML_interlace b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OML_interlace new file mode 100644 index 0000000..f79ad81 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OML_interlace @@ -0,0 +1,6 @@ +GL_OML_interlace +https://www.khronos.org/registry/OpenGL/extensions/OML/OML_interlace.txt +GL_OML_interlace + + GL_INTERLACE_OML 0x8980 + GL_INTERLACE_READ_OML 0x8981 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OML_resample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OML_resample new file mode 100644 index 0000000..3f1428c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OML_resample @@ -0,0 +1,10 @@ +GL_OML_resample +https://www.khronos.org/registry/OpenGL/extensions/OML/OML_resample.txt +GL_OML_resample + + GL_PACK_RESAMPLE_OML 0x8984 + GL_UNPACK_RESAMPLE_OML 0x8985 + GL_RESAMPLE_REPLICATE_OML 0x8986 + GL_RESAMPLE_ZERO_FILL_OML 0x8987 + GL_RESAMPLE_AVERAGE_OML 0x8988 + GL_RESAMPLE_DECIMATE_OML 0x8989 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OML_subsample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OML_subsample new file mode 100644 index 0000000..f102246 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OML_subsample @@ -0,0 +1,6 @@ +GL_OML_subsample +https://www.khronos.org/registry/OpenGL/extensions/OML/OML_subsample.txt +GL_OML_subsample + + GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 + GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OVR_multiview b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OVR_multiview new file mode 100644 index 0000000..e238930 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OVR_multiview @@ -0,0 +1,10 @@ +GL_OVR_multiview +https://www.khronos.org/registry/OpenGL/extensions/OVR/OVR_multiview.txt +GL_OVR_multiview + + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 + GL_MAX_VIEWS_OVR 0x9631 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 + GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 + void glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) + void glNamedFramebufferTextureMultiviewOVR (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OVR_multiview2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OVR_multiview2 new file mode 100644 index 0000000..2cfd992 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OVR_multiview2 @@ -0,0 +1,4 @@ +GL_OVR_multiview2 +https://www.khronos.org/registry/OpenGL/extensions/OVR/OVR_multiview2.txt +GL_OVR_multiview2 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_OVR_multiview_multisampled_render_to_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OVR_multiview_multisampled_render_to_texture new file mode 100644 index 0000000..65ac7e5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_OVR_multiview_multisampled_render_to_texture @@ -0,0 +1,5 @@ +GL_OVR_multiview_multisampled_render_to_texture +https://www.khronos.org/registry/OpenGL/extensions/OVR/OVR_multiview_multisampled_render_to_texture.txt +GL_OVR_multiview_multisampled_render_to_texture + + void glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_PGI_misc_hints b/Libraries/glew-2.3.1/auto/extensions/gl/GL_PGI_misc_hints new file mode 100644 index 0000000..42ba179 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_PGI_misc_hints @@ -0,0 +1,24 @@ +GL_PGI_misc_hints +https://www.khronos.org/registry/OpenGL/extensions/PGI/PGI_misc_hints.txt +GL_PGI_misc_hints + + GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 + GL_CONSERVE_MEMORY_HINT_PGI 107005 + GL_RECLAIM_MEMORY_HINT_PGI 107006 + GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 + GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 + GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 + GL_ALWAYS_FAST_HINT_PGI 107020 + GL_ALWAYS_SOFT_HINT_PGI 107021 + GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 + GL_ALLOW_DRAW_WIN_HINT_PGI 107023 + GL_ALLOW_DRAW_FRG_HINT_PGI 107024 + GL_ALLOW_DRAW_MEM_HINT_PGI 107025 + GL_STRICT_DEPTHFUNC_HINT_PGI 107030 + GL_STRICT_LIGHTING_HINT_PGI 107031 + GL_STRICT_SCISSOR_HINT_PGI 107032 + GL_FULL_STIPPLE_HINT_PGI 107033 + GL_CLIP_NEAR_HINT_PGI 107040 + GL_CLIP_FAR_HINT_PGI 107041 + GL_WIDE_LINE_HINT_PGI 107042 + GL_BACK_NORMALS_HINT_PGI 107043 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_PGI_vertex_hints b/Libraries/glew-2.3.1/auto/extensions/gl/GL_PGI_vertex_hints new file mode 100644 index 0000000..3942156 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_PGI_vertex_hints @@ -0,0 +1,26 @@ +GL_PGI_vertex_hints +https://www.khronos.org/registry/OpenGL/extensions/PGI/PGI_vertex_hints.txt +GL_PGI_vertex_hints + + GL_VERTEX23_BIT_PGI 0x00000004 + GL_VERTEX4_BIT_PGI 0x00000008 + GL_COLOR3_BIT_PGI 0x00010000 + GL_COLOR4_BIT_PGI 0x00020000 + GL_EDGEFLAG_BIT_PGI 0x00040000 + GL_INDEX_BIT_PGI 0x00080000 + GL_MAT_AMBIENT_BIT_PGI 0x00100000 + GL_VERTEX_DATA_HINT_PGI 107050 + GL_VERTEX_CONSISTENT_HINT_PGI 107051 + GL_MATERIAL_SIDE_HINT_PGI 107052 + GL_MAX_VERTEX_HINT_PGI 107053 + GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 + GL_MAT_DIFFUSE_BIT_PGI 0x00400000 + GL_MAT_EMISSION_BIT_PGI 0x00800000 + GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 + GL_MAT_SHININESS_BIT_PGI 0x02000000 + GL_MAT_SPECULAR_BIT_PGI 0x04000000 + GL_NORMAL_BIT_PGI 0x08000000 + GL_TEXCOORD1_BIT_PGI 0x10000000 + GL_TEXCOORD2_BIT_PGI 0x20000000 + GL_TEXCOORD3_BIT_PGI 0x40000000 + GL_TEXCOORD4_BIT_PGI 0x80000000 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_YUV_texture_gather b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_YUV_texture_gather new file mode 100644 index 0000000..bfa04de --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_YUV_texture_gather @@ -0,0 +1,4 @@ +GL_QCOM_YUV_texture_gather +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_YUV_texture_gather.txt +GL_QCOM_YUV_texture_gather + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_alpha_test b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_alpha_test new file mode 100644 index 0000000..ac655e2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_alpha_test @@ -0,0 +1,8 @@ +GL_QCOM_alpha_test +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_alpha_test.txt +GL_QCOM_alpha_test + + GL_ALPHA_TEST_QCOM 0x0BC0 + GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 + GL_ALPHA_TEST_REF_QCOM 0x0BC2 + void glAlphaFuncQCOM (GLenum func, GLclampf ref) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_binning_control b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_binning_control new file mode 100644 index 0000000..697e5fc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_binning_control @@ -0,0 +1,9 @@ +GL_QCOM_binning_control +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_binning_control.txt +GL_QCOM_binning_control + + GL_DONT_CARE 0x1100 + GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 + GL_CPU_OPTIMIZED_QCOM 0x8FB1 + GL_GPU_OPTIMIZED_QCOM 0x8FB2 + GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_driver_control b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_driver_control new file mode 100644 index 0000000..5d7c3eb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_driver_control @@ -0,0 +1,8 @@ +GL_QCOM_driver_control +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_driver_control.txt +GL_QCOM_driver_control + + void glDisableDriverControlQCOM (GLuint driverControl) + void glEnableDriverControlQCOM (GLuint driverControl) + void glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString) + void glGetDriverControlsQCOM (GLint* num, GLsizei size, GLuint *driverControls) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_extended_get b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_extended_get new file mode 100644 index 0000000..af400f2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_extended_get @@ -0,0 +1,23 @@ +GL_QCOM_extended_get +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_extended_get.txt +GL_QCOM_extended_get + + GL_TEXTURE_WIDTH_QCOM 0x8BD2 + GL_TEXTURE_HEIGHT_QCOM 0x8BD3 + GL_TEXTURE_DEPTH_QCOM 0x8BD4 + GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 + GL_TEXTURE_FORMAT_QCOM 0x8BD6 + GL_TEXTURE_TYPE_QCOM 0x8BD7 + GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 + GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 + GL_TEXTURE_TARGET_QCOM 0x8BDA + GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB + GL_STATE_RESTORE 0x8BDC + void glExtGetBufferPointervQCOM (GLenum target, void** params) + void glExtGetBuffersQCOM (GLuint* buffers, GLint maxBuffers, GLint* numBuffers) + void glExtGetFramebuffersQCOM (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) + void glExtGetRenderbuffersQCOM (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) + void glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) + void glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels) + void glExtGetTexturesQCOM (GLuint* textures, GLint maxTextures, GLint* numTextures) + void glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_extended_get2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_extended_get2 new file mode 100644 index 0000000..c50e984 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_extended_get2 @@ -0,0 +1,8 @@ +GL_QCOM_extended_get2 +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_extended_get2.txt +GL_QCOM_extended_get2 + + void glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar* source, GLint* length) + void glExtGetProgramsQCOM (GLuint* programs, GLint maxPrograms, GLint* numPrograms) + void glExtGetShadersQCOM (GLuint* shaders, GLint maxShaders, GLint* numShaders) + GLboolean glExtIsProgramBinaryQCOM (GLuint program) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_frame_extrapolation b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_frame_extrapolation new file mode 100644 index 0000000..c6dbc4c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_frame_extrapolation @@ -0,0 +1,5 @@ +GL_QCOM_frame_extrapolation +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_frame_extrapolation.txt +GL_QCOM_frame_extrapolation + + void glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_framebuffer_foveated b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_framebuffer_foveated new file mode 100644 index 0000000..c3abd2c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_framebuffer_foveated @@ -0,0 +1,8 @@ +GL_QCOM_framebuffer_foveated +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_framebuffer_foveated.txt +GL_QCOM_framebuffer_foveated + + GL_FOVEATION_ENABLE_BIT_QCOM 0x1 + GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 + void glFramebufferFoveationConfigQCOM (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures) + void glFramebufferFoveationParametersQCOM (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_motion_estimation b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_motion_estimation new file mode 100644 index 0000000..21aa343 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_motion_estimation @@ -0,0 +1,8 @@ +GL_QCOM_motion_estimation +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_motion_estimation.txt +GL_QCOM_motion_estimation + + GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 + GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 + void glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output) + void glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_perfmon_global_mode b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_perfmon_global_mode new file mode 100644 index 0000000..5b81152 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_perfmon_global_mode @@ -0,0 +1,5 @@ +GL_QCOM_perfmon_global_mode +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_performance_monitor_global_mode.txt +GL_QCOM_perfmon_global_mode + + GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_render_sRGB_R8_RG8 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_render_sRGB_R8_RG8 new file mode 100644 index 0000000..0b903d9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_render_sRGB_R8_RG8 @@ -0,0 +1,4 @@ +GL_QCOM_render_sRGB_R8_RG8 +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_render_sRGB_R8_RG8.txt +GL_QCOM_render_sRGB_R8_RG8 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_render_shared_exponent b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_render_shared_exponent new file mode 100644 index 0000000..d97878e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_render_shared_exponent @@ -0,0 +1,5 @@ +GL_QCOM_render_shared_exponent +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_render_shared_exponent.txt +GL_QCOM_render_shared_exponent + + GL_RGB9_E5 0x8C3D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_shader_framebuffer_fetch_noncoherent b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_shader_framebuffer_fetch_noncoherent new file mode 100644 index 0000000..1638eac --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_shader_framebuffer_fetch_noncoherent @@ -0,0 +1,6 @@ +GL_QCOM_shader_framebuffer_fetch_noncoherent +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_shader_framebuffer_fetch_noncoherent.txt +GL_QCOM_shader_framebuffer_fetch_noncoherent + + GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 + void glFramebufferFetchBarrierQCOM (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_shader_framebuffer_fetch_rate b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_shader_framebuffer_fetch_rate new file mode 100644 index 0000000..80f24d6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_shader_framebuffer_fetch_rate @@ -0,0 +1,4 @@ +GL_QCOM_shader_framebuffer_fetch_rate +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_shader_framebuffer_fetch_rate.txt +GL_QCOM_shader_framebuffer_fetch_rate + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_shading_rate b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_shading_rate new file mode 100644 index 0000000..902995e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_shading_rate @@ -0,0 +1,13 @@ +GL_QCOM_shading_rate +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_shading_rate.txt +GL_QCOM_shading_rate + + GL_SHADING_RATE_QCOM 0x96A4 + GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 + GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 + GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 + GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 + GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 + GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC + GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE + void glShadingRateQCOM (GLenum rate) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_foveated b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_foveated new file mode 100644 index 0000000..65a1714 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_foveated @@ -0,0 +1,12 @@ +GL_QCOM_texture_foveated +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_texture_foveated.txt +GL_QCOM_texture_foveated + + GL_FOVEATION_ENABLE_BIT_QCOM 0x1 + GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 + GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB + GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC + GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD + GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE + GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF + void glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_foveated2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_foveated2 new file mode 100644 index 0000000..c37de07 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_foveated2 @@ -0,0 +1,5 @@ +GL_QCOM_texture_foveated2 +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_texture_foveated2.txt +GL_QCOM_texture_foveated2 + + GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_foveated_subsampled_layout b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_foveated_subsampled_layout new file mode 100644 index 0000000..7ba92bc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_foveated_subsampled_layout @@ -0,0 +1,6 @@ +GL_QCOM_texture_foveated_subsampled_layout +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_texture_foveated_subsampled_layout.txt +GL_QCOM_texture_foveated_subsampled_layout + + GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x4 + GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_lod_bias b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_lod_bias new file mode 100644 index 0000000..d833e13 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_texture_lod_bias @@ -0,0 +1,5 @@ +GL_QCOM_texture_lod_bias +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_texture_lod_bias.txt +GL_QCOM_texture_lod_bias + + GL_TEXTURE_LOD_BIAS_QCOM 0x8C96 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_tiled_rendering b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_tiled_rendering new file mode 100644 index 0000000..4ee7b42 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_tiled_rendering @@ -0,0 +1,38 @@ +GL_QCOM_tiled_rendering +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_tiled_rendering.txt +GL_QCOM_tiled_rendering + + GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 + GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 + GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 + GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 + GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 + GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 + GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 + GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 + GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 + GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 + GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 + GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 + GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 + GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 + GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 + GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 + GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 + GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 + GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 + GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 + GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 + GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 + GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 + GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 + GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 + GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 + GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 + GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 + GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 + GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 + GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 + GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 + void glEndTilingQCOM (GLbitfield preserveMask) + void glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_writeonly_rendering b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_writeonly_rendering new file mode 100644 index 0000000..89de602 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_writeonly_rendering @@ -0,0 +1,5 @@ +GL_QCOM_writeonly_rendering +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_writeonly_rendering.txt +GL_QCOM_writeonly_rendering + + GL_WRITEONLY_RENDERING_QCOM 0x8823 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_ycbcr_degamma b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_ycbcr_degamma new file mode 100644 index 0000000..f650306 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_QCOM_ycbcr_degamma @@ -0,0 +1,6 @@ +GL_QCOM_ycbcr_degamma +https://www.khronos.org/registry/OpenGL/extensions/QCOM/QCOM_ycbcr_degamma.txt +GL_QCOM_ycbcr_degamma + + GL_TEXTURE_Y_DEGAMMA_QCOM 0x9710 + GL_TEXTURE_CBCR_DEGAMMA_QCOM 0x9711 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_ES1_0_compatibility b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_ES1_0_compatibility new file mode 100644 index 0000000..6742fe0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_ES1_0_compatibility @@ -0,0 +1,36 @@ +GL_REGAL_ES1_0_compatibility +https://www.khronos.org/registry/OpenGL/extensions/REGAL/ES1_0_compatibility.txt +GL_REGAL_ES1_0_compatibility + + void glAlphaFuncx (GLenum func, GLclampx ref) + void glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) + void glClearDepthx (GLclampx depth) + void glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) + void glDepthRangex (GLclampx zNear, GLclampx zFar) + void glFogx (GLenum pname, GLfixed param) + void glFogxv (GLenum pname, const GLfixed* params) + void glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) + void glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) + void glLightModelx (GLenum pname, GLfixed param) + void glLightModelxv (GLenum pname, const GLfixed* params) + void glLightx (GLenum light, GLenum pname, GLfixed param) + void glLightxv (GLenum light, GLenum pname, const GLfixed* params) + void glLineWidthx (GLfixed width) + void glLoadMatrixx (const GLfixed* m) + void glMaterialx (GLenum face, GLenum pname, GLfixed param) + void glMaterialxv (GLenum face, GLenum pname, const GLfixed* params) + void glMultMatrixx (const GLfixed* m) + void glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) + void glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz) + void glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) + void glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) + void glPointSizex (GLfixed size) + void glPolygonOffsetx (GLfixed factor, GLfixed units) + void glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z) + void glSampleCoveragex (GLclampx value, GLboolean invert) + void glScalex (GLfixed x, GLfixed y, GLfixed z) + void glTexEnvx (GLenum target, GLenum pname, GLfixed param) + void glTexEnvxv (GLenum target, GLenum pname, const GLfixed* params) + void glTexParameterx (GLenum target, GLenum pname, GLfixed param) + void glTranslatex (GLfixed x, GLfixed y, GLfixed z) + typedef int GLclampx diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_ES1_1_compatibility b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_ES1_1_compatibility new file mode 100644 index 0000000..c9e7215 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_ES1_1_compatibility @@ -0,0 +1,17 @@ +GL_REGAL_ES1_1_compatibility +https://www.khronos.org/registry/OpenGL/extensions/REGAL/ES1_1_compatibility.txt +GL_REGAL_ES1_1_compatibility + + void glClipPlanef (GLenum plane, const GLfloat* equation) + void glClipPlanex (GLenum plane, const GLfixed* equation) + void glGetClipPlanef (GLenum pname, GLfloat eqn[4]) + void glGetClipPlanex (GLenum pname, GLfixed eqn[4]) + void glGetFixedv (GLenum pname, GLfixed* params) + void glGetLightxv (GLenum light, GLenum pname, GLfixed* params) + void glGetMaterialxv (GLenum face, GLenum pname, GLfixed* params) + void glGetTexEnvxv (GLenum env, GLenum pname, GLfixed* params) + void glGetTexParameterxv (GLenum target, GLenum pname, GLfixed* params) + void glPointParameterx (GLenum pname, GLfixed param) + void glPointParameterxv (GLenum pname, const GLfixed* params) + void glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer) + void glTexParameterxv (GLenum target, GLenum pname, const GLfixed* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_enable b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_enable new file mode 100644 index 0000000..20f4ad6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_enable @@ -0,0 +1,14 @@ +GL_REGAL_enable +https://www.khronos.org/registry/OpenGL/extensions/REGAL/enable.txt +GL_REGAL_enable + + GL_ERROR_REGAL 0x9322 + GL_DEBUG_REGAL 0x9323 + GL_LOG_REGAL 0x9324 + GL_EMULATION_REGAL 0x9325 + GL_DRIVER_REGAL 0x9326 + GL_MISSING_REGAL 0x9360 + GL_TRACE_REGAL 0x9361 + GL_CACHE_REGAL 0x9362 + GL_CODE_REGAL 0x9363 + GL_STATISTICS_REGAL 0x9364 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_error_string b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_error_string new file mode 100644 index 0000000..fea8476 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_error_string @@ -0,0 +1,5 @@ +GL_REGAL_error_string +https://www.khronos.org/registry/OpenGL/extensions/REGAL/error_string.txt +GL_REGAL_error_string + + const GLchar* glErrorStringREGAL (GLenum error) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_extension_query b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_extension_query new file mode 100644 index 0000000..8cbcd53 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_extension_query @@ -0,0 +1,6 @@ +GL_REGAL_extension_query +https://www.khronos.org/registry/OpenGL/extensions/REGAL/extension_query.txt +GL_REGAL_extension_query + + GLboolean glGetExtensionREGAL (const GLchar* ext) + GLboolean glIsSupportedREGAL (const GLchar* ext) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_log b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_log new file mode 100644 index 0000000..f67a302 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_log @@ -0,0 +1,15 @@ +GL_REGAL_log +https://www.khronos.org/registry/OpenGL/extensions/REGAL/log.txt +GL_REGAL_log + + GL_LOG_ERROR_REGAL 0x9319 + GL_LOG_WARNING_REGAL 0x931A + GL_LOG_INFO_REGAL 0x931B + GL_LOG_APP_REGAL 0x931C + GL_LOG_DRIVER_REGAL 0x931D + GL_LOG_INTERNAL_REGAL 0x931E + GL_LOG_DEBUG_REGAL 0x931F + GL_LOG_STATUS_REGAL 0x9320 + GL_LOG_HTTP_REGAL 0x9321 + void glLogMessageCallbackREGAL (GLLOGPROCREGAL callback) + typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_proc_address b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_proc_address new file mode 100644 index 0000000..26271dd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REGAL_proc_address @@ -0,0 +1,5 @@ +GL_REGAL_proc_address +https://www.khronos.org/registry/OpenGL/extensions/REGAL/proc_address.txt +GL_REGAL_proc_address + + void * glGetProcAddressREGAL (const GLchar *name) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_REND_screen_coordinates b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REND_screen_coordinates new file mode 100644 index 0000000..a468fd0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_REND_screen_coordinates @@ -0,0 +1,6 @@ +GL_REND_screen_coordinates +https://www.khronos.org/registry/OpenGL/extensions/REND/REND_screen_coordinates.txt +GL_REND_screen_coordinates + + GL_SCREEN_COORDINATES_REND 0x8490 + GL_INVERTED_SCREEN_W_REND 0x8491 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_S3_s3tc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_S3_s3tc new file mode 100644 index 0000000..4f7efea --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_S3_s3tc @@ -0,0 +1,10 @@ +GL_S3_s3tc +https://www.khronos.org/registry/OpenGL/extensions/S3/S3_s3tc.txt +GL_S3_s3tc + + GL_RGB_S3TC 0x83A0 + GL_RGB4_S3TC 0x83A1 + GL_RGBA_S3TC 0x83A2 + GL_RGBA4_S3TC 0x83A3 + GL_RGBA_DXT5_S3TC 0x83A4 + GL_RGBA4_DXT5_S3TC 0x83A5 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_clip_band_hint b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_clip_band_hint new file mode 100644 index 0000000..0a93182 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_clip_band_hint @@ -0,0 +1,4 @@ +GL_SGIS_clip_band_hint +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_clip_band_hint.txt +GL_SGIS_clip_band_hint + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_color_range b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_color_range new file mode 100644 index 0000000..d03efe0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_color_range @@ -0,0 +1,13 @@ +GL_SGIS_color_range +https://www.khronos.org/registry/OpenGL/extensions/SGIS/GLX_SGIS_color_range.txt +GL_SGIS_color_range + + GL_EXTENDED_RANGE_SGIS 0x85A5 + GL_MIN_RED_SGIS 0x85A6 + GL_MAX_RED_SGIS 0x85A7 + GL_MIN_GREEN_SGIS 0x85A8 + GL_MAX_GREEN_SGIS 0x85A9 + GL_MIN_BLUE_SGIS 0x85AA + GL_MAX_BLUE_SGIS 0x85AB + GL_MIN_ALPHA_SGIS 0x85AC + GL_MAX_ALPHA_SGIS 0x85AD diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_detail_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_detail_texture new file mode 100644 index 0000000..ae94123 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_detail_texture @@ -0,0 +1,6 @@ +GL_SGIS_detail_texture +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_detail_texture.txt +GL_SGIS_detail_texture + + void glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat* points) + void glGetDetailTexFuncSGIS (GLenum target, GLfloat* points) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_fog_function b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_fog_function new file mode 100644 index 0000000..89b21d2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_fog_function @@ -0,0 +1,6 @@ +GL_SGIS_fog_function +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_fog_function.txt +GL_SGIS_fog_function + + void glFogFuncSGIS (GLsizei n, const GLfloat* points) + void glGetFogFuncSGIS (GLfloat* points) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_generate_mipmap b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_generate_mipmap new file mode 100644 index 0000000..bb858c7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_generate_mipmap @@ -0,0 +1,6 @@ +GL_SGIS_generate_mipmap +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_generate_mipmap.txt +GL_SGIS_generate_mipmap + + GL_GENERATE_MIPMAP_SGIS 0x8191 + GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_line_texgen b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_line_texgen new file mode 100644 index 0000000..ff308cf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_line_texgen @@ -0,0 +1,4 @@ +GL_SGIS_line_texgen +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_line_texgen.txt +GL_SGIS_line_texgen + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_multisample new file mode 100644 index 0000000..8f99be6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_multisample @@ -0,0 +1,22 @@ +GL_SGIS_multisample +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_multisample.txt +GL_SGIS_multisample + + GL_MULTISAMPLE_SGIS 0x809D + GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E + GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F + GL_SAMPLE_MASK_SGIS 0x80A0 + GL_1PASS_SGIS 0x80A1 + GL_2PASS_0_SGIS 0x80A2 + GL_2PASS_1_SGIS 0x80A3 + GL_4PASS_0_SGIS 0x80A4 + GL_4PASS_1_SGIS 0x80A5 + GL_4PASS_2_SGIS 0x80A6 + GL_4PASS_3_SGIS 0x80A7 + GL_SAMPLE_BUFFERS_SGIS 0x80A8 + GL_SAMPLES_SGIS 0x80A9 + GL_SAMPLE_MASK_VALUE_SGIS 0x80AA + GL_SAMPLE_MASK_INVERT_SGIS 0x80AB + GL_SAMPLE_PATTERN_SGIS 0x80AC + void glSampleMaskSGIS (GLclampf value, GLboolean invert) + void glSamplePatternSGIS (GLenum pattern) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_multitexture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_multitexture new file mode 100644 index 0000000..17153c4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_multitexture @@ -0,0 +1,19 @@ +GL_SGIS_multitexture +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_multitexture.txt +GL_SGIS_multitexture + + GL_SELECTED_TEXTURE_SGIS 0x83C0 + GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1 + GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2 + GL_MAX_TEXTURES_SGIS 0x83C3 + GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4 + GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5 + GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6 + GL_TEXTURE0_SGIS 0x83C7 + GL_TEXTURE1_SGIS 0x83C8 + GL_TEXTURE2_SGIS 0x83C9 + GL_TEXTURE3_SGIS 0x83CA + void glInterleavedTextureCoordSetsSGIS (GLint factor) + void glSelectTextureCoordSetSGIS (GLenum target) + void glSelectTextureSGIS (GLenum target) + void glSelectTextureTransformSGIS (GLenum target) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_pixel_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_pixel_texture new file mode 100644 index 0000000..f7d48bd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_pixel_texture @@ -0,0 +1,4 @@ +GL_SGIS_pixel_texture +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_pixel_texture.txt +GL_SGIS_pixel_texture + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_point_line_texgen b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_point_line_texgen new file mode 100644 index 0000000..194afc2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_point_line_texgen @@ -0,0 +1,12 @@ +GL_SGIS_point_line_texgen +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_point_line_texgen.txt +GL_SGIS_point_line_texgen + + GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 + GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 + GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 + GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 + GL_EYE_POINT_SGIS 0x81F4 + GL_OBJECT_POINT_SGIS 0x81F5 + GL_EYE_LINE_SGIS 0x81F6 + GL_OBJECT_LINE_SGIS 0x81F7 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_shared_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_shared_multisample new file mode 100644 index 0000000..a56c17a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_shared_multisample @@ -0,0 +1,5 @@ +GL_SGIS_shared_multisample +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_shared_multisample.txt +GL_SGIS_shared_multisample + + void glMultisampleSubRectPosSGIS (GLint x, GLint y) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_sharpen_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_sharpen_texture new file mode 100644 index 0000000..f6d9a5c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_sharpen_texture @@ -0,0 +1,6 @@ +GL_SGIS_sharpen_texture +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_sharpen_texture.txt +GL_SGIS_sharpen_texture + + void glGetSharpenTexFuncSGIS (GLenum target, GLfloat* points) + void glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat* points) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture4D b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture4D new file mode 100644 index 0000000..908eed9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture4D @@ -0,0 +1,6 @@ +GL_SGIS_texture4D +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_texture4D.txt +GL_SGIS_texture4D + + void glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels) + void glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_border_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_border_clamp new file mode 100644 index 0000000..34a3584 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_border_clamp @@ -0,0 +1,5 @@ +GL_SGIS_texture_border_clamp +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_texture_border_clamp.txt +GL_SGIS_texture_border_clamp + + GL_CLAMP_TO_BORDER_SGIS 0x812D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_edge_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_edge_clamp new file mode 100644 index 0000000..db0e205 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_edge_clamp @@ -0,0 +1,5 @@ +GL_SGIS_texture_edge_clamp +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_texture_edge_clamp.txt +GL_SGIS_texture_edge_clamp + + GL_CLAMP_TO_EDGE_SGIS 0x812F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_filter4 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_filter4 new file mode 100644 index 0000000..316e563 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_filter4 @@ -0,0 +1,6 @@ +GL_SGIS_texture_filter4 +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_texture_filter4.txt +GL_SGIS_texture_filter4 + + void glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat* weights) + void glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_lod b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_lod new file mode 100644 index 0000000..71fe3dd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_lod @@ -0,0 +1,8 @@ +GL_SGIS_texture_lod +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_texture_lod.txt +GL_SGIS_texture_lod + + GL_TEXTURE_MIN_LOD_SGIS 0x813A + GL_TEXTURE_MAX_LOD_SGIS 0x813B + GL_TEXTURE_BASE_LEVEL_SGIS 0x813C + GL_TEXTURE_MAX_LEVEL_SGIS 0x813D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_select b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_select new file mode 100644 index 0000000..74f6fa5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIS_texture_select @@ -0,0 +1,4 @@ +GL_SGIS_texture_select +https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_texture_select.txt +GL_SGIS_texture_select + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_async b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_async new file mode 100644 index 0000000..ba7ef69 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_async @@ -0,0 +1,11 @@ +GL_SGIX_async +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_async.txt +GL_SGIX_async + + GL_ASYNC_MARKER_SGIX 0x8329 + void glAsyncMarkerSGIX (GLuint marker) + void glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range) + GLint glFinishAsyncSGIX (GLuint* markerp) + GLuint glGenAsyncMarkersSGIX (GLsizei range) + GLboolean glIsAsyncMarkerSGIX (GLuint marker) + GLint glPollAsyncSGIX (GLuint* markerp) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_async_histogram b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_async_histogram new file mode 100644 index 0000000..32fe841 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_async_histogram @@ -0,0 +1,6 @@ +GL_SGIX_async_histogram +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_async_histogram.txt +GL_SGIX_async_histogram + + GL_ASYNC_HISTOGRAM_SGIX 0x832C + GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_async_pixel b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_async_pixel new file mode 100644 index 0000000..9296736 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_async_pixel @@ -0,0 +1,10 @@ +GL_SGIX_async_pixel +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_async_pixel.txt +GL_SGIX_async_pixel + + GL_ASYNC_TEX_IMAGE_SGIX 0x835C + GL_ASYNC_DRAW_PIXELS_SGIX 0x835D + GL_ASYNC_READ_PIXELS_SGIX 0x835E + GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F + GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 + GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_bali_g_instruments b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_bali_g_instruments new file mode 100644 index 0000000..3547579 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_bali_g_instruments @@ -0,0 +1,8 @@ +GL_SGIX_bali_g_instruments +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_bali_g_instruments.txt +GL_SGIX_bali_g_instruments + + GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080 + GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081 + GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082 + GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_bali_r_instruments b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_bali_r_instruments new file mode 100644 index 0000000..e490715 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_bali_r_instruments @@ -0,0 +1,7 @@ +GL_SGIX_bali_r_instruments +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_bali_r_instruments.txt +GL_SGIX_bali_r_instruments + + GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090 + GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091 + GL_BALI_R_CHIP_COUNT 0x6092 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_bali_timer_instruments b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_bali_timer_instruments new file mode 100644 index 0000000..a80c9dc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_bali_timer_instruments @@ -0,0 +1,4 @@ +GL_SGIX_bali_timer_instruments +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_bali_timer_instruments.txt +GL_SGIX_bali_timer_instruments + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_blend_alpha_minmax b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_blend_alpha_minmax new file mode 100644 index 0000000..c8820e6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_blend_alpha_minmax @@ -0,0 +1,6 @@ +GL_SGIX_blend_alpha_minmax +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_blend_alpha_minmax.txt +GL_SGIX_blend_alpha_minmax + + GL_ALPHA_MIN_SGIX 0x8320 + GL_ALPHA_MAX_SGIX 0x8321 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_blend_cadd b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_blend_cadd new file mode 100644 index 0000000..a0bcdd0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_blend_cadd @@ -0,0 +1,5 @@ +GL_SGIX_blend_cadd +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_blend_cadd.txt +GL_SGIX_blend_cadd + + GL_FUNC_COMPLEX_ADD_EXT 0x601C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_blend_cmultiply b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_blend_cmultiply new file mode 100644 index 0000000..35b5618 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_blend_cmultiply @@ -0,0 +1,5 @@ +GL_SGIX_blend_cmultiply +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_blend_cmultiply.txt +GL_SGIX_blend_cmultiply + + GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_calligraphic_fragment b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_calligraphic_fragment new file mode 100644 index 0000000..8761e58 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_calligraphic_fragment @@ -0,0 +1,4 @@ +GL_SGIX_calligraphic_fragment +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_calligraphic_fragment.txt +GL_SGIX_calligraphic_fragment + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_clipmap b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_clipmap new file mode 100644 index 0000000..9d8604d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_clipmap @@ -0,0 +1,4 @@ +GL_SGIX_clipmap +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_clipmap.txt +GL_SGIX_clipmap + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_color_matrix_accuracy b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_color_matrix_accuracy new file mode 100644 index 0000000..33f9e01 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_color_matrix_accuracy @@ -0,0 +1,5 @@ +GL_SGIX_color_matrix_accuracy +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_color_matrix_accuracy.txt +GL_SGIX_color_matrix_accuracy + + GL_COLOR_MATRIX_HINT 0x8317 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_color_table_index_mode b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_color_table_index_mode new file mode 100644 index 0000000..a09f7cc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_color_table_index_mode @@ -0,0 +1,4 @@ +GL_SGIX_color_table_index_mode +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_color_table_index_mode.txt +GL_SGIX_color_table_index_mode + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_complex_polar b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_complex_polar new file mode 100644 index 0000000..04086ed --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_complex_polar @@ -0,0 +1,4 @@ +GL_SGIX_complex_polar +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_complex_polar.txt +GL_SGIX_complex_polar + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_convolution_accuracy b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_convolution_accuracy new file mode 100644 index 0000000..05b8f7e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_convolution_accuracy @@ -0,0 +1,5 @@ +GL_SGIX_convolution_accuracy +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_convolution_accuracy.txt +GL_SGIX_convolution_accuracy + + GL_CONVOLUTION_HINT_SGIX 0x8316 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_cube_map b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_cube_map new file mode 100644 index 0000000..950bd29 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_cube_map @@ -0,0 +1,13 @@ +GL_SGIX_cube_map +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_cube_map.txt +GL_SGIX_cube_map + + GL_ENV_MAP_SGIX 0x8340 + GL_CUBE_MAP_SGIX 0x8341 + GL_CUBE_MAP_ZP_SGIX 0x8342 + GL_CUBE_MAP_ZN_SGIX 0x8343 + GL_CUBE_MAP_XN_SGIX 0x8344 + GL_CUBE_MAP_XP_SGIX 0x8345 + GL_CUBE_MAP_YN_SGIX 0x8346 + GL_CUBE_MAP_YP_SGIX 0x8347 + GL_CUBE_MAP_BINDING_SGIX 0x8348 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_cylinder_texgen b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_cylinder_texgen new file mode 100644 index 0000000..c318661 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_cylinder_texgen @@ -0,0 +1,4 @@ +GL_SGIX_cylinder_texgen +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_cylinder_texgen.txt +GL_SGIX_cylinder_texgen + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_datapipe b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_datapipe new file mode 100644 index 0000000..af72c25 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_datapipe @@ -0,0 +1,8 @@ +GL_SGIX_datapipe +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_datapipe.txt +GL_SGIX_datapipe + + GL_GEOMETRY_BIT 0x1 + GL_IMAGE_BIT 0x2 + void glAddressSpace (GLenum space, GLbitfield mask) + GLint glDataPipe (GLenum space) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_decimation b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_decimation new file mode 100644 index 0000000..e3af60a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_decimation @@ -0,0 +1,4 @@ +GL_SGIX_decimation +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_decimation.txt +GL_SGIX_decimation + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_depth_pass_instrument b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_depth_pass_instrument new file mode 100644 index 0000000..06f474b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_depth_pass_instrument @@ -0,0 +1,7 @@ +GL_SGIX_depth_pass_instrument +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_depth_pass_instrument.txt +GL_SGIX_depth_pass_instrument + + GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 + GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 + GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_depth_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_depth_texture new file mode 100644 index 0000000..355fe00 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_depth_texture @@ -0,0 +1,7 @@ +GL_SGIX_depth_texture +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_depth_texture.txt +GL_SGIX_depth_texture + + GL_DEPTH_COMPONENT16_SGIX 0x81A5 + GL_DEPTH_COMPONENT24_SGIX 0x81A6 + GL_DEPTH_COMPONENT32_SGIX 0x81A7 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_dvc b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_dvc new file mode 100644 index 0000000..f726e33 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_dvc @@ -0,0 +1,4 @@ +GL_SGIX_dvc +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_dvc.txt +GL_SGIX_dvc + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_flush_raster b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_flush_raster new file mode 100644 index 0000000..7c0d4c6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_flush_raster @@ -0,0 +1,5 @@ +GL_SGIX_flush_raster +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_flush_raster.txt +GL_SGIX_flush_raster + + void glFlushRasterSGIX (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_blend b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_blend new file mode 100644 index 0000000..8db6f44 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_blend @@ -0,0 +1,6 @@ +GL_SGIX_fog_blend +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_fog_blend.txt +GL_SGIX_fog_blend + + GL_FOG_BLEND_ALPHA_SGIX 0x81FE + GL_FOG_BLEND_COLOR_SGIX 0x81FF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_factor_to_alpha b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_factor_to_alpha new file mode 100644 index 0000000..8b5a9f7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_factor_to_alpha @@ -0,0 +1,4 @@ +GL_SGIX_fog_factor_to_alpha +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_fog_factor_to_alpha.txt +GL_SGIX_fog_factor_to_alpha + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_layers b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_layers new file mode 100644 index 0000000..7fe0f8d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_layers @@ -0,0 +1,12 @@ +GL_SGIX_fog_layers +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_fog_layers.txt +GL_SGIX_fog_layers + + GL_FOG_TYPE_SGIX 0x8323 + GL_UNIFORM_SGIX 0x8324 + GL_LAYERED_SGIX 0x8325 + GL_FOG_GROUND_PLANE_SGIX 0x8326 + GL_FOG_LAYERS_POINTS_SGIX 0x8327 + GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328 + void glFogLayersSGIX (GLsizei n, const GLfloat* points) + void glGetFogLayersSGIX (GLfloat* points) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_offset b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_offset new file mode 100644 index 0000000..3aff66b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_offset @@ -0,0 +1,6 @@ +GL_SGIX_fog_offset +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_fog_offset.txt +GL_SGIX_fog_offset + + GL_FOG_OFFSET_SGIX 0x8198 + GL_FOG_OFFSET_VALUE_SGIX 0x8199 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_patchy b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_patchy new file mode 100644 index 0000000..02c49b9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_patchy @@ -0,0 +1,4 @@ +GL_SGIX_fog_patchy +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_fog_patchy.txt +GL_SGIX_fog_patchy + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_scale b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_scale new file mode 100644 index 0000000..67451c1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_scale @@ -0,0 +1,6 @@ +GL_SGIX_fog_scale +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_fog_scale.txt +GL_SGIX_fog_scale + + GL_FOG_SCALE_SGIX 0x81FC + GL_FOG_SCALE_VALUE_SGIX 0x81FD diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_texture new file mode 100644 index 0000000..de8d9c3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fog_texture @@ -0,0 +1,5 @@ +GL_SGIX_fog_texture +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_fog_texture.txt +GL_SGIX_fog_texture + + void glTextureFogSGIX (GLenum pname) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fragment_lighting_space b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fragment_lighting_space new file mode 100644 index 0000000..94196c6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fragment_lighting_space @@ -0,0 +1,8 @@ +GL_SGIX_fragment_lighting_space +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_fragment_lighting_space.txt +GL_SGIX_fragment_lighting_space + + GL_EYE_SPACE_SGIX 0x8436 + GL_TANGENT_SPACE_SGIX 0x8437 + GL_OBJECT_SPACE_SGIX 0x8438 + GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fragment_specular_lighting b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fragment_specular_lighting new file mode 100644 index 0000000..f84ace8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fragment_specular_lighting @@ -0,0 +1,21 @@ +GL_SGIX_fragment_specular_lighting +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_fragment_specular_lighting.txt +GL_SGIX_fragment_specular_lighting + + void glFragmentColorMaterialSGIX (GLenum face, GLenum mode) + void glFragmentLightModelfSGIX (GLenum pname, GLfloat param) + void glFragmentLightModelfvSGIX (GLenum pname, GLfloat* params) + void glFragmentLightModeliSGIX (GLenum pname, GLint param) + void glFragmentLightModelivSGIX (GLenum pname, GLint* params) + void glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param) + void glFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat* params) + void glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param) + void glFragmentLightivSGIX (GLenum light, GLenum pname, GLint* params) + void glFragmentMaterialfSGIX (GLenum face, GLenum pname, const GLfloat param) + void glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat* params) + void glFragmentMaterialiSGIX (GLenum face, GLenum pname, const GLint param) + void glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint* params) + void glGetFragmentLightfvSGIX (GLenum light, GLenum value, GLfloat* data) + void glGetFragmentLightivSGIX (GLenum light, GLenum value, GLint* data) + void glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat* data) + void glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint* data) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fragments_instrument b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fragments_instrument new file mode 100644 index 0000000..df581fd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_fragments_instrument @@ -0,0 +1,7 @@ +GL_SGIX_fragments_instrument +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_fragments_instrument.txt +GL_SGIX_fragments_instrument + + GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 + GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 + GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_framezoom b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_framezoom new file mode 100644 index 0000000..b1274a6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_framezoom @@ -0,0 +1,5 @@ +GL_SGIX_framezoom +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_framezoom.txt +GL_SGIX_framezoom + + void glFrameZoomSGIX (GLint factor) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_icc_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_icc_texture new file mode 100644 index 0000000..d73d206 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_icc_texture @@ -0,0 +1,16 @@ +GL_SGIX_icc_texture +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_icc_texture.txt +GL_SGIX_icc_texture + + GL_RGB_ICC_SGIX 0x8460 + GL_RGBA_ICC_SGIX 0x8461 + GL_ALPHA_ICC_SGIX 0x8462 + GL_LUMINANCE_ICC_SGIX 0x8463 + GL_INTENSITY_ICC_SGIX 0x8464 + GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465 + GL_R5_G6_B5_ICC_SGIX 0x8466 + GL_R5_G6_B5_A8_ICC_SGIX 0x8467 + GL_ALPHA16_ICC_SGIX 0x8468 + GL_LUMINANCE16_ICC_SGIX 0x8469 + GL_INTENSITY16_ICC_SGIX 0x846A + GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_igloo_interface b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_igloo_interface new file mode 100644 index 0000000..31c75e5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_igloo_interface @@ -0,0 +1,13 @@ +GL_SGIX_igloo_interface +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_igloo_interface.txt +GL_SGIX_igloo_interface + + GL_IGLOO_FULLSCREEN_SGIX 0x819E + GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F + GL_IGLOO_SWAPTMESH_SGIX 0x81A0 + GL_IGLOO_COLORNORMAL_SGIX 0x81A1 + GL_IGLOO_IRISGL_MODE_SGIX 0x81A2 + GL_IGLOO_LMC_COLOR_SGIX 0x81A3 + GL_IGLOO_TMESHMODE_SGIX 0x81A4 + GL_LIGHT31 0xBEAD + void glIglooInterfaceSGIX (GLenum pname, void *param) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_image_compression b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_image_compression new file mode 100644 index 0000000..fce8e02 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_image_compression @@ -0,0 +1,4 @@ +GL_SGIX_image_compression +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_image_compression.txt +GL_SGIX_image_compression + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_impact_pixel_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_impact_pixel_texture new file mode 100644 index 0000000..747a459 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_impact_pixel_texture @@ -0,0 +1,4 @@ +GL_SGIX_impact_pixel_texture +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_impact_pixel_texture.txt +GL_SGIX_impact_pixel_texture + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_instrument_error b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_instrument_error new file mode 100644 index 0000000..dd269e0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_instrument_error @@ -0,0 +1,4 @@ +GL_SGIX_instrument_error +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_instrument_error.txt +GL_SGIX_instrument_error + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_interlace b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_interlace new file mode 100644 index 0000000..bf6bcee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_interlace @@ -0,0 +1,5 @@ +GL_SGIX_interlace +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_interlace.txt +GL_SGIX_interlace + + GL_INTERLACE_SGIX 0x8094 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ir_instrument1 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ir_instrument1 new file mode 100644 index 0000000..7132fdb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ir_instrument1 @@ -0,0 +1,4 @@ +GL_SGIX_ir_instrument1 +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_ir_instrument1.txt +GL_SGIX_ir_instrument1 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_line_quality_hint b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_line_quality_hint new file mode 100644 index 0000000..11256dc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_line_quality_hint @@ -0,0 +1,5 @@ +GL_SGIX_line_quality_hint +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_line_quality_hint.txt +GL_SGIX_line_quality_hint + + GL_LINE_QUALITY_HINT_SGIX 0x835B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_list_priority b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_list_priority new file mode 100644 index 0000000..b1f6e84 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_list_priority @@ -0,0 +1,4 @@ +GL_SGIX_list_priority +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_list_priority.txt +GL_SGIX_list_priority + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_mpeg1 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_mpeg1 new file mode 100644 index 0000000..1025217 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_mpeg1 @@ -0,0 +1,15 @@ +GL_SGIX_mpeg1 +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_mpeg1.txt +GL_SGIX_mpeg1 + + void glAllocMPEGPredictorsSGIX (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors) + void glDeleteMPEGPredictorsSGIX (GLsizei n, GLuint* predictors) + void glGenMPEGPredictorsSGIX (GLsizei n, GLuint* predictors) + void glGetMPEGParameterfvSGIX (GLenum target, GLenum pname, GLfloat* params) + void glGetMPEGParameterivSGIX (GLenum target, GLenum pname, GLint* params) + void glGetMPEGPredictorSGIX (GLenum target, GLenum format, GLenum type, void *pixels) + void glGetMPEGQuantTableubv (GLenum target, GLubyte* values) + GLboolean glIsMPEGPredictorSGIX (GLuint predictor) + void glMPEGPredictorSGIX (GLenum target, GLenum format, GLenum type, void *pixels) + void glMPEGQuantTableubv (GLenum target, GLubyte* values) + void glSwapMPEGPredictorsSGIX (GLenum target0, GLenum target1) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_mpeg2 b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_mpeg2 new file mode 100644 index 0000000..879ad63 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_mpeg2 @@ -0,0 +1,4 @@ +GL_SGIX_mpeg2 +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_mpeg2.txt +GL_SGIX_mpeg2 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_nonlinear_lighting_pervertex b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_nonlinear_lighting_pervertex new file mode 100644 index 0000000..c58f5df --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_nonlinear_lighting_pervertex @@ -0,0 +1,8 @@ +GL_SGIX_nonlinear_lighting_pervertex +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_nonlinear_lighting_pervertex.txt +GL_SGIX_nonlinear_lighting_pervertex + + void glGetNonlinLightfvSGIX (GLenum light, GLenum pname, GLint* terms, GLfloat *data) + void glGetNonlinMaterialfvSGIX (GLenum face, GLenum pname, GLint* terms, const GLfloat *data) + void glNonlinLightfvSGIX (GLenum light, GLenum pname, GLint terms, GLfloat* params) + void glNonlinMaterialfvSGIX (GLenum face, GLenum pname, GLint terms, const GLfloat* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_nurbs_eval b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_nurbs_eval new file mode 100644 index 0000000..ed18763 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_nurbs_eval @@ -0,0 +1,24 @@ +GL_SGIX_nurbs_eval +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_nurbs_eval.txt +GL_SGIX_nurbs_eval + + GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB + GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC + GL_MAP1_INDEX_NURBS_SGIX 0x81CD + GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE + GL_MAP1_NORMAL_NURBS_SGIX 0x81CF + GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0 + GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1 + GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2 + GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3 + GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4 + GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5 + GL_MAP2_INDEX_NURBS_SGIX 0x81E6 + GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7 + GL_MAP2_NORMAL_NURBS_SGIX 0x81E8 + GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9 + GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA + GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB + GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC + GL_NURBS_KNOT_COUNT_SGIX 0x81ED + GL_NURBS_KNOT_VECTOR_SGIX 0x81EE diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_occlusion_instrument b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_occlusion_instrument new file mode 100644 index 0000000..ddbfbcb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_occlusion_instrument @@ -0,0 +1,5 @@ +GL_SGIX_occlusion_instrument +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_occlusion_instrument.txt +GL_SGIX_occlusion_instrument + + GL_OCCLUSION_INSTRUMENT_SGIX 0x6060 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_packed_6bytes b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_packed_6bytes new file mode 100644 index 0000000..d5f112d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_packed_6bytes @@ -0,0 +1,4 @@ +GL_SGIX_packed_6bytes +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_packed_6bytes.txt +GL_SGIX_packed_6bytes + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_texture b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_texture new file mode 100644 index 0000000..eee7904 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_texture @@ -0,0 +1,5 @@ +GL_SGIX_pixel_texture +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_pixel_texture.txt +GL_SGIX_pixel_texture + + void glPixelTexGenSGIX (GLenum mode) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_texture_bits b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_texture_bits new file mode 100644 index 0000000..76f4e86 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_texture_bits @@ -0,0 +1,4 @@ +GL_SGIX_pixel_texture_bits +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_pixel_texture_bits.txt +GL_SGIX_pixel_texture_bits + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_texture_lod b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_texture_lod new file mode 100644 index 0000000..98d1d21 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_texture_lod @@ -0,0 +1,4 @@ +GL_SGIX_pixel_texture_lod +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_pixel_texture_lod.txt +GL_SGIX_pixel_texture_lod + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_tiles b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_tiles new file mode 100644 index 0000000..24125fe --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_pixel_tiles @@ -0,0 +1,4 @@ +GL_SGIX_pixel_tiles +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_pixel_tiles.txt +GL_SGIX_pixel_tiles + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_polynomial_ffd b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_polynomial_ffd new file mode 100644 index 0000000..69f6019 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_polynomial_ffd @@ -0,0 +1,8 @@ +GL_SGIX_polynomial_ffd +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_polynomial_ffd.txt +GL_SGIX_polynomial_ffd + + GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1 + GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2 + void glDeformSGIX (GLbitfield mask) + void glLoadIdentityDeformationMapSGIX (GLbitfield mask) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_quad_mesh b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_quad_mesh new file mode 100644 index 0000000..19b3393 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_quad_mesh @@ -0,0 +1,6 @@ +GL_SGIX_quad_mesh +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_quad_mesh.txt +GL_SGIX_quad_mesh + + void glMeshBreadthSGIX (GLint breadth) + void glMeshStrideSGIX (GLint stride) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_reference_plane b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_reference_plane new file mode 100644 index 0000000..ed55a0b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_reference_plane @@ -0,0 +1,5 @@ +GL_SGIX_reference_plane +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_reference_plane.txt +GL_SGIX_reference_plane + + void glReferencePlaneSGIX (const GLdouble* equation) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_resample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_resample new file mode 100644 index 0000000..c3a8a31 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_resample @@ -0,0 +1,9 @@ +GL_SGIX_resample +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_resample.txt +GL_SGIX_resample + + GL_PACK_RESAMPLE_SGIX 0x842E + GL_UNPACK_RESAMPLE_SGIX 0x842F + GL_RESAMPLE_DECIMATE_SGIX 0x8430 + GL_RESAMPLE_REPLICATE_SGIX 0x8433 + GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_scalebias_hint b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_scalebias_hint new file mode 100644 index 0000000..6eb5f19 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_scalebias_hint @@ -0,0 +1,5 @@ +GL_SGIX_scalebias_hint +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_scalebias_hint.txt +GL_SGIX_scalebias_hint + + GL_SCALEBIAS_HINT_SGIX 0x8322 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_shadow b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_shadow new file mode 100644 index 0000000..3580721 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_shadow @@ -0,0 +1,8 @@ +GL_SGIX_shadow +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt +GL_SGIX_shadow + + GL_TEXTURE_COMPARE_SGIX 0x819A + GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B + GL_TEXTURE_LEQUAL_R_SGIX 0x819C + GL_TEXTURE_GEQUAL_R_SGIX 0x819D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_shadow_ambient b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_shadow_ambient new file mode 100644 index 0000000..94b4d30 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_shadow_ambient @@ -0,0 +1,5 @@ +GL_SGIX_shadow_ambient +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_shadow_ambient.txt +GL_SGIX_shadow_ambient + + GL_SHADOW_AMBIENT_SGIX 0x80BF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_slim b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_slim new file mode 100644 index 0000000..229af5f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_slim @@ -0,0 +1,8 @@ +GL_SGIX_slim +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_slim.txt +GL_SGIX_slim + + GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B + GL_SLIM8U_SGIX 0x831D + GL_SLIM10U_SGIX 0x831E + GL_SLIM12S_SGIX 0x831F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_spotlight_cutoff b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_spotlight_cutoff new file mode 100644 index 0000000..2114034 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_spotlight_cutoff @@ -0,0 +1,5 @@ +GL_SGIX_spotlight_cutoff +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_spotlight_cutoff.txt +GL_SGIX_spotlight_cutoff + + GL_SPOT_CUTOFF_DELTA_SGIX 0x8193 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_sprite b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_sprite new file mode 100644 index 0000000..33aaf0b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_sprite @@ -0,0 +1,8 @@ +GL_SGIX_sprite +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_sprite.txt +GL_SGIX_sprite + + void glSpriteParameterfSGIX (GLenum pname, GLfloat param) + void glSpriteParameterfvSGIX (GLenum pname, GLfloat* params) + void glSpriteParameteriSGIX (GLenum pname, GLint param) + void glSpriteParameterivSGIX (GLenum pname, GLint* params) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_subdiv_patch b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_subdiv_patch new file mode 100644 index 0000000..46f20ab --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_subdiv_patch @@ -0,0 +1,4 @@ +GL_SGIX_subdiv_patch +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_subdiv_patch.txt +GL_SGIX_subdiv_patch + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_subsample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_subsample new file mode 100644 index 0000000..43a7bd8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_subsample @@ -0,0 +1,9 @@ +GL_SGIX_subsample +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_subsample.txt +GL_SGIX_subsample + + GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 + GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 + GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 + GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 + GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_tag_sample_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_tag_sample_buffer new file mode 100644 index 0000000..58dad01 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_tag_sample_buffer @@ -0,0 +1,5 @@ +GL_SGIX_tag_sample_buffer +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_tag_sample_buffer.txt +GL_SGIX_tag_sample_buffer + + void glTagSampleBufferSGIX (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_add_env b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_add_env new file mode 100644 index 0000000..93ab1b5 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_add_env @@ -0,0 +1,4 @@ +GL_SGIX_texture_add_env +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_texture_add_env.txt +GL_SGIX_texture_add_env + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_coordinate_clamp b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_coordinate_clamp new file mode 100644 index 0000000..144c5ee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_coordinate_clamp @@ -0,0 +1,7 @@ +GL_SGIX_texture_coordinate_clamp +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_texture_coordinate_clamp.txt +GL_SGIX_texture_coordinate_clamp + + GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 + GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A + GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_lod_bias b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_lod_bias new file mode 100644 index 0000000..3013afd --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_lod_bias @@ -0,0 +1,4 @@ +GL_SGIX_texture_lod_bias +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_texture_lod_bias.txt +GL_SGIX_texture_lod_bias + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_mipmap_anisotropic b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_mipmap_anisotropic new file mode 100644 index 0000000..912a31c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_mipmap_anisotropic @@ -0,0 +1,6 @@ +GL_SGIX_texture_mipmap_anisotropic +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_texture_mipmap_anisotropic.txt +GL_SGIX_texture_mipmap_anisotropic + + GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E + GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_multi_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_multi_buffer new file mode 100644 index 0000000..ce0e0cb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_multi_buffer @@ -0,0 +1,5 @@ +GL_SGIX_texture_multi_buffer +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_texture_multi_buffer.txt +GL_SGIX_texture_multi_buffer + + GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_phase b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_phase new file mode 100644 index 0000000..533f094 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_phase @@ -0,0 +1,5 @@ +GL_SGIX_texture_phase +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_texture_phase.txt +GL_SGIX_texture_phase + + GL_PHASE_SGIX 0x832A diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_range b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_range new file mode 100644 index 0000000..9d92645 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_range @@ -0,0 +1,32 @@ +GL_SGIX_texture_range +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_texture_range.txt +GL_SGIX_texture_range + + GL_RGB_SIGNED_SGIX 0x85E0 + GL_RGBA_SIGNED_SGIX 0x85E1 + GL_ALPHA_SIGNED_SGIX 0x85E2 + GL_LUMINANCE_SIGNED_SGIX 0x85E3 + GL_INTENSITY_SIGNED_SGIX 0x85E4 + GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 + GL_RGB16_SIGNED_SGIX 0x85E6 + GL_RGBA16_SIGNED_SGIX 0x85E7 + GL_ALPHA16_SIGNED_SGIX 0x85E8 + GL_LUMINANCE16_SIGNED_SGIX 0x85E9 + GL_INTENSITY16_SIGNED_SGIX 0x85EA + GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB + GL_RGB_EXTENDED_RANGE_SGIX 0x85EC + GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED + GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE + GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF + GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 + GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 + GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 + GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 + GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 + GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 + GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 + GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 + GL_MIN_LUMINANCE_SGIS 0x85F8 + GL_MAX_LUMINANCE_SGIS 0x85F9 + GL_MIN_INTENSITY_SGIS 0x85FA + GL_MAX_INTENSITY_SGIS 0x85FB diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_scale_bias b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_scale_bias new file mode 100644 index 0000000..83abc43 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_scale_bias @@ -0,0 +1,8 @@ +GL_SGIX_texture_scale_bias +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_texture_scale_bias.txt +GL_SGIX_texture_scale_bias + + GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 + GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A + GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B + GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_supersample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_supersample new file mode 100644 index 0000000..4d508be --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_texture_supersample @@ -0,0 +1,4 @@ +GL_SGIX_texture_supersample +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_texture_supersample.txt +GL_SGIX_texture_supersample + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vector_ops b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vector_ops new file mode 100644 index 0000000..6fe7a1b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vector_ops @@ -0,0 +1,6 @@ +GL_SGIX_vector_ops +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_vector_ops.txt +GL_SGIX_vector_ops + + void glGetVectorOperationSGIX (GLenum operation) + void glVectorOperationSGIX (GLenum operation) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vertex_array_object b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vertex_array_object new file mode 100644 index 0000000..89d24a4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vertex_array_object @@ -0,0 +1,10 @@ +GL_SGIX_vertex_array_object +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_vertex_array_object.txt +GL_SGIX_vertex_array_object + + GLboolean glAreVertexArraysResidentSGIX (GLsizei n, const GLuint* arrays, GLboolean* residences) + void glBindVertexArraySGIX (GLuint array) + void glDeleteVertexArraysSGIX (GLsizei n, const GLuint* arrays) + void glGenVertexArraysSGIX (GLsizei n, GLuint* arrays) + GLboolean glIsVertexArraySGIX (GLuint array) + void glPrioritizeVertexArraysSGIX (GLsizei n, const GLuint* arrays, const GLclampf* priorities) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vertex_preclip b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vertex_preclip new file mode 100644 index 0000000..541b535 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vertex_preclip @@ -0,0 +1,6 @@ +GL_SGIX_vertex_preclip +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_vertex_preclip.txt +GL_SGIX_vertex_preclip + + GL_VERTEX_PRECLIP_SGIX 0x83EE + GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vertex_preclip_hint b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vertex_preclip_hint new file mode 100644 index 0000000..151bcee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_vertex_preclip_hint @@ -0,0 +1,6 @@ +GL_SGIX_vertex_preclip_hint +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_vertex_preclip.txt +GL_SGIX_vertex_preclip_hint + + GL_VERTEX_PRECLIP_SGIX 0x83EE + GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ycrcb b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ycrcb new file mode 100644 index 0000000..56a65d9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ycrcb @@ -0,0 +1,4 @@ +GL_SGIX_ycrcb +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_ycrcb.txt +GL_SGIX_ycrcb + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ycrcb_subsample b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ycrcb_subsample new file mode 100644 index 0000000..4b560c2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ycrcb_subsample @@ -0,0 +1,4 @@ +GL_SGIX_ycrcb_subsample +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_ycrcb_subsample.txt +GL_SGIX_ycrcb_subsample + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ycrcba b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ycrcba new file mode 100644 index 0000000..13bc3d4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGIX_ycrcba @@ -0,0 +1,6 @@ +GL_SGIX_ycrcba +https://www.khronos.org/registry/OpenGL/extensions/SGIX/SGIX_ycrcba.txt +GL_SGIX_ycrcba + + GL_YCRCB_SGIX 0x8318 + GL_YCRCBA_SGIX 0x8319 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_color_matrix b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_color_matrix new file mode 100644 index 0000000..52ecd17 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_color_matrix @@ -0,0 +1,15 @@ +GL_SGI_color_matrix +https://www.khronos.org/registry/OpenGL/extensions/SGI/SGI_color_matrix.txt +GL_SGI_color_matrix + + GL_COLOR_MATRIX_SGI 0x80B1 + GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 + GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 + GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 + GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 + GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 + GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 + GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 + GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 + GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA + GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_color_table b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_color_table new file mode 100644 index 0000000..fb7b974 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_color_table @@ -0,0 +1,27 @@ +GL_SGI_color_table +https://www.khronos.org/registry/OpenGL/extensions/SGI/SGI_color_table.txt +GL_SGI_color_table + + GL_COLOR_TABLE_SGI 0x80D0 + GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 + GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 + GL_PROXY_COLOR_TABLE_SGI 0x80D3 + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 + GL_COLOR_TABLE_SCALE_SGI 0x80D6 + GL_COLOR_TABLE_BIAS_SGI 0x80D7 + GL_COLOR_TABLE_FORMAT_SGI 0x80D8 + GL_COLOR_TABLE_WIDTH_SGI 0x80D9 + GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA + GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB + GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC + GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD + GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE + GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + void glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat* params) + void glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint* params) + void glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table) + void glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat* params) + void glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint* params) + void glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_complex b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_complex new file mode 100644 index 0000000..38462af --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_complex @@ -0,0 +1,4 @@ +GL_SGI_complex +https://www.khronos.org/registry/OpenGL/extensions/SGI/SGI_complex.txt +GL_SGI_complex + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_complex_type b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_complex_type new file mode 100644 index 0000000..b77ac54 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_complex_type @@ -0,0 +1,11 @@ +GL_SGI_complex_type +https://www.khronos.org/registry/OpenGL/extensions/SGI/SGI_complex_type.txt +GL_SGI_complex_type + + GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD + GL_COMPLEX_BYTE_SGI 0x81BE + GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF + GL_COMPLEX_SHORT_SGI 0x81C0 + GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1 + GL_COMPLEX_INT_SGI 0x81C2 + GL_COMPLEX_FLOAT_SGI 0x81C3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_fft b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_fft new file mode 100644 index 0000000..cd53834 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_fft @@ -0,0 +1,16 @@ +GL_SGI_fft +https://www.khronos.org/registry/OpenGL/extensions/SGI/SGI_fft.txt +GL_SGI_fft + + GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4 + GL_CONVOLUTION_SGI 0x81C5 + GL_FFT_1D_SGI 0x81C6 + GL_PIXEL_TRANSFORM_SGI 0x81C7 + GL_MAX_FFT_WIDTH_SGI 0x81C8 + void glGetPixelTransformParameterfvSGI (GLenum target, GLenum pname, GLfloat* params) + void glGetPixelTransformParameterivSGI (GLenum target, GLenum pname, GLint* params) + void glPixelTransformParameterfSGI (GLenum target, GLenum pname, GLfloat param) + void glPixelTransformParameterfvSGI (GLenum target, GLenum pname, const GLfloat* params) + void glPixelTransformParameteriSGI (GLenum target, GLenum pname, GLint param) + void glPixelTransformParameterivSGI (GLenum target, GLenum pname, const GLint* params) + void glPixelTransformSGI (GLenum target) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_texture_color_table b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_texture_color_table new file mode 100644 index 0000000..ee795dc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SGI_texture_color_table @@ -0,0 +1,6 @@ +GL_SGI_texture_color_table +https://www.khronos.org/registry/OpenGL/extensions/SGI/SGI_texture_color_table.txt +GL_SGI_texture_color_table + + GL_TEXTURE_COLOR_TABLE_SGI 0x80BC + GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUNX_constant_data b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUNX_constant_data new file mode 100644 index 0000000..e15b7e2 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUNX_constant_data @@ -0,0 +1,7 @@ +GL_SUNX_constant_data +https://www.khronos.org/registry/OpenGL/extensions/SUNX/SUNX_constant_data.txt +GL_SUNX_constant_data + + GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 + GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + void glFinishTextureSUNX (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_convolution_border_modes b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_convolution_border_modes new file mode 100644 index 0000000..62524fb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_convolution_border_modes @@ -0,0 +1,5 @@ +GL_SUN_convolution_border_modes +https://www.khronos.org/registry/OpenGL/extensions/SUN/SUN_convolution_border_modes.txt +GL_SUN_convolution_border_modes + + GL_WRAP_BORDER_SUN 0x81D4 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_global_alpha b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_global_alpha new file mode 100644 index 0000000..94e192b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_global_alpha @@ -0,0 +1,14 @@ +GL_SUN_global_alpha +https://www.khronos.org/registry/OpenGL/extensions/SUN/SUN_global_alpha.txt +GL_SUN_global_alpha + + GL_GLOBAL_ALPHA_SUN 0x81D9 + GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + void glGlobalAlphaFactorbSUN (GLbyte factor) + void glGlobalAlphaFactordSUN (GLdouble factor) + void glGlobalAlphaFactorfSUN (GLfloat factor) + void glGlobalAlphaFactoriSUN (GLint factor) + void glGlobalAlphaFactorsSUN (GLshort factor) + void glGlobalAlphaFactorubSUN (GLubyte factor) + void glGlobalAlphaFactoruiSUN (GLuint factor) + void glGlobalAlphaFactorusSUN (GLushort factor) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_mesh_array b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_mesh_array new file mode 100644 index 0000000..06221ff --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_mesh_array @@ -0,0 +1,6 @@ +GL_SUN_mesh_array +https://www.khronos.org/registry/OpenGL/extensions/SUN/SUN_mesh_array.txt +GL_SUN_mesh_array + + GL_QUAD_MESH_SUN 0x8614 + GL_TRIANGLE_MESH_SUN 0x8615 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_read_video_pixels b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_read_video_pixels new file mode 100644 index 0000000..871e6f9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_read_video_pixels @@ -0,0 +1,5 @@ +GL_SUN_read_video_pixels +http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt +GL_SUN_read_video_pixels + + void glReadVideoPixelsSUN (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_slice_accum b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_slice_accum new file mode 100644 index 0000000..24cee68 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_slice_accum @@ -0,0 +1,5 @@ +GL_SUN_slice_accum +https://www.khronos.org/registry/OpenGL/extensions/SUN/SUN_slice_accum.txt +GL_SUN_slice_accum + + GL_SLICE_ACCUM_SUN 0x85CC diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_triangle_list b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_triangle_list new file mode 100644 index 0000000..b517b89 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_triangle_list @@ -0,0 +1,28 @@ +GL_SUN_triangle_list +https://www.khronos.org/registry/OpenGL/extensions/SUN/SUN_triangle_list.txt +GL_SUN_triangle_list + + GL_RESTART_SUN 0x01 + GL_REPLACE_MIDDLE_SUN 0x02 + GL_REPLACE_OLDEST_SUN 0x03 + GL_TRIANGLE_LIST_SUN 0x81D7 + GL_REPLACEMENT_CODE_SUN 0x81D8 + GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 + GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 + GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 + GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 + GL_R1UI_V3F_SUN 0x85C4 + GL_R1UI_C4UB_V3F_SUN 0x85C5 + GL_R1UI_C3F_V3F_SUN 0x85C6 + GL_R1UI_N3F_V3F_SUN 0x85C7 + GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 + GL_R1UI_T2F_V3F_SUN 0x85C9 + GL_R1UI_T2F_N3F_V3F_SUN 0x85CA + GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + void glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void *pointer) + void glReplacementCodeubSUN (GLubyte code) + void glReplacementCodeubvSUN (const GLubyte* code) + void glReplacementCodeuiSUN (GLuint code) + void glReplacementCodeuivSUN (const GLuint* code) + void glReplacementCodeusSUN (GLushort code) + void glReplacementCodeusvSUN (const GLushort* code) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_vertex b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_vertex new file mode 100644 index 0000000..b5fe438 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_SUN_vertex @@ -0,0 +1,44 @@ +GL_SUN_vertex +https://www.khronos.org/registry/OpenGL/extensions/SUN/SUN_vertex.txt +GL_SUN_vertex + + void glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) + void glColor3fVertex3fvSUN (const GLfloat* c, const GLfloat *v) + void glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glColor4fNormal3fVertex3fvSUN (const GLfloat* c, const GLfloat *n, const GLfloat *v) + void glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) + void glColor4ubVertex2fvSUN (const GLubyte* c, const GLfloat *v) + void glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) + void glColor4ubVertex3fvSUN (const GLubyte* c, const GLfloat *v) + void glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glNormal3fVertex3fvSUN (const GLfloat* n, const GLfloat *v) + void glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiColor3fVertex3fvSUN (const GLuint* rc, const GLfloat *c, const GLfloat *v) + void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v) + void glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint* rc, const GLubyte *c, const GLfloat *v) + void glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *n, const GLfloat *v) + void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) + void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v) + void glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *v) + void glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiVertex3fvSUN (const GLuint* rc, const GLfloat *v) + void glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) + void glTexCoord2fColor3fVertex3fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *v) + void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) + void glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) + void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat* tc, const GLubyte *c, const GLfloat *v) + void glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat* tc, const GLfloat *n, const GLfloat *v) + void glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) + void glTexCoord2fVertex3fvSUN (const GLfloat* tc, const GLfloat *v) + void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) + void glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glTexCoord4fVertex4fvSUN (const GLfloat* tc, const GLfloat *v) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_VIV_shader_binary b/Libraries/glew-2.3.1/auto/extensions/gl/GL_VIV_shader_binary new file mode 100644 index 0000000..7010bcf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_VIV_shader_binary @@ -0,0 +1,5 @@ +GL_VIV_shader_binary +https://www.khronos.org/registry/OpenGL/extensions/VIV/VIV_shader_binary.txt +GL_VIV_shader_binary + + GL_SHADER_BINARY_VIV 0x8FC4 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_phong_shading b/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_phong_shading new file mode 100644 index 0000000..d2fb4e1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_phong_shading @@ -0,0 +1,6 @@ +GL_WIN_phong_shading +https://www.khronos.org/registry/OpenGL/extensions/WIN/WIN_phong_shading.txt +GL_WIN_phong_shading + + GL_PHONG_WIN 0x80EA + GL_PHONG_HINT_WIN 0x80EB diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_scene_markerXXX b/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_scene_markerXXX new file mode 100644 index 0000000..88e2d01 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_scene_markerXXX @@ -0,0 +1,4 @@ +GL_WIN_scene_markerXXX +https://www.khronos.org/registry/OpenGL/extensions/WIN/WIN_scene_markerXXX.txt +GL_WIN_scene_markerXXX + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_specular_fog b/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_specular_fog new file mode 100644 index 0000000..1fae8b8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_specular_fog @@ -0,0 +1,5 @@ +GL_WIN_specular_fog +https://www.khronos.org/registry/OpenGL/extensions/WIN/WIN_specular_fog.txt +GL_WIN_specular_fog + + GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_swap_hint b/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_swap_hint new file mode 100644 index 0000000..9bb490b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/GL_WIN_swap_hint @@ -0,0 +1,5 @@ +GL_WIN_swap_hint +http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp +GL_WIN_swap_hint + + void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_3DFX_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_3DFX_multisample new file mode 100644 index 0000000..23e158e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_3DFX_multisample @@ -0,0 +1,6 @@ +WGL_3DFX_multisample +https://www.khronos.org/registry/OpenGL/extensions/3DFX/WGL_3DFX_multisample.txt +WGL_3DFX_multisample + + WGL_SAMPLE_BUFFERS_3DFX 0x2060 + WGL_SAMPLES_3DFX 0x2061 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_3DL_stereo_control b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_3DL_stereo_control new file mode 100644 index 0000000..e8c8908 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_3DL_stereo_control @@ -0,0 +1,9 @@ +WGL_3DL_stereo_control +https://www.khronos.org/registry/OpenGL/extensions/3DL/WGL_3DL_stereo_control.txt +WGL_3DL_stereo_control + + WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 + WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 + WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 + WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + BOOL wglSetStereoEmitterState3DL (HDC hDC, UINT uState) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_AMD_gpu_association b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_AMD_gpu_association new file mode 100644 index 0000000..b0ff891 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_AMD_gpu_association @@ -0,0 +1,23 @@ +WGL_AMD_gpu_association +https://www.khronos.org/registry/OpenGL/extensions/AMD/WGL_AMD_gpu_association.txt +WGL_AMD_gpu_association + + WGL_GPU_VENDOR_AMD 0x1F00 + WGL_GPU_RENDERER_STRING_AMD 0x1F01 + WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 + WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 + WGL_GPU_RAM_AMD 0x21A3 + WGL_GPU_CLOCK_AMD 0x21A4 + WGL_GPU_NUM_PIPES_AMD 0x21A5 + WGL_GPU_NUM_SIMD_AMD 0x21A6 + WGL_GPU_NUM_RB_AMD 0x21A7 + WGL_GPU_NUM_SPI_AMD 0x21A8 + VOID wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) + HGLRC wglCreateAssociatedContextAMD (UINT id) + HGLRC wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int* attribList) + BOOL wglDeleteAssociatedContextAMD (HGLRC hglrc) + UINT wglGetContextGPUIDAMD (HGLRC hglrc) + HGLRC wglGetCurrentAssociatedContextAMD (void) + UINT wglGetGPUIDsAMD (UINT maxCount, UINT* ids) + INT wglGetGPUInfoAMD (UINT id, INT property, GLenum dataType, UINT size, void* data) + BOOL wglMakeAssociatedContextCurrentAMD (HGLRC hglrc) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_buffer_region b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_buffer_region new file mode 100644 index 0000000..0bbee28 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_buffer_region @@ -0,0 +1,12 @@ +WGL_ARB_buffer_region +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_buffer_region.txt +WGL_ARB_buffer_region + + WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 + WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 + WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 + WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + HANDLE wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType) + VOID wglDeleteBufferRegionARB (HANDLE hRegion) + BOOL wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) + BOOL wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_context_flush_control b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_context_flush_control new file mode 100644 index 0000000..aa7a837 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_context_flush_control @@ -0,0 +1,7 @@ +WGL_ARB_context_flush_control +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_context_flush_control.txt +WGL_ARB_context_flush_control + + WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 + WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 + WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context new file mode 100644 index 0000000..298c379 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context @@ -0,0 +1,12 @@ +WGL_ARB_create_context +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_create_context.txt +WGL_ARB_create_context + + WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 + WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 + WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 + WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 + WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 + WGL_CONTEXT_FLAGS_ARB 0x2094 + ERROR_INVALID_VERSION_ARB 0x2095 + HGLRC wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int* attribList) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context_no_error b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context_no_error new file mode 100644 index 0000000..8e88b79 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context_no_error @@ -0,0 +1,5 @@ +WGL_ARB_create_context_no_error +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_create_context_no_error.txt +WGL_ARB_create_context_no_error + + WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context_profile b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context_profile new file mode 100644 index 0000000..28f2079 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context_profile @@ -0,0 +1,8 @@ +WGL_ARB_create_context_profile +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_create_context_profile.txt +WGL_ARB_create_context_profile + + WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 + WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 + ERROR_INVALID_PROFILE_ARB 0x2096 + WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context_robustness b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context_robustness new file mode 100644 index 0000000..1fbf6aa --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_create_context_robustness @@ -0,0 +1,8 @@ +WGL_ARB_create_context_robustness +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_create_context_robustness.txt +WGL_ARB_create_context_robustness + + WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 + WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 + WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 + WGL_NO_RESET_NOTIFICATION_ARB 0x8261 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_extensions_string b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_extensions_string new file mode 100644 index 0000000..5d3b6f0 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_extensions_string @@ -0,0 +1,5 @@ +WGL_ARB_extensions_string +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_extensions_string.txt +WGL_ARB_extensions_string + + const char* wglGetExtensionsStringARB (HDC hdc) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_framebuffer_sRGB b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_framebuffer_sRGB new file mode 100644 index 0000000..2292233 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_framebuffer_sRGB @@ -0,0 +1,5 @@ +WGL_ARB_framebuffer_sRGB +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_framebuffer_sRGB.txt +WGL_ARB_framebuffer_sRGB + + WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_make_current_read b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_make_current_read new file mode 100644 index 0000000..7a147dc --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_make_current_read @@ -0,0 +1,10 @@ +WGL_ARB_make_current_read +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_make_current_read.txt +WGL_ARB_make_current_read + + ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 + ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + HDC wglGetCurrentReadDCARB (void) + BOOL wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc) + ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 + ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_multisample new file mode 100644 index 0000000..8ec8aee --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_multisample @@ -0,0 +1,6 @@ +WGL_ARB_multisample +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_multisample.txt +WGL_ARB_multisample + + WGL_SAMPLE_BUFFERS_ARB 0x2041 + WGL_SAMPLES_ARB 0x2042 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_pbuffer b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_pbuffer new file mode 100644 index 0000000..521f491 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_pbuffer @@ -0,0 +1,18 @@ +WGL_ARB_pbuffer +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_pbuffer.txt +WGL_ARB_pbuffer + + WGL_DRAW_TO_PBUFFER_ARB 0x202D + WGL_MAX_PBUFFER_PIXELS_ARB 0x202E + WGL_MAX_PBUFFER_WIDTH_ARB 0x202F + WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 + WGL_PBUFFER_LARGEST_ARB 0x2033 + WGL_PBUFFER_WIDTH_ARB 0x2034 + WGL_PBUFFER_HEIGHT_ARB 0x2035 + WGL_PBUFFER_LOST_ARB 0x2036 + HPBUFFERARB wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList) + BOOL wglDestroyPbufferARB (HPBUFFERARB hPbuffer) + HDC wglGetPbufferDCARB (HPBUFFERARB hPbuffer) + BOOL wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int* piValue) + int wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC) + DECLARE_HANDLE(HPBUFFERARB); diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_pixel_format b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_pixel_format new file mode 100644 index 0000000..dd2ca2b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_pixel_format @@ -0,0 +1,56 @@ +WGL_ARB_pixel_format +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_pixel_format.txt +WGL_ARB_pixel_format + + WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 + WGL_DRAW_TO_WINDOW_ARB 0x2001 + WGL_DRAW_TO_BITMAP_ARB 0x2002 + WGL_ACCELERATION_ARB 0x2003 + WGL_NEED_PALETTE_ARB 0x2004 + WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 + WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 + WGL_SWAP_METHOD_ARB 0x2007 + WGL_NUMBER_OVERLAYS_ARB 0x2008 + WGL_NUMBER_UNDERLAYS_ARB 0x2009 + WGL_TRANSPARENT_ARB 0x200A + WGL_SHARE_DEPTH_ARB 0x200C + WGL_SHARE_STENCIL_ARB 0x200D + WGL_SHARE_ACCUM_ARB 0x200E + WGL_SUPPORT_GDI_ARB 0x200F + WGL_SUPPORT_OPENGL_ARB 0x2010 + WGL_DOUBLE_BUFFER_ARB 0x2011 + WGL_STEREO_ARB 0x2012 + WGL_PIXEL_TYPE_ARB 0x2013 + WGL_COLOR_BITS_ARB 0x2014 + WGL_RED_BITS_ARB 0x2015 + WGL_RED_SHIFT_ARB 0x2016 + WGL_GREEN_BITS_ARB 0x2017 + WGL_GREEN_SHIFT_ARB 0x2018 + WGL_BLUE_BITS_ARB 0x2019 + WGL_BLUE_SHIFT_ARB 0x201A + WGL_ALPHA_BITS_ARB 0x201B + WGL_ALPHA_SHIFT_ARB 0x201C + WGL_ACCUM_BITS_ARB 0x201D + WGL_ACCUM_RED_BITS_ARB 0x201E + WGL_ACCUM_GREEN_BITS_ARB 0x201F + WGL_ACCUM_BLUE_BITS_ARB 0x2020 + WGL_ACCUM_ALPHA_BITS_ARB 0x2021 + WGL_DEPTH_BITS_ARB 0x2022 + WGL_STENCIL_BITS_ARB 0x2023 + WGL_AUX_BUFFERS_ARB 0x2024 + WGL_NO_ACCELERATION_ARB 0x2025 + WGL_GENERIC_ACCELERATION_ARB 0x2026 + WGL_FULL_ACCELERATION_ARB 0x2027 + WGL_SWAP_EXCHANGE_ARB 0x2028 + WGL_SWAP_COPY_ARB 0x2029 + WGL_SWAP_UNDEFINED_ARB 0x202A + WGL_TYPE_RGBA_ARB 0x202B + WGL_TYPE_COLORINDEX_ARB 0x202C + WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 + WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 + WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 + WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A + WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + BOOL wglChoosePixelFormatARB (HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats) + BOOL wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT* pfValues) + BOOL wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int* piValues) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_pixel_format_float b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_pixel_format_float new file mode 100644 index 0000000..e246746 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_pixel_format_float @@ -0,0 +1,5 @@ +WGL_ARB_pixel_format_float +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_pixel_format_float.txt +WGL_ARB_pixel_format_float + + WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_render_texture b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_render_texture new file mode 100644 index 0000000..b6b9084 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_render_texture @@ -0,0 +1,40 @@ +WGL_ARB_render_texture +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_render_texture.txt +WGL_ARB_render_texture + + WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 + WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 + WGL_TEXTURE_FORMAT_ARB 0x2072 + WGL_TEXTURE_TARGET_ARB 0x2073 + WGL_MIPMAP_TEXTURE_ARB 0x2074 + WGL_TEXTURE_RGB_ARB 0x2075 + WGL_TEXTURE_RGBA_ARB 0x2076 + WGL_NO_TEXTURE_ARB 0x2077 + WGL_TEXTURE_CUBE_MAP_ARB 0x2078 + WGL_TEXTURE_1D_ARB 0x2079 + WGL_TEXTURE_2D_ARB 0x207A + WGL_MIPMAP_LEVEL_ARB 0x207B + WGL_CUBE_MAP_FACE_ARB 0x207C + WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D + WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E + WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 + WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 + WGL_FRONT_LEFT_ARB 0x2083 + WGL_FRONT_RIGHT_ARB 0x2084 + WGL_BACK_LEFT_ARB 0x2085 + WGL_BACK_RIGHT_ARB 0x2086 + WGL_AUX0_ARB 0x2087 + WGL_AUX1_ARB 0x2088 + WGL_AUX2_ARB 0x2089 + WGL_AUX3_ARB 0x208A + WGL_AUX4_ARB 0x208B + WGL_AUX5_ARB 0x208C + WGL_AUX6_ARB 0x208D + WGL_AUX7_ARB 0x208E + WGL_AUX8_ARB 0x208F + WGL_AUX9_ARB 0x2090 + BOOL wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer) + BOOL wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer) + BOOL wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int* piAttribList) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_robustness_application_isolation b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_robustness_application_isolation new file mode 100644 index 0000000..fdeeede --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_robustness_application_isolation @@ -0,0 +1,5 @@ +WGL_ARB_robustness_application_isolation +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_robustness_application_isolation.txt +WGL_ARB_robustness_application_isolation + + WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_robustness_share_group_isolation b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_robustness_share_group_isolation new file mode 100644 index 0000000..dd81503 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ARB_robustness_share_group_isolation @@ -0,0 +1,5 @@ +WGL_ARB_robustness_share_group_isolation +https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_robustness_share_group_isolation.txt +WGL_ARB_robustness_share_group_isolation + + WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ATI_pixel_format_float b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ATI_pixel_format_float new file mode 100644 index 0000000..28a3b79 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ATI_pixel_format_float @@ -0,0 +1,7 @@ +WGL_ATI_pixel_format_float +https://www.khronos.org/registry/OpenGL/extensions/ATI/WGL_ATI_pixel_format_float.txt +WGL_ATI_pixel_format_float + + WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 + GL_RGBA_FLOAT_MODE_ATI 0x8820 + GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ATI_render_texture_rectangle b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ATI_render_texture_rectangle new file mode 100644 index 0000000..c75ea3c --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_ATI_render_texture_rectangle @@ -0,0 +1,5 @@ +WGL_ATI_render_texture_rectangle +https://www.khronos.org/registry/OpenGL/extensions/ATI/WGL_ATI_render_texture_rectangle.txt +WGL_ATI_render_texture_rectangle + + WGL_TEXTURE_RECTANGLE_ATI 0x21A5 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_colorspace b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_colorspace new file mode 100644 index 0000000..94d45fb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_colorspace @@ -0,0 +1,7 @@ +WGL_EXT_colorspace +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_colorspace.txt +WGL_EXT_colorspace + + WGL_COLORSPACE_SRGB_EXT 0x3089 + WGL_COLORSPACE_LINEAR_EXT 0x308A + WGL_COLORSPACE_EXT 0x309D diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_create_context_es2_profile b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_create_context_es2_profile new file mode 100644 index 0000000..a4b060f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_create_context_es2_profile @@ -0,0 +1,5 @@ +WGL_EXT_create_context_es2_profile +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_create_context_es2_profile.txt +WGL_EXT_create_context_es2_profile + + WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_create_context_es_profile b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_create_context_es_profile new file mode 100644 index 0000000..7e503c4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_create_context_es_profile @@ -0,0 +1,5 @@ +WGL_EXT_create_context_es_profile +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_create_context_es_profile.txt +WGL_EXT_create_context_es_profile + + WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_depth_float b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_depth_float new file mode 100644 index 0000000..a389b80 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_depth_float @@ -0,0 +1,5 @@ +WGL_EXT_depth_float +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_depth_float.txt +WGL_EXT_depth_float + + WGL_DEPTH_FLOAT_EXT 0x2040 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_display_color_table b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_display_color_table new file mode 100644 index 0000000..77aee2d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_display_color_table @@ -0,0 +1,8 @@ +WGL_EXT_display_color_table +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_display_color_table.txt +WGL_EXT_display_color_table + + GLboolean wglBindDisplayColorTableEXT (GLushort id) + GLboolean wglCreateDisplayColorTableEXT (GLushort id) + VOID wglDestroyDisplayColorTableEXT (GLushort id) + GLboolean wglLoadDisplayColorTableEXT (const GLushort* table, GLuint length) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_extensions_string b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_extensions_string new file mode 100644 index 0000000..6ff92eb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_extensions_string @@ -0,0 +1,5 @@ +WGL_EXT_extensions_string +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_extensions_string.txt +WGL_EXT_extensions_string + + const char* wglGetExtensionsStringEXT (void) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_framebuffer_sRGB b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_framebuffer_sRGB new file mode 100644 index 0000000..f567bb7 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_framebuffer_sRGB @@ -0,0 +1,5 @@ +WGL_EXT_framebuffer_sRGB +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_framebuffer_sRGB.txt +WGL_EXT_framebuffer_sRGB + + WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_make_current_read b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_make_current_read new file mode 100644 index 0000000..a95be50 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_make_current_read @@ -0,0 +1,8 @@ +WGL_EXT_make_current_read +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_make_current_read.txt +WGL_EXT_make_current_read + + ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + HDC wglGetCurrentReadDCEXT (void) + BOOL wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc) + ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_multisample b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_multisample new file mode 100644 index 0000000..73c381e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_multisample @@ -0,0 +1,6 @@ +WGL_EXT_multisample +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_multisample.txt +WGL_EXT_multisample + + WGL_SAMPLE_BUFFERS_EXT 0x2041 + WGL_SAMPLES_EXT 0x2042 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_pbuffer b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_pbuffer new file mode 100644 index 0000000..e9e6cec --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_pbuffer @@ -0,0 +1,19 @@ +WGL_EXT_pbuffer +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_pbuffer.txt +WGL_EXT_pbuffer + + WGL_DRAW_TO_PBUFFER_EXT 0x202D + WGL_MAX_PBUFFER_PIXELS_EXT 0x202E + WGL_MAX_PBUFFER_WIDTH_EXT 0x202F + WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 + WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 + WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 + WGL_PBUFFER_LARGEST_EXT 0x2033 + WGL_PBUFFER_WIDTH_EXT 0x2034 + WGL_PBUFFER_HEIGHT_EXT 0x2035 + HPBUFFEREXT wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList) + BOOL wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer) + HDC wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer) + BOOL wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue) + int wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC) + DECLARE_HANDLE(HPBUFFEREXT); diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_pixel_format b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_pixel_format new file mode 100644 index 0000000..d846c4a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_pixel_format @@ -0,0 +1,52 @@ +WGL_EXT_pixel_format +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_pixel_format.txt +WGL_EXT_pixel_format + + WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 + WGL_DRAW_TO_WINDOW_EXT 0x2001 + WGL_DRAW_TO_BITMAP_EXT 0x2002 + WGL_ACCELERATION_EXT 0x2003 + WGL_NEED_PALETTE_EXT 0x2004 + WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 + WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 + WGL_SWAP_METHOD_EXT 0x2007 + WGL_NUMBER_OVERLAYS_EXT 0x2008 + WGL_NUMBER_UNDERLAYS_EXT 0x2009 + WGL_TRANSPARENT_EXT 0x200A + WGL_TRANSPARENT_VALUE_EXT 0x200B + WGL_SHARE_DEPTH_EXT 0x200C + WGL_SHARE_STENCIL_EXT 0x200D + WGL_SHARE_ACCUM_EXT 0x200E + WGL_SUPPORT_GDI_EXT 0x200F + WGL_SUPPORT_OPENGL_EXT 0x2010 + WGL_DOUBLE_BUFFER_EXT 0x2011 + WGL_STEREO_EXT 0x2012 + WGL_PIXEL_TYPE_EXT 0x2013 + WGL_COLOR_BITS_EXT 0x2014 + WGL_RED_BITS_EXT 0x2015 + WGL_RED_SHIFT_EXT 0x2016 + WGL_GREEN_BITS_EXT 0x2017 + WGL_GREEN_SHIFT_EXT 0x2018 + WGL_BLUE_BITS_EXT 0x2019 + WGL_BLUE_SHIFT_EXT 0x201A + WGL_ALPHA_BITS_EXT 0x201B + WGL_ALPHA_SHIFT_EXT 0x201C + WGL_ACCUM_BITS_EXT 0x201D + WGL_ACCUM_RED_BITS_EXT 0x201E + WGL_ACCUM_GREEN_BITS_EXT 0x201F + WGL_ACCUM_BLUE_BITS_EXT 0x2020 + WGL_ACCUM_ALPHA_BITS_EXT 0x2021 + WGL_DEPTH_BITS_EXT 0x2022 + WGL_STENCIL_BITS_EXT 0x2023 + WGL_AUX_BUFFERS_EXT 0x2024 + WGL_NO_ACCELERATION_EXT 0x2025 + WGL_GENERIC_ACCELERATION_EXT 0x2026 + WGL_FULL_ACCELERATION_EXT 0x2027 + WGL_SWAP_EXCHANGE_EXT 0x2028 + WGL_SWAP_COPY_EXT 0x2029 + WGL_SWAP_UNDEFINED_EXT 0x202A + WGL_TYPE_RGBA_EXT 0x202B + WGL_TYPE_COLORINDEX_EXT 0x202C + BOOL wglChoosePixelFormatEXT (HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats) + BOOL wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT* pfValues) + BOOL wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int* piValues) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_pixel_format_packed_float b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_pixel_format_packed_float new file mode 100644 index 0000000..6ee8f9d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_pixel_format_packed_float @@ -0,0 +1,5 @@ +WGL_EXT_pixel_format_packed_float +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_pixel_format_packed_float.txt +WGL_EXT_pixel_format_packed_float + + WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_swap_control b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_swap_control new file mode 100644 index 0000000..c346dd4 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_swap_control @@ -0,0 +1,6 @@ +WGL_EXT_swap_control +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_swap_control.txt +WGL_EXT_swap_control + + int wglGetSwapIntervalEXT (void) + BOOL wglSwapIntervalEXT (int interval) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_swap_control_tear b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_swap_control_tear new file mode 100644 index 0000000..fdcb55b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_EXT_swap_control_tear @@ -0,0 +1,4 @@ +WGL_EXT_swap_control_tear +https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_swap_control_tear.txt +WGL_EXT_swap_control_tear + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_digital_video_control b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_digital_video_control new file mode 100644 index 0000000..fd44df1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_digital_video_control @@ -0,0 +1,10 @@ +WGL_I3D_digital_video_control +https://www.khronos.org/registry/OpenGL/extensions/I3D/WGL_I3D_digital_video_control.txt +WGL_I3D_digital_video_control + + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 + WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 + WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + BOOL wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int* piValue) + BOOL wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int* piValue) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_gamma b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_gamma new file mode 100644 index 0000000..1cc8076 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_gamma @@ -0,0 +1,10 @@ +WGL_I3D_gamma +https://www.khronos.org/registry/OpenGL/extensions/I3D/WGL_I3D_gamma.txt +WGL_I3D_gamma + + WGL_GAMMA_TABLE_SIZE_I3D 0x204E + WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + BOOL wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT* puRed, USHORT* puGreen, USHORT* puBlue) + BOOL wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int* piValue) + BOOL wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT* puRed, const USHORT* puGreen, const USHORT* puBlue) + BOOL wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int* piValue) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_genlock b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_genlock new file mode 100644 index 0000000..11efee9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_genlock @@ -0,0 +1,25 @@ +WGL_I3D_genlock +https://www.khronos.org/registry/OpenGL/extensions/I3D/WGL_I3D_genlock.txt +WGL_I3D_genlock + + WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 + WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 + WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 + WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 + WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 + WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 + WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A + WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B + WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + BOOL wglDisableGenlockI3D (HDC hDC) + BOOL wglEnableGenlockI3D (HDC hDC) + BOOL wglGenlockSampleRateI3D (HDC hDC, UINT uRate) + BOOL wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay) + BOOL wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge) + BOOL wglGenlockSourceI3D (HDC hDC, UINT uSource) + BOOL wglGetGenlockSampleRateI3D (HDC hDC, UINT* uRate) + BOOL wglGetGenlockSourceDelayI3D (HDC hDC, UINT* uDelay) + BOOL wglGetGenlockSourceEdgeI3D (HDC hDC, UINT* uEdge) + BOOL wglGetGenlockSourceI3D (HDC hDC, UINT* uSource) + BOOL wglIsEnabledGenlockI3D (HDC hDC, BOOL* pFlag) + BOOL wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT* uMaxLineDelay, UINT* uMaxPixelDelay) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_image_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_image_buffer new file mode 100644 index 0000000..09d7ca9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_image_buffer @@ -0,0 +1,10 @@ +WGL_I3D_image_buffer +https://www.khronos.org/registry/OpenGL/extensions/I3D/WGL_I3D_image_buffer.txt +WGL_I3D_image_buffer + + WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 + WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + BOOL wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE* pEvent, const LPVOID* pAddress, const DWORD* pSize, UINT count) + LPVOID wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags) + BOOL wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress) + BOOL wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID* pAddress, UINT count) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_swap_frame_lock b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_swap_frame_lock new file mode 100644 index 0000000..43b578f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_swap_frame_lock @@ -0,0 +1,8 @@ +WGL_I3D_swap_frame_lock +https://www.khronos.org/registry/OpenGL/extensions/I3D/WGL_I3D_swap_frame_lock.txt +WGL_I3D_swap_frame_lock + + BOOL wglDisableFrameLockI3D (void) + BOOL wglEnableFrameLockI3D (void) + BOOL wglIsEnabledFrameLockI3D (BOOL* pFlag) + BOOL wglQueryFrameLockMasterI3D (BOOL* pFlag) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_swap_frame_usage b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_swap_frame_usage new file mode 100644 index 0000000..291c54a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_I3D_swap_frame_usage @@ -0,0 +1,8 @@ +WGL_I3D_swap_frame_usage +https://www.khronos.org/registry/OpenGL/extensions/I3D/WGL_I3D_swap_frame_usage.txt +WGL_I3D_swap_frame_usage + + BOOL wglBeginFrameTrackingI3D (void) + BOOL wglEndFrameTrackingI3D (void) + BOOL wglGetFrameUsageI3D (float* pUsage) + BOOL wglQueryFrameTrackingI3D (DWORD* pFrameCount, DWORD* pMissedFrames, float* pLastMissedUsage) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_DX_interop b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_DX_interop new file mode 100644 index 0000000..640e99f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_DX_interop @@ -0,0 +1,15 @@ +WGL_NV_DX_interop +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_DX_interop.txt +WGL_NV_DX_interop + + WGL_ACCESS_READ_ONLY_NV 0x00000000 + WGL_ACCESS_READ_WRITE_NV 0x00000001 + WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 + BOOL wglDXCloseDeviceNV (HANDLE hDevice) + BOOL wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE* hObjects) + BOOL wglDXObjectAccessNV (HANDLE hObject, GLenum access) + HANDLE wglDXOpenDeviceNV (void* dxDevice) + HANDLE wglDXRegisterObjectNV (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access) + BOOL wglDXSetResourceShareHandleNV (void* dxObject, HANDLE shareHandle) + BOOL wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE* hObjects) + BOOL wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_DX_interop2 b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_DX_interop2 new file mode 100644 index 0000000..b900118 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_DX_interop2 @@ -0,0 +1,4 @@ +WGL_NV_DX_interop2 +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_DX_interop2.txt +WGL_NV_DX_interop2 + diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_copy_image b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_copy_image new file mode 100644 index 0000000..2ca0ad8 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_copy_image @@ -0,0 +1,6 @@ +WGL_NV_copy_image +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_copy_image.txt +WGL_NV_copy_image + + BOOL wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) + BOOL wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_delay_before_swap b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_delay_before_swap new file mode 100644 index 0000000..9647e2a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_delay_before_swap @@ -0,0 +1,5 @@ +WGL_NV_delay_before_swap +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_delay_before_swap.txt +WGL_NV_delay_before_swap + + BOOL wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_float_buffer b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_float_buffer new file mode 100644 index 0000000..50a0d82 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_float_buffer @@ -0,0 +1,13 @@ +WGL_NV_float_buffer +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_float_buffer.txt +WGL_NV_float_buffer + + WGL_FLOAT_COMPONENTS_NV 0x20B0 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 + WGL_TEXTURE_FLOAT_R_NV 0x20B5 + WGL_TEXTURE_FLOAT_RG_NV 0x20B6 + WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 + WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_gpu_affinity b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_gpu_affinity new file mode 100644 index 0000000..61ed3f1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_gpu_affinity @@ -0,0 +1,13 @@ +WGL_NV_gpu_affinity +http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt +WGL_NV_gpu_affinity + + WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 + WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + BOOL wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu) + BOOL wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) + HDC wglCreateAffinityDCNV (const HGPUNV *phGpuList) + BOOL wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu) + BOOL wglDeleteDCNV (HDC hdc) + DECLARE_HANDLE(HGPUNV); + typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_multigpu_context b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_multigpu_context new file mode 100644 index 0000000..58bbb79 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_multigpu_context @@ -0,0 +1,9 @@ +WGL_NV_multigpu_context +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_multigpu_context.txt +WGL_NV_multigpu_context + + WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA + WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB + WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC + WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD + WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_multisample_coverage b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_multisample_coverage new file mode 100644 index 0000000..89ffbc3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_multisample_coverage @@ -0,0 +1,6 @@ +WGL_NV_multisample_coverage +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_multisample_coverage.txt +WGL_NV_multisample_coverage + + WGL_COVERAGE_SAMPLES_NV 0x2042 + WGL_COLOR_SAMPLES_NV 0x20B9 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_present_video b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_present_video new file mode 100644 index 0000000..3bc4f02 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_present_video @@ -0,0 +1,9 @@ +WGL_NV_present_video +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_present_video.txt +WGL_NV_present_video + + WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + BOOL wglBindVideoDeviceNV (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList) + int wglEnumerateVideoDevicesNV (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList) + BOOL wglQueryCurrentContextNV (int iAttribute, int* piValue) + DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_render_depth_texture b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_render_depth_texture new file mode 100644 index 0000000..3f2aad6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_render_depth_texture @@ -0,0 +1,9 @@ +WGL_NV_render_depth_texture +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_render_depth_texture.txt +WGL_NV_render_depth_texture + + WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 + WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 + WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 + WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 + WGL_DEPTH_COMPONENT_NV 0x20A7 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_render_texture_rectangle b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_render_texture_rectangle new file mode 100644 index 0000000..1aaba98 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_render_texture_rectangle @@ -0,0 +1,7 @@ +WGL_NV_render_texture_rectangle +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_render_texture_rectangle.txt +WGL_NV_render_texture_rectangle + + WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 + WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 + WGL_TEXTURE_RECTANGLE_NV 0x20A2 diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_swap_group b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_swap_group new file mode 100644 index 0000000..af094b6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_swap_group @@ -0,0 +1,10 @@ +WGL_NV_swap_group +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_swap_group.txt +WGL_NV_swap_group + + BOOL wglBindSwapBarrierNV (GLuint group, GLuint barrier) + BOOL wglJoinSwapGroupNV (HDC hDC, GLuint group) + BOOL wglQueryFrameCountNV (HDC hDC, GLuint* count) + BOOL wglQueryMaxSwapGroupsNV (HDC hDC, GLuint* maxGroups, GLuint* maxBarriers) + BOOL wglQuerySwapGroupNV (HDC hDC, GLuint* group, GLuint* barrier) + BOOL wglResetFrameCountNV (HDC hDC) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_vertex_array_range b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_vertex_array_range new file mode 100644 index 0000000..b51318d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_vertex_array_range @@ -0,0 +1,6 @@ +WGL_NV_vertex_array_range +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_vertex_array_range.txt +WGL_NV_vertex_array_range + + void* wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) + void wglFreeMemoryNV (void* pointer) diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_video_capture b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_video_capture new file mode 100644 index 0000000..5c33f9d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_video_capture @@ -0,0 +1,12 @@ +WGL_NV_video_capture +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_video_capture.txt +WGL_NV_video_capture + + WGL_UNIQUE_ID_NV 0x20CE + WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + BOOL wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice) + UINT wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList) + BOOL wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice) + BOOL wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue) + BOOL wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice) + DECLARE_HANDLE(HVIDEOINPUTDEVICENV); diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_video_output b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_video_output new file mode 100644 index 0000000..f7cc817 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_NV_video_output @@ -0,0 +1,24 @@ +WGL_NV_video_output +https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_video_output.txt +WGL_NV_video_output + + WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 + WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 + WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 + WGL_VIDEO_OUT_COLOR_NV 0x20C3 + WGL_VIDEO_OUT_ALPHA_NV 0x20C4 + WGL_VIDEO_OUT_DEPTH_NV 0x20C5 + WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 + WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 + WGL_VIDEO_OUT_FRAME 0x20C8 + WGL_VIDEO_OUT_FIELD_1 0x20C9 + WGL_VIDEO_OUT_FIELD_2 0x20CA + WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB + WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + BOOL wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) + BOOL wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice) + BOOL wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo) + BOOL wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice) + BOOL wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer) + BOOL wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock) + DECLARE_HANDLE(HPVIDEODEV); diff --git a/Libraries/glew-2.3.1/auto/extensions/gl/WGL_OML_sync_control b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_OML_sync_control new file mode 100644 index 0000000..6129270 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/extensions/gl/WGL_OML_sync_control @@ -0,0 +1,10 @@ +WGL_OML_sync_control +https://www.khronos.org/registry/OpenGL/extensions/OML/WGL_OML_sync_control.txt +WGL_OML_sync_control + + BOOL wglGetMscRateOML (HDC hdc, INT32* numerator, INT32* denominator) + BOOL wglGetSyncValuesOML (HDC hdc, INT64* ust, INT64* msc, INT64* sbc) + INT64 wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) + INT64 wglSwapLayerBuffersMscOML (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) + BOOL wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64* msc, INT64* sbc) + BOOL wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64* ust, INT64* msc, INT64* sbc) diff --git a/Libraries/glew-2.3.1/auto/src/eglew_head.h b/Libraries/glew-2.3.1/auto/src/eglew_head.h new file mode 100644 index 0000000..1a628c3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/eglew_head.h @@ -0,0 +1,86 @@ +#ifndef __eglew_h__ +#define __eglew_h__ +#define __EGLEW_H__ + +#ifdef __eglext_h_ +#error eglext.h included before eglew.h +#endif + +#if defined(__egl_h_) +#error egl.h included before eglew.h +#endif + +#define __eglext_h_ + +#define __egl_h_ + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY +#endif +#ifndef EGLAPI +#define EGLAPI extern +#endif + +/* EGL Types */ +#include + +#include +#include + +#ifndef GLEW_INCLUDE +# include +#else +# include GLEW_INCLUDE +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef int32_t EGLint; + +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); + +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; + +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; + +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +typedef void *EGLImageKHR; +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +typedef int EGLNativeFileDescriptorKHR; +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void *EGLDeviceEXT; +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +typedef khronos_utime_nanoseconds_t EGLuint64NV; +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; + +struct EGLClientPixmapHI; +struct AHardwareBuffer; + +/* Wayland types for WL_bind_wayland_display purposes */ +struct wl_buffer; +struct wl_display; +struct wl_resource; + +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); diff --git a/Libraries/glew-2.3.1/auto/src/eglew_mid.h b/Libraries/glew-2.3.1/auto/src/eglew_mid.h new file mode 100644 index 0000000..f94a149 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/eglew_mid.h @@ -0,0 +1,4 @@ +/* ------------------------------------------------------------------------- */ + +#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT diff --git a/Libraries/glew-2.3.1/auto/src/eglew_tail.h b/Libraries/glew-2.3.1/auto/src/eglew_tail.h new file mode 100644 index 0000000..a91a76e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/eglew_tail.h @@ -0,0 +1,15 @@ +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); +GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); + +#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define EGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __eglew_h__ */ diff --git a/Libraries/glew-2.3.1/auto/src/footer.html b/Libraries/glew-2.3.1/auto/src/footer.html new file mode 100644 index 0000000..3adb9c1 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/footer.html @@ -0,0 +1,4 @@ + + + + diff --git a/Libraries/glew-2.3.1/auto/src/glew.rc b/Libraries/glew-2.3.1/auto/src/glew.rc new file mode 100644 index 0000000..3a2fb7d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew.rc @@ -0,0 +1,136 @@ + +#include + +#ifdef GLEW_STATIC +# ifdef _DEBUG +# define FILENAME "glew32sd.dll" +# else +# define FILENAME "glew32s.dll" +# endif +#else +# ifdef _DEBUG +# define FILENAME "glew32d.dll" +# else +# define FILENAME "glew32.dll" +# endif +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +#ifdef GLEW_STATIC +FILETYPE VFT_STATIC_LIB +#else +FILETYPE VFT_DLL +#endif +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2008-2025, Nigel Stewart \r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0" + VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "InternalName", "GLEW\0" + VALUE "LegalCopyright", "(C) 2002-2019 Nigel Stewart & Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/Libraries/glew-2.3.1/auto/src/glew_head.c b/Libraries/glew-2.3.1/auto/src/glew_head.c new file mode 100644 index 0000000..96fdb6a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_head.c @@ -0,0 +1,297 @@ +#ifndef GLEW_INCLUDE +# include +#else +# include GLEW_INCLUDE +#endif + +#if defined(GLEW_OSMESA) +# define GLAPI extern +# ifndef APIENTRY +# define APIENTRY +# define GLEW_APIENTRY_DEFINED +# endif +# include +# ifdef GLEW_APIENTRY_DEFINED +# undef APIENTRY +# undef GLEW_APIENTRY_DEFINED +# endif +#elif defined(GLEW_EGL) +# include +#elif defined(_WIN32) +/* + * If NOGDI is defined, wingdi.h won't be included by windows.h, and thus + * wglGetProcAddress won't be declared. It will instead be implicitly declared, + * potentially incorrectly, which we don't want. + */ +# if defined(NOGDI) +# undef NOGDI +# endif +# include +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include +#endif + +#include /* For size_t */ + +#if defined(GLEW_EGL) +#elif defined(GLEW_REGAL) + +/* In GLEW_REGAL mode we call directly into the linked + libRegal.so glGetProcAddressREGAL for looking up + the GL function pointers. */ + +# undef glGetProcAddressREGAL +# ifdef WIN32 +extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); +static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# else +extern void * glGetProcAddressREGAL(const GLchar *name); +static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# endif +# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include +#include +#include + +#if defined(MAC_OS_X_VERSION_10_3) && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* defined(MAC_OS_X_VERSION_10_3) && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(GLEW_REGAL) +# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) +#elif defined(GLEW_OSMESA) +# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) +#elif defined(GLEW_EGL) +# define glewGetProcAddress(name) eglGetProcAddress((const char *)name) +#elif defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#elif defined(__native_client__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif + +/* + * Redefine GLEW_GET_VAR etc without const cast + */ + +#undef GLEW_GET_VAR +# define GLEW_GET_VAR(x) (x) + +#ifdef WGLEW_GET_VAR +# undef WGLEW_GET_VAR +# define WGLEW_GET_VAR(x) (x) +#endif /* WGLEW_GET_VAR */ + +#ifdef GLXEW_GET_VAR +# undef GLXEW_GET_VAR +# define GLXEW_GET_VAR(x) (x) +#endif /* GLXEW_GET_VAR */ + +#ifdef EGLEW_GET_VAR +# undef EGLEW_GET_VAR +# define EGLEW_GET_VAR(x) (x) +#endif /* EGLEW_GET_VAR */ + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ + +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return i; +} + +static GLuint _glewStrCopy(char *d, const char *s, char c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; } + d[i] = '\0'; + return i; +} + +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} +#endif +#endif + +static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} +#endif +#endif diff --git a/Libraries/glew-2.3.1/auto/src/glew_head.h b/Libraries/glew-2.3.1/auto/src/glew_head.h new file mode 100644 index 0000000..3e2757e --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_head.h @@ -0,0 +1,1140 @@ +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__gl_gl_h_) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) || defined(__gl_glext_h_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define _GL_H +#define __gl_gl_h_ +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_glext_h_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* and */ +#ifdef APIENTRY +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif +#else +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# ifndef GLAPIENTRY +# define GLAPIENTRY __stdcall +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY __stdcall +# endif +# else +# define APIENTRY +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#if defined(__APPLE__) || defined(__linux__) +/* GCC12 errors out when including with __cplusplus < 201103L */ +# if defined(__cplusplus) && __cplusplus >= 201103L +# include +# include +# else +# include +# include +# endif +#else + +# include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +# if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +# include +# else +# include +# endif +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#endif /* _WIN32 */ + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#define GLEW_VAR_EXPORT GLEWAPI +#define GLEW_FUN_EXPORT GLEWAPI + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +typedef void *GLeglImageOES; /* GL_EXT_EGL_image_storage */ + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + diff --git a/Libraries/glew-2.3.1/auto/src/glew_init_egl.c b/Libraries/glew-2.3.1/auto/src/glew_init_egl.c new file mode 100644 index 0000000..1502ef6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_init_egl.c @@ -0,0 +1,45 @@ + /* ------------------------------------------------------------------------ */ + +GLboolean eglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum eglewInit (EGLDisplay display) +{ + EGLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + PFNEGLINITIALIZEPROC initialize = NULL; + PFNEGLQUERYSTRINGPROC queryString = NULL; + + /* Load necessary entry points */ + initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize"); + queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString"); + if (!initialize || !queryString) + return 1; + + /* query EGL version */ + if (initialize(display, &major, &minor) != EGL_TRUE) + return 1; + + EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE; + + /* query EGL extension string */ + extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ diff --git a/Libraries/glew-2.3.1/auto/src/glew_init_gl.c b/Libraries/glew-2.3.1/auto/src/glew_init_gl.c new file mode 100644 index 0000000..53a5885 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_init_gl.c @@ -0,0 +1,209 @@ +/* ------------------------------------------------------------------------- */ + +static int _glewExtensionCompare(const char *s1, const char *s2) +{ + /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */ + while (*s1 || *s2) + { + if (*s1 > *s2) + return 1; + if (*s1 < *s2) + return -1; + s1++; + s2++; + } + return 0; +} + +static ptrdiff_t _glewBsearchExtension(const char* name) +{ + ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2; + + while (lo <= hi) + { + ptrdiff_t mid = (lo + hi) / 2; + const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]); + if (cmp < 0) hi = mid - 1; + else if (cmp > 0) lo = mid + 1; + else return mid; + } + return -1; +} + +static GLboolean *_glewGetExtensionString(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return &_glewExtensionString[n]; + return NULL; +} + +static GLboolean *_glewGetExtensionEnable(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return _glewExtensionEnabled[n]; + return NULL; +} + +static const char *_glewNextSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j!=' ' && *j) ++j; + return j; +} + +static const char *_glewNextNonSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j==' ') ++j; + return j; +} + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + GLboolean *enable = _glewGetExtensionString(name); + if (enable) + return *enable; + return GL_FALSE; +} + +/* ------------------------------------------------------------------------- */ + +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); + +GLenum GLEWAPIENTRY glewContextInit (void) +{ + PFNGLGETSTRINGPROC getString; + const GLubyte* s; + GLuint dot; + GLint major, minor; + + #ifdef _WIN32 + getString = glGetString; + #else + getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); + if (!getString) + return GLEW_ERROR_NO_GL_VERSION; + #endif + + /* query opengl version */ + s = getString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + GLEW_VERSION_4_6 = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_5 = GLEW_VERSION_4_6 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + { + size_t i; + for (i = 0; i < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++i) + _glewExtensionString[i] = GL_FALSE; + } + + if (GLEW_VERSION_3_0) + { + GLint n = 0; + GLint i; + PFNGLGETINTEGERVPROC getIntegerv; + PFNGLGETSTRINGIPROC getStringi; + const char *ext; + GLboolean *enable; + + #ifdef _WIN32 + getIntegerv = glGetIntegerv; + #else + getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); + #endif + + if (getIntegerv) + getIntegerv(GL_NUM_EXTENSIONS, &n); + + /* glGetStringi is OpenGL 3.0 */ + getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); + if (getStringi) + for (i = 0; i= (ptrdiff_t) sizeof(ext)) + continue; + _glewStrCopy(ext, i, ' '); + + /* Based on extension string(s), glewGetExtension purposes */ + enable = _glewGetExtensionString(ext); + if (enable) + *enable = GL_TRUE; + + /* Based on extension string(s), experimental mode, glewIsSupported purposes */ + enable = _glewGetExtensionEnable(ext); + if (enable) + *enable = GL_TRUE; + } + } + } diff --git a/Libraries/glew-2.3.1/auto/src/glew_init_glx.c b/Libraries/glew-2.3.1/auto/src/glew_init_glx.c new file mode 100644 index 0000000..0dbd2cf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_init_glx.c @@ -0,0 +1,57 @@ +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum glxewInit (void) +{ + Display* display; + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* check for a display */ + display = glXGetCurrentDisplay(); + if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY; + /* initialize flags */ + GLXEW_VERSION_1_0 = GL_TRUE; + GLXEW_VERSION_1_1 = GL_TRUE; + GLXEW_VERSION_1_2 = GL_TRUE; + GLXEW_VERSION_1_3 = GL_TRUE; + GLXEW_VERSION_1_4 = GL_TRUE; + /* query GLX version */ + glXQueryVersion(display, &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + GLXEW_VERSION_1_4 = GL_FALSE; + break; + case 2: + GLXEW_VERSION_1_4 = GL_FALSE; + GLXEW_VERSION_1_3 = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ diff --git a/Libraries/glew-2.3.1/auto/src/glew_init_tail.c b/Libraries/glew-2.3.1/auto/src/glew_init_tail.c new file mode 100644 index 0000000..35af262 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_init_tail.c @@ -0,0 +1,79 @@ +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"No GLX display", + (const GLubyte*)"Unknown error" + }; + const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"GLEW_VERSION_STRING", + (const GLubyte*)"GLEW_VERSION_MAJOR_STRING", + (const GLubyte*)"GLEW_VERSION_MINOR_STRING", + (const GLubyte*)"GLEW_VERSION_MICRO_STRING" + }; + const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; +#if defined(GLEW_EGL) + PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL; +#endif + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(GLEW_EGL) + getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay"); + return eglewInit(getCurrentDisplay()); +#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) + return r; +#elif defined(_WIN32) + return wglewInit(); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ + return glxewInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__) +/* GCC requires a DLL entry point even without any standard library included. */ +/* Types extracted from windows.h to avoid polluting the rest of the file. */ +int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) +{ + (void) instance; + (void) reason; + (void) reserved; + return 1; +} +#endif + +#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__clang__) +/* Windows mingw clang requires a DLL entry point */ +int __stdcall _DllMainCRTStartup(void* instance, unsigned reason, void* reserved) +{ + (void) instance; + (void) reason; + (void) reserved; + return 1; +} +#endif diff --git a/Libraries/glew-2.3.1/auto/src/glew_init_wgl.c b/Libraries/glew-2.3.1/auto/src/glew_init_wgl.c new file mode 100644 index 0000000..689e736 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_init_wgl.c @@ -0,0 +1,41 @@ +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum GLEWAPIENTRY wglewInit (void) +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; diff --git a/Libraries/glew-2.3.1/auto/src/glew_license.h b/Libraries/glew-2.3.1/auto/src/glew_license.h new file mode 100644 index 0000000..b3c62b3 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_license.h @@ -0,0 +1,32 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2025, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + diff --git a/Libraries/glew-2.3.1/auto/src/glew_str_egl.c b/Libraries/glew-2.3.1/auto/src/glew_str_egl.c new file mode 100644 index 0000000..f0c52f9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_str_egl.c @@ -0,0 +1,17 @@ + } + ret = (len == 0); + } + return ret; +} + +#elif defined(GLEW_EGL) + +GLboolean eglewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4)) + { diff --git a/Libraries/glew-2.3.1/auto/src/glew_str_glx.c b/Libraries/glew-2.3.1/auto/src/glew_str_glx.c new file mode 100644 index 0000000..893d741 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_str_glx.c @@ -0,0 +1,17 @@ + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +GLboolean glxewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { diff --git a/Libraries/glew-2.3.1/auto/src/glew_str_head.c b/Libraries/glew-2.3.1/auto/src/glew_str_head.c new file mode 100644 index 0000000..fed3a0f --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_str_head.c @@ -0,0 +1,9 @@ +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { diff --git a/Libraries/glew-2.3.1/auto/src/glew_str_tail.c b/Libraries/glew-2.3.1/auto/src/glew_str_tail.c new file mode 100644 index 0000000..caa9572 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_str_tail.c @@ -0,0 +1,7 @@ + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/Libraries/glew-2.3.1/auto/src/glew_str_wgl.c b/Libraries/glew-2.3.1/auto/src/glew_str_wgl.c new file mode 100644 index 0000000..db67b51 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_str_wgl.c @@ -0,0 +1,17 @@ + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) + +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { diff --git a/Libraries/glew-2.3.1/auto/src/glew_tail.h b/Libraries/glew-2.3.1/auto/src/glew_tail.h new file mode 100644 index 0000000..65c449a --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glew_tail.h @@ -0,0 +1,69 @@ +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ +#define GLEW_ERROR_NO_GLX_DISPLAY 4 /* Need GLX display for GLX support */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* ------------------------------------------------------------------------- */ + +/* GLEW version info */ + +/* +VERSION GLEW_VERSION_STRING +VERSION_MAJOR GLEW_VERSION_MAJOR_STRING +VERSION_MINOR GLEW_VERSION_MINOR_STRING +VERSION_MICRO GLEW_VERSION_MICRO_STRING +*/ + +/* API */ +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#ifndef GLEW_GET_VAR +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLEW_GET_FUN +#define GLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/Libraries/glew-2.3.1/auto/src/glewinfo.rc b/Libraries/glew-2.3.1/auto/src/glewinfo.rc new file mode 100644 index 0000000..6833e24 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glewinfo.rc @@ -0,0 +1,124 @@ + +#include + +#ifdef _DEBUG +# define FILENAME "glewinfod.exe" +#else +# define FILENAME "glewinfo.exe" +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +FILETYPE VFT_APP +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2008-2025, Nigel Stewart \r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "Utility for verifying extension entry points\0" + VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "InternalName", "glewinfo\0" + VALUE "LegalCopyright", "(C) 2002-2019 Nigel Stewart & Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/Libraries/glew-2.3.1/auto/src/glewinfo_egl.c b/Libraries/glew-2.3.1/auto/src/glewinfo_egl.c new file mode 100644 index 0000000..b73256b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glewinfo_egl.c @@ -0,0 +1,6 @@ +} + +#elif defined(GLEW_EGL) + +static void eglewInfo (void) +{ diff --git a/Libraries/glew-2.3.1/auto/src/glewinfo_gl.c b/Libraries/glew-2.3.1/auto/src/glewinfo_gl.c new file mode 100644 index 0000000..9d7835d --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glewinfo_gl.c @@ -0,0 +1,7 @@ +/* ------------------------------------------------------------------------ */ + +static void glewInfo (void) +{ +#ifdef GL_VERSION_1_1 + _glewInfo_GL_VERSION_1_1(); +#endif /* GL_VERSION_1_1 */ diff --git a/Libraries/glew-2.3.1/auto/src/glewinfo_glx.c b/Libraries/glew-2.3.1/auto/src/glewinfo_glx.c new file mode 100644 index 0000000..7f98417 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glewinfo_glx.c @@ -0,0 +1,6 @@ +} + +#elif !defined(GLEW_EGL) && !defined(GLEW_OSMESA) /* _UNIX */ + +static void glxewInfo (void) +{ diff --git a/Libraries/glew-2.3.1/auto/src/glewinfo_head.c b/Libraries/glew-2.3.1/auto/src/glewinfo_head.c new file mode 100644 index 0000000..11b9f58 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glewinfo_head.c @@ -0,0 +1,101 @@ +#include +#include +#include +#include +#if defined(GLEW_EGL) +#include +#elif defined(GLEW_OSMESA) +#ifndef GLAPI +#define GLAPI extern +#endif +#ifndef APIENTRY +#define APIENTRY +#endif +#include +#elif defined(_WIN32) +#include +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#endif + +#if defined(__APPLE__) +#include +#endif + +#ifdef GLEW_REGAL +#include +#endif + +static FILE* f; + +/* Command-line parameters for GL context creation */ + +struct createParams +{ +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + int pixelformat; +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) + const char* display; + int visual; +#endif + int major, minor; /* GL context version number */ + + /* https://www.opengl.org/registry/specs/ARB/glx_create_context.txt */ + int profile; /* core = 1, compatibility = 2 */ + int flags; /* debug = 1, forward compatible = 2 */ + + /* GLEW experimental mode */ + int experimental; +}; + +GLboolean glewCreateContext (struct createParams *params); + +GLboolean glewParseArgs (int argc, char** argv, struct createParams *); + +void glewDestroyContext (void); + +/* ------------------------------------------------------------------------- */ + +static GLboolean glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) +{ + unsigned int i; + fprintf(f, "\n%s:", name); + for (i=0; i<62-strlen(name); i++) fprintf(f, " "); + fprintf(f, "%s ", def1 ? "OK" : "MISSING"); + if (def1 != def2) + fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); + if (def1 != def3) + fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); + else + fprintf(f, "\n"); + for (i=0; i] " +#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + "[-display ] " + "[-visual ] " +#endif + "[-version ] " + "[-profile core|compatibility] " + "[-flag debug|forward] " + "[-experimental]" + "\n"); + return 1; + } + + if (GL_TRUE == glewCreateContext(¶ms)) + { + fprintf(stderr, "Error: glewCreateContext failed\n"); + glewDestroyContext(); + return 1; + } + glewExperimental = params.experimental ? GL_TRUE : GL_FALSE; + err = glewInit(); + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + glewDestroyContext(); + return 1; + } + +#if defined(GLEW_EGL) + getString = (PFNGLGETSTRINGPROC) eglGetProcAddress("glGetString"); + if (!getString) + { + fprintf(stderr, "Error: eglGetProcAddress failed to fetch glGetString\n"); + glewDestroyContext(); + return 1; + } +#endif + +#if defined(_WIN32) +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + if (fopen_s(&f, "glewinfo.txt", "w") != 0) + f = stdout; +#else + f = fopen("glewinfo.txt", "w"); +#endif + if (f == NULL) f = stdout; +#else + f = stdout; +#endif + fprintf(f, "---------------------------\n"); + fprintf(f, " GLEW Extension Info\n"); + fprintf(f, "---------------------------\n\n"); + fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + fprintf(f, "Reporting capabilities of pixelformat %d\n", params.pixelformat); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", + params.display == NULL ? getenv("DISPLAY") : params.display, params.visual); +#endif +#if defined(GLEW_EGL) + fprintf(f, "Running on a %s from %s\n", + getString(GL_RENDERER), getString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", getString(GL_VERSION)); +#else + fprintf(f, "Running on a %s from %s\n", + glGetString(GL_RENDERER), glGetString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); +#endif + glewInfo(); +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) + eglewInfo(); +#elif defined(_WIN32) + wglewInfo(); +#else + glxewInfo(); +#endif + if (f != stdout) fclose(f); + glewDestroyContext(); + return 0; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewParseArgs (int argc, char** argv, struct createParams *params) +{ + int p = 0; + while (p < argc) + { + if (!strcmp(argv[p], "-version")) + { + if (++p >= argc) return GL_TRUE; +#if defined(__STDC_LIB_EXT1__) || (defined(_MSC_VER) && (_MSC_VER >= 1400)) + if (sscanf_s(argv[p++], "%d.%d", ¶ms->major, ¶ms->minor) != 2) return GL_TRUE; +#else + if (sscanf(argv[p++], "%d.%d", ¶ms->major, ¶ms->minor) != 2) return GL_TRUE; +#endif + } + else if (!strcmp(argv[p], "-profile")) + { + if (++p >= argc) return GL_TRUE; + if (strcmp("core", argv[p]) == 0) params->profile |= 1; + else if (strcmp("compatibility",argv[p]) == 0) params->profile |= 2; + else return GL_TRUE; + ++p; + } + else if (!strcmp(argv[p], "-flag")) + { + if (++p >= argc) return GL_TRUE; + if (strcmp("debug", argv[p]) == 0) params->flags |= 1; + else if (strcmp("forward",argv[p]) == 0) params->flags |= 2; + else return GL_TRUE; + ++p; + } +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + else if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + params->pixelformat = strtol(argv[p++], NULL, 0); + } +#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + else if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + params->display = argv[p++]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + params->visual = (int)strtol(argv[p++], NULL, 0); + } +#endif + else if (!strcmp(argv[p], "-experimental")) + { + params->experimental = 1; + ++p; + } + else + return GL_TRUE; + } + return GL_FALSE; +} + +/* ------------------------------------------------------------------------ */ + +#if defined(GLEW_EGL) +EGLDisplay display; +EGLContext ctx; + +/* See: http://stackoverflow.com/questions/12662227/opengl-es2-0-offscreen-context-for-fbo-rendering */ + +GLboolean glewCreateContext (struct createParams *params) +{ + EGLDeviceEXT devices[1]; + EGLint numDevices; + EGLSurface surface; + EGLint configAttribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RED_SIZE, 1, + EGL_GREEN_SIZE, 1, + EGL_BLUE_SIZE, 1, + EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, + EGL_NONE + }; + static const EGLint contextAttribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + static const EGLint pBufferAttribs[] = { + EGL_WIDTH, 128, + EGL_HEIGHT, 128, + EGL_NONE + }; + EGLConfig config; + EGLint numConfig; + EGLBoolean pBuffer; + + PFNEGLQUERYDEVICESEXTPROC queryDevices = NULL; + PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = NULL; + PFNEGLGETERRORPROC getError = NULL; + PFNEGLGETDISPLAYPROC getDisplay = NULL; + PFNEGLINITIALIZEPROC initialize = NULL; + PFNEGLBINDAPIPROC bindAPI = NULL; + PFNEGLCHOOSECONFIGPROC chooseConfig = NULL; + PFNEGLCREATEWINDOWSURFACEPROC createWindowSurface = NULL; + PFNEGLCREATECONTEXTPROC createContext = NULL; + PFNEGLMAKECURRENTPROC makeCurrent = NULL; + PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurface = NULL; + + (void) params; /* not used */ + + /* Load necessary entry points */ + queryDevices = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT"); + getPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT"); + getError = (PFNEGLGETERRORPROC) eglGetProcAddress("eglGetError"); + getDisplay = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay"); + initialize = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize"); + bindAPI = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI"); + chooseConfig = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig"); + createWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface"); + createPbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) eglGetProcAddress("eglCreatePbufferSurface"); + createContext = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext"); + makeCurrent = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent"); + if (!getError || !getDisplay || !initialize || !bindAPI || !chooseConfig || !createWindowSurface || !createContext || !makeCurrent) + return GL_TRUE; + + pBuffer = 0; + display = EGL_NO_DISPLAY; + if (queryDevices && getPlatformDisplay) + { + queryDevices(1, devices, &numDevices); + if (numDevices==1) + { + /* Nvidia EGL doesn't need X11 for p-buffer surface */ + display = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, devices[0], 0); + configAttribs[1] = EGL_PBUFFER_BIT; + pBuffer = 1; + } + } + if (display==EGL_NO_DISPLAY) + { + /* Fall-back to X11 surface, works on Mesa */ + display = getDisplay(EGL_DEFAULT_DISPLAY); + } + if (display == EGL_NO_DISPLAY) + return GL_TRUE; + + eglewInit(display); + + if (bindAPI(EGL_OPENGL_API) != EGL_TRUE) + return GL_TRUE; + + if (chooseConfig(display, configAttribs, &config, 1, &numConfig) != EGL_TRUE || (numConfig != 1)) + return GL_TRUE; + + ctx = createContext(display, config, EGL_NO_CONTEXT, pBuffer ? contextAttribs : NULL); + if (NULL == ctx) + return GL_TRUE; + + surface = EGL_NO_SURFACE; + /* Create a p-buffer surface if possible */ + if (pBuffer && createPbufferSurface) + { + surface = createPbufferSurface(display, config, pBufferAttribs); + } + /* Create a generic surface without a native window, if necessary */ + if (surface==EGL_NO_SURFACE) + { + surface = createWindowSurface(display, config, (EGLNativeWindowType) NULL, NULL); + } +#if 0 + if (surface == EGL_NO_SURFACE) + return GL_TRUE; +#endif + + if (makeCurrent(display, surface, surface, ctx) != EGL_TRUE) + return GL_TRUE; + + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + if (NULL != ctx) eglDestroyContext(display, ctx); +} + +#elif defined(GLEW_OSMESA) +OSMesaContext ctx; + +static const GLint osmFormat = GL_UNSIGNED_BYTE; +static const GLint osmWidth = 640; +static const GLint osmHeight = 480; +static GLubyte *osmPixels = NULL; + +GLboolean glewCreateContext (struct createParams *params) +{ + (void) params; /* not used */ + + ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + if (NULL == ctx) return GL_TRUE; + if (NULL == osmPixels) + { + osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); + } + if (!OSMesaMakeCurrent(ctx, osmPixels, osmFormat, osmWidth, osmHeight)) + { + return GL_TRUE; + } + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + if (NULL != ctx) OSMesaDestroyContext(ctx); +} + +#elif defined(_WIN32) + +HWND wnd = NULL; +HDC dc = NULL; +HGLRC rc = NULL; + +GLboolean glewCreateContext (struct createParams* params) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); + if (NULL == wnd) return GL_TRUE; + /* get the device context */ + dc = GetDC(wnd); + if (NULL == dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (params->pixelformat == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + params->pixelformat = ChoosePixelFormat(dc, &pfd); + if (params->pixelformat == 0) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(dc, params->pixelformat, &pfd)) return GL_TRUE; + /* create rendering context */ + rc = wglCreateContext(dc); + if (NULL == rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; + if (params->major || params->profile || params->flags) + { + HGLRC oldRC = rc; + int contextAttrs[20]; + int i; + + wglewInit(); + + /* Intel HD 3000 has WGL_ARB_create_context, but not WGL_ARB_create_context_profile */ + if (!wglewGetExtension("WGL_ARB_create_context")) + return GL_TRUE; + + i = 0; + if (params->major) + { + contextAttrs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; + contextAttrs[i++] = params->major; + contextAttrs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; + contextAttrs[i++] = params->minor; + } + if (params->profile) + { + contextAttrs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; + contextAttrs[i++] = params->profile; + } + if (params->flags) + { + contextAttrs[i++] = WGL_CONTEXT_FLAGS_ARB; + contextAttrs[i++] = params->flags; + } + contextAttrs[i++] = 0; + rc = wglCreateContextAttribsARB(dc, 0, contextAttrs); + + if (NULL == rc) return GL_TRUE; + if (!wglMakeCurrent(dc, rc)) return GL_TRUE; + + wglDeleteContext(oldRC); + } + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + if (NULL != rc) wglMakeCurrent(NULL, NULL); + if (NULL != rc) wglDeleteContext(rc); + if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); + if (NULL != wnd) DestroyWindow(wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#include +#include + +CGLContextObj ctx, octx; + +GLboolean glewCreateContext (struct createParams *params) +{ + CGLPixelFormatAttribute contextAttrs[20]; + int i; + CGLPixelFormatObj pf; + GLint npix; + CGLError error; + + i = 0; + contextAttrs[i++] = kCGLPFAAccelerated; /* No software rendering */ + + /* MAC_OS_X_VERSION_10_7 == 1070 */ + #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070 + if (params->profile & GL_CONTEXT_CORE_PROFILE_BIT) + { + if ((params->major==3 && params->minor>=2) || params->major>3) + { + contextAttrs[i++] = kCGLPFAOpenGLProfile; /* OSX 10.7 Lion onwards */ + contextAttrs[i++] = (CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core; /* 3.2 Core Context */ + } + } + #endif + + contextAttrs[i++] = 0; + + error = CGLChoosePixelFormat(contextAttrs, &pf, &npix); + if (error) return GL_TRUE; + error = CGLCreateContext(pf, NULL, &ctx); + if (error) return GL_TRUE; + CGLReleasePixelFormat(pf); + octx = CGLGetCurrentContext(); + error = CGLSetCurrentContext(ctx); + if (error) return GL_TRUE; + /* Needed for Regal on the Mac */ + #if defined(GLEW_REGAL) && defined(__APPLE__) + RegalMakeCurrent(ctx); + #endif + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + CGLSetCurrentContext(octx); + CGLReleaseContext(ctx); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__HAIKU__) + +GLboolean glewCreateContext (struct createParams *params) +{ + /* TODO: Haiku: We need to call C++ code here */ + (void) params; /* not used */ + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + /* TODO: Haiku: We need to call C++ code here */ +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +Display* dpy = NULL; +XVisualInfo* vi = NULL; +XVisualInfo* vis = NULL; +GLXContext ctx = NULL; +Window wnd = 0; +Colormap cmap = 0; + +GLboolean glewCreateContext (struct createParams *params) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* open display */ + dpy = XOpenDisplay(params->display); + if (NULL == dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + if (params->visual == -1) + { + vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); + if (NULL == vi) return GL_TRUE; + params->visual = (int)XVisualIDFromVisual(vi->visual); + } + else + { + int n_vis, i; + vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); + for (i=0; ivisual) + vi = &vis[i]; + } + if (vi == NULL) return GL_TRUE; + } + /* create context */ + ctx = glXCreateContext(dpy, vi, None, True); + if (NULL == ctx) return GL_TRUE; + /* create window */ + /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ + cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = cmap; + wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), + 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + if (params->major || params->profile || params->flags) + { + GLXContext oldCtx = ctx; + GLXFBConfig *FBConfigs; + int FBConfigAttrs[] = { GLX_FBCONFIG_ID, 0, None }; + int contextAttrs[20]; + int nelems, i; + + glxewInit(); + + if (!glxewGetExtension("GLX_ARB_create_context")) + return GL_TRUE; + + if (glXQueryContext(dpy, oldCtx, GLX_FBCONFIG_ID, &FBConfigAttrs[1])) + return GL_TRUE; + FBConfigs = glXChooseFBConfig(dpy, vi->screen, FBConfigAttrs, &nelems); + + if (nelems < 1) + return GL_TRUE; + + i = 0; + if (params->major) + { + contextAttrs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB; + contextAttrs[i++] = params->major; + contextAttrs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB; + contextAttrs[i++] = params->minor; + } + if (params->profile) + { + contextAttrs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB; + contextAttrs[i++] = params->profile; + } + if (params->flags) + { + contextAttrs[i++] = GLX_CONTEXT_FLAGS_ARB; + contextAttrs[i++] = params->flags; + } + contextAttrs[i++] = None; + ctx = glXCreateContextAttribsARB(dpy, *FBConfigs, NULL, True, contextAttrs); + + if (NULL == ctx) return GL_TRUE; + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + + glXDestroyContext(dpy, oldCtx); + + XFree(FBConfigs); + } + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); + if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); + if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); + if (NULL != vis) + XFree(vis); + else if (NULL != vi) + XFree(vi); + if (NULL != dpy) XCloseDisplay(dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ diff --git a/Libraries/glew-2.3.1/auto/src/glewinfo_wgl.c b/Libraries/glew-2.3.1/auto/src/glewinfo_wgl.c new file mode 100644 index 0000000..9405667 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glewinfo_wgl.c @@ -0,0 +1,8 @@ +} + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) + +static void wglewInfo () +{ diff --git a/Libraries/glew-2.3.1/auto/src/glxew_head.h b/Libraries/glew-2.3.1/auto/src/glxew_head.h new file mode 100644 index 0000000..414dc1b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glxew_head.h @@ -0,0 +1,111 @@ +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include + +#ifndef GLEW_INCLUDE +# include +#else +# include GLEW_INCLUDE +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + diff --git a/Libraries/glew-2.3.1/auto/src/glxew_mid.h b/Libraries/glew-2.3.1/auto/src/glxew_mid.h new file mode 100644 index 0000000..7fcf5d6 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glxew_mid.h @@ -0,0 +1,4 @@ +/* ------------------------------------------------------------------------- */ + +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT diff --git a/Libraries/glew-2.3.1/auto/src/glxew_tail.h b/Libraries/glew-2.3.1/auto/src/glxew_tail.h new file mode 100644 index 0000000..aac6dbf --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/glxew_tail.h @@ -0,0 +1,20 @@ +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY glxewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#ifndef GLXEW_GET_VAR +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLXEW_GET_FUN +#define GLXEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/Libraries/glew-2.3.1/auto/src/header.html b/Libraries/glew-2.3.1/auto/src/header.html new file mode 100644 index 0000000..f3a26b9 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/header.html @@ -0,0 +1,94 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

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Last Update: 01-24-2026
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The OpenGL Extension Wrangler Library (GLEW)

+ + + + diff --git a/Libraries/glew-2.3.1/auto/src/khronos_license.h b/Libraries/glew-2.3.1/auto/src/khronos_license.h new file mode 100644 index 0000000..420cd72 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/khronos_license.h @@ -0,0 +1,23 @@ +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + diff --git a/Libraries/glew-2.3.1/auto/src/mesa_license.h b/Libraries/glew-2.3.1/auto/src/mesa_license.h new file mode 100644 index 0000000..3350cca --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/mesa_license.h @@ -0,0 +1,24 @@ +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + diff --git a/Libraries/glew-2.3.1/auto/src/visualinfo.rc b/Libraries/glew-2.3.1/auto/src/visualinfo.rc new file mode 100644 index 0000000..b7cd48b --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/visualinfo.rc @@ -0,0 +1,124 @@ + +#include + +#ifdef _DEBUG +# define FILENAME "visualinfod.exe" +#else +# define FILENAME "visualinfo.exe" +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +FILETYPE VFT_APP +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2008-2025, Nigel Stewart \r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "Utility for listing pixelformat capabilities\0" + VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "InternalName", "visualinfo\0" + VALUE "LegalCopyright", "(C) 2002-2019 Nigel Stewart & Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/Libraries/glew-2.3.1/auto/src/wglew_head.h b/Libraries/glew-2.3.1/auto/src/wglew_head.h new file mode 100644 index 0000000..df88503 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/wglew_head.h @@ -0,0 +1,36 @@ +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + diff --git a/Libraries/glew-2.3.1/auto/src/wglew_mid.h b/Libraries/glew-2.3.1/auto/src/wglew_mid.h new file mode 100644 index 0000000..25b1037 --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/wglew_mid.h @@ -0,0 +1,4 @@ +/* ------------------------------------------------------------------------- */ + +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT diff --git a/Libraries/glew-2.3.1/auto/src/wglew_tail.h b/Libraries/glew-2.3.1/auto/src/wglew_tail.h new file mode 100644 index 0000000..411e0eb --- /dev/null +++ b/Libraries/glew-2.3.1/auto/src/wglew_tail.h @@ -0,0 +1,22 @@ +/* ------------------------------------------------------------------------- */ + +GLEWAPI GLenum GLEWAPIENTRY wglewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#ifndef WGLEW_GET_VAR +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef WGLEW_GET_FUN +#define WGLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/Libraries/glew-2.3.1/bin/Debug/x64/glew32d.pdb b/Libraries/glew-2.3.1/bin/Debug/x64/glew32d.pdb new file mode 100644 index 0000000..0781b75 Binary files /dev/null and b/Libraries/glew-2.3.1/bin/Debug/x64/glew32d.pdb differ diff --git a/Libraries/glew-2.3.1/bin/Debug/x64/glewinfod.pdb b/Libraries/glew-2.3.1/bin/Debug/x64/glewinfod.pdb new file mode 100644 index 0000000..453a85c Binary files /dev/null and b/Libraries/glew-2.3.1/bin/Debug/x64/glewinfod.pdb differ diff --git a/Libraries/glew-2.3.1/bin/Debug/x64/visualinfod.pdb b/Libraries/glew-2.3.1/bin/Debug/x64/visualinfod.pdb new file mode 100644 index 0000000..eacf37d Binary files /dev/null and b/Libraries/glew-2.3.1/bin/Debug/x64/visualinfod.pdb differ diff --git a/Libraries/glew-2.3.1/bin/Release/x64/glew32.pdb b/Libraries/glew-2.3.1/bin/Release/x64/glew32.pdb new file mode 100644 index 0000000..97799c0 Binary files /dev/null and b/Libraries/glew-2.3.1/bin/Release/x64/glew32.pdb differ diff --git a/Libraries/glew-2.3.1/bin/Release/x64/glewinfo.pdb b/Libraries/glew-2.3.1/bin/Release/x64/glewinfo.pdb new file mode 100644 index 0000000..876f4a8 Binary files /dev/null and b/Libraries/glew-2.3.1/bin/Release/x64/glewinfo.pdb differ diff --git a/Libraries/glew-2.3.1/bin/Release/x64/visualinfo.pdb b/Libraries/glew-2.3.1/bin/Release/x64/visualinfo.pdb new file mode 100644 index 0000000..772dd27 Binary files /dev/null and b/Libraries/glew-2.3.1/bin/Release/x64/visualinfo.pdb differ diff --git a/Libraries/glew-2.3.1/build/cmake/CMakeLists.txt b/Libraries/glew-2.3.1/build/cmake/CMakeLists.txt new file mode 100644 index 0000000..5649972 --- /dev/null +++ b/Libraries/glew-2.3.1/build/cmake/CMakeLists.txt @@ -0,0 +1,267 @@ +cmake_minimum_required(VERSION 3.16) +project(glew LANGUAGES C) + +if ( NOT DEFINED CMAKE_BUILD_TYPE ) + set( CMAKE_BUILD_TYPE Release CACHE STRING "Build type" ) +endif () + +include(GNUInstallDirs) + +set(CMAKE_DEBUG_POSTFIX d) + +option (BUILD_UTILS "utilities" ON) +option (GLEW_REGAL "Regal mode" OFF) +option (GLEW_OSMESA "OSMesa mode" OFF) +if (APPLE) + option (BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF) +endif () +option (GLEW_X11 "X11 mode" ON) +option (GLEW_EGL "EGL mode" OFF) +option (BUILD_SHARED_LIBS "install/link shared instead of static libs" ON) + +set (GLEW_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../..) + +# get version from config/version +file (STRINGS ${GLEW_DIR}/config/version _VERSION_MAJOR_STRING REGEX "GLEW_MAJOR[ ]*=[ ]*[0-9]+.*") +string (REGEX REPLACE "GLEW_MAJOR[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_MAJOR ${_VERSION_MAJOR_STRING}) +file (STRINGS ${GLEW_DIR}/config/version _VERSION_MINOR_STRING REGEX "GLEW_MINOR[ ]*=[ ]*[0-9]+.*") +string (REGEX REPLACE "GLEW_MINOR[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_MINOR ${_VERSION_MINOR_STRING}) +file (STRINGS ${GLEW_DIR}/config/version _VERSION_PATCH_STRING REGEX "GLEW_MICRO[ ]*=[ ]*[0-9]+.*") +string (REGEX REPLACE "GLEW_MICRO[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_PATCH ${_VERSION_PATCH_STRING}) +set (GLEW_VERSION ${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}) + +if (NOT GLEW_CUSTOM_OUTPUT_DIRS) + set (CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) + set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) + set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) +endif() + +find_package (OpenGL REQUIRED) + +# prefer GLVND +if (OPENGL_opengl_LIBRARY) + set (GLEW_LIBRARIES ${OPENGL_opengl_LIBRARY}) +else () + set (GLEW_LIBRARIES ${OPENGL_gl_LIBRARY}) +endif () + +# X11 required except for Windows and Apple OSX platforms +if (GLEW_X11 AND NOT WIN32 AND NOT APPLE) + find_package (X11) + list (APPEND GLEW_LIBRARIES ${OPENGL_glx_LIBRARY} ${X11_LIBRARIES}) +endif() + +if (WIN32) + set (GLEW_LIB_NAME glew32) +else () + set (GLEW_LIB_NAME GLEW) + set (DLL_PREFIX lib) +endif () + +add_definitions (-DGLEW_NO_GLU) + +#### Regal mode #### + +if (GLEW_REGAL) + if (WIN32) + set (REGAL_LIB_NAME regal32) + else () + set (REGAL_LIB_NAME Regal) + endif () + add_definitions (-DGLEW_REGAL) + set (GLEW_LIBRARIES ${REGAL_LIB_NAME}) +endif () + +#### OSMesa mode #### + +if (GLEW_OSMESA) + if (WIN32) + set (OSMESA_LIB_NAME osmesa) + else () + set (OSMESA_LIB_NAME OSMesa) + endif () + add_definitions (-DGLEW_OSMESA) + list (APPEND GLEW_LIBRARIES ${OSMESA_LIB_NAME}) + set (X11_LIBRARIES) +endif () + +#### EGL #### + +if (GLEW_EGL AND UNIX) + add_definitions (-DGLEW_EGL) + if (NOT OpenGL_EGL_FOUND) + message (FATAL_ERROR "EGL library set but not found.") + endif () + list (APPEND GLEW_LIBRARIES ${OPENGL_egl_LIBRARY}) +endif () + +#### GLEW #### + +include_directories (${GLEW_DIR}/include ${X11_INCLUDE_DIR}) + +set (GLEW_PUBLIC_HEADERS_FILES + ${GLEW_DIR}/include/GL/wglew.h + ${GLEW_DIR}/include/GL/glew.h + ${GLEW_DIR}/include/GL/glxew.h + ${GLEW_DIR}/include/GL/eglew.h +) +set (GLEW_SRC_FILES ${GLEW_DIR}/src/glew.c) + +if (WIN32) + list (APPEND GLEW_SRC_FILES ${GLEW_DIR}/build/glew.rc) +endif () + +add_library (glew SHARED ${GLEW_PUBLIC_HEADERS_FILES} ${GLEW_SRC_FILES}) +set_target_properties (glew PROPERTIES COMPILE_DEFINITIONS "GLEW_BUILD" OUTPUT_NAME "${GLEW_LIB_NAME}" PREFIX "${DLL_PREFIX}" + VERSION ${GLEW_VERSION} + SOVERSION ${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}) +add_library (glew_s STATIC ${GLEW_PUBLIC_HEADERS_FILES} ${GLEW_SRC_FILES}) +set_target_properties (glew_s PROPERTIES COMPILE_DEFINITIONS "GLEW_STATIC" OUTPUT_NAME "${GLEW_LIB_NAME}" PREFIX lib) + +if (MSVC) + # add options from visual studio project + target_compile_definitions (glew PRIVATE "GLEW_BUILD;VC_EXTRALEAN") + target_compile_definitions (glew_s PRIVATE "GLEW_STATIC;VC_EXTRALEAN") + if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(i?86|x86|x86_32)$") + target_link_libraries (glew LINK_PRIVATE -BASE:0x62AA0000) + endif() + # kill security checks which are dependent on stdlib + target_compile_options (glew PRIVATE -GS-) + target_compile_options (glew_s PRIVATE -GS-) + # remove stdlib dependency + target_link_libraries (glew LINK_PRIVATE -nodefaultlib -noentry) + target_link_libraries (glew LINK_PRIVATE libvcruntime.lib) + target_link_libraries (glew LINK_PRIVATE msvcrt.lib ) + string(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) +elseif (WIN32 AND ((CMAKE_C_COMPILER_ID MATCHES "GNU") OR (CMAKE_C_COMPILER_ID MATCHES "Clang"))) + # remove stdlib dependency on windows with GCC and Clang (for similar reasons + # as to MSVC - to allow it to be used with any Windows compiler) + target_compile_options (glew PRIVATE -fno-builtin -fno-stack-protector) + target_compile_options (glew_s PRIVATE -fno-builtin -fno-stack-protector) + target_link_libraries (glew LINK_PRIVATE -nostdlib) +endif () + +if (BUILD_FRAMEWORK) + set_target_properties(glew PROPERTIES + FRAMEWORK TRUE + FRAMEWORK_VERSION ${GLEW_VERSION} + MACOSX_FRAMEWORK_IDENTIFIER net.sourceforge.glew + MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${GLEW_VERSION} + MACOSX_FRAMEWORK_BUNDLE_VERSION ${GLEW_VERSION} + XCODE_ATTRIBUTE_INSTALL_PATH "@rpath" + PUBLIC_HEADER "${GLEW_PUBLIC_HEADERS_FILES}" + OUTPUT_NAME GLEW + ) +endif() + +target_link_libraries (glew LINK_PUBLIC ${GLEW_LIBRARIES}) +target_link_libraries (glew_s ${GLEW_LIBRARIES}) + +target_compile_definitions(glew_s INTERFACE "GLEW_STATIC") +foreach(t glew glew_s) + target_include_directories(${t} PUBLIC $) +endforeach() + +set(targets_to_install "") +if(BUILD_SHARED_LIBS) + list(APPEND targets_to_install glew) +else () + list(APPEND targets_to_install glew_s) +endif() + +install ( TARGETS ${targets_to_install} + EXPORT glew-targets + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT Runtime + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT Runtime + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT Development + FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX} COMPONENT Runtime +) + +if (BUILD_UTILS) + set (GLEWINFO_SRC_FILES ${GLEW_DIR}/src/glewinfo.c) + if (WIN32) + list (APPEND GLEWINFO_SRC_FILES ${GLEW_DIR}/build/glewinfo.rc) + endif () + add_executable (glewinfo ${GLEWINFO_SRC_FILES}) + if(BUILD_SHARED_LIBS) + target_link_libraries (glewinfo glew) + else() + target_link_libraries (glewinfo glew_s) + endif() + if (NOT WIN32) + target_link_libraries(glewinfo ${X11_LIBRARIES}) + endif () + + set (VISUALINFO_SRC_FILES ${GLEW_DIR}/src/visualinfo.c) + if (WIN32) + list (APPEND VISUALINFO_SRC_FILES ${GLEW_DIR}/build/visualinfo.rc) + endif () + add_executable (visualinfo ${VISUALINFO_SRC_FILES}) + if(BUILD_SHARED_LIBS) + target_link_libraries (visualinfo glew) + else() + target_link_libraries (visualinfo glew_s) + endif() + if (NOT WIN32) + target_link_libraries(visualinfo ${X11_LIBRARIES}) + endif () + + install ( TARGETS glewinfo visualinfo + DESTINATION ${CMAKE_INSTALL_BINDIR} + COMPONENT Runtime) +endif () + +set (prefix ${CMAKE_INSTALL_PREFIX}) +set (exec_prefix ${CMAKE_INSTALL_PREFIX}) +set (libdir ${CMAKE_INSTALL_FULL_LIBDIR}) +set (includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR}) +set (version ${GLEW_VERSION}) +set (libname ${GLEW_LIB_NAME}) +set (cflags) +set (requireslib glu) + +# Mac OSX has no glu.pc unless optional X11/GLX is installed +if (APPLE) + set (requireslib) +endif () + +configure_file (${GLEW_DIR}/glew.pc.in ${CMAKE_CURRENT_BINARY_DIR}/glew.pc @ONLY) + +install(FILES ${CMAKE_CURRENT_BINARY_DIR}/glew.pc + DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig + COMPONENT Development +) + +if(WIN32 AND MSVC AND (NOT MSVC_VERSION LESS 1600)) + install( + FILES $ + DESTINATION ${CMAKE_INSTALL_LIBDIR} + CONFIGURATIONS Debug RelWithDebInfo + COMPONENT Runtime + ) +endif() + +install ( + FILES ${GLEW_PUBLIC_HEADERS_FILES} + DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/GL + COMPONENT Development) + +install(EXPORT glew-targets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/glew + COMPONENT Development + NAMESPACE GLEW::) +install(FILES + ${CMAKE_CURRENT_SOURCE_DIR}/glew-config.cmake + ${CMAKE_CURRENT_SOURCE_DIR}/CopyImportedTargetProperties.cmake + DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/glew + COMPONENT Development) + +if(NOT TARGET uninstall) + configure_file( + ${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in + ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake + IMMEDIATE @ONLY) + + add_custom_target(uninstall + COMMAND ${CMAKE_COMMAND} -P + ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake) +endif() diff --git a/Libraries/glew-2.3.1/build/cmake/CopyImportedTargetProperties.cmake b/Libraries/glew-2.3.1/build/cmake/CopyImportedTargetProperties.cmake new file mode 100644 index 0000000..a7ade98 --- /dev/null +++ b/Libraries/glew-2.3.1/build/cmake/CopyImportedTargetProperties.cmake @@ -0,0 +1,88 @@ +#.rst: +# CopyImportedTargetProperties +# -------------------------- +# +# Copies the `INTERFACE*` and `IMPORTED*` properties from a target +# to another one. +# This function can be used to duplicate an `IMPORTED` or an `ALIAS` library +# with a different name since ``add_library(... ALIAS ...)`` does not work +# for those targets. +# +# :: +# +# copy_imported_target_properties( ) +# +# The function copies all the `INTERFACE*` and `IMPORTED*` target +# properties from `` to ``. +# +# The function uses the `IMPORTED_CONFIGURATIONS` property to determine +# which configuration-dependent properties should be copied +# (`IMPORTED_LOCATION_`, etc...) +# +# Example: +# +# Internally the CMake project of ZLIB builds the ``zlib`` and +# ``zlibstatic`` targets which can be exported in the ``ZLIB::`` namespace +# with the ``install(EXPORT ...)`` command. +# +# The config-module will then create the import libraries ``ZLIB::zlib`` and +# ``ZLIB::zlibstatic``. To use ``ZLIB::zlibstatic`` under the standard +# ``ZLIB::ZLIB`` name we need to create the ``ZLIB::ZLIB`` imported library +# and copy the appropriate properties: +# +# add_library(ZLIB::ZLIB STATIC IMPORTED) +# copy_imported_target_properties(ZLIB::zlibstatic ZLIB::ZLIB) +# + +function(copy_imported_target_properties src_target dest_target) + + set(config_dependent_props + IMPORTED_IMPLIB + IMPORTED_LINK_DEPENDENT_LIBRARIES + IMPORTED_LINK_INTERFACE_LANGUAGES + IMPORTED_LINK_INTERFACE_LIBRARIES + IMPORTED_LINK_INTERFACE_MULTIPLICITY + IMPORTED_LOCATION + IMPORTED_NO_SONAME + IMPORTED_SONAME + ) + + # copy configuration-independent properties + foreach(prop + ${config_dependent_props} + IMPORTED_CONFIGURATIONS + INTERFACE_AUTOUIC_OPTIONS + INTERFACE_COMPILE_DEFINITIONS + INTERFACE_COMPILE_FEATURES + INTERFACE_COMPILE_OPTIONS + INTERFACE_INCLUDE_DIRECTORIES + INTERFACE_LINK_LIBRARIES + INTERFACE_POSITION_INDEPENDENT_CODE + INTERFACE_SOURCES + INTERFACE_SYSTEM_INCLUDE_DIRECTORIES + ) + get_property(is_set TARGET ${src_target} PROPERTY ${prop} SET) + if(is_set) + get_target_property(v ${src_target} ${prop}) + set_target_properties(${dest_target} PROPERTIES ${prop} "${v}") + # message(STATUS "set_target_properties(${dest_target} PROPERTIES ${prop} ${v})") + endif() + endforeach() + + # copy configuration-dependent properties + get_target_property(imported_configs ${src_target} + IMPORTED_CONFIGURATIONS) + + foreach(config ${imported_configs}) + foreach(prop_prefix ${config_dependent_props}) + set(prop ${prop_prefix}_${config}) + get_property(is_set TARGET ${src_target} PROPERTY ${prop} SET) + if(is_set) + get_target_property(v ${src_target} ${prop}) + set_target_properties(${dest_target} + PROPERTIES ${prop} "${v}") + # message(STATUS "set_target_properties(${dest_target} PROPERTIES ${prop} ${v})") + endif() + endforeach() + endforeach() +endfunction() diff --git a/Libraries/glew-2.3.1/build/cmake/cmake_uninstall.cmake.in b/Libraries/glew-2.3.1/build/cmake/cmake_uninstall.cmake.in new file mode 100644 index 0000000..2517e99 --- /dev/null +++ b/Libraries/glew-2.3.1/build/cmake/cmake_uninstall.cmake.in @@ -0,0 +1,26 @@ +if(NOT EXISTS "@CMAKE_BINARY_DIR@/install_manifest.txt") + message(FATAL_ERROR "Cannot find install manifest: @CMAKE_BINARY_DIR@/install_manifest.txt") +endif(NOT EXISTS "@CMAKE_BINARY_DIR@/install_manifest.txt") + +if (NOT DEFINED CMAKE_INSTALL_PREFIX) + set (CMAKE_INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@") +endif () + message(${CMAKE_INSTALL_PREFIX}) + +file(READ "@CMAKE_BINARY_DIR@/install_manifest.txt" files) +string(REGEX REPLACE "\n" ";" files "${files}") +foreach(file ${files}) + message(STATUS "Uninstalling $ENV{DESTDIR}${file}") + if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") + exec_program( + "@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" + OUTPUT_VARIABLE rm_out + RETURN_VALUE rm_retval + ) + if(NOT "${rm_retval}" STREQUAL 0) + message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}") + endif(NOT "${rm_retval}" STREQUAL 0) + else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") + message(STATUS "File $ENV{DESTDIR}${file} does not exist.") + endif(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") +endforeach(file) diff --git a/Libraries/glew-2.3.1/build/cmake/glew-config.cmake b/Libraries/glew-2.3.1/build/cmake/glew-config.cmake new file mode 100644 index 0000000..0b79c0b --- /dev/null +++ b/Libraries/glew-2.3.1/build/cmake/glew-config.cmake @@ -0,0 +1,60 @@ +# This config-module creates the following import libraries: +# +# - GLEW::glew shared lib +# - GLEW::glew_s static lib +# +# Additionally GLEW::GLEW will be created as an +# copy of either the shared (default) or the static libs. +# +# Dependending on the setting of BUILD_SHARED_LIBS at GLEW build time +# either the static or shared versions may not be available. +# +# Set GLEW_USE_STATIC_LIBS to OFF or ON to force using the shared +# or static lib for GLEW::GLEW +# + +include(${CMAKE_CURRENT_LIST_DIR}/glew-targets.cmake) +include(${CMAKE_CURRENT_LIST_DIR}/CopyImportedTargetProperties.cmake) + +# decide which import library (glew/glew_s) +# needs to be copied to GLEW::GLEW +set(_glew_target_postfix "") +set(_glew_target_type SHARED) +if(DEFINED GLEW_USE_STATIC_LIBS) + # if defined, use only static or shared + if(GLEW_USE_STATIC_LIBS) + set(_glew_target_postfix "_s") + endif() + # else use static only if no shared +elseif(NOT TARGET GLEW::glew AND TARGET GLEW::glew_s) + set(_glew_target_postfix "_s") +endif() +if(_glew_target_postfix STREQUAL "") + set(_glew_target_type SHARED) +else() + set(_glew_target_type STATIC) +endif() + +# CMake doesn't allow creating ALIAS lib for an IMPORTED lib +# so create imported ones and copy the properties +foreach(_glew_target glew) + set(_glew_src_target "GLEW::${_glew_target}${_glew_target_postfix}") + string(TOUPPER "GLEW::${_glew_target}" _glew_dest_target) + if(TARGET ${_glew_dest_target}) + get_target_property(_glew_previous_src_target ${_glew_dest_target} + _GLEW_SRC_TARGET) + if(NOT _glew_previous_src_target STREQUAL _glew_src_target) + message(FATAL_ERROR "find_package(GLEW) was called the second time with " + "different GLEW_USE_STATIC_LIBS setting. Previously, " + "`glew-config.cmake` created ${_glew_dest_target} as a copy of " + "${_glew_previous_src_target}. Now it attempted to copy it from " + "${_glew_src_target}. ") + endif() + else() + add_library(${_glew_dest_target} ${_glew_target_type} IMPORTED) + # message(STATUS "add_library(${_glew_dest_target} ${_glew_target_type} IMPORTED)") + copy_imported_target_properties(${_glew_src_target} ${_glew_dest_target}) + set_target_properties(${_glew_dest_target} PROPERTIES + _GLEW_SRC_TARGET ${_glew_src_target}) + endif() +endforeach() diff --git a/Libraries/glew-2.3.1/build/cmake/testbuild/CMakeLists.txt b/Libraries/glew-2.3.1/build/cmake/testbuild/CMakeLists.txt new file mode 100644 index 0000000..1243478 --- /dev/null +++ b/Libraries/glew-2.3.1/build/cmake/testbuild/CMakeLists.txt @@ -0,0 +1,19 @@ +cmake_minimum_required(VERSION 3.16) +project(glew-cmake-test LANGUAGES C) + +find_package(GLEW REQUIRED CONFIG) +find_package(GLEW REQUIRED CONFIG) # call twice to test multiple call +find_package(OpenGL REQUIRED) + +add_executable(cmake-test main.c) +set_target_properties(cmake-test PROPERTIES DEBUG_POSTFIX _d) +target_link_libraries(cmake-test PRIVATE GLEW::GLEW ${OPENGL_LIBRARIES}) +target_include_directories(cmake-test PRIVATE ${OPENGL_INCLUDE_DIR}) + +target_compile_definitions(cmake-test PRIVATE + -DGLEW_CMAKE_TEST_CONFIG=$ + -DGLEW_CMAKE_TEST_TARGET_FILE_NAME=$ + -DGLEW_CMAKE_TEST_TARGET_TYPE=$ + ) + +install(TARGETS cmake-test DESTINATION bin COMPONENT Runtime) diff --git a/Libraries/glew-2.3.1/build/cmake/testbuild/main.c b/Libraries/glew-2.3.1/build/cmake/testbuild/main.c new file mode 100644 index 0000000..5975817 --- /dev/null +++ b/Libraries/glew-2.3.1/build/cmake/testbuild/main.c @@ -0,0 +1,23 @@ +#include + +#include +#include + +#define S(x) SS(x) +#define SS(x) #x + +int main(int argc, char* argv[]) { + printf("GLEW CMake test, %s build\n", + S(GLEW_CMAKE_TEST_CONFIG)); + printf("-- linked to %s which is %s\n", + S(GLEW_CMAKE_TEST_TARGET_FILE_NAME), + S(GLEW_CMAKE_TEST_TARGET_TYPE)); + const GLubyte* v = glewGetString(GLEW_VERSION); + if(v) { + printf("-- glewGetString(GLEW_VERSION) returns %s\n-- test passed.\n", v); + return EXIT_SUCCESS; + } else { + printf("-- glewGetString(GLEW_VERSION) returns NULL\n-- test failed.\n"); + return EXIT_FAILURE; + } +} diff --git a/Libraries/glew-2.3.1/build/glew.rc b/Libraries/glew-2.3.1/build/glew.rc new file mode 100644 index 0000000..7d17af0 --- /dev/null +++ b/Libraries/glew-2.3.1/build/glew.rc @@ -0,0 +1,136 @@ + +#include + +#ifdef GLEW_STATIC +# ifdef _DEBUG +# define FILENAME "glew32sd.dll" +# else +# define FILENAME "glew32s.dll" +# endif +#else +# ifdef _DEBUG +# define FILENAME "glew32d.dll" +# else +# define FILENAME "glew32.dll" +# endif +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION 2, 3, 1, 0 +PRODUCTVERSION 2, 3, 1, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +#ifdef GLEW_STATIC +FILETYPE VFT_STATIC_LIB +#else +FILETYPE VFT_DLL +#endif +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2008-2025, Nigel Stewart \r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0" + VALUE "FileVersion", "2,3,1,0\0" + VALUE "InternalName", "GLEW\0" + VALUE "LegalCopyright", "(C) 2002-2019 Nigel Stewart & Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "2,3,1,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/Libraries/glew-2.3.1/build/glewinfo.rc b/Libraries/glew-2.3.1/build/glewinfo.rc new file mode 100644 index 0000000..40fe923 --- /dev/null +++ b/Libraries/glew-2.3.1/build/glewinfo.rc @@ -0,0 +1,124 @@ + +#include + +#ifdef _DEBUG +# define FILENAME "glewinfod.exe" +#else +# define FILENAME "glewinfo.exe" +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION 2, 3, 1, 0 +PRODUCTVERSION 2, 3, 1, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +FILETYPE VFT_APP +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2008-2025, Nigel Stewart \r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "Utility for verifying extension entry points\0" + VALUE "FileVersion", "2,3,1,0\0" + VALUE "InternalName", "glewinfo\0" + VALUE "LegalCopyright", "(C) 2002-2019 Nigel Stewart & Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "2,3,1,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/Libraries/glew-2.3.1/build/vc10/common.props b/Libraries/glew-2.3.1/build/vc10/common.props new file mode 100644 index 0000000..83ef102 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc10/common.props @@ -0,0 +1,29 @@ + + + + + ../../include + ../../lib + ../../bin + + + + + $(INCLUDE_DIR) + + + + + $(INCLUDE_DIR) + true + + + $(LIB_DIR) + true + + + $(BIN_DIR) + true + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc10/glew.sln b/Libraries/glew-2.3.1/build/vc10/glew.sln new file mode 100644 index 0000000..a3d671e --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc10/glew.sln @@ -0,0 +1,56 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_shared", "glew_shared.vcxproj", "{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glewinfo", "glewinfo.vcxproj", "{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualinfo", "visualinfo.vcxproj", "{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.ActiveCfg = Debug|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.Build.0 = Debug|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.ActiveCfg = Debug|x64 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.Build.0 = Debug|x64 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.ActiveCfg = Release|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.Build.0 = Release|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.ActiveCfg = Release|x64 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.Build.0 = Release|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.ActiveCfg = Debug|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.Build.0 = Debug|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.ActiveCfg = Debug|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.Build.0 = Debug|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.ActiveCfg = Release|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.Build.0 = Release|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.ActiveCfg = Release|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.Build.0 = Release|x64 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|Win32.ActiveCfg = Debug|Win32 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|Win32.Build.0 = Debug|Win32 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|x64.ActiveCfg = Debug|x64 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|x64.Build.0 = Debug|x64 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|Win32.ActiveCfg = Release|Win32 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|Win32.Build.0 = Release|Win32 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|x64.ActiveCfg = Release|x64 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|x64.Build.0 = Release|x64 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|Win32.ActiveCfg = Debug|Win32 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|Win32.Build.0 = Debug|Win32 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|x64.ActiveCfg = Debug|x64 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|x64.Build.0 = Debug|x64 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|Win32.ActiveCfg = Release|Win32 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|Win32.Build.0 = Release|Win32 + 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tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glew32 + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glew32d + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glew32d + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + $(INCLUDE_DIR) + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions) + false + + + true + NDEBUG;%(PreprocessorDefinitions) + true + Win32 + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + /ignore:4089 + + + true + true + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + $(INCLUDE_DIR) + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions) + false + + + true + NDEBUG;%(PreprocessorDefinitions) + true + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + /ignore:4089 + + + true + true + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions) + EnableFastChecks + Level3 + $(INCLUDE_DIR) + false + + + true + _DEBUG;%(PreprocessorDefinitions) + true + Win32 + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + + + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + WIN32;WIN32_LEAN_AND_MEAN;GLEW_BUILD;%(PreprocessorDefinitions) + EnableFastChecks + Level3 + $(INCLUDE_DIR) + false + + + true + _DEBUG;%(PreprocessorDefinitions) + true + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + + + + + + + + + + + + + + + + + + diff --git a/Libraries/glew-2.3.1/build/vc10/glew_static.vcxproj b/Libraries/glew-2.3.1/build/vc10/glew_static.vcxproj new file mode 100644 index 0000000..949db96 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc10/glew_static.vcxproj @@ -0,0 +1,228 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {664E6F0D-6784-4760-9565-D54F8EB1EDF4} + + + + Application + + + Application + + + StaticLibrary + false + MultiByte + + + StaticLibrary + false + MultiByte + + + StaticLibrary + false + MultiByte + + + StaticLibrary + false + MultiByte + + + + + + + + + + + + + + + + + + + + + + + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32s + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32s + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32sd + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32sd + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + + + + + + + + + + + + diff --git a/Libraries/glew-2.3.1/build/vc10/glewinfo.vcxproj b/Libraries/glew-2.3.1/build/vc10/glewinfo.vcxproj new file mode 100644 index 0000000..5361664 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc10/glewinfo.vcxproj @@ -0,0 +1,252 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA} + + + + Application + + + Application + + + Application + false + + + Application + false + + + Application + false + + + Application + false + + + + + + + + + + + + + + + + + + + + + + + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + glewinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + glewinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + + + + {664e6f0d-6784-4760-9565-d54f8eb1edf4} + + + + + + diff --git a/Libraries/glew-2.3.1/build/vc10/visualinfo.vcxproj b/Libraries/glew-2.3.1/build/vc10/visualinfo.vcxproj new file mode 100644 index 0000000..f684265 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc10/visualinfo.vcxproj @@ -0,0 +1,251 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E} + + + + Application + + + Application + + + Application + false + + + Application + false + + + Application + false + + + Application + false + + + + + + + + + + + + + + + + + + + + + + + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + visualinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + ..\..\bin/ + visualinfo + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + {664e6f0d-6784-4760-9565-d54f8eb1edf4} + + + + + + diff --git a/Libraries/glew-2.3.1/build/vc12/common.props b/Libraries/glew-2.3.1/build/vc12/common.props new file mode 100644 index 0000000..8d53675 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc12/common.props @@ -0,0 +1,29 @@ + + + + + ..\..\include + ..\..\lib + ..\..\bin + + + + + $(INCLUDE_DIR) + + + + + $(INCLUDE_DIR) + true + + + $(LIB_DIR) + true + + + $(BIN_DIR) + true + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc12/glew.sln b/Libraries/glew-2.3.1/build/vc12/glew.sln new file mode 100644 index 0000000..a3d671e --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc12/glew.sln @@ -0,0 +1,56 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_shared", "glew_shared.vcxproj", "{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glewinfo", "glewinfo.vcxproj", "{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualinfo", "visualinfo.vcxproj", "{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.ActiveCfg = Debug|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.Build.0 = Debug|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.ActiveCfg = Debug|x64 + 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../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc12/glewinfo.vcxproj b/Libraries/glew-2.3.1/build/vc12/glewinfo.vcxproj new file mode 100644 index 0000000..8b38665 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc12/glewinfo.vcxproj @@ -0,0 +1,259 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA} + + + + Application + + + Application + + + Application + false + v120 + + + Application + false + v120 + + + Application + false + v120 + + + Application + false + v120 + + + + + + + + + + + + + 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b/Libraries/glew-2.3.1/build/vc12/visualinfo.vcxproj @@ -0,0 +1,258 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E} + + + + Application + + + Application + + + Application + false + v120 + + + Application + false + v120 + + + Application + false + v120 + + + Application + false + v120 + + + + + + + + + + + + + + + + + + + + + + + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + visualinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + ..\..\bin/ + visualinfo + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + {664e6f0d-6784-4760-9565-d54f8eb1edf4} + + + + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc14/common.props b/Libraries/glew-2.3.1/build/vc14/common.props new file mode 100644 index 0000000..8d53675 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc14/common.props @@ -0,0 +1,29 @@ + + + + + ..\..\include + ..\..\lib + ..\..\bin + + + + + $(INCLUDE_DIR) + + + + + $(INCLUDE_DIR) + true + + + $(LIB_DIR) + true + + + $(BIN_DIR) + true + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc14/glew.sln b/Libraries/glew-2.3.1/build/vc14/glew.sln new file mode 100644 index 0000000..5ac822d --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc14/glew.sln @@ -0,0 +1,56 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_shared", "glew_shared.vcxproj", "{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glewinfo", "glewinfo.vcxproj", "{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualinfo", "visualinfo.vcxproj", "{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.ActiveCfg = Debug|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.Build.0 = Debug|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.ActiveCfg = Debug|x64 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.Build.0 = Debug|x64 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.ActiveCfg = Release|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.Build.0 = Release|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.ActiveCfg = Release|x64 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.Build.0 = Release|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.ActiveCfg = Debug|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.Build.0 = Debug|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.ActiveCfg = Debug|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.Build.0 = Debug|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.ActiveCfg = Release|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.Build.0 = Release|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.ActiveCfg = Release|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.Build.0 = Release|x64 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|Win32.ActiveCfg = Debug|Win32 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|Win32.Build.0 = Debug|Win32 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|x64.ActiveCfg = Debug|x64 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|x64.Build.0 = Debug|x64 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|Win32.ActiveCfg = Release|Win32 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|Win32.Build.0 = Release|Win32 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|x64.ActiveCfg = Release|x64 + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|x64.Build.0 = Release|x64 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|Win32.ActiveCfg = Debug|Win32 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|Win32.Build.0 = Debug|Win32 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|x64.ActiveCfg = Debug|x64 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|x64.Build.0 = Debug|x64 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|Win32.ActiveCfg = Release|Win32 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|Win32.Build.0 = Release|Win32 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|x64.ActiveCfg = Release|x64 + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/Libraries/glew-2.3.1/build/vc14/glew_shared.vcxproj b/Libraries/glew-2.3.1/build/vc14/glew_shared.vcxproj new file mode 100644 index 0000000..6015ff3 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc14/glew_shared.vcxproj @@ -0,0 +1,258 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D} + + + + DynamicLibrary + false + v140 + + + DynamicLibrary + false + v140 + + + DynamicLibrary + false + v140 + + + DynamicLibrary + false + v140 + + + + + + + + + + + + + + + + + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glew32 + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glew32 + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glew32d + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glew32d + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + $(INCLUDE_DIR) + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions) + false + + + true + NDEBUG;%(PreprocessorDefinitions) + true + Win32 + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + /ignore:4089 + + + true + true + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + $(INCLUDE_DIR) + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions) + false + + + true + NDEBUG;%(PreprocessorDefinitions) + true + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + /ignore:4089 + + + true + true + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions) + EnableFastChecks + Level3 + $(INCLUDE_DIR) + false + + + true + _DEBUG;%(PreprocessorDefinitions) + true + Win32 + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + + + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + WIN32;WIN32_LEAN_AND_MEAN;GLEW_BUILD;%(PreprocessorDefinitions) + EnableFastChecks + Level3 + $(INCLUDE_DIR) + false + + + true + _DEBUG;%(PreprocessorDefinitions) + true + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc14/glew_static.vcxproj b/Libraries/glew-2.3.1/build/vc14/glew_static.vcxproj new file mode 100644 index 0000000..87be4c2 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc14/glew_static.vcxproj @@ -0,0 +1,232 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {664E6F0D-6784-4760-9565-D54F8EB1EDF4} + + + + Application + + + Application + + + StaticLibrary + false + MultiByte + v140 + + + StaticLibrary + false + MultiByte + v140 + + + StaticLibrary + false + MultiByte + v140 + + + StaticLibrary + false + MultiByte + v140 + + + + + + + + + + + + + + + + + + + + + + + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32s + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32s + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32sd + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32sd + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc14/glewinfo.vcxproj b/Libraries/glew-2.3.1/build/vc14/glewinfo.vcxproj new file mode 100644 index 0000000..ec051d9 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc14/glewinfo.vcxproj @@ -0,0 +1,259 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA} + + + + Application + + + Application + + + Application + false + v140 + + + Application + false + v140 + + + Application + false + v140 + + + Application + false + v140 + + + + + + + + + + + + + + + + + + + + + + + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + glewinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + glewinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + + + + {664e6f0d-6784-4760-9565-d54f8eb1edf4} + + + + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc14/visualinfo.vcxproj b/Libraries/glew-2.3.1/build/vc14/visualinfo.vcxproj new file mode 100644 index 0000000..80b8d9d --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc14/visualinfo.vcxproj @@ -0,0 +1,258 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E} + + + + Application + + + Application + + + Application + false + v140 + + + Application + false + v140 + + + Application + false + v140 + + + Application + false + v140 + + + + + + + + + + + + + + + + + + + + + + + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + visualinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + ..\..\bin/ + visualinfo + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + 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true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + {664e6f0d-6784-4760-9565-d54f8eb1edf4} + + + + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/.vs/glew/FileContentIndex/41608aa6-640d-427a-ae34-1890a697ab2d.vsidx b/Libraries/glew-2.3.1/build/vc15/.vs/glew/FileContentIndex/41608aa6-640d-427a-ae34-1890a697ab2d.vsidx new file mode 100644 index 0000000..4909ca3 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/.vs/glew/FileContentIndex/41608aa6-640d-427a-ae34-1890a697ab2d.vsidx differ diff --git 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\ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/.vs/glew/v17/DocumentLayout.json b/Libraries/glew-2.3.1/build/vc15/.vs/glew/v17/DocumentLayout.json new file mode 100644 index 0000000..8ca5d73 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/.vs/glew/v17/DocumentLayout.json @@ -0,0 +1,39 @@ +{ + "Version": 1, + "WorkspaceRootPath": "C:\\Code\\HydraV3\\Libraries\\glew-2.3.1\\build\\vc15\\", + "Documents": [], + "DocumentGroupContainers": [ + { + "Orientation": 0, + "VerticalTabListWidth": 256, + "DocumentGroups": [ + { + "DockedWidth": 200, + "SelectedChildIndex": -1, + "Children": [ + { + "$type": "Bookmark", + "Name": "ST:129:0:{116d2292-e37d-41cd-a077-ebacac4c8cc4}" + }, + { + "$type": "Bookmark", + "Name": "ST:11:0:{2456bd12-ecf7-4988-a4a6-67d49173f565}" + }, + { + "$type": "Bookmark", + "Name": "ST:12:0:{2456bd12-ecf7-4988-a4a6-67d49173f565}" + }, + { + "$type": "Bookmark", + "Name": "ST:0:0:{99b8fa2f-ab90-4f57-9c32-949f146f1914}" + }, + { + "$type": "Bookmark", + "Name": "ST:0:0:{269a02dc-6af8-11d3-bdc4-00c04f688e50}" + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/.vs/glew/v17/Solution.VC.db b/Libraries/glew-2.3.1/build/vc15/.vs/glew/v17/Solution.VC.db new file mode 100644 index 0000000..11c2a18 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/.vs/glew/v17/Solution.VC.db differ diff --git a/Libraries/glew-2.3.1/build/vc15/common.props b/Libraries/glew-2.3.1/build/vc15/common.props new file mode 100644 index 0000000..8d53675 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/common.props @@ -0,0 +1,29 @@ + + + + + ..\..\include + ..\..\lib + ..\..\bin + + + + + $(INCLUDE_DIR) + + + + + $(INCLUDE_DIR) + true + + + $(LIB_DIR) + true + + + $(BIN_DIR) + true + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/glew.sln b/Libraries/glew-2.3.1/build/vc15/glew.sln new file mode 100644 index 0000000..fddec56 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/glew.sln @@ -0,0 +1,59 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_shared", "glew_shared.vcxproj", "{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glewinfo", "glewinfo.vcxproj", "{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualinfo", "visualinfo.vcxproj", "{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + 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x64 + + + Release + Win32 + + + Release + x64 + + + + + + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D} + + + + DynamicLibrary + false + v143 + + + DynamicLibrary + false + v143 + + + DynamicLibrary + false + v143 + + + DynamicLibrary + false + v143 + + + + + + + + + + + + + + + + + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glew32 + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glew32 + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glew32d + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glew32d + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + $(INCLUDE_DIR) + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions) + false + + + true + NDEBUG;%(PreprocessorDefinitions) + true + Win32 + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;libvcruntime.lib;msvcrt.lib;%(AdditionalDependencies) + /ignore:4089 + + + true + true + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + $(INCLUDE_DIR) + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions) + false + + + true + NDEBUG;%(PreprocessorDefinitions) + true + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;libvcruntime.lib;msvcrt.lib;%(AdditionalDependencies) + /ignore:4089 + + + true + true + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions) + EnableFastChecks + Level3 + $(INCLUDE_DIR) + false + + + true + _DEBUG;%(PreprocessorDefinitions) + true + Win32 + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + + + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + WIN32;WIN32_LEAN_AND_MEAN;GLEW_BUILD;%(PreprocessorDefinitions) + EnableFastChecks + Level3 + $(INCLUDE_DIR) + false + + + true + _DEBUG;%(PreprocessorDefinitions) + true + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/glew_shared.vcxproj.user b/Libraries/glew-2.3.1/build/vc15/glew_shared.vcxproj.user new file mode 100644 index 0000000..88a5509 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/glew_shared.vcxproj.user @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/glew_static.vcxproj b/Libraries/glew-2.3.1/build/vc15/glew_static.vcxproj new file mode 100644 index 0000000..9647fbc --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/glew_static.vcxproj @@ -0,0 +1,232 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {664E6F0D-6784-4760-9565-D54F8EB1EDF4} + + + + Application + + + Application + + + StaticLibrary + false + MultiByte + v143 + + + StaticLibrary + false + MultiByte + v143 + + + StaticLibrary + false + MultiByte + v143 + + + StaticLibrary + false + MultiByte + v143 + + + + + + + + + + + + + + + + + + + + + + + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32s + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32s + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32sd + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32sd + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/glew_static.vcxproj.user b/Libraries/glew-2.3.1/build/vc15/glew_static.vcxproj.user new file mode 100644 index 0000000..88a5509 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/glew_static.vcxproj.user @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/glewinfo.vcxproj b/Libraries/glew-2.3.1/build/vc15/glewinfo.vcxproj new file mode 100644 index 0000000..96285f0 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/glewinfo.vcxproj @@ -0,0 +1,261 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA} + + + + Application + + + Application + + + Application + false + v143 + + + Application + false + 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WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;opengl32.lib;libvcruntime.lib;msvcrt.lib;%(AdditionalDependencies) + libcmt + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;opengl32.lib;libvcruntime.lib;msvcrt.lib;%(AdditionalDependencies) + libcmt + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + + + + {664e6f0d-6784-4760-9565-d54f8eb1edf4} + + + + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/glewinfo.vcxproj.user b/Libraries/glew-2.3.1/build/vc15/glewinfo.vcxproj.user new file mode 100644 index 0000000..88a5509 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/glewinfo.vcxproj.user @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew.res b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew.res new file mode 100644 index 0000000..2375fa0 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew.res differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew32d.Build.CppClean.log b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew32d.Build.CppClean.log new file mode 100644 index 0000000..776a93d --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew32d.Build.CppClean.log @@ -0,0 +1,21 @@ +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\vc143.pdb +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew.obj +c:\code\hydrav2\libraries\glew-2.3.1\bin\debug\x64\glew32d.dll +c:\code\hydrav2\libraries\glew-2.3.1\bin\debug\x64\glew32d.pdb +c:\code\hydrav3\libraries\glew-2.3.1\bin\debug\x64\glew32d.dll +c:\code\hydrav3\libraries\glew-2.3.1\bin\debug\x64\glew32d.pdb +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew.res +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew.res +c:\code\hydrav3\libraries\glew-2.3.1\lib\debug\x64\glew32d.lib +c:\code\hydrav3\libraries\glew-2.3.1\lib\debug\x64\glew32d.exp +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew_shared.tlog\cl.command.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew_shared.tlog\cl.items.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew_shared.tlog\cl.read.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew_shared.tlog\cl.write.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew_shared.tlog\link.command.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew_shared.tlog\link.read.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew_shared.tlog\link.secondary.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew_shared.tlog\link.write.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew_shared.tlog\rc.command.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew_shared.tlog\rc.read.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\debug\x64\glew_shared.tlog\rc.write.1.tlog diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew32d.dll.recipe b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew32d.dll.recipe new file mode 100644 index 0000000..a5f6a36 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew32d.dll.recipe @@ -0,0 +1,11 @@ + + + + + C:\Code\HydraV3\Libraries\glew-2.3.1\bin\Debug\x64\glew32d.dll + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.log b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.log new file mode 100644 index 0000000..3cf2f72 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.log @@ -0,0 +1,4 @@ + glew.c + Creating library ..\..\lib\Debug\x64\glew32d.lib and object ..\..\lib\Debug\x64\glew32d.exp +LINK : warning LNK4281: undesirable base address 0x62AA0000 for x64 image; set base address above 4GB for best ASLR optimization + glew_shared.vcxproj -> C:\Code\HydraV3\Libraries\glew-2.3.1\bin\Debug\x64\glew32d.dll diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/CL.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/CL.command.1.tlog new file mode 100644 index 0000000..269ccbb Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/CL.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/CL.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/CL.read.1.tlog new file mode 100644 index 0000000..8d895bb Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/CL.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/CL.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/CL.write.1.tlog new file mode 100644 index 0000000..6a7593e Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/CL.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/Cl.items.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/Cl.items.tlog new file mode 100644 index 0000000..462930b --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/Cl.items.tlog @@ -0,0 +1 @@ +C:\Code\HydraV3\Libraries\glew-2.3.1\src\glew.c;C:\Code\HydraV3\Libraries\glew-2.3.1\build\vc15\tmp\glew_shared\Debug\x64\glew.obj diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/glew_shared.lastbuildstate b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/glew_shared.lastbuildstate new file mode 100644 index 0000000..eb23f67 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/glew_shared.lastbuildstate @@ -0,0 +1,2 @@ +PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0: +Debug|x64|C:\Code\HydraV3\Libraries\glew-2.3.1\build\vc15\| diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.command.1.tlog new file mode 100644 index 0000000..5c5ee62 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.read.1.tlog new file mode 100644 index 0000000..070c1ab Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.secondary.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.secondary.1.tlog new file mode 100644 index 0000000..4bce0d7 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.secondary.1.tlog @@ -0,0 +1,3 @@ +^C:\CODE\HYDRAV3\LIBRARIES\GLEW-2.3.1\BUILD\VC15\TMP\GLEW_SHARED\DEBUG\X64\GLEW.OBJ|C:\CODE\HYDRAV3\LIBRARIES\GLEW-2.3.1\BUILD\VC15\TMP\GLEW_SHARED\DEBUG\X64\GLEW.RES +C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Debug\x64\glew32d.lib +C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Debug\x64\glew32d.EXP diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.write.1.tlog new file mode 100644 index 0000000..aef3f57 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/link.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/rc.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/rc.command.1.tlog new file mode 100644 index 0000000..f13ec7d Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/rc.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/rc.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/rc.read.1.tlog new file mode 100644 index 0000000..0d6ae78 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/rc.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/rc.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/rc.write.1.tlog new file mode 100644 index 0000000..f6e19cf Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.tlog/rc.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.vcxproj.FileListAbsolute.txt b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/glew_shared.vcxproj.FileListAbsolute.txt new file mode 100644 index 0000000..e69de29 diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/vc143.pdb b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/vc143.pdb new file mode 100644 index 0000000..8af3101 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Debug/x64/vc143.pdb differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew.res b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew.res new file mode 100644 index 0000000..23976e6 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew.res differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew32.Build.CppClean.log b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew32.Build.CppClean.log new file mode 100644 index 0000000..401baaa --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew32.Build.CppClean.log @@ -0,0 +1,18 @@ +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\vc143.pdb +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew.obj +c:\code\hydrav2\libraries\glew-2.3.1\bin\release\x64\glew32.dll +c:\code\hydrav2\libraries\glew-2.3.1\bin\release\x64\glew32.pdb +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew.res +c:\code\hydrav2\libraries\glew-2.3.1\lib\release\x64\glew32.lib +c:\code\hydrav2\libraries\glew-2.3.1\lib\release\x64\glew32.exp +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew_shared.tlog\cl.command.1.tlog +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew_shared.tlog\cl.items.tlog +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew_shared.tlog\cl.read.1.tlog +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew_shared.tlog\cl.write.1.tlog +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew_shared.tlog\link.command.1.tlog +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew_shared.tlog\link.read.1.tlog +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew_shared.tlog\link.secondary.1.tlog +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew_shared.tlog\link.write.1.tlog +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew_shared.tlog\rc.command.1.tlog +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew_shared.tlog\rc.read.1.tlog +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_shared\release\x64\glew_shared.tlog\rc.write.1.tlog diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew32.dll.recipe b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew32.dll.recipe new file mode 100644 index 0000000..8e936db --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew32.dll.recipe @@ -0,0 +1,11 @@ + + + + + C:\Code\HydraV2\Libraries\glew-2.3.1\bin\Release\x64\glew32.dll + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.log b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.log new file mode 100644 index 0000000..b73bb5b --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.log @@ -0,0 +1,4 @@ + glew.c + Creating library ..\..\lib\Release\x64\glew32.lib and object ..\..\lib\Release\x64\glew32.exp +LINK : warning LNK4281: undesirable base address 0x62AA0000 for x64 image; set base address above 4GB for best ASLR optimization + glew_shared.vcxproj -> C:\Code\HydraV2\Libraries\glew-2.3.1\bin\Release\x64\glew32.dll diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/CL.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/CL.command.1.tlog new file mode 100644 index 0000000..6755673 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/CL.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/CL.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/CL.read.1.tlog new file mode 100644 index 0000000..b05705d Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/CL.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/CL.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/CL.write.1.tlog new file mode 100644 index 0000000..4edfbf8 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/CL.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/Cl.items.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/Cl.items.tlog new file mode 100644 index 0000000..d8dddfd --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/Cl.items.tlog @@ -0,0 +1 @@ +C:\Code\HydraV2\Libraries\glew-2.3.1\src\glew.c;C:\Code\HydraV2\Libraries\glew-2.3.1\build\vc15\tmp\glew_shared\Release\x64\glew.obj diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/glew_shared.lastbuildstate b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/glew_shared.lastbuildstate new file mode 100644 index 0000000..cab4a84 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/glew_shared.lastbuildstate @@ -0,0 +1,2 @@ +PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0: +Release|x64|C:\Code\HydraV2\Libraries\glew-2.3.1\build\vc15\| diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.command.1.tlog new file mode 100644 index 0000000..211994b Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.read.1.tlog new file mode 100644 index 0000000..fda52f1 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.secondary.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.secondary.1.tlog new file mode 100644 index 0000000..1dde1eb --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.secondary.1.tlog @@ -0,0 +1,3 @@ +^C:\CODE\HYDRAV2\LIBRARIES\GLEW-2.3.1\BUILD\VC15\TMP\GLEW_SHARED\RELEASE\X64\GLEW.OBJ|C:\CODE\HYDRAV2\LIBRARIES\GLEW-2.3.1\BUILD\VC15\TMP\GLEW_SHARED\RELEASE\X64\GLEW.RES +C:\Code\HydraV2\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib +C:\Code\HydraV2\Libraries\glew-2.3.1\lib\Release\x64\glew32.EXP diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.write.1.tlog new file mode 100644 index 0000000..7f9df35 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/link.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/rc.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/rc.command.1.tlog new file mode 100644 index 0000000..259c126 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/rc.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/rc.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/rc.read.1.tlog new file mode 100644 index 0000000..5bde8ae Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/rc.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/rc.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_shared/Release/x64/glew_shared.tlog/rc.write.1.tlog new file mode 100644 index 0000000..61b8992 Binary files /dev/null and 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a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew32sd.Build.CppClean.log b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew32sd.Build.CppClean.log new file mode 100644 index 0000000..b2e38bb --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew32sd.Build.CppClean.log @@ -0,0 +1,16 @@ +c:\code\hydrav3\libraries\glew-2.3.1\lib\debug\x64\glew32sd.pdb +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew.obj +c:\code\hydrav2\libraries\glew-2.3.1\lib\debug\x64\glew32sd.lib +c:\code\hydrav3\libraries\glew-2.3.1\lib\debug\x64\glew32sd.lib +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew.res +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew.res +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew_static.tlog\cl.command.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew_static.tlog\cl.items.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew_static.tlog\cl.read.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew_static.tlog\cl.write.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew_static.tlog\lib-link-cvtres.read.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew_static.tlog\lib-link-cvtres.write.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew_static.tlog\lib.command.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew_static.tlog\rc.command.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew_static.tlog\rc.read.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glew_static\debug\x64\glew_static.tlog\rc.write.1.tlog diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew32sd.lib.recipe b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew32sd.lib.recipe new file mode 100644 index 0000000..a53f961 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew32sd.lib.recipe @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.log b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.log new file mode 100644 index 0000000..112d6d9 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.log @@ -0,0 +1,2 @@ + glew.c + glew_static.vcxproj -> C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Debug\x64\glew32sd.lib diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/CL.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/CL.command.1.tlog new file mode 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b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/Cl.items.tlog new file mode 100644 index 0000000..4fc688c --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/Cl.items.tlog @@ -0,0 +1 @@ +C:\Code\HydraV3\Libraries\glew-2.3.1\src\glew.c;C:\Code\HydraV3\Libraries\glew-2.3.1\build\vc15\tmp\glew_static\Debug\x64\glew.obj diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/Lib-link-cvtres.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/Lib-link-cvtres.read.1.tlog new file mode 100644 index 0000000..7d688cb Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/Lib-link-cvtres.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/Lib-link-cvtres.write.1.tlog 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b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/glew_static.lastbuildstate @@ -0,0 +1,2 @@ +PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0: +Debug|x64|C:\Code\HydraV3\Libraries\glew-2.3.1\build\vc15\| diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/rc.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/rc.command.1.tlog new file mode 100644 index 0000000..3af49e2 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/rc.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/rc.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Debug/x64/glew_static.tlog/rc.read.1.tlog new file mode 100644 index 0000000..0d6ae78 Binary files /dev/null and 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+1,2 @@ + glew.c + glew_static.vcxproj -> C:\Code\HydraV2\Libraries\glew-2.3.1\lib\Release\x64\glew32s.lib diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/CL.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/CL.command.1.tlog new file mode 100644 index 0000000..e3bf5bb Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/CL.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/CL.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/CL.read.1.tlog new file mode 100644 index 0000000..b05705d Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/CL.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/CL.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/CL.write.1.tlog new file mode 100644 index 0000000..38d2f70 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/CL.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Cl.items.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Cl.items.tlog new file mode 100644 index 0000000..96f98ec --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Cl.items.tlog @@ -0,0 +1 @@ +C:\Code\HydraV2\Libraries\glew-2.3.1\src\glew.c;C:\Code\HydraV2\Libraries\glew-2.3.1\build\vc15\tmp\glew_static\Release\x64\glew.obj diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Lib-link-cvtres.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Lib-link-cvtres.read.1.tlog new file mode 100644 index 0000000..186424c Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Lib-link-cvtres.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Lib-link-cvtres.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Lib-link-cvtres.write.1.tlog new file mode 100644 index 0000000..9391f3e Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Lib-link-cvtres.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Lib.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Lib.command.1.tlog new file mode 100644 index 0000000..d87c6d3 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/Lib.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/glew_static.lastbuildstate b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/glew_static.lastbuildstate new file mode 100644 index 0000000..cab4a84 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/glew_static.lastbuildstate @@ -0,0 +1,2 @@ +PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0: +Release|x64|C:\Code\HydraV2\Libraries\glew-2.3.1\build\vc15\| diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/rc.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/rc.command.1.tlog new file mode 100644 index 0000000..12de746 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/rc.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/rc.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/rc.read.1.tlog new file mode 100644 index 0000000..5bde8ae Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/rc.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/rc.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/rc.write.1.tlog new file mode 100644 index 0000000..fb37c5e Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.tlog/rc.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.vcxproj.FileListAbsolute.txt b/Libraries/glew-2.3.1/build/vc15/tmp/glew_static/Release/x64/glew_static.vcxproj.FileListAbsolute.txt new file mode 100644 index 0000000..e69de29 diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.log b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.log new file mode 100644 index 0000000..25daf61 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.log @@ -0,0 +1,2 @@ + glewinfo.c + glewinfo.vcxproj -> C:\Code\HydraV3\Libraries\glew-2.3.1\bin\Debug\x64\glewinfod.exe diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.res b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.res new file mode 100644 index 0000000..51ffe1a Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.res differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/CL.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/CL.command.1.tlog new file mode 100644 index 0000000..bef68ae Binary files /dev/null and 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0000000..4bc49db --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/Cl.items.tlog @@ -0,0 +1 @@ +C:\Code\HydraV3\Libraries\glew-2.3.1\src\glewinfo.c;C:\Code\HydraV3\Libraries\glew-2.3.1\build\vc15\tmp\glewinfo\Debug\x64\glewinfo.obj diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/glewinfo.lastbuildstate b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/glewinfo.lastbuildstate new file mode 100644 index 0000000..eb23f67 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/glewinfo.lastbuildstate @@ -0,0 +1,2 @@ +PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0: +Debug|x64|C:\Code\HydraV3\Libraries\glew-2.3.1\build\vc15\| diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.command.1.tlog new file mode 100644 index 0000000..4db883a Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.read.1.tlog new file mode 100644 index 0000000..0736d0d Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.secondary.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.secondary.1.tlog new file mode 100644 index 0000000..f8a87fd --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.secondary.1.tlog @@ -0,0 +1 @@ +^C:\CODE\HYDRAV3\LIBRARIES\GLEW-2.3.1\BUILD\VC15\TMP\GLEWINFO\DEBUG\X64\GLEWINFO.OBJ|C:\CODE\HYDRAV3\LIBRARIES\GLEW-2.3.1\BUILD\VC15\TMP\GLEWINFO\DEBUG\X64\GLEWINFO.RES|C:\CODE\HYDRAV3\LIBRARIES\GLEW-2.3.1\LIB\DEBUG\X64\GLEW32SD.LIB diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.write.1.tlog new file mode 100644 index 0000000..188678c Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/link.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/rc.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/rc.command.1.tlog new file mode 100644 index 0000000..576e3de Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/rc.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/rc.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/rc.read.1.tlog new file mode 100644 index 0000000..aee6343 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/rc.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/rc.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/rc.write.1.tlog new file mode 100644 index 0000000..ca2c297 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.tlog/rc.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.vcxproj.FileListAbsolute.txt b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfo.vcxproj.FileListAbsolute.txt new file mode 100644 index 0000000..e69de29 diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfod.Build.CppClean.log b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfod.Build.CppClean.log new file mode 100644 index 0000000..833d805 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfod.Build.CppClean.log @@ -0,0 +1,19 @@ +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\vc143.pdb +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.obj +c:\code\hydrav2\libraries\glew-2.3.1\bin\debug\x64\glewinfod.exe +c:\code\hydrav2\libraries\glew-2.3.1\bin\debug\x64\glewinfod.pdb +c:\code\hydrav3\libraries\glew-2.3.1\bin\debug\x64\glewinfod.exe +c:\code\hydrav3\libraries\glew-2.3.1\bin\debug\x64\glewinfod.pdb +c:\code\hydrav2\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.res +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.res +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.tlog\cl.command.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.tlog\cl.items.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.tlog\cl.read.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.tlog\cl.write.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.tlog\link.command.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.tlog\link.read.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.tlog\link.secondary.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.tlog\link.write.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.tlog\rc.command.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.tlog\rc.read.1.tlog +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\glewinfo\debug\x64\glewinfo.tlog\rc.write.1.tlog diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfod.exe.recipe b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfod.exe.recipe new file mode 100644 index 0000000..1e42a42 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/glewinfod.exe.recipe @@ -0,0 +1,11 @@ + + + + + C:\Code\HydraV3\Libraries\glew-2.3.1\bin\Debug\x64\glewinfod.exe + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/vc143.pdb b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/vc143.pdb new file mode 100644 index 0000000..7e85a2d Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Debug/x64/vc143.pdb differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.Build.CppClean.log b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.Build.CppClean.log new file mode 100644 index 0000000..e69de29 diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.exe.recipe b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.exe.recipe new file mode 100644 index 0000000..2edddc9 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.exe.recipe @@ -0,0 +1,11 @@ + + + + + C:\Code\HydraV2\Libraries\glew-2.3.1\bin\Release\x64\glewinfo.exe + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.log b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.log new file mode 100644 index 0000000..cd9cb71 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.log @@ -0,0 +1,2 @@ + glewinfo.c + glewinfo.vcxproj -> C:\Code\HydraV2\Libraries\glew-2.3.1\bin\Release\x64\glewinfo.exe diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.res b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.res new file mode 100644 index 0000000..bc65596 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.res differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/CL.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/CL.command.1.tlog new file mode 100644 index 0000000..36c59ea Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/CL.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/CL.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/CL.read.1.tlog new file mode 100644 index 0000000..cb7566c Binary files /dev/null and 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a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/glewinfo.lastbuildstate b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/glewinfo.lastbuildstate new file mode 100644 index 0000000..cab4a84 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/glewinfo.lastbuildstate @@ -0,0 +1,2 @@ +PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0: +Release|x64|C:\Code\HydraV2\Libraries\glew-2.3.1\build\vc15\| diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.command.1.tlog new file mode 100644 index 0000000..616efc2 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.read.1.tlog new file mode 100644 index 0000000..e0468d9 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.secondary.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.secondary.1.tlog new file mode 100644 index 0000000..46df5ae --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.secondary.1.tlog @@ -0,0 +1 @@ +^C:\CODE\HYDRAV2\LIBRARIES\GLEW-2.3.1\BUILD\VC15\TMP\GLEWINFO\RELEASE\X64\GLEWINFO.OBJ|C:\CODE\HYDRAV2\LIBRARIES\GLEW-2.3.1\BUILD\VC15\TMP\GLEWINFO\RELEASE\X64\GLEWINFO.RES|C:\CODE\HYDRAV2\LIBRARIES\GLEW-2.3.1\LIB\RELEASE\X64\GLEW32S.LIB diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.write.1.tlog new file mode 100644 index 0000000..c5766d2 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/link.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/rc.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/rc.command.1.tlog new file mode 100644 index 0000000..c7905f3 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/rc.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/rc.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/glewinfo/Release/x64/glewinfo.tlog/rc.read.1.tlog new file mode 100644 index 0000000..f019df6 Binary files /dev/null and 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--git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/vc143.pdb b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/vc143.pdb new file mode 100644 index 0000000..2ad9b55 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/vc143.pdb differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.log b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.log new file mode 100644 index 0000000..74df787 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.log @@ -0,0 +1,2 @@ + visualinfo.c + visualinfo.vcxproj -> C:\Code\HydraV3\Libraries\glew-2.3.1\bin\Debug\x64\visualinfod.exe diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.res b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.res new file mode 100644 index 0000000..4fb26d9 Binary files /dev/null and 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new file mode 100644 index 0000000..76db02c Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/CL.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/Cl.items.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/Cl.items.tlog new file mode 100644 index 0000000..d52e462 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/Cl.items.tlog @@ -0,0 +1 @@ +C:\Code\HydraV3\Libraries\glew-2.3.1\src\visualinfo.c;C:\Code\HydraV3\Libraries\glew-2.3.1\build\vc15\tmp\visualinfo\Debug\x64\visualinfo.obj diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/link.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/link.command.1.tlog new file mode 100644 index 0000000..412b66e Binary files /dev/null and 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a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/rc.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/rc.read.1.tlog new file mode 100644 index 0000000..6b0200b Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/rc.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/rc.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/rc.write.1.tlog new file mode 100644 index 0000000..3fc8e17 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/rc.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/visualinfo.lastbuildstate b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/visualinfo.lastbuildstate new file mode 100644 index 0000000..eb23f67 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.tlog/visualinfo.lastbuildstate @@ -0,0 +1,2 @@ +PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0: +Debug|x64|C:\Code\HydraV3\Libraries\glew-2.3.1\build\vc15\| diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.vcxproj.FileListAbsolute.txt b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfo.vcxproj.FileListAbsolute.txt new file mode 100644 index 0000000..e69de29 diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfod.Build.CppClean.log b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfod.Build.CppClean.log new file mode 100644 index 0000000..8cdea56 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfod.Build.CppClean.log @@ -0,0 +1,19 @@ +c:\code\hydrav3\libraries\glew-2.3.1\build\vc15\tmp\visualinfo\debug\x64\vc143.pdb 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b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Debug/x64/visualinfod.exe.recipe @@ -0,0 +1,11 @@ + + + + + C:\Code\HydraV3\Libraries\glew-2.3.1\bin\Debug\x64\visualinfod.exe + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/vc143.pdb b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/vc143.pdb new file mode 100644 index 0000000..8b51849 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/vc143.pdb differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.Build.CppClean.log b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.Build.CppClean.log new file mode 100644 index 0000000..e69de29 diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.exe.recipe b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.exe.recipe new file mode 100644 index 0000000..af53e8f --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.exe.recipe @@ -0,0 +1,11 @@ + + + + + C:\Code\HydraV2\Libraries\glew-2.3.1\bin\Release\x64\visualinfo.exe + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.log b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.log new file mode 100644 index 0000000..d8e61f4 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.log @@ -0,0 +1,2 @@ + visualinfo.c + visualinfo.vcxproj -> C:\Code\HydraV2\Libraries\glew-2.3.1\bin\Release\x64\visualinfo.exe diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.res b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.res new file mode 100644 index 0000000..2c03826 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.res differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/CL.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/CL.command.1.tlog new file mode 100644 index 0000000..8411507 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/CL.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/CL.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/CL.read.1.tlog new file mode 100644 index 0000000..e1187e8 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/CL.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/CL.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/CL.write.1.tlog new file mode 100644 index 0000000..f4ef146 Binary files /dev/null and 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a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/link.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/link.read.1.tlog new file mode 100644 index 0000000..ef1ccb9 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/link.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/link.secondary.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/link.secondary.1.tlog new file mode 100644 index 0000000..831fa81 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/link.secondary.1.tlog @@ -0,0 +1 @@ +^C:\CODE\HYDRAV2\LIBRARIES\GLEW-2.3.1\BUILD\VC15\TMP\VISUALINFO\RELEASE\X64\VISUALINFO.OBJ|C:\CODE\HYDRAV2\LIBRARIES\GLEW-2.3.1\BUILD\VC15\TMP\VISUALINFO\RELEASE\X64\VISUALINFO.RES|C:\CODE\HYDRAV2\LIBRARIES\GLEW-2.3.1\LIB\RELEASE\X64\GLEW32S.LIB diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/link.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/link.write.1.tlog new file mode 100644 index 0000000..ae97a2b Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/link.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/rc.command.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/rc.command.1.tlog new file mode 100644 index 0000000..f134258 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/rc.command.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/rc.read.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/rc.read.1.tlog new file mode 100644 index 0000000..bf794a9 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/rc.read.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/rc.write.1.tlog b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/rc.write.1.tlog new file mode 100644 index 0000000..58638e6 Binary files /dev/null and b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/rc.write.1.tlog differ diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/visualinfo.lastbuildstate b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/visualinfo.lastbuildstate new file mode 100644 index 0000000..cab4a84 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.tlog/visualinfo.lastbuildstate @@ -0,0 +1,2 @@ +PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0: +Release|x64|C:\Code\HydraV2\Libraries\glew-2.3.1\build\vc15\| diff --git a/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.vcxproj.FileListAbsolute.txt b/Libraries/glew-2.3.1/build/vc15/tmp/visualinfo/Release/x64/visualinfo.vcxproj.FileListAbsolute.txt new file mode 100644 index 0000000..e69de29 diff --git a/Libraries/glew-2.3.1/build/vc15/visualinfo.vcxproj b/Libraries/glew-2.3.1/build/vc15/visualinfo.vcxproj new file mode 100644 index 0000000..359eac0 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/visualinfo.vcxproj @@ -0,0 +1,260 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E} + + + + Application + + + Application + + + Application + false + v143 + + + Application + false + v143 + + + Application + false + v143 + + + Application + false + v143 + + + + + + + + + + + + + + + + + + + + + + + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + visualinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + ..\..\bin/ + visualinfo + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;glu32.lib;opengl32.lib;libvcruntime.lib;msvcrt.lib;%(AdditionalDependencies) + libcmt + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;glu32.lib;opengl32.lib;libvcruntime.lib;msvcrt.lib;%(AdditionalDependencies) + libcmt + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + {664e6f0d-6784-4760-9565-d54f8eb1edf4} + + + + + + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc15/visualinfo.vcxproj.user b/Libraries/glew-2.3.1/build/vc15/visualinfo.vcxproj.user new file mode 100644 index 0000000..88a5509 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc15/visualinfo.vcxproj.user @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/Libraries/glew-2.3.1/build/vc6/Makefile b/Libraries/glew-2.3.1/build/vc6/Makefile new file mode 100644 index 0000000..5a4f5d6 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc6/Makefile @@ -0,0 +1,21 @@ +MSDEV := msdev +RM := rm -rf + +default: + $(MSDEV) glew.dsw /make \ + "glew_static - Win32 Release" \ + "glew_shared - Win32 Release" \ + "glewinfo - Win32 Release" \ + "visualinfo - Win32 Release" /build + +debug: + $(MSDEV) glew.dsw /make \ + "glew_static - Win32 Debug" \ + "glew_shared - Win32 Debug" \ + "glewinfo - Win32 Debug" \ + "visualinfo - Win32 Debug" /build + + +clean: + $(MSDEV) glew.dsw /make all /clean + $(RM) static shared *.plg *.ncb *.opt diff --git a/Libraries/glew-2.3.1/build/vc6/glew.dsw b/Libraries/glew-2.3.1/build/vc6/glew.dsw new file mode 100644 index 0000000..c201779 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc6/glew.dsw @@ -0,0 +1,71 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "glew_shared"=.\glew_shared.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "glew_static"=.\glew_static.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "glewinfo"=.\glewinfo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glew_static + End Project Dependency +}}} + +############################################################################### + +Project: "visualinfo"=.\visualinfo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glew_static + End Project Dependency +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/Libraries/glew-2.3.1/build/vc6/glew_shared.dsp b/Libraries/glew-2.3.1/build/vc6/glew_shared.dsp new file mode 100644 index 0000000..8b576b8 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc6/glew_shared.dsp @@ -0,0 +1,122 @@ +# Microsoft Developer Studio Project File - Name="glew_shared" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=glew_shared - 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "glew_static.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "glew_static.mak" CFG="glew_static - Win32 Debug MX" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "glew_static - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "glew_static - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "glew_static - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../lib" +# PROP Intermediate_Dir "static/release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c /GS- +# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /YX /FD /c /GS- +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" /d "GLEW_STATIC" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../lib/glew32s.lib" + +!ELSEIF "$(CFG)" == "glew_static - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../lib" +# PROP Intermediate_Dir "static/debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" /d "GLEW_STATIC" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../lib/glew32sd.lib" + +!ENDIF + +# Begin Target + +# Name "glew_static - Win32 Release" +# Name "glew_static - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\glew.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\include\GL\glew.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\GL\wglew.h +# End Source File +# End Group +# Begin Group "Resources" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\glew.rc +# End Source File +# End Group +# End Target +# End Project diff --git a/Libraries/glew-2.3.1/build/vc6/glewinfo.dsp b/Libraries/glew-2.3.1/build/vc6/glewinfo.dsp new file mode 100644 index 0000000..95a599d --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc6/glewinfo.dsp @@ -0,0 +1,103 @@ +# Microsoft Developer Studio Project File - Name="glewinfo" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=glewinfo - Win32 Debug MX +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "glewinfo.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "glewinfo.mak" CFG="glewinfo - Win32 Debug MX" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "glewinfo - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "glewinfo - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "glewinfo - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../bin" +# PROP Intermediate_Dir "static/release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "WIN32_MEAN_AND_LEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 ../../lib/glew32s.lib opengl32.lib gdi32.lib user32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "glewinfo - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../bin" +# PROP Intermediate_Dir "static/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 ../../lib/glew32sd.lib opengl32.lib gdi32.lib user32.lib /nologo /subsystem:console /incremental:no /pdb:"static/debug/glewinfod.pdb" /debug /machine:I386 /out:"../../bin/glewinfod.exe" /pdbtype:sept +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "glewinfo - Win32 Release" +# Name "glewinfo - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\glewinfo.c +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\glewinfo.rc +# End Source File +# End Group +# End Target +# End Project diff --git a/Libraries/glew-2.3.1/build/vc6/visualinfo.dsp b/Libraries/glew-2.3.1/build/vc6/visualinfo.dsp new file mode 100644 index 0000000..adcc814 --- /dev/null +++ b/Libraries/glew-2.3.1/build/vc6/visualinfo.dsp @@ -0,0 +1,103 @@ +# Microsoft Developer Studio Project File - Name="visualinfo" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=visualinfo - Win32 Debug MX +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "visualinfo.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "visualinfo.mak" CFG="visualinfo - Win32 Debug MX" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "visualinfo - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "visualinfo - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "visualinfo - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../bin" +# PROP Intermediate_Dir "static/release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "WIN32_MEAN_AND_LEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 ../../lib/glew32s.lib glu32.lib opengl32.lib gdi32.lib user32.lib kernel32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "visualinfo - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../bin" +# PROP Intermediate_Dir "static/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 ../../lib/glew32sd.lib glu32.lib opengl32.lib gdi32.lib user32.lib kernel32.lib /nologo /subsystem:console /incremental:no /pdb:"static/debug/visualinfod.pdb" /debug /machine:I386 /out:"../../bin/visualinfod.exe" /pdbtype:sept +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "visualinfo - Win32 Release" +# Name "visualinfo - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\visualinfo.c +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\visualinfo.rc +# End Source File +# End Group +# End Target +# End Project diff --git a/Libraries/glew-2.3.1/build/visualinfo.rc b/Libraries/glew-2.3.1/build/visualinfo.rc new file mode 100644 index 0000000..718afdd --- /dev/null +++ b/Libraries/glew-2.3.1/build/visualinfo.rc @@ -0,0 +1,124 @@ + +#include + +#ifdef _DEBUG +# define FILENAME "visualinfod.exe" +#else +# define FILENAME "visualinfo.exe" +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION 2, 3, 1, 0 +PRODUCTVERSION 2, 3, 1, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +FILETYPE VFT_APP +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2008-2025, Nigel Stewart \r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "Utility for listing pixelformat capabilities\0" + VALUE "FileVersion", "2,3,1,0\0" + VALUE "InternalName", "visualinfo\0" + VALUE "LegalCopyright", "(C) 2002-2019 Nigel Stewart & Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "2,3,1,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/Libraries/glew-2.3.1/config/Makefile.cygming b/Libraries/glew-2.3.1/config/Makefile.cygming new file mode 100644 index 0000000..dcd7b21 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.cygming @@ -0,0 +1,21 @@ +NAME = glew32 +GLEW_DEST = /usr +BINDIR = /usr/bin +LIBDIR = /usr/lib/mingw +INCDIR = /usr/include/mingw/GL +# use gcc for linking, with ld it does not work +CC := gcc -mno-cygwin +LD := gcc -mno-cygwin +LN := +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +LDFLAGS.EXTRA = -L$(LIBDIR) +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector +LDFLAGS.EXTRA += -nostdlib +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) diff --git a/Libraries/glew-2.3.1/config/Makefile.cygwin b/Libraries/glew-2.3.1/config/Makefile.cygwin new file mode 100644 index 0000000..f4be222 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.cygwin @@ -0,0 +1,20 @@ +NAME = GLEW +GLEW_DEST ?= /usr +# use gcc for linking, with ld it does not work +CC := cc +LD := cc +LN := +CFLAGS.EXTRA += -D_WIN32 +LDFLAGS.EXTRA = +LIBDIR = $(GLEW_DEST)/lib +LDFLAGS.GL = -lOpenGL32 -mwindows +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll +LIB.DEVLNK = lib$(NAME).dll.a +LIB.SHARED = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,--out-implib,lib/$(LIB.DEVLNK) diff --git a/Libraries/glew-2.3.1/config/Makefile.cygwin-x11 b/Libraries/glew-2.3.1/config/Makefile.cygwin-x11 new file mode 100644 index 0000000..bc7e2fd --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.cygwin-x11 @@ -0,0 +1,19 @@ +NAME = GLEW +GLEW_DEST ?= /usr +# use gcc for linking, with ld it does not work +CC := cc +LD := cc +LN := +LDFLAGS.EXTRA = +LIBDIR = $(GLEW_DEST)/lib +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll +LIB.DEVLNK = lib$(NAME).dll.a +LIB.SHARED = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,--out-implib,lib/$(LIB.DEVLNK) diff --git a/Libraries/glew-2.3.1/config/Makefile.darwin b/Libraries/glew-2.3.1/config/Makefile.darwin new file mode 100644 index 0000000..8030f05 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.darwin @@ -0,0 +1,27 @@ +GLEW_DEST = /usr/local +NAME = $(GLEW_NAME) +CC = cc +LD = cc +CFLAGS.EXTRA += -dynamic -fno-common +CFLAGS.EXTRA += -pedantic +CFLAGS.EXTRA += -fPIC +LDFLAGS.EXTRA = +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -std=c99 +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 +else +CFLAGS.EXTRA += -std=c89 +GLEW_NO_GLU = -DGLEW_NO_GLU +LDFLAGS.GL = -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -Os +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/Libraries/glew-2.3.1/config/Makefile.darwin-arm64 b/Libraries/glew-2.3.1/config/Makefile.darwin-arm64 new file mode 100644 index 0000000..f985c81 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.darwin-arm64 @@ -0,0 +1,28 @@ +GLEW_DEST = /usr/local +NAME = $(GLEW_NAME) +CC = cc +LD = cc +CFLAGS.EXTRA += -arch arm64 +CFLAGS.EXTRA += -dynamic -fno-common +CFLAGS.EXTRA += -pedantic +CFLAGS.EXTRA += -fPIC +LDFLAGS.EXTRA = -arch arm64 +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -std=c99 +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 +else +CFLAGS.EXTRA += -std=c89 +GLEW_NO_GLU = -DGLEW_NO_GLU +LDFLAGS.GL = -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -Os +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/Libraries/glew-2.3.1/config/Makefile.darwin-gcc6 b/Libraries/glew-2.3.1/config/Makefile.darwin-gcc6 new file mode 100644 index 0000000..ecb61b3 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.darwin-gcc6 @@ -0,0 +1,31 @@ +# For building with Brew gcc: +# $ brew install gcc +GLEW_DEST = /usr/local +NAME = $(GLEW_NAME) +CC = gcc-6 +LD = gcc-6 +CFLAGS.EXTRA += -dynamic -fno-common +CFLAGS.EXTRA += -fPIC +# Lots of warnings with -pedantic +# warning: ISO C forbids conversion of object pointer to function pointer type +#CFLAGS.EXTRA += -pedantic +LDFLAGS.EXTRA = +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -std=c99 +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 +else +CFLAGS.EXTRA += -std=c89 +GLEW_NO_GLU = -DGLEW_NO_GLU +LDFLAGS.GL = -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -Os +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/Libraries/glew-2.3.1/config/Makefile.darwin-ppc b/Libraries/glew-2.3.1/config/Makefile.darwin-ppc new file mode 100644 index 0000000..7a41736 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.darwin-ppc @@ -0,0 +1,30 @@ +# Note: Mac PPC is obsolete but the configuration +# is here for reference. +GLEW_DEST = /usr/local +NAME = $(GLEW_NAME) +CC = cc +LD = cc +CFLAGS.EXTRA += -arch ppc +CFLAGS.EXTRA += -dynamic -fno-common +CFLAGS.EXTRA += -pedantic +CFLAGS.EXTRA += -fPIC +LDFLAGS.EXTRA = -arch ppc +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -std=c99 +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 +else +CFLAGS.EXTRA += -std=c89 +GLEW_NO_GLU = -DGLEW_NO_GLU +LDFLAGS.GL = -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -Os +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/Libraries/glew-2.3.1/config/Makefile.darwin-universal b/Libraries/glew-2.3.1/config/Makefile.darwin-universal new file mode 100644 index 0000000..fdbf30a --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.darwin-universal @@ -0,0 +1,33 @@ +# +# Needs to be clang toolchain for universal: -arch x86_64 -arch arm64 +# +GLEW_DEST = /usr/local +NAME = $(GLEW_NAME) +CC = cc +LD = cc +AR = +LIBTOOL = libtool -static -o +STRIP = +CFLAGS.EXTRA = -dynamic -fno-common +CFLAGS.EXTRA += -pedantic +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -arch x86_64 -arch arm64 +LDFLAGS.EXTRA = -arch x86_64 -arch arm64 +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -std=c99 +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 +else +CFLAGS.EXTRA += -std=c89 +GLEW_NO_GLU = -DGLEW_NO_GLU +LDFLAGS.GL = -framework OpenGL +endif +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -Os +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/Libraries/glew-2.3.1/config/Makefile.darwin-x86_64 b/Libraries/glew-2.3.1/config/Makefile.darwin-x86_64 new file mode 100644 index 0000000..dbed967 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.darwin-x86_64 @@ -0,0 +1,28 @@ +GLEW_DEST = /usr/local +NAME = $(GLEW_NAME) +CC = cc +LD = cc +CFLAGS.EXTRA += -arch x86_64 +CFLAGS.EXTRA += -dynamic -fno-common +CFLAGS.EXTRA += -pedantic +CFLAGS.EXTRA += -fPIC +LDFLAGS.EXTRA = -arch x86_64 +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -std=c99 +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 +else +CFLAGS.EXTRA += -std=c89 +GLEW_NO_GLU = -DGLEW_NO_GLU +LDFLAGS.GL = -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -Os +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/Libraries/glew-2.3.1/config/Makefile.fedora-mingw32 b/Libraries/glew-2.3.1/config/Makefile.fedora-mingw32 new file mode 100644 index 0000000..9bad92a --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.fedora-mingw32 @@ -0,0 +1,12 @@ +# For cross-compiling from Linux to Windows x86 using mingw32 +# http://www.mingw.org/ +# +# $ make SYSTEM=fedora-mingw32 + +include config/Makefile.linux-mingw32 + +CC := i686-pc-mingw32-gcc +LD := i686-pc-mingw32-ld +LDFLAGS.GL += -L/usr/i686-pc-mingw32/sys-root/mingw/lib +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector +LDFLAGS.EXTRA += -nostdlib diff --git a/Libraries/glew-2.3.1/config/Makefile.flatpak-32 b/Libraries/glew-2.3.1/config/Makefile.flatpak-32 new file mode 100644 index 0000000..2c106de --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.flatpak-32 @@ -0,0 +1,24 @@ +NAME = $(GLEW_NAME) +CC = /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc -m32 -L/lib/i386-linux-gnu +LD = /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc -m32 -L/lib/i386-linux-gnu +LDFLAGS.EXTRA += -m32 +LDFLAGS.EXTRA += -L/lib/i386-linux-gnu +LIBDIR = $(GLEW_DEST)/lib32 +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +WARN += -Wall -W +WARN += -Wshadow +WARN += -pedantic +POPT = -O2 +CFLAGS.EXTRA += -m32 +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -Wcast-qual +CFLAGS.EXTRA += -ansi -pedantic +CFLAGS.EXTRA += -fno-stack-protector +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -m32 -shared -Wl,-soname=$(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/Makefile.freebsd b/Libraries/glew-2.3.1/config/Makefile.freebsd new file mode 100644 index 0000000..0ef81ce --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.freebsd @@ -0,0 +1,19 @@ +# As of FreeBSD12 X11 is in /usr/local + +NAME = $(GLEW_NAME) +CC = cc +LD = ld +LDFLAGS.EXTRA = -L/usr/local/lib +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +CFLAGS.EXTRA += -I/usr/local/include -fPIC +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/Makefile.gnu b/Libraries/glew-2.3.1/config/Makefile.gnu new file mode 100644 index 0000000..8d4f07e --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.gnu @@ -0,0 +1,17 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +LDFLAGS.EXTRA = -L/usr/X11R6/lib +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/Makefile.haiku b/Libraries/glew-2.3.1/config/Makefile.haiku new file mode 100644 index 0000000..b8b7bd1 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.haiku @@ -0,0 +1,20 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc + +LDFLAGS.GL = -lGL +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic + +NAME = GLEW +WARN = -Wall -W +POPT = -O2 + +BIN.SUFFIX = + +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) + diff --git a/Libraries/glew-2.3.1/config/Makefile.irix b/Libraries/glew-2.3.1/config/Makefile.irix new file mode 100644 index 0000000..ef8f830 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.irix @@ -0,0 +1,17 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +ABI = -64# -n32 +CC += $(ABI) +LD += $(ABI) +LDFLAGS.EXTRA = +LDFLAGS.GL = -lGL -lXext -lX11 +NAME = GLEW +WARN = -fullwarn -woff 1110,1498 +POPT = -O2 -OPT:Olimit=0 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/Makefile.kfreebsd b/Libraries/glew-2.3.1/config/Makefile.kfreebsd new file mode 100644 index 0000000..e2ff5c3 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.kfreebsd @@ -0,0 +1,17 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +LDFLAGS.EXTRA = -L/usr/X11R6/lib +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname $(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/Makefile.linux b/Libraries/glew-2.3.1/config/Makefile.linux new file mode 100644 index 0000000..694a98d --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.linux @@ -0,0 +1,39 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +M_ARCH ?= $(shell uname -m) +ARCH64 = false +ifeq (x86_64,${M_ARCH}) + ARCH64 = true +endif +ifeq (ppc64,${M_ARCH}) + ARCH64 = true +endif +ifeq (e2k,${M_ARCH}) + ARCH64 = true +endif +ifeq (${ARCH64},true) + LDFLAGS.EXTRA = -L/usr/X11R6/lib64 -L/usr/lib64 + LIBDIR = $(GLEW_DEST)/lib64 +else + LDFLAGS.EXTRA = -L/usr/X11R6/lib -L/usr/lib + LIBDIR = $(GLEW_DEST)/lib +endif +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +NAME = GLEW +WARN += -Wall -W +WARN += -Wshadow +WARN += -pedantic +POPT = -O2 +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -Wcast-qual +CFLAGS.EXTRA += -ansi -pedantic +CFLAGS.EXTRA += -fno-stack-protector +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/Makefile.linux-clang b/Libraries/glew-2.3.1/config/Makefile.linux-clang new file mode 100644 index 0000000..75a43f8 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.linux-clang @@ -0,0 +1,34 @@ +NAME = $(GLEW_NAME) +CC = clang +LD = clang +M_ARCH ?= $(shell uname -m) +ARCH64 = false +ifeq (x86_64,${M_ARCH}) + ARCH64 = true +endif +ifeq (ppc64,${M_ARCH}) + ARCH64 = true +endif +ifeq (${ARCH64},true) + LDFLAGS.EXTRA = -L/usr/X11R6/lib64 -L/usr/lib64 + LIBDIR = $(GLEW_DEST)/lib64 +else + LDFLAGS.EXTRA = -L/usr/X11R6/lib -L/usr/lib + LIBDIR = $(GLEW_DEST)/lib +endif +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -Wcast-qual +CFLAGS.EXTRA += -std=c89 -pedantic +CFLAGS.EXTRA += -fno-stack-protector +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/Makefile.linux-clang-egl b/Libraries/glew-2.3.1/config/Makefile.linux-clang-egl new file mode 100644 index 0000000..ca06419 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.linux-clang-egl @@ -0,0 +1,4 @@ +include config/Makefile.linux-clang + +LDFLAGS.GL = -lEGL -lGL +CFLAGS.EXTRA += -DGLEW_EGL diff --git a/Libraries/glew-2.3.1/config/Makefile.linux-egl b/Libraries/glew-2.3.1/config/Makefile.linux-egl new file mode 100644 index 0000000..bcdc3cb --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.linux-egl @@ -0,0 +1,4 @@ +include config/Makefile.linux + +LDFLAGS.GL = -lEGL -lGL +CFLAGS.EXTRA += -DGLEW_EGL diff --git a/Libraries/glew-2.3.1/config/Makefile.linux-egl-glvnd b/Libraries/glew-2.3.1/config/Makefile.linux-egl-glvnd new file mode 100644 index 0000000..dbd6328 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.linux-egl-glvnd @@ -0,0 +1,5 @@ +include config/Makefile.linux + +LDFLAGS.GL = -lEGL -lOpenGL +CFLAGS.EXTRA += -DGLEW_EGL +GLEW_NO_GLU = -DGLEW_NO_GLU diff --git a/Libraries/glew-2.3.1/config/Makefile.linux-mingw32 b/Libraries/glew-2.3.1/config/Makefile.linux-mingw32 new file mode 100644 index 0000000..5b298a5 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.linux-mingw32 @@ -0,0 +1,24 @@ +# For cross-compiling from Linux to Windows 32-bit using mingw32 +# http://mingw-w64.org/ +# +# Ubuntu/Debian: +# $ sudo apt install mingw-w64 +# $ make SYSTEM=linux-mingw32 + +NAME := glew32 +HOST := i686-w64-mingw32 +GLEW_DEST ?= /usr/local/$(HOST) +CC := $(HOST)-gcc +LD := $(HOST)-ld +LN := +STRIP := +LDFLAGS.GL = -L/usr/$(HOST)/lib -lopengl32 -lgdi32 -luser32 -lkernel32 +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector -Wno-cast-function-type +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -nostdlib -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) diff --git a/Libraries/glew-2.3.1/config/Makefile.linux-mingw64 b/Libraries/glew-2.3.1/config/Makefile.linux-mingw64 new file mode 100644 index 0000000..4168df6 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.linux-mingw64 @@ -0,0 +1,24 @@ +# For cross-compiling from Linux to Windows 64-bit using mingw64 +# http://mingw-w64.org/ +# +# Ubuntu/Debian: +# $ sudo apt install mingw-w64 +# $ make SYSTEM=linux-mingw64 + +NAME := glew32 +HOST := x86_64-w64-mingw32 +GLEW_DEST ?= /usr/local/$(HOST) +CC := $(HOST)-gcc +LD := $(HOST)-ld +LN := +STRIP := +LDFLAGS.GL = -L/usr/$(HOST)/lib -lopengl32 -lgdi32 -luser32 -lkernel32 +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector -Wno-cast-function-type +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -nostdlib -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) diff --git a/Libraries/glew-2.3.1/config/Makefile.linux-mingw64-clang b/Libraries/glew-2.3.1/config/Makefile.linux-mingw64-clang new file mode 100644 index 0000000..345c99f --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.linux-mingw64-clang @@ -0,0 +1,26 @@ +# For cross-compiling from Linux to Windows 64-bit using LLVM MinGW +# https://github.com/mstorsjo/llvm-mingw +# +# Ubuntu/Debian: +# $ make SYSTEM=linux-mingw64-clang +# +# Note: It is likely necessary to configure LDFLAGS.GL to reflect the location +# of the Windows link libraries + +NAME := glew32 +HOST := x86_64-w64-mingw32 +GLEW_DEST ?= /usr/local/$(HOST) +CC := $(HOST)-clang +LD := $(HOST)-ld +LN := +STRIP := +LDFLAGS.GL = -L/opt/llvm-mingw-20250613-msvcrt-ubuntu-22.04-x86_64/x86_64-w64-mingw32/lib -lopengl32 -lgdi32 -luser32 -lkernel32 -lmsvcrt +CFLAGS.EXTRA += -fno-stack-protector -Wno-cast-function-type +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -shared --out-implib lib/$(LIB.DEVLNK) diff --git a/Libraries/glew-2.3.1/config/Makefile.linux-osmesa b/Libraries/glew-2.3.1/config/Makefile.linux-osmesa new file mode 100644 index 0000000..98e51b2 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.linux-osmesa @@ -0,0 +1,4 @@ +include config/Makefile.linux + +LDFLAGS.GL = -lOSMesa +CFLAGS.EXTRA += -DGLEW_OSMESA -Wno-cast-function-type diff --git a/Libraries/glew-2.3.1/config/Makefile.mingw b/Libraries/glew-2.3.1/config/Makefile.mingw new file mode 100644 index 0000000..3f413ee --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.mingw @@ -0,0 +1,17 @@ +NAME = glew32 +# use gcc for linking, with ld it does not work +CC := gcc -fno-builtin +LD := gcc +LN := +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +LDFLAGS.EXTRA = -L/mingw/lib +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector +LDFLAGS.EXTRA += -nostdlib +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) diff --git a/Libraries/glew-2.3.1/config/Makefile.mingw-win32 b/Libraries/glew-2.3.1/config/Makefile.mingw-win32 new file mode 100644 index 0000000..347efd6 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.mingw-win32 @@ -0,0 +1,5 @@ +include config/Makefile.mingw + +POPT := -march=i686 -mtune=generic -O2 +CFLAGS.EXTRA += -m32 +LDFLAGS.EXTRA += -m32 diff --git a/Libraries/glew-2.3.1/config/Makefile.msys b/Libraries/glew-2.3.1/config/Makefile.msys new file mode 100644 index 0000000..d6fc680 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.msys @@ -0,0 +1,20 @@ +NAME = glew32 +# use gcc for linking, with ld it does not work +CC := gcc +LD := gcc +LN := +CFLAGS.EXTRA += -D_WIN32 +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +LDFLAGS.EXTRA = +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector +LIBDIR = $(GLEW_DEST)/bin +WARN += -Wall -W +WARN += -Wno-cast-function-type +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.SHARED.DIR = bin +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) diff --git a/Libraries/glew-2.3.1/config/Makefile.msys-win32 b/Libraries/glew-2.3.1/config/Makefile.msys-win32 new file mode 100644 index 0000000..160d3eb --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.msys-win32 @@ -0,0 +1,5 @@ +include config/Makefile.msys + +POPT := -march=i686 -mtune=generic -O2 +CFLAGS.EXTRA += -m32 +LDFLAGS.EXTRA += -m32 diff --git a/Libraries/glew-2.3.1/config/Makefile.msys-win64 b/Libraries/glew-2.3.1/config/Makefile.msys-win64 new file mode 100644 index 0000000..c1c785a --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.msys-win64 @@ -0,0 +1,5 @@ +include config/Makefile.msys + +POPT := -mtune=generic -O2 +CFLAGS.EXTRA += -m64 +LDFLAGS.EXTRA += -m64 diff --git a/Libraries/glew-2.3.1/config/Makefile.nacl-32 b/Libraries/glew-2.3.1/config/Makefile.nacl-32 new file mode 100644 index 0000000..2182cee --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.nacl-32 @@ -0,0 +1,31 @@ +NAME = $(REGAL_NAME) + +M_PREFIX = i686 +M_NAME ?= $(shell uname -s) +ifeq (Linux,${M_NAME}) +M_PREFIX = i686 +endif + +CC = $(M_PREFIX)-nacl-gcc +CXX = $(M_PREFIX)-nacl-g++ +LD = $(M_PREFIX)-nacl-ld +STRIP ?= +EXT.DYNAMIC = so +LDFLAGS.EXTRA = +LIBDIR = +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -m32 +LDFLAGS.EXTRA += -melf_nacl +LDFLAGS.GL = +LDFLAGS.GLU = -lRegalGLU +LDFLAGS.GLUT = -lRegalGLUT +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = -shared +WARN = -Wall -W -Wno-unused-parameter +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = $(LDFLAGS.DYNAMIC) -soname=$(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/Makefile.nacl-64 b/Libraries/glew-2.3.1/config/Makefile.nacl-64 new file mode 100644 index 0000000..d6135ea --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.nacl-64 @@ -0,0 +1,31 @@ +NAME = $(REGAL_NAME) + +M_PREFIX = i686 +M_NAME ?= $(shell uname -s) +ifeq (Linux,${M_NAME}) +M_PREFIX = i686 +endif + +CC = $(M_PREFIX)-nacl-gcc +CXX = $(M_PREFIX)-nacl-g++ +LD = $(M_PREFIX)-nacl-ld +STRIP ?= +EXT.DYNAMIC = so +LDFLAGS.EXTRA = +LIBDIR = +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -m64 +LDFLAGS.EXTRA += -melf64_nacl +LDFLAGS.GL = +LDFLAGS.GLU = -lRegalGLU +LDFLAGS.GLUT = -lRegalGLUT +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = -shared +WARN = -Wall -W -Wno-unused-parameter +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = $(LDFLAGS.DYNAMIC) -soname=$(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/Makefile.netbsd b/Libraries/glew-2.3.1/config/Makefile.netbsd new file mode 100644 index 0000000..d2db8a9 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.netbsd @@ -0,0 +1,17 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +LDFLAGS.EXTRA = -L/usr/X11R7/lib -R /usr/X11R7/lib +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +CFLAGS.EXTRA += -I/usr/X11R7/include -fPIC +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/Makefile.openbsd b/Libraries/glew-2.3.1/config/Makefile.openbsd new file mode 100644 index 0000000..b64910c --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.openbsd @@ -0,0 +1,17 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +LDFLAGS.EXTRA = -L/usr/X11R6/lib +LDFLAGS.GL = -lGLU -lGL -lX11 -lm +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +CFLAGS.EXTRA += -I/usr/X11R6/include +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/Makefile.solaris b/Libraries/glew-2.3.1/config/Makefile.solaris new file mode 100644 index 0000000..bb2455f --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.solaris @@ -0,0 +1,14 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +CFLAGS.EXTRA = -I/usr/openwin/include -Kpic +LDFLAGS.SO = -G +LDFLAGS.EXTRA = -L/usr/openwin/lib +LDFLAGS.GL = -lGL -lX11 +NAME = GLEW +BIN.SUFFIX = +POPT = -xO2 +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a diff --git a/Libraries/glew-2.3.1/config/Makefile.solaris-gcc b/Libraries/glew-2.3.1/config/Makefile.solaris-gcc new file mode 100644 index 0000000..24a8531 --- /dev/null +++ b/Libraries/glew-2.3.1/config/Makefile.solaris-gcc @@ -0,0 +1,15 @@ +NAME = $(GLEW_NAME) +CC = gcc +LD = ld +CFLAGS.EXTRA = -I/usr/openwin/include -fPIC +LDFLAGS.SO = -G +LDFLAGS.EXTRA = -L/usr/openwin/lib +LDFLAGS.GL = -lGL -lX11 +NAME = GLEW +BIN.SUFFIX = +POPT = -O2 +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) diff --git a/Libraries/glew-2.3.1/config/config.guess b/Libraries/glew-2.3.1/config/config.guess new file mode 100644 index 0000000..a9d01fd --- /dev/null +++ b/Libraries/glew-2.3.1/config/config.guess @@ -0,0 +1,1818 @@ +#! /bin/sh +# Attempt to guess a canonical system name. +# Copyright 1992-2025 Free Software Foundation, Inc. + +# shellcheck disable=SC2006,SC2268 # see below for rationale + +timestamp='2025-07-10' + +# This file is free software; you can redistribute it and/or modify it +# under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, but +# WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, see . +# +# As a special exception to the GNU General Public License, if you +# distribute this file as part of a program that contains a +# configuration script generated by Autoconf, you may include it under +# the same distribution terms that you use for the rest of that +# program. This Exception is an additional permission under section 7 +# of the GNU General Public License, version 3 ("GPLv3"). +# +# Originally written by Per Bothner; maintained since 2000 by Ben Elliston. +# +# You can get the latest version of this script from: +# https://git.savannah.gnu.org/cgit/config.git/plain/config.guess +# +# Please send patches to . + + +# The "shellcheck disable" line above the timestamp inhibits complaints +# about features and limitations of the classic Bourne shell that were +# superseded or lifted in POSIX. However, this script identifies a wide +# variety of pre-POSIX systems that do not have POSIX shells at all, and +# even some reasonably current systems (Solaris 10 as case-in-point) still +# have a pre-POSIX /bin/sh. + + +me=`echo "$0" | sed -e 's,.*/,,'` + +usage="\ +Usage: $0 [OPTION] + +Output the configuration name of the system '$me' is run on. + +Options: + -h, --help print this help, then exit + -t, --time-stamp print date of last modification, then exit + -v, --version print version number, then exit + +Report bugs and patches to ." + +version="\ +GNU config.guess ($timestamp) + +Originally written by Per Bothner. +Copyright 1992-2025 Free Software Foundation, Inc. + +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." + +help=" +Try '$me --help' for more information." + +# Parse command line +while test $# -gt 0 ; do + case $1 in + --time-stamp | --time* | -t ) + echo "$timestamp" ; exit ;; + --version | -v ) + echo "$version" ; exit ;; + --help | --h* | -h ) + echo "$usage"; exit ;; + -- ) # Stop option processing + shift; break ;; + - ) # Use stdin as input. + break ;; + -* ) + echo "$me: invalid option $1$help" >&2 + exit 1 ;; + * ) + break ;; + esac +done + +if test $# != 0; then + echo "$me: too many arguments$help" >&2 + exit 1 +fi + +# Just in case it came from the environment. +GUESS= + +# CC_FOR_BUILD -- compiler used by this script. Note that the use of a +# compiler to aid in system detection is discouraged as it requires +# temporary files to be created and, as you can see below, it is a +# headache to deal with in a portable fashion. + +# Historically, 'CC_FOR_BUILD' used to be named 'HOST_CC'. We still +# use 'HOST_CC' if defined, but it is deprecated. + +# Portable tmp directory creation inspired by the Autoconf team. + +tmp= +# shellcheck disable=SC2172 +trap 'test -z "$tmp" || rm -fr "$tmp"' 0 1 2 13 15 + +set_cc_for_build() { + # prevent multiple calls if $tmp is already set + test "$tmp" && return 0 + : "${TMPDIR=/tmp}" + # shellcheck disable=SC2039,SC3028 + { tmp=`(umask 077 && mktemp -d "$TMPDIR/cgXXXXXX") 2>/dev/null` && test -n "$tmp" && test -d "$tmp" ; } || + { test -n "$RANDOM" && tmp=$TMPDIR/cg$$-$RANDOM && (umask 077 && mkdir "$tmp" 2>/dev/null) ; } || + { tmp=$TMPDIR/cg-$$ && (umask 077 && mkdir "$tmp" 2>/dev/null) && echo "Warning: creating insecure temp directory" >&2 ; } || + { echo "$me: cannot create a temporary directory in $TMPDIR" >&2 ; exit 1 ; } + dummy=$tmp/dummy + case ${CC_FOR_BUILD-},${HOST_CC-},${CC-} in + ,,) echo "int x;" > "$dummy.c" + for driver in cc gcc c17 c99 c89 ; do + if ($driver -c -o "$dummy.o" "$dummy.c") >/dev/null 2>&1 ; then + CC_FOR_BUILD=$driver + break + fi + done + if test x"$CC_FOR_BUILD" = x ; then + CC_FOR_BUILD=no_compiler_found + fi + ;; + ,,*) CC_FOR_BUILD=$CC ;; + ,*,*) CC_FOR_BUILD=$HOST_CC ;; + esac +} + +# This is needed to find uname on a Pyramid OSx when run in the BSD universe. +# (ghazi@noc.rutgers.edu 1994-08-24) +if test -f /.attbin/uname ; then + PATH=$PATH:/.attbin ; export PATH +fi + +UNAME_MACHINE=`(uname -m) 2>/dev/null` || UNAME_MACHINE=unknown +UNAME_RELEASE=`(uname -r) 2>/dev/null` || UNAME_RELEASE=unknown +UNAME_SYSTEM=`(uname -s) 2>/dev/null` || UNAME_SYSTEM=unknown +UNAME_VERSION=`(uname -v) 2>/dev/null` || UNAME_VERSION=unknown + +case $UNAME_SYSTEM in +Linux|GNU|GNU/*) + LIBC=unknown + + set_cc_for_build + cat <<-EOF > "$dummy.c" + #if defined(__ANDROID__) + LIBC=android + #else + #include + #if defined(__UCLIBC__) + LIBC=uclibc + #elif defined(__dietlibc__) + LIBC=dietlibc + #elif defined(__GLIBC__) + LIBC=gnu + #elif defined(__LLVM_LIBC__) + LIBC=llvm + #else + #include + /* First heuristic to detect musl libc. */ + #ifdef __DEFINED_va_list + LIBC=musl + #endif + #endif + #endif + EOF + cc_set_libc=`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^LIBC' | sed 's, ,,g'` + eval "$cc_set_libc" + + # Second heuristic to detect musl libc. + if [ "$LIBC" = unknown ] && + command -v ldd >/dev/null && + ldd --version 2>&1 | grep -q ^musl; then + LIBC=musl + fi + + # If the system lacks a compiler, then just pick glibc. + # We could probably try harder. + if [ "$LIBC" = unknown ]; then + LIBC=gnu + fi + ;; +esac + +# Note: order is significant - the case branches are not exclusive. + +case $UNAME_MACHINE:$UNAME_SYSTEM:$UNAME_RELEASE:$UNAME_VERSION in + *:NetBSD:*:*) + # NetBSD (nbsd) targets should (where applicable) match one or + # more of the tuples: *-*-netbsdelf*, *-*-netbsdaout*, + # *-*-netbsdecoff* and *-*-netbsd*. For targets that recently + # switched to ELF, *-*-netbsd* would select the old + # object file format. This provides both forward + # compatibility and a consistent mechanism for selecting the + # object file format. + # + # Note: NetBSD doesn't particularly care about the vendor + # portion of the name. We always set it to "unknown". + UNAME_MACHINE_ARCH=`(uname -p 2>/dev/null || \ + /sbin/sysctl -n hw.machine_arch 2>/dev/null || \ + /usr/sbin/sysctl -n hw.machine_arch 2>/dev/null || \ + echo unknown)` + case $UNAME_MACHINE_ARCH in + aarch64eb) machine=aarch64_be-unknown ;; + armeb) machine=armeb-unknown ;; + arm*) machine=arm-unknown ;; + sh3el) machine=shl-unknown ;; + sh3eb) machine=sh-unknown ;; + sh5el) machine=sh5le-unknown ;; + earmv*) + arch=`echo "$UNAME_MACHINE_ARCH" | sed -e 's,^e\(armv[0-9]\).*$,\1,'` + endian=`echo "$UNAME_MACHINE_ARCH" | sed -ne 's,^.*\(eb\)$,\1,p'` + machine=${arch}${endian}-unknown + ;; + *) machine=$UNAME_MACHINE_ARCH-unknown ;; + esac + # The Operating System including object format, if it has switched + # to ELF recently (or will in the future) and ABI. + case $UNAME_MACHINE_ARCH in + earm*) + os=netbsdelf + ;; + arm*|i386|m68k|ns32k|sh3*|sparc|vax) + set_cc_for_build + if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep -q __ELF__ + then + # Once all utilities can be ECOFF (netbsdecoff) or a.out (netbsdaout). + # Return netbsd for either. FIX? + os=netbsd + else + os=netbsdelf + fi + ;; + *) + os=netbsd + ;; + esac + # Determine ABI tags. + case $UNAME_MACHINE_ARCH in + earm*) + expr='s/^earmv[0-9]/-eabi/;s/eb$//' + abi=`echo "$UNAME_MACHINE_ARCH" | sed -e "$expr"` + ;; + esac + # The OS release + # Debian GNU/NetBSD machines have a different userland, and + # thus, need a distinct triplet. However, they do not need + # kernel version information, so it can be replaced with a + # suitable tag, in the style of linux-gnu. + case $UNAME_VERSION in + Debian*) + release='-gnu' + ;; + *) + release=`echo "$UNAME_RELEASE" | sed -e 's/[-_].*//' | cut -d. -f1,2` + ;; + esac + # Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM: + # contains redundant information, the shorter form: + # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used. + GUESS=$machine-${os}${release}${abi-} + ;; + *:Bitrig:*:*) + UNAME_MACHINE_ARCH=`arch | sed 's/Bitrig.//'` + GUESS=$UNAME_MACHINE_ARCH-unknown-bitrig$UNAME_RELEASE + ;; + *:OpenBSD:*:*) + UNAME_MACHINE_ARCH=`arch | sed 's/OpenBSD.//'` + GUESS=$UNAME_MACHINE_ARCH-unknown-openbsd$UNAME_RELEASE + ;; + *:SecBSD:*:*) + UNAME_MACHINE_ARCH=`arch | sed 's/SecBSD.//'` + GUESS=$UNAME_MACHINE_ARCH-unknown-secbsd$UNAME_RELEASE + ;; + *:LibertyBSD:*:*) + UNAME_MACHINE_ARCH=`arch | sed 's/^.*BSD\.//'` + GUESS=$UNAME_MACHINE_ARCH-unknown-libertybsd$UNAME_RELEASE + ;; + *:MidnightBSD:*:*) + GUESS=$UNAME_MACHINE-unknown-midnightbsd$UNAME_RELEASE + ;; + *:ekkoBSD:*:*) + GUESS=$UNAME_MACHINE-unknown-ekkobsd$UNAME_RELEASE + ;; + *:SolidBSD:*:*) + GUESS=$UNAME_MACHINE-unknown-solidbsd$UNAME_RELEASE + ;; + *:OS108:*:*) + GUESS=$UNAME_MACHINE-unknown-os108_$UNAME_RELEASE + ;; + macppc:MirBSD:*:*) + GUESS=powerpc-unknown-mirbsd$UNAME_RELEASE + ;; + *:MirBSD:*:*) + GUESS=$UNAME_MACHINE-unknown-mirbsd$UNAME_RELEASE + ;; + *:Sortix:*:*) + GUESS=$UNAME_MACHINE-unknown-sortix + ;; + *:Twizzler:*:*) + GUESS=$UNAME_MACHINE-unknown-twizzler + ;; + *:Redox:*:*) + GUESS=$UNAME_MACHINE-unknown-redox + ;; + mips:OSF1:*.*) + GUESS=mips-dec-osf1 + ;; + alpha:OSF1:*:*) + # Reset EXIT trap before exiting to avoid spurious non-zero exit code. + trap '' 0 + case $UNAME_RELEASE in + *4.0) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $3}'` + ;; + *5.*) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $4}'` + ;; + esac + # According to Compaq, /usr/sbin/psrinfo has been available on + # OSF/1 and Tru64 systems produced since 1995. I hope that + # covers most systems running today. This code pipes the CPU + # types through head -n 1, so we only detect the type of CPU 0. + ALPHA_CPU_TYPE=`/usr/sbin/psrinfo -v | sed -n -e 's/^ The alpha \(.*\) processor.*$/\1/p' | head -n 1` + case $ALPHA_CPU_TYPE in + "EV4 (21064)") + UNAME_MACHINE=alpha ;; + "EV4.5 (21064)") + UNAME_MACHINE=alpha ;; + "LCA4 (21066/21068)") + UNAME_MACHINE=alpha ;; + "EV5 (21164)") + UNAME_MACHINE=alphaev5 ;; + "EV5.6 (21164A)") + UNAME_MACHINE=alphaev56 ;; + "EV5.6 (21164PC)") + UNAME_MACHINE=alphapca56 ;; + "EV5.7 (21164PC)") + UNAME_MACHINE=alphapca57 ;; + "EV6 (21264)") + UNAME_MACHINE=alphaev6 ;; + "EV6.7 (21264A)") + UNAME_MACHINE=alphaev67 ;; + "EV6.8CB (21264C)") + UNAME_MACHINE=alphaev68 ;; + "EV6.8AL (21264B)") + UNAME_MACHINE=alphaev68 ;; + "EV6.8CX (21264D)") + UNAME_MACHINE=alphaev68 ;; + "EV6.9A (21264/EV69A)") + UNAME_MACHINE=alphaev69 ;; + "EV7 (21364)") + UNAME_MACHINE=alphaev7 ;; + "EV7.9 (21364A)") + UNAME_MACHINE=alphaev79 ;; + esac + # A Pn.n version is a patched version. + # A Vn.n version is a released version. + # A Tn.n version is a released field test version. + # A Xn.n version is an unreleased experimental baselevel. + # 1.2 uses "1.2" for uname -r. + OSF_REL=`echo "$UNAME_RELEASE" | sed -e 's/^[PVTX]//' | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz` + GUESS=$UNAME_MACHINE-dec-osf$OSF_REL + ;; + Amiga*:UNIX_System_V:4.0:*) + GUESS=m68k-unknown-sysv4 + ;; + *:[Aa]miga[Oo][Ss]:*:*) + GUESS=$UNAME_MACHINE-unknown-amigaos + ;; + *:[Mm]orph[Oo][Ss]:*:*) + GUESS=$UNAME_MACHINE-unknown-morphos + ;; + *:OS/390:*:*) + GUESS=i370-ibm-openedition + ;; + *:z/VM:*:*) + GUESS=s390-ibm-zvmoe + ;; + *:OS400:*:*) + GUESS=powerpc-ibm-os400 + ;; + arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*) + GUESS=arm-acorn-riscix$UNAME_RELEASE + ;; + arm*:riscos:*:*|arm*:RISCOS:*:*) + GUESS=arm-unknown-riscos + ;; + SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*) + GUESS=hppa1.1-hitachi-hiuxmpp + ;; + Pyramid*:OSx*:*:* | MIS*:OSx*:*:* | MIS*:SMP_DC-OSx*:*:*) + # akee@wpdis03.wpafb.af.mil (Earle F. Ake) contributed MIS and NILE. + case `(/bin/universe) 2>/dev/null` in + att) GUESS=pyramid-pyramid-sysv3 ;; + *) GUESS=pyramid-pyramid-bsd ;; + esac + ;; + NILE*:*:*:dcosx) + GUESS=pyramid-pyramid-svr4 + ;; + DRS?6000:unix:4.0:6*) + GUESS=sparc-icl-nx6 + ;; + DRS?6000:UNIX_SV:4.2*:7* | DRS?6000:isis:4.2*:7*) + case `/usr/bin/uname -p` in + sparc) GUESS=sparc-icl-nx7 ;; + esac + ;; + s390x:SunOS:*:*) + SUN_REL=`echo "$UNAME_RELEASE" | sed -e 's/[^.]*//'` + GUESS=$UNAME_MACHINE-ibm-solaris2$SUN_REL + ;; + sun4H:SunOS:5.*:*) + SUN_REL=`echo "$UNAME_RELEASE" | sed -e 's/[^.]*//'` + GUESS=sparc-hal-solaris2$SUN_REL + ;; + sun4*:SunOS:5.*:* | tadpole*:SunOS:5.*:*) + SUN_REL=`echo "$UNAME_RELEASE" | sed -e 's/[^.]*//'` + GUESS=sparc-sun-solaris2$SUN_REL + ;; + i86pc:AuroraUX:5.*:* | i86xen:AuroraUX:5.*:*) + GUESS=i386-pc-auroraux$UNAME_RELEASE + ;; + i86pc:SunOS:5.*:* | i86xen:SunOS:5.*:*) + set_cc_for_build + SUN_ARCH=i386 + # If there is a compiler, see if it is configured for 64-bit objects. + # Note that the Sun cc does not turn __LP64__ into 1 like gcc does. + # This test works for both compilers. + if test "$CC_FOR_BUILD" != no_compiler_found; then + if (echo '#ifdef __amd64'; echo IS_64BIT_ARCH; echo '#endif') | \ + (CCOPTS="" $CC_FOR_BUILD -m64 -E - 2>/dev/null) | \ + grep IS_64BIT_ARCH >/dev/null + then + SUN_ARCH=x86_64 + fi + fi + SUN_REL=`echo "$UNAME_RELEASE" | sed -e 's/[^.]*//'` + GUESS=$SUN_ARCH-pc-solaris2$SUN_REL + ;; + sun4*:SunOS:6*:*) + # According to config.sub, this is the proper way to canonicalize + # SunOS6. Hard to guess exactly what SunOS6 will be like, but + # it's likely to be more like Solaris than SunOS4. + SUN_REL=`echo "$UNAME_RELEASE" | sed -e 's/[^.]*//'` + GUESS=sparc-sun-solaris3$SUN_REL + ;; + sun4*:SunOS:*:*) + case `/usr/bin/arch -k` in + Series*|S4*) + UNAME_RELEASE=`uname -v` + ;; + esac + # Japanese Language versions have a version number like '4.1.3-JL'. + SUN_REL=`echo "$UNAME_RELEASE" | sed -e 's/-/_/'` + GUESS=sparc-sun-sunos$SUN_REL + ;; + sun3*:SunOS:*:*) + GUESS=m68k-sun-sunos$UNAME_RELEASE + ;; + sun*:*:4.2BSD:*) + UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null` + test "x$UNAME_RELEASE" = x && UNAME_RELEASE=3 + case `/bin/arch` in + sun3) + GUESS=m68k-sun-sunos$UNAME_RELEASE + ;; + sun4) + GUESS=sparc-sun-sunos$UNAME_RELEASE + ;; + esac + ;; + aushp:SunOS:*:*) + GUESS=sparc-auspex-sunos$UNAME_RELEASE + ;; + # The situation for MiNT is a little confusing. The machine name + # can be virtually everything (everything which is not + # "atarist" or "atariste" at least should have a processor + # > m68000). The system name ranges from "MiNT" over "FreeMiNT" + # to the lowercase version "mint" (or "freemint"). Finally + # the system name "TOS" denotes a system which is actually not + # MiNT. But MiNT is downward compatible to TOS, so this should + # be no problem. + atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*) + GUESS=m68k-atari-mint$UNAME_RELEASE + ;; + atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*) + GUESS=m68k-atari-mint$UNAME_RELEASE + ;; + *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*) + GUESS=m68k-atari-mint$UNAME_RELEASE + ;; + milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*) + GUESS=m68k-milan-mint$UNAME_RELEASE + ;; + hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*) + GUESS=m68k-hades-mint$UNAME_RELEASE + ;; + *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*) + GUESS=m68k-unknown-mint$UNAME_RELEASE + ;; + m68k:machten:*:*) + GUESS=m68k-apple-machten$UNAME_RELEASE + ;; + powerpc:machten:*:*) + GUESS=powerpc-apple-machten$UNAME_RELEASE + ;; + RISC*:Mach:*:*) + GUESS=mips-dec-mach_bsd4.3 + ;; + RISC*:ULTRIX:*:*) + GUESS=mips-dec-ultrix$UNAME_RELEASE + ;; + VAX*:ULTRIX*:*:*) + GUESS=vax-dec-ultrix$UNAME_RELEASE + ;; + 2020:CLIX:*:* | 2430:CLIX:*:*) + GUESS=clipper-intergraph-clix$UNAME_RELEASE + ;; + mips:*:*:UMIPS | mips:*:*:RISCos) + set_cc_for_build + sed 's/^ //' << EOF > "$dummy.c" +#ifdef __cplusplus +#include /* for printf() prototype */ + int main (int argc, char *argv[]) { +#else + int main (argc, argv) int argc; char *argv[]; { +#endif + #if defined (host_mips) && defined (MIPSEB) + #if defined (SYSTYPE_SYSV) + printf ("mips-mips-riscos%ssysv\\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_SVR4) + printf ("mips-mips-riscos%ssvr4\\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD) + printf ("mips-mips-riscos%sbsd\\n", argv[1]); exit (0); + #endif + #endif + exit (-1); + } +EOF + $CC_FOR_BUILD -o "$dummy" "$dummy.c" && + dummyarg=`echo "$UNAME_RELEASE" | sed -n 's/\([0-9]*\).*/\1/p'` && + SYSTEM_NAME=`"$dummy" "$dummyarg"` && + { echo "$SYSTEM_NAME"; exit; } + GUESS=mips-mips-riscos$UNAME_RELEASE + ;; + Motorola:PowerMAX_OS:*:*) + GUESS=powerpc-motorola-powermax + ;; + Motorola:*:4.3:PL8-*) + GUESS=powerpc-harris-powermax + ;; + Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*) + GUESS=powerpc-harris-powermax + ;; + Night_Hawk:Power_UNIX:*:*) + GUESS=powerpc-harris-powerunix + ;; + m88k:CX/UX:7*:*) + GUESS=m88k-harris-cxux7 + ;; + m88k:*:4*:R4*) + GUESS=m88k-motorola-sysv4 + ;; + m88k:*:3*:R3*) + GUESS=m88k-motorola-sysv3 + ;; + AViiON:dgux:*:*) + # DG/UX returns AViiON for all architectures + UNAME_PROCESSOR=`/usr/bin/uname -p` + if test "$UNAME_PROCESSOR" = mc88100 || test "$UNAME_PROCESSOR" = mc88110 + then + if test "$TARGET_BINARY_INTERFACE"x = m88kdguxelfx || \ + test "$TARGET_BINARY_INTERFACE"x = x + then + GUESS=m88k-dg-dgux$UNAME_RELEASE + else + GUESS=m88k-dg-dguxbcs$UNAME_RELEASE + fi + else + GUESS=i586-dg-dgux$UNAME_RELEASE + fi + ;; + M88*:DolphinOS:*:*) # DolphinOS (SVR3) + GUESS=m88k-dolphin-sysv3 + ;; + M88*:*:R3*:*) + # Delta 88k system running SVR3 + GUESS=m88k-motorola-sysv3 + ;; + XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3) + GUESS=m88k-tektronix-sysv3 + ;; + Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD) + GUESS=m68k-tektronix-bsd + ;; + *:IRIX*:*:*) + IRIX_REL=`echo "$UNAME_RELEASE" | sed -e 's/-/_/g'` + GUESS=mips-sgi-irix$IRIX_REL + ;; + ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX. + GUESS=romp-ibm-aix # uname -m gives an 8 hex-code CPU id + ;; # Note that: echo "'`uname -s`'" gives 'AIX ' + i*86:AIX:*:*) + GUESS=i386-ibm-aix + ;; + ia64:AIX:*:*) + if test -x /usr/bin/oslevel ; then + IBM_REV=`/usr/bin/oslevel` + else + IBM_REV=$UNAME_VERSION.$UNAME_RELEASE + fi + GUESS=$UNAME_MACHINE-ibm-aix$IBM_REV + ;; + *:AIX:2:3) + if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then + set_cc_for_build + sed 's/^ //' << EOF > "$dummy.c" + #include + + int + main () + { + if (!__power_pc()) + exit(1); + puts("powerpc-ibm-aix3.2.5"); + exit(0); + } +EOF + if $CC_FOR_BUILD -o "$dummy" "$dummy.c" && SYSTEM_NAME=`"$dummy"` + then + GUESS=$SYSTEM_NAME + else + GUESS=rs6000-ibm-aix3.2.5 + fi + elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then + GUESS=rs6000-ibm-aix3.2.4 + else + GUESS=rs6000-ibm-aix3.2 + fi + ;; + *:AIX:*:[4567]) + IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'` + if /usr/sbin/lsattr -El "$IBM_CPU_ID" | grep ' POWER' >/dev/null 2>&1; then + IBM_ARCH=rs6000 + else + IBM_ARCH=powerpc + fi + if test -x /usr/bin/lslpp ; then + IBM_REV=`/usr/bin/lslpp -Lqc bos.rte.libc | \ + awk -F: '{ print $3 }' | sed s/[0-9]*$/0/` + else + IBM_REV=$UNAME_VERSION.$UNAME_RELEASE + fi + GUESS=$IBM_ARCH-ibm-aix$IBM_REV + ;; + *:AIX:*:*) + GUESS=rs6000-ibm-aix + ;; + ibmrt:4.4BSD:*|romp-ibm:4.4BSD:*) + GUESS=romp-ibm-bsd4.4 + ;; + ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and + GUESS=romp-ibm-bsd$UNAME_RELEASE # 4.3 with uname added to + ;; # report: romp-ibm BSD 4.3 + *:BOSX:*:*) + GUESS=rs6000-bull-bosx + ;; + DPX/2?00:B.O.S.:*:*) + GUESS=m68k-bull-sysv3 + ;; + 9000/[34]??:4.3bsd:1.*:*) + GUESS=m68k-hp-bsd + ;; + hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*) + GUESS=m68k-hp-bsd4.4 + ;; + 9000/[34678]??:HP-UX:*:*) + HPUX_REV=`echo "$UNAME_RELEASE" | sed -e 's/[^.]*.[0B]*//'` + case $UNAME_MACHINE in + 9000/31?) HP_ARCH=m68000 ;; + 9000/[34]??) HP_ARCH=m68k ;; + 9000/[678][0-9][0-9]) + if test -x /usr/bin/getconf; then + sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` + sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` + case $sc_cpu_version in + 523) HP_ARCH=hppa1.0 ;; # CPU_PA_RISC1_0 + 528) HP_ARCH=hppa1.1 ;; # CPU_PA_RISC1_1 + 532) # CPU_PA_RISC2_0 + case $sc_kernel_bits in + 32) HP_ARCH=hppa2.0n ;; + 64) HP_ARCH=hppa2.0w ;; + '') HP_ARCH=hppa2.0 ;; # HP-UX 10.20 + esac ;; + esac + fi + if test "$HP_ARCH" = ""; then + set_cc_for_build + sed 's/^ //' << EOF > "$dummy.c" + + #define _HPUX_SOURCE + #include + #include + + int + main () + { + #if defined(_SC_KERNEL_BITS) + long bits = sysconf(_SC_KERNEL_BITS); + #endif + long cpu = sysconf (_SC_CPU_VERSION); + + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1"); break; + case CPU_PA_RISC2_0: + #if defined(_SC_KERNEL_BITS) + switch (bits) + { + case 64: puts ("hppa2.0w"); break; + case 32: puts ("hppa2.0n"); break; + default: puts ("hppa2.0"); break; + } break; + #else /* !defined(_SC_KERNEL_BITS) */ + puts ("hppa2.0"); break; + #endif + default: puts ("hppa1.0"); break; + } + exit (0); + } +EOF + (CCOPTS="" $CC_FOR_BUILD -o "$dummy" "$dummy.c" 2>/dev/null) && HP_ARCH=`"$dummy"` + test -z "$HP_ARCH" && HP_ARCH=hppa + fi ;; + esac + if test "$HP_ARCH" = hppa2.0w + then + set_cc_for_build + + # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating + # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler + # generating 64-bit code. GNU and HP use different nomenclature: + # + # $ CC_FOR_BUILD=cc ./config.guess + # => hppa2.0w-hp-hpux11.23 + # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess + # => hppa64-hp-hpux11.23 + + if echo __LP64__ | (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | + grep -q __LP64__ + then + HP_ARCH=hppa2.0w + else + HP_ARCH=hppa64 + fi + fi + GUESS=$HP_ARCH-hp-hpux$HPUX_REV + ;; + ia64:HP-UX:*:*) + HPUX_REV=`echo "$UNAME_RELEASE" | sed -e 's/[^.]*.[0B]*//'` + GUESS=ia64-hp-hpux$HPUX_REV + ;; + 3050*:HI-UX:*:*) + set_cc_for_build + sed 's/^ //' << EOF > "$dummy.c" + #include + int + main () + { + long cpu = sysconf (_SC_CPU_VERSION); + /* The order matters, because CPU_IS_HP_MC68K erroneously returns + true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct + results, however. */ + if (CPU_IS_PA_RISC (cpu)) + { + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; + case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; + default: puts ("hppa-hitachi-hiuxwe2"); break; + } + } + else if (CPU_IS_HP_MC68K (cpu)) + puts ("m68k-hitachi-hiuxwe2"); + else puts ("unknown-hitachi-hiuxwe2"); + exit (0); + } +EOF + $CC_FOR_BUILD -o "$dummy" "$dummy.c" && SYSTEM_NAME=`"$dummy"` && + { echo "$SYSTEM_NAME"; exit; } + GUESS=unknown-hitachi-hiuxwe2 + ;; + 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:*) + GUESS=hppa1.1-hp-bsd + ;; + 9000/8??:4.3bsd:*:*) + GUESS=hppa1.0-hp-bsd + ;; + *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) + GUESS=hppa1.0-hp-mpeix + ;; + hp7??:OSF1:*:* | hp8?[79]:OSF1:*:*) + GUESS=hppa1.1-hp-osf + ;; + hp8??:OSF1:*:*) + GUESS=hppa1.0-hp-osf + ;; + i*86:OSF1:*:*) + if test -x /usr/sbin/sysversion ; then + GUESS=$UNAME_MACHINE-unknown-osf1mk + else + GUESS=$UNAME_MACHINE-unknown-osf1 + fi + ;; + parisc*:Lites*:*:*) + GUESS=hppa1.1-hp-lites + ;; + C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) + GUESS=c1-convex-bsd + ;; + C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) + if getsysinfo -f scalar_acc + then echo c32-convex-bsd + else echo c2-convex-bsd + fi + exit ;; + C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) + GUESS=c34-convex-bsd + ;; + C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) + GUESS=c38-convex-bsd + ;; + C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) + GUESS=c4-convex-bsd + ;; + CRAY*Y-MP:*:*:*) + CRAY_REL=`echo "$UNAME_RELEASE" | sed -e 's/\.[^.]*$/.X/'` + GUESS=ymp-cray-unicos$CRAY_REL + ;; + CRAY*[A-Z]90:*:*:*) + echo "$UNAME_MACHINE"-cray-unicos"$UNAME_RELEASE" \ + | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ + -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ + -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*TS:*:*:*) + CRAY_REL=`echo "$UNAME_RELEASE" | sed -e 's/\.[^.]*$/.X/'` + GUESS=t90-cray-unicos$CRAY_REL + ;; + CRAY*T3E:*:*:*) + CRAY_REL=`echo "$UNAME_RELEASE" | sed -e 's/\.[^.]*$/.X/'` + GUESS=alphaev5-cray-unicosmk$CRAY_REL + ;; + CRAY*SV1:*:*:*) + CRAY_REL=`echo "$UNAME_RELEASE" | sed -e 's/\.[^.]*$/.X/'` + GUESS=sv1-cray-unicos$CRAY_REL + ;; + *:UNICOS/mp:*:*) + CRAY_REL=`echo "$UNAME_RELEASE" | sed -e 's/\.[^.]*$/.X/'` + GUESS=craynv-cray-unicosmp$CRAY_REL + ;; + F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) + FUJITSU_PROC=`uname -m | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz` + FUJITSU_SYS=`uname -p | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/\///'` + FUJITSU_REL=`echo "$UNAME_RELEASE" | sed -e 's/ /_/'` + GUESS=${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL} + ;; + 5000:UNIX_System_V:4.*:*) + FUJITSU_SYS=`uname -p | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/\///'` + FUJITSU_REL=`echo "$UNAME_RELEASE" | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/ /_/'` + GUESS=sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL} + ;; + i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) + GUESS=$UNAME_MACHINE-pc-bsdi$UNAME_RELEASE + ;; + sparc*:BSD/OS:*:*) + GUESS=sparc-unknown-bsdi$UNAME_RELEASE + ;; + *:BSD/OS:*:*) + GUESS=$UNAME_MACHINE-unknown-bsdi$UNAME_RELEASE + ;; + arm:FreeBSD:*:*) + UNAME_PROCESSOR=`uname -p` + set_cc_for_build + if echo __ARM_PCS_VFP | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep -q __ARM_PCS_VFP + then + FREEBSD_REL=`echo "$UNAME_RELEASE" | sed -e 's/[-(].*//'` + GUESS=$UNAME_PROCESSOR-unknown-freebsd$FREEBSD_REL-gnueabi + else + FREEBSD_REL=`echo "$UNAME_RELEASE" | sed -e 's/[-(].*//'` + GUESS=$UNAME_PROCESSOR-unknown-freebsd$FREEBSD_REL-gnueabihf + fi + ;; + *:FreeBSD:*:*) + UNAME_PROCESSOR=`uname -p` + case $UNAME_PROCESSOR in + amd64) + UNAME_PROCESSOR=x86_64 ;; + i386) + UNAME_PROCESSOR=i586 ;; + esac + FREEBSD_REL=`echo "$UNAME_RELEASE" | sed -e 's/[-(].*//'` + GUESS=$UNAME_PROCESSOR-unknown-freebsd$FREEBSD_REL + ;; + i*:CYGWIN*:*) + GUESS=$UNAME_MACHINE-pc-cygwin + ;; + *:MINGW64*:*) + GUESS=$UNAME_MACHINE-pc-mingw64 + ;; + *:MINGW*:*) + GUESS=$UNAME_MACHINE-pc-mingw32 + ;; + *:MSYS*:*) + GUESS=$UNAME_MACHINE-pc-msys + ;; + i*:PW*:*) + GUESS=$UNAME_MACHINE-pc-pw32 + ;; + *:SerenityOS:*:*) + GUESS=$UNAME_MACHINE-pc-serenity + ;; + *:Interix*:*) + case $UNAME_MACHINE in + x86) + GUESS=i586-pc-interix$UNAME_RELEASE + ;; + authenticamd | genuineintel | EM64T) + GUESS=x86_64-unknown-interix$UNAME_RELEASE + ;; + IA64) + GUESS=ia64-unknown-interix$UNAME_RELEASE + ;; + esac ;; + i*:UWIN*:*) + GUESS=$UNAME_MACHINE-pc-uwin + ;; + amd64:CYGWIN*:*:* | x86_64:CYGWIN*:*:*) + GUESS=x86_64-pc-cygwin + ;; + prep*:SunOS:5.*:*) + SUN_REL=`echo "$UNAME_RELEASE" | sed -e 's/[^.]*//'` + GUESS=powerpcle-unknown-solaris2$SUN_REL + ;; + *:GNU:*:*) + # the GNU system + GNU_ARCH=`echo "$UNAME_MACHINE" | sed -e 's,[-/].*$,,'` + GNU_REL=`echo "$UNAME_RELEASE" | sed -e 's,/.*$,,'` + GUESS=$GNU_ARCH-unknown-$LIBC$GNU_REL + ;; + *:GNU/*:*:*) + # other systems with GNU libc and userland + GNU_SYS=`echo "$UNAME_SYSTEM" | sed 's,^[^/]*/,,' | tr "[:upper:]" "[:lower:]"` + GNU_REL=`echo "$UNAME_RELEASE" | sed -e 's/[-(].*//'` + GUESS=$UNAME_MACHINE-unknown-$GNU_SYS$GNU_REL-$LIBC + ;; + x86_64:[Mm]anagarm:*:*|i?86:[Mm]anagarm:*:*) + GUESS="$UNAME_MACHINE-pc-managarm-mlibc" + ;; + *:[Mm]anagarm:*:*) + GUESS="$UNAME_MACHINE-unknown-managarm-mlibc" + ;; + *:Minix:*:*) + GUESS=$UNAME_MACHINE-unknown-minix + ;; + aarch64:Linux:*:*) + set_cc_for_build + CPU=$UNAME_MACHINE + LIBCABI=$LIBC + if test "$CC_FOR_BUILD" != no_compiler_found; then + ABI=64 + sed 's/^ //' << EOF > "$dummy.c" + #ifdef __ARM_EABI__ + #ifdef __ARM_PCS_VFP + ABI=eabihf + #else + ABI=eabi + #endif + #endif +EOF + cc_set_abi=`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^ABI' | sed 's, ,,g'` + eval "$cc_set_abi" + case $ABI in + eabi | eabihf) CPU=armv8l; LIBCABI=$LIBC$ABI ;; + esac + fi + GUESS=$CPU-unknown-linux-$LIBCABI + ;; + aarch64_be:Linux:*:*) + UNAME_MACHINE=aarch64_be + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + alpha:Linux:*:*) + case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' /proc/cpuinfo 2>/dev/null` in + EV5) UNAME_MACHINE=alphaev5 ;; + EV56) UNAME_MACHINE=alphaev56 ;; + PCA56) UNAME_MACHINE=alphapca56 ;; + PCA57) UNAME_MACHINE=alphapca56 ;; + EV6) UNAME_MACHINE=alphaev6 ;; + EV67) UNAME_MACHINE=alphaev67 ;; + EV68*) UNAME_MACHINE=alphaev68 ;; + esac + objdump --private-headers /bin/sh | grep -q ld.so.1 + if test "$?" = 0 ; then LIBC=gnulibc1 ; fi + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + arc:Linux:*:* | arceb:Linux:*:* | arc32:Linux:*:* | arc64:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + arm*:Linux:*:*) + set_cc_for_build + if echo __ARM_EABI__ | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep -q __ARM_EABI__ + then + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + else + if echo __ARM_PCS_VFP | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep -q __ARM_PCS_VFP + then + GUESS=$UNAME_MACHINE-unknown-linux-${LIBC}eabi + else + GUESS=$UNAME_MACHINE-unknown-linux-${LIBC}eabihf + fi + fi + ;; + avr32*:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + cris:Linux:*:*) + GUESS=$UNAME_MACHINE-axis-linux-$LIBC + ;; + crisv32:Linux:*:*) + GUESS=$UNAME_MACHINE-axis-linux-$LIBC + ;; + e2k:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + frv:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + hexagon:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + i*86:Linux:*:*) + GUESS=$UNAME_MACHINE-pc-linux-$LIBC + ;; + ia64:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + k1om:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + kvx:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + kvx:cos:*:*) + GUESS=$UNAME_MACHINE-unknown-cos + ;; + kvx:mbr:*:*) + GUESS=$UNAME_MACHINE-unknown-mbr + ;; + loongarch32:Linux:*:* | loongarch64:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + m32r*:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + m68*:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + mips:Linux:*:* | mips64:Linux:*:*) + set_cc_for_build + IS_GLIBC=0 + test x"${LIBC}" = xgnu && IS_GLIBC=1 + sed 's/^ //' << EOF > "$dummy.c" + #undef CPU + #undef mips + #undef mipsel + #undef mips64 + #undef mips64el + #if ${IS_GLIBC} && defined(_ABI64) + LIBCABI=gnuabi64 + #else + #if ${IS_GLIBC} && defined(_ABIN32) + LIBCABI=gnuabin32 + #else + LIBCABI=${LIBC} + #endif + #endif + + #if ${IS_GLIBC} && defined(__mips64) && defined(__mips_isa_rev) && __mips_isa_rev>=6 + CPU=mipsisa64r6 + #else + #if ${IS_GLIBC} && !defined(__mips64) && defined(__mips_isa_rev) && __mips_isa_rev>=6 + CPU=mipsisa32r6 + #else + #if defined(__mips64) + CPU=mips64 + #else + CPU=mips + #endif + #endif + #endif + + #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) + MIPS_ENDIAN=el + #else + #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) + MIPS_ENDIAN= + #else + MIPS_ENDIAN= + #endif + #endif +EOF + cc_set_vars=`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^CPU\|^MIPS_ENDIAN\|^LIBCABI'` + eval "$cc_set_vars" + test "x$CPU" != x && { echo "$CPU${MIPS_ENDIAN}-unknown-linux-$LIBCABI"; exit; } + ;; + mips64el:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + openrisc*:Linux:*:*) + GUESS=or1k-unknown-linux-$LIBC + ;; + or32:Linux:*:* | or1k*:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + padre:Linux:*:*) + GUESS=sparc-unknown-linux-$LIBC + ;; + parisc64:Linux:*:* | hppa64:Linux:*:*) + GUESS=hppa64-unknown-linux-$LIBC + ;; + parisc:Linux:*:* | hppa:Linux:*:*) + # Look for CPU level + case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in + PA7*) GUESS=hppa1.1-unknown-linux-$LIBC ;; + PA8*) GUESS=hppa2.0-unknown-linux-$LIBC ;; + *) GUESS=hppa-unknown-linux-$LIBC ;; + esac + ;; + ppc64:Linux:*:*) + GUESS=powerpc64-unknown-linux-$LIBC + ;; + ppc:Linux:*:*) + GUESS=powerpc-unknown-linux-$LIBC + ;; + ppc64le:Linux:*:*) + GUESS=powerpc64le-unknown-linux-$LIBC + ;; + ppcle:Linux:*:*) + GUESS=powerpcle-unknown-linux-$LIBC + ;; + riscv32:Linux:*:* | riscv32be:Linux:*:* | riscv64:Linux:*:* | riscv64be:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + s390:Linux:*:* | s390x:Linux:*:*) + GUESS=$UNAME_MACHINE-ibm-linux-$LIBC + ;; + sh64*:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + sh*:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + sparc:Linux:*:* | sparc64:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + tile*:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + vax:Linux:*:*) + GUESS=$UNAME_MACHINE-dec-linux-$LIBC + ;; + x86_64:Linux:*:*) + set_cc_for_build + CPU=$UNAME_MACHINE + LIBCABI=$LIBC + if test "$CC_FOR_BUILD" != no_compiler_found; then + ABI=64 + sed 's/^ //' << EOF > "$dummy.c" + #ifdef __i386__ + ABI=x86 + #else + #ifdef __ILP32__ + ABI=x32 + #endif + #endif +EOF + cc_set_abi=`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^ABI' | sed 's, ,,g'` + eval "$cc_set_abi" + case $ABI in + x86) CPU=i686 ;; + x32) LIBCABI=${LIBC}x32 ;; + esac + fi + GUESS=$CPU-pc-linux-$LIBCABI + ;; + xtensa*:Linux:*:*) + GUESS=$UNAME_MACHINE-unknown-linux-$LIBC + ;; + i*86:DYNIX/ptx:4*:*) + # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. + # earlier versions are messed up and put the nodename in both + # sysname and nodename. + GUESS=i386-sequent-sysv4 + ;; + i*86:UNIX_SV:4.2MP:2.*) + # Unixware is an offshoot of SVR4, but it has its own version + # number series starting with 2... + # I am not positive that other SVR4 systems won't match this, + # I just have to hope. -- rms. + # Use sysv4.2uw... so that sysv4* matches it. + GUESS=$UNAME_MACHINE-pc-sysv4.2uw$UNAME_VERSION + ;; + i*86:OS/2:*:*) + # If we were able to find 'uname', then EMX Unix compatibility + # is probably installed. + GUESS=$UNAME_MACHINE-pc-os2-emx + ;; + i*86:XTS-300:*:STOP) + GUESS=$UNAME_MACHINE-unknown-stop + ;; + i*86:atheos:*:*) + GUESS=$UNAME_MACHINE-unknown-atheos + ;; + i*86:syllable:*:*) + GUESS=$UNAME_MACHINE-pc-syllable + ;; + i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.[02]*:*) + GUESS=i386-unknown-lynxos$UNAME_RELEASE + ;; + i*86:*DOS:*:*) + GUESS=$UNAME_MACHINE-pc-msdosdjgpp + ;; + i*86:*:4.*:*) + UNAME_REL=`echo "$UNAME_RELEASE" | sed 's/\/MP$//'` + if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then + GUESS=$UNAME_MACHINE-univel-sysv$UNAME_REL + else + GUESS=$UNAME_MACHINE-pc-sysv$UNAME_REL + fi + ;; + i*86:*:5:[678]*) + # UnixWare 7.x, OpenUNIX and OpenServer 6. + case `/bin/uname -X | grep "^Machine"` in + *486*) UNAME_MACHINE=i486 ;; + *Pentium) UNAME_MACHINE=i586 ;; + *Pent*|*Celeron) UNAME_MACHINE=i686 ;; + esac + GUESS=$UNAME_MACHINE-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} + ;; + i*86:*:3.2:*) + if test -f /usr/options/cb.name; then + UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then + UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` + (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 + (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ + && UNAME_MACHINE=i586 + (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ + && UNAME_MACHINE=i686 + (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ + && UNAME_MACHINE=i686 + GUESS=$UNAME_MACHINE-pc-sco$UNAME_REL + else + GUESS=$UNAME_MACHINE-pc-sysv32 + fi + ;; + pc:*:*:*) + # Left here for compatibility: + # uname -m prints for DJGPP always 'pc', but it prints nothing about + # the processor, so we play safe by assuming i586. + # Note: whatever this is, it MUST be the same as what config.sub + # prints for the "djgpp" host, or else GDB configure will decide that + # this is a cross-build. + GUESS=i586-pc-msdosdjgpp + ;; + Intel:Mach:3*:*) + GUESS=i386-pc-mach3 + ;; + paragon:*:*:*) + GUESS=i860-intel-osf1 + ;; + i860:*:4.*:*) # i860-SVR4 + if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then + GUESS=i860-stardent-sysv$UNAME_RELEASE # Stardent Vistra i860-SVR4 + else # Add other i860-SVR4 vendors below as they are discovered. + GUESS=i860-unknown-sysv$UNAME_RELEASE # Unknown i860-SVR4 + fi + ;; + mini*:CTIX:SYS*5:*) + # "miniframe" + GUESS=m68010-convergent-sysv + ;; + mc68k:UNIX:SYSTEM5:3.51m) + GUESS=m68k-convergent-sysv + ;; + M680?0:D-NIX:5.3:*) + GUESS=m68k-diab-dnix + ;; + M68*:*:R3V[5678]*:*) + test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;; + 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) + OS_REL='' + test -r /etc/.relid \ + && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4.3"$OS_REL"; exit; } + /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ + && { echo i586-ncr-sysv4.3"$OS_REL"; exit; } ;; + 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4; exit; } ;; + NCR*:*:4.2:* | MPRAS*:*:4.2:*) + OS_REL='.3' + test -r /etc/.relid \ + && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4.3"$OS_REL"; exit; } + /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ + && { echo i586-ncr-sysv4.3"$OS_REL"; exit; } + /bin/uname -p 2>/dev/null | /bin/grep pteron >/dev/null \ + && { echo i586-ncr-sysv4.3"$OS_REL"; exit; } ;; + m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) + GUESS=m68k-unknown-lynxos$UNAME_RELEASE + ;; + mc68030:UNIX_System_V:4.*:*) + GUESS=m68k-atari-sysv4 + ;; + TSUNAMI:LynxOS:2.*:*) + GUESS=sparc-unknown-lynxos$UNAME_RELEASE + ;; + rs6000:LynxOS:2.*:*) + GUESS=rs6000-unknown-lynxos$UNAME_RELEASE + ;; + PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.[02]*:*) + GUESS=powerpc-unknown-lynxos$UNAME_RELEASE + ;; + SM[BE]S:UNIX_SV:*:*) + GUESS=mips-dde-sysv$UNAME_RELEASE + ;; + RM*:ReliantUNIX-*:*:*) + GUESS=mips-sni-sysv4 + ;; + RM*:SINIX-*:*:*) + GUESS=mips-sni-sysv4 + ;; + *:SINIX-*:*:*) + if uname -p 2>/dev/null >/dev/null ; then + UNAME_MACHINE=`(uname -p) 2>/dev/null` + GUESS=$UNAME_MACHINE-sni-sysv4 + else + GUESS=ns32k-sni-sysv + fi + ;; + PENTIUM:*:4.0*:*) # Unisys 'ClearPath HMP IX 4000' SVR4/MP effort + # says + GUESS=i586-unisys-sysv4 + ;; + *:UNIX_System_V:4*:FTX*) + # From Gerald Hewes . + # How about differentiating between stratus architectures? -djm + GUESS=hppa1.1-stratus-sysv4 + ;; + *:*:*:FTX*) + # From seanf@swdc.stratus.com. + GUESS=i860-stratus-sysv4 + ;; + i*86:VOS:*:*) + # From Paul.Green@stratus.com. + GUESS=$UNAME_MACHINE-stratus-vos + ;; + *:VOS:*:*) + # From Paul.Green@stratus.com. + GUESS=hppa1.1-stratus-vos + ;; + mc68*:A/UX:*:*) + GUESS=m68k-apple-aux$UNAME_RELEASE + ;; + news*:NEWS-OS:6*:*) + GUESS=mips-sony-newsos6 + ;; + R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) + if test -d /usr/nec; then + GUESS=mips-nec-sysv$UNAME_RELEASE + else + GUESS=mips-unknown-sysv$UNAME_RELEASE + fi + ;; + BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. + GUESS=powerpc-be-beos + ;; + BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. + GUESS=powerpc-apple-beos + ;; + BePC:BeOS:*:*) # BeOS running on Intel PC compatible. + GUESS=i586-pc-beos + ;; + BePC:Haiku:*:*) # Haiku running on Intel PC compatible. + GUESS=i586-pc-haiku + ;; + ppc:Haiku:*:*) # Haiku running on Apple PowerPC + GUESS=powerpc-apple-haiku + ;; + *:Haiku:*:*) # Haiku modern gcc (not bound by BeOS compat) + GUESS=$UNAME_MACHINE-unknown-haiku + ;; + SX-4:SUPER-UX:*:*) + GUESS=sx4-nec-superux$UNAME_RELEASE + ;; + SX-5:SUPER-UX:*:*) + GUESS=sx5-nec-superux$UNAME_RELEASE + ;; + SX-6:SUPER-UX:*:*) + GUESS=sx6-nec-superux$UNAME_RELEASE + ;; + SX-7:SUPER-UX:*:*) + GUESS=sx7-nec-superux$UNAME_RELEASE + ;; + SX-8:SUPER-UX:*:*) + GUESS=sx8-nec-superux$UNAME_RELEASE + ;; + SX-8R:SUPER-UX:*:*) + GUESS=sx8r-nec-superux$UNAME_RELEASE + ;; + SX-ACE:SUPER-UX:*:*) + GUESS=sxace-nec-superux$UNAME_RELEASE + ;; + Power*:Rhapsody:*:*) + GUESS=powerpc-apple-rhapsody$UNAME_RELEASE + ;; + *:Rhapsody:*:*) + GUESS=$UNAME_MACHINE-apple-rhapsody$UNAME_RELEASE + ;; + arm64:Darwin:*:*) + GUESS=aarch64-apple-darwin$UNAME_RELEASE + ;; + *:Darwin:*:*) + UNAME_PROCESSOR=`uname -p` + case $UNAME_PROCESSOR in + unknown) UNAME_PROCESSOR=powerpc ;; + esac + if command -v xcode-select > /dev/null 2> /dev/null && \ + ! xcode-select --print-path > /dev/null 2> /dev/null ; then + # Avoid executing cc if there is no toolchain installed as + # cc will be a stub that puts up a graphical alert + # prompting the user to install developer tools. + CC_FOR_BUILD=no_compiler_found + else + set_cc_for_build + fi + if test "$CC_FOR_BUILD" != no_compiler_found; then + if (echo '#ifdef __LP64__'; echo IS_64BIT_ARCH; echo '#endif') | \ + (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \ + grep IS_64BIT_ARCH >/dev/null + then + case $UNAME_PROCESSOR in + i386) UNAME_PROCESSOR=x86_64 ;; + powerpc) UNAME_PROCESSOR=powerpc64 ;; + esac + fi + # On 10.4-10.6 one might compile for PowerPC via gcc -arch ppc + if (echo '#ifdef __POWERPC__'; echo IS_PPC; echo '#endif') | \ + (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \ + grep IS_PPC >/dev/null + then + UNAME_PROCESSOR=powerpc + fi + elif test "$UNAME_PROCESSOR" = i386 ; then + # uname -m returns i386 or x86_64 + UNAME_PROCESSOR=$UNAME_MACHINE + fi + GUESS=$UNAME_PROCESSOR-apple-darwin$UNAME_RELEASE + ;; + *:procnto*:*:* | *:QNX:[0123456789]*:*) + UNAME_PROCESSOR=`uname -p` + if test "$UNAME_PROCESSOR" = x86; then + UNAME_PROCESSOR=i386 + UNAME_MACHINE=pc + fi + GUESS=$UNAME_PROCESSOR-$UNAME_MACHINE-nto-qnx$UNAME_RELEASE + ;; + *:QNX:*:4*) + GUESS=i386-pc-qnx + ;; + NEO-*:NONSTOP_KERNEL:*:*) + GUESS=neo-tandem-nsk$UNAME_RELEASE + ;; + NSE-*:NONSTOP_KERNEL:*:*) + GUESS=nse-tandem-nsk$UNAME_RELEASE + ;; + NSR-*:NONSTOP_KERNEL:*:*) + GUESS=nsr-tandem-nsk$UNAME_RELEASE + ;; + NSV-*:NONSTOP_KERNEL:*:*) + GUESS=nsv-tandem-nsk$UNAME_RELEASE + ;; + NSX-*:NONSTOP_KERNEL:*:*) + GUESS=nsx-tandem-nsk$UNAME_RELEASE + ;; + *:NonStop-UX:*:*) + GUESS=mips-compaq-nonstopux + ;; + BS2000:POSIX*:*:*) + GUESS=bs2000-siemens-sysv + ;; + DS/*:UNIX_System_V:*:*) + GUESS=$UNAME_MACHINE-$UNAME_SYSTEM-$UNAME_RELEASE + ;; + *:Plan9:*:*) + # "uname -m" is not consistent, so use $cputype instead. 386 + # is converted to i386 for consistency with other x86 + # operating systems. + if test "${cputype-}" = 386; then + UNAME_MACHINE=i386 + elif test "x${cputype-}" != x; then + UNAME_MACHINE=$cputype + fi + GUESS=$UNAME_MACHINE-unknown-plan9 + ;; + *:TOPS-10:*:*) + GUESS=pdp10-unknown-tops10 + ;; + *:TENEX:*:*) + GUESS=pdp10-unknown-tenex + ;; + KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*) + GUESS=pdp10-dec-tops20 + ;; + XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*) + GUESS=pdp10-xkl-tops20 + ;; + *:TOPS-20:*:*) + GUESS=pdp10-unknown-tops20 + ;; + *:ITS:*:*) + GUESS=pdp10-unknown-its + ;; + SEI:*:*:SEIUX) + GUESS=mips-sei-seiux$UNAME_RELEASE + ;; + *:DragonFly:*:*) + DRAGONFLY_REL=`echo "$UNAME_RELEASE" | sed -e 's/[-(].*//'` + GUESS=$UNAME_MACHINE-unknown-dragonfly$DRAGONFLY_REL + ;; + *:*VMS:*:*) + UNAME_MACHINE=`(uname -p) 2>/dev/null` + case $UNAME_MACHINE in + A*) GUESS=alpha-dec-vms ;; + I*) GUESS=ia64-dec-vms ;; + V*) GUESS=vax-dec-vms ;; + esac ;; + *:XENIX:*:SysV) + GUESS=i386-pc-xenix + ;; + i*86:skyos:*:*) + SKYOS_REL=`echo "$UNAME_RELEASE" | sed -e 's/ .*$//'` + GUESS=$UNAME_MACHINE-pc-skyos$SKYOS_REL + ;; + i*86:rdos:*:*) + GUESS=$UNAME_MACHINE-pc-rdos + ;; + i*86:Fiwix:*:*) + GUESS=$UNAME_MACHINE-pc-fiwix + ;; + *:AROS:*:*) + GUESS=$UNAME_MACHINE-unknown-aros + ;; + x86_64:VMkernel:*:*) + GUESS=$UNAME_MACHINE-unknown-esx + ;; + amd64:Isilon\ OneFS:*:*) + GUESS=x86_64-unknown-onefs + ;; + *:Unleashed:*:*) + GUESS=$UNAME_MACHINE-unknown-unleashed$UNAME_RELEASE + ;; + x86_64:[Ii]ronclad:*:*|i?86:[Ii]ronclad:*:*) + GUESS=$UNAME_MACHINE-pc-ironclad-mlibc + ;; + *:[Ii]ronclad:*:*) + GUESS=$UNAME_MACHINE-unknown-ironclad-mlibc + ;; +esac + +# Do we have a guess based on uname results? +if test "x$GUESS" != x; then + echo "$GUESS" + exit +fi + +# No uname command or uname output not recognized. +set_cc_for_build +cat > "$dummy.c" < +#include +#endif +#if defined(ultrix) || defined(_ultrix) || defined(__ultrix) || defined(__ultrix__) +#if defined (vax) || defined (__vax) || defined (__vax__) || defined(mips) || defined(__mips) || defined(__mips__) || defined(MIPS) || defined(__MIPS__) +#include +#if defined(_SIZE_T_) || defined(SIGLOST) +#include +#endif +#endif +#endif +int +main () +{ +#if defined (sony) +#if defined (MIPSEB) + /* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed, + I don't know.... */ + printf ("mips-sony-bsd\n"); exit (0); +#else +#include + printf ("m68k-sony-newsos%s\n", +#ifdef NEWSOS4 + "4" +#else + "" +#endif + ); exit (0); +#endif +#endif + +#if defined (NeXT) +#if !defined (__ARCHITECTURE__) +#define __ARCHITECTURE__ "m68k" +#endif + int version; + version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`; + if (version < 4) + printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version); + else + printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version); + exit (0); +#endif + +#if defined (MULTIMAX) || defined (n16) +#if defined (UMAXV) + printf ("ns32k-encore-sysv\n"); exit (0); +#else +#if defined (CMU) + printf ("ns32k-encore-mach\n"); exit (0); +#else + printf ("ns32k-encore-bsd\n"); exit (0); +#endif +#endif +#endif + +#if defined (__386BSD__) + printf ("i386-pc-bsd\n"); exit (0); +#endif + +#if defined (sequent) +#if defined (i386) + printf ("i386-sequent-dynix\n"); exit (0); +#endif +#if defined (ns32000) + printf ("ns32k-sequent-dynix\n"); exit (0); +#endif +#endif + +#if defined (_SEQUENT_) + struct utsname un; + + uname(&un); + if (strncmp(un.version, "V2", 2) == 0) { + printf ("i386-sequent-ptx2\n"); exit (0); + } + if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */ + printf ("i386-sequent-ptx1\n"); exit (0); + } + printf ("i386-sequent-ptx\n"); exit (0); +#endif + +#if defined (vax) +#if !defined (ultrix) +#include +#if defined (BSD) +#if BSD == 43 + printf ("vax-dec-bsd4.3\n"); exit (0); +#else +#if BSD == 199006 + printf ("vax-dec-bsd4.3reno\n"); exit (0); +#else + printf ("vax-dec-bsd\n"); exit (0); +#endif +#endif +#else + printf ("vax-dec-bsd\n"); exit (0); +#endif +#else +#if defined(_SIZE_T_) || defined(SIGLOST) + struct utsname un; + uname (&un); + printf ("vax-dec-ultrix%s\n", un.release); exit (0); +#else + printf ("vax-dec-ultrix\n"); exit (0); +#endif +#endif +#endif +#if defined(ultrix) || defined(_ultrix) || defined(__ultrix) || defined(__ultrix__) +#if defined(mips) || defined(__mips) || defined(__mips__) || defined(MIPS) || defined(__MIPS__) +#if defined(_SIZE_T_) || defined(SIGLOST) + struct utsname *un; + uname (&un); + printf ("mips-dec-ultrix%s\n", un.release); exit (0); +#else + printf ("mips-dec-ultrix\n"); exit (0); +#endif +#endif +#endif + +#if defined (alliant) && defined (i860) + printf ("i860-alliant-bsd\n"); exit (0); +#endif + + exit (1); +} +EOF + +$CC_FOR_BUILD -o "$dummy" "$dummy.c" 2>/dev/null && SYSTEM_NAME=`"$dummy"` && + { echo "$SYSTEM_NAME"; exit; } + +# Apollos put the system type in the environment. +test -d /usr/apollo && { echo "$ISP-apollo-$SYSTYPE"; exit; } + +echo "$0: unable to guess system type" >&2 + +case $UNAME_MACHINE:$UNAME_SYSTEM in + mips:Linux | mips64:Linux) + # If we got here on MIPS GNU/Linux, output extra information. + cat >&2 <&2 <&2 </dev/null || echo unknown` +uname -r = `(uname -r) 2>/dev/null || echo unknown` +uname -s = `(uname -s) 2>/dev/null || echo unknown` +uname -v = `(uname -v) 2>/dev/null || echo unknown` + +/usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` +/bin/uname -X = `(/bin/uname -X) 2>/dev/null` + +hostinfo = `(hostinfo) 2>/dev/null` +/bin/universe = `(/bin/universe) 2>/dev/null` +/usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` +/bin/arch = `(/bin/arch) 2>/dev/null` +/usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` +/usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` + +UNAME_MACHINE = "$UNAME_MACHINE" +UNAME_RELEASE = "$UNAME_RELEASE" +UNAME_SYSTEM = "$UNAME_SYSTEM" +UNAME_VERSION = "$UNAME_VERSION" +EOF +fi + +exit 1 + +# Local variables: +# eval: (add-hook 'before-save-hook 'time-stamp nil t) +# time-stamp-start: "timestamp='" +# time-stamp-format: "%Y-%02m-%02d" +# time-stamp-end: "'" +# End: diff --git a/Libraries/glew-2.3.1/config/version b/Libraries/glew-2.3.1/config/version new file mode 100644 index 0000000..803b828 --- /dev/null +++ b/Libraries/glew-2.3.1/config/version @@ -0,0 +1,7 @@ +GLEW_MAJOR = 2 +GLEW_MINOR = 3 +GLEW_MICRO = 1 +GLEW_VERSION = $(GLEW_MAJOR).$(GLEW_MINOR).$(GLEW_MICRO) +GLEW_NAME = GLEW +SO_MAJOR = $(GLEW_MAJOR).$(GLEW_MINOR) +SO_VERSION = $(GLEW_VERSION) diff --git a/Libraries/glew-2.3.1/doc/advanced.html b/Libraries/glew-2.3.1/doc/advanced.html new file mode 100644 index 0000000..a0117cc --- /dev/null +++ b/Libraries/glew-2.3.1/doc/advanced.html @@ -0,0 +1,228 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

GLEW Logo

+ + + + + + + + + + + + + +
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+

+
+ + + + +
Last Update: 01-24-2026
+ OpenGL Logo
+ GitHub Logo +
+
+
+ +

The OpenGL Extension Wrangler Library (GLEW)

+ + + + +

Automatic Code Generation

+ +

+Starting from release 1.1.0, the source code and parts of the +documentation are automatically generated from the extension +specifications in a two-step process. In the first step, +specification files from the OpenGL registry are downloaded and +parsed. Skeleton descriptors are created for each extension. These +descriptors contain all necessary information for creating the source +code and documentation in a simple and compact format, including the +name of the extension, url link to the specification, tokens, function +declarations, typedefs and struct definitions. In the second step, +the header files as well as the library and glewinfo source are +generated from the descriptor files. The code generation scripts are +located in the auto subdirectory. +

+ +

+The code generation scripts require GNU make, wget, and perl. On +Windows, the simplest way to get access to these tools is to install +Cygwin, but make sure that the +root directory is mounted in binary mode. The makefile in the +auto directory provides the following build targets: +

+ + + + + + + + + + + + +
makeCreate the source files from the descriptors.
If the +descriptors do not exist, create them from the spec files.
If the spec +files do not exist, download them from the OpenGL repository.
make cleanDelete the source files.
make clobberDelete the source files and the descriptors.
make destroyDelete the source files, the descriptors, and the spec files.
make customCreate the source files for the extensions +listed in auto/custom.txt.
See "Custom Code +Generation" below for more details.
+ +

Adding a New Extension

+ +

+To add a new extension, create a descriptor file for the extension in +auto/core and rerun the code generation scripts by typing +make clean; make in the auto directory. +

+ +

+The format of the descriptor file is given below. Items in +brackets are optional. +

+ +

+<Extension Name>
+[<URL of Specification File>]
+    [<Token Name> <Token Value>]
+    [<Token Name> <Token Value>]
+    ...
+    [<Typedef>]
+    [<Typedef>]
+    ...
+    [<Function Signature>]
+    [<Function Signature>]
+    ...
+ +

+ + + +

+Take a look at one of the files in auto/core for an +example. Note that typedefs and function signatures should not be +terminated with a semicolon. +

+ +

Custom Code Generation

+

+Starting from GLEW 1.3.0, it is possible to control which extensions +to include in the library by specifying a list in +auto/custom.txt. This is useful when you do not need all the +extensions and would like to reduce the size of the source files. +Type make clean; make custom in the auto directory +to rerun the scripts with the custom list of extensions. +

+ +

+For example, the following is the list of extensions needed to get GLEW and the +utilities to compile. +

+ +

+WGL_ARB_extensions_string
+WGL_ARB_multisample
+WGL_ARB_pixel_format
+WGL_ARB_pbuffer
+WGL_EXT_extensions_string
+WGL_ATI_pixel_format_float
+WGL_NV_float_buffer
+

+ +

Separate Namespace

+ +

+To avoid name clashes when linking with libraries that include the +same symbols, extension entry points are declared in a separate +namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL +function names to their GLEW equivalents. For instance, +glFancyFunction is simply an alias to +glewFancyFunction. The separate namespace does not effect +token and function pointer definitions. +

+ +

Known Issues

+ +

+GLEW requires GLX 1.2 for compatibility with GLUT. +

+ + +
+ + diff --git a/Libraries/glew-2.3.1/doc/basic.html b/Libraries/glew-2.3.1/doc/basic.html new file mode 100644 index 0000000..69796f4 --- /dev/null +++ b/Libraries/glew-2.3.1/doc/basic.html @@ -0,0 +1,278 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

GLEW Logo

+ + + + + + + + + + + + + +
Download
Usage
Building
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+

+
+ + + + +
Last Update: 01-24-2026
+ OpenGL Logo
+ GitHub Logo +
+
+
+ +

The OpenGL Extension Wrangler Library (GLEW)

+ + + + +

Initializing GLEW

+

+First you need to create a valid OpenGL rendering context and call +glewInit() to initialize the extension entry points. If +glewInit() returns GLEW_OK, the initialization +succeeded and you can use the available extensions as well as core +OpenGL functionality. For example: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+...
+glutInit(&argc, argv);
+glutCreateWindow("GLEW Test");
+GLenum err = glewInit();
+if (GLEW_OK != err)
+{
+  /* Problem: glewInit failed, something is seriously wrong. */
+  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
+  ...
+}
+fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
+

+ +

Checking for Extensions

+ +

+Starting from GLEW 1.1.0, you can find out if a particular extension +is available on your platform by querying globally defined variables +of the form GLEW_{extension_name}: +

+ +

+if (GLEW_ARB_vertex_program)
+{
+  /* It is safe to use the ARB_vertex_program extension here. */
+  glGenProgramsARB(...);
+}
+

+ +

+In GLEW 1.0.x, a global structure was used for this task. To ensure +binary compatibility between releases, the struct was replaced with a +set of variables. +

+ +

+You can also check for core OpenGL functionality. For example, to +see if OpenGL 1.3 is supported, do the following: +

+ +

+if (GLEW_VERSION_1_3)
+{
+  /* Yay! OpenGL 1.3 is supported! */
+}
+

+ +

+In general, you can check if GLEW_{extension_name} or +GLEW_VERSION_{version} is true or false. +

+ +

+It is also possible to perform extension checks from string +input. Starting from the 1.3.0 release, use glewIsSupported +to check if the required core or extension functionality is +available: +

+ +

+if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
+{
+  /* Great, we have OpenGL 1.4 + point sprites. */
+}
+

+ +

+For extensions only, glewGetExtension provides a slower alternative +(GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release +glewGetExtension was replaced with +glewIsSupported. +

+ +

+if (glewGetExtension("GL_ARB_fragment_program"))
+{
+  /* Looks like ARB_fragment_program is supported. */
+}
+

+ +

Experimental Drivers

+ +

+GLEW obtains information on the supported extensions from the graphics +driver. Experimental or pre-release drivers, however, might not +report every available extension through the standard mechanism, in +which case GLEW will report it unsupported. To circumvent this +situation, the glewExperimental global switch can be turned +on by setting it to GL_TRUE before calling +glewInit(), which ensures that all extensions with valid +entry points will be exposed. +

+ +

Platform Specific Extensions

+ +

+Platform specific extensions are separated into two header files: +wglew.h and glxew.h, which define the available +WGL and GLX extensions. To determine if a certain +extension is supported, query WGLEW_{extension name} or +GLXEW_{extension_name}. For example: +

+ +

+#include <GL/wglew.h>
+
+if (WGLEW_ARB_pbuffer)
+{
+  /* OK, we can use pbuffers. */
+}
+else
+{
+  /* Sorry, pbuffers will not work on this platform. */
+}
+

+ +

+Alternatively, use wglewIsSupported or +glxewIsSupported to check for extensions from a string: +

+ +

+if (wglewIsSupported("WGL_ARB_pbuffer"))
+{
+  /* OK, we can use pbuffers. */
+}
+

+ +

Utilities

+ +

+GLEW provides two command-line utilities: one for creating a list of +available extensions and visuals; and another for verifying extension +entry points. +

+ +

visualinfo: extensions and visuals

+ +

+visualinfo is an extended version of glxinfo. The +Windows version creates a file called visualinfo.txt, which +contains a list of available OpenGL, WGL, and GLU extensions as well +as a table of visuals aka. pixel formats. Pbuffer and MRT capable +visuals are also included. For additional usage information, type +visualinfo -h. +

+ +

glewinfo: extension verification utility

+ +

+glewinfo allows you to verify the entry points for the +extensions supported on your platform. The Windows version +reports the results to a text file called glewinfo.txt. The +Unix version prints the results to stdout. +

+ +

Windows usage:

+
glewinfo [-pf <id>]
+ +

where <id> is the pixel format id for which the +capabilities are displayed.

+ +

Unix usage:

+
glewinfo [-display <dpy>] [-visual <id>]
+ +

where <dpy> is the X11 display and <id> is +the visual id for which the capabilities are displayed.

+ + +
+ + diff --git a/Libraries/glew-2.3.1/doc/build.html b/Libraries/glew-2.3.1/doc/build.html new file mode 100644 index 0000000..c1631f7 --- /dev/null +++ b/Libraries/glew-2.3.1/doc/build.html @@ -0,0 +1,147 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

GLEW Logo

+ + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
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SourceForge Page
+

+
+ + + + +
Last Update: 01-24-2026
+ OpenGL Logo
+ GitHub Logo +
+
+
+ +

The OpenGL Extension Wrangler Library (GLEW)

+ + + + +

Building GLEW

+ +

Windows

+ +

A MS Visual Studio project is provided in the build/vc6 directory.

+

Pre-built shared and static libraries are also available for download.

+ +

Makefile

+ +

For platforms other than MS Windows, the provided Makefile is used.

+ +

Command-line variables

+ + + + + + +
SYSTEMautoTarget system to build: darwin, linux, solaris, etc.
For a full list of supported targets: ls config/Makefile.*
+config.guess is used to auto detect, as necessary.
GLEW_DEST/usrBase directory for installation.
+ +

Make targets

+ + + + + + + + + + + + +
allBuild everything.
glew.libBuild static and dynamic GLEW libraries.
glew.lib.mxBuild static and dynamic GLEWmx libraries.
glew.binBuild glewinfo and visualinfo utilities.
cleanDelete temporary and built files.
install.allInstall everything.
installInstall GLEW libraries.
install.mxInstall GLEWmx libraries.
install.binInstall glewinfo and visualinfo utilities.
uninstallDelete installed files.
+ +

Requirements

+ +
    +
  • GNU make
  • +
  • perl
  • +
  • wget
  • +
  • GNU sed
  • +
  • gcc compiler
  • +
  • git
  • +
+ +Ubuntu:
sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix git wget
+Fedora:
sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix git wget
+ +
+ + diff --git a/Libraries/glew-2.3.1/doc/credits.html b/Libraries/glew-2.3.1/doc/credits.html new file mode 100644 index 0000000..8ae43f0 --- /dev/null +++ b/Libraries/glew-2.3.1/doc/credits.html @@ -0,0 +1,100 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

GLEW Logo

+ + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
Issues
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SourceForge Page
+

+
+ + + + +
Last Update: 01-24-2026
+ OpenGL Logo
+ GitHub Logo +
+
+
+ +

The OpenGL Extension Wrangler Library (GLEW)

+ + + + +

+Author, copyright and licensing information on github.

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+ + diff --git a/Libraries/glew-2.3.1/doc/eglew.html b/Libraries/glew-2.3.1/doc/eglew.html new file mode 100644 index 0000000..0e39dea --- /dev/null +++ b/Libraries/glew-2.3.1/doc/eglew.html @@ -0,0 +1,433 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

GLEW Logo

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Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
Issues
Pull Requests

SourceForge Page
+

+
+ + + + +
Last Update: 01-24-2026
+ OpenGL Logo
+ GitHub Logo +
+
+
+ +

The OpenGL Extension Wrangler Library (GLEW)

+ + + + +

Supported EGL Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 EGL_ANDROID_GLES_layers

2 EGL_ANDROID_blob_cache

3 EGL_ANDROID_create_native_client_buffer

4 EGL_ANDROID_framebuffer_target

5 EGL_ANDROID_front_buffer_auto_refresh

6 EGL_ANDROID_get_frame_timestamps

7 EGL_ANDROID_get_native_client_buffer

8 EGL_ANDROID_image_native_buffer

9 EGL_ANDROID_native_fence_sync

10 EGL_ANDROID_presentation_time

11 EGL_ANDROID_recordable

12 EGL_ANDROID_telemetry_hint

13 EGL_ANGLE_d3d_share_handle_client_buffer

14 EGL_ANGLE_device_d3d

15 EGL_ANGLE_query_surface_pointer

16 EGL_ANGLE_surface_d3d_texture_2d_share_handle

17 EGL_ANGLE_sync_control_rate

18 EGL_ANGLE_window_fixed_size

19 EGL_ARM_image_format

20 EGL_ARM_implicit_external_sync

21 EGL_ARM_pixmap_multisample_discard

22 EGL_EXT_bind_to_front

23 EGL_EXT_buffer_age

24 EGL_EXT_client_extensions

25 EGL_EXT_client_sync

26 EGL_EXT_compositor

27 EGL_EXT_config_select_group

28 EGL_EXT_create_context_robustness

29 EGL_EXT_device_base

30 EGL_EXT_device_drm

31 EGL_EXT_device_drm_render_node

32 EGL_EXT_device_enumeration

33 EGL_EXT_device_openwf

34 EGL_EXT_device_persistent_id

35 EGL_EXT_device_query

36 EGL_EXT_device_query_name

37 EGL_EXT_display_alloc

38 EGL_EXT_explicit_device

39 EGL_EXT_gl_colorspace_bt2020_hlg

40 EGL_EXT_gl_colorspace_bt2020_linear

41 EGL_EXT_gl_colorspace_bt2020_pq

42 EGL_EXT_gl_colorspace_display_p3

43 EGL_EXT_gl_colorspace_display_p3_linear

44 EGL_EXT_gl_colorspace_display_p3_passthrough

45 EGL_EXT_gl_colorspace_scrgb

46 EGL_EXT_gl_colorspace_scrgb_linear

47 EGL_EXT_image_dma_buf_import

48 EGL_EXT_image_dma_buf_import_modifiers

49 EGL_EXT_image_gl_colorspace

50 EGL_EXT_image_implicit_sync_control

51 EGL_EXT_multiview_window

52 EGL_EXT_output_base

53 EGL_EXT_output_drm

54 EGL_EXT_output_openwf

55 EGL_EXT_pixel_format_float

56 EGL_EXT_platform_base

57 EGL_EXT_platform_device

58 EGL_EXT_platform_wayland

59 EGL_EXT_platform_x11

60 EGL_EXT_platform_xcb

61 EGL_EXT_present_opaque

62 EGL_EXT_protected_content

63 EGL_EXT_protected_surface

64 EGL_EXT_query_reset_notification_strategy

65 EGL_EXT_stream_consumer_egloutput

66 EGL_EXT_surface_CTA861_3_metadata

67 EGL_EXT_surface_SMPTE2086_metadata

68 EGL_EXT_surface_compression

69 EGL_EXT_swap_buffers_with_damage

70 EGL_EXT_sync_reuse

71 EGL_EXT_yuv_surface

72 EGL_HI_clientpixmap

73 EGL_HI_colorformats

74 EGL_IMG_context_priority

75 EGL_IMG_image_plane_attribs

76 EGL_KHR_cl_event

77 EGL_KHR_cl_event2

78 EGL_KHR_client_get_all_proc_addresses

79 EGL_KHR_config_attribs

80 EGL_KHR_context_flush_control

81 EGL_KHR_create_context

82 EGL_KHR_create_context_no_error

83 EGL_KHR_debug

84 EGL_KHR_display_reference

85 EGL_KHR_fence_sync

86 EGL_KHR_get_all_proc_addresses

87 EGL_KHR_gl_colorspace

88 EGL_KHR_gl_renderbuffer_image

89 EGL_KHR_gl_texture_2D_image

90 EGL_KHR_gl_texture_3D_image

91 EGL_KHR_gl_texture_cubemap_image

92 EGL_KHR_image

93 EGL_KHR_image_base

94 EGL_KHR_image_pixmap

95 EGL_KHR_lock_surface

96 EGL_KHR_lock_surface2

97 EGL_KHR_lock_surface3

98 EGL_KHR_mutable_render_buffer

99 EGL_KHR_no_config_context

100 EGL_KHR_partial_update

101 EGL_KHR_platform_android

102 EGL_KHR_platform_gbm

103 EGL_KHR_platform_wayland

104 EGL_KHR_platform_x11

105 EGL_KHR_reusable_sync

106 EGL_KHR_stream

107 EGL_KHR_stream_attrib

108 EGL_KHR_stream_consumer_gltexture

109 EGL_KHR_stream_cross_process_fd

110 EGL_KHR_stream_fifo

111 EGL_KHR_stream_producer_aldatalocator

112 EGL_KHR_stream_producer_eglsurface

113 EGL_KHR_surfaceless_context

114 EGL_KHR_swap_buffers_with_damage

115 EGL_KHR_vg_parent_image

116 EGL_KHR_wait_sync

117 EGL_MESA_drm_image

118 EGL_MESA_image_dma_buf_export

119 EGL_MESA_platform_gbm

120 EGL_MESA_platform_surfaceless

121 EGL_MESA_query_driver

122 EGL_NOK_swap_region

123 EGL_NOK_swap_region2

124 EGL_NOK_texture_from_pixmap

125 EGL_NV_3dvision_surface

126 EGL_NV_context_priority_realtime

127 EGL_NV_coverage_sample

128 EGL_NV_coverage_sample_resolve

129 EGL_NV_cuda_event

130 EGL_NV_depth_nonlinear

131 EGL_NV_device_cuda

132 EGL_NV_native_query

133 EGL_NV_post_convert_rounding

134 EGL_NV_post_sub_buffer

135 EGL_NV_quadruple_buffer

136 EGL_NV_robustness_video_memory_purge

137 EGL_NV_stream_consumer_eglimage

138 EGL_NV_stream_consumer_eglimage_use_scanout_attrib

139 EGL_NV_stream_consumer_gltexture_yuv

140 EGL_NV_stream_cross_display

141 EGL_NV_stream_cross_object

142 EGL_NV_stream_cross_partition

143 EGL_NV_stream_cross_process

144 EGL_NV_stream_cross_system

145 EGL_NV_stream_dma

146 EGL_NV_stream_fifo_next

147 EGL_NV_stream_fifo_synchronous

148 EGL_NV_stream_flush

149 EGL_NV_stream_frame_limits

150 EGL_NV_stream_metadata

151 EGL_NV_stream_origin

152 EGL_NV_stream_remote

153 EGL_NV_stream_reset

154 EGL_NV_stream_socket

155 EGL_NV_stream_socket_inet

156 EGL_NV_stream_socket_unix

157 EGL_NV_stream_sync

158 EGL_NV_sync

159 EGL_NV_system_time

160 EGL_NV_triple_buffer

161 EGL_QNX_image_native_buffer

162 EGL_QNX_platform_screen

163 EGL_TIZEN_image_native_buffer

164 EGL_TIZEN_image_native_surface

165 EGL_WL_bind_wayland_display

166 EGL_WL_create_wayland_buffer_from_image
+ +
+ + diff --git a/Libraries/glew-2.3.1/doc/github.png b/Libraries/glew-2.3.1/doc/github.png new file mode 100644 index 0000000..540f7c0 Binary files /dev/null and b/Libraries/glew-2.3.1/doc/github.png differ diff --git a/Libraries/glew-2.3.1/doc/glew.css b/Libraries/glew-2.3.1/doc/glew.css new file mode 100644 index 0000000..1bb7dd1 --- /dev/null +++ b/Libraries/glew-2.3.1/doc/glew.css @@ -0,0 +1,187 @@ +h1 +{ + color: black; + font: 23px "Verdana", "Arial", "Helvetica", sans-serif; + font-weight: bold; + text-align: center; + margin-top: 12px; + margin-bottom: 18px; +} + +h2 +{ + color: black; + font: 18px "Verdana", "Arial", "Helvetica", sans-serif; + font-weight: bold; + text-align: left; + padding-top: 0px; + padding-bottom: 0px; + margin-top: 18px; + margin-bottom: 12px; +} + +h3 +{ + color: black; + font: 17px "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; + padding-top: 0px; + padding-bottom: 0px; + margin-top: 12px; + margin-bottom: 12px; +} + +small +{ + font: 8pt "Verdana", "Arial", "Helvetica", sans-serif; +} + +body +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; +} + +td +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; +} + +tt +{ + color: rgb(0,120,0); +} +/* color: maroon; */ + +td.num +{ + color: lightgrey; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: right; +} + +blockquote +{ + color: rgb(0,120,0); + background: #f0f0f0; + text-align: left; + margin-left: 40px; + margin-right: 40px; + margin-bottom: 6px; + padding-bottom: 0px; + margin-top: 0px; + padding-top: 0px; + border-top: 0px; + border-width: 0px; +} + +pre +{ + color: rgb(0,120,0); + background: #f0f0f0; + text-align: left; + margin-left: 40px; + margin-right: 40px; + margin-bottom: 6px; + padding-bottom: 0px; + margin-top: 0px; + padding-top: 0px; + border-top: 0px; + border-width: 0px; +} + +p +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; + margin-bottom: 0px; + padding-bottom: 6px; + margin-top: 0px; + padding-top: 0px; +} + +p.right +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: right; + margin-bottom: 0px; + padding-bottom: 6px; + margin-top: 0px; + padding-top: 0px; +} + +p.pre +{ + color: rgb(0,120,0); + font: 10pt "Courier New", "Courier", monospace; + background: #f0f0f0; + text-align: left; + margin-top: 0px; + margin-bottom: 6px; + margin-left: 40px; + margin-right: 40px; + padding-top: 0px; + padding-bottom: 6px; + padding-left: 6px; + padding-right: 6px; + border-top: 0px; + border-width: 0px; +} + +a:link +{ + color: rgb(0,0,139); + text-decoration: none; +} + +a:visited +{ + color: rgb(220,20,60); + text-decoration: none; +} + +a:hover +{ + color: rgb(220,20,60); + text-decoration: underline; + background: "#e8e8e8"; +} + +ul +{ + list-style-type: disc; + text-align: left; + margin-left: 40px; + margin-top: 0px; + padding-top: 0px; + margin-bottom: 0px; + padding-bottom: 3px; +} + +ul.none +{ + list-style-type: none; +} + +ol +{ + text-align: left; + margin-left: 40px; + margin-top: 0px; + padding-top: 0px; + margin-bottom: 0px; + padding-bottom: 12px; +} + +hr +{ + color: maroon; + background-color: maroon; + height: 1px; + border: 0px; + width: 80%; +} diff --git a/Libraries/glew-2.3.1/doc/glew.html b/Libraries/glew-2.3.1/doc/glew.html new file mode 100644 index 0000000..9c3804e --- /dev/null +++ b/Libraries/glew-2.3.1/doc/glew.html @@ -0,0 +1,1087 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

GLEW Logo

+ + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
Issues
Pull Requests

SourceForge Page
+

+
+ + + + +
Last Update: 01-24-2026
+ OpenGL Logo
+ GitHub Logo +
+
+
+ +

The OpenGL Extension Wrangler Library (GLEW)

+ + + + +

Supported OpenGL Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 3DFX_multisample
2 3DFX_tbuffer
3 3DFX_texture_compression_FXT1

4 AMD_blend_minmax_factor
5 AMD_compressed_3DC_texture
6 AMD_compressed_ATC_texture
7 AMD_conservative_depth
8 AMD_debug_output
9 AMD_depth_clamp_separate
10 AMD_draw_buffers_blend
11 AMD_framebuffer_multisample_advanced
12 AMD_framebuffer_sample_positions
13 AMD_gcn_shader
14 AMD_gpu_shader_half_float
15 AMD_gpu_shader_half_float_fetch
16 AMD_gpu_shader_int16
17 AMD_gpu_shader_int64
18 AMD_interleaved_elements
19 AMD_multi_draw_indirect
20 AMD_name_gen_delete
21 AMD_occlusion_query_event
22 AMD_performance_monitor
23 AMD_pinned_memory
24 AMD_program_binary_Z400
25 AMD_query_buffer_object
26 AMD_sample_positions
27 AMD_seamless_cubemap_per_texture
28 AMD_shader_atomic_counter_ops
29 AMD_shader_ballot
30 AMD_shader_explicit_vertex_parameter
31 AMD_shader_image_load_store_lod
32 AMD_shader_stencil_export
33 AMD_shader_stencil_value_export
34 AMD_shader_trinary_minmax
35 AMD_sparse_texture
36 AMD_stencil_operation_extended
37 AMD_texture_gather_bias_lod
38 AMD_texture_texture4
39 AMD_transform_feedback3_lines_triangles
40 AMD_transform_feedback4
41 AMD_vertex_shader_layer
42 AMD_vertex_shader_tessellator
43 AMD_vertex_shader_viewport_index

44 ANDROID_extension_pack_es31a

45 ANGLE_depth_texture
46 ANGLE_framebuffer_blit
47 ANGLE_framebuffer_multisample
48 ANGLE_instanced_arrays
49 ANGLE_pack_reverse_row_order
50 ANGLE_program_binary
51 ANGLE_texture_compression_dxt1
52 ANGLE_texture_compression_dxt3
53 ANGLE_texture_compression_dxt5
54 ANGLE_texture_usage
55 ANGLE_timer_query
56 ANGLE_translated_shader_source

57 APPLE_aux_depth_stencil
58 APPLE_client_storage
59 APPLE_clip_distance
60 APPLE_color_buffer_packed_float
61 APPLE_copy_texture_levels
62 APPLE_element_array
63 APPLE_fence
64 APPLE_float_pixels
65 APPLE_flush_buffer_range
66 APPLE_framebuffer_multisample
67 APPLE_object_purgeable
68 APPLE_pixel_buffer
69 APPLE_rgb_422
70 APPLE_row_bytes
71 APPLE_specular_vector
72 APPLE_sync
73 APPLE_texture_2D_limited_npot
74 APPLE_texture_format_BGRA8888
75 APPLE_texture_max_level
76 APPLE_texture_packed_float
77 APPLE_texture_range
78 APPLE_transform_hint
79 APPLE_vertex_array_object
80 APPLE_vertex_array_range
81 APPLE_vertex_program_evaluators
82 APPLE_ycbcr_422

83 ARB_ES2_compatibility
84 ARB_ES3_1_compatibility
85 ARB_ES3_2_compatibility
86 ARB_ES3_compatibility
87 ARB_arrays_of_arrays
88 ARB_base_instance
89 ARB_bindless_texture
90 ARB_blend_func_extended
91 ARB_buffer_storage
92 ARB_cl_event
93 ARB_clear_buffer_object
94 ARB_clear_texture
95 ARB_clip_control
96 ARB_color_buffer_float
97 ARB_compatibility
98 ARB_compressed_texture_pixel_storage
99 ARB_compute_shader
100 ARB_compute_variable_group_size
101 ARB_conditional_render_inverted
102 ARB_conservative_depth
103 ARB_copy_buffer
104 ARB_copy_image
105 ARB_cull_distance
106 ARB_debug_output
107 ARB_depth_buffer_float
108 ARB_depth_clamp
109 ARB_depth_texture
110 ARB_derivative_control
111 ARB_direct_state_access
112 ARB_draw_buffers
113 ARB_draw_buffers_blend
114 ARB_draw_elements_base_vertex
115 ARB_draw_indirect
116 ARB_draw_instanced
117 ARB_enhanced_layouts
118 ARB_explicit_attrib_location
119 ARB_explicit_uniform_location
120 ARB_fragment_coord_conventions
121 ARB_fragment_layer_viewport
122 ARB_fragment_program
123 ARB_fragment_program_shadow
124 ARB_fragment_shader
125 ARB_fragment_shader_interlock
126 ARB_framebuffer_no_attachments
127 ARB_framebuffer_object
128 ARB_framebuffer_sRGB
129 ARB_geometry_shader4
130 ARB_get_program_binary
131 ARB_get_texture_sub_image
132 ARB_gl_spirv
133 ARB_gpu_shader5
134 ARB_gpu_shader_fp64
135 ARB_gpu_shader_int64
136 ARB_half_float_pixel
137 ARB_half_float_vertex
138 ARB_imaging
139 ARB_indirect_parameters
140 ARB_instanced_arrays
141 ARB_internalformat_query
142 ARB_internalformat_query2
143 ARB_invalidate_subdata
144 ARB_map_buffer_alignment
145 ARB_map_buffer_range
146 ARB_matrix_palette
147 ARB_multi_bind
148 ARB_multi_draw_indirect
149 ARB_multisample
150 ARB_multitexture
151 ARB_occlusion_query
152 ARB_occlusion_query2
153 ARB_parallel_shader_compile
154 ARB_pipeline_statistics_query
155 ARB_pixel_buffer_object
156 ARB_point_parameters
157 ARB_point_sprite
158 ARB_polygon_offset_clamp
159 ARB_post_depth_coverage
160 ARB_program_interface_query
161 ARB_provoking_vertex
162 ARB_query_buffer_object
163 ARB_robust_buffer_access_behavior
164 ARB_robustness
165 ARB_robustness_application_isolation
166 ARB_robustness_share_group_isolation
167 ARB_sample_locations
168 ARB_sample_shading
169 ARB_sampler_objects
170 ARB_seamless_cube_map
171 ARB_seamless_cubemap_per_texture
172 ARB_separate_shader_objects
173 ARB_shader_atomic_counter_ops
174 ARB_shader_atomic_counters
175 ARB_shader_ballot
176 ARB_shader_bit_encoding
177 ARB_shader_clock
178 ARB_shader_draw_parameters
179 ARB_shader_group_vote
180 ARB_shader_image_load_store
181 ARB_shader_image_size
182 ARB_shader_objects
183 ARB_shader_precision
184 ARB_shader_stencil_export
185 ARB_shader_storage_buffer_object
186 ARB_shader_subroutine
187 ARB_shader_texture_image_samples
188 ARB_shader_texture_lod
189 ARB_shader_viewport_layer_array
190 ARB_shading_language_100
191 ARB_shading_language_420pack
192 ARB_shading_language_include
193 ARB_shading_language_packing
194 ARB_shadow
195 ARB_shadow_ambient
196 ARB_sparse_buffer
197 ARB_sparse_texture
198 ARB_sparse_texture2
199 ARB_sparse_texture_clamp
200 ARB_spirv_extensions
201 ARB_stencil_texturing
202 ARB_sync
203 ARB_tessellation_shader
204 ARB_texture_barrier
205 ARB_texture_border_clamp
206 ARB_texture_buffer_object
207 ARB_texture_buffer_object_rgb32
208 ARB_texture_buffer_range
209 ARB_texture_compression
210 ARB_texture_compression_bptc
211 ARB_texture_compression_rgtc
212 ARB_texture_cube_map
213 ARB_texture_cube_map_array
214 ARB_texture_env_add
215 ARB_texture_env_combine
216 ARB_texture_env_crossbar
217 ARB_texture_env_dot3
218 ARB_texture_filter_anisotropic
219 ARB_texture_filter_minmax
220 ARB_texture_float
221 ARB_texture_gather
222 ARB_texture_mirror_clamp_to_edge
223 ARB_texture_mirrored_repeat
224 ARB_texture_multisample
225 ARB_texture_non_power_of_two
226 ARB_texture_query_levels
227 ARB_texture_query_lod
228 ARB_texture_rectangle
229 ARB_texture_rg
230 ARB_texture_rgb10_a2ui
231 ARB_texture_stencil8
232 ARB_texture_storage
233 ARB_texture_storage_multisample
234 ARB_texture_swizzle
235 ARB_texture_view
236 ARB_timer_query
237 ARB_transform_feedback2
238 ARB_transform_feedback3
239 ARB_transform_feedback_instanced
240 ARB_transform_feedback_overflow_query
241 ARB_transpose_matrix
242 ARB_uniform_buffer_object
243 ARB_vertex_array_bgra
244 ARB_vertex_array_object
245 ARB_vertex_attrib_64bit
246 ARB_vertex_attrib_binding
247 ARB_vertex_blend
248 ARB_vertex_buffer_object
249 ARB_vertex_program
250 ARB_vertex_shader
251 ARB_vertex_type_10f_11f_11f_rev
252 ARB_vertex_type_2_10_10_10_rev
253 ARB_viewport_array
254 ARB_window_pos

255 ARM_mali_program_binary
256 ARM_mali_shader_binary
257 ARM_rgba8
258 ARM_shader_core_properties
259 ARM_shader_framebuffer_fetch
260 ARM_shader_framebuffer_fetch_depth_stencil
261 ARM_texture_unnormalized_coordinates

262 ATIX_point_sprites
263 ATIX_texture_env_combine3
264 ATIX_texture_env_route
265 ATIX_vertex_shader_output_point_size

266 ATI_draw_buffers
267 ATI_element_array
268 ATI_envmap_bumpmap
269 ATI_fragment_shader
270 ATI_map_object_buffer
271 ATI_meminfo
272 ATI_pn_triangles
273 ATI_separate_stencil
274 ATI_shader_texture_lod
275 ATI_text_fragment_shader
276 ATI_texture_compression_3dc
277 ATI_texture_env_combine3
278 ATI_texture_float
279 ATI_texture_mirror_once
280 ATI_vertex_array_object
281 ATI_vertex_attrib_array_object
282 ATI_vertex_streams

283 DMP_program_binary
284 DMP_shader_binary

285 EXT_422_pixels
286 EXT_Cg_shader
287 EXT_EGL_image_array
288 EXT_EGL_image_external_wrap_modes
289 EXT_EGL_image_storage
290 EXT_EGL_image_storage_compression
291 EXT_EGL_sync
292 EXT_YUV_target
293 EXT_abgr
294 EXT_base_instance
295 EXT_bgra
296 EXT_bindable_uniform
297 EXT_blend_color
298 EXT_blend_equation_separate
299 EXT_blend_func_extended
300 EXT_blend_func_separate
301 EXT_blend_logic_op
302 EXT_blend_minmax
303 EXT_blend_subtract
304 EXT_buffer_storage
305 EXT_clear_texture
306 EXT_clip_control
307 EXT_clip_cull_distance
308 EXT_clip_volume_hint
309 EXT_cmyka
310 EXT_color_buffer_float
311 EXT_color_buffer_half_float
312 EXT_color_subtable
313 EXT_compiled_vertex_array
314 EXT_compressed_ETC1_RGB8_sub_texture
315 EXT_conservative_depth
316 EXT_convolution
317 EXT_coordinate_frame
318 EXT_copy_image
319 EXT_copy_texture
320 EXT_cull_vertex
321 EXT_debug_label
322 EXT_debug_marker
323 EXT_depth_bounds_test
324 EXT_depth_clamp
325 EXT_direct_state_access
326 EXT_discard_framebuffer
327 EXT_disjoint_timer_query
328 EXT_draw_buffers
329 EXT_draw_buffers2
330 EXT_draw_buffers_indexed
331 EXT_draw_elements_base_vertex
332 EXT_draw_instanced
333 EXT_draw_range_elements
334 EXT_draw_transform_feedback
335 EXT_external_buffer
336 EXT_float_blend
337 EXT_fog_coord
338 EXT_frag_depth
339 EXT_fragment_lighting
340 EXT_fragment_shading_rate
341 EXT_fragment_shading_rate_attachment
342 EXT_fragment_shading_rate_primitive
343 EXT_framebuffer_blit
344 EXT_framebuffer_blit_layers
345 EXT_framebuffer_multisample
346 EXT_framebuffer_multisample_blit_scaled
347 EXT_framebuffer_object
348 EXT_framebuffer_sRGB
349 EXT_geometry_point_size
350 EXT_geometry_shader
351 EXT_geometry_shader4
352 EXT_gpu_program_parameters
353 EXT_gpu_shader4
354 EXT_gpu_shader5
355 EXT_histogram
356 EXT_index_array_formats
357 EXT_index_func
358 EXT_index_material
359 EXT_index_texture
360 EXT_instanced_arrays
361 EXT_light_texture
362 EXT_map_buffer_range
363 EXT_memory_object
364 EXT_memory_object_fd
365 EXT_memory_object_win32
366 EXT_mesh_shader
367 EXT_misc_attribute
368 EXT_multi_draw_arrays
369 EXT_multi_draw_indirect
370 EXT_multiple_textures
371 EXT_multisample
372 EXT_multisample_compatibility
373 EXT_multisampled_render_to_texture
374 EXT_multisampled_render_to_texture2
375 EXT_multiview_draw_buffers
376 EXT_multiview_tessellation_geometry_shader
377 EXT_multiview_texture_multisample
378 EXT_multiview_timer_query
379 EXT_occlusion_query_boolean
380 EXT_packed_depth_stencil
381 EXT_packed_float
382 EXT_packed_pixels
383 EXT_paletted_texture
384 EXT_pixel_buffer_object
385 EXT_pixel_transform
386 EXT_pixel_transform_color_table
387 EXT_point_parameters
388 EXT_polygon_offset
389 EXT_polygon_offset_clamp
390 EXT_post_depth_coverage
391 EXT_primitive_bounding_box
392 EXT_protected_textures
393 EXT_provoking_vertex
394 EXT_pvrtc_sRGB
395 EXT_raster_multisample
396 EXT_read_format_bgra
397 EXT_render_snorm
398 EXT_rescale_normal
399 EXT_robustness
400 EXT_sRGB
401 EXT_sRGB_write_control
402 EXT_scene_marker
403 EXT_secondary_color
404 EXT_semaphore
405 EXT_semaphore_fd
406 EXT_semaphore_win32
407 EXT_separate_depth_stencil
408 EXT_separate_shader_objects
409 EXT_separate_specular_color
410 EXT_shader_clock
411 EXT_shader_framebuffer_fetch
412 EXT_shader_framebuffer_fetch_non_coherent
413 EXT_shader_group_vote
414 EXT_shader_image_load_formatted
415 EXT_shader_image_load_store
416 EXT_shader_implicit_conversions
417 EXT_shader_integer_mix
418 EXT_shader_io_blocks
419 EXT_shader_non_constant_global_initializers
420 EXT_shader_pixel_local_storage
421 EXT_shader_pixel_local_storage2
422 EXT_shader_realtime_clock
423 EXT_shader_samples_identical
424 EXT_shader_texture_lod
425 EXT_shader_texture_samples
426 EXT_shadow_funcs
427 EXT_shadow_samplers
428 EXT_shared_texture_palette
429 EXT_sparse_texture
430 EXT_sparse_texture2
431 EXT_static_vertex_array
432 EXT_stencil_clear_tag
433 EXT_stencil_two_side
434 EXT_stencil_wrap
435 EXT_subtexture
436 EXT_tessellation_point_size
437 EXT_tessellation_shader
438 EXT_texture
439 EXT_texture3D
440 EXT_texture_array
441 EXT_texture_border_clamp
442 EXT_texture_buffer
443 EXT_texture_buffer_object
444 EXT_texture_compression_astc_decode_mode
445 EXT_texture_compression_astc_decode_mode_rgb9e5
446 EXT_texture_compression_bptc
447 EXT_texture_compression_dxt1
448 EXT_texture_compression_latc
449 EXT_texture_compression_rgtc
450 EXT_texture_compression_s3tc
451 EXT_texture_compression_s3tc_srgb
452 EXT_texture_cube_map
453 EXT_texture_cube_map_array
454 EXT_texture_edge_clamp
455 EXT_texture_env
456 EXT_texture_env_add
457 EXT_texture_env_combine
458 EXT_texture_env_dot3
459 EXT_texture_filter_anisotropic
460 EXT_texture_filter_minmax
461 EXT_texture_format_BGRA8888
462 EXT_texture_format_sRGB_override
463 EXT_texture_integer
464 EXT_texture_lod_bias
465 EXT_texture_mirror_clamp
466 EXT_texture_mirror_clamp_to_edge
467 EXT_texture_norm16
468 EXT_texture_object
469 EXT_texture_perturb_normal
470 EXT_texture_query_lod
471 EXT_texture_rectangle
472 EXT_texture_rg
473 EXT_texture_sRGB
474 EXT_texture_sRGB_R8
475 EXT_texture_sRGB_RG8
476 EXT_texture_sRGB_decode
477 EXT_texture_shadow_lod
478 EXT_texture_shared_exponent
479 EXT_texture_snorm
480 EXT_texture_storage
481 EXT_texture_storage_compression
482 EXT_texture_swizzle
483 EXT_texture_type_2_10_10_10_REV
484 EXT_texture_view
485 EXT_timer_query
486 EXT_transform_feedback
487 EXT_unpack_subimage
488 EXT_vertex_array
489 EXT_vertex_array_bgra
490 EXT_vertex_array_setXXX
491 EXT_vertex_attrib_64bit
492 EXT_vertex_shader
493 EXT_vertex_weighting
494 EXT_win32_keyed_mutex
495 EXT_window_rectangles
496 EXT_x11_sync_object

497 FJ_shader_binary_GCCSO

498 GREMEDY_frame_terminator
499 GREMEDY_string_marker

500 HP_convolution_border_modes
501 HP_image_transform
502 HP_occlusion_test
503 HP_texture_lighting

504 HUAWEI_program_binary
505 HUAWEI_shader_binary

506 IBM_cull_vertex
507 IBM_multimode_draw_arrays
508 IBM_rasterpos_clip
509 IBM_static_data
510 IBM_texture_mirrored_repeat
511 IBM_vertex_array_lists

512 IMG_bindless_texture
513 IMG_framebuffer_downsample
514 IMG_multisampled_render_to_texture
515 IMG_program_binary
516 IMG_pvric_end_to_end_signature
517 IMG_read_format
518 IMG_shader_binary
519 IMG_texture_compression_pvrtc
520 IMG_texture_compression_pvrtc2
521 IMG_texture_env_enhanced_fixed_function
522 IMG_texture_filter_cubic
523 IMG_tile_region_protection

524 INGR_color_clamp
525 INGR_interlace_read

526 INTEL_blackhole_render
527 INTEL_conservative_rasterization
528 INTEL_fragment_shader_ordering
529 INTEL_framebuffer_CMAA
530 INTEL_map_texture
531 INTEL_parallel_arrays
532 INTEL_performance_query
533 INTEL_shader_integer_functions2
534 INTEL_texture_scissor

535 KHR_blend_equation_advanced
536 KHR_blend_equation_advanced_coherent
537 KHR_context_flush_control
538 KHR_debug
539 KHR_no_error
540 KHR_parallel_shader_compile
541 KHR_robust_buffer_access_behavior
542 KHR_robustness
543 KHR_shader_subgroup
544 KHR_texture_compression_astc_hdr
545 KHR_texture_compression_astc_ldr
546 KHR_texture_compression_astc_sliced_3d

547 KTX_buffer_region

548 MESAX_texture_stack

549 MESA_bgra
550 MESA_framebuffer_flip_x
551 MESA_framebuffer_flip_y
552 MESA_framebuffer_swap_xy
553 MESA_pack_invert
554 MESA_program_binary_formats
555 MESA_resize_buffers
556 MESA_shader_integer_functions
557 MESA_texture_const_bandwidth
558 MESA_tile_raster_order
559 MESA_window_pos
560 MESA_ycbcr_texture

561 NVX_blend_equation_advanced_multi_draw_buffers
562 NVX_conditional_render
563 NVX_gpu_memory_info
564 NVX_gpu_multicast2
565 NVX_linked_gpu_multicast
566 NVX_progress_fence

567 NV_3dvision_settings
568 NV_EGL_stream_consumer_external
569 NV_alpha_to_coverage_dither_control
570 NV_bgr
571 NV_bindless_multi_draw_indirect
572 NV_bindless_multi_draw_indirect_count
573 NV_bindless_texture
574 NV_blend_equation_advanced
575 NV_blend_equation_advanced_coherent
576 NV_blend_minmax_factor
577 NV_blend_square
578 NV_clip_space_w_scaling
579 NV_command_list
580 NV_compute_program5
581 NV_compute_shader_derivatives
582 NV_conditional_render
583 NV_conservative_raster
584 NV_conservative_raster_dilate
585 NV_conservative_raster_pre_snap
586 NV_conservative_raster_pre_snap_triangles
587 NV_conservative_raster_underestimation
588 NV_copy_buffer
589 NV_copy_depth_to_color
590 NV_copy_image
591 NV_deep_texture3D
592 NV_depth_buffer_float
593 NV_depth_clamp
594 NV_depth_nonlinear
595 NV_depth_range_unclamped
596 NV_draw_buffers
597 NV_draw_instanced
598 NV_draw_texture
599 NV_draw_vulkan_image
600 NV_evaluators
601 NV_explicit_attrib_location
602 NV_explicit_multisample
603 NV_fbo_color_attachments
604 NV_fence
605 NV_fill_rectangle
606 NV_float_buffer
607 NV_fog_distance
608 NV_fragment_coverage_to_color
609 NV_fragment_program
610 NV_fragment_program2
611 NV_fragment_program4
612 NV_fragment_program_option
613 NV_fragment_shader_barycentric
614 NV_fragment_shader_interlock
615 NV_framebuffer_blit
616 NV_framebuffer_mixed_samples
617 NV_framebuffer_multisample
618 NV_framebuffer_multisample_coverage
619 NV_generate_mipmap_sRGB
620 NV_geometry_program4
621 NV_geometry_shader4
622 NV_geometry_shader_passthrough
623 NV_gpu_multicast
624 NV_gpu_program4
625 NV_gpu_program5
626 NV_gpu_program5_mem_extended
627 NV_gpu_program_fp64
628 NV_gpu_shader5
629 NV_half_float
630 NV_image_formats
631 NV_instanced_arrays
632 NV_internalformat_sample_query
633 NV_light_max_exponent
634 NV_memory_attachment
635 NV_memory_object_sparse
636 NV_mesh_shader
637 NV_multisample_coverage
638 NV_multisample_filter_hint
639 NV_non_square_matrices
640 NV_occlusion_query
641 NV_pack_subimage
642 NV_packed_depth_stencil
643 NV_packed_float
644 NV_packed_float_linear
645 NV_parameter_buffer_object
646 NV_parameter_buffer_object2
647 NV_path_rendering
648 NV_path_rendering_shared_edge
649 NV_pixel_buffer_object
650 NV_pixel_data_range
651 NV_platform_binary
652 NV_point_sprite
653 NV_polygon_mode
654 NV_present_video
655 NV_primitive_restart
656 NV_primitive_shading_rate
657 NV_query_resource_tag
658 NV_read_buffer
659 NV_read_buffer_front
660 NV_read_depth
661 NV_read_depth_stencil
662 NV_read_stencil
663 NV_register_combiners
664 NV_register_combiners2
665 NV_representative_fragment_test
666 NV_robustness_video_memory_purge
667 NV_sRGB_formats
668 NV_sample_locations
669 NV_sample_mask_override_coverage
670 NV_scissor_exclusive
671 NV_shader_atomic_counters
672 NV_shader_atomic_float
673 NV_shader_atomic_float64
674 NV_shader_atomic_fp16_vector
675 NV_shader_atomic_int64
676 NV_shader_buffer_load
677 NV_shader_noperspective_interpolation
678 NV_shader_storage_buffer_object
679 NV_shader_subgroup_partitioned
680 NV_shader_texture_footprint
681 NV_shader_thread_group
682 NV_shader_thread_shuffle
683 NV_shading_rate_image
684 NV_shadow_samplers_array
685 NV_shadow_samplers_cube
686 NV_stereo_view_rendering
687 NV_tessellation_program5
688 NV_texgen_emboss
689 NV_texgen_reflection
690 NV_texture_array
691 NV_texture_barrier
692 NV_texture_border_clamp
693 NV_texture_compression_latc
694 NV_texture_compression_s3tc
695 NV_texture_compression_s3tc_update
696 NV_texture_compression_vtc
697 NV_texture_env_combine4
698 NV_texture_expand_normal
699 NV_texture_multisample
700 NV_texture_npot_2D_mipmap
701 NV_texture_rectangle
702 NV_texture_rectangle_compressed
703 NV_texture_shader
704 NV_texture_shader2
705 NV_texture_shader3
706 NV_timeline_semaphore
707 NV_transform_feedback
708 NV_transform_feedback2
709 NV_uniform_buffer_std430_layout
710 NV_uniform_buffer_unified_memory
711 NV_vdpau_interop
712 NV_vdpau_interop2
713 NV_vertex_array_range
714 NV_vertex_array_range2
715 NV_vertex_attrib_integer_64bit
716 NV_vertex_buffer_unified_memory
717 NV_vertex_program
718 NV_vertex_program1_1
719 NV_vertex_program2
720 NV_vertex_program2_option
721 NV_vertex_program3
722 NV_vertex_program4
723 NV_video_capture
724 NV_viewport_array
725 NV_viewport_array2
726 NV_viewport_swizzle

727 OES_EGL_image
728 OES_EGL_image_external
729 OES_EGL_image_external_essl3
730 OES_blend_equation_separate
731 OES_blend_func_separate
732 OES_blend_subtract
733 OES_byte_coordinates
734 OES_compressed_ETC1_RGB8_texture
735 OES_compressed_paletted_texture
736 OES_copy_image
737 OES_depth24
738 OES_depth32
739 OES_depth_texture
740 OES_depth_texture_cube_map
741 OES_draw_buffers_indexed
742 OES_draw_texture
743 OES_element_index_uint
744 OES_extended_matrix_palette
745 OES_fbo_render_mipmap
746 OES_fragment_precision_high
747 OES_framebuffer_object
748 OES_geometry_point_size
749 OES_geometry_shader
750 OES_get_program_binary
751 OES_gpu_shader5
752 OES_mapbuffer
753 OES_matrix_get
754 OES_matrix_palette
755 OES_packed_depth_stencil
756 OES_point_size_array
757 OES_point_sprite
758 OES_read_format
759 OES_required_internalformat
760 OES_rgb8_rgba8
761 OES_sample_shading
762 OES_sample_variables
763 OES_shader_image_atomic
764 OES_shader_io_blocks
765 OES_shader_multisample_interpolation
766 OES_single_precision
767 OES_standard_derivatives
768 OES_stencil1
769 OES_stencil4
770 OES_stencil8
771 OES_surfaceless_context
772 OES_tessellation_point_size
773 OES_tessellation_shader
774 OES_texture_3D
775 OES_texture_border_clamp
776 OES_texture_buffer
777 OES_texture_compression_astc
778 OES_texture_cube_map
779 OES_texture_cube_map_array
780 OES_texture_env_crossbar
781 OES_texture_mirrored_repeat
782 OES_texture_npot
783 OES_texture_stencil8
784 OES_texture_storage_multisample_2d_array
785 OES_texture_view
786 OES_vertex_array_object
787 OES_vertex_half_float
788 OES_vertex_type_10_10_10_2

789 OML_interlace
790 OML_resample
791 OML_subsample

792 OVR_multiview
793 OVR_multiview2
794 OVR_multiview_multisampled_render_to_texture

795 PGI_misc_hints
796 PGI_vertex_hints

797 QCOM_YUV_texture_gather
798 QCOM_alpha_test
799 QCOM_binning_control
800 QCOM_driver_control
801 QCOM_extended_get
802 QCOM_extended_get2
803 QCOM_frame_extrapolation
804 QCOM_framebuffer_foveated
805 QCOM_motion_estimation
806 QCOM_perfmon_global_mode
807 QCOM_render_sRGB_R8_RG8
808 QCOM_render_shared_exponent
809 QCOM_shader_framebuffer_fetch_noncoherent
810 QCOM_shader_framebuffer_fetch_rate
811 QCOM_shading_rate
812 QCOM_texture_foveated
813 QCOM_texture_foveated2
814 QCOM_texture_foveated_subsampled_layout
815 QCOM_texture_lod_bias
816 QCOM_tiled_rendering
817 QCOM_writeonly_rendering
818 QCOM_ycbcr_degamma

819 REGAL_ES1_0_compatibility
820 REGAL_ES1_1_compatibility
821 REGAL_enable
822 REGAL_error_string
823 REGAL_extension_query
824 REGAL_log
825 REGAL_proc_address

826 REND_screen_coordinates

827 S3_s3tc

828 SGIS_clip_band_hint
829 SGIS_color_range
830 SGIS_detail_texture
831 SGIS_fog_function
832 SGIS_generate_mipmap
833 SGIS_line_texgen
834 SGIS_multisample
835 SGIS_multitexture
836 SGIS_pixel_texture
837 SGIS_point_line_texgen
838 SGIS_shared_multisample
839 SGIS_sharpen_texture
840 SGIS_texture4D
841 SGIS_texture_border_clamp
842 SGIS_texture_edge_clamp
843 SGIS_texture_filter4
844 SGIS_texture_lod
845 SGIS_texture_select

846 SGIX_async
847 SGIX_async_histogram
848 SGIX_async_pixel
849 SGIX_bali_g_instruments
850 SGIX_bali_r_instruments
851 SGIX_bali_timer_instruments
852 SGIX_blend_alpha_minmax
853 SGIX_blend_cadd
854 SGIX_blend_cmultiply
855 SGIX_calligraphic_fragment
856 SGIX_clipmap
857 SGIX_color_matrix_accuracy
858 SGIX_color_table_index_mode
859 SGIX_complex_polar
860 SGIX_convolution_accuracy
861 SGIX_cube_map
862 SGIX_cylinder_texgen
863 SGIX_datapipe
864 SGIX_decimation
865 SGIX_depth_pass_instrument
866 SGIX_depth_texture
867 SGIX_dvc
868 SGIX_flush_raster
869 SGIX_fog_blend
870 SGIX_fog_factor_to_alpha
871 SGIX_fog_layers
872 SGIX_fog_offset
873 SGIX_fog_patchy
874 SGIX_fog_scale
875 SGIX_fog_texture
876 SGIX_fragment_lighting_space
877 SGIX_fragment_specular_lighting
878 SGIX_fragments_instrument
879 SGIX_framezoom
880 SGIX_icc_texture
881 SGIX_igloo_interface
882 SGIX_image_compression
883 SGIX_impact_pixel_texture
884 SGIX_instrument_error
885 SGIX_interlace
886 SGIX_ir_instrument1
887 SGIX_line_quality_hint
888 SGIX_list_priority
889 SGIX_mpeg1
890 SGIX_mpeg2
891 SGIX_nonlinear_lighting_pervertex
892 SGIX_nurbs_eval
893 SGIX_occlusion_instrument
894 SGIX_packed_6bytes
895 SGIX_pixel_texture
896 SGIX_pixel_texture_bits
897 SGIX_pixel_texture_lod
898 SGIX_pixel_tiles
899 SGIX_polynomial_ffd
900 SGIX_quad_mesh
901 SGIX_reference_plane
902 SGIX_resample
903 SGIX_scalebias_hint
904 SGIX_shadow
905 SGIX_shadow_ambient
906 SGIX_slim
907 SGIX_spotlight_cutoff
908 SGIX_sprite
909 SGIX_subdiv_patch
910 SGIX_subsample
911 SGIX_tag_sample_buffer
912 SGIX_texture_add_env
913 SGIX_texture_coordinate_clamp
914 SGIX_texture_lod_bias
915 SGIX_texture_mipmap_anisotropic
916 SGIX_texture_multi_buffer
917 SGIX_texture_phase
918 SGIX_texture_range
919 SGIX_texture_scale_bias
920 SGIX_texture_supersample
921 SGIX_vector_ops
922 SGIX_vertex_array_object
923 SGIX_vertex_preclip
924 SGIX_vertex_preclip_hint
925 SGIX_ycrcb
926 SGIX_ycrcb_subsample
927 SGIX_ycrcba

928 SGI_color_matrix
929 SGI_color_table
930 SGI_complex
931 SGI_complex_type
932 SGI_fft
933 SGI_texture_color_table

934 SUNX_constant_data

935 SUN_convolution_border_modes
936 SUN_global_alpha
937 SUN_mesh_array
938 SUN_read_video_pixels
939 SUN_slice_accum
940 SUN_triangle_list
941 SUN_vertex

942 VIV_shader_binary

943 WIN_phong_shading
944 WIN_scene_markerXXX
945 WIN_specular_fog
946 WIN_swap_hint
+ +
+ + diff --git a/Libraries/glew-2.3.1/doc/glew.png b/Libraries/glew-2.3.1/doc/glew.png new file mode 100644 index 0000000..d46550f Binary files /dev/null and b/Libraries/glew-2.3.1/doc/glew.png differ diff --git a/Libraries/glew-2.3.1/doc/glew.txt b/Libraries/glew-2.3.1/doc/glew.txt new file mode 100644 index 0000000..67b4aff --- /dev/null +++ b/Libraries/glew-2.3.1/doc/glew.txt @@ -0,0 +1,29 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2008-2016, Nigel Stewart +Copyright (C) 2002-2008, Milan Ikits +Copyright (C) 2002-2008, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. diff --git a/Libraries/glew-2.3.1/doc/glxew.html b/Libraries/glew-2.3.1/doc/glxew.html new file mode 100644 index 0000000..9cd0ab8 --- /dev/null +++ b/Libraries/glew-2.3.1/doc/glxew.html @@ -0,0 +1,186 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

GLEW Logo

+ + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
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+

+
+ + + + +
Last Update: 01-24-2026
+ OpenGL Logo
+ GitHub Logo +
+
+
+ +

The OpenGL Extension Wrangler Library (GLEW)

+ + + + +

Supported GLX Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 3DFX_multisample

2 AMD_gpu_association

3 ARB_context_flush_control
4 ARB_create_context
5 ARB_create_context_no_error
6 ARB_create_context_profile
7 ARB_create_context_robustness
8 ARB_fbconfig_float
9 ARB_framebuffer_sRGB
10 ARB_get_proc_address
11 ARB_multisample
12 ARB_robustness_application_isolation
13 ARB_robustness_share_group_isolation
14 ARB_vertex_buffer_object

15 ATI_pixel_format_float
16 ATI_render_texture

17 EXT_buffer_age
18 EXT_context_priority
19 EXT_create_context_es2_profile
20 EXT_create_context_es_profile
21 EXT_fbconfig_packed_float
22 EXT_framebuffer_sRGB
23 EXT_get_drawable_type
24 EXT_import_context
25 EXT_libglvnd
26 EXT_no_config_context
27 EXT_scene_marker
28 EXT_stereo_tree
29 EXT_swap_control
30 EXT_swap_control_tear
31 EXT_texture_from_pixmap
32 EXT_visual_info
33 EXT_visual_rating

34 INTEL_swap_event

35 MESA_agp_offset
36 MESA_copy_sub_buffer
37 MESA_pixmap_colormap
38 MESA_query_renderer
39 MESA_release_buffers
40 MESA_set_3dfx_mode
41 MESA_swap_control

42 NV_copy_buffer
43 NV_copy_image
44 NV_delay_before_swap
45 NV_float_buffer
46 NV_multigpu_context
47 NV_multisample_coverage
48 NV_present_video
49 NV_robustness_video_memory_purge
50 NV_swap_group
51 NV_vertex_array_range
52 NV_video_capture
53 NV_video_out

54 OML_swap_method
55 OML_sync_control

56 SGIS_blended_overlay
57 SGIS_color_range
58 SGIS_multisample
59 SGIS_shared_multisample

60 SGIX_fbconfig
61 SGIX_hyperpipe
62 SGIX_pbuffer
63 SGIX_swap_barrier
64 SGIX_swap_group
65 SGIX_video_resize
66 SGIX_visual_select_group

67 SGI_cushion
68 SGI_make_current_read
69 SGI_swap_control
70 SGI_video_sync

71 SUN_get_transparent_index
72 SUN_video_resize
+ +
+ + diff --git a/Libraries/glew-2.3.1/doc/gpl.txt b/Libraries/glew-2.3.1/doc/gpl.txt new file mode 100644 index 0000000..b7b5f53 --- /dev/null +++ b/Libraries/glew-2.3.1/doc/gpl.txt @@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Library General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +this service if you wish), that you receive source code or can get it +if you want it, that you can change the software or use pieces of it +in new free programs; and that you know you can do these things. + + To protect your rights, we need to make restrictions that forbid +anyone to deny you these rights or to ask you to surrender the rights. +These restrictions translate to certain responsibilities for you if you +distribute copies of the software, or if you modify it. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must give the recipients all the rights that +you have. 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See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. diff --git a/Libraries/glew-2.3.1/doc/index.html b/Libraries/glew-2.3.1/doc/index.html new file mode 100644 index 0000000..511aaa0 --- /dev/null +++ b/Libraries/glew-2.3.1/doc/index.html @@ -0,0 +1,213 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

GLEW Logo

+ + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
Issues
Pull Requests

SourceForge Page
+

+
+ + + + +
Last Update: 01-24-2026
+ OpenGL Logo
+ GitHub Logo +
+
+
+ +

The OpenGL Extension Wrangler Library (GLEW)

+ + + + +

+The OpenGL Extension Wrangler Library (GLEW) is a cross-platform +open-source C/C++ extension loading library. GLEW provides efficient +run-time mechanisms for determining which OpenGL extensions are +supported on the target platform. OpenGL core and extension +functionality is exposed in a single header file. GLEW has been +tested on a variety of operating systems, including Windows, Linux, +Mac OS X, FreeBSD, Irix, and Solaris. +

+ +

Downloads

+

+GLEW is distributed +as source and precompiled binaries.
+The latest release is +2.3.1[01-10-2026]: +

+

+

+

+ + + +
+ + + + + + + + + + + + + + + +
Source +ZIP |  +TGZ
Binaries +Windows 32-bit and 64-bit +
+
+ +

+

+An up-to-date copy is also available using git: +

+
    +
  • github
    +git clone https://github.com/nigels-com/glew.git glew
     
  • +
+ +

Supported Extensions

+

+The latest release contains support for OpenGL 4.6, compatibility and forward-compatible contexts and the following extensions: +

+ + +

News

+
    +
  • [01-03-2025] GLEW 2.3.1 minor bug fixe
  • +
  • [12-27-2025] GLEW 2.3.0 new extensions and minor bug fixes
  • +
  • [03-15-2020] GLEW 2.2.0 new extensions and minor bug fixes
  • +
  • [07-31-2017] GLEW 2.1.0 adds support for OpenGL 4.6, new extensions and minor bug fixes
  • +
  • [07-24-2016] GLEW 2.0.0 adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes
  • +
  • [08-10-2015] GLEW 1.13.0 adds support for new extensions, fixes minor bugs
  • +
  • [26-01-2015] GLEW 1.12.0 fixes minor bugs and adds new extensions
  • +
  • [08-11-2014] GLEW 1.11.0 adds support for OpenGL 4.5, new extensions
  • +
  • [07-22-2013] GLEW 1.10.0 adds support for OpenGL 4.4, new extensions
  • +
  • [08-06-2012] GLEW 1.9.0 adds support for OpenGL 4.3, new extensions
  • +
  • [07-17-2012] GLEW 1.8.0 fixes minor bugs and adds new extensions
  • +
  • [08-26-2011] GLEW 1.7.0 adds support for OpenGL 4.2, new extensions, fixes bugs
  • +
  • [04-27-2011] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
  • +
  • [01-31-2011] GLEW 1.5.8 fixes minor bugs and adds two new extensions
  • +
  • [11-03-2010] GLEW 1.5.7 fixes minor bugs and adds one new extension
  • +
  • [09-07-2010] GLEW 1.5.6 adds support for OpenGL 4.1, fixes bugs
  • +
  • [07-13-2010] GLEW 1.5.5 fixes minor bugs and adds new extensions
  • +
  • [04-21-2010] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • +
  • [02-28-2010] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • +
  • [12-31-2009] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • +
  • [11-03-2008] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • +
  • [12-27-2007] GLEW 1.5.0 is released under less restrictive licenses
  • +
  • [04-27-2007] GLEW 1.4.0 is released
  • +
  • [03-08-2007] GLEW is included in the NVIDIA OpenGL SDK
  • +
  • [03-04-2007] GLEW 1.3.6 is released
  • +
  • [02-28-2007] Repository is migrated to SVN
  • +
  • [02-25-2007] GLEW is included in the OpenGL SDK
  • +
  • [11-21-2006] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • +
  • [03-04-2006] GLEW 1.3.4 adds support for five new extensions
  • +
  • [05-16-2005] GLEW 1.3.3 is released
  • +
  • [03-16-2005] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • +
  • [02-11-2005] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • +
  • [02-02-2005] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • +
  • [01-04-2005] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • +
  • [12-22-2004] GLEWpy Python wrapper announced
  • +
  • [12-12-2004] Mailing lists created on sourceforge
  • +
  • [12-06-2004] GLEW 1.2.5 adds new extensions and support for FreeBSD
  • +
+ +

Links

+ + + +
+ + diff --git a/Libraries/glew-2.3.1/doc/install.html b/Libraries/glew-2.3.1/doc/install.html new file mode 100644 index 0000000..4b77af3 --- /dev/null +++ b/Libraries/glew-2.3.1/doc/install.html @@ -0,0 +1,224 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

GLEW Logo

+ + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
Issues
Pull Requests

SourceForge Page
+

+
+ + + + +
Last Update: 01-24-2026
+ OpenGL Logo
+ GitHub Logo +
+
+
+ +

The OpenGL Extension Wrangler Library (GLEW)

+ + + + +

Installation

+ +

+To use the shared library version of GLEW, you need to copy the +headers and libraries into their destination directories. On Windows +this typically boils down to copying: +

+ + + + + + + + + + +
bin/glew32.dll    to    %SystemRoot%/system32
lib/glew32.lib    to    {VC Root}/Lib
include/GL/glew.h    to    {VC Root}/Include/GL
include/GL/wglew.h    to    {VC Root}/Include/GL
+

+

+ +

+where {VC Root} is the Visual C++ root directory, typically +C:/Program Files/Microsoft Visual Studio/VC98 for Visual +Studio 6.0 or C:/Program Files/Microsoft Visual +Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. +

+ +

+On Unix, typing make install will attempt to install GLEW +into /usr/include/GL and /usr/lib. You can +customize the installation target via the GLEW_DEST +environment variable if you do not have write access to these +directories. +

+ +

Building Your Project with GLEW

+

+There are two ways to build your project with GLEW. +

+

Including the source files / project file

+

+The simpler but less flexible way is to include glew.h and +glew.c into your project. On Windows, you also need to +define the GLEW_STATIC preprocessor token when building a +static library or executable, and the GLEW_BUILD preprocessor +token when building a dll. You also need to replace +<GL/gl.h> and <GL/glu.h> with +<glew.h> in your code and set the appropriate include +flag (-I) to tell the compiler where to look for it. For +example: +

+

+#include <glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+

+Depending on where you put glew.h you may also need to change +the include directives in glew.c. Note that if you are using +GLEW together with GLUT, you have to include glew.h first. +In addition, glew.h includes glu.h, so you do not +need to include it separately. +

+

+On Windows, you also have the option of adding the supplied project +file glew_static.dsp to your workspace (solution) and compile +it together with your other projects. In this case you also need to +change the GLEW_BUILD preprocessor constant to +GLEW_STATIC when building a static library or executable, +otherwise you get build errors. +

+

+Note that GLEW does not use the C +runtime library, so it does not matter which version (single-threaded, +multi-threaded or multi-threaded DLL) it is linked with (without +debugging information). It is, however, always a good idea to compile all +your projects including GLEW with the same C runtime settings. +

+ +

Using GLEW as a shared library

+ +

+Alternatively, you can use the provided project files / makefile to +build a separate shared library you can link your projects with later. +In this case the best practice is to install glew.h, +glew32.lib, and glew32.dll / libGLEW.so to +where the OpenGL equivalents gl.h, opengl32.lib, and +opengl32.dll / libGL.so are located. Note that you +need administrative privileges to do this. If you do not have +administrator access and your system administrator will not do it for +you, you can install GLEW into your own lib and include subdirectories +and tell the compiler where to find it. Then you can just replace +<GL/gl.h> with <GL/glew.h> in your +program: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+ +

+or: +

+ +

+#include <GL/glew.h>
+<gl and glu functionality is available here>
+

+ +

+Remember to link your project with glew32.lib, +glu32.lib, and opengl32.lib on Windows and +libGLEW.so, libGLU.so, and libGL.so on +Unix (-lGLEW -lGLU -lGL). +

+ +

+It is important to keep in mind that glew.h includes neither +windows.h nor gl.h. Also, GLEW will warn you by +issuing a preprocessor error in case you have included gl.h, +glext.h, or glATI.h before glew.h. +

+ + +
+ + diff --git a/Libraries/glew-2.3.1/doc/khronos.txt b/Libraries/glew-2.3.1/doc/khronos.txt new file mode 100644 index 0000000..ffc271c --- /dev/null +++ b/Libraries/glew-2.3.1/doc/khronos.txt @@ -0,0 +1,20 @@ +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/Libraries/glew-2.3.1/doc/log.html b/Libraries/glew-2.3.1/doc/log.html new file mode 100644 index 0000000..a96fb4b --- /dev/null +++ b/Libraries/glew-2.3.1/doc/log.html @@ -0,0 +1,1555 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

GLEW Logo

+ + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
Issues
Pull Requests

SourceForge Page
+

+
+ + + + +
Last Update: 01-24-2026
+ OpenGL Logo
+ GitHub Logo +
+
+
+ +

The OpenGL Extension Wrangler Library (GLEW)

+ + + + +

Change Log

+ +
+
    +
  • 2.3.1 [01-24-2026] + + + +
    +
      +
    • 2.3.0 [12-27-2025] + +
        +
      • New extensions: +
          +
        • GL_ARM_shader_core_properties +
        • GL_EXT_EGL_image_storage_compression +
        • GL_EXT_fragment_shading_rate +
        • GL_EXT_framebuffer_blit_layers +
        • GL_EXT_mesh_shader +
        • GL_EXT_separate_depth_stencil +
        • GL_EXT_shader_clock +
        • GL_EXT_shader_realtime_clock +
        • GL_EXT_shader_samples_identical +
        • GL_EXT_shader_texture_samples +
        • GL_EXT_texture_storage_compression +
        • GL_HUAWEI_program_binary +
        • GL_HUAWEI_shader_binary +
        • GL_IMG_pvric_end_to_end_signature +
        • GL_IMG_tile_region_protection +
        • GL_MESA_bgra +
        • GL_MESA_framebuffer_flip_x +
        • GL_MESA_framebuffer_swap_xy +
        • GL_MESA_texture_const_bandwidth +
        • GL_NV_memory_object_sparse +
        • GL_NV_primitive_shading_rate +
        • GL_NV_timeline_semaphore +
        • GL_NV_uniform_buffer_std430_layout +
        • GL_QCOM_frame_extrapolation +
        • GL_QCOM_motion_estimation +
        • GL_QCOM_render_sRGB_R8_RG8 +
        • GL_QCOM_render_shared_exponent +
        • GL_QCOM_shading_rate +
        • GL_QCOM_texture_foveated2 +
        • GL_QCOM_texture_lod_bias +
        • GL_QCOM_ycbcr_degamma +
        • EGL_ANDROID_telemetry_hint +
        • EGL_ANGLE_sync_control_rate +
        • EGL_EXT_config_select_group +
        • EGL_EXT_device_drm_render_node +
        • EGL_EXT_device_persistent_id +
        • EGL_EXT_device_query_name +
        • EGL_EXT_display_alloc +
        • EGL_EXT_explicit_device +
        • EGL_EXT_gl_colorspace_bt2020_hlg +
        • EGL_EXT_platform_xcb +
        • EGL_EXT_present_opaque +
        • EGL_EXT_query_reset_notification_strategy +
        • EGL_EXT_surface_compression +
        • EGL_NV_stream_consumer_eglimage +
        • EGL_NV_stream_consumer_eglimage_use_scanout_attrib +
        • EGL_QNX_image_native_buffer +
        • EGL_QNX_platform_screen +
        • GLX_EXT_get_drawable_type +
        +
      + +
        +
      • Contributors: +
          +
        • Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, Anuraag Agrawal, Ari Pollak, Bertie Wheen, Bertrand Marc, Christian Rauch, Daniel Bernar, Danilo Spinella, Debian Janitor, Dmitry Kalinkin, Fabrizio Regalli, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Helmut Grohne, ibbem, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, luz paz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Ondřej Nový, René Schwaiger, Ross Burton, Ryan Schmidt, SpaceIm, Tim Gates, Vanfanel, Vladimir Vukicevic, Xavier Bonaventura, Yaroslav Halchenko +
        +
      + +
    + +
    +
      +
    • 2.2.0 [03-15-20] + +
        +
      • Bug fixes: +
          +
        • GL_EXT_semaphore constants +
        • Some const pointer fixups in OpenGL API +
        • Correction for GLEW_VERSION_4_5 +
        • Windows build updates and fixes +
        +
      + +
        +
      • New extensions: +
          +
        • GL_AMD_framebuffer_multisample_advanced +
        • GL_AMD_gpu_shader_half_float_fetch +
        • GL_AMD_shader_image_load_store_lod +
        • GL_ARM_texture_unnormalized_coordinates +
        • GL_DMP_program_binary +
        • GL_DMP_shader_binary +
        • GL_EXT_EGL_image_external_wrap_modes +
        • GL_EXT_EGL_image_storage +
        • GL_EXT_EGL_sync +
        • GL_EXT_clip_control +
        • GL_EXT_depth_clamp +
        • GL_EXT_disjoint_timer_query +
        • GL_EXT_draw_transform_feedback +
        • GL_EXT_multiview_tessellation_geometry_shader +
        • GL_EXT_multiview_texture_multisample +
        • GL_EXT_multiview_timer_query +
        • GL_EXT_occlusion_query_boolean +
        • GL_EXT_primitive_bounding_box +
        • GL_EXT_protected_textures +
        • GL_EXT_robustness +
        • GL_EXT_shader_framebuffer_fetch_non_coherent +
        • GL_EXT_static_vertex_array +
        • GL_EXT_tessellation_point_size +
        • GL_EXT_tessellation_shader +
        • GL_EXT_texture_border_clamp +
        • GL_EXT_texture_buffer +
        • GL_EXT_texture_compression_s3tc_srgb +
        • GL_EXT_texture_format_sRGB_override +
        • GL_EXT_texture_mirror_clamp_to_edge +
        • GL_EXT_texture_query_lod +
        • GL_EXT_texture_shadow_lod +
        • GL_FJ_shader_binary_GCCSO +
        • GL_IMG_bindless_texture +
        • GL_IMG_framebuffer_downsample +
        • GL_IMG_multisampled_render_to_texture +
        • GL_IMG_program_binary +
        • GL_IMG_read_format +
        • GL_IMG_shader_binary +
        • GL_IMG_texture_compression_pvrtc +
        • GL_IMG_texture_compression_pvrtc2 +
        • GL_IMG_texture_env_enhanced_fixed_function +
        • GL_IMG_texture_filter_cubic +
        • GL_INTEL_blackhole_render +
        • GL_INTEL_shader_integer_functions2 +
        • GL_KHR_shader_subgroup +
        • GL_MESA_framebuffer_flip_y +
        • GL_MESA_program_binary_formats +
        • GL_MESA_tile_raster_order +
        • GL_NVX_gpu_multicast2 +
        • GL_NVX_progress_fence +
        • GL_NV_compute_shader_derivatives +
        • GL_NV_conservative_raster_pre_snap +
        • GL_NV_conservative_raster_underestimation +
        • GL_NV_depth_nonlinear +
        • GL_NV_fragment_shader_barycentric +
        • GL_NV_memory_attachment +
        • GL_NV_mesh_shader +
        • GL_NV_query_resource_tag +
        • GL_NV_read_buffer +
        • GL_NV_read_buffer_front +
        • GL_NV_representative_fragment_test +
        • GL_NV_scissor_exclusive +
        • GL_NV_shader_subgroup_partitioned +
        • GL_NV_shader_texture_footprint +
        • GL_NV_shading_rate_image +
        • GL_NV_vdpau_interop2 +
        • GL_OES_EGL_image +
        • GL_OES_EGL_image_external +
        • GL_OES_EGL_image_external_essl3 +
        • GL_OES_blend_equation_separate +
        • GL_OES_blend_func_separate +
        • GL_OES_blend_subtract +
        • GL_OES_compressed_ETC1_RGB8_texture +
        • GL_OES_compressed_paletted_texture +
        • GL_OES_copy_image +
        • GL_OES_depth24 +
        • GL_OES_depth32 +
        • GL_OES_depth_texture +
        • GL_OES_depth_texture_cube_map +
        • GL_OES_draw_buffers_indexed +
        • GL_OES_draw_texture +
        • GL_OES_element_index_uint +
        • GL_OES_extended_matrix_palette +
        • GL_OES_fbo_render_mipmap +
        • GL_OES_fragment_precision_high +
        • GL_OES_framebuffer_object +
        • GL_OES_geometry_point_size +
        • GL_OES_geometry_shader +
        • GL_OES_get_program_binary +
        • GL_OES_gpu_shader5 +
        • GL_OES_mapbuffer +
        • GL_OES_matrix_get +
        • GL_OES_matrix_palette +
        • GL_OES_packed_depth_stencil +
        • GL_OES_point_size_array +
        • GL_OES_point_sprite +
        • GL_OES_read_format +
        • GL_OES_required_internalformat +
        • GL_OES_rgb8_rgba8 +
        • GL_OES_sample_shading +
        • GL_OES_sample_variables +
        • GL_OES_shader_image_atomic +
        • GL_OES_shader_io_blocks +
        • GL_OES_shader_multisample_interpolation +
        • GL_OES_single_precision +
        • GL_OES_standard_derivatives +
        • GL_OES_stencil1 +
        • GL_OES_stencil4 +
        • GL_OES_stencil8 +
        • GL_OES_surfaceless_context +
        • GL_OES_tessellation_point_size +
        • GL_OES_tessellation_shader +
        • GL_OES_texture_3D +
        • GL_OES_texture_border_clamp +
        • GL_OES_texture_buffer +
        • GL_OES_texture_compression_astc +
        • GL_OES_texture_cube_map +
        • GL_OES_texture_cube_map_array +
        • GL_OES_texture_env_crossbar +
        • GL_OES_texture_mirrored_repeat +
        • GL_OES_texture_npot +
        • GL_OES_texture_stencil8 +
        • GL_OES_texture_storage_multisample_2d_array +
        • GL_OES_texture_view +
        • GL_OES_vertex_array_object +
        • GL_OES_vertex_half_float +
        • GL_OES_vertex_type_10_10_10_2 +
        • GL_QCOM_YUV_texture_gather +
        • GL_QCOM_shader_framebuffer_fetch_rate +
        • GL_QCOM_texture_foveated +
        • GL_QCOM_texture_foveated_subsampled_layout +
        • GL_VIV_shader_binary +
        • EGL_ANDROID_GLES_layers +
        • EGL_ANDROID_get_frame_timestamps +
        • EGL_ANDROID_get_native_client_buffer +
        • EGL_ARM_image_format +
        • EGL_EXT_bind_to_front +
        • EGL_EXT_client_sync +
        • EGL_EXT_compositor +
        • EGL_EXT_gl_colorspace_display_p3 +
        • EGL_EXT_gl_colorspace_display_p3_linear +
        • EGL_EXT_gl_colorspace_display_p3_passthrough +
        • EGL_EXT_gl_colorspace_scrgb +
        • EGL_EXT_image_gl_colorspace +
        • EGL_EXT_image_implicit_sync_control +
        • EGL_EXT_surface_CTA861_3_metadata +
        • EGL_EXT_sync_reuse +
        • EGL_KHR_display_reference +
        • EGL_MESA_query_driver +
        • EGL_NV_context_priority_realtime +
        • EGL_NV_quadruple_buffer +
        • EGL_NV_stream_dma +
        • EGL_NV_stream_flush +
        • EGL_NV_stream_origin +
        • EGL_NV_triple_buffer +
        • EGL_WL_bind_wayland_display +
        • EGL_WL_create_wayland_buffer_from_image +
        • GLX_EXT_context_priority +
        • GLX_EXT_no_config_context +
        • GLX_NV_multigpu_context +
        • WGL_NV_multigpu_context +
        +
      + +
        +
      • Contributors: +
          +
        • Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, Anuraag Agrawal, Ari Pollak, Bertie Wheen, Bertrand Marc, Christian Rauch, CiriUp, Daniel Bernar, Danilo Spinella, Debian Janitor, Deve, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Helmut Grohne, ibbem, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, luz paz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, Ondřej Nový, Paul Steinbrecher, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, SpaceIm, Stefan Zabka, Steve Robinson, TheVice, Tim Gates, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, wiranoid, Xavier Bonaventura, Yaroslav Halchenko +
        +
      + +
    + +
    +
      +
    • 2.1.0 [07-31-17] +
        +
      • Enhancements: +
          +
        • OpenGL 4.6 support added +
        • Improved Mac OSX build support +
        • Improved cmake build support +
        +
      + +
        +
      • Bug fixes: +
          +
        • Resolved crash when glXGetCurrentDisplay() is NULL +
        • CMake: only install PDB files with MSVC +
        • wglGetProcAddress crash with NOGDI defined +
        • Mac: using -Os rather than -O2 +
        +
      + +
        +
      • New extensions: +
          +
        • GL_AMD_gpu_shader_half_float +
        • GL_AMD_shader_ballot +
        • GL_ARB_gl_spirv +
        • GL_EGL_KHR_context_flush_control +
        • GL_INTEL_conservative_rasterization +
        • GL_MESA_shader_integer_functions +
        • GL_NVX_blend_equation_advanced_multi_draw_buffers +
        • GL_NV_gpu_multicast +
        • EGL_ARM_implicit_external_sync +
        • EGL_EXT_gl_colorspace_bt2020_linear +
        • EGL_EXT_gl_colorspace_bt2020_pq +
        • EGL_EXT_gl_colorspace_scrgb_linear +
        • EGL_EXT_image_dma_buf_import_modifiers +
        • EGL_EXT_pixel_format_float +
        • EGL_EXT_surface_SMPTE2086_metadata +
        • EGL_KHR_context_flush_control +
        • EGL_KHR_no_config_context +
        • EGL_KHR_stream_attrib +
        • EGL_MESA_platform_surfaceless +
        • EGL_NV_stream_cross_display +
        • EGL_NV_stream_cross_object +
        • EGL_NV_stream_cross_partition +
        • EGL_NV_stream_cross_process +
        • EGL_NV_stream_cross_system +
        • EGL_NV_stream_fifo_next +
        • EGL_NV_stream_fifo_synchronous +
        • EGL_NV_stream_frame_limits +
        • EGL_NV_stream_remote +
        • EGL_NV_stream_reset +
        • EGL_NV_stream_socket +
        • EGL_NV_stream_socket_inet +
        • EGL_NV_stream_socket_unix +
        • WGL_EXT_colorspace +
        +
      + +
        +
      • Contributors: +
          +
        • Abdo Roig-Maranges, Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, anatoly techtonik, Anuraag Agrawal, Ari Pollak, Bertie Wheen, Bertrand Marc, Christian Rauch, CiriUp, Claudio, Daniel Bernar, Danilo Margarido, Danilo Spinella, Debian Janitor, Deve, Dillon Cower, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Helmut Grohne, ibbem, jasjuang, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, luz paz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Miguel Vera, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, Ondřej Nový, Paul Steinbrecher, Rashad Kanavath, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, Shanee, SpaceIm, Stefan Zabka, Steve Robinson, Tan Li Boon, TheVice, Tim Gates, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, wiranoid, Xavier Bonaventura, Yaroslav Halchenko +
        +
      + +
    + +
    +
      +
    • 2.0.0 [07-24-16] +
        +
      • Enhancements: +
          +
        • Forward context support added +
        • OSMesa support added +
        • EGL support added +
        • MX support discontinued +
        • Improved cmake build support +
        +
      +
        +
      • New extensions: +
          +
        • GL_AMD_shader_explicit_vertex_parameter +
        • GL_ARB_gl_spirv +
        • GL_EGL_NV_robustness_video_memory_purge +
        • GL_EXT_window_rectangles +
        • GL_INTEL_conservative_rasterization +
        • GL_KHR_texture_compression_astc_sliced_3d +
        • GL_MESA_shader_integer_functions +
        • GL_NVX_blend_equation_advanced_multi_draw_buffers +
        • GL_NVX_linked_gpu_multicast +
        • GL_NV_clip_space_w_scaling +
        • GL_NV_command_list +
        • GL_NV_conservative_raster_pre_snap_triangles +
        • GL_NV_draw_vulkan_image +
        • GL_NV_gpu_multicast +
        • GL_NV_robustness_video_memory_purge +
        • GL_NV_shader_atomic_float64 +
        • GL_NV_stereo_view_rendering +
        • GL_NV_viewport_swizzle +
        • GLX_EXT_libglvnd +
        • GLX_NV_robustness_video_memory_purge +
        +
      + +
        +
      • Contributors: +
          +
        • Abdo Roig-Maranges, Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, anatoly techtonik, Anuraag Agrawal, Ari Pollak, Bertie Wheen, Bertrand Marc, Christian Rauch, CiriUp, Claudio, Daniel Bernar, Danilo Margarido, Danilo Spinella, Debian Janitor, Deve, Dillon Cower, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Gyusun Yeom, Helmut Grohne, ibbem, Icy Defiance, jasjuang, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, Loufis, luz paz, Marcel Metz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Miguel Vera, Mischa Spiegelmock, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, Ondřej Nový, Paul Steinbrecher, Rashad Kanavath, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, Shanee, SpaceIm, Stefan Zabka, Steve Robinson, stopiccot, Tamas Kenez, Tan Li Boon, TheVice, Tim Gates, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, Wes Tarro, wiranoid, Xavier Bonaventura, Yaroslav Halchenko +
        +
      + +
    +
+ +
+
    +
  • 1.13.0 [08-10-2015] +
      +
    • Enhancements: +
        +
      • glxewInit, wglewInit +
      • glewinfo adds support for -version, -profile core|compatibility and -flag debug|forward parameters +
      • Improved cmake build support +
      +
    +
      +
    • New extensions: +
        +
      • GL_ARB_ES3_2_compatibility +
      • GL_ARB_fragment_shader_interlock +
      • GL_ARB_gpu_shader_int64 +
      • GL_ARB_parallel_shader_compile +
      • GL_ARB_post_depth_coverage +
      • GL_ARB_sample_locations +
      • GL_ARB_shader_atomic_counter_ops +
      • GL_ARB_shader_ballot +
      • GL_ARB_shader_clock +
      • GL_ARB_shader_viewport_layer_array +
      • GL_ARB_sparse_texture2 +
      • GL_ARB_sparse_texture_clamp +
      • GL_ARB_texture_filter_minmax +
      • GL_INTEL_framebuffer_CMAA +
      • GL_KHR_no_error +
      • GL_NV_conservative_raster_dilate +
      • GL_OVR_multiview +
      • GL_OVR_multiview2 +
      +
    + + + +
      +
    • Contributors: +
        +
      • Abdo Roig-Maranges, Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, anatoly techtonik, Anuraag Agrawal, Ari Pollak, BastiaanOlij, Bertie Wheen, Bertrand Marc, Christian Rauch, CiriUp, Claudio, Daniel Bernar, Danilo Margarido, Danilo Spinella, Debian Janitor, Deve, Dillon Cower, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Gyusun Yeom, Helmut Grohne, ibbem, Icy Defiance, jasjuang, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, Lauri Nurmi, Loufis, luz paz, Marcel Metz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Miguel Vera, Mischa Spiegelmock, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, Ondřej Nový, Paul Steinbrecher, Rashad Kanavath, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, Shanee, SpaceIm, Stefan Zabka, Steve Robinson, stopiccot, Tamas Kenez, Tan Li Boon, TheVice, Tim Gates, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, Wes Tarro, wiranoid, xantares, Xavier Bonaventura, Yaroslav Halchenko, yy-yyaa +
      +
    + +
+ + +
+
    +
  • 1.12.0 [01-26-2015] +
      +
    • New extensions: +
        +
      • GL_EXT_polygon_offset_clamp +
      • GL_EXT_post_depth_coverage +
      • GL_EXT_raster_multisample +
      • GL_EXT_sparse_texture2 +
      • GL_EXT_texture_filter_minmax +
      • GL_NV_conservative_raster +
      • GL_NV_fill_rectangle +
      • GL_NV_fragment_coverage_to_color +
      • GL_NV_fragment_shader_interlock +
      • GL_NV_framebuffer_mixed_samples +
      • GL_NV_geometry_shader_passthrough +
      • GL_NV_internalformat_sample_query +
      • GL_NV_sample_locations +
      • GL_NV_sample_mask_override_coverage +
      • GL_NV_shader_atomic_fp16_vector +
      • GL_NV_uniform_buffer_unified_memory +
      • GL_NV_viewport_array2 +
      +
    + + + +
      +
    • Contributors: +
        +
      • Abdo Roig-Maranges, Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, anatoly techtonik, Anuraag Agrawal, Ari Pollak, BastiaanOlij, Bertie Wheen, Bertrand Marc, BryceMehring, Carsten Neumann, Christian Rauch, CiriUp, Claudio, Daniel Bernar, Danilo Margarido, Danilo Spinella, Debian Janitor, Deve, Dillon Cower, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Frank Park, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Gyusun Yeom, Helmut Grohne, ibbem, Icy Defiance, jasjuang, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Kekschen, Kerby Geffrard, Lauri Nurmi, Loufis, luz paz, Marcel Metz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Matthias Goldhoorn, Miguel Vera, Mischa Spiegelmock, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, omniavinco, Ondřej Nový, Paul Steinbrecher, Rashad Kanavath, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, Shanee, SpaceIm, Stefan Zabka, Steve Robinson, stopiccot, Tamas Kenez, Tan Li Boon, TheVice, Tim Gates, Togo Nishigaki, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, Wes Tarro, wiranoid, xantares, Xavier Bonaventura, Yaroslav Halchenko, yy-yyaa +
      +
    + +
+ + +
+
    +
  • 1.11.0 [08-11-2014] +
      +
    • New features: +
        +
      • Support for OpenGL 4.5 +
      +
    • New extensions: +
        +
      • GL_AMD_gcn_shader +
      • GL_AMD_gpu_shader_int64 +
      • GL_AMD_occlusion_query_event +
      • GL_AMD_shader_atomic_counter_ops +
      • GL_AMD_shader_stencil_value_export +
      • GL_AMD_transform_feedback4 +
      • GL_ARB_ES3_1_compatibility +
      • GL_ARB_clip_control +
      • GL_ARB_conditional_render_inverted +
      • GL_ARB_cull_distance +
      • GL_ARB_derivative_control +
      • GL_ARB_direct_state_access +
      • GL_ARB_get_texture_sub_image +
      • GL_ARB_pipeline_statistics_query +
      • GL_ARB_shader_texture_image_samples +
      • GL_ARB_sparse_buffer +
      • GL_ARB_texture_barrier +
      • GL_ARB_transform_feedback_overflow_query +
      • GL_EXT_debug_label +
      • GL_EXT_shader_image_load_formatted +
      • GL_EXT_shader_integer_mix +
      • GL_INTEL_fragment_shader_ordering +
      • GL_INTEL_performance_query +
      • GL_KHR_blend_equation_advanced +
      • GL_KHR_blend_equation_advanced_coherent +
      • GL_KHR_context_flush_control +
      • GL_KHR_robust_buffer_access_behavior +
      • GL_KHR_robustness +
      • GL_KHR_texture_compression_astc_hdr +
      • GL_NV_bindless_multi_draw_indirect_count +
      • GL_NV_shader_atomic_int64 +
      • GL_NV_shader_thread_group +
      • GL_NV_shader_thread_shuffle +
      • GL_REGAL_proc_address +
      • GLX_ARB_context_flush_control +
      • GLX_EXT_stereo_tree +
      • GLX_MESA_query_renderer +
      • GLX_NV_copy_buffer +
      • GLX_NV_delay_before_swap +
      • WGL_ARB_context_flush_control +
      • WGL_NV_delay_before_swap +
      +
    + + + +
      +
    • Contributors: +
        +
      • Abdo Roig-Maranges, Alastair McKinstry, Alessio Treglia, Alexey Tereshenkov, Amaya Rodrigo Sastre, anatoly techtonik, Anuraag Agrawal, Ari Pollak, BastiaanOlij, Bertie Wheen, Bertrand Marc, BryceMehring, Carsten Neumann, Christian Rauch, CiriUp, Claudio, Daniel Bernar, Danilo Margarido, Danilo Spinella, Dāvis, Debian Janitor, Deve, Dillon Cower, dimitri, Dmitry Kalinkin, Eonfge, Fabrizio Regalli, Frank Park, Gianfranco Costamagna, G'lek Tarssza, grahamreeds, Gyusun Yeom, hasufell, Helmut Grohne, ibbem, Icy Defiance, jasjuang, Jean-Christophe Fillion-Robin, Jelmer Vernooij, Joost Yervante Damad, Jose Santiago, Julian Squires, Julien Schueller, Keith Rosenberg, Kekschen, Kerby Geffrard, Lauri Nurmi, Loufis, luz paz, Marcel Metz, Marcelo E. Magallon, Marvin Schmidt, Matteo F. Vescovi, Matthias Bentrup, Matthias Goldhoorn, Miguel Vera, Mischa Spiegelmock, Ned Loynd, Nicolas Caramelli, Nigel Stewart, NoamDev, Olli Kallioinen, omniavinco, Ondřej Nový, Paul Steinbrecher, Rashad Kanavath, rconde, Rene, René Schwaiger, Ross Burton, Ryan Schmidt, Shanee, SpaceIm, Stefan Zabka, Steve Robinson, stopiccot, Tamas Kenez, Tan Li Boon, TheVice, Tim Gates, Togo Nishigaki, Valentin Sarthou, Vanfanel, Vladimir Vukicevic, Wes Tarro, wiranoid, xantares, Xavier Bonaventura, Yaroslav Halchenko, yy-yyaa +
      +
    + +
+ + +
+
    +
  • 1.10.0 [07-22-2013] +
      +
    • New features: +
        +
      • Support for OpenGL 4.4 +
      +
    • New extensions: +
        +
      • GL_AMD_interleaved_elements +
      • GL_AMD_shader_trinary_minmax +
      • GL_AMD_sparse_texture +
      • GL_ANGLE_depth_texture +
      • GL_ANGLE_framebuffer_blit +
      • GL_ANGLE_framebuffer_multisample +
      • GL_ANGLE_instanced_arrays +
      • GL_ANGLE_pack_reverse_row_order +
      • GL_ANGLE_program_binary +
      • GL_ANGLE_texture_compression_dxt1 +
      • GL_ANGLE_texture_compression_dxt3 +
      • GL_ANGLE_texture_compression_dxt5 +
      • GL_ANGLE_texture_usage +
      • GL_ANGLE_timer_query +
      • GL_ANGLE_translated_shader_source +
      • GL_ARB_bindless_texture +
      • GL_ARB_buffer_storage +
      • GL_ARB_clear_texture +
      • GL_ARB_compute_variable_group_size +
      • GL_ARB_enhanced_layouts +
      • GL_ARB_indirect_parameters +
      • GL_ARB_multi_bind +
      • GL_ARB_query_buffer_object +
      • GL_ARB_seamless_cubemap_per_texture +
      • GL_ARB_shader_draw_parameters +
      • GL_ARB_shader_group_vote +
      • GL_ARB_sparse_texture +
      • GL_ARB_texture_mirror_clamp_to_edge +
      • GL_ARB_texture_stencil8 +
      • GL_ARB_vertex_type_10f_11f_11f_rev +
      • GL_INTEL_map_texture +
      • GL_NVX_conditional_render +
      • GL_NV_bindless_multi_draw_indirect +
      • GL_NV_blend_equation_advanced +
      • GL_NV_compute_program5 +
      • GL_NV_deep_texture3D +
      • GL_NV_draw_texture +
      • GL_NV_shader_atomic_counters +
      • GL_NV_shader_storage_buffer_object +
      • GL_REGAL_ES1_0_compatibility +
      • GL_REGAL_ES1_1_compatibility +
      • GL_REGAL_enable +
      • GLX_EXT_buffer_age +
      • WGL_ARB_robustness_application_isolation +
      • WGL_ARB_robustness_share_group_isolation +
      +
    • Bug fixes +
    +
+ +
+
    +
  • 1.9.0 [08-06-2012] +
      +
    • New features: + +
    • New extensions: +
        +
      • GL_ARB_ES3_compatibility +
      • GL_ARB_clear_buffer_object +
      • GL_ARB_compute_shader +
      • GL_ARB_copy_image +
      • GL_ARB_explicit_uniform_location +
      • GL_ARB_fragment_layer_viewport +
      • GL_ARB_framebuffer_no_attachments +
      • GL_ARB_internalformat_query2 +
      • GL_ARB_multi_draw_indirect +
      • GL_ARB_program_interface_query +
      • GL_ARB_robust_buffer_access_behavior +
      • GL_ARB_robustness_application_isolation +
      • GL_ARB_robustness_share_group_isolation +
      • GL_ARB_shader_image_size +
      • GL_ARB_shader_storage_buffer_object +
      • GL_ARB_stencil_texturing +
      • GL_ARB_texture_buffer_range +
      • GL_ARB_texture_query_levels +
      • GL_ARB_texture_storage_multisample +
      • GL_ARB_texture_view +
      • GL_ARB_vertex_attrib_binding +
      • GL_EXT_debug_marker +
      • GL_KHR_debug +
      • GL_REGAL_error_string +
      • GL_REGAL_extension_query +
      • GL_REGAL_log +
      • GLX_ARB_robustness_application_isolation +
      • GLX_ARB_robustness_share_group_isolation +
      • GLX_EXT_create_context_es_profile +
      • WGL_EXT_create_context_es_profile +
      +
    • Bug fixes: +
        +
      • Not using GLU library for Makefile builds. +
      +
    +
+ +
+
    +
  • 1.8.0 [07-17-2012] +
      +
    • New extensions: +
        +
      • GL_AMD_pinned_memory +
      • GL_AMD_query_buffer_object +
      • GL_AMD_stencil_operation_extended +
      • GL_AMD_vertex_shader_layer +
      • GL_AMD_vertex_shader_viewport_index +
      • GL_NV_bindless_texture +
      • GL_NV_shader_atomic_float +
      • GLX_EXT_swap_control_tear +
      • WGL_EXT_swap_control_tear +
      • WGL_NV_DX_interop2 +
      +
    • Bug fixes: +
        +
      • MS Visual Studio 2010 projects added +
      • GLX_NV_video_out replaces GLX_NV_video_output +
      • ANSI C prototype for glewInit +
      • Improved CentOS build support +
      • Improved GL_ARB_gpu_shader_fp64 support +
      • ARB_texture_compression_bptc and ARB_copy_buffer constants +
      • Linux needs to define GLEW_STATIC for static library builds +
      • Custom code generation problem resolved +
      • GLEWAPIENTRY added to glew.h for calling convention customization +
      • Correction for glPathStencilDepthOffsetNV +
      • Resolve OSX gcc warnings +
      • Added build support for NetBSD +
      +
    +
+ +
+
    +
  • 1.7.0 [08-26-2011] +
      +
    • New features: +
        +
      • Support for OpenGL 4.2 +
      +
    • New extensions: +
        +
      • GL_AMD_multi_draw_indirect +
      • GL_ARB_base_instance +
      • GL_ARB_compressed_texture_pixel_storage +
      • GL_ARB_conservative_depth +
      • GL_ARB_internalformat_query +
      • GL_ARB_map_buffer_alignment +
      • GL_ARB_shader_atomic_counters +
      • GL_ARB_shader_image_load_store +
      • GL_ARB_shading_language_420pack +
      • GL_ARB_shading_language_packing +
      • GL_ARB_texture_storage +
      • GL_ARB_transform_feedback_instanced +
      • GL_EXT_framebuffer_multisample_blit_scaled +
      • GL_NV_path_rendering +
      • GL_NV_path_rendering +
      • GLX_MESA_swap_control +
      +
    • Bug fixes: +
        +
      • const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements +
      • Add glGetGraphicsResetStatusARB to GL_ARB_robustness +
      • Remove EXT suffix from GL_KTX_buffer_region entry points +
      • Solaris needs inttypes.h +
      • Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context +
      • Add GLX_MESA_swap_control +
      • Set -install_name for OSX +
      • Add 64-bit darwin build option (SYSTEM=darwin_x86-64) +
      • Add GL_NV_path_rendering +
      +
    +
+ +
+
    +
  • 1.6.0 [04-27-2011] +
      +
    • New extensions: +
        +
      • GL_AMD_blend_minmax_factor +
      • GL_AMD_sample_positions +
      • GL_EXT_x11_sync_object +
      • GL_NV_texture_multisample +
      • GL_NV_video_capture +
      • GLX_NV_video_capture +
      • WGL_NV_DX_interop +
      • WGL_NV_video_capture +
      +
    • Bug fixes: +
        +
      • Define GLEW_NO_GLU for no glu dependency. +
      • mx suffix for GLEW MX libraries, build both libraries by default. +
      • Cygwin build improvements +
      • Soname of GLEWmx shared libraries +
      • Query GL extension string only once +
      • GLX_OML_sync_control no longer requires C99 +
      • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays +
      • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array +
      • Fixes for BSD build +
      +
    +
+ +
+
    +
  • 1.5.8 [01-31-2011] +
      +
    • New extensions: +
        +
      • GL_AMD_depth_clamp_separate +
      • GL_EXT_texture_sRGB_decode +
      +
    • Bug fixes: +
        +
      • Borland C++ fix for __int64 +
      • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0 +
      • Correction to glGetTransformFeedbackVarying +
      • Correction to glSecondaryColorPointer +
      • Corrections to glGetVertexAttribPointerv and glGetShaderSource +
      • Switched code repository from svn to git +
      +
    +
+ +
+
    +
  • 1.5.7 [11-03-2010] +
      +
    • New extension: +
        +
      • GL_NVX_gpu_memory_info +
      +
    • Bug fixes: +
        +
      • Improved mingw32 build support +
      • Improved cygwin build support +
      • glGetPointervEXT fix +
      • Add GLEW_VERSION_1_2_1 +
      +
    +
+ +
+
    +
  • 1.5.6 [09-07-2010] +
      +
    • New features: +
        +
      • Support for OpenGL 4.1 +
      +
    • New extensions: +
        +
      • GL_ARB_ES2_compatibility +
      • GL_ARB_cl_event +
      • GL_ARB_debug_output +
      • GL_ARB_get_program_binary +
      • GL_ARB_robustness +
      • GL_ARB_separate_shader_objects +
      • GL_ARB_shader_precision +
      • GL_ARB_shader_stencil_export +
      • GL_ARB_vertex_attrib_64bit +
      • GL_ARB_viewport_array +
      • GLX_ARB_create_context_robustness +
      • GLX_EXT_create_context_es2_profile +
      • WGL_ARB_create_context_robustness +
      • WGL_EXT_create_context_es2_profile +
      +
    +
+ +
+
    +
  • 1.5.5 [07-13-2010] +
      +
    • New extensions: +
        +
      • GL_AMD_debug_output +
      • GL_AMD_name_gen_delete +
      • GL_AMD_transform_feedback3_lines_triangles +
      • GL_NV_multisample_coverage +
      • GL_NV_vdpau_interop +
      • GLX_AMD_gpu_association +
      • GLX_NV_multisample_coverage +
      • WGL_NV_multisample_coverage +
      +
    • Bug fixes: +
        +
      • Compilation issue with GLX_SGI_video_sync +
      • OpenGL 4.0 double-precision uniform functions added +
      • Constness of glPointParameterfvARB and glPointParameterfvEXT +
      • Added glVertexAttribDivisor +
      • Compilation issue with Nvidia GLX headers +
      +
    +
+ +
+
    +
  • 1.5.4 [04-21-2010] +
      +
    • New features: +
        +
      • Support for OpenGL 3.3 +
      • Support for OpenGL 4.0 +
      +
    • New extensions: +
        +
      • GL_AMD_conservative_depth +
      • GL_ARB_blend_func_extended +
      • GL_ARB_draw_indirect +
      • GL_ARB_explicit_attrib_location +
      • GL_ARB_gpu_shader5 +
      • GL_ARB_gpu_shader_fp64 +
      • GL_ARB_occlusion_query2 +
      • GL_ARB_sampler_objects +
      • GL_ARB_shader_bit_encoding +
      • GL_ARB_shader_subroutine +
      • GL_ARB_shading_language_include +
      • GL_ARB_tessellation_shader +
      • GL_ARB_texture_buffer_object_rgb32 +
      • GL_ARB_texture_compression_bptc +
      • GL_ARB_texture_rgb10_a2ui +
      • GL_ARB_texture_swizzle +
      • GL_ARB_timer_query +
      • GL_ARB_transform_feedback2 +
      • GL_ARB_transform_feedback3 +
      • GL_ARB_vertex_type_2_10_10_10_rev +
      • GL_EXT_shader_image_load_store +
      • GL_EXT_vertex_attrib_64bit +
      • GL_NV_gpu_program5 +
      • GL_NV_gpu_program_fp64 +
      • GL_NV_gpu_shader5 +
      • GL_NV_tessellation_program5 +
      • GL_NV_vertex_attrib_integer_64bit +
      • GLX_ARB_vertex_buffer_object +
      +
    • Bug fixes: +
        +
      • Parameter constness fix for glPointParameteriv and glPointParameterfv +
      +
    +
+ +
+
    +
  • 1.5.3 [02-28-2010] +
      +
    • New extensions: +
        +
      • GLX_INTEL_swap_event +
      • GL_AMD_seamless_cubemap_per_texture +
      • GL_AMD_shader_stencil_export +
      +
    • Bug fixes: +
        +
      • Correct version detection for GL 3.1 and 3.2 +
      • Missing 3.1 enumerants +
      • Add glew.pc +
      +
    +
+ +
+
    +
  • 1.5.2 [12-31-2009] +
      +
    • New features: +
        +
      • Support for OpenGL 3.1 +
      • Support for OpenGL 3.2 +
      +
    • New extensions: +
        +
      • GL_AMD_draw_buffers_blend +
      • GL_AMD_performance_monitor +
      • GL_AMD_texture_texture4 +
      • GL_AMD_vertex_shader_tessellator +
      • GL_APPLE_aux_depth_stencil +
      • GL_APPLE_object_purgeable +
      • GL_APPLE_rgb_422 +
      • GL_APPLE_row_bytes +
      • GL_APPLE_vertex_program_evaluators +
      • GL_ARB_compatibility +
      • GL_ARB_copy_buffer +
      • GL_ARB_depth_clamp +
      • GL_ARB_draw_buffers_blend +
      • GL_ARB_draw_elements_base_vertex +
      • GL_ARB_fragment_coord_conventions +
      • GL_ARB_provoking_vertex +
      • GL_ARB_sample_shading +
      • GL_ARB_seamless_cube_map +
      • GL_ARB_shader_texture_lod +
      • GL_ARB_sync +
      • GL_ARB_texture_cube_map_array +
      • GL_ARB_texture_gather +
      • GL_ARB_texture_multisample +
      • GL_ARB_texture_query_lod +
      • GL_ARB_uniform_buffer_object +
      • GL_ARB_vertex_array_bgra +
      • GL_ATI_meminfo +
      • GL_EXT_provoking_vertex +
      • GL_EXT_separate_shader_objects +
      • GL_EXT_texture_snorm +
      • GL_NV_copy_image +
      • GL_NV_parameter_buffer_object2 +
      • GL_NV_shader_buffer_load +
      • GL_NV_texture_barrier +
      • GL_NV_transform_feedback2 +
      • GL_NV_vertex_buffer_unified_memory +
      • WGL_AMD_gpu_association +
      • WGL_ARB_create_context_profile +
      • WGL_NV_copy_image +
      • GLX_ARB_create_context_profile +
      • GLX_EXT_swap_control +
      • GLX_NV_copy_image +
      +
    • Bug fixes: +
        +
      • DOS line endings for windows .zip archives only. +
      • glTransformFeedbackVaryings arguments. +
      • Resource leak in glewinfo and visualinfo tools. +
      • WIN32_LEAN_AND_MEAN preprocessor pollution. +
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. +
      • MesaGLUT glut.h GLAPIENTRY dependency. +
      • glFramebufferTextureLayer correction. +
      • OSX compiler warnings resolved. +
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL. +
      • SnowLeopard (OSX 10.6) gl.h detection. +
      • Use $(STRIP) consistently. +
      +
    +
+ +
+
    +
  • 1.5.1 [11-03-2008] +
      +
    • New features: +
        +
      • Support for OpenGL 3.0 +
      +
    • New extensions: +
        +
      • GL_ARB_depth_buffer_float +
      • GL_ARB_draw_instance, +
      • GL_ARB_framebuffer_object +
      • GL_ARB_framebuffer_sRGB +
      • GL_ARB_geometry_shader4 +
      • GL_ARB_half_float_pixel +
      • GL_ARB_half_float_vertex +
      • GL_ARB_instanced_arrays +
      • GL_ARB_map_buffer_range +
      • GL_ARB_texture_buffer_object +
      • GL_ARB_texture_compression_rgtc +
      • GL_ARB_vertex_array_object +
      • GL_EXT_direct_state_access +
      • GL_EXT_texture_swizzle +
      • GL_EXT_transform_feedback +
      • GL_EXT_vertex_array_bgra +
      • GL_NV_conditional_render +
      • GL_NV_explicit_multisample +
      • GL_NV_present_video +
      • GL_SGIS_point_line_texgen +
      • GL_SGIX_convolution_accuracy +
      • WGL_ARB_create_context +
      • WGL_ARB_framebuffer_sRGB +
      • WGL_NV_present_video +
      • WGL_NV_swap_group +
      • WGL_NV_video_output +
      • GLX_ARB_create_context +
      • GLX_ARB_framebuffer_sRGB +
      • GLX_NV_present_video +
      • GLX_NV_swap_group +
      • GLX_NV_video_output +
      +
    • Bug fixes: +
        +
      • Licensing issues with documentation +
      • Problems with long long and _MSC_VER on MINGW +
      • Incorrect parameter for glGetUniformLocation +
      • glewGetExtension fails on last entry +
      • Incomplete GL_NV_texture_shader tokens +
      • Scripting problems on Cygwin +
      • Incorrect definition for GLint on OS X +
      +
    +
+ +
+
    +
  • 1.5.0 [12-27-2007] +
      +
    • New features: +
        +
      • Licensing change (BSD, Mesa 3-D, Khronos) +
      • Switch to using registry on www.opengl.org +
      • Support for major and minor version strings +
      +
    • New extensions: +
        +
      • GL_APPLE_flush_buffer_range +
      • GL_GREMEDY_frame_terminator +
      • GLX_EXT_texture_from_pixmap +
      +
    • Bug fixes: +
        +
      • Incorrect 64-bit type definitions +
      • Do not strip static library on install +
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read +
      • Missing tokens in GL_VERSION_2_1 +
      • Missing functions in GL_VERSION_1_4 +
      • Incorrect parameter type for glXCopyContext +
      +
    +
+
+
    +
  • 1.4.0 [04-27-2007] +
      +
    • New features: +
        +
      • Extension variables are declared const to avoid possible +corruption of their values +
      +
    • New extensions: +
        +
      • GL_NV_depth_range_unclamped +
      +
    • Bug fixes: +
        +
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage +
      • Incorrect function names in GL_EXT_gpu_program_parameters +
      • Missing tokens in GL_EXT_framebuffer_multisample +
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string +
      +
    +
+
+
    +
  • 1.3.6 [03-04-2007] +
      +
    • New extensions: +
        +
      • GL_ATI_shader_texture_lod +
      • GL_EXT_gpu_program_parameters +
      • GL_NV_geometry_shader4 +
      • WGL_NV_gpu_affinity +
      • GLX_SGIX_hyperpipe +
      +
    • Bug fixes: +
        +
      • Missing include guards in glxew.h +
      • Makefile and install problems for Cygwin builds +
      • Install problem for Linux AMD64 builds +
      • Incorrect token in GL_ATI_texture_compression_3dc +
      • Missing tokens from GL_ATIX_point_sprites +
      +
    +
+
+
    +
  • 1.3.5 [11-21-2006] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.1 +
      • Debug support for glewIsSupported +
      +
    • New extensions: +
        +
      • GL_EXT_bindable_uniform +
      • GL_EXT_draw_buffers2 +
      • GL_EXT_draw_instanced +
      • GL_EXT_framebuffer_sRGB +
      • GL_EXT_geometry_shader4 +
      • GL_EXT_gpu_shader4 +
      • GL_EXT_packed_float +
      • GL_EXT_texture_array +
      • GL_EXT_texture_buffer_object +
      • GL_EXT_texture_compression_latc +
      • GL_EXT_texture_compression_rgtc +
      • GL_EXT_texture_integer +
      • GL_EXT_texture_shared_exponent +
      • GL_EXT_timer_query +
      • GL_NV_depth_buffer_float +
      • GL_NV_fragment_program4 +
      • GL_NV_framebuffer_multisample_coverage +
      • GL_NV_geometry_program4 +
      • GL_NV_gpu_program4 +
      • GL_NV_parameter_buffer_object +
      • GL_NV_transform_feedback +
      • GL_NV_vertex_program4 +
      • GL_OES_byte_coordinates +
      • GL_OES_compressed_paletted_texture +
      • GL_OES_read_format +
      • GL_OES_single_precision +
      • WGL_EXT_pixel_format_packed_float +
      • WGL_EXT_framebuffer_sRGB +
      • GLX_EXT_fbconfig_packed_float +
      • GLX_EXT_framebuffer_sRGB +
      +
    • Bug fixes: +
        +
      • Wrong GLXContext definition on Solaris +
      • Makefile problem for parallel builds +
      +
    +
+
+
    +
  • 1.3.4 [03-04-2006] +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_blit +
      • GL_EXT_framebuffer_multisample +
      • GL_EXT_packed_depth_stencil +
      • GL_MESAX_texture_stack +
      • WGL_3DL_stereo_control +
      +
    +
      +
    • Bug fixes: +
        +
      • glBlendEquation missing from GL_ARB_imaging +
      • Wrong APIENTRY definition for Cygwin +
      • Incorrect OS X OpenGL types +
      • Unix 64-bit installation patch +
      +
    +
+
+
    +
  • 1.3.3 [05-16-2005] +
      +
    • New feature: +
        +
      • Code generation option to split source into multiple files +
      +
    +
      +
    • Bug fixes: +
        +
      • OpenGL 2.0 core initialization problems +
      • Wrong value for token GL_SHADER_TYPE +
      • Missing tokens in GL_ATI_fragment_shader +
      • Missing entry points in GL_ARB_transpose_matrix +
      +
    +
+
+
    +
  • 1.3.2 [03-16-2005] +
      +
    • New extension: +
        +
      • GL_APPLE_pixel_buffer +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 entry points +
      • Missing tokens in GL_SGIX_shadow +
      • MinGW makefile problem +
      • Check for incorrect OpenGL version string on SiS hardware +
      • Documentation update to meet the HTML 4.01 Transitional specification +
      +
    +
+
+
    +
  • 1.3.1 [02-02-2005] +
      +
    • New features: +
        +
      • Consistent Unix and Windows versioning +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_object +
      • GL_ARB_pixel_buffer_object +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 tokens +
      • Incorrect typedefs (GLhandleARB and GLhalf) +
      • Borland compiler problems +
      +
    +
+
+
    +
  • 1.3.0 [01-04-2005] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.0 +
      • glewIsSupported provides efficient string-based extension checks +
      • Custom code generation from a list of extensions +
      • Makefile changes +
      +
    • New extensions: +
        +
      • WGL_ATI_render_texture_rectangle +
      +
    • Bug fixes: +
        +
      • Incorrect function signature in OpenGL 1.5 core +
      +
    +
+
+
    +
  • 1.2.5 [12-06-2004] +
      +
    • New extensions: +
        +
      • GL_ATI_texture_compression_3dc +
      • GL_EXT_Cg_shader +
      • GL_EXT_draw_range_elements +
      • GL_KTX_buffer_region +
      +
    • Bug fixes: +
        +
      • OpenGL version detection bug +
      • Problems with wxWindows and MinGW compilation +
      • visualinfo compilation problem with GLEW_MX specified +
      • Wrong token name in OpenGL 1.5 core +
      +
    • Support for FreeBSD +
    +
+
+
    +
  • 1.2.4 [09-06-2004] +
      +
    • Added ARB_draw_buffers and ARB_texture_rectangle +
    • Fixed bug in ARB_shader_objects +
    • Replaced wglinfo with visualinfo +
    +
+
+
    +
  • 1.2.3 [06-10-2004] +
      +
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 +
    • Bug fix in GL_ARB_vertex_blend +
    +
+
+
    +
  • 1.2.2 [05-08-2004] +
      +
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array +
    • Fixed GLEW_MX problems +
    • Bug fix in GL_EXT_texture_rectangle and wglinfo +
    +
+
+
    +
  • 1.2.1 [03-18-2004] +
      +
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) +
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader +
    • Added flags on GDI support and multisampling to wglinfo +
    +
+
+
    +
  • 1.2.0 [02-19-2004] +
      +
    • Added full OpenGL 1.5 support +
    • Added support for multiple rendering contexts with different capabilities +
    • Added command line flags to glewinfo for selecting displays and visuals +
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels +
    • Added MinGW/MSYS support +
    • Bug fixes in GL_ARB_shader_objects and the OS X build +
    +
+
+
    +
  • 1.1.4 [12-15-2003] +
      +
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, +GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, +GLX_ATI_pixel_format_float, and GLX_ATI_render_texture +
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader +
    +
+
+
    +
  • 1.1.3 [10-28-2003] +
      +
    • Added Solaris and Darwin support +
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader +
    • Fixed bug in GL_WIN_swap_hint +
    • Removed glewinfo's dependency on GLUT +
    +
+
+
    +
  • 1.1.2 [09-15-2003] +
      +
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards +
    • Added glewGetString for querying the GLEW version string +
    +
+
+
    +
  • 1.1.1 [08-11-2003] +
      +
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two +
    • Fixed bug in GL_ARB_vertex_buffer_object +
    • Minor updates in documentation +
    +
+
+
    +
  • 1.1.0 [07-08-2003] +
      +
    • Added automatic code generation +
    • Added almost every extension in the registry +
    • Added separate namespace +
    • Added Irix support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.7 [06-29-2003] +
      +
    • Added GL_EXT_depth_bounds_test +
    • Fixed typos +
    +
+
+
    +
  • 1.0.6 [05-05-2003] +
      +
    • Added ARB_vertex_buffer_object and NV_half_float +
    • Updated wglinfo +
    • Temporary Linux bug fixes (problems with SDL and MESA) +
    +
+
+
    +
  • 1.0.5 [02-17-2003] +
      +
    • Bug fixes +
    • Added wglinfo +
    • Updated documentation +
    +
+
+
    +
  • 1.0.4 [02-02-2003] +
      +
    • Added NV_texture_expand_normal +
    • Added mingw support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.3 [01-09-2003] +
      +
    • Cleaned up ATI extensions +
    • Changed function prototypes to match glext.h +
    • Added EXT_texture3D +
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers +
    +
+
+
    +
  • 1.0.2 [12-21-2002] +
      +
    • Added list of supported extensions to documentation +
    • Added NV_half_float and NV_texgen_emboss +
    +
+
+
    +
  • 1.0.1 [12-17-2002] +
      +
    • Bug fixes +
    • Added glewGetExtension +
    +
+
+
    +
  • 1.0.0 [12-12-2002] +
      +
    • Initial release +
    +
+
+ + +
+ + diff --git a/Libraries/glew-2.3.1/doc/mesa.txt b/Libraries/glew-2.3.1/doc/mesa.txt new file mode 100644 index 0000000..a82dd4b --- /dev/null +++ b/Libraries/glew-2.3.1/doc/mesa.txt @@ -0,0 +1,21 @@ +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/Libraries/glew-2.3.1/doc/new.png b/Libraries/glew-2.3.1/doc/new.png new file mode 100644 index 0000000..7ce2b47 Binary files /dev/null and b/Libraries/glew-2.3.1/doc/new.png differ diff --git a/Libraries/glew-2.3.1/doc/ogl_sm.jpg b/Libraries/glew-2.3.1/doc/ogl_sm.jpg new file mode 100644 index 0000000..f318d76 Binary files /dev/null and b/Libraries/glew-2.3.1/doc/ogl_sm.jpg differ diff --git a/Libraries/glew-2.3.1/doc/wglew.html b/Libraries/glew-2.3.1/doc/wglew.html new file mode 100644 index 0000000..aed8dfa --- /dev/null +++ b/Libraries/glew-2.3.1/doc/wglew.html @@ -0,0 +1,167 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.3.1

GLEW Logo

+ + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
Issues
Pull Requests

SourceForge Page
+

+
+ + + + +
Last Update: 01-24-2026
+ OpenGL Logo
+ GitHub Logo +
+
+
+ +

The OpenGL Extension Wrangler Library (GLEW)

+ + + + +

Supported WGL Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 3DFX_multisample

2 3DL_stereo_control

3 AMD_gpu_association

4 ARB_buffer_region
5 ARB_context_flush_control
6 ARB_create_context
7 ARB_create_context_no_error
8 ARB_create_context_profile
9 ARB_create_context_robustness
10 ARB_extensions_string
11 ARB_framebuffer_sRGB
12 ARB_make_current_read
13 ARB_multisample
14 ARB_pbuffer
15 ARB_pixel_format
16 ARB_pixel_format_float
17 ARB_render_texture
18 ARB_robustness_application_isolation
19 ARB_robustness_share_group_isolation

20 ATI_pixel_format_float
21 ATI_render_texture_rectangle

22 EXT_colorspace
23 EXT_create_context_es2_profile
24 EXT_create_context_es_profile
25 EXT_depth_float
26 EXT_display_color_table
27 EXT_extensions_string
28 EXT_framebuffer_sRGB
29 EXT_make_current_read
30 EXT_multisample
31 EXT_pbuffer
32 EXT_pixel_format
33 EXT_pixel_format_packed_float
34 EXT_swap_control
35 EXT_swap_control_tear

36 I3D_digital_video_control
37 I3D_gamma
38 I3D_genlock
39 I3D_image_buffer
40 I3D_swap_frame_lock
41 I3D_swap_frame_usage

42 NV_DX_interop
43 NV_DX_interop2
44 NV_copy_image
45 NV_delay_before_swap
46 NV_float_buffer
47 NV_gpu_affinity
48 NV_multigpu_context
49 NV_multisample_coverage
50 NV_present_video
51 NV_render_depth_texture
52 NV_render_texture_rectangle
53 NV_swap_group
54 NV_vertex_array_range
55 NV_video_capture
56 NV_video_output

57 OML_sync_control
+ +
+ + diff --git a/Libraries/glew-2.3.1/glew.pc.in b/Libraries/glew-2.3.1/glew.pc.in new file mode 100644 index 0000000..a892540 --- /dev/null +++ b/Libraries/glew-2.3.1/glew.pc.in @@ -0,0 +1,11 @@ +prefix=@prefix@ +exec_prefix=${prefix} +libdir=@libdir@ +includedir=${prefix}/include + +Name: glew +Description: The OpenGL Extension Wrangler library +Version: @version@ +Cflags: -I${includedir} @cflags@ +Libs: -L${libdir} -l@libname@ @libgl@ +Requires: @requireslib@ diff --git a/Libraries/glew-2.3.1/include/GL/eglew.h b/Libraries/glew-2.3.1/include/GL/eglew.h new file mode 100644 index 0000000..71091dd --- /dev/null +++ b/Libraries/glew-2.3.1/include/GL/eglew.h @@ -0,0 +1,3332 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2025, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __eglew_h__ +#define __eglew_h__ +#define __EGLEW_H__ + +#ifdef __eglext_h_ +#error eglext.h included before eglew.h +#endif + +#if defined(__egl_h_) +#error egl.h included before eglew.h +#endif + +#define __eglext_h_ + +#define __egl_h_ + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY +#endif +#ifndef EGLAPI +#define EGLAPI extern +#endif + +/* EGL Types */ +#include + +#include +#include + +#ifndef GLEW_INCLUDE +# include +#else +# include GLEW_INCLUDE +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef int32_t EGLint; + +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); + +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; + +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; + +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +typedef void *EGLImageKHR; +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +typedef int EGLNativeFileDescriptorKHR; +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void *EGLDeviceEXT; +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +typedef khronos_utime_nanoseconds_t EGLuint64NV; +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; + +struct EGLClientPixmapHI; +struct AHardwareBuffer; + +/* Wayland types for WL_bind_wayland_display purposes */ +struct wl_buffer; +struct wl_display; +struct wl_resource; + +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +/* ---------------------------- EGL_VERSION_1_0 ---------------------------- */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 + +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_FALSE 0 +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_TRUE 1 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_WINDOW_BIT 0x0004 +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_NONE 0x3038 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A +#define EGL_CORE_NATIVE_ENGINE 0x305B + +typedef EGLBoolean ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLBoolean ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLDisplay ( * PFNEGLGETCURRENTDISPLAYPROC) ( void ); +typedef EGLSurface ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint ( * PFNEGLGETERRORPROC) ( void ); +typedef EGLBoolean ( * PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint * major, EGLint * minor); +typedef EGLBoolean ( * PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); +typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean ( * PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean ( * PFNEGLWAITGLPROC) ( void ); +typedef EGLBoolean ( * PFNEGLWAITNATIVEPROC) (EGLint engine); + +#define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig) +#define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers) +#define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext) +#define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface) +#define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface) +#define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface) +#define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext) +#define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface) +#define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib) +#define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs) +#define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay) +#define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface) +#define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay) +#define eglGetError EGLEW_GET_FUN(__eglewGetError) +#define eglInitialize EGLEW_GET_FUN(__eglewInitialize) +#define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent) +#define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext) +#define eglQueryString EGLEW_GET_FUN(__eglewQueryString) +#define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface) +#define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers) +#define eglTerminate EGLEW_GET_FUN(__eglewTerminate) +#define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL) +#define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative) + +#define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0) + +#endif /* EGL_VERSION_1_0 */ + +/* ---------------------------- EGL_VERSION_1_1 ---------------------------- */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 + +#define EGL_CONTEXT_LOST 0x300E +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_BACK_BUFFER 0x3084 + +typedef EGLBoolean ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); + +#define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage) +#define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage) +#define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib) +#define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval) + +#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1) + +#endif /* EGL_VERSION_1_1 */ + +/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 + +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_COLORSPACE 0x3087 +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_CLIENT_APIS 0x308D +#define EGL_RGB_BUFFER 0x308E +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_DISPLAY_SCALING 10000 + +typedef EGLBoolean ( * PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLSurface ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); +typedef EGLenum ( * PFNEGLQUERYAPIPROC) ( void ); +typedef EGLBoolean ( * PFNEGLRELEASETHREADPROC) ( void ); +typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); + +#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI) +#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer) +#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI) +#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread) +#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient) + +#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2) + +#endif /* EGL_VERSION_1_2 */ + +/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 + +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_CONFORMANT 0x3042 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 + +#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3) + +#endif /* EGL_VERSION_1_3 */ + +/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 + +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_OPENGL_BIT 0x0008 +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 + +typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void ); + +#define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext) + +#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4) + +#endif /* EGL_VERSION_1_4 */ + +/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 + +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLImage ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); +typedef EGLSync ( * PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void * native_display, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); +typedef EGLBoolean ( * PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); + +#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync) +#define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage) +#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface) +#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface) +#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync) +#define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage) +#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync) +#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay) +#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib) +#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync) + +#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5) + +#endif /* EGL_VERSION_1_5 */ + +/* ------------------------ EGL_ANDROID_GLES_layers ------------------------ */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 + +#define EGLEW_ANDROID_GLES_layers EGLEW_GET_VAR(__EGLEW_ANDROID_GLES_layers) + +#endif /* EGL_ANDROID_GLES_layers */ + +/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 + +typedef void ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); + +#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID) + +#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache) + +#endif /* EGL_ANDROID_blob_cache */ + +/* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 + +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 + +typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint* attrib_list); + +#define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID) + +#define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer) + +#endif /* EGL_ANDROID_create_native_client_buffer */ + +/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 + +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 + +#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target) + +#endif /* EGL_ANDROID_framebuffer_target */ + +/* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 + +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C + +#define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh) + +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +/* -------------------- EGL_ANDROID_get_frame_timestamps ------------------- */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 + +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C + +typedef EGLBoolean ( * PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint* names, EGLnsecsANDROID* values); +typedef EGLBoolean ( * PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean ( * PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean ( * PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint* timestamps, EGLnsecsANDROID* values); +typedef EGLBoolean ( * PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR* frameId); + +#define eglGetCompositorTimingANDROID EGLEW_GET_FUN(__eglewGetCompositorTimingANDROID) +#define eglGetCompositorTimingSupportedANDROID EGLEW_GET_FUN(__eglewGetCompositorTimingSupportedANDROID) +#define eglGetFrameTimestampSupportedANDROID EGLEW_GET_FUN(__eglewGetFrameTimestampSupportedANDROID) +#define eglGetFrameTimestampsANDROID EGLEW_GET_FUN(__eglewGetFrameTimestampsANDROID) +#define eglGetNextFrameIdANDROID EGLEW_GET_FUN(__eglewGetNextFrameIdANDROID) + +#define EGLEW_ANDROID_get_frame_timestamps EGLEW_GET_VAR(__EGLEW_ANDROID_get_frame_timestamps) + +#endif /* EGL_ANDROID_get_frame_timestamps */ + +/* ------------------ EGL_ANDROID_get_native_client_buffer ----------------- */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 + +typedef EGLClientBuffer ( * PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer* buffer); + +#define eglGetNativeClientBufferANDROID EGLEW_GET_FUN(__eglewGetNativeClientBufferANDROID) + +#define EGLEW_ANDROID_get_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_get_native_client_buffer) + +#endif /* EGL_ANDROID_get_native_client_buffer */ + +/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 + +#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer) + +#endif /* EGL_ANDROID_image_native_buffer */ + +/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 + +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 + +typedef EGLint ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); + +#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID) + +#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync) + +#endif /* EGL_ANDROID_native_fence_sync */ + +/* --------------------- EGL_ANDROID_presentation_time --------------------- */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 + +typedef EGLBoolean ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); + +#define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID) + +#define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time) + +#endif /* EGL_ANDROID_presentation_time */ + +/* ------------------------- EGL_ANDROID_recordable ------------------------ */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 + +#define EGL_RECORDABLE_ANDROID 0x3142 + +#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable) + +#endif /* EGL_ANDROID_recordable */ + +/* ----------------------- EGL_ANDROID_telemetry_hint ---------------------- */ + +#ifndef EGL_ANDROID_telemetry_hint +#define EGL_ANDROID_telemetry_hint 1 + +#define EGL_TELEMETRY_HINT_ANDROID 0x3570 + +#define EGLEW_ANDROID_telemetry_hint EGLEW_GET_VAR(__EGLEW_ANDROID_telemetry_hint) + +#endif /* EGL_ANDROID_telemetry_hint */ + +/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 + +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 + +#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer) + +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +/* -------------------------- EGL_ANGLE_device_d3d ------------------------- */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 + +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 + +#define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d) + +#endif /* EGL_ANGLE_device_d3d */ + +/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 + +typedef EGLBoolean ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void** value); + +#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE) + +#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer) + +#endif /* EGL_ANGLE_query_surface_pointer */ + +/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 + +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 + +#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle) + +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +/* ---------------------- EGL_ANGLE_sync_control_rate ---------------------- */ + +#ifndef EGL_ANGLE_sync_control_rate +#define EGL_ANGLE_sync_control_rate 1 + +typedef EGLBoolean ( * PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint* numerator, EGLint* denominator); + +#define eglGetMscRateANGLE EGLEW_GET_FUN(__eglewGetMscRateANGLE) + +#define EGLEW_ANGLE_sync_control_rate EGLEW_GET_VAR(__EGLEW_ANGLE_sync_control_rate) + +#endif /* EGL_ANGLE_sync_control_rate */ + +/* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 + +#define EGL_FIXED_SIZE_ANGLE 0x3201 + +#define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size) + +#endif /* EGL_ANGLE_window_fixed_size */ + +/* -------------------------- EGL_ARM_image_format ------------------------- */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 + +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 + +#define EGLEW_ARM_image_format EGLEW_GET_VAR(__EGLEW_ARM_image_format) + +#endif /* EGL_ARM_image_format */ + +/* --------------------- EGL_ARM_implicit_external_sync -------------------- */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 + +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A + +#define EGLEW_ARM_implicit_external_sync EGLEW_GET_VAR(__EGLEW_ARM_implicit_external_sync) + +#endif /* EGL_ARM_implicit_external_sync */ + +/* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 + +#define EGL_DISCARD_SAMPLES_ARM 0x3286 + +#define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard) + +#endif /* EGL_ARM_pixmap_multisample_discard */ + +/* ------------------------- EGL_EXT_bind_to_front ------------------------- */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 + +#define EGL_FRONT_BUFFER_EXT 0x3464 + +#define EGLEW_EXT_bind_to_front EGLEW_GET_VAR(__EGLEW_EXT_bind_to_front) + +#endif /* EGL_EXT_bind_to_front */ + +/* --------------------------- EGL_EXT_buffer_age -------------------------- */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 + +#define EGL_BUFFER_AGE_EXT 0x313D + +#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age) + +#endif /* EGL_EXT_buffer_age */ + +/* ----------------------- EGL_EXT_client_extensions ----------------------- */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 + +#define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions) + +#endif /* EGL_EXT_client_extensions */ + +/* -------------------------- EGL_EXT_client_sync -------------------------- */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 + +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 + +typedef EGLBoolean ( * PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib* attrib_list); + +#define eglClientSignalSyncEXT EGLEW_GET_FUN(__eglewClientSignalSyncEXT) + +#define EGLEW_EXT_client_sync EGLEW_GET_VAR(__EGLEW_EXT_client_sync) + +#endif /* EGL_EXT_client_sync */ + +/* --------------------------- EGL_EXT_compositor -------------------------- */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 + +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 + +typedef EGLBoolean ( * PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint* context_attributes, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint* external_ref_ids, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint* window_attributes, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint* external_win_ids, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); + +#define eglCompositorBindTexWindowEXT EGLEW_GET_FUN(__eglewCompositorBindTexWindowEXT) +#define eglCompositorSetContextAttributesEXT EGLEW_GET_FUN(__eglewCompositorSetContextAttributesEXT) +#define eglCompositorSetContextListEXT EGLEW_GET_FUN(__eglewCompositorSetContextListEXT) +#define eglCompositorSetSizeEXT EGLEW_GET_FUN(__eglewCompositorSetSizeEXT) +#define eglCompositorSetWindowAttributesEXT EGLEW_GET_FUN(__eglewCompositorSetWindowAttributesEXT) +#define eglCompositorSetWindowListEXT EGLEW_GET_FUN(__eglewCompositorSetWindowListEXT) +#define eglCompositorSwapPolicyEXT EGLEW_GET_FUN(__eglewCompositorSwapPolicyEXT) + +#define EGLEW_EXT_compositor EGLEW_GET_VAR(__EGLEW_EXT_compositor) + +#endif /* EGL_EXT_compositor */ + +/* ---------------------- EGL_EXT_config_select_group ---------------------- */ + +#ifndef EGL_EXT_config_select_group +#define EGL_EXT_config_select_group 1 + +#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 + +#define EGLEW_EXT_config_select_group EGLEW_GET_VAR(__EGLEW_EXT_config_select_group) + +#endif /* EGL_EXT_config_select_group */ + +/* ------------------- EGL_EXT_create_context_robustness ------------------- */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 + +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF + +#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness) + +#endif /* EGL_EXT_create_context_robustness */ + +/* -------------------------- EGL_EXT_device_base -------------------------- */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 + +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C + +#define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base) + +#endif /* EGL_EXT_device_base */ + +/* --------------------------- EGL_EXT_device_drm -------------------------- */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 + +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C + +#define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm) + +#endif /* EGL_EXT_device_drm */ + +/* --------------------- EGL_EXT_device_drm_render_node -------------------- */ + +#ifndef EGL_EXT_device_drm_render_node +#define EGL_EXT_device_drm_render_node 1 + +#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 + +#define EGLEW_EXT_device_drm_render_node EGLEW_GET_VAR(__EGLEW_EXT_device_drm_render_node) + +#endif /* EGL_EXT_device_drm_render_node */ + +/* ----------------------- EGL_EXT_device_enumeration ---------------------- */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 + +typedef EGLBoolean ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT* devices, EGLint* num_devices); + +#define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT) + +#define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration) + +#endif /* EGL_EXT_device_enumeration */ + +/* ------------------------- EGL_EXT_device_openwf ------------------------- */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 + +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#define EGL_OPENWF_DEVICE_EXT 0x333D + +#define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf) + +#endif /* EGL_EXT_device_openwf */ + +/* ---------------------- EGL_EXT_device_persistent_id --------------------- */ + +#ifndef EGL_EXT_device_persistent_id +#define EGL_EXT_device_persistent_id 1 + +#define EGL_DEVICE_UUID_EXT 0x335C +#define EGL_DRIVER_UUID_EXT 0x335D +#define EGL_DRIVER_NAME_EXT 0x335E + +typedef EGLBoolean ( * PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void* value, EGLint* size); + +#define eglQueryDeviceBinaryEXT EGLEW_GET_FUN(__eglewQueryDeviceBinaryEXT) + +#define EGLEW_EXT_device_persistent_id EGLEW_GET_VAR(__EGLEW_EXT_device_persistent_id) + +#endif /* EGL_EXT_device_persistent_id */ + +/* -------------------------- EGL_EXT_device_query ------------------------- */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 + +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C + +typedef EGLBoolean ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib* value); +typedef const char* ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib* value); + +#define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT) +#define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT) +#define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT) + +#define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query) + +#endif /* EGL_EXT_device_query */ + +/* ----------------------- EGL_EXT_device_query_name ----------------------- */ + +#ifndef EGL_EXT_device_query_name +#define EGL_EXT_device_query_name 1 + +#define EGL_RENDERER_EXT 0x335F + +#define EGLEW_EXT_device_query_name EGLEW_GET_VAR(__EGLEW_EXT_device_query_name) + +#endif /* EGL_EXT_device_query_name */ + +/* ------------------------- EGL_EXT_display_alloc ------------------------- */ + +#ifndef EGL_EXT_display_alloc +#define EGL_EXT_display_alloc 1 + +#define EGL_ALLOC_NEW_DISPLAY_EXT 0x3379 + +typedef EGLBoolean ( * PFNEGLDESTROYDISPLAYEXTPROC) (EGLDisplay dpy); + +#define eglDestroyDisplayEXT EGLEW_GET_FUN(__eglewDestroyDisplayEXT) + +#define EGLEW_EXT_display_alloc EGLEW_GET_VAR(__EGLEW_EXT_display_alloc) + +#endif /* EGL_EXT_display_alloc */ + +/* ------------------------ EGL_EXT_explicit_device ------------------------ */ + +#ifndef EGL_EXT_explicit_device +#define EGL_EXT_explicit_device 1 + +#define EGL_DEVICE_EXT 0x322C + +#define EGLEW_EXT_explicit_device EGLEW_GET_VAR(__EGLEW_EXT_explicit_device) + +#endif /* EGL_EXT_explicit_device */ + +/* -------------------- EGL_EXT_gl_colorspace_bt2020_hlg ------------------- */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_hlg +#define EGL_EXT_gl_colorspace_bt2020_hlg 1 + +#define EGL_GL_COLORSPACE_BT2020_HLG_EXT 0x3540 + +#define EGLEW_EXT_gl_colorspace_bt2020_hlg EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_hlg) + +#endif /* EGL_EXT_gl_colorspace_bt2020_hlg */ + +/* ------------------ EGL_EXT_gl_colorspace_bt2020_linear ------------------ */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 + +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F + +#define EGLEW_EXT_gl_colorspace_bt2020_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_linear) + +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +/* -------------------- EGL_EXT_gl_colorspace_bt2020_pq -------------------- */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 + +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 + +#define EGLEW_EXT_gl_colorspace_bt2020_pq EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_pq) + +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +/* -------------------- EGL_EXT_gl_colorspace_display_p3 ------------------- */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 + +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 + +#define EGLEW_EXT_gl_colorspace_display_p3 EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3) + +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +/* ---------------- EGL_EXT_gl_colorspace_display_p3_linear ---------------- */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 + +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 + +#define EGLEW_EXT_gl_colorspace_display_p3_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3_linear) + +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +/* -------------- EGL_EXT_gl_colorspace_display_p3_passthrough ------------- */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 + +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 + +#define EGLEW_EXT_gl_colorspace_display_p3_passthrough EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3_passthrough) + +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +/* ---------------------- EGL_EXT_gl_colorspace_scrgb ---------------------- */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 + +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 + +#define EGLEW_EXT_gl_colorspace_scrgb EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb) + +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +/* ------------------- EGL_EXT_gl_colorspace_scrgb_linear ------------------ */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 + +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 + +#define EGLEW_EXT_gl_colorspace_scrgb_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb_linear) + +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +/* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 + +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 + +#define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import) + +#endif /* EGL_EXT_image_dma_buf_import */ + +/* ----------------- EGL_EXT_image_dma_buf_import_modifiers ---------------- */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 + +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A + +typedef EGLBoolean ( * PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint* formats, EGLint* num_formats); +typedef EGLBoolean ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR* modifiers, EGLBoolean* external_only, EGLint* num_modifiers); + +#define eglQueryDmaBufFormatsEXT EGLEW_GET_FUN(__eglewQueryDmaBufFormatsEXT) +#define eglQueryDmaBufModifiersEXT EGLEW_GET_FUN(__eglewQueryDmaBufModifiersEXT) + +#define EGLEW_EXT_image_dma_buf_import_modifiers EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import_modifiers) + +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +/* ---------------------- EGL_EXT_image_gl_colorspace ---------------------- */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 + +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D + +#define EGLEW_EXT_image_gl_colorspace EGLEW_GET_VAR(__EGLEW_EXT_image_gl_colorspace) + +#endif /* EGL_EXT_image_gl_colorspace */ + +/* ------------------ EGL_EXT_image_implicit_sync_control ------------------ */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 + +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 + +#define EGLEW_EXT_image_implicit_sync_control EGLEW_GET_VAR(__EGLEW_EXT_image_implicit_sync_control) + +#endif /* EGL_EXT_image_implicit_sync_control */ + +/* ------------------------ EGL_EXT_multiview_window ----------------------- */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 + +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 + +#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window) + +#endif /* EGL_EXT_multiview_window */ + +/* -------------------------- EGL_EXT_output_base -------------------------- */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 + +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F + +typedef EGLBoolean ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list, EGLOutputLayerEXT* layers, EGLint max_layers, EGLint* num_layers); +typedef EGLBoolean ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list, EGLOutputPortEXT* ports, EGLint max_ports, EGLint* num_ports); +typedef EGLBoolean ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib* value); +typedef const char* ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib* value); +typedef const char* ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); + +#define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT) +#define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT) +#define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT) +#define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT) +#define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT) +#define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT) +#define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT) +#define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT) + +#define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base) + +#endif /* EGL_EXT_output_base */ + +/* --------------------------- EGL_EXT_output_drm -------------------------- */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 + +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 + +#define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm) + +#endif /* EGL_EXT_output_drm */ + +/* ------------------------- EGL_EXT_output_openwf ------------------------- */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 + +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 + +#define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf) + +#endif /* EGL_EXT_output_openwf */ + +/* ----------------------- EGL_EXT_pixel_format_float ---------------------- */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 + +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B + +#define EGLEW_EXT_pixel_format_float EGLEW_GET_VAR(__EGLEW_EXT_pixel_format_float) + +#endif /* EGL_EXT_pixel_format_float */ + +/* ------------------------- EGL_EXT_platform_base ------------------------- */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 + +typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void* native_pixmap, const EGLint* attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void* native_window, const EGLint* attrib_list); +typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void* native_display, const EGLint* attrib_list); + +#define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT) +#define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT) +#define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT) + +#define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base) + +#endif /* EGL_EXT_platform_base */ + +/* ------------------------ EGL_EXT_platform_device ------------------------ */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 + +#define EGL_PLATFORM_DEVICE_EXT 0x313F + +#define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device) + +#endif /* EGL_EXT_platform_device */ + +/* ------------------------ EGL_EXT_platform_wayland ----------------------- */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 + +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 + +#define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland) + +#endif /* EGL_EXT_platform_wayland */ + +/* -------------------------- EGL_EXT_platform_x11 ------------------------- */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 + +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 + +#define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11) + +#endif /* EGL_EXT_platform_x11 */ + +/* -------------------------- EGL_EXT_platform_xcb ------------------------- */ + +#ifndef EGL_EXT_platform_xcb +#define EGL_EXT_platform_xcb 1 + +#define EGL_PLATFORM_XCB_EXT 0x31DC +#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE + +#define EGLEW_EXT_platform_xcb EGLEW_GET_VAR(__EGLEW_EXT_platform_xcb) + +#endif /* EGL_EXT_platform_xcb */ + +/* ------------------------- EGL_EXT_present_opaque ------------------------ */ + +#ifndef EGL_EXT_present_opaque +#define EGL_EXT_present_opaque 1 + +#define EGL_PRESENT_OPAQUE_EXT 0x31DF + +#define EGLEW_EXT_present_opaque EGLEW_GET_VAR(__EGLEW_EXT_present_opaque) + +#endif /* EGL_EXT_present_opaque */ + +/* ----------------------- EGL_EXT_protected_content ----------------------- */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 + +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 + +#define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content) + +#endif /* EGL_EXT_protected_content */ + +/* ----------------------- EGL_EXT_protected_surface ----------------------- */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 + +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 + +#define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface) + +#endif /* EGL_EXT_protected_surface */ + +/* --------------- EGL_EXT_query_reset_notification_strategy --------------- */ + +#ifndef EGL_EXT_query_reset_notification_strategy +#define EGL_EXT_query_reset_notification_strategy 1 + +#define EGLEW_EXT_query_reset_notification_strategy EGLEW_GET_VAR(__EGLEW_EXT_query_reset_notification_strategy) + +#endif /* EGL_EXT_query_reset_notification_strategy */ + +/* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); + +#define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT) + +#define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput) + +#endif /* EGL_EXT_stream_consumer_egloutput */ + +/* ------------------- EGL_EXT_surface_CTA861_3_metadata ------------------- */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 + +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 + +#define EGLEW_EXT_surface_CTA861_3_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_CTA861_3_metadata) + +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +/* ------------------- EGL_EXT_surface_SMPTE2086_metadata ------------------ */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 + +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 + +#define EGLEW_EXT_surface_SMPTE2086_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_SMPTE2086_metadata) + +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +/* ---------------------- EGL_EXT_surface_compression ---------------------- */ + +#ifndef EGL_EXT_surface_compression +#define EGL_EXT_surface_compression 1 + +#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E +#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F +#define EGL_SURFACE_COMPRESSION_EXT 0x34B0 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF + +typedef EGLBoolean ( * PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib* attrib_list, EGLint* rates, EGLint rate_size, EGLint* num_rates); + +#define eglQuerySupportedCompressionRatesEXT EGLEW_GET_FUN(__eglewQuerySupportedCompressionRatesEXT) + +#define EGLEW_EXT_surface_compression EGLEW_GET_VAR(__EGLEW_EXT_surface_compression) + +#endif /* EGL_EXT_surface_compression */ + +/* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* rects, EGLint n_rects); + +#define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT) + +#define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage) + +#endif /* EGL_EXT_swap_buffers_with_damage */ + +/* --------------------------- EGL_EXT_sync_reuse -------------------------- */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 + +typedef EGLBoolean ( * PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib* attrib_list); + +#define eglUnsignalSyncEXT EGLEW_GET_FUN(__eglewUnsignalSyncEXT) + +#define EGLEW_EXT_sync_reuse EGLEW_GET_VAR(__EGLEW_EXT_sync_reuse) + +#endif /* EGL_EXT_sync_reuse */ + +/* -------------------------- EGL_EXT_yuv_surface -------------------------- */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 + +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D + +#define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface) + +#endif /* EGL_EXT_yuv_surface */ + +/* -------------------------- EGL_HI_clientpixmap -------------------------- */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 + +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 + +typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); + +#define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI) + +#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap) + +#endif /* EGL_HI_clientpixmap */ + +/* -------------------------- EGL_HI_colorformats -------------------------- */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 + +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 + +#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats) + +#endif /* EGL_HI_colorformats */ + +/* ------------------------ EGL_IMG_context_priority ----------------------- */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 + +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 + +#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority) + +#endif /* EGL_IMG_context_priority */ + +/* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 + +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 + +#define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs) + +#endif /* EGL_IMG_image_plane_attribs */ + +/* ---------------------------- EGL_KHR_cl_event --------------------------- */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 + +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + +#define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event) + +#endif /* EGL_KHR_cl_event */ + +/* --------------------------- EGL_KHR_cl_event2 --------------------------- */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 + +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + +typedef EGLSyncKHR ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR* attrib_list); + +#define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR) + +#define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2) + +#endif /* EGL_KHR_cl_event2 */ + +/* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 + +#define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses) + +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +/* ------------------------- EGL_KHR_config_attribs ------------------------ */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 + +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#define EGL_CONFORMANT_KHR 0x3042 + +#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs) + +#endif /* EGL_KHR_config_attribs */ + +/* --------------------- EGL_KHR_context_flush_control --------------------- */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 + +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 + +#define EGLEW_KHR_context_flush_control EGLEW_GET_VAR(__EGLEW_KHR_context_flush_control) + +#endif /* EGL_KHR_context_flush_control */ + +/* ------------------------- EGL_KHR_create_context ------------------------ */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 + +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF + +#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context) + +#endif /* EGL_KHR_create_context */ + +/* -------------------- EGL_KHR_create_context_no_error -------------------- */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 + +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 + +#define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error) + +#endif /* EGL_KHR_create_context_no_error */ + +/* ----------------------------- EGL_KHR_debug ----------------------------- */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 + +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC + +typedef EGLint ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib* attrib_list); +typedef EGLint ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +typedef EGLBoolean ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib* value); + +#define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR) +#define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR) +#define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR) + +#define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug) + +#endif /* EGL_KHR_debug */ + +/* ----------------------- EGL_KHR_display_reference ----------------------- */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 + +#define EGL_TRACK_REFERENCES_KHR 0x3352 + +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib* value); + +#define eglQueryDisplayAttribKHR EGLEW_GET_FUN(__eglewQueryDisplayAttribKHR) + +#define EGLEW_KHR_display_reference EGLEW_GET_VAR(__EGLEW_KHR_display_reference) + +#endif /* EGL_KHR_display_reference */ + +/* --------------------------- EGL_KHR_fence_sync -------------------------- */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 + +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 + +#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync) + +#endif /* EGL_KHR_fence_sync */ + +/* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 + +#define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses) + +#endif /* EGL_KHR_get_all_proc_addresses */ + +/* ------------------------- EGL_KHR_gl_colorspace ------------------------- */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 + +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#define EGL_GL_COLORSPACE_KHR 0x309D + +#define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace) + +#endif /* EGL_KHR_gl_colorspace */ + +/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 + +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 + +#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image) + +#endif /* EGL_KHR_gl_renderbuffer_image */ + +/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 + +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC + +#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image) + +#endif /* EGL_KHR_gl_texture_2D_image */ + +/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 + +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD + +#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image) + +#endif /* EGL_KHR_gl_texture_3D_image */ + +/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 + +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 + +#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image) + +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +/* ----------------------------- EGL_KHR_image ----------------------------- */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 + +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 + +typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); + +#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR) +#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR) + +#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image) + +#endif /* EGL_KHR_image */ + +/* --------------------------- EGL_KHR_image_base -------------------------- */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 + +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 + +#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base) + +#endif /* EGL_KHR_image_base */ + +/* -------------------------- EGL_KHR_image_pixmap ------------------------- */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 + +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 + +#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap) + +#endif /* EGL_KHR_image_pixmap */ + +/* -------------------------- EGL_KHR_lock_surface ------------------------- */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 + +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF + +typedef EGLBoolean ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); + +#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR) +#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR) + +#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface) + +#endif /* EGL_KHR_lock_surface */ + +/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 + +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + +#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2) + +#endif /* EGL_KHR_lock_surface2 */ + +/* ------------------------- EGL_KHR_lock_surface3 ------------------------- */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 + +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + +typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value); + +#define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR) + +#define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3) + +#endif /* EGL_KHR_lock_surface3 */ + +/* --------------------- EGL_KHR_mutable_render_buffer --------------------- */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 + +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 + +#define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer) + +#endif /* EGL_KHR_mutable_render_buffer */ + +/* ----------------------- EGL_KHR_no_config_context ----------------------- */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 + +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) + +#define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context) + +#endif /* EGL_KHR_no_config_context */ + +/* ------------------------- EGL_KHR_partial_update ------------------------ */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 + +#define EGL_BUFFER_AGE_KHR 0x313D + +typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint* rects, EGLint n_rects); + +#define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR) + +#define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update) + +#endif /* EGL_KHR_partial_update */ + +/* ------------------------ EGL_KHR_platform_android ----------------------- */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 + +#define EGL_PLATFORM_ANDROID_KHR 0x3141 + +#define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android) + +#endif /* EGL_KHR_platform_android */ + +/* -------------------------- EGL_KHR_platform_gbm ------------------------- */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 + +#define EGL_PLATFORM_GBM_KHR 0x31D7 + +#define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm) + +#endif /* EGL_KHR_platform_gbm */ + +/* ------------------------ EGL_KHR_platform_wayland ----------------------- */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 + +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 + +#define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland) + +#endif /* EGL_KHR_platform_wayland */ + +/* -------------------------- EGL_KHR_platform_x11 ------------------------- */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 + +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 + +#define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11) + +#endif /* EGL_KHR_platform_x11 */ + +/* ------------------------- EGL_KHR_reusable_sync ------------------------- */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 + +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLSyncKHR ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); + +#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR) +#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR) +#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR) +#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR) +#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR) + +#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync) + +#endif /* EGL_KHR_reusable_sync */ + +/* ----------------------------- EGL_KHR_stream ---------------------------- */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 + +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR* value); +typedef EGLBoolean ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); + +#define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR) +#define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR) +#define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR) +#define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR) +#define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR) + +#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream) + +#endif /* EGL_KHR_stream */ + +/* ------------------------- EGL_KHR_stream_attrib ------------------------- */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 + +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib* value); +typedef EGLBoolean ( * PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); + +#define eglCreateStreamAttribKHR EGLEW_GET_FUN(__eglewCreateStreamAttribKHR) +#define eglQueryStreamAttribKHR EGLEW_GET_FUN(__eglewQueryStreamAttribKHR) +#define eglSetStreamAttribKHR EGLEW_GET_FUN(__eglewSetStreamAttribKHR) +#define eglStreamConsumerAcquireAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireAttribKHR) +#define eglStreamConsumerReleaseAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseAttribKHR) + +#define EGLEW_KHR_stream_attrib EGLEW_GET_VAR(__EGLEW_KHR_stream_attrib) + +#endif /* EGL_KHR_stream_attrib */ + +/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 + +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR) +#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR) +#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR) + +#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture) + +#endif /* EGL_KHR_stream_consumer_gltexture */ + +/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 + +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR) +#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR) + +#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd) + +#endif /* EGL_KHR_stream_cross_process_fd */ + +/* -------------------------- EGL_KHR_stream_fifo -------------------------- */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 + +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF + +typedef EGLBoolean ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR* value); + +#define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR) + +#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo) + +#endif /* EGL_KHR_stream_fifo */ + +/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 + +#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator) + +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 + +#define EGL_STREAM_BIT_KHR 0x0800 + +typedef EGLSurface ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint* attrib_list); + +#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR) + +#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface) + +#endif /* EGL_KHR_stream_producer_eglsurface */ + +/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 + +#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context) + +#endif /* EGL_KHR_surfaceless_context */ + +/* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* rects, EGLint n_rects); + +#define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR) + +#define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage) + +#endif /* EGL_KHR_swap_buffers_with_damage */ + +/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 + +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA + +#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image) + +#endif /* EGL_KHR_vg_parent_image */ + +/* --------------------------- EGL_KHR_wait_sync --------------------------- */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 + +typedef EGLint ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); + +#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR) + +#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync) + +#endif /* EGL_KHR_wait_sync */ + +/* --------------------------- EGL_MESA_drm_image -------------------------- */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 + +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 + +typedef EGLImageKHR ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint* name, EGLint* handle, EGLint* stride); + +#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA) +#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA) + +#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image) + +#endif /* EGL_MESA_drm_image */ + +/* --------------------- EGL_MESA_image_dma_buf_export --------------------- */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 + +typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int* fds, EGLint* strides, EGLint* offsets); +typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int* fourcc, int* num_planes, EGLuint64KHR* modifiers); + +#define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA) +#define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA) + +#define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export) + +#endif /* EGL_MESA_image_dma_buf_export */ + +/* ------------------------- EGL_MESA_platform_gbm ------------------------- */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 + +#define EGL_PLATFORM_GBM_MESA 0x31D7 + +#define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm) + +#endif /* EGL_MESA_platform_gbm */ + +/* --------------------- EGL_MESA_platform_surfaceless --------------------- */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 + +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD + +#define EGLEW_MESA_platform_surfaceless EGLEW_GET_VAR(__EGLEW_MESA_platform_surfaceless) + +#endif /* EGL_MESA_platform_surfaceless */ + +/* ------------------------- EGL_MESA_query_driver ------------------------- */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 + +typedef char* ( * PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char* ( * PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); + +#define eglGetDisplayDriverConfig EGLEW_GET_FUN(__eglewGetDisplayDriverConfig) +#define eglGetDisplayDriverName EGLEW_GET_FUN(__eglewGetDisplayDriverName) + +#define EGLEW_MESA_query_driver EGLEW_GET_VAR(__EGLEW_MESA_query_driver) + +#endif /* EGL_MESA_query_driver */ + +/* -------------------------- EGL_NOK_swap_region -------------------------- */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); + +#define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK) + +#define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region) + +#endif /* EGL_NOK_swap_region */ + +/* -------------------------- EGL_NOK_swap_region2 ------------------------- */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); + +#define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK) + +#define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2) + +#endif /* EGL_NOK_swap_region2 */ + +/* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 + +#define EGL_Y_INVERTED_NOK 0x307F + +#define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap) + +#endif /* EGL_NOK_texture_from_pixmap */ + +/* ------------------------ EGL_NV_3dvision_surface ------------------------ */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 + +#define EGL_AUTO_STEREO_NV 0x3136 + +#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface) + +#endif /* EGL_NV_3dvision_surface */ + +/* -------------------- EGL_NV_context_priority_realtime ------------------- */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 + +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 + +#define EGLEW_NV_context_priority_realtime EGLEW_GET_VAR(__EGLEW_NV_context_priority_realtime) + +#endif /* EGL_NV_context_priority_realtime */ + +/* ------------------------- EGL_NV_coverage_sample ------------------------ */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 + +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 + +#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample) + +#endif /* EGL_NV_coverage_sample */ + +/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 + +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 + +#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve) + +#endif /* EGL_NV_coverage_sample_resolve */ + +/* --------------------------- EGL_NV_cuda_event --------------------------- */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 + +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D + +#define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event) + +#endif /* EGL_NV_cuda_event */ + +/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 + +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 + +#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear) + +#endif /* EGL_NV_depth_nonlinear */ + +/* --------------------------- EGL_NV_device_cuda -------------------------- */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 + +#define EGL_CUDA_DEVICE_NV 0x323A + +#define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda) + +#endif /* EGL_NV_device_cuda */ + +/* -------------------------- EGL_NV_native_query -------------------------- */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 + +typedef EGLBoolean ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType* display_id); +typedef EGLBoolean ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap); +typedef EGLBoolean ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window); + +#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV) +#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV) +#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV) + +#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query) + +#endif /* EGL_NV_native_query */ + +/* ---------------------- EGL_NV_post_convert_rounding --------------------- */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 + +#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding) + +#endif /* EGL_NV_post_convert_rounding */ + +/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 + +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE + +typedef EGLBoolean ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); + +#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV) + +#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer) + +#endif /* EGL_NV_post_sub_buffer */ + +/* ------------------------ EGL_NV_quadruple_buffer ------------------------ */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 + +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 + +#define EGLEW_NV_quadruple_buffer EGLEW_GET_VAR(__EGLEW_NV_quadruple_buffer) + +#endif /* EGL_NV_quadruple_buffer */ + +/* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 + +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C + +#define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge) + +#endif /* EGL_NV_robustness_video_memory_purge */ + +/* -------------------- EGL_NV_stream_consumer_eglimage -------------------- */ + +#ifndef EGL_NV_stream_consumer_eglimage +#define EGL_NV_stream_consumer_eglimage 1 + +#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 +#define EGL_STREAM_IMAGE_ADD_NV 0x3374 +#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 +#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 + +typedef EGLint ( * PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum* event, EGLAttrib* aux); +typedef EGLBoolean ( * PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage* pImage, EGLSync sync); +typedef EGLBoolean ( * PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR* modifiers, const EGLAttrib* attrib_list); +typedef EGLBoolean ( * PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); + +#define eglQueryStreamConsumerEventNV EGLEW_GET_FUN(__eglewQueryStreamConsumerEventNV) +#define eglStreamAcquireImageNV EGLEW_GET_FUN(__eglewStreamAcquireImageNV) +#define eglStreamImageConsumerConnectNV EGLEW_GET_FUN(__eglewStreamImageConsumerConnectNV) +#define eglStreamReleaseImageNV EGLEW_GET_FUN(__eglewStreamReleaseImageNV) + +#define EGLEW_NV_stream_consumer_eglimage EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_eglimage) + +#endif /* EGL_NV_stream_consumer_eglimage */ + +/* ----------- EGL_NV_stream_consumer_eglimage_use_scanout_attrib ---------- */ + +#ifndef EGL_NV_stream_consumer_eglimage_use_scanout_attrib +#define EGL_NV_stream_consumer_eglimage_use_scanout_attrib 1 + +#define EGL_STREAM_CONSUMER_IMAGE_USE_SCANOUT_NV 0x3378 + +#define EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib) + +#endif /* EGL_NV_stream_consumer_eglimage_use_scanout_attrib */ + +/* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 + +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); + +#define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV) + +#define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv) + +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +/* ---------------------- EGL_NV_stream_cross_display ---------------------- */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 + +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E + +#define EGLEW_NV_stream_cross_display EGLEW_GET_VAR(__EGLEW_NV_stream_cross_display) + +#endif /* EGL_NV_stream_cross_display */ + +/* ----------------------- EGL_NV_stream_cross_object ---------------------- */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 + +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D + +#define EGLEW_NV_stream_cross_object EGLEW_GET_VAR(__EGLEW_NV_stream_cross_object) + +#endif /* EGL_NV_stream_cross_object */ + +/* --------------------- EGL_NV_stream_cross_partition --------------------- */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 + +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F + +#define EGLEW_NV_stream_cross_partition EGLEW_GET_VAR(__EGLEW_NV_stream_cross_partition) + +#endif /* EGL_NV_stream_cross_partition */ + +/* ---------------------- EGL_NV_stream_cross_process ---------------------- */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 + +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 + +#define EGLEW_NV_stream_cross_process EGLEW_GET_VAR(__EGLEW_NV_stream_cross_process) + +#endif /* EGL_NV_stream_cross_process */ + +/* ----------------------- EGL_NV_stream_cross_system ---------------------- */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 + +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F + +#define EGLEW_NV_stream_cross_system EGLEW_GET_VAR(__EGLEW_NV_stream_cross_system) + +#endif /* EGL_NV_stream_cross_system */ + +/* --------------------------- EGL_NV_stream_dma --------------------------- */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 + +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 + +#define EGLEW_NV_stream_dma EGLEW_GET_VAR(__EGLEW_NV_stream_dma) + +#endif /* EGL_NV_stream_dma */ + +/* ------------------------ EGL_NV_stream_fifo_next ------------------------ */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 + +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A + +#define EGLEW_NV_stream_fifo_next EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_next) + +#endif /* EGL_NV_stream_fifo_next */ + +/* --------------------- EGL_NV_stream_fifo_synchronous -------------------- */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 + +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 + +#define EGLEW_NV_stream_fifo_synchronous EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_synchronous) + +#endif /* EGL_NV_stream_fifo_synchronous */ + +/* -------------------------- EGL_NV_stream_flush -------------------------- */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 + +typedef EGLBoolean ( * PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglStreamFlushNV EGLEW_GET_FUN(__eglewStreamFlushNV) + +#define EGLEW_NV_stream_flush EGLEW_GET_VAR(__EGLEW_NV_stream_flush) + +#endif /* EGL_NV_stream_flush */ + +/* ----------------------- EGL_NV_stream_frame_limits ---------------------- */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 + +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 + +#define EGLEW_NV_stream_frame_limits EGLEW_GET_VAR(__EGLEW_NV_stream_frame_limits) + +#endif /* EGL_NV_stream_frame_limits */ + +/* ------------------------- EGL_NV_stream_metadata ------------------------ */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 + +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +#define EGL_PENDING_METADATA_NV 0x3328 + +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib* value); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void* data); +typedef EGLBoolean ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void* data); + +#define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV) +#define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV) +#define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV) + +#define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata) + +#endif /* EGL_NV_stream_metadata */ + +/* -------------------------- EGL_NV_stream_origin ------------------------- */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 + +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 + +#define EGLEW_NV_stream_origin EGLEW_GET_VAR(__EGLEW_NV_stream_origin) + +#endif /* EGL_NV_stream_origin */ + +/* -------------------------- EGL_NV_stream_remote ------------------------- */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 + +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 + +#define EGLEW_NV_stream_remote EGLEW_GET_VAR(__EGLEW_NV_stream_remote) + +#endif /* EGL_NV_stream_remote */ + +/* -------------------------- EGL_NV_stream_reset -------------------------- */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 + +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 + +typedef EGLBoolean ( * PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglResetStreamNV EGLEW_GET_FUN(__eglewResetStreamNV) + +#define EGLEW_NV_stream_reset EGLEW_GET_VAR(__EGLEW_NV_stream_reset) + +#endif /* EGL_NV_stream_reset */ + +/* -------------------------- EGL_NV_stream_socket ------------------------- */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 + +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D + +#define EGLEW_NV_stream_socket EGLEW_GET_VAR(__EGLEW_NV_stream_socket) + +#endif /* EGL_NV_stream_socket */ + +/* ----------------------- EGL_NV_stream_socket_inet ----------------------- */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 + +#define EGL_SOCKET_TYPE_INET_NV 0x324F + +#define EGLEW_NV_stream_socket_inet EGLEW_GET_VAR(__EGLEW_NV_stream_socket_inet) + +#endif /* EGL_NV_stream_socket_inet */ + +/* ----------------------- EGL_NV_stream_socket_unix ----------------------- */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 + +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E + +#define EGLEW_NV_stream_socket_unix EGLEW_GET_VAR(__EGLEW_NV_stream_socket_unix) + +#endif /* EGL_NV_stream_socket_unix */ + +/* --------------------------- EGL_NV_stream_sync -------------------------- */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 + +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_NEW_FRAME_NV 0x321F + +typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint* attrib_list); + +#define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV) + +#define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync) + +#endif /* EGL_NV_stream_sync */ + +/* ------------------------------ EGL_NV_sync ------------------------------ */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 + +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLSyncNV ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean ( * PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); + +#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV) +#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV) +#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV) +#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV) +#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV) +#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV) + +#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync) + +#endif /* EGL_NV_sync */ + +/* --------------------------- EGL_NV_system_time -------------------------- */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 + +typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMENVPROC) (void); + +#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV) +#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV) + +#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time) + +#endif /* EGL_NV_system_time */ + +/* -------------------------- EGL_NV_triple_buffer ------------------------- */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 + +#define EGL_TRIPLE_BUFFER_NV 0x3230 + +#define EGLEW_NV_triple_buffer EGLEW_GET_VAR(__EGLEW_NV_triple_buffer) + +#endif /* EGL_NV_triple_buffer */ + +/* ---------------------- EGL_QNX_image_native_buffer ---------------------- */ + +#ifndef EGL_QNX_image_native_buffer +#define EGL_QNX_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_QNX 0x3551 + +#define EGLEW_QNX_image_native_buffer EGLEW_GET_VAR(__EGLEW_QNX_image_native_buffer) + +#endif /* EGL_QNX_image_native_buffer */ + +/* ------------------------ EGL_QNX_platform_screen ------------------------ */ + +#ifndef EGL_QNX_platform_screen +#define EGL_QNX_platform_screen 1 + +#define EGL_PLATFORM_SCREEN_QNX 0x3550 + +#define EGLEW_QNX_platform_screen EGLEW_GET_VAR(__EGLEW_QNX_platform_screen) + +#endif /* EGL_QNX_platform_screen */ + +/* --------------------- EGL_TIZEN_image_native_buffer --------------------- */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 + +#define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer) + +#endif /* EGL_TIZEN_image_native_buffer */ + +/* --------------------- EGL_TIZEN_image_native_surface -------------------- */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 + +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 + +#define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface) + +#endif /* EGL_TIZEN_image_native_surface */ + +/* ---------------------- EGL_WL_bind_wayland_display ---------------------- */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 + +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB + +typedef EGLBoolean ( * PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display* display); +typedef EGLBoolean ( * PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource* buffer, EGLint attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display* display); + +#define eglBindWaylandDisplayWL EGLEW_GET_FUN(__eglewBindWaylandDisplayWL) +#define eglQueryWaylandBufferWL EGLEW_GET_FUN(__eglewQueryWaylandBufferWL) +#define eglUnbindWaylandDisplayWL EGLEW_GET_FUN(__eglewUnbindWaylandDisplayWL) + +#define EGLEW_WL_bind_wayland_display EGLEW_GET_VAR(__EGLEW_WL_bind_wayland_display) + +#endif /* EGL_WL_bind_wayland_display */ + +/* ---------------- EGL_WL_create_wayland_buffer_from_image ---------------- */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 + +typedef struct wl_buffer* ( * PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); + +#define eglCreateWaylandBufferFromImageWL EGLEW_GET_FUN(__eglewCreateWaylandBufferFromImageWL) + +#define EGLEW_WL_create_wayland_buffer_from_image EGLEW_GET_VAR(__EGLEW_WL_create_wayland_buffer_from_image) + +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +/* ------------------------------------------------------------------------- */ + +#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT + +EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig; +EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers; +EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext; +EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface; +EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext; +EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface; +EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib; +EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs; +EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay; +EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface; +EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay; +EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError; +EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize; +EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent; +EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext; +EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString; +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface; +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers; +EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate; +EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL; +EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative; + +EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage; +EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage; +EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib; +EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval; + +EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI; +EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer; +EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI; +EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread; +EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient; + +EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync; +EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface; +EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync; +EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync; +EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib; +EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync; + +EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID; + +EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID; + +EGLEW_FUN_EXPORT PFNEGLGETCOMPOSITORTIMINGANDROIDPROC __eglewGetCompositorTimingANDROID; +EGLEW_FUN_EXPORT PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC __eglewGetCompositorTimingSupportedANDROID; +EGLEW_FUN_EXPORT PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC __eglewGetFrameTimestampSupportedANDROID; +EGLEW_FUN_EXPORT PFNEGLGETFRAMETIMESTAMPSANDROIDPROC __eglewGetFrameTimestampsANDROID; +EGLEW_FUN_EXPORT PFNEGLGETNEXTFRAMEIDANDROIDPROC __eglewGetNextFrameIdANDROID; + +EGLEW_FUN_EXPORT PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC __eglewGetNativeClientBufferANDROID; + +EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID; + +EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID; + +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE; + +EGLEW_FUN_EXPORT PFNEGLGETMSCRATEANGLEPROC __eglewGetMscRateANGLE; + +EGLEW_FUN_EXPORT PFNEGLCLIENTSIGNALSYNCEXTPROC __eglewClientSignalSyncEXT; + +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC __eglewCompositorBindTexWindowEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC __eglewCompositorSetContextAttributesEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC __eglewCompositorSetContextListEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETSIZEEXTPROC __eglewCompositorSetSizeEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC __eglewCompositorSetWindowAttributesEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC __eglewCompositorSetWindowListEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSWAPPOLICYEXTPROC __eglewCompositorSwapPolicyEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEBINARYEXTPROC __eglewQueryDeviceBinaryEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT; + +EGLEW_FUN_EXPORT PFNEGLDESTROYDISPLAYEXTPROC __eglewDestroyDisplayEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT; + +EGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT; +EGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT; +EGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT; +EGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT; + +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT; +EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC __eglewQuerySupportedCompressionRatesEXT; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT; + +EGLEW_FUN_EXPORT PFNEGLUNSIGNALSYNCEXTPROC __eglewUnsignalSyncEXT; + +EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI; + +EGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR; + +EGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR; +EGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBKHRPROC __eglewQueryDisplayAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR; + +EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR; +EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR; + +EGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR; +EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR; +EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR; + +EGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA; +EGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA; + +EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA; +EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA; + +EGLEW_FUN_EXPORT PFNEGLGETDISPLAYDRIVERCONFIGPROC __eglewGetDisplayDriverConfig; +EGLEW_FUN_EXPORT PFNEGLGETDISPLAYDRIVERNAMEPROC __eglewGetDisplayDriverName; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK; + +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV; +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV; +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV; + +EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV; + +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC __eglewQueryStreamConsumerEventNV; +EGLEW_FUN_EXPORT PFNEGLSTREAMACQUIREIMAGENVPROC __eglewStreamAcquireImageNV; +EGLEW_FUN_EXPORT PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC __eglewStreamImageConsumerConnectNV; +EGLEW_FUN_EXPORT PFNEGLSTREAMRELEASEIMAGENVPROC __eglewStreamReleaseImageNV; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV; + +EGLEW_FUN_EXPORT PFNEGLSTREAMFLUSHNVPROC __eglewStreamFlushNV; + +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV; +EGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV; + +EGLEW_FUN_EXPORT PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV; +EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV; +EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV; +EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV; + +EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV; +EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV; + +EGLEW_FUN_EXPORT PFNEGLBINDWAYLANDDISPLAYWLPROC __eglewBindWaylandDisplayWL; +EGLEW_FUN_EXPORT PFNEGLQUERYWAYLANDBUFFERWLPROC __eglewQueryWaylandBufferWL; +EGLEW_FUN_EXPORT PFNEGLUNBINDWAYLANDDISPLAYWLPROC __eglewUnbindWaylandDisplayWL; + +EGLEW_FUN_EXPORT PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC __eglewCreateWaylandBufferFromImageWL; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_5; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_GLES_layers; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_blob_cache; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_create_native_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_framebuffer_target; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_get_frame_timestamps; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_get_native_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_presentation_time; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_telemetry_hint; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_device_d3d; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_sync_control_rate; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_window_fixed_size; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_image_format; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_implicit_external_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_pixmap_multisample_discard; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_bind_to_front; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_extensions; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_compositor; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_config_select_group; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm_render_node; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_enumeration; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_openwf; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_persistent_id; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query_name; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_display_alloc; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_explicit_device; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_hlg; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3_passthrough; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_gl_colorspace; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_implicit_sync_control; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_multiview_window; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_drm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_openwf; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_pixel_format_float; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_device; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_wayland; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_x11; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_xcb; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_present_opaque; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_content; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_query_reset_notification_strategy; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_stream_consumer_egloutput; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_CTA861_3_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_compression; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_swap_buffers_with_damage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_sync_reuse; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_yuv_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_clientpixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_colorformats; +EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_context_priority; +EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_image_plane_attribs; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_client_get_all_proc_addresses; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_config_attribs; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_context_flush_control; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context_no_error; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_debug; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_display_reference; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_fence_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_get_all_proc_addresses; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_colorspace; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_renderbuffer_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_2D_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_3D_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_cubemap_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_pixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_mutable_render_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_no_config_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_partial_update; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_android; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_gbm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_wayland; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_x11; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_attrib; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_eglsurface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_surfaceless_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_swap_buffers_with_damage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_vg_parent_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_wait_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_drm_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_image_dma_buf_export; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_gbm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_surfaceless; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_query_driver; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_texture_from_pixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_3dvision_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_context_priority_realtime; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample_resolve; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_cuda_event; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_device_cuda; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_quadruple_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_eglimage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_display; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_object; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_partition; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_process; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_system; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_dma; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_next; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_synchronous; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_flush; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_frame_limits; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_origin; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_remote; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_reset; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_inet; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_unix; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_triple_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_QNX_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_QNX_platform_screen; +EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_WL_bind_wayland_display; +EGLEW_VAR_EXPORT GLboolean __EGLEW_WL_create_wayland_buffer_from_image; +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); +GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); + +#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define EGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __eglew_h__ */ diff --git a/Libraries/glew-2.3.1/include/GL/glew.h b/Libraries/glew-2.3.1/include/GL/glew.h new file mode 100644 index 0000000..90c285e --- /dev/null +++ b/Libraries/glew-2.3.1/include/GL/glew.h @@ -0,0 +1,27052 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2025, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__gl_gl_h_) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) || defined(__gl_glext_h_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define _GL_H +#define __gl_gl_h_ +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_glext_h_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* and */ +#ifdef APIENTRY +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif +#else +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# ifndef GLAPIENTRY +# define GLAPIENTRY __stdcall +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY __stdcall +# endif +# else +# define APIENTRY +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#if defined(__APPLE__) || defined(__linux__) +/* GCC12 errors out when including with __cplusplus < 201103L */ +# if defined(__cplusplus) && __cplusplus >= 201103L +# include +# include +# else +# include +# include +# endif +#else + +# include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +# if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +# include +# else +# include +# endif +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#endif /* _WIN32 */ + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#define GLEW_VAR_EXPORT GLEWAPI +#define GLEW_FUN_EXPORT GLEWAPI + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +typedef void *GLeglImageOES; /* GL_EXT_EGL_image_storage */ + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); + +#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) +#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) +#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) +#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) + +#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) + +#endif /* GL_VERSION_4_5 */ + +/* ----------------------------- GL_VERSION_4_6 ---------------------------- */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); + +#define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount) +#define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount) +#define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader) + +#define GLEW_VERSION_4_6 GLEW_GET_VAR(__GLEW_VERSION_4_6) + +#endif /* GL_VERSION_4_6 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 + +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA + +#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture) + +#endif /* GL_AMD_compressed_3DC_texture */ + +/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 + +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 + +#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture) + +#endif /* GL_AMD_compressed_ATC_texture */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLenum* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ---------------- GL_AMD_framebuffer_multisample_advanced ---------------- */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 + +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 + +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glNamedRenderbufferStorageMultisampleAdvancedAMD GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleAdvancedAMD) +#define glRenderbufferStorageMultisampleAdvancedAMD GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAdvancedAMD) + +#define GLEW_AMD_framebuffer_multisample_advanced GLEW_GET_VAR(__GLEW_AMD_framebuffer_multisample_advanced) + +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +/* ------------------ GL_AMD_framebuffer_sample_positions ------------------ */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values); + +#define glFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewFramebufferSamplePositionsfvAMD) +#define glGetFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetFramebufferParameterfvAMD) +#define glGetNamedFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetNamedFramebufferParameterfvAMD) +#define glNamedFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewNamedFramebufferSamplePositionsfvAMD) + +#define GLEW_AMD_framebuffer_sample_positions GLEW_GET_VAR(__GLEW_AMD_framebuffer_sample_positions) + +#endif /* GL_AMD_framebuffer_sample_positions */ + +/* --------------------------- GL_AMD_gcn_shader --------------------------- */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 + +#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) + +#endif /* GL_AMD_gcn_shader */ + +/* ---------------------- GL_AMD_gpu_shader_half_float --------------------- */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 + +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD + +#define GLEW_AMD_gpu_shader_half_float GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float) + +#endif /* GL_AMD_gpu_shader_half_float */ + +/* ------------------- GL_AMD_gpu_shader_half_float_fetch ------------------ */ + +#ifndef GL_AMD_gpu_shader_half_float_fetch +#define GL_AMD_gpu_shader_half_float_fetch 1 + +#define GL_FLOAT16_SAMPLER_1D_AMD 0x91CE +#define GL_FLOAT16_SAMPLER_2D_AMD 0x91CF +#define GL_FLOAT16_SAMPLER_3D_AMD 0x91D0 +#define GL_FLOAT16_SAMPLER_CUBE_AMD 0x91D1 +#define GL_FLOAT16_SAMPLER_2D_RECT_AMD 0x91D2 +#define GL_FLOAT16_SAMPLER_1D_ARRAY_AMD 0x91D3 +#define GL_FLOAT16_SAMPLER_2D_ARRAY_AMD 0x91D4 +#define GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_AMD 0x91D5 +#define GL_FLOAT16_SAMPLER_BUFFER_AMD 0x91D6 +#define GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_AMD 0x91D7 +#define GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_ARRAY_AMD 0x91D8 +#define GL_FLOAT16_SAMPLER_1D_SHADOW_AMD 0x91D9 +#define GL_FLOAT16_SAMPLER_2D_SHADOW_AMD 0x91DA +#define GL_FLOAT16_SAMPLER_2D_RECT_SHADOW_AMD 0x91DB +#define GL_FLOAT16_SAMPLER_1D_ARRAY_SHADOW_AMD 0x91DC +#define GL_FLOAT16_SAMPLER_2D_ARRAY_SHADOW_AMD 0x91DD +#define GL_FLOAT16_SAMPLER_CUBE_SHADOW_AMD 0x91DE +#define GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_SHADOW_AMD 0x91DF +#define GL_FLOAT16_IMAGE_1D_AMD 0x91E0 +#define GL_FLOAT16_IMAGE_2D_AMD 0x91E1 +#define GL_FLOAT16_IMAGE_3D_AMD 0x91E2 +#define GL_FLOAT16_IMAGE_2D_RECT_AMD 0x91E3 +#define GL_FLOAT16_IMAGE_CUBE_AMD 0x91E4 +#define GL_FLOAT16_IMAGE_1D_ARRAY_AMD 0x91E5 +#define GL_FLOAT16_IMAGE_2D_ARRAY_AMD 0x91E6 +#define GL_FLOAT16_IMAGE_CUBE_MAP_ARRAY_AMD 0x91E7 +#define GL_FLOAT16_IMAGE_BUFFER_AMD 0x91E8 +#define GL_FLOAT16_IMAGE_2D_MULTISAMPLE_AMD 0x91E9 +#define GL_FLOAT16_IMAGE_2D_MULTISAMPLE_ARRAY_AMD 0x91EA + +#define GLEW_AMD_gpu_shader_half_float_fetch GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float_fetch) + +#endif /* GL_AMD_gpu_shader_half_float_fetch */ + +/* ------------------------ GL_AMD_gpu_shader_int16 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 + +#define GLEW_AMD_gpu_shader_int16 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int16) + +#endif /* GL_AMD_gpu_shader_int16 */ + +/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 + +#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) + +#endif /* GL_AMD_gpu_shader_int64 */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 + +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); + +#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) + +#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) + +#endif /* GL_AMD_occlusion_query_event */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 + +#define GL_Z400_BINARY_AMD 0x8740 + +#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400) + +#endif /* GL_AMD_program_binary_Z400 */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 + +#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) + +#endif /* GL_AMD_shader_atomic_counter_ops */ + +/* -------------------------- GL_AMD_shader_ballot ------------------------- */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 + +#define GLEW_AMD_shader_ballot GLEW_GET_VAR(__GLEW_AMD_shader_ballot) + +#endif /* GL_AMD_shader_ballot */ + +/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 + +#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter) + +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +/* ------------------- GL_AMD_shader_image_load_store_lod ------------------ */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 + +#define GLEW_AMD_shader_image_load_store_lod GLEW_GET_VAR(__GLEW_AMD_shader_image_load_store_lod) + +#endif /* GL_AMD_shader_image_load_store_lod */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ + +#ifndef GL_AMD_shader_stencil_value_export +#define GL_AMD_shader_stencil_value_export 1 + +#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) + +#endif /* GL_AMD_shader_stencil_value_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* --------------------- GL_AMD_texture_gather_bias_lod -------------------- */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 + +#define GLEW_AMD_texture_gather_bias_lod GLEW_GET_VAR(__GLEW_AMD_texture_gather_bias_lod) + +#endif /* GL_AMD_texture_gather_bias_lod */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 + +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 + +#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) + +#endif /* GL_AMD_transform_feedback4 */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* -------------------- GL_ANDROID_extension_pack_es31a -------------------- */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 + +#define GLEW_ANDROID_extension_pack_es31a GLEW_GET_VAR(__GLEW_ANDROID_extension_pack_es31a) + +#endif /* GL_ANDROID_extension_pack_es31a */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_clip_distance ------------------------ */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 + +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 + +#define GLEW_APPLE_clip_distance GLEW_GET_VAR(__GLEW_APPLE_clip_distance) + +#endif /* GL_APPLE_clip_distance */ + +/* ------------------- GL_APPLE_color_buffer_packed_float ------------------ */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 + +#define GLEW_APPLE_color_buffer_packed_float GLEW_GET_VAR(__GLEW_APPLE_color_buffer_packed_float) + +#endif /* GL_APPLE_color_buffer_packed_float */ + +/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); + +#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE) + +#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels) + +#endif /* GL_APPLE_copy_texture_levels */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); + +#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE) +#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE) + +#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample) + +#endif /* GL_APPLE_framebuffer_multisample */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_RAW_422_APPLE 0x8A51 + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ----------------------------- GL_APPLE_sync ----------------------------- */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); + +#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE) +#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE) +#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE) +#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE) +#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE) +#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE) +#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE) + +#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync) + +#endif /* GL_APPLE_sync */ + +/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */ + +#ifndef GL_APPLE_texture_2D_limited_npot +#define GL_APPLE_texture_2D_limited_npot 1 + +#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot) + +#endif /* GL_APPLE_texture_2D_limited_npot */ + +/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 + +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 + +#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888) + +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +/* ----------------------- GL_APPLE_texture_max_level ---------------------- */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 + +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D + +#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level) + +#endif /* GL_APPLE_texture_max_level */ + +/* --------------------- GL_APPLE_texture_packed_float --------------------- */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 + +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_RGB9_E5_APPLE 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E + +#define GLEW_APPLE_texture_packed_float GLEW_GET_VAR(__GLEW_APPLE_texture_packed_float) + +#endif /* GL_APPLE_texture_packed_float */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); + +#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) + +#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) + +#endif /* GL_ARB_ES3_1_compatibility */ + +/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 + +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) + +#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) + +#endif /* GL_ARB_ES3_2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* -------------------------- GL_ARB_clip_control -------------------------- */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 + +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); + +#define glClipControl GLEW_GET_FUN(__glewClipControl) + +#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) + +#endif /* GL_ARB_clip_control */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 + +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A + +#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) + +#endif /* GL_ARB_conditional_render_inverted */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_cull_distance ------------------------- */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 + +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA + +#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) + +#endif /* GL_ARB_cull_distance */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* ----------------------- GL_ARB_derivative_control ----------------------- */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 + +#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) + +#endif /* GL_ARB_derivative_control */ + +/* ----------------------- GL_ARB_direct_state_access ---------------------- */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 + +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA + +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); +typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) +#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) +#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) +#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) +#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) +#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) +#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) +#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) +#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) +#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) +#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) +#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) +#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) +#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) +#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) +#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) +#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) +#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) +#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) +#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) +#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) +#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) +#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) +#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) +#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) +#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) +#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) +#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) +#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) +#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) +#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) +#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) +#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) +#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) +#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) +#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) +#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) +#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) +#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) +#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) +#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) +#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) +#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) +#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) +#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) +#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) +#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) +#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) +#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) +#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) +#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) +#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) +#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) +#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) +#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) +#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) +#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) +#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) +#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) +#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) +#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) +#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) +#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) +#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) +#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) +#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) +#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) +#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) +#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) +#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) +#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) +#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) +#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) +#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) +#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) +#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) +#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) +#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) +#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) +#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) +#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) +#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) +#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) +#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) +#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) +#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) +#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) +#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) +#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) +#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) +#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) +#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) +#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) +#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) +#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) +#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) +#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) + +#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) + +#endif /* GL_ARB_direct_state_access */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void*const *indices, GLsizei drawcount, const GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 + +#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) + +#endif /* GL_ARB_fragment_shader_interlock */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 + +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); + +#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) +#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) + +#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) + +#endif /* GL_ARB_get_texture_sub_image */ + +/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 + +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 + +typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); + +#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB) + +#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv) + +#endif /* GL_ARB_gl_spirv */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 + +#define GL_INT64_ARB 0x140E +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) +#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) +#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) +#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) +#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) +#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) +#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) +#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) +#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) +#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) +#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) +#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) +#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) +#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) +#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) +#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) +#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) +#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) +#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) +#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) +#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) +#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) +#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) +#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) +#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) +#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) +#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) +#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) +#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) +#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) +#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) +#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) +#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) +#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) +#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) +#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) + +#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) + +#endif /* GL_ARB_gpu_shader_int64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* --------------------- GL_ARB_parallel_shader_compile -------------------- */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) + +#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) + +#endif /* GL_ARB_parallel_shader_compile */ + +/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 + +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F + +#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) + +#endif /* GL_ARB_pipeline_statistics_query */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ---------------------- GL_ARB_polygon_offset_clamp ---------------------- */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClamp GLEW_GET_FUN(__glewPolygonOffsetClamp) + +#define GLEW_ARB_polygon_offset_clamp GLEW_GET_VAR(__GLEW_ARB_polygon_offset_clamp) + +#endif /* GL_ARB_polygon_offset_clamp */ + +/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 + +#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) + +#endif /* GL_ARB_post_depth_coverage */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------ GL_ARB_sample_locations ------------------------ */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 + +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 + +typedef void (GLAPIENTRY * PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glEvaluateDepthValuesARB GLEW_GET_FUN(__glewEvaluateDepthValuesARB) +#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) +#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) + +#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) + +#endif /* GL_ARB_sample_locations */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 + +#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) + +#endif /* GL_ARB_shader_atomic_counter_ops */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* -------------------------- GL_ARB_shader_ballot ------------------------- */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 + +#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) + +#endif /* GL_ARB_shader_ballot */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* -------------------------- GL_ARB_shader_clock -------------------------- */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 + +#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) + +#endif /* GL_ARB_shader_clock */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 + +#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) + +#endif /* GL_ARB_shader_texture_image_samples */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 + +#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) + +#endif /* GL_ARB_shader_viewport_layer_array */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 + +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 + +typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); + +#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) + +#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) + +#endif /* GL_ARB_sparse_buffer */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 + +#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) + +#endif /* GL_ARB_sparse_texture2 */ + +/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 + +#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) + +#endif /* GL_ARB_sparse_texture_clamp */ + +/* ------------------------ GL_ARB_spirv_extensions ------------------------ */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 + +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 + +#define GLEW_ARB_spirv_extensions GLEW_GET_VAR(__GLEW_ARB_spirv_extensions) + +#endif /* GL_ARB_spirv_extensions */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ------------------------- GL_ARB_texture_barrier ------------------------ */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); + +#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) + +#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) + +#endif /* GL_ARB_texture_barrier */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* ------------------- GL_ARB_texture_filter_anisotropic ------------------- */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF + +#define GLEW_ARB_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_ARB_texture_filter_anisotropic) + +#endif /* GL_ARB_texture_filter_anisotropic */ + +/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 + +#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) + +#endif /* GL_ARB_texture_filter_minmax */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 + +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED + +#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) + +#endif /* GL_ARB_transform_feedback_overflow_query */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) +#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) +#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) +#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) +#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) +#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ----------------------- GL_ARM_mali_program_binary ---------------------- */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 + +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 + +#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary) + +#endif /* GL_ARM_mali_program_binary */ + +/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 + +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 + +#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary) + +#endif /* GL_ARM_mali_shader_binary */ + +/* ------------------------------ GL_ARM_rgba8 ----------------------------- */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 + +#define GL_RGBA8_OES 0x8058 + +#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8) + +#endif /* GL_ARM_rgba8 */ + +/* --------------------- GL_ARM_shader_core_properties --------------------- */ + +#ifndef GL_ARM_shader_core_properties +#define GL_ARM_shader_core_properties 1 + +#define GL_SHADER_CORE_COUNT_ARM 0x96F0 +#define GL_SHADER_CORE_ACTIVE_COUNT_ARM 0x96F1 +#define GL_SHADER_CORE_PRESENT_MASK_ARM 0x96F2 +#define GL_SHADER_CORE_MAX_WARP_COUNT_ARM 0x96F3 +#define GL_SHADER_CORE_PIXEL_RATE_ARM 0x96F4 +#define GL_SHADER_CORE_TEXEL_RATE_ARM 0x96F5 +#define GL_SHADER_CORE_FMA_RATE_ARM 0x96F6 + +typedef void (GLAPIENTRY * PFNGLMAXACTIVESHADERCORESARMPROC) (GLuint count); + +#define glMaxActiveShaderCoresARM GLEW_GET_FUN(__glewMaxActiveShaderCoresARM) + +#define GLEW_ARM_shader_core_properties GLEW_GET_VAR(__GLEW_ARM_shader_core_properties) + +#endif /* GL_ARM_shader_core_properties */ + +/* -------------------- GL_ARM_shader_framebuffer_fetch -------------------- */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 + +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 + +#define GLEW_ARM_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch) + +#endif /* GL_ARM_shader_framebuffer_fetch */ + +/* ------------- GL_ARM_shader_framebuffer_fetch_depth_stencil ------------- */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 + +#define GLEW_ARM_shader_framebuffer_fetch_depth_stencil GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch_depth_stencil) + +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +/* ---------------- GL_ARM_texture_unnormalized_coordinates ---------------- */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 + +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A + +#define GLEW_ARM_texture_unnormalized_coordinates GLEW_GET_VAR(__GLEW_ARM_texture_unnormalized_coordinates) + +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_2X_BIT_ATI 0x00000001 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* ------------------------- GL_DMP_program_binary ------------------------- */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 + +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 + +#define GLEW_DMP_program_binary GLEW_GET_VAR(__GLEW_DMP_program_binary) + +#endif /* GL_DMP_program_binary */ + +/* -------------------------- GL_DMP_shader_binary ------------------------- */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 + +#define GL_SHADER_BINARY_DMP 0x9250 + +#define GLEW_DMP_shader_binary GLEW_GET_VAR(__GLEW_DMP_shader_binary) + +#endif /* GL_DMP_shader_binary */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------- GL_EXT_EGL_image_array ------------------------ */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 + +#define GLEW_EXT_EGL_image_array GLEW_GET_VAR(__GLEW_EXT_EGL_image_array) + +#endif /* GL_EXT_EGL_image_array */ + +/* ------------------ GL_EXT_EGL_image_external_wrap_modes ----------------- */ + +#ifndef GL_EXT_EGL_image_external_wrap_modes +#define GL_EXT_EGL_image_external_wrap_modes 1 + +#define GLEW_EXT_EGL_image_external_wrap_modes GLEW_GET_VAR(__GLEW_EXT_EGL_image_external_wrap_modes) + +#endif /* GL_EXT_EGL_image_external_wrap_modes */ + +/* ------------------------ GL_EXT_EGL_image_storage ----------------------- */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 + +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); + +#define glEGLImageTargetTexStorageEXT GLEW_GET_FUN(__glewEGLImageTargetTexStorageEXT) +#define glEGLImageTargetTextureStorageEXT GLEW_GET_FUN(__glewEGLImageTargetTextureStorageEXT) + +#define GLEW_EXT_EGL_image_storage GLEW_GET_VAR(__GLEW_EXT_EGL_image_storage) + +#endif /* GL_EXT_EGL_image_storage */ + +/* ------------------ GL_EXT_EGL_image_storage_compression ----------------- */ + +#ifndef GL_EXT_EGL_image_storage_compression +#define GL_EXT_EGL_image_storage_compression 1 + +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 + +#define GLEW_EXT_EGL_image_storage_compression GLEW_GET_VAR(__GLEW_EXT_EGL_image_storage_compression) + +#endif /* GL_EXT_EGL_image_storage_compression */ + +/* ---------------------------- GL_EXT_EGL_sync ---------------------------- */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 + +#define GLEW_EXT_EGL_sync GLEW_GET_VAR(__GLEW_EXT_EGL_sync) + +#endif /* GL_EXT_EGL_sync */ + +/* --------------------------- GL_EXT_YUV_target --------------------------- */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 + +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 + +#define GLEW_EXT_YUV_target GLEW_GET_VAR(__GLEW_EXT_YUV_target) + +#endif /* GL_EXT_YUV_target */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* -------------------------- GL_EXT_base_instance ------------------------- */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstanceEXT) +#define glDrawElementsInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstanceEXT) +#define glDrawElementsInstancedBaseVertexBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstanceEXT) + +#define GLEW_EXT_base_instance GLEW_GET_VAR(__GLEW_EXT_base_instance) + +#endif /* GL_EXT_base_instance */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_extended ---------------------- */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 + +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +#define GL_LOCATION_INDEX_EXT 0x930F + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar* name); + +#define glBindFragDataLocationIndexedEXT GLEW_GET_FUN(__glewBindFragDataLocationIndexedEXT) +#define glGetFragDataIndexEXT GLEW_GET_FUN(__glewGetFragDataIndexEXT) +#define glGetProgramResourceLocationIndexEXT GLEW_GET_FUN(__glewGetProgramResourceLocationIndexEXT) + +#define GLEW_EXT_blend_func_extended GLEW_GET_VAR(__GLEW_EXT_blend_func_extended) + +#endif /* GL_EXT_blend_func_extended */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------- GL_EXT_buffer_storage ------------------------- */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorageEXT GLEW_GET_FUN(__glewBufferStorageEXT) + +#define GLEW_EXT_buffer_storage GLEW_GET_VAR(__GLEW_EXT_buffer_storage) + +#endif /* GL_EXT_buffer_storage */ + +/* -------------------------- GL_EXT_clear_texture ------------------------- */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImageEXT GLEW_GET_FUN(__glewClearTexImageEXT) +#define glClearTexSubImageEXT GLEW_GET_FUN(__glewClearTexSubImageEXT) + +#define GLEW_EXT_clear_texture GLEW_GET_VAR(__GLEW_EXT_clear_texture) + +#endif /* GL_EXT_clear_texture */ + +/* -------------------------- GL_EXT_clip_control -------------------------- */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 + +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); + +#define glClipControlEXT GLEW_GET_FUN(__glewClipControlEXT) + +#define GLEW_EXT_clip_control GLEW_GET_VAR(__GLEW_EXT_clip_control) + +#endif /* GL_EXT_clip_control */ + +/* ----------------------- GL_EXT_clip_cull_distance ----------------------- */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 + +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA + +#define GLEW_EXT_clip_cull_distance GLEW_GET_VAR(__GLEW_EXT_clip_cull_distance) + +#endif /* GL_EXT_clip_cull_distance */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ----------------------- GL_EXT_color_buffer_float ----------------------- */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 + +#define GLEW_EXT_color_buffer_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_float) + +#endif /* GL_EXT_color_buffer_float */ + +/* --------------------- GL_EXT_color_buffer_half_float -------------------- */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 + +#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float) + +#endif /* GL_EXT_color_buffer_half_float */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* ---------------- GL_EXT_compressed_ETC1_RGB8_sub_texture ---------------- */ + +#ifndef GL_EXT_compressed_ETC1_RGB8_sub_texture +#define GL_EXT_compressed_ETC1_RGB8_sub_texture 1 + +#define GLEW_EXT_compressed_ETC1_RGB8_sub_texture GLEW_GET_VAR(__GLEW_EXT_compressed_ETC1_RGB8_sub_texture) + +#endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */ + +/* ----------------------- GL_EXT_conservative_depth ----------------------- */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 + +#define GLEW_EXT_conservative_depth GLEW_GET_VAR(__GLEW_EXT_conservative_depth) + +#endif /* GL_EXT_conservative_depth */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* --------------------------- GL_EXT_copy_image --------------------------- */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubDataEXT GLEW_GET_FUN(__glewCopyImageSubDataEXT) + +#define GLEW_EXT_copy_image GLEW_GET_VAR(__GLEW_EXT_copy_image) + +#endif /* GL_EXT_copy_image */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* --------------------------- GL_EXT_debug_label -------------------------- */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 + +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 + +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); + +#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) +#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) + +#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) + +#endif /* GL_EXT_debug_label */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* --------------------------- GL_EXT_depth_clamp -------------------------- */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 + +#define GL_DEPTH_CLAMP_EXT 0x864F + +#define GLEW_EXT_depth_clamp GLEW_GET_VAR(__GLEW_EXT_depth_clamp) + +#endif /* GL_EXT_depth_clamp */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 + +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 + +typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); + +#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT) + +#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer) + +#endif /* GL_EXT_discard_framebuffer */ + +/* ---------------------- GL_EXT_disjoint_timer_query ---------------------- */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); + +#define glBeginQueryEXT GLEW_GET_FUN(__glewBeginQueryEXT) +#define glDeleteQueriesEXT GLEW_GET_FUN(__glewDeleteQueriesEXT) +#define glEndQueryEXT GLEW_GET_FUN(__glewEndQueryEXT) +#define glGenQueriesEXT GLEW_GET_FUN(__glewGenQueriesEXT) +#define glGetInteger64vEXT GLEW_GET_FUN(__glewGetInteger64vEXT) +#define glGetQueryObjectivEXT GLEW_GET_FUN(__glewGetQueryObjectivEXT) +#define glGetQueryObjectuivEXT GLEW_GET_FUN(__glewGetQueryObjectuivEXT) +#define glGetQueryivEXT GLEW_GET_FUN(__glewGetQueryivEXT) +#define glIsQueryEXT GLEW_GET_FUN(__glewIsQueryEXT) +#define glQueryCounterEXT GLEW_GET_FUN(__glewQueryCounterEXT) + +#define GLEW_EXT_disjoint_timer_query GLEW_GET_VAR(__GLEW_EXT_disjoint_timer_query) + +#endif /* GL_EXT_disjoint_timer_query */ + +/* -------------------------- GL_EXT_draw_buffers -------------------------- */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersEXT GLEW_GET_FUN(__glewDrawBuffersEXT) + +#define GLEW_EXT_draw_buffers GLEW_GET_VAR(__GLEW_EXT_draw_buffers) + +#endif /* GL_EXT_draw_buffers */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ---------------------- GL_EXT_draw_buffers_indexed ---------------------- */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); + +#define glBlendEquationSeparateiEXT GLEW_GET_FUN(__glewBlendEquationSeparateiEXT) +#define glBlendEquationiEXT GLEW_GET_FUN(__glewBlendEquationiEXT) +#define glBlendFuncSeparateiEXT GLEW_GET_FUN(__glewBlendFuncSeparateiEXT) +#define glBlendFunciEXT GLEW_GET_FUN(__glewBlendFunciEXT) +#define glColorMaskiEXT GLEW_GET_FUN(__glewColorMaskiEXT) +#define glDisableiEXT GLEW_GET_FUN(__glewDisableiEXT) +#define glEnableiEXT GLEW_GET_FUN(__glewEnableiEXT) +#define glIsEnablediEXT GLEW_GET_FUN(__glewIsEnablediEXT) + +#define GLEW_EXT_draw_buffers_indexed GLEW_GET_VAR(__GLEW_EXT_draw_buffers_indexed) + +#endif /* GL_EXT_draw_buffers_indexed */ + +/* -------------------- GL_EXT_draw_elements_base_vertex ------------------- */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex); + +#define glDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsBaseVertexEXT) +#define glDrawElementsInstancedBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexEXT) +#define glDrawRangeElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawRangeElementsBaseVertexEXT) +#define glMultiDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewMultiDrawElementsBaseVertexEXT) + +#define GLEW_EXT_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_EXT_draw_elements_base_vertex) + +#endif /* GL_EXT_draw_elements_base_vertex */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* --------------------- GL_EXT_draw_transform_feedback -------------------- */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); + +#define glDrawTransformFeedbackEXT GLEW_GET_FUN(__glewDrawTransformFeedbackEXT) +#define glDrawTransformFeedbackInstancedEXT GLEW_GET_FUN(__glewDrawTransformFeedbackInstancedEXT) + +#define GLEW_EXT_draw_transform_feedback GLEW_GET_VAR(__GLEW_EXT_draw_transform_feedback) + +#endif /* GL_EXT_draw_transform_feedback */ + +/* ------------------------- GL_EXT_external_buffer ------------------------ */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 + +typedef void* GLeglClientBufferEXT; + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); + +#define glBufferStorageExternalEXT GLEW_GET_FUN(__glewBufferStorageExternalEXT) +#define glNamedBufferStorageExternalEXT GLEW_GET_FUN(__glewNamedBufferStorageExternalEXT) + +#define GLEW_EXT_external_buffer GLEW_GET_VAR(__GLEW_EXT_external_buffer) + +#endif /* GL_EXT_external_buffer */ + +/* --------------------------- GL_EXT_float_blend -------------------------- */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 + +#define GLEW_EXT_float_blend GLEW_GET_VAR(__GLEW_EXT_float_blend) + +#endif /* GL_EXT_float_blend */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* --------------------------- GL_EXT_frag_depth --------------------------- */ + +#ifndef GL_EXT_frag_depth +#define GL_EXT_frag_depth 1 + +#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth) + +#endif /* GL_EXT_frag_depth */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ---------------------- GL_EXT_fragment_shading_rate --------------------- */ + +#ifndef GL_EXT_fragment_shading_rate +#define GL_EXT_fragment_shading_rate 1 + +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_PRIMITIVE_RATE_WITH_MULTI_VIEWPORT_SUPPORTED_EXT 0x9780 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei* count, GLenum *shadingRates); +typedef void (GLAPIENTRY * PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1); +typedef void (GLAPIENTRY * PFNGLSHADINGRATEEXTPROC) (GLenum rate); + +#define glFramebufferShadingRateEXT GLEW_GET_FUN(__glewFramebufferShadingRateEXT) +#define glGetFragmentShadingRatesEXT GLEW_GET_FUN(__glewGetFragmentShadingRatesEXT) +#define glShadingRateCombinerOpsEXT GLEW_GET_FUN(__glewShadingRateCombinerOpsEXT) +#define glShadingRateEXT GLEW_GET_FUN(__glewShadingRateEXT) + +#define GLEW_EXT_fragment_shading_rate GLEW_GET_VAR(__GLEW_EXT_fragment_shading_rate) + +#endif /* GL_EXT_fragment_shading_rate */ + +/* ---------------- GL_EXT_fragment_shading_rate_attachment ---------------- */ + +#ifndef GL_EXT_fragment_shading_rate_attachment +#define GL_EXT_fragment_shading_rate_attachment 1 + +#define GLEW_EXT_fragment_shading_rate_attachment GLEW_GET_VAR(__GLEW_EXT_fragment_shading_rate_attachment) + +#endif /* GL_EXT_fragment_shading_rate_attachment */ + +/* ----------------- GL_EXT_fragment_shading_rate_primitive ---------------- */ + +#ifndef GL_EXT_fragment_shading_rate_primitive +#define GL_EXT_fragment_shading_rate_primitive 1 + +#define GLEW_EXT_fragment_shading_rate_primitive GLEW_GET_VAR(__GLEW_EXT_fragment_shading_rate_primitive) + +#endif /* GL_EXT_fragment_shading_rate_primitive */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_blit_layers -------------------- */ + +#ifndef GL_EXT_framebuffer_blit_layers +#define GL_EXT_framebuffer_blit_layers 1 + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERLAYEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERLAYERSEXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferLayerEXT GLEW_GET_FUN(__glewBlitFramebufferLayerEXT) +#define glBlitFramebufferLayersEXT GLEW_GET_FUN(__glewBlitFramebufferLayersEXT) + +#define GLEW_EXT_framebuffer_blit_layers GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit_layers) + +#endif /* GL_EXT_framebuffer_blit_layers */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ----------------------- GL_EXT_geometry_point_size ---------------------- */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 + +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 + +#define GLEW_EXT_geometry_point_size GLEW_GET_VAR(__GLEW_EXT_geometry_point_size) + +#endif /* GL_EXT_geometry_point_size */ + +/* ------------------------- GL_EXT_geometry_shader ------------------------ */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 + +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 + +#define GLEW_EXT_geometry_shader GLEW_GET_VAR(__GLEW_EXT_geometry_shader) + +#endif /* GL_EXT_geometry_shader */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* --------------------------- GL_EXT_gpu_shader5 -------------------------- */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 + +#define GLEW_EXT_gpu_shader5 GLEW_GET_VAR(__GLEW_EXT_gpu_shader5) + +#endif /* GL_EXT_gpu_shader5 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* ------------------------ GL_EXT_instanced_arrays ------------------------ */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexAttribDivisorEXT) + +#define GLEW_EXT_instanced_arrays GLEW_GET_VAR(__GLEW_EXT_instanced_arrays) + +#endif /* GL_EXT_instanced_arrays */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------ GL_EXT_map_buffer_range ------------------------ */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 + +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT) +#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT) + +#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range) + +#endif /* GL_EXT_map_buffer_range */ + +/* -------------------------- GL_EXT_memory_object ------------------------- */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 + +#define GL_UUID_SIZE_EXT 16 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint* memoryObjects); +typedef void (GLAPIENTRY * PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint* memoryObjects); +typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte* data); +typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte* data); +typedef GLboolean (GLAPIENTRY * PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GLAPIENTRY * PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); + +#define glBufferStorageMemEXT GLEW_GET_FUN(__glewBufferStorageMemEXT) +#define glCreateMemoryObjectsEXT GLEW_GET_FUN(__glewCreateMemoryObjectsEXT) +#define glDeleteMemoryObjectsEXT GLEW_GET_FUN(__glewDeleteMemoryObjectsEXT) +#define glGetMemoryObjectParameterivEXT GLEW_GET_FUN(__glewGetMemoryObjectParameterivEXT) +#define glGetUnsignedBytei_vEXT GLEW_GET_FUN(__glewGetUnsignedBytei_vEXT) +#define glGetUnsignedBytevEXT GLEW_GET_FUN(__glewGetUnsignedBytevEXT) +#define glIsMemoryObjectEXT GLEW_GET_FUN(__glewIsMemoryObjectEXT) +#define glMemoryObjectParameterivEXT GLEW_GET_FUN(__glewMemoryObjectParameterivEXT) +#define glNamedBufferStorageMemEXT GLEW_GET_FUN(__glewNamedBufferStorageMemEXT) +#define glTexStorageMem1DEXT GLEW_GET_FUN(__glewTexStorageMem1DEXT) +#define glTexStorageMem2DEXT GLEW_GET_FUN(__glewTexStorageMem2DEXT) +#define glTexStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem2DMultisampleEXT) +#define glTexStorageMem3DEXT GLEW_GET_FUN(__glewTexStorageMem3DEXT) +#define glTexStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem3DMultisampleEXT) +#define glTextureStorageMem1DEXT GLEW_GET_FUN(__glewTextureStorageMem1DEXT) +#define glTextureStorageMem2DEXT GLEW_GET_FUN(__glewTextureStorageMem2DEXT) +#define glTextureStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem2DMultisampleEXT) +#define glTextureStorageMem3DEXT GLEW_GET_FUN(__glewTextureStorageMem3DEXT) +#define glTextureStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem3DMultisampleEXT) + +#define GLEW_EXT_memory_object GLEW_GET_VAR(__GLEW_EXT_memory_object) + +#endif /* GL_EXT_memory_object */ + +/* ------------------------ GL_EXT_memory_object_fd ------------------------ */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 + +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 + +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); + +#define glImportMemoryFdEXT GLEW_GET_FUN(__glewImportMemoryFdEXT) + +#define GLEW_EXT_memory_object_fd GLEW_GET_VAR(__GLEW_EXT_memory_object_fd) + +#endif /* GL_EXT_memory_object_fd */ + +/* ----------------------- GL_EXT_memory_object_win32 ---------------------- */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 + +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A + +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); + +#define glImportMemoryWin32HandleEXT GLEW_GET_FUN(__glewImportMemoryWin32HandleEXT) +#define glImportMemoryWin32NameEXT GLEW_GET_FUN(__glewImportMemoryWin32NameEXT) + +#define GLEW_EXT_memory_object_win32 GLEW_GET_VAR(__GLEW_EXT_memory_object_win32) + +#endif /* GL_EXT_memory_object_win32 */ + +/* --------------------------- GL_EXT_mesh_shader -------------------------- */ + +#ifndef GL_EXT_mesh_shader +#define GL_EXT_mesh_shader 1 + +#define GL_MESH_SHADER_BIT_EXT 0x00000040 +#define GL_TASK_SHADER_BIT_EXT 0x00000080 +#define GL_MAX_MESH_UNIFORM_BLOCKS_EXT 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_EXT 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_EXT 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_EXT 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_EXT 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_EXT 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_EXT 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_EXT 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_EXT 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_EXT 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_EXT 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_EXT 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_EXT 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_EXT 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_EXT 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_EXT 0x8E6F +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_EXT 0x92DF +#define GL_MAX_MESH_OUTPUT_VERTICES_EXT 0x9538 +#define GL_MESH_WORK_GROUP_SIZE_EXT 0x953E +#define GL_TASK_WORK_GROUP_SIZE_EXT 0x953F +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_EXT 0x9543 +#define GL_MAX_MESH_MULTIVIEW_VIEW_COUNT_EXT 0x9557 +#define GL_MESH_SHADER_EXT 0x9559 +#define GL_TASK_SHADER_EXT 0x955A +#define GL_MESH_VERTICES_OUT_EXT 0x9579 +#define GL_MESH_PRIMITIVES_OUT_EXT 0x957A +#define GL_MESH_OUTPUT_TYPE_EXT 0x957B +#define GL_MESH_SUBROUTINE_EXT 0x957C +#define GL_TASK_SUBROUTINE_EXT 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_EXT 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_EXT 0x957F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_EXT 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_EXT 0x959D +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_EXT 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_EXT 0x959F +#define GL_REFERENCED_BY_MESH_SHADER_EXT 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_EXT 0x95A1 +#define GL_MAX_TASK_WORK_GROUP_TOTAL_COUNT_EXT 0x9740 +#define GL_MAX_MESH_WORK_GROUP_TOTAL_COUNT_EXT 0x9741 +#define GL_MAX_TASK_PAYLOAD_SIZE_EXT 0x9742 +#define GL_MAX_TASK_SHARED_MEMORY_SIZE_EXT 0x9743 +#define GL_MAX_MESH_SHARED_MEMORY_SIZE_EXT 0x9744 +#define GL_MAX_TASK_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9745 +#define GL_MAX_MESH_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9746 +#define GL_MAX_MESH_OUTPUT_MEMORY_SIZE_EXT 0x9747 +#define GL_MAX_MESH_PAYLOAD_AND_OUTPUT_MEMORY_SIZE_EXT 0x9748 +#define GL_MAX_MESH_OUTPUT_COMPONENTS_EXT 0x9749 +#define GL_MAX_MESH_OUTPUT_LAYERS_EXT 0x974A +#define GL_MAX_PREFERRED_TASK_WORK_GROUP_INVOCATIONS_EXT 0x974B +#define GL_MAX_PREFERRED_MESH_WORK_GROUP_INVOCATIONS_EXT 0x974C +#define GL_MESH_PREFERS_LOCAL_INVOCATION_VERTEX_OUTPUT_EXT 0x974D +#define GL_MESH_PREFERS_LOCAL_INVOCATION_PRIMITIVE_OUTPUT_EXT 0x974E +#define GL_MESH_PREFERS_COMPACT_VERTEX_OUTPUT_EXT 0x974F +#define GL_MESH_PREFERS_COMPACT_PRIMITIVE_OUTPUT_EXT 0x9750 +#define GL_MAX_TASK_WORK_GROUP_COUNT_EXT 0x9751 +#define GL_MAX_MESH_WORK_GROUP_COUNT_EXT 0x9752 +#define GL_TASK_SHADER_INVOCATIONS_EXT 0x9753 +#define GL_MESH_SHADER_INVOCATIONS_EXT 0x9754 +#define GL_MESH_PRIMITIVES_GENERATED_EXT 0x9755 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_EXT 0x9756 +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_EXT 0x9757 +#define GL_MAX_MESH_WORK_GROUP_SIZE_EXT 0x9758 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_EXT 0x9759 +#define GL_MAX_TASK_WORK_GROUP_SIZE_EXT 0x975A + +typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSEXTPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSINDIRECTEXTPROC) (GLintptr indirect); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); + +#define glDrawMeshTasksEXT GLEW_GET_FUN(__glewDrawMeshTasksEXT) +#define glDrawMeshTasksIndirectEXT GLEW_GET_FUN(__glewDrawMeshTasksIndirectEXT) +#define glMultiDrawMeshTasksIndirectCountEXT GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectCountEXT) +#define glMultiDrawMeshTasksIndirectEXT GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectEXT) + +#define GLEW_EXT_mesh_shader GLEW_GET_VAR(__GLEW_EXT_mesh_shader) + +#endif /* GL_EXT_mesh_shader */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* ----------------------- GL_EXT_multi_draw_indirect ---------------------- */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectEXT GLEW_GET_FUN(__glewMultiDrawArraysIndirectEXT) +#define glMultiDrawElementsIndirectEXT GLEW_GET_FUN(__glewMultiDrawElementsIndirectEXT) + +#define GLEW_EXT_multi_draw_indirect GLEW_GET_VAR(__GLEW_EXT_multi_draw_indirect) + +#endif /* GL_EXT_multi_draw_indirect */ + +/* ------------------------ GL_EXT_multiple_textures ----------------------- */ + +#ifndef GL_EXT_multiple_textures +#define GL_EXT_multiple_textures 1 + +#define GLEW_EXT_multiple_textures GLEW_GET_VAR(__GLEW_EXT_multiple_textures) + +#endif /* GL_EXT_multiple_textures */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* -------------------- GL_EXT_multisample_compatibility ------------------- */ + +#ifndef GL_EXT_multisample_compatibility +#define GL_EXT_multisample_compatibility 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F + +#define GLEW_EXT_multisample_compatibility GLEW_GET_VAR(__GLEW_EXT_multisample_compatibility) + +#endif /* GL_EXT_multisample_compatibility */ + +/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); + +#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT) + +#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture) + +#endif /* GL_EXT_multisampled_render_to_texture */ + +/* ----------------- GL_EXT_multisampled_render_to_texture2 ---------------- */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 + +#define GLEW_EXT_multisampled_render_to_texture2 GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture2) + +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 + +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data); +typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); + +#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT) +#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT) +#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT) + +#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers) + +#endif /* GL_EXT_multiview_draw_buffers */ + +/* ------------- GL_EXT_multiview_tessellation_geometry_shader ------------- */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 + +#define GLEW_EXT_multiview_tessellation_geometry_shader GLEW_GET_VAR(__GLEW_EXT_multiview_tessellation_geometry_shader) + +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +/* ------------------ GL_EXT_multiview_texture_multisample ----------------- */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 + +#define GLEW_EXT_multiview_texture_multisample GLEW_GET_VAR(__GLEW_EXT_multiview_texture_multisample) + +#endif /* GL_EXT_multiview_texture_multisample */ + +/* ---------------------- GL_EXT_multiview_timer_query --------------------- */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 + +#define GLEW_EXT_multiview_timer_query GLEW_GET_VAR(__GLEW_EXT_multiview_timer_query) + +#endif /* GL_EXT_multiview_timer_query */ + +/* --------------------- GL_EXT_occlusion_query_boolean -------------------- */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 + +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A + +#define GLEW_EXT_occlusion_query_boolean GLEW_GET_VAR(__GLEW_EXT_occlusion_query_boolean) + +#endif /* GL_EXT_occlusion_query_boolean */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) + +#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) + +#endif /* GL_EXT_polygon_offset_clamp */ + +/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 + +#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) + +#endif /* GL_EXT_post_depth_coverage */ + +/* --------------------- GL_EXT_primitive_bounding_box --------------------- */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 + +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE + +typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +#define glPrimitiveBoundingBoxEXT GLEW_GET_FUN(__glewPrimitiveBoundingBoxEXT) + +#define GLEW_EXT_primitive_bounding_box GLEW_GET_VAR(__GLEW_EXT_primitive_bounding_box) + +#endif /* GL_EXT_primitive_bounding_box */ + +/* ----------------------- GL_EXT_protected_textures ----------------------- */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 + +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA + +#define GLEW_EXT_protected_textures GLEW_GET_VAR(__GLEW_EXT_protected_textures) + +#endif /* GL_EXT_protected_textures */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* --------------------------- GL_EXT_pvrtc_sRGB --------------------------- */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 + +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 + +#define GLEW_EXT_pvrtc_sRGB GLEW_GET_VAR(__GLEW_EXT_pvrtc_sRGB) + +#endif /* GL_EXT_pvrtc_sRGB */ + +/* ----------------------- GL_EXT_raster_multisample ----------------------- */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); + +#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) +#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) +#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) +#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) + +#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) + +#endif /* GL_EXT_raster_multisample */ + +/* ------------------------ GL_EXT_read_format_bgra ------------------------ */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 + +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 + +#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra) + +#endif /* GL_EXT_read_format_bgra */ + +/* -------------------------- GL_EXT_render_snorm -------------------------- */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 + +#define GL_BYTE 0x1400 +#define GL_SHORT 0x1402 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B + +#define GLEW_EXT_render_snorm GLEW_GET_VAR(__GLEW_EXT_render_snorm) + +#endif /* GL_EXT_render_snorm */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* --------------------------- GL_EXT_robustness --------------------------- */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 + +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetGraphicsResetStatusEXT GLEW_GET_FUN(__glewGetGraphicsResetStatusEXT) +#define glGetnUniformfvEXT GLEW_GET_FUN(__glewGetnUniformfvEXT) +#define glGetnUniformivEXT GLEW_GET_FUN(__glewGetnUniformivEXT) +#define glReadnPixelsEXT GLEW_GET_FUN(__glewReadnPixelsEXT) + +#define GLEW_EXT_robustness GLEW_GET_VAR(__GLEW_EXT_robustness) + +#endif /* GL_EXT_robustness */ + +/* ------------------------------ GL_EXT_sRGB ------------------------------ */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 + +#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB) + +#endif /* GL_EXT_sRGB */ + +/* ----------------------- GL_EXT_sRGB_write_control ----------------------- */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 + +#define GLEW_EXT_sRGB_write_control GLEW_GET_VAR(__GLEW_EXT_sRGB_write_control) + +#endif /* GL_EXT_sRGB_write_control */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* ---------------------------- GL_EXT_semaphore --------------------------- */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 + +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 + +typedef void (GLAPIENTRY * PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64* params); +typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); + +#define glDeleteSemaphoresEXT GLEW_GET_FUN(__glewDeleteSemaphoresEXT) +#define glGenSemaphoresEXT GLEW_GET_FUN(__glewGenSemaphoresEXT) +#define glGetSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewGetSemaphoreParameterui64vEXT) +#define glIsSemaphoreEXT GLEW_GET_FUN(__glewIsSemaphoreEXT) +#define glSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewSemaphoreParameterui64vEXT) +#define glSignalSemaphoreEXT GLEW_GET_FUN(__glewSignalSemaphoreEXT) +#define glWaitSemaphoreEXT GLEW_GET_FUN(__glewWaitSemaphoreEXT) + +#define GLEW_EXT_semaphore GLEW_GET_VAR(__GLEW_EXT_semaphore) + +#endif /* GL_EXT_semaphore */ + +/* -------------------------- GL_EXT_semaphore_fd -------------------------- */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 + +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); + +#define glImportSemaphoreFdEXT GLEW_GET_FUN(__glewImportSemaphoreFdEXT) + +#define GLEW_EXT_semaphore_fd GLEW_GET_VAR(__GLEW_EXT_semaphore_fd) + +#endif /* GL_EXT_semaphore_fd */ + +/* ------------------------- GL_EXT_semaphore_win32 ------------------------ */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 + +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); + +#define glImportSemaphoreWin32HandleEXT GLEW_GET_FUN(__glewImportSemaphoreWin32HandleEXT) +#define glImportSemaphoreWin32NameEXT GLEW_GET_FUN(__glewImportSemaphoreWin32NameEXT) + +#define GLEW_EXT_semaphore_win32 GLEW_GET_VAR(__GLEW_EXT_semaphore_win32) + +#endif /* GL_EXT_semaphore_win32 */ + +/* --------------------- GL_EXT_separate_depth_stencil --------------------- */ + +#ifndef GL_EXT_separate_depth_stencil +#define GL_EXT_separate_depth_stencil 1 + +#define GLEW_EXT_separate_depth_stencil GLEW_GET_VAR(__GLEW_EXT_separate_depth_stencil) + +#endif /* GL_EXT_separate_depth_stencil */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* -------------------------- GL_EXT_shader_clock -------------------------- */ + +#ifndef GL_EXT_shader_clock +#define GL_EXT_shader_clock 1 + +#define GLEW_EXT_shader_clock GLEW_GET_VAR(__GLEW_EXT_shader_clock) + +#endif /* GL_EXT_shader_clock */ + +/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 + +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); + +#define glFramebufferFetchBarrierEXT GLEW_GET_FUN(__glewFramebufferFetchBarrierEXT) + +#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch) + +#endif /* GL_EXT_shader_framebuffer_fetch */ + +/* -------------- GL_EXT_shader_framebuffer_fetch_non_coherent ------------- */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 + +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 + +#define GLEW_EXT_shader_framebuffer_fetch_non_coherent GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch_non_coherent) + +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +/* ------------------------ GL_EXT_shader_group_vote ----------------------- */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 + +#define GLEW_EXT_shader_group_vote GLEW_GET_VAR(__GLEW_EXT_shader_group_vote) + +#endif /* GL_EXT_shader_group_vote */ + +/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 + +#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) + +#endif /* GL_EXT_shader_image_load_formatted */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* ------------------- GL_EXT_shader_implicit_conversions ------------------ */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 + +#define GLEW_EXT_shader_implicit_conversions GLEW_GET_VAR(__GLEW_EXT_shader_implicit_conversions) + +#endif /* GL_EXT_shader_implicit_conversions */ + +/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 + +#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) + +#endif /* GL_EXT_shader_integer_mix */ + +/* ------------------------ GL_EXT_shader_io_blocks ------------------------ */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 + +#define GLEW_EXT_shader_io_blocks GLEW_GET_VAR(__GLEW_EXT_shader_io_blocks) + +#endif /* GL_EXT_shader_io_blocks */ + +/* ------------- GL_EXT_shader_non_constant_global_initializers ------------ */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 + +#define GLEW_EXT_shader_non_constant_global_initializers GLEW_GET_VAR(__GLEW_EXT_shader_non_constant_global_initializers) + +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +/* ------------------- GL_EXT_shader_pixel_local_storage ------------------- */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 + +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 + +#define GLEW_EXT_shader_pixel_local_storage GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage) + +#endif /* GL_EXT_shader_pixel_local_storage */ + +/* ------------------- GL_EXT_shader_pixel_local_storage2 ------------------ */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 + +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 + +typedef void (GLAPIENTRY * PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint* values); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); + +#define glClearPixelLocalStorageuiEXT GLEW_GET_FUN(__glewClearPixelLocalStorageuiEXT) +#define glFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewFramebufferPixelLocalStorageSizeEXT) +#define glGetFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewGetFramebufferPixelLocalStorageSizeEXT) + +#define GLEW_EXT_shader_pixel_local_storage2 GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage2) + +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +/* ---------------------- GL_EXT_shader_realtime_clock --------------------- */ + +#ifndef GL_EXT_shader_realtime_clock +#define GL_EXT_shader_realtime_clock 1 + +#define GLEW_EXT_shader_realtime_clock GLEW_GET_VAR(__GLEW_EXT_shader_realtime_clock) + +#endif /* GL_EXT_shader_realtime_clock */ + +/* -------------------- GL_EXT_shader_samples_identical -------------------- */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 + +#define GLEW_EXT_shader_samples_identical GLEW_GET_VAR(__GLEW_EXT_shader_samples_identical) + +#endif /* GL_EXT_shader_samples_identical */ + +/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 + +#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod) + +#endif /* GL_EXT_shader_texture_lod */ + +/* --------------------- GL_EXT_shader_texture_samples --------------------- */ + +#ifndef GL_EXT_shader_texture_samples +#define GL_EXT_shader_texture_samples 1 + +#define GLEW_EXT_shader_texture_samples GLEW_GET_VAR(__GLEW_EXT_shader_texture_samples) + +#endif /* GL_EXT_shader_texture_samples */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* ------------------------- GL_EXT_shadow_samplers ------------------------ */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 + +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 + +#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers) + +#endif /* GL_EXT_shadow_samplers */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------- GL_EXT_sparse_texture ------------------------- */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 + +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentEXT GLEW_GET_FUN(__glewTexPageCommitmentEXT) + +#define GLEW_EXT_sparse_texture GLEW_GET_VAR(__GLEW_EXT_sparse_texture) + +#endif /* GL_EXT_sparse_texture */ + +/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 + +#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) + +#endif /* GL_EXT_sparse_texture2 */ + +/* ----------------------- GL_EXT_static_vertex_array ---------------------- */ + +#ifndef GL_EXT_static_vertex_array +#define GL_EXT_static_vertex_array 1 + +#define GLEW_EXT_static_vertex_array GLEW_GET_VAR(__GLEW_EXT_static_vertex_array) + +#endif /* GL_EXT_static_vertex_array */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* --------------------- GL_EXT_tessellation_point_size -------------------- */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 + +#define GL_QUADS_EXT 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_PATCHES_EXT 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); + +#define glPatchParameteriEXT GLEW_GET_FUN(__glewPatchParameteriEXT) + +#define GLEW_EXT_tessellation_point_size GLEW_GET_VAR(__GLEW_EXT_tessellation_point_size) + +#endif /* GL_EXT_tessellation_point_size */ + +/* ----------------------- GL_EXT_tessellation_shader ---------------------- */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 + +#define GL_QUADS_EXT 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_PATCHES_EXT 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 + +#define GLEW_EXT_tessellation_shader GLEW_GET_VAR(__GLEW_EXT_tessellation_shader) + +#endif /* GL_EXT_tessellation_shader */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_border_clamp ---------------------- */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 + +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D + +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint* params); + +#define glGetSamplerParameterIivEXT GLEW_GET_FUN(__glewGetSamplerParameterIivEXT) +#define glGetSamplerParameterIuivEXT GLEW_GET_FUN(__glewGetSamplerParameterIuivEXT) +#define glSamplerParameterIivEXT GLEW_GET_FUN(__glewSamplerParameterIivEXT) +#define glSamplerParameterIuivEXT GLEW_GET_FUN(__glewSamplerParameterIuivEXT) + +#define GLEW_EXT_texture_border_clamp GLEW_GET_VAR(__GLEW_EXT_texture_border_clamp) + +#endif /* GL_EXT_texture_border_clamp */ + +/* ------------------------- GL_EXT_texture_buffer ------------------------- */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 + +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F + +#define GLEW_EXT_texture_buffer GLEW_GET_VAR(__GLEW_EXT_texture_buffer) + +#endif /* GL_EXT_texture_buffer */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------- GL_EXT_texture_compression_astc_decode_mode -------------- */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 + +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 + +#define GLEW_EXT_texture_compression_astc_decode_mode GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode) + +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +/* ----------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5 ---------- */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 +#define GL_EXT_texture_compression_astc_decode_mode_rgb9e5 1 + +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 + +#define GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5) + +#endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */ + +/* -------------------- GL_EXT_texture_compression_bptc -------------------- */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F + +#define GLEW_EXT_texture_compression_bptc GLEW_GET_VAR(__GLEW_EXT_texture_compression_bptc) + +#endif /* GL_EXT_texture_compression_bptc */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------ GL_EXT_texture_compression_s3tc_srgb ----------------- */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 + +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_compression_s3tc_srgb GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc_srgb) + +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* --------------------- GL_EXT_texture_cube_map_array --------------------- */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A + +#define GLEW_EXT_texture_cube_map_array GLEW_GET_VAR(__GLEW_EXT_texture_cube_map_array) + +#endif /* GL_EXT_texture_cube_map_array */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 + +#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) + +#endif /* GL_EXT_texture_filter_minmax */ + +/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 + +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 + +#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888) + +#endif /* GL_EXT_texture_format_BGRA8888 */ + +/* ------------------ GL_EXT_texture_format_sRGB_override ------------------ */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 + +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF + +#define GLEW_EXT_texture_format_sRGB_override GLEW_GET_VAR(__GLEW_EXT_texture_format_sRGB_override) + +#endif /* GL_EXT_texture_format_sRGB_override */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------ GL_EXT_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 + +#define GLEW_EXT_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp_to_edge) + +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +/* ------------------------- GL_EXT_texture_norm16 ------------------------- */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 + +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA16_EXT 0x805B +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGB16_SNORM_EXT 0x8F9A +#define GL_RGBA16_SNORM_EXT 0x8F9B + +#define GLEW_EXT_texture_norm16 GLEW_GET_VAR(__GLEW_EXT_texture_norm16) + +#endif /* GL_EXT_texture_norm16 */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_query_lod ----------------------- */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 + +#define GLEW_EXT_texture_query_lod GLEW_GET_VAR(__GLEW_EXT_texture_query_lod) + +#endif /* GL_EXT_texture_query_lod */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* --------------------------- GL_EXT_texture_rg --------------------------- */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 + +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B + +#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg) + +#endif /* GL_EXT_texture_rg */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ------------------------- GL_EXT_texture_sRGB_R8 ------------------------ */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 + +#define GL_SR8_EXT 0x8FBD + +#define GLEW_EXT_texture_sRGB_R8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_R8) + +#endif /* GL_EXT_texture_sRGB_R8 */ + +/* ------------------------ GL_EXT_texture_sRGB_RG8 ------------------------ */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 + +#define GL_SRG8_EXT 0x8FBE + +#define GLEW_EXT_texture_sRGB_RG8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_RG8) + +#endif /* GL_EXT_texture_sRGB_RG8 */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* ----------------------- GL_EXT_texture_shadow_lod ----------------------- */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 + +#define GLEW_EXT_texture_shadow_lod GLEW_GET_VAR(__GLEW_EXT_texture_shadow_lod) + +#endif /* GL_EXT_texture_shadow_lod */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_storage ------------------------ */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 + +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R16F_EXT 0x822D +#define GL_R32F_EXT 0x822E +#define GL_RG16F_EXT 0x822F +#define GL_RG32F_EXT 0x8230 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB_RAW_422_APPLE 0x8A51 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_BGRA8_EXT 0x93A1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT) +#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT) +#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage) + +#endif /* GL_EXT_texture_storage */ + +/* ------------------- GL_EXT_texture_storage_compression ------------------ */ + +#ifndef GL_EXT_texture_storage_compression +#define GL_EXT_texture_storage_compression 1 + +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); + +#define glTexStorageAttribs2DEXT GLEW_GET_FUN(__glewTexStorageAttribs2DEXT) +#define glTexStorageAttribs3DEXT GLEW_GET_FUN(__glewTexStorageAttribs3DEXT) + +#define GLEW_EXT_texture_storage_compression GLEW_GET_VAR(__GLEW_EXT_texture_storage_compression) + +#endif /* GL_EXT_texture_storage_compression */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 + +#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV) + +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +/* -------------------------- GL_EXT_texture_view -------------------------- */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureViewEXT GLEW_GET_FUN(__glewTextureViewEXT) + +#define GLEW_EXT_texture_view GLEW_GET_VAR(__GLEW_EXT_texture_view) + +#endif /* GL_EXT_texture_view */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* ------------------------- GL_EXT_unpack_subimage ------------------------ */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 + +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 + +#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage) + +#endif /* GL_EXT_unpack_subimage */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_array_setXXX ---------------------- */ + +#ifndef GL_EXT_vertex_array_setXXX +#define GL_EXT_vertex_array_setXXX 1 + +typedef void (GLAPIENTRY * PFNGLBINDARRAYSETEXTPROC) (const void *arrayset); +typedef const void * (GLAPIENTRY * PFNGLCREATEARRAYSETEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEARRAYSETSEXTPROC) (GLsizei n, const void *arrayset[]); + +#define glBindArraySetEXT GLEW_GET_FUN(__glewBindArraySetEXT) +#define glCreateArraySetExt GLEW_GET_FUN(__glewCreateArraySetExt) +#define glDeleteArraySetsEXT GLEW_GET_FUN(__glewDeleteArraySetsEXT) + +#define GLEW_EXT_vertex_array_setXXX GLEW_GET_VAR(__GLEW_EXT_vertex_array_setXXX) + +#endif /* GL_EXT_vertex_array_setXXX */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------ GL_EXT_win32_keyed_mutex ----------------------- */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 + +typedef GLboolean (GLAPIENTRY * PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GLAPIENTRY * PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); + +#define glAcquireKeyedMutexWin32EXT GLEW_GET_FUN(__glewAcquireKeyedMutexWin32EXT) +#define glReleaseKeyedMutexWin32EXT GLEW_GET_FUN(__glewReleaseKeyedMutexWin32EXT) + +#define GLEW_EXT_win32_keyed_mutex GLEW_GET_VAR(__GLEW_EXT_win32_keyed_mutex) + +#endif /* GL_EXT_win32_keyed_mutex */ + +/* ------------------------ GL_EXT_window_rectangles ----------------------- */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 + +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 + +typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]); + +#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT) + +#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles) + +#endif /* GL_EXT_window_rectangles */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ----------------------- GL_FJ_shader_binary_GCCSO ----------------------- */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 + +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 + +#define GLEW_FJ_shader_binary_GCCSO GLEW_GET_VAR(__GLEW_FJ_shader_binary_GCCSO) + +#endif /* GL_FJ_shader_binary_GCCSO */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* ------------------------ GL_HUAWEI_program_binary ----------------------- */ + +#ifndef GL_HUAWEI_program_binary +#define GL_HUAWEI_program_binary 1 + +#define GL_HUAWEI_PROGRAM_BINARY 0x9771 + +#define GLEW_HUAWEI_program_binary GLEW_GET_VAR(__GLEW_HUAWEI_program_binary) + +#endif /* GL_HUAWEI_program_binary */ + +/* ------------------------ GL_HUAWEI_shader_binary ------------------------ */ + +#ifndef GL_HUAWEI_shader_binary +#define GL_HUAWEI_shader_binary 1 + +#define GL_HUAWEI_SHADER_BINARY 0x9770 + +#define GLEW_HUAWEI_shader_binary GLEW_GET_VAR(__GLEW_HUAWEI_shader_binary) + +#endif /* GL_HUAWEI_shader_binary */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* ------------------------ GL_IMG_bindless_texture ------------------------ */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetTextureHandleIMG GLEW_GET_FUN(__glewGetTextureHandleIMG) +#define glGetTextureSamplerHandleIMG GLEW_GET_FUN(__glewGetTextureSamplerHandleIMG) +#define glProgramUniformHandleui64IMG GLEW_GET_FUN(__glewProgramUniformHandleui64IMG) +#define glProgramUniformHandleui64vIMG GLEW_GET_FUN(__glewProgramUniformHandleui64vIMG) +#define glUniformHandleui64IMG GLEW_GET_FUN(__glewUniformHandleui64IMG) +#define glUniformHandleui64vIMG GLEW_GET_FUN(__glewUniformHandleui64vIMG) + +#define GLEW_IMG_bindless_texture GLEW_GET_VAR(__GLEW_IMG_bindless_texture) + +#endif /* GL_IMG_bindless_texture */ + +/* --------------------- GL_IMG_framebuffer_downsample --------------------- */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 + +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); + +#define glFramebufferTexture2DDownsampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DDownsampleIMG) +#define glFramebufferTextureLayerDownsampleIMG GLEW_GET_FUN(__glewFramebufferTextureLayerDownsampleIMG) + +#define GLEW_IMG_framebuffer_downsample GLEW_GET_VAR(__GLEW_IMG_framebuffer_downsample) + +#endif /* GL_IMG_framebuffer_downsample */ + +/* ----------------- GL_IMG_multisampled_render_to_texture ----------------- */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 + +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glFramebufferTexture2DMultisampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleIMG) +#define glRenderbufferStorageMultisampleIMG GLEW_GET_FUN(__glewRenderbufferStorageMultisampleIMG) + +#define GLEW_IMG_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_IMG_multisampled_render_to_texture) + +#endif /* GL_IMG_multisampled_render_to_texture */ + +/* ------------------------- GL_IMG_program_binary ------------------------- */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 + +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 + +#define GLEW_IMG_program_binary GLEW_GET_VAR(__GLEW_IMG_program_binary) + +#endif /* GL_IMG_program_binary */ + +/* ------------------- GL_IMG_pvric_end_to_end_signature ------------------- */ + +#ifndef GL_IMG_pvric_end_to_end_signature +#define GL_IMG_pvric_end_to_end_signature 1 + +#define GL_PVRIC_SIGNATURE_MISMATCH_IMG 0x8EA3 + +#define GLEW_IMG_pvric_end_to_end_signature GLEW_GET_VAR(__GLEW_IMG_pvric_end_to_end_signature) + +#endif /* GL_IMG_pvric_end_to_end_signature */ + +/* --------------------------- GL_IMG_read_format -------------------------- */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 + +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 + +#define GLEW_IMG_read_format GLEW_GET_VAR(__GLEW_IMG_read_format) + +#endif /* GL_IMG_read_format */ + +/* -------------------------- GL_IMG_shader_binary ------------------------- */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 + +#define GL_SGX_BINARY_IMG 0x8C0A + +#define GLEW_IMG_shader_binary GLEW_GET_VAR(__GLEW_IMG_shader_binary) + +#endif /* GL_IMG_shader_binary */ + +/* -------------------- GL_IMG_texture_compression_pvrtc ------------------- */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 + +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 + +#define GLEW_IMG_texture_compression_pvrtc GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc) + +#endif /* GL_IMG_texture_compression_pvrtc */ + +/* ------------------- GL_IMG_texture_compression_pvrtc2 ------------------- */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 + +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 + +#define GLEW_IMG_texture_compression_pvrtc2 GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc2) + +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +/* --------------- GL_IMG_texture_env_enhanced_fixed_function -------------- */ + +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_IMG_texture_env_enhanced_fixed_function 1 + +#define GL_DOT3_RGBA_IMG 0x86AF +#define GL_MODULATE_COLOR_IMG 0x8C04 +#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 +#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 +#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 +#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 +#define GL_ADD_BLEND_IMG 0x8C09 + +#define GLEW_IMG_texture_env_enhanced_fixed_function GLEW_GET_VAR(__GLEW_IMG_texture_env_enhanced_fixed_function) + +#endif /* GL_IMG_texture_env_enhanced_fixed_function */ + +/* ---------------------- GL_IMG_texture_filter_cubic ---------------------- */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 + +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B + +#define GLEW_IMG_texture_filter_cubic GLEW_GET_VAR(__GLEW_IMG_texture_filter_cubic) + +#endif /* GL_IMG_texture_filter_cubic */ + +/* --------------------- GL_IMG_tile_region_protection --------------------- */ + +#ifndef GL_IMG_tile_region_protection +#define GL_IMG_tile_region_protection 1 + +#define GL_TRP_IMG 0x8EA0 +#define GL_TRP_ERROR_CONTEXT_RESET_IMG 0x8EA1 +#define GL_TRP_UNSUPPORTED_CONTEXT_IMG 0x8EA2 + +#define GLEW_IMG_tile_region_protection GLEW_GET_VAR(__GLEW_IMG_tile_region_protection) + +#endif /* GL_IMG_tile_region_protection */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ----------------------- GL_INTEL_blackhole_render ----------------------- */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 + +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC + +#define GLEW_INTEL_blackhole_render GLEW_GET_VAR(__GLEW_INTEL_blackhole_render) + +#endif /* GL_INTEL_blackhole_render */ + +/* ------------------ GL_INTEL_conservative_rasterization ------------------ */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 + +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE + +#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization) + +#endif /* GL_INTEL_conservative_rasterization */ + +/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 + +#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) + +#endif /* GL_INTEL_fragment_shader_ordering */ + +/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 + +typedef void (GLAPIENTRY * PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); + +#define glApplyFramebufferAttachmentCMAAINTEL GLEW_GET_FUN(__glewApplyFramebufferAttachmentCMAAINTEL) + +#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) + +#endif /* GL_INTEL_framebuffer_CMAA */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ----------------------- GL_INTEL_performance_query ---------------------- */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 + +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); +typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); +typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); +typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); + +#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) +#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) +#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) +#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) +#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) +#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) +#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) +#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) +#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) +#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) + +#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) + +#endif /* GL_INTEL_performance_query */ + +/* ------------------- GL_INTEL_shader_integer_functions2 ------------------ */ + +#ifndef GL_INTEL_shader_integer_functions2 +#define GL_INTEL_shader_integer_functions2 1 + +#define GLEW_INTEL_shader_integer_functions2 GLEW_GET_VAR(__GLEW_INTEL_shader_integer_functions2) + +#endif /* GL_INTEL_shader_integer_functions2 */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 + +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); + +#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) + +#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) + +#endif /* GL_KHR_blend_equation_advanced */ + +/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 + +#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) + +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +/* ---------------------- GL_KHR_context_flush_control --------------------- */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 + +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC + +#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) + +#endif /* GL_KHR_context_flush_control */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ---------------------------- GL_KHR_no_error ---------------------------- */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 + +#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) + +#endif /* GL_KHR_no_error */ + +/* --------------------- GL_KHR_parallel_shader_compile -------------------- */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsKHR GLEW_GET_FUN(__glewMaxShaderCompilerThreadsKHR) + +#define GLEW_KHR_parallel_shader_compile GLEW_GET_VAR(__GLEW_KHR_parallel_shader_compile) + +#endif /* GL_KHR_parallel_shader_compile */ + +/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 + +#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) + +#endif /* GL_KHR_robust_buffer_access_behavior */ + +/* --------------------------- GL_KHR_robustness --------------------------- */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 + +#define GL_CONTEXT_LOST 0x0507 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 + +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) +#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) +#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) +#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) + +#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) + +#endif /* GL_KHR_robustness */ + +/* ------------------------- GL_KHR_shader_subgroup ------------------------ */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 + +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 + +#define GLEW_KHR_shader_subgroup GLEW_GET_VAR(__GLEW_KHR_shader_subgroup) + +#endif /* GL_KHR_shader_subgroup */ + +/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 + +#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) + +#endif /* GL_KHR_texture_compression_astc_hdr */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 + +#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d) + +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* ------------------------------ GL_MESA_bgra ----------------------------- */ + +#ifndef GL_MESA_bgra +#define GL_MESA_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_MESA_bgra GLEW_GET_VAR(__GLEW_MESA_bgra) + +#endif /* GL_MESA_bgra */ + +/* ----------------------- GL_MESA_framebuffer_flip_x ---------------------- */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 + +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC + +#define GLEW_MESA_framebuffer_flip_x GLEW_GET_VAR(__GLEW_MESA_framebuffer_flip_x) + +#endif /* GL_MESA_framebuffer_flip_x */ + +/* ----------------------- GL_MESA_framebuffer_flip_y ---------------------- */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 + +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint* params); + +#define glFramebufferParameteriMESA GLEW_GET_FUN(__glewFramebufferParameteriMESA) +#define glGetFramebufferParameterivMESA GLEW_GET_FUN(__glewGetFramebufferParameterivMESA) + +#define GLEW_MESA_framebuffer_flip_y GLEW_GET_VAR(__GLEW_MESA_framebuffer_flip_y) + +#endif /* GL_MESA_framebuffer_flip_y */ + +/* ---------------------- GL_MESA_framebuffer_swap_xy ---------------------- */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 + +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD + +#define GLEW_MESA_framebuffer_swap_xy GLEW_GET_VAR(__GLEW_MESA_framebuffer_swap_xy) + +#endif /* GL_MESA_framebuffer_swap_xy */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* --------------------- GL_MESA_program_binary_formats -------------------- */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 + +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F + +#define GLEW_MESA_program_binary_formats GLEW_GET_VAR(__GLEW_MESA_program_binary_formats) + +#endif /* GL_MESA_program_binary_formats */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* -------------------- GL_MESA_shader_integer_functions ------------------- */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 + +#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions) + +#endif /* GL_MESA_shader_integer_functions */ + +/* -------------------- GL_MESA_texture_const_bandwidth -------------------- */ + +#ifndef GL_MESA_texture_const_bandwidth +#define GL_MESA_texture_const_bandwidth 1 + +#define GL_CONST_BW_TILING_MESA 0x8BBE + +#define GLEW_MESA_texture_const_bandwidth GLEW_GET_VAR(__GLEW_MESA_texture_const_bandwidth) + +#endif /* GL_MESA_texture_const_bandwidth */ + +/* ----------------------- GL_MESA_tile_raster_order ----------------------- */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 + +#define GLEW_MESA_tile_raster_order GLEW_GET_VAR(__GLEW_MESA_tile_raster_order) + +#endif /* GL_MESA_tile_raster_order */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 + +#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers) + +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------------- GL_NVX_gpu_multicast2 ------------------------- */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 + +#define GL_UPLOAD_GPU_MASK_NVX 0x954A + +typedef GLsync (GLAPIENTRY * PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (GLAPIENTRY * PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef void (GLAPIENTRY * PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint* v); +typedef void (GLAPIENTRY * PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (GLAPIENTRY * PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); + +#define glAsyncCopyBufferSubDataNVX GLEW_GET_FUN(__glewAsyncCopyBufferSubDataNVX) +#define glAsyncCopyImageSubDataNVX GLEW_GET_FUN(__glewAsyncCopyImageSubDataNVX) +#define glMulticastScissorArrayvNVX GLEW_GET_FUN(__glewMulticastScissorArrayvNVX) +#define glMulticastViewportArrayvNVX GLEW_GET_FUN(__glewMulticastViewportArrayvNVX) +#define glMulticastViewportPositionWScaleNVX GLEW_GET_FUN(__glewMulticastViewportPositionWScaleNVX) +#define glUploadGpuMaskNVX GLEW_GET_FUN(__glewUploadGpuMaskNVX) + +#define GLEW_NVX_gpu_multicast2 GLEW_GET_VAR(__GLEW_NVX_gpu_multicast2) + +#endif /* GL_NVX_gpu_multicast2 */ + +/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 + +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA + +typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void); +typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); + +#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX) +#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX) +#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX) + +#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast) + +#endif /* GL_NVX_linked_gpu_multicast */ + +/* ------------------------- GL_NVX_progress_fence ------------------------- */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 + +typedef void (GLAPIENTRY * PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRESSFENCENVXPROC) (void); +typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); + +#define glClientWaitSemaphoreui64NVX GLEW_GET_FUN(__glewClientWaitSemaphoreui64NVX) +#define glCreateProgressFenceNVX GLEW_GET_FUN(__glewCreateProgressFenceNVX) +#define glSignalSemaphoreui64NVX GLEW_GET_FUN(__glewSignalSemaphoreui64NVX) +#define glWaitSemaphoreui64NVX GLEW_GET_FUN(__glewWaitSemaphoreui64NVX) + +#define GLEW_NVX_progress_fence GLEW_GET_VAR(__GLEW_NVX_progress_fence) + +#endif /* GL_NVX_progress_fence */ + +/* ------------------------ GL_NV_3dvision_settings ------------------------ */ + +#ifndef GL_NV_3dvision_settings +#define GL_NV_3dvision_settings 1 + +#define GL_3DVISION_STEREO_NV 0x90F4 +#define GL_STEREO_SEPARATION_NV 0x90F5 +#define GL_STEREO_CONVERGENCE_NV 0x90F6 +#define GL_STEREO_CUTOFF_NV 0x90F7 +#define GL_STEREO_PROJECTION_NV 0x90F8 +#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9 +#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA + +typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param); + +#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV) +#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV) + +#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings) + +#endif /* GL_NV_3dvision_settings */ + +/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */ + +#ifndef GL_NV_EGL_stream_consumer_external +#define GL_NV_EGL_stream_consumer_external 1 + +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 + +#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external) + +#endif /* GL_NV_EGL_stream_consumer_external */ + +/* ----------------- GL_NV_alpha_to_coverage_dither_control ---------------- */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 + +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F + +typedef void (GLAPIENTRY * PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); + +#define glAlphaToCoverageDitherControlNV GLEW_GET_FUN(__glewAlphaToCoverageDitherControlNV) + +#define GLEW_NV_alpha_to_coverage_dither_control GLEW_GET_VAR(__GLEW_NV_alpha_to_coverage_dither_control) + +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +/* ------------------------------- GL_NV_bgr ------------------------------- */ + +#ifndef GL_NV_bgr +#define GL_NV_bgr 1 + +#define GL_BGR_NV 0x80E0 + +#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr) + +#endif /* GL_NV_bgr */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) +#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) + +#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_XOR_NV 0x1506 +#define GL_RED_NV 0x1903 +#define GL_GREEN_NV 0x1904 +#define GL_BLUE_NV 0x1905 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* ----------------------- GL_NV_blend_minmax_factor ----------------------- */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_NV_blend_minmax_factor GLEW_GET_VAR(__GLEW_NV_blend_minmax_factor) + +#endif /* GL_NV_blend_minmax_factor */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 + +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E + +typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); + +#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV) + +#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling) + +#endif /* GL_NV_clip_space_w_scaling */ + +/* --------------------------- GL_NV_command_list -------------------------- */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 + +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a +#define GL_BLEND_COLOR_COMMAND_NV 0x000b +#define GL_STENCIL_REF_COMMAND_NV 0x000c +#define GL_LINE_WIDTH_COMMAND_NV 0x000d +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e +#define GL_ALPHA_REF_COMMAND_NV 0x000f +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 + +typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists); +typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states); +typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists); +typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state); +typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); + +#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV) +#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV) +#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV) +#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV) +#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV) +#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV) +#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV) +#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV) +#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV) +#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV) +#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV) +#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV) +#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV) +#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV) +#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV) +#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV) +#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV) + +#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list) + +#endif /* GL_NV_command_list */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* -------------------- GL_NV_compute_shader_derivatives ------------------- */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 + +#define GLEW_NV_compute_shader_derivatives GLEW_GET_VAR(__GLEW_NV_compute_shader_derivatives) + +#endif /* GL_NV_compute_shader_derivatives */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_conservative_raster ----------------------- */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 + +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 + +typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); + +#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) + +#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) + +#endif /* GL_NV_conservative_raster */ + +/* -------------------- GL_NV_conservative_raster_dilate ------------------- */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 + +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); + +#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) + +#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) + +#endif /* GL_NV_conservative_raster_dilate */ + +/* ------------------- GL_NV_conservative_raster_pre_snap ------------------ */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 + +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 + +#define GLEW_NV_conservative_raster_pre_snap GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap) + +#endif /* GL_NV_conservative_raster_pre_snap */ + +/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 + +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); + +#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV) + +#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles) + +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +/* --------------- GL_NV_conservative_raster_underestimation --------------- */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 + +#define GLEW_NV_conservative_raster_underestimation GLEW_GET_VAR(__GLEW_NV_conservative_raster_underestimation) + +#endif /* GL_NV_conservative_raster_underestimation */ + +/* --------------------------- GL_NV_copy_buffer --------------------------- */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 + +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubDataNV GLEW_GET_FUN(__glewCopyBufferSubDataNV) + +#define GLEW_NV_copy_buffer GLEW_GET_VAR(__GLEW_NV_copy_buffer) + +#endif /* GL_NV_copy_buffer */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ------------------------- GL_NV_depth_nonlinear ------------------------- */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 + +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C + +#define GLEW_NV_depth_nonlinear GLEW_GET_VAR(__GLEW_NV_depth_nonlinear) + +#endif /* GL_NV_depth_nonlinear */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_buffers -------------------------- */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV) + +#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers) + +#endif /* GL_NV_draw_buffers */ + +/* -------------------------- GL_NV_draw_instanced ------------------------- */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedNV GLEW_GET_FUN(__glewDrawArraysInstancedNV) +#define glDrawElementsInstancedNV GLEW_GET_FUN(__glewDrawElementsInstancedNV) + +#define GLEW_NV_draw_instanced GLEW_GET_VAR(__GLEW_NV_draw_instanced) + +#endif /* GL_NV_draw_instanced */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 + +typedef void (APIENTRY *GLVULKANPROCNV)(void); + +typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name); +typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); + +#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV) +#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV) +#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV) +#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV) +#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV) + +#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image) + +#endif /* GL_NV_draw_vulkan_image */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* --------------------- GL_NV_explicit_attrib_location -------------------- */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 + +#define GLEW_NV_explicit_attrib_location GLEW_GET_VAR(__GLEW_NV_explicit_attrib_location) + +#endif /* GL_NV_explicit_attrib_location */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 + +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF + +#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments) + +#endif /* GL_NV_fbo_color_attachments */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* -------------------------- GL_NV_fill_rectangle ------------------------- */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 + +#define GL_FILL_RECTANGLE_NV 0x933C + +#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) + +#endif /* GL_NV_fill_rectangle */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 + +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); + +#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) + +#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) + +#endif /* GL_NV_fragment_coverage_to_color */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ------------------- GL_NV_fragment_shader_barycentric ------------------- */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 + +#define GLEW_NV_fragment_shader_barycentric GLEW_GET_VAR(__GLEW_NV_fragment_shader_barycentric) + +#endif /* GL_NV_fragment_shader_barycentric */ + +/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 + +#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) + +#endif /* GL_NV_fragment_shader_interlock */ + +/* ------------------------- GL_NV_framebuffer_blit ------------------------ */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferNV GLEW_GET_FUN(__glewBlitFramebufferNV) + +#define GLEW_NV_framebuffer_blit GLEW_GET_VAR(__GLEW_NV_framebuffer_blit) + +#endif /* GL_NV_framebuffer_blit */ + +/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) + +#endif /* GL_NV_framebuffer_mixed_samples */ + +/* --------------------- GL_NV_framebuffer_multisample --------------------- */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleNV) + +#define GLEW_NV_framebuffer_multisample GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample) + +#endif /* GL_NV_framebuffer_multisample */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ----------------------- GL_NV_generate_mipmap_sRGB ---------------------- */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 + +#define GLEW_NV_generate_mipmap_sRGB GLEW_GET_VAR(__GLEW_NV_generate_mipmap_sRGB) + +#endif /* GL_NV_generate_mipmap_sRGB */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 + +#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) + +#endif /* GL_NV_geometry_shader_passthrough */ + +/* -------------------------- GL_NV_gpu_multicast -------------------------- */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 + +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +#define GL_RENDER_GPU_MASK_NV 0x9558 + +typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); + +#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV) +#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV) +#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV) +#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV) +#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV) +#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV) +#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV) +#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV) +#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV) +#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV) +#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV) +#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV) + +#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast) + +#endif /* GL_NV_gpu_multicast */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* -------------------------- GL_NV_image_formats -------------------------- */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 + +#define GLEW_NV_image_formats GLEW_GET_VAR(__GLEW_NV_image_formats) + +#endif /* GL_NV_image_formats */ + +/* ------------------------- GL_NV_instanced_arrays ------------------------ */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorNV GLEW_GET_FUN(__glewVertexAttribDivisorNV) + +#define GLEW_NV_instanced_arrays GLEW_GET_VAR(__GLEW_NV_instanced_arrays) + +#endif /* GL_NV_instanced_arrays */ + +/* ------------------- GL_NV_internalformat_sample_query ------------------- */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 + +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) + +#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) + +#endif /* GL_NV_internalformat_sample_query */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ------------------------ GL_NV_memory_attachment ------------------------ */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 + +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD + +typedef void (GLAPIENTRY * PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); + +#define glBufferAttachMemoryNV GLEW_GET_FUN(__glewBufferAttachMemoryNV) +#define glGetMemoryObjectDetachedResourcesuivNV GLEW_GET_FUN(__glewGetMemoryObjectDetachedResourcesuivNV) +#define glNamedBufferAttachMemoryNV GLEW_GET_FUN(__glewNamedBufferAttachMemoryNV) +#define glResetMemoryObjectParameterNV GLEW_GET_FUN(__glewResetMemoryObjectParameterNV) +#define glTexAttachMemoryNV GLEW_GET_FUN(__glewTexAttachMemoryNV) +#define glTextureAttachMemoryNV GLEW_GET_FUN(__glewTextureAttachMemoryNV) + +#define GLEW_NV_memory_attachment GLEW_GET_VAR(__GLEW_NV_memory_attachment) + +#endif /* GL_NV_memory_attachment */ + +/* ----------------------- GL_NV_memory_object_sparse ---------------------- */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 + +typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); + +#define glBufferPageCommitmentMemNV GLEW_GET_FUN(__glewBufferPageCommitmentMemNV) +#define glNamedBufferPageCommitmentMemNV GLEW_GET_FUN(__glewNamedBufferPageCommitmentMemNV) +#define glTexPageCommitmentMemNV GLEW_GET_FUN(__glewTexPageCommitmentMemNV) +#define glTexturePageCommitmentMemNV GLEW_GET_FUN(__glewTexturePageCommitmentMemNV) + +#define GLEW_NV_memory_object_sparse GLEW_GET_VAR(__GLEW_NV_memory_object_sparse) + +#endif /* GL_NV_memory_object_sparse */ + +/* --------------------------- GL_NV_mesh_shader --------------------------- */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 + +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 + +typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); + +#define glDrawMeshTasksIndirectNV GLEW_GET_FUN(__glewDrawMeshTasksIndirectNV) +#define glDrawMeshTasksNV GLEW_GET_FUN(__glewDrawMeshTasksNV) +#define glMultiDrawMeshTasksIndirectCountNV GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectCountNV) +#define glMultiDrawMeshTasksIndirectNV GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectNV) + +#define GLEW_NV_mesh_shader GLEW_GET_VAR(__GLEW_NV_mesh_shader) + +#endif /* GL_NV_mesh_shader */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ----------------------- GL_NV_non_square_matrices ----------------------- */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 + +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + +#define glUniformMatrix2x3fvNV GLEW_GET_FUN(__glewUniformMatrix2x3fvNV) +#define glUniformMatrix2x4fvNV GLEW_GET_FUN(__glewUniformMatrix2x4fvNV) +#define glUniformMatrix3x2fvNV GLEW_GET_FUN(__glewUniformMatrix3x2fvNV) +#define glUniformMatrix3x4fvNV GLEW_GET_FUN(__glewUniformMatrix3x4fvNV) +#define glUniformMatrix4x2fvNV GLEW_GET_FUN(__glewUniformMatrix4x2fvNV) +#define glUniformMatrix4x3fvNV GLEW_GET_FUN(__glewUniformMatrix4x3fvNV) + +#define GLEW_NV_non_square_matrices GLEW_GET_VAR(__GLEW_NV_non_square_matrices) + +#endif /* GL_NV_non_square_matrices */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* -------------------------- GL_NV_pack_subimage -------------------------- */ + +#ifndef GL_NV_pack_subimage +#define GL_NV_pack_subimage 1 + +#define GL_PACK_ROW_LENGTH_NV 0x0D02 +#define GL_PACK_SKIP_ROWS_NV 0x0D03 +#define GL_PACK_SKIP_PIXELS_NV 0x0D04 + +#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage) + +#endif /* GL_NV_pack_subimage */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------------- GL_NV_packed_float -------------------------- */ + +#ifndef GL_NV_packed_float +#define GL_NV_packed_float 1 + +#define GL_R11F_G11F_B10F_NV 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B + +#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float) + +#endif /* GL_NV_packed_float */ + +/* ----------------------- GL_NV_packed_float_linear ----------------------- */ + +#ifndef GL_NV_packed_float_linear +#define GL_NV_packed_float_linear 1 + +#define GL_R11F_G11F_B10F_NV 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B + +#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear) + +#endif /* GL_NV_packed_float_linear */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_STROKE_BOUND_NV 0x9086 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_FRAGMENT_INPUT_NV 0x936D +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint* baseAndCount); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) +#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) +#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) +#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) +#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) +#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) +#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) +#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) +#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) +#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 + +#define GL_SHARED_EDGE_NV 0xC0 + +#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) + +#endif /* GL_NV_path_rendering_shared_edge */ + +/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF + +#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object) + +#endif /* GL_NV_pixel_buffer_object */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* ------------------------- GL_NV_platform_binary ------------------------- */ + +#ifndef GL_NV_platform_binary +#define GL_NV_platform_binary 1 + +#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B + +#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary) + +#endif /* GL_NV_platform_binary */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* --------------------------- GL_NV_polygon_mode -------------------------- */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 + +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 + +typedef void (GLAPIENTRY * PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); + +#define glPolygonModeNV GLEW_GET_FUN(__glewPolygonModeNV) + +#define GLEW_NV_polygon_mode GLEW_GET_VAR(__GLEW_NV_polygon_mode) + +#endif /* GL_NV_polygon_mode */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ---------------------- GL_NV_primitive_shading_rate --------------------- */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 + +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 + +#define GLEW_NV_primitive_shading_rate GLEW_GET_VAR(__GLEW_NV_primitive_shading_rate) + +#endif /* GL_NV_primitive_shading_rate */ + +/* ------------------------ GL_NV_query_resource_tag ----------------------- */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 + +#define GLEW_NV_query_resource_tag GLEW_GET_VAR(__GLEW_NV_query_resource_tag) + +#endif /* GL_NV_query_resource_tag */ + +/* --------------------------- GL_NV_read_buffer --------------------------- */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 + +#define GL_READ_BUFFER_NV 0x0C02 + +typedef void (GLAPIENTRY * PFNGLREADBUFFERNVPROC) (GLenum mode); + +#define glReadBufferNV GLEW_GET_FUN(__glewReadBufferNV) + +#define GLEW_NV_read_buffer GLEW_GET_VAR(__GLEW_NV_read_buffer) + +#endif /* GL_NV_read_buffer */ + +/* ------------------------ GL_NV_read_buffer_front ------------------------ */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 + +#define GL_READ_BUFFER_NV 0x0C02 + +#define GLEW_NV_read_buffer_front GLEW_GET_VAR(__GLEW_NV_read_buffer_front) + +#endif /* GL_NV_read_buffer_front */ + +/* ---------------------------- GL_NV_read_depth --------------------------- */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 + +#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth) + +#endif /* GL_NV_read_depth */ + +/* ------------------------ GL_NV_read_depth_stencil ----------------------- */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 + +#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil) + +#endif /* GL_NV_read_depth_stencil */ + +/* --------------------------- GL_NV_read_stencil -------------------------- */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 + +#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil) + +#endif /* GL_NV_read_stencil */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ------------------- GL_NV_representative_fragment_test ------------------ */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 + +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F + +#define GLEW_NV_representative_fragment_test GLEW_GET_VAR(__GLEW_NV_representative_fragment_test) + +#endif /* GL_NV_representative_fragment_test */ + +/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 + +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB + +#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge) + +#endif /* GL_NV_robustness_video_memory_purge */ + +/* --------------------------- GL_NV_sRGB_formats -------------------------- */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 + +#define GL_ETC1_SRGB8_NV 0x88EE +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F + +#define GLEW_NV_sRGB_formats GLEW_GET_VAR(__GLEW_NV_sRGB_formats) + +#endif /* GL_NV_sRGB_formats */ + +/* ------------------------- GL_NV_sample_locations ------------------------ */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 + +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRESOLVEDEPTHVALUESNVPROC) (void); + +#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) +#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) +#define glResolveDepthValuesNV GLEW_GET_FUN(__glewResolveDepthValuesNV) + +#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) + +#endif /* GL_NV_sample_locations */ + +/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 + +#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) + +#endif /* GL_NV_sample_mask_override_coverage */ + +/* ------------------------ GL_NV_scissor_exclusive ------------------------ */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 + +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 + +typedef void (GLAPIENTRY * PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint* v); +typedef void (GLAPIENTRY * PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glScissorExclusiveArrayvNV GLEW_GET_FUN(__glewScissorExclusiveArrayvNV) +#define glScissorExclusiveNV GLEW_GET_FUN(__glewScissorExclusiveNV) + +#define GLEW_NV_scissor_exclusive GLEW_GET_VAR(__GLEW_NV_scissor_exclusive) + +#endif /* GL_NV_scissor_exclusive */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 + +#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64) + +#endif /* GL_NV_shader_atomic_float64 */ + +/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 + +#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) + +#endif /* GL_NV_shader_atomic_fp16_vector */ + +/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 + +#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) + +#endif /* GL_NV_shader_atomic_int64 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ---------------- GL_NV_shader_noperspective_interpolation --------------- */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 + +#define GLEW_NV_shader_noperspective_interpolation GLEW_GET_VAR(__GLEW_NV_shader_noperspective_interpolation) + +#endif /* GL_NV_shader_noperspective_interpolation */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ------------------- GL_NV_shader_subgroup_partitioned ------------------- */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 + +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 + +#define GLEW_NV_shader_subgroup_partitioned GLEW_GET_VAR(__GLEW_NV_shader_subgroup_partitioned) + +#endif /* GL_NV_shader_subgroup_partitioned */ + +/* --------------------- GL_NV_shader_texture_footprint -------------------- */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 + +#define GLEW_NV_shader_texture_footprint GLEW_GET_VAR(__GLEW_NV_shader_texture_footprint) + +#endif /* GL_NV_shader_texture_footprint */ + +/* ----------------------- GL_NV_shader_thread_group ----------------------- */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 + +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B + +#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) + +#endif /* GL_NV_shader_thread_group */ + +/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 + +#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) + +#endif /* GL_NV_shader_thread_shuffle */ + +/* ------------------------ GL_NV_shading_rate_image ----------------------- */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 + +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 + +typedef void (GLAPIENTRY * PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum* rate); +typedef void (GLAPIENTRY * PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint* location); +typedef void (GLAPIENTRY * PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (GLAPIENTRY * PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum* rates); +typedef void (GLAPIENTRY * PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint* locations); +typedef void (GLAPIENTRY * PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); + +#define glBindShadingRateImageNV GLEW_GET_FUN(__glewBindShadingRateImageNV) +#define glGetShadingRateImagePaletteNV GLEW_GET_FUN(__glewGetShadingRateImagePaletteNV) +#define glGetShadingRateSampleLocationivNV GLEW_GET_FUN(__glewGetShadingRateSampleLocationivNV) +#define glShadingRateImageBarrierNV GLEW_GET_FUN(__glewShadingRateImageBarrierNV) +#define glShadingRateImagePaletteNV GLEW_GET_FUN(__glewShadingRateImagePaletteNV) +#define glShadingRateSampleOrderCustomNV GLEW_GET_FUN(__glewShadingRateSampleOrderCustomNV) +#define glShadingRateSampleOrderNV GLEW_GET_FUN(__glewShadingRateSampleOrderNV) + +#define GLEW_NV_shading_rate_image GLEW_GET_VAR(__GLEW_NV_shading_rate_image) + +#endif /* GL_NV_shading_rate_image */ + +/* ---------------------- GL_NV_shadow_samplers_array ---------------------- */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 + +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 + +#define GLEW_NV_shadow_samplers_array GLEW_GET_VAR(__GLEW_NV_shadow_samplers_array) + +#endif /* GL_NV_shadow_samplers_array */ + +/* ----------------------- GL_NV_shadow_samplers_cube ---------------------- */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 + +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 + +#define GLEW_NV_shadow_samplers_cube GLEW_GET_VAR(__GLEW_NV_shadow_samplers_cube) + +#endif /* GL_NV_shadow_samplers_cube */ + +/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 + +#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering) + +#endif /* GL_NV_stereo_view_rendering */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* -------------------------- GL_NV_texture_array -------------------------- */ + +#ifndef GL_NV_texture_array +#define GL_NV_texture_array 1 + +#define GL_UNPACK_SKIP_IMAGES_NV 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF +#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4 +#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV) +#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV) +#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV) +#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV) +#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV) +#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV) + +#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array) + +#endif /* GL_NV_texture_array */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* ----------------------- GL_NV_texture_border_clamp ---------------------- */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 + +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D + +#define GLEW_NV_texture_border_clamp GLEW_GET_VAR(__GLEW_NV_texture_border_clamp) + +#endif /* GL_NV_texture_border_clamp */ + +/* --------------------- GL_NV_texture_compression_latc -------------------- */ + +#ifndef GL_NV_texture_compression_latc +#define GL_NV_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73 + +#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc) + +#endif /* GL_NV_texture_compression_latc */ + +/* --------------------- GL_NV_texture_compression_s3tc -------------------- */ + +#ifndef GL_NV_texture_compression_s3tc +#define GL_NV_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3 + +#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc) + +#endif /* GL_NV_texture_compression_s3tc */ + +/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 + +#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update) + +#endif /* GL_NV_texture_compression_s3tc_update */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 + +#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap) + +#endif /* GL_NV_texture_npot_2D_mipmap */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* ------------------- GL_NV_texture_rectangle_compressed ------------------ */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 + +#define GLEW_NV_texture_rectangle_compressed GLEW_GET_VAR(__GLEW_NV_texture_rectangle_compressed) + +#endif /* GL_NV_texture_rectangle_compressed */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_timeline_semaphore ----------------------- */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 + +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 + +typedef void (GLAPIENTRY * PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint* params); + +#define glCreateSemaphoresNV GLEW_GET_FUN(__glewCreateSemaphoresNV) +#define glGetSemaphoreParameterivNV GLEW_GET_FUN(__glewGetSemaphoreParameterivNV) +#define glSemaphoreParameterivNV GLEW_GET_FUN(__glewSemaphoreParameterivNV) + +#define GLEW_NV_timeline_semaphore GLEW_GET_VAR(__GLEW_NV_timeline_semaphore) + +#endif /* GL_NV_timeline_semaphore */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* ------------------- GL_NV_uniform_buffer_std430_layout ------------------ */ + +#ifndef GL_NV_uniform_buffer_std430_layout +#define GL_NV_uniform_buffer_std430_layout 1 + +#define GLEW_NV_uniform_buffer_std430_layout GLEW_GET_VAR(__GLEW_NV_uniform_buffer_std430_layout) + +#endif /* GL_NV_uniform_buffer_std430_layout */ + +/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 + +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 + +#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) + +#endif /* GL_NV_uniform_buffer_unified_memory */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* -------------------------- GL_NV_vdpau_interop2 ------------------------- */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 + +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); + +#define glVDPAURegisterVideoSurfaceWithPictureStructureNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceWithPictureStructureNV) + +#define GLEW_NV_vdpau_interop2 GLEW_GET_VAR(__GLEW_NV_vdpau_interop2) + +#endif /* GL_NV_vdpau_interop2 */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* -------------------------- GL_NV_viewport_array ------------------------- */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV) +#define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV) +#define glDisableiNV GLEW_GET_FUN(__glewDisableiNV) +#define glEnableiNV GLEW_GET_FUN(__glewEnableiNV) +#define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV) +#define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV) +#define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV) +#define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV) +#define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV) +#define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV) +#define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV) +#define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV) + +#define GLEW_NV_viewport_array GLEW_GET_VAR(__GLEW_NV_viewport_array) + +#endif /* GL_NV_viewport_array */ + +/* ------------------------- GL_NV_viewport_array2 ------------------------- */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 + +#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) + +#endif /* GL_NV_viewport_array2 */ + +/* ------------------------- GL_NV_viewport_swizzle ------------------------ */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 + +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B + +typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); + +#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV) + +#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle) + +#endif /* GL_NV_viewport_swizzle */ + +/* ---------------------------- GL_OES_EGL_image --------------------------- */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 + +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); + +#define glEGLImageTargetRenderbufferStorageOES GLEW_GET_FUN(__glewEGLImageTargetRenderbufferStorageOES) +#define glEGLImageTargetTexture2DOES GLEW_GET_FUN(__glewEGLImageTargetTexture2DOES) + +#define GLEW_OES_EGL_image GLEW_GET_VAR(__GLEW_OES_EGL_image) + +#endif /* GL_OES_EGL_image */ + +/* ----------------------- GL_OES_EGL_image_external ----------------------- */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 + +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 + +#define GLEW_OES_EGL_image_external GLEW_GET_VAR(__GLEW_OES_EGL_image_external) + +#endif /* GL_OES_EGL_image_external */ + +/* -------------------- GL_OES_EGL_image_external_essl3 -------------------- */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 + +#define GLEW_OES_EGL_image_external_essl3 GLEW_GET_VAR(__GLEW_OES_EGL_image_external_essl3) + +#endif /* GL_OES_EGL_image_external_essl3 */ + +/* --------------------- GL_OES_blend_equation_separate -------------------- */ + +#ifndef GL_OES_blend_equation_separate +#define GL_OES_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateOES GLEW_GET_FUN(__glewBlendEquationSeparateOES) + +#define GLEW_OES_blend_equation_separate GLEW_GET_VAR(__GLEW_OES_blend_equation_separate) + +#endif /* GL_OES_blend_equation_separate */ + +/* ----------------------- GL_OES_blend_func_separate ---------------------- */ + +#ifndef GL_OES_blend_func_separate +#define GL_OES_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_SRC_ALPHA_OES 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateOES GLEW_GET_FUN(__glewBlendFuncSeparateOES) + +#define GLEW_OES_blend_func_separate GLEW_GET_VAR(__GLEW_OES_blend_func_separate) + +#endif /* GL_OES_blend_func_separate */ + +/* ------------------------- GL_OES_blend_subtract ------------------------- */ + +#ifndef GL_OES_blend_subtract +#define GL_OES_blend_subtract 1 + +#define GL_FUNC_ADD_OES 0x8006 +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONOESPROC) (GLenum mode); + +#define glBlendEquationOES GLEW_GET_FUN(__glewBlendEquationOES) + +#define GLEW_OES_blend_subtract GLEW_GET_VAR(__GLEW_OES_blend_subtract) + +#endif /* GL_OES_blend_subtract */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------ GL_OES_compressed_ETC1_RGB8_texture ------------------ */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 + +#define GL_ETC1_RGB8_OES 0x8D64 + +#define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(__GLEW_OES_compressed_ETC1_RGB8_texture) + +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_copy_image --------------------------- */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubDataOES GLEW_GET_FUN(__glewCopyImageSubDataOES) + +#define GLEW_OES_copy_image GLEW_GET_VAR(__GLEW_OES_copy_image) + +#endif /* GL_OES_copy_image */ + +/* ----------------------------- GL_OES_depth24 ---------------------------- */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 + +#define GL_DEPTH_COMPONENT24_OES 0x81A6 + +#define GLEW_OES_depth24 GLEW_GET_VAR(__GLEW_OES_depth24) + +#endif /* GL_OES_depth24 */ + +/* ----------------------------- GL_OES_depth32 ---------------------------- */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 + +#define GL_DEPTH_COMPONENT32_OES 0x81A7 + +#define GLEW_OES_depth32 GLEW_GET_VAR(__GLEW_OES_depth32) + +#endif /* GL_OES_depth32 */ + +/* -------------------------- GL_OES_depth_texture ------------------------- */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 + +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_DEPTH_COMPONENT 0x1902 + +#define GLEW_OES_depth_texture GLEW_GET_VAR(__GLEW_OES_depth_texture) + +#endif /* GL_OES_depth_texture */ + +/* --------------------- GL_OES_depth_texture_cube_map --------------------- */ + +#ifndef GL_OES_depth_texture_cube_map +#define GL_OES_depth_texture_cube_map 1 + +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 + +#define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(__GLEW_OES_depth_texture_cube_map) + +#endif /* GL_OES_depth_texture_cube_map */ + +/* ---------------------- GL_OES_draw_buffers_indexed ---------------------- */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIOESPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); + +#define glBlendEquationSeparateiOES GLEW_GET_FUN(__glewBlendEquationSeparateiOES) +#define glBlendEquationiOES GLEW_GET_FUN(__glewBlendEquationiOES) +#define glBlendFuncSeparateiOES GLEW_GET_FUN(__glewBlendFuncSeparateiOES) +#define glBlendFunciOES GLEW_GET_FUN(__glewBlendFunciOES) +#define glColorMaskiOES GLEW_GET_FUN(__glewColorMaskiOES) +#define glDisableiOES GLEW_GET_FUN(__glewDisableiOES) +#define glEnableiOES GLEW_GET_FUN(__glewEnableiOES) +#define glIsEnablediOES GLEW_GET_FUN(__glewIsEnablediOES) + +#define GLEW_OES_draw_buffers_indexed GLEW_GET_VAR(__GLEW_OES_draw_buffers_indexed) + +#endif /* GL_OES_draw_buffers_indexed */ + +/* -------------------------- GL_OES_draw_texture -------------------------- */ + +#ifndef GL_OES_draw_texture +#define GL_OES_draw_texture 1 + +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D + +#define GLEW_OES_draw_texture GLEW_GET_VAR(__GLEW_OES_draw_texture) + +#endif /* GL_OES_draw_texture */ + +/* ----------------------- GL_OES_element_index_uint ----------------------- */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 + +#define GL_UNSIGNED_INT 0x1405 + +#define GLEW_OES_element_index_uint GLEW_GET_VAR(__GLEW_OES_element_index_uint) + +#endif /* GL_OES_element_index_uint */ + +/* --------------------- GL_OES_extended_matrix_palette -------------------- */ + +#ifndef GL_OES_extended_matrix_palette +#define GL_OES_extended_matrix_palette 1 + +#define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(__GLEW_OES_extended_matrix_palette) + +#endif /* GL_OES_extended_matrix_palette */ + +/* ------------------------ GL_OES_fbo_render_mipmap ----------------------- */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 + +#define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(__GLEW_OES_fbo_render_mipmap) + +#endif /* GL_OES_fbo_render_mipmap */ + +/* --------------------- GL_OES_fragment_precision_high -------------------- */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 + +#define GLEW_OES_fragment_precision_high GLEW_GET_VAR(__GLEW_OES_fragment_precision_high) + +#endif /* GL_OES_fragment_precision_high */ + +/* ----------------------- GL_OES_framebuffer_object ----------------------- */ + +#ifndef GL_OES_framebuffer_object +#define GL_OES_framebuffer_object 1 + +#define GL_NONE_OES 0 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_RGB565_OES 0x8D62 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPOESPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferOES GLEW_GET_FUN(__glewBindFramebufferOES) +#define glBindRenderbufferOES GLEW_GET_FUN(__glewBindRenderbufferOES) +#define glCheckFramebufferStatusOES GLEW_GET_FUN(__glewCheckFramebufferStatusOES) +#define glDeleteFramebuffersOES GLEW_GET_FUN(__glewDeleteFramebuffersOES) +#define glDeleteRenderbuffersOES GLEW_GET_FUN(__glewDeleteRenderbuffersOES) +#define glFramebufferRenderbufferOES GLEW_GET_FUN(__glewFramebufferRenderbufferOES) +#define glFramebufferTexture2DOES GLEW_GET_FUN(__glewFramebufferTexture2DOES) +#define glGenFramebuffersOES GLEW_GET_FUN(__glewGenFramebuffersOES) +#define glGenRenderbuffersOES GLEW_GET_FUN(__glewGenRenderbuffersOES) +#define glGenerateMipmapOES GLEW_GET_FUN(__glewGenerateMipmapOES) +#define glGetFramebufferAttachmentParameterivOES GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivOES) +#define glGetRenderbufferParameterivOES GLEW_GET_FUN(__glewGetRenderbufferParameterivOES) +#define glIsFramebufferOES GLEW_GET_FUN(__glewIsFramebufferOES) +#define glIsRenderbufferOES GLEW_GET_FUN(__glewIsRenderbufferOES) +#define glRenderbufferStorageOES GLEW_GET_FUN(__glewRenderbufferStorageOES) + +#define GLEW_OES_framebuffer_object GLEW_GET_VAR(__GLEW_OES_framebuffer_object) + +#endif /* GL_OES_framebuffer_object */ + +/* ----------------------- GL_OES_geometry_point_size ---------------------- */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 + +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_LINES_ADJACENCY_OES 0xA +#define GL_LINE_STRIP_ADJACENCY_OES 0xB +#define GL_TRIANGLES_ADJACENCY_OES 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0xD +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 + +#define GLEW_OES_geometry_point_size GLEW_GET_VAR(__GLEW_OES_geometry_point_size) + +#endif /* GL_OES_geometry_point_size */ + +/* ------------------------- GL_OES_geometry_shader ------------------------ */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 + +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_LINES_ADJACENCY_OES 0xA +#define GL_LINE_STRIP_ADJACENCY_OES 0xB +#define GL_TRIANGLES_ADJACENCY_OES 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0xD +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 + +#define GLEW_OES_geometry_shader GLEW_GET_VAR(__GLEW_OES_geometry_shader) + +#endif /* GL_OES_geometry_shader */ + +/* ----------------------- GL_OES_get_program_binary ----------------------- */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 + +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); + +#define glGetProgramBinaryOES GLEW_GET_FUN(__glewGetProgramBinaryOES) +#define glProgramBinaryOES GLEW_GET_FUN(__glewProgramBinaryOES) + +#define GLEW_OES_get_program_binary GLEW_GET_VAR(__GLEW_OES_get_program_binary) + +#endif /* GL_OES_get_program_binary */ + +/* --------------------------- GL_OES_gpu_shader5 -------------------------- */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 + +#define GLEW_OES_gpu_shader5 GLEW_GET_VAR(__GLEW_OES_gpu_shader5) + +#endif /* GL_OES_gpu_shader5 */ + +/* ---------------------------- GL_OES_mapbuffer --------------------------- */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 + +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFEROESPROC) (GLenum target); + +#define glGetBufferPointervOES GLEW_GET_FUN(__glewGetBufferPointervOES) +#define glMapBufferOES GLEW_GET_FUN(__glewMapBufferOES) +#define glUnmapBufferOES GLEW_GET_FUN(__glewUnmapBufferOES) + +#define GLEW_OES_mapbuffer GLEW_GET_VAR(__GLEW_OES_mapbuffer) + +#endif /* GL_OES_mapbuffer */ + +/* --------------------------- GL_OES_matrix_get --------------------------- */ + +#ifndef GL_OES_matrix_get +#define GL_OES_matrix_get 1 + +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898d +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898e +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898f + +#define GLEW_OES_matrix_get GLEW_GET_VAR(__GLEW_OES_matrix_get) + +#endif /* GL_OES_matrix_get */ + +/* ------------------------- GL_OES_matrix_palette ------------------------- */ + +#ifndef GL_OES_matrix_palette +#define GL_OES_matrix_palette 1 + +#define GL_MAX_VERTEX_UNITS_OES 0x86A4 +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC +#define GL_WEIGHT_ARRAY_OES 0x86AD +#define GL_MATRIX_PALETTE_OES 0x8840 +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); + +#define glCurrentPaletteMatrixOES GLEW_GET_FUN(__glewCurrentPaletteMatrixOES) +#define glLoadPaletteFromModelViewMatrixOES GLEW_GET_FUN(__glewLoadPaletteFromModelViewMatrixOES) +#define glMatrixIndexPointerOES GLEW_GET_FUN(__glewMatrixIndexPointerOES) +#define glWeightPointerOES GLEW_GET_FUN(__glewWeightPointerOES) + +#define GLEW_OES_matrix_palette GLEW_GET_VAR(__GLEW_OES_matrix_palette) + +#endif /* GL_OES_matrix_palette */ + +/* ---------------------- GL_OES_packed_depth_stencil ---------------------- */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 + +#define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(__GLEW_OES_packed_depth_stencil) + +#endif /* GL_OES_packed_depth_stencil */ + +/* ------------------------ GL_OES_point_size_array ------------------------ */ + +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 + +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F + +#define GLEW_OES_point_size_array GLEW_GET_VAR(__GLEW_OES_point_size_array) + +#endif /* GL_OES_point_size_array */ + +/* -------------------------- GL_OES_point_sprite -------------------------- */ + +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 + +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 + +#define GLEW_OES_point_sprite GLEW_GET_VAR(__GLEW_OES_point_sprite) + +#endif /* GL_OES_point_sprite */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* --------------------- GL_OES_required_internalformat -------------------- */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 + +#define GL_ALPHA8_OES 0x803C +#define GL_LUMINANCE8_OES 0x8040 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_RGB8_OES 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_RGB565_OES 0x8D62 + +#define GLEW_OES_required_internalformat GLEW_GET_VAR(__GLEW_OES_required_internalformat) + +#endif /* GL_OES_required_internalformat */ + +/* --------------------------- GL_OES_rgb8_rgba8 --------------------------- */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 + +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 + +#define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(__GLEW_OES_rgb8_rgba8) + +#endif /* GL_OES_rgb8_rgba8 */ + +/* ------------------------- GL_OES_sample_shading ------------------------- */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 + +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); + +#define glMinSampleShadingOES GLEW_GET_FUN(__glewMinSampleShadingOES) + +#define GLEW_OES_sample_shading GLEW_GET_VAR(__GLEW_OES_sample_shading) + +#endif /* GL_OES_sample_shading */ + +/* ------------------------ GL_OES_sample_variables ------------------------ */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 + +#define GLEW_OES_sample_variables GLEW_GET_VAR(__GLEW_OES_sample_variables) + +#endif /* GL_OES_sample_variables */ + +/* ----------------------- GL_OES_shader_image_atomic ---------------------- */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 + +#define GLEW_OES_shader_image_atomic GLEW_GET_VAR(__GLEW_OES_shader_image_atomic) + +#endif /* GL_OES_shader_image_atomic */ + +/* ------------------------ GL_OES_shader_io_blocks ------------------------ */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 + +#define GLEW_OES_shader_io_blocks GLEW_GET_VAR(__GLEW_OES_shader_io_blocks) + +#endif /* GL_OES_shader_io_blocks */ + +/* ---------------- GL_OES_shader_multisample_interpolation ---------------- */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 + +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D + +#define GLEW_OES_shader_multisample_interpolation GLEW_GET_VAR(__GLEW_OES_shader_multisample_interpolation) + +#endif /* GL_OES_shader_multisample_interpolation */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------- GL_OES_standard_derivatives ---------------------- */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 + +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B + +#define GLEW_OES_standard_derivatives GLEW_GET_VAR(__GLEW_OES_standard_derivatives) + +#endif /* GL_OES_standard_derivatives */ + +/* ---------------------------- GL_OES_stencil1 ---------------------------- */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 + +#define GL_STENCIL_INDEX1_OES 0x8D46 + +#define GLEW_OES_stencil1 GLEW_GET_VAR(__GLEW_OES_stencil1) + +#endif /* GL_OES_stencil1 */ + +/* ---------------------------- GL_OES_stencil4 ---------------------------- */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 + +#define GL_STENCIL_INDEX4_OES 0x8D47 + +#define GLEW_OES_stencil4 GLEW_GET_VAR(__GLEW_OES_stencil4) + +#endif /* GL_OES_stencil4 */ + +/* ---------------------------- GL_OES_stencil8 ---------------------------- */ + +#ifndef GL_OES_stencil8 +#define GL_OES_stencil8 1 + +#define GL_STENCIL_INDEX8_OES 0x8D48 + +#define GLEW_OES_stencil8 GLEW_GET_VAR(__GLEW_OES_stencil8) + +#endif /* GL_OES_stencil8 */ + +/* ----------------------- GL_OES_surfaceless_context ---------------------- */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 + +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 + +#define GLEW_OES_surfaceless_context GLEW_GET_VAR(__GLEW_OES_surfaceless_context) + +#endif /* GL_OES_surfaceless_context */ + +/* --------------------- GL_OES_tessellation_point_size -------------------- */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 + +#define GL_QUADS_OES 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_PATCHES_OES 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 + +#define GLEW_OES_tessellation_point_size GLEW_GET_VAR(__GLEW_OES_tessellation_point_size) + +#endif /* GL_OES_tessellation_point_size */ + +/* ----------------------- GL_OES_tessellation_shader ---------------------- */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 + +#define GL_QUADS_OES 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_PATCHES_OES 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 + +#define GLEW_OES_tessellation_shader GLEW_GET_VAR(__GLEW_OES_tessellation_shader) + +#endif /* GL_OES_tessellation_shader */ + +/* --------------------------- GL_OES_texture_3D --------------------------- */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 + +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCompressedTexImage3DOES GLEW_GET_FUN(__glewCompressedTexImage3DOES) +#define glCompressedTexSubImage3DOES GLEW_GET_FUN(__glewCompressedTexSubImage3DOES) +#define glCopyTexSubImage3DOES GLEW_GET_FUN(__glewCopyTexSubImage3DOES) +#define glFramebufferTexture3DOES GLEW_GET_FUN(__glewFramebufferTexture3DOES) +#define glTexImage3DOES GLEW_GET_FUN(__glewTexImage3DOES) +#define glTexSubImage3DOES GLEW_GET_FUN(__glewTexSubImage3DOES) + +#define GLEW_OES_texture_3D GLEW_GET_VAR(__GLEW_OES_texture_3D) + +#endif /* GL_OES_texture_3D */ + +/* ---------------------- GL_OES_texture_border_clamp ---------------------- */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 + +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D + +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint* params); + +#define glGetSamplerParameterIivOES GLEW_GET_FUN(__glewGetSamplerParameterIivOES) +#define glGetSamplerParameterIuivOES GLEW_GET_FUN(__glewGetSamplerParameterIuivOES) +#define glGetTexParameterIivOES GLEW_GET_FUN(__glewGetTexParameterIivOES) +#define glGetTexParameterIuivOES GLEW_GET_FUN(__glewGetTexParameterIuivOES) +#define glSamplerParameterIivOES GLEW_GET_FUN(__glewSamplerParameterIivOES) +#define glSamplerParameterIuivOES GLEW_GET_FUN(__glewSamplerParameterIuivOES) +#define glTexParameterIivOES GLEW_GET_FUN(__glewTexParameterIivOES) +#define glTexParameterIuivOES GLEW_GET_FUN(__glewTexParameterIuivOES) + +#define GLEW_OES_texture_border_clamp GLEW_GET_VAR(__GLEW_OES_texture_border_clamp) + +#endif /* GL_OES_texture_border_clamp */ + +/* ------------------------- GL_OES_texture_buffer ------------------------- */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 + +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferOES GLEW_GET_FUN(__glewTexBufferOES) +#define glTexBufferRangeOES GLEW_GET_FUN(__glewTexBufferRangeOES) + +#define GLEW_OES_texture_buffer GLEW_GET_VAR(__GLEW_OES_texture_buffer) + +#endif /* GL_OES_texture_buffer */ + +/* -------------------- GL_OES_texture_compression_astc -------------------- */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 + +#define GLEW_OES_texture_compression_astc GLEW_GET_VAR(__GLEW_OES_texture_compression_astc) + +#endif /* GL_OES_texture_compression_astc */ + +/* ------------------------ GL_OES_texture_cube_map ------------------------ */ + +#ifndef GL_OES_texture_cube_map +#define GL_OES_texture_cube_map 1 + +#define GL_TEXTURE_GEN_MODE_OES 0x2500 +#define GL_NORMAL_MAP_OES 0x8511 +#define GL_REFLECTION_MAP_OES 0x8512 +#define GL_TEXTURE_CUBE_MAP_OES 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C +#define GL_TEXTURE_GEN_STR_OES 0x8D60 + +typedef void (GLAPIENTRY * PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed* params); + +#define glGetTexGenfvOES GLEW_GET_FUN(__glewGetTexGenfvOES) +#define glGetTexGenivOES GLEW_GET_FUN(__glewGetTexGenivOES) +#define glGetTexGenxvOES GLEW_GET_FUN(__glewGetTexGenxvOES) +#define glTexGenfOES GLEW_GET_FUN(__glewTexGenfOES) +#define glTexGenfvOES GLEW_GET_FUN(__glewTexGenfvOES) +#define glTexGeniOES GLEW_GET_FUN(__glewTexGeniOES) +#define glTexGenivOES GLEW_GET_FUN(__glewTexGenivOES) +#define glTexGenxOES GLEW_GET_FUN(__glewTexGenxOES) +#define glTexGenxvOES GLEW_GET_FUN(__glewTexGenxvOES) + +#define GLEW_OES_texture_cube_map GLEW_GET_VAR(__GLEW_OES_texture_cube_map) + +#endif /* GL_OES_texture_cube_map */ + +/* --------------------- GL_OES_texture_cube_map_array --------------------- */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A + +#define GLEW_OES_texture_cube_map_array GLEW_GET_VAR(__GLEW_OES_texture_cube_map_array) + +#endif /* GL_OES_texture_cube_map_array */ + +/* ---------------------- GL_OES_texture_env_crossbar ---------------------- */ + +#ifndef GL_OES_texture_env_crossbar +#define GL_OES_texture_env_crossbar 1 + +#define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(__GLEW_OES_texture_env_crossbar) + +#endif /* GL_OES_texture_env_crossbar */ + +/* --------------------- GL_OES_texture_mirrored_repeat -------------------- */ + +#ifndef GL_OES_texture_mirrored_repeat +#define GL_OES_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT 0x8370 + +#define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_OES_texture_mirrored_repeat) + +#endif /* GL_OES_texture_mirrored_repeat */ + +/* -------------------------- GL_OES_texture_npot -------------------------- */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 + +#define GLEW_OES_texture_npot GLEW_GET_VAR(__GLEW_OES_texture_npot) + +#endif /* GL_OES_texture_npot */ + +/* ------------------------ GL_OES_texture_stencil8 ------------------------ */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_OES_texture_stencil8 GLEW_GET_VAR(__GLEW_OES_texture_stencil8) + +#endif /* GL_OES_texture_stencil8 */ + +/* -------------- GL_OES_texture_storage_multisample_2d_array -------------- */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 + +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage3DMultisampleOES GLEW_GET_FUN(__glewTexStorage3DMultisampleOES) + +#define GLEW_OES_texture_storage_multisample_2d_array GLEW_GET_VAR(__GLEW_OES_texture_storage_multisample_2d_array) + +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +/* -------------------------- GL_OES_texture_view -------------------------- */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureViewOES GLEW_GET_FUN(__glewTextureViewOES) + +#define GLEW_OES_texture_view GLEW_GET_VAR(__GLEW_OES_texture_view) + +#endif /* GL_OES_texture_view */ + +/* ----------------------- GL_OES_vertex_array_object ---------------------- */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYOESPROC) (GLuint array); + +#define glBindVertexArrayOES GLEW_GET_FUN(__glewBindVertexArrayOES) +#define glDeleteVertexArraysOES GLEW_GET_FUN(__glewDeleteVertexArraysOES) +#define glGenVertexArraysOES GLEW_GET_FUN(__glewGenVertexArraysOES) +#define glIsVertexArrayOES GLEW_GET_FUN(__glewIsVertexArrayOES) + +#define GLEW_OES_vertex_array_object GLEW_GET_VAR(__GLEW_OES_vertex_array_object) + +#endif /* GL_OES_vertex_array_object */ + +/* ------------------------ GL_OES_vertex_half_float ----------------------- */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 + +#define GL_HALF_FLOAT_OES 0x8D61 + +#define GLEW_OES_vertex_half_float GLEW_GET_VAR(__GLEW_OES_vertex_half_float) + +#endif /* GL_OES_vertex_half_float */ + +/* --------------------- GL_OES_vertex_type_10_10_10_2 --------------------- */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 + +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 + +#define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(__GLEW_OES_vertex_type_10_10_10_2) + +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* ---------------------------- GL_OVR_multiview --------------------------- */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) +#define glNamedFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewNamedFramebufferTextureMultiviewOVR) + +#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) + +#endif /* GL_OVR_multiview */ + +/* --------------------------- GL_OVR_multiview2 --------------------------- */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 + +#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) + +#endif /* GL_OVR_multiview2 */ + +/* ------------ GL_OVR_multiview_multisampled_render_to_texture ------------ */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultisampleMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultisampleMultiviewOVR) + +#define GLEW_OVR_multiview_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_OVR_multiview_multisampled_render_to_texture) + +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ----------------------- GL_QCOM_YUV_texture_gather ---------------------- */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 + +#define GLEW_QCOM_YUV_texture_gather GLEW_GET_VAR(__GLEW_QCOM_YUV_texture_gather) + +#endif /* GL_QCOM_YUV_texture_gather */ + +/* --------------------------- GL_QCOM_alpha_test -------------------------- */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 + +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); + +#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM) + +#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test) + +#endif /* GL_QCOM_alpha_test */ + +/* ------------------------ GL_QCOM_binning_control ------------------------ */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 + +#define GL_DONT_CARE 0x1100 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 + +#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control) + +#endif /* GL_QCOM_binning_control */ + +/* ------------------------- GL_QCOM_driver_control ------------------------ */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 + +typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString); +typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls); + +#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM) +#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM) +#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM) +#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM) + +#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control) + +#endif /* GL_QCOM_driver_control */ + +/* -------------------------- GL_QCOM_extended_get ------------------------- */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 + +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC + +typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void** params); +typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures); +typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); + +#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM) +#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM) +#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM) +#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM) +#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM) +#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM) +#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM) +#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM) + +#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get) + +#endif /* GL_QCOM_extended_get */ + +/* ------------------------- GL_QCOM_extended_get2 ------------------------- */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 + +typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar* source, GLint* length); +typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms); +typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders); +typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); + +#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM) +#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM) +#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM) +#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM) + +#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2) + +#endif /* GL_QCOM_extended_get2 */ + +/* ---------------------- GL_QCOM_frame_extrapolation ---------------------- */ + +#ifndef GL_QCOM_frame_extrapolation +#define GL_QCOM_frame_extrapolation 1 + +typedef void (GLAPIENTRY * PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); + +#define glExtrapolateTex2DQCOM GLEW_GET_FUN(__glewExtrapolateTex2DQCOM) + +#define GLEW_QCOM_frame_extrapolation GLEW_GET_VAR(__GLEW_QCOM_frame_extrapolation) + +#endif /* GL_QCOM_frame_extrapolation */ + +/* ---------------------- GL_QCOM_framebuffer_foveated --------------------- */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 + +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); + +#define glFramebufferFoveationConfigQCOM GLEW_GET_FUN(__glewFramebufferFoveationConfigQCOM) +#define glFramebufferFoveationParametersQCOM GLEW_GET_FUN(__glewFramebufferFoveationParametersQCOM) + +#define GLEW_QCOM_framebuffer_foveated GLEW_GET_VAR(__GLEW_QCOM_framebuffer_foveated) + +#endif /* GL_QCOM_framebuffer_foveated */ + +/* ----------------------- GL_QCOM_motion_estimation ----------------------- */ + +#ifndef GL_QCOM_motion_estimation +#define GL_QCOM_motion_estimation 1 + +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 + +typedef void (GLAPIENTRY * PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); +typedef void (GLAPIENTRY * PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); + +#define glTexEstimateMotionQCOM GLEW_GET_FUN(__glewTexEstimateMotionQCOM) +#define glTexEstimateMotionRegionsQCOM GLEW_GET_FUN(__glewTexEstimateMotionRegionsQCOM) + +#define GLEW_QCOM_motion_estimation GLEW_GET_VAR(__GLEW_QCOM_motion_estimation) + +#endif /* GL_QCOM_motion_estimation */ + +/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 + +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 + +#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode) + +#endif /* GL_QCOM_perfmon_global_mode */ + +/* ----------------------- GL_QCOM_render_sRGB_R8_RG8 ---------------------- */ + +#ifndef GL_QCOM_render_sRGB_R8_RG8 +#define GL_QCOM_render_sRGB_R8_RG8 1 + +#define GLEW_QCOM_render_sRGB_R8_RG8 GLEW_GET_VAR(__GLEW_QCOM_render_sRGB_R8_RG8) + +#endif /* GL_QCOM_render_sRGB_R8_RG8 */ + +/* --------------------- GL_QCOM_render_shared_exponent -------------------- */ + +#ifndef GL_QCOM_render_shared_exponent +#define GL_QCOM_render_shared_exponent 1 + +#define GL_RGB9_E5 0x8C3D + +#define GLEW_QCOM_render_shared_exponent GLEW_GET_VAR(__GLEW_QCOM_render_shared_exponent) + +#endif /* GL_QCOM_render_shared_exponent */ + +/* -------------- GL_QCOM_shader_framebuffer_fetch_noncoherent ------------- */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 + +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); + +#define glFramebufferFetchBarrierQCOM GLEW_GET_FUN(__glewFramebufferFetchBarrierQCOM) + +#define GLEW_QCOM_shader_framebuffer_fetch_noncoherent GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_noncoherent) + +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +/* ----------------- GL_QCOM_shader_framebuffer_fetch_rate ----------------- */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 + +#define GLEW_QCOM_shader_framebuffer_fetch_rate GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_rate) + +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +/* -------------------------- GL_QCOM_shading_rate ------------------------- */ + +#ifndef GL_QCOM_shading_rate +#define GL_QCOM_shading_rate 1 + +#define GL_SHADING_RATE_QCOM 0x96A4 +#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE + +typedef void (GLAPIENTRY * PFNGLSHADINGRATEQCOMPROC) (GLenum rate); + +#define glShadingRateQCOM GLEW_GET_FUN(__glewShadingRateQCOM) + +#define GLEW_QCOM_shading_rate GLEW_GET_VAR(__GLEW_QCOM_shading_rate) + +#endif /* GL_QCOM_shading_rate */ + +/* ------------------------ GL_QCOM_texture_foveated ----------------------- */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 + +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); + +#define glTextureFoveationParametersQCOM GLEW_GET_FUN(__glewTextureFoveationParametersQCOM) + +#define GLEW_QCOM_texture_foveated GLEW_GET_VAR(__GLEW_QCOM_texture_foveated) + +#endif /* GL_QCOM_texture_foveated */ + +/* ----------------------- GL_QCOM_texture_foveated2 ----------------------- */ + +#ifndef GL_QCOM_texture_foveated2 +#define GL_QCOM_texture_foveated2 1 + +#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 + +#define GLEW_QCOM_texture_foveated2 GLEW_GET_VAR(__GLEW_QCOM_texture_foveated2) + +#endif /* GL_QCOM_texture_foveated2 */ + +/* --------------- GL_QCOM_texture_foveated_subsampled_layout -------------- */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 + +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x4 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 + +#define GLEW_QCOM_texture_foveated_subsampled_layout GLEW_GET_VAR(__GLEW_QCOM_texture_foveated_subsampled_layout) + +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +/* ------------------------ GL_QCOM_texture_lod_bias ----------------------- */ + +#ifndef GL_QCOM_texture_lod_bias +#define GL_QCOM_texture_lod_bias 1 + +#define GL_TEXTURE_LOD_BIAS_QCOM 0x8C96 + +#define GLEW_QCOM_texture_lod_bias GLEW_GET_VAR(__GLEW_QCOM_texture_lod_bias) + +#endif /* GL_QCOM_texture_lod_bias */ + +/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 + +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 + +typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); + +#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM) +#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM) + +#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering) + +#endif /* GL_QCOM_tiled_rendering */ + +/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 + +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 + +#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering) + +#endif /* GL_QCOM_writeonly_rendering */ + +/* ------------------------- GL_QCOM_ycbcr_degamma ------------------------- */ + +#ifndef GL_QCOM_ycbcr_degamma +#define GL_QCOM_ycbcr_degamma 1 + +#define GL_TEXTURE_Y_DEGAMMA_QCOM 0x9710 +#define GL_TEXTURE_CBCR_DEGAMMA_QCOM 0x9711 + +#define GLEW_QCOM_ycbcr_degamma GLEW_GET_VAR(__GLEW_QCOM_ycbcr_degamma) + +#endif /* GL_QCOM_ycbcr_degamma */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ------------------------- GL_REGAL_proc_address ------------------------- */ + +#ifndef GL_REGAL_proc_address +#define GL_REGAL_proc_address 1 + +typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); + +#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) + +#endif /* GL_REGAL_proc_address */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* ------------------------- GL_SGIS_clip_band_hint ------------------------ */ + +#ifndef GL_SGIS_clip_band_hint +#define GL_SGIS_clip_band_hint 1 + +#define GLEW_SGIS_clip_band_hint GLEW_GET_VAR(__GLEW_SGIS_clip_band_hint) + +#endif /* GL_SGIS_clip_band_hint */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_line_texgen -------------------------- */ + +#ifndef GL_SGIS_line_texgen +#define GL_SGIS_line_texgen 1 + +#define GLEW_SGIS_line_texgen GLEW_GET_VAR(__GLEW_SGIS_line_texgen) + +#endif /* GL_SGIS_line_texgen */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* -------------------------- GL_SGIS_multitexture ------------------------- */ + +#ifndef GL_SGIS_multitexture +#define GL_SGIS_multitexture 1 + +#define GL_SELECTED_TEXTURE_SGIS 0x83C0 +#define GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1 +#define GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2 +#define GL_MAX_TEXTURES_SGIS 0x83C3 +#define GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4 +#define GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5 +#define GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6 +#define GL_TEXTURE0_SGIS 0x83C7 +#define GL_TEXTURE1_SGIS 0x83C8 +#define GL_TEXTURE2_SGIS 0x83C9 +#define GL_TEXTURE3_SGIS 0x83CA + +typedef void (GLAPIENTRY * PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURECOORDSETSGISPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURESGISPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURETRANSFORMSGISPROC) (GLenum target); + +#define glInterleavedTextureCoordSetsSGIS GLEW_GET_FUN(__glewInterleavedTextureCoordSetsSGIS) +#define glSelectTextureCoordSetSGIS GLEW_GET_FUN(__glewSelectTextureCoordSetSGIS) +#define glSelectTextureSGIS GLEW_GET_FUN(__glewSelectTextureSGIS) +#define glSelectTextureTransformSGIS GLEW_GET_FUN(__glewSelectTextureTransformSGIS) + +#define GLEW_SGIS_multitexture GLEW_GET_VAR(__GLEW_SGIS_multitexture) + +#endif /* GL_SGIS_multitexture */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ----------------------- GL_SGIS_shared_multisample ---------------------- */ + +#ifndef GL_SGIS_shared_multisample +#define GL_SGIS_shared_multisample 1 + +typedef void (GLAPIENTRY * PFNGLMULTISAMPLESUBRECTPOSSGISPROC) (GLint x, GLint y); + +#define glMultisampleSubRectPosSGIS GLEW_GET_FUN(__glewMultisampleSubRectPosSGIS) + +#define GLEW_SGIS_shared_multisample GLEW_GET_VAR(__GLEW_SGIS_shared_multisample) + +#endif /* GL_SGIS_shared_multisample */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_bali_g_instruments ---------------------- */ + +#ifndef GL_SGIX_bali_g_instruments +#define GL_SGIX_bali_g_instruments 1 + +#define GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080 +#define GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081 +#define GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082 +#define GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083 + +#define GLEW_SGIX_bali_g_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_g_instruments) + +#endif /* GL_SGIX_bali_g_instruments */ + +/* ----------------------- GL_SGIX_bali_r_instruments ---------------------- */ + +#ifndef GL_SGIX_bali_r_instruments +#define GL_SGIX_bali_r_instruments 1 + +#define GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090 +#define GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091 +#define GL_BALI_R_CHIP_COUNT 0x6092 + +#define GLEW_SGIX_bali_r_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_r_instruments) + +#endif /* GL_SGIX_bali_r_instruments */ + +/* --------------------- GL_SGIX_bali_timer_instruments -------------------- */ + +#ifndef GL_SGIX_bali_timer_instruments +#define GL_SGIX_bali_timer_instruments 1 + +#define GLEW_SGIX_bali_timer_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_timer_instruments) + +#endif /* GL_SGIX_bali_timer_instruments */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* --------------------------- GL_SGIX_blend_cadd -------------------------- */ + +#ifndef GL_SGIX_blend_cadd +#define GL_SGIX_blend_cadd 1 + +#define GL_FUNC_COMPLEX_ADD_EXT 0x601C + +#define GLEW_SGIX_blend_cadd GLEW_GET_VAR(__GLEW_SGIX_blend_cadd) + +#endif /* GL_SGIX_blend_cadd */ + +/* ------------------------ GL_SGIX_blend_cmultiply ------------------------ */ + +#ifndef GL_SGIX_blend_cmultiply +#define GL_SGIX_blend_cmultiply 1 + +#define GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B + +#define GLEW_SGIX_blend_cmultiply GLEW_GET_VAR(__GLEW_SGIX_blend_cmultiply) + +#endif /* GL_SGIX_blend_cmultiply */ + +/* --------------------- GL_SGIX_calligraphic_fragment --------------------- */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 + +#define GLEW_SGIX_calligraphic_fragment GLEW_GET_VAR(__GLEW_SGIX_calligraphic_fragment) + +#endif /* GL_SGIX_calligraphic_fragment */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* --------------------- GL_SGIX_color_matrix_accuracy --------------------- */ + +#ifndef GL_SGIX_color_matrix_accuracy +#define GL_SGIX_color_matrix_accuracy 1 + +#define GL_COLOR_MATRIX_HINT 0x8317 + +#define GLEW_SGIX_color_matrix_accuracy GLEW_GET_VAR(__GLEW_SGIX_color_matrix_accuracy) + +#endif /* GL_SGIX_color_matrix_accuracy */ + +/* --------------------- GL_SGIX_color_table_index_mode -------------------- */ + +#ifndef GL_SGIX_color_table_index_mode +#define GL_SGIX_color_table_index_mode 1 + +#define GLEW_SGIX_color_table_index_mode GLEW_GET_VAR(__GLEW_SGIX_color_table_index_mode) + +#endif /* GL_SGIX_color_table_index_mode */ + +/* ------------------------- GL_SGIX_complex_polar ------------------------- */ + +#ifndef GL_SGIX_complex_polar +#define GL_SGIX_complex_polar 1 + +#define GLEW_SGIX_complex_polar GLEW_GET_VAR(__GLEW_SGIX_complex_polar) + +#endif /* GL_SGIX_complex_polar */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ---------------------------- GL_SGIX_cube_map --------------------------- */ + +#ifndef GL_SGIX_cube_map +#define GL_SGIX_cube_map 1 + +#define GL_ENV_MAP_SGIX 0x8340 +#define GL_CUBE_MAP_SGIX 0x8341 +#define GL_CUBE_MAP_ZP_SGIX 0x8342 +#define GL_CUBE_MAP_ZN_SGIX 0x8343 +#define GL_CUBE_MAP_XN_SGIX 0x8344 +#define GL_CUBE_MAP_XP_SGIX 0x8345 +#define GL_CUBE_MAP_YN_SGIX 0x8346 +#define GL_CUBE_MAP_YP_SGIX 0x8347 +#define GL_CUBE_MAP_BINDING_SGIX 0x8348 + +#define GLEW_SGIX_cube_map GLEW_GET_VAR(__GLEW_SGIX_cube_map) + +#endif /* GL_SGIX_cube_map */ + +/* ------------------------ GL_SGIX_cylinder_texgen ------------------------ */ + +#ifndef GL_SGIX_cylinder_texgen +#define GL_SGIX_cylinder_texgen 1 + +#define GLEW_SGIX_cylinder_texgen GLEW_GET_VAR(__GLEW_SGIX_cylinder_texgen) + +#endif /* GL_SGIX_cylinder_texgen */ + +/* ---------------------------- GL_SGIX_datapipe --------------------------- */ + +#ifndef GL_SGIX_datapipe +#define GL_SGIX_datapipe 1 + +#define GL_GEOMETRY_BIT 0x1 +#define GL_IMAGE_BIT 0x2 + +typedef void (GLAPIENTRY * PFNGLADDRESSSPACEPROC) (GLenum space, GLbitfield mask); +typedef GLint (GLAPIENTRY * PFNGLDATAPIPEPROC) (GLenum space); + +#define glAddressSpace GLEW_GET_FUN(__glewAddressSpace) +#define glDataPipe GLEW_GET_FUN(__glewDataPipe) + +#define GLEW_SGIX_datapipe GLEW_GET_VAR(__GLEW_SGIX_datapipe) + +#endif /* GL_SGIX_datapipe */ + +/* --------------------------- GL_SGIX_decimation -------------------------- */ + +#ifndef GL_SGIX_decimation +#define GL_SGIX_decimation 1 + +#define GLEW_SGIX_decimation GLEW_GET_VAR(__GLEW_SGIX_decimation) + +#endif /* GL_SGIX_decimation */ + +/* --------------------- GL_SGIX_depth_pass_instrument --------------------- */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 + +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 + +#define GLEW_SGIX_depth_pass_instrument GLEW_GET_VAR(__GLEW_SGIX_depth_pass_instrument) + +#endif /* GL_SGIX_depth_pass_instrument */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* ------------------------------ GL_SGIX_dvc ------------------------------ */ + +#ifndef GL_SGIX_dvc +#define GL_SGIX_dvc 1 + +#define GLEW_SGIX_dvc GLEW_GET_VAR(__GLEW_SGIX_dvc) + +#endif /* GL_SGIX_dvc */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_blend --------------------------- */ + +#ifndef GL_SGIX_fog_blend +#define GL_SGIX_fog_blend 1 + +#define GL_FOG_BLEND_ALPHA_SGIX 0x81FE +#define GL_FOG_BLEND_COLOR_SGIX 0x81FF + +#define GLEW_SGIX_fog_blend GLEW_GET_VAR(__GLEW_SGIX_fog_blend) + +#endif /* GL_SGIX_fog_blend */ + +/* ---------------------- GL_SGIX_fog_factor_to_alpha ---------------------- */ + +#ifndef GL_SGIX_fog_factor_to_alpha +#define GL_SGIX_fog_factor_to_alpha 1 + +#define GLEW_SGIX_fog_factor_to_alpha GLEW_GET_VAR(__GLEW_SGIX_fog_factor_to_alpha) + +#endif /* GL_SGIX_fog_factor_to_alpha */ + +/* --------------------------- GL_SGIX_fog_layers -------------------------- */ + +#ifndef GL_SGIX_fog_layers +#define GL_SGIX_fog_layers 1 + +#define GL_FOG_TYPE_SGIX 0x8323 +#define GL_UNIFORM_SGIX 0x8324 +#define GL_LAYERED_SGIX 0x8325 +#define GL_FOG_GROUND_PLANE_SGIX 0x8326 +#define GL_FOG_LAYERS_POINTS_SGIX 0x8327 +#define GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328 + +typedef void (GLAPIENTRY * PFNGLFOGLAYERSSGIXPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGLAYERSSGIXPROC) (GLfloat* points); + +#define glFogLayersSGIX GLEW_GET_FUN(__glewFogLayersSGIX) +#define glGetFogLayersSGIX GLEW_GET_FUN(__glewGetFogLayersSGIX) + +#define GLEW_SGIX_fog_layers GLEW_GET_VAR(__GLEW_SGIX_fog_layers) + +#endif /* GL_SGIX_fog_layers */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* --------------------------- GL_SGIX_fog_patchy -------------------------- */ + +#ifndef GL_SGIX_fog_patchy +#define GL_SGIX_fog_patchy 1 + +#define GLEW_SGIX_fog_patchy GLEW_GET_VAR(__GLEW_SGIX_fog_patchy) + +#endif /* GL_SGIX_fog_patchy */ + +/* --------------------------- GL_SGIX_fog_scale --------------------------- */ + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 + +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD + +#define GLEW_SGIX_fog_scale GLEW_GET_VAR(__GLEW_SGIX_fog_scale) + +#endif /* GL_SGIX_fog_scale */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* -------------------- GL_SGIX_fragment_lighting_space -------------------- */ + +#ifndef GL_SGIX_fragment_lighting_space +#define GL_SGIX_fragment_lighting_space 1 + +#define GL_EYE_SPACE_SGIX 0x8436 +#define GL_TANGENT_SPACE_SGIX 0x8437 +#define GL_OBJECT_SPACE_SGIX 0x8438 +#define GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D + +#define GLEW_SGIX_fragment_lighting_space GLEW_GET_VAR(__GLEW_SGIX_fragment_lighting_space) + +#endif /* GL_SGIX_fragment_lighting_space */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* ---------------------- GL_SGIX_fragments_instrument --------------------- */ + +#ifndef GL_SGIX_fragments_instrument +#define GL_SGIX_fragments_instrument 1 + +#define GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 +#define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 +#define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 + +#define GLEW_SGIX_fragments_instrument GLEW_GET_VAR(__GLEW_SGIX_fragments_instrument) + +#endif /* GL_SGIX_fragments_instrument */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* -------------------------- GL_SGIX_icc_texture -------------------------- */ + +#ifndef GL_SGIX_icc_texture +#define GL_SGIX_icc_texture 1 + +#define GL_RGB_ICC_SGIX 0x8460 +#define GL_RGBA_ICC_SGIX 0x8461 +#define GL_ALPHA_ICC_SGIX 0x8462 +#define GL_LUMINANCE_ICC_SGIX 0x8463 +#define GL_INTENSITY_ICC_SGIX 0x8464 +#define GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465 +#define GL_R5_G6_B5_ICC_SGIX 0x8466 +#define GL_R5_G6_B5_A8_ICC_SGIX 0x8467 +#define GL_ALPHA16_ICC_SGIX 0x8468 +#define GL_LUMINANCE16_ICC_SGIX 0x8469 +#define GL_INTENSITY16_ICC_SGIX 0x846A +#define GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B + +#define GLEW_SGIX_icc_texture GLEW_GET_VAR(__GLEW_SGIX_icc_texture) + +#endif /* GL_SGIX_icc_texture */ + +/* ------------------------ GL_SGIX_igloo_interface ------------------------ */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 + +#define GL_IGLOO_FULLSCREEN_SGIX 0x819E +#define GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F +#define GL_IGLOO_SWAPTMESH_SGIX 0x81A0 +#define GL_IGLOO_COLORNORMAL_SGIX 0x81A1 +#define GL_IGLOO_IRISGL_MODE_SGIX 0x81A2 +#define GL_IGLOO_LMC_COLOR_SGIX 0x81A3 +#define GL_IGLOO_TMESHMODE_SGIX 0x81A4 +#define GL_LIGHT31 0xBEAD + +typedef void (GLAPIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, void *param); + +#define glIglooInterfaceSGIX GLEW_GET_FUN(__glewIglooInterfaceSGIX) + +#define GLEW_SGIX_igloo_interface GLEW_GET_VAR(__GLEW_SGIX_igloo_interface) + +#endif /* GL_SGIX_igloo_interface */ + +/* ----------------------- GL_SGIX_image_compression ----------------------- */ + +#ifndef GL_SGIX_image_compression +#define GL_SGIX_image_compression 1 + +#define GLEW_SGIX_image_compression GLEW_GET_VAR(__GLEW_SGIX_image_compression) + +#endif /* GL_SGIX_image_compression */ + +/* ---------------------- GL_SGIX_impact_pixel_texture --------------------- */ + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_SGIX_impact_pixel_texture 1 + +#define GLEW_SGIX_impact_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_impact_pixel_texture) + +#endif /* GL_SGIX_impact_pixel_texture */ + +/* ------------------------ GL_SGIX_instrument_error ----------------------- */ + +#ifndef GL_SGIX_instrument_error +#define GL_SGIX_instrument_error 1 + +#define GLEW_SGIX_instrument_error GLEW_GET_VAR(__GLEW_SGIX_instrument_error) + +#endif /* GL_SGIX_instrument_error */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ----------------------- GL_SGIX_line_quality_hint ----------------------- */ + +#ifndef GL_SGIX_line_quality_hint +#define GL_SGIX_line_quality_hint 1 + +#define GL_LINE_QUALITY_HINT_SGIX 0x835B + +#define GLEW_SGIX_line_quality_hint GLEW_GET_VAR(__GLEW_SGIX_line_quality_hint) + +#endif /* GL_SGIX_line_quality_hint */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ----------------------------- GL_SGIX_mpeg1 ----------------------------- */ + +#ifndef GL_SGIX_mpeg1 +#define GL_SGIX_mpeg1 1 + +typedef void (GLAPIENTRY * PFNGLALLOCMPEGPREDICTORSSGIXPROC) (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLDELETEMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLGENMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERFVSGIXPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERIVSGIXPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); +typedef GLboolean (GLAPIENTRY * PFNGLISMPEGPREDICTORSGIXPROC) (GLuint predictor); +typedef void (GLAPIENTRY * PFNGLMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); +typedef void (GLAPIENTRY * PFNGLSWAPMPEGPREDICTORSSGIXPROC) (GLenum target0, GLenum target1); + +#define glAllocMPEGPredictorsSGIX GLEW_GET_FUN(__glewAllocMPEGPredictorsSGIX) +#define glDeleteMPEGPredictorsSGIX GLEW_GET_FUN(__glewDeleteMPEGPredictorsSGIX) +#define glGenMPEGPredictorsSGIX GLEW_GET_FUN(__glewGenMPEGPredictorsSGIX) +#define glGetMPEGParameterfvSGIX GLEW_GET_FUN(__glewGetMPEGParameterfvSGIX) +#define glGetMPEGParameterivSGIX GLEW_GET_FUN(__glewGetMPEGParameterivSGIX) +#define glGetMPEGPredictorSGIX GLEW_GET_FUN(__glewGetMPEGPredictorSGIX) +#define glGetMPEGQuantTableubv GLEW_GET_FUN(__glewGetMPEGQuantTableubv) +#define glIsMPEGPredictorSGIX GLEW_GET_FUN(__glewIsMPEGPredictorSGIX) +#define glMPEGPredictorSGIX GLEW_GET_FUN(__glewMPEGPredictorSGIX) +#define glMPEGQuantTableubv GLEW_GET_FUN(__glewMPEGQuantTableubv) +#define glSwapMPEGPredictorsSGIX GLEW_GET_FUN(__glewSwapMPEGPredictorsSGIX) + +#define GLEW_SGIX_mpeg1 GLEW_GET_VAR(__GLEW_SGIX_mpeg1) + +#endif /* GL_SGIX_mpeg1 */ + +/* ----------------------------- GL_SGIX_mpeg2 ----------------------------- */ + +#ifndef GL_SGIX_mpeg2 +#define GL_SGIX_mpeg2 1 + +#define GLEW_SGIX_mpeg2 GLEW_GET_VAR(__GLEW_SGIX_mpeg2) + +#endif /* GL_SGIX_mpeg2 */ + +/* ------------------ GL_SGIX_nonlinear_lighting_pervertex ----------------- */ + +#ifndef GL_SGIX_nonlinear_lighting_pervertex +#define GL_SGIX_nonlinear_lighting_pervertex 1 + +typedef void (GLAPIENTRY * PFNGLGETNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint* terms, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint* terms, const GLfloat *data); +typedef void (GLAPIENTRY * PFNGLNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint terms, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint terms, const GLfloat* params); + +#define glGetNonlinLightfvSGIX GLEW_GET_FUN(__glewGetNonlinLightfvSGIX) +#define glGetNonlinMaterialfvSGIX GLEW_GET_FUN(__glewGetNonlinMaterialfvSGIX) +#define glNonlinLightfvSGIX GLEW_GET_FUN(__glewNonlinLightfvSGIX) +#define glNonlinMaterialfvSGIX GLEW_GET_FUN(__glewNonlinMaterialfvSGIX) + +#define GLEW_SGIX_nonlinear_lighting_pervertex GLEW_GET_VAR(__GLEW_SGIX_nonlinear_lighting_pervertex) + +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ + +/* --------------------------- GL_SGIX_nurbs_eval -------------------------- */ + +#ifndef GL_SGIX_nurbs_eval +#define GL_SGIX_nurbs_eval 1 + +#define GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB +#define GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC +#define GL_MAP1_INDEX_NURBS_SGIX 0x81CD +#define GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE +#define GL_MAP1_NORMAL_NURBS_SGIX 0x81CF +#define GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0 +#define GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1 +#define GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2 +#define GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3 +#define GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4 +#define GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5 +#define GL_MAP2_INDEX_NURBS_SGIX 0x81E6 +#define GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7 +#define GL_MAP2_NORMAL_NURBS_SGIX 0x81E8 +#define GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9 +#define GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA +#define GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB +#define GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC +#define GL_NURBS_KNOT_COUNT_SGIX 0x81ED +#define GL_NURBS_KNOT_VECTOR_SGIX 0x81EE + +#define GLEW_SGIX_nurbs_eval GLEW_GET_VAR(__GLEW_SGIX_nurbs_eval) + +#endif /* GL_SGIX_nurbs_eval */ + +/* ---------------------- GL_SGIX_occlusion_instrument --------------------- */ + +#ifndef GL_SGIX_occlusion_instrument +#define GL_SGIX_occlusion_instrument 1 + +#define GL_OCCLUSION_INSTRUMENT_SGIX 0x6060 + +#define GLEW_SGIX_occlusion_instrument GLEW_GET_VAR(__GLEW_SGIX_occlusion_instrument) + +#endif /* GL_SGIX_occlusion_instrument */ + +/* ------------------------- GL_SGIX_packed_6bytes ------------------------- */ + +#ifndef GL_SGIX_packed_6bytes +#define GL_SGIX_packed_6bytes 1 + +#define GLEW_SGIX_packed_6bytes GLEW_GET_VAR(__GLEW_SGIX_packed_6bytes) + +#endif /* GL_SGIX_packed_6bytes */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ----------------------- GL_SGIX_pixel_texture_lod ----------------------- */ + +#ifndef GL_SGIX_pixel_texture_lod +#define GL_SGIX_pixel_texture_lod 1 + +#define GLEW_SGIX_pixel_texture_lod GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_lod) + +#endif /* GL_SGIX_pixel_texture_lod */ + +/* -------------------------- GL_SGIX_pixel_tiles -------------------------- */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 + +#define GLEW_SGIX_pixel_tiles GLEW_GET_VAR(__GLEW_SGIX_pixel_tiles) + +#endif /* GL_SGIX_pixel_tiles */ + +/* ------------------------- GL_SGIX_polynomial_ffd ------------------------ */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 + +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2 + +typedef void (GLAPIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); + +#define glDeformSGIX GLEW_GET_FUN(__glewDeformSGIX) +#define glLoadIdentityDeformationMapSGIX GLEW_GET_FUN(__glewLoadIdentityDeformationMapSGIX) + +#define GLEW_SGIX_polynomial_ffd GLEW_GET_VAR(__GLEW_SGIX_polynomial_ffd) + +#endif /* GL_SGIX_polynomial_ffd */ + +/* --------------------------- GL_SGIX_quad_mesh --------------------------- */ + +#ifndef GL_SGIX_quad_mesh +#define GL_SGIX_quad_mesh 1 + +typedef void (GLAPIENTRY * PFNGLMESHBREADTHSGIXPROC) (GLint breadth); +typedef void (GLAPIENTRY * PFNGLMESHSTRIDESGIXPROC) (GLint stride); + +#define glMeshBreadthSGIX GLEW_GET_FUN(__glewMeshBreadthSGIX) +#define glMeshStrideSGIX GLEW_GET_FUN(__glewMeshStrideSGIX) + +#define GLEW_SGIX_quad_mesh GLEW_GET_VAR(__GLEW_SGIX_quad_mesh) + +#endif /* GL_SGIX_quad_mesh */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ------------------------- GL_SGIX_scalebias_hint ------------------------ */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 + +#define GL_SCALEBIAS_HINT_SGIX 0x8322 + +#define GLEW_SGIX_scalebias_hint GLEW_GET_VAR(__GLEW_SGIX_scalebias_hint) + +#endif /* GL_SGIX_scalebias_hint */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ------------------------------ GL_SGIX_slim ----------------------------- */ + +#ifndef GL_SGIX_slim +#define GL_SGIX_slim 1 + +#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B +#define GL_SLIM8U_SGIX 0x831D +#define GL_SLIM10U_SGIX 0x831E +#define GL_SLIM12S_SGIX 0x831F + +#define GLEW_SGIX_slim GLEW_GET_VAR(__GLEW_SGIX_slim) + +#endif /* GL_SGIX_slim */ + +/* ------------------------ GL_SGIX_spotlight_cutoff ----------------------- */ + +#ifndef GL_SGIX_spotlight_cutoff +#define GL_SGIX_spotlight_cutoff 1 + +#define GL_SPOT_CUTOFF_DELTA_SGIX 0x8193 + +#define GLEW_SGIX_spotlight_cutoff GLEW_GET_VAR(__GLEW_SGIX_spotlight_cutoff) + +#endif /* GL_SGIX_spotlight_cutoff */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* -------------------------- GL_SGIX_subdiv_patch ------------------------- */ + +#ifndef GL_SGIX_subdiv_patch +#define GL_SGIX_subdiv_patch 1 + +#define GLEW_SGIX_subdiv_patch GLEW_GET_VAR(__GLEW_SGIX_subdiv_patch) + +#endif /* GL_SGIX_subdiv_patch */ + +/* --------------------------- GL_SGIX_subsample --------------------------- */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 + +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 + +#define GLEW_SGIX_subsample GLEW_GET_VAR(__GLEW_SGIX_subsample) + +#endif /* GL_SGIX_subsample */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ------------------- GL_SGIX_texture_mipmap_anisotropic ------------------ */ + +#ifndef GL_SGIX_texture_mipmap_anisotropic +#define GL_SGIX_texture_mipmap_anisotropic 1 + +#define GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E +#define GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F + +#define GLEW_SGIX_texture_mipmap_anisotropic GLEW_GET_VAR(__GLEW_SGIX_texture_mipmap_anisotropic) + +#endif /* GL_SGIX_texture_mipmap_anisotropic */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_phase ------------------------- */ + +#ifndef GL_SGIX_texture_phase +#define GL_SGIX_texture_phase 1 + +#define GL_PHASE_SGIX 0x832A + +#define GLEW_SGIX_texture_phase GLEW_GET_VAR(__GLEW_SGIX_texture_phase) + +#endif /* GL_SGIX_texture_phase */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ---------------------- GL_SGIX_texture_supersample ---------------------- */ + +#ifndef GL_SGIX_texture_supersample +#define GL_SGIX_texture_supersample 1 + +#define GLEW_SGIX_texture_supersample GLEW_GET_VAR(__GLEW_SGIX_texture_supersample) + +#endif /* GL_SGIX_texture_supersample */ + +/* --------------------------- GL_SGIX_vector_ops -------------------------- */ + +#ifndef GL_SGIX_vector_ops +#define GL_SGIX_vector_ops 1 + +typedef void (GLAPIENTRY * PFNGLGETVECTOROPERATIONSGIXPROC) (GLenum operation); +typedef void (GLAPIENTRY * PFNGLVECTOROPERATIONSGIXPROC) (GLenum operation); + +#define glGetVectorOperationSGIX GLEW_GET_FUN(__glewGetVectorOperationSGIX) +#define glVectorOperationSGIX GLEW_GET_FUN(__glewVectorOperationSGIX) + +#define GLEW_SGIX_vector_ops GLEW_GET_VAR(__GLEW_SGIX_vector_ops) + +#endif /* GL_SGIX_vector_ops */ + +/* ---------------------- GL_SGIX_vertex_array_object ---------------------- */ + +#ifndef GL_SGIX_vertex_array_object +#define GL_SGIX_vertex_array_object 1 + +typedef GLboolean (GLAPIENTRY * PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC) (GLsizei n, const GLuint* arrays, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYSGIXPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSSGIXPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYSGIXPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays, const GLclampf* priorities); + +#define glAreVertexArraysResidentSGIX GLEW_GET_FUN(__glewAreVertexArraysResidentSGIX) +#define glBindVertexArraySGIX GLEW_GET_FUN(__glewBindVertexArraySGIX) +#define glDeleteVertexArraysSGIX GLEW_GET_FUN(__glewDeleteVertexArraysSGIX) +#define glGenVertexArraysSGIX GLEW_GET_FUN(__glewGenVertexArraysSGIX) +#define glIsVertexArraySGIX GLEW_GET_FUN(__glewIsVertexArraySGIX) +#define glPrioritizeVertexArraysSGIX GLEW_GET_FUN(__glewPrioritizeVertexArraysSGIX) + +#define GLEW_SGIX_vertex_array_object GLEW_GET_VAR(__GLEW_SGIX_vertex_array_object) + +#endif /* GL_SGIX_vertex_array_object */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* ------------------------ GL_SGIX_ycrcb_subsample ------------------------ */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 + +#define GLEW_SGIX_ycrcb_subsample GLEW_GET_VAR(__GLEW_SGIX_ycrcb_subsample) + +#endif /* GL_SGIX_ycrcb_subsample */ + +/* ----------------------------- GL_SGIX_ycrcba ---------------------------- */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 + +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 + +#define GLEW_SGIX_ycrcba GLEW_GET_VAR(__GLEW_SGIX_ycrcba) + +#endif /* GL_SGIX_ycrcba */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------------- GL_SGI_complex ---------------------------- */ + +#ifndef GL_SGI_complex +#define GL_SGI_complex 1 + +#define GLEW_SGI_complex GLEW_GET_VAR(__GLEW_SGI_complex) + +#endif /* GL_SGI_complex */ + +/* -------------------------- GL_SGI_complex_type -------------------------- */ + +#ifndef GL_SGI_complex_type +#define GL_SGI_complex_type 1 + +#define GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD +#define GL_COMPLEX_BYTE_SGI 0x81BE +#define GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF +#define GL_COMPLEX_SHORT_SGI 0x81C0 +#define GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1 +#define GL_COMPLEX_INT_SGI 0x81C2 +#define GL_COMPLEX_FLOAT_SGI 0x81C3 + +#define GLEW_SGI_complex_type GLEW_GET_VAR(__GLEW_SGI_complex_type) + +#endif /* GL_SGI_complex_type */ + +/* ------------------------------- GL_SGI_fft ------------------------------ */ + +#ifndef GL_SGI_fft +#define GL_SGI_fft 1 + +#define GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4 +#define GL_CONVOLUTION_SGI 0x81C5 +#define GL_FFT_1D_SGI 0x81C6 +#define GL_PIXEL_TRANSFORM_SGI 0x81C7 +#define GL_MAX_FFT_WIDTH_SGI 0x81C8 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFSGIPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERISGIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMSGIPROC) (GLenum target); + +#define glGetPixelTransformParameterfvSGI GLEW_GET_FUN(__glewGetPixelTransformParameterfvSGI) +#define glGetPixelTransformParameterivSGI GLEW_GET_FUN(__glewGetPixelTransformParameterivSGI) +#define glPixelTransformParameterfSGI GLEW_GET_FUN(__glewPixelTransformParameterfSGI) +#define glPixelTransformParameterfvSGI GLEW_GET_FUN(__glewPixelTransformParameterfvSGI) +#define glPixelTransformParameteriSGI GLEW_GET_FUN(__glewPixelTransformParameteriSGI) +#define glPixelTransformParameterivSGI GLEW_GET_FUN(__glewPixelTransformParameterivSGI) +#define glPixelTransformSGI GLEW_GET_FUN(__glewPixelTransformSGI) + +#define GLEW_SGI_fft GLEW_GET_VAR(__GLEW_SGI_fft) + +#endif /* GL_SGI_fft */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_VIV_shader_binary ------------------------- */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 + +#define GL_SHADER_BINARY_VIV 0x8FC4 + +#define GLEW_VIV_shader_binary GLEW_GET_VAR(__GLEW_VIV_shader_binary) + +#endif /* GL_VIV_shader_binary */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* ------------------------- GL_WIN_scene_markerXXX ------------------------ */ + +#ifndef GL_WIN_scene_markerXXX +#define GL_WIN_scene_markerXXX 1 + +#define GLEW_WIN_scene_markerXXX GLEW_GET_VAR(__GLEW_WIN_scene_markerXXX) + +#endif /* GL_WIN_scene_markerXXX */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + + + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount; +GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewNamedRenderbufferStorageMultisampleAdvancedAMD; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewRenderbufferStorageMultisampleAdvancedAMD; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE; +GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE; +GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE; +GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE; +GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE; +GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE; +GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; + +GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; +GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; +GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; +GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; +GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; +GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; +GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; +GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; + +GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLEVALUATEDEPTHVALUESARBPROC __glewEvaluateDepthValuesARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLMAXACTIVESHADERCORESARMPROC __glewMaxActiveShaderCoresARM; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC __glewEGLImageTargetTexStorageEXT; +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC __glewEGLImageTargetTextureStorageEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLEXTPROC __glewClipControlEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; +GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT; +GLEW_FUN_EXPORT PFNGLENDQUERYEXTPROC __glewEndQueryEXT; +GLEW_FUN_EXPORT PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VEXTPROC __glewGetInteger64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC __glewGetQueryObjectivEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT; +GLEW_FUN_EXPORT PFNGLISQUERYEXTPROC __glewIsQueryEXT; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTEREXTPROC __glewQueryCounterEXT; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT; +GLEW_FUN_EXPORT PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEIEXTPROC __glewDisableiEXT; +GLEW_FUN_EXPORT PFNGLENABLEIEXTPROC __glewEnableiEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKEXTPROC __glewDrawTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC __glewDrawTransformFeedbackInstancedEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSHADINGRATEEXTPROC __glewFramebufferShadingRateEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTSHADINGRATESEXTPROC __glewGetFragmentShadingRatesEXT; +GLEW_FUN_EXPORT PFNGLSHADINGRATECOMBINEROPSEXTPROC __glewShadingRateCombinerOpsEXT; +GLEW_FUN_EXPORT PFNGLSHADINGRATEEXTPROC __glewShadingRateEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERLAYEREXTPROC __glewBlitFramebufferLayerEXT; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERLAYERSEXTPROC __glewBlitFramebufferLayersEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT; +GLEW_FUN_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT; +GLEW_FUN_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT; +GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT; +GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT; +GLEW_FUN_EXPORT PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT; +GLEW_FUN_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT; +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT; + +GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSEXTPROC __glewDrawMeshTasksEXT; +GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSINDIRECTEXTPROC __glewDrawMeshTasksIndirectEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC __glewMultiDrawMeshTasksIndirectCountEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC __glewMultiDrawMeshTasksIndirectEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; + +GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC __glewPrimitiveBoundingBoxEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC __glewGetGraphicsResetStatusEXT; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT; +GLEW_FUN_EXPORT PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT; +GLEW_FUN_EXPORT PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT; +GLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT; +GLEW_FUN_EXPORT PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT; +GLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT; +GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT; +GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT; +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC __glewFramebufferFetchBarrierEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIEXTPROC __glewPatchParameteriEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC __glewGetSamplerParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC __glewGetSamplerParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC __glewSamplerParameterIivEXT; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC __glewSamplerParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGEATTRIBS2DEXTPROC __glewTexStorageAttribs2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEATTRIBS3DEXTPROC __glewTexStorageAttribs3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT; +GLEW_FUN_EXPORT PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt; +GLEW_FUN_EXPORT PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT; +GLEW_FUN_EXPORT PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT; + +GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEIMGPROC __glewGetTextureHandleIMG; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEIMGPROC __glewGetTextureSamplerHandleIMG; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC __glewProgramUniformHandleui64IMG; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC __glewProgramUniformHandleui64vIMG; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64IMGPROC __glewUniformHandleui64IMG; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VIMGPROC __glewUniformHandleui64vIMG; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC __glewFramebufferTexture2DDownsampleIMG; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC __glewFramebufferTextureLayerDownsampleIMG; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG; + +GLEW_FUN_EXPORT PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC __glewApplyFramebufferAttachmentCMAAINTEL; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR; + +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; +GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC __glewFramebufferParameteriMESA; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC __glewGetFramebufferParameterivMESA; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLASYNCCOPYBUFFERSUBDATANVXPROC __glewAsyncCopyBufferSubDataNVX; +GLEW_FUN_EXPORT PFNGLASYNCCOPYIMAGESUBDATANVXPROC __glewAsyncCopyImageSubDataNVX; +GLEW_FUN_EXPORT PFNGLMULTICASTSCISSORARRAYVNVXPROC __glewMulticastScissorArrayvNVX; +GLEW_FUN_EXPORT PFNGLMULTICASTVIEWPORTARRAYVNVXPROC __glewMulticastViewportArrayvNVX; +GLEW_FUN_EXPORT PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC __glewMulticastViewportPositionWScaleNVX; +GLEW_FUN_EXPORT PFNGLUPLOADGPUMASKNVXPROC __glewUploadGpuMaskNVX; + +GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX; +GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX; +GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC __glewClientWaitSemaphoreui64NVX; +GLEW_FUN_EXPORT PFNGLCREATEPROGRESSFENCENVXPROC __glewCreateProgressFenceNVX; +GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREUI64NVXPROC __glewSignalSemaphoreui64NVX; +GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREUI64NVXPROC __glewWaitSemaphoreui64NVX; + +GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV; +GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV; + +GLEW_FUN_EXPORT PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC __glewAlphaToCoverageDitherControlNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV; + +GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV; +GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV; +GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV; +GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV; +GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV; +GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV; +GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV; +GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV; +GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV; +GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV; +GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV; +GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV; +GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV; +GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV; +GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV; +GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV; +GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV; +GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV; +GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV; +GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV; +GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; + +GLEW_FUN_EXPORT PFNGLBUFFERATTACHMEMORYNVPROC __glewBufferAttachMemoryNV; +GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC __glewGetMemoryObjectDetachedResourcesuivNV; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERATTACHMEMORYNVPROC __glewNamedBufferAttachMemoryNV; +GLEW_FUN_EXPORT PFNGLRESETMEMORYOBJECTPARAMETERNVPROC __glewResetMemoryObjectParameterNV; +GLEW_FUN_EXPORT PFNGLTEXATTACHMEMORYNVPROC __glewTexAttachMemoryNV; +GLEW_FUN_EXPORT PFNGLTEXTUREATTACHMEMORYNVPROC __glewTextureAttachMemoryNV; + +GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTMEMNVPROC __glewBufferPageCommitmentMemNV; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC __glewNamedBufferPageCommitmentMemNV; +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTMEMNVPROC __glewTexPageCommitmentMemNV; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC __glewTexturePageCommitmentMemNV; + +GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSINDIRECTNVPROC __glewDrawMeshTasksIndirectNV; +GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSNVPROC __glewDrawMeshTasksNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC __glewMultiDrawMeshTasksIndirectCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC __glewMultiDrawMeshTasksIndirectNV; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLPOLYGONMODENVPROC __glewPolygonModeNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLREADBUFFERNVPROC __glewReadBufferNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLRESOLVEDEPTHVALUESNVPROC __glewResolveDepthValuesNV; + +GLEW_FUN_EXPORT PFNGLSCISSOREXCLUSIVEARRAYVNVPROC __glewScissorExclusiveArrayvNV; +GLEW_FUN_EXPORT PFNGLSCISSOREXCLUSIVENVPROC __glewScissorExclusiveNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLBINDSHADINGRATEIMAGENVPROC __glewBindShadingRateImageNV; +GLEW_FUN_EXPORT PFNGLGETSHADINGRATEIMAGEPALETTENVPROC __glewGetShadingRateImagePaletteNV; +GLEW_FUN_EXPORT PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC __glewGetShadingRateSampleLocationivNV; +GLEW_FUN_EXPORT PFNGLSHADINGRATEIMAGEBARRIERNVPROC __glewShadingRateImageBarrierNV; +GLEW_FUN_EXPORT PFNGLSHADINGRATEIMAGEPALETTENVPROC __glewShadingRateImagePaletteNV; +GLEW_FUN_EXPORT PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC __glewShadingRateSampleOrderCustomNV; +GLEW_FUN_EXPORT PFNGLSHADINGRATESAMPLEORDERNVPROC __glewShadingRateSampleOrderNV; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLCREATESEMAPHORESNVPROC __glewCreateSemaphoresNV; +GLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERIVNVPROC __glewGetSemaphoreParameterivNV; +GLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERIVNVPROC __glewSemaphoreParameterivNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC __glewVDPAURegisterVideoSurfaceWithPictureStructureNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV; +GLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV; +GLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV; +GLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV; + +GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV; + +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES; +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC __glewCopyImageSubDataOES; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC __glewBlendEquationSeparateiOES; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIOESPROC __glewBlendEquationiOES; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC __glewBlendFuncSeparateiOES; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIOESPROC __glewBlendFunciOES; +GLEW_FUN_EXPORT PFNGLCOLORMASKIOESPROC __glewColorMaskiOES; +GLEW_FUN_EXPORT PFNGLDISABLEIOESPROC __glewDisableiOES; +GLEW_FUN_EXPORT PFNGLENABLEIOESPROC __glewEnableiOES; +GLEW_FUN_EXPORT PFNGLISENABLEDIOESPROC __glewIsEnablediOES; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES; +GLEW_FUN_EXPORT PFNGLMAPBUFFEROESPROC __glewMapBufferOES; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES; +GLEW_FUN_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC __glewLoadPaletteFromModelViewMatrixOES; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGOESPROC __glewMinSampleShadingOES; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES; + +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC __glewGetSamplerParameterIivOES; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC __glewGetSamplerParameterIuivOES; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC __glewGetTexParameterIivOES; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC __glewGetTexParameterIuivOES; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC __glewSamplerParameterIivOES; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC __glewSamplerParameterIuivOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVOESPROC __glewTexParameterIivOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVOESPROC __glewTexParameterIuivOES; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEROESPROC __glewTexBufferOES; +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEOESPROC __glewTexBufferRangeOES; + +GLEW_FUN_EXPORT PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES; +GLEW_FUN_EXPORT PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES; +GLEW_FUN_EXPORT PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES; +GLEW_FUN_EXPORT PFNGLTEXGENFOESPROC __glewTexGenfOES; +GLEW_FUN_EXPORT PFNGLTEXGENFVOESPROC __glewTexGenfvOES; +GLEW_FUN_EXPORT PFNGLTEXGENIOESPROC __glewTexGeniOES; +GLEW_FUN_EXPORT PFNGLTEXGENIVOESPROC __glewTexGenivOES; +GLEW_FUN_EXPORT PFNGLTEXGENXOESPROC __glewTexGenxOES; +GLEW_FUN_EXPORT PFNGLTEXGENXVOESPROC __glewTexGenxvOES; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC __glewTexStorage3DMultisampleOES; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWOESPROC __glewTextureViewOES; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewNamedFramebufferTextureMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM; + +GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM; +GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM; +GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM; +GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM; + +GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM; +GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM; + +GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM; +GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM; + +GLEW_FUN_EXPORT PFNGLEXTRAPOLATETEX2DQCOMPROC __glewExtrapolateTex2DQCOM; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM; + +GLEW_FUN_EXPORT PFNGLTEXESTIMATEMOTIONQCOMPROC __glewTexEstimateMotionQCOM; +GLEW_FUN_EXPORT PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC __glewTexEstimateMotionRegionsQCOM; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM; + +GLEW_FUN_EXPORT PFNGLSHADINGRATEQCOMPROC __glewShadingRateQCOM; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC __glewTextureFoveationParametersQCOM; + +GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM; +GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS; + +GLEW_FUN_EXPORT PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLADDRESSSPACEPROC __glewAddressSpace; +GLEW_FUN_EXPORT PFNGLDATAPIPEPROC __glewDataPipe; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX; +GLEW_FUN_EXPORT PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX; + +GLEW_FUN_EXPORT PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv; +GLEW_FUN_EXPORT PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv; +GLEW_FUN_EXPORT PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX; + +GLEW_FUN_EXPORT PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX; +GLEW_FUN_EXPORT PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLDEFORMSGIXPROC __glewDeformSGIX; +GLEW_FUN_EXPORT PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX; + +GLEW_FUN_EXPORT PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX; +GLEW_FUN_EXPORT PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX; +GLEW_FUN_EXPORT PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX; + +GLEW_FUN_EXPORT PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX; +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX; +GLEW_FUN_EXPORT PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_6; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_framebuffer_multisample_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_framebuffer_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_half_float_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int16; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_image_load_store_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_gather_bias_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANDROID_extension_pack_es31a; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_clip_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_color_buffer_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_spirv_extensions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_core_properties; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_texture_unnormalized_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_DMP_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_DMP_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_external_wrap_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_storage_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_YUV_target; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_disjoint_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers_indexed; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_external_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_float_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_shading_rate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_shading_rate_attachment; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_shading_rate_primitive; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit_layers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_fd; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_mesh_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiple_textures; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_tessellation_geometry_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_occlusion_query_boolean; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_primitive_bounding_box; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_protected_textures; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pvrtc_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_render_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB_write_control; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_fd; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_clock; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch_non_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_implicit_conversions; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_io_blocks; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_non_constant_global_initializers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_realtime_clock; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_samples_identical; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_static_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_tessellation_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc_srgb; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_sRGB_override; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_norm16; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_R8; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_RG8; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shadow_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_setXXX; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_win32_keyed_mutex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_FJ_shader_binary_GCCSO; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_HUAWEI_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_HUAWEI_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_framebuffer_downsample; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_pvric_end_to_end_signature; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc2; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_filter_cubic; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_tile_region_protection; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_blackhole_render; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_shader_integer_functions2; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_shader_subgroup; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_framebuffer_flip_x; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_framebuffer_flip_y; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_framebuffer_swap_xy; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_program_binary_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_texture_const_bandwidth; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_tile_raster_order; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_multicast2; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_progress_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_alpha_to_coverage_dither_control; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_shader_derivatives; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_underestimation; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_nonlinear; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_barycentric; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_generate_mipmap_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_image_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_memory_attachment; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_memory_object_sparse; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_mesh_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_non_square_matrices; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_polygon_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_shading_rate; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_query_resource_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer_front; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_representative_fragment_test; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sRGB_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_scissor_exclusive; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_noperspective_interpolation; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_subgroup_partitioned; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_texture_footprint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shading_rate_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_cube; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle_compressed; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_timeline_semaphore; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_std430_layout; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image_external; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image_external_essl3; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth24; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth32; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_draw_buffers_indexed; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_element_index_uint; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_extended_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_fbo_render_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_fragment_precision_high; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_geometry_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_geometry_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_mapbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_get; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_size_array; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_required_internalformat; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_rgb8_rgba8; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_sample_variables; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_shader_image_atomic; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_shader_io_blocks; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_shader_multisample_interpolation; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_standard_derivatives; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil1; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil4; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_surfaceless_context; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_tessellation_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_3D; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_compression_astc; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_npot; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_storage_multisample_2d_array; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_type_10_10_10_2; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_YUV_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_frame_extrapolation; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_framebuffer_foveated; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_motion_estimation; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_render_sRGB_R8_RG8; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_render_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_rate; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shading_rate; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_foveated; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_foveated2; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_foveated_subsampled_layout; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_ycbcr_degamma; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_clip_band_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_shared_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_g_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_r_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_timer_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cadd; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cmultiply; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_calligraphic_fragment; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_matrix_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_table_index_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_complex_polar; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cylinder_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_datapipe; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_decimation; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_pass_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_dvc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_factor_to_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_layers; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_patchy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_scale; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_lighting_space; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragments_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_icc_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_igloo_interface; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_image_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_impact_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_instrument_error; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_line_quality_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg2; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nurbs_eval; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_occlusion_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_packed_6bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_tiles; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_polynomial_ffd; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_quad_mesh; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_scalebias_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_slim; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_spotlight_cutoff; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subdiv_patch; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_mipmap_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_phase; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_supersample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vector_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcba; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex_type; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_fft; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_VIV_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_scene_markerXXX; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ +#define GLEW_ERROR_NO_GLX_DISPLAY 4 /* Need GLX display for GLX support */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* ------------------------------------------------------------------------- */ + +/* GLEW version info */ + +/* +VERSION 2.3.1 +VERSION_MAJOR 2 +VERSION_MINOR 3 +VERSION_MICRO 1 +*/ + +/* API */ +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#ifndef GLEW_GET_VAR +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLEW_GET_FUN +#define GLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/Libraries/glew-2.3.1/include/GL/glxew.h b/Libraries/glew-2.3.1/include/GL/glxew.h new file mode 100644 index 0000000..2796b9b --- /dev/null +++ b/Libraries/glew-2.3.1/include/GL/glxew.h @@ -0,0 +1,1843 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2025, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include + +#ifndef GLEW_INCLUDE +# include +#else +# include GLEW_INCLUDE +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* --------------------- GLX_ARB_context_flush_control --------------------- */ + +#ifndef GLX_ARB_context_flush_control +#define GLX_ARB_context_flush_control 1 + +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + +#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) + +#endif /* GLX_ARB_context_flush_control */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int* attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* -------------------- GLX_ARB_create_context_no_error -------------------- */ + +#ifndef GLX_ARB_create_context_no_error +#define GLX_ARB_create_context_no_error 1 + +#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 + +#define GLXEW_ARB_create_context_no_error GLXEW_GET_VAR(__GLXEW_ARB_create_context_no_error) + +#endif /* GLX_ARB_create_context_no_error */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------------ GLX_EXT_context_priority ----------------------- */ + +#ifndef GLX_EXT_context_priority +#define GLX_EXT_context_priority 1 + +#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100 +#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101 +#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102 +#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103 + +#define GLXEW_EXT_context_priority GLXEW_GET_VAR(__GLXEW_EXT_context_priority) + +#endif /* GLX_EXT_context_priority */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ----------------------- GLX_EXT_get_drawable_type ----------------------- */ + +#ifndef GLX_EXT_get_drawable_type +#define GLX_EXT_get_drawable_type 1 + +#define GLX_DRAWABLE_TYPE 0x8010 + +#define GLXEW_EXT_get_drawable_type GLXEW_GET_VAR(__GLXEW_EXT_get_drawable_type) + +#endif /* GLX_EXT_get_drawable_type */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef Display* ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute, int* value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXGetCurrentDisplayEXT GLXEW_GET_FUN(__glewXGetCurrentDisplayEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* ---------------------------- GLX_EXT_libglvnd --------------------------- */ + +#ifndef GLX_EXT_libglvnd +#define GLX_EXT_libglvnd 1 + +#define GLX_VENDOR_NAMES_EXT 0x20F6 + +#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd) + +#endif /* GLX_EXT_libglvnd */ + +/* ----------------------- GLX_EXT_no_config_context ----------------------- */ + +#ifndef GLX_EXT_no_config_context +#define GLX_EXT_no_config_context 1 + +#define GLXEW_EXT_no_config_context GLXEW_GET_VAR(__GLXEW_EXT_no_config_context) + +#endif /* GLX_EXT_no_config_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_stereo_tree -------------------------- */ + +#ifndef GLX_EXT_stereo_tree +#define GLX_EXT_stereo_tree 1 + +#define GLX_STEREO_NOTIFY_EXT 0x00000000 +#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 +#define GLX_STEREO_TREE_EXT 0x20F5 + +#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) + +#endif /* GLX_EXT_stereo_tree */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_EXT 0x20DE +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_EXT 0x20E0 +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* dpy, GLXDrawable drawable, int buffer, const int* attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* dpy, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo* visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_query_renderer ------------------------ */ + +#ifndef GLX_MESA_query_renderer +#define GLX_MESA_query_renderer 1 + +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D + +typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); +typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); +typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int* value); +typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display* dpy, int screen, int renderer, int attribute); + +#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) +#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) +#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) +#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) + +#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) + +#endif /* GLX_MESA_query_renderer */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable drawable); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_buffer -------------------------- */ + +#ifndef GLX_NV_copy_buffer +#define GLX_NV_copy_buffer 1 + +typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + +#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) +#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) + +#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) + +#endif /* GLX_NV_copy_buffer */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* ------------------------ GLX_NV_delay_before_swap ----------------------- */ + +#ifndef GLX_NV_delay_before_swap +#define GLX_NV_delay_before_swap 1 + +typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); + +#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) + +#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) + +#endif /* GLX_NV_delay_before_swap */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ------------------------ GLX_NV_multigpu_context ------------------------ */ + +#ifndef GLX_NV_multigpu_context +#define GLX_NV_multigpu_context 1 + +#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA +#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB +#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC +#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD +#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE + +#define GLXEW_NV_multigpu_context GLXEW_GET_VAR(__GLXEW_NV_multigpu_context) + +#endif /* GLX_NV_multigpu_context */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int* attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display* dpy, int screen, int* nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */ + +#ifndef GLX_NV_robustness_video_memory_purge +#define GLX_NV_robustness_video_memory_purge 1 + +#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 + +#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge) + +#endif /* GLX_NV_robustness_video_memory_purge */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint* count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint* maxGroups, GLuint* maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint* group, GLuint* barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV* ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int* nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int* value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* ---------------------------- GLX_NV_video_out --------------------------- */ + +#ifndef GLX_NV_video_out +#define GLX_NV_video_out 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV* pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long* pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) + +#endif /* GLX_NV_video_out */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display* dpy, int screen, int* attrib_list, int* nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int* value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo* vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int* attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbufferSGIX pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long* mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int* value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display* dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display* dpy, int screen, int* max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display* dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int* x, int* y, int* w, int* h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int* dx, int* dy, int* dw, int* dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long* pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYEXTPROC __glewXGetCurrentDisplayEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; +GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_no_error; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_context_priority; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_get_drawable_type; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_no_config_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multigpu_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY glxewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#ifndef GLXEW_GET_VAR +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLXEW_GET_FUN +#define GLXEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/Libraries/glew-2.3.1/include/GL/wglew.h b/Libraries/glew-2.3.1/include/GL/wglew.h new file mode 100644 index 0000000..c7733b0 --- /dev/null +++ b/Libraries/glew-2.3.1/include/GL/wglew.h @@ -0,0 +1,1468 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2025, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* --------------------- WGL_ARB_context_flush_control --------------------- */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 + +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + +#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) + +#endif /* WGL_ARB_context_flush_control */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* -------------------- WGL_ARB_create_context_no_error -------------------- */ + +#ifndef WGL_ARB_create_context_no_error +#define WGL_ARB_create_context_no_error 1 + +#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 + +#define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error) + +#endif /* WGL_ARB_create_context_no_error */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT* pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int* piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* --------------------------- WGL_EXT_colorspace -------------------------- */ + +#ifndef WGL_EXT_colorspace +#define WGL_EXT_colorspace 1 + +#define WGL_COLORSPACE_SRGB_EXT 0x3089 +#define WGL_COLORSPACE_LINEAR_EXT 0x308A +#define WGL_COLORSPACE_EXT 0x309D + +#define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace) + +#endif /* WGL_EXT_colorspace */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT* pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int* piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT* puGreen, USHORT* puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT* puGreen, const USHORT* puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT* uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE* pEvent, const LPVOID* pAddress, const DWORD* pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD* pMissedFrames, float* pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x00000000 +#define WGL_ACCESS_READ_WRITE_NV 0x00000001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* ------------------------ WGL_NV_delay_before_swap ----------------------- */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 + +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); + +#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) + +#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) + +#endif /* WGL_NV_delay_before_swap */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ------------------------ WGL_NV_multigpu_context ------------------------ */ + +#ifndef WGL_NV_multigpu_context +#define WGL_NV_multigpu_context 1 + +#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA +#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB +#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC +#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD +#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE + +#define WGLEW_NV_multigpu_context WGLEW_GET_VAR(__WGLEW_NV_multigpu_context) + +#endif /* WGL_NV_multigpu_context */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint* maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint* barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void* pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32* denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64* msc, INT64* sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64* msc, INT64* sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64* msc, INT64* sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multigpu_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; +/* ------------------------------------------------------------------------- */ + +GLEWAPI GLenum GLEWAPIENTRY wglewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#ifndef WGLEW_GET_VAR +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef WGLEW_GET_FUN +#define WGLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/Libraries/glew-2.3.1/lib/Debug/x64/glew32d.exp b/Libraries/glew-2.3.1/lib/Debug/x64/glew32d.exp new file mode 100644 index 0000000..23f54cf Binary files /dev/null and b/Libraries/glew-2.3.1/lib/Debug/x64/glew32d.exp differ diff --git a/Libraries/glew-2.3.1/lib/Debug/x64/glew32sd.pdb b/Libraries/glew-2.3.1/lib/Debug/x64/glew32sd.pdb new file mode 100644 index 0000000..f253b92 Binary files /dev/null and b/Libraries/glew-2.3.1/lib/Debug/x64/glew32sd.pdb differ diff --git a/Libraries/glew-2.3.1/lib/Release/x64/glew32.exp b/Libraries/glew-2.3.1/lib/Release/x64/glew32.exp new file mode 100644 index 0000000..3090c10 Binary files /dev/null and b/Libraries/glew-2.3.1/lib/Release/x64/glew32.exp differ diff --git a/Libraries/glew-2.3.1/lib/Release/x64/glew32s.pdb b/Libraries/glew-2.3.1/lib/Release/x64/glew32s.pdb new file mode 100644 index 0000000..5a1264d Binary files /dev/null and b/Libraries/glew-2.3.1/lib/Release/x64/glew32s.pdb differ diff --git a/Libraries/glew-2.3.1/src/glew.c b/Libraries/glew-2.3.1/src/glew.c new file mode 100644 index 0000000..56b8aac --- /dev/null +++ b/Libraries/glew-2.3.1/src/glew.c @@ -0,0 +1,32968 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2025, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef GLEW_INCLUDE +# include +#else +# include GLEW_INCLUDE +#endif + +#if defined(GLEW_OSMESA) +# define GLAPI extern +# ifndef APIENTRY +# define APIENTRY +# define GLEW_APIENTRY_DEFINED +# endif +# include +# ifdef GLEW_APIENTRY_DEFINED +# undef APIENTRY +# undef GLEW_APIENTRY_DEFINED +# endif +#elif defined(GLEW_EGL) +# include +#elif defined(_WIN32) +/* + * If NOGDI is defined, wingdi.h won't be included by windows.h, and thus + * wglGetProcAddress won't be declared. It will instead be implicitly declared, + * potentially incorrectly, which we don't want. + */ +# if defined(NOGDI) +# undef NOGDI +# endif +# include +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include +#endif + +#include /* For size_t */ + +#if defined(GLEW_EGL) +#elif defined(GLEW_REGAL) + +/* In GLEW_REGAL mode we call directly into the linked + libRegal.so glGetProcAddressREGAL for looking up + the GL function pointers. */ + +# undef glGetProcAddressREGAL +# ifdef WIN32 +extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); +static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# else +extern void * glGetProcAddressREGAL(const GLchar *name); +static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# endif +# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include +#include +#include + +#if defined(MAC_OS_X_VERSION_10_3) && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* defined(MAC_OS_X_VERSION_10_3) && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(GLEW_REGAL) +# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) +#elif defined(GLEW_OSMESA) +# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) +#elif defined(GLEW_EGL) +# define glewGetProcAddress(name) eglGetProcAddress((const char *)name) +#elif defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#elif defined(__native_client__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif + +/* + * Redefine GLEW_GET_VAR etc without const cast + */ + +#undef GLEW_GET_VAR +# define GLEW_GET_VAR(x) (x) + +#ifdef WGLEW_GET_VAR +# undef WGLEW_GET_VAR +# define WGLEW_GET_VAR(x) (x) +#endif /* WGLEW_GET_VAR */ + +#ifdef GLXEW_GET_VAR +# undef GLXEW_GET_VAR +# define GLXEW_GET_VAR(x) (x) +#endif /* GLXEW_GET_VAR */ + +#ifdef EGLEW_GET_VAR +# undef EGLEW_GET_VAR +# define EGLEW_GET_VAR(x) (x) +#endif /* EGLEW_GET_VAR */ + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ + +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return i; +} + +static GLuint _glewStrCopy(char *d, const char *s, char c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; } + d[i] = '\0'; + return i; +} + +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} +#endif +#endif + +static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} +#endif +#endif + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; +PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; + +PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; +PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; + +PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; + +PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; +PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; + +PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL; +PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL; +PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL; +PFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; + +PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; + +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewNamedRenderbufferStorageMultisampleAdvancedAMD = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewRenderbufferStorageMultisampleAdvancedAMD = NULL; + +PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL; +PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL; + +PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; + +PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; +PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; +PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; + +PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL; + +PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; +PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; +PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; +PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; + +PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; + +PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; +PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; + +PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; + +PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; + +PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; + +PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; +PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; +PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; + +PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; +PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; +PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; +PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; +PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; +PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; +PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; +PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; +PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; +PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; +PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; + +PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; + +PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL; +PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL; + +PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; + +PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL; +PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL; +PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL; +PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL; +PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL; +PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL; +PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; + +PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; +PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; +PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; +PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; + +PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL; + +PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; + +PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; +PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; +PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; +PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; +PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; +PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; +PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; +PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; +PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; +PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; + +PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; + +PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; + +PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; + +PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; + +PFNGLCLIPCONTROLPROC __glewClipControl = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; + +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; + +PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; + +PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; + +PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; + +PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL; +PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL; +PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL; +PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL; +PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL; +PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL; +PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; + +PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; + +PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; +PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; + +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; +PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; + +PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL; + +PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; +PFNGLUNIFORM1DPROC __glewUniform1d = NULL; +PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; +PFNGLUNIFORM2DPROC __glewUniform2d = NULL; +PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; +PFNGLUNIFORM3DPROC __glewUniform3d = NULL; +PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; +PFNGLUNIFORM4DPROC __glewUniform4d = NULL; +PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; +PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; + +PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL; +PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL; +PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL; +PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL; +PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL; +PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL; +PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL; +PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL; +PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL; +PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL; +PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL; +PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL; +PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL; +PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL; +PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL; +PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL; +PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL; +PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL; +PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL; +PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL; +PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL; +PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL; +PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL; +PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL; +PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL; +PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL; +PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL; +PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL; +PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL; +PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL; +PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL; +PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL; +PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL; +PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL; +PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL; +PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; + +PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; + +PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; +PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; +PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; +PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; +PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL; + +PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; + +PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; + +PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; +PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; +PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; + +PFNGLEVALUATEDEPTHVALUESARBPROC __glewEvaluateDepthValuesARB = NULL; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL; + +PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; + +PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; +PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; +PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; +PFNGLISSAMPLERPROC __glewIsSampler = NULL; +PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; + +PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; +PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; +PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; +PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; +PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; +PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; +PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; + +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; + +PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; +PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; + +PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; +PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; + +PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; +PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; +PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; +PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; + +PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL; + +PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; + +PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; +PFNGLDELETESYNCPROC __glewDeleteSync = NULL; +PFNGLFENCESYNCPROC __glewFenceSync = NULL; +PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; +PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; +PFNGLISSYNCPROC __glewIsSync = NULL; +PFNGLWAITSYNCPROC __glewWaitSync = NULL; + +PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; + +PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; +PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; + +PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; +PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; + +PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; + +PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; + +PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; +PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; + +PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; +PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; + +PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; +PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; +PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; +PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; + +PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL; +PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; +PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; +PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; +PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; +PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; +PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; +PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; +PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; +PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; +PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; + +PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; +PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; +PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; +PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; +PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLMAXACTIVESHADERCORESARMPROC __glewMaxActiveShaderCoresARM = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; +PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; +PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; +PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; +PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; +PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; +PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; +PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC __glewEGLImageTargetTexStorageEXT = NULL; +PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC __glewEGLImageTargetTextureStorageEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL; +PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL; + +PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL; +PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL; + +PFNGLCLIPCONTROLEXTPROC __glewClipControlEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL; +PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL; + +PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; +PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; +PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; + +PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL; + +PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT = NULL; +PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT = NULL; +PFNGLENDQUERYEXTPROC __glewEndQueryEXT = NULL; +PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT = NULL; +PFNGLGETINTEGER64VEXTPROC __glewGetInteger64vEXT = NULL; +PFNGLGETQUERYOBJECTIVEXTPROC __glewGetQueryObjectivEXT = NULL; +PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT = NULL; +PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT = NULL; +PFNGLISQUERYEXTPROC __glewIsQueryEXT = NULL; +PFNGLQUERYCOUNTEREXTPROC __glewQueryCounterEXT = NULL; + +PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL; +PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL; +PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL; +PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL; +PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL; +PFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL; +PFNGLENABLEIEXTPROC __glewEnableiEXT = NULL; +PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKEXTPROC __glewDrawTransformFeedbackEXT = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC __glewDrawTransformFeedbackInstancedEXT = NULL; + +PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLFRAMEBUFFERSHADINGRATEEXTPROC __glewFramebufferShadingRateEXT = NULL; +PFNGLGETFRAGMENTSHADINGRATESEXTPROC __glewGetFragmentShadingRatesEXT = NULL; +PFNGLSHADINGRATECOMBINEROPSEXTPROC __glewShadingRateCombinerOpsEXT = NULL; +PFNGLSHADINGRATEEXTPROC __glewShadingRateEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLBLITFRAMEBUFFERLAYEREXTPROC __glewBlitFramebufferLayerEXT = NULL; +PFNGLBLITFRAMEBUFFERLAYERSEXTPROC __glewBlitFramebufferLayersEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL; +PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL; + +PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL; +PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL; +PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL; +PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL; +PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL; +PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL; +PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL; +PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL; +PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL; +PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL; +PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL; +PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL; +PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL; + +PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL; + +PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL; +PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL; + +PFNGLDRAWMESHTASKSEXTPROC __glewDrawMeshTasksEXT = NULL; +PFNGLDRAWMESHTASKSINDIRECTEXTPROC __glewDrawMeshTasksIndirectEXT = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC __glewMultiDrawMeshTasksIndirectCountEXT = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC __glewMultiDrawMeshTasksIndirectEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL; + +PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL; +PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL; +PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL; + +PFNGLPRIMITIVEBOUNDINGBOXEXTPROC __glewPrimitiveBoundingBoxEXT = NULL; + +PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; + +PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL; +PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; +PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; +PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; + +PFNGLGETGRAPHICSRESETSTATUSEXTPROC __glewGetGraphicsResetStatusEXT = NULL; +PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT = NULL; +PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT = NULL; +PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL; +PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL; +PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL; +PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL; +PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL; +PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL; +PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL; + +PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL; + +PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL; + +PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; +PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; + +PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC __glewFramebufferFetchBarrierEXT = NULL; + +PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; +PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; + +PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL; +PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL; + +PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLPATCHPARAMETERIEXTPROC __glewPatchParameteriEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; + +PFNGLGETSAMPLERPARAMETERIIVEXTPROC __glewGetSamplerParameterIivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIUIVEXTPROC __glewGetSamplerParameterIuivEXT = NULL; +PFNGLSAMPLERPARAMETERIIVEXTPROC __glewSamplerParameterIivEXT = NULL; +PFNGLSAMPLERPARAMETERIUIVEXTPROC __glewSamplerParameterIuivEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL; +PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL; +PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; + +PFNGLTEXSTORAGEATTRIBS2DEXTPROC __glewTexStorageAttribs2DEXT = NULL; +PFNGLTEXSTORAGEATTRIBS3DEXTPROC __glewTexStorageAttribs3DEXT = NULL; + +PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL; +PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL; +PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL; + +PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL; +PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL; + +PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL; + +PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLGETTEXTUREHANDLEIMGPROC __glewGetTextureHandleIMG = NULL; +PFNGLGETTEXTURESAMPLERHANDLEIMGPROC __glewGetTextureSamplerHandleIMG = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC __glewProgramUniformHandleui64IMG = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC __glewProgramUniformHandleui64vIMG = NULL; +PFNGLUNIFORMHANDLEUI64IMGPROC __glewUniformHandleui64IMG = NULL; +PFNGLUNIFORMHANDLEUI64VIMGPROC __glewUniformHandleui64vIMG = NULL; + +PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC __glewFramebufferTexture2DDownsampleIMG = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC __glewFramebufferTextureLayerDownsampleIMG = NULL; + +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG = NULL; + +PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC __glewApplyFramebufferAttachmentCMAAINTEL = NULL; + +PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; +PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; +PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL; +PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL; +PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL; +PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL; +PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL; +PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL; +PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL; +PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL; +PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL; +PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL; + +PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; +PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; +PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; +PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; +PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; +PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; + +PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL; + +PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL; +PFNGLREADNPIXELSPROC __glewReadnPixels = NULL; + +PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; +PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; +PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; +PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; +PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; + +PFNGLFRAMEBUFFERPARAMETERIMESAPROC __glewFramebufferParameteriMESA = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC __glewGetFramebufferParameterivMESA = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; +PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; + +PFNGLASYNCCOPYBUFFERSUBDATANVXPROC __glewAsyncCopyBufferSubDataNVX = NULL; +PFNGLASYNCCOPYIMAGESUBDATANVXPROC __glewAsyncCopyImageSubDataNVX = NULL; +PFNGLMULTICASTSCISSORARRAYVNVXPROC __glewMulticastScissorArrayvNVX = NULL; +PFNGLMULTICASTVIEWPORTARRAYVNVXPROC __glewMulticastViewportArrayvNVX = NULL; +PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC __glewMulticastViewportPositionWScaleNVX = NULL; +PFNGLUPLOADGPUMASKNVXPROC __glewUploadGpuMaskNVX = NULL; + +PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL; +PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL; +PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL; + +PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC __glewClientWaitSemaphoreui64NVX = NULL; +PFNGLCREATEPROGRESSFENCENVXPROC __glewCreateProgressFenceNVX = NULL; +PFNGLSIGNALSEMAPHOREUI64NVXPROC __glewSignalSemaphoreui64NVX = NULL; +PFNGLWAITSEMAPHOREUI64NVXPROC __glewWaitSemaphoreui64NVX = NULL; + +PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL; +PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL; + +PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC __glewAlphaToCoverageDitherControlNV = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL; + +PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; +PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; +PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; +PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; +PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; +PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; +PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; + +PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; +PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; + +PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL; + +PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL; +PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL; +PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL; +PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL; +PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL; +PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL; +PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL; +PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL; +PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL; +PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL; +PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL; +PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL; +PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL; +PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL; +PFNGLISSTATENVPROC __glewIsStateNV = NULL; +PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL; +PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; + +PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL; + +PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL; + +PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL; + +PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL; + +PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL; +PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL; + +PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; + +PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL; +PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL; +PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL; +PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL; +PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL; +PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL; +PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL; +PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL; +PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL; +PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL; +PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL; +PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; +PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; +PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; +PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; +PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; +PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; +PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; +PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; +PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; +PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; +PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; +PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; +PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; +PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL; + +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL; + +PFNGLBUFFERATTACHMEMORYNVPROC __glewBufferAttachMemoryNV = NULL; +PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC __glewGetMemoryObjectDetachedResourcesuivNV = NULL; +PFNGLNAMEDBUFFERATTACHMEMORYNVPROC __glewNamedBufferAttachMemoryNV = NULL; +PFNGLRESETMEMORYOBJECTPARAMETERNVPROC __glewResetMemoryObjectParameterNV = NULL; +PFNGLTEXATTACHMEMORYNVPROC __glewTexAttachMemoryNV = NULL; +PFNGLTEXTUREATTACHMEMORYNVPROC __glewTextureAttachMemoryNV = NULL; + +PFNGLBUFFERPAGECOMMITMENTMEMNVPROC __glewBufferPageCommitmentMemNV = NULL; +PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC __glewNamedBufferPageCommitmentMemNV = NULL; +PFNGLTEXPAGECOMMITMENTMEMNVPROC __glewTexPageCommitmentMemNV = NULL; +PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC __glewTexturePageCommitmentMemNV = NULL; + +PFNGLDRAWMESHTASKSINDIRECTNVPROC __glewDrawMeshTasksIndirectNV = NULL; +PFNGLDRAWMESHTASKSNVPROC __glewDrawMeshTasksNV = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC __glewMultiDrawMeshTasksIndirectCountNV = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC __glewMultiDrawMeshTasksIndirectNV = NULL; + +PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL; +PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL; +PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL; +PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL; +PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL; +PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; +PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; +PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; +PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; +PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; +PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; +PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; +PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; +PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; +PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; +PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; +PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; +PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; +PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; +PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; +PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; +PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; +PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; +PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; +PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL; +PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; +PFNGLISPATHNVPROC __glewIsPathNV = NULL; +PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; +PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; +PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL; +PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL; +PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL; +PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL; +PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL; +PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL; +PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; +PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; +PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; +PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; +PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; +PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; +PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL; +PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL; +PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; +PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; +PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL; +PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; +PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; +PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; +PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; +PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; +PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; +PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; +PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; +PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; +PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; +PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; +PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; +PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL; +PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; +PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLREADBUFFERNVPROC __glewReadBufferNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL; +PFNGLRESOLVEDEPTHVALUESNVPROC __glewResolveDepthValuesNV = NULL; + +PFNGLSCISSOREXCLUSIVEARRAYVNVPROC __glewScissorExclusiveArrayvNV = NULL; +PFNGLSCISSOREXCLUSIVENVPROC __glewScissorExclusiveNV = NULL; + +PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; +PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; +PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; + +PFNGLBINDSHADINGRATEIMAGENVPROC __glewBindShadingRateImageNV = NULL; +PFNGLGETSHADINGRATEIMAGEPALETTENVPROC __glewGetShadingRateImagePaletteNV = NULL; +PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC __glewGetShadingRateSampleLocationivNV = NULL; +PFNGLSHADINGRATEIMAGEBARRIERNVPROC __glewShadingRateImageBarrierNV = NULL; +PFNGLSHADINGRATEIMAGEPALETTENVPROC __glewShadingRateImagePaletteNV = NULL; +PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC __glewShadingRateSampleOrderCustomNV = NULL; +PFNGLSHADINGRATESAMPLEORDERNVPROC __glewShadingRateSampleOrderNV = NULL; + +PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL; +PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL; +PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL; +PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL; + +PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; + +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; + +PFNGLCREATESEMAPHORESNVPROC __glewCreateSemaphoresNV = NULL; +PFNGLGETSEMAPHOREPARAMETERIVNVPROC __glewGetSemaphoreParameterivNV = NULL; +PFNGLSEMAPHOREPARAMETERIVNVPROC __glewSemaphoreParameterivNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; + +PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; + +PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC __glewVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; + +PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; +PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; +PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; +PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; +PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; +PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; +PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; +PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; +PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; +PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; +PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; +PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; + +PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL; +PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL; +PFNGLDISABLEINVPROC __glewDisableiNV = NULL; +PFNGLENABLEINVPROC __glewEnableiNV = NULL; +PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL; +PFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL; +PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL; +PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL; +PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL; +PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL; +PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL; +PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL; + +PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL; + +PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES = NULL; +PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES = NULL; + +PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES = NULL; + +PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES = NULL; + +PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES = NULL; + +PFNGLCOPYIMAGESUBDATAOESPROC __glewCopyImageSubDataOES = NULL; + +PFNGLBLENDEQUATIONSEPARATEIOESPROC __glewBlendEquationSeparateiOES = NULL; +PFNGLBLENDEQUATIONIOESPROC __glewBlendEquationiOES = NULL; +PFNGLBLENDFUNCSEPARATEIOESPROC __glewBlendFuncSeparateiOES = NULL; +PFNGLBLENDFUNCIOESPROC __glewBlendFunciOES = NULL; +PFNGLCOLORMASKIOESPROC __glewColorMaskiOES = NULL; +PFNGLDISABLEIOESPROC __glewDisableiOES = NULL; +PFNGLENABLEIOESPROC __glewEnableiOES = NULL; +PFNGLISENABLEDIOESPROC __glewIsEnablediOES = NULL; + +PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES = NULL; +PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES = NULL; +PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES = NULL; +PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES = NULL; +PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES = NULL; +PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES = NULL; +PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES = NULL; +PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES = NULL; +PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES = NULL; +PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES = NULL; +PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES = NULL; + +PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES = NULL; +PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES = NULL; + +PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES = NULL; +PFNGLMAPBUFFEROESPROC __glewMapBufferOES = NULL; +PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES = NULL; + +PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES = NULL; +PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC __glewLoadPaletteFromModelViewMatrixOES = NULL; +PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES = NULL; +PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES = NULL; + +PFNGLMINSAMPLESHADINGOESPROC __glewMinSampleShadingOES = NULL; + +PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; +PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; +PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; +PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; +PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; +PFNGLORTHOFOESPROC __glewOrthofOES = NULL; + +PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES = NULL; +PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES = NULL; +PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES = NULL; +PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES = NULL; +PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES = NULL; + +PFNGLGETSAMPLERPARAMETERIIVOESPROC __glewGetSamplerParameterIivOES = NULL; +PFNGLGETSAMPLERPARAMETERIUIVOESPROC __glewGetSamplerParameterIuivOES = NULL; +PFNGLGETTEXPARAMETERIIVOESPROC __glewGetTexParameterIivOES = NULL; +PFNGLGETTEXPARAMETERIUIVOESPROC __glewGetTexParameterIuivOES = NULL; +PFNGLSAMPLERPARAMETERIIVOESPROC __glewSamplerParameterIivOES = NULL; +PFNGLSAMPLERPARAMETERIUIVOESPROC __glewSamplerParameterIuivOES = NULL; +PFNGLTEXPARAMETERIIVOESPROC __glewTexParameterIivOES = NULL; +PFNGLTEXPARAMETERIUIVOESPROC __glewTexParameterIuivOES = NULL; + +PFNGLTEXBUFFEROESPROC __glewTexBufferOES = NULL; +PFNGLTEXBUFFERRANGEOESPROC __glewTexBufferRangeOES = NULL; + +PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES = NULL; +PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES = NULL; +PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES = NULL; +PFNGLTEXGENFOESPROC __glewTexGenfOES = NULL; +PFNGLTEXGENFVOESPROC __glewTexGenfvOES = NULL; +PFNGLTEXGENIOESPROC __glewTexGeniOES = NULL; +PFNGLTEXGENIVOESPROC __glewTexGenivOES = NULL; +PFNGLTEXGENXOESPROC __glewTexGenxOES = NULL; +PFNGLTEXGENXVOESPROC __glewTexGenxvOES = NULL; + +PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC __glewTexStorage3DMultisampleOES = NULL; + +PFNGLTEXTUREVIEWOESPROC __glewTextureViewOES = NULL; + +PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES = NULL; +PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES = NULL; +PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES = NULL; +PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES = NULL; + +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewNamedFramebufferTextureMultiviewOVR = NULL; + +PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL; + +PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL; + +PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL; +PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL; +PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL; +PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL; + +PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL; +PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL; +PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL; +PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL; +PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL; +PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL; +PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL; +PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL; + +PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL; +PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL; +PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL; +PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL; + +PFNGLEXTRAPOLATETEX2DQCOMPROC __glewExtrapolateTex2DQCOM = NULL; + +PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL; +PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL; + +PFNGLTEXESTIMATEMOTIONQCOMPROC __glewTexEstimateMotionQCOM = NULL; +PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC __glewTexEstimateMotionRegionsQCOM = NULL; + +PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL; + +PFNGLSHADINGRATEQCOMPROC __glewShadingRateQCOM = NULL; + +PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC __glewTextureFoveationParametersQCOM = NULL; + +PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL; +PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL; + +PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; +PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; +PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; +PFNGLCOLOR4XPROC __glewColor4x = NULL; +PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; +PFNGLFOGXPROC __glewFogx = NULL; +PFNGLFOGXVPROC __glewFogxv = NULL; +PFNGLFRUSTUMFPROC __glewFrustumf = NULL; +PFNGLFRUSTUMXPROC __glewFrustumx = NULL; +PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; +PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; +PFNGLLIGHTXPROC __glewLightx = NULL; +PFNGLLIGHTXVPROC __glewLightxv = NULL; +PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; +PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; +PFNGLMATERIALXPROC __glewMaterialx = NULL; +PFNGLMATERIALXVPROC __glewMaterialxv = NULL; +PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC __glewNormal3x = NULL; +PFNGLORTHOFPROC __glewOrthof = NULL; +PFNGLORTHOXPROC __glewOrthox = NULL; +PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; +PFNGLROTATEXPROC __glewRotatex = NULL; +PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; +PFNGLSCALEXPROC __glewScalex = NULL; +PFNGLTEXENVXPROC __glewTexEnvx = NULL; +PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; +PFNGLTRANSLATEXPROC __glewTranslatex = NULL; + +PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; +PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; +PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; +PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; +PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; +PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; +PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; +PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; +PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; +PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; + +PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; + +PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; +PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; + +PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; + +PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL; +PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL; +PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL; +PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL; + +PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLADDRESSSPACEPROC __glewAddressSpace = NULL; +PFNGLDATAPIPEPROC __glewDataPipe = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL; +PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL; + +PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL; +PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL; +PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL; +PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL; +PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL; +PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL; +PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL; +PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL; +PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL; +PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL; +PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL; + +PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL; +PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL; +PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL; +PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL; +PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL; + +PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL; +PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL; +PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL; + +PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL; +PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL; +PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL; +PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL; +PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL; +PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL; +PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_VERSION_3_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_2 = GL_FALSE; +GLboolean __GLEW_VERSION_3_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_0 = GL_FALSE; +GLboolean __GLEW_VERSION_4_1 = GL_FALSE; +GLboolean __GLEW_VERSION_4_2 = GL_FALSE; +GLboolean __GLEW_VERSION_4_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_4 = GL_FALSE; +GLboolean __GLEW_VERSION_4_5 = GL_FALSE; +GLboolean __GLEW_VERSION_4_6 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE; +GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE; +GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; +GLboolean __GLEW_AMD_debug_output = GL_FALSE; +GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; +GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_AMD_framebuffer_multisample_advanced = GL_FALSE; +GLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_gcn_shader = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_half_float_fetch = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE; +GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; +GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; +GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE; +GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; +GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; +GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE; +GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; +GLboolean __GLEW_AMD_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_AMD_shader_ballot = GL_FALSE; +GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE; +GLboolean __GLEW_AMD_shader_image_load_store_lod = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; +GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; +GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; +GLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE; +GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; +GLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE; +GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; +GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; +GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; +GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; +GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_clip_distance = GL_FALSE; +GLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE; +GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; +GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_sync = GL_FALSE; +GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE; +GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE; +GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE; +GLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; +GLboolean __GLEW_ARB_base_instance = GL_FALSE; +GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; +GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; +GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; +GLboolean __GLEW_ARB_cl_event = GL_FALSE; +GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_clear_texture = GL_FALSE; +GLboolean __GLEW_ARB_clip_control = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; +GLboolean __GLEW_ARB_compute_shader = GL_FALSE; +GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; +GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE; +GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; +GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; +GLboolean __GLEW_ARB_copy_image = GL_FALSE; +GLboolean __GLEW_ARB_cull_distance = GL_FALSE; +GLboolean __GLEW_ARB_debug_output = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_derivative_control = GL_FALSE; +GLboolean __GLEW_ARB_direct_state_access = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; +GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; +GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; +GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; +GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; +GLboolean __GLEW_ARB_gl_spirv = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; +GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multi_bind = GL_FALSE; +GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; +GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE; +GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE; +GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE; +GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; +GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; +GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_ARB_robustness = GL_FALSE; +GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLEW_ARB_sample_locations = GL_FALSE; +GLboolean __GLEW_ARB_sample_shading = GL_FALSE; +GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_ARB_shader_ballot = GL_FALSE; +GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; +GLboolean __GLEW_ARB_shader_clock = GL_FALSE; +GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; +GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_precision = GL_FALSE; +GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE; +GLboolean __GLEW_ARB_spirv_extensions = GL_FALSE; +GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; +GLboolean __GLEW_ARB_sync = GL_FALSE; +GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; +GLboolean __GLEW_ARB_texture_barrier = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_gather = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; +GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; +GLboolean __GLEW_ARB_texture_view = GL_FALSE; +GLboolean __GLEW_ARB_timer_query = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; +GLboolean __GLEW_ARB_viewport_array = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE; +GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE; +GLboolean __GLEW_ARM_rgba8 = GL_FALSE; +GLboolean __GLEW_ARM_shader_core_properties = GL_FALSE; +GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE; +GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE; +GLboolean __GLEW_ARM_texture_unnormalized_coordinates = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_meminfo = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_DMP_program_binary = GL_FALSE; +GLboolean __GLEW_DMP_shader_binary = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE; +GLboolean __GLEW_EXT_EGL_image_external_wrap_modes = GL_FALSE; +GLboolean __GLEW_EXT_EGL_image_storage = GL_FALSE; +GLboolean __GLEW_EXT_EGL_image_storage_compression = GL_FALSE; +GLboolean __GLEW_EXT_EGL_sync = GL_FALSE; +GLboolean __GLEW_EXT_YUV_target = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_base_instance = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_extended = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_buffer_storage = GL_FALSE; +GLboolean __GLEW_EXT_clear_texture = GL_FALSE; +GLboolean __GLEW_EXT_clip_control = GL_FALSE; +GLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_buffer_float = GL_FALSE; +GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE; +GLboolean __GLEW_EXT_conservative_depth = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_image = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_debug_label = GL_FALSE; +GLboolean __GLEW_EXT_debug_marker = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_depth_clamp = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE; +GLboolean __GLEW_EXT_disjoint_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE; +GLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_draw_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_external_buffer = GL_FALSE; +GLboolean __GLEW_EXT_float_blend = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_frag_depth = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_fragment_shading_rate = GL_FALSE; +GLboolean __GLEW_EXT_fragment_shading_rate_attachment = GL_FALSE; +GLboolean __GLEW_EXT_fragment_shading_rate_primitive = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit_layers = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_point_size = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_instanced_arrays = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE; +GLboolean __GLEW_EXT_memory_object = GL_FALSE; +GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE; +GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE; +GLboolean __GLEW_EXT_mesh_shader = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_EXT_multiple_textures = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE; +GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE; +GLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE; +GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE; +GLboolean __GLEW_EXT_multiview_tessellation_geometry_shader = GL_FALSE; +GLboolean __GLEW_EXT_multiview_texture_multisample = GL_FALSE; +GLboolean __GLEW_EXT_multiview_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_occlusion_query_boolean = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE; +GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE; +GLboolean __GLEW_EXT_primitive_bounding_box = GL_FALSE; +GLboolean __GLEW_EXT_protected_textures = GL_FALSE; +GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_raster_multisample = GL_FALSE; +GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE; +GLboolean __GLEW_EXT_render_snorm = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_robustness = GL_FALSE; +GLboolean __GLEW_EXT_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_semaphore = GL_FALSE; +GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE; +GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE; +GLboolean __GLEW_EXT_separate_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_clock = GL_FALSE; +GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE; +GLboolean __GLEW_EXT_shader_framebuffer_fetch_non_coherent = GL_FALSE; +GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE; +GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; +GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE; +GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE; +GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE; +GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE; +GLboolean __GLEW_EXT_shader_realtime_clock = GL_FALSE; +GLboolean __GLEW_EXT_shader_samples_identical = GL_FALSE; +GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_EXT_shader_texture_samples = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_sparse_texture = GL_FALSE; +GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE; +GLboolean __GLEW_EXT_static_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_tessellation_point_size = GL_FALSE; +GLboolean __GLEW_EXT_tessellation_shader = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc_srgb = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE; +GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE; +GLboolean __GLEW_EXT_texture_format_sRGB_override = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp_to_edge = GL_FALSE; +GLboolean __GLEW_EXT_texture_norm16 = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_query_lod = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_rg = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; +GLboolean __GLEW_EXT_texture_shadow_lod = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; +GLboolean __GLEW_EXT_texture_storage = GL_FALSE; +GLboolean __GLEW_EXT_texture_storage_compression = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE; +GLboolean __GLEW_EXT_texture_view = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE; +GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE; +GLboolean __GLEW_EXT_window_rectangles = GL_FALSE; +GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; +GLboolean __GLEW_FJ_shader_binary_GCCSO = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_HUAWEI_program_binary = GL_FALSE; +GLboolean __GLEW_HUAWEI_shader_binary = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_IMG_bindless_texture = GL_FALSE; +GLboolean __GLEW_IMG_framebuffer_downsample = GL_FALSE; +GLboolean __GLEW_IMG_multisampled_render_to_texture = GL_FALSE; +GLboolean __GLEW_IMG_program_binary = GL_FALSE; +GLboolean __GLEW_IMG_pvric_end_to_end_signature = GL_FALSE; +GLboolean __GLEW_IMG_read_format = GL_FALSE; +GLboolean __GLEW_IMG_shader_binary = GL_FALSE; +GLboolean __GLEW_IMG_texture_compression_pvrtc = GL_FALSE; +GLboolean __GLEW_IMG_texture_compression_pvrtc2 = GL_FALSE; +GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function = GL_FALSE; +GLboolean __GLEW_IMG_texture_filter_cubic = GL_FALSE; +GLboolean __GLEW_IMG_tile_region_protection = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_blackhole_render = GL_FALSE; +GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE; +GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; +GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE; +GLboolean __GLEW_INTEL_map_texture = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_performance_query = GL_FALSE; +GLboolean __GLEW_INTEL_shader_integer_functions2 = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; +GLboolean __GLEW_KHR_debug = GL_FALSE; +GLboolean __GLEW_KHR_no_error = GL_FALSE; +GLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE; +GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_KHR_robustness = GL_FALSE; +GLboolean __GLEW_KHR_shader_subgroup = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_bgra = GL_FALSE; +GLboolean __GLEW_MESA_framebuffer_flip_x = GL_FALSE; +GLboolean __GLEW_MESA_framebuffer_flip_y = GL_FALSE; +GLboolean __GLEW_MESA_framebuffer_swap_xy = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_program_binary_formats = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE; +GLboolean __GLEW_MESA_texture_const_bandwidth = GL_FALSE; +GLboolean __GLEW_MESA_tile_raster_order = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE; +GLboolean __GLEW_NVX_conditional_render = GL_FALSE; +GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; +GLboolean __GLEW_NVX_gpu_multicast2 = GL_FALSE; +GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE; +GLboolean __GLEW_NVX_progress_fence = GL_FALSE; +GLboolean __GLEW_NV_3dvision_settings = GL_FALSE; +GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE; +GLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE; +GLboolean __GLEW_NV_bgr = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; +GLboolean __GLEW_NV_bindless_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE; +GLboolean __GLEW_NV_command_list = GL_FALSE; +GLboolean __GLEW_NV_compute_program5 = GL_FALSE; +GLboolean __GLEW_NV_compute_shader_derivatives = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_pre_snap = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_underestimation = GL_FALSE; +GLboolean __GLEW_NV_copy_buffer = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_copy_image = GL_FALSE; +GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_nonlinear = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_draw_buffers = GL_FALSE; +GLboolean __GLEW_NV_draw_instanced = GL_FALSE; +GLboolean __GLEW_NV_draw_texture = GL_FALSE; +GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_fill_rectangle = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_fragment_shader_barycentric = GL_FALSE; +GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; +GLboolean __GLEW_NV_gpu_multicast = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; +GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; +GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_image_formats = GL_FALSE; +GLboolean __GLEW_NV_instanced_arrays = GL_FALSE; +GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_memory_attachment = GL_FALSE; +GLboolean __GLEW_NV_memory_object_sparse = GL_FALSE; +GLboolean __GLEW_NV_mesh_shader = GL_FALSE; +GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_non_square_matrices = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_pack_subimage = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_packed_float = GL_FALSE; +GLboolean __GLEW_NV_packed_float_linear = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; +GLboolean __GLEW_NV_path_rendering = GL_FALSE; +GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE; +GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_platform_binary = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_polygon_mode = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_primitive_shading_rate = GL_FALSE; +GLboolean __GLEW_NV_query_resource_tag = GL_FALSE; +GLboolean __GLEW_NV_read_buffer = GL_FALSE; +GLboolean __GLEW_NV_read_buffer_front = GL_FALSE; +GLboolean __GLEW_NV_read_depth = GL_FALSE; +GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_read_stencil = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_representative_fragment_test = GL_FALSE; +GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __GLEW_NV_sRGB_formats = GL_FALSE; +GLboolean __GLEW_NV_sample_locations = GL_FALSE; +GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; +GLboolean __GLEW_NV_scissor_exclusive = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; +GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; +GLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE; +GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_shader_subgroup_partitioned = GL_FALSE; +GLboolean __GLEW_NV_shader_texture_footprint = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; +GLboolean __GLEW_NV_shading_rate_image = GL_FALSE; +GLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE; +GLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE; +GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE; +GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_array = GL_FALSE; +GLboolean __GLEW_NV_texture_barrier = GL_FALSE; +GLboolean __GLEW_NV_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_multisample = GL_FALSE; +GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_timeline_semaphore = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_uniform_buffer_std430_layout = GL_FALSE; +GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; +GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_NV_video_capture = GL_FALSE; +GLboolean __GLEW_NV_viewport_array = GL_FALSE; +GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; +GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE; +GLboolean __GLEW_OES_EGL_image = GL_FALSE; +GLboolean __GLEW_OES_EGL_image_external = GL_FALSE; +GLboolean __GLEW_OES_EGL_image_external_essl3 = GL_FALSE; +GLboolean __GLEW_OES_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_OES_blend_func_separate = GL_FALSE; +GLboolean __GLEW_OES_blend_subtract = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture = GL_FALSE; +GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; +GLboolean __GLEW_OES_copy_image = GL_FALSE; +GLboolean __GLEW_OES_depth24 = GL_FALSE; +GLboolean __GLEW_OES_depth32 = GL_FALSE; +GLboolean __GLEW_OES_depth_texture = GL_FALSE; +GLboolean __GLEW_OES_depth_texture_cube_map = GL_FALSE; +GLboolean __GLEW_OES_draw_buffers_indexed = GL_FALSE; +GLboolean __GLEW_OES_draw_texture = GL_FALSE; +GLboolean __GLEW_OES_element_index_uint = GL_FALSE; +GLboolean __GLEW_OES_extended_matrix_palette = GL_FALSE; +GLboolean __GLEW_OES_fbo_render_mipmap = GL_FALSE; +GLboolean __GLEW_OES_fragment_precision_high = GL_FALSE; +GLboolean __GLEW_OES_framebuffer_object = GL_FALSE; +GLboolean __GLEW_OES_geometry_point_size = GL_FALSE; +GLboolean __GLEW_OES_geometry_shader = GL_FALSE; +GLboolean __GLEW_OES_get_program_binary = GL_FALSE; +GLboolean __GLEW_OES_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_OES_mapbuffer = GL_FALSE; +GLboolean __GLEW_OES_matrix_get = GL_FALSE; +GLboolean __GLEW_OES_matrix_palette = GL_FALSE; +GLboolean __GLEW_OES_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_OES_point_size_array = GL_FALSE; +GLboolean __GLEW_OES_point_sprite = GL_FALSE; +GLboolean __GLEW_OES_read_format = GL_FALSE; +GLboolean __GLEW_OES_required_internalformat = GL_FALSE; +GLboolean __GLEW_OES_rgb8_rgba8 = GL_FALSE; +GLboolean __GLEW_OES_sample_shading = GL_FALSE; +GLboolean __GLEW_OES_sample_variables = GL_FALSE; +GLboolean __GLEW_OES_shader_image_atomic = GL_FALSE; +GLboolean __GLEW_OES_shader_io_blocks = GL_FALSE; +GLboolean __GLEW_OES_shader_multisample_interpolation = GL_FALSE; +GLboolean __GLEW_OES_single_precision = GL_FALSE; +GLboolean __GLEW_OES_standard_derivatives = GL_FALSE; +GLboolean __GLEW_OES_stencil1 = GL_FALSE; +GLboolean __GLEW_OES_stencil4 = GL_FALSE; +GLboolean __GLEW_OES_stencil8 = GL_FALSE; +GLboolean __GLEW_OES_surfaceless_context = GL_FALSE; +GLboolean __GLEW_OES_tessellation_point_size = GL_FALSE; +GLboolean __GLEW_OES_tessellation_shader = GL_FALSE; +GLboolean __GLEW_OES_texture_3D = GL_FALSE; +GLboolean __GLEW_OES_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_OES_texture_buffer = GL_FALSE; +GLboolean __GLEW_OES_texture_compression_astc = GL_FALSE; +GLboolean __GLEW_OES_texture_cube_map = GL_FALSE; +GLboolean __GLEW_OES_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_OES_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_OES_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_OES_texture_npot = GL_FALSE; +GLboolean __GLEW_OES_texture_stencil8 = GL_FALSE; +GLboolean __GLEW_OES_texture_storage_multisample_2d_array = GL_FALSE; +GLboolean __GLEW_OES_texture_view = GL_FALSE; +GLboolean __GLEW_OES_vertex_array_object = GL_FALSE; +GLboolean __GLEW_OES_vertex_half_float = GL_FALSE; +GLboolean __GLEW_OES_vertex_type_10_10_10_2 = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_OVR_multiview = GL_FALSE; +GLboolean __GLEW_OVR_multiview2 = GL_FALSE; +GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_QCOM_YUV_texture_gather = GL_FALSE; +GLboolean __GLEW_QCOM_alpha_test = GL_FALSE; +GLboolean __GLEW_QCOM_binning_control = GL_FALSE; +GLboolean __GLEW_QCOM_driver_control = GL_FALSE; +GLboolean __GLEW_QCOM_extended_get = GL_FALSE; +GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE; +GLboolean __GLEW_QCOM_frame_extrapolation = GL_FALSE; +GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE; +GLboolean __GLEW_QCOM_motion_estimation = GL_FALSE; +GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE; +GLboolean __GLEW_QCOM_render_sRGB_R8_RG8 = GL_FALSE; +GLboolean __GLEW_QCOM_render_shared_exponent = GL_FALSE; +GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE; +GLboolean __GLEW_QCOM_shader_framebuffer_fetch_rate = GL_FALSE; +GLboolean __GLEW_QCOM_shading_rate = GL_FALSE; +GLboolean __GLEW_QCOM_texture_foveated = GL_FALSE; +GLboolean __GLEW_QCOM_texture_foveated2 = GL_FALSE; +GLboolean __GLEW_QCOM_texture_foveated_subsampled_layout = GL_FALSE; +GLboolean __GLEW_QCOM_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE; +GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE; +GLboolean __GLEW_QCOM_ycbcr_degamma = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_enable = GL_FALSE; +GLboolean __GLEW_REGAL_error_string = GL_FALSE; +GLboolean __GLEW_REGAL_extension_query = GL_FALSE; +GLboolean __GLEW_REGAL_log = GL_FALSE; +GLboolean __GLEW_REGAL_proc_address = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_multitexture = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE; +GLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE; +GLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_blend_cadd = GL_FALSE; +GLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE; +GLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE; +GLboolean __GLEW_SGIX_complex_polar = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_cube_map = GL_FALSE; +GLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE; +GLboolean __GLEW_SGIX_datapipe = GL_FALSE; +GLboolean __GLEW_SGIX_decimation = GL_FALSE; +GLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_dvc = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_blend = GL_FALSE; +GLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE; +GLboolean __GLEW_SGIX_fog_layers = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_patchy = GL_FALSE; +GLboolean __GLEW_SGIX_fog_scale = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_icc_texture = GL_FALSE; +GLboolean __GLEW_SGIX_igloo_interface = GL_FALSE; +GLboolean __GLEW_SGIX_image_compression = GL_FALSE; +GLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_instrument_error = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_mpeg1 = GL_FALSE; +GLboolean __GLEW_SGIX_mpeg2 = GL_FALSE; +GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE; +GLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE; +GLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE; +GLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE; +GLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE; +GLboolean __GLEW_SGIX_quad_mesh = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_slim = GL_FALSE; +GLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE; +GLboolean __GLEW_SGIX_subsample = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_phase = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_supersample = GL_FALSE; +GLboolean __GLEW_SGIX_vector_ops = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcba = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_complex = GL_FALSE; +GLboolean __GLEW_SGI_complex_type = GL_FALSE; +GLboolean __GLEW_SGI_fft = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_VIV_shader_binary = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +static const char * _glewExtensionLookup[] = { +#ifdef GL_3DFX_multisample + "GL_3DFX_multisample", +#endif +#ifdef GL_3DFX_tbuffer + "GL_3DFX_tbuffer", +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + "GL_3DFX_texture_compression_FXT1", +#endif +#ifdef GL_AMD_blend_minmax_factor + "GL_AMD_blend_minmax_factor", +#endif +#ifdef GL_AMD_compressed_3DC_texture + "GL_AMD_compressed_3DC_texture", +#endif +#ifdef GL_AMD_compressed_ATC_texture + "GL_AMD_compressed_ATC_texture", +#endif +#ifdef GL_AMD_conservative_depth + "GL_AMD_conservative_depth", +#endif +#ifdef GL_AMD_debug_output + "GL_AMD_debug_output", +#endif +#ifdef GL_AMD_depth_clamp_separate + "GL_AMD_depth_clamp_separate", +#endif +#ifdef GL_AMD_draw_buffers_blend + "GL_AMD_draw_buffers_blend", +#endif +#ifdef GL_AMD_framebuffer_multisample_advanced + "GL_AMD_framebuffer_multisample_advanced", +#endif +#ifdef GL_AMD_framebuffer_sample_positions + "GL_AMD_framebuffer_sample_positions", +#endif +#ifdef GL_AMD_gcn_shader + "GL_AMD_gcn_shader", +#endif +#ifdef GL_AMD_gpu_shader_half_float + "GL_AMD_gpu_shader_half_float", +#endif +#ifdef GL_AMD_gpu_shader_half_float_fetch + "GL_AMD_gpu_shader_half_float_fetch", +#endif +#ifdef GL_AMD_gpu_shader_int16 + "GL_AMD_gpu_shader_int16", +#endif +#ifdef GL_AMD_gpu_shader_int64 + "GL_AMD_gpu_shader_int64", +#endif +#ifdef GL_AMD_interleaved_elements + "GL_AMD_interleaved_elements", +#endif +#ifdef GL_AMD_multi_draw_indirect + "GL_AMD_multi_draw_indirect", +#endif +#ifdef GL_AMD_name_gen_delete + "GL_AMD_name_gen_delete", +#endif +#ifdef GL_AMD_occlusion_query_event + "GL_AMD_occlusion_query_event", +#endif +#ifdef GL_AMD_performance_monitor + "GL_AMD_performance_monitor", +#endif +#ifdef GL_AMD_pinned_memory + "GL_AMD_pinned_memory", +#endif +#ifdef GL_AMD_program_binary_Z400 + "GL_AMD_program_binary_Z400", +#endif +#ifdef GL_AMD_query_buffer_object + "GL_AMD_query_buffer_object", +#endif +#ifdef GL_AMD_sample_positions + "GL_AMD_sample_positions", +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + "GL_AMD_seamless_cubemap_per_texture", +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + "GL_AMD_shader_atomic_counter_ops", +#endif +#ifdef GL_AMD_shader_ballot + "GL_AMD_shader_ballot", +#endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + "GL_AMD_shader_explicit_vertex_parameter", +#endif +#ifdef GL_AMD_shader_image_load_store_lod + "GL_AMD_shader_image_load_store_lod", +#endif +#ifdef GL_AMD_shader_stencil_export + "GL_AMD_shader_stencil_export", +#endif +#ifdef GL_AMD_shader_stencil_value_export + "GL_AMD_shader_stencil_value_export", +#endif +#ifdef GL_AMD_shader_trinary_minmax + "GL_AMD_shader_trinary_minmax", +#endif +#ifdef GL_AMD_sparse_texture + "GL_AMD_sparse_texture", +#endif +#ifdef GL_AMD_stencil_operation_extended + "GL_AMD_stencil_operation_extended", +#endif +#ifdef GL_AMD_texture_gather_bias_lod + "GL_AMD_texture_gather_bias_lod", +#endif +#ifdef GL_AMD_texture_texture4 + "GL_AMD_texture_texture4", +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + "GL_AMD_transform_feedback3_lines_triangles", +#endif +#ifdef GL_AMD_transform_feedback4 + "GL_AMD_transform_feedback4", +#endif +#ifdef GL_AMD_vertex_shader_layer + "GL_AMD_vertex_shader_layer", +#endif +#ifdef GL_AMD_vertex_shader_tessellator + "GL_AMD_vertex_shader_tessellator", +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + "GL_AMD_vertex_shader_viewport_index", +#endif +#ifdef GL_ANDROID_extension_pack_es31a + "GL_ANDROID_extension_pack_es31a", +#endif +#ifdef GL_ANGLE_depth_texture + "GL_ANGLE_depth_texture", +#endif +#ifdef GL_ANGLE_framebuffer_blit + "GL_ANGLE_framebuffer_blit", +#endif +#ifdef GL_ANGLE_framebuffer_multisample + "GL_ANGLE_framebuffer_multisample", +#endif +#ifdef GL_ANGLE_instanced_arrays + "GL_ANGLE_instanced_arrays", +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + "GL_ANGLE_pack_reverse_row_order", +#endif +#ifdef GL_ANGLE_program_binary + "GL_ANGLE_program_binary", +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + "GL_ANGLE_texture_compression_dxt1", +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + "GL_ANGLE_texture_compression_dxt3", +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + "GL_ANGLE_texture_compression_dxt5", +#endif +#ifdef GL_ANGLE_texture_usage + "GL_ANGLE_texture_usage", +#endif +#ifdef GL_ANGLE_timer_query + "GL_ANGLE_timer_query", +#endif +#ifdef GL_ANGLE_translated_shader_source + "GL_ANGLE_translated_shader_source", +#endif +#ifdef GL_APPLE_aux_depth_stencil + "GL_APPLE_aux_depth_stencil", +#endif +#ifdef GL_APPLE_client_storage + "GL_APPLE_client_storage", +#endif +#ifdef GL_APPLE_clip_distance + "GL_APPLE_clip_distance", +#endif +#ifdef GL_APPLE_color_buffer_packed_float + "GL_APPLE_color_buffer_packed_float", +#endif +#ifdef GL_APPLE_copy_texture_levels + "GL_APPLE_copy_texture_levels", +#endif +#ifdef GL_APPLE_element_array + "GL_APPLE_element_array", +#endif +#ifdef GL_APPLE_fence + "GL_APPLE_fence", +#endif +#ifdef GL_APPLE_float_pixels + "GL_APPLE_float_pixels", +#endif +#ifdef GL_APPLE_flush_buffer_range + "GL_APPLE_flush_buffer_range", +#endif +#ifdef GL_APPLE_framebuffer_multisample + "GL_APPLE_framebuffer_multisample", +#endif +#ifdef GL_APPLE_object_purgeable + "GL_APPLE_object_purgeable", +#endif +#ifdef GL_APPLE_pixel_buffer + "GL_APPLE_pixel_buffer", +#endif +#ifdef GL_APPLE_rgb_422 + "GL_APPLE_rgb_422", +#endif +#ifdef GL_APPLE_row_bytes + "GL_APPLE_row_bytes", +#endif +#ifdef GL_APPLE_specular_vector + "GL_APPLE_specular_vector", +#endif +#ifdef GL_APPLE_sync + "GL_APPLE_sync", +#endif +#ifdef GL_APPLE_texture_2D_limited_npot + "GL_APPLE_texture_2D_limited_npot", +#endif +#ifdef GL_APPLE_texture_format_BGRA8888 + "GL_APPLE_texture_format_BGRA8888", +#endif +#ifdef GL_APPLE_texture_max_level + "GL_APPLE_texture_max_level", +#endif +#ifdef GL_APPLE_texture_packed_float + "GL_APPLE_texture_packed_float", +#endif +#ifdef GL_APPLE_texture_range + "GL_APPLE_texture_range", +#endif +#ifdef GL_APPLE_transform_hint + "GL_APPLE_transform_hint", +#endif +#ifdef GL_APPLE_vertex_array_object + "GL_APPLE_vertex_array_object", +#endif +#ifdef GL_APPLE_vertex_array_range + "GL_APPLE_vertex_array_range", +#endif +#ifdef GL_APPLE_vertex_program_evaluators + "GL_APPLE_vertex_program_evaluators", +#endif +#ifdef GL_APPLE_ycbcr_422 + "GL_APPLE_ycbcr_422", +#endif +#ifdef GL_ARB_ES2_compatibility + "GL_ARB_ES2_compatibility", +#endif +#ifdef GL_ARB_ES3_1_compatibility + "GL_ARB_ES3_1_compatibility", +#endif +#ifdef GL_ARB_ES3_2_compatibility + "GL_ARB_ES3_2_compatibility", +#endif +#ifdef GL_ARB_ES3_compatibility + "GL_ARB_ES3_compatibility", +#endif +#ifdef GL_ARB_arrays_of_arrays + "GL_ARB_arrays_of_arrays", +#endif +#ifdef GL_ARB_base_instance + "GL_ARB_base_instance", +#endif +#ifdef GL_ARB_bindless_texture + "GL_ARB_bindless_texture", +#endif +#ifdef GL_ARB_blend_func_extended + "GL_ARB_blend_func_extended", +#endif +#ifdef GL_ARB_buffer_storage + "GL_ARB_buffer_storage", +#endif +#ifdef GL_ARB_cl_event + "GL_ARB_cl_event", +#endif +#ifdef GL_ARB_clear_buffer_object + "GL_ARB_clear_buffer_object", +#endif +#ifdef GL_ARB_clear_texture + "GL_ARB_clear_texture", +#endif +#ifdef GL_ARB_clip_control + "GL_ARB_clip_control", +#endif +#ifdef GL_ARB_color_buffer_float + "GL_ARB_color_buffer_float", +#endif +#ifdef GL_ARB_compatibility + "GL_ARB_compatibility", +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + "GL_ARB_compressed_texture_pixel_storage", +#endif +#ifdef GL_ARB_compute_shader + "GL_ARB_compute_shader", +#endif +#ifdef GL_ARB_compute_variable_group_size + "GL_ARB_compute_variable_group_size", +#endif +#ifdef GL_ARB_conditional_render_inverted + "GL_ARB_conditional_render_inverted", +#endif +#ifdef GL_ARB_conservative_depth + "GL_ARB_conservative_depth", +#endif +#ifdef GL_ARB_copy_buffer + "GL_ARB_copy_buffer", +#endif +#ifdef GL_ARB_copy_image + "GL_ARB_copy_image", +#endif +#ifdef GL_ARB_cull_distance + "GL_ARB_cull_distance", +#endif +#ifdef GL_ARB_debug_output + "GL_ARB_debug_output", +#endif +#ifdef GL_ARB_depth_buffer_float + "GL_ARB_depth_buffer_float", +#endif +#ifdef GL_ARB_depth_clamp + "GL_ARB_depth_clamp", +#endif +#ifdef GL_ARB_depth_texture + "GL_ARB_depth_texture", +#endif +#ifdef GL_ARB_derivative_control + "GL_ARB_derivative_control", +#endif +#ifdef GL_ARB_direct_state_access + "GL_ARB_direct_state_access", +#endif +#ifdef GL_ARB_draw_buffers + "GL_ARB_draw_buffers", +#endif +#ifdef GL_ARB_draw_buffers_blend + "GL_ARB_draw_buffers_blend", +#endif +#ifdef GL_ARB_draw_elements_base_vertex + "GL_ARB_draw_elements_base_vertex", +#endif +#ifdef GL_ARB_draw_indirect + "GL_ARB_draw_indirect", +#endif +#ifdef GL_ARB_draw_instanced + "GL_ARB_draw_instanced", +#endif +#ifdef GL_ARB_enhanced_layouts + "GL_ARB_enhanced_layouts", +#endif +#ifdef GL_ARB_explicit_attrib_location + "GL_ARB_explicit_attrib_location", +#endif +#ifdef GL_ARB_explicit_uniform_location + "GL_ARB_explicit_uniform_location", +#endif +#ifdef GL_ARB_fragment_coord_conventions + "GL_ARB_fragment_coord_conventions", +#endif +#ifdef GL_ARB_fragment_layer_viewport + "GL_ARB_fragment_layer_viewport", +#endif +#ifdef GL_ARB_fragment_program + "GL_ARB_fragment_program", +#endif +#ifdef GL_ARB_fragment_program_shadow + "GL_ARB_fragment_program_shadow", +#endif +#ifdef GL_ARB_fragment_shader + "GL_ARB_fragment_shader", +#endif +#ifdef GL_ARB_fragment_shader_interlock + "GL_ARB_fragment_shader_interlock", +#endif +#ifdef GL_ARB_framebuffer_no_attachments + "GL_ARB_framebuffer_no_attachments", +#endif +#ifdef GL_ARB_framebuffer_object + "GL_ARB_framebuffer_object", +#endif +#ifdef GL_ARB_framebuffer_sRGB + "GL_ARB_framebuffer_sRGB", +#endif +#ifdef GL_ARB_geometry_shader4 + "GL_ARB_geometry_shader4", +#endif +#ifdef GL_ARB_get_program_binary + "GL_ARB_get_program_binary", +#endif +#ifdef GL_ARB_get_texture_sub_image + "GL_ARB_get_texture_sub_image", +#endif +#ifdef GL_ARB_gl_spirv + "GL_ARB_gl_spirv", +#endif +#ifdef GL_ARB_gpu_shader5 + "GL_ARB_gpu_shader5", +#endif +#ifdef GL_ARB_gpu_shader_fp64 + "GL_ARB_gpu_shader_fp64", +#endif +#ifdef GL_ARB_gpu_shader_int64 + "GL_ARB_gpu_shader_int64", +#endif +#ifdef GL_ARB_half_float_pixel + "GL_ARB_half_float_pixel", +#endif +#ifdef GL_ARB_half_float_vertex + "GL_ARB_half_float_vertex", +#endif +#ifdef GL_ARB_imaging + "GL_ARB_imaging", +#endif +#ifdef GL_ARB_indirect_parameters + "GL_ARB_indirect_parameters", +#endif +#ifdef GL_ARB_instanced_arrays + "GL_ARB_instanced_arrays", +#endif +#ifdef GL_ARB_internalformat_query + "GL_ARB_internalformat_query", +#endif +#ifdef GL_ARB_internalformat_query2 + "GL_ARB_internalformat_query2", +#endif +#ifdef GL_ARB_invalidate_subdata + "GL_ARB_invalidate_subdata", +#endif +#ifdef GL_ARB_map_buffer_alignment + "GL_ARB_map_buffer_alignment", +#endif +#ifdef GL_ARB_map_buffer_range + "GL_ARB_map_buffer_range", +#endif +#ifdef GL_ARB_matrix_palette + "GL_ARB_matrix_palette", +#endif +#ifdef GL_ARB_multi_bind + "GL_ARB_multi_bind", +#endif +#ifdef GL_ARB_multi_draw_indirect + "GL_ARB_multi_draw_indirect", +#endif +#ifdef GL_ARB_multisample + "GL_ARB_multisample", +#endif +#ifdef GL_ARB_multitexture + "GL_ARB_multitexture", +#endif +#ifdef GL_ARB_occlusion_query + "GL_ARB_occlusion_query", +#endif +#ifdef GL_ARB_occlusion_query2 + "GL_ARB_occlusion_query2", +#endif +#ifdef GL_ARB_parallel_shader_compile + "GL_ARB_parallel_shader_compile", +#endif +#ifdef GL_ARB_pipeline_statistics_query + "GL_ARB_pipeline_statistics_query", +#endif +#ifdef GL_ARB_pixel_buffer_object + "GL_ARB_pixel_buffer_object", +#endif +#ifdef GL_ARB_point_parameters + "GL_ARB_point_parameters", +#endif +#ifdef GL_ARB_point_sprite + "GL_ARB_point_sprite", +#endif +#ifdef GL_ARB_polygon_offset_clamp + "GL_ARB_polygon_offset_clamp", +#endif +#ifdef GL_ARB_post_depth_coverage + "GL_ARB_post_depth_coverage", +#endif +#ifdef GL_ARB_program_interface_query + "GL_ARB_program_interface_query", +#endif +#ifdef GL_ARB_provoking_vertex + "GL_ARB_provoking_vertex", +#endif +#ifdef GL_ARB_query_buffer_object + "GL_ARB_query_buffer_object", +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + "GL_ARB_robust_buffer_access_behavior", +#endif +#ifdef GL_ARB_robustness + "GL_ARB_robustness", +#endif +#ifdef GL_ARB_robustness_application_isolation + "GL_ARB_robustness_application_isolation", +#endif +#ifdef GL_ARB_robustness_share_group_isolation + "GL_ARB_robustness_share_group_isolation", +#endif +#ifdef GL_ARB_sample_locations + "GL_ARB_sample_locations", +#endif +#ifdef GL_ARB_sample_shading + "GL_ARB_sample_shading", +#endif +#ifdef GL_ARB_sampler_objects + "GL_ARB_sampler_objects", +#endif +#ifdef GL_ARB_seamless_cube_map + "GL_ARB_seamless_cube_map", +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + "GL_ARB_seamless_cubemap_per_texture", +#endif +#ifdef GL_ARB_separate_shader_objects + "GL_ARB_separate_shader_objects", +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + "GL_ARB_shader_atomic_counter_ops", +#endif +#ifdef GL_ARB_shader_atomic_counters + "GL_ARB_shader_atomic_counters", +#endif +#ifdef GL_ARB_shader_ballot + "GL_ARB_shader_ballot", +#endif +#ifdef GL_ARB_shader_bit_encoding + "GL_ARB_shader_bit_encoding", +#endif +#ifdef GL_ARB_shader_clock + "GL_ARB_shader_clock", +#endif +#ifdef GL_ARB_shader_draw_parameters + "GL_ARB_shader_draw_parameters", +#endif +#ifdef GL_ARB_shader_group_vote + "GL_ARB_shader_group_vote", +#endif +#ifdef GL_ARB_shader_image_load_store + "GL_ARB_shader_image_load_store", +#endif +#ifdef GL_ARB_shader_image_size + "GL_ARB_shader_image_size", +#endif +#ifdef GL_ARB_shader_objects + "GL_ARB_shader_objects", +#endif +#ifdef GL_ARB_shader_precision + "GL_ARB_shader_precision", +#endif +#ifdef GL_ARB_shader_stencil_export + "GL_ARB_shader_stencil_export", +#endif +#ifdef GL_ARB_shader_storage_buffer_object + "GL_ARB_shader_storage_buffer_object", +#endif +#ifdef GL_ARB_shader_subroutine + "GL_ARB_shader_subroutine", +#endif +#ifdef GL_ARB_shader_texture_image_samples + "GL_ARB_shader_texture_image_samples", +#endif +#ifdef GL_ARB_shader_texture_lod + "GL_ARB_shader_texture_lod", +#endif +#ifdef GL_ARB_shader_viewport_layer_array + "GL_ARB_shader_viewport_layer_array", +#endif +#ifdef GL_ARB_shading_language_100 + "GL_ARB_shading_language_100", +#endif +#ifdef GL_ARB_shading_language_420pack + "GL_ARB_shading_language_420pack", +#endif +#ifdef GL_ARB_shading_language_include + "GL_ARB_shading_language_include", +#endif +#ifdef GL_ARB_shading_language_packing + "GL_ARB_shading_language_packing", +#endif +#ifdef GL_ARB_shadow + "GL_ARB_shadow", +#endif +#ifdef GL_ARB_shadow_ambient + "GL_ARB_shadow_ambient", +#endif +#ifdef GL_ARB_sparse_buffer + "GL_ARB_sparse_buffer", +#endif +#ifdef GL_ARB_sparse_texture + "GL_ARB_sparse_texture", +#endif +#ifdef GL_ARB_sparse_texture2 + "GL_ARB_sparse_texture2", +#endif +#ifdef GL_ARB_sparse_texture_clamp + "GL_ARB_sparse_texture_clamp", +#endif +#ifdef GL_ARB_spirv_extensions + "GL_ARB_spirv_extensions", +#endif +#ifdef GL_ARB_stencil_texturing + "GL_ARB_stencil_texturing", +#endif +#ifdef GL_ARB_sync + "GL_ARB_sync", +#endif +#ifdef GL_ARB_tessellation_shader + "GL_ARB_tessellation_shader", +#endif +#ifdef GL_ARB_texture_barrier + "GL_ARB_texture_barrier", +#endif +#ifdef GL_ARB_texture_border_clamp + "GL_ARB_texture_border_clamp", +#endif +#ifdef GL_ARB_texture_buffer_object + "GL_ARB_texture_buffer_object", +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + "GL_ARB_texture_buffer_object_rgb32", +#endif +#ifdef GL_ARB_texture_buffer_range + "GL_ARB_texture_buffer_range", +#endif +#ifdef GL_ARB_texture_compression + "GL_ARB_texture_compression", +#endif +#ifdef GL_ARB_texture_compression_bptc + "GL_ARB_texture_compression_bptc", +#endif +#ifdef GL_ARB_texture_compression_rgtc + "GL_ARB_texture_compression_rgtc", +#endif +#ifdef GL_ARB_texture_cube_map + "GL_ARB_texture_cube_map", +#endif +#ifdef GL_ARB_texture_cube_map_array + "GL_ARB_texture_cube_map_array", +#endif +#ifdef GL_ARB_texture_env_add + "GL_ARB_texture_env_add", +#endif +#ifdef GL_ARB_texture_env_combine + "GL_ARB_texture_env_combine", +#endif +#ifdef GL_ARB_texture_env_crossbar + "GL_ARB_texture_env_crossbar", +#endif +#ifdef GL_ARB_texture_env_dot3 + "GL_ARB_texture_env_dot3", +#endif +#ifdef GL_ARB_texture_filter_anisotropic + "GL_ARB_texture_filter_anisotropic", +#endif +#ifdef GL_ARB_texture_filter_minmax + "GL_ARB_texture_filter_minmax", +#endif +#ifdef GL_ARB_texture_float + "GL_ARB_texture_float", +#endif +#ifdef GL_ARB_texture_gather + "GL_ARB_texture_gather", +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + "GL_ARB_texture_mirror_clamp_to_edge", +#endif +#ifdef GL_ARB_texture_mirrored_repeat + "GL_ARB_texture_mirrored_repeat", +#endif +#ifdef GL_ARB_texture_multisample + "GL_ARB_texture_multisample", +#endif +#ifdef GL_ARB_texture_non_power_of_two + "GL_ARB_texture_non_power_of_two", +#endif +#ifdef GL_ARB_texture_query_levels + "GL_ARB_texture_query_levels", +#endif +#ifdef GL_ARB_texture_query_lod + "GL_ARB_texture_query_lod", +#endif +#ifdef GL_ARB_texture_rectangle + "GL_ARB_texture_rectangle", +#endif +#ifdef GL_ARB_texture_rg + "GL_ARB_texture_rg", +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + "GL_ARB_texture_rgb10_a2ui", +#endif +#ifdef GL_ARB_texture_stencil8 + "GL_ARB_texture_stencil8", +#endif +#ifdef GL_ARB_texture_storage + "GL_ARB_texture_storage", +#endif +#ifdef GL_ARB_texture_storage_multisample + "GL_ARB_texture_storage_multisample", +#endif +#ifdef GL_ARB_texture_swizzle + "GL_ARB_texture_swizzle", +#endif +#ifdef GL_ARB_texture_view + "GL_ARB_texture_view", +#endif +#ifdef GL_ARB_timer_query + "GL_ARB_timer_query", +#endif +#ifdef GL_ARB_transform_feedback2 + "GL_ARB_transform_feedback2", +#endif +#ifdef GL_ARB_transform_feedback3 + "GL_ARB_transform_feedback3", +#endif +#ifdef GL_ARB_transform_feedback_instanced + "GL_ARB_transform_feedback_instanced", +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + "GL_ARB_transform_feedback_overflow_query", +#endif +#ifdef GL_ARB_transpose_matrix + "GL_ARB_transpose_matrix", +#endif +#ifdef GL_ARB_uniform_buffer_object + "GL_ARB_uniform_buffer_object", +#endif +#ifdef GL_ARB_vertex_array_bgra + "GL_ARB_vertex_array_bgra", +#endif +#ifdef GL_ARB_vertex_array_object + "GL_ARB_vertex_array_object", +#endif +#ifdef GL_ARB_vertex_attrib_64bit + "GL_ARB_vertex_attrib_64bit", +#endif +#ifdef GL_ARB_vertex_attrib_binding + "GL_ARB_vertex_attrib_binding", +#endif +#ifdef GL_ARB_vertex_blend + "GL_ARB_vertex_blend", +#endif +#ifdef GL_ARB_vertex_buffer_object + "GL_ARB_vertex_buffer_object", +#endif +#ifdef GL_ARB_vertex_program + "GL_ARB_vertex_program", +#endif +#ifdef GL_ARB_vertex_shader + "GL_ARB_vertex_shader", +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + "GL_ARB_vertex_type_10f_11f_11f_rev", +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + "GL_ARB_vertex_type_2_10_10_10_rev", +#endif +#ifdef GL_ARB_viewport_array + "GL_ARB_viewport_array", +#endif +#ifdef GL_ARB_window_pos + "GL_ARB_window_pos", +#endif +#ifdef GL_ARM_mali_program_binary + "GL_ARM_mali_program_binary", +#endif +#ifdef GL_ARM_mali_shader_binary + "GL_ARM_mali_shader_binary", +#endif +#ifdef GL_ARM_rgba8 + "GL_ARM_rgba8", +#endif +#ifdef GL_ARM_shader_core_properties + "GL_ARM_shader_core_properties", +#endif +#ifdef GL_ARM_shader_framebuffer_fetch + "GL_ARM_shader_framebuffer_fetch", +#endif +#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil + "GL_ARM_shader_framebuffer_fetch_depth_stencil", +#endif +#ifdef GL_ARM_texture_unnormalized_coordinates + "GL_ARM_texture_unnormalized_coordinates", +#endif +#ifdef GL_ATIX_point_sprites + "GL_ATIX_point_sprites", +#endif +#ifdef GL_ATIX_texture_env_combine3 + "GL_ATIX_texture_env_combine3", +#endif +#ifdef GL_ATIX_texture_env_route + "GL_ATIX_texture_env_route", +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + "GL_ATIX_vertex_shader_output_point_size", +#endif +#ifdef GL_ATI_draw_buffers + "GL_ATI_draw_buffers", +#endif +#ifdef GL_ATI_element_array + "GL_ATI_element_array", +#endif +#ifdef GL_ATI_envmap_bumpmap + "GL_ATI_envmap_bumpmap", +#endif +#ifdef GL_ATI_fragment_shader + "GL_ATI_fragment_shader", +#endif +#ifdef GL_ATI_map_object_buffer + "GL_ATI_map_object_buffer", +#endif +#ifdef GL_ATI_meminfo + "GL_ATI_meminfo", +#endif +#ifdef GL_ATI_pn_triangles + "GL_ATI_pn_triangles", +#endif +#ifdef GL_ATI_separate_stencil + "GL_ATI_separate_stencil", +#endif +#ifdef GL_ATI_shader_texture_lod + "GL_ATI_shader_texture_lod", +#endif +#ifdef GL_ATI_text_fragment_shader + "GL_ATI_text_fragment_shader", +#endif +#ifdef GL_ATI_texture_compression_3dc + "GL_ATI_texture_compression_3dc", +#endif +#ifdef GL_ATI_texture_env_combine3 + "GL_ATI_texture_env_combine3", +#endif +#ifdef GL_ATI_texture_float + "GL_ATI_texture_float", +#endif +#ifdef GL_ATI_texture_mirror_once + "GL_ATI_texture_mirror_once", +#endif +#ifdef GL_ATI_vertex_array_object + "GL_ATI_vertex_array_object", +#endif +#ifdef GL_ATI_vertex_attrib_array_object + "GL_ATI_vertex_attrib_array_object", +#endif +#ifdef GL_ATI_vertex_streams + "GL_ATI_vertex_streams", +#endif +#ifdef GL_DMP_program_binary + "GL_DMP_program_binary", +#endif +#ifdef GL_DMP_shader_binary + "GL_DMP_shader_binary", +#endif +#ifdef GL_EXT_422_pixels + "GL_EXT_422_pixels", +#endif +#ifdef GL_EXT_Cg_shader + "GL_EXT_Cg_shader", +#endif +#ifdef GL_EXT_EGL_image_array + "GL_EXT_EGL_image_array", +#endif +#ifdef GL_EXT_EGL_image_external_wrap_modes + "GL_EXT_EGL_image_external_wrap_modes", +#endif +#ifdef GL_EXT_EGL_image_storage + "GL_EXT_EGL_image_storage", +#endif +#ifdef GL_EXT_EGL_image_storage_compression + "GL_EXT_EGL_image_storage_compression", +#endif +#ifdef GL_EXT_EGL_sync + "GL_EXT_EGL_sync", +#endif +#ifdef GL_EXT_YUV_target + "GL_EXT_YUV_target", +#endif +#ifdef GL_EXT_abgr + "GL_EXT_abgr", +#endif +#ifdef GL_EXT_base_instance + "GL_EXT_base_instance", +#endif +#ifdef GL_EXT_bgra + "GL_EXT_bgra", +#endif +#ifdef GL_EXT_bindable_uniform + "GL_EXT_bindable_uniform", +#endif +#ifdef GL_EXT_blend_color + "GL_EXT_blend_color", +#endif +#ifdef GL_EXT_blend_equation_separate + "GL_EXT_blend_equation_separate", +#endif +#ifdef GL_EXT_blend_func_extended + "GL_EXT_blend_func_extended", +#endif +#ifdef GL_EXT_blend_func_separate + "GL_EXT_blend_func_separate", +#endif +#ifdef GL_EXT_blend_logic_op + "GL_EXT_blend_logic_op", +#endif +#ifdef GL_EXT_blend_minmax + "GL_EXT_blend_minmax", +#endif +#ifdef GL_EXT_blend_subtract + "GL_EXT_blend_subtract", +#endif +#ifdef GL_EXT_buffer_storage + "GL_EXT_buffer_storage", +#endif +#ifdef GL_EXT_clear_texture + "GL_EXT_clear_texture", +#endif +#ifdef GL_EXT_clip_control + "GL_EXT_clip_control", +#endif +#ifdef GL_EXT_clip_cull_distance + "GL_EXT_clip_cull_distance", +#endif +#ifdef GL_EXT_clip_volume_hint + "GL_EXT_clip_volume_hint", +#endif +#ifdef GL_EXT_cmyka + "GL_EXT_cmyka", +#endif +#ifdef GL_EXT_color_buffer_float + "GL_EXT_color_buffer_float", +#endif +#ifdef GL_EXT_color_buffer_half_float + "GL_EXT_color_buffer_half_float", +#endif +#ifdef GL_EXT_color_subtable + "GL_EXT_color_subtable", +#endif +#ifdef GL_EXT_compiled_vertex_array + "GL_EXT_compiled_vertex_array", +#endif +#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture + "GL_EXT_compressed_ETC1_RGB8_sub_texture", +#endif +#ifdef GL_EXT_conservative_depth + "GL_EXT_conservative_depth", +#endif +#ifdef GL_EXT_convolution + "GL_EXT_convolution", +#endif +#ifdef GL_EXT_coordinate_frame + "GL_EXT_coordinate_frame", +#endif +#ifdef GL_EXT_copy_image + "GL_EXT_copy_image", +#endif +#ifdef GL_EXT_copy_texture + "GL_EXT_copy_texture", +#endif +#ifdef GL_EXT_cull_vertex + "GL_EXT_cull_vertex", +#endif +#ifdef GL_EXT_debug_label + "GL_EXT_debug_label", +#endif +#ifdef GL_EXT_debug_marker + "GL_EXT_debug_marker", +#endif +#ifdef GL_EXT_depth_bounds_test + "GL_EXT_depth_bounds_test", +#endif +#ifdef GL_EXT_depth_clamp + "GL_EXT_depth_clamp", +#endif +#ifdef GL_EXT_direct_state_access + "GL_EXT_direct_state_access", +#endif +#ifdef GL_EXT_discard_framebuffer + "GL_EXT_discard_framebuffer", +#endif +#ifdef GL_EXT_disjoint_timer_query + "GL_EXT_disjoint_timer_query", +#endif +#ifdef GL_EXT_draw_buffers + "GL_EXT_draw_buffers", +#endif +#ifdef GL_EXT_draw_buffers2 + "GL_EXT_draw_buffers2", +#endif +#ifdef GL_EXT_draw_buffers_indexed + "GL_EXT_draw_buffers_indexed", +#endif +#ifdef GL_EXT_draw_elements_base_vertex + "GL_EXT_draw_elements_base_vertex", +#endif +#ifdef GL_EXT_draw_instanced + "GL_EXT_draw_instanced", +#endif +#ifdef GL_EXT_draw_range_elements + "GL_EXT_draw_range_elements", +#endif +#ifdef GL_EXT_draw_transform_feedback + "GL_EXT_draw_transform_feedback", +#endif +#ifdef GL_EXT_external_buffer + "GL_EXT_external_buffer", +#endif +#ifdef GL_EXT_float_blend + "GL_EXT_float_blend", +#endif +#ifdef GL_EXT_fog_coord + "GL_EXT_fog_coord", +#endif +#ifdef GL_EXT_frag_depth + "GL_EXT_frag_depth", +#endif +#ifdef GL_EXT_fragment_lighting + "GL_EXT_fragment_lighting", +#endif +#ifdef GL_EXT_fragment_shading_rate + "GL_EXT_fragment_shading_rate", +#endif +#ifdef GL_EXT_fragment_shading_rate_attachment + "GL_EXT_fragment_shading_rate_attachment", +#endif +#ifdef GL_EXT_fragment_shading_rate_primitive + "GL_EXT_fragment_shading_rate_primitive", +#endif +#ifdef GL_EXT_framebuffer_blit + "GL_EXT_framebuffer_blit", +#endif +#ifdef GL_EXT_framebuffer_blit_layers + "GL_EXT_framebuffer_blit_layers", +#endif +#ifdef GL_EXT_framebuffer_multisample + "GL_EXT_framebuffer_multisample", +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + "GL_EXT_framebuffer_multisample_blit_scaled", +#endif +#ifdef GL_EXT_framebuffer_object + "GL_EXT_framebuffer_object", +#endif +#ifdef GL_EXT_framebuffer_sRGB + "GL_EXT_framebuffer_sRGB", +#endif +#ifdef GL_EXT_geometry_point_size + "GL_EXT_geometry_point_size", +#endif +#ifdef GL_EXT_geometry_shader + "GL_EXT_geometry_shader", +#endif +#ifdef GL_EXT_geometry_shader4 + "GL_EXT_geometry_shader4", +#endif +#ifdef GL_EXT_gpu_program_parameters + "GL_EXT_gpu_program_parameters", +#endif +#ifdef GL_EXT_gpu_shader4 + "GL_EXT_gpu_shader4", +#endif +#ifdef GL_EXT_gpu_shader5 + "GL_EXT_gpu_shader5", +#endif +#ifdef GL_EXT_histogram + "GL_EXT_histogram", +#endif +#ifdef GL_EXT_index_array_formats + "GL_EXT_index_array_formats", +#endif +#ifdef GL_EXT_index_func + "GL_EXT_index_func", +#endif +#ifdef GL_EXT_index_material + "GL_EXT_index_material", +#endif +#ifdef GL_EXT_index_texture + "GL_EXT_index_texture", +#endif +#ifdef GL_EXT_instanced_arrays + "GL_EXT_instanced_arrays", +#endif +#ifdef GL_EXT_light_texture + "GL_EXT_light_texture", +#endif +#ifdef GL_EXT_map_buffer_range + "GL_EXT_map_buffer_range", +#endif +#ifdef GL_EXT_memory_object + "GL_EXT_memory_object", +#endif +#ifdef GL_EXT_memory_object_fd + "GL_EXT_memory_object_fd", +#endif +#ifdef GL_EXT_memory_object_win32 + "GL_EXT_memory_object_win32", +#endif +#ifdef GL_EXT_mesh_shader + "GL_EXT_mesh_shader", +#endif +#ifdef GL_EXT_misc_attribute + "GL_EXT_misc_attribute", +#endif +#ifdef GL_EXT_multi_draw_arrays + "GL_EXT_multi_draw_arrays", +#endif +#ifdef GL_EXT_multi_draw_indirect + "GL_EXT_multi_draw_indirect", +#endif +#ifdef GL_EXT_multiple_textures + "GL_EXT_multiple_textures", +#endif +#ifdef GL_EXT_multisample + "GL_EXT_multisample", +#endif +#ifdef GL_EXT_multisample_compatibility + "GL_EXT_multisample_compatibility", +#endif +#ifdef GL_EXT_multisampled_render_to_texture + "GL_EXT_multisampled_render_to_texture", +#endif +#ifdef GL_EXT_multisampled_render_to_texture2 + "GL_EXT_multisampled_render_to_texture2", +#endif +#ifdef GL_EXT_multiview_draw_buffers + "GL_EXT_multiview_draw_buffers", +#endif +#ifdef GL_EXT_multiview_tessellation_geometry_shader + "GL_EXT_multiview_tessellation_geometry_shader", +#endif +#ifdef GL_EXT_multiview_texture_multisample + "GL_EXT_multiview_texture_multisample", +#endif +#ifdef GL_EXT_multiview_timer_query + "GL_EXT_multiview_timer_query", +#endif +#ifdef GL_EXT_occlusion_query_boolean + "GL_EXT_occlusion_query_boolean", +#endif +#ifdef GL_EXT_packed_depth_stencil + "GL_EXT_packed_depth_stencil", +#endif +#ifdef GL_EXT_packed_float + "GL_EXT_packed_float", +#endif +#ifdef GL_EXT_packed_pixels + "GL_EXT_packed_pixels", +#endif +#ifdef GL_EXT_paletted_texture + "GL_EXT_paletted_texture", +#endif +#ifdef GL_EXT_pixel_buffer_object + "GL_EXT_pixel_buffer_object", +#endif +#ifdef GL_EXT_pixel_transform + "GL_EXT_pixel_transform", +#endif +#ifdef GL_EXT_pixel_transform_color_table + "GL_EXT_pixel_transform_color_table", +#endif +#ifdef GL_EXT_point_parameters + "GL_EXT_point_parameters", +#endif +#ifdef GL_EXT_polygon_offset + "GL_EXT_polygon_offset", +#endif +#ifdef GL_EXT_polygon_offset_clamp + "GL_EXT_polygon_offset_clamp", +#endif +#ifdef GL_EXT_post_depth_coverage + "GL_EXT_post_depth_coverage", +#endif +#ifdef GL_EXT_primitive_bounding_box + "GL_EXT_primitive_bounding_box", +#endif +#ifdef GL_EXT_protected_textures + "GL_EXT_protected_textures", +#endif +#ifdef GL_EXT_provoking_vertex + "GL_EXT_provoking_vertex", +#endif +#ifdef GL_EXT_pvrtc_sRGB + "GL_EXT_pvrtc_sRGB", +#endif +#ifdef GL_EXT_raster_multisample + "GL_EXT_raster_multisample", +#endif +#ifdef GL_EXT_read_format_bgra + "GL_EXT_read_format_bgra", +#endif +#ifdef GL_EXT_render_snorm + "GL_EXT_render_snorm", +#endif +#ifdef GL_EXT_rescale_normal + "GL_EXT_rescale_normal", +#endif +#ifdef GL_EXT_robustness + "GL_EXT_robustness", +#endif +#ifdef GL_EXT_sRGB + "GL_EXT_sRGB", +#endif +#ifdef GL_EXT_sRGB_write_control + "GL_EXT_sRGB_write_control", +#endif +#ifdef GL_EXT_scene_marker + "GL_EXT_scene_marker", +#endif +#ifdef GL_EXT_secondary_color + "GL_EXT_secondary_color", +#endif +#ifdef GL_EXT_semaphore + "GL_EXT_semaphore", +#endif +#ifdef GL_EXT_semaphore_fd + "GL_EXT_semaphore_fd", +#endif +#ifdef GL_EXT_semaphore_win32 + "GL_EXT_semaphore_win32", +#endif +#ifdef GL_EXT_separate_depth_stencil + "GL_EXT_separate_depth_stencil", +#endif +#ifdef GL_EXT_separate_shader_objects + "GL_EXT_separate_shader_objects", +#endif +#ifdef GL_EXT_separate_specular_color + "GL_EXT_separate_specular_color", +#endif +#ifdef GL_EXT_shader_clock + "GL_EXT_shader_clock", +#endif +#ifdef GL_EXT_shader_framebuffer_fetch + "GL_EXT_shader_framebuffer_fetch", +#endif +#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent + "GL_EXT_shader_framebuffer_fetch_non_coherent", +#endif +#ifdef GL_EXT_shader_group_vote + "GL_EXT_shader_group_vote", +#endif +#ifdef GL_EXT_shader_image_load_formatted + "GL_EXT_shader_image_load_formatted", +#endif +#ifdef GL_EXT_shader_image_load_store + "GL_EXT_shader_image_load_store", +#endif +#ifdef GL_EXT_shader_implicit_conversions + "GL_EXT_shader_implicit_conversions", +#endif +#ifdef GL_EXT_shader_integer_mix + "GL_EXT_shader_integer_mix", +#endif +#ifdef GL_EXT_shader_io_blocks + "GL_EXT_shader_io_blocks", +#endif +#ifdef GL_EXT_shader_non_constant_global_initializers + "GL_EXT_shader_non_constant_global_initializers", +#endif +#ifdef GL_EXT_shader_pixel_local_storage + "GL_EXT_shader_pixel_local_storage", +#endif +#ifdef GL_EXT_shader_pixel_local_storage2 + "GL_EXT_shader_pixel_local_storage2", +#endif +#ifdef GL_EXT_shader_realtime_clock + "GL_EXT_shader_realtime_clock", +#endif +#ifdef GL_EXT_shader_samples_identical + "GL_EXT_shader_samples_identical", +#endif +#ifdef GL_EXT_shader_texture_lod + "GL_EXT_shader_texture_lod", +#endif +#ifdef GL_EXT_shader_texture_samples + "GL_EXT_shader_texture_samples", +#endif +#ifdef GL_EXT_shadow_funcs + "GL_EXT_shadow_funcs", +#endif +#ifdef GL_EXT_shadow_samplers + "GL_EXT_shadow_samplers", +#endif +#ifdef GL_EXT_shared_texture_palette + "GL_EXT_shared_texture_palette", +#endif +#ifdef GL_EXT_sparse_texture + "GL_EXT_sparse_texture", +#endif +#ifdef GL_EXT_sparse_texture2 + "GL_EXT_sparse_texture2", +#endif +#ifdef GL_EXT_static_vertex_array + "GL_EXT_static_vertex_array", +#endif +#ifdef GL_EXT_stencil_clear_tag + "GL_EXT_stencil_clear_tag", +#endif +#ifdef GL_EXT_stencil_two_side + "GL_EXT_stencil_two_side", +#endif +#ifdef GL_EXT_stencil_wrap + "GL_EXT_stencil_wrap", +#endif +#ifdef GL_EXT_subtexture + "GL_EXT_subtexture", +#endif +#ifdef GL_EXT_tessellation_point_size + "GL_EXT_tessellation_point_size", +#endif +#ifdef GL_EXT_tessellation_shader + "GL_EXT_tessellation_shader", +#endif +#ifdef GL_EXT_texture + "GL_EXT_texture", +#endif +#ifdef GL_EXT_texture3D + "GL_EXT_texture3D", +#endif +#ifdef GL_EXT_texture_array + "GL_EXT_texture_array", +#endif +#ifdef GL_EXT_texture_border_clamp + "GL_EXT_texture_border_clamp", +#endif +#ifdef GL_EXT_texture_buffer + "GL_EXT_texture_buffer", +#endif +#ifdef GL_EXT_texture_buffer_object + "GL_EXT_texture_buffer_object", +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode + "GL_EXT_texture_compression_astc_decode_mode", +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + "GL_EXT_texture_compression_astc_decode_mode_rgb9e5", +#endif +#ifdef GL_EXT_texture_compression_bptc + "GL_EXT_texture_compression_bptc", +#endif +#ifdef GL_EXT_texture_compression_dxt1 + "GL_EXT_texture_compression_dxt1", +#endif +#ifdef GL_EXT_texture_compression_latc + "GL_EXT_texture_compression_latc", +#endif +#ifdef GL_EXT_texture_compression_rgtc + "GL_EXT_texture_compression_rgtc", +#endif +#ifdef GL_EXT_texture_compression_s3tc + "GL_EXT_texture_compression_s3tc", +#endif +#ifdef GL_EXT_texture_compression_s3tc_srgb + "GL_EXT_texture_compression_s3tc_srgb", +#endif +#ifdef GL_EXT_texture_cube_map + "GL_EXT_texture_cube_map", +#endif +#ifdef GL_EXT_texture_cube_map_array + "GL_EXT_texture_cube_map_array", +#endif +#ifdef GL_EXT_texture_edge_clamp + "GL_EXT_texture_edge_clamp", +#endif +#ifdef GL_EXT_texture_env + "GL_EXT_texture_env", +#endif +#ifdef GL_EXT_texture_env_add + "GL_EXT_texture_env_add", +#endif +#ifdef GL_EXT_texture_env_combine + "GL_EXT_texture_env_combine", +#endif +#ifdef GL_EXT_texture_env_dot3 + "GL_EXT_texture_env_dot3", +#endif +#ifdef GL_EXT_texture_filter_anisotropic + "GL_EXT_texture_filter_anisotropic", +#endif +#ifdef GL_EXT_texture_filter_minmax + "GL_EXT_texture_filter_minmax", +#endif +#ifdef GL_EXT_texture_format_BGRA8888 + "GL_EXT_texture_format_BGRA8888", +#endif +#ifdef GL_EXT_texture_format_sRGB_override + "GL_EXT_texture_format_sRGB_override", +#endif +#ifdef GL_EXT_texture_integer + "GL_EXT_texture_integer", +#endif +#ifdef GL_EXT_texture_lod_bias + "GL_EXT_texture_lod_bias", +#endif +#ifdef GL_EXT_texture_mirror_clamp + "GL_EXT_texture_mirror_clamp", +#endif +#ifdef GL_EXT_texture_mirror_clamp_to_edge + "GL_EXT_texture_mirror_clamp_to_edge", +#endif +#ifdef GL_EXT_texture_norm16 + "GL_EXT_texture_norm16", +#endif +#ifdef GL_EXT_texture_object + "GL_EXT_texture_object", +#endif +#ifdef GL_EXT_texture_perturb_normal + "GL_EXT_texture_perturb_normal", +#endif +#ifdef GL_EXT_texture_query_lod + "GL_EXT_texture_query_lod", +#endif +#ifdef GL_EXT_texture_rectangle + "GL_EXT_texture_rectangle", +#endif +#ifdef GL_EXT_texture_rg + "GL_EXT_texture_rg", +#endif +#ifdef GL_EXT_texture_sRGB + "GL_EXT_texture_sRGB", +#endif +#ifdef GL_EXT_texture_sRGB_R8 + "GL_EXT_texture_sRGB_R8", +#endif +#ifdef GL_EXT_texture_sRGB_RG8 + "GL_EXT_texture_sRGB_RG8", +#endif +#ifdef GL_EXT_texture_sRGB_decode + "GL_EXT_texture_sRGB_decode", +#endif +#ifdef GL_EXT_texture_shadow_lod + "GL_EXT_texture_shadow_lod", +#endif +#ifdef GL_EXT_texture_shared_exponent + "GL_EXT_texture_shared_exponent", +#endif +#ifdef GL_EXT_texture_snorm + "GL_EXT_texture_snorm", +#endif +#ifdef GL_EXT_texture_storage + "GL_EXT_texture_storage", +#endif +#ifdef GL_EXT_texture_storage_compression + "GL_EXT_texture_storage_compression", +#endif +#ifdef GL_EXT_texture_swizzle + "GL_EXT_texture_swizzle", +#endif +#ifdef GL_EXT_texture_type_2_10_10_10_REV + "GL_EXT_texture_type_2_10_10_10_REV", +#endif +#ifdef GL_EXT_texture_view + "GL_EXT_texture_view", +#endif +#ifdef GL_EXT_timer_query + "GL_EXT_timer_query", +#endif +#ifdef GL_EXT_transform_feedback + "GL_EXT_transform_feedback", +#endif +#ifdef GL_EXT_unpack_subimage + "GL_EXT_unpack_subimage", +#endif +#ifdef GL_EXT_vertex_array + "GL_EXT_vertex_array", +#endif +#ifdef GL_EXT_vertex_array_bgra + "GL_EXT_vertex_array_bgra", +#endif +#ifdef GL_EXT_vertex_array_setXXX + "GL_EXT_vertex_array_setXXX", +#endif +#ifdef GL_EXT_vertex_attrib_64bit + "GL_EXT_vertex_attrib_64bit", +#endif +#ifdef GL_EXT_vertex_shader + "GL_EXT_vertex_shader", +#endif +#ifdef GL_EXT_vertex_weighting + "GL_EXT_vertex_weighting", +#endif +#ifdef GL_EXT_win32_keyed_mutex + "GL_EXT_win32_keyed_mutex", +#endif +#ifdef GL_EXT_window_rectangles + "GL_EXT_window_rectangles", +#endif +#ifdef GL_EXT_x11_sync_object + "GL_EXT_x11_sync_object", +#endif +#ifdef GL_FJ_shader_binary_GCCSO + "GL_FJ_shader_binary_GCCSO", +#endif +#ifdef GL_GREMEDY_frame_terminator + "GL_GREMEDY_frame_terminator", +#endif +#ifdef GL_GREMEDY_string_marker + "GL_GREMEDY_string_marker", +#endif +#ifdef GL_HP_convolution_border_modes + "GL_HP_convolution_border_modes", +#endif +#ifdef GL_HP_image_transform + "GL_HP_image_transform", +#endif +#ifdef GL_HP_occlusion_test + "GL_HP_occlusion_test", +#endif +#ifdef GL_HP_texture_lighting + "GL_HP_texture_lighting", +#endif +#ifdef GL_HUAWEI_program_binary + "GL_HUAWEI_program_binary", +#endif +#ifdef GL_HUAWEI_shader_binary + "GL_HUAWEI_shader_binary", +#endif +#ifdef GL_IBM_cull_vertex + "GL_IBM_cull_vertex", +#endif +#ifdef GL_IBM_multimode_draw_arrays + "GL_IBM_multimode_draw_arrays", +#endif +#ifdef GL_IBM_rasterpos_clip + "GL_IBM_rasterpos_clip", +#endif +#ifdef GL_IBM_static_data + "GL_IBM_static_data", +#endif +#ifdef GL_IBM_texture_mirrored_repeat + "GL_IBM_texture_mirrored_repeat", +#endif +#ifdef GL_IBM_vertex_array_lists + "GL_IBM_vertex_array_lists", +#endif +#ifdef GL_IMG_bindless_texture + "GL_IMG_bindless_texture", +#endif +#ifdef GL_IMG_framebuffer_downsample + "GL_IMG_framebuffer_downsample", +#endif +#ifdef GL_IMG_multisampled_render_to_texture + "GL_IMG_multisampled_render_to_texture", +#endif +#ifdef GL_IMG_program_binary + "GL_IMG_program_binary", +#endif +#ifdef GL_IMG_pvric_end_to_end_signature + "GL_IMG_pvric_end_to_end_signature", +#endif +#ifdef GL_IMG_read_format + "GL_IMG_read_format", +#endif +#ifdef GL_IMG_shader_binary + "GL_IMG_shader_binary", +#endif +#ifdef GL_IMG_texture_compression_pvrtc + "GL_IMG_texture_compression_pvrtc", +#endif +#ifdef GL_IMG_texture_compression_pvrtc2 + "GL_IMG_texture_compression_pvrtc2", +#endif +#ifdef GL_IMG_texture_env_enhanced_fixed_function + "GL_IMG_texture_env_enhanced_fixed_function", +#endif +#ifdef GL_IMG_texture_filter_cubic + "GL_IMG_texture_filter_cubic", +#endif +#ifdef GL_IMG_tile_region_protection + "GL_IMG_tile_region_protection", +#endif +#ifdef GL_INGR_color_clamp + "GL_INGR_color_clamp", +#endif +#ifdef GL_INGR_interlace_read + "GL_INGR_interlace_read", +#endif +#ifdef GL_INTEL_blackhole_render + "GL_INTEL_blackhole_render", +#endif +#ifdef GL_INTEL_conservative_rasterization + "GL_INTEL_conservative_rasterization", +#endif +#ifdef GL_INTEL_fragment_shader_ordering + "GL_INTEL_fragment_shader_ordering", +#endif +#ifdef GL_INTEL_framebuffer_CMAA + "GL_INTEL_framebuffer_CMAA", +#endif +#ifdef GL_INTEL_map_texture + "GL_INTEL_map_texture", +#endif +#ifdef GL_INTEL_parallel_arrays + "GL_INTEL_parallel_arrays", +#endif +#ifdef GL_INTEL_performance_query + "GL_INTEL_performance_query", +#endif +#ifdef GL_INTEL_shader_integer_functions2 + "GL_INTEL_shader_integer_functions2", +#endif +#ifdef GL_INTEL_texture_scissor + "GL_INTEL_texture_scissor", +#endif +#ifdef GL_KHR_blend_equation_advanced + "GL_KHR_blend_equation_advanced", +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + "GL_KHR_blend_equation_advanced_coherent", +#endif +#ifdef GL_KHR_context_flush_control + "GL_KHR_context_flush_control", +#endif +#ifdef GL_KHR_debug + "GL_KHR_debug", +#endif +#ifdef GL_KHR_no_error + "GL_KHR_no_error", +#endif +#ifdef GL_KHR_parallel_shader_compile + "GL_KHR_parallel_shader_compile", +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + "GL_KHR_robust_buffer_access_behavior", +#endif +#ifdef GL_KHR_robustness + "GL_KHR_robustness", +#endif +#ifdef GL_KHR_shader_subgroup + "GL_KHR_shader_subgroup", +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + "GL_KHR_texture_compression_astc_hdr", +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + "GL_KHR_texture_compression_astc_ldr", +#endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + "GL_KHR_texture_compression_astc_sliced_3d", +#endif +#ifdef GL_KTX_buffer_region + "GL_KTX_buffer_region", +#endif +#ifdef GL_MESAX_texture_stack + "GL_MESAX_texture_stack", +#endif +#ifdef GL_MESA_bgra + "GL_MESA_bgra", +#endif +#ifdef GL_MESA_framebuffer_flip_x + "GL_MESA_framebuffer_flip_x", +#endif +#ifdef GL_MESA_framebuffer_flip_y + "GL_MESA_framebuffer_flip_y", +#endif +#ifdef GL_MESA_framebuffer_swap_xy + "GL_MESA_framebuffer_swap_xy", +#endif +#ifdef GL_MESA_pack_invert + "GL_MESA_pack_invert", +#endif +#ifdef GL_MESA_program_binary_formats + "GL_MESA_program_binary_formats", +#endif +#ifdef GL_MESA_resize_buffers + "GL_MESA_resize_buffers", +#endif +#ifdef GL_MESA_shader_integer_functions + "GL_MESA_shader_integer_functions", +#endif +#ifdef GL_MESA_texture_const_bandwidth + "GL_MESA_texture_const_bandwidth", +#endif +#ifdef GL_MESA_tile_raster_order + "GL_MESA_tile_raster_order", +#endif +#ifdef GL_MESA_window_pos + "GL_MESA_window_pos", +#endif +#ifdef GL_MESA_ycbcr_texture + "GL_MESA_ycbcr_texture", +#endif +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + "GL_NVX_blend_equation_advanced_multi_draw_buffers", +#endif +#ifdef GL_NVX_conditional_render + "GL_NVX_conditional_render", +#endif +#ifdef GL_NVX_gpu_memory_info + "GL_NVX_gpu_memory_info", +#endif +#ifdef GL_NVX_gpu_multicast2 + "GL_NVX_gpu_multicast2", +#endif +#ifdef GL_NVX_linked_gpu_multicast + "GL_NVX_linked_gpu_multicast", +#endif +#ifdef GL_NVX_progress_fence + "GL_NVX_progress_fence", +#endif +#ifdef GL_NV_3dvision_settings + "GL_NV_3dvision_settings", +#endif +#ifdef GL_NV_EGL_stream_consumer_external + "GL_NV_EGL_stream_consumer_external", +#endif +#ifdef GL_NV_alpha_to_coverage_dither_control + "GL_NV_alpha_to_coverage_dither_control", +#endif +#ifdef GL_NV_bgr + "GL_NV_bgr", +#endif +#ifdef GL_NV_bindless_multi_draw_indirect + "GL_NV_bindless_multi_draw_indirect", +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + "GL_NV_bindless_multi_draw_indirect_count", +#endif +#ifdef GL_NV_bindless_texture + "GL_NV_bindless_texture", +#endif +#ifdef GL_NV_blend_equation_advanced + "GL_NV_blend_equation_advanced", +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + "GL_NV_blend_equation_advanced_coherent", +#endif +#ifdef GL_NV_blend_minmax_factor + "GL_NV_blend_minmax_factor", +#endif +#ifdef GL_NV_blend_square + "GL_NV_blend_square", +#endif +#ifdef GL_NV_clip_space_w_scaling + "GL_NV_clip_space_w_scaling", +#endif +#ifdef GL_NV_command_list + "GL_NV_command_list", +#endif +#ifdef GL_NV_compute_program5 + "GL_NV_compute_program5", +#endif +#ifdef GL_NV_compute_shader_derivatives + "GL_NV_compute_shader_derivatives", +#endif +#ifdef GL_NV_conditional_render + "GL_NV_conditional_render", +#endif +#ifdef GL_NV_conservative_raster + "GL_NV_conservative_raster", +#endif +#ifdef GL_NV_conservative_raster_dilate + "GL_NV_conservative_raster_dilate", +#endif +#ifdef GL_NV_conservative_raster_pre_snap + "GL_NV_conservative_raster_pre_snap", +#endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + "GL_NV_conservative_raster_pre_snap_triangles", +#endif +#ifdef GL_NV_conservative_raster_underestimation + "GL_NV_conservative_raster_underestimation", +#endif +#ifdef GL_NV_copy_buffer + "GL_NV_copy_buffer", +#endif +#ifdef GL_NV_copy_depth_to_color + "GL_NV_copy_depth_to_color", +#endif +#ifdef GL_NV_copy_image + "GL_NV_copy_image", +#endif +#ifdef GL_NV_deep_texture3D + "GL_NV_deep_texture3D", +#endif +#ifdef GL_NV_depth_buffer_float + "GL_NV_depth_buffer_float", +#endif +#ifdef GL_NV_depth_clamp + "GL_NV_depth_clamp", +#endif +#ifdef GL_NV_depth_nonlinear + "GL_NV_depth_nonlinear", +#endif +#ifdef GL_NV_depth_range_unclamped + "GL_NV_depth_range_unclamped", +#endif +#ifdef GL_NV_draw_buffers + "GL_NV_draw_buffers", +#endif +#ifdef GL_NV_draw_instanced + "GL_NV_draw_instanced", +#endif +#ifdef GL_NV_draw_texture + "GL_NV_draw_texture", +#endif +#ifdef GL_NV_draw_vulkan_image + "GL_NV_draw_vulkan_image", +#endif +#ifdef GL_NV_evaluators + "GL_NV_evaluators", +#endif +#ifdef GL_NV_explicit_attrib_location + "GL_NV_explicit_attrib_location", +#endif +#ifdef GL_NV_explicit_multisample + "GL_NV_explicit_multisample", +#endif +#ifdef GL_NV_fbo_color_attachments + "GL_NV_fbo_color_attachments", +#endif +#ifdef GL_NV_fence + "GL_NV_fence", +#endif +#ifdef GL_NV_fill_rectangle + "GL_NV_fill_rectangle", +#endif +#ifdef GL_NV_float_buffer + "GL_NV_float_buffer", +#endif +#ifdef GL_NV_fog_distance + "GL_NV_fog_distance", +#endif +#ifdef GL_NV_fragment_coverage_to_color + "GL_NV_fragment_coverage_to_color", +#endif +#ifdef GL_NV_fragment_program + "GL_NV_fragment_program", +#endif +#ifdef GL_NV_fragment_program2 + "GL_NV_fragment_program2", +#endif +#ifdef GL_NV_fragment_program4 + "GL_NV_fragment_program4", +#endif +#ifdef GL_NV_fragment_program_option + "GL_NV_fragment_program_option", +#endif +#ifdef GL_NV_fragment_shader_barycentric + "GL_NV_fragment_shader_barycentric", +#endif +#ifdef GL_NV_fragment_shader_interlock + "GL_NV_fragment_shader_interlock", +#endif +#ifdef GL_NV_framebuffer_blit + "GL_NV_framebuffer_blit", +#endif +#ifdef GL_NV_framebuffer_mixed_samples + "GL_NV_framebuffer_mixed_samples", +#endif +#ifdef GL_NV_framebuffer_multisample + "GL_NV_framebuffer_multisample", +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + "GL_NV_framebuffer_multisample_coverage", +#endif +#ifdef GL_NV_generate_mipmap_sRGB + "GL_NV_generate_mipmap_sRGB", +#endif +#ifdef GL_NV_geometry_program4 + "GL_NV_geometry_program4", +#endif +#ifdef GL_NV_geometry_shader4 + "GL_NV_geometry_shader4", +#endif +#ifdef GL_NV_geometry_shader_passthrough + "GL_NV_geometry_shader_passthrough", +#endif +#ifdef GL_NV_gpu_multicast + "GL_NV_gpu_multicast", +#endif +#ifdef GL_NV_gpu_program4 + "GL_NV_gpu_program4", +#endif +#ifdef GL_NV_gpu_program5 + "GL_NV_gpu_program5", +#endif +#ifdef GL_NV_gpu_program5_mem_extended + "GL_NV_gpu_program5_mem_extended", +#endif +#ifdef GL_NV_gpu_program_fp64 + "GL_NV_gpu_program_fp64", +#endif +#ifdef GL_NV_gpu_shader5 + "GL_NV_gpu_shader5", +#endif +#ifdef GL_NV_half_float + "GL_NV_half_float", +#endif +#ifdef GL_NV_image_formats + "GL_NV_image_formats", +#endif +#ifdef GL_NV_instanced_arrays + "GL_NV_instanced_arrays", +#endif +#ifdef GL_NV_internalformat_sample_query + "GL_NV_internalformat_sample_query", +#endif +#ifdef GL_NV_light_max_exponent + "GL_NV_light_max_exponent", +#endif +#ifdef GL_NV_memory_attachment + "GL_NV_memory_attachment", +#endif +#ifdef GL_NV_memory_object_sparse + "GL_NV_memory_object_sparse", +#endif +#ifdef GL_NV_mesh_shader + "GL_NV_mesh_shader", +#endif +#ifdef GL_NV_multisample_coverage + "GL_NV_multisample_coverage", +#endif +#ifdef GL_NV_multisample_filter_hint + "GL_NV_multisample_filter_hint", +#endif +#ifdef GL_NV_non_square_matrices + "GL_NV_non_square_matrices", +#endif +#ifdef GL_NV_occlusion_query + "GL_NV_occlusion_query", +#endif +#ifdef GL_NV_pack_subimage + "GL_NV_pack_subimage", +#endif +#ifdef GL_NV_packed_depth_stencil + "GL_NV_packed_depth_stencil", +#endif +#ifdef GL_NV_packed_float + "GL_NV_packed_float", +#endif +#ifdef GL_NV_packed_float_linear + "GL_NV_packed_float_linear", +#endif +#ifdef GL_NV_parameter_buffer_object + "GL_NV_parameter_buffer_object", +#endif +#ifdef GL_NV_parameter_buffer_object2 + "GL_NV_parameter_buffer_object2", +#endif +#ifdef GL_NV_path_rendering + "GL_NV_path_rendering", +#endif +#ifdef GL_NV_path_rendering_shared_edge + "GL_NV_path_rendering_shared_edge", +#endif +#ifdef GL_NV_pixel_buffer_object + "GL_NV_pixel_buffer_object", +#endif +#ifdef GL_NV_pixel_data_range + "GL_NV_pixel_data_range", +#endif +#ifdef GL_NV_platform_binary + "GL_NV_platform_binary", +#endif +#ifdef GL_NV_point_sprite + "GL_NV_point_sprite", +#endif +#ifdef GL_NV_polygon_mode + "GL_NV_polygon_mode", +#endif +#ifdef GL_NV_present_video + "GL_NV_present_video", +#endif +#ifdef GL_NV_primitive_restart + "GL_NV_primitive_restart", +#endif +#ifdef GL_NV_primitive_shading_rate + "GL_NV_primitive_shading_rate", +#endif +#ifdef GL_NV_query_resource_tag + "GL_NV_query_resource_tag", +#endif +#ifdef GL_NV_read_buffer + "GL_NV_read_buffer", +#endif +#ifdef GL_NV_read_buffer_front + "GL_NV_read_buffer_front", +#endif +#ifdef GL_NV_read_depth + "GL_NV_read_depth", +#endif +#ifdef GL_NV_read_depth_stencil + "GL_NV_read_depth_stencil", +#endif +#ifdef GL_NV_read_stencil + "GL_NV_read_stencil", +#endif +#ifdef GL_NV_register_combiners + "GL_NV_register_combiners", +#endif +#ifdef GL_NV_register_combiners2 + "GL_NV_register_combiners2", +#endif +#ifdef GL_NV_representative_fragment_test + "GL_NV_representative_fragment_test", +#endif +#ifdef GL_NV_robustness_video_memory_purge + "GL_NV_robustness_video_memory_purge", +#endif +#ifdef GL_NV_sRGB_formats + "GL_NV_sRGB_formats", +#endif +#ifdef GL_NV_sample_locations + "GL_NV_sample_locations", +#endif +#ifdef GL_NV_sample_mask_override_coverage + "GL_NV_sample_mask_override_coverage", +#endif +#ifdef GL_NV_scissor_exclusive + "GL_NV_scissor_exclusive", +#endif +#ifdef GL_NV_shader_atomic_counters + "GL_NV_shader_atomic_counters", +#endif +#ifdef GL_NV_shader_atomic_float + "GL_NV_shader_atomic_float", +#endif +#ifdef GL_NV_shader_atomic_float64 + "GL_NV_shader_atomic_float64", +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + "GL_NV_shader_atomic_fp16_vector", +#endif +#ifdef GL_NV_shader_atomic_int64 + "GL_NV_shader_atomic_int64", +#endif +#ifdef GL_NV_shader_buffer_load + "GL_NV_shader_buffer_load", +#endif +#ifdef GL_NV_shader_noperspective_interpolation + "GL_NV_shader_noperspective_interpolation", +#endif +#ifdef GL_NV_shader_storage_buffer_object + "GL_NV_shader_storage_buffer_object", +#endif +#ifdef GL_NV_shader_subgroup_partitioned + "GL_NV_shader_subgroup_partitioned", +#endif +#ifdef GL_NV_shader_texture_footprint + "GL_NV_shader_texture_footprint", +#endif +#ifdef GL_NV_shader_thread_group + "GL_NV_shader_thread_group", +#endif +#ifdef GL_NV_shader_thread_shuffle + "GL_NV_shader_thread_shuffle", +#endif +#ifdef GL_NV_shading_rate_image + "GL_NV_shading_rate_image", +#endif +#ifdef GL_NV_shadow_samplers_array + "GL_NV_shadow_samplers_array", +#endif +#ifdef GL_NV_shadow_samplers_cube + "GL_NV_shadow_samplers_cube", +#endif +#ifdef GL_NV_stereo_view_rendering + "GL_NV_stereo_view_rendering", +#endif +#ifdef GL_NV_tessellation_program5 + "GL_NV_tessellation_program5", +#endif +#ifdef GL_NV_texgen_emboss + "GL_NV_texgen_emboss", +#endif +#ifdef GL_NV_texgen_reflection + "GL_NV_texgen_reflection", +#endif +#ifdef GL_NV_texture_array + "GL_NV_texture_array", +#endif +#ifdef GL_NV_texture_barrier + "GL_NV_texture_barrier", +#endif +#ifdef GL_NV_texture_border_clamp + "GL_NV_texture_border_clamp", +#endif +#ifdef GL_NV_texture_compression_latc + "GL_NV_texture_compression_latc", +#endif +#ifdef GL_NV_texture_compression_s3tc + "GL_NV_texture_compression_s3tc", +#endif +#ifdef GL_NV_texture_compression_s3tc_update + "GL_NV_texture_compression_s3tc_update", +#endif +#ifdef GL_NV_texture_compression_vtc + "GL_NV_texture_compression_vtc", +#endif +#ifdef GL_NV_texture_env_combine4 + "GL_NV_texture_env_combine4", +#endif +#ifdef GL_NV_texture_expand_normal + "GL_NV_texture_expand_normal", +#endif +#ifdef GL_NV_texture_multisample + "GL_NV_texture_multisample", +#endif +#ifdef GL_NV_texture_npot_2D_mipmap + "GL_NV_texture_npot_2D_mipmap", +#endif +#ifdef GL_NV_texture_rectangle + "GL_NV_texture_rectangle", +#endif +#ifdef GL_NV_texture_rectangle_compressed + "GL_NV_texture_rectangle_compressed", +#endif +#ifdef GL_NV_texture_shader + "GL_NV_texture_shader", +#endif +#ifdef GL_NV_texture_shader2 + "GL_NV_texture_shader2", +#endif +#ifdef GL_NV_texture_shader3 + "GL_NV_texture_shader3", +#endif +#ifdef GL_NV_timeline_semaphore + "GL_NV_timeline_semaphore", +#endif +#ifdef GL_NV_transform_feedback + "GL_NV_transform_feedback", +#endif +#ifdef GL_NV_transform_feedback2 + "GL_NV_transform_feedback2", +#endif +#ifdef GL_NV_uniform_buffer_std430_layout + "GL_NV_uniform_buffer_std430_layout", +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + "GL_NV_uniform_buffer_unified_memory", +#endif +#ifdef GL_NV_vdpau_interop + "GL_NV_vdpau_interop", +#endif +#ifdef GL_NV_vdpau_interop2 + "GL_NV_vdpau_interop2", +#endif +#ifdef GL_NV_vertex_array_range + "GL_NV_vertex_array_range", +#endif +#ifdef GL_NV_vertex_array_range2 + "GL_NV_vertex_array_range2", +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + "GL_NV_vertex_attrib_integer_64bit", +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + "GL_NV_vertex_buffer_unified_memory", +#endif +#ifdef GL_NV_vertex_program + "GL_NV_vertex_program", +#endif +#ifdef GL_NV_vertex_program1_1 + "GL_NV_vertex_program1_1", +#endif +#ifdef GL_NV_vertex_program2 + "GL_NV_vertex_program2", +#endif +#ifdef GL_NV_vertex_program2_option + "GL_NV_vertex_program2_option", +#endif +#ifdef GL_NV_vertex_program3 + "GL_NV_vertex_program3", +#endif +#ifdef GL_NV_vertex_program4 + "GL_NV_vertex_program4", +#endif +#ifdef GL_NV_video_capture + "GL_NV_video_capture", +#endif +#ifdef GL_NV_viewport_array + "GL_NV_viewport_array", +#endif +#ifdef GL_NV_viewport_array2 + "GL_NV_viewport_array2", +#endif +#ifdef GL_NV_viewport_swizzle + "GL_NV_viewport_swizzle", +#endif +#ifdef GL_OES_EGL_image + "GL_OES_EGL_image", +#endif +#ifdef GL_OES_EGL_image_external + "GL_OES_EGL_image_external", +#endif +#ifdef GL_OES_EGL_image_external_essl3 + "GL_OES_EGL_image_external_essl3", +#endif +#ifdef GL_OES_blend_equation_separate + "GL_OES_blend_equation_separate", +#endif +#ifdef GL_OES_blend_func_separate + "GL_OES_blend_func_separate", +#endif +#ifdef GL_OES_blend_subtract + "GL_OES_blend_subtract", +#endif +#ifdef GL_OES_byte_coordinates + "GL_OES_byte_coordinates", +#endif +#ifdef GL_OES_compressed_ETC1_RGB8_texture + "GL_OES_compressed_ETC1_RGB8_texture", +#endif +#ifdef GL_OES_compressed_paletted_texture + "GL_OES_compressed_paletted_texture", +#endif +#ifdef GL_OES_copy_image + "GL_OES_copy_image", +#endif +#ifdef GL_OES_depth24 + "GL_OES_depth24", +#endif +#ifdef GL_OES_depth32 + "GL_OES_depth32", +#endif +#ifdef GL_OES_depth_texture + "GL_OES_depth_texture", +#endif +#ifdef GL_OES_depth_texture_cube_map + "GL_OES_depth_texture_cube_map", +#endif +#ifdef GL_OES_draw_buffers_indexed + "GL_OES_draw_buffers_indexed", +#endif +#ifdef GL_OES_draw_texture + "GL_OES_draw_texture", +#endif +#ifdef GL_OES_element_index_uint + "GL_OES_element_index_uint", +#endif +#ifdef GL_OES_extended_matrix_palette + "GL_OES_extended_matrix_palette", +#endif +#ifdef GL_OES_fbo_render_mipmap + "GL_OES_fbo_render_mipmap", +#endif +#ifdef GL_OES_fragment_precision_high + "GL_OES_fragment_precision_high", +#endif +#ifdef GL_OES_framebuffer_object + "GL_OES_framebuffer_object", +#endif +#ifdef GL_OES_geometry_point_size + "GL_OES_geometry_point_size", +#endif +#ifdef GL_OES_geometry_shader + "GL_OES_geometry_shader", +#endif +#ifdef GL_OES_get_program_binary + "GL_OES_get_program_binary", +#endif +#ifdef GL_OES_gpu_shader5 + "GL_OES_gpu_shader5", +#endif +#ifdef GL_OES_mapbuffer + "GL_OES_mapbuffer", +#endif +#ifdef GL_OES_matrix_get + "GL_OES_matrix_get", +#endif +#ifdef GL_OES_matrix_palette + "GL_OES_matrix_palette", +#endif +#ifdef GL_OES_packed_depth_stencil + "GL_OES_packed_depth_stencil", +#endif +#ifdef GL_OES_point_size_array + "GL_OES_point_size_array", +#endif +#ifdef GL_OES_point_sprite + "GL_OES_point_sprite", +#endif +#ifdef GL_OES_read_format + "GL_OES_read_format", +#endif +#ifdef GL_OES_required_internalformat + "GL_OES_required_internalformat", +#endif +#ifdef GL_OES_rgb8_rgba8 + "GL_OES_rgb8_rgba8", +#endif +#ifdef GL_OES_sample_shading + "GL_OES_sample_shading", +#endif +#ifdef GL_OES_sample_variables + "GL_OES_sample_variables", +#endif +#ifdef GL_OES_shader_image_atomic + "GL_OES_shader_image_atomic", +#endif +#ifdef GL_OES_shader_io_blocks + "GL_OES_shader_io_blocks", +#endif +#ifdef GL_OES_shader_multisample_interpolation + "GL_OES_shader_multisample_interpolation", +#endif +#ifdef GL_OES_single_precision + "GL_OES_single_precision", +#endif +#ifdef GL_OES_standard_derivatives + "GL_OES_standard_derivatives", +#endif +#ifdef GL_OES_stencil1 + "GL_OES_stencil1", +#endif +#ifdef GL_OES_stencil4 + "GL_OES_stencil4", +#endif +#ifdef GL_OES_stencil8 + "GL_OES_stencil8", +#endif +#ifdef GL_OES_surfaceless_context + "GL_OES_surfaceless_context", +#endif +#ifdef GL_OES_tessellation_point_size + "GL_OES_tessellation_point_size", +#endif +#ifdef GL_OES_tessellation_shader + "GL_OES_tessellation_shader", +#endif +#ifdef GL_OES_texture_3D + "GL_OES_texture_3D", +#endif +#ifdef GL_OES_texture_border_clamp + "GL_OES_texture_border_clamp", +#endif +#ifdef GL_OES_texture_buffer + "GL_OES_texture_buffer", +#endif +#ifdef GL_OES_texture_compression_astc + "GL_OES_texture_compression_astc", +#endif +#ifdef GL_OES_texture_cube_map + "GL_OES_texture_cube_map", +#endif +#ifdef GL_OES_texture_cube_map_array + "GL_OES_texture_cube_map_array", +#endif +#ifdef GL_OES_texture_env_crossbar + "GL_OES_texture_env_crossbar", +#endif +#ifdef GL_OES_texture_mirrored_repeat + "GL_OES_texture_mirrored_repeat", +#endif +#ifdef GL_OES_texture_npot + "GL_OES_texture_npot", +#endif +#ifdef GL_OES_texture_stencil8 + "GL_OES_texture_stencil8", +#endif +#ifdef GL_OES_texture_storage_multisample_2d_array + "GL_OES_texture_storage_multisample_2d_array", +#endif +#ifdef GL_OES_texture_view + "GL_OES_texture_view", +#endif +#ifdef GL_OES_vertex_array_object + "GL_OES_vertex_array_object", +#endif +#ifdef GL_OES_vertex_half_float + "GL_OES_vertex_half_float", +#endif +#ifdef GL_OES_vertex_type_10_10_10_2 + "GL_OES_vertex_type_10_10_10_2", +#endif +#ifdef GL_OML_interlace + "GL_OML_interlace", +#endif +#ifdef GL_OML_resample + "GL_OML_resample", +#endif +#ifdef GL_OML_subsample + "GL_OML_subsample", +#endif +#ifdef GL_OVR_multiview + "GL_OVR_multiview", +#endif +#ifdef GL_OVR_multiview2 + "GL_OVR_multiview2", +#endif +#ifdef GL_OVR_multiview_multisampled_render_to_texture + "GL_OVR_multiview_multisampled_render_to_texture", +#endif +#ifdef GL_PGI_misc_hints + "GL_PGI_misc_hints", +#endif +#ifdef GL_PGI_vertex_hints + "GL_PGI_vertex_hints", +#endif +#ifdef GL_QCOM_YUV_texture_gather + "GL_QCOM_YUV_texture_gather", +#endif +#ifdef GL_QCOM_alpha_test + "GL_QCOM_alpha_test", +#endif +#ifdef GL_QCOM_binning_control + "GL_QCOM_binning_control", +#endif +#ifdef GL_QCOM_driver_control + "GL_QCOM_driver_control", +#endif +#ifdef GL_QCOM_extended_get + "GL_QCOM_extended_get", +#endif +#ifdef GL_QCOM_extended_get2 + "GL_QCOM_extended_get2", +#endif +#ifdef GL_QCOM_frame_extrapolation + "GL_QCOM_frame_extrapolation", +#endif +#ifdef GL_QCOM_framebuffer_foveated + "GL_QCOM_framebuffer_foveated", +#endif +#ifdef GL_QCOM_motion_estimation + "GL_QCOM_motion_estimation", +#endif +#ifdef GL_QCOM_perfmon_global_mode + "GL_QCOM_perfmon_global_mode", +#endif +#ifdef GL_QCOM_render_sRGB_R8_RG8 + "GL_QCOM_render_sRGB_R8_RG8", +#endif +#ifdef GL_QCOM_render_shared_exponent + "GL_QCOM_render_shared_exponent", +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + "GL_QCOM_shader_framebuffer_fetch_noncoherent", +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_rate + "GL_QCOM_shader_framebuffer_fetch_rate", +#endif +#ifdef GL_QCOM_shading_rate + "GL_QCOM_shading_rate", +#endif +#ifdef GL_QCOM_texture_foveated + "GL_QCOM_texture_foveated", +#endif +#ifdef GL_QCOM_texture_foveated2 + "GL_QCOM_texture_foveated2", +#endif +#ifdef GL_QCOM_texture_foveated_subsampled_layout + "GL_QCOM_texture_foveated_subsampled_layout", +#endif +#ifdef GL_QCOM_texture_lod_bias + "GL_QCOM_texture_lod_bias", +#endif +#ifdef GL_QCOM_tiled_rendering + "GL_QCOM_tiled_rendering", +#endif +#ifdef GL_QCOM_writeonly_rendering + "GL_QCOM_writeonly_rendering", +#endif +#ifdef GL_QCOM_ycbcr_degamma + "GL_QCOM_ycbcr_degamma", +#endif +#ifdef GL_REGAL_ES1_0_compatibility + "GL_REGAL_ES1_0_compatibility", +#endif +#ifdef GL_REGAL_ES1_1_compatibility + "GL_REGAL_ES1_1_compatibility", +#endif +#ifdef GL_REGAL_enable + "GL_REGAL_enable", +#endif +#ifdef GL_REGAL_error_string + "GL_REGAL_error_string", +#endif +#ifdef GL_REGAL_extension_query + "GL_REGAL_extension_query", +#endif +#ifdef GL_REGAL_log + "GL_REGAL_log", +#endif +#ifdef GL_REGAL_proc_address + "GL_REGAL_proc_address", +#endif +#ifdef GL_REND_screen_coordinates + "GL_REND_screen_coordinates", +#endif +#ifdef GL_S3_s3tc + "GL_S3_s3tc", +#endif +#ifdef GL_SGIS_clip_band_hint + "GL_SGIS_clip_band_hint", +#endif +#ifdef GL_SGIS_color_range + "GL_SGIS_color_range", +#endif +#ifdef GL_SGIS_detail_texture + "GL_SGIS_detail_texture", +#endif +#ifdef GL_SGIS_fog_function + "GL_SGIS_fog_function", +#endif +#ifdef GL_SGIS_generate_mipmap + "GL_SGIS_generate_mipmap", +#endif +#ifdef GL_SGIS_line_texgen + "GL_SGIS_line_texgen", +#endif +#ifdef GL_SGIS_multisample + "GL_SGIS_multisample", +#endif +#ifdef GL_SGIS_multitexture + "GL_SGIS_multitexture", +#endif +#ifdef GL_SGIS_pixel_texture + "GL_SGIS_pixel_texture", +#endif +#ifdef GL_SGIS_point_line_texgen + "GL_SGIS_point_line_texgen", +#endif +#ifdef GL_SGIS_shared_multisample + "GL_SGIS_shared_multisample", +#endif +#ifdef GL_SGIS_sharpen_texture + "GL_SGIS_sharpen_texture", +#endif +#ifdef GL_SGIS_texture4D + "GL_SGIS_texture4D", +#endif +#ifdef GL_SGIS_texture_border_clamp + "GL_SGIS_texture_border_clamp", +#endif +#ifdef GL_SGIS_texture_edge_clamp + "GL_SGIS_texture_edge_clamp", +#endif +#ifdef GL_SGIS_texture_filter4 + "GL_SGIS_texture_filter4", +#endif +#ifdef GL_SGIS_texture_lod + "GL_SGIS_texture_lod", +#endif +#ifdef GL_SGIS_texture_select + "GL_SGIS_texture_select", +#endif +#ifdef GL_SGIX_async + "GL_SGIX_async", +#endif +#ifdef GL_SGIX_async_histogram + "GL_SGIX_async_histogram", +#endif +#ifdef GL_SGIX_async_pixel + "GL_SGIX_async_pixel", +#endif +#ifdef GL_SGIX_bali_g_instruments + "GL_SGIX_bali_g_instruments", +#endif +#ifdef GL_SGIX_bali_r_instruments + "GL_SGIX_bali_r_instruments", +#endif +#ifdef GL_SGIX_bali_timer_instruments + "GL_SGIX_bali_timer_instruments", +#endif +#ifdef GL_SGIX_blend_alpha_minmax + "GL_SGIX_blend_alpha_minmax", +#endif +#ifdef GL_SGIX_blend_cadd + "GL_SGIX_blend_cadd", +#endif +#ifdef GL_SGIX_blend_cmultiply + "GL_SGIX_blend_cmultiply", +#endif +#ifdef GL_SGIX_calligraphic_fragment + "GL_SGIX_calligraphic_fragment", +#endif +#ifdef GL_SGIX_clipmap + "GL_SGIX_clipmap", +#endif +#ifdef GL_SGIX_color_matrix_accuracy + "GL_SGIX_color_matrix_accuracy", +#endif +#ifdef GL_SGIX_color_table_index_mode + "GL_SGIX_color_table_index_mode", +#endif +#ifdef GL_SGIX_complex_polar + "GL_SGIX_complex_polar", +#endif +#ifdef GL_SGIX_convolution_accuracy + "GL_SGIX_convolution_accuracy", +#endif +#ifdef GL_SGIX_cube_map + "GL_SGIX_cube_map", +#endif +#ifdef GL_SGIX_cylinder_texgen + "GL_SGIX_cylinder_texgen", +#endif +#ifdef GL_SGIX_datapipe + "GL_SGIX_datapipe", +#endif +#ifdef GL_SGIX_decimation + "GL_SGIX_decimation", +#endif +#ifdef GL_SGIX_depth_pass_instrument + "GL_SGIX_depth_pass_instrument", +#endif +#ifdef GL_SGIX_depth_texture + "GL_SGIX_depth_texture", +#endif +#ifdef GL_SGIX_dvc + "GL_SGIX_dvc", +#endif +#ifdef GL_SGIX_flush_raster + "GL_SGIX_flush_raster", +#endif +#ifdef GL_SGIX_fog_blend + "GL_SGIX_fog_blend", +#endif +#ifdef GL_SGIX_fog_factor_to_alpha + "GL_SGIX_fog_factor_to_alpha", +#endif +#ifdef GL_SGIX_fog_layers + "GL_SGIX_fog_layers", +#endif +#ifdef GL_SGIX_fog_offset + "GL_SGIX_fog_offset", +#endif +#ifdef GL_SGIX_fog_patchy + "GL_SGIX_fog_patchy", +#endif +#ifdef GL_SGIX_fog_scale + "GL_SGIX_fog_scale", +#endif +#ifdef GL_SGIX_fog_texture + "GL_SGIX_fog_texture", +#endif +#ifdef GL_SGIX_fragment_lighting_space + "GL_SGIX_fragment_lighting_space", +#endif +#ifdef GL_SGIX_fragment_specular_lighting + "GL_SGIX_fragment_specular_lighting", +#endif +#ifdef GL_SGIX_fragments_instrument + "GL_SGIX_fragments_instrument", +#endif +#ifdef GL_SGIX_framezoom + "GL_SGIX_framezoom", +#endif +#ifdef GL_SGIX_icc_texture + "GL_SGIX_icc_texture", +#endif +#ifdef GL_SGIX_igloo_interface + "GL_SGIX_igloo_interface", +#endif +#ifdef GL_SGIX_image_compression + "GL_SGIX_image_compression", +#endif +#ifdef GL_SGIX_impact_pixel_texture + "GL_SGIX_impact_pixel_texture", +#endif +#ifdef GL_SGIX_instrument_error + "GL_SGIX_instrument_error", +#endif +#ifdef GL_SGIX_interlace + "GL_SGIX_interlace", +#endif +#ifdef GL_SGIX_ir_instrument1 + "GL_SGIX_ir_instrument1", +#endif +#ifdef GL_SGIX_line_quality_hint + "GL_SGIX_line_quality_hint", +#endif +#ifdef GL_SGIX_list_priority + "GL_SGIX_list_priority", +#endif +#ifdef GL_SGIX_mpeg1 + "GL_SGIX_mpeg1", +#endif +#ifdef GL_SGIX_mpeg2 + "GL_SGIX_mpeg2", +#endif +#ifdef GL_SGIX_nonlinear_lighting_pervertex + "GL_SGIX_nonlinear_lighting_pervertex", +#endif +#ifdef GL_SGIX_nurbs_eval + "GL_SGIX_nurbs_eval", +#endif +#ifdef GL_SGIX_occlusion_instrument + "GL_SGIX_occlusion_instrument", +#endif +#ifdef GL_SGIX_packed_6bytes + "GL_SGIX_packed_6bytes", +#endif +#ifdef GL_SGIX_pixel_texture + "GL_SGIX_pixel_texture", +#endif +#ifdef GL_SGIX_pixel_texture_bits + "GL_SGIX_pixel_texture_bits", +#endif +#ifdef GL_SGIX_pixel_texture_lod + "GL_SGIX_pixel_texture_lod", +#endif +#ifdef GL_SGIX_pixel_tiles + "GL_SGIX_pixel_tiles", +#endif +#ifdef GL_SGIX_polynomial_ffd + "GL_SGIX_polynomial_ffd", +#endif +#ifdef GL_SGIX_quad_mesh + "GL_SGIX_quad_mesh", +#endif +#ifdef GL_SGIX_reference_plane + "GL_SGIX_reference_plane", +#endif +#ifdef GL_SGIX_resample + "GL_SGIX_resample", +#endif +#ifdef GL_SGIX_scalebias_hint + "GL_SGIX_scalebias_hint", +#endif +#ifdef GL_SGIX_shadow + "GL_SGIX_shadow", +#endif +#ifdef GL_SGIX_shadow_ambient + "GL_SGIX_shadow_ambient", +#endif +#ifdef GL_SGIX_slim + "GL_SGIX_slim", +#endif +#ifdef GL_SGIX_spotlight_cutoff + "GL_SGIX_spotlight_cutoff", +#endif +#ifdef GL_SGIX_sprite + "GL_SGIX_sprite", +#endif +#ifdef GL_SGIX_subdiv_patch + "GL_SGIX_subdiv_patch", +#endif +#ifdef GL_SGIX_subsample + "GL_SGIX_subsample", +#endif +#ifdef GL_SGIX_tag_sample_buffer + "GL_SGIX_tag_sample_buffer", +#endif +#ifdef GL_SGIX_texture_add_env + "GL_SGIX_texture_add_env", +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + "GL_SGIX_texture_coordinate_clamp", +#endif +#ifdef GL_SGIX_texture_lod_bias + "GL_SGIX_texture_lod_bias", +#endif +#ifdef GL_SGIX_texture_mipmap_anisotropic + "GL_SGIX_texture_mipmap_anisotropic", +#endif +#ifdef GL_SGIX_texture_multi_buffer + "GL_SGIX_texture_multi_buffer", +#endif +#ifdef GL_SGIX_texture_phase + "GL_SGIX_texture_phase", +#endif +#ifdef GL_SGIX_texture_range + "GL_SGIX_texture_range", +#endif +#ifdef GL_SGIX_texture_scale_bias + "GL_SGIX_texture_scale_bias", +#endif +#ifdef GL_SGIX_texture_supersample + "GL_SGIX_texture_supersample", +#endif +#ifdef GL_SGIX_vector_ops + "GL_SGIX_vector_ops", +#endif +#ifdef GL_SGIX_vertex_array_object + "GL_SGIX_vertex_array_object", +#endif +#ifdef GL_SGIX_vertex_preclip + "GL_SGIX_vertex_preclip", +#endif +#ifdef GL_SGIX_vertex_preclip_hint + "GL_SGIX_vertex_preclip_hint", +#endif +#ifdef GL_SGIX_ycrcb + "GL_SGIX_ycrcb", +#endif +#ifdef GL_SGIX_ycrcb_subsample + "GL_SGIX_ycrcb_subsample", +#endif +#ifdef GL_SGIX_ycrcba + "GL_SGIX_ycrcba", +#endif +#ifdef GL_SGI_color_matrix + "GL_SGI_color_matrix", +#endif +#ifdef GL_SGI_color_table + "GL_SGI_color_table", +#endif +#ifdef GL_SGI_complex + "GL_SGI_complex", +#endif +#ifdef GL_SGI_complex_type + "GL_SGI_complex_type", +#endif +#ifdef GL_SGI_fft + "GL_SGI_fft", +#endif +#ifdef GL_SGI_texture_color_table + "GL_SGI_texture_color_table", +#endif +#ifdef GL_SUNX_constant_data + "GL_SUNX_constant_data", +#endif +#ifdef GL_SUN_convolution_border_modes + "GL_SUN_convolution_border_modes", +#endif +#ifdef GL_SUN_global_alpha + "GL_SUN_global_alpha", +#endif +#ifdef GL_SUN_mesh_array + "GL_SUN_mesh_array", +#endif +#ifdef GL_SUN_read_video_pixels + "GL_SUN_read_video_pixels", +#endif +#ifdef GL_SUN_slice_accum + "GL_SUN_slice_accum", +#endif +#ifdef GL_SUN_triangle_list + "GL_SUN_triangle_list", +#endif +#ifdef GL_SUN_vertex + "GL_SUN_vertex", +#endif +#ifdef GL_VERSION_1_2 + "GL_VERSION_1_2", +#endif +#ifdef GL_VERSION_1_2_1 + "GL_VERSION_1_2_1", +#endif +#ifdef GL_VERSION_1_3 + "GL_VERSION_1_3", +#endif +#ifdef GL_VERSION_1_4 + "GL_VERSION_1_4", +#endif +#ifdef GL_VERSION_1_5 + "GL_VERSION_1_5", +#endif +#ifdef GL_VERSION_2_0 + "GL_VERSION_2_0", +#endif +#ifdef GL_VERSION_2_1 + "GL_VERSION_2_1", +#endif +#ifdef GL_VERSION_3_0 + "GL_VERSION_3_0", +#endif +#ifdef GL_VERSION_3_1 + "GL_VERSION_3_1", +#endif +#ifdef GL_VERSION_3_2 + "GL_VERSION_3_2", +#endif +#ifdef GL_VERSION_3_3 + "GL_VERSION_3_3", +#endif +#ifdef GL_VERSION_4_0 + "GL_VERSION_4_0", +#endif +#ifdef GL_VERSION_4_1 + "GL_VERSION_4_1", +#endif +#ifdef GL_VERSION_4_2 + "GL_VERSION_4_2", +#endif +#ifdef GL_VERSION_4_3 + "GL_VERSION_4_3", +#endif +#ifdef GL_VERSION_4_4 + "GL_VERSION_4_4", +#endif +#ifdef GL_VERSION_4_5 + "GL_VERSION_4_5", +#endif +#ifdef GL_VERSION_4_6 + "GL_VERSION_4_6", +#endif +#ifdef GL_VIV_shader_binary + "GL_VIV_shader_binary", +#endif +#ifdef GL_WIN_phong_shading + "GL_WIN_phong_shading", +#endif +#ifdef GL_WIN_scene_markerXXX + "GL_WIN_scene_markerXXX", +#endif +#ifdef GL_WIN_specular_fog + "GL_WIN_specular_fog", +#endif +#ifdef GL_WIN_swap_hint + "GL_WIN_swap_hint", +#endif + NULL +}; + + +/* Detected in the extension string or strings */ +static GLboolean _glewExtensionString[964]; +/* Detected via extension string or experimental mode */ +static GLboolean* _glewExtensionEnabled[] = { +#ifdef GL_3DFX_multisample + &__GLEW_3DFX_multisample, +#endif +#ifdef GL_3DFX_tbuffer + &__GLEW_3DFX_tbuffer, +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + &__GLEW_3DFX_texture_compression_FXT1, +#endif +#ifdef GL_AMD_blend_minmax_factor + &__GLEW_AMD_blend_minmax_factor, +#endif +#ifdef GL_AMD_compressed_3DC_texture + &__GLEW_AMD_compressed_3DC_texture, +#endif +#ifdef GL_AMD_compressed_ATC_texture + &__GLEW_AMD_compressed_ATC_texture, +#endif +#ifdef GL_AMD_conservative_depth + &__GLEW_AMD_conservative_depth, +#endif +#ifdef GL_AMD_debug_output + &__GLEW_AMD_debug_output, +#endif +#ifdef GL_AMD_depth_clamp_separate + &__GLEW_AMD_depth_clamp_separate, +#endif +#ifdef GL_AMD_draw_buffers_blend + &__GLEW_AMD_draw_buffers_blend, +#endif +#ifdef GL_AMD_framebuffer_multisample_advanced + &__GLEW_AMD_framebuffer_multisample_advanced, +#endif +#ifdef GL_AMD_framebuffer_sample_positions + &__GLEW_AMD_framebuffer_sample_positions, +#endif +#ifdef GL_AMD_gcn_shader + &__GLEW_AMD_gcn_shader, +#endif +#ifdef GL_AMD_gpu_shader_half_float + &__GLEW_AMD_gpu_shader_half_float, +#endif +#ifdef GL_AMD_gpu_shader_half_float_fetch + &__GLEW_AMD_gpu_shader_half_float_fetch, +#endif +#ifdef GL_AMD_gpu_shader_int16 + &__GLEW_AMD_gpu_shader_int16, +#endif +#ifdef GL_AMD_gpu_shader_int64 + &__GLEW_AMD_gpu_shader_int64, +#endif +#ifdef GL_AMD_interleaved_elements + &__GLEW_AMD_interleaved_elements, +#endif +#ifdef GL_AMD_multi_draw_indirect + &__GLEW_AMD_multi_draw_indirect, +#endif +#ifdef GL_AMD_name_gen_delete + &__GLEW_AMD_name_gen_delete, +#endif +#ifdef GL_AMD_occlusion_query_event + &__GLEW_AMD_occlusion_query_event, +#endif +#ifdef GL_AMD_performance_monitor + &__GLEW_AMD_performance_monitor, +#endif +#ifdef GL_AMD_pinned_memory + &__GLEW_AMD_pinned_memory, +#endif +#ifdef GL_AMD_program_binary_Z400 + &__GLEW_AMD_program_binary_Z400, +#endif +#ifdef GL_AMD_query_buffer_object + &__GLEW_AMD_query_buffer_object, +#endif +#ifdef GL_AMD_sample_positions + &__GLEW_AMD_sample_positions, +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + &__GLEW_AMD_seamless_cubemap_per_texture, +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + &__GLEW_AMD_shader_atomic_counter_ops, +#endif +#ifdef GL_AMD_shader_ballot + &__GLEW_AMD_shader_ballot, +#endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + &__GLEW_AMD_shader_explicit_vertex_parameter, +#endif +#ifdef GL_AMD_shader_image_load_store_lod + &__GLEW_AMD_shader_image_load_store_lod, +#endif +#ifdef GL_AMD_shader_stencil_export + &__GLEW_AMD_shader_stencil_export, +#endif +#ifdef GL_AMD_shader_stencil_value_export + &__GLEW_AMD_shader_stencil_value_export, +#endif +#ifdef GL_AMD_shader_trinary_minmax + &__GLEW_AMD_shader_trinary_minmax, +#endif +#ifdef GL_AMD_sparse_texture + &__GLEW_AMD_sparse_texture, +#endif +#ifdef GL_AMD_stencil_operation_extended + &__GLEW_AMD_stencil_operation_extended, +#endif +#ifdef GL_AMD_texture_gather_bias_lod + &__GLEW_AMD_texture_gather_bias_lod, +#endif +#ifdef GL_AMD_texture_texture4 + &__GLEW_AMD_texture_texture4, +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + &__GLEW_AMD_transform_feedback3_lines_triangles, +#endif +#ifdef GL_AMD_transform_feedback4 + &__GLEW_AMD_transform_feedback4, +#endif +#ifdef GL_AMD_vertex_shader_layer + &__GLEW_AMD_vertex_shader_layer, +#endif +#ifdef GL_AMD_vertex_shader_tessellator + &__GLEW_AMD_vertex_shader_tessellator, +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + &__GLEW_AMD_vertex_shader_viewport_index, +#endif +#ifdef GL_ANDROID_extension_pack_es31a + &__GLEW_ANDROID_extension_pack_es31a, +#endif +#ifdef GL_ANGLE_depth_texture + &__GLEW_ANGLE_depth_texture, +#endif +#ifdef GL_ANGLE_framebuffer_blit + &__GLEW_ANGLE_framebuffer_blit, +#endif +#ifdef GL_ANGLE_framebuffer_multisample + &__GLEW_ANGLE_framebuffer_multisample, +#endif +#ifdef GL_ANGLE_instanced_arrays + &__GLEW_ANGLE_instanced_arrays, +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + &__GLEW_ANGLE_pack_reverse_row_order, +#endif +#ifdef GL_ANGLE_program_binary + &__GLEW_ANGLE_program_binary, +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + &__GLEW_ANGLE_texture_compression_dxt1, +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + &__GLEW_ANGLE_texture_compression_dxt3, +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + &__GLEW_ANGLE_texture_compression_dxt5, +#endif +#ifdef GL_ANGLE_texture_usage + &__GLEW_ANGLE_texture_usage, +#endif +#ifdef GL_ANGLE_timer_query + &__GLEW_ANGLE_timer_query, +#endif +#ifdef GL_ANGLE_translated_shader_source + &__GLEW_ANGLE_translated_shader_source, +#endif +#ifdef GL_APPLE_aux_depth_stencil + &__GLEW_APPLE_aux_depth_stencil, +#endif +#ifdef GL_APPLE_client_storage + &__GLEW_APPLE_client_storage, +#endif +#ifdef GL_APPLE_clip_distance + &__GLEW_APPLE_clip_distance, +#endif +#ifdef GL_APPLE_color_buffer_packed_float + &__GLEW_APPLE_color_buffer_packed_float, +#endif +#ifdef GL_APPLE_copy_texture_levels + &__GLEW_APPLE_copy_texture_levels, +#endif +#ifdef GL_APPLE_element_array + &__GLEW_APPLE_element_array, +#endif +#ifdef GL_APPLE_fence + &__GLEW_APPLE_fence, +#endif +#ifdef GL_APPLE_float_pixels + &__GLEW_APPLE_float_pixels, +#endif +#ifdef GL_APPLE_flush_buffer_range + &__GLEW_APPLE_flush_buffer_range, +#endif +#ifdef GL_APPLE_framebuffer_multisample + &__GLEW_APPLE_framebuffer_multisample, +#endif +#ifdef GL_APPLE_object_purgeable + &__GLEW_APPLE_object_purgeable, +#endif +#ifdef GL_APPLE_pixel_buffer + &__GLEW_APPLE_pixel_buffer, +#endif +#ifdef GL_APPLE_rgb_422 + &__GLEW_APPLE_rgb_422, +#endif +#ifdef GL_APPLE_row_bytes + &__GLEW_APPLE_row_bytes, +#endif +#ifdef GL_APPLE_specular_vector + &__GLEW_APPLE_specular_vector, +#endif +#ifdef GL_APPLE_sync + &__GLEW_APPLE_sync, +#endif +#ifdef GL_APPLE_texture_2D_limited_npot + &__GLEW_APPLE_texture_2D_limited_npot, +#endif +#ifdef GL_APPLE_texture_format_BGRA8888 + &__GLEW_APPLE_texture_format_BGRA8888, +#endif +#ifdef GL_APPLE_texture_max_level + &__GLEW_APPLE_texture_max_level, +#endif +#ifdef GL_APPLE_texture_packed_float + &__GLEW_APPLE_texture_packed_float, +#endif +#ifdef GL_APPLE_texture_range + &__GLEW_APPLE_texture_range, +#endif +#ifdef GL_APPLE_transform_hint + &__GLEW_APPLE_transform_hint, +#endif +#ifdef GL_APPLE_vertex_array_object + &__GLEW_APPLE_vertex_array_object, +#endif +#ifdef GL_APPLE_vertex_array_range + &__GLEW_APPLE_vertex_array_range, +#endif +#ifdef GL_APPLE_vertex_program_evaluators + &__GLEW_APPLE_vertex_program_evaluators, +#endif +#ifdef GL_APPLE_ycbcr_422 + &__GLEW_APPLE_ycbcr_422, +#endif +#ifdef GL_ARB_ES2_compatibility + &__GLEW_ARB_ES2_compatibility, +#endif +#ifdef GL_ARB_ES3_1_compatibility + &__GLEW_ARB_ES3_1_compatibility, +#endif +#ifdef GL_ARB_ES3_2_compatibility + &__GLEW_ARB_ES3_2_compatibility, +#endif +#ifdef GL_ARB_ES3_compatibility + &__GLEW_ARB_ES3_compatibility, +#endif +#ifdef GL_ARB_arrays_of_arrays + &__GLEW_ARB_arrays_of_arrays, +#endif +#ifdef GL_ARB_base_instance + &__GLEW_ARB_base_instance, +#endif +#ifdef GL_ARB_bindless_texture + &__GLEW_ARB_bindless_texture, +#endif +#ifdef GL_ARB_blend_func_extended + &__GLEW_ARB_blend_func_extended, +#endif +#ifdef GL_ARB_buffer_storage + &__GLEW_ARB_buffer_storage, +#endif +#ifdef GL_ARB_cl_event + &__GLEW_ARB_cl_event, +#endif +#ifdef GL_ARB_clear_buffer_object + &__GLEW_ARB_clear_buffer_object, +#endif +#ifdef GL_ARB_clear_texture + &__GLEW_ARB_clear_texture, +#endif +#ifdef GL_ARB_clip_control + &__GLEW_ARB_clip_control, +#endif +#ifdef GL_ARB_color_buffer_float + &__GLEW_ARB_color_buffer_float, +#endif +#ifdef GL_ARB_compatibility + &__GLEW_ARB_compatibility, +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + &__GLEW_ARB_compressed_texture_pixel_storage, +#endif +#ifdef GL_ARB_compute_shader + &__GLEW_ARB_compute_shader, +#endif +#ifdef GL_ARB_compute_variable_group_size + &__GLEW_ARB_compute_variable_group_size, +#endif +#ifdef GL_ARB_conditional_render_inverted + &__GLEW_ARB_conditional_render_inverted, +#endif +#ifdef GL_ARB_conservative_depth + &__GLEW_ARB_conservative_depth, +#endif +#ifdef GL_ARB_copy_buffer + &__GLEW_ARB_copy_buffer, +#endif +#ifdef GL_ARB_copy_image + &__GLEW_ARB_copy_image, +#endif +#ifdef GL_ARB_cull_distance + &__GLEW_ARB_cull_distance, +#endif +#ifdef GL_ARB_debug_output + &__GLEW_ARB_debug_output, +#endif +#ifdef GL_ARB_depth_buffer_float + &__GLEW_ARB_depth_buffer_float, +#endif +#ifdef GL_ARB_depth_clamp + &__GLEW_ARB_depth_clamp, +#endif +#ifdef GL_ARB_depth_texture + &__GLEW_ARB_depth_texture, +#endif +#ifdef GL_ARB_derivative_control + &__GLEW_ARB_derivative_control, +#endif +#ifdef GL_ARB_direct_state_access + &__GLEW_ARB_direct_state_access, +#endif +#ifdef GL_ARB_draw_buffers + &__GLEW_ARB_draw_buffers, +#endif +#ifdef GL_ARB_draw_buffers_blend + &__GLEW_ARB_draw_buffers_blend, +#endif +#ifdef GL_ARB_draw_elements_base_vertex + &__GLEW_ARB_draw_elements_base_vertex, +#endif +#ifdef GL_ARB_draw_indirect + &__GLEW_ARB_draw_indirect, +#endif +#ifdef GL_ARB_draw_instanced + &__GLEW_ARB_draw_instanced, +#endif +#ifdef GL_ARB_enhanced_layouts + &__GLEW_ARB_enhanced_layouts, +#endif +#ifdef GL_ARB_explicit_attrib_location + &__GLEW_ARB_explicit_attrib_location, +#endif +#ifdef GL_ARB_explicit_uniform_location + &__GLEW_ARB_explicit_uniform_location, +#endif +#ifdef GL_ARB_fragment_coord_conventions + &__GLEW_ARB_fragment_coord_conventions, +#endif +#ifdef GL_ARB_fragment_layer_viewport + &__GLEW_ARB_fragment_layer_viewport, +#endif +#ifdef GL_ARB_fragment_program + &__GLEW_ARB_fragment_program, +#endif +#ifdef GL_ARB_fragment_program_shadow + &__GLEW_ARB_fragment_program_shadow, +#endif +#ifdef GL_ARB_fragment_shader + &__GLEW_ARB_fragment_shader, +#endif +#ifdef GL_ARB_fragment_shader_interlock + &__GLEW_ARB_fragment_shader_interlock, +#endif +#ifdef GL_ARB_framebuffer_no_attachments + &__GLEW_ARB_framebuffer_no_attachments, +#endif +#ifdef GL_ARB_framebuffer_object + &__GLEW_ARB_framebuffer_object, +#endif +#ifdef GL_ARB_framebuffer_sRGB + &__GLEW_ARB_framebuffer_sRGB, +#endif +#ifdef GL_ARB_geometry_shader4 + &__GLEW_ARB_geometry_shader4, +#endif +#ifdef GL_ARB_get_program_binary + &__GLEW_ARB_get_program_binary, +#endif +#ifdef GL_ARB_get_texture_sub_image + &__GLEW_ARB_get_texture_sub_image, +#endif +#ifdef GL_ARB_gl_spirv + &__GLEW_ARB_gl_spirv, +#endif +#ifdef GL_ARB_gpu_shader5 + &__GLEW_ARB_gpu_shader5, +#endif +#ifdef GL_ARB_gpu_shader_fp64 + &__GLEW_ARB_gpu_shader_fp64, +#endif +#ifdef GL_ARB_gpu_shader_int64 + &__GLEW_ARB_gpu_shader_int64, +#endif +#ifdef GL_ARB_half_float_pixel + &__GLEW_ARB_half_float_pixel, +#endif +#ifdef GL_ARB_half_float_vertex + &__GLEW_ARB_half_float_vertex, +#endif +#ifdef GL_ARB_imaging + &__GLEW_ARB_imaging, +#endif +#ifdef GL_ARB_indirect_parameters + &__GLEW_ARB_indirect_parameters, +#endif +#ifdef GL_ARB_instanced_arrays + &__GLEW_ARB_instanced_arrays, +#endif +#ifdef GL_ARB_internalformat_query + &__GLEW_ARB_internalformat_query, +#endif +#ifdef GL_ARB_internalformat_query2 + &__GLEW_ARB_internalformat_query2, +#endif +#ifdef GL_ARB_invalidate_subdata + &__GLEW_ARB_invalidate_subdata, +#endif +#ifdef GL_ARB_map_buffer_alignment + &__GLEW_ARB_map_buffer_alignment, +#endif +#ifdef GL_ARB_map_buffer_range + &__GLEW_ARB_map_buffer_range, +#endif +#ifdef GL_ARB_matrix_palette + &__GLEW_ARB_matrix_palette, +#endif +#ifdef GL_ARB_multi_bind + &__GLEW_ARB_multi_bind, +#endif +#ifdef GL_ARB_multi_draw_indirect + &__GLEW_ARB_multi_draw_indirect, +#endif +#ifdef GL_ARB_multisample + &__GLEW_ARB_multisample, +#endif +#ifdef GL_ARB_multitexture + &__GLEW_ARB_multitexture, +#endif +#ifdef GL_ARB_occlusion_query + &__GLEW_ARB_occlusion_query, +#endif +#ifdef GL_ARB_occlusion_query2 + &__GLEW_ARB_occlusion_query2, +#endif +#ifdef GL_ARB_parallel_shader_compile + &__GLEW_ARB_parallel_shader_compile, +#endif +#ifdef GL_ARB_pipeline_statistics_query + &__GLEW_ARB_pipeline_statistics_query, +#endif +#ifdef GL_ARB_pixel_buffer_object + &__GLEW_ARB_pixel_buffer_object, +#endif +#ifdef GL_ARB_point_parameters + &__GLEW_ARB_point_parameters, +#endif +#ifdef GL_ARB_point_sprite + &__GLEW_ARB_point_sprite, +#endif +#ifdef GL_ARB_polygon_offset_clamp + &__GLEW_ARB_polygon_offset_clamp, +#endif +#ifdef GL_ARB_post_depth_coverage + &__GLEW_ARB_post_depth_coverage, +#endif +#ifdef GL_ARB_program_interface_query + &__GLEW_ARB_program_interface_query, +#endif +#ifdef GL_ARB_provoking_vertex + &__GLEW_ARB_provoking_vertex, +#endif +#ifdef GL_ARB_query_buffer_object + &__GLEW_ARB_query_buffer_object, +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + &__GLEW_ARB_robust_buffer_access_behavior, +#endif +#ifdef GL_ARB_robustness + &__GLEW_ARB_robustness, +#endif +#ifdef GL_ARB_robustness_application_isolation + &__GLEW_ARB_robustness_application_isolation, +#endif +#ifdef GL_ARB_robustness_share_group_isolation + &__GLEW_ARB_robustness_share_group_isolation, +#endif +#ifdef GL_ARB_sample_locations + &__GLEW_ARB_sample_locations, +#endif +#ifdef GL_ARB_sample_shading + &__GLEW_ARB_sample_shading, +#endif +#ifdef GL_ARB_sampler_objects + &__GLEW_ARB_sampler_objects, +#endif +#ifdef GL_ARB_seamless_cube_map + &__GLEW_ARB_seamless_cube_map, +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + &__GLEW_ARB_seamless_cubemap_per_texture, +#endif +#ifdef GL_ARB_separate_shader_objects + &__GLEW_ARB_separate_shader_objects, +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + &__GLEW_ARB_shader_atomic_counter_ops, +#endif +#ifdef GL_ARB_shader_atomic_counters + &__GLEW_ARB_shader_atomic_counters, +#endif +#ifdef GL_ARB_shader_ballot + &__GLEW_ARB_shader_ballot, +#endif +#ifdef GL_ARB_shader_bit_encoding + &__GLEW_ARB_shader_bit_encoding, +#endif +#ifdef GL_ARB_shader_clock + &__GLEW_ARB_shader_clock, +#endif +#ifdef GL_ARB_shader_draw_parameters + &__GLEW_ARB_shader_draw_parameters, +#endif +#ifdef GL_ARB_shader_group_vote + &__GLEW_ARB_shader_group_vote, +#endif +#ifdef GL_ARB_shader_image_load_store + &__GLEW_ARB_shader_image_load_store, +#endif +#ifdef GL_ARB_shader_image_size + &__GLEW_ARB_shader_image_size, +#endif +#ifdef GL_ARB_shader_objects + &__GLEW_ARB_shader_objects, +#endif +#ifdef GL_ARB_shader_precision + &__GLEW_ARB_shader_precision, +#endif +#ifdef GL_ARB_shader_stencil_export + &__GLEW_ARB_shader_stencil_export, +#endif +#ifdef GL_ARB_shader_storage_buffer_object + &__GLEW_ARB_shader_storage_buffer_object, +#endif +#ifdef GL_ARB_shader_subroutine + &__GLEW_ARB_shader_subroutine, +#endif +#ifdef GL_ARB_shader_texture_image_samples + &__GLEW_ARB_shader_texture_image_samples, +#endif +#ifdef GL_ARB_shader_texture_lod + &__GLEW_ARB_shader_texture_lod, +#endif +#ifdef GL_ARB_shader_viewport_layer_array + &__GLEW_ARB_shader_viewport_layer_array, +#endif +#ifdef GL_ARB_shading_language_100 + &__GLEW_ARB_shading_language_100, +#endif +#ifdef GL_ARB_shading_language_420pack + &__GLEW_ARB_shading_language_420pack, +#endif +#ifdef GL_ARB_shading_language_include + &__GLEW_ARB_shading_language_include, +#endif +#ifdef GL_ARB_shading_language_packing + &__GLEW_ARB_shading_language_packing, +#endif +#ifdef GL_ARB_shadow + &__GLEW_ARB_shadow, +#endif +#ifdef GL_ARB_shadow_ambient + &__GLEW_ARB_shadow_ambient, +#endif +#ifdef GL_ARB_sparse_buffer + &__GLEW_ARB_sparse_buffer, +#endif +#ifdef GL_ARB_sparse_texture + &__GLEW_ARB_sparse_texture, +#endif +#ifdef GL_ARB_sparse_texture2 + &__GLEW_ARB_sparse_texture2, +#endif +#ifdef GL_ARB_sparse_texture_clamp + &__GLEW_ARB_sparse_texture_clamp, +#endif +#ifdef GL_ARB_spirv_extensions + &__GLEW_ARB_spirv_extensions, +#endif +#ifdef GL_ARB_stencil_texturing + &__GLEW_ARB_stencil_texturing, +#endif +#ifdef GL_ARB_sync + &__GLEW_ARB_sync, +#endif +#ifdef GL_ARB_tessellation_shader + &__GLEW_ARB_tessellation_shader, +#endif +#ifdef GL_ARB_texture_barrier + &__GLEW_ARB_texture_barrier, +#endif +#ifdef GL_ARB_texture_border_clamp + &__GLEW_ARB_texture_border_clamp, +#endif +#ifdef GL_ARB_texture_buffer_object + &__GLEW_ARB_texture_buffer_object, +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + &__GLEW_ARB_texture_buffer_object_rgb32, +#endif +#ifdef GL_ARB_texture_buffer_range + &__GLEW_ARB_texture_buffer_range, +#endif +#ifdef GL_ARB_texture_compression + &__GLEW_ARB_texture_compression, +#endif +#ifdef GL_ARB_texture_compression_bptc + &__GLEW_ARB_texture_compression_bptc, +#endif +#ifdef GL_ARB_texture_compression_rgtc + &__GLEW_ARB_texture_compression_rgtc, +#endif +#ifdef GL_ARB_texture_cube_map + &__GLEW_ARB_texture_cube_map, +#endif +#ifdef GL_ARB_texture_cube_map_array + &__GLEW_ARB_texture_cube_map_array, +#endif +#ifdef GL_ARB_texture_env_add + &__GLEW_ARB_texture_env_add, +#endif +#ifdef GL_ARB_texture_env_combine + &__GLEW_ARB_texture_env_combine, +#endif +#ifdef GL_ARB_texture_env_crossbar + &__GLEW_ARB_texture_env_crossbar, +#endif +#ifdef GL_ARB_texture_env_dot3 + &__GLEW_ARB_texture_env_dot3, +#endif +#ifdef GL_ARB_texture_filter_anisotropic + &__GLEW_ARB_texture_filter_anisotropic, +#endif +#ifdef GL_ARB_texture_filter_minmax + &__GLEW_ARB_texture_filter_minmax, +#endif +#ifdef GL_ARB_texture_float + &__GLEW_ARB_texture_float, +#endif +#ifdef GL_ARB_texture_gather + &__GLEW_ARB_texture_gather, +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + &__GLEW_ARB_texture_mirror_clamp_to_edge, +#endif +#ifdef GL_ARB_texture_mirrored_repeat + &__GLEW_ARB_texture_mirrored_repeat, +#endif +#ifdef GL_ARB_texture_multisample + &__GLEW_ARB_texture_multisample, +#endif +#ifdef GL_ARB_texture_non_power_of_two + &__GLEW_ARB_texture_non_power_of_two, +#endif +#ifdef GL_ARB_texture_query_levels + &__GLEW_ARB_texture_query_levels, +#endif +#ifdef GL_ARB_texture_query_lod + &__GLEW_ARB_texture_query_lod, +#endif +#ifdef GL_ARB_texture_rectangle + &__GLEW_ARB_texture_rectangle, +#endif +#ifdef GL_ARB_texture_rg + &__GLEW_ARB_texture_rg, +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + &__GLEW_ARB_texture_rgb10_a2ui, +#endif +#ifdef GL_ARB_texture_stencil8 + &__GLEW_ARB_texture_stencil8, +#endif +#ifdef GL_ARB_texture_storage + &__GLEW_ARB_texture_storage, +#endif +#ifdef GL_ARB_texture_storage_multisample + &__GLEW_ARB_texture_storage_multisample, +#endif +#ifdef GL_ARB_texture_swizzle + &__GLEW_ARB_texture_swizzle, +#endif +#ifdef GL_ARB_texture_view + &__GLEW_ARB_texture_view, +#endif +#ifdef GL_ARB_timer_query + &__GLEW_ARB_timer_query, +#endif +#ifdef GL_ARB_transform_feedback2 + &__GLEW_ARB_transform_feedback2, +#endif +#ifdef GL_ARB_transform_feedback3 + &__GLEW_ARB_transform_feedback3, +#endif +#ifdef GL_ARB_transform_feedback_instanced + &__GLEW_ARB_transform_feedback_instanced, +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + &__GLEW_ARB_transform_feedback_overflow_query, +#endif +#ifdef GL_ARB_transpose_matrix + &__GLEW_ARB_transpose_matrix, +#endif +#ifdef GL_ARB_uniform_buffer_object + &__GLEW_ARB_uniform_buffer_object, +#endif +#ifdef GL_ARB_vertex_array_bgra + &__GLEW_ARB_vertex_array_bgra, +#endif +#ifdef GL_ARB_vertex_array_object + &__GLEW_ARB_vertex_array_object, +#endif +#ifdef GL_ARB_vertex_attrib_64bit + &__GLEW_ARB_vertex_attrib_64bit, +#endif +#ifdef GL_ARB_vertex_attrib_binding + &__GLEW_ARB_vertex_attrib_binding, +#endif +#ifdef GL_ARB_vertex_blend + &__GLEW_ARB_vertex_blend, +#endif +#ifdef GL_ARB_vertex_buffer_object + &__GLEW_ARB_vertex_buffer_object, +#endif +#ifdef GL_ARB_vertex_program + &__GLEW_ARB_vertex_program, +#endif +#ifdef GL_ARB_vertex_shader + &__GLEW_ARB_vertex_shader, +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + &__GLEW_ARB_vertex_type_10f_11f_11f_rev, +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + &__GLEW_ARB_vertex_type_2_10_10_10_rev, +#endif +#ifdef GL_ARB_viewport_array + &__GLEW_ARB_viewport_array, +#endif +#ifdef GL_ARB_window_pos + &__GLEW_ARB_window_pos, +#endif +#ifdef GL_ARM_mali_program_binary + &__GLEW_ARM_mali_program_binary, +#endif +#ifdef GL_ARM_mali_shader_binary + &__GLEW_ARM_mali_shader_binary, +#endif +#ifdef GL_ARM_rgba8 + &__GLEW_ARM_rgba8, +#endif +#ifdef GL_ARM_shader_core_properties + &__GLEW_ARM_shader_core_properties, +#endif +#ifdef GL_ARM_shader_framebuffer_fetch + &__GLEW_ARM_shader_framebuffer_fetch, +#endif +#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil + &__GLEW_ARM_shader_framebuffer_fetch_depth_stencil, +#endif +#ifdef GL_ARM_texture_unnormalized_coordinates + &__GLEW_ARM_texture_unnormalized_coordinates, +#endif +#ifdef GL_ATIX_point_sprites + &__GLEW_ATIX_point_sprites, +#endif +#ifdef GL_ATIX_texture_env_combine3 + &__GLEW_ATIX_texture_env_combine3, +#endif +#ifdef GL_ATIX_texture_env_route + &__GLEW_ATIX_texture_env_route, +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + &__GLEW_ATIX_vertex_shader_output_point_size, +#endif +#ifdef GL_ATI_draw_buffers + &__GLEW_ATI_draw_buffers, +#endif +#ifdef GL_ATI_element_array + &__GLEW_ATI_element_array, +#endif +#ifdef GL_ATI_envmap_bumpmap + &__GLEW_ATI_envmap_bumpmap, +#endif +#ifdef GL_ATI_fragment_shader + &__GLEW_ATI_fragment_shader, +#endif +#ifdef GL_ATI_map_object_buffer + &__GLEW_ATI_map_object_buffer, +#endif +#ifdef GL_ATI_meminfo + &__GLEW_ATI_meminfo, +#endif +#ifdef GL_ATI_pn_triangles + &__GLEW_ATI_pn_triangles, +#endif +#ifdef GL_ATI_separate_stencil + &__GLEW_ATI_separate_stencil, +#endif +#ifdef GL_ATI_shader_texture_lod + &__GLEW_ATI_shader_texture_lod, +#endif +#ifdef GL_ATI_text_fragment_shader + &__GLEW_ATI_text_fragment_shader, +#endif +#ifdef GL_ATI_texture_compression_3dc + &__GLEW_ATI_texture_compression_3dc, +#endif +#ifdef GL_ATI_texture_env_combine3 + &__GLEW_ATI_texture_env_combine3, +#endif +#ifdef GL_ATI_texture_float + &__GLEW_ATI_texture_float, +#endif +#ifdef GL_ATI_texture_mirror_once + &__GLEW_ATI_texture_mirror_once, +#endif +#ifdef GL_ATI_vertex_array_object + &__GLEW_ATI_vertex_array_object, +#endif +#ifdef GL_ATI_vertex_attrib_array_object + &__GLEW_ATI_vertex_attrib_array_object, +#endif +#ifdef GL_ATI_vertex_streams + &__GLEW_ATI_vertex_streams, +#endif +#ifdef GL_DMP_program_binary + &__GLEW_DMP_program_binary, +#endif +#ifdef GL_DMP_shader_binary + &__GLEW_DMP_shader_binary, +#endif +#ifdef GL_EXT_422_pixels + &__GLEW_EXT_422_pixels, +#endif +#ifdef GL_EXT_Cg_shader + &__GLEW_EXT_Cg_shader, +#endif +#ifdef GL_EXT_EGL_image_array + &__GLEW_EXT_EGL_image_array, +#endif +#ifdef GL_EXT_EGL_image_external_wrap_modes + &__GLEW_EXT_EGL_image_external_wrap_modes, +#endif +#ifdef GL_EXT_EGL_image_storage + &__GLEW_EXT_EGL_image_storage, +#endif +#ifdef GL_EXT_EGL_image_storage_compression + &__GLEW_EXT_EGL_image_storage_compression, +#endif +#ifdef GL_EXT_EGL_sync + &__GLEW_EXT_EGL_sync, +#endif +#ifdef GL_EXT_YUV_target + &__GLEW_EXT_YUV_target, +#endif +#ifdef GL_EXT_abgr + &__GLEW_EXT_abgr, +#endif +#ifdef GL_EXT_base_instance + &__GLEW_EXT_base_instance, +#endif +#ifdef GL_EXT_bgra + &__GLEW_EXT_bgra, +#endif +#ifdef GL_EXT_bindable_uniform + &__GLEW_EXT_bindable_uniform, +#endif +#ifdef GL_EXT_blend_color + &__GLEW_EXT_blend_color, +#endif +#ifdef GL_EXT_blend_equation_separate + &__GLEW_EXT_blend_equation_separate, +#endif +#ifdef GL_EXT_blend_func_extended + &__GLEW_EXT_blend_func_extended, +#endif +#ifdef GL_EXT_blend_func_separate + &__GLEW_EXT_blend_func_separate, +#endif +#ifdef GL_EXT_blend_logic_op + &__GLEW_EXT_blend_logic_op, +#endif +#ifdef GL_EXT_blend_minmax + &__GLEW_EXT_blend_minmax, +#endif +#ifdef GL_EXT_blend_subtract + &__GLEW_EXT_blend_subtract, +#endif +#ifdef GL_EXT_buffer_storage + &__GLEW_EXT_buffer_storage, +#endif +#ifdef GL_EXT_clear_texture + &__GLEW_EXT_clear_texture, +#endif +#ifdef GL_EXT_clip_control + &__GLEW_EXT_clip_control, +#endif +#ifdef GL_EXT_clip_cull_distance + &__GLEW_EXT_clip_cull_distance, +#endif +#ifdef GL_EXT_clip_volume_hint + &__GLEW_EXT_clip_volume_hint, +#endif +#ifdef GL_EXT_cmyka + &__GLEW_EXT_cmyka, +#endif +#ifdef GL_EXT_color_buffer_float + &__GLEW_EXT_color_buffer_float, +#endif +#ifdef GL_EXT_color_buffer_half_float + &__GLEW_EXT_color_buffer_half_float, +#endif +#ifdef GL_EXT_color_subtable + &__GLEW_EXT_color_subtable, +#endif +#ifdef GL_EXT_compiled_vertex_array + &__GLEW_EXT_compiled_vertex_array, +#endif +#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture + &__GLEW_EXT_compressed_ETC1_RGB8_sub_texture, +#endif +#ifdef GL_EXT_conservative_depth + &__GLEW_EXT_conservative_depth, +#endif +#ifdef GL_EXT_convolution + &__GLEW_EXT_convolution, +#endif +#ifdef GL_EXT_coordinate_frame + &__GLEW_EXT_coordinate_frame, +#endif +#ifdef GL_EXT_copy_image + &__GLEW_EXT_copy_image, +#endif +#ifdef GL_EXT_copy_texture + &__GLEW_EXT_copy_texture, +#endif +#ifdef GL_EXT_cull_vertex + &__GLEW_EXT_cull_vertex, +#endif +#ifdef GL_EXT_debug_label + &__GLEW_EXT_debug_label, +#endif +#ifdef GL_EXT_debug_marker + &__GLEW_EXT_debug_marker, +#endif +#ifdef GL_EXT_depth_bounds_test + &__GLEW_EXT_depth_bounds_test, +#endif +#ifdef GL_EXT_depth_clamp + &__GLEW_EXT_depth_clamp, +#endif +#ifdef GL_EXT_direct_state_access + &__GLEW_EXT_direct_state_access, +#endif +#ifdef GL_EXT_discard_framebuffer + &__GLEW_EXT_discard_framebuffer, +#endif +#ifdef GL_EXT_disjoint_timer_query + &__GLEW_EXT_disjoint_timer_query, +#endif +#ifdef GL_EXT_draw_buffers + &__GLEW_EXT_draw_buffers, +#endif +#ifdef GL_EXT_draw_buffers2 + &__GLEW_EXT_draw_buffers2, +#endif +#ifdef GL_EXT_draw_buffers_indexed + &__GLEW_EXT_draw_buffers_indexed, +#endif +#ifdef GL_EXT_draw_elements_base_vertex + &__GLEW_EXT_draw_elements_base_vertex, +#endif +#ifdef GL_EXT_draw_instanced + &__GLEW_EXT_draw_instanced, +#endif +#ifdef GL_EXT_draw_range_elements + &__GLEW_EXT_draw_range_elements, +#endif +#ifdef GL_EXT_draw_transform_feedback + &__GLEW_EXT_draw_transform_feedback, +#endif +#ifdef GL_EXT_external_buffer + &__GLEW_EXT_external_buffer, +#endif +#ifdef GL_EXT_float_blend + &__GLEW_EXT_float_blend, +#endif +#ifdef GL_EXT_fog_coord + &__GLEW_EXT_fog_coord, +#endif +#ifdef GL_EXT_frag_depth + &__GLEW_EXT_frag_depth, +#endif +#ifdef GL_EXT_fragment_lighting + &__GLEW_EXT_fragment_lighting, +#endif +#ifdef GL_EXT_fragment_shading_rate + &__GLEW_EXT_fragment_shading_rate, +#endif +#ifdef GL_EXT_fragment_shading_rate_attachment + &__GLEW_EXT_fragment_shading_rate_attachment, +#endif +#ifdef GL_EXT_fragment_shading_rate_primitive + &__GLEW_EXT_fragment_shading_rate_primitive, +#endif +#ifdef GL_EXT_framebuffer_blit + &__GLEW_EXT_framebuffer_blit, +#endif +#ifdef GL_EXT_framebuffer_blit_layers + &__GLEW_EXT_framebuffer_blit_layers, +#endif +#ifdef GL_EXT_framebuffer_multisample + &__GLEW_EXT_framebuffer_multisample, +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + &__GLEW_EXT_framebuffer_multisample_blit_scaled, +#endif +#ifdef GL_EXT_framebuffer_object + &__GLEW_EXT_framebuffer_object, +#endif +#ifdef GL_EXT_framebuffer_sRGB + &__GLEW_EXT_framebuffer_sRGB, +#endif +#ifdef GL_EXT_geometry_point_size + &__GLEW_EXT_geometry_point_size, +#endif +#ifdef GL_EXT_geometry_shader + &__GLEW_EXT_geometry_shader, +#endif +#ifdef GL_EXT_geometry_shader4 + &__GLEW_EXT_geometry_shader4, +#endif +#ifdef GL_EXT_gpu_program_parameters + &__GLEW_EXT_gpu_program_parameters, +#endif +#ifdef GL_EXT_gpu_shader4 + &__GLEW_EXT_gpu_shader4, +#endif +#ifdef GL_EXT_gpu_shader5 + &__GLEW_EXT_gpu_shader5, +#endif +#ifdef GL_EXT_histogram + &__GLEW_EXT_histogram, +#endif +#ifdef GL_EXT_index_array_formats + &__GLEW_EXT_index_array_formats, +#endif +#ifdef GL_EXT_index_func + &__GLEW_EXT_index_func, +#endif +#ifdef GL_EXT_index_material + &__GLEW_EXT_index_material, +#endif +#ifdef GL_EXT_index_texture + &__GLEW_EXT_index_texture, +#endif +#ifdef GL_EXT_instanced_arrays + &__GLEW_EXT_instanced_arrays, +#endif +#ifdef GL_EXT_light_texture + &__GLEW_EXT_light_texture, +#endif +#ifdef GL_EXT_map_buffer_range + &__GLEW_EXT_map_buffer_range, +#endif +#ifdef GL_EXT_memory_object + &__GLEW_EXT_memory_object, +#endif +#ifdef GL_EXT_memory_object_fd + &__GLEW_EXT_memory_object_fd, +#endif +#ifdef GL_EXT_memory_object_win32 + &__GLEW_EXT_memory_object_win32, +#endif +#ifdef GL_EXT_mesh_shader + &__GLEW_EXT_mesh_shader, +#endif +#ifdef GL_EXT_misc_attribute + &__GLEW_EXT_misc_attribute, +#endif +#ifdef GL_EXT_multi_draw_arrays + &__GLEW_EXT_multi_draw_arrays, +#endif +#ifdef GL_EXT_multi_draw_indirect + &__GLEW_EXT_multi_draw_indirect, +#endif +#ifdef GL_EXT_multiple_textures + &__GLEW_EXT_multiple_textures, +#endif +#ifdef GL_EXT_multisample + &__GLEW_EXT_multisample, +#endif +#ifdef GL_EXT_multisample_compatibility + &__GLEW_EXT_multisample_compatibility, +#endif +#ifdef GL_EXT_multisampled_render_to_texture + &__GLEW_EXT_multisampled_render_to_texture, +#endif +#ifdef GL_EXT_multisampled_render_to_texture2 + &__GLEW_EXT_multisampled_render_to_texture2, +#endif +#ifdef GL_EXT_multiview_draw_buffers + &__GLEW_EXT_multiview_draw_buffers, +#endif +#ifdef GL_EXT_multiview_tessellation_geometry_shader + &__GLEW_EXT_multiview_tessellation_geometry_shader, +#endif +#ifdef GL_EXT_multiview_texture_multisample + &__GLEW_EXT_multiview_texture_multisample, +#endif +#ifdef GL_EXT_multiview_timer_query + &__GLEW_EXT_multiview_timer_query, +#endif +#ifdef GL_EXT_occlusion_query_boolean + &__GLEW_EXT_occlusion_query_boolean, +#endif +#ifdef GL_EXT_packed_depth_stencil + &__GLEW_EXT_packed_depth_stencil, +#endif +#ifdef GL_EXT_packed_float + &__GLEW_EXT_packed_float, +#endif +#ifdef GL_EXT_packed_pixels + &__GLEW_EXT_packed_pixels, +#endif +#ifdef GL_EXT_paletted_texture + &__GLEW_EXT_paletted_texture, +#endif +#ifdef GL_EXT_pixel_buffer_object + &__GLEW_EXT_pixel_buffer_object, +#endif +#ifdef GL_EXT_pixel_transform + &__GLEW_EXT_pixel_transform, +#endif +#ifdef GL_EXT_pixel_transform_color_table + &__GLEW_EXT_pixel_transform_color_table, +#endif +#ifdef GL_EXT_point_parameters + &__GLEW_EXT_point_parameters, +#endif +#ifdef GL_EXT_polygon_offset + &__GLEW_EXT_polygon_offset, +#endif +#ifdef GL_EXT_polygon_offset_clamp + &__GLEW_EXT_polygon_offset_clamp, +#endif +#ifdef GL_EXT_post_depth_coverage + &__GLEW_EXT_post_depth_coverage, +#endif +#ifdef GL_EXT_primitive_bounding_box + &__GLEW_EXT_primitive_bounding_box, +#endif +#ifdef GL_EXT_protected_textures + &__GLEW_EXT_protected_textures, +#endif +#ifdef GL_EXT_provoking_vertex + &__GLEW_EXT_provoking_vertex, +#endif +#ifdef GL_EXT_pvrtc_sRGB + &__GLEW_EXT_pvrtc_sRGB, +#endif +#ifdef GL_EXT_raster_multisample + &__GLEW_EXT_raster_multisample, +#endif +#ifdef GL_EXT_read_format_bgra + &__GLEW_EXT_read_format_bgra, +#endif +#ifdef GL_EXT_render_snorm + &__GLEW_EXT_render_snorm, +#endif +#ifdef GL_EXT_rescale_normal + &__GLEW_EXT_rescale_normal, +#endif +#ifdef GL_EXT_robustness + &__GLEW_EXT_robustness, +#endif +#ifdef GL_EXT_sRGB + &__GLEW_EXT_sRGB, +#endif +#ifdef GL_EXT_sRGB_write_control + &__GLEW_EXT_sRGB_write_control, +#endif +#ifdef GL_EXT_scene_marker + &__GLEW_EXT_scene_marker, +#endif +#ifdef GL_EXT_secondary_color + &__GLEW_EXT_secondary_color, +#endif +#ifdef GL_EXT_semaphore + &__GLEW_EXT_semaphore, +#endif +#ifdef GL_EXT_semaphore_fd + &__GLEW_EXT_semaphore_fd, +#endif +#ifdef GL_EXT_semaphore_win32 + &__GLEW_EXT_semaphore_win32, +#endif +#ifdef GL_EXT_separate_depth_stencil + &__GLEW_EXT_separate_depth_stencil, +#endif +#ifdef GL_EXT_separate_shader_objects + &__GLEW_EXT_separate_shader_objects, +#endif +#ifdef GL_EXT_separate_specular_color + &__GLEW_EXT_separate_specular_color, +#endif +#ifdef GL_EXT_shader_clock + &__GLEW_EXT_shader_clock, +#endif +#ifdef GL_EXT_shader_framebuffer_fetch + &__GLEW_EXT_shader_framebuffer_fetch, +#endif +#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent + &__GLEW_EXT_shader_framebuffer_fetch_non_coherent, +#endif +#ifdef GL_EXT_shader_group_vote + &__GLEW_EXT_shader_group_vote, +#endif +#ifdef GL_EXT_shader_image_load_formatted + &__GLEW_EXT_shader_image_load_formatted, +#endif +#ifdef GL_EXT_shader_image_load_store + &__GLEW_EXT_shader_image_load_store, +#endif +#ifdef GL_EXT_shader_implicit_conversions + &__GLEW_EXT_shader_implicit_conversions, +#endif +#ifdef GL_EXT_shader_integer_mix + &__GLEW_EXT_shader_integer_mix, +#endif +#ifdef GL_EXT_shader_io_blocks + &__GLEW_EXT_shader_io_blocks, +#endif +#ifdef GL_EXT_shader_non_constant_global_initializers + &__GLEW_EXT_shader_non_constant_global_initializers, +#endif +#ifdef GL_EXT_shader_pixel_local_storage + &__GLEW_EXT_shader_pixel_local_storage, +#endif +#ifdef GL_EXT_shader_pixel_local_storage2 + &__GLEW_EXT_shader_pixel_local_storage2, +#endif +#ifdef GL_EXT_shader_realtime_clock + &__GLEW_EXT_shader_realtime_clock, +#endif +#ifdef GL_EXT_shader_samples_identical + &__GLEW_EXT_shader_samples_identical, +#endif +#ifdef GL_EXT_shader_texture_lod + &__GLEW_EXT_shader_texture_lod, +#endif +#ifdef GL_EXT_shader_texture_samples + &__GLEW_EXT_shader_texture_samples, +#endif +#ifdef GL_EXT_shadow_funcs + &__GLEW_EXT_shadow_funcs, +#endif +#ifdef GL_EXT_shadow_samplers + &__GLEW_EXT_shadow_samplers, +#endif +#ifdef GL_EXT_shared_texture_palette + &__GLEW_EXT_shared_texture_palette, +#endif +#ifdef GL_EXT_sparse_texture + &__GLEW_EXT_sparse_texture, +#endif +#ifdef GL_EXT_sparse_texture2 + &__GLEW_EXT_sparse_texture2, +#endif +#ifdef GL_EXT_static_vertex_array + &__GLEW_EXT_static_vertex_array, +#endif +#ifdef GL_EXT_stencil_clear_tag + &__GLEW_EXT_stencil_clear_tag, +#endif +#ifdef GL_EXT_stencil_two_side + &__GLEW_EXT_stencil_two_side, +#endif +#ifdef GL_EXT_stencil_wrap + &__GLEW_EXT_stencil_wrap, +#endif +#ifdef GL_EXT_subtexture + &__GLEW_EXT_subtexture, +#endif +#ifdef GL_EXT_tessellation_point_size + &__GLEW_EXT_tessellation_point_size, +#endif +#ifdef GL_EXT_tessellation_shader + &__GLEW_EXT_tessellation_shader, +#endif +#ifdef GL_EXT_texture + &__GLEW_EXT_texture, +#endif +#ifdef GL_EXT_texture3D + &__GLEW_EXT_texture3D, +#endif +#ifdef GL_EXT_texture_array + &__GLEW_EXT_texture_array, +#endif +#ifdef GL_EXT_texture_border_clamp + &__GLEW_EXT_texture_border_clamp, +#endif +#ifdef GL_EXT_texture_buffer + &__GLEW_EXT_texture_buffer, +#endif +#ifdef GL_EXT_texture_buffer_object + &__GLEW_EXT_texture_buffer_object, +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode + &__GLEW_EXT_texture_compression_astc_decode_mode, +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + &__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5, +#endif +#ifdef GL_EXT_texture_compression_bptc + &__GLEW_EXT_texture_compression_bptc, +#endif +#ifdef GL_EXT_texture_compression_dxt1 + &__GLEW_EXT_texture_compression_dxt1, +#endif +#ifdef GL_EXT_texture_compression_latc + &__GLEW_EXT_texture_compression_latc, +#endif +#ifdef GL_EXT_texture_compression_rgtc + &__GLEW_EXT_texture_compression_rgtc, +#endif +#ifdef GL_EXT_texture_compression_s3tc + &__GLEW_EXT_texture_compression_s3tc, +#endif +#ifdef GL_EXT_texture_compression_s3tc_srgb + &__GLEW_EXT_texture_compression_s3tc_srgb, +#endif +#ifdef GL_EXT_texture_cube_map + &__GLEW_EXT_texture_cube_map, +#endif +#ifdef GL_EXT_texture_cube_map_array + &__GLEW_EXT_texture_cube_map_array, +#endif +#ifdef GL_EXT_texture_edge_clamp + &__GLEW_EXT_texture_edge_clamp, +#endif +#ifdef GL_EXT_texture_env + &__GLEW_EXT_texture_env, +#endif +#ifdef GL_EXT_texture_env_add + &__GLEW_EXT_texture_env_add, +#endif +#ifdef GL_EXT_texture_env_combine + &__GLEW_EXT_texture_env_combine, +#endif +#ifdef GL_EXT_texture_env_dot3 + &__GLEW_EXT_texture_env_dot3, +#endif +#ifdef GL_EXT_texture_filter_anisotropic + &__GLEW_EXT_texture_filter_anisotropic, +#endif +#ifdef GL_EXT_texture_filter_minmax + &__GLEW_EXT_texture_filter_minmax, +#endif +#ifdef GL_EXT_texture_format_BGRA8888 + &__GLEW_EXT_texture_format_BGRA8888, +#endif +#ifdef GL_EXT_texture_format_sRGB_override + &__GLEW_EXT_texture_format_sRGB_override, +#endif +#ifdef GL_EXT_texture_integer + &__GLEW_EXT_texture_integer, +#endif +#ifdef GL_EXT_texture_lod_bias + &__GLEW_EXT_texture_lod_bias, +#endif +#ifdef GL_EXT_texture_mirror_clamp + &__GLEW_EXT_texture_mirror_clamp, +#endif +#ifdef GL_EXT_texture_mirror_clamp_to_edge + &__GLEW_EXT_texture_mirror_clamp_to_edge, +#endif +#ifdef GL_EXT_texture_norm16 + &__GLEW_EXT_texture_norm16, +#endif +#ifdef GL_EXT_texture_object + &__GLEW_EXT_texture_object, +#endif +#ifdef GL_EXT_texture_perturb_normal + &__GLEW_EXT_texture_perturb_normal, +#endif +#ifdef GL_EXT_texture_query_lod + &__GLEW_EXT_texture_query_lod, +#endif +#ifdef GL_EXT_texture_rectangle + &__GLEW_EXT_texture_rectangle, +#endif +#ifdef GL_EXT_texture_rg + &__GLEW_EXT_texture_rg, +#endif +#ifdef GL_EXT_texture_sRGB + &__GLEW_EXT_texture_sRGB, +#endif +#ifdef GL_EXT_texture_sRGB_R8 + &__GLEW_EXT_texture_sRGB_R8, +#endif +#ifdef GL_EXT_texture_sRGB_RG8 + &__GLEW_EXT_texture_sRGB_RG8, +#endif +#ifdef GL_EXT_texture_sRGB_decode + &__GLEW_EXT_texture_sRGB_decode, +#endif +#ifdef GL_EXT_texture_shadow_lod + &__GLEW_EXT_texture_shadow_lod, +#endif +#ifdef GL_EXT_texture_shared_exponent + &__GLEW_EXT_texture_shared_exponent, +#endif +#ifdef GL_EXT_texture_snorm + &__GLEW_EXT_texture_snorm, +#endif +#ifdef GL_EXT_texture_storage + &__GLEW_EXT_texture_storage, +#endif +#ifdef GL_EXT_texture_storage_compression + &__GLEW_EXT_texture_storage_compression, +#endif +#ifdef GL_EXT_texture_swizzle + &__GLEW_EXT_texture_swizzle, +#endif +#ifdef GL_EXT_texture_type_2_10_10_10_REV + &__GLEW_EXT_texture_type_2_10_10_10_REV, +#endif +#ifdef GL_EXT_texture_view + &__GLEW_EXT_texture_view, +#endif +#ifdef GL_EXT_timer_query + &__GLEW_EXT_timer_query, +#endif +#ifdef GL_EXT_transform_feedback + &__GLEW_EXT_transform_feedback, +#endif +#ifdef GL_EXT_unpack_subimage + &__GLEW_EXT_unpack_subimage, +#endif +#ifdef GL_EXT_vertex_array + &__GLEW_EXT_vertex_array, +#endif +#ifdef GL_EXT_vertex_array_bgra + &__GLEW_EXT_vertex_array_bgra, +#endif +#ifdef GL_EXT_vertex_array_setXXX + &__GLEW_EXT_vertex_array_setXXX, +#endif +#ifdef GL_EXT_vertex_attrib_64bit + &__GLEW_EXT_vertex_attrib_64bit, +#endif +#ifdef GL_EXT_vertex_shader + &__GLEW_EXT_vertex_shader, +#endif +#ifdef GL_EXT_vertex_weighting + &__GLEW_EXT_vertex_weighting, +#endif +#ifdef GL_EXT_win32_keyed_mutex + &__GLEW_EXT_win32_keyed_mutex, +#endif +#ifdef GL_EXT_window_rectangles + &__GLEW_EXT_window_rectangles, +#endif +#ifdef GL_EXT_x11_sync_object + &__GLEW_EXT_x11_sync_object, +#endif +#ifdef GL_FJ_shader_binary_GCCSO + &__GLEW_FJ_shader_binary_GCCSO, +#endif +#ifdef GL_GREMEDY_frame_terminator + &__GLEW_GREMEDY_frame_terminator, +#endif +#ifdef GL_GREMEDY_string_marker + &__GLEW_GREMEDY_string_marker, +#endif +#ifdef GL_HP_convolution_border_modes + &__GLEW_HP_convolution_border_modes, +#endif +#ifdef GL_HP_image_transform + &__GLEW_HP_image_transform, +#endif +#ifdef GL_HP_occlusion_test + &__GLEW_HP_occlusion_test, +#endif +#ifdef GL_HP_texture_lighting + &__GLEW_HP_texture_lighting, +#endif +#ifdef GL_HUAWEI_program_binary + &__GLEW_HUAWEI_program_binary, +#endif +#ifdef GL_HUAWEI_shader_binary + &__GLEW_HUAWEI_shader_binary, +#endif +#ifdef GL_IBM_cull_vertex + &__GLEW_IBM_cull_vertex, +#endif +#ifdef GL_IBM_multimode_draw_arrays + &__GLEW_IBM_multimode_draw_arrays, +#endif +#ifdef GL_IBM_rasterpos_clip + &__GLEW_IBM_rasterpos_clip, +#endif +#ifdef GL_IBM_static_data + &__GLEW_IBM_static_data, +#endif +#ifdef GL_IBM_texture_mirrored_repeat + &__GLEW_IBM_texture_mirrored_repeat, +#endif +#ifdef GL_IBM_vertex_array_lists + &__GLEW_IBM_vertex_array_lists, +#endif +#ifdef GL_IMG_bindless_texture + &__GLEW_IMG_bindless_texture, +#endif +#ifdef GL_IMG_framebuffer_downsample + &__GLEW_IMG_framebuffer_downsample, +#endif +#ifdef GL_IMG_multisampled_render_to_texture + &__GLEW_IMG_multisampled_render_to_texture, +#endif +#ifdef GL_IMG_program_binary + &__GLEW_IMG_program_binary, +#endif +#ifdef GL_IMG_pvric_end_to_end_signature + &__GLEW_IMG_pvric_end_to_end_signature, +#endif +#ifdef GL_IMG_read_format + &__GLEW_IMG_read_format, +#endif +#ifdef GL_IMG_shader_binary + &__GLEW_IMG_shader_binary, +#endif +#ifdef GL_IMG_texture_compression_pvrtc + &__GLEW_IMG_texture_compression_pvrtc, +#endif +#ifdef GL_IMG_texture_compression_pvrtc2 + &__GLEW_IMG_texture_compression_pvrtc2, +#endif +#ifdef GL_IMG_texture_env_enhanced_fixed_function + &__GLEW_IMG_texture_env_enhanced_fixed_function, +#endif +#ifdef GL_IMG_texture_filter_cubic + &__GLEW_IMG_texture_filter_cubic, +#endif +#ifdef GL_IMG_tile_region_protection + &__GLEW_IMG_tile_region_protection, +#endif +#ifdef GL_INGR_color_clamp + &__GLEW_INGR_color_clamp, +#endif +#ifdef GL_INGR_interlace_read + &__GLEW_INGR_interlace_read, +#endif +#ifdef GL_INTEL_blackhole_render + &__GLEW_INTEL_blackhole_render, +#endif +#ifdef GL_INTEL_conservative_rasterization + &__GLEW_INTEL_conservative_rasterization, +#endif +#ifdef GL_INTEL_fragment_shader_ordering + &__GLEW_INTEL_fragment_shader_ordering, +#endif +#ifdef GL_INTEL_framebuffer_CMAA + &__GLEW_INTEL_framebuffer_CMAA, +#endif +#ifdef GL_INTEL_map_texture + &__GLEW_INTEL_map_texture, +#endif +#ifdef GL_INTEL_parallel_arrays + &__GLEW_INTEL_parallel_arrays, +#endif +#ifdef GL_INTEL_performance_query + &__GLEW_INTEL_performance_query, +#endif +#ifdef GL_INTEL_shader_integer_functions2 + &__GLEW_INTEL_shader_integer_functions2, +#endif +#ifdef GL_INTEL_texture_scissor + &__GLEW_INTEL_texture_scissor, +#endif +#ifdef GL_KHR_blend_equation_advanced + &__GLEW_KHR_blend_equation_advanced, +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + &__GLEW_KHR_blend_equation_advanced_coherent, +#endif +#ifdef GL_KHR_context_flush_control + &__GLEW_KHR_context_flush_control, +#endif +#ifdef GL_KHR_debug + &__GLEW_KHR_debug, +#endif +#ifdef GL_KHR_no_error + &__GLEW_KHR_no_error, +#endif +#ifdef GL_KHR_parallel_shader_compile + &__GLEW_KHR_parallel_shader_compile, +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + &__GLEW_KHR_robust_buffer_access_behavior, +#endif +#ifdef GL_KHR_robustness + &__GLEW_KHR_robustness, +#endif +#ifdef GL_KHR_shader_subgroup + &__GLEW_KHR_shader_subgroup, +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + &__GLEW_KHR_texture_compression_astc_hdr, +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + &__GLEW_KHR_texture_compression_astc_ldr, +#endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + &__GLEW_KHR_texture_compression_astc_sliced_3d, +#endif +#ifdef GL_KTX_buffer_region + &__GLEW_KTX_buffer_region, +#endif +#ifdef GL_MESAX_texture_stack + &__GLEW_MESAX_texture_stack, +#endif +#ifdef GL_MESA_bgra + &__GLEW_MESA_bgra, +#endif +#ifdef GL_MESA_framebuffer_flip_x + &__GLEW_MESA_framebuffer_flip_x, +#endif +#ifdef GL_MESA_framebuffer_flip_y + &__GLEW_MESA_framebuffer_flip_y, +#endif +#ifdef GL_MESA_framebuffer_swap_xy + &__GLEW_MESA_framebuffer_swap_xy, +#endif +#ifdef GL_MESA_pack_invert + &__GLEW_MESA_pack_invert, +#endif +#ifdef GL_MESA_program_binary_formats + &__GLEW_MESA_program_binary_formats, +#endif +#ifdef GL_MESA_resize_buffers + &__GLEW_MESA_resize_buffers, +#endif +#ifdef GL_MESA_shader_integer_functions + &__GLEW_MESA_shader_integer_functions, +#endif +#ifdef GL_MESA_texture_const_bandwidth + &__GLEW_MESA_texture_const_bandwidth, +#endif +#ifdef GL_MESA_tile_raster_order + &__GLEW_MESA_tile_raster_order, +#endif +#ifdef GL_MESA_window_pos + &__GLEW_MESA_window_pos, +#endif +#ifdef GL_MESA_ycbcr_texture + &__GLEW_MESA_ycbcr_texture, +#endif +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers, +#endif +#ifdef GL_NVX_conditional_render + &__GLEW_NVX_conditional_render, +#endif +#ifdef GL_NVX_gpu_memory_info + &__GLEW_NVX_gpu_memory_info, +#endif +#ifdef GL_NVX_gpu_multicast2 + &__GLEW_NVX_gpu_multicast2, +#endif +#ifdef GL_NVX_linked_gpu_multicast + &__GLEW_NVX_linked_gpu_multicast, +#endif +#ifdef GL_NVX_progress_fence + &__GLEW_NVX_progress_fence, +#endif +#ifdef GL_NV_3dvision_settings + &__GLEW_NV_3dvision_settings, +#endif +#ifdef GL_NV_EGL_stream_consumer_external + &__GLEW_NV_EGL_stream_consumer_external, +#endif +#ifdef GL_NV_alpha_to_coverage_dither_control + &__GLEW_NV_alpha_to_coverage_dither_control, +#endif +#ifdef GL_NV_bgr + &__GLEW_NV_bgr, +#endif +#ifdef GL_NV_bindless_multi_draw_indirect + &__GLEW_NV_bindless_multi_draw_indirect, +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + &__GLEW_NV_bindless_multi_draw_indirect_count, +#endif +#ifdef GL_NV_bindless_texture + &__GLEW_NV_bindless_texture, +#endif +#ifdef GL_NV_blend_equation_advanced + &__GLEW_NV_blend_equation_advanced, +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + &__GLEW_NV_blend_equation_advanced_coherent, +#endif +#ifdef GL_NV_blend_minmax_factor + &__GLEW_NV_blend_minmax_factor, +#endif +#ifdef GL_NV_blend_square + &__GLEW_NV_blend_square, +#endif +#ifdef GL_NV_clip_space_w_scaling + &__GLEW_NV_clip_space_w_scaling, +#endif +#ifdef GL_NV_command_list + &__GLEW_NV_command_list, +#endif +#ifdef GL_NV_compute_program5 + &__GLEW_NV_compute_program5, +#endif +#ifdef GL_NV_compute_shader_derivatives + &__GLEW_NV_compute_shader_derivatives, +#endif +#ifdef GL_NV_conditional_render + &__GLEW_NV_conditional_render, +#endif +#ifdef GL_NV_conservative_raster + &__GLEW_NV_conservative_raster, +#endif +#ifdef GL_NV_conservative_raster_dilate + &__GLEW_NV_conservative_raster_dilate, +#endif +#ifdef GL_NV_conservative_raster_pre_snap + &__GLEW_NV_conservative_raster_pre_snap, +#endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + &__GLEW_NV_conservative_raster_pre_snap_triangles, +#endif +#ifdef GL_NV_conservative_raster_underestimation + &__GLEW_NV_conservative_raster_underestimation, +#endif +#ifdef GL_NV_copy_buffer + &__GLEW_NV_copy_buffer, +#endif +#ifdef GL_NV_copy_depth_to_color + &__GLEW_NV_copy_depth_to_color, +#endif +#ifdef GL_NV_copy_image + &__GLEW_NV_copy_image, +#endif +#ifdef GL_NV_deep_texture3D + &__GLEW_NV_deep_texture3D, +#endif +#ifdef GL_NV_depth_buffer_float + &__GLEW_NV_depth_buffer_float, +#endif +#ifdef GL_NV_depth_clamp + &__GLEW_NV_depth_clamp, +#endif +#ifdef GL_NV_depth_nonlinear + &__GLEW_NV_depth_nonlinear, +#endif +#ifdef GL_NV_depth_range_unclamped + &__GLEW_NV_depth_range_unclamped, +#endif +#ifdef GL_NV_draw_buffers + &__GLEW_NV_draw_buffers, +#endif +#ifdef GL_NV_draw_instanced + &__GLEW_NV_draw_instanced, +#endif +#ifdef GL_NV_draw_texture + &__GLEW_NV_draw_texture, +#endif +#ifdef GL_NV_draw_vulkan_image + &__GLEW_NV_draw_vulkan_image, +#endif +#ifdef GL_NV_evaluators + &__GLEW_NV_evaluators, +#endif +#ifdef GL_NV_explicit_attrib_location + &__GLEW_NV_explicit_attrib_location, +#endif +#ifdef GL_NV_explicit_multisample + &__GLEW_NV_explicit_multisample, +#endif +#ifdef GL_NV_fbo_color_attachments + &__GLEW_NV_fbo_color_attachments, +#endif +#ifdef GL_NV_fence + &__GLEW_NV_fence, +#endif +#ifdef GL_NV_fill_rectangle + &__GLEW_NV_fill_rectangle, +#endif +#ifdef GL_NV_float_buffer + &__GLEW_NV_float_buffer, +#endif +#ifdef GL_NV_fog_distance + &__GLEW_NV_fog_distance, +#endif +#ifdef GL_NV_fragment_coverage_to_color + &__GLEW_NV_fragment_coverage_to_color, +#endif +#ifdef GL_NV_fragment_program + &__GLEW_NV_fragment_program, +#endif +#ifdef GL_NV_fragment_program2 + &__GLEW_NV_fragment_program2, +#endif +#ifdef GL_NV_fragment_program4 + &__GLEW_NV_fragment_program4, +#endif +#ifdef GL_NV_fragment_program_option + &__GLEW_NV_fragment_program_option, +#endif +#ifdef GL_NV_fragment_shader_barycentric + &__GLEW_NV_fragment_shader_barycentric, +#endif +#ifdef GL_NV_fragment_shader_interlock + &__GLEW_NV_fragment_shader_interlock, +#endif +#ifdef GL_NV_framebuffer_blit + &__GLEW_NV_framebuffer_blit, +#endif +#ifdef GL_NV_framebuffer_mixed_samples + &__GLEW_NV_framebuffer_mixed_samples, +#endif +#ifdef GL_NV_framebuffer_multisample + &__GLEW_NV_framebuffer_multisample, +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + &__GLEW_NV_framebuffer_multisample_coverage, +#endif +#ifdef GL_NV_generate_mipmap_sRGB + &__GLEW_NV_generate_mipmap_sRGB, +#endif +#ifdef GL_NV_geometry_program4 + &__GLEW_NV_geometry_program4, +#endif +#ifdef GL_NV_geometry_shader4 + &__GLEW_NV_geometry_shader4, +#endif +#ifdef GL_NV_geometry_shader_passthrough + &__GLEW_NV_geometry_shader_passthrough, +#endif +#ifdef GL_NV_gpu_multicast + &__GLEW_NV_gpu_multicast, +#endif +#ifdef GL_NV_gpu_program4 + &__GLEW_NV_gpu_program4, +#endif +#ifdef GL_NV_gpu_program5 + &__GLEW_NV_gpu_program5, +#endif +#ifdef GL_NV_gpu_program5_mem_extended + &__GLEW_NV_gpu_program5_mem_extended, +#endif +#ifdef GL_NV_gpu_program_fp64 + &__GLEW_NV_gpu_program_fp64, +#endif +#ifdef GL_NV_gpu_shader5 + &__GLEW_NV_gpu_shader5, +#endif +#ifdef GL_NV_half_float + &__GLEW_NV_half_float, +#endif +#ifdef GL_NV_image_formats + &__GLEW_NV_image_formats, +#endif +#ifdef GL_NV_instanced_arrays + &__GLEW_NV_instanced_arrays, +#endif +#ifdef GL_NV_internalformat_sample_query + &__GLEW_NV_internalformat_sample_query, +#endif +#ifdef GL_NV_light_max_exponent + &__GLEW_NV_light_max_exponent, +#endif +#ifdef GL_NV_memory_attachment + &__GLEW_NV_memory_attachment, +#endif +#ifdef GL_NV_memory_object_sparse + &__GLEW_NV_memory_object_sparse, +#endif +#ifdef GL_NV_mesh_shader + &__GLEW_NV_mesh_shader, +#endif +#ifdef GL_NV_multisample_coverage + &__GLEW_NV_multisample_coverage, +#endif +#ifdef GL_NV_multisample_filter_hint + &__GLEW_NV_multisample_filter_hint, +#endif +#ifdef GL_NV_non_square_matrices + &__GLEW_NV_non_square_matrices, +#endif +#ifdef GL_NV_occlusion_query + &__GLEW_NV_occlusion_query, +#endif +#ifdef GL_NV_pack_subimage + &__GLEW_NV_pack_subimage, +#endif +#ifdef GL_NV_packed_depth_stencil + &__GLEW_NV_packed_depth_stencil, +#endif +#ifdef GL_NV_packed_float + &__GLEW_NV_packed_float, +#endif +#ifdef GL_NV_packed_float_linear + &__GLEW_NV_packed_float_linear, +#endif +#ifdef GL_NV_parameter_buffer_object + &__GLEW_NV_parameter_buffer_object, +#endif +#ifdef GL_NV_parameter_buffer_object2 + &__GLEW_NV_parameter_buffer_object2, +#endif +#ifdef GL_NV_path_rendering + &__GLEW_NV_path_rendering, +#endif +#ifdef GL_NV_path_rendering_shared_edge + &__GLEW_NV_path_rendering_shared_edge, +#endif +#ifdef GL_NV_pixel_buffer_object + &__GLEW_NV_pixel_buffer_object, +#endif +#ifdef GL_NV_pixel_data_range + &__GLEW_NV_pixel_data_range, +#endif +#ifdef GL_NV_platform_binary + &__GLEW_NV_platform_binary, +#endif +#ifdef GL_NV_point_sprite + &__GLEW_NV_point_sprite, +#endif +#ifdef GL_NV_polygon_mode + &__GLEW_NV_polygon_mode, +#endif +#ifdef GL_NV_present_video + &__GLEW_NV_present_video, +#endif +#ifdef GL_NV_primitive_restart + &__GLEW_NV_primitive_restart, +#endif +#ifdef GL_NV_primitive_shading_rate + &__GLEW_NV_primitive_shading_rate, +#endif +#ifdef GL_NV_query_resource_tag + &__GLEW_NV_query_resource_tag, +#endif +#ifdef GL_NV_read_buffer + &__GLEW_NV_read_buffer, +#endif +#ifdef GL_NV_read_buffer_front + &__GLEW_NV_read_buffer_front, +#endif +#ifdef GL_NV_read_depth + &__GLEW_NV_read_depth, +#endif +#ifdef GL_NV_read_depth_stencil + &__GLEW_NV_read_depth_stencil, +#endif +#ifdef GL_NV_read_stencil + &__GLEW_NV_read_stencil, +#endif +#ifdef GL_NV_register_combiners + &__GLEW_NV_register_combiners, +#endif +#ifdef GL_NV_register_combiners2 + &__GLEW_NV_register_combiners2, +#endif +#ifdef GL_NV_representative_fragment_test + &__GLEW_NV_representative_fragment_test, +#endif +#ifdef GL_NV_robustness_video_memory_purge + &__GLEW_NV_robustness_video_memory_purge, +#endif +#ifdef GL_NV_sRGB_formats + &__GLEW_NV_sRGB_formats, +#endif +#ifdef GL_NV_sample_locations + &__GLEW_NV_sample_locations, +#endif +#ifdef GL_NV_sample_mask_override_coverage + &__GLEW_NV_sample_mask_override_coverage, +#endif +#ifdef GL_NV_scissor_exclusive + &__GLEW_NV_scissor_exclusive, +#endif +#ifdef GL_NV_shader_atomic_counters + &__GLEW_NV_shader_atomic_counters, +#endif +#ifdef GL_NV_shader_atomic_float + &__GLEW_NV_shader_atomic_float, +#endif +#ifdef GL_NV_shader_atomic_float64 + &__GLEW_NV_shader_atomic_float64, +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + &__GLEW_NV_shader_atomic_fp16_vector, +#endif +#ifdef GL_NV_shader_atomic_int64 + &__GLEW_NV_shader_atomic_int64, +#endif +#ifdef GL_NV_shader_buffer_load + &__GLEW_NV_shader_buffer_load, +#endif +#ifdef GL_NV_shader_noperspective_interpolation + &__GLEW_NV_shader_noperspective_interpolation, +#endif +#ifdef GL_NV_shader_storage_buffer_object + &__GLEW_NV_shader_storage_buffer_object, +#endif +#ifdef GL_NV_shader_subgroup_partitioned + &__GLEW_NV_shader_subgroup_partitioned, +#endif +#ifdef GL_NV_shader_texture_footprint + &__GLEW_NV_shader_texture_footprint, +#endif +#ifdef GL_NV_shader_thread_group + &__GLEW_NV_shader_thread_group, +#endif +#ifdef GL_NV_shader_thread_shuffle + &__GLEW_NV_shader_thread_shuffle, +#endif +#ifdef GL_NV_shading_rate_image + &__GLEW_NV_shading_rate_image, +#endif +#ifdef GL_NV_shadow_samplers_array + &__GLEW_NV_shadow_samplers_array, +#endif +#ifdef GL_NV_shadow_samplers_cube + &__GLEW_NV_shadow_samplers_cube, +#endif +#ifdef GL_NV_stereo_view_rendering + &__GLEW_NV_stereo_view_rendering, +#endif +#ifdef GL_NV_tessellation_program5 + &__GLEW_NV_tessellation_program5, +#endif +#ifdef GL_NV_texgen_emboss + &__GLEW_NV_texgen_emboss, +#endif +#ifdef GL_NV_texgen_reflection + &__GLEW_NV_texgen_reflection, +#endif +#ifdef GL_NV_texture_array + &__GLEW_NV_texture_array, +#endif +#ifdef GL_NV_texture_barrier + &__GLEW_NV_texture_barrier, +#endif +#ifdef GL_NV_texture_border_clamp + &__GLEW_NV_texture_border_clamp, +#endif +#ifdef GL_NV_texture_compression_latc + &__GLEW_NV_texture_compression_latc, +#endif +#ifdef GL_NV_texture_compression_s3tc + &__GLEW_NV_texture_compression_s3tc, +#endif +#ifdef GL_NV_texture_compression_s3tc_update + &__GLEW_NV_texture_compression_s3tc_update, +#endif +#ifdef GL_NV_texture_compression_vtc + &__GLEW_NV_texture_compression_vtc, +#endif +#ifdef GL_NV_texture_env_combine4 + &__GLEW_NV_texture_env_combine4, +#endif +#ifdef GL_NV_texture_expand_normal + &__GLEW_NV_texture_expand_normal, +#endif +#ifdef GL_NV_texture_multisample + &__GLEW_NV_texture_multisample, +#endif +#ifdef GL_NV_texture_npot_2D_mipmap + &__GLEW_NV_texture_npot_2D_mipmap, +#endif +#ifdef GL_NV_texture_rectangle + &__GLEW_NV_texture_rectangle, +#endif +#ifdef GL_NV_texture_rectangle_compressed + &__GLEW_NV_texture_rectangle_compressed, +#endif +#ifdef GL_NV_texture_shader + &__GLEW_NV_texture_shader, +#endif +#ifdef GL_NV_texture_shader2 + &__GLEW_NV_texture_shader2, +#endif +#ifdef GL_NV_texture_shader3 + &__GLEW_NV_texture_shader3, +#endif +#ifdef GL_NV_timeline_semaphore + &__GLEW_NV_timeline_semaphore, +#endif +#ifdef GL_NV_transform_feedback + &__GLEW_NV_transform_feedback, +#endif +#ifdef GL_NV_transform_feedback2 + &__GLEW_NV_transform_feedback2, +#endif +#ifdef GL_NV_uniform_buffer_std430_layout + &__GLEW_NV_uniform_buffer_std430_layout, +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + &__GLEW_NV_uniform_buffer_unified_memory, +#endif +#ifdef GL_NV_vdpau_interop + &__GLEW_NV_vdpau_interop, +#endif +#ifdef GL_NV_vdpau_interop2 + &__GLEW_NV_vdpau_interop2, +#endif +#ifdef GL_NV_vertex_array_range + &__GLEW_NV_vertex_array_range, +#endif +#ifdef GL_NV_vertex_array_range2 + &__GLEW_NV_vertex_array_range2, +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + &__GLEW_NV_vertex_attrib_integer_64bit, +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + &__GLEW_NV_vertex_buffer_unified_memory, +#endif +#ifdef GL_NV_vertex_program + &__GLEW_NV_vertex_program, +#endif +#ifdef GL_NV_vertex_program1_1 + &__GLEW_NV_vertex_program1_1, +#endif +#ifdef GL_NV_vertex_program2 + &__GLEW_NV_vertex_program2, +#endif +#ifdef GL_NV_vertex_program2_option + &__GLEW_NV_vertex_program2_option, +#endif +#ifdef GL_NV_vertex_program3 + &__GLEW_NV_vertex_program3, +#endif +#ifdef GL_NV_vertex_program4 + &__GLEW_NV_vertex_program4, +#endif +#ifdef GL_NV_video_capture + &__GLEW_NV_video_capture, +#endif +#ifdef GL_NV_viewport_array + &__GLEW_NV_viewport_array, +#endif +#ifdef GL_NV_viewport_array2 + &__GLEW_NV_viewport_array2, +#endif +#ifdef GL_NV_viewport_swizzle + &__GLEW_NV_viewport_swizzle, +#endif +#ifdef GL_OES_EGL_image + &__GLEW_OES_EGL_image, +#endif +#ifdef GL_OES_EGL_image_external + &__GLEW_OES_EGL_image_external, +#endif +#ifdef GL_OES_EGL_image_external_essl3 + &__GLEW_OES_EGL_image_external_essl3, +#endif +#ifdef GL_OES_blend_equation_separate + &__GLEW_OES_blend_equation_separate, +#endif +#ifdef GL_OES_blend_func_separate + &__GLEW_OES_blend_func_separate, +#endif +#ifdef GL_OES_blend_subtract + &__GLEW_OES_blend_subtract, +#endif +#ifdef GL_OES_byte_coordinates + &__GLEW_OES_byte_coordinates, +#endif +#ifdef GL_OES_compressed_ETC1_RGB8_texture + &__GLEW_OES_compressed_ETC1_RGB8_texture, +#endif +#ifdef GL_OES_compressed_paletted_texture + &__GLEW_OES_compressed_paletted_texture, +#endif +#ifdef GL_OES_copy_image + &__GLEW_OES_copy_image, +#endif +#ifdef GL_OES_depth24 + &__GLEW_OES_depth24, +#endif +#ifdef GL_OES_depth32 + &__GLEW_OES_depth32, +#endif +#ifdef GL_OES_depth_texture + &__GLEW_OES_depth_texture, +#endif +#ifdef GL_OES_depth_texture_cube_map + &__GLEW_OES_depth_texture_cube_map, +#endif +#ifdef GL_OES_draw_buffers_indexed + &__GLEW_OES_draw_buffers_indexed, +#endif +#ifdef GL_OES_draw_texture + &__GLEW_OES_draw_texture, +#endif +#ifdef GL_OES_element_index_uint + &__GLEW_OES_element_index_uint, +#endif +#ifdef GL_OES_extended_matrix_palette + &__GLEW_OES_extended_matrix_palette, +#endif +#ifdef GL_OES_fbo_render_mipmap + &__GLEW_OES_fbo_render_mipmap, +#endif +#ifdef GL_OES_fragment_precision_high + &__GLEW_OES_fragment_precision_high, +#endif +#ifdef GL_OES_framebuffer_object + &__GLEW_OES_framebuffer_object, +#endif +#ifdef GL_OES_geometry_point_size + &__GLEW_OES_geometry_point_size, +#endif +#ifdef GL_OES_geometry_shader + &__GLEW_OES_geometry_shader, +#endif +#ifdef GL_OES_get_program_binary + &__GLEW_OES_get_program_binary, +#endif +#ifdef GL_OES_gpu_shader5 + &__GLEW_OES_gpu_shader5, +#endif +#ifdef GL_OES_mapbuffer + &__GLEW_OES_mapbuffer, +#endif +#ifdef GL_OES_matrix_get + &__GLEW_OES_matrix_get, +#endif +#ifdef GL_OES_matrix_palette + &__GLEW_OES_matrix_palette, +#endif +#ifdef GL_OES_packed_depth_stencil + &__GLEW_OES_packed_depth_stencil, +#endif +#ifdef GL_OES_point_size_array + &__GLEW_OES_point_size_array, +#endif +#ifdef GL_OES_point_sprite + &__GLEW_OES_point_sprite, +#endif +#ifdef GL_OES_read_format + &__GLEW_OES_read_format, +#endif +#ifdef GL_OES_required_internalformat + &__GLEW_OES_required_internalformat, +#endif +#ifdef GL_OES_rgb8_rgba8 + &__GLEW_OES_rgb8_rgba8, +#endif +#ifdef GL_OES_sample_shading + &__GLEW_OES_sample_shading, +#endif +#ifdef GL_OES_sample_variables + &__GLEW_OES_sample_variables, +#endif +#ifdef GL_OES_shader_image_atomic + &__GLEW_OES_shader_image_atomic, +#endif +#ifdef GL_OES_shader_io_blocks + &__GLEW_OES_shader_io_blocks, +#endif +#ifdef GL_OES_shader_multisample_interpolation + &__GLEW_OES_shader_multisample_interpolation, +#endif +#ifdef GL_OES_single_precision + &__GLEW_OES_single_precision, +#endif +#ifdef GL_OES_standard_derivatives + &__GLEW_OES_standard_derivatives, +#endif +#ifdef GL_OES_stencil1 + &__GLEW_OES_stencil1, +#endif +#ifdef GL_OES_stencil4 + &__GLEW_OES_stencil4, +#endif +#ifdef GL_OES_stencil8 + &__GLEW_OES_stencil8, +#endif +#ifdef GL_OES_surfaceless_context + &__GLEW_OES_surfaceless_context, +#endif +#ifdef GL_OES_tessellation_point_size + &__GLEW_OES_tessellation_point_size, +#endif +#ifdef GL_OES_tessellation_shader + &__GLEW_OES_tessellation_shader, +#endif +#ifdef GL_OES_texture_3D + &__GLEW_OES_texture_3D, +#endif +#ifdef GL_OES_texture_border_clamp + &__GLEW_OES_texture_border_clamp, +#endif +#ifdef GL_OES_texture_buffer + &__GLEW_OES_texture_buffer, +#endif +#ifdef GL_OES_texture_compression_astc + &__GLEW_OES_texture_compression_astc, +#endif +#ifdef GL_OES_texture_cube_map + &__GLEW_OES_texture_cube_map, +#endif +#ifdef GL_OES_texture_cube_map_array + &__GLEW_OES_texture_cube_map_array, +#endif +#ifdef GL_OES_texture_env_crossbar + &__GLEW_OES_texture_env_crossbar, +#endif +#ifdef GL_OES_texture_mirrored_repeat + &__GLEW_OES_texture_mirrored_repeat, +#endif +#ifdef GL_OES_texture_npot + &__GLEW_OES_texture_npot, +#endif +#ifdef GL_OES_texture_stencil8 + &__GLEW_OES_texture_stencil8, +#endif +#ifdef GL_OES_texture_storage_multisample_2d_array + &__GLEW_OES_texture_storage_multisample_2d_array, +#endif +#ifdef GL_OES_texture_view + &__GLEW_OES_texture_view, +#endif +#ifdef GL_OES_vertex_array_object + &__GLEW_OES_vertex_array_object, +#endif +#ifdef GL_OES_vertex_half_float + &__GLEW_OES_vertex_half_float, +#endif +#ifdef GL_OES_vertex_type_10_10_10_2 + &__GLEW_OES_vertex_type_10_10_10_2, +#endif +#ifdef GL_OML_interlace + &__GLEW_OML_interlace, +#endif +#ifdef GL_OML_resample + &__GLEW_OML_resample, +#endif +#ifdef GL_OML_subsample + &__GLEW_OML_subsample, +#endif +#ifdef GL_OVR_multiview + &__GLEW_OVR_multiview, +#endif +#ifdef GL_OVR_multiview2 + &__GLEW_OVR_multiview2, +#endif +#ifdef GL_OVR_multiview_multisampled_render_to_texture + &__GLEW_OVR_multiview_multisampled_render_to_texture, +#endif +#ifdef GL_PGI_misc_hints + &__GLEW_PGI_misc_hints, +#endif +#ifdef GL_PGI_vertex_hints + &__GLEW_PGI_vertex_hints, +#endif +#ifdef GL_QCOM_YUV_texture_gather + &__GLEW_QCOM_YUV_texture_gather, +#endif +#ifdef GL_QCOM_alpha_test + &__GLEW_QCOM_alpha_test, +#endif +#ifdef GL_QCOM_binning_control + &__GLEW_QCOM_binning_control, +#endif +#ifdef GL_QCOM_driver_control + &__GLEW_QCOM_driver_control, +#endif +#ifdef GL_QCOM_extended_get + &__GLEW_QCOM_extended_get, +#endif +#ifdef GL_QCOM_extended_get2 + &__GLEW_QCOM_extended_get2, +#endif +#ifdef GL_QCOM_frame_extrapolation + &__GLEW_QCOM_frame_extrapolation, +#endif +#ifdef GL_QCOM_framebuffer_foveated + &__GLEW_QCOM_framebuffer_foveated, +#endif +#ifdef GL_QCOM_motion_estimation + &__GLEW_QCOM_motion_estimation, +#endif +#ifdef GL_QCOM_perfmon_global_mode + &__GLEW_QCOM_perfmon_global_mode, +#endif +#ifdef GL_QCOM_render_sRGB_R8_RG8 + &__GLEW_QCOM_render_sRGB_R8_RG8, +#endif +#ifdef GL_QCOM_render_shared_exponent + &__GLEW_QCOM_render_shared_exponent, +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + &__GLEW_QCOM_shader_framebuffer_fetch_noncoherent, +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_rate + &__GLEW_QCOM_shader_framebuffer_fetch_rate, +#endif +#ifdef GL_QCOM_shading_rate + &__GLEW_QCOM_shading_rate, +#endif +#ifdef GL_QCOM_texture_foveated + &__GLEW_QCOM_texture_foveated, +#endif +#ifdef GL_QCOM_texture_foveated2 + &__GLEW_QCOM_texture_foveated2, +#endif +#ifdef GL_QCOM_texture_foveated_subsampled_layout + &__GLEW_QCOM_texture_foveated_subsampled_layout, +#endif +#ifdef GL_QCOM_texture_lod_bias + &__GLEW_QCOM_texture_lod_bias, +#endif +#ifdef GL_QCOM_tiled_rendering + &__GLEW_QCOM_tiled_rendering, +#endif +#ifdef GL_QCOM_writeonly_rendering + &__GLEW_QCOM_writeonly_rendering, +#endif +#ifdef GL_QCOM_ycbcr_degamma + &__GLEW_QCOM_ycbcr_degamma, +#endif +#ifdef GL_REGAL_ES1_0_compatibility + &__GLEW_REGAL_ES1_0_compatibility, +#endif +#ifdef GL_REGAL_ES1_1_compatibility + &__GLEW_REGAL_ES1_1_compatibility, +#endif +#ifdef GL_REGAL_enable + &__GLEW_REGAL_enable, +#endif +#ifdef GL_REGAL_error_string + &__GLEW_REGAL_error_string, +#endif +#ifdef GL_REGAL_extension_query + &__GLEW_REGAL_extension_query, +#endif +#ifdef GL_REGAL_log + &__GLEW_REGAL_log, +#endif +#ifdef GL_REGAL_proc_address + &__GLEW_REGAL_proc_address, +#endif +#ifdef GL_REND_screen_coordinates + &__GLEW_REND_screen_coordinates, +#endif +#ifdef GL_S3_s3tc + &__GLEW_S3_s3tc, +#endif +#ifdef GL_SGIS_clip_band_hint + &__GLEW_SGIS_clip_band_hint, +#endif +#ifdef GL_SGIS_color_range + &__GLEW_SGIS_color_range, +#endif +#ifdef GL_SGIS_detail_texture + &__GLEW_SGIS_detail_texture, +#endif +#ifdef GL_SGIS_fog_function + &__GLEW_SGIS_fog_function, +#endif +#ifdef GL_SGIS_generate_mipmap + &__GLEW_SGIS_generate_mipmap, +#endif +#ifdef GL_SGIS_line_texgen + &__GLEW_SGIS_line_texgen, +#endif +#ifdef GL_SGIS_multisample + &__GLEW_SGIS_multisample, +#endif +#ifdef GL_SGIS_multitexture + &__GLEW_SGIS_multitexture, +#endif +#ifdef GL_SGIS_pixel_texture + &__GLEW_SGIS_pixel_texture, +#endif +#ifdef GL_SGIS_point_line_texgen + &__GLEW_SGIS_point_line_texgen, +#endif +#ifdef GL_SGIS_shared_multisample + &__GLEW_SGIS_shared_multisample, +#endif +#ifdef GL_SGIS_sharpen_texture + &__GLEW_SGIS_sharpen_texture, +#endif +#ifdef GL_SGIS_texture4D + &__GLEW_SGIS_texture4D, +#endif +#ifdef GL_SGIS_texture_border_clamp + &__GLEW_SGIS_texture_border_clamp, +#endif +#ifdef GL_SGIS_texture_edge_clamp + &__GLEW_SGIS_texture_edge_clamp, +#endif +#ifdef GL_SGIS_texture_filter4 + &__GLEW_SGIS_texture_filter4, +#endif +#ifdef GL_SGIS_texture_lod + &__GLEW_SGIS_texture_lod, +#endif +#ifdef GL_SGIS_texture_select + &__GLEW_SGIS_texture_select, +#endif +#ifdef GL_SGIX_async + &__GLEW_SGIX_async, +#endif +#ifdef GL_SGIX_async_histogram + &__GLEW_SGIX_async_histogram, +#endif +#ifdef GL_SGIX_async_pixel + &__GLEW_SGIX_async_pixel, +#endif +#ifdef GL_SGIX_bali_g_instruments + &__GLEW_SGIX_bali_g_instruments, +#endif +#ifdef GL_SGIX_bali_r_instruments + &__GLEW_SGIX_bali_r_instruments, +#endif +#ifdef GL_SGIX_bali_timer_instruments + &__GLEW_SGIX_bali_timer_instruments, +#endif +#ifdef GL_SGIX_blend_alpha_minmax + &__GLEW_SGIX_blend_alpha_minmax, +#endif +#ifdef GL_SGIX_blend_cadd + &__GLEW_SGIX_blend_cadd, +#endif +#ifdef GL_SGIX_blend_cmultiply + &__GLEW_SGIX_blend_cmultiply, +#endif +#ifdef GL_SGIX_calligraphic_fragment + &__GLEW_SGIX_calligraphic_fragment, +#endif +#ifdef GL_SGIX_clipmap + &__GLEW_SGIX_clipmap, +#endif +#ifdef GL_SGIX_color_matrix_accuracy + &__GLEW_SGIX_color_matrix_accuracy, +#endif +#ifdef GL_SGIX_color_table_index_mode + &__GLEW_SGIX_color_table_index_mode, +#endif +#ifdef GL_SGIX_complex_polar + &__GLEW_SGIX_complex_polar, +#endif +#ifdef GL_SGIX_convolution_accuracy + &__GLEW_SGIX_convolution_accuracy, +#endif +#ifdef GL_SGIX_cube_map + &__GLEW_SGIX_cube_map, +#endif +#ifdef GL_SGIX_cylinder_texgen + &__GLEW_SGIX_cylinder_texgen, +#endif +#ifdef GL_SGIX_datapipe + &__GLEW_SGIX_datapipe, +#endif +#ifdef GL_SGIX_decimation + &__GLEW_SGIX_decimation, +#endif +#ifdef GL_SGIX_depth_pass_instrument + &__GLEW_SGIX_depth_pass_instrument, +#endif +#ifdef GL_SGIX_depth_texture + &__GLEW_SGIX_depth_texture, +#endif +#ifdef GL_SGIX_dvc + &__GLEW_SGIX_dvc, +#endif +#ifdef GL_SGIX_flush_raster + &__GLEW_SGIX_flush_raster, +#endif +#ifdef GL_SGIX_fog_blend + &__GLEW_SGIX_fog_blend, +#endif +#ifdef GL_SGIX_fog_factor_to_alpha + &__GLEW_SGIX_fog_factor_to_alpha, +#endif +#ifdef GL_SGIX_fog_layers + &__GLEW_SGIX_fog_layers, +#endif +#ifdef GL_SGIX_fog_offset + &__GLEW_SGIX_fog_offset, +#endif +#ifdef GL_SGIX_fog_patchy + &__GLEW_SGIX_fog_patchy, +#endif +#ifdef GL_SGIX_fog_scale + &__GLEW_SGIX_fog_scale, +#endif +#ifdef GL_SGIX_fog_texture + &__GLEW_SGIX_fog_texture, +#endif +#ifdef GL_SGIX_fragment_lighting_space + &__GLEW_SGIX_fragment_lighting_space, +#endif +#ifdef GL_SGIX_fragment_specular_lighting + &__GLEW_SGIX_fragment_specular_lighting, +#endif +#ifdef GL_SGIX_fragments_instrument + &__GLEW_SGIX_fragments_instrument, +#endif +#ifdef GL_SGIX_framezoom + &__GLEW_SGIX_framezoom, +#endif +#ifdef GL_SGIX_icc_texture + &__GLEW_SGIX_icc_texture, +#endif +#ifdef GL_SGIX_igloo_interface + &__GLEW_SGIX_igloo_interface, +#endif +#ifdef GL_SGIX_image_compression + &__GLEW_SGIX_image_compression, +#endif +#ifdef GL_SGIX_impact_pixel_texture + &__GLEW_SGIX_impact_pixel_texture, +#endif +#ifdef GL_SGIX_instrument_error + &__GLEW_SGIX_instrument_error, +#endif +#ifdef GL_SGIX_interlace + &__GLEW_SGIX_interlace, +#endif +#ifdef GL_SGIX_ir_instrument1 + &__GLEW_SGIX_ir_instrument1, +#endif +#ifdef GL_SGIX_line_quality_hint + &__GLEW_SGIX_line_quality_hint, +#endif +#ifdef GL_SGIX_list_priority + &__GLEW_SGIX_list_priority, +#endif +#ifdef GL_SGIX_mpeg1 + &__GLEW_SGIX_mpeg1, +#endif +#ifdef GL_SGIX_mpeg2 + &__GLEW_SGIX_mpeg2, +#endif +#ifdef GL_SGIX_nonlinear_lighting_pervertex + &__GLEW_SGIX_nonlinear_lighting_pervertex, +#endif +#ifdef GL_SGIX_nurbs_eval + &__GLEW_SGIX_nurbs_eval, +#endif +#ifdef GL_SGIX_occlusion_instrument + &__GLEW_SGIX_occlusion_instrument, +#endif +#ifdef GL_SGIX_packed_6bytes + &__GLEW_SGIX_packed_6bytes, +#endif +#ifdef GL_SGIX_pixel_texture + &__GLEW_SGIX_pixel_texture, +#endif +#ifdef GL_SGIX_pixel_texture_bits + &__GLEW_SGIX_pixel_texture_bits, +#endif +#ifdef GL_SGIX_pixel_texture_lod + &__GLEW_SGIX_pixel_texture_lod, +#endif +#ifdef GL_SGIX_pixel_tiles + &__GLEW_SGIX_pixel_tiles, +#endif +#ifdef GL_SGIX_polynomial_ffd + &__GLEW_SGIX_polynomial_ffd, +#endif +#ifdef GL_SGIX_quad_mesh + &__GLEW_SGIX_quad_mesh, +#endif +#ifdef GL_SGIX_reference_plane + &__GLEW_SGIX_reference_plane, +#endif +#ifdef GL_SGIX_resample + &__GLEW_SGIX_resample, +#endif +#ifdef GL_SGIX_scalebias_hint + &__GLEW_SGIX_scalebias_hint, +#endif +#ifdef GL_SGIX_shadow + &__GLEW_SGIX_shadow, +#endif +#ifdef GL_SGIX_shadow_ambient + &__GLEW_SGIX_shadow_ambient, +#endif +#ifdef GL_SGIX_slim + &__GLEW_SGIX_slim, +#endif +#ifdef GL_SGIX_spotlight_cutoff + &__GLEW_SGIX_spotlight_cutoff, +#endif +#ifdef GL_SGIX_sprite + &__GLEW_SGIX_sprite, +#endif +#ifdef GL_SGIX_subdiv_patch + &__GLEW_SGIX_subdiv_patch, +#endif +#ifdef GL_SGIX_subsample + &__GLEW_SGIX_subsample, +#endif +#ifdef GL_SGIX_tag_sample_buffer + &__GLEW_SGIX_tag_sample_buffer, +#endif +#ifdef GL_SGIX_texture_add_env + &__GLEW_SGIX_texture_add_env, +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + &__GLEW_SGIX_texture_coordinate_clamp, +#endif +#ifdef GL_SGIX_texture_lod_bias + &__GLEW_SGIX_texture_lod_bias, +#endif +#ifdef GL_SGIX_texture_mipmap_anisotropic + &__GLEW_SGIX_texture_mipmap_anisotropic, +#endif +#ifdef GL_SGIX_texture_multi_buffer + &__GLEW_SGIX_texture_multi_buffer, +#endif +#ifdef GL_SGIX_texture_phase + &__GLEW_SGIX_texture_phase, +#endif +#ifdef GL_SGIX_texture_range + &__GLEW_SGIX_texture_range, +#endif +#ifdef GL_SGIX_texture_scale_bias + &__GLEW_SGIX_texture_scale_bias, +#endif +#ifdef GL_SGIX_texture_supersample + &__GLEW_SGIX_texture_supersample, +#endif +#ifdef GL_SGIX_vector_ops + &__GLEW_SGIX_vector_ops, +#endif +#ifdef GL_SGIX_vertex_array_object + &__GLEW_SGIX_vertex_array_object, +#endif +#ifdef GL_SGIX_vertex_preclip + &__GLEW_SGIX_vertex_preclip, +#endif +#ifdef GL_SGIX_vertex_preclip_hint + &__GLEW_SGIX_vertex_preclip_hint, +#endif +#ifdef GL_SGIX_ycrcb + &__GLEW_SGIX_ycrcb, +#endif +#ifdef GL_SGIX_ycrcb_subsample + &__GLEW_SGIX_ycrcb_subsample, +#endif +#ifdef GL_SGIX_ycrcba + &__GLEW_SGIX_ycrcba, +#endif +#ifdef GL_SGI_color_matrix + &__GLEW_SGI_color_matrix, +#endif +#ifdef GL_SGI_color_table + &__GLEW_SGI_color_table, +#endif +#ifdef GL_SGI_complex + &__GLEW_SGI_complex, +#endif +#ifdef GL_SGI_complex_type + &__GLEW_SGI_complex_type, +#endif +#ifdef GL_SGI_fft + &__GLEW_SGI_fft, +#endif +#ifdef GL_SGI_texture_color_table + &__GLEW_SGI_texture_color_table, +#endif +#ifdef GL_SUNX_constant_data + &__GLEW_SUNX_constant_data, +#endif +#ifdef GL_SUN_convolution_border_modes + &__GLEW_SUN_convolution_border_modes, +#endif +#ifdef GL_SUN_global_alpha + &__GLEW_SUN_global_alpha, +#endif +#ifdef GL_SUN_mesh_array + &__GLEW_SUN_mesh_array, +#endif +#ifdef GL_SUN_read_video_pixels + &__GLEW_SUN_read_video_pixels, +#endif +#ifdef GL_SUN_slice_accum + &__GLEW_SUN_slice_accum, +#endif +#ifdef GL_SUN_triangle_list + &__GLEW_SUN_triangle_list, +#endif +#ifdef GL_SUN_vertex + &__GLEW_SUN_vertex, +#endif +#ifdef GL_VERSION_1_2 + &__GLEW_VERSION_1_2, +#endif +#ifdef GL_VERSION_1_2_1 + &__GLEW_VERSION_1_2_1, +#endif +#ifdef GL_VERSION_1_3 + &__GLEW_VERSION_1_3, +#endif +#ifdef GL_VERSION_1_4 + &__GLEW_VERSION_1_4, +#endif +#ifdef GL_VERSION_1_5 + &__GLEW_VERSION_1_5, +#endif +#ifdef GL_VERSION_2_0 + &__GLEW_VERSION_2_0, +#endif +#ifdef GL_VERSION_2_1 + &__GLEW_VERSION_2_1, +#endif +#ifdef GL_VERSION_3_0 + &__GLEW_VERSION_3_0, +#endif +#ifdef GL_VERSION_3_1 + &__GLEW_VERSION_3_1, +#endif +#ifdef GL_VERSION_3_2 + &__GLEW_VERSION_3_2, +#endif +#ifdef GL_VERSION_3_3 + &__GLEW_VERSION_3_3, +#endif +#ifdef GL_VERSION_4_0 + &__GLEW_VERSION_4_0, +#endif +#ifdef GL_VERSION_4_1 + &__GLEW_VERSION_4_1, +#endif +#ifdef GL_VERSION_4_2 + &__GLEW_VERSION_4_2, +#endif +#ifdef GL_VERSION_4_3 + &__GLEW_VERSION_4_3, +#endif +#ifdef GL_VERSION_4_4 + &__GLEW_VERSION_4_4, +#endif +#ifdef GL_VERSION_4_5 + &__GLEW_VERSION_4_5, +#endif +#ifdef GL_VERSION_4_6 + &__GLEW_VERSION_4_6, +#endif +#ifdef GL_VIV_shader_binary + &__GLEW_VIV_shader_binary, +#endif +#ifdef GL_WIN_phong_shading + &__GLEW_WIN_phong_shading, +#endif +#ifdef GL_WIN_scene_markerXXX + &__GLEW_WIN_scene_markerXXX, +#endif +#ifdef GL_WIN_specular_fog + &__GLEW_WIN_specular_fog, +#endif +#ifdef GL_WIN_swap_hint + &__GLEW_WIN_swap_hint, +#endif + NULL +}; + +static GLboolean _glewInit_GL_VERSION_1_2 (void); +static GLboolean _glewInit_GL_VERSION_1_3 (void); +static GLboolean _glewInit_GL_VERSION_1_4 (void); +static GLboolean _glewInit_GL_VERSION_1_5 (void); +static GLboolean _glewInit_GL_VERSION_2_0 (void); +static GLboolean _glewInit_GL_VERSION_2_1 (void); +static GLboolean _glewInit_GL_VERSION_3_0 (void); +static GLboolean _glewInit_GL_VERSION_3_1 (void); +static GLboolean _glewInit_GL_VERSION_3_2 (void); +static GLboolean _glewInit_GL_VERSION_3_3 (void); +static GLboolean _glewInit_GL_VERSION_4_0 (void); +static GLboolean _glewInit_GL_VERSION_4_5 (void); +static GLboolean _glewInit_GL_VERSION_4_6 (void); +static GLboolean _glewInit_GL_3DFX_tbuffer (void); +static GLboolean _glewInit_GL_AMD_debug_output (void); +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (void); +static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (void); +static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (void); +static GLboolean _glewInit_GL_AMD_interleaved_elements (void); +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (void); +static GLboolean _glewInit_GL_AMD_name_gen_delete (void); +static GLboolean _glewInit_GL_AMD_occlusion_query_event (void); +static GLboolean _glewInit_GL_AMD_performance_monitor (void); +static GLboolean _glewInit_GL_AMD_sample_positions (void); +static GLboolean _glewInit_GL_AMD_sparse_texture (void); +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (void); +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (void); +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (void); +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (void); +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (void); +static GLboolean _glewInit_GL_ANGLE_timer_query (void); +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (void); +static GLboolean _glewInit_GL_APPLE_copy_texture_levels (void); +static GLboolean _glewInit_GL_APPLE_element_array (void); +static GLboolean _glewInit_GL_APPLE_fence (void); +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (void); +static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (void); +static GLboolean _glewInit_GL_APPLE_object_purgeable (void); +static GLboolean _glewInit_GL_APPLE_sync (void); +static GLboolean _glewInit_GL_APPLE_texture_range (void); +static GLboolean _glewInit_GL_APPLE_vertex_array_object (void); +static GLboolean _glewInit_GL_APPLE_vertex_array_range (void); +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (void); +static GLboolean _glewInit_GL_ARB_ES2_compatibility (void); +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (void); +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (void); +static GLboolean _glewInit_GL_ARB_base_instance (void); +static GLboolean _glewInit_GL_ARB_bindless_texture (void); +static GLboolean _glewInit_GL_ARB_blend_func_extended (void); +static GLboolean _glewInit_GL_ARB_buffer_storage (void); +static GLboolean _glewInit_GL_ARB_cl_event (void); +static GLboolean _glewInit_GL_ARB_clear_buffer_object (void); +static GLboolean _glewInit_GL_ARB_clear_texture (void); +static GLboolean _glewInit_GL_ARB_clip_control (void); +static GLboolean _glewInit_GL_ARB_color_buffer_float (void); +static GLboolean _glewInit_GL_ARB_compute_shader (void); +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (void); +static GLboolean _glewInit_GL_ARB_copy_buffer (void); +static GLboolean _glewInit_GL_ARB_copy_image (void); +static GLboolean _glewInit_GL_ARB_debug_output (void); +static GLboolean _glewInit_GL_ARB_direct_state_access (void); +static GLboolean _glewInit_GL_ARB_draw_buffers (void); +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (void); +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (void); +static GLboolean _glewInit_GL_ARB_draw_indirect (void); +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (void); +static GLboolean _glewInit_GL_ARB_framebuffer_object (void); +static GLboolean _glewInit_GL_ARB_geometry_shader4 (void); +static GLboolean _glewInit_GL_ARB_get_program_binary (void); +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (void); +static GLboolean _glewInit_GL_ARB_gl_spirv (void); +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (void); +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (void); +static GLboolean _glewInit_GL_ARB_imaging (void); +static GLboolean _glewInit_GL_ARB_indirect_parameters (void); +static GLboolean _glewInit_GL_ARB_instanced_arrays (void); +static GLboolean _glewInit_GL_ARB_internalformat_query (void); +static GLboolean _glewInit_GL_ARB_internalformat_query2 (void); +static GLboolean _glewInit_GL_ARB_invalidate_subdata (void); +static GLboolean _glewInit_GL_ARB_map_buffer_range (void); +static GLboolean _glewInit_GL_ARB_matrix_palette (void); +static GLboolean _glewInit_GL_ARB_multi_bind (void); +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (void); +static GLboolean _glewInit_GL_ARB_multisample (void); +static GLboolean _glewInit_GL_ARB_multitexture (void); +static GLboolean _glewInit_GL_ARB_occlusion_query (void); +static GLboolean _glewInit_GL_ARB_parallel_shader_compile (void); +static GLboolean _glewInit_GL_ARB_point_parameters (void); +static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (void); +static GLboolean _glewInit_GL_ARB_program_interface_query (void); +static GLboolean _glewInit_GL_ARB_provoking_vertex (void); +static GLboolean _glewInit_GL_ARB_robustness (void); +static GLboolean _glewInit_GL_ARB_sample_locations (void); +static GLboolean _glewInit_GL_ARB_sample_shading (void); +static GLboolean _glewInit_GL_ARB_sampler_objects (void); +static GLboolean _glewInit_GL_ARB_separate_shader_objects (void); +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (void); +static GLboolean _glewInit_GL_ARB_shader_image_load_store (void); +static GLboolean _glewInit_GL_ARB_shader_objects (void); +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (void); +static GLboolean _glewInit_GL_ARB_shader_subroutine (void); +static GLboolean _glewInit_GL_ARB_shading_language_include (void); +static GLboolean _glewInit_GL_ARB_sparse_buffer (void); +static GLboolean _glewInit_GL_ARB_sparse_texture (void); +static GLboolean _glewInit_GL_ARB_sync (void); +static GLboolean _glewInit_GL_ARB_tessellation_shader (void); +static GLboolean _glewInit_GL_ARB_texture_barrier (void); +static GLboolean _glewInit_GL_ARB_texture_buffer_object (void); +static GLboolean _glewInit_GL_ARB_texture_buffer_range (void); +static GLboolean _glewInit_GL_ARB_texture_compression (void); +static GLboolean _glewInit_GL_ARB_texture_multisample (void); +static GLboolean _glewInit_GL_ARB_texture_storage (void); +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (void); +static GLboolean _glewInit_GL_ARB_texture_view (void); +static GLboolean _glewInit_GL_ARB_timer_query (void); +static GLboolean _glewInit_GL_ARB_transform_feedback2 (void); +static GLboolean _glewInit_GL_ARB_transform_feedback3 (void); +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (void); +static GLboolean _glewInit_GL_ARB_transpose_matrix (void); +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (void); +static GLboolean _glewInit_GL_ARB_vertex_array_object (void); +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (void); +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (void); +static GLboolean _glewInit_GL_ARB_vertex_blend (void); +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (void); +static GLboolean _glewInit_GL_ARB_vertex_program (void); +static GLboolean _glewInit_GL_ARB_vertex_shader (void); +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (void); +static GLboolean _glewInit_GL_ARB_viewport_array (void); +static GLboolean _glewInit_GL_ARB_window_pos (void); +static GLboolean _glewInit_GL_ARM_shader_core_properties (void); +static GLboolean _glewInit_GL_ATI_draw_buffers (void); +static GLboolean _glewInit_GL_ATI_element_array (void); +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (void); +static GLboolean _glewInit_GL_ATI_fragment_shader (void); +static GLboolean _glewInit_GL_ATI_map_object_buffer (void); +static GLboolean _glewInit_GL_ATI_pn_triangles (void); +static GLboolean _glewInit_GL_ATI_separate_stencil (void); +static GLboolean _glewInit_GL_ATI_vertex_array_object (void); +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (void); +static GLboolean _glewInit_GL_ATI_vertex_streams (void); +static GLboolean _glewInit_GL_EXT_EGL_image_storage (void); +static GLboolean _glewInit_GL_EXT_base_instance (void); +static GLboolean _glewInit_GL_EXT_bindable_uniform (void); +static GLboolean _glewInit_GL_EXT_blend_color (void); +static GLboolean _glewInit_GL_EXT_blend_equation_separate (void); +static GLboolean _glewInit_GL_EXT_blend_func_extended (void); +static GLboolean _glewInit_GL_EXT_blend_func_separate (void); +static GLboolean _glewInit_GL_EXT_blend_minmax (void); +static GLboolean _glewInit_GL_EXT_buffer_storage (void); +static GLboolean _glewInit_GL_EXT_clear_texture (void); +static GLboolean _glewInit_GL_EXT_clip_control (void); +static GLboolean _glewInit_GL_EXT_color_subtable (void); +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (void); +static GLboolean _glewInit_GL_EXT_convolution (void); +static GLboolean _glewInit_GL_EXT_coordinate_frame (void); +static GLboolean _glewInit_GL_EXT_copy_image (void); +static GLboolean _glewInit_GL_EXT_copy_texture (void); +static GLboolean _glewInit_GL_EXT_cull_vertex (void); +static GLboolean _glewInit_GL_EXT_debug_label (void); +static GLboolean _glewInit_GL_EXT_debug_marker (void); +static GLboolean _glewInit_GL_EXT_depth_bounds_test (void); +static GLboolean _glewInit_GL_EXT_direct_state_access (void); +static GLboolean _glewInit_GL_EXT_discard_framebuffer (void); +static GLboolean _glewInit_GL_EXT_disjoint_timer_query (void); +static GLboolean _glewInit_GL_EXT_draw_buffers (void); +static GLboolean _glewInit_GL_EXT_draw_buffers2 (void); +static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (void); +static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (void); +static GLboolean _glewInit_GL_EXT_draw_instanced (void); +static GLboolean _glewInit_GL_EXT_draw_range_elements (void); +static GLboolean _glewInit_GL_EXT_draw_transform_feedback (void); +static GLboolean _glewInit_GL_EXT_external_buffer (void); +static GLboolean _glewInit_GL_EXT_fog_coord (void); +static GLboolean _glewInit_GL_EXT_fragment_lighting (void); +static GLboolean _glewInit_GL_EXT_fragment_shading_rate (void); +static GLboolean _glewInit_GL_EXT_framebuffer_blit (void); +static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers (void); +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (void); +static GLboolean _glewInit_GL_EXT_framebuffer_object (void); +static GLboolean _glewInit_GL_EXT_geometry_shader4 (void); +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (void); +static GLboolean _glewInit_GL_EXT_gpu_shader4 (void); +static GLboolean _glewInit_GL_EXT_histogram (void); +static GLboolean _glewInit_GL_EXT_index_func (void); +static GLboolean _glewInit_GL_EXT_index_material (void); +static GLboolean _glewInit_GL_EXT_instanced_arrays (void); +static GLboolean _glewInit_GL_EXT_light_texture (void); +static GLboolean _glewInit_GL_EXT_map_buffer_range (void); +static GLboolean _glewInit_GL_EXT_memory_object (void); +static GLboolean _glewInit_GL_EXT_memory_object_fd (void); +static GLboolean _glewInit_GL_EXT_memory_object_win32 (void); +static GLboolean _glewInit_GL_EXT_mesh_shader (void); +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (void); +static GLboolean _glewInit_GL_EXT_multi_draw_indirect (void); +static GLboolean _glewInit_GL_EXT_multisample (void); +static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (void); +static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (void); +static GLboolean _glewInit_GL_EXT_paletted_texture (void); +static GLboolean _glewInit_GL_EXT_pixel_transform (void); +static GLboolean _glewInit_GL_EXT_point_parameters (void); +static GLboolean _glewInit_GL_EXT_polygon_offset (void); +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (void); +static GLboolean _glewInit_GL_EXT_primitive_bounding_box (void); +static GLboolean _glewInit_GL_EXT_provoking_vertex (void); +static GLboolean _glewInit_GL_EXT_raster_multisample (void); +static GLboolean _glewInit_GL_EXT_robustness (void); +static GLboolean _glewInit_GL_EXT_scene_marker (void); +static GLboolean _glewInit_GL_EXT_secondary_color (void); +static GLboolean _glewInit_GL_EXT_semaphore (void); +static GLboolean _glewInit_GL_EXT_semaphore_fd (void); +static GLboolean _glewInit_GL_EXT_semaphore_win32 (void); +static GLboolean _glewInit_GL_EXT_separate_shader_objects (void); +static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (void); +static GLboolean _glewInit_GL_EXT_shader_image_load_store (void); +static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (void); +static GLboolean _glewInit_GL_EXT_sparse_texture (void); +static GLboolean _glewInit_GL_EXT_stencil_two_side (void); +static GLboolean _glewInit_GL_EXT_subtexture (void); +static GLboolean _glewInit_GL_EXT_tessellation_point_size (void); +static GLboolean _glewInit_GL_EXT_texture3D (void); +static GLboolean _glewInit_GL_EXT_texture_array (void); +static GLboolean _glewInit_GL_EXT_texture_border_clamp (void); +static GLboolean _glewInit_GL_EXT_texture_buffer_object (void); +static GLboolean _glewInit_GL_EXT_texture_integer (void); +static GLboolean _glewInit_GL_EXT_texture_object (void); +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (void); +static GLboolean _glewInit_GL_EXT_texture_storage (void); +static GLboolean _glewInit_GL_EXT_texture_storage_compression (void); +static GLboolean _glewInit_GL_EXT_texture_view (void); +static GLboolean _glewInit_GL_EXT_timer_query (void); +static GLboolean _glewInit_GL_EXT_transform_feedback (void); +static GLboolean _glewInit_GL_EXT_vertex_array (void); +static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (void); +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (void); +static GLboolean _glewInit_GL_EXT_vertex_shader (void); +static GLboolean _glewInit_GL_EXT_vertex_weighting (void); +static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (void); +static GLboolean _glewInit_GL_EXT_window_rectangles (void); +static GLboolean _glewInit_GL_EXT_x11_sync_object (void); +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (void); +static GLboolean _glewInit_GL_GREMEDY_string_marker (void); +static GLboolean _glewInit_GL_HP_image_transform (void); +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (void); +static GLboolean _glewInit_GL_IBM_vertex_array_lists (void); +static GLboolean _glewInit_GL_IMG_bindless_texture (void); +static GLboolean _glewInit_GL_IMG_framebuffer_downsample (void); +static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (void); +static GLboolean _glewInit_GL_INTEL_framebuffer_CMAA (void); +static GLboolean _glewInit_GL_INTEL_map_texture (void); +static GLboolean _glewInit_GL_INTEL_parallel_arrays (void); +static GLboolean _glewInit_GL_INTEL_performance_query (void); +static GLboolean _glewInit_GL_INTEL_texture_scissor (void); +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (void); +static GLboolean _glewInit_GL_KHR_debug (void); +static GLboolean _glewInit_GL_KHR_parallel_shader_compile (void); +static GLboolean _glewInit_GL_KHR_robustness (void); +static GLboolean _glewInit_GL_KTX_buffer_region (void); +static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (void); +static GLboolean _glewInit_GL_MESA_resize_buffers (void); +static GLboolean _glewInit_GL_MESA_window_pos (void); +static GLboolean _glewInit_GL_NVX_conditional_render (void); +static GLboolean _glewInit_GL_NVX_gpu_multicast2 (void); +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (void); +static GLboolean _glewInit_GL_NVX_progress_fence (void); +static GLboolean _glewInit_GL_NV_3dvision_settings (void); +static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (void); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (void); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (void); +static GLboolean _glewInit_GL_NV_bindless_texture (void); +static GLboolean _glewInit_GL_NV_blend_equation_advanced (void); +static GLboolean _glewInit_GL_NV_clip_space_w_scaling (void); +static GLboolean _glewInit_GL_NV_command_list (void); +static GLboolean _glewInit_GL_NV_conditional_render (void); +static GLboolean _glewInit_GL_NV_conservative_raster (void); +static GLboolean _glewInit_GL_NV_conservative_raster_dilate (void); +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (void); +static GLboolean _glewInit_GL_NV_copy_buffer (void); +static GLboolean _glewInit_GL_NV_copy_image (void); +static GLboolean _glewInit_GL_NV_depth_buffer_float (void); +static GLboolean _glewInit_GL_NV_draw_buffers (void); +static GLboolean _glewInit_GL_NV_draw_instanced (void); +static GLboolean _glewInit_GL_NV_draw_texture (void); +static GLboolean _glewInit_GL_NV_draw_vulkan_image (void); +static GLboolean _glewInit_GL_NV_evaluators (void); +static GLboolean _glewInit_GL_NV_explicit_multisample (void); +static GLboolean _glewInit_GL_NV_fence (void); +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (void); +static GLboolean _glewInit_GL_NV_fragment_program (void); +static GLboolean _glewInit_GL_NV_framebuffer_blit (void); +static GLboolean _glewInit_GL_NV_framebuffer_multisample (void); +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (void); +static GLboolean _glewInit_GL_NV_geometry_program4 (void); +static GLboolean _glewInit_GL_NV_gpu_multicast (void); +static GLboolean _glewInit_GL_NV_gpu_program4 (void); +static GLboolean _glewInit_GL_NV_gpu_shader5 (void); +static GLboolean _glewInit_GL_NV_half_float (void); +static GLboolean _glewInit_GL_NV_instanced_arrays (void); +static GLboolean _glewInit_GL_NV_internalformat_sample_query (void); +static GLboolean _glewInit_GL_NV_memory_attachment (void); +static GLboolean _glewInit_GL_NV_memory_object_sparse (void); +static GLboolean _glewInit_GL_NV_mesh_shader (void); +static GLboolean _glewInit_GL_NV_non_square_matrices (void); +static GLboolean _glewInit_GL_NV_occlusion_query (void); +static GLboolean _glewInit_GL_NV_parameter_buffer_object (void); +static GLboolean _glewInit_GL_NV_path_rendering (void); +static GLboolean _glewInit_GL_NV_pixel_data_range (void); +static GLboolean _glewInit_GL_NV_point_sprite (void); +static GLboolean _glewInit_GL_NV_polygon_mode (void); +static GLboolean _glewInit_GL_NV_present_video (void); +static GLboolean _glewInit_GL_NV_primitive_restart (void); +static GLboolean _glewInit_GL_NV_read_buffer (void); +static GLboolean _glewInit_GL_NV_register_combiners (void); +static GLboolean _glewInit_GL_NV_register_combiners2 (void); +static GLboolean _glewInit_GL_NV_sample_locations (void); +static GLboolean _glewInit_GL_NV_scissor_exclusive (void); +static GLboolean _glewInit_GL_NV_shader_buffer_load (void); +static GLboolean _glewInit_GL_NV_shading_rate_image (void); +static GLboolean _glewInit_GL_NV_texture_array (void); +static GLboolean _glewInit_GL_NV_texture_barrier (void); +static GLboolean _glewInit_GL_NV_texture_multisample (void); +static GLboolean _glewInit_GL_NV_timeline_semaphore (void); +static GLboolean _glewInit_GL_NV_transform_feedback (void); +static GLboolean _glewInit_GL_NV_transform_feedback2 (void); +static GLboolean _glewInit_GL_NV_vdpau_interop (void); +static GLboolean _glewInit_GL_NV_vdpau_interop2 (void); +static GLboolean _glewInit_GL_NV_vertex_array_range (void); +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (void); +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (void); +static GLboolean _glewInit_GL_NV_vertex_program (void); +static GLboolean _glewInit_GL_NV_video_capture (void); +static GLboolean _glewInit_GL_NV_viewport_array (void); +static GLboolean _glewInit_GL_NV_viewport_swizzle (void); +static GLboolean _glewInit_GL_OES_EGL_image (void); +static GLboolean _glewInit_GL_OES_blend_equation_separate (void); +static GLboolean _glewInit_GL_OES_blend_func_separate (void); +static GLboolean _glewInit_GL_OES_blend_subtract (void); +static GLboolean _glewInit_GL_OES_copy_image (void); +static GLboolean _glewInit_GL_OES_draw_buffers_indexed (void); +static GLboolean _glewInit_GL_OES_framebuffer_object (void); +static GLboolean _glewInit_GL_OES_get_program_binary (void); +static GLboolean _glewInit_GL_OES_mapbuffer (void); +static GLboolean _glewInit_GL_OES_matrix_palette (void); +static GLboolean _glewInit_GL_OES_sample_shading (void); +static GLboolean _glewInit_GL_OES_single_precision (void); +static GLboolean _glewInit_GL_OES_texture_3D (void); +static GLboolean _glewInit_GL_OES_texture_border_clamp (void); +static GLboolean _glewInit_GL_OES_texture_buffer (void); +static GLboolean _glewInit_GL_OES_texture_cube_map (void); +static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (void); +static GLboolean _glewInit_GL_OES_texture_view (void); +static GLboolean _glewInit_GL_OES_vertex_array_object (void); +static GLboolean _glewInit_GL_OVR_multiview (void); +static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (void); +static GLboolean _glewInit_GL_QCOM_alpha_test (void); +static GLboolean _glewInit_GL_QCOM_driver_control (void); +static GLboolean _glewInit_GL_QCOM_extended_get (void); +static GLboolean _glewInit_GL_QCOM_extended_get2 (void); +static GLboolean _glewInit_GL_QCOM_frame_extrapolation (void); +static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (void); +static GLboolean _glewInit_GL_QCOM_motion_estimation (void); +static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (void); +static GLboolean _glewInit_GL_QCOM_shading_rate (void); +static GLboolean _glewInit_GL_QCOM_texture_foveated (void); +static GLboolean _glewInit_GL_QCOM_tiled_rendering (void); +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (void); +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (void); +static GLboolean _glewInit_GL_REGAL_error_string (void); +static GLboolean _glewInit_GL_REGAL_extension_query (void); +static GLboolean _glewInit_GL_REGAL_log (void); +static GLboolean _glewInit_GL_REGAL_proc_address (void); +static GLboolean _glewInit_GL_SGIS_detail_texture (void); +static GLboolean _glewInit_GL_SGIS_fog_function (void); +static GLboolean _glewInit_GL_SGIS_multisample (void); +static GLboolean _glewInit_GL_SGIS_multitexture (void); +static GLboolean _glewInit_GL_SGIS_shared_multisample (void); +static GLboolean _glewInit_GL_SGIS_sharpen_texture (void); +static GLboolean _glewInit_GL_SGIS_texture4D (void); +static GLboolean _glewInit_GL_SGIS_texture_filter4 (void); +static GLboolean _glewInit_GL_SGIX_async (void); +static GLboolean _glewInit_GL_SGIX_datapipe (void); +static GLboolean _glewInit_GL_SGIX_flush_raster (void); +static GLboolean _glewInit_GL_SGIX_fog_layers (void); +static GLboolean _glewInit_GL_SGIX_fog_texture (void); +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (void); +static GLboolean _glewInit_GL_SGIX_framezoom (void); +static GLboolean _glewInit_GL_SGIX_igloo_interface (void); +static GLboolean _glewInit_GL_SGIX_mpeg1 (void); +static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (void); +static GLboolean _glewInit_GL_SGIX_pixel_texture (void); +static GLboolean _glewInit_GL_SGIX_polynomial_ffd (void); +static GLboolean _glewInit_GL_SGIX_quad_mesh (void); +static GLboolean _glewInit_GL_SGIX_reference_plane (void); +static GLboolean _glewInit_GL_SGIX_sprite (void); +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (void); +static GLboolean _glewInit_GL_SGIX_vector_ops (void); +static GLboolean _glewInit_GL_SGIX_vertex_array_object (void); +static GLboolean _glewInit_GL_SGI_color_table (void); +static GLboolean _glewInit_GL_SGI_fft (void); +static GLboolean _glewInit_GL_SUNX_constant_data (void); +static GLboolean _glewInit_GL_SUN_global_alpha (void); +static GLboolean _glewInit_GL_SUN_read_video_pixels (void); +static GLboolean _glewInit_GL_SUN_triangle_list (void); +static GLboolean _glewInit_GL_SUN_vertex (void); +static GLboolean _glewInit_GL_WIN_swap_hint (void); + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 (void) +{ + GLboolean r = GL_FALSE; + + r = _glewInit_GL_ARB_framebuffer_object() || r; + r = _glewInit_GL_ARB_map_buffer_range() || r; + r = _glewInit_GL_ARB_uniform_buffer_object() || r; + r = _glewInit_GL_ARB_vertex_array_object() || r; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static GLboolean _glewInit_GL_VERSION_3_1 (void) +{ + GLboolean r = GL_FALSE; + + r = _glewInit_GL_ARB_copy_buffer() || r; + + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static GLboolean _glewInit_GL_VERSION_3_2 (void) +{ + GLboolean r = GL_FALSE; + + r = _glewInit_GL_ARB_draw_elements_base_vertex() || r; + r = _glewInit_GL_ARB_provoking_vertex() || r; + r = _glewInit_GL_ARB_sync() || r; + r = _glewInit_GL_ARB_texture_multisample() || r; + + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static GLboolean _glewInit_GL_VERSION_3_3 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static GLboolean _glewInit_GL_VERSION_4_0 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_VERSION_4_5 + +static GLboolean _glewInit_GL_VERSION_4_5 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r; + r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r; + r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r; + r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_5 */ + +#ifdef GL_VERSION_4_6 + +static GLboolean _glewInit_GL_VERSION_4_6 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCount")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCount")) == NULL) || r; + r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShader")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_6 */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_AMD_debug_output + +static GLboolean _glewInit_GL_AMD_debug_output (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_draw_buffers_blend + +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_framebuffer_multisample_advanced + +static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (void) +{ + GLboolean r = GL_FALSE; + + r = ((glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleAdvancedAMD")) == NULL) || r; + r = ((glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAdvancedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifdef GL_AMD_framebuffer_sample_positions + +static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSamplePositionsfvAMD")) == NULL) || r; + r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterfvAMD")) == NULL) || r; + r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterfvAMD")) == NULL) || r; + r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSamplePositionsfvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifdef GL_AMD_interleaved_elements + +static GLboolean _glewInit_GL_AMD_interleaved_elements (void) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_interleaved_elements */ + +#ifdef GL_AMD_multi_draw_indirect + +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; + r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_multi_draw_indirect */ + +#ifdef GL_AMD_name_gen_delete + +static GLboolean _glewInit_GL_AMD_name_gen_delete (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_occlusion_query_event + +static GLboolean _glewInit_GL_AMD_occlusion_query_event (void) +{ + GLboolean r = GL_FALSE; + + r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_occlusion_query_event */ + +#ifdef GL_AMD_performance_monitor + +static GLboolean _glewInit_GL_AMD_performance_monitor (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_sample_positions + +static GLboolean _glewInit_GL_AMD_sample_positions (void) +{ + GLboolean r = GL_FALSE; + + r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sample_positions */ + +#ifdef GL_AMD_sparse_texture + +static GLboolean _glewInit_GL_AMD_sparse_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; + r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sparse_texture */ + +#ifdef GL_AMD_stencil_operation_extended + +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (void) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_stencil_operation_extended */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_ANGLE_framebuffer_blit + +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifdef GL_ANGLE_framebuffer_multisample + +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifdef GL_ANGLE_instanced_arrays + +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; + r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; + r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_instanced_arrays */ + +#ifdef GL_ANGLE_timer_query + +static GLboolean _glewInit_GL_ANGLE_timer_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; + r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; + r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; + r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; + r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; + r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; + r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; + r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; + r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_timer_query */ + +#ifdef GL_ANGLE_translated_shader_source + +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_translated_shader_source */ + +#ifdef GL_APPLE_copy_texture_levels + +static GLboolean _glewInit_GL_APPLE_copy_texture_levels (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_copy_texture_levels */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_framebuffer_multisample + +static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r; + r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifdef GL_APPLE_object_purgeable + +static GLboolean _glewInit_GL_APPLE_object_purgeable (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_sync + +static GLboolean _glewInit_GL_APPLE_sync (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r; + r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r; + r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r; + r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r; + r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r; + r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r; + r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_sync */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_ARB_ES2_compatibility + +static GLboolean _glewInit_GL_ARB_ES2_compatibility (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; + r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; + r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; + r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; + r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES2_compatibility */ + +#ifdef GL_ARB_ES3_1_compatibility + +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifdef GL_ARB_ES3_2_compatibility + +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifdef GL_ARB_base_instance + +static GLboolean _glewInit_GL_ARB_base_instance (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_base_instance */ + +#ifdef GL_ARB_bindless_texture + +static GLboolean _glewInit_GL_ARB_bindless_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; + r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; + r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; + r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; + r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; + r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; + r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; + r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; + r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; + r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; + r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; + r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; + r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; + r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_bindless_texture */ + +#ifdef GL_ARB_blend_func_extended + +static GLboolean _glewInit_GL_ARB_blend_func_extended (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_buffer_storage + +static GLboolean _glewInit_GL_ARB_buffer_storage (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_buffer_storage */ + +#ifdef GL_ARB_cl_event + +static GLboolean _glewInit_GL_ARB_cl_event (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_cl_event */ + +#ifdef GL_ARB_clear_buffer_object + +static GLboolean _glewInit_GL_ARB_clear_buffer_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; + r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; + r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; + r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_buffer_object */ + +#ifdef GL_ARB_clear_texture + +static GLboolean _glewInit_GL_ARB_clear_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; + r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_texture */ + +#ifdef GL_ARB_clip_control + +static GLboolean _glewInit_GL_ARB_clip_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clip_control */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compute_shader + +static GLboolean _glewInit_GL_ARB_compute_shader (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; + r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_shader */ + +#ifdef GL_ARB_compute_variable_group_size + +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_variable_group_size */ + +#ifdef GL_ARB_copy_buffer + +static GLboolean _glewInit_GL_ARB_copy_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_copy_image + +static GLboolean _glewInit_GL_ARB_copy_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_image */ + +#ifdef GL_ARB_debug_output + +static GLboolean _glewInit_GL_ARB_debug_output (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; + r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; + r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; + r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_debug_output */ + +#ifdef GL_ARB_direct_state_access + +static GLboolean _glewInit_GL_ARB_direct_state_access (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r; + r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r; + r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r; + r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r; + r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r; + r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r; + r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r; + r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r; + r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r; + r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r; + r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r; + r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r; + r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r; + r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r; + r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r; + r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r; + r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r; + r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r; + r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r; + r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r; + r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r; + r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r; + r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r; + r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r; + r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r; + r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r; + r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r; + r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r; + r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r; + r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r; + r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r; + r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r; + r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r; + r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; + r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r; + r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r; + r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r; + r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r; + r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; + r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; + r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; + r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r; + r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r; + r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r; + r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r; + r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r; + r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r; + r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r; + r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r; + r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r; + r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r; + r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r; + r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r; + r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r; + r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r; + r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r; + r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r; + r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r; + r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r; + r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r; + r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r; + r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r; + r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r; + r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r; + r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r; + r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r; + r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r; + r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r; + r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r; + r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r; + r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r; + r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r; + r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r; + r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r; + r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r; + r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r; + r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r; + r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r; + r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r; + r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r; + r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r; + r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r; + r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r; + r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r; + r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r; + r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r; + r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r; + r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r; + r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_direct_state_access */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static GLboolean _glewInit_GL_ARB_draw_indirect (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_framebuffer_no_attachments + +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; + r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; + r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_get_program_binary + +static GLboolean _glewInit_GL_ARB_get_program_binary (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; + r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; + r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_program_binary */ + +#ifdef GL_ARB_get_texture_sub_image + +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r; + r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_texture_sub_image */ + +#ifdef GL_ARB_gl_spirv + +static GLboolean _glewInit_GL_ARB_gl_spirv (void) +{ + GLboolean r = GL_FALSE; + + r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gl_spirv */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_gpu_shader_int64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r; + r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r; + r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r; + r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r; + r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r; + r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r; + r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r; + r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r; + r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r; + r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r; + r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r; + r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r; + r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r; + r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r; + r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r; + r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r; + r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r; + r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r; + r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r; + r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r; + r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r; + r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r; + r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r; + r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r; + r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r; + r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r; + r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r; + r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r; + r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r; + r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r; + r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r; + r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r; + r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r; + r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r; + r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r; + r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_indirect_parameters + +static GLboolean _glewInit_GL_ARB_indirect_parameters (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_indirect_parameters */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_internalformat_query + +static GLboolean _glewInit_GL_ARB_internalformat_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query */ + +#ifdef GL_ARB_internalformat_query2 + +static GLboolean _glewInit_GL_ARB_internalformat_query2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query2 */ + +#ifdef GL_ARB_invalidate_subdata + +static GLboolean _glewInit_GL_ARB_invalidate_subdata (void) +{ + GLboolean r = GL_FALSE; + + r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; + r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; + r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; + r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; + r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; + r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_invalidate_subdata */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multi_bind + +static GLboolean _glewInit_GL_ARB_multi_bind (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; + r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; + r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; + r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; + r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; + r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_bind */ + +#ifdef GL_ARB_multi_draw_indirect + +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; + r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_draw_indirect */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_parallel_shader_compile + +static GLboolean _glewInit_GL_ARB_parallel_shader_compile (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_parallel_shader_compile */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_polygon_offset_clamp + +static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClamp")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifdef GL_ARB_program_interface_query + +static GLboolean _glewInit_GL_ARB_program_interface_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; + r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; + r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; + r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; + r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; + r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_program_interface_query */ + +#ifdef GL_ARB_provoking_vertex + +static GLboolean _glewInit_GL_ARB_provoking_vertex (void) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_robustness + +static GLboolean _glewInit_GL_ARB_robustness (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; + r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; + r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; + r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; + r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; + r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; + r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; + r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; + r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; + r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; + r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; + r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; + r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; + r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; + r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; + r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; + r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; + r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; + r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; + r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_robustness */ + +#ifdef GL_ARB_sample_locations + +static GLboolean _glewInit_GL_ARB_sample_locations (void) +{ + GLboolean r = GL_FALSE; + + r = ((glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)glewGetProcAddress((const GLubyte*)"glEvaluateDepthValuesARB")) == NULL) || r; + r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r; + r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_locations */ + +#ifdef GL_ARB_sample_shading + +static GLboolean _glewInit_GL_ARB_sample_shading (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static GLboolean _glewInit_GL_ARB_sampler_objects (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_separate_shader_objects + +static GLboolean _glewInit_GL_ARB_separate_shader_objects (void) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; + r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; + r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; + r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; + r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; + r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; + r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; + r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; + r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; + r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; + r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; + r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; + r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; + r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; + r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; + r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; + r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; + r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; + r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; + r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; + r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; + r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; + r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; + r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; + r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; + r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; + r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; + r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; + r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; + r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; + r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; + r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; + r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; + r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; + r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; + r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; + r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; + r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; + r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; + r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; + r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; + r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; + r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; + r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; + r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; + r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_separate_shader_objects */ + +#ifdef GL_ARB_shader_atomic_counters + +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifdef GL_ARB_shader_image_load_store + +static GLboolean _glewInit_GL_ARB_shader_image_load_store (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; + r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_storage_buffer_object + +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifdef GL_ARB_shader_subroutine + +static GLboolean _glewInit_GL_ARB_shader_subroutine (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shading_language_include + +static GLboolean _glewInit_GL_ARB_shading_language_include (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_sparse_buffer + +static GLboolean _glewInit_GL_ARB_sparse_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_buffer */ + +#ifdef GL_ARB_sparse_texture + +static GLboolean _glewInit_GL_ARB_sparse_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_texture */ + +#ifdef GL_ARB_sync + +static GLboolean _glewInit_GL_ARB_sync (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static GLboolean _glewInit_GL_ARB_tessellation_shader (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_barrier + +static GLboolean _glewInit_GL_ARB_texture_barrier (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_barrier */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_range + +static GLboolean _glewInit_GL_ARB_texture_buffer_range (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; + r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_range */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_multisample + +static GLboolean _glewInit_GL_ARB_texture_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_storage + +static GLboolean _glewInit_GL_ARB_texture_storage (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; + r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; + r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage */ + +#ifdef GL_ARB_texture_storage_multisample + +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; + r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; + r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage_multisample */ + +#ifdef GL_ARB_texture_view + +static GLboolean _glewInit_GL_ARB_texture_view (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_view */ + +#ifdef GL_ARB_timer_query + +static GLboolean _glewInit_GL_ARB_timer_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static GLboolean _glewInit_GL_ARB_transform_feedback2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static GLboolean _glewInit_GL_ARB_transform_feedback3 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transform_feedback_instanced + +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix (void) +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_attrib_64bit + +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; + r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; + r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; + r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; + r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; + r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; + r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; + r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; + r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; + r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifdef GL_ARB_vertex_attrib_binding + +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; + r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r; + r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; + r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; + r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; + r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; + r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend (void) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (void) +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_viewport_array + +static GLboolean _glewInit_GL_ARB_viewport_array (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; + r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; + r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; + r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; + r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; + r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; + r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; + r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; + r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; + r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_viewport_array */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos (void) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ARM_shader_core_properties + +static GLboolean _glewInit_GL_ARM_shader_core_properties (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMaxActiveShaderCoresARM = (PFNGLMAXACTIVESHADERCORESARMPROC)glewGetProcAddress((const GLubyte*)"glMaxActiveShaderCoresARM")) == NULL) || r; + + return r; +} + +#endif /* GL_ARM_shader_core_properties */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil (void) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; + r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; + r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; + r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; + r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; + r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; + r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; + r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_EGL_image_storage + +static GLboolean _glewInit_GL_EXT_EGL_image_storage (void) +{ + GLboolean r = GL_FALSE; + + r = ((glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexStorageEXT")) == NULL) || r; + r = ((glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTextureStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_EGL_image_storage */ + +#ifdef GL_EXT_base_instance + +static GLboolean _glewInit_GL_EXT_base_instance (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstanceEXT")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstanceEXT")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstanceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_base_instance */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_extended + +static GLboolean _glewInit_GL_EXT_blend_func_extended (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexedEXT")) == NULL) || r; + r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndexEXT")) == NULL) || r; + r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_extended */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_buffer_storage + +static GLboolean _glewInit_GL_EXT_buffer_storage (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_buffer_storage */ + +#ifdef GL_EXT_clear_texture + +static GLboolean _glewInit_GL_EXT_clear_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexImageEXT")) == NULL) || r; + r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_clear_texture */ + +#ifdef GL_EXT_clip_control + +static GLboolean _glewInit_GL_EXT_clip_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC)glewGetProcAddress((const GLubyte*)"glClipControlEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_clip_control */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable (void) +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (void) +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution (void) +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_image + +static GLboolean _glewInit_GL_EXT_copy_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_image */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_debug_label + +static GLboolean _glewInit_GL_EXT_debug_label (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r; + r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_label */ + +#ifdef GL_EXT_debug_marker + +static GLboolean _glewInit_GL_EXT_debug_marker (void) +{ + GLboolean r = GL_FALSE; + + r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; + r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; + r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_marker */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_discard_framebuffer + +static GLboolean _glewInit_GL_EXT_discard_framebuffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_discard_framebuffer */ + +#ifdef GL_EXT_disjoint_timer_query + +static GLboolean _glewInit_GL_EXT_disjoint_timer_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryEXT")) == NULL) || r; + r = ((glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesEXT")) == NULL) || r; + r = ((glEndQueryEXT = (PFNGLENDQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glEndQueryEXT")) == NULL) || r; + r = ((glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesEXT")) == NULL) || r; + r = ((glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vEXT")) == NULL) || r; + r = ((glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivEXT")) == NULL) || r; + r = ((glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivEXT")) == NULL) || r; + r = ((glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivEXT")) == NULL) || r; + r = ((glIsQueryEXT = (PFNGLISQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glIsQueryEXT")) == NULL) || r; + r = ((glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_disjoint_timer_query */ + +#ifdef GL_EXT_draw_buffers + +static GLboolean _glewInit_GL_EXT_draw_buffers (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_buffers_indexed + +static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiEXT")) == NULL) || r; + r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiEXT")) == NULL) || r; + r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiEXT")) == NULL) || r; + r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciEXT")) == NULL) || r; + r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiEXT")) == NULL) || r; + r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableiEXT")) == NULL) || r; + r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableiEXT")) == NULL) || r; + r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifdef GL_EXT_draw_elements_base_vertex + +static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertexEXT")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexEXT")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertexEXT")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_draw_transform_feedback + +static GLboolean _glewInit_GL_EXT_draw_transform_feedback (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackEXT")) == NULL) || r; + r = ((glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_transform_feedback */ + +#ifdef GL_EXT_external_buffer + +static GLboolean _glewInit_GL_EXT_external_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageExternalEXT")) == NULL) || r; + r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageExternalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_external_buffer */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_fragment_shading_rate + +static GLboolean _glewInit_GL_EXT_fragment_shading_rate (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferShadingRateEXT")) == NULL) || r; + r = ((glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentShadingRatesEXT")) == NULL) || r; + r = ((glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC)glewGetProcAddress((const GLubyte*)"glShadingRateCombinerOpsEXT")) == NULL) || r; + r = ((glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC)glewGetProcAddress((const GLubyte*)"glShadingRateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_shading_rate */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_blit_layers + +static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferLayerEXT = (PFNGLBLITFRAMEBUFFERLAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferLayerEXT")) == NULL) || r; + r = ((glBlitFramebufferLayersEXT = (PFNGLBLITFRAMEBUFFERLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferLayersEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit_layers */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (void) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func (void) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material (void) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_instanced_arrays + +static GLboolean _glewInit_GL_EXT_instanced_arrays (void) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_instanced_arrays */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_map_buffer_range + +static GLboolean _glewInit_GL_EXT_map_buffer_range (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r; + r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_map_buffer_range */ + +#ifdef GL_EXT_memory_object + +static GLboolean _glewInit_GL_EXT_memory_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageMemEXT")) == NULL) || r; + r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateMemoryObjectsEXT")) == NULL) || r; + r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteMemoryObjectsEXT")) == NULL) || r; + r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectParameterivEXT")) == NULL) || r; + r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytei_vEXT")) == NULL) || r; + r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytevEXT")) == NULL) || r; + r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glIsMemoryObjectEXT")) == NULL) || r; + r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryObjectParameterivEXT")) == NULL) || r; + r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageMemEXT")) == NULL) || r; + r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem1DEXT")) == NULL) || r; + r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DEXT")) == NULL) || r; + r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DMultisampleEXT")) == NULL) || r; + r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DEXT")) == NULL) || r; + r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem1DEXT")) == NULL) || r; + r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DEXT")) == NULL) || r; + r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DEXT")) == NULL) || r; + r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_memory_object */ + +#ifdef GL_EXT_memory_object_fd + +static GLboolean _glewInit_GL_EXT_memory_object_fd (void) +{ + GLboolean r = GL_FALSE; + + r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryFdEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_memory_object_fd */ + +#ifdef GL_EXT_memory_object_win32 + +static GLboolean _glewInit_GL_EXT_memory_object_win32 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32HandleEXT")) == NULL) || r; + r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32NameEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_memory_object_win32 */ + +#ifdef GL_EXT_mesh_shader + +static GLboolean _glewInit_GL_EXT_mesh_shader (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawMeshTasksEXT = (PFNGLDRAWMESHTASKSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksEXT")) == NULL) || r; + r = ((glDrawMeshTasksIndirectEXT = (PFNGLDRAWMESHTASKSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksIndirectEXT")) == NULL) || r; + r = ((glMultiDrawMeshTasksIndirectCountEXT = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectCountEXT")) == NULL) || r; + r = ((glMultiDrawMeshTasksIndirectEXT = (PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_mesh_shader */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multi_draw_indirect + +static GLboolean _glewInit_GL_EXT_multi_draw_indirect (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectEXT")) == NULL) || r; + r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_indirect */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_multisampled_render_to_texture + +static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifdef GL_EXT_multiview_draw_buffers + +static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r; + r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r; + r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_polygon_offset_clamp + +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifdef GL_EXT_primitive_bounding_box + +static GLboolean _glewInit_GL_EXT_primitive_bounding_box (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_primitive_bounding_box */ + +#ifdef GL_EXT_provoking_vertex + +static GLboolean _glewInit_GL_EXT_provoking_vertex (void) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_raster_multisample + +static GLboolean _glewInit_GL_EXT_raster_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r; + r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r; + r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r; + r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_raster_multisample */ + +#ifdef GL_EXT_robustness + +static GLboolean _glewInit_GL_EXT_robustness (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusEXT")) == NULL) || r; + r = ((glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvEXT")) == NULL) || r; + r = ((glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivEXT")) == NULL) || r; + r = ((glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_robustness */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color (void) +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_semaphore + +static GLboolean _glewInit_GL_EXT_semaphore (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteSemaphoresEXT")) == NULL) || r; + r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSemaphoresEXT")) == NULL) || r; + r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterui64vEXT")) == NULL) || r; + r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsSemaphoreEXT")) == NULL) || r; + r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterui64vEXT")) == NULL) || r; + r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreEXT")) == NULL) || r; + r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_semaphore */ + +#ifdef GL_EXT_semaphore_fd + +static GLboolean _glewInit_GL_EXT_semaphore_fd (void) +{ + GLboolean r = GL_FALSE; + + r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreFdEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_semaphore_fd */ + +#ifdef GL_EXT_semaphore_win32 + +static GLboolean _glewInit_GL_EXT_semaphore_win32 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32HandleEXT")) == NULL) || r; + r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32NameEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_semaphore_win32 */ + +#ifdef GL_EXT_separate_shader_objects + +static GLboolean _glewInit_GL_EXT_separate_shader_objects (void) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_shader_framebuffer_fetch + +static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifdef GL_EXT_shader_image_load_store + +static GLboolean _glewInit_GL_EXT_shader_image_load_store (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_shader_pixel_local_storage2 + +static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearPixelLocalStorageuiEXT")) == NULL) || r; + r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; + r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifdef GL_EXT_sparse_texture + +static GLboolean _glewInit_GL_EXT_sparse_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_sparse_texture */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side (void) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_tessellation_point_size + +static GLboolean _glewInit_GL_EXT_tessellation_point_size (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_tessellation_point_size */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static GLboolean _glewInit_GL_EXT_texture_array (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_border_clamp + +static GLboolean _glewInit_GL_EXT_texture_border_clamp (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIivEXT")) == NULL) || r; + r = ((glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuivEXT")) == NULL) || r; + r = ((glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIivEXT")) == NULL) || r; + r = ((glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_border_clamp */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_storage + +static GLboolean _glewInit_GL_EXT_texture_storage (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r; + r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r; + r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r; + r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; + r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; + r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_storage */ + +#ifdef GL_EXT_texture_storage_compression + +static GLboolean _glewInit_GL_EXT_texture_storage_compression (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageAttribs2DEXT")) == NULL) || r; + r = ((glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageAttribs3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_storage_compression */ + +#ifdef GL_EXT_texture_view + +static GLboolean _glewInit_GL_EXT_texture_view (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureViewEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_view */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array (void) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_setXXX + +static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindArraySetEXT")) == NULL) || r; + r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateArraySetExt")) == NULL) || r; + r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteArraySetsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array_setXXX */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting (void) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_EXT_win32_keyed_mutex + +static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glAcquireKeyedMutexWin32EXT")) == NULL) || r; + r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glReleaseKeyedMutexWin32EXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifdef GL_EXT_window_rectangles + +static GLboolean _glewInit_GL_EXT_window_rectangles (void) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_window_rectangles */ + +#ifdef GL_EXT_x11_sync_object + +static GLboolean _glewInit_GL_EXT_x11_sync_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_x11_sync_object */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker (void) +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists (void) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_IMG_bindless_texture + +static GLboolean _glewInit_GL_IMG_bindless_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTextureHandleIMG = (PFNGLGETTEXTUREHANDLEIMGPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleIMG")) == NULL) || r; + r = ((glGetTextureSamplerHandleIMG = (PFNGLGETTEXTURESAMPLERHANDLEIMGPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleIMG")) == NULL) || r; + r = ((glProgramUniformHandleui64IMG = (PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64IMG")) == NULL) || r; + r = ((glProgramUniformHandleui64vIMG = (PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vIMG")) == NULL) || r; + r = ((glUniformHandleui64IMG = (PFNGLUNIFORMHANDLEUI64IMGPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64IMG")) == NULL) || r; + r = ((glUniformHandleui64vIMG = (PFNGLUNIFORMHANDLEUI64VIMGPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vIMG")) == NULL) || r; + + return r; +} + +#endif /* GL_IMG_bindless_texture */ + +#ifdef GL_IMG_framebuffer_downsample + +static GLboolean _glewInit_GL_IMG_framebuffer_downsample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture2DDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DDownsampleIMG")) == NULL) || r; + r = ((glFramebufferTextureLayerDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerDownsampleIMG")) == NULL) || r; + + return r; +} + +#endif /* GL_IMG_framebuffer_downsample */ + +#ifdef GL_IMG_multisampled_render_to_texture + +static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleIMG")) == NULL) || r; + r = ((glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleIMG")) == NULL) || r; + + return r; +} + +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifdef GL_INTEL_framebuffer_CMAA + +static GLboolean _glewInit_GL_INTEL_framebuffer_CMAA (void) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)glewGetProcAddress((const GLubyte*)"glApplyFramebufferAttachmentCMAAINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifdef GL_INTEL_map_texture + +static GLboolean _glewInit_GL_INTEL_map_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; + r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; + r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_map_texture */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays (void) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_performance_query + +static GLboolean _glewInit_GL_INTEL_performance_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r; + r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r; + r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r; + r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r; + r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r; + r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r; + r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r; + r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_performance_query */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KHR_blend_equation_advanced + +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_blend_equation_advanced */ + +#ifdef GL_KHR_debug + +static GLboolean _glewInit_GL_KHR_debug (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; + r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; + r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; + r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; + r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; + r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; + r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; + r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; + r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; + r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_debug */ + +#ifdef GL_KHR_parallel_shader_compile + +static GLboolean _glewInit_GL_KHR_parallel_shader_compile (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsKHR")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_parallel_shader_compile */ + +#ifdef GL_KHR_robustness + +static GLboolean _glewInit_GL_KHR_robustness (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r; + r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r; + r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r; + r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_robustness */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; + r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; + r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; + r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; + r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESA_framebuffer_flip_y + +static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteriMESA")) == NULL) || r; + r = ((glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers (void) +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos (void) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_NVX_conditional_render + +static GLboolean _glewInit_GL_NVX_conditional_render (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; + r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_conditional_render */ + +#ifdef GL_NVX_gpu_multicast2 + +static GLboolean _glewInit_GL_NVX_gpu_multicast2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glAsyncCopyBufferSubDataNVX")) == NULL) || r; + r = ((glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glAsyncCopyImageSubDataNVX")) == NULL) || r; + r = ((glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastScissorArrayvNVX")) == NULL) || r; + r = ((glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastViewportArrayvNVX")) == NULL) || r; + r = ((glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastViewportPositionWScaleNVX")) == NULL) || r; + r = ((glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)glewGetProcAddress((const GLubyte*)"glUploadGpuMaskNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_gpu_multicast2 */ + +#ifdef GL_NVX_linked_gpu_multicast + +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (void) +{ + GLboolean r = GL_FALSE; + + r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r; + r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r; + r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifdef GL_NVX_progress_fence + +static GLboolean _glewInit_GL_NVX_progress_fence (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSemaphoreui64NVX")) == NULL) || r; + r = ((glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)glewGetProcAddress((const GLubyte*)"glCreateProgressFenceNVX")) == NULL) || r; + r = ((glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreui64NVX")) == NULL) || r; + r = ((glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreui64NVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_progress_fence */ + +#ifdef GL_NV_3dvision_settings + +static GLboolean _glewInit_GL_NV_3dvision_settings (void) +{ + GLboolean r = GL_FALSE; + + r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r; + r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_3dvision_settings */ + +#ifdef GL_NV_alpha_to_coverage_dither_control + +static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)glewGetProcAddress((const GLubyte*)"glAlphaToCoverageDitherControlNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifdef GL_NV_bindless_multi_draw_indirect + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifdef GL_NV_bindless_multi_draw_indirect_count + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifdef GL_NV_bindless_texture + +static GLboolean _glewInit_GL_NV_bindless_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; + r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; + r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; + r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; + r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; + r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; + r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; + r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; + r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; + r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; + r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_texture */ + +#ifdef GL_NV_blend_equation_advanced + +static GLboolean _glewInit_GL_NV_blend_equation_advanced (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; + r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_blend_equation_advanced */ + +#ifdef GL_NV_clip_space_w_scaling + +static GLboolean _glewInit_GL_NV_clip_space_w_scaling (void) +{ + GLboolean r = GL_FALSE; + + r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_clip_space_w_scaling */ + +#ifdef GL_NV_command_list + +static GLboolean _glewInit_GL_NV_command_list (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r; + r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r; + r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r; + r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r; + r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r; + r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r; + r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r; + r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r; + r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r; + r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r; + r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r; + r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r; + r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r; + r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r; + r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r; + r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r; + r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_command_list */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_conservative_raster + +static GLboolean _glewInit_GL_NV_conservative_raster (void) +{ + GLboolean r = GL_FALSE; + + r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster */ + +#ifdef GL_NV_conservative_raster_dilate + +static GLboolean _glewInit_GL_NV_conservative_raster_dilate (void) +{ + GLboolean r = GL_FALSE; + + r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster_dilate */ + +#ifdef GL_NV_conservative_raster_pre_snap_triangles + +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (void) +{ + GLboolean r = GL_FALSE; + + r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifdef GL_NV_copy_buffer + +static GLboolean _glewInit_GL_NV_copy_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_buffer */ + +#ifdef GL_NV_copy_image + +static GLboolean _glewInit_GL_NV_copy_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_draw_buffers + +static GLboolean _glewInit_GL_NV_draw_buffers (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_buffers */ + +#ifdef GL_NV_draw_instanced + +static GLboolean _glewInit_GL_NV_draw_instanced (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedNV")) == NULL) || r; + r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_instanced */ + +#ifdef GL_NV_draw_texture + +static GLboolean _glewInit_GL_NV_draw_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_texture */ + +#ifdef GL_NV_draw_vulkan_image + +static GLboolean _glewInit_GL_NV_draw_vulkan_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r; + r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r; + r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r; + r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r; + r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_vulkan_image */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators (void) +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_fragment_coverage_to_color + +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_framebuffer_blit + +static GLboolean _glewInit_GL_NV_framebuffer_blit (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_blit */ + +#ifdef GL_NV_framebuffer_multisample + +static GLboolean _glewInit_GL_NV_framebuffer_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (void) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_gpu_multicast + +static GLboolean _glewInit_GL_NV_gpu_multicast (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r; + r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r; + r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r; + r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r; + r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r; + r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r; + r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r; + r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_multicast */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_shader5 + +static GLboolean _glewInit_GL_NV_gpu_shader5 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float (void) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_instanced_arrays + +static GLboolean _glewInit_GL_NV_instanced_arrays (void) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_instanced_arrays */ + +#ifdef GL_NV_internalformat_sample_query + +static GLboolean _glewInit_GL_NV_internalformat_sample_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_internalformat_sample_query */ + +#ifdef GL_NV_memory_attachment + +static GLboolean _glewInit_GL_NV_memory_attachment (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glBufferAttachMemoryNV")) == NULL) || r; + r = ((glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectDetachedResourcesuivNV")) == NULL) || r; + r = ((glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferAttachMemoryNV")) == NULL) || r; + r = ((glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)glewGetProcAddress((const GLubyte*)"glResetMemoryObjectParameterNV")) == NULL) || r; + r = ((glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glTexAttachMemoryNV")) == NULL) || r; + r = ((glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glTextureAttachMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_memory_attachment */ + +#ifdef GL_NV_memory_object_sparse + +static GLboolean _glewInit_GL_NV_memory_object_sparse (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentMemNV")) == NULL) || r; + r = ((glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferPageCommitmentMemNV")) == NULL) || r; + r = ((glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentMemNV")) == NULL) || r; + r = ((glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentMemNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_memory_object_sparse */ + +#ifdef GL_NV_mesh_shader + +static GLboolean _glewInit_GL_NV_mesh_shader (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksIndirectNV")) == NULL) || r; + r = ((glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksNV")) == NULL) || r; + r = ((glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectCountNV")) == NULL) || r; + r = ((glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_mesh_shader */ + +#ifdef GL_NV_non_square_matrices + +static GLboolean _glewInit_GL_NV_non_square_matrices (void) +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fvNV")) == NULL) || r; + r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fvNV")) == NULL) || r; + r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fvNV")) == NULL) || r; + r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fvNV")) == NULL) || r; + r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fvNV")) == NULL) || r; + r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_non_square_matrices */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_path_rendering + +static GLboolean _glewInit_GL_NV_path_rendering (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; + r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; + r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; + r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; + r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; + r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; + r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; + r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; + r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; + r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; + r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; + r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; + r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; + r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; + r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; + r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; + r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; + r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; + r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; + r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r; + r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; + r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; + r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; + r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; + r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r; + r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r; + r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r; + r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r; + r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r; + r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r; + r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; + r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; + r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; + r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; + r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; + r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; + r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r; + r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r; + r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; + r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; + r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r; + r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; + r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; + r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; + r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; + r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; + r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; + r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; + r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; + r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; + r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; + r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; + r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r; + r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; + r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; + r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; + r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r; + r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r; + r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r; + r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; + r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_path_rendering */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_polygon_mode + +static GLboolean _glewInit_GL_NV_polygon_mode (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)"glPolygonModeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_polygon_mode */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_read_buffer + +static GLboolean _glewInit_GL_NV_read_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glReadBufferNV = (PFNGLREADBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glReadBufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_read_buffer */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_sample_locations + +static GLboolean _glewInit_GL_NV_sample_locations (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)glewGetProcAddress((const GLubyte*)"glResolveDepthValuesNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_sample_locations */ + +#ifdef GL_NV_scissor_exclusive + +static GLboolean _glewInit_GL_NV_scissor_exclusive (void) +{ + GLboolean r = GL_FALSE; + + r = ((glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorExclusiveArrayvNV")) == NULL) || r; + r = ((glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)glewGetProcAddress((const GLubyte*)"glScissorExclusiveNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_scissor_exclusive */ + +#ifdef GL_NV_shader_buffer_load + +static GLboolean _glewInit_GL_NV_shader_buffer_load (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_shading_rate_image + +static GLboolean _glewInit_GL_NV_shading_rate_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glBindShadingRateImageNV")) == NULL) || r; + r = ((glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)glewGetProcAddress((const GLubyte*)"glGetShadingRateImagePaletteNV")) == NULL) || r; + r = ((glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetShadingRateSampleLocationivNV")) == NULL) || r; + r = ((glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImageBarrierNV")) == NULL) || r; + r = ((glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImagePaletteNV")) == NULL) || r; + r = ((glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateSampleOrderCustomNV")) == NULL) || r; + r = ((glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateSampleOrderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shading_rate_image */ + +#ifdef GL_NV_texture_array + +static GLboolean _glewInit_GL_NV_texture_array (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r; + r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r; + r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r; + r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r; + r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r; + r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_array */ + +#ifdef GL_NV_texture_barrier + +static GLboolean _glewInit_GL_NV_texture_barrier (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_multisample + +static GLboolean _glewInit_GL_NV_texture_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_multisample */ + +#ifdef GL_NV_timeline_semaphore + +static GLboolean _glewInit_GL_NV_timeline_semaphore (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateSemaphoresNV")) == NULL) || r; + r = ((glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterivNV")) == NULL) || r; + r = ((glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_timeline_semaphore */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback (void) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static GLboolean _glewInit_GL_NV_transform_feedback2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_vdpau_interop + +static GLboolean _glewInit_GL_NV_vdpau_interop (void) +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vdpau_interop2 + +static GLboolean _glewInit_GL_NV_vdpau_interop2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceWithPictureStructureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop2 */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_video_capture + +static GLboolean _glewInit_GL_NV_video_capture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; + r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; + r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; + r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_video_capture */ + +#ifdef GL_NV_viewport_array + +static GLboolean _glewInit_GL_NV_viewport_array (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayfvNV")) == NULL) || r; + r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexedfNV")) == NULL) || r; + r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)"glDisableiNV")) == NULL) || r; + r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)"glEnableiNV")) == NULL) || r; + r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vNV")) == NULL) || r; + r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediNV")) == NULL) || r; + r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayvNV")) == NULL) || r; + r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedNV")) == NULL) || r; + r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedvNV")) == NULL) || r; + r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayvNV")) == NULL) || r; + r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfNV")) == NULL) || r; + r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_viewport_array */ + +#ifdef GL_NV_viewport_swizzle + +static GLboolean _glewInit_GL_NV_viewport_swizzle (void) +{ + GLboolean r = GL_FALSE; + + r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_viewport_swizzle */ + +#ifdef GL_OES_EGL_image + +static GLboolean _glewInit_GL_OES_EGL_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetRenderbufferStorageOES")) == NULL) || r; + r = ((glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexture2DOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_EGL_image */ + +#ifdef GL_OES_blend_equation_separate + +static GLboolean _glewInit_GL_OES_blend_equation_separate (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_blend_equation_separate */ + +#ifdef GL_OES_blend_func_separate + +static GLboolean _glewInit_GL_OES_blend_func_separate (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_blend_func_separate */ + +#ifdef GL_OES_blend_subtract + +static GLboolean _glewInit_GL_OES_blend_subtract (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_blend_subtract */ + +#ifdef GL_OES_copy_image + +static GLboolean _glewInit_GL_OES_copy_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_copy_image */ + +#ifdef GL_OES_draw_buffers_indexed + +static GLboolean _glewInit_GL_OES_draw_buffers_indexed (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiOES")) == NULL) || r; + r = ((glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiOES")) == NULL) || r; + r = ((glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiOES")) == NULL) || r; + r = ((glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciOES")) == NULL) || r; + r = ((glColorMaskiOES = (PFNGLCOLORMASKIOESPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiOES")) == NULL) || r; + r = ((glDisableiOES = (PFNGLDISABLEIOESPROC)glewGetProcAddress((const GLubyte*)"glDisableiOES")) == NULL) || r; + r = ((glEnableiOES = (PFNGLENABLEIOESPROC)glewGetProcAddress((const GLubyte*)"glEnableiOES")) == NULL) || r; + r = ((glIsEnablediOES = (PFNGLISENABLEDIOESPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_draw_buffers_indexed */ + +#ifdef GL_OES_framebuffer_object + +static GLboolean _glewInit_GL_OES_framebuffer_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferOES")) == NULL) || r; + r = ((glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferOES")) == NULL) || r; + r = ((glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusOES")) == NULL) || r; + r = ((glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersOES")) == NULL) || r; + r = ((glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersOES")) == NULL) || r; + r = ((glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferOES")) == NULL) || r; + r = ((glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DOES")) == NULL) || r; + r = ((glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersOES")) == NULL) || r; + r = ((glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersOES")) == NULL) || r; + r = ((glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapOES")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivOES")) == NULL) || r; + r = ((glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivOES")) == NULL) || r; + r = ((glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferOES")) == NULL) || r; + r = ((glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferOES")) == NULL) || r; + r = ((glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_framebuffer_object */ + +#ifdef GL_OES_get_program_binary + +static GLboolean _glewInit_GL_OES_get_program_binary (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinaryOES")) == NULL) || r; + r = ((glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glProgramBinaryOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_get_program_binary */ + +#ifdef GL_OES_mapbuffer + +static GLboolean _glewInit_GL_OES_mapbuffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervOES")) == NULL) || r; + r = ((glMapBufferOES = (PFNGLMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glMapBufferOES")) == NULL) || r; + r = ((glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_mapbuffer */ + +#ifdef GL_OES_matrix_palette + +static GLboolean _glewInit_GL_OES_matrix_palette (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixOES = (PFNGLCURRENTPALETTEMATRIXOESPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixOES")) == NULL) || r; + r = ((glLoadPaletteFromModelViewMatrixOES = (PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC)glewGetProcAddress((const GLubyte*)"glLoadPaletteFromModelViewMatrixOES")) == NULL) || r; + r = ((glMatrixIndexPointerOES = (PFNGLMATRIXINDEXPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerOES")) == NULL) || r; + r = ((glWeightPointerOES = (PFNGLWEIGHTPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_matrix_palette */ + +#ifdef GL_OES_sample_shading + +static GLboolean _glewInit_GL_OES_sample_shading (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_sample_shading */ + +#ifdef GL_OES_single_precision + +static GLboolean _glewInit_GL_OES_single_precision (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OES_texture_3D + +static GLboolean _glewInit_GL_OES_texture_3D (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DOES")) == NULL) || r; + r = ((glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DOES")) == NULL) || r; + r = ((glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DOES")) == NULL) || r; + r = ((glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DOES")) == NULL) || r; + r = ((glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DOES")) == NULL) || r; + r = ((glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_3D */ + +#ifdef GL_OES_texture_border_clamp + +static GLboolean _glewInit_GL_OES_texture_border_clamp (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIivOES")) == NULL) || r; + r = ((glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuivOES")) == NULL) || r; + r = ((glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivOES")) == NULL) || r; + r = ((glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivOES")) == NULL) || r; + r = ((glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIivOES")) == NULL) || r; + r = ((glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuivOES")) == NULL) || r; + r = ((glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivOES")) == NULL) || r; + r = ((glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_border_clamp */ + +#ifdef GL_OES_texture_buffer + +static GLboolean _glewInit_GL_OES_texture_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferOES = (PFNGLTEXBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glTexBufferOES")) == NULL) || r; + r = ((glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRangeOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_buffer */ + +#ifdef GL_OES_texture_cube_map + +static GLboolean _glewInit_GL_OES_texture_cube_map (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexGenfvOES = (PFNGLGETTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenfvOES")) == NULL) || r; + r = ((glGetTexGenivOES = (PFNGLGETTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenivOES")) == NULL) || r; + r = ((glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenxvOES")) == NULL) || r; + r = ((glTexGenfOES = (PFNGLTEXGENFOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfOES")) == NULL) || r; + r = ((glTexGenfvOES = (PFNGLTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfvOES")) == NULL) || r; + r = ((glTexGeniOES = (PFNGLTEXGENIOESPROC)glewGetProcAddress((const GLubyte*)"glTexGeniOES")) == NULL) || r; + r = ((glTexGenivOES = (PFNGLTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenivOES")) == NULL) || r; + r = ((glTexGenxOES = (PFNGLTEXGENXOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxOES")) == NULL) || r; + r = ((glTexGenxvOES = (PFNGLTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxvOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_cube_map */ + +#ifdef GL_OES_texture_storage_multisample_2d_array + +static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisampleOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifdef GL_OES_texture_view + +static GLboolean _glewInit_GL_OES_texture_view (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC)glewGetProcAddress((const GLubyte*)"glTextureViewOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_texture_view */ + +#ifdef GL_OES_vertex_array_object + +static GLboolean _glewInit_GL_OES_vertex_array_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayOES")) == NULL) || r; + r = ((glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysOES")) == NULL) || r; + r = ((glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysOES")) == NULL) || r; + r = ((glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_vertex_array_object */ + +#ifdef GL_OVR_multiview + +static GLboolean _glewInit_GL_OVR_multiview (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r; + r = ((glNamedFramebufferTextureMultiviewOVR = (PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureMultiviewOVR")) == NULL) || r; + + return r; +} + +#endif /* GL_OVR_multiview */ + +#ifdef GL_OVR_multiview_multisampled_render_to_texture + +static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultisampleMultiviewOVR")) == NULL) || r; + + return r; +} + +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifdef GL_QCOM_alpha_test + +static GLboolean _glewInit_GL_QCOM_alpha_test (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_alpha_test */ + +#ifdef GL_QCOM_driver_control + +static GLboolean _glewInit_GL_QCOM_driver_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r; + r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r; + r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r; + r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_driver_control */ + +#ifdef GL_QCOM_extended_get + +static GLboolean _glewInit_GL_QCOM_extended_get (void) +{ + GLboolean r = GL_FALSE; + + r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r; + r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r; + r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r; + r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r; + r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r; + r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r; + r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r; + r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_extended_get */ + +#ifdef GL_QCOM_extended_get2 + +static GLboolean _glewInit_GL_QCOM_extended_get2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r; + r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r; + r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r; + r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_extended_get2 */ + +#ifdef GL_QCOM_frame_extrapolation + +static GLboolean _glewInit_GL_QCOM_frame_extrapolation (void) +{ + GLboolean r = GL_FALSE; + + r = ((glExtrapolateTex2DQCOM = (PFNGLEXTRAPOLATETEX2DQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtrapolateTex2DQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_frame_extrapolation */ + +#ifdef GL_QCOM_framebuffer_foveated + +static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationConfigQCOM")) == NULL) || r; + r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationParametersQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifdef GL_QCOM_motion_estimation + +static GLboolean _glewInit_GL_QCOM_motion_estimation (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexEstimateMotionQCOM = (PFNGLTEXESTIMATEMOTIONQCOMPROC)glewGetProcAddress((const GLubyte*)"glTexEstimateMotionQCOM")) == NULL) || r; + r = ((glTexEstimateMotionRegionsQCOM = (PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC)glewGetProcAddress((const GLubyte*)"glTexEstimateMotionRegionsQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_motion_estimation */ + +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + +static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifdef GL_QCOM_shading_rate + +static GLboolean _glewInit_GL_QCOM_shading_rate (void) +{ + GLboolean r = GL_FALSE; + + r = ((glShadingRateQCOM = (PFNGLSHADINGRATEQCOMPROC)glewGetProcAddress((const GLubyte*)"glShadingRateQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_shading_rate */ + +#ifdef GL_QCOM_texture_foveated + +static GLboolean _glewInit_GL_QCOM_texture_foveated (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFoveationParametersQCOM = (PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glTextureFoveationParametersQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_texture_foveated */ + +#ifdef GL_QCOM_tiled_rendering + +static GLboolean _glewInit_GL_QCOM_tiled_rendering (void) +{ + GLboolean r = GL_FALSE; + + r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r; + r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_tiled_rendering */ + +#ifdef GL_REGAL_ES1_0_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; + r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; + r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; + r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; + r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; + r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; + r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; + r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; + r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; + r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; + r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; + r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; + r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; + r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; + r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; + r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; + r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; + r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; + r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; + r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; + r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; + r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; + r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; + r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; + r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; + r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; + r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; + r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; + r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; + r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; + r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_0_compatibility */ + +#ifdef GL_REGAL_ES1_1_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (void) +{ + GLboolean r = GL_FALSE; + + r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; + r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; + r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; + r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; + r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; + r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; + r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; + r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; + r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; + r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; + r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; + r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; + r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_1_compatibility */ + +#ifdef GL_REGAL_error_string + +static GLboolean _glewInit_GL_REGAL_error_string (void) +{ + GLboolean r = GL_FALSE; + + r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_error_string */ + +#ifdef GL_REGAL_extension_query + +static GLboolean _glewInit_GL_REGAL_extension_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; + r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_extension_query */ + +#ifdef GL_REGAL_log + +static GLboolean _glewInit_GL_REGAL_log (void) +{ + GLboolean r = GL_FALSE; + + r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_log */ + +#ifdef GL_REGAL_proc_address + +static GLboolean _glewInit_GL_REGAL_proc_address (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_proc_address */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_multitexture + +static GLboolean _glewInit_GL_SGIS_multitexture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)"glInterleavedTextureCoordSetsSGIS")) == NULL) || r; + r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureCoordSetSGIS")) == NULL) || r; + r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureSGIS")) == NULL) || r; + r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureTransformSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multitexture */ + +#ifdef GL_SGIS_shared_multisample + +static GLboolean _glewInit_GL_SGIS_shared_multisample (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)"glMultisampleSubRectPosSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_shared_multisample */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_datapipe + +static GLboolean _glewInit_GL_SGIX_datapipe (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)"glAddressSpace")) == NULL) || r; + r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)"glDataPipe")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_datapipe */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_layers + +static GLboolean _glewInit_GL_SGIX_fog_layers (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glFogLayersSGIX")) == NULL) || r; + r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFogLayersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_layers */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_igloo_interface + +static GLboolean _glewInit_GL_SGIX_igloo_interface (void) +{ + GLboolean r = GL_FALSE; + + r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)"glIglooInterfaceSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_igloo_interface */ + +#ifdef GL_SGIX_mpeg1 + +static GLboolean _glewInit_GL_SGIX_mpeg1 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glAllocMPEGPredictorsSGIX")) == NULL) || r; + r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteMPEGPredictorsSGIX")) == NULL) || r; + r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenMPEGPredictorsSGIX")) == NULL) || r; + r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterfvSGIX")) == NULL) || r; + r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterivSGIX")) == NULL) || r; + r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGPredictorSGIX")) == NULL) || r; + r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGQuantTableubv")) == NULL) || r; + r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsMPEGPredictorSGIX")) == NULL) || r; + r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glMPEGPredictorSGIX")) == NULL) || r; + r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glMPEGQuantTableubv")) == NULL) || r; + r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glSwapMPEGPredictorsSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_mpeg1 */ + +#ifdef GL_SGIX_nonlinear_lighting_pervertex + +static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinLightfvSGIX")) == NULL) || r; + r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinMaterialfvSGIX")) == NULL) || r; + r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinLightfvSGIX")) == NULL) || r; + r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinMaterialfvSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_polynomial_ffd + +static GLboolean _glewInit_GL_SGIX_polynomial_ffd (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeformSGIX")) == NULL) || r; + r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentityDeformationMapSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_polynomial_ffd */ + +#ifdef GL_SGIX_quad_mesh + +static GLboolean _glewInit_GL_SGIX_quad_mesh (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshBreadthSGIX")) == NULL) || r; + r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshStrideSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_quad_mesh */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane (void) +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite (void) +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_vector_ops + +static GLboolean _glewInit_GL_SGIX_vector_ops (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetVectorOperationSGIX")) == NULL) || r; + r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glVectorOperationSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_vector_ops */ + +#ifdef GL_SGIX_vertex_array_object + +static GLboolean _glewInit_GL_SGIX_vertex_array_object (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glAreVertexArraysResidentSGIX")) == NULL) || r; + r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArraySGIX")) == NULL) || r; + r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysSGIX")) == NULL) || r; + r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysSGIX")) == NULL) || r; + r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArraySGIX")) == NULL) || r; + r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeVertexArraysSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_vertex_array_object */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table (void) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_fft + +static GLboolean _glewInit_GL_SGI_fft (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvSGI")) == NULL) || r; + r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivSGI")) == NULL) || r; + r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfSGI")) == NULL) || r; + r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvSGI")) == NULL) || r; + r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriSGI")) == NULL) || r; + r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivSGI")) == NULL) || r; + r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_fft */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha (void) +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels (void) +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list (void) +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex (void) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint (void) +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +static int _glewExtensionCompare(const char *s1, const char *s2) +{ + /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */ + while (*s1 || *s2) + { + if (*s1 > *s2) + return 1; + if (*s1 < *s2) + return -1; + s1++; + s2++; + } + return 0; +} + +static ptrdiff_t _glewBsearchExtension(const char* name) +{ + ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2; + + while (lo <= hi) + { + ptrdiff_t mid = (lo + hi) / 2; + const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]); + if (cmp < 0) hi = mid - 1; + else if (cmp > 0) lo = mid + 1; + else return mid; + } + return -1; +} + +static GLboolean *_glewGetExtensionString(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return &_glewExtensionString[n]; + return NULL; +} + +static GLboolean *_glewGetExtensionEnable(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return _glewExtensionEnabled[n]; + return NULL; +} + +static const char *_glewNextSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j!=' ' && *j) ++j; + return j; +} + +static const char *_glewNextNonSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j==' ') ++j; + return j; +} + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + GLboolean *enable = _glewGetExtensionString(name); + if (enable) + return *enable; + return GL_FALSE; +} + +/* ------------------------------------------------------------------------- */ + +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); + +GLenum GLEWAPIENTRY glewContextInit (void) +{ + PFNGLGETSTRINGPROC getString; + const GLubyte* s; + GLuint dot; + GLint major, minor; + + #ifdef _WIN32 + getString = glGetString; + #else + getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); + if (!getString) + return GLEW_ERROR_NO_GL_VERSION; + #endif + + /* query opengl version */ + s = getString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + GLEW_VERSION_4_6 = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_5 = GLEW_VERSION_4_6 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + { + size_t i; + for (i = 0; i < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++i) + _glewExtensionString[i] = GL_FALSE; + } + + if (GLEW_VERSION_3_0) + { + GLint n = 0; + GLint i; + PFNGLGETINTEGERVPROC getIntegerv; + PFNGLGETSTRINGIPROC getStringi; + const char *ext; + GLboolean *enable; + + #ifdef _WIN32 + getIntegerv = glGetIntegerv; + #else + getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); + #endif + + if (getIntegerv) + getIntegerv(GL_NUM_EXTENSIONS, &n); + + /* glGetStringi is OpenGL 3.0 */ + getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); + if (getStringi) + for (i = 0; i= (ptrdiff_t) sizeof(ext)) + continue; + _glewStrCopy(ext, i, ' '); + + /* Based on extension string(s), glewGetExtension purposes */ + enable = _glewGetExtensionString(ext); + if (enable) + *enable = GL_TRUE; + + /* Based on extension string(s), experimental mode, glewIsSupported purposes */ + enable = _glewGetExtensionEnable(ext); + if (enable) + *enable = GL_TRUE; + } + } + } +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_VERSION_4_5 + if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(); +#endif /* GL_VERSION_4_5 */ +#ifdef GL_VERSION_4_6 + if (glewExperimental || GLEW_VERSION_4_6) GLEW_VERSION_4_6 = !_glewInit_GL_VERSION_4_6(); +#endif /* GL_VERSION_4_6 */ +#ifdef GL_3DFX_tbuffer + if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_AMD_debug_output + if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_draw_buffers_blend + if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_framebuffer_multisample_advanced + if (glewExperimental || GLEW_AMD_framebuffer_multisample_advanced) GLEW_AMD_framebuffer_multisample_advanced = !_glewInit_GL_AMD_framebuffer_multisample_advanced(); +#endif /* GL_AMD_framebuffer_multisample_advanced */ +#ifdef GL_AMD_framebuffer_sample_positions + if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) GLEW_AMD_framebuffer_sample_positions = !_glewInit_GL_AMD_framebuffer_sample_positions(); +#endif /* GL_AMD_framebuffer_sample_positions */ +#ifdef GL_AMD_interleaved_elements + if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(); +#endif /* GL_AMD_interleaved_elements */ +#ifdef GL_AMD_multi_draw_indirect + if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(); +#endif /* GL_AMD_multi_draw_indirect */ +#ifdef GL_AMD_name_gen_delete + if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_occlusion_query_event + if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(); +#endif /* GL_AMD_occlusion_query_event */ +#ifdef GL_AMD_performance_monitor + if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_sample_positions + if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(); +#endif /* GL_AMD_sample_positions */ +#ifdef GL_AMD_sparse_texture + if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(); +#endif /* GL_AMD_sparse_texture */ +#ifdef GL_AMD_stencil_operation_extended + if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(); +#endif /* GL_AMD_stencil_operation_extended */ +#ifdef GL_AMD_vertex_shader_tessellator + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_ANGLE_framebuffer_blit + if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(); +#endif /* GL_ANGLE_framebuffer_blit */ +#ifdef GL_ANGLE_framebuffer_multisample + if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(); +#endif /* GL_ANGLE_framebuffer_multisample */ +#ifdef GL_ANGLE_instanced_arrays + if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(); +#endif /* GL_ANGLE_instanced_arrays */ +#ifdef GL_ANGLE_timer_query + if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(); +#endif /* GL_ANGLE_timer_query */ +#ifdef GL_ANGLE_translated_shader_source + if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(); +#endif /* GL_ANGLE_translated_shader_source */ +#ifdef GL_APPLE_copy_texture_levels + if (glewExperimental || GLEW_APPLE_copy_texture_levels) GLEW_APPLE_copy_texture_levels = !_glewInit_GL_APPLE_copy_texture_levels(); +#endif /* GL_APPLE_copy_texture_levels */ +#ifdef GL_APPLE_element_array + if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_flush_buffer_range + if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_framebuffer_multisample + if (glewExperimental || GLEW_APPLE_framebuffer_multisample) GLEW_APPLE_framebuffer_multisample = !_glewInit_GL_APPLE_framebuffer_multisample(); +#endif /* GL_APPLE_framebuffer_multisample */ +#ifdef GL_APPLE_object_purgeable + if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_sync + if (glewExperimental || GLEW_APPLE_sync) GLEW_APPLE_sync = !_glewInit_GL_APPLE_sync(); +#endif /* GL_APPLE_sync */ +#ifdef GL_APPLE_texture_range + if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_vertex_array_object + if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_ARB_ES2_compatibility + if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(); +#endif /* GL_ARB_ES2_compatibility */ +#ifdef GL_ARB_ES3_1_compatibility + if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(); +#endif /* GL_ARB_ES3_1_compatibility */ +#ifdef GL_ARB_ES3_2_compatibility + if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(); +#endif /* GL_ARB_ES3_2_compatibility */ +#ifdef GL_ARB_base_instance + if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(); +#endif /* GL_ARB_base_instance */ +#ifdef GL_ARB_bindless_texture + if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(); +#endif /* GL_ARB_bindless_texture */ +#ifdef GL_ARB_blend_func_extended + if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_buffer_storage + if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(); +#endif /* GL_ARB_buffer_storage */ +#ifdef GL_ARB_cl_event + if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(); +#endif /* GL_ARB_cl_event */ +#ifdef GL_ARB_clear_buffer_object + if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(); +#endif /* GL_ARB_clear_buffer_object */ +#ifdef GL_ARB_clear_texture + if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(); +#endif /* GL_ARB_clear_texture */ +#ifdef GL_ARB_clip_control + if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(); +#endif /* GL_ARB_clip_control */ +#ifdef GL_ARB_color_buffer_float + if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compute_shader + if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(); +#endif /* GL_ARB_compute_shader */ +#ifdef GL_ARB_compute_variable_group_size + if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(); +#endif /* GL_ARB_compute_variable_group_size */ +#ifdef GL_ARB_copy_buffer + if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_copy_image + if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(); +#endif /* GL_ARB_copy_image */ +#ifdef GL_ARB_debug_output + if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(); +#endif /* GL_ARB_debug_output */ +#ifdef GL_ARB_direct_state_access + if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(); +#endif /* GL_ARB_direct_state_access */ +#ifdef GL_ARB_draw_buffers + if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_framebuffer_no_attachments + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(); +#endif /* GL_ARB_framebuffer_no_attachments */ +#ifdef GL_ARB_framebuffer_object + if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_geometry_shader4 + if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_get_program_binary + if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(); +#endif /* GL_ARB_get_program_binary */ +#ifdef GL_ARB_get_texture_sub_image + if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(); +#endif /* GL_ARB_get_texture_sub_image */ +#ifdef GL_ARB_gl_spirv + if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv(); +#endif /* GL_ARB_gl_spirv */ +#ifdef GL_ARB_gpu_shader_fp64 + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_gpu_shader_int64 + if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(); +#endif /* GL_ARB_gpu_shader_int64 */ +#ifdef GL_ARB_imaging + if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_indirect_parameters + if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(); +#endif /* GL_ARB_indirect_parameters */ +#ifdef GL_ARB_instanced_arrays + if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_internalformat_query + if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(); +#endif /* GL_ARB_internalformat_query */ +#ifdef GL_ARB_internalformat_query2 + if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(); +#endif /* GL_ARB_internalformat_query2 */ +#ifdef GL_ARB_invalidate_subdata + if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(); +#endif /* GL_ARB_invalidate_subdata */ +#ifdef GL_ARB_map_buffer_range + if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multi_bind + if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(); +#endif /* GL_ARB_multi_bind */ +#ifdef GL_ARB_multi_draw_indirect + if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(); +#endif /* GL_ARB_multi_draw_indirect */ +#ifdef GL_ARB_multisample + if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_parallel_shader_compile + if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(); +#endif /* GL_ARB_parallel_shader_compile */ +#ifdef GL_ARB_point_parameters + if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_polygon_offset_clamp + if (glewExperimental || GLEW_ARB_polygon_offset_clamp) GLEW_ARB_polygon_offset_clamp = !_glewInit_GL_ARB_polygon_offset_clamp(); +#endif /* GL_ARB_polygon_offset_clamp */ +#ifdef GL_ARB_program_interface_query + if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(); +#endif /* GL_ARB_program_interface_query */ +#ifdef GL_ARB_provoking_vertex + if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_robustness + if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(); +#endif /* GL_ARB_robustness */ +#ifdef GL_ARB_sample_locations + if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(); +#endif /* GL_ARB_sample_locations */ +#ifdef GL_ARB_sample_shading + if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_separate_shader_objects + if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(); +#endif /* GL_ARB_separate_shader_objects */ +#ifdef GL_ARB_shader_atomic_counters + if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(); +#endif /* GL_ARB_shader_atomic_counters */ +#ifdef GL_ARB_shader_image_load_store + if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(); +#endif /* GL_ARB_shader_image_load_store */ +#ifdef GL_ARB_shader_objects + if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_storage_buffer_object + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(); +#endif /* GL_ARB_shader_storage_buffer_object */ +#ifdef GL_ARB_shader_subroutine + if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shading_language_include + if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_sparse_buffer + if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(); +#endif /* GL_ARB_sparse_buffer */ +#ifdef GL_ARB_sparse_texture + if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(); +#endif /* GL_ARB_sparse_texture */ +#ifdef GL_ARB_sync + if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_barrier + if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(); +#endif /* GL_ARB_texture_barrier */ +#ifdef GL_ARB_texture_buffer_object + if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_range + if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(); +#endif /* GL_ARB_texture_buffer_range */ +#ifdef GL_ARB_texture_compression + if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_multisample + if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_storage + if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(); +#endif /* GL_ARB_texture_storage */ +#ifdef GL_ARB_texture_storage_multisample + if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(); +#endif /* GL_ARB_texture_storage_multisample */ +#ifdef GL_ARB_texture_view + if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(); +#endif /* GL_ARB_texture_view */ +#ifdef GL_ARB_timer_query + if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transform_feedback_instanced + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(); +#endif /* GL_ARB_transform_feedback_instanced */ +#ifdef GL_ARB_transpose_matrix + if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_object + if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_attrib_64bit + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(); +#endif /* GL_ARB_vertex_attrib_64bit */ +#ifdef GL_ARB_vertex_attrib_binding + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(); +#endif /* GL_ARB_vertex_attrib_binding */ +#ifdef GL_ARB_vertex_blend + if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); } +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_viewport_array + if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(); +#endif /* GL_ARB_viewport_array */ +#ifdef GL_ARB_window_pos + if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ARM_shader_core_properties + if (glewExperimental || GLEW_ARM_shader_core_properties) GLEW_ARM_shader_core_properties = !_glewInit_GL_ARM_shader_core_properties(); +#endif /* GL_ARM_shader_core_properties */ +#ifdef GL_ATI_draw_buffers + if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_pn_triangles + if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_vertex_array_object + if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_EGL_image_storage + if (glewExperimental || GLEW_EXT_EGL_image_storage) GLEW_EXT_EGL_image_storage = !_glewInit_GL_EXT_EGL_image_storage(); +#endif /* GL_EXT_EGL_image_storage */ +#ifdef GL_EXT_base_instance + if (glewExperimental || GLEW_EXT_base_instance) GLEW_EXT_base_instance = !_glewInit_GL_EXT_base_instance(); +#endif /* GL_EXT_base_instance */ +#ifdef GL_EXT_bindable_uniform + if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_extended + if (glewExperimental || GLEW_EXT_blend_func_extended) GLEW_EXT_blend_func_extended = !_glewInit_GL_EXT_blend_func_extended(); +#endif /* GL_EXT_blend_func_extended */ +#ifdef GL_EXT_blend_func_separate + if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_minmax + if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_buffer_storage + if (glewExperimental || GLEW_EXT_buffer_storage) GLEW_EXT_buffer_storage = !_glewInit_GL_EXT_buffer_storage(); +#endif /* GL_EXT_buffer_storage */ +#ifdef GL_EXT_clear_texture + if (glewExperimental || GLEW_EXT_clear_texture) GLEW_EXT_clear_texture = !_glewInit_GL_EXT_clear_texture(); +#endif /* GL_EXT_clear_texture */ +#ifdef GL_EXT_clip_control + if (glewExperimental || GLEW_EXT_clip_control) GLEW_EXT_clip_control = !_glewInit_GL_EXT_clip_control(); +#endif /* GL_EXT_clip_control */ +#ifdef GL_EXT_color_subtable + if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_image + if (glewExperimental || GLEW_EXT_copy_image) GLEW_EXT_copy_image = !_glewInit_GL_EXT_copy_image(); +#endif /* GL_EXT_copy_image */ +#ifdef GL_EXT_copy_texture + if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_debug_label + if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(); +#endif /* GL_EXT_debug_label */ +#ifdef GL_EXT_debug_marker + if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(); +#endif /* GL_EXT_debug_marker */ +#ifdef GL_EXT_depth_bounds_test + if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_discard_framebuffer + if (glewExperimental || GLEW_EXT_discard_framebuffer) GLEW_EXT_discard_framebuffer = !_glewInit_GL_EXT_discard_framebuffer(); +#endif /* GL_EXT_discard_framebuffer */ +#ifdef GL_EXT_disjoint_timer_query + if (glewExperimental || GLEW_EXT_disjoint_timer_query) GLEW_EXT_disjoint_timer_query = !_glewInit_GL_EXT_disjoint_timer_query(); +#endif /* GL_EXT_disjoint_timer_query */ +#ifdef GL_EXT_draw_buffers + if (glewExperimental || GLEW_EXT_draw_buffers) GLEW_EXT_draw_buffers = !_glewInit_GL_EXT_draw_buffers(); +#endif /* GL_EXT_draw_buffers */ +#ifdef GL_EXT_draw_buffers2 + if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_buffers_indexed + if (glewExperimental || GLEW_EXT_draw_buffers_indexed) GLEW_EXT_draw_buffers_indexed = !_glewInit_GL_EXT_draw_buffers_indexed(); +#endif /* GL_EXT_draw_buffers_indexed */ +#ifdef GL_EXT_draw_elements_base_vertex + if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) GLEW_EXT_draw_elements_base_vertex = !_glewInit_GL_EXT_draw_elements_base_vertex(); +#endif /* GL_EXT_draw_elements_base_vertex */ +#ifdef GL_EXT_draw_instanced + if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_draw_transform_feedback + if (glewExperimental || GLEW_EXT_draw_transform_feedback) GLEW_EXT_draw_transform_feedback = !_glewInit_GL_EXT_draw_transform_feedback(); +#endif /* GL_EXT_draw_transform_feedback */ +#ifdef GL_EXT_external_buffer + if (glewExperimental || GLEW_EXT_external_buffer) GLEW_EXT_external_buffer = !_glewInit_GL_EXT_external_buffer(); +#endif /* GL_EXT_external_buffer */ +#ifdef GL_EXT_fog_coord + if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_fragment_shading_rate + if (glewExperimental || GLEW_EXT_fragment_shading_rate) GLEW_EXT_fragment_shading_rate = !_glewInit_GL_EXT_fragment_shading_rate(); +#endif /* GL_EXT_fragment_shading_rate */ +#ifdef GL_EXT_framebuffer_blit + if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_blit_layers + if (glewExperimental || GLEW_EXT_framebuffer_blit_layers) GLEW_EXT_framebuffer_blit_layers = !_glewInit_GL_EXT_framebuffer_blit_layers(); +#endif /* GL_EXT_framebuffer_blit_layers */ +#ifdef GL_EXT_framebuffer_multisample + if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_object + if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_geometry_shader4 + if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_func + if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_instanced_arrays + if (glewExperimental || GLEW_EXT_instanced_arrays) GLEW_EXT_instanced_arrays = !_glewInit_GL_EXT_instanced_arrays(); +#endif /* GL_EXT_instanced_arrays */ +#ifdef GL_EXT_light_texture + if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_map_buffer_range + if (glewExperimental || GLEW_EXT_map_buffer_range) GLEW_EXT_map_buffer_range = !_glewInit_GL_EXT_map_buffer_range(); +#endif /* GL_EXT_map_buffer_range */ +#ifdef GL_EXT_memory_object + if (glewExperimental || GLEW_EXT_memory_object) GLEW_EXT_memory_object = !_glewInit_GL_EXT_memory_object(); +#endif /* GL_EXT_memory_object */ +#ifdef GL_EXT_memory_object_fd + if (glewExperimental || GLEW_EXT_memory_object_fd) GLEW_EXT_memory_object_fd = !_glewInit_GL_EXT_memory_object_fd(); +#endif /* GL_EXT_memory_object_fd */ +#ifdef GL_EXT_memory_object_win32 + if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32(); +#endif /* GL_EXT_memory_object_win32 */ +#ifdef GL_EXT_mesh_shader + if (glewExperimental || GLEW_EXT_mesh_shader) GLEW_EXT_mesh_shader = !_glewInit_GL_EXT_mesh_shader(); +#endif /* GL_EXT_mesh_shader */ +#ifdef GL_EXT_multi_draw_arrays + if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multi_draw_indirect + if (glewExperimental || GLEW_EXT_multi_draw_indirect) GLEW_EXT_multi_draw_indirect = !_glewInit_GL_EXT_multi_draw_indirect(); +#endif /* GL_EXT_multi_draw_indirect */ +#ifdef GL_EXT_multisample + if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_multisampled_render_to_texture + if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) GLEW_EXT_multisampled_render_to_texture = !_glewInit_GL_EXT_multisampled_render_to_texture(); +#endif /* GL_EXT_multisampled_render_to_texture */ +#ifdef GL_EXT_multiview_draw_buffers + if (glewExperimental || GLEW_EXT_multiview_draw_buffers) GLEW_EXT_multiview_draw_buffers = !_glewInit_GL_EXT_multiview_draw_buffers(); +#endif /* GL_EXT_multiview_draw_buffers */ +#ifdef GL_EXT_paletted_texture + if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_transform + if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_point_parameters + if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_polygon_offset_clamp + if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(); +#endif /* GL_EXT_polygon_offset_clamp */ +#ifdef GL_EXT_primitive_bounding_box + if (glewExperimental || GLEW_EXT_primitive_bounding_box) GLEW_EXT_primitive_bounding_box = !_glewInit_GL_EXT_primitive_bounding_box(); +#endif /* GL_EXT_primitive_bounding_box */ +#ifdef GL_EXT_provoking_vertex + if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_raster_multisample + if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(); +#endif /* GL_EXT_raster_multisample */ +#ifdef GL_EXT_robustness + if (glewExperimental || GLEW_EXT_robustness) GLEW_EXT_robustness = !_glewInit_GL_EXT_robustness(); +#endif /* GL_EXT_robustness */ +#ifdef GL_EXT_scene_marker + if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_semaphore + if (glewExperimental || GLEW_EXT_semaphore) GLEW_EXT_semaphore = !_glewInit_GL_EXT_semaphore(); +#endif /* GL_EXT_semaphore */ +#ifdef GL_EXT_semaphore_fd + if (glewExperimental || GLEW_EXT_semaphore_fd) GLEW_EXT_semaphore_fd = !_glewInit_GL_EXT_semaphore_fd(); +#endif /* GL_EXT_semaphore_fd */ +#ifdef GL_EXT_semaphore_win32 + if (glewExperimental || GLEW_EXT_semaphore_win32) GLEW_EXT_semaphore_win32 = !_glewInit_GL_EXT_semaphore_win32(); +#endif /* GL_EXT_semaphore_win32 */ +#ifdef GL_EXT_separate_shader_objects + if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_shader_framebuffer_fetch + if (glewExperimental || GLEW_EXT_shader_framebuffer_fetch) GLEW_EXT_shader_framebuffer_fetch = !_glewInit_GL_EXT_shader_framebuffer_fetch(); +#endif /* GL_EXT_shader_framebuffer_fetch */ +#ifdef GL_EXT_shader_image_load_store + if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shader_pixel_local_storage2 + if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) GLEW_EXT_shader_pixel_local_storage2 = !_glewInit_GL_EXT_shader_pixel_local_storage2(); +#endif /* GL_EXT_shader_pixel_local_storage2 */ +#ifdef GL_EXT_sparse_texture + if (glewExperimental || GLEW_EXT_sparse_texture) GLEW_EXT_sparse_texture = !_glewInit_GL_EXT_sparse_texture(); +#endif /* GL_EXT_sparse_texture */ +#ifdef GL_EXT_stencil_two_side + if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_subtexture + if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_tessellation_point_size + if (glewExperimental || GLEW_EXT_tessellation_point_size) GLEW_EXT_tessellation_point_size = !_glewInit_GL_EXT_tessellation_point_size(); +#endif /* GL_EXT_tessellation_point_size */ +#ifdef GL_EXT_texture3D + if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_border_clamp + if (glewExperimental || GLEW_EXT_texture_border_clamp) GLEW_EXT_texture_border_clamp = !_glewInit_GL_EXT_texture_border_clamp(); +#endif /* GL_EXT_texture_border_clamp */ +#ifdef GL_EXT_texture_buffer_object + if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_integer + if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_object + if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_storage + if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage(); +#endif /* GL_EXT_texture_storage */ +#ifdef GL_EXT_texture_storage_compression + if (glewExperimental || GLEW_EXT_texture_storage_compression) GLEW_EXT_texture_storage_compression = !_glewInit_GL_EXT_texture_storage_compression(); +#endif /* GL_EXT_texture_storage_compression */ +#ifdef GL_EXT_texture_view + if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view(); +#endif /* GL_EXT_texture_view */ +#ifdef GL_EXT_timer_query + if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_setXXX + if (glewExperimental || GLEW_EXT_vertex_array_setXXX) GLEW_EXT_vertex_array_setXXX = !_glewInit_GL_EXT_vertex_array_setXXX(); +#endif /* GL_EXT_vertex_array_setXXX */ +#ifdef GL_EXT_vertex_attrib_64bit + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_win32_keyed_mutex + if (glewExperimental || GLEW_EXT_win32_keyed_mutex) GLEW_EXT_win32_keyed_mutex = !_glewInit_GL_EXT_win32_keyed_mutex(); +#endif /* GL_EXT_win32_keyed_mutex */ +#ifdef GL_EXT_window_rectangles + if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles(); +#endif /* GL_EXT_window_rectangles */ +#ifdef GL_EXT_x11_sync_object + if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(); +#endif /* GL_EXT_x11_sync_object */ +#ifdef GL_GREMEDY_frame_terminator + if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_image_transform + if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(); +#endif /* GL_HP_image_transform */ +#ifdef GL_IBM_multimode_draw_arrays + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_vertex_array_lists + if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_IMG_bindless_texture + if (glewExperimental || GLEW_IMG_bindless_texture) GLEW_IMG_bindless_texture = !_glewInit_GL_IMG_bindless_texture(); +#endif /* GL_IMG_bindless_texture */ +#ifdef GL_IMG_framebuffer_downsample + if (glewExperimental || GLEW_IMG_framebuffer_downsample) GLEW_IMG_framebuffer_downsample = !_glewInit_GL_IMG_framebuffer_downsample(); +#endif /* GL_IMG_framebuffer_downsample */ +#ifdef GL_IMG_multisampled_render_to_texture + if (glewExperimental || GLEW_IMG_multisampled_render_to_texture) GLEW_IMG_multisampled_render_to_texture = !_glewInit_GL_IMG_multisampled_render_to_texture(); +#endif /* GL_IMG_multisampled_render_to_texture */ +#ifdef GL_INTEL_framebuffer_CMAA + if (glewExperimental || GLEW_INTEL_framebuffer_CMAA) GLEW_INTEL_framebuffer_CMAA = !_glewInit_GL_INTEL_framebuffer_CMAA(); +#endif /* GL_INTEL_framebuffer_CMAA */ +#ifdef GL_INTEL_map_texture + if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(); +#endif /* GL_INTEL_map_texture */ +#ifdef GL_INTEL_parallel_arrays + if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_performance_query + if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(); +#endif /* GL_INTEL_performance_query */ +#ifdef GL_INTEL_texture_scissor + if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KHR_blend_equation_advanced + if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(); +#endif /* GL_KHR_blend_equation_advanced */ +#ifdef GL_KHR_debug + if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(); +#endif /* GL_KHR_debug */ +#ifdef GL_KHR_parallel_shader_compile + if (glewExperimental || GLEW_KHR_parallel_shader_compile) GLEW_KHR_parallel_shader_compile = !_glewInit_GL_KHR_parallel_shader_compile(); +#endif /* GL_KHR_parallel_shader_compile */ +#ifdef GL_KHR_robustness + if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(); +#endif /* GL_KHR_robustness */ +#ifdef GL_KTX_buffer_region + if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESA_framebuffer_flip_y + if (glewExperimental || GLEW_MESA_framebuffer_flip_y) GLEW_MESA_framebuffer_flip_y = !_glewInit_GL_MESA_framebuffer_flip_y(); +#endif /* GL_MESA_framebuffer_flip_y */ +#ifdef GL_MESA_resize_buffers + if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(); +#endif /* GL_MESA_window_pos */ +#ifdef GL_NVX_conditional_render + if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(); +#endif /* GL_NVX_conditional_render */ +#ifdef GL_NVX_gpu_multicast2 + if (glewExperimental || GLEW_NVX_gpu_multicast2) GLEW_NVX_gpu_multicast2 = !_glewInit_GL_NVX_gpu_multicast2(); +#endif /* GL_NVX_gpu_multicast2 */ +#ifdef GL_NVX_linked_gpu_multicast + if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast(); +#endif /* GL_NVX_linked_gpu_multicast */ +#ifdef GL_NVX_progress_fence + if (glewExperimental || GLEW_NVX_progress_fence) GLEW_NVX_progress_fence = !_glewInit_GL_NVX_progress_fence(); +#endif /* GL_NVX_progress_fence */ +#ifdef GL_NV_3dvision_settings + if (glewExperimental || GLEW_NV_3dvision_settings) GLEW_NV_3dvision_settings = !_glewInit_GL_NV_3dvision_settings(); +#endif /* GL_NV_3dvision_settings */ +#ifdef GL_NV_alpha_to_coverage_dither_control + if (glewExperimental || GLEW_NV_alpha_to_coverage_dither_control) GLEW_NV_alpha_to_coverage_dither_control = !_glewInit_GL_NV_alpha_to_coverage_dither_control(); +#endif /* GL_NV_alpha_to_coverage_dither_control */ +#ifdef GL_NV_bindless_multi_draw_indirect + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(); +#endif /* GL_NV_bindless_multi_draw_indirect */ +#ifdef GL_NV_bindless_multi_draw_indirect_count + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(); +#endif /* GL_NV_bindless_multi_draw_indirect_count */ +#ifdef GL_NV_bindless_texture + if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(); +#endif /* GL_NV_bindless_texture */ +#ifdef GL_NV_blend_equation_advanced + if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(); +#endif /* GL_NV_blend_equation_advanced */ +#ifdef GL_NV_clip_space_w_scaling + if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling(); +#endif /* GL_NV_clip_space_w_scaling */ +#ifdef GL_NV_command_list + if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list(); +#endif /* GL_NV_command_list */ +#ifdef GL_NV_conditional_render + if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_conservative_raster + if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(); +#endif /* GL_NV_conservative_raster */ +#ifdef GL_NV_conservative_raster_dilate + if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(); +#endif /* GL_NV_conservative_raster_dilate */ +#ifdef GL_NV_conservative_raster_pre_snap_triangles + if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles(); +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ +#ifdef GL_NV_copy_buffer + if (glewExperimental || GLEW_NV_copy_buffer) GLEW_NV_copy_buffer = !_glewInit_GL_NV_copy_buffer(); +#endif /* GL_NV_copy_buffer */ +#ifdef GL_NV_copy_image + if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_depth_buffer_float + if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_draw_buffers + if (glewExperimental || GLEW_NV_draw_buffers) GLEW_NV_draw_buffers = !_glewInit_GL_NV_draw_buffers(); +#endif /* GL_NV_draw_buffers */ +#ifdef GL_NV_draw_instanced + if (glewExperimental || GLEW_NV_draw_instanced) GLEW_NV_draw_instanced = !_glewInit_GL_NV_draw_instanced(); +#endif /* GL_NV_draw_instanced */ +#ifdef GL_NV_draw_texture + if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(); +#endif /* GL_NV_draw_texture */ +#ifdef GL_NV_draw_vulkan_image + if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image(); +#endif /* GL_NV_draw_vulkan_image */ +#ifdef GL_NV_evaluators + if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(); +#endif /* GL_NV_fence */ +#ifdef GL_NV_fragment_coverage_to_color + if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(); +#endif /* GL_NV_fragment_coverage_to_color */ +#ifdef GL_NV_fragment_program + if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_framebuffer_blit + if (glewExperimental || GLEW_NV_framebuffer_blit) GLEW_NV_framebuffer_blit = !_glewInit_GL_NV_framebuffer_blit(); +#endif /* GL_NV_framebuffer_blit */ +#ifdef GL_NV_framebuffer_multisample + if (glewExperimental || GLEW_NV_framebuffer_multisample) GLEW_NV_framebuffer_multisample = !_glewInit_GL_NV_framebuffer_multisample(); +#endif /* GL_NV_framebuffer_multisample */ +#ifdef GL_NV_framebuffer_multisample_coverage + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_gpu_multicast + if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast(); +#endif /* GL_NV_gpu_multicast */ +#ifdef GL_NV_gpu_program4 + if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_shader5 + if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_instanced_arrays + if (glewExperimental || GLEW_NV_instanced_arrays) GLEW_NV_instanced_arrays = !_glewInit_GL_NV_instanced_arrays(); +#endif /* GL_NV_instanced_arrays */ +#ifdef GL_NV_internalformat_sample_query + if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(); +#endif /* GL_NV_internalformat_sample_query */ +#ifdef GL_NV_memory_attachment + if (glewExperimental || GLEW_NV_memory_attachment) GLEW_NV_memory_attachment = !_glewInit_GL_NV_memory_attachment(); +#endif /* GL_NV_memory_attachment */ +#ifdef GL_NV_memory_object_sparse + if (glewExperimental || GLEW_NV_memory_object_sparse) GLEW_NV_memory_object_sparse = !_glewInit_GL_NV_memory_object_sparse(); +#endif /* GL_NV_memory_object_sparse */ +#ifdef GL_NV_mesh_shader + if (glewExperimental || GLEW_NV_mesh_shader) GLEW_NV_mesh_shader = !_glewInit_GL_NV_mesh_shader(); +#endif /* GL_NV_mesh_shader */ +#ifdef GL_NV_non_square_matrices + if (glewExperimental || GLEW_NV_non_square_matrices) GLEW_NV_non_square_matrices = !_glewInit_GL_NV_non_square_matrices(); +#endif /* GL_NV_non_square_matrices */ +#ifdef GL_NV_occlusion_query + if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_parameter_buffer_object + if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_path_rendering + if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(); +#endif /* GL_NV_path_rendering */ +#ifdef GL_NV_pixel_data_range + if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_polygon_mode + if (glewExperimental || GLEW_NV_polygon_mode) GLEW_NV_polygon_mode = !_glewInit_GL_NV_polygon_mode(); +#endif /* GL_NV_polygon_mode */ +#ifdef GL_NV_present_video + if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_read_buffer + if (glewExperimental || GLEW_NV_read_buffer) GLEW_NV_read_buffer = !_glewInit_GL_NV_read_buffer(); +#endif /* GL_NV_read_buffer */ +#ifdef GL_NV_register_combiners + if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_sample_locations + if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(); +#endif /* GL_NV_sample_locations */ +#ifdef GL_NV_scissor_exclusive + if (glewExperimental || GLEW_NV_scissor_exclusive) GLEW_NV_scissor_exclusive = !_glewInit_GL_NV_scissor_exclusive(); +#endif /* GL_NV_scissor_exclusive */ +#ifdef GL_NV_shader_buffer_load + if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_shading_rate_image + if (glewExperimental || GLEW_NV_shading_rate_image) GLEW_NV_shading_rate_image = !_glewInit_GL_NV_shading_rate_image(); +#endif /* GL_NV_shading_rate_image */ +#ifdef GL_NV_texture_array + if (glewExperimental || GLEW_NV_texture_array) GLEW_NV_texture_array = !_glewInit_GL_NV_texture_array(); +#endif /* GL_NV_texture_array */ +#ifdef GL_NV_texture_barrier + if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_multisample + if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(); +#endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_timeline_semaphore + if (glewExperimental || GLEW_NV_timeline_semaphore) GLEW_NV_timeline_semaphore = !_glewInit_GL_NV_timeline_semaphore(); +#endif /* GL_NV_timeline_semaphore */ +#ifdef GL_NV_transform_feedback + if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_vdpau_interop + if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vdpau_interop2 + if (glewExperimental || GLEW_NV_vdpau_interop2) GLEW_NV_vdpau_interop2 = !_glewInit_GL_NV_vdpau_interop2(); +#endif /* GL_NV_vdpau_interop2 */ +#ifdef GL_NV_vertex_array_range + if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_attrib_integer_64bit + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_video_capture + if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(); +#endif /* GL_NV_video_capture */ +#ifdef GL_NV_viewport_array + if (glewExperimental || GLEW_NV_viewport_array) GLEW_NV_viewport_array = !_glewInit_GL_NV_viewport_array(); +#endif /* GL_NV_viewport_array */ +#ifdef GL_NV_viewport_swizzle + if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle(); +#endif /* GL_NV_viewport_swizzle */ +#ifdef GL_OES_EGL_image + if (glewExperimental || GLEW_OES_EGL_image) GLEW_OES_EGL_image = !_glewInit_GL_OES_EGL_image(); +#endif /* GL_OES_EGL_image */ +#ifdef GL_OES_blend_equation_separate + if (glewExperimental || GLEW_OES_blend_equation_separate) GLEW_OES_blend_equation_separate = !_glewInit_GL_OES_blend_equation_separate(); +#endif /* GL_OES_blend_equation_separate */ +#ifdef GL_OES_blend_func_separate + if (glewExperimental || GLEW_OES_blend_func_separate) GLEW_OES_blend_func_separate = !_glewInit_GL_OES_blend_func_separate(); +#endif /* GL_OES_blend_func_separate */ +#ifdef GL_OES_blend_subtract + if (glewExperimental || GLEW_OES_blend_subtract) GLEW_OES_blend_subtract = !_glewInit_GL_OES_blend_subtract(); +#endif /* GL_OES_blend_subtract */ +#ifdef GL_OES_copy_image + if (glewExperimental || GLEW_OES_copy_image) GLEW_OES_copy_image = !_glewInit_GL_OES_copy_image(); +#endif /* GL_OES_copy_image */ +#ifdef GL_OES_draw_buffers_indexed + if (glewExperimental || GLEW_OES_draw_buffers_indexed) GLEW_OES_draw_buffers_indexed = !_glewInit_GL_OES_draw_buffers_indexed(); +#endif /* GL_OES_draw_buffers_indexed */ +#ifdef GL_OES_framebuffer_object + if (glewExperimental || GLEW_OES_framebuffer_object) GLEW_OES_framebuffer_object = !_glewInit_GL_OES_framebuffer_object(); +#endif /* GL_OES_framebuffer_object */ +#ifdef GL_OES_get_program_binary + if (glewExperimental || GLEW_OES_get_program_binary) GLEW_OES_get_program_binary = !_glewInit_GL_OES_get_program_binary(); +#endif /* GL_OES_get_program_binary */ +#ifdef GL_OES_mapbuffer + if (glewExperimental || GLEW_OES_mapbuffer) GLEW_OES_mapbuffer = !_glewInit_GL_OES_mapbuffer(); +#endif /* GL_OES_mapbuffer */ +#ifdef GL_OES_matrix_palette + if (glewExperimental || GLEW_OES_matrix_palette) GLEW_OES_matrix_palette = !_glewInit_GL_OES_matrix_palette(); +#endif /* GL_OES_matrix_palette */ +#ifdef GL_OES_sample_shading + if (glewExperimental || GLEW_OES_sample_shading) GLEW_OES_sample_shading = !_glewInit_GL_OES_sample_shading(); +#endif /* GL_OES_sample_shading */ +#ifdef GL_OES_single_precision + if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(); +#endif /* GL_OES_single_precision */ +#ifdef GL_OES_texture_3D + if (glewExperimental || GLEW_OES_texture_3D) GLEW_OES_texture_3D = !_glewInit_GL_OES_texture_3D(); +#endif /* GL_OES_texture_3D */ +#ifdef GL_OES_texture_border_clamp + if (glewExperimental || GLEW_OES_texture_border_clamp) GLEW_OES_texture_border_clamp = !_glewInit_GL_OES_texture_border_clamp(); +#endif /* GL_OES_texture_border_clamp */ +#ifdef GL_OES_texture_buffer + if (glewExperimental || GLEW_OES_texture_buffer) GLEW_OES_texture_buffer = !_glewInit_GL_OES_texture_buffer(); +#endif /* GL_OES_texture_buffer */ +#ifdef GL_OES_texture_cube_map + if (glewExperimental || GLEW_OES_texture_cube_map) GLEW_OES_texture_cube_map = !_glewInit_GL_OES_texture_cube_map(); +#endif /* GL_OES_texture_cube_map */ +#ifdef GL_OES_texture_storage_multisample_2d_array + if (glewExperimental || GLEW_OES_texture_storage_multisample_2d_array) GLEW_OES_texture_storage_multisample_2d_array = !_glewInit_GL_OES_texture_storage_multisample_2d_array(); +#endif /* GL_OES_texture_storage_multisample_2d_array */ +#ifdef GL_OES_texture_view + if (glewExperimental || GLEW_OES_texture_view) GLEW_OES_texture_view = !_glewInit_GL_OES_texture_view(); +#endif /* GL_OES_texture_view */ +#ifdef GL_OES_vertex_array_object + if (glewExperimental || GLEW_OES_vertex_array_object) GLEW_OES_vertex_array_object = !_glewInit_GL_OES_vertex_array_object(); +#endif /* GL_OES_vertex_array_object */ +#ifdef GL_OVR_multiview + if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(); +#endif /* GL_OVR_multiview */ +#ifdef GL_OVR_multiview_multisampled_render_to_texture + if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) GLEW_OVR_multiview_multisampled_render_to_texture = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture(); +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ +#ifdef GL_QCOM_alpha_test + if (glewExperimental || GLEW_QCOM_alpha_test) GLEW_QCOM_alpha_test = !_glewInit_GL_QCOM_alpha_test(); +#endif /* GL_QCOM_alpha_test */ +#ifdef GL_QCOM_driver_control + if (glewExperimental || GLEW_QCOM_driver_control) GLEW_QCOM_driver_control = !_glewInit_GL_QCOM_driver_control(); +#endif /* GL_QCOM_driver_control */ +#ifdef GL_QCOM_extended_get + if (glewExperimental || GLEW_QCOM_extended_get) GLEW_QCOM_extended_get = !_glewInit_GL_QCOM_extended_get(); +#endif /* GL_QCOM_extended_get */ +#ifdef GL_QCOM_extended_get2 + if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2(); +#endif /* GL_QCOM_extended_get2 */ +#ifdef GL_QCOM_frame_extrapolation + if (glewExperimental || GLEW_QCOM_frame_extrapolation) GLEW_QCOM_frame_extrapolation = !_glewInit_GL_QCOM_frame_extrapolation(); +#endif /* GL_QCOM_frame_extrapolation */ +#ifdef GL_QCOM_framebuffer_foveated + if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated(); +#endif /* GL_QCOM_framebuffer_foveated */ +#ifdef GL_QCOM_motion_estimation + if (glewExperimental || GLEW_QCOM_motion_estimation) GLEW_QCOM_motion_estimation = !_glewInit_GL_QCOM_motion_estimation(); +#endif /* GL_QCOM_motion_estimation */ +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent(); +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ +#ifdef GL_QCOM_shading_rate + if (glewExperimental || GLEW_QCOM_shading_rate) GLEW_QCOM_shading_rate = !_glewInit_GL_QCOM_shading_rate(); +#endif /* GL_QCOM_shading_rate */ +#ifdef GL_QCOM_texture_foveated + if (glewExperimental || GLEW_QCOM_texture_foveated) GLEW_QCOM_texture_foveated = !_glewInit_GL_QCOM_texture_foveated(); +#endif /* GL_QCOM_texture_foveated */ +#ifdef GL_QCOM_tiled_rendering + if (glewExperimental || GLEW_QCOM_tiled_rendering) GLEW_QCOM_tiled_rendering = !_glewInit_GL_QCOM_tiled_rendering(); +#endif /* GL_QCOM_tiled_rendering */ +#ifdef GL_REGAL_ES1_0_compatibility + if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(); +#endif /* GL_REGAL_ES1_0_compatibility */ +#ifdef GL_REGAL_ES1_1_compatibility + if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(); +#endif /* GL_REGAL_ES1_1_compatibility */ +#ifdef GL_REGAL_error_string + if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(); +#endif /* GL_REGAL_error_string */ +#ifdef GL_REGAL_extension_query + if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(); +#endif /* GL_REGAL_extension_query */ +#ifdef GL_REGAL_log + if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(); +#endif /* GL_REGAL_log */ +#ifdef GL_REGAL_proc_address + if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(); +#endif /* GL_REGAL_proc_address */ +#ifdef GL_SGIS_detail_texture + if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_multisample + if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_multitexture + if (glewExperimental || GLEW_SGIS_multitexture) GLEW_SGIS_multitexture = !_glewInit_GL_SGIS_multitexture(); +#endif /* GL_SGIS_multitexture */ +#ifdef GL_SGIS_shared_multisample + if (glewExperimental || GLEW_SGIS_shared_multisample) GLEW_SGIS_shared_multisample = !_glewInit_GL_SGIS_shared_multisample(); +#endif /* GL_SGIS_shared_multisample */ +#ifdef GL_SGIS_sharpen_texture + if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_filter4 + if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIX_async + if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_datapipe + if (glewExperimental || GLEW_SGIX_datapipe) GLEW_SGIX_datapipe = !_glewInit_GL_SGIX_datapipe(); +#endif /* GL_SGIX_datapipe */ +#ifdef GL_SGIX_flush_raster + if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_layers + if (glewExperimental || GLEW_SGIX_fog_layers) GLEW_SGIX_fog_layers = !_glewInit_GL_SGIX_fog_layers(); +#endif /* GL_SGIX_fog_layers */ +#ifdef GL_SGIX_fog_texture + if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_igloo_interface + if (glewExperimental || GLEW_SGIX_igloo_interface) GLEW_SGIX_igloo_interface = !_glewInit_GL_SGIX_igloo_interface(); +#endif /* GL_SGIX_igloo_interface */ +#ifdef GL_SGIX_mpeg1 + if (glewExperimental || GLEW_SGIX_mpeg1) GLEW_SGIX_mpeg1 = !_glewInit_GL_SGIX_mpeg1(); +#endif /* GL_SGIX_mpeg1 */ +#ifdef GL_SGIX_nonlinear_lighting_pervertex + if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) GLEW_SGIX_nonlinear_lighting_pervertex = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex(); +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ +#ifdef GL_SGIX_pixel_texture + if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_polynomial_ffd + if (glewExperimental || GLEW_SGIX_polynomial_ffd) GLEW_SGIX_polynomial_ffd = !_glewInit_GL_SGIX_polynomial_ffd(); +#endif /* GL_SGIX_polynomial_ffd */ +#ifdef GL_SGIX_quad_mesh + if (glewExperimental || GLEW_SGIX_quad_mesh) GLEW_SGIX_quad_mesh = !_glewInit_GL_SGIX_quad_mesh(); +#endif /* GL_SGIX_quad_mesh */ +#ifdef GL_SGIX_reference_plane + if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_sprite + if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_vector_ops + if (glewExperimental || GLEW_SGIX_vector_ops) GLEW_SGIX_vector_ops = !_glewInit_GL_SGIX_vector_ops(); +#endif /* GL_SGIX_vector_ops */ +#ifdef GL_SGIX_vertex_array_object + if (glewExperimental || GLEW_SGIX_vertex_array_object) GLEW_SGIX_vertex_array_object = !_glewInit_GL_SGIX_vertex_array_object(); +#endif /* GL_SGIX_vertex_array_object */ +#ifdef GL_SGI_color_table + if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_fft + if (glewExperimental || GLEW_SGI_fft) GLEW_SGI_fft = !_glewInit_GL_SGI_fft(); +#endif /* GL_SGI_fft */ +#ifdef GL_SUNX_constant_data + if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_global_alpha + if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_read_video_pixels + if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_triangle_list + if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_swap_hint + if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(); +#endif /* GL_WIN_swap_hint */ +#ifdef GL_NV_fragment_program4 + GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_geometry_program4 + GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_tessellation_program5 + GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5; +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_vertex_program4 + GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_vertex_program4 */ + + return GLEW_OK; +} + + +#if defined(GLEW_OSMESA) + +#elif defined(GLEW_EGL) + +PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL; +PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL; +PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL; +PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL; +PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL; +PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL; +PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL; +PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL; +PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL; +PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL; +PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL; +PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL; +PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL; +PFNEGLGETERRORPROC __eglewGetError = NULL; +PFNEGLINITIALIZEPROC __eglewInitialize = NULL; +PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL; +PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL; +PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL; +PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL; +PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL; +PFNEGLTERMINATEPROC __eglewTerminate = NULL; +PFNEGLWAITGLPROC __eglewWaitGL = NULL; +PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL; + +PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL; +PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL; +PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL; +PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL; + +PFNEGLBINDAPIPROC __eglewBindAPI = NULL; +PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL; +PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL; +PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL; +PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL; + +PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL; + +PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL; +PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL; +PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL; +PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL; +PFNEGLCREATESYNCPROC __eglewCreateSync = NULL; +PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL; +PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL; +PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL; +PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL; +PFNEGLWAITSYNCPROC __eglewWaitSync = NULL; + +PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL; + +PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL; + +PFNEGLGETCOMPOSITORTIMINGANDROIDPROC __eglewGetCompositorTimingANDROID = NULL; +PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC __eglewGetCompositorTimingSupportedANDROID = NULL; +PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC __eglewGetFrameTimestampSupportedANDROID = NULL; +PFNEGLGETFRAMETIMESTAMPSANDROIDPROC __eglewGetFrameTimestampsANDROID = NULL; +PFNEGLGETNEXTFRAMEIDANDROIDPROC __eglewGetNextFrameIdANDROID = NULL; + +PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC __eglewGetNativeClientBufferANDROID = NULL; + +PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL; + +PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL; + +PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL; + +PFNEGLGETMSCRATEANGLEPROC __eglewGetMscRateANGLE = NULL; + +PFNEGLCLIENTSIGNALSYNCEXTPROC __eglewClientSignalSyncEXT = NULL; + +PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC __eglewCompositorBindTexWindowEXT = NULL; +PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC __eglewCompositorSetContextAttributesEXT = NULL; +PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC __eglewCompositorSetContextListEXT = NULL; +PFNEGLCOMPOSITORSETSIZEEXTPROC __eglewCompositorSetSizeEXT = NULL; +PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC __eglewCompositorSetWindowAttributesEXT = NULL; +PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC __eglewCompositorSetWindowListEXT = NULL; +PFNEGLCOMPOSITORSWAPPOLICYEXTPROC __eglewCompositorSwapPolicyEXT = NULL; + +PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL; + +PFNEGLQUERYDEVICEBINARYEXTPROC __eglewQueryDeviceBinaryEXT = NULL; + +PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL; +PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL; +PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL; + +PFNEGLDESTROYDISPLAYEXTPROC __eglewDestroyDisplayEXT = NULL; + +PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL; +PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL; + +PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL; +PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL; +PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL; +PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL; +PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL; +PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL; +PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL; +PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL; + +PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL; +PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL; +PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL; + +PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL; + +PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC __eglewQuerySupportedCompressionRatesEXT = NULL; + +PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL; + +PFNEGLUNSIGNALSYNCEXTPROC __eglewUnsignalSyncEXT = NULL; + +PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL; + +PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL; + +PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL; +PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL; +PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL; + +PFNEGLQUERYDISPLAYATTRIBKHRPROC __eglewQueryDisplayAttribKHR = NULL; + +PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL; +PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL; + +PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL; +PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL; + +PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL; + +PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL; + +PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL; +PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL; +PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL; +PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL; +PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL; + +PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL; +PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL; +PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL; +PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL; +PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL; + +PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR = NULL; +PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR = NULL; +PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR = NULL; +PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR = NULL; +PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR = NULL; + +PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL; +PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL; +PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL; + +PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL; +PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL; + +PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL; + +PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL; + +PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL; + +PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL; + +PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL; +PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL; + +PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL; +PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL; + +PFNEGLGETDISPLAYDRIVERCONFIGPROC __eglewGetDisplayDriverConfig = NULL; +PFNEGLGETDISPLAYDRIVERNAMEPROC __eglewGetDisplayDriverName = NULL; + +PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL; + +PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL; + +PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL; +PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL; +PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL; + +PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL; + +PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC __eglewQueryStreamConsumerEventNV = NULL; +PFNEGLSTREAMACQUIREIMAGENVPROC __eglewStreamAcquireImageNV = NULL; +PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC __eglewStreamImageConsumerConnectNV = NULL; +PFNEGLSTREAMRELEASEIMAGENVPROC __eglewStreamReleaseImageNV = NULL; + +PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL; + +PFNEGLSTREAMFLUSHNVPROC __eglewStreamFlushNV = NULL; + +PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL; +PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL; +PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL; + +PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV = NULL; + +PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL; + +PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL; +PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL; +PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL; +PFNEGLFENCENVPROC __eglewFenceNV = NULL; +PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL; +PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL; + +PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL; +PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL; + +PFNEGLBINDWAYLANDDISPLAYWLPROC __eglewBindWaylandDisplayWL = NULL; +PFNEGLQUERYWAYLANDBUFFERWLPROC __eglewQueryWaylandBufferWL = NULL; +PFNEGLUNBINDWAYLANDDISPLAYWLPROC __eglewUnbindWaylandDisplayWL = NULL; + +PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC __eglewCreateWaylandBufferFromImageWL = NULL; +GLboolean __EGLEW_VERSION_1_0 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_1 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_2 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_3 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_4 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_5 = GL_FALSE; +GLboolean __EGLEW_ANDROID_GLES_layers = GL_FALSE; +GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE; +GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE; +GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE; +GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE; +GLboolean __EGLEW_ANDROID_get_frame_timestamps = GL_FALSE; +GLboolean __EGLEW_ANDROID_get_native_client_buffer = GL_FALSE; +GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE; +GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE; +GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE; +GLboolean __EGLEW_ANDROID_recordable = GL_FALSE; +GLboolean __EGLEW_ANDROID_telemetry_hint = GL_FALSE; +GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE; +GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE; +GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE; +GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE; +GLboolean __EGLEW_ANGLE_sync_control_rate = GL_FALSE; +GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE; +GLboolean __EGLEW_ARM_image_format = GL_FALSE; +GLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE; +GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE; +GLboolean __EGLEW_EXT_bind_to_front = GL_FALSE; +GLboolean __EGLEW_EXT_buffer_age = GL_FALSE; +GLboolean __EGLEW_EXT_client_extensions = GL_FALSE; +GLboolean __EGLEW_EXT_client_sync = GL_FALSE; +GLboolean __EGLEW_EXT_compositor = GL_FALSE; +GLboolean __EGLEW_EXT_config_select_group = GL_FALSE; +GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE; +GLboolean __EGLEW_EXT_device_base = GL_FALSE; +GLboolean __EGLEW_EXT_device_drm = GL_FALSE; +GLboolean __EGLEW_EXT_device_drm_render_node = GL_FALSE; +GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE; +GLboolean __EGLEW_EXT_device_openwf = GL_FALSE; +GLboolean __EGLEW_EXT_device_persistent_id = GL_FALSE; +GLboolean __EGLEW_EXT_device_query = GL_FALSE; +GLboolean __EGLEW_EXT_device_query_name = GL_FALSE; +GLboolean __EGLEW_EXT_display_alloc = GL_FALSE; +GLboolean __EGLEW_EXT_explicit_device = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_bt2020_hlg = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_display_p3 = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_display_p3_linear = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_display_p3_passthrough = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_scrgb = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE; +GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE; +GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers = GL_FALSE; +GLboolean __EGLEW_EXT_image_gl_colorspace = GL_FALSE; +GLboolean __EGLEW_EXT_image_implicit_sync_control = GL_FALSE; +GLboolean __EGLEW_EXT_multiview_window = GL_FALSE; +GLboolean __EGLEW_EXT_output_base = GL_FALSE; +GLboolean __EGLEW_EXT_output_drm = GL_FALSE; +GLboolean __EGLEW_EXT_output_openwf = GL_FALSE; +GLboolean __EGLEW_EXT_pixel_format_float = GL_FALSE; +GLboolean __EGLEW_EXT_platform_base = GL_FALSE; +GLboolean __EGLEW_EXT_platform_device = GL_FALSE; +GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE; +GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE; +GLboolean __EGLEW_EXT_platform_xcb = GL_FALSE; +GLboolean __EGLEW_EXT_present_opaque = GL_FALSE; +GLboolean __EGLEW_EXT_protected_content = GL_FALSE; +GLboolean __EGLEW_EXT_protected_surface = GL_FALSE; +GLboolean __EGLEW_EXT_query_reset_notification_strategy = GL_FALSE; +GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE; +GLboolean __EGLEW_EXT_surface_CTA861_3_metadata = GL_FALSE; +GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE; +GLboolean __EGLEW_EXT_surface_compression = GL_FALSE; +GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE; +GLboolean __EGLEW_EXT_sync_reuse = GL_FALSE; +GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE; +GLboolean __EGLEW_HI_clientpixmap = GL_FALSE; +GLboolean __EGLEW_HI_colorformats = GL_FALSE; +GLboolean __EGLEW_IMG_context_priority = GL_FALSE; +GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE; +GLboolean __EGLEW_KHR_cl_event = GL_FALSE; +GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE; +GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE; +GLboolean __EGLEW_KHR_config_attribs = GL_FALSE; +GLboolean __EGLEW_KHR_context_flush_control = GL_FALSE; +GLboolean __EGLEW_KHR_create_context = GL_FALSE; +GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE; +GLboolean __EGLEW_KHR_debug = GL_FALSE; +GLboolean __EGLEW_KHR_display_reference = GL_FALSE; +GLboolean __EGLEW_KHR_fence_sync = GL_FALSE; +GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE; +GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE; +GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE; +GLboolean __EGLEW_KHR_image = GL_FALSE; +GLboolean __EGLEW_KHR_image_base = GL_FALSE; +GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE; +GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE; +GLboolean __EGLEW_KHR_no_config_context = GL_FALSE; +GLboolean __EGLEW_KHR_partial_update = GL_FALSE; +GLboolean __EGLEW_KHR_platform_android = GL_FALSE; +GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE; +GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE; +GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE; +GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE; +GLboolean __EGLEW_KHR_stream = GL_FALSE; +GLboolean __EGLEW_KHR_stream_attrib = GL_FALSE; +GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE; +GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE; +GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE; +GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE; +GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE; +GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE; +GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE; +GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE; +GLboolean __EGLEW_KHR_wait_sync = GL_FALSE; +GLboolean __EGLEW_MESA_drm_image = GL_FALSE; +GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE; +GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE; +GLboolean __EGLEW_MESA_platform_surfaceless = GL_FALSE; +GLboolean __EGLEW_MESA_query_driver = GL_FALSE; +GLboolean __EGLEW_NOK_swap_region = GL_FALSE; +GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE; +GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE; +GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE; +GLboolean __EGLEW_NV_context_priority_realtime = GL_FALSE; +GLboolean __EGLEW_NV_coverage_sample = GL_FALSE; +GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE; +GLboolean __EGLEW_NV_cuda_event = GL_FALSE; +GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE; +GLboolean __EGLEW_NV_device_cuda = GL_FALSE; +GLboolean __EGLEW_NV_native_query = GL_FALSE; +GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE; +GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE; +GLboolean __EGLEW_NV_quadruple_buffer = GL_FALSE; +GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __EGLEW_NV_stream_consumer_eglimage = GL_FALSE; +GLboolean __EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib = GL_FALSE; +GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_display = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_object = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_partition = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_process = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_system = GL_FALSE; +GLboolean __EGLEW_NV_stream_dma = GL_FALSE; +GLboolean __EGLEW_NV_stream_fifo_next = GL_FALSE; +GLboolean __EGLEW_NV_stream_fifo_synchronous = GL_FALSE; +GLboolean __EGLEW_NV_stream_flush = GL_FALSE; +GLboolean __EGLEW_NV_stream_frame_limits = GL_FALSE; +GLboolean __EGLEW_NV_stream_metadata = GL_FALSE; +GLboolean __EGLEW_NV_stream_origin = GL_FALSE; +GLboolean __EGLEW_NV_stream_remote = GL_FALSE; +GLboolean __EGLEW_NV_stream_reset = GL_FALSE; +GLboolean __EGLEW_NV_stream_socket = GL_FALSE; +GLboolean __EGLEW_NV_stream_socket_inet = GL_FALSE; +GLboolean __EGLEW_NV_stream_socket_unix = GL_FALSE; +GLboolean __EGLEW_NV_stream_sync = GL_FALSE; +GLboolean __EGLEW_NV_sync = GL_FALSE; +GLboolean __EGLEW_NV_system_time = GL_FALSE; +GLboolean __EGLEW_NV_triple_buffer = GL_FALSE; +GLboolean __EGLEW_QNX_image_native_buffer = GL_FALSE; +GLboolean __EGLEW_QNX_platform_screen = GL_FALSE; +GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE; +GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE; +GLboolean __EGLEW_WL_bind_wayland_display = GL_FALSE; +GLboolean __EGLEW_WL_create_wayland_buffer_from_image = GL_FALSE; +#ifdef EGL_VERSION_1_0 + +static GLboolean _glewInit_EGL_VERSION_1_0 (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r; + r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r; + r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r; + r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r; + r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r; + r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r; + r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r; + r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r; + r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r; + r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r; + r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r; + r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r; + r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r; + r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r; + r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r; + r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r; + r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r; + r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r; + r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r; + r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r; + r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r; + r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r; + r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_0 */ + +#ifdef EGL_VERSION_1_1 + +static GLboolean _glewInit_EGL_VERSION_1_1 (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r; + r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r; + r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r; + r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_1 */ + +#ifdef EGL_VERSION_1_2 + +static GLboolean _glewInit_EGL_VERSION_1_2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r; + r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r; + r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r; + r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r; + r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_2 */ + +#ifdef EGL_VERSION_1_4 + +static GLboolean _glewInit_EGL_VERSION_1_4 (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_4 */ + +#ifdef EGL_VERSION_1_5 + +static GLboolean _glewInit_EGL_VERSION_1_5 (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r; + r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r; + r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r; + r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r; + r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r; + r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r; + r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r; + r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r; + r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r; + r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_5 */ + +#ifdef EGL_ANDROID_blob_cache + +static GLboolean _glewInit_EGL_ANDROID_blob_cache (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_blob_cache */ + +#ifdef EGL_ANDROID_create_native_client_buffer + +static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifdef EGL_ANDROID_get_frame_timestamps + +static GLboolean _glewInit_EGL_ANDROID_get_frame_timestamps (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglGetCompositorTimingANDROID = (PFNEGLGETCOMPOSITORTIMINGANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetCompositorTimingANDROID")) == NULL) || r; + r = ((eglGetCompositorTimingSupportedANDROID = (PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetCompositorTimingSupportedANDROID")) == NULL) || r; + r = ((eglGetFrameTimestampSupportedANDROID = (PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetFrameTimestampSupportedANDROID")) == NULL) || r; + r = ((eglGetFrameTimestampsANDROID = (PFNEGLGETFRAMETIMESTAMPSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetFrameTimestampsANDROID")) == NULL) || r; + r = ((eglGetNextFrameIdANDROID = (PFNEGLGETNEXTFRAMEIDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetNextFrameIdANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifdef EGL_ANDROID_get_native_client_buffer + +static GLboolean _glewInit_EGL_ANDROID_get_native_client_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglGetNativeClientBufferANDROID = (PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetNativeClientBufferANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifdef EGL_ANDROID_native_fence_sync + +static GLboolean _glewInit_EGL_ANDROID_native_fence_sync (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifdef EGL_ANDROID_presentation_time + +static GLboolean _glewInit_EGL_ANDROID_presentation_time (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_presentation_time */ + +#ifdef EGL_ANGLE_query_surface_pointer + +static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifdef EGL_ANGLE_sync_control_rate + +static GLboolean _glewInit_EGL_ANGLE_sync_control_rate (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglGetMscRateANGLE = (PFNEGLGETMSCRATEANGLEPROC)glewGetProcAddress((const GLubyte*)"eglGetMscRateANGLE")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANGLE_sync_control_rate */ + +#ifdef EGL_EXT_client_sync + +static GLboolean _glewInit_EGL_EXT_client_sync (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglClientSignalSyncEXT = (PFNEGLCLIENTSIGNALSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"eglClientSignalSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_client_sync */ + +#ifdef EGL_EXT_compositor + +static GLboolean _glewInit_EGL_EXT_compositor (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCompositorBindTexWindowEXT = (PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorBindTexWindowEXT")) == NULL) || r; + r = ((eglCompositorSetContextAttributesEXT = (PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetContextAttributesEXT")) == NULL) || r; + r = ((eglCompositorSetContextListEXT = (PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetContextListEXT")) == NULL) || r; + r = ((eglCompositorSetSizeEXT = (PFNEGLCOMPOSITORSETSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetSizeEXT")) == NULL) || r; + r = ((eglCompositorSetWindowAttributesEXT = (PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetWindowAttributesEXT")) == NULL) || r; + r = ((eglCompositorSetWindowListEXT = (PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetWindowListEXT")) == NULL) || r; + r = ((eglCompositorSwapPolicyEXT = (PFNEGLCOMPOSITORSWAPPOLICYEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSwapPolicyEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_compositor */ + +#ifdef EGL_EXT_device_enumeration + +static GLboolean _glewInit_EGL_EXT_device_enumeration (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_device_enumeration */ + +#ifdef EGL_EXT_device_persistent_id + +static GLboolean _glewInit_EGL_EXT_device_persistent_id (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDeviceBinaryEXT = (PFNEGLQUERYDEVICEBINARYEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceBinaryEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_device_persistent_id */ + +#ifdef EGL_EXT_device_query + +static GLboolean _glewInit_EGL_EXT_device_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r; + r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r; + r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_device_query */ + +#ifdef EGL_EXT_display_alloc + +static GLboolean _glewInit_EGL_EXT_display_alloc (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglDestroyDisplayEXT = (PFNEGLDESTROYDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyDisplayEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_display_alloc */ + +#ifdef EGL_EXT_image_dma_buf_import_modifiers + +static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufFormatsEXT")) == NULL) || r; + r = ((eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufModifiersEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifdef EGL_EXT_output_base + +static GLboolean _glewInit_EGL_EXT_output_base (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r; + r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r; + r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r; + r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r; + r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r; + r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r; + r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r; + r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_output_base */ + +#ifdef EGL_EXT_platform_base + +static GLboolean _glewInit_EGL_EXT_platform_base (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r; + r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r; + r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_platform_base */ + +#ifdef EGL_EXT_stream_consumer_egloutput + +static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifdef EGL_EXT_surface_compression + +static GLboolean _glewInit_EGL_EXT_surface_compression (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQuerySupportedCompressionRatesEXT = (PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQuerySupportedCompressionRatesEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_surface_compression */ + +#ifdef EGL_EXT_swap_buffers_with_damage + +static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifdef EGL_EXT_sync_reuse + +static GLboolean _glewInit_EGL_EXT_sync_reuse (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglUnsignalSyncEXT = (PFNEGLUNSIGNALSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"eglUnsignalSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_sync_reuse */ + +#ifdef EGL_HI_clientpixmap + +static GLboolean _glewInit_EGL_HI_clientpixmap (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r; + + return r; +} + +#endif /* EGL_HI_clientpixmap */ + +#ifdef EGL_KHR_cl_event2 + +static GLboolean _glewInit_EGL_KHR_cl_event2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_cl_event2 */ + +#ifdef EGL_KHR_debug + +static GLboolean _glewInit_EGL_KHR_debug (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r; + r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r; + r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_debug */ + +#ifdef EGL_KHR_display_reference + +static GLboolean _glewInit_EGL_KHR_display_reference (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDisplayAttribKHR = (PFNEGLQUERYDISPLAYATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_display_reference */ + +#ifdef EGL_KHR_image + +static GLboolean _glewInit_EGL_KHR_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r; + r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_image */ + +#ifdef EGL_KHR_lock_surface + +static GLboolean _glewInit_EGL_KHR_lock_surface (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r; + r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_lock_surface */ + +#ifdef EGL_KHR_lock_surface3 + +static GLboolean _glewInit_EGL_KHR_lock_surface3 (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_lock_surface3 */ + +#ifdef EGL_KHR_partial_update + +static GLboolean _glewInit_EGL_KHR_partial_update (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_partial_update */ + +#ifdef EGL_KHR_reusable_sync + +static GLboolean _glewInit_EGL_KHR_reusable_sync (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r; + r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r; + r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r; + r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r; + r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_reusable_sync */ + +#ifdef EGL_KHR_stream + +static GLboolean _glewInit_EGL_KHR_stream (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r; + r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r; + r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r; + r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r; + r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream */ + +#ifdef EGL_KHR_stream_attrib + +static GLboolean _glewInit_EGL_KHR_stream_attrib (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamAttribKHR")) == NULL) || r; + r = ((eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamAttribKHR")) == NULL) || r; + r = ((eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamAttribKHR")) == NULL) || r; + r = ((eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireAttribKHR")) == NULL) || r; + r = ((eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseAttribKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_attrib */ + +#ifdef EGL_KHR_stream_consumer_gltexture + +static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r; + r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r; + r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifdef EGL_KHR_stream_cross_process_fd + +static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r; + r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifdef EGL_KHR_stream_fifo + +static GLboolean _glewInit_EGL_KHR_stream_fifo (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_fifo */ + +#ifdef EGL_KHR_stream_producer_eglsurface + +static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifdef EGL_KHR_swap_buffers_with_damage + +static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifdef EGL_KHR_wait_sync + +static GLboolean _glewInit_EGL_KHR_wait_sync (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_wait_sync */ + +#ifdef EGL_MESA_drm_image + +static GLboolean _glewInit_EGL_MESA_drm_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r; + r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r; + + return r; +} + +#endif /* EGL_MESA_drm_image */ + +#ifdef EGL_MESA_image_dma_buf_export + +static GLboolean _glewInit_EGL_MESA_image_dma_buf_export (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r; + r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r; + + return r; +} + +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifdef EGL_MESA_query_driver + +static GLboolean _glewInit_EGL_MESA_query_driver (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglGetDisplayDriverConfig = (PFNEGLGETDISPLAYDRIVERCONFIGPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplayDriverConfig")) == NULL) || r; + r = ((eglGetDisplayDriverName = (PFNEGLGETDISPLAYDRIVERNAMEPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplayDriverName")) == NULL) || r; + + return r; +} + +#endif /* EGL_MESA_query_driver */ + +#ifdef EGL_NOK_swap_region + +static GLboolean _glewInit_EGL_NOK_swap_region (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r; + + return r; +} + +#endif /* EGL_NOK_swap_region */ + +#ifdef EGL_NOK_swap_region2 + +static GLboolean _glewInit_EGL_NOK_swap_region2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r; + + return r; +} + +#endif /* EGL_NOK_swap_region2 */ + +#ifdef EGL_NV_native_query + +static GLboolean _glewInit_EGL_NV_native_query (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r; + r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r; + r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_native_query */ + +#ifdef EGL_NV_post_sub_buffer + +static GLboolean _glewInit_EGL_NV_post_sub_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_post_sub_buffer */ + +#ifdef EGL_NV_stream_consumer_eglimage + +static GLboolean _glewInit_EGL_NV_stream_consumer_eglimage (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryStreamConsumerEventNV = (PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamConsumerEventNV")) == NULL) || r; + r = ((eglStreamAcquireImageNV = (PFNEGLSTREAMACQUIREIMAGENVPROC)glewGetProcAddress((const GLubyte*)"eglStreamAcquireImageNV")) == NULL) || r; + r = ((eglStreamImageConsumerConnectNV = (PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamImageConsumerConnectNV")) == NULL) || r; + r = ((eglStreamReleaseImageNV = (PFNEGLSTREAMRELEASEIMAGENVPROC)glewGetProcAddress((const GLubyte*)"eglStreamReleaseImageNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifdef EGL_NV_stream_consumer_gltexture_yuv + +static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifdef EGL_NV_stream_flush + +static GLboolean _glewInit_EGL_NV_stream_flush (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamFlushNV = (PFNEGLSTREAMFLUSHNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamFlushNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_flush */ + +#ifdef EGL_NV_stream_metadata + +static GLboolean _glewInit_EGL_NV_stream_metadata (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r; + r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r; + r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_metadata */ + +#ifdef EGL_NV_stream_reset + +static GLboolean _glewInit_EGL_NV_stream_reset (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)glewGetProcAddress((const GLubyte*)"eglResetStreamNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_reset */ + +#ifdef EGL_NV_stream_sync + +static GLboolean _glewInit_EGL_NV_stream_sync (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_sync */ + +#ifdef EGL_NV_sync + +static GLboolean _glewInit_EGL_NV_sync (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r; + r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r; + r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r; + r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r; + r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r; + r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_sync */ + +#ifdef EGL_NV_system_time + +static GLboolean _glewInit_EGL_NV_system_time (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r; + r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_system_time */ + +#ifdef EGL_WL_bind_wayland_display + +static GLboolean _glewInit_EGL_WL_bind_wayland_display (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglBindWaylandDisplayWL = (PFNEGLBINDWAYLANDDISPLAYWLPROC)glewGetProcAddress((const GLubyte*)"eglBindWaylandDisplayWL")) == NULL) || r; + r = ((eglQueryWaylandBufferWL = (PFNEGLQUERYWAYLANDBUFFERWLPROC)glewGetProcAddress((const GLubyte*)"eglQueryWaylandBufferWL")) == NULL) || r; + r = ((eglUnbindWaylandDisplayWL = (PFNEGLUNBINDWAYLANDDISPLAYWLPROC)glewGetProcAddress((const GLubyte*)"eglUnbindWaylandDisplayWL")) == NULL) || r; + + return r; +} + +#endif /* EGL_WL_bind_wayland_display */ + +#ifdef EGL_WL_create_wayland_buffer_from_image + +static GLboolean _glewInit_EGL_WL_create_wayland_buffer_from_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateWaylandBufferFromImageWL = (PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC)glewGetProcAddress((const GLubyte*)"eglCreateWaylandBufferFromImageWL")) == NULL) || r; + + return r; +} + +#endif /* EGL_WL_create_wayland_buffer_from_image */ + + /* ------------------------------------------------------------------------ */ + +GLboolean eglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum eglewInit (EGLDisplay display) +{ + EGLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + PFNEGLINITIALIZEPROC initialize = NULL; + PFNEGLQUERYSTRINGPROC queryString = NULL; + + /* Load necessary entry points */ + initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize"); + queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString"); + if (!initialize || !queryString) + return 1; + + /* query EGL version */ + if (initialize(display, &major, &minor) != EGL_TRUE) + return 1; + + EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE; + + /* query EGL extension string */ + extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ +#ifdef EGL_VERSION_1_0 + if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0(); +#endif /* EGL_VERSION_1_0 */ +#ifdef EGL_VERSION_1_1 + if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1(); +#endif /* EGL_VERSION_1_1 */ +#ifdef EGL_VERSION_1_2 + if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2(); +#endif /* EGL_VERSION_1_2 */ +#ifdef EGL_VERSION_1_4 + if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4(); +#endif /* EGL_VERSION_1_4 */ +#ifdef EGL_VERSION_1_5 + if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5(); +#endif /* EGL_VERSION_1_5 */ +#ifdef EGL_ANDROID_GLES_layers + EGLEW_ANDROID_GLES_layers = _glewSearchExtension("EGL_ANDROID_GLES_layers", extStart, extEnd); +#endif /* EGL_ANDROID_GLES_layers */ +#ifdef EGL_ANDROID_blob_cache + EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache(); +#endif /* EGL_ANDROID_blob_cache */ +#ifdef EGL_ANDROID_create_native_client_buffer + EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer(); +#endif /* EGL_ANDROID_create_native_client_buffer */ +#ifdef EGL_ANDROID_framebuffer_target + EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd); +#endif /* EGL_ANDROID_framebuffer_target */ +#ifdef EGL_ANDROID_front_buffer_auto_refresh + EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd); +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ +#ifdef EGL_ANDROID_get_frame_timestamps + EGLEW_ANDROID_get_frame_timestamps = _glewSearchExtension("EGL_ANDROID_get_frame_timestamps", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_get_frame_timestamps) EGLEW_ANDROID_get_frame_timestamps = !_glewInit_EGL_ANDROID_get_frame_timestamps(); +#endif /* EGL_ANDROID_get_frame_timestamps */ +#ifdef EGL_ANDROID_get_native_client_buffer + EGLEW_ANDROID_get_native_client_buffer = _glewSearchExtension("EGL_ANDROID_get_native_client_buffer", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_get_native_client_buffer) EGLEW_ANDROID_get_native_client_buffer = !_glewInit_EGL_ANDROID_get_native_client_buffer(); +#endif /* EGL_ANDROID_get_native_client_buffer */ +#ifdef EGL_ANDROID_image_native_buffer + EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd); +#endif /* EGL_ANDROID_image_native_buffer */ +#ifdef EGL_ANDROID_native_fence_sync + EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync(); +#endif /* EGL_ANDROID_native_fence_sync */ +#ifdef EGL_ANDROID_presentation_time + EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time(); +#endif /* EGL_ANDROID_presentation_time */ +#ifdef EGL_ANDROID_recordable + EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd); +#endif /* EGL_ANDROID_recordable */ +#ifdef EGL_ANDROID_telemetry_hint + EGLEW_ANDROID_telemetry_hint = _glewSearchExtension("EGL_ANDROID_telemetry_hint", extStart, extEnd); +#endif /* EGL_ANDROID_telemetry_hint */ +#ifdef EGL_ANGLE_d3d_share_handle_client_buffer + EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd); +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ +#ifdef EGL_ANGLE_device_d3d + EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd); +#endif /* EGL_ANGLE_device_d3d */ +#ifdef EGL_ANGLE_query_surface_pointer + EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd); + if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer(); +#endif /* EGL_ANGLE_query_surface_pointer */ +#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle + EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd); +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ +#ifdef EGL_ANGLE_sync_control_rate + EGLEW_ANGLE_sync_control_rate = _glewSearchExtension("EGL_ANGLE_sync_control_rate", extStart, extEnd); + if (glewExperimental || EGLEW_ANGLE_sync_control_rate) EGLEW_ANGLE_sync_control_rate = !_glewInit_EGL_ANGLE_sync_control_rate(); +#endif /* EGL_ANGLE_sync_control_rate */ +#ifdef EGL_ANGLE_window_fixed_size + EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd); +#endif /* EGL_ANGLE_window_fixed_size */ +#ifdef EGL_ARM_image_format + EGLEW_ARM_image_format = _glewSearchExtension("EGL_ARM_image_format", extStart, extEnd); +#endif /* EGL_ARM_image_format */ +#ifdef EGL_ARM_implicit_external_sync + EGLEW_ARM_implicit_external_sync = _glewSearchExtension("EGL_ARM_implicit_external_sync", extStart, extEnd); +#endif /* EGL_ARM_implicit_external_sync */ +#ifdef EGL_ARM_pixmap_multisample_discard + EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd); +#endif /* EGL_ARM_pixmap_multisample_discard */ +#ifdef EGL_EXT_bind_to_front + EGLEW_EXT_bind_to_front = _glewSearchExtension("EGL_EXT_bind_to_front", extStart, extEnd); +#endif /* EGL_EXT_bind_to_front */ +#ifdef EGL_EXT_buffer_age + EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd); +#endif /* EGL_EXT_buffer_age */ +#ifdef EGL_EXT_client_extensions + EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd); +#endif /* EGL_EXT_client_extensions */ +#ifdef EGL_EXT_client_sync + EGLEW_EXT_client_sync = _glewSearchExtension("EGL_EXT_client_sync", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_client_sync) EGLEW_EXT_client_sync = !_glewInit_EGL_EXT_client_sync(); +#endif /* EGL_EXT_client_sync */ +#ifdef EGL_EXT_compositor + EGLEW_EXT_compositor = _glewSearchExtension("EGL_EXT_compositor", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_compositor) EGLEW_EXT_compositor = !_glewInit_EGL_EXT_compositor(); +#endif /* EGL_EXT_compositor */ +#ifdef EGL_EXT_config_select_group + EGLEW_EXT_config_select_group = _glewSearchExtension("EGL_EXT_config_select_group", extStart, extEnd); +#endif /* EGL_EXT_config_select_group */ +#ifdef EGL_EXT_create_context_robustness + EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd); +#endif /* EGL_EXT_create_context_robustness */ +#ifdef EGL_EXT_device_base + EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd); +#endif /* EGL_EXT_device_base */ +#ifdef EGL_EXT_device_drm + EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd); +#endif /* EGL_EXT_device_drm */ +#ifdef EGL_EXT_device_drm_render_node + EGLEW_EXT_device_drm_render_node = _glewSearchExtension("EGL_EXT_device_drm_render_node", extStart, extEnd); +#endif /* EGL_EXT_device_drm_render_node */ +#ifdef EGL_EXT_device_enumeration + EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration(); +#endif /* EGL_EXT_device_enumeration */ +#ifdef EGL_EXT_device_openwf + EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd); +#endif /* EGL_EXT_device_openwf */ +#ifdef EGL_EXT_device_persistent_id + EGLEW_EXT_device_persistent_id = _glewSearchExtension("EGL_EXT_device_persistent_id", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_device_persistent_id) EGLEW_EXT_device_persistent_id = !_glewInit_EGL_EXT_device_persistent_id(); +#endif /* EGL_EXT_device_persistent_id */ +#ifdef EGL_EXT_device_query + EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query(); +#endif /* EGL_EXT_device_query */ +#ifdef EGL_EXT_device_query_name + EGLEW_EXT_device_query_name = _glewSearchExtension("EGL_EXT_device_query_name", extStart, extEnd); +#endif /* EGL_EXT_device_query_name */ +#ifdef EGL_EXT_display_alloc + EGLEW_EXT_display_alloc = _glewSearchExtension("EGL_EXT_display_alloc", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_display_alloc) EGLEW_EXT_display_alloc = !_glewInit_EGL_EXT_display_alloc(); +#endif /* EGL_EXT_display_alloc */ +#ifdef EGL_EXT_explicit_device + EGLEW_EXT_explicit_device = _glewSearchExtension("EGL_EXT_explicit_device", extStart, extEnd); +#endif /* EGL_EXT_explicit_device */ +#ifdef EGL_EXT_gl_colorspace_bt2020_hlg + EGLEW_EXT_gl_colorspace_bt2020_hlg = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_hlg", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_bt2020_hlg */ +#ifdef EGL_EXT_gl_colorspace_bt2020_linear + EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_linear", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ +#ifdef EGL_EXT_gl_colorspace_bt2020_pq + EGLEW_EXT_gl_colorspace_bt2020_pq = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_pq", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ +#ifdef EGL_EXT_gl_colorspace_display_p3 + EGLEW_EXT_gl_colorspace_display_p3 = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_display_p3 */ +#ifdef EGL_EXT_gl_colorspace_display_p3_linear + EGLEW_EXT_gl_colorspace_display_p3_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_linear", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ +#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough + EGLEW_EXT_gl_colorspace_display_p3_passthrough = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_passthrough", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ +#ifdef EGL_EXT_gl_colorspace_scrgb + EGLEW_EXT_gl_colorspace_scrgb = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_scrgb */ +#ifdef EGL_EXT_gl_colorspace_scrgb_linear + EGLEW_EXT_gl_colorspace_scrgb_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb_linear", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ +#ifdef EGL_EXT_image_dma_buf_import + EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd); +#endif /* EGL_EXT_image_dma_buf_import */ +#ifdef EGL_EXT_image_dma_buf_import_modifiers + EGLEW_EXT_image_dma_buf_import_modifiers = _glewSearchExtension("EGL_EXT_image_dma_buf_import_modifiers", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_image_dma_buf_import_modifiers) EGLEW_EXT_image_dma_buf_import_modifiers = !_glewInit_EGL_EXT_image_dma_buf_import_modifiers(); +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ +#ifdef EGL_EXT_image_gl_colorspace + EGLEW_EXT_image_gl_colorspace = _glewSearchExtension("EGL_EXT_image_gl_colorspace", extStart, extEnd); +#endif /* EGL_EXT_image_gl_colorspace */ +#ifdef EGL_EXT_image_implicit_sync_control + EGLEW_EXT_image_implicit_sync_control = _glewSearchExtension("EGL_EXT_image_implicit_sync_control", extStart, extEnd); +#endif /* EGL_EXT_image_implicit_sync_control */ +#ifdef EGL_EXT_multiview_window + EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd); +#endif /* EGL_EXT_multiview_window */ +#ifdef EGL_EXT_output_base + EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base(); +#endif /* EGL_EXT_output_base */ +#ifdef EGL_EXT_output_drm + EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd); +#endif /* EGL_EXT_output_drm */ +#ifdef EGL_EXT_output_openwf + EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd); +#endif /* EGL_EXT_output_openwf */ +#ifdef EGL_EXT_pixel_format_float + EGLEW_EXT_pixel_format_float = _glewSearchExtension("EGL_EXT_pixel_format_float", extStart, extEnd); +#endif /* EGL_EXT_pixel_format_float */ +#ifdef EGL_EXT_platform_base + EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base(); +#endif /* EGL_EXT_platform_base */ +#ifdef EGL_EXT_platform_device + EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd); +#endif /* EGL_EXT_platform_device */ +#ifdef EGL_EXT_platform_wayland + EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd); +#endif /* EGL_EXT_platform_wayland */ +#ifdef EGL_EXT_platform_x11 + EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd); +#endif /* EGL_EXT_platform_x11 */ +#ifdef EGL_EXT_platform_xcb + EGLEW_EXT_platform_xcb = _glewSearchExtension("EGL_EXT_platform_xcb", extStart, extEnd); +#endif /* EGL_EXT_platform_xcb */ +#ifdef EGL_EXT_present_opaque + EGLEW_EXT_present_opaque = _glewSearchExtension("EGL_EXT_present_opaque", extStart, extEnd); +#endif /* EGL_EXT_present_opaque */ +#ifdef EGL_EXT_protected_content + EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd); +#endif /* EGL_EXT_protected_content */ +#ifdef EGL_EXT_protected_surface + EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd); +#endif /* EGL_EXT_protected_surface */ +#ifdef EGL_EXT_query_reset_notification_strategy + EGLEW_EXT_query_reset_notification_strategy = _glewSearchExtension("EGL_EXT_query_reset_notification_strategy", extStart, extEnd); +#endif /* EGL_EXT_query_reset_notification_strategy */ +#ifdef EGL_EXT_stream_consumer_egloutput + EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput(); +#endif /* EGL_EXT_stream_consumer_egloutput */ +#ifdef EGL_EXT_surface_CTA861_3_metadata + EGLEW_EXT_surface_CTA861_3_metadata = _glewSearchExtension("EGL_EXT_surface_CTA861_3_metadata", extStart, extEnd); +#endif /* EGL_EXT_surface_CTA861_3_metadata */ +#ifdef EGL_EXT_surface_SMPTE2086_metadata + EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension("EGL_EXT_surface_SMPTE2086_metadata", extStart, extEnd); +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ +#ifdef EGL_EXT_surface_compression + EGLEW_EXT_surface_compression = _glewSearchExtension("EGL_EXT_surface_compression", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_surface_compression) EGLEW_EXT_surface_compression = !_glewInit_EGL_EXT_surface_compression(); +#endif /* EGL_EXT_surface_compression */ +#ifdef EGL_EXT_swap_buffers_with_damage + EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage(); +#endif /* EGL_EXT_swap_buffers_with_damage */ +#ifdef EGL_EXT_sync_reuse + EGLEW_EXT_sync_reuse = _glewSearchExtension("EGL_EXT_sync_reuse", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_sync_reuse) EGLEW_EXT_sync_reuse = !_glewInit_EGL_EXT_sync_reuse(); +#endif /* EGL_EXT_sync_reuse */ +#ifdef EGL_EXT_yuv_surface + EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd); +#endif /* EGL_EXT_yuv_surface */ +#ifdef EGL_HI_clientpixmap + EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd); + if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap(); +#endif /* EGL_HI_clientpixmap */ +#ifdef EGL_HI_colorformats + EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd); +#endif /* EGL_HI_colorformats */ +#ifdef EGL_IMG_context_priority + EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd); +#endif /* EGL_IMG_context_priority */ +#ifdef EGL_IMG_image_plane_attribs + EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd); +#endif /* EGL_IMG_image_plane_attribs */ +#ifdef EGL_KHR_cl_event + EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd); +#endif /* EGL_KHR_cl_event */ +#ifdef EGL_KHR_cl_event2 + EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2(); +#endif /* EGL_KHR_cl_event2 */ +#ifdef EGL_KHR_client_get_all_proc_addresses + EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd); +#endif /* EGL_KHR_client_get_all_proc_addresses */ +#ifdef EGL_KHR_config_attribs + EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd); +#endif /* EGL_KHR_config_attribs */ +#ifdef EGL_KHR_context_flush_control + EGLEW_KHR_context_flush_control = _glewSearchExtension("EGL_KHR_context_flush_control", extStart, extEnd); +#endif /* EGL_KHR_context_flush_control */ +#ifdef EGL_KHR_create_context + EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd); +#endif /* EGL_KHR_create_context */ +#ifdef EGL_KHR_create_context_no_error + EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd); +#endif /* EGL_KHR_create_context_no_error */ +#ifdef EGL_KHR_debug + EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug(); +#endif /* EGL_KHR_debug */ +#ifdef EGL_KHR_display_reference + EGLEW_KHR_display_reference = _glewSearchExtension("EGL_KHR_display_reference", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_display_reference) EGLEW_KHR_display_reference = !_glewInit_EGL_KHR_display_reference(); +#endif /* EGL_KHR_display_reference */ +#ifdef EGL_KHR_fence_sync + EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd); +#endif /* EGL_KHR_fence_sync */ +#ifdef EGL_KHR_get_all_proc_addresses + EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd); +#endif /* EGL_KHR_get_all_proc_addresses */ +#ifdef EGL_KHR_gl_colorspace + EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd); +#endif /* EGL_KHR_gl_colorspace */ +#ifdef EGL_KHR_gl_renderbuffer_image + EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd); +#endif /* EGL_KHR_gl_renderbuffer_image */ +#ifdef EGL_KHR_gl_texture_2D_image + EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_2D_image */ +#ifdef EGL_KHR_gl_texture_3D_image + EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_3D_image */ +#ifdef EGL_KHR_gl_texture_cubemap_image + EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_cubemap_image */ +#ifdef EGL_KHR_image + EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image(); +#endif /* EGL_KHR_image */ +#ifdef EGL_KHR_image_base + EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd); +#endif /* EGL_KHR_image_base */ +#ifdef EGL_KHR_image_pixmap + EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd); +#endif /* EGL_KHR_image_pixmap */ +#ifdef EGL_KHR_lock_surface + EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface(); +#endif /* EGL_KHR_lock_surface */ +#ifdef EGL_KHR_lock_surface2 + EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd); +#endif /* EGL_KHR_lock_surface2 */ +#ifdef EGL_KHR_lock_surface3 + EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3(); +#endif /* EGL_KHR_lock_surface3 */ +#ifdef EGL_KHR_mutable_render_buffer + EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd); +#endif /* EGL_KHR_mutable_render_buffer */ +#ifdef EGL_KHR_no_config_context + EGLEW_KHR_no_config_context = _glewSearchExtension("EGL_KHR_no_config_context", extStart, extEnd); +#endif /* EGL_KHR_no_config_context */ +#ifdef EGL_KHR_partial_update + EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update(); +#endif /* EGL_KHR_partial_update */ +#ifdef EGL_KHR_platform_android + EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd); +#endif /* EGL_KHR_platform_android */ +#ifdef EGL_KHR_platform_gbm + EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd); +#endif /* EGL_KHR_platform_gbm */ +#ifdef EGL_KHR_platform_wayland + EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd); +#endif /* EGL_KHR_platform_wayland */ +#ifdef EGL_KHR_platform_x11 + EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd); +#endif /* EGL_KHR_platform_x11 */ +#ifdef EGL_KHR_reusable_sync + EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync(); +#endif /* EGL_KHR_reusable_sync */ +#ifdef EGL_KHR_stream + EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream(); +#endif /* EGL_KHR_stream */ +#ifdef EGL_KHR_stream_attrib + EGLEW_KHR_stream_attrib = _glewSearchExtension("EGL_KHR_stream_attrib", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_attrib) EGLEW_KHR_stream_attrib = !_glewInit_EGL_KHR_stream_attrib(); +#endif /* EGL_KHR_stream_attrib */ +#ifdef EGL_KHR_stream_consumer_gltexture + EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture(); +#endif /* EGL_KHR_stream_consumer_gltexture */ +#ifdef EGL_KHR_stream_cross_process_fd + EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd(); +#endif /* EGL_KHR_stream_cross_process_fd */ +#ifdef EGL_KHR_stream_fifo + EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo(); +#endif /* EGL_KHR_stream_fifo */ +#ifdef EGL_KHR_stream_producer_aldatalocator + EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd); +#endif /* EGL_KHR_stream_producer_aldatalocator */ +#ifdef EGL_KHR_stream_producer_eglsurface + EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface(); +#endif /* EGL_KHR_stream_producer_eglsurface */ +#ifdef EGL_KHR_surfaceless_context + EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd); +#endif /* EGL_KHR_surfaceless_context */ +#ifdef EGL_KHR_swap_buffers_with_damage + EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage(); +#endif /* EGL_KHR_swap_buffers_with_damage */ +#ifdef EGL_KHR_vg_parent_image + EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd); +#endif /* EGL_KHR_vg_parent_image */ +#ifdef EGL_KHR_wait_sync + EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync(); +#endif /* EGL_KHR_wait_sync */ +#ifdef EGL_MESA_drm_image + EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd); + if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image(); +#endif /* EGL_MESA_drm_image */ +#ifdef EGL_MESA_image_dma_buf_export + EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd); + if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export(); +#endif /* EGL_MESA_image_dma_buf_export */ +#ifdef EGL_MESA_platform_gbm + EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd); +#endif /* EGL_MESA_platform_gbm */ +#ifdef EGL_MESA_platform_surfaceless + EGLEW_MESA_platform_surfaceless = _glewSearchExtension("EGL_MESA_platform_surfaceless", extStart, extEnd); +#endif /* EGL_MESA_platform_surfaceless */ +#ifdef EGL_MESA_query_driver + EGLEW_MESA_query_driver = _glewSearchExtension("EGL_MESA_query_driver", extStart, extEnd); + if (glewExperimental || EGLEW_MESA_query_driver) EGLEW_MESA_query_driver = !_glewInit_EGL_MESA_query_driver(); +#endif /* EGL_MESA_query_driver */ +#ifdef EGL_NOK_swap_region + EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd); + if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region(); +#endif /* EGL_NOK_swap_region */ +#ifdef EGL_NOK_swap_region2 + EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd); + if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2(); +#endif /* EGL_NOK_swap_region2 */ +#ifdef EGL_NOK_texture_from_pixmap + EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd); +#endif /* EGL_NOK_texture_from_pixmap */ +#ifdef EGL_NV_3dvision_surface + EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd); +#endif /* EGL_NV_3dvision_surface */ +#ifdef EGL_NV_context_priority_realtime + EGLEW_NV_context_priority_realtime = _glewSearchExtension("EGL_NV_context_priority_realtime", extStart, extEnd); +#endif /* EGL_NV_context_priority_realtime */ +#ifdef EGL_NV_coverage_sample + EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd); +#endif /* EGL_NV_coverage_sample */ +#ifdef EGL_NV_coverage_sample_resolve + EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd); +#endif /* EGL_NV_coverage_sample_resolve */ +#ifdef EGL_NV_cuda_event + EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd); +#endif /* EGL_NV_cuda_event */ +#ifdef EGL_NV_depth_nonlinear + EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd); +#endif /* EGL_NV_depth_nonlinear */ +#ifdef EGL_NV_device_cuda + EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd); +#endif /* EGL_NV_device_cuda */ +#ifdef EGL_NV_native_query + EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd); + if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query(); +#endif /* EGL_NV_native_query */ +#ifdef EGL_NV_post_convert_rounding + EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd); +#endif /* EGL_NV_post_convert_rounding */ +#ifdef EGL_NV_post_sub_buffer + EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd); + if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer(); +#endif /* EGL_NV_post_sub_buffer */ +#ifdef EGL_NV_quadruple_buffer + EGLEW_NV_quadruple_buffer = _glewSearchExtension("EGL_NV_quadruple_buffer", extStart, extEnd); +#endif /* EGL_NV_quadruple_buffer */ +#ifdef EGL_NV_robustness_video_memory_purge + EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd); +#endif /* EGL_NV_robustness_video_memory_purge */ +#ifdef EGL_NV_stream_consumer_eglimage + EGLEW_NV_stream_consumer_eglimage = _glewSearchExtension("EGL_NV_stream_consumer_eglimage", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_consumer_eglimage) EGLEW_NV_stream_consumer_eglimage = !_glewInit_EGL_NV_stream_consumer_eglimage(); +#endif /* EGL_NV_stream_consumer_eglimage */ +#ifdef EGL_NV_stream_consumer_eglimage_use_scanout_attrib + EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib = _glewSearchExtension("EGL_NV_stream_consumer_eglimage_use_scanout_attrib", extStart, extEnd); +#endif /* EGL_NV_stream_consumer_eglimage_use_scanout_attrib */ +#ifdef EGL_NV_stream_consumer_gltexture_yuv + EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv(); +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ +#ifdef EGL_NV_stream_cross_display + EGLEW_NV_stream_cross_display = _glewSearchExtension("EGL_NV_stream_cross_display", extStart, extEnd); +#endif /* EGL_NV_stream_cross_display */ +#ifdef EGL_NV_stream_cross_object + EGLEW_NV_stream_cross_object = _glewSearchExtension("EGL_NV_stream_cross_object", extStart, extEnd); +#endif /* EGL_NV_stream_cross_object */ +#ifdef EGL_NV_stream_cross_partition + EGLEW_NV_stream_cross_partition = _glewSearchExtension("EGL_NV_stream_cross_partition", extStart, extEnd); +#endif /* EGL_NV_stream_cross_partition */ +#ifdef EGL_NV_stream_cross_process + EGLEW_NV_stream_cross_process = _glewSearchExtension("EGL_NV_stream_cross_process", extStart, extEnd); +#endif /* EGL_NV_stream_cross_process */ +#ifdef EGL_NV_stream_cross_system + EGLEW_NV_stream_cross_system = _glewSearchExtension("EGL_NV_stream_cross_system", extStart, extEnd); +#endif /* EGL_NV_stream_cross_system */ +#ifdef EGL_NV_stream_dma + EGLEW_NV_stream_dma = _glewSearchExtension("EGL_NV_stream_dma", extStart, extEnd); +#endif /* EGL_NV_stream_dma */ +#ifdef EGL_NV_stream_fifo_next + EGLEW_NV_stream_fifo_next = _glewSearchExtension("EGL_NV_stream_fifo_next", extStart, extEnd); +#endif /* EGL_NV_stream_fifo_next */ +#ifdef EGL_NV_stream_fifo_synchronous + EGLEW_NV_stream_fifo_synchronous = _glewSearchExtension("EGL_NV_stream_fifo_synchronous", extStart, extEnd); +#endif /* EGL_NV_stream_fifo_synchronous */ +#ifdef EGL_NV_stream_flush + EGLEW_NV_stream_flush = _glewSearchExtension("EGL_NV_stream_flush", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_flush) EGLEW_NV_stream_flush = !_glewInit_EGL_NV_stream_flush(); +#endif /* EGL_NV_stream_flush */ +#ifdef EGL_NV_stream_frame_limits + EGLEW_NV_stream_frame_limits = _glewSearchExtension("EGL_NV_stream_frame_limits", extStart, extEnd); +#endif /* EGL_NV_stream_frame_limits */ +#ifdef EGL_NV_stream_metadata + EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata(); +#endif /* EGL_NV_stream_metadata */ +#ifdef EGL_NV_stream_origin + EGLEW_NV_stream_origin = _glewSearchExtension("EGL_NV_stream_origin", extStart, extEnd); +#endif /* EGL_NV_stream_origin */ +#ifdef EGL_NV_stream_remote + EGLEW_NV_stream_remote = _glewSearchExtension("EGL_NV_stream_remote", extStart, extEnd); +#endif /* EGL_NV_stream_remote */ +#ifdef EGL_NV_stream_reset + EGLEW_NV_stream_reset = _glewSearchExtension("EGL_NV_stream_reset", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_reset) EGLEW_NV_stream_reset = !_glewInit_EGL_NV_stream_reset(); +#endif /* EGL_NV_stream_reset */ +#ifdef EGL_NV_stream_socket + EGLEW_NV_stream_socket = _glewSearchExtension("EGL_NV_stream_socket", extStart, extEnd); +#endif /* EGL_NV_stream_socket */ +#ifdef EGL_NV_stream_socket_inet + EGLEW_NV_stream_socket_inet = _glewSearchExtension("EGL_NV_stream_socket_inet", extStart, extEnd); +#endif /* EGL_NV_stream_socket_inet */ +#ifdef EGL_NV_stream_socket_unix + EGLEW_NV_stream_socket_unix = _glewSearchExtension("EGL_NV_stream_socket_unix", extStart, extEnd); +#endif /* EGL_NV_stream_socket_unix */ +#ifdef EGL_NV_stream_sync + EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync(); +#endif /* EGL_NV_stream_sync */ +#ifdef EGL_NV_sync + EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd); + if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync(); +#endif /* EGL_NV_sync */ +#ifdef EGL_NV_system_time + EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd); + if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time(); +#endif /* EGL_NV_system_time */ +#ifdef EGL_NV_triple_buffer + EGLEW_NV_triple_buffer = _glewSearchExtension("EGL_NV_triple_buffer", extStart, extEnd); +#endif /* EGL_NV_triple_buffer */ +#ifdef EGL_QNX_image_native_buffer + EGLEW_QNX_image_native_buffer = _glewSearchExtension("EGL_QNX_image_native_buffer", extStart, extEnd); +#endif /* EGL_QNX_image_native_buffer */ +#ifdef EGL_QNX_platform_screen + EGLEW_QNX_platform_screen = _glewSearchExtension("EGL_QNX_platform_screen", extStart, extEnd); +#endif /* EGL_QNX_platform_screen */ +#ifdef EGL_TIZEN_image_native_buffer + EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd); +#endif /* EGL_TIZEN_image_native_buffer */ +#ifdef EGL_TIZEN_image_native_surface + EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd); +#endif /* EGL_TIZEN_image_native_surface */ +#ifdef EGL_WL_bind_wayland_display + EGLEW_WL_bind_wayland_display = _glewSearchExtension("EGL_WL_bind_wayland_display", extStart, extEnd); + if (glewExperimental || EGLEW_WL_bind_wayland_display) EGLEW_WL_bind_wayland_display = !_glewInit_EGL_WL_bind_wayland_display(); +#endif /* EGL_WL_bind_wayland_display */ +#ifdef EGL_WL_create_wayland_buffer_from_image + EGLEW_WL_create_wayland_buffer_from_image = _glewSearchExtension("EGL_WL_create_wayland_buffer_from_image", extStart, extEnd); + if (glewExperimental || EGLEW_WL_create_wayland_buffer_from_image) EGLEW_WL_create_wayland_buffer_from_image = !_glewInit_EGL_WL_create_wayland_buffer_from_image(); +#endif /* EGL_WL_create_wayland_buffer_from_image */ + + return GLEW_OK; +} + +#elif defined(_WIN32) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; +PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; +PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; +PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; +PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; +PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; +PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; +PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; +PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; +PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; + +PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; + +PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; +PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; +PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; +PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; +PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_no_error = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_colorspace = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; +GLboolean __WGLEW_NV_copy_image = GL_FALSE; +GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_multigpu_context = GL_FALSE; +GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_capture = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static GLboolean _glewInit_WGL_AMD_gpu_association (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_DX_interop + +static GLboolean _glewInit_WGL_NV_DX_interop (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; + r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; + r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; + r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; + r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; + r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; + r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; + r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_DX_interop */ + +#ifdef WGL_NV_copy_image + +static GLboolean _glewInit_WGL_NV_copy_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_delay_before_swap + +static GLboolean _glewInit_WGL_NV_delay_before_swap (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_delay_before_swap */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_capture + +static GLboolean _glewInit_WGL_NV_video_capture (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_capture */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum GLEWAPIENTRY wglewInit (void) +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_context_flush_control + WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); +#endif /* WGL_ARB_context_flush_control */ +#ifdef WGL_ARB_create_context + WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_no_error + WGLEW_ARB_create_context_no_error = _glewSearchExtension("WGL_ARB_create_context_no_error", extStart, extEnd); +#endif /* WGL_ARB_create_context_no_error */ +#ifdef WGL_ARB_create_context_profile + WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_create_context_robustness + WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); +#endif /* WGL_ARB_create_context_robustness */ +#ifdef WGL_ARB_extensions_string + WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ARB_robustness_application_isolation + WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_application_isolation */ +#ifdef WGL_ARB_robustness_share_group_isolation + WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_share_group_isolation */ +#ifdef WGL_ATI_pixel_format_float + WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_colorspace + WGLEW_EXT_colorspace = _glewSearchExtension("WGL_EXT_colorspace", extStart, extEnd); +#endif /* WGL_EXT_colorspace */ +#ifdef WGL_EXT_create_context_es2_profile + WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es2_profile */ +#ifdef WGL_EXT_create_context_es_profile + WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es_profile */ +#ifdef WGL_EXT_depth_float + WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_EXT_swap_control_tear + WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); +#endif /* WGL_EXT_swap_control_tear */ +#ifdef WGL_I3D_digital_video_control + WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_DX_interop + WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); + if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(); +#endif /* WGL_NV_DX_interop */ +#ifdef WGL_NV_DX_interop2 + WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); +#endif /* WGL_NV_DX_interop2 */ +#ifdef WGL_NV_copy_image + WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_delay_before_swap + WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(); +#endif /* WGL_NV_delay_before_swap */ +#ifdef WGL_NV_float_buffer + WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multigpu_context + WGLEW_NV_multigpu_context = _glewSearchExtension("WGL_NV_multigpu_context", extStart, extEnd); +#endif /* WGL_NV_multigpu_context */ +#ifdef WGL_NV_multisample_coverage + WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); + if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_capture + WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(); +#endif /* WGL_NV_video_capture */ +#ifdef WGL_NV_video_output + WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; +PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; +PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; +PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; +PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; +PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; +PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXGETCURRENTDISPLAYEXTPROC __glewXGetCurrentDisplayEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL; +PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL; +PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL; +PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; +PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; + +PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL; +PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL; + +PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; + +PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; +GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_no_error = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; +GLboolean __GLXEW_EXT_context_priority = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_get_drawable_type = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_libglvnd = GL_FALSE; +GLboolean __GLXEW_EXT_no_config_context = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_query_renderer = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_MESA_swap_control = GL_FALSE; +GLboolean __GLXEW_NV_copy_buffer = GL_FALSE; +GLboolean __GLXEW_NV_copy_image = GL_FALSE; +GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_multigpu_context = GL_FALSE; +GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_capture = GL_FALSE; +GLboolean __GLXEW_NV_video_out = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_AMD_gpu_association + +static GLboolean _glewInit_GLX_AMD_gpu_association (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; + r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; + r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; + r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; + r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplayEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_swap_control + +static GLboolean _glewInit_GLX_EXT_swap_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_query_renderer + +static GLboolean _glewInit_GLX_MESA_query_renderer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r; + r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_query_renderer */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_MESA_swap_control + +static GLboolean _glewInit_GLX_MESA_swap_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; + r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_swap_control */ + +#ifdef GLX_NV_copy_buffer + +static GLboolean _glewInit_GLX_NV_copy_buffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r; + r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_buffer */ + +#ifdef GLX_NV_copy_image + +static GLboolean _glewInit_GLX_NV_copy_image (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_delay_before_swap + +static GLboolean _glewInit_GLX_NV_delay_before_swap (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_delay_before_swap */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_capture + +static GLboolean _glewInit_GLX_NV_video_capture (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_capture */ + +#ifdef GLX_NV_video_out + +static GLboolean _glewInit_GLX_NV_video_out (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_out */ + +#ifdef GLX_OML_sync_control + +static GLboolean _glewInit_GLX_OML_sync_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize (void) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum glxewInit (void) +{ + Display* display; + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* check for a display */ + display = glXGetCurrentDisplay(); + if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY; + /* initialize flags */ + GLXEW_VERSION_1_0 = GL_TRUE; + GLXEW_VERSION_1_1 = GL_TRUE; + GLXEW_VERSION_1_2 = GL_TRUE; + GLXEW_VERSION_1_3 = GL_TRUE; + GLXEW_VERSION_1_4 = GL_TRUE; + /* query GLX version */ + glXQueryVersion(display, &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + GLXEW_VERSION_1_4 = GL_FALSE; + break; + case 2: + GLXEW_VERSION_1_4 = GL_FALSE; + GLXEW_VERSION_1_3 = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_context_flush_control + GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); +#endif /* GLX_ARB_context_flush_control */ +#ifdef GLX_ARB_create_context + GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); + if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_no_error + GLXEW_ARB_create_context_no_error = _glewSearchExtension("GLX_ARB_create_context_no_error", extStart, extEnd); +#endif /* GLX_ARB_create_context_no_error */ +#ifdef GLX_ARB_create_context_profile + GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_create_context_robustness + GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); +#endif /* GLX_ARB_create_context_robustness */ +#ifdef GLX_ARB_fbconfig_float + GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_robustness_application_isolation + GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_application_isolation */ +#ifdef GLX_ARB_robustness_share_group_isolation + GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_share_group_isolation */ +#ifdef GLX_ARB_vertex_buffer_object + GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); + if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_buffer_age + GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); +#endif /* GLX_EXT_buffer_age */ +#ifdef GLX_EXT_context_priority + GLXEW_EXT_context_priority = _glewSearchExtension("GLX_EXT_context_priority", extStart, extEnd); +#endif /* GLX_EXT_context_priority */ +#ifdef GLX_EXT_create_context_es2_profile + GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es2_profile */ +#ifdef GLX_EXT_create_context_es_profile + GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es_profile */ +#ifdef GLX_EXT_fbconfig_packed_float + GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_get_drawable_type + GLXEW_EXT_get_drawable_type = _glewSearchExtension("GLX_EXT_get_drawable_type", extStart, extEnd); +#endif /* GLX_EXT_get_drawable_type */ +#ifdef GLX_EXT_import_context + GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_libglvnd + GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd); +#endif /* GLX_EXT_libglvnd */ +#ifdef GLX_EXT_no_config_context + GLXEW_EXT_no_config_context = _glewSearchExtension("GLX_EXT_no_config_context", extStart, extEnd); +#endif /* GLX_EXT_no_config_context */ +#ifdef GLX_EXT_scene_marker + GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_stereo_tree + GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd); +#endif /* GLX_EXT_stereo_tree */ +#ifdef GLX_EXT_swap_control + GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_swap_control_tear + GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); +#endif /* GLX_EXT_swap_control_tear */ +#ifdef GLX_EXT_texture_from_pixmap + GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_query_renderer + GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(); +#endif /* GLX_MESA_query_renderer */ +#ifdef GLX_MESA_release_buffers + GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_MESA_swap_control + GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(); +#endif /* GLX_MESA_swap_control */ +#ifdef GLX_NV_copy_buffer + GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(); +#endif /* GLX_NV_copy_buffer */ +#ifdef GLX_NV_copy_image + GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_delay_before_swap + GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(); +#endif /* GLX_NV_delay_before_swap */ +#ifdef GLX_NV_float_buffer + GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multigpu_context + GLXEW_NV_multigpu_context = _glewSearchExtension("GLX_NV_multigpu_context", extStart, extEnd); +#endif /* GLX_NV_multigpu_context */ +#ifdef GLX_NV_multisample_coverage + GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); + if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_robustness_video_memory_purge + GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd); +#endif /* GLX_NV_robustness_video_memory_purge */ +#ifdef GLX_NV_swap_group + GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_capture + GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(); +#endif /* GLX_NV_video_capture */ +#ifdef GLX_NV_video_out + GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(); +#endif /* GLX_NV_video_out */ +#ifdef GLX_OML_swap_method + GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); +#endif /* GLX_OML_swap_method */ +#ifdef GLX_OML_sync_control + GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); + if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"No GLX display", + (const GLubyte*)"Unknown error" + }; + const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"2.3.1", + (const GLubyte*)"2", + (const GLubyte*)"3", + (const GLubyte*)"1" + }; + const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; +#if defined(GLEW_EGL) + PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL; +#endif + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(GLEW_EGL) + getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay"); + return eglewInit(getCurrentDisplay()); +#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) + return r; +#elif defined(_WIN32) + return wglewInit(); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ + return glxewInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__) +/* GCC requires a DLL entry point even without any standard library included. */ +/* Types extracted from windows.h to avoid polluting the rest of the file. */ +int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) +{ + (void) instance; + (void) reason; + (void) reserved; + return 1; +} +#endif + +#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__clang__) +/* Windows mingw clang requires a DLL entry point */ +int __stdcall _DllMainCRTStartup(void* instance, unsigned reason, void* reserved) +{ + (void) instance; + (void) reason; + (void) reserved; + return 1; +} +#endif +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) + { + ret = GLEW_VERSION_1_2_1; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif +#ifdef GL_VERSION_3_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } +#endif +#ifdef GL_VERSION_3_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } +#endif +#ifdef GL_VERSION_3_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } +#endif +#ifdef GL_VERSION_4_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } +#endif +#ifdef GL_VERSION_4_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) + { + ret = GLEW_VERSION_4_1; + continue; + } +#endif +#ifdef GL_VERSION_4_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) + { + ret = GLEW_VERSION_4_2; + continue; + } +#endif +#ifdef GL_VERSION_4_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) + { + ret = GLEW_VERSION_4_3; + continue; + } +#endif +#ifdef GL_VERSION_4_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) + { + ret = GLEW_VERSION_4_4; + continue; + } +#endif +#ifdef GL_VERSION_4_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3)) + { + ret = GLEW_VERSION_4_5; + continue; + } +#endif +#ifdef GL_VERSION_4_6 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_6", 3)) + { + ret = GLEW_VERSION_4_6; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GL_AMD_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_AMD_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_AMD_compressed_3DC_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22)) + { + ret = GLEW_AMD_compressed_3DC_texture; + continue; + } +#endif +#ifdef GL_AMD_compressed_ATC_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22)) + { + ret = GLEW_AMD_compressed_ATC_texture; + continue; + } +#endif +#ifdef GL_AMD_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } +#endif +#ifdef GL_AMD_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } +#endif +#ifdef GL_AMD_depth_clamp_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) + { + ret = GLEW_AMD_depth_clamp_separate; + continue; + } +#endif +#ifdef GL_AMD_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_AMD_framebuffer_multisample_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_advanced", 32)) + { + ret = GLEW_AMD_framebuffer_multisample_advanced; + continue; + } +#endif +#ifdef GL_AMD_framebuffer_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sample_positions", 28)) + { + ret = GLEW_AMD_framebuffer_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_gcn_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10)) + { + ret = GLEW_AMD_gcn_shader; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float", 21)) + { + ret = GLEW_AMD_gpu_shader_half_float; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_half_float_fetch + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float_fetch", 27)) + { + ret = GLEW_AMD_gpu_shader_half_float_fetch; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_int16 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int16", 16)) + { + ret = GLEW_AMD_gpu_shader_int16; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) + { + ret = GLEW_AMD_gpu_shader_int64; + continue; + } +#endif +#ifdef GL_AMD_interleaved_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) + { + ret = GLEW_AMD_interleaved_elements; + continue; + } +#endif +#ifdef GL_AMD_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_AMD_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_AMD_name_gen_delete + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } +#endif +#ifdef GL_AMD_occlusion_query_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21)) + { + ret = GLEW_AMD_occlusion_query_event; + continue; + } +#endif +#ifdef GL_AMD_performance_monitor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } +#endif +#ifdef GL_AMD_pinned_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) + { + ret = GLEW_AMD_pinned_memory; + continue; + } +#endif +#ifdef GL_AMD_program_binary_Z400 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19)) + { + ret = GLEW_AMD_program_binary_Z400; + continue; + } +#endif +#ifdef GL_AMD_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_AMD_query_buffer_object; + continue; + } +#endif +#ifdef GL_AMD_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) + { + ret = GLEW_AMD_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) + { + ret = GLEW_AMD_shader_atomic_counter_ops; + continue; + } +#endif +#ifdef GL_AMD_shader_ballot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) + { + ret = GLEW_AMD_shader_ballot; + continue; + } +#endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32)) + { + ret = GLEW_AMD_shader_explicit_vertex_parameter; + continue; + } +#endif +#ifdef GL_AMD_shader_image_load_store_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store_lod", 27)) + { + ret = GLEW_AMD_shader_image_load_store_lod; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_value_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27)) + { + ret = GLEW_AMD_shader_stencil_value_export; + continue; + } +#endif +#ifdef GL_AMD_shader_trinary_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) + { + ret = GLEW_AMD_shader_trinary_minmax; + continue; + } +#endif +#ifdef GL_AMD_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_AMD_sparse_texture; + continue; + } +#endif +#ifdef GL_AMD_stencil_operation_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) + { + ret = GLEW_AMD_stencil_operation_extended; + continue; + } +#endif +#ifdef GL_AMD_texture_gather_bias_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather_bias_lod", 23)) + { + ret = GLEW_AMD_texture_gather_bias_lod; + continue; + } +#endif +#ifdef GL_AMD_texture_texture4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19)) + { + ret = GLEW_AMD_transform_feedback4; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_layer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) + { + ret = GLEW_AMD_vertex_shader_layer; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_tessellator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) + { + ret = GLEW_AMD_vertex_shader_viewport_index; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) + { +#ifdef GL_ANDROID_extension_pack_es31a + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_pack_es31a", 20)) + { + ret = GLEW_ANDROID_extension_pack_es31a; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef GL_ANGLE_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ANGLE_depth_texture; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_ANGLE_framebuffer_blit; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_ANGLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_ANGLE_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ANGLE_instanced_arrays; + continue; + } +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) + { + ret = GLEW_ANGLE_pack_reverse_row_order; + continue; + } +#endif +#ifdef GL_ANGLE_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_ANGLE_program_binary; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt3; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt5; + continue; + } +#endif +#ifdef GL_ANGLE_texture_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) + { + ret = GLEW_ANGLE_texture_usage; + continue; + } +#endif +#ifdef GL_ANGLE_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ANGLE_timer_query; + continue; + } +#endif +#ifdef GL_ANGLE_translated_shader_source + if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) + { + ret = GLEW_ANGLE_translated_shader_source; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_aux_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } +#endif +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_clip_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_distance", 13)) + { + ret = GLEW_APPLE_clip_distance; + continue; + } +#endif +#ifdef GL_APPLE_color_buffer_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_packed_float", 25)) + { + ret = GLEW_APPLE_color_buffer_packed_float; + continue; + } +#endif +#ifdef GL_APPLE_copy_texture_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19)) + { + ret = GLEW_APPLE_copy_texture_levels; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_APPLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_APPLE_object_purgeable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_rgb_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } +#endif +#ifdef GL_APPLE_row_bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_APPLE_sync; + continue; + } +#endif +#ifdef GL_APPLE_texture_2D_limited_npot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23)) + { + ret = GLEW_APPLE_texture_2D_limited_npot; + continue; + } +#endif +#ifdef GL_APPLE_texture_format_BGRA8888 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) + { + ret = GLEW_APPLE_texture_format_BGRA8888; + continue; + } +#endif +#ifdef GL_APPLE_texture_max_level + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17)) + { + ret = GLEW_APPLE_texture_max_level; + continue; + } +#endif +#ifdef GL_APPLE_texture_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_packed_float", 20)) + { + ret = GLEW_APPLE_texture_packed_float; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_vertex_program_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_ES2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) + { + ret = GLEW_ARB_ES2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19)) + { + ret = GLEW_ARB_ES3_1_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19)) + { + ret = GLEW_ARB_ES3_2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) + { + ret = GLEW_ARB_ES3_compatibility; + continue; + } +#endif +#ifdef GL_ARB_arrays_of_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) + { + ret = GLEW_ARB_arrays_of_arrays; + continue; + } +#endif +#ifdef GL_ARB_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_ARB_base_instance; + continue; + } +#endif +#ifdef GL_ARB_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_ARB_bindless_texture; + continue; + } +#endif +#ifdef GL_ARB_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } +#endif +#ifdef GL_ARB_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_ARB_buffer_storage; + continue; + } +#endif +#ifdef GL_ARB_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = GLEW_ARB_cl_event; + continue; + } +#endif +#ifdef GL_ARB_clear_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) + { + ret = GLEW_ARB_clear_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_ARB_clear_texture; + continue; + } +#endif +#ifdef GL_ARB_clip_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) + { + ret = GLEW_ARB_clip_control; + continue; + } +#endif +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) + { + ret = GLEW_ARB_compressed_texture_pixel_storage; + continue; + } +#endif +#ifdef GL_ARB_compute_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) + { + ret = GLEW_ARB_compute_shader; + continue; + } +#endif +#ifdef GL_ARB_compute_variable_group_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) + { + ret = GLEW_ARB_compute_variable_group_size; + continue; + } +#endif +#ifdef GL_ARB_conditional_render_inverted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27)) + { + ret = GLEW_ARB_conditional_render_inverted; + continue; + } +#endif +#ifdef GL_ARB_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_ARB_conservative_depth; + continue; + } +#endif +#ifdef GL_ARB_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } +#endif +#ifdef GL_ARB_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_ARB_copy_image; + continue; + } +#endif +#ifdef GL_ARB_cull_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13)) + { + ret = GLEW_ARB_cull_distance; + continue; + } +#endif +#ifdef GL_ARB_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_ARB_debug_output; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_derivative_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18)) + { + ret = GLEW_ARB_derivative_control; + continue; + } +#endif +#ifdef GL_ARB_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_ARB_direct_state_access; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_ARB_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_ARB_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_enhanced_layouts + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) + { + ret = GLEW_ARB_enhanced_layouts; + continue; + } +#endif +#ifdef GL_ARB_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_ARB_explicit_uniform_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) + { + ret = GLEW_ARB_explicit_uniform_location; + continue; + } +#endif +#ifdef GL_ARB_fragment_coord_conventions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } +#endif +#ifdef GL_ARB_fragment_layer_viewport + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) + { + ret = GLEW_ARB_fragment_layer_viewport; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader_interlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) + { + ret = GLEW_ARB_fragment_shader_interlock; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_no_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) + { + ret = GLEW_ARB_framebuffer_no_attachments; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_ARB_get_program_binary; + continue; + } +#endif +#ifdef GL_ARB_get_texture_sub_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21)) + { + ret = GLEW_ARB_get_texture_sub_image; + continue; + } +#endif +#ifdef GL_ARB_gl_spirv + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8)) + { + ret = GLEW_ARB_gl_spirv; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) + { + ret = GLEW_ARB_gpu_shader_int64; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_indirect_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) + { + ret = GLEW_ARB_indirect_parameters; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) + { + ret = GLEW_ARB_internalformat_query; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) + { + ret = GLEW_ARB_internalformat_query2; + continue; + } +#endif +#ifdef GL_ARB_invalidate_subdata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) + { + ret = GLEW_ARB_invalidate_subdata; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_alignment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) + { + ret = GLEW_ARB_map_buffer_alignment; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multi_bind + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) + { + ret = GLEW_ARB_multi_bind; + continue; + } +#endif +#ifdef GL_ARB_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_ARB_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } +#endif +#ifdef GL_ARB_parallel_shader_compile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) + { + ret = GLEW_ARB_parallel_shader_compile; + continue; + } +#endif +#ifdef GL_ARB_pipeline_statistics_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25)) + { + ret = GLEW_ARB_pipeline_statistics_query; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_polygon_offset_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) + { + ret = GLEW_ARB_polygon_offset_clamp; + continue; + } +#endif +#ifdef GL_ARB_post_depth_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) + { + ret = GLEW_ARB_post_depth_coverage; + continue; + } +#endif +#ifdef GL_ARB_program_interface_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) + { + ret = GLEW_ARB_program_interface_query; + continue; + } +#endif +#ifdef GL_ARB_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } +#endif +#ifdef GL_ARB_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_ARB_query_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_ARB_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_ARB_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_ARB_robustness; + continue; + } +#endif +#ifdef GL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GL_ARB_sample_locations + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) + { + ret = GLEW_ARB_sample_locations; + continue; + } +#endif +#ifdef GL_ARB_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } +#endif +#ifdef GL_ARB_sampler_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } +#endif +#ifdef GL_ARB_seamless_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_ARB_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_ARB_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_ARB_separate_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) + { + ret = GLEW_ARB_shader_atomic_counter_ops; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_ARB_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_ARB_shader_ballot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) + { + ret = GLEW_ARB_shader_ballot; + continue; + } +#endif +#ifdef GL_ARB_shader_bit_encoding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } +#endif +#ifdef GL_ARB_shader_clock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) + { + ret = GLEW_ARB_shader_clock; + continue; + } +#endif +#ifdef GL_ARB_shader_draw_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) + { + ret = GLEW_ARB_shader_draw_parameters; + continue; + } +#endif +#ifdef GL_ARB_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_ARB_shader_group_vote; + continue; + } +#endif +#ifdef GL_ARB_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_ARB_shader_image_load_store; + continue; + } +#endif +#ifdef GL_ARB_shader_image_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) + { + ret = GLEW_ARB_shader_image_size; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) + { + ret = GLEW_ARB_shader_precision; + continue; + } +#endif +#ifdef GL_ARB_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_ARB_shader_stencil_export; + continue; + } +#endif +#ifdef GL_ARB_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_ARB_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_shader_subroutine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_image_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28)) + { + ret = GLEW_ARB_shader_texture_image_samples; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ARB_shader_viewport_layer_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27)) + { + ret = GLEW_ARB_shader_viewport_layer_array; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shading_language_420pack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) + { + ret = GLEW_ARB_shading_language_420pack; + continue; + } +#endif +#ifdef GL_ARB_shading_language_include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } +#endif +#ifdef GL_ARB_shading_language_packing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) + { + ret = GLEW_ARB_shading_language_packing; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_sparse_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13)) + { + ret = GLEW_ARB_sparse_buffer; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_ARB_sparse_texture; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) + { + ret = GLEW_ARB_sparse_texture2; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20)) + { + ret = GLEW_ARB_sparse_texture_clamp; + continue; + } +#endif +#ifdef GL_ARB_spirv_extensions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"spirv_extensions", 16)) + { + ret = GLEW_ARB_spirv_extensions; + continue; + } +#endif +#ifdef GL_ARB_stencil_texturing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) + { + ret = GLEW_ARB_stencil_texturing; + continue; + } +#endif +#ifdef GL_ARB_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } +#endif +#ifdef GL_ARB_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } +#endif +#ifdef GL_ARB_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_ARB_texture_barrier; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) + { + ret = GLEW_ARB_texture_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_ARB_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_ARB_texture_filter_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) + { + ret = GLEW_ARB_texture_filter_minmax; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) + { + ret = GLEW_ARB_texture_mirror_clamp_to_edge; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_query_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) + { + ret = GLEW_ARB_texture_query_levels; + continue; + } +#endif +#ifdef GL_ARB_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } +#endif +#ifdef GL_ARB_texture_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) + { + ret = GLEW_ARB_texture_stencil8; + continue; + } +#endif +#ifdef GL_ARB_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_ARB_texture_storage; + continue; + } +#endif +#ifdef GL_ARB_texture_storage_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) + { + ret = GLEW_ARB_texture_storage_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } +#endif +#ifdef GL_ARB_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_ARB_texture_view; + continue; + } +#endif +#ifdef GL_ARB_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) + { + ret = GLEW_ARB_transform_feedback_instanced; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33)) + { + ret = GLEW_ARB_transform_feedback_overflow_query; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_uniform_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_ARB_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_binding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) + { + ret = GLEW_ARB_vertex_attrib_binding; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) + { + ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } +#endif +#ifdef GL_ARB_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_ARB_viewport_array; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) + { +#ifdef GL_ARM_mali_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19)) + { + ret = GLEW_ARM_mali_program_binary; + continue; + } +#endif +#ifdef GL_ARM_mali_shader_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18)) + { + ret = GLEW_ARM_mali_shader_binary; + continue; + } +#endif +#ifdef GL_ARM_rgba8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5)) + { + ret = GLEW_ARM_rgba8; + continue; + } +#endif +#ifdef GL_ARM_shader_core_properties + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_core_properties", 22)) + { + ret = GLEW_ARM_shader_core_properties; + continue; + } +#endif +#ifdef GL_ARM_shader_framebuffer_fetch + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) + { + ret = GLEW_ARM_shader_framebuffer_fetch; + continue; + } +#endif +#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_depth_stencil", 38)) + { + ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil; + continue; + } +#endif +#ifdef GL_ARM_texture_unnormalized_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_unnormalized_coordinates", 32)) + { + ret = GLEW_ARM_texture_unnormalized_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_meminfo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"DMP_", 4)) + { +#ifdef GL_DMP_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_DMP_program_binary; + continue; + } +#endif +#ifdef GL_DMP_shader_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13)) + { + ret = GLEW_DMP_shader_binary; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_EGL_image_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_array", 15)) + { + ret = GLEW_EXT_EGL_image_array; + continue; + } +#endif +#ifdef GL_EXT_EGL_image_external_wrap_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external_wrap_modes", 29)) + { + ret = GLEW_EXT_EGL_image_external_wrap_modes; + continue; + } +#endif +#ifdef GL_EXT_EGL_image_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_storage", 17)) + { + ret = GLEW_EXT_EGL_image_storage; + continue; + } +#endif +#ifdef GL_EXT_EGL_image_storage_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_storage_compression", 29)) + { + ret = GLEW_EXT_EGL_image_storage_compression; + continue; + } +#endif +#ifdef GL_EXT_EGL_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_sync", 8)) + { + ret = GLEW_EXT_EGL_sync; + continue; + } +#endif +#ifdef GL_EXT_YUV_target + if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_target", 10)) + { + ret = GLEW_EXT_YUV_target; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_EXT_base_instance; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_EXT_blend_func_extended; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_EXT_buffer_storage; + continue; + } +#endif +#ifdef GL_EXT_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_EXT_clear_texture; + continue; + } +#endif +#ifdef GL_EXT_clip_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) + { + ret = GLEW_EXT_clip_control; + continue; + } +#endif +#ifdef GL_EXT_clip_cull_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_cull_distance", 18)) + { + ret = GLEW_EXT_clip_cull_distance; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_EXT_color_buffer_float; + continue; + } +#endif +#ifdef GL_EXT_color_buffer_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23)) + { + ret = GLEW_EXT_color_buffer_half_float; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_sub_texture", 32)) + { + ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture; + continue; + } +#endif +#ifdef GL_EXT_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_EXT_conservative_depth; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_EXT_copy_image; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_debug_label + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11)) + { + ret = GLEW_EXT_debug_label; + continue; + } +#endif +#ifdef GL_EXT_debug_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) + { + ret = GLEW_EXT_debug_marker; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_EXT_depth_clamp; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_discard_framebuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19)) + { + ret = GLEW_EXT_discard_framebuffer; + continue; + } +#endif +#ifdef GL_EXT_disjoint_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"disjoint_timer_query", 20)) + { + ret = GLEW_EXT_disjoint_timer_query; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_EXT_draw_buffers; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers_indexed + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20)) + { + ret = GLEW_EXT_draw_buffers_indexed; + continue; + } +#endif +#ifdef GL_EXT_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_EXT_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_draw_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_transform_feedback", 23)) + { + ret = GLEW_EXT_draw_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_external_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"external_buffer", 15)) + { + ret = GLEW_EXT_external_buffer; + continue; + } +#endif +#ifdef GL_EXT_float_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_blend", 11)) + { + ret = GLEW_EXT_float_blend; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_frag_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10)) + { + ret = GLEW_EXT_frag_depth; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_fragment_shading_rate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shading_rate", 21)) + { + ret = GLEW_EXT_fragment_shading_rate; + continue; + } +#endif +#ifdef GL_EXT_fragment_shading_rate_attachment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shading_rate_attachment", 32)) + { + ret = GLEW_EXT_fragment_shading_rate_attachment; + continue; + } +#endif +#ifdef GL_EXT_fragment_shading_rate_primitive + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shading_rate_primitive", 31)) + { + ret = GLEW_EXT_fragment_shading_rate_primitive; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit_layers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit_layers", 23)) + { + ret = GLEW_EXT_framebuffer_blit_layers; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) + { + ret = GLEW_EXT_framebuffer_multisample_blit_scaled; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19)) + { + ret = GLEW_EXT_geometry_point_size; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15)) + { + ret = GLEW_EXT_geometry_shader; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_EXT_gpu_shader5; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_EXT_instanced_arrays; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_EXT_map_buffer_range; + continue; + } +#endif +#ifdef GL_EXT_memory_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object", 13)) + { + ret = GLEW_EXT_memory_object; + continue; + } +#endif +#ifdef GL_EXT_memory_object_fd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_fd", 16)) + { + ret = GLEW_EXT_memory_object_fd; + continue; + } +#endif +#ifdef GL_EXT_memory_object_win32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_win32", 19)) + { + ret = GLEW_EXT_memory_object_win32; + continue; + } +#endif +#ifdef GL_EXT_mesh_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_shader", 11)) + { + ret = GLEW_EXT_mesh_shader; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_EXT_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_EXT_multiple_textures + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiple_textures", 17)) + { + ret = GLEW_EXT_multiple_textures; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_multisample_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_compatibility", 25)) + { + ret = GLEW_EXT_multisample_compatibility; + continue; + } +#endif +#ifdef GL_EXT_multisampled_render_to_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30)) + { + ret = GLEW_EXT_multisampled_render_to_texture; + continue; + } +#endif +#ifdef GL_EXT_multisampled_render_to_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture2", 31)) + { + ret = GLEW_EXT_multisampled_render_to_texture2; + continue; + } +#endif +#ifdef GL_EXT_multiview_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22)) + { + ret = GLEW_EXT_multiview_draw_buffers; + continue; + } +#endif +#ifdef GL_EXT_multiview_tessellation_geometry_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_tessellation_geometry_shader", 38)) + { + ret = GLEW_EXT_multiview_tessellation_geometry_shader; + continue; + } +#endif +#ifdef GL_EXT_multiview_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_texture_multisample", 29)) + { + ret = GLEW_EXT_multiview_texture_multisample; + continue; + } +#endif +#ifdef GL_EXT_multiview_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_timer_query", 21)) + { + ret = GLEW_EXT_multiview_timer_query; + continue; + } +#endif +#ifdef GL_EXT_occlusion_query_boolean + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_boolean", 23)) + { + ret = GLEW_EXT_occlusion_query_boolean; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) + { + ret = GLEW_EXT_polygon_offset_clamp; + continue; + } +#endif +#ifdef GL_EXT_post_depth_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) + { + ret = GLEW_EXT_post_depth_coverage; + continue; + } +#endif +#ifdef GL_EXT_primitive_bounding_box + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_bounding_box", 22)) + { + ret = GLEW_EXT_primitive_bounding_box; + continue; + } +#endif +#ifdef GL_EXT_protected_textures + if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_textures", 18)) + { + ret = GLEW_EXT_protected_textures; + continue; + } +#endif +#ifdef GL_EXT_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } +#endif +#ifdef GL_EXT_pvrtc_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvrtc_sRGB", 10)) + { + ret = GLEW_EXT_pvrtc_sRGB; + continue; + } +#endif +#ifdef GL_EXT_raster_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18)) + { + ret = GLEW_EXT_raster_multisample; + continue; + } +#endif +#ifdef GL_EXT_read_format_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16)) + { + ret = GLEW_EXT_read_format_bgra; + continue; + } +#endif +#ifdef GL_EXT_render_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_snorm", 12)) + { + ret = GLEW_EXT_render_snorm; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_EXT_robustness; + continue; + } +#endif +#ifdef GL_EXT_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4)) + { + ret = GLEW_EXT_sRGB; + continue; + } +#endif +#ifdef GL_EXT_sRGB_write_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_write_control", 18)) + { + ret = GLEW_EXT_sRGB_write_control; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_semaphore + if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore", 9)) + { + ret = GLEW_EXT_semaphore; + continue; + } +#endif +#ifdef GL_EXT_semaphore_fd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_fd", 12)) + { + ret = GLEW_EXT_semaphore_fd; + continue; + } +#endif +#ifdef GL_EXT_semaphore_win32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_win32", 15)) + { + ret = GLEW_EXT_semaphore_win32; + continue; + } +#endif +#ifdef GL_EXT_separate_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_depth_stencil", 22)) + { + ret = GLEW_EXT_separate_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shader_clock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) + { + ret = GLEW_EXT_shader_clock; + continue; + } +#endif +#ifdef GL_EXT_shader_framebuffer_fetch + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) + { + ret = GLEW_EXT_shader_framebuffer_fetch; + continue; + } +#endif +#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_non_coherent", 37)) + { + ret = GLEW_EXT_shader_framebuffer_fetch_non_coherent; + continue; + } +#endif +#ifdef GL_EXT_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_EXT_shader_group_vote; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_formatted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27)) + { + ret = GLEW_EXT_shader_image_load_formatted; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } +#endif +#ifdef GL_EXT_shader_implicit_conversions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_implicit_conversions", 27)) + { + ret = GLEW_EXT_shader_implicit_conversions; + continue; + } +#endif +#ifdef GL_EXT_shader_integer_mix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18)) + { + ret = GLEW_EXT_shader_integer_mix; + continue; + } +#endif +#ifdef GL_EXT_shader_io_blocks + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16)) + { + ret = GLEW_EXT_shader_io_blocks; + continue; + } +#endif +#ifdef GL_EXT_shader_non_constant_global_initializers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_non_constant_global_initializers", 39)) + { + ret = GLEW_EXT_shader_non_constant_global_initializers; + continue; + } +#endif +#ifdef GL_EXT_shader_pixel_local_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage", 26)) + { + ret = GLEW_EXT_shader_pixel_local_storage; + continue; + } +#endif +#ifdef GL_EXT_shader_pixel_local_storage2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage2", 27)) + { + ret = GLEW_EXT_shader_pixel_local_storage2; + continue; + } +#endif +#ifdef GL_EXT_shader_realtime_clock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_realtime_clock", 21)) + { + ret = GLEW_EXT_shader_realtime_clock; + continue; + } +#endif +#ifdef GL_EXT_shader_samples_identical + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_samples_identical", 24)) + { + ret = GLEW_EXT_shader_samples_identical; + continue; + } +#endif +#ifdef GL_EXT_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_EXT_shader_texture_lod; + continue; + } +#endif +#ifdef GL_EXT_shader_texture_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_samples", 22)) + { + ret = GLEW_EXT_shader_texture_samples; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shadow_samplers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15)) + { + ret = GLEW_EXT_shadow_samplers; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_EXT_sparse_texture; + continue; + } +#endif +#ifdef GL_EXT_sparse_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) + { + ret = GLEW_EXT_sparse_texture2; + continue; + } +#endif +#ifdef GL_EXT_static_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_vertex_array", 19)) + { + ret = GLEW_EXT_static_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_tessellation_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_point_size", 23)) + { + ret = GLEW_EXT_tessellation_point_size; + continue; + } +#endif +#ifdef GL_EXT_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_EXT_tessellation_shader; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_EXT_texture_border_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer", 14)) + { + ret = GLEW_EXT_texture_buffer; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode", 36)) + { + ret = GLEW_EXT_texture_compression_astc_decode_mode; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode_rgb9e5", 43)) + { + ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_EXT_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc_srgb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_srgb", 29)) + { + ret = GLEW_EXT_texture_compression_s3tc_srgb; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_EXT_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) + { + ret = GLEW_EXT_texture_filter_minmax; + continue; + } +#endif +#ifdef GL_EXT_texture_format_BGRA8888 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) + { + ret = GLEW_EXT_texture_format_BGRA8888; + continue; + } +#endif +#ifdef GL_EXT_texture_format_sRGB_override + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_sRGB_override", 28)) + { + ret = GLEW_EXT_texture_format_sRGB_override; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp_to_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) + { + ret = GLEW_EXT_texture_mirror_clamp_to_edge; + continue; + } +#endif +#ifdef GL_EXT_texture_norm16 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_norm16", 14)) + { + ret = GLEW_EXT_texture_norm16; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_EXT_texture_query_lod; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_EXT_texture_rg; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_R8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_R8", 15)) + { + ret = GLEW_EXT_texture_sRGB_R8; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_RG8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_RG8", 16)) + { + ret = GLEW_EXT_texture_sRGB_RG8; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_decode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) + { + ret = GLEW_EXT_texture_sRGB_decode; + continue; + } +#endif +#ifdef GL_EXT_texture_shadow_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shadow_lod", 18)) + { + ret = GLEW_EXT_texture_shadow_lod; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } +#endif +#ifdef GL_EXT_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_EXT_texture_storage; + continue; + } +#endif +#ifdef GL_EXT_texture_storage_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_compression", 27)) + { + ret = GLEW_EXT_texture_storage_compression; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_texture_type_2_10_10_10_REV + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27)) + { + ret = GLEW_EXT_texture_type_2_10_10_10_REV; + continue; + } +#endif +#ifdef GL_EXT_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_EXT_texture_view; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_unpack_subimage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15)) + { + ret = GLEW_EXT_unpack_subimage; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_setXXX + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_setXXX", 19)) + { + ret = GLEW_EXT_vertex_array_setXXX; + continue; + } +#endif +#ifdef GL_EXT_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif +#ifdef GL_EXT_win32_keyed_mutex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"win32_keyed_mutex", 17)) + { + ret = GLEW_EXT_win32_keyed_mutex; + continue; + } +#endif +#ifdef GL_EXT_window_rectangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17)) + { + ret = GLEW_EXT_window_rectangles; + continue; + } +#endif +#ifdef GL_EXT_x11_sync_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) + { + ret = GLEW_EXT_x11_sync_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"FJ_", 3)) + { +#ifdef GL_FJ_shader_binary_GCCSO + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary_GCCSO", 19)) + { + ret = GLEW_FJ_shader_binary_GCCSO; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HUAWEI_", 7)) + { +#ifdef GL_HUAWEI_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_HUAWEI_program_binary; + continue; + } +#endif +#ifdef GL_HUAWEI_shader_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13)) + { + ret = GLEW_HUAWEI_shader_binary; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4)) + { +#ifdef GL_IMG_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_IMG_bindless_texture; + continue; + } +#endif +#ifdef GL_IMG_framebuffer_downsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_downsample", 22)) + { + ret = GLEW_IMG_framebuffer_downsample; + continue; + } +#endif +#ifdef GL_IMG_multisampled_render_to_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30)) + { + ret = GLEW_IMG_multisampled_render_to_texture; + continue; + } +#endif +#ifdef GL_IMG_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_IMG_program_binary; + continue; + } +#endif +#ifdef GL_IMG_pvric_end_to_end_signature + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvric_end_to_end_signature", 26)) + { + ret = GLEW_IMG_pvric_end_to_end_signature; + continue; + } +#endif +#ifdef GL_IMG_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_IMG_read_format; + continue; + } +#endif +#ifdef GL_IMG_shader_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13)) + { + ret = GLEW_IMG_shader_binary; + continue; + } +#endif +#ifdef GL_IMG_texture_compression_pvrtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc", 25)) + { + ret = GLEW_IMG_texture_compression_pvrtc; + continue; + } +#endif +#ifdef GL_IMG_texture_compression_pvrtc2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc2", 26)) + { + ret = GLEW_IMG_texture_compression_pvrtc2; + continue; + } +#endif +#ifdef GL_IMG_texture_env_enhanced_fixed_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_enhanced_fixed_function", 35)) + { + ret = GLEW_IMG_texture_env_enhanced_fixed_function; + continue; + } +#endif +#ifdef GL_IMG_texture_filter_cubic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_cubic", 20)) + { + ret = GLEW_IMG_texture_filter_cubic; + continue; + } +#endif +#ifdef GL_IMG_tile_region_protection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tile_region_protection", 22)) + { + ret = GLEW_IMG_tile_region_protection; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_blackhole_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blackhole_render", 16)) + { + ret = GLEW_INTEL_blackhole_render; + continue; + } +#endif +#ifdef GL_INTEL_conservative_rasterization + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26)) + { + ret = GLEW_INTEL_conservative_rasterization; + continue; + } +#endif +#ifdef GL_INTEL_fragment_shader_ordering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) + { + ret = GLEW_INTEL_fragment_shader_ordering; + continue; + } +#endif +#ifdef GL_INTEL_framebuffer_CMAA + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16)) + { + ret = GLEW_INTEL_framebuffer_CMAA; + continue; + } +#endif +#ifdef GL_INTEL_map_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) + { + ret = GLEW_INTEL_map_texture; + continue; + } +#endif +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_performance_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17)) + { + ret = GLEW_INTEL_performance_query; + continue; + } +#endif +#ifdef GL_INTEL_shader_integer_functions2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions2", 25)) + { + ret = GLEW_INTEL_shader_integer_functions2; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef GL_KHR_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_KHR_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_KHR_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_KHR_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLEW_KHR_context_flush_control; + continue; + } +#endif +#ifdef GL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = GLEW_KHR_debug; + continue; + } +#endif +#ifdef GL_KHR_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8)) + { + ret = GLEW_KHR_no_error; + continue; + } +#endif +#ifdef GL_KHR_parallel_shader_compile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) + { + ret = GLEW_KHR_parallel_shader_compile; + continue; + } +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_KHR_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_KHR_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_KHR_robustness; + continue; + } +#endif +#ifdef GL_KHR_shader_subgroup + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subgroup", 15)) + { + ret = GLEW_KHR_shader_subgroup; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_hdr; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_ldr; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34)) + { + ret = GLEW_KHR_texture_compression_astc_sliced_3d; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_MESA_bgra; + continue; + } +#endif +#ifdef GL_MESA_framebuffer_flip_x + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_flip_x", 18)) + { + ret = GLEW_MESA_framebuffer_flip_x; + continue; + } +#endif +#ifdef GL_MESA_framebuffer_flip_y + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_flip_y", 18)) + { + ret = GLEW_MESA_framebuffer_flip_y; + continue; + } +#endif +#ifdef GL_MESA_framebuffer_swap_xy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_swap_xy", 19)) + { + ret = GLEW_MESA_framebuffer_swap_xy; + continue; + } +#endif +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_program_binary_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_formats", 22)) + { + ret = GLEW_MESA_program_binary_formats; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_shader_integer_functions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24)) + { + ret = GLEW_MESA_shader_integer_functions; + continue; + } +#endif +#ifdef GL_MESA_texture_const_bandwidth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_const_bandwidth", 23)) + { + ret = GLEW_MESA_texture_const_bandwidth; + continue; + } +#endif +#ifdef GL_MESA_tile_raster_order + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tile_raster_order", 17)) + { + ret = GLEW_MESA_tile_raster_order; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) + { +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42)) + { + ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers; + continue; + } +#endif +#ifdef GL_NVX_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NVX_conditional_render; + continue; + } +#endif +#ifdef GL_NVX_gpu_memory_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) + { + ret = GLEW_NVX_gpu_memory_info; + continue; + } +#endif +#ifdef GL_NVX_gpu_multicast2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast2", 14)) + { + ret = GLEW_NVX_gpu_multicast2; + continue; + } +#endif +#ifdef GL_NVX_linked_gpu_multicast + if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20)) + { + ret = GLEW_NVX_linked_gpu_multicast; + continue; + } +#endif +#ifdef GL_NVX_progress_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"progress_fence", 14)) + { + ret = GLEW_NVX_progress_fence; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_3dvision_settings + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17)) + { + ret = GLEW_NV_3dvision_settings; + continue; + } +#endif +#ifdef GL_NV_EGL_stream_consumer_external + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28)) + { + ret = GLEW_NV_EGL_stream_consumer_external; + continue; + } +#endif +#ifdef GL_NV_alpha_to_coverage_dither_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_to_coverage_dither_control", 32)) + { + ret = GLEW_NV_alpha_to_coverage_dither_control; + continue; + } +#endif +#ifdef GL_NV_bgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3)) + { + ret = GLEW_NV_bgr; + continue; + } +#endif +#ifdef GL_NV_bindless_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) + { + ret = GLEW_NV_bindless_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34)) + { + ret = GLEW_NV_bindless_multi_draw_indirect_count; + continue; + } +#endif +#ifdef GL_NV_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_NV_bindless_texture; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_NV_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_NV_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_NV_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_NV_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_clip_space_w_scaling + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20)) + { + ret = GLEW_NV_clip_space_w_scaling; + continue; + } +#endif +#ifdef GL_NV_command_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12)) + { + ret = GLEW_NV_command_list; + continue; + } +#endif +#ifdef GL_NV_compute_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) + { + ret = GLEW_NV_compute_program5; + continue; + } +#endif +#ifdef GL_NV_compute_shader_derivatives + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader_derivatives", 26)) + { + ret = GLEW_NV_compute_shader_derivatives; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_conservative_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19)) + { + ret = GLEW_NV_conservative_raster; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_dilate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26)) + { + ret = GLEW_NV_conservative_raster_dilate; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_pre_snap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap", 28)) + { + ret = GLEW_NV_conservative_raster_pre_snap; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38)) + { + ret = GLEW_NV_conservative_raster_pre_snap_triangles; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_underestimation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_underestimation", 35)) + { + ret = GLEW_NV_conservative_raster_underestimation; + continue; + } +#endif +#ifdef GL_NV_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_NV_copy_buffer; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } +#endif +#ifdef GL_NV_deep_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) + { + ret = GLEW_NV_deep_texture3D; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_nonlinear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15)) + { + ret = GLEW_NV_depth_nonlinear; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_NV_draw_buffers; + continue; + } +#endif +#ifdef GL_NV_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_NV_draw_instanced; + continue; + } +#endif +#ifdef GL_NV_draw_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) + { + ret = GLEW_NV_draw_texture; + continue; + } +#endif +#ifdef GL_NV_draw_vulkan_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17)) + { + ret = GLEW_NV_draw_vulkan_image; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_NV_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fbo_color_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21)) + { + ret = GLEW_NV_fbo_color_attachments; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_fill_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14)) + { + ret = GLEW_NV_fill_rectangle; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_coverage_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26)) + { + ret = GLEW_NV_fragment_coverage_to_color; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_fragment_shader_barycentric + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_barycentric", 27)) + { + ret = GLEW_NV_fragment_shader_barycentric; + continue; + } +#endif +#ifdef GL_NV_fragment_shader_interlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) + { + ret = GLEW_NV_fragment_shader_interlock; + continue; + } +#endif +#ifdef GL_NV_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_NV_framebuffer_blit; + continue; + } +#endif +#ifdef GL_NV_framebuffer_mixed_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25)) + { + ret = GLEW_NV_framebuffer_mixed_samples; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_NV_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_generate_mipmap_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap_sRGB", 20)) + { + ret = GLEW_NV_generate_mipmap_sRGB; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader_passthrough + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27)) + { + ret = GLEW_NV_geometry_shader_passthrough; + continue; + } +#endif +#ifdef GL_NV_gpu_multicast + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13)) + { + ret = GLEW_NV_gpu_multicast; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_gpu_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } +#endif +#ifdef GL_NV_gpu_program5_mem_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) + { + ret = GLEW_NV_gpu_program5_mem_extended; + continue; + } +#endif +#ifdef GL_NV_gpu_program_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } +#endif +#ifdef GL_NV_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_image_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_formats", 13)) + { + ret = GLEW_NV_image_formats; + continue; + } +#endif +#ifdef GL_NV_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_NV_instanced_arrays; + continue; + } +#endif +#ifdef GL_NV_internalformat_sample_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27)) + { + ret = GLEW_NV_internalformat_sample_query; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_memory_attachment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_attachment", 17)) + { + ret = GLEW_NV_memory_attachment; + continue; + } +#endif +#ifdef GL_NV_memory_object_sparse + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_sparse", 20)) + { + ret = GLEW_NV_memory_object_sparse; + continue; + } +#endif +#ifdef GL_NV_mesh_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_shader", 11)) + { + ret = GLEW_NV_mesh_shader; + continue; + } +#endif +#ifdef GL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_non_square_matrices + if (_glewStrSame3(&pos, &len, (const GLubyte*)"non_square_matrices", 19)) + { + ret = GLEW_NV_non_square_matrices; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_pack_subimage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13)) + { + ret = GLEW_NV_pack_subimage; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_NV_packed_float; + continue; + } +#endif +#ifdef GL_NV_packed_float_linear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19)) + { + ret = GLEW_NV_packed_float_linear; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } +#endif +#ifdef GL_NV_path_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) + { + ret = GLEW_NV_path_rendering; + continue; + } +#endif +#ifdef GL_NV_path_rendering_shared_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26)) + { + ret = GLEW_NV_path_rendering_shared_edge; + continue; + } +#endif +#ifdef GL_NV_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_NV_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_platform_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15)) + { + ret = GLEW_NV_platform_binary; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_polygon_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_mode", 12)) + { + ret = GLEW_NV_polygon_mode; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_primitive_shading_rate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_shading_rate", 22)) + { + ret = GLEW_NV_primitive_shading_rate; + continue; + } +#endif +#ifdef GL_NV_query_resource_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_resource_tag", 18)) + { + ret = GLEW_NV_query_resource_tag; + continue; + } +#endif +#ifdef GL_NV_read_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer", 11)) + { + ret = GLEW_NV_read_buffer; + continue; + } +#endif +#ifdef GL_NV_read_buffer_front + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer_front", 17)) + { + ret = GLEW_NV_read_buffer_front; + continue; + } +#endif +#ifdef GL_NV_read_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10)) + { + ret = GLEW_NV_read_depth; + continue; + } +#endif +#ifdef GL_NV_read_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18)) + { + ret = GLEW_NV_read_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_read_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12)) + { + ret = GLEW_NV_read_stencil; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_representative_fragment_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"representative_fragment_test", 28)) + { + ret = GLEW_NV_representative_fragment_test; + continue; + } +#endif +#ifdef GL_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = GLEW_NV_robustness_video_memory_purge; + continue; + } +#endif +#ifdef GL_NV_sRGB_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_formats", 12)) + { + ret = GLEW_NV_sRGB_formats; + continue; + } +#endif +#ifdef GL_NV_sample_locations + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) + { + ret = GLEW_NV_sample_locations; + continue; + } +#endif +#ifdef GL_NV_sample_mask_override_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29)) + { + ret = GLEW_NV_sample_mask_override_coverage; + continue; + } +#endif +#ifdef GL_NV_scissor_exclusive + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scissor_exclusive", 17)) + { + ret = GLEW_NV_scissor_exclusive; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_NV_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) + { + ret = GLEW_NV_shader_atomic_float; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21)) + { + ret = GLEW_NV_shader_atomic_float64; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) + { + ret = GLEW_NV_shader_atomic_fp16_vector; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) + { + ret = GLEW_NV_shader_atomic_int64; + continue; + } +#endif +#ifdef GL_NV_shader_buffer_load + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } +#endif +#ifdef GL_NV_shader_noperspective_interpolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_noperspective_interpolation", 34)) + { + ret = GLEW_NV_shader_noperspective_interpolation; + continue; + } +#endif +#ifdef GL_NV_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_NV_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_NV_shader_subgroup_partitioned + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subgroup_partitioned", 27)) + { + ret = GLEW_NV_shader_subgroup_partitioned; + continue; + } +#endif +#ifdef GL_NV_shader_texture_footprint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_footprint", 24)) + { + ret = GLEW_NV_shader_texture_footprint; + continue; + } +#endif +#ifdef GL_NV_shader_thread_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19)) + { + ret = GLEW_NV_shader_thread_group; + continue; + } +#endif +#ifdef GL_NV_shader_thread_shuffle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21)) + { + ret = GLEW_NV_shader_thread_shuffle; + continue; + } +#endif +#ifdef GL_NV_shading_rate_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_rate_image", 18)) + { + ret = GLEW_NV_shading_rate_image; + continue; + } +#endif +#ifdef GL_NV_shadow_samplers_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_array", 21)) + { + ret = GLEW_NV_shadow_samplers_array; + continue; + } +#endif +#ifdef GL_NV_shadow_samplers_cube + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_cube", 20)) + { + ret = GLEW_NV_shadow_samplers_cube; + continue; + } +#endif +#ifdef GL_NV_stereo_view_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21)) + { + ret = GLEW_NV_stereo_view_rendering; + continue; + } +#endif +#ifdef GL_NV_tessellation_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_NV_texture_array; + continue; + } +#endif +#ifdef GL_NV_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } +#endif +#ifdef GL_NV_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_NV_texture_border_clamp; + continue; + } +#endif +#ifdef GL_NV_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_NV_texture_compression_latc; + continue; + } +#endif +#ifdef GL_NV_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_NV_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_NV_texture_compression_s3tc_update + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31)) + { + ret = GLEW_NV_texture_compression_s3tc_update; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_NV_texture_multisample; + continue; + } +#endif +#ifdef GL_NV_texture_npot_2D_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22)) + { + ret = GLEW_NV_texture_npot_2D_mipmap; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle_compressed + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle_compressed", 28)) + { + ret = GLEW_NV_texture_rectangle_compressed; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_timeline_semaphore + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timeline_semaphore", 18)) + { + ret = GLEW_NV_timeline_semaphore; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } +#endif +#ifdef GL_NV_uniform_buffer_std430_layout + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_std430_layout", 28)) + { + ret = GLEW_NV_uniform_buffer_std430_layout; + continue; + } +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) + { + ret = GLEW_NV_uniform_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop2", 14)) + { + ret = GLEW_NV_vdpau_interop2; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif +#ifdef GL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLEW_NV_video_capture; + continue; + } +#endif +#ifdef GL_NV_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_NV_viewport_array; + continue; + } +#endif +#ifdef GL_NV_viewport_array2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15)) + { + ret = GLEW_NV_viewport_array2; + continue; + } +#endif +#ifdef GL_NV_viewport_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16)) + { + ret = GLEW_NV_viewport_swizzle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_EGL_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image", 9)) + { + ret = GLEW_OES_EGL_image; + continue; + } +#endif +#ifdef GL_OES_EGL_image_external + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external", 18)) + { + ret = GLEW_OES_EGL_image_external; + continue; + } +#endif +#ifdef GL_OES_EGL_image_external_essl3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external_essl3", 24)) + { + ret = GLEW_OES_EGL_image_external_essl3; + continue; + } +#endif +#ifdef GL_OES_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_OES_blend_equation_separate; + continue; + } +#endif +#ifdef GL_OES_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_OES_blend_func_separate; + continue; + } +#endif +#ifdef GL_OES_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_OES_blend_subtract; + continue; + } +#endif +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif +#ifdef GL_OES_compressed_ETC1_RGB8_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_texture", 28)) + { + ret = GLEW_OES_compressed_ETC1_RGB8_texture; + continue; + } +#endif +#ifdef GL_OES_compressed_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } +#endif +#ifdef GL_OES_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_OES_copy_image; + continue; + } +#endif +#ifdef GL_OES_depth24 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth24", 7)) + { + ret = GLEW_OES_depth24; + continue; + } +#endif +#ifdef GL_OES_depth32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth32", 7)) + { + ret = GLEW_OES_depth32; + continue; + } +#endif +#ifdef GL_OES_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_OES_depth_texture; + continue; + } +#endif +#ifdef GL_OES_depth_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture_cube_map", 22)) + { + ret = GLEW_OES_depth_texture_cube_map; + continue; + } +#endif +#ifdef GL_OES_draw_buffers_indexed + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20)) + { + ret = GLEW_OES_draw_buffers_indexed; + continue; + } +#endif +#ifdef GL_OES_draw_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) + { + ret = GLEW_OES_draw_texture; + continue; + } +#endif +#ifdef GL_OES_element_index_uint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_index_uint", 18)) + { + ret = GLEW_OES_element_index_uint; + continue; + } +#endif +#ifdef GL_OES_extended_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_matrix_palette", 23)) + { + ret = GLEW_OES_extended_matrix_palette; + continue; + } +#endif +#ifdef GL_OES_fbo_render_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_render_mipmap", 17)) + { + ret = GLEW_OES_fbo_render_mipmap; + continue; + } +#endif +#ifdef GL_OES_fragment_precision_high + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_precision_high", 23)) + { + ret = GLEW_OES_fragment_precision_high; + continue; + } +#endif +#ifdef GL_OES_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_OES_framebuffer_object; + continue; + } +#endif +#ifdef GL_OES_geometry_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19)) + { + ret = GLEW_OES_geometry_point_size; + continue; + } +#endif +#ifdef GL_OES_geometry_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15)) + { + ret = GLEW_OES_geometry_shader; + continue; + } +#endif +#ifdef GL_OES_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_OES_get_program_binary; + continue; + } +#endif +#ifdef GL_OES_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_OES_gpu_shader5; + continue; + } +#endif +#ifdef GL_OES_mapbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mapbuffer", 9)) + { + ret = GLEW_OES_mapbuffer; + continue; + } +#endif +#ifdef GL_OES_matrix_get + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_get", 10)) + { + ret = GLEW_OES_matrix_get; + continue; + } +#endif +#ifdef GL_OES_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_OES_matrix_palette; + continue; + } +#endif +#ifdef GL_OES_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_OES_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_OES_point_size_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_size_array", 16)) + { + ret = GLEW_OES_point_size_array; + continue; + } +#endif +#ifdef GL_OES_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_OES_point_sprite; + continue; + } +#endif +#ifdef GL_OES_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } +#endif +#ifdef GL_OES_required_internalformat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"required_internalformat", 23)) + { + ret = GLEW_OES_required_internalformat; + continue; + } +#endif +#ifdef GL_OES_rgb8_rgba8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb8_rgba8", 10)) + { + ret = GLEW_OES_rgb8_rgba8; + continue; + } +#endif +#ifdef GL_OES_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_OES_sample_shading; + continue; + } +#endif +#ifdef GL_OES_sample_variables + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_variables", 16)) + { + ret = GLEW_OES_sample_variables; + continue; + } +#endif +#ifdef GL_OES_shader_image_atomic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_atomic", 19)) + { + ret = GLEW_OES_shader_image_atomic; + continue; + } +#endif +#ifdef GL_OES_shader_io_blocks + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16)) + { + ret = GLEW_OES_shader_io_blocks; + continue; + } +#endif +#ifdef GL_OES_shader_multisample_interpolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_multisample_interpolation", 32)) + { + ret = GLEW_OES_shader_multisample_interpolation; + continue; + } +#endif +#ifdef GL_OES_single_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif +#ifdef GL_OES_standard_derivatives + if (_glewStrSame3(&pos, &len, (const GLubyte*)"standard_derivatives", 20)) + { + ret = GLEW_OES_standard_derivatives; + continue; + } +#endif +#ifdef GL_OES_stencil1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil1", 8)) + { + ret = GLEW_OES_stencil1; + continue; + } +#endif +#ifdef GL_OES_stencil4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil4", 8)) + { + ret = GLEW_OES_stencil4; + continue; + } +#endif +#ifdef GL_OES_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil8", 8)) + { + ret = GLEW_OES_stencil8; + continue; + } +#endif +#ifdef GL_OES_surfaceless_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19)) + { + ret = GLEW_OES_surfaceless_context; + continue; + } +#endif +#ifdef GL_OES_tessellation_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_point_size", 23)) + { + ret = GLEW_OES_tessellation_point_size; + continue; + } +#endif +#ifdef GL_OES_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_OES_tessellation_shader; + continue; + } +#endif +#ifdef GL_OES_texture_3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_3D", 10)) + { + ret = GLEW_OES_texture_3D; + continue; + } +#endif +#ifdef GL_OES_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_OES_texture_border_clamp; + continue; + } +#endif +#ifdef GL_OES_texture_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer", 14)) + { + ret = GLEW_OES_texture_buffer; + continue; + } +#endif +#ifdef GL_OES_texture_compression_astc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc", 24)) + { + ret = GLEW_OES_texture_compression_astc; + continue; + } +#endif +#ifdef GL_OES_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_OES_texture_cube_map; + continue; + } +#endif +#ifdef GL_OES_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_OES_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_OES_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_OES_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_OES_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_OES_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_OES_texture_npot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot", 12)) + { + ret = GLEW_OES_texture_npot; + continue; + } +#endif +#ifdef GL_OES_texture_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) + { + ret = GLEW_OES_texture_stencil8; + continue; + } +#endif +#ifdef GL_OES_texture_storage_multisample_2d_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample_2d_array", 36)) + { + ret = GLEW_OES_texture_storage_multisample_2d_array; + continue; + } +#endif +#ifdef GL_OES_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_OES_texture_view; + continue; + } +#endif +#ifdef GL_OES_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_OES_vertex_array_object; + continue; + } +#endif +#ifdef GL_OES_vertex_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_half_float", 17)) + { + ret = GLEW_OES_vertex_half_float; + continue; + } +#endif +#ifdef GL_OES_vertex_type_10_10_10_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10_10_10_2", 22)) + { + ret = GLEW_OES_vertex_type_10_10_10_2; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4)) + { +#ifdef GL_OVR_multiview + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9)) + { + ret = GLEW_OVR_multiview; + continue; + } +#endif +#ifdef GL_OVR_multiview2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10)) + { + ret = GLEW_OVR_multiview2; + continue; + } +#endif +#ifdef GL_OVR_multiview_multisampled_render_to_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_multisampled_render_to_texture", 40)) + { + ret = GLEW_OVR_multiview_multisampled_render_to_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5)) + { +#ifdef GL_QCOM_YUV_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_texture_gather", 18)) + { + ret = GLEW_QCOM_YUV_texture_gather; + continue; + } +#endif +#ifdef GL_QCOM_alpha_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10)) + { + ret = GLEW_QCOM_alpha_test; + continue; + } +#endif +#ifdef GL_QCOM_binning_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15)) + { + ret = GLEW_QCOM_binning_control; + continue; + } +#endif +#ifdef GL_QCOM_driver_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14)) + { + ret = GLEW_QCOM_driver_control; + continue; + } +#endif +#ifdef GL_QCOM_extended_get + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12)) + { + ret = GLEW_QCOM_extended_get; + continue; + } +#endif +#ifdef GL_QCOM_extended_get2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13)) + { + ret = GLEW_QCOM_extended_get2; + continue; + } +#endif +#ifdef GL_QCOM_frame_extrapolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_extrapolation", 19)) + { + ret = GLEW_QCOM_frame_extrapolation; + continue; + } +#endif +#ifdef GL_QCOM_framebuffer_foveated + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20)) + { + ret = GLEW_QCOM_framebuffer_foveated; + continue; + } +#endif +#ifdef GL_QCOM_motion_estimation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"motion_estimation", 17)) + { + ret = GLEW_QCOM_motion_estimation; + continue; + } +#endif +#ifdef GL_QCOM_perfmon_global_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19)) + { + ret = GLEW_QCOM_perfmon_global_mode; + continue; + } +#endif +#ifdef GL_QCOM_render_sRGB_R8_RG8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_sRGB_R8_RG8", 18)) + { + ret = GLEW_QCOM_render_sRGB_R8_RG8; + continue; + } +#endif +#ifdef GL_QCOM_render_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_shared_exponent", 22)) + { + ret = GLEW_QCOM_render_shared_exponent; + continue; + } +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36)) + { + ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent; + continue; + } +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_rate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_rate", 29)) + { + ret = GLEW_QCOM_shader_framebuffer_fetch_rate; + continue; + } +#endif +#ifdef GL_QCOM_shading_rate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_rate", 12)) + { + ret = GLEW_QCOM_shading_rate; + continue; + } +#endif +#ifdef GL_QCOM_texture_foveated + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated", 16)) + { + ret = GLEW_QCOM_texture_foveated; + continue; + } +#endif +#ifdef GL_QCOM_texture_foveated2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated2", 17)) + { + ret = GLEW_QCOM_texture_foveated2; + continue; + } +#endif +#ifdef GL_QCOM_texture_foveated_subsampled_layout + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated_subsampled_layout", 34)) + { + ret = GLEW_QCOM_texture_foveated_subsampled_layout; + continue; + } +#endif +#ifdef GL_QCOM_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_QCOM_texture_lod_bias; + continue; + } +#endif +#ifdef GL_QCOM_tiled_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15)) + { + ret = GLEW_QCOM_tiled_rendering; + continue; + } +#endif +#ifdef GL_QCOM_writeonly_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19)) + { + ret = GLEW_QCOM_writeonly_rendering; + continue; + } +#endif +#ifdef GL_QCOM_ycbcr_degamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_degamma", 13)) + { + ret = GLEW_QCOM_ycbcr_degamma; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) + { +#ifdef GL_REGAL_ES1_0_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_0_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_ES1_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_1_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_enable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) + { + ret = GLEW_REGAL_enable; + continue; + } +#endif +#ifdef GL_REGAL_error_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) + { + ret = GLEW_REGAL_error_string; + continue; + } +#endif +#ifdef GL_REGAL_extension_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) + { + ret = GLEW_REGAL_extension_query; + continue; + } +#endif +#ifdef GL_REGAL_log + if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) + { + ret = GLEW_REGAL_log; + continue; + } +#endif +#ifdef GL_REGAL_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12)) + { + ret = GLEW_REGAL_proc_address; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_clip_band_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_band_hint", 14)) + { + ret = GLEW_SGIS_clip_band_hint; + continue; + } +#endif +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_texgen", 11)) + { + ret = GLEW_SGIS_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_SGIS_multitexture; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLEW_SGIS_shared_multisample; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_bali_g_instruments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_g_instruments", 18)) + { + ret = GLEW_SGIX_bali_g_instruments; + continue; + } +#endif +#ifdef GL_SGIX_bali_r_instruments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_r_instruments", 18)) + { + ret = GLEW_SGIX_bali_r_instruments; + continue; + } +#endif +#ifdef GL_SGIX_bali_timer_instruments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_timer_instruments", 22)) + { + ret = GLEW_SGIX_bali_timer_instruments; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_blend_cadd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cadd", 10)) + { + ret = GLEW_SGIX_blend_cadd; + continue; + } +#endif +#ifdef GL_SGIX_blend_cmultiply + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cmultiply", 15)) + { + ret = GLEW_SGIX_blend_cmultiply; + continue; + } +#endif +#ifdef GL_SGIX_calligraphic_fragment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"calligraphic_fragment", 21)) + { + ret = GLEW_SGIX_calligraphic_fragment; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_color_matrix_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix_accuracy", 21)) + { + ret = GLEW_SGIX_color_matrix_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_color_table_index_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table_index_mode", 22)) + { + ret = GLEW_SGIX_color_table_index_mode; + continue; + } +#endif +#ifdef GL_SGIX_complex_polar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_polar", 13)) + { + ret = GLEW_SGIX_complex_polar; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cube_map", 8)) + { + ret = GLEW_SGIX_cube_map; + continue; + } +#endif +#ifdef GL_SGIX_cylinder_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cylinder_texgen", 15)) + { + ret = GLEW_SGIX_cylinder_texgen; + continue; + } +#endif +#ifdef GL_SGIX_datapipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"datapipe", 8)) + { + ret = GLEW_SGIX_datapipe; + continue; + } +#endif +#ifdef GL_SGIX_decimation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"decimation", 10)) + { + ret = GLEW_SGIX_decimation; + continue; + } +#endif +#ifdef GL_SGIX_depth_pass_instrument + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_pass_instrument", 21)) + { + ret = GLEW_SGIX_depth_pass_instrument; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_dvc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"dvc", 3)) + { + ret = GLEW_SGIX_dvc; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_blend", 9)) + { + ret = GLEW_SGIX_fog_blend; + continue; + } +#endif +#ifdef GL_SGIX_fog_factor_to_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_factor_to_alpha", 19)) + { + ret = GLEW_SGIX_fog_factor_to_alpha; + continue; + } +#endif +#ifdef GL_SGIX_fog_layers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_layers", 10)) + { + ret = GLEW_SGIX_fog_layers; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_patchy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_patchy", 10)) + { + ret = GLEW_SGIX_fog_patchy; + continue; + } +#endif +#ifdef GL_SGIX_fog_scale + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_scale", 9)) + { + ret = GLEW_SGIX_fog_scale; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_lighting_space + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting_space", 23)) + { + ret = GLEW_SGIX_fragment_lighting_space; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_fragments_instrument + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragments_instrument", 20)) + { + ret = GLEW_SGIX_fragments_instrument; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_icc_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"icc_texture", 11)) + { + ret = GLEW_SGIX_icc_texture; + continue; + } +#endif +#ifdef GL_SGIX_igloo_interface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"igloo_interface", 15)) + { + ret = GLEW_SGIX_igloo_interface; + continue; + } +#endif +#ifdef GL_SGIX_image_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_compression", 17)) + { + ret = GLEW_SGIX_image_compression; + continue; + } +#endif +#ifdef GL_SGIX_impact_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"impact_pixel_texture", 20)) + { + ret = GLEW_SGIX_impact_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_instrument_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instrument_error", 16)) + { + ret = GLEW_SGIX_instrument_error; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_line_quality_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_quality_hint", 17)) + { + ret = GLEW_SGIX_line_quality_hint; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_mpeg1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg1", 5)) + { + ret = GLEW_SGIX_mpeg1; + continue; + } +#endif +#ifdef GL_SGIX_mpeg2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg2", 5)) + { + ret = GLEW_SGIX_mpeg2; + continue; + } +#endif +#ifdef GL_SGIX_nonlinear_lighting_pervertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"nonlinear_lighting_pervertex", 28)) + { + ret = GLEW_SGIX_nonlinear_lighting_pervertex; + continue; + } +#endif +#ifdef GL_SGIX_nurbs_eval + if (_glewStrSame3(&pos, &len, (const GLubyte*)"nurbs_eval", 10)) + { + ret = GLEW_SGIX_nurbs_eval; + continue; + } +#endif +#ifdef GL_SGIX_occlusion_instrument + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_instrument", 20)) + { + ret = GLEW_SGIX_occlusion_instrument; + continue; + } +#endif +#ifdef GL_SGIX_packed_6bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_6bytes", 13)) + { + ret = GLEW_SGIX_packed_6bytes; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_lod", 17)) + { + ret = GLEW_SGIX_pixel_texture_lod; + continue; + } +#endif +#ifdef GL_SGIX_pixel_tiles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_tiles", 11)) + { + ret = GLEW_SGIX_pixel_tiles; + continue; + } +#endif +#ifdef GL_SGIX_polynomial_ffd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polynomial_ffd", 14)) + { + ret = GLEW_SGIX_polynomial_ffd; + continue; + } +#endif +#ifdef GL_SGIX_quad_mesh + if (_glewStrSame3(&pos, &len, (const GLubyte*)"quad_mesh", 9)) + { + ret = GLEW_SGIX_quad_mesh; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_scalebias_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scalebias_hint", 14)) + { + ret = GLEW_SGIX_scalebias_hint; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_slim + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slim", 4)) + { + ret = GLEW_SGIX_slim; + continue; + } +#endif +#ifdef GL_SGIX_spotlight_cutoff + if (_glewStrSame3(&pos, &len, (const GLubyte*)"spotlight_cutoff", 16)) + { + ret = GLEW_SGIX_spotlight_cutoff; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_subdiv_patch + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subdiv_patch", 12)) + { + ret = GLEW_SGIX_subdiv_patch; + continue; + } +#endif +#ifdef GL_SGIX_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_SGIX_subsample; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_mipmap_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mipmap_anisotropic", 26)) + { + ret = GLEW_SGIX_texture_mipmap_anisotropic; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_phase + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_phase", 13)) + { + ret = GLEW_SGIX_texture_phase; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_supersample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_supersample", 19)) + { + ret = GLEW_SGIX_texture_supersample; + continue; + } +#endif +#ifdef GL_SGIX_vector_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vector_ops", 10)) + { + ret = GLEW_SGIX_vector_ops; + continue; + } +#endif +#ifdef GL_SGIX_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_SGIX_vertex_array_object; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb_subsample", 15)) + { + ret = GLEW_SGIX_ycrcb_subsample; + continue; + } +#endif +#ifdef GL_SGIX_ycrcba + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcba", 6)) + { + ret = GLEW_SGIX_ycrcba; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_complex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex", 7)) + { + ret = GLEW_SGI_complex; + continue; + } +#endif +#ifdef GL_SGI_complex_type + if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_type", 12)) + { + ret = GLEW_SGI_complex_type; + continue; + } +#endif +#ifdef GL_SGI_fft + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fft", 3)) + { + ret = GLEW_SGI_fft; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VIV_", 4)) + { +#ifdef GL_VIV_shader_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13)) + { + ret = GLEW_VIV_shader_binary; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_scene_markerXXX + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_markerXXX", 15)) + { + ret = GLEW_WIN_scene_markerXXX; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) + +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = WGLEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_create_context_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) + { + ret = WGLEW_ARB_create_context_no_error; + continue; + } +#endif +#ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef WGL_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = WGLEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif +#ifdef WGL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = WGLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef WGL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = WGLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_colorspace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorspace", 10)) + { + ret = WGLEW_EXT_colorspace; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = WGLEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = WGLEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif +#ifdef WGL_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = WGLEW_EXT_swap_control_tear; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_DX_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) + { + ret = WGLEW_NV_DX_interop; + continue; + } +#endif +#ifdef WGL_NV_DX_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) + { + ret = WGLEW_NV_DX_interop2; + continue; + } +#endif +#ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +#endif +#ifdef WGL_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = WGLEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_multigpu_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multigpu_context", 16)) + { + ret = WGLEW_NV_multigpu_context; + continue; + } +#endif +#ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = WGLEW_NV_video_capture; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +GLboolean glxewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLXEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_create_context_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) + { + ret = GLXEW_ARB_create_context_no_error; + continue; + } +#endif +#ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef GLX_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = GLXEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif +#ifdef GLX_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLXEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GLX_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLXEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = GLXEW_EXT_buffer_age; + continue; + } +#endif +#ifdef GLX_EXT_context_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16)) + { + ret = GLXEW_EXT_context_priority; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = GLXEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = GLXEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_get_drawable_type + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_drawable_type", 17)) + { + ret = GLXEW_EXT_get_drawable_type; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_libglvnd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8)) + { + ret = GLXEW_EXT_libglvnd; + continue; + } +#endif +#ifdef GLX_EXT_no_config_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17)) + { + ret = GLXEW_EXT_no_config_context; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_stereo_tree + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11)) + { + ret = GLXEW_EXT_stereo_tree; + continue; + } +#endif +#ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +#endif +#ifdef GLX_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = GLXEW_EXT_swap_control_tear; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_query_renderer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14)) + { + ret = GLXEW_MESA_query_renderer; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif +#ifdef GLX_MESA_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_MESA_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLXEW_NV_copy_buffer; + continue; + } +#endif +#ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +#endif +#ifdef GLX_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = GLXEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_multigpu_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multigpu_context", 16)) + { + ret = GLXEW_NV_multigpu_context; + continue; + } +#endif +#ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = GLXEW_NV_robustness_video_memory_purge; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLXEW_NV_video_capture; + continue; + } +#endif +#ifdef GLX_NV_video_out + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) + { + ret = GLXEW_NV_video_out; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#ifdef GLX_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif defined(GLEW_EGL) + +GLboolean eglewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef EGL_VERSION_1_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3)) + { + ret = EGLEW_VERSION_1_0; + continue; + } +#endif +#ifdef EGL_VERSION_1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3)) + { + ret = EGLEW_VERSION_1_1; + continue; + } +#endif +#ifdef EGL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = EGLEW_VERSION_1_2; + continue; + } +#endif +#ifdef EGL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = EGLEW_VERSION_1_3; + continue; + } +#endif +#ifdef EGL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = EGLEW_VERSION_1_4; + continue; + } +#endif +#ifdef EGL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = EGLEW_VERSION_1_5; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) + { +#ifdef EGL_ANDROID_GLES_layers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"GLES_layers", 11)) + { + ret = EGLEW_ANDROID_GLES_layers; + continue; + } +#endif +#ifdef EGL_ANDROID_blob_cache + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10)) + { + ret = EGLEW_ANDROID_blob_cache; + continue; + } +#endif +#ifdef EGL_ANDROID_create_native_client_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27)) + { + ret = EGLEW_ANDROID_create_native_client_buffer; + continue; + } +#endif +#ifdef EGL_ANDROID_framebuffer_target + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18)) + { + ret = EGLEW_ANDROID_framebuffer_target; + continue; + } +#endif +#ifdef EGL_ANDROID_front_buffer_auto_refresh + if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25)) + { + ret = EGLEW_ANDROID_front_buffer_auto_refresh; + continue; + } +#endif +#ifdef EGL_ANDROID_get_frame_timestamps + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_frame_timestamps", 20)) + { + ret = EGLEW_ANDROID_get_frame_timestamps; + continue; + } +#endif +#ifdef EGL_ANDROID_get_native_client_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_native_client_buffer", 24)) + { + ret = EGLEW_ANDROID_get_native_client_buffer; + continue; + } +#endif +#ifdef EGL_ANDROID_image_native_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) + { + ret = EGLEW_ANDROID_image_native_buffer; + continue; + } +#endif +#ifdef EGL_ANDROID_native_fence_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17)) + { + ret = EGLEW_ANDROID_native_fence_sync; + continue; + } +#endif +#ifdef EGL_ANDROID_presentation_time + if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17)) + { + ret = EGLEW_ANDROID_presentation_time; + continue; + } +#endif +#ifdef EGL_ANDROID_recordable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10)) + { + ret = EGLEW_ANDROID_recordable; + continue; + } +#endif +#ifdef EGL_ANDROID_telemetry_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"telemetry_hint", 14)) + { + ret = EGLEW_ANDROID_telemetry_hint; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef EGL_ANGLE_d3d_share_handle_client_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30)) + { + ret = EGLEW_ANGLE_d3d_share_handle_client_buffer; + continue; + } +#endif +#ifdef EGL_ANGLE_device_d3d + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10)) + { + ret = EGLEW_ANGLE_device_d3d; + continue; + } +#endif +#ifdef EGL_ANGLE_query_surface_pointer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21)) + { + ret = EGLEW_ANGLE_query_surface_pointer; + continue; + } +#endif +#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35)) + { + ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; + continue; + } +#endif +#ifdef EGL_ANGLE_sync_control_rate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control_rate", 17)) + { + ret = EGLEW_ANGLE_sync_control_rate; + continue; + } +#endif +#ifdef EGL_ANGLE_window_fixed_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17)) + { + ret = EGLEW_ANGLE_window_fixed_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) + { +#ifdef EGL_ARM_image_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_format", 12)) + { + ret = EGLEW_ARM_image_format; + continue; + } +#endif +#ifdef EGL_ARM_implicit_external_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"implicit_external_sync", 22)) + { + ret = EGLEW_ARM_implicit_external_sync; + continue; + } +#endif +#ifdef EGL_ARM_pixmap_multisample_discard + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26)) + { + ret = EGLEW_ARM_pixmap_multisample_discard; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef EGL_EXT_bind_to_front + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bind_to_front", 13)) + { + ret = EGLEW_EXT_bind_to_front; + continue; + } +#endif +#ifdef EGL_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = EGLEW_EXT_buffer_age; + continue; + } +#endif +#ifdef EGL_EXT_client_extensions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17)) + { + ret = EGLEW_EXT_client_extensions; + continue; + } +#endif +#ifdef EGL_EXT_client_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_sync", 11)) + { + ret = EGLEW_EXT_client_sync; + continue; + } +#endif +#ifdef EGL_EXT_compositor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compositor", 10)) + { + ret = EGLEW_EXT_compositor; + continue; + } +#endif +#ifdef EGL_EXT_config_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_select_group", 19)) + { + ret = EGLEW_EXT_config_select_group; + continue; + } +#endif +#ifdef EGL_EXT_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = EGLEW_EXT_create_context_robustness; + continue; + } +#endif +#ifdef EGL_EXT_device_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11)) + { + ret = EGLEW_EXT_device_base; + continue; + } +#endif +#ifdef EGL_EXT_device_drm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10)) + { + ret = EGLEW_EXT_device_drm; + continue; + } +#endif +#ifdef EGL_EXT_device_drm_render_node + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm_render_node", 22)) + { + ret = EGLEW_EXT_device_drm_render_node; + continue; + } +#endif +#ifdef EGL_EXT_device_enumeration + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18)) + { + ret = EGLEW_EXT_device_enumeration; + continue; + } +#endif +#ifdef EGL_EXT_device_openwf + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13)) + { + ret = EGLEW_EXT_device_openwf; + continue; + } +#endif +#ifdef EGL_EXT_device_persistent_id + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_persistent_id", 20)) + { + ret = EGLEW_EXT_device_persistent_id; + continue; + } +#endif +#ifdef EGL_EXT_device_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12)) + { + ret = EGLEW_EXT_device_query; + continue; + } +#endif +#ifdef EGL_EXT_device_query_name + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query_name", 17)) + { + ret = EGLEW_EXT_device_query_name; + continue; + } +#endif +#ifdef EGL_EXT_display_alloc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_alloc", 13)) + { + ret = EGLEW_EXT_display_alloc; + continue; + } +#endif +#ifdef EGL_EXT_explicit_device + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_device", 15)) + { + ret = EGLEW_EXT_explicit_device; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_bt2020_hlg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_hlg", 24)) + { + ret = EGLEW_EXT_gl_colorspace_bt2020_hlg; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_bt2020_linear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_linear", 27)) + { + ret = EGLEW_EXT_gl_colorspace_bt2020_linear; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_bt2020_pq + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_pq", 23)) + { + ret = EGLEW_EXT_gl_colorspace_bt2020_pq; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_display_p3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3", 24)) + { + ret = EGLEW_EXT_gl_colorspace_display_p3; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_display_p3_linear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3_linear", 31)) + { + ret = EGLEW_EXT_gl_colorspace_display_p3_linear; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3_passthrough", 36)) + { + ret = EGLEW_EXT_gl_colorspace_display_p3_passthrough; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_scrgb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb", 19)) + { + ret = EGLEW_EXT_gl_colorspace_scrgb; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_scrgb_linear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb_linear", 26)) + { + ret = EGLEW_EXT_gl_colorspace_scrgb_linear; + continue; + } +#endif +#ifdef EGL_EXT_image_dma_buf_import + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20)) + { + ret = EGLEW_EXT_image_dma_buf_import; + continue; + } +#endif +#ifdef EGL_EXT_image_dma_buf_import_modifiers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import_modifiers", 30)) + { + ret = EGLEW_EXT_image_dma_buf_import_modifiers; + continue; + } +#endif +#ifdef EGL_EXT_image_gl_colorspace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_gl_colorspace", 19)) + { + ret = EGLEW_EXT_image_gl_colorspace; + continue; + } +#endif +#ifdef EGL_EXT_image_implicit_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_implicit_sync_control", 27)) + { + ret = EGLEW_EXT_image_implicit_sync_control; + continue; + } +#endif +#ifdef EGL_EXT_multiview_window + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16)) + { + ret = EGLEW_EXT_multiview_window; + continue; + } +#endif +#ifdef EGL_EXT_output_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11)) + { + ret = EGLEW_EXT_output_base; + continue; + } +#endif +#ifdef EGL_EXT_output_drm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10)) + { + ret = EGLEW_EXT_output_drm; + continue; + } +#endif +#ifdef EGL_EXT_output_openwf + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13)) + { + ret = EGLEW_EXT_output_openwf; + continue; + } +#endif +#ifdef EGL_EXT_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = EGLEW_EXT_pixel_format_float; + continue; + } +#endif +#ifdef EGL_EXT_platform_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13)) + { + ret = EGLEW_EXT_platform_base; + continue; + } +#endif +#ifdef EGL_EXT_platform_device + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15)) + { + ret = EGLEW_EXT_platform_device; + continue; + } +#endif +#ifdef EGL_EXT_platform_wayland + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) + { + ret = EGLEW_EXT_platform_wayland; + continue; + } +#endif +#ifdef EGL_EXT_platform_x11 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) + { + ret = EGLEW_EXT_platform_x11; + continue; + } +#endif +#ifdef EGL_EXT_platform_xcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_xcb", 12)) + { + ret = EGLEW_EXT_platform_xcb; + continue; + } +#endif +#ifdef EGL_EXT_present_opaque + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_opaque", 14)) + { + ret = EGLEW_EXT_present_opaque; + continue; + } +#endif +#ifdef EGL_EXT_protected_content + if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17)) + { + ret = EGLEW_EXT_protected_content; + continue; + } +#endif +#ifdef EGL_EXT_protected_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17)) + { + ret = EGLEW_EXT_protected_surface; + continue; + } +#endif +#ifdef EGL_EXT_query_reset_notification_strategy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_reset_notification_strategy", 33)) + { + ret = EGLEW_EXT_query_reset_notification_strategy; + continue; + } +#endif +#ifdef EGL_EXT_stream_consumer_egloutput + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25)) + { + ret = EGLEW_EXT_stream_consumer_egloutput; + continue; + } +#endif +#ifdef EGL_EXT_surface_CTA861_3_metadata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_CTA861_3_metadata", 25)) + { + ret = EGLEW_EXT_surface_CTA861_3_metadata; + continue; + } +#endif +#ifdef EGL_EXT_surface_SMPTE2086_metadata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_SMPTE2086_metadata", 26)) + { + ret = EGLEW_EXT_surface_SMPTE2086_metadata; + continue; + } +#endif +#ifdef EGL_EXT_surface_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_compression", 19)) + { + ret = EGLEW_EXT_surface_compression; + continue; + } +#endif +#ifdef EGL_EXT_swap_buffers_with_damage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) + { + ret = EGLEW_EXT_swap_buffers_with_damage; + continue; + } +#endif +#ifdef EGL_EXT_sync_reuse + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_reuse", 10)) + { + ret = EGLEW_EXT_sync_reuse; + continue; + } +#endif +#ifdef EGL_EXT_yuv_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11)) + { + ret = EGLEW_EXT_yuv_surface; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3)) + { +#ifdef EGL_HI_clientpixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12)) + { + ret = EGLEW_HI_clientpixmap; + continue; + } +#endif +#ifdef EGL_HI_colorformats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12)) + { + ret = EGLEW_HI_colorformats; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4)) + { +#ifdef EGL_IMG_context_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16)) + { + ret = EGLEW_IMG_context_priority; + continue; + } +#endif +#ifdef EGL_IMG_image_plane_attribs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19)) + { + ret = EGLEW_IMG_image_plane_attribs; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef EGL_KHR_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = EGLEW_KHR_cl_event; + continue; + } +#endif +#ifdef EGL_KHR_cl_event2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9)) + { + ret = EGLEW_KHR_cl_event2; + continue; + } +#endif +#ifdef EGL_KHR_client_get_all_proc_addresses + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29)) + { + ret = EGLEW_KHR_client_get_all_proc_addresses; + continue; + } +#endif +#ifdef EGL_KHR_config_attribs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14)) + { + ret = EGLEW_KHR_config_attribs; + continue; + } +#endif +#ifdef EGL_KHR_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = EGLEW_KHR_context_flush_control; + continue; + } +#endif +#ifdef EGL_KHR_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = EGLEW_KHR_create_context; + continue; + } +#endif +#ifdef EGL_KHR_create_context_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) + { + ret = EGLEW_KHR_create_context_no_error; + continue; + } +#endif +#ifdef EGL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = EGLEW_KHR_debug; + continue; + } +#endif +#ifdef EGL_KHR_display_reference + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_reference", 17)) + { + ret = EGLEW_KHR_display_reference; + continue; + } +#endif +#ifdef EGL_KHR_fence_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10)) + { + ret = EGLEW_KHR_fence_sync; + continue; + } +#endif +#ifdef EGL_KHR_get_all_proc_addresses + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22)) + { + ret = EGLEW_KHR_get_all_proc_addresses; + continue; + } +#endif +#ifdef EGL_KHR_gl_colorspace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13)) + { + ret = EGLEW_KHR_gl_colorspace; + continue; + } +#endif +#ifdef EGL_KHR_gl_renderbuffer_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21)) + { + ret = EGLEW_KHR_gl_renderbuffer_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_2D_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19)) + { + ret = EGLEW_KHR_gl_texture_2D_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_3D_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19)) + { + ret = EGLEW_KHR_gl_texture_3D_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_cubemap_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24)) + { + ret = EGLEW_KHR_gl_texture_cubemap_image; + continue; + } +#endif +#ifdef EGL_KHR_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5)) + { + ret = EGLEW_KHR_image; + continue; + } +#endif +#ifdef EGL_KHR_image_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10)) + { + ret = EGLEW_KHR_image_base; + continue; + } +#endif +#ifdef EGL_KHR_image_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12)) + { + ret = EGLEW_KHR_image_pixmap; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12)) + { + ret = EGLEW_KHR_lock_surface; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13)) + { + ret = EGLEW_KHR_lock_surface2; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13)) + { + ret = EGLEW_KHR_lock_surface3; + continue; + } +#endif +#ifdef EGL_KHR_mutable_render_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21)) + { + ret = EGLEW_KHR_mutable_render_buffer; + continue; + } +#endif +#ifdef EGL_KHR_no_config_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17)) + { + ret = EGLEW_KHR_no_config_context; + continue; + } +#endif +#ifdef EGL_KHR_partial_update + if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14)) + { + ret = EGLEW_KHR_partial_update; + continue; + } +#endif +#ifdef EGL_KHR_platform_android + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16)) + { + ret = EGLEW_KHR_platform_android; + continue; + } +#endif +#ifdef EGL_KHR_platform_gbm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) + { + ret = EGLEW_KHR_platform_gbm; + continue; + } +#endif +#ifdef EGL_KHR_platform_wayland + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) + { + ret = EGLEW_KHR_platform_wayland; + continue; + } +#endif +#ifdef EGL_KHR_platform_x11 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) + { + ret = EGLEW_KHR_platform_x11; + continue; + } +#endif +#ifdef EGL_KHR_reusable_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13)) + { + ret = EGLEW_KHR_reusable_sync; + continue; + } +#endif +#ifdef EGL_KHR_stream + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6)) + { + ret = EGLEW_KHR_stream; + continue; + } +#endif +#ifdef EGL_KHR_stream_attrib + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_attrib", 13)) + { + ret = EGLEW_KHR_stream_attrib; + continue; + } +#endif +#ifdef EGL_KHR_stream_consumer_gltexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25)) + { + ret = EGLEW_KHR_stream_consumer_gltexture; + continue; + } +#endif +#ifdef EGL_KHR_stream_cross_process_fd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23)) + { + ret = EGLEW_KHR_stream_cross_process_fd; + continue; + } +#endif +#ifdef EGL_KHR_stream_fifo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11)) + { + ret = EGLEW_KHR_stream_fifo; + continue; + } +#endif +#ifdef EGL_KHR_stream_producer_aldatalocator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29)) + { + ret = EGLEW_KHR_stream_producer_aldatalocator; + continue; + } +#endif +#ifdef EGL_KHR_stream_producer_eglsurface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26)) + { + ret = EGLEW_KHR_stream_producer_eglsurface; + continue; + } +#endif +#ifdef EGL_KHR_surfaceless_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19)) + { + ret = EGLEW_KHR_surfaceless_context; + continue; + } +#endif +#ifdef EGL_KHR_swap_buffers_with_damage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) + { + ret = EGLEW_KHR_swap_buffers_with_damage; + continue; + } +#endif +#ifdef EGL_KHR_vg_parent_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15)) + { + ret = EGLEW_KHR_vg_parent_image; + continue; + } +#endif +#ifdef EGL_KHR_wait_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9)) + { + ret = EGLEW_KHR_wait_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef EGL_MESA_drm_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9)) + { + ret = EGLEW_MESA_drm_image; + continue; + } +#endif +#ifdef EGL_MESA_image_dma_buf_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20)) + { + ret = EGLEW_MESA_image_dma_buf_export; + continue; + } +#endif +#ifdef EGL_MESA_platform_gbm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) + { + ret = EGLEW_MESA_platform_gbm; + continue; + } +#endif +#ifdef EGL_MESA_platform_surfaceless + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_surfaceless", 20)) + { + ret = EGLEW_MESA_platform_surfaceless; + continue; + } +#endif +#ifdef EGL_MESA_query_driver + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_driver", 12)) + { + ret = EGLEW_MESA_query_driver; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4)) + { +#ifdef EGL_NOK_swap_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11)) + { + ret = EGLEW_NOK_swap_region; + continue; + } +#endif +#ifdef EGL_NOK_swap_region2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12)) + { + ret = EGLEW_NOK_swap_region2; + continue; + } +#endif +#ifdef EGL_NOK_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = EGLEW_NOK_texture_from_pixmap; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef EGL_NV_3dvision_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16)) + { + ret = EGLEW_NV_3dvision_surface; + continue; + } +#endif +#ifdef EGL_NV_context_priority_realtime + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority_realtime", 25)) + { + ret = EGLEW_NV_context_priority_realtime; + continue; + } +#endif +#ifdef EGL_NV_coverage_sample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15)) + { + ret = EGLEW_NV_coverage_sample; + continue; + } +#endif +#ifdef EGL_NV_coverage_sample_resolve + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23)) + { + ret = EGLEW_NV_coverage_sample_resolve; + continue; + } +#endif +#ifdef EGL_NV_cuda_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10)) + { + ret = EGLEW_NV_cuda_event; + continue; + } +#endif +#ifdef EGL_NV_depth_nonlinear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15)) + { + ret = EGLEW_NV_depth_nonlinear; + continue; + } +#endif +#ifdef EGL_NV_device_cuda + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11)) + { + ret = EGLEW_NV_device_cuda; + continue; + } +#endif +#ifdef EGL_NV_native_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12)) + { + ret = EGLEW_NV_native_query; + continue; + } +#endif +#ifdef EGL_NV_post_convert_rounding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21)) + { + ret = EGLEW_NV_post_convert_rounding; + continue; + } +#endif +#ifdef EGL_NV_post_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15)) + { + ret = EGLEW_NV_post_sub_buffer; + continue; + } +#endif +#ifdef EGL_NV_quadruple_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"quadruple_buffer", 16)) + { + ret = EGLEW_NV_quadruple_buffer; + continue; + } +#endif +#ifdef EGL_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = EGLEW_NV_robustness_video_memory_purge; + continue; + } +#endif +#ifdef EGL_NV_stream_consumer_eglimage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_eglimage", 24)) + { + ret = EGLEW_NV_stream_consumer_eglimage; + continue; + } +#endif +#ifdef EGL_NV_stream_consumer_eglimage_use_scanout_attrib + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_eglimage_use_scanout_attrib", 43)) + { + ret = EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib; + continue; + } +#endif +#ifdef EGL_NV_stream_consumer_gltexture_yuv + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29)) + { + ret = EGLEW_NV_stream_consumer_gltexture_yuv; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_display + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_display", 20)) + { + ret = EGLEW_NV_stream_cross_display; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_object", 19)) + { + ret = EGLEW_NV_stream_cross_object; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_partition + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_partition", 22)) + { + ret = EGLEW_NV_stream_cross_partition; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_process + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process", 20)) + { + ret = EGLEW_NV_stream_cross_process; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_system + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_system", 19)) + { + ret = EGLEW_NV_stream_cross_system; + continue; + } +#endif +#ifdef EGL_NV_stream_dma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_dma", 10)) + { + ret = EGLEW_NV_stream_dma; + continue; + } +#endif +#ifdef EGL_NV_stream_fifo_next + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_next", 16)) + { + ret = EGLEW_NV_stream_fifo_next; + continue; + } +#endif +#ifdef EGL_NV_stream_fifo_synchronous + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_synchronous", 23)) + { + ret = EGLEW_NV_stream_fifo_synchronous; + continue; + } +#endif +#ifdef EGL_NV_stream_flush + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_flush", 12)) + { + ret = EGLEW_NV_stream_flush; + continue; + } +#endif +#ifdef EGL_NV_stream_frame_limits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_frame_limits", 19)) + { + ret = EGLEW_NV_stream_frame_limits; + continue; + } +#endif +#ifdef EGL_NV_stream_metadata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15)) + { + ret = EGLEW_NV_stream_metadata; + continue; + } +#endif +#ifdef EGL_NV_stream_origin + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_origin", 13)) + { + ret = EGLEW_NV_stream_origin; + continue; + } +#endif +#ifdef EGL_NV_stream_remote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_remote", 13)) + { + ret = EGLEW_NV_stream_remote; + continue; + } +#endif +#ifdef EGL_NV_stream_reset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_reset", 12)) + { + ret = EGLEW_NV_stream_reset; + continue; + } +#endif +#ifdef EGL_NV_stream_socket + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket", 13)) + { + ret = EGLEW_NV_stream_socket; + continue; + } +#endif +#ifdef EGL_NV_stream_socket_inet + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_inet", 18)) + { + ret = EGLEW_NV_stream_socket_inet; + continue; + } +#endif +#ifdef EGL_NV_stream_socket_unix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_unix", 18)) + { + ret = EGLEW_NV_stream_socket_unix; + continue; + } +#endif +#ifdef EGL_NV_stream_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11)) + { + ret = EGLEW_NV_stream_sync; + continue; + } +#endif +#ifdef EGL_NV_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = EGLEW_NV_sync; + continue; + } +#endif +#ifdef EGL_NV_system_time + if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11)) + { + ret = EGLEW_NV_system_time; + continue; + } +#endif +#ifdef EGL_NV_triple_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triple_buffer", 13)) + { + ret = EGLEW_NV_triple_buffer; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"QNX_", 4)) + { +#ifdef EGL_QNX_image_native_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) + { + ret = EGLEW_QNX_image_native_buffer; + continue; + } +#endif +#ifdef EGL_QNX_platform_screen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_screen", 15)) + { + ret = EGLEW_QNX_platform_screen; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6)) + { +#ifdef EGL_TIZEN_image_native_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) + { + ret = EGLEW_TIZEN_image_native_buffer; + continue; + } +#endif +#ifdef EGL_TIZEN_image_native_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20)) + { + ret = EGLEW_TIZEN_image_native_surface; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WL_", 3)) + { +#ifdef EGL_WL_bind_wayland_display + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bind_wayland_display", 20)) + { + ret = EGLEW_WL_bind_wayland_display; + continue; + } +#endif +#ifdef EGL_WL_create_wayland_buffer_from_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_wayland_buffer_from_image", 32)) + { + ret = EGLEW_WL_create_wayland_buffer_from_image; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/Libraries/glew-2.3.1/src/glewinfo.c b/Libraries/glew-2.3.1/src/glewinfo.c new file mode 100644 index 0000000..a32b90b --- /dev/null +++ b/Libraries/glew-2.3.1/src/glewinfo.c @@ -0,0 +1,19706 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2025, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include +#include +#include +#include +#if defined(GLEW_EGL) +#include +#elif defined(GLEW_OSMESA) +#ifndef GLAPI +#define GLAPI extern +#endif +#ifndef APIENTRY +#define APIENTRY +#endif +#include +#elif defined(_WIN32) +#include +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#endif + +#if defined(__APPLE__) +#include +#endif + +#ifdef GLEW_REGAL +#include +#endif + +static FILE* f; + +/* Command-line parameters for GL context creation */ + +struct createParams +{ +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + int pixelformat; +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) + const char* display; + int visual; +#endif + int major, minor; /* GL context version number */ + + /* https://www.opengl.org/registry/specs/ARB/glx_create_context.txt */ + int profile; /* core = 1, compatibility = 2 */ + int flags; /* debug = 1, forward compatible = 2 */ + + /* GLEW experimental mode */ + int experimental; +}; + +GLboolean glewCreateContext (struct createParams *params); + +GLboolean glewParseArgs (int argc, char** argv, struct createParams *); + +void glewDestroyContext (void); + +/* ------------------------------------------------------------------------- */ + +static GLboolean glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) +{ + unsigned int i; + fprintf(f, "\n%s:", name); + for (i=0; i<62-strlen(name); i++) fprintf(f, " "); + fprintf(f, "%s ", def1 ? "OK" : "MISSING"); + if (def1 != def2) + fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); + if (def1 != def3) + fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); + else + fprintf(f, "\n"); + for (i=0; i] " +#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + "[-display ] " + "[-visual ] " +#endif + "[-version ] " + "[-profile core|compatibility] " + "[-flag debug|forward] " + "[-experimental]" + "\n"); + return 1; + } + + if (GL_TRUE == glewCreateContext(¶ms)) + { + fprintf(stderr, "Error: glewCreateContext failed\n"); + glewDestroyContext(); + return 1; + } + glewExperimental = params.experimental ? GL_TRUE : GL_FALSE; + err = glewInit(); + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + glewDestroyContext(); + return 1; + } + +#if defined(GLEW_EGL) + getString = (PFNGLGETSTRINGPROC) eglGetProcAddress("glGetString"); + if (!getString) + { + fprintf(stderr, "Error: eglGetProcAddress failed to fetch glGetString\n"); + glewDestroyContext(); + return 1; + } +#endif + +#if defined(_WIN32) +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + if (fopen_s(&f, "glewinfo.txt", "w") != 0) + f = stdout; +#else + f = fopen("glewinfo.txt", "w"); +#endif + if (f == NULL) f = stdout; +#else + f = stdout; +#endif + fprintf(f, "---------------------------\n"); + fprintf(f, " GLEW Extension Info\n"); + fprintf(f, "---------------------------\n\n"); + fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + fprintf(f, "Reporting capabilities of pixelformat %d\n", params.pixelformat); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", + params.display == NULL ? getenv("DISPLAY") : params.display, params.visual); +#endif +#if defined(GLEW_EGL) + fprintf(f, "Running on a %s from %s\n", + getString(GL_RENDERER), getString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", getString(GL_VERSION)); +#else + fprintf(f, "Running on a %s from %s\n", + glGetString(GL_RENDERER), glGetString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); +#endif + glewInfo(); +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) + eglewInfo(); +#elif defined(_WIN32) + wglewInfo(); +#else + glxewInfo(); +#endif + if (f != stdout) fclose(f); + glewDestroyContext(); + return 0; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewParseArgs (int argc, char** argv, struct createParams *params) +{ + int p = 0; + while (p < argc) + { + if (!strcmp(argv[p], "-version")) + { + if (++p >= argc) return GL_TRUE; +#if defined(__STDC_LIB_EXT1__) || (defined(_MSC_VER) && (_MSC_VER >= 1400)) + if (sscanf_s(argv[p++], "%d.%d", ¶ms->major, ¶ms->minor) != 2) return GL_TRUE; +#else + if (sscanf(argv[p++], "%d.%d", ¶ms->major, ¶ms->minor) != 2) return GL_TRUE; +#endif + } + else if (!strcmp(argv[p], "-profile")) + { + if (++p >= argc) return GL_TRUE; + if (strcmp("core", argv[p]) == 0) params->profile |= 1; + else if (strcmp("compatibility",argv[p]) == 0) params->profile |= 2; + else return GL_TRUE; + ++p; + } + else if (!strcmp(argv[p], "-flag")) + { + if (++p >= argc) return GL_TRUE; + if (strcmp("debug", argv[p]) == 0) params->flags |= 1; + else if (strcmp("forward",argv[p]) == 0) params->flags |= 2; + else return GL_TRUE; + ++p; + } +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + else if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + params->pixelformat = strtol(argv[p++], NULL, 0); + } +#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + else if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + params->display = argv[p++]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + params->visual = (int)strtol(argv[p++], NULL, 0); + } +#endif + else if (!strcmp(argv[p], "-experimental")) + { + params->experimental = 1; + ++p; + } + else + return GL_TRUE; + } + return GL_FALSE; +} + +/* ------------------------------------------------------------------------ */ + +#if defined(GLEW_EGL) +EGLDisplay display; +EGLContext ctx; + +/* See: http://stackoverflow.com/questions/12662227/opengl-es2-0-offscreen-context-for-fbo-rendering */ + +GLboolean glewCreateContext (struct createParams *params) +{ + EGLDeviceEXT devices[1]; + EGLint numDevices; + EGLSurface surface; + EGLint configAttribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RED_SIZE, 1, + EGL_GREEN_SIZE, 1, + EGL_BLUE_SIZE, 1, + EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, + EGL_NONE + }; + static const EGLint contextAttribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + static const EGLint pBufferAttribs[] = { + EGL_WIDTH, 128, + EGL_HEIGHT, 128, + EGL_NONE + }; + EGLConfig config; + EGLint numConfig; + EGLBoolean pBuffer; + + PFNEGLQUERYDEVICESEXTPROC queryDevices = NULL; + PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = NULL; + PFNEGLGETERRORPROC getError = NULL; + PFNEGLGETDISPLAYPROC getDisplay = NULL; + PFNEGLINITIALIZEPROC initialize = NULL; + PFNEGLBINDAPIPROC bindAPI = NULL; + PFNEGLCHOOSECONFIGPROC chooseConfig = NULL; + PFNEGLCREATEWINDOWSURFACEPROC createWindowSurface = NULL; + PFNEGLCREATECONTEXTPROC createContext = NULL; + PFNEGLMAKECURRENTPROC makeCurrent = NULL; + PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurface = NULL; + + (void) params; /* not used */ + + /* Load necessary entry points */ + queryDevices = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT"); + getPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT"); + getError = (PFNEGLGETERRORPROC) eglGetProcAddress("eglGetError"); + getDisplay = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay"); + initialize = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize"); + bindAPI = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI"); + chooseConfig = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig"); + createWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface"); + createPbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) eglGetProcAddress("eglCreatePbufferSurface"); + createContext = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext"); + makeCurrent = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent"); + if (!getError || !getDisplay || !initialize || !bindAPI || !chooseConfig || !createWindowSurface || !createContext || !makeCurrent) + return GL_TRUE; + + pBuffer = 0; + display = EGL_NO_DISPLAY; + if (queryDevices && getPlatformDisplay) + { + queryDevices(1, devices, &numDevices); + if (numDevices==1) + { + /* Nvidia EGL doesn't need X11 for p-buffer surface */ + display = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, devices[0], 0); + configAttribs[1] = EGL_PBUFFER_BIT; + pBuffer = 1; + } + } + if (display==EGL_NO_DISPLAY) + { + /* Fall-back to X11 surface, works on Mesa */ + display = getDisplay(EGL_DEFAULT_DISPLAY); + } + if (display == EGL_NO_DISPLAY) + return GL_TRUE; + + eglewInit(display); + + if (bindAPI(EGL_OPENGL_API) != EGL_TRUE) + return GL_TRUE; + + if (chooseConfig(display, configAttribs, &config, 1, &numConfig) != EGL_TRUE || (numConfig != 1)) + return GL_TRUE; + + ctx = createContext(display, config, EGL_NO_CONTEXT, pBuffer ? contextAttribs : NULL); + if (NULL == ctx) + return GL_TRUE; + + surface = EGL_NO_SURFACE; + /* Create a p-buffer surface if possible */ + if (pBuffer && createPbufferSurface) + { + surface = createPbufferSurface(display, config, pBufferAttribs); + } + /* Create a generic surface without a native window, if necessary */ + if (surface==EGL_NO_SURFACE) + { + surface = createWindowSurface(display, config, (EGLNativeWindowType) NULL, NULL); + } +#if 0 + if (surface == EGL_NO_SURFACE) + return GL_TRUE; +#endif + + if (makeCurrent(display, surface, surface, ctx) != EGL_TRUE) + return GL_TRUE; + + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + if (NULL != ctx) eglDestroyContext(display, ctx); +} + +#elif defined(GLEW_OSMESA) +OSMesaContext ctx; + +static const GLint osmFormat = GL_UNSIGNED_BYTE; +static const GLint osmWidth = 640; +static const GLint osmHeight = 480; +static GLubyte *osmPixels = NULL; + +GLboolean glewCreateContext (struct createParams *params) +{ + (void) params; /* not used */ + + ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + if (NULL == ctx) return GL_TRUE; + if (NULL == osmPixels) + { + osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); + } + if (!OSMesaMakeCurrent(ctx, osmPixels, osmFormat, osmWidth, osmHeight)) + { + return GL_TRUE; + } + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + if (NULL != ctx) OSMesaDestroyContext(ctx); +} + +#elif defined(_WIN32) + +HWND wnd = NULL; +HDC dc = NULL; +HGLRC rc = NULL; + +GLboolean glewCreateContext (struct createParams* params) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); + if (NULL == wnd) return GL_TRUE; + /* get the device context */ + dc = GetDC(wnd); + if (NULL == dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (params->pixelformat == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + params->pixelformat = ChoosePixelFormat(dc, &pfd); + if (params->pixelformat == 0) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(dc, params->pixelformat, &pfd)) return GL_TRUE; + /* create rendering context */ + rc = wglCreateContext(dc); + if (NULL == rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; + if (params->major || params->profile || params->flags) + { + HGLRC oldRC = rc; + int contextAttrs[20]; + int i; + + wglewInit(); + + /* Intel HD 3000 has WGL_ARB_create_context, but not WGL_ARB_create_context_profile */ + if (!wglewGetExtension("WGL_ARB_create_context")) + return GL_TRUE; + + i = 0; + if (params->major) + { + contextAttrs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; + contextAttrs[i++] = params->major; + contextAttrs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; + contextAttrs[i++] = params->minor; + } + if (params->profile) + { + contextAttrs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; + contextAttrs[i++] = params->profile; + } + if (params->flags) + { + contextAttrs[i++] = WGL_CONTEXT_FLAGS_ARB; + contextAttrs[i++] = params->flags; + } + contextAttrs[i++] = 0; + rc = wglCreateContextAttribsARB(dc, 0, contextAttrs); + + if (NULL == rc) return GL_TRUE; + if (!wglMakeCurrent(dc, rc)) return GL_TRUE; + + wglDeleteContext(oldRC); + } + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + if (NULL != rc) wglMakeCurrent(NULL, NULL); + if (NULL != rc) wglDeleteContext(rc); + if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); + if (NULL != wnd) DestroyWindow(wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#include +#include + +CGLContextObj ctx, octx; + +GLboolean glewCreateContext (struct createParams *params) +{ + CGLPixelFormatAttribute contextAttrs[20]; + int i; + CGLPixelFormatObj pf; + GLint npix; + CGLError error; + + i = 0; + contextAttrs[i++] = kCGLPFAAccelerated; /* No software rendering */ + + /* MAC_OS_X_VERSION_10_7 == 1070 */ + #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070 + if (params->profile & GL_CONTEXT_CORE_PROFILE_BIT) + { + if ((params->major==3 && params->minor>=2) || params->major>3) + { + contextAttrs[i++] = kCGLPFAOpenGLProfile; /* OSX 10.7 Lion onwards */ + contextAttrs[i++] = (CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core; /* 3.2 Core Context */ + } + } + #endif + + contextAttrs[i++] = 0; + + error = CGLChoosePixelFormat(contextAttrs, &pf, &npix); + if (error) return GL_TRUE; + error = CGLCreateContext(pf, NULL, &ctx); + if (error) return GL_TRUE; + CGLReleasePixelFormat(pf); + octx = CGLGetCurrentContext(); + error = CGLSetCurrentContext(ctx); + if (error) return GL_TRUE; + /* Needed for Regal on the Mac */ + #if defined(GLEW_REGAL) && defined(__APPLE__) + RegalMakeCurrent(ctx); + #endif + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + CGLSetCurrentContext(octx); + CGLReleaseContext(ctx); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__HAIKU__) + +GLboolean glewCreateContext (struct createParams *params) +{ + /* TODO: Haiku: We need to call C++ code here */ + (void) params; /* not used */ + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + /* TODO: Haiku: We need to call C++ code here */ +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +Display* dpy = NULL; +XVisualInfo* vi = NULL; +XVisualInfo* vis = NULL; +GLXContext ctx = NULL; +Window wnd = 0; +Colormap cmap = 0; + +GLboolean glewCreateContext (struct createParams *params) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* open display */ + dpy = XOpenDisplay(params->display); + if (NULL == dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + if (params->visual == -1) + { + vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); + if (NULL == vi) return GL_TRUE; + params->visual = (int)XVisualIDFromVisual(vi->visual); + } + else + { + int n_vis, i; + vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); + for (i=0; ivisual) + vi = &vis[i]; + } + if (vi == NULL) return GL_TRUE; + } + /* create context */ + ctx = glXCreateContext(dpy, vi, None, True); + if (NULL == ctx) return GL_TRUE; + /* create window */ + /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ + cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = cmap; + wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), + 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + if (params->major || params->profile || params->flags) + { + GLXContext oldCtx = ctx; + GLXFBConfig *FBConfigs; + int FBConfigAttrs[] = { GLX_FBCONFIG_ID, 0, None }; + int contextAttrs[20]; + int nelems, i; + + glxewInit(); + + if (!glxewGetExtension("GLX_ARB_create_context")) + return GL_TRUE; + + if (glXQueryContext(dpy, oldCtx, GLX_FBCONFIG_ID, &FBConfigAttrs[1])) + return GL_TRUE; + FBConfigs = glXChooseFBConfig(dpy, vi->screen, FBConfigAttrs, &nelems); + + if (nelems < 1) + return GL_TRUE; + + i = 0; + if (params->major) + { + contextAttrs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB; + contextAttrs[i++] = params->major; + contextAttrs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB; + contextAttrs[i++] = params->minor; + } + if (params->profile) + { + contextAttrs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB; + contextAttrs[i++] = params->profile; + } + if (params->flags) + { + contextAttrs[i++] = GLX_CONTEXT_FLAGS_ARB; + contextAttrs[i++] = params->flags; + } + contextAttrs[i++] = None; + ctx = glXCreateContextAttribsARB(dpy, *FBConfigs, NULL, True, contextAttrs); + + if (NULL == ctx) return GL_TRUE; + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + + glXDestroyContext(dpy, oldCtx); + + XFree(FBConfigs); + } + return GL_FALSE; +} + +void glewDestroyContext (void) +{ + if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); + if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); + if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); + if (NULL != vis) + XFree(vis); + else if (NULL != vi) + XFree(vi); + if (NULL != dpy) XCloseDisplay(dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ diff --git a/Libraries/glew-2.3.1/src/visualinfo.c b/Libraries/glew-2.3.1/src/visualinfo.c new file mode 100644 index 0000000..dad8a9e --- /dev/null +++ b/Libraries/glew-2.3.1/src/visualinfo.c @@ -0,0 +1,1287 @@ +/* +** visualinfo.c +** +** Copyright (C) Nate Robins, 1997 +** Michael Wimmer, 1999 +** Milan Ikits, 2002-2008 +** Nigel Stewart, 2008-2025 +** +** visualinfo is a small utility that displays all available visuals, +** aka. pixelformats, in an OpenGL system along with renderer version +** information. It shows a table of all the visuals that support OpenGL +** along with their capabilities. The format of the table is similar to +** that of glxinfo on Unix systems: +** +** visual ~= pixel format descriptor +** id = visual id (integer from 1 - max visuals) +** tp = type (wn: window, pb: pbuffer, wp: window & pbuffer, bm: bitmap) +** ac = acceleration (ge: generic, fu: full, no: none) +** fm = format (i: integer, f: float, c: color index) +** db = double buffer (y = yes) +** sw = swap method (x: exchange, c: copy, u: undefined) +** st = stereo (y = yes) +** sz = total # bits +** r = # bits of red +** g = # bits of green +** b = # bits of blue +** a = # bits of alpha +** axbf = # aux buffers +** dpth = # bits of depth +** stcl = # bits of stencil +*/ + +#include +#include +#include +#include +#if defined(GLEW_OSMESA) +#define GLAPI extern +#ifndef APIENTRY +#define APIENTRY +#endif +#include +#elif defined(GLEW_EGL) +#include +#elif defined(_WIN32) +#include +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +#include +#include +#elif !defined(__HAIKU__) +#include +#endif + +typedef struct GLContextStruct +{ +#if defined(GLEW_OSMESA) + OSMesaContext ctx; +#elif defined(GLEW_EGL) + EGLContext ctx; +#elif defined(_WIN32) + HWND wnd; + HDC dc; + HGLRC rc; +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + CGLContextObj ctx, octx; +#elif !defined(__HAIKU__) + Display* dpy; + XVisualInfo* vi; + GLXContext ctx; + Window wnd; + Colormap cmap; +#endif +} GLContext; + +void InitContext (GLContext* ctx); +GLboolean CreateContext (GLContext* ctx); +void DestroyContext (GLContext* ctx); +void VisualInfo (GLContext* ctx); +void PrintExtensions (const char* s); +GLboolean ParseArgs (int argc, char** argv); + +int showall = 0; +int displaystdout = 0; +int verbose = 0; +int drawableonly = 0; + +char* display = NULL; +int visual = -1; + +FILE* file = 0; + +int +main (int argc, char** argv) +{ + GLenum err; + GLContext ctx; + + /* ---------------------------------------------------------------------- */ + /* parse arguments */ + if (GL_TRUE == ParseArgs(argc-1, argv+1)) + { +#if defined(_WIN32) + fprintf(stderr, "Usage: visualinfo [-a] [-s] [-h] [-pf ]\n"); + fprintf(stderr, " -a: show all visuals\n"); + fprintf(stderr, " -s: display to stdout instead of visualinfo.txt\n"); + fprintf(stderr, " -pf : use given pixelformat\n"); + fprintf(stderr, " -h: this screen\n"); +#else + fprintf(stderr, "Usage: visualinfo [-h] [-display ] [-visual ]\n"); + fprintf(stderr, " -h: this screen\n"); + fprintf(stderr, " -display : use given display\n"); + fprintf(stderr, " -visual : use given visual\n"); +#endif + return 1; + } + +#if defined(GLEW_EGL) + { + fprintf(stderr, "Error [main]: EGL not supported by visualinfo.\n"); + return 1; + } +#endif + + /* ---------------------------------------------------------------------- */ + /* create OpenGL rendering context */ + InitContext(&ctx); + if (GL_TRUE == CreateContext(&ctx)) + { + fprintf(stderr, "Error: CreateContext failed\n"); + DestroyContext(&ctx); + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* initialize GLEW */ + glewExperimental = GL_TRUE; + err = glewInit(); + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + DestroyContext(&ctx); + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* open file */ +#if defined(_WIN32) + if (!displaystdout) + { +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + if (fopen_s(&file, "visualinfo.txt", "w") != 0) + file = stdout; +#else + file = fopen("visualinfo.txt", "w"); +#endif + } + if (file == NULL) + file = stdout; +#else + file = stdout; +#endif + + /* ---------------------------------------------------------------------- */ + /* output header information */ + /* OpenGL extensions */ + fprintf(file, "OpenGL vendor string: %s\n", glGetString(GL_VENDOR)); + fprintf(file, "OpenGL renderer string: %s\n", glGetString(GL_RENDERER)); + fprintf(file, "OpenGL version string: %s\n", glGetString(GL_VERSION)); + fprintf(file, "OpenGL extensions (GL_): \n"); + PrintExtensions((const char*)glGetString(GL_EXTENSIONS)); + +#ifndef GLEW_NO_GLU + /* GLU extensions */ + fprintf(file, "GLU version string: %s\n", gluGetString(GLU_VERSION)); + fprintf(file, "GLU extensions (GLU_): \n"); + PrintExtensions((const char*)gluGetString(GLU_EXTENSIONS)); +#endif + + /* ---------------------------------------------------------------------- */ + /* extensions string */ +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + /* WGL extensions */ + if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string) + { + fprintf(file, "WGL extensions (WGL_): \n"); + PrintExtensions(wglGetExtensionsStringARB ? + (const char*)wglGetExtensionsStringARB(ctx.dc) : + (const char*)wglGetExtensionsStringEXT()); + } +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#elif defined(__HAIKU__) + + /* TODO */ + +#else + /* GLX extensions */ + fprintf(file, "GLX extensions (GLX_): \n"); + PrintExtensions(glXQueryExtensionsString(glXGetCurrentDisplay(), + DefaultScreen(glXGetCurrentDisplay()))); +#endif + + /* ---------------------------------------------------------------------- */ + /* enumerate all the formats */ + VisualInfo(&ctx); + + /* ---------------------------------------------------------------------- */ + /* release resources */ + DestroyContext(&ctx); + if (file != stdout) + fclose(file); + return 0; +} + +/* do the magic to separate all extensions with comma's, except + for the last one that _may_ terminate in a space. */ +void PrintExtensions (const char* s) +{ + char t[80]; + int i=0; + char* p=0; + + t[79] = '\0'; + while (*s) + { + t[i++] = *s; + if(*s == ' ') + { + if (*(s+1) != '\0') { + t[i-1] = ','; + t[i] = ' '; + p = &t[i++]; + } + else /* zoinks! last one terminated in a space! */ + { + t[i-1] = '\0'; + } + } + if(i > 80 - 5) + { + *p = t[i] = '\0'; + fprintf(file, " %s\n", t); + p++; + i = (int)strlen(p); +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + strcpy_s(t, sizeof(t), p); +#else + strcpy(t, p); +#endif + } + s++; + } + t[i] = '\0'; + fprintf(file, " %s.\n", t); +} + +/* ---------------------------------------------------------------------- */ + +#if defined(GLEW_OSMESA) || defined(GLEW_EGL) + +void +VisualInfo (GLContext* ctx) +{ + (void) ctx; /* not used */ +} + +#elif defined(_WIN32) + +void +VisualInfoARB (GLContext* ctx) +{ + int attrib[32], value[32], n_attrib, n_pbuffer=0, n_float=0; + int i, pf, maxpf; + unsigned int c; + + /* to get pbuffer capable pixel formats */ + attrib[0] = WGL_DRAW_TO_PBUFFER_ARB; + attrib[1] = GL_TRUE; + attrib[2] = 0; + wglChoosePixelFormatARB(ctx->dc, attrib, 0, 1, &pf, &c); + /* query number of pixel formats */ + attrib[0] = WGL_NUMBER_PIXEL_FORMATS_ARB; + wglGetPixelFormatAttribivARB(ctx->dc, 0, 0, 1, attrib, value); + maxpf = value[0]; + for (i=0; i<32; i++) + value[i] = 0; + + attrib[0] = WGL_SUPPORT_OPENGL_ARB; + attrib[1] = WGL_DRAW_TO_WINDOW_ARB; + attrib[2] = WGL_DRAW_TO_BITMAP_ARB; + attrib[3] = WGL_ACCELERATION_ARB; + /* WGL_NO_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB */ + attrib[4] = WGL_SWAP_METHOD_ARB; + /* WGL_SWAP_EXCHANGE_ARB, WGL_SWAP_COPY_ARB, WGL_SWAP_UNDEFINED_ARB */ + attrib[5] = WGL_DOUBLE_BUFFER_ARB; + attrib[6] = WGL_STEREO_ARB; + attrib[7] = WGL_PIXEL_TYPE_ARB; + /* WGL_TYPE_RGBA_ARB, WGL_TYPE_COLORINDEX_ARB, + WGL_TYPE_RGBA_FLOAT_ATI (WGL_ATI_pixel_format_float) */ + /* Color buffer information */ + attrib[8] = WGL_COLOR_BITS_ARB; + attrib[9] = WGL_RED_BITS_ARB; + attrib[10] = WGL_GREEN_BITS_ARB; + attrib[11] = WGL_BLUE_BITS_ARB; + attrib[12] = WGL_ALPHA_BITS_ARB; + /* Accumulation buffer information */ + attrib[13] = WGL_ACCUM_BITS_ARB; + attrib[14] = WGL_ACCUM_RED_BITS_ARB; + attrib[15] = WGL_ACCUM_GREEN_BITS_ARB; + attrib[16] = WGL_ACCUM_BLUE_BITS_ARB; + attrib[17] = WGL_ACCUM_ALPHA_BITS_ARB; + /* Depth, stencil, and aux buffer information */ + attrib[18] = WGL_DEPTH_BITS_ARB; + attrib[19] = WGL_STENCIL_BITS_ARB; + attrib[20] = WGL_AUX_BUFFERS_ARB; + /* Layer information */ + attrib[21] = WGL_NUMBER_OVERLAYS_ARB; + attrib[22] = WGL_NUMBER_UNDERLAYS_ARB; + attrib[23] = WGL_SWAP_LAYER_BUFFERS_ARB; + attrib[24] = WGL_SAMPLES_ARB; + attrib[25] = WGL_SUPPORT_GDI_ARB; + n_attrib = 26; + if (WGLEW_ARB_pbuffer) + { + attrib[n_attrib] = WGL_DRAW_TO_PBUFFER_ARB; + n_pbuffer = n_attrib; + n_attrib++; + } + if (WGLEW_NV_float_buffer) + { + attrib[n_attrib] = WGL_FLOAT_COMPONENTS_NV; + n_float = n_attrib; + n_attrib++; + } + + if (!verbose) + { + /* print table header */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); + fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + wglGetPixelFormatAttribivARB(ctx->dc, i, 0, n_attrib, attrib, value); + /* only describe this format if it supports OpenGL */ + if (!value[0]) continue; + /* by default show only fully accelerated window or pbuffer capable visuals */ + if (!showall + && ((value[2] && !value[1]) + || (!WGLEW_ARB_pbuffer || !value[n_pbuffer]) + || (value[3] != WGL_FULL_ACCELERATION_ARB))) continue; + /* print out the information for this visual */ + /* visual id */ + fprintf(file, " |% 4d | ", i); + /* visual type */ + if (value[1]) + { + if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "wp "); + else fprintf(file, "wn "); + } + else + { + if (value[2]) fprintf(file, "bm "); + else if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "pb "); + } + /* acceleration */ + fprintf(file, "%s ", value[3] == WGL_FULL_ACCELERATION_ARB ? "fu" : + value[3] == WGL_GENERIC_ACCELERATION_ARB ? "ge" : + value[3] == WGL_NO_ACCELERATION_ARB ? "no" : ". "); + /* gdi support */ + fprintf(file, " %c ", value[25] ? 'y' : '.'); + /* format */ + if (WGLEW_NV_float_buffer && value[n_float]) fprintf(file, " f "); + else if (WGLEW_ATI_pixel_format_float && value[7] == WGL_TYPE_RGBA_FLOAT_ATI) fprintf(file, " f "); + else if (value[7] == WGL_TYPE_RGBA_ARB) fprintf(file, " i "); + else if (value[7] == WGL_TYPE_COLORINDEX_ARB) fprintf(file, " c "); + else if (value[7] == WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT) fprintf(file," p "); + else fprintf(file," ? "); + /* double buffer */ + fprintf(file, " %c ", value[5] ? 'y' : '.'); + /* swap method */ + if (value[4] == WGL_SWAP_EXCHANGE_ARB) fprintf(file, " x "); + else if (value[4] == WGL_SWAP_COPY_ARB) fprintf(file, " c "); + else if (value[4] == WGL_SWAP_UNDEFINED_ARB) fprintf(file, " . "); + else fprintf(file, " . "); + /* stereo */ + fprintf(file, " %c ", value[6] ? 'y' : '.'); + /* multisample */ + if (value[24] > 0) + fprintf(file, "%2d | ", value[24]); + else + fprintf(file, " . | "); + /* color size */ + if (value[8]) fprintf(file, "%3d ", value[8]); + else fprintf(file, " . "); + /* red */ + if (value[9]) fprintf(file, "%2d ", value[9]); + else fprintf(file, " . "); + /* green */ + if (value[10]) fprintf(file, "%2d ", value[10]); + else fprintf(file, " . "); + /* blue */ + if (value[11]) fprintf(file, "%2d ", value[11]); + else fprintf(file, " . "); + /* alpha */ + if (value[12]) fprintf(file, "%2d | ", value[12]); + else fprintf(file, " . | "); + /* aux buffers */ + if (value[20]) fprintf(file, "%2d ", value[20]); + else fprintf(file, " . "); + /* depth */ + if (value[18]) fprintf(file, "%2d ", value[18]); + else fprintf(file, " . "); + /* stencil */ + if (value[19]) fprintf(file, "%2d | ", value[19]); + else fprintf(file, " . | "); + /* accum size */ + if (value[13]) fprintf(file, "%3d ", value[13]); + else fprintf(file, " . "); + /* accum red */ + if (value[14]) fprintf(file, "%2d ", value[14]); + else fprintf(file, " . "); + /* accum green */ + if (value[15]) fprintf(file, "%2d ", value[15]); + else fprintf(file, " . "); + /* accum blue */ + if (value[16]) fprintf(file, "%2d ", value[16]); + else fprintf(file, " . "); + /* accum alpha */ + if (value[17]) fprintf(file, "%2d | ", value[17]); + else fprintf(file, " . | "); + /* overlay */ + if (value[21]) fprintf(file, "%2d ", value[21]); + else fprintf(file, " . "); + /* underlay */ + if (value[22]) fprintf(file, "%2d ", value[22]); + else fprintf(file, " . "); + /* layer swap */ + if (value[23]) fprintf(file, "y "); + else fprintf(file, " . "); + fprintf(file, "|\n"); + } + /* print table footer */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); + fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + } + else /* verbose */ + { +#if 0 + fprintf(file, "\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; + fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, + pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); + fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); + fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); + fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); + fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); + fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); + fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); + fprintf(file, " Opaque.\n"); + } +#endif + } +} + +void +VisualInfoGDI (GLContext* ctx) +{ + int i, maxpf; + PIXELFORMATDESCRIPTOR pfd; + + /* calling DescribePixelFormat() with NULL pfd (!!!) return maximum + number of pixel formats */ + maxpf = DescribePixelFormat(ctx->dc, 1, 0, NULL); + + if (!verbose) + { + fprintf(file, "-----------------------------------------------------------------------------\n"); + fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); + fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); + fprintf(file, "-----------------------------------------------------------------------------\n"); + + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && (pfd.dwFlags & PFD_DRAW_TO_BITMAP))) continue; + /* other criteria could be tested here for actual pixel format + choosing in an application: + + for (...each pixel format...) { + if (pfd.dwFlags & PFD_SUPPORT_OPENGL && + pfd.dwFlags & PFD_DOUBLEBUFFER && + pfd.cDepthBits >= 24 && + pfd.cColorBits >= 24) + { + goto found; + } + } + ... not found so exit ... + found: + ... found so use it ... + */ + /* print out the information for this pixel format */ + fprintf(file, "0x%02x ", i); + fprintf(file, "%3d ", pfd.cColorBits); + if(pfd.dwFlags & PFD_DRAW_TO_WINDOW) fprintf(file, "wn "); + else if(pfd.dwFlags & PFD_DRAW_TO_BITMAP) fprintf(file, "bm "); + else fprintf(file, "pb "); + /* should find transparent pixel from LAYERPLANEDESCRIPTOR */ + fprintf(file, " . "); + fprintf(file, "%3d ", pfd.cColorBits); + /* bReserved field indicates number of over/underlays */ + if(pfd.bReserved) fprintf(file, " %d ", pfd.bReserved); + else fprintf(file, " . "); + fprintf(file, " %c ", pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c'); + fprintf(file, "%c ", pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.'); + fprintf(file, " %c ", pfd.dwFlags & PFD_STEREO ? 'y' : '.'); + /* added: */ + fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_FORMAT ? 'y' : '.'); + fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_ACCELERATED ? 'y' : '.'); + if(pfd.cRedBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cRedBits); + else fprintf(file, " . "); + if(pfd.cGreenBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cGreenBits); + else fprintf(file, " . "); + if(pfd.cBlueBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cBlueBits); + else fprintf(file, " . "); + if(pfd.cAlphaBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cAlphaBits); + else fprintf(file, " . "); + if(pfd.cAuxBuffers) fprintf(file, "%2d ", pfd.cAuxBuffers); + else fprintf(file, " . "); + if(pfd.cDepthBits) fprintf(file, "%2d ", pfd.cDepthBits); + else fprintf(file, " . "); + if(pfd.cStencilBits) fprintf(file, "%2d ", pfd.cStencilBits); + else fprintf(file, " . "); + if(pfd.cAccumBits) fprintf(file, "%3d ", pfd.cAccumBits); + else fprintf(file, " . "); + if(pfd.cAccumRedBits) fprintf(file, "%2d ", pfd.cAccumRedBits); + else fprintf(file, " . "); + if(pfd.cAccumGreenBits) fprintf(file, "%2d ", pfd.cAccumGreenBits); + else fprintf(file, " . "); + if(pfd.cAccumBlueBits) fprintf(file, "%2d ", pfd.cAccumBlueBits); + else fprintf(file, " . "); + if(pfd.cAccumAlphaBits) fprintf(file, "%2d ", pfd.cAccumAlphaBits); + else fprintf(file, " . "); + /* no multisample in win32 */ + fprintf(file, " . .\n"); + } + /* print table footer */ + fprintf(file, "-----------------------------------------------------------------------------\n"); + fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); + fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); + fprintf(file, "-----------------------------------------------------------------------------\n"); + } + else /* verbose */ + { + fprintf(file, "\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; + fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, + pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); + fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%ld stereo=%ld\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", (long) (pfd.dwFlags & PFD_DOUBLEBUFFER), (long) (pfd.dwFlags & PFD_STEREO)); + fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); + fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); + fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); + fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); + fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); + fprintf(file, " Opaque.\n"); + } + } +} + +void +VisualInfo (GLContext* ctx) +{ + if (WGLEW_ARB_pixel_format) + VisualInfoARB(ctx); + else + VisualInfoGDI(ctx); +} + +/* ---------------------------------------------------------------------- */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +void +VisualInfo (__attribute__((unused)) GLContext* ctx) +{ +/* + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + GLint value; + pf = aglChoosePixelFormat(NULL, 0, attrib); + while (pf != NULL) + { + aglDescribePixelFormat(pf, GL_RGBA, &value); + fprintf(stderr, "%d\n", value); + pf = aglNextPixelFormat(pf); + } +*/ +} + +/* ---------------------------------------------------------------------- */ + +#elif defined(__HAIKU__) + +void +VisualInfo (GLContext* ctx) +{ + /* TODO */ +} + +#else /* GLX */ + +void +VisualInfo (GLContext* ctx) +{ + int n_fbc; + GLXFBConfig* fbc; + int value, ret, i; + + fbc = glXGetFBConfigs(ctx->dpy, DefaultScreen(ctx->dpy), &n_fbc); + + if (fbc) + { + if (!verbose) + { + /* print table header */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); + fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + /* loop through all the fbcs */ + for (i=0; idpy, fbc[i], GLX_FBCONFIG_ID, &value); + if (ret != Success) + { + fprintf(file, "| ? |"); + } + else + { + fprintf(file, " |% 4d | ", value); + } + /* visual type */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DRAWABLE_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (value & GLX_WINDOW_BIT) + { + if (value & GLX_PBUFFER_BIT) + { + fprintf(file, "wp "); + } + else + { + fprintf(file, "wn "); + } + } + else + { + if (value & GLX_PBUFFER_BIT) + { + fprintf(file, "pb "); + } + else if (value & GLX_PIXMAP_BIT) + { + fprintf(file, "pm "); + } + else + { + fprintf(file, " ? "); + } + } + } + /* x renderable */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_RENDERABLE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, value ? " y " : " n "); + } + /* class */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_VISUAL_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (GLX_TRUE_COLOR == value) + fprintf(file, "tc "); + else if (GLX_DIRECT_COLOR == value) + fprintf(file, "dc "); + else if (GLX_PSEUDO_COLOR == value) + fprintf(file, "pc "); + else if (GLX_STATIC_COLOR == value) + fprintf(file, "sc "); + else if (GLX_GRAY_SCALE == value) + fprintf(file, "gs "); + else if (GLX_STATIC_GRAY == value) + fprintf(file, "sg "); + else if (GLX_X_VISUAL_TYPE == value) + fprintf(file, " . "); + else + fprintf(file, " ? "); + } + /* format */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RENDER_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (GLXEW_NV_float_buffer) + { + int ret2, value2; + ret2 = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FLOAT_COMPONENTS_NV, &value2); + if (Success == ret2 && GL_TRUE == value2) + { + fprintf(file, " f "); + } + else if (value & GLX_RGBA_BIT) + fprintf(file, " i "); + else if (value & GLX_COLOR_INDEX_BIT) + fprintf(file, " c "); + else + fprintf(file, " ? "); + } + else + { + if (value & GLX_RGBA_FLOAT_ATI_BIT) + fprintf(file, " f "); + else if (value & GLX_RGBA_BIT) + fprintf(file, " i "); + else if (value & GLX_COLOR_INDEX_BIT) + fprintf(file, " c "); + else + fprintf(file, " ? "); + } + } + /* double buffer */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DOUBLEBUFFER, &value); + fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); + /* stereo */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STEREO, &value); + fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); + /* level */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_LEVEL, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, "%2d ", value); + } + /* transparency */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_TRANSPARENT_TYPE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (GLX_TRANSPARENT_RGB == value) + fprintf(file, " r | "); + else if (GLX_TRANSPARENT_INDEX == value) + fprintf(file, " i | "); + else if (GLX_NONE == value) + fprintf(file, " . | "); + else + fprintf(file, " ? | "); + } + /* color size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BUFFER_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%3d ", value); + else + fprintf(file, " . "); + } + /* red size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RED_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* green size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_GREEN_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* blue size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BLUE_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* alpha size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ALPHA_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* aux buffers */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_AUX_BUFFERS, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* depth size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DEPTH_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* stencil size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STENCIL_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* accum red size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_RED_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum green size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_GREEN_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum blue size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_BLUE_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum alpha size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_ALPHA_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* multisample */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLES, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, "%2d ", value); + } + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + fprintf(file, "%2d | ", value); + } + /* caveat */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_CONFIG_CAVEAT, &value); + if (Success != ret) + { + fprintf(file, "???? |"); + } + else + { + if (GLX_NONE == value) + fprintf(file, "none |\n"); + else if (GLX_SLOW_CONFIG == value) + fprintf(file, "slow |\n"); + else if (GLX_NON_CONFORMANT_CONFIG == value) + fprintf(file, "ncft |\n"); + else + fprintf(file, "???? |\n"); + } + } + /* print table footer */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); + fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + } + } +} + +#endif + +/* ------------------------------------------------------------------------ */ + +#if defined(GLEW_OSMESA) +void InitContext (GLContext* ctx) +{ + ctx->ctx = NULL; +} + +static const GLint osmFormat = GL_UNSIGNED_BYTE; +static const GLint osmWidth = 640; +static const GLint osmHeight = 480; +static GLubyte *osmPixels = NULL; + +GLboolean CreateContext (GLContext* ctx) +{ + if (NULL == ctx) return GL_TRUE; + ctx->ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + if (NULL == ctx->ctx) return GL_TRUE; + if (NULL == osmPixels) + { + osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); + } + if (!OSMesaMakeCurrent(ctx->ctx, osmPixels, osmFormat, osmWidth, osmHeight)) + { + return GL_TRUE; + } + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + if (NULL != ctx->ctx) OSMesaDestroyContext(ctx->ctx); +} +/* ------------------------------------------------------------------------ */ + +#elif defined(GLEW_EGL) +void InitContext (GLContext* ctx) +{ + ctx->ctx = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + (void) ctx; /* not used */ + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + (void) ctx; /* not used */ +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(_WIN32) + +void InitContext (GLContext* ctx) +{ + ctx->wnd = NULL; + ctx->dc = NULL; + ctx->rc = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* check for input */ + if (NULL == ctx) return GL_TRUE; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + ctx->wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, + GetModuleHandle(NULL), NULL); + if (NULL == ctx->wnd) return GL_TRUE; + /* get the device context */ + ctx->dc = GetDC(ctx->wnd); + if (NULL == ctx->dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (visual == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + visual = ChoosePixelFormat(ctx->dc, &pfd); + if (0 == visual) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(ctx->dc, visual, &pfd)) return GL_TRUE; + /* create rendering context */ + ctx->rc = wglCreateContext(ctx->dc); + if (NULL == ctx->rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(ctx->dc, ctx->rc)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + if (NULL != ctx->rc) wglMakeCurrent(NULL, NULL); + if (NULL != ctx->rc) wglDeleteContext(wglGetCurrentContext()); + if (NULL != ctx->wnd && NULL != ctx->dc) ReleaseDC(ctx->wnd, ctx->dc); + if (NULL != ctx->wnd) DestroyWindow(ctx->wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +void InitContext (GLContext* ctx) +{ + ctx->ctx = NULL; + ctx->octx = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + CGLPixelFormatAttribute attrib[] = { kCGLPFAAccelerated, 0 }; + CGLPixelFormatObj pf; + GLint npix; + CGLError error; + /* check input */ + if (NULL == ctx) return GL_TRUE; + error = CGLChoosePixelFormat(attrib, &pf, &npix); + if (error) return GL_TRUE; + error = CGLCreateContext(pf, NULL, &ctx->ctx); + if (error) return GL_TRUE; + CGLReleasePixelFormat(pf); + ctx->octx = CGLGetCurrentContext(); + error = CGLSetCurrentContext(ctx->ctx); + if (error) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + CGLSetCurrentContext(ctx->octx); + if (NULL != ctx->ctx) CGLReleaseContext(ctx->ctx); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__HAIKU__) + +void +InitContext (GLContext* ctx) +{ + /* TODO */ +} + +GLboolean +CreateContext (GLContext* ctx) +{ + /* TODO */ + return GL_FALSE; +} + +void +DestroyContext (GLContext* ctx) +{ + /* TODO */ +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +void InitContext (GLContext* ctx) +{ + ctx->dpy = NULL; + ctx->vi = NULL; + ctx->ctx = NULL; + ctx->wnd = 0; + ctx->cmap = 0; +} + +GLboolean CreateContext (GLContext* ctx) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* check input */ + if (NULL == ctx) return GL_TRUE; + /* open display */ + ctx->dpy = XOpenDisplay(display); + if (NULL == ctx->dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(ctx->dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + ctx->vi = glXChooseVisual(ctx->dpy, DefaultScreen(ctx->dpy), attrib); + if (NULL == ctx->vi) return GL_TRUE; + /* create context */ + ctx->ctx = glXCreateContext(ctx->dpy, ctx->vi, None, True); + if (NULL == ctx->ctx) return GL_TRUE; + /* create window */ + /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ + ctx->cmap = XCreateColormap(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), + ctx->vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = ctx->cmap; + ctx->wnd = XCreateWindow(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), + 0, 0, 1, 1, 0, ctx->vi->depth, InputOutput, ctx->vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(ctx->dpy, ctx->wnd, ctx->ctx)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL != ctx->dpy && NULL != ctx->ctx) glXDestroyContext(ctx->dpy, ctx->ctx); + if (NULL != ctx->dpy && 0 != ctx->wnd) XDestroyWindow(ctx->dpy, ctx->wnd); + if (NULL != ctx->dpy && 0 != ctx->cmap) XFreeColormap(ctx->dpy, ctx->cmap); + if (NULL != ctx->vi) XFree(ctx->vi); + if (NULL != ctx->dpy) XCloseDisplay(ctx->dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +GLboolean ParseArgs (int argc, char** argv) +{ + int p = 0; + while (p < argc) + { +#if defined(_WIN32) + if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + display = NULL; + visual = strtol(argv[p], NULL, 0); + } + else if (!strcmp(argv[p], "-a")) + { + showall = 1; + } + else if (!strcmp(argv[p], "-s")) + { + displaystdout = 1; + } + else if (!strcmp(argv[p], "-h")) + { + return GL_TRUE; + } + else + return GL_TRUE; +#else + if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + display = argv[p]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + visual = (int)strtol(argv[p], NULL, 0); + } + else if (!strcmp(argv[p], "-h")) + { + return GL_TRUE; + } + else + return GL_TRUE; +#endif + p++; + } + return GL_FALSE; +} diff --git a/Libraries/glm b/Libraries/glm new file mode 160000 index 0000000..6f14f47 --- /dev/null +++ b/Libraries/glm @@ -0,0 +1 @@ +Subproject commit 6f14f4792a0cde5d0cf2c910506724d61cb95834 diff --git a/Libraries/stb-master/.travis.yml b/Libraries/stb-master/.travis.yml new file mode 100644 index 0000000..3b71802 --- /dev/null +++ b/Libraries/stb-master/.travis.yml @@ -0,0 +1,5 @@ +language: C +install: true +script: + - cd tests + - make all diff --git a/Libraries/stb-master/LICENSE b/Libraries/stb-master/LICENSE new file mode 100644 index 0000000..a77ae91 --- /dev/null +++ b/Libraries/stb-master/LICENSE @@ -0,0 +1,37 @@ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/Libraries/stb-master/README.md b/Libraries/stb-master/README.md new file mode 100644 index 0000000..61bbd30 --- /dev/null +++ b/Libraries/stb-master/README.md @@ -0,0 +1,165 @@ + + +stb +=== + +single-file public domain (or MIT licensed) libraries for C/C++ + +Noteworthy: + +* image loader: [stb_image.h](stb_image.h) +* image writer: [stb_image_write.h](stb_image_write.h) +* image resizer: [stb_image_resize.h](stb_image_resize.h) +* font text rasterizer: [stb_truetype.h](stb_truetype.h) +* typesafe containers: [stb_ds.h](stb_ds.h) + +Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize +by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts. + + + +library | lastest version | category | LoC | description +--------------------- | ---- | -------- | --- | -------------------------------- +**[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output +**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC +**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts +**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP +**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality +**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality +**[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++ +**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++ +**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ +**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch +**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features +**[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor +**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output) +**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc +**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor +**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator +**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages +**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide" +**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids +**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff +**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking +**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL + +Total libraries: 22 +Total lines of C code: 56774 + + +FAQ +--- + +#### What's the license? + +These libraries are in the public domain. You can do anything you +want with them. You have no legal obligation +to do anything else, although I appreciate attribution. + +They are also licensed under the MIT open source license, if you have lawyers +who are unhappy with public domain. Every source file includes an explicit +dual-license for you to choose from. + +#### Are there other single-file public-domain/open source libraries with minimal dependencies out there? + +[Yes.](https://github.com/nothings/single_file_libs) + +#### If I wrap an stb library in a new library, does the new library have to be public domain/MIT? + +No, because it's public domain you can freely relicense it to whatever license your new +library wants to be. + +#### What's the deal with SSE support in GCC-based compilers? + +stb_image will either use SSE2 (if you compile with -msse2) or +will not use any SIMD at all, rather than trying to detect the +processor at runtime and handle it correctly. As I understand it, +the approved path in GCC for runtime-detection require +you to use multiple source files, one for each CPU configuration. +Because stb_image is a header-file library that compiles in only +one source file, there's no approved way to build both an +SSE-enabled and a non-SSE-enabled variation. + +While we've tried to work around it, we've had multiple issues over +the years due to specific versions of gcc breaking what we're doing, +so we've given up on it. See https://github.com/nothings/stb/issues/280 +and https://github.com/nothings/stb/issues/410 for examples. + +#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow? + +Generally they're only better in that they're easier to integrate, +easier to use, and easier to release (single file; good API; no +attribution requirement). They may be less featureful, slower, +and/or use more memory. If you're already using an equivalent +library, there's probably no good reason to switch. + +#### Can I link directly to the table of stb libraries? + +You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list. + +#### Why do you list "lines of code"? It's a terrible metric. + +Just to give you some idea of the internal complexity of the library, +to help you manage your expectations, or to let you know what you're +getting into. While not all the libraries are written in the same +style, they're certainly similar styles, and so comparisons between +the libraries are probably still meaningful. + +Note though that the lines do include both the implementation, the +part that corresponds to a header file, and the documentation. + +#### Why single-file headers? + +Windows doesn't have standard directories where libraries +live. That makes deploying libraries in Windows a lot more +painful than open source developers on Unix-derivates generally +realize. (It also makes library dependencies a lot worse in Windows.) + +There's also a common problem in Windows where a library was built +against a different version of the runtime library, which causes +link conflicts and confusion. Shipping the libs as headers means +you normally just compile them straight into your project without +making libraries, thus sidestepping that problem. + +Making them a single file makes it very easy to just +drop them into a project that needs them. (Of course you can +still put them in a proper shared library tree if you want.) + +Why not two files, one a header and one an implementation? +The difference between 10 files and 9 files is not a big deal, +but the difference between 2 files and 1 file is a big deal. +You don't need to zip or tar the files up, you don't have to +remember to attach *two* files, etc. + +#### Why "stb"? Is this something to do with Set-Top Boxes? + +No, they are just the initials for my name, Sean T. Barrett. +This was not chosen out of egomania, but as a moderately sane +way of namespacing the filenames and source function names. + +#### Will you add more image types to stb_image.h? + +No. As stb_image use has grown, it has become more important +for us to focus on security of the codebase. Adding new image +formats increases the amount of code we need to secure, so it +is no longer worth adding new formats. + +#### Do you have any advice on how to create my own single-file library? + +Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt + +#### Why public domain? + +I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons. +Some of them are listed here: +https://github.com/nothings/stb/blob/master/docs/why_public_domain.md + +#### Why C? + +Primarily, because I use C, not C++. But it does also make it easier +for other people to use them from other languages. + +#### Why not C99? stdint.h, declare-anywhere, etc. + +I still use MSVC 6 (1998) as my IDE because it has better human factors +for me than later versions of MSVC. diff --git a/Libraries/stb-master/data/atari_8bit_font_revised.png b/Libraries/stb-master/data/atari_8bit_font_revised.png new file mode 100644 index 0000000..91c553c Binary files /dev/null and b/Libraries/stb-master/data/atari_8bit_font_revised.png differ diff --git a/Libraries/stb-master/data/easy_font_raw.png b/Libraries/stb-master/data/easy_font_raw.png new file mode 100644 index 0000000..2f08148 Binary files /dev/null and b/Libraries/stb-master/data/easy_font_raw.png differ diff --git a/Libraries/stb-master/data/herringbone/license.txt b/Libraries/stb-master/data/herringbone/license.txt new file mode 100644 index 0000000..11ffc42 --- /dev/null +++ b/Libraries/stb-master/data/herringbone/license.txt @@ -0,0 +1,4 @@ +All files in this directory are in the public domain. 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a/Libraries/stb-master/deprecated/rrsprintf.h b/Libraries/stb-master/deprecated/rrsprintf.h new file mode 100644 index 0000000..62962e3 --- /dev/null +++ b/Libraries/stb-master/deprecated/rrsprintf.h @@ -0,0 +1,1055 @@ +#ifndef RR_SPRINTF_H_INCLUDE +#define RR_SPRINTF_H_INCLUDE + +/* +Single file sprintf replacement. + +Originally written by Jeff Roberts at RAD Game Tools - 2015/10/20. +Hereby placed in public domain. + +This is a full sprintf replacement that supports everything that +the C runtime sprintfs support, including float/double, 64-bit integers, +hex floats, field parameters (%*.*d stuff), length reads backs, etc. + +Why would you need this if sprintf already exists? Well, first off, +it's *much* faster (see below). It's also much smaller than the CRT +versions code-space-wise. We've also added some simple improvements +that are super handy (commas in thousands, callbacks at buffer full, +for example). Finally, the format strings for MSVC and GCC differ +for 64-bit integers (among other small things), so this lets you use +the same format strings in cross platform code. + +It uses the standard single file trick of being both the header file +and the source itself. If you just include it normally, you just get +the header file function definitions. To get the code, you include +it from a C or C++ file and define RR_SPRINTF_IMPLEMENTATION first. + +It only uses va_args macros from the C runtime to do it's work. It +does cast doubles to S64s and shifts and divides U64s, which does +drag in CRT code on most platforms. + +It compiles to roughly 8K with float support, and 4K without. +As a comparison, when using MSVC static libs, calling sprintf drags +in 16K. + +API: +==== +int rrsprintf( char * buf, char const * fmt, ... ) +int rrsnprintf( char * buf, int count, char const * fmt, ... ) + Convert an arg list into a buffer. rrsnprintf always returns + a zero-terminated string (unlike regular snprintf). + +int rrvsprintf( char * buf, char const * fmt, va_list va ) +int rrvsnprintf( char * buf, int count, char const * fmt, va_list va ) + Convert a va_list arg list into a buffer. rrvsnprintf always returns + a zero-terminated string (unlike regular snprintf). + +int rrvsprintfcb( RRSPRINTFCB * callback, void * user, char * buf, char const * fmt, va_list va ) + typedef char * RRSPRINTFCB( char const * buf, void * user, int len ); + Convert into a buffer, calling back every RR_SPRINTF_MIN chars. + Your callback can then copy the chars out, print them or whatever. + This function is actually the workhorse for everything else. + The buffer you pass in must hold at least RR_SPRINTF_MIN characters. + // you return the next buffer to use or 0 to stop converting + +void rrsetseparators( char comma, char period ) + Set the comma and period characters to use. + +FLOATS/DOUBLES: +=============== +This code uses a internal float->ascii conversion method that uses +doubles with error correction (double-doubles, for ~105 bits of +precision). This conversion is round-trip perfect - that is, an atof +of the values output here will give you the bit-exact double back. + +One difference is that our insignificant digits will be different than +with MSVC or GCC (but they don't match each other either). We also +don't attempt to find the minimum length matching float (pre-MSVC15 +doesn't either). + +If you don't need float or doubles at all, define RR_SPRINTF_NOFLOAT +and you'll save 4K of code space. + +64-BIT INTS: +============ +This library also supports 64-bit integers and you can use MSVC style or +GCC style indicators (%I64d or %lld). It supports the C99 specifiers +for size_t and ptr_diff_t (%jd %zd) as well. + +EXTRAS: +======= +Like some GCCs, for integers and floats, you can use a ' (single quote) +specifier and commas will be inserted on the thousands: "%'d" on 12345 +would print 12,345. + +For integers and floats, you can use a "$" specifier and the number +will be converted to float and then divided to get kilo, mega, giga or +tera and then printed, so "%$d" 1024 is "1.0 k", "%$.2d" 2536000 is +"2.42 m", etc. + +In addition to octal and hexadecimal conversions, you can print +integers in binary: "%b" for 256 would print 100. + +PERFORMANCE vs MSVC 2008 32-/64-bit (GCC is even slower than MSVC): +=================================================================== +"%d" across all 32-bit ints (4.8x/4.0x faster than 32-/64-bit MSVC) +"%24d" across all 32-bit ints (4.5x/4.2x faster) +"%x" across all 32-bit ints (4.5x/3.8x faster) +"%08x" across all 32-bit ints (4.3x/3.8x faster) +"%f" across e-10 to e+10 floats (7.3x/6.0x faster) +"%e" across e-10 to e+10 floats (8.1x/6.0x faster) +"%g" across e-10 to e+10 floats (10.0x/7.1x faster) +"%f" for values near e-300 (7.9x/6.5x faster) +"%f" for values near e+300 (10.0x/9.1x faster) +"%e" for values near e-300 (10.1x/7.0x faster) +"%e" for values near e+300 (9.2x/6.0x faster) +"%.320f" for values near e-300 (12.6x/11.2x faster) +"%a" for random values (8.6x/4.3x faster) +"%I64d" for 64-bits with 32-bit values (4.8x/3.4x faster) +"%I64d" for 64-bits > 32-bit values (4.9x/5.5x faster) +"%s%s%s" for 64 char strings (7.1x/7.3x faster) +"...512 char string..." ( 35.0x/32.5x faster!) +*/ + +#ifdef RR_SPRINTF_STATIC +#define RRPUBLIC_DEC static +#define RRPUBLIC_DEF static +#else +#ifdef __cplusplus +#define RRPUBLIC_DEC extern "C" +#define RRPUBLIC_DEF extern "C" +#else +#define RRPUBLIC_DEC extern +#define RRPUBLIC_DEF +#endif +#endif + +#include // for va_list() + +#ifndef RR_SPRINTF_MIN +#define RR_SPRINTF_MIN 512 // how many characters per callback +#endif +typedef char * RRSPRINTFCB( char * buf, void * user, int len ); + +#ifndef RR_SPRINTF_DECORATE +#define RR_SPRINTF_DECORATE(name) rr##name // define this before including if you want to change the names +#endif + +#ifndef RR_SPRINTF_IMPLEMENTATION + +RRPUBLIC_DEF int RR_SPRINTF_DECORATE( vsprintf )( char * buf, char const * fmt, va_list va ); +RRPUBLIC_DEF int RR_SPRINTF_DECORATE( vsnprintf )( char * buf, int count, char const * fmt, va_list va ); +RRPUBLIC_DEF int RR_SPRINTF_DECORATE( sprintf ) ( char * buf, char const * fmt, ... ); +RRPUBLIC_DEF int RR_SPRINTF_DECORATE( snprintf )( char * buf, int count, char const * fmt, ... ); + +RRPUBLIC_DEF int RR_SPRINTF_DECORATE( vsprintfcb )( RRSPRINTFCB * callback, void * user, char * buf, char const * fmt, va_list va ); +RRPUBLIC_DEF void RR_SPRINTF_DECORATE( setseparators )( char comma, char period ); + +#else + +#include // for va_arg() + +#define rU32 unsigned int +#define rS32 signed int + +#ifdef _MSC_VER +#define rU64 unsigned __int64 +#define rS64 signed __int64 +#else +#define rU64 unsigned long long +#define rS64 signed long long +#endif +#define rU16 unsigned short + +#ifndef rUINTa +#if defined(__ppc64__) || defined(__aarch64__) || defined(_M_X64) || defined(__x86_64__) || defined(__x86_64) +#define rUINTa rU64 +#else +#define rUINTa rU32 +#endif +#endif + +#ifndef RR_SPRINTF_MSVC_MODE // used for MSVC2013 and earlier (MSVC2015 matches GCC) +#if defined(_MSC_VER) && (_MSC_VER<1900) +#define RR_SPRINTF_MSVC_MODE +#endif +#endif + +#ifdef RR_SPRINTF_NOUNALIGNED // define this before inclusion to force rrsprint to always use aligned accesses +#define RR_UNALIGNED(code) +#else +#define RR_UNALIGNED(code) code +#endif + +#ifndef RR_SPRINTF_NOFLOAT +// internal float utility functions +static rS32 rrreal_to_str( char const * * start, rU32 * len, char *out, rS32 * decimal_pos, double value, rU32 frac_digits ); +static rS32 rrreal_to_parts( rS64 * bits, rS32 * expo, double value ); +#define RRSPECIAL 0x7000 +#endif + +static char RRperiod='.'; +static char RRcomma=','; +static char rrdiglookup[201]="00010203040506070809101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899"; + +RRPUBLIC_DEF void RR_SPRINTF_DECORATE( setseparators )( char pcomma, char pperiod ) +{ + RRperiod=pperiod; + RRcomma=pcomma; +} + +RRPUBLIC_DEF int RR_SPRINTF_DECORATE( vsprintfcb )( RRSPRINTFCB * callback, void * user, char * buf, char const * fmt, va_list va ) +{ + static char hex[]="0123456789abcdefxp"; + static char hexu[]="0123456789ABCDEFXP"; + char * bf; + char const * f; + int tlen = 0; + + bf = buf; + f = fmt; + for(;;) + { + rS32 fw,pr,tz; rU32 fl; + + #define LJ 1 + #define LP 2 + #define LS 4 + #define LX 8 + #define LZ 16 + #define BI 32 + #define CS 64 + #define NG 128 + #define KI 256 + #define HW 512 + + // macros for the callback buffer stuff + #define chk_cb_bufL(bytes) { int len = (int)(bf-buf); if ((len+(bytes))>=RR_SPRINTF_MIN) { tlen+=len; if (0==(bf=buf=callback(buf,user,len))) goto done; } } + #define chk_cb_buf(bytes) { if ( callback ) { chk_cb_bufL(bytes); } } + #define flush_cb() { chk_cb_bufL(RR_SPRINTF_MIN-1); } //flush if there is even one byte in the buffer + #define cb_buf_clamp(cl,v) cl = v; if ( callback ) { int lg = RR_SPRINTF_MIN-(int)(bf-buf); if (cl>lg) cl=lg; } + + // fast copy everything up to the next % (or end of string) + for(;;) + { + while (((rUINTa)f)&3) + { + schk1: if (f[0]=='%') goto scandd; + schk2: if (f[0]==0) goto endfmt; + chk_cb_buf(1); *bf++=f[0]; ++f; + } + for(;;) + { + rU32 v,c; + v=*(rU32*)f; c=(~v)&0x80808080; + if ((v-0x26262626)&c) goto schk1; + if ((v-0x01010101)&c) goto schk2; + if (callback) if ((RR_SPRINTF_MIN-(int)(bf-buf))<4) goto schk1; + *(rU32*)bf=v; bf+=4; f+=4; + } + } scandd: + + ++f; + + // ok, we have a percent, read the modifiers first + fw = 0; pr = -1; fl = 0; tz = 0; + + // flags + for(;;) + { + switch(f[0]) + { + // if we have left just + case '-': fl|=LJ; ++f; continue; + // if we have leading plus + case '+': fl|=LP; ++f; continue; + // if we have leading space + case ' ': fl|=LS; ++f; continue; + // if we have leading 0x + case '#': fl|=LX; ++f; continue; + // if we have thousand commas + case '\'': fl|=CS; ++f; continue; + // if we have kilo marker + case '$': fl|=KI; ++f; continue; + // if we have leading zero + case '0': fl|=LZ; ++f; goto flags_done; + default: goto flags_done; + } + } + flags_done: + + // get the field width + if ( f[0] == '*' ) {fw = va_arg(va,rU32); ++f;} else { while (( f[0] >= '0' ) && ( f[0] <= '9' )) { fw = fw * 10 + f[0] - '0'; f++; } } + // get the precision + if ( f[0]=='.' ) { ++f; if ( f[0] == '*' ) {pr = va_arg(va,rU32); ++f;} else { pr = 0; while (( f[0] >= '0' ) && ( f[0] <= '9' )) { pr = pr * 10 + f[0] - '0'; f++; } } } + + // handle integer size overrides + switch(f[0]) + { + // are we halfwidth? + case 'h': fl|=HW; ++f; break; + // are we 64-bit (unix style) + case 'l': ++f; if ( f[0]=='l') { fl|=BI; ++f; } break; + // are we 64-bit on intmax? (c99) + case 'j': fl|=BI; ++f; break; + // are we 64-bit on size_t or ptrdiff_t? (c99) + case 'z': case 't': fl|=((sizeof(char*)==8)?BI:0); ++f; break; + // are we 64-bit (msft style) + case 'I': if ( ( f[1]=='6') && ( f[2]=='4') ) { fl|=BI; f+=3; } else if ( ( f[1]=='3') && ( f[2]=='2') ) { f+=3; } else { fl|=((sizeof(void*)==8)?BI:0); ++f; } break; + default: break; + } + + // handle each replacement + switch( f[0] ) + { + #define NUMSZ 512 // big enough for e308 (with commas) or e-307 + char num[NUMSZ]; + char lead[8]; + char tail[8]; + char *s; + char const *h; + rU32 l,n,cs; + rU64 n64; + #ifndef RR_SPRINTF_NOFLOAT + double fv; + #endif + rS32 dp; char const * sn; + + case 's': + // get the string + s = va_arg(va,char*); if (s==0) s = (char*)"null"; + // get the length + sn = s; + for(;;) + { + if ((((rUINTa)sn)&3)==0) break; + lchk: + if (sn[0]==0) goto ld; + ++sn; + } + n = 0xffffffff; + if (pr>=0) { n=(rU32)(sn-s); if (n>=(rU32)pr) goto ld; n=((rU32)(pr-n))>>2; } + while(n) + { + rU32 v=*(rU32*)sn; + if ((v-0x01010101)&(~v)&0x80808080UL) goto lchk; + sn+=4; + --n; + } + goto lchk; + ld: + + l = (rU32) ( sn - s ); + // clamp to precision + if ( l > (rU32)pr ) l = pr; + lead[0]=0; tail[0]=0; pr = 0; dp = 0; cs = 0; + // copy the string in + goto scopy; + + case 'c': // char + // get the character + s = num + NUMSZ -1; *s = (char)va_arg(va,int); + l = 1; + lead[0]=0; tail[0]=0; pr = 0; dp = 0; cs = 0; + goto scopy; + + case 'n': // weird write-bytes specifier + { int * d = va_arg(va,int*); + *d = tlen + (int)( bf - buf ); } + break; + +#ifdef RR_SPRINTF_NOFLOAT + case 'A': // float + case 'a': // hex float + case 'G': // float + case 'g': // float + case 'E': // float + case 'e': // float + case 'f': // float + va_arg(va,double); // eat it + s = (char*)"No float"; + l = 8; + lead[0]=0; tail[0]=0; pr = 0; dp = 0; cs = 0; + goto scopy; +#else + case 'A': // float + h=hexu; + goto hexfloat; + + case 'a': // hex float + h=hex; + hexfloat: + fv = va_arg(va,double); + if (pr==-1) pr=6; // default is 6 + // read the double into a string + if ( rrreal_to_parts( (rS64*)&n64, &dp, fv ) ) + fl |= NG; + + s = num+64; + + // sign + lead[0]=0; if (fl&NG) { lead[0]=1; lead[1]='-'; } else if (fl&LS) { lead[0]=1; lead[1]=' '; } else if (fl&LP) { lead[0]=1; lead[1]='+'; }; + + if (dp==-1023) dp=(n64)?-1022:0; else n64|=(((rU64)1)<<52); + n64<<=(64-56); + if (pr<15) n64+=((((rU64)8)<<56)>>(pr*4)); + // add leading chars + + #ifdef RR_SPRINTF_MSVC_MODE + *s++='0';*s++='x'; + #else + lead[1+lead[0]]='0'; lead[2+lead[0]]='x'; lead[0]+=2; + #endif + *s++=h[(n64>>60)&15]; n64<<=4; + if ( pr ) *s++=RRperiod; + sn = s; + + // print the bits + n = pr; if (n>13) n = 13; if (pr>(rS32)n) tz=pr-n; pr = 0; + while(n--) { *s++=h[(n64>>60)&15]; n64<<=4; } + + // print the expo + tail[1]=h[17]; + if (dp<0) { tail[2]='-'; dp=-dp;} else tail[2]='+'; + n = (dp>=1000)?6:((dp>=100)?5:((dp>=10)?4:3)); + tail[0]=(char)n; + for(;;) { tail[n]='0'+dp%10; if (n<=3) break; --n; dp/=10; } + + dp = (int)(s-sn); + l = (int)(s-(num+64)); + s = num+64; + cs = 1 + (3<<24); + goto scopy; + + case 'G': // float + h=hexu; + goto dosmallfloat; + + case 'g': // float + h=hex; + dosmallfloat: + fv = va_arg(va,double); + if (pr==-1) pr=6; else if (pr==0) pr = 1; // default is 6 + // read the double into a string + if ( rrreal_to_str( &sn, &l, num, &dp, fv, (pr-1)|0x80000000 ) ) + fl |= NG; + + // clamp the precision and delete extra zeros after clamp + n = pr; + if ( l > (rU32)pr ) l = pr; while ((l>1)&&(pr)&&(sn[l-1]=='0')) { --pr; --l; } + + // should we use %e + if ((dp<=-4)||(dp>(rS32)n)) + { + if ( pr > (rS32)l ) pr = l-1; else if ( pr ) --pr; // when using %e, there is one digit before the decimal + goto doexpfromg; + } + // this is the insane action to get the pr to match %g sematics for %f + if(dp>0) { pr=(dp<(rS32)l)?l-dp:0; } else { pr = -dp+((pr>(rS32)l)?l:pr); } + goto dofloatfromg; + + case 'E': // float + h=hexu; + goto doexp; + + case 'e': // float + h=hex; + doexp: + fv = va_arg(va,double); + if (pr==-1) pr=6; // default is 6 + // read the double into a string + if ( rrreal_to_str( &sn, &l, num, &dp, fv, pr|0x80000000 ) ) + fl |= NG; + doexpfromg: + tail[0]=0; + lead[0]=0; if (fl&NG) { lead[0]=1; lead[1]='-'; } else if (fl&LS) { lead[0]=1; lead[1]=' '; } else if (fl&LP) { lead[0]=1; lead[1]='+'; }; + if ( dp == RRSPECIAL ) { s=(char*)sn; cs=0; pr=0; goto scopy; } + s=num+64; + // handle leading chars + *s++=sn[0]; + + if (pr) *s++=RRperiod; + + // handle after decimal + if ((l-1)>(rU32)pr) l=pr+1; + for(n=1;n=100)?5:4; + #endif + tail[0]=(char)n; + for(;;) { tail[n]='0'+dp%10; if (n<=3) break; --n; dp/=10; } + cs = 1 + (3<<24); // how many tens + goto flt_lead; + + case 'f': // float + fv = va_arg(va,double); + doafloat: + // do kilos + if (fl&KI) {while(fl<0x4000000) { if ((fv<1024.0) && (fv>-1024.0)) break; fv/=1024.0; fl+=0x1000000; }} + if (pr==-1) pr=6; // default is 6 + // read the double into a string + if ( rrreal_to_str( &sn, &l, num, &dp, fv, pr ) ) + fl |= NG; + dofloatfromg: + tail[0]=0; + // sign + lead[0]=0; if (fl&NG) { lead[0]=1; lead[1]='-'; } else if (fl&LS) { lead[0]=1; lead[1]=' '; } else if (fl&LP) { lead[0]=1; lead[1]='+'; }; + if ( dp == RRSPECIAL ) { s=(char*)sn; cs=0; pr=0; goto scopy; } + s=num+64; + + // handle the three decimal varieties + if (dp<=0) + { + rS32 i; + // handle 0.000*000xxxx + *s++='0'; if (pr) *s++=RRperiod; + n=-dp; if((rS32)n>pr) n=pr; i=n; while(i) { if ((((rUINTa)s)&3)==0) break; *s++='0'; --i; } while(i>=4) { *(rU32*)s=0x30303030; s+=4; i-=4; } while(i) { *s++='0'; --i; } + if ((rS32)(l+n)>pr) l=pr-n; i=l; while(i) { *s++=*sn++; --i; } + tz = pr-(n+l); + cs = 1 + (3<<24); // how many tens did we write (for commas below) + } + else + { + cs = (fl&CS)?((600-(rU32)dp)%3):0; + if ((rU32)dp>=l) + { + // handle xxxx000*000.0 + n=0; for(;;) { if ((fl&CS) && (++cs==4)) { cs = 0; *s++=RRcomma; } else { *s++=sn[n]; ++n; if (n>=l) break; } } + if (n<(rU32)dp) + { + n = dp - n; + if ((fl&CS)==0) { while(n) { if ((((rUINTa)s)&3)==0) break; *s++='0'; --n; } while(n>=4) { *(rU32*)s=0x30303030; s+=4; n-=4; } } + while(n) { if ((fl&CS) && (++cs==4)) { cs = 0; *s++=RRcomma; } else { *s++='0'; --n; } } + } + cs = (int)(s-(num+64)) + (3<<24); // cs is how many tens + if (pr) { *s++=RRperiod; tz=pr;} + } + else + { + // handle xxxxx.xxxx000*000 + n=0; for(;;) { if ((fl&CS) && (++cs==4)) { cs = 0; *s++=RRcomma; } else { *s++=sn[n]; ++n; if (n>=(rU32)dp) break; } } + cs = (int)(s-(num+64)) + (3<<24); // cs is how many tens + if (pr) *s++=RRperiod; + if ((l-dp)>(rU32)pr) l=pr+dp; + while(n>24) { tail[2]="_kmgt"[fl>>24]; tail[0]=2; } } }; + + flt_lead: + // get the length that we copied + l = (rU32) ( s-(num+64) ); + s=num+64; + goto scopy; +#endif + + case 'B': // upper binary + h = hexu; + goto binary; + + case 'b': // lower binary + h = hex; + binary: + lead[0]=0; + if (fl&LX) { lead[0]=2;lead[1]='0';lead[2]=h[0xb]; } + l=(8<<4)|(1<<8); + goto radixnum; + + case 'o': // octal + h = hexu; + lead[0]=0; + if (fl&LX) { lead[0]=1;lead[1]='0'; } + l=(3<<4)|(3<<8); + goto radixnum; + + case 'p': // pointer + fl |= (sizeof(void*)==8)?BI:0; + pr = sizeof(void*)*2; + fl &= ~LZ; // 'p' only prints the pointer with zeros + // drop through to X + + case 'X': // upper binary + h = hexu; + goto dohexb; + + case 'x': // lower binary + h = hex; dohexb: + l=(4<<4)|(4<<8); + lead[0]=0; + if (fl&LX) { lead[0]=2;lead[1]='0';lead[2]=h[16]; } + radixnum: + // get the number + if ( fl&BI ) + n64 = va_arg(va,rU64); + else + n64 = va_arg(va,rU32); + + s = num + NUMSZ; dp = 0; + // clear tail, and clear leading if value is zero + tail[0]=0; if (n64==0) { lead[0]=0; if (pr==0) { l=0; cs = ( ((l>>4)&15)) << 24; goto scopy; } } + // convert to string + for(;;) { *--s = h[n64&((1<<(l>>8))-1)]; n64>>=(l>>8); if ( ! ( (n64) || ((rS32) ( (num+NUMSZ) - s ) < pr ) ) ) break; if ( fl&CS) { ++l; if ((l&15)==((l>>4)&15)) { l&=~15; *--s=RRcomma; } } }; + // get the tens and the comma pos + cs = (rU32) ( (num+NUMSZ) - s ) + ( ( ((l>>4)&15)) << 24 ); + // get the length that we copied + l = (rU32) ( (num+NUMSZ) - s ); + // copy it + goto scopy; + + case 'u': // unsigned + case 'i': + case 'd': // integer + // get the integer and abs it + if ( fl&BI ) + { + rS64 i64 = va_arg(va,rS64); n64 = (rU64)i64; if ((f[0]!='u') && (i64<0)) { n64=(rU64)-i64; fl|=NG; } + } + else + { + rS32 i = va_arg(va,rS32); n64 = (rU32)i; if ((f[0]!='u') && (i<0)) { n64=(rU32)-i; fl|=NG; } + } + + #ifndef RR_SPRINTF_NOFLOAT + if (fl&KI) { if (n64<1024) pr=0; else if (pr==-1) pr=1; fv=(double)(rS64)n64; goto doafloat; } + #endif + + // convert to string + s = num+NUMSZ; l=0; + + for(;;) + { + // do in 32-bit chunks (avoid lots of 64-bit divides even with constant denominators) + char * o=s-8; + if (n64>=100000000) { n = (rU32)( n64 % 100000000); n64 /= 100000000; } else {n = (rU32)n64; n64 = 0; } + if((fl&CS)==0) { while(n) { s-=2; *(rU16*)s=*(rU16*)&rrdiglookup[(n%100)*2]; n/=100; } } + while (n) { if ( ( fl&CS) && (l++==3) ) { l=0; *--s=RRcomma; --o; } else { *--s=(char)(n%10)+'0'; n/=10; } } + if (n64==0) { if ((s[0]=='0') && (s!=(num+NUMSZ))) ++s; break; } + while (s!=o) if ( ( fl&CS) && (l++==3) ) { l=0; *--s=RRcomma; --o; } else { *--s='0'; } + } + + tail[0]=0; + // sign + lead[0]=0; if (fl&NG) { lead[0]=1; lead[1]='-'; } else if (fl&LS) { lead[0]=1; lead[1]=' '; } else if (fl&LP) { lead[0]=1; lead[1]='+'; }; + + // get the length that we copied + l = (rU32) ( (num+NUMSZ) - s ); if ( l == 0 ) { *--s='0'; l = 1; } + cs = l + (3<<24); + if (pr<0) pr = 0; + + scopy: + // get fw=leading/trailing space, pr=leading zeros + if (pr<(rS32)l) pr = l; + n = pr + lead[0] + tail[0] + tz; + if (fw<(rS32)n) fw = n; + fw -= n; + pr -= l; + + // handle right justify and leading zeros + if ( (fl&LJ)==0 ) + { + if (fl&LZ) // if leading zeros, everything is in pr + { + pr = (fw>pr)?fw:pr; + fw = 0; + } + else + { + fl &= ~CS; // if no leading zeros, then no commas + } + } + + // copy the spaces and/or zeros + if (fw+pr) + { + rS32 i; rU32 c; + + // copy leading spaces (or when doing %8.4d stuff) + if ( (fl&LJ)==0 ) while(fw>0) { cb_buf_clamp(i,fw); fw -= i; while(i) { if ((((rUINTa)bf)&3)==0) break; *bf++=' '; --i; } while(i>=4) { *(rU32*)bf=0x20202020; bf+=4; i-=4; } while (i) {*bf++=' '; --i;} chk_cb_buf(1); } + + // copy leader + sn=lead+1; while(lead[0]) { cb_buf_clamp(i,lead[0]); lead[0] -= (char)i; while (i) {*bf++=*sn++; --i;} chk_cb_buf(1); } + + // copy leading zeros + c = cs >> 24; cs &= 0xffffff; + cs = (fl&CS)?((rU32)(c-((pr+cs)%(c+1)))):0; + while(pr>0) { cb_buf_clamp(i,pr); pr -= i; if((fl&CS)==0) { while(i) { if ((((rUINTa)bf)&3)==0) break; *bf++='0'; --i; } while(i>=4) { *(rU32*)bf=0x30303030; bf+=4; i-=4; } } while (i) { if((fl&CS) && (cs++==c)) { cs = 0; *bf++=RRcomma; } else *bf++='0'; --i; } chk_cb_buf(1); } + } + + // copy leader if there is still one + sn=lead+1; while(lead[0]) { rS32 i; cb_buf_clamp(i,lead[0]); lead[0] -= (char)i; while (i) {*bf++=*sn++; --i;} chk_cb_buf(1); } + + // copy the string + n = l; while (n) { rS32 i; cb_buf_clamp(i,n); n-=i; RR_UNALIGNED( while(i>=4) { *(rU32*)bf=*(rU32*)s; bf+=4; s+=4; i-=4; } ) while (i) {*bf++=*s++; --i;} chk_cb_buf(1); } + + // copy trailing zeros + while(tz) { rS32 i; cb_buf_clamp(i,tz); tz -= i; while(i) { if ((((rUINTa)bf)&3)==0) break; *bf++='0'; --i; } while(i>=4) { *(rU32*)bf=0x30303030; bf+=4; i-=4; } while (i) {*bf++='0'; --i;} chk_cb_buf(1); } + + // copy tail if there is one + sn=tail+1; while(tail[0]) { rS32 i; cb_buf_clamp(i,tail[0]); tail[0] -= (char)i; while (i) {*bf++=*sn++; --i;} chk_cb_buf(1); } + + // handle the left justify + if (fl&LJ) if (fw>0) { while (fw) { rS32 i; cb_buf_clamp(i,fw); fw-=i; while(i) { if ((((rUINTa)bf)&3)==0) break; *bf++=' '; --i; } while(i>=4) { *(rU32*)bf=0x20202020; bf+=4; i-=4; } while (i--) *bf++=' '; chk_cb_buf(1); } } + break; + + default: // unknown, just copy code + s = num + NUMSZ -1; *s = f[0]; + l = 1; + fw=pr=fl=0; + lead[0]=0; tail[0]=0; pr = 0; dp = 0; cs = 0; + goto scopy; + } + ++f; + } + endfmt: + + if (!callback) + *bf = 0; + else + flush_cb(); + + done: + return tlen + (int)(bf-buf); +} + +// cleanup +#undef LJ +#undef LP +#undef LS +#undef LX +#undef LZ +#undef BI +#undef CS +#undef NG +#undef KI +#undef NUMSZ +#undef chk_cb_bufL +#undef chk_cb_buf +#undef flush_cb +#undef cb_buf_clamp + +// ============================================================================ +// wrapper functions + +RRPUBLIC_DEF int RR_SPRINTF_DECORATE( sprintf )( char * buf, char const * fmt, ... ) +{ + va_list va; + va_start( va, fmt ); + return RR_SPRINTF_DECORATE( vsprintfcb )( 0, 0, buf, fmt, va ); +} + +typedef struct RRCCS +{ + char * buf; + int count; + char tmp[ RR_SPRINTF_MIN ]; +} RRCCS; + +static char * rrclampcallback( char * buf, void * user, int len ) +{ + RRCCS * c = (RRCCS*)user; + + if ( len > c->count ) len = c->count; + + if (len) + { + if ( buf != c->buf ) + { + char * s, * d, * se; + d = c->buf; s = buf; se = buf+len; + do{ *d++ = *s++; } while (sbuf += len; + c->count -= len; + } + + if ( c->count <= 0 ) return 0; + return ( c->count >= RR_SPRINTF_MIN ) ? c->buf : c->tmp; // go direct into buffer if you can +} + +RRPUBLIC_DEF int RR_SPRINTF_DECORATE( vsnprintf )( char * buf, int count, char const * fmt, va_list va ) +{ + RRCCS c; + int l; + + if ( count == 0 ) + return 0; + + c.buf = buf; + c.count = count; + + RR_SPRINTF_DECORATE( vsprintfcb )( rrclampcallback, &c, rrclampcallback(0,&c,0), fmt, va ); + + // zero-terminate + l = (int)( c.buf - buf ); + if ( l >= count ) // should never be greater, only equal (or less) than count + l = count - 1; + buf[l] = 0; + + return l; +} + +RRPUBLIC_DEF int RR_SPRINTF_DECORATE( snprintf )( char * buf, int count, char const * fmt, ... ) +{ + va_list va; + va_start( va, fmt ); + + return RR_SPRINTF_DECORATE( vsnprintf )( buf, count, fmt, va ); +} + +RRPUBLIC_DEF int RR_SPRINTF_DECORATE( vsprintf )( char * buf, char const * fmt, va_list va ) +{ + return RR_SPRINTF_DECORATE( vsprintfcb )( 0, 0, buf, fmt, va ); +} + +// ======================================================================= +// low level float utility functions + +#ifndef RR_SPRINTF_NOFLOAT + + // copies d to bits w/ strict aliasing (this compiles to nothing on /Ox) + #define RRCOPYFP(dest,src) { int cn; for(cn=0;cn<8;cn++) ((char*)&dest)[cn]=((char*)&src)[cn]; } + +// get float info +static rS32 rrreal_to_parts( rS64 * bits, rS32 * expo, double value ) +{ + double d; + rS64 b = 0; + + // load value and round at the frac_digits + d = value; + + RRCOPYFP( b, d ); + + *bits = b & ((((rU64)1)<<52)-1); + *expo = ((b >> 52) & 2047)-1023; + + return (rS32)(b >> 63); +} + +static double const rrbot[23]={1e+000,1e+001,1e+002,1e+003,1e+004,1e+005,1e+006,1e+007,1e+008,1e+009,1e+010,1e+011,1e+012,1e+013,1e+014,1e+015,1e+016,1e+017,1e+018,1e+019,1e+020,1e+021,1e+022}; +static double const rrnegbot[22]={1e-001,1e-002,1e-003,1e-004,1e-005,1e-006,1e-007,1e-008,1e-009,1e-010,1e-011,1e-012,1e-013,1e-014,1e-015,1e-016,1e-017,1e-018,1e-019,1e-020,1e-021,1e-022}; +static double const rrnegboterr[22]={-5.551115123125783e-018,-2.0816681711721684e-019,-2.0816681711721686e-020,-4.7921736023859299e-021,-8.1803053914031305e-022,4.5251888174113741e-023,4.5251888174113739e-024,-2.0922560830128471e-025,-6.2281591457779853e-026,-3.6432197315497743e-027,6.0503030718060191e-028,2.0113352370744385e-029,-3.0373745563400371e-030,1.1806906454401013e-032,-7.7705399876661076e-032,2.0902213275965398e-033,-7.1542424054621921e-034,-7.1542424054621926e-035,2.4754073164739869e-036,5.4846728545790429e-037,9.2462547772103625e-038,-4.8596774326570872e-039}; +static double const rrtop[13]={1e+023,1e+046,1e+069,1e+092,1e+115,1e+138,1e+161,1e+184,1e+207,1e+230,1e+253,1e+276,1e+299}; +static double const rrnegtop[13]={1e-023,1e-046,1e-069,1e-092,1e-115,1e-138,1e-161,1e-184,1e-207,1e-230,1e-253,1e-276,1e-299}; +static double const rrtoperr[13]={8388608,6.8601809640529717e+028,-7.253143638152921e+052,-4.3377296974619174e+075,-1.5559416129466825e+098,-3.2841562489204913e+121,-3.7745893248228135e+144,-1.7356668416969134e+167,-3.8893577551088374e+190,-9.9566444326005119e+213,6.3641293062232429e+236,-5.2069140800249813e+259,-5.2504760255204387e+282}; +static double const rrnegtoperr[13]={3.9565301985100693e-040,-2.299904345391321e-063,3.6506201437945798e-086,1.1875228833981544e-109,-5.0644902316928607e-132,-6.7156837247865426e-155,-2.812077463003139e-178,-5.7778912386589953e-201,7.4997100559334532e-224,-4.6439668915134491e-247,-6.3691100762962136e-270,-9.436808465446358e-293,8.0970921678014997e-317}; + +#if defined(_MSC_VER) && (_MSC_VER<=1200) +static rU64 const rrpot[20]={1,10,100,1000, 10000,100000,1000000,10000000, 100000000,1000000000,10000000000,100000000000, 1000000000000,10000000000000,100000000000000,1000000000000000, 10000000000000000,100000000000000000,1000000000000000000,10000000000000000000U }; +#define rrtento19th ((rU64)1000000000000000000) +#else +static rU64 const rrpot[20]={1,10,100,1000, 10000,100000,1000000,10000000, 100000000,1000000000,10000000000ULL,100000000000ULL, 1000000000000ULL,10000000000000ULL,100000000000000ULL,1000000000000000ULL, 10000000000000000ULL,100000000000000000ULL,1000000000000000000ULL,10000000000000000000ULL }; +#define rrtento19th (1000000000000000000ULL) +#endif + +#define rrddmulthi(oh,ol,xh,yh) \ +{ \ + double ahi=0,alo,bhi=0,blo; \ + rS64 bt; \ + oh = xh * yh; \ + RRCOPYFP(bt,xh); bt&=((~(rU64)0)<<27); RRCOPYFP(ahi,bt); alo = xh-ahi; \ + RRCOPYFP(bt,yh); bt&=((~(rU64)0)<<27); RRCOPYFP(bhi,bt); blo = yh-bhi; \ + ol = ((ahi*bhi-oh)+ahi*blo+alo*bhi)+alo*blo; \ +} + +#define rrddtoS64(ob,xh,xl) \ +{ \ + double ahi=0,alo,vh,t;\ + ob = (rS64)ph;\ + vh=(double)ob;\ + ahi = ( xh - vh );\ + t = ( ahi - xh );\ + alo = (xh-(ahi-t))-(vh+t);\ + ob += (rS64)(ahi+alo+xl);\ +} + + +#define rrddrenorm(oh,ol) { double s; s=oh+ol; ol=ol-(s-oh); oh=s; } + +#define rrddmultlo(oh,ol,xh,xl,yh,yl) \ + ol = ol + ( xh*yl + xl*yh ); \ + +#define rrddmultlos(oh,ol,xh,yl) \ + ol = ol + ( xh*yl ); \ + +static void rrraise_to_power10( double *ohi, double *olo, double d, rS32 power ) // power can be -323 to +350 +{ + double ph, pl; + if ((power>=0) && (power<=22)) + { + rrddmulthi(ph,pl,d,rrbot[power]); + } + else + { + rS32 e,et,eb; + double p2h,p2l; + + e=power; if (power<0) e=-e; + et = (e*0x2c9)>>14;/* %23 */ if (et>13) et=13; eb = e-(et*23); + + ph = d; pl = 0.0; + if (power<0) + { + if (eb) { --eb; rrddmulthi(ph,pl,d,rrnegbot[eb]); rrddmultlos(ph,pl,d,rrnegboterr[eb]); } + if (et) + { + rrddrenorm(ph,pl); + --et; rrddmulthi(p2h,p2l,ph,rrnegtop[et]); rrddmultlo(p2h,p2l,ph,pl,rrnegtop[et],rrnegtoperr[et]); ph=p2h;pl=p2l; + } + } + else + { + if (eb) + { + e = eb; if (eb>22) eb=22; e -= eb; + rrddmulthi(ph,pl,d,rrbot[eb]); + if ( e ) { rrddrenorm(ph,pl); rrddmulthi(p2h,p2l,ph,rrbot[e]); rrddmultlos(p2h,p2l,rrbot[e],pl); ph=p2h;pl=p2l; } + } + if (et) + { + rrddrenorm(ph,pl); + --et; rrddmulthi(p2h,p2l,ph,rrtop[et]); rrddmultlo(p2h,p2l,ph,pl,rrtop[et],rrtoperr[et]); ph=p2h;pl=p2l; + } + } + } + rrddrenorm(ph,pl); + *ohi = ph; *olo = pl; +} + +// given a float value, returns the significant bits in bits, and the position of the +// decimal point in decimal_pos. +/-INF and NAN are specified by special values +// returned in the decimal_pos parameter. +// frac_digits is absolute normally, but if you want from first significant digits (got %g and %e), or in 0x80000000 +static rS32 rrreal_to_str( char const * * start, rU32 * len, char *out, rS32 * decimal_pos, double value, rU32 frac_digits ) +{ + double d; + rS64 bits = 0; + rS32 expo, e, ng, tens; + + d = value; + RRCOPYFP(bits,d); + expo = (bits >> 52) & 2047; + ng = (rS32)(bits >> 63); + if (ng) d=-d; + + if ( expo == 2047 ) // is nan or inf? + { + *start = (bits&((((rU64)1)<<52)-1)) ? "NaN" : "Inf"; + *decimal_pos = RRSPECIAL; + *len = 3; + return ng; + } + + if ( expo == 0 ) // is zero or denormal + { + if ((bits<<1)==0) // do zero + { + *decimal_pos = 1; + *start = out; + out[0] = '0'; *len = 1; + return ng; + } + // find the right expo for denormals + { + rS64 v = ((rU64)1)<<51; + while ((bits&v)==0) { --expo; v >>= 1; } + } + } + + // find the decimal exponent as well as the decimal bits of the value + { + double ph,pl; + + // log10 estimate - very specifically tweaked to hit or undershoot by no more than 1 of log10 of all expos 1..2046 + tens=expo-1023; tens = (tens<0)?((tens*617)/2048):(((tens*1233)/4096)+1); + + // move the significant bits into position and stick them into an int + rrraise_to_power10( &ph, &pl, d, 18-tens ); + + // get full as much precision from double-double as possible + rrddtoS64( bits, ph,pl ); + + // check if we undershot + if ( ((rU64)bits) >= rrtento19th ) ++tens; + } + + // now do the rounding in integer land + frac_digits = ( frac_digits & 0x80000000 ) ? ( (frac_digits&0x7ffffff) + 1 ) : ( tens + frac_digits ); + if ( ( frac_digits < 24 ) ) + { + rU32 dg = 1; if ((rU64)bits >= rrpot[9] ) dg=10; while( (rU64)bits >= rrpot[dg] ) { ++dg; if (dg==20) goto noround; } + if ( frac_digits < dg ) + { + rU64 r; + // add 0.5 at the right position and round + e = dg - frac_digits; + if ( (rU32)e >= 24 ) goto noround; + r = rrpot[e]; + bits = bits + (r/2); + if ( (rU64)bits >= rrpot[dg] ) ++tens; + bits /= r; + } + noround:; + } + + // kill long trailing runs of zeros + if ( bits ) + { + rU32 n; for(;;) { if ( bits<=0xffffffff ) break; if (bits%1000) goto donez; bits/=1000; } n = (rU32)bits; while ((n%1000)==0) n/=1000; bits=n; donez:; + } + + // convert to string + out += 64; + e = 0; + for(;;) + { + rU32 n; + char * o = out-8; + // do the conversion in chunks of U32s (avoid most 64-bit divides, worth it, constant denomiators be damned) + if (bits>=100000000) { n = (rU32)( bits % 100000000); bits /= 100000000; } else {n = (rU32)bits; bits = 0; } + while(n) { out-=2; *(rU16*)out=*(rU16*)&rrdiglookup[(n%100)*2]; n/=100; e+=2; } + if (bits==0) { if ((e) && (out[0]=='0')) { ++out; --e; } break; } + while( out!=o ) { *--out ='0'; ++e; } + } + + *decimal_pos = tens; + *start = out; + *len = e; + return ng; +} + +#undef rrddmulthi +#undef rrddrenorm +#undef rrddmultlo +#undef rrddmultlos +#undef RRSPECIAL +#undef RRCOPYFP + +#endif + +// clean up +#undef rU16 +#undef rU32 +#undef rS32 +#undef rU64 +#undef rS64 +#undef RRPUBLIC_DEC +#undef RRPUBLIC_DEF +#undef RR_SPRINTF_DECORATE +#undef RR_UNALIGNED + +#endif + +#endif diff --git a/Libraries/stb-master/deprecated/stb_image.c b/Libraries/stb-master/deprecated/stb_image.c new file mode 100644 index 0000000..de0d935 --- /dev/null +++ b/Libraries/stb-master/deprecated/stb_image.c @@ -0,0 +1,4678 @@ +/* stb_image - v1.35 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c + when you control the images you're loading + no warranty implied; use at your own risk + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline (no JPEG progressive) + PNG 8-bit-per-channel only + + TGA (not sure what subset, if a subset) + BMP non-1bpp, non-RLE + PSD (composited view only, no extra channels) + + GIF (*comp always reports as 4-channel) + HDR (radiance rgbE format) + PIC (Softimage PIC) + + - decode from memory or through FILE (define STBI_NO_STDIO to remove code) + - decode from arbitrary I/O callbacks + - overridable dequantizing-IDCT, YCbCr-to-RGB conversion (define STBI_SIMD) + + Latest revisions: + 1.35 (2014-05-27) warnings, bugfixes, TGA optimization, etc + 1.34 (unknown ) warning fix + 1.33 (2011-07-14) minor fixes suggested by Dave Moore + 1.32 (2011-07-13) info support for all filetypes (SpartanJ) + 1.31 (2011-06-19) a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) added ability to load files via io callbacks (Ben Wenger) + 1.29 (2010-08-16) various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) fix bug in GIF palette transparency (SpartanJ) + + See end of file for full revision history. + + TODO: + stbi_info support for BMP,PSD,HDR,PIC + + + ============================ Contributors ========================= + + Image formats Bug fixes & warning fixes + Sean Barrett (jpeg, png, bmp) Marc LeBlanc + Nicolas Schulz (hdr, psd) Christpher Lloyd + Jonathan Dummer (tga) Dave Moore + Jean-Marc Lienher (gif) Won Chun + Tom Seddon (pic) the Horde3D community + Thatcher Ulrich (psd) Janez Zemva + Jonathan Blow + Laurent Gomila + Extensions, features Aruelien Pocheville + Jetro Lauha (stbi_info) Ryamond Barbiero + James "moose2000" Brown (iPhone PNG) David Woo + Ben "Disch" Wenger (io callbacks) Roy Eltham + Martin "SpartanJ" Golini Luke Graham + Thomas Ruf + John Bartholomew + Optimizations & bugfixes Ken Hamada + Fabian "ryg" Giesen Cort Stratton + Arseny Kapoulkine Blazej Dariusz Roszkowski + Thibault Reuille + If your name should be here but Paul Du Bois + isn't let Sean know. Guillaume George + +*/ + +#ifndef STBI_INCLUDE_STB_IMAGE_H +#define STBI_INCLUDE_STB_IMAGE_H + +// To get a header file for this, either cut and paste the header, +// or create stb_image.h, #define STBI_HEADER_FILE_ONLY, and +// then include stb_image.c from it. + +//// begin header file //////////////////////////////////////////////////// +// +// Limitations: +// - no jpeg progressive support +// - non-HDR formats support 8-bit samples only (jpeg, png) +// - no delayed line count (jpeg) -- IJG doesn't support either +// - no 1-bit BMP +// - GIF always returns *comp=4 +// +// Basic usage (see HDR discussion below): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// // ... but 'n' will always be the number that it would have been if you said 0 +// stbi_image_free(data) +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *comp -- outputs # of image components in image file +// int req_comp -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise. +// If req_comp is non-zero, *comp has the number of components that _would_ +// have been output otherwise. E.g. if you set req_comp to 4, you will always +// get RGBA output, but you can check *comp to easily see if it's opaque. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *comp will be unchanged. The function stbi_failure_reason() +// can be queried for an extremely brief, end-user unfriendly explanation +// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid +// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. +// +// =========================================================================== +// +// iPhone PNG support: +// +// By default we convert iphone-formatted PNGs back to RGB; nominally they +// would silently load as BGR, except the existing code should have just +// failed on such iPhone PNGs. But you can disable this conversion by +// by calling stbi_convert_iphone_png_to_rgb(0), in which case +// you will always just get the native iphone "format" through. +// +// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per +// pixel to remove any premultiplied alpha *only* if the image file explicitly +// says there's premultiplied data (currently only happens in iPhone images, +// and only if iPhone convert-to-rgb processing is on). +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image now supports loading HDR images in general, and currently +// the Radiance .HDR file format, although the support is provided +// generically. You can still load any file through the existing interface; +// if you attempt to load an HDR file, it will be automatically remapped to +// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); +// +// =========================================================================== +// +// I/O callbacks +// +// I/O callbacks allow you to read from arbitrary sources, like packaged +// files or some other source. Data read from callbacks are processed +// through a small internal buffer (currently 128 bytes) to try to reduce +// overhead. +// +// The three functions you must define are "read" (reads some bytes of data), +// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). + + +#ifndef STBI_NO_STDIO + +#if defined(_MSC_VER) && _MSC_VER >= 1400 +#define _CRT_SECURE_NO_WARNINGS // suppress warnings about fopen() +#pragma warning(push) +#pragma warning(disable:4996) // suppress even more warnings about fopen() +#endif +#include +#endif // STBI_NO_STDIO + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for req_comp + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +typedef unsigned char stbi_uc; + +#ifdef __cplusplus +extern "C" { +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// PRIMARY API - works on images of any type +// + +// +// load image by filename, open file, or memory buffer +// + +extern stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); + +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +// for stbi_load_from_file, file pointer is left pointing immediately after image +#endif + +typedef struct +{ + int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read + void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative + int (*eof) (void *user); // returns nonzero if we are at end of file/data +} stbi_io_callbacks; + +extern stbi_uc *stbi_load_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); + +#ifndef STBI_NO_HDR + extern float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); + + #ifndef STBI_NO_STDIO + extern float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp); + extern float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); + #endif + + extern float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); + + extern void stbi_hdr_to_ldr_gamma(float gamma); + extern void stbi_hdr_to_ldr_scale(float scale); + + extern void stbi_ldr_to_hdr_gamma(float gamma); + extern void stbi_ldr_to_hdr_scale(float scale); +#endif // STBI_NO_HDR + +// stbi_is_hdr is always defined +extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); +extern int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +extern int stbi_is_hdr (char const *filename); +extern int stbi_is_hdr_from_file(FILE *f); +#endif // STBI_NO_STDIO + + +// get a VERY brief reason for failure +// NOT THREADSAFE +extern const char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +extern void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +extern int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +extern int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); + +#ifndef STBI_NO_STDIO +extern int stbi_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); + +#endif + + + +// for image formats that explicitly notate that they have premultiplied alpha, +// we just return the colors as stored in the file. set this flag to force +// unpremultiplication. results are undefined if the unpremultiply overflow. +extern void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); + +// indicate whether we should process iphone images back to canonical format, +// or just pass them through "as-is" +extern void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); + + +// ZLIB client - used by PNG, available for other purposes + +extern char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +extern char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); +extern char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +extern char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + + +// define faster low-level operations (typically SIMD support) +#ifdef STBI_SIMD +typedef void (*stbi_idct_8x8)(stbi_uc *out, int out_stride, short data[64], unsigned short *dequantize); +// compute an integer IDCT on "input" +// input[x] = data[x] * dequantize[x] +// write results to 'out': 64 samples, each run of 8 spaced by 'out_stride' +// CLAMP results to 0..255 +typedef void (*stbi_YCbCr_to_RGB_run)(stbi_uc *output, stbi_uc const *y, stbi_uc const *cb, stbi_uc const *cr, int count, int step); +// compute a conversion from YCbCr to RGB +// 'count' pixels +// write pixels to 'output'; each pixel is 'step' bytes (either 3 or 4; if 4, write '255' as 4th), order R,G,B +// y: Y input channel +// cb: Cb input channel; scale/biased to be 0..255 +// cr: Cr input channel; scale/biased to be 0..255 + +extern void stbi_install_idct(stbi_idct_8x8 func); +extern void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func); +#endif // STBI_SIMD + + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H + +#ifndef STBI_HEADER_FILE_ONLY + +#ifndef STBI_NO_HDR +#include // ldexp +#include // strcmp, strtok +#endif + +#ifndef STBI_NO_STDIO +#include +#endif +#include +#include +#include +#include +#include // ptrdiff_t on osx + +#ifndef _MSC_VER + #ifdef __cplusplus + #define stbi_inline inline + #else + #define stbi_inline + #endif +#else + #define stbi_inline __forceinline +#endif + + +#ifdef _MSC_VER +typedef unsigned char stbi__uint8; +typedef unsigned short stbi__uint16; +typedef signed short stbi__int16; +typedef unsigned int stbi__uint32; +typedef signed int stbi__int32; +#else +#include +typedef uint8_t stbi__uint8; +typedef uint16_t stbi__uint16; +typedef int16_t stbi__int16; +typedef uint32_t stbi__uint32; +typedef int32_t stbi__int32; +#endif + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; + +#ifdef _MSC_VER +#define STBI_NOTUSED(v) (void)(v) +#else +#define STBI_NOTUSED(v) (void)sizeof(v) +#endif + +#ifdef _MSC_VER +#define STBI_HAS_LROTL +#endif + +#ifdef STBI_HAS_LROTL + #define stbi_lrot(x,y) _lrotl(x,y) +#else + #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) +#endif + +/////////////////////////////////////////////// +// +// stbi struct and start_xxx functions + +// stbi structure is our basic context used by all images, so it +// contains all the IO context, plus some basic image information +typedef struct +{ + stbi__uint32 img_x, img_y; + int img_n, img_out_n; + + stbi_io_callbacks io; + void *io_user_data; + + int read_from_callbacks; + int buflen; + stbi__uint8 buffer_start[128]; + + stbi__uint8 *img_buffer, *img_buffer_end; + stbi__uint8 *img_buffer_original; +} stbi; + + +static void refill_buffer(stbi *s); + +// initialize a memory-decode context +static void start_mem(stbi *s, stbi__uint8 const *buffer, int len) +{ + s->io.read = NULL; + s->read_from_callbacks = 0; + s->img_buffer = s->img_buffer_original = (stbi__uint8 *) buffer; + s->img_buffer_end = (stbi__uint8 *) buffer+len; +} + +// initialize a callback-based context +static void start_callbacks(stbi *s, stbi_io_callbacks *c, void *user) +{ + s->io = *c; + s->io_user_data = user; + s->buflen = sizeof(s->buffer_start); + s->read_from_callbacks = 1; + s->img_buffer_original = s->buffer_start; + refill_buffer(s); +} + +#ifndef STBI_NO_STDIO + +static int stdio_read(void *user, char *data, int size) +{ + return (int) fread(data,1,size,(FILE*) user); +} + +static void stdio_skip(void *user, int n) +{ + fseek((FILE*) user, n, SEEK_CUR); +} + +static int stdio_eof(void *user) +{ + return feof((FILE*) user); +} + +static stbi_io_callbacks stbi_stdio_callbacks = +{ + stdio_read, + stdio_skip, + stdio_eof, +}; + +static void start_file(stbi *s, FILE *f) +{ + start_callbacks(s, &stbi_stdio_callbacks, (void *) f); +} + +//static void stop_file(stbi *s) { } + +#endif // !STBI_NO_STDIO + +static void stbi_rewind(stbi *s) +{ + // conceptually rewind SHOULD rewind to the beginning of the stream, + // but we just rewind to the beginning of the initial buffer, because + // we only use it after doing 'test', which only ever looks at at most 92 bytes + s->img_buffer = s->img_buffer_original; +} + +static int stbi_jpeg_test(stbi *s); +static stbi_uc *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp); +static int stbi_png_test(stbi *s); +static stbi_uc *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_png_info(stbi *s, int *x, int *y, int *comp); +static int stbi_bmp_test(stbi *s); +static stbi_uc *stbi_bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_tga_test(stbi *s); +static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_tga_info(stbi *s, int *x, int *y, int *comp); +static int stbi_psd_test(stbi *s); +static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_HDR +static int stbi_hdr_test(stbi *s); +static float *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp); +#endif +static int stbi_pic_test(stbi *s); +static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_gif_test(stbi *s); +static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_gif_info(stbi *s, int *x, int *y, int *comp); + + +// this is not threadsafe +static const char *failure_reason; + +const char *stbi_failure_reason(void) +{ + return failure_reason; +} + +static int e(const char *str) +{ + failure_reason = str; + return 0; +} + +// e - error +// epf - error returning pointer to float +// epuc - error returning pointer to unsigned char + +#ifdef STBI_NO_FAILURE_STRINGS + #define e(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define e(x,y) e(y) +#else + #define e(x,y) e(x) +#endif + +#define epf(x,y) ((float *) (e(x,y)?NULL:NULL)) +#define epuc(x,y) ((unsigned char *) (e(x,y)?NULL:NULL)) + +void stbi_image_free(void *retval_from_stbi_load) +{ + free(retval_from_stbi_load); +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +static unsigned char *stbi_load_main(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + if (stbi_jpeg_test(s)) return stbi_jpeg_load(s,x,y,comp,req_comp); + if (stbi_png_test(s)) return stbi_png_load(s,x,y,comp,req_comp); + if (stbi_bmp_test(s)) return stbi_bmp_load(s,x,y,comp,req_comp); + if (stbi_gif_test(s)) return stbi_gif_load(s,x,y,comp,req_comp); + if (stbi_psd_test(s)) return stbi_psd_load(s,x,y,comp,req_comp); + if (stbi_pic_test(s)) return stbi_pic_load(s,x,y,comp,req_comp); + + #ifndef STBI_NO_HDR + if (stbi_hdr_test(s)) { + float *hdr = stbi_hdr_load(s, x,y,comp,req_comp); + return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + + // test tga last because it's a crappy test! + if (stbi_tga_test(s)) + return stbi_tga_load(s,x,y,comp,req_comp); + return epuc("unknown image type", "Image not of any known type, or corrupt"); +} + +#ifndef STBI_NO_STDIO +unsigned char *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + unsigned char *result; + if (!f) return epuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +unsigned char *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *result; + stbi s; + start_file(&s,f); + result = stbi_load_main(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} +#endif //!STBI_NO_STDIO + +unsigned char *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s,buffer,len); + return stbi_load_main(&s,x,y,comp,req_comp); +} + +unsigned char *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi_load_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_HDR + +float *stbi_loadf_main(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi_hdr_test(s)) + return stbi_hdr_load(s,x,y,comp,req_comp); + #endif + data = stbi_load_main(s, x, y, comp, req_comp); + if (data) + return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return epf("unknown image type", "Image not of any known type, or corrupt"); +} + +float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s,buffer,len); + return stbi_loadf_main(&s,x,y,comp,req_comp); +} + +float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi_loadf_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + float *result; + if (!f) return epf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s,f); + return stbi_loadf_main(&s,x,y,comp,req_comp); +} +#endif // !STBI_NO_STDIO + +#endif // !STBI_NO_HDR + +// these is-hdr-or-not is defined independent of whether STBI_NO_HDR is +// defined, for API simplicity; if STBI_NO_HDR is defined, it always +// reports false! + +int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + stbi s; + start_mem(&s,buffer,len); + return stbi_hdr_test(&s); + #else + STBI_NOTUSED(buffer); + STBI_NOTUSED(len); + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +extern int stbi_is_hdr (char const *filename) +{ + FILE *f = fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +extern int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + stbi s; + start_file(&s,f); + return stbi_hdr_test(&s); + #else + return 0; + #endif +} +#endif // !STBI_NO_STDIO + +extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) +{ + #ifndef STBI_NO_HDR + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi_hdr_test(&s); + #else + return 0; + #endif +} + +#ifndef STBI_NO_HDR +static float h2l_gamma_i=1.0f/2.2f, h2l_scale_i=1.0f; +static float l2h_gamma=2.2f, l2h_scale=1.0f; + +void stbi_hdr_to_ldr_gamma(float gamma) { h2l_gamma_i = 1/gamma; } +void stbi_hdr_to_ldr_scale(float scale) { h2l_scale_i = 1/scale; } + +void stbi_ldr_to_hdr_gamma(float gamma) { l2h_gamma = gamma; } +void stbi_ldr_to_hdr_scale(float scale) { l2h_scale = scale; } +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + SCAN_load=0, + SCAN_type, + SCAN_header +}; + +static void refill_buffer(stbi *s) +{ + int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); + if (n == 0) { + // at end of file, treat same as if from memory, but need to handle case + // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file + s->read_from_callbacks = 0; + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start+1; + *s->img_buffer = 0; + } else { + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start + n; + } +} + +stbi_inline static int get8(stbi *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + if (s->read_from_callbacks) { + refill_buffer(s); + return *s->img_buffer++; + } + return 0; +} + +stbi_inline static int at_eof(stbi *s) +{ + if (s->io.read) { + if (!(s->io.eof)(s->io_user_data)) return 0; + // if feof() is true, check if buffer = end + // special case: we've only got the special 0 character at the end + if (s->read_from_callbacks == 0) return 1; + } + + return s->img_buffer >= s->img_buffer_end; +} + +stbi_inline static stbi__uint8 get8u(stbi *s) +{ + return (stbi__uint8) get8(s); +} + +static void skip(stbi *s, int n) +{ + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + s->img_buffer = s->img_buffer_end; + (s->io.skip)(s->io_user_data, n - blen); + return; + } + } + s->img_buffer += n; +} + +static int getn(stbi *s, stbi_uc *buffer, int n) +{ + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + int res, count; + + memcpy(buffer, s->img_buffer, blen); + + count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); + res = (count == (n-blen)); + s->img_buffer = s->img_buffer_end; + return res; + } + } + + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} + +static int get16(stbi *s) +{ + int z = get8(s); + return (z << 8) + get8(s); +} + +static stbi__uint32 get32(stbi *s) +{ + stbi__uint32 z = get16(s); + return (z << 16) + get16(s); +} + +static int get16le(stbi *s) +{ + int z = get8(s); + return z + (get8(s) << 8); +} + +static stbi__uint32 get32le(stbi *s) +{ + stbi__uint32 z = get16le(s); + return z + (get16le(s) << 16); +} + +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static stbi__uint8 compute_y(int r, int g, int b) +{ + return (stbi__uint8) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static unsigned char *convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + assert(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) malloc(req_comp * x * y); + if (good == NULL) { + free(data); + return epuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define COMBO(a,b) ((a)*8+(b)) + #define CASE(a,b) case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (COMBO(img_n, req_comp)) { + CASE(1,2) dest[0]=src[0], dest[1]=255; break; + CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break; + CASE(2,1) dest[0]=src[0]; break; + CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break; + CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break; + CASE(3,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(3,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = 255; break; + CASE(4,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(4,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break; + CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break; + default: assert(0); + } + #undef CASE + } + + free(data); + return good; +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output = (float *) malloc(x * y * comp * sizeof(float)); + if (output == NULL) { free(data); return epf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) pow(data[i*comp+k]/255.0f, l2h_gamma) * l2h_scale; + } + if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; + } + free(data); + return output; +} + +#define float2int(x) ((int) (x)) +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output = (stbi_uc *) malloc(x * y * comp); + if (output == NULL) { free(data); return epuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*h2l_scale_i, h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi__uint8) float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi__uint8) float2int(z); + } + } + free(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder (not actually fully baseline implementation) +// +// simple implementation +// - channel subsampling of at most 2 in each dimension +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - uses a lot of intermediate memory, could cache poorly +// - load http://nothings.org/remote/anemones.jpg 3 times on 2.8Ghz P4 +// stb_jpeg: 1.34 seconds (MSVC6, default release build) +// stb_jpeg: 1.06 seconds (MSVC6, processor = Pentium Pro) +// IJL11.dll: 1.08 seconds (compiled by intel) +// IJG 1998: 0.98 seconds (MSVC6, makefile provided by IJG) +// IJG 1998: 0.95 seconds (MSVC6, makefile + proc=PPro) + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + stbi__uint8 fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + stbi__uint16 code[256]; + stbi__uint8 values[256]; + stbi__uint8 size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} huffman; + +typedef struct +{ + #ifdef STBI_SIMD + unsigned short dequant2[4][64]; + #endif + stbi *s; + huffman huff_dc[4]; + huffman huff_ac[4]; + stbi__uint8 dequant[4][64]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + stbi__uint8 *data; + void *raw_data; + stbi__uint8 *linebuf; + } img_comp[4]; + + stbi__uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int scan_n, order[4]; + int restart_interval, todo; +} jpeg; + +static int build_huffman(huffman *h, int *count) +{ + int i,j,k=0,code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) + for (j=0; j < count[i]; ++j) + h->size[k++] = (stbi__uint8) (i+1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (stbi__uint16) (code++); + if (code-1 >= (1 << j)) return e("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (stbi__uint8) i; + } + } + } + return 1; +} + +static void grow_buffer_unsafe(jpeg *j) +{ + do { + int b = j->nomore ? 0 : get8(j->s); + if (b == 0xff) { + int c = get8(j->s); + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer |= b << (24 - j->code_bits); + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static stbi__uint32 bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +stbi_inline static int decode(jpeg *j, huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + int s = h->size[k]; + if (s > j->code_bits) + return -1; + j->code_buffer <<= s; + j->code_bits -= s; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + temp = j->code_buffer >> 16; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (32 - k)) & bmask[k]) + h->delta[k]; + assert((((j->code_buffer) >> (32 - h->size[c])) & bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + j->code_buffer <<= k; + return h->values[c]; +} + +// combined JPEG 'receive' and JPEG 'extend', since baseline +// always extends everything it receives. +stbi_inline static int extend_receive(jpeg *j, int n) +{ + unsigned int m = 1 << (n-1); + unsigned int k; + if (j->code_bits < n) grow_buffer_unsafe(j); + + #if 1 + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~bmask[n]; + k &= bmask[n]; + j->code_bits -= n; + #else + k = (j->code_buffer >> (32 - n)) & bmask[n]; + j->code_bits -= n; + j->code_buffer <<= n; + #endif + // the following test is probably a random branch that won't + // predict well. I tried to table accelerate it but failed. + // maybe it's compiling as a conditional move? + if (k < m) + return (-1 << n) + k + 1; + else + return k; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static stbi__uint8 dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int decode_block(jpeg *j, short data[64], huffman *hdc, huffman *hac, int b) +{ + int diff,dc,k; + int t = decode(j, hdc); + if (t < 0) return e("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? extend_receive(j, t) : 0; + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) dc; + + // decode AC components, see JPEG spec + k = 1; + do { + int r,s; + int rs = decode(j, hac); + if (rs < 0) return e("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + data[dezigzag[k++]] = (short) extend_receive(j,s); + } + } while (k < 64); + return 1; +} + +// take a -128..127 value and clamp it and convert to 0..255 +stbi_inline static stbi__uint8 clamp(int x) +{ + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (stbi__uint8) x; +} + +#define f2f(x) (int) (((x) * 4096 + 0.5)) +#define fsh(x) ((x) << 12) + +// derived from jidctint -- DCT_ISLOW +#define IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * f2f(0.5411961f); \ + t2 = p1 + p3*f2f(-1.847759065f); \ + t3 = p1 + p2*f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = fsh(p2+p3); \ + t1 = fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*f2f( 1.175875602f); \ + t0 = t0*f2f( 0.298631336f); \ + t1 = t1*f2f( 2.053119869f); \ + t2 = t2*f2f( 3.072711026f); \ + t3 = t3*f2f( 1.501321110f); \ + p1 = p5 + p1*f2f(-0.899976223f); \ + p2 = p5 + p2*f2f(-2.562915447f); \ + p3 = p3*f2f(-1.961570560f); \ + p4 = p4*f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +#ifdef STBI_SIMD +typedef unsigned short stbi_dequantize_t; +#else +typedef stbi__uint8 stbi_dequantize_t; +#endif + +// .344 seconds on 3*anemones.jpg +static void idct_block(stbi__uint8 *out, int out_stride, short data[64], stbi_dequantize_t *dequantize) +{ + int i,val[64],*v=val; + stbi_dequantize_t *dq = dequantize; + stbi__uint8 *o; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d,++dq, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0] * dq[0] << 2; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + IDCT_1D(d[ 0]*dq[ 0],d[ 8]*dq[ 8],d[16]*dq[16],d[24]*dq[24], + d[32]*dq[32],d[40]*dq[40],d[48]*dq[48],d[56]*dq[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + // so we want to round that, which means adding 0.5 * 1<<17, + // aka 65536. Also, we'll end up with -128 to 127 that we want + // to encode as 0..255 by adding 128, so we'll add that before the shift + x0 += 65536 + (128<<17); + x1 += 65536 + (128<<17); + x2 += 65536 + (128<<17); + x3 += 65536 + (128<<17); + // tried computing the shifts into temps, or'ing the temps to see + // if any were out of range, but that was slower + o[0] = clamp((x0+t3) >> 17); + o[7] = clamp((x0-t3) >> 17); + o[1] = clamp((x1+t2) >> 17); + o[6] = clamp((x1-t2) >> 17); + o[2] = clamp((x2+t1) >> 17); + o[5] = clamp((x2-t1) >> 17); + o[3] = clamp((x3+t0) >> 17); + o[4] = clamp((x3-t0) >> 17); + } +} + +#ifdef STBI_SIMD +static stbi_idct_8x8 stbi_idct_installed = idct_block; + +void stbi_install_idct(stbi_idct_8x8 func) +{ + stbi_idct_installed = func; +} +#endif + +#define MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static stbi__uint8 get_marker(jpeg *j) +{ + stbi__uint8 x; + if (j->marker != MARKER_none) { x = j->marker; j->marker = MARKER_none; return x; } + x = get8u(j->s); + if (x != 0xff) return MARKER_none; + while (x == 0xff) + x = get8u(j->s); + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, reset the entropy decoder and +// the dc prediction +static void reset(jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0; + j->marker = MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int parse_entropy_coded_data(jpeg *z) +{ + reset(z); + if (z->scan_n == 1) { + int i,j; + #ifdef STBI_SIMD + __declspec(align(16)) + #endif + short data[64]; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; + #ifdef STBI_SIMD + stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); + #else + idct_block(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); + #endif + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } + } + } + } else { // interleaved! + int i,j,k,x,y; + short data[64]; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; + #ifdef STBI_SIMD + stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); + #else + idct_block(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); + #endif + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } + } + } + } + return 1; +} + +static int process_marker(jpeg *z, int m) +{ + int L; + switch (m) { + case MARKER_none: // no marker found + return e("expected marker","Corrupt JPEG"); + + case 0xC2: // SOF - progressive + return e("progressive jpeg","JPEG format not supported (progressive)"); + + case 0xDD: // DRI - specify restart interval + if (get16(z->s) != 4) return e("bad DRI len","Corrupt JPEG"); + z->restart_interval = get16(z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = get16(z->s)-2; + while (L > 0) { + int q = get8(z->s); + int p = q >> 4; + int t = q & 15,i; + if (p != 0) return e("bad DQT type","Corrupt JPEG"); + if (t > 3) return e("bad DQT table","Corrupt JPEG"); + for (i=0; i < 64; ++i) + z->dequant[t][dezigzag[i]] = get8u(z->s); + #ifdef STBI_SIMD + for (i=0; i < 64; ++i) + z->dequant2[t][i] = z->dequant[t][i]; + #endif + L -= 65; + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = get16(z->s)-2; + while (L > 0) { + stbi__uint8 *v; + int sizes[16],i,n=0; + int q = get8(z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return e("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = get8(z->s); + n += sizes[i]; + } + L -= 17; + if (tc == 0) { + if (!build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < n; ++i) + v[i] = get8u(z->s); + L -= n; + } + return L==0; + } + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + skip(z->s, get16(z->s)-2); + return 1; + } + return 0; +} + +// after we see SOS +static int process_scan_header(jpeg *z) +{ + int i; + int Ls = get16(z->s); + z->scan_n = get8(z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return e("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return e("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = get8(z->s), which; + int q = get8(z->s); + for (which = 0; which < z->s->img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s->img_n) return 0; + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return e("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return e("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG"); + get8(z->s); // should be 63, but might be 0 + if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG"); + + return 1; +} + +static int process_frame_header(jpeg *z, int scan) +{ + stbi *s = z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = get16(s); if (Lf < 11) return e("bad SOF len","Corrupt JPEG"); // JPEG + p = get8(s); if (p != 8) return e("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = get16(s); if (s->img_y == 0) return e("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = get16(s); if (s->img_x == 0) return e("0 width","Corrupt JPEG"); // JPEG requires + c = get8(s); + if (c != 3 && c != 1) return e("bad component count","Corrupt JPEG"); // JFIF requires + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return e("bad SOF len","Corrupt JPEG"); + + for (i=0; i < s->img_n; ++i) { + z->img_comp[i].id = get8(s); + if (z->img_comp[i].id != i+1) // JFIF requires + if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files! + return e("bad component ID","Corrupt JPEG"); + q = get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return e("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return e("bad V","Corrupt JPEG"); + z->img_comp[i].tq = get8(s); if (z->img_comp[i].tq > 3) return e("bad TQ","Corrupt JPEG"); + } + + if (scan != SCAN_load) return 1; + + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].raw_data = malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15); + if (z->img_comp[i].raw_data == NULL) { + for(--i; i >= 0; --i) { + free(z->img_comp[i].raw_data); + z->img_comp[i].data = NULL; + } + return e("outofmem", "Out of memory"); + } + // align blocks for installable-idct using mmx/sse + z->img_comp[i].data = (stbi__uint8*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + z->img_comp[i].linebuf = NULL; + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define DNL(x) ((x) == 0xdc) +#define SOI(x) ((x) == 0xd8) +#define EOI(x) ((x) == 0xd9) +#define SOF(x) ((x) == 0xc0 || (x) == 0xc1) +#define SOS(x) ((x) == 0xda) + +static int decode_jpeg_header(jpeg *z, int scan) +{ + int m; + z->marker = MARKER_none; // initialize cached marker to empty + m = get_marker(z); + if (!SOI(m)) return e("no SOI","Corrupt JPEG"); + if (scan == SCAN_type) return 1; + m = get_marker(z); + while (!SOF(m)) { + if (!process_marker(z,m)) return 0; + m = get_marker(z); + while (m == MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (at_eof(z->s)) return e("no SOF", "Corrupt JPEG"); + m = get_marker(z); + } + } + if (!process_frame_header(z, scan)) return 0; + return 1; +} + +static int decode_jpeg_image(jpeg *j) +{ + int m; + j->restart_interval = 0; + if (!decode_jpeg_header(j, SCAN_load)) return 0; + m = get_marker(j); + while (!EOI(m)) { + if (SOS(m)) { + if (!process_scan_header(j)) return 0; + if (!parse_entropy_coded_data(j)) return 0; + if (j->marker == MARKER_none ) { + // handle 0s at the end of image data from IP Kamera 9060 + while (!at_eof(j->s)) { + int x = get8(j->s); + if (x == 255) { + j->marker = get8u(j->s); + break; + } else if (x != 0) { + return 0; + } + } + // if we reach eof without hitting a marker, get_marker() below will fail and we'll eventually return 0 + } + } else { + if (!process_marker(j, m)) return 0; + } + m = get_marker(j); + } + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef stbi__uint8 *(*resample_row_func)(stbi__uint8 *out, stbi__uint8 *in0, stbi__uint8 *in1, + int w, int hs); + +#define div4(x) ((stbi__uint8) ((x) >> 2)) + +static stbi__uint8 *resample_row_1(stbi__uint8 *out, stbi__uint8 *in_near, stbi__uint8 *in_far, int w, int hs) +{ + STBI_NOTUSED(out); + STBI_NOTUSED(in_far); + STBI_NOTUSED(w); + STBI_NOTUSED(hs); + return in_near; +} + +static stbi__uint8* resample_row_v_2(stbi__uint8 *out, stbi__uint8 *in_near, stbi__uint8 *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + STBI_NOTUSED(hs); + for (i=0; i < w; ++i) + out[i] = div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static stbi__uint8* resample_row_h_2(stbi__uint8 *out, stbi__uint8 *in_near, stbi__uint8 *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + stbi__uint8 *input = in_near; + + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = div4(n+input[i-1]); + out[i*2+1] = div4(n+input[i+1]); + } + out[i*2+0] = div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + + STBI_NOTUSED(in_far); + STBI_NOTUSED(hs); + + return out; +} + +#define div16(x) ((stbi__uint8) ((x) >> 4)) + +static stbi__uint8 *resample_row_hv_2(stbi__uint8 *out, stbi__uint8 *in_near, stbi__uint8 *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = div16(3*t0 + t1 + 8); + out[i*2 ] = div16(3*t1 + t0 + 8); + } + out[w*2-1] = div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} + +static stbi__uint8 *resample_row_generic(stbi__uint8 *out, stbi__uint8 *in_near, stbi__uint8 *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + STBI_NOTUSED(in_far); + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +#define float2fixed(x) ((int) ((x) * 65536 + 0.5)) + +// 0.38 seconds on 3*anemones.jpg (0.25 with processor = Pro) +// VC6 without processor=Pro is generating multiple LEAs per multiply! +static void YCbCr_to_RGB_row(stbi__uint8 *out, const stbi__uint8 *y, const stbi__uint8 *pcb, const stbi__uint8 *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 16) + 32768; // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr*float2fixed(1.40200f); + g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f); + b = y_fixed + cb*float2fixed(1.77200f); + r >>= 16; + g >>= 16; + b >>= 16; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi__uint8)r; + out[1] = (stbi__uint8)g; + out[2] = (stbi__uint8)b; + out[3] = 255; + out += step; + } +} + +#ifdef STBI_SIMD +static stbi_YCbCr_to_RGB_run stbi_YCbCr_installed = YCbCr_to_RGB_row; + +void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func) +{ + stbi_YCbCr_installed = func; +} +#endif + + +// clean up the temporary component buffers +static void cleanup_jpeg(jpeg *j) +{ + int i; + for (i=0; i < j->s->img_n; ++i) { + if (j->img_comp[i].data) { + free(j->img_comp[i].raw_data); + j->img_comp[i].data = NULL; + } + if (j->img_comp[i].linebuf) { + free(j->img_comp[i].linebuf); + j->img_comp[i].linebuf = NULL; + } + } +} + +typedef struct +{ + resample_row_func resample; + stbi__uint8 *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi_resample; + +static stbi__uint8 *load_jpeg_image(jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n; + // validate req_comp + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + z->s->img_n = 0; + + // load a jpeg image from whichever source + if (!decode_jpeg_image(z)) { cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s->img_n; + + if (z->s->img_n == 3 && n < 3) + decode_n = 1; + else + decode_n = z->s->img_n; + + // resample and color-convert + { + int k; + unsigned int i,j; + stbi__uint8 *output; + stbi__uint8 *coutput[4]; + + stbi_resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi_resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (stbi__uint8 *) malloc(z->s->img_x + 3); + if (!z->img_comp[k].linebuf) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s->img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = resample_row_hv_2; + else r->resample = resample_row_generic; + } + + // can't error after this so, this is safe + output = (stbi__uint8 *) malloc(n * z->s->img_x * z->s->img_y + 1); + if (!output) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s->img_y; ++j) { + stbi__uint8 *out = output + n * z->s->img_x * j; + for (k=0; k < decode_n; ++k) { + stbi_resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + stbi__uint8 *y = coutput[0]; + if (z->s->img_n == 3) { + #ifdef STBI_SIMD + stbi_YCbCr_installed(out, y, coutput[1], coutput[2], z->s->img_x, n); + #else + YCbCr_to_RGB_row(out, y, coutput[1], coutput[2], z->s->img_x, n); + #endif + } else + for (i=0; i < z->s->img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + stbi__uint8 *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255; + } + } + cleanup_jpeg(z); + *out_x = z->s->img_x; + *out_y = z->s->img_y; + if (comp) *comp = z->s->img_n; // report original components, not output + return output; + } +} + +static unsigned char *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + jpeg j; + j.s = s; + return load_jpeg_image(&j, x,y,comp,req_comp); +} + +static int stbi_jpeg_test(stbi *s) +{ + int r; + jpeg j; + j.s = s; + r = decode_jpeg_header(&j, SCAN_type); + stbi_rewind(s); + return r; +} + +static int stbi_jpeg_info_raw(jpeg *j, int *x, int *y, int *comp) +{ + if (!decode_jpeg_header(j, SCAN_header)) { + stbi_rewind( j->s ); + return 0; + } + if (x) *x = j->s->img_x; + if (y) *y = j->s->img_y; + if (comp) *comp = j->s->img_n; + return 1; +} + +static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp) +{ + jpeg j; + j.s = s; + return stbi_jpeg_info_raw(&j, x, y, comp); +} + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define ZFAST_BITS 9 // accelerate all cases in default tables +#define ZFAST_MASK ((1 << ZFAST_BITS) - 1) + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + stbi__uint16 fast[1 << ZFAST_BITS]; + stbi__uint16 firstcode[16]; + int maxcode[17]; + stbi__uint16 firstsymbol[16]; + stbi__uint8 size[288]; + stbi__uint16 value[288]; +} zhuffman; + +stbi_inline static int bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +stbi_inline static int bit_reverse(int v, int bits) +{ + assert(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return bitreverse16(v) >> (16-bits); +} + +static int zbuild_huffman(zhuffman *z, stbi__uint8 *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 255, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + assert(sizes[i] <= (1 << i)); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (stbi__uint16) code; + z->firstsymbol[i] = (stbi__uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return e("bad codelengths","Corrupt JPEG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + z->size[c] = (stbi__uint8)s; + z->value[c] = (stbi__uint16)i; + if (s <= ZFAST_BITS) { + int k = bit_reverse(next_code[s],s); + while (k < (1 << ZFAST_BITS)) { + z->fast[k] = (stbi__uint16) c; + k += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + stbi__uint8 *zbuffer, *zbuffer_end; + int num_bits; + stbi__uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + zhuffman z_length, z_distance; +} zbuf; + +stbi_inline static int zget8(zbuf *z) +{ + if (z->zbuffer >= z->zbuffer_end) return 0; + return *z->zbuffer++; +} + +static void fill_bits(zbuf *z) +{ + do { + assert(z->code_buffer < (1U << z->num_bits)); + z->code_buffer |= zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +stbi_inline static unsigned int zreceive(zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +stbi_inline static int zhuffman_decode(zbuf *a, zhuffman *z) +{ + int b,s,k; + if (a->num_bits < 16) fill_bits(a); + b = z->fast[a->code_buffer & ZFAST_MASK]; + if (b < 0xffff) { + s = z->size[b]; + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; + } + + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = bit_reverse(a->code_buffer, 16); + for (s=ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + assert(z->size[b] == s); + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +static int expand(zbuf *z, int n) // need to make room for n bytes +{ + char *q; + int cur, limit; + if (!z->z_expandable) return e("output buffer limit","Corrupt PNG"); + cur = (int) (z->zout - z->zout_start); + limit = (int) (z->zout_end - z->zout_start); + while (cur + n > limit) + limit *= 2; + q = (char *) realloc(z->zout_start, limit); + if (q == NULL) return e("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static int length_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static int length_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static int dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static int dist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int parse_huffman_block(zbuf *a) +{ + for(;;) { + int z = zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return e("bad huffman code","Corrupt PNG"); // error in huffman codes + if (a->zout >= a->zout_end) if (!expand(a, 1)) return 0; + *a->zout++ = (char) z; + } else { + stbi__uint8 *p; + int len,dist; + if (z == 256) return 1; + z -= 257; + len = length_base[z]; + if (length_extra[z]) len += zreceive(a, length_extra[z]); + z = zhuffman_decode(a, &a->z_distance); + if (z < 0) return e("bad huffman code","Corrupt PNG"); + dist = dist_base[z]; + if (dist_extra[z]) dist += zreceive(a, dist_extra[z]); + if (a->zout - a->zout_start < dist) return e("bad dist","Corrupt PNG"); + if (a->zout + len > a->zout_end) if (!expand(a, len)) return 0; + p = (stbi__uint8 *) (a->zout - dist); + while (len--) + *a->zout++ = *p++; + } + } +} + +static int compute_huffman_codes(zbuf *a) +{ + static stbi__uint8 length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + zhuffman z_codelength; + stbi__uint8 lencodes[286+32+137];//padding for maximum single op + stbi__uint8 codelength_sizes[19]; + int i,n; + + int hlit = zreceive(a,5) + 257; + int hdist = zreceive(a,5) + 1; + int hclen = zreceive(a,4) + 4; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (stbi__uint8) s; + } + if (!zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < hlit + hdist) { + int c = zhuffman_decode(a, &z_codelength); + assert(c >= 0 && c < 19); + if (c < 16) + lencodes[n++] = (stbi__uint8) c; + else if (c == 16) { + c = zreceive(a,2)+3; + memset(lencodes+n, lencodes[n-1], c); + n += c; + } else if (c == 17) { + c = zreceive(a,3)+3; + memset(lencodes+n, 0, c); + n += c; + } else { + assert(c == 18); + c = zreceive(a,7)+11; + memset(lencodes+n, 0, c); + n += c; + } + } + if (n != hlit+hdist) return e("bad codelengths","Corrupt PNG"); + if (!zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int parse_uncompressed_block(zbuf *a) +{ + stbi__uint8 header[4]; + int len,nlen,k; + if (a->num_bits & 7) + zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (stbi__uint8) (a->code_buffer & 255); // wtf this warns? + a->code_buffer >>= 8; + a->num_bits -= 8; + } + assert(a->num_bits == 0); + // now fill header the normal way + while (k < 4) + header[k++] = (stbi__uint8) zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return e("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return e("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!expand(a, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int parse_zlib_header(zbuf *a) +{ + int cmf = zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = zget8(a); + if ((cmf*256+flg) % 31 != 0) return e("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return e("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return e("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +// @TODO: should statically initialize these for optimal thread safety +static stbi__uint8 default_length[288], default_distance[32]; +static void init_defaults(void) +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) default_length[i] = 8; + for ( ; i <= 255; ++i) default_length[i] = 9; + for ( ; i <= 279; ++i) default_length[i] = 7; + for ( ; i <= 287; ++i) default_length[i] = 8; + + for (i=0; i <= 31; ++i) default_distance[i] = 5; +} + +int stbi_png_partial; // a quick hack to only allow decoding some of a PNG... I should implement real streaming support instead +static int parse_zlib(zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = zreceive(a,1); + type = zreceive(a,2); + if (type == 0) { + if (!parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!default_distance[31]) init_defaults(); + if (!zbuild_huffman(&a->z_length , default_length , 288)) return 0; + if (!zbuild_huffman(&a->z_distance, default_distance, 32)) return 0; + } else { + if (!compute_huffman_codes(a)) return 0; + } + if (!parse_huffman_block(a)) return 0; + } + if (stbi_png_partial && a->zout - a->zout_start > 65536) + break; + } while (!final); + return 1; +} + +static int do_zlib(zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return parse_zlib(a, parse_header); +} + +char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + zbuf a; + char *p = (char *) malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi__uint8 *) buffer; + a.zbuffer_end = (stbi__uint8 *) buffer + len; + if (do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + zbuf a; + char *p = (char *) malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi__uint8 *) buffer; + a.zbuffer_end = (stbi__uint8 *) buffer + len; + if (do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (stbi__uint8 *) ibuffer; + a.zbuffer_end = (stbi__uint8 *) ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + zbuf a; + char *p = (char *) malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (stbi__uint8 *) buffer; + a.zbuffer_end = (stbi__uint8 *) buffer+len; + if (do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (stbi__uint8 *) ibuffer; + a.zbuffer_end = (stbi__uint8 *) ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + + +typedef struct +{ + stbi__uint32 length; + stbi__uint32 type; +} chunk; + +#define PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) + +static chunk get_chunk_header(stbi *s) +{ + chunk c; + c.length = get32(s); + c.type = get32(s); + return c; +} + +static int check_png_header(stbi *s) +{ + static stbi__uint8 png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (get8u(s) != png_sig[i]) return e("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi *s; + stbi__uint8 *idata, *expanded, *out; +} png; + + +enum { + F_none=0, F_sub=1, F_up=2, F_avg=3, F_paeth=4, + F_avg_first, F_paeth_first +}; + +static stbi__uint8 first_row_filter[5] = +{ + F_none, F_sub, F_none, F_avg_first, F_paeth_first +}; + +static int paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +// create the png data from post-deflated data +static int create_png_image_raw(png *a, stbi__uint8 *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y) +{ + stbi *s = a->s; + stbi__uint32 i,j,stride = x*out_n; + int k; + int img_n = s->img_n; // copy it into a local for later + assert(out_n == s->img_n || out_n == s->img_n+1); + if (stbi_png_partial) y = 1; + a->out = (stbi__uint8 *) malloc(x * y * out_n); + if (!a->out) return e("outofmem", "Out of memory"); + if (!stbi_png_partial) { + if (s->img_x == x && s->img_y == y) { + if (raw_len != (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG"); + } else { // interlaced: + if (raw_len < (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG"); + } + } + for (j=0; j < y; ++j) { + stbi__uint8 *cur = a->out + stride*j; + stbi__uint8 *prior = cur - stride; + int filter = *raw++; + if (filter > 4) return e("invalid filter","Corrupt PNG"); + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + // handle first pixel explicitly + for (k=0; k < img_n; ++k) { + switch (filter) { + case F_none : cur[k] = raw[k]; break; + case F_sub : cur[k] = raw[k]; break; + case F_up : cur[k] = raw[k] + prior[k]; break; + case F_avg : cur[k] = raw[k] + (prior[k]>>1); break; + case F_paeth : cur[k] = (stbi__uint8) (raw[k] + paeth(0,prior[k],0)); break; + case F_avg_first : cur[k] = raw[k]; break; + case F_paeth_first: cur[k] = raw[k]; break; + } + } + if (img_n != out_n) cur[img_n] = 255; + raw += img_n; + cur += out_n; + prior += out_n; + // this is a little gross, so that we don't switch per-pixel or per-component + if (img_n == out_n) { + #define CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, raw+=img_n,cur+=img_n,prior+=img_n) \ + for (k=0; k < img_n; ++k) + switch (filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-img_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-img_n])>>1); break; + CASE(F_paeth) cur[k] = (stbi__uint8) (raw[k] + paeth(cur[k-img_n],prior[k],prior[k-img_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-img_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (stbi__uint8) (raw[k] + paeth(cur[k-img_n],0,0)); break; + } + #undef CASE + } else { + assert(img_n+1 == out_n); + #define CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \ + for (k=0; k < img_n; ++k) + switch (filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-out_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-out_n])>>1); break; + CASE(F_paeth) cur[k] = (stbi__uint8) (raw[k] + paeth(cur[k-out_n],prior[k],prior[k-out_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-out_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (stbi__uint8) (raw[k] + paeth(cur[k-out_n],0,0)); break; + } + #undef CASE + } + } + return 1; +} + +static int create_png_image(png *a, stbi__uint8 *raw, stbi__uint32 raw_len, int out_n, int interlaced) +{ + stbi__uint8 *final; + int p; + int save; + if (!interlaced) + return create_png_image_raw(a, raw, raw_len, out_n, a->s->img_x, a->s->img_y); + save = stbi_png_partial; + stbi_png_partial = 0; + + // de-interlacing + final = (stbi__uint8 *) malloc(a->s->img_x * a->s->img_y * out_n); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + if (!create_png_image_raw(a, raw, raw_len, out_n, x, y)) { + free(final); + return 0; + } + for (j=0; j < y; ++j) + for (i=0; i < x; ++i) + memcpy(final + (j*yspc[p]+yorig[p])*a->s->img_x*out_n + (i*xspc[p]+xorig[p])*out_n, + a->out + (j*x+i)*out_n, out_n); + free(a->out); + raw += (x*out_n+1)*y; + raw_len -= (x*out_n+1)*y; + } + } + a->out = final; + + stbi_png_partial = save; + return 1; +} + +static int compute_transparency(png *z, stbi__uint8 tc[3], int out_n) +{ + stbi *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi__uint8 *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + assert(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int expand_palette(png *a, stbi__uint8 *palette, int len, int pal_img_n) +{ + stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; + stbi__uint8 *p, *temp_out, *orig = a->out; + + p = (stbi__uint8 *) malloc(pixel_count * pal_img_n); + if (p == NULL) return e("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + free(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +static int stbi_unpremultiply_on_load = 0; +static int stbi_de_iphone_flag = 0; + +void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) +{ + stbi_unpremultiply_on_load = flag_true_if_should_unpremultiply; +} +void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) +{ + stbi_de_iphone_flag = flag_true_if_should_convert; +} + +static void stbi_de_iphone(png *z) +{ + stbi *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi__uint8 *p = z->out; + + if (s->img_out_n == 3) { // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi__uint8 t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 3; + } + } else { + assert(s->img_out_n == 4); + if (stbi_unpremultiply_on_load) { + // convert bgr to rgb and unpremultiply + for (i=0; i < pixel_count; ++i) { + stbi__uint8 a = p[3]; + stbi__uint8 t = p[0]; + if (a) { + p[0] = p[2] * 255 / a; + p[1] = p[1] * 255 / a; + p[2] = t * 255 / a; + } else { + p[0] = p[2]; + p[2] = t; + } + p += 4; + } + } else { + // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi__uint8 t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 4; + } + } + } +} + +static int parse_png_file(png *z, int scan, int req_comp) +{ + stbi__uint8 palette[1024], pal_img_n=0; + stbi__uint8 has_trans=0, tc[3]; + stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, iphone=0; + stbi *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!check_png_header(s)) return 0; + + if (scan == SCAN_type) return 1; + + for (;;) { + chunk c = get_chunk_header(s); + switch (c.type) { + case PNG_TYPE('C','g','B','I'): + iphone = stbi_de_iphone_flag; + skip(s, c.length); + break; + case PNG_TYPE('I','H','D','R'): { + int depth,color,comp,filter; + if (!first) return e("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return e("bad IHDR len","Corrupt PNG"); + s->img_x = get32(s); if (s->img_x > (1 << 24)) return e("too large","Very large image (corrupt?)"); + s->img_y = get32(s); if (s->img_y > (1 << 24)) return e("too large","Very large image (corrupt?)"); + depth = get8(s); if (depth != 8) return e("8bit only","PNG not supported: 8-bit only"); + color = get8(s); if (color > 6) return e("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return e("bad ctype","Corrupt PNG"); + comp = get8(s); if (comp) return e("bad comp method","Corrupt PNG"); + filter= get8(s); if (filter) return e("bad filter method","Corrupt PNG"); + interlace = get8(s); if (interlace>1) return e("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return e("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + if (scan == SCAN_header) return 1; + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return e("too large","Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS + } + break; + } + + case PNG_TYPE('P','L','T','E'): { + if (first) return e("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return e("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return e("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = get8u(s); + palette[i*4+1] = get8u(s); + palette[i*4+2] = get8u(s); + palette[i*4+3] = 255; + } + break; + } + + case PNG_TYPE('t','R','N','S'): { + if (first) return e("first not IHDR", "Corrupt PNG"); + if (z->idata) return e("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return e("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return e("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = get8u(s); + } else { + if (!(s->img_n & 1)) return e("tRNS with alpha","Corrupt PNG"); + if (c.length != (stbi__uint32) s->img_n*2) return e("bad tRNS len","Corrupt PNG"); + has_trans = 1; + for (k=0; k < s->img_n; ++k) + tc[k] = (stbi__uint8) get16(s); // non 8-bit images will be larger + } + break; + } + + case PNG_TYPE('I','D','A','T'): { + if (first) return e("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return e("no PLTE","Corrupt PNG"); + if (scan == SCAN_header) { s->img_n = pal_img_n; return 1; } + if (ioff + c.length > idata_limit) { + stbi__uint8 *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + p = (stbi__uint8 *) realloc(z->idata, idata_limit); if (p == NULL) return e("outofmem", "Out of memory"); + z->idata = p; + } + if (!getn(s, z->idata+ioff,c.length)) return e("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case PNG_TYPE('I','E','N','D'): { + stbi__uint32 raw_len; + if (first) return e("first not IHDR", "Corrupt PNG"); + if (scan != SCAN_load) return 1; + if (z->idata == NULL) return e("no IDAT","Corrupt PNG"); + z->expanded = (stbi__uint8 *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, 16384, (int *) &raw_len, !iphone); + if (z->expanded == NULL) return 0; // zlib should set error + free(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!create_png_image(z, z->expanded, raw_len, s->img_out_n, interlace)) return 0; + if (has_trans) + if (!compute_transparency(z, tc, s->img_out_n)) return 0; + if (iphone && s->img_out_n > 2) + stbi_de_iphone(z); + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!expand_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } + free(z->expanded); z->expanded = NULL; + return 1; + } + + default: + // if critical, fail + if (first) return e("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX chunk not known"; + invalid_chunk[0] = (stbi__uint8) (c.type >> 24); + invalid_chunk[1] = (stbi__uint8) (c.type >> 16); + invalid_chunk[2] = (stbi__uint8) (c.type >> 8); + invalid_chunk[3] = (stbi__uint8) (c.type >> 0); + #endif + return e(invalid_chunk, "PNG not supported: unknown chunk type"); + } + skip(s, c.length); + break; + } + // end of chunk, read and skip CRC + get32(s); + } +} + +static unsigned char *do_png(png *p, int *x, int *y, int *n, int req_comp) +{ + unsigned char *result=NULL; + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + if (parse_png_file(p, SCAN_load, req_comp)) { + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + result = convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + free(p->out); p->out = NULL; + free(p->expanded); p->expanded = NULL; + free(p->idata); p->idata = NULL; + + return result; +} + +static unsigned char *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + png p; + p.s = s; + return do_png(&p, x,y,comp,req_comp); +} + +static int stbi_png_test(stbi *s) +{ + int r; + r = check_png_header(s); + stbi_rewind(s); + return r; +} + +static int stbi_png_info_raw(png *p, int *x, int *y, int *comp) +{ + if (!parse_png_file(p, SCAN_header, 0)) { + stbi_rewind( p->s ); + return 0; + } + if (x) *x = p->s->img_x; + if (y) *y = p->s->img_y; + if (comp) *comp = p->s->img_n; + return 1; +} + +static int stbi_png_info(stbi *s, int *x, int *y, int *comp) +{ + png p; + p.s = s; + return stbi_png_info_raw(&p, x, y, comp); +} + +// Microsoft/Windows BMP image + +static int bmp_test(stbi *s) +{ + int sz; + if (get8(s) != 'B') return 0; + if (get8(s) != 'M') return 0; + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + get32le(s); // discard data offset + sz = get32le(s); + if (sz == 12 || sz == 40 || sz == 56 || sz == 108) return 1; + return 0; +} + +static int stbi_bmp_test(stbi *s) +{ + int r = bmp_test(s); + stbi_rewind(s); + return r; +} + + +// returns 0..31 for the highest set bit +static int high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) n += 16, z >>= 16; + if (z >= 0x00100) n += 8, z >>= 8; + if (z >= 0x00010) n += 4, z >>= 4; + if (z >= 0x00004) n += 2, z >>= 2; + if (z >= 0x00002) n += 1, z >>= 1; + return n; +} + +static int bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +static int shiftsigned(int v, int shift, int bits) +{ + int result; + int z=0; + + if (shift < 0) v <<= -shift; + else v >>= shift; + result = v; + + z = bits; + while (z < 8) { + result += v >> z; + z += bits; + } + return result; +} + +static stbi_uc *bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__uint8 *out; + unsigned int mr=0,mg=0,mb=0,ma=0, fake_a=0; + stbi_uc pal[256][4]; + int psize=0,i,j,compress=0,width; + int bpp, flip_vertically, pad, target, offset, hsz; + if (get8(s) != 'B' || get8(s) != 'M') return epuc("not BMP", "Corrupt BMP"); + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + offset = get32le(s); + hsz = get32le(s); + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) return epuc("unknown BMP", "BMP type not supported: unknown"); + if (hsz == 12) { + s->img_x = get16le(s); + s->img_y = get16le(s); + } else { + s->img_x = get32le(s); + s->img_y = get32le(s); + } + if (get16le(s) != 1) return epuc("bad BMP", "bad BMP"); + bpp = get16le(s); + if (bpp == 1) return epuc("monochrome", "BMP type not supported: 1-bit"); + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + if (hsz == 12) { + if (bpp < 24) + psize = (offset - 14 - 24) / 3; + } else { + compress = get32le(s); + if (compress == 1 || compress == 2) return epuc("BMP RLE", "BMP type not supported: RLE"); + get32le(s); // discard sizeof + get32le(s); // discard hres + get32le(s); // discard vres + get32le(s); // discard colorsused + get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + get32le(s); + get32le(s); + get32le(s); + get32le(s); + } + if (bpp == 16 || bpp == 32) { + mr = mg = mb = 0; + if (compress == 0) { + if (bpp == 32) { + mr = 0xffu << 16; + mg = 0xffu << 8; + mb = 0xffu << 0; + ma = 0xffu << 24; + fake_a = 1; // @TODO: check for cases like alpha value is all 0 and switch it to 255 + STBI_NOTUSED(fake_a); + } else { + mr = 31u << 10; + mg = 31u << 5; + mb = 31u << 0; + } + } else if (compress == 3) { + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + // not documented, but generated by photoshop and handled by mspaint + if (mr == mg && mg == mb) { + // ?!?!? + return epuc("bad BMP", "bad BMP"); + } + } else + return epuc("bad BMP", "bad BMP"); + } + } else { + assert(hsz == 108); + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + ma = get32le(s); + get32le(s); // discard color space + for (i=0; i < 12; ++i) + get32le(s); // discard color space parameters + } + if (bpp < 16) + psize = (offset - 14 - hsz) >> 2; + } + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + out = (stbi_uc *) malloc(target * s->img_x * s->img_y); + if (!out) return epuc("outofmem", "Out of memory"); + if (bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { free(out); return epuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = get8u(s); + pal[i][1] = get8u(s); + pal[i][0] = get8u(s); + if (hsz != 12) get8(s); + pal[i][3] = 255; + } + skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4)); + if (bpp == 4) width = (s->img_x + 1) >> 1; + else if (bpp == 8) width = s->img_x; + else { free(out); return epuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=get8(s),v2=0; + if (bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (bpp == 8) ? get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + skip(s, pad); + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + skip(s, offset - 14 - hsz); + if (bpp == 24) width = 3 * s->img_x; + else if (bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (bpp == 24) { + easy = 1; + } else if (bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) { free(out); return epuc("bad masks", "Corrupt BMP"); } + // right shift amt to put high bit in position #7 + rshift = high_bit(mr)-7; rcount = bitcount(mr); + gshift = high_bit(mg)-7; gcount = bitcount(mg); + bshift = high_bit(mb)-7; bcount = bitcount(mb); + ashift = high_bit(ma)-7; acount = bitcount(ma); + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + int a; + out[z+2] = get8u(s); + out[z+1] = get8u(s); + out[z+0] = get8u(s); + z += 3; + a = (easy == 2 ? get8(s) : 255); + if (target == 4) out[z++] = (stbi__uint8) a; + } + } else { + for (i=0; i < (int) s->img_x; ++i) { + stbi__uint32 v = (stbi__uint32) (bpp == 16 ? get16le(s) : get32le(s)); + int a; + out[z++] = (stbi__uint8) shiftsigned(v & mr, rshift, rcount); + out[z++] = (stbi__uint8) shiftsigned(v & mg, gshift, gcount); + out[z++] = (stbi__uint8) shiftsigned(v & mb, bshift, bcount); + a = (ma ? shiftsigned(v & ma, ashift, acount) : 255); + if (target == 4) out[z++] = (stbi__uint8) a; + } + } + skip(s, pad); + } + } + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i], p1[i] = p2[i], p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + return out; +} + +static stbi_uc *stbi_bmp_load(stbi *s,int *x, int *y, int *comp, int req_comp) +{ + return bmp_load(s, x,y,comp,req_comp); +} + + +// Targa Truevision - TGA +// by Jonathan Dummer + +static int tga_info(stbi *s, int *x, int *y, int *comp) +{ + int tga_w, tga_h, tga_comp; + int sz; + get8u(s); // discard Offset + sz = get8u(s); // color type + if( sz > 1 ) { + stbi_rewind(s); + return 0; // only RGB or indexed allowed + } + sz = get8u(s); // image type + // only RGB or grey allowed, +/- RLE + if ((sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11)) return 0; + skip(s,9); + tga_w = get16le(s); + if( tga_w < 1 ) { + stbi_rewind(s); + return 0; // test width + } + tga_h = get16le(s); + if( tga_h < 1 ) { + stbi_rewind(s); + return 0; // test height + } + sz = get8(s); // bits per pixel + // only RGB or RGBA or grey allowed + if ((sz != 8) && (sz != 16) && (sz != 24) && (sz != 32)) { + stbi_rewind(s); + return 0; + } + tga_comp = sz; + if (x) *x = tga_w; + if (y) *y = tga_h; + if (comp) *comp = tga_comp / 8; + return 1; // seems to have passed everything +} + +int stbi_tga_info(stbi *s, int *x, int *y, int *comp) +{ + return tga_info(s, x, y, comp); +} + +static int tga_test(stbi *s) +{ + int sz; + get8u(s); // discard Offset + sz = get8u(s); // color type + if ( sz > 1 ) return 0; // only RGB or indexed allowed + sz = get8u(s); // image type + if ( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0; // only RGB or grey allowed, +/- RLE + get16(s); // discard palette start + get16(s); // discard palette length + get8(s); // discard bits per palette color entry + get16(s); // discard x origin + get16(s); // discard y origin + if ( get16(s) < 1 ) return 0; // test width + if ( get16(s) < 1 ) return 0; // test height + sz = get8(s); // bits per pixel + if ( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) return 0; // only RGB or RGBA or grey allowed + return 1; // seems to have passed everything +} + +static int stbi_tga_test(stbi *s) +{ + int res = tga_test(s); + stbi_rewind(s); + return res; +} + +static stbi_uc *tga_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + // read in the TGA header stuff + int tga_offset = get8u(s); + int tga_indexed = get8u(s); + int tga_image_type = get8u(s); + int tga_is_RLE = 0; + int tga_palette_start = get16le(s); + int tga_palette_len = get16le(s); + int tga_palette_bits = get8u(s); + int tga_x_origin = get16le(s); + int tga_y_origin = get16le(s); + int tga_width = get16le(s); + int tga_height = get16le(s); + int tga_bits_per_pixel = get8u(s); + int tga_comp = tga_bits_per_pixel / 8; + int tga_inverted = get8u(s); + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4]; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + + // do a tiny bit of precessing + if ( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + /* int tga_alpha_bits = tga_inverted & 15; */ + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // error check + if ( //(tga_indexed) || + (tga_width < 1) || (tga_height < 1) || + (tga_image_type < 1) || (tga_image_type > 3) || + ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) && + (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32)) + ) + { + return NULL; // we don't report this as a bad TGA because we don't even know if it's TGA + } + + // If I'm paletted, then I'll use the number of bits from the palette + if ( tga_indexed ) + { + tga_comp = tga_palette_bits / 8; + } + + // tga info + *x = tga_width; + *y = tga_height; + if (comp) *comp = tga_comp; + + tga_data = (unsigned char*)malloc( tga_width * tga_height * req_comp ); + if (!tga_data) return epuc("outofmem", "Out of memory"); + + // skip to the data's starting position (offset usually = 0) + skip(s, tga_offset ); + + if ( !tga_indexed && !tga_is_RLE) { + for (i=0; i < tga_height; ++i) { + int y = tga_inverted ? tga_height -i - 1 : i; + stbi__uint8 *tga_row = tga_data + y*tga_width*tga_comp; + getn(s, tga_row, tga_width * tga_comp); + } + } else { + // do I need to load a palette? + if ( tga_indexed) + { + // any data to skip? (offset usually = 0) + skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)malloc( tga_palette_len * tga_palette_bits / 8 ); + if (!tga_palette) { + free(tga_data); + return epuc("outofmem", "Out of memory"); + } + if (!getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8 )) { + free(tga_data); + free(tga_palette); + return epuc("bad palette", "Corrupt TGA"); + } + } + // load the data + for (i=0; i < tga_width * tga_height; ++i) + { + // if I'm in RLE mode, do I need to get a RLE chunk? + if ( tga_is_RLE ) + { + if ( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = get8u(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if ( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if ( read_next_pixel ) + { + // load however much data we did have + if ( tga_indexed ) + { + // read in 1 byte, then perform the lookup + int pal_idx = get8u(s); + if ( pal_idx >= tga_palette_len ) + { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_bits_per_pixel / 8; + for (j = 0; j*8 < tga_bits_per_pixel; ++j) + { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else + { + // read in the data raw + for (j = 0; j*8 < tga_bits_per_pixel; ++j) + { + raw_data[j] = get8u(s); + } + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + + // copy data + for (j = 0; j < tga_comp; ++j) + tga_data[i*tga_comp+j] = raw_data[j]; + + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if ( tga_inverted ) + { + for (j = 0; j*2 < tga_height; ++j) + { + int index1 = j * tga_width * req_comp; + int index2 = (tga_height - 1 - j) * tga_width * req_comp; + for (i = tga_width * req_comp; i > 0; --i) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if ( tga_palette != NULL ) + { + free( tga_palette ); + } + } + + // swap RGB + if (tga_comp >= 3) + { + unsigned char* tga_pixel = tga_data; + for (i=0; i < tga_width * tga_height; ++i) + { + unsigned char temp = tga_pixel[0]; + tga_pixel[0] = tga_pixel[2]; + tga_pixel[2] = temp; + tga_pixel += tga_comp; + } + } + + // convert to target component count + if (req_comp && req_comp != tga_comp) + tga_data = convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); + + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + // OK, done + return tga_data; +} + +static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return tga_load(s,x,y,comp,req_comp); +} + + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB + +static int psd_test(stbi *s) +{ + if (get32(s) != 0x38425053) return 0; // "8BPS" + else return 1; +} + +static int stbi_psd_test(stbi *s) +{ + int r = psd_test(s); + stbi_rewind(s); + return r; +} + +static stbi_uc *psd_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + int pixelCount; + int channelCount, compression; + int channel, i, count, len; + int w,h; + stbi__uint8 *out; + + // Check identifier + if (get32(s) != 0x38425053) // "8BPS" + return epuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (get16(s) != 1) + return epuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = get16(s); + if (channelCount < 0 || channelCount > 16) + return epuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = get32(s); + w = get32(s); + + // Make sure the depth is 8 bits. + if (get16(s) != 8) + return epuc("unsupported bit depth", "PSD bit depth is not 8 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (get16(s) != 3) + return epuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + skip(s,get32(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + skip(s, get32(s) ); + + // Skip the reserved data. + skip(s, get32(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = get16(s); + if (compression > 1) + return epuc("bad compression", "PSD has an unknown compression format"); + + // Create the destination image. + out = (stbi_uc *) malloc(4 * w*h); + if (!out) return epuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, + // which we're going to just skip. + skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + stbi__uint8 *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4; + } else { + // Read the RLE data. + count = 0; + while (count < pixelCount) { + len = get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + count += len; + while (len) { + *p = get8u(s); + p += 4; + len--; + } + } else if (len > 128) { + stbi__uint8 val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len ^= 0x0FF; + len += 2; + val = get8u(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + stbi__uint8 *p; + + p = out + channel; + if (channel > channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4; + } else { + // Read the data. + for (i = 0; i < pixelCount; i++) + *p = get8u(s), p += 4; + } + } + } + + if (req_comp && req_comp != 4) { + out = convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // convert_format frees input on failure + } + + if (comp) *comp = channelCount; + *y = h; + *x = w; + + return out; +} + +static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return psd_load(s,x,y,comp,req_comp); +} + +// ************************************************************************************************* +// Softimage PIC loader +// by Tom Seddon +// +// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format +// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ + +static int pic_is4(stbi *s,const char *str) +{ + int i; + for (i=0; i<4; ++i) + if (get8(s) != (stbi_uc)str[i]) + return 0; + + return 1; +} + +static int pic_test(stbi *s) +{ + int i; + + if (!pic_is4(s,"\x53\x80\xF6\x34")) + return 0; + + for(i=0;i<84;++i) + get8(s); + + if (!pic_is4(s,"PICT")) + return 0; + + return 1; +} + +typedef struct +{ + stbi_uc size,type,channel; +} pic_packet_t; + +static stbi_uc *pic_readval(stbi *s, int channel, stbi_uc *dest) +{ + int mask=0x80, i; + + for (i=0; i<4; ++i, mask>>=1) { + if (channel & mask) { + if (at_eof(s)) return epuc("bad file","PIC file too short"); + dest[i]=get8u(s); + } + } + + return dest; +} + +static void pic_copyval(int channel,stbi_uc *dest,const stbi_uc *src) +{ + int mask=0x80,i; + + for (i=0;i<4; ++i, mask>>=1) + if (channel&mask) + dest[i]=src[i]; +} + +static stbi_uc *pic_load2(stbi *s,int width,int height,int *comp, stbi_uc *result) +{ + int act_comp=0,num_packets=0,y,chained; + pic_packet_t packets[10]; + + // this will (should...) cater for even some bizarre stuff like having data + // for the same channel in multiple packets. + do { + pic_packet_t *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return epuc("bad format","too many packets"); + + packet = &packets[num_packets++]; + + chained = get8(s); + packet->size = get8u(s); + packet->type = get8u(s); + packet->channel = get8u(s); + + act_comp |= packet->channel; + + if (at_eof(s)) return epuc("bad file","file too short (reading packets)"); + if (packet->size != 8) return epuc("bad format","packet isn't 8bpp"); + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? + + for(y=0; ytype) { + default: + return epuc("bad format","packet has bad compression type"); + + case 0: {//uncompressed + int x; + + for(x=0;xchannel,dest)) + return 0; + break; + } + + case 1://Pure RLE + { + int left=width, i; + + while (left>0) { + stbi_uc count,value[4]; + + count=get8u(s); + if (at_eof(s)) return epuc("bad file","file too short (pure read count)"); + + if (count > left) + count = (stbi__uint8) left; + + if (!pic_readval(s,packet->channel,value)) return 0; + + for(i=0; ichannel,dest,value); + left -= count; + } + } + break; + + case 2: {//Mixed RLE + int left=width; + while (left>0) { + int count = get8(s), i; + if (at_eof(s)) return epuc("bad file","file too short (mixed read count)"); + + if (count >= 128) { // Repeated + stbi_uc value[4]; + int i; + + if (count==128) + count = get16(s); + else + count -= 127; + if (count > left) + return epuc("bad file","scanline overrun"); + + if (!pic_readval(s,packet->channel,value)) + return 0; + + for(i=0;ichannel,dest,value); + } else { // Raw + ++count; + if (count>left) return epuc("bad file","scanline overrun"); + + for(i=0;ichannel,dest)) + return 0; + } + left-=count; + } + break; + } + } + } + } + + return result; +} + +static stbi_uc *pic_load(stbi *s,int *px,int *py,int *comp,int req_comp) +{ + stbi_uc *result; + int i, x,y; + + for (i=0; i<92; ++i) + get8(s); + + x = get16(s); + y = get16(s); + if (at_eof(s)) return epuc("bad file","file too short (pic header)"); + if ((1 << 28) / x < y) return epuc("too large", "Image too large to decode"); + + get32(s); //skip `ratio' + get16(s); //skip `fields' + get16(s); //skip `pad' + + // intermediate buffer is RGBA + result = (stbi_uc *) malloc(x*y*4); + memset(result, 0xff, x*y*4); + + if (!pic_load2(s,x,y,comp, result)) { + free(result); + result=0; + } + *px = x; + *py = y; + if (req_comp == 0) req_comp = *comp; + result=convert_format(result,4,req_comp,x,y); + + return result; +} + +static int stbi_pic_test(stbi *s) +{ + int r = pic_test(s); + stbi_rewind(s); + return r; +} + +static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return pic_load(s,x,y,comp,req_comp); +} + +// ************************************************************************************************* +// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb +typedef struct stbi_gif_lzw_struct { + stbi__int16 prefix; + stbi__uint8 first; + stbi__uint8 suffix; +} stbi_gif_lzw; + +typedef struct stbi_gif_struct +{ + int w,h; + stbi_uc *out; // output buffer (always 4 components) + int flags, bgindex, ratio, transparent, eflags; + stbi__uint8 pal[256][4]; + stbi__uint8 lpal[256][4]; + stbi_gif_lzw codes[4096]; + stbi__uint8 *color_table; + int parse, step; + int lflags; + int start_x, start_y; + int max_x, max_y; + int cur_x, cur_y; + int line_size; +} stbi_gif; + +static int gif_test(stbi *s) +{ + int sz; + if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') return 0; + sz = get8(s); + if (sz != '9' && sz != '7') return 0; + if (get8(s) != 'a') return 0; + return 1; +} + +static int stbi_gif_test(stbi *s) +{ + int r = gif_test(s); + stbi_rewind(s); + return r; +} + +static void stbi_gif_parse_colortable(stbi *s, stbi__uint8 pal[256][4], int num_entries, int transp) +{ + int i; + for (i=0; i < num_entries; ++i) { + pal[i][2] = get8u(s); + pal[i][1] = get8u(s); + pal[i][0] = get8u(s); + pal[i][3] = transp ? 0 : 255; + } +} + +static int stbi_gif_header(stbi *s, stbi_gif *g, int *comp, int is_info) +{ + stbi__uint8 version; + if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') + return e("not GIF", "Corrupt GIF"); + + version = get8u(s); + if (version != '7' && version != '9') return e("not GIF", "Corrupt GIF"); + if (get8(s) != 'a') return e("not GIF", "Corrupt GIF"); + + failure_reason = ""; + g->w = get16le(s); + g->h = get16le(s); + g->flags = get8(s); + g->bgindex = get8(s); + g->ratio = get8(s); + g->transparent = -1; + + if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments + + if (is_info) return 1; + + if (g->flags & 0x80) + stbi_gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); + + return 1; +} + +static int stbi_gif_info_raw(stbi *s, int *x, int *y, int *comp) +{ + stbi_gif g; + if (!stbi_gif_header(s, &g, comp, 1)) { + stbi_rewind( s ); + return 0; + } + if (x) *x = g.w; + if (y) *y = g.h; + return 1; +} + +static void stbi_out_gif_code(stbi_gif *g, stbi__uint16 code) +{ + stbi__uint8 *p, *c; + + // recurse to decode the prefixes, since the linked-list is backwards, + // and working backwards through an interleaved image would be nasty + if (g->codes[code].prefix >= 0) + stbi_out_gif_code(g, g->codes[code].prefix); + + if (g->cur_y >= g->max_y) return; + + p = &g->out[g->cur_x + g->cur_y]; + c = &g->color_table[g->codes[code].suffix * 4]; + + if (c[3] >= 128) { + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } + g->cur_x += 4; + + if (g->cur_x >= g->max_x) { + g->cur_x = g->start_x; + g->cur_y += g->step; + + while (g->cur_y >= g->max_y && g->parse > 0) { + g->step = (1 << g->parse) * g->line_size; + g->cur_y = g->start_y + (g->step >> 1); + --g->parse; + } + } +} + +static stbi__uint8 *stbi_process_gif_raster(stbi *s, stbi_gif *g) +{ + stbi__uint8 lzw_cs; + stbi__int32 len, code; + stbi__uint32 first; + stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; + stbi_gif_lzw *p; + + lzw_cs = get8u(s); + clear = 1 << lzw_cs; + first = 1; + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + bits = 0; + valid_bits = 0; + for (code = 0; code < clear; code++) { + g->codes[code].prefix = -1; + g->codes[code].first = (stbi__uint8) code; + g->codes[code].suffix = (stbi__uint8) code; + } + + // support no starting clear code + avail = clear+2; + oldcode = -1; + + len = 0; + for(;;) { + if (valid_bits < codesize) { + if (len == 0) { + len = get8(s); // start new block + if (len == 0) + return g->out; + } + --len; + bits |= (stbi__int32) get8(s) << valid_bits; + valid_bits += 8; + } else { + stbi__int32 code = bits & codemask; + bits >>= codesize; + valid_bits -= codesize; + // @OPTIMIZE: is there some way we can accelerate the non-clear path? + if (code == clear) { // clear code + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + avail = clear + 2; + oldcode = -1; + first = 0; + } else if (code == clear + 1) { // end of stream code + skip(s, len); + while ((len = get8(s)) > 0) + skip(s,len); + return g->out; + } else if (code <= avail) { + if (first) return epuc("no clear code", "Corrupt GIF"); + + if (oldcode >= 0) { + p = &g->codes[avail++]; + if (avail > 4096) return epuc("too many codes", "Corrupt GIF"); + p->prefix = (stbi__int16) oldcode; + p->first = g->codes[oldcode].first; + p->suffix = (code == avail) ? p->first : g->codes[code].first; + } else if (code == avail) + return epuc("illegal code in raster", "Corrupt GIF"); + + stbi_out_gif_code(g, (stbi__uint16) code); + + if ((avail & codemask) == 0 && avail <= 0x0FFF) { + codesize++; + codemask = (1 << codesize) - 1; + } + + oldcode = code; + } else { + return epuc("illegal code in raster", "Corrupt GIF"); + } + } + } +} + +static void stbi_fill_gif_background(stbi_gif *g) +{ + int i; + stbi__uint8 *c = g->pal[g->bgindex]; + // @OPTIMIZE: write a dword at a time + for (i = 0; i < g->w * g->h * 4; i += 4) { + stbi__uint8 *p = &g->out[i]; + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } +} + +// this function is designed to support animated gifs, although stb_image doesn't support it +static stbi__uint8 *stbi_gif_load_next(stbi *s, stbi_gif *g, int *comp, int req_comp) +{ + int i; + stbi__uint8 *old_out = 0; + + if (g->out == 0) { + if (!stbi_gif_header(s, g, comp,0)) return 0; // failure_reason set by stbi_gif_header + g->out = (stbi__uint8 *) malloc(4 * g->w * g->h); + if (g->out == 0) return epuc("outofmem", "Out of memory"); + stbi_fill_gif_background(g); + } else { + // animated-gif-only path + if (((g->eflags & 0x1C) >> 2) == 3) { + old_out = g->out; + g->out = (stbi__uint8 *) malloc(4 * g->w * g->h); + if (g->out == 0) return epuc("outofmem", "Out of memory"); + memcpy(g->out, old_out, g->w*g->h*4); + } + } + + for (;;) { + switch (get8(s)) { + case 0x2C: /* Image Descriptor */ + { + stbi__int32 x, y, w, h; + stbi__uint8 *o; + + x = get16le(s); + y = get16le(s); + w = get16le(s); + h = get16le(s); + if (((x + w) > (g->w)) || ((y + h) > (g->h))) + return epuc("bad Image Descriptor", "Corrupt GIF"); + + g->line_size = g->w * 4; + g->start_x = x * 4; + g->start_y = y * g->line_size; + g->max_x = g->start_x + w * 4; + g->max_y = g->start_y + h * g->line_size; + g->cur_x = g->start_x; + g->cur_y = g->start_y; + + g->lflags = get8(s); + + if (g->lflags & 0x40) { + g->step = 8 * g->line_size; // first interlaced spacing + g->parse = 3; + } else { + g->step = g->line_size; + g->parse = 0; + } + + if (g->lflags & 0x80) { + stbi_gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); + g->color_table = (stbi__uint8 *) g->lpal; + } else if (g->flags & 0x80) { + for (i=0; i < 256; ++i) // @OPTIMIZE: reset only the previous transparent + g->pal[i][3] = 255; + if (g->transparent >= 0 && (g->eflags & 0x01)) + g->pal[g->transparent][3] = 0; + g->color_table = (stbi__uint8 *) g->pal; + } else + return epuc("missing color table", "Corrupt GIF"); + + o = stbi_process_gif_raster(s, g); + if (o == NULL) return NULL; + + if (req_comp && req_comp != 4) + o = convert_format(o, 4, req_comp, g->w, g->h); + return o; + } + + case 0x21: // Comment Extension. + { + int len; + if (get8(s) == 0xF9) { // Graphic Control Extension. + len = get8(s); + if (len == 4) { + g->eflags = get8(s); + get16le(s); // delay + g->transparent = get8(s); + } else { + skip(s, len); + break; + } + } + while ((len = get8(s)) != 0) + skip(s, len); + break; + } + + case 0x3B: // gif stream termination code + return (stbi__uint8 *) 1; + + default: + return epuc("unknown code", "Corrupt GIF"); + } + } +} + +static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__uint8 *u = 0; + stbi_gif g={0}; + + u = stbi_gif_load_next(s, &g, comp, req_comp); + if (u == (void *) 1) u = 0; // end of animated gif marker + if (u) { + *x = g.w; + *y = g.h; + } + + return u; +} + +static int stbi_gif_info(stbi *s, int *x, int *y, int *comp) +{ + return stbi_gif_info_raw(s,x,y,comp); +} + + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int hdr_test(stbi *s) +{ + const char *signature = "#?RADIANCE\n"; + int i; + for (i=0; signature[i]; ++i) + if (get8(s) != signature[i]) + return 0; + return 1; +} + +static int stbi_hdr_test(stbi* s) +{ + int r = hdr_test(s); + stbi_rewind(s); + return r; +} + +#define HDR_BUFLEN 1024 +static char *hdr_gettoken(stbi *z, char *buffer) +{ + int len=0; + char c = '\0'; + + c = (char) get8(z); + + while (!at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == HDR_BUFLEN-1) { + // flush to end of line + while (!at_eof(z) && get8(z) != '\n') + ; + break; + } + c = (char) get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if ( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + +static float *hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + char buffer[HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + + + // Check identifier + if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) + return epf("not HDR", "Corrupt HDR image"); + + // Parse header + for(;;) { + token = hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return epf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = (int) strtol(token, NULL, 10); + + *x = width; + *y = height; + + *comp = 3; + if (req_comp == 0) req_comp = 3; + + // Read data + hdr_data = (float *) malloc(height * width * req_comp * sizeof(float)); + + // Load image data + // image data is stored as some number of sca + if ( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + getn(s, rgbe, 4); + hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = get8(s); + c2 = get8(s); + len = get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + stbi__uint8 rgbe[4]; + rgbe[0] = (stbi__uint8) c1; + rgbe[1] = (stbi__uint8) c2; + rgbe[2] = (stbi__uint8) len; + rgbe[3] = (stbi__uint8) get8u(s); + hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + free(scanline); + goto main_decode_loop; // yes, this makes no sense + } + len <<= 8; + len |= get8(s); + if (len != width) { free(hdr_data); free(scanline); return epf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) scanline = (stbi_uc *) malloc(width * 4); + + for (k = 0; k < 4; ++k) { + i = 0; + while (i < width) { + count = get8u(s); + if (count > 128) { + // Run + value = get8u(s); + count -= 128; + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = get8u(s); + } + } + } + for (i=0; i < width; ++i) + hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + free(scanline); + } + + return hdr_data; +} + +static float *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return hdr_load(s,x,y,comp,req_comp); +} + +static int stbi_hdr_info(stbi *s, int *x, int *y, int *comp) +{ + char buffer[HDR_BUFLEN]; + char *token; + int valid = 0; + + if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) { + stbi_rewind( s ); + return 0; + } + + for(;;) { + token = hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) { + stbi_rewind( s ); + return 0; + } + token = hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) { + stbi_rewind( s ); + return 0; + } + token += 3; + *y = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) { + stbi_rewind( s ); + return 0; + } + token += 3; + *x = (int) strtol(token, NULL, 10); + *comp = 3; + return 1; +} +#endif // STBI_NO_HDR + +static int stbi_bmp_info(stbi *s, int *x, int *y, int *comp) +{ + int hsz; + if (get8(s) != 'B' || get8(s) != 'M') { + stbi_rewind( s ); + return 0; + } + skip(s,12); + hsz = get32le(s); + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) { + stbi_rewind( s ); + return 0; + } + if (hsz == 12) { + *x = get16le(s); + *y = get16le(s); + } else { + *x = get32le(s); + *y = get32le(s); + } + if (get16le(s) != 1) { + stbi_rewind( s ); + return 0; + } + *comp = get16le(s) / 8; + return 1; +} + +static int stbi_psd_info(stbi *s, int *x, int *y, int *comp) +{ + int channelCount; + if (get32(s) != 0x38425053) { + stbi_rewind( s ); + return 0; + } + if (get16(s) != 1) { + stbi_rewind( s ); + return 0; + } + skip(s, 6); + channelCount = get16(s); + if (channelCount < 0 || channelCount > 16) { + stbi_rewind( s ); + return 0; + } + *y = get32(s); + *x = get32(s); + if (get16(s) != 8) { + stbi_rewind( s ); + return 0; + } + if (get16(s) != 3) { + stbi_rewind( s ); + return 0; + } + *comp = 4; + return 1; +} + +static int stbi_pic_info(stbi *s, int *x, int *y, int *comp) +{ + int act_comp=0,num_packets=0,chained; + pic_packet_t packets[10]; + + skip(s, 92); + + *x = get16(s); + *y = get16(s); + if (at_eof(s)) return 0; + if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { + stbi_rewind( s ); + return 0; + } + + skip(s, 8); + + do { + pic_packet_t *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return 0; + + packet = &packets[num_packets++]; + chained = get8(s); + packet->size = get8u(s); + packet->type = get8u(s); + packet->channel = get8u(s); + act_comp |= packet->channel; + + if (at_eof(s)) { + stbi_rewind( s ); + return 0; + } + if (packet->size != 8) { + stbi_rewind( s ); + return 0; + } + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); + + return 1; +} + +static int stbi_info_main(stbi *s, int *x, int *y, int *comp) +{ + if (stbi_jpeg_info(s, x, y, comp)) + return 1; + if (stbi_png_info(s, x, y, comp)) + return 1; + if (stbi_gif_info(s, x, y, comp)) + return 1; + if (stbi_bmp_info(s, x, y, comp)) + return 1; + if (stbi_psd_info(s, x, y, comp)) + return 1; + if (stbi_pic_info(s, x, y, comp)) + return 1; + #ifndef STBI_NO_HDR + if (stbi_hdr_info(s, x, y, comp)) + return 1; + #endif + // test tga last because it's a crappy test! + if (stbi_tga_info(s, x, y, comp)) + return 1; + return e("unknown image type", "Image not of any known type, or corrupt"); +} + +#ifndef STBI_NO_STDIO +int stbi_info(char const *filename, int *x, int *y, int *comp) +{ + FILE *f = fopen(filename, "rb"); + int result; + if (!f) return e("can't fopen", "Unable to open file"); + result = stbi_info_from_file(f, x, y, comp); + fclose(f); + return result; +} + +int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) +{ + int r; + stbi s; + long pos = ftell(f); + start_file(&s, f); + r = stbi_info_main(&s,x,y,comp); + fseek(f,pos,SEEK_SET); + return r; +} +#endif // !STBI_NO_STDIO + +int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) +{ + stbi s; + start_mem(&s,buffer,len); + return stbi_info_main(&s,x,y,comp); +} + +int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) +{ + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi_info_main(&s,x,y,comp); +} + +#endif // STBI_HEADER_FILE_ONLY + +#if !defined(STBI_NO_STDIO) && defined(_MSC_VER) && _MSC_VER >= 1400 +#pragma warning(pop) +#endif + + +/* + revision history: + 1.35 (2014-05-27) + various warnings + fix broken STBI_SIMD path + fix bug where stbi_load_from_file no longer left file pointer in correct place + fix broken non-easy path for 32-bit BMP (possibly never used) + TGA optimization by Arseny Kapoulkine + 1.34 (unknown) + use STBI_NOTUSED in resample_row_generic(), fix one more leak in tga failure case + 1.33 (2011-07-14) + make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements + 1.32 (2011-07-13) + support for "info" function for all supported filetypes (SpartanJ) + 1.31 (2011-06-20) + a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) + added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) + removed deprecated format-specific test/load functions + removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway + error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) + fix inefficiency in decoding 32-bit BMP (David Woo) + 1.29 (2010-08-16) + various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) + fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) + cast-to-stbi__uint8 to fix warnings + 1.26 (2010-07-24) + fix bug in file buffering for PNG reported by SpartanJ + 1.25 (2010-07-17) + refix trans_data warning (Won Chun) + 1.24 (2010-07-12) + perf improvements reading from files on platforms with lock-heavy fgetc() + minor perf improvements for jpeg + deprecated type-specific functions so we'll get feedback if they're needed + attempt to fix trans_data warning (Won Chun) + 1.23 fixed bug in iPhone support + 1.22 (2010-07-10) + removed image *writing* support + stbi_info support from Jetro Lauha + GIF support from Jean-Marc Lienher + iPhone PNG-extensions from James Brown + warning-fixes from Nicolas Schulz and Janez Zemva (i.e. Janez (U+017D)emva) + 1.21 fix use of 'stbi__uint8' in header (reported by jon blow) + 1.20 added support for Softimage PIC, by Tom Seddon + 1.19 bug in interlaced PNG corruption check (found by ryg) + 1.18 2008-08-02 + fix a threading bug (local mutable static) + 1.17 support interlaced PNG + 1.16 major bugfix - convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug + header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi_bmp_load() and stbi_tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant + 0.50 first released version +*/ diff --git a/Libraries/stb-master/deprecated/stretch_test.c b/Libraries/stb-master/deprecated/stretch_test.c new file mode 100644 index 0000000..772237c --- /dev/null +++ b/Libraries/stb-master/deprecated/stretch_test.c @@ -0,0 +1,29 @@ +// check that stb_truetype compiles with no stb_rect_pack.h +#define STB_TRUETYPE_IMPLEMENTATION +#include "stb_truetype.h" + +#define STB_DS_IMPLEMENTATION +#include "stb_ds.h" +#include + +int main(int arg, char **argv) +{ + int i; + int *arr = NULL; + + for (i=0; i < 1000000; ++i) + arrput(arr, i); + + assert(arrlen(arr) == 1000000); + for (i=0; i < 1000000; ++i) + assert(arr[i] == i); + + arrfree(arr); + arr = NULL; + + for (i=0; i < 1000; ++i) + arrput(arr, 1000); + assert(arrlen(arr) == 1000000); + + return 0; +} \ No newline at end of file diff --git a/Libraries/stb-master/deprecated/stretchy_buffer.h b/Libraries/stb-master/deprecated/stretchy_buffer.h new file mode 100644 index 0000000..c0880ff --- /dev/null +++ b/Libraries/stb-master/deprecated/stretchy_buffer.h @@ -0,0 +1,263 @@ +// stretchy_buffer.h - v1.04 - public domain - nothings.org/stb +// a vector<>-like dynamic array for C +// +// version history: +// 1.04 - fix warning +// 1.03 - compile as C++ maybe +// 1.02 - tweaks to syntax for no good reason +// 1.01 - added a "common uses" documentation section +// 1.0 - fixed bug in the version I posted prematurely +// 0.9 - rewrite to try to avoid strict-aliasing optimization +// issues, but won't compile as C++ +// +// Will probably not work correctly with strict-aliasing optimizations. +// +// The idea: +// +// This implements an approximation to C++ vector<> for C, in that it +// provides a generic definition for dynamic arrays which you can +// still access in a typesafe way using arr[i] or *(arr+i). However, +// it is simply a convenience wrapper around the common idiom of +// of keeping a set of variables (in a struct or globals) which store +// - pointer to array +// - the length of the "in-use" part of the array +// - the current size of the allocated array +// +// I find it to be the single most useful non-built-in-structure when +// programming in C (hash tables a close second), but to be clear +// it lacks many of the capabilities of C++ vector<>: there is no +// range checking, the object address isn't stable (see next section +// for details), the set of methods available is small (although +// the file stb.h has another implementation of stretchy buffers +// called 'stb_arr' which provides more methods, e.g. for insertion +// and deletion). +// +// How to use: +// +// Unlike other stb header file libraries, there is no need to +// define an _IMPLEMENTATION symbol. Every #include creates as +// much implementation is needed. +// +// stretchy_buffer.h does not define any types, so you do not +// need to #include it to before defining data types that are +// stretchy buffers, only in files that *manipulate* stretchy +// buffers. +// +// If you want a stretchy buffer aka dynamic array containing +// objects of TYPE, declare such an array as: +// +// TYPE *myarray = NULL; +// +// (There is no typesafe way to distinguish between stretchy +// buffers and regular arrays/pointers; this is necessary to +// make ordinary array indexing work on these objects.) +// +// Unlike C++ vector<>, the stretchy_buffer has the same +// semantics as an object that you manually malloc and realloc. +// The pointer may relocate every time you add a new object +// to it, so you: +// +// 1. can't take long-term pointers to elements of the array +// 2. have to return the pointer from functions which might expand it +// (either as a return value or by storing it to a ptr-to-ptr) +// +// Now you can do the following things with this array: +// +// sb_free(TYPE *a) free the array +// sb_count(TYPE *a) the number of elements in the array +// sb_push(TYPE *a, TYPE v) adds v on the end of the array, a la push_back +// sb_add(TYPE *a, int n) adds n uninitialized elements at end of array & returns pointer to first added +// sb_last(TYPE *a) returns an lvalue of the last item in the array +// a[n] access the nth (counting from 0) element of the array +// +// #define STRETCHY_BUFFER_NO_SHORT_NAMES to only export +// names of the form 'stb_sb_' if you have a name that would +// otherwise collide. +// +// Note that these are all macros and many of them evaluate +// their arguments more than once, so the arguments should +// be side-effect-free. +// +// Note that 'TYPE *a' in sb_push and sb_add must be lvalues +// so that the library can overwrite the existing pointer if +// the object has to be reallocated. +// +// In an out-of-memory condition, the code will try to +// set up a null-pointer or otherwise-invalid-pointer +// exception to happen later. It's possible optimizing +// compilers could detect this write-to-null statically +// and optimize away some of the code, but it should only +// be along the failure path. Nevertheless, for more security +// in the face of such compilers, #define STRETCHY_BUFFER_OUT_OF_MEMORY +// to a statement such as assert(0) or exit(1) or something +// to force a failure when out-of-memory occurs. +// +// Common use: +// +// The main application for this is when building a list of +// things with an unknown quantity, either due to loading from +// a file or through a process which produces an unpredictable +// number. +// +// My most common idiom is something like: +// +// SomeStruct *arr = NULL; +// while (something) +// { +// SomeStruct new_one; +// new_one.whatever = whatever; +// new_one.whatup = whatup; +// new_one.foobar = barfoo; +// sb_push(arr, new_one); +// } +// +// and various closely-related factorings of that. For example, +// you might have several functions to create/init new SomeStructs, +// and if you use the above idiom, you might prefer to make them +// return structs rather than take non-const-pointers-to-structs, +// so you can do things like: +// +// SomeStruct *arr = NULL; +// while (something) +// { +// if (case_A) { +// sb_push(arr, some_func1()); +// } else if (case_B) { +// sb_push(arr, some_func2()); +// } else { +// sb_push(arr, some_func3()); +// } +// } +// +// Note that the above relies on the fact that sb_push doesn't +// evaluate its second argument more than once. The macros do +// evaluate the *array* argument multiple times, and numeric +// arguments may be evaluated multiple times, but you can rely +// on the second argument of sb_push being evaluated only once. +// +// Of course, you don't have to store bare objects in the array; +// if you need the objects to have stable pointers, store an array +// of pointers instead: +// +// SomeStruct **arr = NULL; +// while (something) +// { +// SomeStruct *new_one = malloc(sizeof(*new_one)); +// new_one->whatever = whatever; +// new_one->whatup = whatup; +// new_one->foobar = barfoo; +// sb_push(arr, new_one); +// } +// +// How it works: +// +// A long-standing tradition in things like malloc implementations +// is to store extra data before the beginning of the block returned +// to the user. The stretchy buffer implementation here uses the +// same trick; the current-count and current-allocation-size are +// stored before the beginning of the array returned to the user. +// (This means you can't directly free() the pointer, because the +// allocated pointer is different from the type-safe pointer provided +// to the user.) +// +// The details are trivial and implementation is straightforward; +// the main trick is in realizing in the first place that it's +// possible to do this in a generic, type-safe way in C. +// +// Contributors: +// +// Timothy Wright (github:ZenToad) +// +// LICENSE +// +// See end of file for license information. + +#ifndef STB_STRETCHY_BUFFER_H_INCLUDED +#define STB_STRETCHY_BUFFER_H_INCLUDED + +#ifndef NO_STRETCHY_BUFFER_SHORT_NAMES +#define sb_free stb_sb_free +#define sb_push stb_sb_push +#define sb_count stb_sb_count +#define sb_add stb_sb_add +#define sb_last stb_sb_last +#endif + +#define stb_sb_free(a) ((a) ? free(stb__sbraw(a)),0 : 0) +#define stb_sb_push(a,v) (stb__sbmaybegrow(a,1), (a)[stb__sbn(a)++] = (v)) +#define stb_sb_count(a) ((a) ? stb__sbn(a) : 0) +#define stb_sb_add(a,n) (stb__sbmaybegrow(a,n), stb__sbn(a)+=(n), &(a)[stb__sbn(a)-(n)]) +#define stb_sb_last(a) ((a)[stb__sbn(a)-1]) + +#define stb__sbraw(a) ((int *) (void *) (a) - 2) +#define stb__sbm(a) stb__sbraw(a)[0] +#define stb__sbn(a) stb__sbraw(a)[1] + +#define stb__sbneedgrow(a,n) ((a)==0 || stb__sbn(a)+(n) >= stb__sbm(a)) +#define stb__sbmaybegrow(a,n) (stb__sbneedgrow(a,(n)) ? stb__sbgrow(a,n) : 0) +#define stb__sbgrow(a,n) (*((void **)&(a)) = stb__sbgrowf((a), (n), sizeof(*(a)))) + +#include + +static void * stb__sbgrowf(void *arr, int increment, int itemsize) +{ + int dbl_cur = arr ? 2*stb__sbm(arr) : 0; + int min_needed = stb_sb_count(arr) + increment; + int m = dbl_cur > min_needed ? dbl_cur : min_needed; + int *p = (int *) realloc(arr ? stb__sbraw(arr) : 0, itemsize * m + sizeof(int)*2); + if (p) { + if (!arr) + p[1] = 0; + p[0] = m; + return p+2; + } else { + #ifdef STRETCHY_BUFFER_OUT_OF_MEMORY + STRETCHY_BUFFER_OUT_OF_MEMORY ; + #endif + return (void *) (2*sizeof(int)); // try to force a NULL pointer exception later + } +} +#endif // STB_STRETCHY_BUFFER_H_INCLUDED + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/deprecated/stretchy_buffer.txt b/Libraries/stb-master/deprecated/stretchy_buffer.txt new file mode 100644 index 0000000..dcd747e --- /dev/null +++ b/Libraries/stb-master/deprecated/stretchy_buffer.txt @@ -0,0 +1,28 @@ +// stretchy buffer // init: NULL // free: sbfree() // push_back: sbpush() // size: sbcount() // +#define sbfree(a) ((a) ? free(stb__sbraw(a)),0 : 0) +#define sbpush(a,v) (stb__sbmaybegrow(a,1), (a)[stb__sbn(a)++] = (v)) +#define sbcount(a) ((a) ? stb__sbn(a) : 0) +#define sbadd(a,n) (stb__sbmaybegrow(a,n), stb__sbn(a)+=(n), &(a)[stb__sbn(a)-(n)]) +#define sblast(a) ((a)[stb__sbn(a)-1]) + +#include +#define stb__sbraw(a) ((int *) (a) - 2) +#define stb__sbm(a) stb__sbraw(a)[0] +#define stb__sbn(a) stb__sbraw(a)[1] + +#define stb__sbneedgrow(a,n) ((a)==0 || stb__sbn(a)+n >= stb__sbm(a)) +#define stb__sbmaybegrow(a,n) (stb__sbneedgrow(a,(n)) ? stb__sbgrow(a,n) : 0) +#define stb__sbgrow(a,n) stb__sbgrowf((void **) &(a), (n), sizeof(*(a))) + +static void stb__sbgrowf(void **arr, int increment, int itemsize) +{ + int m = *arr ? 2*stb__sbm(*arr)+increment : increment+1; + void *p = realloc(*arr ? stb__sbraw(*arr) : 0, itemsize * m + sizeof(int)*2); + assert(p); + if (p) { + if (!*arr) ((int *) p)[1] = 0; + *arr = (void *) ((int *) p + 2); + stb__sbm(*arr) = m; + } +} + diff --git a/Libraries/stb-master/docs/other_libs.md b/Libraries/stb-master/docs/other_libs.md new file mode 100644 index 0000000..62f379c --- /dev/null +++ b/Libraries/stb-master/docs/other_libs.md @@ -0,0 +1 @@ +Moved to https://github.com/nothings/single_file_libs \ No newline at end of file diff --git a/Libraries/stb-master/docs/stb_howto.txt b/Libraries/stb-master/docs/stb_howto.txt new file mode 100644 index 0000000..a969b54 --- /dev/null +++ b/Libraries/stb-master/docs/stb_howto.txt @@ -0,0 +1,185 @@ +Lessons learned about how to make a header-file library +V1.0 +September 2013 Sean Barrett + +Things to do in an stb-style header-file library, +and rationales: + + +1. #define LIBRARYNAME_IMPLEMENTATION + +Use a symbol like the above to control creating +the implementation. (I used a far-less-clear name +in my first header-file library; it became +clear that was a mistake once I had multiple +libraries.) + +Include a "header-file" section with header-file +guards and declarations for all the functions, +but only guard the implementation with LIBRARYNAME_IMPLEMENTATION, +not the header-file guard. That way, if client's +header file X includes your header file for +declarations, they can still include header file X +in the source file that creates the implementation; +if you guard the implementation too, then the first +include (before the #define) creates the declarations, +and the second one (after the #define) does nothing. + + +2. AVOID DEPENDENCIES + +Don't rely on anything other than the C standard libraries. + +(If you're creating a library specifically to leverage/wrap +some other library, then obviously you can rely on that +library. But if that library is public domain, you might +be better off directly embedding the source, to reduce +dependencies for your clients. But of course now you have +to update whenever that library updates.) + +If you use stdlib, consider wrapping all stdlib calls in +macros, and then conditionally define those macros to the +stdlib function, allowing the user to replace them. + +For functions with side effects, like memory allocations, +consider letting the user pass in a context and pass +that in to the macros. (The stdlib versions will ignore +the parameter.) Otherwise, users may have to use global +or thread-local variables to achieve the same effect. + + +3. AVOID MALLOC + +You can't always do this, but when you can, embedded developers +will appreciate it. I almost never bother avoiding, as it's +too much work (and in some cases is pretty infeasible; +see http://nothings.org/gamedev/font_rendering_malloc.txt ). +But it's definitely something one of the things I've gotten +the most pushback on from potential users. + + +4. ALLOW STATIC IMPLEMENTATION + +Have a #define which makes function declarations and +function definitions static. This makes the implementation +private to the source file that creates it. This allows +people to use your library multiple times in their project +without collision. (This is only necessary if your library +has configuration macros or global state, or if your +library has multiple versions that are not backwards +compatible. I've run into both of those cases.) + + +5. MAKE ACCESSIBLE FROM C + +Making your code accessible from C instead of C++ (i.e. +either coding in C, or using extern "C") makes it more +straightforward to be used in C and in other languages, +which often only have support for C bindings, not C++. +(One of the earliest results I found in googling for +stb_image was a Haskell wrapper.) Otherwise, people +have to wrap it in another set of function calls, and +the whole point here is to make it convenient for people +to use, isn't it? (See below.) + +I prefer to code entirely in C, so the source file that +instantiates the implementation can be C itself, for +those crazy people out there who are programming in C. +But it's probably not a big hardship for a C programmer +to create a single C++ source file to instantiate your +library. + + +6. NAMESPACE PRIVATE FUNCTIONS + +Try to avoid having names in your source code that +will cause conflicts with identical names in client +code. You can do this either by namespacing in C++, +or prefixing with your library name in C. + +In C, generally, I use the same prefix for API +functions and private symbols, such as "stbtt_" +for stb_truetype; but private functions (and +static globals) use a second underscore as +in "stbtt__" to further minimize the chance of +additional collisions in the unlikely but not +impossible event that users write wrapper +functions that have names of the form "stbtt_". +(Consider the user that has used "stbtt_foo" +*successfully*, and then upgrades to a new +version of your library which has a new private +function named either "stbtt_foo" or "stbtt__foo".) + +Note that the double-underscore is reserved for +use by the compiler, but (1) there is nothing +reserved for "middleware", i.e. libraries +desiring to avoid conflicts with user symbols +have no other good options, and (2) in practice +no compilers use double-underscore in the middle +rather than the beginning/end. (Unfortunately, +there is at least one videogame-console compiler that +will warn about double-underscores by default.) + + +7. EASY-TO-COMPLY LICENSE + +I make my libraries public domain. You don't have to. +But my goal in releasing stb-style libraries is to +reduce friction for potential users as much as +possible. That means: + + a. easy to build (what this file is mostly about) + b. easy to invoke (which requires good API design) + c. easy to deploy (which is about licensing) + +I choose to place all my libraries in the public +domain, abjuring copyright, rather than license +the libraries. This has some benefits and some +drawbacks. + +Any license which is "viral" to modifications +causes worries for lawyers, even if their programmers +aren't modifying it. + +Any license which requires crediting in documentation +adds friction which can add up. Valve used to have +a page with a list of all of these on their web site, +and it was insane, and obviously nobody ever looked +at it so why would you care whether your credit appeared +there? + +Permissive licenses like zlib and BSD license are +perfectly reasonable, but they are very wordy and +have only two benefits over public domain: legally-mandated +attribution and liability-control. I do not believe these +are worth the excessive verbosity and user-unfriendliness +these licenses induce, especially in the single-file +case where those licenses tend to be at the top of +the file, the first thing you see. (To the specific +points, I have had no trouble receiving attribution +for my libraries; liability in the face of no explicit +disclaimer of liability is an open question.) + +However, public domain has frictions of its own, because +public domain declarations aren't necessary recognized +in the USA and some other locations. For that reason, +I recommend a declaration along these lines: + +// This software is dual-licensed to the public domain and under the following +// license: you are granted a perpetual, irrevocable license to copy, modify, +// publish, and distribute this file as you see fit. + +I typically place this declaration at the end of the initial +comment block of the file and just say 'public domain' +at the top. + +I have had people say they couldn't use one of my +libraries because it was only "public domain" and didn't +have the additional fallback clause, who asked if +I could dual-license it under a traditional license. + +My answer: they can create a derivative work by +modifying one character, and then license that however +they like. (Indeed, *adding* the zlib or BSD license +would be such a modification!) Unfortunately, their +lawyers reportedly didn't like that answer. :( diff --git a/Libraries/stb-master/docs/stb_voxel_render_interview.md b/Libraries/stb-master/docs/stb_voxel_render_interview.md new file mode 100644 index 0000000..7071466 --- /dev/null +++ b/Libraries/stb-master/docs/stb_voxel_render_interview.md @@ -0,0 +1,173 @@ +# An interview with STB about stb_voxel_render.h + +**Q:** +I suppose you really like Minecraft? + +**A:** +Not really. I mean, I do own it and play it some, and +I do watch YouTube videos of other people playing it +once in a while, but I'm not saying it's that great. + +But I do love voxels. I've been playing with voxel rendering +since the mid-late 90's when we were still doing software +rendering and thinking maybe polygons weren't the answer. +Once GPUs came along that kind of died off, at least until +Minecraft brought it back to attention. + +**Q:** +Do you expect people will make a lot of Minecraft clones +with this? + +**A:** +I hope not! + +For one thing, it's a terrible idea for the +developer. Remember before Minecraft was on the Xbox 360, +there were a ton of "indie" clones (some maybe making +decent money even), but then the real Minecraft came out +and just crushed them (as far as I know). It's just not +something you really want to compete with. + +The reason I made this library is because I'd like +to see more games with Minecraft's *art style*, not +necessary its *gameplay*. + +I can understand the urge to clone the gameplay. When +you have a world made of voxels/blocks, there are a +few things that become incredibly easy to do that would +otherwise be very hard (at least for an indie) to do in 3D. +One thing is that procedural generation becomes much easier. +Another is that destructible environments are easy. Another +is that you have a world where your average user can build +stuff that they find satisfactory. + +Minecraft is at a sort of local maximum, a sweet spot, where +it leverages all of those easy-to-dos. And so I'm sure it's +hard to look at the space of 'games using voxels' and move +away from that local maximum, to give up some of that. +But I think that's what people should do. + +**Q:** +So what else can people do with stb_voxel_render? + +**A:** +All of those benefits I mentioned above are still valid even +if you stay away from the sweet spot. You can make a 3D roguelike +without player-creation/destruction that uses procedural generation. +You could make a shooter with pre-designed maps but destructible +environments. + +And I'm sure there are other possible benefits to using voxels/blocks. +Hopefully this will make it easier for people to explore the space. + +The library has a pretty wide range of features to allow +people to come up with some distinctive looks. For example, +the art style of Continue?9876543210 was one of the inspirations +for trying to make the multitexturing capabilities flexible. +I'm terrible at art, so this isn't really something I can +come up with myself, but I tried to put in flexible +technology that could be used multiple ways. + +One thing I did intentionally was try to make it possible to +make nicer looking ground terrain, using the half-height +slopes and "weird slopes". There are Minecraft mods with +drivable cars and they just go up these blocky slopes and, +like, what? So I wanted you to be able to make smoother +terrain, either just for the look, or for vehicles etc. +Also, you can spatially cross-fade between two ground textures for +that classic bad dirt/grass transition that has shipped +in plenty of professional games. Of course, you could +just use a separate non-voxel ground renderer for all of +this. But this way, you can seamlessly integrate everything +else with it. E.g. in your authoring tool (or procedural +generation) you can make smooth ground and then cut a +sharp-edged hole in it for a building's basement or whatever. + +Another thing you can do is work at a very different scale. +In Minecraft, a person is just under 2 blocks tall. In +Ace of Spades, a person is just under 3 blocks tall. Why +not 4 or 6? Well, partly because you just need a lot more +voxels; if a meter is 2 voxels in Mineraft and 4 voxels in +your game, and you draw the same number of voxels due to +hardware limits, then your game has half the view distance +of Minecraft. Since stb_voxel_render is designed to keep +the meshes small and render efficiently, you can push the +view distance out further than Minecraft--or use a similar +view distance and a higher voxel resolution. You could also +stop making infinite worlds and work at entirely different +scales; where Minecraft is 1 voxel per meter, you could +have 20 voxels per meter and make a small arena that's +50 meters wide and 5 meters tall. + +Back when the voxel game Voxatron was announced, the weekend +after the trailer came out I wrote my own little GPU-accelerated +version of the engine and thought that was pretty cool. I've +been tempted many times to extract that and release it +as a library, but +I don't want to steal Voxatron's thunder so I've avoided +it. You could use this engine to do the same kind of thing, +although it won't be as efficient as an engine dedicated to +that style of thing would be. + +**Q:** +What one thing would you really like to see somebody do? + +**A:** +Before Unity, 3D has seemed deeply problematic in the indie +space. Software like GameMaker has tried to support 3D but +it seems like little of note has been done with it. + +Minecraft has shown that people can build worlds with the +Minecraft toolset far more easily than we've ever seen from those +other tools. Obviously people have done great things with +Unity, but those people are much closer to professional +developers; typically they still need real 3D modelling +and all of that stuff. + +So what I'd really like to see is someone build some kind +of voxel-game-construction-set. Start with stb_voxel_render, +maybe expose all the flexibility of stb_voxel_render (so +people can do different things). Thrown in lua or something +else for scripting, make some kind of editor that feels +at least as good as Minecraft and Infinifactory, and see +where that gets you. + +**Q:** +Why'd you make this library? + +**A:** +Mainly as a way of releasing this technology I've been working +on since 2011 and seemed unlikely to ever ship myself. In 2011 +I was playing the voxel shooter Ace of Spades. One of the maps +that we played on was a partial port of Broville (which is the +first Minecraft map in stb_voxel_render release trailer). I'd +made a bunch of procedural level generators for the game, and +I started trying to make a city generator inspired by Broville. + +But I realized it would be a lot of work, and of very little +value (most of my maps didn't get much play because people +preferred to play on maps where they could charge straight +at the enemies and shoot them as fast as possible). So I +wrote my own voxel engine and started working on a procedural +city game. But I got bogged down after I finally got the road +generator working and never got anywhere with building +generation or gameplay. + +stb_voxel_render is actually a complete rewrite from scratch, +but it's based a lot on what I learned from that previous work. + +**Q:** +About the release video... how long did that take to edit? + +**A:** +About seven or eight hours. I had the first version done in +maybe six or seven hours, but then I realized I'd left out +one clip, and when I went back to add it I also gussied up +a couple other moments in the video. But there was something +basically identical to it that was done in around six. + +**Q:** +Ok, that's it. Thanks, me. + +**A:** +Thanks *me!* diff --git a/Libraries/stb-master/docs/why_public_domain.md b/Libraries/stb-master/docs/why_public_domain.md new file mode 100644 index 0000000..56cef39 --- /dev/null +++ b/Libraries/stb-master/docs/why_public_domain.md @@ -0,0 +1,116 @@ +My collected rationales for placing these libraries +in the public domain: + +1. Public domain vs. viral licenses + + Why is this library public domain? + Because more people will use it. Because it's not viral, people are + not obligated to give back, so you could argue that it hurts the + development of it, and then because it doesn't develop as well it's + not as good, and then because it's not as good, in the long run + maybe fewer people will use it. I have total respect for that + opinion, but I just don't believe it myself for most software. + +2. Public domain vs. attribution-required licenses + + The primary difference between public domain and, say, a Creative Commons + commercial / non-share-alike / attribution license is solely the + requirement for attribution. (Similarly the BSD license and such.) + While I would *appreciate* acknowledgement and attribution, I believe + that it is foolish to place a legal encumberment (i.e. a license) on + the software *solely* to get attribution. + + In other words, I'm arguing that PD is superior to the BSD license and + the Creative Commons 'Attribution' license. If the license offers + anything besides attribution -- as does, e.g., CC NonCommercial-ShareAlike, + or the GPL -- that's a separate discussion. + +3. Other aspects of BSD-style licenses besides attribution + + Permissive licenses like zlib and BSD license are perfectly reasonable + in their requirements, but they are very wordy and + have only two benefits over public domain: legally-mandated + attribution and liability-control. I do not believe these + are worth the excessive verbosity and user-unfriendliness + these licenses induce, especially in the single-file + case where those licenses tend to be at the top of + the file, the first thing you see. + + To the specific points, I have had no trouble receiving + attribution for my libraries; liability in the face of + no explicit disclaimer of liability is an open question, + but one I have a lot of difficulty imagining there being + any actual doubt about in court. Sometimes I explicitly + note in my libraries that I make no guarantees about them + being fit for purpose, but it's pretty absurd to do this; + as a whole, it comes across as "here is a library to decode + vorbis audio files, but it may not actually work and if + you have problems it's not my fault, but also please + report bugs so I can fix them"--so dumb! + +4. full discussion from stb_howto.txt on what YOU should do for YOUR libs + +``` +EASY-TO-COMPLY LICENSE + +I make my libraries public domain. You don't have to. +But my goal in releasing stb-style libraries is to +reduce friction for potential users as much as +possible. That means: + + a. easy to build (what this file is mostly about) + b. easy to invoke (which requires good API design) + c. easy to deploy (which is about licensing) + +I choose to place all my libraries in the public +domain, abjuring copyright, rather than license +the libraries. This has some benefits and some +drawbacks. + +Any license which is "viral" to modifications +causes worries for lawyers, even if their programmers +aren't modifying it. + +Any license which requires crediting in documentation +adds friction which can add up. Valve used to have +a page with a list of all of these on their web site, +and it was insane, and obviously nobody ever looked +at it so why would you care whether your credit appeared +there? + +Permissive licenses like zlib and BSD license are +perfectly reasonable, but they are very wordy and +have only two benefits over public domain: legally-mandated +attribution and liability-control. I do not believe these +are worth the excessive verbosity and user-unfriendliness +these licenses induce, especially in the single-file +case where those licenses tend to be at the top of +the file, the first thing you see. (To the specific +points, I have had no trouble receiving attribution +for my libraries; liability in the face of no explicit +disclaimer of liability is an open question.) + +However, public domain has frictions of its own, because +public domain declarations aren't necessary recognized +in the USA and some other locations. For that reason, +I recommend a declaration along these lines: + +// This software is dual-licensed to the public domain and under the following +// license: you are granted a perpetual, irrevocable license to copy, modify, +// publish, and distribute this file as you see fit. + +I typically place this declaration at the end of the initial +comment block of the file and just say 'public domain' +at the top. + +I have had people say they couldn't use one of my +libraries because it was only "public domain" and didn't +have the additional fallback clause, who asked if +I could dual-license it under a traditional license. + +My answer: they can create a derivative work by +modifying one character, and then license that however +they like. (Indeed, *adding* the zlib or BSD license +would be such a modification!) Unfortunately, their +lawyers reportedly didn't like that answer. :( +``` diff --git a/Libraries/stb-master/stb.h b/Libraries/stb-master/stb.h new file mode 100644 index 0000000..03aec96 --- /dev/null +++ b/Libraries/stb-master/stb.h @@ -0,0 +1,14454 @@ +/* stb.h - v2.37 - Sean's Tool Box -- public domain -- http://nothings.org/stb.h + no warranty is offered or implied; use this code at your own risk + + This is a single header file with a bunch of useful utilities + for getting stuff done in C/C++. + + Documentation: http://nothings.org/stb/stb_h.html + Unit tests: http://nothings.org/stb/stb.c + + ============================================================================ + You MUST + + #define STB_DEFINE + + in EXACTLY _one_ C or C++ file that includes this header, BEFORE the + include, like this: + + #define STB_DEFINE + #include "stb.h" + + All other files should just #include "stb.h" without the #define. + ============================================================================ + +Version History + + 2.36 various fixes + 2.35 fix clang-cl issues with swprintf + 2.34 fix warnings + 2.33 more fixes to random numbers + 2.32 stb_intcmprev, stb_uidict, fix random numbers on Linux + 2.31 stb_ucharcmp + 2.30 MinGW fix + 2.29 attempt to fix use of swprintf() + 2.28 various new functionality + 2.27 test _WIN32 not WIN32 in STB_THREADS + 2.26 various warning & bugfixes + 2.25 various warning & bugfixes + 2.24 various warning & bugfixes + 2.23 fix 2.22 + 2.22 64-bit fixes from '!='; fix stb_sdict_copy() to have preferred name + 2.21 utf-8 decoder rejects "overlong" encodings; attempted 64-bit improvements + 2.20 fix to hash "copy" function--reported by someone with handle "!=" + 2.19 ??? + 2.18 stb_readdir_subdirs_mask + 2.17 stb_cfg_dir + 2.16 fix stb_bgio_, add stb_bgio_stat(); begin a streaming wrapper + 2.15 upgraded hash table template to allow: + - aggregate keys (explicit comparison func for EMPTY and DEL keys) + - "static" implementations (so they can be culled if unused) + 2.14 stb_mprintf + 2.13 reduce identifiable strings in STB_NO_STB_STRINGS + 2.12 fix STB_ONLY -- lots of uint32s, TRUE/FALSE things had crept in + 2.11 fix bug in stb_dirtree_get() which caused "c://path" sorts of stuff + 2.10 STB_F(), STB_I() inline constants (also KI,KU,KF,KD) + 2.09 stb_box_face_vertex_axis_side + 2.08 bugfix stb_trimwhite() + 2.07 colored printing in windows (why are we in 1985?) + 2.06 comparison functions are now functions-that-return-functions and + accept a struct-offset as a parameter (not thread-safe) + 2.05 compile and pass tests under Linux (but no threads); thread cleanup + 2.04 stb_cubic_bezier_1d, smoothstep, avoid dependency on registry + 2.03 ? + 2.02 remove integrated documentation + 2.01 integrate various fixes; stb_force_uniprocessor + 2.00 revised stb_dupe to use multiple hashes + 1.99 stb_charcmp + 1.98 stb_arr_deleten, stb_arr_insertn + 1.97 fix stb_newell_normal() + 1.96 stb_hash_number() + 1.95 hack stb__rec_max; clean up recursion code to use new functions + 1.94 stb_dirtree; rename stb_extra to stb_ptrmap + 1.93 stb_sem_new() API cleanup (no blockflag-starts blocked; use 'extra') + 1.92 stb_threadqueue--multi reader/writer queue, fixed size or resizeable + 1.91 stb_bgio_* for reading disk asynchronously + 1.90 stb_mutex uses CRITICAL_REGION; new stb_sync primitive for thread + joining; workqueue supports stb_sync instead of stb_semaphore + 1.89 support ';' in constant-string wildcards; stb_mutex wrapper (can + implement with EnterCriticalRegion eventually) + 1.88 portable threading API (only for win32 so far); worker thread queue + 1.87 fix wildcard handling in stb_readdir_recursive + 1.86 support ';' in wildcards + 1.85 make stb_regex work with non-constant strings; + beginnings of stb_introspect() + 1.84 (forgot to make notes) + 1.83 whoops, stb_keep_if_different wasn't deleting the temp file + 1.82 bring back stb_compress from stb_file.h for cmirror + 1.81 various bugfixes, STB_FASTMALLOC_INIT inits FASTMALLOC in release + 1.80 stb_readdir returns utf8; write own utf8-utf16 because lib was wrong + 1.79 stb_write + 1.78 calloc() support for malloc wrapper, STB_FASTMALLOC + 1.77 STB_FASTMALLOC + 1.76 STB_STUA - Lua-like language; (stb_image, stb_csample, stb_bilinear) + 1.75 alloc/free array of blocks; stb_hheap bug; a few stb_ps_ funcs; + hash*getkey, hash*copy; stb_bitset; stb_strnicmp; bugfix stb_bst + 1.74 stb_replaceinplace; use stdlib C function to convert utf8 to UTF-16 + 1.73 fix performance bug & leak in stb_ischar (C++ port lost a 'static') + 1.72 remove stb_block, stb_block_manager, stb_decompress (to stb_file.h) + 1.71 stb_trimwhite, stb_tokens_nested, etc. + 1.70 back out 1.69 because it might problemize mixed builds; stb_filec() + 1.69 (stb_file returns 'char *' in C++) + 1.68 add a special 'tree root' data type for stb_bst; stb_arr_end + 1.67 full C++ port. (stb_block_manager) + 1.66 stb_newell_normal + 1.65 stb_lex_item_wild -- allow wildcard items which MUST match entirely + 1.64 stb_data + 1.63 stb_log_name + 1.62 stb_define_sort; C++ cleanup + 1.61 stb_hash_fast -- Paul Hsieh's hash function (beats Bob Jenkins'?) + 1.60 stb_delete_directory_recursive + 1.59 stb_readdir_recursive + 1.58 stb_bst variant with parent pointer for O(1) iteration, not O(log N) + 1.57 replace LCG random with Mersenne Twister (found a public domain one) + 1.56 stb_perfect_hash, stb_ischar, stb_regex + 1.55 new stb_bst API allows multiple BSTs per node (e.g. secondary keys) + 1.54 bugfix: stb_define_hash, stb_wildmatch, regexp + 1.53 stb_define_hash; recoded stb_extra, stb_sdict use it + 1.52 stb_rand_define, stb_bst, stb_reverse + 1.51 fix 'stb_arr_setlen(NULL, 0)' + 1.50 stb_wordwrap + 1.49 minor improvements to enable the scripting language + 1.48 better approach for stb_arr using stb_malloc; more invasive, clearer + 1.47 stb_lex (lexes stb.h at 1.5ML/s on 3Ghz P4; 60/70% of optimal/flex) + 1.46 stb_wrapper_*, STB_MALLOC_WRAPPER + 1.45 lightly tested DFA acceleration of regexp searching + 1.44 wildcard matching & searching; regexp matching & searching + 1.43 stb_temp + 1.42 allow stb_arr to use stb_malloc/realloc; note this is global + 1.41 make it compile in C++; (disable stb_arr in C++) + 1.40 stb_dupe tweak; stb_swap; stb_substr + 1.39 stb_dupe; improve stb_file_max to be less stupid + 1.38 stb_sha1_file: generate sha1 for file, even > 4GB + 1.37 stb_file_max; partial support for utf8 filenames in Windows + 1.36 remove STB__NO_PREFIX - poor interaction with IDE, not worth it + streamline stb_arr to make it separately publishable + 1.35 bugfixes for stb_sdict, stb_malloc(0), stristr + 1.34 (streaming interfaces for stb_compress) + 1.33 stb_alloc; bug in stb_getopt; remove stb_overflow + 1.32 (stb_compress returns, smaller&faster; encode window & 64-bit len) + 1.31 stb_prefix_count + 1.30 (STB__NO_PREFIX - remove stb_ prefixes for personal projects) + 1.29 stb_fput_varlen64, etc. + 1.28 stb_sha1 + 1.27 ? + 1.26 stb_extra + 1.25 ? + 1.24 stb_copyfile + 1.23 stb_readdir + 1.22 ? + 1.21 ? + 1.20 ? + 1.19 ? + 1.18 ? + 1.17 ? + 1.16 ? + 1.15 stb_fixpath, stb_splitpath, stb_strchr2 + 1.14 stb_arr + 1.13 ?stb, stb_log, stb_fatal + 1.12 ?stb_hash2 + 1.11 miniML + 1.10 stb_crc32, stb_adler32 + 1.09 stb_sdict + 1.08 stb_bitreverse, stb_ispow2, stb_big32 + stb_fopen, stb_fput_varlen, stb_fput_ranged + stb_fcmp, stb_feq + 1.07 (stb_encompress) + 1.06 stb_compress + 1.05 stb_tokens, (stb_hheap) + 1.04 stb_rand + 1.03 ?(s-strings) + 1.02 ?stb_filelen, stb_tokens + 1.01 stb_tolower + 1.00 stb_hash, stb_intcmp + stb_file, stb_stringfile, stb_fgets + stb_prefix, stb_strlower, stb_strtok + stb_image + (stb_array), (stb_arena) + +Parenthesized items have since been removed. + +LICENSE + + See end of file for license information. + +CREDITS + + Written by Sean Barrett. + + Fixes: + Philipp Wiesemann + Robert Nix + r-lyeh + blackpawn + github:Mojofreem + Ryan Whitworth + Vincent Isambart + Mike Sartain + Eugene Opalev + Tim Sjostrand + github:infatum + Dave Butler (Croepha) + Ethan Lee (flibitijibibo) + Brian Collins + Kyle Langley +*/ + +#include + +#ifndef STB__INCLUDE_STB_H +#define STB__INCLUDE_STB_H + +#define STB_VERSION 1 + +#ifdef STB_INTROSPECT + #define STB_DEFINE +#endif + +#ifdef STB_DEFINE_THREADS + #ifndef STB_DEFINE + #define STB_DEFINE + #endif + #ifndef STB_THREADS + #define STB_THREADS + #endif +#endif + +#if defined(_WIN32) && !defined(__MINGW32__) + #ifndef _CRT_SECURE_NO_WARNINGS + #define _CRT_SECURE_NO_WARNINGS + #endif + #ifndef _CRT_NONSTDC_NO_DEPRECATE + #define _CRT_NONSTDC_NO_DEPRECATE + #endif + #ifndef _CRT_NON_CONFORMING_SWPRINTFS + #define _CRT_NON_CONFORMING_SWPRINTFS + #endif + #if !defined(_MSC_VER) || _MSC_VER > 1700 + #include // _BitScanReverse + #endif +#endif + +#include // stdlib could have min/max +#include // need FILE +#include // stb_define_hash needs memcpy/memset +#include // stb_dirtree +#ifdef __MINGW32__ + #include // O_RDWR +#endif + +#ifdef STB_PERSONAL + typedef int Bool; + #define False 0 + #define True 1 +#endif + +#ifdef STB_MALLOC_WRAPPER_PAGED + #define STB_MALLOC_WRAPPER_DEBUG +#endif +#ifdef STB_MALLOC_WRAPPER_DEBUG + #define STB_MALLOC_WRAPPER +#endif +#ifdef STB_MALLOC_WRAPPER_FASTMALLOC + #define STB_FASTMALLOC + #define STB_MALLOC_WRAPPER +#endif + +#ifdef STB_FASTMALLOC + #ifndef _WIN32 + #undef STB_FASTMALLOC + #endif +#endif + +#ifdef STB_DEFINE + #include + #include + #include + #include + #include + #ifndef _WIN32 + #include + #else + #include // _mktemp + #include // _rmdir + #endif + #include // stat()/_stat() + #include // stat()/_stat() +#endif + +#define stb_min(a,b) ((a) < (b) ? (a) : (b)) +#define stb_max(a,b) ((a) > (b) ? (a) : (b)) + +#ifndef STB_ONLY + #if !defined(__cplusplus) && !defined(min) && !defined(max) + #define min(x,y) stb_min(x,y) + #define max(x,y) stb_max(x,y) + #endif + + #ifndef M_PI + #define M_PI 3.14159265358979323846f + #endif + + #ifndef TRUE + #define TRUE 1 + #define FALSE 0 + #endif + + #ifndef deg2rad + #define deg2rad(a) ((a)*(M_PI/180)) + #endif + #ifndef rad2deg + #define rad2deg(a) ((a)*(180/M_PI)) + #endif + + #ifndef swap + #ifndef __cplusplus + #define swap(TYPE,a,b) \ + do { TYPE stb__t; stb__t = (a); (a) = (b); (b) = stb__t; } while (0) + #endif + #endif + + typedef unsigned char uint8 ; + typedef signed char int8 ; + typedef unsigned short uint16; + typedef signed short int16; + #if defined(STB_USE_LONG_FOR_32_BIT_INT) || defined(STB_LONG32) + typedef unsigned long uint32; + typedef signed long int32; + #else + typedef unsigned int uint32; + typedef signed int int32; + #endif + + typedef unsigned char uchar ; + typedef unsigned short ushort; + typedef unsigned int uint ; + typedef unsigned long ulong ; + + // produce compile errors if the sizes aren't right + typedef char stb__testsize16[sizeof(int16)==2]; + typedef char stb__testsize32[sizeof(int32)==4]; +#endif + +#ifndef STB_TRUE + #define STB_TRUE 1 + #define STB_FALSE 0 +#endif + +// if we're STB_ONLY, can't rely on uint32 or even uint, so all the +// variables we'll use herein need typenames prefixed with 'stb': +typedef unsigned char stb_uchar; +typedef unsigned char stb_uint8; +typedef unsigned int stb_uint; +typedef unsigned short stb_uint16; +typedef short stb_int16; +typedef signed char stb_int8; +#if defined(STB_USE_LONG_FOR_32_BIT_INT) || defined(STB_LONG32) + typedef unsigned long stb_uint32; + typedef long stb_int32; +#else + typedef unsigned int stb_uint32; + typedef int stb_int32; +#endif +typedef char stb__testsize2_16[sizeof(stb_uint16)==2 ? 1 : -1]; +typedef char stb__testsize2_32[sizeof(stb_uint32)==4 ? 1 : -1]; + +#ifdef _MSC_VER + typedef unsigned __int64 stb_uint64; + typedef __int64 stb_int64; + #define STB_IMM_UINT64(literalui64) (literalui64##ui64) + #define STB_IMM_INT64(literali64) (literali64##i64) +#else + // ?? + typedef unsigned long long stb_uint64; + typedef long long stb_int64; + #define STB_IMM_UINT64(literalui64) (literalui64##ULL) + #define STB_IMM_INT64(literali64) (literali64##LL) +#endif +typedef char stb__testsize2_64[sizeof(stb_uint64)==8 ? 1 : -1]; + +// add platform-specific ways of checking for sizeof(char*) == 8, +// and make those define STB_PTR64 +#if defined(_WIN64) || defined(__x86_64__) || defined(__ia64__) || defined(__LP64__) + #define STB_PTR64 +#endif + +#ifdef STB_PTR64 +typedef char stb__testsize2_ptr[sizeof(char *) == 8]; +typedef stb_uint64 stb_uinta; +typedef stb_int64 stb_inta; +#else +typedef char stb__testsize2_ptr[sizeof(char *) == 4]; +typedef stb_uint32 stb_uinta; +typedef stb_int32 stb_inta; +#endif +typedef char stb__testsize2_uinta[sizeof(stb_uinta)==sizeof(char*) ? 1 : -1]; + +// if so, we should define an int type that is the pointer size. until then, +// we'll have to make do with this (which is not the same at all!) + +typedef union +{ + unsigned int i; + void * p; +} stb_uintptr; + + +#ifdef __cplusplus + #define STB_EXTERN extern "C" +#else + #define STB_EXTERN extern +#endif + +// check for well-known debug defines +#if defined(DEBUG) || defined(_DEBUG) || defined(DBG) + #ifndef NDEBUG + #define STB_DEBUG + #endif +#endif + +#ifdef STB_DEBUG + #include +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// C library function platform handling +// + +#ifdef STB_DEFINE + +#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__) +static FILE * stb_p_fopen(const char *filename, const char *mode) +{ + FILE *f; + if (0 == fopen_s(&f, filename, mode)) + return f; + else + return NULL; +} +static FILE * stb_p_wfopen(const wchar_t *filename, const wchar_t *mode) +{ + FILE *f; + if (0 == _wfopen_s(&f, filename, mode)) + return f; + else + return NULL; +} +static char *stb_p_strcpy_s(char *a, size_t size, const char *b) +{ + strcpy_s(a,size,b); + return a; +} +static char *stb_p_strncpy_s(char *a, size_t size, const char *b, size_t count) +{ + strncpy_s(a,size,b,count); + return a; +} +#define stb_p_mktemp(s) (_mktemp_s(s, strlen(s)+1) == 0) +#define stb_p_sprintf sprintf_s +#define stb_p_size(x) ,(x) +#else +#define stb_p_fopen fopen +#define stb_p_wfopen _wfopen +#define stb_p_strcpy_s(a,s,b) strcpy(a,b) +#define stb_p_strncpy_s(a,s,b,c) strncpy(a,b,c) +#define stb_p_mktemp(s) (mktemp(s) != NULL) + +#define stb_p_sprintf sprintf +#define stb_p_size(x) +#endif + +#if defined(_WIN32) +#define stb_p_vsnprintf _vsnprintf +#else +#define stb_p_vsnprintf vsnprintf +#endif +#endif // STB_DEFINE + +#if defined(_WIN32) && (_MSC_VER >= 1300) +#define stb_p_stricmp _stricmp +#define stb_p_strnicmp _strnicmp +#define stb_p_strdup _strdup +#else +#define stb_p_strdup strdup +#define stb_p_stricmp stricmp +#define stb_p_strnicmp strnicmp +#endif + +STB_EXTERN void stb_wrapper_malloc(void *newp, size_t sz, char *file, int line); +STB_EXTERN void stb_wrapper_free(void *oldp, char *file, int line); +STB_EXTERN void stb_wrapper_realloc(void *oldp, void *newp, size_t sz, char *file, int line); +STB_EXTERN void stb_wrapper_calloc(size_t num, size_t sz, char *file, int line); +STB_EXTERN void stb_wrapper_listall(void (*func)(void *ptr, size_t sz, char *file, int line)); +STB_EXTERN void stb_wrapper_dump(char *filename); +STB_EXTERN size_t stb_wrapper_allocsize(void *oldp); +STB_EXTERN void stb_wrapper_check(void *oldp); + +#ifdef STB_DEFINE +// this is a special function used inside malloc wrapper +// to do allocations that aren't tracked (to avoid +// reentrancy). Of course if someone _else_ wraps realloc, +// this breaks, but if they're doing that AND the malloc +// wrapper they need to explicitly check for reentrancy. +// +// only define realloc_raw() and we do realloc(NULL,sz) +// for malloc() and realloc(p,0) for free(). +static void * stb__realloc_raw(void *p, int sz) +{ + if (p == NULL) return malloc(sz); + if (sz == 0) { free(p); return NULL; } + return realloc(p,sz); +} +#endif + +#ifdef _WIN32 +STB_EXTERN void * stb_smalloc(size_t sz); +STB_EXTERN void stb_sfree(void *p); +STB_EXTERN void * stb_srealloc(void *p, size_t sz); +STB_EXTERN void * stb_scalloc(size_t n, size_t sz); +STB_EXTERN char * stb_sstrdup(char *s); +#endif + +#ifdef STB_FASTMALLOC +#define malloc stb_smalloc +#define free stb_sfree +#define realloc stb_srealloc +#define strdup stb_sstrdup +#define calloc stb_scalloc +#endif + +#ifndef STB_MALLOC_ALLCHECK + #define stb__check(p) 1 +#else + #ifndef STB_MALLOC_WRAPPER + #error STB_MALLOC_ALLCHECK requires STB_MALLOC_WRAPPER + #else + #define stb__check(p) stb_mcheck(p) + #endif +#endif + +#ifdef STB_MALLOC_WRAPPER + STB_EXTERN void * stb__malloc(size_t, char *, int); + STB_EXTERN void * stb__realloc(void *, size_t, char *, int); + STB_EXTERN void * stb__calloc(size_t n, size_t s, char *, int); + STB_EXTERN void stb__free(void *, char *file, int); + STB_EXTERN char * stb__strdup(char *s, char *file, int); + STB_EXTERN void stb_malloc_checkall(void); + STB_EXTERN void stb_malloc_check_counter(int init_delay, int rep_delay); + #ifndef STB_MALLOC_WRAPPER_DEBUG + #define stb_mcheck(p) 1 + #else + STB_EXTERN int stb_mcheck(void *); + #endif + + + #ifdef STB_DEFINE + + #ifdef STB_MALLOC_WRAPPER_DEBUG + #define STB__PAD 32 + #define STB__BIAS 16 + #define STB__SIG 0x51b01234 + #define STB__FIXSIZE(sz) (((sz+3) & ~3) + STB__PAD) + #define STB__ptr(x,y) ((char *) (x) + (y)) + #else + #define STB__ptr(x,y) (x) + #define STB__FIXSIZE(sz) (sz) + #endif + + #ifdef STB_MALLOC_WRAPPER_DEBUG + int stb_mcheck(void *p) + { + unsigned int sz; + if (p == NULL) return 1; + p = ((char *) p) - STB__BIAS; + sz = * (unsigned int *) p; + assert(* (unsigned int *) STB__ptr(p,4) == STB__SIG); + assert(* (unsigned int *) STB__ptr(p,8) == STB__SIG); + assert(* (unsigned int *) STB__ptr(p,12) == STB__SIG); + assert(* (unsigned int *) STB__ptr(p,sz-4) == STB__SIG+1); + assert(* (unsigned int *) STB__ptr(p,sz-8) == STB__SIG+1); + assert(* (unsigned int *) STB__ptr(p,sz-12) == STB__SIG+1); + assert(* (unsigned int *) STB__ptr(p,sz-16) == STB__SIG+1); + stb_wrapper_check(STB__ptr(p, STB__BIAS)); + return 1; + } + + static void stb__check2(void *p, size_t sz, char *file, int line) + { + stb_mcheck(p); + } + + void stb_malloc_checkall(void) + { + stb_wrapper_listall(stb__check2); + } + #else + void stb_malloc_checkall(void) { } + #endif + + static int stb__malloc_wait=(1 << 30), stb__malloc_next_wait = (1 << 30), stb__malloc_iter; + void stb_malloc_check_counter(int init_delay, int rep_delay) + { + stb__malloc_wait = init_delay; + stb__malloc_next_wait = rep_delay; + } + + void stb_mcheck_all(void) + { + #ifdef STB_MALLOC_WRAPPER_DEBUG + ++stb__malloc_iter; + if (--stb__malloc_wait <= 0) { + stb_malloc_checkall(); + stb__malloc_wait = stb__malloc_next_wait; + } + #endif + } + + #ifdef STB_MALLOC_WRAPPER_PAGED + #define STB__WINDOWS_PAGE (1 << 12) + #ifndef _WINDOWS_ + STB_EXTERN __declspec(dllimport) void * __stdcall VirtualAlloc(void *p, unsigned long size, unsigned long type, unsigned long protect); + STB_EXTERN __declspec(dllimport) int __stdcall VirtualFree(void *p, unsigned long size, unsigned long freetype); + #endif + #endif + + static void *stb__malloc_final(size_t sz) + { + #ifdef STB_MALLOC_WRAPPER_PAGED + size_t aligned = (sz + STB__WINDOWS_PAGE - 1) & ~(STB__WINDOWS_PAGE-1); + char *p = VirtualAlloc(NULL, aligned + STB__WINDOWS_PAGE, 0x2000, 0x04); // RESERVE, READWRITE + if (p == NULL) return p; + VirtualAlloc(p, aligned, 0x1000, 0x04); // COMMIT, READWRITE + return p; + #else + return malloc(sz); + #endif + } + + static void stb__free_final(void *p) + { + #ifdef STB_MALLOC_WRAPPER_PAGED + VirtualFree(p, 0, 0x8000); // RELEASE + #else + free(p); + #endif + } + + int stb__malloc_failure; + #ifdef STB_MALLOC_WRAPPER_PAGED + static void *stb__realloc_final(void *p, size_t sz, size_t old_sz) + { + void *q = stb__malloc_final(sz); + if (q == NULL) + return ++stb__malloc_failure, q; + // @TODO: deal with p being smaller! + memcpy(q, p, sz < old_sz ? sz : old_sz); + stb__free_final(p); + return q; + } + #endif + + void stb__free(void *p, char *file, int line) + { + stb_mcheck_all(); + if (!p) return; + #ifdef STB_MALLOC_WRAPPER_DEBUG + stb_mcheck(p); + #endif + stb_wrapper_free(p,file,line); + #ifdef STB_MALLOC_WRAPPER_DEBUG + p = STB__ptr(p,-STB__BIAS); + * (unsigned int *) STB__ptr(p,0) = 0xdeadbeef; + * (unsigned int *) STB__ptr(p,4) = 0xdeadbeef; + * (unsigned int *) STB__ptr(p,8) = 0xdeadbeef; + * (unsigned int *) STB__ptr(p,12) = 0xdeadbeef; + #endif + stb__free_final(p); + } + + void * stb__malloc(size_t sz, char *file, int line) + { + void *p; + stb_mcheck_all(); + if (sz == 0) return NULL; + p = stb__malloc_final(STB__FIXSIZE(sz)); + if (p == NULL) p = stb__malloc_final(STB__FIXSIZE(sz)); + if (p == NULL) p = stb__malloc_final(STB__FIXSIZE(sz)); + if (p == NULL) { + ++stb__malloc_failure; + #ifdef STB_MALLOC_WRAPPER_DEBUG + stb_malloc_checkall(); + #endif + return p; + } + #ifdef STB_MALLOC_WRAPPER_DEBUG + * (int *) STB__ptr(p,0) = STB__FIXSIZE(sz); + * (unsigned int *) STB__ptr(p,4) = STB__SIG; + * (unsigned int *) STB__ptr(p,8) = STB__SIG; + * (unsigned int *) STB__ptr(p,12) = STB__SIG; + * (unsigned int *) STB__ptr(p,STB__FIXSIZE(sz)-4) = STB__SIG+1; + * (unsigned int *) STB__ptr(p,STB__FIXSIZE(sz)-8) = STB__SIG+1; + * (unsigned int *) STB__ptr(p,STB__FIXSIZE(sz)-12) = STB__SIG+1; + * (unsigned int *) STB__ptr(p,STB__FIXSIZE(sz)-16) = STB__SIG+1; + p = STB__ptr(p, STB__BIAS); + #endif + stb_wrapper_malloc(p,sz,file,line); + return p; + } + + void * stb__realloc(void *p, size_t sz, char *file, int line) + { + void *q; + + stb_mcheck_all(); + if (p == NULL) return stb__malloc(sz,file,line); + if (sz == 0 ) { stb__free(p,file,line); return NULL; } + + #ifdef STB_MALLOC_WRAPPER_DEBUG + stb_mcheck(p); + p = STB__ptr(p,-STB__BIAS); + #endif + #ifdef STB_MALLOC_WRAPPER_PAGED + { + size_t n = stb_wrapper_allocsize(STB__ptr(p,STB__BIAS)); + if (!n) + stb_wrapper_check(STB__ptr(p,STB__BIAS)); + q = stb__realloc_final(p, STB__FIXSIZE(sz), STB__FIXSIZE(n)); + } + #else + q = realloc(p, STB__FIXSIZE(sz)); + #endif + if (q == NULL) + return ++stb__malloc_failure, q; + #ifdef STB_MALLOC_WRAPPER_DEBUG + * (int *) STB__ptr(q,0) = STB__FIXSIZE(sz); + * (unsigned int *) STB__ptr(q,4) = STB__SIG; + * (unsigned int *) STB__ptr(q,8) = STB__SIG; + * (unsigned int *) STB__ptr(q,12) = STB__SIG; + * (unsigned int *) STB__ptr(q,STB__FIXSIZE(sz)-4) = STB__SIG+1; + * (unsigned int *) STB__ptr(q,STB__FIXSIZE(sz)-8) = STB__SIG+1; + * (unsigned int *) STB__ptr(q,STB__FIXSIZE(sz)-12) = STB__SIG+1; + * (unsigned int *) STB__ptr(q,STB__FIXSIZE(sz)-16) = STB__SIG+1; + + q = STB__ptr(q, STB__BIAS); + p = STB__ptr(p, STB__BIAS); + #endif + stb_wrapper_realloc(p,q,sz,file,line); + return q; + } + + STB_EXTERN int stb_log2_ceil(size_t); + static void *stb__calloc(size_t n, size_t sz, char *file, int line) + { + void *q; + stb_mcheck_all(); + if (n == 0 || sz == 0) return NULL; + if (stb_log2_ceil(n) + stb_log2_ceil(sz) >= 32) return NULL; + q = stb__malloc(n*sz, file, line); + if (q) memset(q, 0, n*sz); + return q; + } + + char * stb__strdup(char *s, char *file, int line) + { + char *p; + stb_mcheck_all(); + p = stb__malloc(strlen(s)+1, file, line); + if (!p) return p; + stb_p_strcpy_s(p, strlen(s)+1, s); + return p; + } + #endif // STB_DEFINE + + #ifdef STB_FASTMALLOC + #undef malloc + #undef realloc + #undef free + #undef strdup + #undef calloc + #endif + + // include everything that might define these, BEFORE making macros + #include + #include + #include + + #define malloc(s) stb__malloc ( s, __FILE__, __LINE__) + #define realloc(p,s) stb__realloc(p,s, __FILE__, __LINE__) + #define calloc(n,s) stb__calloc (n,s, __FILE__, __LINE__) + #define free(p) stb__free (p, __FILE__, __LINE__) + #define strdup(p) stb__strdup (p, __FILE__, __LINE__) +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Windows pretty display +// + +STB_EXTERN void stbprint(const char *fmt, ...); +STB_EXTERN char *stb_sprintf(const char *fmt, ...); +STB_EXTERN char *stb_mprintf(const char *fmt, ...); +STB_EXTERN int stb_snprintf(char *s, size_t n, const char *fmt, ...); +STB_EXTERN int stb_vsnprintf(char *s, size_t n, const char *fmt, va_list v); + +#ifdef STB_DEFINE +int stb_vsnprintf(char *s, size_t n, const char *fmt, va_list v) +{ + int res; + #ifdef _WIN32 + #ifdef __STDC_WANT_SECURE_LIB__ + res = _vsnprintf_s(s, n, _TRUNCATE, fmt, v); + #else + res = stb_p_vsnprintf(s,n,fmt,v); + #endif + #else + res = vsnprintf(s,n,fmt,v); + #endif + if (n) s[n-1] = 0; + // Unix returns length output would require, Windows returns negative when truncated. + return (res >= (int) n || res < 0) ? -1 : res; +} + +int stb_snprintf(char *s, size_t n, const char *fmt, ...) +{ + int res; + va_list v; + va_start(v,fmt); + res = stb_vsnprintf(s, n, fmt, v); + va_end(v); + return res; +} + +char *stb_sprintf(const char *fmt, ...) +{ + static char buffer[1024]; + va_list v; + va_start(v,fmt); + stb_vsnprintf(buffer,1024,fmt,v); + va_end(v); + return buffer; +} + +char *stb_mprintf(const char *fmt, ...) +{ + static char buffer[1024]; + va_list v; + va_start(v,fmt); + stb_vsnprintf(buffer,1024,fmt,v); + va_end(v); + return stb_p_strdup(buffer); +} + +#ifdef _WIN32 + +#ifndef _WINDOWS_ +STB_EXTERN __declspec(dllimport) int __stdcall WriteConsoleA(void *, const void *, unsigned int, unsigned int *, void *); +STB_EXTERN __declspec(dllimport) void * __stdcall GetStdHandle(unsigned int); +STB_EXTERN __declspec(dllimport) int __stdcall SetConsoleTextAttribute(void *, unsigned short); +#endif + +static void stb__print_one(void *handle, char *s, ptrdiff_t len) +{ + if (len) + if (0==WriteConsoleA(handle, s, (unsigned) len, NULL,NULL)) + // if it fails, maybe redirected, so output normally... + // but it's supriously reporting failure now on Win7 and later + {}//fwrite(s, 1, (unsigned) len, stdout); +} + +static void stb__print(char *s) +{ + void *handle = GetStdHandle((unsigned int) -11); // STD_OUTPUT_HANDLE + int pad=0; // number of padding characters to add + + char *t = s; + while (*s) { + int lpad; + while (*s && *s != '{') { + if (pad) { + if (*s == '\r' || *s == '\n') + pad = 0; + else if (s[0] == ' ' && s[1] == ' ') { + stb__print_one(handle, t, s-t); + t = s; + while (pad) { + stb__print_one(handle, t, 1); + --pad; + } + } + } + ++s; + } + if (!*s) break; + stb__print_one(handle, t, s-t); + if (s[1] == '{') { + ++s; + continue; + } + + if (s[1] == '#') { + t = s+3; + if (isxdigit(s[2])) + if (isdigit(s[2])) + SetConsoleTextAttribute(handle, s[2] - '0'); + else + SetConsoleTextAttribute(handle, tolower(s[2]) - 'a' + 10); + else { + SetConsoleTextAttribute(handle, 0x0f); + t=s+2; + } + } else if (s[1] == '!') { + SetConsoleTextAttribute(handle, 0x0c); + t = s+2; + } else if (s[1] == '@') { + SetConsoleTextAttribute(handle, 0x09); + t = s+2; + } else if (s[1] == '$') { + SetConsoleTextAttribute(handle, 0x0a); + t = s+2; + } else { + SetConsoleTextAttribute(handle, 0x08); // 0,7,8,15 => shades of grey + t = s+1; + } + + lpad = (int) (t-s); + s = t; + while (*s && *s != '}') ++s; + if (!*s) break; + stb__print_one(handle, t, s-t); + if (s[1] == '}') { + t = s+2; + } else { + pad += 1+lpad; + t = s+1; + } + s=t; + SetConsoleTextAttribute(handle, 0x07); + } + stb__print_one(handle, t, s-t); + SetConsoleTextAttribute(handle, 0x07); +} + +void stbprint(const char *fmt, ...) +{ + int res; + char buffer[1024]; + char *tbuf = buffer; + va_list v; + + va_start(v,fmt); + res = stb_vsnprintf(buffer, sizeof(buffer), fmt, v); + va_end(v); + + if (res < 0) { + tbuf = (char *) malloc(16384); + va_start(v,fmt); + res = stb_vsnprintf(tbuf,16384, fmt, v); + va_end(v); + tbuf[16383] = 0; + } + + stb__print(tbuf); + + if (tbuf != buffer) + free(tbuf); +} + +#else // _WIN32 +void stbprint(const char *fmt, ...) +{ + va_list v; + va_start(v,fmt); + vprintf(fmt,v); + va_end(v); +} +#endif // _WIN32 +#endif // STB_DEFINE + + + +////////////////////////////////////////////////////////////////////////////// +// +// Windows UTF8 filename handling +// +// Windows stupidly treats 8-bit filenames as some dopey code page, +// rather than utf-8. If we want to use utf8 filenames, we have to +// convert them to WCHAR explicitly and call WCHAR versions of the +// file functions. So, ok, we do. + + +#ifdef _WIN32 + #define stb__fopen(x,y) stb_p_wfopen((const wchar_t *)stb__from_utf8(x), (const wchar_t *)stb__from_utf8_alt(y)) + #define stb__windows(x,y) x +#else + #define stb__fopen(x,y) stb_p_fopen(x,y) + #define stb__windows(x,y) y +#endif + + +typedef unsigned short stb__wchar; + +STB_EXTERN stb__wchar * stb_from_utf8(stb__wchar *buffer, const char *str, int n); +STB_EXTERN char * stb_to_utf8 (char *buffer, const stb__wchar *str, int n); + +STB_EXTERN stb__wchar *stb__from_utf8(const char *str); +STB_EXTERN stb__wchar *stb__from_utf8_alt(const char *str); +STB_EXTERN char *stb__to_utf8(const stb__wchar *str); + + +#ifdef STB_DEFINE +stb__wchar * stb_from_utf8(stb__wchar *buffer, const char *ostr, int n) +{ + unsigned char *str = (unsigned char *) ostr; + stb_uint32 c; + int i=0; + --n; + while (*str) { + if (i >= n) + return NULL; + if (!(*str & 0x80)) + buffer[i++] = *str++; + else if ((*str & 0xe0) == 0xc0) { + if (*str < 0xc2) return NULL; + c = (*str++ & 0x1f) << 6; + if ((*str & 0xc0) != 0x80) return NULL; + buffer[i++] = c + (*str++ & 0x3f); + } else if ((*str & 0xf0) == 0xe0) { + if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return NULL; + if (*str == 0xed && str[1] > 0x9f) return NULL; // str[1] < 0x80 is checked below + c = (*str++ & 0x0f) << 12; + if ((*str & 0xc0) != 0x80) return NULL; + c += (*str++ & 0x3f) << 6; + if ((*str & 0xc0) != 0x80) return NULL; + buffer[i++] = c + (*str++ & 0x3f); + } else if ((*str & 0xf8) == 0xf0) { + if (*str > 0xf4) return NULL; + if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return NULL; + if (*str == 0xf4 && str[1] > 0x8f) return NULL; // str[1] < 0x80 is checked below + c = (*str++ & 0x07) << 18; + if ((*str & 0xc0) != 0x80) return NULL; + c += (*str++ & 0x3f) << 12; + if ((*str & 0xc0) != 0x80) return NULL; + c += (*str++ & 0x3f) << 6; + if ((*str & 0xc0) != 0x80) return NULL; + c += (*str++ & 0x3f); + // utf-8 encodings of values used in surrogate pairs are invalid + if ((c & 0xFFFFF800) == 0xD800) return NULL; + if (c >= 0x10000) { + c -= 0x10000; + if (i + 2 > n) return NULL; + buffer[i++] = 0xD800 | (0x3ff & (c >> 10)); + buffer[i++] = 0xDC00 | (0x3ff & (c )); + } + } else + return NULL; + } + buffer[i] = 0; + return buffer; +} + +char * stb_to_utf8(char *buffer, const stb__wchar *str, int n) +{ + int i=0; + --n; + while (*str) { + if (*str < 0x80) { + if (i+1 > n) return NULL; + buffer[i++] = (char) *str++; + } else if (*str < 0x800) { + if (i+2 > n) return NULL; + buffer[i++] = 0xc0 + (*str >> 6); + buffer[i++] = 0x80 + (*str & 0x3f); + str += 1; + } else if (*str >= 0xd800 && *str < 0xdc00) { + stb_uint32 c; + if (i+4 > n) return NULL; + c = ((str[0] - 0xd800) << 10) + ((str[1]) - 0xdc00) + 0x10000; + buffer[i++] = 0xf0 + (c >> 18); + buffer[i++] = 0x80 + ((c >> 12) & 0x3f); + buffer[i++] = 0x80 + ((c >> 6) & 0x3f); + buffer[i++] = 0x80 + ((c ) & 0x3f); + str += 2; + } else if (*str >= 0xdc00 && *str < 0xe000) { + return NULL; + } else { + if (i+3 > n) return NULL; + buffer[i++] = 0xe0 + (*str >> 12); + buffer[i++] = 0x80 + ((*str >> 6) & 0x3f); + buffer[i++] = 0x80 + ((*str ) & 0x3f); + str += 1; + } + } + buffer[i] = 0; + return buffer; +} + +stb__wchar *stb__from_utf8(const char *str) +{ + static stb__wchar buffer[4096]; + return stb_from_utf8(buffer, str, 4096); +} + +stb__wchar *stb__from_utf8_alt(const char *str) +{ + static stb__wchar buffer[4096]; + return stb_from_utf8(buffer, str, 4096); +} + +char *stb__to_utf8(const stb__wchar *str) +{ + static char buffer[4096]; + return stb_to_utf8(buffer, str, 4096); +} + +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Miscellany +// + +STB_EXTERN void stb_fatal(const char *fmt, ...); +STB_EXTERN void stb_(char *fmt, ...); +STB_EXTERN void stb_append_to_file(char *file, char *fmt, ...); +STB_EXTERN void stb_log(int active); +STB_EXTERN void stb_log_fileline(int active); +STB_EXTERN void stb_log_name(char *filename); + +STB_EXTERN void stb_swap(void *p, void *q, size_t sz); +STB_EXTERN void *stb_copy(void *p, size_t sz); +STB_EXTERN void stb_pointer_array_free(void *p, int len); +STB_EXTERN void **stb_array_block_alloc(int count, int blocksize); + +#define stb_arrcount(x) (sizeof(x)/sizeof((x)[0])) + + +STB_EXTERN int stb__record_fileline(const char *f, int n); + +#ifdef STB_DEFINE + +static char *stb__file; +static int stb__line; + +int stb__record_fileline(const char *f, int n) +{ + stb__file = (char*) f; + stb__line = n; + return 0; +} + +void stb_fatal(const char *s, ...) +{ + va_list a; + if (stb__file) + fprintf(stderr, "[%s:%d] ", stb__file, stb__line); + va_start(a,s); + fputs("Fatal error: ", stderr); + vfprintf(stderr, s, a); + va_end(a); + fputs("\n", stderr); + #ifdef STB_DEBUG + #ifdef _MSC_VER + #ifndef STB_PTR64 + __asm int 3; // trap to debugger! + #else + __debugbreak(); + #endif + #else + __builtin_trap(); + #endif + #endif + exit(1); +} + +static int stb__log_active=1, stb__log_fileline=1; + +void stb_log(int active) +{ + stb__log_active = active; +} + +void stb_log_fileline(int active) +{ + stb__log_fileline = active; +} + +#ifdef STB_NO_STB_STRINGS +const char *stb__log_filename = "temp.log"; +#else +const char *stb__log_filename = "stb.log"; +#endif + +void stb_log_name(char *s) +{ + stb__log_filename = s; +} + +void stb_(char *s, ...) +{ + if (stb__log_active) { + FILE *f = stb_p_fopen(stb__log_filename, "a"); + if (f) { + va_list a; + if (stb__log_fileline && stb__file) + fprintf(f, "[%s:%4d] ", stb__file, stb__line); + va_start(a,s); + vfprintf(f, s, a); + va_end(a); + fputs("\n", f); + fclose(f); + } + } +} + +void stb_append_to_file(char *filename, char *s, ...) +{ + FILE *f = stb_p_fopen(filename, "a"); + if (f) { + va_list a; + va_start(a,s); + vfprintf(f, s, a); + va_end(a); + fputs("\n", f); + fclose(f); + } +} + + +typedef struct { char d[4]; } stb__4; +typedef struct { char d[8]; } stb__8; + +// optimize the small cases, though you shouldn't be calling this for those! +void stb_swap(void *p, void *q, size_t sz) +{ + char buffer[256]; + if (p == q) return; + if (sz == 4) { + stb__4 temp = * ( stb__4 *) p; + * (stb__4 *) p = * ( stb__4 *) q; + * (stb__4 *) q = temp; + return; + } else if (sz == 8) { + stb__8 temp = * ( stb__8 *) p; + * (stb__8 *) p = * ( stb__8 *) q; + * (stb__8 *) q = temp; + return; + } + + while (sz > sizeof(buffer)) { + stb_swap(p, q, sizeof(buffer)); + p = (char *) p + sizeof(buffer); + q = (char *) q + sizeof(buffer); + sz -= sizeof(buffer); + } + + memcpy(buffer, p , sz); + memcpy(p , q , sz); + memcpy(q , buffer, sz); +} + +void *stb_copy(void *p, size_t sz) +{ + void *q = malloc(sz); + memcpy(q, p, sz); + return q; +} + +void stb_pointer_array_free(void *q, int len) +{ + void **p = (void **) q; + int i; + for (i=0; i < len; ++i) + free(p[i]); +} + +void **stb_array_block_alloc(int count, int blocksize) +{ + int i; + char *p = (char *) malloc(sizeof(void *) * count + count * blocksize); + void **q; + if (p == NULL) return NULL; + q = (void **) p; + p += sizeof(void *) * count; + for (i=0; i < count; ++i) + q[i] = p + i * blocksize; + return q; +} +#endif + +#ifdef STB_DEBUG + // tricky hack to allow recording FILE,LINE even in varargs functions + #define STB__RECORD_FILE(x) (stb__record_fileline(__FILE__, __LINE__),(x)) + #define stb_log STB__RECORD_FILE(stb_log) + #define stb_ STB__RECORD_FILE(stb_) + #ifndef STB_FATAL_CLEAN + #define stb_fatal STB__RECORD_FILE(stb_fatal) + #endif + #define STB__DEBUG(x) x +#else + #define STB__DEBUG(x) +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// stb_temp +// + +#define stb_temp(block, sz) stb__temp(block, sizeof(block), (sz)) + +STB_EXTERN void * stb__temp(void *b, int b_sz, int want_sz); +STB_EXTERN void stb_tempfree(void *block, void *ptr); + +#ifdef STB_DEFINE + +void * stb__temp(void *b, int b_sz, int want_sz) +{ + if (b_sz >= want_sz) + return b; + else + return malloc(want_sz); +} + +void stb_tempfree(void *b, void *p) +{ + if (p != b) + free(p); +} +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// math/sampling operations +// + + +#define stb_lerp(t,a,b) ( (a) + (t) * (float) ((b)-(a)) ) +#define stb_unlerp(t,a,b) ( ((t) - (a)) / (float) ((b) - (a)) ) + +#define stb_clamp(x,xmin,xmax) ((x) < (xmin) ? (xmin) : (x) > (xmax) ? (xmax) : (x)) + +STB_EXTERN void stb_newell_normal(float *normal, int num_vert, float **vert, int normalize); +STB_EXTERN int stb_box_face_vertex_axis_side(int face_number, int vertex_number, int axis); +STB_EXTERN void stb_linear_controller(float *curpos, float target_pos, float acc, float deacc, float dt); + +STB_EXTERN int stb_float_eq(float x, float y, float delta, int max_ulps); +STB_EXTERN int stb_is_prime(unsigned int m); +STB_EXTERN unsigned int stb_power_of_two_nearest_prime(int n); + +STB_EXTERN float stb_smoothstep(float t); +STB_EXTERN float stb_cubic_bezier_1d(float t, float p0, float p1, float p2, float p3); + +STB_EXTERN double stb_linear_remap(double x, double a, double b, + double c, double d); + +#ifdef STB_DEFINE +float stb_smoothstep(float t) +{ + return (3 - 2*t)*(t*t); +} + +float stb_cubic_bezier_1d(float t, float p0, float p1, float p2, float p3) +{ + float it = 1-t; + return it*it*it*p0 + 3*it*it*t*p1 + 3*it*t*t*p2 + t*t*t*p3; +} + +void stb_newell_normal(float *normal, int num_vert, float **vert, int normalize) +{ + int i,j; + float p; + normal[0] = normal[1] = normal[2] = 0; + for (i=num_vert-1,j=0; j < num_vert; i=j++) { + float *u = vert[i]; + float *v = vert[j]; + normal[0] += (u[1] - v[1]) * (u[2] + v[2]); + normal[1] += (u[2] - v[2]) * (u[0] + v[0]); + normal[2] += (u[0] - v[0]) * (u[1] + v[1]); + } + if (normalize) { + p = normal[0]*normal[0] + normal[1]*normal[1] + normal[2]*normal[2]; + p = (float) (1.0 / sqrt(p)); + normal[0] *= p; + normal[1] *= p; + normal[2] *= p; + } +} + +int stb_box_face_vertex_axis_side(int face_number, int vertex_number, int axis) +{ + static int box_vertices[6][4][3] = + { + { { 1,1,1 }, { 1,0,1 }, { 1,0,0 }, { 1,1,0 } }, + { { 0,0,0 }, { 0,0,1 }, { 0,1,1 }, { 0,1,0 } }, + { { 0,0,0 }, { 0,1,0 }, { 1,1,0 }, { 1,0,0 } }, + { { 0,0,0 }, { 1,0,0 }, { 1,0,1 }, { 0,0,1 } }, + { { 1,1,1 }, { 0,1,1 }, { 0,0,1 }, { 1,0,1 } }, + { { 1,1,1 }, { 1,1,0 }, { 0,1,0 }, { 0,1,1 } }, + }; + assert(face_number >= 0 && face_number < 6); + assert(vertex_number >= 0 && vertex_number < 4); + assert(axis >= 0 && axis < 3); + return box_vertices[face_number][vertex_number][axis]; +} + +void stb_linear_controller(float *curpos, float target_pos, float acc, float deacc, float dt) +{ + float sign = 1, p, cp = *curpos; + if (cp == target_pos) return; + if (target_pos < cp) { + target_pos = -target_pos; + cp = -cp; + sign = -1; + } + // first decelerate + if (cp < 0) { + p = cp + deacc * dt; + if (p > 0) { + p = 0; + dt = dt - cp / deacc; + if (dt < 0) dt = 0; + } else { + dt = 0; + } + cp = p; + } + // now accelerate + p = cp + acc*dt; + if (p > target_pos) p = target_pos; + *curpos = p * sign; + // @TODO: testing +} + +float stb_quadratic_controller(float target_pos, float curpos, float maxvel, float maxacc, float dt, float *curvel) +{ + return 0; // @TODO +} + +int stb_float_eq(float x, float y, float delta, int max_ulps) +{ + if (fabs(x-y) <= delta) return 1; + if (abs(*(int *)&x - *(int *)&y) <= max_ulps) return 1; + return 0; +} + +int stb_is_prime(unsigned int m) +{ + unsigned int i,j; + if (m < 2) return 0; + if (m == 2) return 1; + if (!(m & 1)) return 0; + if (m % 3 == 0) return (m == 3); + for (i=5; (j=i*i), j <= m && j > i; i += 6) { + if (m % i == 0) return 0; + if (m % (i+2) == 0) return 0; + } + return 1; +} + +unsigned int stb_power_of_two_nearest_prime(int n) +{ + static signed char tab[32] = { 0,0,0,0,1,0,-1,0,1,-1,-1,3,-1,0,-1,2,1, + 0,2,0,-1,-4,-1,5,-1,18,-2,15,2,-1,2,0 }; + if (!tab[0]) { + int i; + for (i=0; i < 32; ++i) + tab[i] = (1 << i) + 2*tab[i] - 1; + tab[1] = 2; + tab[0] = 1; + } + if (n >= 32) return 0xfffffffb; + return tab[n]; +} + +double stb_linear_remap(double x, double x_min, double x_max, + double out_min, double out_max) +{ + return stb_lerp(stb_unlerp(x,x_min,x_max),out_min,out_max); +} +#endif + +// create a macro so it's faster, but you can get at the function pointer +#define stb_linear_remap(t,a,b,c,d) stb_lerp(stb_unlerp(t,a,b),c,d) + + +////////////////////////////////////////////////////////////////////////////// +// +// bit operations +// + +#define stb_big32(c) (((c)[0]<<24) + (c)[1]*65536 + (c)[2]*256 + (c)[3]) +#define stb_little32(c) (((c)[3]<<24) + (c)[2]*65536 + (c)[1]*256 + (c)[0]) +#define stb_big16(c) ((c)[0]*256 + (c)[1]) +#define stb_little16(c) ((c)[1]*256 + (c)[0]) + +STB_EXTERN int stb_bitcount(unsigned int a); +STB_EXTERN unsigned int stb_bitreverse8(unsigned char n); +STB_EXTERN unsigned int stb_bitreverse(unsigned int n); + +STB_EXTERN int stb_is_pow2(size_t); +STB_EXTERN int stb_log2_ceil(size_t); +STB_EXTERN int stb_log2_floor(size_t); + +STB_EXTERN int stb_lowbit8(unsigned int n); +STB_EXTERN int stb_highbit8(unsigned int n); + +#ifdef STB_DEFINE +int stb_bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +unsigned int stb_bitreverse8(unsigned char n) +{ + n = ((n & 0xAA) >> 1) + ((n & 0x55) << 1); + n = ((n & 0xCC) >> 2) + ((n & 0x33) << 2); + return (unsigned char) ((n >> 4) + (n << 4)); +} + +unsigned int stb_bitreverse(unsigned int n) +{ + n = ((n & 0xAAAAAAAA) >> 1) | ((n & 0x55555555) << 1); + n = ((n & 0xCCCCCCCC) >> 2) | ((n & 0x33333333) << 2); + n = ((n & 0xF0F0F0F0) >> 4) | ((n & 0x0F0F0F0F) << 4); + n = ((n & 0xFF00FF00) >> 8) | ((n & 0x00FF00FF) << 8); + return (n >> 16) | (n << 16); +} + +int stb_is_pow2(size_t n) +{ + return (n & (n-1)) == 0; +} + +// tricky use of 4-bit table to identify 5 bit positions (note the '-1') +// 3-bit table would require another tree level; 5-bit table wouldn't save one +#if defined(_WIN32) && !defined(__MINGW32__) +#pragma warning(push) +#pragma warning(disable: 4035) // disable warning about no return value +int stb_log2_floor(size_t n) +{ + #if _MSC_VER > 1700 + unsigned long i; + #ifdef STB_PTR64 + _BitScanReverse64(&i, n); + #else + _BitScanReverse(&i, n); + #endif + return i != 0 ? i : -1; + #else + __asm { + bsr eax,n + jnz done + mov eax,-1 + } + done:; + #endif +} +#pragma warning(pop) +#else +int stb_log2_floor(size_t n) +{ + static signed char log2_4[16] = { -1,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3 }; + +#ifdef STB_PTR64 + if (n >= ((size_t) 1u << 32)) + return stb_log2_floor(n >> 32); +#endif + + // 2 compares if n < 16, 3 compares otherwise + if (n < (1U << 14)) + if (n < (1U << 4)) return 0 + log2_4[n ]; + else if (n < (1U << 9)) return 5 + log2_4[n >> 5]; + else return 10 + log2_4[n >> 10]; + else if (n < (1U << 24)) + if (n < (1U << 19)) return 15 + log2_4[n >> 15]; + else return 20 + log2_4[n >> 20]; + else if (n < (1U << 29)) return 25 + log2_4[n >> 25]; + else return 30 + log2_4[n >> 30]; +} +#endif + +// define ceil from floor +int stb_log2_ceil(size_t n) +{ + if (stb_is_pow2(n)) return stb_log2_floor(n); + else return 1 + stb_log2_floor(n); +} + +int stb_highbit8(unsigned int n) +{ + return stb_log2_ceil(n&255); +} + +int stb_lowbit8(unsigned int n) +{ + static signed char lowbit4[16] = { -1,0,1,0, 2,0,1,0, 3,0,1,0, 2,0,1,0 }; + int k = lowbit4[n & 15]; + if (k >= 0) return k; + k = lowbit4[(n >> 4) & 15]; + if (k >= 0) return k+4; + return k; +} +#endif + + + +////////////////////////////////////////////////////////////////////////////// +// +// qsort Compare Routines +// + +#ifdef _WIN32 + #define stb_stricmp(a,b) stb_p_stricmp(a,b) + #define stb_strnicmp(a,b,n) stb_p_strnicmp(a,b,n) +#else + #define stb_stricmp(a,b) strcasecmp(a,b) + #define stb_strnicmp(a,b,n) strncasecmp(a,b,n) +#endif + + +STB_EXTERN int (*stb_intcmp(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_intcmprev(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_qsort_strcmp(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_qsort_stricmp(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_floatcmp(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_doublecmp(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_charcmp(int offset))(const void *a, const void *b); + +#ifdef STB_DEFINE +static int stb__intcmpoffset, stb__ucharcmpoffset, stb__strcmpoffset; +static int stb__floatcmpoffset, stb__doublecmpoffset; +static int stb__memcmpoffset, stb__memcmpsize; + +int stb__intcmp(const void *a, const void *b) +{ + const int p = *(const int *) ((const char *) a + stb__intcmpoffset); + const int q = *(const int *) ((const char *) b + stb__intcmpoffset); + return p < q ? -1 : p > q; +} + +int stb__intcmprev(const void *a, const void *b) +{ + const int p = *(const int *) ((const char *) a + stb__intcmpoffset); + const int q = *(const int *) ((const char *) b + stb__intcmpoffset); + return q < p ? -1 : q > p; +} + +int stb__ucharcmp(const void *a, const void *b) +{ + const int p = *(const unsigned char *) ((const char *) a + stb__ucharcmpoffset); + const int q = *(const unsigned char *) ((const char *) b + stb__ucharcmpoffset); + return p < q ? -1 : p > q; +} + +int stb__floatcmp(const void *a, const void *b) +{ + const float p = *(const float *) ((const char *) a + stb__floatcmpoffset); + const float q = *(const float *) ((const char *) b + stb__floatcmpoffset); + return p < q ? -1 : p > q; +} + +int stb__doublecmp(const void *a, const void *b) +{ + const double p = *(const double *) ((const char *) a + stb__doublecmpoffset); + const double q = *(const double *) ((const char *) b + stb__doublecmpoffset); + return p < q ? -1 : p > q; +} + +int stb__qsort_strcmp(const void *a, const void *b) +{ + const char *p = *(const char **) ((const char *) a + stb__strcmpoffset); + const char *q = *(const char **) ((const char *) b + stb__strcmpoffset); + return strcmp(p,q); +} + +int stb__qsort_stricmp(const void *a, const void *b) +{ + const char *p = *(const char **) ((const char *) a + stb__strcmpoffset); + const char *q = *(const char **) ((const char *) b + stb__strcmpoffset); + return stb_stricmp(p,q); +} + +int stb__memcmp(const void *a, const void *b) +{ + return memcmp((char *) a + stb__memcmpoffset, (char *) b + stb__memcmpoffset, stb__memcmpsize); +} + +int (*stb_intcmp(int offset))(const void *, const void *) +{ + stb__intcmpoffset = offset; + return &stb__intcmp; +} + +int (*stb_intcmprev(int offset))(const void *, const void *) +{ + stb__intcmpoffset = offset; + return &stb__intcmprev; +} + +int (*stb_ucharcmp(int offset))(const void *, const void *) +{ + stb__ucharcmpoffset = offset; + return &stb__ucharcmp; +} + +int (*stb_qsort_strcmp(int offset))(const void *, const void *) +{ + stb__strcmpoffset = offset; + return &stb__qsort_strcmp; +} + +int (*stb_qsort_stricmp(int offset))(const void *, const void *) +{ + stb__strcmpoffset = offset; + return &stb__qsort_stricmp; +} + +int (*stb_floatcmp(int offset))(const void *, const void *) +{ + stb__floatcmpoffset = offset; + return &stb__floatcmp; +} + +int (*stb_doublecmp(int offset))(const void *, const void *) +{ + stb__doublecmpoffset = offset; + return &stb__doublecmp; +} + +int (*stb_memcmp(int offset, int size))(const void *, const void *) +{ + stb__memcmpoffset = offset; + stb__memcmpsize = size; + return &stb__memcmp; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Binary Search Toolkit +// + +typedef struct +{ + int minval, maxval, guess; + int mode, step; +} stb_search; + +STB_EXTERN int stb_search_binary(stb_search *s, int minv, int maxv, int find_smallest); +STB_EXTERN int stb_search_open(stb_search *s, int minv, int find_smallest); +STB_EXTERN int stb_probe(stb_search *s, int compare, int *result); // return 0 when done + +#ifdef STB_DEFINE +enum +{ + STB_probe_binary_smallest, + STB_probe_binary_largest, + STB_probe_open_smallest, + STB_probe_open_largest, +}; + +static int stb_probe_guess(stb_search *s, int *result) +{ + switch(s->mode) { + case STB_probe_binary_largest: + if (s->minval == s->maxval) { + *result = s->minval; + return 0; + } + assert(s->minval < s->maxval); + // if a < b, then a < p <= b + s->guess = s->minval + (((unsigned) s->maxval - s->minval + 1) >> 1); + break; + + case STB_probe_binary_smallest: + if (s->minval == s->maxval) { + *result = s->minval; + return 0; + } + assert(s->minval < s->maxval); + // if a < b, then a <= p < b + s->guess = s->minval + (((unsigned) s->maxval - s->minval) >> 1); + break; + case STB_probe_open_smallest: + case STB_probe_open_largest: + s->guess = s->maxval; // guess the current maxval + break; + } + *result = s->guess; + return 1; +} + +int stb_probe(stb_search *s, int compare, int *result) +{ + switch(s->mode) { + case STB_probe_open_smallest: + case STB_probe_open_largest: { + if (compare <= 0) { + // then it lies within minval & maxval + if (s->mode == STB_probe_open_smallest) + s->mode = STB_probe_binary_smallest; + else + s->mode = STB_probe_binary_largest; + } else { + // otherwise, we need to probe larger + s->minval = s->maxval + 1; + s->maxval = s->minval + s->step; + s->step += s->step; + } + break; + } + case STB_probe_binary_smallest: { + // if compare < 0, then s->minval <= a < p + // if compare = 0, then s->minval <= a <= p + // if compare > 0, then p < a <= s->maxval + if (compare <= 0) + s->maxval = s->guess; + else + s->minval = s->guess+1; + break; + } + case STB_probe_binary_largest: { + // if compare < 0, then s->minval <= a < p + // if compare = 0, then p <= a <= s->maxval + // if compare > 0, then p < a <= s->maxval + if (compare < 0) + s->maxval = s->guess-1; + else + s->minval = s->guess; + break; + } + } + return stb_probe_guess(s, result); +} + +int stb_search_binary(stb_search *s, int minv, int maxv, int find_smallest) +{ + int r; + if (maxv < minv) return minv-1; + s->minval = minv; + s->maxval = maxv; + s->mode = find_smallest ? STB_probe_binary_smallest : STB_probe_binary_largest; + stb_probe_guess(s, &r); + return r; +} + +int stb_search_open(stb_search *s, int minv, int find_smallest) +{ + int r; + s->step = 4; + s->minval = minv; + s->maxval = minv+s->step; + s->mode = find_smallest ? STB_probe_open_smallest : STB_probe_open_largest; + stb_probe_guess(s, &r); + return r; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// String Processing +// + +#define stb_prefixi(s,t) (0==stb_strnicmp((s),(t),strlen(t))) + +enum stb_splitpath_flag +{ + STB_PATH = 1, + STB_FILE = 2, + STB_EXT = 4, + STB_PATH_FILE = STB_PATH + STB_FILE, + STB_FILE_EXT = STB_FILE + STB_EXT, + STB_EXT_NO_PERIOD = 8, +}; + +STB_EXTERN char * stb_skipwhite(char *s); +STB_EXTERN char * stb_trimwhite(char *s); +STB_EXTERN char * stb_skipnewline(char *s); +STB_EXTERN char * stb_strncpy(char *s, char *t, int n); +STB_EXTERN char * stb_substr(char *t, int n); +STB_EXTERN char * stb_duplower(char *s); +STB_EXTERN void stb_tolower (char *s); +STB_EXTERN char * stb_strchr2 (char *s, char p1, char p2); +STB_EXTERN char * stb_strrchr2(char *s, char p1, char p2); +STB_EXTERN char * stb_strtok(char *output, char *src, char *delimit); +STB_EXTERN char * stb_strtok_keep(char *output, char *src, char *delimit); +STB_EXTERN char * stb_strtok_invert(char *output, char *src, char *allowed); +STB_EXTERN char * stb_dupreplace(char *s, char *find, char *replace); +STB_EXTERN void stb_replaceinplace(char *s, char *find, char *replace); +STB_EXTERN char * stb_splitpath(char *output, char *src, int flag); +STB_EXTERN char * stb_splitpathdup(char *src, int flag); +STB_EXTERN char * stb_replacedir(char *output, char *src, char *dir); +STB_EXTERN char * stb_replaceext(char *output, char *src, char *ext); +STB_EXTERN void stb_fixpath(char *path); +STB_EXTERN char * stb_shorten_path_readable(char *path, int max_len); +STB_EXTERN int stb_suffix (char *s, char *t); +STB_EXTERN int stb_suffixi(char *s, char *t); +STB_EXTERN int stb_prefix (char *s, char *t); +STB_EXTERN char * stb_strichr(char *s, char t); +STB_EXTERN char * stb_stristr(char *s, char *t); +STB_EXTERN int stb_prefix_count(char *s, char *t); +STB_EXTERN const char * stb_plural(int n); // "s" or "" +STB_EXTERN size_t stb_strscpy(char *d, const char *s, size_t n); + +STB_EXTERN char **stb_tokens(char *src, char *delimit, int *count); +STB_EXTERN char **stb_tokens_nested(char *src, char *delimit, int *count, char *nest_in, char *nest_out); +STB_EXTERN char **stb_tokens_nested_empty(char *src, char *delimit, int *count, char *nest_in, char *nest_out); +STB_EXTERN char **stb_tokens_allowempty(char *src, char *delimit, int *count); +STB_EXTERN char **stb_tokens_stripwhite(char *src, char *delimit, int *count); +STB_EXTERN char **stb_tokens_withdelim(char *src, char *delimit, int *count); +STB_EXTERN char **stb_tokens_quoted(char *src, char *delimit, int *count); +// with 'quoted', allow delimiters to appear inside quotation marks, and don't +// strip whitespace inside them (and we delete the quotation marks unless they +// appear back to back, in which case they're considered escaped) + +#ifdef STB_DEFINE + +size_t stb_strscpy(char *d, const char *s, size_t n) +{ + size_t len = strlen(s); + if (len >= n) { + if (n) d[0] = 0; + return 0; + } + stb_p_strcpy_s(d,n,s); + return len; +} + +const char *stb_plural(int n) +{ + return n == 1 ? "" : "s"; +} + +int stb_prefix(char *s, char *t) +{ + while (*t) + if (*s++ != *t++) + return STB_FALSE; + return STB_TRUE; +} + +int stb_prefix_count(char *s, char *t) +{ + int c=0; + while (*t) { + if (*s++ != *t++) + break; + ++c; + } + return c; +} + +int stb_suffix(char *s, char *t) +{ + size_t n = strlen(s); + size_t m = strlen(t); + if (m <= n) + return 0 == strcmp(s+n-m, t); + else + return 0; +} + +int stb_suffixi(char *s, char *t) +{ + size_t n = strlen(s); + size_t m = strlen(t); + if (m <= n) + return 0 == stb_stricmp(s+n-m, t); + else + return 0; +} + +// originally I was using this table so that I could create known sentinel +// values--e.g. change whitetable[0] to be true if I was scanning for whitespace, +// and false if I was scanning for nonwhite. I don't appear to be using that +// functionality anymore (I do for tokentable, though), so just replace it +// with isspace() +char *stb_skipwhite(char *s) +{ + while (isspace((unsigned char) *s)) ++s; + return s; +} + +char *stb_skipnewline(char *s) +{ + if (s[0] == '\r' || s[0] == '\n') { + if (s[0]+s[1] == '\r' + '\n') ++s; + ++s; + } + return s; +} + +char *stb_trimwhite(char *s) +{ + int i,n; + s = stb_skipwhite(s); + n = (int) strlen(s); + for (i=n-1; i >= 0; --i) + if (!isspace(s[i])) + break; + s[i+1] = 0; + return s; +} + +char *stb_strncpy(char *s, char *t, int n) +{ + stb_p_strncpy_s(s,n+1,t,n); + s[n] = 0; + return s; +} + +char *stb_substr(char *t, int n) +{ + char *a; + int z = (int) strlen(t); + if (z < n) n = z; + a = (char *) malloc(n+1); + stb_p_strncpy_s(a,n+1,t,n); + a[n] = 0; + return a; +} + +char *stb_duplower(char *s) +{ + char *p = stb_p_strdup(s), *q = p; + while (*q) { + *q = tolower(*q); + ++q; + } + return p; +} + +void stb_tolower(char *s) +{ + while (*s) { + *s = tolower(*s); + ++s; + } +} + +char *stb_strchr2(char *s, char x, char y) +{ + for(; *s; ++s) + if (*s == x || *s == y) + return s; + return NULL; +} + +char *stb_strrchr2(char *s, char x, char y) +{ + char *r = NULL; + for(; *s; ++s) + if (*s == x || *s == y) + r = s; + return r; +} + +char *stb_strichr(char *s, char t) +{ + if (tolower(t) == toupper(t)) + return strchr(s,t); + return stb_strchr2(s, (char) tolower(t), (char) toupper(t)); +} + +char *stb_stristr(char *s, char *t) +{ + size_t n = strlen(t); + char *z; + if (n==0) return s; + while ((z = stb_strichr(s, *t)) != NULL) { + if (0==stb_strnicmp(z, t, n)) + return z; + s = z+1; + } + return NULL; +} + +static char *stb_strtok_raw(char *output, char *src, char *delimit, int keep, int invert) +{ + if (invert) { + while (*src && strchr(delimit, *src) != NULL) { + *output++ = *src++; + } + } else { + while (*src && strchr(delimit, *src) == NULL) { + *output++ = *src++; + } + } + *output = 0; + if (keep) + return src; + else + return *src ? src+1 : src; +} + +char *stb_strtok(char *output, char *src, char *delimit) +{ + return stb_strtok_raw(output, src, delimit, 0, 0); +} + +char *stb_strtok_keep(char *output, char *src, char *delimit) +{ + return stb_strtok_raw(output, src, delimit, 1, 0); +} + +char *stb_strtok_invert(char *output, char *src, char *delimit) +{ + return stb_strtok_raw(output, src, delimit, 1,1); +} + +static char **stb_tokens_raw(char *src_, char *delimit, int *count, + int stripwhite, int allow_empty, char *start, char *end) +{ + int nested = 0; + unsigned char *src = (unsigned char *) src_; + static char stb_tokentable[256]; // rely on static initializion to 0 + static char stable[256],etable[256]; + char *out; + char **result; + int num=0; + unsigned char *s; + + s = (unsigned char *) delimit; while (*s) stb_tokentable[*s++] = 1; + if (start) { + s = (unsigned char *) start; while (*s) stable[*s++] = 1; + s = (unsigned char *) end; if (s) while (*s) stable[*s++] = 1; + s = (unsigned char *) end; if (s) while (*s) etable[*s++] = 1; + } + stable[0] = 1; + + // two passes through: the first time, counting how many + s = (unsigned char *) src; + while (*s) { + // state: just found delimiter + // skip further delimiters + if (!allow_empty) { + stb_tokentable[0] = 0; + while (stb_tokentable[*s]) + ++s; + if (!*s) break; + } + ++num; + // skip further non-delimiters + stb_tokentable[0] = 1; + if (stripwhite == 2) { // quoted strings + while (!stb_tokentable[*s]) { + if (*s != '"') + ++s; + else { + ++s; + if (*s == '"') + ++s; // "" -> ", not start a string + else { + // begin a string + while (*s) { + if (s[0] == '"') { + if (s[1] == '"') s += 2; // "" -> " + else { ++s; break; } // terminating " + } else + ++s; + } + } + } + } + } else + while (nested || !stb_tokentable[*s]) { + if (stable[*s]) { + if (!*s) break; + if (end ? etable[*s] : nested) + --nested; + else + ++nested; + } + ++s; + } + if (allow_empty) { + if (*s) ++s; + } + } + // now num has the actual count... malloc our output structure + // need space for all the strings: strings won't be any longer than + // original input, since for every '\0' there's at least one delimiter + result = (char **) malloc(sizeof(*result) * (num+1) + (s-src+1)); + if (result == NULL) return result; + out = (char *) (result + (num+1)); + // second pass: copy out the data + s = (unsigned char *) src; + num = 0; + nested = 0; + while (*s) { + char *last_nonwhite; + // state: just found delimiter + // skip further delimiters + if (!allow_empty) { + stb_tokentable[0] = 0; + if (stripwhite) + while (stb_tokentable[*s] || isspace(*s)) + ++s; + else + while (stb_tokentable[*s]) + ++s; + } else if (stripwhite) { + while (isspace(*s)) ++s; + } + if (!*s) break; + // we're past any leading delimiters and whitespace + result[num] = out; + ++num; + // copy non-delimiters + stb_tokentable[0] = 1; + last_nonwhite = out-1; + if (stripwhite == 2) { + while (!stb_tokentable[*s]) { + if (*s != '"') { + if (!isspace(*s)) last_nonwhite = out; + *out++ = *s++; + } else { + ++s; + if (*s == '"') { + if (!isspace(*s)) last_nonwhite = out; + *out++ = *s++; // "" -> ", not start string + } else { + // begin a quoted string + while (*s) { + if (s[0] == '"') { + if (s[1] == '"') { *out++ = *s; s += 2; } + else { ++s; break; } // terminating " + } else + *out++ = *s++; + } + last_nonwhite = out-1; // all in quotes counts as non-white + } + } + } + } else { + while (nested || !stb_tokentable[*s]) { + if (!isspace(*s)) last_nonwhite = out; + if (stable[*s]) { + if (!*s) break; + if (end ? etable[*s] : nested) + --nested; + else + ++nested; + } + *out++ = *s++; + } + } + + if (stripwhite) // rewind to last non-whitespace char + out = last_nonwhite+1; + *out++ = '\0'; + + if (*s) ++s; // skip delimiter + } + s = (unsigned char *) delimit; while (*s) stb_tokentable[*s++] = 0; + if (start) { + s = (unsigned char *) start; while (*s) stable[*s++] = 1; + s = (unsigned char *) end; if (s) while (*s) stable[*s++] = 1; + s = (unsigned char *) end; if (s) while (*s) etable[*s++] = 1; + } + if (count != NULL) *count = num; + result[num] = 0; + return result; +} + +char **stb_tokens(char *src, char *delimit, int *count) +{ + return stb_tokens_raw(src,delimit,count,0,0,0,0); +} + +char **stb_tokens_nested(char *src, char *delimit, int *count, char *nest_in, char *nest_out) +{ + return stb_tokens_raw(src,delimit,count,0,0,nest_in,nest_out); +} + +char **stb_tokens_nested_empty(char *src, char *delimit, int *count, char *nest_in, char *nest_out) +{ + return stb_tokens_raw(src,delimit,count,0,1,nest_in,nest_out); +} + +char **stb_tokens_allowempty(char *src, char *delimit, int *count) +{ + return stb_tokens_raw(src,delimit,count,0,1,0,0); +} + +char **stb_tokens_stripwhite(char *src, char *delimit, int *count) +{ + return stb_tokens_raw(src,delimit,count,1,1,0,0); +} + +char **stb_tokens_quoted(char *src, char *delimit, int *count) +{ + return stb_tokens_raw(src,delimit,count,2,1,0,0); +} + +char *stb_dupreplace(char *src, char *find, char *replace) +{ + size_t len_find = strlen(find); + size_t len_replace = strlen(replace); + int count = 0; + + char *s,*p,*q; + + s = strstr(src, find); + if (s == NULL) return stb_p_strdup(src); + do { + ++count; + s = strstr(s + len_find, find); + } while (s != NULL); + + p = (char *) malloc(strlen(src) + count * (len_replace - len_find) + 1); + if (p == NULL) return p; + q = p; + s = src; + for (;;) { + char *t = strstr(s, find); + if (t == NULL) { + stb_p_strcpy_s(q,strlen(src)+count*(len_replace-len_find)+1,s); + assert(strlen(p) == strlen(src) + count*(len_replace-len_find)); + return p; + } + memcpy(q, s, t-s); + q += t-s; + memcpy(q, replace, len_replace); + q += len_replace; + s = t + len_find; + } +} + +void stb_replaceinplace(char *src, char *find, char *replace) +{ + size_t len_find = strlen(find); + size_t len_replace = strlen(replace); + int delta; + + char *s,*p,*q; + + delta = (int) (len_replace - len_find); + assert(delta <= 0); + if (delta > 0) return; + + p = strstr(src, find); + if (p == NULL) return; + + s = q = p; + while (*s) { + memcpy(q, replace, len_replace); + p += len_find; + q += len_replace; + s = strstr(p, find); + if (s == NULL) s = p + strlen(p); + memmove(q, p, s-p); + q += s-p; + p = s; + } + *q = 0; +} + +void stb_fixpath(char *path) +{ + for(; *path; ++path) + if (*path == '\\') + *path = '/'; +} + +void stb__add_section(char *buffer, char *data, ptrdiff_t curlen, ptrdiff_t newlen) +{ + if (newlen < curlen) { + ptrdiff_t z1 = newlen >> 1, z2 = newlen-z1; + memcpy(buffer, data, z1-1); + buffer[z1-1] = '.'; + buffer[z1-0] = '.'; + memcpy(buffer+z1+1, data+curlen-z2+1, z2-1); + } else + memcpy(buffer, data, curlen); +} + +char * stb_shorten_path_readable(char *path, int len) +{ + static char buffer[1024]; + ptrdiff_t n = strlen(path),n1,n2,r1,r2; + char *s; + if (n <= len) return path; + if (len > 1024) return path; + s = stb_strrchr2(path, '/', '\\'); + if (s) { + n1 = s - path + 1; + n2 = n - n1; + ++s; + } else { + n1 = 0; + n2 = n; + s = path; + } + // now we need to reduce r1 and r2 so that they fit in len + if (n1 < len>>1) { + r1 = n1; + r2 = len - r1; + } else if (n2 < len >> 1) { + r2 = n2; + r1 = len - r2; + } else { + r1 = n1 * len / n; + r2 = n2 * len / n; + if (r1 < len>>2) r1 = len>>2, r2 = len-r1; + if (r2 < len>>2) r2 = len>>2, r1 = len-r2; + } + assert(r1 <= n1 && r2 <= n2); + if (n1) + stb__add_section(buffer, path, n1, r1); + stb__add_section(buffer+r1, s, n2, r2); + buffer[len] = 0; + return buffer; +} + +static char *stb__splitpath_raw(char *buffer, char *path, int flag) +{ + ptrdiff_t len=0,x,y, n = (int) strlen(path), f1,f2; + char *s = stb_strrchr2(path, '/', '\\'); + char *t = strrchr(path, '.'); + if (s && t && t < s) t = NULL; + if (s) ++s; + + if (flag == STB_EXT_NO_PERIOD) + flag |= STB_EXT; + + if (!(flag & (STB_PATH | STB_FILE | STB_EXT))) return NULL; + + f1 = s == NULL ? 0 : s-path; // start of filename + f2 = t == NULL ? n : t-path; // just past end of filename + + if (flag & STB_PATH) { + x = 0; if (f1 == 0 && flag == STB_PATH) len=2; + } else if (flag & STB_FILE) { + x = f1; + } else { + x = f2; + if (flag & STB_EXT_NO_PERIOD) + if (path[x] == '.') + ++x; + } + + if (flag & STB_EXT) + y = n; + else if (flag & STB_FILE) + y = f2; + else + y = f1; + + if (buffer == NULL) { + buffer = (char *) malloc(y-x + len + 1); + if (!buffer) return NULL; + } + + if (len) { stb_p_strcpy_s(buffer, 3, "./"); return buffer; } + stb_strncpy(buffer, path+(int)x, (int)(y-x)); + return buffer; +} + +char *stb_splitpath(char *output, char *src, int flag) +{ + return stb__splitpath_raw(output, src, flag); +} + +char *stb_splitpathdup(char *src, int flag) +{ + return stb__splitpath_raw(NULL, src, flag); +} + +char *stb_replacedir(char *output, char *src, char *dir) +{ + char buffer[4096]; + stb_splitpath(buffer, src, STB_FILE | STB_EXT); + if (dir) + stb_p_sprintf(output stb_p_size(9999), "%s/%s", dir, buffer); + else + stb_p_strcpy_s(output, sizeof(buffer), buffer); // @UNSAFE + return output; +} + +char *stb_replaceext(char *output, char *src, char *ext) +{ + char buffer[4096]; + stb_splitpath(buffer, src, STB_PATH | STB_FILE); + if (ext) + stb_p_sprintf(output stb_p_size(9999), "%s.%s", buffer, ext[0] == '.' ? ext+1 : ext); + else + stb_p_strcpy_s(output, sizeof(buffer), buffer); // @UNSAFE + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// stb_alloc - hierarchical allocator +// +// inspired by http://swapped.cc/halloc +// +// +// When you alloc a given block through stb_alloc, you have these choices: +// +// 1. does it have a parent? +// 2. can it have children? +// 3. can it be freed directly? +// 4. is it transferrable? +// 5. what is its alignment? +// +// Here are interesting combinations of those: +// +// children free transfer alignment +// arena Y Y N n/a +// no-overhead, chunked N N N normal +// string pool alloc N N N 1 +// parent-ptr, chunked Y N N normal +// low-overhead, unchunked N Y Y normal +// general purpose alloc Y Y Y normal +// +// Unchunked allocations will probably return 16-aligned pointers. If +// we 16-align the results, we have room for 4 pointers. For smaller +// allocations that allow finer alignment, we can reduce the pointers. +// +// The strategy is that given a pointer, assuming it has a header (only +// the no-overhead allocations have no header), we can determine the +// type of the header fields, and the number of them, by stepping backwards +// through memory and looking at the tags in the bottom bits. +// +// Implementation strategy: +// chunked allocations come from the middle of chunks, and can't +// be freed. thefore they do not need to be on a sibling chain. +// they may need child pointers if they have children. +// +// chunked, with-children +// void *parent; +// +// unchunked, no-children -- reduced storage +// void *next_sibling; +// void *prev_sibling_nextp; +// +// unchunked, general +// void *first_child; +// void *next_sibling; +// void *prev_sibling_nextp; +// void *chunks; +// +// so, if we code each of these fields with different bit patterns +// (actually same one for next/prev/child), then we can identify which +// each one is from the last field. + +STB_EXTERN void stb_free(void *p); +STB_EXTERN void *stb_malloc_global(size_t size); +STB_EXTERN void *stb_malloc(void *context, size_t size); +STB_EXTERN void *stb_malloc_nofree(void *context, size_t size); +STB_EXTERN void *stb_malloc_leaf(void *context, size_t size); +STB_EXTERN void *stb_malloc_raw(void *context, size_t size); +STB_EXTERN void *stb_realloc(void *ptr, size_t newsize); + +STB_EXTERN void stb_reassign(void *new_context, void *ptr); +STB_EXTERN void stb_malloc_validate(void *p, void *parent); + +extern int stb_alloc_chunk_size ; +extern int stb_alloc_count_free ; +extern int stb_alloc_count_alloc; +extern int stb_alloc_alignment ; + +#ifdef STB_DEFINE + +int stb_alloc_chunk_size = 65536; +int stb_alloc_count_free = 0; +int stb_alloc_count_alloc = 0; +int stb_alloc_alignment = -16; + +typedef struct stb__chunk +{ + struct stb__chunk *next; + int data_left; + int alloc; +} stb__chunk; + +typedef struct +{ + void * next; + void ** prevn; +} stb__nochildren; + +typedef struct +{ + void ** prevn; + void * child; + void * next; + stb__chunk *chunks; +} stb__alloc; + +typedef struct +{ + stb__alloc *parent; +} stb__chunked; + +#define STB__PARENT 1 +#define STB__CHUNKS 2 + +typedef enum +{ + STB__nochildren = 0, + STB__chunked = STB__PARENT, + STB__alloc = STB__CHUNKS, + + STB__chunk_raw = 4, +} stb__alloc_type; + +// these functions set the bottom bits of a pointer efficiently +#define STB__DECODE(x,v) ((void *) ((char *) (x) - (v))) +#define STB__ENCODE(x,v) ((void *) ((char *) (x) + (v))) + +#define stb__parent(z) (stb__alloc *) STB__DECODE((z)->parent, STB__PARENT) +#define stb__chunks(z) (stb__chunk *) STB__DECODE((z)->chunks, STB__CHUNKS) + +#define stb__setparent(z,p) (z)->parent = (stb__alloc *) STB__ENCODE((p), STB__PARENT) +#define stb__setchunks(z,c) (z)->chunks = (stb__chunk *) STB__ENCODE((c), STB__CHUNKS) + +static stb__alloc stb__alloc_global = +{ + NULL, + NULL, + NULL, + (stb__chunk *) STB__ENCODE(NULL, STB__CHUNKS) +}; + +static stb__alloc_type stb__identify(void *p) +{ + void **q = (void **) p; + return (stb__alloc_type) ((stb_uinta) q[-1] & 3); +} + +static void *** stb__prevn(void *p) +{ + if (stb__identify(p) == STB__alloc) { + stb__alloc *s = (stb__alloc *) p - 1; + return &s->prevn; + } else { + stb__nochildren *s = (stb__nochildren *) p - 1; + return &s->prevn; + } +} + +void stb_free(void *p) +{ + if (p == NULL) return; + + // count frees so that unit tests can see what's happening + ++stb_alloc_count_free; + + switch(stb__identify(p)) { + case STB__chunked: + // freeing a chunked-block with children does nothing; + // they only get freed when the parent does + // surely this is wrong, and it should free them immediately? + // otherwise how are they getting put on the right chain? + return; + case STB__nochildren: { + stb__nochildren *s = (stb__nochildren *) p - 1; + // unlink from sibling chain + *(s->prevn) = s->next; + if (s->next) + *stb__prevn(s->next) = s->prevn; + free(s); + return; + } + case STB__alloc: { + stb__alloc *s = (stb__alloc *) p - 1; + stb__chunk *c, *n; + void *q; + + // unlink from sibling chain, if any + *(s->prevn) = s->next; + if (s->next) + *stb__prevn(s->next) = s->prevn; + + // first free chunks + c = (stb__chunk *) stb__chunks(s); + while (c != NULL) { + n = c->next; + stb_alloc_count_free += c->alloc; + free(c); + c = n; + } + + // validating + stb__setchunks(s,NULL); + s->prevn = NULL; + s->next = NULL; + + // now free children + while ((q = s->child) != NULL) { + stb_free(q); + } + + // now free self + free(s); + return; + } + default: + assert(0); /* NOTREACHED */ + } +} + +void stb_malloc_validate(void *p, void *parent) +{ + if (p == NULL) return; + + switch(stb__identify(p)) { + case STB__chunked: + return; + case STB__nochildren: { + stb__nochildren *n = (stb__nochildren *) p - 1; + if (n->prevn) + assert(*n->prevn == p); + if (n->next) { + assert(*stb__prevn(n->next) == &n->next); + stb_malloc_validate(n, parent); + } + return; + } + case STB__alloc: { + stb__alloc *s = (stb__alloc *) p - 1; + + if (s->prevn) + assert(*s->prevn == p); + + if (s->child) { + assert(*stb__prevn(s->child) == &s->child); + stb_malloc_validate(s->child, p); + } + + if (s->next) { + assert(*stb__prevn(s->next) == &s->next); + stb_malloc_validate(s->next, parent); + } + return; + } + default: + assert(0); /* NOTREACHED */ + } +} + +static void * stb__try_chunk(stb__chunk *c, int size, int align, int pre_align) +{ + char *memblock = (char *) (c+1), *q; + stb_inta iq; + int start_offset; + + // we going to allocate at the end of the chunk, not the start. confusing, + // but it means we don't need both a 'limit' and a 'cur', just a 'cur'. + // the block ends at: p + c->data_left + // then we move back by size + start_offset = c->data_left - size; + + // now we need to check the alignment of that + q = memblock + start_offset; + iq = (stb_inta) q; + assert(sizeof(q) == sizeof(iq)); + + // suppose align = 2 + // then we need to retreat iq far enough that (iq & (2-1)) == 0 + // to get (iq & (align-1)) = 0 requires subtracting (iq & (align-1)) + + start_offset -= iq & (align-1); + assert(((stb_uinta) (memblock+start_offset) & (align-1)) == 0); + + // now, if that + pre_align works, go for it! + start_offset -= pre_align; + + if (start_offset >= 0) { + c->data_left = start_offset; + return memblock + start_offset; + } + + return NULL; +} + +static void stb__sort_chunks(stb__alloc *src) +{ + // of the first two chunks, put the chunk with more data left in it first + stb__chunk *c = stb__chunks(src), *d; + if (c == NULL) return; + d = c->next; + if (d == NULL) return; + if (c->data_left > d->data_left) return; + + c->next = d->next; + d->next = c; + stb__setchunks(src, d); +} + +static void * stb__alloc_chunk(stb__alloc *src, int size, int align, int pre_align) +{ + void *p; + stb__chunk *c = stb__chunks(src); + + if (c && size <= stb_alloc_chunk_size) { + + p = stb__try_chunk(c, size, align, pre_align); + if (p) { ++c->alloc; return p; } + + // try a second chunk to reduce wastage + if (c->next) { + p = stb__try_chunk(c->next, size, align, pre_align); + if (p) { ++c->alloc; return p; } + + // put the bigger chunk first, since the second will get buried + // the upshot of this is that, until it gets allocated from, chunk #2 + // is always the largest remaining chunk. (could formalize + // this with a heap!) + stb__sort_chunks(src); + c = stb__chunks(src); + } + } + + // allocate a new chunk + { + stb__chunk *n; + + int chunk_size = stb_alloc_chunk_size; + // we're going to allocate a new chunk to put this in + if (size > chunk_size) + chunk_size = size; + + assert(sizeof(*n) + pre_align <= 16); + + // loop trying to allocate a large enough chunk + // the loop is because the alignment may cause problems if it's big... + // and we don't know what our chunk alignment is going to be + while (1) { + n = (stb__chunk *) malloc(16 + chunk_size); + if (n == NULL) return NULL; + + n->data_left = chunk_size - sizeof(*n); + + p = stb__try_chunk(n, size, align, pre_align); + if (p != NULL) { + n->next = c; + stb__setchunks(src, n); + + // if we just used up the whole block immediately, + // move the following chunk up + n->alloc = 1; + if (size == chunk_size) + stb__sort_chunks(src); + + return p; + } + + free(n); + chunk_size += 16+align; + } + } +} + +static stb__alloc * stb__get_context(void *context) +{ + if (context == NULL) { + return &stb__alloc_global; + } else { + int u = stb__identify(context); + // if context is chunked, grab parent + if (u == STB__chunked) { + stb__chunked *s = (stb__chunked *) context - 1; + return stb__parent(s); + } else { + return (stb__alloc *) context - 1; + } + } +} + +static void stb__insert_alloc(stb__alloc *src, stb__alloc *s) +{ + s->prevn = &src->child; + s->next = src->child; + src->child = s+1; + if (s->next) + *stb__prevn(s->next) = &s->next; +} + +static void stb__insert_nochild(stb__alloc *src, stb__nochildren *s) +{ + s->prevn = &src->child; + s->next = src->child; + src->child = s+1; + if (s->next) + *stb__prevn(s->next) = &s->next; +} + +static void * malloc_base(void *context, size_t size, stb__alloc_type t, int align) +{ + void *p; + + stb__alloc *src = stb__get_context(context); + + if (align <= 0) { + // compute worst-case C packed alignment + // e.g. a 24-byte struct is 8-aligned + int align_proposed = 1 << stb_lowbit8((unsigned int) size); + + if (align_proposed < 0) + align_proposed = 4; + + if (align_proposed == 0) { + if (size == 0) + align_proposed = 1; + else + align_proposed = 256; + } + + // a negative alignment means 'don't align any larger + // than this'; so -16 means we align 1,2,4,8, or 16 + + if (align < 0) { + if (align_proposed > -align) + align_proposed = -align; + } + + align = align_proposed; + } + + assert(stb_is_pow2(align)); + + // don't cause misalignment when allocating nochildren + if (t == STB__nochildren && align > 8) + t = STB__alloc; + + switch (t) { + case STB__alloc: { + stb__alloc *s = (stb__alloc *) malloc(size + sizeof(*s)); + if (s == NULL) return NULL; + p = s+1; + s->child = NULL; + stb__insert_alloc(src, s); + + stb__setchunks(s,NULL); + break; + } + + case STB__nochildren: { + stb__nochildren *s = (stb__nochildren *) malloc(size + sizeof(*s)); + if (s == NULL) return NULL; + p = s+1; + stb__insert_nochild(src, s); + break; + } + + case STB__chunk_raw: { + p = stb__alloc_chunk(src, (int) size, align, 0); + if (p == NULL) return NULL; + break; + } + + case STB__chunked: { + stb__chunked *s; + if (align < sizeof(stb_uintptr)) align = sizeof(stb_uintptr); + s = (stb__chunked *) stb__alloc_chunk(src, (int) size, align, sizeof(*s)); + if (s == NULL) return NULL; + stb__setparent(s, src); + p = s+1; + break; + } + + default: p = NULL; assert(0); /* NOTREACHED */ + } + + ++stb_alloc_count_alloc; + return p; +} + +void *stb_malloc_global(size_t size) +{ + return malloc_base(NULL, size, STB__alloc, stb_alloc_alignment); +} + +void *stb_malloc(void *context, size_t size) +{ + return malloc_base(context, size, STB__alloc, stb_alloc_alignment); +} + +void *stb_malloc_nofree(void *context, size_t size) +{ + return malloc_base(context, size, STB__chunked, stb_alloc_alignment); +} + +void *stb_malloc_leaf(void *context, size_t size) +{ + return malloc_base(context, size, STB__nochildren, stb_alloc_alignment); +} + +void *stb_malloc_raw(void *context, size_t size) +{ + return malloc_base(context, size, STB__chunk_raw, stb_alloc_alignment); +} + +char *stb_malloc_string(void *context, size_t size) +{ + return (char *) malloc_base(context, size, STB__chunk_raw, 1); +} + +void *stb_realloc(void *ptr, size_t newsize) +{ + stb__alloc_type t; + + if (ptr == NULL) return stb_malloc(NULL, newsize); + if (newsize == 0) { stb_free(ptr); return NULL; } + + t = stb__identify(ptr); + assert(t == STB__alloc || t == STB__nochildren); + + if (t == STB__alloc) { + stb__alloc *s = (stb__alloc *) ptr - 1; + + s = (stb__alloc *) realloc(s, newsize + sizeof(*s)); + if (s == NULL) return NULL; + + ptr = s+1; + + // update pointers + (*s->prevn) = ptr; + if (s->next) + *stb__prevn(s->next) = &s->next; + + if (s->child) + *stb__prevn(s->child) = &s->child; + + return ptr; + } else { + stb__nochildren *s = (stb__nochildren *) ptr - 1; + + s = (stb__nochildren *) realloc(ptr, newsize + sizeof(s)); + if (s == NULL) return NULL; + + // update pointers + (*s->prevn) = s+1; + if (s->next) + *stb__prevn(s->next) = &s->next; + + return s+1; + } +} + +void *stb_realloc_c(void *context, void *ptr, size_t newsize) +{ + if (ptr == NULL) return stb_malloc(context, newsize); + if (newsize == 0) { stb_free(ptr); return NULL; } + // @TODO: verify you haven't changed contexts + return stb_realloc(ptr, newsize); +} + +void stb_reassign(void *new_context, void *ptr) +{ + stb__alloc *src = stb__get_context(new_context); + + stb__alloc_type t = stb__identify(ptr); + assert(t == STB__alloc || t == STB__nochildren); + + if (t == STB__alloc) { + stb__alloc *s = (stb__alloc *) ptr - 1; + + // unlink from old + *(s->prevn) = s->next; + if (s->next) + *stb__prevn(s->next) = s->prevn; + + stb__insert_alloc(src, s); + } else { + stb__nochildren *s = (stb__nochildren *) ptr - 1; + + // unlink from old + *(s->prevn) = s->next; + if (s->next) + *stb__prevn(s->next) = s->prevn; + + stb__insert_nochild(src, s); + } +} + +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// stb_arr +// +// An stb_arr is directly useable as a pointer (use the actual type in your +// definition), but when it resizes, it returns a new pointer and you can't +// use the old one, so you have to be careful to copy-in-out as necessary. +// +// Use a NULL pointer as a 0-length array. +// +// float *my_array = NULL, *temp; +// +// // add elements on the end one at a time +// stb_arr_push(my_array, 0.0f); +// stb_arr_push(my_array, 1.0f); +// stb_arr_push(my_array, 2.0f); +// +// assert(my_array[1] == 2.0f); +// +// // add an uninitialized element at the end, then assign it +// *stb_arr_add(my_array) = 3.0f; +// +// // add three uninitialized elements at the end +// temp = stb_arr_addn(my_array,3); +// temp[0] = 4.0f; +// temp[1] = 5.0f; +// temp[2] = 6.0f; +// +// assert(my_array[5] == 5.0f); +// +// // remove the last one +// stb_arr_pop(my_array); +// +// assert(stb_arr_len(my_array) == 6); + + +#ifdef STB_MALLOC_WRAPPER + #define STB__PARAMS , char *file, int line + #define STB__ARGS , file, line +#else + #define STB__PARAMS + #define STB__ARGS +#endif + +// calling this function allocates an empty stb_arr attached to p +// (whereas NULL isn't attached to anything) +STB_EXTERN void stb_arr_malloc(void **target, void *context); + +// call this function with a non-NULL value to have all successive +// stbs that are created be attached to the associated parent. Note +// that once a given stb_arr is non-empty, it stays attached to its +// current parent, even if you call this function again. +// it turns the previous value, so you can restore it +STB_EXTERN void* stb_arr_malloc_parent(void *p); + +// simple functions written on top of other functions +#define stb_arr_empty(a) ( stb_arr_len(a) == 0 ) +#define stb_arr_add(a) ( stb_arr_addn((a),1) ) +#define stb_arr_push(a,v) ( *stb_arr_add(a)=(v) ) + +typedef struct +{ + int len, limit; + int stb_malloc; + unsigned int signature; +} stb__arr; + +#define stb_arr_signature 0x51bada7b // ends with 0123 in decimal + +// access the header block stored before the data +#define stb_arrhead(a) /*lint --e(826)*/ (((stb__arr *) (a)) - 1) +#define stb_arrhead2(a) /*lint --e(826)*/ (((stb__arr *) (a)) - 1) + +#ifdef STB_DEBUG +#define stb_arr_check(a) assert(!a || stb_arrhead(a)->signature == stb_arr_signature) +#define stb_arr_check2(a) assert(!a || stb_arrhead2(a)->signature == stb_arr_signature) +#else +#define stb_arr_check(a) ((void) 0) +#define stb_arr_check2(a) ((void) 0) +#endif + +// ARRAY LENGTH + +// get the array length; special case if pointer is NULL +#define stb_arr_len(a) (a ? stb_arrhead(a)->len : 0) +#define stb_arr_len2(a) ((stb__arr *) (a) ? stb_arrhead2(a)->len : 0) +#define stb_arr_lastn(a) (stb_arr_len(a)-1) + +// check whether a given index is valid -- tests 0 <= i < stb_arr_len(a) +#define stb_arr_valid(a,i) (a ? (int) (i) < stb_arrhead(a)->len : 0) + +// change the array length so is is exactly N entries long, creating +// uninitialized entries as needed +#define stb_arr_setlen(a,n) \ + (stb__arr_setlen((void **) &(a), sizeof(a[0]), (n))) + +// change the array length so that N is a valid index (that is, so +// it is at least N entries long), creating uninitialized entries as needed +#define stb_arr_makevalid(a,n) \ + (stb_arr_len(a) < (n)+1 ? stb_arr_setlen(a,(n)+1),(a) : (a)) + +// remove the last element of the array, returning it +#define stb_arr_pop(a) ((stb_arr_check(a), (a))[--stb_arrhead(a)->len]) + +// access the last element in the array +#define stb_arr_last(a) ((stb_arr_check(a), (a))[stb_arr_len(a)-1]) + +// is iterator at end of list? +#define stb_arr_end(a,i) ((i) >= &(a)[stb_arr_len(a)]) + +// (internal) change the allocated length of the array +#define stb_arr__grow(a,n) (stb_arr_check(a), stb_arrhead(a)->len += (n)) + +// add N new uninitialized elements to the end of the array +#define stb_arr__addn(a,n) /*lint --e(826)*/ \ + ((stb_arr_len(a)+(n) > stb_arrcurmax(a)) \ + ? (stb__arr_addlen((void **) &(a),sizeof(*a),(n)),0) \ + : ((stb_arr__grow(a,n), 0))) + +// add N new uninitialized elements to the end of the array, and return +// a pointer to the first new one +#define stb_arr_addn(a,n) (stb_arr__addn((a),n),(a)+stb_arr_len(a)-(n)) + +// add N new uninitialized elements starting at index 'i' +#define stb_arr_insertn(a,i,n) (stb__arr_insertn((void **) &(a), sizeof(*a), (i), (n))) + +// insert an element at i +#define stb_arr_insert(a,i,v) (stb__arr_insertn((void **) &(a), sizeof(*a), (i), (1)), ((a)[i] = v)) + +// delete N elements from the middle starting at index 'i' +#define stb_arr_deleten(a,i,n) (stb__arr_deleten((void **) &(a), sizeof(*a), (i), (n))) + +// delete the i'th element +#define stb_arr_delete(a,i) stb_arr_deleten(a,i,1) + +// delete the i'th element, swapping down from the end +#define stb_arr_fastdelete(a,i) \ + (stb_swap(&a[i], &a[stb_arrhead(a)->len-1], sizeof(*a)), stb_arr_pop(a)) + + +// ARRAY STORAGE + +// get the array maximum storage; special case if NULL +#define stb_arrcurmax(a) (a ? stb_arrhead(a)->limit : 0) +#define stb_arrcurmax2(a) (a ? stb_arrhead2(a)->limit : 0) + +// set the maxlength of the array to n in anticipation of further growth +#define stb_arr_setsize(a,n) (stb_arr_check(a), stb__arr_setsize((void **) &(a),sizeof((a)[0]),n)) + +// make sure maxlength is large enough for at least N new allocations +#define stb_arr_atleast(a,n) (stb_arr_len(a)+(n) > stb_arrcurmax(a) \ + ? stb_arr_setsize((a), (n)) : 0) + +// make a copy of a given array (copies contents via 'memcpy'!) +#define stb_arr_copy(a) stb__arr_copy(a, sizeof((a)[0])) + +// compute the storage needed to store all the elements of the array +#define stb_arr_storage(a) (stb_arr_len(a) * sizeof((a)[0])) + +#define stb_arr_for(v,arr) for((v)=(arr); (v) < (arr)+stb_arr_len(arr); ++(v)) + +// IMPLEMENTATION + +STB_EXTERN void stb_arr_free_(void **p); +STB_EXTERN void *stb__arr_copy_(void *p, int elem_size); +STB_EXTERN void stb__arr_setsize_(void **p, int size, int limit STB__PARAMS); +STB_EXTERN void stb__arr_setlen_(void **p, int size, int newlen STB__PARAMS); +STB_EXTERN void stb__arr_addlen_(void **p, int size, int addlen STB__PARAMS); +STB_EXTERN void stb__arr_deleten_(void **p, int size, int loc, int n STB__PARAMS); +STB_EXTERN void stb__arr_insertn_(void **p, int size, int loc, int n STB__PARAMS); + +#define stb_arr_free(p) stb_arr_free_((void **) &(p)) +#define stb__arr_copy stb__arr_copy_ + +#ifndef STB_MALLOC_WRAPPER + #define stb__arr_setsize stb__arr_setsize_ + #define stb__arr_setlen stb__arr_setlen_ + #define stb__arr_addlen stb__arr_addlen_ + #define stb__arr_deleten stb__arr_deleten_ + #define stb__arr_insertn stb__arr_insertn_ +#else + #define stb__arr_addlen(p,s,n) stb__arr_addlen_(p,s,n,__FILE__,__LINE__) + #define stb__arr_setlen(p,s,n) stb__arr_setlen_(p,s,n,__FILE__,__LINE__) + #define stb__arr_setsize(p,s,n) stb__arr_setsize_(p,s,n,__FILE__,__LINE__) + #define stb__arr_deleten(p,s,i,n) stb__arr_deleten_(p,s,i,n,__FILE__,__LINE__) + #define stb__arr_insertn(p,s,i,n) stb__arr_insertn_(p,s,i,n,__FILE__,__LINE__) +#endif + +#ifdef STB_DEFINE +static void *stb__arr_context; + +void *stb_arr_malloc_parent(void *p) +{ + void *q = stb__arr_context; + stb__arr_context = p; + return q; +} + +void stb_arr_malloc(void **target, void *context) +{ + stb__arr *q = (stb__arr *) stb_malloc(context, sizeof(*q)); + q->len = q->limit = 0; + q->stb_malloc = 1; + q->signature = stb_arr_signature; + *target = (void *) (q+1); +} + +static void * stb__arr_malloc(int size) +{ + if (stb__arr_context) + return stb_malloc(stb__arr_context, size); + return malloc(size); +} + +void * stb__arr_copy_(void *p, int elem_size) +{ + stb__arr *q; + if (p == NULL) return p; + q = (stb__arr *) stb__arr_malloc(sizeof(*q) + elem_size * stb_arrhead2(p)->limit); + stb_arr_check2(p); + memcpy(q, stb_arrhead2(p), sizeof(*q) + elem_size * stb_arrhead2(p)->len); + q->stb_malloc = !!stb__arr_context; + return q+1; +} + +void stb_arr_free_(void **pp) +{ + void *p = *pp; + stb_arr_check2(p); + if (p) { + stb__arr *q = stb_arrhead2(p); + if (q->stb_malloc) + stb_free(q); + else + free(q); + } + *pp = NULL; +} + +static void stb__arrsize_(void **pp, int size, int limit, int len STB__PARAMS) +{ + void *p = *pp; + stb__arr *a; + stb_arr_check2(p); + if (p == NULL) { + if (len == 0 && size == 0) return; + a = (stb__arr *) stb__arr_malloc(sizeof(*a) + size*limit); + a->limit = limit; + a->len = len; + a->stb_malloc = !!stb__arr_context; + a->signature = stb_arr_signature; + } else { + a = stb_arrhead2(p); + a->len = len; + if (a->limit < limit) { + void *p; + if (a->limit >= 4 && limit < a->limit * 2) + limit = a->limit * 2; + if (a->stb_malloc) + p = stb_realloc(a, sizeof(*a) + limit*size); + else + #ifdef STB_MALLOC_WRAPPER + p = stb__realloc(a, sizeof(*a) + limit*size, file, line); + #else + p = realloc(a, sizeof(*a) + limit*size); + #endif + if (p) { + a = (stb__arr *) p; + a->limit = limit; + } else { + // throw an error! + } + } + } + a->len = stb_min(a->len, a->limit); + *pp = a+1; +} + +void stb__arr_setsize_(void **pp, int size, int limit STB__PARAMS) +{ + void *p = *pp; + stb_arr_check2(p); + stb__arrsize_(pp, size, limit, stb_arr_len2(p) STB__ARGS); +} + +void stb__arr_setlen_(void **pp, int size, int newlen STB__PARAMS) +{ + void *p = *pp; + stb_arr_check2(p); + if (stb_arrcurmax2(p) < newlen || p == NULL) { + stb__arrsize_(pp, size, newlen, newlen STB__ARGS); + } else { + stb_arrhead2(p)->len = newlen; + } +} + +void stb__arr_addlen_(void **p, int size, int addlen STB__PARAMS) +{ + stb__arr_setlen_(p, size, stb_arr_len2(*p) + addlen STB__ARGS); +} + +void stb__arr_insertn_(void **pp, int size, int i, int n STB__PARAMS) +{ + void *p = *pp; + if (n) { + int z; + + if (p == NULL) { + stb__arr_addlen_(pp, size, n STB__ARGS); + return; + } + + z = stb_arr_len2(p); + stb__arr_addlen_(&p, size, n STB__ARGS); + memmove((char *) p + (i+n)*size, (char *) p + i*size, size * (z-i)); + } + *pp = p; +} + +void stb__arr_deleten_(void **pp, int size, int i, int n STB__PARAMS) +{ + void *p = *pp; + if (n) { + memmove((char *) p + i*size, (char *) p + (i+n)*size, size * (stb_arr_len2(p)-(i+n))); + stb_arrhead2(p)->len -= n; + } + *pp = p; +} + +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Hashing +// +// typical use for this is to make a power-of-two hash table. +// +// let N = size of table (2^n) +// let H = stb_hash(str) +// let S = stb_rehash(H) | 1 +// +// then hash probe sequence P(i) for i=0..N-1 +// P(i) = (H + S*i) & (N-1) +// +// the idea is that H has 32 bits of hash information, but the +// table has only, say, 2^20 entries so only uses 20 of the bits. +// then by rehashing the original H we get 2^12 different probe +// sequences for a given initial probe location. (So it's optimal +// for 64K tables and its optimality decreases past that.) +// +// ok, so I've added something that generates _two separate_ +// 32-bit hashes simultaneously which should scale better to +// very large tables. + + +STB_EXTERN unsigned int stb_hash(char *str); +STB_EXTERN unsigned int stb_hashptr(void *p); +STB_EXTERN unsigned int stb_hashlen(char *str, int len); +STB_EXTERN unsigned int stb_rehash_improved(unsigned int v); +STB_EXTERN unsigned int stb_hash_fast(void *p, int len); +STB_EXTERN unsigned int stb_hash2(char *str, unsigned int *hash2_ptr); +STB_EXTERN unsigned int stb_hash_number(unsigned int hash); + +#define stb_rehash(x) ((x) + ((x) >> 6) + ((x) >> 19)) + +#ifdef STB_DEFINE +unsigned int stb_hash(char *str) +{ + unsigned int hash = 0; + while (*str) + hash = (hash << 7) + (hash >> 25) + *str++; + return hash + (hash >> 16); +} + +unsigned int stb_hashlen(char *str, int len) +{ + unsigned int hash = 0; + while (len-- > 0 && *str) + hash = (hash << 7) + (hash >> 25) + *str++; + return hash + (hash >> 16); +} + +unsigned int stb_hashptr(void *p) +{ + unsigned int x = (unsigned int)(size_t) p; + + // typically lacking in low bits and high bits + x = stb_rehash(x); + x += x << 16; + + // pearson's shuffle + x ^= x << 3; + x += x >> 5; + x ^= x << 2; + x += x >> 15; + x ^= x << 10; + return stb_rehash(x); +} + +unsigned int stb_rehash_improved(unsigned int v) +{ + return stb_hashptr((void *)(size_t) v); +} + +unsigned int stb_hash2(char *str, unsigned int *hash2_ptr) +{ + unsigned int hash1 = 0x3141592c; + unsigned int hash2 = 0x77f044ed; + while (*str) { + hash1 = (hash1 << 7) + (hash1 >> 25) + *str; + hash2 = (hash2 << 11) + (hash2 >> 21) + *str; + ++str; + } + *hash2_ptr = hash2 + (hash1 >> 16); + return hash1 + (hash2 >> 16); +} + +// Paul Hsieh hash +#define stb__get16(p) ((p)[0] | ((p)[1] << 8)) + +unsigned int stb_hash_fast(void *p, int len) +{ + unsigned char *q = (unsigned char *) p; + unsigned int hash = len; + + if (len <= 0 || q == NULL) return 0; + + /* Main loop */ + for (;len > 3; len -= 4) { + unsigned int val; + hash += stb__get16(q); + val = (stb__get16(q+2) << 11); + hash = (hash << 16) ^ hash ^ val; + q += 4; + hash += hash >> 11; + } + + /* Handle end cases */ + switch (len) { + case 3: hash += stb__get16(q); + hash ^= hash << 16; + hash ^= q[2] << 18; + hash += hash >> 11; + break; + case 2: hash += stb__get16(q); + hash ^= hash << 11; + hash += hash >> 17; + break; + case 1: hash += q[0]; + hash ^= hash << 10; + hash += hash >> 1; + break; + case 0: break; + } + + /* Force "avalanching" of final 127 bits */ + hash ^= hash << 3; + hash += hash >> 5; + hash ^= hash << 4; + hash += hash >> 17; + hash ^= hash << 25; + hash += hash >> 6; + + return hash; +} + +unsigned int stb_hash_number(unsigned int hash) +{ + hash ^= hash << 3; + hash += hash >> 5; + hash ^= hash << 4; + hash += hash >> 17; + hash ^= hash << 25; + hash += hash >> 6; + return hash; +} + +#endif + +#ifdef STB_PERFECT_HASH +////////////////////////////////////////////////////////////////////////////// +// +// Perfect hashing for ints/pointers +// +// This is mainly useful for making faster pointer-indexed tables +// that don't change frequently. E.g. for stb_ischar(). +// + +typedef struct +{ + stb_uint32 addend; + stb_uint multiplicand; + stb_uint b_mask; + stb_uint8 small_bmap[16]; + stb_uint16 *large_bmap; + + stb_uint table_mask; + stb_uint32 *table; +} stb_perfect; + +STB_EXTERN int stb_perfect_create(stb_perfect *,unsigned int*,int n); +STB_EXTERN void stb_perfect_destroy(stb_perfect *); +STB_EXTERN int stb_perfect_hash(stb_perfect *, unsigned int x); +extern int stb_perfect_hash_max_failures; + +#ifdef STB_DEFINE + +int stb_perfect_hash_max_failures; + +int stb_perfect_hash(stb_perfect *p, unsigned int x) +{ + stb_uint m = x * p->multiplicand; + stb_uint y = x >> 16; + stb_uint bv = (m >> 24) + y; + stb_uint av = (m + y) >> 12; + if (p->table == NULL) return -1; // uninitialized table fails + bv &= p->b_mask; + av &= p->table_mask; + if (p->large_bmap) + av ^= p->large_bmap[bv]; + else + av ^= p->small_bmap[bv]; + return p->table[av] == x ? av : -1; +} + +static void stb__perfect_prehash(stb_perfect *p, stb_uint x, stb_uint16 *a, stb_uint16 *b) +{ + stb_uint m = x * p->multiplicand; + stb_uint y = x >> 16; + stb_uint bv = (m >> 24) + y; + stb_uint av = (m + y) >> 12; + bv &= p->b_mask; + av &= p->table_mask; + *b = bv; + *a = av; +} + +static unsigned long stb__perfect_rand(void) +{ + static unsigned long stb__rand; + stb__rand = stb__rand * 2147001325 + 715136305; + return 0x31415926 ^ ((stb__rand >> 16) + (stb__rand << 16)); +} + +typedef struct { + unsigned short count; + unsigned short b; + unsigned short map; + unsigned short *entries; +} stb__slot; + +static int stb__slot_compare(const void *p, const void *q) +{ + stb__slot *a = (stb__slot *) p; + stb__slot *b = (stb__slot *) q; + return a->count > b->count ? -1 : a->count < b->count; // sort large to small +} + +int stb_perfect_create(stb_perfect *p, unsigned int *v, int n) +{ + unsigned int buffer1[64], buffer2[64], buffer3[64], buffer4[64], buffer5[32]; + unsigned short *as = (unsigned short *) stb_temp(buffer1, sizeof(*v)*n); + unsigned short *bs = (unsigned short *) stb_temp(buffer2, sizeof(*v)*n); + unsigned short *entries = (unsigned short *) stb_temp(buffer4, sizeof(*entries) * n); + int size = 1 << stb_log2_ceil(n), bsize=8; + int failure = 0,i,j,k; + + assert(n <= 32768); + p->large_bmap = NULL; + + for(;;) { + stb__slot *bcount = (stb__slot *) stb_temp(buffer3, sizeof(*bcount) * bsize); + unsigned short *bloc = (unsigned short *) stb_temp(buffer5, sizeof(*bloc) * bsize); + unsigned short *e; + int bad=0; + + p->addend = stb__perfect_rand(); + p->multiplicand = stb__perfect_rand() | 1; + p->table_mask = size-1; + p->b_mask = bsize-1; + p->table = (stb_uint32 *) malloc(size * sizeof(*p->table)); + + for (i=0; i < bsize; ++i) { + bcount[i].b = i; + bcount[i].count = 0; + bcount[i].map = 0; + } + for (i=0; i < n; ++i) { + stb__perfect_prehash(p, v[i], as+i, bs+i); + ++bcount[bs[i]].count; + } + qsort(bcount, bsize, sizeof(*bcount), stb__slot_compare); + e = entries; // now setup up their entries index + for (i=0; i < bsize; ++i) { + bcount[i].entries = e; + e += bcount[i].count; + bcount[i].count = 0; + bloc[bcount[i].b] = i; + } + // now fill them out + for (i=0; i < n; ++i) { + int b = bs[i]; + int w = bloc[b]; + bcount[w].entries[bcount[w].count++] = i; + } + stb_tempfree(buffer5,bloc); + // verify + for (i=0; i < bsize; ++i) + for (j=0; j < bcount[i].count; ++j) + assert(bs[bcount[i].entries[j]] == bcount[i].b); + memset(p->table, 0, size*sizeof(*p->table)); + + // check if any b has duplicate a + for (i=0; i < bsize; ++i) { + if (bcount[i].count > 1) { + for (j=0; j < bcount[i].count; ++j) { + if (p->table[as[bcount[i].entries[j]]]) + bad = 1; + p->table[as[bcount[i].entries[j]]] = 1; + } + for (j=0; j < bcount[i].count; ++j) { + p->table[as[bcount[i].entries[j]]] = 0; + } + if (bad) break; + } + } + + if (!bad) { + // go through the bs and populate the table, first fit + for (i=0; i < bsize; ++i) { + if (bcount[i].count) { + // go through the candidate table[b] values + for (j=0; j < size; ++j) { + // go through the a values and see if they fit + for (k=0; k < bcount[i].count; ++k) { + int a = as[bcount[i].entries[k]]; + if (p->table[(a^j)&p->table_mask]) { + break; // fails + } + } + // if succeeded, accept + if (k == bcount[i].count) { + bcount[i].map = j; + for (k=0; k < bcount[i].count; ++k) { + int a = as[bcount[i].entries[k]]; + p->table[(a^j)&p->table_mask] = 1; + } + break; + } + } + if (j == size) + break; // no match for i'th entry, so break out in failure + } + } + if (i == bsize) { + // success... fill out map + if (bsize <= 16 && size <= 256) { + p->large_bmap = NULL; + for (i=0; i < bsize; ++i) + p->small_bmap[bcount[i].b] = (stb_uint8) bcount[i].map; + } else { + p->large_bmap = (unsigned short *) malloc(sizeof(*p->large_bmap) * bsize); + for (i=0; i < bsize; ++i) + p->large_bmap[bcount[i].b] = bcount[i].map; + } + + // initialize table to v[0], so empty slots will fail + for (i=0; i < size; ++i) + p->table[i] = v[0]; + + for (i=0; i < n; ++i) + if (p->large_bmap) + p->table[as[i] ^ p->large_bmap[bs[i]]] = v[i]; + else + p->table[as[i] ^ p->small_bmap[bs[i]]] = v[i]; + + // and now validate that none of them collided + for (i=0; i < n; ++i) + assert(stb_perfect_hash(p, v[i]) >= 0); + + stb_tempfree(buffer3, bcount); + break; + } + } + free(p->table); + p->table = NULL; + stb_tempfree(buffer3, bcount); + + ++failure; + if (failure >= 4 && bsize < size) bsize *= 2; + if (failure >= 8 && (failure & 3) == 0 && size < 4*n) { + size *= 2; + bsize *= 2; + } + if (failure == 6) { + // make sure the input data is unique, so we don't infinite loop + unsigned int *data = (unsigned int *) stb_temp(buffer3, n * sizeof(*data)); + memcpy(data, v, sizeof(*data) * n); + qsort(data, n, sizeof(*data), stb_intcmp(0)); + for (i=1; i < n; ++i) { + if (data[i] == data[i-1]) + size = 0; // size is return value, so 0 it + } + stb_tempfree(buffer3, data); + if (!size) break; + } + } + + if (failure > stb_perfect_hash_max_failures) + stb_perfect_hash_max_failures = failure; + + stb_tempfree(buffer1, as); + stb_tempfree(buffer2, bs); + stb_tempfree(buffer4, entries); + + return size; +} + +void stb_perfect_destroy(stb_perfect *p) +{ + if (p->large_bmap) free(p->large_bmap); + if (p->table ) free(p->table); + p->large_bmap = NULL; + p->table = NULL; + p->b_mask = 0; + p->table_mask = 0; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Perfect hash clients + +STB_EXTERN int stb_ischar(char s, char *set); + +#ifdef STB_DEFINE + +int stb_ischar(char c, char *set) +{ + static unsigned char bit[8] = { 1,2,4,8,16,32,64,128 }; + static stb_perfect p; + static unsigned char (*tables)[256]; + static char ** sets = NULL; + + int z = stb_perfect_hash(&p, (int)(size_t) set); + if (z < 0) { + int i,k,n,j,f; + // special code that means free all existing data + if (set == NULL) { + stb_arr_free(sets); + free(tables); + tables = NULL; + stb_perfect_destroy(&p); + return 0; + } + stb_arr_push(sets, set); + stb_perfect_destroy(&p); + n = stb_perfect_create(&p, (unsigned int *) (char **) sets, stb_arr_len(sets)); + assert(n != 0); + k = (n+7) >> 3; + tables = (unsigned char (*)[256]) realloc(tables, sizeof(*tables) * k); + memset(tables, 0, sizeof(*tables) * k); + for (i=0; i < stb_arr_len(sets); ++i) { + k = stb_perfect_hash(&p, (int)(size_t) sets[i]); + assert(k >= 0); + n = k >> 3; + f = bit[k&7]; + for (j=0; !j || sets[i][j]; ++j) { + tables[n][(unsigned char) sets[i][j]] |= f; + } + } + z = stb_perfect_hash(&p, (int)(size_t) set); + } + return tables[z >> 3][(unsigned char) c] & bit[z & 7]; +} + +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Instantiated data structures +// +// This is an attempt to implement a templated data structure. +// +// Hash table: call stb_define_hash(TYPE,N,KEY,K1,K2,HASH,VALUE) +// TYPE -- will define a structure type containing the hash table +// N -- the name, will prefix functions named: +// N create +// N destroy +// N get +// N set, N add, N update, +// N remove +// KEY -- the type of the key. 'x == y' must be valid +// K1,K2 -- keys never used by the app, used as flags in the hashtable +// HASH -- a piece of code ending with 'return' that hashes key 'k' +// VALUE -- the type of the value. 'x = y' must be valid +// +// Note that stb_define_hash_base can be used to define more sophisticated +// hash tables, e.g. those that make copies of the key or use special +// comparisons (e.g. strcmp). + +#define STB_(prefix,name) stb__##prefix##name +#define STB__(prefix,name) prefix##name +#define STB__use(x) x +#define STB__skip(x) + +#define stb_declare_hash(PREFIX,TYPE,N,KEY,VALUE) \ + typedef struct stb__st_##TYPE TYPE;\ + PREFIX int STB__(N, init)(TYPE *h, int count);\ + PREFIX int STB__(N, memory_usage)(TYPE *h);\ + PREFIX TYPE * STB__(N, create)(void);\ + PREFIX TYPE * STB__(N, copy)(TYPE *h);\ + PREFIX void STB__(N, destroy)(TYPE *h);\ + PREFIX int STB__(N,get_flag)(TYPE *a, KEY k, VALUE *v);\ + PREFIX VALUE STB__(N,get)(TYPE *a, KEY k);\ + PREFIX int STB__(N, set)(TYPE *a, KEY k, VALUE v);\ + PREFIX int STB__(N, add)(TYPE *a, KEY k, VALUE v);\ + PREFIX int STB__(N, update)(TYPE*a,KEY k,VALUE v);\ + PREFIX int STB__(N, remove)(TYPE *a, KEY k, VALUE *v); + +#define STB_nocopy(x) (x) +#define STB_nodelete(x) 0 +#define STB_nofields +#define STB_nonullvalue(x) +#define STB_nullvalue(x) x +#define STB_safecompare(x) x +#define STB_nosafe(x) +#define STB_noprefix + +#ifdef __GNUC__ +#define STB__nogcc(x) +#else +#define STB__nogcc(x) x +#endif + +#define stb_define_hash_base(PREFIX,TYPE,FIELDS,N,NC,LOAD_FACTOR, \ + KEY,EMPTY,DEL,COPY,DISPOSE,SAFE, \ + VCOMPARE,CCOMPARE,HASH, \ + VALUE,HASVNULL,VNULL) \ + \ +typedef struct \ +{ \ + KEY k; \ + VALUE v; \ +} STB_(N,_hashpair); \ + \ +STB__nogcc( typedef struct stb__st_##TYPE TYPE; ) \ +struct stb__st_##TYPE { \ + FIELDS \ + STB_(N,_hashpair) *table; \ + unsigned int mask; \ + int count, limit; \ + int deleted; \ + \ + int delete_threshhold; \ + int grow_threshhold; \ + int shrink_threshhold; \ + unsigned char alloced, has_empty, has_del; \ + VALUE ev; VALUE dv; \ +}; \ + \ +static unsigned int STB_(N, hash)(KEY k) \ +{ \ + HASH \ +} \ + \ +PREFIX int STB__(N, init)(TYPE *h, int count) \ +{ \ + int i; \ + if (count < 4) count = 4; \ + h->limit = count; \ + h->count = 0; \ + h->mask = count-1; \ + h->deleted = 0; \ + h->grow_threshhold = (int) (count * LOAD_FACTOR); \ + h->has_empty = h->has_del = 0; \ + h->alloced = 0; \ + if (count <= 64) \ + h->shrink_threshhold = 0; \ + else \ + h->shrink_threshhold = (int) (count * (LOAD_FACTOR/2.25)); \ + h->delete_threshhold = (int) (count * (1-LOAD_FACTOR)/2); \ + h->table = (STB_(N,_hashpair)*) malloc(sizeof(h->table[0]) * count); \ + if (h->table == NULL) return 0; \ + /* ideally this gets turned into a memset32 automatically */ \ + for (i=0; i < count; ++i) \ + h->table[i].k = EMPTY; \ + return 1; \ +} \ + \ +PREFIX int STB__(N, memory_usage)(TYPE *h) \ +{ \ + return sizeof(*h) + h->limit * sizeof(h->table[0]); \ +} \ + \ +PREFIX TYPE * STB__(N, create)(void) \ +{ \ + TYPE *h = (TYPE *) malloc(sizeof(*h)); \ + if (h) { \ + if (STB__(N, init)(h, 16)) \ + h->alloced = 1; \ + else { free(h); h=NULL; } \ + } \ + return h; \ +} \ + \ +PREFIX void STB__(N, destroy)(TYPE *a) \ +{ \ + int i; \ + for (i=0; i < a->limit; ++i) \ + if (!CCOMPARE(a->table[i].k,EMPTY) && !CCOMPARE(a->table[i].k, DEL)) \ + DISPOSE(a->table[i].k); \ + free(a->table); \ + if (a->alloced) \ + free(a); \ +} \ + \ +static void STB_(N, rehash)(TYPE *a, int count); \ + \ +PREFIX int STB__(N,get_flag)(TYPE *a, KEY k, VALUE *v) \ +{ \ + unsigned int h = STB_(N, hash)(k); \ + unsigned int n = h & a->mask, s; \ + if (CCOMPARE(k,EMPTY)){ if (a->has_empty) *v = a->ev; return a->has_empty;}\ + if (CCOMPARE(k,DEL)) { if (a->has_del ) *v = a->dv; return a->has_del; }\ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + SAFE(if (!CCOMPARE(a->table[n].k,DEL))) \ + if (VCOMPARE(a->table[n].k,k)) { *v = a->table[n].v; return 1; } \ + s = stb_rehash(h) | 1; \ + for(;;) { \ + n = (n + s) & a->mask; \ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + SAFE(if (CCOMPARE(a->table[n].k,DEL)) continue;) \ + if (VCOMPARE(a->table[n].k,k)) \ + { *v = a->table[n].v; return 1; } \ + } \ +} \ + \ +HASVNULL( \ + PREFIX VALUE STB__(N,get)(TYPE *a, KEY k) \ + { \ + VALUE v; \ + if (STB__(N,get_flag)(a,k,&v)) return v; \ + else return VNULL; \ + } \ +) \ + \ +PREFIX int STB__(N,getkey)(TYPE *a, KEY k, KEY *kout) \ +{ \ + unsigned int h = STB_(N, hash)(k); \ + unsigned int n = h & a->mask, s; \ + if (CCOMPARE(k,EMPTY)||CCOMPARE(k,DEL)) return 0; \ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + SAFE(if (!CCOMPARE(a->table[n].k,DEL))) \ + if (VCOMPARE(a->table[n].k,k)) { *kout = a->table[n].k; return 1; } \ + s = stb_rehash(h) | 1; \ + for(;;) { \ + n = (n + s) & a->mask; \ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + SAFE(if (CCOMPARE(a->table[n].k,DEL)) continue;) \ + if (VCOMPARE(a->table[n].k,k)) \ + { *kout = a->table[n].k; return 1; } \ + } \ +} \ + \ +static int STB_(N,addset)(TYPE *a, KEY k, VALUE v, \ + int allow_new, int allow_old, int copy) \ +{ \ + unsigned int h = STB_(N, hash)(k); \ + unsigned int n = h & a->mask; \ + int b = -1; \ + if (CCOMPARE(k,EMPTY)) { \ + if (a->has_empty ? allow_old : allow_new) { \ + n=a->has_empty; a->ev = v; a->has_empty = 1; return !n; \ + } else return 0; \ + } \ + if (CCOMPARE(k,DEL)) { \ + if (a->has_del ? allow_old : allow_new) { \ + n=a->has_del; a->dv = v; a->has_del = 1; return !n; \ + } else return 0; \ + } \ + if (!CCOMPARE(a->table[n].k, EMPTY)) { \ + unsigned int s; \ + if (CCOMPARE(a->table[n].k, DEL)) \ + b = n; \ + else if (VCOMPARE(a->table[n].k,k)) { \ + if (allow_old) \ + a->table[n].v = v; \ + return !allow_new; \ + } \ + s = stb_rehash(h) | 1; \ + for(;;) { \ + n = (n + s) & a->mask; \ + if (CCOMPARE(a->table[n].k, EMPTY)) break; \ + if (CCOMPARE(a->table[n].k, DEL)) { \ + if (b < 0) b = n; \ + } else if (VCOMPARE(a->table[n].k,k)) { \ + if (allow_old) \ + a->table[n].v = v; \ + return !allow_new; \ + } \ + } \ + } \ + if (!allow_new) return 0; \ + if (b < 0) b = n; else --a->deleted; \ + a->table[b].k = copy ? COPY(k) : k; \ + a->table[b].v = v; \ + ++a->count; \ + if (a->count > a->grow_threshhold) \ + STB_(N,rehash)(a, a->limit*2); \ + return 1; \ +} \ + \ +PREFIX int STB__(N, set)(TYPE *a, KEY k, VALUE v){return STB_(N,addset)(a,k,v,1,1,1);}\ +PREFIX int STB__(N, add)(TYPE *a, KEY k, VALUE v){return STB_(N,addset)(a,k,v,1,0,1);}\ +PREFIX int STB__(N, update)(TYPE*a,KEY k,VALUE v){return STB_(N,addset)(a,k,v,0,1,1);}\ + \ +PREFIX int STB__(N, remove)(TYPE *a, KEY k, VALUE *v) \ +{ \ + unsigned int h = STB_(N, hash)(k); \ + unsigned int n = h & a->mask, s; \ + if (CCOMPARE(k,EMPTY)) { if (a->has_empty) { if(v)*v = a->ev; a->has_empty=0; return 1; } return 0; } \ + if (CCOMPARE(k,DEL)) { if (a->has_del ) { if(v)*v = a->dv; a->has_del =0; return 1; } return 0; } \ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + if (SAFE(CCOMPARE(a->table[n].k,DEL) || ) !VCOMPARE(a->table[n].k,k)) { \ + s = stb_rehash(h) | 1; \ + for(;;) { \ + n = (n + s) & a->mask; \ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + SAFE(if (CCOMPARE(a->table[n].k, DEL)) continue;) \ + if (VCOMPARE(a->table[n].k,k)) break; \ + } \ + } \ + DISPOSE(a->table[n].k); \ + a->table[n].k = DEL; \ + --a->count; \ + ++a->deleted; \ + if (v != NULL) \ + *v = a->table[n].v; \ + if (a->count < a->shrink_threshhold) \ + STB_(N, rehash)(a, a->limit >> 1); \ + else if (a->deleted > a->delete_threshhold) \ + STB_(N, rehash)(a, a->limit); \ + return 1; \ +} \ + \ +PREFIX TYPE * STB__(NC, copy)(TYPE *a) \ +{ \ + int i; \ + TYPE *h = (TYPE *) malloc(sizeof(*h)); \ + if (!h) return NULL; \ + if (!STB__(N, init)(h, a->limit)) { free(h); return NULL; } \ + h->count = a->count; \ + h->deleted = a->deleted; \ + h->alloced = 1; \ + h->ev = a->ev; h->dv = a->dv; \ + h->has_empty = a->has_empty; h->has_del = a->has_del; \ + memcpy(h->table, a->table, h->limit * sizeof(h->table[0])); \ + for (i=0; i < a->limit; ++i) \ + if (!CCOMPARE(h->table[i].k,EMPTY) && !CCOMPARE(h->table[i].k,DEL)) \ + h->table[i].k = COPY(h->table[i].k); \ + return h; \ +} \ + \ +static void STB_(N, rehash)(TYPE *a, int count) \ +{ \ + int i; \ + TYPE b; \ + STB__(N, init)(&b, count); \ + for (i=0; i < a->limit; ++i) \ + if (!CCOMPARE(a->table[i].k,EMPTY) && !CCOMPARE(a->table[i].k,DEL)) \ + STB_(N,addset)(&b, a->table[i].k, a->table[i].v,1,1,0); \ + free(a->table); \ + a->table = b.table; \ + a->mask = b.mask; \ + a->count = b.count; \ + a->limit = b.limit; \ + a->deleted = b.deleted; \ + a->delete_threshhold = b.delete_threshhold; \ + a->grow_threshhold = b.grow_threshhold; \ + a->shrink_threshhold = b.shrink_threshhold; \ +} + +#define STB_equal(a,b) ((a) == (b)) + +#define stb_define_hash(TYPE,N,KEY,EMPTY,DEL,HASH,VALUE) \ + stb_define_hash_base(STB_noprefix, TYPE,STB_nofields,N,NC,0.85f, \ + KEY,EMPTY,DEL,STB_nocopy,STB_nodelete,STB_nosafe, \ + STB_equal,STB_equal,HASH, \ + VALUE,STB_nonullvalue,0) + +#define stb_define_hash_vnull(TYPE,N,KEY,EMPTY,DEL,HASH,VALUE,VNULL) \ + stb_define_hash_base(STB_noprefix, TYPE,STB_nofields,N,NC,0.85f, \ + KEY,EMPTY,DEL,STB_nocopy,STB_nodelete,STB_nosafe, \ + STB_equal,STB_equal,HASH, \ + VALUE,STB_nullvalue,VNULL) + +////////////////////////////////////////////////////////////////////////////// +// +// stb_ptrmap +// +// An stb_ptrmap data structure is an O(1) hash table between pointers. One +// application is to let you store "extra" data associated with pointers, +// which is why it was originally called stb_extra. + +stb_declare_hash(STB_EXTERN, stb_ptrmap, stb_ptrmap_, void *, void *) +stb_declare_hash(STB_EXTERN, stb_idict, stb_idict_, stb_int32, stb_int32) +stb_declare_hash(STB_EXTERN, stb_uidict, stbi_uidict_, stb_uint32, stb_uint32) + +STB_EXTERN void stb_ptrmap_delete(stb_ptrmap *e, void (*free_func)(void *)); +STB_EXTERN stb_ptrmap *stb_ptrmap_new(void); + +STB_EXTERN stb_idict * stb_idict_new_size(int size); +STB_EXTERN void stb_idict_remove_all(stb_idict *e); +STB_EXTERN void stb_uidict_reset(stb_uidict *e); + +#ifdef STB_DEFINE + +#define STB_EMPTY ((void *) 2) +#define STB_EDEL ((void *) 6) + +stb_define_hash_base(STB_noprefix,stb_ptrmap, STB_nofields, stb_ptrmap_,stb_ptrmap_,0.85f, + void *,STB_EMPTY,STB_EDEL,STB_nocopy,STB_nodelete,STB_nosafe, + STB_equal,STB_equal,return stb_hashptr(k);, + void *,STB_nullvalue,NULL) + +stb_ptrmap *stb_ptrmap_new(void) +{ + return stb_ptrmap_create(); +} + +void stb_ptrmap_delete(stb_ptrmap *e, void (*free_func)(void *)) +{ + int i; + if (free_func) + for (i=0; i < e->limit; ++i) + if (e->table[i].k != STB_EMPTY && e->table[i].k != STB_EDEL) { + if (free_func == free) + free(e->table[i].v); // allow STB_MALLOC_WRAPPER to operate + else + free_func(e->table[i].v); + } + stb_ptrmap_destroy(e); +} + +// extra fields needed for stua_dict +#define STB_IEMPTY ((int) 1) +#define STB_IDEL ((int) 3) +stb_define_hash_base(STB_noprefix, stb_idict, short type; short gc; STB_nofields, stb_idict_,stb_idict_,0.95f, + stb_int32,STB_IEMPTY,STB_IDEL,STB_nocopy,STB_nodelete,STB_nosafe, + STB_equal,STB_equal, + return stb_rehash_improved(k);,stb_int32,STB_nonullvalue,0) + +stb_idict * stb_idict_new_size(int size) +{ + stb_idict *e = (stb_idict *) malloc(sizeof(*e)); + if (e) { + if (!stb_is_pow2(size)) + size = 1 << stb_log2_ceil(size); + stb_idict_init(e, size); + e->alloced = 1; + } + return e; +} + +void stb_idict_remove_all(stb_idict *e) +{ + int n; + for (n=0; n < e->limit; ++n) + e->table[n].k = STB_IEMPTY; + e->has_empty = e->has_del = 0; + e->count = 0; + e->deleted = 0; +} + +stb_define_hash_base(STB_noprefix, stb_uidict, STB_nofields, stb_uidict_,stb_uidict_,0.85f, + stb_int32,0xffffffff,0xfffffffe,STB_nocopy,STB_nodelete,STB_nosafe, + STB_equal,STB_equal, + return stb_rehash_improved(k);,stb_uint32,STB_nonullvalue,0) + +void stb_uidict_reset(stb_uidict *e) +{ + int n; + for (n=0; n < e->limit; ++n) + e->table[n].k = 0xffffffff; + e->has_empty = e->has_del = 0; + e->count = 0; + e->deleted = 0; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// stb_sparse_ptr_matrix +// +// An stb_ptrmap data structure is an O(1) hash table storing an arbitrary +// block of data for a given pair of pointers. +// +// If create=0, returns + +typedef struct stb__st_stb_spmatrix stb_spmatrix; + +STB_EXTERN stb_spmatrix * stb_sparse_ptr_matrix_new(int val_size); +STB_EXTERN void stb_sparse_ptr_matrix_free(stb_spmatrix *z); +STB_EXTERN void * stb_sparse_ptr_matrix_get(stb_spmatrix *z, void *a, void *b, int create); + +#ifdef STB_DEFINE +typedef struct +{ + void *a; + void *b; +} stb__ptrpair; + +static stb__ptrpair stb__ptrpair_empty = { (void *) 1, (void *) 1 }; +static stb__ptrpair stb__ptrpair_del = { (void *) 2, (void *) 2 }; + +#define STB__equal_ptrpair(x,y) ((x).a == (y).a && (x).b == (y).b) + +stb_define_hash_base(STB_noprefix, stb_spmatrix, int val_size; void *arena;, stb__spmatrix_,stb__spmatrix_, 0.85, + stb__ptrpair, stb__ptrpair_empty, stb__ptrpair_del, + STB_nocopy, STB_nodelete, STB_nosafe, + STB__equal_ptrpair, STB__equal_ptrpair, return stb_rehash(stb_hashptr(k.a))+stb_hashptr(k.b);, + void *, STB_nullvalue, 0) + +stb_spmatrix *stb_sparse_ptr_matrix_new(int val_size) +{ + stb_spmatrix *m = stb__spmatrix_create(); + if (m) m->val_size = val_size; + if (m) m->arena = stb_malloc_global(1); + return m; +} + +void stb_sparse_ptr_matrix_free(stb_spmatrix *z) +{ + if (z->arena) stb_free(z->arena); + stb__spmatrix_destroy(z); +} + +void *stb_sparse_ptr_matrix_get(stb_spmatrix *z, void *a, void *b, int create) +{ + stb__ptrpair t = { a,b }; + void *data = stb__spmatrix_get(z, t); + if (!data && create) { + data = stb_malloc_raw(z->arena, z->val_size); + if (!data) return NULL; + memset(data, 0, z->val_size); + stb__spmatrix_add(z, t, data); + } + return data; +} +#endif + + + +////////////////////////////////////////////////////////////////////////////// +// +// SDICT: Hash Table for Strings (symbol table) +// +// if "use_arena=1", then strings will be copied +// into blocks and never freed until the sdict is freed; +// otherwise they're malloc()ed and free()d on the fly. +// (specify use_arena=1 if you never stb_sdict_remove) + +stb_declare_hash(STB_EXTERN, stb_sdict, stb_sdict_, char *, void *) + +STB_EXTERN stb_sdict * stb_sdict_new(int use_arena); +STB_EXTERN stb_sdict * stb_sdict_copy(stb_sdict*); +STB_EXTERN void stb_sdict_delete(stb_sdict *); +STB_EXTERN void * stb_sdict_change(stb_sdict *, char *str, void *p); +STB_EXTERN int stb_sdict_count(stb_sdict *d); + +STB_EXTERN int stb_sdict_internal_limit(stb_sdict *d); +STB_EXTERN char * stb_sdict_internal_key(stb_sdict *d, int n); +STB_EXTERN void * stb_sdict_internal_value(stb_sdict *d, int n); + +#define stb_sdict_for(d,i,q,z) \ + for(i=0; i < stb_sdict_internal_limit(d) ? (q=stb_sdict_internal_key(d,i),z=stb_sdict_internal_value(d,i),1) : 0; ++i) \ + if (q==NULL||q==(void *) 1);else // reversed makes macro friendly + +#ifdef STB_DEFINE + +// if in same translation unit, for speed, don't call accessors +#undef stb_sdict_for +#define stb_sdict_for(d,i,q,z) \ + for(i=0; i < (d)->limit ? (q=(d)->table[i].k,z=(d)->table[i].v,1) : 0; ++i) \ + if (q==NULL||q==(void *) 1);else // reversed makes macro friendly + +#define STB_DEL ((void *) 1) +#define STB_SDEL ((char *) 1) + +#define stb_sdict__copy(x) \ + stb_p_strcpy_s(a->arena ? stb_malloc_string(a->arena, strlen(x)+1) \ + : (char *) malloc(strlen(x)+1), strlen(x)+1, x) + +#define stb_sdict__dispose(x) if (!a->arena) free(x) + +stb_define_hash_base(STB_noprefix, stb_sdict, void*arena;, stb_sdict_,stb_sdictinternal_, 0.85f, + char *, NULL, STB_SDEL, stb_sdict__copy, stb_sdict__dispose, + STB_safecompare, !strcmp, STB_equal, return stb_hash(k);, + void *, STB_nullvalue, NULL) + +int stb_sdict_count(stb_sdict *a) +{ + return a->count; +} + +int stb_sdict_internal_limit(stb_sdict *a) +{ + return a->limit; +} +char* stb_sdict_internal_key(stb_sdict *a, int n) +{ + return a->table[n].k; +} +void* stb_sdict_internal_value(stb_sdict *a, int n) +{ + return a->table[n].v; +} + +stb_sdict * stb_sdict_new(int use_arena) +{ + stb_sdict *d = stb_sdict_create(); + if (d == NULL) return NULL; + d->arena = use_arena ? stb_malloc_global(1) : NULL; + return d; +} + +stb_sdict* stb_sdict_copy(stb_sdict *old) +{ + stb_sdict *n; + void *old_arena = old->arena; + void *new_arena = old_arena ? stb_malloc_global(1) : NULL; + old->arena = new_arena; + n = stb_sdictinternal_copy(old); + old->arena = old_arena; + if (n) + n->arena = new_arena; + else if (new_arena) + stb_free(new_arena); + return n; +} + + +void stb_sdict_delete(stb_sdict *d) +{ + if (d->arena) + stb_free(d->arena); + stb_sdict_destroy(d); +} + +void * stb_sdict_change(stb_sdict *d, char *str, void *p) +{ + void *q = stb_sdict_get(d, str); + stb_sdict_set(d, str, p); + return q; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Instantiated data structures +// +// This is an attempt to implement a templated data structure. +// What you do is define a struct foo, and then include several +// pointer fields to struct foo in your struct. Then you call +// the instantiator, which creates the functions that implement +// the data structure. This requires massive undebuggable #defines, +// so we limit the cases where we do this. +// +// AA tree is an encoding of a 2-3 tree whereas RB trees encode a 2-3-4 tree; +// much simpler code due to fewer cases. + +#define stb__bst_parent(x) x +#define stb__bst_noparent(x) + +#define stb_bst_fields(N) \ + *STB_(N,left), *STB_(N,right); \ + unsigned char STB_(N,level) + +#define stb_bst_fields_parent(N) \ + *STB_(N,left), *STB_(N,right), *STB_(N,parent); \ + unsigned char STB_(N,level) + +#define STB__level(N,x) ((x) ? (x)->STB_(N,level) : 0) + +#define stb_bst_base(TYPE, N, TREE, M, compare, PAR) \ + \ +static int STB_(N,_compare)(TYPE *p, TYPE *q) \ +{ \ + compare \ +} \ + \ +static void STB_(N,setleft)(TYPE *q, TYPE *v) \ +{ \ + q->STB_(N,left) = v; \ + PAR(if (v) v->STB_(N,parent) = q;) \ +} \ + \ +static void STB_(N,setright)(TYPE *q, TYPE *v) \ +{ \ + q->STB_(N,right) = v; \ + PAR(if (v) v->STB_(N,parent) = q;) \ +} \ + \ +static TYPE *STB_(N,skew)(TYPE *q) \ +{ \ + if (q == NULL) return q; \ + if (q->STB_(N,left) \ + && q->STB_(N,left)->STB_(N,level) == q->STB_(N,level)) { \ + TYPE *p = q->STB_(N,left); \ + STB_(N,setleft)(q, p->STB_(N,right)); \ + STB_(N,setright)(p, q); \ + return p; \ + } \ + return q; \ +} \ + \ +static TYPE *STB_(N,split)(TYPE *p) \ +{ \ + TYPE *q = p->STB_(N,right); \ + if (q && q->STB_(N,right) \ + && q->STB_(N,right)->STB_(N,level) == p->STB_(N,level)) { \ + STB_(N,setright)(p, q->STB_(N,left)); \ + STB_(N,setleft)(q,p); \ + ++q->STB_(N,level); \ + return q; \ + } \ + return p; \ +} \ + \ +TYPE *STB__(N,insert)(TYPE *tree, TYPE *item) \ +{ \ + int c; \ + if (tree == NULL) { \ + item->STB_(N,left) = NULL; \ + item->STB_(N,right) = NULL; \ + item->STB_(N,level) = 1; \ + PAR(item->STB_(N,parent) = NULL;) \ + return item; \ + } \ + c = STB_(N,_compare)(item,tree); \ + if (c == 0) { \ + if (item != tree) { \ + STB_(N,setleft)(item, tree->STB_(N,left)); \ + STB_(N,setright)(item, tree->STB_(N,right)); \ + item->STB_(N,level) = tree->STB_(N,level); \ + PAR(item->STB_(N,parent) = NULL;) \ + } \ + return item; \ + } \ + if (c < 0) \ + STB_(N,setleft )(tree, STB__(N,insert)(tree->STB_(N,left), item)); \ + else \ + STB_(N,setright)(tree, STB__(N,insert)(tree->STB_(N,right), item)); \ + tree = STB_(N,skew)(tree); \ + tree = STB_(N,split)(tree); \ + PAR(tree->STB_(N,parent) = NULL;) \ + return tree; \ +} \ + \ +TYPE *STB__(N,remove)(TYPE *tree, TYPE *item) \ +{ \ + static TYPE *delnode, *leaf, *restore; \ + if (tree == NULL) return NULL; \ + leaf = tree; \ + if (STB_(N,_compare)(item, tree) < 0) { \ + STB_(N,setleft)(tree, STB__(N,remove)(tree->STB_(N,left), item)); \ + } else { \ + TYPE *r; \ + delnode = tree; \ + r = STB__(N,remove)(tree->STB_(N,right), item); \ + /* maybe move 'leaf' up to this location */ \ + if (restore == tree) { tree = leaf; leaf = restore = NULL; } \ + STB_(N,setright)(tree,r); \ + assert(tree->STB_(N,right) != tree); \ + } \ + if (tree == leaf) { \ + if (delnode == item) { \ + tree = tree->STB_(N,right); \ + assert(leaf->STB_(N,left) == NULL); \ + /* move leaf (the right sibling) up to delnode */ \ + STB_(N,setleft )(leaf, item->STB_(N,left )); \ + STB_(N,setright)(leaf, item->STB_(N,right)); \ + leaf->STB_(N,level) = item->STB_(N,level); \ + if (leaf != item) \ + restore = delnode; \ + } \ + delnode = NULL; \ + } else { \ + if (STB__level(N,tree->STB_(N,left) ) < tree->STB_(N,level)-1 || \ + STB__level(N,tree->STB_(N,right)) < tree->STB_(N,level)-1) { \ + --tree->STB_(N,level); \ + if (STB__level(N,tree->STB_(N,right)) > tree->STB_(N,level)) \ + tree->STB_(N,right)->STB_(N,level) = tree->STB_(N,level); \ + tree = STB_(N,skew)(tree); \ + STB_(N,setright)(tree, STB_(N,skew)(tree->STB_(N,right))); \ + if (tree->STB_(N,right)) \ + STB_(N,setright)(tree->STB_(N,right), \ + STB_(N,skew)(tree->STB_(N,right)->STB_(N,right))); \ + tree = STB_(N,split)(tree); \ + if (tree->STB_(N,right)) \ + STB_(N,setright)(tree, STB_(N,split)(tree->STB_(N,right))); \ + } \ + } \ + PAR(if (tree) tree->STB_(N,parent) = NULL;) \ + return tree; \ +} \ + \ +TYPE *STB__(N,last)(TYPE *tree) \ +{ \ + if (tree) \ + while (tree->STB_(N,right)) tree = tree->STB_(N,right); \ + return tree; \ +} \ + \ +TYPE *STB__(N,first)(TYPE *tree) \ +{ \ + if (tree) \ + while (tree->STB_(N,left)) tree = tree->STB_(N,left); \ + return tree; \ +} \ + \ +TYPE *STB__(N,next)(TYPE *tree, TYPE *item) \ +{ \ + TYPE *next = NULL; \ + if (item->STB_(N,right)) \ + return STB__(N,first)(item->STB_(N,right)); \ + PAR( \ + while(item->STB_(N,parent)) { \ + TYPE *up = item->STB_(N,parent); \ + if (up->STB_(N,left) == item) return up; \ + item = up; \ + } \ + return NULL; \ + ) \ + while (tree != item) { \ + if (STB_(N,_compare)(item, tree) < 0) { \ + next = tree; \ + tree = tree->STB_(N,left); \ + } else { \ + tree = tree->STB_(N,right); \ + } \ + } \ + return next; \ +} \ + \ +TYPE *STB__(N,prev)(TYPE *tree, TYPE *item) \ +{ \ + TYPE *next = NULL; \ + if (item->STB_(N,left)) \ + return STB__(N,last)(item->STB_(N,left)); \ + PAR( \ + while(item->STB_(N,parent)) { \ + TYPE *up = item->STB_(N,parent); \ + if (up->STB_(N,right) == item) return up; \ + item = up; \ + } \ + return NULL; \ + ) \ + while (tree != item) { \ + if (STB_(N,_compare)(item, tree) < 0) { \ + tree = tree->STB_(N,left); \ + } else { \ + next = tree; \ + tree = tree->STB_(N,right); \ + } \ + } \ + return next; \ +} \ + \ +STB__DEBUG( \ + void STB__(N,_validate)(TYPE *tree, int root) \ + { \ + if (tree == NULL) return; \ + PAR(if(root) assert(tree->STB_(N,parent) == NULL);) \ + assert(STB__level(N,tree->STB_(N,left) ) == tree->STB_(N,level)-1); \ + assert(STB__level(N,tree->STB_(N,right)) <= tree->STB_(N,level)); \ + assert(STB__level(N,tree->STB_(N,right)) >= tree->STB_(N,level)-1); \ + if (tree->STB_(N,right)) { \ + assert(STB__level(N,tree->STB_(N,right)->STB_(N,right)) \ + != tree->STB_(N,level)); \ + PAR(assert(tree->STB_(N,right)->STB_(N,parent) == tree);) \ + } \ + PAR(if(tree->STB_(N,left)) assert(tree->STB_(N,left)->STB_(N,parent) == tree);) \ + STB__(N,_validate)(tree->STB_(N,left) ,0); \ + STB__(N,_validate)(tree->STB_(N,right),0); \ + } \ +) \ + \ +typedef struct \ +{ \ + TYPE *root; \ +} TREE; \ + \ +void STB__(M,Insert)(TREE *tree, TYPE *item) \ +{ tree->root = STB__(N,insert)(tree->root, item); } \ +void STB__(M,Remove)(TREE *tree, TYPE *item) \ +{ tree->root = STB__(N,remove)(tree->root, item); } \ +TYPE *STB__(M,Next)(TREE *tree, TYPE *item) \ +{ return STB__(N,next)(tree->root, item); } \ +TYPE *STB__(M,Prev)(TREE *tree, TYPE *item) \ +{ return STB__(N,prev)(tree->root, item); } \ +TYPE *STB__(M,First)(TREE *tree) { return STB__(N,first)(tree->root); } \ +TYPE *STB__(M,Last) (TREE *tree) { return STB__(N,last) (tree->root); } \ +void STB__(M,Init)(TREE *tree) { tree->root = NULL; } + + +#define stb_bst_find(N,tree,fcompare) \ +{ \ + int c; \ + while (tree != NULL) { \ + fcompare \ + if (c == 0) return tree; \ + if (c < 0) tree = tree->STB_(N,left); \ + else tree = tree->STB_(N,right); \ + } \ + return NULL; \ +} + +#define stb_bst_raw(TYPE,N,TREE,M,vfield,VTYPE,compare,PAR) \ + stb_bst_base(TYPE,N,TREE,M, \ + VTYPE a = p->vfield; VTYPE b = q->vfield; return (compare);, PAR ) \ + \ +TYPE *STB__(N,find)(TYPE *tree, VTYPE a) \ + stb_bst_find(N,tree,VTYPE b = tree->vfield; c = (compare);) \ +TYPE *STB__(M,Find)(TREE *tree, VTYPE a) \ +{ return STB__(N,find)(tree->root, a); } + +#define stb_bst(TYPE,N,TREE,M,vfield,VTYPE,compare) \ + stb_bst_raw(TYPE,N,TREE,M,vfield,VTYPE,compare,stb__bst_noparent) +#define stb_bst_parent(TYPE,N,TREE,M,vfield,VTYPE,compare) \ + stb_bst_raw(TYPE,N,TREE,M,vfield,VTYPE,compare,stb__bst_parent) + + + +////////////////////////////////////////////////////////////////////////////// +// +// Pointer Nulling +// +// This lets you automatically NULL dangling pointers to "registered" +// objects. Note that you have to make sure you call the appropriate +// functions when you free or realloc blocks of memory that contain +// pointers or pointer targets. stb.h can automatically do this for +// stb_arr, or for all frees/reallocs if it's wrapping them. +// + +#ifdef STB_NPTR + +STB_EXTERN void stb_nptr_set(void *address_of_pointer, void *value_to_write); +STB_EXTERN void stb_nptr_didset(void *address_of_pointer); + +STB_EXTERN void stb_nptr_didfree(void *address_being_freed, int len); +STB_EXTERN void stb_nptr_free(void *address_being_freed, int len); + +STB_EXTERN void stb_nptr_didrealloc(void *new_address, void *old_address, int len); +STB_EXTERN void stb_nptr_recache(void); // recache all known pointers + // do this after pointer sets outside your control, slow + +#ifdef STB_DEFINE +// for fast updating on free/realloc, we need to be able to find +// all the objects (pointers and targets) within a given block; +// this precludes hashing + +// we use a three-level hierarchy of memory to minimize storage: +// level 1: 65536 pointers to stb__memory_node (always uses 256 KB) +// level 2: each stb__memory_node represents a 64K block of memory +// with 256 stb__memory_leafs (worst case 64MB) +// level 3: each stb__memory_leaf represents 256 bytes of memory +// using a list of target locations and a list of pointers +// (which are hopefully fairly short normally!) + +// this approach won't work in 64-bit, which has a much larger address +// space. need to redesign + +#define STB__NPTR_ROOT_LOG2 16 +#define STB__NPTR_ROOT_NUM (1 << STB__NPTR_ROOT_LOG2) +#define STB__NPTR_ROOT_SHIFT (32 - STB__NPTR_ROOT_LOG2) + +#define STB__NPTR_NODE_LOG2 5 +#define STB__NPTR_NODE_NUM (1 << STB__NPTR_NODE_LOG2) +#define STB__NPTR_NODE_MASK (STB__NPTR_NODE_NUM-1) +#define STB__NPTR_NODE_SHIFT (STB__NPTR_ROOT_SHIFT - STB__NPTR_NODE_LOG2) +#define STB__NPTR_NODE_OFFSET(x) (((x) >> STB__NPTR_NODE_SHIFT) & STB__NPTR_NODE_MASK) + +typedef struct stb__st_nptr +{ + void *ptr; // address of actual pointer + struct stb__st_nptr *next; // next pointer with same target + struct stb__st_nptr **prev; // prev pointer with same target, address of 'next' field (or first) + struct stb__st_nptr *next_in_block; +} stb__nptr; + +typedef struct stb__st_nptr_target +{ + void *ptr; // address of target + stb__nptr *first; // address of first nptr pointing to this + struct stb__st_nptr_target *next_in_block; +} stb__nptr_target; + +typedef struct +{ + stb__nptr *pointers; + stb__nptr_target *targets; +} stb__memory_leaf; + +typedef struct +{ + stb__memory_leaf *children[STB__NPTR_NODE_NUM]; +} stb__memory_node; + +stb__memory_node *stb__memtab_root[STB__NPTR_ROOT_NUM]; + +static stb__memory_leaf *stb__nptr_find_leaf(void *mem) +{ + stb_uint32 address = (stb_uint32) mem; + stb__memory_node *z = stb__memtab_root[address >> STB__NPTR_ROOT_SHIFT]; + if (z) + return z->children[STB__NPTR_NODE_OFFSET(address)]; + else + return NULL; +} + +static void * stb__nptr_alloc(int size) +{ + return stb__realloc_raw(0,size); +} + +static void stb__nptr_free(void *p) +{ + stb__realloc_raw(p,0); +} + +static stb__memory_leaf *stb__nptr_make_leaf(void *mem) +{ + stb_uint32 address = (stb_uint32) mem; + stb__memory_node *z = stb__memtab_root[address >> STB__NPTR_ROOT_SHIFT]; + stb__memory_leaf *f; + if (!z) { + int i; + z = (stb__memory_node *) stb__nptr_alloc(sizeof(*stb__memtab_root[0])); + stb__memtab_root[address >> STB__NPTR_ROOT_SHIFT] = z; + for (i=0; i < 256; ++i) + z->children[i] = 0; + } + f = (stb__memory_leaf *) stb__nptr_alloc(sizeof(*f)); + z->children[STB__NPTR_NODE_OFFSET(address)] = f; + f->pointers = NULL; + f->targets = NULL; + return f; +} + +static stb__nptr_target *stb__nptr_find_target(void *target, int force) +{ + stb__memory_leaf *p = stb__nptr_find_leaf(target); + if (p) { + stb__nptr_target *t = p->targets; + while (t) { + if (t->ptr == target) + return t; + t = t->next_in_block; + } + } + if (force) { + stb__nptr_target *t = (stb__nptr_target*) stb__nptr_alloc(sizeof(*t)); + if (!p) p = stb__nptr_make_leaf(target); + t->ptr = target; + t->first = NULL; + t->next_in_block = p->targets; + p->targets = t; + return t; + } else + return NULL; +} + +static stb__nptr *stb__nptr_find_pointer(void *ptr, int force) +{ + stb__memory_leaf *p = stb__nptr_find_leaf(ptr); + if (p) { + stb__nptr *t = p->pointers; + while (t) { + if (t->ptr == ptr) + return t; + t = t->next_in_block; + } + } + if (force) { + stb__nptr *t = (stb__nptr *) stb__nptr_alloc(sizeof(*t)); + if (!p) p = stb__nptr_make_leaf(ptr); + t->ptr = ptr; + t->next = NULL; + t->prev = NULL; + t->next_in_block = p->pointers; + p->pointers = t; + return t; + } else + return NULL; +} + +void stb_nptr_set(void *address_of_pointer, void *value_to_write) +{ + if (*(void **)address_of_pointer != value_to_write) { + *(void **) address_of_pointer = value_to_write; + stb_nptr_didset(address_of_pointer); + } +} + +void stb_nptr_didset(void *address_of_pointer) +{ + // first unlink from old chain + void *new_address; + stb__nptr *p = stb__nptr_find_pointer(address_of_pointer, 1); // force building if doesn't exist + if (p->prev) { // if p->prev is NULL, we just built it, or it was NULL + *(p->prev) = p->next; + if (p->next) p->next->prev = p->prev; + } + // now add to new chain + new_address = *(void **)address_of_pointer; + if (new_address != NULL) { + stb__nptr_target *t = stb__nptr_find_target(new_address, 1); + p->next = t->first; + if (p->next) p->next->prev = &p->next; + p->prev = &t->first; + t->first = p; + } else { + p->prev = NULL; + p->next = NULL; + } +} + +void stb__nptr_block(void *address, int len, void (*function)(stb__memory_leaf *f, int datum, void *start, void *end), int datum) +{ + void *end_address = (void *) ((char *) address + len - 1); + stb__memory_node *n; + stb_uint32 start = (stb_uint32) address; + stb_uint32 end = start + len - 1; + + int b0 = start >> STB__NPTR_ROOT_SHIFT; + int b1 = end >> STB__NPTR_ROOT_SHIFT; + int b=b0,i,e0,e1; + + e0 = STB__NPTR_NODE_OFFSET(start); + + if (datum <= 0) { + // first block + n = stb__memtab_root[b0]; + if (n) { + if (b0 != b1) + e1 = STB__NPTR_NODE_NUM-1; + else + e1 = STB__NPTR_NODE_OFFSET(end); + for (i=e0; i <= e1; ++i) + if (n->children[i]) + function(n->children[i], datum, address, end_address); + } + if (b1 > b0) { + // blocks other than the first and last block + for (b=b0+1; b < b1; ++b) { + n = stb__memtab_root[b]; + if (n) + for (i=0; i <= STB__NPTR_NODE_NUM-1; ++i) + if (n->children[i]) + function(n->children[i], datum, address, end_address); + } + // last block + n = stb__memtab_root[b1]; + if (n) { + e1 = STB__NPTR_NODE_OFFSET(end); + for (i=0; i <= e1; ++i) + if (n->children[i]) + function(n->children[i], datum, address, end_address); + } + } + } else { + if (b1 > b0) { + // last block + n = stb__memtab_root[b1]; + if (n) { + e1 = STB__NPTR_NODE_OFFSET(end); + for (i=e1; i >= 0; --i) + if (n->children[i]) + function(n->children[i], datum, address, end_address); + } + // blocks other than the first and last block + for (b=b1-1; b > b0; --b) { + n = stb__memtab_root[b]; + if (n) + for (i=STB__NPTR_NODE_NUM-1; i >= 0; --i) + if (n->children[i]) + function(n->children[i], datum, address, end_address); + } + } + // first block + n = stb__memtab_root[b0]; + if (n) { + if (b0 != b1) + e1 = STB__NPTR_NODE_NUM-1; + else + e1 = STB__NPTR_NODE_OFFSET(end); + for (i=e1; i >= e0; --i) + if (n->children[i]) + function(n->children[i], datum, address, end_address); + } + } +} + +static void stb__nptr_delete_pointers(stb__memory_leaf *f, int offset, void *start, void *end) +{ + stb__nptr **p = &f->pointers; + while (*p) { + stb__nptr *n = *p; + if (n->ptr >= start && n->ptr <= end) { + // unlink + if (n->prev) { + *(n->prev) = n->next; + if (n->next) n->next->prev = n->prev; + } + *p = n->next_in_block; + stb__nptr_free(n); + } else + p = &(n->next_in_block); + } +} + +static void stb__nptr_delete_targets(stb__memory_leaf *f, int offset, void *start, void *end) +{ + stb__nptr_target **p = &f->targets; + while (*p) { + stb__nptr_target *n = *p; + if (n->ptr >= start && n->ptr <= end) { + // null pointers + stb__nptr *z = n->first; + while (z) { + stb__nptr *y = z->next; + z->prev = NULL; + z->next = NULL; + *(void **) z->ptr = NULL; + z = y; + } + // unlink this target + *p = n->next_in_block; + stb__nptr_free(n); + } else + p = &(n->next_in_block); + } +} + +void stb_nptr_didfree(void *address_being_freed, int len) +{ + // step one: delete all pointers in this block + stb__nptr_block(address_being_freed, len, stb__nptr_delete_pointers, 0); + // step two: NULL all pointers to this block; do this second to avoid NULLing deleted pointers + stb__nptr_block(address_being_freed, len, stb__nptr_delete_targets, 0); +} + +void stb_nptr_free(void *address_being_freed, int len) +{ + free(address_being_freed); + stb_nptr_didfree(address_being_freed, len); +} + +static void stb__nptr_move_targets(stb__memory_leaf *f, int offset, void *start, void *end) +{ + stb__nptr_target **t = &f->targets; + while (*t) { + stb__nptr_target *n = *t; + if (n->ptr >= start && n->ptr <= end) { + stb__nptr *z; + stb__memory_leaf *f; + // unlink n + *t = n->next_in_block; + // update n to new address + n->ptr = (void *) ((char *) n->ptr + offset); + f = stb__nptr_find_leaf(n->ptr); + if (!f) f = stb__nptr_make_leaf(n->ptr); + n->next_in_block = f->targets; + f->targets = n; + // now go through all pointers and make them point here + z = n->first; + while (z) { + *(void**) z->ptr = n->ptr; + z = z->next; + } + } else + t = &(n->next_in_block); + } +} + +static void stb__nptr_move_pointers(stb__memory_leaf *f, int offset, void *start, void *end) +{ + stb__nptr **p = &f->pointers; + while (*p) { + stb__nptr *n = *p; + if (n->ptr >= start && n->ptr <= end) { + // unlink + *p = n->next_in_block; + n->ptr = (void *) ((int) n->ptr + offset); + // move to new block + f = stb__nptr_find_leaf(n->ptr); + if (!f) f = stb__nptr_make_leaf(n->ptr); + n->next_in_block = f->pointers; + f->pointers = n; + } else + p = &(n->next_in_block); + } +} + +void stb_nptr_realloc(void *new_address, void *old_address, int len) +{ + if (new_address == old_address) return; + + // have to move the pointers first, because moving the targets + // requires writing to the pointers-to-the-targets, and if some of those moved too, + // we need to make sure we don't write to the old memory + + // step one: move all pointers within the block + stb__nptr_block(old_address, len, stb__nptr_move_pointers, (char *) new_address - (char *) old_address); + // step two: move all targets within the block + stb__nptr_block(old_address, len, stb__nptr_move_targets, (char *) new_address - (char *) old_address); +} + +void stb_nptr_move(void *new_address, void *old_address) +{ + stb_nptr_realloc(new_address, old_address, 1); +} + +void stb_nptr_recache(void) +{ + int i,j; + for (i=0; i < STB__NPTR_ROOT_NUM; ++i) + if (stb__memtab_root[i]) + for (j=0; j < STB__NPTR_NODE_NUM; ++j) + if (stb__memtab_root[i]->children[j]) { + stb__nptr *p = stb__memtab_root[i]->children[j]->pointers; + while (p) { + stb_nptr_didset(p->ptr); + p = p->next_in_block; + } + } +} + +#endif // STB_DEFINE +#endif // STB_NPTR + + +////////////////////////////////////////////////////////////////////////////// +// +// File Processing +// + + +#ifdef _WIN32 + #define stb_rename(x,y) _wrename((const wchar_t *)stb__from_utf8(x), (const wchar_t *)stb__from_utf8_alt(y)) +#else + #define stb_rename rename +#endif + +STB_EXTERN void stb_fput_varlen64(FILE *f, stb_uint64 v); +STB_EXTERN stb_uint64 stb_fget_varlen64(FILE *f); +STB_EXTERN int stb_size_varlen64(stb_uint64 v); + + +#define stb_filec (char *) stb_file +#define stb_fileu (unsigned char *) stb_file +STB_EXTERN void * stb_file(char *filename, size_t *length); +STB_EXTERN void * stb_file_max(char *filename, size_t *length); +STB_EXTERN size_t stb_filelen(FILE *f); +STB_EXTERN int stb_filewrite(char *filename, void *data, size_t length); +STB_EXTERN int stb_filewritestr(char *filename, char *data); +STB_EXTERN char ** stb_stringfile(char *filename, int *len); +STB_EXTERN char ** stb_stringfile_trimmed(char *name, int *len, char comm); +STB_EXTERN char * stb_fgets(char *buffer, int buflen, FILE *f); +STB_EXTERN char * stb_fgets_malloc(FILE *f); +STB_EXTERN int stb_fexists(char *filename); +STB_EXTERN int stb_fcmp(char *s1, char *s2); +STB_EXTERN int stb_feq(char *s1, char *s2); +STB_EXTERN time_t stb_ftimestamp(char *filename); + +STB_EXTERN int stb_fullpath(char *abs, int abs_size, char *rel); +STB_EXTERN FILE * stb_fopen(char *filename, const char *mode); +STB_EXTERN int stb_fclose(FILE *f, int keep); + +enum +{ + stb_keep_no = 0, + stb_keep_yes = 1, + stb_keep_if_different = 2, +}; + +STB_EXTERN int stb_copyfile(char *src, char *dest); + +STB_EXTERN void stb_fput_varlen64(FILE *f, stb_uint64 v); +STB_EXTERN stb_uint64 stb_fget_varlen64(FILE *f); +STB_EXTERN int stb_size_varlen64(stb_uint64 v); + +STB_EXTERN void stb_fwrite32(FILE *f, stb_uint32 datum); +STB_EXTERN void stb_fput_varlen (FILE *f, int v); +STB_EXTERN void stb_fput_varlenu(FILE *f, unsigned int v); +STB_EXTERN int stb_fget_varlen (FILE *f); +STB_EXTERN stb_uint stb_fget_varlenu(FILE *f); +STB_EXTERN void stb_fput_ranged (FILE *f, int v, int b, stb_uint n); +STB_EXTERN int stb_fget_ranged (FILE *f, int b, stb_uint n); +STB_EXTERN int stb_size_varlen (int v); +STB_EXTERN int stb_size_varlenu(unsigned int v); +STB_EXTERN int stb_size_ranged (int b, stb_uint n); + +STB_EXTERN int stb_fread(void *data, size_t len, size_t count, void *f); +STB_EXTERN int stb_fwrite(void *data, size_t len, size_t count, void *f); + +#if 0 +typedef struct +{ + FILE *base_file; + char *buffer; + int buffer_size; + int buffer_off; + int buffer_left; +} STBF; + +STB_EXTERN STBF *stb_tfopen(char *filename, char *mode); +STB_EXTERN int stb_tfread(void *data, size_t len, size_t count, STBF *f); +STB_EXTERN int stb_tfwrite(void *data, size_t len, size_t count, STBF *f); +#endif + +#ifdef STB_DEFINE + +#if 0 +STBF *stb_tfopen(char *filename, char *mode) +{ + STBF *z; + FILE *f = stb_p_fopen(filename, mode); + if (!f) return NULL; + z = (STBF *) malloc(sizeof(*z)); + if (!z) { fclose(f); return NULL; } + z->base_file = f; + if (!strcmp(mode, "rb") || !strcmp(mode, "wb")) { + z->buffer_size = 4096; + z->buffer_off = z->buffer_size; + z->buffer_left = 0; + z->buffer = malloc(z->buffer_size); + if (!z->buffer) { free(z); fclose(f); return NULL; } + } else { + z->buffer = 0; + z->buffer_size = 0; + z->buffer_left = 0; + } + return z; +} + +int stb_tfread(void *data, size_t len, size_t count, STBF *f) +{ + int total = len*count, done=0; + if (!total) return 0; + if (total <= z->buffer_left) { + memcpy(data, z->buffer + z->buffer_off, total); + z->buffer_off += total; + z->buffer_left -= total; + return count; + } else { + char *out = (char *) data; + + // consume all buffered data + memcpy(data, z->buffer + z->buffer_off, z->buffer_left); + done = z->buffer_left; + out += z->buffer_left; + z->buffer_left=0; + + if (total-done > (z->buffer_size >> 1)) { + done += fread(out + } + } +} +#endif + +void stb_fwrite32(FILE *f, stb_uint32 x) +{ + fwrite(&x, 4, 1, f); +} + +#if defined(_WIN32) + #define stb__stat _stat +#else + #define stb__stat stat +#endif + +int stb_fexists(char *filename) +{ + struct stb__stat buf; + return stb__windows( + _wstat((const wchar_t *)stb__from_utf8(filename), &buf), + stat(filename,&buf) + ) == 0; +} + +time_t stb_ftimestamp(char *filename) +{ + struct stb__stat buf; + if (stb__windows( + _wstat((const wchar_t *)stb__from_utf8(filename), &buf), + stat(filename,&buf) + ) == 0) + { + return buf.st_mtime; + } else { + return 0; + } +} + +size_t stb_filelen(FILE *f) +{ + long len, pos; + pos = ftell(f); + fseek(f, 0, SEEK_END); + len = ftell(f); + fseek(f, pos, SEEK_SET); + return (size_t) len; +} + +void *stb_file(char *filename, size_t *length) +{ + FILE *f = stb__fopen(filename, "rb"); + char *buffer; + size_t len, len2; + if (!f) return NULL; + len = stb_filelen(f); + buffer = (char *) malloc(len+2); // nul + extra + len2 = fread(buffer, 1, len, f); + if (len2 == len) { + if (length) *length = len; + buffer[len] = 0; + } else { + free(buffer); + buffer = NULL; + } + fclose(f); + return buffer; +} + +int stb_filewrite(char *filename, void *data, size_t length) +{ + FILE *f = stb_fopen(filename, "wb"); + if (f) { + unsigned char *data_ptr = (unsigned char *) data; + size_t remaining = length; + while (remaining > 0) { + size_t len2 = remaining > 65536 ? 65536 : remaining; + size_t len3 = fwrite(data_ptr, 1, len2, f); + if (len2 != len3) { + fprintf(stderr, "Failed while writing %s\n", filename); + break; + } + remaining -= len2; + data_ptr += len2; + } + stb_fclose(f, stb_keep_if_different); + } + return f != NULL; +} + +int stb_filewritestr(char *filename, char *data) +{ + return stb_filewrite(filename, data, strlen(data)); +} + +void * stb_file_max(char *filename, size_t *length) +{ + FILE *f = stb__fopen(filename, "rb"); + char *buffer; + size_t len, maxlen; + if (!f) return NULL; + maxlen = *length; + buffer = (char *) malloc(maxlen+1); + len = fread(buffer, 1, maxlen, f); + buffer[len] = 0; + fclose(f); + *length = len; + return buffer; +} + +char ** stb_stringfile(char *filename, int *plen) +{ + FILE *f = stb__fopen(filename, "rb"); + char *buffer, **list=NULL, *s; + size_t len, count, i; + + if (!f) return NULL; + len = stb_filelen(f); + buffer = (char *) malloc(len+1); + len = fread(buffer, 1, len, f); + buffer[len] = 0; + fclose(f); + + // two passes through: first time count lines, second time set them + for (i=0; i < 2; ++i) { + s = buffer; + if (i == 1) + list[0] = s; + count = 1; + while (*s) { + if (*s == '\n' || *s == '\r') { + // detect if both cr & lf are together + int crlf = (s[0] + s[1]) == ('\n' + '\r'); + if (i == 1) *s = 0; + if (crlf) ++s; + if (s[1]) { // it's not over yet + if (i == 1) list[count] = s+1; + ++count; + } + } + ++s; + } + if (i == 0) { + list = (char **) malloc(sizeof(*list) * (count+1) + len+1); + if (!list) return NULL; + list[count] = 0; + // recopy the file so there's just a single allocation to free + memcpy(&list[count+1], buffer, len+1); + free(buffer); + buffer = (char *) &list[count+1]; + if (plen) *plen = (int) count; + } + } + return list; +} + +char ** stb_stringfile_trimmed(char *name, int *len, char comment) +{ + int i,n,o=0; + char **s = stb_stringfile(name, &n); + if (s == NULL) return NULL; + for (i=0; i < n; ++i) { + char *p = stb_skipwhite(s[i]); + if (*p && *p != comment) + s[o++] = p; + } + s[o] = NULL; + if (len) *len = o; + return s; +} + +char * stb_fgets(char *buffer, int buflen, FILE *f) +{ + char *p; + buffer[0] = 0; + p = fgets(buffer, buflen, f); + if (p) { + int n = (int) (strlen(p)-1); + if (n >= 0) + if (p[n] == '\n') + p[n] = 0; + } + return p; +} + +char * stb_fgets_malloc(FILE *f) +{ + // avoid reallocing for small strings + char quick_buffer[800]; + quick_buffer[sizeof(quick_buffer)-2] = 0; + if (!fgets(quick_buffer, sizeof(quick_buffer), f)) + return NULL; + + if (quick_buffer[sizeof(quick_buffer)-2] == 0) { + size_t n = strlen(quick_buffer); + if (n > 0 && quick_buffer[n-1] == '\n') + quick_buffer[n-1] = 0; + return stb_p_strdup(quick_buffer); + } else { + char *p; + char *a = stb_p_strdup(quick_buffer); + size_t len = sizeof(quick_buffer)-1; + + while (!feof(f)) { + if (a[len-1] == '\n') break; + a = (char *) realloc(a, len*2); + p = &a[len]; + p[len-2] = 0; + if (!fgets(p, (int) len, f)) + break; + if (p[len-2] == 0) { + len += strlen(p); + break; + } + len = len + (len-1); + } + if (a[len-1] == '\n') + a[len-1] = 0; + return a; + } +} + +int stb_fullpath(char *abs, int abs_size, char *rel) +{ + #ifdef _WIN32 + return _fullpath(abs, rel, abs_size) != NULL; + #else + if (rel[0] == '/' || rel[0] == '~') { + if ((int) strlen(rel) >= abs_size) + return 0; + stb_p_strcpy_s(abs,65536,rel); + return STB_TRUE; + } else { + int n; + getcwd(abs, abs_size); + n = strlen(abs); + if (n+(int) strlen(rel)+2 <= abs_size) { + abs[n] = '/'; + stb_p_strcpy_s(abs+n+1, 65536,rel); + return STB_TRUE; + } else { + return STB_FALSE; + } + } + #endif +} + +static int stb_fcmp_core(FILE *f, FILE *g) +{ + char buf1[1024],buf2[1024]; + int n1,n2, res=0; + + while (1) { + n1 = (int) fread(buf1, 1, sizeof(buf1), f); + n2 = (int) fread(buf2, 1, sizeof(buf2), g); + res = memcmp(buf1,buf2,stb_min(n1,n2)); + if (res) + break; + if (n1 != n2) { + res = n1 < n2 ? -1 : 1; + break; + } + if (n1 == 0) + break; + } + + fclose(f); + fclose(g); + return res; +} + +int stb_fcmp(char *s1, char *s2) +{ + FILE *f = stb__fopen(s1, "rb"); + FILE *g = stb__fopen(s2, "rb"); + + if (f == NULL || g == NULL) { + if (f) fclose(f); + if (g) { + fclose(g); + return STB_TRUE; + } + return f != NULL; + } + + return stb_fcmp_core(f,g); +} + +int stb_feq(char *s1, char *s2) +{ + FILE *f = stb__fopen(s1, "rb"); + FILE *g = stb__fopen(s2, "rb"); + + if (f == NULL || g == NULL) { + if (f) fclose(f); + if (g) fclose(g); + return f == g; + } + + // feq is faster because it shortcuts if they're different length + if (stb_filelen(f) != stb_filelen(g)) { + fclose(f); + fclose(g); + return 0; + } + + return !stb_fcmp_core(f,g); +} + +static stb_ptrmap *stb__files; + +typedef struct +{ + char *temp_name; + char *name; + int errors; +} stb__file_data; + +static FILE *stb__open_temp_file(char *temp_name, char *src_name, const char *mode) +{ + size_t p; +#ifdef _MSC_VER + int j; +#endif + FILE *f; + // try to generate a temporary file in the same directory + p = strlen(src_name)-1; + while (p > 0 && src_name[p] != '/' && src_name[p] != '\\' + && src_name[p] != ':' && src_name[p] != '~') + --p; + ++p; + + memcpy(temp_name, src_name, p); + + #ifdef _MSC_VER + // try multiple times to make a temp file... just in + // case some other process makes the name first + for (j=0; j < 32; ++j) { + stb_p_strcpy_s(temp_name+p, 65536, "stmpXXXXXX"); + if (!stb_p_mktemp(temp_name)) + return 0; + + f = stb_p_fopen(temp_name, mode); + if (f != NULL) + break; + } + #else + { + stb_p_strcpy_s(temp_name+p, 65536, "stmpXXXXXX"); + #ifdef __MINGW32__ + int fd = open(stb_p_mktemp(temp_name), O_RDWR); + #else + int fd = mkstemp(temp_name); + #endif + if (fd == -1) return NULL; + f = fdopen(fd, mode); + if (f == NULL) { + unlink(temp_name); + close(fd); + return NULL; + } + } + #endif + return f; +} + + +FILE * stb_fopen(char *filename, const char *mode) +{ + FILE *f; + char name_full[4096]; + char temp_full[sizeof(name_full) + 12]; + + // @TODO: if the file doesn't exist, we can also use the fastpath here + if (mode[0] != 'w' && !strchr(mode, '+')) + return stb__fopen(filename, mode); + + // save away the full path to the file so if the program + // changes the cwd everything still works right! unix has + // better ways to do this, but we have to work in windows + name_full[0] = '\0'; // stb_fullpath reads name_full[0] + if (stb_fullpath(name_full, sizeof(name_full), filename)==0) + return 0; + + f = stb__open_temp_file(temp_full, name_full, mode); + if (f != NULL) { + stb__file_data *d = (stb__file_data *) malloc(sizeof(*d)); + if (!d) { assert(0); /* NOTREACHED */fclose(f); return NULL; } + if (stb__files == NULL) stb__files = stb_ptrmap_create(); + d->temp_name = stb_p_strdup(temp_full); + d->name = stb_p_strdup(name_full); + d->errors = 0; + stb_ptrmap_add(stb__files, f, d); + return f; + } + + return NULL; +} + +int stb_fclose(FILE *f, int keep) +{ + stb__file_data *d; + + int ok = STB_FALSE; + if (f == NULL) return 0; + + if (ferror(f)) + keep = stb_keep_no; + + fclose(f); + + if (stb__files && stb_ptrmap_remove(stb__files, f, (void **) &d)) { + if (stb__files->count == 0) { + stb_ptrmap_destroy(stb__files); + stb__files = NULL; + } + } else + return STB_TRUE; // not special + + if (keep == stb_keep_if_different) { + // check if the files are identical + if (stb_feq(d->name, d->temp_name)) { + keep = stb_keep_no; + ok = STB_TRUE; // report success if no change + } + } + + if (keep == stb_keep_no) { + remove(d->temp_name); + } else { + if (!stb_fexists(d->name)) { + // old file doesn't exist, so just move the new file over it + stb_rename(d->temp_name, d->name); + } else { + // don't delete the old file yet in case there are troubles! First rename it! + char preserved_old_file[4096]; + + // generate a temp filename in the same directory (also creates it, which we don't need) + FILE *dummy = stb__open_temp_file(preserved_old_file, d->name, "wb"); + if (dummy != NULL) { + // we don't actually want the open file + fclose(dummy); + + // discard what we just created + remove(preserved_old_file); // if this fails, there's nothing we can do, and following logic handles it as best as possible anyway + + // move the existing file to the preserved name + if (0 != stb_rename(d->name, preserved_old_file)) { // 0 on success + // failed, state is: + // filename -> old file + // tempname -> new file + // keep tempname around so we don't lose data + } else { + // state is: + // preserved -> old file + // tempname -> new file + // move the new file to the old name + if (0 == stb_rename(d->temp_name, d->name)) { + // state is: + // preserved -> old file + // filename -> new file + ok = STB_TRUE; + + // 'filename -> new file' has always been the goal, so clean up + remove(preserved_old_file); // nothing to be done if it fails + } else { + // couldn't rename, so try renaming preserved file back + + // state is: + // preserved -> old file + // tempname -> new file + stb_rename(preserved_old_file, d->name); + // if the rename failed, there's nothing more we can do + } + } + } else { + // we couldn't get a temp filename. do this the naive way; the worst case failure here + // leaves the filename pointing to nothing and the new file as a tempfile + remove(d->name); + stb_rename(d->temp_name, d->name); + } + } + } + + free(d->temp_name); + free(d->name); + free(d); + + return ok; +} + +int stb_copyfile(char *src, char *dest) +{ + char raw_buffer[1024]; + char *buffer; + int buf_size = 65536; + + FILE *f, *g; + + // if file already exists at destination, do nothing + if (stb_feq(src, dest)) return STB_TRUE; + + // open file + f = stb__fopen(src, "rb"); + if (f == NULL) return STB_FALSE; + + // open file for writing + g = stb__fopen(dest, "wb"); + if (g == NULL) { + fclose(f); + return STB_FALSE; + } + + buffer = (char *) malloc(buf_size); + if (buffer == NULL) { + buffer = raw_buffer; + buf_size = sizeof(raw_buffer); + } + + while (!feof(f)) { + size_t n = fread(buffer, 1, buf_size, f); + if (n != 0) + fwrite(buffer, 1, n, g); + } + + fclose(f); + if (buffer != raw_buffer) + free(buffer); + + fclose(g); + return STB_TRUE; +} + +// varlen: +// v' = (v >> 31) + (v < 0 ? ~v : v)<<1; // small abs(v) => small v' +// output v as big endian v'+k for v' <= k: +// 1 byte : v' <= 0x00000080 ( -64 <= v < 64) 7 bits +// 2 bytes: v' <= 0x00004000 (-8192 <= v < 8192) 14 bits +// 3 bytes: v' <= 0x00200000 21 bits +// 4 bytes: v' <= 0x10000000 28 bits +// the number of most significant 1-bits in the first byte +// equals the number of bytes after the first + +#define stb__varlen_xform(v) (v<0 ? (~v << 1)+1 : (v << 1)) + +int stb_size_varlen(int v) { return stb_size_varlenu(stb__varlen_xform(v)); } +int stb_size_varlenu(unsigned int v) +{ + if (v < 0x00000080) return 1; + if (v < 0x00004000) return 2; + if (v < 0x00200000) return 3; + if (v < 0x10000000) return 4; + return 5; +} + +void stb_fput_varlen(FILE *f, int v) { stb_fput_varlenu(f, stb__varlen_xform(v)); } + +void stb_fput_varlenu(FILE *f, unsigned int z) +{ + if (z >= 0x10000000) fputc(0xF0,f); + if (z >= 0x00200000) fputc((z < 0x10000000 ? 0xE0 : 0)+(z>>24),f); + if (z >= 0x00004000) fputc((z < 0x00200000 ? 0xC0 : 0)+(z>>16),f); + if (z >= 0x00000080) fputc((z < 0x00004000 ? 0x80 : 0)+(z>> 8),f); + fputc(z,f); +} + +#define stb_fgetc(f) ((unsigned char) fgetc(f)) + +int stb_fget_varlen(FILE *f) +{ + unsigned int z = stb_fget_varlenu(f); + return (z & 1) ? ~(z>>1) : (z>>1); +} + +unsigned int stb_fget_varlenu(FILE *f) +{ + unsigned int z; + unsigned char d; + d = stb_fgetc(f); + + if (d >= 0x80) { + if (d >= 0xc0) { + if (d >= 0xe0) { + if (d == 0xf0) z = stb_fgetc(f) << 24; + else z = (d - 0xe0) << 24; + z += stb_fgetc(f) << 16; + } + else + z = (d - 0xc0) << 16; + z += stb_fgetc(f) << 8; + } else + z = (d - 0x80) << 8; + z += stb_fgetc(f); + } else + z = d; + return z; +} + +stb_uint64 stb_fget_varlen64(FILE *f) +{ + stb_uint64 z; + unsigned char d; + d = stb_fgetc(f); + + if (d >= 0x80) { + if (d >= 0xc0) { + if (d >= 0xe0) { + if (d >= 0xf0) { + if (d >= 0xf8) { + if (d >= 0xfc) { + if (d >= 0xfe) { + if (d >= 0xff) + z = (stb_uint64) stb_fgetc(f) << 56; + else + z = (stb_uint64) (d - 0xfe) << 56; + z |= (stb_uint64) stb_fgetc(f) << 48; + } else z = (stb_uint64) (d - 0xfc) << 48; + z |= (stb_uint64) stb_fgetc(f) << 40; + } else z = (stb_uint64) (d - 0xf8) << 40; + z |= (stb_uint64) stb_fgetc(f) << 32; + } else z = (stb_uint64) (d - 0xf0) << 32; + z |= (stb_uint) stb_fgetc(f) << 24; + } else z = (stb_uint) (d - 0xe0) << 24; + z |= (stb_uint) stb_fgetc(f) << 16; + } else z = (stb_uint) (d - 0xc0) << 16; + z |= (stb_uint) stb_fgetc(f) << 8; + } else z = (stb_uint) (d - 0x80) << 8; + z |= stb_fgetc(f); + } else + z = d; + + return (z & 1) ? ~(z >> 1) : (z >> 1); +} + +int stb_size_varlen64(stb_uint64 v) +{ + if (v < 0x00000080) return 1; + if (v < 0x00004000) return 2; + if (v < 0x00200000) return 3; + if (v < 0x10000000) return 4; + if (v < STB_IMM_UINT64(0x0000000800000000)) return 5; + if (v < STB_IMM_UINT64(0x0000040000000000)) return 6; + if (v < STB_IMM_UINT64(0x0002000000000000)) return 7; + if (v < STB_IMM_UINT64(0x0100000000000000)) return 8; + return 9; +} + +void stb_fput_varlen64(FILE *f, stb_uint64 v) +{ + stb_uint64 z = stb__varlen_xform(v); + int first=1; + if (z >= STB_IMM_UINT64(0x100000000000000)) { + fputc(0xff,f); + first=0; + } + if (z >= STB_IMM_UINT64(0x02000000000000)) fputc((first ? 0xFE : 0)+(char)(z>>56),f), first=0; + if (z >= STB_IMM_UINT64(0x00040000000000)) fputc((first ? 0xFC : 0)+(char)(z>>48),f), first=0; + if (z >= STB_IMM_UINT64(0x00000800000000)) fputc((first ? 0xF8 : 0)+(char)(z>>40),f), first=0; + if (z >= STB_IMM_UINT64(0x00000010000000)) fputc((first ? 0xF0 : 0)+(char)(z>>32),f), first=0; + if (z >= STB_IMM_UINT64(0x00000000200000)) fputc((first ? 0xE0 : 0)+(char)(z>>24),f), first=0; + if (z >= STB_IMM_UINT64(0x00000000004000)) fputc((first ? 0xC0 : 0)+(char)(z>>16),f), first=0; + if (z >= STB_IMM_UINT64(0x00000000000080)) fputc((first ? 0x80 : 0)+(char)(z>> 8),f), first=0; + fputc((char)z,f); +} + +void stb_fput_ranged(FILE *f, int v, int b, stb_uint n) +{ + v -= b; + if (n <= (1 << 31)) + assert((stb_uint) v < n); + if (n > (1 << 24)) fputc(v >> 24, f); + if (n > (1 << 16)) fputc(v >> 16, f); + if (n > (1 << 8)) fputc(v >> 8, f); + fputc(v,f); +} + +int stb_fget_ranged(FILE *f, int b, stb_uint n) +{ + unsigned int v=0; + if (n > (1 << 24)) v += stb_fgetc(f) << 24; + if (n > (1 << 16)) v += stb_fgetc(f) << 16; + if (n > (1 << 8)) v += stb_fgetc(f) << 8; + v += stb_fgetc(f); + return b+v; +} + +int stb_size_ranged(int b, stb_uint n) +{ + if (n > (1 << 24)) return 4; + if (n > (1 << 16)) return 3; + if (n > (1 << 8)) return 2; + return 1; +} + +void stb_fput_string(FILE *f, char *s) +{ + size_t len = strlen(s); + stb_fput_varlenu(f, (unsigned int) len); + fwrite(s, 1, len, f); +} + +// inverse of the above algorithm +char *stb_fget_string(FILE *f, void *p) +{ + char *s; + int len = stb_fget_varlenu(f); + if (len > 4096) return NULL; + s = p ? stb_malloc_string(p, len+1) : (char *) malloc(len+1); + fread(s, 1, len, f); + s[len] = 0; + return s; +} + +char *stb_strdup(char *str, void *pool) +{ + size_t len = strlen(str); + char *p = stb_malloc_string(pool, len+1); + stb_p_strcpy_s(p, len+1, str); + return p; +} + +// strip the trailing '/' or '\\' from a directory so we can refer to it +// as a file for _stat() +char *stb_strip_final_slash(char *t) +{ + if (t[0]) { + char *z = t + strlen(t) - 1; + // *z is the last character + if (*z == '\\' || *z == '/') + if (z != t+2 || t[1] != ':') // but don't strip it if it's e.g. "c:/" + *z = 0; + if (*z == '\\') + *z = '/'; // canonicalize to make sure it matches db + } + return t; +} + +char *stb_strip_final_slash_regardless(char *t) +{ + if (t[0]) { + char *z = t + strlen(t) - 1; + // *z is the last character + if (*z == '\\' || *z == '/') + *z = 0; + if (*z == '\\') + *z = '/'; // canonicalize to make sure it matches db + } + return t; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Options parsing +// + +STB_EXTERN char **stb_getopt_param(int *argc, char **argv, char *param); +STB_EXTERN char **stb_getopt(int *argc, char **argv); +STB_EXTERN void stb_getopt_free(char **opts); + +#ifdef STB_DEFINE + +void stb_getopt_free(char **opts) +{ + int i; + char ** o2 = opts; + for (i=0; i < stb_arr_len(o2); ++i) + free(o2[i]); + stb_arr_free(o2); +} + +char **stb_getopt(int *argc, char **argv) +{ + return stb_getopt_param(argc, argv, (char*) ""); +} + +char **stb_getopt_param(int *argc, char **argv, char *param) +{ + char ** opts=NULL; + int i,j=1; + for (i=1; i < *argc; ++i) { + if (argv[i][0] != '-') { + argv[j++] = argv[i]; + } else { + if (argv[i][1] == 0) { // plain - == don't parse further options + ++i; + while (i < *argc) + argv[j++] = argv[i++]; + break; + } else if (argv[i][1] == '-') { + // copy argument through including initial '-' for clarity + stb_arr_push(opts, stb_p_strdup(argv[i])); + } else { + int k; + char *q = argv[i]; // traverse options list + for (k=1; q[k]; ++k) { + char *s; + if (strchr(param, q[k])) { // does it take a parameter? + char *t = &q[k+1], z = q[k]; + size_t len=0; + if (*t == 0) { + if (i == *argc-1) { // takes a parameter, but none found + *argc = 0; + stb_getopt_free(opts); + return NULL; + } + t = argv[++i]; + } else + k += (int) strlen(t); + len = strlen(t); + s = (char *) malloc(len+2); + if (!s) return NULL; + s[0] = z; + stb_p_strcpy_s(s+1, len+2, t); + } else { + // no parameter + s = (char *) malloc(2); + if (!s) return NULL; + s[0] = q[k]; + s[1] = 0; + } + stb_arr_push(opts, s); + } + } + } + } + stb_arr_push(opts, NULL); + *argc = j; + return opts; +} +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// Portable directory reading +// + +STB_EXTERN char **stb_readdir_files (char *dir); +STB_EXTERN char **stb_readdir_files_mask(char *dir, char *wild); +STB_EXTERN char **stb_readdir_subdirs(char *dir); +STB_EXTERN char **stb_readdir_subdirs_mask(char *dir, char *wild); +STB_EXTERN void stb_readdir_free (char **files); +STB_EXTERN char **stb_readdir_recursive(char *dir, char *filespec); +STB_EXTERN void stb_delete_directory_recursive(char *dir); + +#ifdef STB_DEFINE + +#ifdef _MSC_VER +#include +#else +#include +#include +#endif + +void stb_readdir_free(char **files) +{ + char **f2 = files; + int i; + for (i=0; i < stb_arr_len(f2); ++i) + free(f2[i]); + stb_arr_free(f2); +} + +static int isdotdirname(char *name) +{ + if (name[0] == '.') + return (name[1] == '.') ? !name[2] : !name[1]; + return 0; +} + +STB_EXTERN int stb_wildmatchi(char *expr, char *candidate); +static char **readdir_raw(char *dir, int return_subdirs, char *mask) +{ + char **results = NULL; + char buffer[4096], with_slash[4096]; + size_t n; + + #ifdef _MSC_VER + stb__wchar *ws; + struct _wfinddata_t data; + #ifdef _WIN64 + const intptr_t none = -1; + intptr_t z; + #else + const long none = -1; + long z; + #endif + #else // !_MSC_VER + const DIR *none = NULL; + DIR *z; + #endif + + n = stb_strscpy(buffer,dir,sizeof(buffer)); + if (!n || n >= sizeof(buffer)) + return NULL; + stb_fixpath(buffer); + + if (n > 0 && (buffer[n-1] != '/')) { + buffer[n++] = '/'; + } + buffer[n] = 0; + if (!stb_strscpy(with_slash,buffer,sizeof(with_slash))) + return NULL; + + #ifdef _MSC_VER + if (!stb_strscpy(buffer+n,"*.*",sizeof(buffer)-n)) + return NULL; + ws = stb__from_utf8(buffer); + z = _wfindfirst((wchar_t *)ws, &data); + #else + z = opendir(dir); + #endif + + if (z != none) { + int nonempty = STB_TRUE; + #ifndef _MSC_VER + struct dirent *data = readdir(z); + nonempty = (data != NULL); + #endif + + if (nonempty) { + + do { + int is_subdir; + #ifdef _MSC_VER + char *name = stb__to_utf8((stb__wchar *)data.name); + if (name == NULL) { + fprintf(stderr, "%s to convert '%S' to %s!\n", "Unable", data.name, "utf8"); + continue; + } + is_subdir = !!(data.attrib & _A_SUBDIR); + #else + char *name = data->d_name; + if (!stb_strscpy(buffer+n,name,sizeof(buffer)-n)) + break; + // Could follow DT_LNK, but would need to check for recursive links. + is_subdir = !!(data->d_type & DT_DIR); + #endif + + if (is_subdir == return_subdirs) { + if (!is_subdir || !isdotdirname(name)) { + if (!mask || stb_wildmatchi(mask, name)) { + char buffer[4096],*p=buffer; + if ( stb_snprintf(buffer, sizeof(buffer), "%s%s", with_slash, name) < 0 ) + break; + if (buffer[0] == '.' && buffer[1] == '/') + p = buffer+2; + stb_arr_push(results, stb_p_strdup(p)); + } + } + } + } + #ifdef _MSC_VER + while (0 == _wfindnext(z, &data)); + #else + while ((data = readdir(z)) != NULL); + #endif + } + #ifdef _MSC_VER + _findclose(z); + #else + closedir(z); + #endif + } + return results; +} + +char **stb_readdir_files (char *dir) { return readdir_raw(dir, 0, NULL); } +char **stb_readdir_subdirs(char *dir) { return readdir_raw(dir, 1, NULL); } +char **stb_readdir_files_mask(char *dir, char *wild) { return readdir_raw(dir, 0, wild); } +char **stb_readdir_subdirs_mask(char *dir, char *wild) { return readdir_raw(dir, 1, wild); } + +int stb__rec_max=0x7fffffff; +static char **stb_readdir_rec(char **sofar, char *dir, char *filespec) +{ + char **files; + char ** dirs; + char **p; + + if (stb_arr_len(sofar) >= stb__rec_max) return sofar; + + files = stb_readdir_files_mask(dir, filespec); + stb_arr_for(p, files) { + stb_arr_push(sofar, stb_p_strdup(*p)); + if (stb_arr_len(sofar) >= stb__rec_max) break; + } + stb_readdir_free(files); + if (stb_arr_len(sofar) >= stb__rec_max) return sofar; + + dirs = stb_readdir_subdirs(dir); + stb_arr_for(p, dirs) + sofar = stb_readdir_rec(sofar, *p, filespec); + stb_readdir_free(dirs); + return sofar; +} + +char **stb_readdir_recursive(char *dir, char *filespec) +{ + return stb_readdir_rec(NULL, dir, filespec); +} + +void stb_delete_directory_recursive(char *dir) +{ + char **list = stb_readdir_subdirs(dir); + int i; + for (i=0; i < stb_arr_len(list); ++i) + stb_delete_directory_recursive(list[i]); + stb_arr_free(list); + list = stb_readdir_files(dir); + for (i=0; i < stb_arr_len(list); ++i) + if (!remove(list[i])) { + // on windows, try again after making it writeable; don't ALWAYS + // do this first since that would be slow in the normal case + #ifdef _MSC_VER + _chmod(list[i], _S_IWRITE); + remove(list[i]); + #endif + } + stb_arr_free(list); + stb__windows(_rmdir,rmdir)(dir); +} + +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// construct trees from filenames; useful for cmirror summaries + +typedef struct stb_dirtree2 stb_dirtree2; + +struct stb_dirtree2 +{ + stb_dirtree2 **subdirs; + + // make convenient for stb_summarize_tree + int num_subdir; + float weight; + + // actual data + char *fullpath; + char *relpath; + char **files; +}; + +STB_EXTERN stb_dirtree2 *stb_dirtree2_from_files_relative(char *src, char **filelist, int count); +STB_EXTERN stb_dirtree2 *stb_dirtree2_from_files(char **filelist, int count); +STB_EXTERN int stb_dir_is_prefix(char *dir, int dirlen, char *file); + +#ifdef STB_DEFINE + +int stb_dir_is_prefix(char *dir, int dirlen, char *file) +{ + if (dirlen == 0) return STB_TRUE; + if (stb_strnicmp(dir, file, dirlen)) return STB_FALSE; + if (file[dirlen] == '/' || file[dirlen] == '\\') return STB_TRUE; + return STB_FALSE; +} + +stb_dirtree2 *stb_dirtree2_from_files_relative(char *src, char **filelist, int count) +{ + char buffer1[1024]; + int i; + int dlen = (int) strlen(src), elen; + stb_dirtree2 *d; + char ** descendents = NULL; + char ** files = NULL; + char *s; + if (!count) return NULL; + // first find all the ones that belong here... note this is will take O(NM) with N files and M subdirs + for (i=0; i < count; ++i) { + if (stb_dir_is_prefix(src, dlen, filelist[i])) { + stb_arr_push(descendents, filelist[i]); + } + } + if (descendents == NULL) + return NULL; + elen = dlen; + // skip a leading slash + if (elen == 0 && (descendents[0][0] == '/' || descendents[0][0] == '\\')) + ++elen; + else if (elen) + ++elen; + // now extract all the ones that have their root here + for (i=0; i < stb_arr_len(descendents);) { + if (!stb_strchr2(descendents[i]+elen, '/', '\\')) { + stb_arr_push(files, descendents[i]); + descendents[i] = descendents[stb_arr_len(descendents)-1]; + stb_arr_pop(descendents); + } else + ++i; + } + // now create a record + d = (stb_dirtree2 *) malloc(sizeof(*d)); + d->files = files; + d->subdirs = NULL; + d->fullpath = stb_p_strdup(src); + s = stb_strrchr2(d->fullpath, '/', '\\'); + if (s) + ++s; + else + s = d->fullpath; + d->relpath = s; + // now create the children + qsort(descendents, stb_arr_len(descendents), sizeof(char *), stb_qsort_stricmp(0)); + buffer1[0] = 0; + for (i=0; i < stb_arr_len(descendents); ++i) { + char buffer2[1024]; + char *s = descendents[i] + elen, *t; + t = stb_strchr2(s, '/', '\\'); + assert(t); + stb_strncpy(buffer2, descendents[i], (int) (t-descendents[i]+1)); + if (stb_stricmp(buffer1, buffer2)) { + stb_dirtree2 *t = stb_dirtree2_from_files_relative(buffer2, descendents, stb_arr_len(descendents)); + assert(t != NULL); + stb_p_strcpy_s(buffer1, sizeof(buffer1), buffer2); + stb_arr_push(d->subdirs, t); + } + } + d->num_subdir = stb_arr_len(d->subdirs); + d->weight = 0; + return d; +} + +stb_dirtree2 *stb_dirtree2_from_files(char **filelist, int count) +{ + return stb_dirtree2_from_files_relative((char*) "", filelist, count); +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Checksums: CRC-32, ADLER32, SHA-1 +// +// CRC-32 and ADLER32 allow streaming blocks +// SHA-1 requires either a complete buffer, max size 2^32 - 73 +// or it can checksum directly from a file, max 2^61 + +#define STB_ADLER32_SEED 1 +#define STB_CRC32_SEED 0 // note that we logical NOT this in the code + +STB_EXTERN stb_uint + stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen); +STB_EXTERN stb_uint + stb_crc32_block(stb_uint crc32, stb_uchar *buffer, stb_uint len); +STB_EXTERN stb_uint stb_crc32(unsigned char *buffer, stb_uint len); + +STB_EXTERN void stb_sha1( + unsigned char output[20], unsigned char *buffer, unsigned int len); +STB_EXTERN int stb_sha1_file(unsigned char output[20], char *file); + +STB_EXTERN void stb_sha1_readable(char display[27], unsigned char sha[20]); + +#ifdef STB_DEFINE +stb_uint stb_crc32_block(stb_uint crc, unsigned char *buffer, stb_uint len) +{ + static stb_uint crc_table[256]; + stb_uint i,j,s; + crc = ~crc; + + if (crc_table[1] == 0) + for(i=0; i < 256; i++) { + for (s=i, j=0; j < 8; ++j) + s = (s >> 1) ^ (s & 1 ? 0xedb88320 : 0); + crc_table[i] = s; + } + for (i=0; i < len; ++i) + crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)]; + return ~crc; +} + +stb_uint stb_crc32(unsigned char *buffer, stb_uint len) +{ + return stb_crc32_block(0, buffer, len); +} + +stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) +{ + const unsigned long ADLER_MOD = 65521; + unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; + unsigned long blocklen, i; + + blocklen = buflen % 5552; + while (buflen) { + for (i=0; i + 7 < blocklen; i += 8) { + s1 += buffer[0], s2 += s1; + s1 += buffer[1], s2 += s1; + s1 += buffer[2], s2 += s1; + s1 += buffer[3], s2 += s1; + s1 += buffer[4], s2 += s1; + s1 += buffer[5], s2 += s1; + s1 += buffer[6], s2 += s1; + s1 += buffer[7], s2 += s1; + + buffer += 8; + } + + for (; i < blocklen; ++i) + s1 += *buffer++, s2 += s1; + + s1 %= ADLER_MOD, s2 %= ADLER_MOD; + buflen -= blocklen; + blocklen = 5552; + } + return (s2 << 16) + s1; +} + +static void stb__sha1(stb_uchar *chunk, stb_uint h[5]) +{ + int i; + stb_uint a,b,c,d,e; + stb_uint w[80]; + + for (i=0; i < 16; ++i) + w[i] = stb_big32(&chunk[i*4]); + for (i=16; i < 80; ++i) { + stb_uint t; + t = w[i-3] ^ w[i-8] ^ w[i-14] ^ w[i-16]; + w[i] = (t + t) | (t >> 31); + } + + a = h[0]; + b = h[1]; + c = h[2]; + d = h[3]; + e = h[4]; + + #define STB__SHA1(k,f) \ + { \ + stb_uint temp = (a << 5) + (a >> 27) + (f) + e + (k) + w[i]; \ + e = d; \ + d = c; \ + c = (b << 30) + (b >> 2); \ + b = a; \ + a = temp; \ + } + + i=0; + for (; i < 20; ++i) STB__SHA1(0x5a827999, d ^ (b & (c ^ d)) ); + for (; i < 40; ++i) STB__SHA1(0x6ed9eba1, b ^ c ^ d ); + for (; i < 60; ++i) STB__SHA1(0x8f1bbcdc, (b & c) + (d & (b ^ c)) ); + for (; i < 80; ++i) STB__SHA1(0xca62c1d6, b ^ c ^ d ); + + #undef STB__SHA1 + + h[0] += a; + h[1] += b; + h[2] += c; + h[3] += d; + h[4] += e; +} + +void stb_sha1(stb_uchar output[20], stb_uchar *buffer, stb_uint len) +{ + unsigned char final_block[128]; + stb_uint end_start, final_len, j; + int i; + + stb_uint h[5]; + + h[0] = 0x67452301; + h[1] = 0xefcdab89; + h[2] = 0x98badcfe; + h[3] = 0x10325476; + h[4] = 0xc3d2e1f0; + + // we need to write padding to the last one or two + // blocks, so build those first into 'final_block' + + // we have to write one special byte, plus the 8-byte length + + // compute the block where the data runs out + end_start = len & ~63; + + // compute the earliest we can encode the length + if (((len+9) & ~63) == end_start) { + // it all fits in one block, so fill a second-to-last block + end_start -= 64; + } + + final_len = end_start + 128; + + // now we need to copy the data in + assert(end_start + 128 >= len+9); + assert(end_start < len || len < 64-9); + + j = 0; + if (end_start > len) + j = (stb_uint) - (int) end_start; + + for (; end_start + j < len; ++j) + final_block[j] = buffer[end_start + j]; + final_block[j++] = 0x80; + while (j < 128-5) // 5 byte length, so write 4 extra padding bytes + final_block[j++] = 0; + // big-endian size + final_block[j++] = len >> 29; + final_block[j++] = len >> 21; + final_block[j++] = len >> 13; + final_block[j++] = len >> 5; + final_block[j++] = len << 3; + assert(j == 128 && end_start + j == final_len); + + for (j=0; j < final_len; j += 64) { // 512-bit chunks + if (j+64 >= end_start+64) + stb__sha1(&final_block[j - end_start], h); + else + stb__sha1(&buffer[j], h); + } + + for (i=0; i < 5; ++i) { + output[i*4 + 0] = h[i] >> 24; + output[i*4 + 1] = h[i] >> 16; + output[i*4 + 2] = h[i] >> 8; + output[i*4 + 3] = h[i] >> 0; + } +} + +#ifdef _MSC_VER +int stb_sha1_file(stb_uchar output[20], char *file) +{ + int i; + stb_uint64 length=0; + unsigned char buffer[128]; + + FILE *f = stb__fopen(file, "rb"); + stb_uint h[5]; + + if (f == NULL) return 0; // file not found + + h[0] = 0x67452301; + h[1] = 0xefcdab89; + h[2] = 0x98badcfe; + h[3] = 0x10325476; + h[4] = 0xc3d2e1f0; + + for(;;) { + size_t n = fread(buffer, 1, 64, f); + if (n == 64) { + stb__sha1(buffer, h); + length += n; + } else { + int block = 64; + + length += n; + + buffer[n++] = 0x80; + + // if there isn't enough room for the length, double the block + if (n + 8 > 64) + block = 128; + + // pad to end + memset(buffer+n, 0, block-8-n); + + i = block - 8; + buffer[i++] = (stb_uchar) (length >> 53); + buffer[i++] = (stb_uchar) (length >> 45); + buffer[i++] = (stb_uchar) (length >> 37); + buffer[i++] = (stb_uchar) (length >> 29); + buffer[i++] = (stb_uchar) (length >> 21); + buffer[i++] = (stb_uchar) (length >> 13); + buffer[i++] = (stb_uchar) (length >> 5); + buffer[i++] = (stb_uchar) (length << 3); + assert(i == block); + stb__sha1(buffer, h); + if (block == 128) + stb__sha1(buffer+64, h); + else + assert(block == 64); + break; + } + } + fclose(f); + + for (i=0; i < 5; ++i) { + output[i*4 + 0] = h[i] >> 24; + output[i*4 + 1] = h[i] >> 16; + output[i*4 + 2] = h[i] >> 8; + output[i*4 + 3] = h[i] >> 0; + } + + return 1; +} +#endif // _MSC_VER + +// client can truncate this wherever they like +void stb_sha1_readable(char display[27], unsigned char sha[20]) +{ + char encoding[65] = "0123456789abcdefghijklmnopqrstuv" + "wxyzABCDEFGHIJKLMNOPQRSTUVWXYZ%$"; + int num_bits = 0, acc=0; + int i=0,o=0; + while (o < 26) { + int v; + // expand the accumulator + if (num_bits < 6) { + assert(i != 20); + acc += sha[i++] << num_bits; + num_bits += 8; + } + v = acc & ((1 << 6) - 1); + display[o++] = encoding[v]; + acc >>= 6; + num_bits -= 6; + } + assert(num_bits == 20*8 - 26*6); + display[o++] = encoding[acc]; +} + +#endif // STB_DEFINE + +/////////////////////////////////////////////////////////// +// +// simplified WINDOWS registry interface... hopefully +// we'll never actually use this? + +#if defined(_WIN32) + +STB_EXTERN void * stb_reg_open(const char *mode, const char *where); // mode: "rHKLM" or "rHKCU" or "w.." +STB_EXTERN void stb_reg_close(void *reg); +STB_EXTERN int stb_reg_read(void *zreg, const char *str, void *data, unsigned long len); +STB_EXTERN int stb_reg_read_string(void *zreg, const char *str, char *data, int len); +STB_EXTERN void stb_reg_write(void *zreg, const char *str, const void *data, unsigned long len); +STB_EXTERN void stb_reg_write_string(void *zreg, const char *str, const char *data); + +#if defined(STB_DEFINE) && !defined(STB_NO_REGISTRY) + +#define STB_HAS_REGISTRY + +#ifndef _WINDOWS_ + +#define HKEY void * + +STB_EXTERN __declspec(dllimport) long __stdcall RegCloseKey ( HKEY hKey ); +STB_EXTERN __declspec(dllimport) long __stdcall RegCreateKeyExA ( HKEY hKey, const char * lpSubKey, + int Reserved, char * lpClass, int dwOptions, + int samDesired, void *lpSecurityAttributes, HKEY * phkResult, int * lpdwDisposition ); +STB_EXTERN __declspec(dllimport) long __stdcall RegDeleteKeyA ( HKEY hKey, const char * lpSubKey ); +STB_EXTERN __declspec(dllimport) long __stdcall RegQueryValueExA ( HKEY hKey, const char * lpValueName, + int * lpReserved, unsigned long * lpType, unsigned char * lpData, unsigned long * lpcbData ); +STB_EXTERN __declspec(dllimport) long __stdcall RegSetValueExA ( HKEY hKey, const char * lpValueName, + int Reserved, int dwType, const unsigned char* lpData, int cbData ); +STB_EXTERN __declspec(dllimport) long __stdcall RegOpenKeyExA ( HKEY hKey, const char * lpSubKey, + int ulOptions, int samDesired, HKEY * phkResult ); + +#endif // _WINDOWS_ + +#define STB__REG_OPTION_NON_VOLATILE 0 +#define STB__REG_KEY_ALL_ACCESS 0x000f003f +#define STB__REG_KEY_READ 0x00020019 + +#ifdef _M_AMD64 +#define STB__HKEY_CURRENT_USER 0x80000001ull +#define STB__HKEY_LOCAL_MACHINE 0x80000002ull +#else +#define STB__HKEY_CURRENT_USER 0x80000001 +#define STB__HKEY_LOCAL_MACHINE 0x80000002 +#endif + +void *stb_reg_open(const char *mode, const char *where) +{ + long res; + HKEY base; + HKEY zreg; + if (!stb_stricmp(mode+1, "cu") || !stb_stricmp(mode+1, "hkcu")) + base = (HKEY) STB__HKEY_CURRENT_USER; + else if (!stb_stricmp(mode+1, "lm") || !stb_stricmp(mode+1, "hklm")) + base = (HKEY) STB__HKEY_LOCAL_MACHINE; + else + return NULL; + + if (mode[0] == 'r') + res = RegOpenKeyExA(base, where, 0, STB__REG_KEY_READ, &zreg); + else if (mode[0] == 'w') + res = RegCreateKeyExA(base, where, 0, NULL, STB__REG_OPTION_NON_VOLATILE, STB__REG_KEY_ALL_ACCESS, NULL, &zreg, NULL); + else + return NULL; + + return res ? NULL : zreg; +} + +void stb_reg_close(void *reg) +{ + RegCloseKey((HKEY) reg); +} + +#define STB__REG_SZ 1 +#define STB__REG_BINARY 3 +#define STB__REG_DWORD 4 + +int stb_reg_read(void *zreg, const char *str, void *data, unsigned long len) +{ + unsigned long type; + unsigned long alen = len; + if (0 == RegQueryValueExA((HKEY) zreg, str, 0, &type, (unsigned char *) data, &len)) + if (type == STB__REG_BINARY || type == STB__REG_SZ || type == STB__REG_DWORD) { + if (len < alen) + *((char *) data + len) = 0; + return 1; + } + return 0; +} + +void stb_reg_write(void *zreg, const char *str, const void *data, unsigned long len) +{ + if (zreg) + RegSetValueExA((HKEY) zreg, str, 0, STB__REG_BINARY, (const unsigned char *) data, len); +} + +int stb_reg_read_string(void *zreg, const char *str, char *data, int len) +{ + if (!stb_reg_read(zreg, str, data, len)) return 0; + data[len-1] = 0; // force a 0 at the end of the string no matter what + return 1; +} + +void stb_reg_write_string(void *zreg, const char *str, const char *data) +{ + if (zreg) + RegSetValueExA((HKEY) zreg, str, 0, STB__REG_SZ, (const unsigned char *) data, (int) strlen(data)+1); +} +#endif // STB_DEFINE +#endif // _WIN32 + + +////////////////////////////////////////////////////////////////////////////// +// +// stb_cfg - This is like the registry, but the config info +// is all stored in plain old files where we can +// backup and restore them easily. The LOCATION of +// the config files is gotten from... the registry! + +#ifndef STB_NO_STB_STRINGS +typedef struct stb_cfg_st stb_cfg; + +STB_EXTERN stb_cfg * stb_cfg_open(char *config, const char *mode); // mode = "r", "w" +STB_EXTERN void stb_cfg_close(stb_cfg *cfg); +STB_EXTERN int stb_cfg_read(stb_cfg *cfg, char *key, void *value, int len); +STB_EXTERN void stb_cfg_write(stb_cfg *cfg, char *key, void *value, int len); +STB_EXTERN int stb_cfg_read_string(stb_cfg *cfg, char *key, char *value, int len); +STB_EXTERN void stb_cfg_write_string(stb_cfg *cfg, char *key, char *value); +STB_EXTERN int stb_cfg_delete(stb_cfg *cfg, char *key); +STB_EXTERN void stb_cfg_set_directory(char *dir); + +#ifdef STB_DEFINE + +typedef struct +{ + char *key; + void *value; + int value_len; +} stb__cfg_item; + +struct stb_cfg_st +{ + stb__cfg_item *data; + char *loaded_file; // this needs to be freed + FILE *f; // write the data to this file on close +}; + +static const char *stb__cfg_sig = "sTbCoNfIg!\0\0"; +static char stb__cfg_dir[512]; +STB_EXTERN void stb_cfg_set_directory(char *dir) +{ + stb_p_strcpy_s(stb__cfg_dir, sizeof(stb__cfg_dir), dir); +} + +STB_EXTERN stb_cfg * stb_cfg_open(char *config, const char *mode) +{ + size_t len; + stb_cfg *z; + char file[512]; + if (mode[0] != 'r' && mode[0] != 'w') return NULL; + + if (!stb__cfg_dir[0]) { + #ifdef _WIN32 + stb_p_strcpy_s(stb__cfg_dir, sizeof(stb__cfg_dir), "c:/stb"); + #else + strcpy(stb__cfg_dir, "~/.stbconfig"); + #endif + + #ifdef STB_HAS_REGISTRY + { + void *reg = stb_reg_open("rHKLM", "Software\\SilverSpaceship\\stb"); + if (reg) { + stb_reg_read_string(reg, "config_dir", stb__cfg_dir, sizeof(stb__cfg_dir)); + stb_reg_close(reg); + } + } + #endif + } + + stb_p_sprintf(file stb_p_size(sizeof(file)), "%s/%s.cfg", stb__cfg_dir, config); + + z = (stb_cfg *) stb_malloc(0, sizeof(*z)); + z->data = NULL; + + z->loaded_file = stb_filec(file, &len); + if (z->loaded_file) { + char *s = z->loaded_file; + if (!memcmp(s, stb__cfg_sig, 12)) { + char *s = z->loaded_file + 12; + while (s < z->loaded_file + len) { + stb__cfg_item a; + int n = *(stb_int16 *) s; + a.key = s+2; + s = s+2 + n; + a.value_len = *(int *) s; + s += 4; + a.value = s; + s += a.value_len; + stb_arr_push(z->data, a); + } + assert(s == z->loaded_file + len); + } + } + + if (mode[0] == 'w') + z->f = stb_p_fopen(file, "wb"); + else + z->f = NULL; + + return z; +} + +void stb_cfg_close(stb_cfg *z) +{ + if (z->f) { + int i; + // write the file out + fwrite(stb__cfg_sig, 12, 1, z->f); + for (i=0; i < stb_arr_len(z->data); ++i) { + stb_int16 n = (stb_int16) strlen(z->data[i].key)+1; + fwrite(&n, 2, 1, z->f); + fwrite(z->data[i].key, n, 1, z->f); + fwrite(&z->data[i].value_len, 4, 1, z->f); + fwrite(z->data[i].value, z->data[i].value_len, 1, z->f); + } + fclose(z->f); + } + stb_arr_free(z->data); + stb_free(z); +} + +int stb_cfg_read(stb_cfg *z, char *key, void *value, int len) +{ + int i; + for (i=0; i < stb_arr_len(z->data); ++i) { + if (!stb_stricmp(z->data[i].key, key)) { + int n = stb_min(len, z->data[i].value_len); + memcpy(value, z->data[i].value, n); + if (n < len) + *((char *) value + n) = 0; + return 1; + } + } + return 0; +} + +void stb_cfg_write(stb_cfg *z, char *key, void *value, int len) +{ + int i; + for (i=0; i < stb_arr_len(z->data); ++i) + if (!stb_stricmp(z->data[i].key, key)) + break; + if (i == stb_arr_len(z->data)) { + stb__cfg_item p; + p.key = stb_strdup(key, z); + p.value = NULL; + p.value_len = 0; + stb_arr_push(z->data, p); + } + z->data[i].value = stb_malloc(z, len); + z->data[i].value_len = len; + memcpy(z->data[i].value, value, len); +} + +int stb_cfg_delete(stb_cfg *z, char *key) +{ + int i; + for (i=0; i < stb_arr_len(z->data); ++i) + if (!stb_stricmp(z->data[i].key, key)) { + stb_arr_fastdelete(z->data, i); + return 1; + } + return 0; +} + +int stb_cfg_read_string(stb_cfg *z, char *key, char *value, int len) +{ + if (!stb_cfg_read(z, key, value, len)) return 0; + value[len-1] = 0; + return 1; +} + +void stb_cfg_write_string(stb_cfg *z, char *key, char *value) +{ + stb_cfg_write(z, key, value, (int) strlen(value)+1); +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// stb_dirtree - load a description of a directory tree +// uses a cache and stat()s the directories for changes +// MUCH faster on NTFS, _wrong_ on FAT32, so should +// ignore the db on FAT32 + +#ifdef _WIN32 + +typedef struct +{ + char * path; // full path from passed-in root + time_t last_modified; + int num_files; + int flag; +} stb_dirtree_dir; + +typedef struct +{ + char *name; // name relative to path + int dir; // index into dirs[] array + stb_int64 size; // size, max 4GB + time_t last_modified; + int flag; +} stb_dirtree_file; + +typedef struct +{ + stb_dirtree_dir *dirs; + stb_dirtree_file *files; + + // internal use + void * string_pool; // used to free data en masse +} stb_dirtree; + +extern void stb_dirtree_free ( stb_dirtree *d ); +extern stb_dirtree *stb_dirtree_get ( char *dir); +extern stb_dirtree *stb_dirtree_get_dir ( char *dir, char *cache_dir); +extern stb_dirtree *stb_dirtree_get_with_file ( char *dir, char *cache_file); + +// get a list of all the files recursively underneath 'dir' +// +// cache_file is used to store a copy of the directory tree to speed up +// later calls. It must be unique to 'dir' and the current working +// directory! Otherwise who knows what will happen (a good solution +// is to put it _in_ dir, but this API doesn't force that). +// +// Also, it might be possible to break this if you have two different processes +// do a call to stb_dirtree_get() with the same cache file at about the same +// time, but I _think_ it might just work. + +// i needed to build an identical data structure representing the state of +// a mirrored copy WITHOUT bothering to rescan it (i.e. we're mirroring to +// it WITHOUT scanning it, e.g. it's over the net), so this requires access +// to all of the innards. +extern void stb_dirtree_db_add_dir(stb_dirtree *active, char *path, time_t last); +extern void stb_dirtree_db_add_file(stb_dirtree *active, char *name, int dir, stb_int64 size, time_t last); +extern void stb_dirtree_db_read(stb_dirtree *target, char *filename, char *dir); +extern void stb_dirtree_db_write(stb_dirtree *target, char *filename, char *dir); + +#ifdef STB_DEFINE +static void stb__dirtree_add_dir(char *path, time_t last, stb_dirtree *active) +{ + stb_dirtree_dir d; + d.last_modified = last; + d.num_files = 0; + d.path = stb_strdup(path, active->string_pool); + stb_arr_push(active->dirs, d); +} + +static void stb__dirtree_add_file(char *name, int dir, stb_int64 size, time_t last, stb_dirtree *active) +{ + stb_dirtree_file f; + f.dir = dir; + f.size = size; + f.last_modified = last; + f.name = stb_strdup(name, active->string_pool); + ++active->dirs[dir].num_files; + stb_arr_push(active->files, f); +} + +// version 02 supports > 4GB files +static char stb__signature[12] = { 's', 'T', 'b', 'D', 'i', 'R', 't', 'R', 'e', 'E', '0', '2' }; + +static void stb__dirtree_save_db(char *filename, stb_dirtree *data, char *root) +{ + int i, num_dirs_final=0, num_files_final; + char *info = root ? root : (char*)""; + int *remap; + FILE *f = stb_p_fopen(filename, "wb"); + if (!f) return; + + fwrite(stb__signature, sizeof(stb__signature), 1, f); + fwrite(info, strlen(info)+1, 1, f); + // need to be slightly tricky and not write out NULLed directories, nor the root + + // build remapping table of all dirs we'll be writing out + remap = (int *) malloc(sizeof(remap[0]) * stb_arr_len(data->dirs)); + for (i=0; i < stb_arr_len(data->dirs); ++i) { + if (data->dirs[i].path == NULL || (root && 0==stb_stricmp(data->dirs[i].path, root))) { + remap[i] = -1; + } else { + remap[i] = num_dirs_final++; + } + } + + fwrite(&num_dirs_final, 4, 1, f); + for (i=0; i < stb_arr_len(data->dirs); ++i) { + if (remap[i] >= 0) { + fwrite(&data->dirs[i].last_modified, 4, 1, f); + stb_fput_string(f, data->dirs[i].path); + } + } + + num_files_final = 0; + for (i=0; i < stb_arr_len(data->files); ++i) + if (remap[data->files[i].dir] >= 0 && data->files[i].name) + ++num_files_final; + + fwrite(&num_files_final, 4, 1, f); + for (i=0; i < stb_arr_len(data->files); ++i) { + if (remap[data->files[i].dir] >= 0 && data->files[i].name) { + stb_fput_ranged(f, remap[data->files[i].dir], 0, num_dirs_final); + stb_fput_varlen64(f, data->files[i].size); + fwrite(&data->files[i].last_modified, 4, 1, f); + stb_fput_string(f, data->files[i].name); + } + } + + fclose(f); +} + +// note: stomps any existing data, rather than appending +static void stb__dirtree_load_db(char *filename, stb_dirtree *data, char *dir) +{ + char sig[2048]; + int i,n; + FILE *f = stb_p_fopen(filename, "rb"); + + if (!f) return; + + data->string_pool = stb_malloc(0,1); + + fread(sig, sizeof(stb__signature), 1, f); + if (memcmp(stb__signature, sig, sizeof(stb__signature))) { fclose(f); return; } + if (!fread(sig, strlen(dir)+1, 1, f)) { fclose(f); return; } + if (stb_stricmp(sig,dir)) { fclose(f); return; } + + // we can just read them straight in, because they're guaranteed to be valid + fread(&n, 4, 1, f); + stb_arr_setlen(data->dirs, n); + for(i=0; i < stb_arr_len(data->dirs); ++i) { + fread(&data->dirs[i].last_modified, 4, 1, f); + data->dirs[i].path = stb_fget_string(f, data->string_pool); + if (data->dirs[i].path == NULL) goto bail; + } + fread(&n, 4, 1, f); + stb_arr_setlen(data->files, n); + for (i=0; i < stb_arr_len(data->files); ++i) { + data->files[i].dir = stb_fget_ranged(f, 0, stb_arr_len(data->dirs)); + data->files[i].size = stb_fget_varlen64(f); + fread(&data->files[i].last_modified, 4, 1, f); + data->files[i].name = stb_fget_string(f, data->string_pool); + if (data->files[i].name == NULL) goto bail; + } + + if (0) { + bail: + stb_arr_free(data->dirs); + stb_arr_free(data->files); + } + fclose(f); +} + +FILE *hlog; + +static int stb__dircount, stb__dircount_mask, stb__showfile; +static void stb__dirtree_scandir(char *path, time_t last_time, stb_dirtree *active) +{ + // this is dumb depth first; theoretically it might be faster + // to fully traverse each directory before visiting its children, + // but it's complicated and didn't seem like a gain in the test app + + int n; + + struct _wfinddatai64_t c_file; + long hFile; + stb__wchar full_path[1024]; + int has_slash; + if (stb__showfile) printf("<"); + + has_slash = (path[0] && path[strlen(path)-1] == '/'); + + // @TODO: do this concatenation without using swprintf to avoid this mess: +#if (defined(_MSC_VER) && _MSC_VER < 1400) // || (defined(__clang__)) + // confusingly, Windows Kits\10 needs to go down this path?!? + // except now it doesn't, I don't know what changed + if (has_slash) + swprintf(full_path, L"%s*", stb__from_utf8(path)); + else + swprintf(full_path, L"%s/*", stb__from_utf8(path)); +#else + if (has_slash) + swprintf((wchar_t *) full_path, (size_t) 1024, L"%s*", (wchar_t *) stb__from_utf8(path)); + else + swprintf((wchar_t *) full_path, (size_t) 1024, L"%s/*", (wchar_t *) stb__from_utf8(path)); +#endif + + // it's possible this directory is already present: that means it was in the + // cache, but its parent wasn't... in that case, we're done with it + if (stb__showfile) printf("C[%d]", stb_arr_len(active->dirs)); + for (n=0; n < stb_arr_len(active->dirs); ++n) + if (0 == stb_stricmp(active->dirs[n].path, path)) { + if (stb__showfile) printf("D"); + return; + } + if (stb__showfile) printf("E"); + + // otherwise, we need to add it + stb__dirtree_add_dir(path, last_time, active); + n = stb_arr_lastn(active->dirs); + + if (stb__showfile) printf("["); + if( (hFile = (long) _wfindfirsti64( (wchar_t *) full_path, &c_file )) != -1L ) { + do { + if (stb__showfile) printf(")"); + if (c_file.attrib & _A_SUBDIR) { + // ignore subdirectories starting with '.', e.g. "." and ".." + if (c_file.name[0] != '.') { + char *new_path = (char *) full_path; + char *temp = stb__to_utf8((stb__wchar *) c_file.name); + + if (has_slash) + stb_p_sprintf(new_path stb_p_size(sizeof(full_path)), "%s%s", path, temp); + else + stb_p_sprintf(new_path stb_p_size(sizeof(full_path)), "%s/%s", path, temp); + + if (stb__dircount_mask) { + ++stb__dircount; + if (!(stb__dircount & stb__dircount_mask)) { + char dummy_path[128], *pad; + stb_strncpy(dummy_path, new_path, sizeof(dummy_path)-1); + if (strlen(dummy_path) > 96) { + stb_p_strcpy_s(dummy_path+96/2-1,128, "..."); + stb_p_strcpy_s(dummy_path+96/2+2,128, new_path + strlen(new_path)-96/2+2); + } + pad = dummy_path + strlen(dummy_path); + while (pad < dummy_path+98) + *pad++ = ' '; + *pad = 0; + printf("%s\r", dummy_path); + #if 0 + if (hlog == 0) { + hlog = stb_p_fopen("c:/x/temp.log", "w"); + fprintf(hlog, "%s\n", dummy_path); + } + #endif + } + } + + stb__dirtree_scandir(new_path, c_file.time_write, active); + } + } else { + char *temp = stb__to_utf8((stb__wchar *) c_file.name); + stb__dirtree_add_file(temp, n, c_file.size, c_file.time_write, active); + } + if (stb__showfile) printf("("); + } while( _wfindnexti64( hFile, &c_file ) == 0 ); + if (stb__showfile) printf("]"); + _findclose( hFile ); + } + if (stb__showfile) printf(">\n"); +} + +// scan the database and see if it's all valid +static int stb__dirtree_update_db(stb_dirtree *db, stb_dirtree *active) +{ + int changes_detected = STB_FALSE; + int i; + int *remap; + int *rescan=NULL; + remap = (int *) malloc(sizeof(remap[0]) * stb_arr_len(db->dirs)); + memset(remap, 0, sizeof(remap[0]) * stb_arr_len(db->dirs)); + rescan = NULL; + + for (i=0; i < stb_arr_len(db->dirs); ++i) { + struct _stat info; + if (stb__dircount_mask) { + ++stb__dircount; + if (!(stb__dircount & stb__dircount_mask)) { + printf("."); + } + } + if (0 == _stat(db->dirs[i].path, &info)) { + if (info.st_mode & _S_IFDIR) { + // it's still a directory, as expected + int n = abs((int) (info.st_mtime - db->dirs[i].last_modified)); + if (n > 1 && n != 3600) { // the 3600 is a hack because sometimes this jumps for no apparent reason, even when no time zone or DST issues are at play + // it's changed! force a rescan + // we don't want to scan it until we've stat()d its + // subdirs, though, so we queue it + if (stb__showfile) printf("Changed: %s - %08x:%08x\n", db->dirs[i].path, (unsigned int) db->dirs[i].last_modified, (unsigned int) info.st_mtime); + stb_arr_push(rescan, i); + // update the last_mod time + db->dirs[i].last_modified = info.st_mtime; + // ignore existing files in this dir + remap[i] = -1; + changes_detected = STB_TRUE; + } else { + // it hasn't changed, just copy it through unchanged + stb__dirtree_add_dir(db->dirs[i].path, db->dirs[i].last_modified, active); + remap[i] = stb_arr_lastn(active->dirs); + } + } else { + // this path used to refer to a directory, but now it's a file! + // assume that the parent directory is going to be forced to rescan anyway + goto delete_entry; + } + } else { + delete_entry: + // directory no longer exists, so don't copy it + // we don't free it because it's in the string pool now + db->dirs[i].path = NULL; + remap[i] = -1; + changes_detected = STB_TRUE; + } + } + + // at this point, we have: + // + // holds a list of directory indices that need to be scanned due to being out of date + // holds the directory index in for each dir in , if it exists; -1 if not + // directories in are not in yet + + // so we can go ahead and remap all the known files right now + for (i=0; i < stb_arr_len(db->files); ++i) { + int dir = db->files[i].dir; + if (remap[dir] >= 0) { + stb__dirtree_add_file(db->files[i].name, remap[dir], db->files[i].size, db->files[i].last_modified, active); + } + } + + // at this point we're done with db->files, and done with remap + free(remap); + + // now scan those directories using the standard scan + for (i=0; i < stb_arr_len(rescan); ++i) { + int z = rescan[i]; + stb__dirtree_scandir(db->dirs[z].path, db->dirs[z].last_modified, active); + } + stb_arr_free(rescan); + + return changes_detected; +} + +static void stb__dirtree_free_raw(stb_dirtree *d) +{ + stb_free(d->string_pool); + stb_arr_free(d->dirs); + stb_arr_free(d->files); +} + +stb_dirtree *stb_dirtree_get_with_file(char *dir, char *cache_file) +{ + stb_dirtree *output = (stb_dirtree *) malloc(sizeof(*output)); + stb_dirtree db,active; + int prev_dir_count, cache_mismatch; + + char *stripped_dir; // store the directory name without a trailing '/' or '\\' + + // load the database of last-known state on disk + db.string_pool = NULL; + db.files = NULL; + db.dirs = NULL; + + stripped_dir = stb_strip_final_slash(stb_p_strdup(dir)); + + if (cache_file != NULL) + stb__dirtree_load_db(cache_file, &db, stripped_dir); + else if (stb__showfile) + printf("No cache file\n"); + + active.files = NULL; + active.dirs = NULL; + active.string_pool = stb_malloc(0,1); // @TODO: share string pools between both? + + // check all the directories in the database; make note if + // anything we scanned had changed, and rescan those things + cache_mismatch = stb__dirtree_update_db(&db, &active); + + // check the root tree + prev_dir_count = stb_arr_len(active.dirs); // record how many directories we've seen + + stb__dirtree_scandir(stripped_dir, 0, &active); // no last_modified time available for root + + if (stb__dircount_mask) + printf(" \r"); + + // done with the DB; write it back out if any changes, i.e. either + // 1. any inconsistency found between cached information and actual disk + // or 2. if scanning the root found any new directories--which we detect because + // more than one directory got added to the active db during that scan + if (cache_mismatch || stb_arr_len(active.dirs) > prev_dir_count+1) + stb__dirtree_save_db(cache_file, &active, stripped_dir); + + free(stripped_dir); + + stb__dirtree_free_raw(&db); + + *output = active; + return output; +} + +stb_dirtree *stb_dirtree_get_dir(char *dir, char *cache_dir) +{ + int i; + stb_uint8 sha[20]; + char dir_lower[1024]; + char cache_file[1024],*s; + if (cache_dir == NULL) + return stb_dirtree_get_with_file(dir, NULL); + stb_p_strcpy_s(dir_lower, sizeof(dir_lower), dir); + stb_tolower(dir_lower); + stb_sha1(sha, (unsigned char *) dir_lower, (unsigned int) strlen(dir_lower)); + stb_p_strcpy_s(cache_file, sizeof(cache_file), cache_dir); + s = cache_file + strlen(cache_file); + if (s[-1] != '/' && s[-1] != '\\') *s++ = '/'; + stb_p_strcpy_s(s, sizeof(cache_file), "dirtree_"); + s += strlen(s); + for (i=0; i < 8; ++i) { + char *hex = (char*)"0123456789abcdef"; + stb_uint z = sha[i]; + *s++ = hex[z >> 4]; + *s++ = hex[z & 15]; + } + stb_p_strcpy_s(s, sizeof(cache_file), ".bin"); + return stb_dirtree_get_with_file(dir, cache_file); +} + +stb_dirtree *stb_dirtree_get(char *dir) +{ + char cache_dir[256]; + stb_p_strcpy_s(cache_dir, sizeof(cache_dir), "c:/bindata"); + #ifdef STB_HAS_REGISTRY + { + void *reg = stb_reg_open("rHKLM", "Software\\SilverSpaceship\\stb"); + if (reg) { + stb_reg_read(reg, "dirtree", cache_dir, sizeof(cache_dir)); + stb_reg_close(reg); + } + } + #endif + return stb_dirtree_get_dir(dir, cache_dir); +} + +void stb_dirtree_free(stb_dirtree *d) +{ + stb__dirtree_free_raw(d); + free(d); +} + +void stb_dirtree_db_add_dir(stb_dirtree *active, char *path, time_t last) +{ + stb__dirtree_add_dir(path, last, active); +} + +void stb_dirtree_db_add_file(stb_dirtree *active, char *name, int dir, stb_int64 size, time_t last) +{ + stb__dirtree_add_file(name, dir, size, last, active); +} + +void stb_dirtree_db_read(stb_dirtree *target, char *filename, char *dir) +{ + char *s = stb_strip_final_slash(stb_p_strdup(dir)); + target->dirs = 0; + target->files = 0; + target->string_pool = 0; + stb__dirtree_load_db(filename, target, s); + free(s); +} + +void stb_dirtree_db_write(stb_dirtree *target, char *filename, char *dir) +{ + stb__dirtree_save_db(filename, target, 0); // don't strip out any directories +} + +#endif // STB_DEFINE + +#endif // _WIN32 +#endif // STB_NO_STB_STRINGS + +////////////////////////////////////////////////////////////////////////////// +// +// STB_MALLOC_WRAPPER +// +// you can use the wrapper functions with your own malloc wrapper, +// or define STB_MALLOC_WRAPPER project-wide to have +// malloc/free/realloc/strdup all get vectored to it + +// this has too many very specific error messages you could google for and find in stb.h, +// so don't use it if they don't want any stb.h-identifiable strings +#if defined(STB_DEFINE) && !defined(STB_NO_STB_STRINGS) + +typedef struct +{ + void *p; + char *file; + int line; + size_t size; +} stb_malloc_record; + +#ifndef STB_MALLOC_HISTORY_COUNT +#define STB_MALLOC_HISTORY_COUNT 50 // 800 bytes +#endif + +stb_malloc_record *stb__allocations; +static int stb__alloc_size, stb__alloc_limit, stb__alloc_mask; +int stb__alloc_count; + +stb_malloc_record stb__alloc_history[STB_MALLOC_HISTORY_COUNT]; +int stb__history_pos; + +static int stb__hashfind(void *p) +{ + stb_uint32 h = stb_hashptr(p); + int s,n = h & stb__alloc_mask; + if (stb__allocations[n].p == p) + return n; + s = stb_rehash(h)|1; + for(;;) { + if (stb__allocations[n].p == NULL) + return -1; + n = (n+s) & stb__alloc_mask; + if (stb__allocations[n].p == p) + return n; + } +} + +size_t stb_wrapper_allocsize(void *p) +{ + int n = stb__hashfind(p); + if (n < 0) return 0; + return stb__allocations[n].size; +} + +static int stb__historyfind(void *p) +{ + int n = stb__history_pos; + int i; + for (i=0; i < STB_MALLOC_HISTORY_COUNT; ++i) { + if (--n < 0) n = STB_MALLOC_HISTORY_COUNT-1; + if (stb__alloc_history[n].p == p) + return n; + } + return -1; +} + +static void stb__add_alloc(void *p, size_t sz, char *file, int line); +static void stb__grow_alloc(void) +{ + int i,old_num = stb__alloc_size; + stb_malloc_record *old = stb__allocations; + if (stb__alloc_size == 0) + stb__alloc_size = 64; + else + stb__alloc_size *= 2; + + stb__allocations = (stb_malloc_record *) stb__realloc_raw(NULL, stb__alloc_size * sizeof(stb__allocations[0])); + if (stb__allocations == NULL) + stb_fatal("Internal error: couldn't grow malloc wrapper table"); + memset(stb__allocations, 0, stb__alloc_size * sizeof(stb__allocations[0])); + stb__alloc_limit = (stb__alloc_size*3)>>2; + stb__alloc_mask = stb__alloc_size-1; + + stb__alloc_count = 0; + + for (i=0; i < old_num; ++i) + if (old[i].p > STB_DEL) { + stb__add_alloc(old[i].p, old[i].size, old[i].file, old[i].line); + assert(stb__hashfind(old[i].p) >= 0); + } + for (i=0; i < old_num; ++i) + if (old[i].p > STB_DEL) + assert(stb__hashfind(old[i].p) >= 0); + stb__realloc_raw(old, 0); +} + +static void stb__add_alloc(void *p, size_t sz, char *file, int line) +{ + stb_uint32 h; + int n; + if (stb__alloc_count >= stb__alloc_limit) + stb__grow_alloc(); + h = stb_hashptr(p); + n = h & stb__alloc_mask; + if (stb__allocations[n].p > STB_DEL) { + int s = stb_rehash(h)|1; + do { + n = (n+s) & stb__alloc_mask; + } while (stb__allocations[n].p > STB_DEL); + } + assert(stb__allocations[n].p == NULL || stb__allocations[n].p == STB_DEL); + stb__allocations[n].p = p; + stb__allocations[n].size = sz; + stb__allocations[n].line = line; + stb__allocations[n].file = file; + ++stb__alloc_count; +} + +static void stb__remove_alloc(int n, char *file, int line) +{ + stb__alloc_history[stb__history_pos] = stb__allocations[n]; + stb__alloc_history[stb__history_pos].file = file; + stb__alloc_history[stb__history_pos].line = line; + if (++stb__history_pos == STB_MALLOC_HISTORY_COUNT) + stb__history_pos = 0; + stb__allocations[n].p = STB_DEL; + --stb__alloc_count; +} + +void stb_wrapper_malloc(void *p, size_t sz, char *file, int line) +{ + if (!p) return; + stb__add_alloc(p,sz,file,line); +} + +void stb_wrapper_free(void *p, char *file, int line) +{ + int n; + + if (p == NULL) return; + + n = stb__hashfind(p); + + if (n >= 0) + stb__remove_alloc(n, file, line); + else { + // tried to free something we hadn't allocated! + n = stb__historyfind(p); + assert(0); /* NOTREACHED */ + if (n >= 0) + stb_fatal("Attempted to free %d-byte block %p at %s:%d previously freed/realloced at %s:%d", + stb__alloc_history[n].size, p, + file, line, + stb__alloc_history[n].file, stb__alloc_history[n].line); + else + stb_fatal("Attempted to free unknown block %p at %s:%d", p, file,line); + } +} + +void stb_wrapper_check(void *p) +{ + int n; + + if (p == NULL) return; + + n = stb__hashfind(p); + + if (n >= 0) return; + + for (n=0; n < stb__alloc_size; ++n) + if (stb__allocations[n].p == p) + stb_fatal("Internal error: pointer %p was allocated, but hash search failed", p); + + // tried to free something that wasn't allocated! + n = stb__historyfind(p); + if (n >= 0) + stb_fatal("Checked %d-byte block %p previously freed/realloced at %s:%d", + stb__alloc_history[n].size, p, + stb__alloc_history[n].file, stb__alloc_history[n].line); + stb_fatal("Checked unknown block %p"); +} + +void stb_wrapper_realloc(void *p, void *q, size_t sz, char *file, int line) +{ + int n; + if (p == NULL) { stb_wrapper_malloc(q, sz, file, line); return; } + if (q == NULL) return; // nothing happened + + n = stb__hashfind(p); + if (n == -1) { + // tried to free something we hadn't allocated! + // this is weird, though, because we got past the realloc! + n = stb__historyfind(p); + assert(0); /* NOTREACHED */ + if (n >= 0) + stb_fatal("Attempted to realloc %d-byte block %p at %s:%d previously freed/realloced at %s:%d", + stb__alloc_history[n].size, p, + file, line, + stb__alloc_history[n].file, stb__alloc_history[n].line); + else + stb_fatal("Attempted to realloc unknown block %p at %s:%d", p, file,line); + } else { + if (q == p) { + stb__allocations[n].size = sz; + stb__allocations[n].file = file; + stb__allocations[n].line = line; + } else { + stb__remove_alloc(n, file, line); + stb__add_alloc(q,sz,file,line); + } + } +} + +void stb_wrapper_listall(void (*func)(void *ptr, size_t sz, char *file, int line)) +{ + int i; + for (i=0; i < stb__alloc_size; ++i) + if (stb__allocations[i].p > STB_DEL) + func(stb__allocations[i].p , stb__allocations[i].size, + stb__allocations[i].file, stb__allocations[i].line); +} + +void stb_wrapper_dump(char *filename) +{ + int i; + FILE *f = stb_p_fopen(filename, "w"); + if (!f) return; + for (i=0; i < stb__alloc_size; ++i) + if (stb__allocations[i].p > STB_DEL) + fprintf(f, "%p %7d - %4d %s\n", + stb__allocations[i].p , (int) stb__allocations[i].size, + stb__allocations[i].line, stb__allocations[i].file); +} +#endif // STB_DEFINE + + +////////////////////////////////////////////////////////////////////////////// +// +// stb_pointer_set +// +// +// For data structures that support querying by key, data structure +// classes always hand-wave away the issue of what to do if two entries +// have the same key: basically, store a linked list of all the nodes +// which have the same key (a LISP-style list). +// +// The thing is, it's not that trivial. If you have an O(log n) +// lookup data structure, but then n/4 items have the same value, +// you don't want to spend O(n) time scanning that list when +// deleting an item if you already have a pointer to the item. +// (You have to spend O(n) time enumerating all the items with +// a given key, sure, and you can't accelerate deleting a particular +// item if you only have the key, not a pointer to the item.) +// +// I'm going to call this data structure, whatever it turns out to +// be, a "pointer set", because we don't store any associated data for +// items in this data structure, we just answer the question of +// whether an item is in it or not (it's effectively one bit per pointer). +// Technically they don't have to be pointers; you could cast ints +// to (void *) if you want, but you can't store 0 or 1 because of the +// hash table. +// +// Since the fastest data structure we might want to add support for +// identical-keys to is a hash table with O(1)-ish lookup time, +// that means that the conceptual "linked list of all items with +// the same indexed value" that we build needs to have the same +// performance; that way when we index a table we think is arbitrary +// ints, but in fact half of them are 0, we don't get screwed. +// +// Therefore, it needs to be a hash table, at least when it gets +// large. On the other hand, when the data has totally arbitrary ints +// or floats, there won't be many collisions, and we'll have tons of +// 1-item bitmaps. That will be grossly inefficient as hash tables; +// trade-off; the hash table is reasonably efficient per-item when +// it's large, but not when it's small. So we need to do something +// Judy-like and use different strategies depending on the size. +// +// Like Judy, we'll use the bottom bit to encode the strategy: +// +// bottom bits: +// 00 - direct pointer +// 01 - 4-item bucket (16 bytes, no length, NULLs) +// 10 - N-item array +// 11 - hash table + +typedef struct stb_ps stb_ps; + +STB_EXTERN int stb_ps_find (stb_ps *ps, void *value); +STB_EXTERN stb_ps * stb_ps_add (stb_ps *ps, void *value); +STB_EXTERN stb_ps * stb_ps_remove(stb_ps *ps, void *value); +STB_EXTERN stb_ps * stb_ps_remove_any(stb_ps *ps, void **value); +STB_EXTERN void stb_ps_delete(stb_ps *ps); +STB_EXTERN int stb_ps_count (stb_ps *ps); + +STB_EXTERN stb_ps * stb_ps_copy (stb_ps *ps); +STB_EXTERN int stb_ps_subset(stb_ps *bigger, stb_ps *smaller); +STB_EXTERN int stb_ps_eq (stb_ps *p0, stb_ps *p1); + +STB_EXTERN void ** stb_ps_getlist (stb_ps *ps, int *count); +STB_EXTERN int stb_ps_writelist(stb_ps *ps, void **list, int size ); + +// enum and fastlist don't allocate storage, but you must consume the +// list before there's any chance the data structure gets screwed up; +STB_EXTERN int stb_ps_enum (stb_ps *ps, void *data, + int (*func)(void *value, void*data) ); +STB_EXTERN void ** stb_ps_fastlist(stb_ps *ps, int *count); +// result: +// returns a list, *count is the length of that list, +// but some entries of the list may be invalid; +// test with 'stb_ps_fastlist_valid(x)' + +#define stb_ps_fastlist_valid(x) ((stb_uinta) (x) > 1) + +#ifdef STB_DEFINE + +enum +{ + STB_ps_direct = 0, + STB_ps_bucket = 1, + STB_ps_array = 2, + STB_ps_hash = 3, +}; + +#define STB_BUCKET_SIZE 4 + +typedef struct +{ + void *p[STB_BUCKET_SIZE]; +} stb_ps_bucket; +#define GetBucket(p) ((stb_ps_bucket *) ((char *) (p) - STB_ps_bucket)) +#define EncodeBucket(p) ((stb_ps *) ((char *) (p) + STB_ps_bucket)) + +static void stb_bucket_free(stb_ps_bucket *b) +{ + free(b); +} + +static stb_ps_bucket *stb_bucket_create2(void *v0, void *v1) +{ + stb_ps_bucket *b = (stb_ps_bucket*) malloc(sizeof(*b)); + b->p[0] = v0; + b->p[1] = v1; + b->p[2] = NULL; + b->p[3] = NULL; + return b; +} + +static stb_ps_bucket * stb_bucket_create3(void **v) +{ + stb_ps_bucket *b = (stb_ps_bucket*) malloc(sizeof(*b)); + b->p[0] = v[0]; + b->p[1] = v[1]; + b->p[2] = v[2]; + b->p[3] = NULL; + return b; +} + + +// could use stb_arr, but this will save us memory +typedef struct +{ + int count; + void *p[1]; +} stb_ps_array; +#define GetArray(p) ((stb_ps_array *) ((char *) (p) - STB_ps_array)) +#define EncodeArray(p) ((stb_ps *) ((char *) (p) + STB_ps_array)) + +static int stb_ps_array_max = 13; + +typedef struct +{ + int size, mask; + int count, count_deletes; + int grow_threshhold; + int shrink_threshhold; + int rehash_threshhold; + int any_offset; + void *table[1]; +} stb_ps_hash; +#define GetHash(p) ((stb_ps_hash *) ((char *) (p) - STB_ps_hash)) +#define EncodeHash(p) ((stb_ps *) ((char *) (p) + STB_ps_hash)) + +#define stb_ps_empty(v) (((stb_uint32) v) <= 1) + +static stb_ps_hash *stb_ps_makehash(int size, int old_size, void **old_data) +{ + int i; + stb_ps_hash *h = (stb_ps_hash *) malloc(sizeof(*h) + (size-1) * sizeof(h->table[0])); + assert(stb_is_pow2(size)); + h->size = size; + h->mask = size-1; + h->shrink_threshhold = (int) (0.3f * size); + h-> grow_threshhold = (int) (0.8f * size); + h->rehash_threshhold = (int) (0.9f * size); + h->count = 0; + h->count_deletes = 0; + h->any_offset = 0; + memset(h->table, 0, size * sizeof(h->table[0])); + for (i=0; i < old_size; ++i) + if (!stb_ps_empty((size_t)old_data[i])) + stb_ps_add(EncodeHash(h), old_data[i]); + return h; +} + +void stb_ps_delete(stb_ps *ps) +{ + switch (3 & (int)(size_t) ps) { + case STB_ps_direct: break; + case STB_ps_bucket: stb_bucket_free(GetBucket(ps)); break; + case STB_ps_array : free(GetArray(ps)); break; + case STB_ps_hash : free(GetHash(ps)); break; + } +} + +stb_ps *stb_ps_copy(stb_ps *ps) +{ + int i; + // not a switch: order based on expected performance/power-law distribution + switch (3 & (int)(size_t) ps) { + case STB_ps_direct: return ps; + case STB_ps_bucket: { + stb_ps_bucket *n = (stb_ps_bucket *) malloc(sizeof(*n)); + *n = *GetBucket(ps); + return EncodeBucket(n); + } + case STB_ps_array: { + stb_ps_array *a = GetArray(ps); + stb_ps_array *n = (stb_ps_array *) malloc(sizeof(*n) + stb_ps_array_max * sizeof(n->p[0])); + n->count = a->count; + for (i=0; i < a->count; ++i) + n->p[i] = a->p[i]; + return EncodeArray(n); + } + case STB_ps_hash: { + stb_ps_hash *h = GetHash(ps); + stb_ps_hash *n = stb_ps_makehash(h->size, h->size, h->table); + return EncodeHash(n); + } + } + assert(0); /* NOTREACHED */ + return NULL; +} + +int stb_ps_find(stb_ps *ps, void *value) +{ + int i, code = 3 & (int)(size_t) ps; + assert((3 & (int)(size_t) value) == STB_ps_direct); + assert(stb_ps_fastlist_valid(value)); + // not a switch: order based on expected performance/power-law distribution + if (code == STB_ps_direct) + return value == ps; + if (code == STB_ps_bucket) { + stb_ps_bucket *b = GetBucket(ps); + assert(STB_BUCKET_SIZE == 4); + if (b->p[0] == value || b->p[1] == value || + b->p[2] == value || b->p[3] == value) + return STB_TRUE; + return STB_FALSE; + } + if (code == STB_ps_array) { + stb_ps_array *a = GetArray(ps); + for (i=0; i < a->count; ++i) + if (a->p[i] == value) + return STB_TRUE; + return STB_FALSE; + } else { + stb_ps_hash *h = GetHash(ps); + stb_uint32 hash = stb_hashptr(value); + stb_uint32 s, n = hash & h->mask; + void **t = h->table; + if (t[n] == value) return STB_TRUE; + if (t[n] == NULL) return STB_FALSE; + s = stb_rehash(hash) | 1; + do { + n = (n + s) & h->mask; + if (t[n] == value) return STB_TRUE; + } while (t[n] != NULL); + return STB_FALSE; + } +} + +stb_ps * stb_ps_add (stb_ps *ps, void *value) +{ + #ifdef STB_DEBUG + assert(!stb_ps_find(ps,value)); + #endif + if (value == NULL) return ps; // ignore NULL adds to avoid bad breakage + assert((3 & (int)(size_t) value) == STB_ps_direct); + assert(stb_ps_fastlist_valid(value)); + assert(value != STB_DEL); // STB_DEL is less likely + + switch (3 & (int)(size_t) ps) { + case STB_ps_direct: + if (ps == NULL) return (stb_ps *) value; + return EncodeBucket(stb_bucket_create2(ps,value)); + + case STB_ps_bucket: { + stb_ps_bucket *b = GetBucket(ps); + stb_ps_array *a; + assert(STB_BUCKET_SIZE == 4); + if (b->p[0] == NULL) { b->p[0] = value; return ps; } + if (b->p[1] == NULL) { b->p[1] = value; return ps; } + if (b->p[2] == NULL) { b->p[2] = value; return ps; } + if (b->p[3] == NULL) { b->p[3] = value; return ps; } + a = (stb_ps_array *) malloc(sizeof(*a) + 7 * sizeof(a->p[0])); // 8 slots, must be 2^k + memcpy(a->p, b, sizeof(*b)); + a->p[4] = value; + a->count = 5; + stb_bucket_free(b); + return EncodeArray(a); + } + + case STB_ps_array: { + stb_ps_array *a = GetArray(ps); + if (a->count == stb_ps_array_max) { + // promote from array to hash + stb_ps_hash *h = stb_ps_makehash(2 << stb_log2_ceil(a->count), a->count, a->p); + free(a); + return stb_ps_add(EncodeHash(h), value); + } + // do we need to resize the array? the array doubles in size when it + // crosses a power-of-two + if ((a->count & (a->count-1))==0) { + int newsize = a->count*2; + // clamp newsize to max if: + // 1. it's larger than max + // 2. newsize*1.5 is larger than max (to avoid extra resizing) + if (newsize + a->count > stb_ps_array_max) + newsize = stb_ps_array_max; + a = (stb_ps_array *) realloc(a, sizeof(*a) + (newsize-1) * sizeof(a->p[0])); + } + a->p[a->count++] = value; + return EncodeArray(a); + } + case STB_ps_hash: { + stb_ps_hash *h = GetHash(ps); + stb_uint32 hash = stb_hashptr(value); + stb_uint32 n = hash & h->mask; + void **t = h->table; + // find first NULL or STB_DEL entry + if (!stb_ps_empty((size_t)t[n])) { + stb_uint32 s = stb_rehash(hash) | 1; + do { + n = (n + s) & h->mask; + } while (!stb_ps_empty((size_t)t[n])); + } + if (t[n] == STB_DEL) + -- h->count_deletes; + t[n] = value; + ++ h->count; + if (h->count == h->grow_threshhold) { + stb_ps_hash *h2 = stb_ps_makehash(h->size*2, h->size, t); + free(h); + return EncodeHash(h2); + } + if (h->count + h->count_deletes == h->rehash_threshhold) { + stb_ps_hash *h2 = stb_ps_makehash(h->size, h->size, t); + free(h); + return EncodeHash(h2); + } + return ps; + } + } + return NULL; /* NOTREACHED */ +} + +stb_ps *stb_ps_remove(stb_ps *ps, void *value) +{ + #ifdef STB_DEBUG + assert(stb_ps_find(ps, value)); + #endif + assert((3 & (int)(size_t) value) == STB_ps_direct); + if (value == NULL) return ps; // ignore NULL removes to avoid bad breakage + switch (3 & (int)(size_t) ps) { + case STB_ps_direct: + return ps == value ? NULL : ps; + case STB_ps_bucket: { + stb_ps_bucket *b = GetBucket(ps); + int count=0; + assert(STB_BUCKET_SIZE == 4); + if (b->p[0] == value) b->p[0] = NULL; else count += (b->p[0] != NULL); + if (b->p[1] == value) b->p[1] = NULL; else count += (b->p[1] != NULL); + if (b->p[2] == value) b->p[2] = NULL; else count += (b->p[2] != NULL); + if (b->p[3] == value) b->p[3] = NULL; else count += (b->p[3] != NULL); + if (count == 1) { // shrink bucket at size 1 + value = b->p[0]; + if (value == NULL) value = b->p[1]; + if (value == NULL) value = b->p[2]; + if (value == NULL) value = b->p[3]; + assert(value != NULL); + stb_bucket_free(b); + return (stb_ps *) value; // return STB_ps_direct of value + } + return ps; + } + case STB_ps_array: { + stb_ps_array *a = GetArray(ps); + int i; + for (i=0; i < a->count; ++i) { + if (a->p[i] == value) { + a->p[i] = a->p[--a->count]; + if (a->count == 3) { // shrink to bucket! + stb_ps_bucket *b = stb_bucket_create3(a->p); + free(a); + return EncodeBucket(b); + } + return ps; + } + } + return ps; + } + case STB_ps_hash: { + stb_ps_hash *h = GetHash(ps); + stb_uint32 hash = stb_hashptr(value); + stb_uint32 s, n = hash & h->mask; + void **t = h->table; + if (t[n] != value) { + s = stb_rehash(hash) | 1; + do { + n = (n + s) & h->mask; + } while (t[n] != value); + } + t[n] = STB_DEL; + -- h->count; + ++ h->count_deletes; + // should we shrink down to an array? + if (h->count < stb_ps_array_max) { + int n = 1 << stb_log2_floor(stb_ps_array_max); + if (h->count < n) { + stb_ps_array *a = (stb_ps_array *) malloc(sizeof(*a) + (n-1) * sizeof(a->p[0])); + int i,j=0; + for (i=0; i < h->size; ++i) + if (!stb_ps_empty((size_t)t[i])) + a->p[j++] = t[i]; + assert(j == h->count); + a->count = j; + free(h); + return EncodeArray(a); + } + } + if (h->count == h->shrink_threshhold) { + stb_ps_hash *h2 = stb_ps_makehash(h->size >> 1, h->size, t); + free(h); + return EncodeHash(h2); + } + return ps; + } + } + return ps; /* NOTREACHED */ +} + +stb_ps *stb_ps_remove_any(stb_ps *ps, void **value) +{ + assert(ps != NULL); + switch (3 & (int)(size_t) ps) { + case STB_ps_direct: + *value = ps; + return NULL; + case STB_ps_bucket: { + stb_ps_bucket *b = GetBucket(ps); + int count=0, slast=0, last=0; + assert(STB_BUCKET_SIZE == 4); + if (b->p[0]) { ++count; last = 0; } + if (b->p[1]) { ++count; slast = last; last = 1; } + if (b->p[2]) { ++count; slast = last; last = 2; } + if (b->p[3]) { ++count; slast = last; last = 3; } + *value = b->p[last]; + b->p[last] = 0; + if (count == 2) { + void *leftover = b->p[slast]; // second to last + stb_bucket_free(b); + return (stb_ps *) leftover; + } + return ps; + } + case STB_ps_array: { + stb_ps_array *a = GetArray(ps); + *value = a->p[a->count-1]; + if (a->count == 4) + return stb_ps_remove(ps, *value); + --a->count; + return ps; + } + case STB_ps_hash: { + stb_ps_hash *h = GetHash(ps); + void **t = h->table; + stb_uint32 n = h->any_offset; + while (stb_ps_empty((size_t)t[n])) + n = (n + 1) & h->mask; + *value = t[n]; + h->any_offset = (n+1) & h->mask; + // check if we need to skip down to the previous type + if (h->count-1 < stb_ps_array_max || h->count-1 == h->shrink_threshhold) + return stb_ps_remove(ps, *value); + t[n] = STB_DEL; + -- h->count; + ++ h->count_deletes; + return ps; + } + } + return ps; /* NOTREACHED */ +} + + +void ** stb_ps_getlist(stb_ps *ps, int *count) +{ + int i,n=0; + void **p = NULL; + switch (3 & (int)(size_t) ps) { + case STB_ps_direct: + if (ps == NULL) { *count = 0; return NULL; } + p = (void **) malloc(sizeof(*p) * 1); + p[0] = ps; + *count = 1; + return p; + case STB_ps_bucket: { + stb_ps_bucket *b = GetBucket(ps); + p = (void **) malloc(sizeof(*p) * STB_BUCKET_SIZE); + for (i=0; i < STB_BUCKET_SIZE; ++i) + if (b->p[i] != NULL) + p[n++] = b->p[i]; + break; + } + case STB_ps_array: { + stb_ps_array *a = GetArray(ps); + p = (void **) malloc(sizeof(*p) * a->count); + memcpy(p, a->p, sizeof(*p) * a->count); + *count = a->count; + return p; + } + case STB_ps_hash: { + stb_ps_hash *h = GetHash(ps); + p = (void **) malloc(sizeof(*p) * h->count); + for (i=0; i < h->size; ++i) + if (!stb_ps_empty((size_t)h->table[i])) + p[n++] = h->table[i]; + break; + } + } + *count = n; + return p; +} + +int stb_ps_writelist(stb_ps *ps, void **list, int size ) +{ + int i,n=0; + switch (3 & (int)(size_t) ps) { + case STB_ps_direct: + if (ps == NULL || size <= 0) return 0; + list[0] = ps; + return 1; + case STB_ps_bucket: { + stb_ps_bucket *b = GetBucket(ps); + for (i=0; i < STB_BUCKET_SIZE; ++i) + if (b->p[i] != NULL && n < size) + list[n++] = b->p[i]; + return n; + } + case STB_ps_array: { + stb_ps_array *a = GetArray(ps); + n = stb_min(size, a->count); + memcpy(list, a->p, sizeof(*list) * n); + return n; + } + case STB_ps_hash: { + stb_ps_hash *h = GetHash(ps); + if (size <= 0) return 0; + for (i=0; i < h->count; ++i) { + if (!stb_ps_empty((size_t)h->table[i])) { + list[n++] = h->table[i]; + if (n == size) break; + } + } + return n; + } + } + return 0; /* NOTREACHED */ +} + +int stb_ps_enum(stb_ps *ps, void *data, int (*func)(void *value, void *data)) +{ + int i; + switch (3 & (int)(size_t) ps) { + case STB_ps_direct: + if (ps == NULL) return STB_TRUE; + return func(ps, data); + case STB_ps_bucket: { + stb_ps_bucket *b = GetBucket(ps); + for (i=0; i < STB_BUCKET_SIZE; ++i) + if (b->p[i] != NULL) + if (!func(b->p[i], data)) + return STB_FALSE; + return STB_TRUE; + } + case STB_ps_array: { + stb_ps_array *a = GetArray(ps); + for (i=0; i < a->count; ++i) + if (!func(a->p[i], data)) + return STB_FALSE; + return STB_TRUE; + } + case STB_ps_hash: { + stb_ps_hash *h = GetHash(ps); + for (i=0; i < h->count; ++i) + if (!stb_ps_empty((size_t)h->table[i])) + if (!func(h->table[i], data)) + return STB_FALSE; + return STB_TRUE; + } + } + return STB_TRUE; /* NOTREACHED */ +} + +int stb_ps_count (stb_ps *ps) +{ + switch (3 & (int)(size_t) ps) { + case STB_ps_direct: + return ps != NULL; + case STB_ps_bucket: { + stb_ps_bucket *b = GetBucket(ps); + return (b->p[0] != NULL) + (b->p[1] != NULL) + + (b->p[2] != NULL) + (b->p[3] != NULL); + } + case STB_ps_array: { + stb_ps_array *a = GetArray(ps); + return a->count; + } + case STB_ps_hash: { + stb_ps_hash *h = GetHash(ps); + return h->count; + } + } + return 0; +} + +void ** stb_ps_fastlist(stb_ps *ps, int *count) +{ + static void *storage; + + switch (3 & (int)(size_t) ps) { + case STB_ps_direct: + if (ps == NULL) { *count = 0; return NULL; } + storage = ps; + *count = 1; + return &storage; + case STB_ps_bucket: { + stb_ps_bucket *b = GetBucket(ps); + *count = STB_BUCKET_SIZE; + return b->p; + } + case STB_ps_array: { + stb_ps_array *a = GetArray(ps); + *count = a->count; + return a->p; + } + case STB_ps_hash: { + stb_ps_hash *h = GetHash(ps); + *count = h->size; + return h->table; + } + } + return NULL; /* NOTREACHED */ +} + +int stb_ps_subset(stb_ps *bigger, stb_ps *smaller) +{ + int i, listlen; + void **list = stb_ps_fastlist(smaller, &listlen); + for(i=0; i < listlen; ++i) + if (stb_ps_fastlist_valid(list[i])) + if (!stb_ps_find(bigger, list[i])) + return 0; + return 1; +} + +int stb_ps_eq(stb_ps *p0, stb_ps *p1) +{ + if (stb_ps_count(p0) != stb_ps_count(p1)) + return 0; + return stb_ps_subset(p0, p1); +} + +#undef GetBucket +#undef GetArray +#undef GetHash + +#undef EncodeBucket +#undef EncodeArray +#undef EncodeHash + +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// Random Numbers via Meresenne Twister or LCG +// + +STB_EXTERN unsigned int stb_srandLCG(unsigned int seed); +STB_EXTERN unsigned int stb_randLCG(void); +STB_EXTERN double stb_frandLCG(void); + +STB_EXTERN void stb_srand(unsigned int seed); +STB_EXTERN unsigned int stb_rand(void); +STB_EXTERN double stb_frand(void); +STB_EXTERN void stb_shuffle(void *p, size_t n, size_t sz, + unsigned int seed); +STB_EXTERN void stb_reverse(void *p, size_t n, size_t sz); + +STB_EXTERN unsigned int stb_randLCG_explicit(unsigned int seed); + +#define stb_rand_define(x,y) \ + \ + unsigned int x(void) \ + { \ + static unsigned int stb__rand = y; \ + stb__rand = stb__rand * 2147001325 + 715136305; /* BCPL */ \ + return 0x31415926 ^ ((stb__rand >> 16) + (stb__rand << 16)); \ + } + +#ifdef STB_DEFINE +unsigned int stb_randLCG_explicit(unsigned int seed) +{ + return seed * 2147001325 + 715136305; +} + +static unsigned int stb__rand_seed=0; + +unsigned int stb_srandLCG(unsigned int seed) +{ + unsigned int previous = stb__rand_seed; + stb__rand_seed = seed; + return previous; +} + +unsigned int stb_randLCG(void) +{ + stb__rand_seed = stb__rand_seed * 2147001325 + 715136305; // BCPL generator + // shuffle non-random bits to the middle, and xor to decorrelate with seed + return 0x31415926 ^ ((stb__rand_seed >> 16) + (stb__rand_seed << 16)); +} + +double stb_frandLCG(void) +{ + return stb_randLCG() / ((double) (1 << 16) * (1 << 16)); +} + +void stb_shuffle(void *p, size_t n, size_t sz, unsigned int seed) +{ + char *a; + unsigned int old_seed; + int i; + if (seed) + old_seed = stb_srandLCG(seed); + a = (char *) p + (n-1) * sz; + + for (i=(int) n; i > 1; --i) { + int j = stb_randLCG() % i; + stb_swap(a, (char *) p + j * sz, sz); + a -= sz; + } + if (seed) + stb_srandLCG(old_seed); +} + +void stb_reverse(void *p, size_t n, size_t sz) +{ + size_t i,j = n-1; + for (i=0; i < j; ++i,--j) { + stb_swap((char *) p + i * sz, (char *) p + j * sz, sz); + } +} + +// public domain Mersenne Twister by Michael Brundage +#define STB__MT_LEN 624 + +int stb__mt_index = STB__MT_LEN*sizeof(int)+1; +unsigned int stb__mt_buffer[STB__MT_LEN]; + +void stb_srand(unsigned int seed) +{ + int i; + stb__mt_buffer[0]= seed & 0xffffffffUL; + for (i=1 ; i < STB__MT_LEN; ++i) + stb__mt_buffer[i] = (1812433253UL * (stb__mt_buffer[i-1] ^ (stb__mt_buffer[i-1] >> 30)) + i); + stb__mt_index = STB__MT_LEN*sizeof(unsigned int); +} + +#define STB__MT_IA 397 +#define STB__MT_IB (STB__MT_LEN - STB__MT_IA) +#define STB__UPPER_MASK 0x80000000 +#define STB__LOWER_MASK 0x7FFFFFFF +#define STB__MATRIX_A 0x9908B0DF +#define STB__TWIST(b,i,j) ((b)[i] & STB__UPPER_MASK) | ((b)[j] & STB__LOWER_MASK) +#define STB__MAGIC(s) (((s)&1)*STB__MATRIX_A) + +unsigned int stb_rand() +{ + unsigned int * b = stb__mt_buffer; + int idx = stb__mt_index; + unsigned int s,r; + int i; + + if (idx >= STB__MT_LEN*sizeof(unsigned int)) { + if (idx > STB__MT_LEN*sizeof(unsigned int)) + stb_srand(0); + idx = 0; + i = 0; + for (; i < STB__MT_IB; i++) { + s = STB__TWIST(b, i, i+1); + b[i] = b[i + STB__MT_IA] ^ (s >> 1) ^ STB__MAGIC(s); + } + for (; i < STB__MT_LEN-1; i++) { + s = STB__TWIST(b, i, i+1); + b[i] = b[i - STB__MT_IB] ^ (s >> 1) ^ STB__MAGIC(s); + } + + s = STB__TWIST(b, STB__MT_LEN-1, 0); + b[STB__MT_LEN-1] = b[STB__MT_IA-1] ^ (s >> 1) ^ STB__MAGIC(s); + } + stb__mt_index = idx + sizeof(unsigned int); + + r = *(unsigned int *)((unsigned char *)b + idx); + + r ^= (r >> 11); + r ^= (r << 7) & 0x9D2C5680; + r ^= (r << 15) & 0xEFC60000; + r ^= (r >> 18); + + return r; +} + +double stb_frand(void) +{ + return stb_rand() / ((double) (1 << 16) * (1 << 16)); +} + +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// stb_dupe +// +// stb_dupe is a duplicate-finding system for very, very large data +// structures--large enough that sorting is too slow, but not so large +// that we can't keep all the data in memory. using it works as follows: +// +// 1. create an stb_dupe: +// provide a hash function +// provide an equality function +// provide an estimate for the size +// optionally provide a comparison function +// +// 2. traverse your data, 'adding' pointers to the stb_dupe +// +// 3. finish and ask for duplicates +// +// the stb_dupe will discard its intermediate data and build +// a collection of sorted lists of duplicates, with non-duplicate +// entries omitted entirely +// +// +// Implementation strategy: +// +// while collecting the N items, we keep a hash table of approximate +// size sqrt(N). (if you tell use the N up front, the hash table is +// just that size exactly) +// +// each entry in the hash table is just an stb__arr of pointers (no need +// to use stb_ps, because we don't need to delete from these) +// +// for step 3, for each entry in the hash table, we apply stb_dupe to it +// recursively. once the size gets small enough (or doesn't decrease +// significantly), we switch to either using qsort() on the comparison +// function, or else we just do the icky N^2 gather + + +typedef struct stb_dupe stb_dupe; + +typedef int (*stb_compare_func)(void *a, void *b); +typedef int (*stb_hash_func)(void *a, unsigned int seed); + +STB_EXTERN void stb_dupe_free(stb_dupe *sd); +STB_EXTERN stb_dupe *stb_dupe_create(stb_hash_func hash, + stb_compare_func eq, int size, stb_compare_func ineq); +STB_EXTERN void stb_dupe_add(stb_dupe *sd, void *item); +STB_EXTERN void stb_dupe_finish(stb_dupe *sd); +STB_EXTERN int stb_dupe_numsets(stb_dupe *sd); +STB_EXTERN void **stb_dupe_set(stb_dupe *sd, int num); +STB_EXTERN int stb_dupe_set_count(stb_dupe *sd, int num); + +struct stb_dupe +{ + void ***hash_table; + int hash_size; + int size_log2; + int population; + + int hash_shift; + stb_hash_func hash; + + stb_compare_func eq; + stb_compare_func ineq; + + void ***dupes; +}; + +#ifdef STB_DEFINE + +int stb_dupe_numsets(stb_dupe *sd) +{ + assert(sd->hash_table == NULL); + return stb_arr_len(sd->dupes); +} + +void **stb_dupe_set(stb_dupe *sd, int num) +{ + assert(sd->hash_table == NULL); + return sd->dupes[num]; +} + +int stb_dupe_set_count(stb_dupe *sd, int num) +{ + assert(sd->hash_table == NULL); + return stb_arr_len(sd->dupes[num]); +} + +stb_dupe *stb_dupe_create(stb_hash_func hash, stb_compare_func eq, int size, + stb_compare_func ineq) +{ + int i, hsize; + stb_dupe *sd = (stb_dupe *) malloc(sizeof(*sd)); + + sd->size_log2 = 4; + hsize = 1 << sd->size_log2; + while (hsize * hsize < size) { + ++sd->size_log2; + hsize *= 2; + } + + sd->hash = hash; + sd->eq = eq; + sd->ineq = ineq; + sd->hash_shift = 0; + + sd->population = 0; + sd->hash_size = hsize; + sd->hash_table = (void ***) malloc(sizeof(*sd->hash_table) * hsize); + for (i=0; i < hsize; ++i) + sd->hash_table[i] = NULL; + + sd->dupes = NULL; + + return sd; +} + +void stb_dupe_add(stb_dupe *sd, void *item) +{ + stb_uint32 hash = sd->hash(item, sd->hash_shift); + int z = hash & (sd->hash_size-1); + stb_arr_push(sd->hash_table[z], item); + ++sd->population; +} + +void stb_dupe_free(stb_dupe *sd) +{ + int i; + for (i=0; i < stb_arr_len(sd->dupes); ++i) + if (sd->dupes[i]) + stb_arr_free(sd->dupes[i]); + stb_arr_free(sd->dupes); + free(sd); +} + +static stb_compare_func stb__compare; + +static int stb__dupe_compare(const void *a, const void *b) +{ + void *p = *(void **) a; + void *q = *(void **) b; + + return stb__compare(p,q); +} + +void stb_dupe_finish(stb_dupe *sd) +{ + int i,j,k; + assert(sd->dupes == NULL); + for (i=0; i < sd->hash_size; ++i) { + void ** list = sd->hash_table[i]; + if (list != NULL) { + int n = stb_arr_len(list); + // @TODO: measure to find good numbers instead of just making them up! + int thresh = (sd->ineq ? 200 : 20); + // if n is large enough to be worth it, and n is smaller than + // before (so we can guarantee we'll use a smaller hash table); + // and there are enough hash bits left, assuming full 32-bit hash + if (n > thresh && n < (sd->population >> 3) && sd->hash_shift + sd->size_log2*2 < 32) { + + // recursively process this row using stb_dupe, O(N log log N) + + stb_dupe *d = stb_dupe_create(sd->hash, sd->eq, n, sd->ineq); + d->hash_shift = stb_randLCG_explicit(sd->hash_shift); + for (j=0; j < n; ++j) + stb_dupe_add(d, list[j]); + stb_arr_free(sd->hash_table[i]); + stb_dupe_finish(d); + for (j=0; j < stb_arr_len(d->dupes); ++j) { + stb_arr_push(sd->dupes, d->dupes[j]); + d->dupes[j] = NULL; // take over ownership + } + stb_dupe_free(d); + + } else if (sd->ineq) { + + // process this row using qsort(), O(N log N) + stb__compare = sd->ineq; + qsort(list, n, sizeof(list[0]), stb__dupe_compare); + + // find equal subsequences of the list + for (j=0; j < n-1; ) { + // find a subsequence from j..k + for (k=j; k < n; ++k) + // only use ineq so eq can be left undefined + if (sd->ineq(list[j], list[k])) + break; + // k is the first one not in the subsequence + if (k-j > 1) { + void **mylist = NULL; + stb_arr_setlen(mylist, k-j); + memcpy(mylist, list+j, sizeof(list[j]) * (k-j)); + stb_arr_push(sd->dupes, mylist); + } + j = k; + } + stb_arr_free(sd->hash_table[i]); + } else { + + // process this row using eq(), O(N^2) + for (j=0; j < n; ++j) { + if (list[j] != NULL) { + void **output = NULL; + for (k=j+1; k < n; ++k) { + if (sd->eq(list[j], list[k])) { + if (output == NULL) + stb_arr_push(output, list[j]); + stb_arr_push(output, list[k]); + list[k] = NULL; + } + } + list[j] = NULL; + if (output) + stb_arr_push(sd->dupes, output); + } + } + stb_arr_free(sd->hash_table[i]); + } + } + } + free(sd->hash_table); + sd->hash_table = NULL; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// templatized Sort routine +// +// This is an attempt to implement a templated sorting algorithm. +// To use it, you have to explicitly instantiate it as a _function_, +// then you call that function. This allows the comparison to be inlined, +// giving the sort similar performance to C++ sorts. +// +// It implements quicksort with three-way-median partitioning (generally +// well-behaved), with a final insertion sort pass. +// +// When you define the compare expression, you should assume you have +// elements of your array pointed to by 'a' and 'b', and perform the comparison +// on those. OR you can use one or more statements; first say '0;', then +// write whatever code you want, and compute the result into a variable 'c'. + +#define stb_declare_sort(FUNCNAME, TYPE) \ + void FUNCNAME(TYPE *p, int n) +#define stb_define_sort(FUNCNAME,TYPE,COMPARE) \ + stb__define_sort( void, FUNCNAME,TYPE,COMPARE) +#define stb_define_sort_static(FUNCNAME,TYPE,COMPARE) \ + stb__define_sort(static void, FUNCNAME,TYPE,COMPARE) + +#define stb__define_sort(MODE, FUNCNAME, TYPE, COMPARE) \ + \ +static void STB_(FUNCNAME,_ins_sort)(TYPE *p, int n) \ +{ \ + int i,j; \ + for (i=1; i < n; ++i) { \ + TYPE t = p[i], *a = &t; \ + j = i; \ + while (j > 0) { \ + TYPE *b = &p[j-1]; \ + int c = COMPARE; \ + if (!c) break; \ + p[j] = p[j-1]; \ + --j; \ + } \ + if (i != j) \ + p[j] = t; \ + } \ +} \ + \ +static void STB_(FUNCNAME,_quicksort)(TYPE *p, int n) \ +{ \ + /* threshold for transitioning to insertion sort */ \ + while (n > 12) { \ + TYPE *a,*b,t; \ + int c01,c12,c,m,i,j; \ + \ + /* compute median of three */ \ + m = n >> 1; \ + a = &p[0]; \ + b = &p[m]; \ + c = COMPARE; \ + c01 = c; \ + a = &p[m]; \ + b = &p[n-1]; \ + c = COMPARE; \ + c12 = c; \ + /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ \ + if (c01 != c12) { \ + /* otherwise, we'll need to swap something else to middle */ \ + int z; \ + a = &p[0]; \ + b = &p[n-1]; \ + c = COMPARE; \ + /* 0>mid && midn => n; 0 0 */ \ + /* 0n: 0>n => 0; 0 n */ \ + z = (c == c12) ? 0 : n-1; \ + t = p[z]; \ + p[z] = p[m]; \ + p[m] = t; \ + } \ + /* now p[m] is the median-of-three */ \ + /* swap it to the beginning so it won't move around */ \ + t = p[0]; \ + p[0] = p[m]; \ + p[m] = t; \ + \ + /* partition loop */ \ + i=1; \ + j=n-1; \ + for(;;) { \ + /* handling of equality is crucial here */ \ + /* for sentinels & efficiency with duplicates */ \ + b = &p[0]; \ + for (;;++i) { \ + a=&p[i]; \ + c = COMPARE; \ + if (!c) break; \ + } \ + a = &p[0]; \ + for (;;--j) { \ + b=&p[j]; \ + c = COMPARE; \ + if (!c) break; \ + } \ + /* make sure we haven't crossed */ \ + if (i >= j) break; \ + t = p[i]; \ + p[i] = p[j]; \ + p[j] = t; \ + \ + ++i; \ + --j; \ + } \ + /* recurse on smaller side, iterate on larger */ \ + if (j < (n-i)) { \ + STB_(FUNCNAME,_quicksort)(p,j); \ + p = p+i; \ + n = n-i; \ + } else { \ + STB_(FUNCNAME,_quicksort)(p+i, n-i); \ + n = j; \ + } \ + } \ +} \ + \ +MODE FUNCNAME(TYPE *p, int n) \ +{ \ + STB_(FUNCNAME, _quicksort)(p, n); \ + STB_(FUNCNAME, _ins_sort)(p, n); \ +} \ + + +////////////////////////////////////////////////////////////////////////////// +// +// stb_bitset an array of booleans indexed by integers +// + +typedef stb_uint32 stb_bitset; + +STB_EXTERN stb_bitset *stb_bitset_new(int value, int len); + +#define stb_bitset_clearall(arr,len) (memset(arr, 0, 4 * (len))) +#define stb_bitset_setall(arr,len) (memset(arr, 255, 4 * (len))) + +#define stb_bitset_setbit(arr,n) ((arr)[(n) >> 5] |= (1 << (n & 31))) +#define stb_bitset_clearbit(arr,n) ((arr)[(n) >> 5] &= ~(1 << (n & 31))) +#define stb_bitset_testbit(arr,n) ((arr)[(n) >> 5] & (1 << (n & 31))) + +STB_EXTERN stb_bitset *stb_bitset_union(stb_bitset *p0, stb_bitset *p1, int len); + +STB_EXTERN int *stb_bitset_getlist(stb_bitset *out, int start, int end); + +STB_EXTERN int stb_bitset_eq(stb_bitset *p0, stb_bitset *p1, int len); +STB_EXTERN int stb_bitset_disjoint(stb_bitset *p0, stb_bitset *p1, int len); +STB_EXTERN int stb_bitset_disjoint_0(stb_bitset *p0, stb_bitset *p1, int len); +STB_EXTERN int stb_bitset_subset(stb_bitset *bigger, stb_bitset *smaller, int len); +STB_EXTERN int stb_bitset_unioneq_changed(stb_bitset *p0, stb_bitset *p1, int len); + +#ifdef STB_DEFINE +int stb_bitset_eq(stb_bitset *p0, stb_bitset *p1, int len) +{ + int i; + for (i=0; i < len; ++i) + if (p0[i] != p1[i]) return 0; + return 1; +} + +int stb_bitset_disjoint(stb_bitset *p0, stb_bitset *p1, int len) +{ + int i; + for (i=0; i < len; ++i) + if (p0[i] & p1[i]) return 0; + return 1; +} + +int stb_bitset_disjoint_0(stb_bitset *p0, stb_bitset *p1, int len) +{ + int i; + for (i=0; i < len; ++i) + if ((p0[i] | p1[i]) != 0xffffffff) return 0; + return 1; +} + +int stb_bitset_subset(stb_bitset *bigger, stb_bitset *smaller, int len) +{ + int i; + for (i=0; i < len; ++i) + if ((bigger[i] & smaller[i]) != smaller[i]) return 0; + return 1; +} + +stb_bitset *stb_bitset_union(stb_bitset *p0, stb_bitset *p1, int len) +{ + int i; + stb_bitset *d = (stb_bitset *) malloc(sizeof(*d) * len); + for (i=0; i < len; ++i) d[i] = p0[i] | p1[i]; + return d; +} + +int stb_bitset_unioneq_changed(stb_bitset *p0, stb_bitset *p1, int len) +{ + int i, changed=0; + for (i=0; i < len; ++i) { + stb_bitset d = p0[i] | p1[i]; + if (d != p0[i]) { + p0[i] = d; + changed = 1; + } + } + return changed; +} + +stb_bitset *stb_bitset_new(int value, int len) +{ + int i; + stb_bitset *d = (stb_bitset *) malloc(sizeof(*d) * len); + if (value) value = 0xffffffff; + for (i=0; i < len; ++i) d[i] = value; + return d; +} + +int *stb_bitset_getlist(stb_bitset *out, int start, int end) +{ + int *list = NULL; + int i; + for (i=start; i < end; ++i) + if (stb_bitset_testbit(out, i)) + stb_arr_push(list, i); + return list; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// stb_wordwrap quality word-wrapping for fixed-width fonts +// + +STB_EXTERN int stb_wordwrap(int *pairs, int pair_max, int count, char *str); +STB_EXTERN int *stb_wordwrapalloc(int count, char *str); + +#ifdef STB_DEFINE + +int stb_wordwrap(int *pairs, int pair_max, int count, char *str) +{ + int n=0,i=0, start=0,nonwhite=0; + if (pairs == NULL) pair_max = 0x7ffffff0; + else pair_max *= 2; + // parse + for(;;) { + int s=i; // first whitespace char; last nonwhite+1 + int w; // word start + // accept whitespace + while (isspace(str[i])) { + if (str[i] == '\n' || str[i] == '\r') { + if (str[i] + str[i+1] == '\n' + '\r') ++i; + if (n >= pair_max) return -1; + if (pairs) pairs[n] = start, pairs[n+1] = s-start; + n += 2; + nonwhite=0; + start = i+1; + s = start; + } + ++i; + } + if (i >= start+count) { + // we've gone off the end using whitespace + if (nonwhite) { + if (n >= pair_max) return -1; + if (pairs) pairs[n] = start, pairs[n+1] = s-start; + n += 2; + start = s = i; + nonwhite=0; + } else { + // output all the whitespace + while (i >= start+count) { + if (n >= pair_max) return -1; + if (pairs) pairs[n] = start, pairs[n+1] = count; + n += 2; + start += count; + } + s = start; + } + } + + if (str[i] == 0) break; + // now scan out a word and see if it fits + w = i; + while (str[i] && !isspace(str[i])) { + ++i; + } + // wrapped? + if (i > start + count) { + // huge? + if (i-s <= count) { + if (n >= pair_max) return -1; + if (pairs) pairs[n] = start, pairs[n+1] = s-start; + n += 2; + start = w; + } else { + // This word is longer than one line. If we wrap it onto N lines + // there are leftover chars. do those chars fit on the cur line? + // But if we have leading whitespace, we force it to start here. + if ((w-start) + ((i-w) % count) <= count || !nonwhite) { + // output a full line + if (n >= pair_max) return -1; + if (pairs) pairs[n] = start, pairs[n+1] = count; + n += 2; + start += count; + w = start; + } else { + // output a partial line, trimming trailing whitespace + if (s != start) { + if (n >= pair_max) return -1; + if (pairs) pairs[n] = start, pairs[n+1] = s-start; + n += 2; + start = w; + } + } + // now output full lines as needed + while (start + count <= i) { + if (n >= pair_max) return -1; + if (pairs) pairs[n] = start, pairs[n+1] = count; + n += 2; + start += count; + } + } + } + nonwhite=1; + } + if (start < i) { + if (n >= pair_max) return -1; + if (pairs) pairs[n] = start, pairs[n+1] = i-start; + n += 2; + } + return n>>1; +} + +int *stb_wordwrapalloc(int count, char *str) +{ + int n = stb_wordwrap(NULL,0,count,str); + int *z = NULL; + stb_arr_setlen(z, n*2); + stb_wordwrap(z, n, count, str); + return z; +} +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// stb_match: wildcards and regexping +// + +STB_EXTERN int stb_wildmatch (char *expr, char *candidate); +STB_EXTERN int stb_wildmatchi(char *expr, char *candidate); +STB_EXTERN int stb_wildfind (char *expr, char *candidate); +STB_EXTERN int stb_wildfindi (char *expr, char *candidate); + +STB_EXTERN int stb_regex(char *regex, char *candidate); + +typedef struct stb_matcher stb_matcher; + +STB_EXTERN stb_matcher *stb_regex_matcher(char *regex); +STB_EXTERN int stb_matcher_match(stb_matcher *m, char *str); +STB_EXTERN int stb_matcher_find(stb_matcher *m, char *str); +STB_EXTERN void stb_matcher_free(stb_matcher *f); + +STB_EXTERN stb_matcher *stb_lex_matcher(void); +STB_EXTERN int stb_lex_item(stb_matcher *m, const char *str, int result); +STB_EXTERN int stb_lex_item_wild(stb_matcher *matcher, const char *regex, int result); +STB_EXTERN int stb_lex(stb_matcher *m, char *str, int *len); + + + +#ifdef STB_DEFINE + +static int stb__match_qstring(char *candidate, char *qstring, int qlen, int insensitive) +{ + int i; + if (insensitive) { + for (i=0; i < qlen; ++i) + if (qstring[i] == '?') { + if (!candidate[i]) return 0; + } else + if (tolower(qstring[i]) != tolower(candidate[i])) + return 0; + } else { + for (i=0; i < qlen; ++i) + if (qstring[i] == '?') { + if (!candidate[i]) return 0; + } else + if (qstring[i] != candidate[i]) + return 0; + } + return 1; +} + +static int stb__find_qstring(char *candidate, char *qstring, int qlen, int insensitive) +{ + char c; + + int offset=0; + while (*qstring == '?') { + ++qstring; + --qlen; + ++candidate; + if (qlen == 0) return 0; + if (*candidate == 0) return -1; + } + + c = *qstring++; + --qlen; + if (insensitive) c = tolower(c); + + while (candidate[offset]) { + if (c == (insensitive ? tolower(candidate[offset]) : candidate[offset])) + if (stb__match_qstring(candidate+offset+1, qstring, qlen, insensitive)) + return offset; + ++offset; + } + + return -1; +} + +int stb__wildmatch_raw2(char *expr, char *candidate, int search, int insensitive) +{ + int where=0; + int start = -1; + + if (!search) { + // parse to first '*' + if (*expr != '*') + start = 0; + while (*expr != '*') { + if (!*expr) + return *candidate == 0 ? 0 : -1; + if (*expr == '?') { + if (!*candidate) return -1; + } else { + if (insensitive) { + if (tolower(*candidate) != tolower(*expr)) + return -1; + } else + if (*candidate != *expr) + return -1; + } + ++candidate, ++expr, ++where; + } + } else { + // 0-length search string + if (!*expr) + return 0; + } + + assert(search || *expr == '*'); + if (!search) + ++expr; + + // implicit '*' at this point + + while (*expr) { + int o=0; + // combine redundant * characters + while (expr[0] == '*') ++expr; + + // ok, at this point, expr[-1] == '*', + // and expr[0] != '*' + + if (!expr[0]) return start >= 0 ? start : 0; + + // now find next '*' + o = 0; + while (expr[o] != '*') { + if (expr[o] == 0) + break; + ++o; + } + // if no '*', scan to end, then match at end + if (expr[o] == 0 && !search) { + int z; + for (z=0; z < o; ++z) + if (candidate[z] == 0) + return -1; + while (candidate[z]) + ++z; + // ok, now check if they match + if (stb__match_qstring(candidate+z-o, expr, o, insensitive)) + return start >= 0 ? start : 0; + return -1; + } else { + // if yes '*', then do stb__find_qmatch on the intervening chars + int n = stb__find_qstring(candidate, expr, o, insensitive); + if (n < 0) + return -1; + if (start < 0) + start = where + n; + expr += o; + candidate += n+o; + } + + if (*expr == 0) { + assert(search); + return start; + } + + assert(*expr == '*'); + ++expr; + } + + return start >= 0 ? start : 0; +} + +int stb__wildmatch_raw(char *expr, char *candidate, int search, int insensitive) +{ + char buffer[256]; + // handle multiple search strings + char *s = strchr(expr, ';'); + char *last = expr; + while (s) { + int z; + // need to allow for non-writeable strings... assume they're small + if (s - last < 256) { + stb_strncpy(buffer, last, (int) (s-last+1)); + z = stb__wildmatch_raw2(buffer, candidate, search, insensitive); + } else { + *s = 0; + z = stb__wildmatch_raw2(last, candidate, search, insensitive); + *s = ';'; + } + if (z >= 0) return z; + last = s+1; + s = strchr(last, ';'); + } + return stb__wildmatch_raw2(last, candidate, search, insensitive); +} + +int stb_wildmatch(char *expr, char *candidate) +{ + return stb__wildmatch_raw(expr, candidate, 0,0) >= 0; +} + +int stb_wildmatchi(char *expr, char *candidate) +{ + return stb__wildmatch_raw(expr, candidate, 0,1) >= 0; +} + +int stb_wildfind(char *expr, char *candidate) +{ + return stb__wildmatch_raw(expr, candidate, 1,0); +} + +int stb_wildfindi(char *expr, char *candidate) +{ + return stb__wildmatch_raw(expr, candidate, 1,1); +} + +typedef struct +{ + stb_int16 transition[256]; +} stb_dfa; + +// an NFA node represents a state you're in; it then has +// an arbitrary number of edges dangling off of it +// note this isn't utf8-y +typedef struct +{ + stb_int16 match; // character/set to match + stb_uint16 node; // output node to go to +} stb_nfa_edge; + +typedef struct +{ + stb_int16 goal; // does reaching this win the prize? + stb_uint8 active; // is this in the active list + stb_nfa_edge *out; + stb_uint16 *eps; // list of epsilon closures +} stb_nfa_node; + +#define STB__DFA_UNDEF -1 +#define STB__DFA_GOAL -2 +#define STB__DFA_END -3 +#define STB__DFA_MGOAL -4 +#define STB__DFA_VALID 0 + +#define STB__NFA_STOP_GOAL -1 + +// compiled regexp +struct stb_matcher +{ + stb_uint16 start_node; + stb_int16 dfa_start; + stb_uint32 *charset; + int num_charset; + int match_start; + stb_nfa_node *nodes; + int does_lex; + + // dfa matcher + stb_dfa * dfa; + stb_uint32 * dfa_mapping; + stb_int16 * dfa_result; + int num_words_per_dfa; +}; + +static int stb__add_node(stb_matcher *matcher) +{ + stb_nfa_node z; + z.active = 0; + z.eps = 0; + z.goal = 0; + z.out = 0; + stb_arr_push(matcher->nodes, z); + return stb_arr_len(matcher->nodes)-1; +} + +static void stb__add_epsilon(stb_matcher *matcher, int from, int to) +{ + assert(from != to); + if (matcher->nodes[from].eps == NULL) + stb_arr_malloc((void **) &matcher->nodes[from].eps, matcher); + stb_arr_push(matcher->nodes[from].eps, to); +} + +static void stb__add_edge(stb_matcher *matcher, int from, int to, int type) +{ + stb_nfa_edge z = { (stb_int16)type, (stb_uint16)to }; + if (matcher->nodes[from].out == NULL) + stb_arr_malloc((void **) &matcher->nodes[from].out, matcher); + stb_arr_push(matcher->nodes[from].out, z); +} + +static char *stb__reg_parse_alt(stb_matcher *m, int s, char *r, stb_uint16 *e); +static char *stb__reg_parse(stb_matcher *matcher, int start, char *regex, stb_uint16 *end) +{ + int n; + int last_start = -1; + stb_uint16 last_end = start; + + while (*regex) { + switch (*regex) { + case '(': + last_start = last_end; + regex = stb__reg_parse_alt(matcher, last_end, regex+1, &last_end); + if (regex == NULL || *regex != ')') + return NULL; + ++regex; + break; + + case '|': + case ')': + *end = last_end; + return regex; + + case '?': + if (last_start < 0) return NULL; + stb__add_epsilon(matcher, last_start, last_end); + ++regex; + break; + + case '*': + if (last_start < 0) return NULL; + stb__add_epsilon(matcher, last_start, last_end); + + // fall through + + case '+': + if (last_start < 0) return NULL; + stb__add_epsilon(matcher, last_end, last_start); + // prevent links back to last_end from chaining to last_start + n = stb__add_node(matcher); + stb__add_epsilon(matcher, last_end, n); + last_end = n; + ++regex; + break; + + case '{': // not supported! + // @TODO: given {n,m}, clone last_start to last_end m times, + // and include epsilons from start to first m-n blocks + return NULL; + + case '\\': + ++regex; + if (!*regex) return NULL; + + // fallthrough + default: // match exactly this character + n = stb__add_node(matcher); + stb__add_edge(matcher, last_end, n, *regex); + last_start = last_end; + last_end = n; + ++regex; + break; + + case '$': + n = stb__add_node(matcher); + stb__add_edge(matcher, last_end, n, '\n'); + last_start = last_end; + last_end = n; + ++regex; + break; + + case '.': + n = stb__add_node(matcher); + stb__add_edge(matcher, last_end, n, -1); + last_start = last_end; + last_end = n; + ++regex; + break; + + case '[': { + stb_uint8 flags[256]; + int invert = 0,z; + ++regex; + if (matcher->num_charset == 0) { + matcher->charset = (stb_uint *) stb_malloc(matcher, sizeof(*matcher->charset) * 256); + memset(matcher->charset, 0, sizeof(*matcher->charset) * 256); + } + + memset(flags,0,sizeof(flags)); + + // leading ^ is special + if (*regex == '^') + ++regex, invert = 1; + + // leading ] is special + if (*regex == ']') { + flags[(int) ']'] = 1; + ++regex; + } + while (*regex != ']') { + stb_uint a; + if (!*regex) return NULL; + a = *regex++; + if (regex[0] == '-' && regex[1] != ']') { + stb_uint i,b = regex[1]; + regex += 2; + if (b == 0) return NULL; + if (a > b) return NULL; + for (i=a; i <= b; ++i) + flags[i] = 1; + } else + flags[a] = 1; + } + ++regex; + if (invert) { + int i; + for (i=0; i < 256; ++i) + flags[i] = 1-flags[i]; + } + + // now check if any existing charset matches + for (z=0; z < matcher->num_charset; ++z) { + int i, k[2] = { 0, 1 << z}; + for (i=0; i < 256; ++i) { + unsigned int f = k[flags[i]]; + if ((matcher->charset[i] & k[1]) != f) + break; + } + if (i == 256) break; + } + + if (z == matcher->num_charset) { + int i; + ++matcher->num_charset; + if (matcher->num_charset > 32) { + assert(0); /* NOTREACHED */ + return NULL; // too many charsets, oops + } + for (i=0; i < 256; ++i) + if (flags[i]) + matcher->charset[i] |= (1 << z); + } + + n = stb__add_node(matcher); + stb__add_edge(matcher, last_end, n, -2 - z); + last_start = last_end; + last_end = n; + break; + } + } + } + *end = last_end; + return regex; +} + +static char *stb__reg_parse_alt(stb_matcher *matcher, int start, char *regex, stb_uint16 *end) +{ + stb_uint16 last_end = start; + stb_uint16 main_end; + + int head, tail; + + head = stb__add_node(matcher); + stb__add_epsilon(matcher, start, head); + + regex = stb__reg_parse(matcher, head, regex, &last_end); + if (regex == NULL) return NULL; + if (*regex == 0 || *regex == ')') { + *end = last_end; + return regex; + } + + main_end = last_end; + tail = stb__add_node(matcher); + + stb__add_epsilon(matcher, last_end, tail); + + // start alternatives from the same starting node; use epsilon + // transitions to combine their endings + while(*regex && *regex != ')') { + assert(*regex == '|'); + head = stb__add_node(matcher); + stb__add_epsilon(matcher, start, head); + regex = stb__reg_parse(matcher, head, regex+1, &last_end); + if (regex == NULL) + return NULL; + stb__add_epsilon(matcher, last_end, tail); + } + + *end = tail; + return regex; +} + +static char *stb__wild_parse(stb_matcher *matcher, int start, char *str, stb_uint16 *end) +{ + int n; + stb_uint16 last_end; + + last_end = stb__add_node(matcher); + stb__add_epsilon(matcher, start, last_end); + + while (*str) { + switch (*str) { + // fallthrough + default: // match exactly this character + n = stb__add_node(matcher); + if (toupper(*str) == tolower(*str)) { + stb__add_edge(matcher, last_end, n, *str); + } else { + stb__add_edge(matcher, last_end, n, tolower(*str)); + stb__add_edge(matcher, last_end, n, toupper(*str)); + } + last_end = n; + ++str; + break; + + case '?': + n = stb__add_node(matcher); + stb__add_edge(matcher, last_end, n, -1); + last_end = n; + ++str; + break; + + case '*': + n = stb__add_node(matcher); + stb__add_edge(matcher, last_end, n, -1); + stb__add_epsilon(matcher, last_end, n); + stb__add_epsilon(matcher, n, last_end); + last_end = n; + ++str; + break; + } + } + + // now require end of string to match + n = stb__add_node(matcher); + stb__add_edge(matcher, last_end, n, 0); + last_end = n; + + *end = last_end; + return str; +} + +static int stb__opt(stb_matcher *m, int n) +{ + for(;;) { + stb_nfa_node *p = &m->nodes[n]; + if (p->goal) return n; + if (stb_arr_len(p->out)) return n; + if (stb_arr_len(p->eps) != 1) return n; + n = p->eps[0]; + } +} + +static void stb__optimize(stb_matcher *m) +{ + // if the target of any edge is a node with exactly + // one out-epsilon, shorten it + int i,j; + for (i=0; i < stb_arr_len(m->nodes); ++i) { + stb_nfa_node *p = &m->nodes[i]; + for (j=0; j < stb_arr_len(p->out); ++j) + p->out[j].node = stb__opt(m,p->out[j].node); + for (j=0; j < stb_arr_len(p->eps); ++j) + p->eps[j] = stb__opt(m,p->eps[j] ); + } + m->start_node = stb__opt(m,m->start_node); +} + +void stb_matcher_free(stb_matcher *f) +{ + stb_free(f); +} + +static stb_matcher *stb__alloc_matcher(void) +{ + stb_matcher *matcher = (stb_matcher *) stb_malloc(0,sizeof(*matcher)); + + matcher->start_node = 0; + stb_arr_malloc((void **) &matcher->nodes, matcher); + matcher->num_charset = 0; + matcher->match_start = 0; + matcher->does_lex = 0; + + matcher->dfa_start = STB__DFA_UNDEF; + stb_arr_malloc((void **) &matcher->dfa, matcher); + stb_arr_malloc((void **) &matcher->dfa_mapping, matcher); + stb_arr_malloc((void **) &matcher->dfa_result, matcher); + + stb__add_node(matcher); + + return matcher; +} + +static void stb__lex_reset(stb_matcher *matcher) +{ + // flush cached dfa data + stb_arr_setlen(matcher->dfa, 0); + stb_arr_setlen(matcher->dfa_mapping, 0); + stb_arr_setlen(matcher->dfa_result, 0); + matcher->dfa_start = STB__DFA_UNDEF; +} + +stb_matcher *stb_regex_matcher(char *regex) +{ + char *z; + stb_uint16 end; + stb_matcher *matcher = stb__alloc_matcher(); + if (*regex == '^') { + matcher->match_start = 1; + ++regex; + } + + z = stb__reg_parse_alt(matcher, matcher->start_node, regex, &end); + + if (!z || *z) { + stb_free(matcher); + return NULL; + } + + ((matcher->nodes)[(int) end]).goal = STB__NFA_STOP_GOAL; + + return matcher; +} + +stb_matcher *stb_lex_matcher(void) +{ + stb_matcher *matcher = stb__alloc_matcher(); + + matcher->match_start = 1; + matcher->does_lex = 1; + + return matcher; +} + +int stb_lex_item(stb_matcher *matcher, const char *regex, int result) +{ + char *z; + stb_uint16 end; + + z = stb__reg_parse_alt(matcher, matcher->start_node, (char*) regex, &end); + + if (z == NULL) + return 0; + + stb__lex_reset(matcher); + + matcher->nodes[(int) end].goal = result; + return 1; +} + +int stb_lex_item_wild(stb_matcher *matcher, const char *regex, int result) +{ + char *z; + stb_uint16 end; + + z = stb__wild_parse(matcher, matcher->start_node, (char*) regex, &end); + + if (z == NULL) + return 0; + + stb__lex_reset(matcher); + + matcher->nodes[(int) end].goal = result; + return 1; +} + +static void stb__clear(stb_matcher *m, stb_uint16 *list) +{ + int i; + for (i=0; i < stb_arr_len(list); ++i) + m->nodes[(int) list[i]].active = 0; +} + +static int stb__clear_goalcheck(stb_matcher *m, stb_uint16 *list) +{ + int i, t=0; + for (i=0; i < stb_arr_len(list); ++i) { + t += m->nodes[(int) list[i]].goal; + m->nodes[(int) list[i]].active = 0; + } + return t; +} + +static stb_uint16 * stb__add_if_inactive(stb_matcher *m, stb_uint16 *list, int n) +{ + if (!m->nodes[n].active) { + stb_arr_push(list, n); + m->nodes[n].active = 1; + } + return list; +} + +static stb_uint16 * stb__eps_closure(stb_matcher *m, stb_uint16 *list) +{ + int i,n = stb_arr_len(list); + + for(i=0; i < n; ++i) { + stb_uint16 *e = m->nodes[(int) list[i]].eps; + if (e) { + int j,k = stb_arr_len(e); + for (j=0; j < k; ++j) + list = stb__add_if_inactive(m, list, e[j]); + n = stb_arr_len(list); + } + } + + return list; +} + +int stb_matcher_match(stb_matcher *m, char *str) +{ + int result = 0; + int i,j,y,z; + stb_uint16 *previous = NULL; + stb_uint16 *current = NULL; + stb_uint16 *temp; + + stb_arr_setsize(previous, 4); + stb_arr_setsize(current, 4); + + previous = stb__add_if_inactive(m, previous, m->start_node); + previous = stb__eps_closure(m,previous); + stb__clear(m, previous); + + while (*str && stb_arr_len(previous)) { + y = stb_arr_len(previous); + for (i=0; i < y; ++i) { + stb_nfa_node *n = &m->nodes[(int) previous[i]]; + z = stb_arr_len(n->out); + for (j=0; j < z; ++j) { + if (n->out[j].match >= 0) { + if (n->out[j].match == *str) + current = stb__add_if_inactive(m, current, n->out[j].node); + } else if (n->out[j].match == -1) { + if (*str != '\n') + current = stb__add_if_inactive(m, current, n->out[j].node); + } else if (n->out[j].match < -1) { + int z = -n->out[j].match - 2; + if (m->charset[(stb_uint8) *str] & (1 << z)) + current = stb__add_if_inactive(m, current, n->out[j].node); + } + } + } + stb_arr_setlen(previous, 0); + + temp = previous; + previous = current; + current = temp; + + previous = stb__eps_closure(m,previous); + stb__clear(m, previous); + + ++str; + } + + // transition to pick up a '$' at the end + y = stb_arr_len(previous); + for (i=0; i < y; ++i) + m->nodes[(int) previous[i]].active = 1; + + for (i=0; i < y; ++i) { + stb_nfa_node *n = &m->nodes[(int) previous[i]]; + z = stb_arr_len(n->out); + for (j=0; j < z; ++j) { + if (n->out[j].match == '\n') + current = stb__add_if_inactive(m, current, n->out[j].node); + } + } + + previous = stb__eps_closure(m,previous); + stb__clear(m, previous); + + y = stb_arr_len(previous); + for (i=0; i < y; ++i) + if (m->nodes[(int) previous[i]].goal) + result = 1; + + stb_arr_free(previous); + stb_arr_free(current); + + return result && *str == 0; +} + +stb_int16 stb__get_dfa_node(stb_matcher *m, stb_uint16 *list) +{ + stb_uint16 node; + stb_uint32 data[8], *state, *newstate; + int i,j,n; + + state = (stb_uint32 *) stb_temp(data, m->num_words_per_dfa * 4); + memset(state, 0, m->num_words_per_dfa*4); + + n = stb_arr_len(list); + for (i=0; i < n; ++i) { + int x = list[i]; + state[x >> 5] |= 1 << (x & 31); + } + + // @TODO use a hash table + n = stb_arr_len(m->dfa_mapping); + i=j=0; + for(; j < n; ++i, j += m->num_words_per_dfa) { + // @TODO special case for <= 32 + if (!memcmp(state, m->dfa_mapping + j, m->num_words_per_dfa*4)) { + node = i; + goto done; + } + } + + assert(stb_arr_len(m->dfa) == i); + node = i; + + newstate = stb_arr_addn(m->dfa_mapping, m->num_words_per_dfa); + memcpy(newstate, state, m->num_words_per_dfa*4); + + // set all transitions to 'unknown' + stb_arr_add(m->dfa); + memset(m->dfa[i].transition, -1, sizeof(m->dfa[i].transition)); + + if (m->does_lex) { + int result = -1; + n = stb_arr_len(list); + for (i=0; i < n; ++i) { + if (m->nodes[(int) list[i]].goal > result) + result = m->nodes[(int) list[i]].goal; + } + + stb_arr_push(m->dfa_result, result); + } + +done: + stb_tempfree(data, state); + return node; +} + +static int stb__matcher_dfa(stb_matcher *m, char *str_c, int *len) +{ + stb_uint8 *str = (stb_uint8 *) str_c; + stb_int16 node,prevnode; + stb_dfa *trans; + int match_length = 0; + stb_int16 match_result=0; + + if (m->dfa_start == STB__DFA_UNDEF) { + stb_uint16 *list; + + m->num_words_per_dfa = (stb_arr_len(m->nodes)+31) >> 5; + stb__optimize(m); + + list = stb__add_if_inactive(m, NULL, m->start_node); + list = stb__eps_closure(m,list); + if (m->does_lex) { + m->dfa_start = stb__get_dfa_node(m,list); + stb__clear(m, list); + // DON'T allow start state to be a goal state! + // this allows people to specify regexes that can match 0 + // characters without them actually matching (also we don't + // check _before_ advancing anyway + if (m->dfa_start <= STB__DFA_MGOAL) + m->dfa_start = -(m->dfa_start - STB__DFA_MGOAL); + } else { + if (stb__clear_goalcheck(m, list)) + m->dfa_start = STB__DFA_GOAL; + else + m->dfa_start = stb__get_dfa_node(m,list); + } + stb_arr_free(list); + } + + prevnode = STB__DFA_UNDEF; + node = m->dfa_start; + trans = m->dfa; + + if (m->dfa_start == STB__DFA_GOAL) + return 1; + + for(;;) { + assert(node >= STB__DFA_VALID); + + // fast inner DFA loop; especially if STB__DFA_VALID is 0 + + do { + prevnode = node; + node = trans[node].transition[*str++]; + } while (node >= STB__DFA_VALID); + + assert(node >= STB__DFA_MGOAL - stb_arr_len(m->dfa)); + assert(node < stb_arr_len(m->dfa)); + + // special case for lex: need _longest_ match, so notice goal + // state without stopping + if (node <= STB__DFA_MGOAL) { + match_length = (int) (str - (stb_uint8 *) str_c); + node = -(node - STB__DFA_MGOAL); + match_result = node; + continue; + } + + // slow NFA->DFA conversion + + // or we hit the goal or the end of the string, but those + // can only happen once per search... + + if (node == STB__DFA_UNDEF) { + // build a list -- @TODO special case <= 32 states + // heck, use a more compact data structure for <= 16 and <= 8 ?! + + // @TODO keep states/newstates around instead of reallocating them + stb_uint16 *states = NULL; + stb_uint16 *newstates = NULL; + int i,j,y,z; + stb_uint32 *flags = &m->dfa_mapping[prevnode * m->num_words_per_dfa]; + assert(prevnode != STB__DFA_UNDEF); + stb_arr_setsize(states, 4); + stb_arr_setsize(newstates,4); + for (j=0; j < m->num_words_per_dfa; ++j) { + for (i=0; i < 32; ++i) { + if (*flags & (1 << i)) + stb_arr_push(states, j*32+i); + } + ++flags; + } + // states is now the states we were in in the previous node; + // so now we can compute what node it transitions to on str[-1] + + y = stb_arr_len(states); + for (i=0; i < y; ++i) { + stb_nfa_node *n = &m->nodes[(int) states[i]]; + z = stb_arr_len(n->out); + for (j=0; j < z; ++j) { + if (n->out[j].match >= 0) { + if (n->out[j].match == str[-1] || (str[-1] == 0 && n->out[j].match == '\n')) + newstates = stb__add_if_inactive(m, newstates, n->out[j].node); + } else if (n->out[j].match == -1) { + if (str[-1] != '\n' && str[-1]) + newstates = stb__add_if_inactive(m, newstates, n->out[j].node); + } else if (n->out[j].match < -1) { + int z = -n->out[j].match - 2; + if (m->charset[str[-1]] & (1 << z)) + newstates = stb__add_if_inactive(m, newstates, n->out[j].node); + } + } + } + // AND add in the start state! + if (!m->match_start || (str[-1] == '\n' && !m->does_lex)) + newstates = stb__add_if_inactive(m, newstates, m->start_node); + // AND epsilon close it + newstates = stb__eps_closure(m, newstates); + // if it's a goal state, then that's all there is to it + if (stb__clear_goalcheck(m, newstates)) { + if (m->does_lex) { + match_length = (int) (str - (stb_uint8 *) str_c); + node = stb__get_dfa_node(m,newstates); + match_result = node; + node = -node + STB__DFA_MGOAL; + trans = m->dfa; // could have gotten realloc()ed + } else + node = STB__DFA_GOAL; + } else if (str[-1] == 0 || stb_arr_len(newstates) == 0) { + node = STB__DFA_END; + } else { + node = stb__get_dfa_node(m,newstates); + trans = m->dfa; // could have gotten realloc()ed + } + trans[prevnode].transition[str[-1]] = node; + if (node <= STB__DFA_MGOAL) + node = -(node - STB__DFA_MGOAL); + stb_arr_free(newstates); + stb_arr_free(states); + } + + if (node == STB__DFA_GOAL) { + return 1; + } + if (node == STB__DFA_END) { + if (m->does_lex) { + if (match_result) { + if (len) *len = match_length; + return m->dfa_result[(int) match_result]; + } + } + return 0; + } + + assert(node != STB__DFA_UNDEF); + } +} + +int stb_matcher_find(stb_matcher *m, char *str) +{ + assert(m->does_lex == 0); + return stb__matcher_dfa(m, str, NULL); +} + +int stb_lex(stb_matcher *m, char *str, int *len) +{ + assert(m->does_lex); + return stb__matcher_dfa(m, str, len); +} + +#ifdef STB_PERFECT_HASH +int stb_regex(char *regex, char *str) +{ + static stb_perfect p; + static stb_matcher ** matchers; + static char ** regexps; + static char ** regexp_cache; + static unsigned short *mapping; + int z = stb_perfect_hash(&p, (int)(size_t) regex); + if (z >= 0) { + if (strcmp(regex, regexp_cache[(int) mapping[z]])) { + int i = mapping[z]; + stb_matcher_free(matchers[i]); + free(regexp_cache[i]); + regexps[i] = regex; + regexp_cache[i] = stb_p_strdup(regex); + matchers[i] = stb_regex_matcher(regex); + } + } else { + int i,n; + if (regex == NULL) { + for (i=0; i < stb_arr_len(matchers); ++i) { + stb_matcher_free(matchers[i]); + free(regexp_cache[i]); + } + stb_arr_free(matchers); + stb_arr_free(regexps); + stb_arr_free(regexp_cache); + stb_perfect_destroy(&p); + free(mapping); mapping = NULL; + return -1; + } + stb_arr_push(regexps, regex); + stb_arr_push(regexp_cache, stb_p_strdup(regex)); + stb_arr_push(matchers, stb_regex_matcher(regex)); + stb_perfect_destroy(&p); + n = stb_perfect_create(&p, (unsigned int *) (char **) regexps, stb_arr_len(regexps)); + mapping = (unsigned short *) realloc(mapping, n * sizeof(*mapping)); + for (i=0; i < stb_arr_len(regexps); ++i) + mapping[stb_perfect_hash(&p, (int)(size_t) regexps[i])] = i; + z = stb_perfect_hash(&p, (int)(size_t) regex); + } + return stb_matcher_find(matchers[(int) mapping[z]], str); +} +#endif +#endif // STB_DEFINE + + +#if 0 +////////////////////////////////////////////////////////////////////////////// +// +// C source-code introspection +// + +// runtime structure +typedef struct +{ + char *name; + char *type; // base type + char *comment; // content of comment field + int size; // size of base type + int offset; // field offset + int arrcount[8]; // array sizes; -1 = pointer indirection; 0 = end of list +} stb_info_field; + +typedef struct +{ + char *structname; + int size; + int num_fields; + stb_info_field *fields; +} stb_info_struct; + +extern stb_info_struct stb_introspect_output[]; + +// + +STB_EXTERN void stb_introspect_precompiled(stb_info_struct *compiled); +STB_EXTERN void stb__introspect(char *path, char *file); + +#define stb_introspect_ship() stb__introspect(NULL, NULL, stb__introspect_output) + +#ifdef STB_SHIP +#define stb_introspect() stb_introspect_ship() +#define stb_introspect_path(p) stb_introspect_ship() +#else +// bootstrapping: define stb_introspect() (or 'path') the first time +#define stb_introspect() stb__introspect(NULL, __FILE__, NULL) +#define stb_introspect_auto() stb__introspect(NULL, __FILE__, stb__introspect_output) + +#define stb_introspect_path(p) stb__introspect(p, __FILE__, NULL) +#define stb_introspect_path(p) stb__introspect(p, __FILE__, NULL) +#endif + +#ifdef STB_DEFINE + +#ifndef STB_INTROSPECT_CPP + #ifdef __cplusplus + #define STB_INTROSPECT_CPP 1 + #else + #define STB_INTROSPECT_CPP 0 + #endif +#endif + +void stb_introspect_precompiled(stb_info_struct *compiled) +{ + +} + + +static void stb__introspect_filename(char *buffer, char *path) +{ + #if STB_INTROSPECT_CPP + stb_p_sprintf(buffer stb_p_size(9999), "%s/stb_introspect.cpp", path); + #else + stb_p_sprintf(buffer stb_p_size(9999), "%s/stb_introspect.c", path); + #endif +} + +static void stb__introspect_compute(char *path, char *file) +{ + int i; + char ** include_list = NULL; + char ** introspect_list = NULL; + FILE *f; + f = stb_p_fopen(file, "w"); + if (!f) return; + + fputs("// if you get compiler errors, change the following 0 to a 1:\n", f); + fputs("#define STB_INTROSPECT_INVALID 0\n\n", f); + fputs("// this will force the code to compile, and force the introspector\n", f); + fputs("// to run and then exit, allowing you to recompile\n\n\n", f); + fputs("#include \"stb.h\"\n\n",f ); + fputs("#if STB_INTROSPECT_INVALID\n", f); + fputs(" stb_info_struct stb__introspect_output[] = { (void *) 1 }\n", f); + fputs("#else\n\n", f); + for (i=0; i < stb_arr_len(include_list); ++i) + fprintf(f, " #include \"%s\"\n", include_list[i]); + + fputs(" stb_info_struct stb__introspect_output[] =\n{\n", f); + for (i=0; i < stb_arr_len(introspect_list); ++i) + fprintf(f, " stb_introspect_%s,\n", introspect_list[i]); + fputs(" };\n", f); + fputs("#endif\n", f); + fclose(f); +} + +static stb_info_struct *stb__introspect_info; + +#ifndef STB_SHIP + +#endif + +void stb__introspect(char *path, char *file, stb_info_struct *compiled) +{ + static int first=1; + if (!first) return; + first=0; + + stb__introspect_info = compiled; + + #ifndef STB_SHIP + if (path || file) { + int bail_flag = compiled && compiled[0].structname == (void *) 1; + int needs_building = bail_flag; + struct stb__stat st; + char buffer[1024], buffer2[1024]; + if (!path) { + stb_splitpath(buffer, file, STB_PATH); + path = buffer; + } + // bail if the source path doesn't exist + if (!stb_fexists(path)) return; + + stb__introspect_filename(buffer2, path); + + // get source/include files timestamps, compare to output-file timestamp; + // if mismatched, regenerate + + if (stb__stat(buffer2, &st)) + needs_building = STB_TRUE; + + { + // find any file that contains an introspection command and is newer + // if needs_building is already true, we don't need to do this test, + // but we still need these arrays, so go ahead and get them + char **all[3]; + all[0] = stb_readdir_files_mask(path, "*.h"); + all[1] = stb_readdir_files_mask(path, "*.c"); + all[2] = stb_readdir_files_mask(path, "*.cpp"); + int i,j; + if (needs_building) { + for (j=0; j < 3; ++j) { + for (i=0; i < stb_arr_len(all[j]); ++i) { + struct stb__stat st2; + if (!stb__stat(all[j][i], &st2)) { + if (st.st_mtime < st2.st_mtime) { + char *z = stb_filec(all[j][i], NULL); + int found=STB_FALSE; + while (y) { + y = strstr(y, "//si"); + if (y && isspace(y[4])) { + found = STB_TRUE; + break; + } + } + needs_building = STB_TRUE; + goto done; + } + } + } + } + done:; + } + char *z = stb_filec(all[i], NULL), *y = z; + int found=STB_FALSE; + while (y) { + y = strstr(y, "//si"); + if (y && isspace(y[4])) { + found = STB_TRUE; + break; + } + } + if (found) + stb_arr_push(introspect_h, stb_p_strdup(all[i])); + free(z); + } + } + stb_readdir_free(all); + if (!needs_building) { + for (i=0; i < stb_arr_len(introspect_h); ++i) { + struct stb__stat st2; + if (!stb__stat(introspect_h[i], &st2)) + if (st.st_mtime < st2.st_mtime) + needs_building = STB_TRUE; + } + } + + if (needs_building) { + stb__introspect_compute(path, buffer2); + } + } + } + #endif +} +#endif +#endif + +#ifdef STB_INTROSPECT +// compile-time code-generator +#define INTROSPECT(x) int main(int argc, char **argv) { stb__introspect(__FILE__); return 0; } +#define FILE(x) + +void stb__introspect(char *filename) +{ + char *file = stb_file(filename, NULL); + char *s = file, *t, **p; + char *out_name = "stb_introspect.c"; + char *out_path; + STB_ARR(char) filelist = NULL; + int i,n; + if (!file) stb_fatal("Couldn't open %s", filename); + + out_path = stb_splitpathdup(filename, STB_PATH); + + // search for the macros + while (*s) { + char buffer[256]; + while (*s && !isupper(*s)) ++s; + s = stb_strtok_invert(buffer, s, "ABCDEFGHIJKLMNOPQRSTUVWXYZ"); + s = stb_skipwhite(s); + if (*s == '(') { + ++s; + t = strchr(s, ')'); + if (t == NULL) stb_fatal("Error parsing %s", filename); + + } + } +} + + + +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// STB-C sliding-window dictionary compression +// +// This uses a DEFLATE-style sliding window, but no bitwise entropy. +// Everything is on byte boundaries, so you could then apply a byte-wise +// entropy code, though that's nowhere near as effective. +// +// An STB-C stream begins with a 16-byte header: +// 4 bytes: 0x57 0xBC 0x00 0x00 +// 8 bytes: big-endian size of decompressed data, 64-bits +// 4 bytes: big-endian size of window (how far back decompressor may need) +// +// The following symbols appear in the stream (these were determined ad hoc, +// not by analysis): +// +// [dict] 00000100 yyyyyyyy yyyyyyyy yyyyyyyy xxxxxxxx xxxxxxxx +// [END] 00000101 11111010 cccccccc cccccccc cccccccc cccccccc +// [dict] 00000110 yyyyyyyy yyyyyyyy yyyyyyyy xxxxxxxx +// [literals] 00000111 zzzzzzzz zzzzzzzz +// [literals] 00001zzz zzzzzzzz +// [dict] 00010yyy yyyyyyyy yyyyyyyy xxxxxxxx xxxxxxxx +// [dict] 00011yyy yyyyyyyy yyyyyyyy xxxxxxxx +// [literals] 001zzzzz +// [dict] 01yyyyyy yyyyyyyy xxxxxxxx +// [dict] 1xxxxxxx yyyyyyyy +// +// xxxxxxxx: match length - 1 +// yyyyyyyy: backwards distance - 1 +// zzzzzzzz: num literals - 1 +// cccccccc: adler32 checksum of decompressed data +// (all big-endian) + + +STB_EXTERN stb_uint stb_decompress_length(stb_uchar *input); +STB_EXTERN stb_uint stb_decompress(stb_uchar *out,stb_uchar *in,stb_uint len); +STB_EXTERN stb_uint stb_compress (stb_uchar *out,stb_uchar *in,stb_uint len); +STB_EXTERN void stb_compress_window(int z); +STB_EXTERN void stb_compress_hashsize(unsigned int z); + +STB_EXTERN int stb_compress_tofile(char *filename, char *in, stb_uint len); +STB_EXTERN int stb_compress_intofile(FILE *f, char *input, stb_uint len); +STB_EXTERN char *stb_decompress_fromfile(char *filename, stb_uint *len); + +STB_EXTERN int stb_compress_stream_start(FILE *f); +STB_EXTERN void stb_compress_stream_end(int close); +STB_EXTERN void stb_write(char *data, int data_len); + +#ifdef STB_DEFINE + +stb_uint stb_decompress_length(stb_uchar *input) +{ + return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; +} + +//////////////////// decompressor /////////////////////// + +// simple implementation that just writes whole thing into big block + +static unsigned char *stb__barrier; +static unsigned char *stb__barrier2; +static unsigned char *stb__barrier3; +static unsigned char *stb__barrier4; + +static stb_uchar *stb__dout; +static void stb__match(stb_uchar *data, stb_uint length) +{ + // INVERSE of memmove... write each byte before copying the next... + assert (stb__dout + length <= stb__barrier); + if (stb__dout + length > stb__barrier) { stb__dout += length; return; } + if (data < stb__barrier4) { stb__dout = stb__barrier+1; return; } + while (length--) *stb__dout++ = *data++; +} + +static void stb__lit(stb_uchar *data, stb_uint length) +{ + assert (stb__dout + length <= stb__barrier); + if (stb__dout + length > stb__barrier) { stb__dout += length; return; } + if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; } + memcpy(stb__dout, data, length); + stb__dout += length; +} + +#define stb__in2(x) ((i[x] << 8) + i[(x)+1]) +#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) +#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) + +static stb_uchar *stb_decompress_token(stb_uchar *i) +{ + if (*i >= 0x20) { // use fewer if's for cases that expand small + if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; + else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; + else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); + } else { // more ifs for cases that expand large, since overhead is amortized + if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; + else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; + else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); + else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); + else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; + else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; + } + return i; +} + +stb_uint stb_decompress(stb_uchar *output, stb_uchar *i, stb_uint length) +{ + stb_uint olen; + if (stb__in4(0) != 0x57bC0000) return 0; + if (stb__in4(4) != 0) return 0; // error! stream is > 4GB + olen = stb_decompress_length(i); + stb__barrier2 = i; + stb__barrier3 = i+length; + stb__barrier = output + olen; + stb__barrier4 = output; + i += 16; + + stb__dout = output; + while (1) { + stb_uchar *old_i = i; + i = stb_decompress_token(i); + if (i == old_i) { + if (*i == 0x05 && i[1] == 0xfa) { + assert(stb__dout == output + olen); + if (stb__dout != output + olen) return 0; + if (stb_adler32(1, output, olen) != (stb_uint) stb__in4(2)) + return 0; + return olen; + } else { + assert(0); /* NOTREACHED */ + return 0; + } + } + assert(stb__dout <= output + olen); + if (stb__dout > output + olen) + return 0; + } +} + +char *stb_decompress_fromfile(char *filename, unsigned int *len) +{ + unsigned int n; + char *q; + unsigned char *p; + FILE *f = stb_p_fopen(filename, "rb"); if (f == NULL) return NULL; + fseek(f, 0, SEEK_END); + n = ftell(f); + fseek(f, 0, SEEK_SET); + p = (unsigned char * ) malloc(n); if (p == NULL) return NULL; + fread(p, 1, n, f); + fclose(f); + if (p == NULL) return NULL; + if (p[0] != 0x57 || p[1] != 0xBc || p[2] || p[3]) { free(p); return NULL; } + q = (char *) malloc(stb_decompress_length(p)+1); + if (!q) { free(p); return NULL; } + *len = stb_decompress((unsigned char *) q, p, n); + if (*len) q[*len] = 0; + free(p); + return q; +} + +#if 0 +// streaming decompressor + +static struct +{ + stb__uchar *in_buffer; + stb__uchar *match; + + stb__uint pending_literals; + stb__uint pending_match; +} xx; + + + +static void stb__match(stb_uchar *data, stb_uint length) +{ + // INVERSE of memmove... write each byte before copying the next... + assert (stb__dout + length <= stb__barrier); + if (stb__dout + length > stb__barrier) { stb__dout += length; return; } + if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; } + while (length--) *stb__dout++ = *data++; +} + +static void stb__lit(stb_uchar *data, stb_uint length) +{ + assert (stb__dout + length <= stb__barrier); + if (stb__dout + length > stb__barrier) { stb__dout += length; return; } + if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; } + memcpy(stb__dout, data, length); + stb__dout += length; +} + +static void sx_match(stb_uchar *data, stb_uint length) +{ + xx.match = data; + xx.pending_match = length; +} + +static void sx_lit(stb_uchar *data, stb_uint length) +{ + xx.pending_lit = length; +} + +static int stb_decompress_token_state(void) +{ + stb__uchar *i = xx.in_buffer; + + if (*i >= 0x20) { // use fewer if's for cases that expand small + if (*i >= 0x80) sx_match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; + else if (*i >= 0x40) sx_match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; + else /* *i >= 0x20 */ sx_lit(i+1, i[0] - 0x20 + 1), i += 1; + } else { // more ifs for cases that expand large, since overhead is amortized + if (*i >= 0x18) sx_match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; + else if (*i >= 0x10) sx_match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; + else if (*i >= 0x08) sx_lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2; + else if (*i == 0x07) sx_lit(i+3, stb__in2(1) + 1), i += 3; + else if (*i == 0x06) sx_match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; + else if (*i == 0x04) sx_match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; + else return 0; + } + xx.in_buffer = i; + return 1; +} +#endif + + + +//////////////////// compressor /////////////////////// + +static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) +{ + stb_uint i; + for (i=0; i < maxlen; ++i) + if (m1[i] != m2[i]) return i; + return i; +} + +// simple implementation that just takes the source data in a big block + +static stb_uchar *stb__out; +static FILE *stb__outfile; +static stb_uint stb__outbytes; + +static void stb__write(unsigned char v) +{ + fputc(v, stb__outfile); + ++stb__outbytes; +} + +#define stb_out(v) (stb__out ? (void)(*stb__out++ = (stb_uchar) (v)) : stb__write((stb_uchar) (v))) + +static void stb_out2(stb_uint v) +{ + stb_out(v >> 8); + stb_out(v); +} + +static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } +static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); + stb_out(v >> 8 ); stb_out(v); } + +static void outliterals(stb_uchar *in, ptrdiff_t numlit) +{ + while (numlit > 65536) { + outliterals(in,65536); + in += 65536; + numlit -= 65536; + } + + if (numlit == 0) ; + else if (numlit <= 32) stb_out (0x000020 + (stb_uint) numlit-1); + else if (numlit <= 2048) stb_out2(0x000800 + (stb_uint) numlit-1); + else /* numlit <= 65536) */ stb_out3(0x070000 + (stb_uint) numlit-1); + + if (stb__out) { + memcpy(stb__out,in,numlit); + stb__out += numlit; + } else + fwrite(in, 1, numlit, stb__outfile); +} + +static int stb__window = 0x40000; // 256K +void stb_compress_window(int z) +{ + if (z >= 0x1000000) z = 0x1000000; // limit of implementation + if (z < 0x100) z = 0x100; // insanely small + stb__window = z; +} + +static int stb_not_crap(int best, int dist) +{ + return ((best > 2 && dist <= 0x00100) + || (best > 5 && dist <= 0x04000) + || (best > 7 && dist <= 0x80000)); +} + +static stb_uint stb__hashsize = 32768; +void stb_compress_hashsize(unsigned int y) +{ + unsigned int z = 1024; + while (z < y) z <<= 1; + stb__hashsize = z >> 2; // pass in bytes, store #pointers +} + +// note that you can play with the hashing functions all you +// want without needing to change the decompressor +#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) +#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) +#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) + +static stb_uint32 stb__running_adler; + +static int stb_compress_chunk(stb_uchar *history, + stb_uchar *start, + stb_uchar *end, + int length, + int *pending_literals, + stb_uchar **chash, + stb_uint mask) +{ + int window = stb__window; + stb_uint match_max; + stb_uchar *lit_start = start - *pending_literals; + stb_uchar *q = start; + + #define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) + + // stop short of the end so we don't scan off the end doing + // the hashing; this means we won't compress the last few bytes + // unless they were part of something longer + while (q < start+length && q+12 < end) { + int m; + stb_uint h1,h2,h3,h4, h; + stb_uchar *t; + int best = 2, dist=0; + + if (q+65536 > end) + match_max = (stb_uint) (end-q); + else + match_max = 65536u; + + #define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) + + #define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ + if (p ? dist != (int) (q-t) : 1) \ + if ((m = (int) stb_matchlen(t, q, match_max)) > best)\ + if (stb__nc(m,(int) (q-(t)))) \ + best = m, dist = (int) (q - (t)) + + // rather than search for all matches, only try 4 candidate locations, + // chosen based on 4 different hash functions of different lengths. + // this strategy is inspired by LZO; hashing is unrolled here using the + // 'hc' macro + h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); + t = chash[h1]; if (t) STB__TRY(t,0); + h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); + h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); + h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); + h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); + h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); + t = chash[h4]; if (t) STB__TRY(t,1); + + // because we use a shared hash table, can only update it + // _after_ we've probed all of them + chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; + + if (best > 2) + assert(dist > 0); + + // see if our best match qualifies + if (best < 3) { // fast path literals + ++q; + } else if (best > 2 && best <= 0x80 && dist <= 0x100) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out(0x80 + best-1); + stb_out(dist-1); + } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out2(0x4000 + dist-1); + stb_out(best-1); + } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out3(0x180000 + dist-1); + stb_out(best-1); + } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out3(0x100000 + dist-1); + stb_out2(best-1); + } else if (best > 9 && dist <= 0x1000000) { + if (best > 65536) best = 65536; + outliterals(lit_start, q-lit_start); lit_start = (q += best); + if (best <= 0x100) { + stb_out(0x06); + stb_out3(dist-1); + stb_out(best-1); + } else { + stb_out(0x04); + stb_out3(dist-1); + stb_out2(best-1); + } + } else { // fallback literals if no match was a balanced tradeoff + ++q; + } + } + + // if we didn't get all the way, add the rest to literals + if (q-start < length) + q = start+length; + + // the literals are everything from lit_start to q + *pending_literals = (int) (q - lit_start); + + stb__running_adler = stb_adler32(stb__running_adler, start, (int) (q - start)); + return (int) (q - start); +} + +static int stb_compress_inner(stb_uchar *input, stb_uint length) +{ + int literals = 0; + stb_uint len,i; + + stb_uchar **chash; + chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); + if (chash == NULL) return 0; // failure + for (i=0; i < stb__hashsize; ++i) + chash[i] = NULL; + + // stream signature + stb_out(0x57); stb_out(0xbc); + stb_out2(0); + + stb_out4(0); // 64-bit length requires 32-bit leading 0 + stb_out4(length); + stb_out4(stb__window); + + stb__running_adler = 1; + + len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); + assert(len == length); + + outliterals(input+length - literals, literals); + + free(chash); + + stb_out2(0x05fa); // end opcode + + stb_out4(stb__running_adler); + + return 1; // success +} + +stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) +{ + stb__out = out; + stb__outfile = NULL; + + stb_compress_inner(input, length); + + return (stb_uint) (stb__out - out); +} + +int stb_compress_tofile(char *filename, char *input, unsigned int length) +{ + //int maxlen = length + 512 + (length >> 2); // total guess + //char *buffer = (char *) malloc(maxlen); + //int blen = stb_compress((stb_uchar*)buffer, (stb_uchar*)input, length); + + stb__out = NULL; + stb__outfile = stb_p_fopen(filename, "wb"); + if (!stb__outfile) return 0; + + stb__outbytes = 0; + + if (!stb_compress_inner((stb_uchar*)input, length)) + return 0; + + fclose(stb__outfile); + + return stb__outbytes; +} + +int stb_compress_intofile(FILE *f, char *input, unsigned int length) +{ + //int maxlen = length + 512 + (length >> 2); // total guess + //char *buffer = (char*)malloc(maxlen); + //int blen = stb_compress((stb_uchar*)buffer, (stb_uchar*)input, length); + + stb__out = NULL; + stb__outfile = f; + if (!stb__outfile) return 0; + + stb__outbytes = 0; + + if (!stb_compress_inner((stb_uchar*)input, length)) + return 0; + + return stb__outbytes; +} + +////////////////////// streaming I/O version ///////////////////// + + +static size_t stb_out_backpatch_id(void) +{ + if (stb__out) + return (size_t) stb__out; + else + return ftell(stb__outfile); +} + +static void stb_out_backpatch(size_t id, stb_uint value) +{ + stb_uchar data[4] = { (stb_uchar)(value >> 24), (stb_uchar)(value >> 16), (stb_uchar)(value >> 8), (stb_uchar)(value) }; + if (stb__out) { + memcpy((void *) id, data, 4); + } else { + stb_uint where = ftell(stb__outfile); + fseek(stb__outfile, (long) id, SEEK_SET); + fwrite(data, 4, 1, stb__outfile); + fseek(stb__outfile, where, SEEK_SET); + } +} + +// ok, the wraparound buffer was a total failure. let's instead +// use a copying-in-place buffer, which lets us share the code. +// This is way less efficient but it'll do for now. + +static struct +{ + stb_uchar *buffer; + int size; // physical size of buffer in bytes + + int valid; // amount of valid data in bytes + int start; // bytes of data already output + + int window; + int fsize; + + int pending_literals; // bytes not-quite output but counted in start + int length_id; + + stb_uint total_bytes; + + stb_uchar **chash; + stb_uint hashmask; +} xtb; + +static int stb_compress_streaming_start(void) +{ + stb_uint i; + xtb.size = stb__window * 3; + xtb.buffer = (stb_uchar*)malloc(xtb.size); + if (!xtb.buffer) return 0; + + xtb.chash = (stb_uchar**)malloc(sizeof(*xtb.chash) * stb__hashsize); + if (!xtb.chash) { + free(xtb.buffer); + return 0; + } + + for (i=0; i < stb__hashsize; ++i) + xtb.chash[i] = NULL; + + xtb.hashmask = stb__hashsize-1; + + xtb.valid = 0; + xtb.start = 0; + xtb.window = stb__window; + xtb.fsize = stb__window; + xtb.pending_literals = 0; + xtb.total_bytes = 0; + + // stream signature + stb_out(0x57); stb_out(0xbc); stb_out2(0); + + stb_out4(0); // 64-bit length requires 32-bit leading 0 + + xtb.length_id = (int) stb_out_backpatch_id(); + stb_out4(0); // we don't know the output length yet + + stb_out4(stb__window); + + stb__running_adler = 1; + + return 1; +} + +static int stb_compress_streaming_end(void) +{ + // flush out any remaining data + stb_compress_chunk(xtb.buffer, xtb.buffer+xtb.start, xtb.buffer+xtb.valid, + xtb.valid-xtb.start, &xtb.pending_literals, xtb.chash, xtb.hashmask); + + // write out pending literals + outliterals(xtb.buffer + xtb.valid - xtb.pending_literals, xtb.pending_literals); + + stb_out2(0x05fa); // end opcode + stb_out4(stb__running_adler); + + stb_out_backpatch(xtb.length_id, xtb.total_bytes); + + free(xtb.buffer); + free(xtb.chash); + return 1; +} + +void stb_write(char *data, int data_len) +{ + stb_uint i; + + // @TODO: fast path for filling the buffer and doing nothing else + // if (xtb.valid + data_len < xtb.size) + + xtb.total_bytes += data_len; + + while (data_len) { + // fill buffer + if (xtb.valid < xtb.size) { + int amt = xtb.size - xtb.valid; + if (data_len < amt) amt = data_len; + memcpy(xtb.buffer + xtb.valid, data, amt); + data_len -= amt; + data += amt; + xtb.valid += amt; + } + if (xtb.valid < xtb.size) + return; + + // at this point, the buffer is full + + // if we can process some data, go for it; make sure + // we leave an 'fsize's worth of data, though + if (xtb.start + xtb.fsize < xtb.valid) { + int amount = (xtb.valid - xtb.fsize) - xtb.start; + int n; + assert(amount > 0); + n = stb_compress_chunk(xtb.buffer, xtb.buffer + xtb.start, xtb.buffer + xtb.valid, + amount, &xtb.pending_literals, xtb.chash, xtb.hashmask); + xtb.start += n; + } + + assert(xtb.start + xtb.fsize >= xtb.valid); + // at this point, our future size is too small, so we + // need to flush some history. we, in fact, flush exactly + // one window's worth of history + + { + int flush = xtb.window; + assert(xtb.start >= flush); + assert(xtb.valid >= flush); + + // if 'pending literals' extends back into the shift region, + // write them out + if (xtb.start - xtb.pending_literals < flush) { + outliterals(xtb.buffer + xtb.start - xtb.pending_literals, xtb.pending_literals); + xtb.pending_literals = 0; + } + + // now shift the window + memmove(xtb.buffer, xtb.buffer + flush, xtb.valid - flush); + xtb.start -= flush; + xtb.valid -= flush; + + for (i=0; i <= xtb.hashmask; ++i) + if (xtb.chash[i] < xtb.buffer + flush) + xtb.chash[i] = NULL; + else + xtb.chash[i] -= flush; + } + // and now that we've made room for more data, go back to the top + } +} + +int stb_compress_stream_start(FILE *f) +{ + stb__out = NULL; + stb__outfile = f; + + if (f == NULL) + return 0; + + if (!stb_compress_streaming_start()) + return 0; + + return 1; +} + +void stb_compress_stream_end(int close) +{ + stb_compress_streaming_end(); + if (close && stb__outfile) { + fclose(stb__outfile); + } +} + +#endif // STB_DEFINE + +////////////////////////////////////////////////////////////////////////////// +// +// File abstraction... tired of not having this... we can write +// compressors to be layers over these that auto-close their children. + + +typedef struct stbfile +{ + int (*getbyte)(struct stbfile *); // -1 on EOF + unsigned int (*getdata)(struct stbfile *, void *block, unsigned int len); + + int (*putbyte)(struct stbfile *, int byte); + unsigned int (*putdata)(struct stbfile *, void *block, unsigned int len); + + unsigned int (*size)(struct stbfile *); + + unsigned int (*tell)(struct stbfile *); + void (*backpatch)(struct stbfile *, unsigned int tell, void *block, unsigned int len); + + void (*close)(struct stbfile *); + + FILE *f; // file to fread/fwrite + unsigned char *buffer; // input/output buffer + unsigned char *indata, *inend; // input buffer + union { + int various; + void *ptr; + }; +} stbfile; + +STB_EXTERN unsigned int stb_getc(stbfile *f); // read +STB_EXTERN int stb_putc(stbfile *f, int ch); // write +STB_EXTERN unsigned int stb_getdata(stbfile *f, void *buffer, unsigned int len); // read +STB_EXTERN unsigned int stb_putdata(stbfile *f, void *buffer, unsigned int len); // write +STB_EXTERN unsigned int stb_tell(stbfile *f); // read +STB_EXTERN unsigned int stb_size(stbfile *f); // read/write +STB_EXTERN void stb_backpatch(stbfile *f, unsigned int tell, void *buffer, unsigned int len); // write + +#ifdef STB_DEFINE + +unsigned int stb_getc(stbfile *f) { return f->getbyte(f); } +int stb_putc(stbfile *f, int ch) { return f->putbyte(f, ch); } + +unsigned int stb_getdata(stbfile *f, void *buffer, unsigned int len) +{ + return f->getdata(f, buffer, len); +} +unsigned int stb_putdata(stbfile *f, void *buffer, unsigned int len) +{ + return f->putdata(f, buffer, len); +} +void stb_close(stbfile *f) +{ + f->close(f); + free(f); +} +unsigned int stb_tell(stbfile *f) { return f->tell(f); } +unsigned int stb_size(stbfile *f) { return f->size(f); } +void stb_backpatch(stbfile *f, unsigned int tell, void *buffer, unsigned int len) +{ + f->backpatch(f,tell,buffer,len); +} + +// FILE * implementation +static int stb__fgetbyte(stbfile *f) { return fgetc(f->f); } +static int stb__fputbyte(stbfile *f, int ch) { return fputc(ch, f->f)==0; } +static unsigned int stb__fgetdata(stbfile *f, void *buffer, unsigned int len) { return (unsigned int) fread(buffer,1,len,f->f); } +static unsigned int stb__fputdata(stbfile *f, void *buffer, unsigned int len) { return (unsigned int) fwrite(buffer,1,len,f->f); } +static unsigned int stb__fsize(stbfile *f) { return (unsigned int) stb_filelen(f->f); } +static unsigned int stb__ftell(stbfile *f) { return (unsigned int) ftell(f->f); } +static void stb__fbackpatch(stbfile *f, unsigned int where, void *buffer, unsigned int len) +{ + fseek(f->f, where, SEEK_SET); + fwrite(buffer, 1, len, f->f); + fseek(f->f, 0, SEEK_END); +} +static void stb__fclose(stbfile *f) { fclose(f->f); } + +stbfile *stb_openf(FILE *f) +{ + stbfile m = { stb__fgetbyte, stb__fgetdata, + stb__fputbyte, stb__fputdata, + stb__fsize, stb__ftell, stb__fbackpatch, stb__fclose, + 0,0,0, }; + stbfile *z = (stbfile *) malloc(sizeof(*z)); + if (z) { + *z = m; + z->f = f; + } + return z; +} + +static int stb__nogetbyte(stbfile *f) { assert(0); return -1; } +static unsigned int stb__nogetdata(stbfile *f, void *buffer, unsigned int len) { assert(0); return 0; } +static int stb__noputbyte(stbfile *f, int ch) { assert(0); return 0; } +static unsigned int stb__noputdata(stbfile *f, void *buffer, unsigned int len) { assert(0); return 0; } +static void stb__nobackpatch(stbfile *f, unsigned int where, void *buffer, unsigned int len) { assert(0); } + +static int stb__bgetbyte(stbfile *s) +{ + if (s->indata < s->inend) + return *s->indata++; + else + return -1; +} + +static unsigned int stb__bgetdata(stbfile *s, void *buffer, unsigned int len) +{ + if (s->indata + len > s->inend) + len = (unsigned int) (s->inend - s->indata); + memcpy(buffer, s->indata, len); + s->indata += len; + return len; +} +static unsigned int stb__bsize(stbfile *s) { return (unsigned int) (s->inend - s->buffer); } +static unsigned int stb__btell(stbfile *s) { return (unsigned int) (s->indata - s->buffer); } + +static void stb__bclose(stbfile *s) +{ + if (s->various) + free(s->buffer); +} + +stbfile *stb_open_inbuffer(void *buffer, unsigned int len) +{ + stbfile m = { stb__bgetbyte, stb__bgetdata, + stb__noputbyte, stb__noputdata, + stb__bsize, stb__btell, stb__nobackpatch, stb__bclose }; + stbfile *z = (stbfile *) malloc(sizeof(*z)); + if (z) { + *z = m; + z->buffer = (unsigned char *) buffer; + z->indata = z->buffer; + z->inend = z->indata + len; + } + return z; +} + +stbfile *stb_open_inbuffer_free(void *buffer, unsigned int len) +{ + stbfile *z = stb_open_inbuffer(buffer, len); + if (z) + z->various = 1; // free + return z; +} + +#ifndef STB_VERSION +// if we've been cut-and-pasted elsewhere, you get a limited +// version of stb_open, without the 'k' flag and utf8 support +static void stb__fclose2(stbfile *f) +{ + fclose(f->f); +} + +stbfile *stb_open(char *filename, char *mode) +{ + FILE *f = stb_p_fopen(filename, mode); + stbfile *s; + if (f == NULL) return NULL; + s = stb_openf(f); + if (s) + s->close = stb__fclose2; + return s; +} +#else +// the full version depends on some code in stb.h; this +// also includes the memory buffer output format implemented with stb_arr +static void stb__fclose2(stbfile *f) +{ + stb_fclose(f->f, f->various); +} + +stbfile *stb_open(char *filename, char *mode) +{ + FILE *f = stb_fopen(filename, mode[0] == 'k' ? mode+1 : mode); + stbfile *s; + if (f == NULL) return NULL; + s = stb_openf(f); + if (s) { + s->close = stb__fclose2; + s->various = mode[0] == 'k' ? stb_keep_if_different : stb_keep_yes; + } + return s; +} + +static int stb__aputbyte(stbfile *f, int ch) +{ + stb_arr_push(f->buffer, ch); + return 1; +} +static unsigned int stb__aputdata(stbfile *f, void *data, unsigned int len) +{ + memcpy(stb_arr_addn(f->buffer, (int) len), data, len); + return len; +} +static unsigned int stb__asize(stbfile *f) { return stb_arr_len(f->buffer); } +static void stb__abackpatch(stbfile *f, unsigned int where, void *data, unsigned int len) +{ + memcpy(f->buffer+where, data, len); +} +static void stb__aclose(stbfile *f) +{ + *(unsigned char **) f->ptr = f->buffer; +} + +stbfile *stb_open_outbuffer(unsigned char **update_on_close) +{ + stbfile m = { stb__nogetbyte, stb__nogetdata, + stb__aputbyte, stb__aputdata, + stb__asize, stb__asize, stb__abackpatch, stb__aclose }; + stbfile *z = (stbfile *) malloc(sizeof(*z)); + if (z) { + z->ptr = update_on_close; + *z = m; + } + return z; +} +#endif +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// Arithmetic coder... based on cbloom's notes on the subject, should be +// less code than a huffman code. + +typedef struct +{ + unsigned int range_low; + unsigned int range_high; + unsigned int code, range; // decode + int buffered_u8; + int pending_ffs; + stbfile *output; +} stb_arith; + +STB_EXTERN void stb_arith_init_encode(stb_arith *a, stbfile *out); +STB_EXTERN void stb_arith_init_decode(stb_arith *a, stbfile *in); +STB_EXTERN stbfile *stb_arith_encode_close(stb_arith *a); +STB_EXTERN stbfile *stb_arith_decode_close(stb_arith *a); + +STB_EXTERN void stb_arith_encode(stb_arith *a, unsigned int totalfreq, unsigned int freq, unsigned int cumfreq); +STB_EXTERN void stb_arith_encode_log2(stb_arith *a, unsigned int totalfreq2, unsigned int freq, unsigned int cumfreq); +STB_EXTERN unsigned int stb_arith_decode_value(stb_arith *a, unsigned int totalfreq); +STB_EXTERN void stb_arith_decode_advance(stb_arith *a, unsigned int totalfreq, unsigned int freq, unsigned int cumfreq); +STB_EXTERN unsigned int stb_arith_decode_value_log2(stb_arith *a, unsigned int totalfreq2); +STB_EXTERN void stb_arith_decode_advance_log2(stb_arith *a, unsigned int totalfreq2, unsigned int freq, unsigned int cumfreq); + +STB_EXTERN void stb_arith_encode_byte(stb_arith *a, int byte); +STB_EXTERN int stb_arith_decode_byte(stb_arith *a); + +// this is a memory-inefficient way of doing things, but it's +// fast(?) and simple +typedef struct +{ + unsigned short cumfreq; + unsigned short samples; +} stb_arith_symstate_item; + +typedef struct +{ + int num_sym; + unsigned int pow2; + int countdown; + stb_arith_symstate_item data[1]; +} stb_arith_symstate; + +#ifdef STB_DEFINE +void stb_arith_init_encode(stb_arith *a, stbfile *out) +{ + a->range_low = 0; + a->range_high = 0xffffffff; + a->pending_ffs = -1; // means no buffered character currently, to speed up normal case + a->output = out; +} + +static void stb__arith_carry(stb_arith *a) +{ + int i; + assert(a->pending_ffs != -1); // can't carry with no data + stb_putc(a->output, a->buffered_u8); + for (i=0; i < a->pending_ffs; ++i) + stb_putc(a->output, 0); +} + +static void stb__arith_putbyte(stb_arith *a, int byte) +{ + if (a->pending_ffs) { + if (a->pending_ffs == -1) { // means no buffered data; encoded for fast path efficiency + if (byte == 0xff) + stb_putc(a->output, byte); // just write it immediately + else { + a->buffered_u8 = byte; + a->pending_ffs = 0; + } + } else if (byte == 0xff) { + ++a->pending_ffs; + } else { + int i; + stb_putc(a->output, a->buffered_u8); + for (i=0; i < a->pending_ffs; ++i) + stb_putc(a->output, 0xff); + } + } else if (byte == 0xff) { + ++a->pending_ffs; + } else { + // fast path + stb_putc(a->output, a->buffered_u8); + a->buffered_u8 = byte; + } +} + +static void stb__arith_flush(stb_arith *a) +{ + if (a->pending_ffs >= 0) { + int i; + stb_putc(a->output, a->buffered_u8); + for (i=0; i < a->pending_ffs; ++i) + stb_putc(a->output, 0xff); + } +} + +static void stb__renorm_encoder(stb_arith *a) +{ + stb__arith_putbyte(a, a->range_low >> 24); + a->range_low <<= 8; + a->range_high = (a->range_high << 8) | 0xff; +} + +static void stb__renorm_decoder(stb_arith *a) +{ + int c = stb_getc(a->output); + a->code = (a->code << 8) + (c >= 0 ? c : 0); // if EOF, insert 0 +} + +void stb_arith_encode(stb_arith *a, unsigned int totalfreq, unsigned int freq, unsigned int cumfreq) +{ + unsigned int range = a->range_high - a->range_low; + unsigned int old = a->range_low; + range /= totalfreq; + a->range_low += range * cumfreq; + a->range_high = a->range_low + range*freq; + if (a->range_low < old) + stb__arith_carry(a); + while (a->range_high - a->range_low < 0x1000000) + stb__renorm_encoder(a); +} + +void stb_arith_encode_log2(stb_arith *a, unsigned int totalfreq2, unsigned int freq, unsigned int cumfreq) +{ + unsigned int range = a->range_high - a->range_low; + unsigned int old = a->range_low; + range >>= totalfreq2; + a->range_low += range * cumfreq; + a->range_high = a->range_low + range*freq; + if (a->range_low < old) + stb__arith_carry(a); + while (a->range_high - a->range_low < 0x1000000) + stb__renorm_encoder(a); +} + +unsigned int stb_arith_decode_value(stb_arith *a, unsigned int totalfreq) +{ + unsigned int freqsize = a->range / totalfreq; + unsigned int z = a->code / freqsize; + return z >= totalfreq ? totalfreq-1 : z; +} + +void stb_arith_decode_advance(stb_arith *a, unsigned int totalfreq, unsigned int freq, unsigned int cumfreq) +{ + unsigned int freqsize = a->range / totalfreq; // @OPTIMIZE, share with above divide somehow? + a->code -= freqsize * cumfreq; + a->range = freqsize * freq; + while (a->range < 0x1000000) + stb__renorm_decoder(a); +} + +unsigned int stb_arith_decode_value_log2(stb_arith *a, unsigned int totalfreq2) +{ + unsigned int freqsize = a->range >> totalfreq2; + unsigned int z = a->code / freqsize; + return z >= (1U<range >> totalfreq2; + a->code -= freqsize * cumfreq; + a->range = freqsize * freq; + while (a->range < 0x1000000) + stb__renorm_decoder(a); +} + +stbfile *stb_arith_encode_close(stb_arith *a) +{ + // put exactly as many bytes as we'll read, so we can turn on/off arithmetic coding in a stream + stb__arith_putbyte(a, a->range_low >> 24); + stb__arith_putbyte(a, a->range_low >> 16); + stb__arith_putbyte(a, a->range_low >> 8); + stb__arith_putbyte(a, a->range_low >> 0); + stb__arith_flush(a); + return a->output; +} + +stbfile *stb_arith_decode_close(stb_arith *a) +{ + return a->output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Threads +// + +#ifndef _WIN32 +#ifdef STB_THREADS +#error "threads not implemented except for Windows" +#endif +#endif + +// call this function to free any global variables for memory testing +STB_EXTERN void stb_thread_cleanup(void); + +typedef void * (*stb_thread_func)(void *); + +// do not rely on these types, this is an implementation detail. +// compare against STB_THREAD_NULL and ST_SEMAPHORE_NULL +typedef void *stb_thread; +typedef void *stb_semaphore; +typedef void *stb_mutex; +typedef struct stb__sync *stb_sync; + +#define STB_SEMAPHORE_NULL NULL +#define STB_THREAD_NULL NULL +#define STB_MUTEX_NULL NULL +#define STB_SYNC_NULL NULL + +// get the number of processors (limited to those in the affinity mask for this process). +STB_EXTERN int stb_processor_count(void); +// force to run on a single core -- needed for RDTSC to work, e.g. for iprof +STB_EXTERN void stb_force_uniprocessor(void); + +// stb_work functions: queue up work to be done by some worker threads + +// set number of threads to serve the queue; you can change this on the fly, +// but if you decrease it, it won't decrease until things currently on the +// queue are finished +STB_EXTERN void stb_work_numthreads(int n); +// set maximum number of units in the queue; you can only set this BEFORE running any work functions +STB_EXTERN int stb_work_maxunits(int n); +// enqueue some work to be done (can do this from any thread, or even from a piece of work); +// return value of f is stored in *return_code if non-NULL +STB_EXTERN int stb_work(stb_thread_func f, void *d, volatile void **return_code); +// as above, but stb_sync_reach is called on 'rel' after work is complete +STB_EXTERN int stb_work_reach(stb_thread_func f, void *d, volatile void **return_code, stb_sync rel); + + +// necessary to call this when using volatile to order writes/reads +STB_EXTERN void stb_barrier(void); + +// support for independent queues with their own threads + +typedef struct stb__workqueue stb_workqueue; + +STB_EXTERN stb_workqueue*stb_workq_new(int numthreads, int max_units); +STB_EXTERN stb_workqueue*stb_workq_new_flags(int numthreads, int max_units, int no_add_mutex, int no_remove_mutex); +STB_EXTERN void stb_workq_delete(stb_workqueue *q); +STB_EXTERN void stb_workq_numthreads(stb_workqueue *q, int n); +STB_EXTERN int stb_workq(stb_workqueue *q, stb_thread_func f, void *d, volatile void **return_code); +STB_EXTERN int stb_workq_reach(stb_workqueue *q, stb_thread_func f, void *d, volatile void **return_code, stb_sync rel); +STB_EXTERN int stb_workq_length(stb_workqueue *q); + +STB_EXTERN stb_thread stb_create_thread (stb_thread_func f, void *d); +STB_EXTERN stb_thread stb_create_thread2(stb_thread_func f, void *d, volatile void **return_code, stb_semaphore rel); +STB_EXTERN void stb_destroy_thread(stb_thread t); + +STB_EXTERN stb_semaphore stb_sem_new(int max_val); +STB_EXTERN stb_semaphore stb_sem_new_extra(int max_val, int start_val); +STB_EXTERN void stb_sem_delete (stb_semaphore s); +STB_EXTERN void stb_sem_waitfor(stb_semaphore s); +STB_EXTERN void stb_sem_release(stb_semaphore s); + +STB_EXTERN stb_mutex stb_mutex_new(void); +STB_EXTERN void stb_mutex_delete(stb_mutex m); +STB_EXTERN void stb_mutex_begin(stb_mutex m); +STB_EXTERN void stb_mutex_end(stb_mutex m); + +STB_EXTERN stb_sync stb_sync_new(void); +STB_EXTERN void stb_sync_delete(stb_sync s); +STB_EXTERN int stb_sync_set_target(stb_sync s, int count); +STB_EXTERN void stb_sync_reach_and_wait(stb_sync s); // wait for 'target' reachers +STB_EXTERN int stb_sync_reach(stb_sync s); + +typedef struct stb__threadqueue stb_threadqueue; +#define STB_THREADQ_DYNAMIC 0 +STB_EXTERN stb_threadqueue *stb_threadq_new(int item_size, int num_items, int many_add, int many_remove); +STB_EXTERN void stb_threadq_delete(stb_threadqueue *tq); +STB_EXTERN int stb_threadq_get(stb_threadqueue *tq, void *output); +STB_EXTERN void stb_threadq_get_block(stb_threadqueue *tq, void *output); +STB_EXTERN int stb_threadq_add(stb_threadqueue *tq, void *input); +// can return FALSE if STB_THREADQ_DYNAMIC and attempt to grow fails +STB_EXTERN int stb_threadq_add_block(stb_threadqueue *tq, void *input); + +#ifdef STB_THREADS +#ifdef STB_DEFINE + +typedef struct +{ + stb_thread_func f; + void *d; + volatile void **return_val; + stb_semaphore sem; +} stb__thread; + +// this is initialized along all possible paths to create threads, therefore +// it's always initialized before any other threads are create, therefore +// it's free of races AS LONG AS you only create threads through stb_* +static stb_mutex stb__threadmutex, stb__workmutex; + +static void stb__threadmutex_init(void) +{ + if (stb__threadmutex == STB_SEMAPHORE_NULL) { + stb__threadmutex = stb_mutex_new(); + stb__workmutex = stb_mutex_new(); + } +} + +#ifdef STB_THREAD_TEST +volatile float stb__t1=1, stb__t2; + +static void stb__wait(int n) +{ + float z = 0; + int i; + for (i=0; i < n; ++i) + z += 1 / (stb__t1+i); + stb__t2 = z; +} +#else +#define stb__wait(x) +#endif + +#ifdef _WIN32 + +// avoid including windows.h -- note that our definitions aren't +// exactly the same (we don't define the security descriptor struct) +// so if you want to include windows.h, make sure you do it first. +#include + +#ifndef _WINDOWS_ // check windows.h guard +#define STB__IMPORT STB_EXTERN __declspec(dllimport) +#define STB__DW unsigned long + +STB__IMPORT int __stdcall TerminateThread(void *, STB__DW); +STB__IMPORT void * __stdcall CreateSemaphoreA(void *sec, long,long,char*); +STB__IMPORT int __stdcall CloseHandle(void *); +STB__IMPORT STB__DW __stdcall WaitForSingleObject(void *, STB__DW); +STB__IMPORT int __stdcall ReleaseSemaphore(void *, long, long *); +STB__IMPORT void __stdcall Sleep(STB__DW); +#endif + +// necessary to call this when using volatile to order writes/reads +void stb_barrier(void) +{ + #ifdef MemoryBarrier + MemoryBarrier(); + #else + long temp; + __asm xchg temp,eax; + #endif +} + +static void stb__thread_run(void *t) +{ + void *res; + stb__thread info = * (stb__thread *) t; + free(t); + res = info.f(info.d); + if (info.return_val) + *info.return_val = res; + if (info.sem != STB_SEMAPHORE_NULL) + stb_sem_release(info.sem); +} + +static stb_thread stb_create_thread_raw(stb_thread_func f, void *d, volatile void **return_code, stb_semaphore rel) +{ +#ifdef _MT +#if defined(STB_FASTMALLOC) && !defined(STB_FASTMALLOC_ITS_OKAY_I_ONLY_MALLOC_IN_ONE_THREAD) + stb_fatal("Error! Cannot use STB_FASTMALLOC with threads.\n"); + return STB_THREAD_NULL; +#else + unsigned long id; + stb__thread *data = (stb__thread *) malloc(sizeof(*data)); + if (!data) return NULL; + stb__threadmutex_init(); + data->f = f; + data->d = d; + data->return_val = return_code; + data->sem = rel; + id = _beginthread(stb__thread_run, 0, data); + if (id == -1) return NULL; + return (void *) id; +#endif +#else +#ifdef STB_NO_STB_STRINGS + stb_fatal("Invalid compilation"); +#else + stb_fatal("Must compile mult-threaded to use stb_thread/stb_work."); +#endif + return NULL; +#endif +} + +// trivial win32 wrappers +void stb_destroy_thread(stb_thread t) { TerminateThread(t,0); } +stb_semaphore stb_sem_new(int maxv) {return CreateSemaphoreA(NULL,0,maxv,NULL); } +stb_semaphore stb_sem_new_extra(int maxv,int start){return CreateSemaphoreA(NULL,start,maxv,NULL); } +void stb_sem_delete(stb_semaphore s) { if (s != NULL) CloseHandle(s); } +void stb_sem_waitfor(stb_semaphore s) { WaitForSingleObject(s, 0xffffffff); } // INFINITE +void stb_sem_release(stb_semaphore s) { ReleaseSemaphore(s,1,NULL); } +static void stb__thread_sleep(int ms) { Sleep(ms); } + +#ifndef _WINDOWS_ +STB__IMPORT int __stdcall GetProcessAffinityMask(void *, STB__DW *, STB__DW *); +STB__IMPORT void * __stdcall GetCurrentProcess(void); +STB__IMPORT int __stdcall SetProcessAffinityMask(void *, STB__DW); +#endif + +int stb_processor_count(void) +{ + unsigned long proc,sys; + GetProcessAffinityMask(GetCurrentProcess(), &proc, &sys); + return stb_bitcount(proc); +} + +void stb_force_uniprocessor(void) +{ + unsigned long proc,sys; + GetProcessAffinityMask(GetCurrentProcess(), &proc, &sys); + if (stb_bitcount(proc) > 1) { + int z; + for (z=0; z < 32; ++z) + if (proc & (1 << z)) + break; + if (z < 32) { + proc = 1 << z; + SetProcessAffinityMask(GetCurrentProcess(), proc); + } + } +} + +#ifdef _WINDOWS_ +#define STB_MUTEX_NATIVE +void *stb_mutex_new(void) +{ + CRITICAL_SECTION *p = (CRITICAL_SECTION *) malloc(sizeof(*p)); + if (p) +#if _WIN32_WINNT >= 0x0500 + InitializeCriticalSectionAndSpinCount(p, 500); +#else + InitializeCriticalSection(p); +#endif + return p; +} + +void stb_mutex_delete(void *p) +{ + if (p) { + DeleteCriticalSection((CRITICAL_SECTION *) p); + free(p); + } +} + +void stb_mutex_begin(void *p) +{ + stb__wait(500); + if (p) + EnterCriticalSection((CRITICAL_SECTION *) p); +} + +void stb_mutex_end(void *p) +{ + if (p) + LeaveCriticalSection((CRITICAL_SECTION *) p); + stb__wait(500); +} +#endif // _WINDOWS_ + +#if 0 +// for future reference, +// InterlockedCompareExchange for x86: + int cas64_mp(void * dest, void * xcmp, void * xxchg) { + __asm + { + mov esi, [xxchg] ; exchange + mov ebx, [esi + 0] + mov ecx, [esi + 4] + + mov esi, [xcmp] ; comparand + mov eax, [esi + 0] + mov edx, [esi + 4] + + mov edi, [dest] ; destination + lock cmpxchg8b [edi] + jz yyyy; + + mov [esi + 0], eax; + mov [esi + 4], edx; + +yyyy: + xor eax, eax; + setz al; + }; + +inline unsigned __int64 _InterlockedCompareExchange64(volatile unsigned __int64 *dest + ,unsigned __int64 exchange + ,unsigned __int64 comperand) +{ + //value returned in eax::edx + __asm { + lea esi,comperand; + lea edi,exchange; + + mov eax,[esi]; + mov edx,4[esi]; + mov ebx,[edi]; + mov ecx,4[edi]; + mov esi,dest; + lock CMPXCHG8B [esi]; + } +#endif // #if 0 + +#endif // _WIN32 + +stb_thread stb_create_thread2(stb_thread_func f, void *d, volatile void **return_code, stb_semaphore rel) +{ + return stb_create_thread_raw(f,d,return_code,rel); +} + +stb_thread stb_create_thread(stb_thread_func f, void *d) +{ + return stb_create_thread2(f,d,NULL,STB_SEMAPHORE_NULL); +} + +// mutex implemented by wrapping semaphore +#ifndef STB_MUTEX_NATIVE +stb_mutex stb_mutex_new(void) { return stb_sem_new_extra(1,1); } +void stb_mutex_delete(stb_mutex m) { stb_sem_delete (m); } +void stb_mutex_begin(stb_mutex m) { stb__wait(500); if (m) stb_sem_waitfor(m); } +void stb_mutex_end(stb_mutex m) { if (m) stb_sem_release(m); stb__wait(500); } +#endif + +// thread merge operation +struct stb__sync +{ + int target; // target number of threads to hit it + int sofar; // total threads that hit it + int waiting; // total threads waiting + + stb_mutex start; // mutex to prevent starting again before finishing previous + stb_mutex mutex; // mutex while tweaking state + stb_semaphore release; // semaphore wake up waiting threads + // we have to wake them up one at a time, rather than using a single release + // call, because win32 semaphores don't let you dynamically change the max count! +}; + +stb_sync stb_sync_new(void) +{ + stb_sync s = (stb_sync) malloc(sizeof(*s)); + if (!s) return s; + + s->target = s->sofar = s->waiting = 0; + s->mutex = stb_mutex_new(); + s->start = stb_mutex_new(); + s->release = stb_sem_new(1); + if (s->mutex == STB_MUTEX_NULL || s->release == STB_SEMAPHORE_NULL || s->start == STB_MUTEX_NULL) { + stb_mutex_delete(s->mutex); + stb_mutex_delete(s->mutex); + stb_sem_delete(s->release); + free(s); + return NULL; + } + return s; +} + +void stb_sync_delete(stb_sync s) +{ + if (s->waiting) { + // it's bad to delete while there are threads waiting! + // shall we wait for them to reach, or just bail? just bail + assert(0); + } + stb_mutex_delete(s->mutex); + stb_mutex_delete(s->release); + free(s); +} + +int stb_sync_set_target(stb_sync s, int count) +{ + // don't allow setting a target until the last one is fully released; + // note that this can lead to inefficient pipelining, and maybe we'd + // be better off ping-ponging between two internal syncs? + // I tried seeing how often this happened using TryEnterCriticalSection + // and could _never_ get it to happen in imv(stb), even with more threads + // than processors. So who knows! + stb_mutex_begin(s->start); + + // this mutex is pointless, since it's not valid for threads + // to call reach() before anyone calls set_target() anyway + stb_mutex_begin(s->mutex); + + assert(s->target == 0); // enforced by start mutex + s->target = count; + s->sofar = 0; + s->waiting = 0; + stb_mutex_end(s->mutex); + return STB_TRUE; +} + +void stb__sync_release(stb_sync s) +{ + if (s->waiting) + stb_sem_release(s->release); + else { + s->target = 0; + stb_mutex_end(s->start); + } +} + +int stb_sync_reach(stb_sync s) +{ + int n; + stb_mutex_begin(s->mutex); + assert(s->sofar < s->target); + n = ++s->sofar; // record this value to avoid possible race if we did 'return s->sofar'; + if (s->sofar == s->target) + stb__sync_release(s); + stb_mutex_end(s->mutex); + return n; +} + +void stb_sync_reach_and_wait(stb_sync s) +{ + stb_mutex_begin(s->mutex); + assert(s->sofar < s->target); + ++s->sofar; + if (s->sofar == s->target) { + stb__sync_release(s); + stb_mutex_end(s->mutex); + } else { + ++s->waiting; // we're waiting, so one more waiter + stb_mutex_end(s->mutex); // release the mutex to other threads + + stb_sem_waitfor(s->release); // wait for merge completion + + stb_mutex_begin(s->mutex); // on merge completion, grab the mutex + --s->waiting; // we're done waiting + stb__sync_release(s); // restart the next waiter + stb_mutex_end(s->mutex); // and now we're done + // this ends the same as the first case, but it's a lot + // clearer to understand without sharing the code + } +} + +struct stb__threadqueue +{ + stb_mutex add, remove; + stb_semaphore nonempty, nonfull; + int head_blockers; // number of threads blocking--used to know whether to release(avail) + int tail_blockers; + int head, tail, array_size, growable; + int item_size; + char *data; +}; + +static int stb__tq_wrap(volatile stb_threadqueue *z, int p) +{ + if (p == z->array_size) + return p - z->array_size; + else + return p; +} + +int stb__threadq_get_raw(stb_threadqueue *tq2, void *output, int block) +{ + volatile stb_threadqueue *tq = (volatile stb_threadqueue *) tq2; + if (tq->head == tq->tail && !block) return 0; + + stb_mutex_begin(tq->remove); + + while (tq->head == tq->tail) { + if (!block) { + stb_mutex_end(tq->remove); + return 0; + } + ++tq->head_blockers; + stb_mutex_end(tq->remove); + + stb_sem_waitfor(tq->nonempty); + + stb_mutex_begin(tq->remove); + --tq->head_blockers; + } + + memcpy(output, tq->data + tq->head*tq->item_size, tq->item_size); + stb_barrier(); + tq->head = stb__tq_wrap(tq, tq->head+1); + + stb_sem_release(tq->nonfull); + if (tq->head_blockers) // can't check if actually non-empty due to race? + stb_sem_release(tq->nonempty); // if there are other blockers, wake one + + stb_mutex_end(tq->remove); + return STB_TRUE; +} + +int stb__threadq_grow(volatile stb_threadqueue *tq) +{ + int n; + char *p; + assert(tq->remove != STB_MUTEX_NULL); // must have this to allow growth! + stb_mutex_begin(tq->remove); + + n = tq->array_size * 2; + p = (char *) realloc(tq->data, n * tq->item_size); + if (p == NULL) { + stb_mutex_end(tq->remove); + stb_mutex_end(tq->add); + return STB_FALSE; + } + if (tq->tail < tq->head) { + memcpy(p + tq->array_size * tq->item_size, p, tq->tail * tq->item_size); + tq->tail += tq->array_size; + } + tq->data = p; + tq->array_size = n; + + stb_mutex_end(tq->remove); + return STB_TRUE; +} + +int stb__threadq_add_raw(stb_threadqueue *tq2, void *input, int block) +{ + int tail,pos; + volatile stb_threadqueue *tq = (volatile stb_threadqueue *) tq2; + stb_mutex_begin(tq->add); + for(;;) { + pos = tq->tail; + tail = stb__tq_wrap(tq, pos+1); + if (tail != tq->head) break; + + // full + if (tq->growable) { + if (!stb__threadq_grow(tq)) { + stb_mutex_end(tq->add); + return STB_FALSE; // out of memory + } + } else if (!block) { + stb_mutex_end(tq->add); + return STB_FALSE; + } else { + ++tq->tail_blockers; + stb_mutex_end(tq->add); + + stb_sem_waitfor(tq->nonfull); + + stb_mutex_begin(tq->add); + --tq->tail_blockers; + } + } + memcpy(tq->data + tq->item_size * pos, input, tq->item_size); + stb_barrier(); + tq->tail = tail; + stb_sem_release(tq->nonempty); + if (tq->tail_blockers) // can't check if actually non-full due to race? + stb_sem_release(tq->nonfull); + stb_mutex_end(tq->add); + return STB_TRUE; +} + +int stb_threadq_length(stb_threadqueue *tq2) +{ + int a,b,n; + volatile stb_threadqueue *tq = (volatile stb_threadqueue *) tq2; + stb_mutex_begin(tq->add); + a = tq->head; + b = tq->tail; + n = tq->array_size; + stb_mutex_end(tq->add); + if (a > b) b += n; + return b-a; +} + +int stb_threadq_get(stb_threadqueue *tq, void *output) +{ + return stb__threadq_get_raw(tq, output, STB_FALSE); +} + +void stb_threadq_get_block(stb_threadqueue *tq, void *output) +{ + stb__threadq_get_raw(tq, output, STB_TRUE); +} + +int stb_threadq_add(stb_threadqueue *tq, void *input) +{ + return stb__threadq_add_raw(tq, input, STB_FALSE); +} + +int stb_threadq_add_block(stb_threadqueue *tq, void *input) +{ + return stb__threadq_add_raw(tq, input, STB_TRUE); +} + +void stb_threadq_delete(stb_threadqueue *tq) +{ + if (tq) { + free(tq->data); + stb_mutex_delete(tq->add); + stb_mutex_delete(tq->remove); + stb_sem_delete(tq->nonempty); + stb_sem_delete(tq->nonfull); + free(tq); + } +} + +#define STB_THREADQUEUE_DYNAMIC 0 +stb_threadqueue *stb_threadq_new(int item_size, int num_items, int many_add, int many_remove) +{ + int error=0; + stb_threadqueue *tq = (stb_threadqueue *) malloc(sizeof(*tq)); + if (tq == NULL) return NULL; + + if (num_items == STB_THREADQUEUE_DYNAMIC) { + tq->growable = STB_TRUE; + num_items = 32; + } else + tq->growable = STB_FALSE; + + tq->item_size = item_size; + tq->array_size = num_items+1; + + tq->add = tq->remove = STB_MUTEX_NULL; + tq->nonempty = tq->nonfull = STB_SEMAPHORE_NULL; + tq->data = NULL; + if (many_add) + { tq->add = stb_mutex_new(); if (tq->add == STB_MUTEX_NULL) goto error; } + if (many_remove || tq->growable) + { tq->remove = stb_mutex_new(); if (tq->remove == STB_MUTEX_NULL) goto error; } + tq->nonempty = stb_sem_new(1); if (tq->nonempty == STB_SEMAPHORE_NULL) goto error; + tq->nonfull = stb_sem_new(1); if (tq->nonfull == STB_SEMAPHORE_NULL) goto error; + tq->data = (char *) malloc(tq->item_size * tq->array_size); + if (tq->data == NULL) goto error; + + tq->head = tq->tail = 0; + tq->head_blockers = tq->tail_blockers = 0; + + return tq; + +error: + stb_threadq_delete(tq); + return NULL; +} + +typedef struct +{ + stb_thread_func f; + void *d; + volatile void **retval; + stb_sync sync; +} stb__workinfo; + +//static volatile stb__workinfo *stb__work; + +struct stb__workqueue +{ + int numthreads; + stb_threadqueue *tq; +}; + +static stb_workqueue *stb__work_global; + +static void *stb__thread_workloop(void *p) +{ + volatile stb_workqueue *q = (volatile stb_workqueue *) p; + for(;;) { + void *z; + stb__workinfo w; + stb_threadq_get_block(q->tq, &w); + if (w.f == NULL) // null work is a signal to end the thread + return NULL; + z = w.f(w.d); + if (w.retval) { stb_barrier(); *w.retval = z; } + if (w.sync != STB_SYNC_NULL) stb_sync_reach(w.sync); + } +} + +stb_workqueue *stb_workq_new(int num_threads, int max_units) +{ + return stb_workq_new_flags(num_threads, max_units, 0,0); +} + +stb_workqueue *stb_workq_new_flags(int numthreads, int max_units, int no_add_mutex, int no_remove_mutex) +{ + stb_workqueue *q = (stb_workqueue *) malloc(sizeof(*q)); + if (q == NULL) return NULL; + q->tq = stb_threadq_new(sizeof(stb__workinfo), max_units, !no_add_mutex, !no_remove_mutex); + if (q->tq == NULL) { free(q); return NULL; } + q->numthreads = 0; + stb_workq_numthreads(q, numthreads); + return q; +} + +void stb_workq_delete(stb_workqueue *q) +{ + while (stb_workq_length(q) != 0) + stb__thread_sleep(1); + stb_threadq_delete(q->tq); + free(q); +} + +static int stb__work_maxitems = STB_THREADQUEUE_DYNAMIC; + +static void stb_work_init(int num_threads) +{ + if (stb__work_global == NULL) { + stb__threadmutex_init(); + stb_mutex_begin(stb__workmutex); + stb_barrier(); + if (*(stb_workqueue * volatile *) &stb__work_global == NULL) + stb__work_global = stb_workq_new(num_threads, stb__work_maxitems); + stb_mutex_end(stb__workmutex); + } +} + +static int stb__work_raw(stb_workqueue *q, stb_thread_func f, void *d, volatile void **return_code, stb_sync rel) +{ + stb__workinfo w; + if (q == NULL) { + stb_work_init(1); + q = stb__work_global; + } + w.f = f; + w.d = d; + w.retval = return_code; + w.sync = rel; + return stb_threadq_add(q->tq, &w); +} + +int stb_workq_length(stb_workqueue *q) +{ + return stb_threadq_length(q->tq); +} + +int stb_workq(stb_workqueue *q, stb_thread_func f, void *d, volatile void **return_code) +{ + if (f == NULL) return 0; + return stb_workq_reach(q, f, d, return_code, NULL); +} + +int stb_workq_reach(stb_workqueue *q, stb_thread_func f, void *d, volatile void **return_code, stb_sync rel) +{ + if (f == NULL) return 0; + return stb__work_raw(q, f, d, return_code, rel); +} + +static void stb__workq_numthreads(stb_workqueue *q, int n) +{ + while (q->numthreads < n) { + stb_create_thread(stb__thread_workloop, q); + ++q->numthreads; + } + while (q->numthreads > n) { + stb__work_raw(q, NULL, NULL, NULL, NULL); + --q->numthreads; + } +} + +void stb_workq_numthreads(stb_workqueue *q, int n) +{ + stb_mutex_begin(stb__threadmutex); + stb__workq_numthreads(q,n); + stb_mutex_end(stb__threadmutex); +} + +int stb_work_maxunits(int n) +{ + if (stb__work_global == NULL) { + stb__work_maxitems = n; + stb_work_init(1); + } + return stb__work_maxitems; +} + +int stb_work(stb_thread_func f, void *d, volatile void **return_code) +{ + return stb_workq(stb__work_global, f,d,return_code); +} + +int stb_work_reach(stb_thread_func f, void *d, volatile void **return_code, stb_sync rel) +{ + return stb_workq_reach(stb__work_global, f,d,return_code,rel); +} + +void stb_work_numthreads(int n) +{ + if (stb__work_global == NULL) + stb_work_init(n); + else + stb_workq_numthreads(stb__work_global, n); +} +#endif // STB_DEFINE + + +////////////////////////////////////////////////////////////////////////////// +// +// Background disk I/O +// +// + +#define STB_BGIO_READ_ALL (-1) +STB_EXTERN int stb_bgio_read (char *filename, int offset, int len, stb_uchar **result, int *olen); +STB_EXTERN int stb_bgio_readf (FILE *f , int offset, int len, stb_uchar **result, int *olen); +STB_EXTERN int stb_bgio_read_to (char *filename, int offset, int len, stb_uchar *buffer, int *olen); +STB_EXTERN int stb_bgio_readf_to(FILE *f , int offset, int len, stb_uchar *buffer, int *olen); + +typedef struct +{ + int have_data; + int is_valid; + int is_dir; + time_t filetime; + stb_int64 filesize; +} stb_bgstat; + +STB_EXTERN int stb_bgio_stat (char *filename, stb_bgstat *result); + +#ifdef STB_DEFINE + +static stb_workqueue *stb__diskio; +static stb_mutex stb__diskio_mutex; + +void stb_thread_cleanup(void) +{ + if (stb__work_global) stb_workq_delete(stb__work_global); stb__work_global = NULL; + if (stb__threadmutex) stb_mutex_delete(stb__threadmutex); stb__threadmutex = NULL; + if (stb__workmutex) stb_mutex_delete(stb__workmutex); stb__workmutex = NULL; + if (stb__diskio) stb_workq_delete(stb__diskio); stb__diskio = NULL; + if (stb__diskio_mutex)stb_mutex_delete(stb__diskio_mutex);stb__diskio_mutex= NULL; +} + + +typedef struct +{ + char *filename; + FILE *f; + int offset; + int len; + + stb_bgstat *stat_out; + stb_uchar *output; + stb_uchar **result; + int *len_output; + int *flag; +} stb__disk_command; + +#define STB__MAX_DISK_COMMAND 100 +static stb__disk_command stb__dc_queue[STB__MAX_DISK_COMMAND]; +static int stb__dc_offset; + +void stb__io_init(void) +{ + if (!stb__diskio) { + stb__threadmutex_init(); + stb_mutex_begin(stb__threadmutex); + stb_barrier(); + if (*(stb_thread * volatile *) &stb__diskio == NULL) { + stb__diskio_mutex = stb_mutex_new(); + // use many threads so OS can try to schedule seeks + stb__diskio = stb_workq_new_flags(16,STB__MAX_DISK_COMMAND,STB_FALSE,STB_FALSE); + } + stb_mutex_end(stb__threadmutex); + } +} + +static void * stb__io_error(stb__disk_command *dc) +{ + if (dc->len_output) *dc->len_output = 0; + if (dc->result) *dc->result = NULL; + if (dc->flag) *dc->flag = -1; + return NULL; +} + +static void * stb__io_task(void *p) +{ + stb__disk_command *dc = (stb__disk_command *) p; + int len; + FILE *f; + stb_uchar *buf; + + if (dc->stat_out) { + struct _stati64 s; + if (!_stati64(dc->filename, &s)) { + dc->stat_out->filesize = s.st_size; + dc->stat_out->filetime = s.st_mtime; + dc->stat_out->is_dir = s.st_mode & _S_IFDIR; + dc->stat_out->is_valid = (s.st_mode & _S_IFREG) || dc->stat_out->is_dir; + } else + dc->stat_out->is_valid = 0; + stb_barrier(); + dc->stat_out->have_data = 1; + free(dc->filename); + return 0; + } + if (dc->f) { + #ifdef WIN32 + f = _fdopen(_dup(_fileno(dc->f)), "rb"); + #else + f = fdopen(dup(fileno(dc->f)), "rb"); + #endif + if (!f) + return stb__io_error(dc); + } else { + f = fopen(dc->filename, "rb"); + free(dc->filename); + if (!f) + return stb__io_error(dc); + } + + len = dc->len; + if (len < 0) { + fseek(f, 0, SEEK_END); + len = ftell(f) - dc->offset; + } + + if (fseek(f, dc->offset, SEEK_SET)) { + fclose(f); + return stb__io_error(dc); + } + + if (dc->output) + buf = dc->output; + else { + buf = (stb_uchar *) malloc(len); + if (buf == NULL) { + fclose(f); + return stb__io_error(dc); + } + } + + len = fread(buf, 1, len, f); + fclose(f); + if (dc->len_output) *dc->len_output = len; + if (dc->result) *dc->result = buf; + if (dc->flag) *dc->flag = 1; + + return NULL; +} + +int stb__io_add(char *fname, FILE *f, int off, int len, stb_uchar *out, stb_uchar **result, int *olen, int *flag, stb_bgstat *stat) +{ + int res; + stb__io_init(); + // do memory allocation outside of mutex + if (fname) fname = stb_p_strdup(fname); + stb_mutex_begin(stb__diskio_mutex); + { + stb__disk_command *dc = &stb__dc_queue[stb__dc_offset]; + dc->filename = fname; + dc->f = f; + dc->offset = off; + dc->len = len; + dc->output = out; + dc->result = result; + dc->len_output = olen; + dc->flag = flag; + dc->stat_out = stat; + res = stb_workq(stb__diskio, stb__io_task, dc, NULL); + if (res) + stb__dc_offset = (stb__dc_offset + 1 == STB__MAX_DISK_COMMAND ? 0 : stb__dc_offset+1); + } + stb_mutex_end(stb__diskio_mutex); + return res; +} + +int stb_bgio_read(char *filename, int offset, int len, stb_uchar **result, int *olen) +{ + return stb__io_add(filename,NULL,offset,len,NULL,result,olen,NULL,NULL); +} + +int stb_bgio_readf(FILE *f, int offset, int len, stb_uchar **result, int *olen) +{ + return stb__io_add(NULL,f,offset,len,NULL,result,olen,NULL,NULL); +} + +int stb_bgio_read_to(char *filename, int offset, int len, stb_uchar *buffer, int *olen) +{ + return stb__io_add(filename,NULL,offset,len,buffer,NULL,olen,NULL,NULL); +} + +int stb_bgio_readf_to(FILE *f, int offset, int len, stb_uchar *buffer, int *olen) +{ + return stb__io_add(NULL,f,offset,len,buffer,NULL,olen,NULL,NULL); +} + +STB_EXTERN int stb_bgio_stat (char *filename, stb_bgstat *result) +{ + result->have_data = 0; + return stb__io_add(filename,NULL,0,0,0,NULL,0,NULL, result); +} +#endif +#endif + + + +////////////////////////////////////////////////////////////////////////////// +// +// Fast malloc implementation +// +// This is a clone of TCMalloc, but without the thread support. +// 1. large objects are allocated directly, page-aligned +// 2. small objects are allocated in homogeonous heaps, 0 overhead +// +// We keep an allocation table for pages a la TCMalloc. This would +// require 4MB for the entire address space, but we only allocate +// the parts that are in use. The overhead from using homogenous heaps +// everywhere is 3MB. (That is, if you allocate 1 object of each size, +// you'll use 3MB.) + +#if defined(STB_DEFINE) && ((defined(_WIN32) && !defined(_M_AMD64)) || defined(STB_FASTMALLOC)) + +#ifdef _WIN32 + #ifndef _WINDOWS_ + #ifndef STB__IMPORT + #define STB__IMPORT STB_EXTERN __declspec(dllimport) + #define STB__DW unsigned long + #endif + STB__IMPORT void * __stdcall VirtualAlloc(void *p, unsigned long size, unsigned long type, unsigned long protect); + STB__IMPORT int __stdcall VirtualFree(void *p, unsigned long size, unsigned long freetype); + #endif + #define stb__alloc_pages_raw(x) (stb_uint32) VirtualAlloc(NULL, (x), 0x3000, 0x04) + #define stb__dealloc_pages_raw(p) VirtualFree((void *) p, 0, 0x8000) +#else + #error "Platform not currently supported" +#endif + +typedef struct stb__span +{ + int start, len; + struct stb__span *next, *prev; + void *first_free; + unsigned short list; // 1..256 free; 257..511 sizeclass; 0=large block + short allocations; // # outstanding allocations for sizeclass +} stb__span; // 24 + +static stb__span **stb__span_for_page; +static int stb__firstpage, stb__lastpage; +static void stb__update_page_range(int first, int last) +{ + stb__span **sfp; + int i, f,l; + if (first >= stb__firstpage && last <= stb__lastpage) return; + if (stb__span_for_page == NULL) { + f = first; + l = f+stb_max(last-f, 16384); + l = stb_min(l, 1<<20); + } else if (last > stb__lastpage) { + f = stb__firstpage; + l = f + (stb__lastpage - f) * 2; + l = stb_clamp(last, l,1<<20); + } else { + l = stb__lastpage; + f = l - (l - stb__firstpage) * 2; + f = stb_clamp(f, 0,first); + } + sfp = (stb__span **) stb__alloc_pages_raw(sizeof(void *) * (l-f)); + for (i=f; i < stb__firstpage; ++i) sfp[i - f] = NULL; + for ( ; i < stb__lastpage ; ++i) sfp[i - f] = stb__span_for_page[i - stb__firstpage]; + for ( ; i < l ; ++i) sfp[i - f] = NULL; + if (stb__span_for_page) stb__dealloc_pages_raw(stb__span_for_page); + stb__firstpage = f; + stb__lastpage = l; + stb__span_for_page = sfp; +} + +static stb__span *stb__span_free=NULL; +static stb__span *stb__span_first, *stb__span_end; +static stb__span *stb__span_alloc(void) +{ + stb__span *s = stb__span_free; + if (s) + stb__span_free = s->next; + else { + if (!stb__span_first) { + stb__span_first = (stb__span *) stb__alloc_pages_raw(65536); + if (stb__span_first == NULL) return NULL; + stb__span_end = stb__span_first + (65536 / sizeof(stb__span)); + } + s = stb__span_first++; + if (stb__span_first == stb__span_end) stb__span_first = NULL; + } + return s; +} + +static stb__span *stb__spanlist[512]; + +static void stb__spanlist_unlink(stb__span *s) +{ + if (s->prev) + s->prev->next = s->next; + else { + int n = s->list; + assert(stb__spanlist[n] == s); + stb__spanlist[n] = s->next; + } + if (s->next) + s->next->prev = s->prev; + s->next = s->prev = NULL; + s->list = 0; +} + +static void stb__spanlist_add(int n, stb__span *s) +{ + s->list = n; + s->next = stb__spanlist[n]; + s->prev = NULL; + stb__spanlist[n] = s; + if (s->next) s->next->prev = s; +} + +#define stb__page_shift 12 +#define stb__page_size (1 << stb__page_shift) +#define stb__page_number(x) ((x) >> stb__page_shift) +#define stb__page_address(x) ((x) << stb__page_shift) + +static void stb__set_span_for_page(stb__span *s) +{ + int i; + for (i=0; i < s->len; ++i) + stb__span_for_page[s->start + i - stb__firstpage] = s; +} + +static stb__span *stb__coalesce(stb__span *a, stb__span *b) +{ + assert(a->start + a->len == b->start); + if (a->list) stb__spanlist_unlink(a); + if (b->list) stb__spanlist_unlink(b); + a->len += b->len; + b->len = 0; + b->next = stb__span_free; + stb__span_free = b; + stb__set_span_for_page(a); + return a; +} + +static void stb__free_span(stb__span *s) +{ + stb__span *n = NULL; + if (s->start > stb__firstpage) { + n = stb__span_for_page[s->start-1 - stb__firstpage]; + if (n && n->allocations == -2 && n->start + n->len == s->start) s = stb__coalesce(n,s); + } + if (s->start + s->len < stb__lastpage) { + n = stb__span_for_page[s->start + s->len - stb__firstpage]; + if (n && n->allocations == -2 && s->start + s->len == n->start) s = stb__coalesce(s,n); + } + s->allocations = -2; + stb__spanlist_add(s->len > 256 ? 256 : s->len, s); +} + +static stb__span *stb__alloc_pages(int num) +{ + stb__span *s = stb__span_alloc(); + int p; + if (!s) return NULL; + p = stb__alloc_pages_raw(num << stb__page_shift); + if (p == 0) { s->next = stb__span_free; stb__span_free = s; return 0; } + assert(stb__page_address(stb__page_number(p)) == p); + p = stb__page_number(p); + stb__update_page_range(p, p+num); + s->start = p; + s->len = num; + s->next = NULL; + s->prev = NULL; + stb__set_span_for_page(s); + return s; +} + +static stb__span *stb__alloc_span(int pagecount) +{ + int i; + stb__span *p = NULL; + for(i=pagecount; i < 256; ++i) + if (stb__spanlist[i]) { + p = stb__spanlist[i]; + break; + } + if (!p) { + p = stb__spanlist[256]; + while (p && p->len < pagecount) + p = p->next; + } + if (!p) { + p = stb__alloc_pages(pagecount < 16 ? 16 : pagecount); + if (p == NULL) return 0; + } else + stb__spanlist_unlink(p); + + if (p->len > pagecount) { + stb__span *q = stb__span_alloc(); + if (q) { + q->start = p->start + pagecount; + q->len = p->len - pagecount; + p->len = pagecount; + for (i=0; i < q->len; ++i) + stb__span_for_page[q->start+i - stb__firstpage] = q; + stb__spanlist_add(q->len > 256 ? 256 : q->len, q); + } + } + return p; +} + +#define STB__MAX_SMALL_SIZE 32768 +#define STB__MAX_SIZE_CLASSES 256 + +static unsigned char stb__class_base[32]; +static unsigned char stb__class_shift[32]; +static unsigned char stb__pages_for_class[STB__MAX_SIZE_CLASSES]; +static int stb__size_for_class[STB__MAX_SIZE_CLASSES]; + +stb__span *stb__get_nonempty_sizeclass(int c) +{ + int s = c + 256, i, size, tsize; // remap to span-list index + char *z; + void *q; + stb__span *p = stb__spanlist[s]; + if (p) { + if (p->first_free) return p; // fast path: it's in the first one in list + for (p=p->next; p; p=p->next) + if (p->first_free) { + // move to front for future queries + stb__spanlist_unlink(p); + stb__spanlist_add(s, p); + return p; + } + } + // no non-empty ones, so allocate a new one + p = stb__alloc_span(stb__pages_for_class[c]); + if (!p) return NULL; + // create the free list up front + size = stb__size_for_class[c]; + tsize = stb__pages_for_class[c] << stb__page_shift; + i = 0; + z = (char *) stb__page_address(p->start); + q = NULL; + while (i + size <= tsize) { + * (void **) z = q; q = z; + z += size; + i += size; + } + p->first_free = q; + p->allocations = 0; + stb__spanlist_add(s,p); + return p; +} + +static int stb__sizeclass(size_t sz) +{ + int z = stb_log2_floor(sz); // -1 below to group e.g. 13,14,15,16 correctly + return stb__class_base[z] + ((sz-1) >> stb__class_shift[z]); +} + +static void stb__init_sizeclass(void) +{ + int i, size, overhead; + int align_shift = 2; // allow 4-byte and 12-byte blocks as well, vs. TCMalloc + int next_class = 1; + int last_log = 0; + + for (i = 0; i < align_shift; i++) { + stb__class_base [i] = next_class; + stb__class_shift[i] = align_shift; + } + + for (size = 1 << align_shift; size <= STB__MAX_SMALL_SIZE; size += 1 << align_shift) { + i = stb_log2_floor(size); + if (i > last_log) { + if (size == 16) ++align_shift; // switch from 4-byte to 8-byte alignment + else if (size >= 128 && align_shift < 8) ++align_shift; + stb__class_base[i] = next_class - ((size-1) >> align_shift); + stb__class_shift[i] = align_shift; + last_log = i; + } + stb__size_for_class[next_class++] = size; + } + + for (i=1; i <= STB__MAX_SMALL_SIZE; ++i) + assert(i <= stb__size_for_class[stb__sizeclass(i)]); + + overhead = 0; + for (i = 1; i < next_class; i++) { + int s = stb__size_for_class[i]; + size = stb__page_size; + while (size % s > size >> 3) + size += stb__page_size; + stb__pages_for_class[i] = (unsigned char) (size >> stb__page_shift); + overhead += size; + } + assert(overhead < (4 << 20)); // make sure it's under 4MB of overhead +} + +#ifdef STB_DEBUG +#define stb__smemset(a,b,c) memset((void *) a, b, c) +#elif defined(STB_FASTMALLOC_INIT) +#define stb__smemset(a,b,c) memset((void *) a, b, c) +#else +#define stb__smemset(a,b,c) +#endif +void *stb_smalloc(size_t sz) +{ + stb__span *s; + if (sz == 0) return NULL; + if (stb__size_for_class[1] == 0) stb__init_sizeclass(); + if (sz > STB__MAX_SMALL_SIZE) { + s = stb__alloc_span((sz + stb__page_size - 1) >> stb__page_shift); + if (s == NULL) return NULL; + s->list = 0; + s->next = s->prev = NULL; + s->allocations = -32767; + stb__smemset(stb__page_address(s->start), 0xcd, (sz+3)&~3); + return (void *) stb__page_address(s->start); + } else { + void *p; + int c = stb__sizeclass(sz); + s = stb__spanlist[256+c]; + if (!s || !s->first_free) + s = stb__get_nonempty_sizeclass(c); + if (s == NULL) return NULL; + p = s->first_free; + s->first_free = * (void **) p; + ++s->allocations; + stb__smemset(p,0xcd, sz); + return p; + } +} + +int stb_ssize(void *p) +{ + stb__span *s; + if (p == NULL) return 0; + s = stb__span_for_page[stb__page_number((stb_uint) p) - stb__firstpage]; + if (s->list >= 256) { + return stb__size_for_class[s->list - 256]; + } else { + assert(s->list == 0); + return s->len << stb__page_shift; + } +} + +void stb_sfree(void *p) +{ + stb__span *s; + if (p == NULL) return; + s = stb__span_for_page[stb__page_number((stb_uint) p) - stb__firstpage]; + if (s->list >= 256) { + stb__smemset(p, 0xfe, stb__size_for_class[s->list-256]); + * (void **) p = s->first_free; + s->first_free = p; + if (--s->allocations == 0) { + stb__spanlist_unlink(s); + stb__free_span(s); + } + } else { + assert(s->list == 0); + stb__smemset(p, 0xfe, stb_ssize(p)); + stb__free_span(s); + } +} + +void *stb_srealloc(void *p, size_t sz) +{ + size_t cur_size; + if (p == NULL) return stb_smalloc(sz); + if (sz == 0) { stb_sfree(p); return NULL; } + cur_size = stb_ssize(p); + if (sz > cur_size || sz <= (cur_size >> 1)) { + void *q; + if (sz > cur_size && sz < (cur_size << 1)) sz = cur_size << 1; + q = stb_smalloc(sz); if (q == NULL) return NULL; + memcpy(q, p, sz < cur_size ? sz : cur_size); + stb_sfree(p); + return q; + } + return p; +} + +void *stb_scalloc(size_t n, size_t sz) +{ + void *p; + if (n == 0 || sz == 0) return NULL; + if (stb_log2_ceil(n) + stb_log2_ceil(n) >= 32) return NULL; + p = stb_smalloc(n*sz); + if (p) memset(p, 0, n*sz); + return p; +} + +char *stb_sstrdup(char *s) +{ + int n = strlen(s); + char *p = (char *) stb_smalloc(n+1); + if (p) stb_p_strcpy_s(p,n+1,s); + return p; +} +#endif // STB_DEFINE + + + +////////////////////////////////////////////////////////////////////////////// +// +// Source code constants +// +// This is a trivial system to let you specify constants in source code, +// then while running you can change the constants. +// +// Note that you can't wrap the #defines, because we need to know their +// names. So we provide a pre-wrapped version without 'STB_' for convenience; +// to request it, #define STB_CONVENIENT_H, yielding: +// KI -- integer +// KU -- unsigned integer +// KF -- float +// KD -- double +// KS -- string constant +// +// Defaults to functioning in debug build, not in release builds. +// To force on, define STB_ALWAYS_H + +#ifdef STB_CONVENIENT_H +#define KI(x) STB_I(x) +#define KU(x) STB_UI(x) +#define KF(x) STB_F(x) +#define KD(x) STB_D(x) +#define KS(x) STB_S(x) +#endif + +STB_EXTERN void stb_source_path(char *str); +#ifdef STB_DEFINE +char *stb__source_path; +void stb_source_path(char *path) +{ + stb__source_path = path; +} + +char *stb__get_sourcefile_path(char *file) +{ + static char filebuf[512]; + if (stb__source_path) { + stb_p_sprintf(filebuf stb_p_size(sizeof(filebuf)), "%s/%s", stb__source_path, file); + if (stb_fexists(filebuf)) return filebuf; + } + + if (stb_fexists(file)) return file; + + stb_p_sprintf(filebuf stb_p_size(sizeof(filebuf)), "../%s", file); + if (!stb_fexists(filebuf)) return filebuf; + + return file; +} +#endif + +#define STB_F(x) ((float) STB_H(x)) +#define STB_UI(x) ((unsigned int) STB_I(x)) + +#if !defined(STB_DEBUG) && !defined(STB_ALWAYS_H) +#define STB_D(x) ((double) (x)) +#define STB_I(x) ((int) (x)) +#define STB_S(x) ((char *) (x)) +#else +#define STB_D(x) stb__double_constant(__FILE__, __LINE__-1, (x)) +#define STB_I(x) stb__int_constant(__FILE__, __LINE__-1, (x)) +#define STB_S(x) stb__string_constant(__FILE__, __LINE__-1, (x)) + +STB_EXTERN double stb__double_constant(char *file, int line, double x); +STB_EXTERN int stb__int_constant(char *file, int line, int x); +STB_EXTERN char * stb__string_constant(char *file, int line, char *str); + +#ifdef STB_DEFINE + +enum +{ + STB__CTYPE_int, + STB__CTYPE_uint, + STB__CTYPE_float, + STB__CTYPE_double, + STB__CTYPE_string, +}; + +typedef struct +{ + int line; + int type; + union { + int ival; + double dval; + char *sval; + }; +} stb__Entry; + +typedef struct +{ + stb__Entry *entries; + char *filename; + time_t timestamp; + char **file_data; + int file_len; + unsigned short *line_index; +} stb__FileEntry; + +static void stb__constant_parse(stb__FileEntry *f, int i) +{ + char *s; + int n; + if (!stb_arr_valid(f->entries, i)) return; + n = f->entries[i].line; + if (n >= f->file_len) return; + s = f->file_data[n]; + switch (f->entries[i].type) { + case STB__CTYPE_float: + while (*s) { + if (!strncmp(s, "STB_D(", 6)) { s+=6; goto matched_float; } + if (!strncmp(s, "STB_F(", 6)) { s+=6; goto matched_float; } + if (!strncmp(s, "KD(", 3)) { s+=3; goto matched_float; } + if (!strncmp(s, "KF(", 3)) { s+=3; goto matched_float; } + ++s; + } + break; + matched_float: + f->entries[i].dval = strtod(s, NULL); + break; + case STB__CTYPE_int: + while (*s) { + if (!strncmp(s, "STB_I(", 6)) { s+=6; goto matched_int; } + if (!strncmp(s, "STB_UI(", 7)) { s+=7; goto matched_int; } + if (!strncmp(s, "KI(", 3)) { s+=3; goto matched_int; } + if (!strncmp(s, "KU(", 3)) { s+=3; goto matched_int; } + ++s; + } + break; + matched_int: { + int neg=0; + s = stb_skipwhite(s); + while (*s == '-') { neg = !neg; s = stb_skipwhite(s+1); } // handle '- - 5', pointlessly + if (s[0] == '0' && tolower(s[1]) == 'x') + f->entries[i].ival = strtol(s, NULL, 16); + else if (s[0] == '0') + f->entries[i].ival = strtol(s, NULL, 8); + else + f->entries[i].ival = strtol(s, NULL, 10); + if (neg) f->entries[i].ival = -f->entries[i].ival; + break; + } + case STB__CTYPE_string: + // @TODO + break; + } +} + +static stb_sdict *stb__constant_file_hash; + +stb__Entry *stb__constant_get_entry(char *filename, int line, int type) +{ + int i; + stb__FileEntry *f; + if (stb__constant_file_hash == NULL) + stb__constant_file_hash = stb_sdict_new(STB_TRUE); + f = (stb__FileEntry*) stb_sdict_get(stb__constant_file_hash, filename); + if (f == NULL) { + char *s = stb__get_sourcefile_path(filename); + if (s == NULL || !stb_fexists(s)) return 0; + f = (stb__FileEntry *) malloc(sizeof(*f)); + f->timestamp = stb_ftimestamp(s); + f->file_data = stb_stringfile(s, &f->file_len); + f->filename = stb_p_strdup(s); // cache the full path + f->entries = NULL; + f->line_index = 0; + stb_arr_setlen(f->line_index, f->file_len); + memset(f->line_index, 0xff, stb_arr_storage(f->line_index)); + } else { + time_t t = stb_ftimestamp(f->filename); + if (f->timestamp != t) { + f->timestamp = t; + free(f->file_data); + f->file_data = stb_stringfile(f->filename, &f->file_len); + stb_arr_setlen(f->line_index, f->file_len); + for (i=0; i < stb_arr_len(f->entries); ++i) + stb__constant_parse(f, i); + } + } + + if (line >= f->file_len) return 0; + + if (f->line_index[line] >= stb_arr_len(f->entries)) { + // need a new entry + int n = stb_arr_len(f->entries); + stb__Entry e; + e.line = line; + if (line < f->file_len) + f->line_index[line] = n; + e.type = type; + stb_arr_push(f->entries, e); + stb__constant_parse(f, n); + } + return f->entries + f->line_index[line]; +} + +double stb__double_constant(char *file, int line, double x) +{ + stb__Entry *e = stb__constant_get_entry(file, line, STB__CTYPE_float); + if (!e) return x; + return e->dval; +} + +int stb__int_constant(char *file, int line, int x) +{ + stb__Entry *e = stb__constant_get_entry(file, line, STB__CTYPE_int); + if (!e) return x; + return e->ival; +} + +char * stb__string_constant(char *file, int line, char *x) +{ + stb__Entry *e = stb__constant_get_entry(file, line, STB__CTYPE_string); + if (!e) return x; + return e->sval; +} + +#endif // STB_DEFINE +#endif // !STB_DEBUG && !STB_ALWAYS_H + + +#ifdef STB_STUA +#error "STUA is no longer supported" +////////////////////////////////////////////////////////////////////////// +// +// stua: little scripting language +// +// define STB_STUA to compile it +// +// see http://nothings.org/stb/stb_stua.html for documentation +// +// basic parsing model: +// +// lexical analysis +// use stb_lex() to parse tokens; keywords get their own tokens +// +// parsing: +// recursive descent parser. too much of a hassle to make an unambiguous +// LR(1) grammar, and one-pass generation is clumsier (recursive descent +// makes it easier to e.g. compile nested functions). on the other hand, +// dictionary syntax required hackery to get extra lookahead. +// +// codegen: +// output into an evaluation tree, using array indices as 'pointers' +// +// run: +// traverse the tree; support for 'break/continue/return' is tricky +// +// garbage collection: +// stu__mark and sweep; explicit stack with non-stu__compile_global_scope roots + +typedef stb_int32 stua_obj; + +typedef stb_idict stua_dict; + +STB_EXTERN void stua_run_script(char *s); +STB_EXTERN void stua_uninit(void); + +extern stua_obj stua_globals; + +STB_EXTERN double stua_number(stua_obj z); + +STB_EXTERN stua_obj stua_getnil(void); +STB_EXTERN stua_obj stua_getfalse(void); +STB_EXTERN stua_obj stua_gettrue(void); +STB_EXTERN stua_obj stua_string(char *z); +STB_EXTERN stua_obj stua_make_number(double d); +STB_EXTERN stua_obj stua_box(int type, void *data, int size); + +enum +{ + STUA_op_negate=129, + STUA_op_shl, STUA_op_ge, + STUA_op_shr, STUA_op_le, + STUA_op_shru, + STUA_op_last +}; + +#define STUA_NO_VALUE 2 // equivalent to a tagged NULL +STB_EXTERN stua_obj (*stua_overload)(int op, stua_obj a, stua_obj b, stua_obj c); + +STB_EXTERN stua_obj stua_error(char *err, ...); + +STB_EXTERN stua_obj stua_pushroot(stua_obj o); +STB_EXTERN void stua_poproot ( void ); + + +#ifdef STB_DEFINE +// INTERPRETER + +// 31-bit floating point implementation +// force the (1 << 30) bit (2nd highest bit) to be zero by re-biasing the exponent; +// then shift and set the bottom bit + +static stua_obj stu__floatp(float *f) +{ + unsigned int n = *(unsigned int *) f; + unsigned int e = n & (0xff << 23); + + assert(sizeof(int) == 4 && sizeof(float) == 4); + + if (!e) // zero? + n = n; // no change + else if (e < (64 << 23)) // underflow of the packed encoding? + n = (n & 0x80000000); // signed 0 + else if (e > (190 << 23)) // overflow of the encoding? (or INF or NAN) + n = (n & 0x80000000) + (127 << 23); // new INF encoding + else + n -= 0x20000000; + + // now we need to shuffle the bits so that the spare bit is at the bottom + assert((n & 0x40000000) == 0); + return (n & 0x80000000) + (n << 1) + 1; +} + +static unsigned char stu__getfloat_addend[256]; +static float stu__getfloat(stua_obj v) +{ + unsigned int n; + unsigned int e = ((unsigned int) v) >> 24; + + n = (int) v >> 1; // preserve high bit + n += stu__getfloat_addend[e] << 24; + return *(float *) &n; +} + +stua_obj stua_float(float f) +{ + return stu__floatp(&f); +} + +static void stu__float_init(void) +{ + int i; + stu__getfloat_addend[0] = 0; // do nothing to biased exponent of 0 + for (i=1; i < 127; ++i) + stu__getfloat_addend[i] = 32; // undo the -0x20000000 + stu__getfloat_addend[127] = 64; // convert packed INF to INF (0x3f -> 0x7f) + + for (i=0; i < 128; ++i) // for signed floats, remove the bit we just shifted down + stu__getfloat_addend[128+i] = stu__getfloat_addend[i] - 64; +} + +// Tagged data type implementation + + // TAGS: +#define stu__int_tag 0 // of 2 bits // 00 int +#define stu__float_tag 1 // of 1 bit // 01 float +#define stu__ptr_tag 2 // of 2 bits // 10 boxed + // 11 float + +#define stu__tag(x) ((x) & 3) +#define stu__number(x) (stu__tag(x) != stu__ptr_tag) +#define stu__isint(x) (stu__tag(x) == stu__int_tag) + +#define stu__int(x) ((x) >> 2) +#define stu__float(x) (stu__getfloat(x)) + +#define stu__makeint(v) ((v)*4+stu__int_tag) + +// boxed data, and tag support for boxed data + +enum +{ + STU___float = 1, STU___int = 2, + STU___number = 3, STU___string = 4, + STU___function = 5, STU___dict = 6, + STU___boolean = 7, STU___error = 8, +}; + +// boxed data +#define STU__BOX short type, stua_gc +typedef struct stu__box { STU__BOX; } stu__box; + +stu__box stu__nil = { 0, 1 }; +stu__box stu__true = { STU___boolean, 1, }; +stu__box stu__false = { STU___boolean, 1, }; + +#define stu__makeptr(v) ((stua_obj) (v) + stu__ptr_tag) + +#define stua_nil stu__makeptr(&stu__nil) +#define stua_true stu__makeptr(&stu__true) +#define stua_false stu__makeptr(&stu__false) + +stua_obj stua_getnil(void) { return stua_nil; } +stua_obj stua_getfalse(void) { return stua_false; } +stua_obj stua_gettrue(void) { return stua_true; } + +#define stu__ptr(x) ((stu__box *) ((x) - stu__ptr_tag)) + +#define stu__checkt(t,x) ((t) == STU___float ? ((x) & 1) == stu__float_tag : \ + (t) == STU___int ? stu__isint(x) : \ + (t) == STU___number ? stu__number(x) : \ + stu__tag(x) == stu__ptr_tag && stu__ptr(x)->type == (t)) + +typedef struct +{ + STU__BOX; + void *ptr; +} stu__wrapper; + +// implementation of a 'function' or function + closure + +typedef struct stu__func +{ + STU__BOX; + stua_obj closure_source; // 0 - regular function; 4 - C function + // if closure, pointer to source function + union { + stua_obj closure_data; // partial-application data + void *store; // pointer to free that holds 'code' + stua_obj (*func)(stua_dict *context); + } f; + // closure ends here + short *code; + int num_param; + stua_obj *param; // list of parameter strings +} stu__func; + +// apply this to 'short *code' to get at data +#define stu__const(f) ((stua_obj *) (f)) + +static void stu__free_func(stu__func *f) +{ + if (f->closure_source == 0) free(f->f.store); + if ((stb_uint) f->closure_source <= 4) free(f->param); + free(f); +} + +#define stu__pd(x) ((stua_dict *) stu__ptr(x)) +#define stu__pw(x) ((stu__wrapper *) stu__ptr(x)) +#define stu__pf(x) ((stu__func *) stu__ptr(x)) + + +// garbage-collection + + +static stu__box ** stu__gc_ptrlist; +static stua_obj * stu__gc_root_stack; + +stua_obj stua_pushroot(stua_obj o) { stb_arr_push(stu__gc_root_stack, o); return o; } +void stua_poproot ( void ) { stb_arr_pop(stu__gc_root_stack); } + +static stb_sdict *stu__strings; +static void stu__mark(stua_obj z) +{ + int i; + stu__box *p = stu__ptr(z); + if (p->stua_gc == 1) return; // already marked + assert(p->stua_gc == 0); + p->stua_gc = 1; + switch(p->type) { + case STU___function: { + stu__func *f = (stu__func *) p; + if ((stb_uint) f->closure_source <= 4) { + if (f->closure_source == 0) { + for (i=1; i <= f->code[0]; ++i) + if (!stu__number(((stua_obj *) f->code)[-i])) + stu__mark(((stua_obj *) f->code)[-i]); + } + for (i=0; i < f->num_param; ++i) + stu__mark(f->param[i]); + } else { + stu__mark(f->closure_source); + stu__mark(f->f.closure_data); + } + break; + } + case STU___dict: { + stua_dict *e = (stua_dict *) p; + for (i=0; i < e->limit; ++i) + if (e->table[i].k != STB_IEMPTY && e->table[i].k != STB_IDEL) { + if (!stu__number(e->table[i].k)) stu__mark((int) e->table[i].k); + if (!stu__number(e->table[i].v)) stu__mark((int) e->table[i].v); + } + break; + } + } +} + +static int stu__num_allocs, stu__size_allocs; +static stua_obj stu__flow_val = stua_nil; // used for break & return + +static void stua_gc(int force) +{ + int i; + if (!force && stu__num_allocs == 0 && stu__size_allocs == 0) return; + stu__num_allocs = stu__size_allocs = 0; + //printf("[gc]\n"); + + // clear marks + for (i=0; i < stb_arr_len(stu__gc_ptrlist); ++i) + stu__gc_ptrlist[i]->stua_gc = 0; + + // stu__mark everything reachable + stu__nil.stua_gc = stu__true.stua_gc = stu__false.stua_gc = 1; + stu__mark(stua_globals); + if (!stu__number(stu__flow_val)) + stu__mark(stu__flow_val); + for (i=0; i < stb_arr_len(stu__gc_root_stack); ++i) + if (!stu__number(stu__gc_root_stack[i])) + stu__mark(stu__gc_root_stack[i]); + + // sweep unreachables + for (i=0; i < stb_arr_len(stu__gc_ptrlist);) { + stu__box *z = stu__gc_ptrlist[i]; + if (!z->stua_gc) { + switch (z->type) { + case STU___dict: stb_idict_destroy((stua_dict *) z); break; + case STU___error: free(((stu__wrapper *) z)->ptr); break; + case STU___string: stb_sdict_remove(stu__strings, (char*) ((stu__wrapper *) z)->ptr, NULL); free(z); break; + case STU___function: stu__free_func((stu__func *) z); break; + } + // swap in the last item over this, and repeat + z = stb_arr_pop(stu__gc_ptrlist); + stu__gc_ptrlist[i] = z; + } else + ++i; + } +} + +static void stu__consider_gc(stua_obj x) +{ + if (stu__size_allocs < 100000) return; + if (stu__num_allocs < 10 && stu__size_allocs < 1000000) return; + stb_arr_push(stu__gc_root_stack, x); + stua_gc(0); + stb_arr_pop(stu__gc_root_stack); +} + +static stua_obj stu__makeobj(int type, void *data, int size, int safe_to_gc) +{ + stua_obj x = stu__makeptr(data); + ((stu__box *) data)->type = type; + stb_arr_push(stu__gc_ptrlist, (stu__box *) data); + stu__num_allocs += 1; + stu__size_allocs += size; + if (safe_to_gc) stu__consider_gc(x); + return x; +} + +stua_obj stua_box(int type, void *data, int size) +{ + stu__wrapper *p = (stu__wrapper *) malloc(sizeof(*p)); + p->ptr = data; + return stu__makeobj(type, p, size, 0); +} + +// a stu string can be directly compared for equality, because +// they go into a hash table +stua_obj stua_string(char *z) +{ + stu__wrapper *b = (stu__wrapper *) stb_sdict_get(stu__strings, z); + if (b == NULL) { + int o = stua_box(STU___string, NULL, strlen(z) + sizeof(*b)); + b = stu__pw(o); + stb_sdict_add(stu__strings, z, b); + stb_sdict_getkey(stu__strings, z, (char **) &b->ptr); + } + return stu__makeptr(b); +} + +// stb_obj dictionary is just an stb_idict +static void stu__set(stua_dict *d, stua_obj k, stua_obj v) +{ if (stb_idict_set(d, k, v)) stu__size_allocs += 8; } + +static stua_obj stu__get(stua_dict *d, stua_obj k, stua_obj res) +{ + stb_idict_get_flag(d, k, &res); + return res; +} + +static stua_obj make_string(char *z, int len) +{ + stua_obj s; + char temp[256], *q = (char *) stb_temp(temp, len+1), *p = q; + while (len > 0) { + if (*z == '\\') { + if (z[1] == 'n') *p = '\n'; + else if (z[1] == 'r') *p = '\r'; + else if (z[1] == 't') *p = '\t'; + else *p = z[1]; + p += 1; z += 2; len -= 2; + } else { + *p++ = *z++; len -= 1; + } + } + *p = 0; + s = stua_string(q); + stb_tempfree(temp, q); + return s; +} + +enum token_names +{ + T__none=128, + ST_shl = STUA_op_shl, ST_ge = STUA_op_ge, + ST_shr = STUA_op_shr, ST_le = STUA_op_le, + ST_shru = STUA_op_shru, STU__negate = STUA_op_negate, + ST__reset_numbering = STUA_op_last, + ST_white, + ST_id, ST_float, ST_decimal, ST_hex, ST_char,ST_string, ST_number, + // make sure the keywords come _AFTER_ ST_id, so stb_lex prefer them + ST_if, ST_while, ST_for, ST_eq, ST_nil, + ST_then, ST_do, ST_in, ST_ne, ST_true, + ST_else, ST_break, ST_let, ST_and, ST_false, + ST_elseif, ST_continue, ST_into, ST_or, ST_repeat, + ST_end, ST_as, ST_return, ST_var, ST_func, + ST_catch, ST__frame, + ST__max_terminals, + + STU__defaultparm, STU__seq, +}; + +static stua_dict * stu__globaldict; + stua_obj stua_globals; + +static enum +{ + FLOW_normal, FLOW_continue, FLOW_break, FLOW_return, FLOW_error, +} stu__flow; + +stua_obj stua_error(char *z, ...) +{ + stua_obj a; + char temp[4096], *x; + va_list v; va_start(v,z); vsprintf(temp, z, v); va_end(v); + x = stb_p_strdup(temp); + a = stua_box(STU___error, x, strlen(x)); + stu__flow = FLOW_error; + stu__flow_val = a; + return stua_nil; +} + +double stua_number(stua_obj z) +{ + return stu__tag(z) == stu__int_tag ? stu__int(z) : stu__float(z); +} + +stua_obj stua_make_number(double d) +{ + double e = floor(d); + if (e == d && e < (1 << 29) && e >= -(1 << 29)) + return stu__makeint((int) e); + else + return stua_float((float) d); +} + +stua_obj (*stua_overload)(int op, stua_obj a, stua_obj b, stua_obj c) = NULL; + +static stua_obj stu__op(int op, stua_obj a, stua_obj b, stua_obj c) +{ + stua_obj r = STUA_NO_VALUE; + if (op == '+') { + if (stu__checkt(STU___string, a) && stu__checkt(STU___string, b)) { + ;// @TODO: string concatenation + } else if (stu__checkt(STU___function, a) && stu__checkt(STU___dict, b)) { + stu__func *f = (stu__func *) malloc(12); + assert(offsetof(stu__func, code)==12); + f->closure_source = a; + f->f.closure_data = b; + return stu__makeobj(STU___function, f, 16, 1); + } + } + if (stua_overload) r = stua_overload(op,a,b,c); + if (stu__flow != FLOW_error && r == STUA_NO_VALUE) + stua_error("Typecheck for operator %d", op), r=stua_nil; + return r; +} + +#define STU__EVAL2(a,b) \ + a = stu__eval(stu__f[n+1]); if (stu__flow) break; stua_pushroot(a); \ + b = stu__eval(stu__f[n+2]); stua_poproot(); if (stu__flow) break; + +#define STU__FB(op) \ + STU__EVAL2(a,b) \ + if (stu__tag(a) == stu__int_tag && stu__tag(b) == stu__int_tag) \ + return ((a) op (b)); \ + if (stu__number(a) && stu__number(b)) \ + return stua_make_number(stua_number(a) op stua_number(b)); \ + return stu__op(stu__f[n], a,b, stua_nil) + +#define STU__F(op) \ + STU__EVAL2(a,b) \ + if (stu__number(a) && stu__number(b)) \ + return stua_make_number(stua_number(a) op stua_number(b)); \ + return stu__op(stu__f[n], a,b, stua_nil) + +#define STU__I(op) \ + STU__EVAL2(a,b) \ + if (stu__tag(a) == stu__int_tag && stu__tag(b) == stu__int_tag) \ + return stu__makeint(stu__int(a) op stu__int(b)); \ + return stu__op(stu__f[n], a,b, stua_nil) + +#define STU__C(op) \ + STU__EVAL2(a,b) \ + if (stu__number(a) && stu__number(b)) \ + return (stua_number(a) op stua_number(b)) ? stua_true : stua_false; \ + return stu__op(stu__f[n], a,b, stua_nil) + +#define STU__CE(op) \ + STU__EVAL2(a,b) \ + return (a op b) ? stua_true : stua_false + +static short *stu__f; +static stua_obj stu__f_obj; +static stua_dict *stu__c; +static stua_obj stu__funceval(stua_obj fo, stua_obj co); + +static int stu__cond(stua_obj x) +{ + if (stu__flow) return 0; + if (!stu__checkt(STU___boolean, x)) + x = stu__op('!', x, stua_nil, stua_nil); + if (x == stua_true ) return 1; + if (x == stua_false) return 0; + stu__flow = FLOW_error; + return 0; +} + +// had to manually eliminate tailcall recursion for debugging complex stuff +#define TAILCALL(x) n = (x); goto top; +static stua_obj stu__eval(int n) +{ +top: + if (stu__flow >= FLOW_return) return stua_nil; // is this needed? + if (n < 0) return stu__const(stu__f)[n]; + assert(n != 0 && n != 1); + switch (stu__f[n]) { + stua_obj a,b,c; + case ST_catch: a = stu__eval(stu__f[n+1]); + if (stu__flow == FLOW_error) { a=stu__flow_val; stu__flow = FLOW_normal; } + return a; + case ST_var: b = stu__eval(stu__f[n+2]); if (stu__flow) break; + stu__set(stu__c, stu__const(stu__f)[stu__f[n+1]], b); + return b; + case STU__seq: stu__eval(stu__f[n+1]); if (stu__flow) break; + TAILCALL(stu__f[n+2]); + case ST_if: if (!stu__cond(stu__eval(stu__f[n+1]))) return stua_nil; + TAILCALL(stu__f[n+2]); + case ST_else: a = stu__cond(stu__eval(stu__f[n+1])); + TAILCALL(stu__f[n + 2 + !a]); + #define STU__HANDLE_BREAK \ + if (stu__flow >= FLOW_break) { \ + if (stu__flow == FLOW_break) { \ + a = stu__flow_val; \ + stu__flow = FLOW_normal; \ + stu__flow_val = stua_nil; \ + return a; \ + } \ + return stua_nil; \ + } + case ST_as: stu__eval(stu__f[n+3]); + STU__HANDLE_BREAK + // fallthrough! + case ST_while: a = stua_nil; stua_pushroot(a); + while (stu__cond(stu__eval(stu__f[n+1]))) { + stua_poproot(); + a = stu__eval(stu__f[n+2]); + STU__HANDLE_BREAK + stu__flow = FLOW_normal; // clear 'continue' flag + stua_pushroot(a); + if (stu__f[n+3]) stu__eval(stu__f[n+3]); + STU__HANDLE_BREAK + stu__flow = FLOW_normal; // clear 'continue' flag + } + stua_poproot(); + return a; + case ST_break: stu__flow = FLOW_break; stu__flow_val = stu__eval(stu__f[n+1]); break; + case ST_continue:stu__flow = FLOW_continue; break; + case ST_return: stu__flow = FLOW_return; stu__flow_val = stu__eval(stu__f[n+1]); break; + case ST__frame: return stu__f_obj; + case '[': STU__EVAL2(a,b); + if (stu__checkt(STU___dict, a)) + return stu__get(stu__pd(a), b, stua_nil); + return stu__op(stu__f[n], a, b, stua_nil); + case '=': a = stu__eval(stu__f[n+2]); if (stu__flow) break; + n = stu__f[n+1]; + if (stu__f[n] == ST_id) { + if (!stb_idict_update(stu__c, stu__const(stu__f)[stu__f[n+1]], a)) + if (!stb_idict_update(stu__globaldict, stu__const(stu__f)[stu__f[n+1]], a)) + return stua_error("Assignment to undefined variable"); + } else if (stu__f[n] == '[') { + stua_pushroot(a); + b = stu__eval(stu__f[n+1]); if (stu__flow) { stua_poproot(); break; } + stua_pushroot(b); + c = stu__eval(stu__f[n+2]); stua_poproot(); stua_poproot(); + if (stu__flow) break; + if (!stu__checkt(STU___dict, b)) return stua_nil; + stu__set(stu__pd(b), c, a); + } else { + return stu__op(stu__f[n], stu__eval(n), a, stua_nil); + } + return a; + case STU__defaultparm: + a = stu__eval(stu__f[n+2]); + stu__flow = FLOW_normal; + if (stb_idict_add(stu__c, stu__const(stu__f)[stu__f[n+1]], a)) + stu__size_allocs += 8; + return stua_nil; + case ST_id: a = stu__get(stu__c, stu__const(stu__f)[stu__f[n+1]], STUA_NO_VALUE); // try local variable + return a != STUA_NO_VALUE // else try stu__compile_global_scope variable + ? a : stu__get(stu__globaldict, stu__const(stu__f)[stu__f[n+1]], stua_nil); + case STU__negate:a = stu__eval(stu__f[n+1]); if (stu__flow) break; + return stu__isint(a) ? -a : stu__op(stu__f[n], a, stua_nil, stua_nil); + case '~': a = stu__eval(stu__f[n+1]); if (stu__flow) break; + return stu__isint(a) ? (~a)&~3 : stu__op(stu__f[n], a, stua_nil, stua_nil); + case '!': a = stu__eval(stu__f[n+1]); if (stu__flow) break; + a = stu__cond(a); if (stu__flow) break; + return a ? stua_true : stua_false; + case ST_eq: STU__CE(==); case ST_le: STU__C(<=); case '<': STU__C(<); + case ST_ne: STU__CE(!=); case ST_ge: STU__C(>=); case '>': STU__C(>); + case '+' : STU__FB(+); case '*': STU__F(*); case '&': STU__I(&); case ST_shl: STU__I(<<); + case '-' : STU__FB(-); case '/': STU__F(/); case '|': STU__I(|); case ST_shr: STU__I(>>); + case '%': STU__I(%); case '^': STU__I(^); + case ST_shru: STU__EVAL2(a,b); + if (stu__tag(a) == stu__int_tag && stu__tag(b) == stu__int_tag) + return stu__makeint((unsigned) stu__int(a) >> stu__int(b)); + return stu__op(stu__f[n], a,b, stua_nil); + case ST_and: a = stu__eval(stu__f[n+1]); b = stu__cond(a); if (stu__flow) break; + return a ? stu__eval(stu__f[n+2]) : a; + case ST_or : a = stu__eval(stu__f[n+1]); b = stu__cond(a); if (stu__flow) break; + return a ? b : stu__eval(stu__f[n+2]); + case'(':case':': STU__EVAL2(a,b); + if (!stu__checkt(STU___function, a)) + return stu__op(stu__f[n], a,b, stua_nil); + if (!stu__checkt(STU___dict, b)) + return stua_nil; + if (stu__f[n] == ':') + b = stu__makeobj(STU___dict, stb_idict_copy(stu__pd(b)), stb_idict_memory_usage(stu__pd(b)), 0); + a = stu__funceval(a,b); + return a; + case '{' : { + stua_dict *d; + d = stb_idict_new_size(stu__f[n+1] > 40 ? 64 : 16); + if (d == NULL) + return stua_nil; // breakpoint fodder + c = stu__makeobj(STU___dict, d, 32, 1); + stua_pushroot(c); + a = stu__f[n+1]; + for (b=0; b < a; ++b) { + stua_obj x = stua_pushroot(stu__eval(stu__f[n+2 + b*2 + 0])); + stua_obj y = stu__eval(stu__f[n+2 + b*2 + 1]); + stua_poproot(); + if (stu__flow) { stua_poproot(); return stua_nil; } + stu__set(d, x, y); + } + stua_poproot(); + return c; + } + default: if (stu__f[n] < 0) return stu__const(stu__f)[stu__f[n]]; + assert(0); /* NOTREACHED */ // internal error! + } + return stua_nil; +} + +int stb__stua_nesting; +static stua_obj stu__funceval(stua_obj fo, stua_obj co) +{ + stu__func *f = stu__pf(fo); + stua_dict *context = stu__pd(co); + int i,j; + stua_obj p; + short *tf = stu__f; // save previous function + stua_dict *tc = stu__c; + + if (stu__flow == FLOW_error) return stua_nil; + assert(stu__flow == FLOW_normal); + + stua_pushroot(fo); + stua_pushroot(co); + stu__consider_gc(stua_nil); + + while ((stb_uint) f->closure_source > 4) { + // add data from closure to context + stua_dict *e = (stua_dict *) stu__pd(f->f.closure_data); + for (i=0; i < e->limit; ++i) + if (e->table[i].k != STB_IEMPTY && e->table[i].k != STB_IDEL) + if (stb_idict_add(context, e->table[i].k, e->table[i].v)) + stu__size_allocs += 8; + // use add so if it's already defined, we don't override it; that way + // explicit parameters win over applied ones, and most recent applications + // win over previous ones + f = stu__pf(f->closure_source); + } + + for (j=0, i=0; i < f->num_param; ++i) + // if it doesn't already exist, add it from the numbered parameters + if (stb_idict_add(context, f->param[i], stu__get(context, stu__int(j), stua_nil))) + ++j; + + // @TODO: if (stu__get(context, stu__int(f->num_param+1)) != STUA_NO_VALUE) // error: too many parameters + // @TODO: ditto too few parameters + + if (f->closure_source == 4) + p = f->f.func(context); + else { + stu__f = f->code, stu__c = context; + stu__f_obj = co; + ++stb__stua_nesting; + if (stu__f[1]) + p = stu__eval(stu__f[1]); + else + p = stua_nil; + --stb__stua_nesting; + stu__f = tf, stu__c = tc; // restore previous function + if (stu__flow == FLOW_return) { + stu__flow = FLOW_normal; + p = stu__flow_val; + stu__flow_val = stua_nil; + } + } + + stua_poproot(); + stua_poproot(); + + return p; +} + +// Parser + +static int stu__tok; +static stua_obj stu__tokval; + +static char *stu__curbuf, *stu__bufstart; + +static stb_matcher *stu__lex_matcher; + +static unsigned char stu__prec[ST__max_terminals], stu__end[ST__max_terminals]; + +static void stu__nexttoken(void) +{ + int len; + +retry: + stu__tok = stb_lex(stu__lex_matcher, stu__curbuf, &len); + if (stu__tok == 0) + return; + switch(stu__tok) { + case ST_white : stu__curbuf += len; goto retry; + case T__none : stu__tok = *stu__curbuf; break; + case ST_string: stu__tokval = make_string(stu__curbuf+1, len-2); break; + case ST_id : stu__tokval = make_string(stu__curbuf, len); break; + case ST_hex : stu__tokval = stu__makeint(strtol(stu__curbuf+2,NULL,16)); stu__tok = ST_number; break; + case ST_decimal: stu__tokval = stu__makeint(strtol(stu__curbuf ,NULL,10)); stu__tok = ST_number; break; + case ST_float : stu__tokval = stua_float((float) atof(stu__curbuf)) ; stu__tok = ST_number; break; + case ST_char : stu__tokval = stu__curbuf[2] == '\\' ? stu__curbuf[3] : stu__curbuf[2]; + if (stu__curbuf[3] == 't') stu__tokval = '\t'; + if (stu__curbuf[3] == 'n') stu__tokval = '\n'; + if (stu__curbuf[3] == 'r') stu__tokval = '\r'; + stu__tokval = stu__makeint(stu__tokval); + stu__tok = ST_number; + break; + } + stu__curbuf += len; +} + +static struct { int stu__tok; char *regex; } stu__lexemes[] = +{ + ST_white , "([ \t\n\r]|/\\*(.|\n)*\\*/|//[^\r\n]*([\r\n]|$))+", + ST_id , "[_a-zA-Z][_a-zA-Z0-9]*", + ST_hex , "0x[0-9a-fA-F]+", + ST_decimal, "[0-9]+[0-9]*", + ST_float , "[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?", + ST_float , "\\.[0-9]+([eE][-+]?[0-9]+)?", + ST_char , "c'(\\\\.|[^\\'])'", + ST_string , "\"(\\\\.|[^\\\"\n\r])*\"", + ST_string , "\'(\\\\.|[^\\\'\n\r])*\'", + + #define stua_key4(a,b,c,d) ST_##a, #a, ST_##b, #b, ST_##c, #c, ST_##d, #d, + stua_key4(if,then,else,elseif) stua_key4(while,do,for,in) + stua_key4(func,var,let,break) stua_key4(nil,true,false,end) + stua_key4(return,continue,as,repeat) stua_key4(_frame,catch,catch,catch) + + ST_shl, "<<", ST_and, "&&", ST_eq, "==", ST_ge, ">=", + ST_shr, ">>", ST_or , "||", ST_ne, "!=", ST_le, "<=", + ST_shru,">>>", ST_into, "=>", + T__none, ".", +}; + +typedef struct +{ + stua_obj *data; // constants being compiled + short *code; // code being compiled + stua_dict *locals; + short *non_local_refs; +} stu__comp_func; + +static stu__comp_func stu__pfunc; +static stu__comp_func *func_stack = NULL; +static void stu__push_func_comp(void) +{ + stb_arr_push(func_stack, stu__pfunc); + stu__pfunc.data = NULL; + stu__pfunc.code = NULL; + stu__pfunc.locals = stb_idict_new_size(16); + stu__pfunc.non_local_refs = NULL; + stb_arr_push(stu__pfunc.code, 0); // number of data items + stb_arr_push(stu__pfunc.code, 1); // starting execution address +} + +static void stu__pop_func_comp(void) +{ + stb_arr_free(stu__pfunc.code); + stb_arr_free(stu__pfunc.data); + stb_idict_destroy(stu__pfunc.locals); + stb_arr_free(stu__pfunc.non_local_refs); + stu__pfunc = stb_arr_pop(func_stack); +} + +// if an id is a reference to an outer lexical scope, this +// function returns the "name" of it, and updates the stack +// structures to make sure the names are propagated in. +static int stu__nonlocal_id(stua_obj var_obj) +{ + stua_obj dummy, var = var_obj; + int i, n = stb_arr_len(func_stack), j,k; + if (stb_idict_get_flag(stu__pfunc.locals, var, &dummy)) return 0; + for (i=n-1; i > 1; --i) { + if (stb_idict_get_flag(func_stack[i].locals, var, &dummy)) + break; + } + if (i <= 1) return 0; // stu__compile_global_scope + j = i; // need to access variable from j'th frame + for (i=0; i < stb_arr_len(stu__pfunc.non_local_refs); ++i) + if (stu__pfunc.non_local_refs[i] == j) return j-n; + stb_arr_push(stu__pfunc.non_local_refs, j-n); + // now make sure all the parents propagate it down + for (k=n-1; k > 1; --k) { + if (j-k >= 0) return j-n; // comes direct from this parent + for(i=0; i < stb_arr_len(func_stack[k].non_local_refs); ++i) + if (func_stack[k].non_local_refs[i] == j-k) + return j-n; + stb_arr_push(func_stack[k].non_local_refs, j-k); + } + assert (k != 1); + + return j-n; +} + +static int stu__off(void) { return stb_arr_len(stu__pfunc.code); } +static void stu__cc(int a) +{ + assert(a >= -2000 && a < 5000); + stb_arr_push(stu__pfunc.code, a); +} +static int stu__cc1(int a) { stu__cc(a); return stu__off()-1; } +static int stu__cc2(int a, int b) { stu__cc(a); stu__cc(b); return stu__off()-2; } +static int stu__cc3(int a, int b, int c) { + if (a == '=') assert(c != 0); + stu__cc(a); stu__cc(b); stu__cc(c); return stu__off()-3; } +static int stu__cc4(int a, int b, int c, int d) { stu__cc(a); stu__cc(b); stu__cc(c); stu__cc(d); return stu__off()-4; } + +static int stu__cdv(stua_obj p) +{ + int i; + assert(p != STUA_NO_VALUE); + for (i=0; i < stb_arr_len(stu__pfunc.data); ++i) + if (stu__pfunc.data[i] == p) + break; + if (i == stb_arr_len(stu__pfunc.data)) + stb_arr_push(stu__pfunc.data, p); + return ~i; +} + +static int stu__cdt(void) +{ + int z = stu__cdv(stu__tokval); + stu__nexttoken(); + return z; +} + +static int stu__seq(int a, int b) +{ + return !a ? b : !b ? a : stu__cc3(STU__seq, a,b); +} + +static char stu__comp_err_str[1024]; +static int stu__comp_err_line; +static int stu__err(char *str, ...) +{ + va_list v; + char *s = stu__bufstart; + stu__comp_err_line = 1; + while (s < stu__curbuf) { + if (s[0] == '\n' || s[0] == '\r') { + if (s[0]+s[1] == '\n' + '\r') ++s; + ++stu__comp_err_line; + } + ++s; + } + va_start(v, str); + vsprintf(stu__comp_err_str, str, v); + va_end(v); + return 0; +} + +static int stu__accept(int p) +{ + if (stu__tok != p) return 0; + stu__nexttoken(); + return 1; +} + +static int stu__demand(int p) +{ + if (stu__accept(p)) return 1; + return stu__err("Didn't find expected stu__tok"); +} + +static int stu__demandv(int p, stua_obj *val) +{ + if (stu__tok == p || p==0) { + *val = stu__tokval; + stu__nexttoken(); + return 1; + } else + return 0; +} + +static int stu__expr(int p); +int stu__nexpr(int p) { stu__nexttoken(); return stu__expr(p); } +static int stu__statements(int once, int as); + +static int stu__parse_if(void) // parse both ST_if and ST_elseif +{ + int b,c,a; + a = stu__nexpr(1); if (!a) return 0; + if (!stu__demand(ST_then)) return stu__err("expecting THEN"); + b = stu__statements(0,0); if (!b) return 0; + if (b == 1) b = -1; + + if (stu__tok == ST_elseif) { + return stu__parse_if(); + } else if (stu__accept(ST_else)) { + c = stu__statements(0,0); if (!c) return 0; + if (!stu__demand(ST_end)) return stu__err("expecting END after else clause"); + return stu__cc4(ST_else, a, b, c); + } else { + if (!stu__demand(ST_end)) return stu__err("expecting END in if statement"); + return stu__cc3(ST_if, a, b); + } +} + +int stu__varinit(int z, int in_globals) +{ + int a,b; + stu__nexttoken(); + while (stu__demandv(ST_id, &b)) { + if (!stb_idict_add(stu__pfunc.locals, b, 1)) + if (!in_globals) return stu__err("Redefined variable %s.", stu__pw(b)->ptr); + if (stu__accept('=')) { + a = stu__expr(1); if (!a) return 0; + } else + a = stu__cdv(stua_nil); + z = stu__seq(z, stu__cc3(ST_var, stu__cdv(b), a)); + if (!stu__accept(',')) break; + } + return z; +} + +static int stu__compile_unary(int z, int outparm, int require_inparm) +{ + int op = stu__tok, a, b; + stu__nexttoken(); + if (outparm) { + if (require_inparm || (stu__tok && stu__tok != ST_end && stu__tok != ST_else && stu__tok != ST_elseif && stu__tok !=';')) { + a = stu__expr(1); if (!a) return 0; + } else + a = stu__cdv(stua_nil); + b = stu__cc2(op, a); + } else + b = stu__cc1(op); + return stu__seq(z,b); +} + +static int stu__assign(void) +{ + int z; + stu__accept(ST_let); + z = stu__expr(1); if (!z) return 0; + if (stu__accept('=')) { + int y,p = (z >= 0 ? stu__pfunc.code[z] : 0); + if (z < 0 || (p != ST_id && p != '[')) return stu__err("Invalid lvalue in assignment"); + y = stu__assign(); if (!y) return 0; + z = stu__cc3('=', z, y); + } + return z; +} + +static int stu__statements(int once, int stop_while) +{ + int a,b, c, z=0; + for(;;) { + switch (stu__tok) { + case ST_if : a = stu__parse_if(); if (!a) return 0; + z = stu__seq(z, a); + break; + case ST_while : if (stop_while) return (z ? z:1); + a = stu__nexpr(1); if (!a) return 0; + if (stu__accept(ST_as)) c = stu__statements(0,0); else c = 0; + if (!stu__demand(ST_do)) return stu__err("expecting DO"); + b = stu__statements(0,0); if (!b) return 0; + if (!stu__demand(ST_end)) return stu__err("expecting END"); + if (b == 1) b = -1; + z = stu__seq(z, stu__cc4(ST_while, a, b, c)); + break; + case ST_repeat : stu__nexttoken(); + c = stu__statements(0,1); if (!c) return 0; + if (!stu__demand(ST_while)) return stu__err("expecting WHILE"); + a = stu__expr(1); if (!a) return 0; + if (!stu__demand(ST_do)) return stu__err("expecting DO"); + b = stu__statements(0,0); if (!b) return 0; + if (!stu__demand(ST_end)) return stu__err("expecting END"); + if (b == 1) b = -1; + z = stu__seq(z, stu__cc4(ST_as, a, b, c)); + break; + case ST_catch : a = stu__nexpr(1); if (!a) return 0; + z = stu__seq(z, stu__cc2(ST_catch, a)); + break; + case ST_var : z = stu__varinit(z,0); break; + case ST_return : z = stu__compile_unary(z,1,1); break; + case ST_continue:z = stu__compile_unary(z,0,0); break; + case ST_break : z = stu__compile_unary(z,1,0); break; + case ST_into : if (z == 0 && !once) return stu__err("=> cannot be first statement in block"); + a = stu__nexpr(99); + b = (a >= 0? stu__pfunc.code[a] : 0); + if (a < 0 || (b != ST_id && b != '[')) return stu__err("Invalid lvalue on right side of =>"); + z = stu__cc3('=', a, z); + break; + default : if (stu__end[stu__tok]) return once ? 0 : (z ? z:1); + a = stu__assign(); if (!a) return 0; + stu__accept(';'); + if (stu__tok && !stu__end[stu__tok]) { + if (a < 0) + return stu__err("Constant has no effect"); + if (stu__pfunc.code[a] != '(' && stu__pfunc.code[a] != '=') + return stu__err("Expression has no effect"); + } + z = stu__seq(z, a); + break; + } + if (!z) return 0; + stu__accept(';'); + if (once && stu__tok != ST_into) return z; + } +} + +static int stu__postexpr(int z, int p); +static int stu__dictdef(int end, int *count) +{ + int z,n=0,i,flags=0; + short *dict=NULL; + stu__nexttoken(); + while (stu__tok != end) { + if (stu__tok == ST_id) { + stua_obj id = stu__tokval; + stu__nexttoken(); + if (stu__tok == '=') { + flags |= 1; + stb_arr_push(dict, stu__cdv(id)); + z = stu__nexpr(1); if (!z) return 0; + } else { + z = stu__cc2(ST_id, stu__cdv(id)); + z = stu__postexpr(z,1); if (!z) return 0; + flags |= 2; + stb_arr_push(dict, stu__cdv(stu__makeint(n++))); + } + } else { + z = stu__expr(1); if (!z) return 0; + flags |= 2; + stb_arr_push(dict, stu__cdv(stu__makeint(n++))); + } + if (end != ')' && flags == 3) { z=stu__err("can't mix initialized and uninitialized defs"); goto done;} + stb_arr_push(dict, z); + if (!stu__accept(',')) break; + } + if (!stu__demand(end)) + return stu__err(end == ')' ? "Expecting ) at end of function call" + : "Expecting } at end of dictionary definition"); + z = stu__cc2('{', stb_arr_len(dict)/2); + for (i=0; i < stb_arr_len(dict); ++i) + stu__cc(dict[i]); + if (count) *count = n; +done: + stb_arr_free(dict); + return z; +} + +static int stu__comp_id(void) +{ + int z,d; + d = stu__nonlocal_id(stu__tokval); + if (d == 0) + return z = stu__cc2(ST_id, stu__cdt()); + // access a non-local frame by naming it with the appropriate int + assert(d < 0); + z = stu__cdv(d); // relative frame # is the 'variable' in our local frame + z = stu__cc2(ST_id, z); // now access that dictionary + return stu__cc3('[', z, stu__cdt()); // now access the variable from that dir +} + +static stua_obj stu__funcdef(stua_obj *id, stua_obj *func); +static int stu__expr(int p) +{ + int z; + // unary + switch (stu__tok) { + case ST_number: z = stu__cdt(); break; + case ST_string: z = stu__cdt(); break; // @TODO - string concatenation like C + case ST_id : z = stu__comp_id(); break; + case ST__frame: z = stu__cc1(ST__frame); stu__nexttoken(); break; + case ST_func : z = stu__funcdef(NULL,NULL); break; + case ST_if : z = stu__parse_if(); break; + case ST_nil : z = stu__cdv(stua_nil); stu__nexttoken(); break; + case ST_true : z = stu__cdv(stua_true); stu__nexttoken(); break; + case ST_false : z = stu__cdv(stua_false); stu__nexttoken(); break; + case '-' : z = stu__nexpr(99); if (z) z=stu__cc2(STU__negate,z); else return z; break; + case '!' : z = stu__nexpr(99); if (z) z=stu__cc2('!',z); else return z; break; + case '~' : z = stu__nexpr(99); if (z) z=stu__cc2('~',z); else return z; break; + case '{' : z = stu__dictdef('}', NULL); break; + default : return stu__err("Unexpected token"); + case '(' : stu__nexttoken(); z = stu__statements(0,0); if (!stu__demand(')')) return stu__err("Expecting )"); + } + return stu__postexpr(z,p); +} + +static int stu__postexpr(int z, int p) +{ + int q; + // postfix + while (stu__tok == '(' || stu__tok == '[' || stu__tok == '.') { + if (stu__accept('.')) { + // MUST be followed by a plain identifier! use [] for other stuff + if (stu__tok != ST_id) return stu__err("Must follow . with plain name; try [] instead"); + z = stu__cc3('[', z, stu__cdv(stu__tokval)); + stu__nexttoken(); + } else if (stu__accept('[')) { + while (stu__tok != ']') { + int r = stu__expr(1); if (!r) return 0; + z = stu__cc3('[', z, r); + if (!stu__accept(',')) break; + } + if (!stu__demand(']')) return stu__err("Expecting ]"); + } else { + int n, p = stu__dictdef(')', &n); if (!p) return 0; + #if 0 // this is incorrect! + if (z > 0 && stu__pfunc.code[z] == ST_id) { + stua_obj q = stu__get(stu__globaldict, stu__pfunc.data[-stu__pfunc.code[z+1]-1], stua_nil); + if (stu__checkt(STU___function, q)) + if ((stu__pf(q))->num_param != n) + return stu__err("Incorrect number of parameters"); + } + #endif + z = stu__cc3('(', z, p); + } + } + // binop - this implementation taken from lcc + for (q=stu__prec[stu__tok]; q >= p; --q) { + while (stu__prec[stu__tok] == q) { + int o = stu__tok, y = stu__nexpr(p+1); if (!y) return 0; + z = stu__cc3(o,z,y); + } + } + return z; +} + +static stua_obj stu__finish_func(stua_obj *param, int start) +{ + int n, size; + stu__func *f = (stu__func *) malloc(sizeof(*f)); + f->closure_source = 0; + f->num_param = stb_arr_len(param); + f->param = (int *) stb_copy(param, f->num_param * sizeof(*f->param)); + size = stb_arr_storage(stu__pfunc.code) + stb_arr_storage(stu__pfunc.data) + sizeof(*f) + 8; + f->f.store = malloc(stb_arr_storage(stu__pfunc.code) + stb_arr_storage(stu__pfunc.data)); + f->code = (short *) ((char *) f->f.store + stb_arr_storage(stu__pfunc.data)); + memcpy(f->code, stu__pfunc.code, stb_arr_storage(stu__pfunc.code)); + f->code[1] = start; + f->code[0] = stb_arr_len(stu__pfunc.data); + for (n=0; n < f->code[0]; ++n) + ((stua_obj *) f->code)[-1-n] = stu__pfunc.data[n]; + return stu__makeobj(STU___function, f, size, 0); +} + +static int stu__funcdef(stua_obj *id, stua_obj *result) +{ + int n,z=0,i,q; + stua_obj *param = NULL; + short *nonlocal; + stua_obj v,f=stua_nil; + assert(stu__tok == ST_func); + stu__nexttoken(); + if (id) { + if (!stu__demandv(ST_id, id)) return stu__err("Expecting function name"); + } else + stu__accept(ST_id); + if (!stu__demand('(')) return stu__err("Expecting ( for function parameter"); + stu__push_func_comp(); + while (stu__tok != ')') { + if (!stu__demandv(ST_id, &v)) { z=stu__err("Expecting parameter name"); goto done; } + stb_idict_add(stu__pfunc.locals, v, 1); + if (stu__tok == '=') { + n = stu__nexpr(1); if (!n) { z=0; goto done; } + z = stu__seq(z, stu__cc3(STU__defaultparm, stu__cdv(v), n)); + } else + stb_arr_push(param, v); + if (!stu__accept(',')) break; + } + if (!stu__demand(')')) { z=stu__err("Expecting ) at end of parameter list"); goto done; } + n = stu__statements(0,0); if (!n) { z=0; goto done; } + if (!stu__demand(ST_end)) { z=stu__err("Expecting END at end of function"); goto done; } + if (n == 1) n = 0; + n = stu__seq(z,n); + f = stu__finish_func(param, n); + if (result) { *result = f; z=1; stu__pop_func_comp(); } + else { + nonlocal = stu__pfunc.non_local_refs; + stu__pfunc.non_local_refs = NULL; + stu__pop_func_comp(); + z = stu__cdv(f); + if (nonlocal) { // build a closure with references to the needed frames + short *initcode = NULL; + for (i=0; i < stb_arr_len(nonlocal); ++i) { + int k = nonlocal[i], p; + stb_arr_push(initcode, stu__cdv(k)); + if (k == -1) p = stu__cc1(ST__frame); + else { p = stu__cdv(stu__makeint(k+1)); p = stu__cc2(ST_id, p); } + stb_arr_push(initcode, p); + } + q = stu__cc2('{', stb_arr_len(nonlocal)); + for (i=0; i < stb_arr_len(initcode); ++i) + stu__cc(initcode[i]); + z = stu__cc3('+', z, q); + stb_arr_free(initcode); + } + stb_arr_free(nonlocal); + } +done: + stb_arr_free(param); + if (!z) stu__pop_func_comp(); + return z; +} + +static int stu__compile_global_scope(void) +{ + stua_obj o; + int z=0; + + stu__push_func_comp(); + while (stu__tok != 0) { + if (stu__tok == ST_func) { + stua_obj id, f; + if (!stu__funcdef(&id,&f)) + goto error; + stu__set(stu__globaldict, id, f); + } else if (stu__tok == ST_var) { + z = stu__varinit(z,1); if (!z) goto error; + } else { + int y = stu__statements(1,0); if (!y) goto error; + z = stu__seq(z,y); + } + stu__accept(';'); + } + o = stu__finish_func(NULL, z); + stu__pop_func_comp(); + + o = stu__funceval(o, stua_globals); // initialize stu__globaldict + if (stu__flow == FLOW_error) + printf("Error: %s\n", ((stu__wrapper *) stu__ptr(stu__flow_val))->ptr); + return 1; +error: + stu__pop_func_comp(); + return 0; +} + +stua_obj stu__myprint(stua_dict *context) +{ + stua_obj x = stu__get(context, stua_string("x"), stua_nil); + if ((x & 1) == stu__float_tag) printf("%f", stu__getfloat(x)); + else if (stu__tag(x) == stu__int_tag) printf("%d", stu__int(x)); + else { + stu__wrapper *s = stu__pw(x); + if (s->type == STU___string || s->type == STU___error) + printf("%s", s->ptr); + else if (s->type == STU___dict) printf("{{dictionary}}"); + else if (s->type == STU___function) printf("[[function]]"); + else + printf("[[ERROR:%s]]", s->ptr); + } + return x; +} + +void stua_init(void) +{ + if (!stu__globaldict) { + int i; + stua_obj s; + stu__func *f; + + stu__prec[ST_and] = stu__prec[ST_or] = 1; + stu__prec[ST_eq ] = stu__prec[ST_ne] = stu__prec[ST_le] = + stu__prec[ST_ge] = stu__prec['>' ] = stu__prec['<'] = 2; + stu__prec[':'] = 3; + stu__prec['&'] = stu__prec['|'] = stu__prec['^'] = 4; + stu__prec['+'] = stu__prec['-'] = 5; + stu__prec['*'] = stu__prec['/'] = stu__prec['%'] = + stu__prec[ST_shl]= stu__prec[ST_shr]= stu__prec[ST_shru]= 6; + + stu__end[')'] = stu__end[ST_end] = stu__end[ST_else] = 1; + stu__end[ST_do] = stu__end[ST_elseif] = 1; + + stu__float_init(); + stu__lex_matcher = stb_lex_matcher(); + for (i=0; i < sizeof(stu__lexemes)/sizeof(stu__lexemes[0]); ++i) + stb_lex_item(stu__lex_matcher, stu__lexemes[i].regex, stu__lexemes[i].stu__tok); + + stu__globaldict = stb_idict_new_size(64); + stua_globals = stu__makeobj(STU___dict, stu__globaldict, 0,0); + stu__strings = stb_sdict_new(0); + + stu__curbuf = stu__bufstart = "func _print(x) end\n" + "func print()\n var x=0 while _frame[x] != nil as x=x+1 do _print(_frame[x]) end end\n"; + stu__nexttoken(); + if (!stu__compile_global_scope()) + printf("Compile error in line %d: %s\n", stu__comp_err_line, stu__comp_err_str); + + s = stu__get(stu__globaldict, stua_string("_print"), stua_nil); + if (stu__tag(s) == stu__ptr_tag && stu__ptr(s)->type == STU___function) { + f = stu__pf(s); + free(f->f.store); + f->closure_source = 4; + f->f.func = stu__myprint; + f->code = NULL; + } + } +} + +void stua_uninit(void) +{ + if (stu__globaldict) { + stb_idict_remove_all(stu__globaldict); + stb_arr_setlen(stu__gc_root_stack, 0); + stua_gc(1); + stb_idict_destroy(stu__globaldict); + stb_sdict_delete(stu__strings); + stb_matcher_free(stu__lex_matcher); + stb_arr_free(stu__gc_ptrlist); + stb_arr_free(func_stack); + stb_arr_free(stu__gc_root_stack); + stu__globaldict = NULL; + } +} + +void stua_run_script(char *s) +{ + stua_init(); + + stu__curbuf = stu__bufstart = s; + stu__nexttoken(); + + stu__flow = FLOW_normal; + + if (!stu__compile_global_scope()) + printf("Compile error in line %d: %s\n", stu__comp_err_line, stu__comp_err_str); + stua_gc(1); +} +#endif // STB_DEFINE +#endif // STB_STUA + +#undef STB_EXTERN +#endif // STB_INCLUDE_STB_H + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_c_lexer.h b/Libraries/stb-master/stb_c_lexer.h new file mode 100644 index 0000000..be34f90 --- /dev/null +++ b/Libraries/stb-master/stb_c_lexer.h @@ -0,0 +1,966 @@ +// stb_c_lexer.h - v0.11 - public domain Sean Barrett 2013 +// lexer for making little C-like languages with recursive-descent parsers +// +// This file provides both the interface and the implementation. +// To instantiate the implementation, +// #define STB_C_LEXER_IMPLEMENTATION +// in *ONE* source file, before #including this file. +// +// The default configuration is fairly close to a C lexer, although +// suffixes on integer constants are not handled (you can override this). +// +// History: +// 0.11 fix clang static analysis warning +// 0.10 fix warnings +// 0.09 hex floats, no-stdlib fixes +// 0.08 fix bad pointer comparison +// 0.07 fix mishandling of hexadecimal constants parsed by strtol +// 0.06 fix missing next character after ending quote mark (Andreas Fredriksson) +// 0.05 refixed get_location because github version had lost the fix +// 0.04 fix octal parsing bug +// 0.03 added STB_C_LEX_DISCARD_PREPROCESSOR option +// refactor API to simplify (only one struct instead of two) +// change literal enum names to have 'lit' at the end +// 0.02 first public release +// +// Status: +// - haven't tested compiling as C++ +// - haven't tested the float parsing path +// - haven't tested the non-default-config paths (e.g. non-stdlib) +// - only tested default-config paths by eyeballing output of self-parse +// +// - haven't implemented multiline strings +// - haven't implemented octal/hex character constants +// - haven't implemented support for unicode CLEX_char +// - need to expand error reporting so you don't just get "CLEX_parse_error" +// +// Contributors: +// Arpad Goretity (bugfix) +// Alan Hickman (hex floats) +// +// LICENSE +// +// See end of file for license information. + +#ifndef STB_C_LEXER_DEFINITIONS +// to change the default parsing rules, copy the following lines +// into your C/C++ file *before* including this, and then replace +// the Y's with N's for the ones you don't want. +// --BEGIN-- + +#define STB_C_LEX_C_DECIMAL_INTS Y // "0|[1-9][0-9]*" CLEX_intlit +#define STB_C_LEX_C_HEX_INTS Y // "0x[0-9a-fA-F]+" CLEX_intlit +#define STB_C_LEX_C_OCTAL_INTS Y // "[0-7]+" CLEX_intlit +#define STB_C_LEX_C_DECIMAL_FLOATS Y // "[0-9]*(.[0-9]*([eE][-+]?[0-9]+)?) CLEX_floatlit +#define STB_C_LEX_C99_HEX_FLOATS N // "0x{hex}+(.{hex}*)?[pP][-+]?{hex}+ CLEX_floatlit +#define STB_C_LEX_C_IDENTIFIERS Y // "[_a-zA-Z][_a-zA-Z0-9]*" CLEX_id +#define STB_C_LEX_C_DQ_STRINGS Y // double-quote-delimited strings with escapes CLEX_dqstring +#define STB_C_LEX_C_SQ_STRINGS N // single-quote-delimited strings with escapes CLEX_ssstring +#define STB_C_LEX_C_CHARS Y // single-quote-delimited character with escape CLEX_charlits +#define STB_C_LEX_C_COMMENTS Y // "/* comment */" +#define STB_C_LEX_CPP_COMMENTS Y // "// comment to end of line\n" +#define STB_C_LEX_C_COMPARISONS Y // "==" CLEX_eq "!=" CLEX_noteq "<=" CLEX_lesseq ">=" CLEX_greatereq +#define STB_C_LEX_C_LOGICAL Y // "&&" CLEX_andand "||" CLEX_oror +#define STB_C_LEX_C_SHIFTS Y // "<<" CLEX_shl ">>" CLEX_shr +#define STB_C_LEX_C_INCREMENTS Y // "++" CLEX_plusplus "--" CLEX_minusminus +#define STB_C_LEX_C_ARROW Y // "->" CLEX_arrow +#define STB_C_LEX_EQUAL_ARROW N // "=>" CLEX_eqarrow +#define STB_C_LEX_C_BITWISEEQ Y // "&=" CLEX_andeq "|=" CLEX_oreq "^=" CLEX_xoreq +#define STB_C_LEX_C_ARITHEQ Y // "+=" CLEX_pluseq "-=" CLEX_minuseq + // "*=" CLEX_muleq "/=" CLEX_diveq "%=" CLEX_modeq + // if both STB_C_LEX_SHIFTS & STB_C_LEX_ARITHEQ: + // "<<=" CLEX_shleq ">>=" CLEX_shreq + +#define STB_C_LEX_PARSE_SUFFIXES N // letters after numbers are parsed as part of those numbers, and must be in suffix list below +#define STB_C_LEX_DECIMAL_SUFFIXES "" // decimal integer suffixes e.g. "uUlL" -- these are returned as-is in string storage +#define STB_C_LEX_HEX_SUFFIXES "" // e.g. "uUlL" +#define STB_C_LEX_OCTAL_SUFFIXES "" // e.g. "uUlL" +#define STB_C_LEX_FLOAT_SUFFIXES "" // + +#define STB_C_LEX_0_IS_EOF N // if Y, ends parsing at '\0'; if N, returns '\0' as token +#define STB_C_LEX_INTEGERS_AS_DOUBLES N // parses integers as doubles so they can be larger than 'int', but only if STB_C_LEX_STDLIB==N +#define STB_C_LEX_MULTILINE_DSTRINGS N // allow newlines in double-quoted strings +#define STB_C_LEX_MULTILINE_SSTRINGS N // allow newlines in single-quoted strings +#define STB_C_LEX_USE_STDLIB Y // use strtod,strtol for parsing #s; otherwise inaccurate hack +#define STB_C_LEX_DOLLAR_IDENTIFIER Y // allow $ as an identifier character +#define STB_C_LEX_FLOAT_NO_DECIMAL Y // allow floats that have no decimal point if they have an exponent + +#define STB_C_LEX_DEFINE_ALL_TOKEN_NAMES N // if Y, all CLEX_ token names are defined, even if never returned + // leaving it as N should help you catch config bugs + +#define STB_C_LEX_DISCARD_PREPROCESSOR Y // discard C-preprocessor directives (e.g. after prepocess + // still have #line, #pragma, etc) + +//#define STB_C_LEX_ISWHITE(str) ... // return length in bytes of whitespace characters if first char is whitespace + +#define STB_C_LEXER_DEFINITIONS // This line prevents the header file from replacing your definitions +// --END-- + +#endif + +#ifndef INCLUDE_STB_C_LEXER_H +#define INCLUDE_STB_C_LEXER_H + +typedef struct +{ + // lexer variables + char *input_stream; + char *eof; + char *parse_point; + char *string_storage; + int string_storage_len; + + // lexer parse location for error messages + char *where_firstchar; + char *where_lastchar; + + // lexer token variables + long token; + double real_number; + long int_number; + char *string; + int string_len; +} stb_lexer; + +typedef struct +{ + int line_number; + int line_offset; +} stb_lex_location; + +#ifdef __cplusplus +extern "C" { +#endif + +extern void stb_c_lexer_init(stb_lexer *lexer, const char *input_stream, const char *input_stream_end, char *string_store, int store_length); +// this function initialize the 'lexer' structure +// Input: +// - input_stream points to the file to parse, loaded into memory +// - input_stream_end points to the end of the file, or NULL if you use 0-for-EOF +// - string_store is storage the lexer can use for storing parsed strings and identifiers +// - store_length is the length of that storage + +extern int stb_c_lexer_get_token(stb_lexer *lexer); +// this function returns non-zero if a token is parsed, or 0 if at EOF +// Output: +// - lexer->token is the token ID, which is unicode code point for a single-char token, < 0 for a multichar or eof or error +// - lexer->real_number is a double constant value for CLEX_floatlit, or CLEX_intlit if STB_C_LEX_INTEGERS_AS_DOUBLES +// - lexer->int_number is an integer constant for CLEX_intlit if !STB_C_LEX_INTEGERS_AS_DOUBLES, or character for CLEX_charlit +// - lexer->string is a 0-terminated string for CLEX_dqstring or CLEX_sqstring or CLEX_identifier +// - lexer->string_len is the byte length of lexer->string + +extern void stb_c_lexer_get_location(const stb_lexer *lexer, const char *where, stb_lex_location *loc); +// this inefficient function returns the line number and character offset of a +// given location in the file as returned by stb_lex_token. Because it's inefficient, +// you should only call it for errors, not for every token. +// For error messages of invalid tokens, you typically want the location of the start +// of the token (which caused the token to be invalid). For bugs involving legit +// tokens, you can report the first or the range. +// Output: +// - loc->line_number is the line number in the file, counting from 1, of the location +// - loc->line_offset is the char-offset in the line, counting from 0, of the location + + +#ifdef __cplusplus +} +#endif + +#endif // INCLUDE_STB_C_LEXER_H + +#ifdef STB_C_LEXER_IMPLEMENTATION + + #if defined(Y) || defined(N) + #error "Can only use stb_c_lexer in contexts where the preprocessor symbols 'Y' and 'N' are not defined" + #endif + + +// Hacky definitions so we can easily #if on them +#define Y(x) 1 +#define N(x) 0 + +#if STB_C_LEX_INTEGERS_AS_DOUBLES(x) +typedef double stb__clex_int; +#define intfield real_number +#define STB__clex_int_as_double +#else +typedef long stb__clex_int; +#define intfield int_number +#endif + +// Convert these config options to simple conditional #defines so we can more +// easily test them once we've change the meaning of Y/N + +#if STB_C_LEX_PARSE_SUFFIXES(x) +#define STB__clex_parse_suffixes +#endif + +#if STB_C_LEX_C_DECIMAL_INTS(x) || STB_C_LEX_C_HEX_INTS(x) || STB_C_LEX_DEFINE_ALL_TOKEN_NAMES(x) +#define STB__clex_define_int +#endif + +#if (STB_C_LEX_C_ARITHEQ(x) && STB_C_LEX_C_SHIFTS(x)) || STB_C_LEX_DEFINE_ALL_TOKEN_NAMES(x) +#define STB__clex_define_shifts +#endif + +#if STB_C_LEX_C99_HEX_FLOATS(x) +#define STB__clex_hex_floats +#endif + +#if STB_C_LEX_C_HEX_INTS(x) +#define STB__clex_hex_ints +#endif + +#if STB_C_LEX_C_DECIMAL_INTS(x) +#define STB__clex_decimal_ints +#endif + +#if STB_C_LEX_C_OCTAL_INTS(x) +#define STB__clex_octal_ints +#endif + +#if STB_C_LEX_C_DECIMAL_FLOATS(x) +#define STB__clex_decimal_floats +#endif + +#if STB_C_LEX_DISCARD_PREPROCESSOR(x) +#define STB__clex_discard_preprocessor +#endif + +#if STB_C_LEX_USE_STDLIB(x) && (!defined(STB__clex_hex_floats) || __STDC_VERSION__ >= 199901L) +#define STB__CLEX_use_stdlib +#include +#endif + +// Now pick a definition of Y/N that's conducive to +// defining the enum of token names. +#if STB_C_LEX_DEFINE_ALL_TOKEN_NAMES(x) || defined(STB_C_LEXER_SELF_TEST) + #undef N + #define N(a) Y(a) +#else + #undef N + #define N(a) +#endif + +#undef Y +#define Y(a) a, + +enum +{ + CLEX_eof = 256, + CLEX_parse_error, + +#ifdef STB__clex_define_int + CLEX_intlit, +#endif + + STB_C_LEX_C_DECIMAL_FLOATS( CLEX_floatlit ) + STB_C_LEX_C_IDENTIFIERS( CLEX_id ) + STB_C_LEX_C_DQ_STRINGS( CLEX_dqstring ) + STB_C_LEX_C_SQ_STRINGS( CLEX_sqstring ) + STB_C_LEX_C_CHARS( CLEX_charlit ) + STB_C_LEX_C_COMPARISONS( CLEX_eq ) + STB_C_LEX_C_COMPARISONS( CLEX_noteq ) + STB_C_LEX_C_COMPARISONS( CLEX_lesseq ) + STB_C_LEX_C_COMPARISONS( CLEX_greatereq ) + STB_C_LEX_C_LOGICAL( CLEX_andand ) + STB_C_LEX_C_LOGICAL( CLEX_oror ) + STB_C_LEX_C_SHIFTS( CLEX_shl ) + STB_C_LEX_C_SHIFTS( CLEX_shr ) + STB_C_LEX_C_INCREMENTS( CLEX_plusplus ) + STB_C_LEX_C_INCREMENTS( CLEX_minusminus ) + STB_C_LEX_C_ARITHEQ( CLEX_pluseq ) + STB_C_LEX_C_ARITHEQ( CLEX_minuseq ) + STB_C_LEX_C_ARITHEQ( CLEX_muleq ) + STB_C_LEX_C_ARITHEQ( CLEX_diveq ) + STB_C_LEX_C_ARITHEQ( CLEX_modeq ) + STB_C_LEX_C_BITWISEEQ( CLEX_andeq ) + STB_C_LEX_C_BITWISEEQ( CLEX_oreq ) + STB_C_LEX_C_BITWISEEQ( CLEX_xoreq ) + STB_C_LEX_C_ARROW( CLEX_arrow ) + STB_C_LEX_EQUAL_ARROW( CLEX_eqarrow ) + +#ifdef STB__clex_define_shifts + CLEX_shleq, CLEX_shreq, +#endif + + CLEX_first_unused_token + +#undef Y +#define Y(a) a +}; + +// Now for the rest of the file we'll use the basic definition where +// where Y expands to its contents and N expands to nothing +#undef N +#define N(a) + +// API function +void stb_c_lexer_init(stb_lexer *lexer, const char *input_stream, const char *input_stream_end, char *string_store, int store_length) +{ + lexer->input_stream = (char *) input_stream; + lexer->eof = (char *) input_stream_end; + lexer->parse_point = (char *) input_stream; + lexer->string_storage = string_store; + lexer->string_storage_len = store_length; +} + +// API function +void stb_c_lexer_get_location(const stb_lexer *lexer, const char *where, stb_lex_location *loc) +{ + char *p = lexer->input_stream; + int line_number = 1; + int char_offset = 0; + while (*p && p < where) { + if (*p == '\n' || *p == '\r') { + p += (p[0]+p[1] == '\r'+'\n' ? 2 : 1); // skip newline + line_number += 1; + char_offset = 0; + } else { + ++p; + ++char_offset; + } + } + loc->line_number = line_number; + loc->line_offset = char_offset; +} + +// main helper function for returning a parsed token +static int stb__clex_token(stb_lexer *lexer, int token, char *start, char *end) +{ + lexer->token = token; + lexer->where_firstchar = start; + lexer->where_lastchar = end; + lexer->parse_point = end+1; + return 1; +} + +// helper function for returning eof +static int stb__clex_eof(stb_lexer *lexer) +{ + lexer->token = CLEX_eof; + return 0; +} + +static int stb__clex_iswhite(int x) +{ + return x == ' ' || x == '\t' || x == '\r' || x == '\n' || x == '\f'; +} + +static const char *stb__strchr(const char *str, int ch) +{ + for (; *str; ++str) + if (*str == ch) + return str; + return 0; +} + +// parse suffixes at the end of a number +static int stb__clex_parse_suffixes(stb_lexer *lexer, long tokenid, char *start, char *cur, const char *suffixes) +{ + #ifdef STB__clex_parse_suffixes + lexer->string = lexer->string_storage; + lexer->string_len = 0; + + while ((*cur >= 'a' && *cur <= 'z') || (*cur >= 'A' && *cur <= 'Z')) { + if (stb__strchr(suffixes, *cur) == 0) + return stb__clex_token(lexer, CLEX_parse_error, start, cur); + if (lexer->string_len+1 >= lexer->string_storage_len) + return stb__clex_token(lexer, CLEX_parse_error, start, cur); + lexer->string[lexer->string_len++] = *cur++; + } + #else + suffixes = suffixes; // attempt to suppress warnings + #endif + return stb__clex_token(lexer, tokenid, start, cur-1); +} + +#ifndef STB__CLEX_use_stdlib +static double stb__clex_pow(double base, unsigned int exponent) +{ + double value=1; + for ( ; exponent; exponent >>= 1) { + if (exponent & 1) + value *= base; + base *= base; + } + return value; +} + +static double stb__clex_parse_float(char *p, char **q) +{ + char *s = p; + double value=0; + int base=10; + int exponent=0; + +#ifdef STB__clex_hex_floats + if (*p == '0') { + if (p[1] == 'x' || p[1] == 'X') { + base=16; + p += 2; + } + } +#endif + + for (;;) { + if (*p >= '0' && *p <= '9') + value = value*base + (*p++ - '0'); +#ifdef STB__clex_hex_floats + else if (base == 16 && *p >= 'a' && *p <= 'f') + value = value*base + 10 + (*p++ - 'a'); + else if (base == 16 && *p >= 'A' && *p <= 'F') + value = value*base + 10 + (*p++ - 'A'); +#endif + else + break; + } + + if (*p == '.') { + double pow, addend = 0; + ++p; + for (pow=1; ; pow*=base) { + if (*p >= '0' && *p <= '9') + addend = addend*base + (*p++ - '0'); +#ifdef STB__clex_hex_floats + else if (base == 16 && *p >= 'a' && *p <= 'f') + addend = addend*base + 10 + (*p++ - 'a'); + else if (base == 16 && *p >= 'A' && *p <= 'F') + addend = addend*base + 10 + (*p++ - 'A'); +#endif + else + break; + } + value += addend / pow; + } +#ifdef STB__clex_hex_floats + if (base == 16) { + // exponent required for hex float literal + if (*p != 'p' && *p != 'P') { + *q = s; + return 0; + } + exponent = 1; + } else +#endif + exponent = (*p == 'e' || *p == 'E'); + + if (exponent) { + int sign = p[1] == '-'; + unsigned int exponent=0; + double power=1; + ++p; + if (*p == '-' || *p == '+') + ++p; + while (*p >= '0' && *p <= '9') + exponent = exponent*10 + (*p++ - '0'); + +#ifdef STB__clex_hex_floats + if (base == 16) + power = stb__clex_pow(2, exponent); + else +#endif + power = stb__clex_pow(10, exponent); + if (sign) + value /= power; + else + value *= power; + } + *q = p; + return value; +} +#endif + +static int stb__clex_parse_char(char *p, char **q) +{ + if (*p == '\\') { + *q = p+2; // tentatively guess we'll parse two characters + switch(p[1]) { + case '\\': return '\\'; + case '\'': return '\''; + case '"': return '"'; + case 't': return '\t'; + case 'f': return '\f'; + case 'n': return '\n'; + case 'r': return '\r'; + case '0': return '\0'; // @TODO ocatal constants + case 'x': case 'X': return -1; // @TODO hex constants + case 'u': return -1; // @TODO unicode constants + } + } + *q = p+1; + return (unsigned char) *p; +} + +static int stb__clex_parse_string(stb_lexer *lexer, char *p, int type) +{ + char *start = p; + char delim = *p++; // grab the " or ' for later matching + char *out = lexer->string_storage; + char *outend = lexer->string_storage + lexer->string_storage_len; + while (*p != delim) { + int n; + if (*p == '\\') { + char *q; + n = stb__clex_parse_char(p, &q); + if (n < 0) + return stb__clex_token(lexer, CLEX_parse_error, start, q); + p = q; + } else { + // @OPTIMIZE: could speed this up by looping-while-not-backslash + n = (unsigned char) *p++; + } + if (out+1 > outend) + return stb__clex_token(lexer, CLEX_parse_error, start, p); + // @TODO expand unicode escapes to UTF8 + *out++ = (char) n; + } + *out = 0; + lexer->string = lexer->string_storage; + lexer->string_len = (int) (out - lexer->string_storage); + return stb__clex_token(lexer, type, start, p); +} + +int stb_c_lexer_get_token(stb_lexer *lexer) +{ + char *p = lexer->parse_point; + + // skip whitespace and comments + for (;;) { + #ifdef STB_C_LEX_ISWHITE + while (p != lexer->stream_end) { + int n; + n = STB_C_LEX_ISWHITE(p); + if (n == 0) break; + if (lexer->eof && lexer->eof - lexer->parse_point < n) + return stb__clex_token(tok, CLEX_parse_error, p,lexer->eof-1); + p += n; + } + #else + while (p != lexer->eof && stb__clex_iswhite(*p)) + ++p; + #endif + + STB_C_LEX_CPP_COMMENTS( + if (p != lexer->eof && p[0] == '/' && p[1] == '/') { + while (p != lexer->eof && *p != '\r' && *p != '\n') + ++p; + continue; + } + ) + + STB_C_LEX_C_COMMENTS( + if (p != lexer->eof && p[0] == '/' && p[1] == '*') { + char *start = p; + p += 2; + while (p != lexer->eof && (p[0] != '*' || p[1] != '/')) + ++p; + if (p == lexer->eof) + return stb__clex_token(lexer, CLEX_parse_error, start, p-1); + p += 2; + continue; + } + ) + + #ifdef STB__clex_discard_preprocessor + // @TODO this discards everything after a '#', regardless + // of where in the line the # is, rather than requiring it + // be at the start. (because this parser doesn't otherwise + // check for line breaks!) + if (p != lexer->eof && p[0] == '#') { + while (p != lexer->eof && *p != '\r' && *p != '\n') + ++p; + continue; + } + #endif + + break; + } + + if (p == lexer->eof) + return stb__clex_eof(lexer); + + switch (*p) { + default: + if ( (*p >= 'a' && *p <= 'z') + || (*p >= 'A' && *p <= 'Z') + || *p == '_' || (unsigned char) *p >= 128 // >= 128 is UTF8 char + STB_C_LEX_DOLLAR_IDENTIFIER( || *p == '$' ) ) + { + int n = 0; + lexer->string = lexer->string_storage; + lexer->string_len = n; + do { + if (n+1 >= lexer->string_storage_len) + return stb__clex_token(lexer, CLEX_parse_error, p, p+n); + lexer->string[n] = p[n]; + ++n; + } while ( + (p[n] >= 'a' && p[n] <= 'z') + || (p[n] >= 'A' && p[n] <= 'Z') + || (p[n] >= '0' && p[n] <= '9') // allow digits in middle of identifier + || p[n] == '_' || (unsigned char) p[n] >= 128 + STB_C_LEX_DOLLAR_IDENTIFIER( || p[n] == '$' ) + ); + lexer->string[n] = 0; + return stb__clex_token(lexer, CLEX_id, p, p+n-1); + } + + // check for EOF + STB_C_LEX_0_IS_EOF( + if (*p == 0) + return stb__clex_eof(tok); + ) + + single_char: + // not an identifier, return the character as itself + return stb__clex_token(lexer, *p, p, p); + + case '+': + if (p+1 != lexer->eof) { + STB_C_LEX_C_INCREMENTS(if (p[1] == '+') return stb__clex_token(lexer, CLEX_plusplus, p,p+1);) + STB_C_LEX_C_ARITHEQ( if (p[1] == '=') return stb__clex_token(lexer, CLEX_pluseq , p,p+1);) + } + goto single_char; + case '-': + if (p+1 != lexer->eof) { + STB_C_LEX_C_INCREMENTS(if (p[1] == '-') return stb__clex_token(lexer, CLEX_minusminus, p,p+1);) + STB_C_LEX_C_ARITHEQ( if (p[1] == '=') return stb__clex_token(lexer, CLEX_minuseq , p,p+1);) + STB_C_LEX_C_ARROW( if (p[1] == '>') return stb__clex_token(lexer, CLEX_arrow , p,p+1);) + } + goto single_char; + case '&': + if (p+1 != lexer->eof) { + STB_C_LEX_C_LOGICAL( if (p[1] == '&') return stb__clex_token(lexer, CLEX_andand, p,p+1);) + STB_C_LEX_C_BITWISEEQ(if (p[1] == '=') return stb__clex_token(lexer, CLEX_andeq , p,p+1);) + } + goto single_char; + case '|': + if (p+1 != lexer->eof) { + STB_C_LEX_C_LOGICAL( if (p[1] == '|') return stb__clex_token(lexer, CLEX_oror, p,p+1);) + STB_C_LEX_C_BITWISEEQ(if (p[1] == '=') return stb__clex_token(lexer, CLEX_oreq, p,p+1);) + } + goto single_char; + case '=': + if (p+1 != lexer->eof) { + STB_C_LEX_C_COMPARISONS(if (p[1] == '=') return stb__clex_token(lexer, CLEX_eq, p,p+1);) + STB_C_LEX_EQUAL_ARROW( if (p[1] == '>') return stb__clex_token(lexer, CLEX_eqarrow, p,p+1);) + } + goto single_char; + case '!': + STB_C_LEX_C_COMPARISONS(if (p+1 != lexer->eof && p[1] == '=') return stb__clex_token(lexer, CLEX_noteq, p,p+1);) + goto single_char; + case '^': + STB_C_LEX_C_BITWISEEQ(if (p+1 != lexer->eof && p[1] == '=') return stb__clex_token(lexer, CLEX_xoreq, p,p+1)); + goto single_char; + case '%': + STB_C_LEX_C_ARITHEQ(if (p+1 != lexer->eof && p[1] == '=') return stb__clex_token(lexer, CLEX_modeq, p,p+1)); + goto single_char; + case '*': + STB_C_LEX_C_ARITHEQ(if (p+1 != lexer->eof && p[1] == '=') return stb__clex_token(lexer, CLEX_muleq, p,p+1)); + goto single_char; + case '/': + STB_C_LEX_C_ARITHEQ(if (p+1 != lexer->eof && p[1] == '=') return stb__clex_token(lexer, CLEX_diveq, p,p+1)); + goto single_char; + case '<': + if (p+1 != lexer->eof) { + STB_C_LEX_C_COMPARISONS(if (p[1] == '=') return stb__clex_token(lexer, CLEX_lesseq, p,p+1);) + STB_C_LEX_C_SHIFTS( if (p[1] == '<') { + STB_C_LEX_C_ARITHEQ(if (p+2 != lexer->eof && p[2] == '=') + return stb__clex_token(lexer, CLEX_shleq, p,p+2);) + return stb__clex_token(lexer, CLEX_shl, p,p+1); + } + ) + } + goto single_char; + case '>': + if (p+1 != lexer->eof) { + STB_C_LEX_C_COMPARISONS(if (p[1] == '=') return stb__clex_token(lexer, CLEX_greatereq, p,p+1);) + STB_C_LEX_C_SHIFTS( if (p[1] == '>') { + STB_C_LEX_C_ARITHEQ(if (p+2 != lexer->eof && p[2] == '=') + return stb__clex_token(lexer, CLEX_shreq, p,p+2);) + return stb__clex_token(lexer, CLEX_shr, p,p+1); + } + ) + } + goto single_char; + + case '"': + STB_C_LEX_C_DQ_STRINGS(return stb__clex_parse_string(lexer, p, CLEX_dqstring);) + goto single_char; + case '\'': + STB_C_LEX_C_SQ_STRINGS(return stb__clex_parse_string(lexer, p, CLEX_sqstring);) + STB_C_LEX_C_CHARS( + { + char *start = p; + lexer->int_number = stb__clex_parse_char(p+1, &p); + if (lexer->int_number < 0) + return stb__clex_token(lexer, CLEX_parse_error, start,start); + if (p == lexer->eof || *p != '\'') + return stb__clex_token(lexer, CLEX_parse_error, start,p); + return stb__clex_token(lexer, CLEX_charlit, start, p+1); + }) + goto single_char; + + case '0': + #if defined(STB__clex_hex_ints) || defined(STB__clex_hex_floats) + if (p+1 != lexer->eof) { + if (p[1] == 'x' || p[1] == 'X') { + char *q; + + #ifdef STB__clex_hex_floats + for (q=p+2; + q != lexer->eof && ((*q >= '0' && *q <= '9') || (*q >= 'a' && *q <= 'f') || (*q >= 'A' && *q <= 'F')); + ++q); + if (q != lexer->eof) { + if (*q == '.' STB_C_LEX_FLOAT_NO_DECIMAL(|| *q == 'p' || *q == 'P')) { + #ifdef STB__CLEX_use_stdlib + lexer->real_number = strtod((char *) p, (char**) &q); + #else + lexer->real_number = stb__clex_parse_float(p, &q); + #endif + + if (p == q) + return stb__clex_token(lexer, CLEX_parse_error, p,q); + return stb__clex_parse_suffixes(lexer, CLEX_floatlit, p,q, STB_C_LEX_FLOAT_SUFFIXES); + + } + } + #endif // STB__CLEX_hex_floats + + #ifdef STB__clex_hex_ints + #ifdef STB__CLEX_use_stdlib + lexer->int_number = strtol((char *) p, (char **) &q, 16); + #else + { + stb__clex_int n=0; + for (q=p+2; q != lexer->eof; ++q) { + if (*q >= '0' && *q <= '9') + n = n*16 + (*q - '0'); + else if (*q >= 'a' && *q <= 'f') + n = n*16 + (*q - 'a') + 10; + else if (*q >= 'A' && *q <= 'F') + n = n*16 + (*q - 'A') + 10; + else + break; + } + lexer->int_number = n; + } + #endif + if (q == p+2) + return stb__clex_token(lexer, CLEX_parse_error, p-2,p-1); + return stb__clex_parse_suffixes(lexer, CLEX_intlit, p,q, STB_C_LEX_HEX_SUFFIXES); + #endif + } + } + #endif // defined(STB__clex_hex_ints) || defined(STB__clex_hex_floats) + // can't test for octal because we might parse '0.0' as float or as '0' '.' '0', + // so have to do float first + + /* FALL THROUGH */ + case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': + + #ifdef STB__clex_decimal_floats + { + char *q = p; + while (q != lexer->eof && (*q >= '0' && *q <= '9')) + ++q; + if (q != lexer->eof) { + if (*q == '.' STB_C_LEX_FLOAT_NO_DECIMAL(|| *q == 'e' || *q == 'E')) { + #ifdef STB__CLEX_use_stdlib + lexer->real_number = strtod((char *) p, (char**) &q); + #else + lexer->real_number = stb__clex_parse_float(p, &q); + #endif + + return stb__clex_parse_suffixes(lexer, CLEX_floatlit, p,q, STB_C_LEX_FLOAT_SUFFIXES); + + } + } + } + #endif // STB__clex_decimal_floats + + #ifdef STB__clex_octal_ints + if (p[0] == '0') { + char *q = p; + #ifdef STB__CLEX_use_stdlib + lexer->int_number = strtol((char *) p, (char **) &q, 8); + #else + stb__clex_int n=0; + while (q != lexer->eof) { + if (*q >= '0' && *q <= '7') + n = n*8 + (*q - '0'); + else + break; + ++q; + } + if (q != lexer->eof && (*q == '8' || *q=='9')) + return stb__clex_token(lexer, CLEX_parse_error, p, q); + lexer->int_number = n; + #endif + return stb__clex_parse_suffixes(lexer, CLEX_intlit, p,q, STB_C_LEX_OCTAL_SUFFIXES); + } + #endif // STB__clex_octal_ints + + #ifdef STB__clex_decimal_ints + { + char *q = p; + #ifdef STB__CLEX_use_stdlib + lexer->int_number = strtol((char *) p, (char **) &q, 10); + #else + stb__clex_int n=0; + while (q != lexer->eof) { + if (*q >= '0' && *q <= '9') + n = n*10 + (*q - '0'); + else + break; + ++q; + } + lexer->int_number = n; + #endif + return stb__clex_parse_suffixes(lexer, CLEX_intlit, p,q, STB_C_LEX_OCTAL_SUFFIXES); + } + #endif // STB__clex_decimal_ints + goto single_char; + } +} +#endif // STB_C_LEXER_IMPLEMENTATION + +#ifdef STB_C_LEXER_SELF_TEST +#define _CRT_SECURE_NO_WARNINGS +#include +#include + +static void print_token(stb_lexer *lexer) +{ + switch (lexer->token) { + case CLEX_id : printf("_%s", lexer->string); break; + case CLEX_eq : printf("=="); break; + case CLEX_noteq : printf("!="); break; + case CLEX_lesseq : printf("<="); break; + case CLEX_greatereq : printf(">="); break; + case CLEX_andand : printf("&&"); break; + case CLEX_oror : printf("||"); break; + case CLEX_shl : printf("<<"); break; + case CLEX_shr : printf(">>"); break; + case CLEX_plusplus : printf("++"); break; + case CLEX_minusminus: printf("--"); break; + case CLEX_arrow : printf("->"); break; + case CLEX_andeq : printf("&="); break; + case CLEX_oreq : printf("|="); break; + case CLEX_xoreq : printf("^="); break; + case CLEX_pluseq : printf("+="); break; + case CLEX_minuseq : printf("-="); break; + case CLEX_muleq : printf("*="); break; + case CLEX_diveq : printf("/="); break; + case CLEX_modeq : printf("%%="); break; + case CLEX_shleq : printf("<<="); break; + case CLEX_shreq : printf(">>="); break; + case CLEX_eqarrow : printf("=>"); break; + case CLEX_dqstring : printf("\"%s\"", lexer->string); break; + case CLEX_sqstring : printf("'\"%s\"'", lexer->string); break; + case CLEX_charlit : printf("'%s'", lexer->string); break; + #if defined(STB__clex_int_as_double) && !defined(STB__CLEX_use_stdlib) + case CLEX_intlit : printf("#%g", lexer->real_number); break; + #else + case CLEX_intlit : printf("#%ld", lexer->int_number); break; + #endif + case CLEX_floatlit : printf("%g", lexer->real_number); break; + default: + if (lexer->token >= 0 && lexer->token < 256) + printf("%c", (int) lexer->token); + else { + printf("<<>>\n", lexer->token); + } + break; + } +} + +/* Force a test +of parsing +multiline comments */ + +/*/ comment /*/ +/**/ extern /**/ + +void dummy(void) +{ + double some_floats[] = { + 1.0501, -10.4e12, 5E+10, +#if 0 // not supported in C++ or C-pre-99, so don't try to compile it, but let our parser test it + 0x1.0p+24, 0xff.FP-8, 0x1p-23, +#endif + 4. + }; + (void) sizeof(some_floats); + (void) some_floats[1]; + + printf("test %d",1); // https://github.com/nothings/stb/issues/13 +} + +int main(int argc, char **argv) +{ + FILE *f = fopen("stb_c_lexer.h","rb"); + char *text = (char *) malloc(1 << 20); + int len = f ? (int) fread(text, 1, 1<<20, f) : -1; + stb_lexer lex; + if (len < 0) { + fprintf(stderr, "Error opening file\n"); + free(text); + fclose(f); + return 1; + } + fclose(f); + + stb_c_lexer_init(&lex, text, text+len, (char *) malloc(0x10000), 0x10000); + while (stb_c_lexer_get_token(&lex)) { + if (lex.token == CLEX_parse_error) { + printf("\n<<>>\n"); + break; + } + print_token(&lex); + printf(" "); + } + return 0; +} +#endif +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_connected_components.h b/Libraries/stb-master/stb_connected_components.h new file mode 100644 index 0000000..f762f65 --- /dev/null +++ b/Libraries/stb-master/stb_connected_components.h @@ -0,0 +1,1049 @@ +// stb_connected_components - v0.96 - public domain connected components on grids +// http://github.com/nothings/stb +// +// Finds connected components on 2D grids for testing reachability between +// two points, with fast updates when changing reachability (e.g. on one machine +// it was typically 0.2ms w/ 1024x1024 grid). Each grid square must be "open" or +// "closed" (traversable or untraversable), and grid squares are only connected +// to their orthogonal neighbors, not diagonally. +// +// In one source file, create the implementation by doing something like this: +// +// #define STBCC_GRID_COUNT_X_LOG2 10 +// #define STBCC_GRID_COUNT_Y_LOG2 10 +// #define STB_CONNECTED_COMPONENTS_IMPLEMENTATION +// #include "stb_connected_components.h" +// +// The above creates an implementation that can run on maps up to 1024x1024. +// Map sizes must be a multiple of (1<<(LOG2/2)) on each axis (e.g. 32 if LOG2=10, +// 16 if LOG2=8, etc.) (You can just pad your map with untraversable space.) +// +// MEMORY USAGE +// +// Uses about 6-7 bytes per grid square (e.g. 7MB for a 1024x1024 grid). +// Uses a single worst-case allocation which you pass in. +// +// PERFORMANCE +// +// On a core i7-2700K at 3.5 Ghz, for a particular 1024x1024 map (map_03.png): +// +// Creating map : 44.85 ms +// Making one square traversable: 0.27 ms (average over 29,448 calls) +// Making one square untraversable: 0.23 ms (average over 30,123 calls) +// Reachability query: 0.00001 ms (average over 4,000,000 calls) +// +// On non-degenerate maps update time is O(N^0.5), but on degenerate maps like +// checkerboards or 50% random, update time is O(N^0.75) (~2ms on above machine). +// +// CHANGELOG +// +// 0.96 (2019-03-04) Fix warnings +// 0.95 (2016-10-16) Bugfix if multiple clumps in one cluster connect to same clump in another +// 0.94 (2016-04-17) Bugfix & optimize worst case (checkerboard & random) +// 0.93 (2016-04-16) Reduce memory by 10x for 1Kx1K map; small speedup +// 0.92 (2016-04-16) Compute sqrt(N) cluster size by default +// 0.91 (2016-04-15) Initial release +// +// TODO: +// - better API documentation +// - more comments +// - try re-integrating naive algorithm & compare performance +// - more optimized batching (current approach still recomputes local clumps many times) +// - function for setting a grid of squares at once (just use batching) +// +// LICENSE +// +// See end of file for license information. +// +// ALGORITHM +// +// The NxN grid map is split into sqrt(N) x sqrt(N) blocks called +// "clusters". Each cluster independently computes a set of connected +// components within that cluster (ignoring all connectivity out of +// that cluster) using a union-find disjoint set forest. This produces a bunch +// of locally connected components called "clumps". Each clump is (a) connected +// within its cluster, (b) does not directly connect to any other clumps in the +// cluster (though it may connect to them by paths that lead outside the cluster, +// but those are ignored at this step), and (c) maintains an adjacency list of +// all clumps in adjacent clusters that it _is_ connected to. Then a second +// union-find disjoint set forest is used to compute connected clumps +// globally, across the whole map. Reachability is then computed by +// finding which clump each input point belongs to, and checking whether +// those clumps are in the same "global" connected component. +// +// The above data structure can be updated efficiently; on a change +// of a single grid square on the map, only one cluster changes its +// purely-local state, so only one cluster needs its clumps fully +// recomputed. Clumps in adjacent clusters need their adjacency lists +// updated: first to remove all references to the old clumps in the +// rebuilt cluster, then to add new references to the new clumps. Both +// of these operations can use the existing "find which clump each input +// point belongs to" query to compute that adjacency information rapidly. + +#ifndef INCLUDE_STB_CONNECTED_COMPONENTS_H +#define INCLUDE_STB_CONNECTED_COMPONENTS_H + +#include + +typedef struct st_stbcc_grid stbcc_grid; + +#ifdef __cplusplus +extern "C" { +#endif + +////////////////////////////////////////////////////////////////////////////////////////// +// +// initialization +// + +// you allocate the grid data structure to this size (note that it will be very big!!!) +extern size_t stbcc_grid_sizeof(void); + +// initialize the grid, value of map[] is 0 = traversable, non-0 is solid +extern void stbcc_init_grid(stbcc_grid *g, unsigned char *map, int w, int h); + + +////////////////////////////////////////////////////////////////////////////////////////// +// +// main functionality +// + +// update a grid square state, 0 = traversable, non-0 is solid +// i can add a batch-update if it's needed +extern void stbcc_update_grid(stbcc_grid *g, int x, int y, int solid); + +// query if two grid squares are reachable from each other +extern int stbcc_query_grid_node_connection(stbcc_grid *g, int x1, int y1, int x2, int y2); + + +////////////////////////////////////////////////////////////////////////////////////////// +// +// bonus functions +// + +// wrap multiple stbcc_update_grid calls in these function to compute +// multiple updates more efficiently; cannot make queries inside batch +extern void stbcc_update_batch_begin(stbcc_grid *g); +extern void stbcc_update_batch_end(stbcc_grid *g); + +// query the grid data structure for whether a given square is open or not +extern int stbcc_query_grid_open(stbcc_grid *g, int x, int y); + +// get a unique id for the connected component this is in; it's not necessarily +// small, you'll need a hash table or something to remap it (or just use +extern unsigned int stbcc_get_unique_id(stbcc_grid *g, int x, int y); +#define STBCC_NULL_UNIQUE_ID 0xffffffff // returned for closed map squares + +#ifdef __cplusplus +} +#endif + +#endif // INCLUDE_STB_CONNECTED_COMPONENTS_H + +#ifdef STB_CONNECTED_COMPONENTS_IMPLEMENTATION + +#include +#include // memset + +#if !defined(STBCC_GRID_COUNT_X_LOG2) || !defined(STBCC_GRID_COUNT_Y_LOG2) + #error "You must define STBCC_GRID_COUNT_X_LOG2 and STBCC_GRID_COUNT_Y_LOG2 to define the max grid supported." +#endif + +#define STBCC__GRID_COUNT_X (1 << STBCC_GRID_COUNT_X_LOG2) +#define STBCC__GRID_COUNT_Y (1 << STBCC_GRID_COUNT_Y_LOG2) + +#define STBCC__MAP_STRIDE (1 << (STBCC_GRID_COUNT_X_LOG2-3)) + +#ifndef STBCC_CLUSTER_SIZE_X_LOG2 + #define STBCC_CLUSTER_SIZE_X_LOG2 (STBCC_GRID_COUNT_X_LOG2/2) // log2(sqrt(2^N)) = 1/2 * log2(2^N)) = 1/2 * N + #if STBCC_CLUSTER_SIZE_X_LOG2 > 6 + #undef STBCC_CLUSTER_SIZE_X_LOG2 + #define STBCC_CLUSTER_SIZE_X_LOG2 6 + #endif +#endif + +#ifndef STBCC_CLUSTER_SIZE_Y_LOG2 + #define STBCC_CLUSTER_SIZE_Y_LOG2 (STBCC_GRID_COUNT_Y_LOG2/2) + #if STBCC_CLUSTER_SIZE_Y_LOG2 > 6 + #undef STBCC_CLUSTER_SIZE_Y_LOG2 + #define STBCC_CLUSTER_SIZE_Y_LOG2 6 + #endif +#endif + +#define STBCC__CLUSTER_SIZE_X (1 << STBCC_CLUSTER_SIZE_X_LOG2) +#define STBCC__CLUSTER_SIZE_Y (1 << STBCC_CLUSTER_SIZE_Y_LOG2) + +#define STBCC__CLUSTER_COUNT_X_LOG2 (STBCC_GRID_COUNT_X_LOG2 - STBCC_CLUSTER_SIZE_X_LOG2) +#define STBCC__CLUSTER_COUNT_Y_LOG2 (STBCC_GRID_COUNT_Y_LOG2 - STBCC_CLUSTER_SIZE_Y_LOG2) + +#define STBCC__CLUSTER_COUNT_X (1 << STBCC__CLUSTER_COUNT_X_LOG2) +#define STBCC__CLUSTER_COUNT_Y (1 << STBCC__CLUSTER_COUNT_Y_LOG2) + +#if STBCC__CLUSTER_SIZE_X >= STBCC__GRID_COUNT_X || STBCC__CLUSTER_SIZE_Y >= STBCC__GRID_COUNT_Y + #error "STBCC_CLUSTER_SIZE_X/Y_LOG2 must be smaller than STBCC_GRID_COUNT_X/Y_LOG2" +#endif + +// worst case # of clumps per cluster +#define STBCC__MAX_CLUMPS_PER_CLUSTER_LOG2 (STBCC_CLUSTER_SIZE_X_LOG2 + STBCC_CLUSTER_SIZE_Y_LOG2-1) +#define STBCC__MAX_CLUMPS_PER_CLUSTER (1 << STBCC__MAX_CLUMPS_PER_CLUSTER_LOG2) +#define STBCC__MAX_CLUMPS (STBCC__MAX_CLUMPS_PER_CLUSTER * STBCC__CLUSTER_COUNT_X * STBCC__CLUSTER_COUNT_Y) +#define STBCC__NULL_CLUMPID STBCC__MAX_CLUMPS_PER_CLUSTER + +#define STBCC__CLUSTER_X_FOR_COORD_X(x) ((x) >> STBCC_CLUSTER_SIZE_X_LOG2) +#define STBCC__CLUSTER_Y_FOR_COORD_Y(y) ((y) >> STBCC_CLUSTER_SIZE_Y_LOG2) + +#define STBCC__MAP_BYTE_MASK(x,y) (1 << ((x) & 7)) +#define STBCC__MAP_BYTE(g,x,y) ((g)->map[y][(x) >> 3]) +#define STBCC__MAP_OPEN(g,x,y) (STBCC__MAP_BYTE(g,x,y) & STBCC__MAP_BYTE_MASK(x,y)) + +typedef unsigned short stbcc__clumpid; +typedef unsigned char stbcc__verify_max_clumps[STBCC__MAX_CLUMPS_PER_CLUSTER < (1 << (8*sizeof(stbcc__clumpid))) ? 1 : -1]; + +#define STBCC__MAX_EXITS_PER_CLUSTER (STBCC__CLUSTER_SIZE_X + STBCC__CLUSTER_SIZE_Y) // 64 for 32x32 +#define STBCC__MAX_EXITS_PER_CLUMP (STBCC__CLUSTER_SIZE_X + STBCC__CLUSTER_SIZE_Y) // 64 for 32x32 +#define STBCC__MAX_EDGE_CLUMPS_PER_CLUSTER (STBCC__MAX_EXITS_PER_CLUMP) + +// 2^19 * 2^6 => 2^25 exits => 2^26 => 64MB for 1024x1024 + +// Logic for above on 4x4 grid: +// +// Many clumps: One clump: +// + + + + +// +X.X. +XX.X+ +// .X.X+ .XXX +// +X.X. XXX. +// .X.X+ +X.XX+ +// + + + + +// +// 8 exits either way + +typedef unsigned char stbcc__verify_max_exits[STBCC__MAX_EXITS_PER_CLUMP <= 256]; + +typedef struct +{ + unsigned short clump_index:12; + signed short cluster_dx:2; + signed short cluster_dy:2; +} stbcc__relative_clumpid; + +typedef union +{ + struct { + unsigned int clump_index:12; + unsigned int cluster_x:10; + unsigned int cluster_y:10; + } f; + unsigned int c; +} stbcc__global_clumpid; + +// rebuilt cluster 3,4 + +// what changes in cluster 2,4 + +typedef struct +{ + stbcc__global_clumpid global_label; // 4 + unsigned char num_adjacent; // 1 + unsigned char max_adjacent; // 1 + unsigned char adjacent_clump_list_index; // 1 + unsigned char reserved; +} stbcc__clump; // 8 + +#define STBCC__CLUSTER_ADJACENCY_COUNT (STBCC__MAX_EXITS_PER_CLUSTER*2) +typedef struct +{ + short num_clumps; + unsigned char num_edge_clumps; + unsigned char rebuild_adjacency; + stbcc__clump clump[STBCC__MAX_CLUMPS_PER_CLUSTER]; // 8 * 2^9 = 4KB + stbcc__relative_clumpid adjacency_storage[STBCC__CLUSTER_ADJACENCY_COUNT]; // 256 bytes +} stbcc__cluster; + +struct st_stbcc_grid +{ + int w,h,cw,ch; + int in_batched_update; + //unsigned char cluster_dirty[STBCC__CLUSTER_COUNT_Y][STBCC__CLUSTER_COUNT_X]; // could bitpack, but: 1K x 1K => 1KB + unsigned char map[STBCC__GRID_COUNT_Y][STBCC__MAP_STRIDE]; // 1K x 1K => 1K x 128 => 128KB + stbcc__clumpid clump_for_node[STBCC__GRID_COUNT_Y][STBCC__GRID_COUNT_X]; // 1K x 1K x 2 = 2MB + stbcc__cluster cluster[STBCC__CLUSTER_COUNT_Y][STBCC__CLUSTER_COUNT_X]; // 1K x 4.5KB = 4.5MB +}; + +int stbcc_query_grid_node_connection(stbcc_grid *g, int x1, int y1, int x2, int y2) +{ + stbcc__global_clumpid label1, label2; + stbcc__clumpid c1 = g->clump_for_node[y1][x1]; + stbcc__clumpid c2 = g->clump_for_node[y2][x2]; + int cx1 = STBCC__CLUSTER_X_FOR_COORD_X(x1); + int cy1 = STBCC__CLUSTER_Y_FOR_COORD_Y(y1); + int cx2 = STBCC__CLUSTER_X_FOR_COORD_X(x2); + int cy2 = STBCC__CLUSTER_Y_FOR_COORD_Y(y2); + assert(!g->in_batched_update); + if (c1 == STBCC__NULL_CLUMPID || c2 == STBCC__NULL_CLUMPID) + return 0; + label1 = g->cluster[cy1][cx1].clump[c1].global_label; + label2 = g->cluster[cy2][cx2].clump[c2].global_label; + if (label1.c == label2.c) + return 1; + return 0; +} + +int stbcc_query_grid_open(stbcc_grid *g, int x, int y) +{ + return STBCC__MAP_OPEN(g, x, y) != 0; +} + +unsigned int stbcc_get_unique_id(stbcc_grid *g, int x, int y) +{ + stbcc__clumpid c = g->clump_for_node[y][x]; + int cx = STBCC__CLUSTER_X_FOR_COORD_X(x); + int cy = STBCC__CLUSTER_Y_FOR_COORD_Y(y); + assert(!g->in_batched_update); + if (c == STBCC__NULL_CLUMPID) return STBCC_NULL_UNIQUE_ID; + return g->cluster[cy][cx].clump[c].global_label.c; +} + +typedef struct +{ + unsigned char x,y; +} stbcc__tinypoint; + +typedef struct +{ + stbcc__tinypoint parent[STBCC__CLUSTER_SIZE_Y][STBCC__CLUSTER_SIZE_X]; // 32x32 => 2KB + stbcc__clumpid label[STBCC__CLUSTER_SIZE_Y][STBCC__CLUSTER_SIZE_X]; +} stbcc__cluster_build_info; + +static void stbcc__build_clumps_for_cluster(stbcc_grid *g, int cx, int cy); +static void stbcc__remove_connections_to_adjacent_cluster(stbcc_grid *g, int cx, int cy, int dx, int dy); +static void stbcc__add_connections_to_adjacent_cluster(stbcc_grid *g, int cx, int cy, int dx, int dy); + +static stbcc__global_clumpid stbcc__clump_find(stbcc_grid *g, stbcc__global_clumpid n) +{ + stbcc__global_clumpid q; + stbcc__clump *c = &g->cluster[n.f.cluster_y][n.f.cluster_x].clump[n.f.clump_index]; + + if (c->global_label.c == n.c) + return n; + + q = stbcc__clump_find(g, c->global_label); + c->global_label = q; + return q; +} + +typedef struct +{ + unsigned int cluster_x; + unsigned int cluster_y; + unsigned int clump_index; +} stbcc__unpacked_clumpid; + +static void stbcc__clump_union(stbcc_grid *g, stbcc__unpacked_clumpid m, int x, int y, int idx) +{ + stbcc__clump *mc = &g->cluster[m.cluster_y][m.cluster_x].clump[m.clump_index]; + stbcc__clump *nc = &g->cluster[y][x].clump[idx]; + stbcc__global_clumpid mp = stbcc__clump_find(g, mc->global_label); + stbcc__global_clumpid np = stbcc__clump_find(g, nc->global_label); + + if (mp.c == np.c) + return; + + g->cluster[mp.f.cluster_y][mp.f.cluster_x].clump[mp.f.clump_index].global_label = np; +} + +static void stbcc__build_connected_components_for_clumps(stbcc_grid *g) +{ + int i,j,k,h; + + for (j=0; j < STBCC__CLUSTER_COUNT_Y; ++j) { + for (i=0; i < STBCC__CLUSTER_COUNT_X; ++i) { + stbcc__cluster *cluster = &g->cluster[j][i]; + for (k=0; k < (int) cluster->num_edge_clumps; ++k) { + stbcc__global_clumpid m; + m.f.clump_index = k; + m.f.cluster_x = i; + m.f.cluster_y = j; + assert((int) m.f.clump_index == k && (int) m.f.cluster_x == i && (int) m.f.cluster_y == j); + cluster->clump[k].global_label = m; + } + } + } + + for (j=0; j < STBCC__CLUSTER_COUNT_Y; ++j) { + for (i=0; i < STBCC__CLUSTER_COUNT_X; ++i) { + stbcc__cluster *cluster = &g->cluster[j][i]; + for (k=0; k < (int) cluster->num_edge_clumps; ++k) { + stbcc__clump *clump = &cluster->clump[k]; + stbcc__unpacked_clumpid m; + stbcc__relative_clumpid *adj; + m.clump_index = k; + m.cluster_x = i; + m.cluster_y = j; + adj = &cluster->adjacency_storage[clump->adjacent_clump_list_index]; + for (h=0; h < clump->num_adjacent; ++h) { + unsigned int clump_index = adj[h].clump_index; + unsigned int x = adj[h].cluster_dx + i; + unsigned int y = adj[h].cluster_dy + j; + stbcc__clump_union(g, m, x, y, clump_index); + } + } + } + } + + for (j=0; j < STBCC__CLUSTER_COUNT_Y; ++j) { + for (i=0; i < STBCC__CLUSTER_COUNT_X; ++i) { + stbcc__cluster *cluster = &g->cluster[j][i]; + for (k=0; k < (int) cluster->num_edge_clumps; ++k) { + stbcc__global_clumpid m; + m.f.clump_index = k; + m.f.cluster_x = i; + m.f.cluster_y = j; + stbcc__clump_find(g, m); + } + } + } +} + +static void stbcc__build_all_connections_for_cluster(stbcc_grid *g, int cx, int cy) +{ + // in this particular case, we are fully non-incremental. that means we + // can discover the correct sizes for the arrays, but requires we build + // the data into temporary data structures, or just count the sizes, so + // for simplicity we do the latter + stbcc__cluster *cluster = &g->cluster[cy][cx]; + unsigned char connected[STBCC__MAX_EDGE_CLUMPS_PER_CLUSTER][STBCC__MAX_EDGE_CLUMPS_PER_CLUSTER/8]; // 64 x 8 => 1KB + unsigned char num_adj[STBCC__MAX_CLUMPS_PER_CLUSTER] = { 0 }; + int x = cx * STBCC__CLUSTER_SIZE_X; + int y = cy * STBCC__CLUSTER_SIZE_Y; + int step_x, step_y=0, i, j, k, n, m, dx, dy, total; + int extra; + + g->cluster[cy][cx].rebuild_adjacency = 0; + + total = 0; + for (m=0; m < 4; ++m) { + switch (m) { + case 0: + dx = 1, dy = 0; + step_x = 0, step_y = 1; + i = STBCC__CLUSTER_SIZE_X-1; + j = 0; + n = STBCC__CLUSTER_SIZE_Y; + break; + case 1: + dx = -1, dy = 0; + i = 0; + j = 0; + step_x = 0; + step_y = 1; + n = STBCC__CLUSTER_SIZE_Y; + break; + case 2: + dy = -1, dx = 0; + i = 0; + j = 0; + step_x = 1; + step_y = 0; + n = STBCC__CLUSTER_SIZE_X; + break; + case 3: + dy = 1, dx = 0; + i = 0; + j = STBCC__CLUSTER_SIZE_Y-1; + step_x = 1; + step_y = 0; + n = STBCC__CLUSTER_SIZE_X; + break; + } + + if (cx+dx < 0 || cx+dx >= g->cw || cy+dy < 0 || cy+dy >= g->ch) + continue; + + memset(connected, 0, sizeof(connected)); + for (k=0; k < n; ++k) { + if (STBCC__MAP_OPEN(g, x+i, y+j) && STBCC__MAP_OPEN(g, x+i+dx, y+j+dy)) { + stbcc__clumpid src = g->clump_for_node[y+j][x+i]; + stbcc__clumpid dest = g->clump_for_node[y+j+dy][x+i+dx]; + if (0 == (connected[src][dest>>3] & (1 << (dest & 7)))) { + connected[src][dest>>3] |= 1 << (dest & 7); + ++num_adj[src]; + ++total; + } + } + i += step_x; + j += step_y; + } + } + + assert(total <= STBCC__CLUSTER_ADJACENCY_COUNT); + + // decide how to apportion unused adjacency slots; only clumps that lie + // on the edges of the cluster need adjacency slots, so divide them up + // evenly between those clumps + + // we want: + // extra = (STBCC__CLUSTER_ADJACENCY_COUNT - total) / cluster->num_edge_clumps; + // but we efficiently approximate this without a divide, because + // ignoring edge-vs-non-edge with 'num_adj[i]*2' was faster than + // 'num_adj[i]+extra' with the divide + if (total + (cluster->num_edge_clumps<<2) <= STBCC__CLUSTER_ADJACENCY_COUNT) + extra = 4; + else if (total + (cluster->num_edge_clumps<<1) <= STBCC__CLUSTER_ADJACENCY_COUNT) + extra = 2; + else if (total + (cluster->num_edge_clumps<<0) <= STBCC__CLUSTER_ADJACENCY_COUNT) + extra = 1; + else + extra = 0; + + total = 0; + for (i=0; i < (int) cluster->num_edge_clumps; ++i) { + int alloc = num_adj[i]+extra; + if (alloc > STBCC__MAX_EXITS_PER_CLUSTER) + alloc = STBCC__MAX_EXITS_PER_CLUSTER; + assert(total < 256); // must fit in byte + cluster->clump[i].adjacent_clump_list_index = (unsigned char) total; + cluster->clump[i].max_adjacent = alloc; + cluster->clump[i].num_adjacent = 0; + total += alloc; + } + assert(total <= STBCC__CLUSTER_ADJACENCY_COUNT); + + stbcc__add_connections_to_adjacent_cluster(g, cx, cy, -1, 0); + stbcc__add_connections_to_adjacent_cluster(g, cx, cy, 1, 0); + stbcc__add_connections_to_adjacent_cluster(g, cx, cy, 0,-1); + stbcc__add_connections_to_adjacent_cluster(g, cx, cy, 0, 1); + // make sure all of the above succeeded. + assert(g->cluster[cy][cx].rebuild_adjacency == 0); +} + +static void stbcc__add_connections_to_adjacent_cluster_with_rebuild(stbcc_grid *g, int cx, int cy, int dx, int dy) +{ + if (cx >= 0 && cx < g->cw && cy >= 0 && cy < g->ch) { + stbcc__add_connections_to_adjacent_cluster(g, cx, cy, dx, dy); + if (g->cluster[cy][cx].rebuild_adjacency) + stbcc__build_all_connections_for_cluster(g, cx, cy); + } +} + +void stbcc_update_grid(stbcc_grid *g, int x, int y, int solid) +{ + int cx,cy; + + if (!solid) { + if (STBCC__MAP_OPEN(g,x,y)) + return; + } else { + if (!STBCC__MAP_OPEN(g,x,y)) + return; + } + + cx = STBCC__CLUSTER_X_FOR_COORD_X(x); + cy = STBCC__CLUSTER_Y_FOR_COORD_Y(y); + + stbcc__remove_connections_to_adjacent_cluster(g, cx-1, cy, 1, 0); + stbcc__remove_connections_to_adjacent_cluster(g, cx+1, cy, -1, 0); + stbcc__remove_connections_to_adjacent_cluster(g, cx, cy-1, 0, 1); + stbcc__remove_connections_to_adjacent_cluster(g, cx, cy+1, 0,-1); + + if (!solid) + STBCC__MAP_BYTE(g,x,y) |= STBCC__MAP_BYTE_MASK(x,y); + else + STBCC__MAP_BYTE(g,x,y) &= ~STBCC__MAP_BYTE_MASK(x,y); + + stbcc__build_clumps_for_cluster(g, cx, cy); + stbcc__build_all_connections_for_cluster(g, cx, cy); + + stbcc__add_connections_to_adjacent_cluster_with_rebuild(g, cx-1, cy, 1, 0); + stbcc__add_connections_to_adjacent_cluster_with_rebuild(g, cx+1, cy, -1, 0); + stbcc__add_connections_to_adjacent_cluster_with_rebuild(g, cx, cy-1, 0, 1); + stbcc__add_connections_to_adjacent_cluster_with_rebuild(g, cx, cy+1, 0,-1); + + if (!g->in_batched_update) + stbcc__build_connected_components_for_clumps(g); + #if 0 + else + g->cluster_dirty[cy][cx] = 1; + #endif +} + +void stbcc_update_batch_begin(stbcc_grid *g) +{ + assert(!g->in_batched_update); + g->in_batched_update = 1; +} + +void stbcc_update_batch_end(stbcc_grid *g) +{ + assert(g->in_batched_update); + g->in_batched_update = 0; + stbcc__build_connected_components_for_clumps(g); // @OPTIMIZE: only do this if update was non-empty +} + +size_t stbcc_grid_sizeof(void) +{ + return sizeof(stbcc_grid); +} + +void stbcc_init_grid(stbcc_grid *g, unsigned char *map, int w, int h) +{ + int i,j,k; + assert(w % STBCC__CLUSTER_SIZE_X == 0); + assert(h % STBCC__CLUSTER_SIZE_Y == 0); + assert(w % 8 == 0); + + g->w = w; + g->h = h; + g->cw = w >> STBCC_CLUSTER_SIZE_X_LOG2; + g->ch = h >> STBCC_CLUSTER_SIZE_Y_LOG2; + g->in_batched_update = 0; + + #if 0 + for (j=0; j < STBCC__CLUSTER_COUNT_Y; ++j) + for (i=0; i < STBCC__CLUSTER_COUNT_X; ++i) + g->cluster_dirty[j][i] = 0; + #endif + + for (j=0; j < h; ++j) { + for (i=0; i < w; i += 8) { + unsigned char c = 0; + for (k=0; k < 8; ++k) + if (map[j*w + (i+k)] == 0) + c |= (1 << k); + g->map[j][i>>3] = c; + } + } + + for (j=0; j < g->ch; ++j) + for (i=0; i < g->cw; ++i) + stbcc__build_clumps_for_cluster(g, i, j); + + for (j=0; j < g->ch; ++j) + for (i=0; i < g->cw; ++i) + stbcc__build_all_connections_for_cluster(g, i, j); + + stbcc__build_connected_components_for_clumps(g); + + for (j=0; j < g->h; ++j) + for (i=0; i < g->w; ++i) + assert(g->clump_for_node[j][i] <= STBCC__NULL_CLUMPID); +} + + +static void stbcc__add_clump_connection(stbcc_grid *g, int x1, int y1, int x2, int y2) +{ + stbcc__cluster *cluster; + stbcc__clump *clump; + + int cx1 = STBCC__CLUSTER_X_FOR_COORD_X(x1); + int cy1 = STBCC__CLUSTER_Y_FOR_COORD_Y(y1); + int cx2 = STBCC__CLUSTER_X_FOR_COORD_X(x2); + int cy2 = STBCC__CLUSTER_Y_FOR_COORD_Y(y2); + + stbcc__clumpid c1 = g->clump_for_node[y1][x1]; + stbcc__clumpid c2 = g->clump_for_node[y2][x2]; + + stbcc__relative_clumpid rc; + + assert(cx1 != cx2 || cy1 != cy2); + assert(abs(cx1-cx2) + abs(cy1-cy2) == 1); + + // add connection to c2 in c1 + + rc.clump_index = c2; + rc.cluster_dx = x2-x1; + rc.cluster_dy = y2-y1; + + cluster = &g->cluster[cy1][cx1]; + clump = &cluster->clump[c1]; + assert(clump->num_adjacent <= clump->max_adjacent); + if (clump->num_adjacent == clump->max_adjacent) + g->cluster[cy1][cx1].rebuild_adjacency = 1; + else { + stbcc__relative_clumpid *adj = &cluster->adjacency_storage[clump->adjacent_clump_list_index]; + assert(clump->num_adjacent < STBCC__MAX_EXITS_PER_CLUMP); + assert(clump->adjacent_clump_list_index + clump->num_adjacent <= STBCC__CLUSTER_ADJACENCY_COUNT); + adj[clump->num_adjacent++] = rc; + } +} + +static void stbcc__remove_clump_connection(stbcc_grid *g, int x1, int y1, int x2, int y2) +{ + stbcc__cluster *cluster; + stbcc__clump *clump; + stbcc__relative_clumpid *adj; + int i; + + int cx1 = STBCC__CLUSTER_X_FOR_COORD_X(x1); + int cy1 = STBCC__CLUSTER_Y_FOR_COORD_Y(y1); + int cx2 = STBCC__CLUSTER_X_FOR_COORD_X(x2); + int cy2 = STBCC__CLUSTER_Y_FOR_COORD_Y(y2); + + stbcc__clumpid c1 = g->clump_for_node[y1][x1]; + stbcc__clumpid c2 = g->clump_for_node[y2][x2]; + + stbcc__relative_clumpid rc; + + assert(cx1 != cx2 || cy1 != cy2); + assert(abs(cx1-cx2) + abs(cy1-cy2) == 1); + + // add connection to c2 in c1 + + rc.clump_index = c2; + rc.cluster_dx = x2-x1; + rc.cluster_dy = y2-y1; + + cluster = &g->cluster[cy1][cx1]; + clump = &cluster->clump[c1]; + adj = &cluster->adjacency_storage[clump->adjacent_clump_list_index]; + + for (i=0; i < clump->num_adjacent; ++i) + if (rc.clump_index == adj[i].clump_index && + rc.cluster_dx == adj[i].cluster_dx && + rc.cluster_dy == adj[i].cluster_dy) + break; + + if (i < clump->num_adjacent) + adj[i] = adj[--clump->num_adjacent]; + else + assert(0); +} + +static void stbcc__add_connections_to_adjacent_cluster(stbcc_grid *g, int cx, int cy, int dx, int dy) +{ + unsigned char connected[STBCC__MAX_EDGE_CLUMPS_PER_CLUSTER][STBCC__MAX_EDGE_CLUMPS_PER_CLUSTER/8] = { { 0 } }; + int x = cx * STBCC__CLUSTER_SIZE_X; + int y = cy * STBCC__CLUSTER_SIZE_Y; + int step_x, step_y=0, i, j, k, n; + + if (cx < 0 || cx >= g->cw || cy < 0 || cy >= g->ch) + return; + + if (cx+dx < 0 || cx+dx >= g->cw || cy+dy < 0 || cy+dy >= g->ch) + return; + + if (g->cluster[cy][cx].rebuild_adjacency) + return; + + assert(abs(dx) + abs(dy) == 1); + + if (dx == 1) { + i = STBCC__CLUSTER_SIZE_X-1; + j = 0; + step_x = 0; + step_y = 1; + n = STBCC__CLUSTER_SIZE_Y; + } else if (dx == -1) { + i = 0; + j = 0; + step_x = 0; + step_y = 1; + n = STBCC__CLUSTER_SIZE_Y; + } else if (dy == -1) { + i = 0; + j = 0; + step_x = 1; + step_y = 0; + n = STBCC__CLUSTER_SIZE_X; + } else if (dy == 1) { + i = 0; + j = STBCC__CLUSTER_SIZE_Y-1; + step_x = 1; + step_y = 0; + n = STBCC__CLUSTER_SIZE_X; + } else { + assert(0); + return; + } + + for (k=0; k < n; ++k) { + if (STBCC__MAP_OPEN(g, x+i, y+j) && STBCC__MAP_OPEN(g, x+i+dx, y+j+dy)) { + stbcc__clumpid src = g->clump_for_node[y+j][x+i]; + stbcc__clumpid dest = g->clump_for_node[y+j+dy][x+i+dx]; + if (0 == (connected[src][dest>>3] & (1 << (dest & 7)))) { + assert((dest>>3) < sizeof(connected)); + connected[src][dest>>3] |= 1 << (dest & 7); + stbcc__add_clump_connection(g, x+i, y+j, x+i+dx, y+j+dy); + if (g->cluster[cy][cx].rebuild_adjacency) + break; + } + } + i += step_x; + j += step_y; + } +} + +static void stbcc__remove_connections_to_adjacent_cluster(stbcc_grid *g, int cx, int cy, int dx, int dy) +{ + unsigned char disconnected[STBCC__MAX_EDGE_CLUMPS_PER_CLUSTER][STBCC__MAX_EDGE_CLUMPS_PER_CLUSTER/8] = { { 0 } }; + int x = cx * STBCC__CLUSTER_SIZE_X; + int y = cy * STBCC__CLUSTER_SIZE_Y; + int step_x, step_y=0, i, j, k, n; + + if (cx < 0 || cx >= g->cw || cy < 0 || cy >= g->ch) + return; + + if (cx+dx < 0 || cx+dx >= g->cw || cy+dy < 0 || cy+dy >= g->ch) + return; + + assert(abs(dx) + abs(dy) == 1); + + if (dx == 1) { + i = STBCC__CLUSTER_SIZE_X-1; + j = 0; + step_x = 0; + step_y = 1; + n = STBCC__CLUSTER_SIZE_Y; + } else if (dx == -1) { + i = 0; + j = 0; + step_x = 0; + step_y = 1; + n = STBCC__CLUSTER_SIZE_Y; + } else if (dy == -1) { + i = 0; + j = 0; + step_x = 1; + step_y = 0; + n = STBCC__CLUSTER_SIZE_X; + } else if (dy == 1) { + i = 0; + j = STBCC__CLUSTER_SIZE_Y-1; + step_x = 1; + step_y = 0; + n = STBCC__CLUSTER_SIZE_X; + } else { + assert(0); + return; + } + + for (k=0; k < n; ++k) { + if (STBCC__MAP_OPEN(g, x+i, y+j) && STBCC__MAP_OPEN(g, x+i+dx, y+j+dy)) { + stbcc__clumpid src = g->clump_for_node[y+j][x+i]; + stbcc__clumpid dest = g->clump_for_node[y+j+dy][x+i+dx]; + if (0 == (disconnected[src][dest>>3] & (1 << (dest & 7)))) { + disconnected[src][dest>>3] |= 1 << (dest & 7); + stbcc__remove_clump_connection(g, x+i, y+j, x+i+dx, y+j+dy); + } + } + i += step_x; + j += step_y; + } +} + +static stbcc__tinypoint stbcc__incluster_find(stbcc__cluster_build_info *cbi, int x, int y) +{ + stbcc__tinypoint p,q; + p = cbi->parent[y][x]; + if (p.x == x && p.y == y) + return p; + q = stbcc__incluster_find(cbi, p.x, p.y); + cbi->parent[y][x] = q; + return q; +} + +static void stbcc__incluster_union(stbcc__cluster_build_info *cbi, int x1, int y1, int x2, int y2) +{ + stbcc__tinypoint p = stbcc__incluster_find(cbi, x1,y1); + stbcc__tinypoint q = stbcc__incluster_find(cbi, x2,y2); + + if (p.x == q.x && p.y == q.y) + return; + + cbi->parent[p.y][p.x] = q; +} + +static void stbcc__switch_root(stbcc__cluster_build_info *cbi, int x, int y, stbcc__tinypoint p) +{ + cbi->parent[p.y][p.x].x = x; + cbi->parent[p.y][p.x].y = y; + cbi->parent[y][x].x = x; + cbi->parent[y][x].y = y; +} + +static void stbcc__build_clumps_for_cluster(stbcc_grid *g, int cx, int cy) +{ + stbcc__cluster *c; + stbcc__cluster_build_info cbi; + int label=0; + int i,j; + int x = cx * STBCC__CLUSTER_SIZE_X; + int y = cy * STBCC__CLUSTER_SIZE_Y; + + // set initial disjoint set forest state + for (j=0; j < STBCC__CLUSTER_SIZE_Y; ++j) { + for (i=0; i < STBCC__CLUSTER_SIZE_X; ++i) { + cbi.parent[j][i].x = i; + cbi.parent[j][i].y = j; + } + } + + // join all sets that are connected + for (j=0; j < STBCC__CLUSTER_SIZE_Y; ++j) { + // check down only if not on bottom row + if (j < STBCC__CLUSTER_SIZE_Y-1) + for (i=0; i < STBCC__CLUSTER_SIZE_X; ++i) + if (STBCC__MAP_OPEN(g,x+i,y+j) && STBCC__MAP_OPEN(g,x+i ,y+j+1)) + stbcc__incluster_union(&cbi, i,j, i,j+1); + // check right for everything but rightmost column + for (i=0; i < STBCC__CLUSTER_SIZE_X-1; ++i) + if (STBCC__MAP_OPEN(g,x+i,y+j) && STBCC__MAP_OPEN(g,x+i+1,y+j )) + stbcc__incluster_union(&cbi, i,j, i+1,j); + } + + // label all non-empty clumps along edges so that all edge clumps are first + // in list; this means in degenerate case we can skip traversing non-edge clumps. + // because in the first pass we only label leaders, we swap the leader to the + // edge first + + // first put solid labels on all the edges; these will get overwritten if they're open + for (j=0; j < STBCC__CLUSTER_SIZE_Y; ++j) + cbi.label[j][0] = cbi.label[j][STBCC__CLUSTER_SIZE_X-1] = STBCC__NULL_CLUMPID; + for (i=0; i < STBCC__CLUSTER_SIZE_X; ++i) + cbi.label[0][i] = cbi.label[STBCC__CLUSTER_SIZE_Y-1][i] = STBCC__NULL_CLUMPID; + + for (j=0; j < STBCC__CLUSTER_SIZE_Y; ++j) { + i = 0; + if (STBCC__MAP_OPEN(g, x+i, y+j)) { + stbcc__tinypoint p = stbcc__incluster_find(&cbi, i,j); + if (p.x == i && p.y == j) + // if this is the leader, give it a label + cbi.label[j][i] = label++; + else if (!(p.x == 0 || p.x == STBCC__CLUSTER_SIZE_X-1 || p.y == 0 || p.y == STBCC__CLUSTER_SIZE_Y-1)) { + // if leader is in interior, promote this edge node to leader and label + stbcc__switch_root(&cbi, i, j, p); + cbi.label[j][i] = label++; + } + // else if leader is on edge, do nothing (it'll get labelled when we reach it) + } + i = STBCC__CLUSTER_SIZE_X-1; + if (STBCC__MAP_OPEN(g, x+i, y+j)) { + stbcc__tinypoint p = stbcc__incluster_find(&cbi, i,j); + if (p.x == i && p.y == j) + cbi.label[j][i] = label++; + else if (!(p.x == 0 || p.x == STBCC__CLUSTER_SIZE_X-1 || p.y == 0 || p.y == STBCC__CLUSTER_SIZE_Y-1)) { + stbcc__switch_root(&cbi, i, j, p); + cbi.label[j][i] = label++; + } + } + } + + for (i=1; i < STBCC__CLUSTER_SIZE_Y-1; ++i) { + j = 0; + if (STBCC__MAP_OPEN(g, x+i, y+j)) { + stbcc__tinypoint p = stbcc__incluster_find(&cbi, i,j); + if (p.x == i && p.y == j) + cbi.label[j][i] = label++; + else if (!(p.x == 0 || p.x == STBCC__CLUSTER_SIZE_X-1 || p.y == 0 || p.y == STBCC__CLUSTER_SIZE_Y-1)) { + stbcc__switch_root(&cbi, i, j, p); + cbi.label[j][i] = label++; + } + } + j = STBCC__CLUSTER_SIZE_Y-1; + if (STBCC__MAP_OPEN(g, x+i, y+j)) { + stbcc__tinypoint p = stbcc__incluster_find(&cbi, i,j); + if (p.x == i && p.y == j) + cbi.label[j][i] = label++; + else if (!(p.x == 0 || p.x == STBCC__CLUSTER_SIZE_X-1 || p.y == 0 || p.y == STBCC__CLUSTER_SIZE_Y-1)) { + stbcc__switch_root(&cbi, i, j, p); + cbi.label[j][i] = label++; + } + } + } + + c = &g->cluster[cy][cx]; + c->num_edge_clumps = label; + + // label any internal clusters + for (j=1; j < STBCC__CLUSTER_SIZE_Y-1; ++j) { + for (i=1; i < STBCC__CLUSTER_SIZE_X-1; ++i) { + stbcc__tinypoint p = cbi.parent[j][i]; + if (p.x == i && p.y == j) { + if (STBCC__MAP_OPEN(g,x+i,y+j)) + cbi.label[j][i] = label++; + else + cbi.label[j][i] = STBCC__NULL_CLUMPID; + } + } + } + + // label all other nodes + for (j=0; j < STBCC__CLUSTER_SIZE_Y; ++j) { + for (i=0; i < STBCC__CLUSTER_SIZE_X; ++i) { + stbcc__tinypoint p = stbcc__incluster_find(&cbi, i,j); + if (p.x != i || p.y != j) { + if (STBCC__MAP_OPEN(g,x+i,y+j)) + cbi.label[j][i] = cbi.label[p.y][p.x]; + } + if (STBCC__MAP_OPEN(g,x+i,y+j)) + assert(cbi.label[j][i] != STBCC__NULL_CLUMPID); + } + } + + c->num_clumps = label; + + for (i=0; i < label; ++i) { + c->clump[i].num_adjacent = 0; + c->clump[i].max_adjacent = 0; + } + + for (j=0; j < STBCC__CLUSTER_SIZE_Y; ++j) + for (i=0; i < STBCC__CLUSTER_SIZE_X; ++i) { + g->clump_for_node[y+j][x+i] = cbi.label[j][i]; // @OPTIMIZE: remove cbi.label entirely + assert(g->clump_for_node[y+j][x+i] <= STBCC__NULL_CLUMPID); + } + + // set the global label for all interior clumps since they can't have connections, + // so we don't have to do this on the global pass (brings from O(N) to O(N^0.75)) + for (i=(int) c->num_edge_clumps; i < (int) c->num_clumps; ++i) { + stbcc__global_clumpid gc; + gc.f.cluster_x = cx; + gc.f.cluster_y = cy; + gc.f.clump_index = i; + c->clump[i].global_label = gc; + } + + c->rebuild_adjacency = 1; // flag that it has no valid adjacency data +} + +#endif // STB_CONNECTED_COMPONENTS_IMPLEMENTATION +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_divide.h b/Libraries/stb-master/stb_divide.h new file mode 100644 index 0000000..f8b1f3e --- /dev/null +++ b/Libraries/stb-master/stb_divide.h @@ -0,0 +1,430 @@ +// stb_divide.h - v0.93 - public domain - Sean Barrett, Feb 2010 +// Three kinds of divide/modulus of signed integers. +// +// HISTORY +// +// v0.93 2020-02-02 Write useful exit() value from main() +// v0.92 2019-02-25 Fix warning +// v0.91 2010-02-27 Fix euclidean division by INT_MIN for non-truncating C +// Check result with 64-bit math to catch such cases +// v0.90 2010-02-24 First public release +// +// USAGE +// +// In *ONE* source file, put: +// +// #define STB_DIVIDE_IMPLEMENTATION +// // #define C_INTEGER_DIVISION_TRUNCATES // see Note 1 +// // #define C_INTEGER_DIVISION_FLOORS // see Note 2 +// #include "stb_divide.h" +// +// Other source files should just include stb_divide.h +// +// Note 1: On platforms/compilers that you know signed C division +// truncates, you can #define C_INTEGER_DIVISION_TRUNCATES. +// +// Note 2: On platforms/compilers that you know signed C division +// floors (rounds to negative infinity), you can #define +// C_INTEGER_DIVISION_FLOORS. +// +// You can #define STB_DIVIDE_TEST in which case the implementation +// will generate a main() and compiling the result will create a +// program that tests the implementation. Run it with no arguments +// and any output indicates an error; run it with any argument and +// it will also print the test results. Define STB_DIVIDE_TEST_64 +// to a 64-bit integer type to avoid overflows in the result-checking +// which give false negatives. +// +// ABOUT +// +// This file provides three different consistent divide/mod pairs +// implemented on top of arbitrary C/C++ division, including correct +// handling of overflow of intermediate calculations: +// +// trunc: a/b truncates to 0, a%b has same sign as a +// floor: a/b truncates to -inf, a%b has same sign as b +// eucl: a/b truncates to sign(b)*inf, a%b is non-negative +// +// Not necessarily optimal; I tried to keep it generally efficient, +// but there may be better ways. +// +// Briefly, for those who are not familiar with the problem, we note +// the reason these divides exist and are interesting: +// +// 'trunc' is easy to implement in hardware (strip the signs, +// compute, reapply the signs), thus is commonly defined +// by many languages (including C99) +// +// 'floor' is simple to define and better behaved than trunc; +// for example it divides integers into fixed-size buckets +// without an extra-wide bucket at 0, and for a fixed +// divisor N there are only |N| possible moduli. +// +// 'eucl' guarantees fixed-sized buckets *and* a non-negative +// modulus and defines division to be whatever is needed +// to achieve that result. +// +// See "The Euclidean definition of the functions div and mod" +// by Raymond Boute (1992), or "Division and Modulus for Computer +// Scientists" by Daan Leijen (2001) +// +// We assume of the built-in C division: +// (a) modulus is the remainder for the corresponding division +// (b) a/b truncates if a and b are the same sign +// +// Property (a) requires (a/b)*b + (a%b)==a, and is required by C. +// Property (b) seems to be true of all hardware but is *not* satisfied +// by the euclidean division operator we define, so it's possibly not +// always true. If any such platform turns up, we can add more cases. +// (Possibly only stb_div_trunc currently relies on property (b).) +// +// LICENSE +// +// See end of file for license information. + + +#ifndef INCLUDE_STB_DIVIDE_H +#define INCLUDE_STB_DIVIDE_H + +#ifdef __cplusplus +extern "C" { +#endif + +extern int stb_div_trunc(int value_to_be_divided, int value_to_divide_by); +extern int stb_div_floor(int value_to_be_divided, int value_to_divide_by); +extern int stb_div_eucl (int value_to_be_divided, int value_to_divide_by); +extern int stb_mod_trunc(int value_to_be_divided, int value_to_divide_by); +extern int stb_mod_floor(int value_to_be_divided, int value_to_divide_by); +extern int stb_mod_eucl (int value_to_be_divided, int value_to_divide_by); + +#ifdef __cplusplus +} +#endif + +#ifdef STB_DIVIDE_IMPLEMENTATION + +#if defined(__STDC_VERSION) && __STDC_VERSION__ >= 19901 + #ifndef C_INTEGER_DIVISION_TRUNCATES + #define C_INTEGER_DIVISION_TRUNCATES + #endif +#endif + +#ifndef INT_MIN +#include // if you have no limits.h, #define INT_MIN yourself +#endif + +// the following macros are designed to allow testing +// other platforms by simulating them +#ifndef STB_DIVIDE_TEST_FLOOR + #define stb__div(a,b) ((a)/(b)) + #define stb__mod(a,b) ((a)%(b)) +#else + // implement floor-style divide on trunc platform + #ifndef C_INTEGER_DIVISION_TRUNCATES + #error "floor test requires truncating division" + #endif + #undef C_INTEGER_DIVISION_TRUNCATES + int stb__div(int v1, int v2) + { + int q = v1/v2, r = v1%v2; + if ((r > 0 && v2 < 0) || (r < 0 && v2 > 0)) + return q-1; + else + return q; + } + + int stb__mod(int v1, int v2) + { + int r = v1%v2; + if ((r > 0 && v2 < 0) || (r < 0 && v2 > 0)) + return r+v2; + else + return r; + } +#endif + +int stb_div_trunc(int v1, int v2) +{ + #ifdef C_INTEGER_DIVISION_TRUNCATES + return v1/v2; + #else + if (v1 >= 0 && v2 <= 0) + return -stb__div(-v1,v2); // both negative to avoid overflow + if (v1 <= 0 && v2 >= 0) + if (v1 != INT_MIN) + return -stb__div(v1,-v2); // both negative to avoid overflow + else + return -stb__div(v1+v2,-v2)-1; // push v1 away from wrap point + else + return v1/v2; // same sign, so expect truncation + #endif +} + +int stb_div_floor(int v1, int v2) +{ + #ifdef C_INTEGER_DIVISION_FLOORS + return v1/v2; + #else + if (v1 >= 0 && v2 < 0) { + if ((-v1)+v2+1 < 0) // check if increasing v1's magnitude overflows + return -stb__div(-v1+v2+1,v2); // nope, so just compute it + else + return -stb__div(-v1,v2) + ((-v1)%v2 ? -1 : 0); + } + if (v1 < 0 && v2 >= 0) { + if (v1 != INT_MIN) { + if (v1-v2+1 < 0) // check if increasing v1's magnitude overflows + return -stb__div(v1-v2+1,-v2); // nope, so just compute it + else + return -stb__div(-v1,v2) + (stb__mod(v1,-v2) ? -1 : 0); + } else // it must be possible to compute -(v1+v2) without overflowing + return -stb__div(-(v1+v2),v2) + (stb__mod(-(v1+v2),v2) ? -2 : -1); + } else + return v1/v2; // same sign, so expect truncation + #endif +} + +int stb_div_eucl(int v1, int v2) +{ + int q,r; + #ifdef C_INTEGER_DIVISION_TRUNCATES + q = v1/v2; + r = v1%v2; + #else + // handle every quadrant separately, since we can't rely on q and r flor + if (v1 >= 0) + if (v2 >= 0) + return stb__div(v1,v2); + else if (v2 != INT_MIN) + q = -stb__div(v1,-v2), r = stb__mod(v1,-v2); + else + q = 0, r = v1; + else if (v1 != INT_MIN) + if (v2 >= 0) + q = -stb__div(-v1,v2), r = -stb__mod(-v1,v2); + else if (v2 != INT_MIN) + q = stb__div(-v1,-v2), r = -stb__mod(-v1,-v2); + else // if v2 is INT_MIN, then we can't use -v2, but we can't divide by v2 + q = 1, r = v1-q*v2; + else // if v1 is INT_MIN, we have to move away from overflow place + if (v2 >= 0) + q = -stb__div(-(v1+v2),v2)-1, r = -stb__mod(-(v1+v2),v2); + else + q = stb__div(-(v1-v2),-v2)+1, r = -stb__mod(-(v1-v2),-v2); + #endif + if (r >= 0) + return q; + else + return q + (v2 > 0 ? -1 : 1); +} + +int stb_mod_trunc(int v1, int v2) +{ + #ifdef C_INTEGER_DIVISION_TRUNCATES + return v1%v2; + #else + if (v1 >= 0) { // modulus result should always be positive + int r = stb__mod(v1,v2); + if (r >= 0) + return r; + else + return r + (v2 > 0 ? v2 : -v2); + } else { // modulus result should always be negative + int r = stb__mod(v1,v2); + if (r <= 0) + return r; + else + return r - (v2 > 0 ? v2 : -v2); + } + #endif +} + +int stb_mod_floor(int v1, int v2) +{ + #ifdef C_INTEGER_DIVISION_FLOORS + return v1%v2; + #else + if (v2 >= 0) { // result should always be positive + int r = stb__mod(v1,v2); + if (r >= 0) + return r; + else + return r + v2; + } else { // result should always be negative + int r = stb__mod(v1,v2); + if (r <= 0) + return r; + else + return r + v2; + } + #endif +} + +int stb_mod_eucl(int v1, int v2) +{ + int r = stb__mod(v1,v2); + + if (r >= 0) + return r; + else + return r + (v2 > 0 ? v2 : -v2); // abs() +} + +#ifdef STB_DIVIDE_TEST +#include +#include +#include + +int show=0; +int err=0; + +void stbdiv_check(int q, int r, int a, int b, char *type, int dir) +{ + if ((dir > 0 && r < 0) || (dir < 0 && r > 0)) { + fprintf(stderr, "FAILED: %s(%d,%d) remainder %d in wrong direction\n", type,a,b,r); + err++; + } else + if (b != INT_MIN) // can't compute abs(), but if b==INT_MIN all remainders are valid + if (r <= -abs(b) || r >= abs(b)) { + fprintf(stderr, "FAILED: %s(%d,%d) remainder %d out of range\n", type,a,b,r); + err++; + } + #ifdef STB_DIVIDE_TEST_64 + { + STB_DIVIDE_TEST_64 q64 = q, r64=r, a64=a, b64=b; + if (q64*b64+r64 != a64) { + fprintf(stderr, "FAILED: %s(%d,%d) remainder %d doesn't match quotient %d\n", type,a,b,r,q); + err++; + } + } + #else + if (q*b+r != a) { + fprintf(stderr, "FAILED: %s(%d,%d) remainder %d doesn't match quotient %d\n", type,a,b,r,q); + err++; + } + #endif +} + +void test(int a, int b) +{ + int q,r; + if (show) printf("(%+11d,%+d) | ", a,b); + q = stb_div_trunc(a,b), r = stb_mod_trunc(a,b); + if (show) printf("(%+11d,%+2d) ", q,r); stbdiv_check(q,r,a,b, "trunc",a); + q = stb_div_floor(a,b), r = stb_mod_floor(a,b); + if (show) printf("(%+11d,%+2d) ", q,r); stbdiv_check(q,r,a,b, "floor",b); + q = stb_div_eucl (a,b), r = stb_mod_eucl (a,b); + if (show) printf("(%+11d,%+2d)\n", q,r); stbdiv_check(q,r,a,b, "euclidean",1); +} + +void testh(int a, int b) +{ + int q,r; + if (show) printf("(%08x,%08x) |\n", a,b); + q = stb_div_trunc(a,b), r = stb_mod_trunc(a,b); stbdiv_check(q,r,a,b, "trunc",a); + if (show) printf(" (%08x,%08x)", q,r); + q = stb_div_floor(a,b), r = stb_mod_floor(a,b); stbdiv_check(q,r,a,b, "floor",b); + if (show) printf(" (%08x,%08x)", q,r); + q = stb_div_eucl (a,b), r = stb_mod_eucl (a,b); stbdiv_check(q,r,a,b, "euclidean",1); + if (show) printf(" (%08x,%08x)\n ", q,r); +} + +int main(int argc, char **argv) +{ + if (argc > 1) show=1; + + test(8,3); + test(8,-3); + test(-8,3); + test(-8,-3); + test(1,2); + test(1,-2); + test(-1,2); + test(-1,-2); + test(8,4); + test(8,-4); + test(-8,4); + test(-8,-4); + + test(INT_MAX,1); + test(INT_MIN,1); + test(INT_MIN+1,1); + test(INT_MAX,-1); + //test(INT_MIN,-1); // this traps in MSVC, so we leave it untested + test(INT_MIN+1,-1); + test(INT_MIN,-2); + test(INT_MIN+1,2); + test(INT_MIN+1,-2); + test(INT_MAX,2); + test(INT_MAX,-2); + test(INT_MIN+1,2); + test(INT_MIN+1,-2); + test(INT_MIN,2); + test(INT_MIN,-2); + test(INT_MIN,7); + test(INT_MIN,-7); + test(INT_MIN+1,4); + test(INT_MIN+1,-4); + + testh(-7, INT_MIN); + testh(-1, INT_MIN); + testh(1, INT_MIN); + testh(7, INT_MIN); + + testh(INT_MAX-1, INT_MIN); + testh(INT_MAX, INT_MIN); + testh(INT_MIN, INT_MIN); + testh(INT_MIN+1, INT_MIN); + + testh(INT_MAX-1, INT_MAX); + testh(INT_MAX , INT_MAX); + testh(INT_MIN , INT_MAX); + testh(INT_MIN+1, INT_MAX); + + return err > 0 ? 1 : 0; +} +#endif // STB_DIVIDE_TEST +#endif // STB_DIVIDE_IMPLEMENTATION +#endif // INCLUDE_STB_DIVIDE_H + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_ds.h b/Libraries/stb-master/stb_ds.h new file mode 100644 index 0000000..d1e0c75 --- /dev/null +++ b/Libraries/stb-master/stb_ds.h @@ -0,0 +1,1880 @@ +/* stb_ds.h - v0.65 - public domain data structures - Sean Barrett 2019 + + This is a single-header-file library that provides easy-to-use + dynamic arrays and hash tables for C (also works in C++). + + For a gentle introduction: + http://nothings.org/stb_ds + + To use this library, do this in *one* C or C++ file: + #define STB_DS_IMPLEMENTATION + #include "stb_ds.h" + +TABLE OF CONTENTS + + Table of Contents + Compile-time options + License + Documentation + Notes + Notes - Dynamic arrays + Notes - Hash maps + Credits + +COMPILE-TIME OPTIONS + + #define STBDS_NO_SHORT_NAMES + + This flag needs to be set globally. + + By default stb_ds exposes shorter function names that are not qualified + with the "stbds_" prefix. If these names conflict with the names in your + code, define this flag. + + #define STBDS_SIPHASH_2_4 + + This flag only needs to be set in the file containing #define STB_DS_IMPLEMENTATION. + + By default stb_ds.h hashes using a weaker variant of SipHash and a custom hash for + 4- and 8-byte keys. On 64-bit platforms, you can define the above flag to force + stb_ds.h to use specification-compliant SipHash-2-4 for all keys. Doing so makes + hash table insertion about 20% slower on 4- and 8-byte keys, 5% slower on + 64-byte keys, and 10% slower on 256-byte keys on my test computer. + + #define STBDS_REALLOC(context,ptr,size) better_realloc + #define STBDS_FREE(context,ptr) better_free + + These defines only need to be set in the file containing #define STB_DS_IMPLEMENTATION. + + By default stb_ds uses stdlib realloc() and free() for memory management. You can + substitute your own functions instead by defining these symbols. You must either + define both, or neither. Note that at the moment, 'context' will always be NULL. + @TODO add an array/hash initialization function that takes a memory context pointer. + + #define STBDS_UNIT_TESTS + + Defines a function stbds_unit_tests() that checks the functioning of the data structures. + + Note that on older versions of gcc (e.g. 5.x.x) you may need to build with '-std=c++0x' + (or equivalentally '-std=c++11') when using anonymous structures as seen on the web + page or in STBDS_UNIT_TESTS. + +LICENSE + + Placed in the public domain and also MIT licensed. + See end of file for detailed license information. + +DOCUMENTATION + + Dynamic Arrays + + Non-function interface: + + Declare an empty dynamic array of type T + T* foo = NULL; + + Access the i'th item of a dynamic array 'foo' of type T, T* foo: + foo[i] + + Functions (actually macros) + + arrfree: + void arrfree(T*); + Frees the array. + + arrlen: + ptrdiff_t arrlen(T*); + Returns the number of elements in the array. + + arrlenu: + size_t arrlenu(T*); + Returns the number of elements in the array as an unsigned type. + + arrpop: + T arrpop(T* a) + Removes the final element of the array and returns it. + + arrput: + T arrput(T* a, T b); + Appends the item b to the end of array a. Returns b. + + arrins: + T arrins(T* a, int p, T b); + Inserts the item b into the middle of array a, into a[p], + moving the rest of the array over. Returns b. + + arrinsn: + void arrins(T* a, int p, int n); + Inserts n uninitialized items into array a starting at a[p], + moving the rest of the array over. + + arraddnptr: + T* arraddnptr(T* a, int n) + Appends n uninitialized items onto array at the end. + Returns a pointer to the first uninitialized item added. + + arraddnindex: + size_t arraddnindex(T* a, int n) + Appends n uninitialized items onto array at the end. + Returns the index of the first uninitialized item added. + + arrdel: + void arrdel(T* a, int p); + Deletes the element at a[p], moving the rest of the array over. + + arrdeln: + void arrdel(T* a, int p, int n); + Deletes n elements starting at a[p], moving the rest of the array over. + + arrdelswap: + void arrdelswap(T* a, int p); + Deletes the element at a[p], replacing it with the element from + the end of the array. O(1) performance. + + arrsetlen: + void arrsetlen(T* a, int n); + Changes the length of the array to n. Allocates uninitialized + slots at the end if necessary. + + arrsetcap: + size_t arrsetcap(T* a, int n); + Sets the length of allocated storage to at least n. It will not + change the length of the array. + + arrcap: + size_t arrcap(T* a); + Returns the number of total elements the array can contain without + needing to be reallocated. + + Hash maps & String hash maps + + Given T is a structure type: struct { TK key; TV value; }. Note that some + functions do not require TV value and can have other fields. For string + hash maps, TK must be 'char *'. + + Special interface: + + stbds_rand_seed: + void stbds_rand_seed(size_t seed); + For security against adversarially chosen data, you should seed the + library with a strong random number. Or at least seed it with time(). + + stbds_hash_string: + size_t stbds_hash_string(char *str, size_t seed); + Returns a hash value for a string. + + stbds_hash_bytes: + size_t stbds_hash_bytes(void *p, size_t len, size_t seed); + These functions hash an arbitrary number of bytes. The function + uses a custom hash for 4- and 8-byte data, and a weakened version + of SipHash for everything else. On 64-bit platforms you can get + specification-compliant SipHash-2-4 on all data by defining + STBDS_SIPHASH_2_4, at a significant cost in speed. + + Non-function interface: + + Declare an empty hash map of type T + T* foo = NULL; + + Access the i'th entry in a hash table T* foo: + foo[i] + + Function interface (actually macros): + + hmfree + shfree + void hmfree(T*); + void shfree(T*); + Frees the hashmap and sets the pointer to NULL. + + hmlen + shlen + ptrdiff_t hmlen(T*) + ptrdiff_t shlen(T*) + Returns the number of elements in the hashmap. + + hmlenu + shlenu + size_t hmlenu(T*) + size_t shlenu(T*) + Returns the number of elements in the hashmap. + + hmgeti + shgeti + hmgeti_ts + ptrdiff_t hmgeti(T*, TK key) + ptrdiff_t shgeti(T*, char* key) + ptrdiff_t hmgeti_ts(T*, TK key, ptrdiff_t tempvar) + Returns the index in the hashmap which has the key 'key', or -1 + if the key is not present. + + hmget + hmget_ts + shget + TV hmget(T*, TK key) + TV shget(T*, char* key) + TV hmget_ts(T*, TK key, ptrdiff_t tempvar) + Returns the value corresponding to 'key' in the hashmap. + The structure must have a 'value' field + + hmgets + shgets + T hmgets(T*, TK key) + T shgets(T*, char* key) + Returns the structure corresponding to 'key' in the hashmap. + + hmgetp + shgetp + hmgetp_ts + hmgetp_null + shgetp_null + T* hmgetp(T*, TK key) + T* shgetp(T*, char* key) + T* hmgetp_ts(T*, TK key, ptrdiff_t tempvar) + T* hmgetp_null(T*, TK key) + T* shgetp_null(T*, char *key) + Returns a pointer to the structure corresponding to 'key' in + the hashmap. Functions ending in "_null" return NULL if the key + is not present in the hashmap; the others return a pointer to a + structure holding the default value (but not the searched-for key). + + hmdefault + shdefault + TV hmdefault(T*, TV value) + TV shdefault(T*, TV value) + Sets the default value for the hashmap, the value which will be + returned by hmget/shget if the key is not present. + + hmdefaults + shdefaults + TV hmdefaults(T*, T item) + TV shdefaults(T*, T item) + Sets the default struct for the hashmap, the contents which will be + returned by hmgets/shgets if the key is not present. + + hmput + shput + TV hmput(T*, TK key, TV value) + TV shput(T*, char* key, TV value) + Inserts a pair into the hashmap. If the key is already + present in the hashmap, updates its value. + + hmputs + shputs + T hmputs(T*, T item) + T shputs(T*, T item) + Inserts a struct with T.key into the hashmap. If the struct is already + present in the hashmap, updates it. + + hmdel + shdel + int hmdel(T*, TK key) + int shdel(T*, char* key) + If 'key' is in the hashmap, deletes its entry and returns 1. + Otherwise returns 0. + + Function interface (actually macros) for strings only: + + sh_new_strdup + void sh_new_strdup(T*); + Overwrites the existing pointer with a newly allocated + string hashmap which will automatically allocate and free + each string key using realloc/free + + sh_new_arena + void sh_new_arena(T*); + Overwrites the existing pointer with a newly allocated + string hashmap which will automatically allocate each string + key to a string arena. Every string key ever used by this + hash table remains in the arena until the arena is freed. + Additionally, any key which is deleted and reinserted will + be allocated multiple times in the string arena. + +NOTES + + * These data structures are realloc'd when they grow, and the macro + "functions" write to the provided pointer. This means: (a) the pointer + must be an lvalue, and (b) the pointer to the data structure is not + stable, and you must maintain it the same as you would a realloc'd + pointer. For example, if you pass a pointer to a dynamic array to a + function which updates it, the function must return back the new + pointer to the caller. This is the price of trying to do this in C. + + * The following are the only functions that are thread-safe on a single data + structure, i.e. can be run in multiple threads simultaneously on the same + data structure + hmlen shlen + hmlenu shlenu + hmget_ts shget_ts + hmgeti_ts shgeti_ts + hmgets_ts shgets_ts + + * You iterate over the contents of a dynamic array and a hashmap in exactly + the same way, using arrlen/hmlen/shlen: + + for (i=0; i < arrlen(foo); ++i) + ... foo[i] ... + + * All operations except arrins/arrdel are O(1) amortized, but individual + operations can be slow, so these data structures may not be suitable + for real time use. Dynamic arrays double in capacity as needed, so + elements are copied an average of once. Hash tables double/halve + their size as needed, with appropriate hysteresis to maintain O(1) + performance. + +NOTES - DYNAMIC ARRAY + + * If you know how long a dynamic array is going to be in advance, you can avoid + extra memory allocations by using arrsetlen to allocate it to that length in + advance and use foo[n] while filling it out, or arrsetcap to allocate the memory + for that length and use arrput/arrpush as normal. + + * Unlike some other versions of the dynamic array, this version should + be safe to use with strict-aliasing optimizations. + +NOTES - HASH MAP + + * For compilers other than GCC and clang (e.g. Visual Studio), for hmput/hmget/hmdel + and variants, the key must be an lvalue (so the macro can take the address of it). + Extensions are used that eliminate this requirement if you're using C99 and later + in GCC or clang, or if you're using C++ in GCC. But note that this can make your + code less portable. + + * To test for presence of a key in a hashmap, just do 'hmgeti(foo,key) >= 0'. + + * The iteration order of your data in the hashmap is determined solely by the + order of insertions and deletions. In particular, if you never delete, new + keys are always added at the end of the array. This will be consistent + across all platforms and versions of the library. However, you should not + attempt to serialize the internal hash table, as the hash is not consistent + between different platforms, and may change with future versions of the library. + + * Use sh_new_arena() for string hashmaps that you never delete from. Initialize + with NULL if you're managing the memory for your strings, or your strings are + never freed (at least until the hashmap is freed). Otherwise, use sh_new_strdup(). + @TODO: make an arena variant that garbage collects the strings with a trivial + copy collector into a new arena whenever the table shrinks / rebuilds. Since + current arena recommendation is to only use arena if it never deletes, then + this can just replace current arena implementation. + + * If adversarial input is a serious concern and you're on a 64-bit platform, + enable STBDS_SIPHASH_2_4 (see the 'Compile-time options' section), and pass + a strong random number to stbds_rand_seed. + + * The default value for the hash table is stored in foo[-1], so if you + use code like 'hmget(T,k)->value = 5' you can accidentally overwrite + the value stored by hmdefault if 'k' is not present. + +CREDITS + + Sean Barrett -- library, idea for dynamic array API/implementation + Per Vognsen -- idea for hash table API/implementation + Rafael Sachetto -- arrpop() + github:HeroicKatora -- arraddn() reworking + + Bugfixes: + Andy Durdin + Shane Liesegang + Vinh Truong + Andreas Molzer + github:hashitaku + github:srdjanstipic +*/ + +#ifdef STBDS_UNIT_TESTS +#define _CRT_SECURE_NO_WARNINGS +#endif + +#ifndef INCLUDE_STB_DS_H +#define INCLUDE_STB_DS_H + +#include +#include + +#ifndef STBDS_NO_SHORT_NAMES +#define arrlen stbds_arrlen +#define arrlenu stbds_arrlenu +#define arrput stbds_arrput +#define arrpush stbds_arrput +#define arrpop stbds_arrpop +#define arrfree stbds_arrfree +#define arraddn stbds_arraddn // deprecated, use one of the following instead: +#define arraddnptr stbds_arraddnptr +#define arraddnindex stbds_arraddnindex +#define arrsetlen stbds_arrsetlen +#define arrlast stbds_arrlast +#define arrins stbds_arrins +#define arrinsn stbds_arrinsn +#define arrdel stbds_arrdel +#define arrdeln stbds_arrdeln +#define arrdelswap stbds_arrdelswap +#define arrcap stbds_arrcap +#define arrsetcap stbds_arrsetcap + +#define hmput stbds_hmput +#define hmputs stbds_hmputs +#define hmget stbds_hmget +#define hmget_ts stbds_hmget_ts +#define hmgets stbds_hmgets +#define hmgetp stbds_hmgetp +#define hmgetp_ts stbds_hmgetp_ts +#define hmgetp_null stbds_hmgetp_null +#define hmgeti stbds_hmgeti +#define hmgeti_ts stbds_hmgeti_ts +#define hmdel stbds_hmdel +#define hmlen stbds_hmlen +#define hmlenu stbds_hmlenu +#define hmfree stbds_hmfree +#define hmdefault stbds_hmdefault +#define hmdefaults stbds_hmdefaults + +#define shput stbds_shput +#define shputi stbds_shputi +#define shputs stbds_shputs +#define shget stbds_shget +#define shgeti stbds_shgeti +#define shgets stbds_shgets +#define shgetp stbds_shgetp +#define shgetp_null stbds_shgetp_null +#define shdel stbds_shdel +#define shlen stbds_shlen +#define shlenu stbds_shlenu +#define shfree stbds_shfree +#define shdefault stbds_shdefault +#define shdefaults stbds_shdefaults +#define sh_new_arena stbds_sh_new_arena +#define sh_new_strdup stbds_sh_new_strdup + +#define stralloc stbds_stralloc +#define strreset stbds_strreset +#endif + +#if defined(STBDS_REALLOC) && !defined(STBDS_FREE) || !defined(STBDS_REALLOC) && defined(STBDS_FREE) +#error "You must define both STBDS_REALLOC and STBDS_FREE, or neither." +#endif +#if !defined(STBDS_REALLOC) && !defined(STBDS_FREE) +#include +#define STBDS_REALLOC(c,p,s) realloc(p,s) +#define STBDS_FREE(c,p) free(p) +#endif + +#ifdef _MSC_VER +#define STBDS_NOTUSED(v) (void)(v) +#else +#define STBDS_NOTUSED(v) (void)sizeof(v) +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +// for security against attackers, seed the library with a random number, at least time() but stronger is better +extern void stbds_rand_seed(size_t seed); + +// these are the hash functions used internally if you want to test them or use them for other purposes +extern size_t stbds_hash_bytes(void *p, size_t len, size_t seed); +extern size_t stbds_hash_string(char *str, size_t seed); + +// this is a simple string arena allocator, initialize with e.g. 'stbds_string_arena my_arena={0}'. +typedef struct stbds_string_arena stbds_string_arena; +extern char * stbds_stralloc(stbds_string_arena *a, char *str); +extern void stbds_strreset(stbds_string_arena *a); + +// have to #define STBDS_UNIT_TESTS to call this +extern void stbds_unit_tests(void); + +/////////////// +// +// Everything below here is implementation details +// + +extern void * stbds_arrgrowf(void *a, size_t elemsize, size_t addlen, size_t min_cap); +extern void stbds_hmfree_func(void *p, size_t elemsize); +extern void * stbds_hmget_key(void *a, size_t elemsize, void *key, size_t keysize, int mode); +extern void * stbds_hmget_key_ts(void *a, size_t elemsize, void *key, size_t keysize, ptrdiff_t *temp, int mode); +extern void * stbds_hmput_default(void *a, size_t elemsize); +extern void * stbds_hmput_key(void *a, size_t elemsize, void *key, size_t keysize, int mode); +extern void * stbds_hmdel_key(void *a, size_t elemsize, void *key, size_t keysize, size_t keyoffset, int mode); +extern void * stbds_shmode_func(size_t elemsize, int mode); + +#ifdef __cplusplus +} +#endif + +#if defined(__GNUC__) || defined(__clang__) +#define STBDS_HAS_TYPEOF +#ifdef __cplusplus +//#define STBDS_HAS_LITERAL_ARRAY // this is currently broken for clang +#endif +#endif + +#if !defined(__cplusplus) +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#define STBDS_HAS_LITERAL_ARRAY +#endif +#endif + +// this macro takes the address of the argument, but on gcc/clang can accept rvalues +#if defined(STBDS_HAS_LITERAL_ARRAY) && defined(STBDS_HAS_TYPEOF) + #if __clang__ + #define STBDS_ADDRESSOF(typevar, value) ((__typeof__(typevar)[1]){value}) // literal array decays to pointer to value + #else + #define STBDS_ADDRESSOF(typevar, value) ((typeof(typevar)[1]){value}) // literal array decays to pointer to value + #endif +#else +#define STBDS_ADDRESSOF(typevar, value) &(value) +#endif + +#define STBDS_OFFSETOF(var,field) ((char *) &(var)->field - (char *) (var)) + +#define stbds_header(t) ((stbds_array_header *) (t) - 1) +#define stbds_temp(t) stbds_header(t)->temp +#define stbds_temp_key(t) (*(char **) stbds_header(t)->hash_table) + +#define stbds_arrsetcap(a,n) (stbds_arrgrow(a,0,n)) +#define stbds_arrsetlen(a,n) ((stbds_arrcap(a) < (size_t) (n) ? stbds_arrsetcap((a),(size_t)(n)),0 : 0), (a) ? stbds_header(a)->length = (size_t) (n) : 0) +#define stbds_arrcap(a) ((a) ? stbds_header(a)->capacity : 0) +#define stbds_arrlen(a) ((a) ? (ptrdiff_t) stbds_header(a)->length : 0) +#define stbds_arrlenu(a) ((a) ? stbds_header(a)->length : 0) +#define stbds_arrput(a,v) (stbds_arrmaybegrow(a,1), (a)[stbds_header(a)->length++] = (v)) +#define stbds_arrpush stbds_arrput // synonym +#define stbds_arrpop(a) (stbds_header(a)->length--, (a)[stbds_header(a)->length]) +#define stbds_arraddn(a,n) ((void)(stbds_arraddnoff(a, n))) // deprecated, use one of the following instead: +#define stbds_arraddnptr(a,n) (stbds_arrmaybegrow(a,n), stbds_header(a)->length += (n), &(a)[stbds_header(a)->length-(n)]) +#define stbds_arraddnoff(a,n) (stbds_arrmaybegrow(a,n), stbds_header(a)->length += (n), stbds_header(a)->length-(n)) +#define stbds_arrlast(a) ((a)[stbds_header(a)->length-1]) +#define stbds_arrfree(a) ((void) ((a) ? STBDS_FREE(NULL,stbds_header(a)) : (void)0), (a)=NULL) +#define stbds_arrdel(a,i) stbds_arrdeln(a,i,1) +#define stbds_arrdeln(a,i,n) (memmove(&(a)[i], &(a)[(i)+(n)], sizeof *(a) * (stbds_header(a)->length-(n)-(i))), stbds_header(a)->length -= (n)) +#define stbds_arrdelswap(a,i) ((a)[i] = stbds_arrlast(a), stbds_header(a)->length -= 1) +#define stbds_arrinsn(a,i,n) (stbds_arraddn((a),(n)), memmove(&(a)[(i)+(n)], &(a)[i], sizeof *(a) * (stbds_header(a)->length-(n)-(i)))) +#define stbds_arrins(a,i,v) (stbds_arrinsn((a),(i),1), (a)[i]=(v)) + +#define stbds_arrmaybegrow(a,n) ((!(a) || stbds_header(a)->length + (n) > stbds_header(a)->capacity) \ + ? (stbds_arrgrow(a,n,0),0) : 0) + +#define stbds_arrgrow(a,b,c) ((a) = stbds_arrgrowf_wrapper((a), sizeof *(a), (b), (c))) + +#define stbds_hmput(t, k, v) \ + ((t) = stbds_hmput_key_wrapper((t), sizeof *(t), (void*) STBDS_ADDRESSOF((t)->key, (k)), sizeof (t)->key, 0), \ + (t)[stbds_temp((t)-1)].key = (k), \ + (t)[stbds_temp((t)-1)].value = (v)) + +#define stbds_hmputs(t, s) \ + ((t) = stbds_hmput_key_wrapper((t), sizeof *(t), &(s).key, sizeof (s).key, STBDS_HM_BINARY), \ + (t)[stbds_temp((t)-1)] = (s)) + +#define stbds_hmgeti(t,k) \ + ((t) = stbds_hmget_key_wrapper((t), sizeof *(t), (void*) STBDS_ADDRESSOF((t)->key, (k)), sizeof (t)->key, STBDS_HM_BINARY), \ + stbds_temp((t)-1)) + +#define stbds_hmgeti_ts(t,k,temp) \ + ((t) = stbds_hmget_key_ts_wrapper((t), sizeof *(t), (void*) STBDS_ADDRESSOF((t)->key, (k)), sizeof (t)->key, &(temp), STBDS_HM_BINARY), \ + (temp)) + +#define stbds_hmgetp(t, k) \ + ((void) stbds_hmgeti(t,k), &(t)[stbds_temp((t)-1)]) + +#define stbds_hmgetp_ts(t, k, temp) \ + ((void) stbds_hmgeti_ts(t,k,temp), &(t)[temp]) + +#define stbds_hmdel(t,k) \ + (((t) = stbds_hmdel_key_wrapper((t),sizeof *(t), (void*) STBDS_ADDRESSOF((t)->key, (k)), sizeof (t)->key, STBDS_OFFSETOF((t),key), STBDS_HM_BINARY)),(t)?stbds_temp((t)-1):0) + +#define stbds_hmdefault(t, v) \ + ((t) = stbds_hmput_default_wrapper((t), sizeof *(t)), (t)[-1].value = (v)) + +#define stbds_hmdefaults(t, s) \ + ((t) = stbds_hmput_default_wrapper((t), sizeof *(t)), (t)[-1] = (s)) + +#define stbds_hmfree(p) \ + ((void) ((p) != NULL ? stbds_hmfree_func((p)-1,sizeof*(p)),0 : 0),(p)=NULL) + +#define stbds_hmgets(t, k) (*stbds_hmgetp(t,k)) +#define stbds_hmget(t, k) (stbds_hmgetp(t,k)->value) +#define stbds_hmget_ts(t, k, temp) (stbds_hmgetp_ts(t,k,temp)->value) +#define stbds_hmlen(t) ((t) ? (ptrdiff_t) stbds_header((t)-1)->length-1 : 0) +#define stbds_hmlenu(t) ((t) ? stbds_header((t)-1)->length-1 : 0) +#define stbds_hmgetp_null(t,k) (stbds_hmgeti(t,k) == -1 ? NULL : &(t)[stbds_temp(t)-1]) + +#define stbds_shput(t, k, v) \ + ((t) = stbds_hmput_key_wrapper((t), sizeof *(t), (void*) (k), sizeof (t)->key, STBDS_HM_STRING), \ + (t)[stbds_temp((t)-1)].value = (v)) + +#define stbds_shputi(t, k, v) \ + ((t) = stbds_hmput_key_wrapper((t), sizeof *(t), (void*) (k), sizeof (t)->key, STBDS_HM_STRING), \ + (t)[stbds_temp((t)-1)].value = (v), stbds_temp((t)-1)) + +#define stbds_shputs(t, s) \ + ((t) = stbds_hmput_key_wrapper((t), sizeof *(t), (void*) (s).key, sizeof (s).key, STBDS_HM_STRING), \ + (t)[stbds_temp((t)-1)] = (s), \ + (t)[stbds_temp((t)-1)].key = stbds_temp_key((t)-1)) // above line overwrites whole structure, so must rewrite key here if it was allocated internally + +#define stbds_pshput(t, p) \ + ((t) = stbds_hmput_key_wrapper((t), sizeof *(t), (void*) (p)->key, sizeof (p)->key, STBDS_HM_PTR_TO_STRING), \ + (t)[stbds_temp((t)-1)] = (p)) + +#define stbds_shgeti(t,k) \ + ((t) = stbds_hmget_key_wrapper((t), sizeof *(t), (void*) (k), sizeof (t)->key, STBDS_HM_STRING), \ + stbds_temp((t)-1)) + +#define stbds_pshgeti(t,k) \ + ((t) = stbds_hmget_key_wrapper((t), sizeof *(t), (void*) (k), sizeof (*(t))->key, STBDS_HM_PTR_TO_STRING), \ + stbds_temp((t)-1)) + +#define stbds_shgetp(t, k) \ + ((void) stbds_shgeti(t,k), &(t)[stbds_temp((t)-1)]) + +#define stbds_pshget(t, k) \ + ((void) stbds_pshgeti(t,k), (t)[stbds_temp((t)-1)]) + +#define stbds_shdel(t,k) \ + (((t) = stbds_hmdel_key_wrapper((t),sizeof *(t), (void*) (k), sizeof (t)->key, STBDS_OFFSETOF((t),key), STBDS_HM_STRING)),(t)?stbds_temp((t)-1):0) +#define stbds_pshdel(t,k) \ + (((t) = stbds_hmdel_key_wrapper((t),sizeof *(t), (void*) (k), sizeof (*(t))->key, STBDS_OFFSETOF(*(t),key), STBDS_HM_PTR_TO_STRING)),(t)?stbds_temp((t)-1):0) + +#define stbds_sh_new_arena(t) \ + ((t) = stbds_shmode_func_wrapper(t, sizeof *(t), STBDS_SH_ARENA)) +#define stbds_sh_new_strdup(t) \ + ((t) = stbds_shmode_func_wrapper(t, sizeof *(t), STBDS_SH_STRDUP)) + +#define stbds_shdefault(t, v) stbds_hmdefault(t,v) +#define stbds_shdefaults(t, s) stbds_hmdefaults(t,s) + +#define stbds_shfree stbds_hmfree +#define stbds_shlenu stbds_hmlenu + +#define stbds_shgets(t, k) (*stbds_shgetp(t,k)) +#define stbds_shget(t, k) (stbds_shgetp(t,k)->value) +#define stbds_shgetp_null(t,k) (stbds_shgeti(t,k) == -1 ? NULL : &(t)[stbds_temp(t)-1]) +#define stbds_shlen stbds_hmlen + +typedef struct +{ + size_t length; + size_t capacity; + void * hash_table; + ptrdiff_t temp; +} stbds_array_header; + +typedef struct stbds_string_block +{ + struct stbds_string_block *next; + char storage[8]; +} stbds_string_block; + +struct stbds_string_arena +{ + stbds_string_block *storage; + size_t remaining; + unsigned char block; + unsigned char mode; // this isn't used by the string arena itself +}; + +#define STBDS_HM_BINARY 0 +#define STBDS_HM_STRING 1 + +enum +{ + STBDS_SH_NONE, + STBDS_SH_DEFAULT, + STBDS_SH_STRDUP, + STBDS_SH_ARENA +}; + +#ifdef __cplusplus +// in C we use implicit assignment from these void*-returning functions to T*. +// in C++ these templates make the same code work +template static T * stbds_arrgrowf_wrapper(T *a, size_t elemsize, size_t addlen, size_t min_cap) { + return (T*)stbds_arrgrowf((void *)a, elemsize, addlen, min_cap); +} +template static T * stbds_hmget_key_wrapper(T *a, size_t elemsize, void *key, size_t keysize, int mode) { + return (T*)stbds_hmget_key((void*)a, elemsize, key, keysize, mode); +} +template static T * stbds_hmget_key_ts_wrapper(T *a, size_t elemsize, void *key, size_t keysize, ptrdiff_t *temp, int mode) { + return (T*)stbds_hmget_key_ts((void*)a, elemsize, key, keysize, temp, mode); +} +template static T * stbds_hmput_default_wrapper(T *a, size_t elemsize) { + return (T*)stbds_hmput_default((void *)a, elemsize); +} +template static T * stbds_hmput_key_wrapper(T *a, size_t elemsize, void *key, size_t keysize, int mode) { + return (T*)stbds_hmput_key((void*)a, elemsize, key, keysize, mode); +} +template static T * stbds_hmdel_key_wrapper(T *a, size_t elemsize, void *key, size_t keysize, size_t keyoffset, int mode){ + return (T*)stbds_hmdel_key((void*)a, elemsize, key, keysize, keyoffset, mode); +} +template static T * stbds_shmode_func_wrapper(T *, size_t elemsize, int mode) { + return (T*)stbds_shmode_func(elemsize, mode); +} +#else +#define stbds_arrgrowf_wrapper stbds_arrgrowf +#define stbds_hmget_key_wrapper stbds_hmget_key +#define stbds_hmget_key_ts_wrapper stbds_hmget_key_ts +#define stbds_hmput_default_wrapper stbds_hmput_default +#define stbds_hmput_key_wrapper stbds_hmput_key +#define stbds_hmdel_key_wrapper stbds_hmdel_key +#define stbds_shmode_func_wrapper(t,e,m) stbds_shmode_func(e,m) +#endif + +#endif // INCLUDE_STB_DS_H + + +////////////////////////////////////////////////////////////////////////////// +// +// IMPLEMENTATION +// + +#ifdef STB_DS_IMPLEMENTATION +#include +#include + +#ifndef STBDS_ASSERT +#define STBDS_ASSERT_WAS_UNDEFINED +#define STBDS_ASSERT(x) ((void) 0) +#endif + +#ifdef STBDS_STATISTICS +#define STBDS_STATS(x) x +size_t stbds_array_grow; +size_t stbds_hash_grow; +size_t stbds_hash_shrink; +size_t stbds_hash_rebuild; +size_t stbds_hash_probes; +size_t stbds_hash_alloc; +size_t stbds_rehash_probes; +size_t stbds_rehash_items; +#else +#define STBDS_STATS(x) +#endif + +// +// stbds_arr implementation +// + +//int *prev_allocs[65536]; +//int num_prev; + +void *stbds_arrgrowf(void *a, size_t elemsize, size_t addlen, size_t min_cap) +{ + void *b; + size_t min_len = stbds_arrlen(a) + addlen; + + // compute the minimum capacity needed + if (min_len > min_cap) + min_cap = min_len; + + if (min_cap <= stbds_arrcap(a)) + return a; + + // increase needed capacity to guarantee O(1) amortized + if (min_cap < 2 * stbds_arrcap(a)) + min_cap = 2 * stbds_arrcap(a); + else if (min_cap < 4) + min_cap = 4; + + //if (num_prev < 65536) if (a) prev_allocs[num_prev++] = (int *) ((char *) a+1); + //if (num_prev == 2201) + // num_prev = num_prev; + b = STBDS_REALLOC(NULL, (a) ? stbds_header(a) : 0, elemsize * min_cap + sizeof(stbds_array_header)); + //if (num_prev < 65536) prev_allocs[num_prev++] = (int *) (char *) b; + b = (char *) b + sizeof(stbds_array_header); + if (a == NULL) { + stbds_header(b)->length = 0; + stbds_header(b)->hash_table = 0; + } else { + STBDS_STATS(++stbds_array_grow); + } + stbds_header(b)->capacity = min_cap; + + return b; +} + +// +// stbds_hm hash table implementation +// + +#ifdef STBDS_INTERNAL_SMALL_BUCKET +#define STBDS_BUCKET_LENGTH 4 +#else +#define STBDS_BUCKET_LENGTH 8 +#endif + +#define STBDS_BUCKET_SHIFT (STBDS_BUCKET_LENGTH == 8 ? 3 : 2) +#define STBDS_BUCKET_MASK (STBDS_BUCKET_LENGTH-1) +#define STBDS_CACHE_LINE_SIZE 64 + +#define STBDS_ALIGN_FWD(n,a) (((n) + (a) - 1) & ~((a)-1)) + +typedef struct +{ + size_t hash [STBDS_BUCKET_LENGTH]; + ptrdiff_t index[STBDS_BUCKET_LENGTH]; +} stbds_hash_bucket; // in 32-bit, this is one 64-byte cache line; in 64-bit, each array is one 64-byte cache line + +typedef struct +{ + char * temp_key; // this MUST be the first field of the hash table + size_t slot_count; + size_t used_count; + size_t used_count_threshold; + size_t used_count_shrink_threshold; + size_t tombstone_count; + size_t tombstone_count_threshold; + size_t seed; + size_t slot_count_log2; + stbds_string_arena string; + stbds_hash_bucket *storage; // not a separate allocation, just 64-byte aligned storage after this struct +} stbds_hash_index; + +#define STBDS_INDEX_EMPTY -1 +#define STBDS_INDEX_DELETED -2 +#define STBDS_INDEX_IN_USE(x) ((x) >= 0) + +#define STBDS_HASH_EMPTY 0 +#define STBDS_HASH_DELETED 1 + +static size_t stbds_hash_seed=0x31415926; + +void stbds_rand_seed(size_t seed) +{ + stbds_hash_seed = seed; +} + +#define stbds_load_32_or_64(var, temp, v32, v64_hi, v64_lo) \ + temp = v64_lo ^ v32, temp <<= 16, temp <<= 16, temp >>= 16, temp >>= 16, /* discard if 32-bit */ \ + var = v64_hi, var <<= 16, var <<= 16, /* discard if 32-bit */ \ + var ^= temp ^ v32 + +#define STBDS_SIZE_T_BITS ((sizeof (size_t)) * 8) + +static size_t stbds_probe_position(size_t hash, size_t slot_count, size_t slot_log2) +{ + size_t pos; + STBDS_NOTUSED(slot_log2); + pos = hash & (slot_count-1); + #ifdef STBDS_INTERNAL_BUCKET_START + pos &= ~STBDS_BUCKET_MASK; + #endif + return pos; +} + +static size_t stbds_log2(size_t slot_count) +{ + size_t n=0; + while (slot_count > 1) { + slot_count >>= 1; + ++n; + } + return n; +} + +static stbds_hash_index *stbds_make_hash_index(size_t slot_count, stbds_hash_index *ot) +{ + stbds_hash_index *t; + t = (stbds_hash_index *) STBDS_REALLOC(NULL,0,(slot_count >> STBDS_BUCKET_SHIFT) * sizeof(stbds_hash_bucket) + sizeof(stbds_hash_index) + STBDS_CACHE_LINE_SIZE-1); + t->storage = (stbds_hash_bucket *) STBDS_ALIGN_FWD((size_t) (t+1), STBDS_CACHE_LINE_SIZE); + t->slot_count = slot_count; + t->slot_count_log2 = stbds_log2(slot_count); + t->tombstone_count = 0; + t->used_count = 0; + + #if 0 // A1 + t->used_count_threshold = slot_count*12/16; // if 12/16th of table is occupied, grow + t->tombstone_count_threshold = slot_count* 2/16; // if tombstones are 2/16th of table, rebuild + t->used_count_shrink_threshold = slot_count* 4/16; // if table is only 4/16th full, shrink + #elif 1 // A2 + //t->used_count_threshold = slot_count*12/16; // if 12/16th of table is occupied, grow + //t->tombstone_count_threshold = slot_count* 3/16; // if tombstones are 3/16th of table, rebuild + //t->used_count_shrink_threshold = slot_count* 4/16; // if table is only 4/16th full, shrink + + // compute without overflowing + t->used_count_threshold = slot_count - (slot_count>>2); + t->tombstone_count_threshold = (slot_count>>3) + (slot_count>>4); + t->used_count_shrink_threshold = slot_count >> 2; + + #elif 0 // B1 + t->used_count_threshold = slot_count*13/16; // if 13/16th of table is occupied, grow + t->tombstone_count_threshold = slot_count* 2/16; // if tombstones are 2/16th of table, rebuild + t->used_count_shrink_threshold = slot_count* 5/16; // if table is only 5/16th full, shrink + #else // C1 + t->used_count_threshold = slot_count*14/16; // if 14/16th of table is occupied, grow + t->tombstone_count_threshold = slot_count* 2/16; // if tombstones are 2/16th of table, rebuild + t->used_count_shrink_threshold = slot_count* 6/16; // if table is only 6/16th full, shrink + #endif + // Following statistics were measured on a Core i7-6700 @ 4.00Ghz, compiled with clang 7.0.1 -O2 + // Note that the larger tables have high variance as they were run fewer times + // A1 A2 B1 C1 + // 0.10ms : 0.10ms : 0.10ms : 0.11ms : 2,000 inserts creating 2K table + // 0.96ms : 0.95ms : 0.97ms : 1.04ms : 20,000 inserts creating 20K table + // 14.48ms : 14.46ms : 10.63ms : 11.00ms : 200,000 inserts creating 200K table + // 195.74ms : 196.35ms : 203.69ms : 214.92ms : 2,000,000 inserts creating 2M table + // 2193.88ms : 2209.22ms : 2285.54ms : 2437.17ms : 20,000,000 inserts creating 20M table + // 65.27ms : 53.77ms : 65.33ms : 65.47ms : 500,000 inserts & deletes in 2K table + // 72.78ms : 62.45ms : 71.95ms : 72.85ms : 500,000 inserts & deletes in 20K table + // 89.47ms : 77.72ms : 96.49ms : 96.75ms : 500,000 inserts & deletes in 200K table + // 97.58ms : 98.14ms : 97.18ms : 97.53ms : 500,000 inserts & deletes in 2M table + // 118.61ms : 119.62ms : 120.16ms : 118.86ms : 500,000 inserts & deletes in 20M table + // 192.11ms : 194.39ms : 196.38ms : 195.73ms : 500,000 inserts & deletes in 200M table + + if (slot_count <= STBDS_BUCKET_LENGTH) + t->used_count_shrink_threshold = 0; + // to avoid infinite loop, we need to guarantee that at least one slot is empty and will terminate probes + STBDS_ASSERT(t->used_count_threshold + t->tombstone_count_threshold < t->slot_count); + STBDS_STATS(++stbds_hash_alloc); + if (ot) { + t->string = ot->string; + // reuse old seed so we can reuse old hashes so below "copy out old data" doesn't do any hashing + t->seed = ot->seed; + } else { + size_t a,b,temp; + memset(&t->string, 0, sizeof(t->string)); + t->seed = stbds_hash_seed; + // LCG + // in 32-bit, a = 2147001325 b = 715136305 + // in 64-bit, a = 2862933555777941757 b = 3037000493 + stbds_load_32_or_64(a,temp, 2147001325, 0x27bb2ee6, 0x87b0b0fd); + stbds_load_32_or_64(b,temp, 715136305, 0, 0xb504f32d); + stbds_hash_seed = stbds_hash_seed * a + b; + } + + { + size_t i,j; + for (i=0; i < slot_count >> STBDS_BUCKET_SHIFT; ++i) { + stbds_hash_bucket *b = &t->storage[i]; + for (j=0; j < STBDS_BUCKET_LENGTH; ++j) + b->hash[j] = STBDS_HASH_EMPTY; + for (j=0; j < STBDS_BUCKET_LENGTH; ++j) + b->index[j] = STBDS_INDEX_EMPTY; + } + } + + // copy out the old data, if any + if (ot) { + size_t i,j; + t->used_count = ot->used_count; + for (i=0; i < ot->slot_count >> STBDS_BUCKET_SHIFT; ++i) { + stbds_hash_bucket *ob = &ot->storage[i]; + for (j=0; j < STBDS_BUCKET_LENGTH; ++j) { + if (STBDS_INDEX_IN_USE(ob->index[j])) { + size_t hash = ob->hash[j]; + size_t pos = stbds_probe_position(hash, t->slot_count, t->slot_count_log2); + size_t step = STBDS_BUCKET_LENGTH; + STBDS_STATS(++stbds_rehash_items); + for (;;) { + size_t limit,z; + stbds_hash_bucket *bucket; + bucket = &t->storage[pos >> STBDS_BUCKET_SHIFT]; + STBDS_STATS(++stbds_rehash_probes); + + for (z=pos & STBDS_BUCKET_MASK; z < STBDS_BUCKET_LENGTH; ++z) { + if (bucket->hash[z] == 0) { + bucket->hash[z] = hash; + bucket->index[z] = ob->index[j]; + goto done; + } + } + + limit = pos & STBDS_BUCKET_MASK; + for (z = 0; z < limit; ++z) { + if (bucket->hash[z] == 0) { + bucket->hash[z] = hash; + bucket->index[z] = ob->index[j]; + goto done; + } + } + + pos += step; // quadratic probing + step += STBDS_BUCKET_LENGTH; + pos &= (t->slot_count-1); + } + } + done: + ; + } + } + } + + return t; +} + +#define STBDS_ROTATE_LEFT(val, n) (((val) << (n)) | ((val) >> (STBDS_SIZE_T_BITS - (n)))) +#define STBDS_ROTATE_RIGHT(val, n) (((val) >> (n)) | ((val) << (STBDS_SIZE_T_BITS - (n)))) + +size_t stbds_hash_string(char *str, size_t seed) +{ + size_t hash = seed; + while (*str) + hash = STBDS_ROTATE_LEFT(hash, 9) + (unsigned char) *str++; + + // Thomas Wang 64-to-32 bit mix function, hopefully also works in 32 bits + hash ^= seed; + hash = (~hash) + (hash << 18); + hash ^= hash ^ STBDS_ROTATE_RIGHT(hash,31); + hash = hash * 21; + hash ^= hash ^ STBDS_ROTATE_RIGHT(hash,11); + hash += (hash << 6); + hash ^= STBDS_ROTATE_RIGHT(hash,22); + return hash+seed; +} + +#ifdef STBDS_SIPHASH_2_4 +#define STBDS_SIPHASH_C_ROUNDS 2 +#define STBDS_SIPHASH_D_ROUNDS 4 +typedef int STBDS_SIPHASH_2_4_can_only_be_used_in_64_bit_builds[sizeof(size_t) == 8 ? 1 : -1]; +#endif + +#ifndef STBDS_SIPHASH_C_ROUNDS +#define STBDS_SIPHASH_C_ROUNDS 1 +#endif +#ifndef STBDS_SIPHASH_D_ROUNDS +#define STBDS_SIPHASH_D_ROUNDS 1 +#endif + +#ifdef _MSC_VER +#pragma warning(push) +#pragma warning(disable:4127) // conditional expression is constant, for do..while(0) and sizeof()== +#endif + +static size_t stbds_siphash_bytes(void *p, size_t len, size_t seed) +{ + unsigned char *d = (unsigned char *) p; + size_t i,j; + size_t v0,v1,v2,v3, data; + + // hash that works on 32- or 64-bit registers without knowing which we have + // (computes different results on 32-bit and 64-bit platform) + // derived from siphash, but on 32-bit platforms very different as it uses 4 32-bit state not 4 64-bit + v0 = ((((size_t) 0x736f6d65 << 16) << 16) + 0x70736575) ^ seed; + v1 = ((((size_t) 0x646f7261 << 16) << 16) + 0x6e646f6d) ^ ~seed; + v2 = ((((size_t) 0x6c796765 << 16) << 16) + 0x6e657261) ^ seed; + v3 = ((((size_t) 0x74656462 << 16) << 16) + 0x79746573) ^ ~seed; + + #ifdef STBDS_TEST_SIPHASH_2_4 + // hardcoded with key material in the siphash test vectors + v0 ^= 0x0706050403020100ull ^ seed; + v1 ^= 0x0f0e0d0c0b0a0908ull ^ ~seed; + v2 ^= 0x0706050403020100ull ^ seed; + v3 ^= 0x0f0e0d0c0b0a0908ull ^ ~seed; + #endif + + #define STBDS_SIPROUND() \ + do { \ + v0 += v1; v1 = STBDS_ROTATE_LEFT(v1, 13); v1 ^= v0; v0 = STBDS_ROTATE_LEFT(v0,STBDS_SIZE_T_BITS/2); \ + v2 += v3; v3 = STBDS_ROTATE_LEFT(v3, 16); v3 ^= v2; \ + v2 += v1; v1 = STBDS_ROTATE_LEFT(v1, 17); v1 ^= v2; v2 = STBDS_ROTATE_LEFT(v2,STBDS_SIZE_T_BITS/2); \ + v0 += v3; v3 = STBDS_ROTATE_LEFT(v3, 21); v3 ^= v0; \ + } while (0) + + for (i=0; i+sizeof(size_t) <= len; i += sizeof(size_t), d += sizeof(size_t)) { + data = d[0] | (d[1] << 8) | (d[2] << 16) | (d[3] << 24); + data |= (size_t) (d[4] | (d[5] << 8) | (d[6] << 16) | (d[7] << 24)) << 16 << 16; // discarded if size_t == 4 + + v3 ^= data; + for (j=0; j < STBDS_SIPHASH_C_ROUNDS; ++j) + STBDS_SIPROUND(); + v0 ^= data; + } + data = len << (STBDS_SIZE_T_BITS-8); + switch (len - i) { + case 7: data |= ((size_t) d[6] << 24) << 24; // fall through + case 6: data |= ((size_t) d[5] << 20) << 20; // fall through + case 5: data |= ((size_t) d[4] << 16) << 16; // fall through + case 4: data |= (d[3] << 24); // fall through + case 3: data |= (d[2] << 16); // fall through + case 2: data |= (d[1] << 8); // fall through + case 1: data |= d[0]; // fall through + case 0: break; + } + v3 ^= data; + for (j=0; j < STBDS_SIPHASH_C_ROUNDS; ++j) + STBDS_SIPROUND(); + v0 ^= data; + v2 ^= 0xff; + for (j=0; j < STBDS_SIPHASH_D_ROUNDS; ++j) + STBDS_SIPROUND(); + +#ifdef STBDS_SIPHASH_2_4 + return v0^v1^v2^v3; +#else + return v1^v2^v3; // slightly stronger since v0^v3 in above cancels out final round operation? I tweeted at the authors of SipHash about this but they didn't reply +#endif +} + +size_t stbds_hash_bytes(void *p, size_t len, size_t seed) +{ +#ifdef STBDS_SIPHASH_2_4 + return stbds_siphash_bytes(p,len,seed); +#else + unsigned char *d = (unsigned char *) p; + + if (len == 4) { + unsigned int hash = d[0] | (d[1] << 8) | (d[2] << 16) | (d[3] << 24); + #if 0 + // HASH32-A Bob Jenkin's hash function w/o large constants + hash ^= seed; + hash -= (hash<<6); + hash ^= (hash>>17); + hash -= (hash<<9); + hash ^= seed; + hash ^= (hash<<4); + hash -= (hash<<3); + hash ^= (hash<<10); + hash ^= (hash>>15); + #elif 1 + // HASH32-BB Bob Jenkin's presumably-accidental version of Thomas Wang hash with rotates turned into shifts. + // Note that converting these back to rotates makes it run a lot slower, presumably due to collisions, so I'm + // not really sure what's going on. + hash ^= seed; + hash = (hash ^ 61) ^ (hash >> 16); + hash = hash + (hash << 3); + hash = hash ^ (hash >> 4); + hash = hash * 0x27d4eb2d; + hash ^= seed; + hash = hash ^ (hash >> 15); + #else // HASH32-C - Murmur3 + hash ^= seed; + hash *= 0xcc9e2d51; + hash = (hash << 17) | (hash >> 15); + hash *= 0x1b873593; + hash ^= seed; + hash = (hash << 19) | (hash >> 13); + hash = hash*5 + 0xe6546b64; + hash ^= hash >> 16; + hash *= 0x85ebca6b; + hash ^= seed; + hash ^= hash >> 13; + hash *= 0xc2b2ae35; + hash ^= hash >> 16; + #endif + // Following statistics were measured on a Core i7-6700 @ 4.00Ghz, compiled with clang 7.0.1 -O2 + // Note that the larger tables have high variance as they were run fewer times + // HASH32-A // HASH32-BB // HASH32-C + // 0.10ms // 0.10ms // 0.10ms : 2,000 inserts creating 2K table + // 0.96ms // 0.95ms // 0.99ms : 20,000 inserts creating 20K table + // 14.69ms // 14.43ms // 14.97ms : 200,000 inserts creating 200K table + // 199.99ms // 195.36ms // 202.05ms : 2,000,000 inserts creating 2M table + // 2234.84ms // 2187.74ms // 2240.38ms : 20,000,000 inserts creating 20M table + // 55.68ms // 53.72ms // 57.31ms : 500,000 inserts & deletes in 2K table + // 63.43ms // 61.99ms // 65.73ms : 500,000 inserts & deletes in 20K table + // 80.04ms // 77.96ms // 81.83ms : 500,000 inserts & deletes in 200K table + // 100.42ms // 97.40ms // 102.39ms : 500,000 inserts & deletes in 2M table + // 119.71ms // 120.59ms // 121.63ms : 500,000 inserts & deletes in 20M table + // 185.28ms // 195.15ms // 187.74ms : 500,000 inserts & deletes in 200M table + // 15.58ms // 14.79ms // 15.52ms : 200,000 inserts creating 200K table with varying key spacing + + return (((size_t) hash << 16 << 16) | hash) ^ seed; + } else if (len == 8 && sizeof(size_t) == 8) { + size_t hash = d[0] | (d[1] << 8) | (d[2] << 16) | (d[3] << 24); + hash |= (size_t) (d[4] | (d[5] << 8) | (d[6] << 16) | (d[7] << 24)) << 16 << 16; // avoid warning if size_t == 4 + hash ^= seed; + hash = (~hash) + (hash << 21); + hash ^= STBDS_ROTATE_RIGHT(hash,24); + hash *= 265; + hash ^= STBDS_ROTATE_RIGHT(hash,14); + hash ^= seed; + hash *= 21; + hash ^= STBDS_ROTATE_RIGHT(hash,28); + hash += (hash << 31); + hash = (~hash) + (hash << 18); + return hash; + } else { + return stbds_siphash_bytes(p,len,seed); + } +#endif +} +#ifdef _MSC_VER +#pragma warning(pop) +#endif + + +static int stbds_is_key_equal(void *a, size_t elemsize, void *key, size_t keysize, size_t keyoffset, int mode, size_t i) +{ + if (mode >= STBDS_HM_STRING) + return 0==strcmp((char *) key, * (char **) ((char *) a + elemsize*i + keyoffset)); + else + return 0==memcmp(key, (char *) a + elemsize*i + keyoffset, keysize); +} + +#define STBDS_HASH_TO_ARR(x,elemsize) ((char*) (x) - (elemsize)) +#define STBDS_ARR_TO_HASH(x,elemsize) ((char*) (x) + (elemsize)) + +#define stbds_hash_table(a) ((stbds_hash_index *) stbds_header(a)->hash_table) + +void stbds_hmfree_func(void *a, size_t elemsize) +{ + if (a == NULL) return; + if (stbds_hash_table(a) != NULL) { + if (stbds_hash_table(a)->string.mode == STBDS_SH_STRDUP) { + size_t i; + // skip 0th element, which is default + for (i=1; i < stbds_header(a)->length; ++i) + STBDS_FREE(NULL, *(char**) ((char *) a + elemsize*i)); + } + stbds_strreset(&stbds_hash_table(a)->string); + } + STBDS_FREE(NULL, stbds_header(a)->hash_table); + STBDS_FREE(NULL, stbds_header(a)); +} + +static ptrdiff_t stbds_hm_find_slot(void *a, size_t elemsize, void *key, size_t keysize, size_t keyoffset, int mode) +{ + void *raw_a = STBDS_HASH_TO_ARR(a,elemsize); + stbds_hash_index *table = stbds_hash_table(raw_a); + size_t hash = mode >= STBDS_HM_STRING ? stbds_hash_string((char*)key,table->seed) : stbds_hash_bytes(key, keysize,table->seed); + size_t step = STBDS_BUCKET_LENGTH; + size_t limit,i; + size_t pos; + stbds_hash_bucket *bucket; + + if (hash < 2) hash += 2; // stored hash values are forbidden from being 0, so we can detect empty slots + + pos = stbds_probe_position(hash, table->slot_count, table->slot_count_log2); + + for (;;) { + STBDS_STATS(++stbds_hash_probes); + bucket = &table->storage[pos >> STBDS_BUCKET_SHIFT]; + + // start searching from pos to end of bucket, this should help performance on small hash tables that fit in cache + for (i=pos & STBDS_BUCKET_MASK; i < STBDS_BUCKET_LENGTH; ++i) { + if (bucket->hash[i] == hash) { + if (stbds_is_key_equal(a, elemsize, key, keysize, keyoffset, mode, bucket->index[i])) { + return (pos & ~STBDS_BUCKET_MASK)+i; + } + } else if (bucket->hash[i] == STBDS_HASH_EMPTY) { + return -1; + } + } + + // search from beginning of bucket to pos + limit = pos & STBDS_BUCKET_MASK; + for (i = 0; i < limit; ++i) { + if (bucket->hash[i] == hash) { + if (stbds_is_key_equal(a, elemsize, key, keysize, keyoffset, mode, bucket->index[i])) { + return (pos & ~STBDS_BUCKET_MASK)+i; + } + } else if (bucket->hash[i] == STBDS_HASH_EMPTY) { + return -1; + } + } + + // quadratic probing + pos += step; + step += STBDS_BUCKET_LENGTH; + pos &= (table->slot_count-1); + } + /* NOTREACHED */ +} + +void * stbds_hmget_key_ts(void *a, size_t elemsize, void *key, size_t keysize, ptrdiff_t *temp, int mode) +{ + size_t keyoffset = 0; + if (a == NULL) { + // make it non-empty so we can return a temp + a = stbds_arrgrowf(0, elemsize, 0, 1); + stbds_header(a)->length += 1; + memset(a, 0, elemsize); + *temp = STBDS_INDEX_EMPTY; + // adjust a to point after the default element + return STBDS_ARR_TO_HASH(a,elemsize); + } else { + stbds_hash_index *table; + void *raw_a = STBDS_HASH_TO_ARR(a,elemsize); + // adjust a to point to the default element + table = (stbds_hash_index *) stbds_header(raw_a)->hash_table; + if (table == 0) { + *temp = -1; + } else { + ptrdiff_t slot = stbds_hm_find_slot(a, elemsize, key, keysize, keyoffset, mode); + if (slot < 0) { + *temp = STBDS_INDEX_EMPTY; + } else { + stbds_hash_bucket *b = &table->storage[slot >> STBDS_BUCKET_SHIFT]; + *temp = b->index[slot & STBDS_BUCKET_MASK]; + } + } + return a; + } +} + +void * stbds_hmget_key(void *a, size_t elemsize, void *key, size_t keysize, int mode) +{ + ptrdiff_t temp; + void *p = stbds_hmget_key_ts(a, elemsize, key, keysize, &temp, mode); + stbds_temp(STBDS_HASH_TO_ARR(p,elemsize)) = temp; + return p; +} + +void * stbds_hmput_default(void *a, size_t elemsize) +{ + // three cases: + // a is NULL <- allocate + // a has a hash table but no entries, because of shmode <- grow + // a has entries <- do nothing + if (a == NULL || stbds_header(STBDS_HASH_TO_ARR(a,elemsize))->length == 0) { + a = stbds_arrgrowf(a ? STBDS_HASH_TO_ARR(a,elemsize) : NULL, elemsize, 0, 1); + stbds_header(a)->length += 1; + memset(a, 0, elemsize); + a=STBDS_ARR_TO_HASH(a,elemsize); + } + return a; +} + +static char *stbds_strdup(char *str); + +void *stbds_hmput_key(void *a, size_t elemsize, void *key, size_t keysize, int mode) +{ + size_t keyoffset=0; + void *raw_a; + stbds_hash_index *table; + + if (a == NULL) { + a = stbds_arrgrowf(0, elemsize, 0, 1); + memset(a, 0, elemsize); + stbds_header(a)->length += 1; + // adjust a to point AFTER the default element + a = STBDS_ARR_TO_HASH(a,elemsize); + } + + // adjust a to point to the default element + raw_a = a; + a = STBDS_HASH_TO_ARR(a,elemsize); + + table = (stbds_hash_index *) stbds_header(a)->hash_table; + + if (table == NULL || table->used_count >= table->used_count_threshold) { + stbds_hash_index *nt; + size_t slot_count; + + slot_count = (table == NULL) ? STBDS_BUCKET_LENGTH : table->slot_count*2; + nt = stbds_make_hash_index(slot_count, table); + if (table) + STBDS_FREE(NULL, table); + else + nt->string.mode = mode >= STBDS_HM_STRING ? STBDS_SH_DEFAULT : 0; + stbds_header(a)->hash_table = table = nt; + STBDS_STATS(++stbds_hash_grow); + } + + // we iterate hash table explicitly because we want to track if we saw a tombstone + { + size_t hash = mode >= STBDS_HM_STRING ? stbds_hash_string((char*)key,table->seed) : stbds_hash_bytes(key, keysize,table->seed); + size_t step = STBDS_BUCKET_LENGTH; + size_t limit,i; + size_t pos; + ptrdiff_t tombstone = -1; + stbds_hash_bucket *bucket; + + // stored hash values are forbidden from being 0, so we can detect empty slots to early out quickly + if (hash < 2) hash += 2; + + pos = stbds_probe_position(hash, table->slot_count, table->slot_count_log2); + + for (;;) { + STBDS_STATS(++stbds_hash_probes); + bucket = &table->storage[pos >> STBDS_BUCKET_SHIFT]; + + // start searching from pos to end of bucket + for (i=pos & STBDS_BUCKET_MASK; i < STBDS_BUCKET_LENGTH; ++i) { + if (bucket->hash[i] == hash) { + if (stbds_is_key_equal(raw_a, elemsize, key, keysize, keyoffset, mode, bucket->index[i])) { + stbds_temp(a) = bucket->index[i]; + return STBDS_ARR_TO_HASH(a,elemsize); + } + } else if (bucket->hash[i] == 0) { + pos = (pos & ~STBDS_BUCKET_MASK) + i; + goto found_empty_slot; + } else if (tombstone < 0) { + if (bucket->index[i] == STBDS_INDEX_DELETED) + tombstone = (ptrdiff_t) ((pos & ~STBDS_BUCKET_MASK) + i); + } + } + + // search from beginning of bucket to pos + limit = pos & STBDS_BUCKET_MASK; + for (i = 0; i < limit; ++i) { + if (bucket->hash[i] == hash) { + if (stbds_is_key_equal(raw_a, elemsize, key, keysize, keyoffset, mode, bucket->index[i])) { + stbds_temp(a) = bucket->index[i]; + return STBDS_ARR_TO_HASH(a,elemsize); + } + } else if (bucket->hash[i] == 0) { + pos = (pos & ~STBDS_BUCKET_MASK) + i; + goto found_empty_slot; + } else if (tombstone < 0) { + if (bucket->index[i] == STBDS_INDEX_DELETED) + tombstone = (ptrdiff_t) ((pos & ~STBDS_BUCKET_MASK) + i); + } + } + + // quadratic probing + pos += step; + step += STBDS_BUCKET_LENGTH; + pos &= (table->slot_count-1); + } + found_empty_slot: + if (tombstone >= 0) { + pos = tombstone; + --table->tombstone_count; + } + ++table->used_count; + + { + ptrdiff_t i = (ptrdiff_t) stbds_arrlen(a); + // we want to do stbds_arraddn(1), but we can't use the macros since we don't have something of the right type + if ((size_t) i+1 > stbds_arrcap(a)) + *(void **) &a = stbds_arrgrowf(a, elemsize, 1, 0); + raw_a = STBDS_ARR_TO_HASH(a,elemsize); + + STBDS_ASSERT((size_t) i+1 <= stbds_arrcap(a)); + stbds_header(a)->length = i+1; + bucket = &table->storage[pos >> STBDS_BUCKET_SHIFT]; + bucket->hash[pos & STBDS_BUCKET_MASK] = hash; + bucket->index[pos & STBDS_BUCKET_MASK] = i-1; + stbds_temp(a) = i-1; + + switch (table->string.mode) { + case STBDS_SH_STRDUP: stbds_temp_key(a) = *(char **) ((char *) a + elemsize*i) = stbds_strdup((char*) key); break; + case STBDS_SH_ARENA: stbds_temp_key(a) = *(char **) ((char *) a + elemsize*i) = stbds_stralloc(&table->string, (char*)key); break; + case STBDS_SH_DEFAULT: stbds_temp_key(a) = *(char **) ((char *) a + elemsize*i) = (char *) key; break; + default: memcpy((char *) a + elemsize*i, key, keysize); break; + } + } + return STBDS_ARR_TO_HASH(a,elemsize); + } +} + +void * stbds_shmode_func(size_t elemsize, int mode) +{ + void *a = stbds_arrgrowf(0, elemsize, 0, 1); + stbds_hash_index *h; + memset(a, 0, elemsize); + stbds_header(a)->length = 1; + stbds_header(a)->hash_table = h = (stbds_hash_index *) stbds_make_hash_index(STBDS_BUCKET_LENGTH, NULL); + h->string.mode = (unsigned char) mode; + return STBDS_ARR_TO_HASH(a,elemsize); +} + +void * stbds_hmdel_key(void *a, size_t elemsize, void *key, size_t keysize, size_t keyoffset, int mode) +{ + if (a == NULL) { + return 0; + } else { + stbds_hash_index *table; + void *raw_a = STBDS_HASH_TO_ARR(a,elemsize); + table = (stbds_hash_index *) stbds_header(raw_a)->hash_table; + stbds_temp(raw_a) = 0; + if (table == 0) { + return a; + } else { + ptrdiff_t slot; + slot = stbds_hm_find_slot(a, elemsize, key, keysize, keyoffset, mode); + if (slot < 0) + return a; + else { + stbds_hash_bucket *b = &table->storage[slot >> STBDS_BUCKET_SHIFT]; + int i = slot & STBDS_BUCKET_MASK; + ptrdiff_t old_index = b->index[i]; + ptrdiff_t final_index = (ptrdiff_t) stbds_arrlen(raw_a)-1-1; // minus one for the raw_a vs a, and minus one for 'last' + STBDS_ASSERT(slot < (ptrdiff_t) table->slot_count); + --table->used_count; + ++table->tombstone_count; + stbds_temp(raw_a) = 1; + STBDS_ASSERT(table->used_count >= 0); + //STBDS_ASSERT(table->tombstone_count < table->slot_count/4); + b->hash[i] = STBDS_HASH_DELETED; + b->index[i] = STBDS_INDEX_DELETED; + + if (mode == STBDS_HM_STRING && table->string.mode == STBDS_SH_STRDUP) + STBDS_FREE(NULL, *(char**) ((char *) a+elemsize*old_index)); + + // if indices are the same, memcpy is a no-op, but back-pointer-fixup will fail, so skip + if (old_index != final_index) { + // swap delete + memmove((char*) a + elemsize*old_index, (char*) a + elemsize*final_index, elemsize); + + // now find the slot for the last element + if (mode == STBDS_HM_STRING) + slot = stbds_hm_find_slot(a, elemsize, *(char**) ((char *) a+elemsize*old_index + keyoffset), keysize, keyoffset, mode); + else + slot = stbds_hm_find_slot(a, elemsize, (char* ) a+elemsize*old_index + keyoffset, keysize, keyoffset, mode); + STBDS_ASSERT(slot >= 0); + b = &table->storage[slot >> STBDS_BUCKET_SHIFT]; + i = slot & STBDS_BUCKET_MASK; + STBDS_ASSERT(b->index[i] == final_index); + b->index[i] = old_index; + } + stbds_header(raw_a)->length -= 1; + + if (table->used_count < table->used_count_shrink_threshold && table->slot_count > STBDS_BUCKET_LENGTH) { + stbds_header(raw_a)->hash_table = stbds_make_hash_index(table->slot_count>>1, table); + STBDS_FREE(NULL, table); + STBDS_STATS(++stbds_hash_shrink); + } else if (table->tombstone_count > table->tombstone_count_threshold) { + stbds_header(raw_a)->hash_table = stbds_make_hash_index(table->slot_count , table); + STBDS_FREE(NULL, table); + STBDS_STATS(++stbds_hash_rebuild); + } + + return a; + } + } + } + /* NOTREACHED */ +} + +static char *stbds_strdup(char *str) +{ + // to keep replaceable allocator simple, we don't want to use strdup. + // rolling our own also avoids problem of strdup vs _strdup + size_t len = strlen(str)+1; + char *p = (char*) STBDS_REALLOC(NULL, 0, len); + memmove(p, str, len); + return p; +} + +#ifndef STBDS_STRING_ARENA_BLOCKSIZE_MIN +#define STBDS_STRING_ARENA_BLOCKSIZE_MIN 512u +#endif +#ifndef STBDS_STRING_ARENA_BLOCKSIZE_MAX +#define STBDS_STRING_ARENA_BLOCKSIZE_MAX (1u<<20) +#endif + +char *stbds_stralloc(stbds_string_arena *a, char *str) +{ + char *p; + size_t len = strlen(str)+1; + if (len > a->remaining) { + // compute the next blocksize + size_t blocksize = a->block; + + // size is 512, 512, 1024, 1024, 2048, 2048, 4096, 4096, etc., so that + // there are log(SIZE) allocations to free when we destroy the table + blocksize = (size_t) (STBDS_STRING_ARENA_BLOCKSIZE_MIN) << (blocksize>>1); + + // if size is under 1M, advance to next blocktype + if (blocksize < (size_t)(STBDS_STRING_ARENA_BLOCKSIZE_MAX)) + ++a->block; + + if (len > blocksize) { + // if string is larger than blocksize, then just allocate the full size. + // note that we still advance string_block so block size will continue + // increasing, so e.g. if somebody only calls this with 1000-long strings, + // eventually the arena will start doubling and handling those as well + stbds_string_block *sb = (stbds_string_block *) STBDS_REALLOC(NULL, 0, sizeof(*sb)-8 + len); + memmove(sb->storage, str, len); + if (a->storage) { + // insert it after the first element, so that we don't waste the space there + sb->next = a->storage->next; + a->storage->next = sb; + } else { + sb->next = 0; + a->storage = sb; + a->remaining = 0; // this is redundant, but good for clarity + } + return sb->storage; + } else { + stbds_string_block *sb = (stbds_string_block *) STBDS_REALLOC(NULL, 0, sizeof(*sb)-8 + blocksize); + sb->next = a->storage; + a->storage = sb; + a->remaining = blocksize; + } + } + + STBDS_ASSERT(len <= a->remaining); + p = a->storage->storage + a->remaining - len; + a->remaining -= len; + memmove(p, str, len); + return p; +} + +void stbds_strreset(stbds_string_arena *a) +{ + stbds_string_block *x,*y; + x = a->storage; + while (x) { + y = x->next; + STBDS_FREE(NULL, x); + x = y; + } + memset(a, 0, sizeof(*a)); +} + +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// UNIT TESTS +// + +#ifdef STBDS_UNIT_TESTS +#include +#ifdef STBDS_ASSERT_WAS_UNDEFINED +#undef STBDS_ASSERT +#endif +#ifndef STBDS_ASSERT +#define STBDS_ASSERT assert +#include +#endif + +typedef struct { int key,b,c,d; } stbds_struct; +typedef struct { int key[2],b,c,d; } stbds_struct2; + +static char buffer[256]; +char *strkey(int n) +{ +#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__) + sprintf_s(buffer, sizeof(buffer), "test_%d", n); +#else + sprintf(buffer, "test_%d", n); +#endif + return buffer; +} + +void stbds_unit_tests(void) +{ +#if defined(_MSC_VER) && _MSC_VER <= 1200 && defined(__cplusplus) + // VC6 C++ doesn't like the template<> trick on unnamed structures, so do nothing! + STBDS_ASSERT(0); +#else + const int testsize = 100000; + const int testsize2 = testsize/20; + int *arr=NULL; + struct { int key; int value; } *intmap = NULL; + struct { char *key; int value; } *strmap = NULL, s; + struct { stbds_struct key; int value; } *map = NULL; + stbds_struct *map2 = NULL; + stbds_struct2 *map3 = NULL; + stbds_string_arena sa = { 0 }; + int key3[2] = { 1,2 }; + ptrdiff_t temp; + + int i,j; + + STBDS_ASSERT(arrlen(arr)==0); + for (i=0; i < 20000; i += 50) { + for (j=0; j < i; ++j) + arrpush(arr,j); + arrfree(arr); + } + + for (i=0; i < 4; ++i) { + arrpush(arr,1); arrpush(arr,2); arrpush(arr,3); arrpush(arr,4); + arrdel(arr,i); + arrfree(arr); + arrpush(arr,1); arrpush(arr,2); arrpush(arr,3); arrpush(arr,4); + arrdelswap(arr,i); + arrfree(arr); + } + + for (i=0; i < 5; ++i) { + arrpush(arr,1); arrpush(arr,2); arrpush(arr,3); arrpush(arr,4); + stbds_arrins(arr,i,5); + STBDS_ASSERT(arr[i] == 5); + if (i < 4) + STBDS_ASSERT(arr[4] == 4); + arrfree(arr); + } + + i = 1; + STBDS_ASSERT(hmgeti(intmap,i) == -1); + hmdefault(intmap, -2); + STBDS_ASSERT(hmgeti(intmap, i) == -1); + STBDS_ASSERT(hmget (intmap, i) == -2); + for (i=0; i < testsize; i+=2) + hmput(intmap, i, i*5); + for (i=0; i < testsize; i+=1) { + if (i & 1) STBDS_ASSERT(hmget(intmap, i) == -2 ); + else STBDS_ASSERT(hmget(intmap, i) == i*5); + if (i & 1) STBDS_ASSERT(hmget_ts(intmap, i, temp) == -2 ); + else STBDS_ASSERT(hmget_ts(intmap, i, temp) == i*5); + } + for (i=0; i < testsize; i+=2) + hmput(intmap, i, i*3); + for (i=0; i < testsize; i+=1) + if (i & 1) STBDS_ASSERT(hmget(intmap, i) == -2 ); + else STBDS_ASSERT(hmget(intmap, i) == i*3); + for (i=2; i < testsize; i+=4) + hmdel(intmap, i); // delete half the entries + for (i=0; i < testsize; i+=1) + if (i & 3) STBDS_ASSERT(hmget(intmap, i) == -2 ); + else STBDS_ASSERT(hmget(intmap, i) == i*3); + for (i=0; i < testsize; i+=1) + hmdel(intmap, i); // delete the rest of the entries + for (i=0; i < testsize; i+=1) + STBDS_ASSERT(hmget(intmap, i) == -2 ); + hmfree(intmap); + for (i=0; i < testsize; i+=2) + hmput(intmap, i, i*3); + hmfree(intmap); + + #if defined(__clang__) || defined(__GNUC__) + #ifndef __cplusplus + intmap = NULL; + hmput(intmap, 15, 7); + hmput(intmap, 11, 3); + hmput(intmap, 9, 5); + STBDS_ASSERT(hmget(intmap, 9) == 5); + STBDS_ASSERT(hmget(intmap, 11) == 3); + STBDS_ASSERT(hmget(intmap, 15) == 7); + #endif + #endif + + for (i=0; i < testsize; ++i) + stralloc(&sa, strkey(i)); + strreset(&sa); + + { + s.key = "a", s.value = 1; + shputs(strmap, s); + STBDS_ASSERT(*strmap[0].key == 'a'); + STBDS_ASSERT(strmap[0].key == s.key); + STBDS_ASSERT(strmap[0].value == s.value); + shfree(strmap); + } + + { + s.key = "a", s.value = 1; + sh_new_strdup(strmap); + shputs(strmap, s); + STBDS_ASSERT(*strmap[0].key == 'a'); + STBDS_ASSERT(strmap[0].key != s.key); + STBDS_ASSERT(strmap[0].value == s.value); + shfree(strmap); + } + + { + s.key = "a", s.value = 1; + sh_new_arena(strmap); + shputs(strmap, s); + STBDS_ASSERT(*strmap[0].key == 'a'); + STBDS_ASSERT(strmap[0].key != s.key); + STBDS_ASSERT(strmap[0].value == s.value); + shfree(strmap); + } + + for (j=0; j < 2; ++j) { + STBDS_ASSERT(shgeti(strmap,"foo") == -1); + if (j == 0) + sh_new_strdup(strmap); + else + sh_new_arena(strmap); + STBDS_ASSERT(shgeti(strmap,"foo") == -1); + shdefault(strmap, -2); + STBDS_ASSERT(shgeti(strmap,"foo") == -1); + for (i=0; i < testsize; i+=2) + shput(strmap, strkey(i), i*3); + for (i=0; i < testsize; i+=1) + if (i & 1) STBDS_ASSERT(shget(strmap, strkey(i)) == -2 ); + else STBDS_ASSERT(shget(strmap, strkey(i)) == i*3); + for (i=2; i < testsize; i+=4) + shdel(strmap, strkey(i)); // delete half the entries + for (i=0; i < testsize; i+=1) + if (i & 3) STBDS_ASSERT(shget(strmap, strkey(i)) == -2 ); + else STBDS_ASSERT(shget(strmap, strkey(i)) == i*3); + for (i=0; i < testsize; i+=1) + shdel(strmap, strkey(i)); // delete the rest of the entries + for (i=0; i < testsize; i+=1) + STBDS_ASSERT(shget(strmap, strkey(i)) == -2 ); + shfree(strmap); + } + + { + struct { char *key; char value; } *hash = NULL; + char name[4] = "jen"; + shput(hash, "bob" , 'h'); + shput(hash, "sally" , 'e'); + shput(hash, "fred" , 'l'); + shput(hash, "jen" , 'x'); + shput(hash, "doug" , 'o'); + + shput(hash, name , 'l'); + shfree(hash); + } + + for (i=0; i < testsize; i += 2) { + stbds_struct s = { i,i*2,i*3,i*4 }; + hmput(map, s, i*5); + } + + for (i=0; i < testsize; i += 1) { + stbds_struct s = { i,i*2,i*3 ,i*4 }; + stbds_struct t = { i,i*2,i*3+1,i*4 }; + if (i & 1) STBDS_ASSERT(hmget(map, s) == 0); + else STBDS_ASSERT(hmget(map, s) == i*5); + if (i & 1) STBDS_ASSERT(hmget_ts(map, s, temp) == 0); + else STBDS_ASSERT(hmget_ts(map, s, temp) == i*5); + //STBDS_ASSERT(hmget(map, t.key) == 0); + } + + for (i=0; i < testsize; i += 2) { + stbds_struct s = { i,i*2,i*3,i*4 }; + hmputs(map2, s); + } + hmfree(map); + + for (i=0; i < testsize; i += 1) { + stbds_struct s = { i,i*2,i*3,i*4 }; + stbds_struct t = { i,i*2,i*3+1,i*4 }; + if (i & 1) STBDS_ASSERT(hmgets(map2, s.key).d == 0); + else STBDS_ASSERT(hmgets(map2, s.key).d == i*4); + //STBDS_ASSERT(hmgetp(map2, t.key) == 0); + } + hmfree(map2); + + for (i=0; i < testsize; i += 2) { + stbds_struct2 s = { { i,i*2 }, i*3,i*4, i*5 }; + hmputs(map3, s); + } + for (i=0; i < testsize; i += 1) { + stbds_struct2 s = { { i,i*2}, i*3, i*4, i*5 }; + stbds_struct2 t = { { i,i*2}, i*3+1, i*4, i*5 }; + if (i & 1) STBDS_ASSERT(hmgets(map3, s.key).d == 0); + else STBDS_ASSERT(hmgets(map3, s.key).d == i*5); + //STBDS_ASSERT(hmgetp(map3, t.key) == 0); + } +#endif +} +#endif + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2019 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_dxt.h b/Libraries/stb-master/stb_dxt.h new file mode 100644 index 0000000..04666de --- /dev/null +++ b/Libraries/stb-master/stb_dxt.h @@ -0,0 +1,753 @@ +// stb_dxt.h - v1.10 - DXT1/DXT5 compressor - public domain +// original by fabian "ryg" giesen - ported to C by stb +// use '#define STB_DXT_IMPLEMENTATION' before including to create the implementation +// +// USAGE: +// call stb_compress_dxt_block() for every block (you must pad) +// source should be a 4x4 block of RGBA data in row-major order; +// Alpha channel is not stored if you specify alpha=0 (but you +// must supply some constant alpha in the alpha channel). +// You can turn on dithering and "high quality" using mode. +// +// version history: +// v1.10 - (i.c) various small quality improvements +// v1.09 - (stb) update documentation re: surprising alpha channel requirement +// v1.08 - (stb) fix bug in dxt-with-alpha block +// v1.07 - (stb) bc4; allow not using libc; add STB_DXT_STATIC +// v1.06 - (stb) fix to known-broken 1.05 +// v1.05 - (stb) support bc5/3dc (Arvids Kokins), use extern "C" in C++ (Pavel Krajcevski) +// v1.04 - (ryg) default to no rounding bias for lerped colors (as per S3TC/DX10 spec); +// single color match fix (allow for inexact color interpolation); +// optimal DXT5 index finder; "high quality" mode that runs multiple refinement steps. +// v1.03 - (stb) endianness support +// v1.02 - (stb) fix alpha encoding bug +// v1.01 - (stb) fix bug converting to RGB that messed up quality, thanks ryg & cbloom +// v1.00 - (stb) first release +// +// contributors: +// Rich Geldreich (more accurate index selection) +// Kevin Schmidt (#defines for "freestanding" compilation) +// github:ppiastucki (BC4 support) +// Ignacio Castano - improve DXT endpoint quantization +// +// LICENSE +// +// See end of file for license information. + +#ifndef STB_INCLUDE_STB_DXT_H +#define STB_INCLUDE_STB_DXT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef STB_DXT_STATIC +#define STBDDEF static +#else +#define STBDDEF extern +#endif + +// compression mode (bitflags) +#define STB_DXT_NORMAL 0 +#define STB_DXT_DITHER 1 // use dithering. dubious win. never use for normal maps and the like! +#define STB_DXT_HIGHQUAL 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower. + +STBDDEF void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src_rgba_four_bytes_per_pixel, int alpha, int mode); +STBDDEF void stb_compress_bc4_block(unsigned char *dest, const unsigned char *src_r_one_byte_per_pixel); +STBDDEF void stb_compress_bc5_block(unsigned char *dest, const unsigned char *src_rg_two_byte_per_pixel); + +#define STB_COMPRESS_DXT_BLOCK + +#ifdef __cplusplus +} +#endif +#endif // STB_INCLUDE_STB_DXT_H + +#ifdef STB_DXT_IMPLEMENTATION + +// configuration options for DXT encoder. set them in the project/makefile or just define +// them at the top. + +// STB_DXT_USE_ROUNDING_BIAS +// use a rounding bias during color interpolation. this is closer to what "ideal" +// interpolation would do but doesn't match the S3TC/DX10 spec. old versions (pre-1.03) +// implicitly had this turned on. +// +// in case you're targeting a specific type of hardware (e.g. console programmers): +// NVidia and Intel GPUs (as of 2010) as well as DX9 ref use DXT decoders that are closer +// to STB_DXT_USE_ROUNDING_BIAS. AMD/ATI, S3 and DX10 ref are closer to rounding with no bias. +// you also see "(a*5 + b*3) / 8" on some old GPU designs. +// #define STB_DXT_USE_ROUNDING_BIAS + +#include + +#if !defined(STBD_ABS) || !defined(STBI_FABS) +#include +#endif + +#ifndef STBD_ABS +#define STBD_ABS(i) abs(i) +#endif + +#ifndef STBD_FABS +#define STBD_FABS(x) fabs(x) +#endif + +#ifndef STBD_MEMSET +#include +#define STBD_MEMSET memset +#endif + +static unsigned char stb__Expand5[32]; +static unsigned char stb__Expand6[64]; +static unsigned char stb__OMatch5[256][2]; +static unsigned char stb__OMatch6[256][2]; +static unsigned char stb__QuantRBTab[256+16]; +static unsigned char stb__QuantGTab[256+16]; + +static int stb__Mul8Bit(int a, int b) +{ + int t = a*b + 128; + return (t + (t >> 8)) >> 8; +} + +static void stb__From16Bit(unsigned char *out, unsigned short v) +{ + int rv = (v & 0xf800) >> 11; + int gv = (v & 0x07e0) >> 5; + int bv = (v & 0x001f) >> 0; + + out[0] = stb__Expand5[rv]; + out[1] = stb__Expand6[gv]; + out[2] = stb__Expand5[bv]; + out[3] = 0; +} + +static unsigned short stb__As16Bit(int r, int g, int b) +{ + return (unsigned short)((stb__Mul8Bit(r,31) << 11) + (stb__Mul8Bit(g,63) << 5) + stb__Mul8Bit(b,31)); +} + +// linear interpolation at 1/3 point between a and b, using desired rounding type +static int stb__Lerp13(int a, int b) +{ +#ifdef STB_DXT_USE_ROUNDING_BIAS + // with rounding bias + return a + stb__Mul8Bit(b-a, 0x55); +#else + // without rounding bias + // replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really need every ounce of speed. + return (2*a + b) / 3; +#endif +} + +// lerp RGB color +static void stb__Lerp13RGB(unsigned char *out, unsigned char *p1, unsigned char *p2) +{ + out[0] = (unsigned char)stb__Lerp13(p1[0], p2[0]); + out[1] = (unsigned char)stb__Lerp13(p1[1], p2[1]); + out[2] = (unsigned char)stb__Lerp13(p1[2], p2[2]); +} + +/****************************************************************************/ + +// compute table to reproduce constant colors as accurately as possible +static void stb__PrepareOptTable(unsigned char *Table,const unsigned char *expand,int size) +{ + int i,mn,mx; + for (i=0;i<256;i++) { + int bestErr = 256; + for (mn=0;mn> 4)]; + ep1[0] = bp[ 0] - dp[ 0]; + dp[ 4] = quant[bp[ 4] + ((7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]) >> 4)]; + ep1[1] = bp[ 4] - dp[ 4]; + dp[ 8] = quant[bp[ 8] + ((7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]) >> 4)]; + ep1[2] = bp[ 8] - dp[ 8]; + dp[12] = quant[bp[12] + ((7*ep1[2] + 5*ep2[3] + ep2[2]) >> 4)]; + ep1[3] = bp[12] - dp[12]; + bp += 16; + dp += 16; + et = ep1, ep1 = ep2, ep2 = et; // swap + } + } +} + +// The color matching function +static unsigned int stb__MatchColorsBlock(unsigned char *block, unsigned char *color,int dither) +{ + unsigned int mask = 0; + int dirr = color[0*4+0] - color[1*4+0]; + int dirg = color[0*4+1] - color[1*4+1]; + int dirb = color[0*4+2] - color[1*4+2]; + int dots[16]; + int stops[4]; + int i; + int c0Point, halfPoint, c3Point; + + for(i=0;i<16;i++) + dots[i] = block[i*4+0]*dirr + block[i*4+1]*dirg + block[i*4+2]*dirb; + + for(i=0;i<4;i++) + stops[i] = color[i*4+0]*dirr + color[i*4+1]*dirg + color[i*4+2]*dirb; + + // think of the colors as arranged on a line; project point onto that line, then choose + // next color out of available ones. we compute the crossover points for "best color in top + // half"/"best in bottom half" and then the same inside that subinterval. + // + // relying on this 1d approximation isn't always optimal in terms of euclidean distance, + // but it's very close and a lot faster. + // http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html + + c0Point = (stops[1] + stops[3]); + halfPoint = (stops[3] + stops[2]); + c3Point = (stops[2] + stops[0]); + + if(!dither) { + // the version without dithering is straightforward + for (i=15;i>=0;i--) { + int dot = dots[i]*2; + mask <<= 2; + + if(dot < halfPoint) + mask |= (dot < c0Point) ? 1 : 3; + else + mask |= (dot < c3Point) ? 2 : 0; + } + } else { + // with floyd-steinberg dithering + int err[8],*ep1 = err,*ep2 = err+4; + int *dp = dots, y; + + c0Point <<= 3; + halfPoint <<= 3; + c3Point <<= 3; + for(i=0;i<8;i++) + err[i] = 0; + + for(y=0;y<4;y++) + { + int dot,lmask,step; + + dot = (dp[0] << 4) + (3*ep2[1] + 5*ep2[0]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[0] = dp[0] - stops[step]; + lmask = step; + + dot = (dp[1] << 4) + (7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[1] = dp[1] - stops[step]; + lmask |= step<<2; + + dot = (dp[2] << 4) + (7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[2] = dp[2] - stops[step]; + lmask |= step<<4; + + dot = (dp[3] << 4) + (7*ep1[2] + 5*ep2[3] + ep2[2]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[3] = dp[3] - stops[step]; + lmask |= step<<6; + + dp += 4; + mask |= lmask << (y*8); + { int *et = ep1; ep1 = ep2; ep2 = et; } // swap + } + } + + return mask; +} + +// The color optimization function. (Clever code, part 1) +static void stb__OptimizeColorsBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16) +{ + int mind = 0x7fffffff,maxd = -0x7fffffff; + unsigned char *minp, *maxp; + double magn; + int v_r,v_g,v_b; + static const int nIterPower = 4; + float covf[6],vfr,vfg,vfb; + + // determine color distribution + int cov[6]; + int mu[3],min[3],max[3]; + int ch,i,iter; + + for(ch=0;ch<3;ch++) + { + const unsigned char *bp = ((const unsigned char *) block) + ch; + int muv,minv,maxv; + + muv = minv = maxv = bp[0]; + for(i=4;i<64;i+=4) + { + muv += bp[i]; + if (bp[i] < minv) minv = bp[i]; + else if (bp[i] > maxv) maxv = bp[i]; + } + + mu[ch] = (muv + 8) >> 4; + min[ch] = minv; + max[ch] = maxv; + } + + // determine covariance matrix + for (i=0;i<6;i++) + cov[i] = 0; + + for (i=0;i<16;i++) + { + int r = block[i*4+0] - mu[0]; + int g = block[i*4+1] - mu[1]; + int b = block[i*4+2] - mu[2]; + + cov[0] += r*r; + cov[1] += r*g; + cov[2] += r*b; + cov[3] += g*g; + cov[4] += g*b; + cov[5] += b*b; + } + + // convert covariance matrix to float, find principal axis via power iter + for(i=0;i<6;i++) + covf[i] = cov[i] / 255.0f; + + vfr = (float) (max[0] - min[0]); + vfg = (float) (max[1] - min[1]); + vfb = (float) (max[2] - min[2]); + + for(iter=0;iter magn) magn = STBD_FABS(vfg); + if (STBD_FABS(vfb) > magn) magn = STBD_FABS(vfb); + + if(magn < 4.0f) { // too small, default to luminance + v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000. + v_g = 587; + v_b = 114; + } else { + magn = 512.0 / magn; + v_r = (int) (vfr * magn); + v_g = (int) (vfg * magn); + v_b = (int) (vfb * magn); + } + + // Pick colors at extreme points + for(i=0;i<16;i++) + { + int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b; + + if (dot < mind) { + mind = dot; + minp = block+i*4; + } + + if (dot > maxd) { + maxd = dot; + maxp = block+i*4; + } + } + + *pmax16 = stb__As16Bit(maxp[0],maxp[1],maxp[2]); + *pmin16 = stb__As16Bit(minp[0],minp[1],minp[2]); +} + +static const float midpoints5[32] = { + 0.015686f, 0.047059f, 0.078431f, 0.111765f, 0.145098f, 0.176471f, 0.207843f, 0.241176f, 0.274510f, 0.305882f, 0.337255f, 0.370588f, 0.403922f, 0.435294f, 0.466667f, 0.5f, + 0.533333f, 0.564706f, 0.596078f, 0.629412f, 0.662745f, 0.694118f, 0.725490f, 0.758824f, 0.792157f, 0.823529f, 0.854902f, 0.888235f, 0.921569f, 0.952941f, 0.984314f, 1.0f +}; + +static const float midpoints6[64] = { + 0.007843f, 0.023529f, 0.039216f, 0.054902f, 0.070588f, 0.086275f, 0.101961f, 0.117647f, 0.133333f, 0.149020f, 0.164706f, 0.180392f, 0.196078f, 0.211765f, 0.227451f, 0.245098f, + 0.262745f, 0.278431f, 0.294118f, 0.309804f, 0.325490f, 0.341176f, 0.356863f, 0.372549f, 0.388235f, 0.403922f, 0.419608f, 0.435294f, 0.450980f, 0.466667f, 0.482353f, 0.500000f, + 0.517647f, 0.533333f, 0.549020f, 0.564706f, 0.580392f, 0.596078f, 0.611765f, 0.627451f, 0.643137f, 0.658824f, 0.674510f, 0.690196f, 0.705882f, 0.721569f, 0.737255f, 0.754902f, + 0.772549f, 0.788235f, 0.803922f, 0.819608f, 0.835294f, 0.850980f, 0.866667f, 0.882353f, 0.898039f, 0.913725f, 0.929412f, 0.945098f, 0.960784f, 0.976471f, 0.992157f, 1.0f +}; + +static unsigned short stb__Quantize5(float x) +{ + unsigned short q; + x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate + q = (unsigned short)(x * 31); + q += (x > midpoints5[q]); + return q; +} + +static unsigned short stb__Quantize6(float x) +{ + unsigned short q; + x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate + q = (unsigned short)(x * 63); + q += (x > midpoints6[q]); + return q; +} + +// The refinement function. (Clever code, part 2) +// Tries to optimize colors to suit block contents better. +// (By solving a least squares system via normal equations+Cramer's rule) +static int stb__RefineBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16, unsigned int mask) +{ + static const int w1Tab[4] = { 3,0,2,1 }; + static const int prods[4] = { 0x090000,0x000900,0x040102,0x010402 }; + // ^some magic to save a lot of multiplies in the accumulating loop... + // (precomputed products of weights for least squares system, accumulated inside one 32-bit register) + + float f; + unsigned short oldMin, oldMax, min16, max16; + int i, akku = 0, xx,xy,yy; + int At1_r,At1_g,At1_b; + int At2_r,At2_g,At2_b; + unsigned int cm = mask; + + oldMin = *pmin16; + oldMax = *pmax16; + + if((mask ^ (mask<<2)) < 4) // all pixels have the same index? + { + // yes, linear system would be singular; solve using optimal + // single-color match on average color + int r = 8, g = 8, b = 8; + for (i=0;i<16;++i) { + r += block[i*4+0]; + g += block[i*4+1]; + b += block[i*4+2]; + } + + r >>= 4; g >>= 4; b >>= 4; + + max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0]; + min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1]; + } else { + At1_r = At1_g = At1_b = 0; + At2_r = At2_g = At2_b = 0; + for (i=0;i<16;++i,cm>>=2) { + int step = cm&3; + int w1 = w1Tab[step]; + int r = block[i*4+0]; + int g = block[i*4+1]; + int b = block[i*4+2]; + + akku += prods[step]; + At1_r += w1*r; + At1_g += w1*g; + At1_b += w1*b; + At2_r += r; + At2_g += g; + At2_b += b; + } + + At2_r = 3*At2_r - At1_r; + At2_g = 3*At2_g - At1_g; + At2_b = 3*At2_b - At1_b; + + // extract solutions and decide solvability + xx = akku >> 16; + yy = (akku >> 8) & 0xff; + xy = (akku >> 0) & 0xff; + + f = 3.0f / 255.0f / (xx*yy - xy*xy); + + max16 = stb__Quantize5((At1_r*yy - At2_r * xy) * f) << 11; + max16 |= stb__Quantize6((At1_g*yy - At2_g * xy) * f) << 5; + max16 |= stb__Quantize5((At1_b*yy - At2_b * xy) * f) << 0; + + min16 = stb__Quantize5((At2_r*xx - At1_r * xy) * f) << 11; + min16 |= stb__Quantize6((At2_g*xx - At1_g * xy) * f) << 5; + min16 |= stb__Quantize5((At2_b*xx - At1_b * xy) * f) << 0; + } + + *pmin16 = min16; + *pmax16 = max16; + return oldMin != min16 || oldMax != max16; +} + +// Color block compression +static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block, int mode) +{ + unsigned int mask; + int i; + int dither; + int refinecount; + unsigned short max16, min16; + unsigned char dblock[16*4],color[4*4]; + + dither = mode & STB_DXT_DITHER; + refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1; + + // check if block is constant + for (i=1;i<16;i++) + if (((unsigned int *) block)[i] != ((unsigned int *) block)[0]) + break; + + if(i == 16) { // constant color + int r = block[0], g = block[1], b = block[2]; + mask = 0xaaaaaaaa; + max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0]; + min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1]; + } else { + // first step: compute dithered version for PCA if desired + if(dither) + stb__DitherBlock(dblock,block); + + // second step: pca+map along principal axis + stb__OptimizeColorsBlock(dither ? dblock : block,&max16,&min16); + if (max16 != min16) { + stb__EvalColors(color,max16,min16); + mask = stb__MatchColorsBlock(block,color,dither); + } else + mask = 0; + + // third step: refine (multiple times if requested) + for (i=0;i> 8); + dest[2] = (unsigned char) (min16); + dest[3] = (unsigned char) (min16 >> 8); + dest[4] = (unsigned char) (mask); + dest[5] = (unsigned char) (mask >> 8); + dest[6] = (unsigned char) (mask >> 16); + dest[7] = (unsigned char) (mask >> 24); +} + +// Alpha block compression (this is easy for a change) +static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src, int stride) +{ + int i,dist,bias,dist4,dist2,bits,mask; + + // find min/max color + int mn,mx; + mn = mx = src[0]; + + for (i=1;i<16;i++) + { + if (src[i*stride] < mn) mn = src[i*stride]; + else if (src[i*stride] > mx) mx = src[i*stride]; + } + + // encode them + dest[0] = (unsigned char)mx; + dest[1] = (unsigned char)mn; + dest += 2; + + // determine bias and emit color indices + // given the choice of mx/mn, these indices are optimal: + // http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/ + dist = mx-mn; + dist4 = dist*4; + dist2 = dist*2; + bias = (dist < 8) ? (dist - 1) : (dist/2 + 2); + bias -= mn * 7; + bits = 0,mask=0; + + for (i=0;i<16;i++) { + int a = src[i*stride]*7 + bias; + int ind,t; + + // select index. this is a "linear scale" lerp factor between 0 (val=min) and 7 (val=max). + t = (a >= dist4) ? -1 : 0; ind = t & 4; a -= dist4 & t; + t = (a >= dist2) ? -1 : 0; ind += t & 2; a -= dist2 & t; + ind += (a >= dist); + + // turn linear scale into DXT index (0/1 are extremal pts) + ind = -ind & 7; + ind ^= (2 > ind); + + // write index + mask |= ind << bits; + if((bits += 3) >= 8) { + *dest++ = (unsigned char)mask; + mask >>= 8; + bits -= 8; + } + } +} + +static void stb__InitDXT() +{ + int i; + for(i=0;i<32;i++) + stb__Expand5[i] = (unsigned char)((i<<3)|(i>>2)); + + for(i=0;i<64;i++) + stb__Expand6[i] = (unsigned char)((i<<2)|(i>>4)); + + for(i=0;i<256+16;i++) + { + int v = i-8 < 0 ? 0 : i-8 > 255 ? 255 : i-8; + stb__QuantRBTab[i] = stb__Expand5[stb__Mul8Bit(v,31)]; + stb__QuantGTab[i] = stb__Expand6[stb__Mul8Bit(v,63)]; + } + + stb__PrepareOptTable(&stb__OMatch5[0][0],stb__Expand5,32); + stb__PrepareOptTable(&stb__OMatch6[0][0],stb__Expand6,64); +} + +void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode) +{ + unsigned char data[16][4]; + static int init=1; + if (init) { + stb__InitDXT(); + init=0; + } + + if (alpha) { + int i; + stb__CompressAlphaBlock(dest,(unsigned char*) src+3, 4); + dest += 8; + // make a new copy of the data in which alpha is opaque, + // because code uses a fast test for color constancy + memcpy(data, src, 4*16); + for (i=0; i < 16; ++i) + data[i][3] = 255; + src = &data[0][0]; + } + + stb__CompressColorBlock(dest,(unsigned char*) src,mode); +} + +void stb_compress_bc4_block(unsigned char *dest, const unsigned char *src) +{ + stb__CompressAlphaBlock(dest,(unsigned char*) src, 1); +} + +void stb_compress_bc5_block(unsigned char *dest, const unsigned char *src) +{ + stb__CompressAlphaBlock(dest,(unsigned char*) src,2); + stb__CompressAlphaBlock(dest + 8,(unsigned char*) src+1,2); +} +#endif // STB_DXT_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_easy_font.h b/Libraries/stb-master/stb_easy_font.h new file mode 100644 index 0000000..b663258 --- /dev/null +++ b/Libraries/stb-master/stb_easy_font.h @@ -0,0 +1,305 @@ +// stb_easy_font.h - v1.1 - bitmap font for 3D rendering - public domain +// Sean Barrett, Feb 2015 +// +// Easy-to-deploy, +// reasonably compact, +// extremely inefficient performance-wise, +// crappy-looking, +// ASCII-only, +// bitmap font for use in 3D APIs. +// +// Intended for when you just want to get some text displaying +// in a 3D app as quickly as possible. +// +// Doesn't use any textures, instead builds characters out of quads. +// +// DOCUMENTATION: +// +// int stb_easy_font_width(char *text) +// int stb_easy_font_height(char *text) +// +// Takes a string and returns the horizontal size and the +// vertical size (which can vary if 'text' has newlines). +// +// int stb_easy_font_print(float x, float y, +// char *text, unsigned char color[4], +// void *vertex_buffer, int vbuf_size) +// +// Takes a string (which can contain '\n') and fills out a +// vertex buffer with renderable data to draw the string. +// Output data assumes increasing x is rightwards, increasing y +// is downwards. +// +// The vertex data is divided into quads, i.e. there are four +// vertices in the vertex buffer for each quad. +// +// The vertices are stored in an interleaved format: +// +// x:float +// y:float +// z:float +// color:uint8[4] +// +// You can ignore z and color if you get them from elsewhere +// This format was chosen in the hopes it would make it +// easier for you to reuse existing vertex-buffer-drawing code. +// +// If you pass in NULL for color, it becomes 255,255,255,255. +// +// Returns the number of quads. +// +// If the buffer isn't large enough, it will truncate. +// Expect it to use an average of ~270 bytes per character. +// +// If your API doesn't draw quads, build a reusable index +// list that allows you to render quads as indexed triangles. +// +// void stb_easy_font_spacing(float spacing) +// +// Use positive values to expand the space between characters, +// and small negative values (no smaller than -1.5) to contract +// the space between characters. +// +// E.g. spacing = 1 adds one "pixel" of spacing between the +// characters. spacing = -1 is reasonable but feels a bit too +// compact to me; -0.5 is a reasonable compromise as long as +// you're scaling the font up. +// +// LICENSE +// +// See end of file for license information. +// +// VERSION HISTORY +// +// (2020-02-02) 1.1 make everything static so can compile it in more than one src file +// (2017-01-15) 1.0 space character takes same space as numbers; fix bad spacing of 'f' +// (2016-01-22) 0.7 width() supports multiline text; add height() +// (2015-09-13) 0.6 #include ; updated license +// (2015-02-01) 0.5 First release +// +// CONTRIBUTORS +// +// github:vassvik -- bug report +// github:podsvirov -- fix multiple definition errors + +#if 0 +// SAMPLE CODE: +// +// Here's sample code for old OpenGL; it's a lot more complicated +// to make work on modern APIs, and that's your problem. +// +void print_string(float x, float y, char *text, float r, float g, float b) +{ + static char buffer[99999]; // ~500 chars + int num_quads; + + num_quads = stb_easy_font_print(x, y, text, NULL, buffer, sizeof(buffer)); + + glColor3f(r,g,b); + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 16, buffer); + glDrawArrays(GL_QUADS, 0, num_quads*4); + glDisableClientState(GL_VERTEX_ARRAY); +} +#endif + +#ifndef INCLUDE_STB_EASY_FONT_H +#define INCLUDE_STB_EASY_FONT_H + +#include +#include + +static struct stb_easy_font_info_struct { + unsigned char advance; + unsigned char h_seg; + unsigned char v_seg; +} stb_easy_font_charinfo[96] = { + { 6, 0, 0 }, { 3, 0, 0 }, { 5, 1, 1 }, { 7, 1, 4 }, + { 7, 3, 7 }, { 7, 6, 12 }, { 7, 8, 19 }, { 4, 16, 21 }, + { 4, 17, 22 }, { 4, 19, 23 }, { 23, 21, 24 }, { 23, 22, 31 }, + { 20, 23, 34 }, { 22, 23, 36 }, { 19, 24, 36 }, { 21, 25, 36 }, + { 6, 25, 39 }, { 6, 27, 43 }, { 6, 28, 45 }, { 6, 30, 49 }, + { 6, 33, 53 }, { 6, 34, 57 }, { 6, 40, 58 }, { 6, 46, 59 }, + { 6, 47, 62 }, { 6, 55, 64 }, { 19, 57, 68 }, { 20, 59, 68 }, + { 21, 61, 69 }, { 22, 66, 69 }, { 21, 68, 69 }, { 7, 73, 69 }, + { 9, 75, 74 }, { 6, 78, 81 }, { 6, 80, 85 }, { 6, 83, 90 }, + { 6, 85, 91 }, { 6, 87, 95 }, { 6, 90, 96 }, { 7, 92, 97 }, + { 6, 96,102 }, { 5, 97,106 }, { 6, 99,107 }, { 6,100,110 }, + { 6,100,115 }, { 7,101,116 }, { 6,101,121 }, { 6,101,125 }, + { 6,102,129 }, { 7,103,133 }, { 6,104,140 }, { 6,105,145 }, + { 7,107,149 }, { 6,108,151 }, { 7,109,155 }, { 7,109,160 }, + { 7,109,165 }, { 7,118,167 }, { 6,118,172 }, { 4,120,176 }, + { 6,122,177 }, { 4,122,181 }, { 23,124,182 }, { 22,129,182 }, + { 4,130,182 }, { 22,131,183 }, { 6,133,187 }, { 22,135,191 }, + { 6,137,192 }, { 22,139,196 }, { 6,144,197 }, { 22,147,198 }, + { 6,150,202 }, { 19,151,206 }, { 21,152,207 }, { 6,155,209 }, + { 3,160,210 }, { 23,160,211 }, { 22,164,216 }, { 22,165,220 }, + { 22,167,224 }, { 22,169,228 }, { 21,171,232 }, { 21,173,233 }, + { 5,178,233 }, { 22,179,234 }, { 23,180,238 }, { 23,180,243 }, + { 23,180,248 }, { 22,189,248 }, { 22,191,252 }, { 5,196,252 }, + { 3,203,252 }, { 5,203,253 }, { 22,210,253 }, { 0,214,253 }, +}; + +static unsigned char stb_easy_font_hseg[214] = { + 97,37,69,84,28,51,2,18,10,49,98,41,65,25,81,105,33,9,97,1,97,37,37,36, + 81,10,98,107,3,100,3,99,58,51,4,99,58,8,73,81,10,50,98,8,73,81,4,10,50, + 98,8,25,33,65,81,10,50,17,65,97,25,33,25,49,9,65,20,68,1,65,25,49,41, + 11,105,13,101,76,10,50,10,50,98,11,99,10,98,11,50,99,11,50,11,99,8,57, + 58,3,99,99,107,10,10,11,10,99,11,5,100,41,65,57,41,65,9,17,81,97,3,107, + 9,97,1,97,33,25,9,25,41,100,41,26,82,42,98,27,83,42,98,26,51,82,8,41, + 35,8,10,26,82,114,42,1,114,8,9,73,57,81,41,97,18,8,8,25,26,26,82,26,82, + 26,82,41,25,33,82,26,49,73,35,90,17,81,41,65,57,41,65,25,81,90,114,20, + 84,73,57,41,49,25,33,65,81,9,97,1,97,25,33,65,81,57,33,25,41,25, +}; + +static unsigned char stb_easy_font_vseg[253] = { + 4,2,8,10,15,8,15,33,8,15,8,73,82,73,57,41,82,10,82,18,66,10,21,29,1,65, + 27,8,27,9,65,8,10,50,97,74,66,42,10,21,57,41,29,25,14,81,73,57,26,8,8, + 26,66,3,8,8,15,19,21,90,58,26,18,66,18,105,89,28,74,17,8,73,57,26,21, + 8,42,41,42,8,28,22,8,8,30,7,8,8,26,66,21,7,8,8,29,7,7,21,8,8,8,59,7,8, + 8,15,29,8,8,14,7,57,43,10,82,7,7,25,42,25,15,7,25,41,15,21,105,105,29, + 7,57,57,26,21,105,73,97,89,28,97,7,57,58,26,82,18,57,57,74,8,30,6,8,8, + 14,3,58,90,58,11,7,74,43,74,15,2,82,2,42,75,42,10,67,57,41,10,7,2,42, + 74,106,15,2,35,8,8,29,7,8,8,59,35,51,8,8,15,35,30,35,8,8,30,7,8,8,60, + 36,8,45,7,7,36,8,43,8,44,21,8,8,44,35,8,8,43,23,8,8,43,35,8,8,31,21,15, + 20,8,8,28,18,58,89,58,26,21,89,73,89,29,20,8,8,30,7, +}; + +typedef struct +{ + unsigned char c[4]; +} stb_easy_font_color; + +static int stb_easy_font_draw_segs(float x, float y, unsigned char *segs, int num_segs, int vertical, stb_easy_font_color c, char *vbuf, int vbuf_size, int offset) +{ + int i,j; + for (i=0; i < num_segs; ++i) { + int len = segs[i] & 7; + x += (float) ((segs[i] >> 3) & 1); + if (len && offset+64 <= vbuf_size) { + float y0 = y + (float) (segs[i]>>4); + for (j=0; j < 4; ++j) { + * (float *) (vbuf+offset+0) = x + (j==1 || j==2 ? (vertical ? 1 : len) : 0); + * (float *) (vbuf+offset+4) = y0 + ( j >= 2 ? (vertical ? len : 1) : 0); + * (float *) (vbuf+offset+8) = 0.f; + * (stb_easy_font_color *) (vbuf+offset+12) = c; + offset += 16; + } + } + } + return offset; +} + +static float stb_easy_font_spacing_val = 0; +static void stb_easy_font_spacing(float spacing) +{ + stb_easy_font_spacing_val = spacing; +} + +static int stb_easy_font_print(float x, float y, char *text, unsigned char color[4], void *vertex_buffer, int vbuf_size) +{ + char *vbuf = (char *) vertex_buffer; + float start_x = x; + int offset = 0; + + stb_easy_font_color c = { 255,255,255,255 }; // use structure copying to avoid needing depending on memcpy() + if (color) { c.c[0] = color[0]; c.c[1] = color[1]; c.c[2] = color[2]; c.c[3] = color[3]; } + + while (*text && offset < vbuf_size) { + if (*text == '\n') { + y += 12; + x = start_x; + } else { + unsigned char advance = stb_easy_font_charinfo[*text-32].advance; + float y_ch = advance & 16 ? y+1 : y; + int h_seg, v_seg, num_h, num_v; + h_seg = stb_easy_font_charinfo[*text-32 ].h_seg; + v_seg = stb_easy_font_charinfo[*text-32 ].v_seg; + num_h = stb_easy_font_charinfo[*text-32+1].h_seg - h_seg; + num_v = stb_easy_font_charinfo[*text-32+1].v_seg - v_seg; + offset = stb_easy_font_draw_segs(x, y_ch, &stb_easy_font_hseg[h_seg], num_h, 0, c, vbuf, vbuf_size, offset); + offset = stb_easy_font_draw_segs(x, y_ch, &stb_easy_font_vseg[v_seg], num_v, 1, c, vbuf, vbuf_size, offset); + x += advance & 15; + x += stb_easy_font_spacing_val; + } + ++text; + } + return (unsigned) offset/64; +} + +static int stb_easy_font_width(char *text) +{ + float len = 0; + float max_len = 0; + while (*text) { + if (*text == '\n') { + if (len > max_len) max_len = len; + len = 0; + } else { + len += stb_easy_font_charinfo[*text-32].advance & 15; + len += stb_easy_font_spacing_val; + } + ++text; + } + if (len > max_len) max_len = len; + return (int) ceil(max_len); +} + +static int stb_easy_font_height(char *text) +{ + float y = 0; + int nonempty_line=0; + while (*text) { + if (*text == '\n') { + y += 12; + nonempty_line = 0; + } else { + nonempty_line = 1; + } + ++text; + } + return (int) ceil(y + (nonempty_line ? 12 : 0)); +} +#endif + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_herringbone_wang_tile.h b/Libraries/stb-master/stb_herringbone_wang_tile.h new file mode 100644 index 0000000..5517941 --- /dev/null +++ b/Libraries/stb-master/stb_herringbone_wang_tile.h @@ -0,0 +1,1221 @@ +/* stbhw - v0.7 - http://nothings.org/gamedev/herringbone + Herringbone Wang Tile Generator - Sean Barrett 2014 - public domain + +== LICENSE ============================== + +This software is dual-licensed to the public domain and under the following +license: you are granted a perpetual, irrevocable license to copy, modify, +publish, and distribute this file as you see fit. + +== WHAT IT IS =========================== + + This library is an SDK for Herringbone Wang Tile generation: + + http://nothings.org/gamedev/herringbone + + The core design is that you use this library offline to generate a + "template" of the tiles you'll create. You then edit those tiles, then + load the created tile image file back into this library and use it at + runtime to generate "maps". + + You cannot load arbitrary tile image files with this library; it is + only designed to load image files made from the template it created. + It stores a binary description of the tile sizes & constraints in a + few pixels, and uses those to recover the rules, rather than trying + to parse the tiles themselves. + + You *can* use this library to generate from arbitrary tile sets, but + only by loading the tile set and specifying the constraints explicitly + yourself. + +== COMPILING ============================ + + 1. #define STB_HERRINGBONE_WANG_TILE_IMPLEMENTATION before including this + header file in *one* source file to create the implementation + in that source file. + + 2. optionally #define STB_HBWANG_RAND() to be a random number + generator. if you don't define it, it will use rand(), + and you need to seed srand() yourself. + + 3. optionally #define STB_HBWANG_ASSERT(x), otherwise + it will use assert() + + 4. optionally #define STB_HBWANG_STATIC to force all symbols to be + static instead of public, so they are only accesible + in the source file that creates the implementation + + 5. optionally #define STB_HBWANG_NO_REPITITION_REDUCTION to disable + the code that tries to reduce having the same tile appear + adjacent to itself in wang-corner-tile mode (e.g. imagine + if you were doing something where 90% of things should be + the same grass tile, you need to disable this system) + + 6. optionally define STB_HBWANG_MAX_X and STB_HBWANG_MAX_Y + to be the max dimensions of the generated map in multiples + of the wang tile's short side's length (e.g. if you + have 20x10 wang tiles, so short_side_len=10, and you + have MAX_X is 17, then the largest map you can generate + is 170 pixels wide). The defaults are 100x100. This + is used to define static arrays which affect memory + usage. + +== USING ================================ + + To use the map generator, you need a tileset. You can download + some sample tilesets from http://nothings.org/gamedev/herringbone + + Then see the "sample application" below. + + You can also use this file to generate templates for + tilesets which you then hand-edit to create the data. + + +== MEMORY MANAGEMENT ==================== + + The tileset loader allocates memory with malloc(). The map + generator does no memory allocation, so e.g. you can load + tilesets at startup and never free them and never do any + further allocation. + + +== SAMPLE APPLICATION =================== + +#include +#include +#include + +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" // http://nothings.org/stb_image.c + +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" // http://nothings.org/stb/stb_image_write.h + +#define STB_HBWANG_IMPLEMENTATION +#include "stb_hbwang.h" + +int main(int argc, char **argv) +{ + unsigned char *data; + int xs,ys, w,h; + stbhw_tileset ts; + + if (argc != 4) { + fprintf(stderr, "Usage: mapgen {tile-file} {xsize} {ysize}\n" + "generates file named 'test_map.png'\n"); + exit(1); + } + data = stbi_load(argv[1], &w, &h, NULL, 3); + xs = atoi(argv[2]); + ys = atoi(argv[3]); + if (data == NULL) { + fprintf(stderr, "Error opening or parsing '%s' as an image file\n", argv[1]); + exit(1); + } + if (xs < 1 || xs > 1000) { + fprintf(stderr, "xsize invalid or out of range\n"); + exit(1); + } + if (ys < 1 || ys > 1000) { + fprintf(stderr, "ysize invalid or out of range\n"); + exit(1); + } + + stbhw_build_tileset_from_image(&ts, data, w*3, w, h); + free(data); + + // allocate a buffer to create the final image to + data = malloc(3 * xs * ys); + + srand(time(NULL)); + stbhw_generate_image(&ts, NULL, data, xs*3, xs, ys); + + stbi_write_png("test_map.png", xs, ys, 3, data, xs*3); + + stbhw_free_tileset(&ts); + free(data); + + return 0; +} + +== VERSION HISTORY =================== + + 0.7 2019-03-04 - fix warnings + 0.6 2014-08-17 - fix broken map-maker + 0.5 2014-07-07 - initial release + +*/ + +////////////////////////////////////////////////////////////////////////////// +// // +// HEADER FILE SECTION // +// // + +#ifndef INCLUDE_STB_HWANG_H +#define INCLUDE_STB_HWANG_H + +#ifdef STB_HBWANG_STATIC +#define STBHW_EXTERN static +#else +#ifdef __cplusplus +#define STBHW_EXTERN extern "C" +#else +#define STBHW_EXTERN extern +#endif +#endif + +typedef struct stbhw_tileset stbhw_tileset; + +// returns description of last error produced by any function (not thread-safe) +STBHW_EXTERN const char *stbhw_get_last_error(void); + +// build a tileset from an image that conforms to a template created by this +// library. (you allocate storage for stbhw_tileset and function fills it out; +// memory for individual tiles are malloc()ed). +// returns non-zero on success, 0 on error +STBHW_EXTERN int stbhw_build_tileset_from_image(stbhw_tileset *ts, + unsigned char *pixels, int stride_in_bytes, int w, int h); + +// free a tileset built by stbhw_build_tileset_from_image +STBHW_EXTERN void stbhw_free_tileset(stbhw_tileset *ts); + +// generate a map that is w * h pixels (3-bytes each) +// returns non-zero on success, 0 on error +// not thread-safe (uses a global data structure to avoid memory management) +// weighting should be NULL, as non-NULL weighting is currently untested +STBHW_EXTERN int stbhw_generate_image(stbhw_tileset *ts, int **weighting, + unsigned char *pixels, int stride_in_bytes, int w, int h); + +////////////////////////////////////// +// +// TILESET DATA STRUCTURE +// +// if you use the image-to-tileset system from this file, you +// don't need to worry about these data structures. but if you +// want to build/load a tileset yourself, you'll need to fill +// these out. + +typedef struct +{ + // the edge or vertex constraints, according to diagram below + signed char a,b,c,d,e,f; + + // The herringbone wang tile data; it is a bitmap which is either + // w=2*short_sidelen,h=short_sidelen, or w=short_sidelen,h=2*short_sidelen. + // it is always RGB, stored row-major, with no padding between rows. + // (allocate stbhw_tile structure to be large enough for the pixel data) + unsigned char pixels[1]; +} stbhw_tile; + +struct stbhw_tileset +{ + int is_corner; + int num_color[6]; // number of colors for each of 6 edge types or 4 corner types + int short_side_len; + stbhw_tile **h_tiles; + stbhw_tile **v_tiles; + int num_h_tiles, max_h_tiles; + int num_v_tiles, max_v_tiles; +}; + +/////////////// TEMPLATE GENERATOR ////////////////////////// + +// when requesting a template, you fill out this data +typedef struct +{ + int is_corner; // using corner colors or edge colors? + int short_side_len; // rectangles is 2n x n, n = short_side_len + int num_color[6]; // see below diagram for meaning of the index to this; + // 6 values if edge (!is_corner), 4 values if is_corner + // legal numbers: 1..8 if edge, 1..4 if is_corner + int num_vary_x; // additional number of variations along x axis in the template + int num_vary_y; // additional number of variations along y axis in the template + int corner_type_color_template[4][4]; + // if corner_type_color_template[s][t] is non-zero, then any + // corner of type s generated as color t will get a little + // corner sample markup in the template image data + +} stbhw_config; + +// computes the size needed for the template image +STBHW_EXTERN void stbhw_get_template_size(stbhw_config *c, int *w, int *h); + +// generates a template image, assuming data is 3*w*h bytes long, RGB format +STBHW_EXTERN int stbhw_make_template(stbhw_config *c, unsigned char *data, int w, int h, int stride_in_bytes); + +#endif//INCLUDE_STB_HWANG_H + + +// TILE CONSTRAINT TYPES +// +// there are 4 "types" of corners and 6 types of edges. +// you can configure the tileset to have different numbers +// of colors for each type of color or edge. +// +// corner types: +// +// 0---*---1---*---2---*---3 +// | | | +// * * * +// | | | +// 1---*---2---*---3 0---*---1---*---2 +// | | | +// * * * +// | | | +// 0---*---1---*---2---*---3 +// +// +// edge types: +// +// *---2---*---3---* *---0---* +// | | | | +// 1 4 5 1 +// | | | | +// *---0---*---2---* * * +// | | +// 4 5 +// | | +// *---3---* +// +// TILE CONSTRAINTS +// +// each corner/edge has a color; this shows the name +// of the variable containing the color +// +// corner constraints: +// +// a---*---d +// | | +// * * +// | | +// a---*---b---*---c b e +// | | | | +// * * * * +// | | | | +// d---*---e---*---f c---*---f +// +// +// edge constraints: +// +// *---a---*---b---* *---a---* +// | | | | +// c d b c +// | | | | +// *---e---*---f---* * * +// | | +// d e +// | | +// *---f---* +// + + +////////////////////////////////////////////////////////////////////////////// +// // +// IMPLEMENTATION SECTION // +// // + +#ifdef STB_HERRINGBONE_WANG_TILE_IMPLEMENTATION + + +#include // memcpy +#include // malloc + +#ifndef STB_HBWANG_RAND +#include +#define STB_HBWANG_RAND() (rand() >> 4) +#endif + +#ifndef STB_HBWANG_ASSERT +#include +#define STB_HBWANG_ASSERT(x) assert(x) +#endif + +// map size +#ifndef STB_HBWANG_MAX_X +#define STB_HBWANG_MAX_X 100 +#endif + +#ifndef STB_HBWANG_MAX_Y +#define STB_HBWANG_MAX_Y 100 +#endif + +// global variables for color assignments +// @MEMORY change these to just store last two/three rows +// and keep them on the stack +static signed char c_color[STB_HBWANG_MAX_Y+6][STB_HBWANG_MAX_X+6]; +static signed char v_color[STB_HBWANG_MAX_Y+6][STB_HBWANG_MAX_X+5]; +static signed char h_color[STB_HBWANG_MAX_Y+5][STB_HBWANG_MAX_X+6]; + +static const char *stbhw_error; +STBHW_EXTERN const char *stbhw_get_last_error(void) +{ + const char *temp = stbhw_error; + stbhw_error = 0; + return temp; +} + + + + +///////////////////////////////////////////////////////////// +// +// SHARED TEMPLATE-DESCRIPTION CODE +// +// Used by both template generator and tileset parser; by +// using the same code, they are locked in sync and we don't +// need to try to do more sophisticated parsing of edge color +// markup or something. + +typedef void stbhw__process_rect(struct stbhw__process *p, int xpos, int ypos, + int a, int b, int c, int d, int e, int f); + +typedef struct stbhw__process +{ + stbhw_tileset *ts; + stbhw_config *c; + stbhw__process_rect *process_h_rect; + stbhw__process_rect *process_v_rect; + unsigned char *data; + int stride,w,h; +} stbhw__process; + +static void stbhw__process_h_row(stbhw__process *p, + int xpos, int ypos, + int a0, int a1, + int b0, int b1, + int c0, int c1, + int d0, int d1, + int e0, int e1, + int f0, int f1, + int variants) +{ + int a,b,c,d,e,f,v; + + for (v=0; v < variants; ++v) + for (f=f0; f <= f1; ++f) + for (e=e0; e <= e1; ++e) + for (d=d0; d <= d1; ++d) + for (c=c0; c <= c1; ++c) + for (b=b0; b <= b1; ++b) + for (a=a0; a <= a1; ++a) { + p->process_h_rect(p, xpos, ypos, a,b,c,d,e,f); + xpos += 2*p->c->short_side_len + 3; + } +} + +static void stbhw__process_v_row(stbhw__process *p, + int xpos, int ypos, + int a0, int a1, + int b0, int b1, + int c0, int c1, + int d0, int d1, + int e0, int e1, + int f0, int f1, + int variants) +{ + int a,b,c,d,e,f,v; + + for (v=0; v < variants; ++v) + for (f=f0; f <= f1; ++f) + for (e=e0; e <= e1; ++e) + for (d=d0; d <= d1; ++d) + for (c=c0; c <= c1; ++c) + for (b=b0; b <= b1; ++b) + for (a=a0; a <= a1; ++a) { + p->process_v_rect(p, xpos, ypos, a,b,c,d,e,f); + xpos += p->c->short_side_len+3; + } +} + +static void stbhw__get_template_info(stbhw_config *c, int *w, int *h, int *h_count, int *v_count) +{ + int size_x,size_y; + int horz_count,vert_count; + + if (c->is_corner) { + int horz_w = c->num_color[1] * c->num_color[2] * c->num_color[3] * c->num_vary_x; + int horz_h = c->num_color[0] * c->num_color[1] * c->num_color[2] * c->num_vary_y; + + int vert_w = c->num_color[0] * c->num_color[3] * c->num_color[2] * c->num_vary_y; + int vert_h = c->num_color[1] * c->num_color[0] * c->num_color[3] * c->num_vary_x; + + int horz_x = horz_w * (2*c->short_side_len + 3); + int horz_y = horz_h * ( c->short_side_len + 3); + + int vert_x = vert_w * ( c->short_side_len + 3); + int vert_y = vert_h * (2*c->short_side_len + 3); + + horz_count = horz_w * horz_h; + vert_count = vert_w * vert_h; + + size_x = horz_x > vert_x ? horz_x : vert_x; + size_y = 2 + horz_y + 2 + vert_y; + } else { + int horz_w = c->num_color[0] * c->num_color[1] * c->num_color[2] * c->num_vary_x; + int horz_h = c->num_color[3] * c->num_color[4] * c->num_color[2] * c->num_vary_y; + + int vert_w = c->num_color[0] * c->num_color[5] * c->num_color[1] * c->num_vary_y; + int vert_h = c->num_color[3] * c->num_color[4] * c->num_color[5] * c->num_vary_x; + + int horz_x = horz_w * (2*c->short_side_len + 3); + int horz_y = horz_h * ( c->short_side_len + 3); + + int vert_x = vert_w * ( c->short_side_len + 3); + int vert_y = vert_h * (2*c->short_side_len + 3); + + horz_count = horz_w * horz_h; + vert_count = vert_w * vert_h; + + size_x = horz_x > vert_x ? horz_x : vert_x; + size_y = 2 + horz_y + 2 + vert_y; + } + if (w) *w = size_x; + if (h) *h = size_y; + if (h_count) *h_count = horz_count; + if (v_count) *v_count = vert_count; +} + +STBHW_EXTERN void stbhw_get_template_size(stbhw_config *c, int *w, int *h) +{ + stbhw__get_template_info(c, w, h, NULL, NULL); +} + +static int stbhw__process_template(stbhw__process *p) +{ + int i,j,k,q, ypos; + int size_x, size_y; + stbhw_config *c = p->c; + + stbhw__get_template_info(c, &size_x, &size_y, NULL, NULL); + + if (p->w < size_x || p->h < size_y) { + stbhw_error = "image too small for configuration"; + return 0; + } + + if (c->is_corner) { + ypos = 2; + for (k=0; k < c->num_color[2]; ++k) { + for (j=0; j < c->num_color[1]; ++j) { + for (i=0; i < c->num_color[0]; ++i) { + for (q=0; q < c->num_vary_y; ++q) { + stbhw__process_h_row(p, 0,ypos, + 0,c->num_color[1]-1, 0,c->num_color[2]-1, 0,c->num_color[3]-1, + i,i, j,j, k,k, + c->num_vary_x); + ypos += c->short_side_len + 3; + } + } + } + } + ypos += 2; + for (k=0; k < c->num_color[3]; ++k) { + for (j=0; j < c->num_color[0]; ++j) { + for (i=0; i < c->num_color[1]; ++i) { + for (q=0; q < c->num_vary_x; ++q) { + stbhw__process_v_row(p, 0,ypos, + 0,c->num_color[0]-1, 0,c->num_color[3]-1, 0,c->num_color[2]-1, + i,i, j,j, k,k, + c->num_vary_y); + ypos += (c->short_side_len*2) + 3; + } + } + } + } + assert(ypos == size_y); + } else { + ypos = 2; + for (k=0; k < c->num_color[3]; ++k) { + for (j=0; j < c->num_color[4]; ++j) { + for (i=0; i < c->num_color[2]; ++i) { + for (q=0; q < c->num_vary_y; ++q) { + stbhw__process_h_row(p, 0,ypos, + 0,c->num_color[2]-1, k,k, + 0,c->num_color[1]-1, j,j, + 0,c->num_color[0]-1, i,i, + c->num_vary_x); + ypos += c->short_side_len + 3; + } + } + } + } + ypos += 2; + for (k=0; k < c->num_color[3]; ++k) { + for (j=0; j < c->num_color[4]; ++j) { + for (i=0; i < c->num_color[5]; ++i) { + for (q=0; q < c->num_vary_x; ++q) { + stbhw__process_v_row(p, 0,ypos, + 0,c->num_color[0]-1, i,i, + 0,c->num_color[1]-1, j,j, + 0,c->num_color[5]-1, k,k, + c->num_vary_y); + ypos += (c->short_side_len*2) + 3; + } + } + } + } + assert(ypos == size_y); + } + return 1; +} + + +///////////////////////////////////////////////////////////// +// +// MAP GENERATOR +// + +static void stbhw__draw_pixel(unsigned char *output, int stride, int x, int y, unsigned char c[3]) +{ + memcpy(output + y*stride + x*3, c, 3); +} + +static void stbhw__draw_h_tile(unsigned char *output, int stride, int xmax, int ymax, int x, int y, stbhw_tile *h, int sz) +{ + int i,j; + for (j=0; j < sz; ++j) + if (y+j >= 0 && y+j < ymax) + for (i=0; i < sz*2; ++i) + if (x+i >= 0 && x+i < xmax) + stbhw__draw_pixel(output,stride, x+i,y+j, &h->pixels[(j*sz*2 + i)*3]); +} + +static void stbhw__draw_v_tile(unsigned char *output, int stride, int xmax, int ymax, int x, int y, stbhw_tile *h, int sz) +{ + int i,j; + for (j=0; j < sz*2; ++j) + if (y+j >= 0 && y+j < ymax) + for (i=0; i < sz; ++i) + if (x+i >= 0 && x+i < xmax) + stbhw__draw_pixel(output,stride, x+i,y+j, &h->pixels[(j*sz + i)*3]); +} + + +// randomly choose a tile that fits constraints for a given spot, and update the constraints +static stbhw_tile * stbhw__choose_tile(stbhw_tile **list, int numlist, + signed char *a, signed char *b, signed char *c, + signed char *d, signed char *e, signed char *f, + int **weighting) +{ + int i,n,m = 1<<30,pass; + for (pass=0; pass < 2; ++pass) { + n=0; + // pass #1: + // count number of variants that match this partial set of constraints + // pass #2: + // stop on randomly selected match + for (i=0; i < numlist; ++i) { + stbhw_tile *h = list[i]; + if ((*a < 0 || *a == h->a) && + (*b < 0 || *b == h->b) && + (*c < 0 || *c == h->c) && + (*d < 0 || *d == h->d) && + (*e < 0 || *e == h->e) && + (*f < 0 || *f == h->f)) { + if (weighting) + n += weighting[0][i]; + else + n += 1; + if (n > m) { + // use list[i] + // update constraints to reflect what we placed + *a = h->a; + *b = h->b; + *c = h->c; + *d = h->d; + *e = h->e; + *f = h->f; + return h; + } + } + } + if (n == 0) { + stbhw_error = "couldn't find tile matching constraints"; + return NULL; + } + m = STB_HBWANG_RAND() % n; + } + STB_HBWANG_ASSERT(0); + return NULL; +} + +static int stbhw__match(int x, int y) +{ + return c_color[y][x] == c_color[y+1][x+1]; +} + +static int stbhw__weighted(int num_options, int *weights) +{ + int k, total, choice; + total = 0; + for (k=0; k < num_options; ++k) + total += weights[k]; + choice = STB_HBWANG_RAND() % total; + total = 0; + for (k=0; k < num_options; ++k) { + total += weights[k]; + if (choice < total) + break; + } + STB_HBWANG_ASSERT(k < num_options); + return k; +} + +static int stbhw__change_color(int old_color, int num_options, int *weights) +{ + if (weights) { + int k, total, choice; + total = 0; + for (k=0; k < num_options; ++k) + if (k != old_color) + total += weights[k]; + choice = STB_HBWANG_RAND() % total; + total = 0; + for (k=0; k < num_options; ++k) { + if (k != old_color) { + total += weights[k]; + if (choice < total) + break; + } + } + STB_HBWANG_ASSERT(k < num_options); + return k; + } else { + int offset = 1+STB_HBWANG_RAND() % (num_options-1); + return (old_color+offset) % num_options; + } +} + + + +// generate a map that is w * h pixels (3-bytes each) +// returns 1 on success, 0 on error +STBHW_EXTERN int stbhw_generate_image(stbhw_tileset *ts, int **weighting, unsigned char *output, int stride, int w, int h) +{ + int sidelen = ts->short_side_len; + int xmax = (w / sidelen) + 6; + int ymax = (h / sidelen) + 6; + if (xmax > STB_HBWANG_MAX_X+6 || ymax > STB_HBWANG_MAX_Y+6) { + stbhw_error = "increase STB_HBWANG_MAX_X/Y"; + return 0; + } + + if (ts->is_corner) { + int i,j, ypos; + int *cc = ts->num_color; + + for (j=0; j < ymax; ++j) { + for (i=0; i < xmax; ++i) { + int p = (i-j+1)&3; // corner type + if (weighting==NULL || weighting[p]==0 || cc[p] == 1) + c_color[j][i] = STB_HBWANG_RAND() % cc[p]; + else + c_color[j][i] = stbhw__weighted(cc[p], weighting[p]); + } + } + #ifndef STB_HBWANG_NO_REPITITION_REDUCTION + // now go back through and make sure we don't have adjancent 3x2 vertices that are identical, + // to avoid really obvious repetition (which happens easily with extreme weights) + for (j=0; j < ymax-3; ++j) { + for (i=0; i < xmax-3; ++i) { + //int p = (i-j+1) & 3; // corner type // unused, not sure what the intent was so commenting it out + STB_HBWANG_ASSERT(i+3 < STB_HBWANG_MAX_X+6); + STB_HBWANG_ASSERT(j+3 < STB_HBWANG_MAX_Y+6); + if (stbhw__match(i,j) && stbhw__match(i,j+1) && stbhw__match(i,j+2) + && stbhw__match(i+1,j) && stbhw__match(i+1,j+1) && stbhw__match(i+1,j+2)) { + int p = ((i+1)-(j+1)+1) & 3; + if (cc[p] > 1) + c_color[j+1][i+1] = stbhw__change_color(c_color[j+1][i+1], cc[p], weighting ? weighting[p] : NULL); + } + if (stbhw__match(i,j) && stbhw__match(i+1,j) && stbhw__match(i+2,j) + && stbhw__match(i,j+1) && stbhw__match(i+1,j+1) && stbhw__match(i+2,j+1)) { + int p = ((i+2)-(j+1)+1) & 3; + if (cc[p] > 1) + c_color[j+1][i+2] = stbhw__change_color(c_color[j+1][i+2], cc[p], weighting ? weighting[p] : NULL); + } + } + } + #endif + + ypos = -1 * sidelen; + for (j = -1; ypos < h; ++j) { + // a general herringbone row consists of: + // horizontal left block, the bottom of a previous vertical, the top of a new vertical + int phase = (j & 3); + // displace horizontally according to pattern + if (phase == 0) { + i = 0; + } else { + i = phase-4; + } + for (;; i += 4) { + int xpos = i * sidelen; + if (xpos >= w) + break; + // horizontal left-block + if (xpos + sidelen*2 >= 0 && ypos >= 0) { + stbhw_tile *t = stbhw__choose_tile( + ts->h_tiles, ts->num_h_tiles, + &c_color[j+2][i+2], &c_color[j+2][i+3], &c_color[j+2][i+4], + &c_color[j+3][i+2], &c_color[j+3][i+3], &c_color[j+3][i+4], + weighting + ); + if (t == NULL) + return 0; + stbhw__draw_h_tile(output,stride,w,h, xpos, ypos, t, sidelen); + } + xpos += sidelen * 2; + // now we're at the end of a previous vertical one + xpos += sidelen; + // now we're at the start of a new vertical one + if (xpos < w) { + stbhw_tile *t = stbhw__choose_tile( + ts->v_tiles, ts->num_v_tiles, + &c_color[j+2][i+5], &c_color[j+3][i+5], &c_color[j+4][i+5], + &c_color[j+2][i+6], &c_color[j+3][i+6], &c_color[j+4][i+6], + weighting + ); + if (t == NULL) + return 0; + stbhw__draw_v_tile(output,stride,w,h, xpos, ypos, t, sidelen); + } + } + ypos += sidelen; + } + } else { + // @TODO edge-color repetition reduction + int i,j, ypos; + memset(v_color, -1, sizeof(v_color)); + memset(h_color, -1, sizeof(h_color)); + + ypos = -1 * sidelen; + for (j = -1; ypos= w) + break; + // horizontal left-block + if (xpos + sidelen*2 >= 0 && ypos >= 0) { + stbhw_tile *t = stbhw__choose_tile( + ts->h_tiles, ts->num_h_tiles, + &h_color[j+2][i+2], &h_color[j+2][i+3], + &v_color[j+2][i+2], &v_color[j+2][i+4], + &h_color[j+3][i+2], &h_color[j+3][i+3], + weighting + ); + if (t == NULL) return 0; + stbhw__draw_h_tile(output,stride,w,h, xpos, ypos, t, sidelen); + } + xpos += sidelen * 2; + // now we're at the end of a previous vertical one + xpos += sidelen; + // now we're at the start of a new vertical one + if (xpos < w) { + stbhw_tile *t = stbhw__choose_tile( + ts->v_tiles, ts->num_v_tiles, + &h_color[j+2][i+5], + &v_color[j+2][i+5], &v_color[j+2][i+6], + &v_color[j+3][i+5], &v_color[j+3][i+6], + &h_color[j+4][i+5], + weighting + ); + if (t == NULL) return 0; + stbhw__draw_v_tile(output,stride,w,h, xpos, ypos, t, sidelen); + } + } + ypos += sidelen; + } + } + return 1; +} + +static void stbhw__parse_h_rect(stbhw__process *p, int xpos, int ypos, + int a, int b, int c, int d, int e, int f) +{ + int len = p->c->short_side_len; + stbhw_tile *h = (stbhw_tile *) malloc(sizeof(*h)-1 + 3 * (len*2) * len); + int i,j; + ++xpos; + ++ypos; + h->a = a, h->b = b, h->c = c, h->d = d, h->e = e, h->f = f; + for (j=0; j < len; ++j) + for (i=0; i < len*2; ++i) + memcpy(h->pixels + j*(3*len*2) + i*3, p->data+(ypos+j)*p->stride+(xpos+i)*3, 3); + STB_HBWANG_ASSERT(p->ts->num_h_tiles < p->ts->max_h_tiles); + p->ts->h_tiles[p->ts->num_h_tiles++] = h; +} + +static void stbhw__parse_v_rect(stbhw__process *p, int xpos, int ypos, + int a, int b, int c, int d, int e, int f) +{ + int len = p->c->short_side_len; + stbhw_tile *h = (stbhw_tile *) malloc(sizeof(*h)-1 + 3 * (len*2) * len); + int i,j; + ++xpos; + ++ypos; + h->a = a, h->b = b, h->c = c, h->d = d, h->e = e, h->f = f; + for (j=0; j < len*2; ++j) + for (i=0; i < len; ++i) + memcpy(h->pixels + j*(3*len) + i*3, p->data+(ypos+j)*p->stride+(xpos+i)*3, 3); + STB_HBWANG_ASSERT(p->ts->num_v_tiles < p->ts->max_v_tiles); + p->ts->v_tiles[p->ts->num_v_tiles++] = h; +} + +STBHW_EXTERN int stbhw_build_tileset_from_image(stbhw_tileset *ts, unsigned char *data, int stride, int w, int h) +{ + int i, h_count, v_count; + unsigned char header[9]; + stbhw_config c = { 0 }; + stbhw__process p = { 0 }; + + // extract binary header + + // remove encoding that makes it more visually obvious it encodes actual data + for (i=0; i < 9; ++i) + header[i] = data[w*3 - 1 - i] ^ (i*55); + + // extract header info + if (header[7] == 0xc0) { + // corner-type + c.is_corner = 1; + for (i=0; i < 4; ++i) + c.num_color[i] = header[i]; + c.num_vary_x = header[4]; + c.num_vary_y = header[5]; + c.short_side_len = header[6]; + } else { + c.is_corner = 0; + // edge-type + for (i=0; i < 6; ++i) + c.num_color[i] = header[i]; + c.num_vary_x = header[6]; + c.num_vary_y = header[7]; + c.short_side_len = header[8]; + } + + if (c.num_vary_x < 0 || c.num_vary_x > 64 || c.num_vary_y < 0 || c.num_vary_y > 64) + return 0; + if (c.short_side_len == 0) + return 0; + if (c.num_color[0] > 32 || c.num_color[1] > 32 || c.num_color[2] > 32 || c.num_color[3] > 32) + return 0; + + stbhw__get_template_info(&c, NULL, NULL, &h_count, &v_count); + + ts->is_corner = c.is_corner; + ts->short_side_len = c.short_side_len; + memcpy(ts->num_color, c.num_color, sizeof(ts->num_color)); + + ts->max_h_tiles = h_count; + ts->max_v_tiles = v_count; + + ts->num_h_tiles = ts->num_v_tiles = 0; + + ts->h_tiles = (stbhw_tile **) malloc(sizeof(*ts->h_tiles) * h_count); + ts->v_tiles = (stbhw_tile **) malloc(sizeof(*ts->v_tiles) * v_count); + + p.ts = ts; + p.data = data; + p.stride = stride; + p.process_h_rect = stbhw__parse_h_rect; + p.process_v_rect = stbhw__parse_v_rect; + p.w = w; + p.h = h; + p.c = &c; + + // load all the tiles out of the image + return stbhw__process_template(&p); +} + +STBHW_EXTERN void stbhw_free_tileset(stbhw_tileset *ts) +{ + int i; + for (i=0; i < ts->num_h_tiles; ++i) + free(ts->h_tiles[i]); + for (i=0; i < ts->num_v_tiles; ++i) + free(ts->v_tiles[i]); + free(ts->h_tiles); + free(ts->v_tiles); + ts->h_tiles = NULL; + ts->v_tiles = NULL; + ts->num_h_tiles = ts->max_h_tiles = 0; + ts->num_v_tiles = ts->max_v_tiles = 0; +} + +////////////////////////////////////////////////////////////////////////////// +// +// GENERATOR +// +// + + +// shared code + +static void stbhw__set_pixel(unsigned char *data, int stride, int xpos, int ypos, unsigned char color[3]) +{ + memcpy(data + ypos*stride + xpos*3, color, 3); +} + +static void stbhw__stbhw__set_pixel_whiten(unsigned char *data, int stride, int xpos, int ypos, unsigned char color[3]) +{ + unsigned char c2[3]; + int i; + for (i=0; i < 3; ++i) + c2[i] = (color[i]*2 + 255)/3; + memcpy(data + ypos*stride + xpos*3, c2, 3); +} + + +static unsigned char stbhw__black[3] = { 0,0,0 }; + +// each edge set gets its own unique color variants +// used http://phrogz.net/css/distinct-colors.html to generate this set, +// but it's not very good and needs to be revised + +static unsigned char stbhw__color[7][8][3] = +{ + { {255,51,51} , {143,143,29}, {0,199,199}, {159,119,199}, {0,149,199} , {143, 0,143}, {255,128,0}, {64,255,0}, }, + { {235,255,30 }, {255,0,255}, {199,139,119}, {29,143, 57}, {143,0,71} , { 0,143,143}, {0,99,199}, {143,71,0}, }, + { {0,149,199} , {143, 0,143}, {255,128,0}, {64,255,0}, {255,191,0} , {51,255,153}, {0,0,143}, {199,119,159},}, + { {143,0,71} , { 0,143,143}, {0,99,199}, {143,71,0}, {255,190,153}, { 0,255,255}, {128,0,255}, {255,51,102},}, + { {255,191,0} , {51,255,153}, {0,0,143}, {199,119,159}, {255,51,51} , {143,143,29}, {0,199,199}, {159,119,199},}, + { {255,190,153}, { 0,255,255}, {128,0,255}, {255,51,102}, {235,255,30 }, {255,0,255}, {199,139,119}, {29,143, 57}, }, + + { {40,40,40 }, { 90,90,90 }, { 150,150,150 }, { 200,200,200 }, + { 255,90,90 }, { 160,160,80}, { 50,150,150 }, { 200,50,200 } }, +}; + +static void stbhw__draw_hline(unsigned char *data, int stride, int xpos, int ypos, int color, int len, int slot) +{ + int i; + int j = len * 6 / 16; + int k = len * 10 / 16; + for (i=0; i < len; ++i) + stbhw__set_pixel(data, stride, xpos+i, ypos, stbhw__black); + if (k-j < 2) { + j = len/2 - 1; + k = j+2; + if (len & 1) + ++k; + } + for (i=j; i < k; ++i) + stbhw__stbhw__set_pixel_whiten(data, stride, xpos+i, ypos, stbhw__color[slot][color]); +} + +static void stbhw__draw_vline(unsigned char *data, int stride, int xpos, int ypos, int color, int len, int slot) +{ + int i; + int j = len * 6 / 16; + int k = len * 10 / 16; + for (i=0; i < len; ++i) + stbhw__set_pixel(data, stride, xpos, ypos+i, stbhw__black); + if (k-j < 2) { + j = len/2 - 1; + k = j+2; + if (len & 1) + ++k; + } + for (i=j; i < k; ++i) + stbhw__stbhw__set_pixel_whiten(data, stride, xpos, ypos+i, stbhw__color[slot][color]); +} + +// 0--*--1--*--2--*--3 +// | | | +// * * * +// | | | +// 1--*--2--*--3 0--*--1--*--2 +// | | | +// * * * +// | | | +// 0--*--1--*--2--*--3 +// +// variables while enumerating (no correspondence between corners +// of the types is implied by these variables) +// +// a-----b-----c a-----d +// | | | | +// | | | | +// | | | | +// d-----e-----f b e +// | | +// | | +// | | +// c-----f +// + +unsigned char stbhw__corner_colors[4][4][3] = +{ + { { 255,0,0 }, { 200,200,200 }, { 100,100,200 }, { 255,200,150 }, }, + { { 0,0,255 }, { 255,255,0 }, { 100,200,100 }, { 150,255,200 }, }, + { { 255,0,255 }, { 80,80,80 }, { 200,100,100 }, { 200,150,255 }, }, + { { 0,255,255 }, { 0,255,0 }, { 200,120,200 }, { 255,200,200 }, }, +}; + +int stbhw__corner_colors_to_edge_color[4][4] = +{ + // 0 1 2 3 + { 0, 1, 4, 9, }, // 0 + { 2, 3, 5, 10, }, // 1 + { 6, 7, 8, 11, }, // 2 + { 12, 13, 14, 15, }, // 3 +}; + +#define stbhw__c2e stbhw__corner_colors_to_edge_color + +static void stbhw__draw_clipped_corner(unsigned char *data, int stride, int xpos, int ypos, int w, int h, int x, int y) +{ + static unsigned char template_color[3] = { 167,204,204 }; + int i,j; + for (j = -2; j <= 1; ++j) { + for (i = -2; i <= 1; ++i) { + if ((i == -2 || i == 1) && (j == -2 || j == 1)) + continue; + else { + if (x+i < 1 || x+i > w) continue; + if (y+j < 1 || y+j > h) continue; + stbhw__set_pixel(data, stride, xpos+x+i, ypos+y+j, template_color); + + } + } + } +} + +static void stbhw__edge_process_h_rect(stbhw__process *p, int xpos, int ypos, + int a, int b, int c, int d, int e, int f) +{ + int len = p->c->short_side_len; + stbhw__draw_hline(p->data, p->stride, xpos+1 , ypos , a, len, 2); + stbhw__draw_hline(p->data, p->stride, xpos+ len+1 , ypos , b, len, 3); + stbhw__draw_vline(p->data, p->stride, xpos , ypos+1 , c, len, 1); + stbhw__draw_vline(p->data, p->stride, xpos+2*len+1 , ypos+1 , d, len, 4); + stbhw__draw_hline(p->data, p->stride, xpos+1 , ypos + len+1, e, len, 0); + stbhw__draw_hline(p->data, p->stride, xpos + len+1 , ypos + len+1, f, len, 2); +} + +static void stbhw__edge_process_v_rect(stbhw__process *p, int xpos, int ypos, + int a, int b, int c, int d, int e, int f) +{ + int len = p->c->short_side_len; + stbhw__draw_hline(p->data, p->stride, xpos+1 , ypos , a, len, 0); + stbhw__draw_vline(p->data, p->stride, xpos , ypos+1 , b, len, 5); + stbhw__draw_vline(p->data, p->stride, xpos + len+1, ypos+1 , c, len, 1); + stbhw__draw_vline(p->data, p->stride, xpos , ypos + len+1, d, len, 4); + stbhw__draw_vline(p->data, p->stride, xpos + len+1, ypos + len+1, e, len, 5); + stbhw__draw_hline(p->data, p->stride, xpos+1 , ypos + 2*len+1, f, len, 3); +} + +static void stbhw__corner_process_h_rect(stbhw__process *p, int xpos, int ypos, + int a, int b, int c, int d, int e, int f) +{ + int len = p->c->short_side_len; + + stbhw__draw_hline(p->data, p->stride, xpos+1 , ypos , stbhw__c2e[a][b], len, 2); + stbhw__draw_hline(p->data, p->stride, xpos+ len+1 , ypos , stbhw__c2e[b][c], len, 3); + stbhw__draw_vline(p->data, p->stride, xpos , ypos+1 , stbhw__c2e[a][d], len, 1); + stbhw__draw_vline(p->data, p->stride, xpos+2*len+1 , ypos+1 , stbhw__c2e[c][f], len, 4); + stbhw__draw_hline(p->data, p->stride, xpos+1 , ypos + len+1, stbhw__c2e[d][e], len, 0); + stbhw__draw_hline(p->data, p->stride, xpos + len+1 , ypos + len+1, stbhw__c2e[e][f], len, 2); + + if (p->c->corner_type_color_template[1][a]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len*2,len, 1,1); + if (p->c->corner_type_color_template[2][b]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len*2,len, len+1,1); + if (p->c->corner_type_color_template[3][c]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len*2,len, len*2+1,1); + + if (p->c->corner_type_color_template[0][d]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len*2,len, 1,len+1); + if (p->c->corner_type_color_template[1][e]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len*2,len, len+1,len+1); + if (p->c->corner_type_color_template[2][f]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len*2,len, len*2+1,len+1); + + stbhw__set_pixel(p->data, p->stride, xpos , ypos, stbhw__corner_colors[1][a]); + stbhw__set_pixel(p->data, p->stride, xpos+len , ypos, stbhw__corner_colors[2][b]); + stbhw__set_pixel(p->data, p->stride, xpos+2*len+1, ypos, stbhw__corner_colors[3][c]); + stbhw__set_pixel(p->data, p->stride, xpos , ypos+len+1, stbhw__corner_colors[0][d]); + stbhw__set_pixel(p->data, p->stride, xpos+len , ypos+len+1, stbhw__corner_colors[1][e]); + stbhw__set_pixel(p->data, p->stride, xpos+2*len+1, ypos+len+1, stbhw__corner_colors[2][f]); +} + +static void stbhw__corner_process_v_rect(stbhw__process *p, int xpos, int ypos, + int a, int b, int c, int d, int e, int f) +{ + int len = p->c->short_side_len; + + stbhw__draw_hline(p->data, p->stride, xpos+1 , ypos , stbhw__c2e[a][d], len, 0); + stbhw__draw_vline(p->data, p->stride, xpos , ypos+1 , stbhw__c2e[a][b], len, 5); + stbhw__draw_vline(p->data, p->stride, xpos + len+1, ypos+1 , stbhw__c2e[d][e], len, 1); + stbhw__draw_vline(p->data, p->stride, xpos , ypos + len+1, stbhw__c2e[b][c], len, 4); + stbhw__draw_vline(p->data, p->stride, xpos + len+1, ypos + len+1, stbhw__c2e[e][f], len, 5); + stbhw__draw_hline(p->data, p->stride, xpos+1 , ypos + 2*len+1, stbhw__c2e[c][f], len, 3); + + if (p->c->corner_type_color_template[0][a]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len,len*2, 1,1); + if (p->c->corner_type_color_template[3][b]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len,len*2, 1,len+1); + if (p->c->corner_type_color_template[2][c]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len,len*2, 1,len*2+1); + + if (p->c->corner_type_color_template[1][d]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len,len*2, len+1,1); + if (p->c->corner_type_color_template[0][e]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len,len*2, len+1,len+1); + if (p->c->corner_type_color_template[3][f]) stbhw__draw_clipped_corner(p->data,p->stride, xpos,ypos, len,len*2, len+1,len*2+1); + + stbhw__set_pixel(p->data, p->stride, xpos , ypos , stbhw__corner_colors[0][a]); + stbhw__set_pixel(p->data, p->stride, xpos , ypos+len , stbhw__corner_colors[3][b]); + stbhw__set_pixel(p->data, p->stride, xpos , ypos+2*len+1, stbhw__corner_colors[2][c]); + stbhw__set_pixel(p->data, p->stride, xpos+len+1, ypos , stbhw__corner_colors[1][d]); + stbhw__set_pixel(p->data, p->stride, xpos+len+1, ypos+len , stbhw__corner_colors[0][e]); + stbhw__set_pixel(p->data, p->stride, xpos+len+1, ypos+2*len+1, stbhw__corner_colors[3][f]); +} + +// generates a template image, assuming data is 3*w*h bytes long, RGB format +STBHW_EXTERN int stbhw_make_template(stbhw_config *c, unsigned char *data, int w, int h, int stride_in_bytes) +{ + stbhw__process p; + int i; + + p.data = data; + p.w = w; + p.h = h; + p.stride = stride_in_bytes; + p.ts = 0; + p.c = c; + + if (c->is_corner) { + p.process_h_rect = stbhw__corner_process_h_rect; + p.process_v_rect = stbhw__corner_process_v_rect; + } else { + p.process_h_rect = stbhw__edge_process_h_rect; + p.process_v_rect = stbhw__edge_process_v_rect; + } + + for (i=0; i < p.h; ++i) + memset(p.data + i*p.stride, 255, 3*p.w); + + if (!stbhw__process_template(&p)) + return 0; + + if (c->is_corner) { + // write out binary information in first line of image + for (i=0; i < 4; ++i) + data[w*3-1-i] = c->num_color[i]; + data[w*3-1-i] = c->num_vary_x; + data[w*3-2-i] = c->num_vary_y; + data[w*3-3-i] = c->short_side_len; + data[w*3-4-i] = 0xc0; + } else { + for (i=0; i < 6; ++i) + data[w*3-1-i] = c->num_color[i]; + data[w*3-1-i] = c->num_vary_x; + data[w*3-2-i] = c->num_vary_y; + data[w*3-3-i] = c->short_side_len; + } + + // make it more obvious it encodes actual data + for (i=0; i < 9; ++i) + p.data[p.w*3 - 1 - i] ^= i*55; + + return 1; +} +#endif // STB_HBWANG_IMPLEMENTATION diff --git a/Libraries/stb-master/stb_hexwave.h b/Libraries/stb-master/stb_hexwave.h new file mode 100644 index 0000000..480ab1b --- /dev/null +++ b/Libraries/stb-master/stb_hexwave.h @@ -0,0 +1,680 @@ +// stb_hexwave - v0.5 - public domain, initial release 2021-04-01 +// +// A flexible anti-aliased (bandlimited) digital audio oscillator. +// +// This library generates waveforms of a variety of shapes made of +// line segments. It does not do envelopes, LFO effects, etc.; it +// merely tries to solve the problem of generating an artifact-free +// morphable digital waveform with a variety of spectra, and leaves +// it to the user to rescale the waveform and mix multiple voices, etc. +// +// Compiling: +// +// In one C/C++ file that #includes this file, do +// +// #define STB_HEXWAVE_IMPLEMENTATION +// #include "stb_hexwave.h" +// +// Optionally, #define STB_HEXWAVE_STATIC before including +// the header to cause the definitions to be private to the +// implementation file (i.e. to be "static" instead of "extern"). +// +// Notes: +// +// Optionally performs memory allocation during initialization, +// never allocates otherwise. +// +// License: +// +// See end of file for license information. +// +// Usage: +// +// Initialization: +// +// hexwave_init(32,16,NULL); // read "header section" for alternatives +// +// Create oscillator: +// +// HexWave *osc = malloc(sizeof(*osc)); // or "new HexWave", or declare globally or on stack +// hexwave_create(osc, reflect_flag, peak_time, half_height, zero_wait); +// see "Waveform shapes" below for the meaning of these parameters +// +// Generate audio: +// +// hexwave_generate_samples(output, number_of_samples, osc, oscillator_freq) +// where: +// output is a buffer where the library will store floating point audio samples +// number_of_samples is the number of audio samples to generate +// osc is a pointer to a Hexwave +// oscillator_freq is the frequency of the oscillator divided by the sample rate +// +// The output samples will continue from where the samples generated by the +// previous hexwave_generate_samples() on this oscillator ended. +// +// Change oscillator waveform: +// +// hexwave_change(osc, reflect_flag, peak_time, half_height, zero_wait); +// can call in between calls to hexwave_generate_samples +// +// Waveform shapes: +// +// All waveforms generated by hexwave are constructed from six line segments +// characterized by 3 parameters. +// +// See demonstration: https://www.youtube.com/watch?v=hsUCrAsDN-M +// +// reflect=0 reflect=1 +// +// 0-----P---1 0-----P---1 peak_time = P +// . 1 . 1 +// /\_ : /\_ : +// / \_ : / \_ : +// / \.H / \.H half_height = H +// / | : / | : +// _____/ |_:___ _____/ | : _____ +// . : \ | . | : / +// . : \ | . | : / +// . : \ _/ . \_: / +// . : \ _/ . :_ / +// . -1 \/ . -1 \/ +// 0 - Z - - - - 1 0 - Z - - - - 1 zero_wait = Z +// +// Classic waveforms: +// peak half zero +// reflect time height wait +// Sawtooth 1 0 0 0 +// Square 1 0 1 0 +// Triangle 1 0.5 0 0 +// +// Some waveforms can be produced in multiple ways, which is useful when morphing +// into other waveforms, and there are a few more notable shapes: +// +// peak half zero +// reflect time height wait +// Sawtooth 1 1 any 0 +// Sawtooth (8va) 1 0 -1 0 +// Triangle 1 0.5 0 0 +// Square 1 0 1 0 +// Square 0 0 1 0 +// Triangle 0 0.5 0 0 +// Triangle 0 0 -1 0 +// AlternatingSaw 0 0 0 0 +// AlternatingSaw 0 1 any 0 +// Stairs 0 0 1 0.5 +// +// The "Sawtooth (8va)" waveform is identical to a sawtooth wave with 2x the +// frequency, but when morphed with other values, it becomes an overtone of +// the base frequency. +// +// Morphing waveforms: +// +// Sweeping peak_time morphs the waveform while producing various spectra. +// Sweeping half_height effectively crossfades between two waveforms; useful, but less exciting. +// Sweeping zero_wait produces a similar effect no matter the reset of the waveform, +// a sort of high-pass/PWM effect where the wave becomes silent at zero_wait=1. +// +// You can trivially morph between any two waveforms from the above table +// which only differ in one column. +// +// Crossfade between classic waveforms: +// peak half zero +// Start End reflect time height wait +// ----- --- ------- ---- ------ ---- +// Triangle Square 0 0 -1..1 0 +// Saw Square 1 0 0..1 0 +// Triangle Saw 1 0.5 0..2 0 +// +// The last morph uses uses half-height values larger than 1, which means it will +// be louder and the output should be scaled down by half to compensate, or better +// by dynamically tracking the morph: volume_scale = 1 - half_height/4 +// +// Non-crossfade morph between classic waveforms, most require changing +// two parameters at the same time: +// peak half zero +// Start End reflect time height wait +// ----- --- ------- ---- ------ ---- +// Square Triangle any 0..0.5 1..0 0 +// Square Saw 1 0..1 1..any 0 +// Triangle Saw 1 0.5..1 0..-1 0 +// +// Other noteworthy morphs between simple shapes: +// peak half zero +// Start Halfway End reflect time height wait +// ----- --------- --- ------- ---- ------ ---- +// Saw (8va,neg) Saw (pos) 1 0..1 -1 0 +// Saw (neg) Saw (pos) 1 0..1 0 0 +// Triangle AlternatingSaw 0 0..1 -1 0 +// AlternatingSaw Triangle AlternatingSaw 0 0..1 0 0 +// Square AlternatingSaw 0 0..1 1 0 +// Triangle Triangle AlternatingSaw 0 0..1 -1..1 0 +// Square AlternatingSaw 0 0..1 1..0 0 +// Saw (8va) Triangle Saw 1 0..1 -1..1 0 +// Saw (neg) Saw (pos) 1 0..1 0..1 0 +// AlternatingSaw AlternatingSaw 0 0..1 0..any 0 +// +// The last entry is noteworthy because the morph from the halfway point to either +// endpoint sounds very different. For example, an LFO sweeping back and forth over +// the whole range will morph between the middle timbre and the AlternatingSaw +// timbre in two different ways, alternating. +// +// Entries with "any" for half_height are whole families of morphs, as you can pick +// any value you want as the endpoint for half_height. +// +// You can always morph between any two waveforms with the same value of 'reflect' +// by just sweeping the parameters simultaneously. There will never be artifacts +// and the result will always be useful, if not necessarily what you want. +// +// You can vary the sound of two-parameter morphs by ramping them differently, +// e.g. if the morph goes from t=0..1, then square-to-triangle looks like: +// peak_time = lerp(t, 0, 0.5) +// half_height = lerp(t, 1, 0 ) +// but you can also do things like: +// peak_time = lerp(smoothstep(t), 0, 0.5) +// half_height = cos(PI/2 * t) +// +// How it works: +// +// hexwave use BLEP to bandlimit discontinuities and BLAMP +// to bandlimit C1 discontinuities. This is not polyBLEP +// (polynomial BLEP), it is table-driven BLEP. It is +// also not minBLEP (minimum-phase BLEP), as that complicates +// things for little benefit once BLAMP is involved. +// +// The previous oscillator frequency is remembered, and when +// the frequency changes, a BLAMP is generated to remove the +// C1 discontinuity, which reduces artifacts for sweeps/LFO. +// +// Changes to an oscillator timbre using hexwave_change() actually +// wait until the oscillator finishes its current cycle. All +// waveforms with non-zero "zero_wait" settings pass through 0 +// and have 0-slope at the start of a cycle, which means changing +// the settings is artifact free at that time. (If zero_wait is 0, +// the code still treats it as passing through 0 with 0-slope; it'll +// apply the necessary fixups to make it artifact free as if it does +// transition to 0 with 0-slope vs. the waveform at the end of +// the cycle, then adds the fixups for a non-0 and non-0 slope +// at the start of the cycle, which cancels out if zero_wait is 0, +// and still does the right thing if zero_wait is 0 when the +// settings are updated.) +// +// BLEP/BLAMP normally requires overlapping buffers, but this +// is hidden from the user by generating the waveform to a +// temporary buffer and saving the overlap regions internally +// between calls. (It is slightly more complicated; see code.) +// +// By design all shapes have 0 DC offset; this is one reason +// hexwave uses zero_wait instead of standard PWM. +// +// The internals of hexwave could support any arbitrary shape +// made of line segments, but I chose not to expose this +// generality in favor of a simple, easy-to-use API. + +#ifndef STB_INCLUDE_STB_HEXWAVE_H +#define STB_INCLUDE_STB_HEXWAVE_H + +#ifndef STB_HEXWAVE_MAX_BLEP_LENGTH +#define STB_HEXWAVE_MAX_BLEP_LENGTH 64 // good enough for anybody +#endif + +#ifdef STB_HEXWAVE_STATIC +#define STB_HEXWAVE_DEF static +#else +#define STB_HEXWAVE_DEF extern +#endif + +typedef struct HexWave HexWave; + +STB_HEXWAVE_DEF void hexwave_init(int width, int oversample, float *user_buffer); +// width: size of BLEP, from 4..64, larger is slower & more memory but less aliasing +// oversample: 2+, number of subsample positions, larger uses more memory but less noise +// user_buffer: optional, if provided the library will perform no allocations. +// 16*width*(oversample+1) bytes, must stay allocated as long as library is used +// technically it only needs: 8*( width * (oversample + 1)) +// + 8*((width * oversample) + 1) bytes +// +// width can be larger than 64 if you define STB_HEXWAVE_MAX_BLEP_LENGTH to a larger value + +STB_HEXWAVE_DEF void hexwave_shutdown(float *user_buffer); +// user_buffer: pass in same parameter as passed to hexwave_init + +STB_HEXWAVE_DEF void hexwave_create(HexWave *hex, int reflect, float peak_time, float half_height, float zero_wait); +// see docs above for description +// +// reflect is tested as 0 or non-zero +// peak_time is clamped to 0..1 +// half_height is not clamped +// zero_wait is clamped to 0..1 + +STB_HEXWAVE_DEF void hexwave_change(HexWave *hex, int reflect, float peak_time, float half_height, float zero_wait); +// see docs + +STB_HEXWAVE_DEF void hexwave_generate_samples(float *output, int num_samples, HexWave *hex, float freq); +// output: buffer where the library will store generated floating point audio samples +// number_of_samples: the number of audio samples to generate +// osc: pointer to a Hexwave initialized with 'hexwave_create' +// oscillator_freq: frequency of the oscillator divided by the sample rate + +// private: +typedef struct +{ + int reflect; + float peak_time; + float zero_wait; + float half_height; +} HexWaveParameters; + +struct HexWave +{ + float t, prev_dt; + HexWaveParameters current, pending; + int have_pending; + float buffer[STB_HEXWAVE_MAX_BLEP_LENGTH]; +}; +#endif + +#ifdef STB_HEXWAVE_IMPLEMENTATION + +#ifndef STB_HEXWAVE_NO_ALLOCATION +#include // malloc,free +#endif + +#include // memset,memcpy,memmove +#include // sin,cos,fabs + +#define hexwave_clamp(v,a,b) ((v) < (a) ? (a) : (v) > (b) ? (b) : (v)) + +STB_HEXWAVE_DEF void hexwave_change(HexWave *hex, int reflect, float peak_time, float half_height, float zero_wait) +{ + hex->pending.reflect = reflect; + hex->pending.peak_time = hexwave_clamp(peak_time,0,1); + hex->pending.half_height = half_height; + hex->pending.zero_wait = hexwave_clamp(zero_wait,0,1); + // put a barrier here to allow changing from a different thread than the generator + hex->have_pending = 1; +} + +STB_HEXWAVE_DEF void hexwave_create(HexWave *hex, int reflect, float peak_time, float half_height, float zero_wait) +{ + memset(hex, 0, sizeof(*hex)); + hexwave_change(hex, reflect, peak_time, half_height, zero_wait); + hex->current = hex->pending; + hex->have_pending = 0; + hex->t = 0; + hex->prev_dt = 0; +} + +static struct +{ + int width; // width of fixup in samples + int oversample; // number of oversampled versions (there's actually one more to allow lerpign) + float *blep; + float *blamp; +} hexblep; + +static void hex_add_oversampled_bleplike(float *output, float time_since_transition, float scale, float *data) +{ + float *d1,*d2; + float lerpweight; + int i, bw = hexblep.width; + + int slot = (int) (time_since_transition * hexblep.oversample); + if (slot >= hexblep.oversample) + slot = hexblep.oversample-1; // clamp in case the floats overshoot + + d1 = &data[ slot *bw]; + d2 = &data[(slot+1)*bw]; + + lerpweight = time_since_transition * hexblep.oversample - slot; + for (i=0; i < bw; ++i) + output[i] += scale * (d1[i] + (d2[i]-d1[i])*lerpweight); +} + +static void hex_blep (float *output, float time_since_transition, float scale) +{ + hex_add_oversampled_bleplike(output, time_since_transition, scale, hexblep.blep); +} + +static void hex_blamp(float *output, float time_since_transition, float scale) +{ + hex_add_oversampled_bleplike(output, time_since_transition, scale, hexblep.blamp); +} + +typedef struct +{ + float t,v,s; // time, value, slope +} hexvert; + +// each half of the waveform needs 4 vertices to represent 3 line +// segments, plus 1 more for wraparound +static void hexwave_generate_linesegs(hexvert vert[9], HexWave *hex, float dt) +{ + int j; + float min_len = dt / 256.0f; + + vert[0].t = 0; + vert[0].v = 0; + vert[1].t = hex->current.zero_wait*0.5f; + vert[1].v = 0; + vert[2].t = 0.5f*hex->current.peak_time + vert[1].t*(1-hex->current.peak_time); + vert[2].v = 1; + vert[3].t = 0.5f; + vert[3].v = hex->current.half_height; + + if (hex->current.reflect) { + for (j=4; j <= 7; ++j) { + vert[j].t = 1 - vert[7-j].t; + vert[j].v = - vert[7-j].v; + } + } else { + for (j=4; j <= 7; ++j) { + vert[j].t = 0.5f + vert[j-4].t; + vert[j].v = - vert[j-4].v; + } + } + vert[8].t = 1; + vert[8].v = 0; + + for (j=0; j < 8; ++j) { + if (vert[j+1].t <= vert[j].t + min_len) { + // if change takes place over less than a fraction of a sample treat as discontinuity + // + // otherwise the slope computation can blow up to arbitrarily large and we + // try to generate a huge BLAMP and the result is wrong. + // + // why does this happen if the math is right? i believe if done perfectly, + // the two BLAMPs on either side of the slope would cancel out, but our + // BLAMPs have only limited sub-sample precision and limited integration + // accuracy. or maybe it's just the math blowing up w/ floating point precision + // limits as we try to make x * (1/x) cancel out + // + // min_len verified artifact-free even near nyquist with only oversample=4 + vert[j+1].t = vert[j].t; + } + } + + if (vert[8].t != 1.0f) { + // if the above fixup moved the endpoint away from 1.0, move it back, + // along with any other vertices that got moved to the same time + float t = vert[8].t; + for (j=5; j <= 8; ++j) + if (vert[j].t == t) + vert[j].t = 1.0f; + } + + // compute the exact slopes from the final fixed-up positions + for (j=0; j < 8; ++j) + if (vert[j+1].t == vert[j].t) + vert[j].s = 0; + else + vert[j].s = (vert[j+1].v - vert[j].v) / (vert[j+1].t - vert[j].t); + + // wraparound at end + vert[8].t = 1; + vert[8].v = vert[0].v; + vert[8].s = vert[0].s; +} + +STB_HEXWAVE_DEF void hexwave_generate_samples(float *output, int num_samples, HexWave *hex, float freq) +{ + hexvert vert[9]; + int pass,i,j; + float t = hex->t; + float temp_output[2*STB_HEXWAVE_MAX_BLEP_LENGTH]; + int buffered_length = sizeof(float)*hexblep.width; + float dt = (float) fabs(freq); + float recip_dt = (dt == 0.0f) ? 0.0f : 1.0f / dt; + + int halfw = hexblep.width/2; + // all sample times are biased by halfw to leave room for BLEP/BLAMP to go back in time + + if (num_samples <= 0) + return; + + // convert parameters to times and slopes + hexwave_generate_linesegs(vert, hex, dt); + + if (hex->prev_dt != dt) { + // if frequency changes, add a fixup at the derivative discontinuity starting at now + float slope; + for (j=1; j < 6; ++j) + if (t < vert[j].t) + break; + slope = vert[j].s; + if (slope != 0) + hex_blamp(output, 0, (dt - hex->prev_dt)*slope); + hex->prev_dt = dt; + } + + // copy the buffered data from last call and clear the rest of the output array + memset(output, 0, sizeof(float)*num_samples); + memset(temp_output, 0, 2*hexblep.width*sizeof(float)); + + if (num_samples >= hexblep.width) { + memcpy(output, hex->buffer, buffered_length); + } else { + // if the output is shorter than hexblep.width, we do all synthesis to temp_output + memcpy(temp_output, hex->buffer, buffered_length); + } + + for (pass=0; pass < 2; ++pass) { + int i0,i1; + float *out; + + // we want to simulate having one buffer that is num_output + hexblep.width + // samples long, without putting that requirement on the user, and without + // allocating a temp buffer that's as long as the whole thing. so we use two + // overlapping buffers, one the user's buffer and one a fixed-length temp + // buffer. + + if (pass == 0) { + if (num_samples < hexblep.width) + continue; + // run as far as we can without overwriting the end of the user's buffer + out = output; + i0 = 0; + i1 = num_samples - hexblep.width; + } else { + // generate the rest into a temp buffer + out = temp_output; + i0 = 0; + if (num_samples >= hexblep.width) + i1 = hexblep.width; + else + i1 = num_samples; + } + + // determine current segment + for (j=0; j < 8; ++j) + if (t < vert[j+1].t) + break; + + i = i0; + for(;;) { + while (t < vert[j+1].t) { + if (i == i1) + goto done; + out[i+halfw] += vert[j].v + vert[j].s*(t - vert[j].t); + t += dt; + ++i; + } + // transition from lineseg starting at j to lineseg starting at j+1 + + if (vert[j].t == vert[j+1].t) + hex_blep(out+i, recip_dt*(t-vert[j+1].t), (vert[j+1].v - vert[j].v)); + hex_blamp(out+i, recip_dt*(t-vert[j+1].t), dt*(vert[j+1].s - vert[j].s)); + ++j; + + if (j == 8) { + // change to different waveform if there's a change pending + j = 0; + t -= 1.0; // t was >= 1.f if j==8 + if (hex->have_pending) { + float prev_s0 = vert[j].s; + float prev_v0 = vert[j].v; + hex->current = hex->pending; + hex->have_pending = 0; + hexwave_generate_linesegs(vert, hex, dt); + // the following never occurs with this oscillator, but it makes + // the code work in more general cases + if (vert[j].v != prev_v0) + hex_blep (out+i, recip_dt*t, (vert[j].v - prev_v0)); + if (vert[j].s != prev_s0) + hex_blamp(out+i, recip_dt*t, dt*(vert[j].s - prev_s0)); + } + } + } + done: + ; + } + + // at this point, we've written output[] and temp_output[] + if (num_samples >= hexblep.width) { + // the first half of temp[] overlaps the end of output, the second half will be the new start overlap + for (i=0; i < hexblep.width; ++i) + output[num_samples-hexblep.width + i] += temp_output[i]; + memcpy(hex->buffer, temp_output+hexblep.width, buffered_length); + } else { + for (i=0; i < num_samples; ++i) + output[i] = temp_output[i]; + memcpy(hex->buffer, temp_output+num_samples, buffered_length); + } + + hex->t = t; +} + +STB_HEXWAVE_DEF void hexwave_shutdown(float *user_buffer) +{ + #ifndef STB_HEXWAVE_NO_ALLOCATION + if (user_buffer != 0) { + free(hexblep.blep); + free(hexblep.blamp); + } + #endif +} + +// buffer should be NULL or must be 4*(width*(oversample+1)*2 + +STB_HEXWAVE_DEF void hexwave_init(int width, int oversample, float *user_buffer) +{ + int halfwidth = width/2; + int half = halfwidth*oversample; + int blep_buffer_count = width*(oversample+1); + int n = 2*half+1; +#ifdef STB_HEXWAVE_NO_ALLOCATION + float *buffers = user_buffer; +#else + float *buffers = user_buffer ? user_buffer : (float *) malloc(sizeof(float) * n * 2); +#endif + float *step = buffers+0*n; + float *ramp = buffers+1*n; + float *blep_buffer, *blamp_buffer; + double integrate_impulse=0, integrate_step=0; + int i,j; + + if (width > STB_HEXWAVE_MAX_BLEP_LENGTH) + width = STB_HEXWAVE_MAX_BLEP_LENGTH; + + if (user_buffer == 0) { + #ifndef STB_HEXWAVE_NO_ALLOCATION + blep_buffer = (float *) malloc(sizeof(float)*blep_buffer_count); + blamp_buffer = (float *) malloc(sizeof(float)*blep_buffer_count); + #endif + } else { + blep_buffer = ramp+n; + blamp_buffer = blep_buffer + blep_buffer_count; + } + + // compute BLEP and BLAMP by integerating windowed sinc + for (i=0; i < n; ++i) { + for (j=0; j < 16; ++j) { + float sinc_t = 3.141592f* (i-half) / oversample; + float sinc = (i==half) ? 1.0f : (float) sin(sinc_t) / (sinc_t); + float wt = 2.0f*3.1415926f * i / (n-1); + float window = (float) (0.355768 - 0.487396*cos(wt) + 0.144232*cos(2*wt) - 0.012604*cos(3*wt)); // Nuttall + double value = window * sinc; + integrate_impulse += value/16; + integrate_step += integrate_impulse/16; + } + step[i] = (float) integrate_impulse; + ramp[i] = (float) integrate_step; + } + + // renormalize + for (i=0; i < n; ++i) { + step[i] = step[i] * (float) (1.0 / step[n-1]); // step needs to reach to 1.0 + ramp[i] = ramp[i] * (float) (halfwidth / ramp[n-1]); // ramp needs to become a slope of 1.0 after oversampling + } + + // deinterleave to allow efficient interpolation e.g. w/SIMD + for (j=0; j <= oversample; ++j) { + for (i=0; i < width; ++i) { + blep_buffer [j*width+i] = step[j+i*oversample]; + blamp_buffer[j*width+i] = ramp[j+i*oversample]; + } + } + + // subtract out the naive waveform; note we can't do this to the raw data + // above, because we want the discontinuity to be in a different locations + // for j=0 and j=oversample (which exists to provide something to interpolate against) + for (j=0; j <= oversample; ++j) { + // subtract step + for (i=halfwidth; i < width; ++i) + blep_buffer [j*width+i] -= 1.0f; + // subtract ramp + for (i=halfwidth; i < width; ++i) + blamp_buffer[j*width+i] -= (j+i*oversample-half)*(1.0f/oversample); + } + + hexblep.blep = blep_buffer; + hexblep.blamp = blamp_buffer; + hexblep.width = width; + hexblep.oversample = oversample; + + #ifndef STB_HEXWAVE_NO_ALLOCATION + if (user_buffer == 0) + free(buffers); + #endif +} +#endif // STB_HEXWAVE_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_image.h b/Libraries/stb-master/stb_image.h new file mode 100644 index 0000000..accef48 --- /dev/null +++ b/Libraries/stb-master/stb_image.h @@ -0,0 +1,7762 @@ +/* stb_image - v2.26 - public domain image loader - http://nothings.org/stb + no warranty implied; use at your own risk + + Do this: + #define STB_IMAGE_IMPLEMENTATION + before you include this file in *one* C or C++ file to create the implementation. + + // i.e. it should look like this: + #include ... + #include ... + #include ... + #define STB_IMAGE_IMPLEMENTATION + #include "stb_image.h" + + You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. + And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free + + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) + PNG 1/2/4/8/16-bit-per-channel + + TGA (not sure what subset, if a subset) + BMP non-1bpp, non-RLE + PSD (composited view only, no extra channels, 8/16 bit-per-channel) + + GIF (*comp always reports as 4-channel) + HDR (radiance rgbE format) + PIC (Softimage PIC) + PNM (PPM and PGM binary only) + + Animated GIF still needs a proper API, but here's one way to do it: + http://gist.github.com/urraka/685d9a6340b26b830d49 + + - decode from memory or through FILE (define STBI_NO_STDIO to remove code) + - decode from arbitrary I/O callbacks + - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) + + Full documentation under "DOCUMENTATION" below. + + +LICENSE + + See end of file for license information. + +RECENT REVISION HISTORY: + + 2.26 (2020-07-13) many minor fixes + 2.25 (2020-02-02) fix warnings + 2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically + 2.23 (2019-08-11) fix clang static analysis warning + 2.22 (2019-03-04) gif fixes, fix warnings + 2.21 (2019-02-25) fix typo in comment + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings + 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes + 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64 + RGB-format JPEG; remove white matting in PSD; + allocate large structures on the stack; + correct channel count for PNG & BMP + 2.10 (2016-01-22) avoid warning introduced in 2.09 + 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED + + See end of file for full revision history. + + + ============================ Contributors ========================= + + Image formats Extensions, features + Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info) + Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info) + Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG) + Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks) + Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG) + Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip) + Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD) + github:urraka (animated gif) Junggon Kim (PNM comments) + Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA) + socks-the-fox (16-bit PNG) + Jeremy Sawicki (handle all ImageNet JPGs) + Optimizations & bugfixes Mikhail Morozov (1-bit BMP) + Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query) + Arseny Kapoulkine + John-Mark Allen + Carmelo J Fdez-Aguera + + Bug & warning fixes + Marc LeBlanc David Woo Guillaume George Martins Mozeiko + Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski + Phil Jordan Dave Moore Roy Eltham + Hayaki Saito Nathan Reed Won Chun + Luke Graham Johan Duparc Nick Verigakis the Horde3D community + Thomas Ruf Ronny Chevalier github:rlyeh + Janez Zemva John Bartholomew Michal Cichon github:romigrou + Jonathan Blow Ken Hamada Tero Hanninen github:svdijk + Laurent Gomila Cort Stratton github:snagar + Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex + Cass Everitt Ryamond Barbiero github:grim210 + Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw + Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus + Josh Tobin Matthew Gregan github:poppolopoppo + Julian Raschke Gregory Mullen Christian Floisand github:darealshinji + Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007 + Brad Weinberger Matvey Cherevko [reserved] + Luca Sas Alexander Veselov Zack Middleton [reserved] + Ryan C. Gordon [reserved] [reserved] + DO NOT ADD YOUR NAME HERE + + To add your name to the credits, pick a random blank space in the middle and fill it. + 80% of merge conflicts on stb PRs are due to people adding their name at the end + of the credits. +*/ + +#ifndef STBI_INCLUDE_STB_IMAGE_H +#define STBI_INCLUDE_STB_IMAGE_H + +// DOCUMENTATION +// +// Limitations: +// - no 12-bit-per-channel JPEG +// - no JPEGs with arithmetic coding +// - GIF always returns *comp=4 +// +// Basic usage (see HDR discussion below for HDR usage): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// // ... but 'n' will always be the number that it would have been if you said 0 +// stbi_image_free(data) +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *channels_in_file -- outputs # of image components in image file +// int desired_channels -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data, or NULL on an allocation failure or if the image is +// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'desired_channels' if desired_channels is non-zero, or +// *channels_in_file otherwise. If desired_channels is non-zero, +// *channels_in_file has the number of components that _would_ have been +// output otherwise. E.g. if you set desired_channels to 4, you will always +// get RGBA output, but you can check *channels_in_file to see if it's trivially +// opaque because e.g. there were only 3 channels in the source image. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *channels_in_file will be unchanged. The function +// stbi_failure_reason() can be queried for an extremely brief, end-user +// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS +// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. +// +// =========================================================================== +// +// UNICODE: +// +// If compiling for Windows and you wish to use Unicode filenames, compile +// with +// #define STBI_WINDOWS_UTF8 +// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert +// Windows wchar_t filenames to utf8. +// +// =========================================================================== +// +// Philosophy +// +// stb libraries are designed with the following priorities: +// +// 1. easy to use +// 2. easy to maintain +// 3. good performance +// +// Sometimes I let "good performance" creep up in priority over "easy to maintain", +// and for best performance I may provide less-easy-to-use APIs that give higher +// performance, in addition to the easy-to-use ones. Nevertheless, it's important +// to keep in mind that from the standpoint of you, a client of this library, +// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all. +// +// Some secondary priorities arise directly from the first two, some of which +// provide more explicit reasons why performance can't be emphasized. +// +// - Portable ("ease of use") +// - Small source code footprint ("easy to maintain") +// - No dependencies ("ease of use") +// +// =========================================================================== +// +// I/O callbacks +// +// I/O callbacks allow you to read from arbitrary sources, like packaged +// files or some other source. Data read from callbacks are processed +// through a small internal buffer (currently 128 bytes) to try to reduce +// overhead. +// +// The three functions you must define are "read" (reads some bytes of data), +// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). +// +// =========================================================================== +// +// SIMD support +// +// The JPEG decoder will try to automatically use SIMD kernels on x86 when +// supported by the compiler. For ARM Neon support, you must explicitly +// request it. +// +// (The old do-it-yourself SIMD API is no longer supported in the current +// code.) +// +// On x86, SSE2 will automatically be used when available based on a run-time +// test; if not, the generic C versions are used as a fall-back. On ARM targets, +// the typical path is to have separate builds for NEON and non-NEON devices +// (at least this is true for iOS and Android). Therefore, the NEON support is +// toggled by a build flag: define STBI_NEON to get NEON loops. +// +// If for some reason you do not want to use any of SIMD code, or if +// you have issues compiling it, you can disable it entirely by +// defining STBI_NO_SIMD. +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image supports loading HDR images in general, and currently the Radiance +// .HDR file format specifically. You can still load any file through the existing +// interface; if you attempt to load an HDR file, it will be automatically remapped +// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); +// +// =========================================================================== +// +// iPhone PNG support: +// +// By default we convert iphone-formatted PNGs back to RGB, even though +// they are internally encoded differently. You can disable this conversion +// by calling stbi_convert_iphone_png_to_rgb(0), in which case +// you will always just get the native iphone "format" through (which +// is BGR stored in RGB). +// +// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per +// pixel to remove any premultiplied alpha *only* if the image file explicitly +// says there's premultiplied data (currently only happens in iPhone images, +// and only if iPhone convert-to-rgb processing is on). +// +// =========================================================================== +// +// ADDITIONAL CONFIGURATION +// +// - You can suppress implementation of any of the decoders to reduce +// your code footprint by #defining one or more of the following +// symbols before creating the implementation. +// +// STBI_NO_JPEG +// STBI_NO_PNG +// STBI_NO_BMP +// STBI_NO_PSD +// STBI_NO_TGA +// STBI_NO_GIF +// STBI_NO_HDR +// STBI_NO_PIC +// STBI_NO_PNM (.ppm and .pgm) +// +// - You can request *only* certain decoders and suppress all other ones +// (this will be more forward-compatible, as addition of new decoders +// doesn't require you to disable them explicitly): +// +// STBI_ONLY_JPEG +// STBI_ONLY_PNG +// STBI_ONLY_BMP +// STBI_ONLY_PSD +// STBI_ONLY_TGA +// STBI_ONLY_GIF +// STBI_ONLY_HDR +// STBI_ONLY_PIC +// STBI_ONLY_PNM (.ppm and .pgm) +// +// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still +// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB +// +// - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater +// than that size (in either width or height) without further processing. +// This is to let programs in the wild set an upper bound to prevent +// denial-of-service attacks on untrusted data, as one could generate a +// valid image of gigantic dimensions and force stb_image to allocate a +// huge block of memory and spend disproportionate time decoding it. By +// default this is set to (1 << 24), which is 16777216, but that's still +// very big. + +#ifndef STBI_NO_STDIO +#include +#endif // STBI_NO_STDIO + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for desired_channels + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +#include +typedef unsigned char stbi_uc; +typedef unsigned short stbi_us; + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef STBIDEF +#ifdef STB_IMAGE_STATIC +#define STBIDEF static +#else +#define STBIDEF extern +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// PRIMARY API - works on images of any type +// + +// +// load image by filename, open file, or memory buffer +// + +typedef struct +{ + int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read + void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative + int (*eof) (void *user); // returns nonzero if we are at end of file/data +} stbi_io_callbacks; + +//////////////////////////////////// +// +// 8-bits-per-channel interface +// + +STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +// for stbi_load_from_file, file pointer is left pointing immediately after image +#endif + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +#endif + +#ifdef STBI_WINDOWS_UTF8 +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input); +#endif + +//////////////////////////////////// +// +// 16-bits-per-channel interface +// + +STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +#endif + +//////////////////////////////////// +// +// float-per-channel interface +// +#ifndef STBI_NO_LINEAR + STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + + #ifndef STBI_NO_STDIO + STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); + #endif +#endif + +#ifndef STBI_NO_HDR + STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); + STBIDEF void stbi_hdr_to_ldr_scale(float scale); +#endif // STBI_NO_HDR + +#ifndef STBI_NO_LINEAR + STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); + STBIDEF void stbi_ldr_to_hdr_scale(float scale); +#endif // STBI_NO_LINEAR + +// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename); +STBIDEF int stbi_is_hdr_from_file(FILE *f); +#endif // STBI_NO_STDIO + + +// get a VERY brief reason for failure +// on most compilers (and ALL modern mainstream compilers) this is threadsafe +STBIDEF const char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +STBIDEF void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len); +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user); + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit (char const *filename); +STBIDEF int stbi_is_16_bit_from_file(FILE *f); +#endif + + + +// for image formats that explicitly notate that they have premultiplied alpha, +// we just return the colors as stored in the file. set this flag to force +// unpremultiplication. results are undefined if the unpremultiply overflow. +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); + +// indicate whether we should process iphone images back to canonical format, +// or just pass them through "as-is" +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); + +// flip the image vertically, so the first pixel in the output array is the bottom left +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip); + +// as above, but only applies to images loaded on the thread that calls the function +// this function is only available if your compiler supports thread-local variables; +// calling it will fail to link if your compiler doesn't +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip); + +// ZLIB client - used by PNG, available for other purposes + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); +STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H + +#ifdef STB_IMAGE_IMPLEMENTATION + +#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ + || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ + || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ + || defined(STBI_ONLY_ZLIB) + #ifndef STBI_ONLY_JPEG + #define STBI_NO_JPEG + #endif + #ifndef STBI_ONLY_PNG + #define STBI_NO_PNG + #endif + #ifndef STBI_ONLY_BMP + #define STBI_NO_BMP + #endif + #ifndef STBI_ONLY_PSD + #define STBI_NO_PSD + #endif + #ifndef STBI_ONLY_TGA + #define STBI_NO_TGA + #endif + #ifndef STBI_ONLY_GIF + #define STBI_NO_GIF + #endif + #ifndef STBI_ONLY_HDR + #define STBI_NO_HDR + #endif + #ifndef STBI_ONLY_PIC + #define STBI_NO_PIC + #endif + #ifndef STBI_ONLY_PNM + #define STBI_NO_PNM + #endif +#endif + +#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) +#define STBI_NO_ZLIB +#endif + + +#include +#include // ptrdiff_t on osx +#include +#include +#include + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +#include // ldexp, pow +#endif + +#ifndef STBI_NO_STDIO +#include +#endif + +#ifndef STBI_ASSERT +#include +#define STBI_ASSERT(x) assert(x) +#endif + +#ifdef __cplusplus +#define STBI_EXTERN extern "C" +#else +#define STBI_EXTERN extern +#endif + + +#ifndef _MSC_VER + #ifdef __cplusplus + #define stbi_inline inline + #else + #define stbi_inline + #endif +#else + #define stbi_inline __forceinline +#endif + +#ifndef STBI_NO_THREAD_LOCALS + #if defined(__cplusplus) && __cplusplus >= 201103L + #define STBI_THREAD_LOCAL thread_local + #elif defined(__GNUC__) && __GNUC__ < 5 + #define STBI_THREAD_LOCAL __thread + #elif defined(_MSC_VER) + #define STBI_THREAD_LOCAL __declspec(thread) + #elif defined (__STDC_VERSION__) && __STDC_VERSION__ >= 201112L && !defined(__STDC_NO_THREADS__) + #define STBI_THREAD_LOCAL _Thread_local + #endif + + #ifndef STBI_THREAD_LOCAL + #if defined(__GNUC__) + #define STBI_THREAD_LOCAL __thread + #endif + #endif +#endif + +#ifdef _MSC_VER +typedef unsigned short stbi__uint16; +typedef signed short stbi__int16; +typedef unsigned int stbi__uint32; +typedef signed int stbi__int32; +#else +#include +typedef uint16_t stbi__uint16; +typedef int16_t stbi__int16; +typedef uint32_t stbi__uint32; +typedef int32_t stbi__int32; +#endif + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; + +#ifdef _MSC_VER +#define STBI_NOTUSED(v) (void)(v) +#else +#define STBI_NOTUSED(v) (void)sizeof(v) +#endif + +#ifdef _MSC_VER +#define STBI_HAS_LROTL +#endif + +#ifdef STBI_HAS_LROTL + #define stbi_lrot(x,y) _lrotl(x,y) +#else + #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) +#endif + +#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED)) +// ok +#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED) +// ok +#else +#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)." +#endif + +#ifndef STBI_MALLOC +#define STBI_MALLOC(sz) malloc(sz) +#define STBI_REALLOC(p,newsz) realloc(p,newsz) +#define STBI_FREE(p) free(p) +#endif + +#ifndef STBI_REALLOC_SIZED +#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz) +#endif + +// x86/x64 detection +#if defined(__x86_64__) || defined(_M_X64) +#define STBI__X64_TARGET +#elif defined(__i386) || defined(_M_IX86) +#define STBI__X86_TARGET +#endif + +#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) +// gcc doesn't support sse2 intrinsics unless you compile with -msse2, +// which in turn means it gets to use SSE2 everywhere. This is unfortunate, +// but previous attempts to provide the SSE2 functions with runtime +// detection caused numerous issues. The way architecture extensions are +// exposed in GCC/Clang is, sadly, not really suited for one-file libs. +// New behavior: if compiled with -msse2, we use SSE2 without any +// detection; if not, we don't use it at all. +#define STBI_NO_SIMD +#endif + +#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD) +// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET +// +// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the +// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant. +// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not +// simultaneously enabling "-mstackrealign". +// +// See https://github.com/nothings/stb/issues/81 for more information. +// +// So default to no SSE2 on 32-bit MinGW. If you've read this far and added +// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2. +#define STBI_NO_SIMD +#endif + +#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) +#define STBI_SSE2 +#include + +#ifdef _MSC_VER + +#if _MSC_VER >= 1400 // not VC6 +#include // __cpuid +static int stbi__cpuid3(void) +{ + int info[4]; + __cpuid(info,1); + return info[3]; +} +#else +static int stbi__cpuid3(void) +{ + int res; + __asm { + mov eax,1 + cpuid + mov res,edx + } + return res; +} +#endif + +#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + int info3 = stbi__cpuid3(); + return ((info3 >> 26) & 1) != 0; +} +#endif + +#else // assume GCC-style if not VC++ +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + // If we're even attempting to compile this on GCC/Clang, that means + // -msse2 is on, which means the compiler is allowed to use SSE2 + // instructions at will, and so are we. + return 1; +} +#endif + +#endif +#endif + +// ARM NEON +#if defined(STBI_NO_SIMD) && defined(STBI_NEON) +#undef STBI_NEON +#endif + +#ifdef STBI_NEON +#include +// assume GCC or Clang on ARM targets +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) +#endif + +#ifndef STBI_SIMD_ALIGN +#define STBI_SIMD_ALIGN(type, name) type name +#endif + +#ifndef STBI_MAX_DIMENSIONS +#define STBI_MAX_DIMENSIONS (1 << 24) +#endif + +/////////////////////////////////////////////// +// +// stbi__context struct and start_xxx functions + +// stbi__context structure is our basic context used by all images, so it +// contains all the IO context, plus some basic image information +typedef struct +{ + stbi__uint32 img_x, img_y; + int img_n, img_out_n; + + stbi_io_callbacks io; + void *io_user_data; + + int read_from_callbacks; + int buflen; + stbi_uc buffer_start[128]; + int callback_already_read; + + stbi_uc *img_buffer, *img_buffer_end; + stbi_uc *img_buffer_original, *img_buffer_original_end; +} stbi__context; + + +static void stbi__refill_buffer(stbi__context *s); + +// initialize a memory-decode context +static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) +{ + s->io.read = NULL; + s->read_from_callbacks = 0; + s->callback_already_read = 0; + s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; + s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len; +} + +// initialize a callback-based context +static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) +{ + s->io = *c; + s->io_user_data = user; + s->buflen = sizeof(s->buffer_start); + s->read_from_callbacks = 1; + s->callback_already_read = 0; + s->img_buffer = s->img_buffer_original = s->buffer_start; + stbi__refill_buffer(s); + s->img_buffer_original_end = s->img_buffer_end; +} + +#ifndef STBI_NO_STDIO + +static int stbi__stdio_read(void *user, char *data, int size) +{ + return (int) fread(data,1,size,(FILE*) user); +} + +static void stbi__stdio_skip(void *user, int n) +{ + int ch; + fseek((FILE*) user, n, SEEK_CUR); + ch = fgetc((FILE*) user); /* have to read a byte to reset feof()'s flag */ + if (ch != EOF) { + ungetc(ch, (FILE *) user); /* push byte back onto stream if valid. */ + } +} + +static int stbi__stdio_eof(void *user) +{ + return feof((FILE*) user) || ferror((FILE *) user); +} + +static stbi_io_callbacks stbi__stdio_callbacks = +{ + stbi__stdio_read, + stbi__stdio_skip, + stbi__stdio_eof, +}; + +static void stbi__start_file(stbi__context *s, FILE *f) +{ + stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); +} + +//static void stop_file(stbi__context *s) { } + +#endif // !STBI_NO_STDIO + +static void stbi__rewind(stbi__context *s) +{ + // conceptually rewind SHOULD rewind to the beginning of the stream, + // but we just rewind to the beginning of the initial buffer, because + // we only use it after doing 'test', which only ever looks at at most 92 bytes + s->img_buffer = s->img_buffer_original; + s->img_buffer_end = s->img_buffer_original_end; +} + +enum +{ + STBI_ORDER_RGB, + STBI_ORDER_BGR +}; + +typedef struct +{ + int bits_per_channel; + int num_channels; + int channel_order; +} stbi__result_info; + +#ifndef STBI_NO_JPEG +static int stbi__jpeg_test(stbi__context *s); +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNG +static int stbi__png_test(stbi__context *s); +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__png_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_BMP +static int stbi__bmp_test(stbi__context *s); +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_TGA +static int stbi__tga_test(stbi__context *s); +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s); +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc); +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__psd_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_HDR +static int stbi__hdr_test(stbi__context *s); +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_test(stbi__context *s); +static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_GIF +static int stbi__gif_test(stbi__context *s); +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNM +static int stbi__pnm_test(stbi__context *s); +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +static +#ifdef STBI_THREAD_LOCAL +STBI_THREAD_LOCAL +#endif +const char *stbi__g_failure_reason; + +STBIDEF const char *stbi_failure_reason(void) +{ + return stbi__g_failure_reason; +} + +#ifndef STBI_NO_FAILURE_STRINGS +static int stbi__err(const char *str) +{ + stbi__g_failure_reason = str; + return 0; +} +#endif + +static void *stbi__malloc(size_t size) +{ + return STBI_MALLOC(size); +} + +// stb_image uses ints pervasively, including for offset calculations. +// therefore the largest decoded image size we can support with the +// current code, even on 64-bit targets, is INT_MAX. this is not a +// significant limitation for the intended use case. +// +// we do, however, need to make sure our size calculations don't +// overflow. hence a few helper functions for size calculations that +// multiply integers together, making sure that they're non-negative +// and no overflow occurs. + +// return 1 if the sum is valid, 0 on overflow. +// negative terms are considered invalid. +static int stbi__addsizes_valid(int a, int b) +{ + if (b < 0) return 0; + // now 0 <= b <= INT_MAX, hence also + // 0 <= INT_MAX - b <= INTMAX. + // And "a + b <= INT_MAX" (which might overflow) is the + // same as a <= INT_MAX - b (no overflow) + return a <= INT_MAX - b; +} + +// returns 1 if the product is valid, 0 on overflow. +// negative factors are considered invalid. +static int stbi__mul2sizes_valid(int a, int b) +{ + if (a < 0 || b < 0) return 0; + if (b == 0) return 1; // mul-by-0 is always safe + // portable way to check for no overflows in a*b + return a <= INT_MAX/b; +} + +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) +// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow +static int stbi__mad2sizes_valid(int a, int b, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add); +} +#endif + +// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow +static int stbi__mad3sizes_valid(int a, int b, int c, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__addsizes_valid(a*b*c, add); +} + +// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add); +} +#endif + +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) +// mallocs with size overflow checking +static void *stbi__malloc_mad2(int a, int b, int add) +{ + if (!stbi__mad2sizes_valid(a, b, add)) return NULL; + return stbi__malloc(a*b + add); +} +#endif + +static void *stbi__malloc_mad3(int a, int b, int c, int add) +{ + if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL; + return stbi__malloc(a*b*c + add); +} + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +static void *stbi__malloc_mad4(int a, int b, int c, int d, int add) +{ + if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL; + return stbi__malloc(a*b*c*d + add); +} +#endif + +// stbi__err - error +// stbi__errpf - error returning pointer to float +// stbi__errpuc - error returning pointer to unsigned char + +#ifdef STBI_NO_FAILURE_STRINGS + #define stbi__err(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define stbi__err(x,y) stbi__err(y) +#else + #define stbi__err(x,y) stbi__err(x) +#endif + +#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL)) +#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL)) + +STBIDEF void stbi_image_free(void *retval_from_stbi_load) +{ + STBI_FREE(retval_from_stbi_load); +} + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +#endif + +#ifndef STBI_NO_HDR +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +static int stbi__vertically_flip_on_load_global = 0; + +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load_global = flag_true_if_should_flip; +} + +#ifndef STBI_THREAD_LOCAL +#define stbi__vertically_flip_on_load stbi__vertically_flip_on_load_global +#else +static STBI_THREAD_LOCAL int stbi__vertically_flip_on_load_local, stbi__vertically_flip_on_load_set; + +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load_local = flag_true_if_should_flip; + stbi__vertically_flip_on_load_set = 1; +} + +#define stbi__vertically_flip_on_load (stbi__vertically_flip_on_load_set \ + ? stbi__vertically_flip_on_load_local \ + : stbi__vertically_flip_on_load_global) +#endif // STBI_THREAD_LOCAL + +static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields + ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed + ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order + ri->num_channels = 0; + + #ifndef STBI_NO_JPEG + if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNG + if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_BMP + if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_GIF + if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PSD + if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc); + #else + STBI_NOTUSED(bpc); + #endif + #ifndef STBI_NO_PIC + if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNM + if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri); + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri); + return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + + #ifndef STBI_NO_TGA + // test tga last because it's a crappy test! + if (stbi__tga_test(s)) + return stbi__tga_load(s,x,y,comp,req_comp, ri); + #endif + + return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); +} + +static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi_uc *reduced; + + reduced = (stbi_uc *) stbi__malloc(img_len); + if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling + + STBI_FREE(orig); + return reduced; +} + +static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi__uint16 *enlarged; + + enlarged = (stbi__uint16 *) stbi__malloc(img_len*2); + if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff + + STBI_FREE(orig); + return enlarged; +} + +static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel) +{ + int row; + size_t bytes_per_row = (size_t)w * bytes_per_pixel; + stbi_uc temp[2048]; + stbi_uc *bytes = (stbi_uc *)image; + + for (row = 0; row < (h>>1); row++) { + stbi_uc *row0 = bytes + row*bytes_per_row; + stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row; + // swap row0 with row1 + size_t bytes_left = bytes_per_row; + while (bytes_left) { + size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp); + memcpy(temp, row0, bytes_copy); + memcpy(row0, row1, bytes_copy); + memcpy(row1, temp, bytes_copy); + row0 += bytes_copy; + row1 += bytes_copy; + bytes_left -= bytes_copy; + } + } +} + +#ifndef STBI_NO_GIF +static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel) +{ + int slice; + int slice_size = w * h * bytes_per_pixel; + + stbi_uc *bytes = (stbi_uc *)image; + for (slice = 0; slice < z; ++slice) { + stbi__vertical_flip(bytes, w, h, bytes_per_pixel); + bytes += slice_size; + } +} +#endif + +static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8); + + if (result == NULL) + return NULL; + + // it is the responsibility of the loaders to make sure we get either 8 or 16 bit. + STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16); + + if (ri.bits_per_channel != 8) { + result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 8; + } + + // @TODO: move stbi__convert_format to here + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc)); + } + + return (unsigned char *) result; +} + +static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16); + + if (result == NULL) + return NULL; + + // it is the responsibility of the loaders to make sure we get either 8 or 16 bit. + STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16); + + if (ri.bits_per_channel != 16) { + result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 16; + } + + // @TODO: move stbi__convert_format16 to here + // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16)); + } + + return (stbi__uint16 *) result; +} + +#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR) +static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp) +{ + if (stbi__vertically_flip_on_load && result != NULL) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(float)); + } +} +#endif + +#ifndef STBI_NO_STDIO + +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) +STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide); +STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); +#endif + +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input) +{ + return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL); +} +#endif + +static FILE *stbi__fopen(char const *filename, char const *mode) +{ + FILE *f; +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) + wchar_t wMode[64]; + wchar_t wFilename[1024]; + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename))) + return 0; + + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode))) + return 0; + +#if _MSC_VER >= 1400 + if (0 != _wfopen_s(&f, wFilename, wMode)) + f = 0; +#else + f = _wfopen(wFilename, wMode); +#endif + +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != fopen_s(&f, filename, mode)) + f=0; +#else + f = fopen(filename, mode); +#endif + return f; +} + + +STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + unsigned char *result; + if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__uint16 *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + stbi__uint16 *result; + if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file_16(f,x,y,comp,req_comp); + fclose(f); + return result; +} + + +#endif //!STBI_NO_STDIO + +STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_mem(&s,buffer,len); + + result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp); + if (stbi__vertically_flip_on_load) { + stbi__vertical_flip_slices( result, *x, *y, *z, *comp ); + } + + return result; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + stbi__result_info ri; + float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri); + if (hdr_data) + stbi__float_postprocess(hdr_data,x,y,comp,req_comp); + return hdr_data; + } + #endif + data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp); + if (data) + return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); +} + +STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + float *result; + FILE *f = stbi__fopen(filename, "rb"); + if (!f) return stbi__errpf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_file(&s,f); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} +#endif // !STBI_NO_STDIO + +#endif // !STBI_NO_LINEAR + +// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is +// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always +// reports false! + +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(buffer); + STBI_NOTUSED(len); + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +STBIDEF int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + long pos = ftell(f); + int res; + stbi__context s; + stbi__start_file(&s,f); + res = stbi__hdr_test(&s); + fseek(f, pos, SEEK_SET); + return res; + #else + STBI_NOTUSED(f); + return 0; + #endif +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(clbk); + STBI_NOTUSED(user); + return 0; + #endif +} + +#ifndef STBI_NO_LINEAR +static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; + +STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } +STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } +#endif + +static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; + +STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } +STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + STBI__SCAN_load=0, + STBI__SCAN_type, + STBI__SCAN_header +}; + +static void stbi__refill_buffer(stbi__context *s) +{ + int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); + s->callback_already_read += (int) (s->img_buffer - s->img_buffer_original); + if (n == 0) { + // at end of file, treat same as if from memory, but need to handle case + // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file + s->read_from_callbacks = 0; + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start+1; + *s->img_buffer = 0; + } else { + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start + n; + } +} + +stbi_inline static stbi_uc stbi__get8(stbi__context *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + if (s->read_from_callbacks) { + stbi__refill_buffer(s); + return *s->img_buffer++; + } + return 0; +} + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_HDR) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +stbi_inline static int stbi__at_eof(stbi__context *s) +{ + if (s->io.read) { + if (!(s->io.eof)(s->io_user_data)) return 0; + // if feof() is true, check if buffer = end + // special case: we've only got the special 0 character at the end + if (s->read_from_callbacks == 0) return 1; + } + + return s->img_buffer >= s->img_buffer_end; +} +#endif + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) +// nothing +#else +static void stbi__skip(stbi__context *s, int n) +{ + if (n == 0) return; // already there! + if (n < 0) { + s->img_buffer = s->img_buffer_end; + return; + } + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + s->img_buffer = s->img_buffer_end; + (s->io.skip)(s->io_user_data, n - blen); + return; + } + } + s->img_buffer += n; +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_TGA) && defined(STBI_NO_HDR) && defined(STBI_NO_PNM) +// nothing +#else +static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) +{ + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + int res, count; + + memcpy(buffer, s->img_buffer, blen); + + count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); + res = (count == (n-blen)); + s->img_buffer = s->img_buffer_end; + return res; + } + } + + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} +#endif + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else +static int stbi__get16be(stbi__context *s) +{ + int z = stbi__get8(s); + return (z << 8) + stbi__get8(s); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else +static stbi__uint32 stbi__get32be(stbi__context *s) +{ + stbi__uint32 z = stbi__get16be(s); + return (z << 16) + stbi__get16be(s); +} +#endif + +#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) +// nothing +#else +static int stbi__get16le(stbi__context *s) +{ + int z = stbi__get8(s); + return z + (stbi__get8(s) << 8); +} +#endif + +#ifndef STBI_NO_BMP +static stbi__uint32 stbi__get32le(stbi__context *s) +{ + stbi__uint32 z = stbi__get16le(s); + return z + (stbi__get16le(s) << 16); +} +#endif + +#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static stbi_uc stbi__compute_y(int r, int g, int b) +{ + return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0); + if (good == NULL) { + STBI_FREE(data); + return stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return stbi__errpuc("unsupported", "Unsupported format conversion"); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else +static stbi__uint16 stbi__compute_y_16(int r, int g, int b) +{ + return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else +static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + stbi__uint16 *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2); + if (good == NULL) { + STBI_FREE(data); + return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + stbi__uint16 *src = data + j * x * img_n ; + stbi__uint16 *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return (stbi__uint16*) stbi__errpuc("unsupported", "Unsupported format conversion"); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output; + if (!data) return NULL; + output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); + } + } + if (n < comp) { + for (i=0; i < x*y; ++i) { + output[i*comp + n] = data[i*comp + n]/255.0f; + } + } + STBI_FREE(data); + return output; +} +#endif + +#ifndef STBI_NO_HDR +#define stbi__float2int(x) ((int) (x)) +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output; + if (!data) return NULL; + output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + } + STBI_FREE(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder +// +// simple implementation +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - some SIMD kernels for common paths on targets with SSE2/NEON +// - uses a lot of intermediate memory, could cache poorly + +#ifndef STBI_NO_JPEG + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + stbi_uc fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + stbi__uint16 code[256]; + stbi_uc values[256]; + stbi_uc size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} stbi__huffman; + +typedef struct +{ + stbi__context *s; + stbi__huffman huff_dc[4]; + stbi__huffman huff_ac[4]; + stbi__uint16 dequant[4][64]; + stbi__int16 fast_ac[4][1 << FAST_BITS]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + stbi_uc *data; + void *raw_data, *raw_coeff; + stbi_uc *linebuf; + short *coeff; // progressive only + int coeff_w, coeff_h; // number of 8x8 coefficient blocks + } img_comp[4]; + + stbi__uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int progressive; + int spec_start; + int spec_end; + int succ_high; + int succ_low; + int eob_run; + int jfif; + int app14_color_transform; // Adobe APP14 tag + int rgb; + + int scan_n, order[4]; + int restart_interval, todo; + +// kernels + void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); + void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); + stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); +} stbi__jpeg; + +static int stbi__build_huffman(stbi__huffman *h, int *count) +{ + int i,j,k=0; + unsigned int code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) + for (j=0; j < count[i]; ++j) + h->size[k++] = (stbi_uc) (i+1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (stbi__uint16) (code++); + if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (stbi_uc) i; + } + } + } + return 1; +} + +// build a table that decodes both magnitude and value of small ACs in +// one go. +static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) +{ + int i; + for (i=0; i < (1 << FAST_BITS); ++i) { + stbi_uc fast = h->fast[i]; + fast_ac[i] = 0; + if (fast < 255) { + int rs = h->values[fast]; + int run = (rs >> 4) & 15; + int magbits = rs & 15; + int len = h->size[fast]; + + if (magbits && len + magbits <= FAST_BITS) { + // magnitude code followed by receive_extend code + int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); + int m = 1 << (magbits - 1); + if (k < m) k += (~0U << magbits) + 1; + // if the result is small enough, we can fit it in fast_ac table + if (k >= -128 && k <= 127) + fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits)); + } + } + } +} + +static void stbi__grow_buffer_unsafe(stbi__jpeg *j) +{ + do { + unsigned int b = j->nomore ? 0 : stbi__get8(j->s); + if (b == 0xff) { + int c = stbi__get8(j->s); + while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer |= b << (24 - j->code_bits); + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + int s = h->size[k]; + if (s > j->code_bits) + return -1; + j->code_buffer <<= s; + j->code_bits -= s; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + temp = j->code_buffer >> 16; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; + STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + j->code_buffer <<= k; + return h->values[c]; +} + +// bias[n] = (-1<code_bits < n) stbi__grow_buffer_unsafe(j); + + sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB + k = stbi_lrot(j->code_buffer, n); + if (n < 0 || n >= (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask))) return 0; + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k + (stbi__jbias[n] & ~sgn); +} + +// get some unsigned bits +stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) +{ + unsigned int k; + if (j->code_bits < n) stbi__grow_buffer_unsafe(j); + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k; +} + +stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) +{ + unsigned int k; + if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); + k = j->code_buffer; + j->code_buffer <<= 1; + --j->code_bits; + return k & 0x80000000; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static const stbi_uc stbi__jpeg_dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant) +{ + int diff,dc,k; + int t; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + t = stbi__jpeg_huff_decode(j, hdc); + if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? stbi__extend_receive(j, t) : 0; + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) (dc * dequant[0]); + + // decode AC components, see JPEG spec + k = 1; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + j->code_buffer <<= s; + j->code_bits -= s; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) * dequant[zig]); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); + } + } + } while (k < 64); + return 1; +} + +static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) +{ + int diff,dc; + int t; + if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + if (j->succ_high == 0) { + // first scan for DC coefficient, must be first + memset(data,0,64*sizeof(data[0])); // 0 all the ac values now + t = stbi__jpeg_huff_decode(j, hdc); + if (t == -1) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + diff = t ? stbi__extend_receive(j, t) : 0; + + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) (dc << j->succ_low); + } else { + // refinement scan for DC coefficient + if (stbi__jpeg_get_bit(j)) + data[0] += (short) (1 << j->succ_low); + } + return 1; +} + +// @OPTIMIZE: store non-zigzagged during the decode passes, +// and only de-zigzag when dequantizing +static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) +{ + int k; + if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->succ_high == 0) { + int shift = j->succ_low; + + if (j->eob_run) { + --j->eob_run; + return 1; + } + + k = j->spec_start; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + j->code_buffer <<= s; + j->code_bits -= s; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) << shift); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r); + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + --j->eob_run; + break; + } + k += 16; + } else { + k += r; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) << shift); + } + } + } while (k <= j->spec_end); + } else { + // refinement scan for these AC coefficients + + short bit = (short) (1 << j->succ_low); + + if (j->eob_run) { + --j->eob_run; + for (k = j->spec_start; k <= j->spec_end; ++k) { + short *p = &data[stbi__jpeg_dezigzag[k]]; + if (*p != 0) + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } + } else { + k = j->spec_start; + do { + int r,s; + int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r) - 1; + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + r = 64; // force end of block + } else { + // r=15 s=0 should write 16 0s, so we just do + // a run of 15 0s and then write s (which is 0), + // so we don't have to do anything special here + } + } else { + if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); + // sign bit + if (stbi__jpeg_get_bit(j)) + s = bit; + else + s = -bit; + } + + // advance by r + while (k <= j->spec_end) { + short *p = &data[stbi__jpeg_dezigzag[k++]]; + if (*p != 0) { + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } else { + if (r == 0) { + *p = (short) s; + break; + } + --r; + } + } + } while (k <= j->spec_end); + } + } + return 1; +} + +// take a -128..127 value and stbi__clamp it and convert to 0..255 +stbi_inline static stbi_uc stbi__clamp(int x) +{ + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (stbi_uc) x; +} + +#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) +#define stbi__fsh(x) ((x) * 4096) + +// derived from jidctint -- DCT_ISLOW +#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * stbi__f2f(0.5411961f); \ + t2 = p1 + p3*stbi__f2f(-1.847759065f); \ + t3 = p1 + p2*stbi__f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = stbi__fsh(p2+p3); \ + t1 = stbi__fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ + t0 = t0*stbi__f2f( 0.298631336f); \ + t1 = t1*stbi__f2f( 2.053119869f); \ + t2 = t2*stbi__f2f( 3.072711026f); \ + t3 = t3*stbi__f2f( 1.501321110f); \ + p1 = p5 + p1*stbi__f2f(-0.899976223f); \ + p2 = p5 + p2*stbi__f2f(-2.562915447f); \ + p3 = p3*stbi__f2f(-1.961570560f); \ + p4 = p4*stbi__f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) +{ + int i,val[64],*v=val; + stbi_uc *o; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0]*4; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + // so we want to round that, which means adding 0.5 * 1<<17, + // aka 65536. Also, we'll end up with -128 to 127 that we want + // to encode as 0..255 by adding 128, so we'll add that before the shift + x0 += 65536 + (128<<17); + x1 += 65536 + (128<<17); + x2 += 65536 + (128<<17); + x3 += 65536 + (128<<17); + // tried computing the shifts into temps, or'ing the temps to see + // if any were out of range, but that was slower + o[0] = stbi__clamp((x0+t3) >> 17); + o[7] = stbi__clamp((x0-t3) >> 17); + o[1] = stbi__clamp((x1+t2) >> 17); + o[6] = stbi__clamp((x1-t2) >> 17); + o[2] = stbi__clamp((x2+t1) >> 17); + o[5] = stbi__clamp((x2-t1) >> 17); + o[3] = stbi__clamp((x3+t0) >> 17); + o[4] = stbi__clamp((x3-t0) >> 17); + } +} + +#ifdef STBI_SSE2 +// sse2 integer IDCT. not the fastest possible implementation but it +// produces bit-identical results to the generic C version so it's +// fully "transparent". +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + // This is constructed to match our regular (generic) integer IDCT exactly. + __m128i row0, row1, row2, row3, row4, row5, row6, row7; + __m128i tmp; + + // dot product constant: even elems=x, odd elems=y + #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) + + // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) + // out(1) = c1[even]*x + c1[odd]*y + #define dct_rot(out0,out1, x,y,c0,c1) \ + __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ + __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ + __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ + __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ + __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ + __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) + + // out = in << 12 (in 16-bit, out 32-bit) + #define dct_widen(out, in) \ + __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ + __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) + + // wide add + #define dct_wadd(out, a, b) \ + __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_add_epi32(a##_h, b##_h) + + // wide sub + #define dct_wsub(out, a, b) \ + __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) + + // butterfly a/b, add bias, then shift by "s" and pack + #define dct_bfly32o(out0, out1, a,b,bias,s) \ + { \ + __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ + __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ + dct_wadd(sum, abiased, b); \ + dct_wsub(dif, abiased, b); \ + out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ + out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ + } + + // 8-bit interleave step (for transposes) + #define dct_interleave8(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi8(a, b); \ + b = _mm_unpackhi_epi8(tmp, b) + + // 16-bit interleave step (for transposes) + #define dct_interleave16(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi16(a, b); \ + b = _mm_unpackhi_epi16(tmp, b) + + #define dct_pass(bias,shift) \ + { \ + /* even part */ \ + dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ + __m128i sum04 = _mm_add_epi16(row0, row4); \ + __m128i dif04 = _mm_sub_epi16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ + dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ + __m128i sum17 = _mm_add_epi16(row1, row7); \ + __m128i sum35 = _mm_add_epi16(row3, row5); \ + dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ + dct_wadd(x4, y0o, y4o); \ + dct_wadd(x5, y1o, y5o); \ + dct_wadd(x6, y2o, y5o); \ + dct_wadd(x7, y3o, y4o); \ + dct_bfly32o(row0,row7, x0,x7,bias,shift); \ + dct_bfly32o(row1,row6, x1,x6,bias,shift); \ + dct_bfly32o(row2,row5, x2,x5,bias,shift); \ + dct_bfly32o(row3,row4, x3,x4,bias,shift); \ + } + + __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); + __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); + __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); + __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); + __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); + __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); + __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); + __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); + + // rounding biases in column/row passes, see stbi__idct_block for explanation. + __m128i bias_0 = _mm_set1_epi32(512); + __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); + + // load + row0 = _mm_load_si128((const __m128i *) (data + 0*8)); + row1 = _mm_load_si128((const __m128i *) (data + 1*8)); + row2 = _mm_load_si128((const __m128i *) (data + 2*8)); + row3 = _mm_load_si128((const __m128i *) (data + 3*8)); + row4 = _mm_load_si128((const __m128i *) (data + 4*8)); + row5 = _mm_load_si128((const __m128i *) (data + 5*8)); + row6 = _mm_load_si128((const __m128i *) (data + 6*8)); + row7 = _mm_load_si128((const __m128i *) (data + 7*8)); + + // column pass + dct_pass(bias_0, 10); + + { + // 16bit 8x8 transpose pass 1 + dct_interleave16(row0, row4); + dct_interleave16(row1, row5); + dct_interleave16(row2, row6); + dct_interleave16(row3, row7); + + // transpose pass 2 + dct_interleave16(row0, row2); + dct_interleave16(row1, row3); + dct_interleave16(row4, row6); + dct_interleave16(row5, row7); + + // transpose pass 3 + dct_interleave16(row0, row1); + dct_interleave16(row2, row3); + dct_interleave16(row4, row5); + dct_interleave16(row6, row7); + } + + // row pass + dct_pass(bias_1, 17); + + { + // pack + __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 + __m128i p1 = _mm_packus_epi16(row2, row3); + __m128i p2 = _mm_packus_epi16(row4, row5); + __m128i p3 = _mm_packus_epi16(row6, row7); + + // 8bit 8x8 transpose pass 1 + dct_interleave8(p0, p2); // a0e0a1e1... + dct_interleave8(p1, p3); // c0g0c1g1... + + // transpose pass 2 + dct_interleave8(p0, p1); // a0c0e0g0... + dct_interleave8(p2, p3); // b0d0f0h0... + + // transpose pass 3 + dct_interleave8(p0, p2); // a0b0c0d0... + dct_interleave8(p1, p3); // a4b4c4d4... + + // store + _mm_storel_epi64((__m128i *) out, p0); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p2); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p1); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p3); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); + } + +#undef dct_const +#undef dct_rot +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_interleave8 +#undef dct_interleave16 +#undef dct_pass +} + +#endif // STBI_SSE2 + +#ifdef STBI_NEON + +// NEON integer IDCT. should produce bit-identical +// results to the generic C version. +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; + + int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); + int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); + int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); + int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); + int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); + int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); + int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); + int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); + int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); + int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); + int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); + int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); + +#define dct_long_mul(out, inq, coeff) \ + int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) + +#define dct_long_mac(out, acc, inq, coeff) \ + int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) + +#define dct_widen(out, inq) \ + int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ + int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) + +// wide add +#define dct_wadd(out, a, b) \ + int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vaddq_s32(a##_h, b##_h) + +// wide sub +#define dct_wsub(out, a, b) \ + int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vsubq_s32(a##_h, b##_h) + +// butterfly a/b, then shift using "shiftop" by "s" and pack +#define dct_bfly32o(out0,out1, a,b,shiftop,s) \ + { \ + dct_wadd(sum, a, b); \ + dct_wsub(dif, a, b); \ + out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ + out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ + } + +#define dct_pass(shiftop, shift) \ + { \ + /* even part */ \ + int16x8_t sum26 = vaddq_s16(row2, row6); \ + dct_long_mul(p1e, sum26, rot0_0); \ + dct_long_mac(t2e, p1e, row6, rot0_1); \ + dct_long_mac(t3e, p1e, row2, rot0_2); \ + int16x8_t sum04 = vaddq_s16(row0, row4); \ + int16x8_t dif04 = vsubq_s16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + int16x8_t sum15 = vaddq_s16(row1, row5); \ + int16x8_t sum17 = vaddq_s16(row1, row7); \ + int16x8_t sum35 = vaddq_s16(row3, row5); \ + int16x8_t sum37 = vaddq_s16(row3, row7); \ + int16x8_t sumodd = vaddq_s16(sum17, sum35); \ + dct_long_mul(p5o, sumodd, rot1_0); \ + dct_long_mac(p1o, p5o, sum17, rot1_1); \ + dct_long_mac(p2o, p5o, sum35, rot1_2); \ + dct_long_mul(p3o, sum37, rot2_0); \ + dct_long_mul(p4o, sum15, rot2_1); \ + dct_wadd(sump13o, p1o, p3o); \ + dct_wadd(sump24o, p2o, p4o); \ + dct_wadd(sump23o, p2o, p3o); \ + dct_wadd(sump14o, p1o, p4o); \ + dct_long_mac(x4, sump13o, row7, rot3_0); \ + dct_long_mac(x5, sump24o, row5, rot3_1); \ + dct_long_mac(x6, sump23o, row3, rot3_2); \ + dct_long_mac(x7, sump14o, row1, rot3_3); \ + dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ + dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ + dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ + dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ + } + + // load + row0 = vld1q_s16(data + 0*8); + row1 = vld1q_s16(data + 1*8); + row2 = vld1q_s16(data + 2*8); + row3 = vld1q_s16(data + 3*8); + row4 = vld1q_s16(data + 4*8); + row5 = vld1q_s16(data + 5*8); + row6 = vld1q_s16(data + 6*8); + row7 = vld1q_s16(data + 7*8); + + // add DC bias + row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); + + // column pass + dct_pass(vrshrn_n_s32, 10); + + // 16bit 8x8 transpose + { +// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. +// whether compilers actually get this is another story, sadly. +#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } +#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } + + // pass 1 + dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 + dct_trn16(row2, row3); + dct_trn16(row4, row5); + dct_trn16(row6, row7); + + // pass 2 + dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 + dct_trn32(row1, row3); + dct_trn32(row4, row6); + dct_trn32(row5, row7); + + // pass 3 + dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 + dct_trn64(row1, row5); + dct_trn64(row2, row6); + dct_trn64(row3, row7); + +#undef dct_trn16 +#undef dct_trn32 +#undef dct_trn64 + } + + // row pass + // vrshrn_n_s32 only supports shifts up to 16, we need + // 17. so do a non-rounding shift of 16 first then follow + // up with a rounding shift by 1. + dct_pass(vshrn_n_s32, 16); + + { + // pack and round + uint8x8_t p0 = vqrshrun_n_s16(row0, 1); + uint8x8_t p1 = vqrshrun_n_s16(row1, 1); + uint8x8_t p2 = vqrshrun_n_s16(row2, 1); + uint8x8_t p3 = vqrshrun_n_s16(row3, 1); + uint8x8_t p4 = vqrshrun_n_s16(row4, 1); + uint8x8_t p5 = vqrshrun_n_s16(row5, 1); + uint8x8_t p6 = vqrshrun_n_s16(row6, 1); + uint8x8_t p7 = vqrshrun_n_s16(row7, 1); + + // again, these can translate into one instruction, but often don't. +#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } +#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } + + // sadly can't use interleaved stores here since we only write + // 8 bytes to each scan line! + + // 8x8 8-bit transpose pass 1 + dct_trn8_8(p0, p1); + dct_trn8_8(p2, p3); + dct_trn8_8(p4, p5); + dct_trn8_8(p6, p7); + + // pass 2 + dct_trn8_16(p0, p2); + dct_trn8_16(p1, p3); + dct_trn8_16(p4, p6); + dct_trn8_16(p5, p7); + + // pass 3 + dct_trn8_32(p0, p4); + dct_trn8_32(p1, p5); + dct_trn8_32(p2, p6); + dct_trn8_32(p3, p7); + + // store + vst1_u8(out, p0); out += out_stride; + vst1_u8(out, p1); out += out_stride; + vst1_u8(out, p2); out += out_stride; + vst1_u8(out, p3); out += out_stride; + vst1_u8(out, p4); out += out_stride; + vst1_u8(out, p5); out += out_stride; + vst1_u8(out, p6); out += out_stride; + vst1_u8(out, p7); + +#undef dct_trn8_8 +#undef dct_trn8_16 +#undef dct_trn8_32 + } + +#undef dct_long_mul +#undef dct_long_mac +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_pass +} + +#endif // STBI_NEON + +#define STBI__MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static stbi_uc stbi__get_marker(stbi__jpeg *j) +{ + stbi_uc x; + if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } + x = stbi__get8(j->s); + if (x != 0xff) return STBI__MARKER_none; + while (x == 0xff) + x = stbi__get8(j->s); // consume repeated 0xff fill bytes + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, stbi__jpeg_reset the entropy decoder and +// the dc prediction +static void stbi__jpeg_reset(stbi__jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0; + j->marker = STBI__MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + j->eob_run = 0; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int stbi__parse_entropy_coded_data(stbi__jpeg *z) +{ + stbi__jpeg_reset(z); + if (!z->progressive) { + if (z->scan_n == 1) { + int i,j; + STBI_SIMD_ALIGN(short, data[64]); + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + STBI_SIMD_ALIGN(short, data[64]); + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } else { + if (z->scan_n == 1) { + int i,j; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + if (z->spec_start == 0) { + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } else { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) + return 0; + } + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x); + int y2 = (j*z->img_comp[n].v + y); + short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } +} + +static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant) +{ + int i; + for (i=0; i < 64; ++i) + data[i] *= dequant[i]; +} + +static void stbi__jpeg_finish(stbi__jpeg *z) +{ + if (z->progressive) { + // dequantize and idct the data + int i,j,n; + for (n=0; n < z->s->img_n; ++n) { + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + } + } + } + } +} + +static int stbi__process_marker(stbi__jpeg *z, int m) +{ + int L; + switch (m) { + case STBI__MARKER_none: // no marker found + return stbi__err("expected marker","Corrupt JPEG"); + + case 0xDD: // DRI - specify restart interval + if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); + z->restart_interval = stbi__get16be(z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = stbi__get16be(z->s)-2; + while (L > 0) { + int q = stbi__get8(z->s); + int p = q >> 4, sixteen = (p != 0); + int t = q & 15,i; + if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG"); + if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); + + for (i=0; i < 64; ++i) + z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s)); + L -= (sixteen ? 129 : 65); + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = stbi__get16be(z->s)-2; + while (L > 0) { + stbi_uc *v; + int sizes[16],i,n=0; + int q = stbi__get8(z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = stbi__get8(z->s); + n += sizes[i]; + } + L -= 17; + if (tc == 0) { + if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < n; ++i) + v[i] = stbi__get8(z->s); + if (tc != 0) + stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); + L -= n; + } + return L==0; + } + + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + L = stbi__get16be(z->s); + if (L < 2) { + if (m == 0xFE) + return stbi__err("bad COM len","Corrupt JPEG"); + else + return stbi__err("bad APP len","Corrupt JPEG"); + } + L -= 2; + + if (m == 0xE0 && L >= 5) { // JFIF APP0 segment + static const unsigned char tag[5] = {'J','F','I','F','\0'}; + int ok = 1; + int i; + for (i=0; i < 5; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 5; + if (ok) + z->jfif = 1; + } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment + static const unsigned char tag[6] = {'A','d','o','b','e','\0'}; + int ok = 1; + int i; + for (i=0; i < 6; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 6; + if (ok) { + stbi__get8(z->s); // version + stbi__get16be(z->s); // flags0 + stbi__get16be(z->s); // flags1 + z->app14_color_transform = stbi__get8(z->s); // color transform + L -= 6; + } + } + + stbi__skip(z->s, L); + return 1; + } + + return stbi__err("unknown marker","Corrupt JPEG"); +} + +// after we see SOS +static int stbi__process_scan_header(stbi__jpeg *z) +{ + int i; + int Ls = stbi__get16be(z->s); + z->scan_n = stbi__get8(z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = stbi__get8(z->s), which; + int q = stbi__get8(z->s); + for (which = 0; which < z->s->img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s->img_n) return 0; // no match + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + + { + int aa; + z->spec_start = stbi__get8(z->s); + z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 + aa = stbi__get8(z->s); + z->succ_high = (aa >> 4); + z->succ_low = (aa & 15); + if (z->progressive) { + if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) + return stbi__err("bad SOS", "Corrupt JPEG"); + } else { + if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); + if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); + z->spec_end = 63; + } + } + + return 1; +} + +static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why) +{ + int i; + for (i=0; i < ncomp; ++i) { + if (z->img_comp[i].raw_data) { + STBI_FREE(z->img_comp[i].raw_data); + z->img_comp[i].raw_data = NULL; + z->img_comp[i].data = NULL; + } + if (z->img_comp[i].raw_coeff) { + STBI_FREE(z->img_comp[i].raw_coeff); + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].coeff = 0; + } + if (z->img_comp[i].linebuf) { + STBI_FREE(z->img_comp[i].linebuf); + z->img_comp[i].linebuf = NULL; + } + } + return why; +} + +static int stbi__process_frame_header(stbi__jpeg *z, int scan) +{ + stbi__context *s = z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG + p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + c = stbi__get8(s); + if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG"); + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); + + z->rgb = 0; + for (i=0; i < s->img_n; ++i) { + static const unsigned char rgb[3] = { 'R', 'G', 'B' }; + z->img_comp[i].id = stbi__get8(s); + if (s->img_n == 3 && z->img_comp[i].id == rgb[i]) + ++z->rgb; + q = stbi__get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); + z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); + } + + if (scan != STBI__SCAN_load) return 1; + + if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + // these sizes can't be more than 17 bits + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + // + // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier) + // so these muls can't overflow with 32-bit ints (which we require) + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].coeff = 0; + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].linebuf = NULL; + z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15); + if (z->img_comp[i].raw_data == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + // align blocks for idct using mmx/sse + z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + if (z->progressive) { + // w2, h2 are multiples of 8 (see above) + z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8; + z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8; + z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15); + if (z->img_comp[i].raw_coeff == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); + } + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define stbi__DNL(x) ((x) == 0xdc) +#define stbi__SOI(x) ((x) == 0xd8) +#define stbi__EOI(x) ((x) == 0xd9) +#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) +#define stbi__SOS(x) ((x) == 0xda) + +#define stbi__SOF_progressive(x) ((x) == 0xc2) + +static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) +{ + int m; + z->jfif = 0; + z->app14_color_transform = -1; // valid values are 0,1,2 + z->marker = STBI__MARKER_none; // initialize cached marker to empty + m = stbi__get_marker(z); + if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); + if (scan == STBI__SCAN_type) return 1; + m = stbi__get_marker(z); + while (!stbi__SOF(m)) { + if (!stbi__process_marker(z,m)) return 0; + m = stbi__get_marker(z); + while (m == STBI__MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); + m = stbi__get_marker(z); + } + } + z->progressive = stbi__SOF_progressive(m); + if (!stbi__process_frame_header(z, scan)) return 0; + return 1; +} + +// decode image to YCbCr format +static int stbi__decode_jpeg_image(stbi__jpeg *j) +{ + int m; + for (m = 0; m < 4; m++) { + j->img_comp[m].raw_data = NULL; + j->img_comp[m].raw_coeff = NULL; + } + j->restart_interval = 0; + if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; + m = stbi__get_marker(j); + while (!stbi__EOI(m)) { + if (stbi__SOS(m)) { + if (!stbi__process_scan_header(j)) return 0; + if (!stbi__parse_entropy_coded_data(j)) return 0; + if (j->marker == STBI__MARKER_none ) { + // handle 0s at the end of image data from IP Kamera 9060 + while (!stbi__at_eof(j->s)) { + int x = stbi__get8(j->s); + if (x == 255) { + j->marker = stbi__get8(j->s); + break; + } + } + // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 + } + } else if (stbi__DNL(m)) { + int Ld = stbi__get16be(j->s); + stbi__uint32 NL = stbi__get16be(j->s); + if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG"); + if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG"); + } else { + if (!stbi__process_marker(j, m)) return 0; + } + m = stbi__get_marker(j); + } + if (j->progressive) + stbi__jpeg_finish(j); + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, + int w, int hs); + +#define stbi__div4(x) ((stbi_uc) ((x) >> 2)) + +static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + STBI_NOTUSED(out); + STBI_NOTUSED(in_far); + STBI_NOTUSED(w); + STBI_NOTUSED(hs); + return in_near; +} + +static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + STBI_NOTUSED(hs); + for (i=0; i < w; ++i) + out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + stbi_uc *input = in_near; + + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = stbi__div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = stbi__div4(n+input[i-1]); + out[i*2+1] = stbi__div4(n+input[i+1]); + } + out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + + STBI_NOTUSED(in_far); + STBI_NOTUSED(hs); + + return out; +} + +#define stbi__div16(x) ((stbi_uc) ((x) >> 4)) + +static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = stbi__div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i=0,t0,t1; + + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + // process groups of 8 pixels for as long as we can. + // note we can't handle the last pixel in a row in this loop + // because we need to handle the filter boundary conditions. + for (; i < ((w-1) & ~7); i += 8) { +#if defined(STBI_SSE2) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + __m128i zero = _mm_setzero_si128(); + __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); + __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); + __m128i farw = _mm_unpacklo_epi8(farb, zero); + __m128i nearw = _mm_unpacklo_epi8(nearb, zero); + __m128i diff = _mm_sub_epi16(farw, nearw); + __m128i nears = _mm_slli_epi16(nearw, 2); + __m128i curr = _mm_add_epi16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + __m128i prv0 = _mm_slli_si128(curr, 2); + __m128i nxt0 = _mm_srli_si128(curr, 2); + __m128i prev = _mm_insert_epi16(prv0, t1, 0); + __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + __m128i bias = _mm_set1_epi16(8); + __m128i curs = _mm_slli_epi16(curr, 2); + __m128i prvd = _mm_sub_epi16(prev, curr); + __m128i nxtd = _mm_sub_epi16(next, curr); + __m128i curb = _mm_add_epi16(curs, bias); + __m128i even = _mm_add_epi16(prvd, curb); + __m128i odd = _mm_add_epi16(nxtd, curb); + + // interleave even and odd pixels, then undo scaling. + __m128i int0 = _mm_unpacklo_epi16(even, odd); + __m128i int1 = _mm_unpackhi_epi16(even, odd); + __m128i de0 = _mm_srli_epi16(int0, 4); + __m128i de1 = _mm_srli_epi16(int1, 4); + + // pack and write output + __m128i outv = _mm_packus_epi16(de0, de1); + _mm_storeu_si128((__m128i *) (out + i*2), outv); +#elif defined(STBI_NEON) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + uint8x8_t farb = vld1_u8(in_far + i); + uint8x8_t nearb = vld1_u8(in_near + i); + int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); + int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); + int16x8_t curr = vaddq_s16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + int16x8_t prv0 = vextq_s16(curr, curr, 7); + int16x8_t nxt0 = vextq_s16(curr, curr, 1); + int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); + int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + int16x8_t curs = vshlq_n_s16(curr, 2); + int16x8_t prvd = vsubq_s16(prev, curr); + int16x8_t nxtd = vsubq_s16(next, curr); + int16x8_t even = vaddq_s16(curs, prvd); + int16x8_t odd = vaddq_s16(curs, nxtd); + + // undo scaling and round, then store with even/odd phases interleaved + uint8x8x2_t o; + o.val[0] = vqrshrun_n_s16(even, 4); + o.val[1] = vqrshrun_n_s16(odd, 4); + vst2_u8(out + i*2, o); +#endif + + // "previous" value for next iter + t1 = 3*in_near[i+7] + in_far[i+7]; + } + + t0 = t1; + t1 = 3*in_near[i] + in_far[i]; + out[i*2] = stbi__div16(3*t1 + t0 + 8); + + for (++i; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} +#endif + +static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + STBI_NOTUSED(in_far); + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +// this is a reduced-precision calculation of YCbCr-to-RGB introduced +// to make sure the code produces the same results in both SIMD and scalar +#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) +static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) +{ + int i = 0; + +#ifdef STBI_SSE2 + // step == 3 is pretty ugly on the final interleave, and i'm not convinced + // it's useful in practice (you wouldn't use it for textures, for example). + // so just accelerate step == 4 case. + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + __m128i signflip = _mm_set1_epi8(-0x80); + __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); + __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); + __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); + __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); + __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); + __m128i xw = _mm_set1_epi16(255); // alpha channel + + for (; i+7 < count; i += 8) { + // load + __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); + __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); + __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); + __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 + __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 + + // unpack to short (and left-shift cr, cb by 8) + __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); + __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); + __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); + + // color transform + __m128i yws = _mm_srli_epi16(yw, 4); + __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); + __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); + __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); + __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); + __m128i rws = _mm_add_epi16(cr0, yws); + __m128i gwt = _mm_add_epi16(cb0, yws); + __m128i bws = _mm_add_epi16(yws, cb1); + __m128i gws = _mm_add_epi16(gwt, cr1); + + // descale + __m128i rw = _mm_srai_epi16(rws, 4); + __m128i bw = _mm_srai_epi16(bws, 4); + __m128i gw = _mm_srai_epi16(gws, 4); + + // back to byte, set up for transpose + __m128i brb = _mm_packus_epi16(rw, bw); + __m128i gxb = _mm_packus_epi16(gw, xw); + + // transpose to interleave channels + __m128i t0 = _mm_unpacklo_epi8(brb, gxb); + __m128i t1 = _mm_unpackhi_epi8(brb, gxb); + __m128i o0 = _mm_unpacklo_epi16(t0, t1); + __m128i o1 = _mm_unpackhi_epi16(t0, t1); + + // store + _mm_storeu_si128((__m128i *) (out + 0), o0); + _mm_storeu_si128((__m128i *) (out + 16), o1); + out += 32; + } + } +#endif + +#ifdef STBI_NEON + // in this version, step=3 support would be easy to add. but is there demand? + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + uint8x8_t signflip = vdup_n_u8(0x80); + int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); + int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); + int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); + int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); + + for (; i+7 < count; i += 8) { + // load + uint8x8_t y_bytes = vld1_u8(y + i); + uint8x8_t cr_bytes = vld1_u8(pcr + i); + uint8x8_t cb_bytes = vld1_u8(pcb + i); + int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); + int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); + + // expand to s16 + int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); + int16x8_t crw = vshll_n_s8(cr_biased, 7); + int16x8_t cbw = vshll_n_s8(cb_biased, 7); + + // color transform + int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); + int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); + int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); + int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); + int16x8_t rws = vaddq_s16(yws, cr0); + int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); + int16x8_t bws = vaddq_s16(yws, cb1); + + // undo scaling, round, convert to byte + uint8x8x4_t o; + o.val[0] = vqrshrun_n_s16(rws, 4); + o.val[1] = vqrshrun_n_s16(gws, 4); + o.val[2] = vqrshrun_n_s16(bws, 4); + o.val[3] = vdup_n_u8(255); + + // store, interleaving r/g/b/a + vst4_u8(out, o); + out += 8*4; + } + } +#endif + + for (; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} +#endif + +// set up the kernels +static void stbi__setup_jpeg(stbi__jpeg *j) +{ + j->idct_block_kernel = stbi__idct_block; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; + +#ifdef STBI_SSE2 + if (stbi__sse2_available()) { + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; + } +#endif + +#ifdef STBI_NEON + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; +#endif +} + +// clean up the temporary component buffers +static void stbi__cleanup_jpeg(stbi__jpeg *j) +{ + stbi__free_jpeg_components(j, j->s->img_n, 0); +} + +typedef struct +{ + resample_row_func resample; + stbi_uc *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi__resample; + +// fast 0..255 * 0..255 => 0..255 rounded multiplication +static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y) +{ + unsigned int t = x*y + 128; + return (stbi_uc) ((t + (t >>8)) >> 8); +} + +static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n, is_rgb; + z->s->img_n = 0; // make stbi__cleanup_jpeg safe + + // validate req_comp + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + + // load a jpeg image from whichever source, but leave in YCbCr format + if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1; + + is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif)); + + if (z->s->img_n == 3 && n < 3 && !is_rgb) + decode_n = 1; + else + decode_n = z->s->img_n; + + // resample and color-convert + { + int k; + unsigned int i,j; + stbi_uc *output; + stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL }; + + stbi__resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); + if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s->img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; + else r->resample = stbi__resample_row_generic; + } + + // can't error after this so, this is safe + output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1); + if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s->img_y; ++j) { + stbi_uc *out = output + n * z->s->img_x * j; + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + stbi_uc *y = coutput[0]; + if (z->s->img_n == 3) { + if (is_rgb) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = y[i]; + out[1] = coutput[1][i]; + out[2] = coutput[2][i]; + out[3] = 255; + out += n; + } + } else { + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else if (z->s->img_n == 4) { + if (z->app14_color_transform == 0) { // CMYK + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(coutput[0][i], m); + out[1] = stbi__blinn_8x8(coutput[1][i], m); + out[2] = stbi__blinn_8x8(coutput[2][i], m); + out[3] = 255; + out += n; + } + } else if (z->app14_color_transform == 2) { // YCCK + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(255 - out[0], m); + out[1] = stbi__blinn_8x8(255 - out[1], m); + out[2] = stbi__blinn_8x8(255 - out[2], m); + out += n; + } + } else { // YCbCr + alpha? Ignore the fourth channel for now + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else + for (i=0; i < z->s->img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + if (is_rgb) { + if (n == 1) + for (i=0; i < z->s->img_x; ++i) + *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + else { + for (i=0; i < z->s->img_x; ++i, out += 2) { + out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + out[1] = 255; + } + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 0) { + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + stbi_uc r = stbi__blinn_8x8(coutput[0][i], m); + stbi_uc g = stbi__blinn_8x8(coutput[1][i], m); + stbi_uc b = stbi__blinn_8x8(coutput[2][i], m); + out[0] = stbi__compute_y(r, g, b); + out[1] = 255; + out += n; + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 2) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]); + out[1] = 255; + out += n; + } + } else { + stbi_uc *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; } + } + } + } + stbi__cleanup_jpeg(z); + *out_x = z->s->img_x; + *out_y = z->s->img_y; + if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output + return output; + } +} + +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + unsigned char* result; + stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg)); + STBI_NOTUSED(ri); + j->s = s; + stbi__setup_jpeg(j); + result = load_jpeg_image(j, x,y,comp,req_comp); + STBI_FREE(j); + return result; +} + +static int stbi__jpeg_test(stbi__context *s) +{ + int r; + stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg)); + j->s = s; + stbi__setup_jpeg(j); + r = stbi__decode_jpeg_header(j, STBI__SCAN_type); + stbi__rewind(s); + STBI_FREE(j); + return r; +} + +static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) +{ + if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { + stbi__rewind( j->s ); + return 0; + } + if (x) *x = j->s->img_x; + if (y) *y = j->s->img_y; + if (comp) *comp = j->s->img_n >= 3 ? 3 : 1; + return 1; +} + +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) +{ + int result; + stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg))); + j->s = s; + result = stbi__jpeg_info_raw(j, x, y, comp); + STBI_FREE(j); + return result; +} +#endif + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +#ifndef STBI_NO_ZLIB + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables +#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + stbi__uint16 fast[1 << STBI__ZFAST_BITS]; + stbi__uint16 firstcode[16]; + int maxcode[17]; + stbi__uint16 firstsymbol[16]; + stbi_uc size[288]; + stbi__uint16 value[288]; +} stbi__zhuffman; + +stbi_inline static int stbi__bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +stbi_inline static int stbi__bit_reverse(int v, int bits) +{ + STBI_ASSERT(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return stbi__bitreverse16(v) >> (16-bits); +} + +static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 0, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + if (sizes[i] > (1 << i)) + return stbi__err("bad sizes", "Corrupt PNG"); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (stbi__uint16) code; + z->firstsymbol[i] = (stbi__uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); + z->size [c] = (stbi_uc ) s; + z->value[c] = (stbi__uint16) i; + if (s <= STBI__ZFAST_BITS) { + int j = stbi__bit_reverse(next_code[s],s); + while (j < (1 << STBI__ZFAST_BITS)) { + z->fast[j] = fastv; + j += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + stbi_uc *zbuffer, *zbuffer_end; + int num_bits; + stbi__uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + stbi__zhuffman z_length, z_distance; +} stbi__zbuf; + +stbi_inline static int stbi__zeof(stbi__zbuf *z) +{ + return (z->zbuffer >= z->zbuffer_end); +} + +stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) +{ + return stbi__zeof(z) ? 0 : *z->zbuffer++; +} + +static void stbi__fill_bits(stbi__zbuf *z) +{ + do { + if (z->code_buffer >= (1U << z->num_bits)) { + z->zbuffer = z->zbuffer_end; /* treat this as EOF so we fail. */ + return; + } + z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) stbi__fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s,k; + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = stbi__bit_reverse(a->code_buffer, 16); + for (s=STBI__ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s >= 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + if (b >= sizeof (z->size)) return -1; // some data was corrupt somewhere! + if (z->size[b] != s) return -1; // was originally an assert, but report failure instead. + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s; + if (a->num_bits < 16) { + if (stbi__zeof(a)) { + return -1; /* report error for unexpected end of data. */ + } + stbi__fill_bits(a); + } + b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; + if (b) { + s = b >> 9; + a->code_buffer >>= s; + a->num_bits -= s; + return b & 511; + } + return stbi__zhuffman_decode_slowpath(a, z); +} + +static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes +{ + char *q; + unsigned int cur, limit, old_limit; + z->zout = zout; + if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); + cur = (unsigned int) (z->zout - z->zout_start); + limit = old_limit = (unsigned) (z->zout_end - z->zout_start); + if (UINT_MAX - cur < (unsigned) n) return stbi__err("outofmem", "Out of memory"); + while (cur + n > limit) { + if(limit > UINT_MAX / 2) return stbi__err("outofmem", "Out of memory"); + limit *= 2; + } + q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); + STBI_NOTUSED(old_limit); + if (q == NULL) return stbi__err("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static const int stbi__zlength_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static const int stbi__zlength_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static const int stbi__zdist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int stbi__parse_huffman_block(stbi__zbuf *a) +{ + char *zout = a->zout; + for(;;) { + int z = stbi__zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes + if (zout >= a->zout_end) { + if (!stbi__zexpand(a, zout, 1)) return 0; + zout = a->zout; + } + *zout++ = (char) z; + } else { + stbi_uc *p; + int len,dist; + if (z == 256) { + a->zout = zout; + return 1; + } + z -= 257; + len = stbi__zlength_base[z]; + if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); + z = stbi__zhuffman_decode(a, &a->z_distance); + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); + dist = stbi__zdist_base[z]; + if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); + if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); + if (zout + len > a->zout_end) { + if (!stbi__zexpand(a, zout, len)) return 0; + zout = a->zout; + } + p = (stbi_uc *) (zout - dist); + if (dist == 1) { // run of one byte; common in images. + stbi_uc v = *p; + if (len) { do *zout++ = v; while (--len); } + } else { + if (len) { do *zout++ = *p++; while (--len); } + } + } + } +} + +static int stbi__compute_huffman_codes(stbi__zbuf *a) +{ + static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + stbi__zhuffman z_codelength; + stbi_uc lencodes[286+32+137];//padding for maximum single op + stbi_uc codelength_sizes[19]; + int i,n; + + int hlit = stbi__zreceive(a,5) + 257; + int hdist = stbi__zreceive(a,5) + 1; + int hclen = stbi__zreceive(a,4) + 4; + int ntot = hlit + hdist; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = stbi__zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; + } + if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < ntot) { + int c = stbi__zhuffman_decode(a, &z_codelength); + if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG"); + if (c < 16) + lencodes[n++] = (stbi_uc) c; + else { + stbi_uc fill = 0; + if (c == 16) { + c = stbi__zreceive(a,2)+3; + if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG"); + fill = lencodes[n-1]; + } else if (c == 17) { + c = stbi__zreceive(a,3)+3; + } else if (c == 18) { + c = stbi__zreceive(a,7)+11; + } else { + return stbi__err("bad codelengths", "Corrupt PNG"); + } + if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG"); + memset(lencodes+n, fill, c); + n += c; + } + } + if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG"); + if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int stbi__parse_uncompressed_block(stbi__zbuf *a) +{ + stbi_uc header[4]; + int len,nlen,k; + if (a->num_bits & 7) + stbi__zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check + a->code_buffer >>= 8; + a->num_bits -= 8; + } + if (a->num_bits < 0) return stbi__err("zlib corrupt","Corrupt PNG"); + // now fill header the normal way + while (k < 4) + header[k++] = stbi__zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!stbi__zexpand(a, a->zout, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int stbi__parse_zlib_header(stbi__zbuf *a) +{ + int cmf = stbi__zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = stbi__zget8(a); + if (stbi__zeof(a)) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec + if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +static const stbi_uc stbi__zdefault_length[288] = +{ + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8 +}; +static const stbi_uc stbi__zdefault_distance[32] = +{ + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5 +}; +/* +Init algorithm: +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; + for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; + for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; + for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; + + for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; +} +*/ + +static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!stbi__parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = stbi__zreceive(a,1); + type = stbi__zreceive(a,2); + if (type == 0) { + if (!stbi__parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; + } else { + if (!stbi__compute_huffman_codes(a)) return 0; + } + if (!stbi__parse_huffman_block(a)) return 0; + } + } while (!final); + return 1; +} + +static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return stbi__parse_zlib(a, parse_header); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer+len; + if (stbi__do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} +#endif + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + +#ifndef STBI_NO_PNG +typedef struct +{ + stbi__uint32 length; + stbi__uint32 type; +} stbi__pngchunk; + +static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) +{ + stbi__pngchunk c; + c.length = stbi__get32be(s); + c.type = stbi__get32be(s); + return c; +} + +static int stbi__check_png_header(stbi__context *s) +{ + static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi__context *s; + stbi_uc *idata, *expanded, *out; + int depth; +} stbi__png; + + +enum { + STBI__F_none=0, + STBI__F_sub=1, + STBI__F_up=2, + STBI__F_avg=3, + STBI__F_paeth=4, + // synthetic filters used for first scanline to avoid needing a dummy row of 0s + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static stbi_uc first_row_filter[5] = +{ + STBI__F_none, + STBI__F_sub, + STBI__F_none, + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static int stbi__paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; + +// create the png data from post-deflated data +static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) +{ + int bytes = (depth == 16? 2 : 1); + stbi__context *s = a->s; + stbi__uint32 i,j,stride = x*out_n*bytes; + stbi__uint32 img_len, img_width_bytes; + int k; + int img_n = s->img_n; // copy it into a local for later + + int output_bytes = out_n*bytes; + int filter_bytes = img_n*bytes; + int width = x; + + STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); + a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into + if (!a->out) return stbi__err("outofmem", "Out of memory"); + + if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG"); + img_width_bytes = (((img_n * x * depth) + 7) >> 3); + img_len = (img_width_bytes + 1) * y; + + // we used to check for exact match between raw_len and img_len on non-interlaced PNGs, + // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros), + // so just check for raw_len < img_len always. + if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); + + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *prior; + int filter = *raw++; + + if (filter > 4) + return stbi__err("invalid filter","Corrupt PNG"); + + if (depth < 8) { + if (img_width_bytes > x) return stbi__err("invalid width","Corrupt PNG"); + cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place + filter_bytes = 1; + width = img_width_bytes; + } + prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above + + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + + // handle first byte explicitly + for (k=0; k < filter_bytes; ++k) { + switch (filter) { + case STBI__F_none : cur[k] = raw[k]; break; + case STBI__F_sub : cur[k] = raw[k]; break; + case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; + case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; + case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; + case STBI__F_avg_first : cur[k] = raw[k]; break; + case STBI__F_paeth_first: cur[k] = raw[k]; break; + } + } + + if (depth == 8) { + if (img_n != out_n) + cur[img_n] = 255; // first pixel + raw += img_n; + cur += out_n; + prior += out_n; + } else if (depth == 16) { + if (img_n != out_n) { + cur[filter_bytes] = 255; // first pixel top byte + cur[filter_bytes+1] = 255; // first pixel bottom byte + } + raw += filter_bytes; + cur += output_bytes; + prior += output_bytes; + } else { + raw += 1; + cur += 1; + prior += 1; + } + + // this is a little gross, so that we don't switch per-pixel or per-component + if (depth < 8 || img_n == out_n) { + int nk = (width - 1)*filter_bytes; + #define STBI__CASE(f) \ + case f: \ + for (k=0; k < nk; ++k) + switch (filter) { + // "none" filter turns into a memcpy here; make that explicit. + case STBI__F_none: memcpy(cur, raw, nk); break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break; + } + #undef STBI__CASE + raw += nk; + } else { + STBI_ASSERT(img_n+1 == out_n); + #define STBI__CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ + for (k=0; k < filter_bytes; ++k) + switch (filter) { + STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break; + } + #undef STBI__CASE + + // the loop above sets the high byte of the pixels' alpha, but for + // 16 bit png files we also need the low byte set. we'll do that here. + if (depth == 16) { + cur = a->out + stride*j; // start at the beginning of the row again + for (i=0; i < x; ++i,cur+=output_bytes) { + cur[filter_bytes+1] = 255; + } + } + } + } + + // we make a separate pass to expand bits to pixels; for performance, + // this could run two scanlines behind the above code, so it won't + // intefere with filtering but will still be in the cache. + if (depth < 8) { + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; + // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit + // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop + stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range + + // note that the final byte might overshoot and write more data than desired. + // we can allocate enough data that this never writes out of memory, but it + // could also overwrite the next scanline. can it overwrite non-empty data + // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. + // so we need to explicitly clamp the final ones + + if (depth == 4) { + for (k=x*img_n; k >= 2; k-=2, ++in) { + *cur++ = scale * ((*in >> 4) ); + *cur++ = scale * ((*in ) & 0x0f); + } + if (k > 0) *cur++ = scale * ((*in >> 4) ); + } else if (depth == 2) { + for (k=x*img_n; k >= 4; k-=4, ++in) { + *cur++ = scale * ((*in >> 6) ); + *cur++ = scale * ((*in >> 4) & 0x03); + *cur++ = scale * ((*in >> 2) & 0x03); + *cur++ = scale * ((*in ) & 0x03); + } + if (k > 0) *cur++ = scale * ((*in >> 6) ); + if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); + if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); + } else if (depth == 1) { + for (k=x*img_n; k >= 8; k-=8, ++in) { + *cur++ = scale * ((*in >> 7) ); + *cur++ = scale * ((*in >> 6) & 0x01); + *cur++ = scale * ((*in >> 5) & 0x01); + *cur++ = scale * ((*in >> 4) & 0x01); + *cur++ = scale * ((*in >> 3) & 0x01); + *cur++ = scale * ((*in >> 2) & 0x01); + *cur++ = scale * ((*in >> 1) & 0x01); + *cur++ = scale * ((*in ) & 0x01); + } + if (k > 0) *cur++ = scale * ((*in >> 7) ); + if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); + if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); + if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); + if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); + if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); + if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); + } + if (img_n != out_n) { + int q; + // insert alpha = 255 + cur = a->out + stride*j; + if (img_n == 1) { + for (q=x-1; q >= 0; --q) { + cur[q*2+1] = 255; + cur[q*2+0] = cur[q]; + } + } else { + STBI_ASSERT(img_n == 3); + for (q=x-1; q >= 0; --q) { + cur[q*4+3] = 255; + cur[q*4+2] = cur[q*3+2]; + cur[q*4+1] = cur[q*3+1]; + cur[q*4+0] = cur[q*3+0]; + } + } + } + } + } else if (depth == 16) { + // force the image data from big-endian to platform-native. + // this is done in a separate pass due to the decoding relying + // on the data being untouched, but could probably be done + // per-line during decode if care is taken. + stbi_uc *cur = a->out; + stbi__uint16 *cur16 = (stbi__uint16*)cur; + + for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { + *cur16 = (cur[0] << 8) | cur[1]; + } + } + + return 1; +} + +static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) +{ + int bytes = (depth == 16 ? 2 : 1); + int out_bytes = out_n * bytes; + stbi_uc *final; + int p; + if (!interlaced) + return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); + + // de-interlacing + final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; + if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { + STBI_FREE(final); + return 0; + } + for (j=0; j < y; ++j) { + for (i=0; i < x; ++i) { + int out_y = j*yspc[p]+yorig[p]; + int out_x = i*xspc[p]+xorig[p]; + memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes, + a->out + (j*x+i)*out_bytes, out_bytes); + } + } + STBI_FREE(a->out); + image_data += img_len; + image_data_len -= img_len; + } + } + a->out = final; + + return 1; +} + +static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi__uint16 *p = (stbi__uint16*) z->out; + + // compute color-based transparency, assuming we've + // already got 65535 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i = 0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 65535); + p += 2; + } + } else { + for (i = 0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) +{ + stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; + stbi_uc *p, *temp_out, *orig = a->out; + + p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0); + if (p == NULL) return stbi__err("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + STBI_FREE(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +static int stbi__unpremultiply_on_load = 0; +static int stbi__de_iphone_flag = 0; + +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) +{ + stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply; +} + +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) +{ + stbi__de_iphone_flag = flag_true_if_should_convert; +} + +static void stbi__de_iphone(stbi__png *z) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + if (s->img_out_n == 3) { // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 3; + } + } else { + STBI_ASSERT(s->img_out_n == 4); + if (stbi__unpremultiply_on_load) { + // convert bgr to rgb and unpremultiply + for (i=0; i < pixel_count; ++i) { + stbi_uc a = p[3]; + stbi_uc t = p[0]; + if (a) { + stbi_uc half = a / 2; + p[0] = (p[2] * 255 + half) / a; + p[1] = (p[1] * 255 + half) / a; + p[2] = ( t * 255 + half) / a; + } else { + p[0] = p[2]; + p[2] = t; + } + p += 4; + } + } else { + // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 4; + } + } + } +} + +#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d)) + +static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) +{ + stbi_uc palette[1024], pal_img_n=0; + stbi_uc has_trans=0, tc[3]={0}; + stbi__uint16 tc16[3]; + stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, color=0, is_iphone=0; + stbi__context *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!stbi__check_png_header(s)) return 0; + + if (scan == STBI__SCAN_type) return 1; + + for (;;) { + stbi__pngchunk c = stbi__get_chunk_header(s); + switch (c.type) { + case STBI__PNG_TYPE('C','g','B','I'): + is_iphone = 1; + stbi__skip(s, c.length); + break; + case STBI__PNG_TYPE('I','H','D','R'): { + int comp,filter; + if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); + s->img_x = stbi__get32be(s); + s->img_y = stbi__get32be(s); + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); + color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); + comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); + filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); + interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); + if (scan == STBI__SCAN_header) return 1; + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS + } + break; + } + + case STBI__PNG_TYPE('P','L','T','E'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = stbi__get8(s); + palette[i*4+1] = stbi__get8(s); + palette[i*4+2] = stbi__get8(s); + palette[i*4+3] = 255; + } + break; + } + + case STBI__PNG_TYPE('t','R','N','S'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = stbi__get8(s); + } else { + if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); + if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); + has_trans = 1; + if (z->depth == 16) { + for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is + } else { + for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger + } + } + break; + } + + case STBI__PNG_TYPE('I','D','A','T'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); + if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } + if ((int)(ioff + c.length) < (int)ioff) return 0; + if (ioff + c.length > idata_limit) { + stbi__uint32 idata_limit_old = idata_limit; + stbi_uc *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + STBI_NOTUSED(idata_limit_old); + p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); + z->idata = p; + } + if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case STBI__PNG_TYPE('I','E','N','D'): { + stbi__uint32 raw_len, bpl; + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (scan != STBI__SCAN_load) return 1; + if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); + // initial guess for decoded data size to avoid unnecessary reallocs + bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component + raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; + z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); + if (z->expanded == NULL) return 0; // zlib should set error + STBI_FREE(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; + if (has_trans) { + if (z->depth == 16) { + if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; + } else { + if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; + } + } + if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) + stbi__de_iphone(z); + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } else if (has_trans) { + // non-paletted image with tRNS -> source image has (constant) alpha + ++s->img_n; + } + STBI_FREE(z->expanded); z->expanded = NULL; + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + return 1; + } + + default: + // if critical, fail + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX PNG chunk not known"; + invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); + invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); + invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); + invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); + #endif + return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); + } + stbi__skip(s, c.length); + break; + } + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + } +} + +static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri) +{ + void *result=NULL; + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { + if (p->depth <= 8) + ri->bits_per_channel = 8; + else if (p->depth == 16) + ri->bits_per_channel = 16; + else + return stbi__errpuc("bad bits_per_channel", "PNG not supported: unsupported color depth"); + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + if (ri->bits_per_channel == 8) + result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + else + result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + STBI_FREE(p->out); p->out = NULL; + STBI_FREE(p->expanded); p->expanded = NULL; + STBI_FREE(p->idata); p->idata = NULL; + + return result; +} + +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi__png p; + p.s = s; + return stbi__do_png(&p, x,y,comp,req_comp, ri); +} + +static int stbi__png_test(stbi__context *s) +{ + int r; + r = stbi__check_png_header(s); + stbi__rewind(s); + return r; +} + +static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) +{ + if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { + stbi__rewind( p->s ); + return 0; + } + if (x) *x = p->s->img_x; + if (y) *y = p->s->img_y; + if (comp) *comp = p->s->img_n; + return 1; +} + +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__png p; + p.s = s; + return stbi__png_info_raw(&p, x, y, comp); +} + +static int stbi__png_is16(stbi__context *s) +{ + stbi__png p; + p.s = s; + if (!stbi__png_info_raw(&p, NULL, NULL, NULL)) + return 0; + if (p.depth != 16) { + stbi__rewind(p.s); + return 0; + } + return 1; +} +#endif + +// Microsoft/Windows BMP image + +#ifndef STBI_NO_BMP +static int stbi__bmp_test_raw(stbi__context *s) +{ + int r; + int sz; + if (stbi__get8(s) != 'B') return 0; + if (stbi__get8(s) != 'M') return 0; + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + stbi__get32le(s); // discard data offset + sz = stbi__get32le(s); + r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); + return r; +} + +static int stbi__bmp_test(stbi__context *s) +{ + int r = stbi__bmp_test_raw(s); + stbi__rewind(s); + return r; +} + + +// returns 0..31 for the highest set bit +static int stbi__high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) { n += 16; z >>= 16; } + if (z >= 0x00100) { n += 8; z >>= 8; } + if (z >= 0x00010) { n += 4; z >>= 4; } + if (z >= 0x00004) { n += 2; z >>= 2; } + if (z >= 0x00002) { n += 1;/* >>= 1;*/ } + return n; +} + +static int stbi__bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +// extract an arbitrarily-aligned N-bit value (N=bits) +// from v, and then make it 8-bits long and fractionally +// extend it to full full range. +static int stbi__shiftsigned(unsigned int v, int shift, int bits) +{ + static unsigned int mul_table[9] = { + 0, + 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/, + 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/, + }; + static unsigned int shift_table[9] = { + 0, 0,0,1,0,2,4,6,0, + }; + if (shift < 0) + v <<= -shift; + else + v >>= shift; + STBI_ASSERT(v < 256); + v >>= (8-bits); + STBI_ASSERT(bits >= 0 && bits <= 8); + return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits]; +} + +typedef struct +{ + int bpp, offset, hsz; + unsigned int mr,mg,mb,ma, all_a; + int extra_read; +} stbi__bmp_data; + +static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) +{ + int hsz; + if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + info->offset = stbi__get32le(s); + info->hsz = hsz = stbi__get32le(s); + info->mr = info->mg = info->mb = info->ma = 0; + info->extra_read = 14; + + if (info->offset < 0) return stbi__errpuc("bad BMP", "bad BMP"); + + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); + if (hsz == 12) { + s->img_x = stbi__get16le(s); + s->img_y = stbi__get16le(s); + } else { + s->img_x = stbi__get32le(s); + s->img_y = stbi__get32le(s); + } + if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); + info->bpp = stbi__get16le(s); + if (hsz != 12) { + int compress = stbi__get32le(s); + if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); + stbi__get32le(s); // discard sizeof + stbi__get32le(s); // discard hres + stbi__get32le(s); // discard vres + stbi__get32le(s); // discard colorsused + stbi__get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + } + if (info->bpp == 16 || info->bpp == 32) { + if (compress == 0) { + if (info->bpp == 32) { + info->mr = 0xffu << 16; + info->mg = 0xffu << 8; + info->mb = 0xffu << 0; + info->ma = 0xffu << 24; + info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0 + } else { + info->mr = 31u << 10; + info->mg = 31u << 5; + info->mb = 31u << 0; + } + } else if (compress == 3) { + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->extra_read += 12; + // not documented, but generated by photoshop and handled by mspaint + if (info->mr == info->mg && info->mg == info->mb) { + // ?!?!? + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else { + int i; + if (hsz != 108 && hsz != 124) + return stbi__errpuc("bad BMP", "bad BMP"); + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->ma = stbi__get32le(s); + stbi__get32le(s); // discard color space + for (i=0; i < 12; ++i) + stbi__get32le(s); // discard color space parameters + if (hsz == 124) { + stbi__get32le(s); // discard rendering intent + stbi__get32le(s); // discard offset of profile data + stbi__get32le(s); // discard size of profile data + stbi__get32le(s); // discard reserved + } + } + } + return (void *) 1; +} + + +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + unsigned int mr=0,mg=0,mb=0,ma=0, all_a; + stbi_uc pal[256][4]; + int psize=0,i,j,width; + int flip_vertically, pad, target; + stbi__bmp_data info; + STBI_NOTUSED(ri); + + info.all_a = 255; + if (stbi__bmp_parse_header(s, &info) == NULL) + return NULL; // error code already set + + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + mr = info.mr; + mg = info.mg; + mb = info.mb; + ma = info.ma; + all_a = info.all_a; + + if (info.hsz == 12) { + if (info.bpp < 24) + psize = (info.offset - info.extra_read - 24) / 3; + } else { + if (info.bpp < 16) + psize = (info.offset - info.extra_read - info.hsz) >> 2; + } + if (psize == 0) { + STBI_ASSERT(info.offset == s->callback_already_read + (int) (s->img_buffer - s->img_buffer_original)); + if (info.offset != s->callback_already_read + (s->img_buffer - s->buffer_start)) { + return stbi__errpuc("bad offset", "Corrupt BMP"); + } + } + + if (info.bpp == 24 && ma == 0xff000000) + s->img_n = 3; + else + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + + // sanity-check size + if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "Corrupt BMP"); + + out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + if (info.bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + if (info.hsz != 12) stbi__get8(s); + pal[i][3] = 255; + } + stbi__skip(s, info.offset - info.extra_read - info.hsz - psize * (info.hsz == 12 ? 3 : 4)); + if (info.bpp == 1) width = (s->img_x + 7) >> 3; + else if (info.bpp == 4) width = (s->img_x + 1) >> 1; + else if (info.bpp == 8) width = s->img_x; + else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + if (info.bpp == 1) { + for (j=0; j < (int) s->img_y; ++j) { + int bit_offset = 7, v = stbi__get8(s); + for (i=0; i < (int) s->img_x; ++i) { + int color = (v>>bit_offset)&0x1; + out[z++] = pal[color][0]; + out[z++] = pal[color][1]; + out[z++] = pal[color][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + if((--bit_offset) < 0) { + bit_offset = 7; + v = stbi__get8(s); + } + } + stbi__skip(s, pad); + } + } else { + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=stbi__get8(s),v2=0; + if (info.bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (info.bpp == 8) ? stbi__get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + stbi__skip(s, pad); + } + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + stbi__skip(s, info.offset - info.extra_read - info.hsz); + if (info.bpp == 24) width = 3 * s->img_x; + else if (info.bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (info.bpp == 24) { + easy = 1; + } else if (info.bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } + // right shift amt to put high bit in position #7 + rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); + gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); + bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); + ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); + if (rcount > 8 || gcount > 8 || bcount > 8 || acount > 8) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + unsigned char a; + out[z+2] = stbi__get8(s); + out[z+1] = stbi__get8(s); + out[z+0] = stbi__get8(s); + z += 3; + a = (easy == 2 ? stbi__get8(s) : 255); + all_a |= a; + if (target == 4) out[z++] = a; + } + } else { + int bpp = info.bpp; + for (i=0; i < (int) s->img_x; ++i) { + stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s)); + unsigned int a; + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); + a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); + all_a |= a; + if (target == 4) out[z++] = STBI__BYTECAST(a); + } + } + stbi__skip(s, pad); + } + } + + // if alpha channel is all 0s, replace with all 255s + if (target == 4 && all_a == 0) + for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4) + out[i] = 255; + + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i]; p1[i] = p2[i]; p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + return out; +} +#endif + +// Targa Truevision - TGA +// by Jonathan Dummer +#ifndef STBI_NO_TGA +// returns STBI_rgb or whatever, 0 on error +static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16) +{ + // only RGB or RGBA (incl. 16bit) or grey allowed + if (is_rgb16) *is_rgb16 = 0; + switch(bits_per_pixel) { + case 8: return STBI_grey; + case 16: if(is_grey) return STBI_grey_alpha; + // fallthrough + case 15: if(is_rgb16) *is_rgb16 = 1; + return STBI_rgb; + case 24: // fallthrough + case 32: return bits_per_pixel/8; + default: return 0; + } +} + +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) +{ + int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp; + int sz, tga_colormap_type; + stbi__get8(s); // discard Offset + tga_colormap_type = stbi__get8(s); // colormap type + if( tga_colormap_type > 1 ) { + stbi__rewind(s); + return 0; // only RGB or indexed allowed + } + tga_image_type = stbi__get8(s); // image type + if ( tga_colormap_type == 1 ) { // colormapped (paletted) image + if (tga_image_type != 1 && tga_image_type != 9) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip image x and y origin + tga_colormap_bpp = sz; + } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE + if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) { + stbi__rewind(s); + return 0; // only RGB or grey allowed, +/- RLE + } + stbi__skip(s,9); // skip colormap specification and image x/y origin + tga_colormap_bpp = 0; + } + tga_w = stbi__get16le(s); + if( tga_w < 1 ) { + stbi__rewind(s); + return 0; // test width + } + tga_h = stbi__get16le(s); + if( tga_h < 1 ) { + stbi__rewind(s); + return 0; // test height + } + tga_bits_per_pixel = stbi__get8(s); // bits per pixel + stbi__get8(s); // ignore alpha bits + if (tga_colormap_bpp != 0) { + if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) { + // when using a colormap, tga_bits_per_pixel is the size of the indexes + // I don't think anything but 8 or 16bit indexes makes sense + stbi__rewind(s); + return 0; + } + tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL); + } else { + tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL); + } + if(!tga_comp) { + stbi__rewind(s); + return 0; + } + if (x) *x = tga_w; + if (y) *y = tga_h; + if (comp) *comp = tga_comp; + return 1; // seems to have passed everything +} + +static int stbi__tga_test(stbi__context *s) +{ + int res = 0; + int sz, tga_color_type; + stbi__get8(s); // discard Offset + tga_color_type = stbi__get8(s); // color type + if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed + sz = stbi__get8(s); // image type + if ( tga_color_type == 1 ) { // colormapped (paletted) image + if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9 + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + stbi__skip(s,4); // skip image x and y origin + } else { // "normal" image w/o colormap + if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE + stbi__skip(s,9); // skip colormap specification and image x/y origin + } + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height + sz = stbi__get8(s); // bits per pixel + if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + + res = 1; // if we got this far, everything's good and we can return 1 instead of 0 + +errorEnd: + stbi__rewind(s); + return res; +} + +// read 16bit value and convert to 24bit RGB +static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out) +{ + stbi__uint16 px = (stbi__uint16)stbi__get16le(s); + stbi__uint16 fiveBitMask = 31; + // we have 3 channels with 5bits each + int r = (px >> 10) & fiveBitMask; + int g = (px >> 5) & fiveBitMask; + int b = px & fiveBitMask; + // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later + out[0] = (stbi_uc)((r * 255)/31); + out[1] = (stbi_uc)((g * 255)/31); + out[2] = (stbi_uc)((b * 255)/31); + + // some people claim that the most significant bit might be used for alpha + // (possibly if an alpha-bit is set in the "image descriptor byte") + // but that only made 16bit test images completely translucent.. + // so let's treat all 15 and 16bit TGAs as RGB with no alpha. +} + +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + // read in the TGA header stuff + int tga_offset = stbi__get8(s); + int tga_indexed = stbi__get8(s); + int tga_image_type = stbi__get8(s); + int tga_is_RLE = 0; + int tga_palette_start = stbi__get16le(s); + int tga_palette_len = stbi__get16le(s); + int tga_palette_bits = stbi__get8(s); + int tga_x_origin = stbi__get16le(s); + int tga_y_origin = stbi__get16le(s); + int tga_width = stbi__get16le(s); + int tga_height = stbi__get16le(s); + int tga_bits_per_pixel = stbi__get8(s); + int tga_comp, tga_rgb16=0; + int tga_inverted = stbi__get8(s); + // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?) + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4] = {0}; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + STBI_NOTUSED(ri); + STBI_NOTUSED(tga_x_origin); // @TODO + STBI_NOTUSED(tga_y_origin); // @TODO + + if (tga_height > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (tga_width > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + // do a tiny bit of precessing + if ( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // If I'm paletted, then I'll use the number of bits from the palette + if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16); + else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16); + + if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency + return stbi__errpuc("bad format", "Can't find out TGA pixelformat"); + + // tga info + *x = tga_width; + *y = tga_height; + if (comp) *comp = tga_comp; + + if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0)) + return stbi__errpuc("too large", "Corrupt TGA"); + + tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0); + if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); + + // skip to the data's starting position (offset usually = 0) + stbi__skip(s, tga_offset ); + + if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) { + for (i=0; i < tga_height; ++i) { + int row = tga_inverted ? tga_height -i - 1 : i; + stbi_uc *tga_row = tga_data + row*tga_width*tga_comp; + stbi__getn(s, tga_row, tga_width * tga_comp); + } + } else { + // do I need to load a palette? + if ( tga_indexed) + { + if (tga_palette_len == 0) { /* you have to have at least one entry! */ + STBI_FREE(tga_data); + return stbi__errpuc("bad palette", "Corrupt TGA"); + } + + // any data to skip? (offset usually = 0) + stbi__skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0); + if (!tga_palette) { + STBI_FREE(tga_data); + return stbi__errpuc("outofmem", "Out of memory"); + } + if (tga_rgb16) { + stbi_uc *pal_entry = tga_palette; + STBI_ASSERT(tga_comp == STBI_rgb); + for (i=0; i < tga_palette_len; ++i) { + stbi__tga_read_rgb16(s, pal_entry); + pal_entry += tga_comp; + } + } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) { + STBI_FREE(tga_data); + STBI_FREE(tga_palette); + return stbi__errpuc("bad palette", "Corrupt TGA"); + } + } + // load the data + for (i=0; i < tga_width * tga_height; ++i) + { + // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? + if ( tga_is_RLE ) + { + if ( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = stbi__get8(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if ( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if ( read_next_pixel ) + { + // load however much data we did have + if ( tga_indexed ) + { + // read in index, then perform the lookup + int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s); + if ( pal_idx >= tga_palette_len ) { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_comp; + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else if(tga_rgb16) { + STBI_ASSERT(tga_comp == STBI_rgb); + stbi__tga_read_rgb16(s, raw_data); + } else { + // read in the data raw + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = stbi__get8(s); + } + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + + // copy data + for (j = 0; j < tga_comp; ++j) + tga_data[i*tga_comp+j] = raw_data[j]; + + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if ( tga_inverted ) + { + for (j = 0; j*2 < tga_height; ++j) + { + int index1 = j * tga_width * tga_comp; + int index2 = (tga_height - 1 - j) * tga_width * tga_comp; + for (i = tga_width * tga_comp; i > 0; --i) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if ( tga_palette != NULL ) + { + STBI_FREE( tga_palette ); + } + } + + // swap RGB - if the source data was RGB16, it already is in the right order + if (tga_comp >= 3 && !tga_rgb16) + { + unsigned char* tga_pixel = tga_data; + for (i=0; i < tga_width * tga_height; ++i) + { + unsigned char temp = tga_pixel[0]; + tga_pixel[0] = tga_pixel[2]; + tga_pixel[2] = temp; + tga_pixel += tga_comp; + } + } + + // convert to target component count + if (req_comp && req_comp != tga_comp) + tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); + + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + STBI_NOTUSED(tga_palette_start); + // OK, done + return tga_data; +} +#endif + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s) +{ + int r = (stbi__get32be(s) == 0x38425053); + stbi__rewind(s); + return r; +} + +static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount) +{ + int count, nleft, len; + + count = 0; + while ((nleft = pixelCount - count) > 0) { + len = stbi__get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + if (len > nleft) return 0; // corrupt data + count += len; + while (len) { + *p = stbi__get8(s); + p += 4; + len--; + } + } else if (len > 128) { + stbi_uc val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len = 257 - len; + if (len > nleft) return 0; // corrupt data + val = stbi__get8(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + + return 1; +} + +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + int pixelCount; + int channelCount, compression; + int channel, i; + int bitdepth; + int w,h; + stbi_uc *out; + STBI_NOTUSED(ri); + + // Check identifier + if (stbi__get32be(s) != 0x38425053) // "8BPS" + return stbi__errpuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (stbi__get16be(s) != 1) + return stbi__errpuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + stbi__skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) + return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = stbi__get32be(s); + w = stbi__get32be(s); + + if (h > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (w > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + // Make sure the depth is 8 bits. + bitdepth = stbi__get16be(s); + if (bitdepth != 8 && bitdepth != 16) + return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (stbi__get16be(s) != 3) + return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + stbi__skip(s,stbi__get32be(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + stbi__skip(s, stbi__get32be(s) ); + + // Skip the reserved data. + stbi__skip(s, stbi__get32be(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = stbi__get16be(s); + if (compression > 1) + return stbi__errpuc("bad compression", "PSD has an unknown compression format"); + + // Check size + if (!stbi__mad3sizes_valid(4, w, h, 0)) + return stbi__errpuc("too large", "Corrupt PSD"); + + // Create the destination image. + + if (!compression && bitdepth == 16 && bpc == 16) { + out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0); + ri->bits_per_channel = 16; + } else + out = (stbi_uc *) stbi__malloc(4 * w*h); + + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceded by a 2-byte data count for each row in the data, + // which we're going to just skip. + stbi__skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + stbi_uc *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++, p += 4) + *p = (channel == 3 ? 255 : 0); + } else { + // Read the RLE data. + if (!stbi__psd_decode_rle(s, p, pixelCount)) { + STBI_FREE(out); + return stbi__errpuc("corrupt", "bad RLE data"); + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + if (channel >= channelCount) { + // Fill this channel with default data. + if (bitdepth == 16 && bpc == 16) { + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + stbi__uint16 val = channel == 3 ? 65535 : 0; + for (i = 0; i < pixelCount; i++, q += 4) + *q = val; + } else { + stbi_uc *p = out+channel; + stbi_uc val = channel == 3 ? 255 : 0; + for (i = 0; i < pixelCount; i++, p += 4) + *p = val; + } + } else { + if (ri->bits_per_channel == 16) { // output bpc + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + for (i = 0; i < pixelCount; i++, q += 4) + *q = (stbi__uint16) stbi__get16be(s); + } else { + stbi_uc *p = out+channel; + if (bitdepth == 16) { // input bpc + for (i = 0; i < pixelCount; i++, p += 4) + *p = (stbi_uc) (stbi__get16be(s) >> 8); + } else { + for (i = 0; i < pixelCount; i++, p += 4) + *p = stbi__get8(s); + } + } + } + } + } + + // remove weird white matte from PSD + if (channelCount >= 4) { + if (ri->bits_per_channel == 16) { + for (i=0; i < w*h; ++i) { + stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i; + if (pixel[3] != 0 && pixel[3] != 65535) { + float a = pixel[3] / 65535.0f; + float ra = 1.0f / a; + float inv_a = 65535.0f * (1 - ra); + pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a); + pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a); + pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a); + } + } + } else { + for (i=0; i < w*h; ++i) { + unsigned char *pixel = out + 4*i; + if (pixel[3] != 0 && pixel[3] != 255) { + float a = pixel[3] / 255.0f; + float ra = 1.0f / a; + float inv_a = 255.0f * (1 - ra); + pixel[0] = (unsigned char) (pixel[0]*ra + inv_a); + pixel[1] = (unsigned char) (pixel[1]*ra + inv_a); + pixel[2] = (unsigned char) (pixel[2]*ra + inv_a); + } + } + } + } + + // convert to desired output format + if (req_comp && req_comp != 4) { + if (ri->bits_per_channel == 16) + out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h); + else + out = stbi__convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + if (comp) *comp = 4; + *y = h; + *x = w; + + return out; +} +#endif + +// ************************************************************************************************* +// Softimage PIC loader +// by Tom Seddon +// +// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format +// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ + +#ifndef STBI_NO_PIC +static int stbi__pic_is4(stbi__context *s,const char *str) +{ + int i; + for (i=0; i<4; ++i) + if (stbi__get8(s) != (stbi_uc)str[i]) + return 0; + + return 1; +} + +static int stbi__pic_test_core(stbi__context *s) +{ + int i; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) + return 0; + + for(i=0;i<84;++i) + stbi__get8(s); + + if (!stbi__pic_is4(s,"PICT")) + return 0; + + return 1; +} + +typedef struct +{ + stbi_uc size,type,channel; +} stbi__pic_packet; + +static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) +{ + int mask=0x80, i; + + for (i=0; i<4; ++i, mask>>=1) { + if (channel & mask) { + if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); + dest[i]=stbi__get8(s); + } + } + + return dest; +} + +static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) +{ + int mask=0x80,i; + + for (i=0;i<4; ++i, mask>>=1) + if (channel&mask) + dest[i]=src[i]; +} + +static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) +{ + int act_comp=0,num_packets=0,y,chained; + stbi__pic_packet packets[10]; + + // this will (should...) cater for even some bizarre stuff like having data + // for the same channel in multiple packets. + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return stbi__errpuc("bad format","too many packets"); + + packet = &packets[num_packets++]; + + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + + act_comp |= packet->channel; + + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); + if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? + + for(y=0; ytype) { + default: + return stbi__errpuc("bad format","packet has bad compression type"); + + case 0: {//uncompressed + int x; + + for(x=0;xchannel,dest)) + return 0; + break; + } + + case 1://Pure RLE + { + int left=width, i; + + while (left>0) { + stbi_uc count,value[4]; + + count=stbi__get8(s); + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); + + if (count > left) + count = (stbi_uc) left; + + if (!stbi__readval(s,packet->channel,value)) return 0; + + for(i=0; ichannel,dest,value); + left -= count; + } + } + break; + + case 2: {//Mixed RLE + int left=width; + while (left>0) { + int count = stbi__get8(s), i; + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); + + if (count >= 128) { // Repeated + stbi_uc value[4]; + + if (count==128) + count = stbi__get16be(s); + else + count -= 127; + if (count > left) + return stbi__errpuc("bad file","scanline overrun"); + + if (!stbi__readval(s,packet->channel,value)) + return 0; + + for(i=0;ichannel,dest,value); + } else { // Raw + ++count; + if (count>left) return stbi__errpuc("bad file","scanline overrun"); + + for(i=0;ichannel,dest)) + return 0; + } + left-=count; + } + break; + } + } + } + } + + return result; +} + +static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri) +{ + stbi_uc *result; + int i, x,y, internal_comp; + STBI_NOTUSED(ri); + + if (!comp) comp = &internal_comp; + + for (i=0; i<92; ++i) + stbi__get8(s); + + x = stbi__get16be(s); + y = stbi__get16be(s); + + if (y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); + if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode"); + + stbi__get32be(s); //skip `ratio' + stbi__get16be(s); //skip `fields' + stbi__get16be(s); //skip `pad' + + // intermediate buffer is RGBA + result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0); + memset(result, 0xff, x*y*4); + + if (!stbi__pic_load_core(s,x,y,comp, result)) { + STBI_FREE(result); + result=0; + } + *px = x; + *py = y; + if (req_comp == 0) req_comp = *comp; + result=stbi__convert_format(result,4,req_comp,x,y); + + return result; +} + +static int stbi__pic_test(stbi__context *s) +{ + int r = stbi__pic_test_core(s); + stbi__rewind(s); + return r; +} +#endif + +// ************************************************************************************************* +// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb + +#ifndef STBI_NO_GIF +typedef struct +{ + stbi__int16 prefix; + stbi_uc first; + stbi_uc suffix; +} stbi__gif_lzw; + +typedef struct +{ + int w,h; + stbi_uc *out; // output buffer (always 4 components) + stbi_uc *background; // The current "background" as far as a gif is concerned + stbi_uc *history; + int flags, bgindex, ratio, transparent, eflags; + stbi_uc pal[256][4]; + stbi_uc lpal[256][4]; + stbi__gif_lzw codes[8192]; + stbi_uc *color_table; + int parse, step; + int lflags; + int start_x, start_y; + int max_x, max_y; + int cur_x, cur_y; + int line_size; + int delay; +} stbi__gif; + +static int stbi__gif_test_raw(stbi__context *s) +{ + int sz; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; + sz = stbi__get8(s); + if (sz != '9' && sz != '7') return 0; + if (stbi__get8(s) != 'a') return 0; + return 1; +} + +static int stbi__gif_test(stbi__context *s) +{ + int r = stbi__gif_test_raw(s); + stbi__rewind(s); + return r; +} + +static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) +{ + int i; + for (i=0; i < num_entries; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + pal[i][3] = transp == i ? 0 : 255; + } +} + +static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) +{ + stbi_uc version; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') + return stbi__err("not GIF", "Corrupt GIF"); + + version = stbi__get8(s); + if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); + if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); + + stbi__g_failure_reason = ""; + g->w = stbi__get16le(s); + g->h = stbi__get16le(s); + g->flags = stbi__get8(s); + g->bgindex = stbi__get8(s); + g->ratio = stbi__get8(s); + g->transparent = -1; + + if (g->w > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (g->h > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + + if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments + + if (is_info) return 1; + + if (g->flags & 0x80) + stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); + + return 1; +} + +static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); + if (!stbi__gif_header(s, g, comp, 1)) { + STBI_FREE(g); + stbi__rewind( s ); + return 0; + } + if (x) *x = g->w; + if (y) *y = g->h; + STBI_FREE(g); + return 1; +} + +static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) +{ + stbi_uc *p, *c; + int idx; + + // recurse to decode the prefixes, since the linked-list is backwards, + // and working backwards through an interleaved image would be nasty + if (g->codes[code].prefix >= 0) + stbi__out_gif_code(g, g->codes[code].prefix); + + if (g->cur_y >= g->max_y) return; + + idx = g->cur_x + g->cur_y; + p = &g->out[idx]; + g->history[idx / 4] = 1; + + c = &g->color_table[g->codes[code].suffix * 4]; + if (c[3] > 128) { // don't render transparent pixels; + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } + g->cur_x += 4; + + if (g->cur_x >= g->max_x) { + g->cur_x = g->start_x; + g->cur_y += g->step; + + while (g->cur_y >= g->max_y && g->parse > 0) { + g->step = (1 << g->parse) * g->line_size; + g->cur_y = g->start_y + (g->step >> 1); + --g->parse; + } + } +} + +static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) +{ + stbi_uc lzw_cs; + stbi__int32 len, init_code; + stbi__uint32 first; + stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; + stbi__gif_lzw *p; + + lzw_cs = stbi__get8(s); + if (lzw_cs > 12) return NULL; + clear = 1 << lzw_cs; + first = 1; + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + bits = 0; + valid_bits = 0; + for (init_code = 0; init_code < clear; init_code++) { + g->codes[init_code].prefix = -1; + g->codes[init_code].first = (stbi_uc) init_code; + g->codes[init_code].suffix = (stbi_uc) init_code; + } + + // support no starting clear code + avail = clear+2; + oldcode = -1; + + len = 0; + for(;;) { + if (valid_bits < codesize) { + if (len == 0) { + len = stbi__get8(s); // start new block + if (len == 0) + return g->out; + } + --len; + bits |= (stbi__int32) stbi__get8(s) << valid_bits; + valid_bits += 8; + } else { + stbi__int32 code = bits & codemask; + bits >>= codesize; + valid_bits -= codesize; + // @OPTIMIZE: is there some way we can accelerate the non-clear path? + if (code == clear) { // clear code + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + avail = clear + 2; + oldcode = -1; + first = 0; + } else if (code == clear + 1) { // end of stream code + stbi__skip(s, len); + while ((len = stbi__get8(s)) > 0) + stbi__skip(s,len); + return g->out; + } else if (code <= avail) { + if (first) { + return stbi__errpuc("no clear code", "Corrupt GIF"); + } + + if (oldcode >= 0) { + p = &g->codes[avail++]; + if (avail > 8192) { + return stbi__errpuc("too many codes", "Corrupt GIF"); + } + + p->prefix = (stbi__int16) oldcode; + p->first = g->codes[oldcode].first; + p->suffix = (code == avail) ? p->first : g->codes[code].first; + } else if (code == avail) + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + + stbi__out_gif_code(g, (stbi__uint16) code); + + if ((avail & codemask) == 0 && avail <= 0x0FFF) { + codesize++; + codemask = (1 << codesize) - 1; + } + + oldcode = code; + } else { + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + } + } + } +} + +// this function is designed to support animated gifs, although stb_image doesn't support it +// two back is the image from two frames ago, used for a very specific disposal format +static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back) +{ + int dispose; + int first_frame; + int pi; + int pcount; + STBI_NOTUSED(req_comp); + + // on first frame, any non-written pixels get the background colour (non-transparent) + first_frame = 0; + if (g->out == 0) { + if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header + if (!stbi__mad3sizes_valid(4, g->w, g->h, 0)) + return stbi__errpuc("too large", "GIF image is too large"); + pcount = g->w * g->h; + g->out = (stbi_uc *) stbi__malloc(4 * pcount); + g->background = (stbi_uc *) stbi__malloc(4 * pcount); + g->history = (stbi_uc *) stbi__malloc(pcount); + if (!g->out || !g->background || !g->history) + return stbi__errpuc("outofmem", "Out of memory"); + + // image is treated as "transparent" at the start - ie, nothing overwrites the current background; + // background colour is only used for pixels that are not rendered first frame, after that "background" + // color refers to the color that was there the previous frame. + memset(g->out, 0x00, 4 * pcount); + memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent) + memset(g->history, 0x00, pcount); // pixels that were affected previous frame + first_frame = 1; + } else { + // second frame - how do we dispose of the previous one? + dispose = (g->eflags & 0x1C) >> 2; + pcount = g->w * g->h; + + if ((dispose == 3) && (two_back == 0)) { + dispose = 2; // if I don't have an image to revert back to, default to the old background + } + + if (dispose == 3) { // use previous graphic + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 ); + } + } + } else if (dispose == 2) { + // restore what was changed last frame to background before that frame; + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 ); + } + } + } else { + // This is a non-disposal case eithe way, so just + // leave the pixels as is, and they will become the new background + // 1: do not dispose + // 0: not specified. + } + + // background is what out is after the undoing of the previou frame; + memcpy( g->background, g->out, 4 * g->w * g->h ); + } + + // clear my history; + memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame + + for (;;) { + int tag = stbi__get8(s); + switch (tag) { + case 0x2C: /* Image Descriptor */ + { + stbi__int32 x, y, w, h; + stbi_uc *o; + + x = stbi__get16le(s); + y = stbi__get16le(s); + w = stbi__get16le(s); + h = stbi__get16le(s); + if (((x + w) > (g->w)) || ((y + h) > (g->h))) + return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); + + g->line_size = g->w * 4; + g->start_x = x * 4; + g->start_y = y * g->line_size; + g->max_x = g->start_x + w * 4; + g->max_y = g->start_y + h * g->line_size; + g->cur_x = g->start_x; + g->cur_y = g->start_y; + + // if the width of the specified rectangle is 0, that means + // we may not see *any* pixels or the image is malformed; + // to make sure this is caught, move the current y down to + // max_y (which is what out_gif_code checks). + if (w == 0) + g->cur_y = g->max_y; + + g->lflags = stbi__get8(s); + + if (g->lflags & 0x40) { + g->step = 8 * g->line_size; // first interlaced spacing + g->parse = 3; + } else { + g->step = g->line_size; + g->parse = 0; + } + + if (g->lflags & 0x80) { + stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); + g->color_table = (stbi_uc *) g->lpal; + } else if (g->flags & 0x80) { + g->color_table = (stbi_uc *) g->pal; + } else + return stbi__errpuc("missing color table", "Corrupt GIF"); + + o = stbi__process_gif_raster(s, g); + if (!o) return NULL; + + // if this was the first frame, + pcount = g->w * g->h; + if (first_frame && (g->bgindex > 0)) { + // if first frame, any pixel not drawn to gets the background color + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi] == 0) { + g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be; + memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 ); + } + } + } + + return o; + } + + case 0x21: // Comment Extension. + { + int len; + int ext = stbi__get8(s); + if (ext == 0xF9) { // Graphic Control Extension. + len = stbi__get8(s); + if (len == 4) { + g->eflags = stbi__get8(s); + g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths. + + // unset old transparent + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 255; + } + if (g->eflags & 0x01) { + g->transparent = stbi__get8(s); + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 0; + } + } else { + // don't need transparent + stbi__skip(s, 1); + g->transparent = -1; + } + } else { + stbi__skip(s, len); + break; + } + } + while ((len = stbi__get8(s)) != 0) { + stbi__skip(s, len); + } + break; + } + + case 0x3B: // gif stream termination code + return (stbi_uc *) s; // using '1' causes warning on some compilers + + default: + return stbi__errpuc("unknown code", "Corrupt GIF"); + } + } +} + +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + if (stbi__gif_test(s)) { + int layers = 0; + stbi_uc *u = 0; + stbi_uc *out = 0; + stbi_uc *two_back = 0; + stbi__gif g; + int stride; + int out_size = 0; + int delays_size = 0; + memset(&g, 0, sizeof(g)); + if (delays) { + *delays = 0; + } + + do { + u = stbi__gif_load_next(s, &g, comp, req_comp, two_back); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + + if (u) { + *x = g.w; + *y = g.h; + ++layers; + stride = g.w * g.h * 4; + + if (out) { + void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride ); + if (NULL == tmp) { + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); + return stbi__errpuc("outofmem", "Out of memory"); + } + else { + out = (stbi_uc*) tmp; + out_size = layers * stride; + } + + if (delays) { + *delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers ); + delays_size = layers * sizeof(int); + } + } else { + out = (stbi_uc*)stbi__malloc( layers * stride ); + out_size = layers * stride; + if (delays) { + *delays = (int*) stbi__malloc( layers * sizeof(int) ); + delays_size = layers * sizeof(int); + } + } + memcpy( out + ((layers - 1) * stride), u, stride ); + if (layers >= 2) { + two_back = out - 2 * stride; + } + + if (delays) { + (*delays)[layers - 1U] = g.delay; + } + } + } while (u != 0); + + // free temp buffer; + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); + + // do the final conversion after loading everything; + if (req_comp && req_comp != 4) + out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h); + + *z = layers; + return out; + } else { + return stbi__errpuc("not GIF", "Image was not as a gif type."); + } +} + +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *u = 0; + stbi__gif g; + memset(&g, 0, sizeof(g)); + STBI_NOTUSED(ri); + + u = stbi__gif_load_next(s, &g, comp, req_comp, 0); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + if (u) { + *x = g.w; + *y = g.h; + + // moved conversion to after successful load so that the same + // can be done for multiple frames. + if (req_comp && req_comp != 4) + u = stbi__convert_format(u, 4, req_comp, g.w, g.h); + } else if (g.out) { + // if there was an error and we allocated an image buffer, free it! + STBI_FREE(g.out); + } + + // free buffers needed for multiple frame loading; + STBI_FREE(g.history); + STBI_FREE(g.background); + + return u; +} + +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) +{ + return stbi__gif_info_raw(s,x,y,comp); +} +#endif + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int stbi__hdr_test_core(stbi__context *s, const char *signature) +{ + int i; + for (i=0; signature[i]; ++i) + if (stbi__get8(s) != signature[i]) + return 0; + stbi__rewind(s); + return 1; +} + +static int stbi__hdr_test(stbi__context* s) +{ + int r = stbi__hdr_test_core(s, "#?RADIANCE\n"); + stbi__rewind(s); + if(!r) { + r = stbi__hdr_test_core(s, "#?RGBE\n"); + stbi__rewind(s); + } + return r; +} + +#define STBI__HDR_BUFLEN 1024 +static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) +{ + int len=0; + char c = '\0'; + + c = (char) stbi__get8(z); + + while (!stbi__at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == STBI__HDR_BUFLEN-1) { + // flush to end of line + while (!stbi__at_eof(z) && stbi__get8(z) != '\n') + ; + break; + } + c = (char) stbi__get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if ( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + const char *headerToken; + STBI_NOTUSED(ri); + + // Check identifier + headerToken = stbi__hdr_gettoken(s,buffer); + if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0) + return stbi__errpf("not HDR", "Corrupt HDR image"); + + // Parse header + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = (int) strtol(token, NULL, 10); + + if (height > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)"); + if (width > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)"); + + *x = width; + *y = height; + + if (comp) *comp = 3; + if (req_comp == 0) req_comp = 3; + + if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0)) + return stbi__errpf("too large", "HDR image is too large"); + + // Read data + hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0); + if (!hdr_data) + return stbi__errpf("outofmem", "Out of memory"); + + // Load image data + // image data is stored as some number of sca + if ( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + stbi__getn(s, rgbe, 4); + stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = stbi__get8(s); + c2 = stbi__get8(s); + len = stbi__get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + stbi_uc rgbe[4]; + rgbe[0] = (stbi_uc) c1; + rgbe[1] = (stbi_uc) c2; + rgbe[2] = (stbi_uc) len; + rgbe[3] = (stbi_uc) stbi__get8(s); + stbi__hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + STBI_FREE(scanline); + goto main_decode_loop; // yes, this makes no sense + } + len <<= 8; + len |= stbi__get8(s); + if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) { + scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0); + if (!scanline) { + STBI_FREE(hdr_data); + return stbi__errpf("outofmem", "Out of memory"); + } + } + + for (k = 0; k < 4; ++k) { + int nleft; + i = 0; + while ((nleft = width - i) > 0) { + count = stbi__get8(s); + if (count > 128) { + // Run + value = stbi__get8(s); + count -= 128; + if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = stbi__get8(s); + } + } + } + for (i=0; i < width; ++i) + stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + if (scanline) + STBI_FREE(scanline); + } + + return hdr_data; +} + +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int dummy; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (stbi__hdr_test(s) == 0) { + stbi__rewind( s ); + return 0; + } + + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) { + stbi__rewind( s ); + return 0; + } + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *y = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *x = (int) strtol(token, NULL, 10); + *comp = 3; + return 1; +} +#endif // STBI_NO_HDR + +#ifndef STBI_NO_BMP +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) +{ + void *p; + stbi__bmp_data info; + + info.all_a = 255; + p = stbi__bmp_parse_header(s, &info); + stbi__rewind( s ); + if (p == NULL) + return 0; + if (x) *x = s->img_x; + if (y) *y = s->img_y; + if (comp) { + if (info.bpp == 24 && info.ma == 0xff000000) + *comp = 3; + else + *comp = info.ma ? 4 : 3; + } + return 1; +} +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) +{ + int channelCount, dummy, depth; + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + *y = stbi__get32be(s); + *x = stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 8 && depth != 16) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 3) { + stbi__rewind( s ); + return 0; + } + *comp = 4; + return 1; +} + +static int stbi__psd_is16(stbi__context *s) +{ + int channelCount, depth; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + (void) stbi__get32be(s); + (void) stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 16) { + stbi__rewind( s ); + return 0; + } + return 1; +} +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) +{ + int act_comp=0,num_packets=0,chained,dummy; + stbi__pic_packet packets[10]; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) { + stbi__rewind(s); + return 0; + } + + stbi__skip(s, 88); + + *x = stbi__get16be(s); + *y = stbi__get16be(s); + if (stbi__at_eof(s)) { + stbi__rewind( s); + return 0; + } + if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { + stbi__rewind( s ); + return 0; + } + + stbi__skip(s, 8); + + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return 0; + + packet = &packets[num_packets++]; + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + act_comp |= packet->channel; + + if (stbi__at_eof(s)) { + stbi__rewind( s ); + return 0; + } + if (packet->size != 8) { + stbi__rewind( s ); + return 0; + } + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); + + return 1; +} +#endif + +// ************************************************************************************************* +// Portable Gray Map and Portable Pixel Map loader +// by Ken Miller +// +// PGM: http://netpbm.sourceforge.net/doc/pgm.html +// PPM: http://netpbm.sourceforge.net/doc/ppm.html +// +// Known limitations: +// Does not support comments in the header section +// Does not support ASCII image data (formats P2 and P3) +// Does not support 16-bit-per-channel + +#ifndef STBI_NO_PNM + +static int stbi__pnm_test(stbi__context *s) +{ + char p, t; + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind( s ); + return 0; + } + return 1; +} + +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + STBI_NOTUSED(ri); + + if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n)) + return 0; + + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + + if (!stbi__mad3sizes_valid(s->img_n, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "PNM too large"); + + out = (stbi_uc *) stbi__malloc_mad3(s->img_n, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + stbi__getn(s, out, s->img_n * s->img_x * s->img_y); + + if (req_comp && req_comp != s->img_n) { + out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + return out; +} + +static int stbi__pnm_isspace(char c) +{ + return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; +} + +static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) +{ + for (;;) { + while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) + *c = (char) stbi__get8(s); + + if (stbi__at_eof(s) || *c != '#') + break; + + while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' ) + *c = (char) stbi__get8(s); + } +} + +static int stbi__pnm_isdigit(char c) +{ + return c >= '0' && c <= '9'; +} + +static int stbi__pnm_getinteger(stbi__context *s, char *c) +{ + int value = 0; + + while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { + value = value*10 + (*c - '0'); + *c = (char) stbi__get8(s); + } + + return value; +} + +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) +{ + int maxv, dummy; + char c, p, t; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + stbi__rewind(s); + + // Get identifier + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind(s); + return 0; + } + + *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm + + c = (char) stbi__get8(s); + stbi__pnm_skip_whitespace(s, &c); + + *x = stbi__pnm_getinteger(s, &c); // read width + stbi__pnm_skip_whitespace(s, &c); + + *y = stbi__pnm_getinteger(s, &c); // read height + stbi__pnm_skip_whitespace(s, &c); + + maxv = stbi__pnm_getinteger(s, &c); // read max value + + if (maxv > 255) + return stbi__err("max value > 255", "PPM image not 8-bit"); + else + return 1; +} +#endif + +static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) +{ + #ifndef STBI_NO_JPEG + if (stbi__jpeg_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNG + if (stbi__png_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_GIF + if (stbi__gif_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_BMP + if (stbi__bmp_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PIC + if (stbi__pic_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNM + if (stbi__pnm_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_info(s, x, y, comp)) return 1; + #endif + + // test tga last because it's a crappy test! + #ifndef STBI_NO_TGA + if (stbi__tga_info(s, x, y, comp)) + return 1; + #endif + return stbi__err("unknown image type", "Image not of any known type, or corrupt"); +} + +static int stbi__is_16_main(stbi__context *s) +{ + #ifndef STBI_NO_PNG + if (stbi__png_is16(s)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_is16(s)) return 1; + #endif + + return 0; +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_info_from_file(f, x, y, comp); + fclose(f); + return result; +} + +STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__info_main(&s,x,y,comp); + fseek(f,pos,SEEK_SET); + return r; +} + +STBIDEF int stbi_is_16_bit(char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_is_16_bit_from_file(f); + fclose(f); + return result; +} + +STBIDEF int stbi_is_16_bit_from_file(FILE *f) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__is_16_main(&s); + fseek(f,pos,SEEK_SET); + return r; +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__is_16_main(&s); +} + +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__is_16_main(&s); +} + +#endif // STB_IMAGE_IMPLEMENTATION + +/* + revision history: + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug + 1-bit BMP + *_is_16_bit api + avoid warnings + 2.16 (2017-07-23) all functions have 16-bit variants; + STBI_NO_STDIO works again; + compilation fixes; + fix rounding in unpremultiply; + optimize vertical flip; + disable raw_len validation; + documentation fixes + 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode; + warning fixes; disable run-time SSE detection on gcc; + uniform handling of optional "return" values; + thread-safe initialization of zlib tables + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) allocate large structures on the stack + remove white matting for transparent PSD + fix reported channel count for PNG & BMP + re-enable SSE2 in non-gcc 64-bit + support RGB-formatted JPEG + read 16-bit PNGs (only as 8-bit) + 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED + 2.09 (2016-01-16) allow comments in PNM files + 16-bit-per-pixel TGA (not bit-per-component) + info() for TGA could break due to .hdr handling + info() for BMP to shares code instead of sloppy parse + can use STBI_REALLOC_SIZED if allocator doesn't support realloc + code cleanup + 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA + 2.07 (2015-09-13) fix compiler warnings + partial animated GIF support + limited 16-bpc PSD support + #ifdef unused functions + bug with < 92 byte PIC,PNM,HDR,TGA + 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value + 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning + 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit + 2.03 (2015-04-12) extra corruption checking (mmozeiko) + stbi_set_flip_vertically_on_load (nguillemot) + fix NEON support; fix mingw support + 2.02 (2015-01-19) fix incorrect assert, fix warning + 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 + 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG + 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) + progressive JPEG (stb) + PGM/PPM support (Ken Miller) + STBI_MALLOC,STBI_REALLOC,STBI_FREE + GIF bugfix -- seemingly never worked + STBI_NO_*, STBI_ONLY_* + 1.48 (2014-12-14) fix incorrectly-named assert() + 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) + optimize PNG (ryg) + fix bug in interlaced PNG with user-specified channel count (stb) + 1.46 (2014-08-26) + fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG + 1.45 (2014-08-16) + fix MSVC-ARM internal compiler error by wrapping malloc + 1.44 (2014-08-07) + various warning fixes from Ronny Chevalier + 1.43 (2014-07-15) + fix MSVC-only compiler problem in code changed in 1.42 + 1.42 (2014-07-09) + don't define _CRT_SECURE_NO_WARNINGS (affects user code) + fixes to stbi__cleanup_jpeg path + added STBI_ASSERT to avoid requiring assert.h + 1.41 (2014-06-25) + fix search&replace from 1.36 that messed up comments/error messages + 1.40 (2014-06-22) + fix gcc struct-initialization warning + 1.39 (2014-06-15) + fix to TGA optimization when req_comp != number of components in TGA; + fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) + add support for BMP version 5 (more ignored fields) + 1.38 (2014-06-06) + suppress MSVC warnings on integer casts truncating values + fix accidental rename of 'skip' field of I/O + 1.37 (2014-06-04) + remove duplicate typedef + 1.36 (2014-06-03) + convert to header file single-file library + if de-iphone isn't set, load iphone images color-swapped instead of returning NULL + 1.35 (2014-05-27) + various warnings + fix broken STBI_SIMD path + fix bug where stbi_load_from_file no longer left file pointer in correct place + fix broken non-easy path for 32-bit BMP (possibly never used) + TGA optimization by Arseny Kapoulkine + 1.34 (unknown) + use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case + 1.33 (2011-07-14) + make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements + 1.32 (2011-07-13) + support for "info" function for all supported filetypes (SpartanJ) + 1.31 (2011-06-20) + a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) + added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) + removed deprecated format-specific test/load functions + removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway + error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) + fix inefficiency in decoding 32-bit BMP (David Woo) + 1.29 (2010-08-16) + various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) + fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) + cast-to-stbi_uc to fix warnings + 1.26 (2010-07-24) + fix bug in file buffering for PNG reported by SpartanJ + 1.25 (2010-07-17) + refix trans_data warning (Won Chun) + 1.24 (2010-07-12) + perf improvements reading from files on platforms with lock-heavy fgetc() + minor perf improvements for jpeg + deprecated type-specific functions so we'll get feedback if they're needed + attempt to fix trans_data warning (Won Chun) + 1.23 fixed bug in iPhone support + 1.22 (2010-07-10) + removed image *writing* support + stbi_info support from Jetro Lauha + GIF support from Jean-Marc Lienher + iPhone PNG-extensions from James Brown + warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) + 1.21 fix use of 'stbi_uc' in header (reported by jon blow) + 1.20 added support for Softimage PIC, by Tom Seddon + 1.19 bug in interlaced PNG corruption check (found by ryg) + 1.18 (2008-08-02) + fix a threading bug (local mutable static) + 1.17 support interlaced PNG + 1.16 major bugfix - stbi__convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug + header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant + 0.50 (2006-11-19) + first released version +*/ + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_image_resize.h b/Libraries/stb-master/stb_image_resize.h new file mode 100644 index 0000000..42a8efb --- /dev/null +++ b/Libraries/stb-master/stb_image_resize.h @@ -0,0 +1,2631 @@ +/* stb_image_resize - v0.96 - public domain image resizing + by Jorge L Rodriguez (@VinoBS) - 2014 + http://github.com/nothings/stb + + Written with emphasis on usability, portability, and efficiency. (No + SIMD or threads, so it be easily outperformed by libs that use those.) + Only scaling and translation is supported, no rotations or shears. + Easy API downsamples w/Mitchell filter, upsamples w/cubic interpolation. + + COMPILING & LINKING + In one C/C++ file that #includes this file, do this: + #define STB_IMAGE_RESIZE_IMPLEMENTATION + before the #include. That will create the implementation in that file. + + QUICKSTART + stbir_resize_uint8( input_pixels , in_w , in_h , 0, + output_pixels, out_w, out_h, 0, num_channels) + stbir_resize_float(...) + stbir_resize_uint8_srgb( input_pixels , in_w , in_h , 0, + output_pixels, out_w, out_h, 0, + num_channels , alpha_chan , 0) + stbir_resize_uint8_srgb_edgemode( + input_pixels , in_w , in_h , 0, + output_pixels, out_w, out_h, 0, + num_channels , alpha_chan , 0, STBIR_EDGE_CLAMP) + // WRAP/REFLECT/ZERO + + FULL API + See the "header file" section of the source for API documentation. + + ADDITIONAL DOCUMENTATION + + SRGB & FLOATING POINT REPRESENTATION + The sRGB functions presume IEEE floating point. If you do not have + IEEE floating point, define STBIR_NON_IEEE_FLOAT. This will use + a slower implementation. + + MEMORY ALLOCATION + The resize functions here perform a single memory allocation using + malloc. To control the memory allocation, before the #include that + triggers the implementation, do: + + #define STBIR_MALLOC(size,context) ... + #define STBIR_FREE(ptr,context) ... + + Each resize function makes exactly one call to malloc/free, so to use + temp memory, store the temp memory in the context and return that. + + ASSERT + Define STBIR_ASSERT(boolval) to override assert() and not use assert.h + + OPTIMIZATION + Define STBIR_SATURATE_INT to compute clamp values in-range using + integer operations instead of float operations. This may be faster + on some platforms. + + DEFAULT FILTERS + For functions which don't provide explicit control over what filters + to use, you can change the compile-time defaults with + + #define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_something + #define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_something + + See stbir_filter in the header-file section for the list of filters. + + NEW FILTERS + A number of 1D filter kernels are used. For a list of + supported filters see the stbir_filter enum. To add a new filter, + write a filter function and add it to stbir__filter_info_table. + + PROGRESS + For interactive use with slow resize operations, you can install + a progress-report callback: + + #define STBIR_PROGRESS_REPORT(val) some_func(val) + + The parameter val is a float which goes from 0 to 1 as progress is made. + + For example: + + static void my_progress_report(float progress); + #define STBIR_PROGRESS_REPORT(val) my_progress_report(val) + + #define STB_IMAGE_RESIZE_IMPLEMENTATION + #include "stb_image_resize.h" + + static void my_progress_report(float progress) + { + printf("Progress: %f%%\n", progress*100); + } + + MAX CHANNELS + If your image has more than 64 channels, define STBIR_MAX_CHANNELS + to the max you'll have. + + ALPHA CHANNEL + Most of the resizing functions provide the ability to control how + the alpha channel of an image is processed. The important things + to know about this: + + 1. The best mathematically-behaved version of alpha to use is + called "premultiplied alpha", in which the other color channels + have had the alpha value multiplied in. If you use premultiplied + alpha, linear filtering (such as image resampling done by this + library, or performed in texture units on GPUs) does the "right + thing". While premultiplied alpha is standard in the movie CGI + industry, it is still uncommon in the videogame/real-time world. + + If you linearly filter non-premultiplied alpha, strange effects + occur. (For example, the 50/50 average of 99% transparent bright green + and 1% transparent black produces 50% transparent dark green when + non-premultiplied, whereas premultiplied it produces 50% + transparent near-black. The former introduces green energy + that doesn't exist in the source image.) + + 2. Artists should not edit premultiplied-alpha images; artists + want non-premultiplied alpha images. Thus, art tools generally output + non-premultiplied alpha images. + + 3. You will get best results in most cases by converting images + to premultiplied alpha before processing them mathematically. + + 4. If you pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED, the + resizer does not do anything special for the alpha channel; + it is resampled identically to other channels. This produces + the correct results for premultiplied-alpha images, but produces + less-than-ideal results for non-premultiplied-alpha images. + + 5. If you do not pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED, + then the resizer weights the contribution of input pixels + based on their alpha values, or, equivalently, it multiplies + the alpha value into the color channels, resamples, then divides + by the resultant alpha value. Input pixels which have alpha=0 do + not contribute at all to output pixels unless _all_ of the input + pixels affecting that output pixel have alpha=0, in which case + the result for that pixel is the same as it would be without + STBIR_FLAG_ALPHA_PREMULTIPLIED. However, this is only true for + input images in integer formats. For input images in float format, + input pixels with alpha=0 have no effect, and output pixels + which have alpha=0 will be 0 in all channels. (For float images, + you can manually achieve the same result by adding a tiny epsilon + value to the alpha channel of every image, and then subtracting + or clamping it at the end.) + + 6. You can suppress the behavior described in #5 and make + all-0-alpha pixels have 0 in all channels by #defining + STBIR_NO_ALPHA_EPSILON. + + 7. You can separately control whether the alpha channel is + interpreted as linear or affected by the colorspace. By default + it is linear; you almost never want to apply the colorspace. + (For example, graphics hardware does not apply sRGB conversion + to the alpha channel.) + + CONTRIBUTORS + Jorge L Rodriguez: Implementation + Sean Barrett: API design, optimizations + Aras Pranckevicius: bugfix + Nathan Reed: warning fixes + + REVISIONS + 0.97 (2020-02-02) fixed warning + 0.96 (2019-03-04) fixed warnings + 0.95 (2017-07-23) fixed warnings + 0.94 (2017-03-18) fixed warnings + 0.93 (2017-03-03) fixed bug with certain combinations of heights + 0.92 (2017-01-02) fix integer overflow on large (>2GB) images + 0.91 (2016-04-02) fix warnings; fix handling of subpixel regions + 0.90 (2014-09-17) first released version + + LICENSE + See end of file for license information. + + TODO + Don't decode all of the image data when only processing a partial tile + Don't use full-width decode buffers when only processing a partial tile + When processing wide images, break processing into tiles so data fits in L1 cache + Installable filters? + Resize that respects alpha test coverage + (Reference code: FloatImage::alphaTestCoverage and FloatImage::scaleAlphaToCoverage: + https://code.google.com/p/nvidia-texture-tools/source/browse/trunk/src/nvimage/FloatImage.cpp ) +*/ + +#ifndef STBIR_INCLUDE_STB_IMAGE_RESIZE_H +#define STBIR_INCLUDE_STB_IMAGE_RESIZE_H + +#ifdef _MSC_VER +typedef unsigned char stbir_uint8; +typedef unsigned short stbir_uint16; +typedef unsigned int stbir_uint32; +#else +#include +typedef uint8_t stbir_uint8; +typedef uint16_t stbir_uint16; +typedef uint32_t stbir_uint32; +#endif + +#ifndef STBIRDEF +#ifdef STB_IMAGE_RESIZE_STATIC +#define STBIRDEF static +#else +#ifdef __cplusplus +#define STBIRDEF extern "C" +#else +#define STBIRDEF extern +#endif +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Easy-to-use API: +// +// * "input pixels" points to an array of image data with 'num_channels' channels (e.g. RGB=3, RGBA=4) +// * input_w is input image width (x-axis), input_h is input image height (y-axis) +// * stride is the offset between successive rows of image data in memory, in bytes. you can +// specify 0 to mean packed continuously in memory +// * alpha channel is treated identically to other channels. +// * colorspace is linear or sRGB as specified by function name +// * returned result is 1 for success or 0 in case of an error. +// #define STBIR_ASSERT() to trigger an assert on parameter validation errors. +// * Memory required grows approximately linearly with input and output size, but with +// discontinuities at input_w == output_w and input_h == output_h. +// * These functions use a "default" resampling filter defined at compile time. To change the filter, +// you can change the compile-time defaults by #defining STBIR_DEFAULT_FILTER_UPSAMPLE +// and STBIR_DEFAULT_FILTER_DOWNSAMPLE, or you can use the medium-complexity API. + +STBIRDEF int stbir_resize_uint8( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels); + +STBIRDEF int stbir_resize_float( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + float *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels); + + +// The following functions interpret image data as gamma-corrected sRGB. +// Specify STBIR_ALPHA_CHANNEL_NONE if you have no alpha channel, +// or otherwise provide the index of the alpha channel. Flags value +// of 0 will probably do the right thing if you're not sure what +// the flags mean. + +#define STBIR_ALPHA_CHANNEL_NONE -1 + +// Set this flag if your texture has premultiplied alpha. Otherwise, stbir will +// use alpha-weighted resampling (effectively premultiplying, resampling, +// then unpremultiplying). +#define STBIR_FLAG_ALPHA_PREMULTIPLIED (1 << 0) +// The specified alpha channel should be handled as gamma-corrected value even +// when doing sRGB operations. +#define STBIR_FLAG_ALPHA_USES_COLORSPACE (1 << 1) + +STBIRDEF int stbir_resize_uint8_srgb(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags); + + +typedef enum +{ + STBIR_EDGE_CLAMP = 1, + STBIR_EDGE_REFLECT = 2, + STBIR_EDGE_WRAP = 3, + STBIR_EDGE_ZERO = 4, +} stbir_edge; + +// This function adds the ability to specify how requests to sample off the edge of the image are handled. +STBIRDEF int stbir_resize_uint8_srgb_edgemode(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode); + +////////////////////////////////////////////////////////////////////////////// +// +// Medium-complexity API +// +// This extends the easy-to-use API as follows: +// +// * Alpha-channel can be processed separately +// * If alpha_channel is not STBIR_ALPHA_CHANNEL_NONE +// * Alpha channel will not be gamma corrected (unless flags&STBIR_FLAG_GAMMA_CORRECT) +// * Filters will be weighted by alpha channel (unless flags&STBIR_FLAG_ALPHA_PREMULTIPLIED) +// * Filter can be selected explicitly +// * uint16 image type +// * sRGB colorspace available for all types +// * context parameter for passing to STBIR_MALLOC + +typedef enum +{ + STBIR_FILTER_DEFAULT = 0, // use same filter type that easy-to-use API chooses + STBIR_FILTER_BOX = 1, // A trapezoid w/1-pixel wide ramps, same result as box for integer scale ratios + STBIR_FILTER_TRIANGLE = 2, // On upsampling, produces same results as bilinear texture filtering + STBIR_FILTER_CUBICBSPLINE = 3, // The cubic b-spline (aka Mitchell-Netrevalli with B=1,C=0), gaussian-esque + STBIR_FILTER_CATMULLROM = 4, // An interpolating cubic spline + STBIR_FILTER_MITCHELL = 5, // Mitchell-Netrevalli filter with B=1/3, C=1/3 +} stbir_filter; + +typedef enum +{ + STBIR_COLORSPACE_LINEAR, + STBIR_COLORSPACE_SRGB, + + STBIR_MAX_COLORSPACES, +} stbir_colorspace; + +// The following functions are all identical except for the type of the image data + +STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context); + +STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context); + +STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + float *output_pixels , int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context); + + + +////////////////////////////////////////////////////////////////////////////// +// +// Full-complexity API +// +// This extends the medium API as follows: +// +// * uint32 image type +// * not typesafe +// * separate filter types for each axis +// * separate edge modes for each axis +// * can specify scale explicitly for subpixel correctness +// * can specify image source tile using texture coordinates + +typedef enum +{ + STBIR_TYPE_UINT8 , + STBIR_TYPE_UINT16, + STBIR_TYPE_UINT32, + STBIR_TYPE_FLOAT , + + STBIR_MAX_TYPES +} stbir_datatype; + +STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context); + +STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context, + float x_scale, float y_scale, + float x_offset, float y_offset); + +STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context, + float s0, float t0, float s1, float t1); +// (s0, t0) & (s1, t1) are the top-left and bottom right corner (uv addressing style: [0, 1]x[0, 1]) of a region of the input image to use. + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBIR_INCLUDE_STB_IMAGE_RESIZE_H + + + + + +#ifdef STB_IMAGE_RESIZE_IMPLEMENTATION + +#ifndef STBIR_ASSERT +#include +#define STBIR_ASSERT(x) assert(x) +#endif + +// For memset +#include + +#include + +#ifndef STBIR_MALLOC +#include +// use comma operator to evaluate c, to avoid "unused parameter" warnings +#define STBIR_MALLOC(size,c) ((void)(c), malloc(size)) +#define STBIR_FREE(ptr,c) ((void)(c), free(ptr)) +#endif + +#ifndef _MSC_VER +#ifdef __cplusplus +#define stbir__inline inline +#else +#define stbir__inline +#endif +#else +#define stbir__inline __forceinline +#endif + + +// should produce compiler error if size is wrong +typedef unsigned char stbir__validate_uint32[sizeof(stbir_uint32) == 4 ? 1 : -1]; + +#ifdef _MSC_VER +#define STBIR__NOTUSED(v) (void)(v) +#else +#define STBIR__NOTUSED(v) (void)sizeof(v) +#endif + +#define STBIR__ARRAY_SIZE(a) (sizeof((a))/sizeof((a)[0])) + +#ifndef STBIR_DEFAULT_FILTER_UPSAMPLE +#define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM +#endif + +#ifndef STBIR_DEFAULT_FILTER_DOWNSAMPLE +#define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_MITCHELL +#endif + +#ifndef STBIR_PROGRESS_REPORT +#define STBIR_PROGRESS_REPORT(float_0_to_1) +#endif + +#ifndef STBIR_MAX_CHANNELS +#define STBIR_MAX_CHANNELS 64 +#endif + +#if STBIR_MAX_CHANNELS > 65536 +#error "Too many channels; STBIR_MAX_CHANNELS must be no more than 65536." +// because we store the indices in 16-bit variables +#endif + +// This value is added to alpha just before premultiplication to avoid +// zeroing out color values. It is equivalent to 2^-80. If you don't want +// that behavior (it may interfere if you have floating point images with +// very small alpha values) then you can define STBIR_NO_ALPHA_EPSILON to +// disable it. +#ifndef STBIR_ALPHA_EPSILON +#define STBIR_ALPHA_EPSILON ((float)1 / (1 << 20) / (1 << 20) / (1 << 20) / (1 << 20)) +#endif + + + +#ifdef _MSC_VER +#define STBIR__UNUSED_PARAM(v) (void)(v) +#else +#define STBIR__UNUSED_PARAM(v) (void)sizeof(v) +#endif + +// must match stbir_datatype +static unsigned char stbir__type_size[] = { + 1, // STBIR_TYPE_UINT8 + 2, // STBIR_TYPE_UINT16 + 4, // STBIR_TYPE_UINT32 + 4, // STBIR_TYPE_FLOAT +}; + +// Kernel function centered at 0 +typedef float (stbir__kernel_fn)(float x, float scale); +typedef float (stbir__support_fn)(float scale); + +typedef struct +{ + stbir__kernel_fn* kernel; + stbir__support_fn* support; +} stbir__filter_info; + +// When upsampling, the contributors are which source pixels contribute. +// When downsampling, the contributors are which destination pixels are contributed to. +typedef struct +{ + int n0; // First contributing pixel + int n1; // Last contributing pixel +} stbir__contributors; + +typedef struct +{ + const void* input_data; + int input_w; + int input_h; + int input_stride_bytes; + + void* output_data; + int output_w; + int output_h; + int output_stride_bytes; + + float s0, t0, s1, t1; + + float horizontal_shift; // Units: output pixels + float vertical_shift; // Units: output pixels + float horizontal_scale; + float vertical_scale; + + int channels; + int alpha_channel; + stbir_uint32 flags; + stbir_datatype type; + stbir_filter horizontal_filter; + stbir_filter vertical_filter; + stbir_edge edge_horizontal; + stbir_edge edge_vertical; + stbir_colorspace colorspace; + + stbir__contributors* horizontal_contributors; + float* horizontal_coefficients; + + stbir__contributors* vertical_contributors; + float* vertical_coefficients; + + int decode_buffer_pixels; + float* decode_buffer; + + float* horizontal_buffer; + + // cache these because ceil/floor are inexplicably showing up in profile + int horizontal_coefficient_width; + int vertical_coefficient_width; + int horizontal_filter_pixel_width; + int vertical_filter_pixel_width; + int horizontal_filter_pixel_margin; + int vertical_filter_pixel_margin; + int horizontal_num_contributors; + int vertical_num_contributors; + + int ring_buffer_length_bytes; // The length of an individual entry in the ring buffer. The total number of ring buffers is stbir__get_filter_pixel_width(filter) + int ring_buffer_num_entries; // Total number of entries in the ring buffer. + int ring_buffer_first_scanline; + int ring_buffer_last_scanline; + int ring_buffer_begin_index; // first_scanline is at this index in the ring buffer + float* ring_buffer; + + float* encode_buffer; // A temporary buffer to store floats so we don't lose precision while we do multiply-adds. + + int horizontal_contributors_size; + int horizontal_coefficients_size; + int vertical_contributors_size; + int vertical_coefficients_size; + int decode_buffer_size; + int horizontal_buffer_size; + int ring_buffer_size; + int encode_buffer_size; +} stbir__info; + + +static const float stbir__max_uint8_as_float = 255.0f; +static const float stbir__max_uint16_as_float = 65535.0f; +static const double stbir__max_uint32_as_float = 4294967295.0; + + +static stbir__inline int stbir__min(int a, int b) +{ + return a < b ? a : b; +} + +static stbir__inline float stbir__saturate(float x) +{ + if (x < 0) + return 0; + + if (x > 1) + return 1; + + return x; +} + +#ifdef STBIR_SATURATE_INT +static stbir__inline stbir_uint8 stbir__saturate8(int x) +{ + if ((unsigned int) x <= 255) + return x; + + if (x < 0) + return 0; + + return 255; +} + +static stbir__inline stbir_uint16 stbir__saturate16(int x) +{ + if ((unsigned int) x <= 65535) + return x; + + if (x < 0) + return 0; + + return 65535; +} +#endif + +static float stbir__srgb_uchar_to_linear_float[256] = { + 0.000000f, 0.000304f, 0.000607f, 0.000911f, 0.001214f, 0.001518f, 0.001821f, 0.002125f, 0.002428f, 0.002732f, 0.003035f, + 0.003347f, 0.003677f, 0.004025f, 0.004391f, 0.004777f, 0.005182f, 0.005605f, 0.006049f, 0.006512f, 0.006995f, 0.007499f, + 0.008023f, 0.008568f, 0.009134f, 0.009721f, 0.010330f, 0.010960f, 0.011612f, 0.012286f, 0.012983f, 0.013702f, 0.014444f, + 0.015209f, 0.015996f, 0.016807f, 0.017642f, 0.018500f, 0.019382f, 0.020289f, 0.021219f, 0.022174f, 0.023153f, 0.024158f, + 0.025187f, 0.026241f, 0.027321f, 0.028426f, 0.029557f, 0.030713f, 0.031896f, 0.033105f, 0.034340f, 0.035601f, 0.036889f, + 0.038204f, 0.039546f, 0.040915f, 0.042311f, 0.043735f, 0.045186f, 0.046665f, 0.048172f, 0.049707f, 0.051269f, 0.052861f, + 0.054480f, 0.056128f, 0.057805f, 0.059511f, 0.061246f, 0.063010f, 0.064803f, 0.066626f, 0.068478f, 0.070360f, 0.072272f, + 0.074214f, 0.076185f, 0.078187f, 0.080220f, 0.082283f, 0.084376f, 0.086500f, 0.088656f, 0.090842f, 0.093059f, 0.095307f, + 0.097587f, 0.099899f, 0.102242f, 0.104616f, 0.107023f, 0.109462f, 0.111932f, 0.114435f, 0.116971f, 0.119538f, 0.122139f, + 0.124772f, 0.127438f, 0.130136f, 0.132868f, 0.135633f, 0.138432f, 0.141263f, 0.144128f, 0.147027f, 0.149960f, 0.152926f, + 0.155926f, 0.158961f, 0.162029f, 0.165132f, 0.168269f, 0.171441f, 0.174647f, 0.177888f, 0.181164f, 0.184475f, 0.187821f, + 0.191202f, 0.194618f, 0.198069f, 0.201556f, 0.205079f, 0.208637f, 0.212231f, 0.215861f, 0.219526f, 0.223228f, 0.226966f, + 0.230740f, 0.234551f, 0.238398f, 0.242281f, 0.246201f, 0.250158f, 0.254152f, 0.258183f, 0.262251f, 0.266356f, 0.270498f, + 0.274677f, 0.278894f, 0.283149f, 0.287441f, 0.291771f, 0.296138f, 0.300544f, 0.304987f, 0.309469f, 0.313989f, 0.318547f, + 0.323143f, 0.327778f, 0.332452f, 0.337164f, 0.341914f, 0.346704f, 0.351533f, 0.356400f, 0.361307f, 0.366253f, 0.371238f, + 0.376262f, 0.381326f, 0.386430f, 0.391573f, 0.396755f, 0.401978f, 0.407240f, 0.412543f, 0.417885f, 0.423268f, 0.428691f, + 0.434154f, 0.439657f, 0.445201f, 0.450786f, 0.456411f, 0.462077f, 0.467784f, 0.473532f, 0.479320f, 0.485150f, 0.491021f, + 0.496933f, 0.502887f, 0.508881f, 0.514918f, 0.520996f, 0.527115f, 0.533276f, 0.539480f, 0.545725f, 0.552011f, 0.558340f, + 0.564712f, 0.571125f, 0.577581f, 0.584078f, 0.590619f, 0.597202f, 0.603827f, 0.610496f, 0.617207f, 0.623960f, 0.630757f, + 0.637597f, 0.644480f, 0.651406f, 0.658375f, 0.665387f, 0.672443f, 0.679543f, 0.686685f, 0.693872f, 0.701102f, 0.708376f, + 0.715694f, 0.723055f, 0.730461f, 0.737911f, 0.745404f, 0.752942f, 0.760525f, 0.768151f, 0.775822f, 0.783538f, 0.791298f, + 0.799103f, 0.806952f, 0.814847f, 0.822786f, 0.830770f, 0.838799f, 0.846873f, 0.854993f, 0.863157f, 0.871367f, 0.879622f, + 0.887923f, 0.896269f, 0.904661f, 0.913099f, 0.921582f, 0.930111f, 0.938686f, 0.947307f, 0.955974f, 0.964686f, 0.973445f, + 0.982251f, 0.991102f, 1.0f +}; + +static float stbir__srgb_to_linear(float f) +{ + if (f <= 0.04045f) + return f / 12.92f; + else + return (float)pow((f + 0.055f) / 1.055f, 2.4f); +} + +static float stbir__linear_to_srgb(float f) +{ + if (f <= 0.0031308f) + return f * 12.92f; + else + return 1.055f * (float)pow(f, 1 / 2.4f) - 0.055f; +} + +#ifndef STBIR_NON_IEEE_FLOAT +// From https://gist.github.com/rygorous/2203834 + +typedef union +{ + stbir_uint32 u; + float f; +} stbir__FP32; + +static const stbir_uint32 fp32_to_srgb8_tab4[104] = { + 0x0073000d, 0x007a000d, 0x0080000d, 0x0087000d, 0x008d000d, 0x0094000d, 0x009a000d, 0x00a1000d, + 0x00a7001a, 0x00b4001a, 0x00c1001a, 0x00ce001a, 0x00da001a, 0x00e7001a, 0x00f4001a, 0x0101001a, + 0x010e0033, 0x01280033, 0x01410033, 0x015b0033, 0x01750033, 0x018f0033, 0x01a80033, 0x01c20033, + 0x01dc0067, 0x020f0067, 0x02430067, 0x02760067, 0x02aa0067, 0x02dd0067, 0x03110067, 0x03440067, + 0x037800ce, 0x03df00ce, 0x044600ce, 0x04ad00ce, 0x051400ce, 0x057b00c5, 0x05dd00bc, 0x063b00b5, + 0x06970158, 0x07420142, 0x07e30130, 0x087b0120, 0x090b0112, 0x09940106, 0x0a1700fc, 0x0a9500f2, + 0x0b0f01cb, 0x0bf401ae, 0x0ccb0195, 0x0d950180, 0x0e56016e, 0x0f0d015e, 0x0fbc0150, 0x10630143, + 0x11070264, 0x1238023e, 0x1357021d, 0x14660201, 0x156601e9, 0x165a01d3, 0x174401c0, 0x182401af, + 0x18fe0331, 0x1a9602fe, 0x1c1502d2, 0x1d7e02ad, 0x1ed4028d, 0x201a0270, 0x21520256, 0x227d0240, + 0x239f0443, 0x25c003fe, 0x27bf03c4, 0x29a10392, 0x2b6a0367, 0x2d1d0341, 0x2ebe031f, 0x304d0300, + 0x31d105b0, 0x34a80555, 0x37520507, 0x39d504c5, 0x3c37048b, 0x3e7c0458, 0x40a8042a, 0x42bd0401, + 0x44c20798, 0x488e071e, 0x4c1c06b6, 0x4f76065d, 0x52a50610, 0x55ac05cc, 0x5892058f, 0x5b590559, + 0x5e0c0a23, 0x631c0980, 0x67db08f6, 0x6c55087f, 0x70940818, 0x74a007bd, 0x787d076c, 0x7c330723, +}; + +static stbir_uint8 stbir__linear_to_srgb_uchar(float in) +{ + static const stbir__FP32 almostone = { 0x3f7fffff }; // 1-eps + static const stbir__FP32 minval = { (127-13) << 23 }; + stbir_uint32 tab,bias,scale,t; + stbir__FP32 f; + + // Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively. + // The tests are carefully written so that NaNs map to 0, same as in the reference + // implementation. + if (!(in > minval.f)) // written this way to catch NaNs + in = minval.f; + if (in > almostone.f) + in = almostone.f; + + // Do the table lookup and unpack bias, scale + f.f = in; + tab = fp32_to_srgb8_tab4[(f.u - minval.u) >> 20]; + bias = (tab >> 16) << 9; + scale = tab & 0xffff; + + // Grab next-highest mantissa bits and perform linear interpolation + t = (f.u >> 12) & 0xff; + return (unsigned char) ((bias + scale*t) >> 16); +} + +#else +// sRGB transition values, scaled by 1<<28 +static int stbir__srgb_offset_to_linear_scaled[256] = +{ + 0, 40738, 122216, 203693, 285170, 366648, 448125, 529603, + 611080, 692557, 774035, 855852, 942009, 1033024, 1128971, 1229926, + 1335959, 1447142, 1563542, 1685229, 1812268, 1944725, 2082664, 2226148, + 2375238, 2529996, 2690481, 2856753, 3028870, 3206888, 3390865, 3580856, + 3776916, 3979100, 4187460, 4402049, 4622919, 4850123, 5083710, 5323731, + 5570236, 5823273, 6082892, 6349140, 6622065, 6901714, 7188133, 7481369, + 7781466, 8088471, 8402427, 8723380, 9051372, 9386448, 9728650, 10078021, + 10434603, 10798439, 11169569, 11548036, 11933879, 12327139, 12727857, 13136073, + 13551826, 13975156, 14406100, 14844697, 15290987, 15745007, 16206795, 16676389, + 17153826, 17639142, 18132374, 18633560, 19142734, 19659934, 20185196, 20718552, + 21260042, 21809696, 22367554, 22933648, 23508010, 24090680, 24681686, 25281066, + 25888850, 26505076, 27129772, 27762974, 28404716, 29055026, 29713942, 30381490, + 31057708, 31742624, 32436272, 33138682, 33849884, 34569912, 35298800, 36036568, + 36783260, 37538896, 38303512, 39077136, 39859796, 40651528, 41452360, 42262316, + 43081432, 43909732, 44747252, 45594016, 46450052, 47315392, 48190064, 49074096, + 49967516, 50870356, 51782636, 52704392, 53635648, 54576432, 55526772, 56486700, + 57456236, 58435408, 59424248, 60422780, 61431036, 62449032, 63476804, 64514376, + 65561776, 66619028, 67686160, 68763192, 69850160, 70947088, 72053992, 73170912, + 74297864, 75434880, 76581976, 77739184, 78906536, 80084040, 81271736, 82469648, + 83677792, 84896192, 86124888, 87363888, 88613232, 89872928, 91143016, 92423512, + 93714432, 95015816, 96327688, 97650056, 98982952, 100326408, 101680440, 103045072, + 104420320, 105806224, 107202800, 108610064, 110028048, 111456776, 112896264, 114346544, + 115807632, 117279552, 118762328, 120255976, 121760536, 123276016, 124802440, 126339832, + 127888216, 129447616, 131018048, 132599544, 134192112, 135795792, 137410592, 139036528, + 140673648, 142321952, 143981456, 145652208, 147334208, 149027488, 150732064, 152447968, + 154175200, 155913792, 157663776, 159425168, 161197984, 162982240, 164777968, 166585184, + 168403904, 170234160, 172075968, 173929344, 175794320, 177670896, 179559120, 181458992, + 183370528, 185293776, 187228736, 189175424, 191133888, 193104112, 195086128, 197079968, + 199085648, 201103184, 203132592, 205173888, 207227120, 209292272, 211369392, 213458480, + 215559568, 217672656, 219797792, 221934976, 224084240, 226245600, 228419056, 230604656, + 232802400, 235012320, 237234432, 239468736, 241715280, 243974080, 246245120, 248528464, + 250824112, 253132064, 255452368, 257785040, 260130080, 262487520, 264857376, 267239664, +}; + +static stbir_uint8 stbir__linear_to_srgb_uchar(float f) +{ + int x = (int) (f * (1 << 28)); // has headroom so you don't need to clamp + int v = 0; + int i; + + // Refine the guess with a short binary search. + i = v + 128; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 64; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 32; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 16; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 8; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 4; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 2; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 1; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + + return (stbir_uint8) v; +} +#endif + +static float stbir__filter_trapezoid(float x, float scale) +{ + float halfscale = scale / 2; + float t = 0.5f + halfscale; + STBIR_ASSERT(scale <= 1); + + x = (float)fabs(x); + + if (x >= t) + return 0; + else + { + float r = 0.5f - halfscale; + if (x <= r) + return 1; + else + return (t - x) / scale; + } +} + +static float stbir__support_trapezoid(float scale) +{ + STBIR_ASSERT(scale <= 1); + return 0.5f + scale / 2; +} + +static float stbir__filter_triangle(float x, float s) +{ + STBIR__UNUSED_PARAM(s); + + x = (float)fabs(x); + + if (x <= 1.0f) + return 1 - x; + else + return 0; +} + +static float stbir__filter_cubic(float x, float s) +{ + STBIR__UNUSED_PARAM(s); + + x = (float)fabs(x); + + if (x < 1.0f) + return (4 + x*x*(3*x - 6))/6; + else if (x < 2.0f) + return (8 + x*(-12 + x*(6 - x)))/6; + + return (0.0f); +} + +static float stbir__filter_catmullrom(float x, float s) +{ + STBIR__UNUSED_PARAM(s); + + x = (float)fabs(x); + + if (x < 1.0f) + return 1 - x*x*(2.5f - 1.5f*x); + else if (x < 2.0f) + return 2 - x*(4 + x*(0.5f*x - 2.5f)); + + return (0.0f); +} + +static float stbir__filter_mitchell(float x, float s) +{ + STBIR__UNUSED_PARAM(s); + + x = (float)fabs(x); + + if (x < 1.0f) + return (16 + x*x*(21 * x - 36))/18; + else if (x < 2.0f) + return (32 + x*(-60 + x*(36 - 7*x)))/18; + + return (0.0f); +} + +static float stbir__support_zero(float s) +{ + STBIR__UNUSED_PARAM(s); + return 0; +} + +static float stbir__support_one(float s) +{ + STBIR__UNUSED_PARAM(s); + return 1; +} + +static float stbir__support_two(float s) +{ + STBIR__UNUSED_PARAM(s); + return 2; +} + +static stbir__filter_info stbir__filter_info_table[] = { + { NULL, stbir__support_zero }, + { stbir__filter_trapezoid, stbir__support_trapezoid }, + { stbir__filter_triangle, stbir__support_one }, + { stbir__filter_cubic, stbir__support_two }, + { stbir__filter_catmullrom, stbir__support_two }, + { stbir__filter_mitchell, stbir__support_two }, +}; + +stbir__inline static int stbir__use_upsampling(float ratio) +{ + return ratio > 1; +} + +stbir__inline static int stbir__use_width_upsampling(stbir__info* stbir_info) +{ + return stbir__use_upsampling(stbir_info->horizontal_scale); +} + +stbir__inline static int stbir__use_height_upsampling(stbir__info* stbir_info) +{ + return stbir__use_upsampling(stbir_info->vertical_scale); +} + +// This is the maximum number of input samples that can affect an output sample +// with the given filter +static int stbir__get_filter_pixel_width(stbir_filter filter, float scale) +{ + STBIR_ASSERT(filter != 0); + STBIR_ASSERT(filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); + + if (stbir__use_upsampling(scale)) + return (int)ceil(stbir__filter_info_table[filter].support(1/scale) * 2); + else + return (int)ceil(stbir__filter_info_table[filter].support(scale) * 2 / scale); +} + +// This is how much to expand buffers to account for filters seeking outside +// the image boundaries. +static int stbir__get_filter_pixel_margin(stbir_filter filter, float scale) +{ + return stbir__get_filter_pixel_width(filter, scale) / 2; +} + +static int stbir__get_coefficient_width(stbir_filter filter, float scale) +{ + if (stbir__use_upsampling(scale)) + return (int)ceil(stbir__filter_info_table[filter].support(1 / scale) * 2); + else + return (int)ceil(stbir__filter_info_table[filter].support(scale) * 2); +} + +static int stbir__get_contributors(float scale, stbir_filter filter, int input_size, int output_size) +{ + if (stbir__use_upsampling(scale)) + return output_size; + else + return (input_size + stbir__get_filter_pixel_margin(filter, scale) * 2); +} + +static int stbir__get_total_horizontal_coefficients(stbir__info* info) +{ + return info->horizontal_num_contributors + * stbir__get_coefficient_width (info->horizontal_filter, info->horizontal_scale); +} + +static int stbir__get_total_vertical_coefficients(stbir__info* info) +{ + return info->vertical_num_contributors + * stbir__get_coefficient_width (info->vertical_filter, info->vertical_scale); +} + +static stbir__contributors* stbir__get_contributor(stbir__contributors* contributors, int n) +{ + return &contributors[n]; +} + +// For perf reasons this code is duplicated in stbir__resample_horizontal_upsample/downsample, +// if you change it here change it there too. +static float* stbir__get_coefficient(float* coefficients, stbir_filter filter, float scale, int n, int c) +{ + int width = stbir__get_coefficient_width(filter, scale); + return &coefficients[width*n + c]; +} + +static int stbir__edge_wrap_slow(stbir_edge edge, int n, int max) +{ + switch (edge) + { + case STBIR_EDGE_ZERO: + return 0; // we'll decode the wrong pixel here, and then overwrite with 0s later + + case STBIR_EDGE_CLAMP: + if (n < 0) + return 0; + + if (n >= max) + return max - 1; + + return n; // NOTREACHED + + case STBIR_EDGE_REFLECT: + { + if (n < 0) + { + if (n < max) + return -n; + else + return max - 1; + } + + if (n >= max) + { + int max2 = max * 2; + if (n >= max2) + return 0; + else + return max2 - n - 1; + } + + return n; // NOTREACHED + } + + case STBIR_EDGE_WRAP: + if (n >= 0) + return (n % max); + else + { + int m = (-n) % max; + + if (m != 0) + m = max - m; + + return (m); + } + // NOTREACHED + + default: + STBIR_ASSERT(!"Unimplemented edge type"); + return 0; + } +} + +stbir__inline static int stbir__edge_wrap(stbir_edge edge, int n, int max) +{ + // avoid per-pixel switch + if (n >= 0 && n < max) + return n; + return stbir__edge_wrap_slow(edge, n, max); +} + +// What input pixels contribute to this output pixel? +static void stbir__calculate_sample_range_upsample(int n, float out_filter_radius, float scale_ratio, float out_shift, int* in_first_pixel, int* in_last_pixel, float* in_center_of_out) +{ + float out_pixel_center = (float)n + 0.5f; + float out_pixel_influence_lowerbound = out_pixel_center - out_filter_radius; + float out_pixel_influence_upperbound = out_pixel_center + out_filter_radius; + + float in_pixel_influence_lowerbound = (out_pixel_influence_lowerbound + out_shift) / scale_ratio; + float in_pixel_influence_upperbound = (out_pixel_influence_upperbound + out_shift) / scale_ratio; + + *in_center_of_out = (out_pixel_center + out_shift) / scale_ratio; + *in_first_pixel = (int)(floor(in_pixel_influence_lowerbound + 0.5)); + *in_last_pixel = (int)(floor(in_pixel_influence_upperbound - 0.5)); +} + +// What output pixels does this input pixel contribute to? +static void stbir__calculate_sample_range_downsample(int n, float in_pixels_radius, float scale_ratio, float out_shift, int* out_first_pixel, int* out_last_pixel, float* out_center_of_in) +{ + float in_pixel_center = (float)n + 0.5f; + float in_pixel_influence_lowerbound = in_pixel_center - in_pixels_radius; + float in_pixel_influence_upperbound = in_pixel_center + in_pixels_radius; + + float out_pixel_influence_lowerbound = in_pixel_influence_lowerbound * scale_ratio - out_shift; + float out_pixel_influence_upperbound = in_pixel_influence_upperbound * scale_ratio - out_shift; + + *out_center_of_in = in_pixel_center * scale_ratio - out_shift; + *out_first_pixel = (int)(floor(out_pixel_influence_lowerbound + 0.5)); + *out_last_pixel = (int)(floor(out_pixel_influence_upperbound - 0.5)); +} + +static void stbir__calculate_coefficients_upsample(stbir_filter filter, float scale, int in_first_pixel, int in_last_pixel, float in_center_of_out, stbir__contributors* contributor, float* coefficient_group) +{ + int i; + float total_filter = 0; + float filter_scale; + + STBIR_ASSERT(in_last_pixel - in_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(1/scale) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical. + + contributor->n0 = in_first_pixel; + contributor->n1 = in_last_pixel; + + STBIR_ASSERT(contributor->n1 >= contributor->n0); + + for (i = 0; i <= in_last_pixel - in_first_pixel; i++) + { + float in_pixel_center = (float)(i + in_first_pixel) + 0.5f; + coefficient_group[i] = stbir__filter_info_table[filter].kernel(in_center_of_out - in_pixel_center, 1 / scale); + + // If the coefficient is zero, skip it. (Don't do the <0 check here, we want the influence of those outside pixels.) + if (i == 0 && !coefficient_group[i]) + { + contributor->n0 = ++in_first_pixel; + i--; + continue; + } + + total_filter += coefficient_group[i]; + } + + STBIR_ASSERT(stbir__filter_info_table[filter].kernel((float)(in_last_pixel + 1) + 0.5f - in_center_of_out, 1/scale) == 0); + + STBIR_ASSERT(total_filter > 0.9); + STBIR_ASSERT(total_filter < 1.1f); // Make sure it's not way off. + + // Make sure the sum of all coefficients is 1. + filter_scale = 1 / total_filter; + + for (i = 0; i <= in_last_pixel - in_first_pixel; i++) + coefficient_group[i] *= filter_scale; + + for (i = in_last_pixel - in_first_pixel; i >= 0; i--) + { + if (coefficient_group[i]) + break; + + // This line has no weight. We can skip it. + contributor->n1 = contributor->n0 + i - 1; + } +} + +static void stbir__calculate_coefficients_downsample(stbir_filter filter, float scale_ratio, int out_first_pixel, int out_last_pixel, float out_center_of_in, stbir__contributors* contributor, float* coefficient_group) +{ + int i; + + STBIR_ASSERT(out_last_pixel - out_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(scale_ratio) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical. + + contributor->n0 = out_first_pixel; + contributor->n1 = out_last_pixel; + + STBIR_ASSERT(contributor->n1 >= contributor->n0); + + for (i = 0; i <= out_last_pixel - out_first_pixel; i++) + { + float out_pixel_center = (float)(i + out_first_pixel) + 0.5f; + float x = out_pixel_center - out_center_of_in; + coefficient_group[i] = stbir__filter_info_table[filter].kernel(x, scale_ratio) * scale_ratio; + } + + STBIR_ASSERT(stbir__filter_info_table[filter].kernel((float)(out_last_pixel + 1) + 0.5f - out_center_of_in, scale_ratio) == 0); + + for (i = out_last_pixel - out_first_pixel; i >= 0; i--) + { + if (coefficient_group[i]) + break; + + // This line has no weight. We can skip it. + contributor->n1 = contributor->n0 + i - 1; + } +} + +static void stbir__normalize_downsample_coefficients(stbir__contributors* contributors, float* coefficients, stbir_filter filter, float scale_ratio, int input_size, int output_size) +{ + int num_contributors = stbir__get_contributors(scale_ratio, filter, input_size, output_size); + int num_coefficients = stbir__get_coefficient_width(filter, scale_ratio); + int i, j; + int skip; + + for (i = 0; i < output_size; i++) + { + float scale; + float total = 0; + + for (j = 0; j < num_contributors; j++) + { + if (i >= contributors[j].n0 && i <= contributors[j].n1) + { + float coefficient = *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i - contributors[j].n0); + total += coefficient; + } + else if (i < contributors[j].n0) + break; + } + + STBIR_ASSERT(total > 0.9f); + STBIR_ASSERT(total < 1.1f); + + scale = 1 / total; + + for (j = 0; j < num_contributors; j++) + { + if (i >= contributors[j].n0 && i <= contributors[j].n1) + *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i - contributors[j].n0) *= scale; + else if (i < contributors[j].n0) + break; + } + } + + // Optimize: Skip zero coefficients and contributions outside of image bounds. + // Do this after normalizing because normalization depends on the n0/n1 values. + for (j = 0; j < num_contributors; j++) + { + int range, max, width; + + skip = 0; + while (*stbir__get_coefficient(coefficients, filter, scale_ratio, j, skip) == 0) + skip++; + + contributors[j].n0 += skip; + + while (contributors[j].n0 < 0) + { + contributors[j].n0++; + skip++; + } + + range = contributors[j].n1 - contributors[j].n0 + 1; + max = stbir__min(num_coefficients, range); + + width = stbir__get_coefficient_width(filter, scale_ratio); + for (i = 0; i < max; i++) + { + if (i + skip >= width) + break; + + *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i) = *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i + skip); + } + + continue; + } + + // Using min to avoid writing into invalid pixels. + for (i = 0; i < num_contributors; i++) + contributors[i].n1 = stbir__min(contributors[i].n1, output_size - 1); +} + +// Each scan line uses the same kernel values so we should calculate the kernel +// values once and then we can use them for every scan line. +static void stbir__calculate_filters(stbir__contributors* contributors, float* coefficients, stbir_filter filter, float scale_ratio, float shift, int input_size, int output_size) +{ + int n; + int total_contributors = stbir__get_contributors(scale_ratio, filter, input_size, output_size); + + if (stbir__use_upsampling(scale_ratio)) + { + float out_pixels_radius = stbir__filter_info_table[filter].support(1 / scale_ratio) * scale_ratio; + + // Looping through out pixels + for (n = 0; n < total_contributors; n++) + { + float in_center_of_out; // Center of the current out pixel in the in pixel space + int in_first_pixel, in_last_pixel; + + stbir__calculate_sample_range_upsample(n, out_pixels_radius, scale_ratio, shift, &in_first_pixel, &in_last_pixel, &in_center_of_out); + + stbir__calculate_coefficients_upsample(filter, scale_ratio, in_first_pixel, in_last_pixel, in_center_of_out, stbir__get_contributor(contributors, n), stbir__get_coefficient(coefficients, filter, scale_ratio, n, 0)); + } + } + else + { + float in_pixels_radius = stbir__filter_info_table[filter].support(scale_ratio) / scale_ratio; + + // Looping through in pixels + for (n = 0; n < total_contributors; n++) + { + float out_center_of_in; // Center of the current out pixel in the in pixel space + int out_first_pixel, out_last_pixel; + int n_adjusted = n - stbir__get_filter_pixel_margin(filter, scale_ratio); + + stbir__calculate_sample_range_downsample(n_adjusted, in_pixels_radius, scale_ratio, shift, &out_first_pixel, &out_last_pixel, &out_center_of_in); + + stbir__calculate_coefficients_downsample(filter, scale_ratio, out_first_pixel, out_last_pixel, out_center_of_in, stbir__get_contributor(contributors, n), stbir__get_coefficient(coefficients, filter, scale_ratio, n, 0)); + } + + stbir__normalize_downsample_coefficients(contributors, coefficients, filter, scale_ratio, input_size, output_size); + } +} + +static float* stbir__get_decode_buffer(stbir__info* stbir_info) +{ + // The 0 index of the decode buffer starts after the margin. This makes + // it okay to use negative indexes on the decode buffer. + return &stbir_info->decode_buffer[stbir_info->horizontal_filter_pixel_margin * stbir_info->channels]; +} + +#define STBIR__DECODE(type, colorspace) ((int)(type) * (STBIR_MAX_COLORSPACES) + (int)(colorspace)) + +static void stbir__decode_scanline(stbir__info* stbir_info, int n) +{ + int c; + int channels = stbir_info->channels; + int alpha_channel = stbir_info->alpha_channel; + int type = stbir_info->type; + int colorspace = stbir_info->colorspace; + int input_w = stbir_info->input_w; + size_t input_stride_bytes = stbir_info->input_stride_bytes; + float* decode_buffer = stbir__get_decode_buffer(stbir_info); + stbir_edge edge_horizontal = stbir_info->edge_horizontal; + stbir_edge edge_vertical = stbir_info->edge_vertical; + size_t in_buffer_row_offset = stbir__edge_wrap(edge_vertical, n, stbir_info->input_h) * input_stride_bytes; + const void* input_data = (char *) stbir_info->input_data + in_buffer_row_offset; + int max_x = input_w + stbir_info->horizontal_filter_pixel_margin; + int decode = STBIR__DECODE(type, colorspace); + + int x = -stbir_info->horizontal_filter_pixel_margin; + + // special handling for STBIR_EDGE_ZERO because it needs to return an item that doesn't appear in the input, + // and we want to avoid paying overhead on every pixel if not STBIR_EDGE_ZERO + if (edge_vertical == STBIR_EDGE_ZERO && (n < 0 || n >= stbir_info->input_h)) + { + for (; x < max_x; x++) + for (c = 0; c < channels; c++) + decode_buffer[x*channels + c] = 0; + return; + } + + switch (decode) + { + case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_LINEAR): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = ((float)((const unsigned char*)input_data)[input_pixel_index + c]) / stbir__max_uint8_as_float; + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_SRGB): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = stbir__srgb_uchar_to_linear_float[((const unsigned char*)input_data)[input_pixel_index + c]]; + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + decode_buffer[decode_pixel_index + alpha_channel] = ((float)((const unsigned char*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint8_as_float; + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_LINEAR): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = ((float)((const unsigned short*)input_data)[input_pixel_index + c]) / stbir__max_uint16_as_float; + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_SRGB): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear(((float)((const unsigned short*)input_data)[input_pixel_index + c]) / stbir__max_uint16_as_float); + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + decode_buffer[decode_pixel_index + alpha_channel] = ((float)((const unsigned short*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint16_as_float; + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_LINEAR): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = (float)(((double)((const unsigned int*)input_data)[input_pixel_index + c]) / stbir__max_uint32_as_float); + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_SRGB): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear((float)(((double)((const unsigned int*)input_data)[input_pixel_index + c]) / stbir__max_uint32_as_float)); + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + decode_buffer[decode_pixel_index + alpha_channel] = (float)(((double)((const unsigned int*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint32_as_float); + } + break; + + case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_LINEAR): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = ((const float*)input_data)[input_pixel_index + c]; + } + break; + + case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_SRGB): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear(((const float*)input_data)[input_pixel_index + c]); + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + decode_buffer[decode_pixel_index + alpha_channel] = ((const float*)input_data)[input_pixel_index + alpha_channel]; + } + + break; + + default: + STBIR_ASSERT(!"Unknown type/colorspace/channels combination."); + break; + } + + if (!(stbir_info->flags & STBIR_FLAG_ALPHA_PREMULTIPLIED)) + { + for (x = -stbir_info->horizontal_filter_pixel_margin; x < max_x; x++) + { + int decode_pixel_index = x * channels; + + // If the alpha value is 0 it will clobber the color values. Make sure it's not. + float alpha = decode_buffer[decode_pixel_index + alpha_channel]; +#ifndef STBIR_NO_ALPHA_EPSILON + if (stbir_info->type != STBIR_TYPE_FLOAT) { + alpha += STBIR_ALPHA_EPSILON; + decode_buffer[decode_pixel_index + alpha_channel] = alpha; + } +#endif + for (c = 0; c < channels; c++) + { + if (c == alpha_channel) + continue; + + decode_buffer[decode_pixel_index + c] *= alpha; + } + } + } + + if (edge_horizontal == STBIR_EDGE_ZERO) + { + for (x = -stbir_info->horizontal_filter_pixel_margin; x < 0; x++) + { + for (c = 0; c < channels; c++) + decode_buffer[x*channels + c] = 0; + } + for (x = input_w; x < max_x; x++) + { + for (c = 0; c < channels; c++) + decode_buffer[x*channels + c] = 0; + } + } +} + +static float* stbir__get_ring_buffer_entry(float* ring_buffer, int index, int ring_buffer_length) +{ + return &ring_buffer[index * ring_buffer_length]; +} + +static float* stbir__add_empty_ring_buffer_entry(stbir__info* stbir_info, int n) +{ + int ring_buffer_index; + float* ring_buffer; + + stbir_info->ring_buffer_last_scanline = n; + + if (stbir_info->ring_buffer_begin_index < 0) + { + ring_buffer_index = stbir_info->ring_buffer_begin_index = 0; + stbir_info->ring_buffer_first_scanline = n; + } + else + { + ring_buffer_index = (stbir_info->ring_buffer_begin_index + (stbir_info->ring_buffer_last_scanline - stbir_info->ring_buffer_first_scanline)) % stbir_info->ring_buffer_num_entries; + STBIR_ASSERT(ring_buffer_index != stbir_info->ring_buffer_begin_index); + } + + ring_buffer = stbir__get_ring_buffer_entry(stbir_info->ring_buffer, ring_buffer_index, stbir_info->ring_buffer_length_bytes / sizeof(float)); + memset(ring_buffer, 0, stbir_info->ring_buffer_length_bytes); + + return ring_buffer; +} + + +static void stbir__resample_horizontal_upsample(stbir__info* stbir_info, float* output_buffer) +{ + int x, k; + int output_w = stbir_info->output_w; + int channels = stbir_info->channels; + float* decode_buffer = stbir__get_decode_buffer(stbir_info); + stbir__contributors* horizontal_contributors = stbir_info->horizontal_contributors; + float* horizontal_coefficients = stbir_info->horizontal_coefficients; + int coefficient_width = stbir_info->horizontal_coefficient_width; + + for (x = 0; x < output_w; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int out_pixel_index = x * channels; + int coefficient_group = coefficient_width * x; + int coefficient_counter = 0; + + STBIR_ASSERT(n1 >= n0); + STBIR_ASSERT(n0 >= -stbir_info->horizontal_filter_pixel_margin); + STBIR_ASSERT(n1 >= -stbir_info->horizontal_filter_pixel_margin); + STBIR_ASSERT(n0 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin); + STBIR_ASSERT(n1 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin); + + switch (channels) { + case 1: + for (k = n0; k <= n1; k++) + { + int in_pixel_index = k * 1; + float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + } + break; + case 2: + for (k = n0; k <= n1; k++) + { + int in_pixel_index = k * 2; + float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + } + break; + case 3: + for (k = n0; k <= n1; k++) + { + int in_pixel_index = k * 3; + float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; + } + break; + case 4: + for (k = n0; k <= n1; k++) + { + int in_pixel_index = k * 4; + float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; + output_buffer[out_pixel_index + 3] += decode_buffer[in_pixel_index + 3] * coefficient; + } + break; + default: + for (k = n0; k <= n1; k++) + { + int in_pixel_index = k * channels; + float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; + int c; + STBIR_ASSERT(coefficient != 0); + for (c = 0; c < channels; c++) + output_buffer[out_pixel_index + c] += decode_buffer[in_pixel_index + c] * coefficient; + } + break; + } + } +} + +static void stbir__resample_horizontal_downsample(stbir__info* stbir_info, float* output_buffer) +{ + int x, k; + int input_w = stbir_info->input_w; + int channels = stbir_info->channels; + float* decode_buffer = stbir__get_decode_buffer(stbir_info); + stbir__contributors* horizontal_contributors = stbir_info->horizontal_contributors; + float* horizontal_coefficients = stbir_info->horizontal_coefficients; + int coefficient_width = stbir_info->horizontal_coefficient_width; + int filter_pixel_margin = stbir_info->horizontal_filter_pixel_margin; + int max_x = input_w + filter_pixel_margin * 2; + + STBIR_ASSERT(!stbir__use_width_upsampling(stbir_info)); + + switch (channels) { + case 1: + for (x = 0; x < max_x; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int in_x = x - filter_pixel_margin; + int in_pixel_index = in_x * 1; + int max_n = n1; + int coefficient_group = coefficient_width * x; + + for (k = n0; k <= max_n; k++) + { + int out_pixel_index = k * 1; + float coefficient = horizontal_coefficients[coefficient_group + k - n0]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + } + } + break; + + case 2: + for (x = 0; x < max_x; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int in_x = x - filter_pixel_margin; + int in_pixel_index = in_x * 2; + int max_n = n1; + int coefficient_group = coefficient_width * x; + + for (k = n0; k <= max_n; k++) + { + int out_pixel_index = k * 2; + float coefficient = horizontal_coefficients[coefficient_group + k - n0]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + } + } + break; + + case 3: + for (x = 0; x < max_x; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int in_x = x - filter_pixel_margin; + int in_pixel_index = in_x * 3; + int max_n = n1; + int coefficient_group = coefficient_width * x; + + for (k = n0; k <= max_n; k++) + { + int out_pixel_index = k * 3; + float coefficient = horizontal_coefficients[coefficient_group + k - n0]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; + } + } + break; + + case 4: + for (x = 0; x < max_x; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int in_x = x - filter_pixel_margin; + int in_pixel_index = in_x * 4; + int max_n = n1; + int coefficient_group = coefficient_width * x; + + for (k = n0; k <= max_n; k++) + { + int out_pixel_index = k * 4; + float coefficient = horizontal_coefficients[coefficient_group + k - n0]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; + output_buffer[out_pixel_index + 3] += decode_buffer[in_pixel_index + 3] * coefficient; + } + } + break; + + default: + for (x = 0; x < max_x; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int in_x = x - filter_pixel_margin; + int in_pixel_index = in_x * channels; + int max_n = n1; + int coefficient_group = coefficient_width * x; + + for (k = n0; k <= max_n; k++) + { + int c; + int out_pixel_index = k * channels; + float coefficient = horizontal_coefficients[coefficient_group + k - n0]; + STBIR_ASSERT(coefficient != 0); + for (c = 0; c < channels; c++) + output_buffer[out_pixel_index + c] += decode_buffer[in_pixel_index + c] * coefficient; + } + } + break; + } +} + +static void stbir__decode_and_resample_upsample(stbir__info* stbir_info, int n) +{ + // Decode the nth scanline from the source image into the decode buffer. + stbir__decode_scanline(stbir_info, n); + + // Now resample it into the ring buffer. + if (stbir__use_width_upsampling(stbir_info)) + stbir__resample_horizontal_upsample(stbir_info, stbir__add_empty_ring_buffer_entry(stbir_info, n)); + else + stbir__resample_horizontal_downsample(stbir_info, stbir__add_empty_ring_buffer_entry(stbir_info, n)); + + // Now it's sitting in the ring buffer ready to be used as source for the vertical sampling. +} + +static void stbir__decode_and_resample_downsample(stbir__info* stbir_info, int n) +{ + // Decode the nth scanline from the source image into the decode buffer. + stbir__decode_scanline(stbir_info, n); + + memset(stbir_info->horizontal_buffer, 0, stbir_info->output_w * stbir_info->channels * sizeof(float)); + + // Now resample it into the horizontal buffer. + if (stbir__use_width_upsampling(stbir_info)) + stbir__resample_horizontal_upsample(stbir_info, stbir_info->horizontal_buffer); + else + stbir__resample_horizontal_downsample(stbir_info, stbir_info->horizontal_buffer); + + // Now it's sitting in the horizontal buffer ready to be distributed into the ring buffers. +} + +// Get the specified scan line from the ring buffer. +static float* stbir__get_ring_buffer_scanline(int get_scanline, float* ring_buffer, int begin_index, int first_scanline, int ring_buffer_num_entries, int ring_buffer_length) +{ + int ring_buffer_index = (begin_index + (get_scanline - first_scanline)) % ring_buffer_num_entries; + return stbir__get_ring_buffer_entry(ring_buffer, ring_buffer_index, ring_buffer_length); +} + + +static void stbir__encode_scanline(stbir__info* stbir_info, int num_pixels, void *output_buffer, float *encode_buffer, int channels, int alpha_channel, int decode) +{ + int x; + int n; + int num_nonalpha; + stbir_uint16 nonalpha[STBIR_MAX_CHANNELS]; + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_PREMULTIPLIED)) + { + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + float alpha = encode_buffer[pixel_index + alpha_channel]; + float reciprocal_alpha = alpha ? 1.0f / alpha : 0; + + // unrolling this produced a 1% slowdown upscaling a large RGBA linear-space image on my machine - stb + for (n = 0; n < channels; n++) + if (n != alpha_channel) + encode_buffer[pixel_index + n] *= reciprocal_alpha; + + // We added in a small epsilon to prevent the color channel from being deleted with zero alpha. + // Because we only add it for integer types, it will automatically be discarded on integer + // conversion, so we don't need to subtract it back out (which would be problematic for + // numeric precision reasons). + } + } + + // build a table of all channels that need colorspace correction, so + // we don't perform colorspace correction on channels that don't need it. + for (x = 0, num_nonalpha = 0; x < channels; ++x) + { + if (x != alpha_channel || (stbir_info->flags & STBIR_FLAG_ALPHA_USES_COLORSPACE)) + { + nonalpha[num_nonalpha++] = (stbir_uint16)x; + } + } + + #define STBIR__ROUND_INT(f) ((int) ((f)+0.5)) + #define STBIR__ROUND_UINT(f) ((stbir_uint32) ((f)+0.5)) + + #ifdef STBIR__SATURATE_INT + #define STBIR__ENCODE_LINEAR8(f) stbir__saturate8 (STBIR__ROUND_INT((f) * stbir__max_uint8_as_float )) + #define STBIR__ENCODE_LINEAR16(f) stbir__saturate16(STBIR__ROUND_INT((f) * stbir__max_uint16_as_float)) + #else + #define STBIR__ENCODE_LINEAR8(f) (unsigned char ) STBIR__ROUND_INT(stbir__saturate(f) * stbir__max_uint8_as_float ) + #define STBIR__ENCODE_LINEAR16(f) (unsigned short) STBIR__ROUND_INT(stbir__saturate(f) * stbir__max_uint16_as_float) + #endif + + switch (decode) + { + case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_LINEAR): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < channels; n++) + { + int index = pixel_index + n; + ((unsigned char*)output_buffer)[index] = STBIR__ENCODE_LINEAR8(encode_buffer[index]); + } + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_SRGB): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < num_nonalpha; n++) + { + int index = pixel_index + nonalpha[n]; + ((unsigned char*)output_buffer)[index] = stbir__linear_to_srgb_uchar(encode_buffer[index]); + } + + if (!(stbir_info->flags & STBIR_FLAG_ALPHA_USES_COLORSPACE)) + ((unsigned char *)output_buffer)[pixel_index + alpha_channel] = STBIR__ENCODE_LINEAR8(encode_buffer[pixel_index+alpha_channel]); + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_LINEAR): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < channels; n++) + { + int index = pixel_index + n; + ((unsigned short*)output_buffer)[index] = STBIR__ENCODE_LINEAR16(encode_buffer[index]); + } + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_SRGB): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < num_nonalpha; n++) + { + int index = pixel_index + nonalpha[n]; + ((unsigned short*)output_buffer)[index] = (unsigned short)STBIR__ROUND_INT(stbir__linear_to_srgb(stbir__saturate(encode_buffer[index])) * stbir__max_uint16_as_float); + } + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + ((unsigned short*)output_buffer)[pixel_index + alpha_channel] = STBIR__ENCODE_LINEAR16(encode_buffer[pixel_index + alpha_channel]); + } + + break; + + case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_LINEAR): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < channels; n++) + { + int index = pixel_index + n; + ((unsigned int*)output_buffer)[index] = (unsigned int)STBIR__ROUND_UINT(((double)stbir__saturate(encode_buffer[index])) * stbir__max_uint32_as_float); + } + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_SRGB): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < num_nonalpha; n++) + { + int index = pixel_index + nonalpha[n]; + ((unsigned int*)output_buffer)[index] = (unsigned int)STBIR__ROUND_UINT(((double)stbir__linear_to_srgb(stbir__saturate(encode_buffer[index]))) * stbir__max_uint32_as_float); + } + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + ((unsigned int*)output_buffer)[pixel_index + alpha_channel] = (unsigned int)STBIR__ROUND_INT(((double)stbir__saturate(encode_buffer[pixel_index + alpha_channel])) * stbir__max_uint32_as_float); + } + break; + + case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_LINEAR): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < channels; n++) + { + int index = pixel_index + n; + ((float*)output_buffer)[index] = encode_buffer[index]; + } + } + break; + + case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_SRGB): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < num_nonalpha; n++) + { + int index = pixel_index + nonalpha[n]; + ((float*)output_buffer)[index] = stbir__linear_to_srgb(encode_buffer[index]); + } + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + ((float*)output_buffer)[pixel_index + alpha_channel] = encode_buffer[pixel_index + alpha_channel]; + } + break; + + default: + STBIR_ASSERT(!"Unknown type/colorspace/channels combination."); + break; + } +} + +static void stbir__resample_vertical_upsample(stbir__info* stbir_info, int n) +{ + int x, k; + int output_w = stbir_info->output_w; + stbir__contributors* vertical_contributors = stbir_info->vertical_contributors; + float* vertical_coefficients = stbir_info->vertical_coefficients; + int channels = stbir_info->channels; + int alpha_channel = stbir_info->alpha_channel; + int type = stbir_info->type; + int colorspace = stbir_info->colorspace; + int ring_buffer_entries = stbir_info->ring_buffer_num_entries; + void* output_data = stbir_info->output_data; + float* encode_buffer = stbir_info->encode_buffer; + int decode = STBIR__DECODE(type, colorspace); + int coefficient_width = stbir_info->vertical_coefficient_width; + int coefficient_counter; + int contributor = n; + + float* ring_buffer = stbir_info->ring_buffer; + int ring_buffer_begin_index = stbir_info->ring_buffer_begin_index; + int ring_buffer_first_scanline = stbir_info->ring_buffer_first_scanline; + int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float); + + int n0,n1, output_row_start; + int coefficient_group = coefficient_width * contributor; + + n0 = vertical_contributors[contributor].n0; + n1 = vertical_contributors[contributor].n1; + + output_row_start = n * stbir_info->output_stride_bytes; + + STBIR_ASSERT(stbir__use_height_upsampling(stbir_info)); + + memset(encode_buffer, 0, output_w * sizeof(float) * channels); + + // I tried reblocking this for better cache usage of encode_buffer + // (using x_outer, k, x_inner), but it lost speed. -- stb + + coefficient_counter = 0; + switch (channels) { + case 1: + for (k = n0; k <= n1; k++) + { + int coefficient_index = coefficient_counter++; + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + for (x = 0; x < output_w; ++x) + { + int in_pixel_index = x * 1; + encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; + } + } + break; + case 2: + for (k = n0; k <= n1; k++) + { + int coefficient_index = coefficient_counter++; + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + for (x = 0; x < output_w; ++x) + { + int in_pixel_index = x * 2; + encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; + encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient; + } + } + break; + case 3: + for (k = n0; k <= n1; k++) + { + int coefficient_index = coefficient_counter++; + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + for (x = 0; x < output_w; ++x) + { + int in_pixel_index = x * 3; + encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; + encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient; + encode_buffer[in_pixel_index + 2] += ring_buffer_entry[in_pixel_index + 2] * coefficient; + } + } + break; + case 4: + for (k = n0; k <= n1; k++) + { + int coefficient_index = coefficient_counter++; + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + for (x = 0; x < output_w; ++x) + { + int in_pixel_index = x * 4; + encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; + encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient; + encode_buffer[in_pixel_index + 2] += ring_buffer_entry[in_pixel_index + 2] * coefficient; + encode_buffer[in_pixel_index + 3] += ring_buffer_entry[in_pixel_index + 3] * coefficient; + } + } + break; + default: + for (k = n0; k <= n1; k++) + { + int coefficient_index = coefficient_counter++; + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + for (x = 0; x < output_w; ++x) + { + int in_pixel_index = x * channels; + int c; + for (c = 0; c < channels; c++) + encode_buffer[in_pixel_index + c] += ring_buffer_entry[in_pixel_index + c] * coefficient; + } + } + break; + } + stbir__encode_scanline(stbir_info, output_w, (char *) output_data + output_row_start, encode_buffer, channels, alpha_channel, decode); +} + +static void stbir__resample_vertical_downsample(stbir__info* stbir_info, int n) +{ + int x, k; + int output_w = stbir_info->output_w; + stbir__contributors* vertical_contributors = stbir_info->vertical_contributors; + float* vertical_coefficients = stbir_info->vertical_coefficients; + int channels = stbir_info->channels; + int ring_buffer_entries = stbir_info->ring_buffer_num_entries; + float* horizontal_buffer = stbir_info->horizontal_buffer; + int coefficient_width = stbir_info->vertical_coefficient_width; + int contributor = n + stbir_info->vertical_filter_pixel_margin; + + float* ring_buffer = stbir_info->ring_buffer; + int ring_buffer_begin_index = stbir_info->ring_buffer_begin_index; + int ring_buffer_first_scanline = stbir_info->ring_buffer_first_scanline; + int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float); + int n0,n1; + + n0 = vertical_contributors[contributor].n0; + n1 = vertical_contributors[contributor].n1; + + STBIR_ASSERT(!stbir__use_height_upsampling(stbir_info)); + + for (k = n0; k <= n1; k++) + { + int coefficient_index = k - n0; + int coefficient_group = coefficient_width * contributor; + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + + switch (channels) { + case 1: + for (x = 0; x < output_w; x++) + { + int in_pixel_index = x * 1; + ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; + } + break; + case 2: + for (x = 0; x < output_w; x++) + { + int in_pixel_index = x * 2; + ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; + ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient; + } + break; + case 3: + for (x = 0; x < output_w; x++) + { + int in_pixel_index = x * 3; + ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; + ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient; + ring_buffer_entry[in_pixel_index + 2] += horizontal_buffer[in_pixel_index + 2] * coefficient; + } + break; + case 4: + for (x = 0; x < output_w; x++) + { + int in_pixel_index = x * 4; + ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; + ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient; + ring_buffer_entry[in_pixel_index + 2] += horizontal_buffer[in_pixel_index + 2] * coefficient; + ring_buffer_entry[in_pixel_index + 3] += horizontal_buffer[in_pixel_index + 3] * coefficient; + } + break; + default: + for (x = 0; x < output_w; x++) + { + int in_pixel_index = x * channels; + + int c; + for (c = 0; c < channels; c++) + ring_buffer_entry[in_pixel_index + c] += horizontal_buffer[in_pixel_index + c] * coefficient; + } + break; + } + } +} + +static void stbir__buffer_loop_upsample(stbir__info* stbir_info) +{ + int y; + float scale_ratio = stbir_info->vertical_scale; + float out_scanlines_radius = stbir__filter_info_table[stbir_info->vertical_filter].support(1/scale_ratio) * scale_ratio; + + STBIR_ASSERT(stbir__use_height_upsampling(stbir_info)); + + for (y = 0; y < stbir_info->output_h; y++) + { + float in_center_of_out = 0; // Center of the current out scanline in the in scanline space + int in_first_scanline = 0, in_last_scanline = 0; + + stbir__calculate_sample_range_upsample(y, out_scanlines_radius, scale_ratio, stbir_info->vertical_shift, &in_first_scanline, &in_last_scanline, &in_center_of_out); + + STBIR_ASSERT(in_last_scanline - in_first_scanline + 1 <= stbir_info->ring_buffer_num_entries); + + if (stbir_info->ring_buffer_begin_index >= 0) + { + // Get rid of whatever we don't need anymore. + while (in_first_scanline > stbir_info->ring_buffer_first_scanline) + { + if (stbir_info->ring_buffer_first_scanline == stbir_info->ring_buffer_last_scanline) + { + // We just popped the last scanline off the ring buffer. + // Reset it to the empty state. + stbir_info->ring_buffer_begin_index = -1; + stbir_info->ring_buffer_first_scanline = 0; + stbir_info->ring_buffer_last_scanline = 0; + break; + } + else + { + stbir_info->ring_buffer_first_scanline++; + stbir_info->ring_buffer_begin_index = (stbir_info->ring_buffer_begin_index + 1) % stbir_info->ring_buffer_num_entries; + } + } + } + + // Load in new ones. + if (stbir_info->ring_buffer_begin_index < 0) + stbir__decode_and_resample_upsample(stbir_info, in_first_scanline); + + while (in_last_scanline > stbir_info->ring_buffer_last_scanline) + stbir__decode_and_resample_upsample(stbir_info, stbir_info->ring_buffer_last_scanline + 1); + + // Now all buffers should be ready to write a row of vertical sampling. + stbir__resample_vertical_upsample(stbir_info, y); + + STBIR_PROGRESS_REPORT((float)y / stbir_info->output_h); + } +} + +static void stbir__empty_ring_buffer(stbir__info* stbir_info, int first_necessary_scanline) +{ + int output_stride_bytes = stbir_info->output_stride_bytes; + int channels = stbir_info->channels; + int alpha_channel = stbir_info->alpha_channel; + int type = stbir_info->type; + int colorspace = stbir_info->colorspace; + int output_w = stbir_info->output_w; + void* output_data = stbir_info->output_data; + int decode = STBIR__DECODE(type, colorspace); + + float* ring_buffer = stbir_info->ring_buffer; + int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float); + + if (stbir_info->ring_buffer_begin_index >= 0) + { + // Get rid of whatever we don't need anymore. + while (first_necessary_scanline > stbir_info->ring_buffer_first_scanline) + { + if (stbir_info->ring_buffer_first_scanline >= 0 && stbir_info->ring_buffer_first_scanline < stbir_info->output_h) + { + int output_row_start = stbir_info->ring_buffer_first_scanline * output_stride_bytes; + float* ring_buffer_entry = stbir__get_ring_buffer_entry(ring_buffer, stbir_info->ring_buffer_begin_index, ring_buffer_length); + stbir__encode_scanline(stbir_info, output_w, (char *) output_data + output_row_start, ring_buffer_entry, channels, alpha_channel, decode); + STBIR_PROGRESS_REPORT((float)stbir_info->ring_buffer_first_scanline / stbir_info->output_h); + } + + if (stbir_info->ring_buffer_first_scanline == stbir_info->ring_buffer_last_scanline) + { + // We just popped the last scanline off the ring buffer. + // Reset it to the empty state. + stbir_info->ring_buffer_begin_index = -1; + stbir_info->ring_buffer_first_scanline = 0; + stbir_info->ring_buffer_last_scanline = 0; + break; + } + else + { + stbir_info->ring_buffer_first_scanline++; + stbir_info->ring_buffer_begin_index = (stbir_info->ring_buffer_begin_index + 1) % stbir_info->ring_buffer_num_entries; + } + } + } +} + +static void stbir__buffer_loop_downsample(stbir__info* stbir_info) +{ + int y; + float scale_ratio = stbir_info->vertical_scale; + int output_h = stbir_info->output_h; + float in_pixels_radius = stbir__filter_info_table[stbir_info->vertical_filter].support(scale_ratio) / scale_ratio; + int pixel_margin = stbir_info->vertical_filter_pixel_margin; + int max_y = stbir_info->input_h + pixel_margin; + + STBIR_ASSERT(!stbir__use_height_upsampling(stbir_info)); + + for (y = -pixel_margin; y < max_y; y++) + { + float out_center_of_in; // Center of the current out scanline in the in scanline space + int out_first_scanline, out_last_scanline; + + stbir__calculate_sample_range_downsample(y, in_pixels_radius, scale_ratio, stbir_info->vertical_shift, &out_first_scanline, &out_last_scanline, &out_center_of_in); + + STBIR_ASSERT(out_last_scanline - out_first_scanline + 1 <= stbir_info->ring_buffer_num_entries); + + if (out_last_scanline < 0 || out_first_scanline >= output_h) + continue; + + stbir__empty_ring_buffer(stbir_info, out_first_scanline); + + stbir__decode_and_resample_downsample(stbir_info, y); + + // Load in new ones. + if (stbir_info->ring_buffer_begin_index < 0) + stbir__add_empty_ring_buffer_entry(stbir_info, out_first_scanline); + + while (out_last_scanline > stbir_info->ring_buffer_last_scanline) + stbir__add_empty_ring_buffer_entry(stbir_info, stbir_info->ring_buffer_last_scanline + 1); + + // Now the horizontal buffer is ready to write to all ring buffer rows. + stbir__resample_vertical_downsample(stbir_info, y); + } + + stbir__empty_ring_buffer(stbir_info, stbir_info->output_h); +} + +static void stbir__setup(stbir__info *info, int input_w, int input_h, int output_w, int output_h, int channels) +{ + info->input_w = input_w; + info->input_h = input_h; + info->output_w = output_w; + info->output_h = output_h; + info->channels = channels; +} + +static void stbir__calculate_transform(stbir__info *info, float s0, float t0, float s1, float t1, float *transform) +{ + info->s0 = s0; + info->t0 = t0; + info->s1 = s1; + info->t1 = t1; + + if (transform) + { + info->horizontal_scale = transform[0]; + info->vertical_scale = transform[1]; + info->horizontal_shift = transform[2]; + info->vertical_shift = transform[3]; + } + else + { + info->horizontal_scale = ((float)info->output_w / info->input_w) / (s1 - s0); + info->vertical_scale = ((float)info->output_h / info->input_h) / (t1 - t0); + + info->horizontal_shift = s0 * info->output_w / (s1 - s0); + info->vertical_shift = t0 * info->output_h / (t1 - t0); + } +} + +static void stbir__choose_filter(stbir__info *info, stbir_filter h_filter, stbir_filter v_filter) +{ + if (h_filter == 0) + h_filter = stbir__use_upsampling(info->horizontal_scale) ? STBIR_DEFAULT_FILTER_UPSAMPLE : STBIR_DEFAULT_FILTER_DOWNSAMPLE; + if (v_filter == 0) + v_filter = stbir__use_upsampling(info->vertical_scale) ? STBIR_DEFAULT_FILTER_UPSAMPLE : STBIR_DEFAULT_FILTER_DOWNSAMPLE; + info->horizontal_filter = h_filter; + info->vertical_filter = v_filter; +} + +static stbir_uint32 stbir__calculate_memory(stbir__info *info) +{ + int pixel_margin = stbir__get_filter_pixel_margin(info->horizontal_filter, info->horizontal_scale); + int filter_height = stbir__get_filter_pixel_width(info->vertical_filter, info->vertical_scale); + + info->horizontal_num_contributors = stbir__get_contributors(info->horizontal_scale, info->horizontal_filter, info->input_w, info->output_w); + info->vertical_num_contributors = stbir__get_contributors(info->vertical_scale , info->vertical_filter , info->input_h, info->output_h); + + // One extra entry because floating point precision problems sometimes cause an extra to be necessary. + info->ring_buffer_num_entries = filter_height + 1; + + info->horizontal_contributors_size = info->horizontal_num_contributors * sizeof(stbir__contributors); + info->horizontal_coefficients_size = stbir__get_total_horizontal_coefficients(info) * sizeof(float); + info->vertical_contributors_size = info->vertical_num_contributors * sizeof(stbir__contributors); + info->vertical_coefficients_size = stbir__get_total_vertical_coefficients(info) * sizeof(float); + info->decode_buffer_size = (info->input_w + pixel_margin * 2) * info->channels * sizeof(float); + info->horizontal_buffer_size = info->output_w * info->channels * sizeof(float); + info->ring_buffer_size = info->output_w * info->channels * info->ring_buffer_num_entries * sizeof(float); + info->encode_buffer_size = info->output_w * info->channels * sizeof(float); + + STBIR_ASSERT(info->horizontal_filter != 0); + STBIR_ASSERT(info->horizontal_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); // this now happens too late + STBIR_ASSERT(info->vertical_filter != 0); + STBIR_ASSERT(info->vertical_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); // this now happens too late + + if (stbir__use_height_upsampling(info)) + // The horizontal buffer is for when we're downsampling the height and we + // can't output the result of sampling the decode buffer directly into the + // ring buffers. + info->horizontal_buffer_size = 0; + else + // The encode buffer is to retain precision in the height upsampling method + // and isn't used when height downsampling. + info->encode_buffer_size = 0; + + return info->horizontal_contributors_size + info->horizontal_coefficients_size + + info->vertical_contributors_size + info->vertical_coefficients_size + + info->decode_buffer_size + info->horizontal_buffer_size + + info->ring_buffer_size + info->encode_buffer_size; +} + +static int stbir__resize_allocated(stbir__info *info, + const void* input_data, int input_stride_in_bytes, + void* output_data, int output_stride_in_bytes, + int alpha_channel, stbir_uint32 flags, stbir_datatype type, + stbir_edge edge_horizontal, stbir_edge edge_vertical, stbir_colorspace colorspace, + void* tempmem, size_t tempmem_size_in_bytes) +{ + size_t memory_required = stbir__calculate_memory(info); + + int width_stride_input = input_stride_in_bytes ? input_stride_in_bytes : info->channels * info->input_w * stbir__type_size[type]; + int width_stride_output = output_stride_in_bytes ? output_stride_in_bytes : info->channels * info->output_w * stbir__type_size[type]; + +#ifdef STBIR_DEBUG_OVERWRITE_TEST +#define OVERWRITE_ARRAY_SIZE 8 + unsigned char overwrite_output_before_pre[OVERWRITE_ARRAY_SIZE]; + unsigned char overwrite_tempmem_before_pre[OVERWRITE_ARRAY_SIZE]; + unsigned char overwrite_output_after_pre[OVERWRITE_ARRAY_SIZE]; + unsigned char overwrite_tempmem_after_pre[OVERWRITE_ARRAY_SIZE]; + + size_t begin_forbidden = width_stride_output * (info->output_h - 1) + info->output_w * info->channels * stbir__type_size[type]; + memcpy(overwrite_output_before_pre, &((unsigned char*)output_data)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE); + memcpy(overwrite_output_after_pre, &((unsigned char*)output_data)[begin_forbidden], OVERWRITE_ARRAY_SIZE); + memcpy(overwrite_tempmem_before_pre, &((unsigned char*)tempmem)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE); + memcpy(overwrite_tempmem_after_pre, &((unsigned char*)tempmem)[tempmem_size_in_bytes], OVERWRITE_ARRAY_SIZE); +#endif + + STBIR_ASSERT(info->channels >= 0); + STBIR_ASSERT(info->channels <= STBIR_MAX_CHANNELS); + + if (info->channels < 0 || info->channels > STBIR_MAX_CHANNELS) + return 0; + + STBIR_ASSERT(info->horizontal_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); + STBIR_ASSERT(info->vertical_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); + + if (info->horizontal_filter >= STBIR__ARRAY_SIZE(stbir__filter_info_table)) + return 0; + if (info->vertical_filter >= STBIR__ARRAY_SIZE(stbir__filter_info_table)) + return 0; + + if (alpha_channel < 0) + flags |= STBIR_FLAG_ALPHA_USES_COLORSPACE | STBIR_FLAG_ALPHA_PREMULTIPLIED; + + if (!(flags&STBIR_FLAG_ALPHA_USES_COLORSPACE) || !(flags&STBIR_FLAG_ALPHA_PREMULTIPLIED)) { + STBIR_ASSERT(alpha_channel >= 0 && alpha_channel < info->channels); + } + + if (alpha_channel >= info->channels) + return 0; + + STBIR_ASSERT(tempmem); + + if (!tempmem) + return 0; + + STBIR_ASSERT(tempmem_size_in_bytes >= memory_required); + + if (tempmem_size_in_bytes < memory_required) + return 0; + + memset(tempmem, 0, tempmem_size_in_bytes); + + info->input_data = input_data; + info->input_stride_bytes = width_stride_input; + + info->output_data = output_data; + info->output_stride_bytes = width_stride_output; + + info->alpha_channel = alpha_channel; + info->flags = flags; + info->type = type; + info->edge_horizontal = edge_horizontal; + info->edge_vertical = edge_vertical; + info->colorspace = colorspace; + + info->horizontal_coefficient_width = stbir__get_coefficient_width (info->horizontal_filter, info->horizontal_scale); + info->vertical_coefficient_width = stbir__get_coefficient_width (info->vertical_filter , info->vertical_scale ); + info->horizontal_filter_pixel_width = stbir__get_filter_pixel_width (info->horizontal_filter, info->horizontal_scale); + info->vertical_filter_pixel_width = stbir__get_filter_pixel_width (info->vertical_filter , info->vertical_scale ); + info->horizontal_filter_pixel_margin = stbir__get_filter_pixel_margin(info->horizontal_filter, info->horizontal_scale); + info->vertical_filter_pixel_margin = stbir__get_filter_pixel_margin(info->vertical_filter , info->vertical_scale ); + + info->ring_buffer_length_bytes = info->output_w * info->channels * sizeof(float); + info->decode_buffer_pixels = info->input_w + info->horizontal_filter_pixel_margin * 2; + +#define STBIR__NEXT_MEMPTR(current, newtype) (newtype*)(((unsigned char*)current) + current##_size) + + info->horizontal_contributors = (stbir__contributors *) tempmem; + info->horizontal_coefficients = STBIR__NEXT_MEMPTR(info->horizontal_contributors, float); + info->vertical_contributors = STBIR__NEXT_MEMPTR(info->horizontal_coefficients, stbir__contributors); + info->vertical_coefficients = STBIR__NEXT_MEMPTR(info->vertical_contributors, float); + info->decode_buffer = STBIR__NEXT_MEMPTR(info->vertical_coefficients, float); + + if (stbir__use_height_upsampling(info)) + { + info->horizontal_buffer = NULL; + info->ring_buffer = STBIR__NEXT_MEMPTR(info->decode_buffer, float); + info->encode_buffer = STBIR__NEXT_MEMPTR(info->ring_buffer, float); + + STBIR_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->encode_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes); + } + else + { + info->horizontal_buffer = STBIR__NEXT_MEMPTR(info->decode_buffer, float); + info->ring_buffer = STBIR__NEXT_MEMPTR(info->horizontal_buffer, float); + info->encode_buffer = NULL; + + STBIR_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->ring_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes); + } + +#undef STBIR__NEXT_MEMPTR + + // This signals that the ring buffer is empty + info->ring_buffer_begin_index = -1; + + stbir__calculate_filters(info->horizontal_contributors, info->horizontal_coefficients, info->horizontal_filter, info->horizontal_scale, info->horizontal_shift, info->input_w, info->output_w); + stbir__calculate_filters(info->vertical_contributors, info->vertical_coefficients, info->vertical_filter, info->vertical_scale, info->vertical_shift, info->input_h, info->output_h); + + STBIR_PROGRESS_REPORT(0); + + if (stbir__use_height_upsampling(info)) + stbir__buffer_loop_upsample(info); + else + stbir__buffer_loop_downsample(info); + + STBIR_PROGRESS_REPORT(1); + +#ifdef STBIR_DEBUG_OVERWRITE_TEST + STBIR_ASSERT(memcmp(overwrite_output_before_pre, &((unsigned char*)output_data)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0); + STBIR_ASSERT(memcmp(overwrite_output_after_pre, &((unsigned char*)output_data)[begin_forbidden], OVERWRITE_ARRAY_SIZE) == 0); + STBIR_ASSERT(memcmp(overwrite_tempmem_before_pre, &((unsigned char*)tempmem)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0); + STBIR_ASSERT(memcmp(overwrite_tempmem_after_pre, &((unsigned char*)tempmem)[tempmem_size_in_bytes], OVERWRITE_ARRAY_SIZE) == 0); +#endif + + return 1; +} + + +static int stbir__resize_arbitrary( + void *alloc_context, + const void* input_data, int input_w, int input_h, int input_stride_in_bytes, + void* output_data, int output_w, int output_h, int output_stride_in_bytes, + float s0, float t0, float s1, float t1, float *transform, + int channels, int alpha_channel, stbir_uint32 flags, stbir_datatype type, + stbir_filter h_filter, stbir_filter v_filter, + stbir_edge edge_horizontal, stbir_edge edge_vertical, stbir_colorspace colorspace) +{ + stbir__info info; + int result; + size_t memory_required; + void* extra_memory; + + stbir__setup(&info, input_w, input_h, output_w, output_h, channels); + stbir__calculate_transform(&info, s0,t0,s1,t1,transform); + stbir__choose_filter(&info, h_filter, v_filter); + memory_required = stbir__calculate_memory(&info); + extra_memory = STBIR_MALLOC(memory_required, alloc_context); + + if (!extra_memory) + return 0; + + result = stbir__resize_allocated(&info, input_data, input_stride_in_bytes, + output_data, output_stride_in_bytes, + alpha_channel, flags, type, + edge_horizontal, edge_vertical, + colorspace, extra_memory, memory_required); + + STBIR_FREE(extra_memory, alloc_context); + + return result; +} + +STBIRDEF int stbir_resize_uint8( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels) +{ + return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,-1,0, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, + STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_LINEAR); +} + +STBIRDEF int stbir_resize_float( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + float *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels) +{ + return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,-1,0, STBIR_TYPE_FLOAT, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, + STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_LINEAR); +} + +STBIRDEF int stbir_resize_uint8_srgb(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags) +{ + return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, + STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB); +} + +STBIRDEF int stbir_resize_uint8_srgb_edgemode(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode) +{ + return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, + edge_wrap_mode, edge_wrap_mode, STBIR_COLORSPACE_SRGB); +} + +STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context) +{ + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, filter, filter, + edge_wrap_mode, edge_wrap_mode, space); +} + +STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context) +{ + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT16, filter, filter, + edge_wrap_mode, edge_wrap_mode, space); +} + + +STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + float *output_pixels , int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context) +{ + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_FLOAT, filter, filter, + edge_wrap_mode, edge_wrap_mode, space); +} + + +STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context) +{ + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical, + edge_mode_horizontal, edge_mode_vertical, space); +} + + +STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context, + float x_scale, float y_scale, + float x_offset, float y_offset) +{ + float transform[4]; + transform[0] = x_scale; + transform[1] = y_scale; + transform[2] = x_offset; + transform[3] = y_offset; + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,transform,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical, + edge_mode_horizontal, edge_mode_vertical, space); +} + +STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context, + float s0, float t0, float s1, float t1) +{ + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + s0,t0,s1,t1,NULL,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical, + edge_mode_horizontal, edge_mode_vertical, space); +} + +#endif // STB_IMAGE_RESIZE_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_image_write.h b/Libraries/stb-master/stb_image_write.h new file mode 100644 index 0000000..95943eb --- /dev/null +++ b/Libraries/stb-master/stb_image_write.h @@ -0,0 +1,1690 @@ +/* stb_image_write - v1.15 - public domain - http://nothings.org/stb + writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015 + no warranty implied; use at your own risk + + Before #including, + + #define STB_IMAGE_WRITE_IMPLEMENTATION + + in the file that you want to have the implementation. + + Will probably not work correctly with strict-aliasing optimizations. + +ABOUT: + + This header file is a library for writing images to C stdio or a callback. + + The PNG output is not optimal; it is 20-50% larger than the file + written by a decent optimizing implementation; though providing a custom + zlib compress function (see STBIW_ZLIB_COMPRESS) can mitigate that. + This library is designed for source code compactness and simplicity, + not optimal image file size or run-time performance. + +BUILDING: + + You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h. + You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace + malloc,realloc,free. + You can #define STBIW_MEMMOVE() to replace memmove() + You can #define STBIW_ZLIB_COMPRESS to use a custom zlib-style compress function + for PNG compression (instead of the builtin one), it must have the following signature: + unsigned char * my_compress(unsigned char *data, int data_len, int *out_len, int quality); + The returned data will be freed with STBIW_FREE() (free() by default), + so it must be heap allocated with STBIW_MALLOC() (malloc() by default), + +UNICODE: + + If compiling for Windows and you wish to use Unicode filenames, compile + with + #define STBIW_WINDOWS_UTF8 + and pass utf8-encoded filenames. Call stbiw_convert_wchar_to_utf8 to convert + Windows wchar_t filenames to utf8. + +USAGE: + + There are five functions, one for each image file format: + + int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); + int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); + int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); + int stbi_write_jpg(char const *filename, int w, int h, int comp, const void *data, int quality); + int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); + + void stbi_flip_vertically_on_write(int flag); // flag is non-zero to flip data vertically + + There are also five equivalent functions that use an arbitrary write function. You are + expected to open/close your file-equivalent before and after calling these: + + int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); + int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); + int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); + int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); + int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality); + + where the callback is: + void stbi_write_func(void *context, void *data, int size); + + You can configure it with these global variables: + int stbi_write_tga_with_rle; // defaults to true; set to 0 to disable RLE + int stbi_write_png_compression_level; // defaults to 8; set to higher for more compression + int stbi_write_force_png_filter; // defaults to -1; set to 0..5 to force a filter mode + + + You can define STBI_WRITE_NO_STDIO to disable the file variant of these + functions, so the library will not use stdio.h at all. However, this will + also disable HDR writing, because it requires stdio for formatted output. + + Each function returns 0 on failure and non-0 on success. + + The functions create an image file defined by the parameters. The image + is a rectangle of pixels stored from left-to-right, top-to-bottom. + Each pixel contains 'comp' channels of data stored interleaved with 8-bits + per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is + monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall. + The *data pointer points to the first byte of the top-left-most pixel. + For PNG, "stride_in_bytes" is the distance in bytes from the first byte of + a row of pixels to the first byte of the next row of pixels. + + PNG creates output files with the same number of components as the input. + The BMP format expands Y to RGB in the file format and does not + output alpha. + + PNG supports writing rectangles of data even when the bytes storing rows of + data are not consecutive in memory (e.g. sub-rectangles of a larger image), + by supplying the stride between the beginning of adjacent rows. The other + formats do not. (Thus you cannot write a native-format BMP through the BMP + writer, both because it is in BGR order and because it may have padding + at the end of the line.) + + PNG allows you to set the deflate compression level by setting the global + variable 'stbi_write_png_compression_level' (it defaults to 8). + + HDR expects linear float data. Since the format is always 32-bit rgb(e) + data, alpha (if provided) is discarded, and for monochrome data it is + replicated across all three channels. + + TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed + data, set the global variable 'stbi_write_tga_with_rle' to 0. + + JPEG does ignore alpha channels in input data; quality is between 1 and 100. + Higher quality looks better but results in a bigger image. + JPEG baseline (no JPEG progressive). + +CREDITS: + + + Sean Barrett - PNG/BMP/TGA + Baldur Karlsson - HDR + Jean-Sebastien Guay - TGA monochrome + Tim Kelsey - misc enhancements + Alan Hickman - TGA RLE + Emmanuel Julien - initial file IO callback implementation + Jon Olick - original jo_jpeg.cpp code + Daniel Gibson - integrate JPEG, allow external zlib + Aarni Koskela - allow choosing PNG filter + + bugfixes: + github:Chribba + Guillaume Chereau + github:jry2 + github:romigrou + Sergio Gonzalez + Jonas Karlsson + Filip Wasil + Thatcher Ulrich + github:poppolopoppo + Patrick Boettcher + github:xeekworx + Cap Petschulat + Simon Rodriguez + Ivan Tikhonov + github:ignotion + Adam Schackart + +LICENSE + + See end of file for license information. + +*/ + +#ifndef INCLUDE_STB_IMAGE_WRITE_H +#define INCLUDE_STB_IMAGE_WRITE_H + +#include + +// if STB_IMAGE_WRITE_STATIC causes problems, try defining STBIWDEF to 'inline' or 'static inline' +#ifndef STBIWDEF +#ifdef STB_IMAGE_WRITE_STATIC +#define STBIWDEF static +#else +#ifdef __cplusplus +#define STBIWDEF extern "C" +#else +#define STBIWDEF extern +#endif +#endif +#endif + +#ifndef STB_IMAGE_WRITE_STATIC // C++ forbids static forward declarations +extern int stbi_write_tga_with_rle; +extern int stbi_write_png_compression_level; +extern int stbi_write_force_png_filter; +#endif + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); +STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); +STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality); + +#ifdef STBI_WINDOWS_UTF8 +STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input); +#endif +#endif + +typedef void stbi_write_func(void *context, void *data, int size); + +STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); +STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); +STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality); + +STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean); + +#endif//INCLUDE_STB_IMAGE_WRITE_H + +#ifdef STB_IMAGE_WRITE_IMPLEMENTATION + +#ifdef _WIN32 + #ifndef _CRT_SECURE_NO_WARNINGS + #define _CRT_SECURE_NO_WARNINGS + #endif + #ifndef _CRT_NONSTDC_NO_DEPRECATE + #define _CRT_NONSTDC_NO_DEPRECATE + #endif +#endif + +#ifndef STBI_WRITE_NO_STDIO +#include +#endif // STBI_WRITE_NO_STDIO + +#include +#include +#include +#include + +#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED)) +// ok +#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED) +// ok +#else +#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)." +#endif + +#ifndef STBIW_MALLOC +#define STBIW_MALLOC(sz) malloc(sz) +#define STBIW_REALLOC(p,newsz) realloc(p,newsz) +#define STBIW_FREE(p) free(p) +#endif + +#ifndef STBIW_REALLOC_SIZED +#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz) +#endif + + +#ifndef STBIW_MEMMOVE +#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz) +#endif + + +#ifndef STBIW_ASSERT +#include +#define STBIW_ASSERT(x) assert(x) +#endif + +#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff) + +#ifdef STB_IMAGE_WRITE_STATIC +static int stbi_write_png_compression_level = 8; +static int stbi_write_tga_with_rle = 1; +static int stbi_write_force_png_filter = -1; +#else +int stbi_write_png_compression_level = 8; +int stbi_write_tga_with_rle = 1; +int stbi_write_force_png_filter = -1; +#endif + +static int stbi__flip_vertically_on_write = 0; + +STBIWDEF void stbi_flip_vertically_on_write(int flag) +{ + stbi__flip_vertically_on_write = flag; +} + +typedef struct +{ + stbi_write_func *func; + void *context; + unsigned char buffer[64]; + int buf_used; +} stbi__write_context; + +// initialize a callback-based context +static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context) +{ + s->func = c; + s->context = context; +} + +#ifndef STBI_WRITE_NO_STDIO + +static void stbi__stdio_write(void *context, void *data, int size) +{ + fwrite(data,1,size,(FILE*) context); +} + +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) +#ifdef __cplusplus +#define STBIW_EXTERN extern "C" +#else +#define STBIW_EXTERN extern +#endif +STBIW_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide); +STBIW_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); + +STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input) +{ + return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL); +} +#endif + +static FILE *stbiw__fopen(char const *filename, char const *mode) +{ + FILE *f; +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) + wchar_t wMode[64]; + wchar_t wFilename[1024]; + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename))) + return 0; + + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode))) + return 0; + +#if _MSC_VER >= 1400 + if (0 != _wfopen_s(&f, wFilename, wMode)) + f = 0; +#else + f = _wfopen(wFilename, wMode); +#endif + +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != fopen_s(&f, filename, mode)) + f=0; +#else + f = fopen(filename, mode); +#endif + return f; +} + +static int stbi__start_write_file(stbi__write_context *s, const char *filename) +{ + FILE *f = stbiw__fopen(filename, "wb"); + stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f); + return f != NULL; +} + +static void stbi__end_write_file(stbi__write_context *s) +{ + fclose((FILE *)s->context); +} + +#endif // !STBI_WRITE_NO_STDIO + +typedef unsigned int stbiw_uint32; +typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1]; + +static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v) +{ + while (*fmt) { + switch (*fmt++) { + case ' ': break; + case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int)); + s->func(s->context,&x,1); + break; } + case '2': { int x = va_arg(v,int); + unsigned char b[2]; + b[0] = STBIW_UCHAR(x); + b[1] = STBIW_UCHAR(x>>8); + s->func(s->context,b,2); + break; } + case '4': { stbiw_uint32 x = va_arg(v,int); + unsigned char b[4]; + b[0]=STBIW_UCHAR(x); + b[1]=STBIW_UCHAR(x>>8); + b[2]=STBIW_UCHAR(x>>16); + b[3]=STBIW_UCHAR(x>>24); + s->func(s->context,b,4); + break; } + default: + STBIW_ASSERT(0); + return; + } + } +} + +static void stbiw__writef(stbi__write_context *s, const char *fmt, ...) +{ + va_list v; + va_start(v, fmt); + stbiw__writefv(s, fmt, v); + va_end(v); +} + +static void stbiw__write_flush(stbi__write_context *s) +{ + if (s->buf_used) { + s->func(s->context, &s->buffer, s->buf_used); + s->buf_used = 0; + } +} + +static void stbiw__putc(stbi__write_context *s, unsigned char c) +{ + s->func(s->context, &c, 1); +} + +static void stbiw__write1(stbi__write_context *s, unsigned char a) +{ + if (s->buf_used + 1 > sizeof(s->buffer)) + stbiw__write_flush(s); + s->buffer[s->buf_used++] = a; +} + +static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c) +{ + int n; + if (s->buf_used + 3 > sizeof(s->buffer)) + stbiw__write_flush(s); + n = s->buf_used; + s->buf_used = n+3; + s->buffer[n+0] = a; + s->buffer[n+1] = b; + s->buffer[n+2] = c; +} + +static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d) +{ + unsigned char bg[3] = { 255, 0, 255}, px[3]; + int k; + + if (write_alpha < 0) + stbiw__write1(s, d[comp - 1]); + + switch (comp) { + case 2: // 2 pixels = mono + alpha, alpha is written separately, so same as 1-channel case + case 1: + if (expand_mono) + stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp + else + stbiw__write1(s, d[0]); // monochrome TGA + break; + case 4: + if (!write_alpha) { + // composite against pink background + for (k = 0; k < 3; ++k) + px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255; + stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]); + break; + } + /* FALLTHROUGH */ + case 3: + stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]); + break; + } + if (write_alpha > 0) + stbiw__write1(s, d[comp - 1]); +} + +static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono) +{ + stbiw_uint32 zero = 0; + int i,j, j_end; + + if (y <= 0) + return; + + if (stbi__flip_vertically_on_write) + vdir *= -1; + + if (vdir < 0) { + j_end = -1; j = y-1; + } else { + j_end = y; j = 0; + } + + for (; j != j_end; j += vdir) { + for (i=0; i < x; ++i) { + unsigned char *d = (unsigned char *) data + (j*x+i)*comp; + stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d); + } + stbiw__write_flush(s); + s->func(s->context, &zero, scanline_pad); + } +} + +static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...) +{ + if (y < 0 || x < 0) { + return 0; + } else { + va_list v; + va_start(v, fmt); + stbiw__writefv(s, fmt, v); + va_end(v); + stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono); + return 1; + } +} + +static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data) +{ + int pad = (-x*3) & 3; + return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad, + "11 4 22 4" "4 44 22 444444", + 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header + 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header +} + +STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) +{ + stbi__write_context s = { 0 }; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_bmp_core(&s, x, y, comp, data); +} + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data) +{ + stbi__write_context s = { 0 }; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_bmp_core(&s, x, y, comp, data); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif //!STBI_WRITE_NO_STDIO + +static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data) +{ + int has_alpha = (comp == 2 || comp == 4); + int colorbytes = has_alpha ? comp-1 : comp; + int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3 + + if (y < 0 || x < 0) + return 0; + + if (!stbi_write_tga_with_rle) { + return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0, + "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8); + } else { + int i,j,k; + int jend, jdir; + + stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8); + + if (stbi__flip_vertically_on_write) { + j = 0; + jend = y; + jdir = 1; + } else { + j = y-1; + jend = -1; + jdir = -1; + } + for (; j != jend; j += jdir) { + unsigned char *row = (unsigned char *) data + j * x * comp; + int len; + + for (i = 0; i < x; i += len) { + unsigned char *begin = row + i * comp; + int diff = 1; + len = 1; + + if (i < x - 1) { + ++len; + diff = memcmp(begin, row + (i + 1) * comp, comp); + if (diff) { + const unsigned char *prev = begin; + for (k = i + 2; k < x && len < 128; ++k) { + if (memcmp(prev, row + k * comp, comp)) { + prev += comp; + ++len; + } else { + --len; + break; + } + } + } else { + for (k = i + 2; k < x && len < 128; ++k) { + if (!memcmp(begin, row + k * comp, comp)) { + ++len; + } else { + break; + } + } + } + } + + if (diff) { + unsigned char header = STBIW_UCHAR(len - 1); + stbiw__write1(s, header); + for (k = 0; k < len; ++k) { + stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp); + } + } else { + unsigned char header = STBIW_UCHAR(len - 129); + stbiw__write1(s, header); + stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin); + } + } + } + stbiw__write_flush(s); + } + return 1; +} + +STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) +{ + stbi__write_context s = { 0 }; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_tga_core(&s, x, y, comp, (void *) data); +} + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data) +{ + stbi__write_context s = { 0 }; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_tga_core(&s, x, y, comp, (void *) data); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif + +// ************************************************************************************************* +// Radiance RGBE HDR writer +// by Baldur Karlsson + +#define stbiw__max(a, b) ((a) > (b) ? (a) : (b)) + +static void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear) +{ + int exponent; + float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2])); + + if (maxcomp < 1e-32f) { + rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0; + } else { + float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp; + + rgbe[0] = (unsigned char)(linear[0] * normalize); + rgbe[1] = (unsigned char)(linear[1] * normalize); + rgbe[2] = (unsigned char)(linear[2] * normalize); + rgbe[3] = (unsigned char)(exponent + 128); + } +} + +static void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte) +{ + unsigned char lengthbyte = STBIW_UCHAR(length+128); + STBIW_ASSERT(length+128 <= 255); + s->func(s->context, &lengthbyte, 1); + s->func(s->context, &databyte, 1); +} + +static void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data) +{ + unsigned char lengthbyte = STBIW_UCHAR(length); + STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code + s->func(s->context, &lengthbyte, 1); + s->func(s->context, data, length); +} + +static void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline) +{ + unsigned char scanlineheader[4] = { 2, 2, 0, 0 }; + unsigned char rgbe[4]; + float linear[3]; + int x; + + scanlineheader[2] = (width&0xff00)>>8; + scanlineheader[3] = (width&0x00ff); + + /* skip RLE for images too small or large */ + if (width < 8 || width >= 32768) { + for (x=0; x < width; x++) { + switch (ncomp) { + case 4: /* fallthrough */ + case 3: linear[2] = scanline[x*ncomp + 2]; + linear[1] = scanline[x*ncomp + 1]; + linear[0] = scanline[x*ncomp + 0]; + break; + default: + linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; + break; + } + stbiw__linear_to_rgbe(rgbe, linear); + s->func(s->context, rgbe, 4); + } + } else { + int c,r; + /* encode into scratch buffer */ + for (x=0; x < width; x++) { + switch(ncomp) { + case 4: /* fallthrough */ + case 3: linear[2] = scanline[x*ncomp + 2]; + linear[1] = scanline[x*ncomp + 1]; + linear[0] = scanline[x*ncomp + 0]; + break; + default: + linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; + break; + } + stbiw__linear_to_rgbe(rgbe, linear); + scratch[x + width*0] = rgbe[0]; + scratch[x + width*1] = rgbe[1]; + scratch[x + width*2] = rgbe[2]; + scratch[x + width*3] = rgbe[3]; + } + + s->func(s->context, scanlineheader, 4); + + /* RLE each component separately */ + for (c=0; c < 4; c++) { + unsigned char *comp = &scratch[width*c]; + + x = 0; + while (x < width) { + // find first run + r = x; + while (r+2 < width) { + if (comp[r] == comp[r+1] && comp[r] == comp[r+2]) + break; + ++r; + } + if (r+2 >= width) + r = width; + // dump up to first run + while (x < r) { + int len = r-x; + if (len > 128) len = 128; + stbiw__write_dump_data(s, len, &comp[x]); + x += len; + } + // if there's a run, output it + if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd + // find next byte after run + while (r < width && comp[r] == comp[x]) + ++r; + // output run up to r + while (x < r) { + int len = r-x; + if (len > 127) len = 127; + stbiw__write_run_data(s, len, comp[x]); + x += len; + } + } + } + } + } +} + +static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data) +{ + if (y <= 0 || x <= 0 || data == NULL) + return 0; + else { + // Each component is stored separately. Allocate scratch space for full output scanline. + unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4); + int i, len; + char buffer[128]; + char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n"; + s->func(s->context, header, sizeof(header)-1); + +#ifdef __STDC_WANT_SECURE_LIB__ + len = sprintf_s(buffer, sizeof(buffer), "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x); +#else + len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x); +#endif + s->func(s->context, buffer, len); + + for(i=0; i < y; i++) + stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*x*(stbi__flip_vertically_on_write ? y-1-i : i)); + STBIW_FREE(scratch); + return 1; + } +} + +STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data) +{ + stbi__write_context s = { 0 }; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_hdr_core(&s, x, y, comp, (float *) data); +} + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data) +{ + stbi__write_context s = { 0 }; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif // STBI_WRITE_NO_STDIO + + +////////////////////////////////////////////////////////////////////////////// +// +// PNG writer +// + +#ifndef STBIW_ZLIB_COMPRESS +// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size() +#define stbiw__sbraw(a) ((int *) (void *) (a) - 2) +#define stbiw__sbm(a) stbiw__sbraw(a)[0] +#define stbiw__sbn(a) stbiw__sbraw(a)[1] + +#define stbiw__sbneedgrow(a,n) ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a)) +#define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0) +#define stbiw__sbgrow(a,n) stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a))) + +#define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v)) +#define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0) +#define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0) + +static void *stbiw__sbgrowf(void **arr, int increment, int itemsize) +{ + int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1; + void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2); + STBIW_ASSERT(p); + if (p) { + if (!*arr) ((int *) p)[1] = 0; + *arr = (void *) ((int *) p + 2); + stbiw__sbm(*arr) = m; + } + return *arr; +} + +static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) +{ + while (*bitcount >= 8) { + stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer)); + *bitbuffer >>= 8; + *bitcount -= 8; + } + return data; +} + +static int stbiw__zlib_bitrev(int code, int codebits) +{ + int res=0; + while (codebits--) { + res = (res << 1) | (code & 1); + code >>= 1; + } + return res; +} + +static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit) +{ + int i; + for (i=0; i < limit && i < 258; ++i) + if (a[i] != b[i]) break; + return i; +} + +static unsigned int stbiw__zhash(unsigned char *data) +{ + stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); + hash ^= hash << 3; + hash += hash >> 5; + hash ^= hash << 4; + hash += hash >> 17; + hash ^= hash << 25; + hash += hash >> 6; + return hash; +} + +#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount)) +#define stbiw__zlib_add(code,codebits) \ + (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush()) +#define stbiw__zlib_huffa(b,c) stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c) +// default huffman tables +#define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8) +#define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9) +#define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256,7) +#define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280,8) +#define stbiw__zlib_huff(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n)) +#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n)) + +#define stbiw__ZHASH 16384 + +#endif // STBIW_ZLIB_COMPRESS + +STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) +{ +#ifdef STBIW_ZLIB_COMPRESS + // user provided a zlib compress implementation, use that + return STBIW_ZLIB_COMPRESS(data, data_len, out_len, quality); +#else // use builtin + static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 }; + static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; + static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 }; + static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; + unsigned int bitbuf=0; + int i,j, bitcount=0; + unsigned char *out = NULL; + unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(unsigned char**)); + if (hash_table == NULL) + return NULL; + if (quality < 5) quality = 5; + + stbiw__sbpush(out, 0x78); // DEFLATE 32K window + stbiw__sbpush(out, 0x5e); // FLEVEL = 1 + stbiw__zlib_add(1,1); // BFINAL = 1 + stbiw__zlib_add(1,2); // BTYPE = 1 -- fixed huffman + + for (i=0; i < stbiw__ZHASH; ++i) + hash_table[i] = NULL; + + i=0; + while (i < data_len-3) { + // hash next 3 bytes of data to be compressed + int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3; + unsigned char *bestloc = 0; + unsigned char **hlist = hash_table[h]; + int n = stbiw__sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32768) { // if entry lies within window + int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i); + if (d >= best) { best=d; bestloc=hlist[j]; } + } + } + // when hash table entry is too long, delete half the entries + if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) { + STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality); + stbiw__sbn(hash_table[h]) = quality; + } + stbiw__sbpush(hash_table[h],data+i); + + if (bestloc) { + // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal + h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1); + hlist = hash_table[h]; + n = stbiw__sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32767) { + int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1); + if (e > best) { // if next match is better, bail on current match + bestloc = NULL; + break; + } + } + } + } + + if (bestloc) { + int d = (int) (data+i - bestloc); // distance back + STBIW_ASSERT(d <= 32767 && best <= 258); + for (j=0; best > lengthc[j+1]-1; ++j); + stbiw__zlib_huff(j+257); + if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]); + for (j=0; d > distc[j+1]-1; ++j); + stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5); + if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]); + i += best; + } else { + stbiw__zlib_huffb(data[i]); + ++i; + } + } + // write out final bytes + for (;i < data_len; ++i) + stbiw__zlib_huffb(data[i]); + stbiw__zlib_huff(256); // end of block + // pad with 0 bits to byte boundary + while (bitcount) + stbiw__zlib_add(0,1); + + for (i=0; i < stbiw__ZHASH; ++i) + (void) stbiw__sbfree(hash_table[i]); + STBIW_FREE(hash_table); + + { + // compute adler32 on input + unsigned int s1=1, s2=0; + int blocklen = (int) (data_len % 5552); + j=0; + while (j < data_len) { + for (i=0; i < blocklen; ++i) { s1 += data[j+i]; s2 += s1; } + s1 %= 65521; s2 %= 65521; + j += blocklen; + blocklen = 5552; + } + stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8)); + stbiw__sbpush(out, STBIW_UCHAR(s2)); + stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8)); + stbiw__sbpush(out, STBIW_UCHAR(s1)); + } + *out_len = stbiw__sbn(out); + // make returned pointer freeable + STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len); + return (unsigned char *) stbiw__sbraw(out); +#endif // STBIW_ZLIB_COMPRESS +} + +static unsigned int stbiw__crc32(unsigned char *buffer, int len) +{ +#ifdef STBIW_CRC32 + return STBIW_CRC32(buffer, len); +#else + static unsigned int crc_table[256] = + { + 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, + 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, + 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, + 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, + 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, + 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, + 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, + 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, + 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433, + 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, + 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, + 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, + 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, + 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, + 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, + 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, + 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, + 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, + 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, + 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, + 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, + 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, + 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, + 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, + 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, + 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, + 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777, + 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, + 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, + 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, + 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, + 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D + }; + + unsigned int crc = ~0u; + int i; + for (i=0; i < len; ++i) + crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)]; + return ~crc; +#endif +} + +#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4) +#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v)); +#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3]) + +static void stbiw__wpcrc(unsigned char **data, int len) +{ + unsigned int crc = stbiw__crc32(*data - len - 4, len+4); + stbiw__wp32(*data, crc); +} + +static unsigned char stbiw__paeth(int a, int b, int c) +{ + int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c); + if (pa <= pb && pa <= pc) return STBIW_UCHAR(a); + if (pb <= pc) return STBIW_UCHAR(b); + return STBIW_UCHAR(c); +} + +// @OPTIMIZE: provide an option that always forces left-predict or paeth predict +static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int width, int height, int y, int n, int filter_type, signed char *line_buffer) +{ + static int mapping[] = { 0,1,2,3,4 }; + static int firstmap[] = { 0,1,0,5,6 }; + int *mymap = (y != 0) ? mapping : firstmap; + int i; + int type = mymap[filter_type]; + unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height-1-y : y); + int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes; + + if (type==0) { + memcpy(line_buffer, z, width*n); + return; + } + + // first loop isn't optimized since it's just one pixel + for (i = 0; i < n; ++i) { + switch (type) { + case 1: line_buffer[i] = z[i]; break; + case 2: line_buffer[i] = z[i] - z[i-signed_stride]; break; + case 3: line_buffer[i] = z[i] - (z[i-signed_stride]>>1); break; + case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-signed_stride],0)); break; + case 5: line_buffer[i] = z[i]; break; + case 6: line_buffer[i] = z[i]; break; + } + } + switch (type) { + case 1: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-n]; break; + case 2: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-signed_stride]; break; + case 3: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - ((z[i-n] + z[i-signed_stride])>>1); break; + case 4: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-signed_stride], z[i-signed_stride-n]); break; + case 5: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - (z[i-n]>>1); break; + case 6: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break; + } +} + +STBIWDEF unsigned char *stbi_write_png_to_mem(const unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len) +{ + int force_filter = stbi_write_force_png_filter; + int ctype[5] = { -1, 0, 4, 2, 6 }; + unsigned char sig[8] = { 137,80,78,71,13,10,26,10 }; + unsigned char *out,*o, *filt, *zlib; + signed char *line_buffer; + int j,zlen; + + if (stride_bytes == 0) + stride_bytes = x * n; + + if (force_filter >= 5) { + force_filter = -1; + } + + filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0; + line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; } + for (j=0; j < y; ++j) { + int filter_type; + if (force_filter > -1) { + filter_type = force_filter; + stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, force_filter, line_buffer); + } else { // Estimate the best filter by running through all of them: + int best_filter = 0, best_filter_val = 0x7fffffff, est, i; + for (filter_type = 0; filter_type < 5; filter_type++) { + stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, filter_type, line_buffer); + + // Estimate the entropy of the line using this filter; the less, the better. + est = 0; + for (i = 0; i < x*n; ++i) { + est += abs((signed char) line_buffer[i]); + } + if (est < best_filter_val) { + best_filter_val = est; + best_filter = filter_type; + } + } + if (filter_type != best_filter) { // If the last iteration already got us the best filter, don't redo it + stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, best_filter, line_buffer); + filter_type = best_filter; + } + } + // when we get here, filter_type contains the filter type, and line_buffer contains the data + filt[j*(x*n+1)] = (unsigned char) filter_type; + STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n); + } + STBIW_FREE(line_buffer); + zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, stbi_write_png_compression_level); + STBIW_FREE(filt); + if (!zlib) return 0; + + // each tag requires 12 bytes of overhead + out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12); + if (!out) return 0; + *out_len = 8 + 12+13 + 12+zlen + 12; + + o=out; + STBIW_MEMMOVE(o,sig,8); o+= 8; + stbiw__wp32(o, 13); // header length + stbiw__wptag(o, "IHDR"); + stbiw__wp32(o, x); + stbiw__wp32(o, y); + *o++ = 8; + *o++ = STBIW_UCHAR(ctype[n]); + *o++ = 0; + *o++ = 0; + *o++ = 0; + stbiw__wpcrc(&o,13); + + stbiw__wp32(o, zlen); + stbiw__wptag(o, "IDAT"); + STBIW_MEMMOVE(o, zlib, zlen); + o += zlen; + STBIW_FREE(zlib); + stbiw__wpcrc(&o, zlen); + + stbiw__wp32(o,0); + stbiw__wptag(o, "IEND"); + stbiw__wpcrc(&o,0); + + STBIW_ASSERT(o == out + *out_len); + + return out; +} + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes) +{ + FILE *f; + int len; + unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len); + if (png == NULL) return 0; + + f = stbiw__fopen(filename, "wb"); + if (!f) { STBIW_FREE(png); return 0; } + fwrite(png, 1, len, f); + fclose(f); + STBIW_FREE(png); + return 1; +} +#endif + +STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes) +{ + int len; + unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len); + if (png == NULL) return 0; + func(context, png, len); + STBIW_FREE(png); + return 1; +} + + +/* *************************************************************************** + * + * JPEG writer + * + * This is based on Jon Olick's jo_jpeg.cpp: + * public domain Simple, Minimalistic JPEG writer - http://www.jonolick.com/code.html + */ + +static const unsigned char stbiw__jpg_ZigZag[] = { 0,1,5,6,14,15,27,28,2,4,7,13,16,26,29,42,3,8,12,17,25,30,41,43,9,11,18, + 24,31,40,44,53,10,19,23,32,39,45,52,54,20,22,33,38,46,51,55,60,21,34,37,47,50,56,59,61,35,36,48,49,57,58,62,63 }; + +static void stbiw__jpg_writeBits(stbi__write_context *s, int *bitBufP, int *bitCntP, const unsigned short *bs) { + int bitBuf = *bitBufP, bitCnt = *bitCntP; + bitCnt += bs[1]; + bitBuf |= bs[0] << (24 - bitCnt); + while(bitCnt >= 8) { + unsigned char c = (bitBuf >> 16) & 255; + stbiw__putc(s, c); + if(c == 255) { + stbiw__putc(s, 0); + } + bitBuf <<= 8; + bitCnt -= 8; + } + *bitBufP = bitBuf; + *bitCntP = bitCnt; +} + +static void stbiw__jpg_DCT(float *d0p, float *d1p, float *d2p, float *d3p, float *d4p, float *d5p, float *d6p, float *d7p) { + float d0 = *d0p, d1 = *d1p, d2 = *d2p, d3 = *d3p, d4 = *d4p, d5 = *d5p, d6 = *d6p, d7 = *d7p; + float z1, z2, z3, z4, z5, z11, z13; + + float tmp0 = d0 + d7; + float tmp7 = d0 - d7; + float tmp1 = d1 + d6; + float tmp6 = d1 - d6; + float tmp2 = d2 + d5; + float tmp5 = d2 - d5; + float tmp3 = d3 + d4; + float tmp4 = d3 - d4; + + // Even part + float tmp10 = tmp0 + tmp3; // phase 2 + float tmp13 = tmp0 - tmp3; + float tmp11 = tmp1 + tmp2; + float tmp12 = tmp1 - tmp2; + + d0 = tmp10 + tmp11; // phase 3 + d4 = tmp10 - tmp11; + + z1 = (tmp12 + tmp13) * 0.707106781f; // c4 + d2 = tmp13 + z1; // phase 5 + d6 = tmp13 - z1; + + // Odd part + tmp10 = tmp4 + tmp5; // phase 2 + tmp11 = tmp5 + tmp6; + tmp12 = tmp6 + tmp7; + + // The rotator is modified from fig 4-8 to avoid extra negations. + z5 = (tmp10 - tmp12) * 0.382683433f; // c6 + z2 = tmp10 * 0.541196100f + z5; // c2-c6 + z4 = tmp12 * 1.306562965f + z5; // c2+c6 + z3 = tmp11 * 0.707106781f; // c4 + + z11 = tmp7 + z3; // phase 5 + z13 = tmp7 - z3; + + *d5p = z13 + z2; // phase 6 + *d3p = z13 - z2; + *d1p = z11 + z4; + *d7p = z11 - z4; + + *d0p = d0; *d2p = d2; *d4p = d4; *d6p = d6; +} + +static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) { + int tmp1 = val < 0 ? -val : val; + val = val < 0 ? val-1 : val; + bits[1] = 1; + while(tmp1 >>= 1) { + ++bits[1]; + } + bits[0] = val & ((1<0)&&(DU[end0pos]==0); --end0pos) { + } + // end0pos = first element in reverse order !=0 + if(end0pos == 0) { + stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB); + return DU[0]; + } + for(i = 1; i <= end0pos; ++i) { + int startpos = i; + int nrzeroes; + unsigned short bits[2]; + for (; DU[i]==0 && i<=end0pos; ++i) { + } + nrzeroes = i-startpos; + if ( nrzeroes >= 16 ) { + int lng = nrzeroes>>4; + int nrmarker; + for (nrmarker=1; nrmarker <= lng; ++nrmarker) + stbiw__jpg_writeBits(s, bitBuf, bitCnt, M16zeroes); + nrzeroes &= 15; + } + stbiw__jpg_calcBits(DU[i], bits); + stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTAC[(nrzeroes<<4)+bits[1]]); + stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits); + } + if(end0pos != 63) { + stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB); + } + return DU[0]; +} + +static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, int comp, const void* data, int quality) { + // Constants that don't pollute global namespace + static const unsigned char std_dc_luminance_nrcodes[] = {0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0}; + static const unsigned char std_dc_luminance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11}; + static const unsigned char std_ac_luminance_nrcodes[] = {0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d}; + static const unsigned char std_ac_luminance_values[] = { + 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08, + 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28, + 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59, + 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89, + 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6, + 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2, + 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa + }; + static const unsigned char std_dc_chrominance_nrcodes[] = {0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0}; + static const unsigned char std_dc_chrominance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11}; + static const unsigned char std_ac_chrominance_nrcodes[] = {0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77}; + static const unsigned char std_ac_chrominance_values[] = { + 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91, + 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26, + 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58, + 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87, + 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4, + 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda, + 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa + }; + // Huffman tables + static const unsigned short YDC_HT[256][2] = { {0,2},{2,3},{3,3},{4,3},{5,3},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9}}; + static const unsigned short UVDC_HT[256][2] = { {0,2},{1,2},{2,2},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9},{1022,10},{2046,11}}; + static const unsigned short YAC_HT[256][2] = { + {10,4},{0,2},{1,2},{4,3},{11,4},{26,5},{120,7},{248,8},{1014,10},{65410,16},{65411,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {12,4},{27,5},{121,7},{502,9},{2038,11},{65412,16},{65413,16},{65414,16},{65415,16},{65416,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {28,5},{249,8},{1015,10},{4084,12},{65417,16},{65418,16},{65419,16},{65420,16},{65421,16},{65422,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {58,6},{503,9},{4085,12},{65423,16},{65424,16},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {59,6},{1016,10},{65430,16},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {122,7},{2039,11},{65438,16},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {123,7},{4086,12},{65446,16},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {250,8},{4087,12},{65454,16},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {504,9},{32704,15},{65462,16},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {505,9},{65470,16},{65471,16},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {506,9},{65479,16},{65480,16},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {1017,10},{65488,16},{65489,16},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {1018,10},{65497,16},{65498,16},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {2040,11},{65506,16},{65507,16},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {65515,16},{65516,16},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{0,0},{0,0},{0,0},{0,0},{0,0}, + {2041,11},{65525,16},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0} + }; + static const unsigned short UVAC_HT[256][2] = { + {0,2},{1,2},{4,3},{10,4},{24,5},{25,5},{56,6},{120,7},{500,9},{1014,10},{4084,12},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {11,4},{57,6},{246,8},{501,9},{2038,11},{4085,12},{65416,16},{65417,16},{65418,16},{65419,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {26,5},{247,8},{1015,10},{4086,12},{32706,15},{65420,16},{65421,16},{65422,16},{65423,16},{65424,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {27,5},{248,8},{1016,10},{4087,12},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{65430,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {58,6},{502,9},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{65438,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {59,6},{1017,10},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{65446,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {121,7},{2039,11},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{65454,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {122,7},{2040,11},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{65462,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {249,8},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{65470,16},{65471,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {503,9},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{65479,16},{65480,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {504,9},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{65488,16},{65489,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {505,9},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{65497,16},{65498,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {506,9},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{65506,16},{65507,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {2041,11},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{65515,16},{65516,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {16352,14},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{65525,16},{0,0},{0,0},{0,0},{0,0},{0,0}, + {1018,10},{32707,15},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0} + }; + static const int YQT[] = {16,11,10,16,24,40,51,61,12,12,14,19,26,58,60,55,14,13,16,24,40,57,69,56,14,17,22,29,51,87,80,62,18,22, + 37,56,68,109,103,77,24,35,55,64,81,104,113,92,49,64,78,87,103,121,120,101,72,92,95,98,112,100,103,99}; + static const int UVQT[] = {17,18,24,47,99,99,99,99,18,21,26,66,99,99,99,99,24,26,56,99,99,99,99,99,47,66,99,99,99,99,99,99, + 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99}; + static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f, + 1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f }; + + int row, col, i, k, subsample; + float fdtbl_Y[64], fdtbl_UV[64]; + unsigned char YTable[64], UVTable[64]; + + if(!data || !width || !height || comp > 4 || comp < 1) { + return 0; + } + + quality = quality ? quality : 90; + subsample = quality <= 90 ? 1 : 0; + quality = quality < 1 ? 1 : quality > 100 ? 100 : quality; + quality = quality < 50 ? 5000 / quality : 200 - quality * 2; + + for(i = 0; i < 64; ++i) { + int uvti, yti = (YQT[i]*quality+50)/100; + YTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (yti < 1 ? 1 : yti > 255 ? 255 : yti); + uvti = (UVQT[i]*quality+50)/100; + UVTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (uvti < 1 ? 1 : uvti > 255 ? 255 : uvti); + } + + for(row = 0, k = 0; row < 8; ++row) { + for(col = 0; col < 8; ++col, ++k) { + fdtbl_Y[k] = 1 / (YTable [stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]); + fdtbl_UV[k] = 1 / (UVTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]); + } + } + + // Write Headers + { + static const unsigned char head0[] = { 0xFF,0xD8,0xFF,0xE0,0,0x10,'J','F','I','F',0,1,1,0,0,1,0,1,0,0,0xFF,0xDB,0,0x84,0 }; + static const unsigned char head2[] = { 0xFF,0xDA,0,0xC,3,1,0,2,0x11,3,0x11,0,0x3F,0 }; + const unsigned char head1[] = { 0xFF,0xC0,0,0x11,8,(unsigned char)(height>>8),STBIW_UCHAR(height),(unsigned char)(width>>8),STBIW_UCHAR(width), + 3,1,(unsigned char)(subsample?0x22:0x11),0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 }; + s->func(s->context, (void*)head0, sizeof(head0)); + s->func(s->context, (void*)YTable, sizeof(YTable)); + stbiw__putc(s, 1); + s->func(s->context, UVTable, sizeof(UVTable)); + s->func(s->context, (void*)head1, sizeof(head1)); + s->func(s->context, (void*)(std_dc_luminance_nrcodes+1), sizeof(std_dc_luminance_nrcodes)-1); + s->func(s->context, (void*)std_dc_luminance_values, sizeof(std_dc_luminance_values)); + stbiw__putc(s, 0x10); // HTYACinfo + s->func(s->context, (void*)(std_ac_luminance_nrcodes+1), sizeof(std_ac_luminance_nrcodes)-1); + s->func(s->context, (void*)std_ac_luminance_values, sizeof(std_ac_luminance_values)); + stbiw__putc(s, 1); // HTUDCinfo + s->func(s->context, (void*)(std_dc_chrominance_nrcodes+1), sizeof(std_dc_chrominance_nrcodes)-1); + s->func(s->context, (void*)std_dc_chrominance_values, sizeof(std_dc_chrominance_values)); + stbiw__putc(s, 0x11); // HTUACinfo + s->func(s->context, (void*)(std_ac_chrominance_nrcodes+1), sizeof(std_ac_chrominance_nrcodes)-1); + s->func(s->context, (void*)std_ac_chrominance_values, sizeof(std_ac_chrominance_values)); + s->func(s->context, (void*)head2, sizeof(head2)); + } + + // Encode 8x8 macroblocks + { + static const unsigned short fillBits[] = {0x7F, 7}; + int DCY=0, DCU=0, DCV=0; + int bitBuf=0, bitCnt=0; + // comp == 2 is grey+alpha (alpha is ignored) + int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0; + const unsigned char *dataR = (const unsigned char *)data; + const unsigned char *dataG = dataR + ofsG; + const unsigned char *dataB = dataR + ofsB; + int x, y, pos; + if(subsample) { + for(y = 0; y < height; y += 16) { + for(x = 0; x < width; x += 16) { + float Y[256], U[256], V[256]; + for(row = y, pos = 0; row < y+16; ++row) { + // row >= height => use last input row + int clamped_row = (row < height) ? row : height - 1; + int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp; + for(col = x; col < x+16; ++col, ++pos) { + // if col >= width => use pixel from last input column + int p = base_p + ((col < width) ? col : (width-1))*comp; + float r = dataR[p], g = dataG[p], b = dataB[p]; + Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128; + U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b; + V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b; + } + } + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+0, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+8, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+128, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+136, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + + // subsample U,V + { + float subU[64], subV[64]; + int yy, xx; + for(yy = 0, pos = 0; yy < 8; ++yy) { + for(xx = 0; xx < 8; ++xx, ++pos) { + int j = yy*32+xx*2; + subU[pos] = (U[j+0] + U[j+1] + U[j+16] + U[j+17]) * 0.25f; + subV[pos] = (V[j+0] + V[j+1] + V[j+16] + V[j+17]) * 0.25f; + } + } + DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subU, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT); + DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subV, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT); + } + } + } + } else { + for(y = 0; y < height; y += 8) { + for(x = 0; x < width; x += 8) { + float Y[64], U[64], V[64]; + for(row = y, pos = 0; row < y+8; ++row) { + // row >= height => use last input row + int clamped_row = (row < height) ? row : height - 1; + int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp; + for(col = x; col < x+8; ++col, ++pos) { + // if col >= width => use pixel from last input column + int p = base_p + ((col < width) ? col : (width-1))*comp; + float r = dataR[p], g = dataG[p], b = dataB[p]; + Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128; + U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b; + V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b; + } + } + + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y, 8, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, U, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT); + DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, V, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT); + } + } + } + + // Do the bit alignment of the EOI marker + stbiw__jpg_writeBits(s, &bitBuf, &bitCnt, fillBits); + } + + // EOI + stbiw__putc(s, 0xFF); + stbiw__putc(s, 0xD9); + + return 1; +} + +STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality) +{ + stbi__write_context s = { 0 }; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_jpg_core(&s, x, y, comp, (void *) data, quality); +} + + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality) +{ + stbi__write_context s = { 0 }; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_jpg_core(&s, x, y, comp, data, quality); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif + +#endif // STB_IMAGE_WRITE_IMPLEMENTATION + +/* Revision history + 1.14 (2020-02-02) updated JPEG writer to downsample chroma channels + 1.13 + 1.12 + 1.11 (2019-08-11) + + 1.10 (2019-02-07) + support utf8 filenames in Windows; fix warnings and platform ifdefs + 1.09 (2018-02-11) + fix typo in zlib quality API, improve STB_I_W_STATIC in C++ + 1.08 (2018-01-29) + add stbi__flip_vertically_on_write, external zlib, zlib quality, choose PNG filter + 1.07 (2017-07-24) + doc fix + 1.06 (2017-07-23) + writing JPEG (using Jon Olick's code) + 1.05 ??? + 1.04 (2017-03-03) + monochrome BMP expansion + 1.03 ??? + 1.02 (2016-04-02) + avoid allocating large structures on the stack + 1.01 (2016-01-16) + STBIW_REALLOC_SIZED: support allocators with no realloc support + avoid race-condition in crc initialization + minor compile issues + 1.00 (2015-09-14) + installable file IO function + 0.99 (2015-09-13) + warning fixes; TGA rle support + 0.98 (2015-04-08) + added STBIW_MALLOC, STBIW_ASSERT etc + 0.97 (2015-01-18) + fixed HDR asserts, rewrote HDR rle logic + 0.96 (2015-01-17) + add HDR output + fix monochrome BMP + 0.95 (2014-08-17) + add monochrome TGA output + 0.94 (2014-05-31) + rename private functions to avoid conflicts with stb_image.h + 0.93 (2014-05-27) + warning fixes + 0.92 (2010-08-01) + casts to unsigned char to fix warnings + 0.91 (2010-07-17) + first public release + 0.90 first internal release +*/ + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_include.h b/Libraries/stb-master/stb_include.h new file mode 100644 index 0000000..c5db201 --- /dev/null +++ b/Libraries/stb-master/stb_include.h @@ -0,0 +1,295 @@ +// stb_include.h - v0.02 - parse and process #include directives - public domain +// +// To build this, in one source file that includes this file do +// #define STB_INCLUDE_IMPLEMENTATION +// +// This program parses a string and replaces lines of the form +// #include "foo" +// with the contents of a file named "foo". It also embeds the +// appropriate #line directives. Note that all include files must +// reside in the location specified in the path passed to the API; +// it does not check multiple directories. +// +// If the string contains a line of the form +// #inject +// then it will be replaced with the contents of the string 'inject' passed to the API. +// +// Options: +// +// Define STB_INCLUDE_LINE_GLSL to get GLSL-style #line directives +// which use numbers instead of filenames. +// +// Define STB_INCLUDE_LINE_NONE to disable output of #line directives. +// +// Standard libraries: +// +// stdio.h FILE, fopen, fclose, fseek, ftell +// stdlib.h malloc, realloc, free +// string.h strcpy, strncmp, memcpy +// +// Credits: +// +// Written by Sean Barrett. +// +// Fixes: +// Michal Klos + +#ifndef STB_INCLUDE_STB_INCLUDE_H +#define STB_INCLUDE_STB_INCLUDE_H + +// Do include-processing on the string 'str'. To free the return value, pass it to free() +char *stb_include_string(char *str, char *inject, char *path_to_includes, char *filename_for_line_directive, char error[256]); + +// Concatenate the strings 'strs' and do include-processing on the result. To free the return value, pass it to free() +char *stb_include_strings(char **strs, int count, char *inject, char *path_to_includes, char *filename_for_line_directive, char error[256]); + +// Load the file 'filename' and do include-processing on the string therein. note that +// 'filename' is opened directly; 'path_to_includes' is not used. To free the return value, pass it to free() +char *stb_include_file(char *filename, char *inject, char *path_to_includes, char error[256]); + +#endif + + +#ifdef STB_INCLUDE_IMPLEMENTATION + +#include +#include +#include + +static char *stb_include_load_file(char *filename, size_t *plen) +{ + char *text; + size_t len; + FILE *f = fopen(filename, "rb"); + if (f == 0) return 0; + fseek(f, 0, SEEK_END); + len = (size_t) ftell(f); + if (plen) *plen = len; + text = (char *) malloc(len+1); + if (text == 0) return 0; + fseek(f, 0, SEEK_SET); + fread(text, 1, len, f); + fclose(f); + text[len] = 0; + return text; +} + +typedef struct +{ + int offset; + int end; + char *filename; + int next_line_after; +} include_info; + +static include_info *stb_include_append_include(include_info *array, int len, int offset, int end, char *filename, int next_line) +{ + include_info *z = (include_info *) realloc(array, sizeof(*z) * (len+1)); + z[len].offset = offset; + z[len].end = end; + z[len].filename = filename; + z[len].next_line_after = next_line; + return z; +} + +static void stb_include_free_includes(include_info *array, int len) +{ + int i; + for (i=0; i < len; ++i) + free(array[i].filename); + free(array); +} + +static int stb_include_isspace(int ch) +{ + return (ch == ' ' || ch == '\t' || ch == '\r' || ch == '\n'); +} + +// find location of all #include and #inject +static int stb_include_find_includes(char *text, include_info **plist) +{ + int line_count = 1; + int inc_count = 0; + char *s = text, *start; + include_info *list = NULL; + while (*s) { + // parse is always at start of line when we reach here + start = s; + while (*s == ' ' || *s == '\t') + ++s; + if (*s == '#') { + ++s; + while (*s == ' ' || *s == '\t') + ++s; + if (0==strncmp(s, "include", 7) && stb_include_isspace(s[7])) { + s += 7; + while (*s == ' ' || *s == '\t') + ++s; + if (*s == '"') { + char *t = ++s; + while (*t != '"' && *t != '\n' && *t != '\r' && *t != 0) + ++t; + if (*t == '"') { + char *filename = (char *) malloc(t-s+1); + memcpy(filename, s, t-s); + filename[t-s] = 0; + s=t; + while (*s != '\r' && *s != '\n' && *s != 0) + ++s; + // s points to the newline, so s-start is everything except the newline + list = stb_include_append_include(list, inc_count++, start-text, s-text, filename, line_count+1); + } + } + } else if (0==strncmp(s, "inject", 6) && (stb_include_isspace(s[6]) || s[6]==0)) { + while (*s != '\r' && *s != '\n' && *s != 0) + ++s; + list = stb_include_append_include(list, inc_count++, start-text, s-text, NULL, line_count+1); + } + } + while (*s != '\r' && *s != '\n' && *s != 0) + ++s; + if (*s == '\r' || *s == '\n') { + s = s + (s[0] + s[1] == '\r' + '\n' ? 2 : 1); + } + ++line_count; + } + *plist = list; + return inc_count; +} + +// avoid dependency on sprintf() +static void stb_include_itoa(char str[9], int n) +{ + int i; + for (i=0; i < 8; ++i) + str[i] = ' '; + str[i] = 0; + + for (i=1; i < 8; ++i) { + str[7-i] = '0' + (n % 10); + n /= 10; + if (n == 0) + break; + } +} + +static char *stb_include_append(char *str, size_t *curlen, char *addstr, size_t addlen) +{ + str = (char *) realloc(str, *curlen + addlen); + memcpy(str + *curlen, addstr, addlen); + *curlen += addlen; + return str; +} + +char *stb_include_string(char *str, char *inject, char *path_to_includes, char *filename, char error[256]) +{ + char temp[4096]; + include_info *inc_list; + int i, num = stb_include_find_includes(str, &inc_list); + size_t source_len = strlen(str); + char *text=0; + size_t textlen=0, last=0; + for (i=0; i < num; ++i) { + text = stb_include_append(text, &textlen, str+last, inc_list[i].offset - last); + // write out line directive for the include + #ifndef STB_INCLUDE_LINE_NONE + #ifdef STB_INCLUDE_LINE_GLSL + if (textlen != 0) // GLSL #version must appear first, so don't put a #line at the top + #endif + { + strcpy(temp, "#line "); + stb_include_itoa(temp+6, 1); + strcat(temp, " "); + #ifdef STB_INCLUDE_LINE_GLSL + stb_include_itoa(temp+15, i+1); + #else + strcat(temp, "\""); + if (inc_list[i].filename == 0) + strcmp(temp, "INJECT"); + else + strcat(temp, inc_list[i].filename); + strcat(temp, "\""); + #endif + strcat(temp, "\n"); + text = stb_include_append(text, &textlen, temp, strlen(temp)); + } + #endif + if (inc_list[i].filename == 0) { + if (inject != 0) + text = stb_include_append(text, &textlen, inject, strlen(inject)); + } else { + char *inc; + strcpy(temp, path_to_includes); + strcat(temp, "/"); + strcat(temp, inc_list[i].filename); + inc = stb_include_file(temp, inject, path_to_includes, error); + if (inc == NULL) { + stb_include_free_includes(inc_list, num); + return NULL; + } + text = stb_include_append(text, &textlen, inc, strlen(inc)); + free(inc); + } + // write out line directive + #ifndef STB_INCLUDE_LINE_NONE + strcpy(temp, "\n#line "); + stb_include_itoa(temp+6, inc_list[i].next_line_after); + strcat(temp, " "); + #ifdef STB_INCLUDE_LINE_GLSL + stb_include_itoa(temp+15, 0); + #else + strcat(temp, filename != 0 ? filename : "source-file"); + #endif + text = stb_include_append(text, &textlen, temp, strlen(temp)); + // no newlines, because we kept the #include newlines, which will get appended next + #endif + last = inc_list[i].end; + } + text = stb_include_append(text, &textlen, str+last, source_len - last + 1); // append '\0' + stb_include_free_includes(inc_list, num); + return text; +} + +char *stb_include_strings(char **strs, int count, char *inject, char *path_to_includes, char *filename, char error[256]) +{ + char *text; + char *result; + int i; + size_t length=0; + for (i=0; i < count; ++i) + length += strlen(strs[i]); + text = (char *) malloc(length+1); + length = 0; + for (i=0; i < count; ++i) { + strcpy(text + length, strs[i]); + length += strlen(strs[i]); + } + result = stb_include_string(text, inject, path_to_includes, filename, error); + free(text); + return result; +} + +char *stb_include_file(char *filename, char *inject, char *path_to_includes, char error[256]) +{ + size_t len; + char *result; + char *text = stb_include_load_file(filename, &len); + if (text == NULL) { + strcpy(error, "Error: couldn't load '"); + strcat(error, filename); + strcat(error, "'"); + return 0; + } + result = stb_include_string(text, inject, path_to_includes, filename, error); + free(text); + return result; +} + +#if 0 // @TODO, GL_ARB_shader_language_include-style system that doesn't touch filesystem +char *stb_include_preloaded(char *str, char *inject, char *includes[][2], char error[256]) +{ + +} +#endif + +#endif // STB_INCLUDE_IMPLEMENTATION diff --git a/Libraries/stb-master/stb_leakcheck.h b/Libraries/stb-master/stb_leakcheck.h new file mode 100644 index 0000000..19ee6e7 --- /dev/null +++ b/Libraries/stb-master/stb_leakcheck.h @@ -0,0 +1,194 @@ +// stb_leakcheck.h - v0.6 - quick & dirty malloc leak-checking - public domain +// LICENSE +// +// See end of file. + +#ifdef STB_LEAKCHECK_IMPLEMENTATION +#undef STB_LEAKCHECK_IMPLEMENTATION // don't implement more than once + +// if we've already included leakcheck before, undefine the macros +#ifdef malloc +#undef malloc +#undef free +#undef realloc +#endif + +#ifndef STB_LEAKCHECK_OUTPUT_PIPE +#define STB_LEAKCHECK_OUTPUT_PIPE stdout +#endif + +#include +#include +#include +#include +#include +typedef struct malloc_info stb_leakcheck_malloc_info; + +struct malloc_info +{ + const char *file; + int line; + size_t size; + stb_leakcheck_malloc_info *next,*prev; +}; + +static stb_leakcheck_malloc_info *mi_head; + +void *stb_leakcheck_malloc(size_t sz, const char *file, int line) +{ + stb_leakcheck_malloc_info *mi = (stb_leakcheck_malloc_info *) malloc(sz + sizeof(*mi)); + if (mi == NULL) return mi; + mi->file = file; + mi->line = line; + mi->next = mi_head; + if (mi_head) + mi->next->prev = mi; + mi->prev = NULL; + mi->size = (int) sz; + mi_head = mi; + return mi+1; +} + +void stb_leakcheck_free(void *ptr) +{ + if (ptr != NULL) { + stb_leakcheck_malloc_info *mi = (stb_leakcheck_malloc_info *) ptr - 1; + mi->size = ~mi->size; + #ifndef STB_LEAKCHECK_SHOWALL + if (mi->prev == NULL) { + assert(mi_head == mi); + mi_head = mi->next; + } else + mi->prev->next = mi->next; + if (mi->next) + mi->next->prev = mi->prev; + free(mi); + #endif + } +} + +void *stb_leakcheck_realloc(void *ptr, size_t sz, const char *file, int line) +{ + if (ptr == NULL) { + return stb_leakcheck_malloc(sz, file, line); + } else if (sz == 0) { + stb_leakcheck_free(ptr); + return NULL; + } else { + stb_leakcheck_malloc_info *mi = (stb_leakcheck_malloc_info *) ptr - 1; + if (sz <= mi->size) + return ptr; + else { + #ifdef STB_LEAKCHECK_REALLOC_PRESERVE_MALLOC_FILELINE + void *q = stb_leakcheck_malloc(sz, mi->file, mi->line); + #else + void *q = stb_leakcheck_malloc(sz, file, line); + #endif + if (q) { + memcpy(q, ptr, mi->size); + stb_leakcheck_free(ptr); + } + return q; + } + } +} + +static void stblkck_internal_print(const char *reason, stb_leakcheck_malloc_info *mi) +{ +#if defined(_MSC_VER) && _MSC_VER < 1900 // 1900=VS 2015 + // Compilers that use the old MS C runtime library don't have %zd + // and the older ones don't even have %lld either... however, the old compilers + // without "long long" don't support 64-bit targets either, so here's the + // compromise: + #if _MSC_VER < 1400 // before VS 2005 + fprintf(STB_LEAKCHECK_OUTPUT_PIPE, "%s: %s (%4d): %8d bytes at %p\n", reason, mi->file, mi->line, (int)mi->size, (void*)(mi+1)); + #else + fprintf(STB_LEAKCHECK_OUTPUT_PIPE, "%s: %s (%4d): %16lld bytes at %p\n", reason, mi->file, mi->line, (long long)mi->size, (void*)(mi+1)); + #endif +#else + // Assume we have %zd on other targets. + #ifdef __MINGW32__ + __mingw_fprintf(STB_LEAKCHECK_OUTPUT_PIPE, "%s: %s (%4d): %zd bytes at %p\n", reason, mi->file, mi->line, mi->size, (void*)(mi+1)); + #else + fprintf(STB_LEAKCHECK_OUTPUT_PIPE, "%s: %s (%4d): %zd bytes at %p\n", reason, mi->file, mi->line, mi->size, (void*)(mi+1)); + #endif +#endif +} + +void stb_leakcheck_dumpmem(void) +{ + stb_leakcheck_malloc_info *mi = mi_head; + while (mi) { + if ((ptrdiff_t) mi->size >= 0) + stblkck_internal_print("LEAKED", mi); + mi = mi->next; + } + #ifdef STB_LEAKCHECK_SHOWALL + mi = mi_head; + while (mi) { + if ((ptrdiff_t) mi->size < 0) + stblkck_internal_print("FREED ", mi); + mi = mi->next; + } + #endif +} +#endif // STB_LEAKCHECK_IMPLEMENTATION + +#if !defined(INCLUDE_STB_LEAKCHECK_H) || !defined(malloc) +#define INCLUDE_STB_LEAKCHECK_H + +#include // we want to define the macros *after* stdlib to avoid a slew of errors + +#define malloc(sz) stb_leakcheck_malloc(sz, __FILE__, __LINE__) +#define free(p) stb_leakcheck_free(p) +#define realloc(p,sz) stb_leakcheck_realloc(p,sz, __FILE__, __LINE__) + +extern void * stb_leakcheck_malloc(size_t sz, const char *file, int line); +extern void * stb_leakcheck_realloc(void *ptr, size_t sz, const char *file, int line); +extern void stb_leakcheck_free(void *ptr); +extern void stb_leakcheck_dumpmem(void); + +#endif // INCLUDE_STB_LEAKCHECK_H + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_perlin.h b/Libraries/stb-master/stb_perlin.h new file mode 100644 index 0000000..47cb9a4 --- /dev/null +++ b/Libraries/stb-master/stb_perlin.h @@ -0,0 +1,428 @@ +// stb_perlin.h - v0.5 - perlin noise +// public domain single-file C implementation by Sean Barrett +// +// LICENSE +// +// See end of file. +// +// +// to create the implementation, +// #define STB_PERLIN_IMPLEMENTATION +// in *one* C/CPP file that includes this file. +// +// +// Documentation: +// +// float stb_perlin_noise3( float x, +// float y, +// float z, +// int x_wrap=0, +// int y_wrap=0, +// int z_wrap=0) +// +// This function computes a random value at the coordinate (x,y,z). +// Adjacent random values are continuous but the noise fluctuates +// its randomness with period 1, i.e. takes on wholly unrelated values +// at integer points. Specifically, this implements Ken Perlin's +// revised noise function from 2002. +// +// The "wrap" parameters can be used to create wraparound noise that +// wraps at powers of two. The numbers MUST be powers of two. Specify +// 0 to mean "don't care". (The noise always wraps every 256 due +// details of the implementation, even if you ask for larger or no +// wrapping.) +// +// float stb_perlin_noise3_seed( float x, +// float y, +// float z, +// int x_wrap=0, +// int y_wrap=0, +// int z_wrap=0, +// int seed) +// +// As above, but 'seed' selects from multiple different variations of the +// noise function. The current implementation only uses the bottom 8 bits +// of 'seed', but possibly in the future more bits will be used. +// +// +// Fractal Noise: +// +// Three common fractal noise functions are included, which produce +// a wide variety of nice effects depending on the parameters +// provided. Note that each function will call stb_perlin_noise3 +// 'octaves' times, so this parameter will affect runtime. +// +// float stb_perlin_ridge_noise3(float x, float y, float z, +// float lacunarity, float gain, float offset, int octaves) +// +// float stb_perlin_fbm_noise3(float x, float y, float z, +// float lacunarity, float gain, int octaves) +// +// float stb_perlin_turbulence_noise3(float x, float y, float z, +// float lacunarity, float gain, int octaves) +// +// Typical values to start playing with: +// octaves = 6 -- number of "octaves" of noise3() to sum +// lacunarity = ~ 2.0 -- spacing between successive octaves (use exactly 2.0 for wrapping output) +// gain = 0.5 -- relative weighting applied to each successive octave +// offset = 1.0? -- used to invert the ridges, may need to be larger, not sure +// +// +// Contributors: +// Jack Mott - additional noise functions +// Jordan Peck - seeded noise +// + + +#ifdef __cplusplus +extern "C" { +#endif +extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap); +extern float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed); +extern float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves); +extern float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); +extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); +extern float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed); +#ifdef __cplusplus +} +#endif + +#ifdef STB_PERLIN_IMPLEMENTATION + +#include // fabs() + +// not same permutation table as Perlin's reference to avoid copyright issues; +// Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/ +static unsigned char stb__perlin_randtab[512] = +{ + 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, + 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, + 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, + 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, + 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, + 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, + 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, + 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, + 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, + 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, + 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, + 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, + 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, + 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, + 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, + 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, + + // and a second copy so we don't need an extra mask or static initializer + 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, + 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, + 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, + 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, + 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, + 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, + 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, + 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, + 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, + 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, + 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, + 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, + 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, + 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, + 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, + 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, +}; + + +// perlin's gradient has 12 cases so some get used 1/16th of the time +// and some 2/16ths. We reduce bias by changing those fractions +// to 5/64ths and 6/64ths + +// this array is designed to match the previous implementation +// of gradient hash: indices[stb__perlin_randtab[i]&63] +static unsigned char stb__perlin_randtab_grad_idx[512] = +{ + 7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, + 8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, + 7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, + 8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, + 5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, + 2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, + 9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, + 1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, + 10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, + 6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, + 4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, + 11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, + 10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, + 3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, + 11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, + 9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, + + // and a second copy so we don't need an extra mask or static initializer + 7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, + 8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, + 7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, + 8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, + 5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, + 2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, + 9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, + 1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, + 10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, + 6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, + 4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, + 11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, + 10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, + 3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, + 11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, + 9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, +}; + +static float stb__perlin_lerp(float a, float b, float t) +{ + return a + (b-a) * t; +} + +static int stb__perlin_fastfloor(float a) +{ + int ai = (int) a; + return (a < ai) ? ai-1 : ai; +} + +// different grad function from Perlin's, but easy to modify to match reference +static float stb__perlin_grad(int grad_idx, float x, float y, float z) +{ + static float basis[12][4] = + { + { 1, 1, 0 }, + { -1, 1, 0 }, + { 1,-1, 0 }, + { -1,-1, 0 }, + { 1, 0, 1 }, + { -1, 0, 1 }, + { 1, 0,-1 }, + { -1, 0,-1 }, + { 0, 1, 1 }, + { 0,-1, 1 }, + { 0, 1,-1 }, + { 0,-1,-1 }, + }; + + float *grad = basis[grad_idx]; + return grad[0]*x + grad[1]*y + grad[2]*z; +} + +float stb_perlin_noise3_internal(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) +{ + float u,v,w; + float n000,n001,n010,n011,n100,n101,n110,n111; + float n00,n01,n10,n11; + float n0,n1; + + unsigned int x_mask = (x_wrap-1) & 255; + unsigned int y_mask = (y_wrap-1) & 255; + unsigned int z_mask = (z_wrap-1) & 255; + int px = stb__perlin_fastfloor(x); + int py = stb__perlin_fastfloor(y); + int pz = stb__perlin_fastfloor(z); + int x0 = px & x_mask, x1 = (px+1) & x_mask; + int y0 = py & y_mask, y1 = (py+1) & y_mask; + int z0 = pz & z_mask, z1 = (pz+1) & z_mask; + int r0,r1, r00,r01,r10,r11; + + #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a) + + x -= px; u = stb__perlin_ease(x); + y -= py; v = stb__perlin_ease(y); + z -= pz; w = stb__perlin_ease(z); + + r0 = stb__perlin_randtab[x0+seed]; + r1 = stb__perlin_randtab[x1+seed]; + + r00 = stb__perlin_randtab[r0+y0]; + r01 = stb__perlin_randtab[r0+y1]; + r10 = stb__perlin_randtab[r1+y0]; + r11 = stb__perlin_randtab[r1+y1]; + + n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x , y , z ); + n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x , y , z-1 ); + n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x , y-1, z ); + n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x , y-1, z-1 ); + n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y , z ); + n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y , z-1 ); + n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z ); + n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); + + n00 = stb__perlin_lerp(n000,n001,w); + n01 = stb__perlin_lerp(n010,n011,w); + n10 = stb__perlin_lerp(n100,n101,w); + n11 = stb__perlin_lerp(n110,n111,w); + + n0 = stb__perlin_lerp(n00,n01,v); + n1 = stb__perlin_lerp(n10,n11,v); + + return stb__perlin_lerp(n0,n1,u); +} + +float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap) +{ + return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap,0); +} + +float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed) +{ + return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap, (unsigned char) seed); +} + +float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves) +{ + int i; + float frequency = 1.0f; + float prev = 1.0f; + float amplitude = 0.5f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i); + r = offset - (float) fabs(r); + r = r*r; + sum += r*amplitude*prev; + prev = r; + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) +{ + int i; + float frequency = 1.0f; + float amplitude = 1.0f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + sum += stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) +{ + int i; + float frequency = 1.0f; + float amplitude = 1.0f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; + sum += (float) fabs(r); + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) +{ + float u,v,w; + float n000,n001,n010,n011,n100,n101,n110,n111; + float n00,n01,n10,n11; + float n0,n1; + + int px = stb__perlin_fastfloor(x); + int py = stb__perlin_fastfloor(y); + int pz = stb__perlin_fastfloor(z); + int x_wrap2 = (x_wrap ? x_wrap : 256); + int y_wrap2 = (y_wrap ? y_wrap : 256); + int z_wrap2 = (z_wrap ? z_wrap : 256); + int x0 = px % x_wrap2, x1; + int y0 = py % y_wrap2, y1; + int z0 = pz % z_wrap2, z1; + int r0,r1, r00,r01,r10,r11; + + if (x0 < 0) x0 += x_wrap2; + if (y0 < 0) y0 += y_wrap2; + if (z0 < 0) z0 += z_wrap2; + x1 = (x0+1) % x_wrap2; + y1 = (y0+1) % y_wrap2; + z1 = (z0+1) % z_wrap2; + + #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a) + + x -= px; u = stb__perlin_ease(x); + y -= py; v = stb__perlin_ease(y); + z -= pz; w = stb__perlin_ease(z); + + r0 = stb__perlin_randtab[x0]; + r0 = stb__perlin_randtab[r0+seed]; + r1 = stb__perlin_randtab[x1]; + r1 = stb__perlin_randtab[r1+seed]; + + r00 = stb__perlin_randtab[r0+y0]; + r01 = stb__perlin_randtab[r0+y1]; + r10 = stb__perlin_randtab[r1+y0]; + r11 = stb__perlin_randtab[r1+y1]; + + n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x , y , z ); + n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x , y , z-1 ); + n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x , y-1, z ); + n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x , y-1, z-1 ); + n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y , z ); + n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y , z-1 ); + n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z ); + n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); + + n00 = stb__perlin_lerp(n000,n001,w); + n01 = stb__perlin_lerp(n010,n011,w); + n10 = stb__perlin_lerp(n100,n101,w); + n11 = stb__perlin_lerp(n110,n111,w); + + n0 = stb__perlin_lerp(n00,n01,v); + n1 = stb__perlin_lerp(n10,n11,v); + + return stb__perlin_lerp(n0,n1,u); +} +#endif // STB_PERLIN_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_rect_pack.h b/Libraries/stb-master/stb_rect_pack.h new file mode 100644 index 0000000..5c848de --- /dev/null +++ b/Libraries/stb-master/stb_rect_pack.h @@ -0,0 +1,628 @@ +// stb_rect_pack.h - v1.00 - public domain - rectangle packing +// Sean Barrett 2014 +// +// Useful for e.g. packing rectangular textures into an atlas. +// Does not do rotation. +// +// Not necessarily the awesomest packing method, but better than +// the totally naive one in stb_truetype (which is primarily what +// this is meant to replace). +// +// Has only had a few tests run, may have issues. +// +// More docs to come. +// +// No memory allocations; uses qsort() and assert() from stdlib. +// Can override those by defining STBRP_SORT and STBRP_ASSERT. +// +// This library currently uses the Skyline Bottom-Left algorithm. +// +// Please note: better rectangle packers are welcome! Please +// implement them to the same API, but with a different init +// function. +// +// Credits +// +// Library +// Sean Barrett +// Minor features +// Martins Mozeiko +// github:IntellectualKitty +// +// Bugfixes / warning fixes +// Jeremy Jaussaud +// Fabian Giesen +// +// Version history: +// +// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles +// 0.99 (2019-02-07) warning fixes +// 0.11 (2017-03-03) return packing success/fail result +// 0.10 (2016-10-25) remove cast-away-const to avoid warnings +// 0.09 (2016-08-27) fix compiler warnings +// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) +// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) +// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort +// 0.05: added STBRP_ASSERT to allow replacing assert +// 0.04: fixed minor bug in STBRP_LARGE_RECTS support +// 0.01: initial release +// +// LICENSE +// +// See end of file for license information. + +////////////////////////////////////////////////////////////////////////////// +// +// INCLUDE SECTION +// + +#ifndef STB_INCLUDE_STB_RECT_PACK_H +#define STB_INCLUDE_STB_RECT_PACK_H + +#define STB_RECT_PACK_VERSION 1 + +#ifdef STBRP_STATIC +#define STBRP_DEF static +#else +#define STBRP_DEF extern +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct stbrp_context stbrp_context; +typedef struct stbrp_node stbrp_node; +typedef struct stbrp_rect stbrp_rect; + +#ifdef STBRP_LARGE_RECTS +typedef int stbrp_coord; +#else +typedef unsigned short stbrp_coord; +#endif + +STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); +// Assign packed locations to rectangles. The rectangles are of type +// 'stbrp_rect' defined below, stored in the array 'rects', and there +// are 'num_rects' many of them. +// +// Rectangles which are successfully packed have the 'was_packed' flag +// set to a non-zero value and 'x' and 'y' store the minimum location +// on each axis (i.e. bottom-left in cartesian coordinates, top-left +// if you imagine y increasing downwards). Rectangles which do not fit +// have the 'was_packed' flag set to 0. +// +// You should not try to access the 'rects' array from another thread +// while this function is running, as the function temporarily reorders +// the array while it executes. +// +// To pack into another rectangle, you need to call stbrp_init_target +// again. To continue packing into the same rectangle, you can call +// this function again. Calling this multiple times with multiple rect +// arrays will probably produce worse packing results than calling it +// a single time with the full rectangle array, but the option is +// available. +// +// The function returns 1 if all of the rectangles were successfully +// packed and 0 otherwise. + +struct stbrp_rect +{ + // reserved for your use: + int id; + + // input: + stbrp_coord w, h; + + // output: + stbrp_coord x, y; + int was_packed; // non-zero if valid packing + +}; // 16 bytes, nominally + + +STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); +// Initialize a rectangle packer to: +// pack a rectangle that is 'width' by 'height' in dimensions +// using temporary storage provided by the array 'nodes', which is 'num_nodes' long +// +// You must call this function every time you start packing into a new target. +// +// There is no "shutdown" function. The 'nodes' memory must stay valid for +// the following stbrp_pack_rects() call (or calls), but can be freed after +// the call (or calls) finish. +// +// Note: to guarantee best results, either: +// 1. make sure 'num_nodes' >= 'width' +// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' +// +// If you don't do either of the above things, widths will be quantized to multiples +// of small integers to guarantee the algorithm doesn't run out of temporary storage. +// +// If you do #2, then the non-quantized algorithm will be used, but the algorithm +// may run out of temporary storage and be unable to pack some rectangles. + +STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); +// Optionally call this function after init but before doing any packing to +// change the handling of the out-of-temp-memory scenario, described above. +// If you call init again, this will be reset to the default (false). + + +STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); +// Optionally select which packing heuristic the library should use. Different +// heuristics will produce better/worse results for different data sets. +// If you call init again, this will be reset to the default. + +enum +{ + STBRP_HEURISTIC_Skyline_default=0, + STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, + STBRP_HEURISTIC_Skyline_BF_sortHeight +}; + + +////////////////////////////////////////////////////////////////////////////// +// +// the details of the following structures don't matter to you, but they must +// be visible so you can handle the memory allocations for them + +struct stbrp_node +{ + stbrp_coord x,y; + stbrp_node *next; +}; + +struct stbrp_context +{ + int width; + int height; + int align; + int init_mode; + int heuristic; + int num_nodes; + stbrp_node *active_head; + stbrp_node *free_head; + stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' +}; + +#ifdef __cplusplus +} +#endif + +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// IMPLEMENTATION SECTION +// + +#ifdef STB_RECT_PACK_IMPLEMENTATION +#ifndef STBRP_SORT +#include +#define STBRP_SORT qsort +#endif + +#ifndef STBRP_ASSERT +#include +#define STBRP_ASSERT assert +#endif + +#ifdef _MSC_VER +#define STBRP__NOTUSED(v) (void)(v) +#else +#define STBRP__NOTUSED(v) (void)sizeof(v) +#endif + +enum +{ + STBRP__INIT_skyline = 1 +}; + +STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) +{ + switch (context->init_mode) { + case STBRP__INIT_skyline: + STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); + context->heuristic = heuristic; + break; + default: + STBRP_ASSERT(0); + } +} + +STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) +{ + if (allow_out_of_mem) + // if it's ok to run out of memory, then don't bother aligning them; + // this gives better packing, but may fail due to OOM (even though + // the rectangles easily fit). @TODO a smarter approach would be to only + // quantize once we've hit OOM, then we could get rid of this parameter. + context->align = 1; + else { + // if it's not ok to run out of memory, then quantize the widths + // so that num_nodes is always enough nodes. + // + // I.e. num_nodes * align >= width + // align >= width / num_nodes + // align = ceil(width/num_nodes) + + context->align = (context->width + context->num_nodes-1) / context->num_nodes; + } +} + +STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) +{ + int i; +#ifndef STBRP_LARGE_RECTS + STBRP_ASSERT(width <= 0xffff && height <= 0xffff); +#endif + + for (i=0; i < num_nodes-1; ++i) + nodes[i].next = &nodes[i+1]; + nodes[i].next = NULL; + context->init_mode = STBRP__INIT_skyline; + context->heuristic = STBRP_HEURISTIC_Skyline_default; + context->free_head = &nodes[0]; + context->active_head = &context->extra[0]; + context->width = width; + context->height = height; + context->num_nodes = num_nodes; + stbrp_setup_allow_out_of_mem(context, 0); + + // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) + context->extra[0].x = 0; + context->extra[0].y = 0; + context->extra[0].next = &context->extra[1]; + context->extra[1].x = (stbrp_coord) width; +#ifdef STBRP_LARGE_RECTS + context->extra[1].y = (1<<30); +#else + context->extra[1].y = 65535; +#endif + context->extra[1].next = NULL; +} + +// find minimum y position if it starts at x1 +static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) +{ + stbrp_node *node = first; + int x1 = x0 + width; + int min_y, visited_width, waste_area; + + STBRP__NOTUSED(c); + + STBRP_ASSERT(first->x <= x0); + + #if 0 + // skip in case we're past the node + while (node->next->x <= x0) + ++node; + #else + STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency + #endif + + STBRP_ASSERT(node->x <= x0); + + min_y = 0; + waste_area = 0; + visited_width = 0; + while (node->x < x1) { + if (node->y > min_y) { + // raise min_y higher. + // we've accounted for all waste up to min_y, + // but we'll now add more waste for everything we've visted + waste_area += visited_width * (node->y - min_y); + min_y = node->y; + // the first time through, visited_width might be reduced + if (node->x < x0) + visited_width += node->next->x - x0; + else + visited_width += node->next->x - node->x; + } else { + // add waste area + int under_width = node->next->x - node->x; + if (under_width + visited_width > width) + under_width = width - visited_width; + waste_area += under_width * (min_y - node->y); + visited_width += under_width; + } + node = node->next; + } + + *pwaste = waste_area; + return min_y; +} + +typedef struct +{ + int x,y; + stbrp_node **prev_link; +} stbrp__findresult; + +static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) +{ + int best_waste = (1<<30), best_x, best_y = (1 << 30); + stbrp__findresult fr; + stbrp_node **prev, *node, *tail, **best = NULL; + + // align to multiple of c->align + width = (width + c->align - 1); + width -= width % c->align; + STBRP_ASSERT(width % c->align == 0); + + // if it can't possibly fit, bail immediately + if (width > c->width || height > c->height) { + fr.prev_link = NULL; + fr.x = fr.y = 0; + return fr; + } + + node = c->active_head; + prev = &c->active_head; + while (node->x + width <= c->width) { + int y,waste; + y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); + if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL + // bottom left + if (y < best_y) { + best_y = y; + best = prev; + } + } else { + // best-fit + if (y + height <= c->height) { + // can only use it if it first vertically + if (y < best_y || (y == best_y && waste < best_waste)) { + best_y = y; + best_waste = waste; + best = prev; + } + } + } + prev = &node->next; + node = node->next; + } + + best_x = (best == NULL) ? 0 : (*best)->x; + + // if doing best-fit (BF), we also have to try aligning right edge to each node position + // + // e.g, if fitting + // + // ____________________ + // |____________________| + // + // into + // + // | | + // | ____________| + // |____________| + // + // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned + // + // This makes BF take about 2x the time + + if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { + tail = c->active_head; + node = c->active_head; + prev = &c->active_head; + // find first node that's admissible + while (tail->x < width) + tail = tail->next; + while (tail) { + int xpos = tail->x - width; + int y,waste; + STBRP_ASSERT(xpos >= 0); + // find the left position that matches this + while (node->next->x <= xpos) { + prev = &node->next; + node = node->next; + } + STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); + y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); + if (y + height <= c->height) { + if (y <= best_y) { + if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { + best_x = xpos; + STBRP_ASSERT(y <= best_y); + best_y = y; + best_waste = waste; + best = prev; + } + } + } + tail = tail->next; + } + } + + fr.prev_link = best; + fr.x = best_x; + fr.y = best_y; + return fr; +} + +static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) +{ + // find best position according to heuristic + stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); + stbrp_node *node, *cur; + + // bail if: + // 1. it failed + // 2. the best node doesn't fit (we don't always check this) + // 3. we're out of memory + if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { + res.prev_link = NULL; + return res; + } + + // on success, create new node + node = context->free_head; + node->x = (stbrp_coord) res.x; + node->y = (stbrp_coord) (res.y + height); + + context->free_head = node->next; + + // insert the new node into the right starting point, and + // let 'cur' point to the remaining nodes needing to be + // stiched back in + + cur = *res.prev_link; + if (cur->x < res.x) { + // preserve the existing one, so start testing with the next one + stbrp_node *next = cur->next; + cur->next = node; + cur = next; + } else { + *res.prev_link = node; + } + + // from here, traverse cur and free the nodes, until we get to one + // that shouldn't be freed + while (cur->next && cur->next->x <= res.x + width) { + stbrp_node *next = cur->next; + // move the current node to the free list + cur->next = context->free_head; + context->free_head = cur; + cur = next; + } + + // stitch the list back in + node->next = cur; + + if (cur->x < res.x + width) + cur->x = (stbrp_coord) (res.x + width); + +#ifdef _DEBUG + cur = context->active_head; + while (cur->x < context->width) { + STBRP_ASSERT(cur->x < cur->next->x); + cur = cur->next; + } + STBRP_ASSERT(cur->next == NULL); + + { + int count=0; + cur = context->active_head; + while (cur) { + cur = cur->next; + ++count; + } + cur = context->free_head; + while (cur) { + cur = cur->next; + ++count; + } + STBRP_ASSERT(count == context->num_nodes+2); + } +#endif + + return res; +} + +static int rect_height_compare(const void *a, const void *b) +{ + const stbrp_rect *p = (const stbrp_rect *) a; + const stbrp_rect *q = (const stbrp_rect *) b; + if (p->h > q->h) + return -1; + if (p->h < q->h) + return 1; + return (p->w > q->w) ? -1 : (p->w < q->w); +} + +static int rect_original_order(const void *a, const void *b) +{ + const stbrp_rect *p = (const stbrp_rect *) a; + const stbrp_rect *q = (const stbrp_rect *) b; + return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); +} + +#ifdef STBRP_LARGE_RECTS +#define STBRP__MAXVAL 0xffffffff +#else +#define STBRP__MAXVAL 0xffff +#endif + +STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) +{ + int i, all_rects_packed = 1; + + // we use the 'was_packed' field internally to allow sorting/unsorting + for (i=0; i < num_rects; ++i) { + rects[i].was_packed = i; + } + + // sort according to heuristic + STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); + + for (i=0; i < num_rects; ++i) { + if (rects[i].w == 0 || rects[i].h == 0) { + rects[i].x = rects[i].y = 0; // empty rect needs no space + } else { + stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); + if (fr.prev_link) { + rects[i].x = (stbrp_coord) fr.x; + rects[i].y = (stbrp_coord) fr.y; + } else { + rects[i].x = rects[i].y = STBRP__MAXVAL; + } + } + } + + // unsort + STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); + + // set was_packed flags and all_rects_packed status + for (i=0; i < num_rects; ++i) { + rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); + if (!rects[i].was_packed) + all_rects_packed = 0; + } + + // return the all_rects_packed status + return all_rects_packed; +} +#endif + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_sprintf.h b/Libraries/stb-master/stb_sprintf.h new file mode 100644 index 0000000..0635360 --- /dev/null +++ b/Libraries/stb-master/stb_sprintf.h @@ -0,0 +1,1879 @@ +// stb_sprintf - v1.09 - public domain snprintf() implementation +// originally by Jeff Roberts / RAD Game Tools, 2015/10/20 +// http://github.com/nothings/stb +// +// allowed types: sc uidBboXx p AaGgEef n +// lengths : hh h ll j z t I64 I32 I +// +// Contributors: +// Fabian "ryg" Giesen (reformatting) +// +// Contributors (bugfixes): +// github:d26435 +// github:trex78 +// github:account-login +// Jari Komppa (SI suffixes) +// Rohit Nirmal +// Marcin Wojdyr +// Leonard Ritter +// Stefano Zanotti +// Adam Allison +// Arvid Gerstmann +// Markus Kolb +// +// LICENSE: +// +// See end of file for license information. + +#ifndef STB_SPRINTF_H_INCLUDE +#define STB_SPRINTF_H_INCLUDE + +/* +Single file sprintf replacement. + +Originally written by Jeff Roberts at RAD Game Tools - 2015/10/20. +Hereby placed in public domain. + +This is a full sprintf replacement that supports everything that +the C runtime sprintfs support, including float/double, 64-bit integers, +hex floats, field parameters (%*.*d stuff), length reads backs, etc. + +Why would you need this if sprintf already exists? Well, first off, +it's *much* faster (see below). It's also much smaller than the CRT +versions code-space-wise. We've also added some simple improvements +that are super handy (commas in thousands, callbacks at buffer full, +for example). Finally, the format strings for MSVC and GCC differ +for 64-bit integers (among other small things), so this lets you use +the same format strings in cross platform code. + +It uses the standard single file trick of being both the header file +and the source itself. If you just include it normally, you just get +the header file function definitions. To get the code, you include +it from a C or C++ file and define STB_SPRINTF_IMPLEMENTATION first. + +It only uses va_args macros from the C runtime to do it's work. It +does cast doubles to S64s and shifts and divides U64s, which does +drag in CRT code on most platforms. + +It compiles to roughly 8K with float support, and 4K without. +As a comparison, when using MSVC static libs, calling sprintf drags +in 16K. + +API: +==== +int stbsp_sprintf( char * buf, char const * fmt, ... ) +int stbsp_snprintf( char * buf, int count, char const * fmt, ... ) + Convert an arg list into a buffer. stbsp_snprintf always returns + a zero-terminated string (unlike regular snprintf). + +int stbsp_vsprintf( char * buf, char const * fmt, va_list va ) +int stbsp_vsnprintf( char * buf, int count, char const * fmt, va_list va ) + Convert a va_list arg list into a buffer. stbsp_vsnprintf always returns + a zero-terminated string (unlike regular snprintf). + +int stbsp_vsprintfcb( STBSP_SPRINTFCB * callback, void * user, char * buf, char const * fmt, va_list va ) + typedef char * STBSP_SPRINTFCB( char const * buf, void * user, int len ); + Convert into a buffer, calling back every STB_SPRINTF_MIN chars. + Your callback can then copy the chars out, print them or whatever. + This function is actually the workhorse for everything else. + The buffer you pass in must hold at least STB_SPRINTF_MIN characters. + // you return the next buffer to use or 0 to stop converting + +void stbsp_set_separators( char comma, char period ) + Set the comma and period characters to use. + +FLOATS/DOUBLES: +=============== +This code uses a internal float->ascii conversion method that uses +doubles with error correction (double-doubles, for ~105 bits of +precision). This conversion is round-trip perfect - that is, an atof +of the values output here will give you the bit-exact double back. + +One difference is that our insignificant digits will be different than +with MSVC or GCC (but they don't match each other either). We also +don't attempt to find the minimum length matching float (pre-MSVC15 +doesn't either). + +If you don't need float or doubles at all, define STB_SPRINTF_NOFLOAT +and you'll save 4K of code space. + +64-BIT INTS: +============ +This library also supports 64-bit integers and you can use MSVC style or +GCC style indicators (%I64d or %lld). It supports the C99 specifiers +for size_t and ptr_diff_t (%jd %zd) as well. + +EXTRAS: +======= +Like some GCCs, for integers and floats, you can use a ' (single quote) +specifier and commas will be inserted on the thousands: "%'d" on 12345 +would print 12,345. + +For integers and floats, you can use a "$" specifier and the number +will be converted to float and then divided to get kilo, mega, giga or +tera and then printed, so "%$d" 1000 is "1.0 k", "%$.2d" 2536000 is +"2.53 M", etc. For byte values, use two $:s, like "%$$d" to turn +2536000 to "2.42 Mi". If you prefer JEDEC suffixes to SI ones, use three +$:s: "%$$$d" -> "2.42 M". To remove the space between the number and the +suffix, add "_" specifier: "%_$d" -> "2.53M". + +In addition to octal and hexadecimal conversions, you can print +integers in binary: "%b" for 256 would print 100. + +PERFORMANCE vs MSVC 2008 32-/64-bit (GCC is even slower than MSVC): +=================================================================== +"%d" across all 32-bit ints (4.8x/4.0x faster than 32-/64-bit MSVC) +"%24d" across all 32-bit ints (4.5x/4.2x faster) +"%x" across all 32-bit ints (4.5x/3.8x faster) +"%08x" across all 32-bit ints (4.3x/3.8x faster) +"%f" across e-10 to e+10 floats (7.3x/6.0x faster) +"%e" across e-10 to e+10 floats (8.1x/6.0x faster) +"%g" across e-10 to e+10 floats (10.0x/7.1x faster) +"%f" for values near e-300 (7.9x/6.5x faster) +"%f" for values near e+300 (10.0x/9.1x faster) +"%e" for values near e-300 (10.1x/7.0x faster) +"%e" for values near e+300 (9.2x/6.0x faster) +"%.320f" for values near e-300 (12.6x/11.2x faster) +"%a" for random values (8.6x/4.3x faster) +"%I64d" for 64-bits with 32-bit values (4.8x/3.4x faster) +"%I64d" for 64-bits > 32-bit values (4.9x/5.5x faster) +"%s%s%s" for 64 char strings (7.1x/7.3x faster) +"...512 char string..." ( 35.0x/32.5x faster!) +*/ + +#if defined(__clang__) + #if defined(__has_feature) && defined(__has_attribute) + #if __has_feature(address_sanitizer) + #if __has_attribute(__no_sanitize__) + #define STBSP__ASAN __attribute__((__no_sanitize__("address"))) + #elif __has_attribute(__no_sanitize_address__) + #define STBSP__ASAN __attribute__((__no_sanitize_address__)) + #elif __has_attribute(__no_address_safety_analysis__) + #define STBSP__ASAN __attribute__((__no_address_safety_analysis__)) + #endif + #endif + #endif +#elif __GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8) + #if __SANITIZE_ADDRESS__ + #define STBSP__ASAN __attribute__((__no_sanitize_address__)) + #endif +#endif + +#ifndef STBSP__ASAN +#define STBSP__ASAN +#endif + +#ifdef STB_SPRINTF_STATIC +#define STBSP__PUBLICDEC static +#define STBSP__PUBLICDEF static STBSP__ASAN +#else +#ifdef __cplusplus +#define STBSP__PUBLICDEC extern "C" +#define STBSP__PUBLICDEF extern "C" STBSP__ASAN +#else +#define STBSP__PUBLICDEC extern +#define STBSP__PUBLICDEF STBSP__ASAN +#endif +#endif + +#include // for va_list() +#include // size_t, ptrdiff_t + +#ifndef STB_SPRINTF_MIN +#define STB_SPRINTF_MIN 512 // how many characters per callback +#endif +typedef char *STBSP_SPRINTFCB(const char *buf, void *user, int len); + +#ifndef STB_SPRINTF_DECORATE +#define STB_SPRINTF_DECORATE(name) stbsp_##name // define this before including if you want to change the names +#endif + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsprintf)(char *buf, char const *fmt, va_list va); +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsnprintf)(char *buf, int count, char const *fmt, va_list va); +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(sprintf)(char *buf, char const *fmt, ...); +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(snprintf)(char *buf, int count, char const *fmt, ...); + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsprintfcb)(STBSP_SPRINTFCB *callback, void *user, char *buf, char const *fmt, va_list va); +STBSP__PUBLICDEF void STB_SPRINTF_DECORATE(set_separators)(char comma, char period); + +#endif // STB_SPRINTF_H_INCLUDE + +#ifdef STB_SPRINTF_IMPLEMENTATION + +#include // for va_arg() + +#define stbsp__uint32 unsigned int +#define stbsp__int32 signed int + +#ifdef _MSC_VER +#define stbsp__uint64 unsigned __int64 +#define stbsp__int64 signed __int64 +#else +#define stbsp__uint64 unsigned long long +#define stbsp__int64 signed long long +#endif +#define stbsp__uint16 unsigned short + +#ifndef stbsp__uintptr +#if defined(__ppc64__) || defined(__powerpc64__) || defined(__aarch64__) || defined(_M_X64) || defined(__x86_64__) || defined(__x86_64) +#define stbsp__uintptr stbsp__uint64 +#else +#define stbsp__uintptr stbsp__uint32 +#endif +#endif + +#ifndef STB_SPRINTF_MSVC_MODE // used for MSVC2013 and earlier (MSVC2015 matches GCC) +#if defined(_MSC_VER) && (_MSC_VER < 1900) +#define STB_SPRINTF_MSVC_MODE +#endif +#endif + +#ifdef STB_SPRINTF_NOUNALIGNED // define this before inclusion to force stbsp_sprintf to always use aligned accesses +#define STBSP__UNALIGNED(code) +#else +#define STBSP__UNALIGNED(code) code +#endif + +#ifndef STB_SPRINTF_NOFLOAT +// internal float utility functions +static stbsp__int32 stbsp__real_to_str(char const **start, stbsp__uint32 *len, char *out, stbsp__int32 *decimal_pos, double value, stbsp__uint32 frac_digits); +static stbsp__int32 stbsp__real_to_parts(stbsp__int64 *bits, stbsp__int32 *expo, double value); +#define STBSP__SPECIAL 0x7000 +#endif + +static char stbsp__period = '.'; +static char stbsp__comma = ','; +static struct +{ + short temp; // force next field to be 2-byte aligned + char pair[201]; +} stbsp__digitpair = +{ + 0, + "00010203040506070809101112131415161718192021222324" + "25262728293031323334353637383940414243444546474849" + "50515253545556575859606162636465666768697071727374" + "75767778798081828384858687888990919293949596979899" +}; + +STBSP__PUBLICDEF void STB_SPRINTF_DECORATE(set_separators)(char pcomma, char pperiod) +{ + stbsp__period = pperiod; + stbsp__comma = pcomma; +} + +#define STBSP__LEFTJUST 1 +#define STBSP__LEADINGPLUS 2 +#define STBSP__LEADINGSPACE 4 +#define STBSP__LEADING_0X 8 +#define STBSP__LEADINGZERO 16 +#define STBSP__INTMAX 32 +#define STBSP__TRIPLET_COMMA 64 +#define STBSP__NEGATIVE 128 +#define STBSP__METRIC_SUFFIX 256 +#define STBSP__HALFWIDTH 512 +#define STBSP__METRIC_NOSPACE 1024 +#define STBSP__METRIC_1024 2048 +#define STBSP__METRIC_JEDEC 4096 + +static void stbsp__lead_sign(stbsp__uint32 fl, char *sign) +{ + sign[0] = 0; + if (fl & STBSP__NEGATIVE) { + sign[0] = 1; + sign[1] = '-'; + } else if (fl & STBSP__LEADINGSPACE) { + sign[0] = 1; + sign[1] = ' '; + } else if (fl & STBSP__LEADINGPLUS) { + sign[0] = 1; + sign[1] = '+'; + } +} + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsprintfcb)(STBSP_SPRINTFCB *callback, void *user, char *buf, char const *fmt, va_list va) +{ + static char hex[] = "0123456789abcdefxp"; + static char hexu[] = "0123456789ABCDEFXP"; + char *bf; + char const *f; + int tlen = 0; + + bf = buf; + f = fmt; + for (;;) { + stbsp__int32 fw, pr, tz; + stbsp__uint32 fl; + + // macros for the callback buffer stuff + #define stbsp__chk_cb_bufL(bytes) \ + { \ + int len = (int)(bf - buf); \ + if ((len + (bytes)) >= STB_SPRINTF_MIN) { \ + tlen += len; \ + if (0 == (bf = buf = callback(buf, user, len))) \ + goto done; \ + } \ + } + #define stbsp__chk_cb_buf(bytes) \ + { \ + if (callback) { \ + stbsp__chk_cb_bufL(bytes); \ + } \ + } + #define stbsp__flush_cb() \ + { \ + stbsp__chk_cb_bufL(STB_SPRINTF_MIN - 1); \ + } // flush if there is even one byte in the buffer + #define stbsp__cb_buf_clamp(cl, v) \ + cl = v; \ + if (callback) { \ + int lg = STB_SPRINTF_MIN - (int)(bf - buf); \ + if (cl > lg) \ + cl = lg; \ + } + + // fast copy everything up to the next % (or end of string) + for (;;) { + while (((stbsp__uintptr)f) & 3) { + schk1: + if (f[0] == '%') + goto scandd; + schk2: + if (f[0] == 0) + goto endfmt; + stbsp__chk_cb_buf(1); + *bf++ = f[0]; + ++f; + } + for (;;) { + // Check if the next 4 bytes contain %(0x25) or end of string. + // Using the 'hasless' trick: + // https://graphics.stanford.edu/~seander/bithacks.html#HasLessInWord + stbsp__uint32 v, c; + v = *(stbsp__uint32 *)f; + c = (~v) & 0x80808080; + if (((v ^ 0x25252525) - 0x01010101) & c) + goto schk1; + if ((v - 0x01010101) & c) + goto schk2; + if (callback) + if ((STB_SPRINTF_MIN - (int)(bf - buf)) < 4) + goto schk1; + #ifdef STB_SPRINTF_NOUNALIGNED + if(((stbsp__uintptr)bf) & 3) { + bf[0] = f[0]; + bf[1] = f[1]; + bf[2] = f[2]; + bf[3] = f[3]; + } else + #endif + { + *(stbsp__uint32 *)bf = v; + } + bf += 4; + f += 4; + } + } + scandd: + + ++f; + + // ok, we have a percent, read the modifiers first + fw = 0; + pr = -1; + fl = 0; + tz = 0; + + // flags + for (;;) { + switch (f[0]) { + // if we have left justify + case '-': + fl |= STBSP__LEFTJUST; + ++f; + continue; + // if we have leading plus + case '+': + fl |= STBSP__LEADINGPLUS; + ++f; + continue; + // if we have leading space + case ' ': + fl |= STBSP__LEADINGSPACE; + ++f; + continue; + // if we have leading 0x + case '#': + fl |= STBSP__LEADING_0X; + ++f; + continue; + // if we have thousand commas + case '\'': + fl |= STBSP__TRIPLET_COMMA; + ++f; + continue; + // if we have kilo marker (none->kilo->kibi->jedec) + case '$': + if (fl & STBSP__METRIC_SUFFIX) { + if (fl & STBSP__METRIC_1024) { + fl |= STBSP__METRIC_JEDEC; + } else { + fl |= STBSP__METRIC_1024; + } + } else { + fl |= STBSP__METRIC_SUFFIX; + } + ++f; + continue; + // if we don't want space between metric suffix and number + case '_': + fl |= STBSP__METRIC_NOSPACE; + ++f; + continue; + // if we have leading zero + case '0': + fl |= STBSP__LEADINGZERO; + ++f; + goto flags_done; + default: goto flags_done; + } + } + flags_done: + + // get the field width + if (f[0] == '*') { + fw = va_arg(va, stbsp__uint32); + ++f; + } else { + while ((f[0] >= '0') && (f[0] <= '9')) { + fw = fw * 10 + f[0] - '0'; + f++; + } + } + // get the precision + if (f[0] == '.') { + ++f; + if (f[0] == '*') { + pr = va_arg(va, stbsp__uint32); + ++f; + } else { + pr = 0; + while ((f[0] >= '0') && (f[0] <= '9')) { + pr = pr * 10 + f[0] - '0'; + f++; + } + } + } + + // handle integer size overrides + switch (f[0]) { + // are we halfwidth? + case 'h': + fl |= STBSP__HALFWIDTH; + ++f; + if (f[0] == 'h') + ++f; // QUARTERWIDTH + break; + // are we 64-bit (unix style) + case 'l': + fl |= ((sizeof(long) == 8) ? STBSP__INTMAX : 0); + ++f; + if (f[0] == 'l') { + fl |= STBSP__INTMAX; + ++f; + } + break; + // are we 64-bit on intmax? (c99) + case 'j': + fl |= (sizeof(size_t) == 8) ? STBSP__INTMAX : 0; + ++f; + break; + // are we 64-bit on size_t or ptrdiff_t? (c99) + case 'z': + fl |= (sizeof(ptrdiff_t) == 8) ? STBSP__INTMAX : 0; + ++f; + break; + case 't': + fl |= (sizeof(ptrdiff_t) == 8) ? STBSP__INTMAX : 0; + ++f; + break; + // are we 64-bit (msft style) + case 'I': + if ((f[1] == '6') && (f[2] == '4')) { + fl |= STBSP__INTMAX; + f += 3; + } else if ((f[1] == '3') && (f[2] == '2')) { + f += 3; + } else { + fl |= ((sizeof(void *) == 8) ? STBSP__INTMAX : 0); + ++f; + } + break; + default: break; + } + + // handle each replacement + switch (f[0]) { + #define STBSP__NUMSZ 512 // big enough for e308 (with commas) or e-307 + char num[STBSP__NUMSZ]; + char lead[8]; + char tail[8]; + char *s; + char const *h; + stbsp__uint32 l, n, cs; + stbsp__uint64 n64; +#ifndef STB_SPRINTF_NOFLOAT + double fv; +#endif + stbsp__int32 dp; + char const *sn; + + case 's': + // get the string + s = va_arg(va, char *); + if (s == 0) + s = (char *)"null"; + // get the length + sn = s; + for (;;) { + if ((((stbsp__uintptr)sn) & 3) == 0) + break; + lchk: + if (sn[0] == 0) + goto ld; + ++sn; + } + n = 0xffffffff; + if (pr >= 0) { + n = (stbsp__uint32)(sn - s); + if (n >= (stbsp__uint32)pr) + goto ld; + n = ((stbsp__uint32)(pr - n)) >> 2; + } + while (n) { + stbsp__uint32 v = *(stbsp__uint32 *)sn; + if ((v - 0x01010101) & (~v) & 0x80808080UL) + goto lchk; + sn += 4; + --n; + } + goto lchk; + ld: + + l = (stbsp__uint32)(sn - s); + // clamp to precision + if (l > (stbsp__uint32)pr) + l = pr; + lead[0] = 0; + tail[0] = 0; + pr = 0; + dp = 0; + cs = 0; + // copy the string in + goto scopy; + + case 'c': // char + // get the character + s = num + STBSP__NUMSZ - 1; + *s = (char)va_arg(va, int); + l = 1; + lead[0] = 0; + tail[0] = 0; + pr = 0; + dp = 0; + cs = 0; + goto scopy; + + case 'n': // weird write-bytes specifier + { + int *d = va_arg(va, int *); + *d = tlen + (int)(bf - buf); + } break; + +#ifdef STB_SPRINTF_NOFLOAT + case 'A': // float + case 'a': // hex float + case 'G': // float + case 'g': // float + case 'E': // float + case 'e': // float + case 'f': // float + va_arg(va, double); // eat it + s = (char *)"No float"; + l = 8; + lead[0] = 0; + tail[0] = 0; + pr = 0; + dp = 0; + cs = 0; + goto scopy; +#else + case 'A': // hex float + case 'a': // hex float + h = (f[0] == 'A') ? hexu : hex; + fv = va_arg(va, double); + if (pr == -1) + pr = 6; // default is 6 + // read the double into a string + if (stbsp__real_to_parts((stbsp__int64 *)&n64, &dp, fv)) + fl |= STBSP__NEGATIVE; + + s = num + 64; + + stbsp__lead_sign(fl, lead); + + if (dp == -1023) + dp = (n64) ? -1022 : 0; + else + n64 |= (((stbsp__uint64)1) << 52); + n64 <<= (64 - 56); + if (pr < 15) + n64 += ((((stbsp__uint64)8) << 56) >> (pr * 4)); +// add leading chars + +#ifdef STB_SPRINTF_MSVC_MODE + *s++ = '0'; + *s++ = 'x'; +#else + lead[1 + lead[0]] = '0'; + lead[2 + lead[0]] = 'x'; + lead[0] += 2; +#endif + *s++ = h[(n64 >> 60) & 15]; + n64 <<= 4; + if (pr) + *s++ = stbsp__period; + sn = s; + + // print the bits + n = pr; + if (n > 13) + n = 13; + if (pr > (stbsp__int32)n) + tz = pr - n; + pr = 0; + while (n--) { + *s++ = h[(n64 >> 60) & 15]; + n64 <<= 4; + } + + // print the expo + tail[1] = h[17]; + if (dp < 0) { + tail[2] = '-'; + dp = -dp; + } else + tail[2] = '+'; + n = (dp >= 1000) ? 6 : ((dp >= 100) ? 5 : ((dp >= 10) ? 4 : 3)); + tail[0] = (char)n; + for (;;) { + tail[n] = '0' + dp % 10; + if (n <= 3) + break; + --n; + dp /= 10; + } + + dp = (int)(s - sn); + l = (int)(s - (num + 64)); + s = num + 64; + cs = 1 + (3 << 24); + goto scopy; + + case 'G': // float + case 'g': // float + h = (f[0] == 'G') ? hexu : hex; + fv = va_arg(va, double); + if (pr == -1) + pr = 6; + else if (pr == 0) + pr = 1; // default is 6 + // read the double into a string + if (stbsp__real_to_str(&sn, &l, num, &dp, fv, (pr - 1) | 0x80000000)) + fl |= STBSP__NEGATIVE; + + // clamp the precision and delete extra zeros after clamp + n = pr; + if (l > (stbsp__uint32)pr) + l = pr; + while ((l > 1) && (pr) && (sn[l - 1] == '0')) { + --pr; + --l; + } + + // should we use %e + if ((dp <= -4) || (dp > (stbsp__int32)n)) { + if (pr > (stbsp__int32)l) + pr = l - 1; + else if (pr) + --pr; // when using %e, there is one digit before the decimal + goto doexpfromg; + } + // this is the insane action to get the pr to match %g semantics for %f + if (dp > 0) { + pr = (dp < (stbsp__int32)l) ? l - dp : 0; + } else { + pr = -dp + ((pr > (stbsp__int32)l) ? (stbsp__int32) l : pr); + } + goto dofloatfromg; + + case 'E': // float + case 'e': // float + h = (f[0] == 'E') ? hexu : hex; + fv = va_arg(va, double); + if (pr == -1) + pr = 6; // default is 6 + // read the double into a string + if (stbsp__real_to_str(&sn, &l, num, &dp, fv, pr | 0x80000000)) + fl |= STBSP__NEGATIVE; + doexpfromg: + tail[0] = 0; + stbsp__lead_sign(fl, lead); + if (dp == STBSP__SPECIAL) { + s = (char *)sn; + cs = 0; + pr = 0; + goto scopy; + } + s = num + 64; + // handle leading chars + *s++ = sn[0]; + + if (pr) + *s++ = stbsp__period; + + // handle after decimal + if ((l - 1) > (stbsp__uint32)pr) + l = pr + 1; + for (n = 1; n < l; n++) + *s++ = sn[n]; + // trailing zeros + tz = pr - (l - 1); + pr = 0; + // dump expo + tail[1] = h[0xe]; + dp -= 1; + if (dp < 0) { + tail[2] = '-'; + dp = -dp; + } else + tail[2] = '+'; +#ifdef STB_SPRINTF_MSVC_MODE + n = 5; +#else + n = (dp >= 100) ? 5 : 4; +#endif + tail[0] = (char)n; + for (;;) { + tail[n] = '0' + dp % 10; + if (n <= 3) + break; + --n; + dp /= 10; + } + cs = 1 + (3 << 24); // how many tens + goto flt_lead; + + case 'f': // float + fv = va_arg(va, double); + doafloat: + // do kilos + if (fl & STBSP__METRIC_SUFFIX) { + double divisor; + divisor = 1000.0f; + if (fl & STBSP__METRIC_1024) + divisor = 1024.0; + while (fl < 0x4000000) { + if ((fv < divisor) && (fv > -divisor)) + break; + fv /= divisor; + fl += 0x1000000; + } + } + if (pr == -1) + pr = 6; // default is 6 + // read the double into a string + if (stbsp__real_to_str(&sn, &l, num, &dp, fv, pr)) + fl |= STBSP__NEGATIVE; + dofloatfromg: + tail[0] = 0; + stbsp__lead_sign(fl, lead); + if (dp == STBSP__SPECIAL) { + s = (char *)sn; + cs = 0; + pr = 0; + goto scopy; + } + s = num + 64; + + // handle the three decimal varieties + if (dp <= 0) { + stbsp__int32 i; + // handle 0.000*000xxxx + *s++ = '0'; + if (pr) + *s++ = stbsp__period; + n = -dp; + if ((stbsp__int32)n > pr) + n = pr; + i = n; + while (i) { + if ((((stbsp__uintptr)s) & 3) == 0) + break; + *s++ = '0'; + --i; + } + while (i >= 4) { + *(stbsp__uint32 *)s = 0x30303030; + s += 4; + i -= 4; + } + while (i) { + *s++ = '0'; + --i; + } + if ((stbsp__int32)(l + n) > pr) + l = pr - n; + i = l; + while (i) { + *s++ = *sn++; + --i; + } + tz = pr - (n + l); + cs = 1 + (3 << 24); // how many tens did we write (for commas below) + } else { + cs = (fl & STBSP__TRIPLET_COMMA) ? ((600 - (stbsp__uint32)dp) % 3) : 0; + if ((stbsp__uint32)dp >= l) { + // handle xxxx000*000.0 + n = 0; + for (;;) { + if ((fl & STBSP__TRIPLET_COMMA) && (++cs == 4)) { + cs = 0; + *s++ = stbsp__comma; + } else { + *s++ = sn[n]; + ++n; + if (n >= l) + break; + } + } + if (n < (stbsp__uint32)dp) { + n = dp - n; + if ((fl & STBSP__TRIPLET_COMMA) == 0) { + while (n) { + if ((((stbsp__uintptr)s) & 3) == 0) + break; + *s++ = '0'; + --n; + } + while (n >= 4) { + *(stbsp__uint32 *)s = 0x30303030; + s += 4; + n -= 4; + } + } + while (n) { + if ((fl & STBSP__TRIPLET_COMMA) && (++cs == 4)) { + cs = 0; + *s++ = stbsp__comma; + } else { + *s++ = '0'; + --n; + } + } + } + cs = (int)(s - (num + 64)) + (3 << 24); // cs is how many tens + if (pr) { + *s++ = stbsp__period; + tz = pr; + } + } else { + // handle xxxxx.xxxx000*000 + n = 0; + for (;;) { + if ((fl & STBSP__TRIPLET_COMMA) && (++cs == 4)) { + cs = 0; + *s++ = stbsp__comma; + } else { + *s++ = sn[n]; + ++n; + if (n >= (stbsp__uint32)dp) + break; + } + } + cs = (int)(s - (num + 64)) + (3 << 24); // cs is how many tens + if (pr) + *s++ = stbsp__period; + if ((l - dp) > (stbsp__uint32)pr) + l = pr + dp; + while (n < l) { + *s++ = sn[n]; + ++n; + } + tz = pr - (l - dp); + } + } + pr = 0; + + // handle k,m,g,t + if (fl & STBSP__METRIC_SUFFIX) { + char idx; + idx = 1; + if (fl & STBSP__METRIC_NOSPACE) + idx = 0; + tail[0] = idx; + tail[1] = ' '; + { + if (fl >> 24) { // SI kilo is 'k', JEDEC and SI kibits are 'K'. + if (fl & STBSP__METRIC_1024) + tail[idx + 1] = "_KMGT"[fl >> 24]; + else + tail[idx + 1] = "_kMGT"[fl >> 24]; + idx++; + // If printing kibits and not in jedec, add the 'i'. + if (fl & STBSP__METRIC_1024 && !(fl & STBSP__METRIC_JEDEC)) { + tail[idx + 1] = 'i'; + idx++; + } + tail[0] = idx; + } + } + }; + + flt_lead: + // get the length that we copied + l = (stbsp__uint32)(s - (num + 64)); + s = num + 64; + goto scopy; +#endif + + case 'B': // upper binary + case 'b': // lower binary + h = (f[0] == 'B') ? hexu : hex; + lead[0] = 0; + if (fl & STBSP__LEADING_0X) { + lead[0] = 2; + lead[1] = '0'; + lead[2] = h[0xb]; + } + l = (8 << 4) | (1 << 8); + goto radixnum; + + case 'o': // octal + h = hexu; + lead[0] = 0; + if (fl & STBSP__LEADING_0X) { + lead[0] = 1; + lead[1] = '0'; + } + l = (3 << 4) | (3 << 8); + goto radixnum; + + case 'p': // pointer + fl |= (sizeof(void *) == 8) ? STBSP__INTMAX : 0; + pr = sizeof(void *) * 2; + fl &= ~STBSP__LEADINGZERO; // 'p' only prints the pointer with zeros + // fall through - to X + + case 'X': // upper hex + case 'x': // lower hex + h = (f[0] == 'X') ? hexu : hex; + l = (4 << 4) | (4 << 8); + lead[0] = 0; + if (fl & STBSP__LEADING_0X) { + lead[0] = 2; + lead[1] = '0'; + lead[2] = h[16]; + } + radixnum: + // get the number + if (fl & STBSP__INTMAX) + n64 = va_arg(va, stbsp__uint64); + else + n64 = va_arg(va, stbsp__uint32); + + s = num + STBSP__NUMSZ; + dp = 0; + // clear tail, and clear leading if value is zero + tail[0] = 0; + if (n64 == 0) { + lead[0] = 0; + if (pr == 0) { + l = 0; + cs = (((l >> 4) & 15)) << 24; + goto scopy; + } + } + // convert to string + for (;;) { + *--s = h[n64 & ((1 << (l >> 8)) - 1)]; + n64 >>= (l >> 8); + if (!((n64) || ((stbsp__int32)((num + STBSP__NUMSZ) - s) < pr))) + break; + if (fl & STBSP__TRIPLET_COMMA) { + ++l; + if ((l & 15) == ((l >> 4) & 15)) { + l &= ~15; + *--s = stbsp__comma; + } + } + }; + // get the tens and the comma pos + cs = (stbsp__uint32)((num + STBSP__NUMSZ) - s) + ((((l >> 4) & 15)) << 24); + // get the length that we copied + l = (stbsp__uint32)((num + STBSP__NUMSZ) - s); + // copy it + goto scopy; + + case 'u': // unsigned + case 'i': + case 'd': // integer + // get the integer and abs it + if (fl & STBSP__INTMAX) { + stbsp__int64 i64 = va_arg(va, stbsp__int64); + n64 = (stbsp__uint64)i64; + if ((f[0] != 'u') && (i64 < 0)) { + n64 = (stbsp__uint64)-i64; + fl |= STBSP__NEGATIVE; + } + } else { + stbsp__int32 i = va_arg(va, stbsp__int32); + n64 = (stbsp__uint32)i; + if ((f[0] != 'u') && (i < 0)) { + n64 = (stbsp__uint32)-i; + fl |= STBSP__NEGATIVE; + } + } + +#ifndef STB_SPRINTF_NOFLOAT + if (fl & STBSP__METRIC_SUFFIX) { + if (n64 < 1024) + pr = 0; + else if (pr == -1) + pr = 1; + fv = (double)(stbsp__int64)n64; + goto doafloat; + } +#endif + + // convert to string + s = num + STBSP__NUMSZ; + l = 0; + + for (;;) { + // do in 32-bit chunks (avoid lots of 64-bit divides even with constant denominators) + char *o = s - 8; + if (n64 >= 100000000) { + n = (stbsp__uint32)(n64 % 100000000); + n64 /= 100000000; + } else { + n = (stbsp__uint32)n64; + n64 = 0; + } + if ((fl & STBSP__TRIPLET_COMMA) == 0) { + do { + s -= 2; + *(stbsp__uint16 *)s = *(stbsp__uint16 *)&stbsp__digitpair.pair[(n % 100) * 2]; + n /= 100; + } while (n); + } + while (n) { + if ((fl & STBSP__TRIPLET_COMMA) && (l++ == 3)) { + l = 0; + *--s = stbsp__comma; + --o; + } else { + *--s = (char)(n % 10) + '0'; + n /= 10; + } + } + if (n64 == 0) { + if ((s[0] == '0') && (s != (num + STBSP__NUMSZ))) + ++s; + break; + } + while (s != o) + if ((fl & STBSP__TRIPLET_COMMA) && (l++ == 3)) { + l = 0; + *--s = stbsp__comma; + --o; + } else { + *--s = '0'; + } + } + + tail[0] = 0; + stbsp__lead_sign(fl, lead); + + // get the length that we copied + l = (stbsp__uint32)((num + STBSP__NUMSZ) - s); + if (l == 0) { + *--s = '0'; + l = 1; + } + cs = l + (3 << 24); + if (pr < 0) + pr = 0; + + scopy: + // get fw=leading/trailing space, pr=leading zeros + if (pr < (stbsp__int32)l) + pr = l; + n = pr + lead[0] + tail[0] + tz; + if (fw < (stbsp__int32)n) + fw = n; + fw -= n; + pr -= l; + + // handle right justify and leading zeros + if ((fl & STBSP__LEFTJUST) == 0) { + if (fl & STBSP__LEADINGZERO) // if leading zeros, everything is in pr + { + pr = (fw > pr) ? fw : pr; + fw = 0; + } else { + fl &= ~STBSP__TRIPLET_COMMA; // if no leading zeros, then no commas + } + } + + // copy the spaces and/or zeros + if (fw + pr) { + stbsp__int32 i; + stbsp__uint32 c; + + // copy leading spaces (or when doing %8.4d stuff) + if ((fl & STBSP__LEFTJUST) == 0) + while (fw > 0) { + stbsp__cb_buf_clamp(i, fw); + fw -= i; + while (i) { + if ((((stbsp__uintptr)bf) & 3) == 0) + break; + *bf++ = ' '; + --i; + } + while (i >= 4) { + *(stbsp__uint32 *)bf = 0x20202020; + bf += 4; + i -= 4; + } + while (i) { + *bf++ = ' '; + --i; + } + stbsp__chk_cb_buf(1); + } + + // copy leader + sn = lead + 1; + while (lead[0]) { + stbsp__cb_buf_clamp(i, lead[0]); + lead[0] -= (char)i; + while (i) { + *bf++ = *sn++; + --i; + } + stbsp__chk_cb_buf(1); + } + + // copy leading zeros + c = cs >> 24; + cs &= 0xffffff; + cs = (fl & STBSP__TRIPLET_COMMA) ? ((stbsp__uint32)(c - ((pr + cs) % (c + 1)))) : 0; + while (pr > 0) { + stbsp__cb_buf_clamp(i, pr); + pr -= i; + if ((fl & STBSP__TRIPLET_COMMA) == 0) { + while (i) { + if ((((stbsp__uintptr)bf) & 3) == 0) + break; + *bf++ = '0'; + --i; + } + while (i >= 4) { + *(stbsp__uint32 *)bf = 0x30303030; + bf += 4; + i -= 4; + } + } + while (i) { + if ((fl & STBSP__TRIPLET_COMMA) && (cs++ == c)) { + cs = 0; + *bf++ = stbsp__comma; + } else + *bf++ = '0'; + --i; + } + stbsp__chk_cb_buf(1); + } + } + + // copy leader if there is still one + sn = lead + 1; + while (lead[0]) { + stbsp__int32 i; + stbsp__cb_buf_clamp(i, lead[0]); + lead[0] -= (char)i; + while (i) { + *bf++ = *sn++; + --i; + } + stbsp__chk_cb_buf(1); + } + + // copy the string + n = l; + while (n) { + stbsp__int32 i; + stbsp__cb_buf_clamp(i, n); + n -= i; + STBSP__UNALIGNED(while (i >= 4) { + *(stbsp__uint32 volatile *)bf = *(stbsp__uint32 volatile *)s; + bf += 4; + s += 4; + i -= 4; + }) + while (i) { + *bf++ = *s++; + --i; + } + stbsp__chk_cb_buf(1); + } + + // copy trailing zeros + while (tz) { + stbsp__int32 i; + stbsp__cb_buf_clamp(i, tz); + tz -= i; + while (i) { + if ((((stbsp__uintptr)bf) & 3) == 0) + break; + *bf++ = '0'; + --i; + } + while (i >= 4) { + *(stbsp__uint32 *)bf = 0x30303030; + bf += 4; + i -= 4; + } + while (i) { + *bf++ = '0'; + --i; + } + stbsp__chk_cb_buf(1); + } + + // copy tail if there is one + sn = tail + 1; + while (tail[0]) { + stbsp__int32 i; + stbsp__cb_buf_clamp(i, tail[0]); + tail[0] -= (char)i; + while (i) { + *bf++ = *sn++; + --i; + } + stbsp__chk_cb_buf(1); + } + + // handle the left justify + if (fl & STBSP__LEFTJUST) + if (fw > 0) { + while (fw) { + stbsp__int32 i; + stbsp__cb_buf_clamp(i, fw); + fw -= i; + while (i) { + if ((((stbsp__uintptr)bf) & 3) == 0) + break; + *bf++ = ' '; + --i; + } + while (i >= 4) { + *(stbsp__uint32 *)bf = 0x20202020; + bf += 4; + i -= 4; + } + while (i--) + *bf++ = ' '; + stbsp__chk_cb_buf(1); + } + } + break; + + default: // unknown, just copy code + s = num + STBSP__NUMSZ - 1; + *s = f[0]; + l = 1; + fw = fl = 0; + lead[0] = 0; + tail[0] = 0; + pr = 0; + dp = 0; + cs = 0; + goto scopy; + } + ++f; + } +endfmt: + + if (!callback) + *bf = 0; + else + stbsp__flush_cb(); + +done: + return tlen + (int)(bf - buf); +} + +// cleanup +#undef STBSP__LEFTJUST +#undef STBSP__LEADINGPLUS +#undef STBSP__LEADINGSPACE +#undef STBSP__LEADING_0X +#undef STBSP__LEADINGZERO +#undef STBSP__INTMAX +#undef STBSP__TRIPLET_COMMA +#undef STBSP__NEGATIVE +#undef STBSP__METRIC_SUFFIX +#undef STBSP__NUMSZ +#undef stbsp__chk_cb_bufL +#undef stbsp__chk_cb_buf +#undef stbsp__flush_cb +#undef stbsp__cb_buf_clamp + +// ============================================================================ +// wrapper functions + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(sprintf)(char *buf, char const *fmt, ...) +{ + int result; + va_list va; + va_start(va, fmt); + result = STB_SPRINTF_DECORATE(vsprintfcb)(0, 0, buf, fmt, va); + va_end(va); + return result; +} + +typedef struct stbsp__context { + char *buf; + int count; + int length; + char tmp[STB_SPRINTF_MIN]; +} stbsp__context; + +static char *stbsp__clamp_callback(const char *buf, void *user, int len) +{ + stbsp__context *c = (stbsp__context *)user; + c->length += len; + + if (len > c->count) + len = c->count; + + if (len) { + if (buf != c->buf) { + const char *s, *se; + char *d; + d = c->buf; + s = buf; + se = buf + len; + do { + *d++ = *s++; + } while (s < se); + } + c->buf += len; + c->count -= len; + } + + if (c->count <= 0) + return c->tmp; + return (c->count >= STB_SPRINTF_MIN) ? c->buf : c->tmp; // go direct into buffer if you can +} + +static char * stbsp__count_clamp_callback( const char * buf, void * user, int len ) +{ + stbsp__context * c = (stbsp__context*)user; + (void) sizeof(buf); + + c->length += len; + return c->tmp; // go direct into buffer if you can +} + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE( vsnprintf )( char * buf, int count, char const * fmt, va_list va ) +{ + stbsp__context c; + + if ( (count == 0) && !buf ) + { + c.length = 0; + + STB_SPRINTF_DECORATE( vsprintfcb )( stbsp__count_clamp_callback, &c, c.tmp, fmt, va ); + } + else + { + int l; + + c.buf = buf; + c.count = count; + c.length = 0; + + STB_SPRINTF_DECORATE( vsprintfcb )( stbsp__clamp_callback, &c, stbsp__clamp_callback(0,&c,0), fmt, va ); + + // zero-terminate + l = (int)( c.buf - buf ); + if ( l >= count ) // should never be greater, only equal (or less) than count + l = count - 1; + buf[l] = 0; + } + + return c.length; +} + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(snprintf)(char *buf, int count, char const *fmt, ...) +{ + int result; + va_list va; + va_start(va, fmt); + + result = STB_SPRINTF_DECORATE(vsnprintf)(buf, count, fmt, va); + va_end(va); + + return result; +} + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsprintf)(char *buf, char const *fmt, va_list va) +{ + return STB_SPRINTF_DECORATE(vsprintfcb)(0, 0, buf, fmt, va); +} + +// ======================================================================= +// low level float utility functions + +#ifndef STB_SPRINTF_NOFLOAT + +// copies d to bits w/ strict aliasing (this compiles to nothing on /Ox) +#define STBSP__COPYFP(dest, src) \ + { \ + int cn; \ + for (cn = 0; cn < 8; cn++) \ + ((char *)&dest)[cn] = ((char *)&src)[cn]; \ + } + +// get float info +static stbsp__int32 stbsp__real_to_parts(stbsp__int64 *bits, stbsp__int32 *expo, double value) +{ + double d; + stbsp__int64 b = 0; + + // load value and round at the frac_digits + d = value; + + STBSP__COPYFP(b, d); + + *bits = b & ((((stbsp__uint64)1) << 52) - 1); + *expo = (stbsp__int32)(((b >> 52) & 2047) - 1023); + + return (stbsp__int32)((stbsp__uint64) b >> 63); +} + +static double const stbsp__bot[23] = { + 1e+000, 1e+001, 1e+002, 1e+003, 1e+004, 1e+005, 1e+006, 1e+007, 1e+008, 1e+009, 1e+010, 1e+011, + 1e+012, 1e+013, 1e+014, 1e+015, 1e+016, 1e+017, 1e+018, 1e+019, 1e+020, 1e+021, 1e+022 +}; +static double const stbsp__negbot[22] = { + 1e-001, 1e-002, 1e-003, 1e-004, 1e-005, 1e-006, 1e-007, 1e-008, 1e-009, 1e-010, 1e-011, + 1e-012, 1e-013, 1e-014, 1e-015, 1e-016, 1e-017, 1e-018, 1e-019, 1e-020, 1e-021, 1e-022 +}; +static double const stbsp__negboterr[22] = { + -5.551115123125783e-018, -2.0816681711721684e-019, -2.0816681711721686e-020, -4.7921736023859299e-021, -8.1803053914031305e-022, 4.5251888174113741e-023, + 4.5251888174113739e-024, -2.0922560830128471e-025, -6.2281591457779853e-026, -3.6432197315497743e-027, 6.0503030718060191e-028, 2.0113352370744385e-029, + -3.0373745563400371e-030, 1.1806906454401013e-032, -7.7705399876661076e-032, 2.0902213275965398e-033, -7.1542424054621921e-034, -7.1542424054621926e-035, + 2.4754073164739869e-036, 5.4846728545790429e-037, 9.2462547772103625e-038, -4.8596774326570872e-039 +}; +static double const stbsp__top[13] = { + 1e+023, 1e+046, 1e+069, 1e+092, 1e+115, 1e+138, 1e+161, 1e+184, 1e+207, 1e+230, 1e+253, 1e+276, 1e+299 +}; +static double const stbsp__negtop[13] = { + 1e-023, 1e-046, 1e-069, 1e-092, 1e-115, 1e-138, 1e-161, 1e-184, 1e-207, 1e-230, 1e-253, 1e-276, 1e-299 +}; +static double const stbsp__toperr[13] = { + 8388608, + 6.8601809640529717e+028, + -7.253143638152921e+052, + -4.3377296974619174e+075, + -1.5559416129466825e+098, + -3.2841562489204913e+121, + -3.7745893248228135e+144, + -1.7356668416969134e+167, + -3.8893577551088374e+190, + -9.9566444326005119e+213, + 6.3641293062232429e+236, + -5.2069140800249813e+259, + -5.2504760255204387e+282 +}; +static double const stbsp__negtoperr[13] = { + 3.9565301985100693e-040, -2.299904345391321e-063, 3.6506201437945798e-086, 1.1875228833981544e-109, + -5.0644902316928607e-132, -6.7156837247865426e-155, -2.812077463003139e-178, -5.7778912386589953e-201, + 7.4997100559334532e-224, -4.6439668915134491e-247, -6.3691100762962136e-270, -9.436808465446358e-293, + 8.0970921678014997e-317 +}; + +#if defined(_MSC_VER) && (_MSC_VER <= 1200) +static stbsp__uint64 const stbsp__powten[20] = { + 1, + 10, + 100, + 1000, + 10000, + 100000, + 1000000, + 10000000, + 100000000, + 1000000000, + 10000000000, + 100000000000, + 1000000000000, + 10000000000000, + 100000000000000, + 1000000000000000, + 10000000000000000, + 100000000000000000, + 1000000000000000000, + 10000000000000000000U +}; +#define stbsp__tento19th ((stbsp__uint64)1000000000000000000) +#else +static stbsp__uint64 const stbsp__powten[20] = { + 1, + 10, + 100, + 1000, + 10000, + 100000, + 1000000, + 10000000, + 100000000, + 1000000000, + 10000000000ULL, + 100000000000ULL, + 1000000000000ULL, + 10000000000000ULL, + 100000000000000ULL, + 1000000000000000ULL, + 10000000000000000ULL, + 100000000000000000ULL, + 1000000000000000000ULL, + 10000000000000000000ULL +}; +#define stbsp__tento19th (1000000000000000000ULL) +#endif + +#define stbsp__ddmulthi(oh, ol, xh, yh) \ + { \ + double ahi = 0, alo, bhi = 0, blo; \ + stbsp__int64 bt; \ + oh = xh * yh; \ + STBSP__COPYFP(bt, xh); \ + bt &= ((~(stbsp__uint64)0) << 27); \ + STBSP__COPYFP(ahi, bt); \ + alo = xh - ahi; \ + STBSP__COPYFP(bt, yh); \ + bt &= ((~(stbsp__uint64)0) << 27); \ + STBSP__COPYFP(bhi, bt); \ + blo = yh - bhi; \ + ol = ((ahi * bhi - oh) + ahi * blo + alo * bhi) + alo * blo; \ + } + +#define stbsp__ddtoS64(ob, xh, xl) \ + { \ + double ahi = 0, alo, vh, t; \ + ob = (stbsp__int64)ph; \ + vh = (double)ob; \ + ahi = (xh - vh); \ + t = (ahi - xh); \ + alo = (xh - (ahi - t)) - (vh + t); \ + ob += (stbsp__int64)(ahi + alo + xl); \ + } + +#define stbsp__ddrenorm(oh, ol) \ + { \ + double s; \ + s = oh + ol; \ + ol = ol - (s - oh); \ + oh = s; \ + } + +#define stbsp__ddmultlo(oh, ol, xh, xl, yh, yl) ol = ol + (xh * yl + xl * yh); + +#define stbsp__ddmultlos(oh, ol, xh, yl) ol = ol + (xh * yl); + +static void stbsp__raise_to_power10(double *ohi, double *olo, double d, stbsp__int32 power) // power can be -323 to +350 +{ + double ph, pl; + if ((power >= 0) && (power <= 22)) { + stbsp__ddmulthi(ph, pl, d, stbsp__bot[power]); + } else { + stbsp__int32 e, et, eb; + double p2h, p2l; + + e = power; + if (power < 0) + e = -e; + et = (e * 0x2c9) >> 14; /* %23 */ + if (et > 13) + et = 13; + eb = e - (et * 23); + + ph = d; + pl = 0.0; + if (power < 0) { + if (eb) { + --eb; + stbsp__ddmulthi(ph, pl, d, stbsp__negbot[eb]); + stbsp__ddmultlos(ph, pl, d, stbsp__negboterr[eb]); + } + if (et) { + stbsp__ddrenorm(ph, pl); + --et; + stbsp__ddmulthi(p2h, p2l, ph, stbsp__negtop[et]); + stbsp__ddmultlo(p2h, p2l, ph, pl, stbsp__negtop[et], stbsp__negtoperr[et]); + ph = p2h; + pl = p2l; + } + } else { + if (eb) { + e = eb; + if (eb > 22) + eb = 22; + e -= eb; + stbsp__ddmulthi(ph, pl, d, stbsp__bot[eb]); + if (e) { + stbsp__ddrenorm(ph, pl); + stbsp__ddmulthi(p2h, p2l, ph, stbsp__bot[e]); + stbsp__ddmultlos(p2h, p2l, stbsp__bot[e], pl); + ph = p2h; + pl = p2l; + } + } + if (et) { + stbsp__ddrenorm(ph, pl); + --et; + stbsp__ddmulthi(p2h, p2l, ph, stbsp__top[et]); + stbsp__ddmultlo(p2h, p2l, ph, pl, stbsp__top[et], stbsp__toperr[et]); + ph = p2h; + pl = p2l; + } + } + } + stbsp__ddrenorm(ph, pl); + *ohi = ph; + *olo = pl; +} + +// given a float value, returns the significant bits in bits, and the position of the +// decimal point in decimal_pos. +/-INF and NAN are specified by special values +// returned in the decimal_pos parameter. +// frac_digits is absolute normally, but if you want from first significant digits (got %g and %e), or in 0x80000000 +static stbsp__int32 stbsp__real_to_str(char const **start, stbsp__uint32 *len, char *out, stbsp__int32 *decimal_pos, double value, stbsp__uint32 frac_digits) +{ + double d; + stbsp__int64 bits = 0; + stbsp__int32 expo, e, ng, tens; + + d = value; + STBSP__COPYFP(bits, d); + expo = (stbsp__int32)((bits >> 52) & 2047); + ng = (stbsp__int32)((stbsp__uint64) bits >> 63); + if (ng) + d = -d; + + if (expo == 2047) // is nan or inf? + { + *start = (bits & ((((stbsp__uint64)1) << 52) - 1)) ? "NaN" : "Inf"; + *decimal_pos = STBSP__SPECIAL; + *len = 3; + return ng; + } + + if (expo == 0) // is zero or denormal + { + if (((stbsp__uint64) bits << 1) == 0) // do zero + { + *decimal_pos = 1; + *start = out; + out[0] = '0'; + *len = 1; + return ng; + } + // find the right expo for denormals + { + stbsp__int64 v = ((stbsp__uint64)1) << 51; + while ((bits & v) == 0) { + --expo; + v >>= 1; + } + } + } + + // find the decimal exponent as well as the decimal bits of the value + { + double ph, pl; + + // log10 estimate - very specifically tweaked to hit or undershoot by no more than 1 of log10 of all expos 1..2046 + tens = expo - 1023; + tens = (tens < 0) ? ((tens * 617) / 2048) : (((tens * 1233) / 4096) + 1); + + // move the significant bits into position and stick them into an int + stbsp__raise_to_power10(&ph, &pl, d, 18 - tens); + + // get full as much precision from double-double as possible + stbsp__ddtoS64(bits, ph, pl); + + // check if we undershot + if (((stbsp__uint64)bits) >= stbsp__tento19th) + ++tens; + } + + // now do the rounding in integer land + frac_digits = (frac_digits & 0x80000000) ? ((frac_digits & 0x7ffffff) + 1) : (tens + frac_digits); + if ((frac_digits < 24)) { + stbsp__uint32 dg = 1; + if ((stbsp__uint64)bits >= stbsp__powten[9]) + dg = 10; + while ((stbsp__uint64)bits >= stbsp__powten[dg]) { + ++dg; + if (dg == 20) + goto noround; + } + if (frac_digits < dg) { + stbsp__uint64 r; + // add 0.5 at the right position and round + e = dg - frac_digits; + if ((stbsp__uint32)e >= 24) + goto noround; + r = stbsp__powten[e]; + bits = bits + (r / 2); + if ((stbsp__uint64)bits >= stbsp__powten[dg]) + ++tens; + bits /= r; + } + noround:; + } + + // kill long trailing runs of zeros + if (bits) { + stbsp__uint32 n; + for (;;) { + if (bits <= 0xffffffff) + break; + if (bits % 1000) + goto donez; + bits /= 1000; + } + n = (stbsp__uint32)bits; + while ((n % 1000) == 0) + n /= 1000; + bits = n; + donez:; + } + + // convert to string + out += 64; + e = 0; + for (;;) { + stbsp__uint32 n; + char *o = out - 8; + // do the conversion in chunks of U32s (avoid most 64-bit divides, worth it, constant denomiators be damned) + if (bits >= 100000000) { + n = (stbsp__uint32)(bits % 100000000); + bits /= 100000000; + } else { + n = (stbsp__uint32)bits; + bits = 0; + } + while (n) { + out -= 2; + *(stbsp__uint16 *)out = *(stbsp__uint16 *)&stbsp__digitpair.pair[(n % 100) * 2]; + n /= 100; + e += 2; + } + if (bits == 0) { + if ((e) && (out[0] == '0')) { + ++out; + --e; + } + break; + } + while (out != o) { + *--out = '0'; + ++e; + } + } + + *decimal_pos = tens; + *start = out; + *len = e; + return ng; +} + +#undef stbsp__ddmulthi +#undef stbsp__ddrenorm +#undef stbsp__ddmultlo +#undef stbsp__ddmultlos +#undef STBSP__SPECIAL +#undef STBSP__COPYFP + +#endif // STB_SPRINTF_NOFLOAT + +// clean up +#undef stbsp__uint16 +#undef stbsp__uint32 +#undef stbsp__int32 +#undef stbsp__uint64 +#undef stbsp__int64 +#undef STBSP__UNALIGNED + +#endif // STB_SPRINTF_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_textedit.h b/Libraries/stb-master/stb_textedit.h new file mode 100644 index 0000000..cd38a25 --- /dev/null +++ b/Libraries/stb-master/stb_textedit.h @@ -0,0 +1,1404 @@ +// stb_textedit.h - v1.13 - public domain - Sean Barrett +// Development of this library was sponsored by RAD Game Tools +// +// This C header file implements the guts of a multi-line text-editing +// widget; you implement display, word-wrapping, and low-level string +// insertion/deletion, and stb_textedit will map user inputs into +// insertions & deletions, plus updates to the cursor position, +// selection state, and undo state. +// +// It is intended for use in games and other systems that need to build +// their own custom widgets and which do not have heavy text-editing +// requirements (this library is not recommended for use for editing large +// texts, as its performance does not scale and it has limited undo). +// +// Non-trivial behaviors are modelled after Windows text controls. +// +// +// LICENSE +// +// See end of file for license information. +// +// +// DEPENDENCIES +// +// Uses the C runtime function 'memmove', which you can override +// by defining STB_TEXTEDIT_memmove before the implementation. +// Uses no other functions. Performs no runtime allocations. +// +// +// VERSION HISTORY +// +// 1.13 (2019-02-07) fix bug in undo size management +// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash +// 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield +// 1.10 (2016-10-25) supress warnings about casting away const with -Wcast-qual +// 1.9 (2016-08-27) customizable move-by-word +// 1.8 (2016-04-02) better keyboard handling when mouse button is down +// 1.7 (2015-09-13) change y range handling in case baseline is non-0 +// 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove +// 1.5 (2014-09-10) add support for secondary keys for OS X +// 1.4 (2014-08-17) fix signed/unsigned warnings +// 1.3 (2014-06-19) fix mouse clicking to round to nearest char boundary +// 1.2 (2014-05-27) fix some RAD types that had crept into the new code +// 1.1 (2013-12-15) move-by-word (requires STB_TEXTEDIT_IS_SPACE ) +// 1.0 (2012-07-26) improve documentation, initial public release +// 0.3 (2012-02-24) bugfixes, single-line mode; insert mode +// 0.2 (2011-11-28) fixes to undo/redo +// 0.1 (2010-07-08) initial version +// +// ADDITIONAL CONTRIBUTORS +// +// Ulf Winklemann: move-by-word in 1.1 +// Fabian Giesen: secondary key inputs in 1.5 +// Martins Mozeiko: STB_TEXTEDIT_memmove in 1.6 +// +// Bugfixes: +// Scott Graham +// Daniel Keller +// Omar Cornut +// Dan Thompson +// +// USAGE +// +// This file behaves differently depending on what symbols you define +// before including it. +// +// +// Header-file mode: +// +// If you do not define STB_TEXTEDIT_IMPLEMENTATION before including this, +// it will operate in "header file" mode. In this mode, it declares a +// single public symbol, STB_TexteditState, which encapsulates the current +// state of a text widget (except for the string, which you will store +// separately). +// +// To compile in this mode, you must define STB_TEXTEDIT_CHARTYPE to a +// primitive type that defines a single character (e.g. char, wchar_t, etc). +// +// To save space or increase undo-ability, you can optionally define the +// following things that are used by the undo system: +// +// STB_TEXTEDIT_POSITIONTYPE small int type encoding a valid cursor position +// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow +// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer +// +// If you don't define these, they are set to permissive types and +// moderate sizes. The undo system does no memory allocations, so +// it grows STB_TexteditState by the worst-case storage which is (in bytes): +// +// [4 + 3 * sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATE_COUNT +// + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHAR_COUNT +// +// +// Implementation mode: +// +// If you define STB_TEXTEDIT_IMPLEMENTATION before including this, it +// will compile the implementation of the text edit widget, depending +// on a large number of symbols which must be defined before the include. +// +// The implementation is defined only as static functions. You will then +// need to provide your own APIs in the same file which will access the +// static functions. +// +// The basic concept is that you provide a "string" object which +// behaves like an array of characters. stb_textedit uses indices to +// refer to positions in the string, implicitly representing positions +// in the displayed textedit. This is true for both plain text and +// rich text; even with rich text stb_truetype interacts with your +// code as if there was an array of all the displayed characters. +// +// Symbols that must be the same in header-file and implementation mode: +// +// STB_TEXTEDIT_CHARTYPE the character type +// STB_TEXTEDIT_POSITIONTYPE small type that is a valid cursor position +// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow +// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer +// +// Symbols you must define for implementation mode: +// +// STB_TEXTEDIT_STRING the type of object representing a string being edited, +// typically this is a wrapper object with other data you need +// +// STB_TEXTEDIT_STRINGLEN(obj) the length of the string (ideally O(1)) +// STB_TEXTEDIT_LAYOUTROW(&r,obj,n) returns the results of laying out a line of characters +// starting from character #n (see discussion below) +// STB_TEXTEDIT_GETWIDTH(obj,n,i) returns the pixel delta from the xpos of the i'th character +// to the xpos of the i+1'th char for a line of characters +// starting at character #n (i.e. accounts for kerning +// with previous char) +// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character +// (return type is int, -1 means not valid to insert) +// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based +// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize +// as manually wordwrapping for end-of-line positioning +// +// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i +// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*) +// +// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key +// +// STB_TEXTEDIT_K_LEFT keyboard input to move cursor left +// STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right +// STB_TEXTEDIT_K_UP keyboard input to move cursor up +// STB_TEXTEDIT_K_DOWN keyboard input to move cursor down +// STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME +// STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END +// STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME +// STB_TEXTEDIT_K_TEXTEND keyboard input to move cursor to end of text // e.g. ctrl-END +// STB_TEXTEDIT_K_DELETE keyboard input to delete selection or character under cursor +// STB_TEXTEDIT_K_BACKSPACE keyboard input to delete selection or character left of cursor +// STB_TEXTEDIT_K_UNDO keyboard input to perform undo +// STB_TEXTEDIT_K_REDO keyboard input to perform redo +// +// Optional: +// STB_TEXTEDIT_K_INSERT keyboard input to toggle insert mode +// STB_TEXTEDIT_IS_SPACE(ch) true if character is whitespace (e.g. 'isspace'), +// required for default WORDLEFT/WORDRIGHT handlers +// STB_TEXTEDIT_MOVEWORDLEFT(obj,i) custom handler for WORDLEFT, returns index to move cursor to +// STB_TEXTEDIT_MOVEWORDRIGHT(obj,i) custom handler for WORDRIGHT, returns index to move cursor to +// STB_TEXTEDIT_K_WORDLEFT keyboard input to move cursor left one word // e.g. ctrl-LEFT +// STB_TEXTEDIT_K_WORDRIGHT keyboard input to move cursor right one word // e.g. ctrl-RIGHT +// STB_TEXTEDIT_K_LINESTART2 secondary keyboard input to move cursor to start of line +// STB_TEXTEDIT_K_LINEEND2 secondary keyboard input to move cursor to end of line +// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text +// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text +// +// Todo: +// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page +// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page +// +// Keyboard input must be encoded as a single integer value; e.g. a character code +// and some bitflags that represent shift states. to simplify the interface, SHIFT must +// be a bitflag, so we can test the shifted state of cursor movements to allow selection, +// i.e. (STB_TEXTEDIT_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow. +// +// You can encode other things, such as CONTROL or ALT, in additional bits, and +// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example, +// my Windows implementations add an additional CONTROL bit, and an additional KEYDOWN +// bit. Then all of the STB_TEXTEDIT_K_ values bitwise-or in the KEYDOWN bit, +// and I pass both WM_KEYDOWN and WM_CHAR events to the "key" function in the +// API below. The control keys will only match WM_KEYDOWN events because of the +// keydown bit I add, and STB_TEXTEDIT_KEYTOTEXT only tests for the KEYDOWN +// bit so it only decodes WM_CHAR events. +// +// STB_TEXTEDIT_LAYOUTROW returns information about the shape of one displayed +// row of characters assuming they start on the i'th character--the width and +// the height and the number of characters consumed. This allows this library +// to traverse the entire layout incrementally. You need to compute word-wrapping +// here. +// +// Each textfield keeps its own insert mode state, which is not how normal +// applications work. To keep an app-wide insert mode, update/copy the +// "insert_mode" field of STB_TexteditState before/after calling API functions. +// +// API +// +// void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) +// +// void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +// void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +// int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +// int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) +// void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXEDIT_KEYTYPE key) +// +// Each of these functions potentially updates the string and updates the +// state. +// +// initialize_state: +// set the textedit state to a known good default state when initially +// constructing the textedit. +// +// click: +// call this with the mouse x,y on a mouse down; it will update the cursor +// and reset the selection start/end to the cursor point. the x,y must +// be relative to the text widget, with (0,0) being the top left. +// +// drag: +// call this with the mouse x,y on a mouse drag/up; it will update the +// cursor and the selection end point +// +// cut: +// call this to delete the current selection; returns true if there was +// one. you should FIRST copy the current selection to the system paste buffer. +// (To copy, just copy the current selection out of the string yourself.) +// +// paste: +// call this to paste text at the current cursor point or over the current +// selection if there is one. +// +// key: +// call this for keyboard inputs sent to the textfield. you can use it +// for "key down" events or for "translated" key events. if you need to +// do both (as in Win32), or distinguish Unicode characters from control +// inputs, set a high bit to distinguish the two; then you can define the +// various definitions like STB_TEXTEDIT_K_LEFT have the is-key-event bit +// set, and make STB_TEXTEDIT_KEYTOCHAR check that the is-key-event bit is +// clear. STB_TEXTEDIT_KEYTYPE defaults to int, but you can #define it to +// anything other type you wante before including. +// +// +// When rendering, you can read the cursor position and selection state from +// the STB_TexteditState. +// +// +// Notes: +// +// This is designed to be usable in IMGUI, so it allows for the possibility of +// running in an IMGUI that has NOT cached the multi-line layout. For this +// reason, it provides an interface that is compatible with computing the +// layout incrementally--we try to make sure we make as few passes through +// as possible. (For example, to locate the mouse pointer in the text, we +// could define functions that return the X and Y positions of characters +// and binary search Y and then X, but if we're doing dynamic layout this +// will run the layout algorithm many times, so instead we manually search +// forward in one pass. Similar logic applies to e.g. up-arrow and +// down-arrow movement.) +// +// If it's run in a widget that *has* cached the layout, then this is less +// efficient, but it's not horrible on modern computers. But you wouldn't +// want to edit million-line files with it. + + +//////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////// +//// +//// Header-file mode +//// +//// + +#ifndef INCLUDE_STB_TEXTEDIT_H +#define INCLUDE_STB_TEXTEDIT_H + +//////////////////////////////////////////////////////////////////////// +// +// STB_TexteditState +// +// Definition of STB_TexteditState which you should store +// per-textfield; it includes cursor position, selection state, +// and undo state. +// + +#ifndef STB_TEXTEDIT_UNDOSTATECOUNT +#define STB_TEXTEDIT_UNDOSTATECOUNT 99 +#endif +#ifndef STB_TEXTEDIT_UNDOCHARCOUNT +#define STB_TEXTEDIT_UNDOCHARCOUNT 999 +#endif +#ifndef STB_TEXTEDIT_CHARTYPE +#define STB_TEXTEDIT_CHARTYPE int +#endif +#ifndef STB_TEXTEDIT_POSITIONTYPE +#define STB_TEXTEDIT_POSITIONTYPE int +#endif + +typedef struct +{ + // private data + STB_TEXTEDIT_POSITIONTYPE where; + STB_TEXTEDIT_POSITIONTYPE insert_length; + STB_TEXTEDIT_POSITIONTYPE delete_length; + int char_storage; +} StbUndoRecord; + +typedef struct +{ + // private data + StbUndoRecord undo_rec [STB_TEXTEDIT_UNDOSTATECOUNT]; + STB_TEXTEDIT_CHARTYPE undo_char[STB_TEXTEDIT_UNDOCHARCOUNT]; + short undo_point, redo_point; + int undo_char_point, redo_char_point; +} StbUndoState; + +typedef struct +{ + ///////////////////// + // + // public data + // + + int cursor; + // position of the text cursor within the string + + int select_start; // selection start point + int select_end; + // selection start and end point in characters; if equal, no selection. + // note that start may be less than or greater than end (e.g. when + // dragging the mouse, start is where the initial click was, and you + // can drag in either direction) + + unsigned char insert_mode; + // each textfield keeps its own insert mode state. to keep an app-wide + // insert mode, copy this value in/out of the app state + + ///////////////////// + // + // private data + // + unsigned char cursor_at_end_of_line; // not implemented yet + unsigned char initialized; + unsigned char has_preferred_x; + unsigned char single_line; + unsigned char padding1, padding2, padding3; + float preferred_x; // this determines where the cursor up/down tries to seek to along x + StbUndoState undostate; +} STB_TexteditState; + + +//////////////////////////////////////////////////////////////////////// +// +// StbTexteditRow +// +// Result of layout query, used by stb_textedit to determine where +// the text in each row is. + +// result of layout query +typedef struct +{ + float x0,x1; // starting x location, end x location (allows for align=right, etc) + float baseline_y_delta; // position of baseline relative to previous row's baseline + float ymin,ymax; // height of row above and below baseline + int num_chars; +} StbTexteditRow; +#endif //INCLUDE_STB_TEXTEDIT_H + + +//////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////// +//// +//// Implementation mode +//// +//// + + +// implementation isn't include-guarded, since it might have indirectly +// included just the "header" portion +#ifdef STB_TEXTEDIT_IMPLEMENTATION + +#ifndef STB_TEXTEDIT_memmove +#include +#define STB_TEXTEDIT_memmove memmove +#endif + + +///////////////////////////////////////////////////////////////////////////// +// +// Mouse input handling +// + +// traverse the layout to locate the nearest character to a display position +static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y) +{ + StbTexteditRow r; + int n = STB_TEXTEDIT_STRINGLEN(str); + float base_y = 0, prev_x; + int i=0, k; + + r.x0 = r.x1 = 0; + r.ymin = r.ymax = 0; + r.num_chars = 0; + + // search rows to find one that straddles 'y' + while (i < n) { + STB_TEXTEDIT_LAYOUTROW(&r, str, i); + if (r.num_chars <= 0) + return n; + + if (i==0 && y < base_y + r.ymin) + return 0; + + if (y < base_y + r.ymax) + break; + + i += r.num_chars; + base_y += r.baseline_y_delta; + } + + // below all text, return 'after' last character + if (i >= n) + return n; + + // check if it's before the beginning of the line + if (x < r.x0) + return i; + + // check if it's before the end of the line + if (x < r.x1) { + // search characters in row for one that straddles 'x' + prev_x = r.x0; + for (k=0; k < r.num_chars; ++k) { + float w = STB_TEXTEDIT_GETWIDTH(str, i, k); + if (x < prev_x+w) { + if (x < prev_x+w/2) + return k+i; + else + return k+i+1; + } + prev_x += w; + } + // shouldn't happen, but if it does, fall through to end-of-line case + } + + // if the last character is a newline, return that. otherwise return 'after' the last character + if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE) + return i+r.num_chars-1; + else + return i+r.num_chars; +} + +// API click: on mouse down, move the cursor to the clicked location, and reset the selection +static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +{ + // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse + // goes off the top or bottom of the text + if( state->single_line ) + { + StbTexteditRow r; + STB_TEXTEDIT_LAYOUTROW(&r, str, 0); + y = r.ymin; + } + + state->cursor = stb_text_locate_coord(str, x, y); + state->select_start = state->cursor; + state->select_end = state->cursor; + state->has_preferred_x = 0; +} + +// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location +static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +{ + int p = 0; + + // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse + // goes off the top or bottom of the text + if( state->single_line ) + { + StbTexteditRow r; + STB_TEXTEDIT_LAYOUTROW(&r, str, 0); + y = r.ymin; + } + + if (state->select_start == state->select_end) + state->select_start = state->cursor; + + p = stb_text_locate_coord(str, x, y); + state->cursor = state->select_end = p; +} + +///////////////////////////////////////////////////////////////////////////// +// +// Keyboard input handling +// + +// forward declarations +static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); +static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); +static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length); +static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length); +static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length); + +typedef struct +{ + float x,y; // position of n'th character + float height; // height of line + int first_char, length; // first char of row, and length + int prev_first; // first char of previous row +} StbFindState; + +// find the x/y location of a character, and remember info about the previous row in +// case we get a move-up event (for page up, we'll have to rescan) +static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *str, int n, int single_line) +{ + StbTexteditRow r; + int prev_start = 0; + int z = STB_TEXTEDIT_STRINGLEN(str); + int i=0, first; + + if (n == z) { + // if it's at the end, then find the last line -- simpler than trying to + // explicitly handle this case in the regular code + if (single_line) { + STB_TEXTEDIT_LAYOUTROW(&r, str, 0); + find->y = 0; + find->first_char = 0; + find->length = z; + find->height = r.ymax - r.ymin; + find->x = r.x1; + } else { + find->y = 0; + find->x = 0; + find->height = 1; + while (i < z) { + STB_TEXTEDIT_LAYOUTROW(&r, str, i); + prev_start = i; + i += r.num_chars; + } + find->first_char = i; + find->length = 0; + find->prev_first = prev_start; + } + return; + } + + // search rows to find the one that straddles character n + find->y = 0; + + for(;;) { + STB_TEXTEDIT_LAYOUTROW(&r, str, i); + if (n < i + r.num_chars) + break; + prev_start = i; + i += r.num_chars; + find->y += r.baseline_y_delta; + } + + find->first_char = first = i; + find->length = r.num_chars; + find->height = r.ymax - r.ymin; + find->prev_first = prev_start; + + // now scan to find xpos + find->x = r.x0; + for (i=0; first+i < n; ++i) + find->x += STB_TEXTEDIT_GETWIDTH(str, first, i); +} + +#define STB_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end) + +// make the selection/cursor state valid if client altered the string +static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + int n = STB_TEXTEDIT_STRINGLEN(str); + if (STB_TEXT_HAS_SELECTION(state)) { + if (state->select_start > n) state->select_start = n; + if (state->select_end > n) state->select_end = n; + // if clamping forced them to be equal, move the cursor to match + if (state->select_start == state->select_end) + state->cursor = state->select_start; + } + if (state->cursor > n) state->cursor = n; +} + +// delete characters while updating undo +static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len) +{ + stb_text_makeundo_delete(str, state, where, len); + STB_TEXTEDIT_DELETECHARS(str, where, len); + state->has_preferred_x = 0; +} + +// delete the section +static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + stb_textedit_clamp(str, state); + if (STB_TEXT_HAS_SELECTION(state)) { + if (state->select_start < state->select_end) { + stb_textedit_delete(str, state, state->select_start, state->select_end - state->select_start); + state->select_end = state->cursor = state->select_start; + } else { + stb_textedit_delete(str, state, state->select_end, state->select_start - state->select_end); + state->select_start = state->cursor = state->select_end; + } + state->has_preferred_x = 0; + } +} + +// canoncialize the selection so start <= end +static void stb_textedit_sortselection(STB_TexteditState *state) +{ + if (state->select_end < state->select_start) { + int temp = state->select_end; + state->select_end = state->select_start; + state->select_start = temp; + } +} + +// move cursor to first character of selection +static void stb_textedit_move_to_first(STB_TexteditState *state) +{ + if (STB_TEXT_HAS_SELECTION(state)) { + stb_textedit_sortselection(state); + state->cursor = state->select_start; + state->select_end = state->select_start; + state->has_preferred_x = 0; + } +} + +// move cursor to last character of selection +static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + if (STB_TEXT_HAS_SELECTION(state)) { + stb_textedit_sortselection(state); + stb_textedit_clamp(str, state); + state->cursor = state->select_end; + state->select_start = state->select_end; + state->has_preferred_x = 0; + } +} + +#ifdef STB_TEXTEDIT_IS_SPACE +static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx ) +{ + return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1; +} + +#ifndef STB_TEXTEDIT_MOVEWORDLEFT +static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c ) +{ + --c; // always move at least one character + while( c >= 0 && !is_word_boundary( str, c ) ) + --c; + + if( c < 0 ) + c = 0; + + return c; +} +#define STB_TEXTEDIT_MOVEWORDLEFT stb_textedit_move_to_word_previous +#endif + +#ifndef STB_TEXTEDIT_MOVEWORDRIGHT +static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c ) +{ + const int len = STB_TEXTEDIT_STRINGLEN(str); + ++c; // always move at least one character + while( c < len && !is_word_boundary( str, c ) ) + ++c; + + if( c > len ) + c = len; + + return c; +} +#define STB_TEXTEDIT_MOVEWORDRIGHT stb_textedit_move_to_word_next +#endif + +#endif + +// update selection and cursor to match each other +static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state) +{ + if (!STB_TEXT_HAS_SELECTION(state)) + state->select_start = state->select_end = state->cursor; + else + state->cursor = state->select_end; +} + +// API cut: delete selection +static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + if (STB_TEXT_HAS_SELECTION(state)) { + stb_textedit_delete_selection(str,state); // implicitly clamps + state->has_preferred_x = 0; + return 1; + } + return 0; +} + +// API paste: replace existing selection with passed-in text +static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) +{ + // if there's a selection, the paste should delete it + stb_textedit_clamp(str, state); + stb_textedit_delete_selection(str,state); + // try to insert the characters + if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) { + stb_text_makeundo_insert(state, state->cursor, len); + state->cursor += len; + state->has_preferred_x = 0; + return 1; + } + // remove the undo since we didn't actually insert the characters + if (state->undostate.undo_point) + --state->undostate.undo_point; + return 0; +} + +#ifndef STB_TEXTEDIT_KEYTYPE +#define STB_TEXTEDIT_KEYTYPE int +#endif + +// API key: process a keyboard input +static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key) +{ +retry: + switch (key) { + default: { + int c = STB_TEXTEDIT_KEYTOTEXT(key); + if (c > 0) { + STB_TEXTEDIT_CHARTYPE ch = (STB_TEXTEDIT_CHARTYPE) c; + + // can't add newline in single-line mode + if (c == '\n' && state->single_line) + break; + + if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) { + stb_text_makeundo_replace(str, state, state->cursor, 1, 1); + STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1); + if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { + ++state->cursor; + state->has_preferred_x = 0; + } + } else { + stb_textedit_delete_selection(str,state); // implicitly clamps + if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { + stb_text_makeundo_insert(state, state->cursor, 1); + ++state->cursor; + state->has_preferred_x = 0; + } + } + } + break; + } + +#ifdef STB_TEXTEDIT_K_INSERT + case STB_TEXTEDIT_K_INSERT: + state->insert_mode = !state->insert_mode; + break; +#endif + + case STB_TEXTEDIT_K_UNDO: + stb_text_undo(str, state); + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_REDO: + stb_text_redo(str, state); + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_LEFT: + // if currently there's a selection, move cursor to start of selection + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_first(state); + else + if (state->cursor > 0) + --state->cursor; + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_RIGHT: + // if currently there's a selection, move cursor to end of selection + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_last(str, state); + else + ++state->cursor; + stb_textedit_clamp(str, state); + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_SHIFT: + stb_textedit_clamp(str, state); + stb_textedit_prep_selection_at_cursor(state); + // move selection left + if (state->select_end > 0) + --state->select_end; + state->cursor = state->select_end; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_MOVEWORDLEFT + case STB_TEXTEDIT_K_WORDLEFT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_first(state); + else { + state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); + stb_textedit_clamp( str, state ); + } + break; + + case STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT: + if( !STB_TEXT_HAS_SELECTION( state ) ) + stb_textedit_prep_selection_at_cursor(state); + + state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); + state->select_end = state->cursor; + + stb_textedit_clamp( str, state ); + break; +#endif + +#ifdef STB_TEXTEDIT_MOVEWORDRIGHT + case STB_TEXTEDIT_K_WORDRIGHT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_last(str, state); + else { + state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); + stb_textedit_clamp( str, state ); + } + break; + + case STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT: + if( !STB_TEXT_HAS_SELECTION( state ) ) + stb_textedit_prep_selection_at_cursor(state); + + state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); + state->select_end = state->cursor; + + stb_textedit_clamp( str, state ); + break; +#endif + + case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT: + stb_textedit_prep_selection_at_cursor(state); + // move selection right + ++state->select_end; + stb_textedit_clamp(str, state); + state->cursor = state->select_end; + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_DOWN: + case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: { + StbFindState find; + StbTexteditRow row; + int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; + + if (state->single_line) { + // on windows, up&down in single-line behave like left&right + key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT); + goto retry; + } + + if (sel) + stb_textedit_prep_selection_at_cursor(state); + else if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_last(str,state); + + // compute current position of cursor point + stb_textedit_clamp(str, state); + stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); + + // now find character position down a row + if (find.length) { + float goal_x = state->has_preferred_x ? state->preferred_x : find.x; + float x; + int start = find.first_char + find.length; + state->cursor = start; + STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); + x = row.x0; + for (i=0; i < row.num_chars; ++i) { + float dx = STB_TEXTEDIT_GETWIDTH(str, start, i); + #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE + if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) + break; + #endif + x += dx; + if (x > goal_x) + break; + ++state->cursor; + } + stb_textedit_clamp(str, state); + + state->has_preferred_x = 1; + state->preferred_x = goal_x; + + if (sel) + state->select_end = state->cursor; + } + break; + } + + case STB_TEXTEDIT_K_UP: + case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: { + StbFindState find; + StbTexteditRow row; + int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; + + if (state->single_line) { + // on windows, up&down become left&right + key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT); + goto retry; + } + + if (sel) + stb_textedit_prep_selection_at_cursor(state); + else if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_first(state); + + // compute current position of cursor point + stb_textedit_clamp(str, state); + stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); + + // can only go up if there's a previous row + if (find.prev_first != find.first_char) { + // now find character position up a row + float goal_x = state->has_preferred_x ? state->preferred_x : find.x; + float x; + state->cursor = find.prev_first; + STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); + x = row.x0; + for (i=0; i < row.num_chars; ++i) { + float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i); + #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE + if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) + break; + #endif + x += dx; + if (x > goal_x) + break; + ++state->cursor; + } + stb_textedit_clamp(str, state); + + state->has_preferred_x = 1; + state->preferred_x = goal_x; + + if (sel) + state->select_end = state->cursor; + } + break; + } + + case STB_TEXTEDIT_K_DELETE: + case STB_TEXTEDIT_K_DELETE | STB_TEXTEDIT_K_SHIFT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_delete_selection(str, state); + else { + int n = STB_TEXTEDIT_STRINGLEN(str); + if (state->cursor < n) + stb_textedit_delete(str, state, state->cursor, 1); + } + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_BACKSPACE: + case STB_TEXTEDIT_K_BACKSPACE | STB_TEXTEDIT_K_SHIFT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_delete_selection(str, state); + else { + stb_textedit_clamp(str, state); + if (state->cursor > 0) { + stb_textedit_delete(str, state, state->cursor-1, 1); + --state->cursor; + } + } + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTSTART2 + case STB_TEXTEDIT_K_TEXTSTART2: +#endif + case STB_TEXTEDIT_K_TEXTSTART: + state->cursor = state->select_start = state->select_end = 0; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTEND2 + case STB_TEXTEDIT_K_TEXTEND2: +#endif + case STB_TEXTEDIT_K_TEXTEND: + state->cursor = STB_TEXTEDIT_STRINGLEN(str); + state->select_start = state->select_end = 0; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTSTART2 + case STB_TEXTEDIT_K_TEXTSTART2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_TEXTSTART | STB_TEXTEDIT_K_SHIFT: + stb_textedit_prep_selection_at_cursor(state); + state->cursor = state->select_end = 0; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTEND2 + case STB_TEXTEDIT_K_TEXTEND2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT: + stb_textedit_prep_selection_at_cursor(state); + state->cursor = state->select_end = STB_TEXTEDIT_STRINGLEN(str); + state->has_preferred_x = 0; + break; + + +#ifdef STB_TEXTEDIT_K_LINESTART2 + case STB_TEXTEDIT_K_LINESTART2: +#endif + case STB_TEXTEDIT_K_LINESTART: + stb_textedit_clamp(str, state); + stb_textedit_move_to_first(state); + if (state->single_line) + state->cursor = 0; + else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) + --state->cursor; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_LINEEND2 + case STB_TEXTEDIT_K_LINEEND2: +#endif + case STB_TEXTEDIT_K_LINEEND: { + int n = STB_TEXTEDIT_STRINGLEN(str); + stb_textedit_clamp(str, state); + stb_textedit_move_to_first(state); + if (state->single_line) + state->cursor = n; + else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) + ++state->cursor; + state->has_preferred_x = 0; + break; + } + +#ifdef STB_TEXTEDIT_K_LINESTART2 + case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT: + stb_textedit_clamp(str, state); + stb_textedit_prep_selection_at_cursor(state); + if (state->single_line) + state->cursor = 0; + else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) + --state->cursor; + state->select_end = state->cursor; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_LINEEND2 + case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: { + int n = STB_TEXTEDIT_STRINGLEN(str); + stb_textedit_clamp(str, state); + stb_textedit_prep_selection_at_cursor(state); + if (state->single_line) + state->cursor = n; + else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) + ++state->cursor; + state->select_end = state->cursor; + state->has_preferred_x = 0; + break; + } + +// @TODO: +// STB_TEXTEDIT_K_PGUP - move cursor up a page +// STB_TEXTEDIT_K_PGDOWN - move cursor down a page + } +} + +///////////////////////////////////////////////////////////////////////////// +// +// Undo processing +// +// @OPTIMIZE: the undo/redo buffer should be circular + +static void stb_textedit_flush_redo(StbUndoState *state) +{ + state->redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; + state->redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; +} + +// discard the oldest entry in the undo list +static void stb_textedit_discard_undo(StbUndoState *state) +{ + if (state->undo_point > 0) { + // if the 0th undo state has characters, clean those up + if (state->undo_rec[0].char_storage >= 0) { + int n = state->undo_rec[0].insert_length, i; + // delete n characters from all other records + state->undo_char_point -= n; + STB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t) (state->undo_char_point*sizeof(STB_TEXTEDIT_CHARTYPE))); + for (i=0; i < state->undo_point; ++i) + if (state->undo_rec[i].char_storage >= 0) + state->undo_rec[i].char_storage -= n; // @OPTIMIZE: get rid of char_storage and infer it + } + --state->undo_point; + STB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec+1, (size_t) (state->undo_point*sizeof(state->undo_rec[0]))); + } +} + +// discard the oldest entry in the redo list--it's bad if this +// ever happens, but because undo & redo have to store the actual +// characters in different cases, the redo character buffer can +// fill up even though the undo buffer didn't +static void stb_textedit_discard_redo(StbUndoState *state) +{ + int k = STB_TEXTEDIT_UNDOSTATECOUNT-1; + + if (state->redo_point <= k) { + // if the k'th undo state has characters, clean those up + if (state->undo_rec[k].char_storage >= 0) { + int n = state->undo_rec[k].insert_length, i; + // move the remaining redo character data to the end of the buffer + state->redo_char_point += n; + STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((STB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE))); + // adjust the position of all the other records to account for above memmove + for (i=state->redo_point; i < k; ++i) + if (state->undo_rec[i].char_storage >= 0) + state->undo_rec[i].char_storage += n; + } + // now move all the redo records towards the end of the buffer; the first one is at 'redo_point' + STB_TEXTEDIT_memmove(state->undo_rec + state->redo_point+1, state->undo_rec + state->redo_point, (size_t) ((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point)*sizeof(state->undo_rec[0]))); + // now move redo_point to point to the new one + ++state->redo_point; + } +} + +static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, int numchars) +{ + // any time we create a new undo record, we discard redo + stb_textedit_flush_redo(state); + + // if we have no free records, we have to make room, by sliding the + // existing records down + if (state->undo_point == STB_TEXTEDIT_UNDOSTATECOUNT) + stb_textedit_discard_undo(state); + + // if the characters to store won't possibly fit in the buffer, we can't undo + if (numchars > STB_TEXTEDIT_UNDOCHARCOUNT) { + state->undo_point = 0; + state->undo_char_point = 0; + return NULL; + } + + // if we don't have enough free characters in the buffer, we have to make room + while (state->undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT) + stb_textedit_discard_undo(state); + + return &state->undo_rec[state->undo_point++]; +} + +static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len) +{ + StbUndoRecord *r = stb_text_create_undo_record(state, insert_len); + if (r == NULL) + return NULL; + + r->where = pos; + r->insert_length = (STB_TEXTEDIT_POSITIONTYPE) insert_len; + r->delete_length = (STB_TEXTEDIT_POSITIONTYPE) delete_len; + + if (insert_len == 0) { + r->char_storage = -1; + return NULL; + } else { + r->char_storage = state->undo_char_point; + state->undo_char_point += insert_len; + return &state->undo_char[r->char_storage]; + } +} + +static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + StbUndoState *s = &state->undostate; + StbUndoRecord u, *r; + if (s->undo_point == 0) + return; + + // we need to do two things: apply the undo record, and create a redo record + u = s->undo_rec[s->undo_point-1]; + r = &s->undo_rec[s->redo_point-1]; + r->char_storage = -1; + + r->insert_length = u.delete_length; + r->delete_length = u.insert_length; + r->where = u.where; + + if (u.delete_length) { + // if the undo record says to delete characters, then the redo record will + // need to re-insert the characters that get deleted, so we need to store + // them. + + // there are three cases: + // there's enough room to store the characters + // characters stored for *redoing* don't leave room for redo + // characters stored for *undoing* don't leave room for redo + // if the last is true, we have to bail + + if (s->undo_char_point + u.delete_length >= STB_TEXTEDIT_UNDOCHARCOUNT) { + // the undo records take up too much character space; there's no space to store the redo characters + r->insert_length = 0; + } else { + int i; + + // there's definitely room to store the characters eventually + while (s->undo_char_point + u.delete_length > s->redo_char_point) { + // should never happen: + if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) + return; + // there's currently not enough room, so discard a redo record + stb_textedit_discard_redo(s); + } + r = &s->undo_rec[s->redo_point-1]; + + r->char_storage = s->redo_char_point - u.delete_length; + s->redo_char_point = s->redo_char_point - u.delete_length; + + // now save the characters + for (i=0; i < u.delete_length; ++i) + s->undo_char[r->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u.where + i); + } + + // now we can carry out the deletion + STB_TEXTEDIT_DELETECHARS(str, u.where, u.delete_length); + } + + // check type of recorded action: + if (u.insert_length) { + // easy case: was a deletion, so we need to insert n characters + STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length); + s->undo_char_point -= u.insert_length; + } + + state->cursor = u.where + u.insert_length; + + s->undo_point--; + s->redo_point--; +} + +static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + StbUndoState *s = &state->undostate; + StbUndoRecord *u, r; + if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) + return; + + // we need to do two things: apply the redo record, and create an undo record + u = &s->undo_rec[s->undo_point]; + r = s->undo_rec[s->redo_point]; + + // we KNOW there must be room for the undo record, because the redo record + // was derived from an undo record + + u->delete_length = r.insert_length; + u->insert_length = r.delete_length; + u->where = r.where; + u->char_storage = -1; + + if (r.delete_length) { + // the redo record requires us to delete characters, so the undo record + // needs to store the characters + + if (s->undo_char_point + u->insert_length > s->redo_char_point) { + u->insert_length = 0; + u->delete_length = 0; + } else { + int i; + u->char_storage = s->undo_char_point; + s->undo_char_point = s->undo_char_point + u->insert_length; + + // now save the characters + for (i=0; i < u->insert_length; ++i) + s->undo_char[u->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u->where + i); + } + + STB_TEXTEDIT_DELETECHARS(str, r.where, r.delete_length); + } + + if (r.insert_length) { + // easy case: need to insert n characters + STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length); + s->redo_char_point += r.insert_length; + } + + state->cursor = r.where + r.insert_length; + + s->undo_point++; + s->redo_point++; +} + +static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length) +{ + stb_text_createundo(&state->undostate, where, 0, length); +} + +static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length) +{ + int i; + STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0); + if (p) { + for (i=0; i < length; ++i) + p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); + } +} + +static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length) +{ + int i; + STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length); + if (p) { + for (i=0; i < old_length; ++i) + p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); + } +} + +// reset the state to default +static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_line) +{ + state->undostate.undo_point = 0; + state->undostate.undo_char_point = 0; + state->undostate.redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; + state->undostate.redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; + state->select_end = state->select_start = 0; + state->cursor = 0; + state->has_preferred_x = 0; + state->preferred_x = 0; + state->cursor_at_end_of_line = 0; + state->initialized = 1; + state->single_line = (unsigned char) is_single_line; + state->insert_mode = 0; +} + +// API initialize +static void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) +{ + stb_textedit_clear_state(state, is_single_line); +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wcast-qual" +#endif + +static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE const *ctext, int len) +{ + return stb_textedit_paste_internal(str, state, (STB_TEXTEDIT_CHARTYPE *) ctext, len); +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic pop +#endif + +#endif//STB_TEXTEDIT_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_tilemap_editor.h b/Libraries/stb-master/stb_tilemap_editor.h new file mode 100644 index 0000000..9b77364 --- /dev/null +++ b/Libraries/stb-master/stb_tilemap_editor.h @@ -0,0 +1,4161 @@ +// stb_tilemap_editor.h - v0.41 - Sean Barrett - http://nothings.org/stb +// placed in the public domain - not copyrighted - first released 2014-09 +// +// Embeddable tilemap editor for C/C++ +// +// +// TABLE OF CONTENTS +// FAQ +// How to compile/use the library +// Additional configuration macros +// API documentation +// Info on editing multiple levels +// Revision history +// Todo +// Credits +// License +// +// +// FAQ +// +// Q: What counts as a tilemap for this library? +// +// A: An array of rectangles, where each rectangle contains a small +// stack of images. +// +// Q: What are the limitations? +// +// A: Maps are limited to 4096x4096 in dimension. +// Each map square can only contain a stack of at most 32 images. +// A map can only use up to 32768 distinct image tiles. +// +// Q: How do I compile this? +// +// A: You need to #define several symbols before #including it, but only +// in one file. This will cause all the function definitions to be +// generated in that file. See the "HOW TO COMPILE" section. +// +// Q: What advantages does this have over a standalone editor? +// +// A: For one, you can integrate the editor into your game so you can +// flip between editing and testing without even switching windows. +// For another, you don't need an XML parser to get at the map data. +// +// Q: Can I live-edit my game maps? +// +// A: Not really, the editor keeps its own map representation. +// +// Q: How do I save and load maps? +// +// A: You have to do this yourself. The editor provides serialization +// functions (get & set) for reading and writing the map it holds. +// You can choose whatever format you want to store the map to on +// disk; you just need to provide functions to convert. (For example, +// I actually store the editor's map representation to disk basically +// as-is; then I have a single function that converts from the editor +// map representation to the game representation, which is used both +// to go from editor-to-game and from loaded-map-to-game.) +// +// Q: I want to have tiles change appearance based on what's +// adjacent, or other tile-display/substitution trickiness. +// +// A: You can do this when you convert from the editor's map +// representation to the game representation, but there's +// no way to show this live in the editor. +// +// Q: The editor appears to be put map location (0,0) at the top left? +// I want to use a different coordinate system in my game (e.g. y +// increasing upwards, or origin at the center). +// +// A: You can do this when you convert from the editor's map +// representation to the game representation. (Don't forget to +// translate link coordinates as well!) +// +// Q: The editor appears to put pixel (0,0) at the top left? I want +// to use a different coordinate system in my game. +// +// A: The editor defines an "editor pixel coordinate system" with +// (0,0) at the top left and requires you to display things in +// that coordinate system. You can freely remap those coordinates +// to anything you want on screen. +// +// Q: How do I scale the user interface? +// +// A: Since you do all the rendering, you can scale up all the rendering +// calls that the library makes to you. If you do, (a) you need +// to also scale up the mouse coordinates, and (b) you may want +// to scale the map display back down so that you're only scaling +// the UI and not everything. See the next question. +// +// Q: How do I scale the map display? +// +// A: Use stbte_set_spacing() to change the size that the map is displayed +// at. Note that the "callbacks" to draw tiles are used for both drawing +// the map and drawing the tile palette, so that callback may need to +// draw at two different scales. You should choose the scales to match +// You can tell them apart because the +// tile palette gets NULL for the property pointer. +// +// Q: How does object editing work? +// +// A: One way to think of this is that in the editor, you're placing +// spawners, not objects. Each spawner must be tile-aligned, because +// it's only a tile editor. Each tile (stack of layers) gets +// an associated set of properties, and it's up to you to +// determine what properties should appear for a given tile, +// based on e.g. the spawners that are in it. +// +// Q: How are properties themselves handled? +// +// A: All properties, regardless of UI behavior, are internally floats. +// Each tile has an array of floats associated with it, which is +// passed back to you when drawing the tiles so you can draw +// objects appropriately modified by the properties. +// +// Q: What if I want to have two different objects/spawners in +// one tile, both of which have their own properties? +// +// A: Make sure STBTE_MAX_PROPERTIES is large enough for the sum of +// properties in both objects, and then you have to explicitly +// map the property slot #s to the appropriate objects. They'll +// still all appear in a single property panel; there's no way +// to get multiple panels. +// +// Q: Can I do one-to-many linking? +// +// A: The library only supports one link per tile. However, you +// can have multiple tiles all link to a single tile. So, you +// can fake one-to-many linking by linking in the reverse +// direction. +// +// Q: What if I have two objects in the same tile, and they each +// need an independent link? Or I have two kinds of link associated +// with a single object? +// +// A: There is no way to do this. (Unless you can reverse one link.) +// +// Q: How does cut & paste interact with object properties & links? +// +// A: Currently the library has no idea which properties or links +// are associated with which layers of a tile. So currently, the +// library will only copy properties & links if the layer panel +// is set to allow all layers to be copied, OR if you set the +// "props" in the layer panel to "always". Similarly, you can +// set "props" to "none" so it will never copy. +// +// Q: What happens if the library gets a memory allocation failure +// while I'm editing? Will I lose my work? +// +// A: The library allocates all editor memory when you create +// the tilemap. It allocates a maximally-sized map and a +// fixed-size undo buffer (and the fixed-size copy buffer +// is static), and never allocates memory while it's running. +// So it can't fail due to running out of memory. +// +// Q: What happens if the library crashes while I'm editing? Will +// I lose my work? +// +// A: Yes. Save often. +// +// +// HOW TO COMPILE +// +// This header file contains both the header file and the +// implementation file in one. To create the implementation, +// in one source file define a few symbols first and then +// include this header: +// +// #define STB_TILEMAP_EDITOR_IMPLEMENTATION +// // this triggers the implementation +// +// void STBTE_DRAW_RECT(int x0, int y0, int x1, int y1, unsigned int color); +// // this must draw a filled rectangle (exclusive on right/bottom) +// // color = (r<<16)|(g<<8)|(b) +// +// void STBTE_DRAW_TILE(int x0, int y0, +// unsigned short id, int highlight, float *data); +// // this draws the tile image identified by 'id' in one of several +// // highlight modes (see STBTE_drawmode_* in the header section); +// // if 'data' is NULL, it's drawing the tile in the palette; if 'data' +// // is not NULL, it's drawing a tile on the map, and that is the data +// // associated with that map tile +// +// #include "stb_tilemap_editor.h" +// +// Optionally you can define the following functions before the include; +// note these must be macros (but they can just call a function) so +// this library can #ifdef to detect if you've defined them: +// +// #define STBTE_PROP_TYPE(int n, short *tiledata, float *params) ... +// // Returns the type of the n'th property of a given tile, which +// // controls how it is edited. Legal types are: +// // 0 /* no editable property in this slot */ +// // STBTE_PROP_int /* uses a slider to adjust value */ +// // STBTE_PROP_float /* uses a weird multi-axis control */ +// // STBTE_PROP_bool /* uses a checkbox to change value */ +// // And you can bitwise-OR in the following flags: +// // STBTE_PROP_disabled +// // Note that all of these are stored as floats in the param array. +// // The integer slider is limited in precision based on the space +// // available on screen, so for wide-ranged integers you may want +// // to use floats instead. +// // +// // Since the tiledata is passed to you, you can choose which property +// // is bound to that slot based on that data. +// // +// // Changing the type of a parameter does not cause the underlying +// // value to be clamped to the type min/max except when the tile is +// // explicitly selected. +// +// #define STBTE_PROP_NAME(int n, short *tiledata, float *params) ... +// // these return a string with the name for slot #n in the float +// // property list for the tile. +// +// #define STBTE_PROP_MIN(int n, short *tiledata) ...your code here... +// #define STBTE_PROP_MAX(int n, short *tiledata) ...your code here... +// // These return the allowable range for the property values for +// // the specified slot. It is never called for boolean types. +// +// #define STBTE_PROP_FLOAT_SCALE(int n, short *tiledata, float *params) +// // This rescales the float control for a given property; by default +// // left mouse drags add integers, right mouse drags adds fractions, +// // but you can rescale this per-property. +// +// #define STBTE_FLOAT_CONTROL_GRANULARITY ... value ... +// // This returns the number of pixels of mouse motion necessary +// // to advance the object float control. Default is 4 +// +// #define STBTE_ALLOW_LINK(short *src, float *src_data, \ +// short *dest, float *dest_data) ...your code... +// // this returns true or false depending on whether you allow a link +// // to be drawn from a tile 'src' to a tile 'dest'. if you don't +// // define this, linking will not be supported +// +// #define STBTE_LINK_COLOR(short *src, float *src_data, \ +// short *dest, float *dest_data) ...your code... +// // return a color encoded as a 24-bit unsigned integer in the +// // form 0xRRGGBB. If you don't define this, default colors will +// // be used. +// +// +// [[ support for those below is not implemented yet ]] +// +// #define STBTE_HITTEST_TILE(x0,y0,id,mx,my) ...your code here... +// // this returns true or false depending on whether the mouse +// // pointer at mx,my is over (touching) a tile of type 'id' +// // displayed at x0,y0. Normally stb_tilemap_editor just does +// // this hittest based on the tile geometry, but if you have +// // tiles whose images extend out of the tile, you'll need this. +// +// ADDITIONAL CONFIGURATION +// +// The following symbols set static limits which determine how much +// memory will be allocated for the editor. You can override them +// by making similar definitions, but memory usage will increase. +// +// #define STBTE_MAX_TILEMAP_X 200 // max 4096 +// #define STBTE_MAX_TILEMAP_Y 200 // max 4096 +// #define STBTE_MAX_LAYERS 8 // max 32 +// #define STBTE_MAX_CATEGORIES 100 +// #define STBTE_UNDO_BUFFER_BYTES (1 << 24) // 16 MB +// #define STBTE_MAX_COPY 90000 // e.g. 300x300 +// #define STBTE_MAX_PROPERTIES 10 // max properties per tile +// +// API +// +// Further documentation appears in the header-file section below. +// +// EDITING MULTIPLE LEVELS +// +// You can only have one active editor instance. To switch between multiple +// levels, you can either store the levels in your own format and copy them +// in and out of the editor format, or you can create multiple stbte_tilemap +// objects and switch between them. The latter has the advantage that each +// stbte_tilemap keeps its own undo state. (The clipboard is global, so +// either approach allows cut&pasting between levels.) +// +// REVISION HISTORY +// 0.41 fix warnings +// 0.40 fix warning +// 0.39 fix warning +// 0.38 fix warning +// 0.37 fix warning +// 0.36 minor compiler support +// 0.35 layername button changes +// - layername buttons grow with the layer panel +// - fix stbte_create_map being declared as stbte_create +// - fix declaration of stbte_create_map +// 0.30 properties release +// - properties panel for editing user-defined "object" properties +// - can link each tile to one other tile +// - keyboard interface +// - fix eraser tool bug (worked in complex cases, failed in simple) +// - undo/redo tools have visible disabled state +// - tiles on higher layers draw on top of adjacent lower-layer tiles +// 0.20 erasable release +// - eraser tool +// - fix bug when pasting into protected layer +// - better color scheme +// - internal-use color picker +// 0.10 initial release +// +// TODO +// +// Separate scroll state for each category +// Implement paint bucket +// Support STBTE_HITTEST_TILE above +// ?Cancel drags by clicking other button? - may be fixed +// Finish support for toolbar at side +// +// CREDITS +// +// +// Main editor & features +// Sean Barrett +// Additional features: +// Josh Huelsman +// Bugfixes: +// Ryan Whitworth +// Eugene Opalev +// +// LICENSE +// +// See end of file for license information. + + + +/////////////////////////////////////////////////////////////////////// +// +// HEADER SECTION + +#ifndef STB_TILEMAP_INCLUDE_STB_TILEMAP_EDITOR_H +#define STB_TILEMAP_INCLUDE_STB_TILEMAP_EDITOR_H + +#ifdef _WIN32 + #ifndef _CRT_SECURE_NO_WARNINGS + #define _CRT_SECURE_NO_WARNINGS + #endif + #include + #include +#endif + +typedef struct stbte_tilemap stbte_tilemap; + +// these are the drawmodes used in STBTE_DRAW_TILE +enum +{ + STBTE_drawmode_deemphasize = -1, + STBTE_drawmode_normal = 0, + STBTE_drawmode_emphasize = 1, +}; + +// these are the property types +#define STBTE_PROP_none 0 +#define STBTE_PROP_int 1 +#define STBTE_PROP_float 2 +#define STBTE_PROP_bool 3 +#define STBTE_PROP_disabled 4 + +//////// +// +// creation +// + +extern stbte_tilemap *stbte_create_map(int map_x, int map_y, int map_layers, int spacing_x, int spacing_y, int max_tiles); +// create an editable tilemap +// map_x : dimensions of map horizontally (user can change this in editor), <= STBTE_MAX_TILEMAP_X +// map_y : dimensions of map vertically (user can change this in editor) <= STBTE_MAX_TILEMAP_Y +// map_layers : number of layers to use (fixed), <= STBTE_MAX_LAYERS +// spacing_x : initial horizontal distance between left edges of map tiles in stb_tilemap_editor pixels +// spacing_y : initial vertical distance between top edges of map tiles in stb_tilemap_editor pixels +// max_tiles : maximum number of tiles that can defined +// +// If insufficient memory, returns NULL + +extern void stbte_define_tile(stbte_tilemap *tm, unsigned short id, unsigned int layermask, const char * category); +// call this repeatedly for each tile to install the tile definitions into the editable tilemap +// tm : tilemap created by stbte_create_map +// id : unique identifier for each tile, 0 <= id < 32768 +// layermask : bitmask of which layers tile is allowed on: 1 = layer 0, 255 = layers 0..7 +// (note that onscreen, the editor numbers the layers from 1 not 0) +// layer 0 is the furthest back, layer 1 is just in front of layer 0, etc +// category : which category this tile is grouped in + +extern void stbte_set_display(int x0, int y0, int x1, int y1); +// call this once to set the size; if you resize, call it again + + +///////// +// +// every frame +// + +extern void stbte_draw(stbte_tilemap *tm); + +extern void stbte_tick(stbte_tilemap *tm, float time_in_seconds_since_last_frame); + +//////////// +// +// user input +// + +// if you're using SDL, call the next function for SDL_MOUSEMOTION, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL; +// the transformation lets you scale from SDL mouse coords to stb_tilemap_editor coords +extern void stbte_mouse_sdl(stbte_tilemap *tm, const void *sdl_event, float xscale, float yscale, int xoffset, int yoffset); + +// otherwise, hook these up explicitly: +extern void stbte_mouse_move(stbte_tilemap *tm, int x, int y, int shifted, int scrollkey); +extern void stbte_mouse_button(stbte_tilemap *tm, int x, int y, int right, int down, int shifted, int scrollkey); +extern void stbte_mouse_wheel(stbte_tilemap *tm, int x, int y, int vscroll); + +// note: at the moment, mouse wheel events (SDL_MOUSEWHEEL) are ignored. + +// for keyboard, define your own mapping from keys to the following actions. +// this is totally optional, as all features are accessible with the mouse +enum stbte_action +{ + STBTE_tool_select, + STBTE_tool_brush, + STBTE_tool_erase, + STBTE_tool_rectangle, + STBTE_tool_eyedropper, + STBTE_tool_link, + STBTE_act_toggle_grid, + STBTE_act_toggle_links, + STBTE_act_undo, + STBTE_act_redo, + STBTE_act_cut, + STBTE_act_copy, + STBTE_act_paste, + STBTE_scroll_left, + STBTE_scroll_right, + STBTE_scroll_up, + STBTE_scroll_down, +}; +extern void stbte_action(stbte_tilemap *tm, enum stbte_action act); + +//////////////// +// +// save/load +// +// There is no editor file format. You have to save and load the data yourself +// through the following functions. You can also use these functions to get the +// data to generate game-formatted levels directly. (But make sure you save +// first! You may also want to autosave to a temp file periodically, etc etc.) + +#define STBTE_EMPTY -1 + +extern void stbte_get_dimensions(stbte_tilemap *tm, int *max_x, int *max_y); +// get the dimensions of the level, since the user can change them + +extern short* stbte_get_tile(stbte_tilemap *tm, int x, int y); +// returns an array of shorts that is 'map_layers' in length. each short is +// either one of the tile_id values from define_tile, or STBTE_EMPTY. + +extern float *stbte_get_properties(stbte_tilemap *tm, int x, int y); +// get the property array associated with the tile at x,y. this is an +// array of floats that is STBTE_MAX_PROPERTIES in length; you have to +// interpret the slots according to the semantics you've chosen + +extern void stbte_get_link(stbte_tilemap *tm, int x, int y, int *destx, int *desty); +// gets the link associated with the tile at x,y. + +extern void stbte_set_dimensions(stbte_tilemap *tm, int max_x, int max_y); +// set the dimensions of the level, overrides previous stbte_create_map() +// values or anything the user has changed + +extern void stbte_clear_map(stbte_tilemap *tm); +// clears the map, including the region outside the defined region, so if the +// user expands the map, they won't see garbage there + +extern void stbte_set_tile(stbte_tilemap *tm, int x, int y, int layer, signed short tile); +// tile is your tile_id from define_tile, or STBTE_EMPTY + +extern void stbte_set_property(stbte_tilemap *tm, int x, int y, int n, float val); +// set the value of the n'th slot of the tile at x,y + +extern void stbte_set_link(stbte_tilemap *tm, int x, int y, int destx, int desty); +// set a link going from x,y to destx,desty. to force no link, +// use destx=desty=-1 + +//////// +// +// optional +// + +extern void stbte_set_background_tile(stbte_tilemap *tm, short id); +// selects the tile to fill the bottom layer with and used to clear bottom tiles to; +// should be same ID as + +extern void stbte_set_sidewidths(int left, int right); +// call this once to set the left & right side widths. don't call +// it again since the user can change it + +extern void stbte_set_spacing(stbte_tilemap *tm, int spacing_x, int spacing_y, int palette_spacing_x, int palette_spacing_y); +// call this to set the spacing of map tiles and the spacing of palette tiles. +// if you rescale your display, call it again (e.g. you can implement map zooming yourself) + +extern void stbte_set_layername(stbte_tilemap *tm, int layer, const char *layername); +// sets a string name for your layer that shows in the layer selector. note that this +// makes the layer selector wider. 'layer' is from 0..(map_layers-1) + +#endif + +#ifdef STB_TILEMAP_EDITOR_IMPLEMENTATION + +#ifndef STBTE_ASSERT +#define STBTE_ASSERT assert +#include +#endif + +#ifdef _MSC_VER +#define STBTE__NOTUSED(v) (void)(v) +#else +#define STBTE__NOTUSED(v) (void)sizeof(v) +#endif + +#ifndef STBTE_MAX_TILEMAP_X +#define STBTE_MAX_TILEMAP_X 200 +#endif + +#ifndef STBTE_MAX_TILEMAP_Y +#define STBTE_MAX_TILEMAP_Y 200 +#endif + +#ifndef STBTE_MAX_LAYERS +#define STBTE_MAX_LAYERS 8 +#endif + +#ifndef STBTE_MAX_CATEGORIES +#define STBTE_MAX_CATEGORIES 100 +#endif + +#ifndef STBTE_MAX_COPY +#define STBTE_MAX_COPY 65536 +#endif + +#ifndef STBTE_UNDO_BUFFER_BYTES +#define STBTE_UNDO_BUFFER_BYTES (1 << 24) // 16 MB +#endif + +#ifndef STBTE_PROP_TYPE +#define STBTE__NO_PROPS +#define STBTE_PROP_TYPE(n,td,tp) 0 +#endif + +#ifndef STBTE_PROP_NAME +#define STBTE_PROP_NAME(n,td,tp) "" +#endif + +#ifndef STBTE_MAX_PROPERTIES +#define STBTE_MAX_PROPERTIES 10 +#endif + +#ifndef STBTE_PROP_MIN +#define STBTE_PROP_MIN(n,td,tp) 0 +#endif + +#ifndef STBTE_PROP_MAX +#define STBTE_PROP_MAX(n,td,tp) 100.0 +#endif + +#ifndef STBTE_PROP_FLOAT_SCALE +#define STBTE_PROP_FLOAT_SCALE(n,td,tp) 1 // default scale size +#endif + +#ifndef STBTE_FLOAT_CONTROL_GRANULARITY +#define STBTE_FLOAT_CONTROL_GRANULARITY 4 +#endif + + +#define STBTE__UNDO_BUFFER_COUNT (STBTE_UNDO_BUFFER_BYTES>>1) + +#if STBTE_MAX_TILEMAP_X > 4096 || STBTE_MAX_TILEMAP_Y > 4096 +#error "Maximum editable map size is 4096 x 4096" +#endif +#if STBTE_MAX_LAYERS > 32 +#error "Maximum layers allowed is 32" +#endif +#if STBTE_UNDO_BUFFER_COUNT & (STBTE_UNDO_BUFFER_COUNT-1) +#error "Undo buffer size must be a power of 2" +#endif + +#if STBTE_MAX_PROPERTIES == 0 +#define STBTE__NO_PROPS +#endif + +#ifdef STBTE__NO_PROPS +#undef STBTE_MAX_PROPERTIES +#define STBTE_MAX_PROPERTIES 1 // so we can declare arrays +#endif + +typedef struct +{ + short x,y; +} stbte__link; + +enum +{ + STBTE__base, + STBTE__outline, + STBTE__text, + + STBTE__num_color_aspects, +}; + +enum +{ + STBTE__idle, + STBTE__over, + STBTE__down, + STBTE__over_down, + STBTE__selected, + STBTE__selected_over, + STBTE__disabled, + STBTE__num_color_states, +}; + +enum +{ + STBTE__cexpander, + STBTE__ctoolbar, + STBTE__ctoolbar_button, + STBTE__cpanel, + STBTE__cpanel_sider, + STBTE__cpanel_sizer, + STBTE__cscrollbar, + STBTE__cmapsize, + STBTE__clayer_button, + STBTE__clayer_hide, + STBTE__clayer_lock, + STBTE__clayer_solo, + STBTE__ccategory_button, + + STBTE__num_color_modes, +}; + +#ifdef STBTE__COLORPICKER +static char *stbte__color_names[] = +{ + "expander", "toolbar", "tool button", "panel", + "panel c1", "panel c2", "scollbar", "map button", + "layer", "hide", "lock", "solo", + "category", +}; +#endif // STBTE__COLORPICKER + + // idle, over, down, over&down, selected, sel&over, disabled +static int stbte__color_table[STBTE__num_color_modes][STBTE__num_color_aspects][STBTE__num_color_states] = +{ + { + { 0x000000, 0x84987c, 0xdcdca8, 0xdcdca8, 0x40c040, 0x60d060, 0x505050, }, + { 0xa4b090, 0xe0ec80, 0xffffc0, 0xffffc0, 0x80ff80, 0x80ff80, 0x606060, }, + { 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, + }, { + { 0x808890, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, }, + { 0x605860, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, }, + { 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, }, + }, { + { 0x3c5068, 0x7088a8, 0x647488, 0x94b4dc, 0x8890c4, 0x9caccc, 0x404040, }, + { 0x889cb8, 0x889cb8, 0x889cb8, 0x889cb8, 0x84c4e8, 0xacc8ff, 0x0c0c08, }, + { 0xbcc4cc, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x707074, }, + }, { + { 0x403848, 0x403010, 0x403010, 0x403010, 0x403010, 0x403010, 0x303024, }, + { 0x68546c, 0xc08040, 0xc08040, 0xc08040, 0xc08040, 0xc08040, 0x605030, }, + { 0xf4e4ff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, + }, { + { 0xb4b04c, 0xacac60, 0xc0ffc0, 0xc0ffc0, 0x40c040, 0x60d060, 0x505050, }, + { 0xa0a04c, 0xd0d04c, 0xffff80, 0xffff80, 0x80ff80, 0x80ff80, 0x606060, }, + { 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, + }, { + { 0x40c440, 0x60d060, 0xc0ffc0, 0xc0ffc0, 0x40c040, 0x60d060, 0x505050, }, + { 0x40c040, 0x80ff80, 0x80ff80, 0x80ff80, 0x80ff80, 0x80ff80, 0x606060, }, + { 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, + }, { + { 0x9090ac, 0xa0a0b8, 0xbcb8cc, 0xbcb8cc, 0x909040, 0x909040, 0x909040, }, + { 0xa0a0b8, 0xb0b4d0, 0xa0a0b8, 0xa0a0b8, 0xa0a050, 0xa0a050, 0xa0a050, }, + { 0x808088, 0x808030, 0x808030, 0x808030, 0x808030, 0x808030, 0x808030, }, + }, { + { 0x704c70, 0x885c8c, 0x9c68a4, 0xb870bc, 0xb490bc, 0xb490bc, 0x302828, }, + { 0x646064, 0xcca8d4, 0xc060c0, 0xa07898, 0xe0b8e0, 0xe0b8e0, 0x403838, }, + { 0xdccce4, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, + }, { + { 0x704c70, 0x885c8c, 0x9c68a4, 0xb870bc, 0xb490bc, 0xb490bc, 0x302828, }, + { 0xb09cb4, 0xcca8d4, 0xc060c0, 0xa07898, 0xe0b8e0, 0xe0b8e0, 0x403838, }, + { 0xdccce4, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, + }, { + { 0x646494, 0x888cb8, 0xb0b0b0, 0xb0b0cc, 0x9c9cf4, 0x8888b0, 0x50506c, }, + { 0x9090a4, 0xb0b4d4, 0xb0b0dc, 0xb0b0cc, 0xd0d0fc, 0xd0d4f0, 0x606060, }, + { 0xb4b4d4, 0xe4e4ff, 0xffffff, 0xffffff, 0xe0e4ff, 0xececff, 0x909090, }, + }, { + { 0x646444, 0x888c64, 0xb0b0b0, 0xb0b088, 0xaca858, 0x88886c, 0x505050, }, + { 0x88886c, 0xb0b490, 0xb0b0b0, 0xb0b088, 0xd8d898, 0xd0d4b0, 0x606060, }, + { 0xb4b49c, 0xffffd8, 0xffffff, 0xffffd4, 0xffffdc, 0xffffcc, 0x909090, }, + }, { + { 0x906464, 0xb48c8c, 0xd4b0b0, 0xdcb0b0, 0xff9c9c, 0xc88888, 0x505050, }, + { 0xb47c80, 0xd4b4b8, 0xc4a8a8, 0xdcb0b0, 0xffc0c0, 0xfce8ec, 0x606060, }, + { 0xe0b4b4, 0xffdcd8, 0xffd8d4, 0xffe0e4, 0xffece8, 0xffffff, 0x909090, }, + }, { + { 0x403848, 0x403848, 0x403848, 0x886894, 0x7c80c8, 0x7c80c8, 0x302828, }, + { 0x403848, 0x403848, 0x403848, 0x403848, 0x7c80c8, 0x7c80c8, 0x403838, }, + { 0xc8c4c8, 0xffffff, 0xffffff, 0xffffff, 0xe8e8ec, 0xffffff, 0x909090, }, + }, +}; + +#define STBTE_COLOR_TILEMAP_BACKGROUND 0x000000 +#define STBTE_COLOR_TILEMAP_BORDER 0x203060 +#define STBTE_COLOR_TILEMAP_HIGHLIGHT 0xffffff +#define STBTE_COLOR_GRID 0x404040 +#define STBTE_COLOR_SELECTION_OUTLINE1 0xdfdfdf +#define STBTE_COLOR_SELECTION_OUTLINE2 0x303030 +#define STBTE_COLOR_TILEPALETTE_OUTLINE 0xffffff +#define STBTE_COLOR_TILEPALETTE_BACKGROUND 0x000000 + +#ifndef STBTE_LINK_COLOR +#define STBTE_LINK_COLOR(src,sp,dest,dp) 0x5030ff +#endif + +#ifndef STBTE_LINK_COLOR_DRAWING +#define STBTE_LINK_COLOR_DRAWING 0xff40ff +#endif + +#ifndef STBTE_LINK_COLOR_DISALLOWED +#define STBTE_LINK_COLOR_DISALLOWED 0x602060 +#endif + + +// disabled, selected, down, over +static unsigned char stbte__state_to_index[2][2][2][2] = +{ + { + { { STBTE__idle , STBTE__over }, { STBTE__down , STBTE__over_down }, }, + { { STBTE__selected, STBTE__selected_over }, { STBTE__down , STBTE__over_down }, }, + },{ + { { STBTE__disabled, STBTE__disabled }, { STBTE__disabled, STBTE__disabled }, }, + { { STBTE__selected, STBTE__selected_over }, { STBTE__disabled, STBTE__disabled }, }, + } +}; +#define STBTE__INDEX_FOR_STATE(disable,select,down,over) stbte__state_to_index[disable][select][down][over] +#define STBTE__INDEX_FOR_ID(id,disable,select) STBTE__INDEX_FOR_STATE(disable,select,STBTE__IS_ACTIVE(id),STBTE__IS_HOT(id)) + +#define STBTE__FONT_HEIGHT 9 +static short stbte__font_offset[95+16]; +static short stbte__fontdata[769] = +{ + 4,9,6,9,9,9,9,8,9,8,4,9,7,7,7,7,4,2,6,8,6,6,7,3,4,4,8,6,3,6,2,6,6,6,6,6,6, + 6,6,6,6,6,2,3,5,4,5,6,6,6,6,6,6,6,6,6,6,6,6,7,6,7,7,7,6,7,6,6,6,6,7,7,6,6, + 6,4,6,4,7,7,3,6,6,5,6,6,5,6,6,4,5,6,4,7,6,6,6,6,6,6,6,6,6,7,6,6,6,5,2,5,8, + 0,0,0,0,2,253,130,456,156,8,72,184,64,2,125,66,64,160,64,146,511,146,146, + 511,146,146,511,146,511,257,341,297,341,297,341,257,511,16,56,124,16,16,16, + 124,56,16,96,144,270,261,262,136,80,48,224,192,160,80,40,22,14,15,3,448,496, + 496,240,232,20,10,5,2,112,232,452,450,225,113,58,28,63,30,60,200,455,257, + 257,0,0,0,257,257,455,120,204,132,132,159,14,4,4,14,159,132,132,204,120,8, + 24,56,120,56,24,8,32,48,56,60,56,48,32,0,0,0,0,111,111,7,7,0,0,7,7,34,127, + 127,34,34,127,127,34,36,46,107,107,58,18,99,51,24,12,102,99,48,122,79,93, + 55,114,80,4,7,3,62,127,99,65,65,99,127,62,8,42,62,28,28,62,42,8,8,8,62,62, + 8,8,128,224,96,8,8,8,8,8,8,96,96,96,48,24,12,6,3,62,127,89,77,127,62,64,66, + 127,127,64,64,98,115,89,77,71,66,33,97,73,93,119,35,24,28,22,127,127,16,39, + 103,69,69,125,57,62,127,73,73,121,48,1,1,113,121,15,7,54,127,73,73,127,54, + 6,79,73,105,63,30,54,54,128,246,118,8,28,54,99,65,20,20,20,20,65,99,54,28, + 8,2,3,105,109,7,2,30,63,33,45,47,46,124,126,19,19,126,124,127,127,73,73,127, + 54,62,127,65,65,99,34,127,127,65,99,62,28,127,127,73,73,73,65,127,127,9,9, + 9,1,62,127,65,73,121,121,127,127,8,8,127,127,65,65,127,127,65,65,32,96,64, + 64,127,63,127,127,8,28,54,99,65,127,127,64,64,64,64,127,127,6,12,6,127,127, + 127,127,6,12,24,127,127,62,127,65,65,65,127,62,127,127,9,9,15,6,62,127,65, + 81,49,127,94,127,127,9,25,127,102,70,79,73,73,121,49,1,1,127,127,1,1,63,127, + 64,64,127,63,15,31,48,96,48,31,15,127,127,48,24,48,127,127,99,119,28,28,119, + 99,7,15,120,120,15,7,97,113,89,77,71,67,127,127,65,65,3,6,12,24,48,96,65, + 65,127,127,8,12,6,3,6,12,8,64,64,64,64,64,64,64,3,7,4,32,116,84,84,124,120, + 127,127,68,68,124,56,56,124,68,68,68,56,124,68,68,127,127,56,124,84,84,92, + 24,8,124,126,10,10,56,380,324,324,508,252,127,127,4,4,124,120,72,122,122, + 64,256,256,256,506,250,126,126,16,56,104,64,66,126,126,64,124,124,24,56,28, + 124,120,124,124,4,4,124,120,56,124,68,68,124,56,508,508,68,68,124,56,56,124, + 68,68,508,508,124,124,4,4,12,8,72,92,84,84,116,36,4,4,62,126,68,68,60,124, + 64,64,124,124,28,60,96,96,60,28,28,124,112,56,112,124,28,68,108,56,56,108, + 68,284,316,352,320,508,252,68,100,116,92,76,68,8,62,119,65,65,127,127,65, + 65,119,62,8,16,24,12,12,24,24,12,4, +}; + +typedef struct +{ + short id; + unsigned short category_id; + char *category; + unsigned int layermask; +} stbte__tileinfo; + +#define MAX_LAYERMASK (1 << (8*sizeof(unsigned int))) + +typedef short stbte__tiledata; + +#define STBTE__NO_TILE -1 + +enum +{ + STBTE__panel_toolbar, + STBTE__panel_colorpick, + STBTE__panel_info, + STBTE__panel_layers, + STBTE__panel_props, + STBTE__panel_categories, + STBTE__panel_tiles, + + STBTE__num_panel, +}; + +enum +{ + STBTE__side_left, + STBTE__side_right, + STBTE__side_top, + STBTE__side_bottom, +}; + +enum +{ + STBTE__tool_select, + STBTE__tool_brush, + STBTE__tool_erase, + STBTE__tool_rect, + STBTE__tool_eyedrop, + STBTE__tool_fill, + STBTE__tool_link, + + STBTE__tool_showgrid, + STBTE__tool_showlinks, + + STBTE__tool_undo, + STBTE__tool_redo, + // copy/cut/paste aren't included here because they're displayed differently + + STBTE__num_tool, +}; + +// icons are stored in the 0-31 range of ASCII in the font +static int toolchar[] = { 26,24,25,20,23,22,18, 19,17, 29,28, }; + +enum +{ + STBTE__propmode_default, + STBTE__propmode_always, + STBTE__propmode_never, +}; + +enum +{ + STBTE__paint, + + // from here down does hittesting + STBTE__tick, + STBTE__mousemove, + STBTE__mousewheel, + STBTE__leftdown, + STBTE__leftup, + STBTE__rightdown, + STBTE__rightup, +}; + +typedef struct +{ + int expanded, mode; + int delta_height; // number of rows they've requested for this + int side; + int width,height; + int x0,y0; +} stbte__panel; + +typedef struct +{ + int x0,y0,x1,y1,color; +} stbte__colorrect; + +#define STBTE__MAX_DELAYRECT 256 + +typedef struct +{ + int tool, active_event; + int active_id, hot_id, next_hot_id; + int event; + int mx,my, dx,dy; + int ms_time; + int shift, scrollkey; + int initted; + int side_extended[2]; + stbte__colorrect delayrect[STBTE__MAX_DELAYRECT]; + int delaycount; + int show_grid, show_links; + int brush_state; // used to decide which kind of erasing + int eyedrop_x, eyedrop_y, eyedrop_last_layer; + int pasting, paste_x, paste_y; + int scrolling, start_x, start_y; + int last_mouse_x, last_mouse_y; + int accum_x, accum_y; + int linking; + int dragging; + int drag_x, drag_y, drag_w, drag_h; + int drag_offx, drag_offy, drag_dest_x, drag_dest_y; + int undoing; + int has_selection, select_x0, select_y0, select_x1, select_y1; + int sx,sy; + int x0,y0,x1,y1, left_width, right_width; // configurable widths + float alert_timer; + const char *alert_msg; + float dt; + stbte__panel panel[STBTE__num_panel]; + short copybuffer[STBTE_MAX_COPY][STBTE_MAX_LAYERS]; + float copyprops[STBTE_MAX_COPY][STBTE_MAX_PROPERTIES]; +#ifdef STBTE_ALLOW_LINK + stbte__link copylinks[STBTE_MAX_COPY]; +#endif + int copy_src_x, copy_src_y; + stbte_tilemap *copy_src; + int copy_width,copy_height,has_copy,copy_has_props; +} stbte__ui_t; + +// there's only one UI system at a time, so we can globalize this +static stbte__ui_t stbte__ui = { STBTE__tool_brush, 0 }; + +#define STBTE__INACTIVE() (stbte__ui.active_id == 0) +#define STBTE__IS_ACTIVE(id) (stbte__ui.active_id == (id)) +#define STBTE__IS_HOT(id) (stbte__ui.hot_id == (id)) + +#define STBTE__BUTTON_HEIGHT (STBTE__FONT_HEIGHT + 2 * STBTE__BUTTON_INTERNAL_SPACING) +#define STBTE__BUTTON_INTERNAL_SPACING (2 + (STBTE__FONT_HEIGHT>>4)) + +typedef struct +{ + const char *name; + int locked; + int hidden; +} stbte__layer; + +enum +{ + STBTE__unlocked, + STBTE__protected, + STBTE__locked, +}; + +struct stbte_tilemap +{ + stbte__tiledata data[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X][STBTE_MAX_LAYERS]; + float props[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X][STBTE_MAX_PROPERTIES]; + #ifdef STBTE_ALLOW_LINK + stbte__link link[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X]; + int linkcount[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X]; + #endif + int max_x, max_y, num_layers; + int spacing_x, spacing_y; + int palette_spacing_x, palette_spacing_y; + int scroll_x,scroll_y; + int cur_category, cur_tile, cur_layer; + char *categories[STBTE_MAX_CATEGORIES]; + int num_categories, category_scroll; + stbte__tileinfo *tiles; + int num_tiles, max_tiles, digits; + unsigned char undo_available_valid; + unsigned char undo_available; + unsigned char redo_available; + unsigned char padding; + int cur_palette_count; + int palette_scroll; + int tileinfo_dirty; + stbte__layer layerinfo[STBTE_MAX_LAYERS]; + int has_layer_names; + int layername_width; + int layer_scroll; + int propmode; + int solo_layer; + int undo_pos, undo_len, redo_len; + short background_tile; + unsigned char id_in_use[32768>>3]; + short *undo_buffer; +}; + +static char *default_category = (char*) "[unassigned]"; + +static void stbte__init_gui(void) +{ + int i,n; + stbte__ui.initted = 1; + // init UI state + stbte__ui.show_links = 1; + for (i=0; i < STBTE__num_panel; ++i) { + stbte__ui.panel[i].expanded = 1; // visible if not autohidden + stbte__ui.panel[i].delta_height = 0; + stbte__ui.panel[i].side = STBTE__side_left; + } + stbte__ui.panel[STBTE__panel_toolbar ].side = STBTE__side_top; + stbte__ui.panel[STBTE__panel_colorpick].side = STBTE__side_right; + + if (stbte__ui.left_width == 0) + stbte__ui.left_width = 80; + if (stbte__ui.right_width == 0) + stbte__ui.right_width = 80; + + // init font + n=95+16; + for (i=0; i < 95+16; ++i) { + stbte__font_offset[i] = n; + n += stbte__fontdata[i]; + } +} + +stbte_tilemap *stbte_create_map(int map_x, int map_y, int map_layers, int spacing_x, int spacing_y, int max_tiles) +{ + int i; + stbte_tilemap *tm; + STBTE_ASSERT(map_layers >= 0 && map_layers <= STBTE_MAX_LAYERS); + STBTE_ASSERT(map_x >= 0 && map_x <= STBTE_MAX_TILEMAP_X); + STBTE_ASSERT(map_y >= 0 && map_y <= STBTE_MAX_TILEMAP_Y); + if (map_x < 0 || map_y < 0 || map_layers < 0 || + map_x > STBTE_MAX_TILEMAP_X || map_y > STBTE_MAX_TILEMAP_Y || map_layers > STBTE_MAX_LAYERS) + return NULL; + + if (!stbte__ui.initted) + stbte__init_gui(); + + tm = (stbte_tilemap *) malloc(sizeof(*tm) + sizeof(*tm->tiles) * max_tiles + STBTE_UNDO_BUFFER_BYTES); + if (tm == NULL) + return NULL; + + tm->tiles = (stbte__tileinfo *) (tm+1); + tm->undo_buffer = (short *) (tm->tiles + max_tiles); + tm->num_layers = map_layers; + tm->max_x = map_x; + tm->max_y = map_y; + tm->spacing_x = spacing_x; + tm->spacing_y = spacing_y; + tm->scroll_x = 0; + tm->scroll_y = 0; + tm->palette_scroll = 0; + tm->palette_spacing_x = spacing_x+1; + tm->palette_spacing_y = spacing_y+1; + tm->cur_category = -1; + tm->cur_tile = 0; + tm->solo_layer = -1; + tm->undo_len = 0; + tm->redo_len = 0; + tm->undo_pos = 0; + tm->category_scroll = 0; + tm->layer_scroll = 0; + tm->propmode = 0; + tm->has_layer_names = 0; + tm->layername_width = 0; + tm->undo_available_valid = 0; + + for (i=0; i < tm->num_layers; ++i) { + tm->layerinfo[i].hidden = 0; + tm->layerinfo[i].locked = STBTE__unlocked; + tm->layerinfo[i].name = 0; + } + + tm->background_tile = STBTE__NO_TILE; + stbte_clear_map(tm); + + tm->max_tiles = max_tiles; + tm->num_tiles = 0; + for (i=0; i < 32768/8; ++i) + tm->id_in_use[i] = 0; + tm->tileinfo_dirty = 1; + return tm; +} + +void stbte_set_background_tile(stbte_tilemap *tm, short id) +{ + int i; + STBTE_ASSERT(id >= -1); + // STBTE_ASSERT(id < 32768); + if (id < -1) + return; + for (i=0; i < STBTE_MAX_TILEMAP_X * STBTE_MAX_TILEMAP_Y; ++i) + if (tm->data[0][i][0] == -1) + tm->data[0][i][0] = id; + tm->background_tile = id; +} + +void stbte_set_spacing(stbte_tilemap *tm, int spacing_x, int spacing_y, int palette_spacing_x, int palette_spacing_y) +{ + tm->spacing_x = spacing_x; + tm->spacing_y = spacing_y; + tm->palette_spacing_x = palette_spacing_x; + tm->palette_spacing_y = palette_spacing_y; +} + +void stbte_set_sidewidths(int left, int right) +{ + stbte__ui.left_width = left; + stbte__ui.right_width = right; +} + +void stbte_set_display(int x0, int y0, int x1, int y1) +{ + stbte__ui.x0 = x0; + stbte__ui.y0 = y0; + stbte__ui.x1 = x1; + stbte__ui.y1 = y1; +} + +void stbte_define_tile(stbte_tilemap *tm, unsigned short id, unsigned int layermask, const char * category_c) +{ + char *category = (char *) category_c; + STBTE_ASSERT(id < 32768); + STBTE_ASSERT(tm->num_tiles < tm->max_tiles); + STBTE_ASSERT((tm->id_in_use[id>>3]&(1<<(id&7))) == 0); + if (id >= 32768 || tm->num_tiles >= tm->max_tiles || (tm->id_in_use[id>>3]&(1<<(id&7)))) + return; + + if (category == NULL) + category = (char*) default_category; + tm->id_in_use[id>>3] |= 1 << (id&7); + tm->tiles[tm->num_tiles].category = category; + tm->tiles[tm->num_tiles].id = id; + tm->tiles[tm->num_tiles].layermask = layermask; + ++tm->num_tiles; + tm->tileinfo_dirty = 1; +} + +static int stbte__text_width(const char *str); + +void stbte_set_layername(stbte_tilemap *tm, int layer, const char *layername) +{ + STBTE_ASSERT(layer >= 0 && layer < tm->num_layers); + if (layer >= 0 && layer < tm->num_layers) { + int width; + tm->layerinfo[layer].name = layername; + tm->has_layer_names = 1; + width = stbte__text_width(layername); + tm->layername_width = (width > tm->layername_width ? width : tm->layername_width); + } +} + +void stbte_get_dimensions(stbte_tilemap *tm, int *max_x, int *max_y) +{ + *max_x = tm->max_x; + *max_y = tm->max_y; +} + +short* stbte_get_tile(stbte_tilemap *tm, int x, int y) +{ + STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y); + if (x < 0 || x >= STBTE_MAX_TILEMAP_X || y < 0 || y >= STBTE_MAX_TILEMAP_Y) + return NULL; + return tm->data[y][x]; +} + +float *stbte_get_properties(stbte_tilemap *tm, int x, int y) +{ + STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y); + if (x < 0 || x >= STBTE_MAX_TILEMAP_X || y < 0 || y >= STBTE_MAX_TILEMAP_Y) + return NULL; + return tm->props[y][x]; +} + +void stbte_get_link(stbte_tilemap *tm, int x, int y, int *destx, int *desty) +{ + int gx=-1,gy=-1; + STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y); +#ifdef STBTE_ALLOW_LINK + if (x >= 0 && x < STBTE_MAX_TILEMAP_X && y >= 0 && y < STBTE_MAX_TILEMAP_Y) { + gx = tm->link[y][x].x; + gy = tm->link[y][x].y; + if (gx >= 0) + if (!STBTE_ALLOW_LINK(tm->data[y][x], tm->props[y][x], tm->data[gy][gx], tm->props[gy][gx])) + gx = gy = -1; + } +#endif + *destx = gx; + *desty = gy; +} + +void stbte_set_property(stbte_tilemap *tm, int x, int y, int n, float val) +{ + tm->props[y][x][n] = val; +} + +#ifdef STBTE_ALLOW_LINK +static void stbte__set_link(stbte_tilemap *tm, int src_x, int src_y, int dest_x, int dest_y, int undo_mode); +#endif + +enum +{ + STBTE__undo_none, + STBTE__undo_record, + STBTE__undo_block, +}; + +void stbte_set_link(stbte_tilemap *tm, int x, int y, int destx, int desty) +{ +#ifdef STBTE_ALLOW_LINK + stbte__set_link(tm, x, y, destx, desty, STBTE__undo_none); +#else + STBTE_ASSERT(0); +#endif +} + + +// returns an array of map_layers shorts. each short is either +// one of the tile_id values from define_tile, or STBTE_EMPTY + +void stbte_set_dimensions(stbte_tilemap *tm, int map_x, int map_y) +{ + STBTE_ASSERT(map_x >= 0 && map_x <= STBTE_MAX_TILEMAP_X); + STBTE_ASSERT(map_y >= 0 && map_y <= STBTE_MAX_TILEMAP_Y); + if (map_x < 0 || map_y < 0 || map_x > STBTE_MAX_TILEMAP_X || map_y > STBTE_MAX_TILEMAP_Y) + return; + tm->max_x = map_x; + tm->max_y = map_y; +} + +void stbte_clear_map(stbte_tilemap *tm) +{ + int i,j; + for (i=0; i < STBTE_MAX_TILEMAP_X * STBTE_MAX_TILEMAP_Y; ++i) { + tm->data[0][i][0] = tm->background_tile; + for (j=1; j < tm->num_layers; ++j) + tm->data[0][i][j] = STBTE__NO_TILE; + for (j=0; j < STBTE_MAX_PROPERTIES; ++j) + tm->props[0][i][j] = 0; + #ifdef STBTE_ALLOW_LINK + tm->link[0][i].x = -1; + tm->link[0][i].y = -1; + tm->linkcount[0][i] = 0; + #endif + } +} + +void stbte_set_tile(stbte_tilemap *tm, int x, int y, int layer, signed short tile) +{ + STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y); + STBTE_ASSERT(layer >= 0 && layer < tm->num_layers); + STBTE_ASSERT(tile >= -1); + //STBTE_ASSERT(tile < 32768); + if (x < 0 || x >= STBTE_MAX_TILEMAP_X || y < 0 || y >= STBTE_MAX_TILEMAP_Y) + return; + if (layer < 0 || layer >= tm->num_layers || tile < -1) + return; + tm->data[y][x][layer] = tile; +} + +static void stbte__choose_category(stbte_tilemap *tm, int category) +{ + int i,n=0; + tm->cur_category = category; + for (i=0; i < tm->num_tiles; ++i) + if (tm->tiles[i].category_id == category || category == -1) + ++n; + tm->cur_palette_count = n; + tm->palette_scroll = 0; +} + +static int stbte__strequal(char *p, char *q) +{ + while (*p) + if (*p++ != *q++) return 0; + return *q == 0; +} + +static void stbte__compute_tileinfo(stbte_tilemap *tm) +{ + int i,j; + + tm->num_categories=0; + + for (i=0; i < tm->num_tiles; ++i) { + stbte__tileinfo *t = &tm->tiles[i]; + // find category + for (j=0; j < tm->num_categories; ++j) + if (stbte__strequal(t->category, tm->categories[j])) + goto found; + tm->categories[j] = t->category; + ++tm->num_categories; + found: + t->category_id = (unsigned short) j; + } + + // currently number of categories can never decrease because you + // can't remove tile definitions, but let's get it right anyway + if (tm->cur_category > tm->num_categories) { + tm->cur_category = -1; + } + + stbte__choose_category(tm, tm->cur_category); + + tm->tileinfo_dirty = 0; +} + +static void stbte__prepare_tileinfo(stbte_tilemap *tm) +{ + if (tm->tileinfo_dirty) + stbte__compute_tileinfo(tm); +} + + +/////////////////////// undo system //////////////////////// + +// the undo system works by storing "commands" into a buffer, and +// then playing back those commands. undo and redo have to store +// the commands in different order. +// +// the commands are: +// +// 1) end_of_undo_record +// -1:short +// +// 2) end_of_redo_record +// -2:short +// +// 3) tile update +// tile_id:short (-1..32767) +// x_coord:short +// y_coord:short +// layer:short (0..31) +// +// 4) property update (also used for links) +// value_hi:short +// value_lo:short +// y_coord:short +// x_coord:short +// property:short (256+prop#) +// +// Since we use a circular buffer, we might overwrite the undo storage. +// To detect this, before playing back commands we scan back and see +// if we see an end_of_undo_record before hitting the relevant boundary, +// it's wholly contained. +// +// When we read back through, we see them in reverse order, so +// we'll see the layer number or property number first +// +// To be clearer about the circular buffer, there are two cases: +// 1. a single record is larger than the whole buffer. +// this is caught because the end_of_undo_record will +// get overwritten. +// 2. multiple records written are larger than the whole +// buffer, so some of them have been overwritten by +// the later ones. this is handled by explicitly tracking +// the undo length; we never try to parse the data that +// got overwritten + +// given two points, compute the length between them +#define stbte__wrap(pos) ((pos) & (STBTE__UNDO_BUFFER_COUNT-1)) + +#define STBTE__undo_record -2 +#define STBTE__redo_record -3 +#define STBTE__undo_junk -4 // this is written underneath the undo pointer, never used + +static void stbte__write_undo(stbte_tilemap *tm, short value) +{ + int pos = tm->undo_pos; + tm->undo_buffer[pos] = value; + tm->undo_pos = stbte__wrap(pos+1); + tm->undo_len += (tm->undo_len < STBTE__UNDO_BUFFER_COUNT-2); + tm->redo_len -= (tm->redo_len > 0); + tm->undo_available_valid = 0; +} + +static void stbte__write_redo(stbte_tilemap *tm, short value) +{ + int pos = tm->undo_pos; + tm->undo_buffer[pos] = value; + tm->undo_pos = stbte__wrap(pos-1); + tm->redo_len += (tm->redo_len < STBTE__UNDO_BUFFER_COUNT-2); + tm->undo_len -= (tm->undo_len > 0); + tm->undo_available_valid = 0; +} + +static void stbte__begin_undo(stbte_tilemap *tm) +{ + tm->redo_len = 0; + stbte__write_undo(tm, STBTE__undo_record); + stbte__ui.undoing = 1; + stbte__ui.alert_msg = 0; // clear alert if they start doing something +} + +static void stbte__end_undo(stbte_tilemap *tm) +{ + if (stbte__ui.undoing) { + // check if anything got written + int pos = stbte__wrap(tm->undo_pos-1); + if (tm->undo_buffer[pos] == STBTE__undo_record) { + // empty undo record, move back + tm->undo_pos = pos; + STBTE_ASSERT(tm->undo_len > 0); + tm->undo_len -= 1; + } + tm->undo_buffer[tm->undo_pos] = STBTE__undo_junk; + // otherwise do nothing + + stbte__ui.undoing = 0; + } +} + +static void stbte__undo_record(stbte_tilemap *tm, int x, int y, int i, int v) +{ + STBTE_ASSERT(stbte__ui.undoing); + if (stbte__ui.undoing) { + stbte__write_undo(tm, v); + stbte__write_undo(tm, x); + stbte__write_undo(tm, y); + stbte__write_undo(tm, i); + } +} + +static void stbte__redo_record(stbte_tilemap *tm, int x, int y, int i, int v) +{ + stbte__write_redo(tm, v); + stbte__write_redo(tm, x); + stbte__write_redo(tm, y); + stbte__write_redo(tm, i); +} + +static float stbte__extract_float(short s0, short s1) +{ + union { float f; short s[2]; } converter; + converter.s[0] = s0; + converter.s[1] = s1; + return converter.f; +} + +static short stbte__extract_short(float f, int slot) +{ + union { float f; short s[2]; } converter; + converter.f = f; + return converter.s[slot]; +} + +static void stbte__undo_record_prop(stbte_tilemap *tm, int x, int y, int i, short s0, short s1) +{ + STBTE_ASSERT(stbte__ui.undoing); + if (stbte__ui.undoing) { + stbte__write_undo(tm, s1); + stbte__write_undo(tm, s0); + stbte__write_undo(tm, x); + stbte__write_undo(tm, y); + stbte__write_undo(tm, 256+i); + } +} + +static void stbte__undo_record_prop_float(stbte_tilemap *tm, int x, int y, int i, float f) +{ + stbte__undo_record_prop(tm, x,y,i, stbte__extract_short(f,0), stbte__extract_short(f,1)); +} + +static void stbte__redo_record_prop(stbte_tilemap *tm, int x, int y, int i, short s0, short s1) +{ + stbte__write_redo(tm, s1); + stbte__write_redo(tm, s0); + stbte__write_redo(tm, x); + stbte__write_redo(tm, y); + stbte__write_redo(tm, 256+i); +} + + +static int stbte__undo_find_end(stbte_tilemap *tm) +{ + // first scan through for the end record + int i, pos = stbte__wrap(tm->undo_pos-1); + for (i=0; i < tm->undo_len;) { + STBTE_ASSERT(tm->undo_buffer[pos] != STBTE__undo_junk); + if (tm->undo_buffer[pos] == STBTE__undo_record) + break; + if (tm->undo_buffer[pos] >= 255) + pos = stbte__wrap(pos-5), i += 5; + else + pos = stbte__wrap(pos-4), i += 4; + } + if (i >= tm->undo_len) + return -1; + return pos; +} + +static void stbte__undo(stbte_tilemap *tm) +{ + int i, pos, endpos; + endpos = stbte__undo_find_end(tm); + if (endpos < 0) + return; + + // we found a complete undo record + pos = stbte__wrap(tm->undo_pos-1); + + // start a redo record + stbte__write_redo(tm, STBTE__redo_record); + + // so now go back through undo and apply in reverse + // order, and copy it to redo + for (i=0; endpos != pos; i += 4) { + int x,y,n,v; + // get the undo entry + n = tm->undo_buffer[pos]; + y = tm->undo_buffer[stbte__wrap(pos-1)]; + x = tm->undo_buffer[stbte__wrap(pos-2)]; + v = tm->undo_buffer[stbte__wrap(pos-3)]; + if (n >= 255) { + short s0=0,s1=0; + int v2 = tm->undo_buffer[stbte__wrap(pos-4)]; + pos = stbte__wrap(pos-5); + if (n > 255) { + float vf = stbte__extract_float(v, v2); + s0 = stbte__extract_short(tm->props[y][x][n-256], 0); + s1 = stbte__extract_short(tm->props[y][x][n-256], 1); + tm->props[y][x][n-256] = vf; + } else { +#ifdef STBTE_ALLOW_LINK + s0 = tm->link[y][x].x; + s1 = tm->link[y][x].y; + stbte__set_link(tm, x,y, v, v2, STBTE__undo_none); +#endif + } + // write the redo entry + stbte__redo_record_prop(tm, x, y, n-256, s0,s1); + // apply the undo entry + } else { + pos = stbte__wrap(pos-4); + // write the redo entry + stbte__redo_record(tm, x, y, n, tm->data[y][x][n]); + // apply the undo entry + tm->data[y][x][n] = (short) v; + } + } + // overwrite undo record with junk + tm->undo_buffer[tm->undo_pos] = STBTE__undo_junk; +} + +static int stbte__redo_find_end(stbte_tilemap *tm) +{ + // first scan through for the end record + int i, pos = stbte__wrap(tm->undo_pos+1); + for (i=0; i < tm->redo_len;) { + STBTE_ASSERT(tm->undo_buffer[pos] != STBTE__undo_junk); + if (tm->undo_buffer[pos] == STBTE__redo_record) + break; + if (tm->undo_buffer[pos] >= 255) + pos = stbte__wrap(pos+5), i += 5; + else + pos = stbte__wrap(pos+4), i += 4; + } + if (i >= tm->redo_len) + return -1; // this should only ever happen if redo buffer is empty + return pos; +} + +static void stbte__redo(stbte_tilemap *tm) +{ + // first scan through for the end record + int i, pos, endpos; + endpos = stbte__redo_find_end(tm); + if (endpos < 0) + return; + + // we found a complete redo record + pos = stbte__wrap(tm->undo_pos+1); + + // start an undo record + stbte__write_undo(tm, STBTE__undo_record); + + for (i=0; pos != endpos; i += 4) { + int x,y,n,v; + n = tm->undo_buffer[pos]; + y = tm->undo_buffer[stbte__wrap(pos+1)]; + x = tm->undo_buffer[stbte__wrap(pos+2)]; + v = tm->undo_buffer[stbte__wrap(pos+3)]; + if (n >= 255) { + int v2 = tm->undo_buffer[stbte__wrap(pos+4)]; + short s0=0,s1=0; + pos = stbte__wrap(pos+5); + if (n > 255) { + float vf = stbte__extract_float(v, v2); + s0 = stbte__extract_short(tm->props[y][x][n-256],0); + s1 = stbte__extract_short(tm->props[y][x][n-256],1); + tm->props[y][x][n-256] = vf; + } else { +#ifdef STBTE_ALLOW_LINK + s0 = tm->link[y][x].x; + s1 = tm->link[y][x].y; + stbte__set_link(tm, x,y,v,v2, STBTE__undo_none); +#endif + } + // don't use stbte__undo_record_prop because it's guarded + stbte__write_undo(tm, s1); + stbte__write_undo(tm, s0); + stbte__write_undo(tm, x); + stbte__write_undo(tm, y); + stbte__write_undo(tm, n); + } else { + pos = stbte__wrap(pos+4); + // don't use stbte__undo_record because it's guarded + stbte__write_undo(tm, tm->data[y][x][n]); + stbte__write_undo(tm, x); + stbte__write_undo(tm, y); + stbte__write_undo(tm, n); + tm->data[y][x][n] = (short) v; + } + } + tm->undo_buffer[tm->undo_pos] = STBTE__undo_junk; +} + +// because detecting that undo is available +static void stbte__recompute_undo_available(stbte_tilemap *tm) +{ + tm->undo_available = (stbte__undo_find_end(tm) >= 0); + tm->redo_available = (stbte__redo_find_end(tm) >= 0); +} + +static int stbte__undo_available(stbte_tilemap *tm) +{ + if (!tm->undo_available_valid) + stbte__recompute_undo_available(tm); + return tm->undo_available; +} + +static int stbte__redo_available(stbte_tilemap *tm) +{ + if (!tm->undo_available_valid) + stbte__recompute_undo_available(tm); + return tm->redo_available; +} + +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef STBTE_ALLOW_LINK +static void stbte__set_link(stbte_tilemap *tm, int src_x, int src_y, int dest_x, int dest_y, int undo_mode) +{ + stbte__link *a; + STBTE_ASSERT(src_x >= 0 && src_x < STBTE_MAX_TILEMAP_X && src_y >= 0 && src_y < STBTE_MAX_TILEMAP_Y); + a = &tm->link[src_y][src_x]; + // check if it's a do nothing + if (a->x == dest_x && a->y == dest_y) + return; + if (undo_mode != STBTE__undo_none ) { + if (undo_mode == STBTE__undo_block) stbte__begin_undo(tm); + stbte__undo_record_prop(tm, src_x, src_y, -1, a->x, a->y); + if (undo_mode == STBTE__undo_block) stbte__end_undo(tm); + } + // check if there's an existing link + if (a->x >= 0) { + // decrement existing link refcount + STBTE_ASSERT(tm->linkcount[a->y][a->x] > 0); + --tm->linkcount[a->y][a->x]; + } + // increment new dest + if (dest_x >= 0) { + ++tm->linkcount[dest_y][dest_x]; + } + a->x = dest_x; + a->y = dest_y; +} +#endif + + +static void stbte__draw_rect(int x0, int y0, int x1, int y1, unsigned int color) +{ + STBTE_DRAW_RECT(x0,y0,x1,y1, color); +} + +#ifdef STBTE_ALLOW_LINK +static void stbte__draw_line(int x0, int y0, int x1, int y1, unsigned int color) +{ + int temp; + if (x1 < x0) temp=x0,x0=x1,x1=temp; + if (y1 < y0) temp=y0,y0=y1,y1=temp; + stbte__draw_rect(x0,y0,x1+1,y1+1,color); +} + +static void stbte__draw_link(int x0, int y0, int x1, int y1, unsigned int color) +{ + stbte__draw_line(x0,y0,x0,y1, color); + stbte__draw_line(x0,y1,x1,y1, color); +} +#endif + +static void stbte__draw_frame(int x0, int y0, int x1, int y1, unsigned int color) +{ + stbte__draw_rect(x0,y0,x1-1,y0+1,color); + stbte__draw_rect(x1-1,y0,x1,y1-1,color); + stbte__draw_rect(x0+1,y1-1,x1,y1,color); + stbte__draw_rect(x0,y0+1,x0+1,y1,color); +} + +static int stbte__get_char_width(int ch) +{ + return stbte__fontdata[ch-16]; +} + +static short *stbte__get_char_bitmap(int ch) +{ + return stbte__fontdata + stbte__font_offset[ch-16]; +} + +static void stbte__draw_bitmask_as_columns(int x, int y, short bitmask, int color) +{ + int start_i = -1, i=0; + while (bitmask) { + if (bitmask & (1<= 0) { + stbte__draw_rect(x, y+start_i, x+1, y+i, color); + start_i = -1; + bitmask &= ~((1< x_end) + break; + stbte__draw_bitmap(x, y, cw, stbte__get_char_bitmap(c), color); + if (digitspace && c == ' ') + cw = stbte__get_char_width('0'); + x += cw+1; + } +} + +static void stbte__draw_text(int x, int y, const char *str, int w, int color) +{ + stbte__draw_text_core(x,y,str,w,color,0); +} + +static int stbte__text_width(const char *str) +{ + int x = 0; + while (*str) { + int c = *str++; + int cw = stbte__get_char_width(c); + x += cw+1; + } + return x; +} + +static void stbte__draw_frame_delayed(int x0, int y0, int x1, int y1, int color) +{ + if (stbte__ui.delaycount < STBTE__MAX_DELAYRECT) { + stbte__colorrect r = { x0,y0,x1,y1,color }; + stbte__ui.delayrect[stbte__ui.delaycount++] = r; + } +} + +static void stbte__flush_delay(void) +{ + stbte__colorrect *r; + int i; + r = stbte__ui.delayrect; + for (i=0; i < stbte__ui.delaycount; ++i,++r) + stbte__draw_frame(r->x0,r->y0,r->x1,r->y1,r->color); + stbte__ui.delaycount = 0; +} + +static void stbte__activate(int id) +{ + stbte__ui.active_id = id; + stbte__ui.active_event = stbte__ui.event; + stbte__ui.accum_x = 0; + stbte__ui.accum_y = 0; +} + +static int stbte__hittest(int x0, int y0, int x1, int y1, int id) +{ + int over = stbte__ui.mx >= x0 && stbte__ui.my >= y0 + && stbte__ui.mx < x1 && stbte__ui.my < y1; + + if (over && stbte__ui.event >= STBTE__tick) + stbte__ui.next_hot_id = id; + + return over; +} + +static int stbte__button_core(int id) +{ + switch (stbte__ui.event) { + case STBTE__leftdown: + if (stbte__ui.hot_id == id && STBTE__INACTIVE()) + stbte__activate(id); + break; + case STBTE__leftup: + if (stbte__ui.active_id == id && STBTE__IS_HOT(id)) { + stbte__activate(0); + return 1; + } + break; + case STBTE__rightdown: + if (stbte__ui.hot_id == id && STBTE__INACTIVE()) + stbte__activate(id); + break; + case STBTE__rightup: + if (stbte__ui.active_id == id && STBTE__IS_HOT(id)) { + stbte__activate(0); + return -1; + } + break; + } + return 0; +} + +static void stbte__draw_box(int x0, int y0, int x1, int y1, int colormode, int colorindex) +{ + stbte__draw_rect (x0,y0,x1,y1, stbte__color_table[colormode][STBTE__base ][colorindex]); + stbte__draw_frame(x0,y0,x1,y1, stbte__color_table[colormode][STBTE__outline][colorindex]); +} + +static void stbte__draw_textbox(int x0, int y0, int x1, int y1, char *text, int xoff, int yoff, int colormode, int colorindex) +{ + stbte__draw_box(x0,y0,x1,y1,colormode,colorindex); + stbte__draw_text(x0+xoff,y0+yoff, text, x1-x0-xoff-1, stbte__color_table[colormode][STBTE__text][colorindex]); +} + +static int stbte__button(int colormode, const char *label, int x, int y, int textoff, int width, int id, int toggled, int disabled) +{ + int x0=x,y0=y, x1=x+width,y1=y+STBTE__BUTTON_HEIGHT; + int s = STBTE__BUTTON_INTERNAL_SPACING; + + if (stbte__ui.event == STBTE__paint) + stbte__draw_textbox(x0,y0,x1,y1, (char*) label,s+textoff,s, colormode, STBTE__INDEX_FOR_ID(id,disabled,toggled)); + if (disabled) + return 0; + return (stbte__button_core(id) == 1); +} + +static int stbte__button_icon(int colormode, char ch, int x, int y, int width, int id, int toggled, int disabled) +{ + int x0=x,y0=y, x1=x+width,y1=y+STBTE__BUTTON_HEIGHT; + int s = STBTE__BUTTON_INTERNAL_SPACING; + + if (stbte__ui.event == STBTE__paint) { + char label[2] = { ch, 0 }; + int pad = (9 - stbte__get_char_width(ch))/2; + stbte__draw_textbox(x0,y0,x1,y1, label,s+pad,s, colormode, STBTE__INDEX_FOR_ID(id,disabled,toggled)); + } + if (disabled) + return 0; + return (stbte__button_core(id) == 1); +} + +static int stbte__minibutton(int colormode, int x, int y, int ch, int id) +{ + int x0 = x, y0 = y, x1 = x+8, y1 = y+7; + if (stbte__ui.event == STBTE__paint) { + char str[2] = { (char)ch, 0 }; + stbte__draw_textbox(x0,y0,x1,y1, str,1,0,colormode, STBTE__INDEX_FOR_ID(id,0,0)); + } + return stbte__button_core(id); +} + +static int stbte__layerbutton(int x, int y, int ch, int id, int toggled, int disabled, int colormode) +{ + int x0 = x, y0 = y, x1 = x+10, y1 = y+11; + if (stbte__ui.event == STBTE__paint) { + char str[2] = { (char)ch, 0 }; + int off = (9-stbte__get_char_width(ch))/2; + stbte__draw_textbox(x0,y0,x1,y1, str, off+1,2, colormode, STBTE__INDEX_FOR_ID(id,disabled,toggled)); + } + if (disabled) + return 0; + return stbte__button_core(id); +} + +static int stbte__microbutton(int x, int y, int size, int id, int colormode) +{ + int x0 = x, y0 = y, x1 = x+size, y1 = y+size; + if (stbte__ui.event == STBTE__paint) { + stbte__draw_box(x0,y0,x1,y1, colormode, STBTE__INDEX_FOR_ID(id,0,0)); + } + return stbte__button_core(id); +} + +static int stbte__microbutton_dragger(int x, int y, int size, int id, int *pos) +{ + int x0 = x, y0 = y, x1 = x+size, y1 = y+size; + switch (stbte__ui.event) { + case STBTE__paint: + stbte__draw_box(x0,y0,x1,y1, STBTE__cexpander, STBTE__INDEX_FOR_ID(id,0,0)); + break; + case STBTE__leftdown: + if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { + stbte__activate(id); + stbte__ui.sx = stbte__ui.mx - *pos; + } + break; + case STBTE__mousemove: + if (STBTE__IS_ACTIVE(id) && stbte__ui.active_event == STBTE__leftdown) { + *pos = stbte__ui.mx - stbte__ui.sx; + } + break; + case STBTE__leftup: + if (STBTE__IS_ACTIVE(id)) + stbte__activate(0); + break; + default: + return stbte__button_core(id); + } + return 0; +} + +static int stbte__category_button(const char *label, int x, int y, int width, int id, int toggled) +{ + int x0=x,y0=y, x1=x+width,y1=y+STBTE__BUTTON_HEIGHT; + int s = STBTE__BUTTON_INTERNAL_SPACING; + + if (stbte__ui.event == STBTE__paint) + stbte__draw_textbox(x0,y0,x1,y1, (char*) label, s,s, STBTE__ccategory_button, STBTE__INDEX_FOR_ID(id,0,toggled)); + + return (stbte__button_core(id) == 1); +} + +enum +{ + STBTE__none, + STBTE__begin, + STBTE__end, + STBTE__change, +}; + +// returns -1 if value changes, 1 at end of drag +static int stbte__slider(int x0, int w, int y, int range, int *value, int id) +{ + int x1 = x0+w; + int pos = *value * w / (range+1); + int event_mouse_move = STBTE__change; + switch (stbte__ui.event) { + case STBTE__paint: + stbte__draw_rect(x0,y,x1,y+1, 0x808080); + stbte__draw_rect(x0+pos-1,y-1,x0+pos+2,y+2, 0xffffff); + break; + case STBTE__leftdown: + if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { + stbte__activate(id); + event_mouse_move = STBTE__begin; + } + // fall through + case STBTE__mousemove: + if (STBTE__IS_ACTIVE(id)) { + int v = (stbte__ui.mx-x0)*(range+1)/w; + if (v < 0) v = 0; else if (v > range) v = range; + *value = v; + return event_mouse_move; + } + break; + case STBTE__leftup: + if (STBTE__IS_ACTIVE(id)) { + stbte__activate(0); + return STBTE__end; + } + break; + } + return STBTE__none; +} + +#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__) + #define stbte__sprintf sprintf_s + #define stbte__sizeof(s) , sizeof(s) +#else + #define stbte__sprintf sprintf + #define stbte__sizeof(s) +#endif + +static int stbte__float_control(int x0, int y0, int w, float minv, float maxv, float scale, const char *fmt, float *value, int colormode, int id) +{ + int x1 = x0+w; + int y1 = y0+11; + switch (stbte__ui.event) { + case STBTE__paint: { + char text[32]; + stbte__sprintf(text stbte__sizeof(text), fmt ? fmt : "%6.2f", *value); + stbte__draw_textbox(x0,y0,x1,y1, text, 1,2, colormode, STBTE__INDEX_FOR_ID(id,0,0)); + break; + } + case STBTE__leftdown: + case STBTE__rightdown: + if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) + stbte__activate(id); + return STBTE__begin; + break; + case STBTE__leftup: + case STBTE__rightup: + if (STBTE__IS_ACTIVE(id)) { + stbte__activate(0); + return STBTE__end; + } + break; + case STBTE__mousemove: + if (STBTE__IS_ACTIVE(id)) { + float v = *value, delta; + int ax = stbte__ui.accum_x/STBTE_FLOAT_CONTROL_GRANULARITY; + int ay = stbte__ui.accum_y/STBTE_FLOAT_CONTROL_GRANULARITY; + stbte__ui.accum_x -= ax*STBTE_FLOAT_CONTROL_GRANULARITY; + stbte__ui.accum_y -= ay*STBTE_FLOAT_CONTROL_GRANULARITY; + if (stbte__ui.shift) { + if (stbte__ui.active_event == STBTE__leftdown) + delta = ax * 16.0f + ay; + else + delta = ax / 16.0f + ay / 256.0f; + } else { + if (stbte__ui.active_event == STBTE__leftdown) + delta = ax*10.0f + ay; + else + delta = ax * 0.1f + ay * 0.01f; + } + v += delta * scale; + if (v < minv) v = minv; + if (v > maxv) v = maxv; + *value = v; + return STBTE__change; + } + break; + } + return STBTE__none; +} + +static void stbte__scrollbar(int x, int y0, int y1, int *val, int v0, int v1, int num_vis, int id) +{ + int over; + int thumbpos; + if (v1 - v0 <= num_vis) + return; + + // generate thumbpos from numvis + thumbpos = y0+2 + (y1-y0-4) * *val / (v1 - v0 - num_vis); + if (thumbpos < y0) thumbpos = y0; + if (thumbpos >= y1) thumbpos = y1; + over = stbte__hittest(x-1,y0,x+2,y1,id); + switch (stbte__ui.event) { + case STBTE__paint: + stbte__draw_rect(x,y0,x+1,y1, stbte__color_table[STBTE__cscrollbar][STBTE__text][STBTE__idle]); + stbte__draw_box(x-1,thumbpos-3,x+2,thumbpos+4, STBTE__cscrollbar, STBTE__INDEX_FOR_ID(id,0,0)); + break; + case STBTE__leftdown: + if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { + // check if it's over the thumb + stbte__activate(id); + *val = ((stbte__ui.my-y0) * (v1 - v0 - num_vis) + (y1-y0)/2)/ (y1-y0); + } + break; + case STBTE__mousemove: + if (STBTE__IS_ACTIVE(id) && stbte__ui.mx >= x-15 && stbte__ui.mx <= x+15) + *val = ((stbte__ui.my-y0) * (v1 - v0 - num_vis) + (y1-y0)/2)/ (y1-y0); + break; + case STBTE__leftup: + if (STBTE__IS_ACTIVE(id)) + stbte__activate(0); + break; + + } + + if (*val >= v1-num_vis) + *val = v1-num_vis; + if (*val <= v0) + *val = v0; +} + + +static void stbte__compute_digits(stbte_tilemap *tm) +{ + if (tm->max_x >= 1000 || tm->max_y >= 1000) + tm->digits = 4; + else if (tm->max_x >= 100 || tm->max_y >= 100) + tm->digits = 3; + else + tm->digits = 2; +} + +static int stbte__is_single_selection(void) +{ + return stbte__ui.has_selection + && stbte__ui.select_x0 == stbte__ui.select_x1 + && stbte__ui.select_y0 == stbte__ui.select_y1; +} + +typedef struct +{ + int width, height; + int x,y; + int active; + float retracted; +} stbte__region_t; + +static stbte__region_t stbte__region[4]; + +#define STBTE__TOOLBAR_ICON_SIZE (9+2*2) +#define STBTE__TOOLBAR_PASTE_SIZE (34+2*2) + +// This routine computes where every panel goes onscreen: computes +// a minimum width for each side based on which panels are on that +// side, and accounts for width-dependent layout of certain panels. +static void stbte__compute_panel_locations(stbte_tilemap *tm) +{ + int i, limit, w, k; + int window_width = stbte__ui.x1 - stbte__ui.x0; + int window_height = stbte__ui.y1 - stbte__ui.y0; + int min_width[STBTE__num_panel]={0,0,0,0,0,0,0}; + int height[STBTE__num_panel]={0,0,0,0,0,0,0}; + int panel_active[STBTE__num_panel]={1,0,1,1,1,1,1}; + int vpos[4] = { 0,0,0,0 }; + stbte__panel *p = stbte__ui.panel; + stbte__panel *pt = &p[STBTE__panel_toolbar]; +#ifdef STBTE__NO_PROPS + int props = 0; +#else + int props = 1; +#endif + + for (i=0; i < 4; ++i) { + stbte__region[i].active = 0; + stbte__region[i].width = 0; + stbte__region[i].height = 0; + } + + // compute number of digits needs for info panel + stbte__compute_digits(tm); + + // determine which panels are active + panel_active[STBTE__panel_categories] = tm->num_categories != 0; + panel_active[STBTE__panel_layers ] = tm->num_layers > 1; +#ifdef STBTE__COLORPICKER + panel_active[STBTE__panel_colorpick ] = 1; +#endif + + panel_active[STBTE__panel_props ] = props && stbte__is_single_selection(); + + // compute minimum widths for each panel (assuming they're on sides not top) + min_width[STBTE__panel_info ] = 8 + 11 + 7*tm->digits+17+7; // estimate min width of "w:0000" + min_width[STBTE__panel_colorpick ] = 120; + min_width[STBTE__panel_tiles ] = 4 + tm->palette_spacing_x + 5; // 5 for scrollbar + min_width[STBTE__panel_categories] = 4 + 42 + 5; // 42 is enough to show ~7 chars; 5 for scrollbar + min_width[STBTE__panel_layers ] = 4 + 54 + 30*tm->has_layer_names; // 2 digits plus 3 buttons plus scrollbar + min_width[STBTE__panel_toolbar ] = 4 + STBTE__TOOLBAR_PASTE_SIZE; // wide enough for 'Paste' button + min_width[STBTE__panel_props ] = 80; // narrowest info panel + + // compute minimum widths for left & right panels based on the above + stbte__region[0].width = stbte__ui.left_width; + stbte__region[1].width = stbte__ui.right_width; + + for (i=0; i < STBTE__num_panel; ++i) { + if (panel_active[i]) { + int side = stbte__ui.panel[i].side; + if (min_width[i] > stbte__region[side].width) + stbte__region[side].width = min_width[i]; + stbte__region[side].active = 1; + } + } + + // now compute the heights of each panel + + // if toolbar at top, compute its size & push the left and right start points down + if (stbte__region[STBTE__side_top].active) { + int height = STBTE__TOOLBAR_ICON_SIZE+2; + pt->x0 = stbte__ui.x0; + pt->y0 = stbte__ui.y0; + pt->width = window_width; + pt->height = height; + vpos[STBTE__side_left] = vpos[STBTE__side_right] = height; + } else { + int num_rows = STBTE__num_tool * ((stbte__region[pt->side].width-4)/STBTE__TOOLBAR_ICON_SIZE); + height[STBTE__panel_toolbar] = num_rows*13 + 3*15 + 4; // 3*15 for cut/copy/paste, which are stacked vertically + } + + for (i=0; i < 4; ++i) + stbte__region[i].y = stbte__ui.y0 + vpos[i]; + + for (i=0; i < 2; ++i) { + int anim = (int) (stbte__region[i].width * stbte__region[i].retracted); + stbte__region[i].x = (i == STBTE__side_left) ? stbte__ui.x0 - anim : stbte__ui.x1 - stbte__region[i].width + anim; + } + + // color picker + height[STBTE__panel_colorpick] = 300; + + // info panel + w = stbte__region[p[STBTE__panel_info].side].width; + p[STBTE__panel_info].mode = (w >= 8 + (11+7*tm->digits+17)*2 + 4); + if (p[STBTE__panel_info].mode) + height[STBTE__panel_info] = 5 + 11*2 + 2 + tm->palette_spacing_y; + else + height[STBTE__panel_info] = 5 + 11*4 + 2 + tm->palette_spacing_y; + + // layers + limit = 6 + stbte__ui.panel[STBTE__panel_layers].delta_height; + height[STBTE__panel_layers] = (tm->num_layers > limit ? limit : tm->num_layers)*15 + 7 + (tm->has_layer_names ? 0 : 11) + props*13; + + // categories + limit = 6 + stbte__ui.panel[STBTE__panel_categories].delta_height; + height[STBTE__panel_categories] = (tm->num_categories+1 > limit ? limit : tm->num_categories+1)*11 + 14; + if (stbte__ui.panel[STBTE__panel_categories].side == stbte__ui.panel[STBTE__panel_categories].side) + height[STBTE__panel_categories] -= 4; + + // palette + k = (stbte__region[p[STBTE__panel_tiles].side].width - 8) / tm->palette_spacing_x; + if (k == 0) k = 1; + height[STBTE__panel_tiles] = ((tm->num_tiles+k-1)/k) * tm->palette_spacing_y + 8; + + // properties panel + height[STBTE__panel_props] = 9 + STBTE_MAX_PROPERTIES*14; + + // now compute the locations of all the panels + for (i=0; i < STBTE__num_panel; ++i) { + if (panel_active[i]) { + int side = p[i].side; + if (side == STBTE__side_left || side == STBTE__side_right) { + p[i].width = stbte__region[side].width; + p[i].x0 = stbte__region[side].x; + p[i].y0 = stbte__ui.y0 + vpos[side]; + p[i].height = height[i]; + vpos[side] += height[i]; + if (vpos[side] > window_height) { + vpos[side] = window_height; + p[i].height = stbte__ui.y1 - p[i].y0; + } + } else { + ; // it's at top, it's already been explicitly set up earlier + } + } else { + // inactive panel + p[i].height = 0; + p[i].width = 0; + p[i].x0 = stbte__ui.x1; + p[i].y0 = stbte__ui.y1; + } + } +} + +// unique identifiers for imgui +enum +{ + STBTE__map=1, + STBTE__region, + STBTE__panel, // panel background to hide map, and misc controls + STBTE__info, // info data + STBTE__toolbarA, STBTE__toolbarB, // toolbar buttons: param is tool number + STBTE__palette, // palette selectors: param is tile index + STBTE__categories, // category selectors: param is category index + STBTE__layer, // + STBTE__solo, STBTE__hide, STBTE__lock, // layer controls: param is layer + STBTE__scrollbar, // param is panel ID + STBTE__panel_mover, // p1 is panel ID, p2 is destination side + STBTE__panel_sizer, // param panel ID + STBTE__scrollbar_id, + STBTE__colorpick_id, + STBTE__prop_flag, + STBTE__prop_float, + STBTE__prop_int, +}; + +// id is: [ 24-bit data : 7-bit identifier ] +// map id is: [ 12-bit y : 12 bit x : 7-bit identifier ] + +#define STBTE__ID(n,p) ((n) + ((p)<<7)) +#define STBTE__ID2(n,p,q) STBTE__ID(n, ((p)<<12)+(q) ) +#define STBTE__IDMAP(x,y) STBTE__ID2(STBTE__map, x,y) + +static void stbte__activate_map(int x, int y) +{ + stbte__ui.active_id = STBTE__IDMAP(x,y); + stbte__ui.active_event = stbte__ui.event; + stbte__ui.sx = x; + stbte__ui.sy = y; +} + +static void stbte__alert(const char *msg) +{ + stbte__ui.alert_msg = msg; + stbte__ui.alert_timer = 3; +} + +#define STBTE__BG(tm,layer) ((layer) == 0 ? (tm)->background_tile : STBTE__NO_TILE) + + + +static void stbte__brush_predict(stbte_tilemap *tm, short result[]) +{ + stbte__tileinfo *ti; + int i; + + if (tm->cur_tile < 0) return; + + ti = &tm->tiles[tm->cur_tile]; + + // find lowest legit layer to paint it on, and put it there + for (i=0; i < tm->num_layers; ++i) { + // check if object is allowed on layer + if (!(ti->layermask & (1 << i))) + continue; + + if (i != tm->solo_layer) { + // if there's a selected layer, can only paint on that + if (tm->cur_layer >= 0 && i != tm->cur_layer) + continue; + + // if the layer is hidden, we can't see it + if (tm->layerinfo[i].hidden) + continue; + + // if the layer is locked, we can't write to it + if (tm->layerinfo[i].locked == STBTE__locked) + continue; + + // if the layer is non-empty and protected, can't write to it + if (tm->layerinfo[i].locked == STBTE__protected && result[i] != STBTE__BG(tm,i)) + continue; + } + + result[i] = ti->id; + return; + } +} + +static void stbte__brush(stbte_tilemap *tm, int x, int y) +{ + stbte__tileinfo *ti; + + // find lowest legit layer to paint it on, and put it there + int i; + + if (tm->cur_tile < 0) return; + + ti = &tm->tiles[tm->cur_tile]; + + for (i=0; i < tm->num_layers; ++i) { + // check if object is allowed on layer + if (!(ti->layermask & (1 << i))) + continue; + + if (i != tm->solo_layer) { + // if there's a selected layer, can only paint on that + if (tm->cur_layer >= 0 && i != tm->cur_layer) + continue; + + // if the layer is hidden, we can't see it + if (tm->layerinfo[i].hidden) + continue; + + // if the layer is locked, we can't write to it + if (tm->layerinfo[i].locked == STBTE__locked) + continue; + + // if the layer is non-empty and protected, can't write to it + if (tm->layerinfo[i].locked == STBTE__protected && tm->data[y][x][i] != STBTE__BG(tm,i)) + continue; + } + + stbte__undo_record(tm,x,y,i,tm->data[y][x][i]); + tm->data[y][x][i] = ti->id; + return; + } + + //stbte__alert("Selected tile not valid on active layer(s)"); +} + +enum +{ + STBTE__erase_none = -1, + STBTE__erase_brushonly = 0, + STBTE__erase_any = 1, + STBTE__erase_all = 2, +}; + +static int stbte__erase_predict(stbte_tilemap *tm, short result[], int allow_any) +{ + stbte__tileinfo *ti = tm->cur_tile >= 0 ? &tm->tiles[tm->cur_tile] : NULL; + int i; + + if (allow_any == STBTE__erase_none) + return allow_any; + + // first check if only one layer is legit + i = tm->cur_layer; + if (tm->solo_layer >= 0) + i = tm->solo_layer; + + // if only one layer is legit, directly process that one for clarity + if (i >= 0) { + short bg = (i == 0 ? tm->background_tile : -1); + if (tm->solo_layer < 0) { + // check that we're allowed to write to it + if (tm->layerinfo[i].hidden) return STBTE__erase_none; + if (tm->layerinfo[i].locked) return STBTE__erase_none; + } + if (result[i] == bg) + return STBTE__erase_none; // didn't erase anything + if (ti && result[i] == ti->id && (i != 0 || ti->id != tm->background_tile)) { + result[i] = bg; + return STBTE__erase_brushonly; + } + if (allow_any == STBTE__erase_any) { + result[i] = bg; + return STBTE__erase_any; + } + return STBTE__erase_none; + } + + // if multiple layers are legit, first scan all for brush data + + if (ti && allow_any != STBTE__erase_all) { + for (i=tm->num_layers-1; i >= 0; --i) { + if (result[i] != ti->id) + continue; + if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden) + continue; + if (i == 0 && result[i] == tm->background_tile) + return STBTE__erase_none; + result[i] = STBTE__BG(tm,i); + return STBTE__erase_brushonly; + } + } + + if (allow_any != STBTE__erase_any && allow_any != STBTE__erase_all) + return STBTE__erase_none; + + // apply layer filters, erase from top + for (i=tm->num_layers-1; i >= 0; --i) { + if (result[i] < 0) + continue; + if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden) + continue; + if (i == 0 && result[i] == tm->background_tile) + return STBTE__erase_none; + result[i] = STBTE__BG(tm,i); + if (allow_any != STBTE__erase_all) + return STBTE__erase_any; + } + + if (allow_any == STBTE__erase_all) + return allow_any; + return STBTE__erase_none; +} + +static int stbte__erase(stbte_tilemap *tm, int x, int y, int allow_any) +{ + stbte__tileinfo *ti = tm->cur_tile >= 0 ? &tm->tiles[tm->cur_tile] : NULL; + int i; + + if (allow_any == STBTE__erase_none) + return allow_any; + + // first check if only one layer is legit + i = tm->cur_layer; + if (tm->solo_layer >= 0) + i = tm->solo_layer; + + // if only one layer is legit, directly process that one for clarity + if (i >= 0) { + short bg = (i == 0 ? tm->background_tile : -1); + if (tm->solo_layer < 0) { + // check that we're allowed to write to it + if (tm->layerinfo[i].hidden) return STBTE__erase_none; + if (tm->layerinfo[i].locked) return STBTE__erase_none; + } + if (tm->data[y][x][i] == bg) + return -1; // didn't erase anything + if (ti && tm->data[y][x][i] == ti->id && (i != 0 || ti->id != tm->background_tile)) { + stbte__undo_record(tm,x,y,i,tm->data[y][x][i]); + tm->data[y][x][i] = bg; + return STBTE__erase_brushonly; + } + if (allow_any == STBTE__erase_any) { + stbte__undo_record(tm,x,y,i,tm->data[y][x][i]); + tm->data[y][x][i] = bg; + return STBTE__erase_any; + } + return STBTE__erase_none; + } + + // if multiple layers are legit, first scan all for brush data + + if (ti && allow_any != STBTE__erase_all) { + for (i=tm->num_layers-1; i >= 0; --i) { + if (tm->data[y][x][i] != ti->id) + continue; + if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden) + continue; + if (i == 0 && tm->data[y][x][i] == tm->background_tile) + return STBTE__erase_none; + stbte__undo_record(tm,x,y,i,tm->data[y][x][i]); + tm->data[y][x][i] = STBTE__BG(tm,i); + return STBTE__erase_brushonly; + } + } + + if (allow_any != STBTE__erase_any && allow_any != STBTE__erase_all) + return STBTE__erase_none; + + // apply layer filters, erase from top + for (i=tm->num_layers-1; i >= 0; --i) { + if (tm->data[y][x][i] < 0) + continue; + if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden) + continue; + if (i == 0 && tm->data[y][x][i] == tm->background_tile) + return STBTE__erase_none; + stbte__undo_record(tm,x,y,i,tm->data[y][x][i]); + tm->data[y][x][i] = STBTE__BG(tm,i); + if (allow_any != STBTE__erase_all) + return STBTE__erase_any; + } + if (allow_any == STBTE__erase_all) + return allow_any; + return STBTE__erase_none; +} + +static int stbte__find_tile(stbte_tilemap *tm, int tile_id) +{ + int i; + for (i=0; i < tm->num_tiles; ++i) + if (tm->tiles[i].id == tile_id) + return i; + stbte__alert("Eyedropped tile that isn't in tileset"); + return -1; +} + +static void stbte__eyedrop(stbte_tilemap *tm, int x, int y) +{ + int i,j; + + // flush eyedropper state + if (stbte__ui.eyedrop_x != x || stbte__ui.eyedrop_y != y) { + stbte__ui.eyedrop_x = x; + stbte__ui.eyedrop_y = y; + stbte__ui.eyedrop_last_layer = tm->num_layers; + } + + // if only one layer is active, query that + i = tm->cur_layer; + if (tm->solo_layer >= 0) + i = tm->solo_layer; + if (i >= 0) { + if (tm->data[y][x][i] == STBTE__NO_TILE) + return; + tm->cur_tile = stbte__find_tile(tm, tm->data[y][x][i]); + return; + } + + // if multiple layers, continue from previous + i = stbte__ui.eyedrop_last_layer; + for (j=0; j < tm->num_layers; ++j) { + if (--i < 0) + i = tm->num_layers-1; + if (tm->layerinfo[i].hidden) + continue; + if (tm->data[y][x][i] == STBTE__NO_TILE) + continue; + stbte__ui.eyedrop_last_layer = i; + tm->cur_tile = stbte__find_tile(tm, tm->data[y][x][i]); + return; + } +} + +static int stbte__should_copy_properties(stbte_tilemap *tm) +{ + int i; + if (tm->propmode == STBTE__propmode_always) + return 1; + if (tm->propmode == STBTE__propmode_never) + return 0; + if (tm->solo_layer >= 0 || tm->cur_layer >= 0) + return 0; + for (i=0; i < tm->num_layers; ++i) + if (tm->layerinfo[i].hidden || tm->layerinfo[i].locked) + return 0; + return 1; +} + +// compute the result of pasting into a tile non-destructively so we can preview it +static void stbte__paste_stack(stbte_tilemap *tm, short result[], short dest[], short src[], int dragging) +{ + int i; + + // special case single-layer + i = tm->cur_layer; + if (tm->solo_layer >= 0) + i = tm->solo_layer; + if (i >= 0) { + if (tm->solo_layer < 0) { + // check that we're allowed to write to it + if (tm->layerinfo[i].hidden) return; + if (tm->layerinfo[i].locked == STBTE__locked) return; + // if protected, dest has to be empty + if (tm->layerinfo[i].locked == STBTE__protected && dest[i] != STBTE__BG(tm,i)) return; + // if dragging w/o copy, we will try to erase stuff, which protection disallows + if (dragging && tm->layerinfo[i].locked == STBTE__protected) + return; + } + result[i] = dest[i]; + if (src[i] != STBTE__BG(tm,i)) + result[i] = src[i]; + return; + } + + for (i=0; i < tm->num_layers; ++i) { + result[i] = dest[i]; + if (src[i] != STBTE__NO_TILE) + if (!tm->layerinfo[i].hidden && tm->layerinfo[i].locked != STBTE__locked) + if (tm->layerinfo[i].locked == STBTE__unlocked || (!dragging && dest[i] == STBTE__BG(tm,i))) + result[i] = src[i]; + } +} + +// compute the result of dragging away from a tile +static void stbte__clear_stack(stbte_tilemap *tm, short result[]) +{ + int i; + // special case single-layer + i = tm->cur_layer; + if (tm->solo_layer >= 0) + i = tm->solo_layer; + if (i >= 0) + result[i] = STBTE__BG(tm,i); + else + for (i=0; i < tm->num_layers; ++i) + if (!tm->layerinfo[i].hidden && tm->layerinfo[i].locked == STBTE__unlocked) + result[i] = STBTE__BG(tm,i); +} + +// check if some map square is active +#define STBTE__IS_MAP_ACTIVE() ((stbte__ui.active_id & 127) == STBTE__map) +#define STBTE__IS_MAP_HOT() ((stbte__ui.hot_id & 127) == STBTE__map) + +static void stbte__fillrect(stbte_tilemap *tm, int x0, int y0, int x1, int y1, int fill) +{ + int i,j; + + stbte__begin_undo(tm); + if (x0 > x1) i=x0,x0=x1,x1=i; + if (y0 > y1) j=y0,y0=y1,y1=j; + for (j=y0; j <= y1; ++j) + for (i=x0; i <= x1; ++i) + if (fill) + stbte__brush(tm, i,j); + else + stbte__erase(tm, i,j,STBTE__erase_any); + stbte__end_undo(tm); + // suppress warning from brush + stbte__ui.alert_msg = 0; +} + +static void stbte__select_rect(stbte_tilemap *tm, int x0, int y0, int x1, int y1) +{ + stbte__ui.has_selection = 1; + stbte__ui.select_x0 = (x0 < x1 ? x0 : x1); + stbte__ui.select_x1 = (x0 < x1 ? x1 : x0); + stbte__ui.select_y0 = (y0 < y1 ? y0 : y1); + stbte__ui.select_y1 = (y0 < y1 ? y1 : y0); +} + +static void stbte__copy_properties(float *dest, float *src) +{ + int i; + for (i=0; i < STBTE_MAX_PROPERTIES; ++i) + dest[i] = src[i]; +} + +static void stbte__copy_cut(stbte_tilemap *tm, int cut) +{ + int i,j,n,w,h,p=0; + int copy_props = stbte__should_copy_properties(tm); + if (!stbte__ui.has_selection) + return; + w = stbte__ui.select_x1 - stbte__ui.select_x0 + 1; + h = stbte__ui.select_y1 - stbte__ui.select_y0 + 1; + if (STBTE_MAX_COPY / w < h) { + stbte__alert("Selection too large for copy buffer, increase STBTE_MAX_COPY"); + return; + } + + for (i=0; i < w*h; ++i) + for (n=0; n < tm->num_layers; ++n) + stbte__ui.copybuffer[i][n] = STBTE__NO_TILE; + + if (cut) + stbte__begin_undo(tm); + for (j=stbte__ui.select_y0; j <= stbte__ui.select_y1; ++j) { + for (i=stbte__ui.select_x0; i <= stbte__ui.select_x1; ++i) { + for (n=0; n < tm->num_layers; ++n) { + if (tm->solo_layer >= 0) { + if (tm->solo_layer != n) + continue; + } else { + if (tm->cur_layer >= 0) + if (tm->cur_layer != n) + continue; + if (tm->layerinfo[n].hidden) + continue; + if (cut && tm->layerinfo[n].locked) + continue; + } + stbte__ui.copybuffer[p][n] = tm->data[j][i][n]; + if (cut) { + stbte__undo_record(tm,i,j,n, tm->data[j][i][n]); + tm->data[j][i][n] = (n==0 ? tm->background_tile : -1); + } + } + if (copy_props) { + stbte__copy_properties(stbte__ui.copyprops[p], tm->props[j][i]); +#ifdef STBTE_ALLOW_LINK + stbte__ui.copylinks[p] = tm->link[j][i]; + if (cut) + stbte__set_link(tm, i,j,-1,-1, STBTE__undo_record); +#endif + } + ++p; + } + } + if (cut) + stbte__end_undo(tm); + stbte__ui.copy_width = w; + stbte__ui.copy_height = h; + stbte__ui.has_copy = 1; + //stbte__ui.has_selection = 0; + stbte__ui.copy_has_props = copy_props; + stbte__ui.copy_src = tm; // used to give better semantics when copying links + stbte__ui.copy_src_x = stbte__ui.select_x0; + stbte__ui.copy_src_y = stbte__ui.select_y0; +} + +static int stbte__in_rect(int x, int y, int x0, int y0, int w, int h) +{ + return x >= x0 && x < x0+w && y >= y0 && y < y0+h; +} + +#ifdef STBTE_ALLOW_LINK +static int stbte__in_src_rect(int x, int y) +{ + return stbte__in_rect(x,y, stbte__ui.copy_src_x, stbte__ui.copy_src_y, stbte__ui.copy_width, stbte__ui.copy_height); +} + +static int stbte__in_dest_rect(int x, int y, int destx, int desty) +{ + return stbte__in_rect(x,y, destx, desty, stbte__ui.copy_width, stbte__ui.copy_height); +} +#endif + +static void stbte__paste(stbte_tilemap *tm, int mapx, int mapy) +{ + int w = stbte__ui.copy_width; + int h = stbte__ui.copy_height; + int i,j,k,p; + int x = mapx - (w>>1); + int y = mapy - (h>>1); + int copy_props = stbte__should_copy_properties(tm) && stbte__ui.copy_has_props; + if (stbte__ui.has_copy == 0) + return; + stbte__begin_undo(tm); + p = 0; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + if (y+j >= 0 && y+j < tm->max_y && x+i >= 0 && x+i < tm->max_x) { + // compute the new stack + short tilestack[STBTE_MAX_LAYERS]; + for (k=0; k < tm->num_layers; ++k) + tilestack[k] = tm->data[y+j][x+i][k]; + stbte__paste_stack(tm, tilestack, tilestack, stbte__ui.copybuffer[p], 0); + // update anything that changed + for (k=0; k < tm->num_layers; ++k) { + if (tilestack[k] != tm->data[y+j][x+i][k]) { + stbte__undo_record(tm, x+i,y+j,k, tm->data[y+j][x+i][k]); + tm->data[y+j][x+i][k] = tilestack[k]; + } + } + } + if (copy_props) { +#ifdef STBTE_ALLOW_LINK + // need to decide how to paste a link, so there's a few cases + int destx = -1, desty = -1; + stbte__link *link = &stbte__ui.copylinks[p]; + + // check if link is within-rect + if (stbte__in_src_rect(link->x, link->y)) { + // new link should point to copy (but only if copy is within map) + destx = x + (link->x - stbte__ui.copy_src_x); + desty = y + (link->y - stbte__ui.copy_src_y); + } else if (tm == stbte__ui.copy_src) { + // if same map, then preserve link unless target is overwritten + if (!stbte__in_dest_rect(link->x,link->y,x,y)) { + destx = link->x; + desty = link->y; + } + } + // this is necessary for offset-copy, but also in case max_x/max_y has changed + if (destx < 0 || destx >= tm->max_x || desty < 0 || desty >= tm->max_y) + destx = -1, desty = -1; + stbte__set_link(tm, x+i, y+j, destx, desty, STBTE__undo_record); +#endif + for (k=0; k < STBTE_MAX_PROPERTIES; ++k) { + if (tm->props[y+j][x+i][k] != stbte__ui.copyprops[p][k]) + stbte__undo_record_prop_float(tm, x+i, y+j, k, tm->props[y+j][x+i][k]); + } + stbte__copy_properties(tm->props[y+j][x+i], stbte__ui.copyprops[p]); + } + ++p; + } + } + stbte__end_undo(tm); +} + +static void stbte__drag_update(stbte_tilemap *tm, int mapx, int mapy, int copy_props) +{ + int w = stbte__ui.drag_w, h = stbte__ui.drag_h; + int ox,oy,i,deleted=0,written=0; + short temp[STBTE_MAX_LAYERS]; + short *data = NULL; + if (!stbte__ui.shift) { + ox = mapx - stbte__ui.drag_x; + oy = mapy - stbte__ui.drag_y; + if (ox >= 0 && ox < w && oy >= 0 && oy < h) { + deleted=1; + for (i=0; i < tm->num_layers; ++i) + temp[i] = tm->data[mapy][mapx][i]; + data = temp; + stbte__clear_stack(tm, data); + } + } + ox = mapx - stbte__ui.drag_dest_x; + oy = mapy - stbte__ui.drag_dest_y; + // if this map square is in the target drag region + if (ox >= 0 && ox < w && oy >= 0 && oy < h) { + // and the src map square is on the map + if (stbte__in_rect(stbte__ui.drag_x+ox, stbte__ui.drag_y+oy, 0, 0, tm->max_x, tm->max_y)) { + written = 1; + if (data == NULL) { + for (i=0; i < tm->num_layers; ++i) + temp[i] = tm->data[mapy][mapx][i]; + data = temp; + } + stbte__paste_stack(tm, data, data, tm->data[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox], !stbte__ui.shift); + if (copy_props) { + for (i=0; i < STBTE_MAX_PROPERTIES; ++i) { + if (tm->props[mapy][mapx][i] != tm->props[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox][i]) { + stbte__undo_record_prop_float(tm, mapx, mapy, i, tm->props[mapy][mapx][i]); + tm->props[mapy][mapx][i] = tm->props[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox][i]; + } + } + } + } + } + if (data) { + for (i=0; i < tm->num_layers; ++i) { + if (tm->data[mapy][mapx][i] != data[i]) { + stbte__undo_record(tm, mapx, mapy, i, tm->data[mapy][mapx][i]); + tm->data[mapy][mapx][i] = data[i]; + } + } + } + #ifdef STBTE_ALLOW_LINK + if (copy_props) { + int overwritten=0, moved=0, copied=0; + // since this function is called on EVERY tile, we can fix up even tiles not + // involved in the move + + stbte__link *k; + // first, determine what src link ends up here + k = &tm->link[mapy][mapx]; // by default, it's the one currently here + if (deleted) // if dragged away, it's erased + k = NULL; + if (written) // if dragged into, it gets that link + k = &tm->link[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox]; + + // now check whether the *target* gets moved or overwritten + if (k && k->x >= 0) { + overwritten = stbte__in_rect(k->x, k->y, stbte__ui.drag_dest_x, stbte__ui.drag_dest_y, w, h); + if (!stbte__ui.shift) + moved = stbte__in_rect(k->x, k->y, stbte__ui.drag_x , stbte__ui.drag_y , w, h); + else + copied = stbte__in_rect(k->x, k->y, stbte__ui.drag_x , stbte__ui.drag_y , w, h); + } + + if (deleted || written || overwritten || moved || copied) { + // choose the final link value based on the above + if (k == NULL || k->x < 0) + stbte__set_link(tm, mapx, mapy, -1, -1, STBTE__undo_record); + else if (moved || (copied && written)) { + // if we move the target, we update to point to the new target; + // or, if we copy the target and the source is part of the copy, then update to new target + int x = k->x + (stbte__ui.drag_dest_x - stbte__ui.drag_x); + int y = k->y + (stbte__ui.drag_dest_y - stbte__ui.drag_y); + if (!(x >= 0 && y >= 0 && x < tm->max_x && y < tm->max_y)) + x = -1, y = -1; + stbte__set_link(tm, mapx, mapy, x, y, STBTE__undo_record); + } else if (overwritten) { + stbte__set_link(tm, mapx, mapy, -1, -1, STBTE__undo_record); + } else + stbte__set_link(tm, mapx, mapy, k->x, k->y, STBTE__undo_record); + } + } + #endif +} + +static void stbte__drag_place(stbte_tilemap *tm, int mapx, int mapy) +{ + int i,j; + int copy_props = stbte__should_copy_properties(tm); + int move_x = (stbte__ui.drag_dest_x - stbte__ui.drag_x); + int move_y = (stbte__ui.drag_dest_y - stbte__ui.drag_y); + if (move_x == 0 && move_y == 0) + return; + + stbte__begin_undo(tm); + // we now need a 2D memmove-style mover that doesn't + // overwrite any data as it goes. this requires being + // direction sensitive in the same way as memmove + if (move_y > 0 || (move_y == 0 && move_x > 0)) { + for (j=tm->max_y-1; j >= 0; --j) + for (i=tm->max_x-1; i >= 0; --i) + stbte__drag_update(tm,i,j,copy_props); + } else { + for (j=0; j < tm->max_y; ++j) + for (i=0; i < tm->max_x; ++i) + stbte__drag_update(tm,i,j,copy_props); + } + stbte__end_undo(tm); + + stbte__ui.has_selection = 1; + stbte__ui.select_x0 = stbte__ui.drag_dest_x; + stbte__ui.select_y0 = stbte__ui.drag_dest_y; + stbte__ui.select_x1 = stbte__ui.select_x0 + stbte__ui.drag_w - 1; + stbte__ui.select_y1 = stbte__ui.select_y0 + stbte__ui.drag_h - 1; +} + +static void stbte__tile_paint(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy, int layer) +{ + int i; + int id = STBTE__IDMAP(mapx,mapy); + short *data = tm->data[mapy][mapx]; + short temp[STBTE_MAX_LAYERS]; + + if (STBTE__IS_MAP_HOT()) { + if (stbte__ui.pasting) { + int ox = mapx - stbte__ui.paste_x; + int oy = mapy - stbte__ui.paste_y; + if (ox >= 0 && ox < stbte__ui.copy_width && oy >= 0 && oy < stbte__ui.copy_height) { + stbte__paste_stack(tm, temp, tm->data[mapy][mapx], stbte__ui.copybuffer[oy*stbte__ui.copy_width+ox], 0); + data = temp; + } + } else if (stbte__ui.dragging) { + int ox,oy; + for (i=0; i < tm->num_layers; ++i) + temp[i] = tm->data[mapy][mapx][i]; + data = temp; + + // if it's in the source area, remove things unless shift-dragging + ox = mapx - stbte__ui.drag_x; + oy = mapy - stbte__ui.drag_y; + if (!stbte__ui.shift && ox >= 0 && ox < stbte__ui.drag_w && oy >= 0 && oy < stbte__ui.drag_h) { + stbte__clear_stack(tm, temp); + } + + ox = mapx - stbte__ui.drag_dest_x; + oy = mapy - stbte__ui.drag_dest_y; + if (ox >= 0 && ox < stbte__ui.drag_w && oy >= 0 && oy < stbte__ui.drag_h) { + stbte__paste_stack(tm, temp, temp, tm->data[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox], !stbte__ui.shift); + } + } else if (STBTE__IS_MAP_ACTIVE()) { + if (stbte__ui.tool == STBTE__tool_rect) { + if ((stbte__ui.ms_time & 511) < 380) { + int ex = ((stbte__ui.hot_id >> 19) & 4095); + int ey = ((stbte__ui.hot_id >> 7) & 4095); + int sx = stbte__ui.sx; + int sy = stbte__ui.sy; + + if ( ((mapx >= sx && mapx < ex+1) || (mapx >= ex && mapx < sx+1)) + && ((mapy >= sy && mapy < ey+1) || (mapy >= ey && mapy < sy+1))) { + int i; + for (i=0; i < tm->num_layers; ++i) + temp[i] = tm->data[mapy][mapx][i]; + data = temp; + if (stbte__ui.active_event == STBTE__leftdown) + stbte__brush_predict(tm, temp); + else + stbte__erase_predict(tm, temp, STBTE__erase_any); + } + } + } + } + } + + if (STBTE__IS_HOT(id) && STBTE__INACTIVE() && !stbte__ui.pasting) { + if (stbte__ui.tool == STBTE__tool_brush) { + if ((stbte__ui.ms_time & 511) < 300) { + data = temp; + for (i=0; i < tm->num_layers; ++i) + temp[i] = tm->data[mapy][mapx][i]; + stbte__brush_predict(tm, temp); + } + } + } + + { + i = layer; + if (i == tm->solo_layer || (!tm->layerinfo[i].hidden && tm->solo_layer < 0)) + if (data[i] >= 0) + STBTE_DRAW_TILE(x0,y0, (unsigned short) data[i], 0, tm->props[mapy][mapx]); + } +} + +static void stbte__tile(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy) +{ + int tool = stbte__ui.tool; + int x0=sx, y0=sy; + int x1=sx+tm->spacing_x, y1=sy+tm->spacing_y; + int id = STBTE__IDMAP(mapx,mapy); + int over = stbte__hittest(x0,y0,x1,y1, id); + switch (stbte__ui.event) { + case STBTE__paint: { + if (stbte__ui.pasting || stbte__ui.dragging || stbte__ui.scrolling) + break; + if (stbte__ui.scrollkey && !STBTE__IS_MAP_ACTIVE()) + break; + if (STBTE__IS_HOT(id) && STBTE__IS_MAP_ACTIVE() && (tool == STBTE__tool_rect || tool == STBTE__tool_select)) { + int rx0,ry0,rx1,ry1,t; + // compute the center of each rect + rx0 = x0 + tm->spacing_x/2; + ry0 = y0 + tm->spacing_y/2; + rx1 = rx0 + (stbte__ui.sx - mapx) * tm->spacing_x; + ry1 = ry0 + (stbte__ui.sy - mapy) * tm->spacing_y; + if (rx0 > rx1) t=rx0,rx0=rx1,rx1=t; + if (ry0 > ry1) t=ry0,ry0=ry1,ry1=t; + rx0 -= tm->spacing_x/2; + ry0 -= tm->spacing_y/2; + rx1 += tm->spacing_x/2; + ry1 += tm->spacing_y/2; + stbte__draw_frame(rx0-1,ry0-1,rx1+1,ry1+1, STBTE_COLOR_TILEMAP_HIGHLIGHT); + break; + } + if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { + stbte__draw_frame(x0-1,y0-1,x1+1,y1+1, STBTE_COLOR_TILEMAP_HIGHLIGHT); + } +#ifdef STBTE_ALLOW_LINK + if (stbte__ui.show_links && tm->link[mapy][mapx].x >= 0) { + int tx = tm->link[mapy][mapx].x; + int ty = tm->link[mapy][mapx].y; + int lx0,ly0,lx1,ly1; + if (STBTE_ALLOW_LINK(tm->data[mapy][mapx], tm->props[mapy][mapx], + tm->data[ty ][tx ], tm->props[ty ][tx ])) + { + lx0 = x0 + (tm->spacing_x >> 1) - 1; + ly0 = y0 + (tm->spacing_y >> 1) - 1; + lx1 = lx0 + (tx - mapx) * tm->spacing_x + 2; + ly1 = ly0 + (ty - mapy) * tm->spacing_y + 2; + stbte__draw_link(lx0,ly0,lx1,ly1, + STBTE_LINK_COLOR(tm->data[mapy][mapx], tm->props[mapy][mapx], + tm->data[ty ][tx ], tm->props[ty ][tx])); + } + } +#endif + break; + } + } + + if (stbte__ui.pasting) { + switch (stbte__ui.event) { + case STBTE__leftdown: + if (STBTE__IS_HOT(id)) { + stbte__ui.pasting = 0; + stbte__paste(tm, mapx, mapy); + stbte__activate(0); + } + break; + case STBTE__leftup: + // just clear it no matter what, since they might click away to clear it + stbte__activate(0); + break; + case STBTE__rightdown: + if (STBTE__IS_HOT(id)) { + stbte__activate(0); + stbte__ui.pasting = 0; + } + break; + } + return; + } + + if (stbte__ui.scrolling) { + if (stbte__ui.event == STBTE__leftup) { + stbte__activate(0); + stbte__ui.scrolling = 0; + } + if (stbte__ui.event == STBTE__mousemove) { + tm->scroll_x += (stbte__ui.start_x - stbte__ui.mx); + tm->scroll_y += (stbte__ui.start_y - stbte__ui.my); + stbte__ui.start_x = stbte__ui.mx; + stbte__ui.start_y = stbte__ui.my; + } + return; + } + + // regardless of tool, leftdown is a scrolldrag + if (STBTE__IS_HOT(id) && stbte__ui.scrollkey && stbte__ui.event == STBTE__leftdown) { + stbte__ui.scrolling = 1; + stbte__ui.start_x = stbte__ui.mx; + stbte__ui.start_y = stbte__ui.my; + return; + } + + switch (tool) { + case STBTE__tool_brush: + switch (stbte__ui.event) { + case STBTE__mousemove: + if (STBTE__IS_MAP_ACTIVE() && over) { + // don't brush/erase same tile multiple times unless they move away and back @TODO should just be only once, but that needs another data structure + if (!STBTE__IS_ACTIVE(id)) { + if (stbte__ui.active_event == STBTE__leftdown) + stbte__brush(tm, mapx, mapy); + else + stbte__erase(tm, mapx, mapy, stbte__ui.brush_state); + stbte__ui.active_id = id; // switch to this map square so we don't rebrush IT multiple times + } + } + break; + case STBTE__leftdown: + if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { + stbte__activate(id); + stbte__begin_undo(tm); + stbte__brush(tm, mapx, mapy); + } + break; + case STBTE__rightdown: + if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { + stbte__activate(id); + stbte__begin_undo(tm); + if (stbte__erase(tm, mapx, mapy, STBTE__erase_any) == STBTE__erase_brushonly) + stbte__ui.brush_state = STBTE__erase_brushonly; + else + stbte__ui.brush_state = STBTE__erase_any; + } + break; + case STBTE__leftup: + case STBTE__rightup: + if (STBTE__IS_MAP_ACTIVE()) { + stbte__end_undo(tm); + stbte__activate(0); + } + break; + } + break; + +#ifdef STBTE_ALLOW_LINK + case STBTE__tool_link: + switch (stbte__ui.event) { + case STBTE__leftdown: + if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { + stbte__activate(id); + stbte__ui.linking = 1; + stbte__ui.sx = mapx; + stbte__ui.sy = mapy; + // @TODO: undo + } + break; + case STBTE__leftup: + if (STBTE__IS_HOT(id) && STBTE__IS_MAP_ACTIVE()) { + if ((mapx != stbte__ui.sx || mapy != stbte__ui.sy) && + STBTE_ALLOW_LINK(tm->data[stbte__ui.sy][stbte__ui.sx], tm->props[stbte__ui.sy][stbte__ui.sx], + tm->data[mapy][mapx], tm->props[mapy][mapx])) + stbte__set_link(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy, STBTE__undo_block); + else + stbte__set_link(tm, stbte__ui.sx, stbte__ui.sy, -1,-1, STBTE__undo_block); + stbte__ui.linking = 0; + stbte__activate(0); + } + break; + + case STBTE__rightdown: + if (STBTE__IS_ACTIVE(id)) { + stbte__activate(0); + stbte__ui.linking = 0; + } + break; + } + break; +#endif + + case STBTE__tool_erase: + switch (stbte__ui.event) { + case STBTE__mousemove: + if (STBTE__IS_MAP_ACTIVE() && over) + stbte__erase(tm, mapx, mapy, STBTE__erase_all); + break; + case STBTE__leftdown: + if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { + stbte__activate(id); + stbte__begin_undo(tm); + stbte__erase(tm, mapx, mapy, STBTE__erase_all); + } + break; + case STBTE__leftup: + if (STBTE__IS_MAP_ACTIVE()) { + stbte__end_undo(tm); + stbte__activate(0); + } + break; + } + break; + + case STBTE__tool_select: + if (STBTE__IS_HOT(id)) { + switch (stbte__ui.event) { + case STBTE__leftdown: + if (STBTE__INACTIVE()) { + // if we're clicking in an existing selection... + if (stbte__ui.has_selection) { + if ( mapx >= stbte__ui.select_x0 && mapx <= stbte__ui.select_x1 + && mapy >= stbte__ui.select_y0 && mapy <= stbte__ui.select_y1) + { + stbte__ui.dragging = 1; + stbte__ui.drag_x = stbte__ui.select_x0; + stbte__ui.drag_y = stbte__ui.select_y0; + stbte__ui.drag_w = stbte__ui.select_x1 - stbte__ui.select_x0 + 1; + stbte__ui.drag_h = stbte__ui.select_y1 - stbte__ui.select_y0 + 1; + stbte__ui.drag_offx = mapx - stbte__ui.select_x0; + stbte__ui.drag_offy = mapy - stbte__ui.select_y0; + } + } + stbte__ui.has_selection = 0; // no selection until it completes + stbte__activate_map(mapx,mapy); + } + break; + case STBTE__leftup: + if (STBTE__IS_MAP_ACTIVE()) { + if (stbte__ui.dragging) { + stbte__drag_place(tm, mapx,mapy); + stbte__ui.dragging = 0; + stbte__activate(0); + } else { + stbte__select_rect(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy); + stbte__activate(0); + } + } + break; + case STBTE__rightdown: + stbte__ui.has_selection = 0; + break; + } + } + break; + + case STBTE__tool_rect: + if (STBTE__IS_HOT(id)) { + switch (stbte__ui.event) { + case STBTE__leftdown: + if (STBTE__INACTIVE()) + stbte__activate_map(mapx,mapy); + break; + case STBTE__leftup: + if (STBTE__IS_MAP_ACTIVE()) { + stbte__fillrect(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy, 1); + stbte__activate(0); + } + break; + case STBTE__rightdown: + if (STBTE__INACTIVE()) + stbte__activate_map(mapx,mapy); + break; + case STBTE__rightup: + if (STBTE__IS_MAP_ACTIVE()) { + stbte__fillrect(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy, 0); + stbte__activate(0); + } + break; + } + } + break; + + + case STBTE__tool_eyedrop: + switch (stbte__ui.event) { + case STBTE__leftdown: + if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) + stbte__eyedrop(tm,mapx,mapy); + break; + } + break; + } +} + +static void stbte__start_paste(stbte_tilemap *tm) +{ + if (stbte__ui.has_copy) { + stbte__ui.pasting = 1; + stbte__activate(STBTE__ID(STBTE__toolbarB,3)); + } +} + +static void stbte__toolbar(stbte_tilemap *tm, int x0, int y0, int w, int h) +{ + int i; + int estimated_width = 13 * STBTE__num_tool + 8+8+ 120+4 - 30; + int x = x0 + w/2 - estimated_width/2; + int y = y0+1; + + for (i=0; i < STBTE__num_tool; ++i) { + int highlight=0, disable=0; + highlight = (stbte__ui.tool == i); + if (i == STBTE__tool_undo || i == STBTE__tool_showgrid) + x += 8; + if (i == STBTE__tool_showgrid && stbte__ui.show_grid) + highlight = 1; + if (i == STBTE__tool_showlinks && stbte__ui.show_links) + highlight = 1; + if (i == STBTE__tool_fill) + continue; + #ifndef STBTE_ALLOW_LINK + if (i == STBTE__tool_link || i == STBTE__tool_showlinks) + disable = 1; + #endif + if (i == STBTE__tool_undo && !stbte__undo_available(tm)) + disable = 1; + if (i == STBTE__tool_redo && !stbte__redo_available(tm)) + disable = 1; + if (stbte__button_icon(STBTE__ctoolbar_button, toolchar[i], x, y, 13, STBTE__ID(STBTE__toolbarA, i), highlight, disable)) { + switch (i) { + case STBTE__tool_eyedrop: + stbte__ui.eyedrop_last_layer = tm->num_layers; // flush eyedropper state + // fallthrough + default: + stbte__ui.tool = i; + stbte__ui.has_selection = 0; + break; + case STBTE__tool_showlinks: + stbte__ui.show_links = !stbte__ui.show_links; + break; + case STBTE__tool_showgrid: + stbte__ui.show_grid = (stbte__ui.show_grid+1)%3; + break; + case STBTE__tool_undo: + stbte__undo(tm); + break; + case STBTE__tool_redo: + stbte__redo(tm); + break; + } + } + x += 13; + } + + x += 8; + if (stbte__button(STBTE__ctoolbar_button, "cut" , x, y,10, 40, STBTE__ID(STBTE__toolbarB,0), 0, !stbte__ui.has_selection)) + stbte__copy_cut(tm, 1); + x += 42; + if (stbte__button(STBTE__ctoolbar_button, "copy" , x, y, 5, 40, STBTE__ID(STBTE__toolbarB,1), 0, !stbte__ui.has_selection)) + stbte__copy_cut(tm, 0); + x += 42; + if (stbte__button(STBTE__ctoolbar_button, "paste", x, y, 0, 40, STBTE__ID(STBTE__toolbarB,2), stbte__ui.pasting, !stbte__ui.has_copy)) + stbte__start_paste(tm); +} + +#define STBTE__TEXTCOLOR(n) stbte__color_table[n][STBTE__text][STBTE__idle] + +static int stbte__info_value(const char *label, int x, int y, int val, int digits, int id) +{ + if (stbte__ui.event == STBTE__paint) { + int off = 9-stbte__get_char_width(label[0]); + char text[16]; + stbte__sprintf(text stbte__sizeof(text), label, digits, val); + stbte__draw_text_core(x+off,y, text, 999, STBTE__TEXTCOLOR(STBTE__cpanel),1); + } + if (id) { + x += 9+7*digits+4; + if (stbte__minibutton(STBTE__cmapsize, x,y, '+', STBTE__ID2(id,1,0))) + val += (stbte__ui.shift ? 10 : 1); + x += 9; + if (stbte__minibutton(STBTE__cmapsize, x,y, '-', STBTE__ID2(id,2,0))) + val -= (stbte__ui.shift ? 10 : 1); + if (val < 1) val = 1; else if (val > 4096) val = 4096; + } + return val; +} + +static void stbte__info(stbte_tilemap *tm, int x0, int y0, int w, int h) +{ + int mode = stbte__ui.panel[STBTE__panel_info].mode; + int s = 11+7*tm->digits+4+15; + int x,y; + int in_region; + + x = x0+2; + y = y0+2; + tm->max_x = stbte__info_value("w:%*d",x,y, tm->max_x, tm->digits, STBTE__ID(STBTE__info,0)); + if (mode) + x += s; + else + y += 11; + tm->max_y = stbte__info_value("h:%*d",x,y, tm->max_y, tm->digits, STBTE__ID(STBTE__info,1)); + x = x0+2; + y += 11; + in_region = (stbte__ui.hot_id & 127) == STBTE__map; + stbte__info_value(in_region ? "x:%*d" : "x:",x,y, (stbte__ui.hot_id>>19)&4095, tm->digits, 0); + if (mode) + x += s; + else + y += 11; + stbte__info_value(in_region ? "y:%*d" : "y:",x,y, (stbte__ui.hot_id>> 7)&4095, tm->digits, 0); + y += 15; + x = x0+2; + stbte__draw_text(x,y,"brush:",40,STBTE__TEXTCOLOR(STBTE__cpanel)); + if (tm->cur_tile >= 0) + STBTE_DRAW_TILE(x+43,y-3,tm->tiles[tm->cur_tile].id,1,0); +} + +static void stbte__layers(stbte_tilemap *tm, int x0, int y0, int w, int h) +{ + static const char *propmodes[3] = { + "default", "always", "never" + }; + int num_rows; + int i, y, n; + int x1 = x0+w; + int y1 = y0+h; + int xoff = 20; + + if (tm->has_layer_names) { + int side = stbte__ui.panel[STBTE__panel_layers].side; + xoff = stbte__region[side].width - 42; + xoff = (xoff < tm->layername_width + 10 ? xoff : tm->layername_width + 10); + } + + x0 += 2; + y0 += 5; + if (!tm->has_layer_names) { + if (stbte__ui.event == STBTE__paint) { + stbte__draw_text(x0,y0, "Layers", w-4, STBTE__TEXTCOLOR(STBTE__cpanel)); + } + y0 += 11; + } + num_rows = (y1-y0)/15; +#ifndef STBTE_NO_PROPS + --num_rows; +#endif + y = y0; + for (i=0; i < tm->num_layers; ++i) { + char text[3], *str = (char *) tm->layerinfo[i].name; + static char lockedchar[3] = { 'U', 'P', 'L' }; + int locked = tm->layerinfo[i].locked; + int disabled = (tm->solo_layer >= 0 && tm->solo_layer != i); + if (i-tm->layer_scroll >= 0 && i-tm->layer_scroll < num_rows) { + if (str == NULL) + stbte__sprintf(str=text stbte__sizeof(text), "%2d", i+1); + if (stbte__button(STBTE__clayer_button, str, x0,y,(i+1<10)*2,xoff-2, STBTE__ID(STBTE__layer,i), tm->cur_layer==i,0)) + tm->cur_layer = (tm->cur_layer == i ? -1 : i); + if (stbte__layerbutton(x0+xoff + 0,y+1,'H',STBTE__ID(STBTE__hide,i), tm->layerinfo[i].hidden,disabled,STBTE__clayer_hide)) + tm->layerinfo[i].hidden = !tm->layerinfo[i].hidden; + if (stbte__layerbutton(x0+xoff + 12,y+1,lockedchar[locked],STBTE__ID(STBTE__lock,i), locked!=0,disabled,STBTE__clayer_lock)) + tm->layerinfo[i].locked = (locked+1)%3; + if (stbte__layerbutton(x0+xoff + 24,y+1,'S',STBTE__ID(STBTE__solo,i), tm->solo_layer==i,0,STBTE__clayer_solo)) + tm->solo_layer = (tm->solo_layer == i ? -1 : i); + y += 15; + } + } + stbte__scrollbar(x1-4, y0,y-2, &tm->layer_scroll, 0, tm->num_layers, num_rows, STBTE__ID(STBTE__scrollbar_id, STBTE__layer)); +#ifndef STBTE_NO_PROPS + n = stbte__text_width("prop:")+2; + stbte__draw_text(x0,y+2, "prop:", w, STBTE__TEXTCOLOR(STBTE__cpanel)); + i = w - n - 4; + if (i > 50) i = 50; + if (stbte__button(STBTE__clayer_button, propmodes[tm->propmode], x0+n,y,0,i, STBTE__ID(STBTE__layer,256), 0,0)) + tm->propmode = (tm->propmode+1)%3; +#endif +} + +static void stbte__categories(stbte_tilemap *tm, int x0, int y0, int w, int h) +{ + int s=11, x,y, i; + int num_rows = h / s; + + w -= 4; + x = x0+2; + y = y0+4; + if (tm->category_scroll == 0) { + if (stbte__category_button("*ALL*", x,y, w, STBTE__ID(STBTE__categories, 65535), tm->cur_category == -1)) { + stbte__choose_category(tm, -1); + } + y += s; + } + + for (i=0; i < tm->num_categories; ++i) { + if (i+1 - tm->category_scroll >= 0 && i+1 - tm->category_scroll < num_rows) { + if (y + 10 > y0+h) + return; + if (stbte__category_button(tm->categories[i], x,y,w, STBTE__ID(STBTE__categories,i), tm->cur_category == i)) + stbte__choose_category(tm, i); + y += s; + } + } + stbte__scrollbar(x0+w, y0+4, y0+h-4, &tm->category_scroll, 0, tm->num_categories+1, num_rows, STBTE__ID(STBTE__scrollbar_id, STBTE__categories)); +} + +static void stbte__tile_in_palette(stbte_tilemap *tm, int x, int y, int slot) +{ + int id = STBTE__ID(STBTE__palette, slot); + switch (stbte__ui.event) { + case STBTE__paint: + stbte__draw_rect(x,y,x+tm->palette_spacing_x-1,y+tm->palette_spacing_x-1, STBTE_COLOR_TILEPALETTE_BACKGROUND); + STBTE_DRAW_TILE(x,y,t->id, slot == tm->cur_tile,0); + if (slot == tm->cur_tile) + stbte__draw_frame_delayed(x-1,y-1,x+tm->palette_spacing_x,y+tm->palette_spacing_y, STBTE_COLOR_TILEPALETTE_OUTLINE); + break; + default: + if (stbte__button_core(id)) + tm->cur_tile = slot; + break; + } +} + +static void stbte__palette_of_tiles(stbte_tilemap *tm, int x0, int y0, int w, int h) +{ + int i,x,y; + int num_vis_rows = (h-6) / tm->palette_spacing_y; + int num_columns = (w-2-6) / tm->palette_spacing_x; + int num_total_rows; + int column,row; + int x1 = x0+w, y1=y0+h; + x = x0+2; + y = y0+6; + + if (num_columns == 0) + return; + + num_total_rows = (tm->cur_palette_count + num_columns-1) / num_columns; // ceil() + + column = 0; + row = -tm->palette_scroll; + for (i=0; i < tm->num_tiles; ++i) { + stbte__tileinfo *t = &tm->tiles[i]; + + // filter based on category + if (tm->cur_category >= 0 && t->category_id != tm->cur_category) + continue; + + // display it + if (row >= 0 && row < num_vis_rows) { + x = x0 + 2 + tm->palette_spacing_x * column; + y = y0 + 6 + tm->palette_spacing_y * row; + stbte__tile_in_palette(tm,x,y,i); + } + + ++column; + if (column == num_columns) { + column = 0; + ++row; + } + } + stbte__flush_delay(); + stbte__scrollbar(x1-4, y0+6, y1-2, &tm->palette_scroll, 0, num_total_rows, num_vis_rows, STBTE__ID(STBTE__scrollbar_id, STBTE__palette)); +} + +static float stbte__saved; +static void stbte__props_panel(stbte_tilemap *tm, int x0, int y0, int w, int h) +{ + int x1 = x0+w; + int i; + int y = y0 + 5, x = x0+2; + int slider_width = 60; + int mx,my; + float *p; + short *data; + if (!stbte__is_single_selection()) + return; + mx = stbte__ui.select_x0; + my = stbte__ui.select_y0; + p = tm->props[my][mx]; + data = tm->data[my][mx]; + for (i=0; i < STBTE_MAX_PROPERTIES; ++i) { + unsigned int n = STBTE_PROP_TYPE(i, data, p); + if (n) { + char *s = (char*) STBTE_PROP_NAME(i, data, p); + if (s == NULL) s = (char*) ""; + switch (n & 3) { + case STBTE_PROP_bool: { + int flag = (int) p[i]; + if (stbte__layerbutton(x,y, flag ? 'x' : ' ', STBTE__ID(STBTE__prop_flag,i), flag, 0, 2)) { + stbte__begin_undo(tm); + stbte__undo_record_prop_float(tm,mx,my,i,(float) flag); + p[i] = (float) !flag; + stbte__end_undo(tm); + } + stbte__draw_text(x+13,y+1,s,x1-(x+13)-2,STBTE__TEXTCOLOR(STBTE__cpanel)); + y += 13; + break; + } + case STBTE_PROP_int: { + int a = (int) STBTE_PROP_MIN(i,data,p); + int b = (int) STBTE_PROP_MAX(i,data,p); + int v = (int) p[i] - a; + if (a+v != p[i] || v < 0 || v > b-a) { + if (v < 0) v = 0; + if (v > b-a) v = b-a; + p[i] = (float) (a+v); // @TODO undo + } + switch (stbte__slider(x, slider_width, y+7, b-a, &v, STBTE__ID(STBTE__prop_int,i))) + { + case STBTE__begin: + stbte__saved = p[i]; + // fallthrough + case STBTE__change: + p[i] = (float) (a+v); // @TODO undo + break; + case STBTE__end: + if (p[i] != stbte__saved) { + stbte__begin_undo(tm); + stbte__undo_record_prop_float(tm,mx,my,i,stbte__saved); + stbte__end_undo(tm); + } + break; + } + stbte__draw_text(x+slider_width+2,y+2, s, x1-1-(x+slider_width+2), STBTE__TEXTCOLOR(STBTE__cpanel)); + y += 12; + break; + } + case STBTE_PROP_float: { + float a = (float) STBTE_PROP_MIN(i, data,p); + float b = (float) STBTE_PROP_MAX(i, data,p); + float c = STBTE_PROP_FLOAT_SCALE(i, data, p); + float old; + if (p[i] < a || p[i] > b) { + // @TODO undo + if (p[i] < a) p[i] = a; + if (p[i] > b) p[i] = b; + } + old = p[i]; + switch (stbte__float_control(x, y, 50, a, b, c, "%8.4f", &p[i], STBTE__layer,STBTE__ID(STBTE__prop_float,i))) { + case STBTE__begin: + stbte__saved = old; + break; + case STBTE__end: + if (stbte__saved != p[i]) { + stbte__begin_undo(tm); + stbte__undo_record_prop_float(tm,mx,my,i, stbte__saved); + stbte__end_undo(tm); + } + break; + } + stbte__draw_text(x+53,y+1, s, x1-1-(x+53), STBTE__TEXTCOLOR(STBTE__cpanel)); + y += 12; + break; + } + } + } + } +} + +static int stbte__cp_mode, stbte__cp_aspect, stbte__cp_state, stbte__cp_index, stbte__save, stbte__cp_altered, stbte__color_copy; +#ifdef STBTE__COLORPICKER +static void stbte__dump_colorstate(void) +{ + int i,j,k; + printf("static int stbte__color_table[STBTE__num_color_modes][STBTE__num_color_aspects][STBTE__num_color_states] =\n"); + printf("{\n"); + printf(" {\n"); + for (k=0; k < STBTE__num_color_modes; ++k) { + for (j=0; j < STBTE__num_color_aspects; ++j) { + printf(" { "); + for (i=0; i < STBTE__num_color_states; ++i) { + printf("0x%06x, ", stbte__color_table[k][j][i]); + } + printf("},\n"); + } + if (k+1 < STBTE__num_color_modes) + printf(" }, {\n"); + else + printf(" },\n"); + } + printf("};\n"); +} + +static void stbte__colorpicker(int x0, int y0, int w, int h) +{ + int x1 = x0+w, y1 = y0+h, x,y, i; + + x = x0+2; y = y0+6; + + y += 5; + x += 8; + + + { + int color = stbte__color_table[stbte__cp_mode][stbte__cp_aspect][stbte__cp_index]; + int rgb[3]; + if (stbte__cp_altered && stbte__cp_index == STBTE__idle) + color = stbte__save; + + if (stbte__minibutton(STBTE__cmapsize, x1-20,y+ 5, 'C', STBTE__ID2(STBTE__colorpick_id,4,0))) + stbte__color_copy = color; + if (stbte__minibutton(STBTE__cmapsize, x1-20,y+15, 'P', STBTE__ID2(STBTE__colorpick_id,4,1))) + color = stbte__color_copy; + + rgb[0] = color >> 16; rgb[1] = (color>>8)&255; rgb[2] = color & 255; + for (i=0; i < 3; ++i) { + if (stbte__slider(x+8,64, y, 255, rgb+i, STBTE__ID2(STBTE__colorpick_id,3,i)) > 0) + stbte__dump_colorstate(); + y += 15; + } + if (stbte__ui.event != STBTE__paint && stbte__ui.event != STBTE__tick) + stbte__color_table[stbte__cp_mode][stbte__cp_aspect][stbte__cp_index] = (rgb[0]<<16)|(rgb[1]<<8)|(rgb[2]); + } + + y += 5; + + // states + x = x0+2+35; + if (stbte__ui.event == STBTE__paint) { + static char *states[] = { "idle", "over", "down", "down&over", "selected", "selected&over", "disabled" }; + stbte__draw_text(x, y+1, states[stbte__cp_index], x1-x-1, 0xffffff); + } + + x = x0+24; y += 12; + + for (i=3; i >= 0; --i) { + int state = 0 != (stbte__cp_state & (1 << i)); + if (stbte__layerbutton(x,y, "OASD"[i], STBTE__ID2(STBTE__colorpick_id, 0,i), state,0, STBTE__clayer_button)) { + stbte__cp_state ^= (1 << i); + stbte__cp_index = stbte__state_to_index[0][0][0][stbte__cp_state]; + } + x += 16; + } + x = x0+2; y += 18; + + for (i=0; i < 3; ++i) { + static char *labels[] = { "Base", "Edge", "Text" }; + if (stbte__button(STBTE__ctoolbar_button, labels[i], x,y,0,36, STBTE__ID2(STBTE__colorpick_id,1,i), stbte__cp_aspect==i,0)) + stbte__cp_aspect = i; + x += 40; + } + + y += 18; + x = x0+2; + + for (i=0; i < STBTE__num_color_modes; ++i) { + if (stbte__button(STBTE__ctoolbar_button, stbte__color_names[i], x, y, 0,80, STBTE__ID2(STBTE__colorpick_id,2,i), stbte__cp_mode == i,0)) + stbte__cp_mode = i; + y += 12; + } + + // make the currently selected aspect flash, unless we're actively dragging color slider etc + if (stbte__ui.event == STBTE__tick) { + stbte__save = stbte__color_table[stbte__cp_mode][stbte__cp_aspect][STBTE__idle]; + if ((stbte__ui.active_id & 127) != STBTE__colorpick_id) { + if ((stbte__ui.ms_time & 2047) < 200) { + stbte__color_table[stbte__cp_mode][stbte__cp_aspect][STBTE__idle] ^= 0x1f1f1f; + stbte__cp_altered = 1; + } + } + } +} +#endif + +static void stbte__editor_traverse(stbte_tilemap *tm) +{ + int i,j,i0,j0,i1,j1,n; + + if (tm == NULL) + return; + if (stbte__ui.x0 == stbte__ui.x1 || stbte__ui.y0 == stbte__ui.y1) + return; + + stbte__prepare_tileinfo(tm); + + stbte__compute_panel_locations(tm); // @OPTIMIZE: we don't need to recompute this every time + + if (stbte__ui.event == STBTE__paint) { + // fill screen with border + stbte__draw_rect(stbte__ui.x0, stbte__ui.y0, stbte__ui.x1, stbte__ui.y1, STBTE_COLOR_TILEMAP_BORDER); + // fill tilemap with tilemap background + stbte__draw_rect(stbte__ui.x0 - tm->scroll_x, stbte__ui.y0 - tm->scroll_y, + stbte__ui.x0 - tm->scroll_x + tm->spacing_x * tm->max_x, + stbte__ui.y0 - tm->scroll_y + tm->spacing_y * tm->max_y, STBTE_COLOR_TILEMAP_BACKGROUND); + } + + // step 1: traverse all the tilemap data... + + i0 = (tm->scroll_x - tm->spacing_x) / tm->spacing_x; + j0 = (tm->scroll_y - tm->spacing_y) / tm->spacing_y; + i1 = (tm->scroll_x + stbte__ui.x1 - stbte__ui.x0) / tm->spacing_x + 1; + j1 = (tm->scroll_y + stbte__ui.y1 - stbte__ui.y0) / tm->spacing_y + 1; + + if (i0 < 0) i0 = 0; + if (j0 < 0) j0 = 0; + if (i1 > tm->max_x) i1 = tm->max_x; + if (j1 > tm->max_y) j1 = tm->max_y; + + if (stbte__ui.event == STBTE__paint) { + // draw all of layer 0, then all of layer 1, etc, instead of old + // way which drew entire stack of each tile at once + for (n=0; n < tm->num_layers; ++n) { + for (j=j0; j < j1; ++j) { + for (i=i0; i < i1; ++i) { + int x = stbte__ui.x0 + i * tm->spacing_x - tm->scroll_x; + int y = stbte__ui.y0 + j * tm->spacing_y - tm->scroll_y; + stbte__tile_paint(tm, x, y, i, j, n); + } + } + if (n == 0 && stbte__ui.show_grid == 1) { + int x = stbte__ui.x0 + i0 * tm->spacing_x - tm->scroll_x; + int y = stbte__ui.y0 + j0 * tm->spacing_y - tm->scroll_y; + for (i=0; x < stbte__ui.x1 && i <= i1; ++i, x += tm->spacing_x) + stbte__draw_rect(x, stbte__ui.y0, x+1, stbte__ui.y1, STBTE_COLOR_GRID); + for (j=0; y < stbte__ui.y1 && j <= j1; ++j, y += tm->spacing_y) + stbte__draw_rect(stbte__ui.x0, y, stbte__ui.x1, y+1, STBTE_COLOR_GRID); + } + } + } + + if (stbte__ui.event == STBTE__paint) { + // draw grid on top of everything except UI + if (stbte__ui.show_grid == 2) { + int x = stbte__ui.x0 + i0 * tm->spacing_x - tm->scroll_x; + int y = stbte__ui.y0 + j0 * tm->spacing_y - tm->scroll_y; + for (i=0; x < stbte__ui.x1 && i <= i1; ++i, x += tm->spacing_x) + stbte__draw_rect(x, stbte__ui.y0, x+1, stbte__ui.y1, STBTE_COLOR_GRID); + for (j=0; y < stbte__ui.y1 && j <= j1; ++j, y += tm->spacing_y) + stbte__draw_rect(stbte__ui.x0, y, stbte__ui.x1, y+1, STBTE_COLOR_GRID); + } + } + + for (j=j0; j < j1; ++j) { + for (i=i0; i < i1; ++i) { + int x = stbte__ui.x0 + i * tm->spacing_x - tm->scroll_x; + int y = stbte__ui.y0 + j * tm->spacing_y - tm->scroll_y; + stbte__tile(tm, x, y, i, j); + } + } + + if (stbte__ui.event == STBTE__paint) { + // draw the selection border + if (stbte__ui.has_selection) { + int x0,y0,x1,y1; + x0 = stbte__ui.x0 + (stbte__ui.select_x0 ) * tm->spacing_x - tm->scroll_x; + y0 = stbte__ui.y0 + (stbte__ui.select_y0 ) * tm->spacing_y - tm->scroll_y; + x1 = stbte__ui.x0 + (stbte__ui.select_x1 + 1) * tm->spacing_x - tm->scroll_x + 1; + y1 = stbte__ui.y0 + (stbte__ui.select_y1 + 1) * tm->spacing_y - tm->scroll_y + 1; + stbte__draw_frame(x0,y0,x1,y1, (stbte__ui.ms_time & 256 ? STBTE_COLOR_SELECTION_OUTLINE1 : STBTE_COLOR_SELECTION_OUTLINE2)); + } + + stbte__flush_delay(); // draw a dynamic link on top of the queued links + + #ifdef STBTE_ALLOW_LINK + if (stbte__ui.linking && STBTE__IS_MAP_HOT()) { + int x0,y0,x1,y1; + int color; + int ex = ((stbte__ui.hot_id >> 19) & 4095); + int ey = ((stbte__ui.hot_id >> 7) & 4095); + x0 = stbte__ui.x0 + (stbte__ui.sx ) * tm->spacing_x - tm->scroll_x + (tm->spacing_x>>1)+1; + y0 = stbte__ui.y0 + (stbte__ui.sy ) * tm->spacing_y - tm->scroll_y + (tm->spacing_y>>1)+1; + x1 = stbte__ui.x0 + (ex ) * tm->spacing_x - tm->scroll_x + (tm->spacing_x>>1)-1; + y1 = stbte__ui.y0 + (ey ) * tm->spacing_y - tm->scroll_y + (tm->spacing_y>>1)-1; + if (STBTE_ALLOW_LINK(tm->data[stbte__ui.sy][stbte__ui.sx], tm->props[stbte__ui.sy][stbte__ui.sx], tm->data[ey][ex], tm->props[ey][ex])) + color = STBTE_LINK_COLOR_DRAWING; + else + color = STBTE_LINK_COLOR_DISALLOWED; + stbte__draw_link(x0,y0,x1,y1, color); + } + #endif + } + stbte__flush_delay(); + + // step 2: traverse the panels + for (i=0; i < STBTE__num_panel; ++i) { + stbte__panel *p = &stbte__ui.panel[i]; + if (stbte__ui.event == STBTE__paint) { + stbte__draw_box(p->x0,p->y0,p->x0+p->width,p->y0+p->height, STBTE__cpanel, STBTE__idle); + } + // obscure tilemap data underneath panel + stbte__hittest(p->x0,p->y0,p->x0+p->width,p->y0+p->height, STBTE__ID2(STBTE__panel, i, 0)); + switch (i) { + case STBTE__panel_toolbar: + if (stbte__ui.event == STBTE__paint) + stbte__draw_rect(p->x0,p->y0,p->x0+p->width,p->y0+p->height, stbte__color_table[STBTE__ctoolbar][STBTE__base][STBTE__idle]); + stbte__toolbar(tm,p->x0,p->y0,p->width,p->height); + break; + case STBTE__panel_info: + stbte__info(tm,p->x0,p->y0,p->width,p->height); + break; + case STBTE__panel_layers: + stbte__layers(tm,p->x0,p->y0,p->width,p->height); + break; + case STBTE__panel_categories: + stbte__categories(tm,p->x0,p->y0,p->width,p->height); + break; + case STBTE__panel_colorpick: +#ifdef STBTE__COLORPICKER + stbte__colorpicker(p->x0,p->y0,p->width,p->height); +#endif + break; + case STBTE__panel_tiles: + // erase boundary between categories and tiles if they're on same side + if (stbte__ui.event == STBTE__paint && p->side == stbte__ui.panel[STBTE__panel_categories].side) + stbte__draw_rect(p->x0+1,p->y0-1,p->x0+p->width-1,p->y0+1, stbte__color_table[STBTE__cpanel][STBTE__base][STBTE__idle]); + stbte__palette_of_tiles(tm,p->x0,p->y0,p->width,p->height); + break; + case STBTE__panel_props: + stbte__props_panel(tm,p->x0,p->y0,p->width,p->height); + break; + } + // draw the panel side selectors + for (j=0; j < 2; ++j) { + int result; + if (i == STBTE__panel_toolbar) continue; + result = stbte__microbutton(p->x0+p->width - 1 - 2*4 + 4*j,p->y0+2,3, STBTE__ID2(STBTE__panel, i, j+1), STBTE__cpanel_sider+j); + if (result) { + switch (j) { + case 0: p->side = result > 0 ? STBTE__side_left : STBTE__side_right; break; + case 1: p->delta_height += result; break; + } + } + } + } + + if (stbte__ui.panel[STBTE__panel_categories].delta_height < -5) stbte__ui.panel[STBTE__panel_categories].delta_height = -5; + if (stbte__ui.panel[STBTE__panel_layers ].delta_height < -5) stbte__ui.panel[STBTE__panel_layers ].delta_height = -5; + + + // step 3: traverse the regions to place expander controls on them + for (i=0; i < 2; ++i) { + if (stbte__region[i].active) { + int x = stbte__region[i].x; + int width; + if (i == STBTE__side_left) + width = stbte__ui.left_width , x += stbte__region[i].width + 1; + else + width = -stbte__ui.right_width, x -= 6; + if (stbte__microbutton_dragger(x, stbte__region[i].y+2, 5, STBTE__ID(STBTE__region,i), &width)) { + // if non-0, it is expanding, so retract it + if (stbte__region[i].retracted == 0.0) + stbte__region[i].retracted = 0.01f; + else + stbte__region[i].retracted = 0.0; + } + if (i == STBTE__side_left) + stbte__ui.left_width = width; + else + stbte__ui.right_width = -width; + if (stbte__ui.event == STBTE__tick) { + if (stbte__region[i].retracted && stbte__region[i].retracted < 1.0f) { + stbte__region[i].retracted += stbte__ui.dt*4; + if (stbte__region[i].retracted > 1) + stbte__region[i].retracted = 1; + } + } + } + } + + if (stbte__ui.event == STBTE__paint && stbte__ui.alert_msg) { + int w = stbte__text_width(stbte__ui.alert_msg); + int x = (stbte__ui.x0+stbte__ui.x1)/2; + int y = (stbte__ui.y0+stbte__ui.y1)*5/6; + stbte__draw_rect (x-w/2-4,y-8, x+w/2+4,y+8, 0x604020); + stbte__draw_frame(x-w/2-4,y-8, x+w/2+4,y+8, 0x906030); + stbte__draw_text (x-w/2,y-4, stbte__ui.alert_msg, w+1, 0xff8040); + } + +#ifdef STBTE_SHOW_CURSOR + if (stbte__ui.event == STBTE__paint) + stbte__draw_bitmap(stbte__ui.mx, stbte__ui.my, stbte__get_char_width(26), stbte__get_char_bitmap(26), 0xe0e0e0); +#endif + + if (stbte__ui.event == STBTE__tick && stbte__ui.alert_msg) { + stbte__ui.alert_timer -= stbte__ui.dt; + if (stbte__ui.alert_timer < 0) { + stbte__ui.alert_timer = 0; + stbte__ui.alert_msg = 0; + } + } + + if (stbte__ui.event == STBTE__paint) { + stbte__color_table[stbte__cp_mode][stbte__cp_aspect][STBTE__idle] = stbte__save; + stbte__cp_altered = 0; + } +} + +static void stbte__do_event(stbte_tilemap *tm) +{ + stbte__ui.next_hot_id = 0; + stbte__editor_traverse(tm); + stbte__ui.hot_id = stbte__ui.next_hot_id; + + // automatically cancel on mouse-up in case the object that triggered it + // doesn't exist anymore + if (stbte__ui.active_id) { + if (stbte__ui.event == STBTE__leftup || stbte__ui.event == STBTE__rightup) { + if (!stbte__ui.pasting) { + stbte__activate(0); + if (stbte__ui.undoing) + stbte__end_undo(tm); + stbte__ui.scrolling = 0; + stbte__ui.dragging = 0; + stbte__ui.linking = 0; + } + } + } + + // we could do this stuff in the widgets directly, but it would keep recomputing + // the same thing on every tile, which seems dumb. + + if (stbte__ui.pasting) { + if (STBTE__IS_MAP_HOT()) { + // compute pasting location based on last hot + stbte__ui.paste_x = ((stbte__ui.hot_id >> 19) & 4095) - (stbte__ui.copy_width >> 1); + stbte__ui.paste_y = ((stbte__ui.hot_id >> 7) & 4095) - (stbte__ui.copy_height >> 1); + } + } + if (stbte__ui.dragging) { + if (STBTE__IS_MAP_HOT()) { + stbte__ui.drag_dest_x = ((stbte__ui.hot_id >> 19) & 4095) - stbte__ui.drag_offx; + stbte__ui.drag_dest_y = ((stbte__ui.hot_id >> 7) & 4095) - stbte__ui.drag_offy; + } + } +} + +static void stbte__set_event(int event, int x, int y) +{ + stbte__ui.event = event; + stbte__ui.mx = x; + stbte__ui.my = y; + stbte__ui.dx = x - stbte__ui.last_mouse_x; + stbte__ui.dy = y - stbte__ui.last_mouse_y; + stbte__ui.last_mouse_x = x; + stbte__ui.last_mouse_y = y; + stbte__ui.accum_x += stbte__ui.dx; + stbte__ui.accum_y += stbte__ui.dy; +} + +void stbte_draw(stbte_tilemap *tm) +{ + stbte__ui.event = STBTE__paint; + stbte__editor_traverse(tm); +} + +void stbte_mouse_move(stbte_tilemap *tm, int x, int y, int shifted, int scrollkey) +{ + stbte__set_event(STBTE__mousemove, x,y); + stbte__ui.shift = shifted; + stbte__ui.scrollkey = scrollkey; + stbte__do_event(tm); +} + +void stbte_mouse_button(stbte_tilemap *tm, int x, int y, int right, int down, int shifted, int scrollkey) +{ + static int events[2][2] = { { STBTE__leftup , STBTE__leftdown }, + { STBTE__rightup, STBTE__rightdown } }; + stbte__set_event(events[right][down], x,y); + stbte__ui.shift = shifted; + stbte__ui.scrollkey = scrollkey; + + stbte__do_event(tm); +} + +void stbte_mouse_wheel(stbte_tilemap *tm, int x, int y, int vscroll) +{ + // not implemented yet -- need different way of hittesting +} + +void stbte_action(stbte_tilemap *tm, enum stbte_action act) +{ + switch (act) { + case STBTE_tool_select: stbte__ui.tool = STBTE__tool_select; break; + case STBTE_tool_brush: stbte__ui.tool = STBTE__tool_brush; break; + case STBTE_tool_erase: stbte__ui.tool = STBTE__tool_erase; break; + case STBTE_tool_rectangle: stbte__ui.tool = STBTE__tool_rect; break; + case STBTE_tool_eyedropper: stbte__ui.tool = STBTE__tool_eyedrop; break; + case STBTE_tool_link: stbte__ui.tool = STBTE__tool_link; break; + case STBTE_act_toggle_grid: stbte__ui.show_grid = (stbte__ui.show_grid+1) % 3; break; + case STBTE_act_toggle_links: stbte__ui.show_links ^= 1; break; + case STBTE_act_undo: stbte__undo(tm); break; + case STBTE_act_redo: stbte__redo(tm); break; + case STBTE_act_cut: stbte__copy_cut(tm, 1); break; + case STBTE_act_copy: stbte__copy_cut(tm, 0); break; + case STBTE_act_paste: stbte__start_paste(tm); break; + case STBTE_scroll_left: tm->scroll_x -= tm->spacing_x; break; + case STBTE_scroll_right: tm->scroll_x += tm->spacing_x; break; + case STBTE_scroll_up: tm->scroll_y -= tm->spacing_y; break; + case STBTE_scroll_down: tm->scroll_y += tm->spacing_y; break; + } +} + +void stbte_tick(stbte_tilemap *tm, float dt) +{ + stbte__ui.event = STBTE__tick; + stbte__ui.dt = dt; + stbte__do_event(tm); + stbte__ui.ms_time += (int) (dt * 1024) + 1; // make sure if time is superfast it always updates a little +} + +void stbte_mouse_sdl(stbte_tilemap *tm, const void *sdl_event, float xs, float ys, int xo, int yo) +{ +#ifdef _SDL_H + SDL_Event *event = (SDL_Event *) sdl_event; + SDL_Keymod km = SDL_GetModState(); + int shift = (km & KMOD_LCTRL) || (km & KMOD_RCTRL); + int scrollkey = 0 != SDL_GetKeyboardState(NULL)[SDL_SCANCODE_SPACE]; + switch (event->type) { + case SDL_MOUSEMOTION: + stbte_mouse_move(tm, (int) (xs*event->motion.x+xo), (int) (ys*event->motion.y+yo), shift, scrollkey); + break; + case SDL_MOUSEBUTTONUP: + stbte_mouse_button(tm, (int) (xs*event->button.x+xo), (int) (ys*event->button.y+yo), event->button.button != SDL_BUTTON_LEFT, 0, shift, scrollkey); + break; + case SDL_MOUSEBUTTONDOWN: + stbte_mouse_button(tm, (int) (xs*event->button.x+xo), (int) (ys*event->button.y+yo), event->button.button != SDL_BUTTON_LEFT, 1, shift, scrollkey); + break; + case SDL_MOUSEWHEEL: + stbte_mouse_wheel(tm, stbte__ui.mx, stbte__ui.my, event->wheel.y); + break; + } +#else + STBTE__NOTUSED(tm); + STBTE__NOTUSED(sdl_event); + STBTE__NOTUSED(xs); + STBTE__NOTUSED(ys); + STBTE__NOTUSED(xo); + STBTE__NOTUSED(yo); +#endif +} + +#endif // STB_TILEMAP_EDITOR_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_truetype.h b/Libraries/stb-master/stb_truetype.h new file mode 100644 index 0000000..62595a1 --- /dev/null +++ b/Libraries/stb-master/stb_truetype.h @@ -0,0 +1,5011 @@ +// stb_truetype.h - v1.24 - public domain +// authored from 2009-2020 by Sean Barrett / RAD Game Tools +// +// ======================================================================= +// +// NO SECURITY GUARANTEE -- DO NOT USE THIS ON UNTRUSTED FONT FILES +// +// This library does no range checking of the offsets found in the file, +// meaning an attacker can use it to read arbitrary memory. +// +// ======================================================================= +// +// This library processes TrueType files: +// parse files +// extract glyph metrics +// extract glyph shapes +// render glyphs to one-channel bitmaps with antialiasing (box filter) +// render glyphs to one-channel SDF bitmaps (signed-distance field/function) +// +// Todo: +// non-MS cmaps +// crashproof on bad data +// hinting? (no longer patented) +// cleartype-style AA? +// optimize: use simple memory allocator for intermediates +// optimize: build edge-list directly from curves +// optimize: rasterize directly from curves? +// +// ADDITIONAL CONTRIBUTORS +// +// Mikko Mononen: compound shape support, more cmap formats +// Tor Andersson: kerning, subpixel rendering +// Dougall Johnson: OpenType / Type 2 font handling +// Daniel Ribeiro Maciel: basic GPOS-based kerning +// +// Misc other: +// Ryan Gordon +// Simon Glass +// github:IntellectualKitty +// Imanol Celaya +// Daniel Ribeiro Maciel +// +// Bug/warning reports/fixes: +// "Zer" on mollyrocket Fabian "ryg" Giesen github:NiLuJe +// Cass Everitt Martins Mozeiko github:aloucks +// stoiko (Haemimont Games) Cap Petschulat github:oyvindjam +// Brian Hook Omar Cornut github:vassvik +// Walter van Niftrik Ryan Griege +// David Gow Peter LaValle +// David Given Sergey Popov +// Ivan-Assen Ivanov Giumo X. Clanjor +// Anthony Pesch Higor Euripedes +// Johan Duparc Thomas Fields +// Hou Qiming Derek Vinyard +// Rob Loach Cort Stratton +// Kenney Phillis Jr. Brian Costabile +// Ken Voskuil (kaesve) +// +// VERSION HISTORY +// +// 1.24 (2020-02-05) fix warning +// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS) +// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined +// 1.21 (2019-02-25) fix warning +// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics() +// 1.19 (2018-02-11) GPOS kerning, STBTT_fmod +// 1.18 (2018-01-29) add missing function +// 1.17 (2017-07-23) make more arguments const; doc fix +// 1.16 (2017-07-12) SDF support +// 1.15 (2017-03-03) make more arguments const +// 1.14 (2017-01-16) num-fonts-in-TTC function +// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts +// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual +// 1.11 (2016-04-02) fix unused-variable warning +// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef +// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly +// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges +// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; +// variant PackFontRanges to pack and render in separate phases; +// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); +// fixed an assert() bug in the new rasterizer +// replace assert() with STBTT_assert() in new rasterizer +// +// Full history can be found at the end of this file. +// +// LICENSE +// +// See end of file for license information. +// +// USAGE +// +// Include this file in whatever places need to refer to it. In ONE C/C++ +// file, write: +// #define STB_TRUETYPE_IMPLEMENTATION +// before the #include of this file. This expands out the actual +// implementation into that C/C++ file. +// +// To make the implementation private to the file that generates the implementation, +// #define STBTT_STATIC +// +// Simple 3D API (don't ship this, but it's fine for tools and quick start) +// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture +// stbtt_GetBakedQuad() -- compute quad to draw for a given char +// +// Improved 3D API (more shippable): +// #include "stb_rect_pack.h" -- optional, but you really want it +// stbtt_PackBegin() +// stbtt_PackSetOversampling() -- for improved quality on small fonts +// stbtt_PackFontRanges() -- pack and renders +// stbtt_PackEnd() +// stbtt_GetPackedQuad() +// +// "Load" a font file from a memory buffer (you have to keep the buffer loaded) +// stbtt_InitFont() +// stbtt_GetFontOffsetForIndex() -- indexing for TTC font collections +// stbtt_GetNumberOfFonts() -- number of fonts for TTC font collections +// +// Render a unicode codepoint to a bitmap +// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap +// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide +// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be +// +// Character advance/positioning +// stbtt_GetCodepointHMetrics() +// stbtt_GetFontVMetrics() +// stbtt_GetFontVMetricsOS2() +// stbtt_GetCodepointKernAdvance() +// +// Starting with version 1.06, the rasterizer was replaced with a new, +// faster and generally-more-precise rasterizer. The new rasterizer more +// accurately measures pixel coverage for anti-aliasing, except in the case +// where multiple shapes overlap, in which case it overestimates the AA pixel +// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If +// this turns out to be a problem, you can re-enable the old rasterizer with +// #define STBTT_RASTERIZER_VERSION 1 +// which will incur about a 15% speed hit. +// +// ADDITIONAL DOCUMENTATION +// +// Immediately after this block comment are a series of sample programs. +// +// After the sample programs is the "header file" section. This section +// includes documentation for each API function. +// +// Some important concepts to understand to use this library: +// +// Codepoint +// Characters are defined by unicode codepoints, e.g. 65 is +// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is +// the hiragana for "ma". +// +// Glyph +// A visual character shape (every codepoint is rendered as +// some glyph) +// +// Glyph index +// A font-specific integer ID representing a glyph +// +// Baseline +// Glyph shapes are defined relative to a baseline, which is the +// bottom of uppercase characters. Characters extend both above +// and below the baseline. +// +// Current Point +// As you draw text to the screen, you keep track of a "current point" +// which is the origin of each character. The current point's vertical +// position is the baseline. Even "baked fonts" use this model. +// +// Vertical Font Metrics +// The vertical qualities of the font, used to vertically position +// and space the characters. See docs for stbtt_GetFontVMetrics. +// +// Font Size in Pixels or Points +// The preferred interface for specifying font sizes in stb_truetype +// is to specify how tall the font's vertical extent should be in pixels. +// If that sounds good enough, skip the next paragraph. +// +// Most font APIs instead use "points", which are a common typographic +// measurement for describing font size, defined as 72 points per inch. +// stb_truetype provides a point API for compatibility. However, true +// "per inch" conventions don't make much sense on computer displays +// since different monitors have different number of pixels per +// inch. For example, Windows traditionally uses a convention that +// there are 96 pixels per inch, thus making 'inch' measurements have +// nothing to do with inches, and thus effectively defining a point to +// be 1.333 pixels. Additionally, the TrueType font data provides +// an explicit scale factor to scale a given font's glyphs to points, +// but the author has observed that this scale factor is often wrong +// for non-commercial fonts, thus making fonts scaled in points +// according to the TrueType spec incoherently sized in practice. +// +// DETAILED USAGE: +// +// Scale: +// Select how high you want the font to be, in points or pixels. +// Call ScaleForPixelHeight or ScaleForMappingEmToPixels to compute +// a scale factor SF that will be used by all other functions. +// +// Baseline: +// You need to select a y-coordinate that is the baseline of where +// your text will appear. Call GetFontBoundingBox to get the baseline-relative +// bounding box for all characters. SF*-y0 will be the distance in pixels +// that the worst-case character could extend above the baseline, so if +// you want the top edge of characters to appear at the top of the +// screen where y=0, then you would set the baseline to SF*-y0. +// +// Current point: +// Set the current point where the first character will appear. The +// first character could extend left of the current point; this is font +// dependent. You can either choose a current point that is the leftmost +// point and hope, or add some padding, or check the bounding box or +// left-side-bearing of the first character to be displayed and set +// the current point based on that. +// +// Displaying a character: +// Compute the bounding box of the character. It will contain signed values +// relative to . I.e. if it returns x0,y0,x1,y1, +// then the character should be displayed in the rectangle from +// to = 32 && *text < 128) { + stbtt_aligned_quad q; + stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9 + glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0); + glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0); + glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1); + glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1); + } + ++text; + } + glEnd(); +} +#endif +// +// +////////////////////////////////////////////////////////////////////////////// +// +// Complete program (this compiles): get a single bitmap, print as ASCII art +// +#if 0 +#include +#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation +#include "stb_truetype.h" + +char ttf_buffer[1<<25]; + +int main(int argc, char **argv) +{ + stbtt_fontinfo font; + unsigned char *bitmap; + int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20); + + fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb")); + + stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); + bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0); + + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) + putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); + putchar('\n'); + } + return 0; +} +#endif +// +// Output: +// +// .ii. +// @@@@@@. +// V@Mio@@o +// :i. V@V +// :oM@@M +// :@@@MM@M +// @@o o@M +// :@@. M@M +// @@@o@@@@ +// :M@@V:@@. +// +////////////////////////////////////////////////////////////////////////////// +// +// Complete program: print "Hello World!" banner, with bugs +// +#if 0 +char buffer[24<<20]; +unsigned char screen[20][79]; + +int main(int arg, char **argv) +{ + stbtt_fontinfo font; + int i,j,ascent,baseline,ch=0; + float scale, xpos=2; // leave a little padding in case the character extends left + char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness + + fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb")); + stbtt_InitFont(&font, buffer, 0); + + scale = stbtt_ScaleForPixelHeight(&font, 15); + stbtt_GetFontVMetrics(&font, &ascent,0,0); + baseline = (int) (ascent*scale); + + while (text[ch]) { + int advance,lsb,x0,y0,x1,y1; + float x_shift = xpos - (float) floor(xpos); + stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb); + stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1); + stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]); + // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong + // because this API is really for baking character bitmaps into textures. if you want to render + // a sequence of characters, you really need to render each bitmap to a temp buffer, then + // "alpha blend" that into the working buffer + xpos += (advance * scale); + if (text[ch+1]) + xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]); + ++ch; + } + + for (j=0; j < 20; ++j) { + for (i=0; i < 78; ++i) + putchar(" .:ioVM@"[screen[j][i]>>5]); + putchar('\n'); + } + + return 0; +} +#endif + + +////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// +//// +//// INTEGRATION WITH YOUR CODEBASE +//// +//// The following sections allow you to supply alternate definitions +//// of C library functions used by stb_truetype, e.g. if you don't +//// link with the C runtime library. + +#ifdef STB_TRUETYPE_IMPLEMENTATION + // #define your own (u)stbtt_int8/16/32 before including to override this + #ifndef stbtt_uint8 + typedef unsigned char stbtt_uint8; + typedef signed char stbtt_int8; + typedef unsigned short stbtt_uint16; + typedef signed short stbtt_int16; + typedef unsigned int stbtt_uint32; + typedef signed int stbtt_int32; + #endif + + typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; + typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; + + // e.g. #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h + #ifndef STBTT_ifloor + #include + #define STBTT_ifloor(x) ((int) floor(x)) + #define STBTT_iceil(x) ((int) ceil(x)) + #endif + + #ifndef STBTT_sqrt + #include + #define STBTT_sqrt(x) sqrt(x) + #define STBTT_pow(x,y) pow(x,y) + #endif + + #ifndef STBTT_fmod + #include + #define STBTT_fmod(x,y) fmod(x,y) + #endif + + #ifndef STBTT_cos + #include + #define STBTT_cos(x) cos(x) + #define STBTT_acos(x) acos(x) + #endif + + #ifndef STBTT_fabs + #include + #define STBTT_fabs(x) fabs(x) + #endif + + // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h + #ifndef STBTT_malloc + #include + #define STBTT_malloc(x,u) ((void)(u),malloc(x)) + #define STBTT_free(x,u) ((void)(u),free(x)) + #endif + + #ifndef STBTT_assert + #include + #define STBTT_assert(x) assert(x) + #endif + + #ifndef STBTT_strlen + #include + #define STBTT_strlen(x) strlen(x) + #endif + + #ifndef STBTT_memcpy + #include + #define STBTT_memcpy memcpy + #define STBTT_memset memset + #endif +#endif + +/////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// +//// +//// INTERFACE +//// +//// + +#ifndef __STB_INCLUDE_STB_TRUETYPE_H__ +#define __STB_INCLUDE_STB_TRUETYPE_H__ + +#ifdef STBTT_STATIC +#define STBTT_DEF static +#else +#define STBTT_DEF extern +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +// private structure +typedef struct +{ + unsigned char *data; + int cursor; + int size; +} stbtt__buf; + +////////////////////////////////////////////////////////////////////////////// +// +// TEXTURE BAKING API +// +// If you use this API, you only have to call two functions ever. +// + +typedef struct +{ + unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap + float xoff,yoff,xadvance; +} stbtt_bakedchar; + +STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char *pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar *chardata); // you allocate this, it's num_chars long +// if return is positive, the first unused row of the bitmap +// if return is negative, returns the negative of the number of characters that fit +// if return is 0, no characters fit and no rows were used +// This uses a very crappy packing. + +typedef struct +{ + float x0,y0,s0,t0; // top-left + float x1,y1,s1,t1; // bottom-right +} stbtt_aligned_quad; + +STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, // same data as above + int char_index, // character to display + float *xpos, float *ypos, // pointers to current position in screen pixel space + stbtt_aligned_quad *q, // output: quad to draw + int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier +// Call GetBakedQuad with char_index = 'character - first_char', and it +// creates the quad you need to draw and advances the current position. +// +// The coordinate system used assumes y increases downwards. +// +// Characters will extend both above and below the current position; +// see discussion of "BASELINE" above. +// +// It's inefficient; you might want to c&p it and optimize it. + +STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap); +// Query the font vertical metrics without having to create a font first. + + +////////////////////////////////////////////////////////////////////////////// +// +// NEW TEXTURE BAKING API +// +// This provides options for packing multiple fonts into one atlas, not +// perfectly but better than nothing. + +typedef struct +{ + unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap + float xoff,yoff,xadvance; + float xoff2,yoff2; +} stbtt_packedchar; + +typedef struct stbtt_pack_context stbtt_pack_context; +typedef struct stbtt_fontinfo stbtt_fontinfo; +#ifndef STB_RECT_PACK_VERSION +typedef struct stbrp_rect stbrp_rect; +#endif + +STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context); +// Initializes a packing context stored in the passed-in stbtt_pack_context. +// Future calls using this context will pack characters into the bitmap passed +// in here: a 1-channel bitmap that is width * height. stride_in_bytes is +// the distance from one row to the next (or 0 to mean they are packed tightly +// together). "padding" is the amount of padding to leave between each +// character (normally you want '1' for bitmaps you'll use as textures with +// bilinear filtering). +// +// Returns 0 on failure, 1 on success. + +STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc); +// Cleans up the packing context and frees all memory. + +#define STBTT_POINT_SIZE(x) (-(x)) + +STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, + int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range); +// Creates character bitmaps from the font_index'th font found in fontdata (use +// font_index=0 if you don't know what that is). It creates num_chars_in_range +// bitmaps for characters with unicode values starting at first_unicode_char_in_range +// and increasing. Data for how to render them is stored in chardata_for_range; +// pass these to stbtt_GetPackedQuad to get back renderable quads. +// +// font_size is the full height of the character from ascender to descender, +// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed +// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE() +// and pass that result as 'font_size': +// ..., 20 , ... // font max minus min y is 20 pixels tall +// ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall + +typedef struct +{ + float font_size; + int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint + int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints + int num_chars; + stbtt_packedchar *chardata_for_range; // output + unsigned char h_oversample, v_oversample; // don't set these, they're used internally +} stbtt_pack_range; + +STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges); +// Creates character bitmaps from multiple ranges of characters stored in +// ranges. This will usually create a better-packed bitmap than multiple +// calls to stbtt_PackFontRange. Note that you can call this multiple +// times within a single PackBegin/PackEnd. + +STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample); +// Oversampling a font increases the quality by allowing higher-quality subpixel +// positioning, and is especially valuable at smaller text sizes. +// +// This function sets the amount of oversampling for all following calls to +// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given +// pack context. The default (no oversampling) is achieved by h_oversample=1 +// and v_oversample=1. The total number of pixels required is +// h_oversample*v_oversample larger than the default; for example, 2x2 +// oversampling requires 4x the storage of 1x1. For best results, render +// oversampled textures with bilinear filtering. Look at the readme in +// stb/tests/oversample for information about oversampled fonts +// +// To use with PackFontRangesGather etc., you must set it before calls +// call to PackFontRangesGatherRects. + +STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip); +// If skip != 0, this tells stb_truetype to skip any codepoints for which +// there is no corresponding glyph. If skip=0, which is the default, then +// codepoints without a glyph recived the font's "missing character" glyph, +// typically an empty box by convention. + +STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, // same data as above + int char_index, // character to display + float *xpos, float *ypos, // pointers to current position in screen pixel space + stbtt_aligned_quad *q, // output: quad to draw + int align_to_integer); + +STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); +STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects); +STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); +// Calling these functions in sequence is roughly equivalent to calling +// stbtt_PackFontRanges(). If you more control over the packing of multiple +// fonts, or if you want to pack custom data into a font texture, take a look +// at the source to of stbtt_PackFontRanges() and create a custom version +// using these functions, e.g. call GatherRects multiple times, +// building up a single array of rects, then call PackRects once, +// then call RenderIntoRects repeatedly. This may result in a +// better packing than calling PackFontRanges multiple times +// (or it may not). + +// this is an opaque structure that you shouldn't mess with which holds +// all the context needed from PackBegin to PackEnd. +struct stbtt_pack_context { + void *user_allocator_context; + void *pack_info; + int width; + int height; + int stride_in_bytes; + int padding; + int skip_missing; + unsigned int h_oversample, v_oversample; + unsigned char *pixels; + void *nodes; +}; + +////////////////////////////////////////////////////////////////////////////// +// +// FONT LOADING +// +// + +STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data); +// This function will determine the number of fonts in a font file. TrueType +// collection (.ttc) files may contain multiple fonts, while TrueType font +// (.ttf) files only contain one font. The number of fonts can be used for +// indexing with the previous function where the index is between zero and one +// less than the total fonts. If an error occurs, -1 is returned. + +STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); +// Each .ttf/.ttc file may have more than one font. Each font has a sequential +// index number starting from 0. Call this function to get the font offset for +// a given index; it returns -1 if the index is out of range. A regular .ttf +// file will only define one font and it always be at offset 0, so it will +// return '0' for index 0, and -1 for all other indices. + +// The following structure is defined publicly so you can declare one on +// the stack or as a global or etc, but you should treat it as opaque. +struct stbtt_fontinfo +{ + void * userdata; + unsigned char * data; // pointer to .ttf file + int fontstart; // offset of start of font + + int numGlyphs; // number of glyphs, needed for range checking + + int loca,head,glyf,hhea,hmtx,kern,gpos,svg; // table locations as offset from start of .ttf + int index_map; // a cmap mapping for our chosen character encoding + int indexToLocFormat; // format needed to map from glyph index to glyph + + stbtt__buf cff; // cff font data + stbtt__buf charstrings; // the charstring index + stbtt__buf gsubrs; // global charstring subroutines index + stbtt__buf subrs; // private charstring subroutines index + stbtt__buf fontdicts; // array of font dicts + stbtt__buf fdselect; // map from glyph to fontdict +}; + +STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); +// Given an offset into the file that defines a font, this function builds +// the necessary cached info for the rest of the system. You must allocate +// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't +// need to do anything special to free it, because the contents are pure +// value data with no additional data structures. Returns 0 on failure. + + +////////////////////////////////////////////////////////////////////////////// +// +// CHARACTER TO GLYPH-INDEX CONVERSIOn + +STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); +// If you're going to perform multiple operations on the same character +// and you want a speed-up, call this function with the character you're +// going to process, then use glyph-based functions instead of the +// codepoint-based functions. +// Returns 0 if the character codepoint is not defined in the font. + + +////////////////////////////////////////////////////////////////////////////// +// +// CHARACTER PROPERTIES +// + +STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); +// computes a scale factor to produce a font whose "height" is 'pixels' tall. +// Height is measured as the distance from the highest ascender to the lowest +// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics +// and computing: +// scale = pixels / (ascent - descent) +// so if you prefer to measure height by the ascent only, use a similar calculation. + +STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels); +// computes a scale factor to produce a font whose EM size is mapped to +// 'pixels' tall. This is probably what traditional APIs compute, but +// I'm not positive. + +STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); +// ascent is the coordinate above the baseline the font extends; descent +// is the coordinate below the baseline the font extends (i.e. it is typically negative) +// lineGap is the spacing between one row's descent and the next row's ascent... +// so you should advance the vertical position by "*ascent - *descent + *lineGap" +// these are expressed in unscaled coordinates, so you must multiply by +// the scale factor for a given size + +STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap); +// analogous to GetFontVMetrics, but returns the "typographic" values from the OS/2 +// table (specific to MS/Windows TTF files). +// +// Returns 1 on success (table present), 0 on failure. + +STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1); +// the bounding box around all possible characters + +STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); +// leftSideBearing is the offset from the current horizontal position to the left edge of the character +// advanceWidth is the offset from the current horizontal position to the next horizontal position +// these are expressed in unscaled coordinates + +STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); +// an additional amount to add to the 'advance' value between ch1 and ch2 + +STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); +// Gets the bounding box of the visible part of the glyph, in unscaled coordinates + +STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); +STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); +STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); +// as above, but takes one or more glyph indices for greater efficiency + +typedef struct stbtt_kerningentry +{ + int glyph1; // use stbtt_FindGlyphIndex + int glyph2; + int advance; +} stbtt_kerningentry; + +STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info); +STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length); +// Retrieves a complete list of all of the kerning pairs provided by the font +// stbtt_GetKerningTable never writes more than table_length entries and returns how many entries it did write. +// The table will be sorted by (a.glyph1 == b.glyph1)?(a.glyph2 < b.glyph2):(a.glyph1 < b.glyph1) + +////////////////////////////////////////////////////////////////////////////// +// +// GLYPH SHAPES (you probably don't need these, but they have to go before +// the bitmaps for C declaration-order reasons) +// + +#ifndef STBTT_vmove // you can predefine these to use different values (but why?) + enum { + STBTT_vmove=1, + STBTT_vline, + STBTT_vcurve, + STBTT_vcubic + }; +#endif + +#ifndef stbtt_vertex // you can predefine this to use different values + // (we share this with other code at RAD) + #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file + typedef struct + { + stbtt_vertex_type x,y,cx,cy,cx1,cy1; + unsigned char type,padding; + } stbtt_vertex; +#endif + +STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index); +// returns non-zero if nothing is drawn for this glyph + +STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); +STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); +// returns # of vertices and fills *vertices with the pointer to them +// these are expressed in "unscaled" coordinates +// +// The shape is a series of contours. Each one starts with +// a STBTT_moveto, then consists of a series of mixed +// STBTT_lineto and STBTT_curveto segments. A lineto +// draws a line from previous endpoint to its x,y; a curveto +// draws a quadratic bezier from previous endpoint to +// its x,y, using cx,cy as the bezier control point. + +STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); +// frees the data allocated above + +STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg); +STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg); +// fills svg with the character's SVG data. +// returns data size or 0 if SVG not found. + +////////////////////////////////////////////////////////////////////////////// +// +// BITMAP RENDERING +// + +STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); +// frees the bitmap allocated below + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +// allocates a large-enough single-channel 8bpp bitmap and renders the +// specified character/glyph at the specified scale into it, with +// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). +// *width & *height are filled out with the width & height of the bitmap, +// which is stored left-to-right, top-to-bottom. +// +// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel +// shift for the character + +STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); +// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap +// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap +// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the +// width and height and positioning info for it first. + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint); +// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel +// shift for the character + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint); +// same as stbtt_MakeCodepointBitmapSubpixel, but prefiltering +// is performed (see stbtt_PackSetOversampling) + +STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); +// get the bbox of the bitmap centered around the glyph origin; so the +// bitmap width is ix1-ix0, height is iy1-iy0, and location to place +// the bitmap top left is (leftSideBearing*scale,iy0). +// (Note that the bitmap uses y-increases-down, but the shape uses +// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) + +STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); +// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel +// shift for the character + +// the following functions are equivalent to the above functions, but operate +// on glyph indices instead of Unicode codepoints (for efficiency) +STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph); +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int glyph); +STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); +STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); + + +// @TODO: don't expose this structure +typedef struct +{ + int w,h,stride; + unsigned char *pixels; +} stbtt__bitmap; + +// rasterize a shape with quadratic beziers into a bitmap +STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into + float flatness_in_pixels, // allowable error of curve in pixels + stbtt_vertex *vertices, // array of vertices defining shape + int num_verts, // number of vertices in above array + float scale_x, float scale_y, // scale applied to input vertices + float shift_x, float shift_y, // translation applied to input vertices + int x_off, int y_off, // another translation applied to input + int invert, // if non-zero, vertically flip shape + void *userdata); // context for to STBTT_MALLOC + +////////////////////////////////////////////////////////////////////////////// +// +// Signed Distance Function (or Field) rendering + +STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata); +// frees the SDF bitmap allocated below + +STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); +// These functions compute a discretized SDF field for a single character, suitable for storing +// in a single-channel texture, sampling with bilinear filtering, and testing against +// larger than some threshold to produce scalable fonts. +// info -- the font +// scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap +// glyph/codepoint -- the character to generate the SDF for +// padding -- extra "pixels" around the character which are filled with the distance to the character (not 0), +// which allows effects like bit outlines +// onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character) +// pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale) +// if positive, > onedge_value is inside; if negative, < onedge_value is inside +// width,height -- output height & width of the SDF bitmap (including padding) +// xoff,yoff -- output origin of the character +// return value -- a 2D array of bytes 0..255, width*height in size +// +// pixel_dist_scale & onedge_value are a scale & bias that allows you to make +// optimal use of the limited 0..255 for your application, trading off precision +// and special effects. SDF values outside the range 0..255 are clamped to 0..255. +// +// Example: +// scale = stbtt_ScaleForPixelHeight(22) +// padding = 5 +// onedge_value = 180 +// pixel_dist_scale = 180/5.0 = 36.0 +// +// This will create an SDF bitmap in which the character is about 22 pixels +// high but the whole bitmap is about 22+5+5=32 pixels high. To produce a filled +// shape, sample the SDF at each pixel and fill the pixel if the SDF value +// is greater than or equal to 180/255. (You'll actually want to antialias, +// which is beyond the scope of this example.) Additionally, you can compute +// offset outlines (e.g. to stroke the character border inside & outside, +// or only outside). For example, to fill outside the character up to 3 SDF +// pixels, you would compare against (180-36.0*3)/255 = 72/255. The above +// choice of variables maps a range from 5 pixels outside the shape to +// 2 pixels inside the shape to 0..255; this is intended primarily for apply +// outside effects only (the interior range is needed to allow proper +// antialiasing of the font at *smaller* sizes) +// +// The function computes the SDF analytically at each SDF pixel, not by e.g. +// building a higher-res bitmap and approximating it. In theory the quality +// should be as high as possible for an SDF of this size & representation, but +// unclear if this is true in practice (perhaps building a higher-res bitmap +// and computing from that can allow drop-out prevention). +// +// The algorithm has not been optimized at all, so expect it to be slow +// if computing lots of characters or very large sizes. + + + +////////////////////////////////////////////////////////////////////////////// +// +// Finding the right font... +// +// You should really just solve this offline, keep your own tables +// of what font is what, and don't try to get it out of the .ttf file. +// That's because getting it out of the .ttf file is really hard, because +// the names in the file can appear in many possible encodings, in many +// possible languages, and e.g. if you need a case-insensitive comparison, +// the details of that depend on the encoding & language in a complex way +// (actually underspecified in truetype, but also gigantic). +// +// But you can use the provided functions in two possible ways: +// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on +// unicode-encoded names to try to find the font you want; +// you can run this before calling stbtt_InitFont() +// +// stbtt_GetFontNameString() lets you get any of the various strings +// from the file yourself and do your own comparisons on them. +// You have to have called stbtt_InitFont() first. + + +STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); +// returns the offset (not index) of the font that matches, or -1 if none +// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". +// if you use any other flag, use a font name like "Arial"; this checks +// the 'macStyle' header field; i don't know if fonts set this consistently +#define STBTT_MACSTYLE_DONTCARE 0 +#define STBTT_MACSTYLE_BOLD 1 +#define STBTT_MACSTYLE_ITALIC 2 +#define STBTT_MACSTYLE_UNDERSCORE 4 +#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 + +STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); +// returns 1/0 whether the first string interpreted as utf8 is identical to +// the second string interpreted as big-endian utf16... useful for strings from next func + +STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); +// returns the string (which may be big-endian double byte, e.g. for unicode) +// and puts the length in bytes in *length. +// +// some of the values for the IDs are below; for more see the truetype spec: +// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html +// http://www.microsoft.com/typography/otspec/name.htm + +enum { // platformID + STBTT_PLATFORM_ID_UNICODE =0, + STBTT_PLATFORM_ID_MAC =1, + STBTT_PLATFORM_ID_ISO =2, + STBTT_PLATFORM_ID_MICROSOFT =3 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_UNICODE + STBTT_UNICODE_EID_UNICODE_1_0 =0, + STBTT_UNICODE_EID_UNICODE_1_1 =1, + STBTT_UNICODE_EID_ISO_10646 =2, + STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, + STBTT_UNICODE_EID_UNICODE_2_0_FULL=4 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT + STBTT_MS_EID_SYMBOL =0, + STBTT_MS_EID_UNICODE_BMP =1, + STBTT_MS_EID_SHIFTJIS =2, + STBTT_MS_EID_UNICODE_FULL =10 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes + STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, + STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, + STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, + STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7 +}; + +enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... + // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs + STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, + STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, + STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, + STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, + STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, + STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D +}; + +enum { // languageID for STBTT_PLATFORM_ID_MAC + STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, + STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, + STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, + STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , + STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , + STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, + STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19 +}; + +#ifdef __cplusplus +} +#endif + +#endif // __STB_INCLUDE_STB_TRUETYPE_H__ + +/////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// +//// +//// IMPLEMENTATION +//// +//// + +#ifdef STB_TRUETYPE_IMPLEMENTATION + +#ifndef STBTT_MAX_OVERSAMPLE +#define STBTT_MAX_OVERSAMPLE 8 +#endif + +#if STBTT_MAX_OVERSAMPLE > 255 +#error "STBTT_MAX_OVERSAMPLE cannot be > 255" +#endif + +typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1]; + +#ifndef STBTT_RASTERIZER_VERSION +#define STBTT_RASTERIZER_VERSION 2 +#endif + +#ifdef _MSC_VER +#define STBTT__NOTUSED(v) (void)(v) +#else +#define STBTT__NOTUSED(v) (void)sizeof(v) +#endif + +////////////////////////////////////////////////////////////////////////// +// +// stbtt__buf helpers to parse data from file +// + +static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b) +{ + if (b->cursor >= b->size) + return 0; + return b->data[b->cursor++]; +} + +static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b) +{ + if (b->cursor >= b->size) + return 0; + return b->data[b->cursor]; +} + +static void stbtt__buf_seek(stbtt__buf *b, int o) +{ + STBTT_assert(!(o > b->size || o < 0)); + b->cursor = (o > b->size || o < 0) ? b->size : o; +} + +static void stbtt__buf_skip(stbtt__buf *b, int o) +{ + stbtt__buf_seek(b, b->cursor + o); +} + +static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n) +{ + stbtt_uint32 v = 0; + int i; + STBTT_assert(n >= 1 && n <= 4); + for (i = 0; i < n; i++) + v = (v << 8) | stbtt__buf_get8(b); + return v; +} + +static stbtt__buf stbtt__new_buf(const void *p, size_t size) +{ + stbtt__buf r; + STBTT_assert(size < 0x40000000); + r.data = (stbtt_uint8*) p; + r.size = (int) size; + r.cursor = 0; + return r; +} + +#define stbtt__buf_get16(b) stbtt__buf_get((b), 2) +#define stbtt__buf_get32(b) stbtt__buf_get((b), 4) + +static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s) +{ + stbtt__buf r = stbtt__new_buf(NULL, 0); + if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r; + r.data = b->data + o; + r.size = s; + return r; +} + +static stbtt__buf stbtt__cff_get_index(stbtt__buf *b) +{ + int count, start, offsize; + start = b->cursor; + count = stbtt__buf_get16(b); + if (count) { + offsize = stbtt__buf_get8(b); + STBTT_assert(offsize >= 1 && offsize <= 4); + stbtt__buf_skip(b, offsize * count); + stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1); + } + return stbtt__buf_range(b, start, b->cursor - start); +} + +static stbtt_uint32 stbtt__cff_int(stbtt__buf *b) +{ + int b0 = stbtt__buf_get8(b); + if (b0 >= 32 && b0 <= 246) return b0 - 139; + else if (b0 >= 247 && b0 <= 250) return (b0 - 247)*256 + stbtt__buf_get8(b) + 108; + else if (b0 >= 251 && b0 <= 254) return -(b0 - 251)*256 - stbtt__buf_get8(b) - 108; + else if (b0 == 28) return stbtt__buf_get16(b); + else if (b0 == 29) return stbtt__buf_get32(b); + STBTT_assert(0); + return 0; +} + +static void stbtt__cff_skip_operand(stbtt__buf *b) { + int v, b0 = stbtt__buf_peek8(b); + STBTT_assert(b0 >= 28); + if (b0 == 30) { + stbtt__buf_skip(b, 1); + while (b->cursor < b->size) { + v = stbtt__buf_get8(b); + if ((v & 0xF) == 0xF || (v >> 4) == 0xF) + break; + } + } else { + stbtt__cff_int(b); + } +} + +static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key) +{ + stbtt__buf_seek(b, 0); + while (b->cursor < b->size) { + int start = b->cursor, end, op; + while (stbtt__buf_peek8(b) >= 28) + stbtt__cff_skip_operand(b); + end = b->cursor; + op = stbtt__buf_get8(b); + if (op == 12) op = stbtt__buf_get8(b) | 0x100; + if (op == key) return stbtt__buf_range(b, start, end-start); + } + return stbtt__buf_range(b, 0, 0); +} + +static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, stbtt_uint32 *out) +{ + int i; + stbtt__buf operands = stbtt__dict_get(b, key); + for (i = 0; i < outcount && operands.cursor < operands.size; i++) + out[i] = stbtt__cff_int(&operands); +} + +static int stbtt__cff_index_count(stbtt__buf *b) +{ + stbtt__buf_seek(b, 0); + return stbtt__buf_get16(b); +} + +static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i) +{ + int count, offsize, start, end; + stbtt__buf_seek(&b, 0); + count = stbtt__buf_get16(&b); + offsize = stbtt__buf_get8(&b); + STBTT_assert(i >= 0 && i < count); + STBTT_assert(offsize >= 1 && offsize <= 4); + stbtt__buf_skip(&b, i*offsize); + start = stbtt__buf_get(&b, offsize); + end = stbtt__buf_get(&b, offsize); + return stbtt__buf_range(&b, 2+(count+1)*offsize+start, end - start); +} + +////////////////////////////////////////////////////////////////////////// +// +// accessors to parse data from file +// + +// on platforms that don't allow misaligned reads, if we want to allow +// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE + +#define ttBYTE(p) (* (stbtt_uint8 *) (p)) +#define ttCHAR(p) (* (stbtt_int8 *) (p)) +#define ttFixed(p) ttLONG(p) + +static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } +static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } +static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } +static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } + +#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) +#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) + +static int stbtt__isfont(stbtt_uint8 *font) +{ + // check the version number + if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1 + if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! + if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF + if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 + if (stbtt_tag(font, "true")) return 1; // Apple specification for TrueType fonts + return 0; +} + +// @OPTIMIZE: binary search +static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) +{ + stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); + stbtt_uint32 tabledir = fontstart + 12; + stbtt_int32 i; + for (i=0; i < num_tables; ++i) { + stbtt_uint32 loc = tabledir + 16*i; + if (stbtt_tag(data+loc+0, tag)) + return ttULONG(data+loc+8); + } + return 0; +} + +static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index) +{ + // if it's just a font, there's only one valid index + if (stbtt__isfont(font_collection)) + return index == 0 ? 0 : -1; + + // check if it's a TTC + if (stbtt_tag(font_collection, "ttcf")) { + // version 1? + if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { + stbtt_int32 n = ttLONG(font_collection+8); + if (index >= n) + return -1; + return ttULONG(font_collection+12+index*4); + } + } + return -1; +} + +static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection) +{ + // if it's just a font, there's only one valid font + if (stbtt__isfont(font_collection)) + return 1; + + // check if it's a TTC + if (stbtt_tag(font_collection, "ttcf")) { + // version 1? + if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { + return ttLONG(font_collection+8); + } + } + return 0; +} + +static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict) +{ + stbtt_uint32 subrsoff = 0, private_loc[2] = { 0, 0 }; + stbtt__buf pdict; + stbtt__dict_get_ints(&fontdict, 18, 2, private_loc); + if (!private_loc[1] || !private_loc[0]) return stbtt__new_buf(NULL, 0); + pdict = stbtt__buf_range(&cff, private_loc[1], private_loc[0]); + stbtt__dict_get_ints(&pdict, 19, 1, &subrsoff); + if (!subrsoff) return stbtt__new_buf(NULL, 0); + stbtt__buf_seek(&cff, private_loc[1]+subrsoff); + return stbtt__cff_get_index(&cff); +} + +// since most people won't use this, find this table the first time it's needed +static int stbtt__get_svg(stbtt_fontinfo *info) +{ + stbtt_uint32 t; + if (info->svg < 0) { + t = stbtt__find_table(info->data, info->fontstart, "SVG "); + if (t) { + stbtt_uint32 offset = ttULONG(info->data + t + 2); + info->svg = t + offset; + } else { + info->svg = 0; + } + } + return info->svg; +} + +static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart) +{ + stbtt_uint32 cmap, t; + stbtt_int32 i,numTables; + + info->data = data; + info->fontstart = fontstart; + info->cff = stbtt__new_buf(NULL, 0); + + cmap = stbtt__find_table(data, fontstart, "cmap"); // required + info->loca = stbtt__find_table(data, fontstart, "loca"); // required + info->head = stbtt__find_table(data, fontstart, "head"); // required + info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required + info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required + info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required + info->kern = stbtt__find_table(data, fontstart, "kern"); // not required + info->gpos = stbtt__find_table(data, fontstart, "GPOS"); // not required + + if (!cmap || !info->head || !info->hhea || !info->hmtx) + return 0; + if (info->glyf) { + // required for truetype + if (!info->loca) return 0; + } else { + // initialization for CFF / Type2 fonts (OTF) + stbtt__buf b, topdict, topdictidx; + stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0; + stbtt_uint32 cff; + + cff = stbtt__find_table(data, fontstart, "CFF "); + if (!cff) return 0; + + info->fontdicts = stbtt__new_buf(NULL, 0); + info->fdselect = stbtt__new_buf(NULL, 0); + + // @TODO this should use size from table (not 512MB) + info->cff = stbtt__new_buf(data+cff, 512*1024*1024); + b = info->cff; + + // read the header + stbtt__buf_skip(&b, 2); + stbtt__buf_seek(&b, stbtt__buf_get8(&b)); // hdrsize + + // @TODO the name INDEX could list multiple fonts, + // but we just use the first one. + stbtt__cff_get_index(&b); // name INDEX + topdictidx = stbtt__cff_get_index(&b); + topdict = stbtt__cff_index_get(topdictidx, 0); + stbtt__cff_get_index(&b); // string INDEX + info->gsubrs = stbtt__cff_get_index(&b); + + stbtt__dict_get_ints(&topdict, 17, 1, &charstrings); + stbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype); + stbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff); + stbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff); + info->subrs = stbtt__get_subrs(b, topdict); + + // we only support Type 2 charstrings + if (cstype != 2) return 0; + if (charstrings == 0) return 0; + + if (fdarrayoff) { + // looks like a CID font + if (!fdselectoff) return 0; + stbtt__buf_seek(&b, fdarrayoff); + info->fontdicts = stbtt__cff_get_index(&b); + info->fdselect = stbtt__buf_range(&b, fdselectoff, b.size-fdselectoff); + } + + stbtt__buf_seek(&b, charstrings); + info->charstrings = stbtt__cff_get_index(&b); + } + + t = stbtt__find_table(data, fontstart, "maxp"); + if (t) + info->numGlyphs = ttUSHORT(data+t+4); + else + info->numGlyphs = 0xffff; + + info->svg = -1; + + // find a cmap encoding table we understand *now* to avoid searching + // later. (todo: could make this installable) + // the same regardless of glyph. + numTables = ttUSHORT(data + cmap + 2); + info->index_map = 0; + for (i=0; i < numTables; ++i) { + stbtt_uint32 encoding_record = cmap + 4 + 8 * i; + // find an encoding we understand: + switch(ttUSHORT(data+encoding_record)) { + case STBTT_PLATFORM_ID_MICROSOFT: + switch (ttUSHORT(data+encoding_record+2)) { + case STBTT_MS_EID_UNICODE_BMP: + case STBTT_MS_EID_UNICODE_FULL: + // MS/Unicode + info->index_map = cmap + ttULONG(data+encoding_record+4); + break; + } + break; + case STBTT_PLATFORM_ID_UNICODE: + // Mac/iOS has these + // all the encodingIDs are unicode, so we don't bother to check it + info->index_map = cmap + ttULONG(data+encoding_record+4); + break; + } + } + if (info->index_map == 0) + return 0; + + info->indexToLocFormat = ttUSHORT(data+info->head + 50); + return 1; +} + +STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) +{ + stbtt_uint8 *data = info->data; + stbtt_uint32 index_map = info->index_map; + + stbtt_uint16 format = ttUSHORT(data + index_map + 0); + if (format == 0) { // apple byte encoding + stbtt_int32 bytes = ttUSHORT(data + index_map + 2); + if (unicode_codepoint < bytes-6) + return ttBYTE(data + index_map + 6 + unicode_codepoint); + return 0; + } else if (format == 6) { + stbtt_uint32 first = ttUSHORT(data + index_map + 6); + stbtt_uint32 count = ttUSHORT(data + index_map + 8); + if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) + return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); + return 0; + } else if (format == 2) { + STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean + return 0; + } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges + stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; + stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; + stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); + stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; + + // do a binary search of the segments + stbtt_uint32 endCount = index_map + 14; + stbtt_uint32 search = endCount; + + if (unicode_codepoint > 0xffff) + return 0; + + // they lie from endCount .. endCount + segCount + // but searchRange is the nearest power of two, so... + if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) + search += rangeShift*2; + + // now decrement to bias correctly to find smallest + search -= 2; + while (entrySelector) { + stbtt_uint16 end; + searchRange >>= 1; + end = ttUSHORT(data + search + searchRange*2); + if (unicode_codepoint > end) + search += searchRange*2; + --entrySelector; + } + search += 2; + + { + stbtt_uint16 offset, start; + stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1); + + STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); + start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); + if (unicode_codepoint < start) + return 0; + + offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); + if (offset == 0) + return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); + + return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); + } + } else if (format == 12 || format == 13) { + stbtt_uint32 ngroups = ttULONG(data+index_map+12); + stbtt_int32 low,high; + low = 0; high = (stbtt_int32)ngroups; + // Binary search the right group. + while (low < high) { + stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high + stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); + stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); + if ((stbtt_uint32) unicode_codepoint < start_char) + high = mid; + else if ((stbtt_uint32) unicode_codepoint > end_char) + low = mid+1; + else { + stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); + if (format == 12) + return start_glyph + unicode_codepoint-start_char; + else // format == 13 + return start_glyph; + } + } + return 0; // not found + } + // @TODO + STBTT_assert(0); + return 0; +} + +STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) +{ + return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); +} + +static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy) +{ + v->type = type; + v->x = (stbtt_int16) x; + v->y = (stbtt_int16) y; + v->cx = (stbtt_int16) cx; + v->cy = (stbtt_int16) cy; +} + +static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) +{ + int g1,g2; + + STBTT_assert(!info->cff.size); + + if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range + if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format + + if (info->indexToLocFormat == 0) { + g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; + g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; + } else { + g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); + g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); + } + + return g1==g2 ? -1 : g1; // if length is 0, return -1 +} + +static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); + +STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +{ + if (info->cff.size) { + stbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1); + } else { + int g = stbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 0; + + if (x0) *x0 = ttSHORT(info->data + g + 2); + if (y0) *y0 = ttSHORT(info->data + g + 4); + if (x1) *x1 = ttSHORT(info->data + g + 6); + if (y1) *y1 = ttSHORT(info->data + g + 8); + } + return 1; +} + +STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) +{ + return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); +} + +STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index) +{ + stbtt_int16 numberOfContours; + int g; + if (info->cff.size) + return stbtt__GetGlyphInfoT2(info, glyph_index, NULL, NULL, NULL, NULL) == 0; + g = stbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 1; + numberOfContours = ttSHORT(info->data + g); + return numberOfContours == 0; +} + +static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off, + stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy) +{ + if (start_off) { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy); + } else { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); + } + return num_vertices; +} + +static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + stbtt_int16 numberOfContours; + stbtt_uint8 *endPtsOfContours; + stbtt_uint8 *data = info->data; + stbtt_vertex *vertices=0; + int num_vertices=0; + int g = stbtt__GetGlyfOffset(info, glyph_index); + + *pvertices = NULL; + + if (g < 0) return 0; + + numberOfContours = ttSHORT(data + g); + + if (numberOfContours > 0) { + stbtt_uint8 flags=0,flagcount; + stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; + stbtt_int32 x,y,cx,cy,sx,sy, scx,scy; + stbtt_uint8 *points; + endPtsOfContours = (data + g + 10); + ins = ttUSHORT(data + g + 10 + numberOfContours * 2); + points = data + g + 10 + numberOfContours * 2 + 2 + ins; + + n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); + + m = n + 2*numberOfContours; // a loose bound on how many vertices we might need + vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); + if (vertices == 0) + return 0; + + next_move = 0; + flagcount=0; + + // in first pass, we load uninterpreted data into the allocated array + // above, shifted to the end of the array so we won't overwrite it when + // we create our final data starting from the front + + off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated + + // first load flags + + for (i=0; i < n; ++i) { + if (flagcount == 0) { + flags = *points++; + if (flags & 8) + flagcount = *points++; + } else + --flagcount; + vertices[off+i].type = flags; + } + + // now load x coordinates + x=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 2) { + stbtt_int16 dx = *points++; + x += (flags & 16) ? dx : -dx; // ??? + } else { + if (!(flags & 16)) { + x = x + (stbtt_int16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].x = (stbtt_int16) x; + } + + // now load y coordinates + y=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 4) { + stbtt_int16 dy = *points++; + y += (flags & 32) ? dy : -dy; // ??? + } else { + if (!(flags & 32)) { + y = y + (stbtt_int16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].y = (stbtt_int16) y; + } + + // now convert them to our format + num_vertices=0; + sx = sy = cx = cy = scx = scy = 0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + x = (stbtt_int16) vertices[off+i].x; + y = (stbtt_int16) vertices[off+i].y; + + if (next_move == i) { + if (i != 0) + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + + // now start the new one + start_off = !(flags & 1); + if (start_off) { + // if we start off with an off-curve point, then when we need to find a point on the curve + // where we can start, and we need to save some state for when we wraparound. + scx = x; + scy = y; + if (!(vertices[off+i+1].type & 1)) { + // next point is also a curve point, so interpolate an on-point curve + sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1; + sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1; + } else { + // otherwise just use the next point as our start point + sx = (stbtt_int32) vertices[off+i+1].x; + sy = (stbtt_int32) vertices[off+i+1].y; + ++i; // we're using point i+1 as the starting point, so skip it + } + } else { + sx = x; + sy = y; + } + stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0); + was_off = 0; + next_move = 1 + ttUSHORT(endPtsOfContours+j*2); + ++j; + } else { + if (!(flags & 1)) { // if it's a curve + if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); + cx = x; + cy = y; + was_off = 1; + } else { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); + was_off = 0; + } + } + } + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + } else if (numberOfContours < 0) { + // Compound shapes. + int more = 1; + stbtt_uint8 *comp = data + g + 10; + num_vertices = 0; + vertices = 0; + while (more) { + stbtt_uint16 flags, gidx; + int comp_num_verts = 0, i; + stbtt_vertex *comp_verts = 0, *tmp = 0; + float mtx[6] = {1,0,0,1,0,0}, m, n; + + flags = ttSHORT(comp); comp+=2; + gidx = ttSHORT(comp); comp+=2; + + if (flags & 2) { // XY values + if (flags & 1) { // shorts + mtx[4] = ttSHORT(comp); comp+=2; + mtx[5] = ttSHORT(comp); comp+=2; + } else { + mtx[4] = ttCHAR(comp); comp+=1; + mtx[5] = ttCHAR(comp); comp+=1; + } + } + else { + // @TODO handle matching point + STBTT_assert(0); + } + if (flags & (1<<3)) { // WE_HAVE_A_SCALE + mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE + mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO + mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + } + + // Find transformation scales. + m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); + n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); + + // Get indexed glyph. + comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); + if (comp_num_verts > 0) { + // Transform vertices. + for (i = 0; i < comp_num_verts; ++i) { + stbtt_vertex* v = &comp_verts[i]; + stbtt_vertex_type x,y; + x=v->x; y=v->y; + v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); + v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + x=v->cx; y=v->cy; + v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); + v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + } + // Append vertices. + tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); + if (!tmp) { + if (vertices) STBTT_free(vertices, info->userdata); + if (comp_verts) STBTT_free(comp_verts, info->userdata); + return 0; + } + if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); + STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); + if (vertices) STBTT_free(vertices, info->userdata); + vertices = tmp; + STBTT_free(comp_verts, info->userdata); + num_vertices += comp_num_verts; + } + // More components ? + more = flags & (1<<5); + } + } else { + // numberOfCounters == 0, do nothing + } + + *pvertices = vertices; + return num_vertices; +} + +typedef struct +{ + int bounds; + int started; + float first_x, first_y; + float x, y; + stbtt_int32 min_x, max_x, min_y, max_y; + + stbtt_vertex *pvertices; + int num_vertices; +} stbtt__csctx; + +#define STBTT__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0} + +static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_int32 y) +{ + if (x > c->max_x || !c->started) c->max_x = x; + if (y > c->max_y || !c->started) c->max_y = y; + if (x < c->min_x || !c->started) c->min_x = x; + if (y < c->min_y || !c->started) c->min_y = y; + c->started = 1; +} + +static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy, stbtt_int32 cx1, stbtt_int32 cy1) +{ + if (c->bounds) { + stbtt__track_vertex(c, x, y); + if (type == STBTT_vcubic) { + stbtt__track_vertex(c, cx, cy); + stbtt__track_vertex(c, cx1, cy1); + } + } else { + stbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy); + c->pvertices[c->num_vertices].cx1 = (stbtt_int16) cx1; + c->pvertices[c->num_vertices].cy1 = (stbtt_int16) cy1; + } + c->num_vertices++; +} + +static void stbtt__csctx_close_shape(stbtt__csctx *ctx) +{ + if (ctx->first_x != ctx->x || ctx->first_y != ctx->y) + stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy) +{ + stbtt__csctx_close_shape(ctx); + ctx->first_x = ctx->x = ctx->x + dx; + ctx->first_y = ctx->y = ctx->y + dy; + stbtt__csctx_v(ctx, STBTT_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy) +{ + ctx->x += dx; + ctx->y += dy; + stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3) +{ + float cx1 = ctx->x + dx1; + float cy1 = ctx->y + dy1; + float cx2 = cx1 + dx2; + float cy2 = cy1 + dy2; + ctx->x = cx2 + dx3; + ctx->y = cy2 + dy3; + stbtt__csctx_v(ctx, STBTT_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2); +} + +static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n) +{ + int count = stbtt__cff_index_count(&idx); + int bias = 107; + if (count >= 33900) + bias = 32768; + else if (count >= 1240) + bias = 1131; + n += bias; + if (n < 0 || n >= count) + return stbtt__new_buf(NULL, 0); + return stbtt__cff_index_get(idx, n); +} + +static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info, int glyph_index) +{ + stbtt__buf fdselect = info->fdselect; + int nranges, start, end, v, fmt, fdselector = -1, i; + + stbtt__buf_seek(&fdselect, 0); + fmt = stbtt__buf_get8(&fdselect); + if (fmt == 0) { + // untested + stbtt__buf_skip(&fdselect, glyph_index); + fdselector = stbtt__buf_get8(&fdselect); + } else if (fmt == 3) { + nranges = stbtt__buf_get16(&fdselect); + start = stbtt__buf_get16(&fdselect); + for (i = 0; i < nranges; i++) { + v = stbtt__buf_get8(&fdselect); + end = stbtt__buf_get16(&fdselect); + if (glyph_index >= start && glyph_index < end) { + fdselector = v; + break; + } + start = end; + } + } + if (fdselector == -1) stbtt__new_buf(NULL, 0); + return stbtt__get_subrs(info->cff, stbtt__cff_index_get(info->fontdicts, fdselector)); +} + +static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, stbtt__csctx *c) +{ + int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0; + int has_subrs = 0, clear_stack; + float s[48]; + stbtt__buf subr_stack[10], subrs = info->subrs, b; + float f; + +#define STBTT__CSERR(s) (0) + + // this currently ignores the initial width value, which isn't needed if we have hmtx + b = stbtt__cff_index_get(info->charstrings, glyph_index); + while (b.cursor < b.size) { + i = 0; + clear_stack = 1; + b0 = stbtt__buf_get8(&b); + switch (b0) { + // @TODO implement hinting + case 0x13: // hintmask + case 0x14: // cntrmask + if (in_header) + maskbits += (sp / 2); // implicit "vstem" + in_header = 0; + stbtt__buf_skip(&b, (maskbits + 7) / 8); + break; + + case 0x01: // hstem + case 0x03: // vstem + case 0x12: // hstemhm + case 0x17: // vstemhm + maskbits += (sp / 2); + break; + + case 0x15: // rmoveto + in_header = 0; + if (sp < 2) return STBTT__CSERR("rmoveto stack"); + stbtt__csctx_rmove_to(c, s[sp-2], s[sp-1]); + break; + case 0x04: // vmoveto + in_header = 0; + if (sp < 1) return STBTT__CSERR("vmoveto stack"); + stbtt__csctx_rmove_to(c, 0, s[sp-1]); + break; + case 0x16: // hmoveto + in_header = 0; + if (sp < 1) return STBTT__CSERR("hmoveto stack"); + stbtt__csctx_rmove_to(c, s[sp-1], 0); + break; + + case 0x05: // rlineto + if (sp < 2) return STBTT__CSERR("rlineto stack"); + for (; i + 1 < sp; i += 2) + stbtt__csctx_rline_to(c, s[i], s[i+1]); + break; + + // hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical + // starting from a different place. + + case 0x07: // vlineto + if (sp < 1) return STBTT__CSERR("vlineto stack"); + goto vlineto; + case 0x06: // hlineto + if (sp < 1) return STBTT__CSERR("hlineto stack"); + for (;;) { + if (i >= sp) break; + stbtt__csctx_rline_to(c, s[i], 0); + i++; + vlineto: + if (i >= sp) break; + stbtt__csctx_rline_to(c, 0, s[i]); + i++; + } + break; + + case 0x1F: // hvcurveto + if (sp < 4) return STBTT__CSERR("hvcurveto stack"); + goto hvcurveto; + case 0x1E: // vhcurveto + if (sp < 4) return STBTT__CSERR("vhcurveto stack"); + for (;;) { + if (i + 3 >= sp) break; + stbtt__csctx_rccurve_to(c, 0, s[i], s[i+1], s[i+2], s[i+3], (sp - i == 5) ? s[i + 4] : 0.0f); + i += 4; + hvcurveto: + if (i + 3 >= sp) break; + stbtt__csctx_rccurve_to(c, s[i], 0, s[i+1], s[i+2], (sp - i == 5) ? s[i+4] : 0.0f, s[i+3]); + i += 4; + } + break; + + case 0x08: // rrcurveto + if (sp < 6) return STBTT__CSERR("rcurveline stack"); + for (; i + 5 < sp; i += 6) + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + break; + + case 0x18: // rcurveline + if (sp < 8) return STBTT__CSERR("rcurveline stack"); + for (; i + 5 < sp - 2; i += 6) + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + if (i + 1 >= sp) return STBTT__CSERR("rcurveline stack"); + stbtt__csctx_rline_to(c, s[i], s[i+1]); + break; + + case 0x19: // rlinecurve + if (sp < 8) return STBTT__CSERR("rlinecurve stack"); + for (; i + 1 < sp - 6; i += 2) + stbtt__csctx_rline_to(c, s[i], s[i+1]); + if (i + 5 >= sp) return STBTT__CSERR("rlinecurve stack"); + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + break; + + case 0x1A: // vvcurveto + case 0x1B: // hhcurveto + if (sp < 4) return STBTT__CSERR("(vv|hh)curveto stack"); + f = 0.0; + if (sp & 1) { f = s[i]; i++; } + for (; i + 3 < sp; i += 4) { + if (b0 == 0x1B) + stbtt__csctx_rccurve_to(c, s[i], f, s[i+1], s[i+2], s[i+3], 0.0); + else + stbtt__csctx_rccurve_to(c, f, s[i], s[i+1], s[i+2], 0.0, s[i+3]); + f = 0.0; + } + break; + + case 0x0A: // callsubr + if (!has_subrs) { + if (info->fdselect.size) + subrs = stbtt__cid_get_glyph_subrs(info, glyph_index); + has_subrs = 1; + } + // fallthrough + case 0x1D: // callgsubr + if (sp < 1) return STBTT__CSERR("call(g|)subr stack"); + v = (int) s[--sp]; + if (subr_stack_height >= 10) return STBTT__CSERR("recursion limit"); + subr_stack[subr_stack_height++] = b; + b = stbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v); + if (b.size == 0) return STBTT__CSERR("subr not found"); + b.cursor = 0; + clear_stack = 0; + break; + + case 0x0B: // return + if (subr_stack_height <= 0) return STBTT__CSERR("return outside subr"); + b = subr_stack[--subr_stack_height]; + clear_stack = 0; + break; + + case 0x0E: // endchar + stbtt__csctx_close_shape(c); + return 1; + + case 0x0C: { // two-byte escape + float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6; + float dx, dy; + int b1 = stbtt__buf_get8(&b); + switch (b1) { + // @TODO These "flex" implementations ignore the flex-depth and resolution, + // and always draw beziers. + case 0x22: // hflex + if (sp < 7) return STBTT__CSERR("hflex stack"); + dx1 = s[0]; + dx2 = s[1]; + dy2 = s[2]; + dx3 = s[3]; + dx4 = s[4]; + dx5 = s[5]; + dx6 = s[6]; + stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0); + stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0); + break; + + case 0x23: // flex + if (sp < 13) return STBTT__CSERR("flex stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dy3 = s[5]; + dx4 = s[6]; + dy4 = s[7]; + dx5 = s[8]; + dy5 = s[9]; + dx6 = s[10]; + dy6 = s[11]; + //fd is s[12] + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); + stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); + break; + + case 0x24: // hflex1 + if (sp < 9) return STBTT__CSERR("hflex1 stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dx4 = s[5]; + dx5 = s[6]; + dy5 = s[7]; + dx6 = s[8]; + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0); + stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1+dy2+dy5)); + break; + + case 0x25: // flex1 + if (sp < 11) return STBTT__CSERR("flex1 stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dy3 = s[5]; + dx4 = s[6]; + dy4 = s[7]; + dx5 = s[8]; + dy5 = s[9]; + dx6 = dy6 = s[10]; + dx = dx1+dx2+dx3+dx4+dx5; + dy = dy1+dy2+dy3+dy4+dy5; + if (STBTT_fabs(dx) > STBTT_fabs(dy)) + dy6 = -dy; + else + dx6 = -dx; + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); + stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); + break; + + default: + return STBTT__CSERR("unimplemented"); + } + } break; + + default: + if (b0 != 255 && b0 != 28 && (b0 < 32 || b0 > 254)) + return STBTT__CSERR("reserved operator"); + + // push immediate + if (b0 == 255) { + f = (float)(stbtt_int32)stbtt__buf_get32(&b) / 0x10000; + } else { + stbtt__buf_skip(&b, -1); + f = (float)(stbtt_int16)stbtt__cff_int(&b); + } + if (sp >= 48) return STBTT__CSERR("push stack overflow"); + s[sp++] = f; + clear_stack = 0; + break; + } + if (clear_stack) sp = 0; + } + return STBTT__CSERR("no endchar"); + +#undef STBTT__CSERR +} + +static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + // runs the charstring twice, once to count and once to output (to avoid realloc) + stbtt__csctx count_ctx = STBTT__CSCTX_INIT(1); + stbtt__csctx output_ctx = STBTT__CSCTX_INIT(0); + if (stbtt__run_charstring(info, glyph_index, &count_ctx)) { + *pvertices = (stbtt_vertex*)STBTT_malloc(count_ctx.num_vertices*sizeof(stbtt_vertex), info->userdata); + output_ctx.pvertices = *pvertices; + if (stbtt__run_charstring(info, glyph_index, &output_ctx)) { + STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices); + return output_ctx.num_vertices; + } + } + *pvertices = NULL; + return 0; +} + +static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +{ + stbtt__csctx c = STBTT__CSCTX_INIT(1); + int r = stbtt__run_charstring(info, glyph_index, &c); + if (x0) *x0 = r ? c.min_x : 0; + if (y0) *y0 = r ? c.min_y : 0; + if (x1) *x1 = r ? c.max_x : 0; + if (y1) *y1 = r ? c.max_y : 0; + return r ? c.num_vertices : 0; +} + +STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + if (!info->cff.size) + return stbtt__GetGlyphShapeTT(info, glyph_index, pvertices); + else + return stbtt__GetGlyphShapeT2(info, glyph_index, pvertices); +} + +STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) +{ + stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); + if (glyph_index < numOfLongHorMetrics) { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); + } else { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); + } +} + +STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info) +{ + stbtt_uint8 *data = info->data + info->kern; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format + return 0; + + return ttUSHORT(data+10); +} + +STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length) +{ + stbtt_uint8 *data = info->data + info->kern; + int k, length; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format + return 0; + + length = ttUSHORT(data+10); + if (table_length < length) + length = table_length; + + for (k = 0; k < length; k++) + { + table[k].glyph1 = ttUSHORT(data+18+(k*6)); + table[k].glyph2 = ttUSHORT(data+20+(k*6)); + table[k].advance = ttSHORT(data+22+(k*6)); + } + + return length; +} + +static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) +{ + stbtt_uint8 *data = info->data + info->kern; + stbtt_uint32 needle, straw; + int l, r, m; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format + return 0; + + l = 0; + r = ttUSHORT(data+10) - 1; + needle = glyph1 << 16 | glyph2; + while (l <= r) { + m = (l + r) >> 1; + straw = ttULONG(data+18+(m*6)); // note: unaligned read + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else + return ttSHORT(data+22+(m*6)); + } + return 0; +} + +static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, int glyph) +{ + stbtt_uint16 coverageFormat = ttUSHORT(coverageTable); + switch(coverageFormat) { + case 1: { + stbtt_uint16 glyphCount = ttUSHORT(coverageTable + 2); + + // Binary search. + stbtt_int32 l=0, r=glyphCount-1, m; + int straw, needle=glyph; + while (l <= r) { + stbtt_uint8 *glyphArray = coverageTable + 4; + stbtt_uint16 glyphID; + m = (l + r) >> 1; + glyphID = ttUSHORT(glyphArray + 2 * m); + straw = glyphID; + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else { + return m; + } + } + } break; + + case 2: { + stbtt_uint16 rangeCount = ttUSHORT(coverageTable + 2); + stbtt_uint8 *rangeArray = coverageTable + 4; + + // Binary search. + stbtt_int32 l=0, r=rangeCount-1, m; + int strawStart, strawEnd, needle=glyph; + while (l <= r) { + stbtt_uint8 *rangeRecord; + m = (l + r) >> 1; + rangeRecord = rangeArray + 6 * m; + strawStart = ttUSHORT(rangeRecord); + strawEnd = ttUSHORT(rangeRecord + 2); + if (needle < strawStart) + r = m - 1; + else if (needle > strawEnd) + l = m + 1; + else { + stbtt_uint16 startCoverageIndex = ttUSHORT(rangeRecord + 4); + return startCoverageIndex + glyph - strawStart; + } + } + } break; + + default: { + // There are no other cases. + STBTT_assert(0); + } break; + } + + return -1; +} + +static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int glyph) +{ + stbtt_uint16 classDefFormat = ttUSHORT(classDefTable); + switch(classDefFormat) + { + case 1: { + stbtt_uint16 startGlyphID = ttUSHORT(classDefTable + 2); + stbtt_uint16 glyphCount = ttUSHORT(classDefTable + 4); + stbtt_uint8 *classDef1ValueArray = classDefTable + 6; + + if (glyph >= startGlyphID && glyph < startGlyphID + glyphCount) + return (stbtt_int32)ttUSHORT(classDef1ValueArray + 2 * (glyph - startGlyphID)); + + classDefTable = classDef1ValueArray + 2 * glyphCount; + } break; + + case 2: { + stbtt_uint16 classRangeCount = ttUSHORT(classDefTable + 2); + stbtt_uint8 *classRangeRecords = classDefTable + 4; + + // Binary search. + stbtt_int32 l=0, r=classRangeCount-1, m; + int strawStart, strawEnd, needle=glyph; + while (l <= r) { + stbtt_uint8 *classRangeRecord; + m = (l + r) >> 1; + classRangeRecord = classRangeRecords + 6 * m; + strawStart = ttUSHORT(classRangeRecord); + strawEnd = ttUSHORT(classRangeRecord + 2); + if (needle < strawStart) + r = m - 1; + else if (needle > strawEnd) + l = m + 1; + else + return (stbtt_int32)ttUSHORT(classRangeRecord + 4); + } + + classDefTable = classRangeRecords + 6 * classRangeCount; + } break; + + default: { + // There are no other cases. + STBTT_assert(0); + } break; + } + + return -1; +} + +// Define to STBTT_assert(x) if you want to break on unimplemented formats. +#define STBTT_GPOS_TODO_assert(x) + +static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) +{ + stbtt_uint16 lookupListOffset; + stbtt_uint8 *lookupList; + stbtt_uint16 lookupCount; + stbtt_uint8 *data; + stbtt_int32 i; + + if (!info->gpos) return 0; + + data = info->data + info->gpos; + + if (ttUSHORT(data+0) != 1) return 0; // Major version 1 + if (ttUSHORT(data+2) != 0) return 0; // Minor version 0 + + lookupListOffset = ttUSHORT(data+8); + lookupList = data + lookupListOffset; + lookupCount = ttUSHORT(lookupList); + + for (i=0; i> 1; + pairValue = pairValueArray + (2 + valueRecordPairSizeInBytes) * m; + secondGlyph = ttUSHORT(pairValue); + straw = secondGlyph; + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else { + stbtt_int16 xAdvance = ttSHORT(pairValue + 2); + return xAdvance; + } + } + } break; + + case 2: { + stbtt_uint16 valueFormat1 = ttUSHORT(table + 4); + stbtt_uint16 valueFormat2 = ttUSHORT(table + 6); + + stbtt_uint16 classDef1Offset = ttUSHORT(table + 8); + stbtt_uint16 classDef2Offset = ttUSHORT(table + 10); + int glyph1class = stbtt__GetGlyphClass(table + classDef1Offset, glyph1); + int glyph2class = stbtt__GetGlyphClass(table + classDef2Offset, glyph2); + + stbtt_uint16 class1Count = ttUSHORT(table + 12); + stbtt_uint16 class2Count = ttUSHORT(table + 14); + STBTT_assert(glyph1class < class1Count); + STBTT_assert(glyph2class < class2Count); + + // TODO: Support more formats. + STBTT_GPOS_TODO_assert(valueFormat1 == 4); + if (valueFormat1 != 4) return 0; + STBTT_GPOS_TODO_assert(valueFormat2 == 0); + if (valueFormat2 != 0) return 0; + + if (glyph1class >= 0 && glyph1class < class1Count && glyph2class >= 0 && glyph2class < class2Count) { + stbtt_uint8 *class1Records = table + 16; + stbtt_uint8 *class2Records = class1Records + 2 * (glyph1class * class2Count); + stbtt_int16 xAdvance = ttSHORT(class2Records + 2 * glyph2class); + return xAdvance; + } + } break; + + default: { + // There are no other cases. + STBTT_assert(0); + break; + }; + } + } + break; + }; + + default: + // TODO: Implement other stuff. + break; + } + } + + return 0; +} + +STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int g1, int g2) +{ + int xAdvance = 0; + + if (info->gpos) + xAdvance += stbtt__GetGlyphGPOSInfoAdvance(info, g1, g2); + else if (info->kern) + xAdvance += stbtt__GetGlyphKernInfoAdvance(info, g1, g2); + + return xAdvance; +} + +STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2) +{ + if (!info->kern && !info->gpos) // if no kerning table, don't waste time looking up both codepoint->glyphs + return 0; + return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2)); +} + +STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) +{ + stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); +} + +STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) +{ + if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); + if (descent) *descent = ttSHORT(info->data+info->hhea + 6); + if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); +} + +STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap) +{ + int tab = stbtt__find_table(info->data, info->fontstart, "OS/2"); + if (!tab) + return 0; + if (typoAscent ) *typoAscent = ttSHORT(info->data+tab + 68); + if (typoDescent) *typoDescent = ttSHORT(info->data+tab + 70); + if (typoLineGap) *typoLineGap = ttSHORT(info->data+tab + 72); + return 1; +} + +STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1) +{ + *x0 = ttSHORT(info->data + info->head + 36); + *y0 = ttSHORT(info->data + info->head + 38); + *x1 = ttSHORT(info->data + info->head + 40); + *y1 = ttSHORT(info->data + info->head + 42); +} + +STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) +{ + int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); + return (float) height / fheight; +} + +STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels) +{ + int unitsPerEm = ttUSHORT(info->data + info->head + 18); + return pixels / unitsPerEm; +} + +STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) +{ + STBTT_free(v, info->userdata); +} + +STBTT_DEF stbtt_uint8 *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl) +{ + int i; + stbtt_uint8 *data = info->data; + stbtt_uint8 *svg_doc_list = data + stbtt__get_svg((stbtt_fontinfo *) info); + + int numEntries = ttUSHORT(svg_doc_list); + stbtt_uint8 *svg_docs = svg_doc_list + 2; + + for(i=0; i= ttUSHORT(svg_doc)) && (gl <= ttUSHORT(svg_doc + 2))) + return svg_doc; + } + return 0; +} + +STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg) +{ + stbtt_uint8 *data = info->data; + stbtt_uint8 *svg_doc; + + if (info->svg == 0) + return 0; + + svg_doc = stbtt_FindSVGDoc(info, gl); + if (svg_doc != NULL) { + *svg = (char *) data + info->svg + ttULONG(svg_doc + 4); + return ttULONG(svg_doc + 8); + } else { + return 0; + } +} + +STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg) +{ + return stbtt_GetGlyphSVG(info, stbtt_FindGlyphIndex(info, unicode_codepoint), svg); +} + +////////////////////////////////////////////////////////////////////////////// +// +// antialiasing software rasterizer +// + +STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning + if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) { + // e.g. space character + if (ix0) *ix0 = 0; + if (iy0) *iy0 = 0; + if (ix1) *ix1 = 0; + if (iy1) *iy1 = 0; + } else { + // move to integral bboxes (treating pixels as little squares, what pixels get touched)? + if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x); + if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y); + if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x); + if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y); + } +} + +STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); +} + +STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1); +} + +STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1); +} + +////////////////////////////////////////////////////////////////////////////// +// +// Rasterizer + +typedef struct stbtt__hheap_chunk +{ + struct stbtt__hheap_chunk *next; +} stbtt__hheap_chunk; + +typedef struct stbtt__hheap +{ + struct stbtt__hheap_chunk *head; + void *first_free; + int num_remaining_in_head_chunk; +} stbtt__hheap; + +static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata) +{ + if (hh->first_free) { + void *p = hh->first_free; + hh->first_free = * (void **) p; + return p; + } else { + if (hh->num_remaining_in_head_chunk == 0) { + int count = (size < 32 ? 2000 : size < 128 ? 800 : 100); + stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata); + if (c == NULL) + return NULL; + c->next = hh->head; + hh->head = c; + hh->num_remaining_in_head_chunk = count; + } + --hh->num_remaining_in_head_chunk; + return (char *) (hh->head) + sizeof(stbtt__hheap_chunk) + size * hh->num_remaining_in_head_chunk; + } +} + +static void stbtt__hheap_free(stbtt__hheap *hh, void *p) +{ + *(void **) p = hh->first_free; + hh->first_free = p; +} + +static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata) +{ + stbtt__hheap_chunk *c = hh->head; + while (c) { + stbtt__hheap_chunk *n = c->next; + STBTT_free(c, userdata); + c = n; + } +} + +typedef struct stbtt__edge { + float x0,y0, x1,y1; + int invert; +} stbtt__edge; + + +typedef struct stbtt__active_edge +{ + struct stbtt__active_edge *next; + #if STBTT_RASTERIZER_VERSION==1 + int x,dx; + float ey; + int direction; + #elif STBTT_RASTERIZER_VERSION==2 + float fx,fdx,fdy; + float direction; + float sy; + float ey; + #else + #error "Unrecognized value of STBTT_RASTERIZER_VERSION" + #endif +} stbtt__active_edge; + +#if STBTT_RASTERIZER_VERSION == 1 +#define STBTT_FIXSHIFT 10 +#define STBTT_FIX (1 << STBTT_FIXSHIFT) +#define STBTT_FIXMASK (STBTT_FIX-1) + +static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) +{ + stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); + STBTT_assert(z != NULL); + if (!z) return z; + + // round dx down to avoid overshooting + if (dxdy < 0) + z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy); + else + z->dx = STBTT_ifloor(STBTT_FIX * dxdy); + + z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount + z->x -= off_x * STBTT_FIX; + + z->ey = e->y1; + z->next = 0; + z->direction = e->invert ? 1 : -1; + return z; +} +#elif STBTT_RASTERIZER_VERSION == 2 +static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) +{ + stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); + STBTT_assert(z != NULL); + //STBTT_assert(e->y0 <= start_point); + if (!z) return z; + z->fdx = dxdy; + z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f; + z->fx = e->x0 + dxdy * (start_point - e->y0); + z->fx -= off_x; + z->direction = e->invert ? 1.0f : -1.0f; + z->sy = e->y0; + z->ey = e->y1; + z->next = 0; + return z; +} +#else +#error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + +#if STBTT_RASTERIZER_VERSION == 1 +// note: this routine clips fills that extend off the edges... ideally this +// wouldn't happen, but it could happen if the truetype glyph bounding boxes +// are wrong, or if the user supplies a too-small bitmap +static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) +{ + // non-zero winding fill + int x0=0, w=0; + + while (e) { + if (w == 0) { + // if we're currently at zero, we need to record the edge start point + x0 = e->x; w += e->direction; + } else { + int x1 = e->x; w += e->direction; + // if we went to zero, we need to draw + if (w == 0) { + int i = x0 >> STBTT_FIXSHIFT; + int j = x1 >> STBTT_FIXSHIFT; + + if (i < len && j >= 0) { + if (i == j) { + // x0,x1 are the same pixel, so compute combined coverage + scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT); + } else { + if (i >= 0) // add antialiasing for x0 + scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT); + else + i = -1; // clip + + if (j < len) // add antialiasing for x1 + scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT); + else + j = len; // clip + + for (++i; i < j; ++i) // fill pixels between x0 and x1 + scanline[i] = scanline[i] + (stbtt_uint8) max_weight; + } + } + } + } + + e = e->next; + } +} + +static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) +{ + stbtt__hheap hh = { 0, 0, 0 }; + stbtt__active_edge *active = NULL; + int y,j=0; + int max_weight = (255 / vsubsample); // weight per vertical scanline + int s; // vertical subsample index + unsigned char scanline_data[512], *scanline; + + if (result->w > 512) + scanline = (unsigned char *) STBTT_malloc(result->w, userdata); + else + scanline = scanline_data; + + y = off_y * vsubsample; + e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; + + while (j < result->h) { + STBTT_memset(scanline, 0, result->w); + for (s=0; s < vsubsample; ++s) { + // find center of pixel for this scanline + float scan_y = y + 0.5f; + stbtt__active_edge **step = &active; + + // update all active edges; + // remove all active edges that terminate before the center of this scanline + while (*step) { + stbtt__active_edge * z = *step; + if (z->ey <= scan_y) { + *step = z->next; // delete from list + STBTT_assert(z->direction); + z->direction = 0; + stbtt__hheap_free(&hh, z); + } else { + z->x += z->dx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } + } + + // resort the list if needed + for(;;) { + int changed=0; + step = &active; + while (*step && (*step)->next) { + if ((*step)->x > (*step)->next->x) { + stbtt__active_edge *t = *step; + stbtt__active_edge *q = t->next; + + t->next = q->next; + q->next = t; + *step = q; + changed = 1; + } + step = &(*step)->next; + } + if (!changed) break; + } + + // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline + while (e->y0 <= scan_y) { + if (e->y1 > scan_y) { + stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata); + if (z != NULL) { + // find insertion point + if (active == NULL) + active = z; + else if (z->x < active->x) { + // insert at front + z->next = active; + active = z; + } else { + // find thing to insert AFTER + stbtt__active_edge *p = active; + while (p->next && p->next->x < z->x) + p = p->next; + // at this point, p->next->x is NOT < z->x + z->next = p->next; + p->next = z; + } + } + } + ++e; + } + + // now process all active edges in XOR fashion + if (active) + stbtt__fill_active_edges(scanline, result->w, active, max_weight); + + ++y; + } + STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); + ++j; + } + + stbtt__hheap_cleanup(&hh, userdata); + + if (scanline != scanline_data) + STBTT_free(scanline, userdata); +} + +#elif STBTT_RASTERIZER_VERSION == 2 + +// the edge passed in here does not cross the vertical line at x or the vertical line at x+1 +// (i.e. it has already been clipped to those) +static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1) +{ + if (y0 == y1) return; + STBTT_assert(y0 < y1); + STBTT_assert(e->sy <= e->ey); + if (y0 > e->ey) return; + if (y1 < e->sy) return; + if (y0 < e->sy) { + x0 += (x1-x0) * (e->sy - y0) / (y1-y0); + y0 = e->sy; + } + if (y1 > e->ey) { + x1 += (x1-x0) * (e->ey - y1) / (y1-y0); + y1 = e->ey; + } + + if (x0 == x) + STBTT_assert(x1 <= x+1); + else if (x0 == x+1) + STBTT_assert(x1 >= x); + else if (x0 <= x) + STBTT_assert(x1 <= x); + else if (x0 >= x+1) + STBTT_assert(x1 >= x+1); + else + STBTT_assert(x1 >= x && x1 <= x+1); + + if (x0 <= x && x1 <= x) + scanline[x] += e->direction * (y1-y0); + else if (x0 >= x+1 && x1 >= x+1) + ; + else { + STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1); + scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position + } +} + +static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top) +{ + float y_bottom = y_top+1; + + while (e) { + // brute force every pixel + + // compute intersection points with top & bottom + STBTT_assert(e->ey >= y_top); + + if (e->fdx == 0) { + float x0 = e->fx; + if (x0 < len) { + if (x0 >= 0) { + stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom); + stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom); + } else { + stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom); + } + } + } else { + float x0 = e->fx; + float dx = e->fdx; + float xb = x0 + dx; + float x_top, x_bottom; + float sy0,sy1; + float dy = e->fdy; + STBTT_assert(e->sy <= y_bottom && e->ey >= y_top); + + // compute endpoints of line segment clipped to this scanline (if the + // line segment starts on this scanline. x0 is the intersection of the + // line with y_top, but that may be off the line segment. + if (e->sy > y_top) { + x_top = x0 + dx * (e->sy - y_top); + sy0 = e->sy; + } else { + x_top = x0; + sy0 = y_top; + } + if (e->ey < y_bottom) { + x_bottom = x0 + dx * (e->ey - y_top); + sy1 = e->ey; + } else { + x_bottom = xb; + sy1 = y_bottom; + } + + if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) { + // from here on, we don't have to range check x values + + if ((int) x_top == (int) x_bottom) { + float height; + // simple case, only spans one pixel + int x = (int) x_top; + height = sy1 - sy0; + STBTT_assert(x >= 0 && x < len); + scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height; + scanline_fill[x] += e->direction * height; // everything right of this pixel is filled + } else { + int x,x1,x2; + float y_crossing, step, sign, area; + // covers 2+ pixels + if (x_top > x_bottom) { + // flip scanline vertically; signed area is the same + float t; + sy0 = y_bottom - (sy0 - y_top); + sy1 = y_bottom - (sy1 - y_top); + t = sy0, sy0 = sy1, sy1 = t; + t = x_bottom, x_bottom = x_top, x_top = t; + dx = -dx; + dy = -dy; + t = x0, x0 = xb, xb = t; + } + + x1 = (int) x_top; + x2 = (int) x_bottom; + // compute intersection with y axis at x1+1 + y_crossing = (x1+1 - x0) * dy + y_top; + + sign = e->direction; + // area of the rectangle covered from y0..y_crossing + area = sign * (y_crossing-sy0); + // area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) + scanline[x1] += area * (1-((x_top - x1)+(x1+1-x1))/2); + + step = sign * dy; + for (x = x1+1; x < x2; ++x) { + scanline[x] += area + step/2; + area += step; + } + y_crossing += dy * (x2 - (x1+1)); + + STBTT_assert(STBTT_fabs(area) <= 1.01f); + + scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing); + + scanline_fill[x2] += sign * (sy1-sy0); + } + } else { + // if edge goes outside of box we're drawing, we require + // clipping logic. since this does not match the intended use + // of this library, we use a different, very slow brute + // force implementation + int x; + for (x=0; x < len; ++x) { + // cases: + // + // there can be up to two intersections with the pixel. any intersection + // with left or right edges can be handled by splitting into two (or three) + // regions. intersections with top & bottom do not necessitate case-wise logic. + // + // the old way of doing this found the intersections with the left & right edges, + // then used some simple logic to produce up to three segments in sorted order + // from top-to-bottom. however, this had a problem: if an x edge was epsilon + // across the x border, then the corresponding y position might not be distinct + // from the other y segment, and it might ignored as an empty segment. to avoid + // that, we need to explicitly produce segments based on x positions. + + // rename variables to clearly-defined pairs + float y0 = y_top; + float x1 = (float) (x); + float x2 = (float) (x+1); + float x3 = xb; + float y3 = y_bottom; + + // x = e->x + e->dx * (y-y_top) + // (y-y_top) = (x - e->x) / e->dx + // y = (x - e->x) / e->dx + y_top + float y1 = (x - x0) / dx + y_top; + float y2 = (x+1 - x0) / dx + y_top; + + if (x0 < x1 && x3 > x2) { // three segments descending down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else if (x3 < x1 && x0 > x2) { // three segments descending down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else { // one segment + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3); + } + } + } + } + e = e->next; + } +} + +// directly AA rasterize edges w/o supersampling +static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) +{ + stbtt__hheap hh = { 0, 0, 0 }; + stbtt__active_edge *active = NULL; + int y,j=0, i; + float scanline_data[129], *scanline, *scanline2; + + STBTT__NOTUSED(vsubsample); + + if (result->w > 64) + scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata); + else + scanline = scanline_data; + + scanline2 = scanline + result->w; + + y = off_y; + e[n].y0 = (float) (off_y + result->h) + 1; + + while (j < result->h) { + // find center of pixel for this scanline + float scan_y_top = y + 0.0f; + float scan_y_bottom = y + 1.0f; + stbtt__active_edge **step = &active; + + STBTT_memset(scanline , 0, result->w*sizeof(scanline[0])); + STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0])); + + // update all active edges; + // remove all active edges that terminate before the top of this scanline + while (*step) { + stbtt__active_edge * z = *step; + if (z->ey <= scan_y_top) { + *step = z->next; // delete from list + STBTT_assert(z->direction); + z->direction = 0; + stbtt__hheap_free(&hh, z); + } else { + step = &((*step)->next); // advance through list + } + } + + // insert all edges that start before the bottom of this scanline + while (e->y0 <= scan_y_bottom) { + if (e->y0 != e->y1) { + stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata); + if (z != NULL) { + if (j == 0 && off_y != 0) { + if (z->ey < scan_y_top) { + // this can happen due to subpixel positioning and some kind of fp rounding error i think + z->ey = scan_y_top; + } + } + STBTT_assert(z->ey >= scan_y_top); // if we get really unlucky a tiny bit of an edge can be out of bounds + // insert at front + z->next = active; + active = z; + } + } + ++e; + } + + // now process all active edges + if (active) + stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top); + + { + float sum = 0; + for (i=0; i < result->w; ++i) { + float k; + int m; + sum += scanline2[i]; + k = scanline[i] + sum; + k = (float) STBTT_fabs(k)*255 + 0.5f; + m = (int) k; + if (m > 255) m = 255; + result->pixels[j*result->stride + i] = (unsigned char) m; + } + } + // advance all the edges + step = &active; + while (*step) { + stbtt__active_edge *z = *step; + z->fx += z->fdx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } + + ++y; + ++j; + } + + stbtt__hheap_cleanup(&hh, userdata); + + if (scanline != scanline_data) + STBTT_free(scanline, userdata); +} +#else +#error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + +#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0) + +static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n) +{ + int i,j; + for (i=1; i < n; ++i) { + stbtt__edge t = p[i], *a = &t; + j = i; + while (j > 0) { + stbtt__edge *b = &p[j-1]; + int c = STBTT__COMPARE(a,b); + if (!c) break; + p[j] = p[j-1]; + --j; + } + if (i != j) + p[j] = t; + } +} + +static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n) +{ + /* threshold for transitioning to insertion sort */ + while (n > 12) { + stbtt__edge t; + int c01,c12,c,m,i,j; + + /* compute median of three */ + m = n >> 1; + c01 = STBTT__COMPARE(&p[0],&p[m]); + c12 = STBTT__COMPARE(&p[m],&p[n-1]); + /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ + if (c01 != c12) { + /* otherwise, we'll need to swap something else to middle */ + int z; + c = STBTT__COMPARE(&p[0],&p[n-1]); + /* 0>mid && midn => n; 0 0 */ + /* 0n: 0>n => 0; 0 n */ + z = (c == c12) ? 0 : n-1; + t = p[z]; + p[z] = p[m]; + p[m] = t; + } + /* now p[m] is the median-of-three */ + /* swap it to the beginning so it won't move around */ + t = p[0]; + p[0] = p[m]; + p[m] = t; + + /* partition loop */ + i=1; + j=n-1; + for(;;) { + /* handling of equality is crucial here */ + /* for sentinels & efficiency with duplicates */ + for (;;++i) { + if (!STBTT__COMPARE(&p[i], &p[0])) break; + } + for (;;--j) { + if (!STBTT__COMPARE(&p[0], &p[j])) break; + } + /* make sure we haven't crossed */ + if (i >= j) break; + t = p[i]; + p[i] = p[j]; + p[j] = t; + + ++i; + --j; + } + /* recurse on smaller side, iterate on larger */ + if (j < (n-i)) { + stbtt__sort_edges_quicksort(p,j); + p = p+i; + n = n-i; + } else { + stbtt__sort_edges_quicksort(p+i, n-i); + n = j; + } + } +} + +static void stbtt__sort_edges(stbtt__edge *p, int n) +{ + stbtt__sort_edges_quicksort(p, n); + stbtt__sort_edges_ins_sort(p, n); +} + +typedef struct +{ + float x,y; +} stbtt__point; + +static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata) +{ + float y_scale_inv = invert ? -scale_y : scale_y; + stbtt__edge *e; + int n,i,j,k,m; +#if STBTT_RASTERIZER_VERSION == 1 + int vsubsample = result->h < 8 ? 15 : 5; +#elif STBTT_RASTERIZER_VERSION == 2 + int vsubsample = 1; +#else + #error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + // vsubsample should divide 255 evenly; otherwise we won't reach full opacity + + // now we have to blow out the windings into explicit edge lists + n = 0; + for (i=0; i < windings; ++i) + n += wcount[i]; + + e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel + if (e == 0) return; + n = 0; + + m=0; + for (i=0; i < windings; ++i) { + stbtt__point *p = pts + m; + m += wcount[i]; + j = wcount[i]-1; + for (k=0; k < wcount[i]; j=k++) { + int a=k,b=j; + // skip the edge if horizontal + if (p[j].y == p[k].y) + continue; + // add edge from j to k to the list + e[n].invert = 0; + if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { + e[n].invert = 1; + a=j,b=k; + } + e[n].x0 = p[a].x * scale_x + shift_x; + e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample; + e[n].x1 = p[b].x * scale_x + shift_x; + e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample; + ++n; + } + } + + // now sort the edges by their highest point (should snap to integer, and then by x) + //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); + stbtt__sort_edges(e, n); + + // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule + stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); + + STBTT_free(e, userdata); +} + +static void stbtt__add_point(stbtt__point *points, int n, float x, float y) +{ + if (!points) return; // during first pass, it's unallocated + points[n].x = x; + points[n].y = y; +} + +// tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching +static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) +{ + // midpoint + float mx = (x0 + 2*x1 + x2)/4; + float my = (y0 + 2*y1 + y2)/4; + // versus directly drawn line + float dx = (x0+x2)/2 - mx; + float dy = (y0+y2)/2 - my; + if (n > 16) // 65536 segments on one curve better be enough! + return 1; + if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA + stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); + stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); + } else { + stbtt__add_point(points, *num_points,x2,y2); + *num_points = *num_points+1; + } + return 1; +} + +static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n) +{ + // @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough + float dx0 = x1-x0; + float dy0 = y1-y0; + float dx1 = x2-x1; + float dy1 = y2-y1; + float dx2 = x3-x2; + float dy2 = y3-y2; + float dx = x3-x0; + float dy = y3-y0; + float longlen = (float) (STBTT_sqrt(dx0*dx0+dy0*dy0)+STBTT_sqrt(dx1*dx1+dy1*dy1)+STBTT_sqrt(dx2*dx2+dy2*dy2)); + float shortlen = (float) STBTT_sqrt(dx*dx+dy*dy); + float flatness_squared = longlen*longlen-shortlen*shortlen; + + if (n > 16) // 65536 segments on one curve better be enough! + return; + + if (flatness_squared > objspace_flatness_squared) { + float x01 = (x0+x1)/2; + float y01 = (y0+y1)/2; + float x12 = (x1+x2)/2; + float y12 = (y1+y2)/2; + float x23 = (x2+x3)/2; + float y23 = (y2+y3)/2; + + float xa = (x01+x12)/2; + float ya = (y01+y12)/2; + float xb = (x12+x23)/2; + float yb = (y12+y23)/2; + + float mx = (xa+xb)/2; + float my = (ya+yb)/2; + + stbtt__tesselate_cubic(points, num_points, x0,y0, x01,y01, xa,ya, mx,my, objspace_flatness_squared,n+1); + stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1); + } else { + stbtt__add_point(points, *num_points,x3,y3); + *num_points = *num_points+1; + } +} + +// returns number of contours +static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) +{ + stbtt__point *points=0; + int num_points=0; + + float objspace_flatness_squared = objspace_flatness * objspace_flatness; + int i,n=0,start=0, pass; + + // count how many "moves" there are to get the contour count + for (i=0; i < num_verts; ++i) + if (vertices[i].type == STBTT_vmove) + ++n; + + *num_contours = n; + if (n == 0) return 0; + + *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); + + if (*contour_lengths == 0) { + *num_contours = 0; + return 0; + } + + // make two passes through the points so we don't need to realloc + for (pass=0; pass < 2; ++pass) { + float x=0,y=0; + if (pass == 1) { + points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); + if (points == NULL) goto error; + } + num_points = 0; + n= -1; + for (i=0; i < num_verts; ++i) { + switch (vertices[i].type) { + case STBTT_vmove: + // start the next contour + if (n >= 0) + (*contour_lengths)[n] = num_points - start; + ++n; + start = num_points; + + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x,y); + break; + case STBTT_vline: + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x, y); + break; + case STBTT_vcurve: + stbtt__tesselate_curve(points, &num_points, x,y, + vertices[i].cx, vertices[i].cy, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x, y = vertices[i].y; + break; + case STBTT_vcubic: + stbtt__tesselate_cubic(points, &num_points, x,y, + vertices[i].cx, vertices[i].cy, + vertices[i].cx1, vertices[i].cy1, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x, y = vertices[i].y; + break; + } + } + (*contour_lengths)[n] = num_points - start; + } + + return points; +error: + STBTT_free(points, userdata); + STBTT_free(*contour_lengths, userdata); + *contour_lengths = 0; + *num_contours = 0; + return NULL; +} + +STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata) +{ + float scale = scale_x > scale_y ? scale_y : scale_x; + int winding_count = 0; + int *winding_lengths = NULL; + stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); + if (windings) { + stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata); + STBTT_free(winding_lengths, userdata); + STBTT_free(windings, userdata); + } +} + +STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) +{ + STBTT_free(bitmap, userdata); +} + +STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff) +{ + int ix0,iy0,ix1,iy1; + stbtt__bitmap gbm; + stbtt_vertex *vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + + if (scale_x == 0) scale_x = scale_y; + if (scale_y == 0) { + if (scale_x == 0) { + STBTT_free(vertices, info->userdata); + return NULL; + } + scale_y = scale_x; + } + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1); + + // now we get the size + gbm.w = (ix1 - ix0); + gbm.h = (iy1 - iy0); + gbm.pixels = NULL; // in case we error + + if (width ) *width = gbm.w; + if (height) *height = gbm.h; + if (xoff ) *xoff = ix0; + if (yoff ) *yoff = iy0; + + if (gbm.w && gbm.h) { + gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); + if (gbm.pixels) { + gbm.stride = gbm.w; + + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); + } + } + STBTT_free(vertices, info->userdata); + return gbm.pixels; +} + +STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff); +} + +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph) +{ + int ix0,iy0; + stbtt_vertex *vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + stbtt__bitmap gbm; + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); + gbm.pixels = output; + gbm.w = out_w; + gbm.h = out_h; + gbm.stride = out_stride; + + if (gbm.w && gbm.h) + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata); + + STBTT_free(vertices, info->userdata); +} + +STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) +{ + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph); +} + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); +} + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint) +{ + stbtt_MakeGlyphBitmapSubpixelPrefilter(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, oversample_x, oversample_y, sub_x, sub_y, stbtt_FindGlyphIndex(info,codepoint)); +} + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint) +{ + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint)); +} + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff); +} + +STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) +{ + stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint); +} + +////////////////////////////////////////////////////////////////////////////// +// +// bitmap baking +// +// This is SUPER-CRAPPY packing to keep source code small + +static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char *pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar *chardata) +{ + float scale; + int x,y,bottom_y, i; + stbtt_fontinfo f; + f.userdata = NULL; + if (!stbtt_InitFont(&f, data, offset)) + return -1; + STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels + x=y=1; + bottom_y = 1; + + scale = stbtt_ScaleForPixelHeight(&f, pixel_height); + + for (i=0; i < num_chars; ++i) { + int advance, lsb, x0,y0,x1,y1,gw,gh; + int g = stbtt_FindGlyphIndex(&f, first_char + i); + stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); + stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); + gw = x1-x0; + gh = y1-y0; + if (x + gw + 1 >= pw) + y = bottom_y, x = 1; // advance to next row + if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row + return -i; + STBTT_assert(x+gw < pw); + STBTT_assert(y+gh < ph); + stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); + chardata[i].x0 = (stbtt_int16) x; + chardata[i].y0 = (stbtt_int16) y; + chardata[i].x1 = (stbtt_int16) (x + gw); + chardata[i].y1 = (stbtt_int16) (y + gh); + chardata[i].xadvance = scale * advance; + chardata[i].xoff = (float) x0; + chardata[i].yoff = (float) y0; + x = x + gw + 1; + if (y+gh+1 > bottom_y) + bottom_y = y+gh+1; + } + return bottom_y; +} + +STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) +{ + float d3d_bias = opengl_fillrule ? 0 : -0.5f; + float ipw = 1.0f / pw, iph = 1.0f / ph; + const stbtt_bakedchar *b = chardata + char_index; + int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f); + int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f); + + q->x0 = round_x + d3d_bias; + q->y0 = round_y + d3d_bias; + q->x1 = round_x + b->x1 - b->x0 + d3d_bias; + q->y1 = round_y + b->y1 - b->y0 + d3d_bias; + + q->s0 = b->x0 * ipw; + q->t0 = b->y0 * iph; + q->s1 = b->x1 * ipw; + q->t1 = b->y1 * iph; + + *xpos += b->xadvance; +} + +////////////////////////////////////////////////////////////////////////////// +// +// rectangle packing replacement routines if you don't have stb_rect_pack.h +// + +#ifndef STB_RECT_PACK_VERSION + +typedef int stbrp_coord; + +//////////////////////////////////////////////////////////////////////////////////// +// // +// // +// COMPILER WARNING ?!?!? // +// // +// // +// if you get a compile warning due to these symbols being defined more than // +// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" // +// // +//////////////////////////////////////////////////////////////////////////////////// + +typedef struct +{ + int width,height; + int x,y,bottom_y; +} stbrp_context; + +typedef struct +{ + unsigned char x; +} stbrp_node; + +struct stbrp_rect +{ + stbrp_coord x,y; + int id,w,h,was_packed; +}; + +static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes) +{ + con->width = pw; + con->height = ph; + con->x = 0; + con->y = 0; + con->bottom_y = 0; + STBTT__NOTUSED(nodes); + STBTT__NOTUSED(num_nodes); +} + +static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects) +{ + int i; + for (i=0; i < num_rects; ++i) { + if (con->x + rects[i].w > con->width) { + con->x = 0; + con->y = con->bottom_y; + } + if (con->y + rects[i].h > con->height) + break; + rects[i].x = con->x; + rects[i].y = con->y; + rects[i].was_packed = 1; + con->x += rects[i].w; + if (con->y + rects[i].h > con->bottom_y) + con->bottom_y = con->y + rects[i].h; + } + for ( ; i < num_rects; ++i) + rects[i].was_packed = 0; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// bitmap baking +// +// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If +// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy. + +STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context) +{ + stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context); + int num_nodes = pw - padding; + stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context); + + if (context == NULL || nodes == NULL) { + if (context != NULL) STBTT_free(context, alloc_context); + if (nodes != NULL) STBTT_free(nodes , alloc_context); + return 0; + } + + spc->user_allocator_context = alloc_context; + spc->width = pw; + spc->height = ph; + spc->pixels = pixels; + spc->pack_info = context; + spc->nodes = nodes; + spc->padding = padding; + spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw; + spc->h_oversample = 1; + spc->v_oversample = 1; + spc->skip_missing = 0; + + stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes); + + if (pixels) + STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels + + return 1; +} + +STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc) +{ + STBTT_free(spc->nodes , spc->user_allocator_context); + STBTT_free(spc->pack_info, spc->user_allocator_context); +} + +STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample) +{ + STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE); + STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE); + if (h_oversample <= STBTT_MAX_OVERSAMPLE) + spc->h_oversample = h_oversample; + if (v_oversample <= STBTT_MAX_OVERSAMPLE) + spc->v_oversample = v_oversample; +} + +STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip) +{ + spc->skip_missing = skip; +} + +#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1) + +static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) +{ + unsigned char buffer[STBTT_MAX_OVERSAMPLE]; + int safe_w = w - kernel_width; + int j; + STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze + for (j=0; j < h; ++j) { + int i; + unsigned int total; + STBTT_memset(buffer, 0, kernel_width); + + total = 0; + + // make kernel_width a constant in common cases so compiler can optimize out the divide + switch (kernel_width) { + case 2: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 2); + } + break; + case 3: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 3); + } + break; + case 4: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 4); + } + break; + case 5: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 5); + } + break; + default: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / kernel_width); + } + break; + } + + for (; i < w; ++i) { + STBTT_assert(pixels[i] == 0); + total -= buffer[i & STBTT__OVER_MASK]; + pixels[i] = (unsigned char) (total / kernel_width); + } + + pixels += stride_in_bytes; + } +} + +static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) +{ + unsigned char buffer[STBTT_MAX_OVERSAMPLE]; + int safe_h = h - kernel_width; + int j; + STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze + for (j=0; j < w; ++j) { + int i; + unsigned int total; + STBTT_memset(buffer, 0, kernel_width); + + total = 0; + + // make kernel_width a constant in common cases so compiler can optimize out the divide + switch (kernel_width) { + case 2: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 2); + } + break; + case 3: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 3); + } + break; + case 4: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 4); + } + break; + case 5: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 5); + } + break; + default: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); + } + break; + } + + for (; i < h; ++i) { + STBTT_assert(pixels[i*stride_in_bytes] == 0); + total -= buffer[i & STBTT__OVER_MASK]; + pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); + } + + pixels += 1; + } +} + +static float stbtt__oversample_shift(int oversample) +{ + if (!oversample) + return 0.0f; + + // The prefilter is a box filter of width "oversample", + // which shifts phase by (oversample - 1)/2 pixels in + // oversampled space. We want to shift in the opposite + // direction to counter this. + return (float)-(oversample - 1) / (2.0f * (float)oversample); +} + +// rects array must be big enough to accommodate all characters in the given ranges +STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) +{ + int i,j,k; + int missing_glyph_added = 0; + + k=0; + for (i=0; i < num_ranges; ++i) { + float fh = ranges[i].font_size; + float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); + ranges[i].h_oversample = (unsigned char) spc->h_oversample; + ranges[i].v_oversample = (unsigned char) spc->v_oversample; + for (j=0; j < ranges[i].num_chars; ++j) { + int x0,y0,x1,y1; + int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; + int glyph = stbtt_FindGlyphIndex(info, codepoint); + if (glyph == 0 && (spc->skip_missing || missing_glyph_added)) { + rects[k].w = rects[k].h = 0; + } else { + stbtt_GetGlyphBitmapBoxSubpixel(info,glyph, + scale * spc->h_oversample, + scale * spc->v_oversample, + 0,0, + &x0,&y0,&x1,&y1); + rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1); + rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1); + if (glyph == 0) + missing_glyph_added = 1; + } + ++k; + } + } + + return k; +} + +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int prefilter_x, int prefilter_y, float *sub_x, float *sub_y, int glyph) +{ + stbtt_MakeGlyphBitmapSubpixel(info, + output, + out_w - (prefilter_x - 1), + out_h - (prefilter_y - 1), + out_stride, + scale_x, + scale_y, + shift_x, + shift_y, + glyph); + + if (prefilter_x > 1) + stbtt__h_prefilter(output, out_w, out_h, out_stride, prefilter_x); + + if (prefilter_y > 1) + stbtt__v_prefilter(output, out_w, out_h, out_stride, prefilter_y); + + *sub_x = stbtt__oversample_shift(prefilter_x); + *sub_y = stbtt__oversample_shift(prefilter_y); +} + +// rects array must be big enough to accommodate all characters in the given ranges +STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) +{ + int i,j,k, missing_glyph = -1, return_value = 1; + + // save current values + int old_h_over = spc->h_oversample; + int old_v_over = spc->v_oversample; + + k = 0; + for (i=0; i < num_ranges; ++i) { + float fh = ranges[i].font_size; + float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); + float recip_h,recip_v,sub_x,sub_y; + spc->h_oversample = ranges[i].h_oversample; + spc->v_oversample = ranges[i].v_oversample; + recip_h = 1.0f / spc->h_oversample; + recip_v = 1.0f / spc->v_oversample; + sub_x = stbtt__oversample_shift(spc->h_oversample); + sub_y = stbtt__oversample_shift(spc->v_oversample); + for (j=0; j < ranges[i].num_chars; ++j) { + stbrp_rect *r = &rects[k]; + if (r->was_packed && r->w != 0 && r->h != 0) { + stbtt_packedchar *bc = &ranges[i].chardata_for_range[j]; + int advance, lsb, x0,y0,x1,y1; + int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; + int glyph = stbtt_FindGlyphIndex(info, codepoint); + stbrp_coord pad = (stbrp_coord) spc->padding; + + // pad on left and top + r->x += pad; + r->y += pad; + r->w -= pad; + r->h -= pad; + stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb); + stbtt_GetGlyphBitmapBox(info, glyph, + scale * spc->h_oversample, + scale * spc->v_oversample, + &x0,&y0,&x1,&y1); + stbtt_MakeGlyphBitmapSubpixel(info, + spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w - spc->h_oversample+1, + r->h - spc->v_oversample+1, + spc->stride_in_bytes, + scale * spc->h_oversample, + scale * spc->v_oversample, + 0,0, + glyph); + + if (spc->h_oversample > 1) + stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w, r->h, spc->stride_in_bytes, + spc->h_oversample); + + if (spc->v_oversample > 1) + stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w, r->h, spc->stride_in_bytes, + spc->v_oversample); + + bc->x0 = (stbtt_int16) r->x; + bc->y0 = (stbtt_int16) r->y; + bc->x1 = (stbtt_int16) (r->x + r->w); + bc->y1 = (stbtt_int16) (r->y + r->h); + bc->xadvance = scale * advance; + bc->xoff = (float) x0 * recip_h + sub_x; + bc->yoff = (float) y0 * recip_v + sub_y; + bc->xoff2 = (x0 + r->w) * recip_h + sub_x; + bc->yoff2 = (y0 + r->h) * recip_v + sub_y; + + if (glyph == 0) + missing_glyph = j; + } else if (spc->skip_missing) { + return_value = 0; + } else if (r->was_packed && r->w == 0 && r->h == 0 && missing_glyph >= 0) { + ranges[i].chardata_for_range[j] = ranges[i].chardata_for_range[missing_glyph]; + } else { + return_value = 0; // if any fail, report failure + } + + ++k; + } + } + + // restore original values + spc->h_oversample = old_h_over; + spc->v_oversample = old_v_over; + + return return_value; +} + +STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects) +{ + stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects); +} + +STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges) +{ + stbtt_fontinfo info; + int i,j,n, return_value = 1; + //stbrp_context *context = (stbrp_context *) spc->pack_info; + stbrp_rect *rects; + + // flag all characters as NOT packed + for (i=0; i < num_ranges; ++i) + for (j=0; j < ranges[i].num_chars; ++j) + ranges[i].chardata_for_range[j].x0 = + ranges[i].chardata_for_range[j].y0 = + ranges[i].chardata_for_range[j].x1 = + ranges[i].chardata_for_range[j].y1 = 0; + + n = 0; + for (i=0; i < num_ranges; ++i) + n += ranges[i].num_chars; + + rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context); + if (rects == NULL) + return 0; + + info.userdata = spc->user_allocator_context; + stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index)); + + n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects); + + stbtt_PackFontRangesPackRects(spc, rects, n); + + return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects); + + STBTT_free(rects, spc->user_allocator_context); + return return_value; +} + +STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, + int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range) +{ + stbtt_pack_range range; + range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range; + range.array_of_unicode_codepoints = NULL; + range.num_chars = num_chars_in_range; + range.chardata_for_range = chardata_for_range; + range.font_size = font_size; + return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1); +} + +STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap) +{ + int i_ascent, i_descent, i_lineGap; + float scale; + stbtt_fontinfo info; + stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata, index)); + scale = size > 0 ? stbtt_ScaleForPixelHeight(&info, size) : stbtt_ScaleForMappingEmToPixels(&info, -size); + stbtt_GetFontVMetrics(&info, &i_ascent, &i_descent, &i_lineGap); + *ascent = (float) i_ascent * scale; + *descent = (float) i_descent * scale; + *lineGap = (float) i_lineGap * scale; +} + +STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer) +{ + float ipw = 1.0f / pw, iph = 1.0f / ph; + const stbtt_packedchar *b = chardata + char_index; + + if (align_to_integer) { + float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f); + float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f); + q->x0 = x; + q->y0 = y; + q->x1 = x + b->xoff2 - b->xoff; + q->y1 = y + b->yoff2 - b->yoff; + } else { + q->x0 = *xpos + b->xoff; + q->y0 = *ypos + b->yoff; + q->x1 = *xpos + b->xoff2; + q->y1 = *ypos + b->yoff2; + } + + q->s0 = b->x0 * ipw; + q->t0 = b->y0 * iph; + q->s1 = b->x1 * ipw; + q->t1 = b->y1 * iph; + + *xpos += b->xadvance; +} + +////////////////////////////////////////////////////////////////////////////// +// +// sdf computation +// + +#define STBTT_min(a,b) ((a) < (b) ? (a) : (b)) +#define STBTT_max(a,b) ((a) < (b) ? (b) : (a)) + +static int stbtt__ray_intersect_bezier(float orig[2], float ray[2], float q0[2], float q1[2], float q2[2], float hits[2][2]) +{ + float q0perp = q0[1]*ray[0] - q0[0]*ray[1]; + float q1perp = q1[1]*ray[0] - q1[0]*ray[1]; + float q2perp = q2[1]*ray[0] - q2[0]*ray[1]; + float roperp = orig[1]*ray[0] - orig[0]*ray[1]; + + float a = q0perp - 2*q1perp + q2perp; + float b = q1perp - q0perp; + float c = q0perp - roperp; + + float s0 = 0., s1 = 0.; + int num_s = 0; + + if (a != 0.0) { + float discr = b*b - a*c; + if (discr > 0.0) { + float rcpna = -1 / a; + float d = (float) STBTT_sqrt(discr); + s0 = (b+d) * rcpna; + s1 = (b-d) * rcpna; + if (s0 >= 0.0 && s0 <= 1.0) + num_s = 1; + if (d > 0.0 && s1 >= 0.0 && s1 <= 1.0) { + if (num_s == 0) s0 = s1; + ++num_s; + } + } + } else { + // 2*b*s + c = 0 + // s = -c / (2*b) + s0 = c / (-2 * b); + if (s0 >= 0.0 && s0 <= 1.0) + num_s = 1; + } + + if (num_s == 0) + return 0; + else { + float rcp_len2 = 1 / (ray[0]*ray[0] + ray[1]*ray[1]); + float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2; + + float q0d = q0[0]*rayn_x + q0[1]*rayn_y; + float q1d = q1[0]*rayn_x + q1[1]*rayn_y; + float q2d = q2[0]*rayn_x + q2[1]*rayn_y; + float rod = orig[0]*rayn_x + orig[1]*rayn_y; + + float q10d = q1d - q0d; + float q20d = q2d - q0d; + float q0rd = q0d - rod; + + hits[0][0] = q0rd + s0*(2.0f - 2.0f*s0)*q10d + s0*s0*q20d; + hits[0][1] = a*s0+b; + + if (num_s > 1) { + hits[1][0] = q0rd + s1*(2.0f - 2.0f*s1)*q10d + s1*s1*q20d; + hits[1][1] = a*s1+b; + return 2; + } else { + return 1; + } + } +} + +static int equal(float *a, float *b) +{ + return (a[0] == b[0] && a[1] == b[1]); +} + +static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex *verts) +{ + int i; + float orig[2], ray[2] = { 1, 0 }; + float y_frac; + int winding = 0; + + orig[0] = x; + orig[1] = y; + + // make sure y never passes through a vertex of the shape + y_frac = (float) STBTT_fmod(y, 1.0f); + if (y_frac < 0.01f) + y += 0.01f; + else if (y_frac > 0.99f) + y -= 0.01f; + orig[1] = y; + + // test a ray from (-infinity,y) to (x,y) + for (i=0; i < nverts; ++i) { + if (verts[i].type == STBTT_vline) { + int x0 = (int) verts[i-1].x, y0 = (int) verts[i-1].y; + int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y; + if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { + float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; + if (x_inter < x) + winding += (y0 < y1) ? 1 : -1; + } + } + if (verts[i].type == STBTT_vcurve) { + int x0 = (int) verts[i-1].x , y0 = (int) verts[i-1].y ; + int x1 = (int) verts[i ].cx, y1 = (int) verts[i ].cy; + int x2 = (int) verts[i ].x , y2 = (int) verts[i ].y ; + int ax = STBTT_min(x0,STBTT_min(x1,x2)), ay = STBTT_min(y0,STBTT_min(y1,y2)); + int by = STBTT_max(y0,STBTT_max(y1,y2)); + if (y > ay && y < by && x > ax) { + float q0[2],q1[2],q2[2]; + float hits[2][2]; + q0[0] = (float)x0; + q0[1] = (float)y0; + q1[0] = (float)x1; + q1[1] = (float)y1; + q2[0] = (float)x2; + q2[1] = (float)y2; + if (equal(q0,q1) || equal(q1,q2)) { + x0 = (int)verts[i-1].x; + y0 = (int)verts[i-1].y; + x1 = (int)verts[i ].x; + y1 = (int)verts[i ].y; + if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { + float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; + if (x_inter < x) + winding += (y0 < y1) ? 1 : -1; + } + } else { + int num_hits = stbtt__ray_intersect_bezier(orig, ray, q0, q1, q2, hits); + if (num_hits >= 1) + if (hits[0][0] < 0) + winding += (hits[0][1] < 0 ? -1 : 1); + if (num_hits >= 2) + if (hits[1][0] < 0) + winding += (hits[1][1] < 0 ? -1 : 1); + } + } + } + } + return winding; +} + +static float stbtt__cuberoot( float x ) +{ + if (x<0) + return -(float) STBTT_pow(-x,1.0f/3.0f); + else + return (float) STBTT_pow( x,1.0f/3.0f); +} + +// x^3 + c*x^2 + b*x + a = 0 +static int stbtt__solve_cubic(float a, float b, float c, float* r) +{ + float s = -a / 3; + float p = b - a*a / 3; + float q = a * (2*a*a - 9*b) / 27 + c; + float p3 = p*p*p; + float d = q*q + 4*p3 / 27; + if (d >= 0) { + float z = (float) STBTT_sqrt(d); + float u = (-q + z) / 2; + float v = (-q - z) / 2; + u = stbtt__cuberoot(u); + v = stbtt__cuberoot(v); + r[0] = s + u + v; + return 1; + } else { + float u = (float) STBTT_sqrt(-p/3); + float v = (float) STBTT_acos(-STBTT_sqrt(-27/p3) * q / 2) / 3; // p3 must be negative, since d is negative + float m = (float) STBTT_cos(v); + float n = (float) STBTT_cos(v-3.141592/2)*1.732050808f; + r[0] = s + u * 2 * m; + r[1] = s - u * (m + n); + r[2] = s - u * (m - n); + + //STBTT_assert( STBTT_fabs(((r[0]+a)*r[0]+b)*r[0]+c) < 0.05f); // these asserts may not be safe at all scales, though they're in bezier t parameter units so maybe? + //STBTT_assert( STBTT_fabs(((r[1]+a)*r[1]+b)*r[1]+c) < 0.05f); + //STBTT_assert( STBTT_fabs(((r[2]+a)*r[2]+b)*r[2]+c) < 0.05f); + return 3; + } +} + +STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) +{ + float scale_x = scale, scale_y = scale; + int ix0,iy0,ix1,iy1; + int w,h; + unsigned char *data; + + if (scale == 0) return NULL; + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale, scale, 0.0f,0.0f, &ix0,&iy0,&ix1,&iy1); + + // if empty, return NULL + if (ix0 == ix1 || iy0 == iy1) + return NULL; + + ix0 -= padding; + iy0 -= padding; + ix1 += padding; + iy1 += padding; + + w = (ix1 - ix0); + h = (iy1 - iy0); + + if (width ) *width = w; + if (height) *height = h; + if (xoff ) *xoff = ix0; + if (yoff ) *yoff = iy0; + + // invert for y-downwards bitmaps + scale_y = -scale_y; + + { + int x,y,i,j; + float *precompute; + stbtt_vertex *verts; + int num_verts = stbtt_GetGlyphShape(info, glyph, &verts); + data = (unsigned char *) STBTT_malloc(w * h, info->userdata); + precompute = (float *) STBTT_malloc(num_verts * sizeof(float), info->userdata); + + for (i=0,j=num_verts-1; i < num_verts; j=i++) { + if (verts[i].type == STBTT_vline) { + float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; + float x1 = verts[j].x*scale_x, y1 = verts[j].y*scale_y; + float dist = (float) STBTT_sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0)); + precompute[i] = (dist == 0) ? 0.0f : 1.0f / dist; + } else if (verts[i].type == STBTT_vcurve) { + float x2 = verts[j].x *scale_x, y2 = verts[j].y *scale_y; + float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y; + float x0 = verts[i].x *scale_x, y0 = verts[i].y *scale_y; + float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; + float len2 = bx*bx + by*by; + if (len2 != 0.0f) + precompute[i] = 1.0f / (bx*bx + by*by); + else + precompute[i] = 0.0f; + } else + precompute[i] = 0.0f; + } + + for (y=iy0; y < iy1; ++y) { + for (x=ix0; x < ix1; ++x) { + float val; + float min_dist = 999999.0f; + float sx = (float) x + 0.5f; + float sy = (float) y + 0.5f; + float x_gspace = (sx / scale_x); + float y_gspace = (sy / scale_y); + + int winding = stbtt__compute_crossings_x(x_gspace, y_gspace, num_verts, verts); // @OPTIMIZE: this could just be a rasterization, but needs to be line vs. non-tesselated curves so a new path + + for (i=0; i < num_verts; ++i) { + float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; + + // check against every point here rather than inside line/curve primitives -- @TODO: wrong if multiple 'moves' in a row produce a garbage point, and given culling, probably more efficient to do within line/curve + float dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy); + if (dist2 < min_dist*min_dist) + min_dist = (float) STBTT_sqrt(dist2); + + if (verts[i].type == STBTT_vline) { + float x1 = verts[i-1].x*scale_x, y1 = verts[i-1].y*scale_y; + + // coarse culling against bbox + //if (sx > STBTT_min(x0,x1)-min_dist && sx < STBTT_max(x0,x1)+min_dist && + // sy > STBTT_min(y0,y1)-min_dist && sy < STBTT_max(y0,y1)+min_dist) + float dist = (float) STBTT_fabs((x1-x0)*(y0-sy) - (y1-y0)*(x0-sx)) * precompute[i]; + STBTT_assert(i != 0); + if (dist < min_dist) { + // check position along line + // x' = x0 + t*(x1-x0), y' = y0 + t*(y1-y0) + // minimize (x'-sx)*(x'-sx)+(y'-sy)*(y'-sy) + float dx = x1-x0, dy = y1-y0; + float px = x0-sx, py = y0-sy; + // minimize (px+t*dx)^2 + (py+t*dy)^2 = px*px + 2*px*dx*t + t^2*dx*dx + py*py + 2*py*dy*t + t^2*dy*dy + // derivative: 2*px*dx + 2*py*dy + (2*dx*dx+2*dy*dy)*t, set to 0 and solve + float t = -(px*dx + py*dy) / (dx*dx + dy*dy); + if (t >= 0.0f && t <= 1.0f) + min_dist = dist; + } + } else if (verts[i].type == STBTT_vcurve) { + float x2 = verts[i-1].x *scale_x, y2 = verts[i-1].y *scale_y; + float x1 = verts[i ].cx*scale_x, y1 = verts[i ].cy*scale_y; + float box_x0 = STBTT_min(STBTT_min(x0,x1),x2); + float box_y0 = STBTT_min(STBTT_min(y0,y1),y2); + float box_x1 = STBTT_max(STBTT_max(x0,x1),x2); + float box_y1 = STBTT_max(STBTT_max(y0,y1),y2); + // coarse culling against bbox to avoid computing cubic unnecessarily + if (sx > box_x0-min_dist && sx < box_x1+min_dist && sy > box_y0-min_dist && sy < box_y1+min_dist) { + int num=0; + float ax = x1-x0, ay = y1-y0; + float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; + float mx = x0 - sx, my = y0 - sy; + float res[3],px,py,t,it; + float a_inv = precompute[i]; + if (a_inv == 0.0) { // if a_inv is 0, it's 2nd degree so use quadratic formula + float a = 3*(ax*bx + ay*by); + float b = 2*(ax*ax + ay*ay) + (mx*bx+my*by); + float c = mx*ax+my*ay; + if (a == 0.0) { // if a is 0, it's linear + if (b != 0.0) { + res[num++] = -c/b; + } + } else { + float discriminant = b*b - 4*a*c; + if (discriminant < 0) + num = 0; + else { + float root = (float) STBTT_sqrt(discriminant); + res[0] = (-b - root)/(2*a); + res[1] = (-b + root)/(2*a); + num = 2; // don't bother distinguishing 1-solution case, as code below will still work + } + } + } else { + float b = 3*(ax*bx + ay*by) * a_inv; // could precompute this as it doesn't depend on sample point + float c = (2*(ax*ax + ay*ay) + (mx*bx+my*by)) * a_inv; + float d = (mx*ax+my*ay) * a_inv; + num = stbtt__solve_cubic(b, c, d, res); + } + if (num >= 1 && res[0] >= 0.0f && res[0] <= 1.0f) { + t = res[0], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + if (num >= 2 && res[1] >= 0.0f && res[1] <= 1.0f) { + t = res[1], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + if (num >= 3 && res[2] >= 0.0f && res[2] <= 1.0f) { + t = res[2], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + } + } + } + if (winding == 0) + min_dist = -min_dist; // if outside the shape, value is negative + val = onedge_value + pixel_dist_scale * min_dist; + if (val < 0) + val = 0; + else if (val > 255) + val = 255; + data[(y-iy0)*w+(x-ix0)] = (unsigned char) val; + } + } + STBTT_free(precompute, info->userdata); + STBTT_free(verts, info->userdata); + } + return data; +} + +STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphSDF(info, scale, stbtt_FindGlyphIndex(info, codepoint), padding, onedge_value, pixel_dist_scale, width, height, xoff, yoff); +} + +STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata) +{ + STBTT_free(bitmap, userdata); +} + +////////////////////////////////////////////////////////////////////////////// +// +// font name matching -- recommended not to use this +// + +// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string +static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2) +{ + stbtt_int32 i=0; + + // convert utf16 to utf8 and compare the results while converting + while (len2) { + stbtt_uint16 ch = s2[0]*256 + s2[1]; + if (ch < 0x80) { + if (i >= len1) return -1; + if (s1[i++] != ch) return -1; + } else if (ch < 0x800) { + if (i+1 >= len1) return -1; + if (s1[i++] != 0xc0 + (ch >> 6)) return -1; + if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; + } else if (ch >= 0xd800 && ch < 0xdc00) { + stbtt_uint32 c; + stbtt_uint16 ch2 = s2[2]*256 + s2[3]; + if (i+3 >= len1) return -1; + c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; + if (s1[i++] != 0xf0 + (c >> 18)) return -1; + if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; + s2 += 2; // plus another 2 below + len2 -= 2; + } else if (ch >= 0xdc00 && ch < 0xe000) { + return -1; + } else { + if (i+2 >= len1) return -1; + if (s1[i++] != 0xe0 + (ch >> 12)) return -1; + if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; + } + s2 += 2; + len2 -= 2; + } + return i; +} + +static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2) +{ + return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2); +} + +// returns results in whatever encoding you request... but note that 2-byte encodings +// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare +STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) +{ + stbtt_int32 i,count,stringOffset; + stbtt_uint8 *fc = font->data; + stbtt_uint32 offset = font->fontstart; + stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return NULL; + + count = ttUSHORT(fc+nm+2); + stringOffset = nm + ttUSHORT(fc+nm+4); + for (i=0; i < count; ++i) { + stbtt_uint32 loc = nm + 6 + 12 * i; + if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) + && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { + *length = ttUSHORT(fc+loc+8); + return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); + } + } + return NULL; +} + +static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) +{ + stbtt_int32 i; + stbtt_int32 count = ttUSHORT(fc+nm+2); + stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); + + for (i=0; i < count; ++i) { + stbtt_uint32 loc = nm + 6 + 12 * i; + stbtt_int32 id = ttUSHORT(fc+loc+6); + if (id == target_id) { + // find the encoding + stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); + + // is this a Unicode encoding? + if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { + stbtt_int32 slen = ttUSHORT(fc+loc+8); + stbtt_int32 off = ttUSHORT(fc+loc+10); + + // check if there's a prefix match + stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); + if (matchlen >= 0) { + // check for target_id+1 immediately following, with same encoding & language + if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { + slen = ttUSHORT(fc+loc+12+8); + off = ttUSHORT(fc+loc+12+10); + if (slen == 0) { + if (matchlen == nlen) + return 1; + } else if (matchlen < nlen && name[matchlen] == ' ') { + ++matchlen; + if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) + return 1; + } + } else { + // if nothing immediately following + if (matchlen == nlen) + return 1; + } + } + } + + // @TODO handle other encodings + } + } + return 0; +} + +static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) +{ + stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name); + stbtt_uint32 nm,hd; + if (!stbtt__isfont(fc+offset)) return 0; + + // check italics/bold/underline flags in macStyle... + if (flags) { + hd = stbtt__find_table(fc, offset, "head"); + if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; + } + + nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return 0; + + if (flags) { + // if we checked the macStyle flags, then just check the family and ignore the subfamily + if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } else { + if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } + + return 0; +} + +static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags) +{ + stbtt_int32 i; + for (i=0;;++i) { + stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); + if (off < 0) return off; + if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) + return off; + } +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wcast-qual" +#endif + +STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, + float pixel_height, unsigned char *pixels, int pw, int ph, + int first_char, int num_chars, stbtt_bakedchar *chardata) +{ + return stbtt_BakeFontBitmap_internal((unsigned char *) data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata); +} + +STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index) +{ + return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index); +} + +STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data) +{ + return stbtt_GetNumberOfFonts_internal((unsigned char *) data); +} + +STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset) +{ + return stbtt_InitFont_internal(info, (unsigned char *) data, offset); +} + +STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags) +{ + return stbtt_FindMatchingFont_internal((unsigned char *) fontdata, (char *) name, flags); +} + +STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) +{ + return stbtt_CompareUTF8toUTF16_bigendian_internal((char *) s1, len1, (char *) s2, len2); +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic pop +#endif + +#endif // STB_TRUETYPE_IMPLEMENTATION + + +// FULL VERSION HISTORY +// +// 1.19 (2018-02-11) OpenType GPOS kerning (horizontal only), STBTT_fmod +// 1.18 (2018-01-29) add missing function +// 1.17 (2017-07-23) make more arguments const; doc fix +// 1.16 (2017-07-12) SDF support +// 1.15 (2017-03-03) make more arguments const +// 1.14 (2017-01-16) num-fonts-in-TTC function +// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts +// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual +// 1.11 (2016-04-02) fix unused-variable warning +// 1.10 (2016-04-02) allow user-defined fabs() replacement +// fix memory leak if fontsize=0.0 +// fix warning from duplicate typedef +// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges +// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges +// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; +// allow PackFontRanges to pack and render in separate phases; +// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); +// fixed an assert() bug in the new rasterizer +// replace assert() with STBTT_assert() in new rasterizer +// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine) +// also more precise AA rasterizer, except if shapes overlap +// remove need for STBTT_sort +// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC +// 1.04 (2015-04-15) typo in example +// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes +// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++ +// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match +// non-oversampled; STBTT_POINT_SIZE for packed case only +// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling +// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg) +// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID +// 0.8b (2014-07-07) fix a warning +// 0.8 (2014-05-25) fix a few more warnings +// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back +// 0.6c (2012-07-24) improve documentation +// 0.6b (2012-07-20) fix a few more warnings +// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels, +// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty +// 0.5 (2011-12-09) bugfixes: +// subpixel glyph renderer computed wrong bounding box +// first vertex of shape can be off-curve (FreeSans) +// 0.4b (2011-12-03) fixed an error in the font baking example +// 0.4 (2011-12-01) kerning, subpixel rendering (tor) +// bugfixes for: +// codepoint-to-glyph conversion using table fmt=12 +// codepoint-to-glyph conversion using table fmt=4 +// stbtt_GetBakedQuad with non-square texture (Zer) +// updated Hello World! sample to use kerning and subpixel +// fixed some warnings +// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM) +// userdata, malloc-from-userdata, non-zero fill (stb) +// 0.2 (2009-03-11) Fix unsigned/signed char warnings +// 0.1 (2009-03-09) First public release +// + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_vorbis.c b/Libraries/stb-master/stb_vorbis.c new file mode 100644 index 0000000..a8cbfa6 --- /dev/null +++ b/Libraries/stb-master/stb_vorbis.c @@ -0,0 +1,5563 @@ +// Ogg Vorbis audio decoder - v1.20 - public domain +// http://nothings.org/stb_vorbis/ +// +// Original version written by Sean Barrett in 2007. +// +// Originally sponsored by RAD Game Tools. Seeking implementation +// sponsored by Phillip Bennefall, Marc Andersen, Aaron Baker, +// Elias Software, Aras Pranckevicius, and Sean Barrett. +// +// LICENSE +// +// See end of file for license information. +// +// Limitations: +// +// - floor 0 not supported (used in old ogg vorbis files pre-2004) +// - lossless sample-truncation at beginning ignored +// - cannot concatenate multiple vorbis streams +// - sample positions are 32-bit, limiting seekable 192Khz +// files to around 6 hours (Ogg supports 64-bit) +// +// Feature contributors: +// Dougall Johnson (sample-exact seeking) +// +// Bugfix/warning contributors: +// Terje Mathisen Niklas Frykholm Andy Hill +// Casey Muratori John Bolton Gargaj +// Laurent Gomila Marc LeBlanc Ronny Chevalier +// Bernhard Wodo Evan Balster github:alxprd +// Tom Beaumont Ingo Leitgeb Nicolas Guillemot +// Phillip Bennefall Rohit Thiago Goulart +// github:manxorist saga musix github:infatum +// Timur Gagiev Maxwell Koo Peter Waller +// github:audinowho Dougall Johnson David Reid +// github:Clownacy Pedro J. Estebanez Remi Verschelde +// +// Partial history: +// 1.20 - 2020-07-11 - several small fixes +// 1.19 - 2020-02-05 - warnings +// 1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc warnings etc. +// 1.17 - 2019-07-08 - fix CVE-2019-13217..CVE-2019-13223 (by ForAllSecure) +// 1.16 - 2019-03-04 - fix warnings +// 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found +// 1.14 - 2018-02-11 - delete bogus dealloca usage +// 1.13 - 2018-01-29 - fix truncation of last frame (hopefully) +// 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files +// 1.11 - 2017-07-23 - fix MinGW compilation +// 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory +// 1.09 - 2016-04-04 - back out 'truncation of last frame' fix from previous version +// 1.08 - 2016-04-02 - warnings; setup memory leaks; truncation of last frame +// 1.07 - 2015-01-16 - fixes for crashes on invalid files; warning fixes; const +// 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson) +// some crash fixes when out of memory or with corrupt files +// fix some inappropriately signed shifts +// 1.05 - 2015-04-19 - don't define __forceinline if it's redundant +// 1.04 - 2014-08-27 - fix missing const-correct case in API +// 1.03 - 2014-08-07 - warning fixes +// 1.02 - 2014-07-09 - declare qsort comparison as explicitly _cdecl in Windows +// 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float (interleaved was correct) +// 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in >2-channel; +// (API change) report sample rate for decode-full-file funcs +// +// See end of file for full version history. + + +////////////////////////////////////////////////////////////////////////////// +// +// HEADER BEGINS HERE +// + +#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H +#define STB_VORBIS_INCLUDE_STB_VORBIS_H + +#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO) +#define STB_VORBIS_NO_STDIO 1 +#endif + +#ifndef STB_VORBIS_NO_STDIO +#include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/////////// THREAD SAFETY + +// Individual stb_vorbis* handles are not thread-safe; you cannot decode from +// them from multiple threads at the same time. However, you can have multiple +// stb_vorbis* handles and decode from them independently in multiple thrads. + + +/////////// MEMORY ALLOCATION + +// normally stb_vorbis uses malloc() to allocate memory at startup, +// and alloca() to allocate temporary memory during a frame on the +// stack. (Memory consumption will depend on the amount of setup +// data in the file and how you set the compile flags for speed +// vs. size. In my test files the maximal-size usage is ~150KB.) +// +// You can modify the wrapper functions in the source (setup_malloc, +// setup_temp_malloc, temp_malloc) to change this behavior, or you +// can use a simpler allocation model: you pass in a buffer from +// which stb_vorbis will allocate _all_ its memory (including the +// temp memory). "open" may fail with a VORBIS_outofmem if you +// do not pass in enough data; there is no way to determine how +// much you do need except to succeed (at which point you can +// query get_info to find the exact amount required. yes I know +// this is lame). +// +// If you pass in a non-NULL buffer of the type below, allocation +// will occur from it as described above. Otherwise just pass NULL +// to use malloc()/alloca() + +typedef struct +{ + char *alloc_buffer; + int alloc_buffer_length_in_bytes; +} stb_vorbis_alloc; + + +/////////// FUNCTIONS USEABLE WITH ALL INPUT MODES + +typedef struct stb_vorbis stb_vorbis; + +typedef struct +{ + unsigned int sample_rate; + int channels; + + unsigned int setup_memory_required; + unsigned int setup_temp_memory_required; + unsigned int temp_memory_required; + + int max_frame_size; +} stb_vorbis_info; + +typedef struct +{ + char *vendor; + + int comment_list_length; + char **comment_list; +} stb_vorbis_comment; + +// get general information about the file +extern stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f); + +// get ogg comments +extern stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis *f); + +// get the last error detected (clears it, too) +extern int stb_vorbis_get_error(stb_vorbis *f); + +// close an ogg vorbis file and free all memory in use +extern void stb_vorbis_close(stb_vorbis *f); + +// this function returns the offset (in samples) from the beginning of the +// file that will be returned by the next decode, if it is known, or -1 +// otherwise. after a flush_pushdata() call, this may take a while before +// it becomes valid again. +// NOT WORKING YET after a seek with PULLDATA API +extern int stb_vorbis_get_sample_offset(stb_vorbis *f); + +// returns the current seek point within the file, or offset from the beginning +// of the memory buffer. In pushdata mode it returns 0. +extern unsigned int stb_vorbis_get_file_offset(stb_vorbis *f); + +/////////// PUSHDATA API + +#ifndef STB_VORBIS_NO_PUSHDATA_API + +// this API allows you to get blocks of data from any source and hand +// them to stb_vorbis. you have to buffer them; stb_vorbis will tell +// you how much it used, and you have to give it the rest next time; +// and stb_vorbis may not have enough data to work with and you will +// need to give it the same data again PLUS more. Note that the Vorbis +// specification does not bound the size of an individual frame. + +extern stb_vorbis *stb_vorbis_open_pushdata( + const unsigned char * datablock, int datablock_length_in_bytes, + int *datablock_memory_consumed_in_bytes, + int *error, + const stb_vorbis_alloc *alloc_buffer); +// create a vorbis decoder by passing in the initial data block containing +// the ogg&vorbis headers (you don't need to do parse them, just provide +// the first N bytes of the file--you're told if it's not enough, see below) +// on success, returns an stb_vorbis *, does not set error, returns the amount of +// data parsed/consumed on this call in *datablock_memory_consumed_in_bytes; +// on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed +// if returns NULL and *error is VORBIS_need_more_data, then the input block was +// incomplete and you need to pass in a larger block from the start of the file + +extern int stb_vorbis_decode_frame_pushdata( + stb_vorbis *f, + const unsigned char *datablock, int datablock_length_in_bytes, + int *channels, // place to write number of float * buffers + float ***output, // place to write float ** array of float * buffers + int *samples // place to write number of output samples + ); +// decode a frame of audio sample data if possible from the passed-in data block +// +// return value: number of bytes we used from datablock +// +// possible cases: +// 0 bytes used, 0 samples output (need more data) +// N bytes used, 0 samples output (resynching the stream, keep going) +// N bytes used, M samples output (one frame of data) +// note that after opening a file, you will ALWAYS get one N-bytes,0-sample +// frame, because Vorbis always "discards" the first frame. +// +// Note that on resynch, stb_vorbis will rarely consume all of the buffer, +// instead only datablock_length_in_bytes-3 or less. This is because it wants +// to avoid missing parts of a page header if they cross a datablock boundary, +// without writing state-machiney code to record a partial detection. +// +// The number of channels returned are stored in *channels (which can be +// NULL--it is always the same as the number of channels reported by +// get_info). *output will contain an array of float* buffers, one per +// channel. In other words, (*output)[0][0] contains the first sample from +// the first channel, and (*output)[1][0] contains the first sample from +// the second channel. + +extern void stb_vorbis_flush_pushdata(stb_vorbis *f); +// inform stb_vorbis that your next datablock will not be contiguous with +// previous ones (e.g. you've seeked in the data); future attempts to decode +// frames will cause stb_vorbis to resynchronize (as noted above), and +// once it sees a valid Ogg page (typically 4-8KB, as large as 64KB), it +// will begin decoding the _next_ frame. +// +// if you want to seek using pushdata, you need to seek in your file, then +// call stb_vorbis_flush_pushdata(), then start calling decoding, then once +// decoding is returning you data, call stb_vorbis_get_sample_offset, and +// if you don't like the result, seek your file again and repeat. +#endif + + +////////// PULLING INPUT API + +#ifndef STB_VORBIS_NO_PULLDATA_API +// This API assumes stb_vorbis is allowed to pull data from a source-- +// either a block of memory containing the _entire_ vorbis stream, or a +// FILE * that you or it create, or possibly some other reading mechanism +// if you go modify the source to replace the FILE * case with some kind +// of callback to your code. (But if you don't support seeking, you may +// just want to go ahead and use pushdata.) + +#if !defined(STB_VORBIS_NO_STDIO) && !defined(STB_VORBIS_NO_INTEGER_CONVERSION) +extern int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output); +#endif +#if !defined(STB_VORBIS_NO_INTEGER_CONVERSION) +extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *channels, int *sample_rate, short **output); +#endif +// decode an entire file and output the data interleaved into a malloc()ed +// buffer stored in *output. The return value is the number of samples +// decoded, or -1 if the file could not be opened or was not an ogg vorbis file. +// When you're done with it, just free() the pointer returned in *output. + +extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from an ogg vorbis stream in memory (note +// this must be the entire stream!). on failure, returns NULL and sets *error + +#ifndef STB_VORBIS_NO_STDIO +extern stb_vorbis * stb_vorbis_open_filename(const char *filename, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from a filename via fopen(). on failure, +// returns NULL and sets *error (possibly to VORBIS_file_open_failure). + +extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from an open FILE *, looking for a stream at +// the _current_ seek point (ftell). on failure, returns NULL and sets *error. +// note that stb_vorbis must "own" this stream; if you seek it in between +// calls to stb_vorbis, it will become confused. Moreover, if you attempt to +// perform stb_vorbis_seek_*() operations on this file, it will assume it +// owns the _entire_ rest of the file after the start point. Use the next +// function, stb_vorbis_open_file_section(), to limit it. + +extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close, + int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len); +// create an ogg vorbis decoder from an open FILE *, looking for a stream at +// the _current_ seek point (ftell); the stream will be of length 'len' bytes. +// on failure, returns NULL and sets *error. note that stb_vorbis must "own" +// this stream; if you seek it in between calls to stb_vorbis, it will become +// confused. +#endif + +extern int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number); +extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number); +// these functions seek in the Vorbis file to (approximately) 'sample_number'. +// after calling seek_frame(), the next call to get_frame_*() will include +// the specified sample. after calling stb_vorbis_seek(), the next call to +// stb_vorbis_get_samples_* will start with the specified sample. If you +// do not need to seek to EXACTLY the target sample when using get_samples_*, +// you can also use seek_frame(). + +extern int stb_vorbis_seek_start(stb_vorbis *f); +// this function is equivalent to stb_vorbis_seek(f,0) + +extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f); +extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f); +// these functions return the total length of the vorbis stream + +extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output); +// decode the next frame and return the number of samples. the number of +// channels returned are stored in *channels (which can be NULL--it is always +// the same as the number of channels reported by get_info). *output will +// contain an array of float* buffers, one per channel. These outputs will +// be overwritten on the next call to stb_vorbis_get_frame_*. +// +// You generally should not intermix calls to stb_vorbis_get_frame_*() +// and stb_vorbis_get_samples_*(), since the latter calls the former. + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts); +extern int stb_vorbis_get_frame_short (stb_vorbis *f, int num_c, short **buffer, int num_samples); +#endif +// decode the next frame and return the number of *samples* per channel. +// Note that for interleaved data, you pass in the number of shorts (the +// size of your array), but the return value is the number of samples per +// channel, not the total number of samples. +// +// The data is coerced to the number of channels you request according to the +// channel coercion rules (see below). You must pass in the size of your +// buffer(s) so that stb_vorbis will not overwrite the end of the buffer. +// The maximum buffer size needed can be gotten from get_info(); however, +// the Vorbis I specification implies an absolute maximum of 4096 samples +// per channel. + +// Channel coercion rules: +// Let M be the number of channels requested, and N the number of channels present, +// and Cn be the nth channel; let stereo L be the sum of all L and center channels, +// and stereo R be the sum of all R and center channels (channel assignment from the +// vorbis spec). +// M N output +// 1 k sum(Ck) for all k +// 2 * stereo L, stereo R +// k l k > l, the first l channels, then 0s +// k l k <= l, the first k channels +// Note that this is not _good_ surround etc. mixing at all! It's just so +// you get something useful. + +extern int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats); +extern int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples); +// gets num_samples samples, not necessarily on a frame boundary--this requires +// buffering so you have to supply the buffers. DOES NOT APPLY THE COERCION RULES. +// Returns the number of samples stored per channel; it may be less than requested +// at the end of the file. If there are no more samples in the file, returns 0. + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +extern int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts); +extern int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int num_samples); +#endif +// gets num_samples samples, not necessarily on a frame boundary--this requires +// buffering so you have to supply the buffers. Applies the coercion rules above +// to produce 'channels' channels. Returns the number of samples stored per channel; +// it may be less than requested at the end of the file. If there are no more +// samples in the file, returns 0. + +#endif + +//////// ERROR CODES + +enum STBVorbisError +{ + VORBIS__no_error, + + VORBIS_need_more_data=1, // not a real error + + VORBIS_invalid_api_mixing, // can't mix API modes + VORBIS_outofmem, // not enough memory + VORBIS_feature_not_supported, // uses floor 0 + VORBIS_too_many_channels, // STB_VORBIS_MAX_CHANNELS is too small + VORBIS_file_open_failure, // fopen() failed + VORBIS_seek_without_length, // can't seek in unknown-length file + + VORBIS_unexpected_eof=10, // file is truncated? + VORBIS_seek_invalid, // seek past EOF + + // decoding errors (corrupt/invalid stream) -- you probably + // don't care about the exact details of these + + // vorbis errors: + VORBIS_invalid_setup=20, + VORBIS_invalid_stream, + + // ogg errors: + VORBIS_missing_capture_pattern=30, + VORBIS_invalid_stream_structure_version, + VORBIS_continued_packet_flag_invalid, + VORBIS_incorrect_stream_serial_number, + VORBIS_invalid_first_page, + VORBIS_bad_packet_type, + VORBIS_cant_find_last_page, + VORBIS_seek_failed, + VORBIS_ogg_skeleton_not_supported +}; + + +#ifdef __cplusplus +} +#endif + +#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H +// +// HEADER ENDS HERE +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef STB_VORBIS_HEADER_ONLY + +// global configuration settings (e.g. set these in the project/makefile), +// or just set them in this file at the top (although ideally the first few +// should be visible when the header file is compiled too, although it's not +// crucial) + +// STB_VORBIS_NO_PUSHDATA_API +// does not compile the code for the various stb_vorbis_*_pushdata() +// functions +// #define STB_VORBIS_NO_PUSHDATA_API + +// STB_VORBIS_NO_PULLDATA_API +// does not compile the code for the non-pushdata APIs +// #define STB_VORBIS_NO_PULLDATA_API + +// STB_VORBIS_NO_STDIO +// does not compile the code for the APIs that use FILE *s internally +// or externally (implied by STB_VORBIS_NO_PULLDATA_API) +// #define STB_VORBIS_NO_STDIO + +// STB_VORBIS_NO_INTEGER_CONVERSION +// does not compile the code for converting audio sample data from +// float to integer (implied by STB_VORBIS_NO_PULLDATA_API) +// #define STB_VORBIS_NO_INTEGER_CONVERSION + +// STB_VORBIS_NO_FAST_SCALED_FLOAT +// does not use a fast float-to-int trick to accelerate float-to-int on +// most platforms which requires endianness be defined correctly. +//#define STB_VORBIS_NO_FAST_SCALED_FLOAT + + +// STB_VORBIS_MAX_CHANNELS [number] +// globally define this to the maximum number of channels you need. +// The spec does not put a restriction on channels except that +// the count is stored in a byte, so 255 is the hard limit. +// Reducing this saves about 16 bytes per value, so using 16 saves +// (255-16)*16 or around 4KB. Plus anything other memory usage +// I forgot to account for. Can probably go as low as 8 (7.1 audio), +// 6 (5.1 audio), or 2 (stereo only). +#ifndef STB_VORBIS_MAX_CHANNELS +#define STB_VORBIS_MAX_CHANNELS 16 // enough for anyone? +#endif + +// STB_VORBIS_PUSHDATA_CRC_COUNT [number] +// after a flush_pushdata(), stb_vorbis begins scanning for the +// next valid page, without backtracking. when it finds something +// that looks like a page, it streams through it and verifies its +// CRC32. Should that validation fail, it keeps scanning. But it's +// possible that _while_ streaming through to check the CRC32 of +// one candidate page, it sees another candidate page. This #define +// determines how many "overlapping" candidate pages it can search +// at once. Note that "real" pages are typically ~4KB to ~8KB, whereas +// garbage pages could be as big as 64KB, but probably average ~16KB. +// So don't hose ourselves by scanning an apparent 64KB page and +// missing a ton of real ones in the interim; so minimum of 2 +#ifndef STB_VORBIS_PUSHDATA_CRC_COUNT +#define STB_VORBIS_PUSHDATA_CRC_COUNT 4 +#endif + +// STB_VORBIS_FAST_HUFFMAN_LENGTH [number] +// sets the log size of the huffman-acceleration table. Maximum +// supported value is 24. with larger numbers, more decodings are O(1), +// but the table size is larger so worse cache missing, so you'll have +// to probe (and try multiple ogg vorbis files) to find the sweet spot. +#ifndef STB_VORBIS_FAST_HUFFMAN_LENGTH +#define STB_VORBIS_FAST_HUFFMAN_LENGTH 10 +#endif + +// STB_VORBIS_FAST_BINARY_LENGTH [number] +// sets the log size of the binary-search acceleration table. this +// is used in similar fashion to the fast-huffman size to set initial +// parameters for the binary search + +// STB_VORBIS_FAST_HUFFMAN_INT +// The fast huffman tables are much more efficient if they can be +// stored as 16-bit results instead of 32-bit results. This restricts +// the codebooks to having only 65535 possible outcomes, though. +// (At least, accelerated by the huffman table.) +#ifndef STB_VORBIS_FAST_HUFFMAN_INT +#define STB_VORBIS_FAST_HUFFMAN_SHORT +#endif + +// STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH +// If the 'fast huffman' search doesn't succeed, then stb_vorbis falls +// back on binary searching for the correct one. This requires storing +// extra tables with the huffman codes in sorted order. Defining this +// symbol trades off space for speed by forcing a linear search in the +// non-fast case, except for "sparse" codebooks. +// #define STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH + +// STB_VORBIS_DIVIDES_IN_RESIDUE +// stb_vorbis precomputes the result of the scalar residue decoding +// that would otherwise require a divide per chunk. you can trade off +// space for time by defining this symbol. +// #define STB_VORBIS_DIVIDES_IN_RESIDUE + +// STB_VORBIS_DIVIDES_IN_CODEBOOK +// vorbis VQ codebooks can be encoded two ways: with every case explicitly +// stored, or with all elements being chosen from a small range of values, +// and all values possible in all elements. By default, stb_vorbis expands +// this latter kind out to look like the former kind for ease of decoding, +// because otherwise an integer divide-per-vector-element is required to +// unpack the index. If you define STB_VORBIS_DIVIDES_IN_CODEBOOK, you can +// trade off storage for speed. +//#define STB_VORBIS_DIVIDES_IN_CODEBOOK + +#ifdef STB_VORBIS_CODEBOOK_SHORTS +#error "STB_VORBIS_CODEBOOK_SHORTS is no longer supported as it produced incorrect results for some input formats" +#endif + +// STB_VORBIS_DIVIDE_TABLE +// this replaces small integer divides in the floor decode loop with +// table lookups. made less than 1% difference, so disabled by default. + +// STB_VORBIS_NO_INLINE_DECODE +// disables the inlining of the scalar codebook fast-huffman decode. +// might save a little codespace; useful for debugging +// #define STB_VORBIS_NO_INLINE_DECODE + +// STB_VORBIS_NO_DEFER_FLOOR +// Normally we only decode the floor without synthesizing the actual +// full curve. We can instead synthesize the curve immediately. This +// requires more memory and is very likely slower, so I don't think +// you'd ever want to do it except for debugging. +// #define STB_VORBIS_NO_DEFER_FLOOR + + + + +////////////////////////////////////////////////////////////////////////////// + +#ifdef STB_VORBIS_NO_PULLDATA_API + #define STB_VORBIS_NO_INTEGER_CONVERSION + #define STB_VORBIS_NO_STDIO +#endif + +#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO) + #define STB_VORBIS_NO_STDIO 1 +#endif + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT + + // only need endianness for fast-float-to-int, which we don't + // use for pushdata + + #ifndef STB_VORBIS_BIG_ENDIAN + #define STB_VORBIS_ENDIAN 0 + #else + #define STB_VORBIS_ENDIAN 1 + #endif + +#endif +#endif + + +#ifndef STB_VORBIS_NO_STDIO +#include +#endif + +#ifndef STB_VORBIS_NO_CRT + #include + #include + #include + #include + + // find definition of alloca if it's not in stdlib.h: + #if defined(_MSC_VER) || defined(__MINGW32__) + #include + #endif + #if defined(__linux__) || defined(__linux) || defined(__EMSCRIPTEN__) || defined(__NEWLIB__) + #include + #endif +#else // STB_VORBIS_NO_CRT + #define NULL 0 + #define malloc(s) 0 + #define free(s) ((void) 0) + #define realloc(s) 0 +#endif // STB_VORBIS_NO_CRT + +#include + +#ifdef __MINGW32__ + // eff you mingw: + // "fixed": + // http://sourceforge.net/p/mingw-w64/mailman/message/32882927/ + // "no that broke the build, reverted, who cares about C": + // http://sourceforge.net/p/mingw-w64/mailman/message/32890381/ + #ifdef __forceinline + #undef __forceinline + #endif + #define __forceinline + #ifndef alloca + #define alloca __builtin_alloca + #endif +#elif !defined(_MSC_VER) + #if __GNUC__ + #define __forceinline inline + #else + #define __forceinline + #endif +#endif + +#if STB_VORBIS_MAX_CHANNELS > 256 +#error "Value of STB_VORBIS_MAX_CHANNELS outside of allowed range" +#endif + +#if STB_VORBIS_FAST_HUFFMAN_LENGTH > 24 +#error "Value of STB_VORBIS_FAST_HUFFMAN_LENGTH outside of allowed range" +#endif + + +#if 0 +#include +#define CHECK(f) _CrtIsValidHeapPointer(f->channel_buffers[1]) +#else +#define CHECK(f) ((void) 0) +#endif + +#define MAX_BLOCKSIZE_LOG 13 // from specification +#define MAX_BLOCKSIZE (1 << MAX_BLOCKSIZE_LOG) + + +typedef unsigned char uint8; +typedef signed char int8; +typedef unsigned short uint16; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; + +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif + +typedef float codetype; + +// @NOTE +// +// Some arrays below are tagged "//varies", which means it's actually +// a variable-sized piece of data, but rather than malloc I assume it's +// small enough it's better to just allocate it all together with the +// main thing +// +// Most of the variables are specified with the smallest size I could pack +// them into. It might give better performance to make them all full-sized +// integers. It should be safe to freely rearrange the structures or change +// the sizes larger--nothing relies on silently truncating etc., nor the +// order of variables. + +#define FAST_HUFFMAN_TABLE_SIZE (1 << STB_VORBIS_FAST_HUFFMAN_LENGTH) +#define FAST_HUFFMAN_TABLE_MASK (FAST_HUFFMAN_TABLE_SIZE - 1) + +typedef struct +{ + int dimensions, entries; + uint8 *codeword_lengths; + float minimum_value; + float delta_value; + uint8 value_bits; + uint8 lookup_type; + uint8 sequence_p; + uint8 sparse; + uint32 lookup_values; + codetype *multiplicands; + uint32 *codewords; + #ifdef STB_VORBIS_FAST_HUFFMAN_SHORT + int16 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; + #else + int32 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; + #endif + uint32 *sorted_codewords; + int *sorted_values; + int sorted_entries; +} Codebook; + +typedef struct +{ + uint8 order; + uint16 rate; + uint16 bark_map_size; + uint8 amplitude_bits; + uint8 amplitude_offset; + uint8 number_of_books; + uint8 book_list[16]; // varies +} Floor0; + +typedef struct +{ + uint8 partitions; + uint8 partition_class_list[32]; // varies + uint8 class_dimensions[16]; // varies + uint8 class_subclasses[16]; // varies + uint8 class_masterbooks[16]; // varies + int16 subclass_books[16][8]; // varies + uint16 Xlist[31*8+2]; // varies + uint8 sorted_order[31*8+2]; + uint8 neighbors[31*8+2][2]; + uint8 floor1_multiplier; + uint8 rangebits; + int values; +} Floor1; + +typedef union +{ + Floor0 floor0; + Floor1 floor1; +} Floor; + +typedef struct +{ + uint32 begin, end; + uint32 part_size; + uint8 classifications; + uint8 classbook; + uint8 **classdata; + int16 (*residue_books)[8]; +} Residue; + +typedef struct +{ + uint8 magnitude; + uint8 angle; + uint8 mux; +} MappingChannel; + +typedef struct +{ + uint16 coupling_steps; + MappingChannel *chan; + uint8 submaps; + uint8 submap_floor[15]; // varies + uint8 submap_residue[15]; // varies +} Mapping; + +typedef struct +{ + uint8 blockflag; + uint8 mapping; + uint16 windowtype; + uint16 transformtype; +} Mode; + +typedef struct +{ + uint32 goal_crc; // expected crc if match + int bytes_left; // bytes left in packet + uint32 crc_so_far; // running crc + int bytes_done; // bytes processed in _current_ chunk + uint32 sample_loc; // granule pos encoded in page +} CRCscan; + +typedef struct +{ + uint32 page_start, page_end; + uint32 last_decoded_sample; +} ProbedPage; + +struct stb_vorbis +{ + // user-accessible info + unsigned int sample_rate; + int channels; + + unsigned int setup_memory_required; + unsigned int temp_memory_required; + unsigned int setup_temp_memory_required; + + char *vendor; + int comment_list_length; + char **comment_list; + + // input config +#ifndef STB_VORBIS_NO_STDIO + FILE *f; + uint32 f_start; + int close_on_free; +#endif + + uint8 *stream; + uint8 *stream_start; + uint8 *stream_end; + + uint32 stream_len; + + uint8 push_mode; + + // the page to seek to when seeking to start, may be zero + uint32 first_audio_page_offset; + + // p_first is the page on which the first audio packet ends + // (but not necessarily the page on which it starts) + ProbedPage p_first, p_last; + + // memory management + stb_vorbis_alloc alloc; + int setup_offset; + int temp_offset; + + // run-time results + int eof; + enum STBVorbisError error; + + // user-useful data + + // header info + int blocksize[2]; + int blocksize_0, blocksize_1; + int codebook_count; + Codebook *codebooks; + int floor_count; + uint16 floor_types[64]; // varies + Floor *floor_config; + int residue_count; + uint16 residue_types[64]; // varies + Residue *residue_config; + int mapping_count; + Mapping *mapping; + int mode_count; + Mode mode_config[64]; // varies + + uint32 total_samples; + + // decode buffer + float *channel_buffers[STB_VORBIS_MAX_CHANNELS]; + float *outputs [STB_VORBIS_MAX_CHANNELS]; + + float *previous_window[STB_VORBIS_MAX_CHANNELS]; + int previous_length; + + #ifndef STB_VORBIS_NO_DEFER_FLOOR + int16 *finalY[STB_VORBIS_MAX_CHANNELS]; + #else + float *floor_buffers[STB_VORBIS_MAX_CHANNELS]; + #endif + + uint32 current_loc; // sample location of next frame to decode + int current_loc_valid; + + // per-blocksize precomputed data + + // twiddle factors + float *A[2],*B[2],*C[2]; + float *window[2]; + uint16 *bit_reverse[2]; + + // current page/packet/segment streaming info + uint32 serial; // stream serial number for verification + int last_page; + int segment_count; + uint8 segments[255]; + uint8 page_flag; + uint8 bytes_in_seg; + uint8 first_decode; + int next_seg; + int last_seg; // flag that we're on the last segment + int last_seg_which; // what was the segment number of the last seg? + uint32 acc; + int valid_bits; + int packet_bytes; + int end_seg_with_known_loc; + uint32 known_loc_for_packet; + int discard_samples_deferred; + uint32 samples_output; + + // push mode scanning + int page_crc_tests; // only in push_mode: number of tests active; -1 if not searching +#ifndef STB_VORBIS_NO_PUSHDATA_API + CRCscan scan[STB_VORBIS_PUSHDATA_CRC_COUNT]; +#endif + + // sample-access + int channel_buffer_start; + int channel_buffer_end; +}; + +#if defined(STB_VORBIS_NO_PUSHDATA_API) + #define IS_PUSH_MODE(f) FALSE +#elif defined(STB_VORBIS_NO_PULLDATA_API) + #define IS_PUSH_MODE(f) TRUE +#else + #define IS_PUSH_MODE(f) ((f)->push_mode) +#endif + +typedef struct stb_vorbis vorb; + +static int error(vorb *f, enum STBVorbisError e) +{ + f->error = e; + if (!f->eof && e != VORBIS_need_more_data) { + f->error=e; // breakpoint for debugging + } + return 0; +} + + +// these functions are used for allocating temporary memory +// while decoding. if you can afford the stack space, use +// alloca(); otherwise, provide a temp buffer and it will +// allocate out of those. + +#define array_size_required(count,size) (count*(sizeof(void *)+(size))) + +#define temp_alloc(f,size) (f->alloc.alloc_buffer ? setup_temp_malloc(f,size) : alloca(size)) +#define temp_free(f,p) (void)0 +#define temp_alloc_save(f) ((f)->temp_offset) +#define temp_alloc_restore(f,p) ((f)->temp_offset = (p)) + +#define temp_block_array(f,count,size) make_block_array(temp_alloc(f,array_size_required(count,size)), count, size) + +// given a sufficiently large block of memory, make an array of pointers to subblocks of it +static void *make_block_array(void *mem, int count, int size) +{ + int i; + void ** p = (void **) mem; + char *q = (char *) (p + count); + for (i=0; i < count; ++i) { + p[i] = q; + q += size; + } + return p; +} + +static void *setup_malloc(vorb *f, int sz) +{ + sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs. + f->setup_memory_required += sz; + if (f->alloc.alloc_buffer) { + void *p = (char *) f->alloc.alloc_buffer + f->setup_offset; + if (f->setup_offset + sz > f->temp_offset) return NULL; + f->setup_offset += sz; + return p; + } + return sz ? malloc(sz) : NULL; +} + +static void setup_free(vorb *f, void *p) +{ + if (f->alloc.alloc_buffer) return; // do nothing; setup mem is a stack + free(p); +} + +static void *setup_temp_malloc(vorb *f, int sz) +{ + sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs. + if (f->alloc.alloc_buffer) { + if (f->temp_offset - sz < f->setup_offset) return NULL; + f->temp_offset -= sz; + return (char *) f->alloc.alloc_buffer + f->temp_offset; + } + return malloc(sz); +} + +static void setup_temp_free(vorb *f, void *p, int sz) +{ + if (f->alloc.alloc_buffer) { + f->temp_offset += (sz+7)&~7; + return; + } + free(p); +} + +#define CRC32_POLY 0x04c11db7 // from spec + +static uint32 crc_table[256]; +static void crc32_init(void) +{ + int i,j; + uint32 s; + for(i=0; i < 256; i++) { + for (s=(uint32) i << 24, j=0; j < 8; ++j) + s = (s << 1) ^ (s >= (1U<<31) ? CRC32_POLY : 0); + crc_table[i] = s; + } +} + +static __forceinline uint32 crc32_update(uint32 crc, uint8 byte) +{ + return (crc << 8) ^ crc_table[byte ^ (crc >> 24)]; +} + + +// used in setup, and for huffman that doesn't go fast path +static unsigned int bit_reverse(unsigned int n) +{ + n = ((n & 0xAAAAAAAA) >> 1) | ((n & 0x55555555) << 1); + n = ((n & 0xCCCCCCCC) >> 2) | ((n & 0x33333333) << 2); + n = ((n & 0xF0F0F0F0) >> 4) | ((n & 0x0F0F0F0F) << 4); + n = ((n & 0xFF00FF00) >> 8) | ((n & 0x00FF00FF) << 8); + return (n >> 16) | (n << 16); +} + +static float square(float x) +{ + return x*x; +} + +// this is a weird definition of log2() for which log2(1) = 1, log2(2) = 2, log2(4) = 3 +// as required by the specification. fast(?) implementation from stb.h +// @OPTIMIZE: called multiple times per-packet with "constants"; move to setup +static int ilog(int32 n) +{ + static signed char log2_4[16] = { 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4 }; + + if (n < 0) return 0; // signed n returns 0 + + // 2 compares if n < 16, 3 compares otherwise (4 if signed or n > 1<<29) + if (n < (1 << 14)) + if (n < (1 << 4)) return 0 + log2_4[n ]; + else if (n < (1 << 9)) return 5 + log2_4[n >> 5]; + else return 10 + log2_4[n >> 10]; + else if (n < (1 << 24)) + if (n < (1 << 19)) return 15 + log2_4[n >> 15]; + else return 20 + log2_4[n >> 20]; + else if (n < (1 << 29)) return 25 + log2_4[n >> 25]; + else return 30 + log2_4[n >> 30]; +} + +#ifndef M_PI + #define M_PI 3.14159265358979323846264f // from CRC +#endif + +// code length assigned to a value with no huffman encoding +#define NO_CODE 255 + +/////////////////////// LEAF SETUP FUNCTIONS ////////////////////////// +// +// these functions are only called at setup, and only a few times +// per file + +static float float32_unpack(uint32 x) +{ + // from the specification + uint32 mantissa = x & 0x1fffff; + uint32 sign = x & 0x80000000; + uint32 exp = (x & 0x7fe00000) >> 21; + double res = sign ? -(double)mantissa : (double)mantissa; + return (float) ldexp((float)res, exp-788); +} + + +// zlib & jpeg huffman tables assume that the output symbols +// can either be arbitrarily arranged, or have monotonically +// increasing frequencies--they rely on the lengths being sorted; +// this makes for a very simple generation algorithm. +// vorbis allows a huffman table with non-sorted lengths. This +// requires a more sophisticated construction, since symbols in +// order do not map to huffman codes "in order". +static void add_entry(Codebook *c, uint32 huff_code, int symbol, int count, int len, uint32 *values) +{ + if (!c->sparse) { + c->codewords [symbol] = huff_code; + } else { + c->codewords [count] = huff_code; + c->codeword_lengths[count] = len; + values [count] = symbol; + } +} + +static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values) +{ + int i,k,m=0; + uint32 available[32]; + + memset(available, 0, sizeof(available)); + // find the first entry + for (k=0; k < n; ++k) if (len[k] < NO_CODE) break; + if (k == n) { assert(c->sorted_entries == 0); return TRUE; } + // add to the list + add_entry(c, 0, k, m++, len[k], values); + // add all available leaves + for (i=1; i <= len[k]; ++i) + available[i] = 1U << (32-i); + // note that the above code treats the first case specially, + // but it's really the same as the following code, so they + // could probably be combined (except the initial code is 0, + // and I use 0 in available[] to mean 'empty') + for (i=k+1; i < n; ++i) { + uint32 res; + int z = len[i], y; + if (z == NO_CODE) continue; + // find lowest available leaf (should always be earliest, + // which is what the specification calls for) + // note that this property, and the fact we can never have + // more than one free leaf at a given level, isn't totally + // trivial to prove, but it seems true and the assert never + // fires, so! + while (z > 0 && !available[z]) --z; + if (z == 0) { return FALSE; } + res = available[z]; + assert(z >= 0 && z < 32); + available[z] = 0; + add_entry(c, bit_reverse(res), i, m++, len[i], values); + // propagate availability up the tree + if (z != len[i]) { + assert(len[i] >= 0 && len[i] < 32); + for (y=len[i]; y > z; --y) { + assert(available[y] == 0); + available[y] = res + (1 << (32-y)); + } + } + } + return TRUE; +} + +// accelerated huffman table allows fast O(1) match of all symbols +// of length <= STB_VORBIS_FAST_HUFFMAN_LENGTH +static void compute_accelerated_huffman(Codebook *c) +{ + int i, len; + for (i=0; i < FAST_HUFFMAN_TABLE_SIZE; ++i) + c->fast_huffman[i] = -1; + + len = c->sparse ? c->sorted_entries : c->entries; + #ifdef STB_VORBIS_FAST_HUFFMAN_SHORT + if (len > 32767) len = 32767; // largest possible value we can encode! + #endif + for (i=0; i < len; ++i) { + if (c->codeword_lengths[i] <= STB_VORBIS_FAST_HUFFMAN_LENGTH) { + uint32 z = c->sparse ? bit_reverse(c->sorted_codewords[i]) : c->codewords[i]; + // set table entries for all bit combinations in the higher bits + while (z < FAST_HUFFMAN_TABLE_SIZE) { + c->fast_huffman[z] = i; + z += 1 << c->codeword_lengths[i]; + } + } + } +} + +#ifdef _MSC_VER +#define STBV_CDECL __cdecl +#else +#define STBV_CDECL +#endif + +static int STBV_CDECL uint32_compare(const void *p, const void *q) +{ + uint32 x = * (uint32 *) p; + uint32 y = * (uint32 *) q; + return x < y ? -1 : x > y; +} + +static int include_in_sort(Codebook *c, uint8 len) +{ + if (c->sparse) { assert(len != NO_CODE); return TRUE; } + if (len == NO_CODE) return FALSE; + if (len > STB_VORBIS_FAST_HUFFMAN_LENGTH) return TRUE; + return FALSE; +} + +// if the fast table above doesn't work, we want to binary +// search them... need to reverse the bits +static void compute_sorted_huffman(Codebook *c, uint8 *lengths, uint32 *values) +{ + int i, len; + // build a list of all the entries + // OPTIMIZATION: don't include the short ones, since they'll be caught by FAST_HUFFMAN. + // this is kind of a frivolous optimization--I don't see any performance improvement, + // but it's like 4 extra lines of code, so. + if (!c->sparse) { + int k = 0; + for (i=0; i < c->entries; ++i) + if (include_in_sort(c, lengths[i])) + c->sorted_codewords[k++] = bit_reverse(c->codewords[i]); + assert(k == c->sorted_entries); + } else { + for (i=0; i < c->sorted_entries; ++i) + c->sorted_codewords[i] = bit_reverse(c->codewords[i]); + } + + qsort(c->sorted_codewords, c->sorted_entries, sizeof(c->sorted_codewords[0]), uint32_compare); + c->sorted_codewords[c->sorted_entries] = 0xffffffff; + + len = c->sparse ? c->sorted_entries : c->entries; + // now we need to indicate how they correspond; we could either + // #1: sort a different data structure that says who they correspond to + // #2: for each sorted entry, search the original list to find who corresponds + // #3: for each original entry, find the sorted entry + // #1 requires extra storage, #2 is slow, #3 can use binary search! + for (i=0; i < len; ++i) { + int huff_len = c->sparse ? lengths[values[i]] : lengths[i]; + if (include_in_sort(c,huff_len)) { + uint32 code = bit_reverse(c->codewords[i]); + int x=0, n=c->sorted_entries; + while (n > 1) { + // invariant: sc[x] <= code < sc[x+n] + int m = x + (n >> 1); + if (c->sorted_codewords[m] <= code) { + x = m; + n -= (n>>1); + } else { + n >>= 1; + } + } + assert(c->sorted_codewords[x] == code); + if (c->sparse) { + c->sorted_values[x] = values[i]; + c->codeword_lengths[x] = huff_len; + } else { + c->sorted_values[x] = i; + } + } + } +} + +// only run while parsing the header (3 times) +static int vorbis_validate(uint8 *data) +{ + static uint8 vorbis[6] = { 'v', 'o', 'r', 'b', 'i', 's' }; + return memcmp(data, vorbis, 6) == 0; +} + +// called from setup only, once per code book +// (formula implied by specification) +static int lookup1_values(int entries, int dim) +{ + int r = (int) floor(exp((float) log((float) entries) / dim)); + if ((int) floor(pow((float) r+1, dim)) <= entries) // (int) cast for MinGW warning; + ++r; // floor() to avoid _ftol() when non-CRT + if (pow((float) r+1, dim) <= entries) + return -1; + if ((int) floor(pow((float) r, dim)) > entries) + return -1; + return r; +} + +// called twice per file +static void compute_twiddle_factors(int n, float *A, float *B, float *C) +{ + int n4 = n >> 2, n8 = n >> 3; + int k,k2; + + for (k=k2=0; k < n4; ++k,k2+=2) { + A[k2 ] = (float) cos(4*k*M_PI/n); + A[k2+1] = (float) -sin(4*k*M_PI/n); + B[k2 ] = (float) cos((k2+1)*M_PI/n/2) * 0.5f; + B[k2+1] = (float) sin((k2+1)*M_PI/n/2) * 0.5f; + } + for (k=k2=0; k < n8; ++k,k2+=2) { + C[k2 ] = (float) cos(2*(k2+1)*M_PI/n); + C[k2+1] = (float) -sin(2*(k2+1)*M_PI/n); + } +} + +static void compute_window(int n, float *window) +{ + int n2 = n >> 1, i; + for (i=0; i < n2; ++i) + window[i] = (float) sin(0.5 * M_PI * square((float) sin((i - 0 + 0.5) / n2 * 0.5 * M_PI))); +} + +static void compute_bitreverse(int n, uint16 *rev) +{ + int ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + int i, n8 = n >> 3; + for (i=0; i < n8; ++i) + rev[i] = (bit_reverse(i) >> (32-ld+3)) << 2; +} + +static int init_blocksize(vorb *f, int b, int n) +{ + int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3; + f->A[b] = (float *) setup_malloc(f, sizeof(float) * n2); + f->B[b] = (float *) setup_malloc(f, sizeof(float) * n2); + f->C[b] = (float *) setup_malloc(f, sizeof(float) * n4); + if (!f->A[b] || !f->B[b] || !f->C[b]) return error(f, VORBIS_outofmem); + compute_twiddle_factors(n, f->A[b], f->B[b], f->C[b]); + f->window[b] = (float *) setup_malloc(f, sizeof(float) * n2); + if (!f->window[b]) return error(f, VORBIS_outofmem); + compute_window(n, f->window[b]); + f->bit_reverse[b] = (uint16 *) setup_malloc(f, sizeof(uint16) * n8); + if (!f->bit_reverse[b]) return error(f, VORBIS_outofmem); + compute_bitreverse(n, f->bit_reverse[b]); + return TRUE; +} + +static void neighbors(uint16 *x, int n, int *plow, int *phigh) +{ + int low = -1; + int high = 65536; + int i; + for (i=0; i < n; ++i) { + if (x[i] > low && x[i] < x[n]) { *plow = i; low = x[i]; } + if (x[i] < high && x[i] > x[n]) { *phigh = i; high = x[i]; } + } +} + +// this has been repurposed so y is now the original index instead of y +typedef struct +{ + uint16 x,id; +} stbv__floor_ordering; + +static int STBV_CDECL point_compare(const void *p, const void *q) +{ + stbv__floor_ordering *a = (stbv__floor_ordering *) p; + stbv__floor_ordering *b = (stbv__floor_ordering *) q; + return a->x < b->x ? -1 : a->x > b->x; +} + +// +/////////////////////// END LEAF SETUP FUNCTIONS ////////////////////////// + + +#if defined(STB_VORBIS_NO_STDIO) + #define USE_MEMORY(z) TRUE +#else + #define USE_MEMORY(z) ((z)->stream) +#endif + +static uint8 get8(vorb *z) +{ + if (USE_MEMORY(z)) { + if (z->stream >= z->stream_end) { z->eof = TRUE; return 0; } + return *z->stream++; + } + + #ifndef STB_VORBIS_NO_STDIO + { + int c = fgetc(z->f); + if (c == EOF) { z->eof = TRUE; return 0; } + return c; + } + #endif +} + +static uint32 get32(vorb *f) +{ + uint32 x; + x = get8(f); + x += get8(f) << 8; + x += get8(f) << 16; + x += (uint32) get8(f) << 24; + return x; +} + +static int getn(vorb *z, uint8 *data, int n) +{ + if (USE_MEMORY(z)) { + if (z->stream+n > z->stream_end) { z->eof = 1; return 0; } + memcpy(data, z->stream, n); + z->stream += n; + return 1; + } + + #ifndef STB_VORBIS_NO_STDIO + if (fread(data, n, 1, z->f) == 1) + return 1; + else { + z->eof = 1; + return 0; + } + #endif +} + +static void skip(vorb *z, int n) +{ + if (USE_MEMORY(z)) { + z->stream += n; + if (z->stream >= z->stream_end) z->eof = 1; + return; + } + #ifndef STB_VORBIS_NO_STDIO + { + long x = ftell(z->f); + fseek(z->f, x+n, SEEK_SET); + } + #endif +} + +static int set_file_offset(stb_vorbis *f, unsigned int loc) +{ + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (f->push_mode) return 0; + #endif + f->eof = 0; + if (USE_MEMORY(f)) { + if (f->stream_start + loc >= f->stream_end || f->stream_start + loc < f->stream_start) { + f->stream = f->stream_end; + f->eof = 1; + return 0; + } else { + f->stream = f->stream_start + loc; + return 1; + } + } + #ifndef STB_VORBIS_NO_STDIO + if (loc + f->f_start < loc || loc >= 0x80000000) { + loc = 0x7fffffff; + f->eof = 1; + } else { + loc += f->f_start; + } + if (!fseek(f->f, loc, SEEK_SET)) + return 1; + f->eof = 1; + fseek(f->f, f->f_start, SEEK_END); + return 0; + #endif +} + + +static uint8 ogg_page_header[4] = { 0x4f, 0x67, 0x67, 0x53 }; + +static int capture_pattern(vorb *f) +{ + if (0x4f != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x53 != get8(f)) return FALSE; + return TRUE; +} + +#define PAGEFLAG_continued_packet 1 +#define PAGEFLAG_first_page 2 +#define PAGEFLAG_last_page 4 + +static int start_page_no_capturepattern(vorb *f) +{ + uint32 loc0,loc1,n; + if (f->first_decode && !IS_PUSH_MODE(f)) { + f->p_first.page_start = stb_vorbis_get_file_offset(f) - 4; + } + // stream structure version + if (0 != get8(f)) return error(f, VORBIS_invalid_stream_structure_version); + // header flag + f->page_flag = get8(f); + // absolute granule position + loc0 = get32(f); + loc1 = get32(f); + // @TODO: validate loc0,loc1 as valid positions? + // stream serial number -- vorbis doesn't interleave, so discard + get32(f); + //if (f->serial != get32(f)) return error(f, VORBIS_incorrect_stream_serial_number); + // page sequence number + n = get32(f); + f->last_page = n; + // CRC32 + get32(f); + // page_segments + f->segment_count = get8(f); + if (!getn(f, f->segments, f->segment_count)) + return error(f, VORBIS_unexpected_eof); + // assume we _don't_ know any the sample position of any segments + f->end_seg_with_known_loc = -2; + if (loc0 != ~0U || loc1 != ~0U) { + int i; + // determine which packet is the last one that will complete + for (i=f->segment_count-1; i >= 0; --i) + if (f->segments[i] < 255) + break; + // 'i' is now the index of the _last_ segment of a packet that ends + if (i >= 0) { + f->end_seg_with_known_loc = i; + f->known_loc_for_packet = loc0; + } + } + if (f->first_decode) { + int i,len; + len = 0; + for (i=0; i < f->segment_count; ++i) + len += f->segments[i]; + len += 27 + f->segment_count; + f->p_first.page_end = f->p_first.page_start + len; + f->p_first.last_decoded_sample = loc0; + } + f->next_seg = 0; + return TRUE; +} + +static int start_page(vorb *f) +{ + if (!capture_pattern(f)) return error(f, VORBIS_missing_capture_pattern); + return start_page_no_capturepattern(f); +} + +static int start_packet(vorb *f) +{ + while (f->next_seg == -1) { + if (!start_page(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) + return error(f, VORBIS_continued_packet_flag_invalid); + } + f->last_seg = FALSE; + f->valid_bits = 0; + f->packet_bytes = 0; + f->bytes_in_seg = 0; + // f->next_seg is now valid + return TRUE; +} + +static int maybe_start_packet(vorb *f) +{ + if (f->next_seg == -1) { + int x = get8(f); + if (f->eof) return FALSE; // EOF at page boundary is not an error! + if (0x4f != x ) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x53 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (!start_page_no_capturepattern(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) { + // set up enough state that we can read this packet if we want, + // e.g. during recovery + f->last_seg = FALSE; + f->bytes_in_seg = 0; + return error(f, VORBIS_continued_packet_flag_invalid); + } + } + return start_packet(f); +} + +static int next_segment(vorb *f) +{ + int len; + if (f->last_seg) return 0; + if (f->next_seg == -1) { + f->last_seg_which = f->segment_count-1; // in case start_page fails + if (!start_page(f)) { f->last_seg = 1; return 0; } + if (!(f->page_flag & PAGEFLAG_continued_packet)) return error(f, VORBIS_continued_packet_flag_invalid); + } + len = f->segments[f->next_seg++]; + if (len < 255) { + f->last_seg = TRUE; + f->last_seg_which = f->next_seg-1; + } + if (f->next_seg >= f->segment_count) + f->next_seg = -1; + assert(f->bytes_in_seg == 0); + f->bytes_in_seg = len; + return len; +} + +#define EOP (-1) +#define INVALID_BITS (-1) + +static int get8_packet_raw(vorb *f) +{ + if (!f->bytes_in_seg) { // CLANG! + if (f->last_seg) return EOP; + else if (!next_segment(f)) return EOP; + } + assert(f->bytes_in_seg > 0); + --f->bytes_in_seg; + ++f->packet_bytes; + return get8(f); +} + +static int get8_packet(vorb *f) +{ + int x = get8_packet_raw(f); + f->valid_bits = 0; + return x; +} + +static int get32_packet(vorb *f) +{ + uint32 x; + x = get8_packet(f); + x += get8_packet(f) << 8; + x += get8_packet(f) << 16; + x += (uint32) get8_packet(f) << 24; + return x; +} + +static void flush_packet(vorb *f) +{ + while (get8_packet_raw(f) != EOP); +} + +// @OPTIMIZE: this is the secondary bit decoder, so it's probably not as important +// as the huffman decoder? +static uint32 get_bits(vorb *f, int n) +{ + uint32 z; + + if (f->valid_bits < 0) return 0; + if (f->valid_bits < n) { + if (n > 24) { + // the accumulator technique below would not work correctly in this case + z = get_bits(f, 24); + z += get_bits(f, n-24) << 24; + return z; + } + if (f->valid_bits == 0) f->acc = 0; + while (f->valid_bits < n) { + int z = get8_packet_raw(f); + if (z == EOP) { + f->valid_bits = INVALID_BITS; + return 0; + } + f->acc += z << f->valid_bits; + f->valid_bits += 8; + } + } + + assert(f->valid_bits >= n); + z = f->acc & ((1 << n)-1); + f->acc >>= n; + f->valid_bits -= n; + return z; +} + +// @OPTIMIZE: primary accumulator for huffman +// expand the buffer to as many bits as possible without reading off end of packet +// it might be nice to allow f->valid_bits and f->acc to be stored in registers, +// e.g. cache them locally and decode locally +static __forceinline void prep_huffman(vorb *f) +{ + if (f->valid_bits <= 24) { + if (f->valid_bits == 0) f->acc = 0; + do { + int z; + if (f->last_seg && !f->bytes_in_seg) return; + z = get8_packet_raw(f); + if (z == EOP) return; + f->acc += (unsigned) z << f->valid_bits; + f->valid_bits += 8; + } while (f->valid_bits <= 24); + } +} + +enum +{ + VORBIS_packet_id = 1, + VORBIS_packet_comment = 3, + VORBIS_packet_setup = 5 +}; + +static int codebook_decode_scalar_raw(vorb *f, Codebook *c) +{ + int i; + prep_huffman(f); + + if (c->codewords == NULL && c->sorted_codewords == NULL) + return -1; + + // cases to use binary search: sorted_codewords && !c->codewords + // sorted_codewords && c->entries > 8 + if (c->entries > 8 ? c->sorted_codewords!=NULL : !c->codewords) { + // binary search + uint32 code = bit_reverse(f->acc); + int x=0, n=c->sorted_entries, len; + + while (n > 1) { + // invariant: sc[x] <= code < sc[x+n] + int m = x + (n >> 1); + if (c->sorted_codewords[m] <= code) { + x = m; + n -= (n>>1); + } else { + n >>= 1; + } + } + // x is now the sorted index + if (!c->sparse) x = c->sorted_values[x]; + // x is now sorted index if sparse, or symbol otherwise + len = c->codeword_lengths[x]; + if (f->valid_bits >= len) { + f->acc >>= len; + f->valid_bits -= len; + return x; + } + + f->valid_bits = 0; + return -1; + } + + // if small, linear search + assert(!c->sparse); + for (i=0; i < c->entries; ++i) { + if (c->codeword_lengths[i] == NO_CODE) continue; + if (c->codewords[i] == (f->acc & ((1 << c->codeword_lengths[i])-1))) { + if (f->valid_bits >= c->codeword_lengths[i]) { + f->acc >>= c->codeword_lengths[i]; + f->valid_bits -= c->codeword_lengths[i]; + return i; + } + f->valid_bits = 0; + return -1; + } + } + + error(f, VORBIS_invalid_stream); + f->valid_bits = 0; + return -1; +} + +#ifndef STB_VORBIS_NO_INLINE_DECODE + +#define DECODE_RAW(var, f,c) \ + if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) \ + prep_huffman(f); \ + var = f->acc & FAST_HUFFMAN_TABLE_MASK; \ + var = c->fast_huffman[var]; \ + if (var >= 0) { \ + int n = c->codeword_lengths[var]; \ + f->acc >>= n; \ + f->valid_bits -= n; \ + if (f->valid_bits < 0) { f->valid_bits = 0; var = -1; } \ + } else { \ + var = codebook_decode_scalar_raw(f,c); \ + } + +#else + +static int codebook_decode_scalar(vorb *f, Codebook *c) +{ + int i; + if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) + prep_huffman(f); + // fast huffman table lookup + i = f->acc & FAST_HUFFMAN_TABLE_MASK; + i = c->fast_huffman[i]; + if (i >= 0) { + f->acc >>= c->codeword_lengths[i]; + f->valid_bits -= c->codeword_lengths[i]; + if (f->valid_bits < 0) { f->valid_bits = 0; return -1; } + return i; + } + return codebook_decode_scalar_raw(f,c); +} + +#define DECODE_RAW(var,f,c) var = codebook_decode_scalar(f,c); + +#endif + +#define DECODE(var,f,c) \ + DECODE_RAW(var,f,c) \ + if (c->sparse) var = c->sorted_values[var]; + +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + #define DECODE_VQ(var,f,c) DECODE_RAW(var,f,c) +#else + #define DECODE_VQ(var,f,c) DECODE(var,f,c) +#endif + + + + + + +// CODEBOOK_ELEMENT_FAST is an optimization for the CODEBOOK_FLOATS case +// where we avoid one addition +#define CODEBOOK_ELEMENT(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_FAST(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_BASE(c) (0) + +static int codebook_decode_start(vorb *f, Codebook *c) +{ + int z = -1; + + // type 0 is only legal in a scalar context + if (c->lookup_type == 0) + error(f, VORBIS_invalid_stream); + else { + DECODE_VQ(z,f,c); + if (c->sparse) assert(z < c->sorted_entries); + if (z < 0) { // check for EOP + if (!f->bytes_in_seg) + if (f->last_seg) + return z; + error(f, VORBIS_invalid_stream); + } + } + return z; +} + +static int codebook_decode(vorb *f, Codebook *c, float *output, int len) +{ + int i,z = codebook_decode_start(f,c); + if (z < 0) return FALSE; + if (len > c->dimensions) len = c->dimensions; + +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + float last = CODEBOOK_ELEMENT_BASE(c); + int div = 1; + for (i=0; i < len; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + output[i] += val; + if (c->sequence_p) last = val + c->minimum_value; + div *= c->lookup_values; + } + return TRUE; + } +#endif + + z *= c->dimensions; + if (c->sequence_p) { + float last = CODEBOOK_ELEMENT_BASE(c); + for (i=0; i < len; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + output[i] += val; + last = val + c->minimum_value; + } + } else { + float last = CODEBOOK_ELEMENT_BASE(c); + for (i=0; i < len; ++i) { + output[i] += CODEBOOK_ELEMENT_FAST(c,z+i) + last; + } + } + + return TRUE; +} + +static int codebook_decode_step(vorb *f, Codebook *c, float *output, int len, int step) +{ + int i,z = codebook_decode_start(f,c); + float last = CODEBOOK_ELEMENT_BASE(c); + if (z < 0) return FALSE; + if (len > c->dimensions) len = c->dimensions; + +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int div = 1; + for (i=0; i < len; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + output[i*step] += val; + if (c->sequence_p) last = val; + div *= c->lookup_values; + } + return TRUE; + } +#endif + + z *= c->dimensions; + for (i=0; i < len; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + output[i*step] += val; + if (c->sequence_p) last = val; + } + + return TRUE; +} + +static int codebook_decode_deinterleave_repeat(vorb *f, Codebook *c, float **outputs, int ch, int *c_inter_p, int *p_inter_p, int len, int total_decode) +{ + int c_inter = *c_inter_p; + int p_inter = *p_inter_p; + int i,z, effective = c->dimensions; + + // type 0 is only legal in a scalar context + if (c->lookup_type == 0) return error(f, VORBIS_invalid_stream); + + while (total_decode > 0) { + float last = CODEBOOK_ELEMENT_BASE(c); + DECODE_VQ(z,f,c); + #ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + assert(!c->sparse || z < c->sorted_entries); + #endif + if (z < 0) { + if (!f->bytes_in_seg) + if (f->last_seg) return FALSE; + return error(f, VORBIS_invalid_stream); + } + + // if this will take us off the end of the buffers, stop short! + // we check by computing the length of the virtual interleaved + // buffer (len*ch), our current offset within it (p_inter*ch)+(c_inter), + // and the length we'll be using (effective) + if (c_inter + p_inter*ch + effective > len * ch) { + effective = len*ch - (p_inter*ch - c_inter); + } + + #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int div = 1; + for (i=0; i < effective; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + if (c->sequence_p) last = val; + div *= c->lookup_values; + } + } else + #endif + { + z *= c->dimensions; + if (c->sequence_p) { + for (i=0; i < effective; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + last = val; + } + } else { + for (i=0; i < effective; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + } + } + } + + total_decode -= effective; + } + *c_inter_p = c_inter; + *p_inter_p = p_inter; + return TRUE; +} + +static int predict_point(int x, int x0, int x1, int y0, int y1) +{ + int dy = y1 - y0; + int adx = x1 - x0; + // @OPTIMIZE: force int division to round in the right direction... is this necessary on x86? + int err = abs(dy) * (x - x0); + int off = err / adx; + return dy < 0 ? y0 - off : y0 + off; +} + +// the following table is block-copied from the specification +static float inverse_db_table[256] = +{ + 1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f, + 1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f, + 1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f, + 2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f, + 2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f, + 3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f, + 4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f, + 6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f, + 7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f, + 1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f, + 1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f, + 1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f, + 2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f, + 2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f, + 3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f, + 4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f, + 5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f, + 7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f, + 9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f, + 1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f, + 1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f, + 2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f, + 2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f, + 3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f, + 4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f, + 5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f, + 7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f, + 9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f, + 0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f, + 0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f, + 0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f, + 0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f, + 0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f, + 0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f, + 0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f, + 0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f, + 0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f, + 0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f, + 0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f, + 0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f, + 0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f, + 0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f, + 0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f, + 0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f, + 0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f, + 0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f, + 0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f, + 0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f, + 0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f, + 0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f, + 0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f, + 0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f, + 0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f, + 0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f, + 0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f, + 0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f, + 0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f, + 0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f, + 0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f, + 0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f, + 0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f, + 0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f, + 0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f, + 0.82788260f, 0.88168307f, 0.9389798f, 1.0f +}; + + +// @OPTIMIZE: if you want to replace this bresenham line-drawing routine, +// note that you must produce bit-identical output to decode correctly; +// this specific sequence of operations is specified in the spec (it's +// drawing integer-quantized frequency-space lines that the encoder +// expects to be exactly the same) +// ... also, isn't the whole point of Bresenham's algorithm to NOT +// have to divide in the setup? sigh. +#ifndef STB_VORBIS_NO_DEFER_FLOOR +#define LINE_OP(a,b) a *= b +#else +#define LINE_OP(a,b) a = b +#endif + +#ifdef STB_VORBIS_DIVIDE_TABLE +#define DIVTAB_NUMER 32 +#define DIVTAB_DENOM 64 +int8 integer_divide_table[DIVTAB_NUMER][DIVTAB_DENOM]; // 2KB +#endif + +static __forceinline void draw_line(float *output, int x0, int y0, int x1, int y1, int n) +{ + int dy = y1 - y0; + int adx = x1 - x0; + int ady = abs(dy); + int base; + int x=x0,y=y0; + int err = 0; + int sy; + +#ifdef STB_VORBIS_DIVIDE_TABLE + if (adx < DIVTAB_DENOM && ady < DIVTAB_NUMER) { + if (dy < 0) { + base = -integer_divide_table[ady][adx]; + sy = base-1; + } else { + base = integer_divide_table[ady][adx]; + sy = base+1; + } + } else { + base = dy / adx; + if (dy < 0) + sy = base - 1; + else + sy = base+1; + } +#else + base = dy / adx; + if (dy < 0) + sy = base - 1; + else + sy = base+1; +#endif + ady -= abs(base) * adx; + if (x1 > n) x1 = n; + if (x < x1) { + LINE_OP(output[x], inverse_db_table[y&255]); + for (++x; x < x1; ++x) { + err += ady; + if (err >= adx) { + err -= adx; + y += sy; + } else + y += base; + LINE_OP(output[x], inverse_db_table[y&255]); + } + } +} + +static int residue_decode(vorb *f, Codebook *book, float *target, int offset, int n, int rtype) +{ + int k; + if (rtype == 0) { + int step = n / book->dimensions; + for (k=0; k < step; ++k) + if (!codebook_decode_step(f, book, target+offset+k, n-offset-k, step)) + return FALSE; + } else { + for (k=0; k < n; ) { + if (!codebook_decode(f, book, target+offset, n-k)) + return FALSE; + k += book->dimensions; + offset += book->dimensions; + } + } + return TRUE; +} + +// n is 1/2 of the blocksize -- +// specification: "Correct per-vector decode length is [n]/2" +static void decode_residue(vorb *f, float *residue_buffers[], int ch, int n, int rn, uint8 *do_not_decode) +{ + int i,j,pass; + Residue *r = f->residue_config + rn; + int rtype = f->residue_types[rn]; + int c = r->classbook; + int classwords = f->codebooks[c].dimensions; + unsigned int actual_size = rtype == 2 ? n*2 : n; + unsigned int limit_r_begin = (r->begin < actual_size ? r->begin : actual_size); + unsigned int limit_r_end = (r->end < actual_size ? r->end : actual_size); + int n_read = limit_r_end - limit_r_begin; + int part_read = n_read / r->part_size; + int temp_alloc_point = temp_alloc_save(f); + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + uint8 ***part_classdata = (uint8 ***) temp_block_array(f,f->channels, part_read * sizeof(**part_classdata)); + #else + int **classifications = (int **) temp_block_array(f,f->channels, part_read * sizeof(**classifications)); + #endif + + CHECK(f); + + for (i=0; i < ch; ++i) + if (!do_not_decode[i]) + memset(residue_buffers[i], 0, sizeof(float) * n); + + if (rtype == 2 && ch != 1) { + for (j=0; j < ch; ++j) + if (!do_not_decode[j]) + break; + if (j == ch) + goto done; + + for (pass=0; pass < 8; ++pass) { + int pcount = 0, class_set = 0; + if (ch == 2) { + while (pcount < part_read) { + int z = r->begin + pcount*r->part_size; + int c_inter = (z & 1), p_inter = z>>1; + if (pass == 0) { + Codebook *c = f->codebooks+r->classbook; + int q; + DECODE(q,f,c); + if (q == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[0][class_set] = r->classdata[q]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[0][i+pcount] = q % r->classifications; + q /= r->classifications; + } + #endif + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + int z = r->begin + pcount*r->part_size; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[0][class_set][i]; + #else + int c = classifications[0][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + Codebook *book = f->codebooks + b; + #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + #else + // saves 1% + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + #endif + } else { + z += r->part_size; + c_inter = z & 1; + p_inter = z >> 1; + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } else if (ch > 2) { + while (pcount < part_read) { + int z = r->begin + pcount*r->part_size; + int c_inter = z % ch, p_inter = z/ch; + if (pass == 0) { + Codebook *c = f->codebooks+r->classbook; + int q; + DECODE(q,f,c); + if (q == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[0][class_set] = r->classdata[q]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[0][i+pcount] = q % r->classifications; + q /= r->classifications; + } + #endif + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + int z = r->begin + pcount*r->part_size; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[0][class_set][i]; + #else + int c = classifications[0][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + Codebook *book = f->codebooks + b; + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + } else { + z += r->part_size; + c_inter = z % ch; + p_inter = z / ch; + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } + } + goto done; + } + CHECK(f); + + for (pass=0; pass < 8; ++pass) { + int pcount = 0, class_set=0; + while (pcount < part_read) { + if (pass == 0) { + for (j=0; j < ch; ++j) { + if (!do_not_decode[j]) { + Codebook *c = f->codebooks+r->classbook; + int temp; + DECODE(temp,f,c); + if (temp == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[j][class_set] = r->classdata[temp]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[j][i+pcount] = temp % r->classifications; + temp /= r->classifications; + } + #endif + } + } + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + for (j=0; j < ch; ++j) { + if (!do_not_decode[j]) { + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[j][class_set][i]; + #else + int c = classifications[j][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + float *target = residue_buffers[j]; + int offset = r->begin + pcount * r->part_size; + int n = r->part_size; + Codebook *book = f->codebooks + b; + if (!residue_decode(f, book, target, offset, n, rtype)) + goto done; + } + } + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } + done: + CHECK(f); + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + temp_free(f,part_classdata); + #else + temp_free(f,classifications); + #endif + temp_alloc_restore(f,temp_alloc_point); +} + + +#if 0 +// slow way for debugging +void inverse_mdct_slow(float *buffer, int n) +{ + int i,j; + int n2 = n >> 1; + float *x = (float *) malloc(sizeof(*x) * n2); + memcpy(x, buffer, sizeof(*x) * n2); + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n2; ++j) + // formula from paper: + //acc += n/4.0f * x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1)); + // formula from wikipedia + //acc += 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5)); + // these are equivalent, except the formula from the paper inverts the multiplier! + // however, what actually works is NO MULTIPLIER!?! + //acc += 64 * 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5)); + acc += x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1)); + buffer[i] = acc; + } + free(x); +} +#elif 0 +// same as above, but just barely able to run in real time on modern machines +void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype) +{ + float mcos[16384]; + int i,j; + int n2 = n >> 1, nmask = (n << 2) -1; + float *x = (float *) malloc(sizeof(*x) * n2); + memcpy(x, buffer, sizeof(*x) * n2); + for (i=0; i < 4*n; ++i) + mcos[i] = (float) cos(M_PI / 2 * i / n); + + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n2; ++j) + acc += x[j] * mcos[(2 * i + 1 + n2)*(2*j+1) & nmask]; + buffer[i] = acc; + } + free(x); +} +#elif 0 +// transform to use a slow dct-iv; this is STILL basically trivial, +// but only requires half as many ops +void dct_iv_slow(float *buffer, int n) +{ + float mcos[16384]; + float x[2048]; + int i,j; + int n2 = n >> 1, nmask = (n << 3) - 1; + memcpy(x, buffer, sizeof(*x) * n); + for (i=0; i < 8*n; ++i) + mcos[i] = (float) cos(M_PI / 4 * i / n); + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n; ++j) + acc += x[j] * mcos[((2 * i + 1)*(2*j+1)) & nmask]; + buffer[i] = acc; + } +} + +void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype) +{ + int i, n4 = n >> 2, n2 = n >> 1, n3_4 = n - n4; + float temp[4096]; + + memcpy(temp, buffer, n2 * sizeof(float)); + dct_iv_slow(temp, n2); // returns -c'-d, a-b' + + for (i=0; i < n4 ; ++i) buffer[i] = temp[i+n4]; // a-b' + for ( ; i < n3_4; ++i) buffer[i] = -temp[n3_4 - i - 1]; // b-a', c+d' + for ( ; i < n ; ++i) buffer[i] = -temp[i - n3_4]; // c'+d +} +#endif + +#ifndef LIBVORBIS_MDCT +#define LIBVORBIS_MDCT 0 +#endif + +#if LIBVORBIS_MDCT +// directly call the vorbis MDCT using an interface documented +// by Jeff Roberts... useful for performance comparison +typedef struct +{ + int n; + int log2n; + + float *trig; + int *bitrev; + + float scale; +} mdct_lookup; + +extern void mdct_init(mdct_lookup *lookup, int n); +extern void mdct_clear(mdct_lookup *l); +extern void mdct_backward(mdct_lookup *init, float *in, float *out); + +mdct_lookup M1,M2; + +void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) +{ + mdct_lookup *M; + if (M1.n == n) M = &M1; + else if (M2.n == n) M = &M2; + else if (M1.n == 0) { mdct_init(&M1, n); M = &M1; } + else { + if (M2.n) __asm int 3; + mdct_init(&M2, n); + M = &M2; + } + + mdct_backward(M, buffer, buffer); +} +#endif + + +// the following were split out into separate functions while optimizing; +// they could be pushed back up but eh. __forceinline showed no change; +// they're probably already being inlined. +static void imdct_step3_iter0_loop(int n, float *e, int i_off, int k_off, float *A) +{ + float *ee0 = e + i_off; + float *ee2 = ee0 + k_off; + int i; + + assert((n & 3) == 0); + for (i=(n>>2); i > 0; --i) { + float k00_20, k01_21; + k00_20 = ee0[ 0] - ee2[ 0]; + k01_21 = ee0[-1] - ee2[-1]; + ee0[ 0] += ee2[ 0];//ee0[ 0] = ee0[ 0] + ee2[ 0]; + ee0[-1] += ee2[-1];//ee0[-1] = ee0[-1] + ee2[-1]; + ee2[ 0] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-1] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-2] - ee2[-2]; + k01_21 = ee0[-3] - ee2[-3]; + ee0[-2] += ee2[-2];//ee0[-2] = ee0[-2] + ee2[-2]; + ee0[-3] += ee2[-3];//ee0[-3] = ee0[-3] + ee2[-3]; + ee2[-2] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-3] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-4] - ee2[-4]; + k01_21 = ee0[-5] - ee2[-5]; + ee0[-4] += ee2[-4];//ee0[-4] = ee0[-4] + ee2[-4]; + ee0[-5] += ee2[-5];//ee0[-5] = ee0[-5] + ee2[-5]; + ee2[-4] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-5] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-6] - ee2[-6]; + k01_21 = ee0[-7] - ee2[-7]; + ee0[-6] += ee2[-6];//ee0[-6] = ee0[-6] + ee2[-6]; + ee0[-7] += ee2[-7];//ee0[-7] = ee0[-7] + ee2[-7]; + ee2[-6] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-7] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + ee0 -= 8; + ee2 -= 8; + } +} + +static void imdct_step3_inner_r_loop(int lim, float *e, int d0, int k_off, float *A, int k1) +{ + int i; + float k00_20, k01_21; + + float *e0 = e + d0; + float *e2 = e0 + k_off; + + for (i=lim >> 2; i > 0; --i) { + k00_20 = e0[-0] - e2[-0]; + k01_21 = e0[-1] - e2[-1]; + e0[-0] += e2[-0];//e0[-0] = e0[-0] + e2[-0]; + e0[-1] += e2[-1];//e0[-1] = e0[-1] + e2[-1]; + e2[-0] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-1] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-2] - e2[-2]; + k01_21 = e0[-3] - e2[-3]; + e0[-2] += e2[-2];//e0[-2] = e0[-2] + e2[-2]; + e0[-3] += e2[-3];//e0[-3] = e0[-3] + e2[-3]; + e2[-2] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-3] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-4] - e2[-4]; + k01_21 = e0[-5] - e2[-5]; + e0[-4] += e2[-4];//e0[-4] = e0[-4] + e2[-4]; + e0[-5] += e2[-5];//e0[-5] = e0[-5] + e2[-5]; + e2[-4] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-5] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-6] - e2[-6]; + k01_21 = e0[-7] - e2[-7]; + e0[-6] += e2[-6];//e0[-6] = e0[-6] + e2[-6]; + e0[-7] += e2[-7];//e0[-7] = e0[-7] + e2[-7]; + e2[-6] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-7] = (k01_21)*A[0] + (k00_20) * A[1]; + + e0 -= 8; + e2 -= 8; + + A += k1; + } +} + +static void imdct_step3_inner_s_loop(int n, float *e, int i_off, int k_off, float *A, int a_off, int k0) +{ + int i; + float A0 = A[0]; + float A1 = A[0+1]; + float A2 = A[0+a_off]; + float A3 = A[0+a_off+1]; + float A4 = A[0+a_off*2+0]; + float A5 = A[0+a_off*2+1]; + float A6 = A[0+a_off*3+0]; + float A7 = A[0+a_off*3+1]; + + float k00,k11; + + float *ee0 = e +i_off; + float *ee2 = ee0+k_off; + + for (i=n; i > 0; --i) { + k00 = ee0[ 0] - ee2[ 0]; + k11 = ee0[-1] - ee2[-1]; + ee0[ 0] = ee0[ 0] + ee2[ 0]; + ee0[-1] = ee0[-1] + ee2[-1]; + ee2[ 0] = (k00) * A0 - (k11) * A1; + ee2[-1] = (k11) * A0 + (k00) * A1; + + k00 = ee0[-2] - ee2[-2]; + k11 = ee0[-3] - ee2[-3]; + ee0[-2] = ee0[-2] + ee2[-2]; + ee0[-3] = ee0[-3] + ee2[-3]; + ee2[-2] = (k00) * A2 - (k11) * A3; + ee2[-3] = (k11) * A2 + (k00) * A3; + + k00 = ee0[-4] - ee2[-4]; + k11 = ee0[-5] - ee2[-5]; + ee0[-4] = ee0[-4] + ee2[-4]; + ee0[-5] = ee0[-5] + ee2[-5]; + ee2[-4] = (k00) * A4 - (k11) * A5; + ee2[-5] = (k11) * A4 + (k00) * A5; + + k00 = ee0[-6] - ee2[-6]; + k11 = ee0[-7] - ee2[-7]; + ee0[-6] = ee0[-6] + ee2[-6]; + ee0[-7] = ee0[-7] + ee2[-7]; + ee2[-6] = (k00) * A6 - (k11) * A7; + ee2[-7] = (k11) * A6 + (k00) * A7; + + ee0 -= k0; + ee2 -= k0; + } +} + +static __forceinline void iter_54(float *z) +{ + float k00,k11,k22,k33; + float y0,y1,y2,y3; + + k00 = z[ 0] - z[-4]; + y0 = z[ 0] + z[-4]; + y2 = z[-2] + z[-6]; + k22 = z[-2] - z[-6]; + + z[-0] = y0 + y2; // z0 + z4 + z2 + z6 + z[-2] = y0 - y2; // z0 + z4 - z2 - z6 + + // done with y0,y2 + + k33 = z[-3] - z[-7]; + + z[-4] = k00 + k33; // z0 - z4 + z3 - z7 + z[-6] = k00 - k33; // z0 - z4 - z3 + z7 + + // done with k33 + + k11 = z[-1] - z[-5]; + y1 = z[-1] + z[-5]; + y3 = z[-3] + z[-7]; + + z[-1] = y1 + y3; // z1 + z5 + z3 + z7 + z[-3] = y1 - y3; // z1 + z5 - z3 - z7 + z[-5] = k11 - k22; // z1 - z5 + z2 - z6 + z[-7] = k11 + k22; // z1 - z5 - z2 + z6 +} + +static void imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, float *A, int base_n) +{ + int a_off = base_n >> 3; + float A2 = A[0+a_off]; + float *z = e + i_off; + float *base = z - 16 * n; + + while (z > base) { + float k00,k11; + + k00 = z[-0] - z[-8]; + k11 = z[-1] - z[-9]; + z[-0] = z[-0] + z[-8]; + z[-1] = z[-1] + z[-9]; + z[-8] = k00; + z[-9] = k11 ; + + k00 = z[ -2] - z[-10]; + k11 = z[ -3] - z[-11]; + z[ -2] = z[ -2] + z[-10]; + z[ -3] = z[ -3] + z[-11]; + z[-10] = (k00+k11) * A2; + z[-11] = (k11-k00) * A2; + + k00 = z[-12] - z[ -4]; // reverse to avoid a unary negation + k11 = z[ -5] - z[-13]; + z[ -4] = z[ -4] + z[-12]; + z[ -5] = z[ -5] + z[-13]; + z[-12] = k11; + z[-13] = k00; + + k00 = z[-14] - z[ -6]; // reverse to avoid a unary negation + k11 = z[ -7] - z[-15]; + z[ -6] = z[ -6] + z[-14]; + z[ -7] = z[ -7] + z[-15]; + z[-14] = (k00+k11) * A2; + z[-15] = (k00-k11) * A2; + + iter_54(z); + iter_54(z-8); + z -= 16; + } +} + +static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) +{ + int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l; + int ld; + // @OPTIMIZE: reduce register pressure by using fewer variables? + int save_point = temp_alloc_save(f); + float *buf2 = (float *) temp_alloc(f, n2 * sizeof(*buf2)); + float *u=NULL,*v=NULL; + // twiddle factors + float *A = f->A[blocktype]; + + // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio" + // See notes about bugs in that paper in less-optimal implementation 'inverse_mdct_old' after this function. + + // kernel from paper + + + // merged: + // copy and reflect spectral data + // step 0 + + // note that it turns out that the items added together during + // this step are, in fact, being added to themselves (as reflected + // by step 0). inexplicable inefficiency! this became obvious + // once I combined the passes. + + // so there's a missing 'times 2' here (for adding X to itself). + // this propagates through linearly to the end, where the numbers + // are 1/2 too small, and need to be compensated for. + + { + float *d,*e, *AA, *e_stop; + d = &buf2[n2-2]; + AA = A; + e = &buffer[0]; + e_stop = &buffer[n2]; + while (e != e_stop) { + d[1] = (e[0] * AA[0] - e[2]*AA[1]); + d[0] = (e[0] * AA[1] + e[2]*AA[0]); + d -= 2; + AA += 2; + e += 4; + } + + e = &buffer[n2-3]; + while (d >= buf2) { + d[1] = (-e[2] * AA[0] - -e[0]*AA[1]); + d[0] = (-e[2] * AA[1] + -e[0]*AA[0]); + d -= 2; + AA += 2; + e -= 4; + } + } + + // now we use symbolic names for these, so that we can + // possibly swap their meaning as we change which operations + // are in place + + u = buffer; + v = buf2; + + // step 2 (paper output is w, now u) + // this could be in place, but the data ends up in the wrong + // place... _somebody_'s got to swap it, so this is nominated + { + float *AA = &A[n2-8]; + float *d0,*d1, *e0, *e1; + + e0 = &v[n4]; + e1 = &v[0]; + + d0 = &u[n4]; + d1 = &u[0]; + + while (AA >= A) { + float v40_20, v41_21; + + v41_21 = e0[1] - e1[1]; + v40_20 = e0[0] - e1[0]; + d0[1] = e0[1] + e1[1]; + d0[0] = e0[0] + e1[0]; + d1[1] = v41_21*AA[4] - v40_20*AA[5]; + d1[0] = v40_20*AA[4] + v41_21*AA[5]; + + v41_21 = e0[3] - e1[3]; + v40_20 = e0[2] - e1[2]; + d0[3] = e0[3] + e1[3]; + d0[2] = e0[2] + e1[2]; + d1[3] = v41_21*AA[0] - v40_20*AA[1]; + d1[2] = v40_20*AA[0] + v41_21*AA[1]; + + AA -= 8; + + d0 += 4; + d1 += 4; + e0 += 4; + e1 += 4; + } + } + + // step 3 + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + + // optimized step 3: + + // the original step3 loop can be nested r inside s or s inside r; + // it's written originally as s inside r, but this is dumb when r + // iterates many times, and s few. So I have two copies of it and + // switch between them halfway. + + // this is iteration 0 of step 3 + imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*0, -(n >> 3), A); + imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*1, -(n >> 3), A); + + // this is iteration 1 of step 3 + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*0, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*1, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*2, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*3, -(n >> 4), A, 16); + + l=2; + for (; l < (ld-3)>>1; ++l) { + int k0 = n >> (l+2), k0_2 = k0>>1; + int lim = 1 << (l+1); + int i; + for (i=0; i < lim; ++i) + imdct_step3_inner_r_loop(n >> (l+4), u, n2-1 - k0*i, -k0_2, A, 1 << (l+3)); + } + + for (; l < ld-6; ++l) { + int k0 = n >> (l+2), k1 = 1 << (l+3), k0_2 = k0>>1; + int rlim = n >> (l+6), r; + int lim = 1 << (l+1); + int i_off; + float *A0 = A; + i_off = n2-1; + for (r=rlim; r > 0; --r) { + imdct_step3_inner_s_loop(lim, u, i_off, -k0_2, A0, k1, k0); + A0 += k1*4; + i_off -= 8; + } + } + + // iterations with count: + // ld-6,-5,-4 all interleaved together + // the big win comes from getting rid of needless flops + // due to the constants on pass 5 & 4 being all 1 and 0; + // combining them to be simultaneous to improve cache made little difference + imdct_step3_inner_s_loop_ld654(n >> 5, u, n2-1, A, n); + + // output is u + + // step 4, 5, and 6 + // cannot be in-place because of step 5 + { + uint16 *bitrev = f->bit_reverse[blocktype]; + // weirdly, I'd have thought reading sequentially and writing + // erratically would have been better than vice-versa, but in + // fact that's not what my testing showed. (That is, with + // j = bitreverse(i), do you read i and write j, or read j and write i.) + + float *d0 = &v[n4-4]; + float *d1 = &v[n2-4]; + while (d0 >= v) { + int k4; + + k4 = bitrev[0]; + d1[3] = u[k4+0]; + d1[2] = u[k4+1]; + d0[3] = u[k4+2]; + d0[2] = u[k4+3]; + + k4 = bitrev[1]; + d1[1] = u[k4+0]; + d1[0] = u[k4+1]; + d0[1] = u[k4+2]; + d0[0] = u[k4+3]; + + d0 -= 4; + d1 -= 4; + bitrev += 2; + } + } + // (paper output is u, now v) + + + // data must be in buf2 + assert(v == buf2); + + // step 7 (paper output is v, now v) + // this is now in place + { + float *C = f->C[blocktype]; + float *d, *e; + + d = v; + e = v + n2 - 4; + + while (d < e) { + float a02,a11,b0,b1,b2,b3; + + a02 = d[0] - e[2]; + a11 = d[1] + e[3]; + + b0 = C[1]*a02 + C[0]*a11; + b1 = C[1]*a11 - C[0]*a02; + + b2 = d[0] + e[ 2]; + b3 = d[1] - e[ 3]; + + d[0] = b2 + b0; + d[1] = b3 + b1; + e[2] = b2 - b0; + e[3] = b1 - b3; + + a02 = d[2] - e[0]; + a11 = d[3] + e[1]; + + b0 = C[3]*a02 + C[2]*a11; + b1 = C[3]*a11 - C[2]*a02; + + b2 = d[2] + e[ 0]; + b3 = d[3] - e[ 1]; + + d[2] = b2 + b0; + d[3] = b3 + b1; + e[0] = b2 - b0; + e[1] = b1 - b3; + + C += 4; + d += 4; + e -= 4; + } + } + + // data must be in buf2 + + + // step 8+decode (paper output is X, now buffer) + // this generates pairs of data a la 8 and pushes them directly through + // the decode kernel (pushing rather than pulling) to avoid having + // to make another pass later + + // this cannot POSSIBLY be in place, so we refer to the buffers directly + + { + float *d0,*d1,*d2,*d3; + + float *B = f->B[blocktype] + n2 - 8; + float *e = buf2 + n2 - 8; + d0 = &buffer[0]; + d1 = &buffer[n2-4]; + d2 = &buffer[n2]; + d3 = &buffer[n-4]; + while (e >= v) { + float p0,p1,p2,p3; + + p3 = e[6]*B[7] - e[7]*B[6]; + p2 = -e[6]*B[6] - e[7]*B[7]; + + d0[0] = p3; + d1[3] = - p3; + d2[0] = p2; + d3[3] = p2; + + p1 = e[4]*B[5] - e[5]*B[4]; + p0 = -e[4]*B[4] - e[5]*B[5]; + + d0[1] = p1; + d1[2] = - p1; + d2[1] = p0; + d3[2] = p0; + + p3 = e[2]*B[3] - e[3]*B[2]; + p2 = -e[2]*B[2] - e[3]*B[3]; + + d0[2] = p3; + d1[1] = - p3; + d2[2] = p2; + d3[1] = p2; + + p1 = e[0]*B[1] - e[1]*B[0]; + p0 = -e[0]*B[0] - e[1]*B[1]; + + d0[3] = p1; + d1[0] = - p1; + d2[3] = p0; + d3[0] = p0; + + B -= 8; + e -= 8; + d0 += 4; + d2 += 4; + d1 -= 4; + d3 -= 4; + } + } + + temp_free(f,buf2); + temp_alloc_restore(f,save_point); +} + +#if 0 +// this is the original version of the above code, if you want to optimize it from scratch +void inverse_mdct_naive(float *buffer, int n) +{ + float s; + float A[1 << 12], B[1 << 12], C[1 << 11]; + int i,k,k2,k4, n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l; + int n3_4 = n - n4, ld; + // how can they claim this only uses N words?! + // oh, because they're only used sparsely, whoops + float u[1 << 13], X[1 << 13], v[1 << 13], w[1 << 13]; + // set up twiddle factors + + for (k=k2=0; k < n4; ++k,k2+=2) { + A[k2 ] = (float) cos(4*k*M_PI/n); + A[k2+1] = (float) -sin(4*k*M_PI/n); + B[k2 ] = (float) cos((k2+1)*M_PI/n/2); + B[k2+1] = (float) sin((k2+1)*M_PI/n/2); + } + for (k=k2=0; k < n8; ++k,k2+=2) { + C[k2 ] = (float) cos(2*(k2+1)*M_PI/n); + C[k2+1] = (float) -sin(2*(k2+1)*M_PI/n); + } + + // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio" + // Note there are bugs in that pseudocode, presumably due to them attempting + // to rename the arrays nicely rather than representing the way their actual + // implementation bounces buffers back and forth. As a result, even in the + // "some formulars corrected" version, a direct implementation fails. These + // are noted below as "paper bug". + + // copy and reflect spectral data + for (k=0; k < n2; ++k) u[k] = buffer[k]; + for ( ; k < n ; ++k) u[k] = -buffer[n - k - 1]; + // kernel from paper + // step 1 + for (k=k2=k4=0; k < n4; k+=1, k2+=2, k4+=4) { + v[n-k4-1] = (u[k4] - u[n-k4-1]) * A[k2] - (u[k4+2] - u[n-k4-3])*A[k2+1]; + v[n-k4-3] = (u[k4] - u[n-k4-1]) * A[k2+1] + (u[k4+2] - u[n-k4-3])*A[k2]; + } + // step 2 + for (k=k4=0; k < n8; k+=1, k4+=4) { + w[n2+3+k4] = v[n2+3+k4] + v[k4+3]; + w[n2+1+k4] = v[n2+1+k4] + v[k4+1]; + w[k4+3] = (v[n2+3+k4] - v[k4+3])*A[n2-4-k4] - (v[n2+1+k4]-v[k4+1])*A[n2-3-k4]; + w[k4+1] = (v[n2+1+k4] - v[k4+1])*A[n2-4-k4] + (v[n2+3+k4]-v[k4+3])*A[n2-3-k4]; + } + // step 3 + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + for (l=0; l < ld-3; ++l) { + int k0 = n >> (l+2), k1 = 1 << (l+3); + int rlim = n >> (l+4), r4, r; + int s2lim = 1 << (l+2), s2; + for (r=r4=0; r < rlim; r4+=4,++r) { + for (s2=0; s2 < s2lim; s2+=2) { + u[n-1-k0*s2-r4] = w[n-1-k0*s2-r4] + w[n-1-k0*(s2+1)-r4]; + u[n-3-k0*s2-r4] = w[n-3-k0*s2-r4] + w[n-3-k0*(s2+1)-r4]; + u[n-1-k0*(s2+1)-r4] = (w[n-1-k0*s2-r4] - w[n-1-k0*(s2+1)-r4]) * A[r*k1] + - (w[n-3-k0*s2-r4] - w[n-3-k0*(s2+1)-r4]) * A[r*k1+1]; + u[n-3-k0*(s2+1)-r4] = (w[n-3-k0*s2-r4] - w[n-3-k0*(s2+1)-r4]) * A[r*k1] + + (w[n-1-k0*s2-r4] - w[n-1-k0*(s2+1)-r4]) * A[r*k1+1]; + } + } + if (l+1 < ld-3) { + // paper bug: ping-ponging of u&w here is omitted + memcpy(w, u, sizeof(u)); + } + } + + // step 4 + for (i=0; i < n8; ++i) { + int j = bit_reverse(i) >> (32-ld+3); + assert(j < n8); + if (i == j) { + // paper bug: original code probably swapped in place; if copying, + // need to directly copy in this case + int i8 = i << 3; + v[i8+1] = u[i8+1]; + v[i8+3] = u[i8+3]; + v[i8+5] = u[i8+5]; + v[i8+7] = u[i8+7]; + } else if (i < j) { + int i8 = i << 3, j8 = j << 3; + v[j8+1] = u[i8+1], v[i8+1] = u[j8 + 1]; + v[j8+3] = u[i8+3], v[i8+3] = u[j8 + 3]; + v[j8+5] = u[i8+5], v[i8+5] = u[j8 + 5]; + v[j8+7] = u[i8+7], v[i8+7] = u[j8 + 7]; + } + } + // step 5 + for (k=0; k < n2; ++k) { + w[k] = v[k*2+1]; + } + // step 6 + for (k=k2=k4=0; k < n8; ++k, k2 += 2, k4 += 4) { + u[n-1-k2] = w[k4]; + u[n-2-k2] = w[k4+1]; + u[n3_4 - 1 - k2] = w[k4+2]; + u[n3_4 - 2 - k2] = w[k4+3]; + } + // step 7 + for (k=k2=0; k < n8; ++k, k2 += 2) { + v[n2 + k2 ] = ( u[n2 + k2] + u[n-2-k2] + C[k2+1]*(u[n2+k2]-u[n-2-k2]) + C[k2]*(u[n2+k2+1]+u[n-2-k2+1]))/2; + v[n-2 - k2] = ( u[n2 + k2] + u[n-2-k2] - C[k2+1]*(u[n2+k2]-u[n-2-k2]) - C[k2]*(u[n2+k2+1]+u[n-2-k2+1]))/2; + v[n2+1+ k2] = ( u[n2+1+k2] - u[n-1-k2] + C[k2+1]*(u[n2+1+k2]+u[n-1-k2]) - C[k2]*(u[n2+k2]-u[n-2-k2]))/2; + v[n-1 - k2] = (-u[n2+1+k2] + u[n-1-k2] + C[k2+1]*(u[n2+1+k2]+u[n-1-k2]) - C[k2]*(u[n2+k2]-u[n-2-k2]))/2; + } + // step 8 + for (k=k2=0; k < n4; ++k,k2 += 2) { + X[k] = v[k2+n2]*B[k2 ] + v[k2+1+n2]*B[k2+1]; + X[n2-1-k] = v[k2+n2]*B[k2+1] - v[k2+1+n2]*B[k2 ]; + } + + // decode kernel to output + // determined the following value experimentally + // (by first figuring out what made inverse_mdct_slow work); then matching that here + // (probably vorbis encoder premultiplies by n or n/2, to save it on the decoder?) + s = 0.5; // theoretically would be n4 + + // [[[ note! the s value of 0.5 is compensated for by the B[] in the current code, + // so it needs to use the "old" B values to behave correctly, or else + // set s to 1.0 ]]] + for (i=0; i < n4 ; ++i) buffer[i] = s * X[i+n4]; + for ( ; i < n3_4; ++i) buffer[i] = -s * X[n3_4 - i - 1]; + for ( ; i < n ; ++i) buffer[i] = -s * X[i - n3_4]; +} +#endif + +static float *get_window(vorb *f, int len) +{ + len <<= 1; + if (len == f->blocksize_0) return f->window[0]; + if (len == f->blocksize_1) return f->window[1]; + return NULL; +} + +#ifndef STB_VORBIS_NO_DEFER_FLOOR +typedef int16 YTYPE; +#else +typedef int YTYPE; +#endif +static int do_floor(vorb *f, Mapping *map, int i, int n, float *target, YTYPE *finalY, uint8 *step2_flag) +{ + int n2 = n >> 1; + int s = map->chan[i].mux, floor; + floor = map->submap_floor[s]; + if (f->floor_types[floor] == 0) { + return error(f, VORBIS_invalid_stream); + } else { + Floor1 *g = &f->floor_config[floor].floor1; + int j,q; + int lx = 0, ly = finalY[0] * g->floor1_multiplier; + for (q=1; q < g->values; ++q) { + j = g->sorted_order[q]; + #ifndef STB_VORBIS_NO_DEFER_FLOOR + if (finalY[j] >= 0) + #else + if (step2_flag[j]) + #endif + { + int hy = finalY[j] * g->floor1_multiplier; + int hx = g->Xlist[j]; + if (lx != hx) + draw_line(target, lx,ly, hx,hy, n2); + CHECK(f); + lx = hx, ly = hy; + } + } + if (lx < n2) { + // optimization of: draw_line(target, lx,ly, n,ly, n2); + for (j=lx; j < n2; ++j) + LINE_OP(target[j], inverse_db_table[ly]); + CHECK(f); + } + } + return TRUE; +} + +// The meaning of "left" and "right" +// +// For a given frame: +// we compute samples from 0..n +// window_center is n/2 +// we'll window and mix the samples from left_start to left_end with data from the previous frame +// all of the samples from left_end to right_start can be output without mixing; however, +// this interval is 0-length except when transitioning between short and long frames +// all of the samples from right_start to right_end need to be mixed with the next frame, +// which we don't have, so those get saved in a buffer +// frame N's right_end-right_start, the number of samples to mix with the next frame, +// has to be the same as frame N+1's left_end-left_start (which they are by +// construction) + +static int vorbis_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) +{ + Mode *m; + int i, n, prev, next, window_center; + f->channel_buffer_start = f->channel_buffer_end = 0; + + retry: + if (f->eof) return FALSE; + if (!maybe_start_packet(f)) + return FALSE; + // check packet type + if (get_bits(f,1) != 0) { + if (IS_PUSH_MODE(f)) + return error(f,VORBIS_bad_packet_type); + while (EOP != get8_packet(f)); + goto retry; + } + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + + i = get_bits(f, ilog(f->mode_count-1)); + if (i == EOP) return FALSE; + if (i >= f->mode_count) return FALSE; + *mode = i; + m = f->mode_config + i; + if (m->blockflag) { + n = f->blocksize_1; + prev = get_bits(f,1); + next = get_bits(f,1); + } else { + prev = next = 0; + n = f->blocksize_0; + } + +// WINDOWING + + window_center = n >> 1; + if (m->blockflag && !prev) { + *p_left_start = (n - f->blocksize_0) >> 2; + *p_left_end = (n + f->blocksize_0) >> 2; + } else { + *p_left_start = 0; + *p_left_end = window_center; + } + if (m->blockflag && !next) { + *p_right_start = (n*3 - f->blocksize_0) >> 2; + *p_right_end = (n*3 + f->blocksize_0) >> 2; + } else { + *p_right_start = window_center; + *p_right_end = n; + } + + return TRUE; +} + +static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start, int left_end, int right_start, int right_end, int *p_left) +{ + Mapping *map; + int i,j,k,n,n2; + int zero_channel[256]; + int really_zero_channel[256]; + +// WINDOWING + + n = f->blocksize[m->blockflag]; + map = &f->mapping[m->mapping]; + +// FLOORS + n2 = n >> 1; + + CHECK(f); + + for (i=0; i < f->channels; ++i) { + int s = map->chan[i].mux, floor; + zero_channel[i] = FALSE; + floor = map->submap_floor[s]; + if (f->floor_types[floor] == 0) { + return error(f, VORBIS_invalid_stream); + } else { + Floor1 *g = &f->floor_config[floor].floor1; + if (get_bits(f, 1)) { + short *finalY; + uint8 step2_flag[256]; + static int range_list[4] = { 256, 128, 86, 64 }; + int range = range_list[g->floor1_multiplier-1]; + int offset = 2; + finalY = f->finalY[i]; + finalY[0] = get_bits(f, ilog(range)-1); + finalY[1] = get_bits(f, ilog(range)-1); + for (j=0; j < g->partitions; ++j) { + int pclass = g->partition_class_list[j]; + int cdim = g->class_dimensions[pclass]; + int cbits = g->class_subclasses[pclass]; + int csub = (1 << cbits)-1; + int cval = 0; + if (cbits) { + Codebook *c = f->codebooks + g->class_masterbooks[pclass]; + DECODE(cval,f,c); + } + for (k=0; k < cdim; ++k) { + int book = g->subclass_books[pclass][cval & csub]; + cval = cval >> cbits; + if (book >= 0) { + int temp; + Codebook *c = f->codebooks + book; + DECODE(temp,f,c); + finalY[offset++] = temp; + } else + finalY[offset++] = 0; + } + } + if (f->valid_bits == INVALID_BITS) goto error; // behavior according to spec + step2_flag[0] = step2_flag[1] = 1; + for (j=2; j < g->values; ++j) { + int low, high, pred, highroom, lowroom, room, val; + low = g->neighbors[j][0]; + high = g->neighbors[j][1]; + //neighbors(g->Xlist, j, &low, &high); + pred = predict_point(g->Xlist[j], g->Xlist[low], g->Xlist[high], finalY[low], finalY[high]); + val = finalY[j]; + highroom = range - pred; + lowroom = pred; + if (highroom < lowroom) + room = highroom * 2; + else + room = lowroom * 2; + if (val) { + step2_flag[low] = step2_flag[high] = 1; + step2_flag[j] = 1; + if (val >= room) + if (highroom > lowroom) + finalY[j] = val - lowroom + pred; + else + finalY[j] = pred - val + highroom - 1; + else + if (val & 1) + finalY[j] = pred - ((val+1)>>1); + else + finalY[j] = pred + (val>>1); + } else { + step2_flag[j] = 0; + finalY[j] = pred; + } + } + +#ifdef STB_VORBIS_NO_DEFER_FLOOR + do_floor(f, map, i, n, f->floor_buffers[i], finalY, step2_flag); +#else + // defer final floor computation until _after_ residue + for (j=0; j < g->values; ++j) { + if (!step2_flag[j]) + finalY[j] = -1; + } +#endif + } else { + error: + zero_channel[i] = TRUE; + } + // So we just defer everything else to later + + // at this point we've decoded the floor into buffer + } + } + CHECK(f); + // at this point we've decoded all floors + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + + // re-enable coupled channels if necessary + memcpy(really_zero_channel, zero_channel, sizeof(really_zero_channel[0]) * f->channels); + for (i=0; i < map->coupling_steps; ++i) + if (!zero_channel[map->chan[i].magnitude] || !zero_channel[map->chan[i].angle]) { + zero_channel[map->chan[i].magnitude] = zero_channel[map->chan[i].angle] = FALSE; + } + + CHECK(f); +// RESIDUE DECODE + for (i=0; i < map->submaps; ++i) { + float *residue_buffers[STB_VORBIS_MAX_CHANNELS]; + int r; + uint8 do_not_decode[256]; + int ch = 0; + for (j=0; j < f->channels; ++j) { + if (map->chan[j].mux == i) { + if (zero_channel[j]) { + do_not_decode[ch] = TRUE; + residue_buffers[ch] = NULL; + } else { + do_not_decode[ch] = FALSE; + residue_buffers[ch] = f->channel_buffers[j]; + } + ++ch; + } + } + r = map->submap_residue[i]; + decode_residue(f, residue_buffers, ch, n2, r, do_not_decode); + } + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + CHECK(f); + +// INVERSE COUPLING + for (i = map->coupling_steps-1; i >= 0; --i) { + int n2 = n >> 1; + float *m = f->channel_buffers[map->chan[i].magnitude]; + float *a = f->channel_buffers[map->chan[i].angle ]; + for (j=0; j < n2; ++j) { + float a2,m2; + if (m[j] > 0) + if (a[j] > 0) + m2 = m[j], a2 = m[j] - a[j]; + else + a2 = m[j], m2 = m[j] + a[j]; + else + if (a[j] > 0) + m2 = m[j], a2 = m[j] + a[j]; + else + a2 = m[j], m2 = m[j] - a[j]; + m[j] = m2; + a[j] = a2; + } + } + CHECK(f); + + // finish decoding the floors +#ifndef STB_VORBIS_NO_DEFER_FLOOR + for (i=0; i < f->channels; ++i) { + if (really_zero_channel[i]) { + memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); + } else { + do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL); + } + } +#else + for (i=0; i < f->channels; ++i) { + if (really_zero_channel[i]) { + memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); + } else { + for (j=0; j < n2; ++j) + f->channel_buffers[i][j] *= f->floor_buffers[i][j]; + } + } +#endif + +// INVERSE MDCT + CHECK(f); + for (i=0; i < f->channels; ++i) + inverse_mdct(f->channel_buffers[i], n, f, m->blockflag); + CHECK(f); + + // this shouldn't be necessary, unless we exited on an error + // and want to flush to get to the next packet + flush_packet(f); + + if (f->first_decode) { + // assume we start so first non-discarded sample is sample 0 + // this isn't to spec, but spec would require us to read ahead + // and decode the size of all current frames--could be done, + // but presumably it's not a commonly used feature + f->current_loc = -n2; // start of first frame is positioned for discard + // we might have to discard samples "from" the next frame too, + // if we're lapping a large block then a small at the start? + f->discard_samples_deferred = n - right_end; + f->current_loc_valid = TRUE; + f->first_decode = FALSE; + } else if (f->discard_samples_deferred) { + if (f->discard_samples_deferred >= right_start - left_start) { + f->discard_samples_deferred -= (right_start - left_start); + left_start = right_start; + *p_left = left_start; + } else { + left_start += f->discard_samples_deferred; + *p_left = left_start; + f->discard_samples_deferred = 0; + } + } else if (f->previous_length == 0 && f->current_loc_valid) { + // we're recovering from a seek... that means we're going to discard + // the samples from this packet even though we know our position from + // the last page header, so we need to update the position based on + // the discarded samples here + // but wait, the code below is going to add this in itself even + // on a discard, so we don't need to do it here... + } + + // check if we have ogg information about the sample # for this packet + if (f->last_seg_which == f->end_seg_with_known_loc) { + // if we have a valid current loc, and this is final: + if (f->current_loc_valid && (f->page_flag & PAGEFLAG_last_page)) { + uint32 current_end = f->known_loc_for_packet; + // then let's infer the size of the (probably) short final frame + if (current_end < f->current_loc + (right_end-left_start)) { + if (current_end < f->current_loc) { + // negative truncation, that's impossible! + *len = 0; + } else { + *len = current_end - f->current_loc; + } + *len += left_start; // this doesn't seem right, but has no ill effect on my test files + if (*len > right_end) *len = right_end; // this should never happen + f->current_loc += *len; + return TRUE; + } + } + // otherwise, just set our sample loc + // guess that the ogg granule pos refers to the _middle_ of the + // last frame? + // set f->current_loc to the position of left_start + f->current_loc = f->known_loc_for_packet - (n2-left_start); + f->current_loc_valid = TRUE; + } + if (f->current_loc_valid) + f->current_loc += (right_start - left_start); + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + *len = right_end; // ignore samples after the window goes to 0 + CHECK(f); + + return TRUE; +} + +static int vorbis_decode_packet(vorb *f, int *len, int *p_left, int *p_right) +{ + int mode, left_end, right_end; + if (!vorbis_decode_initial(f, p_left, &left_end, p_right, &right_end, &mode)) return 0; + return vorbis_decode_packet_rest(f, len, f->mode_config + mode, *p_left, left_end, *p_right, right_end, p_left); +} + +static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right) +{ + int prev,i,j; + // we use right&left (the start of the right- and left-window sin()-regions) + // to determine how much to return, rather than inferring from the rules + // (same result, clearer code); 'left' indicates where our sin() window + // starts, therefore where the previous window's right edge starts, and + // therefore where to start mixing from the previous buffer. 'right' + // indicates where our sin() ending-window starts, therefore that's where + // we start saving, and where our returned-data ends. + + // mixin from previous window + if (f->previous_length) { + int i,j, n = f->previous_length; + float *w = get_window(f, n); + if (w == NULL) return 0; + for (i=0; i < f->channels; ++i) { + for (j=0; j < n; ++j) + f->channel_buffers[i][left+j] = + f->channel_buffers[i][left+j]*w[ j] + + f->previous_window[i][ j]*w[n-1-j]; + } + } + + prev = f->previous_length; + + // last half of this data becomes previous window + f->previous_length = len - right; + + // @OPTIMIZE: could avoid this copy by double-buffering the + // output (flipping previous_window with channel_buffers), but + // then previous_window would have to be 2x as large, and + // channel_buffers couldn't be temp mem (although they're NOT + // currently temp mem, they could be (unless we want to level + // performance by spreading out the computation)) + for (i=0; i < f->channels; ++i) + for (j=0; right+j < len; ++j) + f->previous_window[i][j] = f->channel_buffers[i][right+j]; + + if (!prev) + // there was no previous packet, so this data isn't valid... + // this isn't entirely true, only the would-have-overlapped data + // isn't valid, but this seems to be what the spec requires + return 0; + + // truncate a short frame + if (len < right) right = len; + + f->samples_output += right-left; + + return right - left; +} + +static int vorbis_pump_first_frame(stb_vorbis *f) +{ + int len, right, left, res; + res = vorbis_decode_packet(f, &len, &left, &right); + if (res) + vorbis_finish_frame(f, len, left, right); + return res; +} + +#ifndef STB_VORBIS_NO_PUSHDATA_API +static int is_whole_packet_present(stb_vorbis *f) +{ + // make sure that we have the packet available before continuing... + // this requires a full ogg parse, but we know we can fetch from f->stream + + // instead of coding this out explicitly, we could save the current read state, + // read the next packet with get8() until end-of-packet, check f->eof, then + // reset the state? but that would be slower, esp. since we'd have over 256 bytes + // of state to restore (primarily the page segment table) + + int s = f->next_seg, first = TRUE; + uint8 *p = f->stream; + + if (s != -1) { // if we're not starting the packet with a 'continue on next page' flag + for (; s < f->segment_count; ++s) { + p += f->segments[s]; + if (f->segments[s] < 255) // stop at first short segment + break; + } + // either this continues, or it ends it... + if (s == f->segment_count) + s = -1; // set 'crosses page' flag + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + first = FALSE; + } + for (; s == -1;) { + uint8 *q; + int n; + + // check that we have the page header ready + if (p + 26 >= f->stream_end) return error(f, VORBIS_need_more_data); + // validate the page + if (memcmp(p, ogg_page_header, 4)) return error(f, VORBIS_invalid_stream); + if (p[4] != 0) return error(f, VORBIS_invalid_stream); + if (first) { // the first segment must NOT have 'continued_packet', later ones MUST + if (f->previous_length) + if ((p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); + // if no previous length, we're resynching, so we can come in on a continued-packet, + // which we'll just drop + } else { + if (!(p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); + } + n = p[26]; // segment counts + q = p+27; // q points to segment table + p = q + n; // advance past header + // make sure we've read the segment table + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + for (s=0; s < n; ++s) { + p += q[s]; + if (q[s] < 255) + break; + } + if (s == n) + s = -1; // set 'crosses page' flag + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + first = FALSE; + } + return TRUE; +} +#endif // !STB_VORBIS_NO_PUSHDATA_API + +static int start_decoder(vorb *f) +{ + uint8 header[6], x,y; + int len,i,j,k, max_submaps = 0; + int longest_floorlist=0; + + // first page, first packet + f->first_decode = TRUE; + + if (!start_page(f)) return FALSE; + // validate page flag + if (!(f->page_flag & PAGEFLAG_first_page)) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_last_page) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_continued_packet) return error(f, VORBIS_invalid_first_page); + // check for expected packet length + if (f->segment_count != 1) return error(f, VORBIS_invalid_first_page); + if (f->segments[0] != 30) { + // check for the Ogg skeleton fishead identifying header to refine our error + if (f->segments[0] == 64 && + getn(f, header, 6) && + header[0] == 'f' && + header[1] == 'i' && + header[2] == 's' && + header[3] == 'h' && + header[4] == 'e' && + header[5] == 'a' && + get8(f) == 'd' && + get8(f) == '\0') return error(f, VORBIS_ogg_skeleton_not_supported); + else + return error(f, VORBIS_invalid_first_page); + } + + // read packet + // check packet header + if (get8(f) != VORBIS_packet_id) return error(f, VORBIS_invalid_first_page); + if (!getn(f, header, 6)) return error(f, VORBIS_unexpected_eof); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_first_page); + // vorbis_version + if (get32(f) != 0) return error(f, VORBIS_invalid_first_page); + f->channels = get8(f); if (!f->channels) return error(f, VORBIS_invalid_first_page); + if (f->channels > STB_VORBIS_MAX_CHANNELS) return error(f, VORBIS_too_many_channels); + f->sample_rate = get32(f); if (!f->sample_rate) return error(f, VORBIS_invalid_first_page); + get32(f); // bitrate_maximum + get32(f); // bitrate_nominal + get32(f); // bitrate_minimum + x = get8(f); + { + int log0,log1; + log0 = x & 15; + log1 = x >> 4; + f->blocksize_0 = 1 << log0; + f->blocksize_1 = 1 << log1; + if (log0 < 6 || log0 > 13) return error(f, VORBIS_invalid_setup); + if (log1 < 6 || log1 > 13) return error(f, VORBIS_invalid_setup); + if (log0 > log1) return error(f, VORBIS_invalid_setup); + } + + // framing_flag + x = get8(f); + if (!(x & 1)) return error(f, VORBIS_invalid_first_page); + + // second packet! + if (!start_page(f)) return FALSE; + + if (!start_packet(f)) return FALSE; + + if (!next_segment(f)) return FALSE; + + if (get8_packet(f) != VORBIS_packet_comment) return error(f, VORBIS_invalid_setup); + for (i=0; i < 6; ++i) header[i] = get8_packet(f); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup); + //file vendor + len = get32_packet(f); + f->vendor = (char*)setup_malloc(f, sizeof(char) * (len+1)); + if (f->vendor == NULL) return error(f, VORBIS_outofmem); + for(i=0; i < len; ++i) { + f->vendor[i] = get8_packet(f); + } + f->vendor[len] = (char)'\0'; + //user comments + f->comment_list_length = get32_packet(f); + f->comment_list = (char**)setup_malloc(f, sizeof(char*) * (f->comment_list_length)); + if (f->comment_list == NULL) return error(f, VORBIS_outofmem); + + for(i=0; i < f->comment_list_length; ++i) { + len = get32_packet(f); + f->comment_list[i] = (char*)setup_malloc(f, sizeof(char) * (len+1)); + if (f->comment_list[i] == NULL) return error(f, VORBIS_outofmem); + + for(j=0; j < len; ++j) { + f->comment_list[i][j] = get8_packet(f); + } + f->comment_list[i][len] = (char)'\0'; + } + + // framing_flag + x = get8_packet(f); + if (!(x & 1)) return error(f, VORBIS_invalid_setup); + + + skip(f, f->bytes_in_seg); + f->bytes_in_seg = 0; + + do { + len = next_segment(f); + skip(f, len); + f->bytes_in_seg = 0; + } while (len); + + // third packet! + if (!start_packet(f)) return FALSE; + + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (IS_PUSH_MODE(f)) { + if (!is_whole_packet_present(f)) { + // convert error in ogg header to write type + if (f->error == VORBIS_invalid_stream) + f->error = VORBIS_invalid_setup; + return FALSE; + } + } + #endif + + crc32_init(); // always init it, to avoid multithread race conditions + + if (get8_packet(f) != VORBIS_packet_setup) return error(f, VORBIS_invalid_setup); + for (i=0; i < 6; ++i) header[i] = get8_packet(f); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup); + + // codebooks + + f->codebook_count = get_bits(f,8) + 1; + f->codebooks = (Codebook *) setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count); + if (f->codebooks == NULL) return error(f, VORBIS_outofmem); + memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count); + for (i=0; i < f->codebook_count; ++i) { + uint32 *values; + int ordered, sorted_count; + int total=0; + uint8 *lengths; + Codebook *c = f->codebooks+i; + CHECK(f); + x = get_bits(f, 8); if (x != 0x42) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x43) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x56) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); + c->dimensions = (get_bits(f, 8)<<8) + x; + x = get_bits(f, 8); + y = get_bits(f, 8); + c->entries = (get_bits(f, 8)<<16) + (y<<8) + x; + ordered = get_bits(f,1); + c->sparse = ordered ? 0 : get_bits(f,1); + + if (c->dimensions == 0 && c->entries != 0) return error(f, VORBIS_invalid_setup); + + if (c->sparse) + lengths = (uint8 *) setup_temp_malloc(f, c->entries); + else + lengths = c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries); + + if (!lengths) return error(f, VORBIS_outofmem); + + if (ordered) { + int current_entry = 0; + int current_length = get_bits(f,5) + 1; + while (current_entry < c->entries) { + int limit = c->entries - current_entry; + int n = get_bits(f, ilog(limit)); + if (current_length >= 32) return error(f, VORBIS_invalid_setup); + if (current_entry + n > (int) c->entries) { return error(f, VORBIS_invalid_setup); } + memset(lengths + current_entry, current_length, n); + current_entry += n; + ++current_length; + } + } else { + for (j=0; j < c->entries; ++j) { + int present = c->sparse ? get_bits(f,1) : 1; + if (present) { + lengths[j] = get_bits(f, 5) + 1; + ++total; + if (lengths[j] == 32) + return error(f, VORBIS_invalid_setup); + } else { + lengths[j] = NO_CODE; + } + } + } + + if (c->sparse && total >= c->entries >> 2) { + // convert sparse items to non-sparse! + if (c->entries > (int) f->setup_temp_memory_required) + f->setup_temp_memory_required = c->entries; + + c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries); + if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem); + memcpy(c->codeword_lengths, lengths, c->entries); + setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs! + lengths = c->codeword_lengths; + c->sparse = 0; + } + + // compute the size of the sorted tables + if (c->sparse) { + sorted_count = total; + } else { + sorted_count = 0; + #ifndef STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH + for (j=0; j < c->entries; ++j) + if (lengths[j] > STB_VORBIS_FAST_HUFFMAN_LENGTH && lengths[j] != NO_CODE) + ++sorted_count; + #endif + } + + c->sorted_entries = sorted_count; + values = NULL; + + CHECK(f); + if (!c->sparse) { + c->codewords = (uint32 *) setup_malloc(f, sizeof(c->codewords[0]) * c->entries); + if (!c->codewords) return error(f, VORBIS_outofmem); + } else { + unsigned int size; + if (c->sorted_entries) { + c->codeword_lengths = (uint8 *) setup_malloc(f, c->sorted_entries); + if (!c->codeword_lengths) return error(f, VORBIS_outofmem); + c->codewords = (uint32 *) setup_temp_malloc(f, sizeof(*c->codewords) * c->sorted_entries); + if (!c->codewords) return error(f, VORBIS_outofmem); + values = (uint32 *) setup_temp_malloc(f, sizeof(*values) * c->sorted_entries); + if (!values) return error(f, VORBIS_outofmem); + } + size = c->entries + (sizeof(*c->codewords) + sizeof(*values)) * c->sorted_entries; + if (size > f->setup_temp_memory_required) + f->setup_temp_memory_required = size; + } + + if (!compute_codewords(c, lengths, c->entries, values)) { + if (c->sparse) setup_temp_free(f, values, 0); + return error(f, VORBIS_invalid_setup); + } + + if (c->sorted_entries) { + // allocate an extra slot for sentinels + c->sorted_codewords = (uint32 *) setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries+1)); + if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem); + // allocate an extra slot at the front so that c->sorted_values[-1] is defined + // so that we can catch that case without an extra if + c->sorted_values = ( int *) setup_malloc(f, sizeof(*c->sorted_values ) * (c->sorted_entries+1)); + if (c->sorted_values == NULL) return error(f, VORBIS_outofmem); + ++c->sorted_values; + c->sorted_values[-1] = -1; + compute_sorted_huffman(c, lengths, values); + } + + if (c->sparse) { + setup_temp_free(f, values, sizeof(*values)*c->sorted_entries); + setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries); + setup_temp_free(f, lengths, c->entries); + c->codewords = NULL; + } + + compute_accelerated_huffman(c); + + CHECK(f); + c->lookup_type = get_bits(f, 4); + if (c->lookup_type > 2) return error(f, VORBIS_invalid_setup); + if (c->lookup_type > 0) { + uint16 *mults; + c->minimum_value = float32_unpack(get_bits(f, 32)); + c->delta_value = float32_unpack(get_bits(f, 32)); + c->value_bits = get_bits(f, 4)+1; + c->sequence_p = get_bits(f,1); + if (c->lookup_type == 1) { + int values = lookup1_values(c->entries, c->dimensions); + if (values < 0) return error(f, VORBIS_invalid_setup); + c->lookup_values = (uint32) values; + } else { + c->lookup_values = c->entries * c->dimensions; + } + if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup); + mults = (uint16 *) setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values); + if (mults == NULL) return error(f, VORBIS_outofmem); + for (j=0; j < (int) c->lookup_values; ++j) { + int q = get_bits(f, c->value_bits); + if (q == EOP) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_invalid_setup); } + mults[j] = q; + } + +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int len, sparse = c->sparse; + float last=0; + // pre-expand the lookup1-style multiplicands, to avoid a divide in the inner loop + if (sparse) { + if (c->sorted_entries == 0) goto skip; + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions); + } else + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions); + if (c->multiplicands == NULL) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } + len = sparse ? c->sorted_entries : c->entries; + for (j=0; j < len; ++j) { + unsigned int z = sparse ? c->sorted_values[j] : j; + unsigned int div=1; + for (k=0; k < c->dimensions; ++k) { + int off = (z / div) % c->lookup_values; + float val = mults[off]; + val = mults[off]*c->delta_value + c->minimum_value + last; + c->multiplicands[j*c->dimensions + k] = val; + if (c->sequence_p) + last = val; + if (k+1 < c->dimensions) { + if (div > UINT_MAX / (unsigned int) c->lookup_values) { + setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); + return error(f, VORBIS_invalid_setup); + } + div *= c->lookup_values; + } + } + } + c->lookup_type = 2; + } + else +#endif + { + float last=0; + CHECK(f); + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values); + if (c->multiplicands == NULL) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } + for (j=0; j < (int) c->lookup_values; ++j) { + float val = mults[j] * c->delta_value + c->minimum_value + last; + c->multiplicands[j] = val; + if (c->sequence_p) + last = val; + } + } +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + skip:; +#endif + setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); + + CHECK(f); + } + CHECK(f); + } + + // time domain transfers (notused) + + x = get_bits(f, 6) + 1; + for (i=0; i < x; ++i) { + uint32 z = get_bits(f, 16); + if (z != 0) return error(f, VORBIS_invalid_setup); + } + + // Floors + f->floor_count = get_bits(f, 6)+1; + f->floor_config = (Floor *) setup_malloc(f, f->floor_count * sizeof(*f->floor_config)); + if (f->floor_config == NULL) return error(f, VORBIS_outofmem); + for (i=0; i < f->floor_count; ++i) { + f->floor_types[i] = get_bits(f, 16); + if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup); + if (f->floor_types[i] == 0) { + Floor0 *g = &f->floor_config[i].floor0; + g->order = get_bits(f,8); + g->rate = get_bits(f,16); + g->bark_map_size = get_bits(f,16); + g->amplitude_bits = get_bits(f,6); + g->amplitude_offset = get_bits(f,8); + g->number_of_books = get_bits(f,4) + 1; + for (j=0; j < g->number_of_books; ++j) + g->book_list[j] = get_bits(f,8); + return error(f, VORBIS_feature_not_supported); + } else { + stbv__floor_ordering p[31*8+2]; + Floor1 *g = &f->floor_config[i].floor1; + int max_class = -1; + g->partitions = get_bits(f, 5); + for (j=0; j < g->partitions; ++j) { + g->partition_class_list[j] = get_bits(f, 4); + if (g->partition_class_list[j] > max_class) + max_class = g->partition_class_list[j]; + } + for (j=0; j <= max_class; ++j) { + g->class_dimensions[j] = get_bits(f, 3)+1; + g->class_subclasses[j] = get_bits(f, 2); + if (g->class_subclasses[j]) { + g->class_masterbooks[j] = get_bits(f, 8); + if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } + for (k=0; k < 1 << g->class_subclasses[j]; ++k) { + g->subclass_books[j][k] = get_bits(f,8)-1; + if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } + } + g->floor1_multiplier = get_bits(f,2)+1; + g->rangebits = get_bits(f,4); + g->Xlist[0] = 0; + g->Xlist[1] = 1 << g->rangebits; + g->values = 2; + for (j=0; j < g->partitions; ++j) { + int c = g->partition_class_list[j]; + for (k=0; k < g->class_dimensions[c]; ++k) { + g->Xlist[g->values] = get_bits(f, g->rangebits); + ++g->values; + } + } + // precompute the sorting + for (j=0; j < g->values; ++j) { + p[j].x = g->Xlist[j]; + p[j].id = j; + } + qsort(p, g->values, sizeof(p[0]), point_compare); + for (j=0; j < g->values-1; ++j) + if (p[j].x == p[j+1].x) + return error(f, VORBIS_invalid_setup); + for (j=0; j < g->values; ++j) + g->sorted_order[j] = (uint8) p[j].id; + // precompute the neighbors + for (j=2; j < g->values; ++j) { + int low = 0,hi = 0; + neighbors(g->Xlist, j, &low,&hi); + g->neighbors[j][0] = low; + g->neighbors[j][1] = hi; + } + + if (g->values > longest_floorlist) + longest_floorlist = g->values; + } + } + + // Residue + f->residue_count = get_bits(f, 6)+1; + f->residue_config = (Residue *) setup_malloc(f, f->residue_count * sizeof(f->residue_config[0])); + if (f->residue_config == NULL) return error(f, VORBIS_outofmem); + memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0])); + for (i=0; i < f->residue_count; ++i) { + uint8 residue_cascade[64]; + Residue *r = f->residue_config+i; + f->residue_types[i] = get_bits(f, 16); + if (f->residue_types[i] > 2) return error(f, VORBIS_invalid_setup); + r->begin = get_bits(f, 24); + r->end = get_bits(f, 24); + if (r->end < r->begin) return error(f, VORBIS_invalid_setup); + r->part_size = get_bits(f,24)+1; + r->classifications = get_bits(f,6)+1; + r->classbook = get_bits(f,8); + if (r->classbook >= f->codebook_count) return error(f, VORBIS_invalid_setup); + for (j=0; j < r->classifications; ++j) { + uint8 high_bits=0; + uint8 low_bits=get_bits(f,3); + if (get_bits(f,1)) + high_bits = get_bits(f,5); + residue_cascade[j] = high_bits*8 + low_bits; + } + r->residue_books = (short (*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications); + if (r->residue_books == NULL) return error(f, VORBIS_outofmem); + for (j=0; j < r->classifications; ++j) { + for (k=0; k < 8; ++k) { + if (residue_cascade[j] & (1 << k)) { + r->residue_books[j][k] = get_bits(f, 8); + if (r->residue_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } else { + r->residue_books[j][k] = -1; + } + } + } + // precompute the classifications[] array to avoid inner-loop mod/divide + // call it 'classdata' since we already have r->classifications + r->classdata = (uint8 **) setup_malloc(f, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); + if (!r->classdata) return error(f, VORBIS_outofmem); + memset(r->classdata, 0, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); + for (j=0; j < f->codebooks[r->classbook].entries; ++j) { + int classwords = f->codebooks[r->classbook].dimensions; + int temp = j; + r->classdata[j] = (uint8 *) setup_malloc(f, sizeof(r->classdata[j][0]) * classwords); + if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem); + for (k=classwords-1; k >= 0; --k) { + r->classdata[j][k] = temp % r->classifications; + temp /= r->classifications; + } + } + } + + f->mapping_count = get_bits(f,6)+1; + f->mapping = (Mapping *) setup_malloc(f, f->mapping_count * sizeof(*f->mapping)); + if (f->mapping == NULL) return error(f, VORBIS_outofmem); + memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping)); + for (i=0; i < f->mapping_count; ++i) { + Mapping *m = f->mapping + i; + int mapping_type = get_bits(f,16); + if (mapping_type != 0) return error(f, VORBIS_invalid_setup); + m->chan = (MappingChannel *) setup_malloc(f, f->channels * sizeof(*m->chan)); + if (m->chan == NULL) return error(f, VORBIS_outofmem); + if (get_bits(f,1)) + m->submaps = get_bits(f,4)+1; + else + m->submaps = 1; + if (m->submaps > max_submaps) + max_submaps = m->submaps; + if (get_bits(f,1)) { + m->coupling_steps = get_bits(f,8)+1; + if (m->coupling_steps > f->channels) return error(f, VORBIS_invalid_setup); + for (k=0; k < m->coupling_steps; ++k) { + m->chan[k].magnitude = get_bits(f, ilog(f->channels-1)); + m->chan[k].angle = get_bits(f, ilog(f->channels-1)); + if (m->chan[k].magnitude >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].angle >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].magnitude == m->chan[k].angle) return error(f, VORBIS_invalid_setup); + } + } else + m->coupling_steps = 0; + + // reserved field + if (get_bits(f,2)) return error(f, VORBIS_invalid_setup); + if (m->submaps > 1) { + for (j=0; j < f->channels; ++j) { + m->chan[j].mux = get_bits(f, 4); + if (m->chan[j].mux >= m->submaps) return error(f, VORBIS_invalid_setup); + } + } else + // @SPECIFICATION: this case is missing from the spec + for (j=0; j < f->channels; ++j) + m->chan[j].mux = 0; + + for (j=0; j < m->submaps; ++j) { + get_bits(f,8); // discard + m->submap_floor[j] = get_bits(f,8); + m->submap_residue[j] = get_bits(f,8); + if (m->submap_floor[j] >= f->floor_count) return error(f, VORBIS_invalid_setup); + if (m->submap_residue[j] >= f->residue_count) return error(f, VORBIS_invalid_setup); + } + } + + // Modes + f->mode_count = get_bits(f, 6)+1; + for (i=0; i < f->mode_count; ++i) { + Mode *m = f->mode_config+i; + m->blockflag = get_bits(f,1); + m->windowtype = get_bits(f,16); + m->transformtype = get_bits(f,16); + m->mapping = get_bits(f,8); + if (m->windowtype != 0) return error(f, VORBIS_invalid_setup); + if (m->transformtype != 0) return error(f, VORBIS_invalid_setup); + if (m->mapping >= f->mapping_count) return error(f, VORBIS_invalid_setup); + } + + flush_packet(f); + + f->previous_length = 0; + + for (i=0; i < f->channels; ++i) { + f->channel_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1); + f->previous_window[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); + f->finalY[i] = (int16 *) setup_malloc(f, sizeof(int16) * longest_floorlist); + if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem); + memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1); + #ifdef STB_VORBIS_NO_DEFER_FLOOR + f->floor_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); + if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem); + #endif + } + + if (!init_blocksize(f, 0, f->blocksize_0)) return FALSE; + if (!init_blocksize(f, 1, f->blocksize_1)) return FALSE; + f->blocksize[0] = f->blocksize_0; + f->blocksize[1] = f->blocksize_1; + +#ifdef STB_VORBIS_DIVIDE_TABLE + if (integer_divide_table[1][1]==0) + for (i=0; i < DIVTAB_NUMER; ++i) + for (j=1; j < DIVTAB_DENOM; ++j) + integer_divide_table[i][j] = i / j; +#endif + + // compute how much temporary memory is needed + + // 1. + { + uint32 imdct_mem = (f->blocksize_1 * sizeof(float) >> 1); + uint32 classify_mem; + int i,max_part_read=0; + for (i=0; i < f->residue_count; ++i) { + Residue *r = f->residue_config + i; + unsigned int actual_size = f->blocksize_1 / 2; + unsigned int limit_r_begin = r->begin < actual_size ? r->begin : actual_size; + unsigned int limit_r_end = r->end < actual_size ? r->end : actual_size; + int n_read = limit_r_end - limit_r_begin; + int part_read = n_read / r->part_size; + if (part_read > max_part_read) + max_part_read = part_read; + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(uint8 *)); + #else + classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(int *)); + #endif + + // maximum reasonable partition size is f->blocksize_1 + + f->temp_memory_required = classify_mem; + if (imdct_mem > f->temp_memory_required) + f->temp_memory_required = imdct_mem; + } + + + if (f->alloc.alloc_buffer) { + assert(f->temp_offset == f->alloc.alloc_buffer_length_in_bytes); + // check if there's enough temp memory so we don't error later + if (f->setup_offset + sizeof(*f) + f->temp_memory_required > (unsigned) f->temp_offset) + return error(f, VORBIS_outofmem); + } + + // @TODO: stb_vorbis_seek_start expects first_audio_page_offset to point to a page + // without PAGEFLAG_continued_packet, so this either points to the first page, or + // the page after the end of the headers. It might be cleaner to point to a page + // in the middle of the headers, when that's the page where the first audio packet + // starts, but we'd have to also correctly skip the end of any continued packet in + // stb_vorbis_seek_start. + if (f->next_seg == -1) { + f->first_audio_page_offset = stb_vorbis_get_file_offset(f); + } else { + f->first_audio_page_offset = 0; + } + + return TRUE; +} + +static void vorbis_deinit(stb_vorbis *p) +{ + int i,j; + + setup_free(p, p->vendor); + for (i=0; i < p->comment_list_length; ++i) { + setup_free(p, p->comment_list[i]); + } + setup_free(p, p->comment_list); + + if (p->residue_config) { + for (i=0; i < p->residue_count; ++i) { + Residue *r = p->residue_config+i; + if (r->classdata) { + for (j=0; j < p->codebooks[r->classbook].entries; ++j) + setup_free(p, r->classdata[j]); + setup_free(p, r->classdata); + } + setup_free(p, r->residue_books); + } + } + + if (p->codebooks) { + CHECK(p); + for (i=0; i < p->codebook_count; ++i) { + Codebook *c = p->codebooks + i; + setup_free(p, c->codeword_lengths); + setup_free(p, c->multiplicands); + setup_free(p, c->codewords); + setup_free(p, c->sorted_codewords); + // c->sorted_values[-1] is the first entry in the array + setup_free(p, c->sorted_values ? c->sorted_values-1 : NULL); + } + setup_free(p, p->codebooks); + } + setup_free(p, p->floor_config); + setup_free(p, p->residue_config); + if (p->mapping) { + for (i=0; i < p->mapping_count; ++i) + setup_free(p, p->mapping[i].chan); + setup_free(p, p->mapping); + } + CHECK(p); + for (i=0; i < p->channels && i < STB_VORBIS_MAX_CHANNELS; ++i) { + setup_free(p, p->channel_buffers[i]); + setup_free(p, p->previous_window[i]); + #ifdef STB_VORBIS_NO_DEFER_FLOOR + setup_free(p, p->floor_buffers[i]); + #endif + setup_free(p, p->finalY[i]); + } + for (i=0; i < 2; ++i) { + setup_free(p, p->A[i]); + setup_free(p, p->B[i]); + setup_free(p, p->C[i]); + setup_free(p, p->window[i]); + setup_free(p, p->bit_reverse[i]); + } + #ifndef STB_VORBIS_NO_STDIO + if (p->close_on_free) fclose(p->f); + #endif +} + +void stb_vorbis_close(stb_vorbis *p) +{ + if (p == NULL) return; + vorbis_deinit(p); + setup_free(p,p); +} + +static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z) +{ + memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start + if (z) { + p->alloc = *z; + p->alloc.alloc_buffer_length_in_bytes &= ~7; + p->temp_offset = p->alloc.alloc_buffer_length_in_bytes; + } + p->eof = 0; + p->error = VORBIS__no_error; + p->stream = NULL; + p->codebooks = NULL; + p->page_crc_tests = -1; + #ifndef STB_VORBIS_NO_STDIO + p->close_on_free = FALSE; + p->f = NULL; + #endif +} + +int stb_vorbis_get_sample_offset(stb_vorbis *f) +{ + if (f->current_loc_valid) + return f->current_loc; + else + return -1; +} + +stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f) +{ + stb_vorbis_info d; + d.channels = f->channels; + d.sample_rate = f->sample_rate; + d.setup_memory_required = f->setup_memory_required; + d.setup_temp_memory_required = f->setup_temp_memory_required; + d.temp_memory_required = f->temp_memory_required; + d.max_frame_size = f->blocksize_1 >> 1; + return d; +} + +stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis *f) +{ + stb_vorbis_comment d; + d.vendor = f->vendor; + d.comment_list_length = f->comment_list_length; + d.comment_list = f->comment_list; + return d; +} + +int stb_vorbis_get_error(stb_vorbis *f) +{ + int e = f->error; + f->error = VORBIS__no_error; + return e; +} + +static stb_vorbis * vorbis_alloc(stb_vorbis *f) +{ + stb_vorbis *p = (stb_vorbis *) setup_malloc(f, sizeof(*p)); + return p; +} + +#ifndef STB_VORBIS_NO_PUSHDATA_API + +void stb_vorbis_flush_pushdata(stb_vorbis *f) +{ + f->previous_length = 0; + f->page_crc_tests = 0; + f->discard_samples_deferred = 0; + f->current_loc_valid = FALSE; + f->first_decode = FALSE; + f->samples_output = 0; + f->channel_buffer_start = 0; + f->channel_buffer_end = 0; +} + +static int vorbis_search_for_page_pushdata(vorb *f, uint8 *data, int data_len) +{ + int i,n; + for (i=0; i < f->page_crc_tests; ++i) + f->scan[i].bytes_done = 0; + + // if we have room for more scans, search for them first, because + // they may cause us to stop early if their header is incomplete + if (f->page_crc_tests < STB_VORBIS_PUSHDATA_CRC_COUNT) { + if (data_len < 4) return 0; + data_len -= 3; // need to look for 4-byte sequence, so don't miss + // one that straddles a boundary + for (i=0; i < data_len; ++i) { + if (data[i] == 0x4f) { + if (0==memcmp(data+i, ogg_page_header, 4)) { + int j,len; + uint32 crc; + // make sure we have the whole page header + if (i+26 >= data_len || i+27+data[i+26] >= data_len) { + // only read up to this page start, so hopefully we'll + // have the whole page header start next time + data_len = i; + break; + } + // ok, we have it all; compute the length of the page + len = 27 + data[i+26]; + for (j=0; j < data[i+26]; ++j) + len += data[i+27+j]; + // scan everything up to the embedded crc (which we must 0) + crc = 0; + for (j=0; j < 22; ++j) + crc = crc32_update(crc, data[i+j]); + // now process 4 0-bytes + for ( ; j < 26; ++j) + crc = crc32_update(crc, 0); + // len is the total number of bytes we need to scan + n = f->page_crc_tests++; + f->scan[n].bytes_left = len-j; + f->scan[n].crc_so_far = crc; + f->scan[n].goal_crc = data[i+22] + (data[i+23] << 8) + (data[i+24]<<16) + (data[i+25]<<24); + // if the last frame on a page is continued to the next, then + // we can't recover the sample_loc immediately + if (data[i+27+data[i+26]-1] == 255) + f->scan[n].sample_loc = ~0; + else + f->scan[n].sample_loc = data[i+6] + (data[i+7] << 8) + (data[i+ 8]<<16) + (data[i+ 9]<<24); + f->scan[n].bytes_done = i+j; + if (f->page_crc_tests == STB_VORBIS_PUSHDATA_CRC_COUNT) + break; + // keep going if we still have room for more + } + } + } + } + + for (i=0; i < f->page_crc_tests;) { + uint32 crc; + int j; + int n = f->scan[i].bytes_done; + int m = f->scan[i].bytes_left; + if (m > data_len - n) m = data_len - n; + // m is the bytes to scan in the current chunk + crc = f->scan[i].crc_so_far; + for (j=0; j < m; ++j) + crc = crc32_update(crc, data[n+j]); + f->scan[i].bytes_left -= m; + f->scan[i].crc_so_far = crc; + if (f->scan[i].bytes_left == 0) { + // does it match? + if (f->scan[i].crc_so_far == f->scan[i].goal_crc) { + // Houston, we have page + data_len = n+m; // consumption amount is wherever that scan ended + f->page_crc_tests = -1; // drop out of page scan mode + f->previous_length = 0; // decode-but-don't-output one frame + f->next_seg = -1; // start a new page + f->current_loc = f->scan[i].sample_loc; // set the current sample location + // to the amount we'd have decoded had we decoded this page + f->current_loc_valid = f->current_loc != ~0U; + return data_len; + } + // delete entry + f->scan[i] = f->scan[--f->page_crc_tests]; + } else { + ++i; + } + } + + return data_len; +} + +// return value: number of bytes we used +int stb_vorbis_decode_frame_pushdata( + stb_vorbis *f, // the file we're decoding + const uint8 *data, int data_len, // the memory available for decoding + int *channels, // place to write number of float * buffers + float ***output, // place to write float ** array of float * buffers + int *samples // place to write number of output samples + ) +{ + int i; + int len,right,left; + + if (!IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + if (f->page_crc_tests >= 0) { + *samples = 0; + return vorbis_search_for_page_pushdata(f, (uint8 *) data, data_len); + } + + f->stream = (uint8 *) data; + f->stream_end = (uint8 *) data + data_len; + f->error = VORBIS__no_error; + + // check that we have the entire packet in memory + if (!is_whole_packet_present(f)) { + *samples = 0; + return 0; + } + + if (!vorbis_decode_packet(f, &len, &left, &right)) { + // save the actual error we encountered + enum STBVorbisError error = f->error; + if (error == VORBIS_bad_packet_type) { + // flush and resynch + f->error = VORBIS__no_error; + while (get8_packet(f) != EOP) + if (f->eof) break; + *samples = 0; + return (int) (f->stream - data); + } + if (error == VORBIS_continued_packet_flag_invalid) { + if (f->previous_length == 0) { + // we may be resynching, in which case it's ok to hit one + // of these; just discard the packet + f->error = VORBIS__no_error; + while (get8_packet(f) != EOP) + if (f->eof) break; + *samples = 0; + return (int) (f->stream - data); + } + } + // if we get an error while parsing, what to do? + // well, it DEFINITELY won't work to continue from where we are! + stb_vorbis_flush_pushdata(f); + // restore the error that actually made us bail + f->error = error; + *samples = 0; + return 1; + } + + // success! + len = vorbis_finish_frame(f, len, left, right); + for (i=0; i < f->channels; ++i) + f->outputs[i] = f->channel_buffers[i] + left; + + if (channels) *channels = f->channels; + *samples = len; + *output = f->outputs; + return (int) (f->stream - data); +} + +stb_vorbis *stb_vorbis_open_pushdata( + const unsigned char *data, int data_len, // the memory available for decoding + int *data_used, // only defined if result is not NULL + int *error, const stb_vorbis_alloc *alloc) +{ + stb_vorbis *f, p; + vorbis_init(&p, alloc); + p.stream = (uint8 *) data; + p.stream_end = (uint8 *) data + data_len; + p.push_mode = TRUE; + if (!start_decoder(&p)) { + if (p.eof) + *error = VORBIS_need_more_data; + else + *error = p.error; + return NULL; + } + f = vorbis_alloc(&p); + if (f) { + *f = p; + *data_used = (int) (f->stream - data); + *error = 0; + return f; + } else { + vorbis_deinit(&p); + return NULL; + } +} +#endif // STB_VORBIS_NO_PUSHDATA_API + +unsigned int stb_vorbis_get_file_offset(stb_vorbis *f) +{ + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (f->push_mode) return 0; + #endif + if (USE_MEMORY(f)) return (unsigned int) (f->stream - f->stream_start); + #ifndef STB_VORBIS_NO_STDIO + return (unsigned int) (ftell(f->f) - f->f_start); + #endif +} + +#ifndef STB_VORBIS_NO_PULLDATA_API +// +// DATA-PULLING API +// + +static uint32 vorbis_find_page(stb_vorbis *f, uint32 *end, uint32 *last) +{ + for(;;) { + int n; + if (f->eof) return 0; + n = get8(f); + if (n == 0x4f) { // page header candidate + unsigned int retry_loc = stb_vorbis_get_file_offset(f); + int i; + // check if we're off the end of a file_section stream + if (retry_loc - 25 > f->stream_len) + return 0; + // check the rest of the header + for (i=1; i < 4; ++i) + if (get8(f) != ogg_page_header[i]) + break; + if (f->eof) return 0; + if (i == 4) { + uint8 header[27]; + uint32 i, crc, goal, len; + for (i=0; i < 4; ++i) + header[i] = ogg_page_header[i]; + for (; i < 27; ++i) + header[i] = get8(f); + if (f->eof) return 0; + if (header[4] != 0) goto invalid; + goal = header[22] + (header[23] << 8) + (header[24]<<16) + (header[25]<<24); + for (i=22; i < 26; ++i) + header[i] = 0; + crc = 0; + for (i=0; i < 27; ++i) + crc = crc32_update(crc, header[i]); + len = 0; + for (i=0; i < header[26]; ++i) { + int s = get8(f); + crc = crc32_update(crc, s); + len += s; + } + if (len && f->eof) return 0; + for (i=0; i < len; ++i) + crc = crc32_update(crc, get8(f)); + // finished parsing probable page + if (crc == goal) { + // we could now check that it's either got the last + // page flag set, OR it's followed by the capture + // pattern, but I guess TECHNICALLY you could have + // a file with garbage between each ogg page and recover + // from it automatically? So even though that paranoia + // might decrease the chance of an invalid decode by + // another 2^32, not worth it since it would hose those + // invalid-but-useful files? + if (end) + *end = stb_vorbis_get_file_offset(f); + if (last) { + if (header[5] & 0x04) + *last = 1; + else + *last = 0; + } + set_file_offset(f, retry_loc-1); + return 1; + } + } + invalid: + // not a valid page, so rewind and look for next one + set_file_offset(f, retry_loc); + } + } +} + + +#define SAMPLE_unknown 0xffffffff + +// seeking is implemented with a binary search, which narrows down the range to +// 64K, before using a linear search (because finding the synchronization +// pattern can be expensive, and the chance we'd find the end page again is +// relatively high for small ranges) +// +// two initial interpolation-style probes are used at the start of the search +// to try to bound either side of the binary search sensibly, while still +// working in O(log n) time if they fail. + +static int get_seek_page_info(stb_vorbis *f, ProbedPage *z) +{ + uint8 header[27], lacing[255]; + int i,len; + + // record where the page starts + z->page_start = stb_vorbis_get_file_offset(f); + + // parse the header + getn(f, header, 27); + if (header[0] != 'O' || header[1] != 'g' || header[2] != 'g' || header[3] != 'S') + return 0; + getn(f, lacing, header[26]); + + // determine the length of the payload + len = 0; + for (i=0; i < header[26]; ++i) + len += lacing[i]; + + // this implies where the page ends + z->page_end = z->page_start + 27 + header[26] + len; + + // read the last-decoded sample out of the data + z->last_decoded_sample = header[6] + (header[7] << 8) + (header[8] << 16) + (header[9] << 24); + + // restore file state to where we were + set_file_offset(f, z->page_start); + return 1; +} + +// rarely used function to seek back to the preceding page while finding the +// start of a packet +static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset) +{ + unsigned int previous_safe, end; + + // now we want to seek back 64K from the limit + if (limit_offset >= 65536 && limit_offset-65536 >= f->first_audio_page_offset) + previous_safe = limit_offset - 65536; + else + previous_safe = f->first_audio_page_offset; + + set_file_offset(f, previous_safe); + + while (vorbis_find_page(f, &end, NULL)) { + if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset) + return 1; + set_file_offset(f, end); + } + + return 0; +} + +// implements the search logic for finding a page and starting decoding. if +// the function succeeds, current_loc_valid will be true and current_loc will +// be less than or equal to the provided sample number (the closer the +// better). +static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number) +{ + ProbedPage left, right, mid; + int i, start_seg_with_known_loc, end_pos, page_start; + uint32 delta, stream_length, padding, last_sample_limit; + double offset = 0.0, bytes_per_sample = 0.0; + int probe = 0; + + // find the last page and validate the target sample + stream_length = stb_vorbis_stream_length_in_samples(f); + if (stream_length == 0) return error(f, VORBIS_seek_without_length); + if (sample_number > stream_length) return error(f, VORBIS_seek_invalid); + + // this is the maximum difference between the window-center (which is the + // actual granule position value), and the right-start (which the spec + // indicates should be the granule position (give or take one)). + padding = ((f->blocksize_1 - f->blocksize_0) >> 2); + if (sample_number < padding) + last_sample_limit = 0; + else + last_sample_limit = sample_number - padding; + + left = f->p_first; + while (left.last_decoded_sample == ~0U) { + // (untested) the first page does not have a 'last_decoded_sample' + set_file_offset(f, left.page_end); + if (!get_seek_page_info(f, &left)) goto error; + } + + right = f->p_last; + assert(right.last_decoded_sample != ~0U); + + // starting from the start is handled differently + if (last_sample_limit <= left.last_decoded_sample) { + if (stb_vorbis_seek_start(f)) { + if (f->current_loc > sample_number) + return error(f, VORBIS_seek_failed); + return 1; + } + return 0; + } + + while (left.page_end != right.page_start) { + assert(left.page_end < right.page_start); + // search range in bytes + delta = right.page_start - left.page_end; + if (delta <= 65536) { + // there's only 64K left to search - handle it linearly + set_file_offset(f, left.page_end); + } else { + if (probe < 2) { + if (probe == 0) { + // first probe (interpolate) + double data_bytes = right.page_end - left.page_start; + bytes_per_sample = data_bytes / right.last_decoded_sample; + offset = left.page_start + bytes_per_sample * (last_sample_limit - left.last_decoded_sample); + } else { + // second probe (try to bound the other side) + double error = ((double) last_sample_limit - mid.last_decoded_sample) * bytes_per_sample; + if (error >= 0 && error < 8000) error = 8000; + if (error < 0 && error > -8000) error = -8000; + offset += error * 2; + } + + // ensure the offset is valid + if (offset < left.page_end) + offset = left.page_end; + if (offset > right.page_start - 65536) + offset = right.page_start - 65536; + + set_file_offset(f, (unsigned int) offset); + } else { + // binary search for large ranges (offset by 32K to ensure + // we don't hit the right page) + set_file_offset(f, left.page_end + (delta / 2) - 32768); + } + + if (!vorbis_find_page(f, NULL, NULL)) goto error; + } + + for (;;) { + if (!get_seek_page_info(f, &mid)) goto error; + if (mid.last_decoded_sample != ~0U) break; + // (untested) no frames end on this page + set_file_offset(f, mid.page_end); + assert(mid.page_start < right.page_start); + } + + // if we've just found the last page again then we're in a tricky file, + // and we're close enough (if it wasn't an interpolation probe). + if (mid.page_start == right.page_start) { + if (probe >= 2 || delta <= 65536) + break; + } else { + if (last_sample_limit < mid.last_decoded_sample) + right = mid; + else + left = mid; + } + + ++probe; + } + + // seek back to start of the last packet + page_start = left.page_start; + set_file_offset(f, page_start); + if (!start_page(f)) return error(f, VORBIS_seek_failed); + end_pos = f->end_seg_with_known_loc; + assert(end_pos >= 0); + + for (;;) { + for (i = end_pos; i > 0; --i) + if (f->segments[i-1] != 255) + break; + + start_seg_with_known_loc = i; + + if (start_seg_with_known_loc > 0 || !(f->page_flag & PAGEFLAG_continued_packet)) + break; + + // (untested) the final packet begins on an earlier page + if (!go_to_page_before(f, page_start)) + goto error; + + page_start = stb_vorbis_get_file_offset(f); + if (!start_page(f)) goto error; + end_pos = f->segment_count - 1; + } + + // prepare to start decoding + f->current_loc_valid = FALSE; + f->last_seg = FALSE; + f->valid_bits = 0; + f->packet_bytes = 0; + f->bytes_in_seg = 0; + f->previous_length = 0; + f->next_seg = start_seg_with_known_loc; + + for (i = 0; i < start_seg_with_known_loc; i++) + skip(f, f->segments[i]); + + // start decoding (optimizable - this frame is generally discarded) + if (!vorbis_pump_first_frame(f)) + return 0; + if (f->current_loc > sample_number) + return error(f, VORBIS_seek_failed); + return 1; + +error: + // try to restore the file to a valid state + stb_vorbis_seek_start(f); + return error(f, VORBIS_seek_failed); +} + +// the same as vorbis_decode_initial, but without advancing +static int peek_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) +{ + int bits_read, bytes_read; + + if (!vorbis_decode_initial(f, p_left_start, p_left_end, p_right_start, p_right_end, mode)) + return 0; + + // either 1 or 2 bytes were read, figure out which so we can rewind + bits_read = 1 + ilog(f->mode_count-1); + if (f->mode_config[*mode].blockflag) + bits_read += 2; + bytes_read = (bits_read + 7) / 8; + + f->bytes_in_seg += bytes_read; + f->packet_bytes -= bytes_read; + skip(f, -bytes_read); + if (f->next_seg == -1) + f->next_seg = f->segment_count - 1; + else + f->next_seg--; + f->valid_bits = 0; + + return 1; +} + +int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number) +{ + uint32 max_frame_samples; + + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + // fast page-level search + if (!seek_to_sample_coarse(f, sample_number)) + return 0; + + assert(f->current_loc_valid); + assert(f->current_loc <= sample_number); + + // linear search for the relevant packet + max_frame_samples = (f->blocksize_1*3 - f->blocksize_0) >> 2; + while (f->current_loc < sample_number) { + int left_start, left_end, right_start, right_end, mode, frame_samples; + if (!peek_decode_initial(f, &left_start, &left_end, &right_start, &right_end, &mode)) + return error(f, VORBIS_seek_failed); + // calculate the number of samples returned by the next frame + frame_samples = right_start - left_start; + if (f->current_loc + frame_samples > sample_number) { + return 1; // the next frame will contain the sample + } else if (f->current_loc + frame_samples + max_frame_samples > sample_number) { + // there's a chance the frame after this could contain the sample + vorbis_pump_first_frame(f); + } else { + // this frame is too early to be relevant + f->current_loc += frame_samples; + f->previous_length = 0; + maybe_start_packet(f); + flush_packet(f); + } + } + // the next frame should start with the sample + if (f->current_loc != sample_number) return error(f, VORBIS_seek_failed); + return 1; +} + +int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number) +{ + if (!stb_vorbis_seek_frame(f, sample_number)) + return 0; + + if (sample_number != f->current_loc) { + int n; + uint32 frame_start = f->current_loc; + stb_vorbis_get_frame_float(f, &n, NULL); + assert(sample_number > frame_start); + assert(f->channel_buffer_start + (int) (sample_number-frame_start) <= f->channel_buffer_end); + f->channel_buffer_start += (sample_number - frame_start); + } + + return 1; +} + +int stb_vorbis_seek_start(stb_vorbis *f) +{ + if (IS_PUSH_MODE(f)) { return error(f, VORBIS_invalid_api_mixing); } + set_file_offset(f, f->first_audio_page_offset); + f->previous_length = 0; + f->first_decode = TRUE; + f->next_seg = -1; + return vorbis_pump_first_frame(f); +} + +unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f) +{ + unsigned int restore_offset, previous_safe; + unsigned int end, last_page_loc; + + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + if (!f->total_samples) { + unsigned int last; + uint32 lo,hi; + char header[6]; + + // first, store the current decode position so we can restore it + restore_offset = stb_vorbis_get_file_offset(f); + + // now we want to seek back 64K from the end (the last page must + // be at most a little less than 64K, but let's allow a little slop) + if (f->stream_len >= 65536 && f->stream_len-65536 >= f->first_audio_page_offset) + previous_safe = f->stream_len - 65536; + else + previous_safe = f->first_audio_page_offset; + + set_file_offset(f, previous_safe); + // previous_safe is now our candidate 'earliest known place that seeking + // to will lead to the final page' + + if (!vorbis_find_page(f, &end, &last)) { + // if we can't find a page, we're hosed! + f->error = VORBIS_cant_find_last_page; + f->total_samples = 0xffffffff; + goto done; + } + + // check if there are more pages + last_page_loc = stb_vorbis_get_file_offset(f); + + // stop when the last_page flag is set, not when we reach eof; + // this allows us to stop short of a 'file_section' end without + // explicitly checking the length of the section + while (!last) { + set_file_offset(f, end); + if (!vorbis_find_page(f, &end, &last)) { + // the last page we found didn't have the 'last page' flag + // set. whoops! + break; + } + previous_safe = last_page_loc+1; + last_page_loc = stb_vorbis_get_file_offset(f); + } + + set_file_offset(f, last_page_loc); + + // parse the header + getn(f, (unsigned char *)header, 6); + // extract the absolute granule position + lo = get32(f); + hi = get32(f); + if (lo == 0xffffffff && hi == 0xffffffff) { + f->error = VORBIS_cant_find_last_page; + f->total_samples = SAMPLE_unknown; + goto done; + } + if (hi) + lo = 0xfffffffe; // saturate + f->total_samples = lo; + + f->p_last.page_start = last_page_loc; + f->p_last.page_end = end; + f->p_last.last_decoded_sample = lo; + + done: + set_file_offset(f, restore_offset); + } + return f->total_samples == SAMPLE_unknown ? 0 : f->total_samples; +} + +float stb_vorbis_stream_length_in_seconds(stb_vorbis *f) +{ + return stb_vorbis_stream_length_in_samples(f) / (float) f->sample_rate; +} + + + +int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output) +{ + int len, right,left,i; + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + if (!vorbis_decode_packet(f, &len, &left, &right)) { + f->channel_buffer_start = f->channel_buffer_end = 0; + return 0; + } + + len = vorbis_finish_frame(f, len, left, right); + for (i=0; i < f->channels; ++i) + f->outputs[i] = f->channel_buffers[i] + left; + + f->channel_buffer_start = left; + f->channel_buffer_end = left+len; + + if (channels) *channels = f->channels; + if (output) *output = f->outputs; + return len; +} + +#ifndef STB_VORBIS_NO_STDIO + +stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc, unsigned int length) +{ + stb_vorbis *f, p; + vorbis_init(&p, alloc); + p.f = file; + p.f_start = (uint32) ftell(file); + p.stream_len = length; + p.close_on_free = close_on_free; + if (start_decoder(&p)) { + f = vorbis_alloc(&p); + if (f) { + *f = p; + vorbis_pump_first_frame(f); + return f; + } + } + if (error) *error = p.error; + vorbis_deinit(&p); + return NULL; +} + +stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc) +{ + unsigned int len, start; + start = (unsigned int) ftell(file); + fseek(file, 0, SEEK_END); + len = (unsigned int) (ftell(file) - start); + fseek(file, start, SEEK_SET); + return stb_vorbis_open_file_section(file, close_on_free, error, alloc, len); +} + +stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc) +{ + FILE *f; +#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__) + if (0 != fopen_s(&f, filename, "rb")) + f = NULL; +#else + f = fopen(filename, "rb"); +#endif + if (f) + return stb_vorbis_open_file(f, TRUE, error, alloc); + if (error) *error = VORBIS_file_open_failure; + return NULL; +} +#endif // STB_VORBIS_NO_STDIO + +stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc) +{ + stb_vorbis *f, p; + if (data == NULL) return NULL; + vorbis_init(&p, alloc); + p.stream = (uint8 *) data; + p.stream_end = (uint8 *) data + len; + p.stream_start = (uint8 *) p.stream; + p.stream_len = len; + p.push_mode = FALSE; + if (start_decoder(&p)) { + f = vorbis_alloc(&p); + if (f) { + *f = p; + vorbis_pump_first_frame(f); + if (error) *error = VORBIS__no_error; + return f; + } + } + if (error) *error = p.error; + vorbis_deinit(&p); + return NULL; +} + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +#define PLAYBACK_MONO 1 +#define PLAYBACK_LEFT 2 +#define PLAYBACK_RIGHT 4 + +#define L (PLAYBACK_LEFT | PLAYBACK_MONO) +#define C (PLAYBACK_LEFT | PLAYBACK_RIGHT | PLAYBACK_MONO) +#define R (PLAYBACK_RIGHT | PLAYBACK_MONO) + +static int8 channel_position[7][6] = +{ + { 0 }, + { C }, + { L, R }, + { L, C, R }, + { L, R, L, R }, + { L, C, R, L, R }, + { L, C, R, L, R, C }, +}; + + +#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT + typedef union { + float f; + int i; + } float_conv; + typedef char stb_vorbis_float_size_test[sizeof(float)==4 && sizeof(int) == 4]; + #define FASTDEF(x) float_conv x + // add (1<<23) to convert to int, then divide by 2^SHIFT, then add 0.5/2^SHIFT to round + #define MAGIC(SHIFT) (1.5f * (1 << (23-SHIFT)) + 0.5f/(1 << SHIFT)) + #define ADDEND(SHIFT) (((150-SHIFT) << 23) + (1 << 22)) + #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) (temp.f = (x) + MAGIC(s), temp.i - ADDEND(s)) + #define check_endianness() +#else + #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) ((int) ((x) * (1 << (s)))) + #define check_endianness() + #define FASTDEF(x) +#endif + +static void copy_samples(short *dest, float *src, int len) +{ + int i; + check_endianness(); + for (i=0; i < len; ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp, src[i],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + dest[i] = v; + } +} + +static void compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len) +{ + #define BUFFER_SIZE 32 + float buffer[BUFFER_SIZE]; + int i,j,o,n = BUFFER_SIZE; + check_endianness(); + for (o = 0; o < len; o += BUFFER_SIZE) { + memset(buffer, 0, sizeof(buffer)); + if (o + n > len) n = len - o; + for (j=0; j < num_c; ++j) { + if (channel_position[num_c][j] & mask) { + for (i=0; i < n; ++i) + buffer[i] += data[j][d_offset+o+i]; + } + } + for (i=0; i < n; ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + output[o+i] = v; + } + } +} + +static void compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len) +{ + #define BUFFER_SIZE 32 + float buffer[BUFFER_SIZE]; + int i,j,o,n = BUFFER_SIZE >> 1; + // o is the offset in the source data + check_endianness(); + for (o = 0; o < len; o += BUFFER_SIZE >> 1) { + // o2 is the offset in the output data + int o2 = o << 1; + memset(buffer, 0, sizeof(buffer)); + if (o + n > len) n = len - o; + for (j=0; j < num_c; ++j) { + int m = channel_position[num_c][j] & (PLAYBACK_LEFT | PLAYBACK_RIGHT); + if (m == (PLAYBACK_LEFT | PLAYBACK_RIGHT)) { + for (i=0; i < n; ++i) { + buffer[i*2+0] += data[j][d_offset+o+i]; + buffer[i*2+1] += data[j][d_offset+o+i]; + } + } else if (m == PLAYBACK_LEFT) { + for (i=0; i < n; ++i) { + buffer[i*2+0] += data[j][d_offset+o+i]; + } + } else if (m == PLAYBACK_RIGHT) { + for (i=0; i < n; ++i) { + buffer[i*2+1] += data[j][d_offset+o+i]; + } + } + } + for (i=0; i < (n<<1); ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + output[o2+i] = v; + } + } +} + +static void convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples) +{ + int i; + if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { + static int channel_selector[3][2] = { {0}, {PLAYBACK_MONO}, {PLAYBACK_LEFT, PLAYBACK_RIGHT} }; + for (i=0; i < buf_c; ++i) + compute_samples(channel_selector[buf_c][i], buffer[i]+b_offset, data_c, data, d_offset, samples); + } else { + int limit = buf_c < data_c ? buf_c : data_c; + for (i=0; i < limit; ++i) + copy_samples(buffer[i]+b_offset, data[i]+d_offset, samples); + for ( ; i < buf_c; ++i) + memset(buffer[i]+b_offset, 0, sizeof(short) * samples); + } +} + +int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples) +{ + float **output = NULL; + int len = stb_vorbis_get_frame_float(f, NULL, &output); + if (len > num_samples) len = num_samples; + if (len) + convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len); + return len; +} + +static void convert_channels_short_interleaved(int buf_c, short *buffer, int data_c, float **data, int d_offset, int len) +{ + int i; + check_endianness(); + if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { + assert(buf_c == 2); + for (i=0; i < buf_c; ++i) + compute_stereo_samples(buffer, data_c, data, d_offset, len); + } else { + int limit = buf_c < data_c ? buf_c : data_c; + int j; + for (j=0; j < len; ++j) { + for (i=0; i < limit; ++i) { + FASTDEF(temp); + float f = data[i][d_offset+j]; + int v = FAST_SCALED_FLOAT_TO_INT(temp, f,15);//data[i][d_offset+j],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + *buffer++ = v; + } + for ( ; i < buf_c; ++i) + *buffer++ = 0; + } + } +} + +int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts) +{ + float **output; + int len; + if (num_c == 1) return stb_vorbis_get_frame_short(f,num_c,&buffer, num_shorts); + len = stb_vorbis_get_frame_float(f, NULL, &output); + if (len) { + if (len*num_c > num_shorts) len = num_shorts / num_c; + convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len); + } + return len; +} + +int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts) +{ + float **outputs; + int len = num_shorts / channels; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < len) { + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + if (k) + convert_channels_short_interleaved(channels, buffer, f->channels, f->channel_buffers, f->channel_buffer_start, k); + buffer += k*channels; + n += k; + f->channel_buffer_start += k; + if (n == len) break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; + } + return n; +} + +int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int len) +{ + float **outputs; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < len) { + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + if (k) + convert_samples_short(channels, buffer, n, f->channels, f->channel_buffers, f->channel_buffer_start, k); + n += k; + f->channel_buffer_start += k; + if (n == len) break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; + } + return n; +} + +#ifndef STB_VORBIS_NO_STDIO +int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output) +{ + int data_len, offset, total, limit, error; + short *data; + stb_vorbis *v = stb_vorbis_open_filename(filename, &error, NULL); + if (v == NULL) return -1; + limit = v->channels * 4096; + *channels = v->channels; + if (sample_rate) + *sample_rate = v->sample_rate; + offset = data_len = 0; + total = limit; + data = (short *) malloc(total * sizeof(*data)); + if (data == NULL) { + stb_vorbis_close(v); + return -2; + } + for (;;) { + int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data+offset, total-offset); + if (n == 0) break; + data_len += n; + offset += n * v->channels; + if (offset + limit > total) { + short *data2; + total *= 2; + data2 = (short *) realloc(data, total * sizeof(*data)); + if (data2 == NULL) { + free(data); + stb_vorbis_close(v); + return -2; + } + data = data2; + } + } + *output = data; + stb_vorbis_close(v); + return data_len; +} +#endif // NO_STDIO + +int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *sample_rate, short **output) +{ + int data_len, offset, total, limit, error; + short *data; + stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, NULL); + if (v == NULL) return -1; + limit = v->channels * 4096; + *channels = v->channels; + if (sample_rate) + *sample_rate = v->sample_rate; + offset = data_len = 0; + total = limit; + data = (short *) malloc(total * sizeof(*data)); + if (data == NULL) { + stb_vorbis_close(v); + return -2; + } + for (;;) { + int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data+offset, total-offset); + if (n == 0) break; + data_len += n; + offset += n * v->channels; + if (offset + limit > total) { + short *data2; + total *= 2; + data2 = (short *) realloc(data, total * sizeof(*data)); + if (data2 == NULL) { + free(data); + stb_vorbis_close(v); + return -2; + } + data = data2; + } + } + *output = data; + stb_vorbis_close(v); + return data_len; +} +#endif // STB_VORBIS_NO_INTEGER_CONVERSION + +int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats) +{ + float **outputs; + int len = num_floats / channels; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < len) { + int i,j; + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + for (j=0; j < k; ++j) { + for (i=0; i < z; ++i) + *buffer++ = f->channel_buffers[i][f->channel_buffer_start+j]; + for ( ; i < channels; ++i) + *buffer++ = 0; + } + n += k; + f->channel_buffer_start += k; + if (n == len) + break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) + break; + } + return n; +} + +int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples) +{ + float **outputs; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < num_samples) { + int i; + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= num_samples) k = num_samples - n; + if (k) { + for (i=0; i < z; ++i) + memcpy(buffer[i]+n, f->channel_buffers[i]+f->channel_buffer_start, sizeof(float)*k); + for ( ; i < channels; ++i) + memset(buffer[i]+n, 0, sizeof(float) * k); + } + n += k; + f->channel_buffer_start += k; + if (n == num_samples) + break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) + break; + } + return n; +} +#endif // STB_VORBIS_NO_PULLDATA_API + +/* Version history + 1.17 - 2019-07-08 - fix CVE-2019-13217, -13218, -13219, -13220, -13221, -13222, -13223 + found with Mayhem by ForAllSecure + 1.16 - 2019-03-04 - fix warnings + 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found + 1.14 - 2018-02-11 - delete bogus dealloca usage + 1.13 - 2018-01-29 - fix truncation of last frame (hopefully) + 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files + 1.11 - 2017-07-23 - fix MinGW compilation + 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory + 1.09 - 2016-04-04 - back out 'avoid discarding last frame' fix from previous version + 1.08 - 2016-04-02 - fixed multiple warnings; fix setup memory leaks; + avoid discarding last frame of audio data + 1.07 - 2015-01-16 - fixed some warnings, fix mingw, const-correct API + some more crash fixes when out of memory or with corrupt files + 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson) + some crash fixes when out of memory or with corrupt files + 1.05 - 2015-04-19 - don't define __forceinline if it's redundant + 1.04 - 2014-08-27 - fix missing const-correct case in API + 1.03 - 2014-08-07 - Warning fixes + 1.02 - 2014-07-09 - Declare qsort compare function _cdecl on windows + 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float + 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in multichannel + (API change) report sample rate for decode-full-file funcs + 0.99996 - bracket #include for macintosh compilation by Laurent Gomila + 0.99995 - use union instead of pointer-cast for fast-float-to-int to avoid alias-optimization problem + 0.99994 - change fast-float-to-int to work in single-precision FPU mode, remove endian-dependence + 0.99993 - remove assert that fired on legal files with empty tables + 0.99992 - rewind-to-start + 0.99991 - bugfix to stb_vorbis_get_samples_short by Bernhard Wodo + 0.9999 - (should have been 0.99990) fix no-CRT support, compiling as C++ + 0.9998 - add a full-decode function with a memory source + 0.9997 - fix a bug in the read-from-FILE case in 0.9996 addition + 0.9996 - query length of vorbis stream in samples/seconds + 0.9995 - bugfix to another optimization that only happened in certain files + 0.9994 - bugfix to one of the optimizations that caused significant (but inaudible?) errors + 0.9993 - performance improvements; runs in 99% to 104% of time of reference implementation + 0.9992 - performance improvement of IMDCT; now performs close to reference implementation + 0.9991 - performance improvement of IMDCT + 0.999 - (should have been 0.9990) performance improvement of IMDCT + 0.998 - no-CRT support from Casey Muratori + 0.997 - bugfixes for bugs found by Terje Mathisen + 0.996 - bugfix: fast-huffman decode initialized incorrectly for sparse codebooks; fixing gives 10% speedup - found by Terje Mathisen + 0.995 - bugfix: fix to 'effective' overrun detection - found by Terje Mathisen + 0.994 - bugfix: garbage decode on final VQ symbol of a non-multiple - found by Terje Mathisen + 0.993 - bugfix: pushdata API required 1 extra byte for empty page (failed to consume final page if empty) - found by Terje Mathisen + 0.992 - fixes for MinGW warning + 0.991 - turn fast-float-conversion on by default + 0.990 - fix push-mode seek recovery if you seek into the headers + 0.98b - fix to bad release of 0.98 + 0.98 - fix push-mode seek recovery; robustify float-to-int and support non-fast mode + 0.97 - builds under c++ (typecasting, don't use 'class' keyword) + 0.96 - somehow MY 0.95 was right, but the web one was wrong, so here's my 0.95 rereleased as 0.96, fixes a typo in the clamping code + 0.95 - clamping code for 16-bit functions + 0.94 - not publically released + 0.93 - fixed all-zero-floor case (was decoding garbage) + 0.92 - fixed a memory leak + 0.91 - conditional compiles to omit parts of the API and the infrastructure to support them: STB_VORBIS_NO_PULLDATA_API, STB_VORBIS_NO_PUSHDATA_API, STB_VORBIS_NO_STDIO, STB_VORBIS_NO_INTEGER_CONVERSION + 0.90 - first public release +*/ + +#endif // STB_VORBIS_HEADER_ONLY + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/stb_voxel_render.h b/Libraries/stb-master/stb_voxel_render.h new file mode 100644 index 0000000..2e7a372 --- /dev/null +++ b/Libraries/stb-master/stb_voxel_render.h @@ -0,0 +1,3807 @@ +// stb_voxel_render.h - v0.89 - Sean Barrett, 2015 - public domain +// +// This library helps render large-scale "voxel" worlds for games, +// in this case, one with blocks that can have textures and that +// can also be a few shapes other than cubes. +// +// Video introduction: +// http://www.youtube.com/watch?v=2vnTtiLrV1w +// +// Minecraft-viewer sample app (not very simple though): +// http://github.com/nothings/stb/tree/master/tests/caveview +// +// It works by creating triangle meshes. The library includes +// +// - converter from dense 3D arrays of block info to vertex mesh +// - vertex & fragment shaders for the vertex mesh +// - assistance in setting up shader state +// +// For portability, none of the library code actually accesses +// the 3D graphics API. (At the moment, it's not actually portable +// since the shaders are GLSL only, but patches are welcome.) +// +// You have to do all the caching and tracking of vertex buffers +// yourself. However, you could also try making a game with +// a small enough world that it's fully loaded rather than +// streaming. Currently the preferred vertex format is 20 bytes +// per quad. There are designs to allow much more compact formats +// with a slight reduction in shader features, but no roadmap +// for actually implementing them. +// +// +// USAGE +// +// #define the symbol STB_VOXEL_RENDER_IMPLEMENTATION in *one* +// C/C++ file before the #include of this file; the implementation +// will be generated in that file. +// +// If you define the symbols STB_VOXEL_RENDER_STATIC, then the +// implementation will be private to that file. +// +// +// FEATURES +// +// - you can choose textured blocks with the features below, +// or colored voxels with 2^24 colors and no textures. +// +// - voxels are mostly just cubes, but there's support for +// half-height cubes and diagonal slopes, half-height +// diagonals, and even odder shapes especially for doing +// more-continuous "ground". +// +// - texture coordinates are projections along one of the major +// axes, with the per-texture scaling. +// +// - a number of aspects of the shader and the vertex format +// are configurable; the library generally takes care of +// coordinating the vertex format with the mesh for you. +// +// +// FEATURES (SHADER PERSPECTIVE) +// +// - vertices aligned on integer lattice, z on multiples of 0.5 +// - per-vertex "lighting" or "ambient occlusion" value (6 bits) +// - per-vertex texture crossfade (3 bits) +// +// - per-face texture #1 id (8-bit index into array texture) +// - per-face texture #2 id (8-bit index into second array texture) +// - per-face color (6-bit palette index, 2 bits of per-texture boolean enable) +// - per-face 5-bit normal for lighting calculations & texture coord computation +// - per-face 2-bit texture matrix rotation to rotate faces +// +// - indexed-by-texture-id scale factor (separate for texture #1 and texture #2) +// - indexed-by-texture-#2-id blend mode (alpha composite or modulate/multiply); +// the first is good for decals, the second for detail textures, "light maps", +// etc; both modes are controlled by texture #2's alpha, scaled by the +// per-vertex texture crossfade and the per-face color (if enabled on texture #2); +// modulate/multiply multiplies by an extra factor of 2.0 so that if you +// make detail maps whose average brightness is 0.5 everything works nicely. +// +// - ambient lighting: half-lambert directional plus constant, all scaled by vertex ao +// - face can be fullbright (emissive), controlled by per-face color +// - installable lighting, with default single-point-light +// - installable fog, with default hacked smoothstep +// +// Note that all the variations of lighting selection and texture +// blending are run-time conditions in the shader, so they can be +// intermixed in a single mesh. +// +// +// INTEGRATION ARC +// +// The way to get this library to work from scratch is to do the following: +// +// Step 1. define STBVOX_CONFIG_MODE to 0 +// +// This mode uses only vertex attributes and uniforms, and is easiest +// to get working. It requires 32 bytes per quad and limits the +// size of some tables to avoid hitting uniform limits. +// +// Step 2. define STBVOX_CONFIG_MODE to 1 +// +// This requires using a texture buffer to store the quad data, +// reducing the size to 20 bytes per quad. +// +// Step 3: define STBVOX_CONFIG_PREFER_TEXBUFFER +// +// This causes some uniforms to be stored as texture buffers +// instead. This increases the size of some of those tables, +// and avoids a potential slow path (gathering non-uniform +// data from uniforms) on some hardware. +// +// In the future I might add additional modes that have significantly +// smaller meshes but reduce features, down as small as 6 bytes per quad. +// See elsewhere in this file for a table of candidate modes. Switching +// to a mode will require changing some of your mesh creation code, but +// everything else should be seamless. (And I'd like to change the API +// so that mesh creation is data-driven the way the uniforms are, and +// then you wouldn't even have to change anything but the mode number.) +// +// +// IMPROVEMENTS FOR SHIP-WORTHY PROGRAMS USING THIS LIBRARY +// +// I currently tolerate a certain level of "bugginess" in this library. +// +// I'm referring to things which look a little wrong (as long as they +// don't cause holes or cracks in the output meshes), or things which +// do not produce as optimal a mesh as possible. Notable examples: +// +// - incorrect lighting on slopes +// - inefficient meshes for vheight blocks +// +// I am willing to do the work to improve these things if someone is +// going to ship a substantial program that would be improved by them. +// (It need not be commercial, nor need it be a game.) I just didn't +// want to do the work up front if it might never be leveraged. So just +// submit a bug report as usual (github is preferred), but add a note +// that this is for a thing that is really going to ship. (That means +// you need to be far enough into the project that it's clear you're +// committed to it; not during early exploratory development.) +// +// +// VOXEL MESH API +// +// Context +// +// To understand the API, make sure you first understand the feature set +// listed above. +// +// Because the vertices are compact, they have very limited spatial +// precision. Thus a single mesh can only contain the data for a limited +// area. To make very large voxel maps, you'll need to build multiple +// vertex buffers. (But you want this anyway for frustum culling.) +// +// Each generated mesh has three components: +// - vertex data (vertex buffer) +// - face data (optional, stored in texture buffer) +// - mesh transform (uniforms) +// +// Once you've generated the mesh with this library, it's up to you +// to upload it to the GPU, to keep track of the state, and to render +// it. +// +// Concept +// +// The basic design is that you pass in one or more 3D arrays; each array +// is (typically) one-byte-per-voxel and contains information about one +// or more properties of some particular voxel property. +// +// Because there is so much per-vertex and per-face data possible +// in the output, and each voxel can have 6 faces and 8 vertices, it +// would require an very large data structure to describe all +// of the possibilities, and this would cause the mesh-creation +// process to be slow. Instead, the API provides multiple ways +// to express each property, some more compact, others less so; +// each such way has some limitations on what it can express. +// +// Note that there are so many paths and combinations, not all of them +// have been tested. Just report bugs and I'll fix 'em. +// +// Details +// +// See the API documentation in the header-file section. +// +// +// CONTRIBUTORS +// +// Features Porting Bugfixes & Warnings +// Sean Barrett github:r-leyh Jesus Fernandez +// Miguel Lechon github:Arbeiterunfallversicherungsgesetz +// Thomas Frase James Hofmann +// Stephen Olsen github:guitarfreak +// +// VERSION HISTORY +// +// 0.89 (2020-02-02) bugfix in sample code +// 0.88 (2019-03-04) fix warnings +// 0.87 (2019-02-25) fix warning +// 0.86 (2019-02-07) fix typos in comments +// 0.85 (2017-03-03) add block_selector (by guitarfreak) +// 0.84 (2016-04-02) fix GLSL syntax error on glModelView path +// 0.83 (2015-09-13) remove non-constant struct initializers to support more compilers +// 0.82 (2015-08-01) added input.packed_compact to store rot, vheight & texlerp efficiently +// fix broken tex_overlay2 +// 0.81 (2015-05-28) fix broken STBVOX_CONFIG_OPTIMIZED_VHEIGHT +// 0.80 (2015-04-11) fix broken STBVOX_CONFIG_ROTATION_IN_LIGHTING refactoring +// change STBVOX_MAKE_LIGHTING to STBVOX_MAKE_LIGHTING_EXT so +// that header defs don't need to see config vars +// add STBVOX_CONFIG_VHEIGHT_IN_LIGHTING and other vheight fixes +// added documentation for vheight ("weird slopes") +// 0.79 (2015-04-01) fix the missing types from 0.78; fix string constants being const +// 0.78 (2015-04-02) bad "#else", compile as C++ +// 0.77 (2015-04-01) documentation tweaks, rename config var to STB_VOXEL_RENDER_STATIC +// 0.76 (2015-04-01) typos, signed/unsigned shader issue, more documentation +// 0.75 (2015-04-01) initial release +// +// +// HISTORICAL FOUNDATION +// +// stb_voxel_render 20-byte quads 2015/01 +// zmc engine 32-byte quads 2013/12 +// zmc engine 96-byte quads 2011/10 +// +// +// LICENSE +// +// See end of file for license information. + +#ifndef INCLUDE_STB_VOXEL_RENDER_H +#define INCLUDE_STB_VOXEL_RENDER_H + +#include + +typedef struct stbvox_mesh_maker stbvox_mesh_maker; +typedef struct stbvox_input_description stbvox_input_description; + +#ifdef STB_VOXEL_RENDER_STATIC +#define STBVXDEC static +#else +#define STBVXDEC extern +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// CONFIGURATION MACROS +// +// #define STBVOX_CONFIG_MODE // REQUIRED +// Configures the overall behavior of stb_voxel_render. This +// can affect the shaders, the uniform info, and other things. +// (If you need more than one mode in the same app, you can +// use STB_VOXEL_RENDER_STATIC to create multiple versions +// in separate files, and then wrap them.) +// +// Mode value Meaning +// 0 Textured blocks, 32-byte quads +// 1 Textured blocks, 20-byte quads +// 20 Untextured blocks, 32-byte quads +// 21 Untextured blocks, 20-byte quads +// +// +// #define STBVOX_CONFIG_PRECISION_Z // OPTIONAL +// Defines the number of bits of fractional position for Z. +// Only 0 or 1 are valid. 1 is the default. If 0, then a +// single mesh has twice the legal Z range; e.g. in +// modes 0,1,20,21, Z in the mesh can extend to 511 instead +// of 255. However, half-height blocks cannot be used. +// +// All of the following are just #ifdef tested so need no values, and are optional. +// +// STBVOX_CONFIG_BLOCKTYPE_SHORT +// use unsigned 16-bit values for 'blocktype' in the input instead of 8-bit values +// +// STBVOX_CONFIG_OPENGL_MODELVIEW +// use the gl_ModelView matrix rather than the explicit uniform +// +// STBVOX_CONFIG_HLSL +// NOT IMPLEMENTED! Define HLSL shaders instead of GLSL shaders +// +// STBVOX_CONFIG_PREFER_TEXBUFFER +// Stores many of the uniform arrays in texture buffers instead, +// so they can be larger and may be more efficient on some hardware. +// +// STBVOX_CONFIG_LIGHTING_SIMPLE +// Creates a simple lighting engine with a single point light source +// in addition to the default half-lambert ambient light. +// +// STBVOX_CONFIG_LIGHTING +// Declares a lighting function hook; you must append a lighting function +// to the shader before compiling it: +// vec3 compute_lighting(vec3 pos, vec3 norm, vec3 albedo, vec3 ambient); +// 'ambient' is the half-lambert ambient light with vertex ambient-occlusion applied +// +// STBVOX_CONFIG_FOG_SMOOTHSTEP +// Defines a simple unrealistic fog system designed to maximize +// unobscured view distance while not looking too weird when things +// emerge from the fog. Configured using an extra array element +// in the STBVOX_UNIFORM_ambient uniform. +// +// STBVOX_CONFIG_FOG +// Defines a fog function hook; you must append a fog function to +// the shader before compiling it: +// vec3 compute_fog(vec3 color, vec3 relative_pos, float fragment_alpha); +// "color" is the incoming pre-fogged color, fragment_alpha is the alpha value, +// and relative_pos is the vector from the point to the camera in worldspace +// +// STBVOX_CONFIG_DISABLE_TEX2 +// This disables all processing of texture 2 in the shader in case +// you don't use it. Eventually this could be replaced with a mode +// that omits the unused data entirely. +// +// STBVOX_CONFIG_TEX1_EDGE_CLAMP +// STBVOX_CONFIG_TEX2_EDGE_CLAMP +// If you want to edge clamp the textures, instead of letting them wrap, +// set this flag. By default stb_voxel_render relies on texture wrapping +// to simplify texture coordinate generation. This flag forces it to do +// it correctly, although there can still be minor artifacts. +// +// STBVOX_CONFIG_ROTATION_IN_LIGHTING +// Changes the meaning of the 'lighting' mesher input variable to also +// store the rotation; see later discussion. +// +// STBVOX_CONFIG_VHEIGHT_IN_LIGHTING +// Changes the meaning of the 'lighting' mesher input variable to also +// store the vheight; see later discussion. Cannot use both this and +// the previous variable. +// +// STBVOX_CONFIG_PREMULTIPLIED_ALPHA +// Adjusts the shader calculations on the assumption that tex1.rgba, +// tex2.rgba, and color.rgba all use premultiplied values, and that +// the output of the fragment shader should be premultiplied. +// +// STBVOX_CONFIG_UNPREMULTIPLY +// Only meaningful if STBVOX_CONFIG_PREMULTIPLIED_ALPHA is defined. +// Changes the behavior described above so that the inputs are +// still premultiplied alpha, but the output of the fragment +// shader is not premultiplied alpha. This is needed when allowing +// non-unit alpha values but not doing alpha-blending (for example +// when alpha testing). +// + +////////////////////////////////////////////////////////////////////////////// +// +// MESHING +// +// A mesh represents a (typically) small chunk of a larger world. +// Meshes encode coordinates using small integers, so those +// coordinates must be relative to some base location. +// All of the coordinates in the functions below use +// these relative coordinates unless explicitly stated +// otherwise. +// +// Input to the meshing step is documented further down + +STBVXDEC void stbvox_init_mesh_maker(stbvox_mesh_maker *mm); +// Call this function to initialize a mesh-maker context structure +// used to build meshes. You should have one context per thread +// that's building meshes. + +STBVXDEC void stbvox_set_buffer(stbvox_mesh_maker *mm, int mesh, int slot, void *buffer, size_t len); +// Call this to set the buffer into which stbvox will write the mesh +// it creates. It can build more than one mesh in parallel (distinguished +// by the 'mesh' parameter), and each mesh can be made up of more than +// one buffer (distinguished by the 'slot' parameter). +// +// Multiple meshes are under your control; use the 'selector' input +// variable to choose which mesh each voxel's vertices are written to. +// For example, you can use this to generate separate meshes for opaque +// and transparent data. +// +// You can query the number of slots by calling stbvox_get_buffer_count +// described below. The meaning of the buffer for each slot depends +// on STBVOX_CONFIG_MODE. +// +// In mode 0 & mode 20, there is only one slot. The mesh data for that +// slot is two interleaved vertex attributes: attr_vertex, a single +// 32-bit uint, and attr_face, a single 32-bit uint. +// +// In mode 1 & mode 21, there are two slots. The first buffer should +// be four times as large as the second buffer. The first buffer +// contains a single vertex attribute: 'attr_vertex', a single 32-bit uint. +// The second buffer contains texture buffer data (an array of 32-bit uints) +// that will be accessed through the sampler identified by STBVOX_UNIFORM_face_data. + +STBVXDEC int stbvox_get_buffer_count(stbvox_mesh_maker *mm); +// Returns the number of buffers needed per mesh as described above. + +STBVXDEC int stbvox_get_buffer_size_per_quad(stbvox_mesh_maker *mm, int slot); +// Returns how much of a given buffer will get used per quad. This +// allows you to choose correct relative sizes for each buffer, although +// the values are fixed based on the configuration you've selected at +// compile time, and the details are described in stbvox_set_buffer. + +STBVXDEC void stbvox_set_default_mesh(stbvox_mesh_maker *mm, int mesh); +// Selects which mesh the mesher will output to (see previous function) +// if the input doesn't specify a per-voxel selector. (I doubt this is +// useful, but it's here just in case.) + +STBVXDEC stbvox_input_description *stbvox_get_input_description(stbvox_mesh_maker *mm); +// This function call returns a pointer to the stbvox_input_description part +// of stbvox_mesh_maker (which you should otherwise treat as opaque). You +// zero this structure, then fill out the relevant pointers to the data +// describing your voxel object/world. +// +// See further documentation at the description of stbvox_input_description below. + +STBVXDEC void stbvox_set_input_stride(stbvox_mesh_maker *mm, int x_stride_in_elements, int y_stride_in_elements); +// This sets the stride between successive elements of the 3D arrays +// in the stbvox_input_description. Z values are always stored consecutively. +// (The preferred coordinate system for stbvox is X right, Y forwards, Z up.) + +STBVXDEC void stbvox_set_input_range(stbvox_mesh_maker *mm, int x0, int y0, int z0, int x1, int y1, int z1); +// This sets the range of values in the 3D array for the voxels that +// the mesh generator will convert. The lower values are inclusive, +// the higher values are exclusive, so (0,0,0) to (16,16,16) generates +// mesh data associated with voxels up to (15,15,15) but no higher. +// +// The mesh generate generates faces at the boundary between open space +// and solid space but associates them with the solid space, so if (15,0,0) +// is open and (16,0,0) is solid, then the mesh will contain the boundary +// between them if x0 <= 16 and x1 > 16. +// +// Note that the mesh generator will access array elements 1 beyond the +// limits set in these parameters. For example, if you set the limits +// to be (0,0,0) and (16,16,16), then the generator will access all of +// the voxels between (-1,-1,-1) and (16,16,16), including (16,16,16). +// You may have to do pointer arithmetic to make it work. +// +// For example, caveview processes mesh chunks that are 32x32x16, but it +// does this using input buffers that are 34x34x18. +// +// The lower limits are x0 >= 0, y0 >= 0, and z0 >= 0. +// +// The upper limits are mode dependent, but all the current methods are +// limited to x1 < 127, y1 < 127, z1 < 255. Note that these are not +// powers of two; if you want to use power-of-two chunks (to make +// it efficient to decide which chunk a coordinate falls in), you're +// limited to at most x1=64, y1=64, z1=128. For classic Minecraft-style +// worlds with limited vertical extent, I recommend using a single +// chunk for the entire height, which limits the height to 255 blocks +// (one less than Minecraft), and only chunk the map in X & Y. + +STBVXDEC int stbvox_make_mesh(stbvox_mesh_maker *mm); +// Call this function to create mesh data for the currently configured +// set of input data. This appends to the currently configured mesh output +// buffer. Returns 1 on success. If there is not enough room in the buffer, +// it outputs as much as it can, and returns 0; you need to switch output +// buffers (either by calling stbvox_set_buffer to set new buffers, or +// by copying the data out and calling stbvox_reset_buffers), and then +// call this function again without changing any of the input parameters. +// +// Note that this function appends; you can call it multiple times to +// build a single mesh. For example, caveview uses chunks that are +// 32x32x255, but builds the mesh for it by processing 32x32x16 at atime +// (this is faster as it is reuses the same 34x34x18 input buffers rather +// than needing 34x34x257 input buffers). + +// Once you're done creating a mesh into a given buffer, +// consider the following functions: + +STBVXDEC int stbvox_get_quad_count(stbvox_mesh_maker *mm, int mesh); +// Returns the number of quads in the mesh currently generated by mm. +// This is the sum of all consecutive stbvox_make_mesh runs appending +// to the same buffer. 'mesh' distinguishes between the multiple user +// meshes available via 'selector' or stbvox_set_default_mesh. +// +// Typically you use this function when you're done building the mesh +// and want to record how to draw it. +// +// Note that there are no index buffers; the data stored in the buffers +// should be drawn as quads (e.g. with GL_QUAD); if your API does not +// support quads, you can create a single index buffer large enough to +// draw your largest vertex buffer, and reuse it for every rendering. +// (Note that if you use 32-bit indices, you'll use 24 bytes of bandwidth +// per quad, more than the 20 bytes for the vertex/face mesh data.) + +STBVXDEC void stbvox_set_mesh_coordinates(stbvox_mesh_maker *mm, int x, int y, int z); +// Sets the global coordinates for this chunk, such that (0,0,0) relative +// coordinates will be at (x,y,z) in global coordinates. + +STBVXDEC void stbvox_get_bounds(stbvox_mesh_maker *mm, float bounds[2][3]); +// Returns the bounds for the mesh in global coordinates. Use this +// for e.g. frustum culling the mesh. @BUG: this just uses the +// values from stbvox_set_input_range(), so if you build by +// appending multiple values, this will be wrong, and you need to +// set stbvox_set_input_range() to the full size. Someday this +// will switch to tracking the actual bounds of the *mesh*, though. + +STBVXDEC void stbvox_get_transform(stbvox_mesh_maker *mm, float transform[3][3]); +// Returns the 'transform' data for the shader uniforms. It is your +// job to set this to the shader before drawing the mesh. It is the +// only uniform that needs to change per-mesh. Note that it is not +// a 3x3 matrix, but rather a scale to decode fixed point numbers as +// floats, a translate from relative to global space, and a special +// translation for texture coordinate generation that avoids +// floating-point precision issues. @TODO: currently we add the +// global translation to the vertex, than multiply by modelview, +// but this means if camera location and vertex are far from the +// origin, we lose precision. Need to make a special modelview with +// the translation (or some of it) factored out to avoid this. + +STBVXDEC void stbvox_reset_buffers(stbvox_mesh_maker *mm); +// Call this function if you're done with the current output buffer +// but want to reuse it (e.g. you're done appending with +// stbvox_make_mesh and you've copied the data out to your graphics API +// so can reuse the buffer). + +////////////////////////////////////////////////////////////////////////////// +// +// RENDERING +// + +STBVXDEC char *stbvox_get_vertex_shader(void); +// Returns the (currently GLSL-only) vertex shader. + +STBVXDEC char *stbvox_get_fragment_shader(void); +// Returns the (currently GLSL-only) fragment shader. +// You can override the lighting and fogging calculations +// by appending data to the end of these; see the #define +// documentation for more information. + +STBVXDEC char *stbvox_get_fragment_shader_alpha_only(void); +// Returns a slightly cheaper fragment shader that computes +// alpha but not color. This is useful for e.g. a depth-only +// pass when using alpha test. + +typedef struct stbvox_uniform_info stbvox_uniform_info; + +STBVXDEC int stbvox_get_uniform_info(stbvox_uniform_info *info, int uniform); +// Gets the information about a uniform necessary for you to +// set up each uniform with a minimal amount of explicit code. +// See the sample code after the structure definition for stbvox_uniform_info, +// further down in this header section. +// +// "uniform" is from the list immediately following. For many +// of these, default values are provided which you can set. +// Most values are shared for most draw calls; e.g. for stateful +// APIs you can set most of the state only once. Only +// STBVOX_UNIFORM_transform needs to change per draw call. +// +// STBVOX_UNIFORM_texscale +// 64- or 128-long vec4 array. (128 only if STBVOX_CONFIG_PREFER_TEXBUFFER) +// x: scale factor to apply to texture #1. must be a power of two. 1.0 means 'face-sized' +// y: scale factor to apply to texture #2. must be a power of two. 1.0 means 'face-sized' +// z: blend mode indexed by texture #2. 0.0 is alpha compositing; 1.0 is multiplication. +// w: unused currently. @TODO use to support texture animation? +// +// Texscale is indexed by the bottom 6 or 7 bits of the texture id; thus for +// example the texture at index 0 in the array and the texture in index 128 of +// the array must be scaled the same. This means that if you only have 64 or 128 +// unique textures, they all get distinct values anyway; otherwise you have +// to group them in pairs or sets of four. +// +// STBVOX_UNIFORM_ambient +// 4-long vec4 array: +// ambient[0].xyz - negative of direction of a directional light for half-lambert +// ambient[1].rgb - color of light scaled by NdotL (can be negative) +// ambient[2].rgb - constant light added to above calculation; +// effectively light ranges from ambient[2]-ambient[1] to ambient[2]+ambient[1] +// ambient[3].rgb - fog color for STBVOX_CONFIG_FOG_SMOOTHSTEP +// ambient[3].a - reciprocal of squared distance of farthest fog point (viewing distance) + + + // +----- has a default value + // | +-- you should always use the default value +enum // V V +{ // ------------------------------------------------ + STBVOX_UNIFORM_face_data, // n the sampler with the face texture buffer + STBVOX_UNIFORM_transform, // n the transform data from stbvox_get_transform + STBVOX_UNIFORM_tex_array, // n an array of two texture samplers containing the two texture arrays + STBVOX_UNIFORM_texscale, // Y a table of texture properties, see above + STBVOX_UNIFORM_color_table, // Y 64 vec4 RGBA values; a default palette is provided; if A > 1.0, fullbright + STBVOX_UNIFORM_normals, // Y Y table of normals, internal-only + STBVOX_UNIFORM_texgen, // Y Y table of texgen vectors, internal-only + STBVOX_UNIFORM_ambient, // n lighting & fog info, see above + STBVOX_UNIFORM_camera_pos, // Y camera position in global voxel space (for lighting & fog) + + STBVOX_UNIFORM_count, +}; + +enum +{ + STBVOX_UNIFORM_TYPE_none, + STBVOX_UNIFORM_TYPE_sampler, + STBVOX_UNIFORM_TYPE_vec2, + STBVOX_UNIFORM_TYPE_vec3, + STBVOX_UNIFORM_TYPE_vec4, +}; + +struct stbvox_uniform_info +{ + int type; // which type of uniform + int bytes_per_element; // the size of each uniform array element (e.g. vec3 = 12 bytes) + int array_length; // length of the uniform array + char *name; // name in the shader @TODO use numeric binding + float *default_value; // if not NULL, you can use this as the uniform pointer + int use_tex_buffer; // if true, then the uniform is a sampler but the data can come from default_value +}; + +////////////////////////////////////////////////////////////////////////////// +// +// Uniform sample code +// + +#if 0 +// Run this once per frame before drawing all the meshes. +// You still need to separately set the 'transform' uniform for every mesh. +void setup_uniforms(GLuint shader, float camera_pos[4], GLuint tex1, GLuint tex2) +{ + int i; + glUseProgram(shader); // so uniform binding works + for (i=0; i < STBVOX_UNIFORM_count; ++i) { + stbvox_uniform_info sui; + if (stbvox_get_uniform_info(&sui, i)) { + GLint loc = glGetUniformLocation(shader, sui.name); + if (loc != -1) { + switch (i) { + case STBVOX_UNIFORM_camera_pos: // only needed for fog + glUniform4fv(loc, sui.array_length, camera_pos); + break; + + case STBVOX_UNIFORM_tex_array: { + GLuint tex_unit[2] = { 0, 1 }; // your choice of samplers + glUniform1iv(loc, 2, tex_unit); + + glActiveTexture(GL_TEXTURE0 + tex_unit[0]); glBindTexture(GL_TEXTURE_2D_ARRAY, tex1); + glActiveTexture(GL_TEXTURE0 + tex_unit[1]); glBindTexture(GL_TEXTURE_2D_ARRAY, tex2); + glActiveTexture(GL_TEXTURE0); // reset to default + break; + } + + case STBVOX_UNIFORM_face_data: + glUniform1i(loc, SAMPLER_YOU_WILL_BIND_PER_MESH_FACE_DATA_TO); + break; + + case STBVOX_UNIFORM_ambient: // you definitely want to override this + case STBVOX_UNIFORM_color_table: // you might want to override this + case STBVOX_UNIFORM_texscale: // you may want to override this + glUniform4fv(loc, sui.array_length, sui.default_value); + break; + + case STBVOX_UNIFORM_normals: // you never want to override this + case STBVOX_UNIFORM_texgen: // you never want to override this + glUniform3fv(loc, sui.array_length, sui.default_value); + break; + } + } + } + } +} +#endif + +#ifdef __cplusplus +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// INPUT TO MESHING +// + +// Shapes of blocks that aren't always cubes +enum +{ + STBVOX_GEOM_empty, + STBVOX_GEOM_knockout, // creates a hole in the mesh + STBVOX_GEOM_solid, + STBVOX_GEOM_transp, // solid geometry, but transparent contents so neighbors generate normally, unless same blocktype + + // following 4 can be represented by vheight as well + STBVOX_GEOM_slab_upper, + STBVOX_GEOM_slab_lower, + STBVOX_GEOM_floor_slope_north_is_top, + STBVOX_GEOM_ceil_slope_north_is_bottom, + + STBVOX_GEOM_floor_slope_north_is_top_as_wall_UNIMPLEMENTED, // same as floor_slope above, but uses wall's texture & texture projection + STBVOX_GEOM_ceil_slope_north_is_bottom_as_wall_UNIMPLEMENTED, + STBVOX_GEOM_crossed_pair, // corner-to-corner pairs, with normal vector bumped upwards + STBVOX_GEOM_force, // like GEOM_transp, but faces visible even if neighbor is same type, e.g. minecraft fancy leaves + + // these access vheight input + STBVOX_GEOM_floor_vheight_03 = 12, // diagonal is SW-NE + STBVOX_GEOM_floor_vheight_12, // diagonal is SE-NW + STBVOX_GEOM_ceil_vheight_03, + STBVOX_GEOM_ceil_vheight_12, + + STBVOX_GEOM_count, // number of geom cases +}; + +enum +{ + STBVOX_FACE_east, + STBVOX_FACE_north, + STBVOX_FACE_west, + STBVOX_FACE_south, + STBVOX_FACE_up, + STBVOX_FACE_down, + + STBVOX_FACE_count, +}; + +#ifdef STBVOX_CONFIG_BLOCKTYPE_SHORT +typedef unsigned short stbvox_block_type; +#else +typedef unsigned char stbvox_block_type; +#endif + +// 24-bit color +typedef struct +{ + unsigned char r,g,b; +} stbvox_rgb; + +#define STBVOX_COLOR_TEX1_ENABLE 64 +#define STBVOX_COLOR_TEX2_ENABLE 128 + +// This is the data structure you fill out. Most of the arrays can be +// NULL, except when one is required to get the value to index another. +// +// The compass system used in the following descriptions is: +// east means increasing x +// north means increasing y +// up means increasing z +struct stbvox_input_description +{ + unsigned char lighting_at_vertices; + // The default is lighting values (i.e. ambient occlusion) are at block + // center, and the vertex light is gathered from those adjacent block + // centers that the vertex is facing. This makes smooth lighting + // consistent across adjacent faces with the same orientation. + // + // Setting this flag to non-zero gives you explicit control + // of light at each vertex, but now the lighting/ao will be + // shared by all vertices at the same point, even if they + // have different normals. + + // these are mostly 3D maps you use to define your voxel world, using x_stride and y_stride + // note that for cache efficiency, you want to use the block_foo palettes as much as possible instead + + stbvox_rgb *rgb; + // Indexed by 3D coordinate. + // 24-bit voxel color for STBVOX_CONFIG_MODE = 20 or 21 only + + unsigned char *lighting; + // Indexed by 3D coordinate. The lighting value / ambient occlusion + // value that is used to define the vertex lighting values. + // The raw lighting values are defined at the center of blocks + // (or at vertex if 'lighting_at_vertices' is true). + // + // If the macro STBVOX_CONFIG_ROTATION_IN_LIGHTING is defined, + // then an additional 2-bit block rotation value is stored + // in this field as well. + // + // Encode with STBVOX_MAKE_LIGHTING_EXT(lighting,rot)--here + // 'lighting' should still be 8 bits, as the macro will + // discard the bottom bits automatically. Similarly, if + // using STBVOX_CONFIG_VHEIGHT_IN_LIGHTING, encode with + // STBVOX_MAKE_LIGHTING_EXT(lighting,vheight). + // + // (Rationale: rotation needs to be independent of blocktype, + // but is only 2 bits so doesn't want to be its own array. + // Lighting is the one thing that was likely to already be + // in use and that I could easily steal 2 bits from.) + + stbvox_block_type *blocktype; + // Indexed by 3D coordinate. This is a core "block type" value, which is used + // to index into other arrays; essentially a "palette". This is much more + // memory-efficient and performance-friendly than storing the values explicitly, + // but only makes sense if the values are always synchronized. + // + // If a voxel's blocktype is 0, it is assumed to be empty (STBVOX_GEOM_empty), + // and no other blocktypes should be STBVOX_GEOM_empty. (Only if you do not + // have blocktypes should STBVOX_GEOM_empty ever used.) + // + // Normally it is an unsigned byte, but you can override it to be + // a short if you have too many blocktypes. + + unsigned char *geometry; + // Indexed by 3D coordinate. Contains the geometry type for the block. + // Also contains a 2-bit rotation for how the whole block is rotated. + // Also includes a 2-bit vheight value when using shared vheight values. + // See the separate vheight documentation. + // Encode with STBVOX_MAKE_GEOMETRY(geom, rot, vheight) + + unsigned char *block_geometry; + // Array indexed by blocktype containing the geometry for this block, plus + // a 2-bit "simple rotation". Note rotation has limited use since it's not + // independent of blocktype. + // + // Encode with STBVOX_MAKE_GEOMETRY(geom,simple_rot,0) + + unsigned char *block_tex1; + // Array indexed by blocktype containing the texture id for texture #1. + + unsigned char (*block_tex1_face)[6]; + // Array indexed by blocktype and face containing the texture id for texture #1. + // The N/E/S/W face choices can be rotated by one of the rotation selectors; + // The top & bottom face textures will rotate to match. + // Note that it only makes sense to use one of block_tex1 or block_tex1_face; + // this pattern repeats throughout and this notice is not repeated. + + unsigned char *tex2; + // Indexed by 3D coordinate. Contains the texture id for texture #2 + // to use on all faces of the block. + + unsigned char *block_tex2; + // Array indexed by blocktype containing the texture id for texture #2. + + unsigned char (*block_tex2_face)[6]; + // Array indexed by blocktype and face containing the texture id for texture #2. + // The N/E/S/W face choices can be rotated by one of the rotation selectors; + // The top & bottom face textures will rotate to match. + + unsigned char *color; + // Indexed by 3D coordinate. Contains the color for all faces of the block. + // The core color value is 0..63. + // Encode with STBVOX_MAKE_COLOR(color_number, tex1_enable, tex2_enable) + + unsigned char *block_color; + // Array indexed by blocktype containing the color value to apply to the faces. + // The core color value is 0..63. + // Encode with STBVOX_MAKE_COLOR(color_number, tex1_enable, tex2_enable) + + unsigned char (*block_color_face)[6]; + // Array indexed by blocktype and face containing the color value to apply to that face. + // The core color value is 0..63. + // Encode with STBVOX_MAKE_COLOR(color_number, tex1_enable, tex2_enable) + + unsigned char *block_texlerp; + // Array indexed by blocktype containing 3-bit scalar for texture #2 alpha + // (known throughout as 'texlerp'). This is constant over every face even + // though the property is potentially per-vertex. + + unsigned char (*block_texlerp_face)[6]; + // Array indexed by blocktype and face containing 3-bit scalar for texture #2 alpha. + // This is constant over the face even though the property is potentially per-vertex. + + unsigned char *block_vheight; + // Array indexed by blocktype containing the vheight values for the + // top or bottom face of this block. These will rotate properly if the + // block is rotated. See discussion of vheight. + // Encode with STBVOX_MAKE_VHEIGHT(sw_height, se_height, nw_height, ne_height) + + unsigned char *selector; + // Array indexed by 3D coordinates indicating which output mesh to select. + + unsigned char *block_selector; + // Array indexed by blocktype indicating which output mesh to select. + + unsigned char *side_texrot; + // Array indexed by 3D coordinates encoding 2-bit texture rotations for the + // faces on the E/N/W/S sides of the block. + // Encode with STBVOX_MAKE_SIDE_TEXROT(rot_e, rot_n, rot_w, rot_s) + + unsigned char *block_side_texrot; + // Array indexed by blocktype encoding 2-bit texture rotations for the faces + // on the E/N/W/S sides of the block. + // Encode with STBVOX_MAKE_SIDE_TEXROT(rot_e, rot_n, rot_w, rot_s) + + unsigned char *overlay; // index into palettes listed below + // Indexed by 3D coordinate. If 0, there is no overlay. If non-zero, + // it indexes into to the below arrays and overrides the values + // defined by the blocktype. + + unsigned char (*overlay_tex1)[6]; + // Array indexed by overlay value and face, containing an override value + // for the texture id for texture #1. If 0, the value defined by blocktype + // is used. + + unsigned char (*overlay_tex2)[6]; + // Array indexed by overlay value and face, containing an override value + // for the texture id for texture #2. If 0, the value defined by blocktype + // is used. + + unsigned char (*overlay_color)[6]; + // Array indexed by overlay value and face, containing an override value + // for the face color. If 0, the value defined by blocktype is used. + + unsigned char *overlay_side_texrot; + // Array indexed by overlay value, encoding 2-bit texture rotations for the faces + // on the E/N/W/S sides of the block. + // Encode with STBVOX_MAKE_SIDE_TEXROT(rot_e, rot_n, rot_w, rot_s) + + unsigned char *rotate; + // Indexed by 3D coordinate. Allows independent rotation of several + // parts of the voxel, where by rotation I mean swapping textures + // and colors between E/N/S/W faces. + // Block: rotates anything indexed by blocktype + // Overlay: rotates anything indexed by overlay + // EColor: rotates faces defined in ecolor_facemask + // Encode with STBVOX_MAKE_MATROT(block,overlay,ecolor) + + unsigned char *tex2_for_tex1; + // Array indexed by tex1 containing the texture id for texture #2. + // You can use this if the two are always/almost-always strictly + // correlated (e.g. if tex2 is a detail texture for tex1), as it + // will be more efficient (touching fewer cache lines) than using + // e.g. block_tex2_face. + + unsigned char *tex2_replace; + // Indexed by 3D coordinate. Specifies the texture id for texture #2 + // to use on a single face of the voxel, which must be E/N/W/S (not U/D). + // The texture id is limited to 6 bits unless tex2_facemask is also + // defined (see below). + // Encode with STBVOX_MAKE_TEX2_REPLACE(tex2, face) + + unsigned char *tex2_facemask; + // Indexed by 3D coordinate. Specifies which of the six faces should + // have their tex2 replaced by the value of tex2_replace. In this + // case, all 8 bits of tex2_replace are used as the texture id. + // Encode with STBVOX_MAKE_FACE_MASK(east,north,west,south,up,down) + + unsigned char *extended_color; + // Indexed by 3D coordinate. Specifies a value that indexes into + // the ecolor arrays below (both of which must be defined). + + unsigned char *ecolor_color; + // Indexed by extended_color value, specifies an optional override + // for the color value on some faces. + // Encode with STBVOX_MAKE_COLOR(color_number, tex1_enable, tex2_enable) + + unsigned char *ecolor_facemask; + // Indexed by extended_color value, this specifies which faces the + // color in ecolor_color should be applied to. The faces can be + // independently rotated by the ecolor value of 'rotate', if it exists. + // Encode with STBVOX_MAKE_FACE_MASK(e,n,w,s,u,d) + + unsigned char *color2; + // Indexed by 3D coordinates, specifies an alternative color to apply + // to some of the faces of the block. + // Encode with STBVOX_MAKE_COLOR(color_number, tex1_enable, tex2_enable) + + unsigned char *color2_facemask; + // Indexed by 3D coordinates, specifies which faces should use the + // color defined in color2. No rotation value is applied. + // Encode with STBVOX_MAKE_FACE_MASK(e,n,w,s,u,d) + + unsigned char *color3; + // Indexed by 3D coordinates, specifies an alternative color to apply + // to some of the faces of the block. + // Encode with STBVOX_MAKE_COLOR(color_number, tex1_enable, tex2_enable) + + unsigned char *color3_facemask; + // Indexed by 3D coordinates, specifies which faces should use the + // color defined in color3. No rotation value is applied. + // Encode with STBVOX_MAKE_FACE_MASK(e,n,w,s,u,d) + + unsigned char *texlerp_simple; + // Indexed by 3D coordinates, this is the smallest texlerp encoding + // that can do useful work. It consits of three values: baselerp, + // vertlerp, and face_vertlerp. Baselerp defines the value + // to use on all of the faces but one, from the STBVOX_TEXLERP_BASE + // values. face_vertlerp is one of the 6 face values (or STBVOX_FACE_NONE) + // which specifies the face should use the vertlerp values. + // Vertlerp defines a lerp value at every vertex of the mesh. + // Thus, one face can have per-vertex texlerp values, and those + // values are encoded in the space so that they will be shared + // by adjacent faces that also use vertlerp, allowing continuity + // (this is used for the "texture crossfade" bit of the release video). + // Encode with STBVOX_MAKE_TEXLERP_SIMPLE(baselerp, vertlerp, face_vertlerp) + + // The following texlerp encodings are experimental and maybe not + // that useful. + + unsigned char *texlerp; + // Indexed by 3D coordinates, this defines four values: + // vertlerp is a lerp value at every vertex of the mesh (using STBVOX_TEXLERP_BASE values). + // ud is the value to use on up and down faces, from STBVOX_TEXLERP_FACE values + // ew is the value to use on east and west faces, from STBVOX_TEXLERP_FACE values + // ns is the value to use on north and south faces, from STBVOX_TEXLERP_FACE values + // If any of ud, ew, or ns is STBVOX_TEXLERP_FACE_use_vert, then the + // vertlerp values for the vertices are gathered and used for those faces. + // Encode with STBVOX_MAKE_TEXLERP(vertlerp,ud,ew,sw) + + unsigned short *texlerp_vert3; + // Indexed by 3D coordinates, this works with texlerp and + // provides a unique texlerp value for every direction at + // every vertex. The same rules of whether faces share values + // applies. The STBVOX_TEXLERP_FACE vertlerp value defined in + // texlerp is only used for the down direction. The values at + // each vertex in other directions are defined in this array, + // and each uses the STBVOX_TEXLERP3 values (i.e. full precision + // 3-bit texlerp values). + // Encode with STBVOX_MAKE_VERT3(vertlerp_e,vertlerp_n,vertlerp_w,vertlerp_s,vertlerp_u) + + unsigned short *texlerp_face3; // e:3,n:3,w:3,s:3,u:2,d:2 + // Indexed by 3D coordinates, this provides a compact way to + // fully specify the texlerp value indepenendly for every face, + // but doesn't allow per-vertex variation. E/N/W/S values are + // encoded using STBVOX_TEXLERP3 values, whereas up and down + // use STBVOX_TEXLERP_SIMPLE values. + // Encode with STBVOX_MAKE_FACE3(face_e,face_n,face_w,face_s,face_u,face_d) + + unsigned char *vheight; // STBVOX_MAKE_VHEIGHT -- sw:2, se:2, nw:2, ne:2, doesn't rotate + // Indexed by 3D coordinates, this defines the four + // vheight values to use if the geometry is STBVOX_GEOM_vheight*. + // See the vheight discussion. + + unsigned char *packed_compact; + // Stores block rotation, vheight, and texlerp values: + // block rotation: 2 bits + // vertex vheight: 2 bits + // use_texlerp : 1 bit + // vertex texlerp: 3 bits + // If STBVOX_CONFIG_UP_TEXLERP_PACKED is defined, then 'vertex texlerp' is + // used for up faces if use_texlerp is 1. If STBVOX_CONFIG_DOWN_TEXLERP_PACKED + // is defined, then 'vertex texlerp' is used for down faces if use_texlerp is 1. + // Note if those symbols are defined but packed_compact is NULL, the normal + // texlerp default will be used. + // Encode with STBVOX_MAKE_PACKED_COMPACT(rot, vheight, texlerp, use_texlerp) +}; +// @OPTIMIZE allow specializing; build a single struct with all of the +// 3D-indexed arrays combined so it's AoS instead of SoA for better +// cache efficiency + + +////////////////////////////////////////////////////////////////////////////// +// +// VHEIGHT DOCUMENTATION +// +// "vheight" is the internal name for the special block types +// with sloped tops or bottoms. "vheight" stands for "vertex height". +// +// Note that these blocks are very flexible (there are 256 of them, +// although at least 17 of them should never be used), but they +// also have a disadvantage that they generate extra invisible +// faces; the generator does not currently detect whether adjacent +// vheight blocks hide each others sides, so those side faces are +// always generated. For a continuous ground terrain, this means +// that you may generate 5x as many quads as needed. See notes +// on "improvements for shipping products" in the introduction. + +enum +{ + STBVOX_VERTEX_HEIGHT_0, + STBVOX_VERTEX_HEIGHT_half, + STBVOX_VERTEX_HEIGHT_1, + STBVOX_VERTEX_HEIGHT_one_and_a_half, +}; +// These are the "vheight" values. Vheight stands for "vertex height". +// The idea is that for a "floor vheight" block, you take a cube and +// reposition the top-most vertices at various heights as specified by +// the vheight values. Similarly, a "ceiling vheight" block takes a +// cube and repositions the bottom-most vertices. +// +// A floor block only adjusts the top four vertices; the bottom four vertices +// remain at the bottom of the block. The height values are 2 bits, +// measured in halves of a block; so you can specify heights of 0/2, +// 1/2, 2/2, or 3/2. 0 is the bottom of the block, 1 is halfway +// up the block, 2 is the top of the block, and 3 is halfway up the +// next block (and actually outside of the block). The value 3 is +// actually legal for floor vheight (but not ceiling), and allows you to: +// +// (A) have smoother terrain by having slopes that cross blocks, +// e.g. (1,1,3,3) is a regular-seeming slope halfway between blocks +// (B) make slopes steeper than 45-degrees, e.g. (0,0,3,3) +// +// (Because only z coordinates have half-block precision, and x&y are +// limited to block corner precision, it's not possible to make these +// things "properly" out of blocks, e.g. a half-slope block on its side +// or a sloped block halfway between blocks that's made out of two blocks.) +// +// If you define STBVOX_CONFIG_OPTIMIZED_VHEIGHT, then the top face +// (or bottom face for a ceiling vheight block) will be drawn as a +// single quad even if the four vertex heights aren't planar, and a +// single normal will be used over the entire quad. If you +// don't define it, then if the top face is non-planar, it will be +// split into two triangles, each with their own normal/lighting. +// (Note that since all output from stb_voxel_render is quad meshes, +// triangles are actually rendered as degenerate quads.) In this case, +// the distinction between STBVOX_GEOM_floor_vheight_03 and +// STBVOX_GEOM_floor_vheight_12 comes into play; the former introduces +// an edge from the SW to NE corner (i.e. from <0,0,?> to <1,1,?>), +// while the latter introduces an edge from the NW to SE corner +// (i.e. from <0,1,?> to <1,0,?>.) For a "lazy mesh" look, use +// exclusively _03 or _12. For a "classic mesh" look, alternate +// _03 and _12 in a checkerboard pattern. For a "smoothest surface" +// look, choose the edge based on actual vertex heights. +// +// The four vertex heights can come from several places. The simplest +// encoding is to just use the 'vheight' parameter which stores four +// explicit vertex heights for every block. This allows total independence, +// but at the cost of the largest memory usage, 1 byte per 3D block. +// Encode this with STBVOX_MAKE_VHEIGHT(vh_sw, vh_se, vh_nw, vh_ne). +// These coordinates are absolute, not affected by block rotations. +// +// An alternative if you just want to encode some very specific block +// types, not all the possibilities--say you just want half-height slopes, +// so you want (0,0,1,1) and (1,1,2,2)--then you can use block_vheight +// to specify them. The geometry rotation will cause block_vheight values +// to be rotated (because it's as if you're just defining a type of +// block). This value is also encoded with STBVOX_MAKE_VHEIGHT. +// +// If you want to save memory and you're creating a "continuous ground" +// sort of effect, you can make each vertex of the lattice share the +// vheight value; that is, two adjacent blocks that share a vertex will +// always get the same vheight value for that vertex. Then you need to +// store two bits of vheight for every block, which you do by storing it +// as part another data structure. Store the south-west vertex's vheight +// with the block. You can either use the "geometry" mesh variable (it's +// a parameter to STBVOX_MAKE_GEOMETRY) or you can store it in the +// "lighting" mesh variable if you defined STBVOX_CONFIG_VHEIGHT_IN_LIGHTING, +// using STBVOX_MAKE_LIGHTING_EXT(lighting,vheight). +// +// Note that if you start with a 2D height map and generate vheight data from +// it, you don't necessarily store only one value per (x,y) coordinate, +// as the same value may need to be set up at multiple z heights. For +// example, if height(8,8) = 13.5, then you want the block at (8,8,13) +// to store STBVOX_VERTEX_HEIGHT_half, and this will be used by blocks +// at (7,7,13), (8,7,13), (7,8,13), and (8,8,13). However, if you're +// allowing steep slopes, it might be the case that you have a block +// at (7,7,12) which is supposed to stick up to 13.5; that means +// you also need to store STBVOX_VERTEX_HEIGHT_one_and_a_half at (8,8,12). + +enum +{ + STBVOX_TEXLERP_FACE_0, + STBVOX_TEXLERP_FACE_half, + STBVOX_TEXLERP_FACE_1, + STBVOX_TEXLERP_FACE_use_vert, +}; + +enum +{ + STBVOX_TEXLERP_BASE_0, // 0.0 + STBVOX_TEXLERP_BASE_2_7, // 2/7 + STBVOX_TEXLERP_BASE_5_7, // 4/7 + STBVOX_TEXLERP_BASE_1 // 1.0 +}; + +enum +{ + STBVOX_TEXLERP3_0_8, + STBVOX_TEXLERP3_1_8, + STBVOX_TEXLERP3_2_8, + STBVOX_TEXLERP3_3_8, + STBVOX_TEXLERP3_4_8, + STBVOX_TEXLERP3_5_8, + STBVOX_TEXLERP3_6_8, + STBVOX_TEXLERP3_7_8, +}; + +#define STBVOX_FACE_NONE 7 + +#define STBVOX_BLOCKTYPE_EMPTY 0 + +#ifdef STBVOX_BLOCKTYPE_SHORT +#define STBVOX_BLOCKTYPE_HOLE 65535 +#else +#define STBVOX_BLOCKTYPE_HOLE 255 +#endif + +#define STBVOX_MAKE_GEOMETRY(geom, rotate, vheight) ((geom) + (rotate)*16 + (vheight)*64) +#define STBVOX_MAKE_VHEIGHT(v_sw, v_se, v_nw, v_ne) ((v_sw) + (v_se)*4 + (v_nw)*16 + (v_ne)*64) +#define STBVOX_MAKE_MATROT(block, overlay, color) ((block) + (overlay)*4 + (color)*64) +#define STBVOX_MAKE_TEX2_REPLACE(tex2, tex2_replace_face) ((tex2) + ((tex2_replace_face) & 3)*64) +#define STBVOX_MAKE_TEXLERP(ns2, ew2, ud2, vert) ((ew2) + (ns2)*4 + (ud2)*16 + (vert)*64) +#define STBVOX_MAKE_TEXLERP_SIMPLE(baselerp,vert,face) ((vert)*32 + (face)*4 + (baselerp)) +#define STBVOX_MAKE_TEXLERP1(vert,e2,n2,w2,s2,u4,d2) STBVOX_MAKE_TEXLERP(s2, w2, d2, vert) +#define STBVOX_MAKE_TEXLERP2(vert,e2,n2,w2,s2,u4,d2) ((u2)*16 + (n2)*4 + (s2)) +#define STBVOX_MAKE_FACE_MASK(e,n,w,s,u,d) ((e)+(n)*2+(w)*4+(s)*8+(u)*16+(d)*32) +#define STBVOX_MAKE_SIDE_TEXROT(e,n,w,s) ((e)+(n)*4+(w)*16+(s)*64) +#define STBVOX_MAKE_COLOR(color,t1,t2) ((color)+(t1)*64+(t2)*128) +#define STBVOX_MAKE_TEXLERP_VERT3(e,n,w,s,u) ((e)+(n)*8+(w)*64+(s)*512+(u)*4096) +#define STBVOX_MAKE_TEXLERP_FACE3(e,n,w,s,u,d) ((e)+(n)*8+(w)*64+(s)*512+(u)*4096+(d)*16384) +#define STBVOX_MAKE_PACKED_COMPACT(rot, vheight, texlerp, def) ((rot)+4*(vheight)+16*(use)+32*(texlerp)) + +#define STBVOX_MAKE_LIGHTING_EXT(lighting, rot) (((lighting)&~3)+(rot)) +#define STBVOX_MAKE_LIGHTING(lighting) (lighting) + +#ifndef STBVOX_MAX_MESHES +#define STBVOX_MAX_MESHES 2 // opaque & transparent +#endif + +#define STBVOX_MAX_MESH_SLOTS 3 // one vertex & two faces, or two vertex and one face + + +// don't mess with this directly, it's just here so you can +// declare stbvox_mesh_maker on the stack or as a global +struct stbvox_mesh_maker +{ + stbvox_input_description input; + int cur_x, cur_y, cur_z; // last unprocessed voxel if it splits into multiple buffers + int x0,y0,z0,x1,y1,z1; + int x_stride_in_bytes; + int y_stride_in_bytes; + int config_dirty; + int default_mesh; + unsigned int tags; + + int cube_vertex_offset[6][4]; // this allows access per-vertex data stored block-centered (like texlerp, ambient) + int vertex_gather_offset[6][4]; + + int pos_x,pos_y,pos_z; + int full; + + // computed from user input + char *output_cur [STBVOX_MAX_MESHES][STBVOX_MAX_MESH_SLOTS]; + char *output_end [STBVOX_MAX_MESHES][STBVOX_MAX_MESH_SLOTS]; + char *output_buffer[STBVOX_MAX_MESHES][STBVOX_MAX_MESH_SLOTS]; + int output_len [STBVOX_MAX_MESHES][STBVOX_MAX_MESH_SLOTS]; + + // computed from config + int output_size [STBVOX_MAX_MESHES][STBVOX_MAX_MESH_SLOTS]; // per quad + int output_step [STBVOX_MAX_MESHES][STBVOX_MAX_MESH_SLOTS]; // per vertex or per face, depending + int num_mesh_slots; + + float default_tex_scale[128][2]; +}; + +#endif // INCLUDE_STB_VOXEL_RENDER_H + + +#ifdef STB_VOXEL_RENDER_IMPLEMENTATION + +#include +#include +#include // memset + +// have to use our own names to avoid the _MSC_VER path having conflicting type names +#ifndef _MSC_VER + #include + typedef uint16_t stbvox_uint16; + typedef uint32_t stbvox_uint32; +#else + typedef unsigned short stbvox_uint16; + typedef unsigned int stbvox_uint32; +#endif + +#ifdef _MSC_VER + #define STBVOX_NOTUSED(v) (void)(v) +#else + #define STBVOX_NOTUSED(v) (void)sizeof(v) +#endif + + + +#ifndef STBVOX_CONFIG_MODE +#error "Must defined STBVOX_CONFIG_MODE to select the mode" +#endif + +#if defined(STBVOX_CONFIG_ROTATION_IN_LIGHTING) && defined(STBVOX_CONFIG_VHEIGHT_IN_LIGHTING) +#error "Can't store both rotation and vheight in lighting" +#endif + + +// The following are candidate voxel modes. Only modes 0, 1, and 20, and 21 are +// currently implemented. Reducing the storage-per-quad further +// shouldn't improve performance, although obviously it allow you +// to create larger worlds without streaming. +// +// +// ----------- Two textures ----------- -- One texture -- ---- Color only ---- +// Mode: 0 1 2 3 4 5 6 10 11 12 20 21 22 23 24 +// ============================================================================================================ +// uses Tex Buffer n Y Y Y Y Y Y Y Y Y n Y Y Y Y +// bytes per quad 32 20 14 12 10 6 6 8 8 4 32 20 10 6 4 +// non-blocks all all some some some slabs stairs some some none all all slabs slabs none +// tex1 256 256 256 256 256 256 256 256 256 256 n n n n n +// tex2 256 256 256 256 256 256 128 n n n n n n n n +// colors 64 64 64 64 64 64 64 8 n n 2^24 2^24 2^24 2^24 256 +// vertex ao Y Y Y Y Y n n Y Y n Y Y Y n n +// vertex texlerp Y Y Y n n n n - - - - - - - - +// x&y extents 127 127 128 64 64 128 64 64 128 128 127 127 128 128 128 +// z extents 255 255 128 64? 64? 64 64 32 64 128 255 255 128 64 128 + +// not sure why I only wrote down the above "result data" and didn't preserve +// the vertex formats, but here I've tried to reconstruct the designs... +// mode # 3 is wrong, one byte too large, but they may have been an error originally + +// Mode: 0 1 2 3 4 5 6 10 11 12 20 21 22 23 24 +// ============================================================================================================= +// bytes per quad 32 20 14 12 10 6 6 8 8 4 20 10 6 4 +// +// vertex x bits 7 7 0 6 0 0 0 0 0 0 7 0 0 0 +// vertex y bits 7 7 0 0 0 0 0 0 0 0 7 0 0 0 +// vertex z bits 9 9 7 4 2 0 0 2 2 0 9 2 0 0 +// vertex ao bits 6 6 6 6 6 0 0 6 6 0 6 6 0 0 +// vertex txl bits 3 3 3 0 0 0 0 0 0 0 (3) 0 0 0 +// +// face tex1 bits (8) 8 8 8 8 8 8 8 8 8 +// face tex2 bits (8) 8 8 8 8 8 7 - - - +// face color bits (8) 8 8 8 8 8 8 3 0 0 24 24 24 8 +// face normal bits (8) 8 8 8 6 4 7 4 4 3 8 3 4 3 +// face x bits 7 0 6 7 6 6 7 7 0 7 7 7 +// face y bits 7 6 6 7 6 6 7 7 0 7 7 7 +// face z bits 2 2 6 6 6 5 6 7 0 7 6 7 + + +#if STBVOX_CONFIG_MODE==0 || STBVOX_CONFIG_MODE==1 + + #define STBVOX_ICONFIG_VERTEX_32 + #define STBVOX_ICONFIG_FACE1_1 + +#elif STBVOX_CONFIG_MODE==20 || STBVOX_CONFIG_MODE==21 + + #define STBVOX_ICONFIG_VERTEX_32 + #define STBVOX_ICONFIG_FACE1_1 + #define STBVOX_ICONFIG_UNTEXTURED + +#else +#error "Selected value of STBVOX_CONFIG_MODE is not supported" +#endif + +#if STBVOX_CONFIG_MODE==0 || STBVOX_CONFIG_MODE==20 +#define STBVOX_ICONFIG_FACE_ATTRIBUTE +#endif + +#ifndef STBVOX_CONFIG_HLSL +// the fallback if all others are exhausted is GLSL +#define STBVOX_ICONFIG_GLSL +#endif + +#ifdef STBVOX_CONFIG_OPENGL_MODELVIEW +#define STBVOX_ICONFIG_OPENGL_3_1_COMPATIBILITY +#endif + +#if defined(STBVOX_ICONFIG_VERTEX_32) + typedef stbvox_uint32 stbvox_mesh_vertex; + #define stbvox_vertex_encode(x,y,z,ao,texlerp) \ + ((stbvox_uint32) ((x)+((y)<<7)+((z)<<14)+((ao)<<23)+((texlerp)<<29))) +#elif defined(STBVOX_ICONFIG_VERTEX_16_1) // mode=2 + typedef stbvox_uint16 stbvox_mesh_vertex; + #define stbvox_vertex_encode(x,y,z,ao,texlerp) \ + ((stbvox_uint16) ((z)+((ao)<<7)+((texlerp)<<13) +#elif defined(STBVOX_ICONFIG_VERTEX_16_2) // mode=3 + typedef stbvox_uint16 stbvox_mesh_vertex; + #define stbvox_vertex_encode(x,y,z,ao,texlerp) \ + ((stbvox_uint16) ((x)+((z)<<6))+((ao)<<10)) +#elif defined(STBVOX_ICONFIG_VERTEX_8) + typedef stbvox_uint8 stbvox_mesh_vertex; + #define stbvox_vertex_encode(x,y,z,ao,texlerp) \ + ((stbvox_uint8) ((z)+((ao)<<6)) +#else + #error "internal error, no vertex type" +#endif + +#ifdef STBVOX_ICONFIG_FACE1_1 + typedef struct + { + unsigned char tex1,tex2,color,face_info; + } stbvox_mesh_face; +#else + #error "internal error, no face type" +#endif + + +// 20-byte quad format: +// +// per vertex: +// +// x:7 +// y:7 +// z:9 +// ao:6 +// tex_lerp:3 +// +// per face: +// +// tex1:8 +// tex2:8 +// face:8 +// color:8 + + +// Faces: +// +// Faces use the bottom 3 bits to choose the texgen +// mode, and all the bits to choose the normal. +// Thus the bottom 3 bits have to be: +// e, n, w, s, u, d, u, d +// +// These use compact names so tables are readable + +enum +{ + STBVF_e, + STBVF_n, + STBVF_w, + STBVF_s, + STBVF_u, + STBVF_d, + STBVF_eu, + STBVF_ed, + + STBVF_eu_wall, + STBVF_nu_wall, + STBVF_wu_wall, + STBVF_su_wall, + STBVF_ne_u, + STBVF_ne_d, + STBVF_nu, + STBVF_nd, + + STBVF_ed_wall, + STBVF_nd_wall, + STBVF_wd_wall, + STBVF_sd_wall, + STBVF_nw_u, + STBVF_nw_d, + STBVF_wu, + STBVF_wd, + + STBVF_ne_u_cross, + STBVF_nw_u_cross, + STBVF_sw_u_cross, + STBVF_se_u_cross, + STBVF_sw_u, + STBVF_sw_d, + STBVF_su, + STBVF_sd, + + // @TODO we need more than 5 bits to encode the normal to fit the following + // so for now we use the right projection but the wrong normal + STBVF_se_u = STBVF_su, + STBVF_se_d = STBVF_sd, + + STBVF_count, +}; + +///////////////////////////////////////////////////////////////////////////// +// +// tables -- i'd prefer if these were at the end of the file, but: C++ +// + +static float stbvox_default_texgen[2][32][3] = +{ + { { 0, 1,0 }, { 0, 0, 1 }, { 0,-1,0 }, { 0, 0,-1 }, + { -1, 0,0 }, { 0, 0, 1 }, { 1, 0,0 }, { 0, 0,-1 }, + { 0,-1,0 }, { 0, 0, 1 }, { 0, 1,0 }, { 0, 0,-1 }, + { 1, 0,0 }, { 0, 0, 1 }, { -1, 0,0 }, { 0, 0,-1 }, + + { 1, 0,0 }, { 0, 1, 0 }, { -1, 0,0 }, { 0,-1, 0 }, + { -1, 0,0 }, { 0,-1, 0 }, { 1, 0,0 }, { 0, 1, 0 }, + { 1, 0,0 }, { 0, 1, 0 }, { -1, 0,0 }, { 0,-1, 0 }, + { -1, 0,0 }, { 0,-1, 0 }, { 1, 0,0 }, { 0, 1, 0 }, + }, + { { 0, 0,-1 }, { 0, 1,0 }, { 0, 0, 1 }, { 0,-1,0 }, + { 0, 0,-1 }, { -1, 0,0 }, { 0, 0, 1 }, { 1, 0,0 }, + { 0, 0,-1 }, { 0,-1,0 }, { 0, 0, 1 }, { 0, 1,0 }, + { 0, 0,-1 }, { 1, 0,0 }, { 0, 0, 1 }, { -1, 0,0 }, + + { 0,-1, 0 }, { 1, 0,0 }, { 0, 1, 0 }, { -1, 0,0 }, + { 0, 1, 0 }, { -1, 0,0 }, { 0,-1, 0 }, { 1, 0,0 }, + { 0,-1, 0 }, { 1, 0,0 }, { 0, 1, 0 }, { -1, 0,0 }, + { 0, 1, 0 }, { -1, 0,0 }, { 0,-1, 0 }, { 1, 0,0 }, + }, +}; + +#define STBVOX_RSQRT2 0.7071067811865f +#define STBVOX_RSQRT3 0.5773502691896f + +static float stbvox_default_normals[32][3] = +{ + { 1,0,0 }, // east + { 0,1,0 }, // north + { -1,0,0 }, // west + { 0,-1,0 }, // south + { 0,0,1 }, // up + { 0,0,-1 }, // down + { STBVOX_RSQRT2,0, STBVOX_RSQRT2 }, // east & up + { STBVOX_RSQRT2,0, -STBVOX_RSQRT2 }, // east & down + + { STBVOX_RSQRT2,0, STBVOX_RSQRT2 }, // east & up + { 0, STBVOX_RSQRT2, STBVOX_RSQRT2 }, // north & up + { -STBVOX_RSQRT2,0, STBVOX_RSQRT2 }, // west & up + { 0,-STBVOX_RSQRT2, STBVOX_RSQRT2 }, // south & up + { STBVOX_RSQRT3, STBVOX_RSQRT3, STBVOX_RSQRT3 }, // ne & up + { STBVOX_RSQRT3, STBVOX_RSQRT3,-STBVOX_RSQRT3 }, // ne & down + { 0, STBVOX_RSQRT2, STBVOX_RSQRT2 }, // north & up + { 0, STBVOX_RSQRT2, -STBVOX_RSQRT2 }, // north & down + + { STBVOX_RSQRT2,0, -STBVOX_RSQRT2 }, // east & down + { 0, STBVOX_RSQRT2, -STBVOX_RSQRT2 }, // north & down + { -STBVOX_RSQRT2,0, -STBVOX_RSQRT2 }, // west & down + { 0,-STBVOX_RSQRT2, -STBVOX_RSQRT2 }, // south & down + { -STBVOX_RSQRT3, STBVOX_RSQRT3, STBVOX_RSQRT3 }, // NW & up + { -STBVOX_RSQRT3, STBVOX_RSQRT3,-STBVOX_RSQRT3 }, // NW & down + { -STBVOX_RSQRT2,0, STBVOX_RSQRT2 }, // west & up + { -STBVOX_RSQRT2,0, -STBVOX_RSQRT2 }, // west & down + + { STBVOX_RSQRT3, STBVOX_RSQRT3,STBVOX_RSQRT3 }, // NE & up crossed + { -STBVOX_RSQRT3, STBVOX_RSQRT3,STBVOX_RSQRT3 }, // NW & up crossed + { -STBVOX_RSQRT3,-STBVOX_RSQRT3,STBVOX_RSQRT3 }, // SW & up crossed + { STBVOX_RSQRT3,-STBVOX_RSQRT3,STBVOX_RSQRT3 }, // SE & up crossed + { -STBVOX_RSQRT3,-STBVOX_RSQRT3, STBVOX_RSQRT3 }, // SW & up + { -STBVOX_RSQRT3,-STBVOX_RSQRT3,-STBVOX_RSQRT3 }, // SW & up + { 0,-STBVOX_RSQRT2, STBVOX_RSQRT2 }, // south & up + { 0,-STBVOX_RSQRT2, -STBVOX_RSQRT2 }, // south & down +}; + +static float stbvox_default_texscale[128][4] = +{ + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, + {1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0},{1,1,0,0}, +}; + +static unsigned char stbvox_default_palette_compact[64][3] = +{ + { 255,255,255 }, { 238,238,238 }, { 221,221,221 }, { 204,204,204 }, + { 187,187,187 }, { 170,170,170 }, { 153,153,153 }, { 136,136,136 }, + { 119,119,119 }, { 102,102,102 }, { 85, 85, 85 }, { 68, 68, 68 }, + { 51, 51, 51 }, { 34, 34, 34 }, { 17, 17, 17 }, { 0, 0, 0 }, + { 255,240,240 }, { 255,220,220 }, { 255,160,160 }, { 255, 32, 32 }, + { 200,120,160 }, { 200, 60,150 }, { 220,100,130 }, { 255, 0,128 }, + { 240,240,255 }, { 220,220,255 }, { 160,160,255 }, { 32, 32,255 }, + { 120,160,200 }, { 60,150,200 }, { 100,130,220 }, { 0,128,255 }, + { 240,255,240 }, { 220,255,220 }, { 160,255,160 }, { 32,255, 32 }, + { 160,200,120 }, { 150,200, 60 }, { 130,220,100 }, { 128,255, 0 }, + { 255,255,240 }, { 255,255,220 }, { 220,220,180 }, { 255,255, 32 }, + { 200,160,120 }, { 200,150, 60 }, { 220,130,100 }, { 255,128, 0 }, + { 255,240,255 }, { 255,220,255 }, { 220,180,220 }, { 255, 32,255 }, + { 160,120,200 }, { 150, 60,200 }, { 130,100,220 }, { 128, 0,255 }, + { 240,255,255 }, { 220,255,255 }, { 180,220,220 }, { 32,255,255 }, + { 120,200,160 }, { 60,200,150 }, { 100,220,130 }, { 0,255,128 }, +}; + +static float stbvox_default_ambient[4][4] = +{ + { 0,0,1 ,0 }, // reversed lighting direction + { 0.5,0.5,0.5,0 }, // directional color + { 0.5,0.5,0.5,0 }, // constant color + { 0.5,0.5,0.5,1.0f/1000.0f/1000.0f }, // fog data for simple_fog +}; + +static float stbvox_default_palette[64][4]; + +static void stbvox_build_default_palette(void) +{ + int i; + for (i=0; i < 64; ++i) { + stbvox_default_palette[i][0] = stbvox_default_palette_compact[i][0] / 255.0f; + stbvox_default_palette[i][1] = stbvox_default_palette_compact[i][1] / 255.0f; + stbvox_default_palette[i][2] = stbvox_default_palette_compact[i][2] / 255.0f; + stbvox_default_palette[i][3] = 1.0f; + } +} + +////////////////////////////////////////////////////////////////////////////// +// +// Shaders +// + +#if defined(STBVOX_ICONFIG_OPENGL_3_1_COMPATIBILITY) + #define STBVOX_SHADER_VERSION "#version 150 compatibility\n" +#elif defined(STBVOX_ICONFIG_OPENGL_3_0) + #define STBVOX_SHADER_VERSION "#version 130\n" +#elif defined(STBVOX_ICONFIG_GLSL) + #define STBVOX_SHADER_VERSION "#version 150\n" +#else + #define STBVOX_SHADER_VERSION "" +#endif + +static const char *stbvox_vertex_program = +{ + STBVOX_SHADER_VERSION + + #ifdef STBVOX_ICONFIG_FACE_ATTRIBUTE // NOT TAG_face_sampled + "in uvec4 attr_face;\n" + #else + "uniform usamplerBuffer facearray;\n" + #endif + + #ifdef STBVOX_ICONFIG_FACE_ARRAY_2 + "uniform usamplerBuffer facearray2;\n" + #endif + + // vertex input data + "in uint attr_vertex;\n" + + // per-buffer data + "uniform vec3 transform[3];\n" + + // per-frame data + "uniform vec4 camera_pos;\n" // 4th value is used for arbitrary hacking + + // to simplify things, we avoid using more than 256 uniform vectors + // in fragment shader to avoid possible 1024 component limit, so + // we access this table in the fragment shader. + "uniform vec3 normal_table[32];\n" + + #ifndef STBVOX_CONFIG_OPENGL_MODELVIEW + "uniform mat4x4 model_view;\n" + #endif + + // fragment output data + "flat out uvec4 facedata;\n" + " out vec3 voxelspace_pos;\n" + " out vec3 vnormal;\n" + " out float texlerp;\n" + " out float amb_occ;\n" + + // @TODO handle the HLSL way to do this + "void main()\n" + "{\n" + #ifdef STBVOX_ICONFIG_FACE_ATTRIBUTE + " facedata = attr_face;\n" + #else + " int faceID = gl_VertexID >> 2;\n" + " facedata = texelFetch(facearray, faceID);\n" + #endif + + // extract data for vertex + " vec3 offset;\n" + " offset.x = float( (attr_vertex ) & 127u );\n" // a[0..6] + " offset.y = float( (attr_vertex >> 7u) & 127u );\n" // a[7..13] + " offset.z = float( (attr_vertex >> 14u) & 511u );\n" // a[14..22] + " amb_occ = float( (attr_vertex >> 23u) & 63u ) / 63.0;\n" // a[23..28] + " texlerp = float( (attr_vertex >> 29u) ) / 7.0;\n" // a[29..31] + + " vnormal = normal_table[(facedata.w>>2u) & 31u];\n" + " voxelspace_pos = offset * transform[0];\n" // mesh-to-object scale + " vec3 position = voxelspace_pos + transform[1];\n" // mesh-to-object translate + + #ifdef STBVOX_DEBUG_TEST_NORMALS + " if ((facedata.w & 28u) == 16u || (facedata.w & 28u) == 24u)\n" + " position += vnormal.xyz * camera_pos.w;\n" + #endif + + #ifndef STBVOX_CONFIG_OPENGL_MODELVIEW + " gl_Position = model_view * vec4(position,1.0);\n" + #else + " gl_Position = gl_ModelViewProjectionMatrix * vec4(position,1.0);\n" + #endif + + "}\n" +}; + + +static const char *stbvox_fragment_program = +{ + STBVOX_SHADER_VERSION + + // rlerp is lerp but with t on the left, like god intended + #if defined(STBVOX_ICONFIG_GLSL) + "#define rlerp(t,x,y) mix(x,y,t)\n" + #elif defined(STBVOX_CONFIG_HLSL) + "#define rlerp(t,x,y) lerp(x,y,t)\n" + #else + #error "need definition of rlerp()" + #endif + + + // vertex-shader output data + "flat in uvec4 facedata;\n" + " in vec3 voxelspace_pos;\n" + " in vec3 vnormal;\n" + " in float texlerp;\n" + " in float amb_occ;\n" + + // per-buffer data + "uniform vec3 transform[3];\n" + + // per-frame data + "uniform vec4 camera_pos;\n" // 4th value is used for arbitrary hacking + + // probably constant data + "uniform vec4 ambient[4];\n" + + #ifndef STBVOX_ICONFIG_UNTEXTURED + // generally constant data + "uniform sampler2DArray tex_array[2];\n" + + #ifdef STBVOX_CONFIG_PREFER_TEXBUFFER + "uniform samplerBuffer color_table;\n" + "uniform samplerBuffer texscale;\n" + "uniform samplerBuffer texgen;\n" + #else + "uniform vec4 color_table[64];\n" + "uniform vec4 texscale[64];\n" // instead of 128, to avoid running out of uniforms + "uniform vec3 texgen[64];\n" + #endif + #endif + + "out vec4 outcolor;\n" + + #if defined(STBVOX_CONFIG_LIGHTING) || defined(STBVOX_CONFIG_LIGHTING_SIMPLE) + "vec3 compute_lighting(vec3 pos, vec3 norm, vec3 albedo, vec3 ambient);\n" + #endif + #if defined(STBVOX_CONFIG_FOG) || defined(STBVOX_CONFIG_FOG_SMOOTHSTEP) + "vec3 compute_fog(vec3 color, vec3 relative_pos, float fragment_alpha);\n" + #endif + + "void main()\n" + "{\n" + " vec3 albedo;\n" + " float fragment_alpha;\n" + + #ifndef STBVOX_ICONFIG_UNTEXTURED + // unpack the values + " uint tex1_id = facedata.x;\n" + " uint tex2_id = facedata.y;\n" + " uint texprojid = facedata.w & 31u;\n" + " uint color_id = facedata.z;\n" + + #ifndef STBVOX_CONFIG_PREFER_TEXBUFFER + // load from uniforms / texture buffers + " vec3 texgen_s = texgen[texprojid];\n" + " vec3 texgen_t = texgen[texprojid+32u];\n" + " float tex1_scale = texscale[tex1_id & 63u].x;\n" + " vec4 color = color_table[color_id & 63u];\n" + #ifndef STBVOX_CONFIG_DISABLE_TEX2 + " vec4 tex2_props = texscale[tex2_id & 63u];\n" + #endif + #else + " vec3 texgen_s = texelFetch(texgen, int(texprojid)).xyz;\n" + " vec3 texgen_t = texelFetch(texgen, int(texprojid+32u)).xyz;\n" + " float tex1_scale = texelFetch(texscale, int(tex1_id & 127u)).x;\n" + " vec4 color = texelFetch(color_table, int(color_id & 63u));\n" + #ifndef STBVOX_CONFIG_DISABLE_TEX2 + " vec4 tex2_props = texelFetch(texscale, int(tex1_id & 127u));\n" + #endif + #endif + + #ifndef STBVOX_CONFIG_DISABLE_TEX2 + " float tex2_scale = tex2_props.y;\n" + " bool texblend_mode = tex2_props.z != 0.0;\n" + #endif + " vec2 texcoord;\n" + " vec3 texturespace_pos = voxelspace_pos + transform[2].xyz;\n" + " texcoord.s = dot(texturespace_pos, texgen_s);\n" + " texcoord.t = dot(texturespace_pos, texgen_t);\n" + + " vec2 texcoord_1 = tex1_scale * texcoord;\n" + #ifndef STBVOX_CONFIG_DISABLE_TEX2 + " vec2 texcoord_2 = tex2_scale * texcoord;\n" + #endif + + #ifdef STBVOX_CONFIG_TEX1_EDGE_CLAMP + " texcoord_1 = texcoord_1 - floor(texcoord_1);\n" + " vec4 tex1 = textureGrad(tex_array[0], vec3(texcoord_1, float(tex1_id)), dFdx(tex1_scale*texcoord), dFdy(tex1_scale*texcoord));\n" + #else + " vec4 tex1 = texture(tex_array[0], vec3(texcoord_1, float(tex1_id)));\n" + #endif + + #ifndef STBVOX_CONFIG_DISABLE_TEX2 + #ifdef STBVOX_CONFIG_TEX2_EDGE_CLAMP + " texcoord_2 = texcoord_2 - floor(texcoord_2);\n" + " vec4 tex2 = textureGrad(tex_array[0], vec3(texcoord_2, float(tex2_id)), dFdx(tex2_scale*texcoord), dFdy(tex2_scale*texcoord));\n" + #else + " vec4 tex2 = texture(tex_array[1], vec3(texcoord_2, float(tex2_id)));\n" + #endif + #endif + + " bool emissive = (color.a > 1.0);\n" + " color.a = min(color.a, 1.0);\n" + + // recolor textures + " if ((color_id & 64u) != 0u) tex1.rgba *= color.rgba;\n" + " fragment_alpha = tex1.a;\n" + #ifndef STBVOX_CONFIG_DISABLE_TEX2 + " if ((color_id & 128u) != 0u) tex2.rgba *= color.rgba;\n" + + #ifdef STBVOX_CONFIG_PREMULTIPLIED_ALPHA + " tex2.rgba *= texlerp;\n" + #else + " tex2.a *= texlerp;\n" + #endif + + " if (texblend_mode)\n" + " albedo = tex1.xyz * rlerp(tex2.a, vec3(1.0,1.0,1.0), 2.0*tex2.xyz);\n" + " else {\n" + #ifdef STBVOX_CONFIG_PREMULTIPLIED_ALPHA + " albedo = (1.0-tex2.a)*tex1.xyz + tex2.xyz;\n" + #else + " albedo = rlerp(tex2.a, tex1.xyz, tex2.xyz);\n" + #endif + " fragment_alpha = tex1.a*(1-tex2.a)+tex2.a;\n" + " }\n" + #else + " albedo = tex1.xyz;\n" + #endif + + #else // UNTEXTURED + " vec4 color;" + " color.xyz = vec3(facedata.xyz) / 255.0;\n" + " bool emissive = false;\n" + " albedo = color.xyz;\n" + " fragment_alpha = 1.0;\n" + #endif + + #ifdef STBVOX_ICONFIG_VARYING_VERTEX_NORMALS + // currently, there are no modes that trigger this path; idea is that there + // could be a couple of bits per vertex to perturb the normal to e.g. get curved look + " vec3 normal = normalize(vnormal);\n" + #else + " vec3 normal = vnormal;\n" + #endif + + " vec3 ambient_color = dot(normal, ambient[0].xyz) * ambient[1].xyz + ambient[2].xyz;\n" + + " ambient_color = clamp(ambient_color, 0.0, 1.0);" + " ambient_color *= amb_occ;\n" + + " vec3 lit_color;\n" + " if (!emissive)\n" + #if defined(STBVOX_ICONFIG_LIGHTING) || defined(STBVOX_CONFIG_LIGHTING_SIMPLE) + " lit_color = compute_lighting(voxelspace_pos + transform[1], normal, albedo, ambient_color);\n" + #else + " lit_color = albedo * ambient_color ;\n" + #endif + " else\n" + " lit_color = albedo;\n" + + #if defined(STBVOX_ICONFIG_FOG) || defined(STBVOX_CONFIG_FOG_SMOOTHSTEP) + " vec3 dist = voxelspace_pos + (transform[1] - camera_pos.xyz);\n" + " lit_color = compute_fog(lit_color, dist, fragment_alpha);\n" + #endif + + #ifdef STBVOX_CONFIG_UNPREMULTIPLY + " vec4 final_color = vec4(lit_color/fragment_alpha, fragment_alpha);\n" + #else + " vec4 final_color = vec4(lit_color, fragment_alpha);\n" + #endif + " outcolor = final_color;\n" + "}\n" + + #ifdef STBVOX_CONFIG_LIGHTING_SIMPLE + "\n" + "uniform vec3 light_source[2];\n" + "vec3 compute_lighting(vec3 pos, vec3 norm, vec3 albedo, vec3 ambient)\n" + "{\n" + " vec3 light_dir = light_source[0] - pos;\n" + " float lambert = dot(light_dir, norm) / dot(light_dir, light_dir);\n" + " vec3 diffuse = clamp(light_source[1] * clamp(lambert, 0.0, 1.0), 0.0, 1.0);\n" + " return (diffuse + ambient) * albedo;\n" + "}\n" + #endif + + #ifdef STBVOX_CONFIG_FOG_SMOOTHSTEP + "\n" + "vec3 compute_fog(vec3 color, vec3 relative_pos, float fragment_alpha)\n" + "{\n" + " float f = dot(relative_pos,relative_pos)*ambient[3].w;\n" + //" f = rlerp(f, -2,1);\n" + " f = clamp(f, 0.0, 1.0);\n" + " f = 3.0*f*f - 2.0*f*f*f;\n" // smoothstep + //" f = f*f;\n" // fade in more smoothly + #ifdef STBVOX_CONFIG_PREMULTIPLIED_ALPHA + " return rlerp(f, color.xyz, ambient[3].xyz*fragment_alpha);\n" + #else + " return rlerp(f, color.xyz, ambient[3].xyz);\n" + #endif + "}\n" + #endif +}; + + +// still requires full alpha lookups, including tex2 if texblend is enabled +static const char *stbvox_fragment_program_alpha_only = +{ + STBVOX_SHADER_VERSION + + // vertex-shader output data + "flat in uvec4 facedata;\n" + " in vec3 voxelspace_pos;\n" + " in float texlerp;\n" + + // per-buffer data + "uniform vec3 transform[3];\n" + + #ifndef STBVOX_ICONFIG_UNTEXTURED + // generally constant data + "uniform sampler2DArray tex_array[2];\n" + + #ifdef STBVOX_CONFIG_PREFER_TEXBUFFER + "uniform samplerBuffer texscale;\n" + "uniform samplerBuffer texgen;\n" + #else + "uniform vec4 texscale[64];\n" // instead of 128, to avoid running out of uniforms + "uniform vec3 texgen[64];\n" + #endif + #endif + + "out vec4 outcolor;\n" + + "void main()\n" + "{\n" + " vec3 albedo;\n" + " float fragment_alpha;\n" + + #ifndef STBVOX_ICONFIG_UNTEXTURED + // unpack the values + " uint tex1_id = facedata.x;\n" + " uint tex2_id = facedata.y;\n" + " uint texprojid = facedata.w & 31u;\n" + " uint color_id = facedata.z;\n" + + #ifndef STBVOX_CONFIG_PREFER_TEXBUFFER + // load from uniforms / texture buffers + " vec3 texgen_s = texgen[texprojid];\n" + " vec3 texgen_t = texgen[texprojid+32u];\n" + " float tex1_scale = texscale[tex1_id & 63u].x;\n" + " vec4 color = color_table[color_id & 63u];\n" + " vec4 tex2_props = texscale[tex2_id & 63u];\n" + #else + " vec3 texgen_s = texelFetch(texgen, int(texprojid)).xyz;\n" + " vec3 texgen_t = texelFetch(texgen, int(texprojid+32u)).xyz;\n" + " float tex1_scale = texelFetch(texscale, int(tex1_id & 127u)).x;\n" + " vec4 color = texelFetch(color_table, int(color_id & 63u));\n" + " vec4 tex2_props = texelFetch(texscale, int(tex2_id & 127u));\n" + #endif + + #ifndef STBVOX_CONFIG_DISABLE_TEX2 + " float tex2_scale = tex2_props.y;\n" + " bool texblend_mode = tex2_props.z &((facedata.w & 128u) != 0u);\n" + #endif + + " color.a = min(color.a, 1.0);\n" + + " vec2 texcoord;\n" + " vec3 texturespace_pos = voxelspace_pos + transform[2].xyz;\n" + " texcoord.s = dot(texturespace_pos, texgen_s);\n" + " texcoord.t = dot(texturespace_pos, texgen_t);\n" + + " vec2 texcoord_1 = tex1_scale * texcoord;\n" + " vec2 texcoord_2 = tex2_scale * texcoord;\n" + + #ifdef STBVOX_CONFIG_TEX1_EDGE_CLAMP + " texcoord_1 = texcoord_1 - floor(texcoord_1);\n" + " vec4 tex1 = textureGrad(tex_array[0], vec3(texcoord_1, float(tex1_id)), dFdx(tex1_scale*texcoord), dFdy(tex1_scale*texcoord));\n" + #else + " vec4 tex1 = texture(tex_array[0], vec3(texcoord_1, float(tex1_id)));\n" + #endif + + " if ((color_id & 64u) != 0u) tex1.a *= color.a;\n" + " fragment_alpha = tex1.a;\n" + + #ifndef STBVOX_CONFIG_DISABLE_TEX2 + " if (!texblend_mode) {\n" + #ifdef STBVOX_CONFIG_TEX2_EDGE_CLAMP + " texcoord_2 = texcoord_2 - floor(texcoord_2);\n" + " vec4 tex2 = textureGrad(tex_array[0], vec3(texcoord_2, float(tex2_id)), dFdx(tex2_scale*texcoord), dFdy(tex2_scale*texcoord));\n" + #else + " vec4 tex2 = texture(tex_array[1], vec3(texcoord_2, float(tex2_id)));\n" + #endif + + " tex2.a *= texlerp;\n" + " if ((color_id & 128u) != 0u) tex2.rgba *= color.a;\n" + " fragment_alpha = tex1.a*(1-tex2.a)+tex2.a;\n" + "}\n" + "\n" + #endif + + #else // UNTEXTURED + " fragment_alpha = 1.0;\n" + #endif + + " outcolor = vec4(0.0, 0.0, 0.0, fragment_alpha);\n" + "}\n" +}; + + +STBVXDEC char *stbvox_get_vertex_shader(void) +{ + return (char *) stbvox_vertex_program; +} + +STBVXDEC char *stbvox_get_fragment_shader(void) +{ + return (char *) stbvox_fragment_program; +} + +STBVXDEC char *stbvox_get_fragment_shader_alpha_only(void) +{ + return (char *) stbvox_fragment_program_alpha_only; +} + +static float stbvox_dummy_transform[3][3]; + +#ifdef STBVOX_CONFIG_PREFER_TEXBUFFER +#define STBVOX_TEXBUF 1 +#else +#define STBVOX_TEXBUF 0 +#endif + +static stbvox_uniform_info stbvox_uniforms[] = +{ + { STBVOX_UNIFORM_TYPE_sampler , 4, 1, (char*) "facearray" , 0 }, + { STBVOX_UNIFORM_TYPE_vec3 , 12, 3, (char*) "transform" , stbvox_dummy_transform[0] }, + { STBVOX_UNIFORM_TYPE_sampler , 4, 2, (char*) "tex_array" , 0 }, + { STBVOX_UNIFORM_TYPE_vec4 , 16, 128, (char*) "texscale" , stbvox_default_texscale[0] , STBVOX_TEXBUF }, + { STBVOX_UNIFORM_TYPE_vec4 , 16, 64, (char*) "color_table" , stbvox_default_palette[0] , STBVOX_TEXBUF }, + { STBVOX_UNIFORM_TYPE_vec3 , 12, 32, (char*) "normal_table" , stbvox_default_normals[0] }, + { STBVOX_UNIFORM_TYPE_vec3 , 12, 64, (char*) "texgen" , stbvox_default_texgen[0][0], STBVOX_TEXBUF }, + { STBVOX_UNIFORM_TYPE_vec4 , 16, 4, (char*) "ambient" , stbvox_default_ambient[0] }, + { STBVOX_UNIFORM_TYPE_vec4 , 16, 1, (char*) "camera_pos" , stbvox_dummy_transform[0] }, +}; + +STBVXDEC int stbvox_get_uniform_info(stbvox_uniform_info *info, int uniform) +{ + if (uniform < 0 || uniform >= STBVOX_UNIFORM_count) + return 0; + + *info = stbvox_uniforms[uniform]; + return 1; +} + +#define STBVOX_GET_GEO(geom_data) ((geom_data) & 15) + +typedef struct +{ + unsigned char block:2; + unsigned char overlay:2; + unsigned char facerot:2; + unsigned char ecolor:2; +} stbvox_rotate; + +typedef struct +{ + unsigned char x,y,z; +} stbvox_pos; + +static unsigned char stbvox_rotate_face[6][4] = +{ + { 0,1,2,3 }, + { 1,2,3,0 }, + { 2,3,0,1 }, + { 3,0,1,2 }, + { 4,4,4,4 }, + { 5,5,5,5 }, +}; + +#define STBVOX_ROTATE(x,r) stbvox_rotate_face[x][r] // (((x)+(r))&3) + +stbvox_mesh_face stbvox_compute_mesh_face_value(stbvox_mesh_maker *mm, stbvox_rotate rot, int face, int v_off, int normal) +{ + stbvox_mesh_face face_data = { 0 }; + stbvox_block_type bt = mm->input.blocktype[v_off]; + unsigned char bt_face = STBVOX_ROTATE(face, rot.block); + int facerot = rot.facerot; + + #ifdef STBVOX_ICONFIG_UNTEXTURED + if (mm->input.rgb) { + face_data.tex1 = mm->input.rgb[v_off].r; + face_data.tex2 = mm->input.rgb[v_off].g; + face_data.color = mm->input.rgb[v_off].b; + face_data.face_info = (normal<<2); + return face_data; + } + #else + unsigned char color_face; + + if (mm->input.color) + face_data.color = mm->input.color[v_off]; + + if (mm->input.block_tex1) + face_data.tex1 = mm->input.block_tex1[bt]; + else if (mm->input.block_tex1_face) + face_data.tex1 = mm->input.block_tex1_face[bt][bt_face]; + else + face_data.tex1 = bt; + + if (mm->input.block_tex2) + face_data.tex2 = mm->input.block_tex2[bt]; + else if (mm->input.block_tex2_face) + face_data.tex2 = mm->input.block_tex2_face[bt][bt_face]; + + if (mm->input.block_color) { + unsigned char mcol = mm->input.block_color[bt]; + if (mcol) + face_data.color = mcol; + } else if (mm->input.block_color_face) { + unsigned char mcol = mm->input.block_color_face[bt][bt_face]; + if (mcol) + face_data.color = mcol; + } + + if (face <= STBVOX_FACE_south) { + if (mm->input.side_texrot) + facerot = mm->input.side_texrot[v_off] >> (2 * face); + else if (mm->input.block_side_texrot) + facerot = mm->input.block_side_texrot[v_off] >> (2 * bt_face); + } + + if (mm->input.overlay) { + int over_face = STBVOX_ROTATE(face, rot.overlay); + unsigned char over = mm->input.overlay[v_off]; + if (over) { + if (mm->input.overlay_tex1) { + unsigned char rep1 = mm->input.overlay_tex1[over][over_face]; + if (rep1) + face_data.tex1 = rep1; + } + if (mm->input.overlay_tex2) { + unsigned char rep2 = mm->input.overlay_tex2[over][over_face]; + if (rep2) + face_data.tex2 = rep2; + } + if (mm->input.overlay_color) { + unsigned char rep3 = mm->input.overlay_color[over][over_face]; + if (rep3) + face_data.color = rep3; + } + + if (mm->input.overlay_side_texrot && face <= STBVOX_FACE_south) + facerot = mm->input.overlay_side_texrot[over] >> (2*over_face); + } + } + + if (mm->input.tex2_for_tex1) + face_data.tex2 = mm->input.tex2_for_tex1[face_data.tex1]; + if (mm->input.tex2) + face_data.tex2 = mm->input.tex2[v_off]; + if (mm->input.tex2_replace) { + if (mm->input.tex2_facemask[v_off] & (1 << face)) + face_data.tex2 = mm->input.tex2_replace[v_off]; + } + + color_face = STBVOX_ROTATE(face, rot.ecolor); + if (mm->input.extended_color) { + unsigned char ec = mm->input.extended_color[v_off]; + if (mm->input.ecolor_facemask[ec] & (1 << color_face)) + face_data.color = mm->input.ecolor_color[ec]; + } + + if (mm->input.color2) { + if (mm->input.color2_facemask[v_off] & (1 << color_face)) + face_data.color = mm->input.color2[v_off]; + if (mm->input.color3 && (mm->input.color3_facemask[v_off] & (1 << color_face))) + face_data.color = mm->input.color3[v_off]; + } + #endif + + face_data.face_info = (normal<<2) + facerot; + return face_data; +} + +// these are the types of faces each block can have +enum +{ + STBVOX_FT_none , + STBVOX_FT_upper , + STBVOX_FT_lower , + STBVOX_FT_solid , + STBVOX_FT_diag_012, + STBVOX_FT_diag_023, + STBVOX_FT_diag_013, + STBVOX_FT_diag_123, + STBVOX_FT_force , // can't be covered up, used for internal faces, also hides nothing + STBVOX_FT_partial , // only covered by solid, never covers anything else + + STBVOX_FT_count +}; + +static unsigned char stbvox_face_lerp[6] = { 0,2,0,2,4,4 }; +static unsigned char stbvox_vert3_lerp[5] = { 0,3,6,9,12 }; +static unsigned char stbvox_vert_lerp_for_face_lerp[4] = { 0, 4, 7, 7 }; +static unsigned char stbvox_face3_lerp[6] = { 0,3,6,9,12,14 }; +static unsigned char stbvox_vert_lerp_for_simple[4] = { 0,2,5,7 }; +static unsigned char stbvox_face3_updown[8] = { 0,2,5,7,0,2,5,7 }; // ignore top bit + +// vertex offsets for face vertices +static unsigned char stbvox_vertex_vector[6][4][3] = +{ + { { 1,0,1 }, { 1,1,1 }, { 1,1,0 }, { 1,0,0 } }, // east + { { 1,1,1 }, { 0,1,1 }, { 0,1,0 }, { 1,1,0 } }, // north + { { 0,1,1 }, { 0,0,1 }, { 0,0,0 }, { 0,1,0 } }, // west + { { 0,0,1 }, { 1,0,1 }, { 1,0,0 }, { 0,0,0 } }, // south + { { 0,1,1 }, { 1,1,1 }, { 1,0,1 }, { 0,0,1 } }, // up + { { 0,0,0 }, { 1,0,0 }, { 1,1,0 }, { 0,1,0 } }, // down +}; + +// stbvox_vertex_vector, but read coordinates as binary numbers, zyx +static unsigned char stbvox_vertex_selector[6][4] = +{ + { 5,7,3,1 }, + { 7,6,2,3 }, + { 6,4,0,2 }, + { 4,5,1,0 }, + { 6,7,5,4 }, + { 0,1,3,2 }, +}; + +static stbvox_mesh_vertex stbvox_vmesh_delta_normal[6][4] = +{ + { stbvox_vertex_encode(1,0,1,0,0) , + stbvox_vertex_encode(1,1,1,0,0) , + stbvox_vertex_encode(1,1,0,0,0) , + stbvox_vertex_encode(1,0,0,0,0) }, + { stbvox_vertex_encode(1,1,1,0,0) , + stbvox_vertex_encode(0,1,1,0,0) , + stbvox_vertex_encode(0,1,0,0,0) , + stbvox_vertex_encode(1,1,0,0,0) }, + { stbvox_vertex_encode(0,1,1,0,0) , + stbvox_vertex_encode(0,0,1,0,0) , + stbvox_vertex_encode(0,0,0,0,0) , + stbvox_vertex_encode(0,1,0,0,0) }, + { stbvox_vertex_encode(0,0,1,0,0) , + stbvox_vertex_encode(1,0,1,0,0) , + stbvox_vertex_encode(1,0,0,0,0) , + stbvox_vertex_encode(0,0,0,0,0) }, + { stbvox_vertex_encode(0,1,1,0,0) , + stbvox_vertex_encode(1,1,1,0,0) , + stbvox_vertex_encode(1,0,1,0,0) , + stbvox_vertex_encode(0,0,1,0,0) }, + { stbvox_vertex_encode(0,0,0,0,0) , + stbvox_vertex_encode(1,0,0,0,0) , + stbvox_vertex_encode(1,1,0,0,0) , + stbvox_vertex_encode(0,1,0,0,0) } +}; + +static stbvox_mesh_vertex stbvox_vmesh_pre_vheight[6][4] = +{ + { stbvox_vertex_encode(1,0,0,0,0) , + stbvox_vertex_encode(1,1,0,0,0) , + stbvox_vertex_encode(1,1,0,0,0) , + stbvox_vertex_encode(1,0,0,0,0) }, + { stbvox_vertex_encode(1,1,0,0,0) , + stbvox_vertex_encode(0,1,0,0,0) , + stbvox_vertex_encode(0,1,0,0,0) , + stbvox_vertex_encode(1,1,0,0,0) }, + { stbvox_vertex_encode(0,1,0,0,0) , + stbvox_vertex_encode(0,0,0,0,0) , + stbvox_vertex_encode(0,0,0,0,0) , + stbvox_vertex_encode(0,1,0,0,0) }, + { stbvox_vertex_encode(0,0,0,0,0) , + stbvox_vertex_encode(1,0,0,0,0) , + stbvox_vertex_encode(1,0,0,0,0) , + stbvox_vertex_encode(0,0,0,0,0) }, + { stbvox_vertex_encode(0,1,0,0,0) , + stbvox_vertex_encode(1,1,0,0,0) , + stbvox_vertex_encode(1,0,0,0,0) , + stbvox_vertex_encode(0,0,0,0,0) }, + { stbvox_vertex_encode(0,0,0,0,0) , + stbvox_vertex_encode(1,0,0,0,0) , + stbvox_vertex_encode(1,1,0,0,0) , + stbvox_vertex_encode(0,1,0,0,0) } +}; + +static stbvox_mesh_vertex stbvox_vmesh_delta_half_z[6][4] = +{ + { stbvox_vertex_encode(1,0,2,0,0) , + stbvox_vertex_encode(1,1,2,0,0) , + stbvox_vertex_encode(1,1,0,0,0) , + stbvox_vertex_encode(1,0,0,0,0) }, + { stbvox_vertex_encode(1,1,2,0,0) , + stbvox_vertex_encode(0,1,2,0,0) , + stbvox_vertex_encode(0,1,0,0,0) , + stbvox_vertex_encode(1,1,0,0,0) }, + { stbvox_vertex_encode(0,1,2,0,0) , + stbvox_vertex_encode(0,0,2,0,0) , + stbvox_vertex_encode(0,0,0,0,0) , + stbvox_vertex_encode(0,1,0,0,0) }, + { stbvox_vertex_encode(0,0,2,0,0) , + stbvox_vertex_encode(1,0,2,0,0) , + stbvox_vertex_encode(1,0,0,0,0) , + stbvox_vertex_encode(0,0,0,0,0) }, + { stbvox_vertex_encode(0,1,2,0,0) , + stbvox_vertex_encode(1,1,2,0,0) , + stbvox_vertex_encode(1,0,2,0,0) , + stbvox_vertex_encode(0,0,2,0,0) }, + { stbvox_vertex_encode(0,0,0,0,0) , + stbvox_vertex_encode(1,0,0,0,0) , + stbvox_vertex_encode(1,1,0,0,0) , + stbvox_vertex_encode(0,1,0,0,0) } +}; + +static stbvox_mesh_vertex stbvox_vmesh_crossed_pair[6][4] = +{ + { stbvox_vertex_encode(1,0,2,0,0) , + stbvox_vertex_encode(0,1,2,0,0) , + stbvox_vertex_encode(0,1,0,0,0) , + stbvox_vertex_encode(1,0,0,0,0) }, + { stbvox_vertex_encode(1,1,2,0,0) , + stbvox_vertex_encode(0,0,2,0,0) , + stbvox_vertex_encode(0,0,0,0,0) , + stbvox_vertex_encode(1,1,0,0,0) }, + { stbvox_vertex_encode(0,1,2,0,0) , + stbvox_vertex_encode(1,0,2,0,0) , + stbvox_vertex_encode(1,0,0,0,0) , + stbvox_vertex_encode(0,1,0,0,0) }, + { stbvox_vertex_encode(0,0,2,0,0) , + stbvox_vertex_encode(1,1,2,0,0) , + stbvox_vertex_encode(1,1,0,0,0) , + stbvox_vertex_encode(0,0,0,0,0) }, + // not used, so we leave it non-degenerate to make sure it doesn't get gen'd accidentally + { stbvox_vertex_encode(0,1,2,0,0) , + stbvox_vertex_encode(1,1,2,0,0) , + stbvox_vertex_encode(1,0,2,0,0) , + stbvox_vertex_encode(0,0,2,0,0) }, + { stbvox_vertex_encode(0,0,0,0,0) , + stbvox_vertex_encode(1,0,0,0,0) , + stbvox_vertex_encode(1,1,0,0,0) , + stbvox_vertex_encode(0,1,0,0,0) } +}; + +#define STBVOX_MAX_GEOM 16 +#define STBVOX_NUM_ROTATION 4 + +// this is used to determine if a face is ever generated at all +static unsigned char stbvox_hasface[STBVOX_MAX_GEOM][STBVOX_NUM_ROTATION] = +{ + { 0,0,0,0 }, // empty + { 0,0,0,0 }, // knockout + { 63,63,63,63 }, // solid + { 63,63,63,63 }, // transp + { 63,63,63,63 }, // slab + { 63,63,63,63 }, // slab + { 1|2|4|48, 8|1|2|48, 4|8|1|48, 2|4|8|48, }, // floor slopes + { 1|2|4|48, 8|1|2|48, 4|8|1|48, 2|4|8|48, }, // ceil slopes + { 47,47,47,47 }, // wall-projected diagonal with down face + { 31,31,31,31 }, // wall-projected diagonal with up face + { 63,63,63,63 }, // crossed-pair has special handling, but avoid early-out + { 63,63,63,63 }, // force + { 63,63,63,63 }, // vheight + { 63,63,63,63 }, // vheight + { 63,63,63,63 }, // vheight + { 63,63,63,63 }, // vheight +}; + +// this determines which face type above is visible on each side of the geometry +static unsigned char stbvox_facetype[STBVOX_GEOM_count][6] = +{ + { 0, }, // STBVOX_GEOM_empty + { STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid }, // knockout + { STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid }, // solid + { STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force }, // transp + + { STBVOX_FT_upper, STBVOX_FT_upper, STBVOX_FT_upper, STBVOX_FT_upper, STBVOX_FT_solid, STBVOX_FT_force }, + { STBVOX_FT_lower, STBVOX_FT_lower, STBVOX_FT_lower, STBVOX_FT_lower, STBVOX_FT_force, STBVOX_FT_solid }, + { STBVOX_FT_diag_123, STBVOX_FT_solid, STBVOX_FT_diag_023, STBVOX_FT_none, STBVOX_FT_force, STBVOX_FT_solid }, + { STBVOX_FT_diag_012, STBVOX_FT_solid, STBVOX_FT_diag_013, STBVOX_FT_none, STBVOX_FT_solid, STBVOX_FT_force }, + + { STBVOX_FT_diag_123, STBVOX_FT_solid, STBVOX_FT_diag_023, STBVOX_FT_force, STBVOX_FT_none, STBVOX_FT_solid }, + { STBVOX_FT_diag_012, STBVOX_FT_solid, STBVOX_FT_diag_013, STBVOX_FT_force, STBVOX_FT_solid, STBVOX_FT_none }, + { STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, 0,0 }, // crossed pair + { STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force }, // GEOM_force + + { STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial, STBVOX_FT_force, STBVOX_FT_solid }, // floor vheight, all neighbors forced + { STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial, STBVOX_FT_force, STBVOX_FT_solid }, // floor vheight, all neighbors forced + { STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial, STBVOX_FT_solid, STBVOX_FT_force }, // ceil vheight, all neighbors forced + { STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial, STBVOX_FT_solid, STBVOX_FT_force }, // ceil vheight, all neighbors forced +}; + +// This table indicates what normal to use for the "up" face of a sloped geom +// @TODO this could be done with math given the current arrangement of the enum, but let's not require it +static unsigned char stbvox_floor_slope_for_rot[4] = +{ + STBVF_su, + STBVF_wu, // @TODO: why is this reversed from what it should be? this is a north-is-up face, so slope should be south&up + STBVF_nu, + STBVF_eu, +}; + +static unsigned char stbvox_ceil_slope_for_rot[4] = +{ + STBVF_sd, + STBVF_ed, + STBVF_nd, + STBVF_wd, +}; + +// this table indicates whether, for each pair of types above, a face is visible. +// each value indicates whether a given type is visible for all neighbor types +static unsigned short stbvox_face_visible[STBVOX_FT_count] = +{ + // we encode the table by listing which cases cause *obscuration*, and bitwise inverting that + // table is pre-shifted by 5 to save a shift when it's accessed + (unsigned short) ((~0x07ffu )<<5), // none is completely obscured by everything + (unsigned short) ((~((1u<output_cur[mesh][0]; + int step = mm->output_step[mesh][0]; + + // allocate a new quad from the mesh + vertices[0] = (stbvox_mesh_vertex *) p; p += step; + vertices[1] = (stbvox_mesh_vertex *) p; p += step; + vertices[2] = (stbvox_mesh_vertex *) p; p += step; + vertices[3] = (stbvox_mesh_vertex *) p; p += step; + mm->output_cur[mesh][0] = p; + + // output the face + #ifdef STBVOX_ICONFIG_FACE_ATTRIBUTE + // write face as interleaved vertex data + *(stbvox_mesh_face *) (vertices[0]+1) = face; + *(stbvox_mesh_face *) (vertices[1]+1) = face; + *(stbvox_mesh_face *) (vertices[2]+1) = face; + *(stbvox_mesh_face *) (vertices[3]+1) = face; + #else + *(stbvox_mesh_face *) mm->output_cur[mesh][1] = face; + mm->output_cur[mesh][1] += 4; + #endif +} + +void stbvox_make_mesh_for_face(stbvox_mesh_maker *mm, stbvox_rotate rot, int face, int v_off, stbvox_pos pos, stbvox_mesh_vertex vertbase, stbvox_mesh_vertex *face_coord, unsigned char mesh, int normal) +{ + stbvox_mesh_face face_data = stbvox_compute_mesh_face_value(mm,rot,face,v_off, normal); + + // still need to compute ao & texlerp for each vertex + + // first compute texlerp into p1 + stbvox_mesh_vertex p1[4] = { 0 }; + + #if defined(STBVOX_CONFIG_DOWN_TEXLERP_PACKED) && defined(STBVOX_CONFIG_UP_TEXLERP_PACKED) + #define STBVOX_USE_PACKED(f) ((f) == STBVOX_FACE_up || (f) == STBVOX_FACE_down) + #elif defined(STBVOX_CONFIG_UP_TEXLERP_PACKED) + #define STBVOX_USE_PACKED(f) ((f) == STBVOX_FACE_up ) + #elif defined(STBVOX_CONFIG_DOWN_TEXLERP_PACKED) + #define STBVOX_USE_PACKED(f) ( (f) == STBVOX_FACE_down) + #endif + + #if defined(STBVOX_CONFIG_DOWN_TEXLERP_PACKED) || defined(STBVOX_CONFIG_UP_TEXLERP_PACKED) + if (STBVOX_USE_PACKED(face)) { + if (!mm->input.packed_compact || 0==(mm->input.packed_compact[v_off]&16)) + goto set_default; + p1[0] = (mm->input.packed_compact[v_off + mm->cube_vertex_offset[face][0]] >> 5); + p1[1] = (mm->input.packed_compact[v_off + mm->cube_vertex_offset[face][1]] >> 5); + p1[2] = (mm->input.packed_compact[v_off + mm->cube_vertex_offset[face][2]] >> 5); + p1[3] = (mm->input.packed_compact[v_off + mm->cube_vertex_offset[face][3]] >> 5); + p1[0] = stbvox_vertex_encode(0,0,0,0,p1[0]); + p1[1] = stbvox_vertex_encode(0,0,0,0,p1[1]); + p1[2] = stbvox_vertex_encode(0,0,0,0,p1[2]); + p1[3] = stbvox_vertex_encode(0,0,0,0,p1[3]); + goto skip; + } + #endif + + if (mm->input.block_texlerp) { + stbvox_block_type bt = mm->input.blocktype[v_off]; + unsigned char val = mm->input.block_texlerp[bt]; + p1[0] = p1[1] = p1[2] = p1[3] = stbvox_vertex_encode(0,0,0,0,val); + } else if (mm->input.block_texlerp_face) { + stbvox_block_type bt = mm->input.blocktype[v_off]; + unsigned char bt_face = STBVOX_ROTATE(face, rot.block); + unsigned char val = mm->input.block_texlerp_face[bt][bt_face]; + p1[0] = p1[1] = p1[2] = p1[3] = stbvox_vertex_encode(0,0,0,0,val); + } else if (mm->input.texlerp_face3) { + unsigned char val = (mm->input.texlerp_face3[v_off] >> stbvox_face3_lerp[face]) & 7; + if (face >= STBVOX_FACE_up) + val = stbvox_face3_updown[val]; + p1[0] = p1[1] = p1[2] = p1[3] = stbvox_vertex_encode(0,0,0,0,val); + } else if (mm->input.texlerp_simple) { + unsigned char val = mm->input.texlerp_simple[v_off]; + unsigned char lerp_face = (val >> 2) & 7; + if (lerp_face == face) { + p1[0] = (mm->input.texlerp_simple[v_off + mm->cube_vertex_offset[face][0]] >> 5) & 7; + p1[1] = (mm->input.texlerp_simple[v_off + mm->cube_vertex_offset[face][1]] >> 5) & 7; + p1[2] = (mm->input.texlerp_simple[v_off + mm->cube_vertex_offset[face][2]] >> 5) & 7; + p1[3] = (mm->input.texlerp_simple[v_off + mm->cube_vertex_offset[face][3]] >> 5) & 7; + p1[0] = stbvox_vertex_encode(0,0,0,0,p1[0]); + p1[1] = stbvox_vertex_encode(0,0,0,0,p1[1]); + p1[2] = stbvox_vertex_encode(0,0,0,0,p1[2]); + p1[3] = stbvox_vertex_encode(0,0,0,0,p1[3]); + } else { + unsigned char base = stbvox_vert_lerp_for_simple[val&3]; + p1[0] = p1[1] = p1[2] = p1[3] = stbvox_vertex_encode(0,0,0,0,base); + } + } else if (mm->input.texlerp) { + unsigned char facelerp = (mm->input.texlerp[v_off] >> stbvox_face_lerp[face]) & 3; + if (facelerp == STBVOX_TEXLERP_FACE_use_vert) { + if (mm->input.texlerp_vert3 && face != STBVOX_FACE_down) { + unsigned char shift = stbvox_vert3_lerp[face]; + p1[0] = (mm->input.texlerp_vert3[mm->cube_vertex_offset[face][0]] >> shift) & 7; + p1[1] = (mm->input.texlerp_vert3[mm->cube_vertex_offset[face][1]] >> shift) & 7; + p1[2] = (mm->input.texlerp_vert3[mm->cube_vertex_offset[face][2]] >> shift) & 7; + p1[3] = (mm->input.texlerp_vert3[mm->cube_vertex_offset[face][3]] >> shift) & 7; + } else { + p1[0] = stbvox_vert_lerp_for_simple[mm->input.texlerp[mm->cube_vertex_offset[face][0]]>>6]; + p1[1] = stbvox_vert_lerp_for_simple[mm->input.texlerp[mm->cube_vertex_offset[face][1]]>>6]; + p1[2] = stbvox_vert_lerp_for_simple[mm->input.texlerp[mm->cube_vertex_offset[face][2]]>>6]; + p1[3] = stbvox_vert_lerp_for_simple[mm->input.texlerp[mm->cube_vertex_offset[face][3]]>>6]; + } + p1[0] = stbvox_vertex_encode(0,0,0,0,p1[0]); + p1[1] = stbvox_vertex_encode(0,0,0,0,p1[1]); + p1[2] = stbvox_vertex_encode(0,0,0,0,p1[2]); + p1[3] = stbvox_vertex_encode(0,0,0,0,p1[3]); + } else { + p1[0] = p1[1] = p1[2] = p1[3] = stbvox_vertex_encode(0,0,0,0,stbvox_vert_lerp_for_face_lerp[facelerp]); + } + } else { + #if defined(STBVOX_CONFIG_UP_TEXLERP_PACKED) || defined(STBVOX_CONFIG_DOWN_TEXLERP_PACKED) + set_default: + #endif + p1[0] = p1[1] = p1[2] = p1[3] = stbvox_vertex_encode(0,0,0,0,7); // @TODO make this configurable + } + + #if defined(STBVOX_CONFIG_UP_TEXLERP_PACKED) || defined(STBVOX_CONFIG_DOWN_TEXLERP_PACKED) + skip: + #endif + + // now compute lighting and store to vertices + { + stbvox_mesh_vertex *mv[4]; + stbvox_get_quad_vertex_pointer(mm, mesh, mv, face_data); + + if (mm->input.lighting) { + // @TODO: lighting at block centers, but not gathered, instead constant-per-face + if (mm->input.lighting_at_vertices) { + int i; + for (i=0; i < 4; ++i) { + *mv[i] = vertbase + face_coord[i] + + stbvox_vertex_encode(0,0,0,mm->input.lighting[v_off + mm->cube_vertex_offset[face][i]] & 63,0) + + p1[i]; + } + } else { + unsigned char *amb = &mm->input.lighting[v_off]; + int i,j; + #if defined(STBVOX_CONFIG_ROTATION_IN_LIGHTING) || defined(STBVOX_CONFIG_VHEIGHT_IN_LIGHTING) + #define STBVOX_GET_LIGHTING(light) ((light) & ~3) + #define STBVOX_LIGHTING_ROUNDOFF 8 + #else + #define STBVOX_GET_LIGHTING(light) (light) + #define STBVOX_LIGHTING_ROUNDOFF 2 + #endif + + for (i=0; i < 4; ++i) { + // for each vertex, gather from the four neighbor blocks it's facing + unsigned char *vamb = &amb[mm->cube_vertex_offset[face][i]]; + int total=0; + for (j=0; j < 4; ++j) + total += STBVOX_GET_LIGHTING(vamb[mm->vertex_gather_offset[face][j]]); + *mv[i] = vertbase + face_coord[i] + + stbvox_vertex_encode(0,0,0,(total+STBVOX_LIGHTING_ROUNDOFF)>>4,0) + + p1[i]; + // >> 4 is because: + // >> 2 to divide by 4 to get average over 4 samples + // >> 2 because input is 8 bits, output is 6 bits + } + + // @TODO: note that gathering baked *lighting* + // is different from gathering baked ao; baked ao can count + // solid blocks as 0 ao, but baked lighting wants average + // of non-blocked--not take average & treat blocked as 0. And + // we can't bake the right value into the solid blocks + // because they can have different lighting values on + // different sides. So we need to actually gather and + // then divide by 0..4 (which we can do with a table-driven + // multiply, or have an 'if' for the 3 case) + + } + } else { + vertbase += stbvox_vertex_encode(0,0,0,63,0); + *mv[0] = vertbase + face_coord[0] + p1[0]; + *mv[1] = vertbase + face_coord[1] + p1[1]; + *mv[2] = vertbase + face_coord[2] + p1[2]; + *mv[3] = vertbase + face_coord[3] + p1[3]; + } + } +} + +// get opposite-facing normal & texgen for opposite face, used to map up-facing vheight data to down-facing data +static unsigned char stbvox_reverse_face[STBVF_count] = +{ + STBVF_w, STBVF_s, STBVF_e, STBVF_n, STBVF_d , STBVF_u , STBVF_wd, STBVF_wu, + 0, 0, 0, 0, STBVF_sw_d, STBVF_sw_u, STBVF_sd, STBVF_su, + 0, 0, 0, 0, STBVF_se_d, STBVF_se_u, STBVF_ed, STBVF_eu, + 0, 0, 0, 0, STBVF_ne_d, STBVF_ne_d, STBVF_nd, STBVF_nu +}; + +#ifndef STBVOX_CONFIG_OPTIMIZED_VHEIGHT +// render non-planar quads by splitting into two triangles, rendering each as a degenerate quad +static void stbvox_make_12_split_mesh_for_face(stbvox_mesh_maker *mm, stbvox_rotate rot, int face, int v_off, stbvox_pos pos, stbvox_mesh_vertex vertbase, stbvox_mesh_vertex *face_coord, unsigned char mesh, unsigned char *ht) +{ + stbvox_mesh_vertex v[4]; + + unsigned char normal1 = stbvox_face_up_normal_012[ht[2]][ht[1]][ht[0]]; + unsigned char normal2 = stbvox_face_up_normal_123[ht[3]][ht[2]][ht[1]]; + + if (face == STBVOX_FACE_down) { + normal1 = stbvox_reverse_face[normal1]; + normal2 = stbvox_reverse_face[normal2]; + } + + // the floor side face_coord is stored in order NW,NE,SE,SW, but ht[] is stored SW,SE,NW,NE + v[0] = face_coord[2]; + v[1] = face_coord[3]; + v[2] = face_coord[0]; + v[3] = face_coord[2]; + stbvox_make_mesh_for_face(mm, rot, face, v_off, pos, vertbase, v, mesh, normal1); + v[1] = face_coord[0]; + v[2] = face_coord[1]; + stbvox_make_mesh_for_face(mm, rot, face, v_off, pos, vertbase, v, mesh, normal2); +} + +static void stbvox_make_03_split_mesh_for_face(stbvox_mesh_maker *mm, stbvox_rotate rot, int face, int v_off, stbvox_pos pos, stbvox_mesh_vertex vertbase, stbvox_mesh_vertex *face_coord, unsigned char mesh, unsigned char *ht) +{ + stbvox_mesh_vertex v[4]; + + unsigned char normal1 = stbvox_face_up_normal_013[ht[3]][ht[1]][ht[0]]; + unsigned char normal2 = stbvox_face_up_normal_023[ht[3]][ht[2]][ht[0]]; + + if (face == STBVOX_FACE_down) { + normal1 = stbvox_reverse_face[normal1]; + normal2 = stbvox_reverse_face[normal2]; + } + + v[0] = face_coord[1]; + v[1] = face_coord[2]; + v[2] = face_coord[3]; + v[3] = face_coord[1]; + stbvox_make_mesh_for_face(mm, rot, face, v_off, pos, vertbase, v, mesh, normal1); + v[1] = face_coord[3]; + v[2] = face_coord[0]; + stbvox_make_mesh_for_face(mm, rot, face, v_off, pos, vertbase, v, mesh, normal2); // this one is correct! +} +#endif + +#ifndef STBVOX_CONFIG_PRECISION_Z +#define STBVOX_CONFIG_PRECISION_Z 1 +#endif + +// simple case for mesh generation: we have only solid and empty blocks +static void stbvox_make_mesh_for_block(stbvox_mesh_maker *mm, stbvox_pos pos, int v_off, stbvox_mesh_vertex *vmesh) +{ + int ns_off = mm->y_stride_in_bytes; + int ew_off = mm->x_stride_in_bytes; + + unsigned char *blockptr = &mm->input.blocktype[v_off]; + stbvox_mesh_vertex basevert = stbvox_vertex_encode(pos.x, pos.y, pos.z << STBVOX_CONFIG_PRECISION_Z , 0,0); + + stbvox_rotate rot = { 0,0,0,0 }; + unsigned char simple_rot = 0; + + unsigned char mesh = mm->default_mesh; + + if (mm->input.selector) + mesh = mm->input.selector[v_off]; + else if (mm->input.block_selector) + mesh = mm->input.block_selector[mm->input.blocktype[v_off]]; + + // check if we're going off the end + if (mm->output_cur[mesh][0] + mm->output_size[mesh][0]*6 > mm->output_end[mesh][0]) { + mm->full = 1; + return; + } + + #ifdef STBVOX_CONFIG_ROTATION_IN_LIGHTING + simple_rot = mm->input.lighting[v_off] & 3; + #endif + + if (mm->input.packed_compact) + simple_rot = mm->input.packed_compact[v_off] & 3; + + if (blockptr[ 1]==0) { + rot.facerot = simple_rot; + stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_up , v_off, pos, basevert, vmesh+4*STBVOX_FACE_up, mesh, STBVOX_FACE_up); + } + if (blockptr[-1]==0) { + rot.facerot = (-simple_rot) & 3; + stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_down, v_off, pos, basevert, vmesh+4*STBVOX_FACE_down, mesh, STBVOX_FACE_down); + } + + if (mm->input.rotate) { + unsigned char val = mm->input.rotate[v_off]; + rot.block = (val >> 0) & 3; + rot.overlay = (val >> 2) & 3; + //rot.tex2 = (val >> 4) & 3; + rot.ecolor = (val >> 6) & 3; + } else { + rot.block = rot.overlay = rot.ecolor = simple_rot; + } + rot.facerot = 0; + + if (blockptr[ ns_off]==0) + stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_north, v_off, pos, basevert, vmesh+4*STBVOX_FACE_north, mesh, STBVOX_FACE_north); + if (blockptr[-ns_off]==0) + stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_south, v_off, pos, basevert, vmesh+4*STBVOX_FACE_south, mesh, STBVOX_FACE_south); + if (blockptr[ ew_off]==0) + stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_east , v_off, pos, basevert, vmesh+4*STBVOX_FACE_east, mesh, STBVOX_FACE_east); + if (blockptr[-ew_off]==0) + stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_west , v_off, pos, basevert, vmesh+4*STBVOX_FACE_west, mesh, STBVOX_FACE_west); +} + +// complex case for mesh generation: we have lots of different +// block types, and we don't want to generate faces of blocks +// if they're hidden by neighbors. +// +// we use lots of tables to determine this: we have a table +// which tells us what face type is generated for each type of +// geometry, and then a table that tells us whether that type +// is hidden by a neighbor. +static void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos, int v_off) +{ + int ns_off = mm->y_stride_in_bytes; + int ew_off = mm->x_stride_in_bytes; + int visible_faces, visible_base; + unsigned char mesh; + + // first gather the geometry info for this block and all neighbors + + unsigned char bt, nbt[6]; + unsigned char geo, ngeo[6]; + unsigned char rot, nrot[6]; + + bt = mm->input.blocktype[v_off]; + nbt[0] = mm->input.blocktype[v_off + ew_off]; + nbt[1] = mm->input.blocktype[v_off + ns_off]; + nbt[2] = mm->input.blocktype[v_off - ew_off]; + nbt[3] = mm->input.blocktype[v_off - ns_off]; + nbt[4] = mm->input.blocktype[v_off + 1]; + nbt[5] = mm->input.blocktype[v_off - 1]; + if (mm->input.geometry) { + int i; + geo = mm->input.geometry[v_off]; + ngeo[0] = mm->input.geometry[v_off + ew_off]; + ngeo[1] = mm->input.geometry[v_off + ns_off]; + ngeo[2] = mm->input.geometry[v_off - ew_off]; + ngeo[3] = mm->input.geometry[v_off - ns_off]; + ngeo[4] = mm->input.geometry[v_off + 1]; + ngeo[5] = mm->input.geometry[v_off - 1]; + + rot = (geo >> 4) & 3; + geo &= 15; + for (i=0; i < 6; ++i) { + nrot[i] = (ngeo[i] >> 4) & 3; + ngeo[i] &= 15; + } + } else { + int i; + assert(mm->input.block_geometry); + geo = mm->input.block_geometry[bt]; + for (i=0; i < 6; ++i) + ngeo[i] = mm->input.block_geometry[nbt[i]]; + if (mm->input.selector) { + #ifndef STBVOX_CONFIG_ROTATION_IN_LIGHTING + if (mm->input.packed_compact == NULL) { + rot = (mm->input.selector[v_off ] >> 4) & 3; + nrot[0] = (mm->input.selector[v_off + ew_off] >> 4) & 3; + nrot[1] = (mm->input.selector[v_off + ns_off] >> 4) & 3; + nrot[2] = (mm->input.selector[v_off - ew_off] >> 4) & 3; + nrot[3] = (mm->input.selector[v_off - ns_off] >> 4) & 3; + nrot[4] = (mm->input.selector[v_off + 1] >> 4) & 3; + nrot[5] = (mm->input.selector[v_off - 1] >> 4) & 3; + } + #endif + } else { + #ifndef STBVOX_CONFIG_ROTATION_IN_LIGHTING + if (mm->input.packed_compact == NULL) { + rot = (geo>>4)&3; + geo &= 15; + for (i=0; i < 6; ++i) { + nrot[i] = (ngeo[i]>>4)&3; + ngeo[i] &= 15; + } + } + #endif + } + } + + #ifndef STBVOX_CONFIG_ROTATION_IN_LIGHTING + if (mm->input.packed_compact) { + rot = mm->input.packed_compact[rot] & 3; + nrot[0] = mm->input.packed_compact[v_off + ew_off] & 3; + nrot[1] = mm->input.packed_compact[v_off + ns_off] & 3; + nrot[2] = mm->input.packed_compact[v_off - ew_off] & 3; + nrot[3] = mm->input.packed_compact[v_off - ns_off] & 3; + nrot[4] = mm->input.packed_compact[v_off + 1] & 3; + nrot[5] = mm->input.packed_compact[v_off - 1] & 3; + } + #else + rot = mm->input.lighting[v_off] & 3; + nrot[0] = (mm->input.lighting[v_off + ew_off]) & 3; + nrot[1] = (mm->input.lighting[v_off + ns_off]) & 3; + nrot[2] = (mm->input.lighting[v_off - ew_off]) & 3; + nrot[3] = (mm->input.lighting[v_off - ns_off]) & 3; + nrot[4] = (mm->input.lighting[v_off + 1]) & 3; + nrot[5] = (mm->input.lighting[v_off - 1]) & 3; + #endif + + if (geo == STBVOX_GEOM_transp) { + // transparency has a special rule: if the blocktype is the same, + // and the faces are compatible, then can hide them; otherwise, + // force them on + // Note that this means we don't support any transparentshapes other + // than solid blocks, since detecting them is too complicated. If + // you wanted to do something like minecraft water, you probably + // should just do that with a separate renderer anyway. (We don't + // support transparency sorting so you need to use alpha test + // anyway) + int i; + for (i=0; i < 6; ++i) + if (nbt[i] != bt) { + nbt[i] = 0; + ngeo[i] = STBVOX_GEOM_empty; + } else + ngeo[i] = STBVOX_GEOM_solid; + geo = STBVOX_GEOM_solid; + } + + // now compute the face visibility + visible_base = stbvox_hasface[geo][rot]; + // @TODO: assert(visible_base != 0); // we should have early-outted earlier in this case + visible_faces = 0; + + // now, for every face that might be visible, check if neighbor hides it + if (visible_base & (1 << STBVOX_FACE_east)) { + int type = stbvox_facetype[ geo ][(STBVOX_FACE_east+ rot )&3]; + int ntype = stbvox_facetype[ngeo[0]][(STBVOX_FACE_west+nrot[0])&3]; + visible_faces |= ((stbvox_face_visible[type]) >> (ntype + 5 - STBVOX_FACE_east)) & (1 << STBVOX_FACE_east); + } + if (visible_base & (1 << STBVOX_FACE_north)) { + int type = stbvox_facetype[ geo ][(STBVOX_FACE_north+ rot )&3]; + int ntype = stbvox_facetype[ngeo[1]][(STBVOX_FACE_south+nrot[1])&3]; + visible_faces |= ((stbvox_face_visible[type]) >> (ntype + 5 - STBVOX_FACE_north)) & (1 << STBVOX_FACE_north); + } + if (visible_base & (1 << STBVOX_FACE_west)) { + int type = stbvox_facetype[ geo ][(STBVOX_FACE_west+ rot )&3]; + int ntype = stbvox_facetype[ngeo[2]][(STBVOX_FACE_east+nrot[2])&3]; + visible_faces |= ((stbvox_face_visible[type]) >> (ntype + 5 - STBVOX_FACE_west)) & (1 << STBVOX_FACE_west); + } + if (visible_base & (1 << STBVOX_FACE_south)) { + int type = stbvox_facetype[ geo ][(STBVOX_FACE_south+ rot )&3]; + int ntype = stbvox_facetype[ngeo[3]][(STBVOX_FACE_north+nrot[3])&3]; + visible_faces |= ((stbvox_face_visible[type]) >> (ntype + 5 - STBVOX_FACE_south)) & (1 << STBVOX_FACE_south); + } + if (visible_base & (1 << STBVOX_FACE_up)) { + int type = stbvox_facetype[ geo ][STBVOX_FACE_up]; + int ntype = stbvox_facetype[ngeo[4]][STBVOX_FACE_down]; + visible_faces |= ((stbvox_face_visible[type]) >> (ntype + 5 - STBVOX_FACE_up)) & (1 << STBVOX_FACE_up); + } + if (visible_base & (1 << STBVOX_FACE_down)) { + int type = stbvox_facetype[ geo ][STBVOX_FACE_down]; + int ntype = stbvox_facetype[ngeo[5]][STBVOX_FACE_up]; + visible_faces |= ((stbvox_face_visible[type]) >> (ntype + 5 - STBVOX_FACE_down)) & (1 << STBVOX_FACE_down); + } + + if (geo == STBVOX_GEOM_force) + geo = STBVOX_GEOM_solid; + + assert((geo == STBVOX_GEOM_crossed_pair) ? (visible_faces == 15) : 1); + + // now we finally know for sure which faces are getting generated + if (visible_faces == 0) + return; + + mesh = mm->default_mesh; + if (mm->input.selector) + mesh = mm->input.selector[v_off]; + else if (mm->input.block_selector) + mesh = mm->input.block_selector[bt]; + + if (geo <= STBVOX_GEOM_ceil_slope_north_is_bottom) { + // this is the simple case, we can just use regular block gen with special vmesh calculated with vheight + stbvox_mesh_vertex basevert; + stbvox_mesh_vertex vmesh[6][4]; + stbvox_rotate rotate = { 0,0,0,0 }; + unsigned char simple_rot = rot; + int i; + // we only need to do this for the displayed faces, but it's easier + // to just do it up front; @OPTIMIZE check if it's faster to do it + // for visible faces only + for (i=0; i < 6*4; ++i) { + int vert = stbvox_vertex_selector[0][i]; + vert = stbvox_rotate_vertex[vert][rot]; + vmesh[0][i] = stbvox_vmesh_pre_vheight[0][i] + + stbvox_geometry_vheight[geo][vert]; + } + + basevert = stbvox_vertex_encode(pos.x, pos.y, pos.z << STBVOX_CONFIG_PRECISION_Z, 0,0); + if (mm->input.selector) { + mesh = mm->input.selector[v_off]; + } else if (mm->input.block_selector) + mesh = mm->input.block_selector[bt]; + + + // check if we're going off the end + if (mm->output_cur[mesh][0] + mm->output_size[mesh][0]*6 > mm->output_end[mesh][0]) { + mm->full = 1; + return; + } + + if (geo >= STBVOX_GEOM_floor_slope_north_is_top) { + if (visible_faces & (1 << STBVOX_FACE_up)) { + int normal = geo == STBVOX_GEOM_floor_slope_north_is_top ? stbvox_floor_slope_for_rot[simple_rot] : STBVOX_FACE_up; + rotate.facerot = simple_rot; + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_up , v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh, normal); + } + if (visible_faces & (1 << STBVOX_FACE_down)) { + int normal = geo == STBVOX_GEOM_ceil_slope_north_is_bottom ? stbvox_ceil_slope_for_rot[simple_rot] : STBVOX_FACE_down; + rotate.facerot = (-rotate.facerot) & 3; + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh, normal); + } + } else { + if (visible_faces & (1 << STBVOX_FACE_up)) { + rotate.facerot = simple_rot; + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_up , v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh, STBVOX_FACE_up); + } + if (visible_faces & (1 << STBVOX_FACE_down)) { + rotate.facerot = (-rotate.facerot) & 3; + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh, STBVOX_FACE_down); + } + } + + if (mm->input.rotate) { + unsigned char val = mm->input.rotate[v_off]; + rotate.block = (val >> 0) & 3; + rotate.overlay = (val >> 2) & 3; + //rotate.tex2 = (val >> 4) & 3; + rotate.ecolor = (val >> 6) & 3; + } else { + rotate.block = rotate.overlay = rotate.ecolor = simple_rot; + } + + rotate.facerot = 0; + + if (visible_faces & (1 << STBVOX_FACE_north)) + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_north, v_off, pos, basevert, vmesh[STBVOX_FACE_north], mesh, STBVOX_FACE_north); + if (visible_faces & (1 << STBVOX_FACE_south)) + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_south, v_off, pos, basevert, vmesh[STBVOX_FACE_south], mesh, STBVOX_FACE_south); + if (visible_faces & (1 << STBVOX_FACE_east)) + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_east , v_off, pos, basevert, vmesh[STBVOX_FACE_east ], mesh, STBVOX_FACE_east); + if (visible_faces & (1 << STBVOX_FACE_west)) + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_west , v_off, pos, basevert, vmesh[STBVOX_FACE_west ], mesh, STBVOX_FACE_west); + } + if (geo >= STBVOX_GEOM_floor_vheight_03) { + // this case can also be generated with regular block gen with special vmesh, + // except: + // if we want to generate middle diagonal for 'weird' blocks + // it's more complicated to detect neighbor matchups + stbvox_mesh_vertex vmesh[6][4]; + stbvox_mesh_vertex cube[8]; + stbvox_mesh_vertex basevert; + stbvox_rotate rotate = { 0,0,0,0 }; + unsigned char simple_rot = rot; + unsigned char ht[4]; + int extreme; + + // extract the heights + #ifdef STBVOX_CONFIG_VHEIGHT_IN_LIGHTING + ht[0] = mm->input.lighting[v_off ] & 3; + ht[1] = mm->input.lighting[v_off+ew_off ] & 3; + ht[2] = mm->input.lighting[v_off +ns_off] & 3; + ht[3] = mm->input.lighting[v_off+ew_off+ns_off] & 3; + #else + if (mm->input.vheight) { + unsigned char v = mm->input.vheight[v_off]; + ht[0] = (v >> 0) & 3; + ht[1] = (v >> 2) & 3; + ht[2] = (v >> 4) & 3; + ht[3] = (v >> 6) & 3; + } else if (mm->input.block_vheight) { + unsigned char v = mm->input.block_vheight[bt]; + unsigned char raw[4]; + int i; + + raw[0] = (v >> 0) & 3; + raw[1] = (v >> 2) & 3; + raw[2] = (v >> 4) & 3; + raw[3] = (v >> 6) & 3; + + for (i=0; i < 4; ++i) + ht[i] = raw[stbvox_rotate_vertex[i][rot]]; + } else if (mm->input.packed_compact) { + ht[0] = (mm->input.packed_compact[v_off ] >> 2) & 3; + ht[1] = (mm->input.packed_compact[v_off+ew_off ] >> 2) & 3; + ht[2] = (mm->input.packed_compact[v_off +ns_off] >> 2) & 3; + ht[3] = (mm->input.packed_compact[v_off+ew_off+ns_off] >> 2) & 3; + } else if (mm->input.geometry) { + ht[0] = mm->input.geometry[v_off ] >> 6; + ht[1] = mm->input.geometry[v_off+ew_off ] >> 6; + ht[2] = mm->input.geometry[v_off +ns_off] >> 6; + ht[3] = mm->input.geometry[v_off+ew_off+ns_off] >> 6; + } else { + assert(0); + } + #endif + + // flag whether any sides go off the top of the block, which means + // our visible_faces test was wrong + extreme = (ht[0] == 3 || ht[1] == 3 || ht[2] == 3 || ht[3] == 3); + + if (geo >= STBVOX_GEOM_ceil_vheight_03) { + cube[0] = stbvox_vertex_encode(0,0,ht[0],0,0); + cube[1] = stbvox_vertex_encode(0,0,ht[1],0,0); + cube[2] = stbvox_vertex_encode(0,0,ht[2],0,0); + cube[3] = stbvox_vertex_encode(0,0,ht[3],0,0); + cube[4] = stbvox_vertex_encode(0,0,2,0,0); + cube[5] = stbvox_vertex_encode(0,0,2,0,0); + cube[6] = stbvox_vertex_encode(0,0,2,0,0); + cube[7] = stbvox_vertex_encode(0,0,2,0,0); + } else { + cube[0] = stbvox_vertex_encode(0,0,0,0,0); + cube[1] = stbvox_vertex_encode(0,0,0,0,0); + cube[2] = stbvox_vertex_encode(0,0,0,0,0); + cube[3] = stbvox_vertex_encode(0,0,0,0,0); + cube[4] = stbvox_vertex_encode(0,0,ht[0],0,0); + cube[5] = stbvox_vertex_encode(0,0,ht[1],0,0); + cube[6] = stbvox_vertex_encode(0,0,ht[2],0,0); + cube[7] = stbvox_vertex_encode(0,0,ht[3],0,0); + } + if (!mm->input.vheight && mm->input.block_vheight) { + // @TODO: support block vheight here, I've forgotten what needs to be done specially + } + + // build vertex mesh + { + int i; + for (i=0; i < 6*4; ++i) { + int vert = stbvox_vertex_selector[0][i]; + vmesh[0][i] = stbvox_vmesh_pre_vheight[0][i] + + cube[vert]; + } + } + + basevert = stbvox_vertex_encode(pos.x, pos.y, pos.z << STBVOX_CONFIG_PRECISION_Z, 0,0); + // check if we're going off the end + if (mm->output_cur[mesh][0] + mm->output_size[mesh][0]*6 > mm->output_end[mesh][0]) { + mm->full = 1; + return; + } + + // @TODO generate split faces + if (visible_faces & (1 << STBVOX_FACE_up)) { + if (geo >= STBVOX_GEOM_ceil_vheight_03) + // flat + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_up , v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh, STBVOX_FACE_up); + else { + #ifndef STBVOX_CONFIG_OPTIMIZED_VHEIGHT + // check if it's non-planar + if (cube[5] + cube[6] != cube[4] + cube[7]) { + // not planar, split along diagonal and make degenerate quads + if (geo == STBVOX_GEOM_floor_vheight_03) + stbvox_make_03_split_mesh_for_face(mm, rotate, STBVOX_FACE_up, v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh, ht); + else + stbvox_make_12_split_mesh_for_face(mm, rotate, STBVOX_FACE_up, v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh, ht); + } else + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_up , v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh, stbvox_planar_face_up_normal[ht[2]][ht[1]][ht[0]]); + #else + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_up , v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh, stbvox_optimized_face_up_normal[ht[3]][ht[2]][ht[1]][ht[0]]); + #endif + } + } + if (visible_faces & (1 << STBVOX_FACE_down)) { + if (geo < STBVOX_GEOM_ceil_vheight_03) + // flat + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh, STBVOX_FACE_down); + else { + #ifndef STBVOX_CONFIG_OPTIMIZED_VHEIGHT + // check if it's non-planar + if (cube[1] + cube[2] != cube[0] + cube[3]) { + // not planar, split along diagonal and make degenerate quads + if (geo == STBVOX_GEOM_ceil_vheight_03) + stbvox_make_03_split_mesh_for_face(mm, rotate, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh, ht); + else + stbvox_make_12_split_mesh_for_face(mm, rotate, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh, ht); + } else + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh, stbvox_reverse_face[stbvox_planar_face_up_normal[ht[2]][ht[1]][ht[0]]]); + #else + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh, stbvox_reverse_face[stbvox_optimized_face_up_normal[ht[3]][ht[2]][ht[1]][ht[0]]]); + #endif + } + } + + if (mm->input.rotate) { + unsigned char val = mm->input.rotate[v_off]; + rotate.block = (val >> 0) & 3; + rotate.overlay = (val >> 2) & 3; + //rotate.tex2 = (val >> 4) & 3; + rotate.ecolor = (val >> 6) & 3; + } else if (mm->input.selector) { + rotate.block = rotate.overlay = rotate.ecolor = simple_rot; + } + + if ((visible_faces & (1 << STBVOX_FACE_north)) || (extreme && (ht[2] == 3 || ht[3] == 3))) + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_north, v_off, pos, basevert, vmesh[STBVOX_FACE_north], mesh, STBVOX_FACE_north); + if ((visible_faces & (1 << STBVOX_FACE_south)) || (extreme && (ht[0] == 3 || ht[1] == 3))) + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_south, v_off, pos, basevert, vmesh[STBVOX_FACE_south], mesh, STBVOX_FACE_south); + if ((visible_faces & (1 << STBVOX_FACE_east)) || (extreme && (ht[1] == 3 || ht[3] == 3))) + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_east , v_off, pos, basevert, vmesh[STBVOX_FACE_east ], mesh, STBVOX_FACE_east); + if ((visible_faces & (1 << STBVOX_FACE_west)) || (extreme && (ht[0] == 3 || ht[2] == 3))) + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_west , v_off, pos, basevert, vmesh[STBVOX_FACE_west ], mesh, STBVOX_FACE_west); + } + + if (geo == STBVOX_GEOM_crossed_pair) { + // this can be generated with a special vmesh + stbvox_mesh_vertex basevert = stbvox_vertex_encode(pos.x, pos.y, pos.z << STBVOX_CONFIG_PRECISION_Z , 0,0); + unsigned char simple_rot=0; + stbvox_rotate rot = { 0,0,0,0 }; + unsigned char mesh = mm->default_mesh; + if (mm->input.selector) { + mesh = mm->input.selector[v_off]; + simple_rot = mesh >> 4; + mesh &= 15; + } + if (mm->input.block_selector) { + mesh = mm->input.block_selector[bt]; + } + + // check if we're going off the end + if (mm->output_cur[mesh][0] + mm->output_size[mesh][0]*4 > mm->output_end[mesh][0]) { + mm->full = 1; + return; + } + + if (mm->input.rotate) { + unsigned char val = mm->input.rotate[v_off]; + rot.block = (val >> 0) & 3; + rot.overlay = (val >> 2) & 3; + //rot.tex2 = (val >> 4) & 3; + rot.ecolor = (val >> 6) & 3; + } else if (mm->input.selector) { + rot.block = rot.overlay = rot.ecolor = simple_rot; + } + rot.facerot = 0; + + stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_north, v_off, pos, basevert, stbvox_vmesh_crossed_pair[STBVOX_FACE_north], mesh, STBVF_ne_u_cross); + stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_south, v_off, pos, basevert, stbvox_vmesh_crossed_pair[STBVOX_FACE_south], mesh, STBVF_sw_u_cross); + stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_east , v_off, pos, basevert, stbvox_vmesh_crossed_pair[STBVOX_FACE_east ], mesh, STBVF_se_u_cross); + stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_west , v_off, pos, basevert, stbvox_vmesh_crossed_pair[STBVOX_FACE_west ], mesh, STBVF_nw_u_cross); + } + + + // @TODO + // STBVOX_GEOM_floor_slope_north_is_top_as_wall, + // STBVOX_GEOM_ceil_slope_north_is_bottom_as_wall, +} + +static void stbvox_make_mesh_for_column(stbvox_mesh_maker *mm, int x, int y, int z0) +{ + stbvox_pos pos; + int v_off = x * mm->x_stride_in_bytes + y * mm->y_stride_in_bytes; + int ns_off = mm->y_stride_in_bytes; + int ew_off = mm->x_stride_in_bytes; + pos.x = x; + pos.y = y; + pos.z = 0; + if (mm->input.geometry) { + unsigned char *bt = mm->input.blocktype + v_off; + unsigned char *geo = mm->input.geometry + v_off; + int z; + for (z=z0; z < mm->z1; ++z) { + if (bt[z] && ( !bt[z+ns_off] || !STBVOX_GET_GEO(geo[z+ns_off]) || !bt[z-ns_off] || !STBVOX_GET_GEO(geo[z-ns_off]) + || !bt[z+ew_off] || !STBVOX_GET_GEO(geo[z+ew_off]) || !bt[z-ew_off] || !STBVOX_GET_GEO(geo[z-ew_off]) + || !bt[z-1] || !STBVOX_GET_GEO(geo[z-1]) || !bt[z+1] || !STBVOX_GET_GEO(geo[z+1]))) + { // TODO check up and down + pos.z = z; + stbvox_make_mesh_for_block_with_geo(mm, pos, v_off+z); + if (mm->full) { + mm->cur_z = z; + return; + } + } + } + } else if (mm->input.block_geometry) { + int z; + unsigned char *bt = mm->input.blocktype + v_off; + unsigned char *geo = mm->input.block_geometry; + for (z=z0; z < mm->z1; ++z) { + if (bt[z] && ( geo[bt[z+ns_off]] != STBVOX_GEOM_solid + || geo[bt[z-ns_off]] != STBVOX_GEOM_solid + || geo[bt[z+ew_off]] != STBVOX_GEOM_solid + || geo[bt[z-ew_off]] != STBVOX_GEOM_solid + || geo[bt[z-1]] != STBVOX_GEOM_solid + || geo[bt[z+1]] != STBVOX_GEOM_solid)) + { + pos.z = z; + stbvox_make_mesh_for_block_with_geo(mm, pos, v_off+z); + if (mm->full) { + mm->cur_z = z; + return; + } + } + } + } else { + unsigned char *bt = mm->input.blocktype + v_off; + int z; + #if STBVOX_CONFIG_PRECISION_Z == 1 + stbvox_mesh_vertex *vmesh = stbvox_vmesh_delta_half_z[0]; + #else + stbvox_mesh_vertex *vmesh = stbvox_vmesh_delta_normal[0]; + #endif + for (z=z0; z < mm->z1; ++z) { + // if it's solid and at least one neighbor isn't solid + if (bt[z] && (!bt[z+ns_off] || !bt[z-ns_off] || !bt[z+ew_off] || !bt[z-ew_off] || !bt[z-1] || !bt[z+1])) { + pos.z = z; + stbvox_make_mesh_for_block(mm, pos, v_off+z, vmesh); + if (mm->full) { + mm->cur_z = z; + return; + } + } + } + } +} + +static void stbvox_bring_up_to_date(stbvox_mesh_maker *mm) +{ + if (mm->config_dirty) { + int i; + #ifdef STBVOX_ICONFIG_FACE_ATTRIBUTE + mm->num_mesh_slots = 1; + for (i=0; i < STBVOX_MAX_MESHES; ++i) { + mm->output_size[i][0] = 32; + mm->output_step[i][0] = 8; + } + #else + mm->num_mesh_slots = 2; + for (i=0; i < STBVOX_MAX_MESHES; ++i) { + mm->output_size[i][0] = 16; + mm->output_step[i][0] = 4; + mm->output_size[i][1] = 4; + mm->output_step[i][1] = 4; + } + #endif + + mm->config_dirty = 0; + } +} + +int stbvox_make_mesh(stbvox_mesh_maker *mm) +{ + int x,y; + stbvox_bring_up_to_date(mm); + mm->full = 0; + if (mm->cur_x > mm->x0 || mm->cur_y > mm->y0 || mm->cur_z > mm->z0) { + stbvox_make_mesh_for_column(mm, mm->cur_x, mm->cur_y, mm->cur_z); + if (mm->full) + return 0; + ++mm->cur_y; + while (mm->cur_y < mm->y1 && !mm->full) { + stbvox_make_mesh_for_column(mm, mm->cur_x, mm->cur_y, mm->z0); + if (mm->full) + return 0; + ++mm->cur_y; + } + ++mm->cur_x; + } + for (x=mm->cur_x; x < mm->x1; ++x) { + for (y=mm->y0; y < mm->y1; ++y) { + stbvox_make_mesh_for_column(mm, x, y, mm->z0); + if (mm->full) { + mm->cur_x = x; + mm->cur_y = y; + return 0; + } + } + } + return 1; +} + +void stbvox_init_mesh_maker(stbvox_mesh_maker *mm) +{ + memset(mm, 0, sizeof(*mm)); + stbvox_build_default_palette(); + + mm->config_dirty = 1; + mm->default_mesh = 0; +} + +int stbvox_get_buffer_count(stbvox_mesh_maker *mm) +{ + stbvox_bring_up_to_date(mm); + return mm->num_mesh_slots; +} + +int stbvox_get_buffer_size_per_quad(stbvox_mesh_maker *mm, int n) +{ + return mm->output_size[0][n]; +} + +void stbvox_reset_buffers(stbvox_mesh_maker *mm) +{ + int i; + for (i=0; i < STBVOX_MAX_MESHES*STBVOX_MAX_MESH_SLOTS; ++i) { + mm->output_cur[0][i] = 0; + mm->output_buffer[0][i] = 0; + } +} + +void stbvox_set_buffer(stbvox_mesh_maker *mm, int mesh, int slot, void *buffer, size_t len) +{ + int i; + stbvox_bring_up_to_date(mm); + mm->output_buffer[mesh][slot] = (char *) buffer; + mm->output_cur [mesh][slot] = (char *) buffer; + mm->output_len [mesh][slot] = (int) len; + mm->output_end [mesh][slot] = (char *) buffer + len; + for (i=0; i < STBVOX_MAX_MESH_SLOTS; ++i) { + if (mm->output_buffer[mesh][i]) { + assert(mm->output_len[mesh][i] / mm->output_size[mesh][i] == mm->output_len[mesh][slot] / mm->output_size[mesh][slot]); + } + } +} + +void stbvox_set_default_mesh(stbvox_mesh_maker *mm, int mesh) +{ + mm->default_mesh = mesh; +} + +int stbvox_get_quad_count(stbvox_mesh_maker *mm, int mesh) +{ + return (int) ((mm->output_cur[mesh][0] - mm->output_buffer[mesh][0]) / mm->output_size[mesh][0]); +} + +stbvox_input_description *stbvox_get_input_description(stbvox_mesh_maker *mm) +{ + return &mm->input; +} + +void stbvox_set_input_range(stbvox_mesh_maker *mm, int x0, int y0, int z0, int x1, int y1, int z1) +{ + mm->x0 = x0; + mm->y0 = y0; + mm->z0 = z0; + + mm->x1 = x1; + mm->y1 = y1; + mm->z1 = z1; + + mm->cur_x = x0; + mm->cur_y = y0; + mm->cur_z = z0; + + // @TODO validate that this range is representable in this mode +} + +void stbvox_get_transform(stbvox_mesh_maker *mm, float transform[3][3]) +{ + // scale + transform[0][0] = 1.0; + transform[0][1] = 1.0; + #if STBVOX_CONFIG_PRECISION_Z==1 + transform[0][2] = 0.5f; + #else + transform[0][2] = 1.0f; + #endif + // translation + transform[1][0] = (float) (mm->pos_x); + transform[1][1] = (float) (mm->pos_y); + transform[1][2] = (float) (mm->pos_z); + // texture coordinate projection translation + transform[2][0] = (float) (mm->pos_x & 255); // @TODO depends on max texture scale + transform[2][1] = (float) (mm->pos_y & 255); + transform[2][2] = (float) (mm->pos_z & 255); +} + +void stbvox_get_bounds(stbvox_mesh_maker *mm, float bounds[2][3]) +{ + bounds[0][0] = (float) (mm->pos_x + mm->x0); + bounds[0][1] = (float) (mm->pos_y + mm->y0); + bounds[0][2] = (float) (mm->pos_z + mm->z0); + bounds[1][0] = (float) (mm->pos_x + mm->x1); + bounds[1][1] = (float) (mm->pos_y + mm->y1); + bounds[1][2] = (float) (mm->pos_z + mm->z1); +} + +void stbvox_set_mesh_coordinates(stbvox_mesh_maker *mm, int x, int y, int z) +{ + mm->pos_x = x; + mm->pos_y = y; + mm->pos_z = z; +} + +void stbvox_set_input_stride(stbvox_mesh_maker *mm, int x_stride_in_bytes, int y_stride_in_bytes) +{ + int f,v; + mm->x_stride_in_bytes = x_stride_in_bytes; + mm->y_stride_in_bytes = y_stride_in_bytes; + for (f=0; f < 6; ++f) { + for (v=0; v < 4; ++v) { + mm->cube_vertex_offset[f][v] = stbvox_vertex_vector[f][v][0] * mm->x_stride_in_bytes + + stbvox_vertex_vector[f][v][1] * mm->y_stride_in_bytes + + stbvox_vertex_vector[f][v][2] ; + mm->vertex_gather_offset[f][v] = (stbvox_vertex_vector[f][v][0]-1) * mm->x_stride_in_bytes + + (stbvox_vertex_vector[f][v][1]-1) * mm->y_stride_in_bytes + + (stbvox_vertex_vector[f][v][2]-1) ; + } + } +} + +///////////////////////////////////////////////////////////////////////////// +// +// offline computation of tables +// + +#if 0 +// compute optimized vheight table +static char *normal_names[32] = +{ + 0,0,0,0,"u ",0, "eu ",0, + 0,0,0,0,"ne_u",0, "nu ",0, + 0,0,0,0,"nw_u",0, "wu ",0, + 0,0,0,0,"sw_u",0, "su ",0, +}; + +static char *find_best_normal(float x, float y, float z) +{ + int best_slot = 4; + float best_dot = 0; + int i; + for (i=0; i < 32; ++i) { + if (normal_names[i]) { + float dot = x * stbvox_default_normals[i][0] + y * stbvox_default_normals[i][1] + z * stbvox_default_normals[i][2]; + if (dot > best_dot) { + best_dot = dot; + best_slot = i; + } + } + } + return normal_names[best_slot]; +} + +int main(int argc, char **argv) +{ + int sw,se,nw,ne; + for (ne=0; ne < 4; ++ne) { + for (nw=0; nw < 4; ++nw) { + for (se=0; se < 4; ++se) { + printf(" { "); + for (sw=0; sw < 4; ++sw) { + float x = (float) (nw + sw - ne - se); + float y = (float) (sw + se - nw - ne); + float z = 2; + printf("STBVF_%s, ", find_best_normal(x,y,z)); + } + printf("},\n"); + } + } + } + return 0; +} +#endif + +// @TODO +// +// - test API for texture rotation on side faces +// - API for texture rotation on top & bottom +// - better culling of vheight faces with vheight neighbors +// - better culling of non-vheight faces with vheight neighbors +// - gather vertex lighting from slopes correctly +// - better support texture edge_clamp: currently if you fall +// exactly on 1.0 you get wrapped incorrectly; this is rare, but +// can avoid: compute texcoords in vertex shader, offset towards +// center before modding, need 2 bits per vertex to know offset direction) +// - other mesh modes (10,6,4-byte quads) +// +// +// With TexBuffer for the fixed vertex data, we can actually do +// minecrafty non-blocks like stairs -- we still probably only +// want 256 or so, so we can't do the equivalent of all the vheight +// combos, but that's ok. The 256 includes baked rotations, but only +// some of them need it, and lots of block types share some faces. +// +// mode 5 (6 bytes): mode 6 (6 bytes) +// x:7 x:6 +// y:7 y:6 +// z:6 z:6 +// tex1:8 tex1:8 +// tex2:8 tex2:7 +// color:8 color:8 +// face:4 face:7 +// +// +// side faces (all x4) top&bottom faces (2x) internal faces (1x) +// 1 regular 1 regular +// 2 slabs 2 +// 8 stairs 4 stairs 16 +// 4 diag side 8 +// 4 upper diag side 8 +// 4 lower diag side 8 +// 4 crossed pairs +// +// 23*4 + 5*4 + 46 +// == 92 + 20 + 46 = 158 +// +// Must drop 30 of them to fit in 7 bits: +// ceiling half diagonals: 16+8 = 24 +// Need to get rid of 6 more. +// ceiling diagonals: 8+4 = 12 +// This brings it to 122, so can add a crossed-pair variant. +// (diagonal and non-diagonal, or randomly offset) +// Or carpet, which would be 5 more. +// +// +// Mode 4 (10 bytes): +// v: z:2,light:6 +// f: x:6,y:6,z:7, t1:8,t2:8,c:8,f:5 +// +// Mode ? (10 bytes) +// v: xyz:5 (27 values), light:3 +// f: x:7,y:7,z:6, t1:8,t2:8,c:8,f:4 +// (v: x:2,y:2,z:2,light:2) + +#endif // STB_VOXEL_RENDER_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/tests/Makefile b/Libraries/stb-master/tests/Makefile new file mode 100644 index 0000000..1782ea6 --- /dev/null +++ b/Libraries/stb-master/tests/Makefile @@ -0,0 +1,12 @@ +INCLUDES = -I.. +CFLAGS = -Wno-pointer-to-int-cast -Wno-int-to-pointer-cast -DSTB_DIVIDE_TEST +CPPFLAGS = -Wno-write-strings -DSTB_DIVIDE_TEST + +# Uncomment this line for reproducing OSS-Fuzz bugs with image_fuzzer +#CFLAGS += -O -fsanitize=address + +all: + $(CC) $(INCLUDES) $(CFLAGS) ../stb_vorbis.c test_c_compilation.c test_c_lexer.c test_dxt.c test_easyfont.c test_image.c test_image_write.c test_perlin.c test_sprintf.c test_truetype.c test_voxel.c -lm + $(CC) $(INCLUDES) $(CPPFLAGS) -std=c++0x test_cpp_compilation.cpp -lm -lstdc++ + $(CC) $(INCLUDES) $(CFLAGS) -DIWT_TEST image_write_test.c -lm -o image_write_test + $(CC) $(INCLUDES) $(CFLAGS) fuzz_main.c stbi_read_fuzzer.c -lm -o image_fuzzer diff --git a/Libraries/stb-master/tests/c_lexer_test.c b/Libraries/stb-master/tests/c_lexer_test.c new file mode 100644 index 0000000..a919b6c --- /dev/null +++ b/Libraries/stb-master/tests/c_lexer_test.c @@ -0,0 +1,50 @@ +#define STB_C_LEX_C_DECIMAL_INTS Y // "0|[1-9][0-9]*" CLEX_intlit +#define STB_C_LEX_C_HEX_INTS Y // "0x[0-9a-fA-F]+" CLEX_intlit +#define STB_C_LEX_C_OCTAL_INTS Y // "[0-7]+" CLEX_intlit +#define STB_C_LEX_C_DECIMAL_FLOATS Y // "[0-9]*(.[0-9]*([eE][-+]?[0-9]+)?) CLEX_floatlit +#define STB_C_LEX_C99_HEX_FLOATS Y // "0x{hex}+(.{hex}*)?[pP][-+]?{hex}+ CLEX_floatlit +#define STB_C_LEX_C_IDENTIFIERS Y // "[_a-zA-Z][_a-zA-Z0-9]*" CLEX_id +#define STB_C_LEX_C_DQ_STRINGS Y // double-quote-delimited strings with escapes CLEX_dqstring +#define STB_C_LEX_C_SQ_STRINGS Y // single-quote-delimited strings with escapes CLEX_ssstring +#define STB_C_LEX_C_CHARS Y // single-quote-delimited character with escape CLEX_charlits +#define STB_C_LEX_C_COMMENTS Y // "/* comment */" +#define STB_C_LEX_CPP_COMMENTS Y // "// comment to end of line\n" +#define STB_C_LEX_C_COMPARISONS Y // "==" CLEX_eq "!=" CLEX_noteq "<=" CLEX_lesseq ">=" CLEX_greatereq +#define STB_C_LEX_C_LOGICAL Y // "&&" CLEX_andand "||" CLEX_oror +#define STB_C_LEX_C_SHIFTS Y // "<<" CLEX_shl ">>" CLEX_shr +#define STB_C_LEX_C_INCREMENTS Y // "++" CLEX_plusplus "--" CLEX_minusminus +#define STB_C_LEX_C_ARROW Y // "->" CLEX_arrow +#define STB_C_LEX_EQUAL_ARROW Y // "=>" CLEX_eqarrow +#define STB_C_LEX_C_BITWISEEQ Y // "&=" CLEX_andeq "|=" CLEX_oreq "^=" CLEX_xoreq +#define STB_C_LEX_C_ARITHEQ Y // "+=" CLEX_pluseq "-=" CLEX_minuseq + // "*=" CLEX_muleq "/=" CLEX_diveq "%=" CLEX_modeq + // if both STB_C_LEX_SHIFTS & STB_C_LEX_ARITHEQ: + // "<<=" CLEX_shleq ">>=" CLEX_shreq + +#define STB_C_LEX_PARSE_SUFFIXES Y // letters after numbers are parsed as part of those numbers, and must be in suffix list below +#define STB_C_LEX_DECIMAL_SUFFIXES "uUlL" // decimal integer suffixes e.g. "uUlL" -- these are returned as-is in string storage +#define STB_C_LEX_HEX_SUFFIXES "lL" // e.g. "uUlL" +#define STB_C_LEX_OCTAL_SUFFIXES "lL" // e.g. "uUlL" +#define STB_C_LEX_FLOAT_SUFFIXES "uulL" // + +#define STB_C_LEX_0_IS_EOF N // if Y, ends parsing at '\0'; if N, returns '\0' as token +#define STB_C_LEX_INTEGERS_AS_DOUBLES N // parses integers as doubles so they can be larger than 'int', but only if STB_C_LEX_STDLIB==N +#define STB_C_LEX_MULTILINE_DSTRINGS Y // allow newlines in double-quoted strings +#define STB_C_LEX_MULTILINE_SSTRINGS Y // allow newlines in single-quoted strings +#define STB_C_LEX_USE_STDLIB N // use strtod,strtol for parsing #s; otherwise inaccurate hack +#define STB_C_LEX_DOLLAR_IDENTIFIER Y // allow $ as an identifier character +#define STB_C_LEX_FLOAT_NO_DECIMAL Y // allow floats that have no decimal point if they have an exponent + +#define STB_C_LEX_DEFINE_ALL_TOKEN_NAMES Y // if Y, all CLEX_ token names are defined, even if never returned + // leaving it as N should help you catch config bugs + +#define STB_C_LEX_DISCARD_PREPROCESSOR Y // discard C-preprocessor directives (e.g. after prepocess + // still have #line, #pragma, etc) + +#define STB_C_LEXER_DEFINITIONS // This line prevents the header file from replacing your definitions + + + +#define STB_C_LEXER_IMPLEMENTATION +#define STB_C_LEXER_SELF_TEST +#include "../stb_c_lexer.h" diff --git a/Libraries/stb-master/tests/c_lexer_test.dsp b/Libraries/stb-master/tests/c_lexer_test.dsp new file mode 100644 index 0000000..13f8758 --- /dev/null +++ b/Libraries/stb-master/tests/c_lexer_test.dsp @@ -0,0 +1,89 @@ +# Microsoft Developer Studio Project File - Name="c_lexer_test" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=c_lexer_test - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "c_lexer_test.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "c_lexer_test.mak" CFG="c_lexer_test - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "c_lexer_test - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "c_lexer_test - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "c_lexer_test - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "c_lexer_test - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug\c_lexer_test" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "c_lexer_test - Win32 Release" +# Name "c_lexer_test - Win32 Debug" +# Begin Source File + +SOURCE=.\c_lexer_test.c +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tests/caveview/README.md b/Libraries/stb-master/tests/caveview/README.md new file mode 100644 index 0000000..10da838 --- /dev/null +++ b/Libraries/stb-master/tests/caveview/README.md @@ -0,0 +1,85 @@ +# FAQ + +### How to run it? + +There's no GUI. Find a directory with Minecraft Anvil files (.mca). +Copy a Minecraft "terrain.png" into that directory (do a google +image search). Run from that directory. + +### How accurate is this as a Minecraft viewer? + +Not very. Many Minecraft blocks are not handled correctly: + +* No redstone, rails, or other "flat" blocks +* No signs, doors, fences, carpets, or other complicated geometry +* Stairs are turned into ramps +* Upper slabs turn into lower slabs +* Wood types only for blocks, not stairs, slabs, etc +* Colored glass becomes regular glass +* Glass panes become glass blocks +* Water is opaque +* Water level is incorrect +* No biome coloration +* Cactus is not shrunk, shows holes +* Chests are not shrunk +* Double-chests draw as two chests +* Pumpkins etc. are not rotated properly +* Torches are drawn hackily, do not attach to walls +* Incorrect textures for blocks that postdate terrain.png +* Transparent textures have black fringes due to non-premultiplied-alpha +* Skylight and block light are combined in a single value +* Only blocks at y=1..255 are shown (not y=0) +* If a 32x32x256 "quad-chunk" needs more than 800K quads, isn't handled (very unlikely) + +Some of these are due to engine limitations, and some of +these are because I didn't make the effort since my +goal was to make a demo for stb_voxel_render.h, not +to make a proper Minecraft viewer. + + +### Could this be turned into a proper Minecraft viewer? + +Yes and no. Yes, you could do it, but no, it wouldn't +really resemble this code that much anymore. + +You could certainly use this engine to +render the parts of Minecraft it works for, but many +of the things it doesn't handle it can't handle at all +(stairs, water, fences, carpets, etc) because it uses +low-precision coordinates to store voxel data. + +You would have to render all of the stuff it doesn't +handle through another rendering path. In a game (not +a viewer) you would need such a path for movable entities +like doors and carts anyway, so possibly handling other +things that way wouldn't be so bad. + +Rails, ladders, and redstone lines could be implemented by +using tex2 to overlay those effects, but you can't rotate +tex1 and tex2 independently, so there may be cases where +the underlying texture needs a different rotation from the +overlaid texture, which would require separate rendering. +Handling redstone's brightness being different from underlying +block's brightness would require separate rendering. + +You can use the face-color effect to do biome coloration, +but the change won't be smooth the way it is in Minecraft. + + +### Why isn't building the mesh data faster? + +Partly because converting from minecraft data is expensive. + +Here is the approximate breakdown of an older version +of this executable and lib that did the building single-threaded. + +* 25% loading & parsing minecraft files (4/5ths of this is my crappy zlib) +* 18% converting from minecraft blockids & lighting to stb blockids & lighting +* 10% reordering from data[z][y]\[x] (minecraft-style) to data[y][x]\[z] (stb-style) +* 40% building mesh data +* 7% uploading mesh data to OpenGL + +I did do significant optimizations after the above, so the +final breakdown is different, but it should give you some +sense of the costs. + diff --git a/Libraries/stb-master/tests/caveview/cave_main.c b/Libraries/stb-master/tests/caveview/cave_main.c new file mode 100644 index 0000000..d345cf1 --- /dev/null +++ b/Libraries/stb-master/tests/caveview/cave_main.c @@ -0,0 +1,598 @@ +#define _WIN32_WINNT 0x400 + +#include +#include + +// stb.h +#define STB_DEFINE +#include "stb.h" + +// stb_gl.h +#define STB_GL_IMPLEMENTATION +#define STB_GLEXT_DEFINE "glext_list.h" +#include "stb_gl.h" + +// SDL +#include "sdl.h" +#include "SDL_opengl.h" + +// stb_glprog.h +#define STB_GLPROG_IMPLEMENTATION +#define STB_GLPROG_ARB_DEFINE_EXTENSIONS +#include "stb_glprog.h" + +// stb_image.h +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" + +// stb_easy_font.h +#include "stb_easy_font.h" // doesn't require an IMPLEMENTATION + +#include "caveview.h" + +char *game_name = "caveview"; + + +#define REVERSE_DEPTH + + + +static void print_string(float x, float y, char *text, float r, float g, float b) +{ + static char buffer[99999]; + int num_quads; + + num_quads = stb_easy_font_print(x, y, text, NULL, buffer, sizeof(buffer)); + + glColor3f(r,g,b); + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 16, buffer); + glDrawArrays(GL_QUADS, 0, num_quads*4); + glDisableClientState(GL_VERTEX_ARRAY); +} + +static float text_color[3]; +static float pos_x = 10; +static float pos_y = 10; + +static void print(char *text, ...) +{ + char buffer[999]; + va_list va; + va_start(va, text); + vsprintf(buffer, text, va); + va_end(va); + print_string(pos_x, pos_y, buffer, text_color[0], text_color[1], text_color[2]); + pos_y += 10; +} + +float camang[3], camloc[3] = { 60,22,77 }; +float player_zoom = 1.0; +float rotate_view = 0.0; + + +void camera_to_worldspace(float world[3], float cam_x, float cam_y, float cam_z) +{ + float vec[3] = { cam_x, cam_y, cam_z }; + float t[3]; + float s,c; + s = (float) sin(camang[0]*3.141592/180); + c = (float) cos(camang[0]*3.141592/180); + + t[0] = vec[0]; + t[1] = c*vec[1] - s*vec[2]; + t[2] = s*vec[1] + c*vec[2]; + + s = (float) sin(camang[2]*3.141592/180); + c = (float) cos(camang[2]*3.141592/180); + world[0] = c*t[0] - s*t[1]; + world[1] = s*t[0] + c*t[1]; + world[2] = t[2]; +} + +// camera worldspace velocity +float cam_vel[3]; + +int controls; + +#define MAX_VEL 150.0f // blocks per second +#define ACCEL 6.0f +#define DECEL 3.0f + +#define STATIC_FRICTION DECEL +#define EFFECTIVE_ACCEL (ACCEL+DECEL) + +// dynamic friction: +// +// if going at MAX_VEL, ACCEL and friction must cancel +// EFFECTIVE_ACCEL = DECEL + DYNAMIC_FRIC*MAX_VEL +#define DYNAMIC_FRICTION (ACCEL/(float)MAX_VEL) + +float view_x_vel = 0; +float view_z_vel = 0; +float pending_view_x; +float pending_view_z; +float pending_view_x; +float pending_view_z; + +void process_tick_raw(float dt) +{ + int i; + float thrust[3] = { 0,0,0 }; + float world_thrust[3]; + + // choose direction to apply thrust + + thrust[0] = (controls & 3)== 1 ? EFFECTIVE_ACCEL : (controls & 3)== 2 ? -EFFECTIVE_ACCEL : 0; + thrust[1] = (controls & 12)== 4 ? EFFECTIVE_ACCEL : (controls & 12)== 8 ? -EFFECTIVE_ACCEL : 0; + thrust[2] = (controls & 48)==16 ? EFFECTIVE_ACCEL : (controls & 48)==32 ? -EFFECTIVE_ACCEL : 0; + + // @TODO clamp thrust[0] & thrust[1] vector length to EFFECTIVE_ACCEL + + camera_to_worldspace(world_thrust, thrust[0], thrust[1], 0); + world_thrust[2] += thrust[2]; + + for (i=0; i < 3; ++i) { + float acc = world_thrust[i]; + cam_vel[i] += acc*dt; + } + + if (cam_vel[0] || cam_vel[1] || cam_vel[2]) + { + float vel = (float) sqrt(cam_vel[0]*cam_vel[0] + cam_vel[1]*cam_vel[1] + cam_vel[2]*cam_vel[2]); + float newvel = vel; + float dec = STATIC_FRICTION + DYNAMIC_FRICTION*vel; + newvel = vel - dec*dt; + if (newvel < 0) + newvel = 0; + cam_vel[0] *= newvel/vel; + cam_vel[1] *= newvel/vel; + cam_vel[2] *= newvel/vel; + } + + camloc[0] += cam_vel[0] * dt; + camloc[1] += cam_vel[1] * dt; + camloc[2] += cam_vel[2] * dt; + + view_x_vel *= (float) pow(0.75, dt); + view_z_vel *= (float) pow(0.75, dt); + + view_x_vel += (pending_view_x - view_x_vel)*dt*60; + view_z_vel += (pending_view_z - view_z_vel)*dt*60; + + pending_view_x -= view_x_vel * dt; + pending_view_z -= view_z_vel * dt; + camang[0] += view_x_vel * dt; + camang[2] += view_z_vel * dt; + camang[0] = stb_clamp(camang[0], -90, 90); + camang[2] = (float) fmod(camang[2], 360); +} + +void process_tick(float dt) +{ + while (dt > 1.0f/60) { + process_tick_raw(1.0f/60); + dt -= 1.0f/60; + } + process_tick_raw(dt); +} + +void update_view(float dx, float dy) +{ + // hard-coded mouse sensitivity, not resolution independent? + pending_view_z -= dx*300; + pending_view_x -= dy*700; +} + +extern int screen_x, screen_y; +extern int is_synchronous_debug; +float render_time; + +extern int chunk_locations, chunks_considered, chunks_in_frustum; +extern int quads_considered, quads_rendered; +extern int chunk_storage_rendered, chunk_storage_considered, chunk_storage_total; +extern int view_dist_in_chunks; +extern int num_threads_active, num_meshes_started, num_meshes_uploaded; +extern float chunk_server_activity; + +static Uint64 start_time, end_time; // render time + +float chunk_server_status[32]; +int chunk_server_pos; + +void draw_stats(void) +{ + int i; + + static Uint64 last_frame_time; + Uint64 cur_time = SDL_GetPerformanceCounter(); + float chunk_server=0; + float frame_time = (cur_time - last_frame_time) / (float) SDL_GetPerformanceFrequency(); + last_frame_time = cur_time; + + chunk_server_status[chunk_server_pos] = chunk_server_activity; + chunk_server_pos = (chunk_server_pos+1) %32; + + for (i=0; i < 32; ++i) + chunk_server += chunk_server_status[i] / 32.0f; + + stb_easy_font_spacing(-0.75); + pos_y = 10; + text_color[0] = text_color[1] = text_color[2] = 1.0f; + print("Frame time: %6.2fms, CPU frame render time: %5.2fms", frame_time*1000, render_time*1000); + print("Tris: %4.1fM drawn of %4.1fM in range", 2*quads_rendered/1000000.0f, 2*quads_considered/1000000.0f); + print("Vbuf storage: %dMB in frustum of %dMB in range of %dMB in cache", chunk_storage_rendered>>20, chunk_storage_considered>>20, chunk_storage_total>>20); + print("Num mesh builds started this frame: %d; num uploaded this frame: %d\n", num_meshes_started, num_meshes_uploaded); + print("QChunks: %3d in frustum of %3d valid of %3d in range", chunks_in_frustum, chunks_considered, chunk_locations); + print("Mesh worker threads active: %d", num_threads_active); + print("View distance: %d blocks", view_dist_in_chunks*16); + print("%s", glGetString(GL_RENDERER)); + + if (is_synchronous_debug) { + text_color[0] = 1.0; + text_color[1] = 0.5; + text_color[2] = 0.5; + print("SLOWNESS: Synchronous debug output is enabled!"); + } +} + +void draw_main(void) +{ + glEnable(GL_CULL_FACE); + glDisable(GL_TEXTURE_2D); + glDisable(GL_LIGHTING); + glEnable(GL_DEPTH_TEST); + #ifdef REVERSE_DEPTH + glDepthFunc(GL_GREATER); + glClearDepth(0); + #else + glDepthFunc(GL_LESS); + glClearDepth(1); + #endif + glDepthMask(GL_TRUE); + glDisable(GL_SCISSOR_TEST); + glClearColor(0.6f,0.7f,0.9f,0.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glColor3f(1,1,1); + glFrontFace(GL_CW); + glEnable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + #ifdef REVERSE_DEPTH + stbgl_Perspective(player_zoom, 90, 70, 3000, 1.0/16); + #else + stbgl_Perspective(player_zoom, 90, 70, 1.0/16, 3000); + #endif + + // now compute where the camera should be + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + stbgl_initCamera_zup_facing_y(); + + glRotatef(-camang[0],1,0,0); + glRotatef(-camang[2],0,0,1); + glTranslatef(-camloc[0], -camloc[1], -camloc[2]); + + start_time = SDL_GetPerformanceCounter(); + render_caves(camloc); + end_time = SDL_GetPerformanceCounter(); + + render_time = (end_time - start_time) / (float) SDL_GetPerformanceFrequency(); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0,screen_x/2,screen_y/2,0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + glDisable(GL_CULL_FACE); + draw_stats(); +} + + + +#pragma warning(disable:4244; disable:4305; disable:4018) + +#define SCALE 2 + +void error(char *s) +{ + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", s, NULL); + exit(0); +} + +void ods(char *fmt, ...) +{ + char buffer[1000]; + va_list va; + va_start(va, fmt); + vsprintf(buffer, fmt, va); + va_end(va); + SDL_Log("%s", buffer); +} + +#define TICKS_PER_SECOND 60 + +static SDL_Window *window; + +extern void draw_main(void); +extern void process_tick(float dt); +extern void editor_init(void); + +void draw(void) +{ + draw_main(); + SDL_GL_SwapWindow(window); +} + + +static int initialized=0; +static float last_dt; + +int screen_x,screen_y; + +float carried_dt = 0; +#define TICKRATE 60 + +float tex2_alpha = 1.0; + +int raw_level_time; + +float global_timer; +int global_hack; + +int loopmode(float dt, int real, int in_client) +{ + if (!initialized) return 0; + + if (!real) + return 0; + + // don't allow more than 6 frames to update at a time + if (dt > 0.075) dt = 0.075; + + global_timer += dt; + + carried_dt += dt; + while (carried_dt > 1.0/TICKRATE) { + if (global_hack) { + tex2_alpha += global_hack / 60.0f; + if (tex2_alpha < 0) tex2_alpha = 0; + if (tex2_alpha > 1) tex2_alpha = 1; + } + //update_input(); + // if the player is dead, stop the sim + carried_dt -= 1.0/TICKRATE; + } + + process_tick(dt); + draw(); + + return 0; +} + +static int quit; + +extern int controls; + +void active_control_set(int key) +{ + controls |= 1 << key; +} + +void active_control_clear(int key) +{ + controls &= ~(1 << key); +} + +extern void update_view(float dx, float dy); + +void process_sdl_mouse(SDL_Event *e) +{ + update_view((float) e->motion.xrel / screen_x, (float) e->motion.yrel / screen_y); +} + +void process_event(SDL_Event *e) +{ + switch (e->type) { + case SDL_MOUSEMOTION: + process_sdl_mouse(e); + break; + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + break; + + case SDL_QUIT: + quit = 1; + break; + + case SDL_WINDOWEVENT: + switch (e->window.event) { + case SDL_WINDOWEVENT_SIZE_CHANGED: + screen_x = e->window.data1; + screen_y = e->window.data2; + loopmode(0,1,0); + break; + } + break; + + case SDL_KEYDOWN: { + int k = e->key.keysym.sym; + int s = e->key.keysym.scancode; + SDL_Keymod mod; + mod = SDL_GetModState(); + if (k == SDLK_ESCAPE) + quit = 1; + + if (s == SDL_SCANCODE_D) active_control_set(0); + if (s == SDL_SCANCODE_A) active_control_set(1); + if (s == SDL_SCANCODE_W) active_control_set(2); + if (s == SDL_SCANCODE_S) active_control_set(3); + if (k == SDLK_SPACE) active_control_set(4); + if (s == SDL_SCANCODE_LCTRL) active_control_set(5); + if (s == SDL_SCANCODE_S) active_control_set(6); + if (s == SDL_SCANCODE_D) active_control_set(7); + if (k == '1') global_hack = !global_hack; + if (k == '2') global_hack = -1; + + #if 0 + if (game_mode == GAME_editor) { + switch (k) { + case SDLK_RIGHT: editor_key(STBTE_scroll_right); break; + case SDLK_LEFT : editor_key(STBTE_scroll_left ); break; + case SDLK_UP : editor_key(STBTE_scroll_up ); break; + case SDLK_DOWN : editor_key(STBTE_scroll_down ); break; + } + switch (s) { + case SDL_SCANCODE_S: editor_key(STBTE_tool_select); break; + case SDL_SCANCODE_B: editor_key(STBTE_tool_brush ); break; + case SDL_SCANCODE_E: editor_key(STBTE_tool_erase ); break; + case SDL_SCANCODE_R: editor_key(STBTE_tool_rectangle ); break; + case SDL_SCANCODE_I: editor_key(STBTE_tool_eyedropper); break; + case SDL_SCANCODE_L: editor_key(STBTE_tool_link); break; + case SDL_SCANCODE_G: editor_key(STBTE_act_toggle_grid); break; + } + if ((e->key.keysym.mod & KMOD_CTRL) && !(e->key.keysym.mod & ~KMOD_CTRL)) { + switch (s) { + case SDL_SCANCODE_X: editor_key(STBTE_act_cut ); break; + case SDL_SCANCODE_C: editor_key(STBTE_act_copy ); break; + case SDL_SCANCODE_V: editor_key(STBTE_act_paste); break; + case SDL_SCANCODE_Z: editor_key(STBTE_act_undo ); break; + case SDL_SCANCODE_Y: editor_key(STBTE_act_redo ); break; + } + } + } + #endif + break; + } + case SDL_KEYUP: { + int k = e->key.keysym.sym; + int s = e->key.keysym.scancode; + if (s == SDL_SCANCODE_D) active_control_clear(0); + if (s == SDL_SCANCODE_A) active_control_clear(1); + if (s == SDL_SCANCODE_W) active_control_clear(2); + if (s == SDL_SCANCODE_S) active_control_clear(3); + if (k == SDLK_SPACE) active_control_clear(4); + if (s == SDL_SCANCODE_LCTRL) active_control_clear(5); + if (s == SDL_SCANCODE_S) active_control_clear(6); + if (s == SDL_SCANCODE_D) active_control_clear(7); + break; + } + } +} + +static SDL_GLContext *context; + +static float getTimestep(float minimum_time) +{ + float elapsedTime; + double thisTime; + static double lastTime = -1; + + if (lastTime == -1) + lastTime = SDL_GetTicks() / 1000.0 - minimum_time; + + for(;;) { + thisTime = SDL_GetTicks() / 1000.0; + elapsedTime = (float) (thisTime - lastTime); + if (elapsedTime >= minimum_time) { + lastTime = thisTime; + return elapsedTime; + } + // @TODO: compute correct delay + SDL_Delay(1); + } +} + +void APIENTRY gl_debug(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *param) +{ + ods("%s\n", message); +} + +int is_synchronous_debug; +void enable_synchronous(void) +{ + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + is_synchronous_debug = 1; +} + +void prepare_threads(void); + +//void stbwingraph_main(void) +int SDL_main(int argc, char **argv) +{ + SDL_Init(SDL_INIT_VIDEO); + + prepare_threads(); + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE , 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE , 8); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); + + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + + #ifdef GL_DEBUG + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); + #endif + + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); + + screen_x = 1920; + screen_y = 1080; + + window = SDL_CreateWindow("caveview", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, + screen_x, screen_y, + SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE + ); + if (!window) error("Couldn't create window"); + + context = SDL_GL_CreateContext(window); + if (!context) error("Couldn't create context"); + + SDL_GL_MakeCurrent(window, context); // is this true by default? + + SDL_SetRelativeMouseMode(SDL_TRUE); + #if defined(_MSC_VER) && _MSC_VER < 1300 + // work around broken behavior in VC6 debugging + if (IsDebuggerPresent()) + SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); + #endif + + stbgl_initExtensions(); + + #ifdef GL_DEBUG + if (glDebugMessageCallbackARB) { + glDebugMessageCallbackARB(gl_debug, NULL); + + enable_synchronous(); + } + #endif + + SDL_GL_SetSwapInterval(1); + + render_init(); + mesh_init(); + world_init(); + + initialized = 1; + + while (!quit) { + SDL_Event e; + while (SDL_PollEvent(&e)) + process_event(&e); + + loopmode(getTimestep(0.0166f/8), 1, 1); + } + + return 0; +} diff --git a/Libraries/stb-master/tests/caveview/cave_mesher.c b/Libraries/stb-master/tests/caveview/cave_mesher.c new file mode 100644 index 0000000..1f76c89 --- /dev/null +++ b/Libraries/stb-master/tests/caveview/cave_mesher.c @@ -0,0 +1,933 @@ +// This file takes minecraft chunks (decoded by cave_parse) and +// uses stb_voxel_render to turn them into vertex buffers. + +#define STB_GLEXT_DECLARE "glext_list.h" +#include "stb_gl.h" +#include "stb_image.h" +#include "stb_glprog.h" + +#include "caveview.h" +#include "cave_parse.h" +#include "stb.h" +#include "sdl.h" +#include "sdl_thread.h" +#include + +//#define VHEIGHT_TEST +//#define STBVOX_OPTIMIZED_VHEIGHT + +#define STBVOX_CONFIG_MODE 1 +#define STBVOX_CONFIG_OPENGL_MODELVIEW +#define STBVOX_CONFIG_PREFER_TEXBUFFER +//#define STBVOX_CONFIG_LIGHTING_SIMPLE +#define STBVOX_CONFIG_FOG_SMOOTHSTEP +//#define STBVOX_CONFIG_PREMULTIPLIED_ALPHA // this doesn't work properly alpha test without next #define +//#define STBVOX_CONFIG_UNPREMULTIPLY // slower, fixes alpha test makes windows & fancy leaves look better +//#define STBVOX_CONFIG_TEX1_EDGE_CLAMP +#define STBVOX_CONFIG_DISABLE_TEX2 +//#define STBVOX_CONFIG_DOWN_TEXLERP_PACKED +#define STBVOX_CONFIG_ROTATION_IN_LIGHTING + +#define STB_VOXEL_RENDER_IMPLEMENTATION +#include "stb_voxel_render.h" + +extern void ods(char *fmt, ...); + +//#define FANCY_LEAVES // nearly 2x the triangles when enabled (if underground is filled) +#define FAST_CHUNK +#define IN_PLACE + +#define SKIP_TERRAIN 0 +//#define SKIP_TERRAIN 48 // use to avoid building underground stuff + // allows you to see what perf would be like if underground was efficiently culled, + // or if you were making a game without underground + +enum +{ + C_empty, + C_solid, + C_trans, + C_cross, + C_water, + C_slab, + C_stair, + C_force, +}; + +unsigned char geom_map[] = +{ + STBVOX_GEOM_empty, + STBVOX_GEOM_solid, + STBVOX_GEOM_transp, + STBVOX_GEOM_crossed_pair, + STBVOX_GEOM_solid, + STBVOX_GEOM_slab_lower, + STBVOX_GEOM_floor_slope_north_is_top, + STBVOX_GEOM_force, +}; + +unsigned char minecraft_info[256][7] = +{ + { C_empty, 0,0,0,0,0,0 }, + { C_solid, 1,1,1,1,1,1 }, + { C_solid, 3,3,3,3,40,2 }, + { C_solid, 2,2,2,2,2,2 }, + { C_solid, 16,16,16,16,16,16 }, + { C_solid, 4,4,4,4,4,4 }, + { C_cross, 15,15,15,15 }, + { C_solid, 17,17,17,17,17,17 }, + + // 8 + { C_water, 223,223,223,223,223,223 }, + { C_water, 223,223,223,223,223,223 }, + { C_solid, 255,255,255,255,255,255 }, + { C_solid, 255,255,255,255,255,255 }, + { C_solid, 18,18,18,18,18,18 }, + { C_solid, 19,19,19,19,19,19 }, + { C_solid, 32,32,32,32,32,32 }, + { C_solid, 33,33,33,33,33,33 }, + + // 16 + { C_solid, 34,34,34,34,34,34 }, + { C_solid, 20,20,20,20,21,21 }, +#ifdef FANCY_LEAVES + { C_force, 52,52,52,52,52,52 }, // leaves +#else + { C_solid, 53,53,53,53,53,53 }, // leaves +#endif + { C_solid, 24,24,24,24,24,24 }, + { C_trans, 49,49,49,49,49,49 }, // glass + { C_solid, 160,160,160,160,160,160 }, + { C_solid, 144,144,144,144,144,144 }, + { C_solid, 46,45,45,45,62,62 }, + + // 24 + { C_solid, 192,192,192,192, 176,176 }, + { C_solid, 74,74,74,74,74,74 }, + { C_empty }, // bed + { C_empty }, // powered rail + { C_empty }, // detector rail + { C_solid, 106,108,109,108,108,108 }, + { C_empty }, // cobweb=11 + { C_cross, 39,39,39,39 }, + + // 32 + { C_cross, 55,55,55,55,0,0 }, + { C_solid, 107,108,109,108,108,108 }, + { C_empty }, // piston head + { C_solid, 64,64,64,64,64,64 }, // various colors + { C_empty }, // unused + { C_cross, 13,13,13,13,0,0 }, + { C_cross, 12,12,12,12,0,0 }, + { C_cross, 29,29,29,29,0,0 }, + + // 40 + { C_cross, 28,28,28,28,0,0 }, + { C_solid, 23,23,23,23,23,23 }, + { C_solid, 22,22,22,22,22,22 }, + { C_solid, 5,5,5,5,6,6, }, + { C_slab , 5,5,5,5,6,6, }, + { C_solid, 7,7,7,7,7,7, }, + { C_solid, 8,8,8,8,9,10 }, + { C_solid, 35,35,35,35,4,4, }, + + // 48 + //{ C_solid, 36,36,36,36,36,36 }, + { C_force, 36,36,36,36,36,36 }, + { C_solid, 37,37,37,37,37,37 }, + { C_cross, 80,80,80,80,80,80 }, // torch + { C_empty }, // fire + { C_trans, 65,65,65,65,65,65 }, + { C_stair, 4,4,4,4,4,4 }, + { C_solid, 26,26,26,27,25,25 }, + { C_empty }, // redstone + + // 56 + { C_solid, 50,50,50,50,50,50 }, + //{ C_force, 50,50,50,50,50,50 }, + { C_solid, 26,26,26,26,26,26 }, + { C_solid, 60,59,59,59,43,43 }, + { C_cross, 95,95,95,95 }, + { C_solid, 2,2,2,2,86,2 }, + { C_solid, 44,45,45,45,62,62 }, + { C_solid, 61,45,45,45,62,62 }, + { C_empty }, // sign + + // 64 + { C_empty }, // door + { C_empty }, // ladder + { C_empty }, // rail + { C_stair, 16,16,16,16,16,16 }, // cobblestone stairs + { C_empty }, // sign + { C_empty }, // lever + { C_empty }, // stone pressure plate + { C_empty }, // iron door + + // 72 + { C_empty }, // wooden pressure + { C_solid, 51,51,51,51,51,51 }, + { C_solid, 51,51,51,51,51,51 }, + { C_empty }, + { C_empty }, + { C_empty }, + { C_empty }, // snow on block below, do as half slab? + { C_solid, 67,67,67,67,67,67 }, + + // 80 + { C_solid, 66,66,66,66,66,66 }, + { C_solid, 70,70,70,70,69,71 }, + { C_solid, 72,72,72,72,72,72 }, + { C_cross, 73,73,73,73,73,73 }, + { C_solid, 74,74,74,74,75,74 }, + { C_empty }, // fence + { C_solid,119,118,118,118,102,102 }, + { C_solid,103,103,103,103,103,103 }, + + // 88 + { C_solid, 104,104,104,104,104,104 }, + { C_solid, 105,105,105,105,105,105 }, + { C_solid, 167,167,167,167,167,167 }, + { C_solid, 120,118,118,118,102,102 }, + { C_empty }, // cake + { C_empty }, // repeater + { C_empty }, // repeater + { C_solid, 49,49,49,49,49,49 }, // colored glass + + // 96 + { C_empty }, + { C_empty }, + { C_solid, 54,54,54,54,54,54 }, + { C_solid, 125,125,125,125,125,125 }, + { C_solid, 126,126,126,126,126,126 }, + { C_empty }, // bars + { C_trans, 49,49,49,49,49,49 }, // glass pane + { C_solid, 136,136,136,136,137,137 }, // melon + + // 104 + { C_empty }, // pumpkin stem + { C_empty }, // melon stem + { C_empty }, // vines + { C_empty }, // gate + { C_stair, 7,7,7,7,7,7, }, // brick stairs + { C_stair, 54,54,54,54,54,54 }, // stone brick stairs + { C_empty }, // mycelium + { C_empty }, // lily pad + + // 112 + { C_solid, 224,224,224,224,224,224 }, + { C_empty }, // nether brick fence + { C_stair, 224,224,224,224,224,224 }, // nether brick stairs + { C_empty }, // nether wart + { C_solid, 182,182,182,182,166,183 }, + { C_empty }, // brewing stand + { C_empty }, // cauldron + { C_empty }, // end portal + + // 120 + { C_solid, 159,159,159,159,158,158 }, + { C_solid, 175,175,175,175,175,175 }, + { C_empty }, // dragon egg + { C_solid, 211,211,211,211,211,211 }, + { C_solid, 212,212,212,212,212,212 }, + { C_solid, 4,4,4,4,4,4, }, // wood double-slab + { C_slab , 4,4,4,4,4,4, }, // wood slab + { C_empty }, // cocoa + + // 128 + { C_solid, 192,192,192,192,176,176 }, // sandstone stairs + { C_solid, 32,32,32,32,32,32 }, // emerald ore + { C_solid, 26,26,26,27,25,25 }, // ender chest + { C_empty }, + { C_empty }, + { C_solid, 23,23,23,23,23,23 }, // emerald block + { C_solid, 198,198,198,198,198,198 }, // spruce stairs + { C_solid, 214,214,214,214,214,214 }, // birch stairs + + // 136 + { C_stair, 199,199,199,199,199,199 }, // jungle stairs + { C_empty }, // command block + { C_empty }, // beacon + { C_slab, 16,16,16,16,16,16 }, // cobblestone wall + { C_empty }, // flower pot + { C_empty }, // carrot + { C_empty }, // potatoes + { C_empty }, // wooden button + + // 144 + { C_empty }, // mob head + { C_empty }, // anvil + { C_solid, 26,26,26,27,25,25 }, // trapped chest + { C_empty }, // weighted pressure plate light + { C_empty }, // weighted pressure plat eheavy + { C_empty }, // comparator inactive + { C_empty }, // comparator active + { C_empty }, // daylight sensor + + // 152 + { C_solid, 135,135,135,135,135,135 }, // redstone block + { C_solid, 0,0,0,0,0,0, }, // nether quartz ore + { C_empty }, // hopper + { C_solid, 22,22,22,22,22,22 }, // quartz block + { C_stair, 22,22,22,22,22,22 }, // quartz stairs + { C_empty }, // activator rail + { C_solid, 46,45,45,45,62,62 }, // dropper + { C_solid, 72,72,72,72,72,72 }, // stained clay + + // 160 + { C_trans, 49,49,49,49,49,49 }, // stained glass pane + #ifdef FANCY_LEAVES + { C_force, 52,52,52,52,52,52 }, // leaves + #else + { C_solid, 53,53,53,53,53,53 }, // acacia leaves + #endif + { C_solid, 20,20,20,20,21,21 }, // acacia tree + { C_solid, 199,199,199,199,199,199 }, // acacia wood stairs + { C_solid, 198,198,198,198,198,198 }, // dark oak stairs + { C_solid, 146,146,146,146,146,146 }, // slime block + + { C_solid, 176,176,176,176,176,176 }, // red sandstone + { C_solid, 176,176,176,176,176,176 }, // red sandstone + + // 168 + { C_empty }, + { C_empty }, + { C_empty }, + { C_empty }, + { C_solid, 72,72,72,72,72,72 }, // hardened clay + { C_empty }, + { C_empty }, + { C_empty }, + + // 176 + { C_empty }, + { C_empty }, + { C_solid, 176,176,176,176,176,176 }, // red sandstone +}; + +unsigned char minecraft_tex1_for_blocktype[256][6]; +unsigned char effective_blocktype[256]; +unsigned char minecraft_color_for_blocktype[256][6]; +unsigned char minecraft_geom_for_blocktype[256]; + +uint8 build_buffer[BUILD_BUFFER_SIZE]; +uint8 face_buffer[FACE_BUFFER_SIZE]; + +//GLuint vbuf, fbuf, fbuf_tex; + +//unsigned char tex1_for_blocktype[256][6]; + +//unsigned char blocktype[34][34][257]; +//unsigned char lighting[34][34][257]; + +// a superchunk is 64x64x256, with the border blocks computed as well, +// which means we need 4x4 chunks plus 16 border chunks plus 4 corner chunks + +#define SUPERCHUNK_X 4 +#define SUPERCHUNK_Y 4 + +unsigned char remap_data[16][16]; +unsigned char remap[256]; +unsigned char rotate_data[4] = { 1,3,2,0 }; + +void convert_fastchunk_inplace(fast_chunk *fc) +{ + int i; + int num_blocks=0, step=0; + unsigned char rot[4096]; + #ifndef IN_PLACE + unsigned char *storage; + #endif + + memset(rot, 0, 4096); + + for (i=0; i < 16; ++i) + num_blocks += fc->blockdata[i] != NULL; + + #ifndef IN_PLACE + storage = malloc(16*16*16*2 * num_blocks); + #endif + + for (i=0; i < 16; ++i) { + if (fc->blockdata[i]) { + int o=0; + unsigned char *bd,*dd,*lt,*sky; + unsigned char *out, *outb; + + // this ordering allows us to determine which data we can safely overwrite for in-place processing + bd = fc->blockdata[i]; + dd = fc->data[i]; + lt = fc->light[i]; + sky = fc->skylight[i]; + + #ifdef IN_PLACE + out = bd; + #else + out = storage + 16*16*16*2*step; + #endif + + // bd is written in place, but also reads from dd + for (o=0; o < 16*16*16/2; o += 1) { + unsigned char v1,v2; + unsigned char d = dd[o]; + v1 = bd[o*2+0]; + v2 = bd[o*2+1]; + + if (remap[v1]) + { + //unsigned char d = bd[o] & 15; + v1 = remap_data[remap[v1]][d&15]; + rot[o*2+0] = rotate_data[d&3]; + } else + v1 = effective_blocktype[v1]; + + if (remap[v2]) + { + //unsigned char d = bd[o] >> 4; + v2 = remap_data[remap[v2]][d>>4]; + rot[o*2+1] = rotate_data[(d>>4)&3]; + } else + v2 = effective_blocktype[v2]; + + out[o*2+0] = v1; + out[o*2+1] = v2; + } + + // this reads from lt & sky + #ifndef IN_PLACE + outb = out + 16*16*16; + ++step; + #endif + + // MC used to write in this order and it makes it possible to compute in-place + if (dd < sky && sky < lt) { + // @TODO go this path always if !IN_PLACE + #ifdef IN_PLACE + outb = dd; + #endif + + for (o=0; o < 16*16*16/2; ++o) { + int bright; + bright = (lt[o]&15)*12 + 15 + (sky[o]&15)*16; + if (bright > 255) bright = 255; + if (bright < 32) bright = 32; + outb[o*2+0] = STBVOX_MAKE_LIGHTING_EXT((unsigned char) bright, (rot[o*2+0]&3)); + + bright = (lt[o]>>4)*12 + 15 + (sky[o]>>4)*16; + if (bright > 255) bright = 255; + if (bright < 32) bright = 32; + outb[o*2+1] = STBVOX_MAKE_LIGHTING_EXT((unsigned char) bright, (rot[o*2+1]&3)); + } + } else { + // @TODO: if blocktype is in between others, this breaks; need to find which side has two pointers, and use that + // overwrite rot[] array, then copy out + #ifdef IN_PLACE + outb = (dd < sky) ? dd : sky; + if (lt < outb) lt = outb; + #endif + + for (o=0; o < 16*16*16/2; ++o) { + int bright; + bright = (lt[o]&15)*12 + 15 + (sky[o]&15)*16; + if (bright > 255) bright = 255; + if (bright < 32) bright = 32; + rot[o*2+0] = STBVOX_MAKE_LIGHTING_EXT((unsigned char) bright, (rot[o*2+0]&3)); + + bright = (lt[o]>>4)*12 + 15 + (sky[o]>>4)*16; + if (bright > 255) bright = 255; + if (bright < 32) bright = 32; + rot[o*2+1] = STBVOX_MAKE_LIGHTING_EXT((unsigned char) bright, (rot[o*2+1]&3)); + } + + memcpy(outb, rot, 4096); + fc->data[i] = outb; + } + + #ifndef IN_PLACE + fc->blockdata[i] = out; + fc->data[i] = outb; + #endif + } + } + + #ifndef IN_PLACE + free(fc->pointer_to_free); + fc->pointer_to_free = storage; + #endif +} + +void make_converted_fastchunk(fast_chunk *fc, int x, int y, int segment, uint8 *sv_blocktype, uint8 *sv_lighting) +{ + int z; + assert(fc == NULL || (fc->refcount > 0 && fc->refcount < 64)); + if (fc == NULL || fc->blockdata[segment] == NULL) { + for (z=0; z < 16; ++z) { + sv_blocktype[z] = C_empty; + sv_lighting[z] = 255; + } + } else { + unsigned char *block = fc->blockdata[segment]; + unsigned char *data = fc->data[segment]; + y = 15-y; + for (z=0; z < 16; ++z) { + sv_blocktype[z] = block[z*256 + y*16 + x]; + sv_lighting [z] = data [z*256 + y*16 + x]; + } + } +} + + +#define CHUNK_CACHE 64 +typedef struct +{ + int valid; + int chunk_x, chunk_y; + fast_chunk *fc; +} cached_converted_chunk; + +cached_converted_chunk chunk_cache[CHUNK_CACHE][CHUNK_CACHE]; +int cache_size = CHUNK_CACHE; + +void reset_cache_size(int size) +{ + int i,j; + for (j=size; j < cache_size; ++j) { + for (i=size; i < cache_size; ++i) { + cached_converted_chunk *ccc = &chunk_cache[j][i]; + if (ccc->valid) { + if (ccc->fc) { + free(ccc->fc->pointer_to_free); + free(ccc->fc); + ccc->fc = NULL; + } + ccc->valid = 0; + } + } + } + cache_size = size; +} + +// this must be called inside mutex +void deref_fastchunk(fast_chunk *fc) +{ + if (fc) { + assert(fc->refcount > 0); + --fc->refcount; + if (fc->refcount == 0) { + free(fc->pointer_to_free); + free(fc); + } + } +} + +SDL_mutex * chunk_cache_mutex; +SDL_mutex * chunk_get_mutex; + +void lock_chunk_get_mutex(void) +{ + SDL_LockMutex(chunk_get_mutex); +} +void unlock_chunk_get_mutex(void) +{ + SDL_UnlockMutex(chunk_get_mutex); +} + +fast_chunk *get_converted_fastchunk(int chunk_x, int chunk_y) +{ + int slot_x = (chunk_x & (cache_size-1)); + int slot_y = (chunk_y & (cache_size-1)); + fast_chunk *fc; + cached_converted_chunk *ccc; + SDL_LockMutex(chunk_cache_mutex); + ccc = &chunk_cache[slot_y][slot_x]; + if (ccc->valid) { + if (ccc->chunk_x == chunk_x && ccc->chunk_y == chunk_y) { + fast_chunk *fc = ccc->fc; + if (fc) + ++fc->refcount; + SDL_UnlockMutex(chunk_cache_mutex); + return fc; + } + if (ccc->fc) { + deref_fastchunk(ccc->fc); + ccc->fc = NULL; + ccc->valid = 0; + } + } + SDL_UnlockMutex(chunk_cache_mutex); + + fc = get_decoded_fastchunk_uncached(chunk_x, -chunk_y); + if (fc) + convert_fastchunk_inplace(fc); + + SDL_LockMutex(chunk_cache_mutex); + // another thread might have updated it, so before we overwrite it... + if (ccc->fc) { + deref_fastchunk(ccc->fc); + ccc->fc = NULL; + } + + if (fc) + fc->refcount = 1; // 1 in the cache + + ccc->chunk_x = chunk_x; + ccc->chunk_y = chunk_y; + ccc->valid = 1; + if (fc) + ++fc->refcount; + ccc->fc = fc; + SDL_UnlockMutex(chunk_cache_mutex); + return fc; +} + +void make_map_segment_for_superchunk_preconvert(int chunk_x, int chunk_y, int segment, fast_chunk *fc_table[4][4], uint8 sv_blocktype[34][34][18], uint8 sv_lighting[34][34][18]) +{ + int a,b; + assert((chunk_x & 1) == 0); + assert((chunk_y & 1) == 0); + for (b=-1; b < 3; ++b) { + for (a=-1; a < 3; ++a) { + int xo = a*16+1; + int yo = b*16+1; + int x,y; + fast_chunk *fc = fc_table[b+1][a+1]; + for (y=0; y < 16; ++y) + for (x=0; x < 16; ++x) + if (xo+x >= 0 && xo+x < 34 && yo+y >= 0 && yo+y < 34) + make_converted_fastchunk(fc,x,y, segment, sv_blocktype[xo+x][yo+y], sv_lighting[xo+x][yo+y]); + } + } +} + +// build 1 mesh covering 2x2 chunks +void build_chunk(int chunk_x, int chunk_y, fast_chunk *fc_table[4][4], raw_mesh *rm) +{ + int a,b,z; + stbvox_input_description *map; + + #ifdef VHEIGHT_TEST + unsigned char vheight[34][34][18]; + #endif + + #ifndef STBVOX_CONFIG_DISABLE_TEX2 + unsigned char tex2_choice[34][34][18]; + #endif + + assert((chunk_x & 1) == 0); + assert((chunk_y & 1) == 0); + + rm->cx = chunk_x; + rm->cy = chunk_y; + + stbvox_set_input_stride(&rm->mm, 34*18, 18); + + assert(rm->mm.input.geometry == NULL); + + map = stbvox_get_input_description(&rm->mm); + map->block_tex1_face = minecraft_tex1_for_blocktype; + map->block_color_face = minecraft_color_for_blocktype; + map->block_geometry = minecraft_geom_for_blocktype; + + stbvox_reset_buffers(&rm->mm); + stbvox_set_buffer(&rm->mm, 0, 0, rm->build_buffer, BUILD_BUFFER_SIZE); + stbvox_set_buffer(&rm->mm, 0, 1, rm->face_buffer , FACE_BUFFER_SIZE); + + map->blocktype = &rm->sv_blocktype[1][1][1]; // this is (0,0,0), but we need to be able to query off the edges + map->lighting = &rm->sv_lighting[1][1][1]; + + // fill in the top two rows of the buffer + for (a=0; a < 34; ++a) { + for (b=0; b < 34; ++b) { + rm->sv_blocktype[a][b][16] = 0; + rm->sv_lighting [a][b][16] = 255; + rm->sv_blocktype[a][b][17] = 0; + rm->sv_lighting [a][b][17] = 255; + } + } + + #ifndef STBVOX_CONFIG_DISABLE_TEX2 + for (a=0; a < 34; ++a) { + for (b=0; b < 34; ++b) { + int px = chunk_x*16 + a - 1; + int py = chunk_y*16 + b - 1; + float dist = (float) sqrt(px*px + py*py); + float s1 = (float) sin(dist / 16), s2, s3; + dist = (float) sqrt((px-80)*(px-80) + (py-50)*(py-50)); + s2 = (float) sin(dist / 11); + for (z=0; z < 18; ++z) { + s3 = (float) sin(z * 3.141592 / 8); + + s3 = s1*s2*s3; + tex2_choice[a][b][z] = 63 & (int) stb_linear_remap(s3,-1,1, -20,83); + } + } + } + #endif + + for (z=256-16; z >= SKIP_TERRAIN; z -= 16) + { + int z0 = z; + int z1 = z+16; + if (z1 == 256) z1 = 255; + + make_map_segment_for_superchunk_preconvert(chunk_x, chunk_y, z >> 4, fc_table, rm->sv_blocktype, rm->sv_lighting); + + map->blocktype = &rm->sv_blocktype[1][1][1-z]; // specify location of 0,0,0 so that accessing z0..z1 gets right data + map->lighting = &rm->sv_lighting[1][1][1-z]; + #ifndef STBVOX_CONFIG_DISABLE_TEX2 + map->tex2 = &tex2_choice[1][1][1-z]; + #endif + + #ifdef VHEIGHT_TEST + // hacky test of vheight + for (a=0; a < 34; ++a) { + for (b=0; b < 34; ++b) { + int c; + for (c=0; c < 17; ++c) { + if (rm->sv_blocktype[a][b][c] != 0 && rm->sv_blocktype[a][b][c+1] == 0) { + // topmost block + vheight[a][b][c] = rand() & 255; + rm->sv_blocktype[a][b][c] = 168; + } else if (c > 0 && rm->sv_blocktype[a][b][c] != 0 && rm->sv_blocktype[a][b][c-1] == 0) { + // bottommost block + vheight[a][b][c] = ((rand() % 3) << 6) + ((rand() % 3) << 4) + ((rand() % 3) << 2) + (rand() % 3); + rm->sv_blocktype[a][b][c] = 169; + } + } + vheight[a][b][c] = STBVOX_MAKE_VHEIGHT(2,2,2,2); // flat top + } + } + map->vheight = &vheight[1][1][1-z]; + #endif + + { + stbvox_set_input_range(&rm->mm, 0,0,z0, 32,32,z1); + stbvox_set_default_mesh(&rm->mm, 0); + stbvox_make_mesh(&rm->mm); + } + + // copy the bottom two rows of data up to the top + for (a=0; a < 34; ++a) { + for (b=0; b < 34; ++b) { + rm->sv_blocktype[a][b][16] = rm->sv_blocktype[a][b][0]; + rm->sv_blocktype[a][b][17] = rm->sv_blocktype[a][b][1]; + rm->sv_lighting [a][b][16] = rm->sv_lighting [a][b][0]; + rm->sv_lighting [a][b][17] = rm->sv_lighting [a][b][1]; + } + } + } + + stbvox_set_mesh_coordinates(&rm->mm, chunk_x*16, chunk_y*16, 0); + stbvox_get_transform(&rm->mm, rm->transform); + + stbvox_set_input_range(&rm->mm, 0,0,0, 32,32,255); + stbvox_get_bounds(&rm->mm, rm->bounds); + + rm->num_quads = stbvox_get_quad_count(&rm->mm, 0); +} + +int next_blocktype = 255; + +unsigned char mc_rot[4] = { 1,3,2,0 }; + +// create blocktypes with rotation baked into type... +// @TODO we no longer need this now that we store rotations +// in lighting +void build_stair_rotations(int blocktype, unsigned char *map) +{ + int i; + + // use the existing block type for floor stairs; allocate a new type for ceil stairs + for (i=0; i < 6; ++i) { + minecraft_color_for_blocktype[next_blocktype][i] = minecraft_color_for_blocktype[blocktype][i]; + minecraft_tex1_for_blocktype [next_blocktype][i] = minecraft_tex1_for_blocktype [blocktype][i]; + } + minecraft_geom_for_blocktype[next_blocktype] = (unsigned char) STBVOX_MAKE_GEOMETRY(STBVOX_GEOM_ceil_slope_north_is_bottom, 0, 0); + minecraft_geom_for_blocktype[ blocktype] = (unsigned char) STBVOX_MAKE_GEOMETRY(STBVOX_GEOM_floor_slope_north_is_top, 0, 0); + + for (i=0; i < 4; ++i) { + map[0+i+8] = map[0+i] = blocktype; + map[4+i+8] = map[4+i] = next_blocktype; + } + --next_blocktype; +} + +void build_wool_variations(int bt, unsigned char *map) +{ + int i,k; + unsigned char tex[16] = { 64, 210, 194, 178, 162, 146, 130, 114, 225, 209, 193, 177, 161, 145, 129, 113 }; + for (i=0; i < 16; ++i) { + if (i == 0) + map[i] = bt; + else { + map[i] = next_blocktype; + for (k=0; k < 6; ++k) { + minecraft_tex1_for_blocktype[next_blocktype][k] = tex[i]; + } + minecraft_geom_for_blocktype[next_blocktype] = minecraft_geom_for_blocktype[bt]; + --next_blocktype; + } + } +} + +void build_wood_variations(int bt, unsigned char *map) +{ + int i,k; + unsigned char tex[4] = { 5, 198, 214, 199 }; + for (i=0; i < 4; ++i) { + if (i == 0) + map[i] = bt; + else { + map[i] = next_blocktype; + for (k=0; k < 6; ++k) { + minecraft_tex1_for_blocktype[next_blocktype][k] = tex[i]; + } + minecraft_geom_for_blocktype[next_blocktype] = minecraft_geom_for_blocktype[bt]; + --next_blocktype; + } + } + map[i] = map[i-1]; + ++i; + for (; i < 16; ++i) + map[i] = bt; +} + +void remap_in_place(int bt, int rm) +{ + int i; + remap[bt] = rm; + for (i=0; i < 16; ++i) + remap_data[rm][i] = bt; +} + + +void mesh_init(void) +{ + int i; + + chunk_cache_mutex = SDL_CreateMutex(); + chunk_get_mutex = SDL_CreateMutex(); + + for (i=0; i < 256; ++i) { + memcpy(minecraft_tex1_for_blocktype[i], minecraft_info[i]+1, 6); + effective_blocktype[i] = (minecraft_info[i][0] == C_empty ? 0 : i); + minecraft_geom_for_blocktype[i] = geom_map[minecraft_info[i][0]]; + } + //effective_blocktype[50] = 0; // delete torches + + for (i=0; i < 6*256; ++i) { + if (minecraft_tex1_for_blocktype[0][i] == 40) + minecraft_color_for_blocktype[0][i] = 38 | 64; // apply to tex1 + if (minecraft_tex1_for_blocktype[0][i] == 39) + minecraft_color_for_blocktype[0][i] = 39 | 64; // apply to tex1 + if (minecraft_tex1_for_blocktype[0][i] == 105) + minecraft_color_for_blocktype[0][i] = 63; // emissive + if (minecraft_tex1_for_blocktype[0][i] == 212) + minecraft_color_for_blocktype[0][i] = 63; // emissive + if (minecraft_tex1_for_blocktype[0][i] == 80) + minecraft_color_for_blocktype[0][i] = 63; // emissive + } + + for (i=0; i < 6; ++i) { + minecraft_color_for_blocktype[172][i] = 47 | 64; // apply to tex1 + minecraft_color_for_blocktype[178][i] = 47 | 64; // apply to tex1 + minecraft_color_for_blocktype[18][i] = 39 | 64; // green + minecraft_color_for_blocktype[161][i] = 37 | 64; // green + minecraft_color_for_blocktype[10][i] = 63; // emissive lava + minecraft_color_for_blocktype[11][i] = 63; // emissive + //minecraft_color_for_blocktype[56][i] = 63; // emissive diamond + minecraft_color_for_blocktype[48][i] = 63; // emissive dungeon + } + + #ifdef VHEIGHT_TEST + effective_blocktype[168] = 168; + minecraft_tex1_for_blocktype[168][0] = 1; + minecraft_tex1_for_blocktype[168][1] = 1; + minecraft_tex1_for_blocktype[168][2] = 1; + minecraft_tex1_for_blocktype[168][3] = 1; + minecraft_tex1_for_blocktype[168][4] = 1; + minecraft_tex1_for_blocktype[168][5] = 1; + minecraft_geom_for_blocktype[168] = STBVOX_GEOM_floor_vheight_12; + effective_blocktype[169] = 169; + minecraft_tex1_for_blocktype[169][0] = 1; + minecraft_tex1_for_blocktype[169][1] = 1; + minecraft_tex1_for_blocktype[169][2] = 1; + minecraft_tex1_for_blocktype[169][3] = 1; + minecraft_tex1_for_blocktype[169][4] = 1; + minecraft_tex1_for_blocktype[169][5] = 1; + minecraft_geom_for_blocktype[169] = STBVOX_GEOM_ceil_vheight_03; + #endif + + remap[53] = 1; + remap[67] = 2; + remap[108] = 3; + remap[109] = 4; + remap[114] = 5; + remap[136] = 6; + remap[156] = 7; + for (i=0; i < 256; ++i) + if (remap[i]) + build_stair_rotations(i, remap_data[remap[i]]); + remap[35] = 8; + build_wool_variations(35, remap_data[remap[35]]); + remap[5] = 11; + build_wood_variations(5, remap_data[remap[5]]); + + // set the remap flags for these so they write the rotation values + remap_in_place(54, 9); + remap_in_place(146, 10); +} + +// Timing stats while optimizing the single-threaded builder + +// 32..-32, 32..-32, SKIP_TERRAIN=0, !FANCY_LEAVES on 'mcrealm' data set + +// 6.27s - reblocked to do 16 z at a time instead of 256 (still using 66x66x258), 4 meshes in parallel +// 5.96s - reblocked to use FAST_CHUNK (no intermediate data structure) +// 5.45s - unknown change, or previous measurement was wrong + +// 6.12s - use preconverted data, not in-place +// 5.91s - use preconverted, in-place +// 5.34s - preconvert, in-place, avoid dependency chain (suggested by ryg) +// 5.34s - preconvert, in-place, avoid dependency chain, use bit-table instead of byte-table +// 5.50s - preconvert, in-place, branchless + +// 6.42s - non-preconvert, avoid dependency chain (not an error) +// 5.40s - non-preconvert, w/dependency chain (same as earlier) + +// 5.50s - non-FAST_CHUNK, reblocked outer loop for better cache reuse +// 4.73s - FAST_CHUNK non-preconvert, reblocked outer loop +// 4.25s - preconvert, in-place, reblocked outer loop +// 4.18s - preconvert, in-place, unrolled again +// 4.10s - 34x34 1 mesh instead of 66x66 and 4 meshes (will make it easier to do multiple threads) + +// 4.83s - building bitmasks but not using them (2 bits per block, one if empty, one if solid) + +// 5.16s - using empty bitmasks to early out +// 5.01s - using solid & empty bitmasks to early out - "foo" +// 4.64s - empty bitmask only, test 8 at a time, then test geom +// 4.72s - empty bitmask only, 8 at a time, then test bits +// 4.46s - split bitmask building into three loops (each byte is separate) +// 4.42s - further optimize computing bitmask + +// 4.58s - using solid & empty bitmasks to early out, same as "foo" but faster bitmask building +// 4.12s - using solid & empty bitmasks to efficiently test neighbors +// 4.04s - using 16-bit fetches (not endian-independent) +// - note this is first place that beats previous best '4.10s - 34x34 1 mesh' + +// 4.30s - current time with bitmasks disabled again (note was 4.10s earlier) +// 3.95s - bitmasks enabled again, no other changes +// 4.00s - current time with bitmasks disabled again, no other changes -- wide variation that is time dependent? +// (note that most of the numbers listed here are median of 3 values already) +// 3.98s - bitmasks enabled + +// Bitmasks removed from the code as not worth the complexity increase + + + +// Raw data for Q&A: +// +// 26% parsing & loading minecraft files (4/5ths of which is zlib decode) +// 39% building mesh from stb input format +// 18% converting from minecraft blocks to stb blocks +// 9% reordering from minecraft axis order to stb axis order +// 7% uploading vertex buffer to OpenGL diff --git a/Libraries/stb-master/tests/caveview/cave_parse.c b/Libraries/stb-master/tests/caveview/cave_parse.c new file mode 100644 index 0000000..e8ae02b --- /dev/null +++ b/Libraries/stb-master/tests/caveview/cave_parse.c @@ -0,0 +1,632 @@ +#include +#include +#include +#include + +#define FAST_CHUNK // disabling this enables the old, slower path that deblocks into a regular form + +#include "cave_parse.h" + +#include "stb_image.h" +#include "stb.h" + +#define NUM_CHUNKS_PER_REGION 32 // only on one axis +#define NUM_CHUNKS_PER_REGION_LOG2 5 + +#define NUM_COLUMNS_PER_CHUNK 16 +#define NUM_COLUMNS_PER_CHUNK_LOG2 4 + +uint32 read_uint32_be(FILE *f) +{ + unsigned char data[4]; + fread(data, 1, 4, f); + return (data[0]<<24) + (data[1]<<16) + (data[2]<<8) + data[3]; +} + +typedef struct +{ + uint8 *data; + size_t len; + int x,z; // chunk index + int refcount; // for multi-threading +} compressed_chunk; + +typedef struct +{ + int x,z; + uint32 sector_data[NUM_CHUNKS_PER_REGION][NUM_CHUNKS_PER_REGION]; +} region; + +size_t cached_compressed=0; + +FILE *last_region; +int last_region_x; +int last_region_z; +int opened=0; + +static void open_file(int reg_x, int reg_z) +{ + if (!opened || last_region_x != reg_x || last_region_z != reg_z) { + char filename[256]; + if (last_region != NULL) + fclose(last_region); + sprintf(filename, "r.%d.%d.mca", reg_x, reg_z); + last_region = fopen(filename, "rb"); + last_region_x = reg_x; + last_region_z = reg_z; + opened = 1; + } +} + +static region *load_region(int reg_x, int reg_z) +{ + region *r; + int x,z; + + open_file(reg_x, reg_z); + + r = malloc(sizeof(*r)); + + if (last_region == NULL) { + memset(r, 0, sizeof(*r)); + } else { + fseek(last_region, 0, SEEK_SET); + for (z=0; z < NUM_CHUNKS_PER_REGION; ++z) + for (x=0; x < NUM_CHUNKS_PER_REGION; ++x) + r->sector_data[z][x] = read_uint32_be(last_region); + } + r->x = reg_x; + r->z = reg_z; + + return r; +} + +void free_region(region *r) +{ + free(r); +} + +#define MAX_MAP_REGIONS 64 // in one axis: 64 regions * 32 chunk/region * 16 columns/chunk = 16384 columns +region *regions[MAX_MAP_REGIONS][MAX_MAP_REGIONS]; + +static region *get_region(int reg_x, int reg_z) +{ + int slot_x = reg_x & (MAX_MAP_REGIONS-1); + int slot_z = reg_z & (MAX_MAP_REGIONS-1); + region *r; + + r = regions[slot_z][slot_x]; + + if (r) { + if (r->x == reg_x && r->z == reg_z) + return r; + free_region(r); + } + + r = load_region(reg_x, reg_z); + regions[slot_z][slot_x] = r; + + return r; +} + +// about one region, so size should be ok +#define NUM_CACHED_X 64 +#define NUM_CACHED_Z 64 + +// @TODO: is it really worth caching these? we probably can just +// pull them from the disk cache nearly as efficiently. +// Can test that by setting to 1x1? +compressed_chunk *cached_chunk[NUM_CACHED_Z][NUM_CACHED_X]; + +static void deref_compressed_chunk(compressed_chunk *cc) +{ + assert(cc->refcount > 0); + --cc->refcount; + if (cc->refcount == 0) { + if (cc->data) + free(cc->data); + free(cc); + } +} + +static compressed_chunk *get_compressed_chunk(int chunk_x, int chunk_z) +{ + int slot_x = chunk_x & (NUM_CACHED_X-1); + int slot_z = chunk_z & (NUM_CACHED_Z-1); + compressed_chunk *cc = cached_chunk[slot_z][slot_x]; + + if (cc && cc->x == chunk_x && cc->z == chunk_z) + return cc; + else { + int reg_x = chunk_x >> NUM_CHUNKS_PER_REGION_LOG2; + int reg_z = chunk_z >> NUM_CHUNKS_PER_REGION_LOG2; + region *r = get_region(reg_x, reg_z); + if (cc) { + deref_compressed_chunk(cc); + cached_chunk[slot_z][slot_x] = NULL; + } + cc = malloc(sizeof(*cc)); + cc->x = chunk_x; + cc->z = chunk_z; + { + int subchunk_x = chunk_x & (NUM_CHUNKS_PER_REGION-1); + int subchunk_z = chunk_z & (NUM_CHUNKS_PER_REGION-1); + uint32 code = r->sector_data[subchunk_z][subchunk_x]; + + if (code & 255) { + open_file(reg_x, reg_z); + fseek(last_region, (code>>8)*4096, SEEK_SET); + cc->len = (code&255)*4096; + cc->data = malloc(cc->len); + fread(cc->data, 1, cc->len, last_region); + } else { + cc->len = 0; + cc->data = 0; + } + } + cc->refcount = 1; + cached_chunk[slot_z][slot_x] = cc; + return cc; + } +} + + +// NBT parser -- can automatically parse stuff we don't +// have definitions for, but want to explicitly parse +// stuff we do have definitions for. +// +// option 1: auto-parse everything into data structures, +// then read those +// +// option 2: have a "parse next object" which +// doesn't resolve whether it expands its children +// yet, and then the user either says "expand" or +// "skip" after looking at the name. Anything with +// "children" without names can't go through this +// interface. +// +// Let's try option 2. + + +typedef struct +{ + unsigned char *buffer_start; + unsigned char *buffer_end; + unsigned char *cur; + int nesting; + char temp_buffer[256]; +} nbt; + +enum { TAG_End=0, TAG_Byte=1, TAG_Short=2, TAG_Int=3, TAG_Long=4, + TAG_Float=5, TAG_Double=6, TAG_Byte_Array=7, TAG_String=8, + TAG_List=9, TAG_Compound=10, TAG_Int_Array=11 }; + +static void nbt_get_string_data(unsigned char *data, char *buffer, size_t bufsize) +{ + int len = data[0]*256 + data[1]; + int i; + for (i=0; i < len && i+1 < (int) bufsize; ++i) + buffer[i] = (char) data[i+2]; + buffer[i] = 0; +} + +static char *nbt_peek(nbt *n) +{ + unsigned char type = *n->cur; + if (type == TAG_End) + return NULL; + nbt_get_string_data(n->cur+1, n->temp_buffer, sizeof(n->temp_buffer)); + return n->temp_buffer; +} + +static uint32 nbt_parse_uint32(unsigned char *buffer) +{ + return (buffer[0] << 24) + (buffer[1]<<16) + (buffer[2]<<8) + buffer[3]; +} + +static void nbt_skip(nbt *n); + +// skip an item that doesn't have an id or name prefix (usable in lists) +static void nbt_skip_raw(nbt *n, unsigned char type) +{ + switch (type) { + case TAG_Byte : n->cur += 1; break; + case TAG_Short : n->cur += 2; break; + case TAG_Int : n->cur += 4; break; + case TAG_Long : n->cur += 8; break; + case TAG_Float : n->cur += 4; break; + case TAG_Double: n->cur += 8; break; + case TAG_Byte_Array: n->cur += 4 + 1*nbt_parse_uint32(n->cur); break; + case TAG_Int_Array : n->cur += 4 + 4*nbt_parse_uint32(n->cur); break; + case TAG_String : n->cur += 2 + (n->cur[0]*256 + n->cur[1]); break; + case TAG_List : { + unsigned char list_type = *n->cur++; + unsigned int list_len = nbt_parse_uint32(n->cur); + unsigned int i; + n->cur += 4; // list_len + for (i=0; i < list_len; ++i) + nbt_skip_raw(n, list_type); + break; + } + case TAG_Compound : { + while (*n->cur != TAG_End) + nbt_skip(n); + nbt_skip(n); // skip the TAG_end + break; + } + } + assert(n->cur <= n->buffer_end); +} + +static void nbt_skip(nbt *n) +{ + unsigned char type = *n->cur++; + if (type == TAG_End) + return; + // skip name + n->cur += (n->cur[0]*256 + n->cur[1]) + 2; + nbt_skip_raw(n, type); +} + +// byteswap +static void nbt_swap(unsigned char *ptr, int len) +{ + int i; + for (i=0; i < (len>>1); ++i) { + unsigned char t = ptr[i]; + ptr[i] = ptr[len-1-i]; + ptr[len-1-i] = t; + } +} + +// pass in the expected type, fail if doesn't match +// returns a pointer to the data, byteswapped if appropriate +static void *nbt_get_fromlist(nbt *n, unsigned char type, int *len) +{ + unsigned char *ptr; + assert(type != TAG_Compound); + assert(type != TAG_List); // we could support getting lists of primitives as if they were arrays, but eh + if (len) *len = 1; + ptr = n->cur; + switch (type) { + case TAG_Byte : break; + + case TAG_Short : nbt_swap(ptr, 2); break; + case TAG_Int : nbt_swap(ptr, 4); break; + case TAG_Long : nbt_swap(ptr, 8); break; + case TAG_Float : nbt_swap(ptr, 4); break; + case TAG_Double: nbt_swap(ptr, 8); break; + + case TAG_Byte_Array: + *len = nbt_parse_uint32(ptr); + ptr += 4; + break; + case TAG_Int_Array: { + int i; + *len = nbt_parse_uint32(ptr); + ptr += 4; + for (i=0; i < *len; ++i) + nbt_swap(ptr + 4*i, 4); + break; + } + + default: assert(0); // unhandled case + } + nbt_skip_raw(n, type); + return ptr; +} + +static void *nbt_get(nbt *n, unsigned char type, int *len) +{ + assert(n->cur[0] == type); + n->cur += 3 + (n->cur[1]*256+n->cur[2]); + return nbt_get_fromlist(n, type, len); +} + +static void nbt_begin_compound(nbt *n) // start a compound +{ + assert(*n->cur == TAG_Compound); + // skip header + n->cur += 3 + (n->cur[1]*256 + n->cur[2]); + ++n->nesting; +} + +static void nbt_begin_compound_in_list(nbt *n) // start a compound +{ + ++n->nesting; +} + +static void nbt_end_compound(nbt *n) // end a compound +{ + assert(*n->cur == TAG_End); + assert(n->nesting != 0); + ++n->cur; + --n->nesting; +} + +// @TODO no interface to get lists from lists +static int nbt_begin_list(nbt *n, unsigned char type) +{ + uint32 len; + unsigned char *ptr; + + ptr = n->cur + 3 + (n->cur[1]*256 + n->cur[2]); + if (ptr[0] != type) + return -1; + n->cur = ptr; + len = nbt_parse_uint32(n->cur+1); + assert(n->cur[0] == type); + // @TODO keep a stack with the count to make sure they do it right + ++n->nesting; + n->cur += 5; + return (int) len; +} + +static void nbt_end_list(nbt *n) +{ + --n->nesting; +} + +// raw_block chunk is 16x256x16x4 = 2^(4+8+4+2) = 256KB +// +// if we want to process 64x64x256 at a time, that will be: +// 4*4*256KB => 4MB per area in raw_block +// +// (plus we maybe need to decode adjacent regions) + + +#ifdef FAST_CHUNK +typedef fast_chunk parse_chunk; +#else +typedef chunk parse_chunk; +#endif + +static parse_chunk *minecraft_chunk_parse(unsigned char *data, size_t len) +{ + char *s; + parse_chunk *c = NULL; + + nbt n_store, *n = &n_store; + n->buffer_start = data; + n->buffer_end = data + len; + n->cur = n->buffer_start; + n->nesting = 0; + + nbt_begin_compound(n); + while ((s = nbt_peek(n)) != NULL) { + if (!strcmp(s, "Level")) { + int *height; + c = malloc(sizeof(*c)); + #ifdef FAST_CHUNK + memset(c, 0, sizeof(*c)); + c->pointer_to_free = data; + #else + c->rb[15][15][255].block = 0; + #endif + c->max_y = 0; + + nbt_begin_compound(n); + while ((s = nbt_peek(n)) != NULL) { + if (!strcmp(s, "xPos")) + c->xpos = *(int *) nbt_get(n, TAG_Int, 0); + else if (!strcmp(s, "zPos")) + c->zpos = *(int *) nbt_get(n, TAG_Int, 0); + else if (!strcmp(s, "Sections")) { + int count = nbt_begin_list(n, TAG_Compound), i; + if (count == -1) { + // this not-a-list case happens in The End and I'm not sure + // what it means... possibly one of those silly encodings + // where it's not encoded as a list if there's only one? + // not worth figuring out + nbt_skip(n); + count = -1; + } + for (i=0; i < count; ++i) { + int yi, len; + uint8 *light = NULL, *blocks = NULL, *data = NULL, *skylight = NULL; + nbt_begin_compound_in_list(n); + while ((s = nbt_peek(n)) != NULL) { + if (!strcmp(s, "Y")) + yi = * (uint8 *) nbt_get(n, TAG_Byte, 0); + else if (!strcmp(s, "BlockLight")) { + light = nbt_get(n, TAG_Byte_Array, &len); + assert(len == 2048); + } else if (!strcmp(s, "Blocks")) { + blocks = nbt_get(n, TAG_Byte_Array, &len); + assert(len == 4096); + } else if (!strcmp(s, "Data")) { + data = nbt_get(n, TAG_Byte_Array, &len); + assert(len == 2048); + } else if (!strcmp(s, "SkyLight")) { + skylight = nbt_get(n, TAG_Byte_Array, &len); + assert(len == 2048); + } + } + nbt_end_compound(n); + + assert(yi < 16); + + #ifndef FAST_CHUNK + + // clear data below current max_y + { + int x,z; + while (c->max_y < yi*16) { + for (x=0; x < 16; ++x) + for (z=0; z < 16; ++z) + c->rb[z][x][c->max_y].block = 0; + ++c->max_y; + } + } + + // now assemble the data + { + int x,y,z, o2=0,o4=0; + for (y=0; y < 16; ++y) { + for (z=0; z < 16; ++z) { + for (x=0; x < 16; x += 2) { + raw_block *rb = &c->rb[15-z][x][y + yi*16]; // 15-z because switching to z-up will require flipping an axis + rb[0].block = blocks[o4]; + rb[0].light = light[o2] & 15; + rb[0].data = data[o2] & 15; + rb[0].skylight = skylight[o2] & 15; + + rb[256].block = blocks[o4+1]; + rb[256].light = light[o2] >> 4; + rb[256].data = data[o2] >> 4; + rb[256].skylight = skylight[o2] >> 4; + + o2 += 1; + o4 += 2; + } + } + } + c->max_y += 16; + } + #else + c->blockdata[yi] = blocks; + c->data [yi] = data; + c->light [yi] = light; + c->skylight [yi] = skylight; + #endif + } + //nbt_end_list(n); + } else if (!strcmp(s, "HeightMap")) { + height = nbt_get(n, TAG_Int_Array, &len); + assert(len == 256); + } else + nbt_skip(n); + } + nbt_end_compound(n); + + } else + nbt_skip(n); + } + nbt_end_compound(n); + assert(n->cur == n->buffer_end); + return c; +} + +#define MAX_DECODED_CHUNK_X 64 +#define MAX_DECODED_CHUNK_Z 64 + +typedef struct +{ + int cx,cz; + fast_chunk *fc; + int valid; +} decoded_buffer; + +static decoded_buffer decoded_buffers[MAX_DECODED_CHUNK_Z][MAX_DECODED_CHUNK_X]; +void lock_chunk_get_mutex(void); +void unlock_chunk_get_mutex(void); + +#ifdef FAST_CHUNK +fast_chunk *get_decoded_fastchunk_uncached(int chunk_x, int chunk_z) +{ + unsigned char *decoded; + compressed_chunk *cc; + int inlen; + int len; + fast_chunk *fc; + + lock_chunk_get_mutex(); + cc = get_compressed_chunk(chunk_x, chunk_z); + if (cc->len != 0) + ++cc->refcount; + unlock_chunk_get_mutex(); + + if (cc->len == 0) + return NULL; + + assert(cc != NULL); + + assert(cc->data[4] == 2); + + inlen = nbt_parse_uint32(cc->data); + decoded = stbi_zlib_decode_malloc_guesssize(cc->data+5, inlen, inlen*3, &len); + assert(decoded != NULL); + assert(len != 0); + + lock_chunk_get_mutex(); + deref_compressed_chunk(cc); + unlock_chunk_get_mutex(); + + #ifdef FAST_CHUNK + fc = minecraft_chunk_parse(decoded, len); + #else + fc = NULL; + #endif + if (fc == NULL) + free(decoded); + return fc; +} + + +decoded_buffer *get_decoded_buffer(int chunk_x, int chunk_z) +{ + decoded_buffer *db = &decoded_buffers[chunk_z&(MAX_DECODED_CHUNK_Z-1)][chunk_x&(MAX_DECODED_CHUNK_X-1)]; + if (db->valid) { + if (db->cx == chunk_x && db->cz == chunk_z) + return db; + if (db->fc) { + free(db->fc->pointer_to_free); + free(db->fc); + } + } + + db->cx = chunk_x; + db->cz = chunk_z; + db->valid = 1; + db->fc = 0; + + { + db->fc = get_decoded_fastchunk_uncached(chunk_x, chunk_z); + return db; + } +} + +fast_chunk *get_decoded_fastchunk(int chunk_x, int chunk_z) +{ + decoded_buffer *db = get_decoded_buffer(chunk_x, chunk_z); + return db->fc; +} +#endif + +#ifndef FAST_CHUNK +chunk *get_decoded_chunk_raw(int chunk_x, int chunk_z) +{ + unsigned char *decoded; + compressed_chunk *cc = get_compressed_chunk(chunk_x, chunk_z); + assert(cc != NULL); + if (cc->len == 0) + return NULL; + else { + chunk *ch; + int inlen = nbt_parse_uint32(cc->data); + int len; + assert(cc->data[4] == 2); + decoded = stbi_zlib_decode_malloc_guesssize(cc->data+5, inlen, inlen*3, &len); + assert(decoded != NULL); + #ifdef FAST_CHUNK + ch = NULL; + #else + ch = minecraft_chunk_parse(decoded, len); + #endif + free(decoded); + return ch; + } +} + +static chunk *decoded_chunks[MAX_DECODED_CHUNK_Z][MAX_DECODED_CHUNK_X]; +chunk *get_decoded_chunk(int chunk_x, int chunk_z) +{ + chunk *c = decoded_chunks[chunk_z&(MAX_DECODED_CHUNK_Z-1)][chunk_x&(MAX_DECODED_CHUNK_X-1)]; + if (c && c->xpos == chunk_x && c->zpos == chunk_z) + return c; + if (c) free(c); + c = get_decoded_chunk_raw(chunk_x, chunk_z); + decoded_chunks[chunk_z&(MAX_DECODED_CHUNK_Z-1)][chunk_x&(MAX_DECODED_CHUNK_X-1)] = c; + return c; +} +#endif diff --git a/Libraries/stb-master/tests/caveview/cave_parse.h b/Libraries/stb-master/tests/caveview/cave_parse.h new file mode 100644 index 0000000..4cdfe2a --- /dev/null +++ b/Libraries/stb-master/tests/caveview/cave_parse.h @@ -0,0 +1,41 @@ +#ifndef INCLUDE_CAVE_PARSE_H +#define INCLUDE_CAVE_PARSE_H + +typedef struct +{ + unsigned char block; + unsigned char data; + unsigned char light:4; + unsigned char skylight:4; +} raw_block; + +// this is the old fully-decoded chunk +typedef struct +{ + int xpos, zpos, max_y; + int height[16][16]; + raw_block rb[16][16][256]; // [z][x][y] which becomes [y][x][z] in stb +} chunk; + +chunk *get_decoded_chunk(int chunk_x, int chunk_z); + +#define NUM_SEGMENTS 16 +typedef struct +{ + int max_y, xpos, zpos; + + unsigned char *blockdata[NUM_SEGMENTS]; + unsigned char *data[NUM_SEGMENTS]; + unsigned char *skylight[NUM_SEGMENTS]; + unsigned char *light[NUM_SEGMENTS]; + + void *pointer_to_free; + + int refcount; // this allows multi-threaded building without wrapping in ANOTHER struct +} fast_chunk; + +fast_chunk *get_decoded_fastchunk(int chunk_x, int chunk_z); // cache, never call free() + +fast_chunk *get_decoded_fastchunk_uncached(int chunk_x, int chunk_z); + +#endif diff --git a/Libraries/stb-master/tests/caveview/cave_render.c b/Libraries/stb-master/tests/caveview/cave_render.c new file mode 100644 index 0000000..3ed4628 --- /dev/null +++ b/Libraries/stb-master/tests/caveview/cave_render.c @@ -0,0 +1,951 @@ +// This file renders vertex buffers, converts raw meshes +// to GL meshes, and manages threads that do the raw-mesh +// building (found in cave_mesher.c) + + +#include "stb_voxel_render.h" + +#define STB_GLEXT_DECLARE "glext_list.h" +#include "stb_gl.h" +#include "stb_image.h" +#include "stb_glprog.h" + +#include "caveview.h" +#include "cave_parse.h" +#include "stb.h" +#include "sdl.h" +#include "sdl_thread.h" +#include +#include + +//#define STBVOX_CONFIG_TEX1_EDGE_CLAMP + + +// currently no dynamic way to set mesh cache size or view distance +//#define SHORTVIEW + + +stbvox_mesh_maker g_mesh_maker; + +GLuint main_prog; +GLint uniform_locations[64]; + +//#define MAX_QUADS_PER_DRAW (65536 / 4) // assuming 16-bit indices, 4 verts per quad +//#define FIXED_INDEX_BUFFER_SIZE (MAX_QUADS_PER_DRAW * 6 * 2) // 16*1024 * 12 == ~192KB + +// while uploading texture data, this holds our each texture +#define TEX_SIZE 64 +uint32 texture[TEX_SIZE][TEX_SIZE]; + +GLuint voxel_tex[2]; + +// chunk state +enum +{ + STATE_invalid, + STATE_needed, + STATE_requested, + STATE_abandoned, + STATE_valid, +}; + +// mesh is 32x32x255 ... this is hardcoded in that +// a mesh covers 2x2 minecraft chunks, no #defines for it +typedef struct +{ + int state; + int chunk_x, chunk_y; + int num_quads; + float priority; + int vbuf_size, fbuf_size; + + float transform[3][3]; + float bounds[2][3]; + + GLuint vbuf;// vbuf_tex; + GLuint fbuf, fbuf_tex; + +} chunk_mesh; + +void scale_texture(unsigned char *src, int x, int y, int w, int h) +{ + int i,j,k; + assert(w == 256 && h == 256); + for (j=0; j < TEX_SIZE; ++j) { + for (i=0; i < TEX_SIZE; ++i) { + uint32 val=0; + for (k=0; k < 4; ++k) { + val >>= 8; + val += src[ 4*(x+(i>>2)) + 4*w*(y+(j>>2)) + k]<<24; + } + texture[j][i] = val; + } + } +} + +void build_base_texture(int n) +{ + int x,y; + uint32 color = stb_rand() | 0x808080; + for (y=0; ystate == STATE_valid) { + glDeleteTextures(1, &cm->fbuf_tex); + glDeleteBuffersARB(1, &cm->vbuf); + glDeleteBuffersARB(1, &cm->fbuf); + cached_chunk_mesh[slot_y][slot_x].state = STATE_invalid; + } +} + +void upload_mesh(chunk_mesh *cm, uint8 *build_buffer, uint8 *face_buffer) +{ + glGenBuffersARB(1, &cm->vbuf); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, cm->vbuf); + glBufferDataARB(GL_ARRAY_BUFFER_ARB, cm->num_quads*4*sizeof(uint32), build_buffer, GL_STATIC_DRAW_ARB); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + + glGenBuffersARB(1, &cm->fbuf); + glBindBufferARB(GL_TEXTURE_BUFFER_ARB, cm->fbuf); + glBufferDataARB(GL_TEXTURE_BUFFER_ARB, cm->num_quads*sizeof(uint32), face_buffer , GL_STATIC_DRAW_ARB); + glBindBufferARB(GL_TEXTURE_BUFFER_ARB, 0); + + glGenTextures(1, &cm->fbuf_tex); + glBindTexture(GL_TEXTURE_BUFFER_ARB, cm->fbuf_tex); + glTexBufferARB(GL_TEXTURE_BUFFER_ARB, GL_RGBA8UI, cm->fbuf); + glBindTexture(GL_TEXTURE_BUFFER_ARB, 0); +} + +static void upload_mesh_data(raw_mesh *rm) +{ + int cx = rm->cx; + int cy = rm->cy; + int slot_x = (cx >> 1) & (CACHED_MESH_NUM_X-1); + int slot_y = (cy >> 1) & (CACHED_MESH_NUM_Y-1); + chunk_mesh *cm; + + free_chunk(slot_x, slot_y); + + cm = &cached_chunk_mesh[slot_y][slot_x]; + cm->num_quads = rm->num_quads; + + upload_mesh(cm, rm->build_buffer, rm->face_buffer); + cm->vbuf_size = rm->num_quads*4*sizeof(uint32); + cm->fbuf_size = rm->num_quads*sizeof(uint32); + cm->priority = 100000; + cm->chunk_x = cx; + cm->chunk_y = cy; + + memcpy(cm->bounds, rm->bounds, sizeof(cm->bounds)); + memcpy(cm->transform, rm->transform, sizeof(cm->transform)); + + // write barrier here + cm->state = STATE_valid; +} + +GLint uniform_loc[16]; +float table3[128][3]; +float table4[64][4]; +GLint tablei[2]; + +float step=0; + +#ifdef SHORTVIEW +int view_dist_in_chunks = 50; +#else +int view_dist_in_chunks = 80; +#endif + +void setup_uniforms(float pos[3]) +{ + int i,j; + step += 1.0f/60.0f; + for (i=0; i < STBVOX_UNIFORM_count; ++i) { + stbvox_uniform_info raw, *ui=&raw; + stbvox_get_uniform_info(&raw, i); + uniform_loc[i] = -1; + + if (i == STBVOX_UNIFORM_texscale || i == STBVOX_UNIFORM_texgen || i == STBVOX_UNIFORM_color_table) + continue; + + if (ui) { + void *data = ui->default_value; + uniform_loc[i] = stbgl_find_uniform(main_prog, ui->name); + switch (i) { + case STBVOX_UNIFORM_face_data: + tablei[0] = 2; + data = tablei; + break; + + case STBVOX_UNIFORM_tex_array: + glActiveTextureARB(GL_TEXTURE0_ARB); + glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, voxel_tex[0]); + glActiveTextureARB(GL_TEXTURE1_ARB); + glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, voxel_tex[1]); + glActiveTextureARB(GL_TEXTURE0_ARB); + tablei[0] = 0; + tablei[1] = 1; + data = tablei; + break; + + case STBVOX_UNIFORM_color_table: + data = ui->default_value; + ((float *)data)[63*4+3] = 2.0f; // emissive + break; + + case STBVOX_UNIFORM_camera_pos: + data = table3[0]; + table3[0][0] = pos[0]; + table3[0][1] = pos[1]; + table3[0][2] = pos[2]; + table3[0][3] = stb_max(0,(float)sin(step*2)*0.125f); + break; + + case STBVOX_UNIFORM_ambient: { + float bright = 1.0; + //float bright = 0.75; + float amb[3][3]; + + // ambient direction is sky-colored upwards + // "ambient" lighting is from above + table4[0][0] = 0.3f; + table4[0][1] = -0.5f; + table4[0][2] = 0.9f; + + amb[1][0] = 0.3f; amb[1][1] = 0.3f; amb[1][2] = 0.3f; // dark-grey + amb[2][0] = 1.0; amb[2][1] = 1.0; amb[2][2] = 1.0; // white + + // convert so (table[1]*dot+table[2]) gives + // above interpolation + // lerp((dot+1)/2, amb[1], amb[2]) + // amb[1] + (amb[2] - amb[1]) * (dot+1)/2 + // amb[1] + (amb[2] - amb[1]) * dot/2 + (amb[2]-amb[1])/2 + + for (j=0; j < 3; ++j) { + table4[1][j] = (amb[2][j] - amb[1][j])/2 * bright; + table4[2][j] = (amb[1][j] + amb[2][j])/2 * bright; + } + + // fog color + table4[3][0] = 0.6f, table4[3][1] = 0.7f, table4[3][2] = 0.9f; + table4[3][3] = 1.0f / (view_dist_in_chunks * 16); + table4[3][3] *= table4[3][3]; + + data = table4; + break; + } + } + + switch (ui->type) { + case STBVOX_UNIFORM_TYPE_sampler: stbglUniform1iv(uniform_loc[i], ui->array_length, data); break; + case STBVOX_UNIFORM_TYPE_vec2: stbglUniform2fv(uniform_loc[i], ui->array_length, data); break; + case STBVOX_UNIFORM_TYPE_vec3: stbglUniform3fv(uniform_loc[i], ui->array_length, data); break; + case STBVOX_UNIFORM_TYPE_vec4: stbglUniform4fv(uniform_loc[i], ui->array_length, data); break; + } + } + } +} + +GLuint unitex[64], unibuf[64]; +void make_texture_buffer_for_uniform(int uniform, int slot) +{ + GLenum type; + stbvox_uniform_info raw, *ui=&raw; + GLint uloc; + + stbvox_get_uniform_info(ui, uniform); + uloc = stbgl_find_uniform(main_prog, ui->name); + + if (uniform == STBVOX_UNIFORM_color_table) + ((float *)ui->default_value)[63*4+3] = 2.0f; // emissive + + glGenBuffersARB(1, &unibuf[uniform]); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, unibuf[uniform]); + glBufferDataARB(GL_ARRAY_BUFFER_ARB, ui->array_length * ui->bytes_per_element, ui->default_value, GL_STATIC_DRAW_ARB); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + + glGenTextures(1, &unitex[uniform]); + glBindTexture(GL_TEXTURE_BUFFER_ARB, unitex[uniform]); + switch (ui->type) { + case STBVOX_UNIFORM_TYPE_vec2: type = GL_RG32F; break; + case STBVOX_UNIFORM_TYPE_vec3: type = GL_RGB32F; break; + case STBVOX_UNIFORM_TYPE_vec4: type = GL_RGBA32F; break; + default: assert(0); + } + glTexBufferARB(GL_TEXTURE_BUFFER_ARB, type, unibuf[uniform]); + glBindTexture(GL_TEXTURE_BUFFER_ARB, 0); + + glActiveTextureARB(GL_TEXTURE0 + slot); + glBindTexture(GL_TEXTURE_BUFFER_ARB, unitex[uniform]); + glActiveTextureARB(GL_TEXTURE0); + + stbglUseProgram(main_prog); + stbglUniform1i(uloc, slot); +} + +#define MAX_MESH_WORKERS 8 +#define MAX_CHUNK_LOAD_WORKERS 2 + +int num_mesh_workers; +int num_chunk_load_workers; + +typedef struct +{ + int state; + int request_cx; + int request_cy; + int padding[13]; + + SDL_sem * request_received; + + SDL_sem * chunk_server_done_processing; + int chunk_action; + int chunk_request_x; + int chunk_request_y; + fast_chunk *chunks[4][4]; + + int padding2[16]; + raw_mesh rm; + int padding3[16]; + + uint8 *build_buffer; + uint8 *face_buffer ; +} mesh_worker; + +enum +{ + WSTATE_idle, + WSTATE_requested, + WSTATE_running, + WSTATE_mesh_ready, +}; + +mesh_worker mesh_data[MAX_MESH_WORKERS]; +int num_meshes_started; // stats + +int request_chunk(int chunk_x, int chunk_y); +void update_meshes_from_render_thread(void); + +unsigned char tex2_data[64][4]; + +void init_tex2_gradient(void) +{ + int i; + for (i=0; i < 16; ++i) { + tex2_data[i+ 0][0] = 64 + 12*i; + tex2_data[i+ 0][1] = 32; + tex2_data[i+ 0][2] = 64; + + tex2_data[i+16][0] = 255; + tex2_data[i+16][1] = 32 + 8*i; + tex2_data[i+16][2] = 64; + + tex2_data[i+32][0] = 255; + tex2_data[i+32][1] = 160; + tex2_data[i+32][2] = 64 + 12*i; + + tex2_data[i+48][0] = 255; + tex2_data[i+48][1] = 160 + 6*i; + tex2_data[i+48][2] = 255; + } +} + +void set_tex2_alpha(float fa) +{ + int i; + int a = (int) stb_lerp(fa, 0, 255); + if (a < 0) a = 0; else if (a > 255) a = 255; + glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, voxel_tex[1]); + for (i=0; i < 64; ++i) { + tex2_data[i][3] = a; + glTexSubImage3DEXT(GL_TEXTURE_2D_ARRAY_EXT, 0, 0,0,i, 1,1,1, GL_RGBA, GL_UNSIGNED_BYTE, tex2_data[i]); + } +} + +void render_init(void) +{ + int i; + char *binds[] = { "attr_vertex", "attr_face", NULL }; + char *vertex; + char *fragment; + int w=0,h=0; + + unsigned char *texdata = stbi_load("terrain.png", &w, &h, NULL, 4); + + stbvox_init_mesh_maker(&g_mesh_maker); + for (i=0; i < num_mesh_workers; ++i) { + stbvox_init_mesh_maker(&mesh_data[i].rm.mm); + } + + vertex = stbvox_get_vertex_shader(); + fragment = stbvox_get_fragment_shader(); + + { + char error_buffer[1024]; + char *main_vertex[] = { vertex, NULL }; + char *main_fragment[] = { fragment, NULL }; + main_prog = stbgl_create_program(main_vertex, main_fragment, binds, error_buffer, sizeof(error_buffer)); + if (main_prog == 0) { + ods("Compile error for main shader: %s\n", error_buffer); + assert(0); + exit(1); + } + } + //init_index_buffer(); + + make_texture_buffer_for_uniform(STBVOX_UNIFORM_texscale , 3); + make_texture_buffer_for_uniform(STBVOX_UNIFORM_texgen , 4); + make_texture_buffer_for_uniform(STBVOX_UNIFORM_color_table , 5); + + glGenTextures(2, voxel_tex); + + glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, voxel_tex[0]); + glTexImage3DEXT(GL_TEXTURE_2D_ARRAY_EXT, 0, GL_RGBA, + TEX_SIZE,TEX_SIZE,256, + 0,GL_RGBA,GL_UNSIGNED_BYTE,NULL); + for (i=0; i < 256; ++i) { + if (texdata) + scale_texture(texdata, (i&15)*w/16, (h/16)*(i>>4), w,h); + else + build_base_texture(i); + glTexSubImage3DEXT(GL_TEXTURE_2D_ARRAY_EXT, 0, 0,0,i, TEX_SIZE,TEX_SIZE,1, GL_RGBA, GL_UNSIGNED_BYTE, texture[0]); + } + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16); + #ifdef STBVOX_CONFIG_TEX1_EDGE_CLAMP + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + #endif + + glGenerateMipmapEXT(GL_TEXTURE_2D_ARRAY_EXT); + + glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, voxel_tex[1]); + glTexImage3DEXT(GL_TEXTURE_2D_ARRAY_EXT, 0, GL_RGBA, + 1,1,64, + 0,GL_RGBA,GL_UNSIGNED_BYTE,NULL); + init_tex2_gradient(); + set_tex2_alpha(0.0); + #if 0 + for (i=0; i < 128; ++i) { + //build_overlay_texture(i); + glTexSubImage3DEXT(GL_TEXTURE_2D_ARRAY_EXT, 0, 0,0,i, TEX_SIZE,TEX_SIZE,1, GL_RGBA, GL_UNSIGNED_BYTE, texture[0]); + } + #endif + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glGenerateMipmapEXT(GL_TEXTURE_2D_ARRAY_EXT); +} + +void world_init(void) +{ + int a,b,x,y; + + Uint64 start_time, end_time; + #ifdef NDEBUG + int range = 32; + #else + int range = 12; + #endif + + start_time = SDL_GetPerformanceCounter(); + + // iterate in 8x8 clusters of qchunks at a time to get better converted-chunk-cache reuse + // than a purely row-by-row ordering is (single-threaded this is a bigger win than + // any of the above optimizations were, since it halves zlib/mc-conversion costs) + for (x=-range; x <= range; x += 16) + for (y=-range; y <= range; y += 16) + for (b=y; b < y+16 && b <= range; b += 2) + for (a=x; a < x+16 && a <= range; a += 2) + while (!request_chunk(a, b)) { // if request fails, all threads are busy + update_meshes_from_render_thread(); + SDL_Delay(1); + } + + // wait until all the workers are done, + // (this is only needed if we want to time + // when the build finishes, or when we want to reset the + // cache size; otherwise we could just go ahead and + // start rendering whatever we've got) + for(;;) { + int i; + update_meshes_from_render_thread(); + for (i=0; i < num_mesh_workers; ++i) + if (mesh_data[i].state != WSTATE_idle) + break; + if (i == num_mesh_workers) + break; + SDL_Delay(3); + } + + end_time = SDL_GetPerformanceCounter(); + ods("Build time: %7.2fs\n", (end_time - start_time) / (float) SDL_GetPerformanceFrequency()); + + // don't waste lots of storage on chunk caches once it's finished starting-up; + // this was only needed to be this large because we worked in large blocks + // to maximize sharing + reset_cache_size(32); +} + +extern SDL_mutex * chunk_cache_mutex; + +int mesh_worker_handler(void *data) +{ + mesh_worker *mw = data; + mw->face_buffer = malloc(FACE_BUFFER_SIZE); + mw->build_buffer = malloc(BUILD_BUFFER_SIZE); + + // this loop only works because the compiler can't + // tell that the SDL_calls don't access mw->state; + // really we should barrier that stuff + for(;;) { + int i,j; + int cx,cy; + + // wait for a chunk request + SDL_SemWait(mw->request_received); + + // analyze the chunk request + assert(mw->state == WSTATE_requested); + cx = mw->request_cx; + cy = mw->request_cy; + + // this is inaccurate as it can block while another thread has the cache locked + mw->state = WSTATE_running; + + // get the chunks we need (this takes a lock and caches them) + for (j=0; j < 4; ++j) + for (i=0; i < 4; ++i) + mw->chunks[j][i] = get_converted_fastchunk(cx-1 + i, cy-1 + j); + + // build the mesh based on the chunks + mw->rm.build_buffer = mw->build_buffer; + mw->rm.face_buffer = mw->face_buffer; + build_chunk(cx, cy, mw->chunks, &mw->rm); + mw->state = WSTATE_mesh_ready; + // don't need to notify of this, because it gets polled + + // when done, free the chunks + + // for efficiency we just take the mutex once around the whole thing, + // though this spreads the mutex logic over two files + SDL_LockMutex(chunk_cache_mutex); + for (j=0; j < 4; ++j) + for (i=0; i < 4; ++i) { + deref_fastchunk(mw->chunks[j][i]); + mw->chunks[j][i] = NULL; + } + SDL_UnlockMutex(chunk_cache_mutex); + } + return 0; +} + +int request_chunk(int chunk_x, int chunk_y) +{ + int i; + for (i=0; i < num_mesh_workers; ++i) { + mesh_worker *mw = &mesh_data[i]; + if (mw->state == WSTATE_idle) { + mw->request_cx = chunk_x; + mw->request_cy = chunk_y; + mw->state = WSTATE_requested; + SDL_SemPost(mw->request_received); + ++num_meshes_started; + return 1; + } + } + return 0; +} + +void prepare_threads(void) +{ + int i; + int num_proc = SDL_GetCPUCount(); + + if (num_proc > 6) + num_mesh_workers = num_proc/2; + else if (num_proc > 4) + num_mesh_workers = 4; + else + num_mesh_workers = num_proc-1; + +// @TODO +// Thread usage is probably pretty terrible; need to make a +// separate queue of needed chunks, instead of just generating +// one request per thread per frame, and a separate queue of +// results. (E.g. If it takes 1.5 frames to build mesh, thread +// is idle for 0.5 frames.) To fake this for now, I've just +// doubled the number of threads to let those serve as a 'queue', +// but that's dumb. + + num_mesh_workers *= 2; // try to get better thread usage + + if (num_mesh_workers > MAX_MESH_WORKERS) + num_mesh_workers = MAX_MESH_WORKERS; + + for (i=0; i < num_mesh_workers; ++i) { + mesh_worker *data = &mesh_data[i]; + data->request_received = SDL_CreateSemaphore(0); + data->chunk_server_done_processing = SDL_CreateSemaphore(0); + SDL_CreateThread(mesh_worker_handler, "mesh worker", data); + } +} + + +// "better" buffer uploading +#if 0 + if (glBufferStorage) { + glDeleteBuffersARB(1, &vb->vbuf); + glGenBuffersARB(1, &vb->vbuf); + + glBindBufferARB(GL_ARRAY_BUFFER_ARB, vb->vbuf); + glBufferStorage(GL_ARRAY_BUFFER_ARB, sizeof(build_buffer), build_buffer, 0); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + } else { + glBindBufferARB(GL_ARRAY_BUFFER_ARB, vb->vbuf); + glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(build_buffer), build_buffer, GL_STATIC_DRAW_ARB); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + } +#endif + + +typedef struct +{ + float x,y,z,w; +} plane; + +static plane frustum[6]; + +static void matd_mul(double out[4][4], double src1[4][4], double src2[4][4]) +{ + int i,j,k; + for (j=0; j < 4; ++j) { + for (i=0; i < 4; ++i) { + double t=0; + for (k=0; k < 4; ++k) + t += src1[k][i] * src2[j][k]; + out[i][j] = t; + } + } +} + +// https://fgiesen.wordpress.com/2012/08/31/frustum-planes-from-the-projection-matrix/ +static void compute_frustum(void) +{ + int i; + GLdouble mv[4][4],proj[4][4], mvproj[4][4]; + glGetDoublev(GL_MODELVIEW_MATRIX , mv[0]); + glGetDoublev(GL_PROJECTION_MATRIX, proj[0]); + matd_mul(mvproj, proj, mv); + for (i=0; i < 4; ++i) { + (&frustum[0].x)[i] = (float) (mvproj[3][i] + mvproj[0][i]); + (&frustum[1].x)[i] = (float) (mvproj[3][i] - mvproj[0][i]); + (&frustum[2].x)[i] = (float) (mvproj[3][i] + mvproj[1][i]); + (&frustum[3].x)[i] = (float) (mvproj[3][i] - mvproj[1][i]); + (&frustum[4].x)[i] = (float) (mvproj[3][i] + mvproj[2][i]); + (&frustum[5].x)[i] = (float) (mvproj[3][i] - mvproj[2][i]); + } +} + +static int test_plane(plane *p, float x0, float y0, float z0, float x1, float y1, float z1) +{ + // return false if the box is entirely behind the plane + float d=0; + assert(x0 <= x1 && y0 <= y1 && z0 <= z1); + if (p->x > 0) d += x1*p->x; else d += x0*p->x; + if (p->y > 0) d += y1*p->y; else d += y0*p->y; + if (p->z > 0) d += z1*p->z; else d += z0*p->z; + return d + p->w >= 0; +} + +static int is_box_in_frustum(float *bmin, float *bmax) +{ + int i; + for (i=0; i < 6; ++i) + if (!test_plane(&frustum[i], bmin[0], bmin[1], bmin[2], bmax[0], bmax[1], bmax[2])) + return 0; + return 1; +} + +float compute_priority(int cx, int cy, float x, float y) +{ + float distx, disty, dist2; + distx = (cx*16+8) - x; + disty = (cy*16+8) - y; + dist2 = distx*distx + disty*disty; + return view_dist_in_chunks*view_dist_in_chunks * 16 * 16 - dist2; +} + +int chunk_locations, chunks_considered, chunks_in_frustum; +int quads_considered, quads_rendered; +int chunk_storage_rendered, chunk_storage_considered, chunk_storage_total; +int update_frustum = 1; + +#ifdef SHORTVIEW +int max_chunk_storage = 450 << 20; +int min_chunk_storage = 350 << 20; +#else +int max_chunk_storage = 900 << 20; +int min_chunk_storage = 800 << 20; +#endif + +float min_priority = -500; // this really wants to be in unit space, not squared space + +int num_meshes_uploaded; + +void update_meshes_from_render_thread(void) +{ + int i; + for (i=0; i < num_mesh_workers; ++i) { + mesh_worker *mw = &mesh_data[i]; + if (mw->state == WSTATE_mesh_ready) { + upload_mesh_data(&mw->rm); + ++num_meshes_uploaded; + mw->state = WSTATE_idle; + } + } +} + +extern float tex2_alpha; +extern int global_hack; +int num_threads_active; +float chunk_server_activity; + +void render_caves(float campos[3]) +{ + float x = campos[0], y = campos[1]; + int qchunk_x, qchunk_y; + int cam_x, cam_y; + int i,j, rad; + + compute_frustum(); + + chunk_locations = chunks_considered = chunks_in_frustum = 0; + quads_considered = quads_rendered = 0; + chunk_storage_total = chunk_storage_considered = chunk_storage_rendered = 0; + + cam_x = (int) floor(x+0.5); + cam_y = (int) floor(y+0.5); + + qchunk_x = (((int) floor(x)+16) >> 5) << 1; + qchunk_y = (((int) floor(y)+16) >> 5) << 1; + + glEnable(GL_ALPHA_TEST); + glAlphaFunc(GL_GREATER, 0.5); + + stbglUseProgram(main_prog); + setup_uniforms(campos); // set uniforms to default values inefficiently + glActiveTextureARB(GL_TEXTURE2_ARB); + stbglEnableVertexAttribArray(0); + + { + float lighting[2][3] = { { campos[0],campos[1],campos[2] }, { 0.75,0.75,0.65f } }; + float bright = 8; + lighting[1][0] *= bright; + lighting[1][1] *= bright; + lighting[1][2] *= bright; + stbglUniform3fv(stbgl_find_uniform(main_prog, "light_source"), 2, lighting[0]); + } + + if (global_hack) + set_tex2_alpha(tex2_alpha); + + num_meshes_uploaded = 0; + update_meshes_from_render_thread(); + + // traverse all in-range chunks and analyze them + for (j=-view_dist_in_chunks; j <= view_dist_in_chunks; j += 2) { + for (i=-view_dist_in_chunks; i <= view_dist_in_chunks; i += 2) { + float priority; + int cx = qchunk_x + i; + int cy = qchunk_y + j; + + priority = compute_priority(cx, cy, x, y); + if (priority >= min_priority) { + int slot_x = (cx>>1) & (CACHED_MESH_NUM_X-1); + int slot_y = (cy>>1) & (CACHED_MESH_NUM_Y-1); + chunk_mesh *cm = &cached_chunk_mesh[slot_y][slot_x]; + ++chunk_locations; + if (cm->state == STATE_valid && priority >= 0) { + // check if chunk pos actually matches + if (cm->chunk_x != cx || cm->chunk_y != cy) { + // we have a stale chunk we need to recreate + free_chunk(slot_x, slot_y); // it probably will have already gotten freed, but just in case + } + } + if (cm->state == STATE_invalid) { + cm->chunk_x = cx; + cm->chunk_y = cy; + cm->state = STATE_needed; + } + cm->priority = priority; + } + } + } + + // draw front-to-back + for (rad = 0; rad <= view_dist_in_chunks; rad += 2) { + for (j=-rad; j <= rad; j += 2) { + // if j is +- rad, then iterate i through all values + // if j isn't +-rad, then i should be only -rad & rad + int step = 2; + if (abs(j) != rad) + step = 2*rad; + for (i=-rad; i <= rad; i += step) { + int cx = qchunk_x + i; + int cy = qchunk_y + j; + int slot_x = (cx>>1) & (CACHED_MESH_NUM_X-1); + int slot_y = (cy>>1) & (CACHED_MESH_NUM_Y-1); + chunk_mesh *cm = &cached_chunk_mesh[slot_y][slot_x]; + if (cm->state == STATE_valid && cm->priority >= 0) { + ++chunks_considered; + quads_considered += cm->num_quads; + if (is_box_in_frustum(cm->bounds[0], cm->bounds[1])) { + ++chunks_in_frustum; + + // @TODO if in range + stbglUniform3fv(uniform_loc[STBVOX_UNIFORM_transform], 3, cm->transform[0]); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, cm->vbuf); + glVertexAttribIPointer(0, 1, GL_UNSIGNED_INT, 4, (void*) 0); + glBindTexture(GL_TEXTURE_BUFFER_ARB, cm->fbuf_tex); + glDrawArrays(GL_QUADS, 0, cm->num_quads*4); + quads_rendered += cm->num_quads; + + chunk_storage_rendered += cm->vbuf_size + cm->fbuf_size; + } + chunk_storage_considered += cm->vbuf_size + cm->fbuf_size; + } + } + } + } + + stbglDisableVertexAttribArray(0); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + glActiveTextureARB(GL_TEXTURE0_ARB); + + stbglUseProgram(0); + num_meshes_started = 0; + + { + #define MAX_QUEUE 8 + float highest_priority[MAX_QUEUE]; + int highest_i[MAX_QUEUE], highest_j[MAX_QUEUE]; + float lowest_priority = view_dist_in_chunks * view_dist_in_chunks * 16 * 16.0f; + int lowest_i = -1, lowest_j = -1; + + for (i=0; i < MAX_QUEUE; ++i) { + highest_priority[i] = min_priority; + highest_i[i] = -1; + highest_j[i] = -1; + } + + for (j=0; j < CACHED_MESH_NUM_Y; ++j) { + for (i=0; i < CACHED_MESH_NUM_X; ++i) { + chunk_mesh *cm = &cached_chunk_mesh[j][i]; + if (cm->state == STATE_valid) { + cm->priority = compute_priority(cm->chunk_x, cm->chunk_y, x, y); + chunk_storage_total += cm->vbuf_size + cm->fbuf_size; + if (cm->priority < lowest_priority) { + lowest_priority = cm->priority; + lowest_i = i; + lowest_j = j; + } + } + if (cm->state == STATE_needed) { + cm->priority = compute_priority(cm->chunk_x, cm->chunk_y, x, y); + if (cm->priority < min_priority) + cm->state = STATE_invalid; + else if (cm->priority > highest_priority[0]) { + int k; + highest_priority[0] = cm->priority; + highest_i[0] = i; + highest_j[0] = j; + // bubble this up to right place + for (k=0; k < MAX_QUEUE-1; ++k) { + if (highest_priority[k] > highest_priority[k+1]) { + highest_priority[k] = highest_priority[k+1]; + highest_priority[k+1] = cm->priority; + highest_i[k] = highest_i[k+1]; + highest_i[k+1] = i; + highest_j[k] = highest_j[k+1]; + highest_j[k+1] = j; + } else { + break; + } + } + } + } + } + } + + + // I couldn't find any straightforward logic that avoids + // the hysteresis problem of continually creating & freeing + // a block on the margin, so I just don't free a block until + // it's out of range, but this doesn't actually correctly + // handle when the cache is too small for the given range + if (chunk_storage_total >= min_chunk_storage && lowest_i >= 0) { + if (cached_chunk_mesh[lowest_j][lowest_i].priority < -1200) // -1000? 0? + free_chunk(lowest_i, lowest_j); + } + + if (chunk_storage_total < max_chunk_storage && highest_i[0] >= 0) { + for (j=MAX_QUEUE-1; j >= 0; --j) { + if (highest_j[0] >= 0) { + chunk_mesh *cm = &cached_chunk_mesh[highest_j[j]][highest_i[j]]; + if (request_chunk(cm->chunk_x, cm->chunk_y)) { + cm->state = STATE_requested; + } else { + // if we couldn't queue this one, skip the remainder + break; + } + } + } + } + } + + update_meshes_from_render_thread(); + + num_threads_active = 0; + for (i=0; i < num_mesh_workers; ++i) { + num_threads_active += (mesh_data[i].state == WSTATE_running); + } +} diff --git a/Libraries/stb-master/tests/caveview/caveview.dsp b/Libraries/stb-master/tests/caveview/caveview.dsp new file mode 100644 index 0000000..2a462d3 --- /dev/null +++ b/Libraries/stb-master/tests/caveview/caveview.dsp @@ -0,0 +1,157 @@ +# Microsoft Developer Studio Project File - Name="caveview" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=caveview - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "caveview.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "caveview.mak" CFG="caveview - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "caveview - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "caveview - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "caveview - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /WX /GX /Zd /O2 /I "../.." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl2.lib opengl32.lib glu32.lib winmm.lib sdl2_mixer.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386 +# SUBTRACT LINK32 /map + +!ELSEIF "$(CFG)" == "caveview - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /WX /Gm /GX /Zi /Od /I "../.." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl2.lib opengl32.lib glu32.lib winmm.lib sdl2_mixer.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "caveview - Win32 Release" +# Name "caveview - Win32 Debug" +# Begin Source File + +SOURCE=.\cave_main.c +# End Source File +# Begin Source File + +SOURCE=.\cave_mesher.c +# End Source File +# Begin Source File + +SOURCE=.\cave_parse.c +# End Source File +# Begin Source File + +SOURCE=.\cave_parse.h +# End Source File +# Begin Source File + +SOURCE=.\cave_render.c +# End Source File +# Begin Source File + +SOURCE=.\caveview.h +# End Source File +# Begin Source File + +SOURCE=.\glext.h +# End Source File +# Begin Source File + +SOURCE=.\glext_list.h +# End Source File +# Begin Source File + +SOURCE=.\README.md +# End Source File +# Begin Source File + +SOURCE=.\win32\SDL_windows_main.c +# End Source File +# Begin Source File + +SOURCE=..\..\stb.h +# End Source File +# Begin Source File + +SOURCE=..\..\stb_easy_font.h +# End Source File +# Begin Source File + +SOURCE=.\stb_gl.h +# End Source File +# Begin Source File + +SOURCE=.\stb_glprog.h +# End Source File +# Begin Source File + +SOURCE=..\..\stb_image.h +# End Source File +# Begin Source File + +SOURCE=..\..\stb_voxel_render.h +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tests/caveview/caveview.dsw b/Libraries/stb-master/tests/caveview/caveview.dsw new file mode 100644 index 0000000..ddc9387 --- /dev/null +++ b/Libraries/stb-master/tests/caveview/caveview.dsw @@ -0,0 +1,29 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "caveview"=.\caveview.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/Libraries/stb-master/tests/caveview/caveview.h b/Libraries/stb-master/tests/caveview/caveview.h new file mode 100644 index 0000000..73a71da --- /dev/null +++ b/Libraries/stb-master/tests/caveview/caveview.h @@ -0,0 +1,50 @@ +#ifndef INCLUDE_CAVEVIEW_H +#define INCLUDE_CAVEVIEW_H + +#include "stb.h" + +#include "stb_voxel_render.h" + +typedef struct +{ + int cx,cy; + + stbvox_mesh_maker mm; + + uint8 *build_buffer; + uint8 *face_buffer; + + int num_quads; + float transform[3][3]; + float bounds[2][3]; + + uint8 sv_blocktype[34][34][18]; + uint8 sv_lighting [34][34][18]; +} raw_mesh; + +// a 3D checkerboard of empty,solid would be: 32x32x255x6/2 ~= 800000 +// an all-leaf qchunk would be: 32 x 32 x 255 x 6 ~= 1,600,000 + +#define BUILD_QUAD_MAX 400000 +#define BUILD_BUFFER_SIZE (4*4*BUILD_QUAD_MAX) // 4 bytes per vertex, 4 vertices per quad +#define FACE_BUFFER_SIZE ( 4*BUILD_QUAD_MAX) // 4 bytes per quad + + +extern void mesh_init(void); +extern void render_init(void); +extern void world_init(void); +extern void ods(char *fmt, ...); // output debug string +extern void reset_cache_size(int size); + + +extern void render_caves(float pos[3]); + + +#include "cave_parse.h" // fast_chunk + +extern fast_chunk *get_converted_fastchunk(int chunk_x, int chunk_y); +extern void build_chunk(int chunk_x, int chunk_y, fast_chunk *fc_table[4][4], raw_mesh *rm); +extern void reset_cache_size(int size); +extern void deref_fastchunk(fast_chunk *fc); + +#endif \ No newline at end of file diff --git a/Libraries/stb-master/tests/caveview/glext.h b/Libraries/stb-master/tests/caveview/glext.h new file mode 100644 index 0000000..c6a233a --- /dev/null +++ b/Libraries/stb-master/tests/caveview/glext.h @@ -0,0 +1,11124 @@ +#ifndef __glext_h_ +#define __glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 24756 $ on $Date: 2014-01-14 03:42:29 -0800 (Tue, 14 Jan 2014) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20140114 + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef unsigned short GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_MIN_SPARSE_LEVEL_ARB 0x919B +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef GLint GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/Libraries/stb-master/tests/caveview/glext_list.h b/Libraries/stb-master/tests/caveview/glext_list.h new file mode 100644 index 0000000..5cdbca5 --- /dev/null +++ b/Libraries/stb-master/tests/caveview/glext_list.h @@ -0,0 +1,34 @@ +GLARB(ActiveTexture,ACTIVETEXTURE) +GLARB(ClientActiveTexture,CLIENTACTIVETEXTURE) +GLARB(MultiTexCoord2f,MULTITEXCOORD2F) +GLEXT(TexImage3D,TEXIMAGE3D) +GLEXT(TexSubImage3D,TEXSUBIMAGE3D) +GLEXT(GenerateMipmap,GENERATEMIPMAP) +GLARB(DebugMessageCallback,DEBUGMESSAGECALLBACK) + +GLCORE(VertexAttribIPointer,VERTEXATTRIBIPOINTER) + +GLEXT(BindFramebuffer,BINDFRAMEBUFFER) +GLEXT(DeleteFramebuffers,DELETEFRAMEBUFFERS) +GLEXT(GenFramebuffers,GENFRAMEBUFFERS) +GLEXT(CheckFramebufferStatus,CHECKFRAMEBUFFERSTATUS) +GLEXT(FramebufferTexture2D,FRAMEBUFFERTEXTURE2D) +GLEXT(BindRenderBuffer,BINDRENDERBUFFER) +GLEXT(RenderbufferStorage,RENDERBUFFERSTORAGE) +GLEXT(GenRenderbuffers,GENRENDERBUFFERS) +GLEXT(BindRenderbuffer,BINDRENDERBUFFER) +GLEXT(FramebufferRenderbuffer,FRAMEBUFFERRENDERBUFFER) +GLEXT(GenerateMipmap,GENERATEMIPMAP) + +GLARB(BindBuffer ,BINDBUFFER,) +GLARB(GenBuffers ,GENBUFFERS ) +GLARB(DeleteBuffers,DELETEBUFFERS) +GLARB(BufferData ,BUFFERDATA ) +GLARB(BufferSubData,BUFFERSUBDATA) +GLARB(MapBuffer ,MAPBUFFER ) +GLARB(UnmapBuffer ,UNMAPBUFFER ) +GLARB(TexBuffer ,TEXBUFFER ) + +GLEXT(NamedBufferStorage,NAMEDBUFFERSTORAGE) +GLE(BufferStorage,BUFFERSTORAGE) +GLE(GetStringi,GETSTRINGI) \ No newline at end of file diff --git a/Libraries/stb-master/tests/caveview/main.c b/Libraries/stb-master/tests/caveview/main.c new file mode 100644 index 0000000..e69de29 diff --git a/Libraries/stb-master/tests/caveview/stb_gl.h b/Libraries/stb-master/tests/caveview/stb_gl.h new file mode 100644 index 0000000..6498e28 --- /dev/null +++ b/Libraries/stb-master/tests/caveview/stb_gl.h @@ -0,0 +1,1103 @@ +// stbgl - v0.04 - Sean Barrett 2008 - public domain +// +// Note that the gl extensions support requires glext.h. In fact, it works +// if you just concatenate glext.h onto the end of this file. In that case, +// this file is covered by the SGI FreeB license, and is not public domain. +// +// Extension usage: +// +// 1. Make a file called something like "extlist.txt" which contains stuff like: +// GLE(ShaderSourceARB,SHADERSOURCEARB) +// GLE(Uniform1iARB,UNIFORM1IARB) +// GLARB(ActiveTexture,ACTIVETEXTURE) // same as GLE(ActiveTextureARB,ACTIVETEXTUREARB) +// GLARB(ClientActiveTexture,CLIENTACTIVETEXTURE) +// GLE(MultiTexCoord2f,MULTITEXCOORD2F) +// +// 2. To declare functions (to make a header file), do this: +// #define STB_GLEXT_DECLARE "extlist.txt" +// #include "stb_gl.h" +// +// A good way to do this is to define STB_GLEXT_DECLARE project-wide. +// +// 3. To define functions (implement), do this in some C file: +// #define STB_GLEXT_DEFINE "extlist.txt" +// #include "stb_gl.h" +// +// If you've already defined STB_GLEXT_DECLARE, you can just do: +// #define STB_GLEXT_DEFINE_DECLARE +// #include "stb_gl.h" +// +// 4. Now you need to initialize: +// +// stbgl_initExtensions(); + + +#ifndef INCLUDE_STB_GL_H +#define INCLUDE_STB_GL_H + +#define STB_GL + +#ifdef _WIN32 +#ifndef WINGDIAPI +#define CALLBACK __stdcall +#define WINGDIAPI __declspec(dllimport) +#define APIENTRY __stdcall +#endif +#endif //_WIN32 + +#include + +#include +#include + +#ifndef M_PI +#define M_PI 3.14159265358979323846f +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +// like gluPerspective, but: +// fov is chosen to satisfy both hfov <= max_hfov & vfov <= max_vfov; +// set one to 179 or 0 to ignore it +// zoom is applied separately, so you can do linear zoom without +// mucking with trig with fov; 1 -> use exact fov +// 'aspect' is inferred from the current viewport, and ignores the +// possibility of non-square pixels +extern void stbgl_Perspective(float zoom, float max_hfov, float max_vfov, float znear, float zfar); +extern void stbgl_PerspectiveViewport(int x, int y, int w, int h, float zoom, float max_hfov, float max_vfov, float znear, float zfar); +extern void stbgl_initCamera_zup_facing_x(void); +extern void stbgl_initCamera_zup_facing_y(void); +extern void stbgl_positionCameraWithEulerAngles(float *loc, float *ang); +extern void stbgl_drawRect(float x0, float y0, float x1, float y1); +extern void stbgl_drawRectTC(float x0, float y0, float x1, float y1, float s0, float t0, float s1, float t1); +extern void stbgl_drawBox(float x, float y, float z, float sx, float sy, float sz, int cw); + +extern int stbgl_hasExtension(char *ext); +extern void stbgl_SimpleLight(int index, float bright, float x, float y, float z); +extern void stbgl_GlobalAmbient(float r, float g, float b); + +extern int stbgl_LoadTexture(char *filename, char *props); // only if stb_image is available + +extern int stbgl_TestTexture(int w); +extern int stbgl_TestTextureEx(int w, char *scale_table, int checks_log2, int r1,int g1,int b1, int r2, int b2, int g2); +extern unsigned int stbgl_rand(void); // internal, but exposed just in case; LCG, so use middle bits + +extern int stbgl_TexImage2D(int texid, int w, int h, void *data, char *props); +extern int stbgl_TexImage2D_Extra(int texid, int w, int h, void *data, int chan, char *props, int preserve_data); +// "props" is a series of characters (and blocks of characters), a la fopen()'s mode, +// e.g.: +// GLuint texid = stbgl_LoadTexture("myfile.jpg", "mbc") +// means: load the image "myfile.jpg", and do the following: +// generate mipmaps +// use bilinear filtering (not trilinear) +// use clamp-to-edge on both channels +// +// input descriptor: AT MOST ONE +// TEXT MEANING +// 1 1 channel of input (intensity/alpha) +// 2 2 channels of input (luminance, alpha) +// 3 3 channels of input (RGB) +// 4 4 channels of input (RGBA) +// l 1 channel of input (luminance) +// a 1 channel of input (alpha) +// la 2 channels of input (lum/alpha) +// rgb 3 channels of input (RGB) +// ycocg 3 channels of input (YCoCg - forces YCoCg output) +// ycocgj 4 channels of input (YCoCgJunk - forces YCoCg output) +// rgba 4 channels of input (RGBA) +// +// output descriptor: AT MOST ONE +// TEXT MEANING +// A 1 channel of output (alpha) +// I 1 channel of output (intensity) +// LA 2 channels of output (lum/alpha) +// RGB 3 channels of output (RGB) +// RGBA 4 channels of output (RGBA) +// DXT1 encode as a DXT1 texture (RGB unless input has RGBA) +// DXT3 encode as a DXT3 texture +// DXT5 encode as a DXT5 texture +// YCoCg encode as a DXT5 texture with Y in alpha, CoCg in RG +// D GL_DEPTH_COMPONENT +// NONE no input/output, don't call TexImage2D at all +// +// when reading from a file or using another interface with an explicit +// channel count, the input descriptor is ignored and instead the channel +// count is used as the input descriptor. if the file read is a DXT DDS, +// then it is passed directly to OpenGL in the file format. +// +// if an input descriptor is supplied but no output descriptor, the output +// is assumed to be the same as the input. if an output descriptor is supplied +// but no input descriptor, the input is assumed to be the same as the +// output. if neither is supplied, the input is assumed to be 4-channel. +// If DXT1 or YCoCG output is requested with no input, the input is assumed +// to be 4-channel but the alpha channel is ignored. +// +// filtering descriptor (default is no mipmaps) +// TEXT MEANING +// m generate mipmaps +// M mipmaps are provided, concatenated at end of data (from largest to smallest) +// t use trilinear filtering (default if mipmapped) +// b use bilinear filtering (default if not-mipmapped) +// n use nearest-neighbor sampling +// +// wrapping descriptor +// TEXT MEANING +// w wrap (default) +// c clamp-to-edge +// C GL_CLAMP (uses border color) +// +// If only one wrapping descriptor is supplied, it is applied to both channels. +// +// special: +// TEXT MEANING +// f input data is floats (default unsigned bytes) +// F input&output data is floats (default unsigned bytes) +// p explicitly pre-multiply the alpha +// P pad to power-of-two (default stretches) +// NP2 non-power-of-two +// + can overwrite the texture data with temp data +// ! free the texture data with "free" +// +// the properties string can also include spaces + +#ifdef __cplusplus +} +#endif + + +#ifdef STB_GL_IMPLEMENTATION +#include +#include +#include +#include + +int stbgl_hasExtension(char *ext) +{ + const char *s = glGetString(GL_EXTENSIONS); + for(;;) { + char *e = ext; + for (;;) { + if (*e == 0) { + if (*s == 0 || *s == ' ') return 1; + break; + } + if (*s != *e) + break; + ++s, ++e; + } + while (*s && *s != ' ') ++s; + if (!*s) return 0; + ++s; // skip space + } +} + +void stbgl_drawRect(float x0, float y0, float x1, float y1) +{ + glBegin(GL_POLYGON); + glTexCoord2f(0,0); glVertex2f(x0,y0); + glTexCoord2f(1,0); glVertex2f(x1,y0); + glTexCoord2f(1,1); glVertex2f(x1,y1); + glTexCoord2f(0,1); glVertex2f(x0,y1); + glEnd(); +} + +void stbgl_drawRectTC(float x0, float y0, float x1, float y1, float s0, float t0, float s1, float t1) +{ + glBegin(GL_POLYGON); + glTexCoord2f(s0,t0); glVertex2f(x0,y0); + glTexCoord2f(s1,t0); glVertex2f(x1,y0); + glTexCoord2f(s1,t1); glVertex2f(x1,y1); + glTexCoord2f(s0,t1); glVertex2f(x0,y1); + glEnd(); +} + +void stbgl_drawBox(float x, float y, float z, float sx, float sy, float sz, int cw) +{ + float x0,y0,z0,x1,y1,z1; + sx /=2, sy/=2, sz/=2; + x0 = x-sx; y0 = y-sy; z0 = z-sz; + x1 = x+sx; y1 = y+sy; z1 = z+sz; + + glBegin(GL_QUADS); + if (cw) { + glNormal3f(0,0,-1); + glTexCoord2f(0,0); glVertex3f(x0,y0,z0); + glTexCoord2f(1,0); glVertex3f(x1,y0,z0); + glTexCoord2f(1,1); glVertex3f(x1,y1,z0); + glTexCoord2f(0,1); glVertex3f(x0,y1,z0); + + glNormal3f(0,0,1); + glTexCoord2f(0,0); glVertex3f(x1,y0,z1); + glTexCoord2f(1,0); glVertex3f(x0,y0,z1); + glTexCoord2f(1,1); glVertex3f(x0,y1,z1); + glTexCoord2f(0,1); glVertex3f(x1,y1,z1); + + glNormal3f(-1,0,0); + glTexCoord2f(0,0); glVertex3f(x0,y1,z1); + glTexCoord2f(1,0); glVertex3f(x0,y0,z1); + glTexCoord2f(1,1); glVertex3f(x0,y0,z0); + glTexCoord2f(0,1); glVertex3f(x0,y1,z0); + + glNormal3f(1,0,0); + glTexCoord2f(0,0); glVertex3f(x1,y0,z1); + glTexCoord2f(1,0); glVertex3f(x1,y1,z1); + glTexCoord2f(1,1); glVertex3f(x1,y1,z0); + glTexCoord2f(0,1); glVertex3f(x1,y0,z0); + + glNormal3f(0,-1,0); + glTexCoord2f(0,0); glVertex3f(x0,y0,z1); + glTexCoord2f(1,0); glVertex3f(x1,y0,z1); + glTexCoord2f(1,1); glVertex3f(x1,y0,z0); + glTexCoord2f(0,1); glVertex3f(x0,y0,z0); + + glNormal3f(0,1,0); + glTexCoord2f(0,0); glVertex3f(x1,y1,z1); + glTexCoord2f(1,0); glVertex3f(x0,y1,z1); + glTexCoord2f(1,1); glVertex3f(x0,y1,z0); + glTexCoord2f(0,1); glVertex3f(x1,y1,z0); + } else { + glNormal3f(0,0,-1); + glTexCoord2f(0,0); glVertex3f(x0,y0,z0); + glTexCoord2f(0,1); glVertex3f(x0,y1,z0); + glTexCoord2f(1,1); glVertex3f(x1,y1,z0); + glTexCoord2f(1,0); glVertex3f(x1,y0,z0); + + glNormal3f(0,0,1); + glTexCoord2f(0,0); glVertex3f(x1,y0,z1); + glTexCoord2f(0,1); glVertex3f(x1,y1,z1); + glTexCoord2f(1,1); glVertex3f(x0,y1,z1); + glTexCoord2f(1,0); glVertex3f(x0,y0,z1); + + glNormal3f(-1,0,0); + glTexCoord2f(0,0); glVertex3f(x0,y1,z1); + glTexCoord2f(0,1); glVertex3f(x0,y1,z0); + glTexCoord2f(1,1); glVertex3f(x0,y0,z0); + glTexCoord2f(1,0); glVertex3f(x0,y0,z1); + + glNormal3f(1,0,0); + glTexCoord2f(0,0); glVertex3f(x1,y0,z1); + glTexCoord2f(0,1); glVertex3f(x1,y0,z0); + glTexCoord2f(1,1); glVertex3f(x1,y1,z0); + glTexCoord2f(1,0); glVertex3f(x1,y1,z1); + + glNormal3f(0,-1,0); + glTexCoord2f(0,0); glVertex3f(x0,y0,z1); + glTexCoord2f(0,1); glVertex3f(x0,y0,z0); + glTexCoord2f(1,1); glVertex3f(x1,y0,z0); + glTexCoord2f(1,0); glVertex3f(x1,y0,z1); + + glNormal3f(0,1,0); + glTexCoord2f(0,0); glVertex3f(x1,y1,z1); + glTexCoord2f(0,1); glVertex3f(x1,y1,z0); + glTexCoord2f(1,1); glVertex3f(x0,y1,z0); + glTexCoord2f(1,0); glVertex3f(x0,y1,z1); + } + glEnd(); +} + +void stbgl_SimpleLight(int index, float bright, float x, float y, float z) +{ + float d = (float) (1.0f/sqrt(x*x+y*y+z*z)); + float dir[4] = { x*d,y*d,z*d,0 }, zero[4] = { 0,0,0,0 }; + float c[4] = { bright,bright,bright,0 }; + GLuint light = GL_LIGHT0 + index; + glLightfv(light, GL_POSITION, dir); + glLightfv(light, GL_DIFFUSE, c); + glLightfv(light, GL_AMBIENT, zero); + glLightfv(light, GL_SPECULAR, zero); + glEnable(light); + glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); + glEnable(GL_COLOR_MATERIAL); +} + +void stbgl_GlobalAmbient(float r, float g, float b) +{ + float v[4] = { r,g,b,0 }; + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, v); +} + + +#define stbgl_rad2deg(r) ((r)*180.0f / M_PI) +#define stbgl_deg2rad(r) ((r)/180.0f * M_PI) + +void stbgl_Perspective(float zoom, float max_hfov, float max_vfov, float znear, float zfar) +{ + float unit_width, unit_height, aspect, vfov; + int data[4],w,h; + glGetIntegerv(GL_VIEWPORT, data); + w = data[2]; + h = data[3]; + aspect = (float) w / h; + + if (max_hfov <= 0) max_hfov = 179; + if (max_vfov <= 0) max_vfov = 179; + + // convert max_hfov, max_vfov to worldspace width at depth=1 + unit_width = (float) tan(stbgl_deg2rad(max_hfov/2)) * 2; + unit_height = (float) tan(stbgl_deg2rad(max_vfov/2)) * 2; + // check if hfov = max_hfov is enough to satisfy it + if (unit_width <= aspect * unit_height) { + float height = unit_width / aspect; + vfov = (float) atan(( height/2) / zoom); + } else { + vfov = (float) atan((unit_height/2) / zoom); + } + vfov = (float) stbgl_rad2deg(vfov * 2); + gluPerspective(vfov, aspect, znear, zfar); +} + +void stbgl_PerspectiveViewport(int x, int y, int w, int h, float zoom, float min_hfov, float min_vfov, float znear, float zfar) +{ + if (znear <= 0.0001f) znear = 0.0001f; + glViewport(x,y,w,h); + glScissor(x,y,w,h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + stbgl_Perspective(zoom, min_hfov, min_vfov, znear, zfar); + glMatrixMode(GL_MODELVIEW); +} + +// point the camera along the positive X axis, Z-up +void stbgl_initCamera_zup_facing_x(void) +{ + glRotatef(-90, 1,0,0); + glRotatef( 90, 0,0,1); +} + +// point the camera along the positive Y axis, Z-up +void stbgl_initCamera_zup_facing_y(void) +{ + glRotatef(-90, 1,0,0); +} + +// setup a camera using Euler angles +void stbgl_positionCameraWithEulerAngles(float *loc, float *ang) +{ + glRotatef(-ang[1], 0,1,0); + glRotatef(-ang[0], 1,0,0); + glRotatef(-ang[2], 0,0,1); + glTranslatef(-loc[0], -loc[1], -loc[2]); +} + +static int stbgl_m(char *a, char *b) +{ + // skip first character + do { ++a,++b; } while (*b && *a == *b); + return *b == 0; +} + +#ifdef STBI_VERSION +#ifndef STBI_NO_STDIO +int stbgl_LoadTexture(char *filename, char *props) +{ + // @TODO: handle DDS files directly + int res; + void *data; + int w,h,c; + #ifndef STBI_NO_HDR + if (stbi_is_hdr(filename)) { + data = stbi_loadf(filename, &w, &h, &c, 0); + if (!data) return 0; + res = stbgl_TexImage2D_Extra(0, w,h,data, -c, props, 0); + free(data); + return res; + } + #endif + + data = stbi_load(filename, &w, &h, &c, 0); + if (!data) return 0; + res = stbgl_TexImage2D_Extra(0, w,h,data, c, props, 0); + free(data); + return res; +} +#endif +#endif // STBI_VERSION + +int stbgl_TexImage2D(int texid, int w, int h, void *data, char *props) +{ + return stbgl_TexImage2D_Extra(texid, w, h, data, 0, props,1); +} + +int stbgl_TestTexture(int w) +{ + char scale_table[] = { 10,20,30,30,35,40,5,18,25,13,7,5,3,3,2,2,2,2,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0 }; + return stbgl_TestTextureEx(w, scale_table, 2, 140,130,200, 180,200,170); +} + +unsigned int stbgl_rand(void) +{ + static unsigned int stbgl__rand_seed = 3248980923; // random typing + return stbgl__rand_seed = stbgl__rand_seed * 2147001325 + 715136305; // BCPL generator +} + +// wish this could be smaller, since it's so frivolous +int stbgl_TestTextureEx(int w, char *scale_table, int checks_log2, int r1,int g1,int b1, int r2, int b2, int g2) +{ + int rt[2] = {r1,r2}, gt[2] = {g1,g2}, bt[2] = {b1,b2}; + signed char modded[256]; + int i,j, m = w-1, s,k,scale; + unsigned char *data = (unsigned char *) malloc(w*w*3); + assert((m & w) == 0); + data[0] = 128; + for (s=0; s < 16; ++s) if ((1 << s) == w) break; + assert(w == (1 << s)); + // plasma fractal noise + for (k=s-1; k >= 0; --k) { + int step = 1 << k; + // interpolate from "parents" + for (j=0; j < w; j += step*2) { + for (i=0; i < w; i += step*2) { + int i1 = i+step, j1=j+step; + int i2 = (i+step*2)&m, j2 = (j+step*2)&m; + int p00 = data[(j*w+i )*3], p01 = data[(j2*w+i )*3]; + int p10 = data[(j*w+i2)*3], p11 = data[(j2*w+i2)*3]; + data[(j*w+i1)*3] = (p00+p10)>>1; + data[(j1*w+i)*3] = (p00+p01)>>1; + data[(j1*w+i1)*3]= (p00+p01+p10+p11)>>2; + } + } + scale = scale_table[s-k+1]; + if (!scale) continue; // just interpolate down the remaining data + for (j=0,i=0; i < 256; i += 2, j == scale ? j=0 : ++j) + modded[i] = j, modded[i+1] = -j; // precompute i%scale (plus sign) + for (j=0; j < w; j += step) + for (i=0; i < w; i += step) { + int x = data[(j*w+i)*3] + modded[(stbgl_rand() >> 12) & 255]; + data[(j*w+i)*3] = x < 0 ? 0 : x > 255 ? 255 : x; + } + } + for (j=0; j < w; ++j) + for (i=0; i < w; ++i) { + int check = ((i^j) & (1 << (s-checks_log2))) == 0; + int v = data[(j*w+i)*3] >> 2; + data[(j*w+i)*3+0] = rt[check]-v; + data[(j*w+i)*3+1] = gt[check]-v; + data[(j*w+i)*3+2] = bt[check]-v; + } + return stbgl_TexImage2D(0, w, w, data, "3m!"); // 3 channels, mipmap, free +} + +#ifdef _WIN32 +#ifndef WINGDIAPI +typedef int (__stdcall *stbgl__voidfunc)(void); +__declspec(dllimport) stbgl__voidfunc wglGetProcAddress(char *); +#endif +#define STB__HAS_WGLPROC +static void (__stdcall *stbgl__CompressedTexImage2DARB)(int target, int level, + int internalformat, int width, + int height, int border, + int imageSize, void *data); +static void stbgl__initCompTex(void) +{ + *((void **) &stbgl__CompressedTexImage2DARB) = (void *) wglGetProcAddress("glCompressedTexImage2DARB"); +} +#else +static void (*stbgl__CompressedTexImage2DARB)(int target, int level, + int internalformat, int width, + int height, int border, + int imageSize, void *data); +static void stbgl__initCompTex(void) +{ +} +#endif // _WIN32 + +#define STBGL_COMPRESSED_RGB_S3TC_DXT1 0x83F0 +#define STBGL_COMPRESSED_RGBA_S3TC_DXT1 0x83F1 +#define STBGL_COMPRESSED_RGBA_S3TC_DXT3 0x83F2 +#define STBGL_COMPRESSED_RGBA_S3TC_DXT5 0x83F3 + +#ifdef STB_COMPRESS_DXT_BLOCK +static void stbgl__convert(uint8 *p, uint8 *q, int n, int input_desc, uint8 *end) +{ + int i; + switch (input_desc) { + case GL_RED: + case GL_LUMINANCE: for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = q[0], p[3]=255, q+=1; break; + case GL_ALPHA: for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = 0, p[3] = q[0], q+=1; break; + case GL_LUMINANCE_ALPHA: for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = q[0], p[3]=q[1], q+=2; break; + case GL_RGB: for (i=0; i < n; ++i,p+=4) p[0]=q[0],p[1]=q[1],p[2]=q[2],p[3]=255,q+=3; break; + case GL_RGBA: memcpy(p, q, n*4); break; + case GL_INTENSITY: for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = p[3] = q[0], q+=1; break; + } + assert(p <= end); +} + +static void stbgl__compress(uint8 *p, uint8 *rgba, int w, int h, int output_desc, uint8 *end) +{ + int i,j,y,y2; + int alpha = (output_desc == STBGL_COMPRESSED_RGBA_S3TC_DXT5); + for (j=0; j < w; j += 4) { + int x=4; + for (i=0; i < h; i += 4) { + uint8 block[16*4]; + if (i+3 >= w) x = w-i; + for (y=0; y < 4; ++y) { + if (j+y >= h) break; + memcpy(block+y*16, rgba + w*4*(j+y) + i*4, x*4); + } + if (x < 4) { + switch (x) { + case 0: assert(0); + case 1: + for (y2=0; y2 < y; ++y2) { + memcpy(block+y2*16+1*4, block+y2*16+0*4, 4); + memcpy(block+y2*16+2*4, block+y2*16+0*4, 8); + } + break; + case 2: + for (y2=0; y2 < y; ++y2) + memcpy(block+y2*16+2*4, block+y2*16+0*4, 8); + break; + case 3: + for (y2=0; y2 < y; ++y2) + memcpy(block+y2*16+3*4, block+y2*16+1*4, 4); + break; + } + } + y2 = 0; + for(; y<4; ++y,++y2) + memcpy(block+y*16, block+y2*16, 4*4); + stb_compress_dxt_block(p, block, alpha, 10); + p += alpha ? 16 : 8; + } + } + assert(p <= end); +} +#endif // STB_COMPRESS_DXT_BLOCK + +// use the reserved temporary-use enumerant range, since no +// OpenGL enumerants should fall in that range +enum +{ + STBGL_UNDEFINED = 0x6000, + STBGL_YCOCG, + STBGL_YCOCGJ, + STBGL_GEN_MIPMAPS, + STBGL_MIPMAPS, + STBGL_NO_DOWNLOAD, +}; + +#define STBGL_CLAMP_TO_EDGE 0x812F +#define STBGL_CLAMP_TO_BORDER 0x812D + +#define STBGL_DEPTH_COMPONENT16 0x81A5 +#define STBGL_DEPTH_COMPONENT24 0x81A6 +#define STBGL_DEPTH_COMPONENT32 0x81A7 + +int stbgl_TexImage2D_Extra(int texid, int w, int h, void *data, int chan, char *props, int preserve_data) +{ + static int has_s3tc = -1; // haven't checked yet + int free_data = 0, is_compressed = 0; + int pad_to_power_of_two = 0, non_power_of_two = 0; + int premultiply_alpha = 0; // @TODO + int float_tex = 0; // @TODO + int input_type = GL_UNSIGNED_BYTE; + int input_desc = STBGL_UNDEFINED; + int output_desc = STBGL_UNDEFINED; + int mipmaps = STBGL_UNDEFINED; + int filter = STBGL_UNDEFINED, mag_filter; + int wrap_s = STBGL_UNDEFINED, wrap_t = STBGL_UNDEFINED; + + // parse out the properties + if (props == NULL) props = ""; + while (*props) { + switch (*props) { + case '1' : input_desc = GL_LUMINANCE; break; + case '2' : input_desc = GL_LUMINANCE_ALPHA; break; + case '3' : input_desc = GL_RGB; break; + case '4' : input_desc = GL_RGBA; break; + case 'l' : if (props[1] == 'a') { input_desc = GL_LUMINANCE_ALPHA; ++props; } + else input_desc = GL_LUMINANCE; + break; + case 'a' : input_desc = GL_ALPHA; break; + case 'r' : if (stbgl_m(props, "rgba")) { input_desc = GL_RGBA; props += 3; break; } + if (stbgl_m(props, "rgb")) { input_desc = GL_RGB; props += 2; break; } + input_desc = GL_RED; + break; + case 'y' : if (stbgl_m(props, "ycocg")) { + if (props[5] == 'j') { props += 5; input_desc = STBGL_YCOCGJ; } + else { props += 4; input_desc = STBGL_YCOCG; } + break; + } + return 0; + case 'L' : if (props[1] == 'A') { output_desc = GL_LUMINANCE_ALPHA; ++props; } + else output_desc = GL_LUMINANCE; + break; + case 'I' : output_desc = GL_INTENSITY; break; + case 'A' : output_desc = GL_ALPHA; break; + case 'R' : if (stbgl_m(props, "RGBA")) { output_desc = GL_RGBA; props += 3; break; } + if (stbgl_m(props, "RGB")) { output_desc = GL_RGB; props += 2; break; } + output_desc = GL_RED; + break; + case 'Y' : if (stbgl_m(props, "YCoCg") || stbgl_m(props, "YCOCG")) { + props += 4; + output_desc = STBGL_YCOCG; + break; + } + return 0; + case 'D' : if (stbgl_m(props, "DXT")) { + switch (props[3]) { + case '1': output_desc = STBGL_COMPRESSED_RGB_S3TC_DXT1; break; + case '3': output_desc = STBGL_COMPRESSED_RGBA_S3TC_DXT3; break; + case '5': output_desc = STBGL_COMPRESSED_RGBA_S3TC_DXT5; break; + default: return 0; + } + props += 3; + } else if (stbgl_m(props, "D16")) { + output_desc = STBGL_DEPTH_COMPONENT16; + input_desc = GL_DEPTH_COMPONENT; + props += 2; + } else if (stbgl_m(props, "D24")) { + output_desc = STBGL_DEPTH_COMPONENT24; + input_desc = GL_DEPTH_COMPONENT; + props += 2; + } else if (stbgl_m(props, "D32")) { + output_desc = STBGL_DEPTH_COMPONENT32; + input_desc = GL_DEPTH_COMPONENT; + props += 2; + } else { + output_desc = GL_DEPTH_COMPONENT; + input_desc = GL_DEPTH_COMPONENT; + } + break; + case 'N' : if (stbgl_m(props, "NONE")) { + props += 3; + input_desc = STBGL_NO_DOWNLOAD; + output_desc = STBGL_NO_DOWNLOAD; + break; + } + if (stbgl_m(props, "NP2")) { + non_power_of_two = 1; + props += 2; + break; + } + return 0; + case 'm' : mipmaps = STBGL_GEN_MIPMAPS; break; + case 'M' : mipmaps = STBGL_MIPMAPS; break; + case 't' : filter = GL_LINEAR_MIPMAP_LINEAR; break; + case 'b' : filter = GL_LINEAR; break; + case 'n' : filter = GL_NEAREST; break; + case 'w' : if (wrap_s == STBGL_UNDEFINED) wrap_s = GL_REPEAT; else wrap_t = GL_REPEAT; break; + case 'C' : if (wrap_s == STBGL_UNDEFINED) wrap_s = STBGL_CLAMP_TO_BORDER; else wrap_t = STBGL_CLAMP_TO_BORDER; break; + case 'c' : if (wrap_s == STBGL_UNDEFINED) wrap_s = STBGL_CLAMP_TO_EDGE; else wrap_t = STBGL_CLAMP_TO_EDGE; break; + case 'f' : input_type = GL_FLOAT; break; + case 'F' : input_type = GL_FLOAT; float_tex = 1; break; + case 'p' : premultiply_alpha = 1; break; + case 'P' : pad_to_power_of_two = 1; break; + case '+' : preserve_data = 0; break; + case '!' : preserve_data = 0; free_data = 1; break; + case ' ' : break; + case '-' : break; + default : if (free_data) free(data); + return 0; + } + ++props; + } + + // override input_desc based on channel count + if (output_desc != STBGL_NO_DOWNLOAD) { + switch (abs(chan)) { + case 1: input_desc = GL_LUMINANCE; break; + case 2: input_desc = GL_LUMINANCE_ALPHA; break; + case 3: input_desc = GL_RGB; break; + case 4: input_desc = GL_RGBA; break; + case 0: break; + default: return 0; + } + } + + // override input_desc based on channel info + if (chan > 0) { input_type = GL_UNSIGNED_BYTE; } + if (chan < 0) { input_type = GL_FLOAT; } + + if (output_desc == GL_ALPHA) { + if (input_desc == GL_LUMINANCE) + input_desc = GL_ALPHA; + if (input_desc == GL_RGB) { + // force a presumably-mono image to alpha + // @TODO handle 'preserve_data' case? + if (data && !preserve_data && input_type == GL_UNSIGNED_BYTE) { + int i; + unsigned char *p = (unsigned char *) data, *q = p; + for (i=0; i < w*h; ++i) { + *q = (p[0] + 2*p[1] + p[2]) >> 2; + p += 3; + q += 1; + } + input_desc = GL_ALPHA; + } + } + } + + // set undefined input/output based on the other + if (input_desc == STBGL_UNDEFINED && output_desc == STBGL_UNDEFINED) { + input_desc = output_desc = GL_RGBA; + } else if (output_desc == STBGL_UNDEFINED) { + switch (input_desc) { + case GL_LUMINANCE: + case GL_ALPHA: + case GL_LUMINANCE_ALPHA: + case GL_RGB: + case GL_RGBA: + output_desc = input_desc; + break; + case GL_RED: + output_desc = GL_INTENSITY; + break; + case STBGL_YCOCG: + case STBGL_YCOCGJ: + output_desc = STBGL_YCOCG; + break; + default: assert(0); return 0; + } + } else if (input_desc == STBGL_UNDEFINED) { + switch (output_desc) { + case GL_LUMINANCE: + case GL_ALPHA: + case GL_LUMINANCE_ALPHA: + case GL_RGB: + case GL_RGBA: + input_desc = output_desc; + break; + case GL_INTENSITY: + input_desc = GL_RED; + break; + case STBGL_YCOCG: + case STBGL_COMPRESSED_RGB_S3TC_DXT1: + case STBGL_COMPRESSED_RGBA_S3TC_DXT3: + case STBGL_COMPRESSED_RGBA_S3TC_DXT5: + input_desc = GL_RGBA; + break; + } + } else { + if (output_desc == STBGL_COMPRESSED_RGB_S3TC_DXT1) { + // if input has alpha, force output alpha + switch (input_desc) { + case GL_ALPHA: + case GL_LUMINANCE_ALPHA: + case GL_RGBA: + output_desc = STBGL_COMPRESSED_RGBA_S3TC_DXT5; + break; + } + } + } + + switch(input_desc) { + case GL_LUMINANCE: + case GL_RED: + case GL_ALPHA: + chan = 1; + break; + case GL_LUMINANCE_ALPHA: + chan = 2; + break; + case GL_RGB: + chan = 3; + break; + case GL_RGBA: + chan = 4; + break; + } + + if (pad_to_power_of_two && ((w & (w-1)) || (h & (h-1)))) { + if (output_desc != STBGL_NO_DOWNLOAD && input_type == GL_UNSIGNED_BYTE && chan > 0) { + unsigned char *new_data; + int w2 = w, h2 = h, j; + while (w & (w-1)) + w = (w | (w>>1))+1; + while (h & (h-1)) + h = (h | (h>>1))+1; + new_data = malloc(w * h * chan); + for (j=0; j < h2; ++j) { + memcpy(new_data + j * w * chan, (char *) data+j*w2*chan, w2*chan); + memset(new_data + (j * w+w2) * chan, 0, (w-w2)*chan); + } + for (; j < h; ++j) + memset(new_data + j*w*chan, 0, w*chan); + if (free_data) + free(data); + data = new_data; + free_data = 1; + } + } + + switch (output_desc) { + case STBGL_COMPRESSED_RGB_S3TC_DXT1: + case STBGL_COMPRESSED_RGBA_S3TC_DXT1: + case STBGL_COMPRESSED_RGBA_S3TC_DXT3: + case STBGL_COMPRESSED_RGBA_S3TC_DXT5: + is_compressed = 1; + if (has_s3tc == -1) { + has_s3tc = stbgl_hasExtension("GL_EXT_texture_compression_s3tc"); + if (has_s3tc) stbgl__initCompTex(); + } + if (!has_s3tc) { + is_compressed = 0; + if (output_desc == STBGL_COMPRESSED_RGB_S3TC_DXT1) + output_desc = GL_RGB; + else + output_desc = GL_RGBA; + } + } + + if (output_desc == STBGL_YCOCG) { + assert(0); + output_desc = GL_RGB; // @TODO! + if (free_data) free(data); + return 0; + } + + mag_filter = 0; + if (mipmaps != STBGL_UNDEFINED) { + switch (filter) { + case STBGL_UNDEFINED: filter = GL_LINEAR_MIPMAP_LINEAR; break; + case GL_NEAREST : mag_filter = GL_NEAREST; filter = GL_LINEAR_MIPMAP_LINEAR; break; + case GL_LINEAR : filter = GL_LINEAR_MIPMAP_NEAREST; break; + } + } else { + if (filter == STBGL_UNDEFINED) + filter = GL_LINEAR; + } + + // update filtering + if (!mag_filter) { + if (filter == GL_NEAREST) + mag_filter = GL_NEAREST; + else + mag_filter = GL_LINEAR; + } + + // update wrap/clamp + if (wrap_s == STBGL_UNDEFINED) wrap_s = GL_REPEAT; + if (wrap_t == STBGL_UNDEFINED) wrap_t = wrap_s; + + // if no texture id, generate one + if (texid == 0) { + GLuint tex; + glGenTextures(1, &tex); + if (tex == 0) { if (free_data) free(data); return 0; } + texid = tex; + } + + if (data == NULL && mipmaps == STBGL_GEN_MIPMAPS) + mipmaps = STBGL_MIPMAPS; + + if (output_desc == STBGL_NO_DOWNLOAD) + mipmaps = STBGL_NO_DOWNLOAD; + + glBindTexture(GL_TEXTURE_2D, texid); + +#ifdef STB_COMPRESS_DXT_BLOCK + if (!is_compressed || !stbgl__CompressedTexImage2DARB || output_desc == STBGL_COMPRESSED_RGBA_S3TC_DXT3 || data == NULL) +#endif + { + switch (mipmaps) { + case STBGL_NO_DOWNLOAD: + break; + + case STBGL_UNDEFINED: + // check if actually power-of-two + if (non_power_of_two || ((w & (w-1)) == 0 && (h & (h-1)) == 0)) + glTexImage2D(GL_TEXTURE_2D, 0, output_desc, w, h, 0, input_desc, input_type, data); + else + gluBuild2DMipmaps(GL_TEXTURE_2D, output_desc, w, h, input_desc, input_type, data); + // not power of two, so use glu to resize (generates mipmaps needlessly) + break; + + case STBGL_MIPMAPS: { + int level = 0; + int size = input_type == GL_FLOAT ? sizeof(float) : 1; + if (data == NULL) size = 0; // reuse same block of memory for all mipmaps + assert((w & (w-1)) == 0 && (h & (h-1)) == 0); // verify power-of-two + while (w > 1 && h > 1) { + glTexImage2D(GL_TEXTURE_2D, level, output_desc, w, h, 0, input_desc, input_type, data); + data = (void *) ((char *) data + w * h * size * chan); + if (w > 1) w >>= 1; + if (h > 1) h >>= 1; + ++level; + } + break; + } + case STBGL_GEN_MIPMAPS: + gluBuild2DMipmaps(GL_TEXTURE_2D, output_desc, w, h, input_desc, input_type, data); + break; + + default: + assert(0); + if (free_data) free(data); + return 0; + } +#ifdef STB_COMPRESS_DXT_BLOCK + } else { + uint8 *out, *rgba=0, *end_out, *end_rgba; + int level = 0, alpha = (output_desc != STBGL_COMPRESSED_RGB_S3TC_DXT1); + int size = input_type == GL_FLOAT ? sizeof(float) : 1; + int osize = alpha ? 16 : 8; + if (!free_data && mipmaps == STBGL_GEN_MIPMAPS) { + uint8 *temp = malloc(w*h*chan); + if (!temp) { if (free_data) free(data); return 0; } + memcpy(temp, data, w*h*chan); + if (free_data) free(data); + free_data = 1; + data = temp; + } + if (chan != 4 || size != 1) { + rgba = malloc(w*h*4); + if (!rgba) return 0; + end_rgba = rgba+w*h*4; + } + out = malloc((w+3)*(h+3)/16*osize); // enough storage for the s3tc data + if (!out) return 0; + end_out = out + ((w+3)*(h+3))/16*osize; + + for(;;) { + if (chan != 4) + stbgl__convert(rgba, data, w*h, input_desc, end_rgba); + stbgl__compress(out, rgba ? rgba : data, w, h, output_desc, end_out); + stbgl__CompressedTexImage2DARB(GL_TEXTURE_2D, level, output_desc, w, h, 0, ((w+3)&~3)*((h+3)&~3)/16*osize, out); + //glTexImage2D(GL_TEXTURE_2D, level, alpha?GL_RGBA:GL_RGB, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba ? rgba : data); + + if (mipmaps == STBGL_UNDEFINED) break; + if (w <= 1 && h <= 1) break; + if (mipmaps == STBGL_MIPMAPS) data = (void *) ((char *) data + w * h * size * chan); + if (mipmaps == STBGL_GEN_MIPMAPS) { + int w2 = w>>1, h2=h>>1, i,j,k, s=w*chan; + uint8 *p = data, *q=data; + if (w == 1) { + for (j=0; j < h2; ++j) { + for (k=0; k < chan; ++k) + *p++ = (q[k] + q[s+k] + 1) >> 1; + q += s*2; + } + } else if (h == 1) { + for (i=0; i < w2; ++i) { + for (k=0; k < chan; ++k) + *p++ = (q[k] + q[k+chan] + 1) >> 1; + q += chan*2; + } + } else { + for (j=0; j < h2; ++j) { + for (i=0; i < w2; ++i) { + for (k=0; k < chan; ++k) + *p++ = (q[k] + q[k+chan] + q[s+k] + q[s+k+chan] + 2) >> 2; + q += chan*2; + } + q += s; + } + } + } + if (w > 1) w >>= 1; + if (h > 1) h >>= 1; + ++level; + } + if (out) free(out); + if (rgba) free(rgba); +#endif // STB_COMPRESS_DXT_BLOCK + } + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); + + if (free_data) free(data); + return texid; +} + +#endif // STB_DEFINE +#undef STB_EXTERN + +#endif //INCLUDE_STB_GL_H + +// Extension handling... must be outside the INCLUDE_ brackets + +#if defined(STB_GLEXT_DEFINE) || defined(STB_GLEXT_DECLARE) + +#ifndef STB_GLEXT_SKIP_DURING_RECURSION + +#ifndef GL_GLEXT_VERSION + + // First check if glext.h is concatenated on the end of this file + // (if it's concatenated on the beginning, we'll have GL_GLEXT_VERSION) + + #define STB_GLEXT_SKIP_DURING_RECURSION + #include __FILE__ + #undef STB_GLEXT_SKIP_DURING_RECURSION + + // now check if it's still undefined; if so, try going for it by name; + // if this errors, that's fine, since we can't compile without it + + #ifndef GL_GLEXT_VERSION + #include "glext.h" + #endif +#endif + +#define GLARB(a,b) GLE(a##ARB,b##ARB) +#define GLEXT(a,b) GLE(a##EXT,b##EXT) +#define GLNV(a,b) GLE(a##NV ,b##NV) +#define GLATI(a,b) GLE(a##ATI,b##ATI) +#define GLCORE(a,b) GLE(a,b) + +#ifdef STB_GLEXT_DEFINE_DECLARE +#define STB_GLEXT_DEFINE STB_GLEXT_DECLARE +#endif + +#if defined(STB_GLEXT_DECLARE) && defined(STB_GLEXT_DEFINE) +#undef STB_GLEXT_DECLARE +#endif + +#if defined(STB_GLEXT_DECLARE) && !defined(STB_GLEXT_DEFINE) + #define GLE(a,b) extern PFNGL##b##PROC gl##a; + + #ifdef __cplusplus + extern "C" { + #endif + + extern void stbgl_initExtensions(void); + + #include STB_GLEXT_DECLARE + + #ifdef __cplusplus + }; + #endif + +#else + + #ifndef STB_GLEXT_DEFINE + #error "Header file is screwed up somehow" + #endif + + #ifdef _WIN32 + #ifndef WINGDIAPI + #ifndef STB__HAS_WGLPROC + typedef int (__stdcall *stbgl__voidfunc)(void); + __declspec(dllimport) stbgl__voidfunc wglGetProcAddress(char *); + #endif + #endif + #define STBGL__GET_FUNC(x) wglGetProcAddress(x) + #endif + + #ifdef GLE + #undef GLE + #endif + + #define GLE(a,b) PFNGL##b##PROC gl##a; + #include STB_GLEXT_DEFINE + + #undef GLE + #define GLE(a,b) gl##a = (PFNGL##b##PROC) STBGL__GET_FUNC("gl" #a ); + + void stbgl_initExtensions(void) + { + #include STB_GLEXT_DEFINE + } + + #undef GLE + +#endif // STB_GLEXT_DECLARE + +#endif // STB_GLEXT_SKIP + +#endif // STB_GLEXT_DEFINE || STB_GLEXT_DECLARE diff --git a/Libraries/stb-master/tests/caveview/stb_glprog.h b/Libraries/stb-master/tests/caveview/stb_glprog.h new file mode 100644 index 0000000..8883a3e --- /dev/null +++ b/Libraries/stb-master/tests/caveview/stb_glprog.h @@ -0,0 +1,504 @@ +// stb_glprog v0.02 public domain functions to reduce GLSL boilerplate +// http://nothings.org/stb/stb_glprog.h especially with GL1 + ARB extensions +// +// Following defines *before* including have following effects: +// +// STB_GLPROG_IMPLEMENTATION +// creates the implementation +// +// STB_GLPROG_STATIC +// forces the implementation to be static (private to file that creates it) +// +// STB_GLPROG_ARB +// uses ARB extension names for GLSL functions and enumerants instead of core names +// +// STB_GLPROG_ARB_DEFINE_EXTENSIONS +// instantiates function pointers needed, static to implementing file +// to avoid collisions (but will collide if implementing file also +// defines any; best to isolate this to its own file in this case). +// This will try to automatically #include glext.h, but if it's not +// in the default include directories you'll need to include it +// yourself and define the next macro. +// +// STB_GLPROG_SUPPRESS_GLEXT_INCLUDE +// disables the automatic #include of glext.h which is normally +// forced by STB_GLPROG_ARB_DEFINE_EXTENSIONS +// +// So, e.g., sample usage on an old Windows compiler: +// +// #define STB_GLPROG_IMPLEMENTATION +// #define STB_GLPROG_ARB_DEFINE_EXTENSIONS +// #include +// #include "gl/gl.h" +// #include "stb_glprog.h" +// +// Note though that the header-file version of this (when you don't define +// STB_GLPROG_IMPLEMENTATION) still uses GLint and such, so you basically +// can only include it in places where you're already including GL, especially +// on Windows where including "gl.h" requires (some of) "windows.h". +// +// See following comment blocks for function documentation. +// +// Version history: +// 2013-12-08 v0.02 slightly simplified API and reduced GL resource usage (@rygorous) +// 2013-12-08 v0.01 initial release + + +// header file section starts here +#if !defined(INCLUDE_STB_GLPROG_H) +#define INCLUDE_STB_GLPROG_H + +#ifndef STB_GLPROG_STATIC +#ifdef __cplusplus +extern "C" { +#endif + +////////////////////////////////////////////////////////////////////////////// + +///////////// SHADER CREATION + + +/// EASY API + +extern GLuint stbgl_create_program(char const **vertex_source, char const **frag_source, char const **binds, char *error, int error_buflen); +// This function returns a compiled program or 0 if there's an error. +// To free the created program, call stbgl_delete_program. +// +// stbgl_create_program( +// char **vertex_source, // NULL or one or more strings with the vertex shader source, with a final NULL +// char **frag_source, // NULL or one or more strings with the fragment shader source, with a final NULL +// char **binds, // NULL or zero or more strings with attribute bind names, with a final NULL +// char *error, // output location where compile error message is placed +// int error_buflen) // length of error output buffer +// +// Returns a GLuint with the GL program object handle. +// +// If an individual bind string is "", no name is bound to that slot (this +// allows you to create binds that aren't continuous integers starting at 0). +// +// If the vertex shader is NULL, then fixed-function vertex pipeline +// is used, if that's legal in your version of GL. +// +// If the fragment shader is NULL, then fixed-function fragment pipeline +// is used, if that's legal in your version of GL. + +extern void stgbl_delete_program(GLuint program); +// deletes a program created by stbgl_create_program or stbgl_link_program + + +/// FLEXIBLE API + +extern GLuint stbgl_compile_shader(GLenum type, char const **sources, int num_sources, char *error, int error_buflen); +// compiles a shader. returns the shader on success or 0 on failure. +// +// type either: GL_VERTEX_SHADER or GL_FRAGMENT_SHADER +// or GL_VERTEX_SHADER_ARB or GL_FRAGMENT_SHADER_ARB +// or STBGL_VERTEX_SHADER or STBGL_FRAGMENT_SHADER +// sources array of strings containing the shader source +// num_sources number of string in sources, or -1 meaning sources is NULL-terminated +// error string to output compiler error to +// error_buflen length of error buffer in chars + +extern GLuint stbgl_link_program(GLuint vertex_shader, GLuint fragment_shader, char const **binds, int num_binds, char *error, int error_buflen); +// links a shader. returns the linked program on success or 0 on failure. +// +// vertex_shader a compiled vertex shader from stbgl_compile_shader, or 0 for fixed-function (if legal) +// fragment_shader a compiled fragment shader from stbgl_compile_shader, or 0 for fixed-function (if legal) +// + +extern void stbgl_delete_shader(GLuint shader); +// deletes a shader created by stbgl_compile_shader + + +///////////// RENDERING WITH SHADERS + +extern GLint stbgl_find_uniform(GLuint prog, char *uniform); + +extern void stbgl_find_uniforms(GLuint prog, GLint *locations, char const **uniforms, int num_uniforms); +// Given the locations array that is num_uniforms long, fills out +// the locations of each of those uniforms for the specified program. +// If num_uniforms is -1, then uniforms[] must be NULL-terminated + +// the following functions just wrap the difference in naming between GL2+ and ARB, +// so you don't need them unless you're using both ARB and GL2+ in the same codebase, +// or you're relying on this lib to provide the extensions +extern void stbglUseProgram(GLuint program); +extern void stbglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); +extern void stbglEnableVertexAttribArray(GLuint index); +extern void stbglDisableVertexAttribArray(GLuint index); +extern void stbglUniform1fv(GLint loc, GLsizei count, const GLfloat *v); +extern void stbglUniform2fv(GLint loc, GLsizei count, const GLfloat *v); +extern void stbglUniform3fv(GLint loc, GLsizei count, const GLfloat *v); +extern void stbglUniform4fv(GLint loc, GLsizei count, const GLfloat *v); +extern void stbglUniform1iv(GLint loc, GLsizei count, const GLint *v); +extern void stbglUniform2iv(GLint loc, GLsizei count, const GLint *v); +extern void stbglUniform3iv(GLint loc, GLsizei count, const GLint *v); +extern void stbglUniform4iv(GLint loc, GLsizei count, const GLint *v); +extern void stbglUniform1f(GLint loc, float v0); +extern void stbglUniform2f(GLint loc, float v0, float v1); +extern void stbglUniform3f(GLint loc, float v0, float v1, float v2); +extern void stbglUniform4f(GLint loc, float v0, float v1, float v2, float v3); +extern void stbglUniform1i(GLint loc, GLint v0); +extern void stbglUniform2i(GLint loc, GLint v0, GLint v1); +extern void stbglUniform3i(GLint loc, GLint v0, GLint v1, GLint v2); +extern void stbglUniform4i(GLint loc, GLint v0, GLint v1, GLint v2, GLint v3); + + +////////////// END OF FUNCTIONS + +////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif +#endif // STB_GLPROG_STATIC + +#ifdef STB_GLPROG_ARB +#define STBGL_VERTEX_SHADER GL_VERTEX_SHADER_ARB +#define STBGL_FRAGMENT_SHADER GL_FRAGMENT_SHADER_ARB +#else +#define STBGL_VERTEX_SHADER GL_VERTEX_SHADER +#define STBGL_FRAGMENT_SHADER GL_FRAGMENT_SHADER +#endif + +#endif // INCLUDE_STB_GLPROG_H + + +///////// header file section ends here + + +#ifdef STB_GLPROG_IMPLEMENTATION +#include // strncpy + +#ifdef STB_GLPROG_STATIC +#define STB_GLPROG_DECLARE static +#else +#define STB_GLPROG_DECLARE extern +#endif + +// check if user wants this file to define the GL extensions itself +#ifdef STB_GLPROG_ARB_DEFINE_EXTENSIONS +#define STB_GLPROG_ARB // make sure later code uses the extensions + +#ifndef STB_GLPROG_SUPPRESS_GLEXT_INCLUDE +#include "glext.h" +#endif + +#define STB_GLPROG_EXTENSIONS \ + STB_GLPROG_FUNC(ATTACHOBJECT , AttachObject ) \ + STB_GLPROG_FUNC(BINDATTRIBLOCATION , BindAttribLocation ) \ + STB_GLPROG_FUNC(COMPILESHADER , CompileShader ) \ + STB_GLPROG_FUNC(CREATEPROGRAMOBJECT , CreateProgramObject ) \ + STB_GLPROG_FUNC(CREATESHADEROBJECT , CreateShaderObject ) \ + STB_GLPROG_FUNC(DELETEOBJECT , DeleteObject ) \ + STB_GLPROG_FUNC(DETACHOBJECT , DetachObject ) \ + STB_GLPROG_FUNC(DISABLEVERTEXATTRIBARRAY, DisableVertexAttribArray) \ + STB_GLPROG_FUNC(ENABLEVERTEXATTRIBARRAY, EnableVertexAttribArray ) \ + STB_GLPROG_FUNC(GETATTACHEDOBJECTS , GetAttachedObjects ) \ + STB_GLPROG_FUNC(GETOBJECTPARAMETERIV, GetObjectParameteriv) \ + STB_GLPROG_FUNC(GETINFOLOG , GetInfoLog ) \ + STB_GLPROG_FUNC(GETUNIFORMLOCATION , GetUniformLocation ) \ + STB_GLPROG_FUNC(LINKPROGRAM , LinkProgram ) \ + STB_GLPROG_FUNC(SHADERSOURCE , ShaderSource ) \ + STB_GLPROG_FUNC(UNIFORM1F , Uniform1f ) \ + STB_GLPROG_FUNC(UNIFORM2F , Uniform2f ) \ + STB_GLPROG_FUNC(UNIFORM3F , Uniform3f ) \ + STB_GLPROG_FUNC(UNIFORM4F , Uniform4f ) \ + STB_GLPROG_FUNC(UNIFORM1I , Uniform1i ) \ + STB_GLPROG_FUNC(UNIFORM2I , Uniform2i ) \ + STB_GLPROG_FUNC(UNIFORM3I , Uniform3i ) \ + STB_GLPROG_FUNC(UNIFORM4I , Uniform4i ) \ + STB_GLPROG_FUNC(UNIFORM1FV , Uniform1fv ) \ + STB_GLPROG_FUNC(UNIFORM2FV , Uniform2fv ) \ + STB_GLPROG_FUNC(UNIFORM3FV , Uniform3fv ) \ + STB_GLPROG_FUNC(UNIFORM4FV , Uniform4fv ) \ + STB_GLPROG_FUNC(UNIFORM1IV , Uniform1iv ) \ + STB_GLPROG_FUNC(UNIFORM2IV , Uniform2iv ) \ + STB_GLPROG_FUNC(UNIFORM3IV , Uniform3iv ) \ + STB_GLPROG_FUNC(UNIFORM4IV , Uniform4iv ) \ + STB_GLPROG_FUNC(USEPROGRAMOBJECT , UseProgramObject ) \ + STB_GLPROG_FUNC(VERTEXATTRIBPOINTER , VertexAttribPointer ) + +// define the static function pointers + +#define STB_GLPROG_FUNC(x,y) static PFNGL##x##ARBPROC gl##y##ARB; +STB_GLPROG_EXTENSIONS +#undef STB_GLPROG_FUNC + +// define the GetProcAddress + +#ifdef _WIN32 +#ifndef WINGDIAPI +#ifndef STB__HAS_WGLPROC +typedef int (__stdcall *stbgl__voidfunc)(void); +static __declspec(dllimport) stbgl__voidfunc wglGetProcAddress(char *); +#endif +#endif +#define STBGL__GET_FUNC(x) wglGetProcAddress(x) +#else +#error "need to define how this platform gets extensions" +#endif + +// create a function that fills out the function pointers + +static void stb_glprog_init(void) +{ + static int initialized = 0; // not thread safe! + if (initialized) return; + #define STB_GLPROG_FUNC(x,y) gl##y##ARB = (PFNGL##x##ARBPROC) STBGL__GET_FUNC("gl" #y "ARB"); + STB_GLPROG_EXTENSIONS + #undef STB_GLPROG_FUNC +} +#undef STB_GLPROG_EXTENSIONS + +#else +static void stb_glprog_init(void) +{ +} +#endif + + +// define generic names for many of the gl functions or extensions for later use; +// note that in some cases there are two functions in core and one function in ARB +#ifdef STB_GLPROG_ARB +#define stbglCreateShader glCreateShaderObjectARB +#define stbglDeleteShader glDeleteObjectARB +#define stbglAttachShader glAttachObjectARB +#define stbglDetachShader glDetachObjectARB +#define stbglShaderSource glShaderSourceARB +#define stbglCompileShader glCompileShaderARB +#define stbglGetShaderStatus(a,b) glGetObjectParameterivARB(a, GL_OBJECT_COMPILE_STATUS_ARB, b) +#define stbglGetShaderInfoLog glGetInfoLogARB +#define stbglCreateProgram glCreateProgramObjectARB +#define stbglDeleteProgram glDeleteObjectARB +#define stbglLinkProgram glLinkProgramARB +#define stbglGetProgramStatus(a,b) glGetObjectParameterivARB(a, GL_OBJECT_LINK_STATUS_ARB, b) +#define stbglGetProgramInfoLog glGetInfoLogARB +#define stbglGetAttachedShaders glGetAttachedObjectsARB +#define stbglBindAttribLocation glBindAttribLocationARB +#define stbglGetUniformLocation glGetUniformLocationARB +#define stbgl_UseProgram glUseProgramObjectARB +#else +#define stbglCreateShader glCreateShader +#define stbglDeleteShader glDeleteShader +#define stbglAttachShader glAttachShader +#define stbglDetachShader glDetachShader +#define stbglShaderSource glShaderSource +#define stbglCompileShader glCompileShader +#define stbglGetShaderStatus(a,b) glGetShaderiv(a, GL_COMPILE_STATUS, b) +#define stbglGetShaderInfoLog glGetShaderInfoLog +#define stbglCreateProgram glCreateProgram +#define stbglDeleteProgram glDeleteProgram +#define stbglLinkProgram glLinkProgram +#define stbglGetProgramStatus(a,b) glGetProgramiv(a, GL_LINK_STATUS, b) +#define stbglGetProgramInfoLog glGetProgramInfoLog +#define stbglGetAttachedShaders glGetAttachedShaders +#define stbglBindAttribLocation glBindAttribLocation +#define stbglGetUniformLocation glGetUniformLocation +#define stbgl_UseProgram glUseProgram +#endif + + +// perform a safe strcat of 3 strings, given that we can't rely on portable snprintf +// if you need to break on error, this is the best place to place a breakpoint +static void stb_glprog_error(char *error, int error_buflen, char *str1, char *str2, char *str3) +{ + int n = strlen(str1); + strncpy(error, str1, error_buflen); + if (n < error_buflen && str2) { + strncpy(error+n, str2, error_buflen - n); + n += strlen(str2); + if (n < error_buflen && str3) { + strncpy(error+n, str3, error_buflen - n); + } + } + error[error_buflen-1] = 0; +} + +STB_GLPROG_DECLARE GLuint stbgl_compile_shader(GLenum type, char const **sources, int num_sources, char *error, int error_buflen) +{ + char *typename = (type == STBGL_VERTEX_SHADER ? "vertex" : "fragment"); + int len; + GLint result; + GLuint shader; + + // initialize the extensions if we haven't already + stb_glprog_init(); + + // allocate + + shader = stbglCreateShader(type); + if (!shader) { + stb_glprog_error(error, error_buflen, "Couldn't allocate shader object in stbgl_compile_shader for ", typename, NULL); + return 0; + } + + // compile + + // if num_sources is negative, assume source is NULL-terminated and count the non-NULL ones + if (num_sources < 0) + for (num_sources = 0; sources[num_sources] != NULL; ++num_sources) + ; + stbglShaderSource(shader, num_sources, sources, NULL); + stbglCompileShader(shader); + stbglGetShaderStatus(shader, &result); + if (result) + return shader; + + // errors + + stb_glprog_error(error, error_buflen, "Compile error for ", typename, " shader: "); + len = strlen(error); + if (len < error_buflen) + stbglGetShaderInfoLog(shader, error_buflen-len, NULL, error+len); + + stbglDeleteShader(shader); + return 0; +} + +STB_GLPROG_DECLARE GLuint stbgl_link_program(GLuint vertex_shader, GLuint fragment_shader, char const **binds, int num_binds, char *error, int error_buflen) +{ + int len; + GLint result; + + // allocate + + GLuint prog = stbglCreateProgram(); + if (!prog) { + stb_glprog_error(error, error_buflen, "Couldn't allocate program object in stbgl_link_program", NULL, NULL); + return 0; + } + + // attach + + if (vertex_shader) + stbglAttachShader(prog, vertex_shader); + if (fragment_shader) + stbglAttachShader(prog, fragment_shader); + + // attribute binds + + if (binds) { + int i; + // if num_binds is negative, then it is NULL terminated + if (num_binds < 0) + for (num_binds=0; binds[num_binds]; ++num_binds) + ; + for (i=0; i < num_binds; ++i) + if (binds[i] && binds[i][0]) // empty binds can be NULL or "" + stbglBindAttribLocation(prog, i, binds[i]); + } + + // link + + stbglLinkProgram(prog); + + // detach + + if (vertex_shader) + stbglDetachShader(prog, vertex_shader); + if (fragment_shader) + stbglDetachShader(prog, fragment_shader); + + // errors + + stbglGetProgramStatus(prog, &result); + if (result) + return prog; + + stb_glprog_error(error, error_buflen, "Link error: ", NULL, NULL); + len = strlen(error); + if (len < error_buflen) + stbglGetProgramInfoLog(prog, error_buflen-len, NULL, error+len); + + stbglDeleteProgram(prog); + return 0; +} + +STB_GLPROG_DECLARE GLuint stbgl_create_program(char const **vertex_source, char const **frag_source, char const **binds, char *error, int error_buflen) +{ + GLuint vertex, fragment, prog=0; + vertex = stbgl_compile_shader(STBGL_VERTEX_SHADER, vertex_source, -1, error, error_buflen); + if (vertex) { + fragment = stbgl_compile_shader(STBGL_FRAGMENT_SHADER, frag_source, -1, error, error_buflen); + if (fragment) + prog = stbgl_link_program(vertex, fragment, binds, -1, error, error_buflen); + if (fragment) + stbglDeleteShader(fragment); + stbglDeleteShader(vertex); + } + return prog; +} + +STB_GLPROG_DECLARE void stbgl_delete_shader(GLuint shader) +{ + stbglDeleteShader(shader); +} + +STB_GLPROG_DECLARE void stgbl_delete_program(GLuint program) +{ + stbglDeleteProgram(program); +} + +GLint stbgl_find_uniform(GLuint prog, char *uniform) +{ + return stbglGetUniformLocation(prog, uniform); +} + +STB_GLPROG_DECLARE void stbgl_find_uniforms(GLuint prog, GLint *locations, char const **uniforms, int num_uniforms) +{ + int i; + if (num_uniforms < 0) + num_uniforms = 999999; + for (i=0; i < num_uniforms && uniforms[i]; ++i) + locations[i] = stbglGetUniformLocation(prog, uniforms[i]); +} + +STB_GLPROG_DECLARE void stbglUseProgram(GLuint program) +{ + stbgl_UseProgram(program); +} + +#ifdef STB_GLPROG_ARB +#define STBGL_ARBIFY(name) name##ARB +#else +#define STBGL_ARBIFY(name) name +#endif + +STB_GLPROG_DECLARE void stbglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) +{ + STBGL_ARBIFY(glVertexAttribPointer)(index, size, type, normalized, stride, pointer); +} + +STB_GLPROG_DECLARE void stbglEnableVertexAttribArray (GLuint index) { STBGL_ARBIFY(glEnableVertexAttribArray )(index); } +STB_GLPROG_DECLARE void stbglDisableVertexAttribArray(GLuint index) { STBGL_ARBIFY(glDisableVertexAttribArray)(index); } + +STB_GLPROG_DECLARE void stbglUniform1fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform1fv)(loc,count,v); } +STB_GLPROG_DECLARE void stbglUniform2fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform2fv)(loc,count,v); } +STB_GLPROG_DECLARE void stbglUniform3fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform3fv)(loc,count,v); } +STB_GLPROG_DECLARE void stbglUniform4fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform4fv)(loc,count,v); } + +STB_GLPROG_DECLARE void stbglUniform1iv(GLint loc, GLsizei count, const GLint *v) { STBGL_ARBIFY(glUniform1iv)(loc,count,v); } +STB_GLPROG_DECLARE void stbglUniform2iv(GLint loc, GLsizei count, const GLint *v) { STBGL_ARBIFY(glUniform2iv)(loc,count,v); } +STB_GLPROG_DECLARE void stbglUniform3iv(GLint loc, GLsizei count, const GLint *v) { STBGL_ARBIFY(glUniform3iv)(loc,count,v); } +STB_GLPROG_DECLARE void stbglUniform4iv(GLint loc, GLsizei count, const GLint *v) { STBGL_ARBIFY(glUniform4iv)(loc,count,v); } + +STB_GLPROG_DECLARE void stbglUniform1f(GLint loc, float v0) + { STBGL_ARBIFY(glUniform1f)(loc,v0); } +STB_GLPROG_DECLARE void stbglUniform2f(GLint loc, float v0, float v1) + { STBGL_ARBIFY(glUniform2f)(loc,v0,v1); } +STB_GLPROG_DECLARE void stbglUniform3f(GLint loc, float v0, float v1, float v2) + { STBGL_ARBIFY(glUniform3f)(loc,v0,v1,v2); } +STB_GLPROG_DECLARE void stbglUniform4f(GLint loc, float v0, float v1, float v2, float v3) + { STBGL_ARBIFY(glUniform4f)(loc,v0,v1,v2,v3); } + +STB_GLPROG_DECLARE void stbglUniform1i(GLint loc, GLint v0) + { STBGL_ARBIFY(glUniform1i)(loc,v0); } +STB_GLPROG_DECLARE void stbglUniform2i(GLint loc, GLint v0, GLint v1) + { STBGL_ARBIFY(glUniform2i)(loc,v0,v1); } +STB_GLPROG_DECLARE void stbglUniform3i(GLint loc, GLint v0, GLint v1, GLint v2) + { STBGL_ARBIFY(glUniform3i)(loc,v0,v1,v2); } +STB_GLPROG_DECLARE void stbglUniform4i(GLint loc, GLint v0, GLint v1, GLint v2, GLint v3) + { STBGL_ARBIFY(glUniform4i)(loc,v0,v1,v2,v3); } + +#endif diff --git a/Libraries/stb-master/tests/caveview/win32/SDL_windows_main.c b/Libraries/stb-master/tests/caveview/win32/SDL_windows_main.c new file mode 100644 index 0000000..32e316b --- /dev/null +++ b/Libraries/stb-master/tests/caveview/win32/SDL_windows_main.c @@ -0,0 +1,224 @@ +/* + SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 + + The WinMain function -- calls your program's main() function +*/ +#include "SDL_config.h" + +#ifdef __WIN32__ + +//#include "../../core/windows/SDL_windows.h" + +/* Include this so we define UNICODE properly */ +#if defined(__WIN32__) +#define WIN32_LEAN_AND_MEAN +#define STRICT +#ifndef UNICODE +#define UNICODE 1 +#endif +#undef _WIN32_WINNT +#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */ +#endif + +#include + +/* Routines to convert from UTF8 to native Windows text */ +#if UNICODE +#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (SDL_wcslen(S)+1)*sizeof(WCHAR)) +#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (char *)(S), SDL_strlen(S)+1) +#else +/* !!! FIXME: UTF8ToString() can just be a SDL_strdup() here. */ +#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)(S), (SDL_strlen(S)+1)) +#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)(S), SDL_strlen(S)+1) +#endif + +/* Sets an error message based on a given HRESULT */ +extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr); + +/* Sets an error message based on GetLastError(). Always return -1. */ +extern int WIN_SetError(const char *prefix); + +/* Wrap up the oddities of CoInitialize() into a common function. */ +extern HRESULT WIN_CoInitialize(void); +extern void WIN_CoUninitialize(void); + +/* Returns SDL_TRUE if we're running on Windows Vista and newer */ +extern BOOL WIN_IsWindowsVistaOrGreater(); + +#include +#include + +/* Include the SDL main definition header */ +#include "SDL.h" +#include "SDL_main.h" + +#ifdef main +# undef main +#endif /* main */ + +static void +UnEscapeQuotes(char *arg) +{ + char *last = NULL; + + while (*arg) { + if (*arg == '"' && (last != NULL && *last == '\\')) { + char *c_curr = arg; + char *c_last = last; + + while (*c_curr) { + *c_last = *c_curr; + c_last = c_curr; + c_curr++; + } + *c_last = '\0'; + } + last = arg; + arg++; + } +} + +/* Parse a command line buffer into arguments */ +static int +ParseCommandLine(char *cmdline, char **argv) +{ + char *bufp; + char *lastp = NULL; + int argc, last_argc; + + argc = last_argc = 0; + for (bufp = cmdline; *bufp;) { + /* Skip leading whitespace */ + while (SDL_isspace(*bufp)) { + ++bufp; + } + /* Skip over argument */ + if (*bufp == '"') { + ++bufp; + if (*bufp) { + if (argv) { + argv[argc] = bufp; + } + ++argc; + } + /* Skip over word */ + lastp = bufp; + while (*bufp && (*bufp != '"' || *lastp == '\\')) { + lastp = bufp; + ++bufp; + } + } else { + if (*bufp) { + if (argv) { + argv[argc] = bufp; + } + ++argc; + } + /* Skip over word */ + while (*bufp && !SDL_isspace(*bufp)) { + ++bufp; + } + } + if (*bufp) { + if (argv) { + *bufp = '\0'; + } + ++bufp; + } + + /* Strip out \ from \" sequences */ + if (argv && last_argc != argc) { + UnEscapeQuotes(argv[last_argc]); + } + last_argc = argc; + } + if (argv) { + argv[argc] = NULL; + } + return (argc); +} + +/* Show an error message */ +static void +ShowError(const char *title, const char *message) +{ +/* If USE_MESSAGEBOX is defined, you need to link with user32.lib */ +#ifdef USE_MESSAGEBOX + MessageBox(NULL, message, title, MB_ICONEXCLAMATION | MB_OK); +#else + fprintf(stderr, "%s: %s\n", title, message); +#endif +} + +/* Pop up an out of memory message, returns to Windows */ +static BOOL +OutOfMemory(void) +{ + ShowError("Fatal Error", "Out of memory - aborting"); + return FALSE; +} + +#if defined(_MSC_VER) +/* The VC++ compiler needs main defined */ +#define console_main main +#endif + +/* This is where execution begins [console apps] */ +int +console_main(int argc, char *argv[]) +{ + int status; + + SDL_SetMainReady(); + + /* Run the application main() code */ + status = SDL_main(argc, argv); + + /* Exit cleanly, calling atexit() functions */ + exit(status); + + /* Hush little compiler, don't you cry... */ + return 0; +} + +/* This is where execution begins [windowed apps] */ +int WINAPI +WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) +{ + char **argv; + int argc; + char *cmdline; + + /* Grab the command line */ + TCHAR *text = GetCommandLine(); +#if UNICODE + cmdline = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char *)(text), (SDL_wcslen(text)+1)*sizeof(WCHAR)); +#else + cmdline = SDL_strdup(text); +#endif + if (cmdline == NULL) { + return OutOfMemory(); + } + + /* Parse it into argv and argc */ + argc = ParseCommandLine(cmdline, NULL); + argv = SDL_stack_alloc(char *, argc + 1); + if (argv == NULL) { + return OutOfMemory(); + } + ParseCommandLine(cmdline, argv); + + /* Run the main program */ + console_main(argc, argv); + + SDL_stack_free(argv); + + SDL_free(cmdline); + + /* Hush little compiler, don't you cry... */ + return 0; +} + +#endif /* __WIN32__ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Libraries/stb-master/tests/fuzz_main.c b/Libraries/stb-master/tests/fuzz_main.c new file mode 100644 index 0000000..40c0cc8 --- /dev/null +++ b/Libraries/stb-master/tests/fuzz_main.c @@ -0,0 +1,54 @@ +#include +#include +#include + +/* fuzz target entry point, works without libFuzzer */ + +int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size); + +int main(int argc, char **argv) +{ + FILE *f; + char *buf = NULL; + long siz_buf; + + if(argc < 2) + { + fprintf(stderr, "no input file\n"); + goto err; + } + + f = fopen(argv[1], "rb"); + if(f == NULL) + { + fprintf(stderr, "error opening input file %s\n", argv[1]); + goto err; + } + + fseek(f, 0, SEEK_END); + + siz_buf = ftell(f); + rewind(f); + + if(siz_buf < 1) goto err; + + buf = (char*)malloc((size_t)siz_buf); + if(buf == NULL) + { + fprintf(stderr, "malloc() failed\n"); + goto err; + } + + if(fread(buf, (size_t)siz_buf, 1, f) != 1) + { + fprintf(stderr, "fread() failed\n"); + goto err; + } + + (void)LLVMFuzzerTestOneInput((uint8_t*)buf, (size_t)siz_buf); + +err: + free(buf); + + return 0; +} diff --git a/Libraries/stb-master/tests/grid_reachability.c b/Libraries/stb-master/tests/grid_reachability.c new file mode 100644 index 0000000..905f2c2 --- /dev/null +++ b/Libraries/stb-master/tests/grid_reachability.c @@ -0,0 +1,363 @@ +#define STB_CONNECTED_COMPONENTS_IMPLEMENTATION +#define STBCC_GRID_COUNT_X_LOG2 10 +#define STBCC_GRID_COUNT_Y_LOG2 10 +#include "stb_connected_components.h" + +#ifdef GRID_TEST + +#include +#include +#include + +//#define STB_DEFINE +#include "stb.h" + +//#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" + +//#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" + +typedef struct +{ + uint16 x,y; +} point; + +point leader[1024][1024]; +uint32 color[1024][1024]; + +point find(int x, int y) +{ + point p,q; + p = leader[y][x]; + if (p.x == x && p.y == y) + return p; + q = find(p.x, p.y); + leader[y][x] = q; + return q; +} + +void onion(int x1, int y1, int x2, int y2) +{ + point p = find(x1,y1); + point q = find(x2,y2); + + if (p.x == q.x && p.y == q.y) + return; + + leader[p.y][p.x] = q; +} + +void reference(uint8 *map, int w, int h) +{ + int i,j; + + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + leader[j][i].x = i; + leader[j][i].y = j; + } + } + + for (j=1; j < h-1; ++j) { + for (i=1; i < w-1; ++i) { + if (map[j*w+i] == 255) { + if (map[(j+1)*w+i] == 255) onion(i,j, i,j+1); + if (map[(j)*w+i+1] == 255) onion(i,j, i+1,j); + } + } + } + + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + uint32 c = 0xff000000; + if (leader[j][i].x == i && leader[j][i].y == j) { + if (map[j*w+i] == 255) + c = stb_randLCG() | 0xff404040; + } + color[j][i] = c; + } + } + + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + if (leader[j][i].x != i || leader[j][i].y != j) { + point p = find(i,j); + color[j][i] = color[p.y][p.x]; + } + } + } +} + +void write_map(stbcc_grid *g, int w, int h, char *filename) +{ + int i,j; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + unsigned int c; + c = stbcc_get_unique_id(g,i,j); + c = stb_rehash_improved(c)&0xffffff; + if (c == STBCC_NULL_UNIQUE_ID) + c = 0xff000000; + else + c = (~c)^0x555555; + if (i % 32 == 0 || j %32 == 0) { + int r = (c >> 16) & 255; + int g = (c >> 8) & 255; + int b = c & 255; + r = (r+130)/2; + g = (g+130)/2; + b = (b+130)/2; + c = 0xff000000 + (r<<16) + (g<<8) + b; + } + color[j][i] = c; + } + } + stbi_write_png(filename, w, h, 4, color, 4*w); +} + +void test_connected(stbcc_grid *g) +{ + int n = stbcc_query_grid_node_connection(g, 512, 90, 512, 871); + //printf("%d ", n); +} + +static char *message; +LARGE_INTEGER start; + +void start_timer(char *s) +{ + message = s; + QueryPerformanceCounter(&start); +} + +void end_timer(void) +{ + LARGE_INTEGER end, freq; + double tm; + + QueryPerformanceCounter(&end); + QueryPerformanceFrequency(&freq); + + tm = (end.QuadPart - start.QuadPart) / (double) freq.QuadPart; + printf("%6.4lf ms: %s\n", tm * 1000, message); +} + +extern void quicktest(void); + +int loc[5000][2]; +int main(int argc, char **argv) +{ + stbcc_grid *g; + + int w,h, i,j,k=0, count=0, r; + uint8 *map = stbi_load("data/map_03.png", &w, &h, 0, 1); + + assert(map); + quicktest(); + + for (j=0; j < h; ++j) + for (i=0; i < w; ++i) + map[j*w+i] = ~map[j*w+i]; + + for (i=0; i < w; ++i) + for (j=0; j < h; ++j) + //map[j*w+i] = (((i+1) ^ (j+1)) >> 1) & 1 ? 255 : 0; + map[j*w+i] = stb_max(abs(i-w/2),abs(j-h/2)) & 1 ? 255 : 0; + //map[j*w+i] = (((i ^ j) >> 5) ^ (i ^ j)) & 1 ? 255 : 0; + //map[j*w+i] = stb_rand() & 1 ? 255 : 0; + + #if 1 + for (i=0; i < 100000; ++i) + map[(stb_rand()%h)*w + stb_rand()%w] ^= 255; + #endif + + _mkdir("tests/output/stbcc"); + + stbi_write_png("tests/output/stbcc/reference.png", w, h, 1, map, 0); + + //reference(map, w, h); + + g = malloc(stbcc_grid_sizeof()); + printf("Size: %d\n", stbcc_grid_sizeof()); + +#if 0 + memset(map, 0, w*h); + stbcc_init_grid(g, map, w, h); + { + int n; + char **s = stb_stringfile("c:/x/clockwork_update.txt", &n); + write_map(g, w, h, "tests/output/stbcc/base.png"); + for (i=1; i < n; i += 1) { + int x,y,t; + sscanf(s[i], "%d %d %d", &x, &y, &t); + if (i == 571678) + write_map(g, w, h, stb_sprintf("tests/output/stbcc/clockwork_good.png", i)); + stbcc_update_grid(g, x, y, t); + if (i == 571678) + write_map(g, w, h, stb_sprintf("tests/output/stbcc/clockwork_bad.png", i)); + //if (i > 571648 && i <= 571712) + //write_map(g, w, h, stb_sprintf("tests/output/stbcc/clockwork_%06d.png", i)); + } + write_map(g, w, h, stb_sprintf("tests/output/stbcc/clockwork_%06d.png", i-1)); + } + return 0; +#endif + + + start_timer("init"); + stbcc_init_grid(g, map, w, h); + end_timer(); + //g = stb_file("c:/x/clockwork_path.bin", 0); + write_map(g, w, h, "tests/output/stbcc/base.png"); + + for (i=0; i < 5000;) { + loc[i][0] = stb_rand() % w; + loc[i][1] = stb_rand() % h; + if (stbcc_query_grid_open(g, loc[i][0], loc[i][1])) + ++i; + } + + r = 0; + start_timer("reachable"); + for (i=0; i < 2000; ++i) { + for (j=0; j < 2000; ++j) { + int x1 = loc[i][0], y1 = loc[i][1]; + int x2 = loc[2000+j][0], y2 = loc[2000+j][1]; + r += stbcc_query_grid_node_connection(g, x1,y1, x2,y2); + } + } + end_timer(); + printf("%d reachable\n", r); + + printf("Cluster size: %d,%d\n", STBCC__CLUSTER_SIZE_X, STBCC__CLUSTER_SIZE_Y); + + #if 1 + for (j=0; j < 10; ++j) { + for (i=0; i < 5000; ++i) { + loc[i][0] = stb_rand() % w; + loc[i][1] = stb_rand() % h; + } + start_timer("updating 2500"); + for (i=0; i < 2500; ++i) { + if (stbcc_query_grid_open(g, loc[i][0], loc[i][1])) + stbcc_update_grid(g, loc[i][0], loc[i][1], 1); + else + stbcc_update_grid(g, loc[i][0], loc[i][1], 0); + } + end_timer(); + write_map(g, w, h, stb_sprintf("tests/output/stbcc/update_random_%d.png", j*i)); + } + #endif + + #if 0 + start_timer("removing"); + count = 0; + for (i=0; i < 1800; ++i) { + int x,y,a,b; + x = stb_rand() % (w-32); + y = stb_rand() % (h-32); + + if (i & 1) { + for (a=0; a < 32; ++a) + for (b=0; b < 1; ++b) + if (stbcc_query_grid_open(g, x+a, y+b)) { + stbcc_update_grid(g, x+a, y+b, 1); + ++count; + } + } else { + for (a=0; a < 1; ++a) + for (b=0; b < 32; ++b) + if (stbcc_query_grid_open(g, x+a, y+b)) { + stbcc_update_grid(g, x+a, y+b, 1); + ++count; + } + } + + //if (i % 100 == 0) write_map(g, w, h, stb_sprintf("tests/output/stbcc/open_random_%d.png", i+1)); + } + end_timer(); + printf("Removed %d grid spaces\n", count); + write_map(g, w, h, stb_sprintf("tests/output/stbcc/open_random_%d.png", i)); + + + r = 0; + start_timer("reachable"); + for (i=0; i < 1000; ++i) { + for (j=0; j < 1000; ++j) { + int x1 = loc[i][0], y1 = loc[i][1]; + int x2 = loc[j][0], y2 = loc[j][1]; + r += stbcc_query_grid_node_connection(g, x1,y1, x2,y2); + } + } + end_timer(); + printf("%d reachable\n", r); + + start_timer("adding"); + count = 0; + for (i=0; i < 1800; ++i) { + int x,y,a,b; + x = stb_rand() % (w-32); + y = stb_rand() % (h-32); + + if (i & 1) { + for (a=0; a < 32; ++a) + for (b=0; b < 1; ++b) + if (!stbcc_query_grid_open(g, x+a, y+b)) { + stbcc_update_grid(g, x+a, y+b, 0); + ++count; + } + } else { + for (a=0; a < 1; ++a) + for (b=0; b < 32; ++b) + if (!stbcc_query_grid_open(g, x+a, y+b)) { + stbcc_update_grid(g, x+a, y+b, 0); + ++count; + } + } + + //if (i % 100 == 0) write_map(g, w, h, stb_sprintf("tests/output/stbcc/close_random_%d.png", i+1)); + } + end_timer(); + write_map(g, w, h, stb_sprintf("tests/output/stbcc/close_random_%d.png", i)); + printf("Added %d grid spaces\n", count); + #endif + + + #if 0 // for map_02.png + start_timer("process"); + for (k=0; k < 20; ++k) { + for (j=0; j < h; ++j) { + int any=0; + for (i=0; i < w; ++i) { + if (map[j*w+i] > 10 && map[j*w+i] < 250) { + //start_timer(stb_sprintf("open %d,%d", i,j)); + stbcc_update_grid(g, i, j, 0); + test_connected(g); + //end_timer(); + any = 1; + } + } + if (any) write_map(g, w, h, stb_sprintf("tests/output/stbcc/open_row_%04d.png", j)); + } + + for (j=0; j < h; ++j) { + int any=0; + for (i=0; i < w; ++i) { + if (map[j*w+i] > 10 && map[j*w+i] < 250) { + //start_timer(stb_sprintf("close %d,%d", i,j)); + stbcc_update_grid(g, i, j, 1); + test_connected(g); + //end_timer(); + any = 1; + } + } + if (any) write_map(g, w, h, stb_sprintf("tests/output/stbcc/close_row_%04d.png", j)); + } + } + end_timer(); + #endif + + return 0; +} +#endif diff --git a/Libraries/stb-master/tests/herringbone.dsp b/Libraries/stb-master/tests/herringbone.dsp new file mode 100644 index 0000000..b82fee4 --- /dev/null +++ b/Libraries/stb-master/tests/herringbone.dsp @@ -0,0 +1,95 @@ +# Microsoft Developer Studio Project File - Name="herringbone" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=herringbone - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "herringbone.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "herringbone.mak" CFG="herringbone - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "herringbone - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "herringbone - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "herringbone - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "herringbone - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "herringbone___Win32_Debug" +# PROP BASE Intermediate_Dir "herringbone___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "herringbone - Win32 Release" +# Name "herringbone - Win32 Debug" +# Begin Source File + +SOURCE=.\herringbone_generator.c +# End Source File +# Begin Source File + +SOURCE=..\stb_herringbone_wang_tile.h +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tests/herringbone_generator.c b/Libraries/stb-master/tests/herringbone_generator.c new file mode 100644 index 0000000..cf2a99e --- /dev/null +++ b/Libraries/stb-master/tests/herringbone_generator.c @@ -0,0 +1,87 @@ +#define STB_HERRINGBONE_WANG_TILE_IMPLEMENTATION +#include "stb_herringbone_wang_tile.h" + +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" + +// e 12 1 1 1 1 1 1 4 4 + +int main(int argc, char **argv) +{ + stbhw_config c = { 0 }; + int w,h, num_colors,i; + unsigned char *data; + + if (argc == 1) goto usage; + if (argc < 3) goto error; + + switch (argv[2][0]) { + case 'c': + if (argc < 8 || argc > 10) + goto error; + num_colors = 4; + c.is_corner = 1; + break; + + case 'e': + if (argc < 10 || argc > 12) + goto error; + num_colors = 6; + c.is_corner = 0; + break; + + default: + goto error; + } + + c.short_side_len = atoi(argv[3]); + for (i=0; i < num_colors; ++i) + c.num_color[i] = atoi(argv[4+i]); + + c.num_vary_x = 1; + c.num_vary_y = 1; + + if (argc > 4+i) + c.num_vary_x = atoi(argv[4+i]); + if (argc > 5+i) + c.num_vary_y = atoi(argv[5+i]); + + stbhw_get_template_size(&c, &w, &h); + + data = (unsigned char *) malloc(w*h*3); + + if (stbhw_make_template(&c, data, w, h, w*3)) + stbi_write_png(argv[1], w, h, 3, data, w*3); + else + fprintf(stderr, "Error: %s\n", stbhw_get_last_error()); + return 0; + + error: + fputs("Invalid command-line arguments\n\n", stderr); + usage: + fputs("Usage (see source for corner & edge type definitions):\n\n", stderr); + fputs("herringbone_generator {outfile} c {sidelen} {c0} {c1} {c2} {c3} [{vx} {vy}]\n" + " {outfile} -- filename that template will be written to as PNG\n" + " {sidelen} -- length of short side of rectangle in pixels\n" + " {c0} -- number of colors for corner type 0\n" + " {c1} -- number of colors for corner type 1\n" + " {c2} -- number of colors for corner type 2\n" + " {c3} -- number of colors for corner type 3\n" + " {vx} -- number of color-duplicating variations horizontally in template\n" + " {vy} -- number of color-duplicating variations vertically in template\n" + "\n" + , stderr); + fputs("herringbone_generator {outfile} e {sidelen} {e0} {e1} {e2} {e3} {e4} {e5} [{vx} {vy}]\n" + " {outfile} -- filename that template will be written to as PNG\n" + " {sidelen} -- length of short side of rectangle in pixels\n" + " {e0} -- number of colors for edge type 0\n" + " {e1} -- number of colors for edge type 1\n" + " {e2} -- number of colors for edge type 2\n" + " {e3} -- number of colors for edge type 3\n" + " {e4} -- number of colors for edge type 4\n" + " {e5} -- number of colors for edge type 5\n" + " {vx} -- number of color-duplicating variations horizontally in template\n" + " {vy} -- number of color-duplicating variations vertically in template\n" + , stderr); + return 1; +} diff --git a/Libraries/stb-master/tests/herringbone_map.c b/Libraries/stb-master/tests/herringbone_map.c new file mode 100644 index 0000000..22cc013 --- /dev/null +++ b/Libraries/stb-master/tests/herringbone_map.c @@ -0,0 +1,83 @@ +#include + +#define STB_HBWANG_MAX_X 500 +#define STB_HBWANG_MAX_Y 500 + +#define STB_HERRINGBONE_WANG_TILE_IMPLEMENTATION +#include "stb_herringbone_wang_tile.h" + +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" + +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" + +int main(int argc, char **argv) +{ + if (argc < 5) { + fprintf(stderr, "Usage: herringbone_map {inputfile} {output-width} {output-height} {outputfile}\n"); + return 1; + } else { + char *filename = argv[1]; + int out_w = atoi(argv[2]); + int out_h = atoi(argv[3]); + char *outfile = argv[4]; + + unsigned char *pixels, *out_pixels; + stbhw_tileset ts; + int w,h; + + pixels = stbi_load(filename, &w, &h, 0, 3); + if (pixels == 0) { + fprintf(stderr, "Couldn't open input file '%s'\n", filename); + exit(1); + } + + if (!stbhw_build_tileset_from_image(&ts, pixels, w*3, w, h)) { + fprintf(stderr, "Error: %s\n", stbhw_get_last_error()); + return 1; + } + + free(pixels); + + #ifdef DEBUG_OUTPUT + { + int i,j,k; + // add blue borders to top-left edges of the tiles + int hstride = (ts.short_side_len*2)*3; + int vstride = (ts.short_side_len )*3; + for (i=0; i < ts.num_h_tiles; ++i) { + unsigned char *pix = ts.h_tiles[i]->pixels; + for (j=0; j < ts.short_side_len*2; ++j) + for (k=0; k < 3; ++k) + pix[j*3+k] = (pix[j*3+k]*0.5+100+k*75)/1.5; + for (j=1; j < ts.short_side_len; ++j) + for (k=0; k < 3; ++k) + pix[j*hstride+k] = (pix[j*hstride+k]*0.5+100+k*75)/1.5; + } + for (i=0; i < ts.num_v_tiles; ++i) { + unsigned char *pix = ts.v_tiles[i]->pixels; + for (j=0; j < ts.short_side_len; ++j) + for (k=0; k < 3; ++k) + pix[j*3+k] = (pix[j*3+k]*0.5+100+k*75)/1.5; + for (j=1; j < ts.short_side_len*2; ++j) + for (k=0; k < 3; ++k) + pix[j*vstride+k] = (pix[j*vstride+k]*0.5+100+k*75)/1.5; + } + } + #endif + + out_pixels = malloc(out_w * out_h * 3); + + if (!stbhw_generate_image(&ts, NULL, out_pixels, out_w*3, out_w, out_h)) { + fprintf(stderr, "Error: %s\n", stbhw_get_last_error()); + return 1; + } + + stbi_write_png(argv[4], out_w, out_h, 3, out_pixels, out_w*3); + free(out_pixels); + + stbhw_free_tileset(&ts); + return 0; + } +} \ No newline at end of file diff --git a/Libraries/stb-master/tests/herringbone_map.dsp b/Libraries/stb-master/tests/herringbone_map.dsp new file mode 100644 index 0000000..3e26d6d --- /dev/null +++ b/Libraries/stb-master/tests/herringbone_map.dsp @@ -0,0 +1,94 @@ +# Microsoft Developer Studio Project File - Name="herringbone_map" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=herringbone_map - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "herringbone_map.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "herringbone_map.mak" CFG="herringbone_map - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "herringbone_map - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "herringbone_map - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "herringbone_map - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "herringbone_map - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "herringbone_map___Win32_Debug" +# PROP BASE Intermediate_Dir "herringbone_map___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "herringbone_map - Win32 Release" +# Name "herringbone_map - Win32 Debug" +# Begin Source File + +SOURCE=.\herringbone_map.c +# End Source File +# Begin Source File + +SOURCE=..\stb_herringbone_wang_tile.h +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tests/image_test.c b/Libraries/stb-master/tests/image_test.c new file mode 100644 index 0000000..9c216cf --- /dev/null +++ b/Libraries/stb-master/tests/image_test.c @@ -0,0 +1,173 @@ +#define STBI_WINDOWS_UTF8 + +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" + +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" + +#define STB_DEFINE +#include "stb.h" + +//#define PNGSUITE_PRIMARY + +#if 0 +void test_ycbcr(void) +{ + STBI_SIMD_ALIGN(unsigned char, y[256]); + STBI_SIMD_ALIGN(unsigned char, cb[256]); + STBI_SIMD_ALIGN(unsigned char, cr[256]); + STBI_SIMD_ALIGN(unsigned char, out1[256][4]); + STBI_SIMD_ALIGN(unsigned char, out2[256][4]); + + int i,j,k; + int count = 0, bigcount=0, total=0; + + for (i=0; i < 256; ++i) { + for (j=0; j < 256; ++j) { + for (k=0; k < 256; ++k) { + y [k] = k; + cb[k] = j; + cr[k] = i; + } + stbi__YCbCr_to_RGB_row(out1[0], y, cb, cr, 256, 4); + stbi__YCbCr_to_RGB_sse2(out2[0], y, cb, cr, 256, 4); + for (k=0; k < 256; ++k) { + // inaccurate proxy for values outside of RGB cube + if (out1[k][0] == 0 || out1[k][1] == 0 || out1[k][2] == 0 || out1[k][0] == 255 || out1[k][1] == 255 || out1[k][2] == 255) + continue; + ++total; + if (out1[k][0] != out2[k][0] || out1[k][1] != out2[k][1] || out1[k][2] != out2[k][2]) { + int dist1 = abs(out1[k][0] - out2[k][0]); + int dist2 = abs(out1[k][1] - out2[k][1]); + int dist3 = abs(out1[k][2] - out2[k][2]); + ++count; + if (out1[k][1] > out2[k][1]) + ++bigcount; + } + } + } + printf("So far: %d (%d big) of %d\n", count, bigcount, total); + } + printf("Final: %d (%d big) of %d\n", count, bigcount, total); +} +#endif + +float hdr_data[200][200][3]; + +void dummy_write(void *context, void *data, int len) +{ + static char dummy[1024]; + if (len > 1024) len = 1024; + memcpy(dummy, data, len); +} + +extern void image_write_test(void); + +int main(int argc, char **argv) +{ + int w,h; + //test_ycbcr(); + + image_write_test(); + + #if 0 + // test hdr asserts + for (h=0; h < 100; h += 2) + for (w=0; w < 200; ++w) + hdr_data[h][w][0] = (float) rand(), + hdr_data[h][w][1] = (float) rand(), + hdr_data[h][w][2] = (float) rand(); + + stbi_write_hdr("output/test.hdr", 200,200,3,hdr_data[0][0]); + #endif + + if (argc > 1) { + int i, n; + + for (i=1; i < argc; ++i) { + int res; + int w2,h2,n2; + unsigned char *data; + printf("%s\n", argv[i]); + res = stbi_info(argv[i], &w2, &h2, &n2); + data = stbi_load(argv[i], &w, &h, &n, 0); if (data) free(data); else printf("Failed &n\n"); + data = stbi_load(argv[i], &w, &h, &n, 4); if (data) free(data); else printf("Failed &n\n"); + data = stbi_load(argv[i], &w, &h, 0, 1); if (data) free(data); else printf("Failed 1\n"); + data = stbi_load(argv[i], &w, &h, 0, 2); if (data) free(data); else printf("Failed 2\n"); + data = stbi_load(argv[i], &w, &h, 0, 3); if (data) free(data); else printf("Failed 3\n"); + data = stbi_load(argv[i], &w, &h, &n, 4); + assert(data); + assert(w == w2 && h == h2 && n == n2); + assert(res); + if (data) { + char fname[512]; + stb_splitpath(fname, argv[i], STB_FILE); + stbi_write_png(stb_sprintf("output/%s.png", fname), w, h, 4, data, w*4); + stbi_write_bmp(stb_sprintf("output/%s.bmp", fname), w, h, 4, data); + stbi_write_tga(stb_sprintf("output/%s.tga", fname), w, h, 4, data); + stbi_write_png_to_func(dummy_write,0, w, h, 4, data, w*4); + stbi_write_bmp_to_func(dummy_write,0, w, h, 4, data); + stbi_write_tga_to_func(dummy_write,0, w, h, 4, data); + free(data); + } else + printf("FAILED 4\n"); + } + } else { + int i; + #ifdef PNGSUITE_PRIMARY + char **files = stb_readdir_files("pngsuite/primary"); + #else + char **files = stb_readdir_files("images"); + #endif + for (i=0; i < stb_arr_len(files); ++i) { + int n; + char **failed = NULL; + unsigned char *data; + printf("."); + //printf("%s\n", files[i]); + data = stbi_load(files[i], &w, &h, &n, 0); if (data) free(data); else stb_arr_push(failed, "&n"); + data = stbi_load(files[i], &w, &h, 0, 1); if (data) free(data); else stb_arr_push(failed, "1"); + data = stbi_load(files[i], &w, &h, 0, 2); if (data) free(data); else stb_arr_push(failed, "2"); + data = stbi_load(files[i], &w, &h, 0, 3); if (data) free(data); else stb_arr_push(failed, "3"); + data = stbi_load(files[i], &w, &h, 0, 4); if (data) ; else stb_arr_push(failed, "4"); + if (data) { + char fname[512]; + + #ifdef PNGSUITE_PRIMARY + int w2,h2; + unsigned char *data2; + stb_splitpath(fname, files[i], STB_FILE_EXT); + data2 = stbi_load(stb_sprintf("pngsuite/primary_check/%s", fname), &w2, &h2, 0, 4); + if (!data2) + printf("FAILED: couldn't load 'pngsuite/primary_check/%s\n", fname); + else { + if (w != w2 || h != w2 || 0 != memcmp(data, data2, w*h*4)) { + int x,y,c; + if (w == w2 && h == h2) + for (y=0; y < h; ++y) + for (x=0; x < w; ++x) + for (c=0; c < 4; ++c) + assert(data[y*w*4+x*4+c] == data2[y*w*4+x*4+c]); + printf("FAILED: %s loaded but didn't match PRIMARY_check 32-bit version\n", files[i]); + } + free(data2); + } + #else + stb_splitpath(fname, files[i], STB_FILE); + stbi_write_png(stb_sprintf("output/%s.png", fname), w, h, 4, data, w*4); + #endif + free(data); + } + if (failed) { + int j; + printf("FAILED: "); + for (j=0; j < stb_arr_len(failed); ++j) + printf("%s ", failed[j]); + printf(" -- %s\n", files[i]); + } + } + printf("Tested %d files.\n", i); + } + return 0; +} diff --git a/Libraries/stb-master/tests/image_test.dsp b/Libraries/stb-master/tests/image_test.dsp new file mode 100644 index 0000000..e3f66b6 --- /dev/null +++ b/Libraries/stb-master/tests/image_test.dsp @@ -0,0 +1,102 @@ +# Microsoft Developer Studio Project File - Name="image_test" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=image_test - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "image_test.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "image_test.mak" CFG="image_test - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "image_test - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "image_test - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "image_test - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "image_test - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug\image_test" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "image_test - Win32 Release" +# Name "image_test - Win32 Debug" +# Begin Source File + +SOURCE=.\image_test.c +# End Source File +# Begin Source File + +SOURCE=.\image_write_test.c +# End Source File +# Begin Source File + +SOURCE=..\stb_image.h +# End Source File +# Begin Source File + +SOURCE=..\stb_image_write.h +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tests/image_write_test.c b/Libraries/stb-master/tests/image_write_test.c new file mode 100644 index 0000000..4e4a7e8 --- /dev/null +++ b/Libraries/stb-master/tests/image_write_test.c @@ -0,0 +1,60 @@ +#ifdef __clang__ +#define STBIWDEF static inline +#endif +#define STB_IMAGE_WRITE_STATIC +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" + +// using an 'F' since it has no rotational symmetries, and 6x5 +// because it's a small, atypical size likely to trigger edge cases. +// +// conveniently, it's also small enough to fully fit inside a typical +// directory listing thumbnail, which simplifies checking at a glance. +static const char img6x5_template[] = + ".****." + ".*...." + ".***.." + ".*...." + ".*...."; + +void image_write_test(void) +{ + // make a RGB version of the template image + // use red on blue to detect R<->B swaps + unsigned char img6x5_rgb[6*5*3]; + float img6x5_rgbf[6*5*3]; + int i; + + for (i = 0; i < 6*5; i++) { + int on = img6x5_template[i] == '*'; + img6x5_rgb[i*3 + 0] = on ? 255 : 0; + img6x5_rgb[i*3 + 1] = 0; + img6x5_rgb[i*3 + 2] = on ? 0 : 255; + + img6x5_rgbf[i*3 + 0] = on ? 1.0f : 0.0f; + img6x5_rgbf[i*3 + 1] = 0.0f; + img6x5_rgbf[i*3 + 2] = on ? 0.0f : 1.0f; + } + + stbi_write_png("output/wr6x5_regular.png", 6, 5, 3, img6x5_rgb, 6*3); + stbi_write_bmp("output/wr6x5_regular.bmp", 6, 5, 3, img6x5_rgb); + stbi_write_tga("output/wr6x5_regular.tga", 6, 5, 3, img6x5_rgb); + stbi_write_jpg("output/wr6x5_regular.jpg", 6, 5, 3, img6x5_rgb, 95); + stbi_write_hdr("output/wr6x5_regular.hdr", 6, 5, 3, img6x5_rgbf); + + stbi_flip_vertically_on_write(1); + + stbi_write_png("output/wr6x5_flip.png", 6, 5, 3, img6x5_rgb, 6*3); + stbi_write_bmp("output/wr6x5_flip.bmp", 6, 5, 3, img6x5_rgb); + stbi_write_tga("output/wr6x5_flip.tga", 6, 5, 3, img6x5_rgb); + stbi_write_jpg("output/wr6x5_flip.jpg", 6, 5, 3, img6x5_rgb, 95); + stbi_write_hdr("output/wr6x5_flip.hdr", 6, 5, 3, img6x5_rgbf); +} + +#ifdef IWT_TEST +int main(int argc, char **argv) +{ + image_write_test(); + return 0; +} +#endif diff --git a/Libraries/stb-master/tests/ossfuzz.sh b/Libraries/stb-master/tests/ossfuzz.sh new file mode 100644 index 0000000..2af98f5 --- /dev/null +++ b/Libraries/stb-master/tests/ossfuzz.sh @@ -0,0 +1,25 @@ +#!/bin/bash -eu +# This script is meant to be run by +# https://github.com/google/oss-fuzz/blob/master/projects/stb/Dockerfile + +$CXX $CXXFLAGS -std=c++11 -I. -DSTBI_ONLY_PNG \ + $SRC/stb/tests/stbi_read_fuzzer.c \ + -o $OUT/stb_png_read_fuzzer $LIB_FUZZING_ENGINE + +$CXX $CXXFLAGS -std=c++11 -I. \ + $SRC/stb/tests/stbi_read_fuzzer.c \ + -o $OUT/stbi_read_fuzzer $LIB_FUZZING_ENGINE + +find $SRC/stb/tests/pngsuite -name "*.png" | \ + xargs zip $OUT/stb_png_read_fuzzer_seed_corpus.zip + +cp $SRC/stb/tests/stb_png.dict $OUT/stb_png_read_fuzzer.dict + +tar xvzf $SRC/stb/jpg.tar.gz --directory $SRC/stb/tests +tar xvzf $SRC/stb/gif.tar.gz --directory $SRC/stb/tests + +find $SRC/stb/tests -name "*.png" -o -name "*.jpg" -o -name ".gif" | \ + xargs zip $OUT/stbi_read_fuzzer_seed_corpus.zip + +echo "" >> $SRC/stb/tests/gif.dict +cat $SRC/stb/tests/gif.dict $SRC/stb/tests/stb_png.dict > $OUT/stbi_read_fuzzer.dict diff --git a/Libraries/stb-master/tests/oversample/README.md b/Libraries/stb-master/tests/oversample/README.md new file mode 100644 index 0000000..cdfdfff --- /dev/null +++ b/Libraries/stb-master/tests/oversample/README.md @@ -0,0 +1,94 @@ +# Font character oversampling for rendering from atlas textures + +TL,DR: Run oversample.exe on a windows machine to see the +benefits of oversampling. It will try to use arial.ttf from the +Windows font directory unless you type the name of a .ttf file as +a command-line argument. + +## Benefits of oversampling + +Oversampling is a mechanism for improving subpixel rendering of characters. + +Improving subpixel has a few benefits: + +* With horizontal-oversampling, text can remain sharper while still being sub-pixel positioned for better kerning +* Horizontally-oversampled text significantly reduces aliasing when text animates horizontally +* Vertically-oversampled text significantly reduces aliasing when text animates vertically +* Text oversampled in both directions significantly reduces aliasing when text rotates + +## What text oversampling is + +A common strategy for rendering text is to cache character bitmaps +and reuse them. For hinted characters, every instance of a given +character is always identical, so this works fine. However, stb_truetype +doesn't do hinting. + +For anti-aliased characters, you can actually position the characters +with subpixel precision, and get different bitmaps based on that positioning +if you re-render the vector data. + +However, if you simply cache a single version of the bitmap and +draw it at different subpixel positions with a GPU, you will get +either the exact same result (if you use point-sampling on the +texture) or linear filtering. Linear filtering will cause a sub-pixel +positioned bitmap to blur further, causing a visible de-sharpening +of the character. (And, since the character wasn't hinted, it was +already blurrier than a hinted one would be, and now it gets even +more blurry.) + +You can avoid this by caching multiple variants of a character which +were rendered independently from the vector data. For example, you +might cache 3 versions of a char, at 0, 1/3, and 2/3rds of a pixel +horizontal offset, and always require characters to fall on integer +positions vertically. + +When creating a texture atlas for use on GPUs, which support bilinear +filtering, there is a better approach than caching several independent +positions, which is to allow lerping between the versions to allow +finer subpixel positioning. You can achieve these by interleaving +each of the cached bitmaps, but this turns out to be mathematically +equivalent to a simpler operation: oversampling and prefiltering the +characters. + +So, setting oversampling of 2x2 in stb_truetype is equivalent to caching +each character in 4 different variations, 1 for each subpixel position +in a 2x2 set. + +An advantage of this formulation is that no changes are required to +the rendering code; the exact same quad-rendering code works, it just +uses different texture coordinates. (Note this does potentially increase +texture bandwidth for text rendering since we end up minifying the texture +without using mipmapping, but you probably are not going to be fill-bound +by your text rendering.) + +## What about gamma? + +Gamma-correction for fonts just doesn't work. This doesn't seem to make +much sense -- it's physically correct, it simulates what we'd see if you +shrunk a font down really far, right? + +But you can play with it in the oversample.exe app. If you turn it on, +white-on-black fonts become too thick (i.e. they become too bright), and +black-on-white fonts become too thin (i.e. they are insufficiently dark). There is +no way to adjust the font's inherent thickness (i.e. by switching to +bold) to fix this for both; making the font thicker will make white +text worse, and making the font thinner will make black text worse. +Obviously you could use different fonts for light and dark cases, but +this doesn't seem like a very good way for fonts to work. + +Multiple people who have experimented with this independently (me, +Fabian Giesen,and Maxim Shemanarev of Anti-Grain Geometry) have all +concluded that correct gamma-correction does not produce the best +results for fonts. Font rendering just generally looks better without +gamma correction (or possibly with some arbitrary power stuck in +there, but it's not really correcting for gamma at that point). Maybe +this is in part a product of how we're used to fonts being on screens +which has changed how we expect them to look (e.g. perhaps hinting +oversharpens them and prevents the real-world thinning you'd see in +a black-on-white text). + +(AGG link on text rendering, including mention of gamma: + http://www.antigrain.com/research/font_rasterization/ ) + +Nevertheless, even if you turn on gamma-correction, you will find that +oversampling still helps in many cases for small fonts. diff --git a/Libraries/stb-master/tests/oversample/main.c b/Libraries/stb-master/tests/oversample/main.c new file mode 100644 index 0000000..bc6bd0f --- /dev/null +++ b/Libraries/stb-master/tests/oversample/main.c @@ -0,0 +1,332 @@ +#pragma warning(disable:4244; disable:4305; disable:4018) +#include +#include + +#define STB_WINMAIN +#include "stb_wingraph.h" + +#define STB_TRUETYPE_IMPLEMENTATION +#define STB_RECT_PACK_IMPLEMENTATION +#include "stb_rect_pack.h" +#include "stb_truetype.h" + +#ifndef WINGDIAPI +#define CALLBACK __stdcall +#define WINGDIAPI __declspec(dllimport) +#define APIENTRY __stdcall +#endif + +#include +#include + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 + +#define SIZE_X 1024 +#define SIZE_Y 768 + +stbtt_packedchar chardata[6][128]; + +int sx=SIZE_X, sy=SIZE_Y; + +#define BITMAP_W 512 +#define BITMAP_H 512 +unsigned char temp_bitmap[BITMAP_W][BITMAP_H]; +unsigned char ttf_buffer[1 << 25]; +GLuint font_tex; + +float scale[2] = { 24.0f, 14.0f }; + +int sf[6] = { 0,1,2, 0,1,2 }; + +void load_fonts(void) +{ + stbtt_pack_context pc; + int i; + FILE *f; + char filename[256]; + char *win = getenv("windir"); + if (win == NULL) win = getenv("SystemRoot"); + + f = fopen(stb_wingraph_commandline, "rb"); + if (!f) { + if (win == NULL) + sprintf(filename, "arial.ttf", win); + else + sprintf(filename, "%s/fonts/arial.ttf", win); + f = fopen(filename, "rb"); + if (!f) exit(0); + } + + fread(ttf_buffer, 1, 1<<25, f); + + stbtt_PackBegin(&pc, temp_bitmap[0], BITMAP_W, BITMAP_H, 0, 1, NULL); + for (i=0; i < 2; ++i) { + stbtt_PackSetOversampling(&pc, 1, 1); + stbtt_PackFontRange(&pc, ttf_buffer, 0, scale[i], 32, 95, chardata[i*3+0]+32); + stbtt_PackSetOversampling(&pc, 2, 2); + stbtt_PackFontRange(&pc, ttf_buffer, 0, scale[i], 32, 95, chardata[i*3+1]+32); + stbtt_PackSetOversampling(&pc, 3, 1); + stbtt_PackFontRange(&pc, ttf_buffer, 0, scale[i], 32, 95, chardata[i*3+2]+32); + } + stbtt_PackEnd(&pc); + + glGenTextures(1, &font_tex); + glBindTexture(GL_TEXTURE_2D, font_tex); + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, BITMAP_W, BITMAP_H, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +} + +int black_on_white; + +void draw_init(void) +{ + glDisable(GL_CULL_FACE); + glDisable(GL_TEXTURE_2D); + glDisable(GL_LIGHTING); + glDisable(GL_DEPTH_TEST); + + glViewport(0,0,sx,sy); + if (black_on_white) + glClearColor(255,255,255,0); + else + glClearColor(0,0,0,0); + glClear(GL_COLOR_BUFFER_BIT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0,sx,sy,0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + + +void drawBoxTC(float x0, float y0, float x1, float y1, float s0, float t0, float s1, float t1) +{ + glTexCoord2f(s0,t0); glVertex2f(x0,y0); + glTexCoord2f(s1,t0); glVertex2f(x1,y0); + glTexCoord2f(s1,t1); glVertex2f(x1,y1); + glTexCoord2f(s0,t1); glVertex2f(x0,y1); +} + +int integer_align; + +void print(float x, float y, int font, char *text) +{ + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, font_tex); + glBegin(GL_QUADS); + while (*text) { + stbtt_aligned_quad q; + stbtt_GetPackedQuad(chardata[font], BITMAP_W, BITMAP_H, *text++, &x, &y, &q, font ? 0 : integer_align); + drawBoxTC(q.x0,q.y0,q.x1,q.y1, q.s0,q.t0,q.s1,q.t1); + } + glEnd(); +} + +int font=3; +int translating; +int rotating=0; +int srgb=0; +float rotate_t, translate_t; +int show_tex; + +void draw_world(void) +{ + int sfont = sf[font]; + float x = 20; + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + if (black_on_white) + glColor3f(0,0,0); + else + glColor3f(1,1,1); + + + print(80, 30, sfont, "Controls:"); + print(100, 60, sfont, "S: toggle font size"); + print(100, 85, sfont, "O: toggle oversampling"); + print(100,110, sfont, "T: toggle translation"); + print(100,135, sfont, "R: toggle rotation"); + print(100,160, sfont, "P: toggle pixel-snap (only non-oversampled)"); + print(100,185, sfont, "G: toggle srgb gamma-correction"); + if (black_on_white) + print(100,210, sfont, "B: toggle to white-on-black"); + else + print(100,210, sfont, "B: toggle to black-on-white"); + print(100,235, sfont, "V: view font texture"); + + print(80, 300, sfont, "Current font:"); + + if (!show_tex) { + if (font < 3) + print(100, 350, sfont, "Font height: 24 pixels"); + else + print(100, 350, sfont, "Font height: 14 pixels"); + } + + if (font%3==1) + print(100, 325, sfont, "2x2 oversampled text at 1:1"); + else if (font%3 == 2) + print(100, 325, sfont, "3x1 oversampled text at 1:1"); + else if (integer_align) + print(100, 325, sfont, "1:1 text, one texel = one pixel, snapped to integer coordinates"); + else + print(100, 325, sfont, "1:1 text, one texel = one pixel"); + + if (show_tex) { + glBegin(GL_QUADS); + drawBoxTC(200,400, 200+BITMAP_W,300+BITMAP_H, 0,0,1,1); + glEnd(); + } else { + glMatrixMode(GL_MODELVIEW); + glTranslatef(200,350,0); + + if (translating) + x += fmod(translate_t*8,30); + + if (rotating) { + glTranslatef(100,150,0); + glRotatef(rotate_t*2,0,0,1); + glTranslatef(-100,-150,0); + } + print(x,100, font, "This is a test"); + print(x,130, font, "Now is the time for all good men to come to the aid of their country."); + print(x,160, font, "The quick brown fox jumps over the lazy dog."); + print(x,190, font, "0123456789"); + } +} + +void draw(void) +{ + draw_init(); + draw_world(); + stbwingraph_SwapBuffers(NULL); +} + +static int initialized=0; +static float last_dt; + +int move[4]; +int raw_mouse_x, raw_mouse_y; + +int loopmode(float dt, int real, int in_client) +{ + float actual_dt = dt; + + if (!initialized) return 0; + + rotate_t += dt; + translate_t += dt; + +// music_sim(); + if (!real) + return 0; + + if (dt > 0.25) dt = 0.25; + if (dt < 0.01) dt = 0.01; + + draw(); + + return 0; +} + +int winproc(void *data, stbwingraph_event *e) +{ + switch (e->type) { + case STBWGE_create: + break; + + case STBWGE_char: + switch(e->key) { + case 27: + stbwingraph_ShowCursor(NULL,1); + return STBWINGRAPH_winproc_exit; + break; + case 'o': case 'O': + font = (font+1) % 3 + (font/3)*3; + break; + case 's': case 'S': + font = (font+3) % 6; + break; + case 't': case 'T': + translating = !translating; + translate_t = 0; + break; + case 'r': case 'R': + rotating = !rotating; + rotate_t = 0; + break; + case 'p': case 'P': + integer_align = !integer_align; + break; + case 'g': case 'G': + srgb = !srgb; + if (srgb) + glEnable(GL_FRAMEBUFFER_SRGB_EXT); + else + glDisable(GL_FRAMEBUFFER_SRGB_EXT); + break; + case 'v': case 'V': + show_tex = !show_tex; + break; + case 'b': case 'B': + black_on_white = !black_on_white; + break; + } + break; + + case STBWGE_mousemove: + raw_mouse_x = e->mx; + raw_mouse_y = e->my; + break; + +#if 0 + case STBWGE_mousewheel: do_mouse(e,0,0); break; + case STBWGE_leftdown: do_mouse(e, 1,0); break; + case STBWGE_leftup: do_mouse(e,-1,0); break; + case STBWGE_rightdown: do_mouse(e,0, 1); break; + case STBWGE_rightup: do_mouse(e,0,-1); break; +#endif + + case STBWGE_keydown: + if (e->key == VK_RIGHT) move[0] = 1; + if (e->key == VK_LEFT) move[1] = 1; + if (e->key == VK_UP) move[2] = 1; + if (e->key == VK_DOWN) move[3] = 1; + break; + case STBWGE_keyup: + if (e->key == VK_RIGHT) move[0] = 0; + if (e->key == VK_LEFT) move[1] = 0; + if (e->key == VK_UP) move[2] = 0; + if (e->key == VK_DOWN) move[3] = 0; + break; + + case STBWGE_size: + sx = e->width; + sy = e->height; + loopmode(0,1,0); + break; + + case STBWGE_draw: + if (initialized) + loopmode(0,1,0); + break; + + default: + return STBWINGRAPH_unprocessed; + } + return 0; +} + +void stbwingraph_main(void) +{ + stbwingraph_Priority(2); + stbwingraph_CreateWindow(1, winproc, NULL, "tt", SIZE_X,SIZE_Y, 0, 1, 0, 0); + stbwingraph_ShowCursor(NULL, 0); + load_fonts(); + initialized = 1; + stbwingraph_MainLoop(loopmode, 0.016f); // 30 fps = 0.33 +} + diff --git a/Libraries/stb-master/tests/oversample/oversample.dsp b/Libraries/stb-master/tests/oversample/oversample.dsp new file mode 100644 index 0000000..cc1edc3 --- /dev/null +++ b/Libraries/stb-master/tests/oversample/oversample.dsp @@ -0,0 +1,97 @@ +# Microsoft Developer Studio Project File - Name="oversample" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=oversample - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "oversample.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "oversample.mak" CFG="oversample - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "oversample - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "oversample - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "oversample - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /WX /GX /O2 /I "c:\sean\prj\stb" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# SUBTRACT LINK32 /map /debug + +!ELSEIF "$(CFG)" == "oversample - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /WX /Gm /GX /Zi /Od /I "c:\sean\prj\stb" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "oversample - Win32 Release" +# Name "oversample - Win32 Debug" +# Begin Source File + +SOURCE=.\main.c +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tests/oversample/oversample.dsw b/Libraries/stb-master/tests/oversample/oversample.dsw new file mode 100644 index 0000000..0f5aa7f --- /dev/null +++ b/Libraries/stb-master/tests/oversample/oversample.dsw @@ -0,0 +1,29 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "oversample"=.\oversample.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/Libraries/stb-master/tests/oversample/stb_wingraph.h b/Libraries/stb-master/tests/oversample/stb_wingraph.h new file mode 100644 index 0000000..94798eb --- /dev/null +++ b/Libraries/stb-master/tests/oversample/stb_wingraph.h @@ -0,0 +1,829 @@ +// stb_wingraph.h v0.01 - public domain windows graphics programming +// wraps WinMain, ChoosePixelFormat, ChangeDisplayResolution, etc. for +// doing OpenGL graphics +// +// in ONE source file, put '#define STB_DEFINE' before including this +// OR put '#define STB_WINMAIN' to define a WinMain that calls stbwingraph_main(void) +// +// @TODO: +// 2d rendering interface (that can be done easily in software) +// STB_WINGRAPH_SOFTWARE -- 2d software rendering only +// STB_WINGRAPH_OPENGL -- OpenGL only + + +#ifndef INCLUDE_STB_WINGRAPH_H +#define INCLUDE_STB_WINGRAPH_H + +#ifdef STB_WINMAIN + #ifndef STB_DEFINE + #define STB_DEFINE + #define STB_WINGRAPH_DISABLE_DEFINE_AT_END + #endif +#endif + +#ifdef STB_DEFINE + #pragma comment(lib, "opengl32.lib") + #pragma comment(lib, "glu32.lib") + #pragma comment(lib, "winmm.lib") + #pragma comment(lib, "gdi32.lib") + #pragma comment(lib, "user32.lib") +#endif + +#ifdef __cplusplus +#define STB_EXTERN extern "C" +#else +#define STB_EXTERN +#endif + +#ifdef STB_DEFINE +#ifndef _WINDOWS_ + #ifdef APIENTRY + #undef APIENTRY + #endif + #ifdef WINGDIAPI + #undef WINGDIAPI + #endif + #define _WIN32_WINNT 0x0400 // WM_MOUSEWHEEL + #include +#endif +#include +#include +#include +#include +#include +#endif + +typedef void * stbwingraph_hwnd; +typedef void * stbwingraph_hinstance; + +enum +{ + STBWINGRAPH_unprocessed = -(1 << 24), + STBWINGRAPH_do_not_show, + STBWINGRAPH_winproc_exit, + STBWINGRAPH_winproc_update, + STBWINGRAPH_update_exit, + STBWINGRAPH_update_pause, +}; + +typedef enum +{ + STBWGE__none=0, + + STBWGE_create, + STBWGE_create_postshow, + STBWGE_draw, + STBWGE_destroy, + STBWGE_char, + STBWGE_keydown, + STBWGE_syskeydown, + STBWGE_keyup, + STBWGE_syskeyup, + STBWGE_deactivate, + STBWGE_activate, + STBWGE_size, + + STBWGE_mousemove , + STBWGE_leftdown , STBWGE_leftup , + STBWGE_middledown, STBWGE_middleup, + STBWGE_rightdown , STBWGE_rightup , + STBWGE_mousewheel, +} stbwingraph_event_type; + +typedef struct +{ + stbwingraph_event_type type; + + // for input events (mouse, keyboard) + int mx,my; // mouse x & y + int dx,dy; + int shift, ctrl, alt; + + // for keyboard events + int key; + + // for STBWGE_size: + int width, height; + + // for STBWGE_crate + int did_share_lists; // if true, wglShareLists succeeded + + void *handle; + +} stbwingraph_event; + +typedef int (*stbwingraph_window_proc)(void *data, stbwingraph_event *event); + +extern stbwingraph_hinstance stbwingraph_app; +extern stbwingraph_hwnd stbwingraph_primary_window; +extern int stbwingraph_request_fullscreen; +extern int stbwingraph_request_windowed; + +STB_EXTERN void stbwingraph_ods(char *str, ...); +STB_EXTERN int stbwingraph_MessageBox(stbwingraph_hwnd win, unsigned int type, + char *caption, char *text, ...); +STB_EXTERN int stbwingraph_ChangeResolution(unsigned int w, unsigned int h, + unsigned int bits, int use_message_box); +STB_EXTERN int stbwingraph_SetPixelFormat(stbwingraph_hwnd win, int color_bits, + int alpha_bits, int depth_bits, int stencil_bits, int accum_bits); +STB_EXTERN int stbwingraph_DefineClass(void *hinstance, char *iconname); +STB_EXTERN void stbwingraph_SwapBuffers(void *win); +STB_EXTERN void stbwingraph_Priority(int n); + +STB_EXTERN void stbwingraph_MakeFonts(void *window, int font_base); +STB_EXTERN void stbwingraph_ShowWindow(void *window); +STB_EXTERN void *stbwingraph_CreateWindow(int primary, stbwingraph_window_proc func, void *data, char *text, int width, int height, int fullscreen, int resizeable, int dest_alpha, int stencil); +STB_EXTERN void *stbwingraph_CreateWindowSimple(stbwingraph_window_proc func, int width, int height); +STB_EXTERN void *stbwingraph_CreateWindowSimpleFull(stbwingraph_window_proc func, int fullscreen, int ww, int wh, int fw, int fh); +STB_EXTERN void stbwingraph_DestroyWindow(void *window); +STB_EXTERN void stbwingraph_ShowCursor(void *window, int visible); +STB_EXTERN float stbwingraph_GetTimestep(float minimum_time); +STB_EXTERN void stbwingraph_SetGLWindow(void *win); +typedef int (*stbwingraph_update)(float timestep, int real, int in_client); +STB_EXTERN int stbwingraph_MainLoop(stbwingraph_update func, float mintime); + +#ifdef STB_DEFINE +stbwingraph_hinstance stbwingraph_app; +stbwingraph_hwnd stbwingraph_primary_window; +int stbwingraph_request_fullscreen; +int stbwingraph_request_windowed; + +void stbwingraph_ods(char *str, ...) +{ + char buffer[1024]; + va_list v; + va_start(v,str); + vsprintf(buffer, str, v); + va_end(v); + OutputDebugString(buffer); +} + +int stbwingraph_MessageBox(stbwingraph_hwnd win, unsigned int type, char *caption, char *text, ...) +{ + va_list v; + char buffer[1024]; + va_start(v, text); + vsprintf(buffer, text, v); + va_end(v); + return MessageBox(win, buffer, caption, type); +} + +void stbwingraph_Priority(int n) +{ + int p; + switch (n) { + case -1: p = THREAD_PRIORITY_BELOW_NORMAL; break; + case 0: p = THREAD_PRIORITY_NORMAL; break; + case 1: p = THREAD_PRIORITY_ABOVE_NORMAL; break; + default: + if (n < 0) p = THREAD_PRIORITY_LOWEST; + else p = THREAD_PRIORITY_HIGHEST; + } + SetThreadPriority(GetCurrentThread(), p); +} + +static void stbwingraph_ResetResolution(void) +{ + ChangeDisplaySettings(NULL, 0); +} + +static void stbwingraph_RegisterResetResolution(void) +{ + static int done=0; + if (!done) { + done = 1; + atexit(stbwingraph_ResetResolution); + } +} + +int stbwingraph_ChangeResolution(unsigned int w, unsigned int h, unsigned int bits, int use_message_box) +{ + DEVMODE mode; + int res; + + int i, tries=0; + for (i=0; ; ++i) { + int success = EnumDisplaySettings(NULL, i, &mode); + if (!success) break; + if (mode.dmBitsPerPel == bits && mode.dmPelsWidth == w && mode.dmPelsHeight == h) { + ++tries; + success = ChangeDisplaySettings(&mode, CDS_FULLSCREEN); + if (success == DISP_CHANGE_SUCCESSFUL) { + stbwingraph_RegisterResetResolution(); + return TRUE; + } + break; + } + } + + if (!tries) { + if (use_message_box) + stbwingraph_MessageBox(stbwingraph_primary_window, MB_ICONERROR, NULL, "The resolution %d x %d x %d-bits is not supported.", w, h, bits); + return FALSE; + } + + // we tried but failed, so try explicitly doing it without specifying refresh rate + + // Win95 support logic + mode.dmBitsPerPel = bits; + mode.dmPelsWidth = w; + mode.dmPelsHeight = h; + mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + + res = ChangeDisplaySettings(&mode, CDS_FULLSCREEN); + + switch (res) { + case DISP_CHANGE_SUCCESSFUL: + stbwingraph_RegisterResetResolution(); + return TRUE; + + case DISP_CHANGE_RESTART: + if (use_message_box) + stbwingraph_MessageBox(stbwingraph_primary_window, MB_ICONERROR, NULL, "Please set your desktop to %d-bit color and then try again."); + return FALSE; + + case DISP_CHANGE_FAILED: + if (use_message_box) + stbwingraph_MessageBox(stbwingraph_primary_window, MB_ICONERROR, NULL, "The hardware failed to change modes."); + return FALSE; + + case DISP_CHANGE_BADMODE: + if (use_message_box) + stbwingraph_MessageBox(stbwingraph_primary_window, MB_ICONERROR, NULL, "The resolution %d x %d x %d-bits is not supported.", w, h, bits); + return FALSE; + + default: + if (use_message_box) + stbwingraph_MessageBox(stbwingraph_primary_window, MB_ICONERROR, NULL, "An unknown error prevented a change to a %d x %d x %d-bit display.", w, h, bits); + return FALSE; + } +} + +int stbwingraph_SetPixelFormat(stbwingraph_hwnd win, int color_bits, int alpha_bits, int depth_bits, int stencil_bits, int accum_bits) +{ + HDC dc = GetDC(win); + PIXELFORMATDESCRIPTOR pfd = { sizeof(pfd) }; + int pixel_format; + + pfd.nVersion = 1; + pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER; + pfd.dwLayerMask = PFD_MAIN_PLANE; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = color_bits; + pfd.cAlphaBits = alpha_bits; + pfd.cDepthBits = depth_bits; + pfd.cStencilBits = stencil_bits; + pfd.cAccumBits = accum_bits; + + pixel_format = ChoosePixelFormat(dc, &pfd); + if (!pixel_format) return FALSE; + + if (!DescribePixelFormat(dc, pixel_format, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) + return FALSE; + SetPixelFormat(dc, pixel_format, &pfd); + + return TRUE; +} + +typedef struct +{ + // app data + stbwingraph_window_proc func; + void *data; + // creation parameters + int color, alpha, depth, stencil, accum; + HWND share_window; + HWND window; + // internal data + HGLRC rc; + HDC dc; + int hide_mouse; + int in_client; + int active; + int did_share_lists; + int mx,my; // last mouse positions +} stbwingraph__window; + +static void stbwingraph__inclient(stbwingraph__window *win, int state) +{ + if (state != win->in_client) { + win->in_client = state; + if (win->hide_mouse) + ShowCursor(!state); + } +} + +static void stbwingraph__key(stbwingraph_event *e, int type, int key, stbwingraph__window *z) +{ + e->type = type; + e->key = key; + e->shift = (GetKeyState(VK_SHIFT) < 0); + e->ctrl = (GetKeyState(VK_CONTROL) < 0); + e->alt = (GetKeyState(VK_MENU) < 0); + if (z) { + e->mx = z->mx; + e->my = z->my; + } else { + e->mx = e->my = 0; + } + e->dx = e->dy = 0; +} + +static void stbwingraph__mouse(stbwingraph_event *e, int type, WPARAM wparam, LPARAM lparam, int capture, void *wnd, stbwingraph__window *z) +{ + static int captured = 0; + e->type = type; + e->mx = (short) LOWORD(lparam); + e->my = (short) HIWORD(lparam); + if (!z || z->mx == -(1 << 30)) { + e->dx = e->dy = 0; + } else { + e->dx = e->mx - z->mx; + e->dy = e->my - z->my; + } + e->shift = (wparam & MK_SHIFT) != 0; + e->ctrl = (wparam & MK_CONTROL) != 0; + e->alt = (wparam & MK_ALT) != 0; + if (z) { + z->mx = e->mx; + z->my = e->my; + } + if (capture) { + if (!captured && capture == 1) + SetCapture(wnd); + captured += capture; + if (!captured && capture == -1) + ReleaseCapture(); + if (captured < 0) captured = 0; + } +} + +static void stbwingraph__mousewheel(stbwingraph_event *e, int type, WPARAM wparam, LPARAM lparam, int capture, void *wnd, stbwingraph__window *z) +{ + // lparam seems bogus! + static int captured = 0; + e->type = type; + if (z) { + e->mx = z->mx; + e->my = z->my; + } + e->dx = e->dy = 0; + e->shift = (wparam & MK_SHIFT) != 0; + e->ctrl = (wparam & MK_CONTROL) != 0; + e->alt = (GetKeyState(VK_MENU) < 0); + e->key = ((int) wparam >> 16); +} + +int stbwingraph_force_update; +static int WINAPI stbwingraph_WinProc(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam) +{ + int allow_default = TRUE; + stbwingraph_event e = { STBWGE__none }; + // the following line is wrong for 64-bit windows, but VC6 doesn't have GetWindowLongPtr + stbwingraph__window *z = (stbwingraph__window *) GetWindowLong(wnd, GWL_USERDATA); + + switch (msg) { + + case WM_CREATE: + { + LPCREATESTRUCT lpcs = (LPCREATESTRUCT) lparam; + assert(z == NULL); + z = (stbwingraph__window *) lpcs->lpCreateParams; + SetWindowLong(wnd, GWL_USERDATA, (LONG) z); + z->dc = GetDC(wnd); + if (stbwingraph_SetPixelFormat(wnd, z->color, z->alpha, z->depth, z->stencil, z->accum)) { + z->rc = wglCreateContext(z->dc); + if (z->rc) { + e.type = STBWGE_create; + z->did_share_lists = FALSE; + if (z->share_window) { + stbwingraph__window *y = (stbwingraph__window *) GetWindowLong(z->share_window, GWL_USERDATA); + if (wglShareLists(z->rc, y->rc)) + z->did_share_lists = TRUE; + } + wglMakeCurrent(z->dc, z->rc); + return 0; + } + } + return -1; + } + + case WM_PAINT: { + PAINTSTRUCT ps; + HDC hdc = BeginPaint(wnd, &ps); + SelectObject(hdc, GetStockObject(NULL_BRUSH)); + e.type = STBWGE_draw; + e.handle = wnd; + z->func(z->data, &e); + EndPaint(wnd, &ps); + return 0; + } + + case WM_DESTROY: + e.type = STBWGE_destroy; + e.handle = wnd; + if (z && z->func) + z->func(z->data, &e); + wglMakeCurrent(NULL, NULL) ; + if (z) { + if (z->rc) wglDeleteContext(z->rc); + z->dc = 0; + z->rc = 0; + } + if (wnd == stbwingraph_primary_window) + PostQuitMessage (0); + return 0; + + case WM_CHAR: stbwingraph__key(&e, STBWGE_char , wparam, z); break; + case WM_KEYDOWN: stbwingraph__key(&e, STBWGE_keydown, wparam, z); break; + case WM_KEYUP: stbwingraph__key(&e, STBWGE_keyup , wparam, z); break; + + case WM_NCMOUSEMOVE: stbwingraph__inclient(z,0); break; + case WM_MOUSEMOVE: stbwingraph__inclient(z,1); stbwingraph__mouse(&e, STBWGE_mousemove, wparam, lparam,0,wnd, z); break; + case WM_LBUTTONDOWN: stbwingraph__mouse(&e, STBWGE_leftdown, wparam, lparam,1,wnd, z); break; + case WM_MBUTTONDOWN: stbwingraph__mouse(&e, STBWGE_middledown, wparam, lparam,1,wnd, z); break; + case WM_RBUTTONDOWN: stbwingraph__mouse(&e, STBWGE_rightdown, wparam, lparam,1,wnd, z); break; + case WM_LBUTTONUP: stbwingraph__mouse(&e, STBWGE_leftup, wparam, lparam,-1,wnd, z); break; + case WM_MBUTTONUP: stbwingraph__mouse(&e, STBWGE_middleup, wparam, lparam,-1,wnd, z); break; + case WM_RBUTTONUP: stbwingraph__mouse(&e, STBWGE_rightup, wparam, lparam,-1,wnd, z); break; + case WM_MOUSEWHEEL: stbwingraph__mousewheel(&e, STBWGE_mousewheel, wparam, lparam,0,wnd, z); break; + + case WM_ACTIVATE: + allow_default = FALSE; + if (LOWORD(wparam)==WA_INACTIVE ) { + wglMakeCurrent(z->dc, NULL); + e.type = STBWGE_deactivate; + z->active = FALSE; + } else { + wglMakeCurrent(z->dc, z->rc); + e.type = STBWGE_activate; + z->active = TRUE; + } + e.handle = wnd; + z->func(z->data, &e); + return 0; + + case WM_SIZE: { + RECT rect; + allow_default = FALSE; + GetClientRect(wnd, &rect); + e.type = STBWGE_size; + e.width = rect.right; + e.height = rect.bottom; + e.handle = wnd; + z->func(z->data, &e); + return 0; + } + + default: + return DefWindowProc (wnd, msg, wparam, lparam); + } + + if (e.type != STBWGE__none) { + int n; + e.handle = wnd; + n = z->func(z->data, &e); + if (n == STBWINGRAPH_winproc_exit) { + PostQuitMessage(0); + n = 0; + } + if (n == STBWINGRAPH_winproc_update) { + stbwingraph_force_update = TRUE; + return 1; + } + if (n != STBWINGRAPH_unprocessed) + return n; + } + return DefWindowProc (wnd, msg, wparam, lparam); +} + +int stbwingraph_DefineClass(HINSTANCE hInstance, char *iconname) +{ + WNDCLASSEX wndclass; + + stbwingraph_app = hInstance; + + wndclass.cbSize = sizeof(wndclass); + wndclass.style = CS_OWNDC; + wndclass.lpfnWndProc = (WNDPROC) stbwingraph_WinProc; + wndclass.cbClsExtra = 0; + wndclass.cbWndExtra = 0; + wndclass.hInstance = hInstance; + wndclass.hIcon = LoadIcon(hInstance, iconname); + wndclass.hCursor = LoadCursor(NULL,IDC_ARROW); + wndclass.hbrBackground = GetStockObject(NULL_BRUSH); + wndclass.lpszMenuName = "zwingraph"; + wndclass.lpszClassName = "zwingraph"; + wndclass.hIconSm = NULL; + + if (!RegisterClassEx(&wndclass)) + return FALSE; + return TRUE; +} + +void stbwingraph_ShowWindow(void *window) +{ + stbwingraph_event e = { STBWGE_create_postshow }; + stbwingraph__window *z = (stbwingraph__window *) GetWindowLong(window, GWL_USERDATA); + ShowWindow(window, SW_SHOWNORMAL); + InvalidateRect(window, NULL, TRUE); + UpdateWindow(window); + e.handle = window; + z->func(z->data, &e); +} + +void *stbwingraph_CreateWindow(int primary, stbwingraph_window_proc func, void *data, char *text, + int width, int height, int fullscreen, int resizeable, int dest_alpha, int stencil) +{ + HWND win; + DWORD dwstyle; + stbwingraph__window *z = (stbwingraph__window *) malloc(sizeof(*z)); + + if (z == NULL) return NULL; + memset(z, 0, sizeof(*z)); + z->color = 24; + z->depth = 24; + z->alpha = dest_alpha; + z->stencil = stencil; + z->func = func; + z->data = data; + z->mx = -(1 << 30); + z->my = 0; + + if (primary) { + if (stbwingraph_request_windowed) + fullscreen = FALSE; + else if (stbwingraph_request_fullscreen) + fullscreen = TRUE; + } + + if (fullscreen) { + #ifdef STB_SIMPLE + stbwingraph_ChangeResolution(width, height, 32, 1); + #else + if (!stbwingraph_ChangeResolution(width, height, 32, 0)) + return NULL; + #endif + dwstyle = WS_POPUP | WS_CLIPSIBLINGS; + } else { + RECT rect; + dwstyle = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; + if (resizeable) + dwstyle |= WS_SIZEBOX | WS_MAXIMIZEBOX; + rect.top = 0; + rect.left = 0; + rect.right = width; + rect.bottom = height; + AdjustWindowRect(&rect, dwstyle, FALSE); + width = rect.right - rect.left; + height = rect.bottom - rect.top; + } + + win = CreateWindow("zwingraph", text ? text : "sample", dwstyle, + CW_USEDEFAULT,0, width, height, + NULL, NULL, stbwingraph_app, z); + + if (win == NULL) return win; + + if (primary) { + if (stbwingraph_primary_window) + stbwingraph_DestroyWindow(stbwingraph_primary_window); + stbwingraph_primary_window = win; + } + + { + stbwingraph_event e = { STBWGE_create }; + stbwingraph__window *z = (stbwingraph__window *) GetWindowLong(win, GWL_USERDATA); + z->window = win; + e.did_share_lists = z->did_share_lists; + e.handle = win; + if (z->func(z->data, &e) != STBWINGRAPH_do_not_show) + stbwingraph_ShowWindow(win); + } + + return win; +} + +void *stbwingraph_CreateWindowSimple(stbwingraph_window_proc func, int width, int height) +{ + int fullscreen = 0; + #ifndef _DEBUG + if (width == 640 && height == 480) fullscreen = 1; + if (width == 800 && height == 600) fullscreen = 1; + if (width == 1024 && height == 768) fullscreen = 1; + if (width == 1280 && height == 1024) fullscreen = 1; + if (width == 1600 && height == 1200) fullscreen = 1; + //@TODO: widescreen widths + #endif + return stbwingraph_CreateWindow(1, func, NULL, NULL, width, height, fullscreen, 1, 0, 0); +} + +void *stbwingraph_CreateWindowSimpleFull(stbwingraph_window_proc func, int fullscreen, int ww, int wh, int fw, int fh) +{ + if (fullscreen == -1) { + #ifdef _DEBUG + fullscreen = 0; + #else + fullscreen = 1; + #endif + } + + if (fullscreen) { + if (fw) ww = fw; + if (fh) wh = fh; + } + return stbwingraph_CreateWindow(1, func, NULL, NULL, ww, wh, fullscreen, 1, 0, 0); +} + +void stbwingraph_DestroyWindow(void *window) +{ + stbwingraph__window *z = (stbwingraph__window *) GetWindowLong(window, GWL_USERDATA); + DestroyWindow(window); + free(z); + if (stbwingraph_primary_window == window) + stbwingraph_primary_window = NULL; +} + +void stbwingraph_ShowCursor(void *window, int visible) +{ + int hide; + stbwingraph__window *win; + if (!window) + window = stbwingraph_primary_window; + win = (stbwingraph__window *) GetWindowLong((HWND) window, GWL_USERDATA); + hide = !visible; + if (hide != win->hide_mouse) { + win->hide_mouse = hide; + if (!hide) + ShowCursor(TRUE); + else if (win->in_client) + ShowCursor(FALSE); + } +} + +float stbwingraph_GetTimestep(float minimum_time) +{ + float elapsedTime; + double thisTime; + static double lastTime = -1; + + if (lastTime == -1) + lastTime = timeGetTime() / 1000.0 - minimum_time; + + for(;;) { + thisTime = timeGetTime() / 1000.0; + elapsedTime = (float) (thisTime - lastTime); + if (elapsedTime >= minimum_time) { + lastTime = thisTime; + return elapsedTime; + } + #if 1 + Sleep(2); + #endif + } +} + +void stbwingraph_SetGLWindow(void *win) +{ + stbwingraph__window *z = (stbwingraph__window *) GetWindowLong(win, GWL_USERDATA); + if (z) + wglMakeCurrent(z->dc, z->rc); +} + +void stbwingraph_MakeFonts(void *window, int font_base) +{ + wglUseFontBitmaps(GetDC(window ? window : stbwingraph_primary_window), 0, 256, font_base); +} + +// returns 1 if WM_QUIT, 0 if 'func' returned 0 +int stbwingraph_MainLoop(stbwingraph_update func, float mintime) +{ + int needs_drawing = FALSE; + MSG msg; + + int is_animating = TRUE; + if (mintime <= 0) mintime = 0.01f; + + for(;;) { + int n; + + is_animating = TRUE; + // wait for a message if: (a) we're animating and there's already a message + // or (b) we're not animating + if (!is_animating || PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) { + stbwingraph_force_update = FALSE; + if (GetMessage(&msg, NULL, 0, 0)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + } else { + return 1; // WM_QUIT + } + + // only force a draw for certain messages... + // if I don't do this, we peg at 50% for some reason... must + // be a bug somewhere, because we peg at 100% when rendering... + // very weird... looks like NVIDIA is pumping some messages + // through our pipeline? well, ok, I guess if we can get + // non-user-generated messages we have to do this + if (!stbwingraph_force_update) { + switch (msg.message) { + case WM_MOUSEMOVE: + case WM_NCMOUSEMOVE: + break; + case WM_CHAR: + case WM_KEYDOWN: + case WM_KEYUP: + case WM_LBUTTONDOWN: + case WM_MBUTTONDOWN: + case WM_RBUTTONDOWN: + case WM_LBUTTONUP: + case WM_MBUTTONUP: + case WM_RBUTTONUP: + case WM_TIMER: + case WM_SIZE: + case WM_ACTIVATE: + needs_drawing = TRUE; + break; + } + } else + needs_drawing = TRUE; + } + + // if another message, process that first + // @TODO: i don't think this is working, because I can't key ahead + // in the SVT demo app + if (PeekMessage(&msg, NULL, 0,0, PM_NOREMOVE)) + continue; + + // and now call update + if (needs_drawing || is_animating) { + int real=1, in_client=1; + if (stbwingraph_primary_window) { + stbwingraph__window *z = (stbwingraph__window *) GetWindowLong(stbwingraph_primary_window, GWL_USERDATA); + if (z && !z->active) { + real = 0; + } + if (z) + in_client = z->in_client; + } + + if (stbwingraph_primary_window) + stbwingraph_SetGLWindow(stbwingraph_primary_window); + n = func(stbwingraph_GetTimestep(mintime), real, in_client); + if (n == STBWINGRAPH_update_exit) + return 0; // update_quit + + is_animating = (n != STBWINGRAPH_update_pause); + + needs_drawing = FALSE; + } + } +} + +void stbwingraph_SwapBuffers(void *win) +{ + stbwingraph__window *z; + if (win == NULL) win = stbwingraph_primary_window; + z = (stbwingraph__window *) GetWindowLong(win, GWL_USERDATA); + if (z && z->dc) + SwapBuffers(z->dc); +} +#endif + +#ifdef STB_WINMAIN +void stbwingraph_main(void); + +char *stb_wingraph_commandline; + +int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) +{ + { + char buffer[1024]; + // add spaces to either side of the string + buffer[0] = ' '; + strcpy(buffer+1, lpCmdLine); + strcat(buffer, " "); + if (strstr(buffer, " -reset ")) { + ChangeDisplaySettings(NULL, 0); + exit(0); + } + if (strstr(buffer, " -window ") || strstr(buffer, " -windowed ")) + stbwingraph_request_windowed = TRUE; + else if (strstr(buffer, " -full ") || strstr(buffer, " -fullscreen ")) + stbwingraph_request_fullscreen = TRUE; + } + stb_wingraph_commandline = lpCmdLine; + + stbwingraph_DefineClass(hInstance, "appicon"); + stbwingraph_main(); + + return 0; +} +#endif + +#undef STB_EXTERN +#ifdef STB_WINGRAPH_DISABLE_DEFINE_AT_END +#undef STB_DEFINE +#endif + +#endif // INCLUDE_STB_WINGRAPH_H diff --git a/Libraries/stb-master/tests/pg_test/pg_test.c b/Libraries/stb-master/tests/pg_test/pg_test.c new file mode 100644 index 0000000..c028d5f --- /dev/null +++ b/Libraries/stb-master/tests/pg_test/pg_test.c @@ -0,0 +1,124 @@ +#define STB_DEFINE +#include "stb.h" +#define STB_PG_IMPLEMENTATION +#include "stb_pg.h" +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" + +static float *hf; +static int hf_width = 10001; +static int hf_height = 10001; + +static float get_height(float x, float y) +{ + float h00,h01,h10,h11,h0,h1; + int ix,iy; + if (x < 0) x = 0; + if (x > hf_width-1) x = (float) hf_width-1; + if (y < 0) y = 0; + if (y > hf_height-1) y = (float) hf_height-1; + ix = (int) x; x -= ix; + iy = (int) y; y -= iy; + h00 = hf[(iy+0)*hf_height+(ix+0)]; + h10 = hf[(iy+0)*hf_height+(ix+1)]; + h01 = hf[(iy+1)*hf_height+(ix+0)]; + h11 = hf[(iy+1)*hf_height+(ix+1)]; + h0 = stb_lerp(y, h00, h01); + h1 = stb_lerp(y, h10, h11); + return stb_lerp(x, h0, h1); +} + +void stbpg_tick(float dt) +{ + int i=0,j=0; + int step = 1; + + glUseProgram(0); + + glClearColor(0.6f,0.7f,1.0f,1.0f); + glClearDepth(1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glDepthFunc(GL_LESS); + glEnable(GL_DEPTH_TEST); +#if 1 + glEnable(GL_CULL_FACE); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60.0, 1920/1080.0f, 0.02f, 8000.0f); + //glOrtho(-8,8,-6,6, -100, 100); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glRotatef(-90, 1,0,0); // z-up + + { + float x,y; + stbpg_get_mouselook(&x,&y); + glRotatef(-y, 1,0,0); + glRotatef(-x, 0,0,1); + } + + { + static float cam_x = 1000; + static float cam_y = 1000; + static float cam_z = 700; + float x=0,y=0; + stbpg_get_keymove(&x,&y); + cam_x += x*dt*5.0f; + cam_y += y*dt*5.0f; + glTranslatef(-cam_x, -cam_y, -cam_z); + if (cam_x >= 0 && cam_x < hf_width && cam_y >= 0 && cam_y < hf_height) + cam_z = get_height(cam_x, cam_y) + 1.65f; // average eye height in meters + } + + for (j=501; j+1 < 1500+0*hf_height; j += step) { + glBegin(GL_QUAD_STRIP); + for (i=501; i < 1500+0*hf_width; i += step) { + static int flip=0; + if (flip) + glColor3f(0.5,0.5,0.5); + else + glColor3f(0.4f,0.4f,0.4f); + flip = !flip; + glVertex3f((float) i, (float) j+step,hf[(j+step)*hf_width+i]); + glVertex3f((float) i, (float) j ,hf[ j *hf_width+i]); + } + glEnd(); + } + + glBegin(GL_LINES); + glColor3f(1,0,0); glVertex3f(10,0,0); glVertex3f(0,0,0); + glColor3f(0,1,0); glVertex3f(0,10,0); glVertex3f(0,0,0); + glColor3f(0,0,1); glVertex3f(0,0,10); glVertex3f(0,0,0); + glEnd(); +#endif +} + +void stbpg_main(int argc, char **argv) +{ + int i,j; + + #if 0 + int w,h,c; + unsigned short *data = stbi_load_16("c:/x/ned_1m/test2.png", &w, &h, &c, 1); + stb_filewrite("c:/x/ned_1m/x73_y428_10012_10012.bin", data, w*h*2); + #else + unsigned short *data = stb_file("c:/x/ned_1m/x73_y428_10012_10012.bin", NULL); + int w=10012, h = 10012; + #endif + + hf = malloc(hf_width * hf_height * 4); + for (j=0; j < hf_height; ++j) + for (i=0; i < hf_width; ++i) + hf[j*hf_width+i] = data[j*w+i] / 32.0f; + + stbpg_gl_compat_version(1,1); + stbpg_windowed("terrain_edit", 1920, 1080); + stbpg_run(); + + return; +} diff --git a/Libraries/stb-master/tests/pngsuite/16bit/basi0g16.png b/Libraries/stb-master/tests/pngsuite/16bit/basi0g16.png new file mode 100644 index 0000000..a9f2816 Binary files /dev/null and b/Libraries/stb-master/tests/pngsuite/16bit/basi0g16.png differ diff --git a/Libraries/stb-master/tests/pngsuite/16bit/basi2c16.png b/Libraries/stb-master/tests/pngsuite/16bit/basi2c16.png new file mode 100644 index 0000000..cd7e50f Binary files /dev/null and b/Libraries/stb-master/tests/pngsuite/16bit/basi2c16.png differ diff --git a/Libraries/stb-master/tests/pngsuite/16bit/basi4a16.png b/Libraries/stb-master/tests/pngsuite/16bit/basi4a16.png new file mode 100644 index 0000000..51192e7 Binary files /dev/null and b/Libraries/stb-master/tests/pngsuite/16bit/basi4a16.png differ diff --git a/Libraries/stb-master/tests/pngsuite/16bit/basi6a16.png 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b/Libraries/stb-master/tests/pngsuite/unused/ps2n2c16.png differ diff --git a/Libraries/stb-master/tests/prerelease/stb_lib.h b/Libraries/stb-master/tests/prerelease/stb_lib.h new file mode 100644 index 0000000..0a6eead --- /dev/null +++ b/Libraries/stb-master/tests/prerelease/stb_lib.h @@ -0,0 +1,3305 @@ +/* stb_lib.h - v1.00 - http://nothings.org/stb + no warranty is offered or implied; use this code at your own risk + + ============================================================================ + You MUST + + #define STB_LIB_IMPLEMENTATION + + in EXACTLY _one_ C or C++ file that includes this header, BEFORE the + include, like this: + + #define STB_LIB_IMPLEMENTATION + #include "stblib_files.h" + + All other files should just #include "stblib_files.h" without the #define. + ============================================================================ + +LICENSE + + See end of file for license information. + +CREDITS + + Written by Sean Barrett. + + Fixes: + Philipp Wiesemann Robert Nix + r-lyeh blackpawn + github:Mojofreem Ryan Whitworth + Vincent Isambart Mike Sartain + Eugene Opalev Tim Sjostrand + github:infatum Dave Butler +*/ + +#ifndef STB_INCLUDE_STB_LIB_H + +#include + +#if defined(_WIN32) && !defined(__MINGW32__) + #ifndef _CRT_SECURE_NO_WARNINGS + #define _CRT_SECURE_NO_WARNINGS + #endif + #ifndef _CRT_NONSTDC_NO_DEPRECATE + #define _CRT_NONSTDC_NO_DEPRECATE + #endif + #ifndef _CRT_NON_CONFORMING_SWPRINTFS + #define _CRT_NON_CONFORMING_SWPRINTFS + #endif + #if !defined(_MSC_VER) || _MSC_VER > 1700 + #include // _BitScanReverse + #endif +#endif + +#include // stdlib could have min/max +#include // need FILE +#include // stb_define_hash needs memcpy/memset +#include // stb_dirtree + +typedef unsigned char stb_uchar; +typedef unsigned char stb_uint8; +typedef unsigned int stb_uint; +typedef unsigned short stb_uint16; +typedef short stb_int16; +typedef signed char stb_int8; +#if defined(STB_USE_LONG_FOR_32_BIT_INT) || defined(STB_LONG32) + typedef unsigned long stb_uint32; + typedef long stb_int32; +#else + typedef unsigned int stb_uint32; + typedef int stb_int32; +#endif +typedef char stb__testsize2_16[sizeof(stb_uint16)==2 ? 1 : -1]; +typedef char stb__testsize2_32[sizeof(stb_uint32)==4 ? 1 : -1]; + +#ifdef _MSC_VER + typedef unsigned __int64 stb_uint64; + typedef __int64 stb_int64; + #define STB_IMM_UINT64(literalui64) (literalui64##ui64) +#else + // ?? + typedef unsigned long long stb_uint64; + typedef long long stb_int64; + #define STB_IMM_UINT64(literalui64) (literalui64##ULL) +#endif +typedef char stb__testsize2_64[sizeof(stb_uint64)==8 ? 1 : -1]; + +#ifdef __cplusplus + #define STB_EXTERN extern "C" +#else + #define STB_EXTERN extern +#endif + +// check for well-known debug defines +#if defined(DEBUG) || defined(_DEBUG) || defined(DBG) + #ifndef NDEBUG + #define STB_DEBUG + #endif +#endif + +#ifdef STB_DEBUG + #include +#endif +#endif // STB_INCLUDE_STB_LIB_H + +#ifdef STB_LIB_IMPLEMENTATION + #include + #include + #include + #include + #include + #ifndef _WIN32 + #include + #else + #include // _mktemp + #include // _rmdir + #endif + #include // stat()/_stat() + #include // stat()/_stat() +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Miscellany +// + +#ifdef _WIN32 + #define stb_stricmp(a,b) stricmp(a,b) + #define stb_strnicmp(a,b,n) strnicmp(a,b,n) +#else + #define stb_stricmp(a,b) strcasecmp(a,b) + #define stb_strnicmp(a,b,n) strncasecmp(a,b,n) +#endif + +#ifndef STB_INCLUDE_STB_LIB_H +STB_EXTERN void stb_fatal(char *fmt, ...); +STB_EXTERN void stb_swap(void *p, void *q, size_t sz); +STB_EXTERN double stb_linear_remap(double x, double x_min, double x_max, + double out_min, double out_max); + +#define stb_arrcount(x) (sizeof(x)/sizeof((x)[0])) +#define stb_lerp(t,a,b) ( (a) + (t) * (float) ((b)-(a)) ) +#define stb_unlerp(t,a,b) ( ((t) - (a)) / (float) ((b) - (a)) ) + +#endif + + +#ifdef STB_LIB_IMPLEMENTATION +void stb_fatal(char *s, ...) +{ + va_list a; + va_start(a,s); + fputs("Fatal error: ", stderr); + vfprintf(stderr, s, a); + va_end(a); + fputs("\n", stderr); + #ifdef STB_DEBUG + #ifdef _MSC_VER + #ifndef _WIN64 + __asm int 3; // trap to debugger! + #else + __debugbreak(); + #endif + #else + __builtin_trap(); + #endif + #endif + exit(1); +} + +typedef struct { char d[4]; } stb__4; +typedef struct { char d[8]; } stb__8; + +// optimize the small cases, though you shouldn't be calling this for those! +void stb_swap(void *p, void *q, size_t sz) +{ + char buffer[256]; + if (p == q) return; + if (sz == 4) { + stb__4 temp = * ( stb__4 *) p; + * (stb__4 *) p = * ( stb__4 *) q; + * (stb__4 *) q = temp; + return; + } else if (sz == 8) { + stb__8 temp = * ( stb__8 *) p; + * (stb__8 *) p = * ( stb__8 *) q; + * (stb__8 *) q = temp; + return; + } + + while (sz > sizeof(buffer)) { + stb_swap(p, q, sizeof(buffer)); + p = (char *) p + sizeof(buffer); + q = (char *) q + sizeof(buffer); + sz -= sizeof(buffer); + } + + memcpy(buffer, p , sz); + memcpy(p , q , sz); + memcpy(q , buffer, sz); +} + +#ifdef stb_linear_remap +#undef stb_linear_remap +#endif + +double stb_linear_remap(double x, double x_min, double x_max, + double out_min, double out_max) +{ + return stb_lerp(stb_unlerp(x,x_min,x_max),out_min,out_max); +} + +#define stb_linear_remap(t,a,b,c,d) stb_lerp(stb_unlerp(t,a,b),c,d) +#endif // STB_LIB_IMPLEMENTATION + +#ifndef STB_INCLUDE_STB_LIB_H +// avoid unnecessary function call, but define function so its address can be taken +#ifndef stb_linear_remap +#define stb_linear_remap(t,a,b,c,d) stb_lerp(stb_unlerp(t,a,b),c,d) +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// cross-platform snprintf because they keep changing that, +// and with old compilers without vararg macros we can't write +// a macro wrapper to fix it up + +#ifndef STB_INCLUDE_STB_LIB_H +STB_EXTERN int stb_snprintf(char *s, size_t n, const char *fmt, ...); +STB_EXTERN int stb_vsnprintf(char *s, size_t n, const char *fmt, va_list v); +STB_EXTERN char *stb_sprintf(const char *fmt, ...); +#endif + +#ifdef STB_LIB_IMPLEMENTATION + +int stb_vsnprintf(char *s, size_t n, const char *fmt, va_list v) +{ + int res; + #ifdef _WIN32 + // Could use "_vsnprintf_s(s, n, _TRUNCATE, fmt, v)" ? + res = _vsnprintf(s,n,fmt,v); + #else + res = vsnprintf(s,n,fmt,v); + #endif + if (n) s[n-1] = 0; + // Unix returns length output would require, Windows returns negative when truncated. + return (res >= (int) n || res < 0) ? -1 : res; +} + +int stb_snprintf(char *s, size_t n, const char *fmt, ...) +{ + int res; + va_list v; + va_start(v,fmt); + res = stb_vsnprintf(s, n, fmt, v); + va_end(v); + return res; +} + +char *stb_sprintf(const char *fmt, ...) +{ + static char buffer[1024]; + va_list v; + va_start(v,fmt); + stb_vsnprintf(buffer,1024,fmt,v); + va_end(v); + return buffer; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Windows UTF8 filename handling +// +// Windows stupidly treats 8-bit filenames as some dopey code page, +// rather than utf-8. If we want to use utf8 filenames, we have to +// convert them to WCHAR explicitly and call WCHAR versions of the +// file functions. So, ok, we do. + + +#ifndef STB_INCLUDE_STB_LIB_H +#ifdef _WIN32 + #define stb__fopen(x,y) _wfopen((const wchar_t *)stb__from_utf8(x), (const wchar_t *)stb__from_utf8_alt(y)) + #define stb__windows(x,y) x +#else + #define stb__fopen(x,y) fopen(x,y) + #define stb__windows(x,y) y +#endif + + +typedef unsigned short stb__wchar; + +STB_EXTERN stb__wchar * stb_from_utf8(stb__wchar *buffer, char *str, int n); +STB_EXTERN char * stb_to_utf8 (char *buffer, stb__wchar *str, int n); + +STB_EXTERN stb__wchar *stb__from_utf8(char *str); +STB_EXTERN stb__wchar *stb__from_utf8_alt(char *str); +STB_EXTERN char *stb__to_utf8(stb__wchar *str); +#endif + +#ifdef STB_LIB_IMPLEMENTATION +stb__wchar * stb_from_utf8(stb__wchar *buffer, char *ostr, int n) +{ + unsigned char *str = (unsigned char *) ostr; + stb_uint32 c; + int i=0; + --n; + while (*str) { + if (i >= n) + return NULL; + if (!(*str & 0x80)) + buffer[i++] = *str++; + else if ((*str & 0xe0) == 0xc0) { + if (*str < 0xc2) return NULL; + c = (*str++ & 0x1f) << 6; + if ((*str & 0xc0) != 0x80) return NULL; + buffer[i++] = c + (*str++ & 0x3f); + } else if ((*str & 0xf0) == 0xe0) { + if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return NULL; + if (*str == 0xed && str[1] > 0x9f) return NULL; // str[1] < 0x80 is checked below + c = (*str++ & 0x0f) << 12; + if ((*str & 0xc0) != 0x80) return NULL; + c += (*str++ & 0x3f) << 6; + if ((*str & 0xc0) != 0x80) return NULL; + buffer[i++] = c + (*str++ & 0x3f); + } else if ((*str & 0xf8) == 0xf0) { + if (*str > 0xf4) return NULL; + if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return NULL; + if (*str == 0xf4 && str[1] > 0x8f) return NULL; // str[1] < 0x80 is checked below + c = (*str++ & 0x07) << 18; + if ((*str & 0xc0) != 0x80) return NULL; + c += (*str++ & 0x3f) << 12; + if ((*str & 0xc0) != 0x80) return NULL; + c += (*str++ & 0x3f) << 6; + if ((*str & 0xc0) != 0x80) return NULL; + c += (*str++ & 0x3f); + // utf-8 encodings of values used in surrogate pairs are invalid + if ((c & 0xFFFFF800) == 0xD800) return NULL; + if (c >= 0x10000) { + c -= 0x10000; + if (i + 2 > n) return NULL; + buffer[i++] = 0xD800 | (0x3ff & (c >> 10)); + buffer[i++] = 0xDC00 | (0x3ff & (c )); + } + } else + return NULL; + } + buffer[i] = 0; + return buffer; +} + +char * stb_to_utf8(char *buffer, stb__wchar *str, int n) +{ + int i=0; + --n; + while (*str) { + if (*str < 0x80) { + if (i+1 > n) return NULL; + buffer[i++] = (char) *str++; + } else if (*str < 0x800) { + if (i+2 > n) return NULL; + buffer[i++] = 0xc0 + (*str >> 6); + buffer[i++] = 0x80 + (*str & 0x3f); + str += 1; + } else if (*str >= 0xd800 && *str < 0xdc00) { + stb_uint32 c; + if (i+4 > n) return NULL; + c = ((str[0] - 0xd800) << 10) + ((str[1]) - 0xdc00) + 0x10000; + buffer[i++] = 0xf0 + (c >> 18); + buffer[i++] = 0x80 + ((c >> 12) & 0x3f); + buffer[i++] = 0x80 + ((c >> 6) & 0x3f); + buffer[i++] = 0x80 + ((c ) & 0x3f); + str += 2; + } else if (*str >= 0xdc00 && *str < 0xe000) { + return NULL; + } else { + if (i+3 > n) return NULL; + buffer[i++] = 0xe0 + (*str >> 12); + buffer[i++] = 0x80 + ((*str >> 6) & 0x3f); + buffer[i++] = 0x80 + ((*str ) & 0x3f); + str += 1; + } + } + buffer[i] = 0; + return buffer; +} + +stb__wchar *stb__from_utf8(char *str) +{ + static stb__wchar buffer[4096]; + return stb_from_utf8(buffer, str, 4096); +} + +stb__wchar *stb__from_utf8_alt(char *str) +{ + static stb__wchar buffer[4096]; + return stb_from_utf8(buffer, str, 4096); +} + +char *stb__to_utf8(stb__wchar *str) +{ + static char buffer[4096]; + return stb_to_utf8(buffer, str, 4096); +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// qsort Compare Routines +// NOT THREAD SAFE + +#ifndef STB_INCLUDE_STB_LIB_H +STB_EXTERN int (*stb_intcmp(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_qsort_strcmp(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_qsort_stricmp(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_floatcmp(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_doublecmp(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_ucharcmp(int offset))(const void *a, const void *b); +STB_EXTERN int (*stb_charcmp(int offset))(const void *a, const void *b); +#endif + +#ifdef STB_LIB_IMPLEMENTATION +static int stb__intcmpoffset, stb__ucharcmpoffset, stb__strcmpoffset; +static int stb__floatcmpoffset, stb__doublecmpoffset, stb__charcmpoffset; + +int stb__intcmp(const void *a, const void *b) +{ + const int p = *(const int *) ((const char *) a + stb__intcmpoffset); + const int q = *(const int *) ((const char *) b + stb__intcmpoffset); + return p < q ? -1 : p > q; +} + +int stb__ucharcmp(const void *a, const void *b) +{ + const int p = *(const unsigned char *) ((const char *) a + stb__ucharcmpoffset); + const int q = *(const unsigned char *) ((const char *) b + stb__ucharcmpoffset); + return p < q ? -1 : p > q; +} + +int stb__charcmp(const void *a, const void *b) +{ + const int p = *(const char *) ((const char *) a + stb__ucharcmpoffset); + const int q = *(const char *) ((const char *) b + stb__ucharcmpoffset); + return p < q ? -1 : p > q; +} + +int stb__floatcmp(const void *a, const void *b) +{ + const float p = *(const float *) ((const char *) a + stb__floatcmpoffset); + const float q = *(const float *) ((const char *) b + stb__floatcmpoffset); + return p < q ? -1 : p > q; +} + +int stb__doublecmp(const void *a, const void *b) +{ + const double p = *(const double *) ((const char *) a + stb__doublecmpoffset); + const double q = *(const double *) ((const char *) b + stb__doublecmpoffset); + return p < q ? -1 : p > q; +} + +int stb__qsort_strcmp(const void *a, const void *b) +{ + const char *p = *(const char **) ((const char *) a + stb__strcmpoffset); + const char *q = *(const char **) ((const char *) b + stb__strcmpoffset); + return strcmp(p,q); +} + +int stb__qsort_stricmp(const void *a, const void *b) +{ + const char *p = *(const char **) ((const char *) a + stb__strcmpoffset); + const char *q = *(const char **) ((const char *) b + stb__strcmpoffset); + return stb_stricmp(p,q); +} + +int (*stb_intcmp(int offset))(const void *, const void *) +{ + stb__intcmpoffset = offset; + return &stb__intcmp; +} + +int (*stb_ucharcmp(int offset))(const void *, const void *) +{ + stb__ucharcmpoffset = offset; + return &stb__ucharcmp; +} + +int (*stb_charcmp(int offset))(const void *, const void *) +{ + stb__charcmpoffset = offset; + return &stb__ucharcmp; +} + +int (*stb_qsort_strcmp(int offset))(const void *, const void *) +{ + stb__strcmpoffset = offset; + return &stb__qsort_strcmp; +} + +int (*stb_qsort_stricmp(int offset))(const void *, const void *) +{ + stb__strcmpoffset = offset; + return &stb__qsort_stricmp; +} + +int (*stb_floatcmp(int offset))(const void *, const void *) +{ + stb__floatcmpoffset = offset; + return &stb__floatcmp; +} + +int (*stb_doublecmp(int offset))(const void *, const void *) +{ + stb__doublecmpoffset = offset; + return &stb__doublecmp; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// String Processing +// + +#ifndef STB_INCLUDE_STB_LIB_H +#define stb_prefixi(s,t) (0==stb_strnicmp((s),(t),strlen(t))) + +enum stb_splitpath_flag +{ + STB_PATH = 1, + STB_FILE = 2, + STB_EXT = 4, + STB_PATH_FILE = STB_PATH + STB_FILE, + STB_FILE_EXT = STB_FILE + STB_EXT, + STB_EXT_NO_PERIOD = 8, +}; + +STB_EXTERN char * stb_skipwhite(char *s); +STB_EXTERN char * stb_trimwhite(char *s); +STB_EXTERN char * stb_skipnewline(char *s); +STB_EXTERN char * stb_strncpy(char *s, char *t, int n); +STB_EXTERN char * stb_substr(char *t, int n); +STB_EXTERN char * stb_duplower(char *s); +STB_EXTERN void stb_tolower (char *s); +STB_EXTERN char * stb_strchr2 (char *s, char p1, char p2); +STB_EXTERN char * stb_strrchr2(char *s, char p1, char p2); +STB_EXTERN char * stb_strtok(char *output, char *src, char *delimit); +STB_EXTERN char * stb_strtok_keep(char *output, char *src, char *delimit); +STB_EXTERN char * stb_strtok_invert(char *output, char *src, char *allowed); +STB_EXTERN char * stb_dupreplace(char *s, char *find, char *replace); +STB_EXTERN void stb_replaceinplace(char *s, char *find, char *replace); +STB_EXTERN char * stb_splitpath(char *output, char *src, int flag); +STB_EXTERN char * stb_splitpathdup(char *src, int flag); +STB_EXTERN char * stb_replacedir(char *output, char *src, char *dir); +STB_EXTERN char * stb_replaceext(char *output, char *src, char *ext); +STB_EXTERN void stb_fixpath(char *path); +STB_EXTERN char * stb_shorten_path_readable(char *path, int max_len); +STB_EXTERN int stb_suffix (char *s, char *t); +STB_EXTERN int stb_suffixi(char *s, char *t); +STB_EXTERN int stb_prefix (char *s, char *t); +STB_EXTERN char * stb_strichr(char *s, char t); +STB_EXTERN char * stb_stristr(char *s, char *t); +STB_EXTERN int stb_prefix_count(char *s, char *t); +STB_EXTERN const char * stb_plural(int n); // "s" or "" +STB_EXTERN size_t stb_strscpy(char *d, const char *s, size_t n); + +STB_EXTERN char **stb_tokens(char *src, char *delimit, int *count); +STB_EXTERN char **stb_tokens_nested(char *src, char *delimit, int *count, char *nest_in, char *nest_out); +STB_EXTERN char **stb_tokens_nested_empty(char *src, char *delimit, int *count, char *nest_in, char *nest_out); +STB_EXTERN char **stb_tokens_allowempty(char *src, char *delimit, int *count); +STB_EXTERN char **stb_tokens_stripwhite(char *src, char *delimit, int *count); +STB_EXTERN char **stb_tokens_withdelim(char *src, char *delimit, int *count); +STB_EXTERN char **stb_tokens_quoted(char *src, char *delimit, int *count); +// with 'quoted', allow delimiters to appear inside quotation marks, and don't +// strip whitespace inside them (and we delete the quotation marks unless they +// appear back to back, in which case they're considered escaped) +#endif // STB_INCLUDE_STB_LIB_H + +#ifdef STB_LIB_IMPLEMENTATION +#include + +size_t stb_strscpy(char *d, const char *s, size_t n) +{ + size_t len = strlen(s); + if (len >= n) { + if (n) d[0] = 0; + return 0; + } + strcpy(d,s); + return len + 1; +} + +const char *stb_plural(int n) +{ + return n == 1 ? "" : "s"; +} + +int stb_prefix(char *s, char *t) +{ + while (*t) + if (*s++ != *t++) + return 0; + return 1; +} + +int stb_prefix_count(char *s, char *t) +{ + int c=0; + while (*t) { + if (*s++ != *t++) + break; + ++c; + } + return c; +} + +int stb_suffix(char *s, char *t) +{ + size_t n = strlen(s); + size_t m = strlen(t); + if (m <= n) + return 0 == strcmp(s+n-m, t); + else + return 0; +} + +int stb_suffixi(char *s, char *t) +{ + size_t n = strlen(s); + size_t m = strlen(t); + if (m <= n) + return 0 == stb_stricmp(s+n-m, t); + else + return 0; +} + +// originally I was using this table so that I could create known sentinel +// values--e.g. change whitetable[0] to be true if I was scanning for whitespace, +// and false if I was scanning for nonwhite. I don't appear to be using that +// functionality anymore (I do for tokentable, though), so just replace it +// with isspace() +char *stb_skipwhite(char *s) +{ + while (isspace((unsigned char) *s)) ++s; + return s; +} + +char *stb_skipnewline(char *s) +{ + if (s[0] == '\r' || s[0] == '\n') { + if (s[0]+s[1] == '\r' + '\n') ++s; + ++s; + } + return s; +} + +char *stb_trimwhite(char *s) +{ + int i,n; + s = stb_skipwhite(s); + n = (int) strlen(s); + for (i=n-1; i >= 0; --i) + if (!isspace(s[i])) + break; + s[i+1] = 0; + return s; +} + +char *stb_strncpy(char *s, char *t, int n) +{ + strncpy(s,t,n); + s[n-1] = 0; + return s; +} + +char *stb_substr(char *t, int n) +{ + char *a; + int z = (int) strlen(t); + if (z < n) n = z; + a = (char *) malloc(n+1); + strncpy(a,t,n); + a[n] = 0; + return a; +} + +char *stb_duplower(char *s) +{ + char *p = strdup(s), *q = p; + while (*q) { + *q = tolower(*q); + ++q; + } + return p; +} + +void stb_tolower(char *s) +{ + while (*s) { + *s = tolower(*s); + ++s; + } +} + +char *stb_strchr2(char *s, char x, char y) +{ + for(; *s; ++s) + if (*s == x || *s == y) + return s; + return NULL; +} + +char *stb_strrchr2(char *s, char x, char y) +{ + char *r = NULL; + for(; *s; ++s) + if (*s == x || *s == y) + r = s; + return r; +} + +char *stb_strichr(char *s, char t) +{ + if (tolower(t) == toupper(t)) + return strchr(s,t); + return stb_strchr2(s, (char) tolower(t), (char) toupper(t)); +} + +char *stb_stristr(char *s, char *t) +{ + size_t n = strlen(t); + char *z; + if (n==0) return s; + while ((z = stb_strichr(s, *t)) != NULL) { + if (0==stb_strnicmp(z, t, n)) + return z; + s = z+1; + } + return NULL; +} + +static char *stb_strtok_raw(char *output, char *src, char *delimit, int keep, int invert) +{ + if (invert) { + while (*src && strchr(delimit, *src) != NULL) { + *output++ = *src++; + } + } else { + while (*src && strchr(delimit, *src) == NULL) { + *output++ = *src++; + } + } + *output = 0; + if (keep) + return src; + else + return *src ? src+1 : src; +} + +char *stb_strtok(char *output, char *src, char *delimit) +{ + return stb_strtok_raw(output, src, delimit, 0, 0); +} + +char *stb_strtok_keep(char *output, char *src, char *delimit) +{ + return stb_strtok_raw(output, src, delimit, 1, 0); +} + +char *stb_strtok_invert(char *output, char *src, char *delimit) +{ + return stb_strtok_raw(output, src, delimit, 1,1); +} + +static char **stb_tokens_raw(char *src_, char *delimit, int *count, + int stripwhite, int allow_empty, char *start, char *end) +{ + int nested = 0; + unsigned char *src = (unsigned char *) src_; + static char stb_tokentable[256]; // rely on static initializion to 0 + static char stable[256],etable[256]; + char *out; + char **result; + int num=0; + unsigned char *s; + + s = (unsigned char *) delimit; while (*s) stb_tokentable[*s++] = 1; + if (start) { + s = (unsigned char *) start; while (*s) stable[*s++] = 1; + s = (unsigned char *) end; if (s) while (*s) stable[*s++] = 1; + s = (unsigned char *) end; if (s) while (*s) etable[*s++] = 1; + } + stable[0] = 1; + + // two passes through: the first time, counting how many + s = (unsigned char *) src; + while (*s) { + // state: just found delimiter + // skip further delimiters + if (!allow_empty) { + stb_tokentable[0] = 0; + while (stb_tokentable[*s]) + ++s; + if (!*s) break; + } + ++num; + // skip further non-delimiters + stb_tokentable[0] = 1; + if (stripwhite == 2) { // quoted strings + while (!stb_tokentable[*s]) { + if (*s != '"') + ++s; + else { + ++s; + if (*s == '"') + ++s; // "" -> ", not start a string + else { + // begin a string + while (*s) { + if (s[0] == '"') { + if (s[1] == '"') s += 2; // "" -> " + else { ++s; break; } // terminating " + } else + ++s; + } + } + } + } + } else + while (nested || !stb_tokentable[*s]) { + if (stable[*s]) { + if (!*s) break; + if (end ? etable[*s] : nested) + --nested; + else + ++nested; + } + ++s; + } + if (allow_empty) { + if (*s) ++s; + } + } + // now num has the actual count... malloc our output structure + // need space for all the strings: strings won't be any longer than + // original input, since for every '\0' there's at least one delimiter + result = (char **) malloc(sizeof(*result) * (num+1) + (s-src+1)); + if (result == NULL) return result; + out = (char *) (result + (num+1)); + // second pass: copy out the data + s = (unsigned char *) src; + num = 0; + nested = 0; + while (*s) { + char *last_nonwhite; + // state: just found delimiter + // skip further delimiters + if (!allow_empty) { + stb_tokentable[0] = 0; + if (stripwhite) + while (stb_tokentable[*s] || isspace(*s)) + ++s; + else + while (stb_tokentable[*s]) + ++s; + } else if (stripwhite) { + while (isspace(*s)) ++s; + } + if (!*s) break; + // we're past any leading delimiters and whitespace + result[num] = out; + ++num; + // copy non-delimiters + stb_tokentable[0] = 1; + last_nonwhite = out-1; + if (stripwhite == 2) { + while (!stb_tokentable[*s]) { + if (*s != '"') { + if (!isspace(*s)) last_nonwhite = out; + *out++ = *s++; + } else { + ++s; + if (*s == '"') { + if (!isspace(*s)) last_nonwhite = out; + *out++ = *s++; // "" -> ", not start string + } else { + // begin a quoted string + while (*s) { + if (s[0] == '"') { + if (s[1] == '"') { *out++ = *s; s += 2; } + else { ++s; break; } // terminating " + } else + *out++ = *s++; + } + last_nonwhite = out-1; // all in quotes counts as non-white + } + } + } + } else { + while (nested || !stb_tokentable[*s]) { + if (!isspace(*s)) last_nonwhite = out; + if (stable[*s]) { + if (!*s) break; + if (end ? etable[*s] : nested) + --nested; + else + ++nested; + } + *out++ = *s++; + } + } + + if (stripwhite) // rewind to last non-whitespace char + out = last_nonwhite+1; + *out++ = '\0'; + + if (*s) ++s; // skip delimiter + } + s = (unsigned char *) delimit; while (*s) stb_tokentable[*s++] = 0; + if (start) { + s = (unsigned char *) start; while (*s) stable[*s++] = 1; + s = (unsigned char *) end; if (s) while (*s) stable[*s++] = 1; + s = (unsigned char *) end; if (s) while (*s) etable[*s++] = 1; + } + if (count != NULL) *count = num; + result[num] = 0; + return result; +} + +char **stb_tokens(char *src, char *delimit, int *count) +{ + return stb_tokens_raw(src,delimit,count,0,0,0,0); +} + +char **stb_tokens_nested(char *src, char *delimit, int *count, char *nest_in, char *nest_out) +{ + return stb_tokens_raw(src,delimit,count,0,0,nest_in,nest_out); +} + +char **stb_tokens_nested_empty(char *src, char *delimit, int *count, char *nest_in, char *nest_out) +{ + return stb_tokens_raw(src,delimit,count,0,1,nest_in,nest_out); +} + +char **stb_tokens_allowempty(char *src, char *delimit, int *count) +{ + return stb_tokens_raw(src,delimit,count,0,1,0,0); +} + +char **stb_tokens_stripwhite(char *src, char *delimit, int *count) +{ + return stb_tokens_raw(src,delimit,count,1,1,0,0); +} + +char **stb_tokens_quoted(char *src, char *delimit, int *count) +{ + return stb_tokens_raw(src,delimit,count,2,1,0,0); +} + +char *stb_dupreplace(char *src, char *find, char *replace) +{ + size_t len_find = strlen(find); + size_t len_replace = strlen(replace); + int count = 0; + + char *s,*p,*q; + + s = strstr(src, find); + if (s == NULL) return strdup(src); + do { + ++count; + s = strstr(s + len_find, find); + } while (s != NULL); + + p = (char *) malloc(strlen(src) + count * (len_replace - len_find) + 1); + if (p == NULL) return p; + q = p; + s = src; + for (;;) { + char *t = strstr(s, find); + if (t == NULL) { + strcpy(q,s); + assert(strlen(p) == strlen(src) + count*(len_replace-len_find)); + return p; + } + memcpy(q, s, t-s); + q += t-s; + memcpy(q, replace, len_replace); + q += len_replace; + s = t + len_find; + } +} + +void stb_replaceinplace(char *src, char *find, char *replace) +{ + size_t len_find = strlen(find); + size_t len_replace = strlen(replace); + int delta; + + char *s,*p,*q; + + delta = len_replace - len_find; + assert(delta <= 0); + if (delta > 0) return; + + p = strstr(src, find); + if (p == NULL) return; + + s = q = p; + while (*s) { + memcpy(q, replace, len_replace); + p += len_find; + q += len_replace; + s = strstr(p, find); + if (s == NULL) s = p + strlen(p); + memmove(q, p, s-p); + q += s-p; + p = s; + } + *q = 0; +} + +void stb_fixpath(char *path) +{ + for(; *path; ++path) + if (*path == '\\') + *path = '/'; +} + +void stb__add_section(char *buffer, char *data, int curlen, int newlen) +{ + if (newlen < curlen) { + int z1 = newlen >> 1, z2 = newlen-z1; + memcpy(buffer, data, z1-1); + buffer[z1-1] = '.'; + buffer[z1-0] = '.'; + memcpy(buffer+z1+1, data+curlen-z2+1, z2-1); + } else + memcpy(buffer, data, curlen); +} + +char * stb_shorten_path_readable(char *path, int len) +{ + static char buffer[1024]; + int n = strlen(path),n1,n2,r1,r2; + char *s; + if (n <= len) return path; + if (len > 1024) return path; + s = stb_strrchr2(path, '/', '\\'); + if (s) { + n1 = s - path + 1; + n2 = n - n1; + ++s; + } else { + n1 = 0; + n2 = n; + s = path; + } + // now we need to reduce r1 and r2 so that they fit in len + if (n1 < len>>1) { + r1 = n1; + r2 = len - r1; + } else if (n2 < len >> 1) { + r2 = n2; + r1 = len - r2; + } else { + r1 = n1 * len / n; + r2 = n2 * len / n; + if (r1 < len>>2) r1 = len>>2, r2 = len-r1; + if (r2 < len>>2) r2 = len>>2, r1 = len-r2; + } + assert(r1 <= n1 && r2 <= n2); + if (n1) + stb__add_section(buffer, path, n1, r1); + stb__add_section(buffer+r1, s, n2, r2); + buffer[len] = 0; + return buffer; +} + +static char *stb__splitpath_raw(char *buffer, char *path, int flag) +{ + int len=0,x,y, n = (int) strlen(path), f1,f2; + char *s = stb_strrchr2(path, '/', '\\'); + char *t = strrchr(path, '.'); + if (s && t && t < s) t = NULL; + if (s) ++s; + + if (flag == STB_EXT_NO_PERIOD) + flag |= STB_EXT; + + if (!(flag & (STB_PATH | STB_FILE | STB_EXT))) return NULL; + + f1 = s == NULL ? 0 : s-path; // start of filename + f2 = t == NULL ? n : t-path; // just past end of filename + + if (flag & STB_PATH) { + x = 0; if (f1 == 0 && flag == STB_PATH) len=2; + } else if (flag & STB_FILE) { + x = f1; + } else { + x = f2; + if (flag & STB_EXT_NO_PERIOD) + if (buffer[x] == '.') + ++x; + } + + if (flag & STB_EXT) + y = n; + else if (flag & STB_FILE) + y = f2; + else + y = f1; + + if (buffer == NULL) { + buffer = (char *) malloc(y-x + len + 1); + if (!buffer) return NULL; + } + + if (len) { strcpy(buffer, "./"); return buffer; } + strncpy(buffer, path+x, y-x); + buffer[y-x] = 0; + return buffer; +} + +char *stb_splitpath(char *output, char *src, int flag) +{ + return stb__splitpath_raw(output, src, flag); +} + +char *stb_splitpathdup(char *src, int flag) +{ + return stb__splitpath_raw(NULL, src, flag); +} + +char *stb_replacedir(char *output, char *src, char *dir) +{ + char buffer[4096]; + stb_splitpath(buffer, src, STB_FILE | STB_EXT); + if (dir) + sprintf(output, "%s/%s", dir, buffer); + else + strcpy(output, buffer); + return output; +} + +char *stb_replaceext(char *output, char *src, char *ext) +{ + char buffer[4096]; + stb_splitpath(buffer, src, STB_PATH | STB_FILE); + if (ext) + sprintf(output, "%s.%s", buffer, ext[0] == '.' ? ext+1 : ext); + else + strcpy(output, buffer); + return output; +} +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// stb_arr +// +// An stb_arr is directly useable as a pointer (use the actual type in your +// definition), but when it resizes, it returns a new pointer and you can't +// use the old one, so you have to be careful to copy-in-out as necessary. +// +// Use a NULL pointer as a 0-length array. +// +// float *my_array = NULL, *temp; +// +// // add elements on the end one at a time +// stb_arr_push(my_array, 0.0f); +// stb_arr_push(my_array, 1.0f); +// stb_arr_push(my_array, 2.0f); +// +// assert(my_array[1] == 2.0f); +// +// // add an uninitialized element at the end, then assign it +// *stb_arr_add(my_array) = 3.0f; +// +// // add three uninitialized elements at the end +// temp = stb_arr_addn(my_array,3); +// temp[0] = 4.0f; +// temp[1] = 5.0f; +// temp[2] = 6.0f; +// +// assert(my_array[5] == 5.0f); +// +// // remove the last one +// stb_arr_pop(my_array); +// +// assert(stb_arr_len(my_array) == 6); + + +#ifndef STB_INCLUDE_STB_LIB_H + +// simple functions written on top of other functions +#define stb_arr_empty(a) ( stb_arr_len(a) == 0 ) +#define stb_arr_add(a) ( stb_arr_addn((a),1) ) +#define stb_arr_push(a,v) ( *stb_arr_add(a)=(v) ) + +typedef struct +{ + int len, limit; + unsigned int signature; + unsigned int padding; // make it a multiple of 16 so preserve alignment mod 16 +} stb__arr; + +#define stb_arr_signature 0x51bada7b // ends with 0123 in decimal + +// access the header block stored before the data +#define stb_arrhead(a) /*lint --e(826)*/ (((stb__arr *) (a)) - 1) +#define stb_arrhead2(a) /*lint --e(826)*/ (((stb__arr *) (a)) - 1) + +#ifdef STB_DEBUG +#define stb_arr_check(a) assert(!a || stb_arrhead(a)->signature == stb_arr_signature) +#define stb_arr_check2(a) assert(!a || stb_arrhead2(a)->signature == stb_arr_signature) +#else +#define stb_arr_check(a) ((void) 0) +#define stb_arr_check2(a) ((void) 0) +#endif + +// ARRAY LENGTH + +// get the array length; special case if pointer is NULL +#define stb_arr_len(a) (a ? stb_arrhead(a)->len : 0) +#define stb_arr_len2(a) ((stb__arr *) (a) ? stb_arrhead2(a)->len : 0) +#define stb_arr_lastn(a) (stb_arr_len(a)-1) + +// check whether a given index is valid -- tests 0 <= i < stb_arr_len(a) +#define stb_arr_valid(a,i) (a ? (int) (i) < stb_arrhead(a)->len : 0) + +// change the array length so is is exactly N entries long, creating +// uninitialized entries as needed +#define stb_arr_setlen(a,n) \ + (stb__arr_setlen((void **) &(a), sizeof(a[0]), (n))) + +// change the array length so that N is a valid index (that is, so +// it is at least N entries long), creating uninitialized entries as needed +#define stb_arr_makevalid(a,n) \ + (stb_arr_len(a) < (n)+1 ? stb_arr_setlen(a,(n)+1),(a) : (a)) + +// remove the last element of the array, returning it +#define stb_arr_pop(a) ((stb_arr_check(a), (a))[--stb_arrhead(a)->len]) + +// access the last element in the array +#define stb_arr_last(a) ((stb_arr_check(a), (a))[stb_arr_len(a)-1]) + +// is iterator at end of list? +#define stb_arr_end(a,i) ((i) >= &(a)[stb_arr_len(a)]) + +// (internal) change the allocated length of the array +#define stb_arr__grow(a,n) (stb_arr_check(a), stb_arrhead(a)->len += (n)) + +// add N new uninitialized elements to the end of the array +#define stb_arr__addn(a,n) /*lint --e(826)*/ \ + ((stb_arr_len(a)+(n) > stb_arrcurmax(a)) \ + ? (stb__arr_addlen((void **) &(a),sizeof(*a),(n)),0) \ + : ((stb_arr__grow(a,n), 0))) + +// add N new uninitialized elements to the end of the array, and return +// a pointer to the first new one +#define stb_arr_addn(a,n) (stb_arr__addn((a),n),(a)+stb_arr_len(a)-(n)) + +// add N new uninitialized elements starting at index 'i' +#define stb_arr_insertn(a,i,n) (stb__arr_insertn((void **) &(a), sizeof(*a), i, n)) + +// insert an element at i +#define stb_arr_insert(a,i,v) (stb__arr_insertn((void **) &(a), sizeof(*a), i, 1), ((a)[i] = v)) + +// delete N elements from the middle starting at index 'i' +#define stb_arr_deleten(a,i,n) (stb__arr_deleten((void **) &(a), sizeof(*a), i, n)) + +// delete the i'th element +#define stb_arr_delete(a,i) stb_arr_deleten(a,i,1) + +// delete the i'th element, swapping down from the end +#define stb_arr_fastdelete(a,i) \ + (stb_swap(&a[i], &a[stb_arrhead(a)->len-1], sizeof(*a)), stb_arr_pop(a)) + + +// ARRAY STORAGE + +// get the array maximum storage; special case if NULL +#define stb_arrcurmax(a) (a ? stb_arrhead(a)->limit : 0) +#define stb_arrcurmax2(a) (a ? stb_arrhead2(a)->limit : 0) + +// set the maxlength of the array to n in anticipation of further growth +#define stb_arr_setsize(a,n) (stb_arr_check(a), stb__arr_setsize((void **) &(a),sizeof((a)[0]),n)) + +// make sure maxlength is large enough for at least N new allocations +#define stb_arr_atleast(a,n) (stb_arr_len(a)+(n) > stb_arrcurmax(a) \ + ? stb_arr_setsize((a), (n)) : 0) + +// make a copy of a given array (copies contents via 'memcpy'!) +#define stb_arr_copy(a) stb__arr_copy(a, sizeof((a)[0])) + +// compute the storage needed to store all the elements of the array +#define stb_arr_storage(a) (stb_arr_len(a) * sizeof((a)[0])) + +#define stb_arr_for(v,arr) for((v)=(arr); (v) < (arr)+stb_arr_len(arr); ++(v)) + +// IMPLEMENTATION + +STB_EXTERN void stb_arr_free_(void **p); +STB_EXTERN void *stb__arr_copy_(void *p, int elem_size); +STB_EXTERN void stb__arr_setsize_(void **p, int size, int limit); +STB_EXTERN void stb__arr_setlen_(void **p, int size, int newlen); +STB_EXTERN void stb__arr_addlen_(void **p, int size, int addlen); +STB_EXTERN void stb__arr_deleten_(void **p, int size, int loc, int n); +STB_EXTERN void stb__arr_insertn_(void **p, int size, int loc, int n); + +#define stb_arr_free(p) stb_arr_free_((void **) &(p)) + +#ifndef STBLIB_MALLOC_WRAPPER // @Todo + #define stb__arr_setsize stb__arr_setsize_ + #define stb__arr_setlen stb__arr_setlen_ + #define stb__arr_addlen stb__arr_addlen_ + #define stb__arr_deleten stb__arr_deleten_ + #define stb__arr_insertn stb__arr_insertn_ + #define stb__arr_copy stb__arr_copy_ +#else + #define stb__arr_addlen(p,s,n) stb__arr_addlen_(p,s,n,__FILE__,__LINE__) + #define stb__arr_setlen(p,s,n) stb__arr_setlen_(p,s,n,__FILE__,__LINE__) + #define stb__arr_setsize(p,s,n) stb__arr_setsize_(p,s,n,__FILE__,__LINE__) + #define stb__arr_deleten(p,s,i,n) stb__arr_deleten_(p,s,i,n,__FILE__,__LINE__) + #define stb__arr_insertn(p,s,i,n) stb__arr_insertn_(p,s,i,n,__FILE__,__LINE__) + #define stb__arr_copy(p,s) stb__arr_copy_(p,s,__FILE__,__LINE__) +#endif +#endif // STB_INCLUDE_STB_LIB_H + +#ifdef STB_LIB_IMPLEMENTATION +void stb_arr_malloc(void **target, void *context) +{ + stb__arr *q = (stb__arr *) malloc(sizeof(*q)); + q->len = q->limit = 0; + q->signature = stb_arr_signature; + *target = (void *) (q+1); +} + +static void * stb__arr_malloc(int size) +{ + return malloc(size); +} + +void * stb__arr_copy_(void *p, int elem_size) +{ + stb__arr *q; + if (p == NULL) return p; + q = (stb__arr *) malloc(sizeof(*q) + elem_size * stb_arrhead2(p)->limit); + stb_arr_check2(p); + memcpy(q, stb_arrhead2(p), sizeof(*q) + elem_size * stb_arrhead2(p)->len); + return q+1; +} + +void stb_arr_free_(void **pp) +{ + void *p = *pp; + stb_arr_check2(p); + if (p) { + stb__arr *q = stb_arrhead2(p); + free(q); + } + *pp = NULL; +} + +static void stb__arrsize_(void **pp, int size, int limit, int len) +{ + void *p = *pp; + stb__arr *a; + stb_arr_check2(p); + if (p == NULL) { + if (len == 0 && size == 0) return; + a = (stb__arr *) stb__arr_malloc(sizeof(*a) + size*limit); + a->limit = limit; + a->len = len; + a->signature = stb_arr_signature; + } else { + a = stb_arrhead2(p); + a->len = len; + if (a->limit < limit) { + void *p; + if (a->limit >= 4 && limit < a->limit * 2) + limit = a->limit * 2; + p = realloc(a, sizeof(*a) + limit*size); + if (p) { + a = (stb__arr *) p; + a->limit = limit; + } else { + // throw an error! + } + } + } + a->len = a->len < a->limit ? a->len : a->limit; + *pp = a+1; +} + +void stb__arr_setsize_(void **pp, int size, int limit) +{ + void *p = *pp; + stb_arr_check2(p); + stb__arrsize_(pp, size, limit, stb_arr_len2(p)); +} + +void stb__arr_setlen_(void **pp, int size, int newlen) +{ + void *p = *pp; + stb_arr_check2(p); + if (stb_arrcurmax2(p) < newlen || p == NULL) { + stb__arrsize_(pp, size, newlen, newlen); + } else { + stb_arrhead2(p)->len = newlen; + } +} + +void stb__arr_addlen_(void **p, int size, int addlen) +{ + stb__arr_setlen_(p, size, stb_arr_len2(*p) + addlen); +} + +void stb__arr_insertn_(void **pp, int size, int i, int n) +{ + void *p = *pp; + if (n) { + int z; + + if (p == NULL) { + stb__arr_addlen_(pp, size, n); + return; + } + + z = stb_arr_len2(p); + stb__arr_addlen_(&p, size, n); + memmove((char *) p + (i+n)*size, (char *) p + i*size, size * (z-i)); + } + *pp = p; +} + +void stb__arr_deleten_(void **pp, int size, int i, int n) +{ + void *p = *pp; + if (n) { + memmove((char *) p + i*size, (char *) p + (i+n)*size, size * (stb_arr_len2(p)-(i+n))); + stb_arrhead2(p)->len -= n; + } + *pp = p; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Hashing +// +// typical use for this is to make a power-of-two hash table. +// +// let N = size of table (2^n) +// let H = stb_hash(str) +// let S = stb_rehash(H) | 1 +// +// then hash probe sequence P(i) for i=0..N-1 +// P(i) = (H + S*i) & (N-1) +// +// the idea is that H has 32 bits of hash information, but the +// table has only, say, 2^20 entries so only uses 20 of the bits. +// then by rehashing the original H we get 2^12 different probe +// sequences for a given initial probe location. (So it's optimal +// for 64K tables and its optimality decreases past that.) +// +// ok, so I've added something that generates _two separate_ +// 32-bit hashes simultaneously which should scale better to +// very large tables. + +#ifndef STB_INCLUDE_STB_LIB_H +STB_EXTERN unsigned int stb_hash(char *str); +STB_EXTERN unsigned int stb_hashptr(void *p); +STB_EXTERN unsigned int stb_hashlen(char *str, int len); +STB_EXTERN unsigned int stb_rehash_improved(unsigned int v); +STB_EXTERN unsigned int stb_hash_fast(void *p, int len); +STB_EXTERN unsigned int stb_hash2(char *str, unsigned int *hash2_ptr); +STB_EXTERN unsigned int stb_hash_number(unsigned int hash); + +#define stb_rehash(x) ((x) + ((x) >> 6) + ((x) >> 19)) +#endif // STB_INCLUDE_STB_LIB_H + +#ifdef STB_LIB_IMPLEMENTATION +unsigned int stb_hash(char *str) +{ + unsigned int hash = 0; + while (*str) + hash = (hash << 7) + (hash >> 25) + *str++; + return hash + (hash >> 16); +} + +unsigned int stb_hashlen(char *str, int len) +{ + unsigned int hash = 0; + while (len-- > 0 && *str) + hash = (hash << 7) + (hash >> 25) + *str++; + return hash + (hash >> 16); +} + +unsigned int stb_hashptr(void *p) +{ + unsigned int x = (unsigned int)(size_t) p; + + // typically lacking in low bits and high bits + x = stb_rehash(x); + x += x << 16; + + // pearson's shuffle + x ^= x << 3; + x += x >> 5; + x ^= x << 2; + x += x >> 15; + x ^= x << 10; + return stb_rehash(x); +} + +unsigned int stb_rehash_improved(unsigned int v) +{ + return stb_hashptr((void *)(size_t) v); +} + +unsigned int stb_hash2(char *str, unsigned int *hash2_ptr) +{ + unsigned int hash1 = 0x3141592c; + unsigned int hash2 = 0x77f044ed; + while (*str) { + hash1 = (hash1 << 7) + (hash1 >> 25) + *str; + hash2 = (hash2 << 11) + (hash2 >> 21) + *str; + ++str; + } + *hash2_ptr = hash2 + (hash1 >> 16); + return hash1 + (hash2 >> 16); +} + +// Paul Hsieh hash +#define stb__get16_slow(p) ((p)[0] + ((p)[1] << 8)) +#if defined(_MSC_VER) + #define stb__get16(p) (*((unsigned short *) (p))) +#else + #define stb__get16(p) stb__get16_slow(p) +#endif + +unsigned int stb_hash_fast(void *p, int len) +{ + unsigned char *q = (unsigned char *) p; + unsigned int hash = len; + + if (len <= 0 || q == NULL) return 0; + + /* Main loop */ + if (((int)(size_t) q & 1) == 0) { + for (;len > 3; len -= 4) { + unsigned int val; + hash += stb__get16(q); + val = (stb__get16(q+2) << 11); + hash = (hash << 16) ^ hash ^ val; + q += 4; + hash += hash >> 11; + } + } else { + for (;len > 3; len -= 4) { + unsigned int val; + hash += stb__get16_slow(q); + val = (stb__get16_slow(q+2) << 11); + hash = (hash << 16) ^ hash ^ val; + q += 4; + hash += hash >> 11; + } + } + + /* Handle end cases */ + switch (len) { + case 3: hash += stb__get16_slow(q); + hash ^= hash << 16; + hash ^= q[2] << 18; + hash += hash >> 11; + break; + case 2: hash += stb__get16_slow(q); + hash ^= hash << 11; + hash += hash >> 17; + break; + case 1: hash += q[0]; + hash ^= hash << 10; + hash += hash >> 1; + break; + case 0: break; + } + + /* Force "avalanching" of final 127 bits */ + hash ^= hash << 3; + hash += hash >> 5; + hash ^= hash << 4; + hash += hash >> 17; + hash ^= hash << 25; + hash += hash >> 6; + + return hash; +} + +unsigned int stb_hash_number(unsigned int hash) +{ + hash ^= hash << 3; + hash += hash >> 5; + hash ^= hash << 4; + hash += hash >> 17; + hash ^= hash << 25; + hash += hash >> 6; + return hash; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Instantiated data structures +// +// This is an attempt to implement a templated data structure. +// +// Hash table: call stb_define_hash(TYPE,N,KEY,K1,K2,HASH,VALUE) +// TYPE -- will define a structure type containing the hash table +// N -- the name, will prefix functions named: +// N create +// N destroy +// N get +// N set, N add, N update, +// N remove +// KEY -- the type of the key. 'x == y' must be valid +// K1,K2 -- keys never used by the app, used as flags in the hashtable +// HASH -- a piece of code ending with 'return' that hashes key 'k' +// VALUE -- the type of the value. 'x = y' must be valid +// +// Note that stb_define_hash_base can be used to define more sophisticated +// hash tables, e.g. those that make copies of the key or use special +// comparisons (e.g. strcmp). + +#define STB_(prefix,name) stb__##prefix##name +#define STB__(prefix,name) prefix##name +#define STB__use(x) x +#define STB__skip(x) + +#define stb_declare_hash(PREFIX,TYPE,N,KEY,VALUE) \ + typedef struct stb__st_##TYPE TYPE;\ + PREFIX int STB__(N, init)(TYPE *h, int count);\ + PREFIX int STB__(N, memory_usage)(TYPE *h);\ + PREFIX TYPE * STB__(N, create)(void);\ + PREFIX TYPE * STB__(N, copy)(TYPE *h);\ + PREFIX void STB__(N, destroy)(TYPE *h);\ + PREFIX int STB__(N,get_flag)(TYPE *a, KEY k, VALUE *v);\ + PREFIX VALUE STB__(N,get)(TYPE *a, KEY k);\ + PREFIX int STB__(N, set)(TYPE *a, KEY k, VALUE v);\ + PREFIX int STB__(N, add)(TYPE *a, KEY k, VALUE v);\ + PREFIX int STB__(N, update)(TYPE*a,KEY k,VALUE v);\ + PREFIX int STB__(N, remove)(TYPE *a, KEY k, VALUE *v); + +#define STB_nocopy(x) (x) +#define STB_nodelete(x) 0 +#define STB_nofields +#define STB_nonullvalue(x) +#define STB_nullvalue(x) x +#define STB_safecompare(x) x +#define STB_nosafe(x) +#define STB_noprefix + +#ifdef __GNUC__ +#define STB__nogcc(x) +#else +#define STB__nogcc(x) x +#endif + +#define stb_define_hash_base(PREFIX,TYPE,FIELDS,N,NC,LOAD_FACTOR, \ + KEY,EMPTY,DEL,COPY,DISPOSE,SAFE, \ + VCOMPARE,CCOMPARE,HASH, \ + VALUE,HASVNULL,VNULL) \ + \ +typedef struct \ +{ \ + KEY k; \ + VALUE v; \ +} STB_(N,_hashpair); \ + \ +STB__nogcc( typedef struct stb__st_##TYPE TYPE; ) \ +struct stb__st_##TYPE { \ + FIELDS \ + STB_(N,_hashpair) *table; \ + unsigned int mask; \ + int count, limit; \ + int deleted; \ + \ + int delete_threshhold; \ + int grow_threshhold; \ + int shrink_threshhold; \ + unsigned char alloced, has_empty, has_del; \ + VALUE ev; VALUE dv; \ +}; \ + \ +static unsigned int STB_(N, hash)(KEY k) \ +{ \ + HASH \ +} \ + \ +PREFIX int STB__(N, init)(TYPE *h, int count) \ +{ \ + int i; \ + if (count < 4) count = 4; \ + h->limit = count; \ + h->count = 0; \ + h->mask = count-1; \ + h->deleted = 0; \ + h->grow_threshhold = (int) (count * LOAD_FACTOR); \ + h->has_empty = h->has_del = 0; \ + h->alloced = 0; \ + if (count <= 64) \ + h->shrink_threshhold = 0; \ + else \ + h->shrink_threshhold = (int) (count * (LOAD_FACTOR/2.25)); \ + h->delete_threshhold = (int) (count * (1-LOAD_FACTOR)/2); \ + h->table = (STB_(N,_hashpair)*) malloc(sizeof(h->table[0]) * count); \ + if (h->table == NULL) return 0; \ + /* ideally this gets turned into a memset32 automatically */ \ + for (i=0; i < count; ++i) \ + h->table[i].k = EMPTY; \ + return 1; \ +} \ + \ +PREFIX int STB__(N, memory_usage)(TYPE *h) \ +{ \ + return sizeof(*h) + h->limit * sizeof(h->table[0]); \ +} \ + \ +PREFIX TYPE * STB__(N, create)(void) \ +{ \ + TYPE *h = (TYPE *) malloc(sizeof(*h)); \ + if (h) { \ + if (STB__(N, init)(h, 16)) \ + h->alloced = 1; \ + else { free(h); h=NULL; } \ + } \ + return h; \ +} \ + \ +PREFIX void STB__(N, destroy)(TYPE *a) \ +{ \ + int i; \ + for (i=0; i < a->limit; ++i) \ + if (!CCOMPARE(a->table[i].k,EMPTY) && !CCOMPARE(a->table[i].k, DEL)) \ + DISPOSE(a->table[i].k); \ + free(a->table); \ + if (a->alloced) \ + free(a); \ +} \ + \ +static void STB_(N, rehash)(TYPE *a, int count); \ + \ +PREFIX int STB__(N,get_flag)(TYPE *a, KEY k, VALUE *v) \ +{ \ + unsigned int h = STB_(N, hash)(k); \ + unsigned int n = h & a->mask, s; \ + if (CCOMPARE(k,EMPTY)){ if (a->has_empty) *v = a->ev; return a->has_empty;}\ + if (CCOMPARE(k,DEL)) { if (a->has_del ) *v = a->dv; return a->has_del; }\ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + SAFE(if (!CCOMPARE(a->table[n].k,DEL))) \ + if (VCOMPARE(a->table[n].k,k)) { *v = a->table[n].v; return 1; } \ + s = stb_rehash(h) | 1; \ + for(;;) { \ + n = (n + s) & a->mask; \ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + SAFE(if (CCOMPARE(a->table[n].k,DEL)) continue;) \ + if (VCOMPARE(a->table[n].k,k)) \ + { *v = a->table[n].v; return 1; } \ + } \ +} \ + \ +HASVNULL( \ + PREFIX VALUE STB__(N,get)(TYPE *a, KEY k) \ + { \ + VALUE v; \ + if (STB__(N,get_flag)(a,k,&v)) return v; \ + else return VNULL; \ + } \ +) \ + \ +PREFIX int STB__(N,getkey)(TYPE *a, KEY k, KEY *kout) \ +{ \ + unsigned int h = STB_(N, hash)(k); \ + unsigned int n = h & a->mask, s; \ + if (CCOMPARE(k,EMPTY)||CCOMPARE(k,DEL)) return 0; \ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + SAFE(if (!CCOMPARE(a->table[n].k,DEL))) \ + if (VCOMPARE(a->table[n].k,k)) { *kout = a->table[n].k; return 1; } \ + s = stb_rehash(h) | 1; \ + for(;;) { \ + n = (n + s) & a->mask; \ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + SAFE(if (CCOMPARE(a->table[n].k,DEL)) continue;) \ + if (VCOMPARE(a->table[n].k,k)) \ + { *kout = a->table[n].k; return 1; } \ + } \ +} \ + \ +static int STB_(N,addset)(TYPE *a, KEY k, VALUE v, \ + int allow_new, int allow_old, int copy) \ +{ \ + unsigned int h = STB_(N, hash)(k); \ + unsigned int n = h & a->mask; \ + int b = -1; \ + if (CCOMPARE(k,EMPTY)) { \ + if (a->has_empty ? allow_old : allow_new) { \ + n=a->has_empty; a->ev = v; a->has_empty = 1; return !n; \ + } else return 0; \ + } \ + if (CCOMPARE(k,DEL)) { \ + if (a->has_del ? allow_old : allow_new) { \ + n=a->has_del; a->dv = v; a->has_del = 1; return !n; \ + } else return 0; \ + } \ + if (!CCOMPARE(a->table[n].k, EMPTY)) { \ + unsigned int s; \ + if (CCOMPARE(a->table[n].k, DEL)) \ + b = n; \ + else if (VCOMPARE(a->table[n].k,k)) { \ + if (allow_old) \ + a->table[n].v = v; \ + return !allow_new; \ + } \ + s = stb_rehash(h) | 1; \ + for(;;) { \ + n = (n + s) & a->mask; \ + if (CCOMPARE(a->table[n].k, EMPTY)) break; \ + if (CCOMPARE(a->table[n].k, DEL)) { \ + if (b < 0) b = n; \ + } else if (VCOMPARE(a->table[n].k,k)) { \ + if (allow_old) \ + a->table[n].v = v; \ + return !allow_new; \ + } \ + } \ + } \ + if (!allow_new) return 0; \ + if (b < 0) b = n; else --a->deleted; \ + a->table[b].k = copy ? COPY(k) : k; \ + a->table[b].v = v; \ + ++a->count; \ + if (a->count > a->grow_threshhold) \ + STB_(N,rehash)(a, a->limit*2); \ + return 1; \ +} \ + \ +PREFIX int STB__(N, set)(TYPE *a, KEY k, VALUE v){return STB_(N,addset)(a,k,v,1,1,1);}\ +PREFIX int STB__(N, add)(TYPE *a, KEY k, VALUE v){return STB_(N,addset)(a,k,v,1,0,1);}\ +PREFIX int STB__(N, update)(TYPE*a,KEY k,VALUE v){return STB_(N,addset)(a,k,v,0,1,1);}\ + \ +PREFIX int STB__(N, remove)(TYPE *a, KEY k, VALUE *v) \ +{ \ + unsigned int h = STB_(N, hash)(k); \ + unsigned int n = h & a->mask, s; \ + if (CCOMPARE(k,EMPTY)) { if (a->has_empty) { if(v)*v = a->ev; a->has_empty=0; return 1; } return 0; } \ + if (CCOMPARE(k,DEL)) { if (a->has_del ) { if(v)*v = a->dv; a->has_del =0; return 1; } return 0; } \ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + if (SAFE(CCOMPARE(a->table[n].k,DEL) || ) !VCOMPARE(a->table[n].k,k)) { \ + s = stb_rehash(h) | 1; \ + for(;;) { \ + n = (n + s) & a->mask; \ + if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \ + SAFE(if (CCOMPARE(a->table[n].k, DEL)) continue;) \ + if (VCOMPARE(a->table[n].k,k)) break; \ + } \ + } \ + DISPOSE(a->table[n].k); \ + a->table[n].k = DEL; \ + --a->count; \ + ++a->deleted; \ + if (v != NULL) \ + *v = a->table[n].v; \ + if (a->count < a->shrink_threshhold) \ + STB_(N, rehash)(a, a->limit >> 1); \ + else if (a->deleted > a->delete_threshhold) \ + STB_(N, rehash)(a, a->limit); \ + return 1; \ +} \ + \ +PREFIX TYPE * STB__(NC, copy)(TYPE *a) \ +{ \ + int i; \ + TYPE *h = (TYPE *) malloc(sizeof(*h)); \ + if (!h) return NULL; \ + if (!STB__(N, init)(h, a->limit)) { free(h); return NULL; } \ + h->count = a->count; \ + h->deleted = a->deleted; \ + h->alloced = 1; \ + h->ev = a->ev; h->dv = a->dv; \ + h->has_empty = a->has_empty; h->has_del = a->has_del; \ + memcpy(h->table, a->table, h->limit * sizeof(h->table[0])); \ + for (i=0; i < a->limit; ++i) \ + if (!CCOMPARE(h->table[i].k,EMPTY) && !CCOMPARE(h->table[i].k,DEL)) \ + h->table[i].k = COPY(h->table[i].k); \ + return h; \ +} \ + \ +static void STB_(N, rehash)(TYPE *a, int count) \ +{ \ + int i; \ + TYPE b; \ + STB__(N, init)(&b, count); \ + for (i=0; i < a->limit; ++i) \ + if (!CCOMPARE(a->table[i].k,EMPTY) && !CCOMPARE(a->table[i].k,DEL)) \ + STB_(N,addset)(&b, a->table[i].k, a->table[i].v,1,1,0); \ + free(a->table); \ + a->table = b.table; \ + a->mask = b.mask; \ + a->count = b.count; \ + a->limit = b.limit; \ + a->deleted = b.deleted; \ + a->delete_threshhold = b.delete_threshhold; \ + a->grow_threshhold = b.grow_threshhold; \ + a->shrink_threshhold = b.shrink_threshhold; \ +} + +#define STB_equal(a,b) ((a) == (b)) + +#define stb_define_hash(TYPE,N,KEY,EMPTY,DEL,HASH,VALUE) \ + stb_define_hash_base(STB_noprefix, TYPE,STB_nofields,N,NC,0.85f, \ + KEY,EMPTY,DEL,STB_nocopy,STB_nodelete,STB_nosafe, \ + STB_equal,STB_equal,HASH, \ + VALUE,STB_nonullvalue,0) + +#define stb_define_hash_vnull(TYPE,N,KEY,EMPTY,DEL,HASH,VALUE,VNULL) \ + stb_define_hash_base(STB_noprefix, TYPE,STB_nofields,N,NC,0.85f, \ + KEY,EMPTY,DEL,STB_nocopy,STB_nodelete,STB_nosafe, \ + STB_equal,STB_equal,HASH, \ + VALUE,STB_nullvalue,VNULL) + +////////////////////////////////////////////////////////////////////////////// +// +// stb_ptrmap +// +// An stb_ptrmap data structure is an O(1) hash table between pointers. One +// application is to let you store "extra" data associated with pointers, +// which is why it was originally called stb_extra. + +#ifndef STB_INCLUDE_STB_LIB_H +stb_declare_hash(STB_EXTERN, stb_ptrmap, stb_ptrmap_, void *, void *) +stb_declare_hash(STB_EXTERN, stb_idict, stb_idict_, stb_int32, stb_int32) + +STB_EXTERN void stb_ptrmap_delete(stb_ptrmap *e, void (*free_func)(void *)); +STB_EXTERN stb_ptrmap *stb_ptrmap_new(void); + +STB_EXTERN stb_idict * stb_idict_new_size(unsigned int size); +STB_EXTERN void stb_idict_remove_all(stb_idict *e); +#endif // STB_INCLUDE_STB_LIB_H + +#ifdef STB_LIB_IMPLEMENTATION + +#define STB_EMPTY ((void *) 2) +#define STB_EDEL ((void *) 6) + +stb_define_hash_base(STB_noprefix,stb_ptrmap, STB_nofields, stb_ptrmap_,stb_ptrmap_,0.85f, + void *,STB_EMPTY,STB_EDEL,STB_nocopy,STB_nodelete,STB_nosafe, + STB_equal,STB_equal,return stb_hashptr(k);, + void *,STB_nullvalue,NULL) + +stb_ptrmap *stb_ptrmap_new(void) +{ + return stb_ptrmap_create(); +} + +void stb_ptrmap_delete(stb_ptrmap *e, void (*free_func)(void *)) +{ + int i; + if (free_func) + for (i=0; i < e->limit; ++i) + if (e->table[i].k != STB_EMPTY && e->table[i].k != STB_EDEL) { + if (free_func == free) + free(e->table[i].v); // allow STB_MALLOC_WRAPPER to operate + else + free_func(e->table[i].v); + } + stb_ptrmap_destroy(e); +} + +// extra fields needed for stua_dict +#define STB_IEMPTY ((int) 1) +#define STB_IDEL ((int) 3) +stb_define_hash_base(STB_noprefix, stb_idict, STB_nofields, stb_idict_,stb_idict_,0.85f, + stb_int32,STB_IEMPTY,STB_IDEL,STB_nocopy,STB_nodelete,STB_nosafe, + STB_equal,STB_equal, + return stb_rehash_improved(k);,stb_int32,STB_nonullvalue,0) + +stb_idict * stb_idict_new_size(unsigned int size) +{ + stb_idict *e = (stb_idict *) malloc(sizeof(*e)); + if (e) { + // round up to power of 2 + while ((size & (size-1)) != 0) // while more than 1 bit is set + size += (size & ~(size-1)); // add the lowest set bit + stb_idict_init(e, size); + e->alloced = 1; + } + return e; +} + +void stb_idict_remove_all(stb_idict *e) +{ + int n; + for (n=0; n < e->limit; ++n) + e->table[n].k = STB_IEMPTY; + e->has_empty = e->has_del = 0; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// SDICT: Hash Table for Strings (symbol table) +// +// if "use_arena=1", then strings will be copied +// into blocks and never freed until the sdict is freed; +// otherwise they're malloc()ed and free()d on the fly. +// (specify use_arena=1 if you never stb_sdict_remove) + +#ifndef STB_INCLUDE_STB_LIB_H +stb_declare_hash(STB_EXTERN, stb_sdict, stb_sdict_, char *, void *) + +STB_EXTERN stb_sdict * stb_sdict_new(void); +STB_EXTERN stb_sdict * stb_sdict_copy(stb_sdict*); +STB_EXTERN void stb_sdict_delete(stb_sdict *); +STB_EXTERN void * stb_sdict_change(stb_sdict *, char *str, void *p); +STB_EXTERN int stb_sdict_count(stb_sdict *d); + +STB_EXTERN int stb_sdict_internal_limit(stb_sdict *d); +STB_EXTERN char * stb_sdict_internal_key(stb_sdict *d, int n); +STB_EXTERN void * stb_sdict_internal_value(stb_sdict *d, int n); + +#define stb_sdict_for(d,i,q,z) \ + for(i=0; i < stb_sdict_internal_limit(d) ? (q=stb_sdict_internal_key(d,i),z=stb_sdict_internal_value(d,i),1) : 0; ++i) \ + if (q==NULL||q==(void *) 1);else // reversed makes macro friendly +#endif // STB_INCLUDE_STB_LIB_H + +#ifdef STB_LIB_IMPLEMENTATION + +// if in same translation unit, for speed, don't call accessors +#undef stb_sdict_for +#define stb_sdict_for(d,i,q,z) \ + for(i=0; i < (d)->limit ? (q=(d)->table[i].k,z=(d)->table[i].v,1) : 0; ++i) \ + if (q==NULL||q==(void *) 1);else // reversed makes macro friendly + +//#define STB_DEL ((void *) 1) +#define STB_SDEL ((char *) 1) + +stb_define_hash_base(STB_noprefix, stb_sdict, STB_nofields, stb_sdict_,stb_sdictinternal_, 0.85f, + char *, NULL, STB_SDEL, strdup, free, + STB_safecompare, !strcmp, STB_equal, return stb_hash(k);, + void *, STB_nullvalue, NULL) + +int stb_sdict_count(stb_sdict *a) +{ + return a->count; +} + +int stb_sdict_internal_limit(stb_sdict *a) +{ + return a->limit; +} +char* stb_sdict_internal_key(stb_sdict *a, int n) +{ + return a->table[n].k; +} +void* stb_sdict_internal_value(stb_sdict *a, int n) +{ + return a->table[n].v; +} + +stb_sdict * stb_sdict_new(void) +{ + stb_sdict *d = stb_sdict_create(); + if (d == NULL) return NULL; + return d; +} + +stb_sdict* stb_sdict_copy(stb_sdict *old) +{ + return stb_sdictinternal_copy(old); +} + +void stb_sdict_delete(stb_sdict *d) +{ + stb_sdict_destroy(d); +} + +void * stb_sdict_change(stb_sdict *d, char *str, void *p) +{ + void *q = stb_sdict_get(d, str); + stb_sdict_set(d, str, p); + return q; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// File Processing +// + +#ifndef STB_INCLUDE_STB_LIB_H +#ifdef _MSC_VER + #define stb_rename(x,y) _wrename((const wchar_t *)stb__from_utf8(x), (const wchar_t *)stb__from_utf8_alt(y)) + #define stb_mktemp _mktemp +#else + #define stb_mktemp mktemp + #define stb_rename rename +#endif + +#define stb_filec (char *) stb_file +#define stb_fileu (unsigned char *) stb_file +STB_EXTERN void * stb_file(char *filename, size_t *length); +STB_EXTERN size_t stb_filelen(FILE *f); +STB_EXTERN int stb_filewrite(char *filename, void *data, size_t length); +STB_EXTERN int stb_filewritestr(char *filename, char *data); +STB_EXTERN char ** stb_stringfile(char *filename, int *len); +STB_EXTERN char * stb_fgets(char *buffer, int buflen, FILE *f); +STB_EXTERN char * stb_fgets_malloc(FILE *f); +STB_EXTERN int stb_fexists(char *filename); +STB_EXTERN int stb_fcmp(char *s1, char *s2); +STB_EXTERN int stb_feq(char *s1, char *s2); +STB_EXTERN time_t stb_ftimestamp(char *filename); +STB_EXTERN int stb_fullpath(char *abs, int abs_size, char *rel); + +STB_EXTERN int stb_copyfile(char *src, char *dest); +STB_EXTERN int stb_fread(void *data, size_t len, size_t count, void *f); +STB_EXTERN int stb_fwrite(void *data, size_t len, size_t count, void *f); +#endif // STB_INCLUDE_STB_LIB_H + +#ifdef STB_LIB_IMPLEMENTATION +#if defined(_MSC_VER) || defined(__MINGW32__) + #define stb__stat _stat +#else + #define stb__stat stat +#endif + +int stb_fexists(char *filename) +{ + struct stb__stat buf; + return stb__windows( + _wstat((const wchar_t *)stb__from_utf8(filename), &buf), + stat(filename,&buf) + ) == 0; +} + +time_t stb_ftimestamp(char *filename) +{ + struct stb__stat buf; + if (stb__windows( + _wstat((const wchar_t *)stb__from_utf8(filename), &buf), + stat(filename,&buf) + ) == 0) + { + return buf.st_mtime; + } else { + return 0; + } +} + +size_t stb_filelen(FILE *f) +{ + size_t len, pos; + pos = ftell(f); + fseek(f, 0, SEEK_END); + len = ftell(f); + fseek(f, pos, SEEK_SET); + return len; +} + +void *stb_file(char *filename, size_t *length) +{ + FILE *f = stb__fopen(filename, "rb"); + char *buffer; + size_t len, len2; + if (!f) return NULL; + len = stb_filelen(f); + buffer = (char *) malloc(len+2); // nul + extra + len2 = fread(buffer, 1, len, f); + if (len2 == len) { + if (length) *length = len; + buffer[len] = 0; + } else { + free(buffer); + buffer = NULL; + } + fclose(f); + return buffer; +} + +int stb_filewrite(char *filename, void *data, size_t length) +{ + FILE *f = stb__fopen(filename, "wb"); + if (f) { + unsigned char *data_ptr = (unsigned char *) data; + size_t remaining = length; + while (remaining > 0) { + size_t len2 = remaining > 65536 ? 65536 : remaining; + size_t len3 = fwrite(data_ptr, 1, len2, f); + if (len2 != len3) { + fprintf(stderr, "Failed while writing %s\n", filename); + break; + } + remaining -= len2; + data_ptr += len2; + } + fclose(f); + } + return f != NULL; +} + +int stb_filewritestr(char *filename, char *data) +{ + return stb_filewrite(filename, data, strlen(data)); +} + +char ** stb_stringfile(char *filename, int *plen) +{ + FILE *f = stb__fopen(filename, "rb"); + char *buffer, **list=NULL, *s; + size_t len, count, i; + + if (!f) return NULL; + len = stb_filelen(f); + buffer = (char *) malloc(len+1); + len = fread(buffer, 1, len, f); + buffer[len] = 0; + fclose(f); + + // two passes through: first time count lines, second time set them + for (i=0; i < 2; ++i) { + s = buffer; + if (i == 1) + list[0] = s; + count = 1; + while (*s) { + if (*s == '\n' || *s == '\r') { + // detect if both cr & lf are together + int crlf = (s[0] + s[1]) == ('\n' + '\r'); + if (i == 1) *s = 0; + if (crlf) ++s; + if (s[1]) { // it's not over yet + if (i == 1) list[count] = s+1; + ++count; + } + } + ++s; + } + if (i == 0) { + list = (char **) malloc(sizeof(*list) * (count+1) + len+1); + if (!list) return NULL; + list[count] = 0; + // recopy the file so there's just a single allocation to free + memcpy(&list[count+1], buffer, len+1); + free(buffer); + buffer = (char *) &list[count+1]; + if (plen) *plen = count; + } + } + return list; +} + +char * stb_fgets(char *buffer, int buflen, FILE *f) +{ + char *p; + buffer[0] = 0; + p = fgets(buffer, buflen, f); + if (p) { + int n = strlen(p)-1; + if (n >= 0) + if (p[n] == '\n') + p[n] = 0; + } + return p; +} + +char * stb_fgets_malloc(FILE *f) +{ + // avoid reallocing for small strings + char quick_buffer[800]; + quick_buffer[sizeof(quick_buffer)-2] = 0; + if (!fgets(quick_buffer, sizeof(quick_buffer), f)) + return NULL; + + if (quick_buffer[sizeof(quick_buffer)-2] == 0) { + int n = strlen(quick_buffer); + if (n > 0 && quick_buffer[n-1] == '\n') + quick_buffer[n-1] = 0; + return strdup(quick_buffer); + } else { + char *p; + char *a = strdup(quick_buffer); + int len = sizeof(quick_buffer)-1; + + while (!feof(f)) { + if (a[len-1] == '\n') break; + a = (char *) realloc(a, len*2); + p = &a[len]; + p[len-2] = 0; + if (!fgets(p, len, f)) + break; + if (p[len-2] == 0) { + len += strlen(p); + break; + } + len = len + (len-1); + } + if (a[len-1] == '\n') + a[len-1] = 0; + return a; + } +} + +int stb_fullpath(char *abs, int abs_size, char *rel) +{ + #ifdef _MSC_VER + return _fullpath(abs, rel, abs_size) != NULL; + #else + if (rel[0] == '/' || rel[0] == '~') { + if ((int) strlen(rel) >= abs_size) + return 0; + strcpy(abs,rel); + return 1; + } else { + int n; + getcwd(abs, abs_size); + n = strlen(abs); + if (n+(int) strlen(rel)+2 <= abs_size) { + abs[n] = '/'; + strcpy(abs+n+1, rel); + return 1; + } else { + return 0; + } + } + #endif +} + +static int stb_fcmp_core(FILE *f, FILE *g) +{ + char buf1[1024],buf2[1024]; + int n1,n2, res=0; + + while (1) { + n1 = fread(buf1, 1, sizeof(buf1), f); + n2 = fread(buf2, 1, sizeof(buf2), g); + res = memcmp(buf1,buf2,n1 < n2 ? n1 : n2); + if (res) + break; + if (n1 != n2) { + res = n1 < n2 ? -1 : 1; + break; + } + if (n1 == 0) + break; + } + + fclose(f); + fclose(g); + return res; +} + +int stb_fcmp(char *s1, char *s2) +{ + FILE *f = stb__fopen(s1, "rb"); + FILE *g = stb__fopen(s2, "rb"); + + if (f == NULL || g == NULL) { + if (f) fclose(f); + if (g) { + fclose(g); + return 1; + } + return f != NULL; + } + + return stb_fcmp_core(f,g); +} + +int stb_feq(char *s1, char *s2) +{ + FILE *f = stb__fopen(s1, "rb"); + FILE *g = stb__fopen(s2, "rb"); + + if (f == NULL || g == NULL) { + if (f) fclose(f); + if (g) fclose(g); + return f == g; + } + + // feq is faster because it shortcuts if they're different length + if (stb_filelen(f) != stb_filelen(g)) { + fclose(f); + fclose(g); + return 0; + } + + return !stb_fcmp_core(f,g); +} + +int stb_copyfile(char *src, char *dest) +{ + char raw_buffer[1024]; + char *buffer; + int buf_size = 65536; + + FILE *f, *g; + + // if file already exists at destination, do nothing + if (stb_feq(src, dest)) return 1; + + // open file + f = stb__fopen(src, "rb"); + if (f == NULL) return 0; + + // open file for writing + g = stb__fopen(dest, "wb"); + if (g == NULL) { + fclose(f); + return 0; + } + + buffer = (char *) malloc(buf_size); + if (buffer == NULL) { + buffer = raw_buffer; + buf_size = sizeof(raw_buffer); + } + + while (!feof(f)) { + int n = fread(buffer, 1, buf_size, f); + if (n != 0) + fwrite(buffer, 1, n, g); + } + + fclose(f); + if (buffer != raw_buffer) + free(buffer); + + fclose(g); + return 1; +} + +#define stb_fgetc(f) ((unsigned char) fgetc(f)) + +#if 0 +// strip the trailing '/' or '\\' from a directory so we can refer to it +// as a file for _stat() +char *stb_strip_final_slash(char *t) +{ + if (t[0]) { + char *z = t + strlen(t) - 1; + // *z is the last character + if (*z == '\\' || *z == '/') + if (z != t+2 || t[1] != ':') // but don't strip it if it's e.g. "c:/" + *z = 0; + if (*z == '\\') + *z = '/'; // canonicalize to make sure it matches db + } + return t; +} + +char *stb_strip_final_slash_regardless(char *t) +{ + if (t[0]) { + char *z = t + strlen(t) - 1; + // *z is the last character + if (*z == '\\' || *z == '/') + *z = 0; + if (*z == '\\') + *z = '/'; // canonicalize to make sure it matches db + } + return t; +} +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Portable directory reading +// + +#ifndef STB_INCLUDE_STB_LIB_H +STB_EXTERN char **stb_readdir_files (char *dir); +STB_EXTERN char **stb_readdir_files_mask(char *dir, char *wild); +STB_EXTERN char **stb_readdir_subdirs(char *dir); +STB_EXTERN char **stb_readdir_subdirs_mask(char *dir, char *wild); +STB_EXTERN void stb_readdir_free (char **files); +STB_EXTERN char **stb_readdir_recursive(char *dir, char *filespec); +STB_EXTERN void stb_delete_directory_recursive(char *dir); + +// forward declare for implementation +STB_EXTERN int stb_wildmatchi(char *expr, char *candidate); +#endif // STB_INCLUDE_STB_LIB_H + + +#ifdef STB_LIB_IMPLEMENTATION + +#ifdef _MSC_VER +#include +#else +#include +#include +#endif + +void stb_readdir_free(char **files) +{ + char **f2 = files; + int i; + for (i=0; i < stb_arr_len(f2); ++i) + free(f2[i]); + stb_arr_free(f2); +} + +static int isdotdirname(char *name) +{ + if (name[0] == '.') + return (name[1] == '.') ? !name[2] : !name[1]; + return 0; +} + +static char **readdir_raw(char *dir, int return_subdirs, char *mask) +{ + char **results = NULL; + char buffer[4096], with_slash[4096]; + size_t n; + + #ifdef _MSC_VER + stb__wchar *ws; + struct _wfinddata_t data; + #ifdef _WIN64 + const intptr_t none = -1; + intptr_t z; + #else + const long none = -1; + long z; + #endif + #else // !_MSC_VER + const DIR *none = NULL; + DIR *z; + #endif + + n = stb_strscpy(buffer,dir,sizeof(buffer)); + if (!n || n >= sizeof(buffer)) + return NULL; + stb_fixpath(buffer); + n--; + + if (n > 0 && (buffer[n-1] != '/')) { + buffer[n++] = '/'; + } + buffer[n] = 0; + if (!stb_strscpy(with_slash,buffer,sizeof(with_slash))) + return NULL; + + #ifdef _MSC_VER + if (!stb_strscpy(buffer+n,"*.*",sizeof(buffer)-n)) + return NULL; + ws = stb__from_utf8(buffer); + z = _wfindfirst((const wchar_t *)ws, &data); + #else + z = opendir(dir); + #endif + + if (z != none) { + int nonempty = 1; + #ifndef _MSC_VER + struct dirent *data = readdir(z); + nonempty = (data != NULL); + #endif + + if (nonempty) { + + do { + int is_subdir; + #ifdef _MSC_VER + char *name = stb__to_utf8((stb__wchar *)data.name); + if (name == NULL) { + fprintf(stderr, "%s to convert '%S' to %s!\n", "Unable", data.name, "utf8"); + continue; + } + is_subdir = !!(data.attrib & _A_SUBDIR); + #else + char *name = data->d_name; + if (!stb_strscpy(buffer+n,name,sizeof(buffer)-n)) + break; + // Could follow DT_LNK, but would need to check for recursive links. + is_subdir = !!(data->d_type & DT_DIR); + #endif + + if (is_subdir == return_subdirs) { + if (!is_subdir || !isdotdirname(name)) { + if (!mask || stb_wildmatchi(mask, name)) { + char buffer[4096],*p=buffer; + if ( stb_snprintf(buffer, sizeof(buffer), "%s%s", with_slash, name) < 0 ) + break; + if (buffer[0] == '.' && buffer[1] == '/') + p = buffer+2; + stb_arr_push(results, strdup(p)); + } + } + } + } + #ifdef _MSC_VER + while (0 == _wfindnext(z, &data)); + #else + while ((data = readdir(z)) != NULL); + #endif + } + #ifdef _MSC_VER + _findclose(z); + #else + closedir(z); + #endif + } + return results; +} + +char **stb_readdir_files (char *dir) { return readdir_raw(dir, 0, NULL); } +char **stb_readdir_subdirs(char *dir) { return readdir_raw(dir, 1, NULL); } +char **stb_readdir_files_mask(char *dir, char *wild) { return readdir_raw(dir, 0, wild); } +char **stb_readdir_subdirs_mask(char *dir, char *wild) { return readdir_raw(dir, 1, wild); } + +int stb__rec_max=0x7fffffff; +static char **stb_readdir_rec(char **sofar, char *dir, char *filespec) +{ + char **files; + char ** dirs; + char **p; + + if (stb_arr_len(sofar) >= stb__rec_max) return sofar; + + files = stb_readdir_files_mask(dir, filespec); + stb_arr_for(p, files) { + stb_arr_push(sofar, strdup(*p)); + if (stb_arr_len(sofar) >= stb__rec_max) break; + } + stb_readdir_free(files); + if (stb_arr_len(sofar) >= stb__rec_max) return sofar; + + dirs = stb_readdir_subdirs(dir); + stb_arr_for(p, dirs) + sofar = stb_readdir_rec(sofar, *p, filespec); + stb_readdir_free(dirs); + return sofar; +} + +char **stb_readdir_recursive(char *dir, char *filespec) +{ + return stb_readdir_rec(NULL, dir, filespec); +} + +void stb_delete_directory_recursive(char *dir) +{ + char **list = stb_readdir_subdirs(dir); + int i; + for (i=0; i < stb_arr_len(list); ++i) + stb_delete_directory_recursive(list[i]); + stb_arr_free(list); + list = stb_readdir_files(dir); + for (i=0; i < stb_arr_len(list); ++i) + if (!remove(list[i])) { + // on windows, try again after making it writeable; don't ALWAYS + // do this first since that would be slow in the normal case + #ifdef _MSC_VER + _chmod(list[i], _S_IWRITE); + remove(list[i]); + #endif + } + stb_arr_free(list); + stb__windows(_rmdir,rmdir)(dir); +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Checksums: CRC-32, ADLER32, SHA-1 +// +// CRC-32 and ADLER32 allow streaming blocks +// SHA-1 requires either a complete buffer, max size 2^32 - 73 +// or it can checksum directly from a file, max 2^61 + +#ifndef STB_INCLUDE_STB_LIB_H +#define STB_ADLER32_SEED 1 +#define STB_CRC32_SEED 0 // note that we logical NOT this in the code + +STB_EXTERN stb_uint stb_adler32 (stb_uint adler32, stb_uchar *buffer, stb_uint buflen); +STB_EXTERN stb_uint stb_crc32_block(stb_uint crc32 , stb_uchar *buffer, stb_uint buflen); +STB_EXTERN stb_uint stb_crc32 ( stb_uchar *buffer, stb_uint buflen); + +STB_EXTERN void stb_sha1( unsigned char output[20], stb_uchar *buffer, unsigned int len); +STB_EXTERN int stb_sha1_file(unsigned char output[20], char *file); +#endif // STB_INCLUDE_STB_LIB_H + +#ifdef STB_LIB_IMPLEMENTATION +stb_uint stb_crc32_block(stb_uint crc, unsigned char *buffer, stb_uint len) +{ + static stb_uint crc_table[256]; + stb_uint i,j,s; + crc = ~crc; + + if (crc_table[1] == 0) + for(i=0; i < 256; i++) { + for (s=i, j=0; j < 8; ++j) + s = (s >> 1) ^ (s & 1 ? 0xedb88320 : 0); + crc_table[i] = s; + } + for (i=0; i < len; ++i) + crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)]; + return ~crc; +} + +stb_uint stb_crc32(unsigned char *buffer, stb_uint len) +{ + return stb_crc32_block(0, buffer, len); +} + +stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) +{ + const unsigned long ADLER_MOD = 65521; + unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; + unsigned long blocklen, i; + + blocklen = buflen % 5552; + while (buflen) { + for (i=0; i + 7 < blocklen; i += 8) { + s1 += buffer[0], s2 += s1; + s1 += buffer[1], s2 += s1; + s1 += buffer[2], s2 += s1; + s1 += buffer[3], s2 += s1; + s1 += buffer[4], s2 += s1; + s1 += buffer[5], s2 += s1; + s1 += buffer[6], s2 += s1; + s1 += buffer[7], s2 += s1; + + buffer += 8; + } + + for (; i < blocklen; ++i) + s1 += *buffer++, s2 += s1; + + s1 %= ADLER_MOD, s2 %= ADLER_MOD; + buflen -= blocklen; + blocklen = 5552; + } + return (s2 << 16) + s1; +} + +#define stb__big32(c) (((c)[0]<<24) + (c)[1]*65536 + (c)[2]*256 + (c)[3]) +static void stb__sha1(stb_uchar *chunk, stb_uint h[5]) +{ + int i; + stb_uint a,b,c,d,e; + stb_uint w[80]; + + for (i=0; i < 16; ++i) + w[i] = stb__big32(&chunk[i*4]); + for (i=16; i < 80; ++i) { + stb_uint t; + t = w[i-3] ^ w[i-8] ^ w[i-14] ^ w[i-16]; + w[i] = (t + t) | (t >> 31); + } + + a = h[0]; + b = h[1]; + c = h[2]; + d = h[3]; + e = h[4]; + + #define STB__SHA1(k,f) \ + { \ + stb_uint temp = (a << 5) + (a >> 27) + (f) + e + (k) + w[i]; \ + e = d; \ + d = c; \ + c = (b << 30) + (b >> 2); \ + b = a; \ + a = temp; \ + } + + i=0; + for (; i < 20; ++i) STB__SHA1(0x5a827999, d ^ (b & (c ^ d)) ); + for (; i < 40; ++i) STB__SHA1(0x6ed9eba1, b ^ c ^ d ); + for (; i < 60; ++i) STB__SHA1(0x8f1bbcdc, (b & c) + (d & (b ^ c)) ); + for (; i < 80; ++i) STB__SHA1(0xca62c1d6, b ^ c ^ d ); + + #undef STB__SHA1 + + h[0] += a; + h[1] += b; + h[2] += c; + h[3] += d; + h[4] += e; +} + +void stb_sha1(stb_uchar output[20], stb_uchar *buffer, stb_uint len) +{ + unsigned char final_block[128]; + stb_uint end_start, final_len, j; + int i; + + stb_uint h[5]; + + h[0] = 0x67452301; + h[1] = 0xefcdab89; + h[2] = 0x98badcfe; + h[3] = 0x10325476; + h[4] = 0xc3d2e1f0; + + // we need to write padding to the last one or two + // blocks, so build those first into 'final_block' + + // we have to write one special byte, plus the 8-byte length + + // compute the block where the data runs out + end_start = len & ~63; + + // compute the earliest we can encode the length + if (((len+9) & ~63) == end_start) { + // it all fits in one block, so fill a second-to-last block + end_start -= 64; + } + + final_len = end_start + 128; + + // now we need to copy the data in + assert(end_start + 128 >= len+9); + assert(end_start < len || len < 64-9); + + j = 0; + if (end_start > len) + j = (stb_uint) - (int) end_start; + + for (; end_start + j < len; ++j) + final_block[j] = buffer[end_start + j]; + final_block[j++] = 0x80; + while (j < 128-5) // 5 byte length, so write 4 extra padding bytes + final_block[j++] = 0; + // big-endian size + final_block[j++] = len >> 29; + final_block[j++] = len >> 21; + final_block[j++] = len >> 13; + final_block[j++] = len >> 5; + final_block[j++] = len << 3; + assert(j == 128 && end_start + j == final_len); + + for (j=0; j < final_len; j += 64) { // 512-bit chunks + if (j+64 >= end_start+64) + stb__sha1(&final_block[j - end_start], h); + else + stb__sha1(&buffer[j], h); + } + + for (i=0; i < 5; ++i) { + output[i*4 + 0] = h[i] >> 24; + output[i*4 + 1] = h[i] >> 16; + output[i*4 + 2] = h[i] >> 8; + output[i*4 + 3] = h[i] >> 0; + } +} + +int stb_sha1_file(stb_uchar output[20], char *file) +{ + int i; + stb_uint64 length=0; + unsigned char buffer[128]; + + FILE *f = stb__fopen(file, "rb"); + stb_uint h[5]; + + if (f == NULL) return 0; // file not found + + h[0] = 0x67452301; + h[1] = 0xefcdab89; + h[2] = 0x98badcfe; + h[3] = 0x10325476; + h[4] = 0xc3d2e1f0; + + for(;;) { + int n = fread(buffer, 1, 64, f); + if (n == 64) { + stb__sha1(buffer, h); + length += n; + } else { + int block = 64; + + length += n; + + buffer[n++] = 0x80; + + // if there isn't enough room for the length, double the block + if (n + 8 > 64) + block = 128; + + // pad to end + memset(buffer+n, 0, block-8-n); + + i = block - 8; + buffer[i++] = (stb_uchar) (length >> 53); + buffer[i++] = (stb_uchar) (length >> 45); + buffer[i++] = (stb_uchar) (length >> 37); + buffer[i++] = (stb_uchar) (length >> 29); + buffer[i++] = (stb_uchar) (length >> 21); + buffer[i++] = (stb_uchar) (length >> 13); + buffer[i++] = (stb_uchar) (length >> 5); + buffer[i++] = (stb_uchar) (length << 3); + assert(i == block); + stb__sha1(buffer, h); + if (block == 128) + stb__sha1(buffer+64, h); + else + assert(block == 64); + break; + } + } + fclose(f); + + for (i=0; i < 5; ++i) { + output[i*4 + 0] = h[i] >> 24; + output[i*4 + 1] = h[i] >> 16; + output[i*4 + 2] = h[i] >> 8; + output[i*4 + 3] = h[i] >> 0; + } + + return 1; +} +#endif // STB_LIB_IMPLEMENTATION + +////////////////////////////////////////////////////////////////////////////// +// +// Random Numbers via Meresenne Twister or LCG +// + +#ifndef STB_INCLUDE_STB_LIB_H +STB_EXTERN unsigned long stb_srandLCG(unsigned long seed); +STB_EXTERN unsigned long stb_randLCG(void); +STB_EXTERN double stb_frandLCG(void); + +STB_EXTERN void stb_srand(unsigned long seed); +STB_EXTERN unsigned long stb_rand(void); +STB_EXTERN double stb_frand(void); +STB_EXTERN void stb_shuffle(void *p, size_t n, size_t sz, + unsigned long seed); +STB_EXTERN void stb_reverse(void *p, size_t n, size_t sz); + +STB_EXTERN unsigned long stb_randLCG_explicit(unsigned long seed); +#endif // STB_INCLUDE_STB_LIB_H + +#ifdef STB_LIB_IMPLEMENTATION +unsigned long stb_randLCG_explicit(unsigned long seed) +{ + return seed * 2147001325 + 715136305; +} + +static unsigned long stb__rand_seed=0; + +unsigned long stb_srandLCG(unsigned long seed) +{ + unsigned long previous = stb__rand_seed; + stb__rand_seed = seed; + return previous; +} + +unsigned long stb_randLCG(void) +{ + stb__rand_seed = stb__rand_seed * 2147001325 + 715136305; // BCPL generator + // shuffle non-random bits to the middle, and xor to decorrelate with seed + return 0x31415926 ^ ((stb__rand_seed >> 16) + (stb__rand_seed << 16)); +} + +double stb_frandLCG(void) +{ + return stb_randLCG() / ((double) (1 << 16) * (1 << 16)); +} + +void stb_shuffle(void *p, size_t n, size_t sz, unsigned long seed) +{ + char *a; + unsigned long old_seed; + int i; + if (seed) + old_seed = stb_srandLCG(seed); + a = (char *) p + (n-1) * sz; + + for (i=n; i > 1; --i) { + int j = stb_randLCG() % i; + stb_swap(a, (char *) p + j * sz, sz); + a -= sz; + } + if (seed) + stb_srandLCG(old_seed); +} + +void stb_reverse(void *p, size_t n, size_t sz) +{ + int i,j = n-1; + for (i=0; i < j; ++i,--j) { + stb_swap((char *) p + i * sz, (char *) p + j * sz, sz); + } +} + +// public domain Mersenne Twister by Michael Brundage +#define STB__MT_LEN 624 + +int stb__mt_index = STB__MT_LEN*sizeof(unsigned long)+1; +unsigned long stb__mt_buffer[STB__MT_LEN]; + +void stb_srand(unsigned long seed) +{ + int i; + unsigned long old = stb_srandLCG(seed); + for (i = 0; i < STB__MT_LEN; i++) + stb__mt_buffer[i] = stb_randLCG(); + stb_srandLCG(old); + stb__mt_index = STB__MT_LEN*sizeof(unsigned long); +} + +#define STB__MT_IA 397 +#define STB__MT_IB (STB__MT_LEN - STB__MT_IA) +#define STB__UPPER_MASK 0x80000000 +#define STB__LOWER_MASK 0x7FFFFFFF +#define STB__MATRIX_A 0x9908B0DF +#define STB__TWIST(b,i,j) ((b)[i] & STB__UPPER_MASK) | ((b)[j] & STB__LOWER_MASK) +#define STB__MAGIC(s) (((s)&1)*STB__MATRIX_A) + +unsigned long stb_rand() +{ + unsigned long * b = stb__mt_buffer; + int idx = stb__mt_index; + unsigned long s,r; + int i; + + if (idx >= STB__MT_LEN*sizeof(unsigned long)) { + if (idx > STB__MT_LEN*sizeof(unsigned long)) + stb_srand(0); + idx = 0; + i = 0; + for (; i < STB__MT_IB; i++) { + s = STB__TWIST(b, i, i+1); + b[i] = b[i + STB__MT_IA] ^ (s >> 1) ^ STB__MAGIC(s); + } + for (; i < STB__MT_LEN-1; i++) { + s = STB__TWIST(b, i, i+1); + b[i] = b[i - STB__MT_IB] ^ (s >> 1) ^ STB__MAGIC(s); + } + + s = STB__TWIST(b, STB__MT_LEN-1, 0); + b[STB__MT_LEN-1] = b[STB__MT_IA-1] ^ (s >> 1) ^ STB__MAGIC(s); + } + stb__mt_index = idx + sizeof(unsigned long); + + r = *(unsigned long *)((unsigned char *)b + idx); + + r ^= (r >> 11); + r ^= (r << 7) & 0x9D2C5680; + r ^= (r << 15) & 0xEFC60000; + r ^= (r >> 18); + + return r; +} + +double stb_frand(void) +{ + return stb_rand() / ((double) (1 << 16) * (1 << 16)); +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// wildcards and regexping +// + +#ifndef STB_INCLUDE_STB_LIB_H +STB_EXTERN int stb_wildmatch (char *expr, char *candidate); +STB_EXTERN int stb_wildmatchi(char *expr, char *candidate); +STB_EXTERN int stb_wildfind (char *expr, char *candidate); +STB_EXTERN int stb_wildfindi (char *expr, char *candidate); +#endif // STB_INCLUDE_STB_LIB_H + +#ifdef STB_LIB_IMPLEMENTATION +static int stb__match_qstring(char *candidate, char *qstring, int qlen, int insensitive) +{ + int i; + if (insensitive) { + for (i=0; i < qlen; ++i) + if (qstring[i] == '?') { + if (!candidate[i]) return 0; + } else + if (tolower(qstring[i]) != tolower(candidate[i])) + return 0; + } else { + for (i=0; i < qlen; ++i) + if (qstring[i] == '?') { + if (!candidate[i]) return 0; + } else + if (qstring[i] != candidate[i]) + return 0; + } + return 1; +} + +static int stb__find_qstring(char *candidate, char *qstring, int qlen, int insensitive) +{ + char c; + + int offset=0; + while (*qstring == '?') { + ++qstring; + --qlen; + ++candidate; + if (qlen == 0) return 0; + if (*candidate == 0) return -1; + } + + c = *qstring++; + --qlen; + if (insensitive) c = tolower(c); + + while (candidate[offset]) { + if (c == (insensitive ? tolower(candidate[offset]) : candidate[offset])) + if (stb__match_qstring(candidate+offset+1, qstring, qlen, insensitive)) + return offset; + ++offset; + } + + return -1; +} + +int stb__wildmatch_raw2(char *expr, char *candidate, int search, int insensitive) +{ + int where=0; + int start = -1; + + if (!search) { + // parse to first '*' + if (*expr != '*') + start = 0; + while (*expr != '*') { + if (!*expr) + return *candidate == 0 ? 0 : -1; + if (*expr == '?') { + if (!*candidate) return -1; + } else { + if (insensitive) { + if (tolower(*candidate) != tolower(*expr)) + return -1; + } else + if (*candidate != *expr) + return -1; + } + ++candidate, ++expr, ++where; + } + } else { + // 0-length search string + if (!*expr) + return 0; + } + + assert(search || *expr == '*'); + if (!search) + ++expr; + + // implicit '*' at this point + + while (*expr) { + int o=0; + // combine redundant * characters + while (expr[0] == '*') ++expr; + + // ok, at this point, expr[-1] == '*', + // and expr[0] != '*' + + if (!expr[0]) return start >= 0 ? start : 0; + + // now find next '*' + o = 0; + while (expr[o] != '*') { + if (expr[o] == 0) + break; + ++o; + } + // if no '*', scan to end, then match at end + if (expr[o] == 0 && !search) { + int z; + for (z=0; z < o; ++z) + if (candidate[z] == 0) + return -1; + while (candidate[z]) + ++z; + // ok, now check if they match + if (stb__match_qstring(candidate+z-o, expr, o, insensitive)) + return start >= 0 ? start : 0; + return -1; + } else { + // if yes '*', then do stb__find_qmatch on the intervening chars + int n = stb__find_qstring(candidate, expr, o, insensitive); + if (n < 0) + return -1; + if (start < 0) + start = where + n; + expr += o; + candidate += n+o; + } + + if (*expr == 0) { + assert(search); + return start; + } + + assert(*expr == '*'); + ++expr; + } + + return start >= 0 ? start : 0; +} + +int stb__wildmatch_raw(char *expr, char *candidate, int search, int insensitive) +{ + char buffer[256]; + // handle multiple search strings + char *s = strchr(expr, ';'); + char *last = expr; + while (s) { + int z; + // need to allow for non-writeable strings... assume they're small + if (s - last < 256) { + stb_strncpy(buffer, last, s-last+1); + z = stb__wildmatch_raw2(buffer, candidate, search, insensitive); + } else { + *s = 0; + z = stb__wildmatch_raw2(last, candidate, search, insensitive); + *s = ';'; + } + if (z >= 0) return z; + last = s+1; + s = strchr(last, ';'); + } + return stb__wildmatch_raw2(last, candidate, search, insensitive); +} + +int stb_wildmatch(char *expr, char *candidate) +{ + return stb__wildmatch_raw(expr, candidate, 0,0) >= 0; +} + +int stb_wildmatchi(char *expr, char *candidate) +{ + return stb__wildmatch_raw(expr, candidate, 0,1) >= 0; +} + +int stb_wildfind(char *expr, char *candidate) +{ + return stb__wildmatch_raw(expr, candidate, 1,0); +} + +int stb_wildfindi(char *expr, char *candidate) +{ + return stb__wildmatch_raw(expr, candidate, 1,1); +} + +#undef STB_LIB_IMPLEMENTATION +#endif // STB_LIB_IMPLEMENTATION + +#ifndef STB_INCLUDE_STB_LIB_H +#define STB_INCLUDE_STB_LIB_H +#undef STB_EXTERN +#endif + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Libraries/stb-master/tests/resample_test.cpp b/Libraries/stb-master/tests/resample_test.cpp new file mode 100644 index 0000000..21f874f --- /dev/null +++ b/Libraries/stb-master/tests/resample_test.cpp @@ -0,0 +1,1122 @@ +#define _CRT_SECURE_NO_WARNINGS +#include +#include + +#if defined(_WIN32) && _MSC_VER > 1200 +#define STBIR_ASSERT(x) \ + if (!(x)) { \ + __debugbreak(); \ + } else +#else +#include +#define STBIR_ASSERT(x) assert(x) +#endif + +#define STBIR_MALLOC stbir_malloc +#define STBIR_FREE stbir_free + +class stbir_context { +public: + stbir_context() + { + size = 1000000; + memory = malloc(size); + } + + ~stbir_context() + { + free(memory); + } + + size_t size; + void* memory; +} g_context; + +void* stbir_malloc(size_t size, void* context) +{ + if (!context) + return malloc(size); + + stbir_context* real_context = (stbir_context*)context; + if (size > real_context->size) + return 0; + + return real_context->memory; +} + +void stbir_free(void* memory, void* context) +{ + if (!context) + free(memory); +} + +//#include +void stbir_progress(float p) +{ + //printf("%f\n", p); + STBIR_ASSERT(p >= 0 && p <= 1); +} + +#ifdef __clang__ +#define STBIRDEF static inline +#endif + +#define STBIR_PROGRESS_REPORT stbir_progress +#define STB_IMAGE_RESIZE_IMPLEMENTATION +#define STB_IMAGE_RESIZE_STATIC +#include "stb_image_resize.h" + +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" + +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" + +#ifdef _WIN32 +#include +#include +#define mkdir(a, b) _mkdir(a) +#else +#include +#endif + +#define MT_SIZE 624 +static size_t g_aiMT[MT_SIZE]; +static size_t g_iMTI = 0; + +// Mersenne Twister implementation from Wikipedia. +// Avoiding use of the system rand() to be sure that our tests generate the same test data on any system. +void mtsrand(size_t iSeed) +{ + g_aiMT[0] = iSeed; + for (size_t i = 1; i < MT_SIZE; i++) + { + size_t inner1 = g_aiMT[i - 1]; + size_t inner2 = (g_aiMT[i - 1] >> 30); + size_t inner = inner1 ^ inner2; + g_aiMT[i] = (0x6c078965 * inner) + i; + } + + g_iMTI = 0; +} + +size_t mtrand() +{ + if (g_iMTI == 0) + { + for (size_t i = 0; i < MT_SIZE; i++) + { + size_t y = (0x80000000 & (g_aiMT[i])) + (0x7fffffff & (g_aiMT[(i + 1) % MT_SIZE])); + g_aiMT[i] = g_aiMT[(i + 397) % MT_SIZE] ^ (y >> 1); + if ((y % 2) == 1) + g_aiMT[i] = g_aiMT[i] ^ 0x9908b0df; + } + } + + size_t y = g_aiMT[g_iMTI]; + y = y ^ (y >> 11); + y = y ^ ((y << 7) & (0x9d2c5680)); + y = y ^ ((y << 15) & (0xefc60000)); + y = y ^ (y >> 18); + + g_iMTI = (g_iMTI + 1) % MT_SIZE; + + return y; +} + + +inline float mtfrand() +{ + const int ninenine = 999999; + return (float)(mtrand() % ninenine)/ninenine; +} + +void resizer(int argc, char **argv) +{ + unsigned char* input_pixels; + unsigned char* output_pixels; + int w, h; + int n; + int out_w, out_h; + input_pixels = stbi_load(argv[1], &w, &h, &n, 0); + out_w = w*3; + out_h = h*3; + output_pixels = (unsigned char*) malloc(out_w*out_h*n); + //stbir_resize_uint8_srgb(input_pixels, w, h, 0, output_pixels, out_w, out_h, 0, n, -1,0); + stbir_resize_uint8(input_pixels, w, h, 0, output_pixels, out_w, out_h, 0, n); + stbi_write_png("output.png", out_w, out_h, n, output_pixels, 0); + exit(0); +} + +void performance(int argc, char **argv) +{ + unsigned char* input_pixels; + unsigned char* output_pixels; + int w, h, count; + int n, i; + int out_w, out_h, srgb=1; + input_pixels = stbi_load(argv[1], &w, &h, &n, 0); + #if 0 + out_w = w/4; out_h = h/4; count=100; // 1 + #elif 0 + out_w = w*2; out_h = h/4; count=20; // 2 // note this is structured pessimily, would be much faster to downsample vertically first + #elif 0 + out_w = w/4; out_h = h*2; count=50; // 3 + #elif 0 + out_w = w*3; out_h = h*3; count=2; srgb=0; // 4 + #else + out_w = w*3; out_h = h*3; count=2; // 5 // this is dominated by linear->sRGB conversion + #endif + + output_pixels = (unsigned char*) malloc(out_w*out_h*n); + for (i=0; i < count; ++i) + if (srgb) + stbir_resize_uint8_srgb(input_pixels, w, h, 0, output_pixels, out_w, out_h, 0, n,-1,0); + else + stbir_resize(input_pixels, w, h, 0, output_pixels, out_w, out_h, 0, STBIR_TYPE_UINT8, n,-1, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, STBIR_COLORSPACE_LINEAR, NULL); + exit(0); +} + +void test_suite(int argc, char **argv); + +int main(int argc, char** argv) +{ + //resizer(argc, argv); + //performance(argc, argv); + + test_suite(argc, argv); + return 0; +} + +void resize_image(const char* filename, float width_percent, float height_percent, stbir_filter filter, stbir_edge edge, stbir_colorspace colorspace, const char* output_filename) +{ + int w, h, n; + + unsigned char* input_data = stbi_load(filename, &w, &h, &n, 0); + if (!input_data) + { + printf("Input image could not be loaded\n"); + return; + } + + int out_w = (int)(w * width_percent); + int out_h = (int)(h * height_percent); + + unsigned char* output_data = (unsigned char*)malloc(out_w * out_h * n); + + stbir_resize(input_data, w, h, 0, output_data, out_w, out_h, 0, STBIR_TYPE_UINT8, n, STBIR_ALPHA_CHANNEL_NONE, 0, edge, edge, filter, filter, colorspace, &g_context); + + stbi_image_free(input_data); + + stbi_write_png(output_filename, out_w, out_h, n, output_data, 0); + + free(output_data); +} + +template +void convert_image(const F* input, T* output, int length) +{ + double f = (pow(2.0, 8.0 * sizeof(T)) - 1) / (pow(2.0, 8.0 * sizeof(F)) - 1); + for (int i = 0; i < length; i++) + output[i] = (T)(((double)input[i]) * f); +} + +template +void test_format(const char* file, float width_percent, float height_percent, stbir_datatype type, stbir_colorspace colorspace) +{ + int w, h, n; + unsigned char* input_data = stbi_load(file, &w, &h, &n, 0); + + if (input_data == NULL) + return; + + + int new_w = (int)(w * width_percent); + int new_h = (int)(h * height_percent); + + T* T_data = (T*)malloc(w * h * n * sizeof(T)); + memset(T_data, 0, w*h*n*sizeof(T)); + convert_image(input_data, T_data, w * h * n); + + T* output_data = (T*)malloc(new_w * new_h * n * sizeof(T)); + + stbir_resize(T_data, w, h, 0, output_data, new_w, new_h, 0, type, n, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_CATMULLROM, colorspace, &g_context); + + free(T_data); + stbi_image_free(input_data); + + unsigned char* char_data = (unsigned char*)malloc(new_w * new_h * n * sizeof(char)); + convert_image(output_data, char_data, new_w * new_h * n); + + char output[200]; + sprintf(output, "test-output/type-%d-%d-%d-%d-%s", type, colorspace, new_w, new_h, file); + stbi_write_png(output, new_w, new_h, n, char_data, 0); + + free(char_data); + free(output_data); +} + +void convert_image_float(const unsigned char* input, float* output, int length) +{ + for (int i = 0; i < length; i++) + output[i] = ((float)input[i])/255; +} + +void convert_image_float(const float* input, unsigned char* output, int length) +{ + for (int i = 0; i < length; i++) + output[i] = (unsigned char)(stbir__saturate(input[i]) * 255); +} + +void test_float(const char* file, float width_percent, float height_percent, stbir_datatype type, stbir_colorspace colorspace) +{ + int w, h, n; + unsigned char* input_data = stbi_load(file, &w, &h, &n, 0); + + if (input_data == NULL) + return; + + int new_w = (int)(w * width_percent); + int new_h = (int)(h * height_percent); + + float* T_data = (float*)malloc(w * h * n * sizeof(float)); + convert_image_float(input_data, T_data, w * h * n); + + float* output_data = (float*)malloc(new_w * new_h * n * sizeof(float)); + + stbir_resize_float_generic(T_data, w, h, 0, output_data, new_w, new_h, 0, n, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_FILTER_CATMULLROM, colorspace, &g_context); + + free(T_data); + stbi_image_free(input_data); + + unsigned char* char_data = (unsigned char*)malloc(new_w * new_h * n * sizeof(char)); + convert_image_float(output_data, char_data, new_w * new_h * n); + + char output[200]; + sprintf(output, "test-output/type-%d-%d-%d-%d-%s", type, colorspace, new_w, new_h, file); + stbi_write_png(output, new_w, new_h, n, char_data, 0); + + free(char_data); + free(output_data); +} + +void test_channels(const char* file, float width_percent, float height_percent, int channels) +{ + int w, h, n; + unsigned char* input_data = stbi_load(file, &w, &h, &n, 0); + + if (input_data == NULL) + return; + + int new_w = (int)(w * width_percent); + int new_h = (int)(h * height_percent); + + unsigned char* channels_data = (unsigned char*)malloc(w * h * channels * sizeof(unsigned char)); + + for (int i = 0; i < w * h; i++) + { + int input_position = i * n; + int output_position = i * channels; + + for (int c = 0; c < channels; c++) + channels_data[output_position + c] = input_data[input_position + stbir__min(c, n)]; + } + + unsigned char* output_data = (unsigned char*)malloc(new_w * new_h * channels * sizeof(unsigned char)); + + stbir_resize_uint8_srgb(channels_data, w, h, 0, output_data, new_w, new_h, 0, channels, STBIR_ALPHA_CHANNEL_NONE, 0); + + free(channels_data); + stbi_image_free(input_data); + + char output[200]; + sprintf(output, "test-output/channels-%d-%d-%d-%s", channels, new_w, new_h, file); + stbi_write_png(output, new_w, new_h, channels, output_data, 0); + + free(output_data); +} + +void test_subpixel(const char* file, float width_percent, float height_percent, float s1, float t1) +{ + int w, h, n; + unsigned char* input_data = stbi_load(file, &w, &h, &n, 0); + + if (input_data == NULL) + return; + + s1 = ((float)w - 1 + s1)/w; + t1 = ((float)h - 1 + t1)/h; + + int new_w = (int)(w * width_percent); + int new_h = (int)(h * height_percent); + + unsigned char* output_data = (unsigned char*)malloc(new_w * new_h * n * sizeof(unsigned char)); + + stbir_resize_region(input_data, w, h, 0, output_data, new_w, new_h, 0, STBIR_TYPE_UINT8, n, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context, 0, 0, s1, t1); + + stbi_image_free(input_data); + + char output[200]; + sprintf(output, "test-output/subpixel-%d-%d-%f-%f-%s", new_w, new_h, s1, t1, file); + stbi_write_png(output, new_w, new_h, n, output_data, 0); + + free(output_data); +} + +void test_subpixel_region(const char* file, float width_percent, float height_percent, float s0, float t0, float s1, float t1) +{ + int w, h, n; + unsigned char* input_data = stbi_load(file, &w, &h, &n, 0); + + if (input_data == NULL) + return; + + int new_w = (int)(w * width_percent); + int new_h = (int)(h * height_percent); + + unsigned char* output_data = (unsigned char*)malloc(new_w * new_h * n * sizeof(unsigned char)); + + stbir_resize_region(input_data, w, h, 0, output_data, new_w, new_h, 0, STBIR_TYPE_UINT8, n, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context, s0, t0, s1, t1); + + stbi_image_free(input_data); + + char output[200]; + sprintf(output, "test-output/subpixel-region-%d-%d-%f-%f-%f-%f-%s", new_w, new_h, s0, t0, s1, t1, file); + stbi_write_png(output, new_w, new_h, n, output_data, 0); + + free(output_data); +} + +void test_subpixel_command(const char* file, float width_percent, float height_percent, float x_scale, float y_scale, float x_offset, float y_offset) +{ + int w, h, n; + unsigned char* input_data = stbi_load(file, &w, &h, &n, 0); + + if (input_data == NULL) + return; + + int new_w = (int)(w * width_percent); + int new_h = (int)(h * height_percent); + + unsigned char* output_data = (unsigned char*)malloc(new_w * new_h * n * sizeof(unsigned char)); + + stbir_resize_subpixel(input_data, w, h, 0, output_data, new_w, new_h, 0, STBIR_TYPE_UINT8, n, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context, x_scale, y_scale, x_offset, y_offset); + + stbi_image_free(input_data); + + char output[200]; + sprintf(output, "test-output/subpixel-command-%d-%d-%f-%f-%f-%f-%s", new_w, new_h, x_scale, y_scale, x_offset, y_offset, file); + stbi_write_png(output, new_w, new_h, n, output_data, 0); + + free(output_data); +} + +unsigned int* pixel(unsigned int* buffer, int x, int y, int c, int w, int n) +{ + return &buffer[y*w*n + x*n + c]; +} + +void test_premul() +{ + unsigned int input[2 * 2 * 4]; + unsigned int output[1 * 1 * 4]; + unsigned int output2[2 * 2 * 4]; + + memset(input, 0, sizeof(input)); + + // First a test to make sure premul is working properly. + + // Top left - solid red + *pixel(input, 0, 0, 0, 2, 4) = 255; + *pixel(input, 0, 0, 3, 2, 4) = 255; + + // Bottom left - solid red + *pixel(input, 0, 1, 0, 2, 4) = 255; + *pixel(input, 0, 1, 3, 2, 4) = 255; + + // Top right - transparent green + *pixel(input, 1, 0, 1, 2, 4) = 255; + *pixel(input, 1, 0, 3, 2, 4) = 25; + + // Bottom right - transparent green + *pixel(input, 1, 1, 1, 2, 4) = 255; + *pixel(input, 1, 1, 3, 2, 4) = 25; + + stbir_resize(input, 2, 2, 0, output, 1, 1, 0, STBIR_TYPE_UINT32, 4, 3, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_BOX, STBIR_COLORSPACE_LINEAR, &g_context); + + float r = (float)255 / 4294967296; + float g = (float)255 / 4294967296; + float ra = (float)255 / 4294967296; + float ga = (float)25 / 4294967296; + float a = (ra + ga) / 2; + + STBIR_ASSERT(output[0] == (unsigned int)(r * ra / 2 / a * 4294967296 + 0.5f)); // 232 + STBIR_ASSERT(output[1] == (unsigned int)(g * ga / 2 / a * 4294967296 + 0.5f)); // 23 + STBIR_ASSERT(output[2] == 0); + STBIR_ASSERT(output[3] == (unsigned int)(a * 4294967296 + 0.5f)); // 140 + + // Now a test to make sure it doesn't clobber existing values. + + // Top right - completely transparent green + *pixel(input, 1, 0, 1, 2, 4) = 255; + *pixel(input, 1, 0, 3, 2, 4) = 0; + + // Bottom right - completely transparent green + *pixel(input, 1, 1, 1, 2, 4) = 255; + *pixel(input, 1, 1, 3, 2, 4) = 0; + + stbir_resize(input, 2, 2, 0, output2, 2, 2, 0, STBIR_TYPE_UINT32, 4, 3, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_BOX, STBIR_COLORSPACE_LINEAR, &g_context); + + STBIR_ASSERT(*pixel(output2, 0, 0, 0, 2, 4) == 255); + STBIR_ASSERT(*pixel(output2, 0, 0, 1, 2, 4) == 0); + STBIR_ASSERT(*pixel(output2, 0, 0, 2, 2, 4) == 0); + STBIR_ASSERT(*pixel(output2, 0, 0, 3, 2, 4) == 255); + + STBIR_ASSERT(*pixel(output2, 0, 1, 0, 2, 4) == 255); + STBIR_ASSERT(*pixel(output2, 0, 1, 1, 2, 4) == 0); + STBIR_ASSERT(*pixel(output2, 0, 1, 2, 2, 4) == 0); + STBIR_ASSERT(*pixel(output2, 0, 1, 3, 2, 4) == 255); + + STBIR_ASSERT(*pixel(output2, 1, 0, 0, 2, 4) == 0); + STBIR_ASSERT(*pixel(output2, 1, 0, 1, 2, 4) == 255); + STBIR_ASSERT(*pixel(output2, 1, 0, 2, 2, 4) == 0); + STBIR_ASSERT(*pixel(output2, 1, 0, 3, 2, 4) == 0); + + STBIR_ASSERT(*pixel(output2, 1, 1, 0, 2, 4) == 0); + STBIR_ASSERT(*pixel(output2, 1, 1, 1, 2, 4) == 255); + STBIR_ASSERT(*pixel(output2, 1, 1, 2, 2, 4) == 0); + STBIR_ASSERT(*pixel(output2, 1, 1, 3, 2, 4) == 0); +} + +// test that splitting a pow-2 image into tiles produces identical results +void test_subpixel_1() +{ + unsigned char image[8 * 8]; + + mtsrand(0); + + for (int i = 0; i < sizeof(image); i++) + image[i] = mtrand() & 255; + + unsigned char output_data[16 * 16]; + + stbir_resize_region(image, 8, 8, 0, output_data, 16, 16, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context, 0, 0, 1, 1); + + unsigned char output_left[8 * 16]; + unsigned char output_right[8 * 16]; + + stbir_resize_region(image, 8, 8, 0, output_left, 8, 16, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context, 0, 0, 0.5f, 1); + stbir_resize_region(image, 8, 8, 0, output_right, 8, 16, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context, 0.5f, 0, 1, 1); + + for (int x = 0; x < 8; x++) + { + for (int y = 0; y < 16; y++) + { + STBIR_ASSERT(output_data[y * 16 + x] == output_left[y * 8 + x]); + STBIR_ASSERT(output_data[y * 16 + x + 8] == output_right[y * 8 + x]); + } + } + + stbir_resize_subpixel(image, 8, 8, 0, output_left, 8, 16, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context, 2, 2, 0, 0); + stbir_resize_subpixel(image, 8, 8, 0, output_right, 8, 16, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context, 2, 2, 8, 0); + + {for (int x = 0; x < 8; x++) + { + for (int y = 0; y < 16; y++) + { + STBIR_ASSERT(output_data[y * 16 + x] == output_left[y * 8 + x]); + STBIR_ASSERT(output_data[y * 16 + x + 8] == output_right[y * 8 + x]); + } + }} +} + +// test that replicating an image and using a subtile of it produces same results as wraparound +void test_subpixel_2() +{ + unsigned char image[8 * 8]; + + mtsrand(0); + + for (int i = 0; i < sizeof(image); i++) + image[i] = mtrand() & 255; + + unsigned char large_image[32 * 32]; + + for (int x = 0; x < 8; x++) + { + for (int y = 0; y < 8; y++) + { + for (int i = 0; i < 4; i++) + { + for (int j = 0; j < 4; j++) + large_image[j*4*8*8 + i*8 + y*4*8 + x] = image[y*8 + x]; + } + } + } + + unsigned char output_data_1[16 * 16]; + unsigned char output_data_2[16 * 16]; + + stbir_resize(image, 8, 8, 0, output_data_1, 16, 16, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_WRAP, STBIR_EDGE_WRAP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context); + stbir_resize_region(large_image, 32, 32, 0, output_data_2, 16, 16, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_WRAP, STBIR_EDGE_WRAP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context, 0.25f, 0.25f, 0.5f, 0.5f); + + {for (int x = 0; x < 16; x++) + { + for (int y = 0; y < 16; y++) + STBIR_ASSERT(output_data_1[y * 16 + x] == output_data_2[y * 16 + x]); + }} + + stbir_resize_subpixel(large_image, 32, 32, 0, output_data_2, 16, 16, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_WRAP, STBIR_EDGE_WRAP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context, 2, 2, 16, 16); + + {for (int x = 0; x < 16; x++) + { + for (int y = 0; y < 16; y++) + STBIR_ASSERT(output_data_1[y * 16 + x] == output_data_2[y * 16 + x]); + }} +} + +// test that 0,0,1,1 subpixel produces same result as no-rect +void test_subpixel_3() +{ + unsigned char image[8 * 8]; + + mtsrand(0); + + for (int i = 0; i < sizeof(image); i++) + image[i] = mtrand() & 255; + + unsigned char output_data_1[32 * 32]; + unsigned char output_data_2[32 * 32]; + + stbir_resize_region(image, 8, 8, 0, output_data_1, 32, 32, 0, STBIR_TYPE_UINT8, 1, 0, STBIR_ALPHA_CHANNEL_NONE, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_LINEAR, NULL, 0, 0, 1, 1); + stbir_resize_uint8(image, 8, 8, 0, output_data_2, 32, 32, 0, 1); + + for (int x = 0; x < 32; x++) + { + for (int y = 0; y < 32; y++) + STBIR_ASSERT(output_data_1[y * 32 + x] == output_data_2[y * 32 + x]); + } + + stbir_resize_subpixel(image, 8, 8, 0, output_data_1, 32, 32, 0, STBIR_TYPE_UINT8, 1, 0, STBIR_ALPHA_CHANNEL_NONE, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_LINEAR, NULL, 4, 4, 0, 0); + + {for (int x = 0; x < 32; x++) + { + for (int y = 0; y < 32; y++) + STBIR_ASSERT(output_data_1[y * 32 + x] == output_data_2[y * 32 + x]); + }} +} + +// test that 1:1 resample using s,t=0,0,1,1 with bilinear produces original image +void test_subpixel_4() +{ + unsigned char image[8 * 8]; + + mtsrand(0); + + for (int i = 0; i < sizeof(image); i++) + image[i] = mtrand() & 255; + + unsigned char output[8 * 8]; + + stbir_resize_region(image, 8, 8, 0, output, 8, 8, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_TRIANGLE, STBIR_FILTER_TRIANGLE, STBIR_COLORSPACE_LINEAR, &g_context, 0, 0, 1, 1); + STBIR_ASSERT(memcmp(image, output, 8 * 8) == 0); + + stbir_resize_subpixel(image, 8, 8, 0, output, 8, 8, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_TRIANGLE, STBIR_FILTER_TRIANGLE, STBIR_COLORSPACE_LINEAR, &g_context, 1, 1, 0, 0); + STBIR_ASSERT(memcmp(image, output, 8 * 8) == 0); +} + +static unsigned int image88_int[8][8]; +static unsigned char image88 [8][8]; +static unsigned char output88[8][8]; +static unsigned char output44[4][4]; +static unsigned char output22[2][2]; +static unsigned char output11[1][1]; + +void resample_88(stbir_filter filter) +{ + stbir_resize_uint8_generic(image88[0],8,8,0, output88[0],8,8,0, 1,-1,0, STBIR_EDGE_CLAMP, filter, STBIR_COLORSPACE_LINEAR, NULL); + stbir_resize_uint8_generic(image88[0],8,8,0, output44[0],4,4,0, 1,-1,0, STBIR_EDGE_CLAMP, filter, STBIR_COLORSPACE_LINEAR, NULL); + stbir_resize_uint8_generic(image88[0],8,8,0, output22[0],2,2,0, 1,-1,0, STBIR_EDGE_CLAMP, filter, STBIR_COLORSPACE_LINEAR, NULL); + stbir_resize_uint8_generic(image88[0],8,8,0, output11[0],1,1,0, 1,-1,0, STBIR_EDGE_CLAMP, filter, STBIR_COLORSPACE_LINEAR, NULL); +} + +void verify_box(void) +{ + int i,j,t; + + resample_88(STBIR_FILTER_BOX); + + for (i=0; i < sizeof(image88); ++i) + STBIR_ASSERT(image88[0][i] == output88[0][i]); + + t = 0; + for (j=0; j < 4; ++j) + for (i=0; i < 4; ++i) { + int n = image88[j*2+0][i*2+0] + + image88[j*2+0][i*2+1] + + image88[j*2+1][i*2+0] + + image88[j*2+1][i*2+1]; + STBIR_ASSERT(output44[j][i] == ((n+2)>>2) || output44[j][i] == ((n+1)>>2)); // can't guarantee exact rounding due to numerical precision + t += n; + } + STBIR_ASSERT(output11[0][0] == ((t+32)>>6) || output11[0][0] == ((t+31)>>6)); // can't guarantee exact rounding due to numerical precision +} + +void verify_filter_normalized(stbir_filter filter, int output_size, unsigned int value) +{ + int i, j; + unsigned int output[64]; + + stbir_resize(image88_int[0], 8, 8, 0, output, output_size, output_size, 0, STBIR_TYPE_UINT32, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, filter, filter, STBIR_COLORSPACE_LINEAR, NULL); + + for (j = 0; j < output_size; ++j) + for (i = 0; i < output_size; ++i) + STBIR_ASSERT(value == output[j*output_size + i]); +} + +float round2(float f) +{ + return (float) floor(f+0.5f); // round() isn't C standard pre-C99 +} + +void test_filters(void) +{ + int i,j; + + mtsrand(0); + + for (i=0; i < sizeof(image88); ++i) + image88[0][i] = mtrand() & 255; + verify_box(); + + for (i=0; i < sizeof(image88); ++i) + image88[0][i] = 0; + image88[4][4] = 255; + verify_box(); + + for (j=0; j < 8; ++j) + for (i=0; i < 8; ++i) + image88[j][i] = (j^i)&1 ? 255 : 0; + verify_box(); + + for (j=0; j < 8; ++j) + for (i=0; i < 8; ++i) + image88[j][i] = i&2 ? 255 : 0; + verify_box(); + + int value = 64; + + for (j = 0; j < 8; ++j) + for (i = 0; i < 8; ++i) + image88_int[j][i] = value; + + verify_filter_normalized(STBIR_FILTER_BOX, 8, value); + verify_filter_normalized(STBIR_FILTER_TRIANGLE, 8, value); + verify_filter_normalized(STBIR_FILTER_CUBICBSPLINE, 8, value); + verify_filter_normalized(STBIR_FILTER_CATMULLROM, 8, value); + verify_filter_normalized(STBIR_FILTER_MITCHELL, 8, value); + + verify_filter_normalized(STBIR_FILTER_BOX, 4, value); + verify_filter_normalized(STBIR_FILTER_TRIANGLE, 4, value); + verify_filter_normalized(STBIR_FILTER_CUBICBSPLINE, 4, value); + verify_filter_normalized(STBIR_FILTER_CATMULLROM, 4, value); + verify_filter_normalized(STBIR_FILTER_MITCHELL, 4, value); + + verify_filter_normalized(STBIR_FILTER_BOX, 2, value); + verify_filter_normalized(STBIR_FILTER_TRIANGLE, 2, value); + verify_filter_normalized(STBIR_FILTER_CUBICBSPLINE, 2, value); + verify_filter_normalized(STBIR_FILTER_CATMULLROM, 2, value); + verify_filter_normalized(STBIR_FILTER_MITCHELL, 2, value); + + verify_filter_normalized(STBIR_FILTER_BOX, 1, value); + verify_filter_normalized(STBIR_FILTER_TRIANGLE, 1, value); + verify_filter_normalized(STBIR_FILTER_CUBICBSPLINE, 1, value); + verify_filter_normalized(STBIR_FILTER_CATMULLROM, 1, value); + verify_filter_normalized(STBIR_FILTER_MITCHELL, 1, value); + + { + // This test is designed to produce coefficients that are very badly denormalized. + unsigned int v = 556; + + unsigned int input[100 * 100]; + unsigned int output[11 * 11]; + + for (j = 0; j < 100 * 100; ++j) + input[j] = v; + + stbir_resize(input, 100, 100, 0, output, 11, 11, 0, STBIR_TYPE_UINT32, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_TRIANGLE, STBIR_FILTER_TRIANGLE, STBIR_COLORSPACE_LINEAR, NULL); + + for (j = 0; j < 11 * 11; ++j) + STBIR_ASSERT(v == output[j]); + } + + { + // Now test the trapezoid filter for downsampling. + unsigned int input[3 * 1]; + unsigned int output[2 * 1]; + + input[0] = 0; + input[1] = 255; + input[2] = 127; + + stbir_resize(input, 3, 1, 0, output, 2, 1, 0, STBIR_TYPE_UINT32, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_BOX, STBIR_COLORSPACE_LINEAR, NULL); + + STBIR_ASSERT(output[0] == (unsigned int)round2((float)(input[0] * 2 + input[1]) / 3)); + STBIR_ASSERT(output[1] == (unsigned int)round2((float)(input[2] * 2 + input[1]) / 3)); + + stbir_resize(input, 1, 3, 0, output, 1, 2, 0, STBIR_TYPE_UINT32, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_BOX, STBIR_COLORSPACE_LINEAR, NULL); + + STBIR_ASSERT(output[0] == (unsigned int)round2((float)(input[0] * 2 + input[1]) / 3)); + STBIR_ASSERT(output[1] == (unsigned int)round2((float)(input[2] * 2 + input[1]) / 3)); + } + + { + // Now test the trapezoid filter for upsampling. + unsigned int input[2 * 1]; + unsigned int output[3 * 1]; + + input[0] = 0; + input[1] = 255; + + stbir_resize(input, 2, 1, 0, output, 3, 1, 0, STBIR_TYPE_UINT32, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_BOX, STBIR_COLORSPACE_LINEAR, NULL); + + STBIR_ASSERT(output[0] == input[0]); + STBIR_ASSERT(output[1] == (input[0] + input[1]) / 2); + STBIR_ASSERT(output[2] == input[1]); + + stbir_resize(input, 1, 2, 0, output, 1, 3, 0, STBIR_TYPE_UINT32, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_BOX, STBIR_COLORSPACE_LINEAR, NULL); + + STBIR_ASSERT(output[0] == input[0]); + STBIR_ASSERT(output[1] == (input[0] + input[1]) / 2); + STBIR_ASSERT(output[2] == input[1]); + } + + // checkerboard + { + unsigned char input[64][64]; + unsigned char output[16][16]; + int i,j; + for (j=0; j < 64; ++j) + for (i=0; i < 64; ++i) + input[j][i] = (i^j)&1 ? 255 : 0; + stbir_resize_uint8_generic(input[0], 64, 64, 0, output[0],16,16,0, 1,-1,0,STBIR_EDGE_WRAP,STBIR_FILTER_DEFAULT,STBIR_COLORSPACE_LINEAR,0); + for (j=0; j < 16; ++j) + for (i=0; i < 16; ++i) + STBIR_ASSERT(output[j][i] == 128); + stbir_resize_uint8_srgb_edgemode(input[0], 64, 64, 0, output[0],16,16,0, 1,-1,0,STBIR_EDGE_WRAP); + for (j=0; j < 16; ++j) + for (i=0; i < 16; ++i) + STBIR_ASSERT(output[j][i] == 188); + + + } + + { + // Test trapezoid box filter + unsigned char input[2 * 1]; + unsigned char output[127 * 1]; + + input[0] = 0; + input[1] = 255; + + stbir_resize(input, 2, 1, 0, output, 127, 1, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_BOX, STBIR_COLORSPACE_LINEAR, NULL); + STBIR_ASSERT(output[0] == 0); + STBIR_ASSERT(output[127 / 2 - 1] == 0); + STBIR_ASSERT(output[127 / 2] == 128); + STBIR_ASSERT(output[127 / 2 + 1] == 255); + STBIR_ASSERT(output[126] == 255); + stbi_write_png("test-output/trapezoid-upsample-horizontal.png", 127, 1, 1, output, 0); + + stbir_resize(input, 1, 2, 0, output, 1, 127, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_BOX, STBIR_COLORSPACE_LINEAR, NULL); + STBIR_ASSERT(output[0] == 0); + STBIR_ASSERT(output[127 / 2 - 1] == 0); + STBIR_ASSERT(output[127 / 2] == 128); + STBIR_ASSERT(output[127 / 2 + 1] == 255); + STBIR_ASSERT(output[126] == 255); + stbi_write_png("test-output/trapezoid-upsample-vertical.png", 1, 127, 1, output, 0); + } +} + +#define UMAX32 4294967295U + +static void write32(const char *filename, stbir_uint32 *output, int w, int h) +{ + stbir_uint8 *data = (stbir_uint8*) malloc(w*h*3); + for (int i=0; i < w*h*3; ++i) + data[i] = output[i]>>24; + stbi_write_png(filename, w, h, 3, data, 0); + free(data); +} + +static void test_32(void) +{ + int w=100,h=120,x,y, out_w,out_h; + stbir_uint32 *input = (stbir_uint32*) malloc(4 * 3 * w * h); + stbir_uint32 *output = (stbir_uint32*) malloc(4 * 3 * 3*w * 3*h); + for (y=0; y < h; ++y) { + for (x=0; x < w; ++x) { + input[y*3*w + x*3 + 0] = x * ( UMAX32/w ); + input[y*3*w + x*3 + 1] = y * ( UMAX32/h ); + input[y*3*w + x*3 + 2] = UMAX32/2; + } + } + out_w = w*33/16; + out_h = h*33/16; + stbir_resize(input,w,h,0,output,out_w,out_h,0,STBIR_TYPE_UINT32,3,-1,0,STBIR_EDGE_CLAMP,STBIR_EDGE_CLAMP,STBIR_FILTER_DEFAULT,STBIR_FILTER_DEFAULT,STBIR_COLORSPACE_LINEAR,NULL); + write32("test-output/seantest_1.png", output,out_w,out_h); + + out_w = w*16/33; + out_h = h*16/33; + stbir_resize(input,w,h,0,output,out_w,out_h,0,STBIR_TYPE_UINT32,3,-1,0,STBIR_EDGE_CLAMP,STBIR_EDGE_CLAMP,STBIR_FILTER_DEFAULT,STBIR_FILTER_DEFAULT,STBIR_COLORSPACE_LINEAR,NULL); + write32("test-output/seantest_2.png", output,out_w,out_h); +} + + +void test_suite(int argc, char **argv) +{ + int i; + const char *barbara; + + mkdir("test-output", 777); + + if (argc > 1) + barbara = argv[1]; + else + barbara = "barbara.png"; + + // check what cases we need normalization for +#if 1 + { + float x, y; + for (x = -1; x < 1; x += 0.05f) { + float sums[5] = { 0 }; + float o; + for (o = -5; o <= 5; ++o) { + sums[0] += stbir__filter_mitchell(x + o, 1); + sums[1] += stbir__filter_catmullrom(x + o, 1); + sums[2] += stbir__filter_cubic(x + o, 1); + sums[3] += stbir__filter_triangle(x + o, 1); + sums[4] += stbir__filter_trapezoid(x + o, 0.5f); + } + for (i = 0; i < 5; ++i) + STBIR_ASSERT(sums[i] >= 1.0 - 0.001 && sums[i] <= 1.0 + 0.001); + } + +#if 1 + for (y = 0.11f; y < 1; y += 0.01f) { // Step + for (x = -1; x < 1; x += 0.05f) { // Phase + float sums[5] = { 0 }; + float o; + for (o = -5; o <= 5; o += y) { + sums[0] += y * stbir__filter_mitchell(x + o, 1); + sums[1] += y * stbir__filter_catmullrom(x + o, 1); + sums[2] += y * stbir__filter_cubic(x + o, 1); + sums[4] += y * stbir__filter_trapezoid(x + o, 0.5f); + sums[3] += y * stbir__filter_triangle(x + o, 1); + } + for (i = 0; i < 3; ++i) + STBIR_ASSERT(sums[i] >= 1.0 - 0.0170 && sums[i] <= 1.0 + 0.0170); + } + } +#endif + } +#endif + +#if 0 // linear_to_srgb_uchar table + for (i=0; i < 256; ++i) { + float f = stbir__srgb_to_linear((i-0.5f)/255.0f); + printf("%9d, ", (int) ((f) * (1<<28))); + if ((i & 7) == 7) + printf("\n"); + } +#endif + + // old tests that hacky fix worked on - test that + // every uint8 maps to itself + for (i = 0; i < 256; i++) { + float f = stbir__srgb_to_linear(float(i) / 255); + int n = stbir__linear_to_srgb_uchar(f); + STBIR_ASSERT(n == i); + } + + // new tests that hacky fix failed for - test that + // values adjacent to uint8 round to nearest uint8 + for (i = 0; i < 256; i++) { + for (float y = -0.42f; y <= 0.42f; y += 0.01f) { + float f = stbir__srgb_to_linear((i+y) / 255.0f); + int n = stbir__linear_to_srgb_uchar(f); + STBIR_ASSERT(n == i); + } + } + + test_filters(); + + test_subpixel_1(); + test_subpixel_2(); + test_subpixel_3(); + test_subpixel_4(); + + test_premul(); + + test_32(); + + // Some tests to make sure errors don't pop up with strange filter/dimension combinations. + stbir_resize(image88, 8, 8, 0, output88, 4, 16, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context); + stbir_resize(image88, 8, 8, 0, output88, 4, 16, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_BOX, STBIR_COLORSPACE_SRGB, &g_context); + stbir_resize(image88, 8, 8, 0, output88, 16, 4, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_BOX, STBIR_FILTER_CATMULLROM, STBIR_COLORSPACE_SRGB, &g_context); + stbir_resize(image88, 8, 8, 0, output88, 16, 4, 0, STBIR_TYPE_UINT8, 1, STBIR_ALPHA_CHANNEL_NONE, 0, STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_FILTER_CATMULLROM, STBIR_FILTER_BOX, STBIR_COLORSPACE_SRGB, &g_context); + + int barbara_width, barbara_height, barbara_channels; + stbi_image_free(stbi_load(barbara, &barbara_width, &barbara_height, &barbara_channels, 0)); + + int res = 10; + // Downscaling + {for (int i = 0; i <= res; i++) + { + float t = (float)i/res; + float scale = 0.5; + float out_scale = 2.0f/3; + float x_shift = (barbara_width*out_scale - barbara_width*scale) * t; + float y_shift = (barbara_height*out_scale - barbara_height*scale) * t; + + test_subpixel_command(barbara, scale, scale, out_scale, out_scale, x_shift, y_shift); + }} + + // Upscaling + {for (int i = 0; i <= res; i++) + { + float t = (float)i/res; + float scale = 2; + float out_scale = 3; + float x_shift = (barbara_width*out_scale - barbara_width*scale) * t; + float y_shift = (barbara_height*out_scale - barbara_height*scale) * t; + + test_subpixel_command(barbara, scale, scale, out_scale, out_scale, x_shift, y_shift); + }} + + // Downscaling + {for (int i = 0; i <= res; i++) + { + float t = (float)i/res / 2; + test_subpixel_region(barbara, 0.25f, 0.25f, t, t, t+0.5f, t+0.5f); + }} + + // No scaling + {for (int i = 0; i <= res; i++) + { + float t = (float)i/res / 2; + test_subpixel_region(barbara, 0.5f, 0.5f, t, t, t+0.5f, t+0.5f); + }} + + // Upscaling + {for (int i = 0; i <= res; i++) + { + float t = (float)i/res / 2; + test_subpixel_region(barbara, 1, 1, t, t, t+0.5f, t+0.5f); + }} + + {for (i = 0; i < 10; i++) + test_subpixel(barbara, 0.5f, 0.5f, (float)i / 10, 1); + } + + {for (i = 0; i < 10; i++) + test_subpixel(barbara, 0.5f, 0.5f, 1, (float)i / 10); + } + + {for (i = 0; i < 10; i++) + test_subpixel(barbara, 2, 2, (float)i / 10, 1); + } + + {for (i = 0; i < 10; i++) + test_subpixel(barbara, 2, 2, 1, (float)i / 10); + } + + // Channels test + test_channels(barbara, 0.5f, 0.5f, 1); + test_channels(barbara, 0.5f, 0.5f, 2); + test_channels(barbara, 0.5f, 0.5f, 3); + test_channels(barbara, 0.5f, 0.5f, 4); + + test_channels(barbara, 2, 2, 1); + test_channels(barbara, 2, 2, 2); + test_channels(barbara, 2, 2, 3); + test_channels(barbara, 2, 2, 4); + + // filter tests + resize_image(barbara, 2, 2, STBIR_FILTER_BOX , STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, "test-output/barbara-upsample-nearest.png"); + resize_image(barbara, 2, 2, STBIR_FILTER_TRIANGLE , STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, "test-output/barbara-upsample-bilinear.png"); + resize_image(barbara, 2, 2, STBIR_FILTER_CUBICBSPLINE, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, "test-output/barbara-upsample-bicubic.png"); + resize_image(barbara, 2, 2, STBIR_FILTER_CATMULLROM , STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, "test-output/barbara-upsample-catmullrom.png"); + resize_image(barbara, 2, 2, STBIR_FILTER_MITCHELL , STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, "test-output/barbara-upsample-mitchell.png"); + + resize_image(barbara, 0.5f, 0.5f, STBIR_FILTER_BOX , STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, "test-output/barbara-downsample-nearest.png"); + resize_image(barbara, 0.5f, 0.5f, STBIR_FILTER_TRIANGLE , STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, "test-output/barbara-downsample-bilinear.png"); + resize_image(barbara, 0.5f, 0.5f, STBIR_FILTER_CUBICBSPLINE, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, "test-output/barbara-downsample-bicubic.png"); + resize_image(barbara, 0.5f, 0.5f, STBIR_FILTER_CATMULLROM , STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, "test-output/barbara-downsample-catmullrom.png"); + resize_image(barbara, 0.5f, 0.5f, STBIR_FILTER_MITCHELL , STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, "test-output/barbara-downsample-mitchell.png"); + + {for (i = 10; i < 100; i++) + { + char outname[200]; + sprintf(outname, "test-output/barbara-width-%d.jpg", i); + resize_image(barbara, (float)i / 100, 1, STBIR_FILTER_CATMULLROM, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, outname); + }} + + {for (i = 110; i < 500; i += 10) + { + char outname[200]; + sprintf(outname, "test-output/barbara-width-%d.jpg", i); + resize_image(barbara, (float)i / 100, 1, STBIR_FILTER_CATMULLROM, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, outname); + }} + + {for (i = 10; i < 100; i++) + { + char outname[200]; + sprintf(outname, "test-output/barbara-height-%d.jpg", i); + resize_image(barbara, 1, (float)i / 100, STBIR_FILTER_CATMULLROM, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, outname); + }} + + {for (i = 110; i < 500; i += 10) + { + char outname[200]; + sprintf(outname, "test-output/barbara-height-%d.jpg", i); + resize_image(barbara, 1, (float)i / 100, STBIR_FILTER_CATMULLROM, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, outname); + }} + + {for (i = 50; i < 200; i += 10) + { + char outname[200]; + sprintf(outname, "test-output/barbara-width-height-%d.jpg", i); + resize_image(barbara, 100 / (float)i, (float)i / 100, STBIR_FILTER_CATMULLROM, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB, outname); + }} + + test_format(barbara, 0.5, 2.0, STBIR_TYPE_UINT16, STBIR_COLORSPACE_SRGB); + test_format(barbara, 0.5, 2.0, STBIR_TYPE_UINT16, STBIR_COLORSPACE_LINEAR); + test_format(barbara, 2.0, 0.5, STBIR_TYPE_UINT16, STBIR_COLORSPACE_SRGB); + test_format(barbara, 2.0, 0.5, STBIR_TYPE_UINT16, STBIR_COLORSPACE_LINEAR); + + test_format(barbara, 0.5, 2.0, STBIR_TYPE_UINT32, STBIR_COLORSPACE_SRGB); + test_format(barbara, 0.5, 2.0, STBIR_TYPE_UINT32, STBIR_COLORSPACE_LINEAR); + test_format(barbara, 2.0, 0.5, STBIR_TYPE_UINT32, STBIR_COLORSPACE_SRGB); + test_format(barbara, 2.0, 0.5, STBIR_TYPE_UINT32, STBIR_COLORSPACE_LINEAR); + + test_float(barbara, 0.5, 2.0, STBIR_TYPE_FLOAT, STBIR_COLORSPACE_SRGB); + test_float(barbara, 0.5, 2.0, STBIR_TYPE_FLOAT, STBIR_COLORSPACE_LINEAR); + test_float(barbara, 2.0, 0.5, STBIR_TYPE_FLOAT, STBIR_COLORSPACE_SRGB); + test_float(barbara, 2.0, 0.5, STBIR_TYPE_FLOAT, STBIR_COLORSPACE_LINEAR); + + // Edge behavior tests + resize_image("hgradient.png", 2, 2, STBIR_FILTER_CATMULLROM, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_LINEAR, "test-output/hgradient-clamp.png"); + resize_image("hgradient.png", 2, 2, STBIR_FILTER_CATMULLROM, STBIR_EDGE_WRAP, STBIR_COLORSPACE_LINEAR, "test-output/hgradient-wrap.png"); + + resize_image("vgradient.png", 2, 2, STBIR_FILTER_CATMULLROM, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_LINEAR, "test-output/vgradient-clamp.png"); + resize_image("vgradient.png", 2, 2, STBIR_FILTER_CATMULLROM, STBIR_EDGE_WRAP, STBIR_COLORSPACE_LINEAR, "test-output/vgradient-wrap.png"); + + resize_image("1px-border.png", 2, 2, STBIR_FILTER_CATMULLROM, STBIR_EDGE_REFLECT, STBIR_COLORSPACE_LINEAR, "test-output/1px-border-reflect.png"); + resize_image("1px-border.png", 2, 2, STBIR_FILTER_CATMULLROM, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_LINEAR, "test-output/1px-border-clamp.png"); + + // sRGB tests + resize_image("gamma_colors.jpg", .5f, .5f, STBIR_FILTER_CATMULLROM, STBIR_EDGE_REFLECT, STBIR_COLORSPACE_SRGB, "test-output/gamma_colors.jpg"); + resize_image("gamma_2.2.jpg", .5f, .5f, STBIR_FILTER_CATMULLROM, STBIR_EDGE_REFLECT, STBIR_COLORSPACE_SRGB, "test-output/gamma_2.2.jpg"); + resize_image("gamma_dalai_lama_gray.jpg", .5f, .5f, STBIR_FILTER_CATMULLROM, STBIR_EDGE_REFLECT, STBIR_COLORSPACE_SRGB, "test-output/gamma_dalai_lama_gray.jpg"); +} diff --git a/Libraries/stb-master/tests/resample_test_c.c b/Libraries/stb-master/tests/resample_test_c.c new file mode 100644 index 0000000..e7e3531 --- /dev/null +++ b/Libraries/stb-master/tests/resample_test_c.c @@ -0,0 +1,8 @@ +#define STB_IMAGE_RESIZE_IMPLEMENTATION +#define STB_IMAGE_RESIZE_STATIC +#include "stb_image_resize.h" + +// Just to make sure it will build properly with a c compiler + +int main() { +} diff --git a/Libraries/stb-master/tests/resize.dsp b/Libraries/stb-master/tests/resize.dsp new file mode 100644 index 0000000..0aa1bba --- /dev/null +++ b/Libraries/stb-master/tests/resize.dsp @@ -0,0 +1,94 @@ +# Microsoft Developer Studio Project File - Name="resize" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=resize - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "resize.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "resize.mak" CFG="resize - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "resize - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "resize - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "resize - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /G6 /W3 /GX /Z7 /O2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 + +!ELSEIF "$(CFG)" == "resize - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /WX /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "resize - Win32 Release" +# Name "resize - Win32 Debug" +# Begin Source File + +SOURCE=.\resample_test.cpp +# End Source File +# Begin Source File + +SOURCE=..\stb_image_resize.h +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tests/sdf/sdf_test.c b/Libraries/stb-master/tests/sdf/sdf_test.c new file mode 100644 index 0000000..d5b0ca0 --- /dev/null +++ b/Libraries/stb-master/tests/sdf/sdf_test.c @@ -0,0 +1,152 @@ +#define STB_DEFINE +#include "stb.h" + +#define STB_TRUETYPE_IMPLEMENTATION +#include "stb_truetype.h" + +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" + +// used both to compute SDF and in 'shader' +float sdf_size = 32.0; // the larger this is, the better large font sizes look +float pixel_dist_scale = 64.0; // trades off precision w/ ability to handle *smaller* sizes +int onedge_value = 128; +int padding = 3; // not used in shader + +typedef struct +{ + float advance; + signed char xoff; + signed char yoff; + unsigned char w,h; + unsigned char *data; +} fontchar; + +fontchar fdata[128]; + +#define BITMAP_W 1200 +#define BITMAP_H 800 +unsigned char bitmap[BITMAP_H][BITMAP_W][3]; + +char *sample = "This is goofy text, size %d!"; +char *small_sample = "This is goofy text, size %d! Really needs in-shader supersampling to look good."; + +void blend_pixel(int x, int y, int color, float alpha) +{ + int i; + for (i=0; i < 3; ++i) + bitmap[y][x][i] = (unsigned char) (stb_lerp(alpha, bitmap[y][x][i], color)+0.5); // round +} + +void draw_char(float px, float py, char c, float relative_scale) +{ + int x,y; + fontchar *fc = &fdata[c]; + float fx0 = px + fc->xoff*relative_scale; + float fy0 = py + fc->yoff*relative_scale; + float fx1 = fx0 + fc->w*relative_scale; + float fy1 = fy0 + fc->h*relative_scale; + int ix0 = (int) floor(fx0); + int iy0 = (int) floor(fy0); + int ix1 = (int) ceil(fx1); + int iy1 = (int) ceil(fy1); + // clamp to viewport + if (ix0 < 0) ix0 = 0; + if (iy0 < 0) iy0 = 0; + if (ix1 > BITMAP_W) ix1 = BITMAP_W; + if (iy1 > BITMAP_H) iy1 = BITMAP_H; + + for (y=iy0; y < iy1; ++y) { + for (x=ix0; x < ix1; ++x) { + float sdf_dist, pix_dist; + float bmx = stb_linear_remap(x, fx0, fx1, 0, fc->w); + float bmy = stb_linear_remap(y, fy0, fy1, 0, fc->h); + int v00,v01,v10,v11; + float v0,v1,v; + int sx0 = (int) bmx; + int sx1 = sx0+1; + int sy0 = (int) bmy; + int sy1 = sy0+1; + // compute lerp weights + bmx = bmx - sx0; + bmy = bmy - sy0; + // clamp to edge + sx0 = stb_clamp(sx0, 0, fc->w-1); + sx1 = stb_clamp(sx1, 0, fc->w-1); + sy0 = stb_clamp(sy0, 0, fc->h-1); + sy1 = stb_clamp(sy1, 0, fc->h-1); + // bilinear texture sample + v00 = fc->data[sy0*fc->w+sx0]; + v01 = fc->data[sy0*fc->w+sx1]; + v10 = fc->data[sy1*fc->w+sx0]; + v11 = fc->data[sy1*fc->w+sx1]; + v0 = stb_lerp(bmx,v00,v01); + v1 = stb_lerp(bmx,v10,v11); + v = stb_lerp(bmy,v0 ,v1 ); + #if 0 + // non-anti-aliased + if (v > onedge_value) + blend_pixel(x,y,0,1.0); + #else + // Following math can be greatly simplified + + // convert distance in SDF value to distance in SDF bitmap + sdf_dist = stb_linear_remap(v, onedge_value, onedge_value+pixel_dist_scale, 0, 1); + // convert distance in SDF bitmap to distance in output bitmap + pix_dist = sdf_dist * relative_scale; + // anti-alias by mapping 1/2 pixel around contour from 0..1 alpha + v = stb_linear_remap(pix_dist, -0.5f, 0.5f, 0, 1); + if (v > 1) v = 1; + if (v > 0) + blend_pixel(x,y,0,v); + #endif + } + } +} + + +void print_text(float x, float y, char *text, float scale) +{ + int i; + for (i=0; text[i]; ++i) { + if (fdata[text[i]].data) + draw_char(x,y,text[i],scale); + x += fdata[text[i]].advance * scale; + } +} + +int main(int argc, char **argv) +{ + int ch; + float scale, ypos; + stbtt_fontinfo font; + void *data = stb_file("c:/windows/fonts/times.ttf", NULL); + stbtt_InitFont(&font, data, 0); + + scale = stbtt_ScaleForPixelHeight(&font, sdf_size); + + for (ch=32; ch < 127; ++ch) { + fontchar fc; + int xoff,yoff,w,h, advance; + fc.data = stbtt_GetCodepointSDF(&font, scale, ch, padding, onedge_value, pixel_dist_scale, &w, &h, &xoff, &yoff); + fc.xoff = xoff; + fc.yoff = yoff; + fc.w = w; + fc.h = h; + stbtt_GetCodepointHMetrics(&font, ch, &advance, NULL); + fc.advance = advance * scale; + fdata[ch] = fc; + } + + ypos = 60; + memset(bitmap, 255, sizeof(bitmap)); + print_text(400, ypos+30, stb_sprintf("sdf bitmap height %d", (int) sdf_size), 30/sdf_size); + ypos += 80; + for (scale = 8.0; scale < 120.0; scale *= 1.33f) { + print_text(80, ypos+scale, stb_sprintf(scale == 8.0 ? small_sample : sample, (int) scale), scale / sdf_size); + ypos += scale*1.05f + 20; + } + + stbi_write_png("sdf_test.png", BITMAP_W, BITMAP_H, 3, bitmap, 0); + return 0; +} diff --git a/Libraries/stb-master/tests/sdf/sdf_test_arial_16.png b/Libraries/stb-master/tests/sdf/sdf_test_arial_16.png new file mode 100644 index 0000000..3d2bc1e Binary files /dev/null and b/Libraries/stb-master/tests/sdf/sdf_test_arial_16.png differ diff --git a/Libraries/stb-master/tests/sdf/sdf_test_times_16.png b/Libraries/stb-master/tests/sdf/sdf_test_times_16.png new file mode 100644 index 0000000..c76e7b9 Binary files /dev/null and b/Libraries/stb-master/tests/sdf/sdf_test_times_16.png differ diff --git a/Libraries/stb-master/tests/sdf/sdf_test_times_50.png b/Libraries/stb-master/tests/sdf/sdf_test_times_50.png new file mode 100644 index 0000000..bf4974f Binary files /dev/null and b/Libraries/stb-master/tests/sdf/sdf_test_times_50.png differ diff --git a/Libraries/stb-master/tests/stb.c b/Libraries/stb-master/tests/stb.c new file mode 100644 index 0000000..ee6941f --- /dev/null +++ b/Libraries/stb-master/tests/stb.c @@ -0,0 +1,3330 @@ +/* + * Unit tests for "stb.h" + */ + +#define _CRT_SECURE_NO_WARNINGS +//#include +#include +#include +#include +#include +#include + +#ifdef _WIN32 +#include +#endif + +//#define STB_FASTMALLOC +#ifdef _DEBUG +#define STB_MALLOC_WRAPPER_DEBUG +#endif +#ifndef _M_AMD64 +#define STB_NPTR +#endif +#define STB_DEFINE +#include "stb.h" + +//#include "stb_file.h" +//#include "stb_pixel32.h" + +//#define DEBUG_BLOCK +#ifdef DEBUG_BLOCK +#include +#endif + +#ifdef STB_FASTMALLOC +#error "can't use FASTMALLOC with threads" +#endif + +int count; +void c(int truth, char *error) +{ + if (!truth) { + fprintf(stderr, "Test failed: %s\n", error); + ++count; + } +} + + +#if 0 +void show(void) +{ + #ifdef _WIN32 + SYSTEM_INFO x; + GetSystemInfo(&x); + printf("%d\n", x.dwPageSize); + #endif +} +#endif + +void test_classes(void) +{ + unsigned char size_base[32], size_shift[32]; + int class_to_pages[256]; + int class_to_size[256], cl; + int lg, size, wasted_pages; + int kAlignShift = 3; + int kAlignment = 1 << kAlignShift; + int kMaxSize = 8 * 4096; + int kPageShift = 12; + int kPageSize = (1 << kPageShift); + int next_class = 1; + int alignshift = kAlignShift; + int last_lg = -1; + + for (lg = 0; lg < kAlignShift; lg++) { + size_base[lg] = 1; + size_shift[lg] = kAlignShift; + } + + for (size = kAlignment; size <= kMaxSize; size += (1 << alignshift)) { + int lg = stb_log2_floor(size); + if (lg > last_lg) { + // Increase alignment every so often. + // + // Since we double the alignment every time size doubles and + // size >= 128, this means that space wasted due to alignment is + // at most 16/128 i.e., 12.5%. Plus we cap the alignment at 256 + // bytes, so the space wasted as a percentage starts falling for + // sizes > 2K. + if ((lg >= 7) && (alignshift < 8)) { + alignshift++; + } + size_base[lg] = next_class - ((size-1) >> alignshift); + size_shift[lg] = alignshift; + } + + class_to_size[next_class] = size; + last_lg = lg; + + next_class++; + } + + // Initialize the number of pages we should allocate to split into + // small objects for a given class. + wasted_pages = 0; + for (cl = 1; cl < next_class; cl++) { + // Allocate enough pages so leftover is less than 1/8 of total. + // This bounds wasted space to at most 12.5%. + size_t psize = kPageSize; + const size_t s = class_to_size[cl]; + while ((psize % s) > (psize >> 3)) { + psize += kPageSize; + } + class_to_pages[cl] = (int) (psize >> kPageShift); + wasted_pages += (int) psize; + } + + printf("TCMalloc can waste as much as %d memory on one-shot allocations\n", wasted_pages); + + + return; +} + +#ifdef STB_STUA +void test_script(void) +{ + stua_run_script( + "var g = (2+3)*5 + 3*(2+1) + ((7)); \n" + "func sprint(x) _print(x) _print(' ') x end;\n" + "func foo(y) var q = func(x) sprint(x) end; q end;\n " + "var z=foo(5); z(77);\n" + "func counter(z) func(x) z=z+1 end end\n" + "var q=counter(0), p=counter(5);\n" + "sprint(q()) sprint(p()) sprint(q()) sprint(p()) sprint(q()) sprint(p())\n" + "var x=2222;\n" + "if 1 == 2 then 3333 else 4444 end; => x; sprint(x);\n" + "var x1 = sprint(1.5e3); \n" + "var x2 = sprint(.5); \n" + "var x3 = sprint(1.); \n" + "var x4 = sprint(1.e3); \n" + "var x5 = sprint(1e3); \n" + "var x6 = sprint(0.5e3); \n" + "var x7 = sprint(.5e3); \n" + " func sum(x,y) x+y end \n" + " func sumfunc(a) sum+{x=a} end \n" + " var q = sumfunc(3) \n" + " var p = sumfunc(20) \n" + " var d = sprint(q(5)) - sprint(q(8)) \n" + " var e = sprint(p(5)) - sprint(p(8)) \n" + " func test3(x) \n" + " sprint(x) \n" + " x = x+3 \n" + " sprint(x) \n" + " x+5 \n" + " end \n" + " var y = test3(4); \n" + " func fib(x) \n" + " if x < 3 then \n" + " 1 \n" + " else \n" + " fib(x-1) + fib(x-2); \n" + " end \n" + " end \n" + " \n" + " func fib2(x) \n" + " var a=1 \n" + " var b=1 \n" + " sprint(a) \n" + " sprint(b) \n" + " while x > 2 do \n" + " var c=a+b \n" + " a=b \n" + " b=c \n" + " sprint(b) \n" + " x=x-1 \n" + " end \n" + " b \n" + " end \n" + " \n" + " func assign(z) \n" + " var y = { 'this', 'is', 'a', 'lame', 'day', 'to', 'die'} \n" + " y[3] = z \n" + " var i = 0 \n" + " while y[i] != nil do \n" + " sprint(y[i]) \n" + " i = i+1 \n" + " end \n" + " end \n" + " \n" + " sprint(fib(12)); \n" + " assign(\"good\"); \n" + " fib2(20); \n" + " sprint('ok'); \n" + " sprint(-5); \n" + " // final comment with no newline" + ); +} +#endif + +#ifdef STB_THREADS +extern void __stdcall Sleep(unsigned long); + +void * thread_1(void *x) +{ + Sleep(80); + printf("thread 1\n"); fflush(stdout); + return (void *) 2; +} + +void * thread_2(void *y) +{ + stb_work(thread_1, NULL, y); + Sleep(50); + printf("thread 2\n"); fflush(stdout); + return (void *) 3; +} + +stb_semaphore stest; +stb_mutex mutex; +volatile int tc1, tc2; + +void *thread_3(void *p) +{ + stb_mutex_begin(mutex); + ++tc1; + stb_mutex_end(mutex); + stb_sem_waitfor(stest); + stb_mutex_begin(mutex); + ++tc2; + stb_mutex_end(mutex); + return NULL; +} + +void test_threads(void) +{ + volatile int a=0,b=0; + //stb_work_numthreads(2); + stb_work(thread_2, (void *) &a, (void *) &b); + while (a==0 || b==0) { + Sleep(10); + //printf("a=%d b=%d\n", a, b); + } + c(a==2 && b == 3, "stb_thread"); + stb_work_numthreads(4); + stest = stb_sem_new(8); + mutex = stb_mutex_new(); + stb_work(thread_3, NULL, NULL); + stb_work(thread_3, NULL, NULL); + stb_work(thread_3, NULL, NULL); + stb_work(thread_3, NULL, NULL); + stb_work(thread_3, NULL, NULL); + stb_work(thread_3, NULL, NULL); + stb_work(thread_3, NULL, NULL); + stb_work(thread_3, NULL, NULL); + while (tc1 < 4) + Sleep(10); + c(tc1 == 4, "stb_work 1"); + stb_sem_release(stest); + stb_sem_release(stest); + stb_sem_release(stest); + stb_sem_release(stest); + stb_sem_release(stest); + stb_sem_release(stest); + stb_sem_release(stest); + stb_sem_release(stest); + Sleep(40); + while (tc1 != 8 || tc2 != 8) + Sleep(10); + c(tc1 == 8 && tc2 == 8, "stb_work 2"); + stb_work_numthreads(2); + stb_work(thread_3, NULL, NULL); + stb_work(thread_3, NULL, NULL); + stb_work(thread_3, NULL, NULL); + stb_work(thread_3, NULL, NULL); + while (tc1 < 10) + Sleep(10); + c(tc1 == 10, "stb_work 1"); + stb_sem_release(stest); + stb_sem_release(stest); + stb_sem_release(stest); + stb_sem_release(stest); + + Sleep(100); + stb_sem_delete(stest); + stb_mutex_delete(mutex); +} +#else +void test_threads(void) +{ +} +#endif + +void *thread4(void *p) +{ + return NULL; +} + +#ifdef STB_THREADS +stb_threadqueue *tq; +stb_sync synch; +stb_mutex msum; + +volatile int thread_sum; + +void *consume1(void *p) +{ + volatile int *q = (volatile int *) p; + for(;;) { + int z; + stb_threadq_get_block(tq, &z); + stb_mutex_begin(msum); + thread_sum += z; + *q += z; + stb_mutex_end(msum); + stb_sync_reach(synch); + } +} + +void test_threads2(void) +{ + int array[256],i,n=0; + volatile int which[4]; + synch = stb_sync_new(); + stb_sync_set_target(synch,2); + stb_work_reach(thread4, NULL, NULL, synch); + stb_sync_reach_and_wait(synch); + printf("ok\n"); + + tq = stb_threadq_new(4, 1, TRUE,TRUE); + msum = stb_mutex_new(); + thread_sum = 0; + stb_sync_set_target(synch, 65); + for (i=0; i < 4; ++i) { + which[i] = 0; + stb_create_thread(consume1, (int *) &which[i]); + } + for (i=1; i <= 64; ++i) { + array[i] = i; + n += i; + stb_threadq_add_block(tq, &array[i]); + } + stb_sync_reach_and_wait(synch); + stb_barrier(); + c(thread_sum == n, "stb_threadq 1"); + c(which[0] + which[1] + which[2] + which[3] == n, "stb_threadq 2"); + printf("(Distribution: %d %d %d %d)\n", which[0], which[1], which[2], which[3]); + + stb_sync_delete(synch); + stb_threadq_delete(tq); + stb_mutex_delete(msum); +} +#else +void test_threads2(void) +{ +} +#endif + +char tc[] = "testing compression test quick test voila woohoo what the hell"; + +unsigned char storage1[1 << 23]; +int test_compression(unsigned char *buffer, int length) +{ + unsigned char *storage2; + int c_len = stb_compress(storage1, buffer, length); + int dc_len; + printf("Compressed %d to %d\n", length, c_len); + dc_len = stb_decompress_length(storage1); + storage2 = malloc(dc_len); + dc_len = stb_decompress(storage2, storage1, c_len); + if (dc_len != length) { free(storage2); return -1; } + if (memcmp(buffer, storage2, length) != 0) { free(storage2); return -1; } + free(storage2); + return c_len; +} + +#if 0 +int test_en_compression(char *buffer, int length) +{ + int c_len = stb_en_compress(storage1, buffer, length); + int dc_len; + printf("Encompressed %d to %d\n", length, c_len); + dc_len = stb_en_decompress(storage2, storage1, c_len); + if (dc_len != length) return -1; + if (memcmp(buffer, storage2, length) != 0) return -1; + return c_len; +} +#endif + +#define STR_x "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" +#define STR_y "yyyyyyyyyyyyyyyyyy" + +#define STR_xy STR_x STR_y +#define STR_xyyxy STR_xy STR_y STR_xy + +#define STR_1 "testing" +#define STR_2 STR_xyyxy STR_xy STR_xyyxy STR_xyyxy STR_xy STR_xyyxy +#define STR_3 "buh" + +char buffer[] = STR_1 "\r\n" STR_2 STR_2 STR_2 "\n" STR_3; +char str1[] = STR_1; +char str2[] = STR_2 STR_2 STR_2; +char str3[] = STR_3; + +int sum(short *s) +{ + int i,total=0; + for (i=0; i < stb_arr_len(s); ++i) + total += s[i]; + return total; +} + +stb_uint stb_adler32_old(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) +{ + const stb_uint ADLER_MOD = 65521; + stb_uint s1 = adler32 & 0xffff; + stb_uint s2 = adler32 >> 16; + + while (buflen-- > 0) { // NOTE: much faster implementations are possible! + s1 += *buffer++; if (s1 > ADLER_MOD) s1 -= ADLER_MOD; + s2 += s1 ; if (s2 > ADLER_MOD) s2 -= ADLER_MOD; + } + return (s2 << 16) + s1; +} + +int sample_test[3][5] = +{ + { 1,2,3,4,5 }, + { 6,7,8,9,10, }, + { 11,12,13,14,15 }, +}; + +typedef struct { unsigned short x,y,z; } struct1; +typedef struct { double a; int x,y,z; } struct2; + +char *args_raw[] = { "foo", "-dxrf", "bar", "-ts" }; +char *args[8]; + +void do_compressor(int,char**); +void test_sha1(void); + +int alloc_num, alloc_size; +void dumpfunc(void *ptr, int sz, char *file, int line) +{ + printf("%p (%6d) -- %3d:%s\n", ptr, sz, line, file); + alloc_size += sz; + alloc_num += 1; +} + +char *expects(stb_matcher *m, char *s, int result, int len, char *str) +{ + int res2,len2=0; + res2 = stb_lex(m, s, &len2); + c(result == res2 && len == len2, str); + return s + len; +} + +void test_lex(void) +{ + stb_matcher *m = stb_lex_matcher(); + // tok_en5 .3 20.1 20. .20 .1 + char *s = "tok_en5.3 20.1 20. .20.1"; + + stb_lex_item(m, "[a-zA-Z_][a-zA-Z0-9_]*", 1 ); + stb_lex_item(m, "[0-9]*\\.?[0-9]*" , 2 ); + stb_lex_item(m, "[\r\n\t ]+" , 3 ); + stb_lex_item(m, "." , -99 ); + s=expects(m,s,1,7, "stb_lex 1"); + s=expects(m,s,2,2, "stb_lex 2"); + s=expects(m,s,3,1, "stb_lex 3"); + s=expects(m,s,2,4, "stb_lex 4"); + s=expects(m,s,3,1, "stb_lex 5"); + s=expects(m,s,2,3, "stb_lex 6"); + s=expects(m,s,3,1, "stb_lex 7"); + s=expects(m,s,2,3, "stb_lex 8"); + s=expects(m,s,2,2, "stb_lex 9"); + s=expects(m,s,0,0, "stb_lex 10"); + stb_matcher_free(m); +} + +typedef struct Btest +{ + struct Btest stb_bst_fields(btest_); + int v; +} Btest; + +stb_bst(Btest, btest_, BT2,bt2,v, int, a - b) + +void bst_test(void) +{ + Btest *root = NULL, *t; + int items[500], sorted[500]; + int i,j,z; + for (z=0; z < 10; ++z) { + for (i=0; i < 500; ++i) + items[i] = stb_rand() & 0xfffffff; + + // check for collisions, and retrry if so + memcpy(sorted, items, sizeof(sorted)); + qsort(sorted, 500, sizeof(sorted[0]), stb_intcmp(0)); + for (i=1; i < 500; ++i) + if (sorted[i-1] == sorted[i]) + break; + if (i != 500) { --z; break; } + + for (i=0; i < 500; ++i) { + t = malloc(sizeof(*t)); + t->v = items[i]; + root = btest_insert(root, t); + #ifdef STB_DEBUG + btest__validate(root,1); + #endif + for (j=0; j <= i; ++j) + c(btest_find(root, items[j]) != NULL, "stb_bst 1"); + for ( ; j < 500; ++j) + c(btest_find(root, items[j]) == NULL, "stb_bst 2"); + } + + t = btest_first(root); + for (i=0; i < 500; ++i) + t = btest_next(root,t); + c(t == NULL, "stb_bst 5"); + t = btest_last(root); + for (i=0; i < 500; ++i) + t = btest_prev(root,t); + c(t == NULL, "stb_bst 6"); + + memcpy(sorted, items, sizeof(sorted)); + qsort(sorted, 500, sizeof(sorted[0]), stb_intcmp(0)); + t = btest_first(root); + for (i=0; i < 500; ++i) { + assert(t->v == sorted[i]); + t = btest_next(root, t); + } + assert(t == NULL); + + if (z==1) + stb_reverse(items, 500, sizeof(items[0])); + else if (z) + stb_shuffle(items, 500, sizeof(items[0]), stb_rand()); + + for (i=0; i < 500; ++i) { + t = btest_find(root, items[i]); + assert(t != NULL); + root = btest_remove(root, t); + c(btest_find(root, items[i]) == NULL, "stb_bst 5"); + #ifdef STB_DEBUG + btest__validate(root, 1); + #endif + for (j=0; j <= i; ++j) + c(btest_find(root, items[j]) == NULL, "stb_bst 3"); + for ( ; j < 500; ++j) + c(btest_find(root, items[j]) != NULL, "stb_bst 4"); + free(t); + } + } +} + +extern void stu_uninit(void); + +stb_define_sort(sort_int, int, *a < *b) + +stb_rand_define(prime_rand, 1) +void test_packed_floats(void); +void test_parser_generator(void); + +void rec_print(stb_dirtree2 *d, int depth) +{ + int i; + for (i=0; i < depth; ++i) printf(" "); + printf("%s (%d)\n", d->relpath, stb_arr_len(d->files)); + for (i=0; i < stb_arr_len(d->subdirs); ++i) + rec_print(d->subdirs[i], depth+1); + d->weight = (float) stb_arr_len(d->files); +} + +#ifdef MAIN_TEST +int main(int argc, char **argv) +{ + char *z; + stb__wchar buffer7[1024],buffer9[1024]; + char buffer8[4096]; + FILE *f; + char *p1 = "foo/bar\\baz/test.xyz"; + char *p2 = "foo/.bar"; + char *p3 = "foo.bar"; + char *p4 = "foo/bar"; + char *wildcards[] = { "*foo*", "*bar", "baz", "*1*2*3*", "*/CVS/repository", "*oof*" }; + char **s; + char buf[256], *p; + int n,len2,*q,i; + stb_matcher *mt=NULL; + + if (argc > 1) { + do_compressor(argc,argv); + return 0; + } + test_classes(); + //show(); + + //stb_malloc_check_counter(2,2); + //_CrtSetBreakAlloc(10398); + + stbprint("Checking {!if} the {$fancy} print function {#works}? - should\n"); + stbprint(" - align\n"); + stbprint("But {#3this}} {one}} - shouldn't\n"); + + #if 0 + { + int i; + char **s = stb_readdir_recursive("/sean", NULL); + stb_dirtree *d = stb_dirtree_from_files_relative("", s, stb_arr_len(s)); + stb_dirtree **e; + rec_print(d, 0); + e = stb_summarize_tree(d,12,4); + for (i=0; i < stb_arr_len(e); ++i) { + printf("%s\n", e[i]->fullpath); + } + stb_arr_free(e); + + stb_fatal("foo"); + } + #endif + + stb_("Started stb.c"); + test_threads2(); + test_threads(); + + for (i=0; i < 1023 && 5+77*i < 0xd800; ++i) + buffer7[i] = 5+77*i; + buffer7[i++] = 0xd801; + buffer7[i++] = 0xdc02; + buffer7[i++] = 0xdbff; + buffer7[i++] = 0xdfff; + buffer7[i] = 0; + p = stb_to_utf8(buffer8, buffer7, sizeof(buffer8)); + c(p != NULL, "stb_to_utf8"); + if (p != NULL) { + stb_from_utf8(buffer9, buffer8, sizeof(buffer9)/2); + c(!memcmp(buffer7, buffer9, i*2), "stb_from_utf8"); + } + + z = "foo.*[bd]ak?r"; + c( stb_regex(z, "muggle man food is barfy") == 1, "stb_regex 1"); + c( stb_regex("foo.*bar", "muggle man food is farfy") == 0, "stb_regex 2"); + c( stb_regex("[^a-zA-Z]foo[^a-zA-Z]", "dfoobar xfood") == 0, "stb_regex 3"); + c( stb_regex(z, "muman foob is bakrfy") == 1, "stb_regex 4"); + z = "foo.*[bd]bk?r"; + c( stb_regex(z, "muman foob is bakrfy") == 0, "stb_regex 5"); + c( stb_regex(z, "muman foob is bbkrfy") == 1, "stb_regex 6"); + + stb_regex(NULL,NULL); + + #if 0 + test_parser_generator(); + stb_wrapper_listall(dumpfunc); + if (alloc_num) + printf("Memory still in use: %d allocations of %d bytes.\n", alloc_num, alloc_size); + #endif + + test_script(); + p = stb_file("sieve.stua", NULL); + if (p) { + stua_run_script(p); + free(p); + } + stua_uninit(); + + //stb_wrapper_listall(dumpfunc); + printf("Memory still in use: %d allocations of %d bytes.\n", alloc_num, alloc_size); + + c(stb_alloc_count_alloc == stb_alloc_count_free, "stb_alloc 0"); + + bst_test(); + + c(stb_alloc_count_alloc == stb_alloc_count_free, "stb_alloc 0"); + +#if 0 + // stb_block + { + int inuse=0, freespace=0; + int *x = malloc(10000*sizeof(*x)); + stb_block *b = stb_block_new(1, 10000); + #define BLOCK_COUNT 1000 + int *p = malloc(sizeof(*p) * BLOCK_COUNT); + int *l = malloc(sizeof(*l) * BLOCK_COUNT); + int i, n, k = 0; + + memset(x, 0, 10000 * sizeof(*x)); + + n = 0; + while (n < BLOCK_COUNT && k < 1000) { + l[n] = 16 + (rand() & 31); + p[n] = stb_block_alloc(b, l[n], 0); + if (p[n] == 0) + break; + inuse += l[n]; + + freespace = 0; + for (i=0; i < b->len; ++i) + freespace += b->freelist[i].len; + assert(freespace + inuse == 9999); + + for (i=0; i < l[n]; ++i) + x[ p[n]+i ] = p[n]; + ++n; + + if (k > 20) { + int sz; + i = (stb_rand() % n); + sz = l[i]; + stb_block_free(b, p[i], sz); + inuse -= sz; + p[i] = p[n-1]; + l[i] = l[n-1]; + --n; + + freespace = 0; + for (i=0; i < b->len; ++i) + freespace += b->freelist[i].len; + assert(freespace + inuse == 9999); + } + + + ++k; + + // validate + if ((k % 50) == 0) { + int j; + for (j=0; j < n; ++j) { + for (i=0; i < l[j]; ++i) + assert(x[ p[j]+i ] == p[j]); + } + } + + if ((k % 200) == 0) { + stb_block_compact_freelist(b); + } + } + + for (i=0; i < n; ++i) + stb_block_free(b, p[i], l[i]); + + stb_block_destroy(b); + free(p); + free(l); + free(x); + } + + blockfile_test(); +#endif + + mt = stb_lex_matcher(); + for (i=0; i < 5; ++i) + stb_lex_item_wild(mt, wildcards[i], i+1); + + c(1==stb_lex(mt, "this is a foo in the middle",NULL), "stb_matcher_match 1"); + c(0==stb_lex(mt, "this is a bar in the middle",NULL), "stb_matcher_match 2"); + c(0==stb_lex(mt, "this is a baz in the middle",NULL), "stb_matcher_match 3"); + c(2==stb_lex(mt, "this is a bar",NULL), "stb_matcher_match 4"); + c(0==stb_lex(mt, "this is a baz",NULL), "stb_matcher_match 5"); + c(3==stb_lex(mt, "baz",NULL), "stb_matcher_match 6"); + c(4==stb_lex(mt, "1_2_3_4",NULL), "stb_matcher_match 7"); + c(0==stb_lex(mt, "1 3 3 3 3 2 ",NULL), "stb_matcher_match 8"); + c(4==stb_lex(mt, "1 3 3 3 2 3 ",NULL), "stb_matcher_match 9"); + c(5==stb_lex(mt, "C:/sean/prj/old/gdmag/mipmap/hqp/adol-c/CVS/Repository",NULL), "stb_matcher_match 10"); + stb_matcher_free(mt); + + { + #define SSIZE 500000 + static int arr[SSIZE],arr2[SSIZE]; + int i,good; + for (i=0; i < SSIZE; ++i) + arr2[i] = stb_rand(); + memcpy(arr,arr2,sizeof(arr)); + printf("stb_define_sort:\n"); + sort_int(arr, SSIZE); + good = 1; + for (i=0; i+1 < SSIZE; ++i) + if (arr[i] > arr[i+1]) + good = 0; + c(good, "stb_define_sort"); + printf("qsort:\n"); + qsort(arr2, SSIZE, sizeof(arr2[0]), stb_intcmp(0)); + printf("done\n"); + // check for bugs + memset(arr, 0, sizeof(arr[0]) * 1000); + sort_int(arr, 1000); + } + + + c(stb_alloc_count_alloc == stb_alloc_count_free, "stb_alloc -2"); + + c( stb_is_prime( 2), "stb_is_prime 1"); + c( stb_is_prime( 3), "stb_is_prime 2"); + c( stb_is_prime( 5), "stb_is_prime 3"); + c( stb_is_prime( 7), "stb_is_prime 4"); + c(!stb_is_prime( 9), "stb_is_prime 5"); + c( stb_is_prime(11), "stb_is_prime 6"); + c(!stb_is_prime(25), "stb_is_prime 7"); + c(!stb_is_prime(27), "stb_is_prime 8"); + c( stb_is_prime(29), "stb_is_prime 9"); + c( stb_is_prime(31), "stb_is_prime a"); + c(!stb_is_prime(33), "stb_is_prime b"); + c(!stb_is_prime(35), "stb_is_prime c"); + c(!stb_is_prime(36), "stb_is_prime d"); + + for (n=7; n < 64; n += 3) { + int i; + stb_perfect s; + unsigned int *p = malloc(n * sizeof(*p)); + for (i=0; i < n; ++i) + p[i] = i*i; + c(stb_perfect_create(&s, p, n), "stb_perfect_hash 1"); + stb_perfect_destroy(&s); + for (i=0; i < n; ++i) + p[i] = stb_rand(); + c(stb_perfect_create(&s, p, n), "stb_perfect_hash 2"); + stb_perfect_destroy(&s); + for (i=0; i < n; ++i) + p[i] = (0x80000000 >> stb_log2_ceil(n>>1)) * i; + c(stb_perfect_create(&s, p, n), "stb_perfect_hash 2"); + stb_perfect_destroy(&s); + for (i=0; i < n; ++i) + p[i] = (int) malloc(1024); + c(stb_perfect_create(&s, p, n), "stb_perfect_hash 3"); + stb_perfect_destroy(&s); + for (i=0; i < n; ++i) + free((void *) p[i]); + free(p); + } + printf("Maximum attempts required to find perfect hash: %d\n", + stb_perfect_hash_max_failures); + + p = "abcdefghijklmnopqrstuvwxyz"; + c(stb_ischar('c', p), "stb_ischar 1"); + c(stb_ischar('x', p), "stb_ischar 2"); + c(!stb_ischar('#', p), "stb_ischar 3"); + c(!stb_ischar('X', p), "stb_ischar 4"); + p = "0123456789"; + c(!stb_ischar('c', p), "stb_ischar 5"); + c(!stb_ischar('x', p), "stb_ischar 6"); + c(!stb_ischar('#', p), "stb_ischar 7"); + c(!stb_ischar('X', p), "stb_ischar 8"); + p = "#####"; + c(!stb_ischar('c', p), "stb_ischar a"); + c(!stb_ischar('x', p), "stb_ischar b"); + c(stb_ischar('#', p), "stb_ischar c"); + c(!stb_ischar('X', p), "stb_ischar d"); + p = "xXyY"; + c(!stb_ischar('c', p), "stb_ischar e"); + c(stb_ischar('x', p), "stb_ischar f"); + c(!stb_ischar('#', p), "stb_ischar g"); + c(stb_ischar('X', p), "stb_ischar h"); + + c(stb_alloc_count_alloc == stb_alloc_count_free, "stb_alloc 1"); + + q = stb_wordwrapalloc(15, "How now brown cow. Testinglishously. Okey dokey"); + // How now brown + // cow. Testinglis + // hously. Okey + // dokey + c(stb_arr_len(q) == 8, "stb_wordwrap 8"); + c(q[2] == 14 && q[3] == 15, "stb_wordwrap 9"); + c(q[4] == 29 && q[5] == 12, "stb_wordwrap 10"); + stb_arr_free(q); + + q = stb_wordwrapalloc(20, "How now brown cow. Testinglishously. Okey dokey"); + // How now brown cow. + // Testinglishously. + // Okey dokey + c(stb_arr_len(q) == 6, "stb_wordwrap 1"); + c(q[0] == 0 && q[1] == 18, "stb_wordwrap 2"); + c(q[2] == 19 && q[3] == 17, "stb_wordwrap 3"); + c(q[4] == 37 && q[5] == 10, "stb_wordwrap 4"); + stb_arr_free(q); + + q = stb_wordwrapalloc(12, "How now brown cow. Testinglishously. Okey dokey"); + // How now + // brown cow. + // Testinglisho + // usly. Okey + // dokey + c(stb_arr_len(q) == 10, "stb_wordwrap 5"); + c(q[4] == 19 && q[5] == 12, "stb_wordwrap 6"); + c(q[6] == 31 && q[3] == 10, "stb_wordwrap 7"); + stb_arr_free(q); + + //test_script(); + + //test_packed_floats(); + + c(stb_alloc_count_alloc == stb_alloc_count_free, "stb_alloc 0"); + if (stb_alloc_count_alloc != stb_alloc_count_free) { + printf("%d allocs, %d frees\n", stb_alloc_count_alloc, stb_alloc_count_free); + } + test_lex(); + + mt = stb_regex_matcher(".*foo.*bar.*"); + c(stb_matcher_match(mt, "foobarx") == 1, "stb_matcher_match 1"); + c(stb_matcher_match(mt, "foobar") == 1, "stb_matcher_match 2"); + c(stb_matcher_match(mt, "foo bar") == 1, "stb_matcher_match 3"); + c(stb_matcher_match(mt, "fo foo ba ba bar ba") == 1, "stb_matcher_match 4"); + c(stb_matcher_match(mt, "fo oo oo ba ba bar foo") == 0, "stb_matcher_match 5"); + stb_free(mt); + + mt = stb_regex_matcher(".*foo.?bar.*"); + c(stb_matcher_match(mt, "abfoobarx") == 1, "stb_matcher_match 6"); + c(stb_matcher_match(mt, "abfoobar") == 1, "stb_matcher_match 7"); + c(stb_matcher_match(mt, "abfoo bar") == 1, "stb_matcher_match 8"); + c(stb_matcher_match(mt, "abfoo bar") == 0, "stb_matcher_match 9"); + c(stb_matcher_match(mt, "abfo foo ba ba bar ba") == 0, "stb_matcher_match 10"); + c(stb_matcher_match(mt, "abfo oo oo ba ba bar foo") == 0, "stb_matcher_match 11"); + stb_free(mt); + + mt = stb_regex_matcher(".*m((foo|bar)*baz)m.*"); + c(stb_matcher_match(mt, "abfoobarx") == 0, "stb_matcher_match 12"); + c(stb_matcher_match(mt, "a mfoofoofoobazm d") == 1, "stb_matcher_match 13"); + c(stb_matcher_match(mt, "a mfoobarbazfoom d") == 0, "stb_matcher_match 14"); + c(stb_matcher_match(mt, "a mbarbarfoobarbazm d") == 1, "stb_matcher_match 15"); + c(stb_matcher_match(mt, "a mfoobarfoo bazm d") == 0, "stb_matcher_match 16"); + c(stb_matcher_match(mt, "a mm foobarfoobarfoobar ") == 0, "stb_matcher_match 17"); + stb_free(mt); + + mt = stb_regex_matcher("f*|z"); + c(stb_matcher_match(mt, "fz") == 0, "stb_matcher_match 0a"); + c(stb_matcher_match(mt, "ff") == 1, "stb_matcher_match 0b"); + c(stb_matcher_match(mt, "z") == 1, "stb_matcher_match 0c"); + stb_free(mt); + + mt = stb_regex_matcher("m(f|z*)n"); + c(stb_matcher_match(mt, "mfzn") == 0, "stb_matcher_match 0d"); + c(stb_matcher_match(mt, "mffn") == 0, "stb_matcher_match 0e"); + c(stb_matcher_match(mt, "mzn") == 1, "stb_matcher_match 0f"); + c(stb_matcher_match(mt, "mn") == 1, "stb_matcher_match 0g"); + c(stb_matcher_match(mt, "mzfn") == 0, "stb_matcher_match 0f"); + + c(stb_matcher_find(mt, "manmanmannnnnnnmmmmmmmmm ") == 0, "stb_matcher_find 1"); + c(stb_matcher_find(mt, "manmanmannnnnnnmmmmmmmmm ") == 0, "stb_matcher_find 2"); + c(stb_matcher_find(mt, "manmanmannnnnnnmmmmmmmmmffzzz ") == 0, "stb_matcher_find 3"); + c(stb_matcher_find(mt, "manmanmannnnnnnmmmmmmmmmnfzzz ") == 1, "stb_matcher_find 4"); + c(stb_matcher_find(mt, "mmmfn aanmannnnnnnmmmmmm fzzz ") == 1, "stb_matcher_find 5"); + c(stb_matcher_find(mt, "mmmzzn anmannnnnnnmmmmmm fzzz ") == 1, "stb_matcher_find 6"); + c(stb_matcher_find(mt, "mm anmannnnnnnmmmmmm fzmzznzz ") == 1, "stb_matcher_find 7"); + c(stb_matcher_find(mt, "mm anmannnnnnnmmmmmm fzmzzfnzz ") == 0, "stb_matcher_find 8"); + c(stb_matcher_find(mt, "manmfnmannnnnnnmmmmmmmmmffzzz ") == 1, "stb_matcher_find 9"); + stb_free(mt); + + mt = stb_regex_matcher(".*m((foo|bar)*|baz)m.*"); + c(stb_matcher_match(mt, "abfoobarx") == 0, "stb_matcher_match 18"); + c(stb_matcher_match(mt, "a mfoofoofoobazm d") == 0, "stb_matcher_match 19"); + c(stb_matcher_match(mt, "a mfoobarbazfoom d") == 0, "stb_matcher_match 20"); + c(stb_matcher_match(mt, "a mbazm d") == 1, "stb_matcher_match 21"); + c(stb_matcher_match(mt, "a mfoobarfoom d") == 1, "stb_matcher_match 22"); + c(stb_matcher_match(mt, "a mm foobarfoobarfoobar ") == 1, "stb_matcher_match 23"); + stb_free(mt); + + mt = stb_regex_matcher("[a-fA-F]..[^]a-zA-Z]"); + c(stb_matcher_match(mt, "Axx1") == 1, "stb_matcher_match 24"); + c(stb_matcher_match(mt, "Fxx1") == 1, "stb_matcher_match 25"); + c(stb_matcher_match(mt, "Bxx]") == 0, "stb_matcher_match 26"); + c(stb_matcher_match(mt, "Cxxz") == 0, "stb_matcher_match 27"); + c(stb_matcher_match(mt, "gxx[") == 0, "stb_matcher_match 28"); + c(stb_matcher_match(mt, "-xx0") == 0, "stb_matcher_match 29"); + stb_free(mt); + + c(stb_wildmatch("foo*bar", "foobarx") == 0, "stb_wildmatch 0a"); + c(stb_wildmatch("foo*bar", "foobar") == 1, "stb_wildmatch 1a"); + c(stb_wildmatch("foo*bar", "foo bar") == 1, "stb_wildmatch 2a"); + c(stb_wildmatch("foo*bar", "fo foo ba ba bar ba") == 0, "stb_wildmatch 3a"); + c(stb_wildmatch("foo*bar", "fo oo oo ba ba ar foo") == 0, "stb_wildmatch 4a"); + + c(stb_wildmatch("*foo*bar*", "foobar") == 1, "stb_wildmatch 1b"); + c(stb_wildmatch("*foo*bar*", "foo bar") == 1, "stb_wildmatch 2b"); + c(stb_wildmatch("*foo*bar*", "fo foo ba ba bar ba") == 1, "stb_wildmatch 3b"); + c(stb_wildmatch("*foo*bar*", "fo oo oo ba ba ar foo") == 0, "stb_wildmatch 4b"); + + c(stb_wildmatch("foo*bar*", "foobarx") == 1, "stb_wildmatch 1c"); + c(stb_wildmatch("foo*bar*", "foobabar") == 1, "stb_wildmatch 2c"); + c(stb_wildmatch("foo*bar*", "fo foo ba ba bar ba") == 0, "stb_wildmatch 3c"); + c(stb_wildmatch("foo*bar*", "fo oo oo ba ba ar foo") == 0, "stb_wildmatch 4c"); + + c(stb_wildmatch("*foo*bar", "foobar") == 1, "stb_wildmatch 1d"); + c(stb_wildmatch("*foo*bar", "foo bar") == 1, "stb_wildmatch 2d"); + c(stb_wildmatch("*foo*bar", "fo foo ba ba bar ba") == 0, "stb_wildmatch 3d"); + c(stb_wildmatch("*foo*bar", "fo oo oo ba ba ar foo") == 0, "stb_wildmatch 4d"); + + c(stb_wildfind("foo*bar", "xyfoobarx") == 2, "stb_wildfind 0a"); + c(stb_wildfind("foo*bar", "aaafoobar") == 3, "stb_wildfind 1a"); + c(stb_wildfind("foo*bar", "foo bar") == 0, "stb_wildfind 2a"); + c(stb_wildfind("foo*bar", "fo foo ba ba bar ba") == 3, "stb_wildfind 3a"); + c(stb_wildfind("foo*bar", "fo oo oo ba ba ar foo") == -1, "stb_wildfind 4a"); + + c(stb_wildmatch("*foo*;*bar*", "foobar") == 1, "stb_wildmatch 1e"); + c(stb_wildmatch("*foo*;*bar*", "afooa") == 1, "stb_wildmatch 2e"); + c(stb_wildmatch("*foo*;*bar*", "abara") == 1, "stb_wildmatch 3e"); + c(stb_wildmatch("*foo*;*bar*", "abaza") == 0, "stb_wildmatch 4e"); + c(stb_wildmatch("*foo*;*bar*", "foboar") == 0, "stb_wildmatch 5e"); + + test_sha1(); + + n = sizeof(args_raw)/sizeof(args_raw[0]); + memcpy(args, args_raw, sizeof(args_raw)); + s = stb_getopt(&n, args); + c(n >= 1 && !strcmp(args[1], "bar" ), "stb_getopt 1"); + c(stb_arr_len(s) >= 2 && !strcmp(s[2] , "r" ), "stb_getopt 2"); + stb_getopt_free(s); + + n = sizeof(args_raw)/sizeof(args_raw[0]); + memcpy(args, args_raw, sizeof(args_raw)); + s = stb_getopt_param(&n, args, "f"); + c(stb_arr_len(s) >= 3 && !strcmp(s[3] , "fbar"), "stb_getopt 3"); + stb_getopt_free(s); + + n = sizeof(args_raw)/sizeof(args_raw[0]); + memcpy(args, args_raw, sizeof(args_raw)); + s = stb_getopt_param(&n, args, "x"); + c(stb_arr_len(s) >= 2 && !strcmp(s[1] , "xrf" ), "stb_getopt 4"); + stb_getopt_free(s); + + n = sizeof(args_raw)/sizeof(args_raw[0]); + memcpy(args, args_raw, sizeof(args_raw)); + s = stb_getopt_param(&n, args, "s"); + c(s == NULL && n == 0 , "stb_getopt 5"); + stb_getopt_free(s); + +#if 0 + c(*stb_csample_int(sample_test[0], 1, 5, 5, 3, -1, -1) == 1, "stb_csample_int 1"); + c(*stb_csample_int(sample_test[0], 1, 5, 5, 3, 1, -3) == 2, "stb_csample_int 2"); + c(*stb_csample_int(sample_test[0], 1, 5, 5, 3, 12, -2) == 5, "stb_csample_int 3"); + c(*stb_csample_int(sample_test[0], 1, 5, 5, 3, 15, 1) == 10, "stb_csample_int 4"); + c(*stb_csample_int(sample_test[0], 1, 5, 5, 3, 5, 4) == 15, "stb_csample_int 5"); + c(*stb_csample_int(sample_test[0], 1, 5, 5, 3, 3, 3) == 14, "stb_csample_int 6"); + c(*stb_csample_int(sample_test[0], 1, 5, 5, 3, -2, 5) == 11, "stb_csample_int 7"); + c(*stb_csample_int(sample_test[0], 1, 5, 5, 3, -7, 0) == 1, "stb_csample_int 8"); + c(*stb_csample_int(sample_test[0], 1, 5, 5, 3, 2, 1) == 8, "stb_csample_int 9"); +#endif + + c(!strcmp(stb_splitpath(buf, p1, STB_PATH ), "foo/bar\\baz/"), "stb_splitpath 1"); + c(!strcmp(stb_splitpath(buf, p1, STB_FILE ), "test"), "stb_splitpath 2"); + c(!strcmp(stb_splitpath(buf, p1, STB_EXT ), ".xyz"), "stb_splitpath 3"); + c(!strcmp(stb_splitpath(buf, p1, STB_PATH_FILE ), "foo/bar\\baz/test"), "stb_splitpath 4"); + c(!strcmp(stb_splitpath(buf, p1, STB_FILE_EXT ), "test.xyz"), "stb_splitpath 5"); + + c(!strcmp(stb_splitpath(buf, p2, STB_PATH ), "foo/"), "stb_splitpath 6"); + c(!strcmp(stb_splitpath(buf, p2, STB_FILE ), ""), "stb_splitpath 7"); + c(!strcmp(stb_splitpath(buf, p2, STB_EXT ), ".bar"), "stb_splitpath 8"); + c(!strcmp(stb_splitpath(buf, p2, STB_PATH_FILE ), "foo/"), "stb_splitpath 9"); + c(!strcmp(stb_splitpath(buf, p2, STB_FILE_EXT ), ".bar"), "stb_splitpath 10"); + + c(!strcmp(stb_splitpath(buf, p3, STB_PATH ), "./"), "stb_splitpath 11"); + c(!strcmp(stb_splitpath(buf, p3, STB_FILE ), "foo"), "stb_splitpath 12"); + c(!strcmp(stb_splitpath(buf, p3, STB_EXT ), ".bar"), "stb_splitpath 13"); + c(!strcmp(stb_splitpath(buf, p3, STB_PATH_FILE ), "foo"), "stb_splitpath 14"); + + c(!strcmp(stb_splitpath(buf, p4, STB_PATH ), "foo/"), "stb_splitpath 16"); + c(!strcmp(stb_splitpath(buf, p4, STB_FILE ), "bar"), "stb_splitpath 17"); + c(!strcmp(stb_splitpath(buf, p4, STB_EXT ), ""), "stb_splitpath 18"); + c(!strcmp(stb_splitpath(buf, p4, STB_PATH_FILE ), "foo/bar"), "stb_splitpath 19"); + c(!strcmp(stb_splitpath(buf, p4, STB_FILE_EXT ), "bar"), "stb_splitpath 20"); + + c(!strcmp(p=stb_dupreplace("testfootffooo foo fox", "foo", "brap"), "testbraptfbrapo brap fox"), "stb_dupreplace 1"); free(p); + c(!strcmp(p=stb_dupreplace("testfootffooo foo fox", "foo", "" ), "testtfo fox" ), "stb_dupreplace 2"); free(p); + c(!strcmp(p=stb_dupreplace("abacab", "a", "aba"), "abababacabab" ), "stb_dupreplace 3"); free(p); + + +#if 0 + m = stb_mml_parse("xy<&f>"); + c(m != NULL, "stb_mml_parse 1"); + if (m) { + c(!strcmp(m->child[0]->child[0]->child[1]->tag, "d"), "stb_mml_parse 2"); + c(!strcmp(m->child[0]->child[1]->leaf_data, "<&f>"), "stb_mml_parse 3"); + } + if (m) + stb_mml_free(m); + c(stb_alloc_count_alloc == stb_alloc_count_free, "stb_alloc 1"); + if (stb_alloc_count_alloc != stb_alloc_count_free) { + printf("%d allocs, %d frees\n", stb_alloc_count_alloc, stb_alloc_count_free); + } +#endif + + c(stb_linear_remap(3.0f,0,8,1,2) == 1.375, "stb_linear_remap()"); + + c(stb_bitreverse(0x1248fec8) == 0x137f1248, "stb_bitreverse() 1"); + c(stb_bitreverse8(0x4e) == 0x72, "stb_bitreverse8() 1"); + c(stb_bitreverse8(0x31) == 0x8c, "stb_bitreverse8() 2"); + for (n=1; n < 255; ++n) { + unsigned int m = stb_bitreverse8((uint8) n); + c(stb_bitreverse8((uint8) m) == (unsigned int) n, "stb_bitreverse8() 3"); + } + + for (n=2; n <= 31; ++n) { + c(stb_is_pow2 ((1 << n) ) == 1 , "stb_is_pow2() 1"); + c(stb_is_pow2 ((1 << n)+1) == 0 , "stb_is_pow2() 2"); + c(stb_is_pow2 ((1 << n)-1) == 0 , "stb_is_pow2() 3"); + + c(stb_log2_floor((1 << n) ) == n , "stb_log2_floor() 1"); + c(stb_log2_floor((1 << n)+1) == n , "stb_log2_floor() 2"); + c(stb_log2_floor((1 << n)-1) == n-1, "stb_log2_floor() 3"); + + c(stb_log2_ceil ((1 << n) ) == n , "stb_log2_ceil() 1"); + c(stb_log2_ceil ((1 << n)+1) == n+1, "stb_log2_ceil() 2"); + c(stb_log2_ceil ((1 << n)-1) == n , "stb_log2_ceil() 3"); + + c(stb_bitreverse(1 << n) == 1U << (31-n), "stb_bitreverse() 2"); + } + + c(stb_log2_floor(0) == -1, "stb_log2_floor() 4"); + c(stb_log2_ceil (0) == -1, "stb_log2_ceil () 4"); + + c(stb_log2_floor(-1) == 31, "stb_log2_floor() 5"); + c(stb_log2_ceil (-1) == 32, "stb_log2_ceil () 5"); + + c(stb_bitcount(0xffffffff) == 32, "stb_bitcount() 1"); + c(stb_bitcount(0xaaaaaaaa) == 16, "stb_bitcount() 2"); + c(stb_bitcount(0x55555555) == 16, "stb_bitcount() 3"); + c(stb_bitcount(0x00000000) == 0, "stb_bitcount() 4"); + + c(stb_lowbit8(0xf0) == 4, "stb_lowbit8 1"); + c(stb_lowbit8(0x10) == 4, "stb_lowbit8 2"); + c(stb_lowbit8(0xf3) == 0, "stb_lowbit8 3"); + c(stb_lowbit8(0xf8) == 3, "stb_lowbit8 4"); + c(stb_lowbit8(0x60) == 5, "stb_lowbit8 5"); + + for (n=0; n < sizeof(buf); ++n) + buf[n] = 0; + + for (n = 0; n < 200000; ++n) { + unsigned int k = stb_rand(); + int i,z=0; + for (i=0; i < 32; ++i) + if (k & (1 << i)) ++z; + c(stb_bitcount(k) == z, "stb_bitcount() 5"); + + buf[k >> 24] = 1; + + if (k != 0) { + if (stb_is_pow2(k)) { + c(stb_log2_floor(k) == stb_log2_ceil(k), "stb_is_pow2() 1"); + c(k == 1U << stb_log2_floor(k), "stb_is_pow2() 2"); + } else { + c(stb_log2_floor(k) == stb_log2_ceil(k)-1, "stb_is_pow2() 3"); + } + } + + c(stb_bitreverse(stb_bitreverse(n)) == (uint32) n, "stb_bitreverse() 3"); + } + + // make sure reasonable coverage from stb_rand() + for (n=0; n < sizeof(buf); ++n) + c(buf[n] != 0, "stb_rand()"); + + for (n=0; n < sizeof(buf); ++n) + buf[n] = 0; + + for (n=0; n < 60000; ++n) { + float z = (float) stb_frand(); + int n = (int) (z * sizeof(buf)); + c(z >= 0 && z < 1, "stb_frand() 1"); + c(n >= 0 && n < sizeof(buf), "stb_frand() 2"); + buf[n] = 1; + } + + // make sure reasonable coverage from stb_frand(), + // e.g. that the range remap isn't incorrect + for (n=0; n < sizeof(buf); ++n) + c(buf[n] != 0, "stb_frand()"); + + + // stb_arr + { + short *s = NULL; + + c(sum(s) == 0, "stb_arr 1"); + + stb_arr_add(s); s[0] = 3; + stb_arr_push(s,7); + + c( stb_arr_valid(s,1), "stb_arr 2"); + c(!stb_arr_valid(s,2), "stb_arr 3"); + + // force a realloc + stb_arr_push(s,0); + stb_arr_push(s,0); + stb_arr_push(s,0); + stb_arr_push(s,0); + + c(sum(s) == 10, "stb_arr 4"); + stb_arr_push(s,0); + s[0] = 1; s[1] = 5; s[2] = 20; + c(sum(s) == 26, "stb_arr 5"); + stb_arr_setlen(s,2); + c(sum(s) == 6, "stb_arr 6"); + stb_arr_setlen(s,1); + c(sum(s) == 1, "stb_arr 7"); + stb_arr_setlen(s,0); + c(sum(s) == 0, "stb_arr 8"); + + stb_arr_push(s,3); + stb_arr_push(s,4); + stb_arr_push(s,5); + stb_arr_push(s,6); + stb_arr_push(s,7); + stb_arr_deleten(s,1,3); + c(stb_arr_len(s)==2 && sum(s) == 10, "stb_arr_9"); + + stb_arr_push(s,2); + // 3 7 2 + stb_arr_insertn(s,2,2); + // 3 7 x x 2 + s[2] = 5; + s[3] = 6; + c(s[0]==3 && s[1] == 7 && s[2] == 5 && s[3] == 6 && s[4] == 2, "stb_arr 10"); + stb_arr_free(s); + } + + #if 1 + f= stb_fopen("data/stb.test", "wb"); + fwrite(buffer, 1, sizeof(buffer)-1, f); + stb_fclose(f, stb_keep_yes); + #ifndef WIN32 + sleep(1); // andLinux has some synchronization problem here + #endif + #else + f= fopen("data/stb.test", "wb"); + fwrite(buffer, 1, sizeof(buffer)-1, f); + fclose(f); + #endif + if (!stb_fexists("data/stb.test")) { + fprintf(stderr, "Error: couldn't open file just written, or stb_fexists() is broken.\n"); + } + + f = fopen("data/stb.test", "rb"); + // f = NULL; // test stb_fatal() + if (!f) { stb_fatal("Error: couldn't open file just written\n"); } + else { + char temp[4]; + int len1 = stb_filelen(f), len2; + int n1,n2; + if (fread(temp,1,4,f) == 0) { + int n = ferror(f); + if (n) { stb_fatal("Error reading from stream: %d", n); } + if (feof(f)) stb_fatal("Weird, read 0 bytes and hit eof"); + stb_fatal("Read 0, but neither feof nor ferror is true"); + } + fclose(f); + p = stb_file("data/stb.test", &len2); + if (p == NULL) stb_fatal("Error: stb_file() failed"); + c(len1 == sizeof(buffer)-1, "stb_filelen()"); + c(len2 == sizeof(buffer)-1, "stb_file():n"); + c(memcmp(p, buffer, sizeof(buffer)-1) == 0, "stb_file()"); + c(strcmp(p, buffer)==0, "stb_file() terminated"); + free(p); + + s = stb_stringfile("data/stb.test", &n1); + c(n1 == 3, "stb_stringfile():n"); + n2 = 0; + while (s[n2]) ++n2; + c(n1 == n2, "stb_stringfile():n length matches the non-NULL strings"); + if (n2 == 3) { + c(strcmp(s[0],str1)==0, "stb_stringfile()[0]"); + c(strcmp(s[1],str2)==0, "stb_stringfile()[1]"); + c(strcmp(s[2],str3)==0, "stb_stringfile()[2] (no terminating newlines)"); + } + free(s); + + f = fopen("data/stb.test", "rb"); + stb_fgets(buf, sizeof(buf), f); + //c(strcmp(buf, str1)==0, "stb_fgets()"); + p = stb_fgets_malloc(f); + n1 = strlen(p); + n2 = strlen(str2); + c(strcmp(p, str2)==0, "stb_fgets_malloc()"); + free(p); + stb_fgets(buf, sizeof(buf), f); + c(strcmp(buf, str3)==0, "stb_fgets()3"); + } + + c( stb_prefix("foobar", "foo"), "stb_prefix() 1"); + c(!stb_prefix("foo", "foobar"), "stb_prefix() 2"); + c( stb_prefix("foob", "foob" ), "stb_prefix() 3"); + + stb_strncpy(buf, "foobar", 6); c(strcmp(buf,"fooba" )==0, "stb_strncpy() 1"); + stb_strncpy(buf, "foobar", 8); c(strcmp(buf,"foobar")==0, "stb_strncpy() 2"); + + c(!strcmp(p=stb_duplower("FooBar"), "foobar"), "stb_duplower()"); free(p); + strcpy(buf, "FooBar"); + stb_tolower(buf); + c(!strcmp(buf, "foobar"), "stb_tolower()"); + + p = stb_strtok(buf, "foo=ba*r", "#=*"); + c(!strcmp(buf, "foo" ), "stb_strtok() 1"); + c(!strcmp(p , "ba*r"), "stb_strtok() 2"); + p = stb_strtok(buf, "foobar", "#=*"); + c(*p == 0, "stb_strtok() 3"); + + c(!strcmp(stb_skipwhite(" \t\n foo"), "foo"), "stb_skipwhite()"); + + s = stb_tokens("foo == ba*r", "#=*", NULL); + c(!strcmp(s[0], "foo "), "stb_tokens() 1"); + c(!strcmp(s[1], " ba"), "stb_tokens() 2"); + c(!strcmp(s[2], "r"), "stb_tokens() 3"); + c(s[3] == 0, "stb_tokens() 4"); + free(s); + + s = stb_tokens_allowempty("foo == ba*r", "#=*", NULL); + c(!strcmp(s[0], "foo "), "stb_tokens_allowempty() 1"); + c(!strcmp(s[1], "" ), "stb_tokens_allowempty() 2"); + c(!strcmp(s[2], " ba"), "stb_tokens_allowempty() 3"); + c(!strcmp(s[3], "r"), "stb_tokens_allowempty() 4"); + c(s[4] == 0, "stb_tokens_allowempty() 5"); + free(s); + + s = stb_tokens_stripwhite("foo == ba*r", "#=*", NULL); + c(!strcmp(s[0], "foo"), "stb_tokens_stripwhite() 1"); + c(!strcmp(s[1], "" ), "stb_tokens_stripwhite() 2"); + c(!strcmp(s[2], "ba"), "stb_tokens_stripwhite() 3"); + c(!strcmp(s[3], "r"), "stb_tokens_stripwhite() 4"); + c(s[4] == 0, "stb_tokens_stripwhite() 5"); + free(s); + + s = stb_tokens_quoted("foo =\"=\" ba*\"\"r \" foo\" bah ", "#=*", NULL); + c(!strcmp(s[0], "foo"), "stb_tokens_quoted() 1"); + c(!strcmp(s[1], "= ba"), "stb_tokens_quoted() 2"); + c(!strcmp(s[2], "\"r foo bah"), "stb_tokens_quoted() 3"); + c(s[3] == 0, "stb_tokens_quoted() 4"); + free(s); + + + p = stb_file("stb.h", &len2); + if (p) { + uint32 z = stb_adler32_old(1, p, len2); + uint32 x = stb_adler32 (1, p, len2); + c(z == x, "stb_adler32() 1"); + memset(p,0xff,len2); + z = stb_adler32_old((65520<<16) + 65520, p, len2); + x = stb_adler32 ((65520<<16) + 65520, p, len2); + c(z == x, "stb_adler32() 2"); + free(p); + } + + // stb_hheap + { + #define HHEAP_COUNT 100000 + void **p = malloc(sizeof(*p) * HHEAP_COUNT); + int i, j; + #if 0 + stb_hheap *h2, *h = stb_newhheap(sizeof(struct1),0); + + for (i=0; i < HHEAP_COUNT; ++i) + p[i] = stb_halloc(h); + stb_shuffle(p, HHEAP_COUNT, sizeof(*p), stb_rand()); + for (i=0; i < HHEAP_COUNT; ++i) + stb_hfree(p[i]); + + c(h->num_alloc == 0, "stb_hheap 1"); + stb_delhheap(h); + + h = stb_newhheap(sizeof(struct1),0); + h2 = stb_newhheap(sizeof(struct2),8); + + for (i=0; i < HHEAP_COUNT; ++i) { + if (i & 1) + p[i] = stb_halloc(h); + else { + p[i] = stb_halloc(h2); + c((((int) p[i]) & 4) == 0, "stb_hheap 2"); + } + } + + stb_shuffle(p, HHEAP_COUNT, sizeof(*p), stb_rand()); + for (i=0; i < HHEAP_COUNT; ++i) + stb_hfree(p[i]); + + c(h->num_alloc == 0, "stb_hheap 3"); + c(h2->num_alloc == 0, "stb_hheap 4"); + + stb_delhheap(h); + stb_delhheap(h2); + #else + for (i=0; i < HHEAP_COUNT; ++i) + p[i] = malloc(32); + stb_shuffle(p, HHEAP_COUNT, sizeof(*p), stb_rand()); + for (i=0; i < HHEAP_COUNT; ++i) + free(p[i]); + #endif + + // now use the same array of pointers to do pointer set operations + for (j=100; j < HHEAP_COUNT; j += 25000) { + stb_ps *ps = NULL; + for (i=0; i < j; ++i) + ps = stb_ps_add(ps, p[i]); + + for (i=0; i < HHEAP_COUNT; ++i) + c(stb_ps_find(ps, p[i]) == (i < j), "stb_ps 1"); + c(stb_ps_count(ps) == j, "stb_ps 1b"); + + for (i=j; i < HHEAP_COUNT; ++i) + ps = stb_ps_add(ps, p[i]); + + for (i=0; i < j; ++i) + ps = stb_ps_remove(ps, p[i]); + + for (i=0; i < HHEAP_COUNT; ++i) + c(stb_ps_find(ps, p[i]) == !(i < j), "stb_ps 2"); + + stb_ps_delete(ps); + } + + #define HHEAP_COUNT2 100 + // now use the same array of pointers to do pointer set operations + for (j=1; j < 40; ++j) { + stb_ps *ps = NULL; + for (i=0; i < j; ++i) + ps = stb_ps_add(ps, p[i]); + + for (i=0; i < HHEAP_COUNT2; ++i) + c(stb_ps_find(ps, p[i]) == (i < j), "stb_ps 3"); + c(stb_ps_count(ps) == j, "stb_ps 3b"); + + for (i=j; i < HHEAP_COUNT2; ++i) + ps = stb_ps_add(ps, p[i]); + + for (i=0; i < j; ++i) + ps = stb_ps_remove(ps, p[i]); + + for (i=0; i < HHEAP_COUNT2; ++i) + c(stb_ps_find(ps, p[i]) == !(i < j), "stb_ps 4"); + + stb_ps_delete(ps); + } + + free(p); + } + + + n = test_compression(tc, sizeof(tc)); + c(n >= 0, "stb_compress()/stb_decompress() 1"); + + p = stb_file("stb.h", &len2); + if (p) { + FILE *f = fopen("data/stb_h.z", "wb"); + if (stb_compress_stream_start(f)) { + int i; + void *q; + int len3; + + for (i=0; i < len2; ) { + int n = stb_rand() % 10; + if (n <= 6) n = 1 + stb_rand()%16; + else if (n <= 8) n = 20 + stb_rand() % 1000; + else n = 15000; + if (i + n > len2) n = len2 - i; + stb_write(p + i, n); + i += n; + } + stb_compress_stream_end(1); + + q = stb_decompress_fromfile("data/stb_h.z", &len3); + c(len3 == len2, "stb_compress_stream 2"); + if (len2 == len3) + c(!memcmp(p,q,len2), "stb_compress_stream 3"); + if (q) free(q); + } else { + c(0, "stb_compress_stream 1"); + } + + free(p); + stb_compress_window(65536*4); + } + + p = stb_file("stb.h", &len2); + if (p) { + n = test_compression(p, len2); + c(n >= 0, "stb_compress()/stb_decompress() 2"); + #if 0 + n = test_en_compression(p, len2); + c(n >= 0, "stb_en_compress()/stb_en_decompress() 2"); + #endif + free(p); + } else { + fprintf(stderr, "No stb.h to compression test.\n"); + } + + p = stb_file("data/test.bmp", &len2); + if (p) { + n = test_compression(p, len2); + c(n == 106141, "stb_compress()/stb_decompress() 4"); + #if 0 + n = test_en_compression(p, len2); + c(n >= 0, "stb_en_compress()/stb_en_decompress() 4"); + #endif + free(p); + } + + // the hardcoded compressed lengths being verified _could_ + // change if you changed the compressor parameters; but pure + // performance optimizations shouldn't change them + p = stb_file("data/cantrbry.zip", &len2); + if (p) { + n = test_compression(p, len2); + c(n == 642787, "stb_compress()/stb_decompress() 3"); + #if 0 + n = test_en_compression(p, len2); + c(n >= 0, "stb_en_compress()/stb_en_decompress() 3"); + #endif + free(p); + } + + p = stb_file("data/bible.txt", &len2); + if (p) { + n = test_compression(p, len2); + c(n == 2022520, "stb_compress()/stb_decompress() 4"); + #if 0 + n = test_en_compression(p, len2); + c(n >= 0, "stb_en_compress()/stb_en_decompress() 4"); + #endif + free(p); + } + + { + int len = 1 << 25, o=0; // 32MB + char *buffer = malloc(len); + int i; + for (i=0; i < 8192; ++i) + buffer[o++] = (char) stb_rand(); + for (i=0; i < (1 << 15); ++i) + buffer[o++] = 1; + for (i=0; i < 64; ++i) + buffer[o++] = buffer[i]; + for (i=0; i < (1 << 21); ++i) + buffer[o++] = 2; + for (i=0; i < 64; ++i) + buffer[o++] = buffer[i]; + for (i=0; i < (1 << 21); ++i) + buffer[o++] = 3; + for (i=0; i < 8192; ++i) + buffer[o++] = buffer[i]; + for (i=0; i < (1 << 21); ++i) + buffer[o++] = 4; + assert(o < len); + stb_compress_window(1 << 24); + i = test_compression(buffer, len); + c(n >= 0, "stb_compress() 6"); + free(buffer); + } + + #ifdef STB_THREADS + stb_thread_cleanup(); + #endif + stb_ischar(0,NULL); + stb_wrapper_listall(dumpfunc); + printf("Memory still in use: %d allocations of %d bytes.\n", alloc_num, alloc_size); + + // force some memory checking + for (n=1; n < 20; ++n) + malloc(1 << n); + + printf("Finished stb.c with %d errors.\n", count); + + #ifdef _MSC_VER + if (count) + __asm int 3; + #endif + + return 0; +} + +#endif + + + + + +// NIST test vectors + +struct +{ + int length; + char *message; + char *digest; +} sha1_tests[] = +{ +{ 24, +"616263", 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+"f5e1f03c2280e71c6e1ae21312d4ff163eee16ebb1fdee8e887bb0d453829b4e6ed5fa70" +"8f2053f29b81e277be46", + "a757ead499a6ec3d8ab9814f839117354ae563c8" +} +}; + +void test_sha1(void) +{ + unsigned char buffer[4000]; + int i; + for (i=0; i < sizeof(sha1_tests) / sizeof(sha1_tests[0]); ++i) { + stb_uint len = sha1_tests[i].length / 8; + unsigned char digest[20], fdig[20]; + unsigned int h; + assert(len <= sizeof(buffer)); + assert(strlen(sha1_tests[i].message) == len*2); + assert(strlen(sha1_tests[i].digest) == 20 * 2); + for (h=0; h < len; ++h) { + char v[3]; + v[0] = sha1_tests[i].message[h*2]; + v[1] = sha1_tests[i].message[h*2+1]; + v[2] = 0; + buffer[h] = (unsigned char) strtol(v, NULL, 16); + } + stb_sha1(digest, buffer, len); + for (h=0; h < 20; ++h) { + char v[3]; + int res; + v[0] = sha1_tests[i].digest[h*2]; + v[1] = sha1_tests[i].digest[h*2+1]; + v[2] = 0; + res = digest[h] == strtol(v, NULL, 16); + c(res, sha1_tests[i].digest); + if (!res) + break; + } + { + int z; + FILE *f = fopen("data/test.bin", "wb"); + if (!f) stb_fatal("Couldn't write to test.bin"); + fwrite(buffer, len, 1, f); + fclose(f); + #ifdef _WIN32 + z = stb_sha1_file(fdig, "data/test.bin"); + if (!z) stb_fatal("Couldn't digest test.bin"); + c(memcmp(digest, fdig, 20)==0, "stb_sh1_file"); + #endif + } + } +} + + +#if 0 + +stb__obj zero, one; + +void test_packed_floats(void) +{ + stb__obj *p; + float x,y,*q; + clock_t a,b,c; + int i; + stb_float_init(); + for (i=-10; i < 10; ++i) { + float f = (float) pow(10,i); + float g = f * 10; + float delta = (g - f) / 10000; + while (f < g) { + stb__obj z = stb_float(f); + float k = stb_getfloat(z); + float p = stb_getfloat_table(z); + assert((z & 1) == 1); + assert(f == k); + assert(k == p); + f += delta; + } + } + + zero = stb_float(0); + one = stb_float(1); + + p = malloc(8192 * 4); + for (i=0; i < 8192; ++i) + p[i] = stb_rand(); + for (i=0; i < 8192; ++i) + if ((stb_rand() & 31) < 28) + p[i] = zero; + + q = malloc(4 * 1024); + + a = clock(); + + x = y = 0; + for (i=0; i < 200000000; ++i) + q[i&1023] = stb_getfloat_table(p[i&8191]); + b = clock(); + for (i=0; i < 200000000; ++i) + q[i&1023] = stb_getfloat_table2(p[i&8191]); + c = clock(); + free(p); + + free(q); + + printf("Table: %d\nIFs: %d\n", b-a, c-b); +} +#endif + + +void do_compressor(int argc,char**argv) +{ + char *p; + size_t slen; + unsigned int len; + + int window; + if (argc == 2) { + p = stb_file(argv[1], &slen); + len = (unsigned int) slen; + if (p) { + unsigned int dlen, clen = stb_compress_tofile("data/dummy.bin", p, len); + char *q = stb_decompress_fromfile("data/dummy.bin", &dlen); + + if (len != dlen) { + printf("FAILED %d -> %d\n", len, clen); + } else { + int z = memcmp(q,p,dlen); + if (z != 0) + printf("FAILED %d -> %d\n", len, clen); + else + printf("%d -> %d\n", len, clen); + } + } + return; + } + + window = atoi(argv[1]); + if (window && argc == 4) { + p = stb_file(argv[3], &slen); + len = (int) slen; + if (p) { + stb_compress_hashsize(window); + stb_compress_tofile(argv[2], p, len); + } + } else if (argc == 3) { + p = stb_decompress_fromfile(argv[2], &len); + if (p) { + FILE *f = fopen(argv[1], "wb"); + fwrite(p,1,len,f); + fclose(f); + } else { + fprintf(stderr, "FAILED.\n"); + } + } else { + fprintf(stderr, "Usage: stb \n" + " or stb \n"); + } +} + +#if 0 +// naive backtracking implementation +int wildmatch(char *expr, char *candidate) +{ + while(*expr) { + if (*expr == '?') { + if (!*candidate) return 0; + ++candidate; + ++expr; + } else if (*expr == '*') { + ++expr; + while (*expr == '*' || *expr =='?') ++expr; + // '*' at end of expression matches anything + if (!*expr) return 1; + // now scan candidate 'til first match + while (*candidate) { + if (*candidate == *expr) { + // check this candidate + if (stb_wildmatch(expr+1, candidate+1)) + return 1; + // if not, then backtrack + } + ++candidate; + } + } else { + if (*expr != *candidate) + return 0; + ++expr, ++candidate; + } + } + return *candidate != 0; +} + +int stb_matcher_find_slow(stb_matcher *m, char *str) +{ + int result = 1; + int i,j,y,z; + uint16 *previous = NULL; + uint16 *current = NULL; + uint16 *temp; + + stb_arr_setsize(previous, 4); + stb_arr_setsize(current, 4); + + previous = stb__add_if_inactive(m, previous, m->start_node); + previous = stb__eps_closure(m,previous); + if (stb__clear_goalcheck(m, previous)) + goto done; + + while (*str) { + y = stb_arr_len(previous); + for (i=0; i < y; ++i) { + stb_nfa_node *n = &m->nodes[previous[i]]; + z = stb_arr_len(n->out); + for (j=0; j < z; ++j) { + if (n->out[j].match == *str) + current = stb__add_if_inactive(m, current, n->out[j].node); + else if (n->out[j].match == -1) { + if (*str != '\n') + current = stb__add_if_inactive(m, current, n->out[j].node); + } else if (n->out[j].match < -1) { + int z = -n->out[j].match - 2; + if (m->charset[(uint8) *str] & (1 << z)) + current = stb__add_if_inactive(m, current, n->out[j].node); + } + } + } + ++str; + stb_arr_setlen(previous, 0); + + temp = previous; + previous = current; + current = temp; + + if (!m->match_start) + previous = stb__add_if_inactive(m, previous, m->start_node); + previous = stb__eps_closure(m,previous); + if (stb__clear_goalcheck(m, previous)) + goto done; + } + + result=0; + +done: + stb_arr_free(previous); + stb_arr_free(current); + + return result; +} +#endif + + + + + +#if 0 // parser generator +////////////////////////////////////////////////////////////////////////// +// +// stb_parser +// +// Generates an LR(1) parser from a grammar, and can parse with it + + + +// Symbol representations +// +// Client: Internal: +// - c=0 e aka epsilon +// - c=1 $ aka end of string +// > 0 2<=c= 0 ? encode_term(x) : encode_nonterm(x)) + +stb_bitset **compute_first(short ** productions) +{ + int i, changed; + stb_bitset **first = malloc(sizeof(*first) * num_symbols); + + assert(symset); + for (i=0; i < num_symbols; ++i) + first[i] = stb_bitset_new(0, symset); + + for (i=END; i < first_nonterm; ++i) + stb_bitset_setbit(first[i], i); + + for (i=0; i < stb_arr_len(productions); ++i) { + if (productions[i][2] == 0) { + int nt = encode_nonterm(productions[i][0]); + stb_bitset_setbit(first[nt], EPS); + } + } + + do { + changed = 0; + for (i=0; i < stb_arr_len(productions); ++i) { + int j, nt = encode_nonterm(productions[i][0]); + for (j=2; productions[i][j]; ++j) { + int z = encode_symbol(productions[i][j]); + changed |= stb_bitset_unioneq_changed(first[nt], first[z], symset); + if (!stb_bitset_testbit(first[z], EPS)) + break; + } + if (!productions[i][j] && !stb_bitset_testbit(first[nt], EPS)) { + stb_bitset_setbit(first[nt], EPS); + changed = 1; + } + } + } while (changed); + return first; +} + +stb_bitset **compute_follow(short ** productions, stb_bitset **first, int start) +{ + int i,j,changed; + stb_bitset **follow = malloc(sizeof(*follow) * num_symbols); + + assert(symset); + for (i=0; i < num_symbols; ++i) + follow[i] = (i >= first_nonterm ? stb_bitset_new(0, symset) : NULL); + + stb_bitset_setbit(follow[start], END); + do { + changed = 0; + for (i=0; i < stb_arr_len(productions); ++i) { + int nt = encode_nonterm(productions[i][0]); + for (j=2; productions[i][j]; ++j) { + if (productions[i][j] < 0) { + int k,z = encode_nonterm(productions[i][j]); + for (k=j+1; productions[i][k]; ++k) { + int q = encode_symbol(productions[i][k]); + changed |= stb_bitset_unioneq_changed(follow[z], first[q], symset); + if (!stb_bitset_testbit(first[q], EPS)) + break; + } + if (!productions[i][k] == 0) + changed |= stb_bitset_unioneq_changed(follow[z], follow[nt], symset); + } + } + } + } while (changed); + + for (i=first_nonterm; i < num_symbols; ++i) + stb_bitset_clearbit(follow[i], EPS); + + return follow; +} + +void first_for_prod_plus_sym(stb_bitset **first, stb_bitset *out, short *prod, int symbol) +{ + stb_bitset_clearall(out, symset); + for(;*prod;++prod) { + int z = encode_symbol(*prod); + stb_bitset_unioneq_changed(out, first[z], symset); + if (!stb_bitset_testbit(first[z], EPS)) + return; + } + stb_bitset_unioneq_changed(out, first[symbol], symset); +} + +#define Item(p,c,t) ((void *) (size_t) (((t) << 18) + ((c) << 12) + ((p) << 2))) +#define ItemProd(i) ((((uint32) (size_t) (i)) >> 2) & 1023) +#define ItemCursor(i) ((((uint32) (size_t) (i)) >> 12) & 63) +#define ItemLookahead(i) (((uint32) (size_t) (i)) >> 18) + +static void pc(stb_ps *p) +{ +} + +typedef struct +{ + short *prod; + int prod_num; +} ProdRef; + +typedef struct +{ + stb_bitset **first; + stb_bitset **follow; + short ** prod; + ProdRef ** prod_by_nt; +} Grammar; + +stb_ps *itemset_closure(Grammar g, stb_ps *set) +{ + stb_bitset *lookahead; + int changed,i,j,k, list_len; + if (set == NULL) return set; + lookahead = stb_bitset_new(0, symset); + do { + void **list = stb_ps_getlist(set, &list_len); + changed = 0; + for (i=0; i < list_len; ++i) { + ProdRef *prod; + int nt, *looklist; + int p = ItemProd(list[i]), c = ItemCursor(list[i]), t = ItemLookahead(list[i]); + if (g.prod[p][c] >= 0) continue; + nt = encode_nonterm(g.prod[p][c]); + first_for_prod_plus_sym(g.first, lookahead, g.prod[p]+c+1, t); + looklist = stb_bitset_getlist(lookahead, 1, first_nonterm); + + prod = g.prod_by_nt[nt]; + for (j=0; j < stb_arr_len(prod); ++j) { + assert(prod[j].prod[0] == g.prod[p][c]); + // matched production; now iterate terminals + for (k=0; k < stb_arr_len(looklist); ++k) { + void *item = Item(prod[j].prod_num,2,looklist[k]); + if (!stb_ps_find(set, item)) { + changed = 1; + set = stb_ps_add(set, item); + pc(set); + } + } + } + stb_arr_free(looklist); + } + free(list); + } while (changed); + free(lookahead); + return set; +} + +stb_ps *itemset_goto(Grammar g, stb_ps *set, int sym) +{ + int i, listlen; + void **list = stb_ps_fastlist(set, &listlen); + stb_ps *out = NULL; + for (i=0; i < listlen; ++i) { + int p,c; + if (!stb_ps_fastlist_valid(list[i])) continue; + p = ItemProd(list[i]), c = ItemCursor(list[i]); + if (encode_symbol(g.prod[p][c]) == sym) { + void *z = Item(p,c+1,ItemLookahead(list[i])); + if (!stb_ps_find(out, z)) + out = stb_ps_add(out, z); + pc(out); + } + } + return itemset_closure(g, out); +} + +void itemset_all_nextsym(Grammar g, stb_bitset *out, stb_ps *set) +{ + int i, listlen; + void **list = stb_ps_fastlist(set, &listlen); + stb_bitset_clearall(out, symset); + pc(set); + for (i=0; i < listlen; ++i) { + if (stb_ps_fastlist_valid(list[i])) { + int p = ItemProd(list[i]); + int c = ItemCursor(list[i]); + if (g.prod[p][c]) + stb_bitset_setbit(out, encode_symbol(g.prod[p][c])); + } + } +} + +stb_ps ** generate_items(Grammar g, int start_prod) +{ + stb_ps ** all=NULL; + int i,j,k; + stb_bitset *try = stb_bitset_new(0,symset); + stb_ps *set = NULL; + void *item = Item(start_prod, 2, END); + set = stb_ps_add(set, item); + pc(set); + set = itemset_closure(g, set); + pc(set); + stb_arr_push(all, set); + for (i = 0; i < stb_arr_len(all); ++i) { + // only try symbols that appear in all[i]... there's a smarter way to do this, + // which is to take all[i], and divide it up by symbol + pc(all[i]); + itemset_all_nextsym(g, try, all[i]); + for (j = 1; j < num_symbols; ++j) { + if (stb_bitset_testbit(try, j)) { + stb_ps *out; + if (stb_arr_len(all) > 4) pc(all[4]); + if (i == 1 && j == 29) { + if (stb_arr_len(all) > 4) pc(all[4]); + out = itemset_goto(g, all[i], j); + if (stb_arr_len(all) > 4) pc(all[4]); + } else + out = itemset_goto(g, all[i], j); + pc(out); + if (stb_arr_len(all) > 4) pc(all[4]); + if (out != NULL) { + // add it to the array if it's not already there + for (k=0; k < stb_arr_len(all); ++k) + if (stb_ps_eq(all[k], out)) + break; + if (k == stb_arr_len(all)) { + stb_arr_push(all, out); + pc(out); + if (stb_arr_len(all) > 4) pc(all[4]); + } else + stb_ps_delete(out); + } + } + } + } + free(try); + return all; +} + +typedef struct +{ + int num_stack; + int function; +} Reduction; + +typedef struct +{ + short *encode_term; + Reduction *reductions; + short **action_goto; // terminals are action, nonterminals are goto + int start; + int end_term; +} Parser; + +enum +{ + A_error, A_accept, A_shift, A_reduce, A_conflict +}; + +typedef struct +{ + uint8 type; + uint8 cursor; + short prod; + short value; +} Action; + +Parser *parser_create(short **productions, int num_prod, int start_nt, int end_term) +{ + short *mini_rule = malloc(4 * sizeof(mini_rule[0])); + Action *actions; + Grammar g; + stb_ps ** sets; + Parser *p = malloc(sizeof(*p)); + int i,j,n; + stb_bitset *mapped; + int min_s=0, max_s=0, termset, ntset, num_states, num_reductions, init_prod; + + int synth_start; + + // remap sparse terminals and nonterminals + + for (i=0; i < num_prod; ++i) { + for (j=2; productions[i][j]; ++j) { + if (productions[i][j] < min_s) min_s = productions[i][j]; + if (productions[i][j] > max_s) max_s = productions[i][j]; + } + } + synth_start = --min_s; + + termset = (max_s + 32) >> 5; + ntset = (~min_s + 32) >> 5; + memset(encode_term, 0, sizeof(encode_term)); + memset(encode_nonterm, 0, sizeof(encode_nonterm)); + + mapped = stb_bitset_new(0, termset); + n = 2; + for (i=0; i < num_prod; ++i) + for (j=2; productions[i][j]; ++j) + if (productions[i][j] > 0) + if (!stb_bitset_testbit(mapped, productions[i][j])) { + stb_bitset_setbit(mapped, productions[i][j]); + encode_term[productions[i][j]] = n++; + } + free(mapped); + + first_nonterm = n; + + mapped = stb_bitset_new(0, ntset); + for (i=0; i < num_prod; ++i) + for (j=2; productions[i][j]; ++j) + if (productions[i][j] < 0) + if (!stb_bitset_testbit(mapped, ~productions[i][j])) { + stb_bitset_setbit(mapped, ~productions[i][j]); + encode_nonterm[~productions[i][j]] = n++; + } + free(mapped); + + // add a special start state for internal processing + p->start = n++; + encode_nonterm[synth_start] = p->start; + mini_rule[0] = synth_start; + mini_rule[1] = -32768; + mini_rule[2] = start_nt; + mini_rule[3] = 0; + + p->end_term = end_term; + + num_symbols = n; + + // create tables + g.prod = NULL; + g.prod_by_nt = malloc(num_symbols * sizeof(g.prod_by_nt[0])); + for (i=0; i < num_symbols; ++i) + g.prod_by_nt[i] = NULL; + + for (i=0; i < num_prod; ++i) { + stb_arr_push(g.prod, productions[i]); + } + init_prod = stb_arr_len(g.prod); + stb_arr_push(g.prod, mini_rule); + + num_reductions = stb_arr_len(g.prod); + p->reductions = malloc(num_reductions * sizeof(*p->reductions)); + + symset = (num_symbols + 31) >> 5; + g.first = compute_first(g.prod); + g.follow = compute_follow(g.prod, g.first, p->start); + + for (i=0; i < stb_arr_len(g.prod); ++i) { + ProdRef pr = { g.prod[i], i }; + stb_arr_push(g.prod_by_nt[encode_nonterm(g.prod[i][0])], pr); + } + + sets = generate_items(g, init_prod); + + num_states = stb_arr_len(sets); + // now generate tables + + actions = malloc(sizeof(*actions) * first_nonterm); + p->action_goto = (short **) stb_array_block_alloc(num_states, sizeof(short) * num_symbols); + for (i=0; i < num_states; ++i) { + int j,n; + void **list = stb_ps_getlist(sets[i], &n); + memset(actions, 0, sizeof(*actions) * first_nonterm); + for (j=0; j < n; ++j) { + int p = ItemProd(list[j]), c = ItemCursor(list[j]), t = ItemLookahead(list[j]); + if (g.prod[p][c] == 0) { + if (p == init_prod) { + // @TODO: check for conflicts + assert(actions[t].type == A_error || actions[t].type == A_accept); + actions[t].type = A_accept; + } else { + // reduce production p + if (actions[t].type == A_reduce) { + // is it the same reduction we already have? + if (actions[t].prod != p) { + // no, it's a reduce-reduce conflict! + printf("Reduce-reduce conflict for rule %d and %d, lookahead %d\n", p, actions[t].prod, t); + // @TODO: use precedence + actions[t].type = A_conflict; + } + } else if (actions[t].type == A_shift) { + printf("Shift-reduce conflict for rule %d and %d, lookahead %d\n", actions[t].prod, p, t); + actions[t].type = A_conflict; + } else if (actions[t].type == A_accept) { + assert(0); + } else if (actions[t].type == A_error) { + actions[t].type = A_reduce; + actions[t].prod = p; + } + } + } else if (g.prod[p][c] > 0) { + int a = encode_symbol(g.prod[p][c]), k; + stb_ps *out = itemset_goto(g, sets[i], a); + for (k=0; k < stb_arr_len(sets); ++k) + if (stb_ps_eq(sets[k], out)) + break; + assert(k < stb_arr_len(sets)); + // shift k + if (actions[a].type == A_shift) { + if (actions[a].value != k) { + printf("Shift-shift conflict! Rule %d and %d with lookahead %d/%d\n", actions[a].prod, p, a,t); + actions[a].type = A_conflict; + } + } else if (actions[a].type == A_reduce) { + printf("Shift-reduce conflict for rule %d and %d, lookahead %d/%d\n", p, actions[a].prod, a,t); + actions[a].type = A_conflict; + } else if (actions[a].type == A_accept) { + assert(0); + } else if (actions[a].type == A_error) { + actions[a].type = A_shift; + actions[a].prod = p; + actions[a].cursor = c; + actions[a].value = k; + } + } + } + // @TODO: recompile actions into p->action_goto + } + + free(mini_rule); + stb_pointer_array_free(g.first , num_symbols); free(g.first ); + stb_pointer_array_free(g.follow, num_symbols); free(g.follow); + stb_arr_free(g.prod); + for (i=0; i < num_symbols; ++i) + stb_arr_free(g.prod_by_nt[i]); + free(g.prod_by_nt); + for (i=0; i < stb_arr_len(sets); ++i) + stb_ps_delete(sets[i]); + stb_arr_free(sets); + + return p; +} + +void parser_destroy(Parser *p) +{ + free(p); +} + +#if 0 +enum nonterm +{ + N_globals = -50, + N_global, N_vardef, N_varinitlist, N_varinit, N_funcdef, N_optid, N_optparamlist, + N_paramlist, N_param, N_optinit, N_optcomma, N_statements, N_statement, + N_optexpr, N_assign, N_if, N_ifcore, N_else, N_dictdef, N_dictdef2, + N_dictdefitem, N_expr, + N__last +}; + +short grammar[][10] = +{ + { N_globals , 0, N_globals, N_global }, + { N_globals , 0 }, + { N_global , 0, N_vardef }, + { N_global , 0, N_funcdef }, + { N_vardef , 0, ST_var, N_varinitlist, }, + { N_varinitlist, 0, N_varinitlist, ',', N_varinit }, + { N_varinitlist, 0, N_varinit, }, + { N_varinit , 0, ST_id, N_optinit, }, + { N_funcdef , 0, ST_func, N_optid, '(', N_optparamlist, ')', N_statements, ST_end }, + { N_optid , 0, ST_id }, + { N_optid , 0, }, + { N_optparamlist, 0, }, + { N_optparamlist, 0, N_paramlist, N_optcomma }, + { N_paramlist , 0, N_paramlist, ',', N_param }, + { N_paramlist , 0, N_param }, + { N_param , 0, ST_id, N_optinit }, + { N_optinit , 0, '=', N_expr }, + { N_optinit , 0, }, + { N_optcomma , 0, ',' }, + { N_optcomma , 0, }, + { N_statements , 0, N_statements, N_statement }, + { N_statement , 0, N_statement, ';' }, + { N_statement , 0, N_varinit }, + { N_statement , 0, ST_return, N_expr }, + { N_statement , 0, ST_break , N_optexpr }, + { N_optexpr , 0, N_expr }, + { N_optexpr , 0, }, + { N_statement , 0, ST_continue }, + { N_statement , 0, N_assign }, + { N_assign , 0, N_expr, '=', N_assign }, + //{ N_assign , 0, N_expr }, + { N_statement , 0, ST_while, N_expr, N_statements, ST_end }, + { N_statement , 0, ST_if, N_if, }, + { N_if , 0, N_ifcore, ST_end, }, + { N_ifcore , 0, N_expr, ST_then, N_statements, N_else, ST_end }, + { N_else , 0, ST_elseif, N_ifcore }, + { N_else , 0, ST_else, N_statements }, + { N_else , 0, }, + { N_dictdef , 0, N_dictdef2, N_optcomma }, + { N_dictdef2 , 0, N_dictdef2, ',', N_dictdefitem }, + { N_dictdef2 , 0, N_dictdefitem }, + { N_dictdefitem, 0, ST_id, '=', N_expr }, + { N_dictdefitem, 0, N_expr }, + { N_expr , 0, ST_number }, + { N_expr , 0, ST_string }, + { N_expr , 0, ST_id }, + { N_expr , 0, N_funcdef }, + { N_expr , 0, '-', N_expr }, + { N_expr , 0, '{', N_dictdef, '}' }, + { N_expr , 0, '(', N_expr, ')' }, + { N_expr , 0, N_expr, '.', ST_id }, + { N_expr , 0, N_expr, '[', N_expr, ']' }, + { N_expr , 0, N_expr, '(', N_dictdef, ')' }, +#if 0 +#define BINOP(op) { N_expr, 0, N_expr, op, N_expr } + BINOP(ST_and), BINOP(ST_or), BINOP(ST_eq), BINOP(ST_ne), + BINOP(ST_le), BINOP(ST_ge), BINOP('>') , BINOP('<' ), + BINOP('&'), BINOP('|'), BINOP('^'), BINOP('+'), BINOP('-'), + BINOP('*'), BINOP('/'), BINOP('%'), +#undef BINOP +#endif +}; + +short *grammar_list[stb_arrcount(grammar)]; + +void test_parser_generator(void) +{ + Parser *p; + int i; + assert(N__last <= 0); + for (i=0; i < stb_arrcount(grammar); ++i) + grammar_list[i] = grammar[i]; + p = parser_create(grammar_list, stb_arrcount(grammar), N_globals, 0); + parser_destroy(p); +} +#endif +#endif // parser generator + +#if 0 +// stb_threadtest.c + + +#include +#define STB_DEFINE +//#define STB_THREAD_TEST +#include "../stb.h" + +#define NUM_WORK 100 + +void *work_consumer(void *p) +{ + stb__thread_sleep(20); + return NULL; +} + +int pass; +stb_threadqueue *tq1, *tq2, *tq3, *tq4; +volatile float t1,t2; + +// with windows.h +// Worked correctly with 100,000,000 enqueue/dequeue WAITLESS +// (770 passes, 170000 per pass) +// Worked correctly with 2,500,000 enqueue/dequeue !WAITLESS +// (15 passes, 170000 per pass) +// Worked correctly with 1,500,000 enqueue/dequeue WAITLESS && STB_THREAD_TEST +// (9 passes, 170000 per pass) +// without windows.h +// Worked correctly with 1,000,000 enqueue/dequeue WAITLESS && STB_THREAD_TEST +// (6 passes, 170000 per pass) +// Worked correctly with 500,000 enqueue/dequeue !WAITLESS && STB_THREAD_TEST +// (3 passes, 170000 per pass) +// Worked correctly with 1,000,000 enqueue/dequeue WAITLESS +// (15 passes, 170000 per pass) +#define WAITLESS + +volatile int table[1000*1000*10]; + +void wait(int n) +{ +#ifndef WAITLESS + int j; + float y; + for (j=0; j < n; ++j) + y += 1 / (t1+j); + t2 = y; +#endif +} + +void *tq1_consumer(void *p) +{ + for(;;) { + int z; + float y = 0; + stb_threadq_get_block(tq1, &z); + wait(5000); + table[z] = pass; + } +} + +void *tq2_consumer(void *p) +{ + for(;;) { + int z; + if (stb_threadq_get(tq2, &z)) + table[z] = pass; + wait(1000); + } +} + +void *tq3_consumer(void *p) +{ + for(;;) { + int z; + stb_threadq_get_block(tq3, &z); + table[z] = pass; + wait(500); + } +} + +void *tq4_consumer(void *p) +{ + for (;;) { + int z; + stb_threadq_get_block(tq4, &z); + table[z] = pass; + wait(500); + } +} + +typedef struct +{ + int start, end; + stb_threadqueue *tq; + int delay; +} write_data; + +void *writer(void *q) +{ + int i; + write_data *p = (write_data *) q; + for (i=p->start; i < p->end; ++i) { + stb_threadq_add_block(p->tq, &i); + #ifndef WAITLESS + if (p->delay) stb__thread_sleep(p->delay); + else { + int j; + float z = 0; + for (j=0; j <= 20; ++j) + z += 1 / (t1+j); + t2 = z; + } + #endif + } + return NULL; +} + +write_data info[256]; +int pos; + +void start_writer(int z, int count, stb_threadqueue *tq, int delay) +{ + info[z].start = pos; + info[z].end = pos+count; + info[z].tq = tq; + info[z].delay = delay; + stb_create_thread(writer, &info[z]); + pos += count; +} + +int main(int argc, char **argv) +{ + int i; + stb_sync s = stb_sync_new(); + stb_sync_set_target(s, NUM_WORK+1); + stb_work_numthreads(2); + for (i=0; i < NUM_WORK; ++i) { + stb_work_reach(work_consumer, NULL, NULL, s); + } + printf("Started stb_work test.\n"); + + t1 = 1; + + // create the queues + tq1 = stb_threadq_new(4, 4, TRUE , TRUE); + tq2 = stb_threadq_new(4, 4, TRUE , FALSE); + tq3 = stb_threadq_new(4, 4, FALSE, TRUE); + tq4 = stb_threadq_new(4, 4, FALSE, FALSE); + + // start the consumers + stb_create_thread(tq1_consumer, NULL); + stb_create_thread(tq1_consumer, NULL); + stb_create_thread(tq1_consumer, NULL); + + stb_create_thread(tq2_consumer, NULL); + + stb_create_thread(tq3_consumer, NULL); + stb_create_thread(tq3_consumer, NULL); + stb_create_thread(tq3_consumer, NULL); + stb_create_thread(tq3_consumer, NULL); + stb_create_thread(tq3_consumer, NULL); + stb_create_thread(tq3_consumer, NULL); + stb_create_thread(tq3_consumer, NULL); + + stb_create_thread(tq4_consumer, NULL); + + for (pass=1; pass <= 5000; ++pass) { + int z = 0; + int last_n = -1; + int identical = 0; + pos = 0; + start_writer(z++, 50000, tq1, 0); + start_writer(z++, 50000, tq1, 0); + start_writer(z++, 50000, tq1, 0); + + start_writer(z++, 5000, tq2, 1); + start_writer(z++, 3000, tq2, 3); + start_writer(z++, 2000, tq2, 5); + + start_writer(z++, 5000, tq3, 3); + + start_writer(z++, 5000, tq4, 3); + #ifndef WAITLESS + stb__thread_sleep(8000); + #endif + for(;;) { + int n =0; + for (i=0; i < pos; ++i) { + if (table[i] == pass) + ++n; + } + if (n == pos) break; + if (n == last_n) { + ++identical; + if (identical == 3) { + printf("Problem slots:\n"); + for (i=0; i < pos; ++i) { + if (table[i] != pass) printf("%d ", i); + } + printf("\n"); + } else { + if (identical < 3) + printf("Processed %d of %d\n", n, pos); + else + printf("."); + } + } else { + identical = 0; + printf("Processed %d of %d\n", n, pos); + } + last_n = n; + #ifdef WAITLESS + stb__thread_sleep(750); + #else + stb__thread_sleep(3000); + #endif + } + printf("Finished pass %d\n", pass); + } + + stb_sync_reach_and_wait(s); + printf("stb_work test completed ok.\n"); + return 0; +} +#endif + + +#if 0 +////////////////////////////////////////////////////////////////////////////// +// +// collapse tree leaves up to parents until we only have N nodes +// useful for cmirror summaries + +typedef struct stb_summary_tree +{ + struct stb_summary_tree **children; + int num_children; + float weight; +} stb_summary_tree; + +STB_EXTERN void *stb_summarize_tree(void *tree, int limit, float reweight); + +#ifdef STB_DEFINE + +typedef struct stb_summary_tree2 +{ + STB__ARR(struct stb_summary_tree2 *) children; + int num_children; + float weight; + float weight_with_all_children; + float makes_target_weight; + float weight_at_target; + stb_summary_tree *original; + struct stb_summary_tree2 *target; + STB__ARR(struct stb_summary_tree2 *) targeters; +} stb_summary_tree2; + +static stb_summary_tree2 *stb__summarize_clone(stb_summary_tree *t) +{ + int i; + stb_summary_tree2 *s; + s = (stb_summary_tree2 *) malloc(sizeof(*s)); + s->original = t; + s->weight = t->weight; + s->weight_with_all_children = 0; + s->weight_at_target = 0; + s->target = NULL; + s->targeters = NULL; + s->num_children = t->num_children; + s->children = NULL; + for (i=0; i < s->num_children; ++i) + stb_arr_push(s->children, stb__summarize_clone(t->children[i])); + return s; +} + +static float stb__summarize_compute_targets(stb_summary_tree2 *parent, stb_summary_tree2 *node, float reweight, float weight) +{ + float total = 0; + if (node->weight == 0 && node->num_children == 1 && parent) { + node->target = parent; + return stb__summarize_compute_targets(parent, node->children[0], reweight, weight*reweight); + } else { + float total=0; + int i; + for (i=0; i < node->num_children; ++i) + total += stb__summarize_compute_targets(node, node->children[i], reweight, reweight); + node->weight_with_all_children = total + node->weight; + if (parent && node->weight_with_all_children) { + node->target = parent; + node->weight_at_target = node->weight_with_all_children * weight; + node->makes_target_weight = node->weight_at_target + parent->weight; + stb_arr_push(parent->targeters, node); + } else { + node->target = NULL; + node->weight_at_target = node->weight; + node->makes_target_weight = 0; + } + return node->weight_with_all_children * weight; + } +} + +static stb_summary_tree2 ** stb__summarize_make_array(STB__ARR(stb_summary_tree2 *) all, stb_summary_tree2 *tree) +{ + int i; + stb_arr_push(all, tree); + for (i=0; i < tree->num_children; ++i) + all = stb__summarize_make_array(all, tree->children[i]); + return all; +} + +typedef stb_summary_tree2 * stb__stree2; +stb_define_sort(stb__summarysort, stb__stree2, (*a)->makes_target_weight < (*b)->makes_target_weight) + +void *stb_summarize_tree(void *tree, int limit, float reweight) +{ + int i,j,k; + STB__ARR(stb_summary_tree *) ret=NULL; + STB__ARR(stb_summary_tree2 *) all=NULL; + + // first clone the tree so we can manipulate it + stb_summary_tree2 *t = stb__summarize_clone((stb_summary_tree *) tree); + if (reweight < 1) reweight = 1; + + // now compute how far up the tree each node would get pushed + // there's no value in pushing a node up to an empty node with + // only one child, so we keep pushing it up + stb__summarize_compute_targets(NULL, t, reweight, 1); + + all = stb__summarize_make_array(all, t); + + // now we want to iteratively find the smallest 'makes_target_weight', + // update that, and then fix all the others (which will be all descendents) + // to do this efficiently, we need a heap or a sorted binary tree + // what we have is an array. maybe we can insertion sort the array? + stb__summarysort(all, stb_arr_len(all)); + + for (i=0; i < stb_arr_len(all) - limit; ++i) { + stb_summary_tree2 *src, *dest; + src = all[i]; + dest = all[i]->target; + if (src->makes_target_weight == 0) continue; + assert(dest != NULL); + + for (k=0; k < stb_arr_len(all); ++k) + if (all[k] == dest) + break; + assert(k != stb_arr_len(all)); + assert(i < k); + + // move weight from all[i] to target + src->weight = dest->makes_target_weight; + src->weight = 0; + src->makes_target_weight = 0; + // recompute effect of other descendents + for (j=0; j < stb_arr_len(dest->targeters); ++j) { + if (dest->targeters[j]->weight) { + dest->targeters[j]->makes_target_weight = dest->weight + dest->targeters[j]->weight_at_target; + assert(dest->targeters[j]->makes_target_weight <= dest->weight_with_all_children); + } + } + STB_(stb__summarysort,_ins_sort)(all+i, stb_arr_len(all)-i); + } + // now the elements in [ i..stb_arr_len(all) ) are the relevant ones + for (; i < stb_arr_len(all); ++i) + stb_arr_push(ret, all[i]->original); + + // now free all our temp data + for (i=0; i < stb_arr_len(all); ++i) { + stb_arr_free(all[i]->children); + free(all[i]); + } + stb_arr_free(all); + return ret; +} +#endif + +#endif diff --git a/Libraries/stb-master/tests/stb.dsp b/Libraries/stb-master/tests/stb.dsp new file mode 100644 index 0000000..50fff38 --- /dev/null +++ b/Libraries/stb-master/tests/stb.dsp @@ -0,0 +1,252 @@ +# Microsoft Developer Studio Project File - Name="stb" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=stb - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "stb.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "stb.mak" CFG="stb - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "stb - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "stb - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "stb - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /G6 /MT /W3 /GX /Z7 /O2 /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "VORBIS_TEST" /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 + +!ELSEIF "$(CFG)" == "stb - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug\stb" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "TT_TEST" /FR /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /pdbtype:sept +# SUBTRACT LINK32 /force + +!ENDIF + +# Begin Target + +# Name "stb - Win32 Release" +# Name "stb - Win32 Debug" +# Begin Source File + +SOURCE=.\grid_reachability.c +# End Source File +# Begin Source File + +SOURCE=.\stb.c +# End Source File +# Begin Source File + +SOURCE=..\stb.h +# End Source File +# Begin Source File + +SOURCE=..\stb_c_lexer.h +# End Source File +# Begin Source File + +SOURCE=..\stb_connected_components.h +# End Source File +# Begin Source File + +SOURCE=..\stb_divide.h +# End Source File +# Begin Source File + +SOURCE=..\stb_ds.h +# End Source File +# Begin Source File + +SOURCE=..\stb_dxt.h +# End Source File +# Begin Source File + +SOURCE=..\stb_easy_font.h +# End Source File +# Begin Source File + +SOURCE=..\stb_herringbone_wang_tile.h +# End Source File +# Begin Source File + +SOURCE=..\stb_image.h +# End Source File +# Begin Source File + +SOURCE=..\stb_image_resize.h +# End Source File +# Begin Source File + +SOURCE=..\stb_image_write.h +# End Source File +# Begin Source File + +SOURCE=..\stb_include.h +# End Source File +# Begin Source File + +SOURCE=..\stb_leakcheck.h +# End Source File +# Begin Source File + +SOURCE=..\stb_malloc.h +# End Source File +# Begin Source File + +SOURCE=..\stb_perlin.h +# End Source File +# Begin Source File + +SOURCE=..\stb_pg.h +# End Source File +# Begin Source File + +SOURCE=.\stb_query.h +# End Source File +# Begin Source File + +SOURCE=..\stb_rect_pack.h +# End Source File +# Begin Source File + +SOURCE=..\stb_sprintf.h +# End Source File +# Begin Source File + +SOURCE=.\stb_static.c +# End Source File +# Begin Source File + +SOURCE=..\stb_textedit.h +# End Source File +# Begin Source File + +SOURCE=..\stb_tilemap_editor.h +# End Source File +# Begin Source File + +SOURCE=..\stb_truetype.h +# End Source File +# Begin Source File + +SOURCE=..\stb_vorbis.c +# End Source File +# Begin Source File + +SOURCE=..\stb_voxel_render.h +# End Source File +# Begin Source File + +SOURCE=.\test_c_compilation.c +# End Source File +# Begin Source File + +SOURCE=.\test_c_lexer.c +# End Source File +# Begin Source File + +SOURCE=.\test_ds.c +# End Source File +# Begin Source File + +SOURCE=.\test_dxt.c +# End Source File +# Begin Source File + +SOURCE=.\test_easyfont.c +# End Source File +# Begin Source File + +SOURCE=.\test_image.c +# End Source File +# Begin Source File + +SOURCE=.\test_image_write.c +# End Source File +# Begin Source File + +SOURCE=.\test_packer.c +# End Source File +# Begin Source File + +SOURCE=.\test_perlin.c +# End Source File +# Begin Source File + +SOURCE=.\test_sprintf.c +# End Source File +# Begin Source File + +SOURCE=.\test_truetype.c +# End Source File +# Begin Source File + +SOURCE=.\test_vorbis.c +# End Source File +# Begin Source File + +SOURCE=.\test_voxel.c +# End Source File +# Begin Source File + +SOURCE=.\textedit_sample.c +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tests/stb.dsw b/Libraries/stb-master/tests/stb.dsw new file mode 100644 index 0000000..eae18c8 --- /dev/null +++ b/Libraries/stb-master/tests/stb.dsw @@ -0,0 +1,158 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "c_lexer_test"=.\c_lexer_test.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "herringbone"=.\herringbone.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "herringbone_map"=.\herringbone_map.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "image_test"=.\image_test.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "make_readme"=..\tools\make_readme.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "resize"=.\resize.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "stb"=.\stb.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name stb_cpp + End Project Dependency + Begin Project Dependency + Project_Dep_Name image_test + End Project Dependency + Begin Project Dependency + Project_Dep_Name c_lexer_test + End Project Dependency +}}} + +############################################################################### + +Project: "stb_cpp"=.\stb_cpp.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "stblib"=.\stblib.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "unicode"=..\tools\unicode\unicode.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "vorbseek"=.\vorbseek\vorbseek.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/Libraries/stb-master/tests/stb_c_lexer_fuzzer.cpp b/Libraries/stb-master/tests/stb_c_lexer_fuzzer.cpp new file mode 100644 index 0000000..f6dd04a --- /dev/null +++ b/Libraries/stb-master/tests/stb_c_lexer_fuzzer.cpp @@ -0,0 +1,74 @@ +#define STB_C_LEX_C_DECIMAL_INTS Y +#define STB_C_LEX_C_HEX_INTS Y +#define STB_C_LEX_C_OCTAL_INTS Y +#define STB_C_LEX_C_DECIMAL_FLOATS Y +#define STB_C_LEX_C99_HEX_FLOATS Y +#define STB_C_LEX_C_IDENTIFIERS Y +#define STB_C_LEX_C_DQ_STRINGS Y +#define STB_C_LEX_C_SQ_STRINGS Y +#define STB_C_LEX_C_CHARS Y +#define STB_C_LEX_C_COMMENTS Y +#define STB_C_LEX_CPP_COMMENTS Y +#define STB_C_LEX_C_COMPARISONS Y +#define STB_C_LEX_C_LOGICAL Y +#define STB_C_LEX_C_SHIFTS Y +#define STB_C_LEX_C_INCREMENTS Y +#define STB_C_LEX_C_ARROW Y +#define STB_C_LEX_EQUAL_ARROW Y +#define STB_C_LEX_C_BITWISEEQ Y +#define STB_C_LEX_C_ARITHEQ Y + +#define STB_C_LEX_PARSE_SUFFIXES Y +#define STB_C_LEX_DECIMAL_SUFFIXES "uUlL" +#define STB_C_LEX_HEX_SUFFIXES "lL" +#define STB_C_LEX_OCTAL_SUFFIXES "lL" +#define STB_C_LEX_FLOAT_SUFFIXES "uulL" + +#define STB_C_LEX_0_IS_EOF N +#define STB_C_LEX_INTEGERS_AS_DOUBLES N +#define STB_C_LEX_MULTILINE_DSTRINGS Y +#define STB_C_LEX_MULTILINE_SSTRINGS Y +#define STB_C_LEX_USE_STDLIB N +#define STB_C_LEX_DOLLAR_IDENTIFIER Y +#define STB_C_LEX_FLOAT_NO_DECIMAL Y + +#define STB_C_LEX_DEFINE_ALL_TOKEN_NAMES Y +#define STB_C_LEX_DISCARD_PREPROCESSOR Y +#define STB_C_LEXER_DEFINITIONS + +#define STB_C_LEXER_IMPLEMENTATION +#define STB_C_LEXER_SELF_TEST +#include "../stb_c_lexer.h" +#include +#include +#include +#include + + +extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) +{ + if(size<3){ + return 0; + } + char *input_stream = (char *)malloc(size); + if (input_stream == NULL){ + return 0; + } + memcpy(input_stream, data, size); + + stb_lexer lex; + char *input_end = input_stream+size-1; + char *store = (char *)malloc(0x10000); + int len = 0x10000; + + stb_c_lexer_init(&lex, input_stream, input_end, store, len); + while (stb_c_lexer_get_token(&lex)) { + if (lex.token == CLEX_parse_error) { + break; + } + } + + free(input_stream); + free(store); + return 0; +} diff --git a/Libraries/stb-master/tests/stb_cpp.cpp b/Libraries/stb-master/tests/stb_cpp.cpp new file mode 100644 index 0000000..65373a9 --- /dev/null +++ b/Libraries/stb-master/tests/stb_cpp.cpp @@ -0,0 +1,85 @@ +#define WIN32_MEAN_AND_LEAN +#define WIN32_LEAN_AND_MEAN +//#include +#include +#define STB_DEFINE +#ifndef _M_AMD64 +#define STB_NPTR +#endif +#define STB_ONLY +#include "stb.h" +//#include "stb_file.h" + +int count; +void c(int truth, const char *error) +{ + if (!truth) { + fprintf(stderr, "Test failed: %s\n", error); + ++count; + } +} + +char *expects(stb_matcher *m, char *s, int result, int len, const char *str) +{ + int res2,len2=0; + res2 = stb_lex(m, s, &len2); + c(result == res2 && len == len2, str); + return s + len; +} + +void test_lex(void) +{ + stb_matcher *m = stb_lex_matcher(); + // tok_en5 .3 20.1 20. .20 .1 + char *s = (char*) "tok_en5.3 20.1 20. .20.1"; + + stb_lex_item(m, "[a-zA-Z_][a-zA-Z0-9_]*", 1 ); + stb_lex_item(m, "[0-9]*\\.?[0-9]*" , 2 ); + stb_lex_item(m, "[\r\n\t ]+" , 3 ); + stb_lex_item(m, "." , -99 ); + s=expects(m,s,1,7, "stb_lex 1"); + s=expects(m,s,2,2, "stb_lex 2"); + s=expects(m,s,3,1, "stb_lex 3"); + s=expects(m,s,2,4, "stb_lex 4"); + s=expects(m,s,3,1, "stb_lex 5"); + s=expects(m,s,2,3, "stb_lex 6"); + s=expects(m,s,3,1, "stb_lex 7"); + s=expects(m,s,2,3, "stb_lex 8"); + s=expects(m,s,2,2, "stb_lex 9"); + s=expects(m,s,0,0, "stb_lex 10"); + stb_matcher_free(m); +} + +int main(int argc, char **argv) +{ +#if 0 + char *p; + p = (char*) "abcdefghijklmnopqrstuvwxyz"; + c(stb_ischar('c', p), "stb_ischar 1"); + c(stb_ischar('x', p), "stb_ischar 2"); + c(!stb_ischar('#', p), "stb_ischar 3"); + c(!stb_ischar('X', p), "stb_ischar 4"); + p = (char*) "0123456789"; + c(!stb_ischar('c', p), "stb_ischar 5"); + c(!stb_ischar('x', p), "stb_ischar 6"); + c(!stb_ischar('#', p), "stb_ischar 7"); + c(!stb_ischar('X', p), "stb_ischar 8"); + p = (char*) "#####"; + c(!stb_ischar('c', p), "stb_ischar a"); + c(!stb_ischar('x', p), "stb_ischar b"); + c(stb_ischar('#', p), "stb_ischar c"); + c(!stb_ischar('X', p), "stb_ischar d"); + p = (char*) "xXyY"; + c(!stb_ischar('c', p), "stb_ischar e"); + c(stb_ischar('x', p), "stb_ischar f"); + c(!stb_ischar('#', p), "stb_ischar g"); + c(stb_ischar('X', p), "stb_ischar h"); +#endif + + test_lex(); + + if (count) { + _getch(); + } + return 0; +} diff --git a/Libraries/stb-master/tests/stb_cpp.dsp b/Libraries/stb-master/tests/stb_cpp.dsp new file mode 100644 index 0000000..8bf9975 --- /dev/null +++ b/Libraries/stb-master/tests/stb_cpp.dsp @@ -0,0 +1,98 @@ +# Microsoft Developer Studio Project File - Name="stb_cpp" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=stb_cpp - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "stb_cpp.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "stb_cpp.mak" CFG="stb_cpp - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "stb_cpp - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "stb_cpp - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "stb_cpp - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "stb_cpp - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug\stb_cpp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /GX /Zd /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "stb_cpp - Win32 Release" +# Name "stb_cpp - Win32 Debug" +# Begin Source File + +SOURCE=.\stb_cpp.cpp +# End Source File +# Begin Source File + +SOURCE=..\stb_vorbis.c +# End Source File +# Begin Source File + +SOURCE=.\test_cpp_compilation.cpp +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tests/stb_png.dict b/Libraries/stb-master/tests/stb_png.dict new file mode 100644 index 0000000..2a27994 --- /dev/null +++ b/Libraries/stb-master/tests/stb_png.dict @@ -0,0 +1,8 @@ +header_png="\x89PNG\x0d\x0a\x1a\x0a" + +section_idat="IDAT" +section_iend="IEND" +section_ihdr="IHDR" +section_plte="PLTE" +section_trns="tRNS" +section_cgbi="CgBI" diff --git a/Libraries/stb-master/tests/stb_static.c b/Libraries/stb-master/tests/stb_static.c new file mode 100644 index 0000000..07ce1f9 --- /dev/null +++ b/Libraries/stb-master/tests/stb_static.c @@ -0,0 +1,12 @@ +#define STBI_WINDOWS_UTF8 +#define STB_IMAGE_STATIC +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" + +#define STB_IMAGE_WRITE_STATIC +#define STB_IMAGE_WRITE_IMPLEMENTATION +//#include "stb_image_write.h" + +#define STBTT_STATIC +#define STB_TRUETYPE_IMPLEMENTATION +#include "stb_truetype.h" diff --git a/Libraries/stb-master/tests/stbi_read_fuzzer.c b/Libraries/stb-master/tests/stbi_read_fuzzer.c new file mode 100644 index 0000000..c25398e --- /dev/null +++ b/Libraries/stb-master/tests/stbi_read_fuzzer.c @@ -0,0 +1,28 @@ +#ifdef __cplusplus +extern "C" { +#endif + +#define STB_IMAGE_IMPLEMENTATION + +#include "../stb_image.h" + + +int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) +{ + int x, y, channels; + + if(!stbi_info_from_memory(data, size, &x, &y, &channels)) return 0; + + /* exit if the image is larger than ~80MB */ + if(y && x > (80000000 / 4) / y) return 0; + + unsigned char *img = stbi_load_from_memory(data, size, &x, &y, &channels, 4); + + free(img); + + return 0; +} + +#ifdef __cplusplus +} +#endif \ No newline at end of file diff --git a/Libraries/stb-master/tests/stblib.dsp b/Libraries/stb-master/tests/stblib.dsp new file mode 100644 index 0000000..c43513d --- /dev/null +++ b/Libraries/stb-master/tests/stblib.dsp @@ -0,0 +1,102 @@ +# Microsoft Developer Studio Project File - Name="stblib" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=stblib - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "stblib.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "stblib.mak" CFG="stblib - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "stblib - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "stblib - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "stblib - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "stblib - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "stblib - Win32 Release" +# Name "stblib - Win32 Debug" +# Begin Source File + +SOURCE=.\prerelease\stb_lib.h +# End Source File +# Begin Source File + +SOURCE=..\stb_regex.h +# End Source File +# Begin Source File + +SOURCE=.\stblib_test.c +# End Source File +# Begin Source File + +SOURCE=.\stblib_test_companion.c +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tests/stblib_test.c b/Libraries/stb-master/tests/stblib_test.c new file mode 100644 index 0000000..9f2e176 --- /dev/null +++ b/Libraries/stb-master/tests/stblib_test.c @@ -0,0 +1,11 @@ +#include "prerelease/stb_lib.h" +#define STB_LIB_IMPLEMENTATION +#include "prerelease/stb_lib.h" + +//#define STB_REGEX_IMPLEMENTATION +//#include "stb_regex.h" + +int main(int argc, char **argv) +{ + +} \ No newline at end of file diff --git a/Libraries/stb-master/tests/stblib_test_companion.c b/Libraries/stb-master/tests/stblib_test_companion.c new file mode 100644 index 0000000..88f233c --- /dev/null +++ b/Libraries/stb-master/tests/stblib_test_companion.c @@ -0,0 +1,4 @@ +//#include "stb_regex.h" +//#include "stb_regex.h" +#include "prerelease/stb_lib.h" +#include "prerelease/stb_lib.h" diff --git a/Libraries/stb-master/tests/stretch_test.dsp b/Libraries/stb-master/tests/stretch_test.dsp new file mode 100644 index 0000000..dd0442c --- /dev/null +++ b/Libraries/stb-master/tests/stretch_test.dsp @@ -0,0 +1,89 @@ +# Microsoft Developer Studio Project File - Name="stretch_test" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=stretch_test - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "stretch_test.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "stretch_test.mak" CFG="stretch_test - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "stretch_test - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "stretch_test - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "stretch_test - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\.." /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "TT_TEST" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "stretch_test - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "stretch_test___Win32_Debug" +# PROP BASE Intermediate_Dir "stretch_test___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug\stretch_test" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "stretch_test - Win32 Release" +# Name "stretch_test - Win32 Debug" +# Begin Source File + +SOURCE=.\stretch_test.c +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tests/test.sbm b/Libraries/stb-master/tests/test.sbm new file mode 100644 index 0000000..9465605 --- /dev/null +++ b/Libraries/stb-master/tests/test.sbm @@ -0,0 +1,60 @@ +[link] +-Xlinker advapi32.lib + +[args] +-I .. -Wall -D_DEBUG + +[compilers] +#clang for x64,vcvars_2015_x64,clang --analyze +clang for x64,vcvars_2015_x64,clang +clang for x86,vcvars_2015_x86,clang --target=i386-pc-windows-msvc + +##### STATIC ANALYSIS +# +#[link] +# +#[args] +#-I .. -Wall -D_DEBUG +# +#[compilers] +#clang for x64,vcvars_2015_x64,clang --analyze +# +##### + +[link] +advapi32.lib + +[args] +/nologo -I .. -W3 -WX -D_DEBUG + +[compilers] +VS2015 for x64, vcvars_2015_x64 +VC6 , vcvars_vc6 +VS2008 for x86, vcvars_2008_x86 +VS2013 for x86, vcvars_2013_x86 +VS2015 for x86, vcvars_2015_x86 +clang-cl for x64, vcvars_2015_x64, clang-cl +clang-cl for x86, vcvars_2015_x86, clang-cl --target=i386-pc-windows-msvc +#these batch files don't path a cl executable on my machine?!? +#VS2008 for x64, vcvars_2008_x64 +#VS2013 for x64, vcvars_2013_x64 + +[projects] +c_lexer_test.c +image_test.c image_write_test.c +test_cpp_compilation.cpp stb_cpp.cpp ../stb_vorbis.c +resample_test.cpp +-DTT_TEST test_c_compilation.c test_truetype.c +main.c stb.c +main.c stretchy_buffer_test.c +main.c test_c_compilation.c +main.c test_c_lexer.c +main.c test_dxt.c +main.c test_easyfont.c +main.c test_image.c +main.c test_image_write.c +main.c test_perlin.c +main.c test_sprintf.c +main.c test_vorbis.c ../stb_vorbis.c +main.c test_voxel.c +main.c textedit_sample.c diff --git a/Libraries/stb-master/tests/test_c_compilation.c b/Libraries/stb-master/tests/test_c_compilation.c new file mode 100644 index 0000000..11f6023 --- /dev/null +++ b/Libraries/stb-master/tests/test_c_compilation.c @@ -0,0 +1,49 @@ +#define STB_SPRINTF_IMPLEMENTATION +#include "stb_sprintf.h" + +#define STB_PERLIN_IMPLEMENTATION +#define STB_IMAGE_WRITE_IMPLEMENTATION +#define STB_C_LEXER_IMPLEMENTATIOn +#define STB_DIVIDE_IMPLEMENTATION +#define STB_IMAGE_IMPLEMENTATION +#define STB_HERRINGBONE_WANG_TILE_IMEPLEMENTATIOn +#define STB_IMAGE_RESIZE_IMPLEMENTATION +#define STB_RECT_PACK_IMPLEMENTATION +#define STB_VOXEL_RENDER_IMPLEMENTATION +#define STB_EASY_FONT_IMPLEMENTATION +#define STB_DXT_IMPLEMENTATION +#define STB_INCLUDE_IMPLEMENTATION + +#include "stb_herringbone_wang_tile.h" +#include "stb_image.h" +#include "stb_image_write.h" +#include "stb_perlin.h" +#include "stb_c_lexer.h" +#include "stb_divide.h" +#include "stb_image_resize.h" +#include "stb_rect_pack.h" +#include "stb_dxt.h" +#include "stb_include.h" + +#include "stb_ds.h" + +#define STBVOX_CONFIG_MODE 1 +#include "stb_voxel_render.h" + +void STBTE_DRAW_RECT(int x0, int y0, int x1, int y1, unsigned int color) +{ +} + +void STBTE_DRAW_TILE(int x0, int y0, unsigned short id, int highlight, float *data) +{ +} + +#define STB_TILEMAP_EDITOR_IMPLEMENTATION +//#include "stb_tilemap_editor.h" // @TODO: it's broken + +int quicktest(void) +{ + char buffer[999]; + stbsp_sprintf(buffer, "test%%test"); + return 0; +} \ No newline at end of file diff --git a/Libraries/stb-master/tests/test_c_lexer.c b/Libraries/stb-master/tests/test_c_lexer.c new file mode 100644 index 0000000..579ed5d --- /dev/null +++ b/Libraries/stb-master/tests/test_c_lexer.c @@ -0,0 +1 @@ +#include "stb_c_lexer.h" diff --git a/Libraries/stb-master/tests/test_cpp_compilation.cpp b/Libraries/stb-master/tests/test_cpp_compilation.cpp new file mode 100644 index 0000000..c396882 --- /dev/null +++ b/Libraries/stb-master/tests/test_cpp_compilation.cpp @@ -0,0 +1,185 @@ +#define STB_IMAGE_WRITE_STATIC +#define STBIWDEF static inline + +#include "stb_image.h" +#include "stb_rect_pack.h" +#include "stb_truetype.h" +#include "stb_image_write.h" +#include "stb_perlin.h" +#include "stb_dxt.h" +#include "stb_c_lexer.h" +#include "stb_divide.h" +#include "stb_herringbone_wang_tile.h" +#include "stb_ds.h" +#include "stb_hexwave.h" + +#include "stb_sprintf.h" +#define STB_SPRINTF_IMPLEMENTATION +#include "stb_sprintf.h" + + +#define STB_IMAGE_WRITE_IMPLEMENTATION +#define STB_TRUETYPE_IMPLEMENTATION +#define STB_PERLIN_IMPLEMENTATION +#define STB_DXT_IMPLEMENATION +#define STB_C_LEXER_IMPLEMENTATIOn +#define STB_DIVIDE_IMPLEMENTATION +#define STB_IMAGE_IMPLEMENTATION +#define STB_HERRINGBONE_WANG_TILE_IMPLEMENTATION +#define STB_RECT_PACK_IMPLEMENTATION +#define STB_VOXEL_RENDER_IMPLEMENTATION +#define STB_CONNECTED_COMPONENTS_IMPLEMENTATION +#define STB_HEXWAVE_IMPLEMENTATION +#define STB_DS_IMPLEMENTATION +#define STBDS_UNIT_TESTS + +#define STBI_MALLOC my_malloc +#define STBI_FREE my_free +#define STBI_REALLOC my_realloc + +void *my_malloc(size_t) { return 0; } +void *my_realloc(void *, size_t) { return 0; } +void my_free(void *) { } + +#include "stb_image.h" +#include "stb_rect_pack.h" +#include "stb_truetype.h" +#include "stb_image_write.h" +#include "stb_perlin.h" +#include "stb_dxt.h" +#include "stb_c_lexer.h" +#include "stb_divide.h" +#include "stb_herringbone_wang_tile.h" +#include "stb_ds.h" +#include "stb_hexwave.h" + +#define STBCC_GRID_COUNT_X_LOG2 10 +#define STBCC_GRID_COUNT_Y_LOG2 10 +#include "stb_connected_components.h" + +#define STBVOX_CONFIG_MODE 1 +#include "stb_voxel_render.h" + +#define STBTE_DRAW_RECT(x0,y0,x1,y1,color) do ; while(0) +#define STBTE_DRAW_TILE(x,y,id,highlight,data) do ; while(0) +#define STB_TILEMAP_EDITOR_IMPLEMENTATION +#include "stb_tilemap_editor.h" + +#include "stb_easy_font.h" + +#define STB_LEAKCHECK_IMPLEMENTATION +#include "stb_leakcheck.h" + +#define STB_IMAGE_RESIZE_IMPLEMENTATION +#include "stb_image_resize.h" + +//#include "stretchy_buffer.h" // deprecating + + +// avoid unused-function complaints +void dummy2(void) +{ + stb_easy_font_spacing(1.0); + stb_easy_font_print(0,0,NULL,NULL,NULL,0); + stb_easy_font_width(NULL); + stb_easy_font_height(NULL); +} + + +//////////////////////////////////////////////////////////// +// +// text edit + +#include +#include // memmove +#include // isspace + +#define STB_TEXTEDIT_CHARTYPE char +#define STB_TEXTEDIT_STRING text_control + +// get the base type +#include "stb_textedit.h" + +// define our editor structure +typedef struct +{ + char *string; + int stringlen; + STB_TexteditState state; +} text_control; + +// define the functions we need +void layout_func(StbTexteditRow *row, STB_TEXTEDIT_STRING *str, int start_i) +{ + int remaining_chars = str->stringlen - start_i; + row->num_chars = remaining_chars > 20 ? 20 : remaining_chars; // should do real word wrap here + row->x0 = 0; + row->x1 = 20; // need to account for actual size of characters + row->baseline_y_delta = 1.25; + row->ymin = -1; + row->ymax = 0; +} + +int delete_chars(STB_TEXTEDIT_STRING *str, int pos, int num) +{ + memmove(&str->string[pos], &str->string[pos+num], str->stringlen - (pos+num)); + str->stringlen -= num; + return 1; // always succeeds +} + +int insert_chars(STB_TEXTEDIT_STRING *str, int pos, STB_TEXTEDIT_CHARTYPE *newtext, int num) +{ + str->string = (char *) realloc(str->string, str->stringlen + num); + memmove(&str->string[pos+num], &str->string[pos], str->stringlen - pos); + memcpy(&str->string[pos], newtext, num); + str->stringlen += num; + return 1; // always succeeds +} + +// define all the #defines needed + +#define KEYDOWN_BIT 0x40000000 + +#define STB_TEXTEDIT_STRINGLEN(tc) ((tc)->stringlen) +#define STB_TEXTEDIT_LAYOUTROW layout_func +#define STB_TEXTEDIT_GETWIDTH(tc,n,i) (1) // quick hack for monospaced +#define STB_TEXTEDIT_KEYTOTEXT(key) (((key) & KEYDOWN_BIT) ? 0 : (key)) +#define STB_TEXTEDIT_GETCHAR(tc,i) ((tc)->string[i]) +#define STB_TEXTEDIT_NEWLINE '\n' +#define STB_TEXTEDIT_IS_SPACE(ch) isspace(ch) +#define STB_TEXTEDIT_DELETECHARS delete_chars +#define STB_TEXTEDIT_INSERTCHARS insert_chars + +#define STB_TEXTEDIT_K_SHIFT 0x20000000 +#define STB_TEXTEDIT_K_CONTROL 0x10000000 +#define STB_TEXTEDIT_K_LEFT (KEYDOWN_BIT | 1) // actually use VK_LEFT, SDLK_LEFT, etc +#define STB_TEXTEDIT_K_RIGHT (KEYDOWN_BIT | 2) // VK_RIGHT +#define STB_TEXTEDIT_K_UP (KEYDOWN_BIT | 3) // VK_UP +#define STB_TEXTEDIT_K_DOWN (KEYDOWN_BIT | 4) // VK_DOWN +#define STB_TEXTEDIT_K_LINESTART (KEYDOWN_BIT | 5) // VK_HOME +#define STB_TEXTEDIT_K_LINEEND (KEYDOWN_BIT | 6) // VK_END +#define STB_TEXTEDIT_K_TEXTSTART (STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_CONTROL) +#define STB_TEXTEDIT_K_TEXTEND (STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_CONTROL) +#define STB_TEXTEDIT_K_DELETE (KEYDOWN_BIT | 7) // VK_DELETE +#define STB_TEXTEDIT_K_BACKSPACE (KEYDOWN_BIT | 8) // VK_BACKSPACE +#define STB_TEXTEDIT_K_UNDO (KEYDOWN_BIT | STB_TEXTEDIT_K_CONTROL | 'z') +#define STB_TEXTEDIT_K_REDO (KEYDOWN_BIT | STB_TEXTEDIT_K_CONTROL | 'y') +#define STB_TEXTEDIT_K_INSERT (KEYDOWN_BIT | 9) // VK_INSERT +#define STB_TEXTEDIT_K_WORDLEFT (STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_CONTROL) +#define STB_TEXTEDIT_K_WORDRIGHT (STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_CONTROL) +#define STB_TEXTEDIT_K_PGUP (KEYDOWN_BIT | 10) // VK_PGUP -- not implemented +#define STB_TEXTEDIT_K_PGDOWN (KEYDOWN_BIT | 11) // VK_PGDOWN -- not implemented + +#define STB_TEXTEDIT_IMPLEMENTATION +#include "stb_textedit.h" + + +void dummy3(void) +{ + stb_textedit_click(0,0,0,0); + stb_textedit_drag(0,0,0,0); + stb_textedit_cut(0,0); + stb_textedit_key(0,0,0); + stb_textedit_initialize_state(0,0); + stb_textedit_paste(0,0,0,0); +} diff --git a/Libraries/stb-master/tests/test_ds.c b/Libraries/stb-master/tests/test_ds.c new file mode 100644 index 0000000..896dcda --- /dev/null +++ b/Libraries/stb-master/tests/test_ds.c @@ -0,0 +1,1031 @@ +#ifdef DS_PERF +#define _CRT_SECURE_NO_WARNINGS +#define _CRT_NONSTDC_NO_DEPRECATE +#define _CRT_NON_CONFORMING_SWPRINTFS + + +//#define STBDS_INTERNAL_SMALL_BUCKET // make 64-bit bucket fit both keys and hash bits +//#define STBDS_SIPHASH_2_4 // performance test 1_3 against 2_4 +//#define STBDS_INTERNAL_BUCKET_START // don't bother offseting differently within bucket for different hash values +//#define STBDS_FLUSH_CACHE (1u<<20) // do this much memory traffic to flush the cache between some benchmarking measurements + +#include + +#define WIN32_LEAN_AND_MEAN +#include +#define STB_DEFINE +#define STB_NO_REGISTRY +#include "../stb.h" +#endif + +#ifdef DS_TEST +#define STBDS_UNIT_TESTS +#define STBDS_SMALL_BUCKET +#endif + +#ifdef DS_STATS +#define STBDS_STATISTICS +#endif + +#ifndef DS_PERF +#define STBDS_ASSERT assert +#include +#endif + +#define STB_DS_IMPLEMENTATION +#include "../stb_ds.h" + +size_t churn_inserts, churn_deletes; + +void churn(int a, int b, int count) +{ + struct { int key,value; } *map=NULL; + int i,j,n,k; + for (i=0; i < a; ++i) + hmput(map,i,i+1); + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + hmput(map,i,i+1); + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + k=i-j-1; + k = hmdel(map,k); + assert(k != 0); + } + assert(hmlen(map) == a); + } + hmfree(map); + churn_inserts = i; + churn_deletes = (b-a) * n; +} + +#ifdef DS_TEST +#include +int main(int argc, char **argv) +{ + stbds_unit_tests(); + churn(0,100,1); + churn(3,7,50000); + churn(3,15,50000); + churn(16, 48, 25000); + churn(10, 15, 25000); + churn(200,500, 5000); + churn(2000,5000, 500); + churn(20000,50000, 50); + printf("Ok!"); + return 0; +} +#endif + +#ifdef DS_STATS +#define MAX(a,b) ((a) > (b) ? (a) : (b)) +size_t max_hit_probes, max_miss_probes, total_put_probes, total_miss_probes, churn_misses; +void churn_stats(int a, int b, int count) +{ + struct { int key,value; } *map=NULL; + int i,j,n,k; + churn_misses = 0; + for (i=0; i < a; ++i) { + hmput(map,i,i+1); + max_hit_probes = MAX(max_hit_probes, stbds_hash_probes); + total_put_probes += stbds_hash_probes; + stbds_hash_probes = 0; + } + + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + hmput(map,i,i+1); + max_hit_probes = MAX(max_hit_probes, stbds_hash_probes); + total_put_probes += stbds_hash_probes; + stbds_hash_probes = 0; + } + for (j=0; j < (b-a)*10; ++j) { + k=i+j; + (void) hmgeti(map,k); // miss + max_miss_probes = MAX(max_miss_probes, stbds_hash_probes); + total_miss_probes += stbds_hash_probes; + stbds_hash_probes = 0; + ++churn_misses; + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + k=i-j-1; + k = hmdel(map,k); + stbds_hash_probes = 0; + assert(k); + } + assert(hmlen(map) == a); + } + hmfree(map); + churn_inserts = i; + churn_deletes = (b-a) * n; +} + +void reset_stats(void) +{ + stbds_array_grow=0, + stbds_hash_grow=0; + stbds_hash_shrink=0; + stbds_hash_rebuild=0; + stbds_hash_probes=0; + stbds_hash_alloc=0; + stbds_rehash_probes=0; + stbds_rehash_items=0; + max_hit_probes = 0; + max_miss_probes = 0; + total_put_probes = 0; + total_miss_probes = 0; +} + +void print_churn_probe_stats(char *str) +{ + printf("Probes: %3d max hit, %3d max miss, %4.2f avg hit, %4.2f avg miss: %s\n", + (int) max_hit_probes, (int) max_miss_probes, (float) total_put_probes / churn_inserts, (float) total_miss_probes / churn_misses, str); + reset_stats(); +} + +int main(int arg, char **argv) +{ + churn_stats(0,500000,1); print_churn_probe_stats("Inserting 500000 items"); + churn_stats(0,500000,1); print_churn_probe_stats("Inserting 500000 items"); + churn_stats(0,500000,1); print_churn_probe_stats("Inserting 500000 items"); + churn_stats(0,500000,1); print_churn_probe_stats("Inserting 500000 items"); + churn_stats(49000,50000,500); print_churn_probe_stats("Deleting/Inserting 500000 items"); + churn_stats(49000,50000,500); print_churn_probe_stats("Deleting/Inserting 500000 items"); + churn_stats(49000,50000,500); print_churn_probe_stats("Deleting/Inserting 500000 items"); + churn_stats(49000,50000,500); print_churn_probe_stats("Deleting/Inserting 500000 items"); + return 0; +} +#endif + + +#ifdef DS_PERF +//char *strdup(const char *foo) { return 0; } +//int stricmp(const char *a, const char *b) { return 0; } +//int strnicmp(const char *a, const char *b, size_t n) { return 0; } + +unsigned __int64 t0, xsum, mn,mx,count; +void begin(void) +{ + LARGE_INTEGER m; + QueryPerformanceCounter(&m); + t0 = m.QuadPart; + xsum = 0; + count = 0; + mx = 0; + mn = ~(unsigned __int64) 0; +} + +void measure(void) +{ + unsigned __int64 t1, t; + LARGE_INTEGER m; + QueryPerformanceCounter(&m); + t1 = m.QuadPart; + t = t1-t0; + if (t1 < t0) + printf("ALERT: QueryPerformanceCounter was unordered!\n"); + if (t < mn) mn = t; + if (t > mx) mx = t; + xsum += t; + ++count; + t0 = t1; +} + +void dont_measure(void) +{ + LARGE_INTEGER m; + QueryPerformanceCounter(&m); + t0 = m.QuadPart; +} + +double timer; +double end(void) +{ + LARGE_INTEGER m; + QueryPerformanceFrequency(&m); + + if (count > 3) { + // discard the highest and lowest + xsum -= mn; + xsum -= mx; + count -= 2; + } + timer = (double) (xsum) / count / m.QuadPart * 1000; + return timer; +} + +void build(int a, int b, int count, int step) +{ + struct { int key,value; } *map=NULL; + int i,n; + for (i=0; i < a; ++i) { + n = i*step; + hmput(map,n,i+1); + } + measure(); + churn_inserts = i; + hmfree(map); + dont_measure(); +} + +#ifdef STB__INCLUDE_STB_H +void build_stb(int a, int b, int count, int step) +{ + stb_idict *d = stb_idict_new_size(8); + int i; + for (i=0; i < a; ++i) + stb_idict_add(d, i*step, i+1); + measure(); + churn_inserts = i; + stb_idict_destroy(d); + dont_measure(); +} + +void multibuild_stb(int a, int b, int count, int step, int tables) +{ + stb_idict *d[50000]; + int i,q; + for (q=0; q < tables; ++q) + d[q] = stb_idict_new_size(8); + dont_measure(); + for (i=0; i < a; ++i) + for (q=0; q < tables; ++q) + stb_idict_add(d[q], i*step+q*771, i+1); + measure(); + churn_inserts = i; + for (q=0; q < tables; ++q) + stb_idict_destroy(d[q]); + dont_measure(); +} + +int multisearch_stb(int a, int start, int end, int step, int tables) +{ + stb_idict *d[50000]; + int i,q,total=0,v; + for (q=0; q < tables; ++q) + d[q] = stb_idict_new_size(8); + for (q=0; q < tables; ++q) + for (i=0; i < a; ++i) + stb_idict_add(d[q], i*step+q*771, i+1); + dont_measure(); + for (i=start; i < end; ++i) + for (q=0; q < tables; ++q) + if (stb_idict_get_flag(d[q], i*step+q*771, &v)) + total += v; + measure(); + churn_inserts = i; + for (q=0; q < tables; ++q) + stb_idict_destroy(d[q]); + dont_measure(); + return total; +} +#endif + +int multisearch(int a, int start, int end, int step, int tables) +{ + struct { int key,value; } *hash[50000]; + int i,q,total=0; + for (q=0; q < tables; ++q) + hash[q] = NULL; + for (q=0; q < tables; ++q) + for (i=0; i < a; ++i) + hmput(hash[q], i*step+q*771, i+1); + dont_measure(); + for (i=start; i < end; ++i) + for (q=0; q < tables; ++q) + total += hmget(hash[q], i*step+q*771); + measure(); + churn_inserts = i; + for (q=0; q < tables; ++q) + hmfree(hash[q]); + dont_measure(); + return total; +} + +void churn_skip(unsigned int a, unsigned int b, int count) +{ + struct { unsigned int key,value; } *map=NULL; + unsigned int i,j,n,k; + for (i=0; i < a; ++i) + hmput(map,i,i+1); + dont_measure(); + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + hmput(map,i,i+1); + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + k=i-j-1; + k = hmdel(map,k); + assert(k != 0); + } + assert(hmlen(map) == a); + } + measure(); + churn_inserts = i; + churn_deletes = (b-a) * n; + hmfree(map); + dont_measure(); +} + +typedef struct { int n[8]; } str32; +void churn32(int a, int b, int count, int include_startup) +{ + struct { str32 key; int value; } *map=NULL; + int i,j,n; + str32 key = { 0 }; + for (i=0; i < a; ++i) { + key.n[0] = i; + hmput(map,key,i+1); + } + if (!include_startup) + dont_measure(); + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + key.n[0] = i; + hmput(map,key,i+1); + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + key.n[0] = i-j-1; + hmdel(map,key); + } + assert(hmlen(map) == a); + } + measure(); + hmfree(map); + churn_inserts = i; + churn_deletes = (b-a) * n; + dont_measure(); +} + +typedef struct { int n[32]; } str256; +void churn256(int a, int b, int count, int include_startup) +{ + struct { str256 key; int value; } *map=NULL; + int i,j,n; + str256 key = { 0 }; + for (i=0; i < a; ++i) { + key.n[0] = i; + hmput(map,key,i+1); + } + if (!include_startup) + dont_measure(); + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + key.n[0] = i; + hmput(map,key,i+1); + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + key.n[0] = i-j-1; + hmdel(map,key); + } + assert(hmlen(map) == a); + } + measure(); + hmfree(map); + churn_inserts = i; + churn_deletes = (b-a) * n; + dont_measure(); +} + +void churn8(int a, int b, int count, int include_startup) +{ + struct { size_t key,value; } *map=NULL; + int i,j,n,k; + for (i=0; i < a; ++i) + hmput(map,i,i+1); + if (!include_startup) + dont_measure(); + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + hmput(map,i,i+1); + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + k=i-j-1; + k = hmdel(map,k); + assert(k != 0); + } + assert(hmlen(map) == a); + } + measure(); + hmfree(map); + churn_inserts = i; + churn_deletes = (b-a) * n; + dont_measure(); +} + +void multichurn4(int a, int b, int count, int include_startup, int tables) +{ + struct { int key,value; } *map[50000]; + int i,j,n,k,q; + for (q=0; q < tables; ++q) + map[q] = NULL; + dont_measure(); + + for (i=0; i < a; ++i) + for (q=0; q < tables; ++q) + hmput(map[q],i,i+1); + if (!include_startup) + dont_measure(); + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + for (q=0; q < tables; ++q) + hmput(map[q],i,i+1); + } + assert(hmlen(map[0]) == b); + for (j=a; j < b; ++j) { + k=i-j-1; + for (q=0; q < tables; ++q) + k = hmdel(map[q],k); + assert(k != 0); + } + assert(hmlen(map[0]) == a); + } + measure(); + for (q=0; q < tables; ++q) + hmfree(map[q]); + churn_inserts = i * tables; + churn_deletes = (b-a) * n * tables; + dont_measure(); +} + +struct { + unsigned __int64 start; + unsigned __int64 end; + int table_size; +} mstats[32][4000]; + +const int first_step = 64; +const int last_step = 384-48; // 32M + +void measure_build4(int step_log2) +{ + double length; + int i,j,k=0; + int step = 1 << step_log2; + unsigned __int64 t0,t1; + struct { int key,value; } *map=NULL; + double rdtsc_scale; + begin(); + t0 = __rdtsc(); + + mstats[0][0].start = __rdtsc(); + for (i=0; i < 256; ++i) { + hmput(map,k,k+1); + k += step; + } + mstats[0][first_step-1].end = __rdtsc(); + mstats[0][first_step-1].table_size = k >> step_log2; + for (j=first_step; j < last_step; ++j) { + for (i=0; i < (1<<(j>>4)); ++i) { + hmput(map, k,k+1); + k += step; + } + mstats[0][j].end = __rdtsc(); + mstats[0][j].table_size = k >> step_log2; + } + t1 = __rdtsc(); + measure(); + hmfree(map); + length = end(); + rdtsc_scale = length / (t1-t0) * 1000; + + for (j=1; j < last_step; ++j) + mstats[0][j].start = mstats[0][0].start; + for (j=first_step-1; j < last_step; ++j) { + printf("%12.4f,%12d,%12d,0,0,0\n", (mstats[0][j].end - mstats[0][j].start) * rdtsc_scale, mstats[0][j].table_size, mstats[0][j].table_size); + } +} + +#ifdef STBDS_FLUSH_CACHE +static int cache_index; +char dummy[8][STBDS_FLUSH_CACHE]; + +int flush_cache(void) +{ + memmove(dummy[cache_index],dummy[cache_index]+1, sizeof(dummy[cache_index])-1); + cache_index = (cache_index+1)%8; + return dummy[cache_index][0]; +} +#else +int flush_cache(void) { return 0; } +#endif + +int measure_average_lookup4(int step_log2) +{ + int total; + double length; + int i,j,k=0,q; + int step = 1 << step_log2; + unsigned __int64 t0,t1; + struct { int key,value; } *map=NULL; + double rdtsc_scale; + begin(); + t0 = __rdtsc(); + + for (i=0; i < 128; ++i) { + hmput(map,k,k+1); + k += step; + } + for (j=first_step; j <= last_step; ++j) { + total += flush_cache(); + mstats[0][j].start = __rdtsc(); + for (q=i=0; i < 50000; ++i) { + total += hmget(map, q); // hit + if (++q == k) q = 0; + } + mstats[0][j].end = __rdtsc(); + mstats[0][j].table_size = k; + total += flush_cache(); + mstats[1][j].start = __rdtsc(); + for (i=0; i < 50000; ++i) { + total += hmget(map, i+k); // miss + } + mstats[1][j].end = __rdtsc(); + mstats[1][j].table_size = k; + + // expand table + for (i=0; i < (1<<(j>>4)); ++i) { + hmput(map, k,k+1); + k += step; + } + } + + t1 = __rdtsc(); + measure(); + hmfree(map); + length = end(); + rdtsc_scale = length / (t1-t0) * 1000; + + for (j=first_step; j <= last_step; ++j) { + // time,table_size,numins,numhit,nummiss,numperflush + printf("%12.4f,%12d,0,50000,0,0\n", (mstats[0][j].end - mstats[0][j].start) * rdtsc_scale, mstats[0][j].table_size); + } + for (j=first_step; j <= last_step; ++j) { + printf("%12.4f,%12d,0,0,50000,0\n", (mstats[1][j].end - mstats[1][j].start) * rdtsc_scale, mstats[1][j].table_size); + } + return total; +} + +int measure_worst_lookup4_a(int step_log2) +{ + int total; + double length; + int i,j,k=0,q,worst_q,n,z,attempts; + int step = 1 << step_log2; + unsigned __int64 t0,t1; + unsigned __int64 m0,m1,worst; + struct { int key,value; } *map=NULL; + double rdtsc_scale; + begin(); + t0 = __rdtsc(); + + memset(mstats, 0, sizeof(mstats)); + for (j=first_step; j <= last_step; ++j) + mstats[0][j].end = mstats[1][j].end = ~(unsigned __int64) 0; + + for(attempts=0; attempts < 2; ++attempts) { + k = 0; + stbds_rand_seed(0); // force us to get the same table every time + for (i=0; i < 128; ++i) { + hmput(map,k,k+1); + k += step; + } + for (j=first_step; j <= last_step; ++j) { + unsigned __int64 times[32]; + + // find the worst hit time + for (z=0; z < 2; ++z) { // try the bisectioning measurement 4 times + worst = 0; + for (n=0; n < 10; ++n) { // test 400 keys total + // find the worst time to hit 20 keys + q=0; + worst_q = 0; + total += flush_cache(); + m0 = __rdtsc(); + for (i=0; i < 20; ++i) { + total += hmget(map, q); // hit + if (++q == k) q = 0; + } + m1 = __rdtsc(); + // for each n, check if this is the worst lookup we've seen + if (m1 - m0 > worst) { + worst = m1-m0; + worst_q = q - i; + if (worst_q < 0) q += k; + } + } + // after 400 keys, take the worst 20 keys, and try each one + worst = 0; + q = worst_q; + for (i=0; i < 20; ++i) { + total += flush_cache(); + m0 = __rdtsc(); + total += hmget(map, q); // hit + m1 = __rdtsc(); + if (m1 - m0 > worst) + worst = m1-m0; + if (++q == k) q = 0; + } + times[z] = worst; + } + // find the worst time in the bunch + worst = 0; + for (i=0; i < z; ++i) + if (times[i] > worst) + worst = times[i]; + // take the best of 'attempts', to discard outliers + if (worst < mstats[0][j].end) + mstats[0][j].end = worst; + mstats[0][j].start = 0; + mstats[0][j].table_size = k >> step_log2; + + // find the worst miss time + for (z=0; z < 8; ++z) { // try the bisectioning measurement 8 times + worst = 0; + for (n=0; n < 20; ++n) { // test 400 keys total + // find the worst time to hit 20 keys + q=k; + worst_q = 0; + total += flush_cache(); + m0 = __rdtsc(); + for (i=0; i < 20; ++i) { + total += hmget(map, q); // hit + } + m1 = __rdtsc(); + // for each n, check if this is the worst lookup we've seen + if (m1 - m0 > worst) { + worst = m1-m0; + worst_q = q - i; + } + } + // after 400 keys, take the worst 20 keys, and try each one + worst = 0; + q = worst_q; + for (i=0; i < 20; ++i) { + total += flush_cache(); + m0 = __rdtsc(); + total += hmget(map, q); // hit + m1 = __rdtsc(); + if (m1 - m0 > worst) + worst = m1-m0; + } + times[z] = worst; + } + // find the worst time in the bunch + worst = 0; + for (i=0; i < z; ++i) + if (times[i] > worst) + worst = times[i]; + if (worst < mstats[1][j].end) + mstats[1][j].end = worst; + mstats[1][j].start = 0; + mstats[1][j].table_size = k >> step_log2; + + // expand table + for (i=0; i < (1<<(j>>4)); ++i) { + hmput(map, k,k+1); + k += step; + } + } + hmfree(map); + } + + t1 = __rdtsc(); + measure(); + length = end(); + rdtsc_scale = length / (t1-t0) * 1000; + + for (j=first_step; j <= last_step; ++j) { + printf("%12.4f,%12d,0,1,0,1\n", (mstats[0][j].end - mstats[0][j].start) * rdtsc_scale, mstats[0][j].table_size); + } + for (j=first_step; j <= last_step; ++j) { + printf("%12.4f,%12d,0,0,1,1\n", (mstats[1][j].end - mstats[1][j].start) * rdtsc_scale, mstats[1][j].table_size); + } + return total; +} + +int measure_worst_lookup4_b(int step_log2) +{ + int total; + double length; + int i,j,k=0,q,worst_q,n,z,attempts; + int step = 1 << step_log2; + unsigned __int64 t0,t1; + unsigned __int64 m0,m1,worst; + struct { int key,value; } *map=NULL; + double rdtsc_scale; + begin(); + t0 = __rdtsc(); + + memset(mstats, 0, sizeof(mstats)); + for (j=first_step; j <= last_step; ++j) + mstats[0][j].end = mstats[1][j].end = ~(unsigned __int64) 0; + + k = 0; + stbds_rand_seed(0); // force us to get the same table every time + for (i=0; i < 128; ++i) { + hmput(map,k,k+1); + k += step; + } + for (j=first_step; j <= last_step; ++j) { + unsigned __int64 times[32]; + + // find the worst hit time + for (z=0; z < 8; ++z) { // try this 8 times + worst = 0; + q=0; + for (i=0; i < 5000; ++i) { + total += hmget(map, q); + m0 = __rdtsc(); + total += hmget(map, q); + m1 = __rdtsc(); + if (m1 - m0 > worst) { + worst = m1-m0; + worst_q = q - i; + } + if (++q == k) q = 0; + } + // now retry with the worst one, but find the shortest time for it + worst = ~(unsigned __int64) 0; + for (i=0; i < 4; ++i) { + total += flush_cache(); + m0 = __rdtsc(); + total += hmget(map,worst_q); + m1 = __rdtsc(); + if (m1-m0 < worst) + worst = m1-m0; + } + times[z] = worst; + } + + // find the worst of those + worst = 0; + for (i=0; i < z; ++i) + if (times[i] > worst) + worst = times[i]; + mstats[0][j].start = 0; + mstats[0][j].end = worst; + mstats[0][j].table_size = k; + + // find the worst miss time + for (z=0; z < 8; ++z) { // try this 8 times + worst = 0; + q=k; + for (i=0; i < 5000; ++i) { + total += hmget(map, q); + m0 = __rdtsc(); + total += hmget(map, q); + m1 = __rdtsc(); + if (m1 - m0 > worst) { + worst = m1-m0; + worst_q = q - i; + } + //printf("%6llu ", m1-m0); + } + // now retry with the worst one, but find the shortest time for it + worst = ~(unsigned __int64) 0; + for (i=0; i < 4; ++i) { + total += flush_cache(); + m0 = __rdtsc(); + total += hmget(map,worst_q); + m1 = __rdtsc(); + if (m1-m0 < worst) + worst = m1-m0; + } + times[z] = worst; + } + + // find the worst of those + worst = 0; + for (i=0; i < z; ++i) + if (times[i] > worst) + worst = times[i]; + mstats[1][j].start = 0; + mstats[1][j].end = worst; + mstats[1][j].table_size = k; + + // expand table + for (i=0; i < (1<<(j>>4)); ++i) { + hmput(map, k,k+1); + k += step; + } + } + hmfree(map); + + t1 = __rdtsc(); + measure(); + length = end(); + rdtsc_scale = length / (t1-t0) * 1000; + + for (j=first_step+1; j <= last_step; ++j) { + printf("%12.4f,%12d,0,1,0,1\n", (mstats[0][j].end - mstats[0][j].start) * rdtsc_scale, mstats[0][j].table_size); + } + for (j=first_step+1; j <= last_step; ++j) { + printf("%12.4f,%12d,0,0,1,1\n", (mstats[1][j].end - mstats[1][j].start) * rdtsc_scale, mstats[1][j].table_size); + } + return total; +} + +int measure_uncached_lookup4(int step_log2) +{ + int total; + double length; + int i,j,k=0,q; + int step = 1 << step_log2; + unsigned __int64 t0,t1; + struct { int key,value; } *map=NULL; + double rdtsc_scale; + begin(); + t0 = __rdtsc(); + + map = NULL; + for (i=0; i < 128; ++i) { + hmput(map,k,k+1); + k += step; + } + for (j=first_step; j <= last_step; ++j) { + mstats[0][j].start = __rdtsc(); + mstats[0][j].end = 0; + for (q=i=0; i < 512; ++i) { + if ((i & 3) == 0) { + mstats[0][j].end += __rdtsc(); + total += flush_cache(); + mstats[0][j].start += __rdtsc(); + } + total += hmget(map, q); // hit + if (++q == k) q = 0; + } + mstats[0][j].end += __rdtsc(); + mstats[0][j].table_size = k; + total += flush_cache(); + mstats[1][j].end = 0; + mstats[1][j].start = __rdtsc(); + for (i=0; i < 512; ++i) { + if ((i & 3) == 0) { + mstats[1][j].end += __rdtsc(); + total += flush_cache(); + mstats[1][j].start += __rdtsc(); + } + total += hmget(map, i+k); // miss + } + mstats[1][j].end += __rdtsc(); + mstats[1][j].table_size = k; + + // expand table + for (i=0; i < (1<<(j>>4)); ++i) { + hmput(map, k,k+1); + k += step; + } + } + hmfree(map); + + t1 = __rdtsc(); + measure(); + length = end(); + rdtsc_scale = length / (t1-t0) * 1000; + + for (j=first_step; j <= last_step; ++j) { + printf("%12.4f,%12d,0,512,0,4\n", (mstats[0][j].end - mstats[0][j].start) * rdtsc_scale, mstats[0][j].table_size); + } + for (j=first_step; j <= last_step; ++j) { + printf("%12.4f,%12d,0,0,512,4\n", (mstats[1][j].end - mstats[1][j].start) * rdtsc_scale, mstats[1][j].table_size); + } + return total; +} + + + + +int main(int arg, char **argv) +{ + int n,s,w; + double worst = 0; + + printf("# size_t=%d,", (int) sizeof(size_t)); + +// number of cache-lines +#ifdef STBDS_SMALL_BUCKET + printf("cacheline=%d,", 1); +#else + printf("cacheline=%d,", sizeof(size_t)==8 ? 2 : 1); +#endif +#ifdef STBDS_FLUSH_CACHE + printf("%d,", (int) stbds_log2(STBDS_FLUSH_CACHE)); +#else + printf("0,"); +#endif +#ifdef STBDS_BUCKET_START // don't bother offseting differently within bucket for different hash values + printf("STBDS_BUCKET_START,"); +#else + printf(","); +#endif +#ifdef STBDS_SIPHASH_2_4 + printf("STBDS_SIPHASH_2_4,"); +#else + printf(","); +#endif + printf("\n"); + + measure_worst_lookup4_b(0); + //measure_worst_lookup4_a(0); + measure_average_lookup4(0); + measure_uncached_lookup4(0); + measure_build4(0); + return 0; + +#if 0 + begin(); for (n=0; n < 2000; ++n) { build_stb(2000,0,0,1); } end(); printf(" // %7.2fms : 2,000 inserts creating 2K table\n", timer); + begin(); for (n=0; n < 500; ++n) { build_stb(20000,0,0,1); } end(); printf(" // %7.2fms : 20,000 inserts creating 20K table\n", timer); + begin(); for (n=0; n < 100; ++n) { build_stb(200000,0,0,1); } end(); printf(" // %7.2fms : 200,000 inserts creating 200K table\n", timer); + begin(); for (n=0; n < 10; ++n) { build_stb(2000000,0,0,1); } end(); printf(" // %7.2fms : 2,000,000 inserts creating 2M table\n", timer); + begin(); for (n=0; n < 5; ++n) { build_stb(20000000,0,0,1); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 20M table\n", timer); +#endif + +#if 0 + begin(); for (n=0; n < 2000; ++n) { churn32(2000,0,0,1); } end(); printf(" // %7.2fms : 2,000 inserts creating 2K table w/ 32-byte key\n", timer); + begin(); for (n=0; n < 500; ++n) { churn32(20000,0,0,1); } end(); printf(" // %7.2fms : 20,000 inserts creating 20K table w/ 32-byte key\n", timer); + begin(); for (n=0; n < 100; ++n) { churn32(200000,0,0,1); } end(); printf(" // %7.2fms : 200,000 inserts creating 200K table w/ 32-byte key\n", timer); + begin(); for (n=0; n < 10; ++n) { churn32(2000000,0,0,1); } end(); printf(" // %7.2fms : 2,000,000 inserts creating 2M table w/ 32-byte key\n", timer); + begin(); for (n=0; n < 5; ++n) { churn32(20000000,0,0,1); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 20M table w/ 32-byte key\n", timer); + + begin(); for (n=0; n < 2000; ++n) { churn256(2000,0,0,1); } end(); printf(" // %7.2fms : 2,000 inserts creating 2K table w/ 256-byte key\n", timer); + begin(); for (n=0; n < 500; ++n) { churn256(20000,0,0,1); } end(); printf(" // %7.2fms : 20,000 inserts creating 20K table w/ 256-byte key\n", timer); + begin(); for (n=0; n < 100; ++n) { churn256(200000,0,0,1); } end(); printf(" // %7.2fms : 200,000 inserts creating 200K table w/ 256-byte key\n", timer); + begin(); for (n=0; n < 10; ++n) { churn256(2000000,0,0,1); } end(); printf(" // %7.2fms : 2,000,000 inserts creating 2M table w/ 256-byte key\n", timer); + begin(); for (n=0; n < 5; ++n) { churn256(20000000,0,0,1); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 20M table w/ 256-byte key\n", timer); +#endif + + begin(); for (n=0; n < 20; ++n) { multisearch_stb(2000,0,2000,1,1000); } end(); printf(" // %7.2fms : 2,000,000 hits on 1,000 2K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 10; ++n) { multisearch_stb(20000,0,2000,1,1000); } end(); printf(" // %7.2fms : 2,000,000 hits on 1,000 20K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 6; ++n) { multisearch_stb(200000,0,2000,1,1000); } end(); printf(" // %7.2fms : 2,000,000 hits on 1,000 200K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 2; ++n) { multisearch_stb(2000000,0,20000,1,100); } end(); printf(" // %7.2fms : 2,000,000 hits on 100 2M table w/ 4-byte key\n", timer); + + begin(); for (n=0; n < 20; ++n) { multisearch (2000,0,2000,1,1000); } end(); printf(" // %7.2fms : 2,000,000 hits on 1,000 2K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 10; ++n) { multisearch (20000,0,2000,1,1000); } end(); printf(" // %7.2fms : 2,000,000 hits on 1,000 20K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 6; ++n) { multisearch (200000,0,2000,1,1000); } end(); printf(" // %7.2fms : 2,000,000 hits on 1,000 200K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 2; ++n) { multisearch (2000000,0,20000,1,100); } end(); printf(" // %7.2fms : 2,000,000 hits on 100 2M table w/ 4-byte key\n", timer); + + +#if 1 + begin(); for (n=0; n < 2; ++n) { multibuild_stb(2000,0,0,1,10000); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 10,000 2K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 2; ++n) { multibuild_stb(20000,0,0,1,1000); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 1,000 20K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 2; ++n) { multibuild_stb(200000,0,0,1,100); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 100 200K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 2; ++n) { multibuild_stb(2000000,0,0,1,10); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 10 2M table w/ 4-byte key\n", timer); + + begin(); for (n=0; n < 2; ++n) { multichurn4(2000,0,0,1,10000); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 10,000 2K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 2; ++n) { multichurn4(20000,0,0,1,1000); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 1,000 20K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 2; ++n) { multichurn4(200000,0,0,1,100); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 100 200K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 2; ++n) { multichurn4(2000000,0,0,1,10); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 10 2M table w/ 4-byte key\n", timer); +#endif + + begin(); for (n=0; n < 2000; ++n) { build(2000,0,0,1); } end(); printf(" // %7.2fms : 2,000 inserts creating 2K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 500; ++n) { build(20000,0,0,1); } end(); printf(" // %7.2fms : 20,000 inserts creating 20K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 100; ++n) { build(200000,0,0,1); } end(); printf(" // %7.2fms : 200,000 inserts creating 200K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 10; ++n) { build(2000000,0,0,1); } end(); printf(" // %7.2fms : 2,000,000 inserts creating 2M table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 5; ++n) { build(20000000,0,0,1); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 20M table w/ 4-byte key\n", timer); + + begin(); for (n=0; n < 2000; ++n) { churn8(2000,0,0,1); } end(); printf(" // %7.2fms : 2,000 inserts creating 2K table w/ 8-byte key\n", timer); + begin(); for (n=0; n < 500; ++n) { churn8(20000,0,0,1); } end(); printf(" // %7.2fms : 20,000 inserts creating 20K table w/ 8-byte key\n", timer); + begin(); for (n=0; n < 100; ++n) { churn8(200000,0,0,1); } end(); printf(" // %7.2fms : 200,000 inserts creating 200K table w/ 8-byte key\n", timer); + begin(); for (n=0; n < 10; ++n) { churn8(2000000,0,0,1); } end(); printf(" // %7.2fms : 2,000,000 inserts creating 2M table w/ 8-byte key\n", timer); + begin(); for (n=0; n < 5; ++n) { churn8(20000000,0,0,1); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 20M table w/ 8-byte key\n", timer); + + begin(); for (n=0; n < 60; ++n) { churn_skip(2000,2100,5000); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 2K table\n", timer); + begin(); for (n=0; n < 30; ++n) { churn_skip(20000,21000,500); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 20K table\n", timer); + begin(); for (n=0; n < 15; ++n) { churn_skip(200000,201000,500); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 200K table\n", timer); + begin(); for (n=0; n < 8; ++n) { churn_skip(2000000,2001000,500); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 2M table\n", timer); + begin(); for (n=0; n < 5; ++n) { churn_skip(20000000,20001000,500); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 20M table\n", timer); + begin(); for (n=0; n < 1; ++n) { churn_skip(200000000u,200001000u,500); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 200M table\n", timer); + // even though the above measures a roughly fixed amount of work, we still have to build the table n times, hence the fewer measurements each time + + begin(); for (n=0; n < 60; ++n) { churn_skip(1000,3000,250); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 2K table\n", timer); + begin(); for (n=0; n < 15; ++n) { churn_skip(10000,30000,25); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 20K table\n", timer); + begin(); for (n=0; n < 7; ++n) { churn_skip(100000,300000,10); } end(); printf(" // %7.2fms : 2,000,000 inserts & deletes in 200K table\n", timer); + begin(); for (n=0; n < 2; ++n) { churn_skip(1000000,3000000,10); } end(); printf(" // %7.2fms : 20,000,000 inserts & deletes in 2M table\n", timer); + + // search for bad intervals.. in practice this just seems to measure execution variance + for (s = 2; s < 64; ++s) { + begin(); for (n=0; n < 50; ++n) { build(200000,0,0,s); } end(); + if (timer > worst) { + worst = timer; + w = s; + } + } + for (; s <= 1024; s *= 2) { + begin(); for (n=0; n < 50; ++n) { build(200000,0,0,s); } end(); + if (timer > worst) { + worst = timer; + w = s; + } + } + printf(" // %7.2fms(%d) : Worst time from inserting 200,000 items with spacing %d.\n", worst, w, w); + + return 0; +} +#endif diff --git a/Libraries/stb-master/tests/test_ds_cpp.cpp b/Libraries/stb-master/tests/test_ds_cpp.cpp new file mode 100644 index 0000000..fce99df --- /dev/null +++ b/Libraries/stb-master/tests/test_ds_cpp.cpp @@ -0,0 +1,418 @@ +#include + +#ifdef DS_TEST +#define STBDS_UNIT_TESTS +#endif + +#ifdef DS_STATS +#define STBDS_STATISTICS +#endif + +#ifndef DS_PERF +#define STBDS_ASSERT assert +#include +#endif + +//#define STBDS_SIPHASH_2_4 +#define STB_DS_IMPLEMENTATION +#include "../stb_ds.h" + +size_t churn_inserts, churn_deletes; + +void churn(int a, int b, int count) +{ + struct { int key,value; } *map=NULL; + int i,j,n,k; + for (i=0; i < a; ++i) + hmput(map,i,i+1); + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + hmput(map,i,i+1); + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + k=i-j-1; + k = hmdel(map,k); + assert(k != 0); + } + assert(hmlen(map) == a); + } + hmfree(map); + churn_inserts = i; + churn_deletes = (b-a) * n; +} + +#ifdef DS_TEST +#include +int main(int argc, char **argv) +{ + stbds_unit_tests(); + churn(0,100,1); + churn(3,7,50000); + churn(3,15,50000); + churn(16, 48, 25000); + churn(10, 15, 25000); + churn(200,500, 5000); + churn(2000,5000, 500); + churn(20000,50000, 50); + printf("Ok!"); + return 0; +} +#endif + +#ifdef DS_STATS +#define MAX(a,b) ((a) > (b) ? (a) : (b)) +size_t max_hit_probes, max_miss_probes, total_put_probes, total_miss_probes, churn_misses; +void churn_stats(int a, int b, int count) +{ + struct { int key,value; } *map=NULL; + int i,j,n,k; + churn_misses = 0; + for (i=0; i < a; ++i) { + hmput(map,i,i+1); + max_hit_probes = MAX(max_hit_probes, stbds_hash_probes); + total_put_probes += stbds_hash_probes; + stbds_hash_probes = 0; + } + + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + hmput(map,i,i+1); + max_hit_probes = MAX(max_hit_probes, stbds_hash_probes); + total_put_probes += stbds_hash_probes; + stbds_hash_probes = 0; + } + for (j=0; j < (b-a)*10; ++j) { + k=i+j; + (void) hmgeti(map,k); // miss + max_miss_probes = MAX(max_miss_probes, stbds_hash_probes); + total_miss_probes += stbds_hash_probes; + stbds_hash_probes = 0; + ++churn_misses; + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + k=i-j-1; + k = hmdel(map,k); + stbds_hash_probes = 0; + assert(k); + } + assert(hmlen(map) == a); + } + hmfree(map); + churn_inserts = i; + churn_deletes = (b-a) * n; +} + +void reset_stats(void) +{ + stbds_array_grow=0, + stbds_hash_grow=0; + stbds_hash_shrink=0; + stbds_hash_rebuild=0; + stbds_hash_probes=0; + stbds_hash_alloc=0; + stbds_rehash_probes=0; + stbds_rehash_items=0; + max_hit_probes = 0; + max_miss_probes = 0; + total_put_probes = 0; + total_miss_probes = 0; +} + +void print_churn_probe_stats(char *str) +{ + printf("Probes: %3d max hit, %3d max miss, %4.2f avg hit, %4.2f avg miss: %s\n", + (int) max_hit_probes, (int) max_miss_probes, (float) total_put_probes / churn_inserts, (float) total_miss_probes / churn_misses, str); + reset_stats(); +} + +int main(int arg, char **argv) +{ + churn_stats(0,500000,1); print_churn_probe_stats("Inserting 500000 items"); + churn_stats(0,500000,1); print_churn_probe_stats("Inserting 500000 items"); + churn_stats(0,500000,1); print_churn_probe_stats("Inserting 500000 items"); + churn_stats(0,500000,1); print_churn_probe_stats("Inserting 500000 items"); + churn_stats(49000,50000,500); print_churn_probe_stats("Deleting/Inserting 500000 items"); + churn_stats(49000,50000,500); print_churn_probe_stats("Deleting/Inserting 500000 items"); + churn_stats(49000,50000,500); print_churn_probe_stats("Deleting/Inserting 500000 items"); + churn_stats(49000,50000,500); print_churn_probe_stats("Deleting/Inserting 500000 items"); + return 0; +} +#endif + +#ifdef DS_PERF +#define WIN32_LEAN_AND_MEAN +#include +#define STB_DEFINE +#define STB_NO_REGISTRY +//#include "../stb.h" + + +size_t t0, sum, mn,mx,count; +void begin(void) +{ + size_t t0; + LARGE_INTEGER m; + QueryPerformanceCounter(&m); + t0 = m.QuadPart; + sum = 0; + count = 0; + mx = 0; + mn = ~(size_t) 0; +} + +void measure(void) +{ + size_t t1, t; + LARGE_INTEGER m; + QueryPerformanceCounter(&m); + t1 = m.QuadPart; + t = t1-t0; + if (t1 < t0) + printf("ALERT: QueryPerformanceCounter was unordered!\n"); + if (t < mn) mn = t; + if (t > mx) mx = t; + sum += t; + ++count; + t0 = t1; +} + +void dont_measure(void) +{ + size_t t1, t; + LARGE_INTEGER m; + QueryPerformanceCounter(&m); + t0 = m.QuadPart; +} + +double timer; +void end(void) +{ + LARGE_INTEGER m; + QueryPerformanceFrequency(&m); + + if (count > 3) { + // discard the highest and lowest + sum -= mn; + sum -= mx; + count -= 2; + } + timer = (double) (sum) / count / m.QuadPart * 1000; +} + +void build(int a, int b, int count, int step) +{ + struct { int key,value; } *map=NULL; + int i,j,n,k; + for (i=0; i < a; ++i) + hmput(map,i*step,i+1); + measure(); + churn_inserts = i; + hmfree(map); + dont_measure(); +} + +#ifdef STB__INCLUDE_STB_H +void build_stb(int a, int b, int count, int step) +{ + stb_idict *d = stb_idict_new_size(8); + struct { int key,value; } *map=NULL; + int i,j,n,k; + for (i=0; i < a; ++i) + stb_idict_add(d, i*step, i+1); + measure(); + churn_inserts = i; + stb_idict_destroy(d); + dont_measure(); +} +#endif + +void churn_skip(unsigned int a, unsigned int b, int count) +{ + struct { unsigned int key,value; } *map=NULL; + unsigned int i,j,n,k; + for (i=0; i < a; ++i) + hmput(map,i,i+1); + dont_measure(); + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + hmput(map,i,i+1); + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + k=i-j-1; + k = hmdel(map,k); + assert(k != 0); + } + assert(hmlen(map) == a); + } + measure(); + churn_inserts = i; + churn_deletes = (b-a) * n; + hmfree(map); + dont_measure(); +} + +typedef struct { int n[8]; } str32; +void churn32(int a, int b, int count, int include_startup) +{ + struct { str32 key; int value; } *map=NULL; + int i,j,n; + str32 key = { 0 }; + for (i=0; i < a; ++i) { + key.n[0] = i; + hmput(map,key,i+1); + } + if (!include_startup) + dont_measure(); + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + key.n[0] = i; + hmput(map,key,i+1); + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + key.n[0] = i-j-1; + hmdel(map,key); + } + assert(hmlen(map) == a); + } + measure(); + hmfree(map); + churn_inserts = i; + churn_deletes = (b-a) * n; + dont_measure(); +} + +typedef struct { int n[32]; } str256; +void churn256(int a, int b, int count, int include_startup) +{ + struct { str256 key; int value; } *map=NULL; + int i,j,n; + str256 key = { 0 }; + for (i=0; i < a; ++i) { + key.n[0] = i; + hmput(map,key,i+1); + } + if (!include_startup) + dont_measure(); + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + key.n[0] = i; + hmput(map,key,i+1); + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + key.n[0] = i-j-1; + hmdel(map,key); + } + assert(hmlen(map) == a); + } + measure(); + hmfree(map); + churn_inserts = i; + churn_deletes = (b-a) * n; + dont_measure(); +} + +void churn8(int a, int b, int count, int include_startup) +{ + struct { size_t key,value; } *map=NULL; + int i,j,n,k; + for (i=0; i < a; ++i) + hmput(map,i,i+1); + if (!include_startup) + dont_measure(); + for (n=0; n < count; ++n) { + for (j=a; j < b; ++j,++i) { + hmput(map,i,i+1); + } + assert(hmlen(map) == b); + for (j=a; j < b; ++j) { + k=i-j-1; + k = hmdel(map,k); + assert(k != 0); + } + assert(hmlen(map) == a); + } + measure(); + hmfree(map); + churn_inserts = i; + churn_deletes = (b-a) * n; + dont_measure(); +} + + +int main(int arg, char **argv) +{ + int n,s,w; + double worst = 0; + +#if 0 + begin(); for (n=0; n < 2000; ++n) { build_stb(2000,0,0,1); } end(); printf(" // %7.2fms : 2,000 inserts creating 2K table\n", timer); + begin(); for (n=0; n < 500; ++n) { build_stb(20000,0,0,1); } end(); printf(" // %7.2fms : 20,000 inserts creating 20K table\n", timer); + begin(); for (n=0; n < 100; ++n) { build_stb(200000,0,0,1); } end(); printf(" // %7.2fms : 200,000 inserts creating 200K table\n", timer); + begin(); for (n=0; n < 10; ++n) { build_stb(2000000,0,0,1); } end(); printf(" // %7.2fms : 2,000,000 inserts creating 2M table\n", timer); + begin(); for (n=0; n < 5; ++n) { build_stb(20000000,0,0,1); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 20M table\n", timer); +#endif + + begin(); for (n=0; n < 2000; ++n) { churn8(2000,0,0,1); } end(); printf(" // %7.2fms : 2,000 inserts creating 2K table w/ 8-byte key\n", timer); + begin(); for (n=0; n < 500; ++n) { churn8(20000,0,0,1); } end(); printf(" // %7.2fms : 20,000 inserts creating 20K table w/ 8-byte key\n", timer); + begin(); for (n=0; n < 100; ++n) { churn8(200000,0,0,1); } end(); printf(" // %7.2fms : 200,000 inserts creating 200K table w/ 8-byte key\n", timer); + begin(); for (n=0; n < 10; ++n) { churn8(2000000,0,0,1); } end(); printf(" // %7.2fms : 2,000,000 inserts creating 2M table w/ 8-byte key\n", timer); + begin(); for (n=0; n < 5; ++n) { churn8(20000000,0,0,1); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 20M table w/ 8-byte key\n", timer); + +#if 0 + begin(); for (n=0; n < 2000; ++n) { churn32(2000,0,0,1); } end(); printf(" // %7.2fms : 2,000 inserts creating 2K table w/ 32-byte key\n", timer); + begin(); for (n=0; n < 500; ++n) { churn32(20000,0,0,1); } end(); printf(" // %7.2fms : 20,000 inserts creating 20K table w/ 32-byte key\n", timer); + begin(); for (n=0; n < 100; ++n) { churn32(200000,0,0,1); } end(); printf(" // %7.2fms : 200,000 inserts creating 200K table w/ 32-byte key\n", timer); + begin(); for (n=0; n < 10; ++n) { churn32(2000000,0,0,1); } end(); printf(" // %7.2fms : 2,000,000 inserts creating 2M table w/ 32-byte key\n", timer); + begin(); for (n=0; n < 5; ++n) { churn32(20000000,0,0,1); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 20M table w/ 32-byte key\n", timer); + + begin(); for (n=0; n < 2000; ++n) { churn256(2000,0,0,1); } end(); printf(" // %7.2fms : 2,000 inserts creating 2K table w/ 256-byte key\n", timer); + begin(); for (n=0; n < 500; ++n) { churn256(20000,0,0,1); } end(); printf(" // %7.2fms : 20,000 inserts creating 20K table w/ 256-byte key\n", timer); + begin(); for (n=0; n < 100; ++n) { churn256(200000,0,0,1); } end(); printf(" // %7.2fms : 200,000 inserts creating 200K table w/ 256-byte key\n", timer); + begin(); for (n=0; n < 10; ++n) { churn256(2000000,0,0,1); } end(); printf(" // %7.2fms : 2,000,000 inserts creating 2M table w/ 256-byte key\n", timer); + begin(); for (n=0; n < 5; ++n) { churn256(20000000,0,0,1); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 20M table w/ 256-byte key\n", timer); +#endif + + begin(); for (n=0; n < 2000; ++n) { build(2000,0,0,1); } end(); printf(" // %7.2fms : 2,000 inserts creating 2K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 500; ++n) { build(20000,0,0,1); } end(); printf(" // %7.2fms : 20,000 inserts creating 20K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 100; ++n) { build(200000,0,0,1); } end(); printf(" // %7.2fms : 200,000 inserts creating 200K table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 10; ++n) { build(2000000,0,0,1); } end(); printf(" // %7.2fms : 2,000,000 inserts creating 2M table w/ 4-byte key\n", timer); + begin(); for (n=0; n < 5; ++n) { build(20000000,0,0,1); } end(); printf(" // %7.2fms : 20,000,000 inserts creating 20M table w/ 4-byte key\n", timer); + + begin(); for (n=0; n < 60; ++n) { churn_skip(2000,2100,5000); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 2K table\n", timer); + begin(); for (n=0; n < 30; ++n) { churn_skip(20000,21000,500); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 20K table\n", timer); + begin(); for (n=0; n < 15; ++n) { churn_skip(200000,201000,500); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 200K table\n", timer); + begin(); for (n=0; n < 8; ++n) { churn_skip(2000000,2001000,500); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 2M table\n", timer); + begin(); for (n=0; n < 5; ++n) { churn_skip(20000000,20001000,500); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 20M table\n", timer); + begin(); for (n=0; n < 1; ++n) { churn_skip(200000000u,200001000u,500); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 200M table\n", timer); + // even though the above measures a roughly fixed amount of work, we still have to build the table n times, hence the fewer measurements each time + + begin(); for (n=0; n < 60; ++n) { churn_skip(1000,3000,250); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 2K table\n", timer); + begin(); for (n=0; n < 15; ++n) { churn_skip(10000,30000,25); } end(); printf(" // %7.2fms : 500,000 inserts & deletes in 20K table\n", timer); + begin(); for (n=0; n < 7; ++n) { churn_skip(100000,300000,10); } end(); printf(" // %7.2fms : 2,000,000 inserts & deletes in 200K table\n", timer); + begin(); for (n=0; n < 2; ++n) { churn_skip(1000000,3000000,10); } end(); printf(" // %7.2fms : 20,000,000 inserts & deletes in 2M table\n", timer); + + // search for bad intervals.. in practice this just seems to measure execution variance + for (s = 2; s < 64; ++s) { + begin(); for (n=0; n < 50; ++n) { build(200000,0,0,s); } end(); + if (timer > worst) { + worst = timer; + w = s; + } + } + for (; s <= 1024; s *= 2) { + begin(); for (n=0; n < 50; ++n) { build(200000,0,0,s); } end(); + if (timer > worst) { + worst = timer; + w = s; + } + } + printf(" // %7.2fms(%d) : Worst time from inserting 200,000 items with spacing %d.\n", worst, w, w); + + return 0; +} +#endif diff --git a/Libraries/stb-master/tests/test_dxt.c b/Libraries/stb-master/tests/test_dxt.c new file mode 100644 index 0000000..a1ef29d --- /dev/null +++ b/Libraries/stb-master/tests/test_dxt.c @@ -0,0 +1 @@ +#include "stb_dxt.h" diff --git a/Libraries/stb-master/tests/test_easyfont.c b/Libraries/stb-master/tests/test_easyfont.c new file mode 100644 index 0000000..25d54ff --- /dev/null +++ b/Libraries/stb-master/tests/test_easyfont.c @@ -0,0 +1,10 @@ +#include "stb_easy_font.h" + +void ef_dummy(void) +{ + // suppress unsused-function warning + stb_easy_font_spacing(0); + stb_easy_font_print(0,0,0,0,0,0); + stb_easy_font_width(0); + stb_easy_font_height(0); +} \ No newline at end of file diff --git a/Libraries/stb-master/tests/test_image.c b/Libraries/stb-master/tests/test_image.c new file mode 100644 index 0000000..de2c8b0 --- /dev/null +++ b/Libraries/stb-master/tests/test_image.c @@ -0,0 +1,7 @@ +#ifdef __clang__ +#define STBIDEF static inline +#endif + +#define STB_IMAGE_STATIC +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" \ No newline at end of file diff --git a/Libraries/stb-master/tests/test_image_write.c b/Libraries/stb-master/tests/test_image_write.c new file mode 100644 index 0000000..8c4c35c --- /dev/null +++ b/Libraries/stb-master/tests/test_image_write.c @@ -0,0 +1,7 @@ +#ifdef __clang__ +#define STBIWDEF static inline +#endif + +#define STB_IMAGE_WRITE_IMPLEMENTATION +#define STB_IMAGE_WRITE_STATIC +#include "stb_image_write.h" \ No newline at end of file diff --git a/Libraries/stb-master/tests/test_perlin.c b/Libraries/stb-master/tests/test_perlin.c new file mode 100644 index 0000000..de702c9 --- /dev/null +++ b/Libraries/stb-master/tests/test_perlin.c @@ -0,0 +1 @@ +#include "stb_perlin.h" \ No newline at end of file diff --git a/Libraries/stb-master/tests/test_siphash.c b/Libraries/stb-master/tests/test_siphash.c new file mode 100644 index 0000000..643f549 --- /dev/null +++ b/Libraries/stb-master/tests/test_siphash.c @@ -0,0 +1,21 @@ +#include + +#define STB_DS_IMPLEMENTATION +#define STBDS_SIPHASH_2_4 +#define STBDS_TEST_SIPHASH_2_4 +#include "../stb_ds.h" + +int main(int argc, char **argv) +{ + unsigned char mem[64]; + int i,j; + for (i=0; i < 64; ++i) mem[i] = i; + for (i=0; i < 64; ++i) { + size_t hash = stbds_hash_bytes(mem, i, 0); + printf(" { "); + for (j=0; j < 8; ++j) + printf("0x%02x, ", (unsigned char) ((hash >> (j*8)) & 255)); + printf(" },\n"); + } + return 0; +} \ No newline at end of file diff --git a/Libraries/stb-master/tests/test_sprintf.c b/Libraries/stb-master/tests/test_sprintf.c new file mode 100644 index 0000000..60ef40b --- /dev/null +++ b/Libraries/stb-master/tests/test_sprintf.c @@ -0,0 +1,202 @@ + +#define USE_STB 1 + +#if USE_STB +# include "stb_sprintf.h" +# define SPRINTF stbsp_sprintf +# define SNPRINTF stbsp_snprintf +#else +# include +# define SPRINTF sprintf +# define SNPRINTF snprintf +#endif + +#include +#include // for INFINITY, NAN +#include // for ptrdiff_t +#include // for printf +#include // for strcmp, strncmp, strlen + +#if _MSC_VER && _MSC_VER <= 1600 +typedef int intmax_t; +typedef ptrdiff_t ssize_t; +#else +#include // for intmax_t, ssize_t +#endif + +// stbsp_sprintf +#define CHECK_END(str) \ + if (strcmp(buf, str) != 0 || (unsigned) ret != strlen(str)) { \ + printf("< '%s'\n> '%s'\n", str, buf); \ + assert(!"Fail"); \ + } + +#define CHECK9(str, v1, v2, v3, v4, v5, v6, v7, v8, v9) { int ret = SPRINTF(buf, v1, v2, v3, v4, v5, v6, v7, v8, v9); CHECK_END(str); } +#define CHECK8(str, v1, v2, v3, v4, v5, v6, v7, v8 ) { int ret = SPRINTF(buf, v1, v2, v3, v4, v5, v6, v7, v8 ); CHECK_END(str); } +#define CHECK7(str, v1, v2, v3, v4, v5, v6, v7 ) { int ret = SPRINTF(buf, v1, v2, v3, v4, v5, v6, v7 ); CHECK_END(str); } +#define CHECK6(str, v1, v2, v3, v4, v5, v6 ) { int ret = SPRINTF(buf, v1, v2, v3, v4, v5, v6 ); CHECK_END(str); } +#define CHECK5(str, v1, v2, v3, v4, v5 ) { int ret = SPRINTF(buf, v1, v2, v3, v4, v5 ); CHECK_END(str); } +#define CHECK4(str, v1, v2, v3, v4 ) { int ret = SPRINTF(buf, v1, v2, v3, v4 ); CHECK_END(str); } +#define CHECK3(str, v1, v2, v3 ) { int ret = SPRINTF(buf, v1, v2, v3 ); CHECK_END(str); } +#define CHECK2(str, v1, v2 ) { int ret = SPRINTF(buf, v1, v2 ); CHECK_END(str); } +#define CHECK1(str, v1 ) { int ret = SPRINTF(buf, v1 ); CHECK_END(str); } + +#ifdef TEST_SPRINTF +int main() +{ + char buf[1024]; + int n = 0; + const double pow_2_75 = 37778931862957161709568.0; + const double pow_2_85 = 38685626227668133590597632.0; + + // integers + CHECK4("a b 1", "%c %s %d", 'a', "b", 1); + CHECK2("abc ", "%-8.3s", "abcdefgh"); + CHECK2("+5", "%+2d", 5); + CHECK2(" 6", "% 3i", 6); + CHECK2("-7 ", "%-4d", -7); + CHECK2("+0", "%+d", 0); + CHECK3(" 00003: 00004", "%10.5d:%10.5d", 3, 4); + CHECK2("-100006789", "%d", -100006789); + CHECK3("20 0020", "%u %04u", 20u, 20u); + CHECK4("12 1e 3C", "%o %x %X", 10u, 30u, 60u); + CHECK4(" 12 1e 3C ", "%3o %2x %-3X", 10u, 30u, 60u); + CHECK4("012 0x1e 0X3C", "%#o %#x %#X", 10u, 30u, 60u); + CHECK2("", "%.0x", 0); +#if USE_STB + CHECK2("0", "%.0d", 0); // stb_sprintf gives "0" +#else + CHECK2("", "%.0d", 0); // glibc gives "" as specified by C99(?) +#endif + CHECK3("33 555", "%hi %ld", (short)33, 555l); +#if !defined(_MSC_VER) || _MSC_VER >= 1600 + CHECK2("9888777666", "%llu", 9888777666llu); +#endif + CHECK4("-1 2 -3", "%ji %zi %ti", (intmax_t)-1, (ssize_t)2, (ptrdiff_t)-3); + + // floating-point numbers + CHECK2("-3.000000", "%f", -3.0); + CHECK2("-8.8888888800", "%.10f", -8.88888888); + CHECK2("880.0888888800", "%.10f", 880.08888888); + CHECK2("4.1", "%.1f", 4.1); + CHECK2(" 0", "% .0f", 0.1); + CHECK2("0.00", "%.2f", 1e-4); + CHECK2("-5.20", "%+4.2f", -5.2); + CHECK2("0.0 ", "%-10.1f", 0.); + CHECK2("-0.000000", "%f", -0.); + CHECK2("0.000001", "%f", 9.09834e-07); +#if USE_STB // rounding differences + CHECK2("38685626227668133600000000.0", "%.1f", pow_2_85); + CHECK2("0.000000499999999999999978", "%.24f", 5e-7); +#else + CHECK2("38685626227668133590597632.0", "%.1f", pow_2_85); // exact + CHECK2("0.000000499999999999999977", "%.24f", 5e-7); +#endif + CHECK2("0.000000000000000020000000", "%.24f", 2e-17); + CHECK3("0.0000000100 100000000", "%.10f %.0f", 1e-8, 1e+8); + CHECK2("100056789.0", "%.1f", 100056789.0); + CHECK4(" 1.23 %", "%*.*f %%", 5, 2, 1.23); + CHECK2("-3.000000e+00", "%e", -3.0); + CHECK2("4.1E+00", "%.1E", 4.1); + CHECK2("-5.20e+00", "%+4.2e", -5.2); + CHECK3("+0.3 -3", "%+g %+g", 0.3, -3.0); + CHECK2("4", "%.1G", 4.1); + CHECK2("-5.2", "%+4.2g", -5.2); + CHECK2("3e-300", "%g", 3e-300); + CHECK2("1", "%.0g", 1.2); + CHECK3(" 3.7 3.71", "% .3g %.3g", 3.704, 3.706); + CHECK3("2e-315:1e+308", "%g:%g", 2e-315, 1e+308); + +#if __STDC_VERSION__ >= 199901L +#if USE_STB + CHECK4("Inf Inf NaN", "%g %G %f", INFINITY, INFINITY, NAN); + CHECK2("N", "%.1g", NAN); +#else + CHECK4("inf INF nan", "%g %G %f", INFINITY, INFINITY, NAN); + CHECK2("nan", "%.1g", NAN); +#endif +#endif + + // %n + CHECK3("aaa ", "%.3s %n", "aaaaaaaaaaaaa", &n); + assert(n == 4); + +#if __STDC_VERSION__ >= 199901L + // hex floats + CHECK2("0x1.fedcbap+98", "%a", 0x1.fedcbap+98); + CHECK2("0x1.999999999999a0p-4", "%.14a", 0.1); + CHECK2("0x1.0p-1022", "%.1a", 0x1.ffp-1023); +#if USE_STB // difference in default precision and x vs X for %A + CHECK2("0x1.009117p-1022", "%a", 2.23e-308); + CHECK2("-0x1.AB0P-5", "%.3A", -0x1.abp-5); +#else + CHECK2("0x1.0091177587f83p-1022", "%a", 2.23e-308); + CHECK2("-0X1.AB0P-5", "%.3A", -0X1.abp-5); +#endif +#endif + + // %p +#if USE_STB + CHECK2("0000000000000000", "%p", (void*) NULL); +#else + CHECK2("(nil)", "%p", (void*) NULL); +#endif + + // snprintf + assert(SNPRINTF(buf, 100, " %s %d", "b", 123) == 10); + assert(strcmp(buf, " b 123") == 0); + assert(SNPRINTF(buf, 100, "%f", pow_2_75) == 30); + assert(strncmp(buf, "37778931862957161709568.000000", 17) == 0); + n = SNPRINTF(buf, 10, "number %f", 123.456789); + assert(strcmp(buf, "number 12") == 0); + assert(n == 17); // written vs would-be written bytes + n = SNPRINTF(buf, 0, "7 chars"); + assert(n == 7); + // stb_sprintf uses internal buffer of 512 chars - test longer string + assert(SPRINTF(buf, "%d %600s", 3, "abc") == 603); + assert(strlen(buf) == 603); + SNPRINTF(buf, 550, "%d %600s", 3, "abc"); + assert(strlen(buf) == 549); + assert(SNPRINTF(buf, 600, "%510s %c", "a", 'b') == 516); + + // length check + assert(SNPRINTF(NULL, 0, " %s %d", "b", 123) == 10); + + // ' modifier. Non-standard, but supported by glibc. +#if !USE_STB + setlocale(LC_NUMERIC, ""); // C locale does not group digits +#endif + CHECK2("1,200,000", "%'d", 1200000); + CHECK2("-100,006,789", "%'d", -100006789); +#if !defined(_MSC_VER) || _MSC_VER >= 1600 + CHECK2("9,888,777,666", "%'lld", 9888777666ll); +#endif + CHECK2("200,000,000.000000", "%'18f", 2e8); + CHECK2("100,056,789", "%'.0f", 100056789.0); + CHECK2("100,056,789.0", "%'.1f", 100056789.0); +#if USE_STB // difference in leading zeros + CHECK2("000,001,200,000", "%'015d", 1200000); +#else + CHECK2("0000001,200,000", "%'015d", 1200000); +#endif + + // things not supported by glibc +#if USE_STB + CHECK2("null", "%s", (char*) NULL); + CHECK2("123,4abc:", "%'x:", 0x1234ABC); + CHECK2("100000000", "%b", 256); + CHECK3("0b10 0B11", "%#b %#B", 2, 3); +#if !defined(_MSC_VER) || _MSC_VER >= 1600 + CHECK4("2 3 4", "%I64d %I32d %Id", 2ll, 3, 4ll); +#endif + CHECK3("1k 2.54 M", "%$_d %$.2d", 1000, 2536000); + CHECK3("2.42 Mi 2.4 M", "%$$.2d %$$$d", 2536000, 2536000); + + // different separators + stbsp_set_separators(' ', ','); + CHECK2("12 345,678900", "%'f", 12345.6789); +#endif + + return 0; +} +#endif diff --git a/Libraries/stb-master/tests/test_truetype.c b/Libraries/stb-master/tests/test_truetype.c new file mode 100644 index 0000000..1ac147b --- /dev/null +++ b/Libraries/stb-master/tests/test_truetype.c @@ -0,0 +1,105 @@ +#ifndef _CRT_SECURE_NO_WARNINGS +// Fixes Compile Errors for Visual Studio 2005 or newer + #define _CRT_SECURE_NO_WARNINGS +#endif + +#include + +// this isn't meant to compile standalone; link with test_c_compilation.c as well +#include "stb_rect_pack.h" +#define STB_TRUETYPE_IMPLEMENTATION +#include "stb_truetype.h" +#include "stb_image_write.h" + +#ifdef TT_TEST + +#include + +unsigned char ttf_buffer[1 << 25]; +unsigned char output[512*100]; + +void debug(void) +{ + stbtt_fontinfo font; + fread(ttf_buffer, 1, 1<<25, fopen("c:/x/lm/LiberationMono-Regular.ttf", "rb")); + stbtt_InitFont(&font, ttf_buffer, 0); + + stbtt_MakeGlyphBitmap(&font, output, 6, 9, 512, 5.172414E-03f, 5.172414E-03f, 54); +} + +#define BITMAP_W 256 +#define BITMAP_H 512 +unsigned char temp_bitmap[BITMAP_H][BITMAP_W]; +stbtt_bakedchar cdata[256*2]; // ASCII 32..126 is 95 glyphs +stbtt_packedchar pdata[256*2]; + +int main(int argc, char **argv) +{ + stbtt_fontinfo font; + unsigned char *bitmap; + int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 34807), s = (argc > 2 ? atoi(argv[2]) : 32); + + //debug(); + + // @TODO: why is minglui.ttc failing? + fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/mingliu.ttc", "rb")); + + //fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/x/DroidSansMono.ttf", "rb")); + { + static stbtt_pack_context pc; + static stbtt_packedchar cd[256]; + static unsigned char atlas[1024*1024]; + + stbtt_PackBegin(&pc, atlas, 1024,1024,1024,1,NULL); + stbtt_PackFontRange(&pc, ttf_buffer, 0, 32.0, 0, 256, cd); + stbtt_PackEnd(&pc); + } + +#if 0 + stbtt_BakeFontBitmap(ttf_buffer,stbtt_GetFontOffsetForIndex(ttf_buffer,0), 40.0, temp_bitmap[0],BITMAP_W,BITMAP_H, 32,96, cdata); // no guarantee this fits! + stbi_write_png("fonttest1.png", BITMAP_W, BITMAP_H, 1, temp_bitmap, 0); + + { + stbtt_pack_context pc; + stbtt_PackBegin(&pc, temp_bitmap[0], BITMAP_W, BITMAP_H, 0, 1, NULL); + stbtt_PackFontRange(&pc, ttf_buffer, 0, 20.0, 32, 95, pdata); + stbtt_PackFontRange(&pc, ttf_buffer, 0, 20.0, 0xa0, 0x100-0xa0, pdata); + stbtt_PackEnd(&pc); + stbi_write_png("fonttest2.png", BITMAP_W, BITMAP_H, 1, temp_bitmap, 0); + } + + { + stbtt_pack_context pc; + stbtt_pack_range pr[2]; + stbtt_PackBegin(&pc, temp_bitmap[0], BITMAP_W, BITMAP_H, 0, 1, NULL); + + pr[0].chardata_for_range = pdata; + pr[0].array_of_unicode_codepoints = NULL; + pr[0].first_unicode_codepoint_in_range = 32; + pr[0].num_chars = 95; + pr[0].font_size = 20.0f; + pr[1].chardata_for_range = pdata+256; + pr[1].array_of_unicode_codepoints = NULL; + pr[1].first_unicode_codepoint_in_range = 0xa0; + pr[1].num_chars = 0x100 - 0xa0; + pr[1].font_size = 20.0f; + + stbtt_PackSetOversampling(&pc, 2, 2); + stbtt_PackFontRanges(&pc, ttf_buffer, 0, pr, 2); + stbtt_PackEnd(&pc); + stbi_write_png("fonttest3.png", BITMAP_W, BITMAP_H, 1, temp_bitmap, 0); + } + return 0; +#endif + + stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); + bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, (float)s), c, &w, &h, 0,0); + + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) + putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); + putchar('\n'); + } + return 0; +} +#endif diff --git a/Libraries/stb-master/tests/test_vorbis.c b/Libraries/stb-master/tests/test_vorbis.c new file mode 100644 index 0000000..d54ed23 --- /dev/null +++ b/Libraries/stb-master/tests/test_vorbis.c @@ -0,0 +1,18 @@ +#define STB_VORBIS_HEADER_ONLY +#include "stb_vorbis.c" +#include "stb.h" + +extern void stb_vorbis_dumpmem(void); + +#ifdef VORBIS_TEST +int main(int argc, char **argv) +{ + size_t memlen; + unsigned char *mem = stb_fileu("c:/x/sketch008.ogg", &memlen); + int chan, samplerate; + short *output; + int samples = stb_vorbis_decode_memory(mem, memlen, &chan, &samplerate, &output); + stb_filewrite("c:/x/sketch008.raw", output, samples*4); + return 0; +} +#endif diff --git a/Libraries/stb-master/tests/test_voxel.c b/Libraries/stb-master/tests/test_voxel.c new file mode 100644 index 0000000..e177b6f --- /dev/null +++ b/Libraries/stb-master/tests/test_voxel.c @@ -0,0 +1 @@ +#include "stb_voxel_render.h" \ No newline at end of file diff --git a/Libraries/stb-master/tests/textedit_sample.c b/Libraries/stb-master/tests/textedit_sample.c new file mode 100644 index 0000000..57250f3 --- /dev/null +++ b/Libraries/stb-master/tests/textedit_sample.c @@ -0,0 +1,94 @@ +// I haven't actually tested this yet, this is just to make sure it compiles + +#include +#include // memmove +#include // isspace + +#define STB_TEXTEDIT_CHARTYPE char +#define STB_TEXTEDIT_STRING text_control + +// get the base type +#include "stb_textedit.h" + +// define our editor structure +typedef struct +{ + char *string; + int stringlen; + STB_TexteditState state; +} text_control; + +// define the functions we need +void layout_func(StbTexteditRow *row, STB_TEXTEDIT_STRING *str, int start_i) +{ + int remaining_chars = str->stringlen - start_i; + row->num_chars = remaining_chars > 20 ? 20 : remaining_chars; // should do real word wrap here + row->x0 = 0; + row->x1 = 20; // need to account for actual size of characters + row->baseline_y_delta = 1.25; + row->ymin = -1; + row->ymax = 0; +} + +int delete_chars(STB_TEXTEDIT_STRING *str, int pos, int num) +{ + memmove(&str->string[pos], &str->string[pos+num], str->stringlen - (pos+num)); + str->stringlen -= num; + return 1; // always succeeds +} + +int insert_chars(STB_TEXTEDIT_STRING *str, int pos, STB_TEXTEDIT_CHARTYPE *newtext, int num) +{ + str->string = realloc(str->string, str->stringlen + num); + memmove(&str->string[pos+num], &str->string[pos], str->stringlen - pos); + memcpy(&str->string[pos], newtext, num); + str->stringlen += num; + return 1; // always succeeds +} + +// define all the #defines needed + +#define KEYDOWN_BIT 0x80000000 + +#define STB_TEXTEDIT_STRINGLEN(tc) ((tc)->stringlen) +#define STB_TEXTEDIT_LAYOUTROW layout_func +#define STB_TEXTEDIT_GETWIDTH(tc,n,i) (1) // quick hack for monospaced +#define STB_TEXTEDIT_KEYTOTEXT(key) (((key) & KEYDOWN_BIT) ? 0 : (key)) +#define STB_TEXTEDIT_GETCHAR(tc,i) ((tc)->string[i]) +#define STB_TEXTEDIT_NEWLINE '\n' +#define STB_TEXTEDIT_IS_SPACE(ch) isspace(ch) +#define STB_TEXTEDIT_DELETECHARS delete_chars +#define STB_TEXTEDIT_INSERTCHARS insert_chars + +#define STB_TEXTEDIT_K_SHIFT 0x40000000 +#define STB_TEXTEDIT_K_CONTROL 0x20000000 +#define STB_TEXTEDIT_K_LEFT (KEYDOWN_BIT | 1) // actually use VK_LEFT, SDLK_LEFT, etc +#define STB_TEXTEDIT_K_RIGHT (KEYDOWN_BIT | 2) // VK_RIGHT +#define STB_TEXTEDIT_K_UP (KEYDOWN_BIT | 3) // VK_UP +#define STB_TEXTEDIT_K_DOWN (KEYDOWN_BIT | 4) // VK_DOWN +#define STB_TEXTEDIT_K_LINESTART (KEYDOWN_BIT | 5) // VK_HOME +#define STB_TEXTEDIT_K_LINEEND (KEYDOWN_BIT | 6) // VK_END +#define STB_TEXTEDIT_K_TEXTSTART (STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_CONTROL) +#define STB_TEXTEDIT_K_TEXTEND (STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_CONTROL) +#define STB_TEXTEDIT_K_DELETE (KEYDOWN_BIT | 7) // VK_DELETE +#define STB_TEXTEDIT_K_BACKSPACE (KEYDOWN_BIT | 8) // VK_BACKSPACE +#define STB_TEXTEDIT_K_UNDO (KEYDOWN_BIT | STB_TEXTEDIT_K_CONTROL | 'z') +#define STB_TEXTEDIT_K_REDO (KEYDOWN_BIT | STB_TEXTEDIT_K_CONTROL | 'y') +#define STB_TEXTEDIT_K_INSERT (KEYDOWN_BIT | 9) // VK_INSERT +#define STB_TEXTEDIT_K_WORDLEFT (STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_CONTROL) +#define STB_TEXTEDIT_K_WORDRIGHT (STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_CONTROL) +#define STB_TEXTEDIT_K_PGUP (KEYDOWN_BIT | 10) // VK_PGUP -- not implemented +#define STB_TEXTEDIT_K_PGDOWN (KEYDOWN_BIT | 11) // VK_PGDOWN -- not implemented + +#define STB_TEXTEDIT_IMPLEMENTATION +#include "stb_textedit.h" + +void dummy3(void) +{ + stb_textedit_click(0,0,0,0); + stb_textedit_drag(0,0,0,0); + stb_textedit_cut(0,0); + stb_textedit_key(0,0,0); + stb_textedit_initialize_state(0,0); + stb_textedit_paste(0,0,0,0); +} diff --git a/Libraries/stb-master/tests/tilemap_editor_integration_example.c b/Libraries/stb-master/tests/tilemap_editor_integration_example.c new file mode 100644 index 0000000..ea5dee7 --- /dev/null +++ b/Libraries/stb-master/tests/tilemap_editor_integration_example.c @@ -0,0 +1,193 @@ +// This isn't compilable as-is, as it was extracted from a working +// integration-in-a-game and makes reference to symbols from that game. + +#include +#include +#include "game.h" +#include "SDL.h" +#include "stb_tilemap_editor.h" + +extern void editor_draw_tile(int x, int y, unsigned short tile, int mode, float *props); +extern void editor_draw_rect(int x0, int y0, int x1, int y1, unsigned char r, unsigned char g, unsigned char b); + +static int is_platform(short *tiles); +static unsigned int prop_type(int n, short *tiles); +static char *prop_name(int n, short *tiles); +static float prop_range(int n, short *tiles, int is_max); +static int allow_link(short *src, short *dest); + +#define STBTE_MAX_PROPERTIES 8 + +#define STBTE_PROP_TYPE(n, tiledata, p) prop_type(n,tiledata) +#define STBTE_PROP_NAME(n, tiledata, p) prop_name(n,tiledata) +#define STBTE_PROP_MIN(n, tiledata, p) prop_range(n,tiledata,0) +#define STBTE_PROP_MAX(n, tiledata, p) prop_range(n,tiledata,1) +#define STBTE_PROP_FLOAT_SCALE(n,td,p) (0.1) + +#define STBTE_ALLOW_LINK(srctile, srcprop, desttile, destprop) \ + allow_link(srctile, desttile) + +#define STBTE_LINK_COLOR(srctile, srcprop, desttile, destprop) \ + (is_platform(srctile) ? 0xff80ff : 0x808040) + +#define STBTE_DRAW_RECT(x0,y0,x1,y1,c) \ + editor_draw_rect(x0,y0,x1,y1,(c)>>16,((c)>>8)&255,(c)&255) + +#define STBTE_DRAW_TILE(x,y,id,highlight,props) \ + editor_draw_tile(x,y,id,highlight,props) + + + +#define STB_TILEMAP_EDITOR_IMPLEMENTATION +#include "stb_tilemap_editor.h" + +stbte_tilemap *edit_map; + +void editor_key(enum stbte_action act) +{ + stbte_action(edit_map, act); +} + +void editor_process_sdl_event(SDL_Event *e) +{ + switch (e->type) { + case SDL_MOUSEMOTION: + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + case SDL_MOUSEWHEEL: + stbte_mouse_sdl(edit_map, e, 1.0f/editor_scale,1.0f/editor_scale,0,0); + break; + + case SDL_KEYDOWN: + if (in_editor) { + switch (e->key.keysym.sym) { + case SDLK_RIGHT: editor_key(STBTE_scroll_right); break; + case SDLK_LEFT : editor_key(STBTE_scroll_left ); break; + case SDLK_UP : editor_key(STBTE_scroll_up ); break; + case SDLK_DOWN : editor_key(STBTE_scroll_down ); break; + } + switch (e->key.keysym.scancode) { + case SDL_SCANCODE_S: editor_key(STBTE_tool_select); break; + case SDL_SCANCODE_B: editor_key(STBTE_tool_brush ); break; + case SDL_SCANCODE_E: editor_key(STBTE_tool_erase ); break; + case SDL_SCANCODE_R: editor_key(STBTE_tool_rectangle ); break; + case SDL_SCANCODE_I: editor_key(STBTE_tool_eyedropper); break; + case SDL_SCANCODE_L: editor_key(STBTE_tool_link); break; + case SDL_SCANCODE_G: editor_key(STBTE_act_toggle_grid); break; + } + if ((e->key.keysym.mod & KMOD_CTRL) && !(e->key.keysym.mod & ~KMOD_CTRL)) { + switch (e->key.keysym.scancode) { + case SDL_SCANCODE_X: editor_key(STBTE_act_cut ); break; + case SDL_SCANCODE_C: editor_key(STBTE_act_copy ); break; + case SDL_SCANCODE_V: editor_key(STBTE_act_paste); break; + case SDL_SCANCODE_Z: editor_key(STBTE_act_undo ); break; + case SDL_SCANCODE_Y: editor_key(STBTE_act_redo ); break; + } + } + } + break; + } +} + +void editor_init(void) +{ + int i; + edit_map = stbte_create_map(20,14, 8, 16,16, 100); + + stbte_set_background_tile(edit_map, T_empty); + + for (i=0; i < T__num_types; ++i) { + if (i != T_reserved1 && i != T_entry && i != T_doorframe) + stbte_define_tile(edit_map, 0+i, 1, "Background"); + } + stbte_define_tile(edit_map, 256+O_player , 8, "Char"); + stbte_define_tile(edit_map, 256+O_robot , 8, "Char"); + for (i=O_lockeddoor; i < O__num_types-2; ++i) + if (i == O_platform || i == O_vplatform) + stbte_define_tile(edit_map, 256+i, 4, "Object"); + else + stbte_define_tile(edit_map, 256+i, 2, "Object"); + + //stbte_set_layername(edit_map, 0, "background"); + //stbte_set_layername(edit_map, 1, "objects"); + //stbte_set_layername(edit_map, 2, "platforms"); + //stbte_set_layername(edit_map, 3, "characters"); +} + +static int is_platform(short *tiles) +{ + // platforms are only on layer #2 + return tiles[2] == 256 + O_platform || tiles[2] == 256 + O_vplatform; +} + +static int is_object(short *tiles) +{ + return (tiles[1] >= 256 || tiles[2] >= 256 || tiles[3] >= 256); +} + +static unsigned int prop_type(int n, short *tiles) +{ + if (is_platform(tiles)) { + static unsigned int platform_types[STBTE_MAX_PROPERTIES] = { + STBTE_PROP_bool, // phantom + STBTE_PROP_int, // x_adjust + STBTE_PROP_int, // y_adjust + STBTE_PROP_float, // width + STBTE_PROP_float, // lspeed + STBTE_PROP_float, // rspeed + STBTE_PROP_bool, // autoreturn + STBTE_PROP_bool, // one-shot + // remainder get 0, means 'no property in this slot' + }; + return platform_types[n]; + } else if (is_object(tiles)) { + if (n == 0) + return STBTE_PROP_bool; + } + return 0; +} + +static char *prop_name(int n, short *tiles) +{ + if (is_platform(tiles)) { + static char *platform_vars[STBTE_MAX_PROPERTIES] = { + "phantom", + "x_adjust", + "y_adjust", + "width", + "lspeed", + "rspeed", + "autoreturn", + "one-shot", + }; + return platform_vars[n]; + } + return "phantom"; +} + +static float prop_range(int n, short *tiles, int is_max) +{ + if (is_platform(tiles)) { + static float ranges[8][2] = { + { 0, 1 }, // phantom-flag, range is ignored + { -15, 15 }, // x_adjust + { -15, 15 }, // y_adjust + { 0, 6 }, // width + { 0, 10 }, // lspeed + { 0, 10 }, // rspeed + { 0, 1 }, // autoreturn, range is ignored + { 0, 1 }, // one-shot, range is ignored + }; + return ranges[n][is_max]; + } + return 0; +} + +static int allow_link(short *src, short *dest) +{ + if (is_platform(src)) + return dest[1] == 256+O_lever; + if (src[1] == 256+O_endpoint) + return is_platform(dest); + return 0; +} diff --git a/Libraries/stb-master/tests/vorbseek/vorbseek.c b/Libraries/stb-master/tests/vorbseek/vorbseek.c new file mode 100644 index 0000000..f3460ad --- /dev/null +++ b/Libraries/stb-master/tests/vorbseek/vorbseek.c @@ -0,0 +1,125 @@ +#include +#include +#include +#include + +#define STB_VORBIS_HEADER_ONLY +#include "stb_vorbis.c" + +#define SAMPLES_TO_TEST 3000 + +int test_count [5] = { 5000, 3000, 2000, 50000, 50000 }; +int test_spacing[5] = { 1, 111, 3337, 7779, 72717 }; + +int try_seeking(stb_vorbis *v, unsigned int pos, short *output, unsigned int num_samples) +{ + int count; + short samples[SAMPLES_TO_TEST*2]; + assert(pos <= num_samples); + + if (!stb_vorbis_seek(v, pos)) { + fprintf(stderr, "Seek to %u returned error from stb_vorbis\n", pos); + return 0; + } + + count = stb_vorbis_get_samples_short_interleaved(v, 2, samples, SAMPLES_TO_TEST*2); + + if (count > (int) (num_samples - pos)) { + fprintf(stderr, "Seek to %u allowed decoding %d samples when only %d should have been valid.\n", + pos, count, (int) (num_samples - pos)); + return 0; + } + + if (count < SAMPLES_TO_TEST && count < (int) (num_samples - pos)) { + fprintf(stderr, "Seek to %u only decoded %d samples of %d attempted when at least %d should have been valid.\n", + pos, count, SAMPLES_TO_TEST, num_samples - pos); + return 0; + } + + if (0 != memcmp(samples, output + pos*2, count*2)) { + int k; + for (k=0; k < SAMPLES_TO_TEST*2; ++k) { + if (samples[k] != output[k]) { + fprintf(stderr, "Seek to %u produced incorrect samples starting at sample %u (short #%d in buffer).\n", + pos, pos + (k/2), k); + break; + } + } + assert(k != SAMPLES_TO_TEST*2); + return 0; + } + + return 1; +} + +int main(int argc, char **argv) +{ + int num_chan, samprate; + int i, j, test, phase; + short *output; + + if (argc == 1) { + fprintf(stderr, "Usage: vorbseek {vorbisfile} [{vorbisfile]*]\n"); + fprintf(stderr, "Tests various seek offsets to make sure they're sample exact.\n"); + return 0; + } + + #if 0 + { + // check that outofmem occurs correctly + stb_vorbis_alloc va; + va.alloc_buffer = malloc(1024*1024); + for (i=0; i < 1024*1024; i += 10) { + int error=0; + stb_vorbis *v; + va.alloc_buffer_length_in_bytes = i; + v = stb_vorbis_open_filename(argv[1], &error, &va); + if (v != NULL) + break; + printf("Error %d at %d\n", error, i); + } + } + #endif + + for (j=1; j < argc; ++j) { + unsigned int successes=0, attempts = 0; + unsigned int num_samples = stb_vorbis_decode_filename(argv[j], &num_chan, &samprate, &output); + + break; + + if (num_samples == 0xffffffff) { + fprintf(stderr, "Error: couldn't open file or not vorbis file: %s\n", argv[j]); + goto fail; + } + + if (num_chan != 2) { + fprintf(stderr, "vorbseek testing only works with files with 2 channels, %s has %d\n", argv[j], num_chan); + goto fail; + } + + for (test=0; test < 5; ++test) { + int error; + stb_vorbis *v = stb_vorbis_open_filename(argv[j], &error, NULL); + if (v == NULL) { + fprintf(stderr, "Couldn't re-open %s for test #%d\n", argv[j], test); + goto fail; + } + for (phase=0; phase < 3; ++phase) { + unsigned int base = phase == 0 ? 0 : phase == 1 ? num_samples - test_count[test]*test_spacing[test] : num_samples/3; + for (i=0; i < test_count[test]; ++i) { + unsigned int pos = base + i*test_spacing[test]; + if (pos > num_samples) // this also catches underflows + continue; + successes += try_seeking(v, pos, output, num_samples); + attempts += 1; + } + } + stb_vorbis_close(v); + } + printf("%d of %d seeks failed in %s (%d samples)\n", attempts-successes, attempts, argv[j], num_samples); + free(output); + } + return 0; + fail: + return 1; +} \ No newline at end of file diff --git a/Libraries/stb-master/tests/vorbseek/vorbseek.dsp b/Libraries/stb-master/tests/vorbseek/vorbseek.dsp new file mode 100644 index 0000000..5eaf579 --- /dev/null +++ b/Libraries/stb-master/tests/vorbseek/vorbseek.dsp @@ -0,0 +1,96 @@ +# Microsoft Developer Studio Project File - Name="vorbseek" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=vorbseek - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "vorbseek.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "vorbseek.mak" CFG="vorbseek - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "vorbseek - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "vorbseek - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "vorbseek - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /Zd /O2 /I "..\.." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 + +!ELSEIF "$(CFG)" == "vorbseek - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\.." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "vorbseek - Win32 Release" +# Name "vorbseek - Win32 Debug" +# Begin Source File + +SOURCE=..\..\stb_vorbis.c +# End Source File +# Begin Source File + +SOURCE=.\vorbseek.c +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tools/README.footer.md b/Libraries/stb-master/tools/README.footer.md new file mode 100644 index 0000000..6ef5e1f --- /dev/null +++ b/Libraries/stb-master/tools/README.footer.md @@ -0,0 +1,117 @@ + +FAQ +--- + +#### What's the license? + +These libraries are in the public domain. You can do anything you +want with them. You have no legal obligation +to do anything else, although I appreciate attribution. + +They are also licensed under the MIT open source license, if you have lawyers +who are unhappy with public domain. Every source file includes an explicit +dual-license for you to choose from. + +#### Are there other single-file public-domain/open source libraries with minimal dependencies out there? + +[Yes.](https://github.com/nothings/single_file_libs) + +#### If I wrap an stb library in a new library, does the new library have to be public domain/MIT? + +No, because it's public domain you can freely relicense it to whatever license your new +library wants to be. + +#### What's the deal with SSE support in GCC-based compilers? + +stb_image will either use SSE2 (if you compile with -msse2) or +will not use any SIMD at all, rather than trying to detect the +processor at runtime and handle it correctly. As I understand it, +the approved path in GCC for runtime-detection require +you to use multiple source files, one for each CPU configuration. +Because stb_image is a header-file library that compiles in only +one source file, there's no approved way to build both an +SSE-enabled and a non-SSE-enabled variation. + +While we've tried to work around it, we've had multiple issues over +the years due to specific versions of gcc breaking what we're doing, +so we've given up on it. See https://github.com/nothings/stb/issues/280 +and https://github.com/nothings/stb/issues/410 for examples. + +#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow? + +Generally they're only better in that they're easier to integrate, +easier to use, and easier to release (single file; good API; no +attribution requirement). They may be less featureful, slower, +and/or use more memory. If you're already using an equivalent +library, there's probably no good reason to switch. + +#### Can I link directly to the table of stb libraries? + +You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list. + +#### Why do you list "lines of code"? It's a terrible metric. + +Just to give you some idea of the internal complexity of the library, +to help you manage your expectations, or to let you know what you're +getting into. While not all the libraries are written in the same +style, they're certainly similar styles, and so comparisons between +the libraries are probably still meaningful. + +Note though that the lines do include both the implementation, the +part that corresponds to a header file, and the documentation. + +#### Why single-file headers? + +Windows doesn't have standard directories where libraries +live. That makes deploying libraries in Windows a lot more +painful than open source developers on Unix-derivates generally +realize. (It also makes library dependencies a lot worse in Windows.) + +There's also a common problem in Windows where a library was built +against a different version of the runtime library, which causes +link conflicts and confusion. Shipping the libs as headers means +you normally just compile them straight into your project without +making libraries, thus sidestepping that problem. + +Making them a single file makes it very easy to just +drop them into a project that needs them. (Of course you can +still put them in a proper shared library tree if you want.) + +Why not two files, one a header and one an implementation? +The difference between 10 files and 9 files is not a big deal, +but the difference between 2 files and 1 file is a big deal. +You don't need to zip or tar the files up, you don't have to +remember to attach *two* files, etc. + +#### Why "stb"? Is this something to do with Set-Top Boxes? + +No, they are just the initials for my name, Sean T. Barrett. +This was not chosen out of egomania, but as a moderately sane +way of namespacing the filenames and source function names. + +#### Will you add more image types to stb_image.h? + +No. As stb_image use has grown, it has become more important +for us to focus on security of the codebase. Adding new image +formats increases the amount of code we need to secure, so it +is no longer worth adding new formats. + +#### Do you have any advice on how to create my own single-file library? + +Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt + +#### Why public domain? + +I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons. +Some of them are listed here: +https://github.com/nothings/stb/blob/master/docs/why_public_domain.md + +#### Why C? + +Primarily, because I use C, not C++. But it does also make it easier +for other people to use them from other languages. + +#### Why not C99? stdint.h, declare-anywhere, etc. + +I still use MSVC 6 (1998) as my IDE because it has better human factors +for me than later versions of MSVC. diff --git a/Libraries/stb-master/tools/README.header.md b/Libraries/stb-master/tools/README.header.md new file mode 100644 index 0000000..03fa1c5 --- /dev/null +++ b/Libraries/stb-master/tools/README.header.md @@ -0,0 +1,20 @@ +stb +=== + +single-file public domain (or MIT licensed) libraries for C/C++ + +Noteworthy: + +* image loader: [stb_image.h](stb_image.h) +* image writer: [stb_image_write.h](stb_image_write.h) +* image resizer: [stb_image_resize.h](stb_image_resize.h) +* font text rasterizer: [stb_truetype.h](stb_truetype.h) +* typesafe containers: [stb_ds.h](stb_ds.h) + +Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize +by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts. + + + +library | lastest version | category | LoC | description +--------------------- | ---- | -------- | --- | -------------------------------- diff --git a/Libraries/stb-master/tools/README.list b/Libraries/stb-master/tools/README.list new file mode 100644 index 0000000..ef1fc6a --- /dev/null +++ b/Libraries/stb-master/tools/README.list @@ -0,0 +1,22 @@ +stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output +stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC +stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts +stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP +stb_image_resize.h | graphics | resize images larger/smaller with good quality +stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality +stb_ds.h | utility | typesafe dynamic array and hash tables for C, will compile in C++ +stb_sprintf.h | utility | fast sprintf, snprintf for C/C++ +stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ +stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch +stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features +stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor +stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output) +stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc +stb_tilemap_editor.h | game dev | embeddable tilemap editor +stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator +stb_c_lexer.h | parsing | simplify writing parsers for C-like languages +stb_divide.h | math | more useful 32-bit modulus e.g. "euclidean divide" +stb_connected_components.h | misc | incrementally compute reachability on grids +stb.h | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff +stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking +stb_include.h | misc | implement recursive #include support, particularly for GLSL diff --git a/Libraries/stb-master/tools/build_matrix.c b/Libraries/stb-master/tools/build_matrix.c new file mode 100644 index 0000000..4051020 --- /dev/null +++ b/Libraries/stb-master/tools/build_matrix.c @@ -0,0 +1,137 @@ +#define STB_DEFINE +#include "stb.h" + +// true if no error +int run_command(char *batch_file, char *command) +{ + char buffer[4096]; + if (batch_file[0]) { + sprintf(buffer, "%s && %s", batch_file, command); + return system(buffer) == 0; + } else { + return system(command) == 0; + } +} + +typedef struct +{ + char *compiler_name; + char *batchfile; + char *objdir; + char *compiler; + char *args; + char *link; +} compiler_info; + +compiler_info *compilers; +char *shared_args; +char *shared_link; + +typedef struct +{ + char *filelist; +} project_info; + +project_info *projects; + +enum { NONE, IN_COMPILERS, IN_ARGS, IN_PROJECTS, IN_LINK }; + +int main(int argc, char **argv) +{ + int state = NONE; + int i,j,n; + char **line; + if (argc != 2) stb_fatal("Usage: stb_build_matrix {build-file}\n"); + line = stb_stringfile(argv[1], &n); + if (line == 0) stb_fatal("Couldn't open file '%s'\n", argv[1]); + + for (i=0; i < n; ++i) { + char *p = stb_trimwhite(line[i]); + if (p[0] == 0) continue; + else if (p[0] == '#') continue; + else if (0 == stricmp(p, "[compilers]")) { state = IN_COMPILERS; } + else if (0 == stricmp(p, "[args]" )) { state = IN_ARGS ; shared_args = NULL; } + else if (0 == stricmp(p, "[projects]" )) { state = IN_PROJECTS ; } + else if (0 == stricmp(p, "[link]" )) { state = IN_LINK ; shared_link = NULL; } + else { + switch (state) { + case NONE: stb_fatal("Invalid text outside section at line %d.", i+1); + case IN_COMPILERS: { + char buffer[4096]; + int count; + compiler_info ci; + char **tokens = stb_tokens_stripwhite(p, ",", &count), *batch; + if (count > 3) stb_fatal("Expecting name and batch file name at line %d.", i+1); + batch = (count==1 ? tokens[0] : tokens[1]); + if (strlen(batch)) + sprintf(buffer, "c:\\%s.bat", batch); + else + strcpy(buffer, ""); + ci.compiler_name = strdup(tokens[0]); + ci.batchfile = strdup(buffer); + ci.compiler = count==3 ? strdup(tokens[2]) : "cl"; + if (0==strnicmp(batch, "vcvars_", 7)) + ci.objdir = strdup(stb_sprintf("vs_%s_%d", batch+7, i)); + else + ci.objdir = strdup(stb_sprintf("%s_%d", batch, i)); + ci.args = shared_args; + ci.link = shared_link; + stb_arr_push(compilers, ci); + break; + } + case IN_ARGS: { + stb_arr_push(shared_args, ' '); + for (j=0; p[j] != 0; ++j) + stb_arr_push(shared_args, p[j]); + break; + } + case IN_LINK: { + stb_arr_push(shared_link, ' '); + for (j=0; p[j] != 0; ++j) + stb_arr_push(shared_link, p[j]); + break; + } + case IN_PROJECTS: { + project_info pi; + pi.filelist = strdup(p); + stb_arr_push(projects, pi); + break; + } + } + } + } + + _mkdir("obj"); + for (j=0; j < stb_arr_len(compilers); ++j) { + char command[4096]; + for (i=0; i < stb_arr_len(projects); ++i) { + int r; + _mkdir(stb_sprintf("obj/%s", compilers[j].objdir)); + if (stb_suffix(compilers[j].compiler, "cl")) + sprintf(command, "%s %.*s %s /link %.*s", + compilers[j].compiler, + stb_arr_len(compilers[j].args), compilers[j].args, + projects[i].filelist, + stb_arr_len(compilers[j].link), compilers[j].link); + else + sprintf(command, "%s %.*s %s %.*s", + compilers[j].compiler, + stb_arr_len(compilers[j].args), compilers[j].args, + projects[i].filelist, + stb_arr_len(compilers[j].link), compilers[j].link); + r = run_command(compilers[j].batchfile, command); + stbprint("{%c== Compiler %s == Building %s}\n", r ? '$' : '!', compilers[j].compiler_name, projects[i].filelist); + stb_copyfile("a.exe", stb_sprintf("obj/%s/a.exe", compilers[j].objdir)); + //printf("Copy: %s to %s\n", "a.exe", stb_sprintf("obj/%s/a.exe", compilers[j].objdir)); + stb_copyfile("temp.exe", stb_sprintf("obj/%s/temp.exe", compilers[j].objdir)); + system("if EXIST a.exe del /q a.exe"); + system("if EXIST temp.exe del /q temp.exe"); + system("if EXIST *.obj del /q *.obj"); + system("if EXIST *.o del /q *.o"); + if (!r) + return 1; + } + } + + return 0; +} diff --git a/Libraries/stb-master/tools/easy_font_maker.c b/Libraries/stb-master/tools/easy_font_maker.c new file mode 100644 index 0000000..f1b4836 --- /dev/null +++ b/Libraries/stb-master/tools/easy_font_maker.c @@ -0,0 +1,211 @@ +// This program was used to encode the data for stb_simple_font.h + +#define STB_DEFINE +#include "stb.h" +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" + +int w,h; +uint8 *data; + +int last_x[2], last_y[2]; +int num_seg[2], non_empty; +#if 0 +typedef struct +{ + unsigned short first_segment; + unsigned char advance; +} chardata; + +typedef struct +{ + unsigned char x:4; + unsigned char y:4; + unsigned char len:3; + unsigned char dir:1; +} segment; + +segment *segments; + +void add_seg(int x, int y, int len, int horizontal) +{ + segment s; + s.x = x; + s.y = y; + s.len = len; + s.dir = horizontal; + assert(s.x == x); + assert(s.y == y); + assert(s.len == len); + stb_arr_push(segments, s); +} +#else +typedef struct +{ + unsigned char first_segment:8; + unsigned char first_v_segment:8; + unsigned char advance:5; + unsigned char voff:1; +} chardata; + +#define X_LIMIT 1 +#define LEN_LIMIT 7 + +typedef struct +{ + unsigned char dx:1; + unsigned char y:4; + unsigned char len:3; +} segment; + +segment *segments; +segment *vsegments; + +void add_seg(int x, int y, int len, int horizontal) +{ + segment s; + + while (x - last_x[horizontal] > X_LIMIT) { + add_seg(last_x[horizontal] + X_LIMIT, 0, 0, horizontal); + } + while (len > LEN_LIMIT) { + add_seg(x, y, LEN_LIMIT, horizontal); + len -= LEN_LIMIT; + x += LEN_LIMIT*horizontal; + y += LEN_LIMIT*!horizontal; + } + + s.dx = x - last_x[horizontal]; + s.y = y; + s.len = len; + non_empty += len != 0; + //assert(s.x == x); + assert(s.y == y); + assert(s.len == len); + ++num_seg[horizontal]; + if (horizontal) + stb_arr_push(segments, s); + else + stb_arr_push(vsegments, s); + last_x[horizontal] = x; +} + +void print_segments(segment *s) +{ + int i, hpos; + printf(" "); + hpos = 4; + for (i=0; i < stb_arr_len(s); ++i) { + // repack for portability + unsigned char seg = s[i].len + s[i].dx*8 + s[i].y*16; + hpos += printf("%d,", seg); + if (hpos > 72 && i+1 < stb_arr_len(s)) { + hpos = 4; + printf("\n "); + } + } + printf("\n"); +} + +#endif + +chardata charinfo[128]; + +int parse_char(int x, chardata *c, int offset) +{ + int start_x = x, end_x, top_y = 0, y; + + c->first_segment = stb_arr_len(segments); + c->first_v_segment = stb_arr_len(vsegments) - offset; + assert(c->first_segment == stb_arr_len(segments)); + assert(c->first_v_segment + offset == stb_arr_len(vsegments)); + + // find advance distance + end_x = x+1; + while (data[end_x*3] == 255) + ++end_x; + c->advance = end_x - start_x + 1; + + last_x[0] = last_x[1] = 0; + last_y[0] = last_y[1] = 0; + + for (y=2; y < h; ++y) { + for (x=start_x; x < end_x; ++x) { + if (data[y*3*w+x*3+1] < 255) { + top_y = y; + break; + } + } + if (top_y) + break; + } + c->voff = top_y > 2; + if (top_y > 2) + top_y = 3; + + for (x=start_x; x < end_x; ++x) { + int y; + for (y=2; y < h; ++y) { + if (data[y*3*w+x*3+1] < 255) { + if (data[y*3*w+x*3+0] == 255) { // red + int len=0; + while (y+len < h && data[(y+len)*3*w+x*3+0] == 255 && data[(y+len)*3*w+x*3+1] == 0) { + data[(y+len)*3*w+x*3+0] = 0; + ++len; + } + add_seg(x-start_x,y-top_y,len,0); + } + if (data[y*3*w+x*3+2] == 255) { // blue + int len=0; + while (x+len < end_x && data[y*3*w+(x+len)*3+2] == 255 && data[y*3*w+(x+len)*3+1] == 0) { + data[y*3*w+(x+len)*3+2] = 0; + ++len; + } + add_seg(x-start_x,y-top_y,len,1); + } + } + } + } + return end_x; +} + + +int main(int argc, char **argv) +{ + int c, x=0; + data = stbi_load("easy_font_raw.png", &w, &h, 0, 3); + for (c=32; c < 127; ++c) { + x = parse_char(x, &charinfo[c], 0); + printf("%3d -- %3d %3d\n", c, charinfo[c].first_segment, charinfo[c].first_v_segment); + } + printf("===\n"); + printf("%d %d %d\n", num_seg[0], num_seg[1], non_empty); + printf("%d\n", sizeof(segments[0]) * stb_arr_len(segments)); + printf("%d\n", sizeof(segments[0]) * stb_arr_len(segments) + sizeof(segments[0]) * stb_arr_len(vsegments) + sizeof(charinfo[32])*95); + + printf("struct {\n" + " unsigned char advance;\n" + " unsigned char h_seg;\n" + " unsigned char v_seg;\n" + "} stb_easy_font_charinfo[96] = {\n"); + charinfo[c].first_segment = stb_arr_len(segments); + charinfo[c].first_v_segment = stb_arr_len(vsegments); + for (c=32; c < 128; ++c) { + if ((c & 3) == 0) printf(" "); + printf("{ %2d,%3d,%3d },", + charinfo[c].advance + 16*charinfo[c].voff, + charinfo[c].first_segment, + charinfo[c].first_v_segment); + if ((c & 3) == 3) printf("\n"); else printf(" "); + } + printf("};\n\n"); + + printf("unsigned char stb_easy_font_hseg[%d] = {\n", stb_arr_len(segments)); + print_segments(segments); + printf("};\n\n"); + + printf("unsigned char stb_easy_font_vseg[%d] = {\n", stb_arr_len(vsegments)); + print_segments(vsegments); + printf("};\n"); + return 0; +} diff --git a/Libraries/stb-master/tools/make_readme.c b/Libraries/stb-master/tools/make_readme.c new file mode 100644 index 0000000..3fe2fc7 --- /dev/null +++ b/Libraries/stb-master/tools/make_readme.c @@ -0,0 +1,64 @@ +#define STB_DEFINE +#include "../stb.h" + +int main(int argc, char **argv) +{ + int i; + int hlen, flen, listlen, total_lines = 0; + char *header = stb_file("README.header.md", &hlen); // stb_file - read file into malloc()ed buffer + char *footer = stb_file("README.footer.md", &flen); // stb_file - read file into malloc()ed buffer + char **list = stb_stringfile("README.list", &listlen); // stb_stringfile - read file lines into malloced array of strings + + FILE *f = fopen("../README.md", "wb"); + + fprintf(f, "\r\n\r\n"); + fwrite(header, 1, hlen, f); + + for (i=0; i < listlen; ++i) { + int num,j; + char **tokens = stb_tokens_stripwhite(list[i], "|", &num); // stb_tokens -- tokenize string into malloced array of strings + int num_lines; + char **lines = stb_stringfile(stb_sprintf("../%s", tokens[0]), &num_lines); + char *s1, *s2,*s3; + s1 = strchr(lines[0], '-'); + if (!s1) stb_fatal("Couldn't find '-' before version number in %s", tokens[0]); // stb_fatal -- print error message & exit + s2 = strchr(s1+2, '-'); + if (!s2) stb_fatal("Couldn't find '-' after version number in %s", tokens[0]); // stb_fatal -- print error message & exit + *s2 = 0; + s1 += 1; + s1 = stb_trimwhite(s1); // stb_trimwhite -- advance pointer to after whitespace & delete trailing whitespace + if (*s1 == 'v') ++s1; + s3 = tokens[0]; + stb_trimwhite(s3); + fprintf(f, "**["); + if (strlen(s3) < 21) { + fprintf(f, "%s", tokens[0]); + } else { + char buffer[256]; + strncpy(buffer, s3, 18); + buffer[18] = 0; + strcat(buffer, "..."); + fprintf(f, "%s", buffer); + } + fprintf(f, "](%s)**", tokens[0]); + fprintf(f, " | %s", s1); + s1 = stb_trimwhite(tokens[1]); // stb_trimwhite -- advance pointer to after whitespace & delete trailing whitespace + s2 = stb_dupreplace(s1, " ", " "); // stb_dupreplace -- search & replace string and malloc result + fprintf(f, " | %s", s2); + free(s2); + fprintf(f, " | %d", num_lines); + total_lines += num_lines; + for (j=2; j < num; ++j) + fprintf(f, " | %s", tokens[j]); + fprintf(f, "\r\n"); + } + + fprintf(f, "\r\n"); + fprintf(f, "Total libraries: %d\r\n", listlen); + fprintf(f, "Total lines of C code: %d\r\n\r\n", total_lines); + + fwrite(footer, 1, flen, f); + fclose(f); + + return 0; +} diff --git a/Libraries/stb-master/tools/make_readme.dsp b/Libraries/stb-master/tools/make_readme.dsp new file mode 100644 index 0000000..232dd86 --- /dev/null +++ b/Libraries/stb-master/tools/make_readme.dsp @@ -0,0 +1,97 @@ +# Microsoft Developer Studio Project File - Name="make_readme" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=make_readme - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "make_readme.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "make_readme.mak" CFG="make_readme - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "make_readme - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "make_readme - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "make_readme - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "make_readme - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug\make_readme" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "make_readme - Win32 Release" +# Name "make_readme - Win32 Debug" +# Begin Source File + +SOURCE=.\make_readme.c +# End Source File +# Begin Source File + +SOURCE=.\README.header.md +# End Source File +# Begin Source File + +SOURCE=.\README.list +# End Source File +# End Target +# End Project diff --git a/Libraries/stb-master/tools/mr.bat b/Libraries/stb-master/tools/mr.bat new file mode 100644 index 0000000..475bc4f --- /dev/null +++ b/Libraries/stb-master/tools/mr.bat @@ -0,0 +1 @@ +debug\make_readme diff --git a/Libraries/stb-master/tools/trailing_whitespace.c b/Libraries/stb-master/tools/trailing_whitespace.c new file mode 100644 index 0000000..55afc87 --- /dev/null +++ b/Libraries/stb-master/tools/trailing_whitespace.c @@ -0,0 +1,32 @@ +#define STB_DEFINE +#include "stb.h" + +int main(int argc, char **argv) +{ + int i; + for (i=1; i < argc; ++i) { + int len; + FILE *f; + char *s = stb_file(argv[i], &len); + char *end, *src, *dest; + if (s == NULL) { + printf("Couldn't read file '%s'.\n", argv[i]); + continue; + } + end = s + len; + src = dest = s; + while (src < end) { + char *start=0; + while (src < end && *src != '\n' && *src != '\r') + *dest++ = *src++; + while (dest-1 > s && (dest[-1] == ' ' || dest[-1] == '\t')) + --dest; + while (src < end && (*src == '\n' || *src == '\r')) + *dest++ = *src++; + } + f = fopen(argv[i], "wb"); + fwrite(s, 1, dest-s, f); + fclose(f); + } + return 0; +} diff --git a/Libraries/stb-master/tools/unicode.c b/Libraries/stb-master/tools/unicode.c new file mode 100644 index 0000000..9536d5d --- /dev/null +++ b/Libraries/stb-master/tools/unicode.c @@ -0,0 +1,749 @@ +#define STB_DEFINE +#include "../stb.h" + +// create unicode mappings +// +// Two kinds of mappings: +// map to a number +// map to a bit +// +// For mapping to a number, we use the following strategy: +// +// User supplies: +// 1. a table of numbers (for now we use uint16, so full Unicode table is 4MB) +// 2. a "don't care" value +// 3. define a 'fallback' value (typically 0) +// 4. define a fast-path range (typically 0..255 or 0..1023) [@TODO: automate detecting this] +// +// Code: +// 1. Determine range of *end* of unicode codepoints (U+10FFFF and down) which +// all have the same value (or don't care). If large enough, emit this as a +// special case in the code. +// 2. Repeat above, limited to at most U+FFFF. +// 3. Cluster the data into intervals of 8,16,32,64,128,256 numeric values. +// 3a. If all the values in an interval are fallback/dont-care, no further processing +// 3b. Find the "trimmed range" outside which all the values are the fallback or don't care +// 3c. Find the "special trimmed range" outside which all the values are some constant or don't care +// 4. Pack the clusters into continuous memory, and find previous instances of +// the cluster. Repeat for trimmed & special-trimmed. In the first case, find +// previous instances of the cluster (allow don't-care to match in either +// direction), both aligned and mis-aligned; in the latter, starting where +// things start or mis-aligned. Build an index table specifying the +// location of each cluster (and its length). Allow an extra indirection here; +// the full-sized index can index a smaller table which has the actual offset +// (and lengths). +// 5. Associate with each packed continuous memory above the amount of memory +// required to store the data w/ smallest datatype (of uint8, uint16, uint32). +// Discard the continuous memory. Recurse on each index table, but avoid the +// smaller packing. +// +// For mapping to a bit, we pack the results for 8 characters into a byte, and then apply +// the above strategy. Note that there may be more optimal approaches with e.g. packing +// 8 different bits into a single structure, though, which we should explore eventually. + + +// currently we limit *indices* to being 2^16, and we pack them as +// index + end_trim*2^16 + start_trim*2^24; specials have to go in a separate table +typedef uint32 uval; +#define UVAL_DONT_CARE_DEFAULT 0xffffffff + +typedef struct +{ + uval *input; + uint32 dont_care; + uint32 fallback; + int fastpath; + int length; + int depth; + int has_sign; + int splittable; + int replace_fallback_with_codepoint; + size_t input_size; + size_t inherited_storage; +} table; + +typedef struct +{ + int split_log2; + table result; // index into not-returned table + int storage; +} output; + +typedef struct +{ + table t; + char **output_name; +} info; + +typedef struct +{ + size_t path; + size_t size; +} result; + +typedef struct +{ + uint8 trim_end; + uint8 trim_start; + uint8 special; + uint8 aligned; + uint8 indirect; + + uint16 overhead; // add some forced overhead for each mode to avoid getting complex encoding when it doesn't save much + +} mode_info; + +mode_info modes[] = +{ + { 0,0,0,0,0, 32, }, + { 0,0,0,0,1, 100, }, + { 0,0,0,1,0, 32, }, + { 0,0,0,1,1, 100, }, + { 0,0,1,0,1, 100, }, + { 0,0,1,1,0, 32, }, + { 0,0,1,1,1, 200, }, + { 1,0,0,0,0, 100, }, + { 1,0,0,0,1, 120, }, + { 1,1,0,0,0, 100, }, + { 1,1,0,0,1, 130, }, + { 1,0,1,0,0, 130, }, + { 1,0,1,0,1, 180, }, + { 1,1,1,0,0, 180, }, + { 1,1,1,0,1, 200, }, +}; + +#define MODECOUNT (sizeof(modes)/sizeof(modes[0])) +#define CLUSTERSIZECOUNT 6 // 8,16, 32,64, 128,256 + +size_t size_for_max_number(uint32 number) +{ + if (number == 0) return 0; + if (number < 256) return 1; + if (number < 256*256) return 2; + if (number < 256*256*256) return 3; + return 4; +} + +size_t size_for_max_number_aligned(uint32 number) +{ + size_t n = size_for_max_number(number); + return n == 3 ? 4 : n; +} + +uval get_data(uval *data, int offset, uval *end) +{ + if (data + offset >= end) + return 0; + else + return data[offset]; +} + +int safe_len(uval *data, int len, uval *end) +{ + if (len > end - data) + return end - data; + return len; +} + +uval tempdata[256]; +int dirty=0; + +size_t find_packed(uval **packed, uval *data, int len, int aligned, int fastpath, uval *end, int offset, int replace) +{ + int packlen = stb_arr_len(*packed); + int i,p; + + if (data+len > end || replace) { + int safelen = safe_len(data, len, end); + memset(tempdata, 0, dirty*sizeof(tempdata[0])); + memcpy(tempdata, data, safelen * sizeof(data[0])); + data = tempdata; + dirty = len; + } + if (replace) { + int i; + int safelen = safe_len(data, len, end); + for (i=0; i < safelen; ++i) + if (data[i] == 0) + data[i] = offset+i; + } + + if (len <= 0) + return 0; + if (!fastpath) { + if (aligned) { + for (i=0; i < packlen; i += len) + if ((*packed)[i] == data[0] && 0==memcmp(&(*packed)[i], data, len * sizeof(uval))) + return i / len; + } else { + for (i=0; i < packlen-len+1; i += 1 ) + if ((*packed)[i] == data[0] && 0==memcmp(&(*packed)[i], data, len * sizeof(uval))) + return i; + } + } + p = stb_arr_len(*packed); + for (i=0; i < len; ++i) + stb_arr_push(*packed, data[i]); + return p; +} + +void output_table(char *name1, char *name2, uval *data, int length, int sign, char **names) +{ + char temp[20]; + uval maxv = 0; + int bytes, numlen, at_newline; + int linelen = 79; // @TODO: make table more readable by choosing a length that's a multiple? + int i,pos, do_split=0; + for (i=0; i < length; ++i) + if (sign) + maxv = stb_max(maxv, (uval)abs((int)data[i])); + else + maxv = stb_max(maxv, data[i]); + bytes = size_for_max_number_aligned(maxv); + sprintf(temp, "%d", maxv); + numlen=strlen(temp); + if (sign) + ++numlen; + + if (bytes == 0) + return; + + printf("uint%d %s%s[%d] = {\n", bytes*8, name1, name2, length); + at_newline = 1; + for (i=0; i < length; ++i) { + if (pos + numlen + 2 > linelen) { + printf("\n"); + at_newline = 1; + pos = 0; + } + if (at_newline) { + printf(" "); + pos = 2; + at_newline = 0; + } else { + printf(" "); + ++pos; + } + printf("%*d,", numlen, data[i]); + pos += numlen+1; + } + if (!at_newline) printf("\n"); + printf("};\n"); +} + +void output_table_with_trims(char *name1, char *name2, uval *data, int length) +{ + uval maxt=0, maxp=0; + int i,d,s,e, count; + // split the table into two pieces + uval *trims = NULL; + + if (length == 0) + return; + + for (i=0; i < stb_arr_len(data); ++i) { + stb_arr_push(trims, data[i] >> 16); + data[i] &= 0xffff; + maxt = stb_max(maxt, trims[i]); + maxp = stb_max(maxp, data[i]); + } + + d=s=e=1; + if (maxt >= 256) { + // need to output start & end values + if (maxp >= 256) { + // can pack into a single table + printf("struct { uint16 val; uint8 start, end; } %s%s[%d] = {\n", name1, name2, length); + } else { + output_table(name1, name2, data, length, 0, 0); + d=0; + printf("struct { uint8 start, end; } %s%s_trim[%d] = {\n", name1, name2, length); + } + } else if (maxt > 0) { + if (maxp >= 256) { + output_table(name1, name2, data, length, 0, 0); + output_table(name1, stb_sprintf("%s_end", name2), trims, length, 0, 0); + return; + } else { + printf("struct { uint8 val, end; } %s%s[%d] = {\n", name1, name2, length); + s=0; + } + } else { + output_table(name1, name2, data, length, 0, 0); + return; + } + // d or s can be zero (but not both), e is always present and last + count = d + s + e; + assert(count >= 2 && count <= 3); + + { + char temp[60]; + uval maxv = 0; + int numlen, at_newline, len; + int linelen = 79; // @TODO: make table more readable by choosing a length that's a multiple? + int i,pos, do_split=0; + numlen = 0; + for (i=0; i < length; ++i) { + if (count == 2) + sprintf(temp, "{%d,%d}", d ? data[i] : (trims[i]>>8), trims[i]&255); + else + sprintf(temp, "{%d,%d,%d}", data[i], trims[i]>>8, trims[i]&255); + len = strlen(temp); + numlen = stb_max(len, numlen); + } + + at_newline = 1; + for (i=0; i < length; ++i) { + if (pos + numlen + 2 > linelen) { + printf("\n"); + at_newline = 1; + pos = 0; + } + if (at_newline) { + printf(" "); + pos = 2; + at_newline = 0; + } else { + printf(" "); + ++pos; + } + if (count == 2) + sprintf(temp, "{%d,%d}", d ? data[i] : (trims[i]>>8), trims[i]&255); + else + sprintf(temp, "{%d,%d,%d}", data[i], trims[i]>>8, trims[i]&255); + printf("%*s,", numlen, temp); + pos += numlen+1; + } + if (!at_newline) printf("\n"); + printf("};\n"); + } +} + +int weight=1; + +table pack_for_mode(table *t, int mode, char *table_name) +{ + size_t extra_size; + int i; + uval maxv; + mode_info mi = modes[mode % MODECOUNT]; + int size = 8 << (mode / MODECOUNT); + table newtab; + uval *packed = NULL; + uval *index = NULL; + uval *indirect = NULL; + uval *specials = NULL; + newtab.dont_care = UVAL_DONT_CARE_DEFAULT; + if (table_name) + printf("// clusters of %d\n", size); + for (i=0; i < t->length; i += size) { + uval newval; + int fastpath = (i < t->fastpath); + if (mi.special) { + int end_trim = size-1; + int start_trim = 0; + uval special; + // @TODO: pick special from start or end instead of only end depending on which is longer + for(;;) { + special = t->input[i + end_trim]; + if (special != t->dont_care || end_trim == 0) + break; + --end_trim; + } + // at this point, special==inp[end_trim], and end_trim >= 0 + if (special == t->dont_care && !fastpath) { + // entire block is don't care, so OUTPUT don't care + stb_arr_push(index, newtab.dont_care); + continue; + } else { + uval pos, trim; + if (mi.trim_end && !fastpath) { + while (end_trim >= 0) { + if (t->input[i + end_trim] == special || t->input[i + end_trim] == t->dont_care) + --end_trim; + else + break; + } + } + + if (mi.trim_start && !fastpath) { + while (start_trim < end_trim) { + if (t->input[i + start_trim] == special || t->input[i + start_trim] == t->dont_care) + ++start_trim; + else + break; + } + } + + // end_trim points to the last character we have to output + + // find the first match, or add it + pos = find_packed(&packed, &t->input[i+start_trim], end_trim-start_trim+1, mi.aligned, fastpath, &t->input[t->length], i+start_trim, t->replace_fallback_with_codepoint); + + // encode as a uval + if (!mi.trim_end) { + if (end_trim == 0) + pos = special; + else + pos = pos | 0x80000000; + } else { + assert(end_trim < size && end_trim >= -1); + if (!fastpath) assert(end_trim < size-1); // special always matches last one + assert(end_trim < size && end_trim+1 >= 0); + if (!fastpath) assert(end_trim+1 < size); + + if (mi.trim_start) + trim = start_trim*256 + (end_trim+1); + else + trim = end_trim+1; + + assert(pos < 65536); // @TODO: if this triggers, just bail on this search path + pos = pos + (trim << 16); + } + + newval = pos; + + stb_arr_push(specials, special); + } + } else if (mi.trim_end) { + int end_trim = size-1; + int start_trim = 0; + uval pos, trim; + + while (end_trim >= 0 && !fastpath) + if (t->input[i + end_trim] == t->fallback || t->input[i + end_trim] == t->dont_care) + --end_trim; + else + break; + + if (mi.trim_start && !fastpath) { + while (start_trim < end_trim) { + if (t->input[i + start_trim] == t->fallback || t->input[i + start_trim] == t->dont_care) + ++start_trim; + else + break; + } + } + + // end_trim points to the last character we have to output, and can be -1 + ++end_trim; // make exclusive at end + + if (end_trim == 0 && size == 256) + start_trim = end_trim = 1; // we can't make encode a length from 0..256 in 8 bits, so restrict end_trim to 1..256 + + // find the first match, or add it + pos = find_packed(&packed, &t->input[i+start_trim], end_trim - start_trim, mi.aligned, fastpath, &t->input[t->length], i+start_trim, t->replace_fallback_with_codepoint); + + assert(end_trim <= size && end_trim >= 0); + if (size == 256) + assert(end_trim-1 < 256 && end_trim-1 >= 0); + else + assert(end_trim < 256 && end_trim >= 0); + if (size == 256) + --end_trim; + + if (mi.trim_start) + trim = start_trim*256 + end_trim; + else + trim = end_trim; + + assert(pos < 65536); // @TODO: if this triggers, just bail on this search path + pos = pos + (trim << 16); + + newval = pos; + } else { + newval = find_packed(&packed, &t->input[i], size, mi.aligned, fastpath, &t->input[t->length], i, t->replace_fallback_with_codepoint); + } + + if (mi.indirect) { + int j; + for (j=0; j < stb_arr_len(indirect); ++j) + if (indirect[j] == newval) + break; + if (j == stb_arr_len(indirect)) + stb_arr_push(indirect, newval); + stb_arr_push(index, j); + } else { + stb_arr_push(index, newval); + } + } + + // total up the new size for everything but the index table + extra_size = mi.overhead * weight; // not the actual overhead cost; a penalty to avoid excessive complexity + extra_size += 150; // per indirection + if (table_name) + extra_size = 0; + + if (t->has_sign) { + // 'packed' contains two values, which should be packed positive & negative for size + uval maxv2; + for (i=0; i < stb_arr_len(packed); ++i) + if (packed[i] & 0x80000000) + maxv2 = stb_max(maxv2, packed[i]); + else + maxv = stb_max(maxv, packed[i]); + maxv = stb_max(maxv, maxv2) << 1; + } else { + maxv = 0; + for (i=0; i < stb_arr_len(packed); ++i) + if (packed[i] > maxv && packed[i] != t->dont_care) + maxv = packed[i]; + } + extra_size += stb_arr_len(packed) * (t->splittable ? size_for_max_number(maxv) : size_for_max_number_aligned(maxv)); + if (table_name) { + if (t->splittable) + output_table_with_trims(table_name, "", packed, stb_arr_len(packed)); + else + output_table(table_name, "", packed, stb_arr_len(packed), t->has_sign, NULL); + } + + maxv = 0; + for (i=0; i < stb_arr_len(specials); ++i) + if (specials[i] > maxv) + maxv = specials[i]; + extra_size += stb_arr_len(specials) * size_for_max_number_aligned(maxv); + if (table_name) + output_table(table_name, "_default", specials, stb_arr_len(specials), 0, NULL); + + maxv = 0; + for (i=0; i < stb_arr_len(indirect); ++i) + if (indirect[i] > maxv) + maxv = indirect[i]; + extra_size += stb_arr_len(indirect) * size_for_max_number(maxv); + + if (table_name && stb_arr_len(indirect)) { + if (mi.trim_end) + output_table_with_trims(table_name, "_index", indirect, stb_arr_len(indirect)); + else { + assert(0); // this case should only trigger in very extreme circumstances + output_table(table_name, "_index", indirect, stb_arr_len(indirect), 0, NULL); + } + mi.trim_end = mi.special = 0; + } + + if (table_name) + printf("// above tables should be %d bytes\n", extra_size); + + maxv = 0; + for (i=0; i < stb_arr_len(index); ++i) + if (index[i] > maxv && index[i] != t->dont_care) + maxv = index[i]; + newtab.splittable = mi.trim_end; + newtab.input_size = newtab.splittable ? size_for_max_number(maxv) : size_for_max_number_aligned(maxv); + newtab.input = index; + newtab.length = stb_arr_len(index); + newtab.inherited_storage = t->inherited_storage + extra_size; + newtab.fastpath = 0; + newtab.depth = t->depth+1; + stb_arr_free(indirect); + stb_arr_free(packed); + stb_arr_free(specials); + + return newtab; +} + +result pack_table(table *t, size_t path, int min_storage) +{ + int i; + result best; + best.size = t->inherited_storage + t->input_size * t->length; + best.path = path; + + if ((int) t->inherited_storage > min_storage) { + best.size = stb_max(best.size, t->inherited_storage); + return best; + } + + if (t->length <= 256 || t->depth >= 4) { + //printf("%08x: %7d\n", best.path, best.size); + return best; + } + + path <<= 7; + for (i=0; i < MODECOUNT * CLUSTERSIZECOUNT; ++i) { + table newtab; + result r; + newtab = pack_for_mode(t, i, 0); + r = pack_table(&newtab, path+i+1, min_storage); + if (r.size < best.size) + best = r; + stb_arr_free(newtab.input); + //printf("Size: %6d + %6d\n", newtab.inherited_storage, newtab.input_size * newtab.length); + } + return best; +} + +int pack_table_by_modes(table *t, int *modes) +{ + table s = *t; + while (*modes > -1) { + table newtab; + newtab = pack_for_mode(&s, *modes, 0); + if (s.input != t->input) + stb_arr_free(s.input); + s = newtab; + ++modes; + } + return s.inherited_storage + s.input_size * s.length; +} + +int strip_table(table *t, int exceptions) +{ + uval terminal_value; + int p = t->length-1; + while (t->input[p] == t->dont_care) + --p; + terminal_value = t->input[p]; + + while (p >= 0x10000) { + if (t->input[p] != terminal_value && t->input[p] != t->dont_care) { + if (exceptions) + --exceptions; + else + break; + } + --p; + } + return p+1; // p is a character we must output +} + +void optimize_table(table *t, char *table_name) +{ + int modelist[3] = { 85, -1 }; + int modes[8]; + int num_modes = 0; + int decent_size; + result r; + size_t path; + table s; + + // strip tail end of table + int orig_length = t->length; + int threshhold = 0xffff; + int p = strip_table(t, 2); + int len_saved = t->length - p; + if (len_saved >= threshhold) { + t->length = p; + while (p > 0x10000) { + p = strip_table(t, 0); + len_saved = t->length - p; + if (len_saved < 0x10000) + break; + len_saved = orig_length - p; + if (len_saved < threshhold) + break; + threshhold *= 2; + } + } + + t->depth = 1; + + + // find size of table if we use path 86 + decent_size = pack_table_by_modes(t, modelist); + + + #if 1 + // find best packing of remainder of table by exploring tree of packings + r = pack_table(t, 0, decent_size); + // use the computed 'path' to evaluate and output tree + path = r.path; + #else + path = 86;//90;//132097; + #endif + + while (path) { + modes[num_modes++] = (path & 127) - 1; + path >>= 7; + } + + printf("// modes: %d\n", r.path); + s = *t; + while (num_modes > 0) { + char name[256]; + sprintf(name, "%s_%d", table_name, num_modes+1); + --num_modes; + s = pack_for_mode(&s, modes[num_modes], name); + } + // output the final table as-is + if (s.splittable) + output_table_with_trims(table_name, "_1", s.input, s.length); + else + output_table(table_name, "_1", s.input, s.length, 0, NULL); +} + +uval unicode_table[0x110000]; + +typedef struct +{ + uval lo,hi; +} char_range; + +char_range get_range(char *str) +{ + char_range cr; + char *p; + cr.lo = strtol(str, &p, 16); + p = stb_skipwhite(p); + if (*p == '.') + cr.hi = strtol(p+2, NULL, 16); + else + cr.hi = cr.lo; + return cr; +} + +char *skip_semi(char *s, int count) +{ + while (count) { + s = strchr(s, ';'); + assert(s != NULL); + ++s; + --count; + } + return s; +} + +int main(int argc, char **argv) +{ + table t; + uval maxv=0; + int i,n=0; + char **s = stb_stringfile("../../data/UnicodeData.txt", &n); + assert(s); + for (i=0; i < n; ++i) { + if (s[i][0] == '#' || s[i][0] == '\n' || s[i][0] == 0) + ; + else { + char_range cr = get_range(s[i]); + char *t = skip_semi(s[i], 13); + uval j, v; + if (*t == ';' || *t == '\n' || *t == 0) + v = 0; + else { + v = strtol(t, NULL, 16); + if (v < 65536) { + maxv = stb_max(v, maxv); + for (j=cr.lo; j <= cr.hi; ++j) { + unicode_table[j] = v; + //printf("%06x => %06x\n", j, v); + } + } + } + } + } + + t.depth = 0; + t.dont_care = UVAL_DONT_CARE_DEFAULT; + t.fallback = 0; + t.fastpath = 256; + t.inherited_storage = 0; + t.has_sign = 0; + t.splittable = 0; + t.input = unicode_table; + t.input_size = size_for_max_number(maxv); + t.length = 0x110000; + t.replace_fallback_with_codepoint = 1; + + optimize_table(&t, "stbu_upppercase"); + return 0; +} diff --git a/Libraries/stb-master/tools/unicode/unicode.dsp b/Libraries/stb-master/tools/unicode/unicode.dsp new file mode 100644 index 0000000..78e6a5b --- /dev/null +++ b/Libraries/stb-master/tools/unicode/unicode.dsp @@ -0,0 +1,88 @@ +# Microsoft Developer Studio Project File - Name="unicode" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=unicode - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "unicode.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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+CHAR:&X:0090.575Y:0276.240W:0063.362H:0087.891; +CHAR:!X:0153.937Y:0276.240W:0027.528H:0087.891; +CHAR:"X:0181.465Y:0276.240W:0035.667H:0087.891; +CHAR:$X:0265.002Y:0276.240W:0047.097H:0087.891; +CHAR::X:0312.099Y:0276.240W:0024.137H:0087.891; +CHAR:;X:0336.236Y:0276.240W:0024.137H:0087.891; +CHAR:'X:0360.374Y:0276.240W:0020.518H:0087.891; +CHAR:.X:0380.892Y:0276.240W:0022.807H:0087.891; +CHAR:,X:0403.699Y:0276.240W:0023.022H:0087.891; +CHAR:>X:0426.720Y:0276.240W:0047.955H:0087.891; +CHAR:X:0426.720Y:0276.240W:0047.955H:0087.891; +CHAR: 0) + { + diffuseTex = texture(samplerDiffuse, inUV); + normalTex = texture(samplerNormal, inUV); + roughnessTex = texture(samplerRoughness, inUV); + metallicTex = texture(samplerMetallic, inUV); + specularIntensity = vec3(1.0f, 1.0f, 1.0f); //specularTexture.Sample(SampleTypePoint, input.tex); + vec3 lightIntensity = vec3(0.7f, 0.7f, 0.7f); + vec3 lightColor = vec3(1.0f, 1.0f, 1.0f); + + // normal = normalTex.xyz; + // normal = (normal * 2.0) - 1.0; + // normal = normalize(inTBN * normal); + + + vec3 lightPos = vec3(1000,1000,1000); + + lightDir = normalize(inWorldPos.xyx - lightPos); + viewDir = normalize(PerFrameUBO.viewerPosition - inWorldPos.xyx); + + vec3 diffuseColor = GenerateDiffuseColor(diffuseTex.xyz, metallicTex[0]); + vec3 specColor = GenerateSpecularColor(1.0f, diffuseTex.xyz, metallicTex[0]); + vec3 diffuse = clamp(diffuseColor * dot(vec4(lightDir,1), vec4(normal,1)), 0, 1); + vec3 spec = BRDF(lightDir, viewDir, normal, roughnessTex[0], 1.8f); + + spec = clamp(spec * (specularIntensity * specColor), 0.0f, 1.0f); + vec3 combinedColor = (spec + diffuse) * lightIntensity * lightColor; + + uFragColor =vec4(combinedColor.xyz, 1.0f); + uFragColor =vec4(diffuse, 1.0f); + } + else if (length(normal) == 0) + { + uFragColor = vec4(1.0f, 0.0f, 0.0f, 1.0f); + } + else + { + uFragColor = vec4(0.5f, 0.5f, 0.5f, 1.0f); + } + +} \ No newline at end of file diff --git a/Media/shield.glb b/Media/shield.glb new file mode 100644 index 0000000..31398b3 Binary files /dev/null and b/Media/shield.glb differ diff --git a/Media/tree.glb b/Media/tree.glb new file mode 100644 index 0000000..da3c8b3 Binary files /dev/null and b/Media/tree.glb differ diff --git a/Media/tree1.glb b/Media/tree1.glb new file mode 100644 index 0000000..90b3625 Binary files /dev/null and b/Media/tree1.glb differ diff --git a/Media/tree2.glb b/Media/tree2.glb new file mode 100644 index 0000000..2ab4037 Binary files /dev/null and b/Media/tree2.glb differ diff --git a/Media/tree4.glb b/Media/tree4.glb new file mode 100644 index 0000000..62e59d8 Binary files /dev/null and b/Media/tree4.glb differ diff --git a/build/.cmake/api/v1/reply/codemodel-v2-1c3cae8d6de9096315f3.json b/build/.cmake/api/v1/reply/codemodel-v2-03101ff4c8a54231af29.json similarity index 98% rename from build/.cmake/api/v1/reply/codemodel-v2-1c3cae8d6de9096315f3.json rename to build/.cmake/api/v1/reply/codemodel-v2-03101ff4c8a54231af29.json index 80d42ca..8288f5c 100644 --- a/build/.cmake/api/v1/reply/codemodel-v2-1c3cae8d6de9096315f3.json +++ b/build/.cmake/api/v1/reply/codemodel-v2-03101ff4c8a54231af29.json @@ -161,7 +161,7 @@ { "directoryIndex" : 0, "id" : "ALL_BUILD::@6890427a1f51a3e7e1df", - "jsonFile" : "target-ALL_BUILD-Debug-79cb89fa590649c6cd6a.json", + "jsonFile" : "target-ALL_BUILD-Debug-1b3c50ca02e96d15a11f.json", "name" : "ALL_BUILD", "projectIndex" : 0 }, @@ -355,7 +355,7 @@ { "directoryIndex" : 0, "id" : "ALL_BUILD::@6890427a1f51a3e7e1df", - "jsonFile" : "target-ALL_BUILD-Release-79cb89fa590649c6cd6a.json", + "jsonFile" : "target-ALL_BUILD-Release-1b3c50ca02e96d15a11f.json", "name" : "ALL_BUILD", "projectIndex" : 0 }, @@ -549,7 +549,7 @@ { "directoryIndex" : 0, "id" : "ALL_BUILD::@6890427a1f51a3e7e1df", - "jsonFile" : "target-ALL_BUILD-MinSizeRel-79cb89fa590649c6cd6a.json", + "jsonFile" : "target-ALL_BUILD-MinSizeRel-1b3c50ca02e96d15a11f.json", "name" : "ALL_BUILD", "projectIndex" : 0 }, @@ -743,7 +743,7 @@ { "directoryIndex" : 0, "id" : "ALL_BUILD::@6890427a1f51a3e7e1df", - "jsonFile" : "target-ALL_BUILD-RelWithDebInfo-79cb89fa590649c6cd6a.json", + "jsonFile" : "target-ALL_BUILD-RelWithDebInfo-1b3c50ca02e96d15a11f.json", "name" : "ALL_BUILD", "projectIndex" : 0 }, diff --git a/build/.cmake/api/v1/reply/index-2026-07-17T14-04-27-0170.json b/build/.cmake/api/v1/reply/index-2026-07-17T14-34-01-0940.json similarity index 94% rename from build/.cmake/api/v1/reply/index-2026-07-17T14-04-27-0170.json rename to build/.cmake/api/v1/reply/index-2026-07-17T14-34-01-0940.json index 05cf445..bd20aa7 100644 --- a/build/.cmake/api/v1/reply/index-2026-07-17T14-04-27-0170.json +++ b/build/.cmake/api/v1/reply/index-2026-07-17T14-34-01-0940.json @@ -27,7 +27,7 @@ "objects" : [ { - "jsonFile" : "codemodel-v2-1c3cae8d6de9096315f3.json", + "jsonFile" : "codemodel-v2-03101ff4c8a54231af29.json", "kind" : "codemodel", "version" : { @@ -100,7 +100,7 @@ } }, { - "jsonFile" : "codemodel-v2-1c3cae8d6de9096315f3.json", + "jsonFile" : "codemodel-v2-03101ff4c8a54231af29.json", "kind" : "codemodel", "version" : { diff --git a/build/.cmake/api/v1/reply/target-ALL_BUILD-RelWithDebInfo-79cb89fa590649c6cd6a.json b/build/.cmake/api/v1/reply/target-ALL_BUILD-Debug-1b3c50ca02e96d15a11f.json similarity index 100% rename from build/.cmake/api/v1/reply/target-ALL_BUILD-RelWithDebInfo-79cb89fa590649c6cd6a.json rename to build/.cmake/api/v1/reply/target-ALL_BUILD-Debug-1b3c50ca02e96d15a11f.json index 3ef51d0..a1685bc 100644 --- a/build/.cmake/api/v1/reply/target-ALL_BUILD-RelWithDebInfo-79cb89fa590649c6cd6a.json +++ b/build/.cmake/api/v1/reply/target-ALL_BUILD-Debug-1b3c50ca02e96d15a11f.json @@ -22,10 +22,10 @@ "dependencies" : [ { - "id" : "HydraClient::@6890427a1f51a3e7e1df" + "id" : "ZERO_CHECK::@6890427a1f51a3e7e1df" }, { - "id" : "ZERO_CHECK::@6890427a1f51a3e7e1df" + "id" : "HydraClient::@6890427a1f51a3e7e1df" }, { "id" : "HydraEngine::@fafd37b19aacd4c483ed" diff --git a/build/.cmake/api/v1/reply/target-ALL_BUILD-Release-79cb89fa590649c6cd6a.json b/build/.cmake/api/v1/reply/target-ALL_BUILD-MinSizeRel-1b3c50ca02e96d15a11f.json similarity index 100% rename from build/.cmake/api/v1/reply/target-ALL_BUILD-Release-79cb89fa590649c6cd6a.json rename to build/.cmake/api/v1/reply/target-ALL_BUILD-MinSizeRel-1b3c50ca02e96d15a11f.json index 3ef51d0..a1685bc 100644 --- a/build/.cmake/api/v1/reply/target-ALL_BUILD-Release-79cb89fa590649c6cd6a.json +++ b/build/.cmake/api/v1/reply/target-ALL_BUILD-MinSizeRel-1b3c50ca02e96d15a11f.json @@ -22,10 +22,10 @@ "dependencies" : [ { - "id" : "HydraClient::@6890427a1f51a3e7e1df" + "id" : "ZERO_CHECK::@6890427a1f51a3e7e1df" }, { - "id" : "ZERO_CHECK::@6890427a1f51a3e7e1df" + "id" : "HydraClient::@6890427a1f51a3e7e1df" }, { "id" : "HydraEngine::@fafd37b19aacd4c483ed" diff --git a/build/.cmake/api/v1/reply/target-ALL_BUILD-Debug-79cb89fa590649c6cd6a.json b/build/.cmake/api/v1/reply/target-ALL_BUILD-RelWithDebInfo-1b3c50ca02e96d15a11f.json similarity index 100% rename from build/.cmake/api/v1/reply/target-ALL_BUILD-Debug-79cb89fa590649c6cd6a.json rename to build/.cmake/api/v1/reply/target-ALL_BUILD-RelWithDebInfo-1b3c50ca02e96d15a11f.json index 3ef51d0..a1685bc 100644 --- a/build/.cmake/api/v1/reply/target-ALL_BUILD-Debug-79cb89fa590649c6cd6a.json +++ b/build/.cmake/api/v1/reply/target-ALL_BUILD-RelWithDebInfo-1b3c50ca02e96d15a11f.json @@ -22,10 +22,10 @@ "dependencies" : [ { - "id" : "HydraClient::@6890427a1f51a3e7e1df" + "id" : "ZERO_CHECK::@6890427a1f51a3e7e1df" }, { - "id" : "ZERO_CHECK::@6890427a1f51a3e7e1df" + "id" : "HydraClient::@6890427a1f51a3e7e1df" }, { "id" : "HydraEngine::@fafd37b19aacd4c483ed" diff --git a/build/.cmake/api/v1/reply/target-ALL_BUILD-MinSizeRel-79cb89fa590649c6cd6a.json b/build/.cmake/api/v1/reply/target-ALL_BUILD-Release-1b3c50ca02e96d15a11f.json similarity index 100% rename from build/.cmake/api/v1/reply/target-ALL_BUILD-MinSizeRel-79cb89fa590649c6cd6a.json rename to build/.cmake/api/v1/reply/target-ALL_BUILD-Release-1b3c50ca02e96d15a11f.json index 3ef51d0..a1685bc 100644 --- a/build/.cmake/api/v1/reply/target-ALL_BUILD-MinSizeRel-79cb89fa590649c6cd6a.json +++ b/build/.cmake/api/v1/reply/target-ALL_BUILD-Release-1b3c50ca02e96d15a11f.json @@ -22,10 +22,10 @@ "dependencies" : [ { - "id" : "HydraClient::@6890427a1f51a3e7e1df" + "id" : "ZERO_CHECK::@6890427a1f51a3e7e1df" }, { - "id" : "ZERO_CHECK::@6890427a1f51a3e7e1df" + "id" : "HydraClient::@6890427a1f51a3e7e1df" }, { "id" : "HydraEngine::@fafd37b19aacd4c483ed"