Physics stuff
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@@ -47,7 +47,7 @@ const uint32_t MAX_POINT_SHADOWS = 10;
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//const uint32_t SHADOW_MAP_SIZE = 1024;
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const uint32_t DIRECTIONAL_SHADOW_MAP_SIZE = 4096;
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const uint32_t SPOT_SHADOW_MAP_SIZE = 1024;
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const uint32_t POINT_SHADOW_MAP_SIZE = 1024;
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const uint32_t POINT_SHADOW_MAP_SIZE = 2048;
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enum class HYDRA_PHYSICS_TYPE
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{
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