Physics stuff
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@@ -13,13 +13,14 @@ class HydraSystem : public HydraObject
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void Update(float delta_t_seconds);
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void InitialiseComponents();
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virtual void InitialiseComponent(HydraID actor_id) {};
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void DestroyComponents(HydraID actor_id);
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virtual void Shutdown();
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virtual void Initialise(){};
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protected:
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virtual void UpdateSystem(float delta_t_seconds) = 0;
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virtual void InitialiseComponent(HydraID actor_id) {};
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virtual void DestroyComponent(HydraID actor_id) {};
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virtual void FreeSystemResources(){};
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};
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