Physics stuff
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@@ -2,6 +2,7 @@
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#define HYDRAECSPOSITIONCOMPONENT
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#include "../../engine/HydraEngine.h"
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struct HydraPositionComponent
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{
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glm::dvec3 position = {};
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@@ -0,0 +1,12 @@
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#ifndef HYDRAFIXEDTICKCOMPONENT
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#define HYDRAFIXEDTICKCOMPONENT
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#include "../../engine/HydraEngine.h"
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struct HydraTickComponent
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{
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HydraID entity_id;
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bool fixed = false;
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bool every_frame = false;
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};
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#endif /* HYDRAFIXEDTICKCOMPONENT */
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