Physics stuff
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@@ -13,12 +13,10 @@ class HydraMaterialSystem : public HydraSystem
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{
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public:
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void Initialise() override;
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protected:
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void InitialiseComponent(HydraID entity_id) override;
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protected:
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void FreeSystemResources() override;
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virtual void UpdateSystem(float delta_t_seconds);
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private:
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void _WriteToGPU();
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HydraID m_material_buffer_id = INVALID_HYDRA_ID;
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