Physics stuff
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@@ -9,13 +9,10 @@
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class HydraMeshSystem : public HydraSystem
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{
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public:
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void Initialise() override;
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protected:
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void InitialiseComponent(HydraID entity_id) override;
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protected:
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void DestroyComponent(HydraID entity_id) override;
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virtual void UpdateSystem(float delta_t_seconds){}
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};
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