Physics stuff
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@@ -13,8 +13,8 @@ class HydraPointShadowSourceSystem : public HydraSystem
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{
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public:
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virtual void Initialise() override;
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protected:
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void InitialiseComponent(HydraID entity_id) override;
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protected:
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void UpdateSystem(float delta_t_seconds) override;
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void DestroyComponent(HydraID entity_id) override;
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private:
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