Physics stuff
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#ifndef HYDRATICKACTORSSYSTEM
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#define HYDRATICKACTORSSYSTEM
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#include "../../engine/HydraObject.h"
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#include "../HydraSystem.h"
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#include "../components/HydraLightComponent.h"
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#include <GLMIncludes.h>
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#include <queue>
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#include <vector>
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class HydraTickActorsSystem : public HydraSystem
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{
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public:
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void FixedUpdate(float delta_t_seconds);
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protected:
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void UpdateSystem(float delta_t_seconds) override;
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private:
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};
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#endif /* HYDRAFIXEDTICKACTORSSYSTEM */
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