Physics stuff
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@@ -13,7 +13,6 @@
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void HydraTransformSystem::UpdateTransform(HydraID actor_id, bool ignore_physics)
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{
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HydraECS *ecs = GetEngine()->ECS();
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HydraPositionComponent &pos_comp = ecs->GetComponent<HydraPositionComponent>(actor_id);
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pos_comp.needs_update = true;
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