Physics stuff
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@@ -10,11 +10,9 @@ class HydraTransformSystem : public HydraSystem
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void UpdateTransform(HydraID actor_id, bool ignore_physics = false);
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void Initialise() override;
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protected:
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virtual void UpdateSystem(float delta_t_seconds) override;
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void InitialiseComponent(HydraID actor_id) override;
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protected:
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virtual void UpdateSystem(float delta_t_seconds) override;
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void FreeSystemResources() override;
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private:
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void _UpdateChild(HydraID parent_id, HydraID actor_id, glm::mat4 parent_transform);
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