Physics stuff
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@@ -30,6 +30,7 @@ class HydraSpotShadowSourceSystem;
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class HydraShadowBufferManager;
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class HydraPointShadowSourceSystem;
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class HydraPhysicsSystem;
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class HydraTickActorsSystem;
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class CLASS_DEFINE HydraEngine : public HydraObject
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{
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@@ -67,6 +68,7 @@ public:
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void PossessPlayer(HydraID actor_id);
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HydraID GetPossessedPlayer();
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float GetDeltaT();
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float GetFixedDeltaT();
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uint32_t GetLightCount();
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private:
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void _CreateManagers();
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@@ -105,7 +107,7 @@ private:
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std::shared_ptr<HydraSpotShadowSourceSystem> m_spot_shadow_system;
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std::shared_ptr<HydraPointShadowSourceSystem> m_point_shadow_system;
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std::shared_ptr<HydraPhysicsSystem> m_physics_system;
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std::shared_ptr<HydraTickActorsSystem> m_tick_system;
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bool m_running = true;
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float m_delta_t = 0.0f;
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float m_fixed_delta_t = 0.0f;
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