Physics stuff
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@@ -25,7 +25,7 @@ public:
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b3Quat rotation = {m_rotation.x, m_rotation.y, m_rotation.z, m_rotation.w};
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b3Body_SetTransform(m_body_id, position, rotation);
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}
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void Initialise(b3BodyId body_id, glm::vec3 position, glm::quat rotation)
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{
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